ONDEH ONDEH: Metronomik’s second game gets debut teaser

After some time baking since NO STRAIGHT ROADS, Metronomik has released the debut teaser of their second game, ONDEH ONDEH. You can watch the teaser below:

METRONOMIK is proud to announce the name of their second game ONDEH ONDEH, an all-new game that is currently in production for the next-gen platform.

 Developed by the team behind the critical success of NO STRAIGHT ROADS (PS4, XBOX, NINTENDO SWITCH and PC via EPIC GAMES STORE) and NO STRAIGHT ROADS: ENCORE EDITION (2021, PC via Steam), ONDEH ONDEH will also be an audio-centric game but in a totally different manner. It will also be set in a weirder and fantastical context.
 “NO STRAIGHT ROADS was loved by many for its slight hints of Malaysian identity to reflect the development team and the English voice actors.” said Wan Hazmer, CEO and Game Director of Metronomik. “Thanks to the warm reception worldwide, we now have the confidence to go all-out with our Malaysian culture for ONDEH ONDEH.”
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Named after a Malaysian dessert of the same name, ONDEH ONDEH will provide players with a charming story that intertwines beautifully with captivating amounts of exploration, art and Malaysian culture. ONDEH ONDEH is not yet rated by the ESRB.
ONDEH ONDEH Debut Teaser Youtube description
More information is to be expected via Metronomik’s website here.

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Tags: MetronomikONDEH ONDEH


Ragnarok Inspired Velvet Creme Poring Latte Now Available as Part of Huawei AppGallery, ZUS Coffee and Ragnarok Origin Collaboration

Huawei AppGallery are joining hands with ZUS Coffee and Ragnarok Origin to announce a collaborative campaign revolving around the game-inspired Velvet Creme Poring Latte drink.

Fans are able to experience the Velvet Creme Poring Latter with the three-party campaign from now until 31st July 2023. The limited-time pink-hued drink is said to seamlessly blend elements of gaming, specialty coffee craftsmanship, and technological innovation.

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In addition to the Poring Latte experience, the campaign presents opportunities for in-app purchases and user rewards on Huawei AppGallery. Players of Ragnarok Origin are also invited to download the game from the AppGallery to get exclusive rewards such as:

Special in-game gift packs for a total spend of RM500 and above
Limited-edition “Original Love” Tumbler for a total spend of RM1,000 and above, only on eWallets.

Image Credit: Huawei AppGallery
Rei Xiao, Director of Mobile Ecosystem Business Growth, Huawei APAC Region said, “We are thrilled to join forces with ZUS Coffee and Ragnarok Origin in this campaign. The launch of the Velvet Creme Poring Latte and the opportunity for users to download Ragnarok Origin from AppGallery epitomise our commitment to integrating technology and lifestyle. Together, we are creating a unique experience that combines the best of coffee and gaming for our users to enjoy.”
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“We have created Velvet Creme Poring Latte as a tribute to the joy, adventure, and emotions that gaming evokes. We believe that this drink will become an enjoyable part of Ragnarok Origin players’ said Terence Ho, Co-Founder of ZUS Coffee.
Meanwhile, Harry Choi, President of Gravity Game Hub also added, ” The Velvet Creme Poring Latte, inspired by Poring, the iconic adorable monster in Ragnarok Origin, allows our gaming community to experience the fantasy world in a different space, and as part of their daily lives. Avid fans can also catch up over a drink and their gaming happenings. It is also an opportunity for other gamers to discover the world of Ragnarok Origin, bringing the nostalgic charm of the game to a wider audience. Join us in exploring the diverse and visually stunning world of Ragnarok Origin, available now on AppGallery”.

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Tags: HUAWEI AppGalleryRagnarok OriginZUS Coffee


Sword Art Online: Variant Showdown In Emergency Maintenance Again

Sword Art Online: Variant Showdown, the newly launched SAO game, has just announced that they are bringing the game into emergency maintenance to fix some bugs. Again.

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Yes, you understood it correctly. This has happened before.
Normally, emergency maintenance like this would not have been brought into attention since it’s normal for games that have bugs that need immediate attention.
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However, It’s another for it to be a recurrent thing since this is the third time this has happened, and the game is not even a week old. It was launched on November 21st and has already had three emergency maintenance.
From the moment it is launched, the game has just been a mess of errors and bugs; from cameras clipping under the arena of the game to locking players in the notification screens.
The game’s source of income, the gacha, had problems as well to the point they had to disable it on the first day it launched, blocking people from getting new characters outside from the tutorial pull.
While many could argue that this is expected from a newly launched game, this game has had two closed beta sessions. This game has had a lot of publicity, thanks to popular VTubers from Hololive – Minato Aqua, Murasaki Shion and Sakura Miko – that had taken part in their closed beta.

／#SAOVS攻略組プレゼントキャンペーン決定🎉＼
「ザ・グリームアイズ」討伐に全員成功✨討伐成功を記念して抽選で1名様に#湊あくあ さん#紫咲シオン さん#さくらみこ さん3名のサイン入り色紙をプレゼント🎁
▼応募方法①@saovs_gameinfoをフォロー②この投稿をRT！#SAOVS #SAO10th
— 【公式】SAO ヴァリアント・ショウダウン（SAOVS） (@saovs_gameinfo) October 26, 2022

Hopefully this maintenance will patch things up and fix the game since surely, many fans have been looking forward to play a new Sword Art Online mobile game.
Stay tuned to their official announcement on Sword Art Online: Variant Showdown official Twitter.

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Tags: BANDAI NAMCOSword Art Online: Variant Showdown


[UPDATE] MapleStory 2 has launched for PC In Most EU Countries!

MapleStory 2, the game by Nexon is finally launching the game in America! The game was recently announced by Nexon America to bring players the popular MapleStory 2 title to America on October 10th in the US. To bring the hype up, the Mushking Royale Pre-Season is happening now from August 22nd till October 1st where players can create their characters now a reserve their names before the official launch. Unfortunately, the game is not available in the SEA region. However, that may change in the coming future as the game IS widely popular in the SEA region.

Update: The game is officially launched now! You can download the game for free here.

Though MapleStory 2 has been launched in Korea since 2015, the game is still only playable in certain countries. Here’s a link to check if your country is included. As some of you Maplers might know, though MapleStory 2 is based off the original MapleStory, it is different. MapleStory 2 adopts a 3D graphic which is unique in its own way. Players can have plenty of freedom to build their characters with a unique progression and growth system which allows for tons of customization.

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With the game coming soon in October, there’s a Founder’s Pack which grants players exclusive access to the game from October 1st. There are 3 different Founder’s Pack available which all provide players exclusive digital bonus items at different prices.

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Prior to the release of the game in America, there’s a new class coming along as well – the Runeblade. There will also be 12 new dungeons that will be included in the game upon launch along with more new contents. An update from the Beta test, the level cap will also be increased from 50 to a maximum of 60.
 Get the game here!

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Tags: Founder's PackMapleStoryMapleStory 2Mushking Royale Pre-SeasonNexonPC


Kritika has a New Character in the Next Update!

Kritika: The White Knights will be receiving an update soon which will include a new character! Gamevil has launched a pre-registration event with exclusive rewards! The pre-registration event is currently running until 26th of March (PDT). Aside from the new character addition, there are also additional features which will be announced later.

Check out the trailer for Noblia:

The new character that will be coming in the next update is a female alchemist, Noblia, who can summon an arsenal of weapons. Noblia is an agile and a deadly fighter despite her cute and innocent looks. She can summon her weapons at will and chain them together for combo attacks. Not only does she have all kinds of swords, she also has a mini-gun, a giant toy hammer and a flame thrower for deadly measures. With the pre-registration event, players can receive Noblia’s Avatar, “Alice’s Wings” and one Ethereal Pet Ticket.

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Kritika: The White Knights has been launching updates with many new features since their launch on June 15th, 2014. The game currently has ten playable classes with their latest character, Ice Warlock. With their next update and character addition, Noblia, Gamevil will continue to make their effort in expanding the Kritika universe.

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For those who want to pre-register for the rewards, you can visit their official site. The pre-registration event is open globally so do not miss this chance for a Noblia exclusive reward!

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Tags: AndroidGameviliOSKritika: The White KnightsMobileNobliaPre-registrationRPG


NetEase Games Releases First Android 11-Based Emulator, MuMu Player 11

MuMu Player has launched its newest test version of MuMu Player 11 (Beta), the world’s first Android 11-based emulator. It will feature better performance, more stable operations, and increased compatibility with mobile games.

MuMu Player, backed by Chinese tech giant NetEase Games, is free software that emulates Android devices so players can run various mobile games and apps on a PC. The emulator ensures stability, high control sensitivity, high-quality graphics, and optimized frame rates for a smoother performance with popular mobile games, even for low-end PCs — making it the best PC mobile game emulator. The versions MuMu Player has released so far include MuMu Player (Android 6), MuMu Nebula (designed for low-end PCs), and MuMu Player 9 (Beta).

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The first Android 11 emulator for PC

At present, most Android emulators only support the Android 7 or Android 9 models. MuMu Player 11 (Beta) is the first emulator on the market to support Android 11, which has built upon earlier Android models and added features to ensure user security as well as increased transparency and control. Based on this upgrade, MuMu Player 11 (Beta) also ensures better users’ privacy and device security.
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With the support of the Android 11 system, this new beta version overcomes issues of low-end devices failing to install games/apps so that users can enjoy the latest and most popular games.
More stable performance with low memory settings
Though the relatively new Android 11 system takes up more storage, MuMu Player 11 (Beta) can smoothly run large-scale games with only a small amount of memory. The new emulator has been greatly optimized for low-end computers. Unlike other emulators, MuMu Player 11 (Beta) only requires 1GB of memory to run large-scale games. Users no longer need to worry about delays caused by the emulator taking up too much memory.
Vulkan support to run more games
Another highlight of this new version is that it is the first Android emulator to support Vulkan, the low-overhead, cross-platform API open standard for 3D graphics and computing. To put it simply, Vulkan is the next generation of graphics processing interface, better utilizing mobile phone functions and greatly improving game frame rate stability while reducing CPU overhead — proving useful for hardware-heavy games.
High frame rates of up to 120 FPS

Since frame rates affect both game performance and experience, MuMu Player 11 (Beta) has optimized frame rates for large-scale games, supporting up to 120 FPS. Users can benefit from image quality optimization, which is displayed on the emulator window, with clearer graphics because of this version’s 15% frame rate increase over the previous version. For those playing competitive fast-paced shooters, MuMu’s high FPS will make for a much more immersive and authentic game, allowing players to be in the thick of battle and make it out on top.
MuMu Player 11 is currently in its beta stage and is currently available to test and comes with a wide array of handy functions such as screen recording, keyboard/mouse troubleshooting, and more. With all the stability and convenience MuMu has to offer, a more immersive mobile game experience is just around the corner. You can Install the MuMu Player 11 (Beta) for free today.

