Another Eden First Impressions

When Another Eden was first announced, it created quite a bit of buzz as it was to be JRPG veteran Masato Kato’s latest project. However at the same time, the fact that it was going to be a smartphone-exclusive game did raise concerns. Now that this free-to-play RPG is out, let us see what it is all about in this piece of Another Eden first impressions.

To its credit, Another Eden goes the extra mile to deliver a compelling single player experience while avoiding a majority of the trappings of the genre on mobile platforms. The influence of Chrono Trigger can be seen in Another Eden as it thrusts players into the role of a hero who has to travel in time to save the world from a great threat. The nods do not stop there as when the story progresses, you will meet several characters and encounter situations that are heavily reminiscent to the SNES classic.

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In terms of visual presentation, Another Eden uses a contemporary fantasy art style that still manages to evoke the feel of classic JRPGs. You get actual towns to explore in, and you navigate them by scrolling back and forth in a side-scrolling fashion.  Movement is for the most part seamless and you are only ever interrupted by the occasional loading screens.

Character designs are not particularly amazing but they get the job done. Another Eden opted not to go with the fanservice route when it comes to its cast, so take that into consideration. Given that this is supposed to be a callback to older JRPGs it makes sense that the developer went with more conservative designs.

Combat is turn-based for the most part, and involves you selecting your character’s abilities and target before executing them in order. While you can speed up the fight, there is no auto-battle shenanigans going on. You have a party of four to work with, with two members in reserve. Those in the backline will regenerate HP and MP at the end of each turn, and you will be able to call upon them at any given time.

Standing out from other the majority of mobile RPGs today, Another Eden has a heavy emphasis on its a single player campaign which 100% narrative driven. There is no stamina system to speak of, no daily objectives, no PVP mode or even a friend list. What you get is a pure and undiluted JRPG experience.

However at the end of the day, this is still a smartphone RPG that is free-to-play, so there is a need to address the elephant in the room, and that it is the microtransactions. Fortunately, Another Eden does not aggressively push players to spend, as you will be able to clear the story with just your starting lineup and those you recruit along the way.
Characters you obtain from gacha are obviously much better but they only complement and enhance your experience of playing the story. It is very easy to forget that this is a free-to-play game too, as you are not bombarded with banners found in other games. Even looking to buy premium currency takes a bit of effort on the player’s part.

At this juncture, it is safe to recommend Another Eden as it is one of the better single player RPGs on the mobile platform right now and it does not even cost you a single cent. A definite must try for fans of the genre.

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Tags: AndroidAnother EdenFirst ImpressionsiOSMobileReviewRPGWright Flyer Studios


Crimson Desert to unveil new gameplay trailer at The Game Awards 2020

Tune in to The Game Awards 2020 to get your first look at a new gameplay trailer for Pearl Abyss‘ upcoming title, Crimson Desert! The trailer promises to feature an in-depth look into actual gameplay for this sequel to the ever popular Black Desert.

Pearl Abyss announced today that a new gameplay trailer for its upcoming title, Crimson Desert, will be unveiled at “The Game Awards 2020”. The new trailer will feature an in-depth look into the actual gameplay of Crimson Desert.

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The Game Awards (TGA) is the largest awards ceremony in North America and honors the best games in the industry every year. Not only does this event announce the Game Of The Year (GOTY), but it also reveals new information about unreleased game titles around the world. This year, TGA will be held on December 10 at 4 PM (PT) and will be broadcast live from Los Angeles, Tokyo, and London.
Crimson Desert is an open-world action adventure game that tells the tale of mercenaries fighting for survival in the vast continent of Pywel. Pearl Abyss’ next flagship title was first announced at Korea’s largest game trade show “G-Star” last year and is currently being built on the company’s next-generation engine. Pearl Abyss aims to release Crimson Desert globally on console and PC.
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Moreover, Pearl Abyss has revealed a renewed official website and the symbol reveal trailer for Crimson Desert. The new symbol depicts a wolf, an owl, and a deer and symbolically represents the entwined relations of the many in-game regions trying to write a new history of their own.
Be sure to catch The Game Awards 2020 live for Crimson Desert, and more!

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Tags: Black DesertCrimson DesertPearl AbyssThe Game AwardsThe Game Awards 2020


Roller Champions Review – Skate Into Valhalla, Shiny And Chrome

Roller Champions might be a game after my own heart, at least for all of the half hour I got to play it. Indeed, while the game has been out for over a week now, it seems to have buckled under the same problems that would come after many multiplayer-only games- there’s not much fun to be had if the only multiplayer was actually solo.

It’s a shame because what little I did play of Roller Champions, I really enjoyed- Ubisoft have a bona fide classic on their hands, with fresh gameplay ideas and some incredibly smooth controls that not only had me enjoying skating around their virtual skate park, it made me question if I should maybe go hit a real one,too.

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That’s not to say it doesn’t have flaws- God knows we’ll get to those. But for now, let’s take a look at what could be your next favorite multiplayer game.
A Great Game
Roller Champions combines a basketball-esque sport with a roller derby- a combination after my own heart. You skate around arenas, managing your speed and momentum trying to steal the ball from other players and score on the target. Better yet, there’s a catch- the more laps you complete with the ball, the more points you get when you ultimately score.
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It’s a really fun ruleset- of the games I played, I found that enemy teams just weren’t prepared for coordinated plays- having one dedicated striker while someone else runs defense is incredibly strong, since you can just use the game’s tackle system to block anyone daring to come near your striker so you can build up those points.
Better yet, there was an aerial element too- you can, in fact, jump, and you have a separate button for an uppercut to similarly catch players who jump, not unlike in titles like Street Fighter.
Skating itself is what I’d call “just the right level of complication”. The game has rules about how you build speed- you Pump while you’re going downhill to build up speed, and release the button just right since pumping on flat or steep ground ultimately slows you down. Since there’s no rule that you have to go in any one direction, you could hypothetically ride the U-shaped tracks to build more speed before you make your attempt on the ball.

That being said while the mechanics of how you skate are interesting, the implementation is not. The first stadium the game gives you is incredibly dull- a simple oval-shaped stage with curved walls. Compared to the skate park where you’re given the tutorial, the stadium feels much less complete- the addition of extra features to help you build speed would have been great, instead it just feels like a single corridor where the spiciest maneuver you’re going to pull is being on a slight incline.
I mean, from what I played I literally see no point in jumping. At least with the skate park they illustrated its use as being what you do to jump over steep inclines- in the stadium there’s no apparent use for the feature.
I should point out that this isn’t the only arena in the game. As the tutorials mention, every match rewards XP in the form of Fans. By gaining more Fans, you’ll supposedly unlock higher tier arenas. But this, of course, plays into its big problem:
Oh, Multiplayer Games
Surprise, no one’s playing the game. Despite being free to play and having cross play on by default, matches in Roller Champions are incredibly hard to come by. When the game promised me 18 seconds for a match, reality said more like 20 minutes, and instead of a match my one friend who came with me to help shorten queue times would get bored and want to do something else.
In our two-hour session, only two proper games  were ever played- and since everything else in the game is locked behind either a paywall or a play-wall (ha, get it?) there wasn’t much else we could check out since we were new skaters somehow unable to find a game on the busiest gaming night of the week.

Honestly, I feel the best solution would have simply been adding bots. Sure, you might not win if you’ve got a bot on your team but at least you’ll get to play the game. Instead of having  two hours worth of fun stories and passive aggressiveness towards my team whenever we lost all we had was the main menu music burned into our ears as we sat there watching the match queue tick away, much like my own biological clock as I read about yet another person younger than me getting married.
At Least The Live Service Model Works, Kind Of
Of course, you couldn’t launch a free to play game without some kind of live service model attached to it, which Roller Champions has in spades. It sports a free and paid battle pass, as well as its own premium “Wheels” currency *and* lootboxes for those of us not planning a trip to Belgium in the near future.
I’m not even mad about these being here since that’s pretty much the tradeoff for a mechanically sound game. I just kind of wish that as much care was put into making sure people could play the game as it was making sure people could buy stuff in it. The legendary reward for the paid battle pass is pretty slick- I just kinda wish there was more of it, since your default character looks pretty lame and scrapping together gear while you wait for your next match in the next hour just isn’t any fun.

You could argue though, that the Wheels payoff is a bit to the stingy side- I feel like a good tradeoff is if you’re  going to run a premium store *and* a Battle Pass, you should at least earn enough of the currency to buy things from the store. Alas, sweet skates, we cannot be together for this match counter refuses to let me in.
Closing Thoughts

I really want to like Roller Champions, in much of the same ways that I really liked Destruction AllStars– it’s a fun idea for a multiplayer game, and could very well be the next Rocket League if implemented correctly.
The problem is almost every time you try to do anything you become painfully aware that “correctly” was a bit of a long shot. It almost feels like they were banking on the game getting by entirely on word of mouth- which it absolutely should since it’s a lot of fun, but let’s face it: until you can actually play the game regularly, it’s going to be a hard sell.
There’s gameplay gripes to be had for sure, but until I can see what a seasoned veterans options are *supposed* to be it’s just impossible to tell. Maybe the skatepark is an arena for higher ranked players? First we need enough ranked players to sort against and find out.
Roller Champions

                                        Pros

                                        Cons

                                        Mechanically fun

                                        No contingency for no one playing it

                                        Free To Play + CROSS PLAY. Fighting games could never.

                                        Stingy rewards make me feel like I'll never be a dripped out robot skater without my credit card

                                        The actual in-game arena doesn't fully use the cool things you learn in the tutorial

Game reviewed on PC.

Roller ChampionsPublisher: UbisoftDeveloper: Ubisoft MontrealRelease Date: 2022-05-25Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Roller Champions is a 3v3 sports game where you go head-to-head against the opposing team through speed, wit, crushing tackles, and daring dodges! Be the first team to reach five points by throwing the ball through the hoop!

