Rewrite: Ignis Memoria is a Mobile Game Coming by End of This Year!

The official website had a launch countdown earlier this week which was due 15th December. VisualArts has revealed that Rewrite: Ignis Memoria game will be released for smartphones, both iOS and Android. The game is a RPG social game that is based on Key’s love adventure game Rewrite. The game is slated to be released in Japan by end of this year. However there are no news on the English version yet.

Here’s their new trailer for the game:

For a Rewrite RPG game, the original story is not depicted in this title. The current title features more that 50 original stories set in a “What if?” context that was not shown in the original game or TV series. Thus Kana Hanazawa and Chiwa Saito, the original voice actors for Kagari and Kotori Kanbe respectively will have to voice over for the new scenes. The main protagonist, Tennouji Kotarou leads the occult study group into a new world of danger and mystery as they enter a new world.

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An added feature in the game allows players to customize their rooms with wallpapers and furniture, which some may only be available during events. The game also has new original illustrations and music created just for the game. As a RPG game, the battle system requires strategy where players will need to consume “Ignis” to release a devastating attack onto the enemies.
Currently there’s a milestone event going on along with a pre-registration. When they hit the number of pre-registers, the rewards will scale and give better rewards. You can visit the official website for more information and future updates.
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Source: gematsu

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Tags: AndroidiOSMobilePre-registrationRewriteRewrite: Ignis MemoriaVisualArts


Guilty Gear Characters Sol and Jam Appear In River City Girls 2

River City Girls 2 just released and players have already found cameos from Guilty Gear characters Sol Badguy and Jam Kuradoberi who appear in the game.

The new beat ’em up will release for consoles and PC today on the 15th of December.

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Both characters can be recruited in new game plus as summonable assists characters. They even use signature moves from home series like Sol’s Gun Flame.

Here’s footage of Jam Kuradoberi and Sol Badguy in River City Girls 2. Both can be recruited as summonable assists in the game as one of the new game plus bonuses. pic.twitter.com/xvoGo8oBVU
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— Fighting Game Anniversaries (@FGAnniversaries) December 15, 2022

If your wondering how this is possible, the Kunio-Kun or River City franchise is actually owned by Guilty Gear developer and publisher Arc System Works. This means it shouldn’t have been too hard to bring the characters over.
Sol makes sense since he’s the main character of the series although Jam is a bit of an odd choice for a crossover since she’s not in guilty Gear Strive, the latest game in the series. It could just be because River City Girls is a game all about cute girls punching and kicking the crap out of people, which is pretty much Jam’s MO. It could, however, hint that she may be returning to Strive at some point. There’s no confirmation but we can always hope.

River City Girls is the latest game in the River City series of beat ’em ups, which have been going on since the 80s with River City Ransom on the NES. This game and the previous River City Girls were developed by Way Forward and focus on Misako and Kyoko as they take to the streets to defeat opposing gangs.
The previous River City Girls actually featured characters from another classic beat ’em up series now owned by ArcSys: Double Dragon. This includes the character Miriam who is now a playable character in River City Girls 2.
Go to top
River City Girls 2 is available today on the Switch, PS4, PS5, Xbox One, Xbox Series X|S, and PC via Steam.
Feature Image Source: @FGAnniversaries

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Tags: ARC SYSTEM WORKSGuilty GearRiver City Girls 2WayForward


Taiwanese horror game “Detention” is coming to mobile

Detention or as in literal Chinese translation returning to school, is a survival horror platformer game developed by Red Candle Game that released in STEAM. Detention has won for the IndieCade 2017 award-winning title. Now this Taiwanese horror game is creeping into mobile platform.

Detention offers a unique 2D side-scroller atmospheric horror game heavily influenced by Taiwanese/ East Asian culture based on the 1960s Taiwan under martial law. You navigate the protagonist in a classic point and click fashion to explore in a high school. Slowly unraveling deep secrets within the game in a graphics and sound inspired by Taiwanese literature, film and music in the 1960s-1970s. With the combination of survival and puzzle mechanism of 2D horror adventure, it is surely a game you don’t want to miss.

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The game is now available in iOS and Android. Detention in the App Store offers the game in full price of RM 16.90 or USD 3.99. Meanwhile, in the Google Play store, the game is available for free to play but the full version of the game will cost the same as iOS. The game fully support English,Chinese, Japanese and Korean languages.
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Detention has previously released in Steam, PS4 and Switch. You can visit their official website to know more about the game.
 Google Play App Store

Detention
Android, iOS, Nintendo Switch, PlayStation 4, Steam
Set in 1960s Taiwan of the White Terror period, students Wei and Ray find themselves trapped and vulnerable in Greenwood High School (翠華中學) which is located in a remote mountainous area. The place they once knew has changed in unsettling ways, haunted by evil creatures known as the "lingered" (魍魎). While hiding from the rampaging monsters, the protagonists unveil mysteries which slowly reveal the dark past of the cursed school.

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Tags: AndroidDetentioniOSRed Candle Games


Company of Heroes 3 Developer Diary Dives Into the Campaign

Relic Entertainment, the developers of Company of Heroes 3, have released a new developer diary for the game, all about its new campaign.

Check it out here:

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Here players can learn more about the origins of the new Dynamic Campaign Map. The developers discuss some of the exciting new systems, decisions players will have to make, and how the new Dynamic Campaign will affect the classic RTS gameplay that players know and love.
Players can also find out more about new resources and mechanics on the Dynamic Campaign Map, such as Partisans, Air and Naval forces, and how these systems can be used to turn the tide of the conflict.
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The legendary strategy franchise is back, combining heart-pounding combat with new layers of strategy in a breathtaking Mediterranean setting. Bringing the series’ intimate boots-on-the-ground storytelling to a brand-new theatre of war.
For the first time in the history of the franchise, Company of Heroes 3 will have the player step into the role of a World War II general in the brand new Dynamic Campaign Map and determine the course of the Allied campaign. In Italy day by day, battle by battle. With a birds-eye view of the theater, players will make decisions that impact both the tactical battles they’ll be playing, as well as the course of the war itself.
Company of Heroes 3 will be released in 2022 for PC.
You can check out their last developer diary here.

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Tags: Company of HeroesCompany of Heroes 3Relic Entertainment


Brawl Stars is available on Canadian App Store now

We reported about the upcoming mobile game from Supercell, Brawl Stars just by yesterday, and now the game is available on iOS platform. However, only Canadian App Store is having it, so other regions and Android users will need to wait a little more.

If you don’t know about the game yet and expects it to be related to their previous hits (Clash of Clans and Clash Royale), I will tell you NO, it doesn’t have any relation with COC and CR. Brawl Stars is totally a different genre, a shooter game that you will be battle 3 vs 3 in real-time. There are plenty of characters (aka Brawlers) to choose from, each with a signature attack and a SUPER ability. All of them are upgradable and customizable.

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There are 4 game modes (for now):

Bounty – Collect stars for your team by eliminating opponents, but be careful not to let them pick you off. The team with the most stars at the end of the match wins!
Smash & Grab – Collect Crystals from the center of the map, while fighting the opposing team. The first team to collect 10 crystals and hold onto them wins.
Heist – Crack the safe protected by the opposing team, or defend your valuables from would-be safecrackers. You have a couple of minutes to determine who leaves with the loot!
Showdown – The rowdiest rumble! 10 players are dropped into a slowly shrinking arena. Can you be the last Brawler standing?

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Judging from the past experience of Supercell games, we will probably have to wait a few months more to get the game on global iOS stores. Android platforms are rumored to have a soft-launch soon, but nothing is confirmed yet. Stay calm and wait for the official announcement!

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Tags: AndroidBrawl StarsiOSMobileSupercell


Kalimba to make its way to iOS

Over here at Gamerbraves, we enjoy stuff which make us think, so puzzle games are part of our staple diet. Soon to come to the iOS is Kalimba, puzzle platformer where you control either two or four totem figurines simultaneously through various hazardous obstacles.

Playing the game alone, you control a two-figure totem, stacked atop one another and moving together. You will only be together for a brief moment, as the game will have you splitting up as you perform actions at the same time. Whether it is traversing different routes to reach switches or grabbing power ups, you will have to put thought into how you plan to proceed.

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If you play with a friend, the cooperative gameplay gets doubled, and so does the difficulty. Your friend will also control a two-figure totem, meaning that there will be four figures on-screen at any given time, but at least now you will have two brains to solve the problem.
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Kalimba is due for a release on iPad and iPhone.

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Tags: FlashbulbiOSKalimbaPuzzle


Jojo World Confirms Its Still Going On By Announcing Chibi Merchandise

While events like the Dai Berserk Ten exhibition have been delayed due to a state of emergency in Japan, the upcoming Jojo World attraction is still set to go on, announcing new merchandise on sale.

While the organizers haven’t said anything for or against the state of emergency, the fact they haven’t commented on a possible postponement implies the planned exhibition centre is still happening.

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Via the Jojo World Twitter, they’ve even announced new merchandise featuring Chibi-style art of each protagonist and the characters they’re most closely associated with.
They haven’t announced exactly what kind of merchandise is going to be sold with the art, but it’s safe to assume it’s not a big departure from the usual t-shirts, acrylic stands and buttons.
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While the fan term for these characters is usually “JoBro”, that’s not quite accurate for this lineup as several characters aren’t the typical JoBro of their series, such as Dio being placed next to Jonathan instead of the character Speedwagon.
There’s also the case of Josuke from Part 4, wherein he’s been placed next to fan-favorite Kishibe Rohan instead of his actual number 2, Okuyasu.

