AppMagic On Merge Games: Untapped Prospects or Wait and See?

“Merge” games seem to be coming to the forefront, with developers potentially getting their chance to snag their share of the market. As the name suggests, “merge” games would have you combine two or more things into one as its core gameplay. It bears remembering that as much as anime/anime-style mobile games can dominate popular trends – four of them in the top 10 this Q1 2022 on Twitter – there’s many others yet that cater to different tastes.

AppMagic‘s report studies if there truly is some potential as yet untapped in the genre. Games that have merge mechanics, but aren’t exclusively Merge games, are excluded.

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THE “MERGE” GENRE
To start, the Merge games are broken down into those with, and without, the metagame. The metagame affects a multitude of factors, from the initial cost of development to mechanics and player acquisition, to name a few. Merge games without a metagame are typically basic puzzles without some overarching goal and narrative, with limited progression. Conversely, metagame titles are those with increased complexity with different commercial expectations.
SIMPLE MERGE
From the graphs, simple Merge games earn next to zero IAP (in-app purchase-based) revenue but they have twice as much downloads for Merge metagame titles. It would then be reasonable to expect that any revenue would be generated from IAD (in-app ads). As it were, simple merge games are similar to “Hypercasual” games which offer a high frequency of ads with basic gameplay and no metagame. This results in a highly dynamic market with few managing to stick around. In this case, the simple Merge category will not be a highly impactful metric regarding the genre’s financial potential.
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Merge, casual: Simple vs With-meta, revenue

Merge, casual: Simple vs With-meta, downloads
Simple Merge, Casual: downloads
METAGAME MERGE
Even adding merely one extra element to the Merge gameplay can drastically change the overall gamefeel, as the AppMagic deep dive outlines. Merge-2 games tend to separate the core merge gameplay to the metagame, while Merge-3 “fuses” the meta into the gameplay itself. Further, Merge-3 games tend to be Merge-5, more so when “bonuses” or extra mechanics emerge when you combo more elements at once. When players are encouraged to optimize their play in Merge-3 games, play sessions also tend to become longer which then feeds into longer retention, as they become more engrossed in the complexity of the gameplay. Despite the lower total downloads for Merge-3 games, their IAP revenue is much higher than Merge-2: $7.4 vs $1.4 (worldwide) and $17.0 vs $4.2 (USA) respectively.
Merge, casual: Merge-2 vs Merge-3, revenue
Merge, casual: Merge-2 vs Merge-3, downloads
However, these figures don’t definitively determine the potential market growth for the genre. When looking at Merge Dragons! and Merge Magic! – both by Gram Games – they are two of the largest titles of the sub-genre which have been around for a while, but Gram Games’ later, similar titles did not achieve the same success. Their system involves limitations around the levels themselves with unlocks occurring through accumulation and merging of specific creatures.
Merge, casual: top MDLs, revenue
Merge, casual: top MDLs, downloads
Following that, the report notes Merge games similar to EverMerge being its own ‘sub-genre’, so to speak, where unlocks are done through a mix of merging and farming. The graphs show the lion’s share going to three top games, two of which emerged in the past 18 months. Merge County in particular looks to have the biggest potential, taking a risk in eschewing the typical fantasy presentation for real life and raking in the rewards. Whether the success can be replicated is another story.
Merge, casual: top EMLs, revenue
Merge, casual: top EMLs, downloads
How about Merge-2s? The key difference between market leaders is how they implement their task systems with AppMagic highlighting Merge Mansions and Love & Pies. Merge Mansion‘s metagame is progressed with every completed mini task. For so-called Love & Pies-likes, the metagame is progressed by having a certain amount of ‘soft currency’ earned from merging tasks.
Merge Mansion is by far the most successful of its type. Similarly to Gram Games, Metacore’s attempts at replicating Merge Mansion‘s success did not seem to hit the same highs. At the very least, it would seem that a combination of being a market pioneer and daring long-term planning can make or break a game. They still command a lead, if not repeatedly.
Merge-2 types, casual, revenue
Merge-2 types, casual, downloads
For Love & Pie-likes, the graphs show that diversity has more potential to succeed here. The sub-genre itself has its own advantages that can make it attractive to enter, including extremely high early retention, wide target audience and extensive viability range for the metagame. Even adding something as simple as an additional avenue of customization can give a boost.
Merge-2, Love-&-Pies-likes, top 50, revenue
Merge-2, Love-&-Pies-likes, top 50, downloads
IN CLOSING
Should the Merge genre undergo some kind of renaissance, having metagame innovations for the long term for retention would be one of those steps to pursue. There’s also the consideration of major overlap with Match-3 games with regards to CPM (cost per impression).
When planning for the long term, balancing a Merge-3 game is more than likely going to be an uphill task. Merge-2s may sound simpler on paper, but simple doesn’t mean an easier road to success. Of course, you’d also need to provide quality live-service. Being partnered with someone experienced to get you that Day 1 success will only be the beginning.
Would this mean existing games without Merge elements can try including these gameplay loops for retention? Alternatively, what about developers trying to enter the Merge game market? Much like everything else, you would need to do your own research and concepts and weigh the risk/rewards.

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Tags: AppMagic


LEVEL UP KL 2020 Play kicks off today!

COVID-19 or not, the show must go on, with today marking the start of LEVEL UP KL 2020 Play Day! More like days, since it runs from 16 to 29 November, but semantics.

The biggest game festival in Malaysia is back and going online! LEVEL UP KL 2020: Play Day is Malaysia’s premier annual game showcase with the focus on highlighting the best of what the Malaysian and the wider Southeast Asia region’s game industry has to offer to the world.

This year’s edition will be held online on the 16-29 November 2020 on the official Play app with the main online stream show being held on the 28-29 November 2020. The main stream event will host guest interviews, performances, product launching / reviews, cosplay competitions and various gameplay showcases by local influencers and streamers.
For those interested, the Expo Hall is open, alongside the Career and Recruitment area for those who are looking to get into the gaming industry, besides our affiliated CareerBraves site. Utilize the Expo App for the event for news, speakers and much more. You can check out the official portal here for the schedule of events throughout the coming days. If nothing else, there’s always the lucky draw you can try your hand at while you check out the rest of the event!

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Tags: Level Up KLLevel Up KL 2020Level Up Play


Mayhem now in Android early access

Mayhem, the upcoming 2D competitive multiplayer shooting game is now available on Google Play in term of early access! The game is said to be combining the visceral thrill of twitch-based action and real-time PvP battle. Here is a teaser of the game:

In the game, you can form up your squad with the deadly mercenaries while mastering a great variety of lethal weapons. There is also a leaderboard system where you can climb the ranks by battling against players around the world.

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   Unfortunately the Google Play early access is only available in selected regions including the United States, Mexico, Canada, and Brazil for now. If you are an iOS user, you can still sign-up for Testflight access from the game’s official website. We hope for a global release soon!
Source: toucharcade
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Tags: AndroidChobolabsearly accessiOSMayhemMobile


A Certain Magical Index: Imaginary Fest gets Slime collab

Mobile game A Certain Magical Index: Imaginary Fest is currently having a crossover event with That Time I Got Reincarnated as a Slime. The event sees characters from  That Time I Got Reincarnated as a Slime being transported to the world of A Certain Magical Index.

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Five characters from That Time I Got Reincarnated as a Slime will appear as part of the event story, where they can be seen interacting with the residents of Academy City. The characters who are available are:

Rimuru Tempest (3-star Battle Character)

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Milim Nava (3-star Battle Character)

Shizu (3-star Assist Character)

Shion (3-star Assist Character)

Veldora Tempest (3-star Assist Character)

Veldora is obtainable without gacha as his character crystals are given as part of the event’s login bonuses. Players can also get his crystals by completing the event quest.
Rimuru, Milim, Shizu and Shion are obtainable via gacha. Players can also face off against Rimuru and Milim as bosses as part of the event for various rewards.
For more details regarding this collab, check out the recent A Certain Magical Index: Imaginary Fest live stream over on Square Enix’s YouTube channel. You can watch it below:

In other related news, That Time I Got Reincarnated as a Slime will be releasing a new mobile game titled Slime ISEKAI Memories in the near future.

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Tags: A Certain Magical IndexA Certain Magical Index: Imaginary FestTensuraThat Time I Got Reincarnated as a Slime


Warriors Orochi 4 To Have 170 Playable Characters On The PS4 and Switch!

Warriors Orochi 4 (also known as Musou Orochi 3 in Japan!) that will be released for both the PlayStation 4 and Switch will feature an astounding 170 characters that are all playable in the game. It was recently revealed in the latest issue of Weekly Famitsu. Aside of the number of playable characters, there’s also a new “Divine Art Action”  attack method revealed in the issue.

Warriors Orochi 4 is slated to be launched this year, but no official dates are revealed yet.