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Tags: Roller ChampionsUbisoft


Digimon Producer Said He Wants To Make a Dating Sim Called DokiDoki Digimon Academy

Reddit user NicolhoBR2 has unearthed some old tweets from Digimon Cyber Sleuth and Survive Producer Kazumasa Habu saying that he would like the make a Digimon high school dating sim where the player could date the Digimon.

These tweets were made in 2018, a few months after the release of Digimon Cyber Sleuth Hacker’s Memory. They were posted to Habu’s personal Twitter account.

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ドキドキデジモン学園の妄想が止まらない。
忙しい時ほど全く関係ない妄想企画を考えてしてしまう。
元気でヤンチャなアグモンくんに、
無口でクールなシャッコウモン先輩❤
(ちなみにドキドキデジモン学園は乙女ゲーの想定です)
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— ハブ (@habumon) April 18, 2018

A translation of the above Twitter post was uploaded by user @RavelMonte.

Sorry for not answering before, I really lost you on my feed (Just saw this right now because I’m working on a blog post and I’m using this link). But no, that was a serious answer, and Habu in fact shared where he got that idea. pic.twitter.com/Xk7vrNOPtP
— Ravel Carvalho Monte (@RavelMonte) August 27, 2022

What we can gather from Habu is that DokiDoki Digimon Academy would be an otome game: a dating sim for girls where the player attempts to date different men.
This means those hoping for a chance to do some gardening with Lilymon or take Angewomon to Bible study will be a little disappointed but Habu does mention players would have the chance to fall in love with dashing digital monsters like Agumon and Shakkoumon-Senpai.
Hot Stud
The most recent Digimon game produced by Habu, Digimon Survive, is a visual novel with RPG elements. This means he’s gotten a little closer to making a Digimon dating sim, although Survive has less characters dating and more characters dying.
It’s unlikely that DokiDoki Digimon Academy will ever emerge into our world but who knows, maybe one day we’ll see get the chance to go ice skating with Kabuterimon and give Valentine’s Day chocolates to Mugendramon.
Go to top
We actually interviewed Habu shortly before the launch of Digimon Survive who gave us some insight into the then-upcoming game.

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Tags: DigimonDigimon Survive


Upcoming big content update for Guardian Tales!

Gear up for the upcoming big content update for Guardian Tales! Sneak peeks at the upcoming Guild Raid, New Hero, and new content to see release in the future. If you don’t know what Guardian Tales is, here’s a short description for you:

Guardian Tales is an adventure based RPG which can offer lots of fun and challenging puzzles and secret paths with hidden rewards waiting to be claimed! Play as the Guardian of Kanterbury’ Little Princess and protect its people from the hands of Invaders. Assemble a team to complete various quests by defeating monsters and make sure to leave no stone unturned to discover new locations and hidden secrets. It’s amazing character illustrations and nostalgic game designs are one of its unique features that will take you back with your childhood memories in this modern era.

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The game is currently available for players in Indonesia, Malaysia and the Philippines.
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Get together your friends and guildmates to battle bosses in Guild Raids! Fight four bosses of different elements over 14 days to accumulate your score during the season. Heroes that have fought on one day cannot be used in the next, so choose carefully!

A new Hero, Idol Captain Eva makes her debut with her exclusive weapon, ‘Angel Voice’. She can buff Normal Element damage for the whole party, as well as having a Chain Skill that can connect with anything. Get her to obtain a strong support character for the Guild Raid bosses! Either Summon her or exchange with Mileage.

Along with her appearance, Idol Captain Eva is also having her exclusive event, ‘K-POP CONCERT’. Get Event Points and exchange for Evolution Stone and Gems.

Upcoming content will see Adventure World 8 and 9. Prepare your teams for the next update in Guardian Tales!

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Guardian TalesPublisher: Kakao GamesDeveloper: Kong StudiosRelease Date: 2020-02-24Android, iOS
Guardian Tales is a retro Action-Adventure RPG game with complex puzzles & reactive action combat. Available on iOS & Android! "Embark on an epic journey through Kanterbury and encounter new friends as you relive the unforgettable moments from your favourite games growing up!"

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Tags: GlohowGuardian TalesKakao GamesKong Studios


Guardian Tales kicks off Season 2 with Demon World

Mobile gacha RPG Guardian Tales starts off Season 2 by opening the portal to the Demon World and adding the new hero, Demon Queen Lilith.

Demon Queen Lilith is a new 3★ Hero who wields the exclusive weapon, Queen’s Grace. As the queen of the Demon World, Lilith brandishes the power of darkness to extinguish her enemies. Besides Demon Queen Lilith, the other 3★ Heroes who are available as part of the ongoing Pick Up Event until June 1st 2021 are Dark Magician Beth, Executive Red Hood Arabelle and Mecha Warrior Oghma.

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Currently, Guardian Tales is also having the Main World Celebration Event: “Demon World”. There are login bonuses for players and exclusive rewards for returning players who have not logged in for the past 20 days.
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Furthermore, other improvements that came with this update are the renewed Kama-ZONE, new additions to the Mech Forge and more. To see all the new changes, refer to the patch notes.

In addition, there are also redemption codes that let players earn up to 5000 gems through the Guardian Tales socials, which expire at the end of this month on May 31st 2021, 23:59 UTC:

S34SON2
WORLD12
L1L1TH
D3MONS

To stay updated with new Guardian Tales developments, follow the game on Facebook.
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Guardian TalesPublisher: Kakao GamesDeveloper: Kong StudiosRelease Date: 2020-02-24Android, iOS
Guardian Tales is a retro Action-Adventure RPG game with complex puzzles & reactive action combat. Available on iOS & Android! "Embark on an epic journey through Kanterbury and encounter new friends as you relive the unforgettable moments from your favourite games growing up!"

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Tags: GlohowGuardian TalesKakao GamesKong Studios


Counter: Side North America closed beta dates announced

Counter: Side fans in North America will be able to try out the game in an upcoming closed beta. This is part of the game’s official global launch, finally, after most have likely been playing on the SEA servers if not the original Korean or the recent Japanese release.

The announcement regarding the closed beta is short and simple:

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Everyone get on board the Counterside CBT ship, because we’re departing real soon!
Mark the dates in your calendar:
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Starts: 12 April (Tue) 19:00 (UTC-5)
Ends: 19 April (Tue) 02:00 (UTC-5)
Any player from the USA, Canada or Mexico is welcome to play.
We hope our CEOs in the West are as excited as we are for this new adventure!
As for other players in Europe, South America, and other parts of the globe, don’t despair!
The official Counterside game will also be coming to you soon!
See you in no time!

As mentioned, this Counter: Side closed beta session is meant for North America, with the notice assuring Europe, South America and everywhere else to be getting the game soon. Whether this indicates they will be getting their individual closed betas or a launch will be coming soon, we’ll have to wait and see.
With the limited regional closed beta, it seems possible that players will be separated by servers even if they’re playing on the global client. More details should be available on that in time, so don’t take this as gospel.
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Counter:Side SEAPublisher: ZlongGamesDeveloper: StudioBsideRelease Date: 2021-05-18Android, iOS, Microsoft Windows
The real world will soon be corrupted...Mankind may face extinction...
Facing the strange, twisted and threatening Counterside corruption, human was bewildered. Right now, they discover the heroes who have become Counters using the supernatural power generated by the “Watch”.
To safeguard our homeland and future, Counters must shuttle back and forth between the real world and the Counterside, to fight the Corrupted Objects!

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Tags: Counter: SideCounterSideNexonStudioBsideZlongGames


Far Cry 6 : Lost Between Worlds Is A Great Bite-Size Way To Play Far Cry 6

It’s usually hard to understand the thought that goes into making an expansion for games like Far Cry 6. With all of its rules already firmly intact, there’s not much you can add to it if you want one of those expansions that so seamlessly fit into the main campaign.

Instead, Lost Between Worlds gives something that I’d really wanted from Far Cry 6- a version of the game that includes its pretty solid gunplay but eschews the open world tedium that’s become so ingrained in the Ubisoft brand.

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Gameplay
I feel like Lost Between Worlds was, at some point in development, a pitch for an entirely new title at Ubisoft. While Far Cry 6 is about exploring huge open worlds, Lost Between Worlds is instead a pseudo-roguelite adventure. Dani makes a new friend in the form of Fai, an interdimensional alien whose ship was unfortunately one of the many casualties associated with Libertad. As a result, she now needs to retrieve shards of the ship by hopping through portals, defeating Shardfaces unlocking new abilities.
Now while that definitely sounds like the setup for a roguelite, I need to stress the pseudo. Maps aren’t random, instead consisting of pre-determined zones with branching paths at the end of them. Some things can be randomized, like weapon drops- but for the most part these will differ very little between runs.
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Admittedly, I kind of wish Lost Between Worlds had gone for the mode they were clearly going for. After all, there’s so many different types of gear, gadgets and abilities in Far Cry 6 that you could very well make it into a roguelite. Getting so close to what would have been a unique spin to the Far Cry formula only to back out when you’re meant to add the secret ingredient just feels like blueballing.
Instead what keeps the game feeling fresh is the unlocking of permanent abilities- like a good metroidvania, you’ll often encounter objects you simply can’t interact with yet. These will be frustrating in your first run for sure- but once you unlock even one of them the ability to just skip entire chunks of stages feels really refreshing- as it should, since the lack of randomization means you’re never going to be excited to go to a poison swamp again.
It’s a nice use of what triggers happy feelings in players- you get to skip La Blighttown because you progressed far enough to unlock the first shard, it makes you feel rewarded for your efforts.
Economic Game Design
Simple but effective gameplay design is basically the largest selling point of the Lost Between Worlds DLC. Every decision behind this game feels like an exercise in making as new of an experience as possible without having to build an entirely new game for it. I actually have a lot of respect for this approach.
One of the ways they’ve done this is the combat- enemies are basically reskins of your regular enemies, but with a fun twist- they can be either red or blue, and you can switch your gun to fire the matching color to remove them. It’s a great way to avoid too many complaints of similar combat to the base game without having to suddenly introduce new mechanics.
I also like the way they’ve actually done each of the game’s zones. Admittedly, having hundreds of randomized tilesets for a roguelite mode might have incurred larger development costs. Instead, each zone has a set of rules attached to it, which Dani keeps track of in the top left of the screen. It makes each stage feel like a unique experience: In one, I was running from lightning and memories of FFX while sniping other enemies in similar cover. In the next, I was capturing Mortars to blow up barricades and move on to the next Mortar.

