Diablo 4 Interview with Rod Fergusson and Joe Shely – Crafting a non-linear, understandable, long-term career in demon hunting

Following our experience with a limited build of Diablo 4 – read about it here! – we had the opportunity to sit in with Rod Fergusson, General Manager for Diablo, and Joe Shely, Game Director. We touch base on various points regarding the game progression, its systems, and the tiniest peek into what the future might hold.

Rod Fergusson, General Manager (Diablo)
Joe Shely, Game Director
Interview has been edited for clarity.

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INTO THE DEPTHS OF HELL WE GO
The Diablo franchises’ later story Acts tend to be shorter with the first two being larger with regards to content and exploration. Will Diablo 4 be similar, or is there a change to the content this time?
JOE SHELY: At launch, players will be able to choose from Acts 1, 2 or 3, and beat them in any order, which is the cool thing about our non-linear campaign. Even within those Acts, you can have a couple of different objectives where you can choose how to complete them, and what order you do them in.
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To clarify a little, the storylines will converge. There’s an additional “Act”, so to speak; it’s just that we haven’t really put a name to all those parts.
ROD FERGUSSON: Well, you probably shouldn’t spoil it right? Since you’re basically talking about the epilogue.
JOE SHELY: Yeah, basically, there’s just a lot more game after that.

Speaking of the non-linear storyline, one of the more difficult things is how to manage the player experience. How do you go about that in a way that doesn’t break the story for the player?
ROD FERGUSSON: There’s a difference in a non-linear story, to a story where any event can happen at any time. We have these paths that diverge where you can make choices, but they have a convergence point. The story has a specific beginning, middle and end, but in between, there’s a whole bunch of different things you can do to get to that converging point. We have a story we want to tell, it’s just how you decide to tackle them.
Since you mentioned convergence for the story, do you have to complete all of the Acts?
JOE SHELY: Yes.
ROD FERGUSSON: To be clear, you only need to complete the campaign on one character. You can do the campaign across any number of characters, but you can choose to opt out once the first character has completed it. That’s true for following seasons.
You’ve mentioned how in-game events can potentially permanently change things in the world, so how would this work for people at different points of progression?
JOE SHELY: The state of the world depends on the party leader.
If I’ve done a quest and join up with a person who hasn’t, if the other person is the party leader, then I will be seeing their progress and doing their quests with them.
HARNESSING POWER
About the Evade action; it’s appeared in console Diablo 3, so what made you decide to include it in Diablo 4?
JOE SHELY: As you’ve mentioned, Evade appeared in Diablo 3 console. Diablo 4‘s action combat is based on Diablo 3, but we wanted to add more depth to it with more options for moving around in a fight. At times in Diablo 3, it felt like you had to have a movement skill in your hotbar.
In Diablo 4, this is addressed in two ways: access to a mount to explore the world, and the Evade skill for tactical movement in combat. You can get upgrades for Evade to modify it to better suit your playstyle, and you find it in your Boots.

With the talent tree now being pretty huge while also being streamlined, you have added Aspects that you can earn in dungeons… how do you think those would change the game?
JOE SHELY: The Aspects are tied pretty closely to the renown system. We have all these dungeons that are different from each other, and we wanted to add a specific reward for these dungeons. You can find an effect that improves your Barbarian, or decide to come back later if you happen to be playing a Sorcerer. All those Aspects are collected in the Codex of Power for players who just want to collect them.
Once you’ve gotten an Aspect in your Codex, you can go to the Occultist in town and imprint them onto an item to replace a Legendary affix or upgrade a Rare into a Legendary by attaching that affix. That said, not every Legendary affix is available through the Codex system. What’s cool is that you can extract a Legendary affix to attach to another item. Say you have two helms with affixes you want: you can just pull one out and attach it to another item to have both of them.
Also, the Codex affixes roll lower than Legendary items. An item could have a 5 to 10% modifier, so a Codex will have it at 5%, while you can still look for a more powerful version of the same affix.
ROD FERGUSSON: The Codex allows me to have some comfort in my build. If an affix is critical to my build, I can get the Codex of Power version for a baseline version, so I don’t need to have my build swing so wildly based on my gear. When I have the resources, I can always apply the affix when I need it.
Diablo 3 and Diablo 4‘s talent trees are very different. What’s the reason about going back to something more old school for Diablo 4?
JOE SHELY: We wanted choice to feel different. When you have a system that has no cost involved in changing builds, you lose that sense of investment. It becomes like work where you have to change your talents for a build, or to do a specific content.
We also know that when you’re first experiencing the game as you’re levelling up, it’s a big three with lots of choices and you want to be able to try out different things. It’s inexpensive to respec, costing only gold, so at low levels, you have a lot of freedom to experiment, gradually becoming more expensive as you progress. You can also respec point by point to move things around, or just do a more expensive full respec.

ROD FERGUSSON: I think it’s also easier to understand when you think of Diablo 2 and its cascading skills. A new player can see that this is their basic skill, earner, spender, ultimate… there’s that sense of progression and connectivity as you progress through the skill tree whereas in Diablo 3, it was kinda flat, where some skills can only go into certain slots.
JOE SHELY: I also love the flexibility of the skill tree. It may not be the optimal way to play the game with only 2 skills on my bar, but I can do that.
How have the Rune Words evolved for Diablo 4?
JOE SHELY: Players who engage with Runes have a certain expectation in the world of Diablo. We’ve gotten a lot of feedback and discussed a lot about the design, and the ones in the Blizzcon build was taking them in a different direction. We want to make sure we get them right, so they won’t be appearing at launch.
TRAIPSING AROUND SANCTUARY
One of the things of the Diablo series is the certain randomness of maps, but D4 seems to be more ‘fixed’. Are there still the ‘random’ dungeons?
JOE SHELY: The way I like to think about it is like going to a venue for a concert, where there could be any number of concerts happening in the same place. We built a world that feels like a real place with real locations in it, so you can go experience a dungeon and later come back to it as a Nightmare Dungeon with additional modifiers and changes. You always know where the dungeon is, so if you get a Nightmare Dungeon key for it, it’s at that spot in the world.
Similarly for the overworld, we have end-game features like Helltide that modifies the area itself, changing the monsters and behaviour of the area.
ROD FERGUSSON: Think about the Greater Rift in Diablo 3. There’s one portal but once you get in it, it can be any number of things. Now, you have like over 140 portals in the world with various changes as to what that dungeon can have. In that sense, it’s got dynamic elements to each of the dungeons once you enter them.
Loot drops was much of a complaint in Diablo 3. Is there a fixed drop rate for legendaries in Diablo 4?
JOE SHELY: We’ve been talking about how important Legendary affixes and how important they are as a component of your build, skill tree, and the Paragon level later on. We know that gear power comes from build-defining affixes, so Legendary items need to be dropping pretty frequently to get you access to the builds you’re excited about.
If you have to wait forever to get Legendaries, then you’re going to have trouble to complete your build. We make them drop pretty frequently but not like they’re just falling from the sky, I would say. We’ve also made Rares important to the itemization with how you can upgrade them into Legendaries.

ROD FERGUSSON: It’s also worth noting that the Legendary drop rate is somewhat tied to your progression. You’re not going to get many if you’re playing at sub-20 level, but you could get something from your Obols, or by applying an Aspect to a Rare to upgrade it to a Legendary.
We want the Magic (Blue) and Rare items to feel meaningful as you progress. It’s not just about the power you’re looking for; those are used as raw materials and you have to salvage those to get the materials you need to modify them.
Is it possible to finish the game without ever encountering other players?
JOE SHELY: Everyone is in this shared world, Sanctuary, together. You’re going to see people around in a town or social areas, because our towns are optimized to be these social places. Similarly, if you see a world boss, the game is going to put other players in the same instance to fight together for a cool experience.
When it comes to a campaign area, you’re only going to see other people if you’ve explicitly invited them to your party. If you’re alone, you’ll be alone in those instances.
ROD FERGUSSON: They’re like private instances, where a story dungeon is an instance where only you can exist there, much like Strongholds. Now, when you convert a Stronghold, it becomes a public / social place. You will see other people but will not be forced into a party to adventure together. The idea that you can play the game and never see another person is highly unlikely. If it’s about people coming in and interfering with your story, that won’t happen.

The instances sound a lot like how Diablo Immortal does it. Has Diablo 4 taken a lot of inspiration from Immortal?
ROD FERGUSSON: No, they’re very separate teams and games. I think Immortal takes a lot of its inspiration from Diablo 3.
We were just talking about this recently; one thing that really clicked for us was how Immortal is designed to reach a playerbase who’d never played Diablo before. We really focused on the onboarding, from the moment you stepped off the boat and introducing all the elements to you step by step.
We thought we should look at the onboarding for Diablo 4. Part of the promise of Diablo 4 is about player choice, freedom, play how you want, like coming out of that cave and you can go wherever you want. Then, we realized that it may be paralyzing to new players, so we went back to make sure people get a really good entry into the world, encountering the right things at the right time.
It was something that was already there, but it was reinforced when looking at the success of Immortal at bringing new players in.
You’re limited to 4 party members, but the older games have allowed for larger group sizes. Is there any reason why you’re sticking with 4?
JOE SHELY: Well, we think the combat works really well with 4 players, considering all of them on the screen at once in an action game where there’s lots of skills and abilities flying around. There’s also 2-player couch co-op where you share the screen with another person.
In towns or world boss fights, those have a higher player count outside of your party of 4. We even zoom the camera out a little to see all the action that’s going on, besides the world bosses being huge.