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Tags: KOEI TECMOMusou Orochi 3Nintendo SwitchPlaystation 4PS4SonySwitchWarriors Orochi 4


Path to Nowhere is Releasing Globally on October 27

AISNO Games has announced the global release date for Path to Nowhere and it is set to launch on October 27th, 2022.

Check out their official trailer down below.

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A brief synopsis of the game from their Google Play Store page reads as follow:
“[In the year N.F.112, you are appointed to be the Chief of MBCC]
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Welcome to Minos Bureau of Crisis Control. As the Chief, you are obligated to Shackle and Control the most vicious outlaws—Sinners, to Protect the city from falling. Hold on to the light in the darkness and salvage hope from despair.”
They have also announced on their official twitter that their pre-registration campaign has reached a total of 1 million pre-registrations
All the unlocked rewards can be claimed in the game when it launches, such as:

Warrant x 8
Hypercube x 200
B-Class Crimebrand Gift Pack x 1
Memory Fragment x 30 000
DisCoins x 60 000
Mana Essence x 30 000

The campaign is still ongoing and you can pre-register now on their official website to help reach the last two milestones and reap all the rewards which are:

1 500, 000 pre-registrations: A-Class Crimebrand Gift Pack x 1 and Hypercube x 300
2 000, 000 pre-registrations: Limited Attire “Yesterday’s Revisits” Hecate’s 3-star Attire, Warrant x 5 and Hypercube x 300.

Path to Nowhere is a mobile SRPG with Real-time Tower Defense gameplay by AISNO Games for both Android and IOS. Check out our closed beta impression of the game if you want to know more about it.
 Pre-register

Path to NowhereRelease Date: 2022-08-11Android, iOS
Welcome to Minos Bureau of Crisis Control. As the Chief, you are obligated to Shackle and Control the most vicious outlaws—Sinners, to Protect the city from falling. Hold on to the light in the darkness and salvage hope from despair.

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Tags: AISNO GamesPath to Nowhere


Project Resistance: A new Resident Evil project teased

How’s the zombies coming round? Capcom has released a teaser website for Project Resistance, for Playstation 4, Xbox One, and PC. Keep a look out for 9 September 8:00AM PT / 11:00AM ET / 10 September 12:00AM JST. A teaser trailer will go up on the Resident Evil Youtube channels ( English / Japanese ).

Tokyo Games Show attendees will be able to see “Project Resistance” at Tokyo Games Show 2019. The event will be from 12 – 15 September at Makuhari Messe in Chiba, Tokyo. The development team will be on hand to show off the game for the first time. Catch the stage events at the following times:

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September 12 from 12:30 to 13:10 JST
September 13 from 12:00 to 12:40 JST
September 14 from 11:50 to 12:30 JST
September 15 from 15:30 to 16:30 JST

Tokyo Games Show 2019 attendees can play the game by advanced registration.

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Tags: CapcomProject ResistanceResident Evil


Shining Beyond – A New Mobile RPG From The Developers Of Valiant Force!

Shining Beyond is a game by XII Braves, a game developing studio based in Singapore who brought us Valiant Force back in November 2016. Their upcoming game, Shining Beyond, is a mobile RPG that’s different compared to Valiant Force. They are also running a pre-registration campaign right now which will reward players with multiple 5* equipment and an exclusive Olivia’s School Uniform!

As seen in the trailer, the game is an RPG which has diverse character customizations on their jobs, equipment and even costume. The game will have players form a team of four out of 50 heroes in the game to battle against monsters and Bosses. Like most mobile RPG, there will be a Guild System and a PvP mode. If you love the artwork in Valiant Force, you will see the resemblance in Shining Beyond as well!

The game is slated to be released in the first quarter of 2019 for both iOS and Android devices. So pre-register now to get those rewards! For more info, you can check out their official site and official Facebook page!
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Tags: AndroidiOSMobilePre-registrationShining BeyondValiant ForceXII Braves


Disney Magical World 2: Enchanted Edition Switch release date announced

Disney Magical World 2, a 3DS game which released back in 2016, is coming to the Nintendo Switch with an Enchanted Edition. The game is set to release on December 2, 2021 in Southeast Asia.

A game that lives in the magical Disney world

With a letter invitation, you become a resident of the dream and magical world where Mickey and Friends live! Go out with your Disney friends and take part in various events such as shopping, making clothes and furniture, fishing, birthday parties, and dance parties.

Dive into 6 worlds!
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“Magic Castle” has a special place called “World”, and stories unique to each world unfold.
Jump into 6 worlds such as “Frozen”, “The Little Mermaid”, and “Alice in Wonderland” and go on an adventure with your favourite friends.

Over 100 Disney characters you can meet!
In the world of “Magic Castle”, you can meet more than 100 characters. Spend a year together adventuring, and enjoy the sparkling dream life with your Disney friends.

Enjoy the game in your own way!
Collect materials to make costumes and furniture, manage cafes visited by Disney characters, and enjoy a glittering light show in the dream world at night!

For more details about Disney Magical World 2: Enchanted Edition, follow Bandai Namco Entertainment’s Facebook page.

In other similarly magical Disney news, Marvel vs. Capcom 2 fans managed to get Disney to consider bringing back the series.

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Tags: Bandai Namco EntertainmentDisneyDisney Magical World 2


EA Sports F1 23 Gets Official Release Date

EA Sports F1 23, which is the official videogame of the 2023 FIA Formula One World Championship is scheduled to release on June 16, 2023 for PlayStation 5, Xbox Series X|S and PC via EA App, Epic Games Store and Steam.

The game is also said to include a popular returning feature which is the story mode called Braking Point that will feature the careers of young racers and their team called, Konnersport Racing Team who are hoping to succeed against the current real-world F1 teams and drivers.

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Lee Mather, Senior Creative Director at Codemasters was quoted saying, “The return of Braking Point allows players to immerse themselves in a racing story, which provides a unique look at F1 alongside the authentic race features our players know and love. Our close relationship with the teams has allowed us to refine our handling model, adding greater realism to pad-play, and implementing a new color encoding system used in film and TV creates a more true-to-life experience.”
EA Sports F1 23, will feature every team, driver and circuit for the 2023 season, including the highly anticipated Las Vegas Grand Prix and Losail International Circuit, Qatar. On top of that, 35% race distance also makes it debut in EA Sports F1 23, which following community feedback, will provide the perfect sweet spot between the previous short and long race options. Three legacy circuits are also confirmed for launch which are Paul Ricard (France), Shanghai (China) and Portimão (Portugal).
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Back-to-back World Champion Max Verstappen will feature as the cover star for the digital-exclusive f1 23 Champions Edition, which comes with the following items:

Time-limited Las Vegas content (Pre-order by may 31st)
Max Verstappen Race Wear Pack
Braking Point 2 Icons and Vanity Item Pack
Dual Entitlement (PlayStation and Xbox only)
Four new My Team Icons
An XP Boost
F1 World Bumper Pack
18,000 PitCoin
Three days early access starting on June 13th

The physical and digital Standard Edition of the game however, will feature EA Sports ambassador Charles Leclerc alongside Lewis Hamilton and Lando Norris and comes with F1 World Starter Pack as well as 5000 PitCoin as pre-order bonuses.
For further information regarding EA Sports F1 23, you may visit their official website.

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Tags: CodemastersEA SportsEA Sports F1 23


Fullmetal Alchemist Mobile will have pre-release livestream

Fullmetal Alchemist Mobile will be having a pre-release livestream next week to provide more information about the game and show off some gameplay. Fans can tune in to the livestream on 29 July 2022, 20:00 JST to see the latest news on Fullmetal Alchemist Mobile. As far as it’s known, the game is presently only slated for release in Japan sometime Summer 2022.

Additionally, there is a campaign where you stand a chance to win an autographed shikishi. The character you get depends on both your luck and who you get in a little “personality test” through the special campaign website here. Users will need to answer the 4 questions and share their result before 31 July 2022, 23:59 JST as well as follow the game’s official Twitter to be eligible.

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Pre-registrations have since surpassed 700,000 users which will offer 20 gacha pulls, an SR Winry and another SR unit ticket. A stretch goal at 1 million pre-registrations will hand out an SSR “memory” ticket.
Seeing as this is a pre-release livestream, it should be safe to assume that the game will be coming out in the coming weeks following the broadcast. First impressions of the gameplay make it look like a fighting game, though the absence of an actual UI in the trailer makes it hard to tell if it would be some kind of tag team battler. Edward can alchemize weapons, and of course, characters have their flashy finishers.
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Tags: Fullmetal AlchemistFullmetal Alchemist MobileSquare Enix


Team Rocket descends in balloons in Pokemon Go?!

Team GO Rocket has hatched their latest plan to invade the world of Pokemon GO, appearing in mysterious hot air balloons! Trainers can battle them anywhere on the map to take out the grunts and leaders piloting them. Giovanni may also make their appearance! These balloons seem to appear once every few hours, but will be more frequent during takeovers.

