Ultra Kaiju Monster Rancher Producer Kentaro Matano Talks About Fusing The Two Franchises Together In Interview

Worlds collide as the towering new monster collector game: Ultra Kaiju Monster Rancher, a crossover between the Ultraman series and Monster Rancher, nears its launch date this October, and we were lucky enough to interview the game’s producer Kentaro Matano.

Kentaro Matano
Kentaro Matano is a producer at Bandai Namco. He previously co-produced the anime fighting game Jojo’s Bizzare Adventure: All-Star Battle R as well as Kamen Rider: Memory of Heroez, meaning he has a lot of experience with bombastic Tokusatsu projects. In this interview, he told us more about the development of Ultra Kaiju Monster Rancher, more details on raising the kaiju, and the challenges of bringing the two franchises together.

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Could you tell us more about bringing the Ultra Series Kaiju into Monster Rancher? What inspired you to make this crossover?
“I have been playing Monster Rancher from a young age and I’m a big fan of the title. While I was playing the new Monster Rancher on the Switch, I saw the news of the 55th anniversary of the Ultra series and I thought there was an opportunity, “wouldn’t it be interesting if we combined these two titles” and that was the start of the game’s development.”
What is the most difficult thing about creating an Ultraman and monster rancher crossover?
*Images are under development.
“There are two points we have to make here. The first is that the Kaiju are giant scary monsters that are really wild. This made us question how would you depict them as being able to be raised on a ranch, in a more peaceful setting. We put a lot of thought into how that would work.”
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“The second one was regarding the vision. This kind of depiction is not something you often see in the Ultra Series. I had to discuss this a lot with the license holder Tsubaraya productions regarding the presentation of the monsters. After a long discussion, we were able to put over 200 fusion monsters in the game. That was another wall in development.”
What would you say are the main differences between raising the Monsters of Monster Rancher and the Kaiju of this game?
“Looking at the game cycle itself, they are almost the same between the Monster Rancher monsters and the Ultra Kaiju. The biggest difference is again the size of the kaiju compared to the Monster Rancher monsters. The presentation of the two is very different in-game because of that.”
With so many classic Kaiju from the Ultra Series, was it difficult to select which one’s would appear in the game?
“It was very difficult for me to decide! There are many ways to choose which kaiju to appear. There is of course popularity like how Gomora and Alien Baltan have to appear but we tried to not just use the popular older monsters. The team also selected some lesser-known kaiju from the newer Ultra series as well, so look forward to it.”
Will the NFC feature in the game [you can use the Switch’s built-in NFC scanner to create new kaiju] include various wares other than IC cards? Will we be able to use other cards?
*Images are under development.
“Other than IC Cards, as long as it has an NFC function it should work. Examples of this would be one of the Ultraman medal toys as well as other things in your daily life. We [the development team] can use our company id cards to make a kaiju. There is an exception though with amiibo, you cannot use amiibo for this game.”
How many monster fusions are available in this game?
“For the Ultra Kaiju themselves, there are more than 25 and for all the different combinations and fusions, it will be more than 200. It’s quite a lot!”
Continuing from the previous question, would you be interested in adding more Kaiju to the game, perhaps via DLC?
“At the moment there are no plans to add kaiju through DLC”
Do the kaiju also age in this monster rancher spin-off?
“Just like in Monster Rancher, the kaiju do grow and get older with each year. They even have a birthday every year!”
What are some interesting things to note about the battle system in the game?
*Images are under development.
“So regarding the battle system, the basics are all the same as Monster Rancher. For those that know, depending on the range between your monster and your opponent’s monster, the attacks that can be used are very different. You can strategize using that by taking advantage of placement. If your monster is better at close range, you always want to put them closer to your opponents. On the other hand, you may want to put them a bit further away because they may have stronger ranged attacks.”
“You also have the quantity of guts that you have to use for each attack. So the placement of the monsters and the usage of guts. Those are the most important points of the battle system of this game.”
Aside from the main tournament mode, will there be any competitive modes?
“Regarding the online itself, it is the same as Monster Rancher 1 & 2 on Switch in that you can upload your monster to the cloud and other players can download and fight them. This can be done vice versa as well where you can download and fight other people’s monsters. So rather than a real-time battle, you will have the option to download and upload your monsters.”
This game will be released during Monster Rancher’s 25th anniversary. How does it feel knowing the series continues to move forward even after all these years?
“For this question, I am answering as a fan myself as I am not a Koei-Tecmo person. As a fan, I am really happy to be able to take part in this Monster Rancher project and I am looking forward to fans from all around the world being able to enjoy this new game.”
Will players who are not familiar with Ultraman or Monster Rancher be able to enjoy this game?
*Images are under development.
“Of course! For people who are fans of Ultraman, they can enjoy knowing about each kaiju and their backstories but for people who are not familiar with the Ultraman IP, they can enjoy the monster rancher side of the game itself. Maybe the game may not be for someone that isn’t interested in monster collecting kind of games though.”
“The most important key feature in this game is raising a huge kaiju inside of your house, that is something you can only do in this game.”
Which part of the game are you most excited for fans to experience?
“As I previously mentioned, raising kaiju is something you can only experience in this game, there are no other media that let you have any experience with this. This is the only place you can really see the unseen more peaceful side of the kaiju, to see Alien Baltan eat something and then feel happy or Gomora being confused. That’s something you’ll only see in this game.”
*Images are under development.
We’re thankful to Mr. Kentaro Matano for taking the time to speak with us about Ultra Kaiju Monster Rancher for this interview. I personally think it’s really unique to see the traditionally tough and aggressive monsters of the Ultra series ut into a setting where they act far more peacefully and dare I say, even kind of cute.
Kaiju have always been one of the most popular aspects of the Tokusatsu genre and I think a lot of fans, myself included, have fantasized about being able to raise one. To feed it, take care of it, and then sent it off to wage city-destroying war against other kaiju. Like a 50-foot tall cat. The two franchises really suit each other well and I’m glad to see them be brought together with such larger-than-life execution.
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Ultra Kaiju Monster Rancher will be available for The Nintendo Switch on the 20th of October 2022.
©TSUBURAYA PRODUCTIONS
©Bandai Namco Entertainment Inc.
Developed by KOEI TECMO GAMES CO., LTD.
Monster Rancher: ©KOEI TECMO GAMES CO., LTD. All rights reserved.

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Tags: BANDAI NAMCO Entertainment AsiaKOEI TECMOMonster RancherUltra Kaiju Monster Rancher


Far Cry 6 Turned Me Into A Yaran Space Marine (Featuring Additional Commentary By David Grivel)

Admittedly, I hadn’t been big into the Far Cry series before this. Aside from the lovingly campy Blood Dragon, The Far Cry series more realistic visuals never particularly caught my eye, no matter how charming its villains were. However, with Far Cry 6, that all really started to change thanks to its way more bold changes to gameplay.

I was lucky enough to get to try an early build of Far Cry 6, along with a chat with the game’s Lead Designer, David Grivel. What I saw was a bold new direction for the Far Cry series, all without a hint of cavemen- while the basic foundation of the game was the same, a lot of the things you could do in the game felt more gameplay-centric. That is to say, there was this underlying coat of fun, breaking away from the more realistic visuals of previous Far Cry games to make sure the actual moment-to-moment gameplay was enjoyable.

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There’s No Dirtier Job Than Revolution

As far as setup goes, Far Cry 6’s plot is an old classic- it’s a tale of Revolution, as the young Dani Rojas joins a group of revolutionaries to overthrow Castello and free the country of Yara. Like any good story Dani doesn’t start out as a willing revolutionary, but as we should all be familiar by now eventually grows into it.
Honestly, there’s not much to say about the story considering how little of the main plot I got to see in the demo. Giancarlo Esposito is amazing as Castillo, playing a cold and terrifying dictator that isn’t cartoonishly evil, but the game also doesn’t get ahead of itself and pretend that you should feel conflicted about wanting to kick his teeth in, either.
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You also have your supporting cast- the Ex-CIA and “Most likely to have violated the Geneva Convention on a weekly basis” contender Juan, the head of Libertas, Clara, who make the biggest impression over the rest of the cast.
Juan’s antics aside, I really liked Clara as a character, who plays the tired Revolutionary well. Unlike a lot of dramas she’s never cruel- which helped get rid of the stereotype that a girlboss has to basically have the same terrible presence as a dude, just with a lady voicing them. That being said I didn’t see much of her in the demo, so maybe it’s too soon to start praising the characters.
Resolver- It’s A Way Of Life

David Grivel, the game’s Lead Designer, also took some time to help explain some of the more interesting choices in the game- particularly that of its Resolver system, with a whole category of weapons and equipment seemingly made of junk to create some of the most unique weapons in the Far Cry experience.
“Resolver is a real life philosophy that started in Cuba. It’s for you to make do with whatever you can find”, David explains. “For us, we started looking at what kind of objects of every day can we mix and match to make some interesting weapon, or Supremos (the backpacks)”.
“So like the CD launcher is the perfect example of a weird mix of- no one uses CD anyways, why not put them in a launcher somewhere? That’s exactly the philosophy that the team approached for this kind of thing. It was a lot of fun trying to come up with these things for sure”, he says.
Now despite being a category of weapon, they’re not their own slot- Resolver Weapons can fill either or all 3 of the main weapon slots, though they come with their own tradeoffs. They’re a great way to work in the more ridiculous weapons, like flamethrowers or EMP guns. Like David mentioned, they also sport a junker aesthetic, being born of a cobbled mess of real-world items.
” I think my favorite would be the Sniper Rifle that fires explosive rounds. So this one is made out of a Motorbike exhaust and some other miscellaneous parts and what happened is like, when you fire it at something, it attaches to it- and a few seconds later that thing blows up, It’s a lot of fun to experience that in the game.”, David explains.

