Samurai Warriors 5 adds ten new characters to the line-up

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Koei Tecmo America and developer Omega Force have announced the addition of 10 playable fighters to Samurai Warriors 5, Koei Tecmo’s epic tactical-action experience. Samurai Warriors 5 will be launching in North America on 27 July 2021, for the Nintendo Switch, PS4 ( PS5 compatible ), Xbox One ( Xbox Series X | S compatible ) and PC via Steam.

The Samurai Warriors 5 characters announced today include ten former non-playable characters, now ready to vie for the spotlight. They have unique graphics but are closer to the supporting cast and are not part of the main storyline, and thus may not have unique Power Attacks or other features the previously revealed 27 characters can employ in battle. They are still some of the fiercest warriors yet, and should not be overlooked in combat.

Members of the new supporting cast include everyone from Nobunaga’s younger brother, Nobuyuki Oda, to Motonari Mōri’s grandson, Terumoto Mōri. Additional historic figures will also be featured, including Motonobu Okabe, Katsuyori Takeda, Motoharu Kikkawa, Dōsan Saitō, Yoshitatsu Saitō, Yoshiaki Ashikaga, Yoshikage Asakura, and Fujihide Mitsubuchi.

The game will receive post-launch DLC which includes all-new scenarios, BGM sets and horses. Bonuses for digital pre-orders include special outfits for Nobunaga Oda and Mitsuhide Akechi, for both their youth and mature versions. Learn more via the official website.

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Tags: KOEI TECMOOmega ForceSamurai WarriorsSamurai Warriors 5


Control gets second, and final, expansion: AWE

The second and final expansion for Remedy Entertainment‘s award-winning supernatural action-adventure game Control, will be released on 27 August 2020 for PC, Playstation 4 and Xbox One. Follow Jesse as she ventures deeper into the Oldest House.

Published by 505 Games, players and fans can join Remedy’s Creative Director Sam Lake and Control Game Director Mikael Kasurinen on Twitch 14 August, 12:00 (GMT+8) a.m. PST to get your exclusive first look at the opening 15-minutes of AWE gameplay and explore the award-winning studio’s approach to storytelling, touching upon the “Remedy Connected Universe”. The stream will be hosted by Control community manager Vida Starčević.

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AWE will take Bureau Director Jesse Faden to the Investigations Sector of the Oldest House, where the Federal Bureau of Control closely examines Altered World Events (AWE) – happenings where paranatural forces breach our world with sometimes grave consequences. The expansion, which becomes available following the completion of Mission 7 in the main game campaign, will require players enter the Investigations Sector and confront the creature lurking within this long-abandoned part of the Bureau. To reclaim the Investigations Sector from its clutches, Jesse will need to explore the Altered World Events investigated here, including one from the town of Bright Falls where Jesse learns more about the disappearance of the writer Alan Wake.
The Digital Deluxe PS4 version or season pass holders will automatically receive the expansion on 27 August. The expansion season pass is also available separately at $24.99 to also gain access to the previous expansion, The Foundation. Otherwise, the expansions can be purchased separately at $14.99 each.
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505 Games publishing partner Marvelous will release the AWE expansion for Control in Japan for PS4 , release date to be communicated soon; Huya will publish the expansion for PS4 in Hong Kong, Taiwan and Southeast Asia on August 27 and H2 Interactive will publish in Korea for PS4 on August 28.

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Tags: 505 GamesControlRemedy Entertainment


Kick-Flight now available for download on smartphones

Publisher CyberAgent has made good on its word and launched it mobile aerial combat game Kick-Flight for Android and iOS platforms to more than 130 countries, despite missing an earlier deadline.

To recap, Kick-Flight is a 4 on 4, real-time action game, with battles occurring in the air. Tap, swipe and perform actions by interacting with your device’s screen. The game was originally set for a release within 2019, which has has since been delayed.

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The game will be free to play, with in-app purchases, as is customary. However unlike other gacha-centric games, “Kicker Tickets” appear not to be able to give duplicates, so you can be assured you will always get a new character! Players will lock-on to their opponents when in battle. Special skills are also usable! Dash around in the air as you avoid your opponents’ attacks. Multiplayer team-based games are not particularly uncommon, so it would be interesting to see how this stands out from the pack. Everything appears to be fast and frantic, so if you are the type to be engaged in gameplay at all times, this might just be your cup of tea.  Balancing would be something to take into consideration of course, since that usually makes or breaks such titles that are supported by gacha. Keeping free-to-play users invested while encouraging them and whales to spend have always been a feat to tackle for developers, but given CyberAgent’s experience in the field, there shouldn’t be any real concerns.

To celebrate the launch of the game and it hitting 700,000 pre-registrations, the game will be giving everyonen 4,000 in-game currency and three kicker scout tickets. A bunch of items will also be given out as part of the 10-day login campaign. Players can also invite friends to battle via scanning QR code and obtain the maximum 3000 in-game currency as a reward after winning the battles. For more details and information, be sure to drop by the official website.
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 Download Now

Kick-FlightRelease Date: 2020-02-15Android, iOS
Kick-Flight is Grenge's mobile aerial action game that promises high intensity multiplayer battle action.

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Tags: ActionAndroidCyberAgentGrengeGrenge InciOSKick-Flight


Trinity Master – An Upcoming Mobile RPG By Square Enix!

Trinity Master is an upcoming mobile game by Square Enix. The game is an RPG with a gacha system where players will need to summon to obtain different heroes. Each hero has different jobs that comes with different skills. Players will need to activate the skills manually, timely and strategically to defeat their foes.

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What’s interesting is that the battles are real-time battles which puts players against seven other opponents. There’s also an Anima summon during battles which can be assigned to any heroes you prefer to use on. Square Enix has also launched their pre-registration for the game which would reward players up to 6,000 gems (in-game currency) and more when they hit the number of pre-registers!

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Tags: AndroidiOSMobilePre-registrationSquare EnixTrinity Master


Made for each other: Predator Orion 3000 and Predator XB3 Gaming Monitor

With all these gaming laptops available, you might be wondering where the desktops are. Well, Acer’s got you covered, with the Predator Orion 3000 (P03-620) and Predator XB3 Gaming Monitor to pair with each other for that wishlist of yours. If you haven’t gotten the time to research and build your own PC, gamers can look towards the Predator Orion 3000, and grab the Predator XB3 to complement their new gaming machine for one of the best experiences you can expect from a display.

ORION 3000

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You can be assured this desktop will have power to complete virtually any task you might need it for, with a processor and GPU that will be able to fire off the hottest titles available, all in a relatively compact package. Get the GeForce RTX 2060 Super and Intel Core i7-10700H CPU @ 2.90GHz, more than ready for the greatest visual effects at 4K.
APPEARANCE
The chassis strikes a balance between a “simple” and “gaming” design. Its textured front has two blue LED lights, another light behind the chassis light and a triangular power button on the top. This Orion 3000 has a glass panel on the side, which is not present on its previous desktops, perhaps an effect of Acer wanting a new look for their desktop.
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The front also has a hook where you can hang unused peripherals, like your headset, so you can save a little bit of space on your table. It does look on the small side, but it can match its bigger cousins no sweat. Get connectivity options including HDMI, 3 DisplayPorts, 4 USB-A 2.0, 2 USB-A 3.1 Gen 1, USB-C, Ethernet RJ-45 port and input/output audio ports. The front has a USB-C port, USB-A port and speaker/microphone jack.
PERFORMANCE
The Orion 3000 we had hands on was equipped with a GeForce RTX 2060 Super, Intel Core i7-10700H CPU @2.90GHz, 8GB DDR4, 256GB SSD and 1TB HDD. The RTX 2060 Super is the best card yet for 4K gameplay, and will enable Ray Tracing. You can see its performance in-game for yourself:

It’s only a fraction of the Orion 3000’s capabilities even with that. Doom and Rainbow Six Siege will run at maximum settings with no problems, on top of turning on V-Sync, anti-aliasing, HFD resolution and more, taking it all on like a champ. It would stand to reason it will be more than fine with more “complex” titles like Battlefield V or Assassin’s Creed Odyssey.

The RTX 2060 Super will be more than sufficient for 1080 or 1440p, while you can leave the hardcore 4K testing to someone else with a better monitor (the Predator XB3, perhaps?). The Orion 3000 is primarily marketed as a gaming machine, but this power will do just fine with demanding creative work like photo and video editing, offering fast rendering.
OPINION
Acer’s been stepping up for their gaming desktop line, firmly wanting to put their machines in your sights. The Predator Orion 3000 may not be breaking new ground, but it will be a good consideration to fill the needs of both more hardcore or casual gamers.
PREDATOR XB3 GAMING MONITOR

The Predator XB3 gaming monitor is a 25-inch panel with 240Hz refresh rate and response time as low as 0.5ms. Needless to say, it will be very good for your video games.
APPEARANCE
The three-legged stand is one of its striking design points at first glance. It’s quite a heavy monitor, but it can be adjustable, allowing you to tweak its height, tilt (from -5 to 20) and can be slanted 20 degrees on either side, and can spin. It can also be pivoted 90 degrees to either edge, and has a place to hang your headset on the back. Almost all the I/O ports are on the back, where you’ll find the power plug, two HDMI connectors, one DisplayPort, audio jack, USB Type-B and two USB-Type A. Two more USB Type-A ports are on the left.

DISPLAY QUALITY AND LIGHTSENSE RGB
The Acer Predator XB3 gaming monitor is an IPS panel, with a maximum refresh rate of 240 Hz and response time as low as 0.5ms as mentioned. The colours and sharpness on this display really pop, matching the quality of other 4K monitors. It also has NVIDIA G-Sync technology, so the frame rate is smooth and speedy, something the competitive player would be eyeing. As many praises as we can sing for this monitor, you’ll need at least an NVIDIA GTX 1080 to utilize it to its fullest potential, namely its 240 Hz refresh rate.
The XB3 comes with a strip of RGB light that you can customize, cycling 9 colours in four different modes. Basic Sync Mode is the default setting, standardized across programs. Music Sync does exactly what it says, detecting your tracks, films or games to provide suitable lighting. Screen Sync will match the colours on your screen, slowly spreading out to give an impression of a smooth and organic flow of colour. Game Sync will work to match the light patterns in your current game.
OPINION
As a whole the XB3 is an incredible monitor and practically has it all: speedy IPS panel, good refresh rate and response time, and covers more than 100% of the sRGB spectrum for the best images. It won’t be coming cheap, but you’ll get everything that you want.