You mentioned there’d be lots of people fighting the world bosses; how will drops be allocated? Can you just poke it once?
JOE SHELY: Your loot is individual. We have some rules around that: we certainly want players to fight the world boss and participate, not have one person fight it while others stand around. The world bosses are not designed around needing every single player to be completely optimal with their combat. It’s like a fun experience for lots of people to head in to fight it.
THROWING HANDS
Will there be Player-versus-Player (PVP) gear like those in World of Warcraft that you can earn, or is PVP just for fun?
JOE SHELY: We’ll talk more about PVP in the future, but we built Diablo specifically to ensure we could have interesting PVP engagements. The rewards are cool looks that you can acquire. When thinking about Diablo 4 as a live service and its launch being the start of our support to it, we think that PVP will play a part in the future.
ROD FERGUSSON: The things you get from PVP, that is unique to PVP, will be cosmetic. So, you don’t have to engage in PVP for the best gear, it’s more about wanting to look badass.
Can you turn off PVP?
JOE SHELY: While there’s no PVP in the build you’re playing, that’s not actually because we turned it off. PVP takes place in specifically designated as such before that you can get attacked.
There were latency problems with the online service, with high ping. How will the team be addressing this?
JOE SHELY: We’re working to make sure our servers around the world are well equipped to ensure the quality of play will be the best it can be. We’re planning on test plans next year to test our server capacity.
TENETS OF DEMON-HUNTING
In Diablo 3, hardcore players play through a season, get rewards, then do it all over again. What’s the end-game for Diablo 4?
ROD FERGUSSON: We’ll have lots of time to talk about the end-game systems like Helltide, Nightmare Dungeons, Tree of Whispers, PVP, because this is the first mainline Diablo game that’s going to ship with an end-game already in it.
Once you’ve finished the campaign, you’re likely going to be in your mid-40s, then it opens up the end-game of doing bounties and all that. Just having the end-game is something I think people will be playing a lot, and that’s not going into the seasons we won’t talk too much right now. It’s inspired by Diablo 3, but making it more robust that people want to play the entire Season with new things in it. We kinda say that finishing the campaign is where your adventure really begins.
We’ve had the end-game beta to get feedback that we’ve never done before. We’re learning a lot and building on top of that so we’re very aware that the campaign really is just the start.

What have you learnt from your previous Diablo experiences that you’re bringing into Diablo 4?
ROD FERGUSSON: One of the things the team was really focused on was coming back, after 11 years since Diablo 3, in a way that is new and innovative, but also familiar and slightly nostalgic.
Diablo 4 I kinda see it like an equation: the tone and themes of Diablo 1, that darkness aspect. The permanence of progression of Diablo 2. The visceral, exciting combat of Diablo 3. Finally, the innovations of Diablo 4 in the overworld, player choice, freedom, that comes together to be a homage to the past with lots of new and interesting features.
I liked the Diablo 3 scaling with all the big numbers. Will we be seeing that in Diablo 4 end-game?
JOE SHELY: That’s an interesting point. You see all these big numbers and that’s great, but when it gets to something like 2 billion, it becomes hard to conceptualized.
We’ve modified how the floating combat text – the numbers appearing over your head – displays, so a critical hit in Diablo 3 would be displayed in giant font no matter how big the number was. In Diablo 4, the size of the number gets bigger as the actual number gets bigger to really emphasize the feeling of an attack that did a lot of damage.
You can certainly expect numbers to get bigger as you get to level 100, but we’ve also balanced it for PVP. You’re not going to one-shot another player by just throwing a fireball. We want to have interesting item interactions and build changes that don’t solely rely on having big numbers, not that we don’t love big numbers, of course.
ROD FERGUSSON: Like, you don’t want to have a sense of inflation, right? We’ve got years and years of this game to balance, add on to, and all those things. We want things to be understandable and comparable and not that you’re trying to hit a giant meatsack of health points.
What is the “X-factor” of Diablo 4?
ROD FERGUSSON: The story. It sets a new bar for a Diablo game in terms of storytelling, and we want to talk more about that closer to launch. We’ve used everything from environmental storytelling, pre-rendered and in-game cutscenes, simple and complex conversations… I also love how the classes feel to play, with the permanence of the skill trees, and you get the specialties that really enrich the style of play. There’s the cosmetics, the co-op… it really is the culmination of the Diablo series that makes it worth playing.
Will there be a cow level?
JOE SHELY: We haven’t ever commented on cow levels officially in Diablo games. What I will say is that one of the things we’re doing with Diablo 4 is establishing the dark tone of the game, especially at launch, that we really treat the world with respect and give the story the space to breathe as our focus.
ROD FERGUSSON: We wouldn’t want to milk that feature either.
How long have you planned Diablo 4‘s live service for?
ROD FERGUSSON: We have plans going quite far in continuing the story, the seasons and the long run, but how far? That’s going to be up to how engaged the players will be.

Much thanks once again to Rod Fergusson and Joe Shely for answering our questions! There’s still time yet before Diablo 4 might at last open its doors to all demon hunters at large, and the team surely aren’t going to reveal all their cards at this juncture.
Do check out our gameplay preview here to see what some of the early game feels like!

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Tags: Blizzard EntertainmentDiabloDiablo 4Diablo IVJoe ShelyRod Fergusson


Tactics Ogre: Reborn listing appears on Playstation Store

Tactics Ogre: Reborn had a listing on the Playstation Store, which seems to have been summarily taken down. The game is yet to be announced officially, with Gematsu reporting the listing as well as Square Enix trademarking the title back in March in Japan. When they would announce the series’ “revival” will have to be the usual “wait and see”.

Visiting the listing now simply says the title is not available for purchase. Gematsu shares the two artworks and logo for the game, with the listing not having any actual description. Considering the slew of HD-2D titles the company has been working on, like the upcoming Live-A-Live remake for example, it seems reasonable to expect Tactics Ogre: Reborn could get similar treatment.

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The series started with Ogre Battle: March of the Black Queen, released in 1993. It consists of 5 games – the last of which initially released in 2001 – with this remake being the latest addition, whenever should it come out. The series has done both real-time strategy and turn-based tactical gameplay, with the Tactics name should be more or less a safe assumption that the remake will take the latter route.
Seeing that Triangle Strategy is out and all, a return to tactics games for Square Enix could hardly be a bad thing.
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Tags: Ogre BattleSquare EnixTactics OgreTactics Ogre: Reborn


Ordinal Strata to launch on 9 January 2018

After much deliberation, Fuji Games and Marvelous, will be launching their new mobile RPG Ordinal Strata on 9 January 2018. The pre-registration run will continue right up to 8AM (GMT+9), with the number of sign-ups so far have surpassed the one million mark, which is quite a feat.

Ordinal Strata is a traditional turn-based RPG where you are able to play a total of six job classes including Knights, Warriors and Sorcerers. The game adopts an inheritance system in which players can transfer skills from a job class to another upon changing them. All abilities and skills can be further upgraded.

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While there is a single player mode, you are able to participate in the multiplayer mode. Battles can be run on auto, although you can always manually assign skills and abilities for fights that require them.
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As for the story, it tells the tale of the God of Time, Restia, who was defeated by a magician named Nero. Her spirit was broken into fragments scattered around the world. Enter Asusena, a witch who plans to resurrect Restia. To do so, she has to travel to different eras to collect the pieces, while pursuing Nero.

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Tags: AndroidiOSMarvelousOrdinal StrataRPG


Hearthstone The Witchwood Expansion Coming In April!

The Witchwood is the upcoming spooky expansion for Blizzard’s TCG, Hearthstone. The smash-hit digital card game will be releasing the expansion next month April with 135 new cards in the form of monsters and witches. They have also added in some new gameplay mechanics to the cards which could change the meta of the game with the new expansion.

Check out their announcement trailer below:

When the expansion rolls out, players will be able to draw on an arsenal of new tricks, including the eerie new Echo keyword. The Echo mechanic allows players to play the card over and over again, calling upon a minion or cast a spell multiple times in a turn as long as they have enough mana. Deck-builders will be challenged to use only odd- or even-cost cards to take advantage of the Echo mechanic.

Here’s the list of new gameplay mechanics that will come with the expansion:

HAUNTING NEW KEYWORD: ECHO – Exemplifying the spooky feel of the set, cards with the Echo keyword create a copy of themselves in the player’s hand when played. These ghastly copies can be played again and again (as long as the player has enough mana!) before disappearing at the end of the turn.
EVEN/ODD COST CARDS – Several minions in The Witchwood will reward you for building a deck using only even- or odd-cost cards, including two neutral Legendary minions:

Genn Greymane: If your deck has only even-cost cards at the start of the game, your starting Hero Power costs one mana.
Baku the Mooneater: If your deck has only odd-cost cards at the start of the game, your Hero Power is upgraded.

WORGEN CARDS – Gilneans can transform between their human and wolf-like worgen forms, and so can some of the cards in The Witchwood. Each turn a worgen card is in a player’s hand, its Attack and Health are swapped, creating opportunities to play the card at just the right time.
RUSH YOUR FOES – When played, minions with the new Rush keyword can attack other minions immediately, but can’t attack the enemy Hero until the following turn.