During our hands-on, we got a glimpse at more of these weapons, which were all along the same sliding scale of zaniness. There was a nailgun which let you dispatch enemies brutally but silently, as well as my own personal favorite- a shotgun-pistol with a shield, making you basically a space marine as Dani charges into battle, no longer bound by mortal concepts such as “cover” or “stealth”.
If you did want things to be a little less loud and exploding, there were Resolvers for that too, of course:
“And then another example is called the Zesusito, it’s an EMP rifle. It’s exciting because in previous games I always wanted to steal enemy helicopters and things like that. But there was no way, because if the helicopter’s in the air then you have to shoot it down and then it’s gonna blow up”.

Of course, an EMP gun is no fun with nothing to hit with an EMP blast. While I personally didn’t see them, he introduced more vehicles you can look forward to disabling then stealing in the game, on top a seemingly minor game-changer. If you agreed to be quiet and use the EMP for now, you could also include several tonnes of loud explosions, as David explains:
“EMP allows you to deactivate [vehicles] or disable it and then it will land -or crash land- but it’s still usable so you can steal it. That offers a new dimension for Helicopters, but also for tanks which are a new addition also to the brand, also a lot of fun . Tanks and breakable trees- by the way both are new to the brand. Breakable trees to me, its a small thing, like its not new, but for us it really added a dimension of “now you can just go off-road and have fun with it and not have to worry about being stuck against a tree somewhere”. So that plus the tank plus the EMP, I think thats a fun combination”, he says.
Love Supremo
An extension of the Resolver System, Far Cry 6 also introduces the new Supremos, which take the form of high tech backpacks. These give your characters a variety of skills, which build meter like an ult. At first I was pretty ready to scoff at it, but the first Supremo you get literally starts chucking grenades, blowing apart the gate to a plantation you’re raiding.
Collecting depleting Uranium for Juan, one of your allies, gets you access to more Supremos too, though I voiced my concern that I’m pretty sure the Cuban revolution didn’t quite use grenade backpacks.

“Yeah, that’s the thing with the Far Cry Brand, there is a visually realistic aspect to it but there is also what we call a double UTF layer to it. Either it comes in the form of drug sequences or things like that- or some, in our case, it also takes the shape of these crazy backpacks. So although you’re right, [the Supremos] aren’t part of any revolution, this was part of our Resolver approach to see what kind of tool could the player be using.”, David laughs.
“Each of these Supremos are based on a different Far Cry playstyle- you have some which are more explosive like the one you mentioned, you have some that are around fire, like the Furioso, which was also in the demo- that creates a circle of fire around you”, he explains.
He also explained that unlike many first-person shooters, realism wasn’t at the top of their priorities- Far Cry is a game after all, and a lot of thought went into designing a fun game first, such as with the reactions you can play around with the poison status.
” So what’s interesting about the poison is that poison + fire = explosion. That sounds small on its own, but when you mix that with the world of Far Cry and all the other things that are happening, it can create some cool and chaotic moments”, he happily explains
“So for us, the Supremos at the end of the day, it was created to be part of this part of an anecdote factory and contribute to the arsenal of the player”.
And he had a point- by later on in the game there’s so many different Supremos, and activating each one gives you a moment you’ll definitely want to tell your friends about during your lunch break the next day.
Of course, players wouldn’t know this if there wasn’t a reason to dig through Far Cry 6’s toybox- so David says he had to make sure to design encounters that would make players consider trying new toys.
“You know what Juan tells you over and over in Isla Santuario, the starting island: Use the right tool for the right job”, he says. “I think that’s a really good philosophy we try to apply on many aspects of the game.
“So poison and fire is a good example- if you see an enemy with the poison thrower, using fire is probably a good idea. Now that doesn’t mean that you have to change ammo type every 3 seconds- that’s not the message- you can still very much use bullets. But we try to use this more unique flavors, and try to encourage the player to experience that. So the players can use them, but of course the enemy can use them as well. So you kinda have to adapt to these things, which is a lot of fun”, he explains.
My personal favorite, however, was the Furioso- whose main skill creates a circle of fire around you, setting off explosions that would make Michael Bay blush.
But it also had one more ability- it gave the player an air dash, that also ignited the ground under you while you did. Anyone who’s read my other reviews would know that air dashes are basically the secret to making any game fun, and sure enough with the Furioso I was just zipping around humming Mick Gordon’s discography to myself watching every living being around me take damage whether I wanted to or not.
Considering how drastically Far Cry changes when you have the ability to dash through the air, it was hard to not ask about how long they’d had that idea. According to David however, revolutionaries zipping through the sky has pretty much been part of the plan for as long as Resolver has.
“Yeah, that was pretty early, because its when we started looking at the backpack, it kinda has a propeller on the back which shoots fire, so what else could it do besides shooting fire? So just having a quick dash like that was an interesting little thing for us to do”, he says.
Resolver’s Creed
Now, there’s some bias to the coverage here considering my own tastes for ultra violence and abhorrence for the crouch button as anything more than a tool for asserting dominance. But thankfully David was also kind enough to explain what the game was supposed to be like for the more subtle player, such as with the Stealth Supremo, the Volta.
“Now I talked about EMP against vehicles, but there is of course the classic “EMP deactivating electronic system” meaning EMP deactivates alarms, security cameras, automated turrets. So that’s a great, great tool for a stealth player”, he explains.
“You could go, for example, inside an enemy base, and trigger that supremo. It doesn’t make sound because, you know,  it’s an EMP. It will deactivate all of that for you within a certain radius around you”, he says. “Suddenly if you’re the type of player who likes to sneak around, wanna take down some enemies, this is a great way for you to build on that”.

Of course, stealth isn’t all skin-tight body suits and EMP grenades. He also explained how it was important to give players a way to be sneakily chaotic, with the only thing hidden being the player’s involvement.
“Another example of stealth, lets call it the chaotic stealth, is the Supremo that fires poison canisters (this wasn’t in the demo). What poison does onto the enemy, they don’t know exactly where you are but they will start attacking each other. Which is another type of stealth in my head because you distract them by making them go attack each other while you sneak around and do what you have to do”, he says.
Poison acting as a mind control was quite a novel idea, I thought. According to David, it was to make sure each damage type was unique in its own way:
“We felt it was too similar to fire really, you just take damage over time. We thought it would be interesting if there was a twist and they would start turning on each other”, he says.
Two Types of Players
Now obviously, for someone like me, the ability to basically become a Yaran Space Marine dashing through the sky with my shield and shotgun eviscerating fascists is great. But that’s not to say that’s the entirety of the experience. The classic Far Cry guns are here, with more grounded weaponry all waiting for you like assault rifles, that you can also upgrade.
I know a lot of people who like their shooters more realistic, and according to David the dichotomy is entirely intentional:
“That’s kind of the idea for us also, we have traditional weapons, and even then we tried to add a layer of crafting, of DIY where you can have more attachments, with some of them looking more DIY and some of them looking more professional”, he says..

“That’s also for different types of players, right? Some people really like ‘no nonsense, just give me an AK 47 with a proper scope and silencer’ and, there you go, you have that option”, he explains. “But also if you wanna have fun in more different, exotic ways, then we have the Resolvers, the Supremos, we have the gadgets, also, which is another way to create chaos. By gadgets we mean of course, like the molotovs, the EMP grenades, that kinda stuff. So its different avenues, for different players. But yah, for me, it’s a success if you love the Resolver weapon and you didn’t feel you want to change again, its like- great, they are supposed to be the cool new addition to the brand, yeah”.
The Dog That Won Over Ubisoft
On top of guns, grenades and tactical smartphones, Far Cry 6 also has Amigos. These are recruitable animal sidekicks, which have different effects when you bring them into battle. The first of these is Guapo, a charming Alligator in a Hawaiian T-Shirt that does, as one would expect, incredible acts of violence. Even the mission you’re first introduced to the Amigos system is great- if done right, Guapo will tower dive an outpost, killing every single Yaran guard with the misfortune of being in melee range, while you sneak in undetected and well up with pride over a fictional reptile.
Of course, while I didn’t try it out personally, David told me other Amigos also won people over, such as Chorizo, the Daschund that literally charmed its way into a bigger role in the game.

“Chorizo, the little dog that everyone loves, it started as a secondary character. It started as just the dog of an NPC, that’s it- period. One day one of our concept artists created that first concept art of Chorizo, and just sent that to the team as a sort of ‘hey, look at this’ you know, kind of casual, right?”, he says. “By the end of the day, everyone was so excited by that picture that they had it as their wallpaper on the screen”.
“And that’s the moment where we’re like ‘there’s something special happening here, we should definitely see how we can make it so the player can spend more time with that little dog’, and thats where the idea of making it a real Amigo became a real thing”, he says. “Before that he was just a secondary character. That’s just how it went, right? One second you’re just focusing on something, like the weapons or whatever, then someone comes up with something cool, then if we can integrate it in the game, then let’s do it!”
He also highlighted the importance of going with the flow of the team, rather than yelling orders from on high:
“Yeah you know it’s the vox populis. It’s the popular vote in that case . People will tell you even unconciously (sic) what they really love. And again, when I was walking on the production floor, and I saw like literally 90% of the screens had this dog as a wallpaper, I was like ‘well , we should acknowledge this’. Looks like people respond to that, so I’m really happy about this”, he notes.
Unfortunately you can’t bring your Amigos with you everywhere. During the second big sequence I got to play, neither Chorizo nor Guapo could tag along, so I was made to rough it without them. I really like how the Amigos are balanced, making it so they’re not the big must-have part of your lineup. Like David mentioned earlier, they seem to be part of his Anecdote Factory- it’s not that you need an alligator killing fascists, but moreso a case of how much funnier life is when you do.
Gear System
Similar to Assassin’s Creed: Valhalla, Far Cry 6 also adopts a Gear System, letting you collect various pieces of gear that give you different passive buffs. There’s still an experience level, on top of all this, but it’s more for unlocking more crafting recipes. With each piece of gear having its own abilities, David talked about how you can really mix-and-match to make sets to really play the game by your own rules.