It also helps that by having these be actual zones instead of an open world, it fundamentally feels different to the Far Cry 6 experience. There are no map markers and long treks- only tightly-designed and unique experiences. Admittedly, these zones weren’t created equal. One of my favorites is a zone where you essentially have to keep killing enemies to reset the timer- but rather than just have ominous numbers floating on you, it’s instead presented via the game’s day/night cycle: kill enemies to stop the sun from setting. On the other hand, another stage is literally just an underwater stage, so fresh out of the late 00s that I felt a sudden urge to listen to Move Along by the All-American Rejects on my iPod.

My one gripe is that you can clearly see they didn’t want progress to feel too good. The branching paths on the map are actually pretty obviously designed- they’re not all inter-connected to each other, so the trek to each crystal will always be 4 zones away. I kind of wish there had been some sort of shortcut system, not because the zones are bad but just because it would have made unlocking new tools feel so much better.
On the reverse, I guess it’s great that even if you’re avoiding certain zones (looking at you, water zone), it’s not like you’ll be paying by adding more zones to your trek. It’s safe, but I kinf of wish they’d thrown caution to the wind on that.
Closing Thoughts

In my current state of not-much-time, Lost Between Worlds is an incredible amount of fun compared to the base Far Cry 6 package. Yes, it’s feature-light compared to the base game. But it’s such a tightly-designed experience that it’s perfect for short bursts after work or while waiting for your date to cancel on you.
If nothing else I recommend it for the player who might have fallen off of Far Cry 6’s base story but still wanted to experience it’s tight gameplay. You get all the fun of sneaking around and shooting guards, but without needing to drive vehicles across huge maps collecting all manor of trinkets and gear.

Far Cry 6: Lost Between Worlds reviewed on PS5. Review code provided by Ubisoft.

Far Cry 6Publisher: UbisoftDeveloper: UbisoftRelease Date: 2021-10-07Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Welcome to Yara, a tropical paradise frozen in time. Far Cry 6 immerses players into the adrenaline-filled world of a modern-day guerrilla revolution.

Join the revolution and push back against the oppressive regime of dictator Antón Castillo and his teenage son Diego, brought to life by Hollywood stars Giancarlo Esposito (The Mandalorian, Breaking Bad) and Anthony Gonzalez (Coco).

Playing as Dani Rojas, immerse yourself in the journey of a military dropout turned guerrilla revolutionary. To even the odds against Antón’s military, you’ll have to adopt the Resolver philosophy, employing an arsenal of unique and surprising new weapons, vehicles and animal companions to ignite a revolutionary movement that will burn the tyrannical regime to the ground

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Tags: Far Cry 6Far Cry 6: Lost Between WorldsUbisoft


Pre-registration for Fatal Raid SEA now available, open beta to start from 25th January

Another interesting FPS mobile game is on the horizon. Megaxus’ Fatal Raid is set for open beta in the SEA region, starting from 25th to 28th January. FYI, pre-registration is still available. There are plenty of ways to pre-register for the game. Namely, Google Play or on their website with Duniapp, your Facebook or Google Plus accounts.

You can watch the trailer here:

In Nova City of Fatal Raid, players are required to battle through the zombie apocalypse that is still shrouded in mystery. You can play solo in the single player campaign. Be warned though, there are tough bosses that you need to annihilate in order to progress. If it is too tough, gather three other players to form an elite team of super soldiers.

There is also the zombie survival mode and you know how it works. Eliminate hordes of zombies as they come in increased numbers as each wave passes. The question is, how long can you survive?
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The game does not stop there as players can get to enjoy real time PvP battles as well. Yes, there are different multiplayer modes for you to play. There is the PvP Team Deathmatch where players battle solo or as a group until the last one surviving.

Then, there is the PvP Bombing Mission. In this competitive mission mode, teams battle it out to be the first team to capture strategic points and take out key objectives. Remember, teamwork is key!

Next is the Robust Clan System which lets you join a clan or build one with your friends. Challenge other clans in competitions by taking part in clan activities to earn rewards together.
Do take note of the required specs needed to support the game:

Game is too tough for you at the start? Worry not, the Recruit Training course is there to help you. For more information, you can visit their official Facebook Page. You can also subscribe to Megaxus’ YouTube channel for more Fatal Raid content.

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Tags: AndroidDuniappFatal RaidFatal Raid - SEA InvasionFPSiOSMegaxusMobilePre-registration


Rockman X Dive gameplay teaser goes live

If you don’t already know, it would appear that there is a new Rockman game in the horizon, but before you get too excited, this is a straight to mobile release. Of course, this is not to say you should brush this off immediately, even though Capcom appears to be putting some effort into this.

Mobile ports of the Rockman series have been forgettable for the most part, and Capcom is trying once again with Rockman X Dive. The game will see the return of both X and Zero, as you relive your memories of previous Rockman X games. This is being marketed of having some sort of meta plot that makes it a spinoff of sort, rather than an outright Rockman X title.

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The teaser posted above highlights some of the mechanics of the game, particularly its combat and the auto lock system to suit mobile devices. Familiar faces appear in the character select screen, including Ultimate Armor X, Axl, Zero and Marino. This all-star concept isn’t particularly new per se, as Capcom has done it before all the way back in the Game Boy era. Either way, it would be interesting to see how this game fares when it comes out.
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Tags: ActionAndroidCapcomiOSRockman X Dive


Demo for Super Robot Wars T is now available to download on PS4 in Asia

Super Robot Wars T demo version for PlayStation 4 is now available to download on the PlayStation Store.

The download is applicable to countries such as Japan, Indonesia, Singapore, Malaysia, and Thailand. Besides that, the game comes with English, Chinese, and Korean language support.

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The demo version will allow players to play up to 3 chapters of the game and the save data can be bought over to the full version of the game.
Super Robot Wars T is now available on the PlayStation 4 in Japan as well as Southeast Asia along with English subtitles.

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Tags: DemoPlaystation 4PS4SEASuper Robot Wars T


Arena Breakout First Impressions – Getting Tactical On The Go

Being given the opportunity to play Arena Breakout, my first impressions of the game was me telling myself how realistic this shooter feels, and how the game is an immersive First Person Tactical Shooter that strays away from the usual molds we see in modern day FPS games and attempts to do its own thing similar to that of Escape from Tarkov.

This is due in part to certain mechanics within the game that I personally have yet to see in a mobile shooter such as individual body damage, the absence of an ammo counter as well as a realistic quick reload feature that requires the ammo cartridge to be equipped on your Chest Rigs for you to be able to perform it.

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Un-Edited Image Credit: Level Infinite
Gameplay
The game has an extensive tutorial for those who are unfamiliar with the mobile shooter genre, and will teach you simple basic command inputs as well as other mechanics that the game has to offer. One such mechanic would be the inclusion of noise levels and directional type audio. Being a tactical shooter, knowing where your enemies are is key to a successful operation, due to this, players could gauge where the enemies are by listening to the sound prints that enemies produce while they are making their rounds.
Vice-versa, the enemies themselves could also listen in to your sound prints and know your current position should you make too much noise either from sprinting or firing off your weapon. This would result in the enemies being able to pinpoint your location which might result in an unfavorable outcome where you end up dying and losing all your loot and current gear.
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Un-Edited Image Credit: Level Infinite
At its core, Arena Breakout is a looter-based shooter that plays something similar to Destiny or The Division where players can go through different missions and build up their grand arsenal from there. At time of writing, the game offers only two modes, a Tactical Op Mode and a Covert Op Mode. The difference between the two is that in Tactical Op Mode, you can bring your own loadout while in Covert Op Mode you will go undercover and have random equipment.
It is also important to note that during multiplayer type experiences, the loot is shared which encourages players to coordinate properly with teammates to ensure that loot distribution is done fairly with equal amount of spoils for all.
Un-Edited Image Credit: Level Infinite
If you find your loot lacking, weapons and other items can be purchased through Contacts. They essentially act as quest givers and merchants to whom you can sell items of interest to alongside making your purchases. During my playthrough there were five contacts available to meet, two of which you can unlock fairly early in the game as I have done.
The different contacts also sell a variety of weapons and items that are suited to their roles, for example; Joel Garrison sells only ammo and guns while Evita the medic sells healing consumables such as painkillers. Personally, I was visiting this window quite frequently as I burned through my ammo and consumables quite fast since I opted for a more loud approach during operations.

While the option to purchase weapons are available, the loot dropped from enemies will generally be the better option as they can be obtained for free and sometimes come readily available with attachments such as a laser pointer.
You will also need to learn how to manage your equipment properly as the slots in your bag will be taken up rather quickly with the many types of ammo and loot you will acquire during the operations.