Check out some of the new cards below:

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Players will also have two weeks to arm themselves before embarking on the Monster Hunts once the expansion is released. Monster Hunts is a new single-player mode where players will be sent deep into The Witchwood to stamp out the evils that lurk within. The expansion coming this April will be available for PC Windows and Mac; iOS and Android tablets and mobile.
The Witchwood Board Theme
The Witchwood card packs will also be winnable in the Hearthstone’s Arena mode or purchased with in-game gold or real money at the same prices as Hearthstone’s other card packs. There will also be a one-time-only bundle where players can pre-purchase The Witchwood card packs in a special 50-pack that includes 20 bonus packs as well as the “In a Dark Wood” card pack at $49.99 on any platform starting today up till the release of The Witchwood expansion!

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Tags: AndroidAprilBlizzardBlizzard EntertainmentEchoHearthstoneIn a Dark WoodiOSMacMobileMonster HuntsPCThe WitchwoodWindows


Soul Reverse Zero runs collaboration event with Fairy Tail

A PV for the new Fairy Tail x Soul Reverse Zero collaboration has just been released by Sega.

The collaboration will feature iconic Fairy Tail characters such as Natsu, Erza, and Lucy, all of whom will be playable. Characters aside, players will also be able to collect items featured in the series such as Natsu’s scarf. As the event is already running, players have until 30 April 2018 to clear it.

As for Soul Reverse Zero itself, the game is made simple and just like any RPG games, you will need to recruit additional allies to strengthen your party and know who to deploy when the situation calls for it. Battles are mostly automated, but taking advantage of strengths of weaknesses of elements will be key to victory.
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Tags: AndroidFairy TailFairytailiOSRPGSEGASoul Reverse Zero


World Witches: United Front opening movie goes live

The opening movie for omnidirectional shooting game World Witches: United Front has gone live, by way of Kadokawa, ForwardWorks and Cave Interactive:

To recap, the game is described as an omnidirectional shooter where witches soar the sky, and as the player, you will fight alongside said witches. Witches are girls bestowed special powers to fight against an existential threat known as the Neuroi, an alien race with unknown origins. World Witches: United Front boasts an original story where series all-stars will converge, and as commander of the 509th Joint Fighter Wing unit, it is your task to deepen your bonds with the witches and get them up to snuff to be able to battle the Neuroi.

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It is worth noting that this isn’t the Strike Witches franchise’s first rodeo on the mobile, with Strike Witches: Kiseki no Rondo being the most recent example. The game however had already shut down two years ago after having run of about three years. Things do look more hopeful for World Witches however, as they have gone back to the drawing board to make this a proper action game that the series deserves.
World Witches: United Front is scheduled for a Fall release in Japan for the smartphones. You are now able to pre-register by following the game on Twitter, adding it as a friend on LINE, or by e-mail. For more details head over to the official website.
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Tags: AndroidCave interactiveForwardWorksiOSKadokawaSTGWorld Witches: United Front


Don’t sleep on The Darkstalkers in The Capcom Fighting Game Collection

Capcom has been going strong with the reveal of Street Fighter 6 coming out next year but seeing Street Fighter taking its next big leap does remind me of Capcom’s other fighting franchise. One that hasn’t gotten a new game in years, their original monster mash: Darkstalkers.

With five Darkstalkers games coming to the recently released Capcom Fighting Collection, now seems like a good time to discuss what made Darkstalkers such an interesting series and why it was so important to fighting games as a whole.

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What is Darkstalkers
If you’re not familiar with Darkstalkers, you probably at least recognize Morrigan. You know, the succubus lady from Marvel Vs Capcom. She was originally from Darkstalkers, as were Felicia, Hsien-Ko, and Jedah.

Darkstalkers: The Night Warriors was first released in 1994. What made the game unique was unlike its contemporaries which were (loosely) inspired by martial arts, the new game was filled with monsters. A roster of ten monsters based on classic horror icons like Dracula, Frankenstein, and The Creature From The Black Lagoon.
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Plot-wise there’s not a lot to Darkstalkers. In the first two games, an alien named Pyron wants to take over the world and the monsters have to stop him. In the third game, a demon lord named Jedah wants to create a universe and the monsters have the stop him.
It was very much an excuse plot but what really made the series so interesting was its roster of characters. In a time when fighting games characters were mostly variations on ‘karate guy’ or ‘kung fu lady’, these monsters left an impact.
From Monsters to Anime Fighters
Probably the most notable aspect that Darkstalkers inspired with its character design. As previously mentioned many fighting games, while having fireballs tended to still be pretty grounded in real-world martial arts with maybe the exception of ‘The Blanka’. That one really weird character to spice up the roster. In Darkstalkers though, everyone is ‘The Blanka’.

This is a game where a werewolf does kung fu with nunchucks, a zombie rockstar turns you into a basketball, a jiangshi drops weights out of her sleeves and an Egyptian mummy pharaoh does this:

This was combined with vibrant anime-inspired sprites that still hold up today and faster animation that made the character truly pop off the screen. It was one of the first fighting games where you could really get a grasp on what each character’s personality was just by how they were animated.
In just one round of playing as them and you can see Felicia’s cheerful idealism, Bishamon’s savagery, Lilith’s playfulness, and how much a two-faced psychopath B.B Hood is.

The character could range from badass to wacky, to gruesome, and often all at the same time. For example, Demitri is a vampire and sucks blood, but he doesn’t just suck blood. His ‘Midnight Bliss’ turns opponents (regardless of gender) into a hot lady, who he then proceeds to squeeze the blood out of. He even starts with a bow and ends with a kiss, as a true gentleman would.

The Grandfather of The Bombastic Anime Fighters

Darkstalkers was a forerunner for games like Guilty Gear, Skillgirls, and Melty Blood. Anime-inspired character design with more unorthodox character design, over-the-top attacks, and fluid 2D animation. Even Capcom would employ this animation style for Street Fighter Alpha and their Marvel fighting games.
The series showed that fighting games could be more than martial arts and dragon uppercuts. They could bring in fighters from all shapes and nothing was too weird or audacious.
It wasn’t just the art either. Another important part of Darkstalkers was its speed and fluidity. It helped popularize several mechanics like Super Moves, Air blocking, and expanding basic combos so players could string them together for longer attack turns. These are ideas that would evolve into the Roman Cancels and Air Dashing that we see in Arc System Works fighters today.
I’d go as far as to say that Darkstalkers just brought more flair and personality to fighting games in general.
Darkstalkers Nowadays

The first game would later be followed by two sequels: Nightwarriors: Darkstalkers Revenge and Darkstalkers 3, known as Vampire Hunter and Vampire Savior in Japan. Both sequels would later get updated releases confusingly titled Vampire Hunter 2 and Vampire Saviour 2, but neither would leave Japan.
Aside from a few ports here and there, that would be it for Darkstalkers. The three games would be ported into new collections on different consoles but we never got another Darkstalkers game.
And unfortunately, that doesn’t seem like it’ll change anytime soon. Even with the appearance of Darkstalkers in The Capcom Fighting Collection, Street Fighter 5 producer Shuhei Matsumoto said he does not think Darkstalkers will be getting a revival.
Darkstalkers Legacy
Morrigan’s Ultimate Marvel vs Capcom 3 win quote against Pheonix Wright
Darkstalkers may be gone, but it certainly isn’t forgotten. There’s a reason why Morrigan is pretty much Capcom’s Captain Falcon, appearing everywhere except in her original games. She’s popular, one of Capcom’s most recognizable characters (and it’s easy to understand why).
The Darkstalkers cast makes constant cameos in Marvel Vs Capcom, Street Fighter, Monster Hunter, and many of their other games. Even without new titles, fans and developers clearly like seeing these classic monsters around.
While these costumes and guest appearances don’t make up for a new game, I do think it shows just how popular these characters are among Capcom’s fans and the FGC in general. Whenever there’s a new Marvel vs Capcom, Darkstalkers characters always seem to be at the top of fans’ most-wanted lists.

Fighting games owe a lot to the strange monster mash of Darkstalkers. The series showed how different, innovative and downright weird a fighting game character could be, that you could show so much of their personality in just how they threw a punch or fired an ice beam. To this day, I still think the 18 roster cast of Darkstalkers is one the best cast of fighters the genre has ever seen.
While Darkstalkers 4 may still be a legend, I’m glad that games like Capcom Fighting Collection continue to resurrect the series every now and again. The Darkstalkers may continue to haunt the night as they did so long ago in the arcades.
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Capcom Fighting Collection featuring five of the Darkstalkers titles is available for Nintendo Switch, PS4, Xbox One, and PC via Steam. Check out our review of the collection for more information.

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Tags: CapcomCapcom Fighting CollectionDarkstalkers


Malaysians Can Stand A Chance To Meet-And-Greet The Producer Of Final Fantasy XVI By Pre-Ordering The Game

PlayStation Asia has announced that Malaysians could stand a chance to join them for a Meet-and-Greet session with the Producer of Final Fantasy XVI, Yoshida Naoki in Sunway Pyramid Shopping Mall, Malaysia this 1st of July 2023.

The offer is only available for those who pre-order the physical disc version of the game (Standard/Deluxe/Collector’s Edition) through authorized retailers.