” It’s not just stealth and combat, there’s also things that help you tag enemies, there are things that help you do more to the reconnaissance phase of the game, or just things that help you hunt, things that help you fish, things that help you drive vehicles”.
“We tried to support the main playstyle, stealth and combat, yes but all these other more specialized playstyles that a player might be interested in. And because most of the time these are supported on gear, there are 5 pieces of gear that you can swap- you can mix and match for whatever you want”.
“You can have a bit on stealth, a bit of gear that helps you with movement, a bit of gear that helps you with vehicles, etc. It’s up to you to find the playstyle that fits you”.
“One thing that we also did if you like literally playing with fire so much, we created in the game a set of gear that you can find in the world or buy at a vendor, that is protecting you against fire.”, he says.
“If you equip the whole set you’ll pretty much not have to worry about fire anymore. For instance the gloves, they auto-extinguish fire on you when you’re on fire, and the rest just reduce drastically the amount of fire you’re taking. So if you use that supremo or the flamethrower or molotov, you can also use that in combination to avoid setting yourself on fire during missions”.
There’s also a lot of room for unique deals with this- early on, one of the quests you do can get you a neat watch, which is made in our world by Hamilton. It’s also available in limited quantities, though you’ll be able to get your hands on your own if you’re in Singapore, Malaysia or Thailand.
Co-Op

Another really cool thing in Far Cry 6 is the presence of Co-Op, baked into the story. During any of the game’s quests, you can jump in to your friend’s game, letting you double the amount of chaos together. We don’t know much about the limits of co-op- we only got to try one of the missions this way, so I couldn’t test things like “what happens if someone’s much further along than you” and other things.
Still, for a lot of people I can imagine the ability to play through with friends is going to be a big deal, and the absolutely zany gameplay is going to make it the source of a lot of great stories in friend circles.
Wrapping Up
Far Cry 6 is almost out the gate, on track for its October 7th launch date. According to David we can look forward to the game looking amazing on next gen hardware, with 4K 60fps support. That being said, even if you’re playing on the previous-gen consoles, you won’t be left out- these versions were used as a reference point for the game, and David says yyou’re sure to be able to enjoy the chaos here as well.
In a nutshell, the game is Far Cry at its absolute wildest- you’re still doing all the standard Far Cry antics like hunting animals, exploring big worlds and the like. But the double down on more fun gameplay definitely looks like it’s going to be a big hook for new players, and you’ll definitely want to check it out for yourself once the game drops.

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Tags: David GrivelFar Cry 6Ubisoft


SINoALICE teases final chapter for Act of Reality and Raccoon spring event

In SINoALICE, the final chapter for Act of Reality and what appears to be a raccoon-related event for spring were teased by Pokelabo. These two events will happen in the coming two weeks.

On 18th March 2021, the spring event will take place. The new chapter for the game’s third story act will go live from 23rd March onwards. Check out the following tweet:

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NoticeThis end of March…3/18~: A ra●●●●n?! New spring event!3/23~: Act of Reality's climatic final chapter
Get ready for it!#SINoALICEGlobal pic.twitter.com/J8c5mXSt8K
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— SINoALICE Global (@sinoaliceglobal) March 12, 2021

For the raccoon event, it will likely be the Camp event that already took place in the Japanese version of SINoALICE. In the Japanese version of the game, the Camp event had the following event banner which features a raccoon.

The Camp event will introduce three new classes. Dorothy/Camp, a cleric, Alice/Camp, a minstrel and Sleeping Beauty/Camp, a paladin. In this event, the three of them will go on a camping trip. Check out their camping attire:

The week after that, the fifth and final chapter of Act of Reality makes its way to the game. In the last chapter of the act, all characters previously featured in earlier chapters will appear in the story.
Besides that, the preliminaries for the 8th Gran Colosseum will take place in 2 days. Guilds can still submit their entries latest by 13th March, 4:59 UTC.
Stay tuned to SINoALICE on Twitter for all the latest news.
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SINoALICEPublisher: Square Enix, PokelaboDeveloper: PokelaboRelease Date: 2017-06-06Android, iOS
Fairy tale characters fight to "revive their author". Enter the dark world of SINoALICE as imagined by Yoko Taro (Drakengard, NieR).

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Tags: PokelaboSINoALICESquare Enix


World Witches United Font Officially Launches

The joint collaboration between Cave, Kadokawa and ForwardWork’s mobile game project titled “World Witches United Font” officially launches for Android and iOS devices.

World Witches United Font Gameplay

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World Witches United Font is a flying witches shooter game where players will be acting as the commander of a new team in the 501st Joint Fighter Wing. You have to join forces with witches that are differentiated by their personalities and abilities, in order to protect the earth from the alien army, “Neuroi”.
The game has all the popular characters from the “Strike Witches” multimedia franchise and features a completely original story. Players are able to play solo in the 360 degree shooting battles, as well as forming teams with other players in Boss raid and real-time co-op mode.
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You can also nurture characters and weapons according to your preference, and increase the witches’ intimacy level to unlock special voice recordings and individual stories.

Pre-Registration Rewards

To celebrate the game hitting the 20,000 pre-registration milestones, all players will be able to obtain 20 times gacha draws and original Memories Cards illustrated by the franchise’s creator Fumikane Shimada.
As most of these mobile games go, World Witches United Font is currently only available in Japan for now so for us fellow global fans would have to wait till the global version officially launches. For more future updates regarding the game, do check out their official Twitter account.

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Tags: AndroidiOSWorld Witches United Font


SEGA Forever Has Launched Classic Games For The Mobile!

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SEGA Forever has recently just released a trailer of the games that they will be rolling out for mobile! Players will be able to download all the classic games that are released currently onto your mobile devices. Currently there are 5 games out that are downloadable in your respective stores!

Check out their SEGA Forever launch trailer:

Games that are out now are:

Sonic the Hedgehog
Altered Beast
Phantasy Star II
Kid Chameleon
Comix Zone

Players will enjoy classic SEGA games on mobile and they are all free! There is a save game feature and even a leaderboard to compete with the world for high scores. One of the best thing is that the games can be played offline! New games will be released every month so stay tuned for more updates on their official page.

The games above are already released on both the AppStore and PlayStore, however they are currently only available in the Philippines and the Europe countries. Hopefully SEGA will have them available in this part of the ASEAN countries.

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Tags: Altered BeastAndroidComix ZoneiOSKid ChameleonMobilePhantasy Star IISEGA ForeverSonic the Hedgehog


Hakyu Hoshin Engi gets the mobile game treatment

TV anime series Hakyu Hoshin Engi is working with GMO Internet to release a game based on the show entitled Hakyu Hoshin Engi: Senkai Chronicle for the Android and iOS platforms. Pre-registration for the game is now open, with it scheduled to be out sometime in 2018.

Senkai Chronicle is described as a RPG where main character Taikobo has been given the task to undertake the Houshin Project. In the adventure portion of the game, players will be able to enjoy the storytelling accompanied by the anime-style illustrations. At this point nothing is known about the battle system at this point however.
No other information has been provided so far, but expect more details to trickle in the coming days.
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Tags: AndroidGMO InternetHakyu Hoshin Engi: Senkai ChronicleiOSRPG


Assassin’s Creed Crossover Stories, where worlds collide

If you’ve always been wanting a “proper” crossover between the Assassin’s Creed games, now’s the time with Assassin’s Creed Crossover Stories. Along with the preview of Valhalla‘s upcoming expansion, Dawn of Ragnarok, Ubisoft gave us an introduction to this new, FREE, cross-game event with Clémence Nogrix, Creative Director from Ubisoft Quebec, presenting.

See the Ragnarok preview with José Araiza and Mariana Gosteva here.

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Now, crossovers aren’t that new to the series, as seen in Revelations and Embers. Assassin’s Creed Crossover Stories differs in that these will be different stories exploring the ties between the games’ respective heroes. This instalment features Odyssey and Valhalla, with Kassandra meeting Eivor in a new, thrilling, and perhaps unusual side-story. Besides the stories themselves, unique environments and two new islands become your next stomping grounds.

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The pitch is simple, consisting of two questions: “What will Kassandra do with the rest of her immortal life?” and “What happens when two Assassin’s Creed heroes meet?”
“Those Who Are Treasured” is the first story, playable in Assassin’s Creed Odyssey, followed by “A Fated Encounter” in Valhalla. Requirements to unlock the stories are:

“Those Who Are Treasured” in Odyssey

Complete Chapter 1
Reach Megaris
Recommended to finish the main game’s story arcs (Family, Cult of Kosmos and Mythology) to avoid spoilers

“A Fated Encounter” in Valhalla

Settlement Level 4
Complete “A Wise Friend” quest, where Valka gets established in Ravensthorpe

Both these stories will be free for owners of their respective base games, available 14 December 2021.

“A Fated Encounter” will be where Kassandra and Eivor meet, and cross blades. While they may start out as enemies, they will team up when they realize an Isu Artifact is in play. The story is simultaneously a collaborative effort between Ubisoft Quebec and Ubisoft Montreal, for in- and out-of-universe ‘crossover’ as it were.
You can play the stories with your protagonist of choice e.g. Alexios / Kassandra in Odyssey, or either Eivor in Valhalla. However, in “A Fated Encounter”, you are fixed to meet Kassandra.

Assassin's Creed: ValhallaPublisher: UbisoftDeveloper: Ubisoft MontrealRelease Date: 2020-11-10Epic Games Store, Microsoft Windows, PlayStation 4, Xbox One
Become Eivor, a Viking raider raised to be a fearless warrior, and lead your clan from icy desolation in Norway to a new home amid the lush farmlands of ninth-century England. Find your settlement and conquer this hostile land by any means to earn a place in Valhalla.

England in the age of the Vikings is a fractured nation of petty lords and warring kingdoms. Beneath the chaos lies a rich and untamed land waiting for a new conqueror. Will it be you?

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Tags: Assassin's CreedAssassin's Creed Crossover StoriesAssassin's Creed ValhallaAssassin’s Creed OdysseyUbisoft


Melty Blood Type Lumina Infinites Banned From Frosty Faustings

The Melty Blood Type Lumina community has discovered multiple new infinites in the game, leading to Frosty Faustings having to amend the rules to explicitly ban the trick.

