Overwatch 2 Art Director Dion Rogers Talks About The Design Principles Behind The Dual Modes For Ramattra In Interview

We got the opportunity to speak with three key member of the Overwatch 2 development in an interview where we ask questions regarding the upcoming new hero that will coming to the game, Ramattra. We are joined by Alec Dawson, Dion Rogers and Gavin Jurgens Fyhrie.

Alec Dawson
Dion RogersGavin Jurgens Fyhrie

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[This interview is edited for clarity]
What are Ramattra abilities?
Alec: There’s a lot of information coming as Ramattra enters season 2 of Overwatch 2. But one of the things that we’ve been talking about is Ramattra having two different forms, making him the the first hero in our roster to do this.
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His Omnic form lets him protect his teammates and has a staff as his weapon while his nemesis form transforms him into a larger and more menacing hero where he marches down on the enemy team.

Does Ramattra have a connection to the Iris, like Zenyatta? Does he expand on the lore of Omnic spirituality having a darker side to it as well?
Gavin: We don’t have much liberty to talk too much about Ramattra and Zenyatta and their connection to the Iris just yet. Though, I think it’s safe to say that both of them are very close.
However they came to know each other through the monastery. In fact Ramattra brought Zenyatta back to the monastery and introduced him to the Shambali. They became as close as brothers and I think that’s something that I’m really excited for players to see how they interact with each other.

Overwatch has transitioned from 6v6 to 5v5, does this actually change or affect the process of creating your heroes?

Alec: It does a little bit, I would say if we look at tanks in general you know what they’re capable of nowadays compared to what they used to be capable of. Overwatch One had some off tanks and there are some differences there and how they played out compared to the main tank.
So when we look at the tanks, we try to make sure that they have all of those capabilities within their kit. They might have some CC, they might have some things that they can do for themselves to keep them alive, things that get some of the changes like Orisa in OW2.

Ramattra’s development as a new Tank and Omnic. Was it a case of the story/art and character background inspiring the mechanics or vice versa?
Dion: For Ramattra is a bit of both. Usually when we start developing a hero in Overwatch 2, we are thinking of the fantasy of a hero we want to be. For example, with Reinhard it was about being a knight or a protector of the team. We always knew Ramattra would be a tank because the story we were developing for him is that he’s a protector of his people, so it felt right that he would be a tank.
But what you will find with his nemesis form, when he turns into this big hulking hero., making him this menacing character. That was part of the fantasy of Ramattra as we developed him.
Some of the art designs that we chose, we really wanted the two different forms in his Omnic form and his Nemesis form to feel very different from each other. But you’ll still get the sense of it’s the same hero.

Gavin: It’s really interesting because the first time we encountered Ramattra was back during the Storm Rising cinematic, where you see him as a mysterious Omnic who’s talking to Doomfist. At this moment with the launch of Ramattra, this marked the beginning of all the answers to the players questions that were asked so long ago.
Who is this character? What does he want? What is he doing with Null Sector and what does this mean for the world of Overwatch?

Dion: It takes us a long time to make an Overwatch hero in general. There was a lot of testing involved and bouncing around ideas. I remember a moment in time when Bastion used to be the ultimate generator, we had tried so many things with him, and we pass it on to other heroes sometimes.
We feel fortunate to be able to actually reach some of the goals or ideas we have because we’re given so much time to do the work.

Any concerns on queue times for the Tank role in Season 2? Given it’s already been a bit longer than it was in the original game, Ramattra’s release could lead to another spike.
Alec: That’s something we constantly talk about. When looking at queue times, especially with the support queues, we were figuring out how we could balance that out across all of our roles.
I think you’ll see in the future, we are looking at any more supports in the game to help balance that out overall.

Dion: We’ve increased the team size to be 3 times bigger than we used to be, so this helps us with our goal of releasing heroes periodically.  But anytime we add a new hero to the game, people are going to gravitate to try to play that hero which will boost the time just a bit.
But it’ll level out as the hero sits in the game well. With Overwatch 2, we are going to increase how many heroes are in the game in a much frequent cadence than we did before. You can look forward to more supports to help even things out.

When it comes to designing new heroes, what are the first or the 3 main points that you consider?
Alec: I would say from our side it would be the hero’s kit first. Then we’re definitely considering the fantasy of the character and then finally where is this hero fit for the game’s needs at that moment.

Dion: I think you covered it, but sometimes it could start with a cool artwork we have. We look at that along the designers and narrative designers to figure out a story for the hero and what they do.
Designer would start prototyping ideas a bunch, drawing up a cool artwork and such or maybe the narrative team has a great story they want to tell through this hero. We start there but it’s pretty organic and you can see that three of us working closely on lots of things.
Gavin: The collaboration on this team is outstanding and I don’t think I’ve ever seen everyone so excited to work with each other, to share their ideas, to amp up each other’s ideas.
When we all get going and start brainstorming there’s usually a moment at some point, during one of these meetings where someone has an idea that’s possibly dangerous or maybe a little bit stupid. But and then it launches into something that catapults everyone’s imaginations even further.
That’s the sign of a team that just really loves brainstorming together, working together to come up with the best possible ideas that everyone is passionate about.

Has the balancing issues facing tanks in OW2 been at the forefront of Ramattra’s design and how can you further balance tanks going forward?
Alec: I think our approach to that is that we’re just going to have frequent balance changes and make sure some of those things come up.
I think we teased a few changes to Doomfist and you might see some changes to Junker Queen in season 2. So those are the things we are very actively discussing and acting on as well to making sure some of those tanks that aren’t performing well find their place in the game as well.
We want to look at how the new heroes performs in those first few weeks on live and see if there’s any adjustments we want to make. But we think Ramattra is going to land pretty well in Overwatch 2, where players will find his place in the game and finding their own playstyle.  We think with his Nemesis form, he has something that’s quite unique that other heroes don’t have, and even has some added utility as well.
His punches can actually pierce through barriers and there’s some other little things he has that may make him a unique pick against certain compositions.

With Ramattra, what new side of the Omnic conflict will be explored or expanded upon?
Gavin: He is the leader of Null Sector, that force of Omnics fighting for Omnic freedom that you’ve seen throughout the course of overwatch’s story. So I think you’re going to learn a lot more about Null Sector, about what they’re fighting for, about why that fight is so vital for the Omnics people and more about how the world sees Null Sector.

When you envisioned this live service model, was Ramattra always the target for Season 2? Also, any changes to the specific Battle Pass Tier in which new heroes are unlocked moving forward?
Dion: We have a few heroes in progress at any given time whether they become a live hero. It’s determined through that kind of the development effort and we look at the state of the game and what we need from it, and we might move a hero back and forth because of this.
Ramattra was always in the plans of a recent hero that would be released during Overwatch 2, so season 2 was his chosen position.
About battle pass, another thing we’re always looking at is the approach to bundles and how people couldn’t acquire content for the game. Right now, it’s just things that we were thinking of what’s the best way for our players to acquire the things that they want in a game.

Could you talk a little more about the gameplay? What’s the ideal situation for him? Who has synergy with him?
Alec: Without going too much into detail, his Omnic form is really about the skill factor that we’re testing here.
In that Omnic form, there is a lot of poking and players need to decide when to switch into nemesis form. When they’re turning the corner or when they start rushing down the enemy team. That’s a really important decision to make.
As for synergies, Lucio does pretty well with him since he can speed boost him to get into those positions that he wants to get in. On the other hand, since Ramattra is a big target, think about who could take advantage of that. Maybe it’s someone that can flank him from behind or Ana’s sleep dart, things of that nature.

Ramattra is unique in the sense that he has two forms. What was the concept behind the execution of this ability?
Gavin: Ramattra is unique in that he has two forms and two approaches to combat. We have someone here who was what we call a Ravator unit, a unique type of Omnic created during the Omnic Crisis to fight humanity and lead the Omnics.
When the crisis was over and he went to the monastery, he tried to leave that life of fighting behind. He was built for war but tried to find peace and as we probably can guess it did not work out for him.
He saw that his people were being hunted by humanity, his people were in danger and the life of the Shambali and peace weren’t for him. So he turned to fighting against humanity on a more personal and smaller scale. He created the Null Sector with his allies and he kept on fighting but even still it wasn’t enough.
He didn’t have enough allies who at first doesn’t seem all that dangerous, he has a staff so he’s sort of reserved. As battle progresses things get harder, just like they got harder in Ramattra’s life, and you start feeling the anger in him that the fury beneath his words boiling up. You can hear the voice when it comes through to the point where he goes into his nemesis form, he’s letting players know the enemy players know that he’s coming for them.
It’s a frightening moment and that’s not even his ultimate, the gameplay is very much based around that moment of pulling back and pushing forward. That sort of moment where he attacks at the front but then goes deeper.

Do you have capacity and bandwidth to increase updates to fix or improve issues as they arrive to ensure there’s not an overly dominant meta or hero that are non-viable in the game?
Dion: A lot of the technology we made going into Overwatch 2 was to help us increase the growth of the team and the ability to update the game more frequently. We need to respond to things in a way that makes sense, so sometimes we have to actually temporarily remove a thing, so that we can prepare to fix it later.
We have a few things in it but part of the revamped engine with Overwatch is to allow us to make frequent updates. This goes across everything, not just balance updates but art updates, design updates, just increasing everything that we do but in a much easier way.
This is a goal of the game and something that we worked pretty hard technology wise, but it’s much better than Overwatch 1.