Of course, the entertainment centre isn’t set to open for another few months, opening March 5th in Yokohama. Presumably, the organizers are being optimistic that things would get better before the start of the event.
Jojo World is an entertainment centre built around the long-running manga Jojo’s Bizarre Adventure, featuring attractions based on all the produced anime of the series.

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Tags: Jojo WorldJoJo's Bizarre Adventure


TGA 2020 Nominees Livestream Announced

As they prep for the actual awards show in December, The Game Awards have announced a special livestream to reveal the nominees for TGA 2020.

Next week, the moment you've been waiting for:

The nominees for #TheGameAwards will be announced.
Tune in live on Wednesday, November 18 at Noon ET / 9 am PT at https://t.co/i3gkmHsM49 pic.twitter.com/0UaCtyeLzJ
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— The Game Awards (@thegameawards) November 11, 2020

The livestream will be held on The Game Awards website November 18th, 9am PT (November 19th, 1am for Malaysians).

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While the shortlist of nominees hasn’t been announced, that hasn’t stopped fans from speculating in the replies for the tweet.
The Last of Us II and Animal Crossing are both popular mentions in the comments, due to the former’s popularity as a lockdown game and the latter’s marketing push to describe it as nothing less than a masterpiece.
GamerBraves has also been selected to be one of the jury for the upcoming awards, hence our lack of comment on the likelihood for any particular nominations.
The Game Awards is a prestigious awards show hosted by Geoff Keighley. While it has strong industry ties, it’s not been shy from taking its own stance, such as when the awards show called out Konami for their barring of Hideo Kojima.

Aside from being an Awards show, it also has various musical performances, such as when Mick Gordon performed a medley of the DOOM 2016 soundtrack live on stage.

Last year’s TGA 2019 also drew a lot of attention when it had a skit performed by the muppets Beaker and Bunsen as a tie-in for the Untitled Goose Game, which also won an award last year.

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Tags: TGA 2020The Game Awards


Revived Witch Interview with Yostar and PixelNeko: Developing for nostalgia and modern sensibilities

Revived Witch had been hovering on the periphery of mobile games to look out for since at least January 2021, with the start of one of its numerous testing phases. The game eventually released globally on 10 November 2022. We had the opportunity to conduct an email interview with publisher Yostar and developer PixelNeko to answer a number of our questions about this charming pixel RPG game.

We sent these questions prior to the Spring Festival events. The interview has been edited for clarity. If you haven’t seen the team before, their appropriately pixellated selves can be found on the website, while here’s a group shot:

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Back, left to right: Zhaomu Hu (Server Engineer), Xiang Qin (Game Designer), Baiyu Yang (Director and Producer), Xiaohu Yin (3D Artist), Mingjian Hou (Game Designer). Front, left to right: Ming Shao (Graphics Engineer), Yinghua Bi (2D Artist), Jie Huang (Chief Engineer). Image provided by Yostar Games.

BUILDING BLOCKS
Tell us about the “concept” behind Revived Witch. What inspired you to make a game like this, especially with its blend of pixel art and more “standard” 2D spritework?
PixelNeko: The main reason is that we have a special affection for pixel games. When we were younger, we played and grew up with games like Pokémon Sapphire, Castlevania: Aria of Sorrow, and some RPGs even older than that. RPGs in those days were mostly pixel graphics making one of our happy childhood memories for plain and simple joys.
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Of course, as game developers, in addition to our personal preferences, we also did a lot of market research in the beginning. We looked up several Final Fantasy mobile games, and we found that Final Fantasy Record Keeper and Final Fantasy Brave Exvius were some of the most liked. Then we have Stardew Valley which had been on the best-sellers list for the Nintendo Switch for quite some time, and Sonic Mania sold more than Sonic Forces despite both being Sonic games. All of these proved the potential of pixel games.
From left to right: Final Fantasy Record Keeper, Final Fantasy Brave Exvius, Stardew Valley, Sonic Mania.
These high quality pixel games not only arouse player enthusiasm, but also inspire infinite creation and development of developers. We believe there must be players that love pixel games as much as we do, and we are determined to give them a sense of nostalgia from these classic RPGs.
However, things are changing. It’s inevitable that innovation is added to the classic pixel style. We tried a style to appeal to most players, whether or not they’ve played pixel games before. We wanted to bring nostalgia to older players, and express the pixel charm to newer players, resulting in a combination of 3D and 2D elements.
At first, we tried to make it a completely 2D game. When adding 3D elements later, we found that the atmosphere could be more immersive. After internal tests and adjustments, we decided on something all of us thought looked cool.
What goes into the design of the Dolls, with regards to their character, voice, story, skills, etc.?
PixelNeko: Story wise, we wanted to make a “Witch” game because it’s the personal preference of our producer, Eighteen (Baiyu Yang), and the team also agreed. Games with magic themes are typically either “high magic” and “low magic”. A “high magic” setting sees the hero easily mastering their destructive power, while a “low magic” setting needs them to learn from scratch. Our game is a “low magic” setting, so you can see the Witch slowly grow and learn from her experiences to regain her memory.
Our Witch started out as a lively, short-haired, preteen, but our game designer had a different idea. The character setting for the Witch should be a little aloof, and seldom reveals her inner self. So, we changed the design to a girl with long straight hair, with asymmetric earlocks to give her a little cuteness. The change allowed for a “flowing” animation, so that she wouldn’t look too stiff. We hope the contrast between the Witch’s appearance and her personality will give players that sense of “gap moe”.
Character design process, provided by Yostar Games.
How do you design the maps, in specific, since there is an aspect of exploration in the levels?
PixelNeko: We started deciding map elements according to the game’s background setting, followed by the exploration routes and timings according to the map size. We also simulated the routes to optimize the trap layout and monsters to maintain a balance between combat and puzzles.
The in-game puzzle design follows three principles:

Easy to understand: If players can’t understand what the puzzle is, or why they get stuck, they might get annoyed. So, puzzle elements only appear in separate scenes, and all related mechanisms can be found in 1or 2 screen shifts. We also use camera movement and highlights to provide hints.\
Mechanisms based on “common sense”. The rules need to be easily grasped and accepted by players, like how thin ice will break if you step on it, or you flip levers to control elevators, things like that.
Must give a sense of achievement. The game is for fun, and the puzzles are meant to be solved, not trap players.

There’s that one playable male character, Avil, in the game. What’s he there for?
PixelNeko: There is no specific reason or intention to Avil in the beginning. When we developed the worldview story, we focused more on designing “waifus”, but it didn’t feel right if there was no male character in the game, hence Avil. Surprisingly, he’s drawn a lot of attention, so we are considering whether we could release more male characters in the future.
Blessed Avil.
We now also have the second male playable character, Datheios, with the Cassiel story update in January. With his own unique identity and mission, there’s a deeper story waiting for players to uncover. There will be other male characters coming soon.
Balance Enforcer Datheios.
DEVELOPMENT TO LAUNCH
How long did it take to develop this game, considering there were multiple tests even prior to January 2021?
PixelNeko: It took us almost three years to develop, with many tries at art and gameplay. Our team is used to making games with our self-developed engine, but Revived Witch is our first time using Unity. We went through a process of trial and error before finding the “right” way. The same goes for our combat system that went through many iterations; first turn-based, then Active Time Battle (ATB). We also tried a system with three energy gauges that players found too difficult to grasp. After all the testing and player feedback, we settled on this dual-energy with Outbreak Mode combat system.
Our graphic artists have made a lot of adjustments to details in scenes, like the dynamic grass effect that’s been altered dozens of times. The early stages saw the Witch lying down on the bare ground. Adding grass still made it look odd before we had collision effects to make things look more realistic. Thinking back, it took us almost half a year to achieve the final effect. At least now, we are quite satisfied with the result.
What made you decide on a basically simultaneous global release?
PixelNeko: When we first started the project, we already decided on a global release. There wasn’t any particular reason, nor did we have that much confidence in it either. After all, developing a game is a long-term effort, working for years before showing your work to the players and getting their feedback. It’s hard to foresee the future.

Any particular challenges with regards to localization?
PixelNeko, Yostar: Between English and Chinese, there are lots of differences in string length, font size, and reading habits. We made adjustments to nearly all the interfaces in the game. The user interface got a lot of feedback following the closed beta test for the global server. The main issue was that it looked kind of unsightly and illegible, without taking the language difference into full consideration e.g. character limit, so we did lots of fine-tuning after that.
At the time, there were less than 2 months before the official release, but we still decided to make a complete adjustment to the UI. The good thing is, we’ve received lots of positive feedback since, but UI optimization is also a long-term project and we will continue to work on it.
What did you feel were some of the most valuable feedback from the various beta/testing periods?
PixelNeko: Many players didn’t get how the Witch Courtyard worked, and also found that some necessary tutorials were missing. After discussions, we added illustrations while making optimizations, so that players can find it easier to understand the Witch Courtyard’s functions.
Some players also said there weren’t enough Mana drops during the closed beta, so we increased the drops to improve the gaming experience.
FUTURE PLANS
Currently, Blue (Mercury) Dolls are dominating the majority of tier lists compared to Red (Brimstone) and Yellow (Saltstone) dolls. How do you plan to balance the elements in the future?
PixelNeko: We will go on making adjustments to the Doll attributes, to allow different formations to be advantageous in different stages.
What kind of collabs can we expect in the future? Any hints?
PixelNeko, Yostar: There aren’t such plans yet. Hopefully, we may arrange some collabs in the future.
 In the future, can players expect more ways to interact with their Dolls or ways to display them more prominently, like a Secretary system?
PixelNeko: We have planned events that will allow players to interact with their Dolls. Stay tuned for the upcoming Valentine’s Day and White Day events, and you might get some mysterious gifts.
Can you share with us plans for future endgame content, or game modes?
PixelNeko, Yostar: We plan to release different events during their associated festivals celebrated worldwide. With the release of Chapter 5, Cassiel, we have the new Floating Isles map and the Path Not Taken feature where players can set their own difficulty depending on the modifiers they choose and test their capabilities.