Another great feature about the game is that you can choose to leave operations at any time without the need to wait for your teammates to perform an extraction. I personally had a teammate who was inactive during a mission which was unfortunate, however after immediately making my way to the Extraction Point, the game allowed me to exit the operation and return back to the menu with my loot without the need to wait for other party members.
Not only that, the game also has small minute details which helps with the overall immersion such as the ability to turn off your laser pointer to avoid enemies spotting it as well your character holding the gun in a different position to avoid it from colliding with any object in front of you.
Un-Edited Image Credit: Level Infinite
Final Thoughts
Overall, Arena Breakout was a fun game to test out as it was very different from all the shooters I have played before. It required a more slow and steady approach which differs heavily from my usual run-and-gun playstyle, and the gameplay loop is satisfying in its own as there are a few other stages that are locked behind a level requirement which would definitely present more challenges and better loot opportunities.
Suffice to say I am genuinely excited for the full release of Arena Breakout and cannot wait to see what the complete package of the game has to offer. Arena Breakout will be made available for Android and iOS when it releases. For further information regarding the game, you may visit their official website.

Arena BreakoutPublisher: Level InfiniteRelease Date TBCAndroid, iOS

Arena Breakout is a free-to-play immersive tactical FPS on mobile. Players can enjoy Immersive Gunplay with console-quality graphics and sound on mobile.

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Tags: Arena BreakoutLevel Infinite


Brawlhalla Esports Year Seven Starts January 28 with an over $1 million prize pool

Brawlhalla Esports Year Seven will feature a series of events where players can earn points in Brawlhalla Power Rankings and their share of a USD $1,320,000 total prize pool.

The season will kick off with the Winter Championship on January 28, which will run for two consecutive weekends until February 6. The matches will be streamed at the Brawlhalla Twitch and Youtube channels.

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Players from across the world will compete in 1v1 and 2v2 matches during online Seasonal Championships in Winter, Spring, Summer, and Autumn.

Players can register for the Winter Championship 2022 and when the brackets are live, every other
open tournament here. On top of the seasonal competitions, Year Seven will also feature many other unique pro player invitationals.
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The first will be the OMEN Oasis Online Championship, which will see the top players in the Power Rankings from North America and Europe battle it out online in their respective regions in February.
The future competition will see the top 32 players in the worldwide Power Rankings compete at the Mid-Season Invitational Championship in June 2022. More information on these upcoming tournaments soon.
The competitive season will conclude in November with the seventh annual Brawlhalla World Championship, also known as BCX, which will feature the largest fighting game tournament prize pool ever. As a true celebration of the year, BCX 2022 will be an open sign-up competition, giving every player, regardless of their ranking, a chance to compete for the most prestigious title in Brawlhalla Esports and a share of USD $500,000. Details will be communicated over the coming months.
Lastly, the 2022 season will also feature new additions to its esports ecosystem, with an improved Viewership Rewards system to offer new rewards for fans, and the first-ever official online Japanese tournament in Brawlhalla. More details will be shared at a later date.
Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that transports over 80 million players to a fight for glory in the halls of Valhalla. Choosing from more than 50 unique characters, players can jump into single-player and co-op modes as well as online and local competitions.
Brawlhalla is available for the Xbox One X and Xbox Series X|S (where it supports crossplay), as well as the Nintendo Switch, PlayStation 4, PlayStation 5, PC, Mac, iOS, and Android devices.

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Tags: Blue MammothBrawlhallaUbisoft


Hearthstone: Voyage to the Sunken City expansion arrives April 2022

It’s time to go 20,000 leagues under the sea, when the Voyage to the Sunken City expansion washes ashore to Hearthstone! On 12 April 2022, Voyage to the Sunken City will introduce 135 new cards to Hearthstone, from an underwater city to Colossal sea creatures and Naga.

Make your way to the ancient city of Zin-Azshari, one lost to the waves for over 10,000 years. Utilize new keywords and powerful cards to battle against the minions in this drowned realm:

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New Minion Type, Naga: Their thirst for power had led them to be cursed for all eternity, and they come seeking vengeance. They are a spell-focused minion type, offering bonuses when you play one or more spells while they’re in your hand.
New Keyword, Dredge: Find that one card at the bottom of your deck with the Dredge keyword, letting you see your bottom three cards and picking one to put at the top. Combo these with new Azsharan cards that send a powerful “Sunken” card to the bottom of the deck. Make that draw count!
New Keyword, Colossal: Befitting their name, these creatures are too big to fit in one card! Minions with this keyword have extra appendages that synergize with the main body. The appendages are summoned with the main body even if you don’t play the Colossal from hand.

You can pre-purchase the expansion, with the Mega Bundle serving up 80 Voyage to the Sunken City card packs, 5 Golden expansion packs, 2 random expansion Legendaries, Queen Azshara Mage hero skin, Azshara card back, 5 Mercenaries Packs and Battleground Perks.
Details can be found through the official blog.
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 Download

HearthstonePublisher: Blizzard EntertainmentDeveloper: Blizzard EntertainmentRelease Date: 2014-03-11Android, iOS, Microsoft Windows
The hit digital collectible card game from Blizzard Entertainment! All the colourful characters from the Warcraft universe show off their prowess in card form!

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Tags: Blizzard EntertainmentHearthstoneVoyage to the Sunken City


The King of Hunter – NetEase Games’ new MOBA battle-royale game for mobile but it has no gun

Apparently NetEase Games is having a lot of mobile game projects in their hands! A new MOBA battle-royale title – The King of Hunter (猎手之王) is revealed recently, and as most of the battle-royale titles features gunfights, this one has no gun at all.

Also featuring a massive sandbox map, The King of Hunter allows players to team up with their friends or going solo on their road to the victory. Although there are no guns available in the game, you can still pick up a variety of melee weapons such as knife, sword, axe and shield to fight against the others.

Interestingly, you can loot gems and combines them with your weapons for different add-on effects like burning, healing or poisoning effects. You can manipulate items including traps to kill your opponents too!
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The game will launch for both Android and iOS. You can now pre-register the game, or visit their official website for the latest updates.
 Pre-register now!
Source: Wanuxi

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Tags: Androidbattle royaleiOSMOBAMobileNetEase GamesThe King of Hunter猎手之王


Fate/Grand Order Is Launching In The UK, and Other Countries In Europe and Latin America

The official Fate/Grand Order USA website has announced that the popular mobile game will be coming to 20 countries across Europe, Latin America, and Oceania including the UK, New Zealand, and Brazil.

The game is launching in these regions tomorrow, the 2nd of August 2022 at 01:00 PDT (16:00 MYT and 09:00 BST.

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Here is the full list of every country Fate/Grand Order will be distributed in:

The United Kingdom
Germany
France
Italy
Spain
Mexico
The Netherlands
Brazil
Finland
Sweden
Chile
New Zealand
Poland
Switzerland
Australia
Ireland
Belgium
Norway
Denmark
Portugal

The game has previously been made available in Japan, China, The USA, Canada, Singapore, The Philippines, and Thailand meaning it is now playable in at least 27 different regions. It should be noted that outside of Japan and China, the title will only feature English language support.
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Fate Grand/Order is a spin-off from Type Moon’s Fate/Series which includes Fate/Stay Night and Fate/Zero, developed by Lasengle and published by Aniplex. The title is a gacha game where players collect various heroic spirits from different cultures and mythologies to solve a number of anomalies across various time periods.
The game was originally released in Japan in 2015, China in 2016, and later released in North America and select regions in Southeast Asia in 2017. The game has not been distributed in any new regions until this announcement.
Fate/Grand Order is available for iOS and Android devices in Japan, The USA as well as a number of other countries including the UK, Mexico, France, and Ireland, starting tomorrow.

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Tags: AniplexFate/Grand OrderType-Moon


Atomic Heart Free Demo On Steam Releases Alongside Week Long Sale

Atomic Heart, the first person action RPG by Mundfish has made available a free demo on Steam which can be found on the official store page.

Alongside the release of the free demo, Atomic Heart will also be running on sale at a discounted price of 25% off on the standard edition and 30$ off on the Gold and Premium Editions of the game starting on May 16th until May 23rd, 2023.

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Image Credit: 4Divinity
The free demo aims to allow players to experience its world by familiarizing themselves with its first few locations and combat system. Atomic Heart is said to be “a game, set in the mad utopia of fictional 1955, which offers a mix of twisted and intriguing story, fierce battles and thoughtful puzzles.” which features:
• Visceral, spectacular and unforgiving combat
• Blast giant machines and mutants using your multiple skills and advanced weapons
• Upgrade your arsenal and equipment
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Atomic Heart is available now on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC and recently reached 5 million players worldwide.
You may read up on our thoughts regarding the game at our review, for further information you may visit their official website.

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Tags: Atomic HeartMundfish


[Giveaway] MapleStory M Free Auto-Battle Charge Tickets!

Good news Mobile Maplers! With the successful launch of MapleStory M, the developers have given us codes to give away! The special code that we have will provide you guys with an Auto-Battle Charge Ticket which will allow you to do Auto-Battle!

Below is the code:
GAMERBRAVES
*Don’t forget to like our page too for more updates and goodies in the future!

To redeem the code, you can follow these steps:
Step 1:
Select the menu tab on the top right corner of your screen.
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 Step 2:
Select Options

Step 3:
At the pop-ed up Options Window, select Enter Coupon.

Step 4:
Enter the code and receive your gift!

This giveaway will run from today (26th July, 2018) until 31st October, 2018. Though there’s plenty of time for this giveaway, the code is only limited to 2000 players! So spread the word around and let this good news be known! Good things must share, right? 😀
P.S. Currently the code is only working for Android devices. We are unsure if the code will ever work for iOS users.

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Tags: AndroidgiveawayiOSMapleStoryMapleStory MMMORPGMobileNexonSEA


GSC reveals showtimes for Demon Slayer Mugen Train

With cinemas back to business in Malaysia, GSC revealed fan’s screening showtimes for Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train.

The fan’s screenings will take place over the weekend in selected movie theatres. Tickets for the fan’s screenings will cost RM150 per pax. Besides the viewing experience itself, moviegoers can get various merchandise.