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Tags: AcerAcer MalaysiaPredator Orion 300Predator XB3Predator XB3 Gaming Monitor


King of Fighters XV Is Getting Crossplay, Samurai Shodown Is Getting Rollback, Team Awakened Orochi Gets Launch Date

SNK has announced at EVO 2022 that their fighting games King of Fighters XV is getting crossplay and Samurai Shodown (2019) will also be getting rollback Netcode.

Crossplay for King of Fighters XV will be launched in 2023 for PS5, PS4, Xbox One, Xbox Series X|S, and PC. Rollback netcode for Samsho will likewise launch in the Spring of 2023.

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SNK says they will be teaming up with Code Mystics to update Samurai Shodown with rollback. This will be based on the existing KOFVX solution using GGPO.
Additionally, King of Fighters XV also announced its latest DLC team: Team Awakened Orochi featuring Orochi Yashiro, Orochi Shermie, and Orochi Chris will be launching next week on August 8th. You can watch the latest trailer for the team below:
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“KOF XV DLC TEAM AWAKENED OROCHI trailer drops with the announcement of arrival in August Orochi Yashiro, Orochi Shermie, and Orochi Chris are three characters who worked in the shadows to revive Orochi in KOF ’97. Now they are back to form Team AWAKENED OROCHI and are now available in KOF XV!”
It has also been confirmed that the second season of DLC will be coming to King of Fighters XV in 2023. Additional details about the new season will be revealed this Sunday.
King of Fighters XV is available on PS5, PS4, Xbox One, Xbox Series X|S and PC. For more information on the game, check out our review here.
Samurai Shodown (2019) is available for PS4, Switch, Xbox One, Xbox Series X|S, PC, and Google Stadia.
Source: Event Hubs

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Tags: Samurai ShodownSNKThe King of Fighters XV


NetEase Games to release new sandbox battle royale mobile game – Project: Battle

NetEase Games is releasing yet another battle royale game for mobile – Project: Battle! Similar to their previously released Fortcraft, Project: Battle is a sandbox survival mobile game that allows players to craft and build structures too.

The game combines different elements such as survival action, exhilarating gunfights, fast-paced building, tactical camouflage and exploration. Taking place in the massive 6km x 6km quantum virtual battlefield, you will be battling against other players to be the last survivor.

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You will also be able to break down objects and manipulate the Quantum Cube energy collected into various structures including watchtower, radars and traps to aid you in your battles.

The game is currently holding Alpha Test for Android and iOS users, no release date is set yet. For more information, you can visit their official site.
 Join the Alpha test now!

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Tags: AlphaAndroidbattle royaleiOSMobileNetEase GamesProject: Battle


Guilty Gear Strive DLC 5 Might Be Out Before May, According To The Soundtrack

It looks like fans will probably hear about the mysterious DLC Character 5 for Guilty Gear Strive soon, according to the game’s soundtrack.

The tracklist, with the missing character’s spot for their soundtrack
The 2-disc collection for the Guilty Gear Strive soundtrack was announced, which includes all the music from the base game as well as the themes of DLC characters from the Season 1 pass and one other unreleased song titled Rock And Roll, Rock Hard Maniac.

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The tracklist even mentions one unannounced track- undoubtedly the theme of DLC 5 for Guilty Gear Strive, making it a safe assumption that we’ll get the full marketing cycle for the next character before the album releases.
In the interest of transparency, Arc System Works has not said anything about the new character actually being out by then- this is pure speculation built on the assumption that the soundtrack would release with the character’s name on it.
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Expectations are high for the final character of Guilty Gear Strive’s first Season Pass- story mode fans want to see Asuka R Kreitz make his playable debut, while fans who believe the datamines want the return of fan-favorite characters Slayer or Jam in the game’s DLC
The 2-disc collection is titled Guilty Gear Strive Original Soundtrack- Necessary Discrepancy, and will begin pre-sales on March 23rd with a release date in May.
If you’re in Japan, the game is having a collaboration with Tower Records, letting you buy exclusive merchandise featuring the characters

Guilty Gear StrivePublisher: Arc System WorksDeveloper: Arc System WorksRelease Date: 2021-06-11PlayStation 4, PlayStation 5, Steam
Experience the thrill of battle with the in-depth mechanics and gorgeous animations of Guilty Gear -Strive-, the latest entry in the cutting edge Guilty Gear series!

- Graphics so stunning they look like hand-drawn animation!

Graphical advances make for a game so beautiful it could be mistaken for hand-drawn animation. The new generation of graphics are a delight for the eyes down to the tiniest detail!

- The cutting edge of the fighting game genre!

We set out with the goal to innovate the fighting game genre with this title. This game appeals to a wider audience, while maintaining the deep game mechanics that define the Guilty Gear series. The complex mechanics such as the dramatic new wall break system create opportunities for the mind games associated with fighting games. One clash after the next tells a story unique to each battle!

- Their fates come to a conclusion!

The story of Guilty Gear has been told over more than 20 years. At long last, each character's fate comes to a conclusion! What shocking truth awaits them?

Content of the Ultimate Edition :
- Guilty Gear -Strive-
- Guilty Gear -Strive- : Season Pass 1
- Guilty Gear -Strive- : Soundtrack and Artbook
- Guilty Gear -Strive- : Ultimate Edition Special Colours

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Tags: ARC SYSTEM WORKSGuilty Gear -Strive-


Digimon Con Shows Digimon Survive is Still Alive, But Still No Release Date

The Digimon Con live stream has kick-off with Q&A surrounding the long-awaited Digimon Survive, unfortunately, this talk started with an apology that fans would have to wait a little bit longer for a release date.

Producer Kazumasa Habu said that it will “take a little longer,” since the development team is “adjusting internally” to figure out a release period. He apologized for all the delays and the lack of information.

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He did however also say that development was going smoothly and showcased a new trailer for the game with gameplay footage.
He noted that there was a change in the development team that led to them needing to “rework on the game” however these seem to have been resolved now.
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Twitter user @TheWindragon24 further found that the developer for Digimon Survive had changed from Witchcraft to HYDE, who had previously worked on Final Fantasy XV, Rune Factory, and Hakuoki. This is likely the development change Habu was referring to and a major reason for the game’s delay.

Just to let you know, it seems the developer of Digimon Survive has been changed from Witchcraft into HYDE. This is the main reason Survive have so much delay. Here I also provide the track record with https://t.co/wdbXglABYH. Seems more reliable developer pic.twitter.com/UL31vtzxcG
— Renaldi Saputra (@TheWindragon24) February 27, 2022

The Digimon Con Q&A did reveal new details about Digimon Survive during the live stream. Habu said that the game would be split into 12 chapters and have three potential routes, with a total game time of around 80-100 hours to complete all routes. There will be four difficulty modes for the game: very easy, easy, normal, hard.
The game will be around 30% strategy gameplay and 70% visual novel. Depending on your choices in the game, certain characters will live or die. There will be a total of 113 playable Digimon in the game.
Digimon Survive was announced back in 2018 and will combine strategy RPG elements with a visual novel style story. The plot will revolve around a group of school kids in summer camp, during an incident they find themselves trapped in the Digital World and must find a way to survive the wild Digimon that live there.
The last delay of Digimon Survive stated that it would release in 2022. The game has appeared on multiple rating boards which implies that there are working playable versions of the game.
Digimon Survive will be available for the Nintendo Switch, Playstation 4, Xbox One, and Pc.

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Tags: Banda NamcoDigimonDigimon Survive


Fire Emblem Heroes CYL 4 Units (A New Future)

Intelligent System’s Fire Emblem Heroes will be releasing the Choose Your Legends (CYL) Round 4 in today’s (18th August) reset.

The units that are featured in this banner are the ones who won Round 4 of the CYL event that was held earlier this year in around January.

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The winners of the CYL event this year are:

Dimitri (First Place Men’s Division)
Edelgard (First Place Women’s Division)
Claude (Second Place Men’s Division)
Lysithea (Second Place Women’s Division)

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– Unit Skills –

Dimitri – King of Faerghus

Being a blue infantry lance unit, Dimitri will be taking advantage of his high DEF stat in corporation with his unique Slot B skill Blue Lion Rule since it takes Dimitri’s DEF stat in comparison to the opponent’s DEF stat. And with his Slot A skill, it’ll take his high DEF stat even further beyond if he’s nearby an allied unit.
Dimitri’s strength lies with being near his allies, while being able to both buff himself and protect his allies, Dimitri can be a great durable front line unit with his base set of skills.

Claude – Almyra’s King

Claude will be taking advantage over his stat buffs with Fury 4 and his weapon which gives him a +9 to all of his stats. While also debuffing his enemies with his Slot B and Slot C skills. And with his one-turn cooldown Moonbow, Claude will be able to tear apart enemies all while keeping his health in check with the healing he can get from his weapon effect.
Claude is more of a hit and run kind of unit who works well with picking off units to gain the overall advantage during the battles.

Lysithea – Earnest Seeker

Lysithea is a force not to be reckoned with. With her tome at hand, she’s able to dish out massive amount of damage if the enemy is over 75% of their health and if Lysithea’s HP is less than 100%. When the condition is met, she will have a +13 to both her ATK and SPD stats, and not only that, she’ll be able to guaranteed a double before the enemy can counterattack which makes Lysithea a super strong player phase nuke.
Lysithea takes pride in her magical prowess of being able nuke down units especially if they’re a cavalry unit. She will work extremely well with a dancer in the team.