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Tags: EmulatorMuMu Player 11


RF Online Mobile gets new life with Netmarble acquiring developer CCR

We’d reported on RF Online Mobile back in 2017 (!) and much like apparently everything else getting raised from the depths of the forgotten, the project is back on the table. Netmarble has acquired the game’s developer, CCR Inc, announced on 28 September 2020. Under the deal, that means Netmarble now has all the rights to RF Online, and development on a mobile version will be done by Netmarble’s subsidiary, Netmarble N2, according to Korea IT Times. No plans were mentioned regarding the still active servers for the PC releases.

With RF Online being handled by Netmarble, it would appear that it leaves CCR free to do their own projects, with its CEO, Yun Sukho, supposedly going to utilize the funds from the deal to work on a “Project Nz“. With nothing else to go on at present, we’ll have to see if this will be a sequel to the original RF Online, or something completely original. Going by current trends, we might be able to expect Nz to have mobile support right from the beginning.

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For the uninitiated, RF Online, originally known as Rising Force, is a free to play sci-fi 3D MMORPG launched back in 2004 for Korean, before eventually opening up servers in North America and Europe. A trademark for a sequel known as RF 2 was filed in 2016, but nothing has come of it yet.

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Tags: CCR IncNetmarbleNetmarble N2Project NzRF OnlineRF Online M


Star Wars Jedi Survivor New Trailer Reunites with the Mantis Crew

Respawn Entertainment has released a new trailer for Star Wars Jedi Survivor ahead of the game’s release on 28th April. Star Wars Jedi Survivor will release on PlayStation 5, Xbox Series X | S, and PC.

Star Wars Jedi Survivor is developed by Respawn under the leadership of game director Stig Asmussen, and it features the next chapter in Cal Kestis’ (played by Cameron Monaghan) Jedi saga; who carries the galaxy’s hopes for the future on his shoulders.

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Five years after the events of Star Wars Jedi Fallen Order, a more mature Cal Kestis must look beyond his lightsaber to find his destiny in the shadow of the Empire. As the dark times are closing in and Cal Kestis seeks out for a safe haven far from the reach of the Empire.
Joining Cal’s side against the Empire and the galaxy’s most ruthless foes are familiar friends and new allies – Cere Junda (played by Debra Wilson), Greez Dritus (played by Daniel Roebuck), Merrin (played by Tina Ivlev) and the newly introduced mercenary Bode Akuna (played by Noshir Dalal).
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Cal’s quest will take him to new planets and familiar frontiers in the Star Wars galaxy, including Koboh, which is the home of the Bedlam Raiders.

For more information on Star Wars Jedi Survivor trailer, and future updates on the game, do check out the game’s official website here.

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Tags: Electronic ArtsLucasfilm GamesRespawn EntertainmentStar Wars Jedi: Survivor


DBZ: Kakarot Review; Game Stays Loyal to Anime

DBZ: Kakarot Review
Here’s a treat for you, my DBZ: Kakarot Review! I got my review copy of DBZ: Kakarot and had the pleasure of playing it for a couple of hours. I had gotten through part of the first Arc of the story where I beat Raditz, Nappa and Vegeta during the Saiyan Saga. While playing, I kept in mind the keypoints I wanted to talk about so that I can present to you my thoughts for the game!

Controls
Firstly, let me get it out of the way and say that I haven’t touched a PlayStation controller for the past 4 to 5 years. Despite that, getting back into the feel of it was not that difficult. The first battle threw me off the deep end as I had to immediately fight a simulation of Piccolo with nothing but a quick diagram of the button mapping. It was a little overwhelming for me at first and I felt a little sheepish as I pounded Piccolo with my fists over and over. However, the next few battles would slowly introduce the various mechanics, like the methods to counterattack while on the defensive and all the ways you can utilize your Ki in battle.

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Combat uses a similar control setup to Jump Force. You can attack, dash, charge your Ki and launch simple Ki projectiles with the face buttons. To do bigger, flashier Super Moves, you hold down R1 and press one of the face buttons. I appreciated the fact that time would slow down when you press R1 so that you can deliberate whether you want to spend your Ki on a Super Move or just have time to recall which face button would launch what Super Move.
Defense is all packed into the R2 button. Guarding with R2 would reduce incoming damage, and you can pair R2+Square to send melee attackers flying or R2+X for an Instant Transmission-style counterattack.
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Lastly, you can transform into any forms you’ve unlocked by holding down L2+R2 and pressing one of the face buttons. That means you could potentially have access to 4 different transformations in a fight! Overall, I felt that they handled combat very smoothly and combat felt very intuitive.
My only complaint is that aerial controls during exploration felt clunky. Instead of controlling where you go with the right stick, you use right shoulder buttons to ascend or descend. Oftentimes I would have to stop moving to get a better view of my surroundings for a collectible that’s on the ground. Thankfully, you won’t have to traverse higher or lower too often, only for rarer collectibles.
There was a distinct sense of satisfaction as I got a little better after each fight. By the time I had reached Raditz (the mini-boss for the first chapter), I felt in-tune enough with the controls that any mistakes I made was solely because of my own poor decision making. All-in-all, it’s a huge plus that a player like me that was so out of touch with PlayStation games was able to get into the flow of Kakarot’s battle system so quickly.

My only complaint is that aerial controls during exploration felt clunky. Instead of controlling where you go with the right stick, you use right shoulder buttons to ascend or descend. Oftentimes I would have to stop moving to get a better view of my surroundings for a collectible that’s on the ground. Thankfully, you won’t have to traverse higher or lower too often, only for rarer collectibles.
Graphics
The graphics are absolutely gorgeous. The landscape and sceneries were vast, colorful and varied. Even the signature “empty non-descript canyon” where many fights took place would be surrounded by interesting cliffs, greenery and wildlife.
The animations during cutscenes and fights are fluid and satisfying and I didn’t notice any awkward animations or transitions during gameplay like in Xenoverse 2. The way attacks would leave behind Ki particles, the smooth teleports and dodges…even the dust that would kick up and abundant rock-exploding action during a fight felt very loyal to the original anime series, albeit graphically updated to modern standards.
The cutscenes are immersive and nostalgic, as they follow the anime very closely. It was heart-wrenching to skip cutscenes because of how good they were. I felt like they had practically remade the anime series on the PS4.
[DBZ: Kakarot] Raditz Catching a Bullet[DBZ: Kakarot] Gohan’s Iconic Headbutt[DBZ: Kakarot] Another iconic scene
Gameplay
Exploration Mode
There is a huge game world to explore in Dragon Ball Z: Kakarot. You can gather, fish and hunt animals for ingredients which can be used to cook consumables which give can give powerful temporary buffs or weaker permanent stats. There are also various collectible photographs lying around, including nostalgic screenshots from the anime. Upon picking these up, Goku would give a flavorful quip to comment about that moment. There are also plenty of Z-Orbs and D Medals lying around that you can pick up to power up your characters.
Also, during exploration there are wild animals and enemies lurking about that may ambush and attack you, which gave off some Pokemon-y vibes. Your health does not recover after fights, but they do recover in between story battles. There are campfires where you can restore your health or eat the food that you’ve cooked for buffs (which will also restore your health).

In the Exploration world, there are various NPCs that may give sidequests to complete. Completing these would usually reward items and a good chunk of EXP. Main story missions show up as red beacons of light, while side missions are blue beacons. This made navigating towards them fairly simple, especially since half of the cliffs are breakable and you can just plow through them while flying.
Community Board
A unique method of Character progression is the Community Board. There are a few types of boards that you can develop, each managed by a Community Leader. Goku on the Z-Fighters Board which will give offensive boosts; Chi-Chi on Cooking Board will increase success rates and potency of meals, the Adult Board (managed by Master Roshi, of course) gives better buy and sell rates, as well as frenzy chance; King Kai on the Gods Board will give more money and items; Mr Popo on the Training Board will give better Defense and EXP rates; Bulma on the Development Board will give better Machine success rates and reduced Zeni costs.