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The film distribution company revealed the following images on its social media pages:

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Fans can get tickets for the fan’s screening through the cinema’s website and its mobile app.
GSC has not opened ticket sales for normal screenings of Mugen Train. This is because the company is still confirming the opening locations. Besides the 4th highest-grossing film of 2020, other movies will also screen in GSC soon. These include:

Raya and the Last Dragon
Don’t Look Back
Stand by Me Doraemon 2
Endgame
Wonder Woman 1984
Shockwave 2
Master
Mirugaa
Anbirkiniyal
Nenjam Marappathillai

With vaccination in the country underway, lockdown restrictions have loosened, much to the joy of cinemagoers. The Movement Control Order in the past months has caused multiple theatres in the nation to shut down.
MBO Cinemas also sold the majority of its assets to GSC. As GSC strengthens its position in Malaysia, only time will tell what will become of MBO Cinemas.

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Tags: Demon SlayerDemon Slayer: Kimetsu no Yaiba the Movie: Mugen TrainGSCinemasKimetsu no Yaiba


Rangers of Oblivion to launch on 15 January 2019 for Android and iOS

The upcoming monster-hunting MMORPG by NetEase and GTarcade, Rangers of Oblivion will be out for Android and iOS on 15 January 2018. It will be available for NA, SA, EU and OA regions.

*Update: The game is out! You can get the game here.

As we have previously mentioned, the game is heavily inspired by the Monster Hunter franchise. Much like Monster Hunter, players hunt monsters in Rangers of Oblivion to gain materials for crafting and upgrading equipment.

With no class system per se, players are able to freely pick a weapon to fit their playstyle without restrictions. Six weapons in the form of the Greatsword, Lance, Longbow, Twin Blades, Staff, and Armored Gauntlets are available in your arsenal.
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Pre-registration is actually still open, so if you are interested in the game and would like the early bird goodies to go with it, be sure to sign up right now. You can also stay tuned to their Facebook for the updates!
 Pre-register now!

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Tags: ActionAndroidiOSMobileNetEaseRangers of Oblivion


Ghost of Tsushima movie announced, directed by Chad Stahelski

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Sucker Punch Productions‘ Nate Fox announced in a Playstation blog post that Ghost of Tsushima, has a movie in the works. The full blog post can be read as follows:

A Ghost of Tsushima movie is in the works! The idea of translating our game into a new medium is exciting, and we’re intrigued by the possibilities. We’ve all been brought to tears in a movie theater surrounded by strangers. (Thanks a lot, E.T.) We’ve all gone to a movie on opening night when the crowd is so excited that they cheer as the lights go down. It’s a group experience that isn’t replicated anywhere else. To think that we could sit in the theater someday watching Jin Sakai up on the big screen is amazing. We’d all relive his tense transformation into the Ghost from a whole new vantage point.

We are happy to partner with Sony Pictures to make this happen. And Jin is in very good hands with the film’s director. Chad Stahelski created something special with John Wick. His vision for what could be, backed up by years of experience, combined to create some of the finest action scenes ever created. If anyone could bring to life the razor-sharp tension of Jin’s katana combat, it’s Chad Stahelski.
Also, I’m happy to say we’ve sold more than 6.5 million copies of Ghost of Tsushima now, and that roughly half of those people have made it all the way through the game. Can you believe that? That’s around 3.25 million times the digital Mongols have been kicked out of digital Tsushima.
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As a newly appointed ambassador for the real Island of Tsushima, I’d like to formally say- visit when it’s safe to, if you get a chance. The island is beautiful, the people are warm, and the history is all around you. If you’re very, very lucky you’ll spot a Tsushima Cat. Then later, when the Ghost of Tsushima movie comes out, you can tell your friends about how you’ve been to the beach where the Mongols landed.
I know I speak for everyone at Sucker Punch by sending out a massive THANK YOU to Ghost fans. Your support for the game is what makes opportunities like a movie come true. It’s been a sincere pleasure checking out your photo-mode images posted online and fighting alongside you in Legends. We’re so happy to be on this ride with you.

Ghost of TsushimaPublisher: Sony Interactive EntertainmentDeveloper: Sucker Punch ProductionsRelease Date: 2020-07-17PlayStation 4
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.

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Tags: Chad StahelskiGhost of TsushimaSony PicturesSucker Punch Productions


Sungwon “ProZD” Cho  To Play Ratatoskr In God Of War Ragnarok

Voice actor and internet personality Sungwon “ProZD” Cho announced today that he’s involved with God of War Ragnarok, voicing the character Ratatoskr.

Ratatoskr isn’t a new character in Ragnarok, instead ProZD will be replacing Troy Baker, who voiced the squirrel in 2018’s God of War. The character is a summon used by Atreus, which can give Kratos various stones in combat depending on Atreus’ currently equipped arrows.

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According to Sungwon, his role didn’t just stop at voicing the character, however- in his tweet, he also mentioned that he helped write the scenes for the character, thanking Sony Santa Monica for the opportunity.

“I voice and provide the motion capture for Ratatoskr in GOD OF WAR RAGNAROK, and in addition, I was also hired by @SonySantaMonica to work directly with the writers to help write his scenes, thank you to everyone there for the opportunity”, he said in a tweet.

Sungwon gained popularity back in the days of Vine, with multiple short skits featuring his infamous deep voice and his handle ProZD. He also performed multiple song covers as the popular Disney character Goofy. This isn’t his first major videogame role, however, as he was also the voice of FL4K in Borderlands 3, as well as the English voice for Vaseraga in Granblue Fantasy Versus.

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Tags: Cho SungwonGod of War: Ragnarok


Doubling it up with the ASUS ROG Zephyrus Duo 15

ASUS Republic of Gamers (ROG) has announced the groundbreaking ROG Zephyrus Duo 15. This premium gaming laptop brings a new dimension to machines of its clalss, integrating two displays in an ultraslim form factor without sascrificing the high-powered performance that defines the brand.

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ROG ScreenPad Plus unlocks endless possibilities
The 14.1-inch panel of the ROG Zephyrus Duo 15 is the largest second display ever put in a production gaming laptop. This IPS panel stretches wide viewing angles across the full width of the body, with its 3840 x 1100 resolution boasting high pixel density capable of delivering rich details, crisp text and flowing lines at 60 Hz refresh rate. This second screen is capable of 4K, and touch-screen capable!

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Use the ScreenPad Plus to turn the primary display into a more immersive medium for gaming, streaming and content creation. Enjoy a more expansive view of content while the secondary screen can be used to track anything else. In working with game developers like Techland to optimize AAA games and Overwolf, chats and apps can be moved to the second screen.

The ScreenPad Plus can keep your toolbars, timelines and reference materials within sight for a less cluttered workspace on the main screen. With ASUS Pen active stylus support, you can scribble and sketch seamlessly.
Utilize the companion functions of the ScreenPad Plus for work and play. Take snapshots of app arrangements with the Task Group feature and open them instantly by tapping their icons. The ROG Armoury Crate has a built-in resource monitor where users can track vital stats like CPU/GPU frequencies. Streamers can use the second screen to run their broadcasts more easily thanks to an optimized interface with Xsplit Gamecaster.
AAS Plus amplifies airflow
The ROG ScreenPad Plus doubles as a crucial component of the overall cooling system, with AA Plus. The touchscreen is tilted at an angle for a larger 28.5 mm air intake, where the fans can draw in cooler air from above the laptop. This increases airflow by up to 30% over previous AAS implementations, for improved performance and less strain on the internal cooling system. Decreased need for heat dissipation means that noise levels can be kept below 46 dB(A) in Turbo mode, and 43 dB(A) in Performance mode.
Go hi-res or hi-speed
With the Zephyrus Duo 15, users can either have an ultrafast 300 Hz / 3 ms gaming panel or high-resolution 4K UHD display, the former providing esports enthusiasts serious competitive advantage. If you need high-resolution, then pick the latter form for the most incredible visuals. Both displays are factory calibrated and PANTONE Validated for guaranteed colour accuracy, which also covers 100% of the Adobe RGB colour space.
Both primary display options have NVIDIA G-SYNC technology that synchronizes refresh rate with frame rate to minimize and/or eliminate tearing, stuttering and input lag. A GPU switch exclusive to ROG lets users toggle G-SYNC or Optimus mode depending on their needs for smoother gaming or longer battery life.

Super-powered speed
The NVIDIA GeForce RTX 2080 SUPER means everything is fast and fluid, and in addition to advanced cooling and ROG Boost, the GPU can hit up to 1330 MHz in Turbo mode. The revolutionary Turing architecture behind this GPU series enables incredible visual realism, while rendering with speed across upgraded CUDA cores for programmable shading, RT cores for real-time ray tracing and Tensor cores for AI processing. There versatile enough to also accelerate workloads like image processing, 3D modeling and deep learning.
Boosted productivity
With up to an 8-core 10th Generation Intel Core i9 CPU capable of hitting as high as 5.3 GHz on a single core and capable of engaging up to 16 parallel threads with Hyper-Threading technology, worry not about those heavy duty tasks! Also get up to 48GB combined onboard and SO-DIMM memory, its DDR4-3200 RAM outpacing the old 2666 MHz standard for improved system speed and responsiveness.
The two NVM Express PCIe x4 SSDs run in RAID 0 for plenty of high speed storage, with up to 2 TB capacity. The USB Type-C Thunderbolt 3 allows for versatile connectivity with a wide range of peripherals. With peak theoretical interface bandwidth of up to 40 Gbps – 4X the speed of USB 3.1 Gen 2 standard – Thunderbolt 3 can balance multiple performance-hungry devices and drive external displays up to 8K resolution.

Revolutionary cooling
The Zephyrus Duo 15 CPU is coated with Thermal Grizzly’s liquid metal compound for even greater cooling headroom, the compound applied by specially commissioned custom equipment to automate this process with mechanical precision, even having a special internal fence to avoid the liquid from leaking over time.
With improved heat transfer between CPU and cooling module, the thermal margin can then be used to lower temperatures, reduce noise, or increase performance. Five heatpipes, four heatsinks, Dual n-Blade fans all work together with this cooling system. Switch from multiple modes as you need it – Silent for less fan speed and noise, and Turbo for full power – with a handy keyboard shortcut or Scenario Profiles through the ROG Armoury Crate Utility.