Edelgard – Adrestian Emperor

Although she might be a green armored axe unit, Edelgard is still able get 1 extra movement space when her HP is more than 25%. Under the same conditions, her Slot B skill allows her to make a guaranteed follow-up attack and also reduce the foe’s follow-up attack by 80% alongside with her Slot A skill, if Edelgard faces a ranged unit, she’ll be able to eat up those attacks easily.
Edelgard is most likely able to face tank just about all sorts of damage with her base set of skills so it’s safe to just plop her in front of her enemies without worrying too much about her.
– Free Summoning Event –

Players can redeem one of the 4 heroes for free in this special Free Summon Event. The summoned unit will have neutral IVs so pick carefully which hero you’d like to summon for!
– Forging Bonds –

Not only will the banner be dropping, there’ll also be a Forging Bonds event featuring these 4 heroes. For up to 7 days, players are able to earn 2 Orbs for the first time you clear a map (Once each day). Players can also receive other rewards such as Summoning Tickets as well as Accessories which can be equipped to gain more Forging Bonds points.
For more information and future updates, check out their Official Twitter Page.
 Download

Fire Emblem HeroesPublisher: NintendoDeveloper: Intelligent SystemsRelease Date: 2017-02-02Android, iOS
Nintendo's hit strategy-RPG Fire Emblem series, which has been going strong for more than 25 years, continues its journey on smart devices.

Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before!

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Tags: AndroidFire Emblem HeroesIntelligent SystemsiOS


Nintendo’s Dragalia Lost Introduces New Characters And Dragons!

Dragalia Lost is an upcoming RPG for the mobile by Nintendo and Cygames. The game was first announced back in April 2018 and had also launched their pre-registration. Now that months has passed, they have updated us with some new characters and dragons! There will be Light and Dark dragons where you will be able to make a pact with either one of them.

Below are the new characters that we will encounter in the game:
Elphyllis (エルフィリス)

Elphyllis (エルフィリス) is one of the youngest “Holy Knight” of the Church of Ilia. However, due to suspicion of treason, she is now on the run as a fugitive. Though she may portray her soft feminine side, when she is in battle, she goes all out with fiery determination.
Ranzarve (ランザーヴ)
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Ranzarve (ランザーヴ) is a strong mercenary who speaks and acts as his facade. However, he fights righteously according to his own beliefs and will not turn on his words. His love for food is his bane as he sometimes get into trouble just to get what he wants.
Clau (クラウ)

Clau (クラウ) is a young mage who has protected the holy castle in Forestia inside a barrier of fog for hundreds of years despite her looks. Due to her longevity, she does not show her feelings well but has gained the ability to be good at doing household chores instead.
Luka (リユカ)

Luka (リユカ) is a young Forestian who loves his homeland very much. He is straightforward and always jump into the fray of the situation without thinking too much. Along with his mischievous nature, it brings him more trouble than and gets punished by her sister. However, he still loves and cares for his sister dearly.
Below are the two Light and Dark dragons:
JUPITER (ユピテル)

Jupiter (ユピテル), is the shining Light dragon who ruled over thunder and lightning. The people would look to the skies whenever Jupiter charges its electricity which causes a bright flash. Jupiter is known to have taught and guided many past heroes. Despite being born as a Superior-type dragon, Jupiter’s character is fickle and hedonistic!
Zodiark (ゾディアーク)

Zodiark (ゾディアーク) is the legendary Dark dragon who have destroyed countless dynasties whom have ruled the continent in South Grastia. Zodiark grows stronger by absorbing the negative emotions and resentments from living beings which makes Zodiark a dragon feared by many of its power.
Nintendo and Cygames have yet to reveal the launch date of the game. However, it was expected to be launched in Japan, Hong Kong, Taiwan and Macau first in this Summer 2018 (between late June to late September). The game will also be released in the North America and Europe region later after its first official release in the China region. Hopefully there wouldn’t be any trouble releasing the game on both iOS and Android during its release.
For more info you can head over to their official site and pre-register too to gain rewards after it is officially launched!

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Tags: AndroidCygamesDragalia LostDragonsiOSMobileNintendoPre-registration


Dynasty Warriors 9: Empires delays its release

The next expansion to the ninth entry in the Dynasty Warriors franchise, Dynasty Warriors 9: Empires will have its release delayed. This unfortunate news came from a tweet by Koei Tecmo America.

A message from the Omega Force development team:#DW9E #DW9Empires #DynastyWarriors #KTfamily #OmegaForce pic.twitter.com/JklIFeIsUi

— KOEI TECMO AMERICA (@KoeiTecmoUS) March 3, 2021

In the first image posted in the tweet, the notice reads:

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“Although DYNASTY WARRIORS 9 Empires was initially announced as an Early 2021 release, the team is still working hard on delivering the best game possible so we wanted to let our fans know the current situation and will announce the new launch window in future updates. We apologize for the delay and appreciate your continued support.”
Since its announcement back in TGS 2020, Koei Tecmo barely shared any additional news or updates on the expansion. While the company never pinpointed an exact reason for its delay, it may potentially be due to Dynasty Warriors 9 Mobile, which is also in development by the same team at Omega Force.
Like most of the previous Empires expansions in the mainline Dynasty Warriors games, this expansion will also have a greater focus on strategy. It also features an in-depth character creator for players to create their own generals.
Dynasty Warriors 9: Empires will be available on PS4, PS5, Xbox One, Xbox Series X, Switch and PC. Check out the expansion on Koei Tecmo’s website.

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Tags: Dynasty WarriorsDynasty Warriors 9Dynasty Warriors 9 EmpiresKOEI TECMOOmega Force


Project EVE Dev CEO Buys 260 PS5 Consoles To Celebrate Game Debut

Project EVE Developers Shift Up got a pleasant surprise as the CEO of the company, Kim Hyung Tae, bought each of his staff a PS5 to celebrate the game’s debut last week.

Shift Up CEO, Hyung-Tae Kim celebrated the successful showing of Project Eve at the PlayStation showcase by purchasing a PS5 for each of his 260 staff. https://t.co/VVtp2aaRib pic.twitter.com/mQV32i37l5

— Daniel Ahmad (@ZhugeEX) September 13, 2021

In a tweet, analyst Daniel Ahmad posted a photo of chairs in the Shift Up office, each graced by the most elusive console this year.

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“The CEO said that he chose PS5’s as the surprise gift so that all employees can play the game when it comes out”, Ahmad says, explaining the choice of gift for the Korean studio.
Project EVE was one of the first titles shown during last week’s PlayStation Showcase, which brought with it a variety of titles coming exclusively to the PS5, including God of War Ragnarok, as well as Marvel’s Spider-Man 2.
Despite all the fanfare and hype for Project EVE, there still isn’t much known about it. According to Kim Hyung Tae, the studio isn’t quite ready to announce Project EVE’s release date.
“We’re not ready to announce when Project Eve will release on PS5, but we’ll keep you updated. We are working hard to make something that we hope you love. Please stay tuned with continued support and interest”, he said in a PlayStation Blog post.

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Tags: Project EVEShift Up Corporation


Disgaea RPG relaunches in Fall 2019

Disgaea RPG ran into all kinds of game issues on the day of its launch that caused it to go into maintenance hell. The developer soon announced that they will be taking the game down to overhaul it. Now, Nippon Ichi Software has announced that the game will relaunch in Fall 2019.

In an official Tweet, the developers mention that they are aiming to relaunch the game during this year’s Fall season in Japan. That ranges from September 2019 to December 2019. ForwardWorks also promised that info on Disgaea RPG will be revealed through the official Twitter account. Hopefully, this means we can expect another update to provide us with a firm relaunch date.

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Disgaea is a long-running tactical RPG series featuring massive damage numbers, endless leveling, and a cast of colorful characters. The new game was designed to bring most of what made the series charming into the mobile platform.
If you want to know what Disgaea RPG is like, you can visit the game’s website here or refer to our post here.

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Tags: AndroidDisgaeaDisgaea RPGForwardWorksiOSMobileNippon Ichi Software


Guardian Tales 50 Free Summons And New Update Announced

Guardian Tales is implementing its new update, and encouraging players to try out the game by giving 50 free summons. They’ve also outlined some of the new features coming via the free update.

Players can summon up to 50 times for free in Guardian Tales, and the summons can be spent on either heroes or equipment, and also has a chance to get 3 stars heroes. The event allows players to summon 10 times per day for 5 days and it lasts until the 19th of April.

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Besides that, this update also added a live event “Burywood Live” which allows players to play stages to progress Eugene’s story and get rewards.

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Moreover, the Exploration Forge is also being added to Guardian Tales. This new feature includes World exploration and the Merch Forge. World Exploration allows you to explore the world more comprehensively than be for. Rewards from this mode can be utilized for manufacturing Merch and Super costumes.
The Merch Forge is the new feature where you can manufacture or enhance Merch which can be equipped to boost your hero strength. Super Costumes can be produced in the Merch Forge as well, bringing additional effects that change your hero appearance, skill effect and illustration when equipped. Additionally, you can explore more new updated contents such as a new episode of Heaven Hold comic, a new Guild Raid, as well as a new season of Guardian Pass
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Guardian TalesPublisher: Kakao GamesDeveloper: Kong StudiosRelease Date: 2020-02-24Android, iOS
Guardian Tales is a retro Action-Adventure RPG game with complex puzzles & reactive action combat. Available on iOS & Android! "Embark on an epic journey through Kanterbury and encounter new friends as you relive the unforgettable moments from your favourite games growing up!"

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Tags: Guardian TalesKakao Games


Torchlight: Infinite Open Beta date announced, creator of Diablo joins their team

With the conclusion of the Torchlight: Infinite closed beta, the date for the open beta has also been announced. The Torchlight: Infinite open beta date has been set for 12 October 2022 with Season 1: Dark Surge.

Closed Beta has ended, but your adventures in Leptis have only just begun!Torchlight: Infinite's Open Beta will start on October 12th along with Season 1: Dark Surge!