How far do you typically plan content in advance? Is there a schedule you’d like to stick to?
PixelNeko, Yostar: We usually start preparing for a new patch 3 to 6 months ahead of its launch. We’d like to release events according to the global holidays.
Anything else you’d like to tell the players?
PixelNeko, Yostar: We hope we can share our game with more pixel lovers and let them explore our world. We hope to hear more feedback so that we can adjust the game for the better, and their opinions can also show us where to go next.
Thank you for your love of Revived Witch. We will work hard to provide a better game experience to all players.

With that, that’s all the answers we got! Much thanks to the team for getting back to us with their answers and we hope you’ve been enjoying the game too. Wouldn’t it be nice to get some kind of pixel art resurgence? Or maybe that’s the old person talking.
We’ll see you next time!
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Revived WitchPublisher: Yostar IncDeveloper: PixelNekoRelease Date: 2021-11-11Android, iOS
Revived Witch is an adventure RPG game that combines both 2D dynamic pixel art and 3D lighting. You play as a young witch who enters a mysterious tower and travels across various worlds to fulfill her destiny. You’ll meet many companions with different personalities and fight with them against powerful enemies on your journey.

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Tags: LeitingPixelNekoRevived WitchTianjin Seiyo Culture MediaYostar


Fire Emblem Heroes 4.8.0 Version Update Info

Fire Emblem Heroes had just released a new update containing a ton of new content and changes that have been made. Here are the update details.

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– Lineup of limited-time Combat Manuals –

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With the release of this update version, players are now able to obtain Divine Codes (Ephemera 8) from events and exchange them for an updated lineup of Limited-time combat manuals using the [Compile] feature.
The heroes that are featured are:

Tana
Ryoma (Hoshidan Summer)
Subaki
Bantu
Laslow
Roderick
Cain

There are some pretty nice skills up to fodder off for such as:

Guidance 3 (Tana) – Infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Sky Maiougi+ (Ryoma) – Effective against armored foes. Disables unit’s and foe’s skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Wings of Mercy 3 (Cain) – Enables unit to warp adjacent to any ally with HP ≤ 50%.

– New weapon refine –

The units who received new weapon refinery include:

Legion (Sneering Axe)
Cecilia (Tome of Order)
Setsuna (Setsuna’s Yumi)
Shiro (Bright Naginata)

The new weapon refines description are as below:
Setsuna

Legion

Cecilia

Shiro

Personally speaking, Legion’s weapon refine seems to be the best one out of the four since he’s like a hard counter to those buff-oriented teams by turning their advantages against them.  But regardless, all of these weapon refines are pretty good and a needed buff for these heroes who have fell off their relevancy.
– Updated Aether Raids and Aether Resort –
Some of the structures have had their level cap increased.
・ Bolt Tower (O/D): up to level 7
・ Escape Ladder (O): up to level 5 [Placing a level 5 Escape Ladder (O) will allow a lost battle’s Aether cost to be returned up to five times per season. It’s a worthwhile investment!]
Meanwhile for Aether Resort, new items are now available from the field. Summoners can now grow a new ingredient, tomatoes, and collect spices and gourmet spices as provisions.

Three new songs have been added to the Concert Hall: “Thracia 776 Begins” from the Fire Emblem: Thracia 776 game, “Quiet Days” from the Fire Emblem: Path of Radiance game, and “A Promise” from the Fire Emblem: Three Houses game.
– Category Icons  –
To help summoners discern the type of summoning event easily at a glance, category icons have been added to each event’s summoning screen.

Each of these icons and its corresponding summoning event category is shown below.  So make sure to keep an eye on these icons as you decide which summoning events to focus on!

– Other updates –
With the season starting on August 11 12:00 p.m.(PT), new maps will replace existing ones in the Arena and Arena Assault. (These maps will appear in both Arena and Arena Assault but during different seasons.)
The user interface has been adjusted to make better use of empty screen space (if available). If empty space appeared along the top and bottom of your screen before the update, this space will now display useful information, such as the amount of Divine Codes in your possession or the turn number and phase during battle. Depending on the size of the screen, you may also see the stock of items recovered from thieves while playing Resonant Battles.
In Resonant Battles, tapping on the Edit Teams button will automatically apply a filter for bonus titles.
When prompted to download data, the download status and estimated time required will be displayed.

And that just about sums up the information for the latest update.
For more details and future information on Fire Emblem Heroes update, check out the game’s official Twitter account.
 Download

Fire Emblem HeroesPublisher: NintendoDeveloper: Intelligent SystemsRelease Date: 2017-02-02Android, iOS
Nintendo's hit strategy-RPG Fire Emblem series, which has been going strong for more than 25 years, continues its journey on smart devices.

Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before!

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Tags: AndroidFire Emblem HereosiOSVersion Update


GranBlue Fantasy Versus Launch Soon!

GranBlue Fantasy Versus Launch is around the corner!
Granblue Fantasy Versus launches soon! The title is an upcoming 2.5D fighting game. It is being developed by Arc System Works for the PlayStation 4. The title is based on the role-playing game Granblue Fantasy. Granblue Fantasy Versus launches in Japan on 6th February. The Japanese publisher is Cygames. Meanwhile, Xseed Games will release an English version at a later date which will also have an English dub.

A fresh release of trailers show us some new details about the upcoming title. In one, it introduces the RPG Mode System that will be the main form of progression in the game. Meanwhile, the other video heavily features Zeta and Vaseraga, two characters from the original title Granblue Fantasy. Check them out!

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Quite notably, the title will have at least 11 main characters upon launch. As of right now, according to the official site, the game will have: Gran, Katalina, Charlotta, Lancelot, Percival, Ferry, Lowain, Ladiva, Metera, Zeta and Vasaraga. Interestingly, Chaos Bringer will also be unlockable either via a DLC purchase or by completing RPG mode.
For more details, you can also read our article about the western edition. You can also check out all the beautiful artwork on their official site. We’re all excited for the GranBlue Fantasy Versus launch, so stay tuned to find out more in the future!
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Tags: Arc SystemCygamesfighting gameGranblue FantasyGranblue Fantasy VersusPS4XSEED Games


Transformers: Rise of The Beasts Is A Return To Form, For Better Or Worse

I have probably been more patient with the Transformers movies than most. Like many, I sat through most of the Michael Bay movies, only to have my faith renewed with the surprisingly heart-filled Bumblebee. On top of that, Paramount Pictures goes and announces Rise of the Beasts, supposedly packed with lessons learned from the success of Bumblebee and throwing in Beast Wars, of all things.

Does it work? Yes. But Transformers: Rise of the Beasts is far from a perfect movie, and you can see that any time it tries to increase its scale. It’s a story that feels like it had writing issues, and ends up setting up a lot of promises that it forgets to deliver, or even scoring own goals against itself in its execution.