Frosty Faustings, a major US tournament, issued a tweet in response to all the clips, saying that they were banning the use of infinites in Melty Blood Type Lumina.

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“All timer-scam infinites are banned. You may not let an infinite go on for more than 2 reps. If it is judged that you violated this rule willingly, you will forfeit the round in which you performed the infinite”, they said in a Tweet.

What it basically means is that the combo route itself isn’t outlawed- but in the name of good sportsmanship you’re to let your opponent escape after the second loop (rep).
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While the source hasn’t been explicitly stated, the discovery of the new infinites coincides with the latest patch for Melty Blood Type Lumina, which also sees the addition of free DLC characters Dead Apostle Noel and Aoko.
Three (technically, four) characters have currently been found to be capable of doing them, being able to juggle enemies seemingly infinitely. These characters are:

Kohaku
Hisui
Hisui & Kohaku
Akiha Tohno

Note that Hisui & Kohaku, while taking a whole separate character slot, have near-identical movesets to their solo counterparts, hence having access to the same infinites.
Type Lumina player Magicrider has posted proof-of-concepts for the various infinites in the game:
Akiha:

Akiha Tohno Infinite variation 😎 (last rep failed because j.[C] hit too high but it's a true infinite)#MBTL #MBTL_AK https://t.co/At635Du5z3 pic.twitter.com/5smQ0aRwP7
— Magicrider (@Magicriderr) January 11, 2022

Hisui:

Hisui infinite starting from shield A anywhere on the screen lol @ScrawtV #MBTL #MBTL_HI pic.twitter.com/lhA8ii0AFn
— Magicrider (@Magicriderr) January 12, 2022

Kohaku:

Kohaku j.[C] infinite#MBTL #MBTL_KO #MBTL_AK pic.twitter.com/6RN7cAxKUg
— Magicrider (@Magicriderr) January 11, 2022

The Deal With Infinites
Funnily enough, the problem with infinites isn’t so much the damage- fighting games have a mechanic called Combo scaling meaning that if you keep your infinite going long enough, it’s barely going to do any damage, making any kind of kill incredibly difficult.
Instead, the problem lies in the time- since fighting games award the win to whoever has the most HP after a round, trapping someone in an infinite all round is a great way to secure a win, though it doesn’t make for too interesting a viewer experience even if it’s an incredibly technical skill.
Worse yet, it’s not particularly fun for the juggled player, since infinite combos can’t traditionally be broken out of (as is the case with  Melty Blood Type Lumina).
While some characters may get nerfed, there’s no real way to predict when the community will find an infinite- titles like Skullgirls instead added a universal Infinite Breaker mechanic, which lets you burst out of a combo that’s been going on for too long for free.

Melty Blood Type LuminaPublisher: DelightworksDeveloper: French BreadRelease Date: 2021-09-30Nintendo Switch, PlayStation 4, Steam, Xbox One
Explore an all-new MELTY BLOOD world from scenario writer Kinoko Nasu, based on the events of Tsukihime -A piece of blue glass moon-.
Unique story events for each character give each playthrough its own feel, adding to the overall experience.
Visuals have been updated with HD graphics, and include animation sequences by A-1 Pictures for special attacks.
Dialog is fully voiced and will change depending on which characters are brought into battle, giving more insight into the characters' interpersonal relationships.

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Tags: French BreadMelty Blood Type Lumina


Bethesda Pinball now live on iOS platform

Bethesda pack on Zen Pinball was launched last December, and now the standalone Bethesda Pinball game has officially live on iOS platforms as well. Developed by Zen Studios, Bethesda Pinball features exciting pinball tables based on the most iconic Bethesda franchises including DOOM, Fallout and The Elder Scrolls V: Skyrim.

Here is the some introduction of the game, taken from the apps description:

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FALLOUT® PINBALL
Explore the secrets of the Wasteland in a world destroyed by nuclear war, join Factions, raid Vaults, and collect Bobbleheads on the Fallout® Pinball table.
DOOM® PINBALL
Fight your way through the UAC research facility, taking on hordes of demons to earn the DOOM Slayer name on the DOOM® Pinball table.
The Elder Scrolls V: Skyrim® Pinball
Craft weapons, wield magic, equip armor, buy and sell goods, mine materials, find trainers and complete side quests before challenging Alduin and fulfilling your destiny as the Dragonborn on The Elder Scrolls V: Skyrim® Pinball table.

I’ve already feel the hype from these short introduction! The gameplay is much a typical Pinball game which you play for high scores. However there are some side quests and RPG elements prepared too. You can also play the 3-minutes multiplayer battles aside from climbing up the leaderboards.
[one_half][/one_half][one_half_last][/one_half_last]
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The free-to-play game is now available on App Store, while Android version has already up on Google Play Store earlier in last February.
Source: pocketgamer

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Tags: AndroidBethesda PinballDOOMFalloutiOSMobileThe Elder Scrolls V: SkyrimZen Studios


Gal Metal Is A Free-Form Rhythm Game Coming To Switch On November 2nd!

Gal Metal is a free-form rhythm game by DMM Games. The game will be published by Marvelous on the Nintendo Switch this coming November 2nd. It will be launched across Europe along with a DLC pack and a physical retail edition packed with tons of extras! If you’re an eco-friendly person, you can also get it digitally for your Nintendo Switch.

As seen in the trailer, Gal Metal is a rhythm game designed for Nintendo Switch that turns the Joy-Cons into drum sticks. Players take hold of the Joy-Cons and rock along with the music in order to repel would-be alien conquerors. This is accomplished by creating complex musical performances and racking up millions of points using personal free-form drumlines based on over a dozen different beats. With Nintendo Switch Pro Controller support on offer as well, players can choose how they want to jam and earn metal power to use against these nefarious invaders in this uniquely adlib-friendly rhythm spectacular.
  If you think you’ll love the game and want more out of it, you can also get the ‘Encore Pack’ DLC which adds 5 new characters to the game with their own unique story episode and song. There’s also the Gal Metal: World Tour Edition that will be released on the same day of release, but only in selected retail stores. The Gal Metal: World Tour Edition contains the base game, Encore Pack DLC and exclusive set of Heavy Metal stickers! You can use those stickers to customize your Switch or Joy-Cons!

For more info, you can check out their official site!
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Tags: DMM GamesGal MetalMarvelousNintendo SwitchRhythm Games


Square Enix Adds New Features In The New SaGa: Scarlet Grace!

SaGa: Scarlet Grace, the game that was originally for the PS Vita back in 2016, will have new features that will be coming for the PS4, Switch, PC and Smartphone version. The new features were not in the original release and it is an upgrade to provide a better experience for players in the new version. Since it’s announcement back in March 2018,  Square Enix has released a new trailer and a couple of screenshots to tease us with.

This news was thanks to Weekly Famitsue which has released some new information on the upcoming features that we’ll be receiving. Below’s the overview of the features that will be added in:
Survey
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A survey intended for players of the original game that you can take before starting the game. By checking off the protagonists whose stories you have already cleared in the original game, events that require those stories to be cleared will occur in your playthrough.
Investigation Hut
A place where you can work together with a woman who gathers up the rare items of the world.
Elements Carried Over in Additional Playthroughs

Carried over automatically

Information about the protagonists whose stories you have cleared
The amount of times you have cleared the game
Tips
Enemy names
Names of the techniques and arts you have learned

Carried over from the second playthrough

Techniques and arts you have acquired, and rank
Roles you have acquired
Battle formations
Graces
Industrial development progress

Carried over after clearing the stories of the four protagonists

Materials
Equipment
Blacksmith rank

Town Facilities

Trade-In Shop
Agency
Plaza: Poet / Play

Cast

Mondo (voiced by Masafumi Kimura)
Maximias (voiced by Tsuyoshi Aoki)
Antonius (voiced by Shuuhei Sakaguchi)
Elised (voiced by Shizuka Ito)
Irene (voiced by Urara Takano)
Eidil (voiced by Satoshi Hino)
Griffin (voiced by Hironori Kondou)
Lawson (voiced by Naomi Kusumi)

The coming SaGa: Scarlet Grace – Hiiro no Yabou will be coming to multiple platforms including the PlayStation 4, Switch, PC and Smartphones (iOS/ Android) in Japan on 2nd of August 2018. The English version is expected to come later either by the year end of 2018 or in the first quarter of 2019.
For more info, you can check out their official site here!

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Tags: AndroidiOSMobileNintendo SwitchPCPlaystation 4PS4SaGa: Scarlet GraceSaGa: Scarlet Grace - Hiiro no YabouSonySquare Enix


Naraka: Bladepoint Reveals The Samurai Takeda As Its Latest Character

NetEase Connect 2022 has revealed a new character coming to Naraka: Bladepoint, a cursed samurai with a demon living inside him named Takeda Nobutada.

Takeda will be added to the game in the May 20th (May 21st MYT) update with new story features fleshing out his story and interactions with other characters. You can check out the Naraka Bladepoint showcase and see Takeda in action:

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Lead Producer for the game, Ray Kuan says he believes that Takeda will freshen up team combinations, especially with characters Kurumi and Tarka Ji, who he has prior history with.
Kuan also have us more information on Naraka Bladepoint’s mobile port. He said that development is going well and that they wish for the mobile port to not only be accessible to the game’s PC player base but bring in new players as well.
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The new season of the game will feature new costumes, weapons, and a new battle pass for players to enjoy. The showcase highlighted the exclusive skins for the NBWC Champions.
There will also be a rather interesting new collaboration with the Chinese World Heritage site, the Longmen Grottoes. More details about this collab will be revealed at a later date.
Naraka: Bladepoint is available on Pc via Steam. The game is currently in development for iOS and Android as well.

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Tags: NARAKA: BLADEPOINTNetEase Games


Rune Factory 5 launches 25 March 2022 for Europe, Australia

Rune Factory 5 will be launching 25 March 2022 for Nintendo Switch within Europe and Australia via Marvelous Europe. The latest trailer shows the game featuring same-sex relationships, allowing players to develop relationships and eventually marry any of the marriage candidates as either the male or female protagonist. As a long requested feature for the franchise, its inclusion has finally been implemented!