Accuracy, comfort, and durability are key
The keyboard is shifted forward to keep hands away from the warmest parts of the machine and for more space for the ScreenPad Plus. Wrists can sit on the table, with a detachable palm rest to increase comfort during long hours of use. Keyboard enhancements include separated groups of function keys, dedicated hotkeys for volume and microphone mute, ROG Overstroke technology lifting actuation points of underlying switches for better responsiveness and n-key rollovers helping more accurate multi-key inputs. The touchpad is on the right of the keys in digital numeric keypad. The machine also has per-key RGB.
Stay active anywhere with portable power
All that power and premium features are packed into a slim, 20.9 mm thin body at 2.4kg. The sleek magnesium-aluminide chassis is resilient with clean lines and all-metal construction, with anodized finish for professional feel. Productivity on the go is easy with the Zephyrus Duo high-capacity 90 Wh battery, which can also be charged via USB Power Delivery so for lighter work, users can just use a 65 W USB-C adapter. With a compatible USB power pack, you can keep the laptop going for that little bit more.

The ins and outs of on-the-go gaming
Be sure to always be connected with the USB 3.2 Gen 2 port with Thunderbolt 3, capable of Power Delivery and DisplayPort 1.4 support for a G-SYNC desktop monitor, or HDMI 2.0b output for 60 Hz signal for 4K UHD monitors and TVs. Three Type-A USB ports can fit in more peripherals!
For wireless networking, the Zephyrus Duo 15 has superfast WiFi 6 (802.11ax), boosting bandwidth up to 2.4Gbps with compatible router. If you need even less latency, there’s the Gigabit Ethernet jack. Two audio jacks makes it easier to connect a standalone microphone for streaming or voice chat, with a premium ESS Sabre DAC further elevating the experience with high-end headphones. Hi-fi DAC reduces noise and distortion for clearer audio and wider dynamic range, with virtual 7.1-channel surround sound making immersion even deeper. It comes with Hi-Res Audio certification.
Onboard speakers are capable of reliable and engaging audio with minimal distortion, with smart amplifier technology keeping speakers within thermal and excursion limits, letting you turn up the volume high without damaging the cones.

Do you think the Zephyrus Duo 15 could usher in a new era of esports with the competitive advantage offered by the dual screen? Well, we’ll have to wait and see, don’t we?

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Tags: ASUSASUS ROG Zephyrus Duo 15Republic of GamersRoGZephyrus


Razer Basilisk V3 Review – Upping the (mouse) ante

Razer is back again with a new addition to the Basilisk line, simply called the Razer Basilisk V3. Boasting “full spectrum customizability”, let’s get right into it.

DESIGN
At a glance, the Basilisk V3 doesn’t look very different from the others of its ilk. One could say the devil is in the details! Unfortunately for lefties, the mouse is right-handed only; something for Razer to consider for the future perhaps? The mouse is not a small one, so if you have larger hands, this will be a comfortable grip, and possibly less so otherwise, depending on your previous experience with these gaming mice.

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With dimensions at 130mm in length, 60mm grip width and 42.5mm height, it’s not actually that heavy as you might have expected, weighing in at 101g. One would think that even with smaller hands, it should nonetheless feel nice to use since it doesn’t need as much force to move around. As it stands, it already doesn’t have any impression of drag or resistance for a very smooth experience. The mouse itself has a “sandy” texture to the touch, so if that’s something you don’t like, here’s your forewarning.
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The usual RGB with Razer Chroma customization is ever present, with 11 RGB zones: 9 at the bottom, 1 for the logo, and 1 for the scroll wheel. Other available tweaks include up to 5 different DPI settings at once to a maximum of 26K. The X and Y axis can also have individual DPI settings if you require different DPI for different directions.
USER EXPERIENCE
The Basilisk V3 utilizes Razer’s 2nd Gen Optical Switches, boasting up to 3 times faster speed than mechanical switches and effectively eliminating unintended double clicks. They’re durable too, with an expected lifespan of 70 million clicks. The mouse packs a whole lot of additional buttons should you ever find the need for them, and of course, are customizable through Razer Synapse.

One of these buttons is labelled the Sensitivity Clutch in Razer Synapse. It will change your DPI to its preset in Razer Synapse, e.g. if you’ve set it at 400 in the companion software, then your mouse’s DPI will be 400. It’s at the perfect placement, right where your thumb is, nor does it require much force to press. Definitely one for the FPS gamer. A lot of the other buttons are more related to the scroll wheel. Razer has included the HyperScroll Tilt Wheel technology in this iteration of the mouse, allowing you to rev up that scroll wheel and tilt it left or right.

The HyperScroll is probably the most exciting thing about the mouse. See, there’s this button in between the scroll wheel and the DPI button that lets you switch between Tactile Scrolling Mode and Free-Spin Cycling Mode:

Tactile Scrolling Mode: Your standard scrolling mode. There’s a “click” sound when you scroll, and it neither scrolls as fast, or inputs as quick as the Free-Spin Cycling Mode
Free-Spin Cycling Mode: As the name suggests, there’s no resistance when you scroll, and goes as fast as you can make it go. It’s technically really sensitive, since a nudge could mean things go really wild

You can feel the mechanism click into place when you toggle between the scrolling modes. If you prefer, Smart-Reel is available to let the system automatically toggle said modes to dynamically adjust to your own scrolling speed. Let’s not forget the “tilt” part either, which in practice, is closer to a button toggle than an actual tilt. You need to exert some effort to actually “click in” the mechanism to get to said tilt.
For the most part, you probably won’t need this much, but much like the Sensitivity Clutch, this would be very handy for FPS gamers, or games that have the “lean left / right” mechanics. Unlike the clutch, however, it might be a little less intuitive to use. Picture this: index finger on left click, middle finger on scroll wheel, and ring finger on right click. That’s pretty standard, but keep in mind you will need to apply a measure of force to get the tilt working. If you find it uncomfortable to push the scroll wheel in this position, this can be tricky.

Last but not least, there’s a button on the bottom of the mouse. This one is to switch between profiles you’ve customized in Razer Synapse.
IN CLOSING
Razer certainly can boast having one of the best mice in their arsenal: a pretty comfortable grip for those with bigger hands, yet not too heavy thus not requiring much exertion, and a very ergonomic design when it comes to button placements.
The button clicks also feel good, and the extra features in the HyperScroll and Tilt are more than welcome. Granted, the Tilt in particular might need more force than you’re used to, but overall, this does not detract from the general great experience in using the Razer Basilisk V3. The mouse launches today, at RRP RM329.00.
Learn more about the Razer Basilisk V3 on the official website.

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Tags: RazerRazer BasiliskRazer Basilisk V3


Elder Scrolls Online Interview with Rich Lambert – Into a World of Madness and Cosmic Horrors in Upcoming Expansion

With the recent reveal of Elder Scrolls Online’s latest expansion Shadow over Morrowind, we had the chance to speak with Rich Lambert, the Creative Director of Elder Scrolls Online in an interview. We go through the topics of the Necrom, the newest Arcanist class, and the realm of Oblivion – Apocrypha.

Rich Lambert, Creative Director of Elder Scrolls Online
This Interview is edited for clarity.

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The Shadow over Morrowind expansion is doing some deep pulls, to the point of bringing up Elder Scrolls Arena. How is it like expanding on the Elder Scrolls lore?
Rich Lambert: It’s definitely a lot of fun. Elder Scrolls is around 25 years old now. So there’s tons of lore and  lots of games for us to explore and dig through. One of our favourite things to do is to pull on little threads of obscure lore and expand on that and turn it into our own.
That’s one of the things we were able to do this time around with Necrom. Necrom is an ancient city and one of the oldest in Tamriel. If you believe all the accounts written, it was founded before the Tribunal was even created.
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It’s the city of the dead where your most revered elders are buried in these elaborate ceremonies. It’s been a lot of fun to dig into that and show the city, rather than have players read it and imagine it. It also talks about one of my favourite Daedric Princes in Hermaeus Mora in this cosmic horror vibe. It’s super exciting, I can’t wait for the players to experience it.

Do you ever worry that it’s been described so much but not shown nearly as much as this expansion plans to? Do you ever worry about fans maybe going like “that’s not how I imagine Necrom to look”.
Rich Lambert: Yes, that’s always a worry, but we’re pretty used to that at this point. We’ve been going for 8 to 9 years now, we’ve got to a lot of different locations in Tamriel along with its history and lore. There’s always a little bit of that no matter what you do, you can’t please everybody but I think players are going to be pleasantly surprised.

The cosmic horror vibe from the expansion trailer looked intriguing, could you tell us more about the Squid looking monster at the end of the trailer?
Rich Lambert: That was Hermaeus Mora. That’s the beauty of what we’re trying to do for this year. You don’t have to know Elder Scrolls or the lore, you just have to be really intrigued by the visuals and the story to really try to dive in and learn more.
And that’s one of the things we always do every chapter. We make sure everybody can come in and pick it up, play it and understand it, rather than just for our “lore nerds” who we love so much.

About the new class – the Arcanist, with any MMO, the biggest problem with introducing a new class is always “what if everyone just plays that”, because the Arcanist looks like they have a full kit.
Rich Lambert: It does, and that’s one of the things we strive for in all of our classes. I think that’s one of the things that really sets Elder Scrolls Online apart from other online games, is that your class doesn’t dictate your role.
Every class can fit into any role and it’s up to you how you want to set your character up. What kind of themes, vibe and feel you want to go with. Every class has access to that, and any class can use any weapon and armour type.
So if everybody suddenly decides to play the Arcanist in June, that’s okay. Because there will be plenty of tanks, healers and damage dealers out there because there’s so much versatility in that class.