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Let’s Get The Humans Out Of The Way
Anthony Ramos and Dominique Fishback star in PARAMOUNT PICTURES and SKYDANCE PresentIn Association with HASBRO and NEW REPUBLIC PICTURESA di BONAVENTURA PICTURES Production A TOM DESANTO / DON MURPHY ProductionA BAY FILMS Production TRANSFORMERS: RISE OF THE BEASTS
So, I’m gonna start this off by answering the most important question- how are the humans in Transformers: Rise of the Beasts? On a scale of Deep Wang to the chick from Bumblebee, the cast of Beasts actually ranks pretty high. Noah, a down-on-his-luck kid trying to make ends meet for his family is pretty endearing. You can really feel the soul of the movie here, as Noah is trying to provide for his sickly little brother and and ease his mother’s burden.
He’s a lot more involved than your average Transformers protagonist- the movie actually does a good job of setting parallels between him, Optimus Prime and Optimus Primal in their goals as men looking out for their own. The fact that it’s set in 90s New York also means you get a lot of the attitude of that era, complete with tagged trains and hip hop soundtrack.
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On the other hand you have Elena, an intern at a museum where she’s doomed to play second fiddle to a white woman who takes credit for all her work. I don’t know how they would have balanced it out but I really with Elena was a more interesting character, since her entire role exists to just be the person who knows the next step of the plan. Maybe it’s the fact that at no point does she ever express her opinion on anything- Noah’s plans are pretty extreme and Elena basically agrees to them but with serious eyebrows to show she’s not 100% on board.
Trukk Not Munky
Optimus Prime in PARAMOUNT PICTURES and SKYDANCE PresentIn Association with HASBRO and NEW REPUBLIC PICTURESA di BONAVENTURA PICTURES Production A TOM DESANTO / DON MURPHY ProductionA BAY FILMS Production TRANSFORMERS: RISE OF THE BEASTS
On the other hand, Transformers: Rise of the Beasts has a fairly interesting robot cast. Mirage replaces Bumblebee as the “friend of the human” archetype, in quite an interesting way too. He’s a relatively charming character, who makes this movie kind of feel like a second attempt to do the first Transformers movie.
The real star of the show, though, is Optimus Prime. While the ending of the movie is pretty explicit about this not being tied to Michael Bay’s movies anymore, Optimus Prime in this movie shares a lot of the jaded frustration we saw in Bay Prime in between his excessive acts of violence. He’s a troubled leader, not so much because he’s inexperienced but because he’s tired. Other Autobots whisper behind his back that they see it too, and it’s a really interesting take for the character as wise as Prime to want things but not know how to get them.
That being said, I really wish whoever had done his dialogue was given more time to polish it up. There’s some good raw Optimus calls to violence in there- Despite Scourge not being a Decepticon, Optimus has decided it’s on sight, and takes every moment with Scourge to threaten him with violence. And yet, there’s many more lines of Optimus that just sound wrong, including an MCU-style “That was my kill” that feels so corporate I think the voiceline itself has stock in Hasbro.
On the other hand, I kind of wish we’d gotten to learn more about the Maximals. Most of them are basically background characters, with the exception of Optimus Primal and Airrazor. Primal and Prime’s relationship is meant to be the equivalent of a fan meeting Clark Kent before he’s Superman- but it’s never explored except for one throwaway line. Having Primal push Optimus to be a wise and powerful leader would have been a great dynamic, but all the movie gives us is the equivalent of “He looks kinda bummed out”. It feels like a waste of what’s really good casting- I mean Ron Perlman sounds great as a robot gorilla. Yet, just like a lot of the movie’s cast, he literally only exists to push the plot along.
Lost Ideas
Primal in PARAMOUNT PICTURES and SKYDANCE PresentIn Association with HASBRO and NEW REPUBLIC PICTURESA di BONAVENTURA PICTURES Production A TOM DESANTO / DON MURPHY ProductionA BAY FILMS Production TRANSFORMERS: RISE OF THE BEASTS
All of this kind of boils down to what I think is the core frustration of this movie- they don’t know what they wanted out of it. You can almost see the different movies that were mashed together to make Rise of the Beasts- the parts from the “Heartful story about family”, as well as the “Summer blockbuster produced by Michael Bay” portions all stick out among each other in an unsatisfying way.
Image Credit: Hasbro
I mean, a lot of it is best example of this is the main antagonist, the Terrorcon Scourge. On one hand, he and his crew actually get to speak- something that would never happen in a Bay movie. He’s got a lot of neat characterizing traits going for him, from a creepy mask to a collection of badges he rips off corpses. Despite all this, he’s constantly pulled apart in multiple directions- in one very important fight he decides not to kill someone, using a weapon that’s never brought up again. In another one, it’s mentioned that even his touch is lethal- despite having touched Prime multiple times. And, as expected, during the final bout his mask comes off- but there’s nothing interesting going on there.
Meanwhile, compared to Bumblebee’s relatively neat third act, Beasts’ one is practically just Michael Bay pantomiming explosions with his hands. It’s back to standard fair, and is easily the worst part of the movie as a result. We’re back to hordes of faceless mooks fighting over a macguffin, The fighting isn’t as chaotic as the later Bay movies, but only narrowly so. You can tell it was written as one of the obligations of a summer blockbuster since so little that’s important actually happens in it, too.
I should point out that for anyone hoping to see the robot modes of the Maximals, don’t hold your breath. Just like the dinobots of Age of Extinction, what are undoubtedly cool designs are barely seen in the movie, and absolutely never in focus except for the few times Primal talks in robot mode. I mean, considering the movie was initially pitched as “Yo we’re doing Beast Wars!” it does feel a little bait-and-switchy that we never actually got to see the Maximals do their own thing.
Verdict
Mirage and Anthony Ramos in PARAMOUNT PICTURES and SKYDANCE PresentIn Association with HASBRO and NEW REPUBLIC PICTURESA di BONAVENTURA PICTURES Production A TOM DESANTO / DON MURPHY ProductionA BAY FILMS Production TRANSFORMERS: RISE OF THE BEASTS
I don’t necessarily think Transformers Rise of the Beasts is bad. Like I said, most of the movie holds up very well. But considering we got the near-flawless antics of Bumblebee, it feels like seeing a franchise relapse into its worst habits. The end of the movie is so incredibly corporate that I wanted to roll my eyes hard enough that they’d make the transforming noise too.
When it’s good, it’s great- Noah is easily one of the most likable characters out of the main protagonists we’ve gotten so far, and I’m not entirely against the more cardboard secondary characters if the result is having an interesting take on more beloved ones like Optimus.
Arcee and Wheeljack in PARAMOUNT PICTURES and SKYDANCE PresentIn Association with HASBRO and NEW REPUBLIC PICTURESA di BONAVENTURA PICTURES Production A TOM DESANTO / DON MURPHY ProductionA BAY FILMS Production TRANSFORMERS: RISE OF THE BEASTS
But you can feel how many of the movie’s resources were taken away to make room for that final showdown, and that’s where the pain comes. They could have had the final act literally just be Optimus and Primal tag teaming Scourge and it would have been a ender instead of what we got. There’s some ideas that are sure to annoy some fans, and they’re probably right to feel that way.
The only consolation is we haven’t gone into full Bay-regression. Like I said, there’s still some great character moments, and there’s fights where you can actually tell what’s going on. The hillside fight you see on the trailers is an absolute highlight of the movie, just because you get to see the choreographers having fun with the idea of robot cars duking it out. At the end of the day, that’s all I want from my Transformers movie.

Transformers: Rise of the Beasts preview provided by United International Pictures, movie in cinemas now.

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The Review

7
Score

PROS
 Noah is a great character When the story hits, it hits

CONS
 ...Shame about Elena ...When it misses, it misses Not enough robot gorilla violence

Review Breakdown

Good
0

Tags: Paramount PicturesSkydanceTransformers: Rise of the BeastsUnited International Pictures


Black Desert roadmap revealed at first global “Heidel Ball: AT HOME”

Pearl Abyss announced the first global and online user event, “Heidel Ball: AT HOME”, was held successfully on 30 May 2020, which featured the content roadmap for Black Desert for the second half of the year. The special event was streamed worldwide, and was also the first look at the new class: Hashashin.

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With the ongoing COVID-19 pandemic, the Heidel Ball: AT HOME event was designed to create a special environment for Adventurers across the world to communicate with each other and give feedback to the Black Desert team. The online event was live-streamed in 9 languages via the official Black Desert official YouTube and Twitch channels, which saw 60,000 Adventurers tuning in to watch.

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As part of the roadmap for Black Desert, several upcoming content releases were revealed, including the long-awaited new class, Hashashin. Scheduled for a July 2020 release, the Hashashin is Aal’s warrior who can manipulate sandstorms using the power of the native Valencian god. He engages in melee combat using the Shamshir as his main weapon and escapes from dangerous situations by wielding sandstorms that may also be used to subdue his enemies.

Besides that, a new, yet unnamed high-altitude region covered in snow will be opened to Adventurers in the south of Mediah. A special server offering highly challenging hunting grounds and enticing rewards will also be added. Furthermore, various content such as the global version of Arena of Arsha, Zodiac Signs, and renewed versions of Horse Races and Node Wars will also be introduced.

As for the rest, the Black Desert Summer Season will begin 10 June. Adventurers can pre-create their season characters and receive rewards such as a Papu emoji and exclusive enhancement materials until June 10.

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Tags: Black DesertBlack Desert OnlineBlack Desert SEAPearl Abyss


It Takes Two Coming To Consoles And PC

It Takes Two is a brand new game about improving your bonds featuring mandatory co-op, developed by Hazelight and published by EA.

The game releases March 26th, and revolves around Cody and May. Players will have to work together to sort through their issues, similar to Hazelight’s debut game A Way Out.

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Each level will also feature connected abilities between the two players, which they’ll have to use to complete various challenges.
For those worried that it would be relatively heavy in tone similar to a Way out, don’t fret: It Takes Two is a lot lighter take on the experience, featuring quests like controlling underwear and DJ-ing in a club.
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Just like A Way Out, the game will feature the Friend Pass, where buying one copy of the game will get you a second copy to use to share with your friend. Here’s what EA had to say about the feature:
To enjoy playing the game in co-op, invite a friend to join for free with Friend’s Pass, tackling ever-changing challenges that can only be solved together. There’s a new ridiculous challenge to overcome around every corner, from rampaging vacuum cleaners to suave love gurus, gangster squirrels to magical snow globes — there’s never a dull moment. Whether it’s in local or online co-op, there’s an abundance of opportunities to team up and become an unstoppable duo.

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Tags: EAHazelightIt Takes Two


Demon Slayer Season 3 Confirmed With Swordsmith Village Arc

Just as Demon Slayer season 2, The Entertainment District Arc has finished, Season 3 has already been announced on the Demon Slayer official Twitter account.

Demon Slayer Season 3 will be adapting the next arc in the story, The Swordsmith Village Arc. This was announced alongside a short teaser trailer for the upcoming season.

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The animation for the season will continue to be done by Studio Ufotable who are also known for their Type-Moon and Tales Series adaptions.
The key visual of season 3 seems to highlight Tanjiro and the other main characters working with Muchiro Tokito, the Mist Hashira, and Mitsuri Kanroji, the love hashira. Both characters made minor appearances in the first season during the meeting with all the Hashiras but this will be the first time they play a major role in the story.
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The plot synopsis of the season is that Tanjori must travel to Swordsmith Village to replace his sword following it breaking once again during the events of the Entertainment District Arc. During the Arc, the team is once again attacked by The Twelve Kizuki.
There is currently no release window for Demon Slayer season three however counting the current two seasons and the movie, a new arc of Demon Slayer has been released every year since 2019 so it’s likely that Season 3 will begin airing at the end of 2022 or in the first half of 2023.
The first two seasons of Demon Slayer, as well as the movie Demon Slayer: Mugen Train, are currently available in Southeast Asia on Netflix.

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Tags: Demon SlayerDemon slayer Season 3ufotable


Holostars English Opens Up New Auditions

With the recent announcement of the Holostars English Gen 1, Hololive Productions has open up new auditions for Holostars even before Gen 1 started off with their debuts.