Play as either Ares or Alice and embark on an adventure from the town of Rigbarth. As is series tradition, you are trying to regain your lost memories (again) while helping to restore peace in the town as part of the peacekeeping force known as Seed. You’ll get to explore vast dungeons, defeat the vicious monsters within all the while also nurturing nearby farmland and developing relationships with the residents of Rigbarth.

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Newcomers and fans alike will be able to experience refined action-RPG combat, with eight different weapons, including Dual Blades, Spear and Axe, available to master, alongside iconic features such as farm management, town quests and festivals. Whether you decide to fight off monsters around town, aid the townspeople with their troubles, or embrace your green thumb dreams, Rune Factory 5 will offer an adventure like no other when it launches on Nintendo Switch 25 March 2022.
You can check out Marvelous’ portal for the game here.
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Tags: MarvelousMarvelous EuropeRune FactoryRune Factory 5XSEED Games


TMNT Brawlhalla Event Announced

Ubisoft have announced a TMNT Brawlhalla crossover event, adding the four heroes in a half-shell to the platform fighters.

The TMNT Brawlhalla crossover starts June 16th, so you have plenty of time to get into the game before your favorite reptile heroes come to the game.

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The crossover comes with an event that features a new game mode called Crew Battles, a new K.O. Effect featuring Shredder and the Foot Clan, and new Signature attacks by the Turtles with appearances by Master Splinter and Casey Jones.
There will also be new map art depicting the radical green sewers of Teenage Mutant Ninja Turtles with Free-For-All and 1v1 versions available. Additionally, four new totally tubular avatars featuring the Foot Clan symbol, Krang, the Technodrome, and an animated avatar with all the Turtles’ faces will be available.
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All items will still be purchasable and playable after the event ends, and the game mode and map will also still be playable after the event ends so that you can kick some serious shell whenever you desire.
The turtles designs will be based on the old 80s cartoon interpretation of the turtles, so don’t expect any of the more recent Turtle designs such as the cartoony Rise of the TMNT or the more eerie Michael Bay turtles to show up.

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Tags: BrawlhallaE3 2021TMNTUbisoft


Muv-Luv Alternative: Strike Frontier now available for smartphones

DMM has just launched Muv-Luv Alternative: Strike Frontier for the Android and iOS platforms, following up from a release on web browsers.

Muv-Luv Alternative: Strike Frontier is a 3D mecha action title which puts players at the frontlines against an invasion by alien race known as “Beta”. The game is of course based on the Muv-Luv franchise, and as such familiar characters such as Meiya Mitsurogi, are available as playable characters.

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As it would be difficult to go at it alone and keeping in tradition of the franchise, Muv-Luv Alternative: Strike Frontier supports up to six players for co-op play. Players of web browser version need not worry, as they will be able to synchronize data with the mobile version to not lose their progress. Furthermore, doing so will entitle you to rewards including a free SSR Meiya Mitsurogi.

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Tags: ActionAndroidDMM GamesiOSMuv-Luv Alternative: Strike Frontier


Monster Hunter Fan Finds Artwork Stolen And Sold Online

A Thai Monster Hunter fan has found his artwork stolen and sold online, according to a post in the Monster Hunter Asia Facebook community.

Akkpark Youngkhun ( @ Suchat Go Everywhere) is a talented 3d artist, who posted many videos and photos online of 3d sculptures he made based on Monster Hunter Rise, the latest series of the game. These included new monsters such as the flagship Magnamalo, as well as the two endgame monsters Wind Serpent Ibushi and Thunder Serpent Narwa.

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Youngkhun posts the process of making these in Zbrush on his YouTube channel, listing them as tutorials since he showcases the process of sculpting the monsters.
However, Youngkhun soon found out that someone had stolen his designs, selling them on the Chinese market site Taobao. The designs were being sold as figures on the cheap, using thumbnails from Youngkhun’s videos.
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Screenshots of the figures being sold on Taobao
Youngkhun even commented on it in the replies for the Facebook post, offering the 3D files for anyone who wanted the designs as figures so that they wouldn’t buy them off of Taobao instead.
“Thank you for being the voice for me. I am very grateful that you liked my work. If anyone is interested in really wanting to get the files to print Can say at my page”, he says.
Of Fanartists And IP Rights
Fanartists have always lived in a grey area when it comes to producing their work, since it’s always derived from someone else’s IP. The unspoken rule of thumb has always been typically that fanartists continue to create products with minimal interference from big companies, on the condition that they don’t monetize it or don’t use it to rival anything that the IP holder might want to make.
For example, Capcom’s Figure Builder series produces highly detailed art statues of Monster Hunter creatures that they then sell. Naturally, someone else selling their own sculptures would be crossing this line.
Suffice to say, someone who steals someone else’s not-for-profit design and then monetizes it is a double whammy of bad behavior, since it also makes the actual artist look like they’re trying to make a quick buck when they might have been playing by the rules the whole time.

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Tags: Monster HunterMonster Hunter Rise


Pre-orders now open for Triangle Strategy

Apparently, the team has once again found themselves overly fond of their placeholder name, as Triangle Strategy has confirmed its release date for 4 March 2022. You can watch the Japanese trailer below:

The game has undergone adjustments, taking in feedback from a survey conducted for the demo released in February:

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Difficulty options for battle (Easy, Default, Hard)
Improved UI
Camera angle controls
Review previous dialogue
Streamlined gameflow and loading times

Here’s the original overview from the initial Triangle Strategy demo:

Three nations battle for control of the dwindling resources of salt and iron
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Command a group of warriors as Serenoa, heir of House Wolffort, in a tangled plot where your decisions make all the difference. Key choices you make will bolster one of three convictions—Utility, Morality, Liberty—which together make up Serenoa’s world view and influence how the story will unfold. When faced with truly momentous decisions, multiple characters will weigh in by casting their votes on the Scales of Conviction. In these moments, the allies and decisions you make can determine the fate of whole nations and the continent of Norzelia itself.

Control multi-tiered battlefields to strategically secure victory

Finding the best location in turn-based battles can tip the tide of combat in your favor. Position units on higher ground to take control of the battlefield and gain the advantage with increased range. You can also flank enemies on both sides, then strike from behind for a powerful follow-up attack. Elemental chain reactions are also an important part of combat. For example, use fire to melt icy terrain, then use lightning to electrocute it. Push the enemy into the electrified water to see sparks fly!

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Tags: ArtdinkProject Triangle StrategySquare EnixTriangle Strategy


Don’t Stop the Party! Another UOW Malaysia KDU project

Don’t Stop the Party is another student project made by the talented folks at UOW Malaysia KDU! We’d covered one of these other projects before, in Blood Moon: Genesis. As with Blood Moon: Genesis, Don’t Stop the Party has a build available for free on its itch.io page, which you can peruse here. What’s the game about? Can you guess from its blurb?

Life is exhausting, isn’t it?

Putting up a facade, pretending to be someone you’re not?
Enter: Avalon.
An endless party, where you can be whoever you want to be.
A perfect paradise, for your perfect self!
But perfection always has a cost,
as our three new challengers will soon find out.
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Choose from four characters to fit your playstyle in local co-op or with AI! Build up that Ultimate Meter and unleash your Ultimate Move! Is it dancing or just a whole out brawl? What matters is that you become the new host of Avalon.

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The game’s page promises an updated build coming soon, so if your interest has been piqued, then you should keep an eye out on the page while you practice getting your groove on.
Once the MCO ends, let’s see who’ll be the one tearing up the dance floor, eh?

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Tags: Avalon SystemsDon't Stop the Partyitch.ioUOW Malaysia KDU


Netflix’s Tekken: Bloodline release date, key art revealed

Tekken: Bloodline now has a release date, with Netflix Anime revealing a new trailer and its key art. Tekken: Bloodline has its release date set for 18 August 2022.

the official trailer for Tekken: Bloodline is here! power is everything! pic.twitter.com/ehYyGpFm8q

— Netflix Anime (@NetflixAnime) July 19, 2022

Here’s the official summary for the anime:

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“Power is everything.” Jin Kazama learned the family self-defense arts, Kazama-Style Traditional Martial Arts, from his mother at an early age. Even so, he was powerless when a monstrous evil suddenly appeared, destroying everything dear to him, changing his life forever. Angry at himself for being unable to stop it, Jin vowed revenge and sought absolute power to exact it. His quest will lead to the ultimate battle on a global stage — The King of Iron Fist Tournament.
Going by reactions to the trailer, the commenters seem to be in agreement that this is roughly revolving around the storyline of Tekken 3, with appearances from Tekken 5 characters. At the very least, we can already assume the anime adaptation will be having its own storyline without being a direct adaptation. A lot of people are asking for cameos from their favourite characters, so we’ll have to see how many of them will actually make it in.
It won’t be too long before the anime comes out, so let’s see how well it can capture the spirit of the games.

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Tags: Bandai Namco EntertainmentNetflixTekkenTekken: Bloodline


Digimon Vital Bracelet Review — the future of virtual pets?

After shedding sweat, sweat and more sweat with the Digimon Vital Bracelet on my wrist, here is my review of the fitness tracker cum Digimon game. Note that this is a full review of the Vital Bracelet after a week of using it and will be a lot more comprehensive than my first impressions of the product.

Once again, many thanks to Impulse Gaming for the Vital Bracelet and Dim Card. The bottom of this article will have a list of Vital Bracelet products that you can check out on their online store.

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With that said, carry on reading for my review of the Digimon Vital Bracelet.