— Torchlight: Infinite (@torchlight_xd) September 19, 2022

It could be considered a soft launch in a way as account data will not be wiped following the end of the season but will be maintained in a permanent server. Season 2 will launch with a new server.

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David Brevik, creator of the Diablo series, has also joined the team as consulting producer, with a promise to make the best hack and slash game yet.

Today, we are honored to announce that @davidbrevik, the creator of the Diablo series, has officially joined the team of Torchlight: Infinite as the consulting producer.🤩His expertise and input from a gamer's perspective will help Torchlight grow better in future! Stay tuned!💪
— Torchlight: Infinite (@torchlight_xd) September 20, 2022

You might have heard rumblings about Torchlight: Infinite being “pay to win”, as we reported here. There has since been a dev blog post to address these concerns, talking about the adjustment plans for microtransactions. The talking points can be summarized as follows:

Trade House: Base free Booth Tab slots increased, price for each tab reduced, purchasing a Season Pass
Hero Traits: Future heroes’ first hero traits unlocked on purchase of Season Pass, other traits available through direct purchase, increase avenues to obtain traits for free e.g. through in-game resources or achievements
Season Pass: Base Auto-Pick (auto-loot) will be part of free track reward

Will these changes be enough for players in practice? Well, you’ll be able to find out for yourself soon enough when you have more time to play.

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Tags: TorchlightTorchlight: InfiniteXD Entertainment Pte Ltd


Barbatos In Gundam Evolution Is Terrorizing The Playerbase

Gundam Evolution has just launched this week, with many players learning the hard way just how insane the Barbatos Gundam from Iron-Blooded Orphans is.

highlight from my Gundam Evolution stream damn I LOVE BARBATOS pic.twitter.com/suu6Y3q3QD

— CoolerAmamiya 🌙 (@Cooler0304) September 22, 2022

In the original anime, the Barbatos Gundam operates by a simple rule- if its pilot is angry enough, it can swing its ridiculous mace hard enough to solve most problems. This certainly seems to be the case for the Barbatos in Gundam Evolution too, as the DPS unit wages a campaign of terror on all the other mobile suits in the game.

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The mobile suit’s main offensive tool is its huge Mace, which has multiple applications from a horizontal swing to a charged overhead. It’s plunging attack is also especially deadly- eliminating mobile suits outright rather than disabling them like other enemy kills would.
It’s also got one lesser-known boon- it’s tiny. Considering how mobile suits in this game seem to be reproduced to scale with each other, Iron-Blooded Orphans smaller overall MS scale makes the Barbatos practically invisible to some of the bigger mobile suits like the Sazabi.

Twitter has taken to commiserating over their troubles dealing with the Demon of the Calamity War.
“Barbatos players are on a constant endless supply of crack”, writes one SporePunch, probably after having their kneecaps blown off by a giant mace.

Meanwhile, other players have unearthed ancient wisdom at how to deal with the melee mobile suit:

Protip: to defeat a Barbatos, shoot at it until it dies. https://t.co/M93THXhkTh pic.twitter.com/BQuca1zffa
— Solid Steak (@Solid_Steak44) September 23, 2022

While it might be the most prolific, Barbatos is far from the only rising star in Gundam Evolution’s roster- GM Sniper II and Zaku II (Ranged) are both also having strong showings, with the former in particular being a hard counter for Barbatos.

Can't believe that the GM really is a hard counter for the Barbatos #GUNDAMEVOLUTION #GUNEVO pic.twitter.com/0svRHsEL1V
— Emerald☆☆★ (@TheEmeraldTiger) September 22, 2022

With hero shooters like Gundam Evolution, it’s always fun to see just how wild the opening days are- Overwatch was similarly terrorized by the 6Torb at launch, back when the game allowed you to hero stack.

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Tags: Bandai Namco EntertainmentGundam Evolution


Crossfire: Legion Goes Into Early Access In May 2022

Prime Matter and Smilegate have announced that Crossfire: Legion, will be going into Early Access on the 24th of May 2022. Users can add it to their wish lists on Steam prior to that.

Crossfire: Legion is a real-time strategy (RTS) game featuring tactical action in furious battles across a shattered version of the near future.

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The game has you taking control of a faction commander for one of three factions – Black List, Global Risk, and New Horizon as they battle for supremacy across a wide variety of terrains and environments in both single and multiplayer campaigns.
The Early Access build will allow gamers to play the whole of the first Act and battle it out across 1 co-op and 2 multiplayer modes. Users can also compete across the multi-player leader boards and slug it out for the top slot.
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Players build their own customized army that will, hopefully, enable them to vanquish their enemies. But, as the old cliché goes, no plan survives the first engagement, so be prepared to think on your toes and adapt your strategy as the game progresses. It’s up to you to prove your strategic prowess on the battlefield.
Crossfire Legion will be available in early access on the 24th of May 2022 for PC via Steam.

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Tags: Crossfire: LegionPrime MatterSmilegate


Alice Fiction Release Date Announced

Puzzle gacha RPG Alice Fiction just has its release date announced. The game will release on 27 July 2022 for Android and iOS devices.

The release date for Alice Fiction was revealed during the live stream on the game’s YouTube channel earlier today. You can watch the full live stream below (the release date announcement starts at 1:21:55 of the video):

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Securing over 900,000 pre-registrations (at the time of writing) in over a month, the game will be releasing simultaneously in both Japan and Global. The game is developed and published by WonderPlanet, the developer of Crash Fever.
During the live stream, it was also revealed that besides Nijisanji JP and EN, Takanashi Kiara and Gawr Gura of Hololive EN -Myth- will also be streaming the game. In addition, Gura will also release an English cover of the game’s theme song, “Un-Reality Escape” by FantasticYouth.
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Furthermore, Alice Fiction will also have a collab with rhythm game Cytus 2. On 10th August, Cytus 2 players can play a remixed version of Un-Reality Escape for free.

／Rayark「CytusⅡ」×『#アリフィ』全世界コラボ決定！🎉＼
8月10日(予定)からRayark社の超人気音楽ゲーム「CytusⅡ」内でアリフィのテーマソング #FantasticYouth「非・現実逃避」が無料でプレイ可能に！
さらに！「非・現実逃避」の新Remix ver. も無料でプレイ可能！#アリフィ生放送 pic.twitter.com/FnbkpWigJ5
— アリスフィクション【公式】 (@alicefiction_JP) July 20, 2022

For those who are unaware, Alice Fiction is described as a “high speed puzzle RPG”. While the tile-matching gameplay is reminiscent of games like Tower of Saviors, the battles are presented in a traditional turn-based RPG style, with characters carrying out attacks and activating abilities in view of the player.
For more information, visit the game’s official website. To stay updated with the latest Alice Fiction news, follow the game on Twitter.
 Pre-register

ALICE FictionDeveloper: WonderPlanetRelease Date: 2022-07-27Android, iOS
You as the protagonist logs into The Metaverse of ALICE for the first time, however, a mysterious error occurs during the process.
You reach ALICE after the error, but you are told that you have lost all of your memories of your past.
Lost memory, a girl who claims to be your younger sister, and “Lost Avatars"" (The Identity Detachment Phenomenon).

As you go on a journey to find the answers, you meet many people including Folklores, and you begin to discover the problems and the truth behind The Metaverse of ALICE.

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Tags: Alice FictionWonderPlanet


Cytus II is free for a limited-time with Hatsune Miku to feature in latest update

Hit mobile rhythm game Cytus II is currently having collaboration with Hatsune Miku and is featuring a total of 14 of her hits songs. Miku herself will be making an appearance of course.

Oddly enough, the update actually details a plot behind Miku’s appearance, who has grown more popular in Node 03 with millions of fans globally.  To celebrate the occasion, the game is temporarily free to download.

If you don’t know what Cytus is about yet, Cytus is a rhythm game that is the first prequel to Cytus II. The game features fast finger action with amazing soundtracks by numerous artists like INSPION, Squar and many more. Grab the game now before the deal ends!
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Tags: AndroidCytusCytus IIHatsune MikuiOSMobileRayark GamesRhythm


Story of Seasons: Friends of Mineral Town confirms 10 July release date

Marvelous Europe Limited has confirmed the release date of Story of Seasons: Friends of Mineral Town for the Nintendo Switch. The game is a complete remake of the Game Boy Advanced classic, Friends of Mineral Town. It will be available both physically and digitally on 10 July 2020 for Europe and Australia.

The game launched in Japan last October, and fans can finally rest easy to learn the release date of Friends of Mineral Town for the Switch. Known in Japan as Bokujo Monogatari, this remake is also the first in the mainline series to be available on the platform. Fans will be revisiting the charming world of Mineral Town, both old and new, with improved controls, character engagement and improved controls. Grow your crops, care for animals and build relationships with villagers.

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Friends of Mineral Town will be launching with English, French, German and Spanish text localisation when it releases across Europe and Australia. Details are also available on the official website, alongside any latest updates.
08_クリフsmall07_リックsmall06_カレンsmall05_ポプリsmall04_恋愛・結婚small03_動物のお世話small02_作物づくりsmall
Key features:
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Rediscover one of STORY OF SEASONS’ most beloved entries: This Nintendo Switch remake of the classic game preserves the compelling gameplay, colourful characters and rustic charm of the original 2003 Game Boy Advance release. With buttery-smooth HD visuals and a heartwarming reimagining of the iconic locale, series veterans and newcomers will soon find themselves welcomed by the gentle rhythms of Mineral Town.
Live the simple life in Mineral Town: Tap into the power of nature as you breathe life back into your grandfather’s farm, tending crops and raising livestock to earn your keep. With more than 20 varieties of crops to grow, and animals ranging from alpacas to angora bunnies, no day is the same as seasons cycle and new skills await.
Forge friendships with the townsfolk and win their hearts: Mineral Town is full of friendly faces willing to help you find your feet in your new hometown. Get to know the locals and learn their stories as you go about your daily life, and you might even find love along the way!
Activities galore for days off from the farm: Whether it’s high-tailing in horseraces, catching a champion trout or showcasing your culinary creativity, the busy calendar full of festivals means that there’s never a dull day in Mineral Town. If you’re looking for a quieter time, take yourself away to the local hot spring, delve deep into the mines, or seek out the seasonal secrets of the town.