Trainers will need to:

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1. Tap a balloon to battle Team GO Rocket: Be ready for a challenge! Tap a Team GO Rocket balloon, pick your battle party, and defeat Team GO Rocket to rescue their Shadow Pokémon. Team GO Rocket balloons will hover near you for a limited time, so be sure to check the map for balloons and tap them before they fly away!
2. Equip your Rocket Radar to encounter balloons with Team GO Rocket Leaders: When you have a Rocket Radar equipped, you can find Sierra, Cliff, or Arlo piloting a Team GO Rocket balloon.
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3. Equip your Super Rocket Radar to encounter Giovanni: It appears that even the boss of Team GO Rocket himself can be found riding in a Team GO Rocket balloon! If you activate and equip a Super Rocket Radar, Giovanni’s balloon is certain to appear.
To get stronger, you can try and catch your random daily Pokemon. Take your new Pokemon to take down the Team GO Rocket balloons!
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Pokemon GOPublisher: NianticDeveloper: NianticRelease Date: 2016-07-06Android, iOS
Catch Pokemon in the world with this augmented reality game!

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Tags: NianticPokemonPokemon GO


[ TGA 2020 ] Just Cause Mobile Announced

Just Cause is coming to your phones, letting you engage in all its mayhem wherever you go. Just Cause Mobile will be out next year on iOS and Android.

The game plays like a co op shooter on mobile, though with a just cause twist. You’ll be able to grapple point-to-point, as well as pilot vehicles like helicopters.

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It does this using a co-op campaign, that you’ll be able to play through with your friends. For the helicopter segments, you’ll each even get your own helicopter to rain down death on unsuspecting enemies.
Just Cause Mobile will also feature multiplayer, allowing you to shoot each other to your hearts content for glory.
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You probably won’t be able to pull off the same level of insane destruction the console versions of Just Cause are known for, though the game will definitely give an attempt at recreating that feeling with its frantic campaign featuring tanks, missiles and even giant robots.
The game was announced at The Game Awards, where other games published by Square Enix are being nominated like Final Fantasy VII Remake.

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Tags: Just CauseJust Cause MobileSquare EnixTGATGA 2020The Game AwardsThe Game Awards 2020


Monster Strike To Be Relaunched Again!

Following the news back in May this year, Monster Strike’s English version will be shutting down in August later. The game being the top-grossing mobile game in Japan earning millions of USD daily has run a few blockades when it is not doing well in other countries like China and South Korea. However this time, developer Mixi intends to relaunch the game in China again with determination.

https://www.youtube.com/watch?v=ReJa6bxLrpI

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Monster Strike developer has opened an office under the name XFlag which is also the name of Mixi’s development team in Beijing. Though the game was shut down in China less than a year since its launch back in August 2015, Mixi is determined to reintroduce the game in the China market again. This time with a new business strategy perhaps to gain China mobile gamers’ attention towards the IP.
If this goes successfully for them, the English version’s planned server shut down in August this year may be pulled back. That means players of the English version can continue playing the game with more updates to come following the Japan version.
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Tags: AndroidChinaiOSMixiMobileMonster StrikeXFlag


Uma Musume: Pretty Derby to (finally) launch in 2021

After much deliberation, Cygames has finally given us a firm release date for Uma Musume: Pretty Derby, where it will be out on 24 February 2021. The announcement was made during a special livestream just a while ago.

For context, Uma Musume: Pretty Derby was first announced in 2016 and was originally scheduled for a launch in winter 2018. Of course, that never happened and the game was pushed back for polishing. The team issued an apology and thanked fans for supporting the franchise still.

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At first glance, the game seems to be a cross between the famed [email protected] series (it’s the same producer after all) and your traditional horse racing game. Akihiro Ishihara, who previously served as [email protected] game series director left Bandai Namco to pursue his dreams to work on this so it will be interesting to see if it was a good decision. At least that was the narrative when the paragraph was previously written in 2018. Said director has since departed the company, although the game, as it looks, is still being worked on. See more gameplay here, and drop by the official website for details and further information as always.
The game definitely has a monumental task ahead of it to win over an audience that have been denied the game for a long time already, with many new distractions since. With the visionary behind the game gone, it would definitely be interesting to see how the game will turn out now. While upsetting, it is definitely a good move by Cygames to delay the game in retrospect, since rushing a half baked product would be more detrimental to the franchise than having it come out late. In any case, the second season of the anime has also been confirmed, so there is that to look forward to as well, given how well received the first season was.
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Tags: AndroidCygamesiOSSimulationUma Musume: Pretty Derby


Arknights Global: Break the Ice Schedule

It’s time for a dose of K-drama when Break the Ice hits Arknights Global.

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The event will run 30 June 2022, 10:00 UTC -7 to 21 July 2022, 03:59 UTC -7. The event will be open in 2 phases:

The Grand Ceremony: 30 June 2022, 10:00 UTC -7 to 14 July 2022, 03:59 UTC -7
Holy Hunt: 7 July 2022, 16:00 UTC -7 to 14 July 2022, 03:59 UTC -7

5-star Caster Kjera will be available to redeem from the event, as well as pieces of the Kjerag-style Inn furniture set.
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Next up, the Edelweiss’ Vow Headhunting banner will run 30 June 2022, 10:00 UTC -7 to 14 July 2022, 03:59 UTC -7. New Operators from this Headhunting will be added to the standard rotation, with rate-up Operators being:

6-star: Supporter Gnosis (NEW)
5-star: Defender Aurora (NEW), Supporter Pramanix

New outfits from the Icefield Messenger line will be available in the store from 30 June 2022, 10:00 UTC -7 to 14 July 2022, 03:59 UTC -7. Cambrian outfits will also be rerun during the same period:

18 OP: Caster Leonhardt, Caster Carnellian, Guard Arene, Guard Bibeak
15 OP: Specialist Gravel, Specialist Kafka

The remaining Kjerag-style Inn furniture pieces will be obtainable from the shop from 30 June 2022, 10:00 UTC -7 to 14 July 2022, 03:59 UTC -7.

Bust but not least is a limited time log in event from 30 June 2022, 10:00 UTC -7 to 14 July 2022, 03:59 UTC -7. Gifts will be given out over 10 days including 2 furniture pieces, an outfit for Vanguard Beanstalk, and an assortment of resources.
Following Break the Ice, Integrated Strategies is likely to be returning to Arknights Global permanently, so stay tuned for confirmation.
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Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

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Tags: ArknightsArknights GlobalHypergryphYostar


D&D Spelljammer Lead Designer Chris Perkins Hid A Bunch Of 80s Sci Fi References In The Game

Aside from being a loveletter to the original Spelljammer D&D books, Lead Designer Chris Perkins says the upcoming Adventures in Space books will also honor the 80s B-movie sci fi and more, particularly the Flash Gordon movie.

In an interview with us he walked us through swashbuckling through space, and bringing the domain of sci-fi into one of the most iconic high fantasy IPs of all time.