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Gameplay
Like Tamagotchi and Digital Monster before it, the Vital Bracelet is a virtual pet raising simulator. However, unlike the two, the Vital Bracelet is not a toy, but a watch with built-in fitness tracking and pet-raising sim. In terms of the raising aspect, it is more simplified and straightforward than most games of the same genre. Pooping is no longer a mechanic, which may disappoint some Digimon fans, but makes the game less troublesome. There is also no feeding and there is also a way to stop Digimon from sleeping.
In addition, Digimon no longer have a lifespan and are immortal, unless the user messes up. As long as the Digimon doesn’t lose too many fights in a row and the user’s heart rate is measured once a day, the Digimon will never die. Thus, with proper care, it is possible to collect every single Digimon since they can be stored safely within the mobile app. For those of us who love collecting Digimon rather than just raising one at a time, this is great news.
Interaction with Digimon is done purely through missions and battles. Even though I hate exercising, the game managed to get me to move around and sweat, since battles only trigger after a certain amount of steps during Adv missions. Since Digimon no longer have lifespans, you can exercise and raise your Digimon at your own pace, which is an excellent feature. However, because the entire Digimon-raising gameplay is purely missions and fights, it can feel a bit one-dimensional as it is basically an exercise motivation app disguised as Digimon.

Battles are also quite unpredictable and automatically take place without any player input. Each Digimon has specific stats, which are DP, HP and AP. Even though my GoldVeedramon (Ultimate stage) has higher stats in all categories than its earlier Champion form, Veedramon, my GoldVeedramon occasionally loses against Champion level enemies. On the other hand, my Veedramon defeated 3 Ultimate-level Digimon in a row, having a 80%+ win rate compared to my GoldVeedramon’s 60%+ win rate. Currently, the three main stats do not really have a consistent impact during fights, which is somewhat confusing.
In addition, each Digimon has 15 different Adv stages to complete, with each one featuring a different enemy Digimon. Currently, only Digimon that are contained within the same Dim Card will be enemies. For example, a Veemon will never fight an enemy Agumon or one of its Digivolutions, but will only encounter other Veemon Digivolutions as enemies. As a result, enemy variety is quite predictable and redundant.

Digimon
There are currently 79 available Digimon in the game with more on their way in upcoming Dim Cards. The Vital Bracelet also marks the debut of entirely new Digimon into the franchise, such as Pulsemon and its evolutionary line.
All the Digimon feature cute and adorable sprites, such as idle, sleeping or exercising animations. The sprites are fully coloured and look more expressive and attractive than other pet-raising simulators in the market. Furthermore, because the user has to sweat and exercise just to get Vital Points and trigger battles for Digimon to Digivolve, this makes collecting and raising new Digimon extremely satisfying.
Digimon will also sleep every day for around 12 hours. The exact sleeping hours depend on the Digimon. When they are sleeping, missions and fight cannot take place, which can make it troublesome for those who are only free to exercise during a Digimon’s rest time. The only way to overcome this is for the user to adjust the Vital Bracelet’s clock settings, which is troublesome.

Digimon go through multiple stages throughout their limitless lifespan, from their Baby form to Mega form. From Rookie to Ultimate stages, your Digimon will Digivolve after a certain number of hours (excluding sleep time) depending on its amount of Vital Points, Trophies, Battles Wins and Win Rate percentage.
Jogress or DNA Digivolution is also a feature in the game. Currently, only WarGreymon and MetalGarurumon, as well as their Black versions can DNA Digivolve to Omegamon and Omegamon Zwart respectively (Omegamon is Omnimon’s Japanese name). With more Digimon to come, players can expect more possibilities and variety for DNA Digivolutions in the future.
One excellent quality of life improvement is the ability to cancel Digivolutions. While some players prefer to let their Digivolutions happen naturally, for those who are aiming to unlock a specific Digimon, this is a fantastic option.

Vital Bracelet
As a fitness tracker, the Vital Bracelet can track your steps and measure your heart rate. It is not an accurate step tracker as even a simple motion of driving a car can increase the number of steps. However, as a pet-raising simulator, this is really gameplay-friendly, but do not expect to accurately count your daily number of steps.
In terms of battery life, the Vital Bracelet should be able to remain on for about 18 hours. When compared to other fitness trackers which can go on for nearly a week without charging, this does seem quite short. To fully charge it, Bandai recommends 4 hours of charging through a PC USB port (do not use a fast charger). As a result, the charging cable is extremely short.
The Vital Bracelet has two buttons. The top button is for selecting the next option while the bottom button is for confirming or cancelling an option (to cancel, hold the lower button). The menu is easy to understand as it uses icons, symbols and simple English words. The only Japanese text in the interface is your Digimon’s name and its stage of Digivolution.

In addition, the Vital Bracelet is not waterproof or dustproof. Bandai advised customers to take off the bracelet while washing their hands. As long as the bracelet is not fully submerged into water or dropped into a toilet bowl, it should be fine. Sweat and perspiration is also not an issue.
While wearing the Vital Bracelet, it feels as comfortable as any normal watch. I do not feel it on my wrist at all. However, like most watches, a certain degree of care and caution is to be expected. The black, main body of the bracelet and its screen is easy to scratch, since physical activity is more or less unavoidable. The screen will also come into contact of your phone and other NFC devices to access the app or trigger fights. Thus it is advisable to put on a screen protector and/or a fitness band around the bracelet.
Besides that, one annoying aspect of the Vital Bracelet is that when it is turned off, users will need to reset the time and date settings whenever they turn it back on. Considering that it can store the data of my Digimon and all its Digivolutions, but not the time and date that I set is quite mind-boggling.

Vital Lab companion app
The companion app for the Vital Bracelet is called Vital Lab. It is free to download on the Google Play Store and Apple App Store. Note that it is fully in Japanese.
The app allows players to track their progress and their Digimon’s growth. It is also the only way to store and freeze multiple Digimon, which is great if you ever feel bored or tired looking at the same Digimon. The app also lets players take on challenges, set SP missions and buy items and more SP missions in the in-game shop.

SP missions give trophies and EXP for the user’s tamer rank when completed. Since the SP missions have a timer to them, some of the SP missions can be rather difficult. For example, achieving 6000 steps in 60 minutes. As a result, only set the SP missions into your Vital Bracelet if you are able to exercise as the timer starts ticking down the moment the SP mission is transferred into the Vital Bracelet.
Tamer Rank is another feature in the game that does not appear to be fully implemented. Currently, other than contributing to achievements, there does not seem to be worthwhile rewards for getting a higher Tamer Rank. You can increase your Tamer Rank by gaining EXP, either from completing SP missions or Digivolving your Digimon.

To transfer your Digimon to the app and vice versa, a phone with NFC (Near Field Communication) capability is required. Transferring your Digimon to the app is quite simple, but transferring your Digimon from the app to the Vital Bracelet can sometimes result in errors. Usually, most of this can be fixed by keeping your phone completely still while the app is connecting.
If your phone does not have NFC capability, it is still possible to raise and train your Digimon entirely with the Vital Bracelet and Dim Card. However, note that you will not be able to set SP missions, store many Digimon or access the in-game shop.

Closing
Overall, raising Digimon through the Digimon Vital Bracelet has been a rather pleasant experience with a few manageable grievances. It is easy enough to navigate and get used to even if you do not understand Japanese. With more Digimon, updates and content such as Raids coming in the future, the Vital Bracelet certainly has a lot more to offer.
It is a great device to help people get motivated to exercise. Digimon fans looking to get into a healthier lifestyle should definitely get their own Vital Bracelet and Dim card as seeing your Digimon Digivolve purely through your own sweat and effort feels more rewarding than any other Digimon toy or game in the market.
On Bandai’s store, the Vital Bracelet is currently priced at $65 USD. In my opinion, the Vital Bracelet is well worth its value for what it offers. The Vital Bracelet is a great step forward for Tamagotchi and pet-raising simulators as a whole, especially in the current climate of lockdown and pandemic which has made exercise a lot more restrictive.
For those in Malaysia, you can pre-order these Vital Bracelets and Dim cards from Impulse Gaming:

Digital Monster Vital Bracelet Standard Edition [White] – RM 229
Digital Monster Vital Bracelet Standard Edition [Black] – RM 229
Digital Monster Vital Bracelet Special Edition [Green] – RM 259
Digital Monster Vital Bracelet Dim Card [Adventure] – RM 69
Digital Monster Vital Bracelet Dim Card [Vol.01] – RM 69
Digital Monster Vital Bracelet Dim Card [Vol.02] – RM 69

You can also purchase (not pre-order) Special Edition Green Vital Bracelet for RM 399. To learn more about Dim Cards and the upcoming Vol. 1 and 2 sets, check out our article on the topic.
Already own a Vital Bracelet? Then you should check out our Digivolution guide.

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The Review

                    Digimon Vital Bracelet

8
Score

A great device to motivate you to exercise while simultaneously offering the Digimon raising experience.

PROS
 Simplified pet-raising experience Extremely rewarding Great for motivating users to exercise The app allows for Digimon collection

CONS
 Combat is one-dimensional and unpredictable Annoying time settings and sleep schedules

Review Breakdown

Praying for an official Western release
0

Tags: BandaiDigimonDigimon Vital Bracelet


A delivery of happiness arrives – Postknight 2 officially released

Postknight is back and is cuter than ever! Players can once again enjoy the art of making a heartfelt delivery in Postknight 2. After a 7-month long early access period, the game is now officially available for download on the Google Play Store and Apple App Store. Players who have taken part in the early access will be pleased to know that their progress will carry over to the full game.

Set 7 years after the events of the original Postknight, players will be able to meet friends both new and old as they go from delivery to delivery, spreading happiness along the way in Postknight 2. With the official launch, Version 1.0 of the game adds the magical forests of Violetfair, the snowy mountain of Aldor and even Pets, who can now buff players in combat.

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Since opening pre-registration exactly a month ago, the game secured 970,391 pre-registered players, just shy of its target of 1 million. Despite that, players will still receive all rewards, including the final goal reward of 100 Crystal Gems. The pre-registration rewards can be claimed within the first 14 days of release.
Furthermore, players can expect new content and features in the future with periodic updates, the first of which being the Wintertide Event during the holiday season this December.
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For more Postknight 2 updates, check out the game’s Website, Facebook and Twitter.