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Tags: Bokujo MonogatariMarvelousStory of SeasonsStory of Seasons: Friends of Mineral Town


Arknights CN 2.5 anniversary livestream highlights

Arknights CN wrapped up their livestream for their 2.5 anniversary, with a whole host of things that global players can look forward to in the following half year. Here are the cliffnotes:

“Near Light” event, focusing on the Kazimierz tournaments now that the Infected are properly allowed to compete

New Operators

1-star: Sniper “Justice Knight” (free)
4-star: Caster Pudding (red certificates)
5-star: Vanguard Wild Mane (event Operator), Caster Corroserum, Medic Honeyberry (red certificates)
6-star: Vanguard Flametail, Guard Nearl the Radiant Knight (LIMITED)

New Outfits

Rosa, Andreana, Pallas, Myrtle (free), Aak (CC#7)

New Modules

Phantom, Waai Fu, Projekt Red, Kafka, Passenger, Pudding, Leizi, Gravel

Contingency Contract #7: Pine Soot
Background and music change for homescreen
Live2D for Rosmontis and W
Kjerag event (expected Winter)

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Permanent Integrated Strategies

ft. Phantom
To be updated seasonally

Collaboration Operator

5-star Supporter Nine-Colored Deer

Event timeline

Integrated Strategies, New Year event, Side Story, Chapter 10 main story

Ambience Synesthesia and Arknights Festival planned for 2022
Merchandise

audio-technica headphones
Music CDs
ipstar cafe event
Beach Party
Pop-up shops

Anime season 1 by Yostar Pictures

Reserve Squad A1 manga

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Recruitment update

6-star: Specialist Aak
5-star: Defender Hung
1-star: Sniper “Justice Knight”

We’ll have to see if the Arknights CN collaboration Operator will be available during the global servers’ 2.5 anniversary, considering Purestream and the Rainbow Six Siege collaboration was also eventually made available once the licenses were sorted out. No date has been given for the anime release, so just stay tuned.
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Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

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Tags: ArknightsHypergryphYostar Pictures


Dragon Quest Treasures Interview: Producer Taichi Inuzuka Gives More Info On Erik’s New Adventure

Dragon Quest Treasures will soon be released for the Nintendo Switch, and the game’s producer Taichi Inuzuka has agreed to talk to us about the game via an email interview.

Taichi Inuzuka
Tachi Inuzuka has been with the Dragon Quest series for decades. He was the producer of the popular Dragon Quest Monsters and Dragon Quest Monsters: Joker series. These are spin-off titles that focus more on catching and collecting the various iconic enemies throughout the series.

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For this interview, he told us more about Dragon Quest Treasures. This is a new spin-off game for the series starring one of the main characters of Dragon Quest XI: Erik and his sister Mia. Inuzuka gives us some brief comments about what we can expect from this new adventure.
Erik and Mia’s Adventure

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The first thing that stood out to me about Dragon Quest Treasures was that it would star Erik. He became quite the fan favorite from Dragon Quest XI so it’d make sense to have him be the main character of his own game. Still, we asked Inuzuka-san more about why Erik was chosen as the protagonist. He was quick to point out though, that it’s not just Erik but his sister Mia as well.
“The game features not just Erik, but also Mia as protagonists. After deciding that we wanted to position a male and female character combination from the popular “Dragon Quest XI” as the center of the game, we felt that this brother-sister pair was the obvious choice”.
Similarities to Dragon Quest Monsters

The next notable thing about the game was its use of monsters. Erik and Mia can recruit various Dragon Quests monsters to fight for them and help them find treasure. It sounds a lot like the Dragon Quest Monsters games that Inuzuka previously produced. Here’s what he had to say about the differences between the two.
“The main difference [between the two sub-series] is whether the core element is either “monsters” or “treasures.” In “Dragon Quest Treasures,” the element of monsters are there to help players enjoy the treasure hunting”.
How Many Monsters?

This leads to another question. How many Monsters are there in the game that the player can befriend? According to the producer, there is quite a range:
“The game features over 70 different types of monsters”.
From what we’ve seen in trailers, this will include franchise favorites like the Slimes, Dracky, Golems and the Great Sabrecats.
Action Based Combat

Unlike most Dragon Quest games which have a turn-based battle system, Dragon Quest Treasures has an action combat system. We wondered if the Dragon Quest Treasures team had trouble adapting the series’ traditional gameplay to an action-based system. The response from Inuzuka was that they aimed for a more simple battle system that even those unfamiliar with action RPGs could still find accessible.
“It was extremely challenging as we feel that most Dragon Quest players would be familiar with the turn-based command battles. Therefore, our aim was to create a battle system that was simple and enjoyable to use even by players who were not familiar with action battles”.
Dragon Quest Spin-Offs

For our final interview question, we asked more about Dragon Quest Treasures as a spin-off title. Like many large franchises, Dragon Quest has a lot of spin-offs that tend to deviate from the formula of the mainline games. As someone who’s produced so many Dragon Quest spin-offs, we asked Inuzuka what he felt the role of these titles was in the franchise.
“I believe they exist as a platform to attempt new challenges, which cannot be done within the framework of the main series”.
He has a good point. Spin-offs like Treasures allow the franchise to implement new, more experimental styles of gameplay that might be too risky for the core-numbered games. It’s always great to see a franchise try new things with unique spin-off entries.

We’re thankful to Mr. Taichi Inuzuka for speaking to us in this interview. We wish him and his team all the best for the launch of Dragon Quest Treasures and any of their future projects.
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Dragon Quest Treasures will be available for the Nintendo Switch on December 9th.

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Tags: Dragon Quest TreasuresSquare Enix


The Razer DeathAdder V2 has gone Mini!

Razer has launched the Razer DeathAdder V2 Mini, the next addition to the Razer DeathAdder family. The Razer DeathAdder V2 Mini has been designed to meet community demands for a smaller, lightweight version, while retaining the iconic ergonomic right-hand design as over 10 million Razer DeathAdder fans have come to expect.

At a mere 62g, this is an ultra-lightweight gaming mouse designed to fit smaller hand sizes, built to complement both Palm and Claw grip styles for unrivalled handling and a versatile shape that allows for comfort even during long stretches of gameplay.

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The mouse also features Razer’s iconic optical mouse switches, built for durability up to 70 million clicks. It is fitted with an 8,500 DPI Optical Sensor that flawlessly tracks mouse movement with zero spinouts for a high degree of precision.

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Six programmable buttons are available, along with on-board memory storage for easy access to personal settings on the go. That’s not all, the 100% PTFE Mouse Feet means the mouse will glide smoothly across any surface. It also comes with a set of sweat-absorbent anti-slip Razer Mouse Grip Tape, that can be applied onto the top mouse buttons and sides for enhanced handling during gameplay.
As icing on the cake, it also comes with Razar Chroma RGB lighting. The Razer DeathAdder V2 Mini retails at USD49.99 MSRP. It is available in Japan, Korea, Thailand, Malaysia, Singapore and Indonesia from 25 June, 2020 onwards.

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Tags: RazerRazer DeathAdderRazer DeathAdder V2Razer DeathAdder V2 Mini


Dragon Quest The Adventure of Dai: A Hero’s Bonds open for pre-registration

A new Dragon Quest title is heading to mobile devices soon. Pre-registrations are up for Dragon Quest The Adventure of Dai: A Hero’s Bonds. Square Enix uploaded a new promotional video for the latest entry to the legendary JRPG franchise. Check it out here:

First announced in March of last year, the game will be available on Android and iOS devices. Currently, the game does not have a fixed release date. However, players can pre-register for the game. In addition, Square Enix is also looking for closed beta testers for the game.

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Currently, here is the planned schedule for the closed beta test:

16th March 2021 (Tuesday) – 5th April 2021 (Monday): Closed Beta Test application period
7th April 2021 (Wednesday) – 16th April 2021 (Friday): Closed Beta Test

Note that the closed beta test is only for Android devices. These time slots are based on the game’s description on its Japanese Play Store page.
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According to a press release from Square Enix, the closed beta test will be available in Singapore, Japan, Canada, England, France, Australia, and New Zealand. Players can choose between English and Japanese language options during the closed beta test. Those who wish to learn more about the closed beta test can check out the game’s website.
Featuring Akira’s Toriyama signature art style, the new Dragon Quest title is brought to life by DeNa and Square Enix. The game is based on the Dragon Quest: The Adventure of Dai manga. Serialised between 1989 to 1996, the manga was a huge hit for Weekly Shounen Jump, eventually spawning three films.
Pre-register for the game now on the Google Play Store.
 Download

Dragon Quest The Adventure of Dai: A Hero's BondsPublisher: Square EnixDeveloper: DeNARelease Date TBCAndroid, iOS

In DRAGON QUEST The Adventure of Dai: A Hero's Bonds, players will experience the epic story of the anime DRAGON QUEST The Adventure of Dai, developed by The Adventure of Dai Project (a committee comprised of SHUEISHA,TV TOKYO Corporation, Toei Animation and SQUARE ENIX), with the animation produced by Toei Animation. Cooperative play will be available for up to three players to work together and strategize to take down the Dark Army on a three-lane battlefield. Players will need to observe their opponents moves and attacks to respond with the right counter-attack, dodge, or spell. Each character will have different roles, abilities, and special skills in a match. Characters, attacks, weapons, and equipment can also be upgraded and customized, providing for strategic RPG elements on top of in addition to the exciting action.

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Tags: DeNaDragon QuestDragon Quest The Adventure of Dai: A Hero’s BondsDragon Quest: The Adventure of Dai - Spirit Bonds -Square Enix


BlizzConline Announced

With the world still reeling from a viral Cataclysm, Blizzard has replaced their annual convention with an online event, BlizzConline. The event is set for February 19-20th.