You develop these boards by putting various characters’ Soul Emblems in to slots on the board. Being adjacent to certain other characters can trigger combos for bigger bonuses. For example, when Goku and Gohan are adjacent to each other, they’ll get a Father Son combo and get extra levels while the combo is active.
You can improve the relationship with individual characters by giving them gifts you find through exploration, which will level them up. As your relationship with that character gets better, they will give you rare, powerful items at certain breakpoints.
Manipulating the Community Board and arranging Soul Emblems is part of maximizing the effectiveness of your party!
Cooking
Cooking while straightforward, is very powerful. You can cook regular meals or full courses. Both types will give a temporary timed buff and a small permanent stat boost. Full courses are more potent and require more ingredients as well as a recipe, which has to be hunted down in the Exploration map.
Catching Fish for Meals
Skill Tree
There is a skill tree that you can spend your Z-Orbs on to develop your character. Things that you can purchase include passive effects like increased damage dealt to stunned enemies, a bigger combo count or better resource generation. You can also upgrade your Super Moves to deal more damage. There are certain Super Moves or Passives that will be locked behind story progression and need to be unlocked by completing Mental Simulations.
Overall, I think that this system is the weakest out of all of them. The characters’ skill trees all feel similar with the only differences being their Super Moves. Everyone will have the same upgrades like Extra Guard Break, More Damage to Stunned and Melee Combo +1. Meanwhile, upgrading Super Moves only seems to increase the damage they deal.
Mental Simulations
During your trips across the Exploration world, you might come across beacons that prompt you for mental simulations. Unlocking these fights would cost you D-Medals. After that, you will have to beat the simulation, which can range from fighting a powerful nemesis, to three copies of yourself . If you best it however, you will unlock new Super Moves that you can learn. This also means that certain Super Moves will not be unlockable until you have access to that map. The skill tree will tell you what story chapter onwards will it be unlockable, however, which is quite convenient.
Mental Simulations
My Progress & Experience
The main focus of the game is to let you relive the story of the Dragonball Z series and they have done a wonderful job. The levels and story missions were very immersive and I found myself looking forward to the next objective, despite having seen the whole anime series and knowing what happens. The lore and storytelling is accurate enough that I feel confident in saying that DBZ: Kakarot can be an effective replacement of the anime as an introduction to the Dragonball Z series to any newcomers. You can grind against wild enemies for EXP, develop your Community Board and Skill Trees by foraging the exploration map and prepare food buffs for upcoming story battles. In hindsight, I would HIGHLY recommend taking your time strengthening your characters as key story fights can be brutal if you are ill prepared…like I was.
To my surprise, Raditz was a very challenging fight. I regret rushing through the story because of how eager I was to see all the mechanics and gameplay elements. I was two levels lower than Raditz, and only had the simplest Food Buff available. During the fight, Raditz had some cool QTE-like attacks where I had to dodge his lasers by flying higher or lower. The fight was brutal and I had lost 5 times before succeeding on my 6th try. Even then, I only beat him by the skin of my teeth. I felt equal amounts of frustration and satisfaction as I got better at reading his attack patterns and formulating new strategies to cope with them after each loss.
[DBZ: Kakarot] QTE in fights[DBZ: Kakarot] Sometimes Support Characters will help you in a fight[DBZ: Kakarot] Raditz’s Super Move
Despite the rough start, I actually enjoyed my fight with Raditz a lot! The pace of combat while I was fighting against him was a little slower than most Dragonball series games with non-stop melee brawling. Because of the disengage tools and devestating melee combos Raditz had, I find myself backing off (whether by choice or by getting flung away) often enough that I had time to think of my next course of action and plan ahead. This felt really fresh to me and I was going through some Dark Souls vibes because of how telegraphed the attacks were. I had thoughts like “Oh, I lost half a health bar? I deserved that, I should have guarded instead of trying to dodge.” or “I should have backed off instead of trying to get more punches in.”
At this point, I started to understand that the pace of gameplay has to be slower. I became more careful and cautious in understanding the enemies’ attacks. I formulated new strategies and looked for windows where it was safe to retaliate. I only lost once against Nappa with Gohan, and actually managed to beat Vegeta with Goku on my first try with a sliver of health left.
The fight with Vegeta was really close. I had to use my newly unlocked Kaio-Ken to get enough damage in. Transformations are risky to use because they will slowly drain health and Ki. And being stuck in a transformation while you’re busy dodging multiple waves of energy beams will quickly burn through your health for nothing and it can add up quickly if you’re not paying attention.

The slower gameplay might put off some fans, especially if they’re more akin to the traditional fast-paced style fighting games. However, I found it to be very refreshing and rewarding when I know that I played smartly to earn my victories.
Conclusion
Overall, I highly enjoyed my experience while playing the game and I’m so excited to play more of it. The controls were intuitive enough and I think it definitely passed the test if I can enjoy the game in about 20 minutes of practice despite my 4 year hiatus from PlayStation games. The graphics are AMAZEBALLS and I absolutely love the aesthetic that the game brings. The lore and flavor that the game brings to you is also super on point and the progression systems are interesting enough to keep you constantly occupied.
The only things that I can wish for would be a better, mechanically deeper Skill-Tree system as the current one seems a little simplistic (getting deeper into the game might fix this but I doubt it) and better controls for aerial movement. I give this game a solid 8/10. I really want to rate this higher but the skill tree is somewhat of a letdown.
If you enjoyed this writeup of my DBZ: Kakarot review, you read more of our coverage on the game.

Dragon Ball Z: Kakarot
Release Date: 2020-01-17Microsoft Windows, PlayStation 4, Xbox One
Relive the story of Goku and other Z Fighters in DRAGON BALL Z: KAKAROT! Beyond the epic battles, experience life in the DRAGON BALL Z world as you fight, fish, eat, and train with Goku, Gohan, Vegeta and others.

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The Review

                    Dragon Ball Z: Kakarot

Dragon Ball Z: Kakarot isn't a game that just taps into your nostalgia. You actually relive it. The slower gameplay might not be for everyone, but I found it to be a refreshing experience. The Community Board system was a new and fun way to strengthen your characters and I found it to be quite innovative. The graphics are mind-blowingly good and the aesthetics reflect exactly what a DBZ game should be. The animations and combat looks and feels fluid. The game stays loyal to the anime and the cinematic scenes kept me on the edge of my seat.

However, the Skill Tree system are somewhat of a letdown. For all the wonderful RPG elements that DBZ: Kakarot exhibits, it's Skill Trees are lackluster and quite linear. The aerial movement controls are also a little clunky.

PROS
 Game narrative stays loyal to the anime. Immersive and in-depth retelling of the DBZ stories. Fluid, smooth gameplay and animations. Community Board is innovative, fun and intriguing to discover Slower, Dark Souls-esque gameplay that rewards playing smart is makes victories feel earned and satisfying to achieve. You get to scream out Super Move names.

CONS
 Aerial controls are clunky. You use the R1 and R2 shoulder buttons to ascend and descend. Skill Trees are bland and uninspired. Slower gameplay might be a turnoff for certain audiences, especially for a DBZ game.

Tags: Bandai Namco EntertainmentDragon Ball ZDragon Ball Z: KakarotPCPS4ReviewXbox One


Three New Soul Linkers Await Players In A3: Still Alive’s New Update

A3: STILL ALIVE, Netmarble‘s dark fantasy open world mobile RPG received a new update that introduces three new Soul Linkers to take on new challenges including the Enhanced Dungeon Bosses along with a series of in-game events where rewards can be collected upon completion and expansion of in-game modes.

The A3: Still Alive new update includes three powerful new Soul Linkers, Lena, Tallas, and Herdis joining users in battle:

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– Honorable Paladin Captain, Lena

An all-purpose SUPP type Soul Linker who increases Penetration and Evasion and grants an HP buff and recovery with her Ultimate

– Runic Protector, Tallas
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A combat-specialized DEF type Soul Linker who increases Ally HP and DEF, deals damage, and decreases enemy Movement Speed.

– Immortal Queen, Herdis

A main ATK type Soul Linker with an Ultimate that negates damage while active and the ability to reduce Skill Cooldown Times.

In addition, the maximum number of equipable Mythical Soul Linkers has increased from three to five.
The all-new Enhanced Dungeon Boss system will test players with even more powerful versions of existing bosses that appear at specific conflict areas within dungeons. The Enhanced Fallen Kaidess boss can be encountered at Refuge of the Dead B5, while the Enhanced Bandit Boss Kapora boss can be found in the Abandoned Guild Hall dungeon.
Other updates coming to A3: STILL ALIVE include:

Dark Lighthouse has been expanded to 108 floors total, while the Sanctuary level increased to 100
 Poku’s Forest party event dungeon makes a return will all new events
 In-Game Events
Eternal Glory Guaranteed Exchange Store (9/30~10/21) By summoning Soul Linkers with the 1+1 Eternal Glory Pickup Chests, players can earn ten Eternal Glory Guaranteed Exchange Tickets, which can be exchanged for rewards including new Soul Linker Equipment Summoning Chests
Immortal 7-day mission pass (9/30~10/21)
Warriors can earn three Immortal Pick Up Soul Stars that give a chance for earning Legendary Grade of the three new Soul Linkers, two Experience Soul Stars, gold, and Feather of Protection given out during the seven days
Purchasing the event pass will also grant an extra eight Immortal Pick Up Soulstars, ten Eternal Glory Guaranteed Exchange Tickets, and Diamonds in the duration of the pass.
Diamond Boss Exchange Store (9/30~10/21) – Players will be given exchangeable items, including Diamond fragments and Blue Diamond fragments, which can be exchanged for paid currencies Blue Diamonds and Diamonds based on their contributions in Enhanced Dungeon Boss fights
Climb Higher on the Dark Lighthouse! (9/30~10/21) – Additional rewards, including a Immortal Pick Up Soul Stars with increased chances to collect the new Soul Linkers, and Feathers of Protection will be given for clearing the Dark Lighthouse

Set in an apocalyptic fantasy world of swords and sorcery, A3: STILL ALIVE is a cross-genre mobile experience that pairs the enormous and living worlds of Open-World RPGs with the extreme combat of Battle Royale. Players must be vigilant in an always-open Player vs.
Player (PvP) environment as they fight against enemies with intense hack & slash combat and prove their mettle in a variety of PvP and Player vs. Environment (PvE) modes. A3: STILL ALIVE is beautifully rendered with splendid console-quality 3D graphics that are brought to life thanks to the outstanding optimization of the Unity Engine.
A3: STILL ALIVE is now available as a free digital download (with in-app purchases) on Apple’s App Store and Google Play, in 172 countries around the world. The game is also available for download as an Open Beta for Windows PC via A3: STILL ALIVE’s website on August 26th.

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Tags: A3: Still AliveNetmarble


Blue Archive Global in 2022: No further ‘censorship’ in Q1

The Blue Archive Global Chief PD has come out with some answers to your burning questions about the game moving forward in 2022, with regards to a survey in December. It covers future content, with regards to any potential changes, schedule, and beyond, so let’s dive into it.

First and foremost, Blue Archive Global’s Q1 2022 update – which will be up to “The Head Prefect Needs a Break” – will have no further ‘censorship’ issues, once again apologizing for the Aris incident. The results from their internal review will be released after Q1, reiterating the promise to deliver the original content intact. Speaking of Aris, fans may refer to her as Alice, while the localization has AL-1S, therefore, ‘Aris’.