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This was an important part of bringing D&D into space, since so much of the iconic tabletop game was rooted in swords and sorcery, not battleships off the coast of Orion or Tanhauser gates.
Pulling up an image of a spaceship looking like a giant spider, Chris said that it wasn’t about sticking to one monolithic idea of D&D- instead, it was about making sure to cater to all the different of flavors of D&D players had cultivated over the years.
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Image Credit: Wizards of the Coast
“This illustration might be a good example of how we try to do it. That is to preserve what spelljammer had originally. For example ship designs that looked almost like creatures. In this case, we have a Neogi ship shaped like a giant spider gliding through what is an asteroid field”, he says.
“If they want to do cosmic horror, there are cosmic horror type creatures in Boo’s Astral Menagerie. If they want to do something sort of swashbuckling, campy and whimsical, there are creatures and elements along that line as well”, Chris adds. “I think that’s really the key to keeping it feeling like medieval fantasy D&D but then putting a setting spin on it. You have to make sure that all those elements are there to some extent and the rules aren’t trying to emulate real world physics”.
Another thing he mentioned was to make sure things could still feel like ships, not glorified hangars for the Gundam. In essence, he says it’s about not thinking too hard about things like science when you can solve things with magic.
“Every ship has a gravity plane and every ship has an air envelope. When you’re on a ship going through wild space it’s just like being on a ship on an ocean. You’re on a deck, you’ve got air, it’s all being taken care of by magic when you’re in space. That was done specifically so that travel on a ship in space doesn’t feel like travel on a spaceship”, he says.
Out With The Old, In With The New
The good thing about refreshing Spelljammer is also the ability to go back and redo old ideas. As Chris explains, as much as he was a fan of the original Spelljammer, some of the ideas could be done away with for in the name of adding more fun.
Two of these on the cutting room floor were the idea of Crystal Spheres- big physical walls locking planetary systems from each other as well as the Phlogiston- an ether existing between space that was incredibly flammable. Instead of dealing with that, they leaned into a more astral approach:
“In earlier editions we have also introduced the concept of the astral sea, which is just sort of another word for the astral plane”, he says. “It’s a place of thought and reason but its also space that you can live in and fly through, there are Githyanki on ships there. The very word Astral means of the stars, so when we were thinking about what to keep and what to change, we wanted to make wild space and the astral sea sort of our media through which the characters travel in this version of Spelljammer. Just sort of leaning into that idea that you are flying among the stars”.
Image Credit: Wizards of the Coast
“One of the reasons we jettisoned the Phlogiston was that historically there wasn’t a lot happening there. It was a hostile environment, one fireball could basically incinerate you and a bunch of other people”, he adds on. “But the fun of the astral sea is that not only do our fans already know what it is because we talk about it in the dungeon masters guide, but theres actually quite a lot of interesting stuff there that you can play with”.
In contrast to the astral fire hazard of the Phlogiston, Chris says the Astral Sea was just a more interesting place in general.
“When you enter [The Astral Sea], it is a very different environment. Because it is a realm of the mind, you don’t need to breathe in the astral sea. Nothing ages in the Astral Sea, you don’t need food or water in the astral sea, and actually if you really wanted to you don’t even need a ship in the astral sea because you can propel yourself through this ship with your mind”, he says.
The Call of Space
But how does one go from wrangling sheep to the cosmic beyond? According to Chris, it’s not exactly like it’s entirely secret. The knowledge of spelljamming is more like something that’s incredibly rare, as opposed to being intentionally obscure.
“I would say imagine that you’re a peasant living in medieval central Europe. You probably don’t know anything about Australia”, Chris explains. “But I guarantee you there’s somebody in central Europe who knows something about Australia. Even if its only some rumor. You know, a far flung place where people might live and great treasures and riches and monsters abound. It’s kind of like that”.
“Most people of the realms have no idea of this great ocean that lets them travel between worlds. Or beyond that ocean is a silvery expanse through which they can travel to entirely other Wildspace systems. But D&D is a setting of wizards and stages and ancient beings who probably do know. Whether or not they choose to share this information is entirely up to them”, he adds.
Image Credit: Wizards of the Coast
Once you’ve gotten into space though, you’ll find it’s quite different to outer space as we know it. Chris says that he worked with many artists to bring Wildspace to life, with some of the artists even evoking that airbrushed Wizard on a van aesthetic that’s practically synonymous with 80s fantasy.
“Right off the outset, we set up all our artists with a color palette, both for Wildspace which is psychedelic and kaleidoscopic and has very bright colors. Very rarely in Wild Space do you actually see the color black”, Chris says.
“We wanted it to be vibrant partly because in the movie Flash Gordon when Flash heads into space towards Mongo it’s very psychedelic. It’s all done with watercolor paints poured into tanks, so everything was sort of very bright and we were trying to emulate that feel here, deliberately so it becomes clear visually that Spelljammer is not a science fiction setting, its a fantasy setting”, he continues. “So making space seem unreal, almost like the overexposed hubble telescope images of a nebula which is all hypercolor reality which isn’t how space is really, we thought that would push the art and thus the entire product into a more spectral fantasy feel”.
“When we told the artists, when we gave them this palette and told them what we were looking for, they were pumped. They were excited because they loved the idea of trying to bring out the fantasy in this space-based environment. They just sort of break expectations in terms of Palette and depth and things like that”, he adds on.
SEA-based artist Julian Kok brings Wildspace to life with color, pizazz and astral whales. Image Credit: Wizards of the Coast
One of these artists is Julian Kok, a Singapore-based talent, who illustrated the expansive DM screen that comes with the Spelljammer: Adventures In Space book. Chris even described what it was like working with Julian on the illustration:
We as the D&D team are able to use that talent as much as the Magic folks are. Our Art directors talk to each other and they’re always talking about which artists are doing great work, turning over their stuff on time, and so there’s a lot of exchange within our art departments. That has lead to us discovering artistic talent all over the world. Not only people who have a passion for fantasy, but also have a passion for our brands. Who live and breathe our brands and have since they were kids.
Giving them opportunities to not only work with us but to show their work to the community at large. To stretch our wings in terms of styles. It’s a joy for us, it’s a joy for me and Kate, our other art director , to be able to send notes and descriptive text to an artist and just watch them create something that is either a snapshot of something I envisioned in my head or something I didn’t expect at all, like this scene here.
We basically gave Julian a palette, and we gave him a list of things that are typically found in Wildspace. Then Julian just did a version of this, and we had him make some very minor changes. Basically what you see here is what Julian came up with just based on some reference material that we sent him.
There’s a lot going on here, and that’s because we like our players to get absorbed by our DM screens and find easter eggs and stuff like that.
Julian’s just a wonderful person. There’s a combination of genius and professionalism that Julian and all of our artists bring to their work.
We know that we’re doing good because our D&D fanbase is telling us ‘more, more, more’
Back To The 80s
One huge inspiration for a lot of what you see in Spelljammer was the contemporaries of the original Spelljammer: 80s Science Fiction. Chris in particular notes Flash Gordon as being a huge inspiration for Light of Xaryxis, with the movie setting the tone for the adventure while the comics inspiring the episodic nature of its components.
“I felt like it was trying to do something different. The other thing I liked about it was that the movie harkened back to the old 1930s Flash Gordon serial comics. I have a book that Ray, my boss, gave me, that was the complete collected Flash Gordon comic books”, he explains.
He noted that the comics loved their cliffhangers, and says it’s something he wanted to bring to Light of Xaryxis, too.
“What I like about that is just the feeling that might create at the game table, just the suspense of just hanging on a critical note and getting players excited to come back to the next session”, he says. “We had never done anything structurally like that in any adventure ever before, and I just thought it’d be a fun challenge”.

In fact, Chris even teased that the short episodic nature of Xaryxis would introduce many D&D players to an entirely new sensation- actually completing their campaign.
“The goal of the adventure was to present a fun romp in space. It’s meant to be super fun, super fast”, he says. “It is a 12 session of play, which to us is actually a pretty short campaign. But the message we’re getting from our DMs is “We love your long campaigns like Icewind Dale and Witchlight and Out of the Abyss and Curse of Strahd“, but they take 6 months to 18 months to complete. But that’s a long time commitment”.
“So here its like “You can complete this campaign in 12 sessions. You can have the glorious sensation of completing a campaign. Possibly for the first time in your life“. It’s a one and done story. Something terrible happens, you deal with it. The end”.
Image Credit: Wizards of the Coast
Of course, there’s a lot more science fiction that Spelljammer draws on than just Flash Gordon. According to Chris, you can expect to find all manner of science fiction easter eggs in the books.
“Whether it’s the 1980s Killer Clowns In Outer Space, which of course had menacing clowns, which Spelljammer has as well. Or, the life sucking space vampires from the British 1983 film Lifeforce, which is one of my favorite guilty pleasures. That movie inspired some of the creatures that show up in Boo’s Astral Menagerie”, Chris continues. “Beyond that, there are references to all sorts of 1980s and earlier Science Fiction entertainment sort of scattered throughout and we look forward to fans dissecting the product from the point of view of simply finding all of these little easter eggs and homages”.
Pulling In New People
It wasn’t just stories of Nautiloids and dead gods that Wizards plans on using to pull people in. Chris says business decisions were also made on the product side as well, to make the set more appealing to new players.
“I think one of the ways I’d answer that is to say we’re experimenting with the form factor is to make the books smaller and digestible. The smaller books I think will feel more welcoming to new players and DMS and less intimidating to DMs, especially since the art budget is so much higher in these books than what we’ve done in the past”, Chris says.
“We typically have a 20-25% art budget for each book but these products have a 35-39% or something like that. So they’re much more illustrated, so we can show off many more characters, many more places”, he continues. “We were very careful about showing off environments- giving you a sense of world and place and allowing you to imagine where you are in that place to sort of pull you in. Tapping into different fields in the art like this one here [space hamster] of the halfling and her pet space hamster, which is as big as a bear. This is a very sort of friendly piece of art that will appeal to more of our non standard D&D fans”
.
Considering it’s a game all about imagination, you’d think giving more pictures would be stifling, but Chris argues the opposite. Instead, the illustrations in Spelljammer: Adventures in Space are a great hook for more casual players to get into the world of high fantasy in space.
“Long time players will love this just fine, it’s very enchanting. Younger players will look at this and go “Well I want to be her, and I want to have that pet“. “This is just something I’ve never seen before in fantasy“. We’re trying to captivate people with our art, with our presentation, and not make our words so dense”, he says.
Giant Space Hamsters are about the size of bears, with a halfling shown for scale
Of course, if you’re not sure about making your purchase, never fret: Wizards is also trying out a new method to get people into the game, with online adventures you can sample for free.
“We’ve got Spelljammer Academy, which is a short series of free adventures that people can download off our website and if they have a Wizards account, they can download the adventures for free and they’re meant to be a sort of training wheels version of a Spelljammer adventure so you can ramp up players who might be trepidatious or might not know anything about the setting and if you wanna just ease them gently into this wide wacky setting the Spelljammer academy takes them through levels 1 to 5”, he explains.
See You, Space Cowboy
Image Credit: Wizards of the Coast
If you’ve any love for taking your campaign to the stars or even trying out an all-new space romp with the Light of Xaryxis adventure, there’s something for you in the new Spelljammer: Adventures In Space set.
Be it DM or player, there’s a veritable treasure trove of monster information, ideas and ships (all complete with their own stat blocks) for you to check out when Spelljammer: Adventures in Space launches on August 16th, 2022.
Our thanks to Chris for talking all sorts of fun space adventures with us ahead of the set’s release.