How does Overwatch 2 plan to appeal to a younger player base regarding new characters?
Dion: I think part of the appeal of OW2 right now is the fact that it’s free to play. So it’s a lot easier for a younger person to jump into the game in general. And there’s always a tone of the game that we’re really careful with when it comes to OW where it’s not overly gory.  We want to keep the world feeling aspirational and hopeful.
I think this is something that’s attractive to the younger audience, especially how colourful the world is. In general, there is the idea that we could probably push, to grab a bit of the attention of but we want a game that feels great for any age to jump into.
Free to play helps with younger crowds so they don’t need to ask their parents for money to play this game. They can just totally jump in and knowing this we are careful with the tone of the game as we develop more of it.

Could you elaborate a bit on the concept behind executing on the Omnic version and Nemesis abilities?
Alec: From a gameplay perspective, the dual modes are distinctly different and that comes through the mechanics as well. He does have some different abilities depending on which form he is in, those ways to his primary fire and his secondary fire. So, you’ll not only feel that through the mechanical sense of Ramattra, but also visually as well.
I mean to touch on this a little bit but Ramattra while an Omnic form, he’s not too large, he looks pretty normal sized like a tank would. But when he transforms, you’re really going to see that visual change and his growth there and his whole silhouette just takes a different shape for that time.

As you add a new hero, you have to record new voice lines for the interactions. Are the voice actors signed up “for life”?
Gavin: This is gonna sound extremely corny but it’s true. Our voice actors are absolutely like family to us, we love working with them, we check in with them, we talk to them when we’re not recording sometimes, like really it’s always wonderful to work with them again.
As we create new heroes, we need to have at least those interactions when the match starts, or the pre-match conversation as we like to call them.
With a lot of different heroes, we’re always bringing back the voice actors we’ve worked with before to record new things. We’re consistently working with every single actor that we have and the cast keeps growing.

Support roles have the lowest play rate along with limited options. Are there any plans to balance or create new supports that can possibly compete or even replace Lucio in the meta?
Alec: We’re always balancing our heroes pretty frequently. I would say speed boost in particular is a thing we need to be pretty careful about in terms of stacking that and adding more options to it. If someone was to replace Lucio, it wouldn’t be because he’d have a better speed boost in Lucio.
We’re gonna keep creating new supports where they’re gonna have different utility and different abilities to make them fit into your compositions a bit differently than everyone else.

Focusing on Ramattra and moving ahead with Season 2, how is the team feeling about launch and the speed bumps thus far and how do you envision the future of Overwatch2 and it’s ongoing support and how does the team split between new content and fixes?
Gavin: The narrative is evenly divided on pretty much every writing task that comes up or constantly working on every aspect of both future content and existing content and bug fixes. It’s a very evenly handed and flexible team.

Alec: The hero team is constantly working on the state of the game as you see online, but a lot of heroes are in the pipe as well. There’s also some other progression systems we are working on, so there’s a lot going on with the hero team and some of the things that we’re working on where you’ll be able to see a bunch of heroes over the course of OW2.

Is there any chance of a future melee DPS hero to join the roster?
Alec: Yes, I would say there’s definitely a chance we’ll do some more melee hero, they’ll have their own sort of challenges obviously but it is a type of hero that I think Overwatch has a lot more room to explore with. I think it’s part of what makes Overwatch great is that we don’t just do guns all the time.
We do a variety of things and achieve different fantasies. We have Mercy in our game who is quite different with her Caduceus Staff, so I think we want to continue to explore things like that with our hero releases.

Can you talk about the design rule for Ramattra? All skins have two forms and ideally we can understand which form they’re in, even from a long distance?
Dion: When we first started to talk about Ramattra and a few other characters, especially with the design and narrative team, there’s some difficult heroes from a visual standpoint. For example D.va and her mech are essentially two characters, so every time we need to create a skin we need to make a skin that’s symatic between the her mech and herself.
We wanted to ease off on heroes that have two forms or two different models and then Ash and Bob came along, and now we have this other skin that was super fun to deal with, Then Ramattra comes up, but the fantasy was so strong on him.
The team gets decided about like we need and how to make this character great. He does have skins unique to his two forms, so when we work on a skin, we have to think of what he looks like in his Omnic form and how does that skin carry over to his Nemesis form, that’s the difference between silhouettes.
There’s a big difference that we need to take into account and in his case, there’s a difficulty in it because he still needs to remained as Ramattra even in that Nemesis form. We cannot lose his identity when we visually try to build that next skin for him.
It’s a really fun challenge to dig into and I think we’ve come up with some really fun and thematic skins that fit this hero with these two forms that he can do. There’s a uniqueness between the two of them, we just need to keep the theme strong, same for Bob and Ashe.
Fom a long distance, in his Omnic form, he looks like a tank where he’s a pretty big character just like Reinhardt since he has a similar height. But in his nemesis form there’s such a great change, it’s probably one of the biggest models we’ve made and there’s a distance we cannot go beyond because of the world of the game. It’s very clear to see him from a long distance.

Will Ramattra be launching alongside his own Mythic Tier skin at the end of the S2 Battle Pass?
Dion: We’re unable to comment deeply about this, but we are working on a lot of mythic skins. He’s a challenging hero so when we think about what we would do for his Mythic skin, I could just see all the technical challenges to pull it off, but it could be pretty fun to see Ramattra as a Mythic Tier skin.

What’s the next Mythic skin planned?

Dion: I hope one day we get through every hero having a Mythic skin. For Mythic skins, it’s not just that they’re above legendary tier skin for us, it’s our chance to try high fantasy ideas. Genji is just a beginning, we’re going to try all kinds of things with each one, we want to try something new.

Gavin: I think with this team one of the things I really love about it is how just basically wild everyone guesses with the ideas. I mean look at Junkenstein, it wasn’t just a story mission, it wasn’t just a reuse of that map. It was everything that it was plus people were putting in Easter eggs left and right.
It was just a wild time, that’s what this team loves to make, it’s just something well done with stuff around it that just inspires everyone and makes them excited, so that people outside the team could be just as excited.

Are you able to comment on Ramattra’s method of dealing damage? Does he have a firearm or shoot orbs like Zen and how different is it between the forms?
Alec: I briefly touched on it earlier, but he does have a staff and that does shoot projectiles in a stream. While in nemesis form he’s going to be punching his enemies. so you can sort of imagine what that looks like as well.

You keep referring to the twin forms of Ramattra as ‘His Omnic Form’ and his ‘Nemesis Form’, Are both forms still robotic in nature?
Dion: He’s definitely an omnic in both forms, Ramattra is an inventor so he is the one who done this to himself. He caused his nemesis form to happen and he just gets pretty hulked out, but I wouldn’t say it’s like a twin form of him, it’s still him. He’s just more menacing and scary and a lot of that comes through not only just visually but the VFX that changed with them along with the animations and the narrative changing though.
There’s a kind of a twist to the sound of his voice as he’s in Nemesis mode. He’s just very scary and the punches that Alec just mentioned, each one of those are delivered with this pretty intensive VFX. That’s what makes him scary on top of the visual change on him.
He just has so many additive things that when players see him, it’s either we get out of his way or put him down with a sleep dart.

Gavin: Like Dion was saying, he’s an engineer and it always strikes me as interesting because he was created to fight humanity and he decided he wasn’t deadly enough. He’s a guy that created his own new powerful way of attacking the enemy, by becoming incredibly huge and physically imposing.

For Ramattra’s ultimate ability, is it shared between both forms?
Alec: It is the same between both, but it will put Ramattra into nemesis form as part of the ultimate.

Is Ramattra’s survivability more in line with Orisa, Rein, Hog, Doomfist or Junker Queen?
Alec: Ramattra has some survivability, he has ways to protect himself and his team in both of his forms. They’re a little bit different and how they do that. So I would say he’s right around the middle in terms of survivability.

Are there any plans to rework other heroes in the future?
Alec: There will definitely be some, but I’m not sure it’ll be too that extent. There’s still stuff on our radar, where we might return to Moira and take a look at how we can add a little bit of utility to her. We’ve mentioned that we are looking at Brigitte and maybe changing her Ult down the road, if we find something that really hits us.
There’s going to be updates like that coming in OW2, you’ll see those mainly in the seasonal updates. But in terms of full scope reworks, I think we got the ones we really wanted to first do and there’s some that haven’t been confirmed yet.
Dion: We wanted to revisit heroes artistically with Orisa’s case, we wanted the African Warrior fantasy. We’ve kind of got a little closer to that. With Bastion, he was a transformera and we wanted players to feel like while they’re playing this character while he transforming a little more often than usual.
It’s because the art team wanted to take the chance to realize the full fantasy which we initially set out for those heroes. When Orisa was first introduced, it was our goal to create another anchor tank for the team so as we needed to evolve her a bit, that was our chance to fully realize the fantasy of her and the same with Bastion.
We’re always messing with Bastion actually, we made so many ultimate abilities to kind of create the transformer fantasy of him. I think we gotten much closer with this one and I think he’s really fun since he plays like a transformer now.