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With regards to the future gacha banners, there are no changes to the rotation themselves. However, as the rate up banners happen every 2 weeks with event updates every 4 weeks, the tempo will be slightly faster compared to Japan’s monthly updates. The Total Assault roadmap will be shared so that players can farm more efficiently as needed.
Recollection Lobbies will be coming for 3 students in Q1, but that’s about all that’s confirmed. Translations and scripts will be updated as required to fix any uncaught errors. The Hatsune Miku collab is confirmed to come, while other collabs for the global server will be trying to around the gacha schedule so as not to affect them.
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Plans for an anime is up in the air, acknowledging that mixed media is one of Blue Archive‘s long term goals. Same goes for merchandise (e.g. soundtrack, art book), with any details to be announced once confirmed.
 Download

Blue ArchivePublisher: Yostar Inc, NexonDeveloper: NAT GamesRelease Date: 2021-02-04Android, iOS
You have been appointed as an advisor to the Federal Investigation Club, Schale, located in Kivotos. It's a huge academy city where numerous academies are clustered together.
Resolve the endless incidents that occur in Kivotos with charming allies full of personality, and build special memories with them!

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Tags: Blue ArchiveNAT GamesNexon


Free game every two weeks in Epic Games Store

Epic Games has launched their Epic Games Store recently with a limited library of games for the time being. The store’s launch can be seen as a viable competitor to Valve’s Steam. Now, it seems that Epic Games is upping the ante by giving out free games.

Epic Games announced that starting from the 14th of December, Epic Games Store will give away a game for free once every two weeks. The promotion will last throughout 2019. If the giveaway lasts all the way to the end of 2019, Epic Games will have given away 25 games for free to all account holders.

Subnautica will be free starting this Friday
The giveaway will start with Subnautica, an underwater survival game. Currently, the game costs RM44 on Steam. All things considered, Epic Games picked something good to start off. Subnautica will be available for free on the Store from December 14th until the 27th. Following that, Epic Games will make the extremely difficult platformer, Super Meat Boy, free from December 28th until January 10th.
According to Epic Games, the decision to fund these free releases came from wanting to provide users something new to come back and check out. Considering that Epic Games still have a small library, providing free releases is one way to keep users coming back for more. At the moment, there are no news whether the Epic Games Store will release AAA titles for free. However, this will unlikely happen.
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Super Meat Boy follows after Subnautica
Similar to Steam, users will require an Epic Games account to use the Epic Games Store. You can also download the client on your desktop for easier access. For more information, you can visit the Epic Games site or the store itself.
Feature image from Epic Games Store.

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Tags: Epic GamesEpic Games StoreFreeSubnauticaSuper Meat Boy


Gridman Universe , The Dynazenon Crossover Movie, Release Date Announced

Tsuburaya has announced the release date of Gridman Universe, the previously announced crossover movie combining SSSS.Gridman and SSSS.Dynazenon.

『グリッドマン ユニバース』2023年3月24(金)全国公開https://t.co/vr0zv6NjWf#GRIDMAN_UNIVERSE#SSSS_GRIDMAN #SSSS_DYNAZENON pic.twitter.com/O4ln528l8j

— グリッドマン ユニバース公式アカウント (@SSSS_PROJECT) November 20, 2022

In a short teaser, they announced that Gridman Universe would release on March 24th, 2023 in Japanese theaters.

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The teaser doesn’t really go into specifics about what the movie is actually about: instead we see the return of the main cast of SSSS.Gridman, an unspecified amount of time after the events of the anime’s ending.
As it tends to be with this series Kaiju shenanigans happen, and we even get a quick glimpse of Gridman, though little further context is given.
We’re of course also treated to the return of the Dynazenon cast, including its Dynarex form.

Even the movie’s website is being mum on the plot details, only promising a crossover between the two popular characters.
It’s safe to assume, however, we’ll get more information on the movie’s plot as we get closer to the actual release date.
The SSSS.Project is Tsuburaya’s brand of anime based off their Gridman Tokusastu show, starting with 2018’s SSSS.Gridman.
Both Gridman and Dynazenon have seen quite a bit of popularity online, especially considering their fairly niche origins.
Gridman in particular has also featured in multiple other games, such as AzurLane and Super Robot Wars 30.

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Tags: Gridman UniverseSSSS.DynazenonSSSS.Gridman


Very Little Nightmares will be coming to iOS on May 30

Very Little Nightmares was announced by BANDAI NAMCO Entertainment and Alike Studio last month without a release date. Today, iOS users can now head over to their AppStore and pre-order it for RM29.90.

The game is a prequel to the original Little Nightmares and it falls under a puzzle-adventure genre. If you haven’t heard of the game, it’s a game that will give you the creeps as you venture alone in the world of Little Nightmares.

Players will take on a role of a Girl in the Yellow Raincoat as she wakes up in an unknown mansion. You’ll have to guide the Little Girl through rooms filled with puzzles and also creatures that wants to see her dead. Additionally, players will get to experience the thrill of being chased by creatures in a cute yet terrifying world.
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The game is now available to pre-order for Rm29.90 and it’s expected to be out on May 30. There’re still no information regarding the Android version, so Android users still have to wait for future updates. For more information, you may want to head over to their official website.

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Tags: Alike StudioBandai Namco EntertainmentiOSMobilePre-orderVery Little Nightmares


Slime ISEKAI Memories New Year event unit overview

As we approach a new month and a new year, That Time I Got Reincarnated as a Slime ISEKAI Memories has just dropped another new event. This event, Demon Lord New Year’s Meal, is themed around fire, so expect all the weekly releases to be fire-element units.

Three new characters have been added to the game. They are:

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Battle Characters

5★ [The Enthusiastic Player] Milim Nava
4★ [The Holy Sunrise] Shuna

Protection Characters
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5★ [The Chancellor of Prosperity] Rimuru Tempest

New Year’s Milim is a fire-element physical damage dealer. Stat-wise, she’s an ATK focused unit. Her Secret Skill is single-target which is fantastic, but what makes her truly incredibly is her first skill. It is a team-wide buff that basically guarantees critical hits and there’s nothing the enemy could do about that. The first skill seals enemies’ critical resist, which means that even if they have critical resistance buff, it won’t work. This is the skill that [Awakened Demon Lord] Rimuru Tempest should have, an absolutely broken buff that can compete alongside Space Rimuru and Wind Milim’s buff.
[The Enthusiastic Player] Milim Nava’s second skill, while not as ridiculous as her first one, is also useful. It changes 1 Soul of Skills into 1 Soul of Divine Protection. Overall, New Year’s Milim is an absolute powerhouse.

As a Protection character, New Year’s Rimuru buffs fire DMG by 16% and wind DMG by 8%. Since you should probably have several great wind units from the previous event, this makes [The Chancellor of Prosperity] Rimuru Tempest a pretty worthwhile addition.
In terms of the actual Divine Protection that he provides, New Year’s Rimuru does 3 things:

Decreases all targets’ fire resistance by 20％ (Turns: 3)
Increases Soul of Divine Protection gauges’ increase until the end of battle by 20％ (Max: 100%)
Increases skill cost limit until the end of battle by 25 (Max: 999)

Comparing his Divine Protection to that of Ifrit’s, they’re about even. Ifrit’s Divine Protection has the insanely useful ability to fill up almost half of your team’s Secret Skill gauge which will probably help you end fights that you normally couldn’t. However, New Year’s Rimuru’s fire resistance reduction provides a higher and longer overall damage increase compared to Ifrit’s 15% fire damage buff for 2 turns, meaning that Rimuru is more useful for consistent damage.
Regardless, Demon Lord New Year’s Meal Part 1 is easily a must-pull. Both the Battle and Protection characters of this banner are superior to the previous dark and wind-themed events. I highly recommend pulling for [The Enthusiastic Player] Milim Nava because of how incredible she is. [The Chancellor of Prosperity] Rimuru Tempest is optional if you already have Ifrit, but he makes a great addition nonetheless.

Last but not least, the New Year event in Slime ISEKAI Memories is not complete without bringing up the free 4★ character that everyone will get, [The Holy Sunrise] Shuna. New Year’s Shuna is a fire-element character, so do not confuse her with Ogre Shuna, who’s also a 4★ fire-element character. New Year’s Shuna deals magical damage while her Secret Skill deals damage to all enemies. Like most free 4★ event characters, her usefulness comes from the fact that you can easily get her to 6★.
Luckily, her skills aren’t as Christmas Shion in the last event. New Year’s Shuna’s first skill is an ever-useful Soul Change that changes 2 Soul of Skills into 2 Soul of Divine Protection. Her second skill removes poison. Use her for her Soul Change or to help tank a few hits for your main damage dealers. Beyond that, she won’t be able to contribute as much.
We wish you all the best for the New Year in Slime ISEKAI Memories! Yesterday, we also made a comparison between Octagram Milim and Octagram Ramiris. If you’re wondering who to spend your Octagram Emblems on, be sure to check it out.
Follow the game on Facebook to stay updated. For more Slime ISEKAI Memories guides, you can check out our:

Battle Character Tier List
Auto Battle Tier List
Beginner Guide
Reroll Guide

 Download

SLIME - ISEKAI MemoriesPublisher: Bandai Namco EntertainmentDeveloper: Wright Flyer StudiosRelease Date: 2021-10-28Android, iOS
Enter the world of That Time I Got Reincarnated as a Slime in a new 3D battle RPG!
You won't want to miss this riveting, new adventure that brings together your favorite series characters—Rimuru, Great Sage, Gobta, Shion, Shuna, Benimaru, Gabiru, and more—and introduces brand new ones!

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Tags: Bandai Namco EntertainmentTensuraThat Time I Got Reincarnated as a SlimeThat Time I Got Reincarnated as a Slime: Isekai MemoriesWFS


Death Stranding could have had Keanu Reeves

Mads Mikkelson is one of the celebrities starring in Hideo Kojima’s upcoming Death Stranding. Apparently, the Hannibal and Casino Royale actor wasn’t the first pitch for the role.