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Image Credit: PlayStation Asia
To submit your entry you will simply need to follow the link provided on the Facebook post and proceed to fill in the relevant details.
The promotion is scheduled to start on May 25th, 2023 at 12:00:00 GMT+8 and ends on June 18th, 2023 at 23:59:59 GMT+8. It is important to take note that each purchase receipt can only be used once per Entrant.
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The chosen winners will be notified on June 19th, 2023 via email by the relevant parties.
The list of Participating Authorized Retailers in Malaysia based on the list provided include:

Impulse Gaming
Mission World
Gamer’s Hideout
Maxlink
Gaming Gadgets
HeavyArm U-Garage Store
HG Time Enterprise
Marvel Genius
CK Multimedia
Manopaniq
Micky Trading
Alfa Game Centre
Tiny Robot
All IT Hypermarket
Urban Republic
Sony Store
Sony Centre
Game Icons
Game Studio
Game Wiz
Game Tag
Game Extra
Game Houz
YY 99

For further information regarding the promotion, you may refer to the Terms and Conditions link located within the promotion submission form.

Final Fantasy XVIPublisher: Square EnixDeveloper: Square EnixRelease Date: 2023-06-22PlayStation 5
The 16th standalone entry in the legendary Final Fantasy series marks a darker turn for the RPG franchise, with a complex tale of revenge, power struggles, and unavoidable tragedy.
Final Fantasy XVI reimagines the series' iconic summons as Eikons. These deadly creatures are housed within Dominants, men, and women who inherit their immense power at birth - whether they like it or not.
Play as Clive Rosfield, First Shield of Rosaria, and guardian of his younger brother Joshua, the Dominant of the Eikon Phoenix, in this epic action RPG from a team of Final Fantasy veterans.

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Tags: Final Fantasy XVIPlayStation Asia


Genshin Impact Battlefield Heroes Blind Box Figures Announced

miHoYo has announced a new line of blind box figures from Genshin Impact, titled Battlefield Heroes.

These figures feature chibi-style renditions of characters from the Monstadt arc of Genshin Impact’s story, complete with connectable bases to pose your favorite characters next to each other.

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The figures will be available from November 1st on the Genshin Impact Tmall website, but no price has been given yet on individual boxes or the whole set.
Here’s the list of characters included in the Genshin Impact Battlefield Heroes set:
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Klee
Diluc
Kaeya
Fischl
Venti
Barbara
Barbatos statue (secret figure)

Unlike the previous blind box figures from Genshin, this looks like the first set to not include the playable Travelers or Paimon in the lineup.
Interestingly it’s also missing Amber, who is also the first major character you meat in the Monstadt arc from the game. Instead the set features Fischl, who comes complete with a cute mini-Oz sitting on top of her head.
Considering the characters are very obviously focusing on the first story arc from Genshin Impact, it’s safe to assume that miHoYo has plans to release future waves for the line, based on the Liyue and Inazuma arcs respectively.
That being said, no such announcement has been made by miHoYo regarding future releases.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Arknights Global: Under Tides event schedule

Under Tides has been pushed forward from being the Arknights Global second anniversary event, rebranded to be an autumn special of sorts. Whatever the case, the event schedule has been revealed.

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Under Tides will run from 21 October 2021, 10:00 UTC -7 to 11 November 03:59 UTC -7 with event stages opening in two phases:

Deserted Salviento: 21 October 2021, 10:00 UTC -7 to 4 November 03:59 UTC -7
Choppy Ruin: 28 October 2021, 10:00 UTC -7 to 4 November 03:59 UTC -7

Gladiia is a 6-star Specialist Operator who will be available to obtain through the event shop.
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The limited Headhunting, Deep Drown Lament, will run from 21 October 2021, 10:00 UTC -7 to 4 November 03:59 UTC -7. This banner will feature:

6-star: Supporter Skadi the Corrupting Heart (LIMITED), Medic Kal’tsit
5-star: Guard Akafuyu

6-star Limited Sniper W will also be available through this banner. For logging in during the event duration, you will also receive one 10-Headhunting Ticket for use in this banner. A single free roll will likewise be available daily until the banner ends.

Additionally, the log in event from 21 October 2021, 10:00 UTC -7 to 4 November 03:59 UTC -7 will give a whole host of materials and an outfit for Spot.

Speaking of outfits, a new selection of Bloodline of Combat skins will be obtainable at the shop from 21 October 2021, 10:00 UTC -7 to 4 November 03:59 UTC -7:

18 OP: Mountain, Eunectes
15 OP: Ayerscarpe, Flint

The Ambience Synesthesia real life concert outfits will also go on sale from 21 October 2021, 10:00 UTC -7 to 4 November 03:59 UTC -7:

18 OP: Blaze
15 OP: Courier, Vigna

The Iberian Resort Town furniture set will be partially available through the shop, and the event from 21 October 2021, 10:00 UTC -7 to 4 November 03:59 UTC -7.

The Cautus Valley Mining Area will run from 21 October 2021, 10:00 UTC -7 to 4 November 03:59 UTC -7. You will get daily attempts to grab more Orundum, from 300 to 1800 Orundum depending on what you get.

As usual, purchasable packs will be offered from 21 October 2021, 10:00 UTC -7 to 11 November 03:59 UTC -7:

ID Info Update Card: Changes your username
Rhodes Island Headhunting Pack: 1 10-Headhunting Ticket, 1 6-star Operator Selector Ticket

The ticket can only be used for Operators up to Blemishine

Rhodes Island Resource Pack: 90 Originite Prime, Skill Summaries, LMD, EXP cards and 1 10-Headhunting Ticket

Last but not least, a new Annihilation map will open from 1 November 2021, 04:00 UTC -7 to 10 January 03:59 UTC -7. From 1 November 2021, 04:00 UTC -7 to 29 November 03:59 UTC -7, all other Annihilation stages will also be open.
With this, players should be able to expect Dossoles Holiday to be the second anniversary event. The goodies available this time are not 1 to 1 with the CN server’s second anniversary, which is likely being saved for January 2022.
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Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

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Tags: ArknightsArknights GlobalHypergryphYostar


Brave Frontier ReXONA to launch September 2021

Brave Frontier ReXONA has set its launch date for 15 September 2021. It’s a 3D action game set in the same universe as the Brave Frontier series, previously known as Brave Frontier code: BFX. Pre-registrations are naturally open for the game. No milestone rewards are set, instead players can simply just sign up to get 1,500 Diamonds and 100,000 Gil when they pre-register. Following the official Twitter grants you an additional 500 Diamonds. Logging in to Brave Frontier ReXONA at launch with your Alim account gets you another 1,000 Diamonds.

For the unfamiliar, here’s an overview of Brave Frontier:

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Hundreds Of Heroes. Millions Of Players. Be A Legend Now!
Rise up to the challenge and take on the role of powerful Summoners in this addictive, free-to-play classic JRPG hit title!
Summon more than 400 legendary heroes, mighty demigods and majestic beasts and lead your squads to strategic victories against the Four Fallen Gods as you venture through the mythical lands of Grand Gaia and beyond!
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SUMMON, COLLECT & EVOLVE
CLASSIC JRPG WITH MODERN FREE-TO-PLAY GAMEPLAY
COMPETITIVE AND REWARDING NEW CHALLENGES
RICH AND EXPANSIVE CONTENT
PLAY WITH FRIENDS

Will you rise to the challenge and go down in Grand Gaia history as a legend? Join forces with millions of Summoners on your most epic journey yet!

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Tags: AlimBrave FrontierBrave Frontier ReXONA


Infinity Strash: Dragon Quest The Adventure Of Dai Launches Worldwide In Late September

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Square Enix has announced that Infinity Strash: Dragon Quest The Adventure of Dai, a title based on the anime Dragon Quest The Adventure of Dai, is launching worldwide on September 28th for consoles, and 29th for PC 2023. Digital pre-orders are also available on each platform.
The latest trailer has also been revealed on YouTube with the announcement of the launch date:

“Experience the story of the legendary anime series, Dragon Quest: The Adventure of Dai, in an exhilarating action role-playing game that combines stunning visuals with art from the anime and manga”.
“On an isolated island, a boy named Dai lives among monsters, yearning to become a hero himself someday. Everything changes when the Dark Lord Hadlar is revived.” With a new crisis facing the world, Dai and his companions set out to defeat Hadlar, and he soon learns about his own inescapable fate… This is the beginning of Dai’s adventure, and his quest to become a true hero”!
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Image Credit: Square Enix

Dai’s special outfit “Legendary Hero” and the Bond Memory “The Hero’s Tutor” will be available as a digital pre-order bonus for PlayStation, and an early purchase bonus.
The Digital Deluxe Edition will also come with the following items:

Popp’s special outfit “Legendary Mage”
Maam’s special outfits “Legendary Priest” and “Legendary Martial Artist”
Hyunckel’s special outfits “Legendary Swordsman” and “Legendary Warrior”

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Infinity Strash: Dragon Quest The Adventure Of Dai will launch for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, and PC via Steam and The Microsoft Store.

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Tags: Dragon QuestGameStudio Inc.Infinity Strash: Dragon Quest The Adventure Of DaiKAI GRAPHICSSquare Enix


Inazuma Eleven SD To Be Out On Smartphones In Japan

Inazuma Eleven SD was announced during the Inazuma Eleven livestream on 1st March by Level 5 CEO Akihiro Hino. The game will be playable on mobile platforms such as Android and iOS. There was also some gameplay following the announcement.

You can check it out here. (Video will automatically start at the gameplay footage)

The mobile game will be using the Japanese traditional children’s game of “ohajiki” as a base. Players can come out with their very own teams and compete against others online. Hiro also mentioned that it might be a free bonus attached to another work or it might be a standalone work. However, there is no mention on a release date for the game.