What are Holostars?
For those who are unaware, Holostars are Hololive Production’s male Vtubing Group who focuses on streaming and entertain their audiences through activities such as gaming, singing or even creative streaming.

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Holostars Auditions
Cover Corporation are looking for new fresh talents who wish to take on the challenge of being a Vtuber. For those who are interested with trying their luck on auditions, they can do so here.
Those who wish to take on the role of a vtuber are offered support from Hololive Productions such as:
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Exclusive Character Design

We will have a popular illustrator create your character! Work with popular illustrators to design, and rig your exclusive Live2D character for you to use when VTubing.

Livestreaming Equipment Lending

We will lend you the lastest iPhone model free of charge to use for streaming.

Official 3D Model for Popular Talents

We will produce a full body 3D model for streaming. Not only will you be a Live2D Vtuber but popular talents will also get an official 3D model created. We will support you when streaming from our studio on Tokyo.

Soruce: Official Holostars Audition Page
Guidelines
Auditions are open to those who fill the following criteria.

Those who can continue to stream for 1 or more years.
Those who can stream 3 or more times a week. (Streaming on holidays or after returning home from studying or working is acceptable.)
Those with experience streaming gaming, singing, illustration etc.
Those who are 18 years of age.

During the audition, people who are interested will have to go through 3 phases of the auditioning process. Those who have passed the selection process will be notified within 1 month.

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Tags: Hololive ProductionsHolostars ENHolostars EN Auditions


Valiant Force 2 opens pre-registration for smartphones

Developer XII Braves has just opened pre-registrations for Valiant Force 2, its upcoming RPG for the Android and iOS platforms.

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A description for Valiant Force 2 as follows via its store page:
Set a decade after the events of Valiant Force, we return to the realm of Arathos as it is once again thrown into chaos.
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The disappearance of the Crystal of Arathos and its guardian, Leon Daracan, has exposed the land to dangers from beyond its shores. The people of the realm find themselves increasingly polarised; some hold on to their faith in the Hero of Arathos, while others condemn him for his apparent betrayal.
Enter Elise Arkwright, a fiercely idealistic knight ready for duty. Together with her friends, Felix Vulcan and Maeve Astraea, Elise will confront all manner of peril in a bid to bring peace and stability back to the realm.
Their duty to the realm will lead them to question everything they once believed in – the Crown, their bonds, even the very nature of truth.
A free-to-play online Strategy RPG, Valiant Force 2 is a hotly anticipated sequel that’s sure to bring both loyal and new fans back to the world of Arathos. Face off against demons, rebel knights, and fearsome beasts using familiar mechanics with some new tactical twists.
CLASSIC BATTLE SYSTEM
Dominate the battlefield and outsmart your opponents with the classic turn-based battle system. Grow your skill set and power level with the Hero Job System and customise your Heroes to suit your playstyle with a wide range of equipment and runes!
UNIQUE COMBAT SYSTEMS
The Aura Trigger system that has defined Valiant Force’s unique combat returns—this time, on a much larger battlefield! Mastering new combat features like Elemental dynamics and Auron Cards will be key to turning battles in your favour!
AIRSHIP BATTLES
Take to the skies in a brand new PVP mode and engage in exciting dogfights where you attempt to destroy your opponent’s Zephyrite-powered airship before they do yours!
NEW CAST OF HEROES
Summon familiar faces like the stalwart Valiants and diabolical Dark Lords—and new heroes including the seafaring Stormborn League and the calculative Sons of Midas—to join you on your epic adventure!
EXPANSIVE IN-GAME EVENTS
Explore Arathos beyond the events of the main campaign and delve into new stories and quests that will be released on a regular basis, featuring heroes new and old. The boldest adventurers earn the most exclusive rewards!
STUNNING SOUNDTRACK
Return to a familiar world and once again enjoy the masterwork of Mr. Hitoshi Sakimoto, renowned Japanese video game composer best known for scoring Final Fantasy Tactics and Final Fantasy XII.

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Tags: AndroidiOSRPGValiant Force 2


WOTV JP to commence FFX collaboration event for first anniversary [ War of the Visions ]

War of the Visions / WOTV JP will be having a Final Fantasy X / FFX collaboration to celebrate its first anniversary! Check out the preview trailer for the collaboration below:

Tidus will be available as the log in reward, with his compatriots Yuna and Auron presumably to be gacha exclusive. Elements wise, Tidus is Water, Yuna is Light and Auron is Ice. The event boss will be Yunalesca.

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The WOTV JP and FFX collaboration itself will begin on 14 November 2020. The FFX login rewards will run from 14 November 00:00 JST to 31 December 23:59 JST. Over 10 days, you can get Visiore, upgrade items, and Tidus and Yuna shards.
Since this is part of the first anniversary campaign, players can get free 10-pulls, up to 100, with a guaranteed UR unit or UR Vision Card in every 10-pull, besides a variety of campaigns for quests, along with a 2000 Visiore gift on top of 6000 Visiore rewarded from the anniversary stream.
Global players should be able to expect the collab to come over for their own 1st anniversary along with all the freebies as well. In any case, if you wanted to start out on the JP side, just grab those bonuses and roll to your heart’s content while you wait on the collab’s release.
 Download

War of the Visions: Final Fantasy Brave ExviusPublisher: Square EnixDeveloper: Square EnixRelease Date: 2019-11-14Android, iOS
In the latest work of the FINAL FANTASY BRAVE EXVIUS series, experience a battle that has remained unknown in the world of FFBE...until now.

Characters from past FINAL FANTASY titles will be included!

Twin princes and the beautiful steel maiden—
The War of the Visions begins!

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Tags: Final FantasyFinal Fantasy 10Final Fantasy XGumiSquare EnixWar of the VisionsWar of the Visions: Final Fantasy Brave Exvius


Revue Starlight The Movie Review: A Dramatic Epilogue (Spoiler-Free)

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In this review for Revue Starlight The Movie we’ll look at how it’s everything you loved about Revue Starlight dialed up to 11, with a neat little bow to wrap up a truly special series.

Note that while this review won’t contain spoilers for Revue Starlight the movie, it will contain spoilers for the anime and its recap movie, Rondo Rondo Rondo because it is damn-near impossible to talk about this movie without assuming you haven’t seen either of those first.

Growing Up Is Hard
I’m personally a huge fan of how the movie was marketed- at no point do you ever know the plot for the movie, with only a vague inkling that it deals with the impending graduation of the 99th Class in the prestigious Seisho Music Academy.

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In this case, the setup for Revue Starlight the movie is actually fairly commonplace- each of the girls is choosing their next path in life, and main character Aijo Karen can’t decide. Her childhood friend Hikari has gone back to the UK to continue her acting career there, and Karen wants for nothing since she got her dream of performing Starlight together with her at the end of the anime.
It’s not just these two having issues- every single one of the pairs is facing similar turmoil- everyone’s making some deeply personal decisions about their future, and feeling like the other in their pair is being selfish and/or being left behind.

I really like this as the core conflict of the entire movie- rather than introduce some new drama, their tension all builds up off where we last saw them in the anime. Futaba wants to strike it out on her own at a prestigious Tokyo theatre troupe, which means not being able to baby her friend Kaoruko anymore since she wants to go home to Kyoto. This is a great example of a plot point originally introduced in the anime that’s expanded on in the movie- Just because Futaba and Kaoruko made up in the anime and were still friends, it doesn’t mean they resolved the issue that Futaba was always going to grow into her own person.
It also helps that all the pairs in this anime have amazing chemistry with each other- the emotionally charged nature of their Revues are a great way to explore what all these stage girls mean to each other, when faced with the idea that they’re eventually going to be separated and forced to deal with it.

If you’re expecting this movie to be a huge battle against a final boss, you’d be good to throw that expectation away. This movie is all about the girls sorting out their issues, against the backdrop of the wi(l)d-screen baroque- a phenomenon teased at the end of Rondo that pulls them back into the mysterious world of the Revues as they realize they need to find new stages to perform.
That being said, the movie does also expand a lot of Karen’s background- she was previously my least favorite part of the anime, being the weakest in a cast of really well-written characters. Revue Starlight the Movie looks into how she got to where she is, setting up just what she’d been doing in the time before she meets Hikari again in a way that actually fits her character.
Bana Nice

Just like the anime, the real scene-stealer in Revue Starlight The Movie comes in the form of Moeka Koizumi’s portrayal of Daiba Nana. As the mysterious traitor who’d been trapping the entire 99th class in a timeloop for actual decades due to her obsession with not moving on, we get one of Moeka’s finest performances as Nana skulks around scenes, recognizing that every one of her friends is going through the same thing she was.
We also get some slight expansion on just how much we actually know about the banana-themed stage girl- without going into spoilers, details about everyone’s Banana-chan are at least brought up, making it feel less like the anime had just conveniently forgotten what exactly she is.
Visual Spectacle

Just like the anime, Revue Starlight the Movie features some of the most over-the-top spectacle I’ve ever seen. Revue Starlight is defined by its dramatic fights set to gut-wrenching music- and this movie delivers on all fronts. If you’ve seen Rondo Rondo Rondo you’ll need to know that this is also by far the most violent Revue Starlight movie- there’s a lot of blood and gore and some viewer discretion is advised.
This embracing of adult themes actually works well in the movie’s favor- there are some downright terrifying implications going on in some of the revues, leading to a sense of drama it feels like the anime was asked to steer clear of. It also helps that each of the Revues are shot incredibly well- it’s a literal treat for the eyes, with some really powerful imagery going on.
There’s no real way to describe this outside of that feeling that they’ve very much turned the knob up to 11. Everything you’ve loved about the revue fights in the anime is bigger and louder, but not in a way that feels thoughtless or shallow. Instead of creating some bigger badder revue with an actual villain at the end of it, the stakes feel bigger because the characters are dealing with bigger emotions than squabbling with your classmates.
Closing Thoughts

Suffice to say, Revue Starlight the Movie was a great first review for the year. It would have been easy to make this a cash grab tie-in to the gacha game, or a vehicle to introduce the new generation of Seisho’s Stage Girls. Instead it was a very true-to-message epilogue for the anime, complete with the occasional meta-commentary about the creative process.
That being said, that does mean some baggage- I highly recommend getting into it only after watching both the anime and Rondo- the anime does a better job of telling you who these Stage Girls are, and Rondo is great for expanding the more dreadful nature of the Revues, and Nana as a character.
Still, what it does with its simple plot has to be commended. “The power of friendship” never plays a role in solving their problems: they have real issues with each other, and the movie stresses that they have to address these. It leaves every Revue with a great feeling of closure, since every character acts decisively, unlike their counterparts in the anime.
If you’ve any love for the main cast for Revue Starlight, definitely give Revue Starlight The Movie a look. It combines bold theatrics, great music and some visceral fights along with amazing direction to create something that feels like an amazing sendoff for this cast of characters.