 Download

Postknight 2Developer: KurechiiRelease Date: 2021-12-02Android, iOS
Become a Postknight in this casual adventure RPG. Fight through nasty enemy-infested trails and deliver goods to the adorable people of Prism!

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Tags: KurechiiPostknightPostknight 2


GTA 5 and GTA Online PS5 release date announced

Rockstar Games announced the release date for the expanded and enhanced PS5 and Xbox Series X|S versions of both GTA 5 and GTA Online. The announcement was made earlier today together with upcoming content for GTA Online and Red Dead Online over the coming months.

The release date for the PS5 and Xbox Series X|S ports of GTA 5 and GTA Online is November 11th 2021.

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In addition, the new standalone version of GTA Online will be available for free exclusively on the PS5 for the first three months. PlayStation Plus members on PS4 will also be able to claim GTA$1,000,000 via the PlayStation Store at the start of every month until the launch of GTA Online on PS5.

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Prior to the launch, however, GTA Online will be getting more racing-themed events. Eight new Stunt Races will be coming to the GTA Online Stunt Series on May 27th. Also, players can expect seven new arenas in Deadline mode. Survival mode will also expand to new Los Santos and Blaine County locations.

Red Dead Online will also be getting eight new Races. From Standard Races to Open Target Races, all these new Races will be available on May 25th. The summer update of the game will also bring tonnes of new missions.

To stay updated with new Rockstar Games developments, stay tuned to the Rockstar Newswire.

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Tags: Grand Theft AutoGTA 5GTA VRed Dead Online


MtG is Collaborating with Post Malone To Celebrate Friday Night Magic

Magic: The Gathering (MtG) is collaborating with rapper Post Malone to celebrate the return of the Friday Night Magic community event, which sees fans coming together to play the iconic card game.

They haven’t given explicit details about how Post Malone will come together with MtG, but Wizards have revealed it will involve their limited run Secret Lair series, so it’s not too far-fetched to assume you’ll soon be able to summon Post Malone or possibly have him as a Commander in future.

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“You’d be hard-pressed to find a bigger fan of Magic: The Gathering than Post Malone,” said Nathan Stewart, Head of Franchise Marketing for Wizards of the Coast. “As a fan for years, he knows just how much Friday Night Magic means to players. We’re thrilled to collaborate with Posty in ways that will allow his signature style, talent and love of the game to combine in ways fans will never forget.”
“I’m obsessed with Magic: The Gathering. This is really a dream come true,” said Post Malone. “We’ll be doing some cool stuff so keep an eye out.”
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It’s been a big year for Magic: The Gathering- the trading card game is celebrating over 25th years of history, with all sorts of milestones such as the announcement of their own animated series and various collaborations.
Image Credit: Wizards of the Coast

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Tags: Magic: The GatheringPost Malonewizards of the coast


PlayStation Reveals New PlayStation Dualsense Edge Wireless Controller

Today at the Gamescom Opening Night Live Official livestream, PlayStation has revealed the new PlayStation Dualsense Edge Wireless Controller.

The PlayStation Dualsense Edge Wireless controller features a high performance and an ultra customisable as well as wireless PlayStation 5 controller which is designed by PlayStation. The trailer shows off players being able to have custom control profiles to fit in their own personal playstyle.

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The design for the PlayStation Dualsense Edge Wireless shows off the sleek and iconic PlayStation controller design which shows similar white and black colour theme designs for the base DualSense Wireless controller that was showcased back a year ago.
While there isn’t much information about the controller as of right now, it’s safe to say that this version of the controller will have similar features of the original DualSense Wireless Controller but along with additional features. Based on the trailer it seems like the main focus of the Edge controller is in its customisability.
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Unlike the original DualSense controller, the Edge version will feature two additional buttons that are located just underneath the left and right thumbsticks although there isn’t much information what those buttons will do as of time of writing.

For more information and future updates on the controller, do check out the official PlayStation website here.

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Tags: DualSense Edge Wireless ControllerGamescom 2022Playstation


PureArts Pukei-Pukei 1/26 Monster Hunter World Statue Available for Pre-Order

PureArts has announced that they’d be producing a 1/26 scale statue of the Pukei-Pukei from Monster Hunter World, come to grace your collection.

The Pukei-Pukei statue is available for pre order now on the PureArts website, where it’s available from 599 USD (RM2668), and is expected to ship in Q3 2023.

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For its asking price though, it looks like you’re getting quite the quality statue, since aside from its detailed sculpt it also includes iridescent feathers, as well as varying material finishes on the statue to make parts like the tongue and eyes seem more glossy while the scales are more dull.
Here’s the description of the figure, courtesy of PureArts:
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The venomous Pukei-Pukei from Capcom’s Monster Hunter has come to life in a stunning 1/26 scale statue by PureArts! The Monster Hunter Pukei-Pukei Statue features dazzling iridescent colors, intricate details and incredibly life-like textures and eyes, posed on a rocky woodland base inspired by its natural environment.

On top of that, it also features an elaborate base, made to look like a rock formation in the jungle map where you first encounter it in Monster Hunter World.
This is the first major Monster Hunter statue release not done in-house by Capcom, instead licensed out to PureArts.
Most prior Monster Hunter statues instead tend to be released under the Capcom Figure Builder’s line, such as the massive Fatalis from monster Hunter World: Iceborne.
The company had also recently opened pre-orders for a similarly elaborate Lady Dimitrescu figure earlier this month.

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Tags: Monster HunterMonster Hunter: WorldPureArts


[ACC 2019] Singing as her fuel in life, Mika Kobayashi interview

If you’re an anime fan, you’re likely be familiar with Mika Kobayashi. The Japanese singer has her own label in “miccabose” apart from her involvement in various anime songs, as well as being a songwriter in her own right. She was in Malaysia for the weekend, performing at Asia Comic Con 2019.  This is her second time in the country, and she’d like to know more still.

You’d probably know her from her collaborations with Hiroyuki Sawano. From how she puts it, their work flow seems pretty easy enough. Kobayashi will receive an almost completed demo music from Sawano, and from there, she will sing as how she “feels”. Considering her repertoire of anime-related work, does she herself watch a lot of it? Kobayashi admits she watches old anime, giving boxing as an example: Ashita no Joe.

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The titular Joe from Ashita no Joe (Tomorrow’s Joe).
Kobayashi doesn’t think she gets inspiration from any one person in particular. She gives more weight to incidents or feelings. She creates songs from the experiences and the time she spends with people. She doesn’t have a method per se, to get into the feelings. She does think it important that she doesn’t try to sing “good” or “nice”, but to deliver the feeling first and foremost.
As a musician, Kobayashi says she likes a lot of musical genres. To actually pick one is hard, but she answers classical – since she plays the piano – and also house/dance music. For those aspiring singers, she advises the following: Always be honest with your emotions. Keep trying and don’t quit. Singing is now an intrinsic part of Kobayashi’s life. She likens it to an “engine” and “fuel” for her life. She’s worked so hard to be a singer, and life without that is hard to imagine.
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Mika Kobayashi performing. Source: micabosse
Closing out the interview, Kobayashi reiterates singing being her life now, and she will continue to do so. She hopes you will continue listening to her songs, and she’ll look forward to seeing you on the live stage.

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Tags: ACCACC 2019Asia Comic ConAsia Comic Con 2019Mika Kobayashi


Godzilla Defense Force announced by Nexon at Special Day event

Nexon actually held a “Nexon Special Day” event recently and the biggest news is the announcement of a mobile game. The upcoming mobile game has been confirmed as Godzilla Defense Force. Prior to announcing the game, Nexon had actually signed a contract with Japanese IP owner Toho Co., Ltd.

The game is currently in development by Studio 42 of Neople, the team of developers that made Evil Factory and After the End. In Godzilla Defense Force, players need to build and strengthen their own bases to defend against monsters found in the Godzilla series.

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Worry not, you are not going to face them alone as you will have allies such as the Mecha Godzilla. Players can expect over 100 monsters from the Godzilla series which started way back in 1954. Defeating an enemy monster will grant you its card which you can then use as a skill to increase your firepower.

Godzilla Defense Force launches this coming May in 10 different languages. We initially thought that the game is going to launch in Japan only but now, that is not the case. We are also hopeful that the game will have a few crossovers with other titles in the future because that would be really interesting.

That is all for now. We will provide you with updates when we have more so stay tuned!
Credits: MMO Culture

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Tags: Godzilla Defense ForceMobileNexonNexon Special Day


The macabre awaits you in Lost in Random

Electronic Arts and award-winning Swedish game studio, Zoink, are welcoming you to the world of Random in its story trailer for their upcoming gothic fairytale action-adventure title – and a Tribeca Games Official Selection – Lost in Random. Watch it below:

This summer, join Even and Dicey as they embark on an unforgettable journey to break the curse of Random.

Ruled by a wicked Queen, the kingdom of Random is divided into six shadowy realms where all life is dictated by a cursed black dice. In this gothic fairytale-inspired action adventure from the award-winning Swedish game studio Zoink, travel with Even, a penniless girl from One Town, as she attempts to rescue her sister, Odd, from the Queen’s evil decree.
With her companion Dicey, an ancient living dice, Even must learn to embrace the chaos of Random as she navigates dangerous battles, run-ins with *questionable* characters, and mysterious game arenas that shift with every dice throw.
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 Lost in Random is penned by Eisner Award-winning Adventure Time and Marvel Comics’ The Unbeatable Squirrel Girl author, Ryan North, as they take you through a macabre, beautiful and highly-visual world of an age-old tale with a modern message.

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The game is slated to launch this year on PlayStation 4, Xbox One, Switch PC on Origin and Steam, and PlayStation 5 and Xbox Series X | S.

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Tags: Electronic ArtsLost in RandomZoink


Zephyrus G15: Ultraslim Gaming for everyone

The slew of announcements from ASUS Republic of Gamers (ROG) includes the Zephyrus G15 gaming laptop, an ultraslim, 240 Hz gaming display and power processors for a wider audience. ROG’s efforts to make the premium category to be more accessible began with the Zephyrus G GA502, its features enhanced in the Zephyrus G15.