Would you recommend Ramattra to new Overwatch 2 players?
Alec: We talk about what hero should new players actually pilot early on. You see some of the players being completely new to Overwatch 2, they go through a solid experience and there’s actually a time in which heroes they get along.
I do think Ramattra has a number of abilities and there’s some complexity there, but at the same time there’s this feeling while you’re playing him, it’s unique compared to all other heroes.

Gavin: What I think really is wonderful about this game is if you are a player with mediocre skill like me, there’s so many heroes to try.  There’s always so many new ones to try out, new gameplay style to test, there’s something fun to do.
Sometimes you want to be wrecking ball and you want to try to reach the stars in your little ball. There’s always something different.  I would always stray away from saying this character is only for high scope players, or this character is not for new players or anything like that.
Try them all, what we to do is have players be who they want to do from a roster of super heroic characeters.

We would like to thank Alec Dawson, Dion Rogers and Gavin Jurgens Fyhrie for answering our question regarding the new hero – Ramattra for Overwatch 2.

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Tags: BlizzardInterviewOverwatch 2Ramattra


NSR Nintendo Switch, Xbox One details [ NO STRAIGHT ROADS ]

As announced with the newest gameplay trailer for NSR / NO STRAIGHT ROADS, the game will also be arriving for the Nintendo Switch and Xbox One at the same time as the PC and PS4 versions on 30 June 2020, with additional details regarding the releases.

The Nintendo Switch version of the title will be including various features, designed to take advantage of the console’s unique functionality, including:

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Exclusive Assist Mode – Partner up with an additional local player to take control of the Elliegator, a secret alligator assistant who can help players in battle by picking up items, transforming props and calling in useful bonuses.
3-Player Co-Op – Played in conjunction with the game’s co-op mode, Assist Mode lets up to three local players experience No Straight Roads’ music-based action together, only on Nintendo Switch.
Touchscreen Support – Use the Nintendo Switch system’s touchscreen to transform props and pick up items.
Single Nintendo Switch Joy-Con™Controller Play – Play through the entire game using a single Joy-Con, or pass the second Joy-Con to a friend to play in couch co-op.

The announced Collector’s Edition will also be made available for the Nintendo Switch, Xbox One and PS4. Contents include:

Exclusive double-sided vinyl LP with game OST
64-page ‘The Art of NSR’ artbook
Official NSR drumsticks
Funky presentation box

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Directed by Wan Hazmer, lead game designer of Final Fantasy XV, and Daim Dziauddin, concept artist of Street Fighter V, No Straight Roads is an action-adventure game that mashes together rhythm-infused combat with a vibrant offbeat world and a killer soundtrack.
“Fans have been asking for Nintendo Switch and Xbox One versions of No Straight Roads since day one, so we’re incredibly excited to bring the game to those platforms simultaneously with the PS4 and PC versions this June.”
“We can’t wait for players to embrace their inner rock star this summer with this musical adventure on their platform of choice.”
Sarah Hoeksma, Marketing Director at Sold Out
NSR can be pre-ordered at retail stores in Singapore, Malaysia, Thailand, Philippines and Indonesia for PS4, Xbox One and PC, while Nintendo Switch retailers can be found here.
The game will feature full voice localisation in English, Spanish, French and Japanese. Text languages include English, French, Italian, German, Spanish, Brazilian Portugese, Polish, Russian, Japanese, Korean, Chinese Simplified and Chinese Traditional.

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Tags: MetronomikNo Straight RoadsSold Out


Square Enix posts a new Servant of Thrones trailer

Square Enix has just posted a new trailer for its upcoming game Servant of Thrones, this time detailing its game system which gives us a better idea of what to expect when it goes live.

As we have previously reported, Servant of Thrones is a card trading game with Square Enix’s artistic touch. Though it is a TCG, the gameplay does not play like a TCG but instead it plays like a strategy game with summoning cards to destroy your opponent’s base. While no fixed release date has been given so far, Square Enix is intending on releasing the game before end-2017.

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The pre-registration run is still live, so be sure to sign up now if you want the freebies. Never hurts to get a head start, and developers have a tendency of offering more rewards if the goal is stretched.
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 Pre-register Now!

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Dash Legends reveals trailer and launch date

Side-scrolling platforming racer is growing big on mobile platforms recently, and Dash Legends seems to be having the potential to be the next big one. Revealed back at GDC 2017, Dash Legends is another real-time multiplayer runner with tons of weapons and pets. They have just released a new trailer, do check it out:

You can select your character from a dozen of choices, then arm them with discovered artifacts and fast pets. Hundreds of levels in Amazon jungles, underground mummy tombs or burning Viking ships will be there for you to race on! Besides, you can make use of some weapons to slow down others’ progress.

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The game will be officially launched at 1 Jun on iOS and Android platform. Get ready to show your opponents who is the fastest legend in the world!
Source: toucharcade
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Tags: AndroidDash LegendsiOSMobileUki Games LtdUmbrella Games


[BlizzCon 2019] Diablo Immortal sneak peek

We have a new sneak peek into Diablo Immortal from BlizzCon 2019. While the alleged leaked release date didn’t materialize, we do at least have a better idea on what to expect when the game does come out.

NEW ZONES

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We have our first looks into several new zones. Wortham looks like your typical town hub, presumably one you can travel to by boat. We could reasonably expect the town to behave the same way as mainline Diablo games, just on a smaller scale.

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The Dark Wood has ominous flora and fauna, and seems to have a cave system as well.

Could Tamoe Mountain be a starting zone for the Monk, considering the statues? Nothing much can be gleaned from the quick preview, apart from it having stone structures that could be temples or ruins.

Next up is Ashwold Cemetery. Can’t go a Diablo game without spooky skeletons and undead, can we?
CLASS SPOTLIGHT

The Demon Hunter shows off their stuff, with acrobatic moves and dual-wielding guns or crossbow-guns. Looks like the class might be pretty good in dealing with both single enemies and a larger crowd. Look at those moves, and the spreadshot for clearing mobs!
WORLD EVENT

It would appear that you’ll be able to co-op with other players in a possibly server-wide event, going by the name. We can see several characters work together to clear the monsters from stopping the ghostly carriage.
LEGENDARY ITEMS

Let’s not forget the loot in Diablo! There will be legendary items, showing off unique effects. The Flamesprite looks to be a flaming crossbow that can give off quite demonic after-images.
Winter’s Remorse seems to be a Wizard item, capable of sending out a ball of frost that will move through enemies.
The Monk shows off Inna’s Palm. It looks to apply a debuff to enemies in a radius.
The Storm Bringer wielded by the Barbarian can summon a giant hammer to knock down enemies in an area. Looking closely and taking into account its name, it might be capable of lightning damage too.
ULTIMATES

Last but not least, the skills. The Necromancer here is showing off an Ultimate, firing off homing, glowing skull projectiles. The Demon Hunter seems to get a spread-shot with a red glowing effect. With what seems to be a Wizard, they appear capable of firing off chain lightning. The Monk shows off their glowing fists and presumably a super-mode. The Crusader seems to get a Divine Shield, with attacks assumed to be either ineffective or severely neutered. The Barbarian goes wild with a large swinging axe, perfect for carving through a horde of enemies.
That’s all there is for this Diablo Immortal sneak peek. You can check out the official website for screenshots, and pre-register for the game.

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Tags: BlizzConBlizzCon 2019DiabloDiablo Immortal


Transformers: Rise of the Beasts Release Date Announced

The brand-new Transformers movie titled “Transformers: Rise of the Beasts” has released their first trailer featuring the Autobots, Decepticons and the new Maximals.

Transformers: Rise of the Beasts is set to release on June 8th, 2023, and is the seventh instalment to the live-action Transformers film series serving as the sequel to the Bumblebee movie

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Here is a brief synopsis for the movie:
“Returning to the action and spectacle that have captured moviegoers around the world, Transformers: Rise of the Beasts will take audiences on a ‘90s globetrotting adventure with the Autobots and introduce a whole new breed of Transformer – the Maximals – to the existing battle on earth between Autobots and Decepticons.”
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Alongside its first trailer, a non-final list of credits for the Transformer movie include:

Directed By: Steven Caple Jr.
Screenplay By: Joby Harold, Darnell Metayer, Josh Peters, Erich Hoeber and Jon Hoeber
Story By: Joby Harold
Based On: Hasbro’s Transformers Action Figures
Produced By: Lorenzo di Bonaventura, Tom DeSanto & Don Murphy, Michael Bay, Mark Vahradian and Duncan Henderson
Executive Producers: Steven Spielberg, Brian Goldner, David Ellison, Dana Goldberg, Don Granger, Brian Oliver, Bradley J. Fischer and Valerii An
Cast: Anthony Ramos, Dominique Fishback, Tobe Nwigwe, Peter Cullen, Ron Perlman, Peter Dinklage, Michelle Yeoh, Liza Koshy, John DiMaggio, David Sobolov, Michaela Jae Rodriguez, Pete Davidson and Cristo Fernández

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Tags: TransformersTransformers: Rise of the Beasts


Prehistoric Planet Has Fans Excited For Dinosaurs That Look Like Real Animals

Apple has announced a new dinosaur documentary, titled Prehistoric Planet set to stream on May 23rd, with warm fan reception for the dinosaur designs.

In a lot of ways, the documentary feels like a spiritual successor to Walking With Dinosaurs, a similarly-scaled experience that brings the terrible lizards to general audiences without the presence of Chris Pratt or questionable scientific ethics.