                                        Pros

                                        Cons

                                        A thrilling spectacle

                                        If you haven't watched prior material or came from the gacha game, don't watch this

                                        Great epilogue for the anime

                                        Very in-theme with the rest of Revue Starlight

FINAL SCORE:
9/10

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Tags: Revue StarlightRevue Starlight the Movie


NO STRAIGHT ROADS delayed

Unfortunately, in another series of games getting delayed due to the ongoing COVID-19 pandemic, NO STRAIGHT ROADS has also been delayed to “late Summer”. Metronomik’s Wan Hazmer made the announcement through a Facebook video post.

Hi everyone, greetings from Kuala Lumpur, Malaysia. I am Wan Hazmer, and I am the game director of NO STRAIGHT ROADS. We have some very important news to share with you today. Like you, we were very excited over the June 30th release of NO STRAIGHT ROADS, especially now when we were able to tell everyone that we’re releasing the game on major platforms.

However, based on recent information, due to the complications that arose from the global pandemic that we’re facing today, we’ve had to make the heartbreaking decision to delay the release of the game until later this summer. We know that it’s gonna disappoint a lot of you who can’t wait to play the game next month. However, we’ll try our best to make the delay short, and we’ll try our best to get the game in your hands as soon as possible.
As of right now, Malaysia’s MCO is set to end 9 June, which may or may not see an extension. Sure, it’s disappointing to see NO STRAIGHT ROADS get delayed as well, but that’s how the current climate is. Hopefully we won’t have long to wait. Meanwhile, you can check out the physical edition you can purchase for major platforms, with more time to decide if you’re going to get it.

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NO STRAIGHT ROADSPublisher: Sold Out GamesDeveloper: MetronomikRelease Date: 2020-08-25Epic Games Store, Microsoft Windows, Nintendo Switch, PlayStation 4
Fight against an evil EDM corporation and its ban against all other music. Battle your way through Vinyl City with Mayday and Zuke!

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Tags: CoronavirusMetronomikNo Straight RoadsWan Hazmer


Godfall Comes To PS4 With Fire And Blood Expansion

Godfall is coming to PS4, along with the Fire and Blood expansion for the PS5 exclusive.

At today’s E3 presentation, Gearbox Entertainment showed off a new area, the Fire Realm. On top of that, the expansion will also add a new endgame segment, called Lightbringer.

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All of these features will be available when Fire and Blood drops August 10th for both PS4 and PS5.
The new area, the Fire Realm, will include new enemies, as well as its own story with cutscenes.
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The expansion will also add a very important quality of life feature to the game, letting you do matchmaking to find people to play with online.
Those who buy the PS4 version of Godfall will also be able to upgrade to the PS5 version for free, and the game will support cross-generational play between PS4 and PS5 players.
They also said they want to expand the cosmetics available for players, and will be adding more to make sure your sci fi knight is as unique as possible.This includes more than 40 different skins for your Valorplate, alongside new loot items in the game.
Godfall was originally a PS5 exclusive, meant to be a hybrid hack-n-slash and looter game, with its own unique combat system.

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Tags: Gearbox EntertainmentGodfall


Epic Games Launches Voice Chat Platform

Epic Games has launched their own voice chat platform, allowing players to connect with each other cross-platform . The Epic Online Services have also launched their own anti-cheat software, keeping their games like Fortnite safe from those who want to spoil other people’s fun.

Epic Games’ Voice
Voice is a free cross-platform service for developers to offer in-game voice chat functionality to their players across all major desktop, console, and mobile platforms, using any major game engine on the market.

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Prior to release, Voice has been tested on Fortnite. According to Epic, the service provides high-quality, stable, fast, and efficient voice functionality at massive scale. Epic Games they’ll make Voice available for integration with any games developed using Epic’s platform.
Connections are established between authenticated users and relayed through the Epic Online Services back-end servers. Epic Online Services handles all the scaling, quality of service, maintenance, multi-region presence, and other machinery of the voice servers.
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Easy Anti Cheat
Easy Anti-Cheat is the industry-leading anti-cheat service. After having joined the Epic family, the service is now free for developers to protect their PC games against hacking and cheating.
As a well-established brand with nearly a decade of experience serving over a hundred online games worldwide, Easy Anti-Cheat can be trusted to handle millions of users at peak times. Its long-standing, scalable systems continually evolve and enable all games to benefit from new cheat prevention and detection techniques as discovered and developed for any game under its protection.
Easy Anti-Cheat runs in the background and prevents common cheating techniques. In addition to the prevention capabilities, cheats are detected by cross-checking a large database of known cheat techniques, alongside machine-learning processes. Accounts using detected cheats are then listed in the Epic Online Services Developer Portal, empowering you to act as you see fit.
With a range of self-service tools at the fingertips, developers get direct control of anti-cheat enforcement, adjustable at the click of a button. Test and deploy security updates when they suit your game’s development schedule. The service seamlessly integrates with Epic Online Services’ Player Sanctions and Player Reports.

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Tags: Epic Games


Vive Le Football, a new soccer game from NetEase will open its closed test in select countries

NetEase Games’ first-ever foray into a soccer video game, Vive le Football, will be having its regional closed test later this month. The test period will be from 21st April 2021 – 26th April 2021 in Thailand, Indonesia and Singapore. Note that only a limited number of testers can try the game out on iOS, Android and PC.

Check out the alpha test trailer for the game here:

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Only 800 players from the aforementioned countries are eligible to take part in this test. Players who are interested to take part will need to fill in the following survey:
https://research.easebar.com/htmls/exhaol/paper.html
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This survey will only be available until 8th April 2021. Interested players will need to fill in the survey by then. Selected players will receive an email containing test details and download access. NetEase will send the invitation to the closed test between 13th and 20th April.
Here are the system requirements and some of the details of the closed test:
1. Platform: iOS, Android, PC
2. Region: Indonesia, Thailand, Singapore
3. Language: English, Chinese, Thai, Indonesian
4. System requirements:
– iOS:
iOS6 and above
– Android:
Android8.0 and above
CPU – SDM450 or MTK MT6765 64bit and above
RAM – 2G and above
※The test is currently available only in Indonesia, Thailand, Singapore. Players from other regions will not be able to join.
5. Participant Cap: 800
6. Survey End Time: 2021/04/8 23:59(UTC+7)
7. Qualification Announcing Time: 2021/04/13 – 2021/04/20
8. Test Time: 2021/04/21 2:00PM – 2021/04/26 8:00PM(UTC+7)
You can visit the website and facebook page of Vive Le Football to learn more about the game.

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Tags: NetEaseVive Le Football


Blade of God 2 commences another limited time test

Blade of God 2 has begun another testing period, this one running from 24 March, 2021 to 6 April, 2021 via TapTap, also available in English. Pre-registrations are open for the game, while the testing version can be found here. For enthusiasts, you can even try out for the TapTap event where you can share your clear time on killing the boss in the test build. Five winners will be given free access to the subsequent paid chapters in the game. Details can be found here.

As with the previous Blade of God 2 testing period, data will be wiped on the conclusion of this test run. The description of the game is given as follows:

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“I used to stand on the lake where I was sleeping,
praying for the proverb of rebirth.
Your desire, will be promised.
But please offer treasure up to the spring,
like the past lords, linkers of the power. ”
“Blade of God 2” is a 3D hard-core action game, and also a sequel of the “Blade of God series”. In this game, players will be one of the painful, sadness, ordinary, but great heroes; to adventure among the huge and mysterious Nordic kingdoms, to fight with the “sacrificers” who once lost their “destiny”, and launch a self-salvation travel.
This story happened before the Ragnarok, when the Nordic kingdoms were surging with an unknown undercurrent. Odin, the king of the gods, launched a war to capture great souls. Loki, the evil god, appeared from the deep darkness. Chaos, the challenger of fate; Ester, the awakened Valkiri; Hela, the exiled queen of Helheim; and Ziegfeld, the Dragon Slayer. They all have different goals, and they are going to open the prelude of the Ragnarok in this dark age.
If this interests you in any way, you might want to keep an eye out for it on TapTap.
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Tags: Blade of GodBlade of God 2


Theatrhythm Final Bar Line Producer and Director Discuss Choosing Tracks From Each FF Game In New Interview

We got the opportunity to interview Ichiro Hazama and Masanobu Suzui, the producer and co-director of the latest Final Fantasy rhythm game: Theatrhythm Final Bar Line.

This will be the third game in the Theatrhythm Final Fantasy spin-off series that aims to merge the RPG genre with the mechanics of a rhythm game. It’ll also be the biggest game in the series with over 300 songs from across the Final Fantasy series and more to come through DLC.