For the players who would want to stick with their older characters, is there anything in it for them to try out the Arcanist?
Rich Lambert: For the class specifically no, but there’s tons of content for you to go, tons of story to plan and explore. There’s all kinds of items, cosmetics and a new trial. There’s a lot of new stuff for those players that just want to play their class.

When we go to the Apocrypha in Skyrim, there’s a lot of instant death pits. Admittedly, instant death pits aren’t as fun in an MMO as they might be anywhere else.  Could you talk about how yo would rework that zone for MMO player’s expectations.
Rich Lambert: We tried to be a little bit more fair in our game in terms of where you can and can’t die. But there’s still places where if you fall off ledges or from places high up, you’re going to die and hit those kinds of death pits. That’s kind of how we approach that problem and try to solve it.

Is that soft confirmation that there won’t be a trial where you have to parkour over these death pits?
Rich Lambert: We’ve never done jumping puzzles to that degree. That’s one of the things that myself and my lead content designer Jeremy Sera always make sure the teams know and reinforce. Not everyone is a parkour master.
It’s okay to have them to a degree, but do it for side optional exploration type, nothing critical path.

That’s a good way to do it. More MMOs are doing jumping puzzles nowadays but MMO players aren’t too keen on it.
Rich Lambert: It’s really hard to do if you need to worry about latency. It works well in single player games that don’t have to worry about latency at all. But in the MMO space, that’s absolutely a factor in designing everything.
Sometimes, some players can have 300 milliseconds ping or higher and if you’re expecting them to be able to react in less than that, they’re going to be in a world of frustration.

Just like all the other chapters in Elder Scrolls online, is Shadow over Morrowind an expansion you can just start with?
Rich Lambert: Absolutely. That’s part of our DNA now since 2016. No arbitrary level gates stopping you from going anywhere. You can play with anybody you want and you can choose any story you want anytime.

Considering how much the cosmic horror background for the Apocrypha, it does seem kind of funny that you go from your typical MMO start to Elder Scrolls Online where now I’m in a world of Madness.
Rich Lambert: That’s the beauty of the world. There’s just so much cool stuff you can play with because it’s such a huge game. And because we’ve been around so long, we’re able to explore a lot of that stuff.

Did you design any quests or encounters specifically for players who decided that this was their first stop?
Rich Lambert: That’s something we always try to take into account. We think that for any chapter we build, is to make sure that we are telling the entire story and not relying on the player’s knowledge on previous stuff that’s going on in the world, or having any kind of knowledge about Elder Scrolls in general.
There’s always deep lore stuff, tie ins, Easter eggs and stuff like that. But going through that critical path, it’s really important that everybody understands regardless of your knowledge level and why is it important for you to do the things you’re doing.

With the things you’re doing in the game, are they like the usual MMO stuff of “mudcrabs have gotten into Apocrypha, please kill 5 of them”.
Rich Lambert: No, we don’t have many of those “Kill ‘X’ Quests” at all. That’s one of the things we decided early on we didn’t want to do.
The story this year is centered around Hermaeus Mora and he has this secret that they have protected closely from everybody, including other Daedric princes. There are groups that want to uncover the secrets and to know what it is, and they’re going to great lengths to try and steal it from Hermaeus Mora. You’re signed up as his Champion to protect that secret.

Can we expect any kind of Madness mechanic thrown in this new expansion?
RIch Lambert: That’s one of the major story elements behind Apocrypha. There are creatures in the world called The Hushed that were actually humans at one point but they were driven mad and turned by spending too much time in Apocrypha and learning too much knowledge.
That’s not going to happen to the player, but at least the story elements are there for you to understand and know that the madness element is tied to everything.

Will there be any special dialogue by any particular races or classes that go into Necrom?
Rich Lambert: One of the things we always do is try to recognise the player’s accomplishments. There’s definitely tie-ins of you doing things in the world, things you’ve done previously before this. All of those things are in place like we always do.
There are some quests that have NPCs that recognise you’re an Arcanist but there aren’t specific Arcanist only quests. We want to make sure everyone can participate in these things and learn and understand what’s going on. Just flavour elements and slight little nods and stuff like that.

Last year, you were very excited about the card game in High Isle, can we play the game with Hermaeus Mora?
Rich Lambert: No, you can’t challenge Hermaeus Mora directly. But you can play the game in Apocrypha.

Anything else you wanna say to the readers?
Rich Lambert: I think we’ve covered the big bits. For me and the team, this is something I’m really excited about. Our global reveal happened on the 26th January and we knew people were going to be excited about this content, but it blew us away just how excited people were.
It has been overwhelmingly positive, people are really excited, and there’s just a lot of buzz and sentiment around Elder Scrolls Online and this year. So, I can’t wait to get it out to people’s hands and have them start playing it.

We would like to thank Rich Lambert for taking the time to talk about the game’s upcoming expansion. Shadow over Morrowind will be the seventh main story arc of Elder Scrolls Online and it releases later this June.

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Tags: Elder Scrolls OnlineExpansionInterviewMMORPGZenimax Online


Sanity chill out: Arknights Limited Dailies for October

Take a time out after the heavy subject material of Children of Ursus, and do some limited dailies in Arknights for at least the first half of October.

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From 14 October 2020 04:00 UTC -7 to 28 October 2020 03:59 UTC -7, extra daily rewards will be added to daily missions. From the Korean notice, the various supplies you can earn will be as follows:

Carbon Sticks
Polyester
Device
Purchase Voucher
Pure Gold
Coagulating Gel
Polymerized Gel
Furniture Parts
Orundum
Rhodes Island Supplies
Sugar
Oriron
Polyketon
Incandescent Alloy
Incandescent Alloy Block

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The Vitafield [ Rewilder ] series of outfits will be rerun from 14 October 2020 04:00 UTC -7 to 28 October 2020 03:59 UTC -7. This set features:

Wild Operation: Exusiai (15 OP)
Lone Climber: Cliffheart (15 OP)
Quadrangle: Cuora (15 OP)

Ch’en’s office furniture set will be rerun from 14 October 2020 04:00 UTC -7 to 28 October 2020 03:59 UTC -7.

Last but not least, the Standard Headhunting banner will feature the following Operators on rate-up:

6-stars: Medic Nightingale, Caster Ifrit
5-stars: Medic Silence, Specialist Cliffheart, Specialist Waai Fu

Nightingale and Cliffheart are expected to be available for redemption in the Distinction Shop.
With some Orundums you can get, these limited dailies for October is pretty nice, to help you save up for whenever certain highly anticipated Operators finally arrives to global Arknights.
Update: It would seem that All Supplies and Chips will not be open. Alas.
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Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

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Tags: ArknightsArknights GlobalHypergryphYostar


The Original Digimon V-Pets Will Be Rereleased in Color

The original Digimon or Digital Monster v-pets will be rereleased with a number of updates including the Digimon Sprites now being in color.

The first v-pet is called Digimon Color 1, which comes in the colors red and blue, and the second is called Digimon Color 2 which comes in black and white models.

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This was announced in a new tweet from the Japanese Digimon Twitter Account:

25年の時を経て 「デジタルモンスター」が今、鮮やかに蘇る―。
『デジタルモンスターCOLOR』『デジタルモンスターCOLOR Ver.2』が
本日16時より予約開始予定！
▼ご予約はこちらから！https://t.co/2QZAwPNCqg
▼PVhttps://t.co/4rSfqIgAYK#デジモン #digimon pic.twitter.com/5ToQkwOgNC
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— デジモンウェブ公式 (@digimonweb_net) August 30, 2022

“After 25 years, “Digital Monster” is now vividly revived. “DIGITAL MONSTER COLOR” and “DIGITAL MONSTER COLOR Ver.2″ are scheduled to be pre-ordered from 16:00 today!”
These are the original evolution trees for the first two Digimon v-pets. Digimon Color 1 has Agumon and a rookie evolition and Digimon Color 2 has Gabumon.
Image Source: Original Digimon Virtual PetsImage Source: Original Digimon Virtual Pets
These new Color v-pets will add three mega-stage Digimon to the evolution lines. The Digimon Color 1 with Agumon will gain Chaosdramon, BanchoMamemon, and brand-new Digimon ShinMonzeamon.
The Digmon Color 2 with Gabumon will now include SkullMammothmon, CresGarurumon, and Ebemon.
You can pre-order the Digimon v-pet color on the Premium Bandai Namco Japanese Store.

There have been a lot of new Digimon v-pet devices released in the last couple of years. In addition to the Digimon Color, we have also seen new DIM Cards and the new Vital Bracelet BE Model.

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Tags: DigimonDigimon V-Pet


Final Fantasy 7 Remake: Intergrade revealed at State of Play

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Final Fantasy 7 Remake will be getting an update in Intergrade, while we wait on the next full episode to be released. It will be heading to PS5 coming 10 June 2021. The upgrade will be free for owners of the PS4 version for their PS5, while the PS5 will also be getting a Yuffie episode. Availability of Yuffie’s episode on the PS4 was not specified.

FINAL FANTASY VII REMAKE is coming to PlayStation 5 on June 10th 2021 as FINAL FANTASY VII REMAKE INTERGRADE; a visually enhanced edition of the critically acclaimed and award winning game, featuring a brand new episode featuring Yuffie as the main character, and numerous gameplay additions for players to enjoy. Experience the city of Midgar like never before, with improved textures, lighting and atmospheric fog.