The game looks good with the use of bright colors, the gameplay is simple enough and there are even animations when using skills. What are your thoughts, would you try it out when the game comes out?
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Tags: AndroidInazuma Eleven SDiOSLevel-5Mobile


Monster Dash returns remastered!

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Monster Dash is remastered and is back on Android and iOS! It’s been 10 long years and the endless runner returns. Grab your shotgun and jump back into the remastered Monster Dash!

Halfbrick Studios have worked to keep the iconic gameplay and remastered, with almost everything tweaked, refreshed and updated. Players will also get to enjoy a bunch of new killer weapons, sweet costumes, and a load of new mini-game challenges to go with it!

Here’s the store page description:

Run and gun your way through hordes of zombies, vampires and more with the most explosive and powerful weapons you can find! Join Barry Steakfries in a world full of menacing monster mayhem!
DASH as fast as you can
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SHOOT hordes of monsters
JUMP over oncoming enemies
YOUR MISSION
Should you choose to accept, you must travel with Barry Steakfries and exterminate the monsters plaguing this universe.
? Collect loot and level-up
? Shoot hordes of monsters across different worlds
? Unlock killer weapons, cool gadgets and radical costumes
? Complete challenging missions
? Play arcade mode for endless fun
Join the Google Play Store’s awesome run and gun game!
With Monster Dash resurrected and back from the dead, almost everything has been tweaked, refreshed, and updated.
As part of this, weapons and missions have changed too! This means that for our returning fans, you’ll need to play through the missions again and discover all the cool new content!

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Monster DashDeveloper: Halfbrick StudiosRelease Date: 2020-08-19Android, iOS
Run and gun your way through hordes of zombies, vampires and more with the most explosive and powerful weapons you can find! Join Barry Steakfries in a world full of menacing monster mayhem!

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Tags: Halfbrick StudiosMonster Dash


Honkai Impact 3 updated with new character – Himeko and Xuanyuan chapter

Launched on 1st November, Honkai Impact 3 by miHoYo has been gaining popularity with its gorgeous graphics and console-quality action gameplay. The game has recently updated with a few new content which includes the all-new “Xuanyuan” extra chapter and a new character – Himeko.

In the newly added Xuanyuan Chapter, our main protagonist – Kiana will be heading towards the spot where Emperor of Xuanyuan and Chiyou fought their decisive battle – the Cave of Nine Realms to gather intelligence regarding the Xuanyuan sword and stigmata.

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There will be 2 new game modes introduced in the new chapter – “exploration stages” and “multi-line stages.” New key game elements – “infiltration” and “search” which let you explore a stage freely and solving puzzles are featured too. Also, there will be some new enemies such as Sharpclaw Zombies and Silent Ghost Zombies welcoming fellow players in the new stages.
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While the new character, Himeko is a capable warrior with 2 types of battlesuits available (for now). The Scarlet Fusion battlesuit uses nuclear fusion to deal lightning damage and paralyzing nearby enemies, then unleashing large amounts of damage. On the other side, the Battle Storm battlesuit stores energy up to 3 levels for massive damage to the enemy and upon activating her ultimate, Himeko swings her sword like a hurricane.
Himeko in Scarlet Fusion battlesuit
Himeko in Battle Storm battlesuit
Besides, Himeko‘s battlesuits are added to the Expansion Supply Crates. S-Rank Blood Rose, A-Rank Scarlet Fusion and Valkyrie Triumph are all having higher drop rates now so grab them while you can! Honkai Impact 3 is now available for iOS and Android, you can visit their official site or Facebook page for more information.

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Tags: AndroidHimekoHonkai Impact 3iOSIpocketmiHoYoMobile


Ys VIII Mobile Details To Be Shown At Tokyo Games Show

Linekong Entertainment announced today that the upcoming mobile port of Ys VIII (Pronounced Isu) would be shown at Tokyo Games Show this year. The pre-recorded event will be broadcast at 11.00am JST on September 27th.

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The tentatively-named Ys VIII Mobile is a port of the game previously released on consoles, Ys VIII: Lacrimosa of Dana. This isn’t the first the public has seen of it, as it was playable last year as well.
Additionally, Linekong says they would also be doing an overview of the Ys series during the program.
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In conjunction with the event, Linekong will also be having a special Twitter campaign. Following the game’s official twitter will put you in the running for a 5000 Yen Amazon gift card, as well as a signed poster of Ys IX: Monstrum of Nox. The poster will be signed by Toshihiro Kondo, president of Nihon Falcom.
Ys VIII: Lacrimosa of Dana was released on Nintendo Switch, PS4, Vita and PC. The game came out in 2016.

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Tags: YsYs VIII MobileYs VIII: Lacrimosa of Dana


Clash Royale Speculated New Game Mode And Daily Quests

Clash Roayle by Supercell is going through some downfall as pro players are starting to complain about the game mechanics and balances. The game has gone through tons of updates and card balances, however the game mechanics are still reliant towards RNG like rock-paper-scissors as CR players called it.

Check out below for a discussion with Clash With Ash:

With recent Q&A sessions with the developers, some of them have offered some interesting hints for future features and changes to come tot the game. One of the features that’s probably coming in the next update is the daily tasks in early October. The feature is not unknown by many players as it is common in most mobile games to keep players playing everyday, however it was never implemented in CR. Daily quests are a great way to keep players coming back and earning some in-game items or currency as another way to earn rewards.

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Another interesting news is a new game mode that is in development and undergoing some playtesting. They have not revealed any more information about the new mode, however it isn’t bracketed in a tournament system. It was also mentioned that the 2v2 mode will not have a leaderboard or trophies for the mode at the moment. Supercell wants to keep the 2v2 mode as it is, a “stress free” mode compared to the other modes.
Finally Supercell will of course continue to improve the tournaments in the coming updates. Hopefully they will reveal more information of the new game modes and what kind of rewards that are offered in the daily quests. Stay tuned for more future updates.
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Tags: AndroidClash RoyaleiOSMobileSupercell


[BlizzCon 2019] Heroes return in Overwatch… 2!

Well, Overwatch 2 is confirmed! Why a sequel? Jeff Kaplan says the game is to “redefine what a sequel means”, and we’ll cover what that means in a bit. For now, check out the announcement cinematic trailer!

So, we’ll be getting PvE content in the sequel, among a whole list of things. Expect:

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Story missions
Hero missions
Replayable co-op
Levelling up heroes (Talents)
Customizable abilities
New PvP mode: Push
New maps, hero looks, heroes

So for those of you wondering about Kaplan’s words, and worried about your progress in Overwatch, fear not. Overwatch players will be able to play the heroes and maps in 2. It will be a shared multiplayer environment. Most importantly, your cosmetic unlocks will also be brought over from Overwatch to its sequel.
We also get a glimpse into the Null Sector machinations – no pun intended – but we’ll have to wait to find out. The Toronto map is available as a demo at BlizzCon 2019.
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Tags: BlizzConBlizzCon 2019OverwatchOverwatch 2


GE14: Who Will Win? – A mobile game that let you choose the winner of Malaysia’s 14th General Election

It is just one week away from Malaysia’s 14th General Election (GE14) and the battle between Barisan National (BN) and Parti Keadilan Rakyat (PKR) is getting hotter. In conjunction with the 14th General Election, there is a mobile game named “GE14: Who Will Win?” available now for both Android and iOS devices.

The simple mobile game let players “choose the winner of GE14” by selecting a side between BN and PKR, then clicking on the respective icons to help them win at least 112 seats out of 222 from the 4 regions. The winning side will form the majority government. The main representatives of different parties are presented in chibi style models too.
As their app description writes, the game is not endorsed by any political party, their aim is to let the voters have some fun during this election season. You can download the game and try to help your preferred party win if you are interested!
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Tags: 14th General ElectionAndroidBarisan NationalBNGE14iOSMalaysiaMobileParti Keadilan RakyatPKR


Super Robot Wars 30 Expansion Pack Review: Getter Robo Gets OP

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Super Robot fans rejoice! Super Robot Wars 30 recently received its first expansion pack this April bringing in an extra chapter and a number of new mechs to pilot through the galaxy.

Here’s a quick look at what’s on offer and how it can improve your Giant Robot Experience.