The ROG Zephyrus G15 is only 19.9mm thin and weighs 2.1kg. The 15-inch display is squeezed in by super-narrow bezels into a 14-inch footprint. Cooling vents are below the display. The diamond-cut chamfered edge near the touchpad allows users to open the laptop with a finger. There’s no RGB lighting, instead replaced with white backlighting for a professional and less distracting look.

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The USB Type-C charging allows an extension of battery life on the go, previously only on more Zephyrus models. Utilize the ASUS ZenPower Pro PD for more time to work on the go. If there’s no need to engage the discrete GPU, the laptop can run off the smaller USB-C adapters up to 65W. Fast charging can use up to 3A to rejuvenate smartphones and other devices. While you’re on the go, the G15 has superfast WiFi 6 (802.11ax), capable of 2.4Gbps peak interface bandwidth as well as improving efficiency for busy networks.
ROG has collaborated closely with AMD for a series of processors tuned to the needs of these compact devices. With the all-new AMD Ryzen 7 4800HS mobile APU, it doubles the core count of previous generations. 8 cores and 16 threads helps it muscle through heavy multitasking, content creation and all other demands. 7nm fabrication technology means it’s also efficient too, lowering power consumption and less heat. Get up to 32GB fast DDR4-300 RAM between dual channels, and up to 1TB superfast NVMe SSD storage.
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With a GeForce RTX 2060 GPU with ROG Boost up to 1298 MHz at 65W, expect high frame rates for a huge range of popular games. NVIDIA’s Turing architecture lets this GPU combine CUDA cores for programmable shading with dedicated RT cores for ray tracing and Tensor cores for AI to produce hyper-realistic visuals. The upgraded TUring video encoder means improving capture quality up to 15% while reducing CPU load, also compatible with Open Broadcaster Software!
Get up to 240 Hz refresh rates fast enough for esports competition. The display is also factory calibrated and PANTONE Validated for superb colour accuracy. Enjoy 81% screen-to-body ratio on a screen that covers 100% of the sRGB range. Adaptive sync synchronizes the display refresh rate with the GPU frame rate so that stuttering and input lag is reduced. The Radeon graphics integrated into the Ryzen processor means it can be used with a discrete GeForce GPU.

ROG’s Intelligent Cooling philosophy means the ROG Zephyrus G15 can maintain its performance with optimized blend of hardware and software. Self-cleaning thermal module, anti-dust tunnels, fans and carefully placed heat pipes all help towards this. ROG n-Blade fans maximise airflow through the heatsinks. With special liquid-crystal polymer to make them thin yet strong enough for high RPMs, each fan has 83 blades, improving airflow up to 17%. Adapt to your use with various operating modes with a convenient keyboard shortcut or with ROG Armoury Crate.
Enjoy the two front-firing speakers with smart amplifier technology, Hi-Res Audio and immersive headphone experience with 7.1-channel virtual surround sound using Sonic Studio III software. The laptop keyboard is tuned to gaming, utilizing ROG Overstroke technology. As for ports, you have three Type-A USB 3.2 Gen 1 ports, reversible USB-C port, DisplayPort 1.4, and HDMI 2.0b.

SPECIFICATIONS
ASUS ROG Zephyrus G15 GA502I

Processor
AMD Ryzen™ 7 4800HS

Operating system
Windows 10

Display
15.6″ non-glare FHD (1920 x 1080) IPS-level panel, 240 Hz, 3 ms, 100% sRGB, PANTONE® Validated, adaptive sync
15.6″ non-glare FHD (1920 x 1080) IPS-level panel, 144Hz, adaptive sync

Graphics
NVIDIA® GeForce® RTX™ 2060 6 GB GDDR6
NVIDIA® GeForce® GTX 1660 Ti 6 GB GDDR6

Memory
Up to 32 GB DDR4 3200 MHz

Storage
1 TB / 512 GB M.2 NVMe PCIe® SSD

Wireless
Intel® WiFi 6 (802.11ax)
Bluetooth® 5.0

Connectivity
1x RJ-45 jack
1 x USB 3.2 Gen 2 Type-C™ with DisplayPort 1.4 and Power Delivery
3 x USB 3.2 Gen 1 Type‑A
1 x HDMI 2.0b
1 x 3.5 mm audio combo jack
1 x Kensington lock

Keyboard
White-backlit chiclet keyboard w/ N-key rollover and Overstroke

Audio
2 w/ smart amplifier technology

Battery
76 Wh 4-cell Lithium-ion

AC adapter
180 W AC Adapter

Size
360 x 252 x 19.9 mm

Weight
2.1 kg

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Tags: ASUSAsus Zephyrus G15CES 2020Republic of GamersRoGZephyrusZephyrus G15


Disney Melee Mania to be available exclusively on Apple Arcade in December

Disney Melee Mania will be exclusively available on Apple Arcade December 2021. Developed by Mighty Bear Games, Disney Melee Mania will be joining the over 200 games available on the subscription service

Disney and Pixar characters will be duking it out in a azzling, never-before-seen virtual arena. From Wreck-It Ralph, Elsa, and Mickey Mouse to Frozone, Moana, and Buzz Lightyear, each player will choose their unique holographic hero to battle in 3v3 matches with friends and foes as they vie to become the ultimate Disney champions.

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“We’re thrilled to work with Disney to bring these beloved characters to the first-ever Disney and Pixar battle arena game, available exclusively on Apple Arcade. Fans will compete with arcade-style Disney and Pixar champions in a fun and frenzied all-out brawl to survive the chaotic melee and stay in the spotlight.”
Simon Davis, Mighty Bear Games’ CEO
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12 champions will be available from Disney and Pixar classics to start, with more characters added regularly. Each will naturally have their own iconic moves and unlockable cosmetics. In five-minute matches, score as many points as you can or defeat the opposing team as many times as possible to win. There will be multiple modes and challenges to tackle, and in-game rewards available through events.

“Players will find endless gaming options on Apple Arcade to keep them entertained on all their favourite devices this holiday season, from classic titles like ‘Crossy Road Castle’ and ‘Solitaire’ to creative new games like ‘Disney Melee Mania’ and ‘LEGO Star Wars: Castaways.’ Best of all, Apple Arcade delivers a worry-free uninterrupted gaming service, allowing families to simply enjoy fun and exciting gameplay experiences, all with no ads or in-app purchases.”
Alex Rofman, Apple Arcade’s senior director
LEGO Star Wars: Castaways will be coming out 19 November while you wait for Disney Melee Mania. The game is the first online social, online-action adventure LEGO Star Wars title. Introduce yourself to brand new characters on your crash landing on a mysterious planet and meet up with other players to play and compete with.
Apple Arcade is available at RM19.90 (Individual), RM33.90 (Family) and Premier (RM69.90) monthly plans. Game availability varies based on hardware and software compatibility, and region.

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Tags: AppleApple ArcadeDisneyDisney Melee ManiaMighty Bear Games


The Boomsday Project Is Underway Into Hearthstone This August 7th!

A once-in-a-lifetime opportunity awaits the intrepid scientists, engineers, and… test subjects of Azeroth in The Boomsday Project, the next expansion for Hearthstone, Blizzard Entertainment’s smash-hit digital card game. On August 7, the infamous Dr. Boom’s delightfully irresponsible experiments will be unleashed upon players in the form of 135 new cards and a slew of mischievous new gameplay mechanics.

Check out the Hearthstone: Announcing The Boomsday Project below:

Extraordinary scientific discoveries awaits:

135 new cards to add to your collection
The unbridled power of Legendary Spells!
A new keyword: Magnetic
Puzzle Mode: FREE single-player repeatable content where you put your analytic skills to the test!

Dr. Boom has built a complex of hidden laboratories in the ever-churning Netherstorm, where he and his colorful crew of renegade researchers are hard at work on all manner of ill-advised scientific endeavors. Players will marvel at the discovery of nine new, immensely powerful Legendary Spells! They’ll be awestruck by Projects, spells with wondrous effects that appear to benefit both players—but appearances can be deceiving! And they’ll tremble before the terrible power of Omega cards, which give incredible rewards when played at 10 mana crystals!

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Dr. Boom also has a well-documented affinity for bots and bombs, and he’s using The Boomsday Project as an opportunity to debut what might be his most mind-boggling Mech-related innovation yet :Magnetic attraction.
Magnetic is a new keyword that allows players to merge Mech minions, combining their attack, health, and abilities to construct fearsome amalgamated automatons.
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With so much R&D in the works, Dr. Boom and his staff are about to go into recruitment overdrive. In addition to testing Boom Bot fuses and piloting experimental sky golem prototypes, daring interns will also be responsible for solving puzzles in The Puzzle Lab—the challenging new single-player Hearthstone experience coming with The Boomsday Project. Dr. Boom and his staff are not yet accepting applications, but they will share more details about this exciting opportunity in the weeks ahead.
New cards set to come:

Coming August 7 to Windows and Mac PCs; Windows, iOS, and Android tablets; and mobile phones, The Boomsday Project card packs will be winnable in Hearthstone’s Arena mode, and players can purchase them with in-game gold or real money at the same prices as Hearthstone’s other card packs.

Starting today and up until the expansion is released, reckless qualified candidates can sign a stack of liability waivers and pre-purchase The Boomsday Project card packs in two different bundle options: the 50-pack bundle includes a free random golden class Legendary and the Mecha-Jaraxxus card back, while the 80-pack Mega Bundle also includes a free golden class Legendary and Mecha-Jaraxxus card back, as well as a new playable Warlock Hero—Mecha-Jaraxxus, Eredar Lord of the scientific community. These one-time-only bundles are available on any platform for $49.99 (about RM 201.00) and $79.99 (about RM 322.00), respectively, and can each be purchased once per account.

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Tags: AndroidBattlenetBlizzardBlizzard EntertainmentBoomsdayDr. BoomHearthstoneiOSLegendaryMacMagneticMobileOmegaPCThe Boomsday Project