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Fans have taken note of this- with the dominance of the Jurassic Park series in the dinosaur sphere, and have taken to Twitter to express their excitement for actually realistic dinosaurs.
“Prehistoric Planet looks like it’s going to be absolutely gorgeous. I feel like we haven’t had accurate dinosaur content of this high quality and high budget in over 10 years. Praise the feathered dinosaurs”, writes YouTuber Trey The Explainer.
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@PaleoNotArtist on Twitter also says that this should be a signal to future media- that you can have something feature dinosaurs and not feel the need to make it look like Jurassic Park for fear of alienating audiences.
“The overwhelming love and support as well as complete lack of complaint for Prehistoric Planet just goes to show that paleo accuracy is something that future media should strive for rather than sticking to outdated and uncreative depictions of paleofauna”, they write.

Even the staff working on the documentary are in on the hype- Paleo Illustrator Gabriel Ugueto commented on the buzz surrounding Prehistoric Planet.
“When there is passion put behind a project and there are a lot of people working hard to make it look as good as possible, the response from the audience is extremely positive. Go figure! You ain’t see nothing yet”.
He’s got a point- Paleontologist working on the series Dr Darren Naish even shared that the teasers have generated enough hype to warrant fanart of the gorgeous dinos they’ve shown so far

WE ARE LOVING YOUR #PREHISTORICPLANET FANART ❤ pic.twitter.com/vdA7ifhlLz
— Darren Naish (@TetZoo) April 6, 2022

Prehistoric Planet is a 5-part nature documentary, focusing on the lives of dinosaurs and narrated by Sir David Attenborough. It’ll be available on Apple TV+.

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Tags: Apple TVPrehistoric Planet


Keicho Nijimura Is Available Now As a DLC For JoJo All-Star Battle R

The latest DLC character for JoJo All-Star Battle R, Keicho Nijimura is now available for purchase. He fights with his stand Bad Company (or Worse Company in the English subs) a miniature army that leaves his opponents with no option but to surrender.

You can watch the elder Nijimura brother in action in the latest All-Star Battle R trailer showcasing his moveset:

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Keicho Nijimura is the third additional character being added to JoJo All-Star Battle following Nero Risotto and Rudol Von Stroheim. The fourth and final DLC character will be revealed at a later date.
Keicho is the older brother of Okuyasu Nijimura and appears as a secondary antagonist in the 4th part of JoJo’s Bizarre Adventure: Diamond is Unbreakable. He is one of the first opponents thought by the main protagonist Josuke Higashigata and while he doesn’t have a lot of screen time, he plays an important role in Part 4’s overarching story by using his Stand Arrow to turn multiple people into stand users.
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He also appears in the live-action JoJo’s Bizzare Adventure: Diamond Is Unbreakable movie played by Masaki Okada where he serves as the main antagonist. This is because the movie is an adaptation of Part 4’s first arc.
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JoJo’s Bizarre Adventure: All-Star Battle R is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam.

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Tags: Bandai Namco EntertainmentCyberConnect2JoJo's Bizarre AdventureJoJo's Bizarre Adventure: All Star Battle R


There Are More Elden Ring Deaths Than There Are People In The World

To celebrate the first anniversary of Elden Ring, Bandai Namco Entertainment published some interesting statistics for the game- including the overwhelming number of total deaths.

According to Bandai Namco Entertainment, there have been over 9 billion deaths in Elden Ring so far- meaning there’s been more Elden Ring deaths than there are people on the planet right now (8 billion).

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Not content to just say *something* killed you, they even helped break down the game’s bosses- Malenia, a totally optional boss, sits at the top of the leaderboard with 329 million attempts to make her know defeat.
The other leaders are all strewn about either extreme of the game- in 2nd place is Margit The Fell Omen with 281 million, while following him up is the Limgrave Tree Sentinel at 277 million and Radagon at 148 million.
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To no one’s surprise, Starscourge Radahn comes in at 5th with 139 million, despite technically being an optional boss.

These kind of fun stats are a great way to celebrate Elden Ring’s first anniversary- the game broke into the mainstream like no Souls game had before, outselling the entire Souls series combined within its first month.
The game also stacked up awards, winning Game of The Year at last year’s Game Awards as well as Best Art Direction, Best RPG and Best Game Direction.

Elden RingPublisher: Bandai Namco EntertainmentDeveloper: From SoftwareRelease Date: 2022-02-25PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
THE NEW FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

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Tags: Bandai Namco EntertainmentElden RingFrom Software


FAST & FURIOUS CROSSROADS gameplay revealed!

Bandai Namco Entertainment Asia, Universal Games and Digital Platforms and Slightly Mad Studios have revealed the first gameplay of the single player story mode of Fast & Furious Crossroads. This new title is a team-based, vehicular-heist action game is set in the adrenaline-fueled Fast & Furious universe, as you might expect from its name. Check out the gameplay!

The story mode of the title expands the Fast & Furious universe, featuring Vin Diesel, Michelle Rodriguez and Tyrese Gibson reprising their roles as Dom, Letty, and Roman respectively, in an action-packed adventure set across stunning global locations, including Athens, Barcelona and Morocco. Joining the cast are Sonequa Martin-Green (Star Trek: Discovery, The Walking Dead) and Asia Kate Dillon (Billions, John Wick: Chapter 3 – Parabellum).

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Place yourself firmly in the driver’s seat of Crossroads in the non-stop, cinematic-style action of the Fast & Furious franchise brought to live in its gameplay. Find it packed with gadgets, death defying heists and iconic vehicles, Crossroads will be available ono Playstation 4, Xbox One, and PC come 7 August 2020. The game will provide fans with an exciting story-driven experience, and a revolutionary three-way multiplayer mode, on which more information will be shared in the coming weeks.

From road to road to a murky international spy ring, expect heists and fast-paced action as they work to take down a new foe. Are you up for it?

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Tags: BANDAI NAMCOFast and FuriousFast and Furious CrossroadsSlightly Mad StudiosUniversal Games and Digital Platforms


Genshin Impact Mona Scale Figure Announced

miHoYo has announced their second 1/7 Scale Figure based on Genshin Impact, this time featuring the character Mona. The information comes from the Genshin Impact Weibo page.

The figure will be produced by Wonderful Works, a company which has produced figures for many games.

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According to Twitter user AE Entropy, while they’ve already shown off the Mona Scale figure it will have its official listing appear on the miHoYo TMall store on July 15th, which is likely when it will also open preorders.
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UPDATE, 13th July: The figure has appeared on the Genshin Impact Tmall shop, with a preorder price of 220 Yuan (RM142) and a full price of 1168 Yuan (RM756.87).
UPDATE, 18th JULY: You can also preorder the figure via the Good Smile website.
We don’t have any other information such as pricing or availability, but will update this article as more information is announced.
Preordering the figure through the official Genshin Impact Tmall page will also get you a metal Mona keychain.
Promotional photos of the figure
This is the second scale figure after the previously announced Ningguang scale figure, which had opened preorders last month. Interestingly enough, miHoYo seems to be going with different figure companies for different scale figures.
Mona is one of the first 5-star characters in the game, having the distinction of not being time-limited like many of the other 5-stars added since the game’s launch.
The character was one of the focuses of the game’s first major event, alongside the character Fischl who is also now playable in miHoYo’s other game, Honkai Impact 3rd.

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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYoWonder Works


Hololive Uruha Rushia figma Now Available For Pre order

Good Smile Company has opened pre orders for the Rushia figma , adding another entry to the line of Hololive Fantasy figma figures.

The figure is available from the Good Smile website for 8800 Yen (RM321.05), and is expected to ship out in June of 2022.

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This figure includes multiple accessories such as her Fandead (representation of her fans), as well as her unofficial chick that sits on her head whenever she’s streaming a game she has little information about.
Like other Hololive figures, the Uruha Rushia figma also contains references to in-jokes in her community, such as her knife that she uses to play up her yandere character, jokingly stabbing at her chat.
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It also includes alternate facial expressions, as well as an angry emote to hang over her head to look like she’s having one of her infamous fits.
Uruha Rushia is the latest member of Holofantasy to join the figma lineup, after the first member, Pekora earlier this year. Marine, Noel and Flare all have announced figmas in production as well, though we’ve yet to hear more about them.
She’s known in the Vtuber community for both her charmingly cute demeanor as well as vicious outbursts, having most famously been immortalized in community animator 2Snacks’ video depicting her outrage at being eliminated from Among Us.

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Tags: GOOD SMILE COMPANYHololive


Rainbow Six Siege collaborates with Rick and Morty bringing two new bundles

Ubisoft and Adult Swim formed a partnership to bring popular animated sci-fi sitcom Rick and Morty to tactical FPS shooter Rainbow Six Siege. Two new cosmetic bundles, Smoke Pickle Rick and Sledge Gromflomite will be available in Rainbow Six Siege. You can watch the trailer for this strange crossover here:

Ubisoft describes the Smoke Pickle Rick bundle as such:

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Suit up with the infamous gear that helped Rick survive the sewers and avoid therapy. The Smoke Pickle Rick Bundle includes the Pickle Rick Rat Suit and headgear, Portal Gun attachment skin, weapon skin, and Pickle Rick Charm.
As for the Sledge Gromflomite bundle, this is how Ubisoft describes it:
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The Sledge Gromflomite bundle includes all the items needed to survive breaches and defend galaxies with. This bundle includes the Gromflomite uniform and headgear, the Federation Defense attachment skin, weapon skin for Sledge’s M590A1, and the Seal Team Rick charm.
Both bundles are currently available in the game with each one priced at 2160 R6 Credits. Ubisoft stated that more exclusive bundles will be available in the game throughout Year 6.
Considering that Ubisoft managed to get a crossover with Adventure Time for Immortals Fenyx Rising, the Rick and Morty collaboration does not seem that out of place for Rainbow Six Siege.
Rainbow Six Siege is available on PS4, PS5, Xbox One, Xbox Series X and PC.
Check out Ubisoft’s Facebook page to stay updated on new developments surrounding the game.