The New Content
Image from Bandai Namco Asia
Within the Super Robot Wars 30 DLC, Set 1 gives us the Mission: Expansion Pack Purchase but Set 2 is where the real meat (or rather metal) of the content is. A large number of new missions, a new difficulty mode for those that want a real battle, and 10 brand new playable units from across the Super Robot Pantheon.
The new difficulty mode is especially important. The Super Robot Wars games tends to be more about the spectacle than pure strategy. They’re meant to show off how cool the various robots are with their flashy animations. A new difficulty mode allows each robot to level up even further, perform even cooler attacks, and still face a challenge, therefore giving the game an even greater lifespan.
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We plan to give you a more in-depth look at some of these mechanical monsters but first, I should note that the latest update for the game offers free missions where you can try out all the new robos, albeit with their movepools limited to their basic weapons. We highly recommend you play through this free mission before you purchase the expansion back and get a feel for the new units and if you like them or not.
The Missions

Your average mission in the Super Robot Wars 30 Expansion Pack will allow you to put around 14 units on the field. While that may sound like a lot, with the high amount of cool mechs in the game, it’s actually a fairly low number and you likely won’t be able to bring out all your favorites.
I suppose that is is the way of strategy games though, you can never have all your favorite units so you have to really think about who you need for the battle ahead. A good idea is to try and focus on mechs that allow for multiple pilots, this means that you can have more choices for spirit abilities to further buff your units.
Every mission chain you complete will also give at least one power part. Each robot will have a number of slots to equip power parts and adding one on will increase that stats in certain ways. Usually, mechs with more slots have more potential to become stronger.
One feature I found particularly interesting is that most of the DLCs pilots will have conversations outside of the DLC missions, giving them a lot more personality and making them feel more integrated with the rest of the cast.
The Super Robots
We come to the most important part of the Super Robot Wars 30 Expansion Pack, the new Super Robots. To put it simply, the expansion gives us some of the best units in the game that are more than worthy of being part of your army.
Let’s take a look at each of the new robots and determine if they are worth the extra price.
Getter Robo (DLC)
Pilots – Ryoma, Hayato, Benkei

This Getter Robo is specifically the Getter Robo from ‘Getter Robo Devolution: The Last 3 Minutes of the Universe’. This is a manga that acts as a re-imagining of the original 1974 Getter Robo anime. The robot more or less acts as a much-needed stand-in for the popular unit Shin Getter Robo.
Many fans were disappointed that Shin Getter didn’t appear in the base game, making this new DLC the most notable addition to the Super Robot Wars 30 roster from the expansion pack. For the sake of clarity, I’ll be referring to this mech as ‘DLC Getter Robo’, and the other Getter that was in the base game as ‘Base Game Getter Robo’.
And you’ll want to learn the difference as DLC Getter Robo is one of the most OP units in the game. This is largely due to the fact that it has three main pilots. Three main pilots can all learn skills like SP recovery, and all have great Ace Bonuses. Their G Ace Bonus will also allow their unit to have 75% of total max SP during the start of a mission as opposed to just 50%, making your unit stronger with every level you get.
The DLC Getter Robo can transform into three different forms before entering combat. The most notable of these is Getter 2 which has a bonus evasion buff once you gain 130+ morale. The 1st level of custom bonus also grants the ability for the DLC Getter to transform after an attack.

Compared to the Base Game Getter, which transforms partially in the form of an attack, the DLC Getter actually lets you transform the whole unit, which means each of the pilots can actually behave as the main pilot. This also means if you want to max out the pilot stats and abilities you’ll need to do it three times for this unit in order to use all of them. It is very much worth it though.
The new DLC missions also show us some interesting conversations between the Getter pilots, and yes the new attack animations from the DLC getter Robo are pretty amazing.
Getter 1 pretty much drops the sun on its enemies, the animators did a great job at emphasizing just how big that ball of light is and you can feel it carrying that weight before slamming it down.
Here are further stats for Getter Robo:
Image from Bandai Namco Asia

                                        Pilot

                                        Ace Bonus

                                        Skill

                                        Spirit

                                        Ryoma Nagare

                                        At 170+ Morale, +30% damage dealt.

                                        Potential

                                        Bullseye

                                        Persist

                                        Break Morale Limit

                                        Spirit

                                        Faith

                                        Fighter's Spirit

                                        Valor

                                        Resolve

Image from Bandai Namco Asia

                                        Pilot

                                        Ace Bonus

                                        Skill

                                        Spirit

                                        Hayato Jin

                                        At 150+ Morale, +40% final evasion rate.

                                        Potential

                                        Mercy

                                        Flash

                                        Instinct

                                        Accel

                                        Analyze

                                        Fighter's Spirit

                                        Intuition

                                        Wish

Image from Bandai Namco Asia

                                        Pilot

                                        Ace Bonus

                                        Skill

                                        Spirit

                                        Benkei Kuruma

                                        At 150+ Morale, -30% damage taken.

                                        Potential

                                        Vigor

                                        Trust

                                        Morale+ (DEF)

                                        Cheer

                                        Wall

                                        Support Defend

                                        Drive

                                        Bravery

Image from Bandai Namco Asia

                                        Mech

                                        Getter 1

                                        Type

                                        Air, Ground

                                        Custom Bonus

                                        + 50 EN. Can Transform after moving.

                                        Weapon Attacks

                                        5

                                        Weapon Max Range

                                        6

Image from Bandai Namco Asia

                                        Mech

                                        Getter 2

                                        Type

                                        Ground

                                        Custom Bonus

                                        + 50 EN. Can Transform after moving.

                                        Active Ability

                                        Getter Vision: At 130+ Morale, gain a 40% chance of fully evading enemy attacks.

                                        Weapon Attacks

                                        3

                                        Weapon Max Range

                                        5

Image from Bandai Namco Asia

                                        Mech

                                        Getter 3

                                        Type

                                        Ground, Water

                                        Custom Bonus

                                        + 50 EN. Can Transform after moving.

                                        Weapon Attacks

                                        3

                                        Weapon Max Range

                                        5

Shinkalion
Pilots – Hayato, Hokuto, Shashot

Charging ahead is the bullet train inspired Shinkalion from ‘Shinkansen Henkei Robo Shinkalion’.
Throughout the mission, Shinkalion E5 Hayabusa MkII will turn into Shinkalion E5 Hayabusa MkII OX ALFA-X. To be honest, I thought we would get two different Shinkalion mechs and they would combine to form the ALFA-X, but instead, the game just upgrades us to ALFA-X. Here, the pilot Hayato gets his dad Hokuto as a sub pilot.
Hayato comes with a unique pilot skill called ‘Shinkalion Compatibility’. This skill will grant buffs based on your morale.

At 130+ Morale, – 20% Damage taken
at 150+ Morale, + 20% Damage dealt
at 170+ Morale, + 30 sight/mobility, + 20 critical rate

As long as a robot has multiple pilots it’s going to be slightly OP due to the amount of spirit it can use. Plus with Shashot, the robot also has access to Analyze (which increases the damage taken by one enemy by 10%). Disrupt and Resupply are also great supporting spirits. Overall Shinkalion can provide support while also bringing firepower to the field.
It’s a little weird watching a kid interact with his dad while they’re also a child, while still referring to him as dad. At the same time though, their attack animation is slick, despite starting with just being a beam, it gives the feeling of a fast-moving electric train running forward. Fast and efficient.

                                        Pilot

                                        Ace Bonus

                                        Skill

                                        Spirit

                                        Hayato Hayasugi

                                        The effects of Shinkalion Compatibility are improved.

                                        Shinkalion Compatibility

                                        Accel

                                        Potential

                                        Bullseye

                                        Guard

                                        Persist

                                        Dash

                                        Valor

                                        Wish

                                        Bravery

                                        Sub Pilot

                                        Spirit

                                        Young Hokuto

                                        Forsee

                                        Trust

                                        Spirit

                                        Charge

                                        Prospect

                                        Bonds

                                        Sub Pilot

                                        Spirit

                                        Shashot

                                        Analyze

                                        Cheer

                                        Flash

                                        Vigor

                                        Disrupt

                                        Resupply

                                        Mech

                                        E5 MkII OX ALFA-X

                                        Type

                                        Air, Ground

                                        Custom Bonus

                                        + 50 EN, + 1 Move, + 1 Range

                                        Weapon Attacks

                                        4

                                        Weapon Max Range

                                        9

Majestic Prince: Genetic Awakening Red5
Pilots – Izuru, Toshikazu

By far the best-named mech in the lineup, the Majestic Prince hails from the manga/anime series of the same name. One version of Majestic Prince already appears in the base game as Blue 1 but it has now gotten a stronger attack with Blue 1: Full Burst Mode.
The expansion pack further adds another Majestic Mech called Red 5 which can be changed to Red 5+ via the Option Parts menu and the Rabbits (Blue 1, Purple 2, Rose 3, Gold 4, Black 6, and Red 5+) will have a new and improved combination attack.
The animation for this one drags a little but it makes sense. Here we have five characters teaming up for one attack and watching them plan out the assault is really fun. I’ve never seen Majestic Prince but I still got a good sense of each team member’s personality which made the attack feel all the more exciting.

                                        Mech

                                        Red 5+

                                        Type

                                        Air, Ground

                                        Custom Bonus

                                        Increase maximum effect of Juria System to +20% damage delt. +35% critical rate, and +600 to Defensive Shield effect.

                                        Active Ability

                                        Defensive Shield, Juria System, Harmonic Level

                                        Weapon Attacks

                                        5

                                        Weapon Max Range

                                        6

Dygenguar
Pilots – Sanger, Ratsel

An original mech from the SRW series. In this game, Dygenguar comes riding on a Trombe (Aussenseiter) horse mech. You’ll have Sanger as the main Pilot, and Ratsel as the sub pilot. Both pilots possess the spirit Valor, which causes the pilot’s mech to deal 200% damage during their next attack.
Compared to other robos you are getting, Dygenguar seems to draw the shorter end of the stick due to not having unique pilot skills, and having fewer sub pilots compared to other robos.
When your giant robot is riding a giant robot horse, you’re making a statement. Dygenguar’s attack animation is exactly what you think it will be, a fullmetal jousting match that feel powerful and destructive.

                                        Pilot

                                        Ace Bonus

                                        Skill

                                        Spirit

                                        Sanger Zonvolt

                                        At 130+ Morale, activates the Direct Attack EX Action at the start of own phase.