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Tags: Chris PerkinsDungeons & DragonsSpelljammer: Adventures In Space


Revue Starlight Movie Second Trailer Gives Us More Questions Than Answers

Bushiroad and Aniplex have dropped the second trailer for the Revue Starlight movie, leaving us with more questions than answers as we get more of a glimpse as to what might have been teased.

Unlike the movie’s first trailer, which caught us up with the girls of Seisho Music Academy’s 99th class, the second trailer almost exclusively focuses on the main characters- Karen Aijo, her childhood best friend Hikari Kagura, as well as the mysterious Giraffe, tied to the theatre where the girls had been fighting their revues.

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Karen is shown to be in a desert, not dissimilar to the one at the end of the anime. Both the Giraffe and Hikari reference the destruction of the stage, against shots of the magical theatre central to the show’s premise as it seemingly crumbles into rubble.
Karen and Hikari are seemingly at odds yet again in the Revue Starlight movie second trailer, as they battle it out one more time in the theatre before it crumbles apart.
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Revue Starlight: Wild Screen Baroque
The summary of the movie has also been updated, seemingly referencing the end of Rondo Rondo Rondo:
Starlight – it is the tragedy of a beautiful separation.
Two girls, bathed in the glitter of this play, exchange their fates.
Eventually, they stood on the “stage of destiny” and
They re-produced a “new chapter” where they meet again beyond the tragedy.
The girls grasped the star at the top of the tower.
So, how does this new chapter end?
“We are already on the stage.
Karen Aijo. Third year student at Seishou Music Academy.
The curtain rises on the last star festival.
It seems like the chaos of the trailer might be a direct consequence of the anime’s ending, in which Karen forcefully changes the ending of the play Starlight to save Hikari. We don’t know if Hikari’s antagonistic appearance in the trailer is a result of the interference, or just another case of Hikari confronting Karen to do what’s best for her, as she does multiple times in the anime.
The trailer also has yet to explain the definition of Wild Screen Baroque, a term used in both the promotional material for the movie, as well as a significant point in the ending for Rondo Rondo Rondo.
The Revue Starlight movie was supposed to release this month, but had been delayed following the ongoing Covid 19 Pandemic. The movie’s new release date is June 4th, 2021.

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Tags: Revue Starlight


Gangstar New Orleans to launch on 30 March 2017

France-based developer Gameloft has just announced a new installment in its Gangstar series, going by the name Gangstar New Orleans, which is set to launch launch worldwide 30 March 2017.

This Grand Theft Auto-styled game features a plethora of weapons at your disposal to cause wanton destruction. You will also be able freely explore the game’s rendition of New Orleans from a selection of vehicles. Carve out your path to the underworld by playing the story missions in a fully-fledged campaign mode, and once you have enough experience, you will be able to go online to engage in gangster to gangster turf wars.

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Pre-registering Gangstar New Orleans now will grant you an assortment of rewards and goodies when the games goes live.
Source: Gameloft
 Pre-register Now!

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Tags: ActionAndroidGangstar New OrleansiOS


Capcom’s Black Command Is Now Up In Stores!

Remember back in July 2018, where Capcom posted on Twitter looking for Beta Testers? They kept it a secret until last month when they officially announced it called Black Command. Along with the announcement, they also launched a pre-registration event where players can receive Gold, exclusive weapons and Legendary Mercenaries! Download the game now on the App Store or Android to receive the rewards!

As the game is a military simulation where you control armies and go through missions. As you lead your team, you can choose to initiate a Surprise Attack or take the enemies down with your Sniper Squad. You can also hire other mercenaries or troops to launch attacks in your own devised strategy. There are various missions from assassinating leaders, hostage rescues, facility and convoy protection, and many more.

Being the commander of your troops, you get a bird’s eye view over the playing field which makes controlling and commanding your squad easier. So if you are interested in these army simulation games, this is actually a fun and great game to have on your mobile. However, if you stumbled upon any downloading issues or would like to know if your mobile phone could support it, check out the system requirements below:

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Currently, the game is only available in certain countries but there’s no info on which region it is released for since it does support English language. For more info, you can check out their official site too!

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Tags: AndroidBlack CommandCapcomiOSMobile


Genshin Impact events: from Klee and more

We’re about two weeks off to the next version update for Genshin Impact, with some mini events to tide you over till then, including our little firestarter, Klee!

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Klee’s Wish banner has already been running for a few days now, and she’s been asking you Travelers to keep a secret! … well, sorry, Klee, but the world has to know what you’re up to. Log in to Genshin for the next 5 days and check out some letters and gifts from Klee, one of which you can see below:

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Tastily enough, she’s so far been finding Primogems as well as fragile resin! Look forward to the other letters…

A referral event will commence 27 October, 23:00 (UTC-5). Travelers at AR 15 and above who invite those who are Adventure Rank 7 and below will be able to earn 60 Primogems should they reach AR 15, for a maximum of 180 Primogems.

The Marvelous Merchandise event will run from 26 October 04:00 to 2 November 03:59 server time. Travelers will get hints to the location of a certain merchant known as Liben, with whom they can exchange materials to open a Box o’ Marvels. There will be 7 boxes, each which can opened once. A box can be opened once a day, or all at once on the last day before the event ends. Adventure Rank 12 is required.

Mona’s Story Quest will be available! Requirements to unlock her Story Quest are:

Adventure Rank 38
Complete “The Darknight Hero’s Alibi” of Noctua Chapter: Act I

Now, just settle in and wait for version 1.1.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Ultra Age smashes into Steam April 2022

INTRAGAMES has announced the upcoming release of Ultra Age on PC through Steam this April. The announcement was made in a pre-recorded “Ultra Age Roadmap Press Conference”.

With its upcoming Steam release on 28 April 2022, Ultra Age will be seeing several improvements for this version, including areas such as graphics, gameplay and other content. The overall graphics for backgrounds, chapters and main character Age’s appearance have been improved, besides frame rate, graphic options, adjustments to level design and to difficulty. A number of in-game elements have been modified to be more comfortable. This is on top of bug fixes and other PC options. The English and Japanese dub have been re-recorded to enhance immersion as well.

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Additionally, a free DLC will be released. It will include end-game content for those who have completed the story mode, a rogue-lite mode and more growth options. The DLC is expected to arrive in the early second half of 2022.
All the aforementioned tweaks will be patched in for the PS4 and Nintendo Switch versions “as soon as possible”. The console editions launched 9 September 2021. Here’s its Steam page overview:
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Ultra Age is a high-speed action game co-developed by Next Stage and Visual Dart with Unreal Engine 4. It features a fast combat and deals with a journey of the warrior ‘Age’ who use various weapons and skills in order to prevent the destruction of mankind.

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Tags: INTRAGAMESNext StageUltra AgeVisual Dart


[Guide] Cookie Run Kingdom – Should You Use Royal Margarine Cookie?

The latest update to Cookie Run Kingdom sees dragons riding into battle, including the new Epic Tier Royal Margarine Cookie, a handsome dragon tamer alongside his faithful steed Buttercream.

How does this dynamic duo do in the field of battle? Let’s take a look at how they play and what their best toppings would be.