Tom Clancy's Rainbow Six SiegePublisher: UbisoftDeveloper: UbisoftRelease Date: 2015-12-01Microsoft Windows, PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
Live the counter terrorist operations in Tom Clancy's Rainbow Six Siege. Master the art of destruction.

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Tags: Rainbow SixRainbow Six SiegeTom ClancyUbisoft


Mass Effect N7 2022 Day: Meet the Team, Get the Gear!

BioWare is celebrating N7 Day this 2022 by shining the spotlight on members working on the next Mass Effect game, and of course, some swag to go with. We have Mike Gamble as Project Director, Danielle Enns as Senior Development Director, Mary De Marle as Senior Narrative Director, and Parrish Ley as Franchise Creative Director. You can read more about them through the official blog post!

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That said, there’s no exact details on the new Mass Effect game for N7 Day 2022, simply that they will share more news when it’s ready. While you wait, there will be N7 Day themed wearable items in The Sims 4 on 17 November. It’s free for anyone with the game, and The Sims 4 itself has gone free to play, so don’t miss out!

Last but not least, new merchandise will be available through the BioWare Gear Store, Sanshee, Dark Horse and Volante. Check out their respective websites to see the full line up of goods to add to your collection. There’s also a sale on Mass Effect Legendary Edition through EA App and Steam for those yet to dive in.
Project Director Mike Gamble would like to leave you with one last transmission:

In the nearly 15 years since the release of the first Mass Effect, the biggest reason we still love working on it is the warmth, dedication, and passion of this community. There are some of you who have been with us through everything. We’ve grown together, sacrificed Ashley together, (Editor’s Note: Or Kaidan, Mike! We all make different choices.) faced difficulties together…and laughed until our Faces Were Tired…together! And for those of you who are new to Mass Effect (thanks, Legendary Edition!), welcome! I can promise that many years of fun, adventures, and characters you’ll fall in love with are still ahead.
Regardless of when you joined us, through four games and more expansions, I can say with certainty that we’re in this because of you, and every N7 Day is a wonderful reminder of that. As we look forward, each week is a fun and exciting challenge for the team. We love bringing this universe to life, and although there’s much more we want to share with you, that’ll have to be for another time.
For now, there is something we want you to have a look at. We’ve intercepted some strange footage from one of the monitoring stations in known space. It could be nothing, but…

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Tags: BiowareMass Effect


Vikingard To Feature Vikings TV Show In New Crossover Events

NetEase Games and MGM today announced the first crossover event between the mobile video game Vikingard and the studio’s hit television series Vikings.

The crossover will launch on the 23rd of August. The first in-game integration will feature new content and themed events related to season 1 of Vikings that allow players to experience the journey of the legendary Ragnar Lothbrok.

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The first Vikings-themed integration into Vikingard will allow players to recruit and battle alongside Vikings characters Ragnar, Lagertha, Rollo, and Floki.

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These characters have been recreated through Vikingard’s art design, allowing players to admire them as they fight their way through foes.  Once the first in-game integration is complete, these four Vikings characters will accompany and help players in their quests to seize territories and attack cities.
 Players can join and advise Ragnar on his path to become King, or they can invite the characters to visit their own tribes and receive insight into their respective journeys. Players can even befriend these Vikings icons and earn exclusive rewards, allowing them to treasure the memories of the journey together.
“The Vikings franchise has exploded in popularity around the world, and we look forward to bringing our dedicated fans a new and exciting way to experience epic Vikings adventures with this series of Vikingard in-game integrations,” said Robert Marick, Executive Vice President of Global Consumer Products and Experiences at MGM.
“We’re excited to partner with the Vikings franchise, who undoubtedly influenced and inspired many viewers,” said Ethan Wang, Senior Vice President of NetEase Inc. “We believe this collaboration will be a perfect match and it will bring enjoyment and surprises to both our users and Vikings fans.”
NetEase Games has also revealed that there are more Vikings-themed crossovers planned for the future, with additional limited-time integrations in the works that will expand players’ journeys through the Vikings universe even further.
Vikingard is available for mobile devices.

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Tags: NetEaseVikingardVikings


Darkfire Heroes announced for launch in April 2021

Rovio of Angry Birds fame has just announced Darkfire Heroes, a new action RPG for the Android and iOS platforms. Currently available as a soft-launched title, the game is to be fully released in April 2021. The name of the game is all about team building and devising strategies to overcome challenges.

The very detailed description from the store page should tell you everything you need to know:

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Collect and battle with more than 50 heroes from 6 unique factions in this action fantasy RPG game.
Assemble teams, build strategies, and lead the brave fight against evil enemies and monsters! Prove your skills as you cast magic spells and unleash powerful special attacks to save the lost realm in this battle fantasy RPG adventure. Unlike idle games, Darkfire Heroes lets you show your skills in the entire fight against evil enemies or an evil dragon boss.
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Upgrade your hero and customize your gear to master battle and fight tactics. Play a massive campaign that pits you against evil minions, brutal boss monsters and otherworldly beasts, like ancient dragons. Go up against global opponents in the PVP Arena.
STRATEGIC COMBAT🗡🛡
In this RPG fantasy adventure, your battle strategy matters. Be brave, pick the right heroes and magic spells for battle. Equip each hero with magic gear and ensure they are fully upgraded and ready for strategic RPG battle on a quest. With more than 50 heroes, 20 magic spells, and hundreds of epic skills and gear pieces, the fight tactics are limitless.
COLLECT EPIC HEROES🦸🧙🧝
Assemble a squad of knights, sorcerers, archers, clerics, wizards, assassins,
warriors, priests and more to defeat the dark forces in every level. Each hero has unique special attacks and custom battle skills. You decide if your squad focuses on area damage, single target attacks, healing or a combination of it all.
BRAWL IN THE PVP ARENA⚔
Show your skills in real-time battle and dominate the PVP Arena level. With many gripping PVP modes, you’ll never get bored of crushing your friends & other players from around the world. This is not an idle game. Play game modes from head-to-head fights to thrilling contests. Build your squad and rule the PVP Arena. Climb the Trophy Road rankings and claim loot!
FIGHT EPIC BOSSES🧟🦹
Take on challenges, show your skills, and battle the deadly boss for valuable loot. Vanquish lich lords, giant spiders, and fire breathing dragons. If your team is brave enough, begin the quest on a harder level for more powerful rewards and loot.
EXPLORE AN EPIC CAMPAIGN🏰
Enter the fantasy realm of Darkfire Heroes and go on a heroic adventure. Explore hundreds of levels across more than 10 breathtaking locations. Your squad will journey from ancient valleys to haunted castles, and from frozen peaks to volcanic mountains. Your heroes are the only hope to defend the free lands.
🧙♀🧙BUILD YOUR OWN CLAN🧝♀🧝♂
Fight evil hordes, with support from other epic players and friends. Join a mighty clan or build your own by recruiting the best players in the free lands. Earn a valuable clan chest each week by brawling other players in the PVP Arena. Share strategies, tactics and favorite heroes in the clan chat and become the most powerful clan in the realm.

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Tags: AndroidDarkfire HeroesiOSRovioRPG


SecretLab Titan Review: A Throne Fit For Gamers

SecretLab is probably one of the most well known provider for gaming chairs and they have made a solid stand with one of their latest gaming chair, the SecretLab Titan. I call it the ‘throne‘ for gamers because even though they have a chair named “Throne”, its size does not compare with the Titan. The Titan is by far the largest gaming chair that was ever made by SecretLab and it fits my ‘throne’ description of the chair.

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The Juicy Bits
The Titan boasts its size of 175-200cm in height and supports a weight of up to 130kg. Living in Asia, we’re typically smaller in size compared to our fellow Caucasian neighbors and it can even fit their average size of 6’6″! Looking at some of us that are genetically larger in size in our Asian country, this could be the haven for your body or back needs.
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SecretLab Titan ergonomics
No matter what we sit on, we need to have a good sitting posture or it would kill our backs after long gaming or working hours. This is the case for most people even for myself who spends most of the time either working or gaming. With the features that comes with the Titan, it helps elevate that stress off your backs from sitting on poorly designed office chairs.

No, the chair cannot do what Pewds’ chair can… BUT it can recline close to a 180 degree if you want it to. Suitable for people as tall as 175 – 195cm, the backrest comes with an adjustable lumbar support system for your aching back needs. The 4D soft PU coated armrests are adjustable to the front and back or sideways for your preferred comfort. A wide 54cm PU cushioned seat made from high density, cold cure cut can fit most of our bottoms while the hydraulics piston adjusts smoothly to your height needs.