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Blizzconline is a two-day online event that aims to recreate as much of the BlizzCon experience as possible. It will feature several events, such as:

Cosplay Exhibition
Cosplay Contest
March of the Murlocs
Digital Storytelling Contest
Art Contest
Talent Showcase

The community-focused events have some interesting quirks to them, particularly the Cosplay Exhibition. Fans can show off their pets in cosplay, a first for the convention. Blizzard will then show these photos on the BlizzConline livestream.
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The Digital Storytelling Contest also harkens back to Blizzard’s roots, with fans being invited to create a short film based on Blizzard’s IPs. The top 3 winners will have their work showcased during the livestream as well.
March of the Murlocs is a time-honored Blizzcon tradition, whereby players dress up as the iconic Murlocs from World of Warcraft and march. As the Murlocs can’t really gather this year, the parade will be moved digitally. Fans can submit a short one-minute clip of them dressed as Murlocs and marching, to be shown during the livestream as well.
Despite the event starting in February, many of these events have submission deadlines on January 4th. You can read more about the event on the official blog. You can also find the rules and submission guidelines there.

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Tags: Activision BlizzardBlizzConBlizzConline


Gundam Requiem For Vengeance CG Anime Announced, Directed By Warhammer 40K Fan Animator

Sunrise has announced Mobile Suit Gundam Requiem For Vengeance, an upcoming CGI anime returning to the Universal Century timeline.

Image Credit: Sunrise via anonymous
In a closed-door trailer reported via Anime News Network at Anime Expo, it’s shown that Gundam Requiem For Vengeance will be set in UC0079- AKA within the same year as the original Mobile Suit Gundam.

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ANN says Requiem will be a multi-episode series, with the entire show produced in Unreal Engine 5.
The teaser gives us a glimpse at a Zeon pilot, as well as the interior of a Zaku and the iconic mono eye itself.
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While the overall plot remains under wraps, this looks like it’s going to be the next Gundam series to feature a female lead- Cecelia Massingham was introduced as having both voiced and done motion capture for said character.
It’s being directed by Erasmus Brosdau, best known for his Warhammer 40K fan animation The Lord Inquisitor: Seeds Of Ambition, with Gavin Hignight from Tekken: Bloodlines writing.
In a brodcast by Brosdau, he confirmed that the series would be told more from Zeon’s perspective- though didn’t elaborate more on the story.
Meanwhile, Hignight shared that he drew inspiration from 08th MS Team and Gundam Thunderbolt– series both known for their grittier take on the iconic mecha franchise.
Requiem will also be produced by Naohiro Ogata, who produced the recently-concluded Mobile Suit Gundam: The Witch From Mercury as well as Gundam Thunderbolt.

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Tags: GundamGundam: Requiem For Vengeance


A New Adventure Mobile Game, Aurora Legend

Aurora Legend is set to launch in March 2019 on both Android and iOS. It was officially announced by Rastar Games yesterday (27th).

The world of Aurora used to be a land of peace and beauty until the demons appeared and took over. Plunging the once beautiful world into the abyss filled with chaos. Brave heroes banded together to fight back against the evil in order to restore order. However, Aurora was never the same when the war was wage, leading it to devastation and in ruins.

Now is the time for players to land a hand in defeating evil, lead hundred of heroes to reclaim what was lost, become a legend in this new era. Join hand with heroes and fight for glory in this immersive game filled with dramatic storylines.
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Aurora Legend features:
Casual Gameplay

Play the game casually where and whenever you are. With auto battle, your heroes will advance the battle for you.
Explore A New World

Venture into the world of Aurora where evil lurks around, get to know about the history of your heroes while you travel.
Amazing Voice Talents

The game come to life with the help from a number of well known voice actors.
Get better through crafting, enhancing and evolving your gears

With Runes system, even the weakest of all weapons and heroes can be legendary.
Multiplayer Systems

Go on a quest with your fellow adventurers against evil in co-op Raids.
Pre-registration for Aurora Legend is now open and will continue through March 12,2019 at 07:59 am PT on the official website. Rewards will be given to players that pre-register for the game, a Sunny AR card and 100 diamonds. There are also additional rewards up for grabs when pre-registration milestones are met, or when you invite a friend to pre-register. For more information, head over to their official Facebook page.

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Tags: AndroidAurora LegendiOSMobilePre-registrationRastar GamesRole playing


Lifeweaver, Overwatch 2 ‘s New Thai Hunk Started Off as A Sci-Fi Druid in Interview

With Season 4 of Overwatch 2 over the horizon, we spoke with the dev team about Lifeweaver, the new Thai support hero in an interview. Joining us during the interview are Alec Dawson, Lead Hero Designer, Gavin Jurgens-Fyhrie, Lead Narrative Designer, and Chonlawat Thammawan (Takki), Senior Tech Artist.

Alec Dawson (Lead Hero Designer)
Gavin Jurgens-Fyhrie (Lead Narrative Designer)
Chonlawat Thammawan (Senior Tech Artist)
But before we dive deeper into Lifeweaver’s design choices and abilities, here’s a quick rundown of Lifeweaver:

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Bio

Class: Support
Name: Niran PruksaManee
Age: 29
Birthplace: Chiang Mai, Thailand
Voice Actor: Phuwin Tangsakyuen

Abilities
Image credit: Blizzard Entertainment
Interview is edited for clarity
The team mentioned they came up with the idea of Lifeweaver being a plant-type character first, then deciding on their ethnicity. Is that usually the case when designing new heroes?
Takki: This is personally my first hero but I think in the past, we had a couple heroes where we know about the character first, and the character is just so cool we make them into a character. Most of the time, we would get the gameplay of the character first, then deciding on the visuals later.
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For the previous examples would be Ashe from the cinematic and then she becomes a hero. For Lifeweaver, we have this plant archetype with the ability kit in mind first, and we decide the visual later.
Image Credit: Blizzard Entertainment
Gavin: The teams have been getting more and more collaborative as we’ve gone along into Overwatch 2 developing these characters together. For a long time, we’ve been really excited for a plant-base hero, and when the narrative team was trying to figure out what we were going to do with a plant-based hero, we had no idea where to start.
We saw the early prototypes of the art and we were like “well that doesn’t look like plants at all, that sort of looks transparent, is that Hard-Light?”. When the artists said that it was Hard-Light, we then knew what to do with this hero now.
It then became a natural evolution that we decided that this hero is related to Vishkar in some way. We already have Symmetra who’s very much a Vishkar Loyalist, so it made sense to us to develop a character who is sort of the person who fell out of Vishkar, who did something that they didn’t like and rebelled. That’s the creation of Bio-Light , which is what you see adorning him all over the place, that sort of living lights.

There’s been a lot of effort in the design of this hero, are there any specific Asian elements in this hero that you feel might be missed by most?
Takki: Lifeweaver is Thai, so there’s a lot of references that our concept artist and our localisation team try to cram in there. For example, the pants he’s wearing might be a little unusual for people who don’t know Thai traditional garments which have this interesting silhouette.
And we have Thai patterns everywhere hiding in his kit, even down to the type of flower he uses where it’s like a Lotus, which is a very big day to day life in Southeast Asia. We have something like his nickname, where if you have any Thai friend you’re going to know that Thai people have nicknames. For Lifeweaver’s nickname, it means water lily.
Image credit: Blizzard Entertainment
We also have a lot of voice lines that are native to the character. What I really like about Overwatch is that we have space for characters to say their native language, which is highly uncommon for characters in Thailand. We rarely have video game characters from Thailand, especially video games from the West. What is even more rare is Thai characters who get to speak Thai. I’m really excited for Thai players to hear their own language in Overwatch.

On the design side, Lifeweaver’s design is centred around the Mandala flowers, we wanted to know how the initial spark of the idea for these elements to be the focus of Lifeweaver’s design came about?
Takki: The design of Lifeweaver originated from the old concept the team really liked of this plant archetype healer. Our concept artist loves to say “Sci-Fi Druid” which is something that the team is going for at that point. We didn’t know about the nationality, we don’t know about their backstory or even the Bio-Light bit. We know nothing about that.
As we explored more, I happened to do this Thai skin pitch presentation for season 3, which we did get (The Divine Monkey Genji). That pitch may have inspired the concept team to explore Lifeweaver as Thai. The way they mentioned to me is that everything just clicked. They really liked the silhouette of the pants, they really like the mix of this traditional garment combined with a bit of science and it goes well together.
The idea of Mandala shape in general is similar to Golden Ratio where it’s like the shape that connects the mathematical principle with the creation of nature. And it just suits Lifeweaver very well.

Gavin: As with the rest of the development, Takki, didn’t you name this character?

Takki: I may have. I pitched a bunch of names. I am just honoured that the narrative team chose the name I suggest. I really love the name and I think the team really loves the name too. As you know, Thai people have really long names, and for Lifeweaver’s name, we made sure it’s a little easy to pronounce. I know his last name is a bit hard to pronounce but it has a good meaning behind it, which means Jewel of the forest.
Image Credit: Blizzard Entertainment
There are many aspects of Thai culture that don’t get shown in the media. How does the team make sure that Lifeweaver isn’t just another token Thai character?
Gavin: First of all, Blizzard has an amazing localisation team, who honestly we don’t get a chance to call them out enough for all the wonderful work they do. What happened from right at the start when designing this character is they sent over a ton of research material that the team went “oh my god” and spent their time reading it, yelling about things and sending them to each other.
There was that element of it, and we use a lot of those for some of the voice lines that Lifeweaver is using. But we also made sure while developing the character, that we did a lot of sensitivity checks with culture experts. We checked those lines with those cultural experts as well to make sure we weren’t making any silly mistakes. And we’re really happy where we landed.

What is the team’s thought process behind designing and releasing new heroes? Do they get priority depending on how much they contribute to or against the meta, or do you release it when its ready?