Kojima and movie director Nicolas Winding-Refn – Kojima’s friend who also has a part in Death Stranding – revealed more insight at a San Diego Comic-Con panel. Kojima told attendees he was recommended Keanu Reeves (The Matrix), but “I wanted Mads”.

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Polish CD Projekt Red has Reeves in their game Cyberpunk 2077, and it would appear the actor is in demand for video game roles. Among other things, he’s starred in John Wick 3, cameo’d in Netflix’s Always Be My Maybe and voiced a new character in Toy Story 4. Reeves’ current filming is for Bill & Ted Face the Music.
The panel also had Kojima talk about Death Stranding, which still remains quite mysterious.
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“You’re alone playing as Sam (Norman Reedus); you’re trying to connect city to city. I can’t speak much but everyone will be playing around the world and we’ll have an indirect connection(s). I’m an Otaku and I felt like my teachers and family didn’t understand me. I came to SDCC 10 years ago and met a lot of people like me, so I think that’s what you’ll get from this game.
Norman Reedus as “Sam”.
Other celebrities include Lea Seydoux (James Bond) as Fragile, Margaret Qualey (Once Upon a Time) as Mama, Troy Baker (The Last of Us) as Higgs, Lindsay Wagner (The Bionic Woman) as Amelie and Guillermo del Toro as Deadman.
Pre-orders for Death Stranding are open, with the game set for a November 8 release for PS4 only.
Thanks, Gamespot.

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Tags: Death StrandingHideo KojimaPS4


Acer Enduro, Acer’s Line of Rugged Computers Now Available For Pre-Order In Malaysia

While 2020 has been rough, Acer‘s prepared to let you survive 2021 with the fortified power of the Acer Enduro line of computers. The computers are available now for pre-order at Acer’s website and built to withstand a variety of situations.

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Acer Enduro N3
The first up to bat is the Acer Enduro N3. The laptop is light but not frail, designed to be used for on-site activities thanks to its long battery life and durable build.

EN314-51W-57DG
EN314-51W-70AY

CPU
10th Gen Intel Core i5
10th Gen Intel Core i7

GPU
Intel UHD Graphics
Intel UHD Graphics

Memory
8GB DDR 4
8GB DDR4

Storage
256 GB SSD
512 GB SSD

Price
RM4699
RM5699

With MIL-STD 810G and IP53 certifications, Acer Enduro N3 is the thinnest and lightest 14-inch rugged
laptop measuring just 24.85mm and weighing 1.985kg. It features reinforced corners for drops and Corning® Gorilla® Glass to protect the display from water while the unique water-resistant Aquafan™ repels water. In addition, the drainage holes on the keyboard and I/O ports with seals allow Acer Enduro N3 to remain dry and function as usual even when exposed to water.
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Acer Enduro T1
For those who need even more portability, Acer has the Enduro T1. This is a tablet, designed for use by warehouse workers who need access to documents as they work.

ET108-11A-83CH
ET110-31W-C1PD

CPU
MTK MT8385 quad-core Cortex A73
Intel® Celeron® Quad-core N3450

GPU
N/A
Intel® HD Graphics 500

Size
227.1 (W) x 146.8 (D) x 11 (H) mm
178 (W) x 290 (D) x 11.7 (H) mm

Camera
2560 x 1920 Resolution, 720p HD recording (Back Camera)
1600 x 1200 Resolution, 720p HD recording (Front)
2560 x 1920 Resolution, 720p HD recording (Back Camera)
1600 x 1200 Resolution, 720p HD recording (Front)

OS
Android 9 Pie
Windows 10 Pro

Price
RM1599
RM2799

With MIL-STD 810G and IP54 certifications, Acer Enduro T1 packs in Intel Celeron or MediaTek MT8385 processors with 64GB of eMMC storage space to make it a reliable and convenient option for quick work on the go. Weighing less than 500 grams (0.496kg), Acer Enduro T1 proved itself to have survived drops from over 1.2m (122 cm), resistant against water and dust, and ready to operate in environments that require heavy-duty devices such as dusty and damp warehouses, industrial and retail floor
It also has a 10 hour battery life, meaning you won’t have to worry about it dying mid-shift. It’s also shock proof, surviving drops of 1.2m as well as resistant to water and dust.

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Tags: AcerAcer EnduroEnduro N3Enduro T1


Capcom Stock At Year-Long High Ahead of Street Fighter 6 Launch

Capcom stock prices have hit a year-long high ahead of the launch for Street Fighter 6, following positive buzz around the anticipated title.

Capcom’s stock price literally soaring right before the release of Street Fighter 6
According to the Tokyo Stock Exchange (TYO), Capcom stock is currently valued at 5,590 Yen (RM184.64) – the highest it’s been in 52 weeks just a day before the launch of Street Fighter 6.

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Looking at the graph, it’s easy to see what normally influences trends- many previous spikes in share prices correlate around major Capcom releases, such as a March spike just two weeks before the release of Resident Evil 4.
However, it’s not just actual game releases that can have an affect on share prices- a spike in November isn’t correlated with any major releases, though it does follow reports of Capcom making a mobile spinoff of Monster Hunter, as well as news about a potential release date for Street Fighter 6.
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This week’s spike also follows a very optimistic forecast on Capcom’s investor relations page, which also predicts 140 billion yen in sales in the next fiscal year (April 2023 to March 2024).
It’s no surprise that Street Fighter 6 would have so much control over Capcom’s financial value- Street Fighter V is their 9th highest-selling title, with over 7 million units shipped.
Combined with the announcement of a 2 million dollar prize pool for next year’s Capcom Pro Tour series and positive critical reception, it’s easy to be optimistic that Street Fighter 6’s launch will be huge for the company.

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Tags: CapcomStreet Fighter 6


Judgement getting a western release next year

SEGA has confirmed that Judgement will launch in the Americas and Europe in summer next year. Previously, the game went by the name of Project Judge (aka Judge Eyes: Shinigami no Yuigon in Japan).

Judgement takes place within the Yakuza universe. The story is set in Kamurocho and follows private detective Takayuki Yagami (played by Japanese actor Takuya Kimura). Judgement employs combat similar to Yakuza 0 where players can switch between fighting styles. In addition, the game will feature an investigative mode which focuses on players collecting clues for their case.

At the moment, SEGA has launched two demos for the game. They released the demo for Episode 1 of the game 2 weeks ago in for the Playstation Store in Japan. Furthermore, the save data can be carried over to the final game. Judgement will launch in Japan on this Thursday (13 December 2018).
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On another note, Judgement will mark the first time in 12 years where a game from the Yakuza universe will feature an English dub for its Western release. The last game that did so was the original Yakuza for the Playstation 2 in 2006. In order to commemorate the moment, the development team put in more effort to retain the original Japanese script. The game will feature dual language and subtitle options for player preferences.

Judgement will also feature a voice cast filled with veterans of the scene. The voice cast includes the likes of Greg Chun (Nier: Automata), Joe Zieja (Mobile Suit Gundam: Iron-Blooded Orphans) and Yuri Lowenthal (Persona 4).
For more information on the game, you can check out the official website or Sega’s Facebook and Twitter pages.

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Tags: Judge Eyes: Shinigami no YuigonJudgementPS4SEGAYakuza


Introducing the Razer Iskur

The all-new Razer Iskur is the first ever gaming chair from Razer, designed from the ground up with comfort, health and style in mind to redefine gaming chairs with its one-of-a-kind external lumbar support system, high density foam cushioning, stylish multi-layered synthetic leather and more.

The Iskur was designed to address the need for superior ergonomics in today’s gaming chairs, with its unique external lumbar support system that offers 26 degrees of customization, to help improve gamer posture during long gaming sessions. The lumbar support system works to reduce aches and strains by supporting the full curvature of the spine, specifically the mid and lower regions where tension builds up the most. The Iskur also features high-density foam cushions for additional support and comfort, a 4D armrest system that can be customized for optimal reach, and a memory foam neck pillow for additional support at the top of the spine.

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The Iskur sports a multi-layered black synthetic leather upholstery, accented with Razer green stitching for a pop of color. The signature green Razer triple-headed snake logo adorns the headrest, with Razer’s motto, “For Gamers. By Gamers.” printed along the seat. The cushioning is finished with a distinctive snake scale design to create a unique look that is definitively Razer.
Learn more about it here, and read our review of it here. Razer Iskur is available October 10, 2020 for $499.99 USD / €499.99 MSRP exclusively at Razer.com.
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Tags: RazerRazer Iskur


Fate/Samurai Remnant Announced Releasing Worldwide in 2023.

Via the Fate Project New Year TV 2022, a new fate game has been announced titled Fate/Samurai Remnant along with the release of a teaser trailer.

Fate/Samurai Remnant is set to release in 2023 for PlayStation 4, PlayStation 5, Nintendo Switch and PC via Steam. The game is developed by KOEI TECMO and will be supervised by TYPE-MOON.

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Not much has been shown about the game, let alone the plot but from the teaser trailer, it seems a brand-new Holy Grail War has begun set in the Edo period.
While the identity of the two main characters were not revealed, we did get a glimpse of Miyamoto Musashi, Fate’s gender bent version of the legendary swordsman at the end of the teaser. She first debuted in Fate/Grand Order and was the main character during the Shimousa arc.
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A little fun fact, the Miyamoto Musashi that appeared in FGO actually has the ability to jump between dimensions and the FGO universe was not her first. Whether her appearance in Samurai Remnant is part of her dimension hopping or actually her original world is still up in the air.
To recap, Fate/Samurai Remnant is an action RPG developed by KOEI TECMO releasing worldwide in 2023 for PlayStation 4, PlayStation 5, Nintendo Switch and PC via Steam. The game will be available in English, Japanese and Chinese subtitles.
Do check out their official website and social media to get the latest information and updates for the game.