                                        Potential

                                        Bullseye

                                        Persist

                                        Morale+ (ATK)

                                        Wall

                                        Spirit

                                        Break Morale Limit

                                        Valor

                                        Drive

                                        Sub Pilot

                                        Spirit

                                        Ratsel Feinschmecker

                                        Focus

                                        Rouse

                                        Accel

                                        Intuition

                                        Faith

                                        Valor

                                        Mech

                                        Dygenguar

                                        Type

                                        Ground

                                        Custom Bonus

                                        + 200 Attack to CQB Weapons

                                        Weapon Attacks

                                        5

                                        Weapon Max Range

                                        5

Ultimate Dancouga
Pilots – Shinobu, Sara, Masato, Ryo

Ultimate Dancouga from the ‘Dancouga: Super Beast Machine God’ series is one of the earliest robos in the series, first appearing all the way back on Super Robot Wars F for The Sega Saturn. The mech hasn’t been seen in a while either with its’ last appearance in a mainline game being Super Robot Wars GC on the Gamecube in 2004.
With that in mind, it’s really nice to see one of the earliest mecha IPs in the series being updated with shiny new HD animations.
The main pilot Shinobu comes with a unique pilot skill called ‘Wild Instinct’, which gives him a boost of 130+ Morale, + 20% Damage Dealt, and +20 to final accuracy.
Every pilot aboard the mech also has access to the skill Valor. From 130+ Morale onwards Dancouga can move twice per turn. With tons of Valor to use, pretty much an offensive powerhouse.
As for the animation, you gotta love that sword. Like Getter, there’s a sense of weight as they swing that slab of metal that really sells the impact and the slice. The splash of Japanese character also really sets the mood, like watching an old samurai movie, but with giant robots.

                                        Pilot

                                        Ace Bonus

                                        Skill

                                        Spirit

                                        Shinobu Fujiwara

                                        When the Wild instinct activates, activates the Zeal Spirit.

                                        Wild Instinct

                                        Spirit

                                        Potential

                                        Accel

                                        Morale+ (ATK)

                                        Bullseye

                                        Break Morale Limit

                                        Charge

                                        Valor

                                        Zeal

                                        Sub Pilot

                                        Spirit

                                        Sara Yuki

                                        Spirit

                                        Focus

                                        Flash

                                        Charge

                                        Valor

                                        Resolve

                                        Sub Pilot

                                        Spirit

                                        Masato Shikibu

                                        Spirit

                                        Snipe

                                        Intuition

                                        Daunt

                                        Valor

                                        Prospect

                                        Sub Pilot

                                        Spirit

                                        Ryo Shiba

                                        Spirit

                                        Mercy

                                        Foresee

                                        Wall

                                        Valor

                                        Drive

                                        Mech

                                        Ultimate Dancouga

                                        Type

                                        Air, Ground

                                        Custom Bonus

                                        + 100 EN, + 1 Move

                                        Weapon Attacks

                                        5

                                        Weapon Max Range

                                        7

Scopedog
Pilot – Chirico

The first thing of note about Scopedog is the unique skills of its’ pilot Chirico:

Abnormal Survivor – At under 30% HP, + 20 Acc, EVC, CQB, RNG, DEF and SKL
Precision Strike – Deal 150% damage on a critical hit

Scopedog from Armored Trooper Votoms is one of the smaller robots that you get in the game (other than the Ultramen). This is an issue since smaller mechs will take extra damage from bigger units unless the pilot has the ‘ignore size’ skill.
With Scopedog’s HP and Armor, it’s not that great at taking damage. This means that it’s fairly impossible to trigger abnormal survivor at a higher difficulty without it getting one-shotted.
Its ability to deal more damage on critical hits is great, but since most of the weapon attacks require ammo, without the right support, Scopedog might run out of firepower pretty fast. It’s a glass cannon that’s too much glass and not enough cannon. Overall there are better robos in this DLC.
His attack animation also isn’t the most exciting, he just shoots forwards with his guns. Compared to the others it feels a little small-scale but I do think it fits the robot. Armored Trooper Votoms is meant to be a hard science fiction series with a more realistic take on mechs. As such, maybe the lack of big spectacle is appropriate, even if it’s less thrilling.

                                        Pilot

                                        Ace Bonus

                                        Skill

                                        Spirit

                                        Chirico Cuvie

                                        When below 30% HP, Abnormal survivor skill activates.

                                        Abnormal Survivor

                                        Focus

                                        Precision Strike

                                        Persist

                                        Potential

                                        Bullseye

                                        Second Attack

                                        Snipe

                                        Zeal

                                        Soul

                                        Mech

                                        Scopedog

                                        Type

                                        Ground

                                        Custom Bonus

                                        + 1 move, +30 critical hit rate to all weapons

                                        Weapon Attacks

                                        5

                                        Weapon Max Range

                                        8

SRWX
Pilots – Ryuusei, Aya

One of the free robos you received if you pre-ordered the game and it comes with a new attack. Its SRX attack can become an SRX Full Burst.
The new attack can build to over 10k power if you fully upgrade the weapon. Also, the animation will end with a pretty obvious Banpresto logo silhouette. Once fully upgraded (with 20 upgrades) the attack power can go over 10,000.
The attack animation is simple but effective. I don’t know why but the finger missiles, combined with that green hue before it fires just make the barrage feel all the more destructive.

Looking at the current roster of robos in Super Robot Wars 30 with all the DLC from the Expansion Pack, I’m pretty happy with the selection we got. Without sounding greedy though, I feel there are a couple of odd omissions from the game, particularly with the Gundam representation.
For example, why hasn’t Char gotten one of his more iconic mobile suits like Gelgoog or Sazabi? Why doesn’t Banagher get his Unicorn Gundam? And where is Judau and ZZ Gundam? These guys are pretty much staples of the SRW series but none of them are getting their signature robos. They are sleeping on perfectly good fanservice DLC money right here.
Regardless, this was our look at the Super Robot Wars 30 Expansion Pack DLC.  Have you gotten it, or plan on picking it up. If so which mech are you planning to use for your army?
Super Robot Wars 30 is available for PS4, Nintendo Switch, and PC.

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Tags: Bandai Namco EntertainmentSuper Robot Wars


WoW Burning Crusade Classic Release Date Announced

The first expansion for WoW Classic – The Burning Crusade, has just announced its release date, months after the expansion’s announcement at BlizzConline.

In a tweet, Blizzard explained that WoW  Burning Crusade Classic would release June 1st, along with a handy chart showing when the expansion would be available based on timezones.

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As previously announced, players who don’t want to play with the new expansion can have their characters migrated to a new Vanilla WoW Classic server, where they’ll play with other characters as if it had never dropped.
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Burning Crusade is one of the most popular World of Warcraft expansions, next to Wrath of the Lich King. The expansion features the Demon Hunter Illidan, uttering his iconic one-liner from the trailer.
Players shouldn’t expect a totally 1:1 port of the original expansion, however. In our interview with the developers of Burning Crusade Classic, they explained that it would be starting from update 2.43, citing that’s when a lot of the game’s early bugs were fixed. They also explained you’d be able to start with a Dranei or Blood Elf character from the start of the expansion, to allow players to get the character they want earlier.
Finally, they also said they would be bringing the Boost feature from regular World of Warcraft into Burning Crusade Classic, letting players just getting into it catch up with more experienced friends.

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Tags: Blizzard EntertainmentWorld of Warcraft Classic


Elden Ring has an official gag manga and it’s glorious

An Elden Ring official manga is available to read online, with someone getting the genius idea to have Tobita Niikichi be the artist. Titled Elden Ring The Road to the Erdtree, the manga can be found on ComicWalker, with translations by Yen Press.

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With the big warning saying this is a comedy manga, right off the bat we have the typical speedrunner naked being ready to take on the world. At time of writing, there are two chapters available, titled “You Thought This’d Be Serious, Didn’t You?” and “Probably Maiden”. A new chapter will be released on 19 September.
It’s quite far removed from the lofty game description you can read below:
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Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between. Elden Ring features a vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you, leading to a high sense of accomplishment.
n addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic.
Elden Ring also offers a multilayered story told in fragments. An epic drama in which the various thoughts of the characters intersect in the Lands Between.
We can only expect the manga to be compiled into print volumes eventually, so stay tuned.

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Tags: Elden RingElden Ring: The Road to the ErdtreeFromSoftwareTobita NiikichiYen Press


Marvel’s Midnight Suns release December 2022, pre-release prequel shorts

Marvel’s Midnight Suns, after having been delayed, has gotten a new release date for December 2022. Marvel’s Midnight Suns will release 2 December for Windows PC, Xbox Series X|S and PlayStation 5, with pre-orders available today. Launch timing for the Xbox One, PlayStation 4 and Nintendo Switch versions will be shared at a later date.

The announcement was made as part of the Disney and Marvel GAMES SHOWCASE and featured a new gameplay trailer that showcases the full breadth of what players can do in Marvel’s Midnight Suns. As a new and customizable Marvel character, The Hunter, players will lead a powerful team of supernatural Super Heroes facing growing unholy threats and experience a tactical Marvel game unlike any other.