Alec: We’re working on heroes about a year in advance and it comes from a place where what we’re passionate about and what we want to add to the game in terms of new abilities or narrative.
With Lifeweaver in particular, we started from a place mechanically of trying to introduce a new hero that has an easy to use healing mechanism. Similar to Mercy’s theme, Lifeweaver’s healing is soft targeted, it actually hones. You charge it up, let it go, it doesn’t miss.
Image Credit: Blizzard Entertainment
That’s one of the things where we started in terms of what we wanted to introduce to the game in the support role with Lifeweaver. From there, things kind of converge together. We had meetings about who is Lifeweaver going to be as we went forward.

Takki: Originally, we had these ideas of a plant healer as we mentioned before that we really wanted to do, but the visuals were still blurred. We don’t quite know who they are, we don’t know their nationality. We know their silhouette that we really like, and the archetype. As we get features pinned out, the visuals become more solidified once more team members get their hands to.
Even on the ability side, we have this ability that comes in from fun ideas from the team members, like Parting Gift for example, when you kill Lifeweaver, he drops Health Pack where your allies and enemies can pick up. These kinds of things happen all the time in hero development, and it’s something really exciting and fun for the team.

With Lifeweaver as the 37th hero that you guys have put out so far, how has that process been like in terms of creating and delivering all these heroes and how has that evolved and changed over the years?
Gavin: We’re always excited because each hero represents a new challenge for us to find out where we go next. We have this one vast page of hero ideas that we’re working with, and they’re divided into lore, looks, gameplay hook, etc.
Alec and the team do their magic and come up with these wonderful ideas. The team then all comes together and we start brainstorming for ideas and have a wonderful time. In the recent years, we’ve moved more and more towards that sense of collaboration, we’re all trying to push each other up and highlight each other’s ideas and create something new and exciting that we’re all bursting at the seams to share with people.
Image Credit: Blizzard Entertainment
Alec: The switch to 5v5, we’ve re-evaluated what it means to create support heroes in particular. Some of the things we look at is how they can defend themselves. Going from Overwatch 1 to 2, you’ll get the number of changes are made like Zenyatta getting his kick, or the support passives comes in, a number of buffs along the way like Brigette’s shield getting a little bit stronger.
So how they can defend themselves, Lifeweaver in particular has Rejuvenating Dash where he can gain a bit of health there. With Petal Platform, it’s something you use a lot for your own safety. Not only can it provide cover underneath you, you can actually jump off the apex of it to get a lot of height itself too.
There’s a number of ways that you can try to get out of bad positions. That’s one of the things we’re looking forward to, that supports in particular, how do they fight back, how can they be the scrappy heroes that they may not have the tools for when it was 6v6.

Takki: In terms of the art side, something worth mentioning about Lifeweaver development is that he’s one of the most challenging heroes to develop in terms of visuals, because his ability kit is pretty unconventional in a way.
It’s pretty unique, he uses Bio-Light. First of all, what does Bio-Light even look like? What does the Petal Platform look like? What does Tree of Life look like? How does he reload his gloves? Everything has to be figured out and the team worked together so well to come up with all this stuff, it keeps evolving.
In terms of his character design, it actually doesn’t change much. We really liked his [initial] design and we stuck to it. But his ability kit on the other hand, is the opposite, in both visual and the technical side.

There is a considerable lack of support heroes compared to tanks and DPS. Is it because it’s easier to design tanks or DPS heroes compared to supports? What are the unique challenges for developing heroes in this role?
Alec: I wouldn’t say any heroes are considerably easier than others, they definitely have their own unique set of challenges. In particular, supports that are introduced, we want them to have some sort of utility, some sort of unique thing that they bring to the game. Not just in terms of how they feel and how you pilot them, but actually one of their abilities should aim to bring something new to this team.
As we look at Overwatch 2, that is something that we want to improve on. Lifeweaver, adding another support, our next hero is going to be a support. Over time, you’ll see that support roster grow, we’re going to keep this thing of two support for every one tank and one DPS.

Lifeweaver is the first hero that has a unique draw and negative drawback to being killed. I was wondering what was the motivation behind implementing a mechanic like that?
Alec: One of the things that Takki mentioned was something that came up later on during development with Parting Gift in particular was an idea from the Strike Team. We all thought it was a good idea and were passionate about it and we play tested it very well.
One of the reasons why it’s not just for allies is that it creates more of a game there for the enemies to engage with the Health Pack. They don’t feel like they can actually properly defend it, or they can’t pick it up, things of that nature.
There’s some things where Sombra or Tracer picks on your Lifeweaver, they’ll have a little bit of healing. So it can make him into an attractive choice for some of those flankers as well.
Gavin: Enemy players actually get less health when they pick up Lifeweaver’s Parting Gift. Where it heals enemies for 75 and it heals your allies for 250. And the thing I really like about that is not just the health pack but also the Petal Platform that can be used by enemy players if your line falthers. And I think it makes for really exciting and unique new gameplay elements that will give players a new strategic element to their team fights.

Lifeweaver seems very movement & verticality focused, how have you found how that affects heroes who are already quite mobile and have a lot of verticality, and conversely those heroes who don’t have those?
Alec: There’s a lot you can do with it. I think one of the things you see a lot is maybe a Soldier 76, or a Widowmaker, and you use the Petal Platform and bring them up to certain positions.
With Life Grip in particular, heroes like Reinhardt when he uses his charge and misses, he’s usually dead in the water at that moment in time. But now with Lifeweaver in the team, he can usually bring Reinhardt back to safety.
There’s so much that we’ve seen been done with team composition and strategy, considering both of those abilities , there’s quite a bit you can do with Lifeweaver on your side.
Image Credit: Blizzard Entertainment
Takki: From my experience, Lifeweaver doesn’t just benefit your ally that doesn’t have mobility. For example, if you play with Ana, you can help Ana move around a lot. But, if you play with a hero with a lot of mobility like Genji/Doomfist/Reinhardt, they can go all out without having to rely on their own ability to come back.
If you have a Lifeweaver and you communicate with them and be like “I’m going all out with my abilities, please get me out”. It also works. He can pair up with so many scenarios or compositions which is very exciting.

Gavin: One of the really exciting things about Lifeweaver for me is that it’s sort of an evolution to the maps. Every team that comes to an established map, maps that they’ve been playing for years, they can be able to play it [the maps] in a new way with Lifeweaver’s abilities. It’s really exciting. The scary thing for the enemy team is when the team with Lifeweaver shows up from a place where you didn’t expect them.

Tree of Life is a very unique ability because it exists in the game world and there’s not a lot of things that do that. From internal testing, what kind of trends are you starting to see emerging? Do enemy players target the tree and try to knock it out, or do they regroup and try to get out of there? Do people use it to block geometry?
Alec: I think when players first get used to Lifeweaver, one of the things they do is “hey I’m just going to use this for healing when my team is in trouble”. Eventually they use it for more blocking, and they start asking how effective it can be there.
One of the things, having to playtest the other day, someone sent out a B.O.B and put it in a corner with this tree, and B.O.B can’t see anything. There’s a number of things players will start to pick up on.
I do think on the other side, if you have a Bastion on the other team, you can shred through that thing [Tree of Life] too. It does have a chunk of health, but players will start to understand how valuable the tree is, and they’ll start to target it.
Image Credit: Blizzard Entertainment
Takki: What I really like about Lifeweaver’s kit is when you first pick him up, you’ll notice that you’re going to feel like his ability has obvious applications, but as you play him more, you’ll realise that each of his abilities can be used in so many ways. Just like the tree, I have used the tree to block the enemy spawn, i used it to block line of sight, I used the tree to burst heal.
One of my favourite story is when I wasn’t playing Lifeweaver, I was Bastion ulti-ing from spawn, and I was moving across the entire map to find the enemy group, and as soon as I found them, I’m just surprised that all of them are just hiding under the protection of the tree like a big umbrella.

Lifeweaver’s heal automatically goes to their target, and it’s pretty similar to recent support hero releases like Kiriko. Is this a new approach for more future supports that the team is looking at? And why has the team shifted away from healing supports which require more mechanical aim like Ana and Baptiste?
Alec: We’ll still have some more [heroes] with mechanical aim down the line. I think with Lifeweaver in particular, when you look at his kit, it’s one of those things that are pretty important to have an ease of healing on, so that you have time to consider Petal Platform or Life Grip, or all these different abilities. Lifeweaver needs to be very aware of his positioning, as one of the most important skills that we’re testing here is anticipation and positioning.
When we look at those two things, those are what we wanted to test for Lifeweaver, and we wanted to make the healing easier so that you can actually focus on those things too.

Which heroes do you think has the best synergy and compatibility with Lifeweaver and what type of a team comp will he fit into?
Alec: A lot of the things we’ve been seeing is playing with aggressive flankers whether it be a Tracer or Genji that can go in with some protection. On the support side, one of Lifeweaver’s weaknesses is when he falls behind on healing.
He’s very good at anticipating and if you’re prepared for things. But sometimes, it does take time to charge up your healing. If you fall behind there, then you’re going to need supports that can help you to have some of that burst healing like Ana or Baptiste alongside you, making sure it’ll be easier to heal your team up.
Takki: Based on my experience, I think something that’s very powerful about Lifeweaver’s healing is that it never misses as long as you pick the right target, and it’s also incredibly long range. I like playing Lifeweaver with a lot of high mobility heroes, which is a little ironic considering he can give a lot of mobility to the team. But playing with high mobility heroes means that you can heal them without ever worrying about missing from a safe distance.
And you can use his other two abilities to save other allies that may not have mobility movement like Ana or other supports.