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Tags: Fate/Samurai RemnantKOEI TECMOType-Moon


Blizzard announces Diablo Immortal for smartphones, pre-registration now up

Blizzard Entertainment has just announced Diablo Immortal, its latest its entry in the Diablo series in partnership with NetEase, for Android and iOS devices. It is now available for pre-register! Here is the overview for the game via its official website:

About
Diablo Immortal is a mobile Massively Multiplayer Online Action RPG (MMOARPG) developed by Blizzard Entertainment in partnership with NetEase, coming exclusively to Android, iPhone and iPad.

Experience the world of Sanctuary in a persistent, always-online adventure anywhere, anytime.
Join a worldwide community as you battle side by side to vanquish ancient evils, explore perilous dungeons, and of course, get legendary loot.
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Story: An Untold Chapter of the Diablo Saga
The story of Diablo Immortal is set between the events of Diablo II: Lord of Destruction and Diablo III.
The Worldstone lies shattered, yet great power remains within its corrupted fragments. Power that Diablo’s minions hope to harness to bring about the return of the Lord of Terror.
The Archangel Tyrael is presumed dead, and mankind is left to deal with the aftermath of his actions. Fragments of the corrupted Worldstone taint the land, bringing forth ancient evils who are looking to harvest the stone’s power and use it to control humanity.

Timeline:

In Diablo II, the demonic Lord of Terror Diablo is defeated and his soulstone is shattered at the Hellforge.
In Diablo II: Lord of Destruction, Diablo’s brother Baal corrupts the Worldstone, forcing Tyrael to destroy it.
In Diablo Immortal, the fragments of the Worldstone corrupt the land, and demonic invaders pour into Sanctuary.
In Diablo III, a falling star strikes New Tristram, bringing forth an ancient prophecy to the end of times.

World: Sanctuary at Your Fingertips

Unique Zones and Dungeons: From the peaceful town of Wortham, to the jungle island of Bilefen and the ancient Library of Zoltun Kulle, each zone in Diablo Immortal has new challenges to master and familiar faces to see. Will you choose to help Valla and her teacher in the Shassar Sea, or delve the tomb of Fahir, an ancient disciple of Akarat? Or storm the Countess’ Forgotten Tower and stop her dark reign once more? The possibilities are many. The choices are yours. In Diablo III: Reaper of Souls the nephalem stop Malthael, Archangel of Death, and meet their fate.
Massively Multiplayer Action in Your Pocket: Meet other demon-slayers as you wander Sanctuary, and join them to take on deep, treacherous dungeons. Visit vast social hubs like Westmarch and conduct business with local merchants before setting off on your next adventure. Drop in or out of groups easily and engage in dynamic events all over the world, teaming up with other heroes as you take down Skarn’s minions—and reap powerful rewards.
Westmarch: Explore the sprawling streets of Westmarch in a time before Malthael’s corruption. The city is always bustling with activity as visitors from all over the world come to marvel at its sights, enjoy its landmarks, and more. Westmarch is where you can meet all your adventuring needs. You’ll have access to your stash and vendors, but more importantly it’s the place to meet fellow travelers, relax and take a breather.

Controls: Peerless Precision, Peerless Action

Designed for Mobile: Diablo Immortal is being designed from the ground-up to give you an authentic Diablo experience on touch-screen devices. Intuitive actions, gestures and touch controls put you in full command of your hero. Slay endless hordes of demons as effortlessly as you would with a controller or keyboard and mouse.
Zero in on Your Enemies: Directional controls make it easy to move around in the world; demolishing the denizens of hell is as easy as holding down your thumb on a skill from your hotbar to aim it, then releasing it to unleash hell. Quickly access potions for a gradual health refresh, and equip recently looted items with a single tap on your screen.

Classes: Rise As a Champion of Sanctuary

Barbarian: A savage wanderer and mighty weapons expert. Survivors of the disaster that struck Mount Arreat, Barbarians use powerful weapons and brutal attacks to crush any opposition.
Monk: A swift, sacred warrior and a master of martial arts. Monks embody the will of their land, Ivgorod, and their one thousand and one gods. Lightning-fast strikes and peerless mobility are the Monk’s specialty, and they pummel their enemies with a dizzying array of blows.
Wizard: A rebellious academic and living conduit of arcane power. Wizards manipulate arcane forces to strike from a distance, disintegrating their enemies to oblivion, freezing them until their bodies shatter, or burning them into charred remains.
Crusader: A towering colossus and wrathful zealot. Faith is a Crusader’s weapon. Striking with cruel flails and clad in impenetrable armor, Crusaders wander the land, vanquishing evil wherever they go and dominating the battlefield through sheer purpose.
Demon Hunter: A vengeful stalker and crossbow-wielding adept. Relentless vigilantes that assault from afar, Demon Hunters are trained slayers with a tragic past—their families destroyed by the denizens of the Burning Hells. Tempering the discipline of their training with their hatred for the Burning Hells, Demon Hunters strike undeterred until their prey is at their mercy.
Necromancer: A commander of the dead and manipulator of life and death. The priests of Rathma seek to bring balance to the world. They use their powers over life and death to keep Sanctuary free of both demonic and heavenly influences.

Monsters: New Enemies Arise

Skarn, Herald of Terror: The demon known as Skarn, Herald of Terror—once Diablo’s most powerful lieutenant—is rallying a new demonic army. Skarn intends to gather the fragments of the corrupted Worldstone and use them to resurrect Diablo, reigniting the Eternal Conflict between angels and demons. Skarn is not the only one hoping to seize the window that’s been opened by the Worldstone’s destruction; a fledgling Coven is at large, and dark cultists roam the land, spreading corruption wherever they go.

Ancient Horrors Born Anew: Several choice demons from Diablo II, like the sickening beasts known as Vile Mothers—complete with their razor sharp claws and deadly spawn—and many other familiar and all-new enemies will come to life in Diablo Immortal. Stay tuned as we reveal more details… and beware what lurks in the shadows.

 Pre-register now!

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Tags: AndroidBlizzardDiabloDiablo ImmortaliOSMobileNetEasePre-registerRPG


New Monster Hunter Riders characters: “Kaien” and “Raira”!

Monster Hunter Riders has released new characters, and depending how you localize it, we have Kaien and Raira! Kaien is modelled after the Yian Garuga, while Raira is a dual wielding samurai designed after Rajang. Take a look at these two characters:

Of the two, Raira might be the better unit thanks to her attacks and ability to buff herself on attack. That’s not to say Kaien is a slouch, when he can debuff defenses on attacks. With this gacha banner, players will be able to obtain either a 5-star Rathian or 5-star Zinogre. You can do a paid 1000 gem pull for these characters as well.

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Besides the gacha updates, Tigrex is also now available in the game! Clear the quests to obtain Tigrex eggs and bond it to your Riders.
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How have you been enjoying this fairly simple strategy gacha game take on the Monster Hunter IP? You can read up on our first impressions and review of Monster Hunter Riders if you’re interested to start the game because of these new characters.
Besides the game itself, Riders will be having a collaboration with Hunters Bar, offering themed drinks, meals and related merchandise! It is currently set to be from 9 March to 8 April.

#モンハン酒場 と #モンハンライダーズ がタッグを組む！？HUNTERS BAR『モンハン酒場』とのコラボ決定！期間限定でMH-Rコラボメニュー登場✨期間中メニューをオーダーした方には、ライダー＆オトモンでデザインされたオリジナル「缶バッジキーホルダー」をプレゼント🎁🗓3月9日～4月8日#MHR pic.twitter.com/3OyTe9YRjZ
— モンスターハンター ライダーズ公式 (@MH_Riders) February 28, 2020

Monster Hunter RidersPublisher: CapcomRelease Date: 2020-02-19Android, iOS
Rider and Monster pair up in the world of Felgia in this mobile Monster Hunter game! What adventures awaits you?

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Tags: CapcomHunters BarMonster HunterMonster Hunter Riders


Game Developers Conference 2020 officially postponed

After initially assuring that the event would go ahead as scheduled, Game Developers Conference 2020 has officially been postponed due to coronavirus concerns. The event, which would have been held from 16 to 20 March 2020, currently has no new date at present, save that they will definitely hold one in the summer. They will be in talks with partners to finalize details to be revealed in the coming weeks.

The Frequently Asked Questions page provides the following:

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I am a current GDC 2020 paid conference or expo registrant – now the event is not taking place in March, can I receive a refund of my pass money?
If you are a currently registered passholder, you will be receiving an email about your registration status and any next steps regarding refunds, which conference and expo attendees will be receiving in full.
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What is the situation with hotels if I booked through the GDC hotel website/room blocks?
Individuals who have made hotel reservations inside the GDC room block will not have to pay penalties or fees associated with their reservations. More information will be available early next week on next steps.

What is happening to the talks that would have been presented at Game Developers Conference 2020?
In order to allow our conference speakers to still participate in the event, we are intending to make many of the presentations that would have been given at GDC 2020 available for free online. After speakers (optionally) contribute their talks in video format, they will be distributed on the GDC YouTube channel and the free part of GDC Vault.

What is happening to the Independent Games Festival and Game Developers Choice Awards – will they still take place?
We also intend to stream a set of these GDC 2020 talks and the Independent Games Festival and Game Developers Choice Awards via Twitch during the week that the event would have taken place in San Francisco (March 16th to 20th), so that our community can continue to honor & celebrate its best games.
It joins the other events that have been delayed to roughly the summer season, like Taipei Game Show 2020 and the Asia Pacific Predator League. Some of the names that pulled out or would have had a diminished presence at the event include:

Amazon Web Services
Sony
Unity Technologies
Facebook
EA
Kojima Productions
Microsoft
Epic Games
Iron Galaxy Studios

We’ll give an update on when the Game Developers Conference 2020 will be postponed to.

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Tags: Game Developer ConferenceGame Developers Conference 2020GDCGDC 2020


Spider-Man: Across the Spider-Verse Has Been Delayed Until 2023,

Update – 26/04/22: Sony has revealed that the third Spider-Verse movie will now be called Spider-Man: Beyond The Spider-Verse, they have also premiered the first 15 minutes of Spider-Man: Across The Spider-Verse at CinemaCon today.