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In addition, Marvel’s Midnight Suns Prequel Shorts was announced during the Disney and Marvel GAMES SHOWCASE and on-stage at D23 Expo 2022. Marvel’s Midnight Suns Prequel Shorts is a set of five short videos that provide backstory on how Lilith became the Mother of Demons, and how Super Heroes like Blade, Magik, Ghost Rider and Nico Minoru came together to form the young core of the Midnight Suns.
“In Marvel’s Midnight Suns, we knew we had a really cool opportunity to dive deep into the dark side of Marvel and introduce some supernatural heroes that may be new to many Marvel fans. Prequel Shorts sheds light on the events leading up the game and really brings the world of Marvel’s Midnight Suns to life.”
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Jake Solomon, creative director at Firaxis Games
The Prequel Shorts are animated by the talented teams at Sun Creature Studio and DIGIC Pictures; each video is currently scheduled to be released weekly. The first is planned to premiere 31 October 2022 via the Marvel Entertainment YouTube channel.

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Tags: Firaxis GamesMarvelMarvel's Midnight Suns


The Spring Festival-limited Lunar Queen is Coming! What do You Know about the Gameplay of the Archer Queen?

At the dawn of the Spring Festival of the Rabbit Year, Clash of Clans, the globally well-known strategy mobile game, launched a series of brand new Spring Festival-specific content, including hero skins, village sceneries, decorations and challenge events. Among all of the Spring Festival-limited content, the limited hero skin Lunar Queen must be the most eye-catching one!

This skin, specifically designed for the Spring Festival of the Rabbit Year, inherits the design philosophy of the Barbarian King skin of the Tiger year and adopts the image of the zodiac “rabbit” to correspond with the theme. Besides, the Chinese-style costume, styling, and arms of the Lunar Queen make it more iconic. However, different from the Tiger King with maximum combat ability launched last year, the Lunar Queen features high combat ability and the personalities of cuteness and naughtiness. Is the Lunar Queen, who integrates all the features so seamlessly, loveable?

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Speaking of the Archer Queen, she is the most well-known hero of Clash of Clans. Though the Barbarian King is the first hero to be unlocked, his popularity is not comparable to that of the Archer Queen.
The Archer Queen can be unlocked only if a player reaches Town Hall Level 9. As a ranged hero, her attack distance is farther than that of the Barbarian King, and her excellent attack speed also allows her to have higher DPS than the Barbarian King of the same level. When reaching Level 5, her own ability, Royal Cloak, can be unlocked. After activating the skill, the Archer Queen will be invisible for a period of time, and her offensive ability will increase greatly. At the same time, she will also summon a group of archers to assist her in combat. At the moment when the skill is activated, a certain amount of her HP will recover. All these characteristics facilitate the Archer Queen’s having a longer survival time on the battlefield, enabling her to win the battle.
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Archer Queen’s information panel
Due to the attributes of the Archer Queen, players are always willing to let her be the vanguard of the battle. Whether it is to quickly clear the opponent’s reinforcements or break through the opponent’s complex defense, the Archer Queen can do it very well. Of course, she can’t fight alone and needs to cooperate with other troops to win. Among all the troops, the Healer is undoubtedly the best partner of the Archer Queen. “Archer Queen + Healer” is the most common combination of heroes and arms in Clash of Clans. For the Archer Queen with excellent offensive ability, her low HP value is the shortcoming. Even if she can protect herself by using her special ability, she needs someone to heal her continuously on the battlefield to keep sustained combat ability. The Healer is just up to the task.
Archer Queen and the Healer
The Archer Queen usually goes out with 5 Healers, so as to ensure that she can receive continuous and effective treatment from the Healers without taking up too much housing space. After unlocking the Archer Queen at Town Hall Level 9, players can try the combination of the Archer Queen and the Healer in practice mode. The practice tutorial will teach players how to make full use of the Archer Queen’s attack characteristics and the Healer’s healing function, which is very practical for rookies. But if players want to get better, further learning in actual combat is inevitable.
When using the combination of “Archer Queen + Healer” in actual combat, it is often necessary to match some air units, such as the Balloons or the Baby Dragons. The role of these units is mainly to help the Healer eliminate traps such as Air Bombs and Seeking Air Mines, so as to prevent the Healer from losing in battle and putting the Archer Queen in danger. At the same time, these units can also help the Archer Queen clear up some of the enemy’s defensive buildings so that she can funnel ahead according to the route designed by the player.
For players who often use the “Archer Queen + Healer” combination, Rage Spell may be their most frequently used spell. When the Archer Queen is facing a large amount of concentrated firepower from the enemy’s defensive buildings, the Healer’s healing will often seem powerless. At this time, covering the Archer Queen and the Healer with the Rage Spell can not only help the queen quickly clear the opponent’s defense but also greatly improve the Healer’s healing effect, ensuring that the Archer Queen will not die.
If you are a veteran of Clash of Clans, you must be familiar with the term “Queen Walk”. “Queen Walk” means that the cooperation between the Archer Queen and the Healer and the player’s careful operation enable the queen to funnel through the enemy’s defense according to the designed route, and cause the most effective blow to the enemy’s village. In some wonderful battles, the gurus can even use “Queen Walk” to directly destroy half of the opponent’s buildings. This kind of gameplay is not only very ornamental, but also very practical. It is almost a must-have skill for master players. In the 2022 Clash of Clans World Championship Finals, the final champion team is called QueeN Walkers, demonstrating the importance of “Queen Walk” among Clash of Clans players.
Of course, merely having the Queen and the Healer doesn’t absolutely guarantee victory. In Clash of Clans, there are also ground troop-oriented schools such as the combinations of “Hog Rider and Miner”, “P.E.K.K.A and Wizard”, “Bowler and Witch” etc. The combination of the “Archer Queen + Healer” can perfectly match most ground troops, which is a very versatile offensive combination.
In the update of Clash of Clans in recent three years, various new game contents such as Siege Machines, Pets, and Super Troops have been launched successively. The Unicorn, as a hero’s pet, can heal heroes injured in battle, with a similar function to the Healer, so it usually goes out with the Archer Queen. The Log Launcher, as a siege machine, can help the Archer Queen open the opponent’s walls and quickly attack the opponent’s formation. After the Town Hall 15 update in 2022, Clash of Clans has added more game content, including troops, spells, pets, and defenses, enriching the Archer Queen’s offensive methods and combat scenarios in the game.
In the past ten-year course of Clash of Clans, the Archer Queen has played an irreplaceable role. She is the most reliable hero in each battle for players as well. Therefore, on the occasion of the New Year of the Rabbit, Clash of Clans also brings this festive Lunar Queen skin to all players. In addition to Lunar Queen, a brand new Warrior series hero skin—the Warrior Champion—also made a big debut in January’s Gold Pass. The Royal Champion, who holds a shield and a broadsword, turns into an ancient Chinese general and guards the player’s village together with other heroes.
Warrior Champion
In the Spring Festival of 2020, the Warrior Queen, the first skin of the Warrior series, started the paradigm of launching Chinese-style skins in Clash of Clans during the Spring Festival. After the Warrior series skins of the Barbarian King and the Grand Warden were launched one after another, the appearance of the Warrior Champion also completed the last piece of the puzzle for this series.
During the Spring Festival in recent years, Clash of Clans has been committed to bringing players game content that conforms to this festival tradition and new ideas. In addition to two Chinese-style limited skins, the limited stylish Chinese New Year village sceneries and Chinese New Year decorations will also be launched simultaneously during the Spring Festival. Whether you are a veteran or a freshman who just joined the game, don’t forget to enter the game during the Spring Festival to experience the wonderful limited content and celebrate the New Year of the Rabbit with other players!

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Tags: Clash of ClansSupercell


Yan Swimsuit Skin In NIKKE Fixes Her Biggest Problem, And Fans Are Rejoicing

Yan from NIKKE : Goddess of Victory might be getting her own swimsuit skin, and it’s fixing one of the community’s biggest problems with her.

It’s important to note that while the NIKKE devs have confirmed a second part to their summer event, the existence of a Yan swimsuit skin has never been officially confirmed- it only exists in cutscenes for the first summer event.

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That being said, the Algernon merch store for NIKKE features all sorts of summer-themed goods, including acrylic stands of the units with summer costumes, including their shooting poses.
Image Credit: Shift Up Corporation/ Level Infinite
It’s here that fans have found their salvation- Yan has always been the face of NIKKE censorship, with her long hair entirely blocking her silhouette when she’s shooting, likely for content guideline reasons.
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That being said, the swimsuit seems to have done away with the iron curtain, having her hair part down the middle.
Image Credit: Shift Up Corporation/ Level Infinite
On reddit, many fans celebrated the sight of Yan’s lesser-known baked goods business- even if it was just in acrylic form.
“Yes!! They finally freed her from her hairy prison! Yan stans we got a big W here today”, writes one user, W4rzone.
One more user even expressed hope that there’d be updates to Yan’s regular skin, too:
“Now this is what it is bro, let’s goo(sic). I hope they update the base version too, yan hair is beautifull (sic) but it is in the way.”, says red_nova_dragon.
This isn’t the first time Shift Up Corporation has added less conservative skins to the game- Makima famously got a free skin during the Chainsaw Man collab that allowed her to remove her coat.
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GODDESS OF VICTORY: NIKKEDeveloper: SHIFT UPRelease Date: 2022-11-04Android, iOS
GODDESS OF VICTORY: NIKKE is an immersive sci-fi RPG shooter game, where you recruit and command various maidens to form a beautiful anime girl squad that specializes in wielding guns and other unique sci-fi weapons. Command and collect girls that have unique combat specialties to create your ultimate team! Experience next-level shooting action with simple yet intuitive controls while enjoying dynamic battle effects.

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Tags: Level InfiniteNIKKE: Goddess of VictoryShift Up Corporation