Question to Takki. What does it personally mean to you to work on Lifeweaver? Being able to bring all these Thai elements that obviously is influenced from your origin story. And for Gavin and Alec, how is it like to watch Takki work on Lifeweaver?
Takki: I can still remember that day our lead concept artist and our lead technical artist grabbed me into this mysterious meeting. They didn’t tell me what it was about, and they showed the design of Lifeweaver, after they explored him being Thai, and showed it to me.
Image Credit: Blizzard Entertainment
My jaw was pretty much on the ground because as a Thai player, we have always dreamed about having a Thai character but because it’s such a rare thing for video games to acknowledge Thai character. We always feel like it’s too good to be true, it’s never going to happen no matter how much we wanted.
And now that it’s happening, and it happens to be the hero cycle that I get to work on, it can’t be anymore of a dream come true. What I’m even more happy about working on this Thai hero, is how much love the team poured to this hero, and how collaborative it is. It’s gotta be my favourite team, we’ve become family in the end. We are really proud of this hero, and we can’t wait for our Thai audience to acknowledge this character is coming.
Image Credit: Blizzard Entertainment
Alec: I think what makes the Overwatch team, the Overwatch team, is just seeing the passion everyone put into the hero. Seeing Takki and how infectious he is when he’s talking about the hero. The team the other day watched the final dev update version of the video and the chat was going off about how much they loved it. Gavin and Takki were both in there and it was just amazing to see all the joy everyone had watching that.

Gavin: I’ve seen a few seasons launch now and I can’t remember a season I looked forward to more than this. It’s killing me to wait this long to be honest with you.
Closing Thoughts
Image Credit: Blizzard Entertainment
Season 4 of Overwatch 2 is looking to an interesting time for players, especially those who main the support role. With Lifeweaver having access to various movement manipulation skills, will the current meta and team comp shift to better cater the introduction of this new Thai hero? Only time can tell.
Regardless if he will or will not change the meta, I’m always glad to see more Southeast Asian representation in western video games, and I hope that this will be more of a common trend moving forward.
We would like to thank Alec Dawson, Gavin Jurgens-Fyhrie, and Chonlawat Thammawan (Takki) for taking the time to share the development process of Lifeweaver with us.
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Overwatch 2 is available across platforms such as PlayStation 5, PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, Xbox Series X and Series S.

Overwatch 2Publisher: Blizzard EntertainmentDeveloper: Blizzard EntertainmentRelease Date TBCMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Overwatch 2 is a 2022 first-person shooter game by Blizzard Entertainment. As a sequel and replacement to the 2016 hero shooter Overwatch, the game intends a shared environment for player-versus-player modes while introducing persistent cooperative modes

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Tags: InterviewOverwatch 2


DMC Peak Of Combat Is A Honkai-Ified Version Of Devil May Cry

We got to try out Devil May Cry: Peak of Combat, the mobile release of the popular Devil May Cry series. As someone whose heart was stolen by Devil May Cry 4 on the PS3 and then taught the meaning of copium via DMC: Devil May Cry, it’s safe to say I was a little optimistic to see if we could actually get a good Devil May Cry game on the same device I use to get scam-called.

But after some time with it it looks like, at best, Devil May Cry: Peak of Combat is a few years too late to the action genre. The game most closely resembles what I think is the current king of the genre: miHoYo’s Honkai Impact 3rd. It’s a very similar game, structurally, which leaves a poor taste in the mouth when you remember that this is a game releasing more than half a decade later with no ideas that feel like it’s putting its own spin on the genre.

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Still, the game does ask interesting questions: for example, just how much should you compare a mobile game to its mainline entries? Read on and find out.
Bringing Smokin Sexy Style To Phones
A huge part of my gripes with Peak of Combat isn’t entirely the developers fault- Devil May Cry as a series has a very hard core to translate to mobile. While many game genres are moreso carried by their visuals and characters, a huge identifying factor of the Devil May Cry series is its mechanical depth. It’s why DmC and Devil May Cry 2 are so often looked down on- the games didn’t live up to their own series’ standards.
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To have put the Devil May Cry series on mobile at all it would need to be something action gamers can really sink their teeth into. Maybe it doesn’t need to reinvent the genre the way titles like DMC 3 did, sure. But it needs to feel mechanically tight, and remind players that they’re making all the cool decisions.

With Peak of Combat though, the game instead opts for yet another gear system. Players gacha for weapons, which have their own movesets. You’re only allowed to ever bring one, though- so even the trademark Devil May Cry Sword-into-Gun combos are off the table.
Instead, you’re given a simple basic combo. There’s of course held versions of attacks, and even a special button for specific special moves. While you have your usual red orb-based upgrades they’re not nearly as important as a second level up system, using generic colored experience crystals.
I don’t entirely hate the combat- one thing it does have over other action games like Genshin or Honkai is that it actually features air combos, for example. At the same time, though, it does feel like NebulaJoy may have gone a bit too far in the name of making the game more approachable on mobile, since it seems to have come at the cost of the high execution gameplay DMC fans are hooked on.

Does the game need frame-perfect MAX-Acts or Negative Edge Judgement Cuts? Of course not. But even something as simple as having different combos for different timings would have gone a long way to make it feel more like a Devil May Cry game.
Weirdly enough, of the characters we got to try, Lady (SMG) is the one who feels most like a Devil May Cry character. She’s been designed with a surprising amount of care- her dodge button will change into alternate moves depending on how many hits you are into your combo, actually giving an inkling of some combo expression.
Comparison Is The Thief Of Joy

Admittedly, maybe I’m being too harsh on DMC: Peak of Combat by comparing it to its console brethren. You could totally argue the case that it should be measured on its same merits, and on some level I’d believe you. But as more and more big IPs branch out to mobile, I also think comparing them to their mainline experiences is an important way to ensure quality games are getting made.
I should add that what combat the game does have is actually pretty good. For one it’s not like they’d suddenly caved and added an element system or anything. Features like a perfect dodge and the QTE tag attacks are actually really cool additions, even if they’re not the first action game to use them. To me, these are the kind of features that feel like a real step in bringing the Devil May Cry experience to mobile since they still feel mechanically complex to use while being better suited for mobile controls.
The idea of essentially treating each weapon as its own character is actually pretty clever as well, when you think about it. I don’t think getting rid of Dante’s ability to use guns at all was a smart idea- but having distinctions between Beowulf Vergil and Yamato Vergil feels like a pretty fair concession since DMC characters movesets are so unique. It’s only flaw now is from not investing enough into that concept- movesets still feel far too limited to be fun for longer than one mission at a time.
Closing Thoughts

DMC Peak of Combat is so frustrating partially because it’s not a bad game- it’s got just enough going for it that you wouldn’t wanna write it off entirely if you’ve any love for the wacky woohoo pizza man. Things like the gear system feel so frustrating explicitly because they’re not Devil May Cry, but that doesn’t mean that, through it all, some of the game we fell in love with isn’t still shining through.
If nothing else, I hope a combat rework is something NebulaJoy might consider in future. It’s not completely alien- the current combat for the game is way more honkai-esque then the pre-release build we’d played previously. Because every combo fiend needs their kick- and a mobile game like this would be a great way to do exactly that.

Footage recorded on the ROG Phone 6. Simplified Chinese version of DMC Peak of Combat access provided by NebulaJoy

Devil May Cry: Peak of CombatPublisher: CapcomDeveloper: YunChang GameRelease Date TBCAndroid, iOS
The Devil May Cry series moves to mobile, bringing the good old hack and slash combos on-the-go.

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Tags: CapcomDevil May Cry: Peak of CombatNebulaJoy


Dragalia Lost – New Summon Showcase “A Cresendo of Courage”

Nintendo released a new event “A Cresendo of Courage”, for their adventure RPG mobile game, Dragalia Lost. They released a trailer event to celebrate their new event.

“A Crescendo of Courage” Summon Showcase event starts from August 12th till August 22nd. A daily free summon event letting you summon once for free per day in applicable summon showcase. This is also applied to “A Splash of Adventure” which will end on August 14th. In this event, you will get to see more appearance of Summer Cleo, Summer Verica and the featured Pop-Star Siren in their new swimsuit outfits. To top it off, each characters has new additional skills and abilities to match with their summer event. You will get to put up against bosses of the shadow element. In addition to that, you will also get to build an event-related reward facility for your Halidom! All you need to do to get this event is you need to complete up to Chapter 2! Same thing if you want to go co-op with your friends.

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Dragalia Lost is available in iOS and Android. If you want to know more about the game you can visit their official website.

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Tags: Adventure RPGAndroidCygamesDragalia LostiOSNintendoRPG


Genshin Impact: The Great Banquet of the Adepti web event begins

With the Lantern Rite underway, Genshin Impact has launched the web event, The Great Banquet of the Adepti, for some more goodies.

The event will run until 6 February 2022, 23:59 UTC +8. You need to be Adventure Rank 10 and above to be eligible for the event. Complete daily tasks in Genshin Impact to then get attempts for The Great Banquet of the Adepti web event to obtain Shimmering Shells to unlock things. Once all areas are unlocked, you can draw for some Liyue specialties.

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Time it right to lower your net to grab the items! Depending on how big the item is, you’ll also take a longer time to haul it back up. You’re limited to 400 Shimmering Shells via salvaging per day. A total of 120 Primogems are obtainable from this event.

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Collecting five types of Underwater Rarities nets you:

5 x Sanctifying Unction
20,000 x Mora

The Teapot Traveling Salesman may also have rarities you can exchange excess Shimmering Shells for.
Liyue specialties you may later obtain include:

2 x Silk Flower
2 x Violetgrass
2 x Noctilucous Jade
2 x Jueyun Chili
4 x Cor Lapis
4 x Qingxin
4 x Glaze Lily

Be sure to check in daily so that you get to unlock all the things on time, and enjoy the cute art.

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Tags: Genshin ImpactmiHoYo


War of Crown To Be Shutdown In January

A solemn news to the players of War of Crown, the epic classic strategic RPG. The game that was released in April will be shutting down in January 31st, 2018. Gamevil recently has dropped the bomb on players notifying that they will be terminating all services of the game.

With the game being diligently updated, it seems that the game was incomplete which has caused their back-end to work vigorously. However it seems that was not enough and they have decided to call it quits. As such, Gamevil has given some time for players to play while they can up till Jan 31st, 2018. War of Crown will be remembered as one of the great classic strategic mobile RPG.

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Tags: AndroidGameviliOSMobileWar of Crown