The much-anticipated Spider-Man: Across the Spider-Verse has been delayed until 2023, resulting in the sequel to the film being delayed from 2023 to 2024.

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This comes from a report from Variety that says Sony Pictures has updated its release calendar. The two Spider-Man films, which have been referred to as ‘Part 1’ and ‘Part 2’ have received new release periods.
The original release date of Spider-Man: Across the Spider-Verse, originally scheduled for October 7, 2022, has been delayed to June 2, 2023, while the sequel, Spider-Man: Across the Spider-Verse Part II, has been postponed to March 29, 2024.
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Filmmaker Christopher Miller also took to Twitter today to say that they needed a little more time to make the animation better.
Some users have expressed disappointment in the replies to this tweet, but others say that the delay is fine as long as it brings about a good movie:

Correct. Take your time. I love the first movie, so if u even need to take a 10 year long break to make this one perfect, then do it.
— Golumn (@Mikiemight) April 21, 2022

The story of Spider-Man: Across the Spider-Verse will continue the adventures of protagonists Miles Morales and other Spider-Men (and Women) from different dimensions as they travel across the multiverse. The previous film, Into the Spider-Verse, won several awards for its excellent artwork and even won the Oscar for Best Animated Feature in 2018.
For more on Spider-Man, check out our review of the latest movie about the web crawler, Spider-Man: No Way Home.

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Tags: Sony PicturesSpider-ManSpider-Man: Across the Spider-Verse


Introducing Alejandro Vargas in Call of Duty Modern Warfare II With Brian Bloom and Jeffrey Negus

Call of Duty: Modern Warfare II has shown off one of the new characters joining the cast- Alejandro Vargas, leader of Los Vaceros and all-around cool guy.

Brian Bloom (Image Credit: LinkedIn)
Jeffrey Negus (Image Credit: LinkedIn)
We spoke to Brian Bloom, head writer of the game and Jeffrey Negus, Narrative Director at Infinity Ward about all things Alejandro- including how exactly they bring the world of military men to a more generalized audience.

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From our conversation, the team are incredibly proud of their work on Alejandro- they’d set out to make a heroic figure who still feels like a person, complete with all the nuances of a person like code switching, as well as a personal belief system.
Call of Duty is a series known for being more grounded, with no mech suits or anything like that. What part of Alejandro did you want to stand out as a character?

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Jeff: Something that’s really interesting about this thing in general is that 2019 was a reboot of the original series. We had this opportunity where we were gonna bring back certain characters and we were going to introduce new ones. We had Farah and we had others that we introduced in the last game.
We had a similar opportunity in this one where we’re bringing back certain elements of the older series who have very distinct personalities in a lot of ways, and we’re also looking to create new characters as well. Alejandro’s obviously at the center of that effort.
What was really cool about that process was being able to pick and choose what things about who those people were in the previous series and who they are now, pitted against who these new characters are and what they’re about.
We always start in a place of sincerity and truth: where somebody’s coming from, what they’re about and that its rooted in story since story is character and character is story, as Mr Bloom likes to say all the time and I completely agree with.
Alejandro, as you said, doesn’t wear an exo suit, we don’t have those sorts of elements in our game. So the thing to make our character stand out is what they believe in and what they’re about. How they make decisions when in conflict and how they resolve that conflict.

Brian: You know, we work with an amazing team and we have other tools in the toolbox to make our characters stand out in silhouette. If you turn the sound down, you’d recognize them. If you turn the sound up, it’s our job to make sure that there’s a voice there, that there’s dialogue there that stands out in frequency and range and tone but also in characterization.
Alejandro, we’ve done something interesting with. Instead of having him only speak in accented English across the game, which is something a lot of entertainment products will do even when the character is ostensibly speaking their own language, their first language for example, often they’ll use an accented language and ask the audience to take that leap and imagine when it’s the other language.
We see that in great movies like Hunt For Red October with the Russians. We wanted to remedy that and try something different. Alejandro speaks spanish when he’s talking to the Los Vaceros, or when he’s talking to his second in command, Rudolpho, Rudy. So we do that. He’s on target when it’s necessary for 141 and English speakers or perceived singularly English speaking characters to understand exactly what he’s saying.
He’s mixing and peppering what he’s saying, he’s giving some orders in Spanish, he’s using Spanish words but also he’s using English when its entirely necessary. When he’s speaking to his own team and the message is not necessarily for everyone else or if its a conversation or an aside and he’s speaking Spanish. It’s new ground for us and its a new way some players will experience the level. Places that they might have seen dialogue before, for comprehension purposes, that might just be a little bit more important here.
We thought it was a really interesting dice roll and think its working nicely to hear that authenticity and to hear that characterization and to hear that voice speaking naturally, speaking organically. Alejandro is in Los Almos, Mexico, and let’s build an entertainment product that honors that down to language.

Did Alain Mesa, who plays Alejandro bring anything unique to the role?

Jeff: It’s funny, Brian and I have been saying this recently. It was a search to find the right guy to embody this character. There’s an important energy that needed to be brought to it
Brian: Physicality
Jeff: Physicality, exactly. There’s so much there and when we saw his audition we just 5 seconds in looked at each other and went “This is our guy”. He has such a presence and such a command, the character is a natural born leader. Hes’ a guy who commands his group of Los Vaceros. Al just perfectly embodies this guy.
Brian: We wanted to design a hero, bordering on superhero but in the most grounded way. In the way you might think of Price or Ghost as superheroes. Or heroes who are just a little bit larger than life. But also very reluctant heroes, reluctant leaders.
We wanted to try something different with Alejandro. He’s not reluctantly leading at all. He’s up against some serious challenges in Mexico and in Los Almos, but he rushes headlong, he’s completely dedicated, completely disciplined and this really speaks to your first question and is a great predicate- who he is and what makes him stand out.

Another aspect of that is if people already expect that the heroes of the game that they’re already familiar with might be the other members of 141, then one of the faders that we kind of used to grow and stand up and develop this character of Alejandro is, “who does 141 call when they need help?” If Ghost were to learn to trust somebody, shed some of that lone wolf skin, who would he trust first. What would that relationship be like, and how can we incorporate that into a story.
All of those things are part of building the foundation of this strong new character by giving him everything that he needs to stand out. And to stand up as tall as the others.
Jeff: What did he bring to it thats different? I think he just embodied so many qualities of who the guy actually is. Brian was mentioning that Alejandro is a guy who just dives into things headlong and he’s gonna just go after doing it 100%. Al was the same way. He was showing up every day super prepared. He came with this energy that really created an interesting chemistry on set that gave everybody this energy to play off of. It really did play into the performances that we got because of it, just because of what he was bringing to the role and to the set.
Brian: Al is really the best to answer from his own POV, what he kind of added to all of this. To kind of interpret to some extent, we were working from a place of authenticity. We spoke to our military advisers, we spoke to our language consultants and we do that routinely with all of the nationalities and all of the cultures and factions and armies we’re representing on both sides of the ball. Good guys and bad guys, so to speak. We asked mexican soldiers that we worked with, “hey if you had to get into a foxhole with one person on a small team, who would it be” and they gave us a name.
I took that name and begged for a number and I got in touch with that person and we talked for 20 hours for a few weeks and I learned about their mindset and ideology and their background and what they’re up against, and their challenges  and their triumphs and trials and tribulations and we took those things.
Alejandro’s not based on those things exclusively, but they were part of the DNA and the rudiments of what we used. The seeds of the character.

Al said “I see this character as the spirit of an ancient Aztec Warrior”. That makes sense and that helped animate him and gave him another magnetic north in addition to the other things that made him authentic and graspable, so he wrapped it in a little of that spirit as well.
However he used that, wherever he tucked it away and whatever it did to light the fire inside him each day, it was all great. It’s kind of a combination of things and some of them are identifiable, and others are more visceral and hard to put your finger on. Man he definitely connected with the idea of being an incorruptible, unstoppable warrior.

Call of Duty is very built around the military culture. In SEA in particular, we don’t have a particularly strong knowledge of military culture. We’re the kinds of people who would say things like “marines and soldiers are the same thing” when apparently that’s not true. How do you still make things universally readable while also being authentic?

Jeff: My background is not necessarily in that field either, I’ve been learning a lot working on these games and working with Brian and lots of different people in that sector.
What it comes down to ultimately is the human experience, for us, and the sincerity of going through the experience that you’re going through. I would say its really important for this game not to be seen strictly through the lens of the military or military jargon or anything like that. Rather something that’s more universally understandable, what a person is going through from moment to moment and what they might be after and what they might want.

Brian: It’s not a military simulator. There’s some Milspec elements to it and part of what some of our audience is suiting up for is a bit of that military fantasy. We have a wide variety of people from diverse backgrounds who are making the game and who are playing the game for sure.
You’re not alone. I tell you that if we put a lot of our team together, some of them have been making CoD for a long time, and I don’t wanna out any of them specifically, but I don’t think there’s anything wrong with the thing that you said.
It’s incumbent upon us that we make an entertainment product where you don’t have to get stuck in those specificities or those weeds. It’s important that you know what a character is motivated by or what his intentions are, or if you identify with something about them or if there’s something about them you don’t like or if there’s something about them that teaches you something or affects you or hits you in the heart or in the head or in the mind or if there’s something about them that repulses you and you wanna go after them, hopefully those are the bad guys and not the good guys.
I think that’s where we have to work from. It’s a balance to have to use the acronyms and the jargon and the other elements of the Lexicon to make the game. But its also our job to make sure that comprehension is king. We were just working on the game today and every night as we had our heads down here and we were just in a thread talking about who am I, where am I and what am I doing.
The answer to that is inconsequential if the answer is “I’m a marine” or “Im a soldier” or “I’m in the army” or “I’m in the air force”. It’s not inconsequential in real life, there’s a lot more to do with “I run an oil rig and I’m looking for a missile”. I’m looking for the controls to the missile, and I’m looking for terrorists. These kinds of things. And that overrides the other things.
“These are the PMCs.” Maybe you understand that those are private military contractors, but whats more important to know is are those my allies, are those my friends, do I trust them, am I with them, am I fighting alongside them, do I wanna fight alongside them? am I suspicious of them? do I like them? I think that’s what matters more.