Adjustable lumbar support
The Design
Design wise, the chair was designed based on a gamer’s needs. For one, it’s a chair; it doesn’t need to be adorned with LEDs or high contrast colored threads to attract anyone’s attention. Beautifully sown threads on the PRIME PU leather – coat all over the chair cushions making it look classy and premium was all that’s needed. Not to mention it’s easy to clean that way too! You’ll definitely look much cooler with it while streaming!

The Price
Priced at SGD$699.00 (around RM 2,062.49), the chair may be too expensive for casual gamers to own or even afford one. Though currently they are having a Chinese New Year promotional deal offering 21% off (which is ending in 30 hours from this moment!), it’s still a pretty steep price to pay.
The setting up of the chair isn’t too difficult if you’re planning to order one. It took the team about 30 minutes to set up the chair properly following the guide that came with. Check it out in the video below:

The Final Verdict
Overall, the SecretLab Titan offers a lot more than just a gaming chair. It’s a very comfortable chair which can be used for any activities that require you to sit. With the amount of time some of us spent sitting down, we all need something to watch our backs as well which the Titan does best. Though the price is pretty steep for a premium gaming chair such as this, for some, it may be a reasonable price to pay compared to the medical fees needed to cover your deteriorating back!

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Tags: ChairGamingGaming chairSecretLabSecretLab TitanTitan


Art of War: Red Tides – A hybrid game across platforms from PS4 to Mobile

Art of War: Red Tides is a game developed by Hero Entertainment. The reason we called it a hybrid game is that it has a mixed game genre. The game has both MOBA and RTS elements and whats amazing about it is that it is supported across platforms on PC, PS4 and Mobile. Hero Entertainment has been developing the game for about 2 years now and it has already been Greelit on Steam. So we should be able to see it on the PC first.

There are 3 races in the game and we have to choose one of them and fight a war. Over 40 different units are available in each race however you can only bring 10 units into the battlefield. You’ll have to strategize your gameplay each time as you face your opponents from different races. Just like a MOBA game, you’ll need to destroy 3 enemy towers and their base to claim victory.

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Source: 2P

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Tags: AndroidArt of War: Red TidesHero EntertainmentiOSMobile


Disney Licenses Stan Lee To Use In Theme Parks And Movies Posthumously

Disney has bought a license to use Stan Lee and his likeness in future movies and theme park attractions, according to The Hollywood Reporter.

According to the report, Marvel has signed a deal with Stan Lee Universe to license the late creator’s likeness “for use in future feature films and television productions, as well as Disney theme parks, various “experiences” and merchandising”.

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“It really ensures that Stan, through digital technology and archival footage and other forms, will live in the most important venue, the Marvel movies, and Disney theme parks,” said Andy Heyward, chairman and CEO of Genius Brands. “It’s a broad deal.”
Some fans have seen the deal for Disney to continue exploiting Stan Lee after his passing to be in poor taste, considering the creator’s twilight years were a turbulent mess of people trying to control his estate.
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“Watching Stan Lee get turned into IP by his estate is grim as hell, but it’s the logical extension of how he was treated when he was alive“, writes comic writer Harry Kassen.
“It’s abhorrent how much our society idolizes consumerism. Stan Lee and Bob Ross were both fantastic people who have been disgustingly exploited in their late lives and postmortem”, writes Twitter user RoligtJackson, who compared the continued use of Lee’s likeness to the posthumous exploitation of Bob Ross.

Though far from the sole creator of Marvel’s most iconic characters Stan Lee was very much the public face of Marvel, most notably for his love of making cameos in Marvel Movies dating as far back as Sam Raimi’s Spider-Man trilogy.
The leading speculation is that part of this deal was to keep using him for digital cameos, though Disney has neither confirmed nor denied this to be the case.
That being said, the mention of the license also applying to theme parks paints a ghastly image of them turning the late creator into a theme park exhibit.

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Tags: DisneyMarvelStan Lee


All Gundam Cafe Outlets To Close Next Year

The Gundam Cafe, a series of themed cafes built around Mobile Suit Gundam are going to close all across Japan early next year.

In an announcement on the Gundam Cafe website, they announced that the Odaiba Gundam Cafe, as well as Gundam Tokyo Brand Core in Akihabara and Fukuoka Gundam Cafes would be closing their doors on January 30th.

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Meanwhile, the Gundam Factory Yokohama cafe will be closing its doors when the Gundam Factory itself shuts down in March of 2022.
This follows the closure of the Dotonbori Gundam Cafe in Osaka, which closed earlier this year. The remaining Gundam Cafe in Osaka, Gundam Square, will also close on January 10th of 2021.
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It seems as though the closure announcement was sudden for even the people running the cafe, as the website left a statement thanking the fans.
We apologize for the sudden closure of GUNDAM Café TOKYO BRAND CORE, Odaiba Store, and Fukuoka Store on January 30, 2022.
“GUNDAM SQUARE will be closed on January 10th (Monday, holiday).
YOKOHAMA Satellite will be open according to the period of “GUNDAM FACTORY YOKOHAMA”.
Since the opening of the Akihabara store in April 2010, we have been supported by everyone’s support and have walked together for a long time.
From all of us involved in the management of the store, we can’t express our gratitude enough.
Although our time is limited, we will do our best to provide a wonderful experience for everyone who visits us.
We will do our best to provide you with the hospitality you deserve, and we hope you enjoy your stay with us.
The Gundam Cafe has been a staple of the Gundam fan experience, serving various Gundam-themed foods. The cafe even made an appearance in Gundam Breaker 3, as one of the stages you could fight in sported decor from the cafe.
The Odaiba branch is situated right next to the life-sized Unicorn Gundam statue in Diver City, and is a short walk away from the Gundam Base megastore in the same mall.

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Tags: GundamJapanMobile Suit Gundam


Metroid Dread Dev MercuryStream is Developing ‘Project Iron’

Spanish Developer MercuryStream, who recently released the critically acclaimed Metroid Dread with Nintendo is now working on a new title called ‘Project Iron’.

We know little about the game as it is likely still in pre-development considering the developer only just finished work on Metroid Dread a few months ago. What we do know is that the game will be a third-person RPG game set in a dark fantasy world.

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For Project Iron, MercuryStream is partnering with the Italian publisher Digital Bros. They are attempting to release the game on both consoles and PC and the two companies will co-own the new IP.
Digital Bros is actually is a subsidiary of 505 Games who has published games like Don’t Starve and the PC port of Death Stranding.
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Considering the horror elements of Metroid Dread and the studio’s earlier Castlevania Lords of Shadow projects, MercerySream certainly has experience with games set in a dark fantasy setting.
With that being said the studio has also recently caught flak for not crediting certain people that worked on the Metroid Dread as well as allegations of general poor management. As of this article, MercuryStream posted a response to the lack of credits but not the more serious allegations.

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Tags: Mercury StreamMetroid: DreadProject Iron


GamerBraves Newsletter vol. 51 – The “It’s Too Anime” Argument And Why It Doesn’t Work

Xenoblade Chronicles 3 will be gracing the Switch at the end of this month. While many wait in anticipation, many players also have one interesting concern on their minds: will it be “too anime”.

It’s a criticism that I’ve personally seen circulate through a lot of discussion about Japanese IPs like Fire Emblem, Shin Megami Tensei, Street Fighter, Tekken, Guilty Gear, and many others. Every time there’s a new entry into a classic Japanese franchise, it always seems to be “too anime” compared to the earlier titles.

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The argument has been heavily used against Xenoblade Chronicles 2 in comparison to the first Xenoblade due to it having things like more blatant fanservice, a more shounen hero, and a more “generic” art style and people are worried 3 will be the same. But is this complaint really valid, are these games getting too anime?
In fact, what do people mean by “too anime”? It seems to be primarily the stereotypes most associated with anime, primarily, shounen tropes like heroes screaming about friendship and dreams, fancy power-ups, and a lot of fanservice. If you’d like to know more about our answer though, subscribe to our newsletter. You can read it for free by putting your email address in the box below:
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Give it a read and let us know what you think!

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Tags: Dark SoulsGuilty GearXenoblade ChroniclesXenoblade Chronicles 2Xenoblade Chronicles 3


Genshin Impact Ganyu Scale Figure Announced

miHoYo has announced a Ganyu scale figure, adding her as the latest character to join the lineup of Genshin Impact scale figures.

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The figure will be open for preorder some time in november, however you can already check out various closeups of the 1/7 scale figure.
No price has been given for the figure yet, though presumably that will be announced once it becomes available on the Genshin Impact Tmall website.
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Pre ordering will also get you an artboard illustration of the character as well.
Just like the previously announced Keqing figure, the Ganyu scale figure follows the character’s card art for the game, with Ganyu holding an ice orb gently in her hands.

It’s also meticulously detailed, having lots of flowing pieces such as the tassels and coat tails from her outfit.
Ganyu is one of the more popular 5 stars in Genshin Impact, popular both in part due to her great DPS as well as her cute appearance.
She appears in the Liyue arc of the game’s story, and is a secretary to Ningguang, the Tianquan of the Liyue Qixing.
Funnily enough, her addition to the scale figure lineup means you could actually have a complete set of the notable members of Ningguang and companynow.