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If you’re interested in Cookie Run Kingdom, check out our previous ‘Should You Use’ Cooke Run Kingdom character guides:

Pumpkin Cookie
Cotton Cookie
Affogato Cookie
Caramel Arrow Cookie
Wildberry Cookie
Oyster Cookie
Financier Cookie
Captain Caviar Cookie
Candy Diver Cookie
Sherbet Cookie
Pinecone Cookie
Prophet Cookie
Milky Way Cookie
Blueberry Pie Cookie
Space Donut
Prune Juice Cookie
Kouign-Amann Cookie

The Skills of Royal Margarine Cookie

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Royal Margarine Cookie is an ambush cookie, meaning his focus is on getting behind enemies’ lines and attacking the weaker offense-oriented cookies in the middle and back rows. His skill is called Buttercream Blast and as you can imagine it involves the aforementioned dragon:
Royal Margarine Cookie soars on Buttercream’s back and fires Buttercream Blasts at the 3 enemies with the highest ATK thrice. Buttercream Blasts deal damage, Poison the targets, reduce their ATK and DEF, and amplify the debuffs they gain. Next, Buttercream swoops down toward the enemies, dealing damage and additional damage in proportion to the number of periodic damage effects the targets’ have applied. Buttercream Blasts target boss monsters first. While Royal Margarine Cookie is using his skill, he will briefly become resistant to interrupting effects

Buttercream Blast DMG: 29.7% per hit
Buttercream Blast Poison DMG: 12.2% (Cookies), 21.4% (Others) every 10 sec for 1 sec
Targets’ ATK: -5.0% (Cookies), -15.0% (Others) for 10 sec; stacks up to x3
Targets’ DEF: -7.0% (Cookies), -13.5% (Others) for 10 sec; stacks up to x3
Amplified Debuffs: +25.0% for 10 sec; stacks up to x1
Wyvern Swoop DMG: 142.8% + 70.0% per each periodic damage effect on target; stacks up to x5

The Best Use of Royal Margarine Cookie

Please note, that as with every new Cookie added to Cookie Run Kingdom, new strategies and uses are still being formed by the player base but this is what we found based on first impressions:
Like a lot of recent cookies, Royal Margarine Cookie strategy involves a number of smaller, weaker attacks that build up to a larger and more powerful blast in the form of the swoop.
Initially, Buttercream shoots three blasts at the enemy with the highest attack power. This move honestly doesn’t do a lot of damage however the purpose is more to inflict stat debuffs, lowering opponents’ attack and defense, as well as poisoning the targets. The swoop is a pretty strong move but can do even more damage based on how many periodic damage effects (damage that is gradually inflicted over time, like poison) the enemy has.
With this in mind, Royal Margarine seems almost like a utility cookie that benefits from having other utility cookies on the team so they can strike the enemy with slow damaging moves, and he can finish them off with the swoop. Considering the dragon also inflicts poison, the recently released Prune Juice Cookie might make for a good teammate as he also inflicts poison and debuffs foes.
Best Toppings

There are two builds we’d recommend for Royal Margarine, the first is a full Searing Raspberries set to maximize his damage output or a full Solid Almonds set to give him some extra health.
Either is viable but I prefer higher damage so I went for the Searing Raspberries, which can help boost the attack power of those initial Buttercream blasts.
Who is Royal Margarine Cookie

Royal Margarine Cookie arrives at Cookie Run Kingdom alongside another dragon-themed character, the legendary Pitaya Dragon Cookie. According to lore, Royal Margarine is the last descendant of the Dragon Clan, here’s his bio for more information:
When the shadow of the golden dragon glides over Dragon City, it is not fear and dread that fills the old alleyways, but rather excitement and anticipation. The famous Royal Margarine Cookie has arrived! Look at those sleek locks, jaunty attire, and the shiny butter knife tucked under his belt— there is no doubt that this Cookie is the last descendant of the legendary Dragon Rider Clan. Indeed, any seasoned dragon hunter will immediately know that his companion Buttercream is no dragon but a wyvern. But as long as Royal Margarine Cookie is using his dazzling smile as a distraction, such details are no longer of importance. Be careful, however: just one look at that smile is enough to make anyone fall for this handsome Dragon Rider!
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Cookie Run Kingdom is available for iOS and Android
 Download

Cookie Run: KingdomPublisher: DevsistersDeveloper: DevsistersRelease Date: 2021-01-21Android, iOS
Build your dream Cookie Kingdom and reclaim the land lost against the evil that lingers in the shadows. Fresh out of the oven and from the Cookie Run: OvenBreak creators comes Cookie Run: Kingdom! Build a delectable Kingdom while battling against evil dessert monsters!

Team up with friends in Guild Battles! Fight alongside other Guild Members and defeat new rivals. Battle against powerful enemies to level up together. Earn soul stones, guild level-up items, guild treasures, and more!

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Tags: Cookie Run KingdomDevsisters


Esports Blueprint- A Stepping Stone To Better Esports In Malaysia

Yesterday, Syed Saddiq the Youth and Sports Minister of Malaysia said that the Esports Blueprint will be ready by April. So, what exactly is this Esports Blueprint? It is a blueprint to help develop the Electronic Sports (Esports) in Malaysia. In addition, Syed Saddiq even mentioned about the five main strategies that the blueprint will tackle.

Here’s an overview of the five main strategies:

The development of athletes towards Esports excellence.
Support for the growth of the Esports industry.
Access to better Esports facilities to attract investors .
Build public awareness and promote responsible games.
Instilling good governance & administration in the Esports industy.

With Syed Saddiq bringing Esports into the limelight, we can see Esports getting a rightful spot in Malaysia. However, I do hope that the direction that they are heading will also help in providing better internet coverage in Malaysia. Although internet is not something new in Malaysia, we still lack the accessible to it in some areas (some can relate). Personally, I think that by utilizing the internet will help tremendously in bringing up Esports in Malaysia.

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The reasons being:
Improvement in internet accessibility means getting more audience to watch Esports in Malaysia. Which will in turn lead to more advertising revenue for streamers. Furthermore, with it being a potential job opportunity means getting more players (some becoming Professional Esports Player or Streamers), this will lead to more exciting games being played. Adding all these up together will finally give Esports a better environment in Malaysia!
This are all just personal opinions but hats off to Syed Saddiq for being the one putting together the Esports Blueprint and getting Esports up there in Malaysia!

Source: theSundaily

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Tags: esportsEsports BlueprintMalaysiaSyed Saddiq


The Persona 3 Portable and Persona 4 Golden Ports Remind Us Why These Games Were Classics In The First Place

Persona 3 Portable and Persona 4 Golden have broken free of the PSP/PS Vita and made their way to modern consoles, bringing two of the best modern RPGs to a whole new audience of players.

 At this point, I think it goes without saying that both P3 and P4 are good games, and if you’re questioning whether to buy them or not, the answer is a resounding yes, especially for the low asking price of $20 each. With that in mind, this is less of a review of each title and more just my general thoughts on two of my favorite games growing up and how their recent ports hold up. Have they been brought over the modern consoles well? Well, I can’t deny that P3 is a little dated by modern standards but even so, I feel both games still hold up, even after all these years.

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Persona 3 Portable

In Persona 3, the main character moves to Tatsumi Port Island to attend Gekkoukan High School. He’s soon however roped in SEES, a team of students that aim to eliminate The Dark Hour, a secret hour that occurs after Midnight when electricity shuts down, the moon turns red and all people turn into coffins. The Dark Hour is also home to creatures named shadows that attack anyone not in a coffin inflicting them with a death-like phenomenon called Apathy Syndrome.
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What I always liked about P3 was its moodier atmosphere, even with the jazzy hip-hop beat and high school shenanigans, the game never lets you forget about the more serious plot at hand. The dark hour is coming, and the shadows are coming whether you’re ready for them or not and it affects everyone involved.
I also love the cast, unlike the future titles, your teammates aren’t necessarily friends at the beginning. They’re co-workers forced to unite under a common goal and you can tell many of them wouldn’t want to hang out if they didn’t have to. That makes it all the more special they start to bond and care about each as the plot continues. Even today characters like Junpei, Yukari, and Mitsuru remain some of my favorite RPG characters and it was great returning to the game and seeing them again.
Presentation

This is where things get a little messy, however. Persona 3 Portable was the third iteration of P3 which was a port of the game for the PSP from the PS2 following the original and the enhanced rerelease known as Persona 3 FES. This is important because many of the features of the PSP version might be a little outdated by today’s standards.
While FES featured a fully explorable 3D world and anime cutscenes to tell the story, P3P replaced that with visual novel-style sprites and still photos for the overworld. For modern consoles, it does look somewhat cheap, like you tell these were made for a lower-power handheld and I can see that taking some people out of the experience.
Even when it does switch to models for the dungeons, they look pretty blocky even for an HD remaster. That being said, in terms of framerates, the game runs smoothly. It’s not the best upscaling of an old game but does get the job done. If only we could have a truly definitive P3 with the gameplay of Portable and the presentation of FES. Speaking of which:
Gameplay

What the game lacks in presentation, it makes up for in gameplay. Persona 3 features tried and true turn-based combat where you and three allies dungeon crawl and fight shadows using melee attacks and of course your Personas. If you’ve played Persona 4 or 5, you know more or less what to expect.
What makes P3P especially important is that OG Persona 3 had a number of small quirks that were ironed out in P3P since it came out after P4. Most notably, the game lets you manually control each party member as opposed to having them be AI-driven. Believe me when I say this takes so much frustration out of the game with no chance of party members using unnecessary status spells or trying to hit enemies that reflects their attacks. You can also see each party member level up individually, and equip weapons to them in the main menu. This sounds like pretty basic stuff but Persona 3 FES didn’t have them. P3P makes it a lot less cumbersome just to play the game.
One bigger criticism of P3 as a whole though is that you only really explore one giant dungeon called Tartarus across the entire game. Each floor is randomly generated and looks fairly similar which can make combat a bit repetitive. I personally never minded this though since each floor was pretty short, making the crawl a pretty fast-paced one. I actually thought it was pretty satisfying making it higher up the tower throughout the whole game, you just went and chilled as you level-grinded your persona to that groovy battle theme.
Social Links