Switch between the game modes “Graphics mode” which prioritises 4K high-resolution graphics, and “Performance mode” which prioritises smooth action at 60 frames per second and capture and share your favourite moments of this timeless adventure with a fully customisable Photo Mode. Enjoy immersive battles by using the DualSense PS5 controller with its hapic feedback integration.
In the brand new episode featuring Yuffie, play as ninja Yuffie Kisaragi as she infiltrates the shadowy Shinra corporation to steal a powerful Materia and restore glory to her homeland. Play alongside new characters and enjoy an expanded gameplay experience featuring multiple new combat and gameplay additions. This adventure brings new perspective to the FINAL FANTASY VII REMAKE story that cannot be missed.
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Tags: Final FantasyFinal Fantasy 7Final Fantasy 7 RemakeFinal Fantasy 7 Remake IntergradeFinal Fantasy VII RemakeFinal Fantasy VII Remake IntergradeSquare Enix


Genshin Impact: Of Drink A-Dreaming event details

Of Drink A-Dreaming is the next event in Genshin Impact version 2.5.

During the event, Travelers are recruited by Luka to experience the life of a bartender, unlock all drink recipes to obtain the namecard style “Celebration: Binge Vessel.” Complete all the Tavern Tales to obtain an event-exclusive Furnishing, and participate in the bartender challenge to obtain rewards such as Primogems, Hero’s Wit, Talent Level-Up Materials, and Weapon Ascension Materials.

Of Drink A-Dreaming will run from 10 March 2022, 10:00 to 21 March 2022, 03:59 server time. There will be an Afterword quest available from 21 March 2022, 04:00 to 24 March 2022, 03:59. Requirements to start the event are as follows:

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Adventure Rank 28 or above
Complete the Archon Quest Interlude Chapter: Act I – “The Crane Returns on the Wind”
Complete Eula’s Story Quest “Aphros Delos Chapter: Act I – The Spindrift Shall Never Return to the Sea”

Eula’s Story Quest will be unlockable at Adventure Rank 28 during the event, and will not require a Story Key to unlock.
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Speak to Luka to enter the Angel’s Share tavern to participate in the event. The first 3 days will feature familiar faces who will order their favoured drinks. Mix and serve to get rewards. Completing all “Tavern Tales” will unlock new recipes and the “Bartender Challenge” on the fourth day. The challenge will see you attempt to hit score requirements, with no restrictions on trying a new mix and you’re free to unlock them.
This event cannot be completed in Co-op mode.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Lineage: Red Knights officially launched!

Lineage: Red Knights is officially launched! The game developed by NCsoft has launched the game in three languages; English, Korean and traditional Chinese. The game is now available for download on both iOS and Android. Check out their trailer as Bugbear casually does the intro:

Lineage: Red Knights has a number of interesting features up their sleeves. For a mobile game that was derived from the popular Lineage IP, NCsoft has done it right. The game has amazing graphics and with a rich story line, the cut scenes just makes it better.

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Intriguing Stories and Cutscenes
– The Death Knight is now on your side! Enemy monsters of Lineage are now recruitable allies
– Follow the expansive storyline as hidden episodes unfold
Tight-knit Guilds and Communities
– Straight from the masters of MMORPG since 1998
– Enjoy diverse guild features
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Massive, Fierce PvP Battles
– Work together with your guild to conquer regions in Guild Wars
– Take over enemy fortresses in Fortress Battles
– Cooperate with your alliances in Siege War (Coming soon)
Endless Game Modes for You to Enjoy
– Prove Your Strength in the 5 vs 5 Colosseum
– Battle your way to the top of the Tower of Insolence
– Join the Boss Raid and defeat the legendary dragon Antharas
Dynamic Daily Events For Hours of Fun
– Don’t miss Cusack’s bonus time
– Discover the temples of gods in story stages
– Clear daily dungeons and special dungeons for tons of rewards!
Check out their official website to keep yourself updated for events and exclusive in-game rewards!
Source: 2P

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Tags: AndroidiOSLineageLineage: Red KnightsMobileNCsoft


New Perspectives with [email protected] May 2021

It’s time for a season of new perspectives with next@acer, unveiling the latest line-up of laptops to meet the expectations of users at its May 2021 Global Press Conference. Without further ado, here are the units of the upcoming line-ups!

SWIFT X

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The thin, light and powerful Swift X is the newest member to Acer’s Swift line:

Up to NVIDIA GeForce RTX 3050 Ti Laptop GPU and up to AMD Ryzen™ 7 5800U Mobile Processor
Up to 16 GB of RAM + up to 2TB of SSD for creative professionals like video editors or photographers who need plenty of power
Metal chassis at just 17.9 mm thin and 1.39 kg
Full-function USB Type-C for ultra-fast data transfer, video streaming and battery charging, facilitating process
Vibrant Color Representation
14-inch FHD IPS display with an 85.7% screen-to-body ratio, 300 nits brightness and 100% sRGB for 4K video or photo editing
Improved cooling efficiency

Air inlet keyboard design expels around 8-10% more heat than a standard keyboard
Stereo ring with inclined plane at the top of the fan delivers up to a 5-10% improvement in airflow

PREDATOR TRITON 500 SE (SPECIAL EDITION)
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Pushing new boundaries in performance-per-pound, the new Predator Triton 500 SE is designed for gamers who want to play the latest AAA games and use it to get through the work day:

 Up to a 240 Hz display
19.9 mm thin chassis with new clean, understated design
Up to 12 hours of battery life
Up to an 11th Gen Intel® Core™ i9 Processor, NVIDIA GeForce RTX 3080 Laptop GPU
Up to64 GB of 3200 MHz DDR4 memory
16-inch 16:10 display with an 87% screen-to-body ratio and three panel options

165 Hz WQXGA LCD
165 Hz WQXGA Mini LED panel with 1250 peak nits and 100% coverage of the sRGB color gamut
240 Hz WQXGA IPS PolarBlack panel with a 3 ms response time and 100% coverage of the DCI-P3 color gamut

Acer Vortex Flow cooling

Triple fan system including a 5th Generation custom-engineered AeroBlade™ 3D Fan, five dedicated heat pipes for the CPU and GPU, plus strategically placed intake and exhaust vents that continually draw in cold air and expel hot air

PREDATOR HELIOS 500

The update sees:

Overclockable 11th Gen Intel® Core™ i9 processor, NVIDIA GeForce RTX 3080 Laptop GPU
64 GB of DDR4 3200 MHz memory
Pair of PCIe NVMe SSDs in RAID 0 and one SATA HDD to store just about anything
Display choices

17.3-inch Helios 500 with a 4K Mini LED 120 Hz display powered by AUO AmLED technology that supports full-array local dimming comparable to VESA Display HDR™ 1000 for top-of-the-line color saturation and contrast
AUO’s superfast FHD 360 Hz display with 3ms response time

Premium cooling technology, Acer PowerGem™

Custom-engineered technology made from a metal-alloy polymer
Acer Vortex Flow technology leveraging two fans, including a 5th Gen AeroBlade™ 3D Fan, to redirect airflow to critical components and boost performance during heavy gaming sessions

Predator Sense

Predator Pulsar lighting
Customize light bars to personalize your keyboard via per-key RGB backlighting

Enhance-able WASD keys

Acer’s Racing keys
MagForce keys

MagTek mechanical switches to make keypresses function like a controller’s joystick for precise control

CONCEPTD 5

The ConceptD creator laptop line gets its refresh, now including the NVIDIA® GeForce RTX™ 30 Series Laptop GPUs and the latest NVIDIA® RTX™ Professional Laptop GPUs powered by the NVIDIA Ampere architecture, backed by the NVIDIA Studio ecosystem and exclusive driver technology that enhances creative apps for optimal levels of performance and reliability. Designed for 2D and 3D design workflows, the all-metal ConceptD 5 laptop features:

The new 11th Gen Intel® Core™ H-series processors with up to an NVIDIA® GeForce RTX™ 3060 Laptop GPU

Pro can feature either:

 NVIDIA® RTX™ A5000 or NVIDIA® RTX™ A3000 Laptop GPU for best-in-class performance and capabilities
The RTX A5000 GPU brings ray tracing and AI to the largest rendering, 8K editing, and multi-app workflows

Up to 64 GB of DDR4 3200 Hz memory and 2 TB of PCIe Gen 4 M.2 SSDs in RAID 0

For 4K video, multiple monitors or 2D and 3D software rendering applications

16-inch 3K (3072×1920) PANTONE®-Validated display that supports 100% of the DCI-P3 color gamut, plus a color accuracy rating of Delta E<2
Narrow bezel design ( 87% screen to body ratio) with 16:10 aspect ratio for more screen space
Broad array of connectivity options: dual USB Type-C ports with Thunderbolt™ 4 support, HDMI 2.1, an SD card carder (SD7.0), and more
Silent keyboard, 6-inch wide touchpad Corning® Gorilla® Glass designed for noise reduction and fingerprint raeder

ASUS CHROMEBOOK SPIN 713 AND ACER CHROMEBOOK ENTERPRISE SPIN 713

The Acer Chromebook Spin 713 and Acer Chromebook Enterprise Spin 713 are the world’s first Intel® Evo™ platform-verified Chromebooks, build on last year’s award-winning model by leveraging the latest 11th Gen Intel Core i7 processors to deliver cutting-edge Chromebook performance:

Updated with 11th Gen Intel Core Processors and Thunderbolt 4
Best-in-class connectivity via two full-function USB Type-C ports with Thunderbolt™ 4 for data transfers, power delivery and sharing video and audio to external displays
Option for fingerprint reader
VertiView 13.5-inch display (2256×1504 resolution) with 18% more vertical screen space for less scrolling
DTS® Audio and a built-in smart amplifier for higher-quality, distortion-free sound
Premium design that combines an aluminum chassis with military-grade (U.S. MIL-STD 810H) durability in a convertible form factor

Transform into a laptop, tablet, tent, display mode or any angle in between

1.37kg and 16.9mm thin
Fast-rechargeable battery with up to 10 hours of usage, or 4 hours on 30-minute charge

24m

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Tags: AcerAcer MalaysiaChromebook Enterprise Spin 713Chromebook Spin 713ConceptD 5Predator Helios 500Predator Triton 500 SESwift X