 Download

Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Back to dinos in Jurassic World Evolution 2

For those who think they can handle the dinos better, now’s your chance with the announcement of Jurassic World Evolution 2. The first game from Frontier Developments was released in 2018, with the overview given as follows:

Take charge of operations on the legendary islands of the Muertes archipelago and bring the wonder, majesty and danger of dinosaurs to life. Build for Science, Entertainment or Security interests in an uncertain world where life always finds a way.

Bioengineer dinosaurs that think, feel and react intelligently to the world around them. Play with life itself to give your dinosaurs unique behaviors, traits and appearances, then contain and profit from them to fund your global search for lost dinosaur DNA.
Control the big picture with deep management tools or go hands-on to confront challenges on the ground or in the air. Expand your islands and choose your own journey in an all-new narrative featuring iconic characters from across the franchise and decades of Jurassic lore at your fingertips.
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via Steam
We should expect Jurassic World Evolution 2 on PC at the very least, for those of you who like your management sims, so stay tuned for totally safe enclosures with you at the helm.

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Tags: Jurassic ParkJurassic World Evolution 2Summer Game FestSummer Game Fest 2021


New Final Fantasy XV Mobile Game Revealed In China For 2019!

Square Enix knows that we just can’t get enough of Final Fantasy XV just on the console, that they had to bring it over to mobile with their announcement of Final Fantasy XV: Pocket Edition. Now Square Enix did not stop there; they had recently attended the Family Game Forum in Shanghai, China, which company president Yosuke Matsuda and director Hajime Tabata dropped the news that China will be getting a new Final Fantasy XV mobile game!

credits to @ZhugeEX
We’ve heard about Final Fantasy XV: Pocket Edition which will be releasing soon. However this time, the new Final Fantasy XV mobile game will be built from scratch and it will be a totally different one which might just be catered only to China. So let’s not get our hopes up and wait for more information of the new Final Fantasy XV mobile game to be revealed later.

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Tags: AndroidChinaFamily Game ForumFinal FantasyFinal Fantasy XVFinal Fantasy XV: Pocket EditionHajime TabataiOSMobileShanghaiSquare EnixYosuke Matsuda


Legacy of Discord: Furious Wings Survival Mode Details!

Legacy of Discord: Furious Wings has recently revealed details on their survival mode as a celebration for their first anniversary! With the new mode coming soon, players are expected to have an enhanced gaming experience on mobile. Below are the information on their Last Guardian mode.

Check out their 1 year anniversary video below:

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Last Guardian: The Entertainment Format and Death Format
In the Last Guardian mode, players will battle against other players in a match that lasts 20 minutes. Players will first be in a match room for 3 minutes. As the name states, only 1 play will win the match. Players will be able to attain points based on the number of kills, assist kills, equipment and chests.
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There are two formats in the Last Guardian Mode; Entertainment Format and Death Format. The Entertainment Format will allow players to continue the game even after their death. However there are death timers before resurrection and all the equipment will be gone. While players with the most points win the match. The Death Format however, players will do battle in a region while it gets smaller and smaller every 3 minutes. If anyone got caught out of the region, the guardian will lose its HP. Only a maximum of 40 players in a match room at one time. Players who die in the mode will be disqualified.
Upgrade yourself to be the most powerful guardian
In this mode, everyone will have the same base attributes with the extra attributes transformed by BR. Players will eventually become more powerful until someone becomes the winner.
There are Equipment, Wrathwings, Weapons, Potions and other items laying on the ground everywhere where players can take advantage of. There are even chests as well, so players will need to be quick to be the first ones to grab them. In order to survive, players will need the help of Potions as they may grant Attack and Defense for a period of time to players. There is also a Special potion where it can either grant movement speed or turn another player into a chest for 10 seconds!

Players will be able to gain experiences as well in this mode. Some special chests will also offer experiences to players when it is found. Along with this update, there is an upgraded Metamorph System and an exclusive Furious Wing added into the game as well!
You can also check out their official website for more future events and free gift codes!

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Tags: AndroidiOSLegacy of DiscordLegacy of Discord: Furious WingsMobile


To raise a new generation of heroes – Valthirian Arc: Hero School Story

Have you ever thought about all those retired heroes you might meet along the way in games in RPGs? How about becoming a principal of a school so that you can nurture the next generation of them? Valthirian Arc: Hero School Story is a mix of simulation and role-play adventure, putting you in charge of an adventurer’s academy.

PRESENTATION

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The game’s graphics are pretty simple and cute, with the characters wandering around rendered in this super-deformed style. In the in-game books, story cutscenes and dialogue, the art then shifts to a 2D, hand-drawn style. The school facilities could look a little blocky, but they’re fine enough to go with the “SD” sprites walking around in the place. The facilities are pretty easily recognizable at a glance, so there’s less worry about mixing up the stuff you want to place and build.

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The dungeon maps are laid out pretty simply like a typical ARPG. Run around, explore, smack down the monsters and retrieve that loot while gaining experience! Above your students’ heads will be their HP (green) and MP (blue) in dungeons, for quick status check. You might see your students emote in bubbles above their heads when they’re on campus grounds, to get an idea of what they’re feeling.

There are a variety of menu languages that you can switch out at any time: English, Indonesian, German, Japanese, Korean, Russian and Simplified Chinese.
CONTROLS
Controls are pretty simple, with a combination of the mouse and keyboard – or controller, if you’re playing the console versions. However, the mouse use is strangely limited, as it cannot be used to click most of the menus, only being used in clicking on students and any “incidents” (more on that later) that pop up. It seems like aa very strange oversight, so keep that in mind. Perhaps a holdover from a console only build?
GAMEPLAY
Now, let’s get to the meat of things. Your core gameplay loop tasks you to expand the academy, enroll, supervise, distribute and graduate students accordingly. You may come across special events in the academy – the aforementioned “incidents”. Some give Gold, some praise you, and some involve multiple choice events where the correct choice will give a small amount of EXP or fame. Unfortunately, these multiple choice items can get extremely repetitive.

You will need to raise the fame of your accademy, namely, your Accreditation level. It can be gained through missions, but the journey is long and arduous, like how going from D to C needs 100,000 fame. When completing tasks reward only 1,000 to 2,000 fame, it’s going to take a while. You can construct something called the “Fountain Garden”, but it only gives 25 fame a week and you’d probably be able to better spend that 5,000G elsewhere.

The most fame comes from graduating students. If you don’t pick any, the system will ask you to do so anyway, every June annually. Try and pick students to graduate in the first week of May for best payout. On reaching certain Accreditation levels, more facilities and land will open up to you. At level C, facilities can be upgraded. If needed, you can fast forward the game within five time slots: morning, noon, dusk, evening, early morning.
There are three primary mission types: the main quest, side quests and errands that you can consider as “expeditions”. Should errands fail, pick a strong student to carry the others. Completing main objectives can directly return you to the academy, but you can also continue exploring the map for materials, experience or gold.

Tasks will have difficulty rankings as well as the time needed to complete them. The more stars, the better levels and equipment you will need. Affiliated missions will also open up from the other 5 countries, but these can be ignored without much effect. Main story missions can be cute in flavour text, like how a queen might ask you for a student to help her trim her trees (isn’t that free labour?).
Four persons can be in a party, where you will control one of the students with the rest following behind, and you can swap to any of them anytime. Attack just needs you to mash that auto attack button then your skills when they’re off cooldown. A character can be made to stay in place and will only attack from afar if they have ranged attacks. Switch control to the stationary character to move them again. HP and MP will recover gradually.

Choose from 3 strategies that you can change at any time:

Focus: SPD+, Increase movement speed, groups party
Aggressive: ATK+, DEF-, attack spells automatically used by AI
Defensive: ATK-, DEF+, automatic use of defensive skills

Break barrels and stuff to get materials, gold, even equipment, and light up the map on complete exploration. These materials can then be used in the Armory to craft weapons or accessories, requiring recipes you get as rewards from missions or buying from the NPC Shilekka. These students will be able to graduate when they reach level 10. Incidentally, a character dying will turn them into a grave and will not be usable. Missions fail when all students die. They can get EXP from classrooms too, and eventually job change.

Graduating students will no longer be controllable, but they will return their equipment. At Accreditation D, you can find teachers to promote students further.
VERDICT

The pace of the game is quite slow to begin with, so it might be hard to hook players until the point where things pick up. You can’t phase through your teammates so you might get stuck thanks to the AI, or they get themselves stuck. The dungeon crawling can get stale after some time, as it runs on the same formula: explore zones, kill monsters or collect items, repeat. The whole promotion of students might be fun, but you’ll need to get there first.
It has interesting systems, but the pacing issues and certain oddities with the controls unfortunately can put people off, but do give it a try if you want that RPG flavour with your sim management.

Valthirian Arc: Hero School StoryDeveloper: AgateRelease Date: 2018-10-02Microsoft Windows, Nintendo Switch, PlayStation 4, Steam
Valthirian Arc: Hero School Story. Build a school for RPG heroes in a mix of simulation and role-play adventure. As Principal of a school for the warriors and mages of the future, you must build your Academy to train the best in the land.

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The Review

                    Valthirian Arc: Hero School Story

3.5
Score

A blend of sim/RPG that has interesting ideas, but may take too long to get to "the good stuff".