This also extends to social links as well. P3 introduced the calendar system where you’ll have to decide how you use your free time to indirect with an assortment of characters. Raising their social link will net more EXP for Persona fused for the same arcana in the velvet room. The social links in P3 or a bit or miss, the P3MC really likes hanging out with a bunch of weirdos, and some like the Magician, Moon, and Star are pretty forgettable. It also doesn’t help that you don’t get individual social links with the male SEES members which would have helped flesh out their characters more. That being said a number of them are still great with the sun, chariot, and death being real highlights.
This is also where the female MC route comes in. This was added to P3P since it wouldn’t include The Answer extra mode from the original. Here the main character is a girl and that means a whole different set of social including links with the Male SEES members as well as a couple of exclusive characters. The male route is still considered canon but the female MC serves as a great piece of replay value that adds a different perspective to the game.
Persona 4 Golden

This brings us to the other great game released by Atlus recently: Persona 4.
P4 is likewise about a transfer student who moves to live with his Uncle for a year in the quiet town of Inaba where two murders have recently rocked the town. Soon, you and your friends discover the phenomenon called The Midnight Channel. At midnight on a rainy day, people will appear on a strange TV channel and it’s quickly revealed that these people have actually been thrown into a separate world on the other side of the TV and are killed there by the world’s inhabitants: the shadows.
Now it’s up to you and your Scooby doo style Investigation Team to prevent others from being killed in the TVs, uncover the identity of the killer using the TVs and maybe learn a thing or two about themselves along the way.
The Simple Joy of P4

If P3 was dark and gloomy, P4 is pretty much the opposite, it’s the slice-of-life arc of the Persona series. It’s splashed with bright yellow and exudes an atmosphere of laid-back cheerfulness. Even when the plot gets more serious, the game gives off a vibe of taking things easy and that if you believe in yourself and your friends, everything will work itself out.
When I was an edgy 14-year-old, I used to think P4 was “too happy” but as a jaded adult, I really appreciate its earnest sense of heart. It’s a game almost dedicated to showing you the best times of high school, chilling in your small town, and just goofing off with your friends. And what a group of friends they are from the straight man Yosuke to the fiery Chie and everything about Kanji, your team in P4 feels so much like real-life people, you’ll find yourself missing them after the game’s over. Except for Teddie, Teddie’s annoying.
Unlike P3P, Persona 4 Golden is also a truly enhanced version of the original Persona 4 with everything that the original included and more content on top of that including a new character, a new dungeon, and new social links and events. You and the gang go to the beach, go skiing, and perform in a band, it’s a lot of fun.
Gameplay

In terms of gameplay Persona 4 really isn’t too different from 3, it’s classic turn-based gameplay with the fun of collecting Persona and leveling them up with your social links. I should also mention at this point that both P3 and P4 use the same ‘One More’ battle system used in P5. This is where if you hit any enemy with their weakness, you can an extra turn, and if you knock all the enemies down, you can go in for the all-out attack.
A couple of improvements over P3 made P4 play a little nicer. The social links feel like they matter in the battles in P4 a little more than 3 as your teammates will gain more skills with every new rank. For example, if you’ve got a benched party member, they may just come in on a bike to knock down the final foe for an all-out attack. There are a lot of small things like that that bring more energy to the fights.
Furthermore, if you didn’t like exploring Tartarus, you’ll be happy to know that the P4 offers multiple different dungeons that are very heavily in design from the bathhouse to a laboratory. They’re fun to explore and should keep you on your toes.
Persona 3 and 4 Overall

Persona 3 and 4 are both fantastic JRPGs that any fan of the genre should consider playing at least once. While they differ in tone and plot, both have interesting storylines and top-notch characters that will stick with you long after the game ends.
I’ll admit P3P is a bit dated in its presentation but I can understand choosing it over FES (I even wrote a whole article about it a few months back), the modernized gameplay removes a lot of frustration from the title which will make things easier for new players. P4 Golden and the other hand plays great, with the addicting fun of fusing Persona in a steamy bathhouse still as fun as it was back in the day.
Whether you’re taking a trip down memory lane or enrolling for the first time after playing P5, Persona 3 and Persona 4 are journeys you don’t want to miss.

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Tags: AtlusPersona 3Persona 4


[UPDATED] Malaysia is About To Have Their Very Own Disneyland

Malaysia is about to have its very own Disneyland and not only that, we are also getting a new transportation system to connect all the tourist hotspots in Melaka.

UPDATE (17/11): This story has been proven false, with corroborated sources familiar to the matter outright denying it. In the interest of preserving context, the original article will remain as follows:

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The Disneyland theme park, dubbed the Disney City is planned to be built in Daerah Jasin, Melaka and will begin construction in the year of 2027 sizing roughly 80.9 hectares of land
The announcement came from the Majlis Menandatangani Memorandum Persefahaman (MoU) press conference at Hotel Mudzaffar, Ayer Keroh that was attended by Exco for Tourism, Heritage and and Culture of Melaka, Datuk Muhammad Jailani Khamis, Vice President of Menara Taming Sari, Mohd Noor Helmy Abdul Halem and many others.
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“After over 20 years, we will be having a brand-new theme park even if it is not as big but I feel it is worthy enough to bring in the name of Disneyland,” said Exco for Tourism, Heritage and and Culture of Melaka, Datuk Muhammad Jailani Khamis.
He has also mentioned that it will be the first theme park to be constructed in ASEAN after China, Korea, Europe and Japan and the cost of the project is expected to be about 2 billion MYR.
The cost of the project not only covers the construction of Disneyland but also the construction for a new transportation system called the “Maglev”.
The Maglev will be a brand-new train system that connects all the tourist hotspots across Melaka spanning roughly 22 Kilometres in length. The train will be a wheelless rail train that floats with the electromagnetic force which is inline with Melaka’s goal of building a green city.
To summarize once more, Malaysia will be having their very own Disney City in Melaka along with the Maglev train to connect all tourist hotspots across Melaka.

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Tags: DisneyMalaysia


My Hero Academia: Strongest Hero opens pre-registrations in China

So far China exclusive My Hero Academia game, simply titled, My Hero Academia: Strongest Hero from KOMOE GAME, has opened pre-registrations. My Hero Academia: Strongest Hero is a 3D action RPG set for release on 3 December 2020. There are milestones up to 800,000 pre-registrations, providing items from:

Icon frame
Title
Reward boxes
Consumables
Gold
Gacha tickets

The game has already undergone closed beta tests prior, with concerns addressed from those tests on their Facebook page. There game will have auto battle, AI adjustments, changes to stamina refill, hero upgrades, co-op system, boss challenges and more to come. Characters who should be appearing will include:

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Izuku Midoriya
Ochaco Uraraka
Katsuki Bakugo
Shoto Todoroki
All Might
Momo Yaoyorozu
Denki Kaminari
Fumikage Tokoyami
Minoru Mineta
Mei Hatsume

Oddly enough, the game seems to have two apparent websites: here and here. Neither website specifically mentions an original game storyline which is common for these games, appearing to adapt the manga/anime instead into game form. The game has some form of open world, where you can also see other players milling around in the same area. You’ll hop in and out of instanced areas for combat and exploration. When you get dupe characters in the gacha, they’re automatically limit broken, which is handy.
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We’ll see when this would make it out of China, if ever.

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Tags: Boku no Hero AcademiaKOMOE GAMEMy Hero Academia


Brave Exvius Global begins Fullmetal Alchemist: Brotherhood collaboration

The Fullmetal Alchemist: Brotherhood collaboration that was released on the Japanese server of Final Fantasy: Brave Exvius five months ago has arrived to the global server! The collab details, which will begin 13 May, can also be found in the dev update below:

As you’d expect, you’ll be able to find Edward and Alphonse Elric, Roy Mustang and King Bradley as Neo Visions, with the Flame Alchemist and the Fuhrer himself being Awakenable. You’ll be able to fight against Gluttony in the event raids to collect points and raid coins and get yourself bunch of rewards through the raid box summons. There’s a whole bunch of equipment based off the characters from FMA you can get too.

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For the global version of Brave Exvius, Edward and Alphonse, along with King Bradley, get a Brave Shift upgrade, while the other characters returning from previous Fullmetal Alchemist collabs become available through the premium summons. There’ll be free weekly 10+1 summons, guaranteeing you at least one 5-star / NV collaboration unit per summon. This will run from 13 May to 2 June 2021. During the same period, there’ll be collaboration log in bonuses.
Further details will be available in the game notices, so if you’re interested, get that free gacha at least.
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 Download

Final Fantasy Brave ExviusPublisher: Square EnixRelease Date: 2015-10-22Android, iOS
So begins a new tale of crystals....

A tried-and-true, yet brand new RPG！

SQUARE ENIX’s first title aimed at a worldwide audience;
a brand new FINAL FANTASY game available for smartphones!
Play an entirely new RPG made in classic FINAL FANTASY style!