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                    Masanobu Suzui

                    Ichiro Hazama

Ichiro Hazama is the producer of the Theatrhythm Final Fantasy series as well as the current producer for Kingdom Hearts including its own rhythm game spin-off, Kingdom Hearts: Melody of Memories.
Masanobu Suzui is the founder of the video game developer Indieszero who has developed the Threatrythm series since the first title back on the 3DS. Suzui himself has served as the director of every game in the series. This means both producer and co-director are returning to the franchise for its latest release. In this latest interview, they spoke more about using their experience with past Theatrhythm games to make Final Bar Line the best it can be.
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Were there any lessons you learned from Kingdom Hearts Melody of Memories that you wanted to bring forward into Theatrhythm Final Bar Line?

Ichiro Hazama: Kingdom Hearts: Melody of Memory taught us the importance of providing a range of difficulty levels so that everyone from beginners to advanced players can fully enjoy the tracks, as well as the value of creating different modes to ensure that players remain engaged for a long time.
The expertise acquired from working on Kingdom Hearts: Melody of Memory has allowed us to make Theatrhythm Final Bar Line a fully satisfying game that will keep players coming back for more!
Some Final Fantasy titles have way more music than others, such as FFXIV. How do you make sure that everyone’s favorite tracks are getting represented in Theatrhythm Final Bar Line?

Masanobu Suzui: First of all, we began with the fundamental concept of creating a title that would function as the culmination of the Theatrhythm series, and to that end, we wanted to include as many tracks as possible. The development team drew up a long list featuring all the tracks that have appeared in the Final Fantasy series, before having staff sit down to go through the process of trimming that list down while taking into account a wide variety of opinions we could.
We made sure to include all of the tracks which have been popular since the launch of the Theatrhythm game series, as well as other tracks which were suitable to use in a rhythm game. After that, we began the long process of editing the list down to a manageable quantity, which involved many conferences and meetings with the team and Square Enix.
It was also important to ensure that tracks that were commonly performed as part of concert setlists as well as those featured in television commercials or promo videos that were closely associated with certain titles were included. We also took into account customer feedback via social media and online surveys conducted to pick out popular tracks from each Final Fantasy title. We did our absolute best to produce a tracklist that features all of the fan favorites from every title in the series.
Besides the content quantity and the distinct aesthetic of the game, what are some of the biggest changes/adjustments that Theatrhythm Final Bar Line brings compared to All-Star Carnival?

Ichiro Hazama: This title has been positioned as the third major title in the series, carrying on the legacy from Theatrhythm Final Fantasy: Curtain Call — released on the Nintendo 3DS.
Three different systems have been developed for the title — notably, BMS for battle tracks, FMS for the field (overworld) tracks, and EMS for the tracks played in event scenes. The different key trigger types and simultaneous button push requirements that have been implemented on this base have been upgraded significantly from the previous title, as a result of the expertise and knowledge we have developed through working on Theatrhythm Final Fantasy: All-Star Carnival and Kingdom Hearts: Melody of Memory.
The Series Quests, which allow players to unlock new tracks and characters while looking back fondly on the key moments of each series, has been given a more strategic depth with the addition of RPG facets — including status ailments and elementals. The online multi-battle feature allows online competition between as many as four players and also rewards players with collector cards. Players can also exchange profile cards featuring their favorite summon stones at the end of each battle.
As a major console title, this game has been designed with enough tracks, modes, and features to keep our players entertained for years.
The online multiplayer aspect is definitely something to get excited about and really makes the game feel all that more replayable. How much different will it be compared to a local co-op or solo experience, and is it still friendly for casual players?

Masanobu Suzui: I agree that multiplayer battles really provide a tremendous boost in replayability. Some eight years have passed now since the release of Theatrhythm Final Fantasy: Curtain Call, yet I know that multiplayer parties are still being organized for the title. With a maximum of four players able to compete at any one time in this title, it should be much easier even for casual players to participate. The game has been designed so that every player can enjoy the multiplayer battle experience. While not everyone can finish in the first place, there should be plenty of satisfaction for those who finish second or third (or even fourth, for that matter).
As for how the multiplayer online battle will work, Burst use will be restricted during the early phases of the battle, but multiple Bursts will be able to be triggered simultaneously in the second half. This will create havoc (in a good way), and ensure that the element of luck will also have a small influence on the outcome.
There is also a wide range of other benefits in participating in online play, such as being able to send messages to other players via chat bubbles before and after the battle, and the ability to replay battles with the same participants in the same room in order to increase the odds of receiving rarer collector cards.
Above all, the greatest single merit to encourage players to use online multiplayer battles is that the summon stones on the profile cards you receive may contain rare and powerful effects. Not only do online multiplayer battles provide plenty for the victor, but they also provide significant merits for all participants, which serves to encourage even more casual players to give them a go!
Closing Thoughts

Holding this interview gave me a lot more insight into the making of Theatrhythm Final Bar Line. I have to thank Hazama-san and Suzui-san for partaking in it.
Theatrhythm remains one of my personal favorite Final Fantasy spin-offs for what a celebration they are of the franchise as a whole. Music is an extremely important part of Final Fantasy so bringing all the scores of all the different games together to listen to and appreciate is highly valuable.
It’s also just nice seeing each Final Fantasy game crossover. Yeah, VII and XIV tend to get more love (XIV is enormous all things considered) but still, you know they care when even Benjamin from Final Fantasy: Mystic Quest all the people get to be playable. I’ll gonna enjoy using him alongside Wakka, Tifa, and Vivi to fight Kefka all to the tune of Dancing Mad (still the best Final Fantasy boss song, fight me).
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Theatrhythm Final Bar Line launches for the Nintendo Switch and PS4 on the 16th of February 2023.

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Tags: Final FantasyIndieszeroSquare EnixTheatrhythm Final Bar Line


New fighter for The King of Fighters: World revealed

Following the introduction of Miura Taka and the launch of offline Closed Beta test in China (which we covered earlier), The King of Fighters: World now revealed another new character named Faith Brown.

Faith Brown is the current instructor of the assassination academy. Her assassination skills was learnt from Heidern which is her idol since young, and she grew up with Leona too. Saving the academy from destruction by an unknown group 3 years ago earned her fame. Watch out for her purple flames!

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Done with Faith Brown’s introduction, here is an actual gameplay video from The King of Fighters: World offline beta held in China:

Other than that, SNK China announced a limited closed beta to be held on iOS platforms in April. Still no plans for the game to reach Western markets, but Eastern countries are in the list!
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Source: mmoculture

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Tags: AndroidiOSMobileSNKThe King of Fighters: World


Naughty Dog Says They’re “Moving On” From Uncharted

Naughty Dog Co-President Neil Druckmann has said that the developer plans to move on from the Uncharted series.

In an interview with Buzzfeed about The Last Of Us HBO Series, Druckmann spoke on whether they would be making a third entry to The Last Of Us series. He replied that they would if they thought there was a compelling story to tell, and that just because something was successful doesn’t mean it should have more sequels using Uncharted as an example saying that they were done with the franchise.

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“People think there’s all this pressure and we have to make a sequel. That’s not the case. For us, Uncharted was insanely successful — Uncharted 4 was one of our best-selling games — and we’re able to put our final brushstroke on that story and say that we’re done. We’re moving on”.
Uncharted 4: A Thief’s End, released in 2016 was the final mainline game in the Uncharted series and acted as a conclusive finale to the story of the protagonist Nathan Drake. Since then Uncharted 4 has received a standalone expansion called ‘Uncharted: The Lost Legacy’ starring side character Chloe Frazer. In 2022, the series was also adapted into a live-action movie starring Tom Holland and Mark Wahlberg.
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Of course, it’s possible that Druckmann could just be referring to Uncharted games with Nathan Drake as the central character. It’s also possible that while Naughty Dog is done with Uncharted, another developer could pick up the series later down the line.
On a personal note, I do agree that not all games need constant sequels. Sometimes it’s you’ve done all you can with an IP it’s ok to let it rest and end the franchise on a high note. It seems Naughty Dog very much thinks the same.

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Tags: Naughty DogPlaystationThe Last of UsUnchartedUncharted 4: A Thief's End


Ender Lilies Collector’s Edition now available for PS4 and Switch

Fans of Ender Lilies: Quietus of the Knights can now own the game physically on PS4 and Switch through its Collector’s Edition. The game is being distributed by Limited Run Games in both Collector’s Edition as well as standalone physical copies for PS4 and Switch respectively.

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The Ender Lilies: Quietus of the Knights Collector’s Edition is priced at $64.99 for both PS4 and Switch versions. The standard physical copies of the game are priced at $34.99 for both platforms.
According to Limited Run Games, the contents of the Collector’s Edition is as follows:
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Physical Copy of ENDER LILIES: Quietus of the Knights
ENDER LILIES: Quietus of the Knights Original Soundtrack
18″x 24″ Reversible ENDER LILIES: Quietus of the Knights Poster
ENDER LILIES: Quietus of the Knights Enamel Pin

Pre-orders for the game was opened earlier this month on March 8, 2022. Pre-orders will close on April 10, 2022 at 11.59 pm eastern time.
Ender Lilies: Quietus of the Knights was first released digitally in June 2021 for Steam and Switch. A PS4 and PS5 version was released in July 2021. At the time of writing, the game is currently enjoying Overwhelmingly Positive reviews, with over 14,000 reviews in total.
To stay updated with the game, follow its official Twitter page. To pre-order the physical copies, visit Limited Run Games’ website.