PROS
 Able to intersperse management gameplay with more action RPG Promoting students to higher classes is quite fun

CONS
 Early game hell is real Clunky controls and menuing can put people off

Review Breakdown

Early game hell for a bit more variety later

Tags: AgateSCRYsoftValthirian ArcValthirian Arc: Hero School Story


Jesus Christ simulator I Am Jesus Christ unveils first tests on Unreal Engine 5

I Am Jesus Christ, an upcoming simulator that lets players play as the titular character, has shown off early tests of the game on UE5.

The game’s 17th Devlog showcased John the Baptist, who wore clothing made of camel’s hair with a leather belt around his waist, according to the narrator. You can watch the minute-long video here:

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John the Baptist is amongst the many biblical figures who will make an appearance in this Jesus Christ simulator. On its Steam page, the game boasts the following features:

Experience Christ’s life first-hand from his birth through to the crucifixion and resurrection
Explore accurate recreations of significant locations in the Holy Land including Jerusalem and the Galilee
Perform over 30 amazing miracles including the feeding of the 5,000 and walking on water
Receive the power of the Holy Spirit, and increase its power through prayer
Interact with over 60 characters, including Christ’s disciples. Recreate essential events including The Last Supper

While this is not the first time Jesus appeared in the video game, it is very likely the first game that will capture the prophet in Unreal Engine 5. I Am Jesus Christ is developed by SimulaM and published by both SimulaM and PlayWay S.A. The game is expected to launch on Windows via Steam next year.
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Tags: I Am Jesus ChristPlayWaySimulaM


Ace Combat 7: Skies Unknown Collector’s Edition Details Revealed!

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Ace Combat 7: Skies Unknown is one of the longest series of flight simulation for the console. The latest addition by Bandai Namco Entertainment has a special Collector’s Edition for the PlayStation 4. As the game will be launched on January 18th, 2019 for the PlayStation 4 and Xbox One, while for the PC (Steam) on February 1st, 2019, die hard fans of the series might just want to get a hold of the exclusive Collector’s Edition.

Below are the details:

The Strangereal Edition

The Strangereal Edition (Collector’s Edition) for PlayStation 4, which will be individually numbered, will contain:
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Full game of ACE COMBAT 7: SKIES UNKNOWN
Season Pass: including three aircraft, three additional missions and a music player mode
Exclusive diecast metal figurine of the Arsenal Bird (40cm:500g)
A4 Art Book – 150 pages ACES at WAR: A HISTORY 2019 (including exclusive illustrations, interviews and 4 short novels written by writer-director Sunao Katabuchi)
3cm metal pin
2 embroidered patches of Erusea and Usea crests

If you are convinced with the exclusive collectible items that comes in the Collector’s Edition, you can check out their official site for more info and pre-order there too!

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Tags: Ace Combat 7: Skies UnknownAce Combat 7: Skies Unknown Collector's EditionBandai Namco EntertainmentPCPlaystation 4SteamThe Strangereal EditionXbox One


Warcraft Mobile MMO Cancelled Following Reported Disagreement Between Blizzard and NetEase

A Warcraft mobile MMO made in partnership between Blizzard and NetEase has been cancelled, according to insider information from Bloomberg.

In the report, they mention that the Warcraft title had been in development for over three years now, but disagreements between the two developers saw the team of over 100 staff working on it disbanded.

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Originally called Neptune, Bloomberg describes this project has been described as being a mobile MMO that’s set in the same universe as World of Warcraft, but in a different time period.
While not denying the game was cancelled, Activision Blizzard did issue a statement denying that there were financial disagreements between the two companies.
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“We continue to have an extremely successful relationship with NetEase, and it is entirely untrue to suggest that there have been financial disputes”, the statement reads.
Diablo Immortal is proof that from a financial perspective, the NetEase-Blizzard partnership works
NetEase and Blizzard famously co-developed Diablo Immortal, a financial success as far as mobile games go: AppMagic reports the game has made over 90 million USD globally since launch, with the game finally releasing in China recently.
While Warcraft does have one mobile title in Arclight Rumble, the idea of a mobile MMO more similar to Immortal’s design would have been a huge revenue source for either company, given Blizzard’s IP strength and NetEase’s mobile expertise.

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Tags: BlizzardNetEaseWarcraft


Pre-order your ROG Phone 3 STRIX Edition in Malaysia!

The ROG Phone 3 is very close to launching in Malaysia, with pre-order details for the STRIX Edition variant! Catch the launch event and livestream on 5 September 2020, 8.30PM right here.

The official Malaysian variants will be:

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ROG Phone 3 Strix Edition (865 / 8GB Ram / 256GB Storage / 5G)
ROG Phone 3 (865+ / 12GB Ram / 512GB Storage / 5G)
ROG Phone 3 (865+ / 16GB Ram / 512GB Storage / 5G)

You can pre-order the ROG Phone 3 Strix Edition at RM999, to receive the Lightning Armor Case and Tempered Glass for free from 3 September 2020 starting from 12:00 AM to 11:59PM on Lazada and Shopee.

RM999 is not the final price, with customers required to pay the full price before 7 September 2020 from 9:00AM onwards. RM999 is a deposit, which is non-refundable. You will need to fill up a form to receive the RM999 voucher link to offset the full price once it is revealed.
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Will you be getting your own? You can read all about our hands-on experience with the ROG Phone 3 here if you’re still on the fence about dropping down the cash for the next generation of gaming phone. In any case, enthusiasts can head over to either Lazada or Shopee get your own and be ahead of the curve for your mobile gaming experience.

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Tags: Republic of GamersROG PhoneROG Phone 3ROG Phone 3 Strix Edition


Diablo Immortal Upcoming Content Update Sees New Main Questline, New Difficulty and More

Diablo Immortal’s latest expansion update coming after the maintenance which starts on 14th of June 5PM – 7PM PDT for Oceania, China, East Asia, Southeast Asia and Europe will feature a ton of new content and changes coming to the game.

These include an all new zone with its own questline, higher Hell difficulties, an open-world PvP event and many more which we will cover later in the article. Without further ado lets get started.

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Image Credit: Blizzard Entertainment
New Zone
One of the biggest content updates coming to Diablo Immortal tomorrow would be the addition of a new Zone that features a brand new main questline which requires Adventurers to complete the Fare You Well prologue quest as well as reach Hell Difficulty VI in order to partake in the new quest.
The new zone will also feature eight new side quests which has you cleaning up corruption and restoring the island to its former glory. The Ancient’s Cradle is plagued by Afflicted and Cradleguard which the players will need to eliminate to complete the new quests and bounties.
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Image Credit: Blizzard Entertainment
All New Difficulty And Helliquary System
Following the update, Diablo Immortal will also feature an all new Inferno difficulty which Adventurers can unlock by defeating Phangwrth, Warmth-Feaster on Hell Difficulty VIII and be at Paragon Level 800 or higher. For Inferno difficulty II and III, you will need to take on the new Hearthrot Demons which can be fought in the Helliquary Gauntlet.
Completing the Inferno Helliquary Gauntlet for each difficulty level will earn you Cosmetics from the Scions of the Storm Argent set and access to the new Inferno Difficulty Leaderboards, new Legendary items to enhance your build and the new Stances combat mechanic.
Image Credit: Blizzard EntertainmentImage Credit: Blizzard EntertainmentImage Credit: Blizzard EntertainmentImage Credit: Blizzard EntertainmentImage Credit: Blizzard EntertainmentImage Credit: Blizzard Entertainment
New Stance Combat Mechanic
The new Stance mechanic is available for Adventurers who are in Inferno Difficulty only. A second set of weapon slots will be unlocked once entered Inferno Difficulty which automatically enables the Stances. They are divided in two, Offensive and Defensive Stance which comes with their own unique passive bonuses which can be shifted every 30 seconds.
Upon switching Stances, the passive bonuses will be further enhanced for the first three seconds so players will need to be quick on their feet while utilizing these mechanics. Additional information to note regarding Stances are as follows:

While 4 weapons are equipped, all Legendary Gems, Legendary Item Affixes, and Attributes will be active.
Offensive bonuses of equipped weapons are reduced to 60% power while in the Defensive Stance.
You may only equip one Legendary Item that affects each Skill while Stances are active.

Image Credit: Blizzard Entertainment
PvP Limited-Time Conqueror Event
Starting from 16th of June 3AM till 28th of June 3AM server time, players can participate in the PvP Conqueror Event to complete daily and challenge tasks to earn Legendary items, Set items and more.
For a more equal playing field, all player characters are set to Level 60 with Legendary Gear and Set Gear Rank being set to 1 and the Rank of Legendary Gems on the character being set to 10 as well. Additional bonuses from sources such as Stances and Resonance and Combat Rating will also be disabled in the Limited-Time Conqueror Event.
Image Credit: Blizzard Entertainment
On top of that, the content update also include an additional new equipment Set and three new Legendary Gems as well as an upcoming Limited-Time event and balancing improvements and adjustments which you can find further information regarding at their official blog post.
Diablo Immortal is currently available on Android and iOS and you may find additional information about the game and the upcoming update at their official website.
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Diablo ImmortalRelease Date: 2022-06-01Android, iOS, Microsoft Windows
Diablo Immortal™ is a brand-new mobile game from Blizzard Entertainment. A genre-defining action role playing game series set between the events of Diablo® II: Lord of Destruction® and Diablo III®.

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Tags: Blizzard EntertainmentDiablo Immortal