Includes characters
from past FINAL FANTASY titles!

Enjoy this expansive storyline
right on your phone!

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Tags: Final FantasyFinal Fantasy Brave ExviusFullmetal AlchemistFullmetal Alchemist: BrotherhoodSquare Enix


Inazuma Eleven SD service to come to a close

Japan-based game publisher Level-5 has just announced that Inazuma Eleven SD will be ending its service on 1 December 2020, a mere 11 months after its debut. According to the developer, it was unable to provide a satisfactory game for fans of the franchise.

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For context, the following is an overview of the game from our previous coverage on it; Inazuma Eleven SD is an ohajiki-based online game where users will form a team of toy figures based on characters from the Inazuma Eleven series. You then take your team to participate in the “Super Dimensional Toy Soccer” tournament.
Gameplay is fairly straightforward as it involves players having to pass and shoot the ball from merely flicking characters appropriately. As you would come to expect, each character is unique in that they each have their own abilities and ultimates.
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There is a story mode for you to sink your teeth in, and as you clear the maps, you will be able to obtain new figures and unlock additional maps. In addition, there is a Stadium Battle Mode where you can be able to battle against across the world. And as you win battles, you will be able to attract fans to you support you team, which in turn grant you access to even more battles. Pretty straightforward, if you ask us.

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Tags: AndroidInazuma Eleven SDiOSLevel-5


NieR Reincarnation Global: NieR Replicant collaboration, 15 million downloads celebration

The NieR Replicant collaboration is currently running in tandem with the 15 million downloads celebration for the global release of NieR Reincarnation! The Replicant cast will be available to gacha for, alongside crossover quests for global NieR Reincarnation players until 7 October 2021, PST. Other bonuses for the collaboration include:

Iron Pipe crossover weapon
Up to 2500 gems by completing in-game missions

These bonuses will be available until the end of the collab event.

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As for the 15 million download celebration, there will be free summons from 13 September 2021, 18:00 to 23 September 2021, 17:59 PST. These are free 10-draws you can get, though the pool will have no featured characters or weapons. Additionally, you can get 500 extra gems over 10 days from 14 September to 23 September. Last but not least, there will be exclusive missions, with hints given out via the official Twitter. Details were given out in the update video you can watch below.

The next collaboration should be the Drakengard 3 one, where players can obtain Zero and Mikhail. Expect the usual time-limited bonuses and missions to help you on your way to securing either or both of them.
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Considering the speed at which they released the collab right on the tail end of the Automata one, the Drakengard 3 events might come sooner than you might expect, so good luck!
 Download

NieR Re[in]carnationPublisher: Square EnixDeveloper: ApplibotRelease Date: 2021-02-18Android, iOS
The latest game in the NieR series arrives on mobile devices!

NieR Re[in]carnation is a command-action RPG for mobile devices from Square Enix and Applibot.

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Tags: applibotNieRNieR Re[in]carnationNieR Replicant ver.1.22474487139…Square Enix


SEGA to reveal new camera RPG for mobile

Sega recently launched a teaser website revealing their upcoming “sensation camera RPG”. There is a short trailer video showcasing a bit of the gameplay, apparently you can summon character by capturing their representative objects on your phone camera!

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No much detail about the mobile game is available yet, but we shall get more information on 17 November at 12 pm JST (as stated on the teaser website). Can’t wait to see what is Sega offering us this time!

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Tags: Androidcamera RPGiOSMobileSEGAsensation camera RPG


honor Malaysia holds a mini Mobile Legends Tournament to connect with its gaming fans

Recently, honor Malaysia holds a mini Mobile Legends Tournament together with their exclusive partner – Mobile Legends to recognise and reward the local mobile gaming fans. The event is held at honor’s concept store at Lowyat Plaza, which the participants are able to compete using their honor 8 Pro.

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They received an overwhelming response from the fans that a full registration is achieved just within a few hours after the tournament announcement. The tournament is held for two days and gathered a total of 60 participants from 12 teams across Malaysia to compete for the crown.
The winning team walks away with RM1,500 along with five honor 360 VR Cameras worth RM599 each, and a precious opportunity to have a friendly match with Team Saiyan (the Malaysian Champion of the Mobile Legend SEA Cup 2017). Attractive merchandise from honor and Mobile Legends are given to all the other participants too.
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As a token of appreciation, those who registered for the mini Mobile Legends Tournament but can’t participate (due to the limit of the number of entries) will also receive a free limited edition Miya skin. We hope there will be more event like this happening in the future!

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Tags: AndroidHonor 8 Prohonor MalaysiaMobileMobile LegendsMobile Legends Tournament


MSI GF63 THIN 10th Gen Intel CPU pre-order open!

Intel’s latest and hottest 10th generation mobile performance CPU is here, and MSI will be bringing it over to Malaysia first in the form of the MSI GF63 THIN! Boasting up to 50% increase in performance compared to its predecessors, the 10th generation Intel chips will bring immense performance to power users, gamers, and creators.

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The new GF63 THIN will be packing the latest 10th generation Intel i5 and i7 processors as well as different flavours of graphics options to suit gamer budgets. It will also contain the NVIDIA GTX 1650 Max-Q graphics, which is up to 33% faster than the previous de facto budget graphics option, the GTX 1050 Ti Max-Q. The performance bumps means a sensational gaming experience even on a lower budget.
The new GF63 THIN 10SCXR-047MY featured here comes with a 512GB super-speed PCIe NVMe SSD and 8GB DDR4 RAM that is upgradable to 64 GB for users looking to take their kits to the max. The additional ram slot and HDD slot will ensure users don’t fall behind, helping them to meet their future needs. As usual, the laptop will receive 2 years of local warranty support and a MSI Air Gaming Backpack as standard.
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That’s not all! Features you’d normally expect from premium laptops are also available here: from the ultra thin-and-light build under 1.9kg, to 7+ hours battery life, built-in Dragon Center for an optimized gaming experience and Hi-Res audio support for gaming and professional headphones. It even comes with the MSI App Player for playing your favourite mobile games better on a laptop!

MSI’s most budget friendly offering in its gaming line with the 10th generation i7 will start from RM4,399, with pre-orders open until 15 April. Pre-ordering the GF63 THIN now will be able to get an exclusive MSI BLACK Sports Bottle while stocks last. Order it on the official MSI MyStore!

Model
Processor
Graphics
Operating System
Display
Storage
Memory
Keyboard
Dimension
Price

GF63 Thin GF63 10SCXR-047MY
10th Gen. Intel® Core™ i9-10750HK+HM470
NVIDIA® GeForce®
GTX 1650 Max Q, GDDR6 4GB
Windows 10 Home
15.6″ Full HD (1920×1080), IPS level with ultra-thin bezel panel.
512GB NVMe PCIe SSD
DDR IV 8GB (2666MHz)
Gaming Keyboard with pure red color backlight
359(W) x 254(D) x 21.7(H) mm
RM4,399

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Tags: GF63 ThinMSIMSI GF63 THIN


Choose the vivo X60 series for gaming performance

Look no further than the vivo X60 series for the perfect gaming experience. Catering to modern gamers who prioritise a large responsive screen, accurate input, high-performance chipset and high battery capacity, which the vivo X60 can provide: flagship octa-core Snapdragon 870 chipset, 240hz screen response rate and a 4300 mAh high capacity battery.

Here’s a detailed look at what the vivo X60 series can offer you:

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Chipset / processor

Powered by the 7nm Qualcomm Snapdragon 870 chipset, Adreno 650 GPU, you can enjoy exemplary performance that is capable of handling any graphic intensive games smoothly at max settings for unrivalled gameplay

Responsive screen with high refresh rate

The processing power is paired with a brilliant 6.56″ screen with 120Hz screen refresh rate – double that of conventional phones – and 240Hz screen response rate for smoother visuals and helps you react faster than your opponents

Battery

Not only does the series come with a sizeable 4300 mAh battery, it also has optimised power consumption with its modern chipset so that you won’t have to worry about needing to plug in during a gaming session

For more information, check out the website, Facebook or Instagram.

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Tags: VivoVivo X60


Epic Seven To Be Published Globally By Smilegate!

Epic Seven is a 2D mobile RPG developed by Super Creative studios. The Korean made game was first announced back in 2016. However the game has recently joined hands with Smilegate; a top China online game developer that made CrossFire and also Lost Ark. Smilegate will receive global publishing rights for Epic Seven which is scheduled to be launched next year in South Korea, North America, Europe, China and Southeast Asia.

Check out their first trailer below:

The game is a turn-based 2D mobile RPG which most of us are familiar with. Famous artists that drew for Dragon Nest and Magna Carta was also involved in this game which we would be able to see resemblances. Super Creative, the developer, claimed that there will be no loading in-game which will require a client patch. Though it may take up memory, it does smooth the game out without going through loading screens.

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Check out their second trailer below:

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Tags: AndroidEpic SeveniOSMobileSmilegateSuper Creative