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Tags: Binary Haze InteractiveEnder Lilies: Quietus of the KnightsLimited Run GamesLive Wire


Doraemon Nobita no Bokujou Monogatari is coming to Steam this autumn

Doraemon Nobita No Bokujou Monogatari was first announced last February, which is then confirmed to release in Japan on 13 June. We thought the game was exclusive for Nintendo Switch, but now according to a new trailer by BANDAI NAMCO Entertainment Asia, it is heading for PC (Steam) on this autumn as well!

*Update: The PC release and English version are now confirmed.

As a refresher, the game allows you to play as Nobita to help manage a farm. Just like the other Story of Season titles, you can plant and harvest crops, as well as raising animals. Original cast members including Doraemon and Shizuka will be featured. Moreover, you will get to play along with Doraemon’s gadget to develop your farm.

For now, only Japanese and Chinese version are confirmed. But we will probably get an English release of the game too so stay tuned for updates! Also, you can visit the official website for more details about the game.
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Source: Wanuxi

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Tags: BANDAI NAMCODoraemonDoraemon: Nobita no Bokujou MonogatariDoraemon: Nobita's Story of SeasonsNintendo SwitchNSPCSteamStory of Seasons


Shin Hokuto Musou opens pre-registrations in Japan

The previously reported Shin Hokuto Musou mobile game has opened pre-registrations for Japan on both iOS and Android. The store page overview, as provided by Gematsu, is as follows:

Intense and Exhilarating Action – Control the many characters that appear in Fist of the North Star, utilize a large variety of techniques, and experience the exhilaration of the Warriors-style action in which you clean sweep countless attacking enemies.
Relive the Excitement of the Original Story – Relive the deep story of Fist of the North Star through Kenshiro and company. Stories are distributed successively like a serialized manga. Look forward to the next development!
Create Your Very Own Ultimate Fist – More than just techniques! Shin Hokuto Musou Mobile is equipped with numerous elements that make battles more exciting, including the combination of “Century’s End Cards” that give you the upper hand in battle, advantages and disadvantages for each warrior, and more.
Various Game Modes – In addition to the main story, there are also game modes such as “Quest” for training, “Guild” to cooperate with other players, the “Arena” ranking function, and more. Enjoy a variety of content unique to smartphones.
Shin Hokuto Musou Mobile is recommended for:

People who like Fist of the North Star.
People who like action games and RPGs.
People who want to experience exhilarating battles.
People who want to become the Supreme Ruler of the Century’s End.

If you’re interested, then go ahead and join the pre-registrations for Shin Hokuto Musou Mobile. The title is expected for a 2020 release in Japan only for now, and is free to play with in-app purchases.

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Tags: Fist of the North StarKOEI TECMOMidasShin Hokuto MusouShin Hokuto Musou Mobile


Inside to be come out on 15 December 2017 for Japan

Playdead is making Inside available in Japan on tomorrow on 15 December 2017 as a free-to-play game with in-app purchases. Unfortunately, no word on an Android release for the time being, although given the reputation of the game, there is a good chance that it will be making its way there as well.

To recap, if you have enjoyed Limbo, then you’d probably enjoy Inside as well. The game is pretty much the same with a gruesome story behind it as usual. It is a platformer where you control a boy in a dystopic world. You go on a journey solving environmental puzzles and ultimately avoid death.

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Inside is currently available for the PlayStation 4, Xbox One, and the PC. Much like Limbo before it, expect the transition to the mobile to be an exact experience, with no downgrades to speak of.

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Tags: InsidePlatformerPlaydead


Sephiroth Comes To Smash Ultimate

Sephiroth is the latest character to join the roster for Super Smash Bros Ultimate. He was announced during the pre-show for today’s The Game Awards. He comes to Smash in December of 2020.

Sephiroth is the long time antagonist to Cloud Strife, being the most iconic villain out of Final Fantasy VII. He even got his role upgraded in the game’s remake, bringing him into the game much earlier than his appearance in the original.

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In Smash Bros, he has a number of attacks that pay homage to the character’s long history. His down special for example, should make most white mages extremely nervous…

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In addition, Cloud’s Final Smash appears to change when used on Sephiroth, instead mimicking the Omnislash he uses at the end of Final Fantasy VII: Advent Children.
The trailer itself has plenty of good meme-worthy moments, such as Smash Bros’ unrelenting courage in putting Mario into deathly situations. This time, Sephiroth takes his shot at reducing Mario’s lives.

The trailer even closes off with a nice nod to the movie, available on UMD.

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Tags: Final Fantasy VIIINintendoSuper Smash Bros. UltimateTGATGA 2020The Game AwardsThe Game Awards 2020


[TGS 2019] Tales of Crestoria battle system showcase

At the now wrapped up Tokyo Game Show 2019, Bandai Namco took to the stage to showcase a new gameplay footage for its upcoming Tales of Crestoria for the Android and iOS platforms.

At the Tales of Arise of Special Stage, the developer also revealed a new mysterious character, someone who rules the world over, whatever that is supposed to mean. Of course, this is all but just a teaser for an actual Tales of Crestoria News Channel broadcast that is supposed to be happening on 29 October 2019 at 9:00pm JST that you can watch on Periscope and Youtube.

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Be sure to check out our previous coverage on Tales of Crestoria here, here and here. This is by no means Bandai Namco’s first attempt at bring the Tales series to the mobile, so it will be interesting to see what they can bring to the table this time around. And even if this is not your cup of tea due to the platform it will be out on, there is always a proper mainline entry in the form of Tales of Arise, the coverage of which you can read here.
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 Download

Tales of CrestoriaPublisher: Bandai Namco EntertainmentDeveloper: Bandai Namco EntertainmentRelease Date: 2020-07-17Android, iOS
Live. Even if it's a sin.

TALES OF CRESTORIA is a brand-new Tales adventure for mobile! Step into this epic anime RPG game set in an original Tales series world, featuring a dramatic storyline and brand new characters! Experience this anime/manga adventure as Kanata and his allies fight to survive through the fantasy world of Crestoria while bearing the weight of their past sins.

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Tags: AndroidBANDAI NAMCOiOSRPGTales of CrestoriaTGSTGS 2019Tokyo Game ShowTokyo Game Show 2019Tokyo Games ShowTokyo Games Show 2019


For Honor Year 5 Season 4 Frozen Shores Launches December 9

For Honor Year 5 Season 4 Frozen Shores will be available on December 9. A later update, ‘Title Update 2’ (TU2), also brings a new hero and other experiences and rewards to the game on January 27.

Here’s the trailer:

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During a calm winter, all factions recover from their losses caused by the perils of Tempest, except for mysterious ships that have navigated the rising waters of Heathmoor and ended up at the docks.
From December 9 until December 30, For Honor will offer a limited-time event called ‘Frostwind Celebration’. During this event, players will be able to progress through a Free Event Pass and gain access to a multitude of rewards such as a Paired-Emote, a new Battle Outfit, an Effect, and an Ornament. There will also be weapons available for players to loot. Players can purchase a Battle Pass with premium content including new Battle Outfits, Ornaments, Execution, Podium, and Effects.
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Following last season’s Testing Grounds, improvements to the Shinobi will be added to the live game on season launch. For Honor will also have another phase of Testing Grounds from December 30 to January 6, focusing on the Dominion game mode and Conqueror. Changes for Dominion will include capture speed, renown, hardpoints, and other UI improvements.
On January 27, Title Update 2 brings a new hero into the world of For Honor, as well as limited-time experiences and rewards. The Covenant Games return, allowing players to play the Carousel of Horkos game mode, with rewards including a Battle Outfit and an Ornament as well as an Effect. A Throwback Event, the Black Prior’s Riposte, will also bring back original rewards and weapons.
For Honor Frozen Shores is available on PlayStation 4, Xbox One, and PC.

For HonorPublisher: UbisoftDeveloper: UbisoftRelease Date: 2017-02-14Microsoft Windows, PlayStation 4, Xbox One
Be one of the history's legend and fight FOR HONOR!

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Tags: For HonorUbisoft


Old School NEOPETS Is Coming To Mobile!

Remember that ‘ol pet virtual game that you play on the browser, Neopets? Well it’s actually being brought to mobile this coming Autumn (September – December)! It has been 19 years since Neopets had existed since 1999 and the current owner of Neopets, JumpStart Games, is making the game for mobile.

If you don’t know what Neopets is from the name itself, it’s a game where you create your virtual pet and explore the virtual world of Neopia. Since it’s a pet, you’ll need to of course, feed it and care for it before it dies of hunger. Like another all time favorite browser game, Pet Society (or Pet Paradise, the mobile version), you can also customize your Neopets with clothes, accessories and furnish their Neohome with  furniture, wallpaper and even flooring! You might think that Neopets are family friendly but they are pretty competitive because you can even use them to battle against other Neopets or other non-player characters in the Battledome!

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It was just over the weekend during the San Diego Comic Con where Neopets Legends and Letters was announced – a game that mashes Neopets and Scrabble with a touch of puzzle in it. Alongside with this announcement, they will also be launching an app that will allow us to play all the popular mini-games from the site on our phone!
However, we will not be able to login to our browser account so we’ll have to say our byes to our Neopets. It is also unclear if the Neopoints can be transferred when the mobile version comes. You can still visit the official site and visit your Neopet if you still remember your account!

The CEO of JumpStart Games, David Lord said that the game will include: “Neopets lore, a puzzle game mechanic and battles,” and the Scrabble-like word game that was mentioned earlier. The game that will bring us down memory lane again is expected to be released in October this year for both iOS and Android devices.

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Tags: AndroidDavid LordiOSJumpStart GamesKnowledge AdventureMobileNeopetsNeopets Legends and LettersSan Diego Comic Con