With his fiery passion and charismatic charm, there’s no doubt Alejandro is gonna be a fan favorite among the 141. Our thanks to Jeff and Brian for chatting all things Alejandro with us, and you can pre order Call of Duty Modern Warfare II now.

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Tags: ActivisionCall of Duty: Modern Warfare 2Infinity Ward


Onmyoji Arena launched on global iOS store

The Japanese style MOBA game based on Onmyoji universe, Onmyoji Arena is launched in Asia countries back in last April, and now it is finally going global! The global version of Onmyoji Arena is now available at the iOS App Store, however we have a bad news for Android users – the Android release will only come at a later date.

#OnmyojiArena #GlobalVersionDear Onmyoji, the wait is finally over!The global server of Onmyoji Arena has officially…
Posted by OnmyojiArena on Thursday, July 12, 2018
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Featuring the beautiful Japanese style visuals and the original cast of Japanese voice artists from Onmyoji, Onmyoji Arena allows players to battle on a three-lane map using the characters from Onmyoji universe. Characters are categorised into several classes including Marksman and Assassin, every character comes with 4 unique abilities too.

The rune system is one of the most common features in MOBA games, but Onmyoji Arena replaces it with the “Onmyodo” where players can match it freely according to their strategy. There is no payment (P2W) system included as well to ensure a truly fair competition.
The game also features a new 3 v 3 v 3 free-for-all mode. On the “Royal Battle” map, players will be divided into 3 teams with 3 players per team, and fight to be the first team to seal 30 Shikigamis. Along with the global launch, the game will be getting a new “Encounter Demons” mode and here is a preview of it:

DemonEncounter
#OnmyojiArena #NewMode #DemonEncounterMore sneak peek on the coming new 5v5 mode, Demon Encounter!Yesterday we revealed the powered-up version of “Marksman” Shikigami in this mode.Today we’ll preview for some of the “Mage” Shikigami!Check out the video below!? Powered-up Mage-type Shikigami:-　Ootengu’s “Blade Storm” will now cast three 3-second Blade Storms in the designated area, which all moves in separate directions.-    Hangan can absorb an unlimited number of souls.-    Kiyohime’s “Serpent’s Shackle” can simultaneously link up to 3 targets within range.-    When Aoandon uses “Ghost Story Lantern”, enemies within range when summoning the lantern will be stunned for 1 second.-    Susabi’s “Stellar Justice” can hit the same enemy for unlimited times, while the falling speed of the asteroids is also increased.-    When Momiji retrieves the “Maple Note”, the cooldown time of the ability will be reset.-    Yuki Onna’s “Marshmallow” will have an increased range and damage.-    Enenra’s can release three “Naughty Spirit” at the same time, with the cooldown time also reduced.-    Kingyo’s “Goldfish Sentinel” can attack up to 5 targets at once.-    The soul-sapping banner summoned by Shiro Mujou’s “Hands of Hell” can exist indefinitely, in exchange for constantly draining Shiro Mujou’s MP.*Demon Encounter is expected to be implemented after the update on July 13th.
Posted by OnmyojiArena on Wednesday, July 11, 2018

If you are a really competitive player, you will be able to show off your skills in the upcoming global competition, where the first Elite Challenge was been held in the Asian server recently. Now you can download the global version of Onmyoji Arena from the official site, stay tuned to their official Facebook for their latest updates!

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Tags: AndroidGlobaliOSMobileNetEase GamesOnmyojiOnmyoji Arena


HoneyWorks Premium Live Mobile Game Reveals Gameplay Video

HoneyWorks first rhythm mobile game title “HoneyWorks Premium Live” had just revealed some gameplay video footage alongside with announcing all 25 playable songs during their live stream event.

HoneyWorks Premium Live Gameplay

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HoneyWorks Premium Live will feature the official MV as well as a total of 25 playable songs for players to try out. There is also a fully-voiced Talk Live and Precious Story function will be available for players to learn the backstage story of the MVs.

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The 25 featured songs include some of the most famous songs of the franchise, such as “Confession Rehearsal,” “God Who Makes a Little Topic Now feat. GUMI,” “The Claim of Heart feat. Arisa Takamizawa,” and “Friday, Good Morning feat. Gero,” and more.
They also revealed the list of songs during the live stream:

   The game will also be collaborating with “CHiCO with HoneyWorks” and feature the unit’s latest single “Shiawase.” as playable song.

Pre-registration Rewards
Players can now pre-register the game through the official Twitter or LINE. The game’s pre-registration has reached 300,000, additional pre-registration goals will be available.

400,000: Additional Playable Song from CHiCO with HoneyWorks
450,000: 5 times Gacha
500,000: 3 Star CHiCO

For more information, check out their official Twitter account.

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Tags: HoneyWorksHoneyWorks Premium LiveRhythm Games


Check out the best selling and upcoming games by Bandai Namco Entertainment throughout September to November.

Taiko no Tatsujin: Rhythm Festival

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       Release Date 22nd September
       Platform: Nintendo Switch

Taiko no Tatsujin will have you join DON-chan and Kumo-kyun on a journey to become the best Taiko Master in Omiko City, a town filled with Taiko-themed fun.
The game features new songs such as Gurenge by LiSA (Demon Slayer 1st season opening) and Racing into the Night/Yoru ni Kakeru by Yoasobi, and new modes such as the Great Drum Toy War where you create decks of toys to battle against other players.
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You can read our review of the game here if you have the urge to beat to some music.
The DioField Chronicle

       Release Date: 22nd September
       Platform: PS4, PS5, Nintendo Switch

The new SRPG by Square Enix tells the stories of a band of elite mercenaries ‘Blue Fox’ amidst the war between two opposing nations.
A game with a unique and beautiful world blending fantasy, medieval and modern-day influences with a deep and innovative real-time battle system.
Should you want to experience the story of these mercenaries, check out our review for the game here before you start your journey.
Sword Art Online Alicization Lycoris

       Release Date: 29th September
       Platform: Nintendo Switch

Experience an alternate story to Sword Art Online Alicization, branching out during the final battle against the Administrator with the new character Medina taking the story into a different future.
The switch version comes with series 1 to 4 of the Ancient Apostles with the rest to come later as free updates and the paid DLC expansion also to come soon.
If you are interested in how different the story plays out in the game, check out our review of the PS4 version of the game.
Valkyrie Elysium

       Release Date: 29th September
       Platform: PS4, PS5

A revival to the classic Valkyrie Profile RPG series, marking a new beginning to the series and unlike previous turn-based gameplay, Valkyrie Elysium goes for the action hack and slash gameplay and incorporates the series’ signature Einherjar and combo system.
Check out our review of the game if you want to give this brand-new title to the Valkyrie series a shot.
Nier: Automata The End of YoRHa Edition

       Release Date: 6th October
       Platform: Nintendo Switch

Nier: Automata by Square Enix tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.
The End of YoRHA comes with the “3C3C1D119440927” DLC with three types of colosseums included and three types of costumes based on characters from Nier Replicant that can be obtained as rewards.
No Man’s Sky

       Release Date: 7th October
       Platform: Nintendo Switch

No Man’s Sky is a science fiction exploration game set in a vast procedurally generated universe boasting an almost infinite number of never-before-seen planets and solar system to explore.
Dragon Ball: The Breakers

       Release Date: 13th October
       Platform: PS4, Xbox One, Steam, Nintendo Switch

The new online asymmetrical action title for the Dragon Ball series in which a band of 7 ordinary citizens tries to survive the Raider, classic Dragon Ball rivals like Cell, Frieza and Buu, as they hunt you down and evolve into unstoppable forces.
The game is up for pre-order so you can check out our impression of their 2nd closed beta if you are keen on buying the game.
Ultra Kaiju Monster Rancher

       Release Date: 20th October
       Platform: Nintendo Switch

This new game is a collaboration between Ultra Kaiju from the legendary Ultraman action series and the monster-breeding simulation title, Monster Rancher.
The game will have you raise your own Ultra Kaiju by feeding them, assigning them training drills and even sending them on missions with rival Kaiju.
The game is up for pre-order now and offers bonuses for those that purchase early such as the Kaiju Mocchi from Monster Rancher 2 in the Science Part uniform
Ace Angler: Fishing Spirits

       Release Date: 27th October
       Platform: Nintendo Switch

The sequel to Ace Angler, the new fishing game is set in an aquarium themed amusement park and offers not only the standard arcade gameplay of Ace Angler, but also includes a Story Mode and other multiplayer games such as Gator Panic and Goldfish Scooping in Party Mode.
The game is up for pre-order and offers bonuses such as the Urashima Taro Set for your character in the game.
Star Ocean: The Divine Force

       Release Date: 27th October
       Platform: PS4, PS5, Xbox One, Xbos Series X/S

An action RPG game by tri-Ace and a new entry to the Star Ocean series tells the story of two heroes crossing paths with one another that marks a new chapter in galactic history.
A free demo for the game is available across their released platform, offering you to play a section of the full game starting from the beginning of Raymond Lawrence’s story until he arrives at Delyrk Village.
Doraemon Story of Seasons: Friends of the Great Kingdom

       Release Date: 2nd November
       Platform: PS5, Nintendo Switch, Steam

The latest entry to the Doraemon Story of Season to be launched by Bandai Namco Entertainment where you can raise crops, care for animals and even take part in a lot of Doraemon-themed activities such as using Doraemon’s secret gadgets.
A free demo for the game is available allowing you to try out all sorts of farm activities and even play it out in multiplayer.
Harvestella

       Release Date: 4th November
       Platform: Nintendo Switch

A life simulation RPG by Square Enix where you can tend to your own crops, befriend townsfolks, overcome threats and discover the origins of the world and the truth behind the calamity along the way.
Tactics Ogre: Reborn

       Release Date: 11th November
       Platform: PS4, PS5, Nintendo Switch

Based on the 2010 release of Tactics Ogre, the game to be launched by Bandai Namco Entertainment features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre while remaining true to its roots.
The Devil in Me

       Release Date: 18th November
       Platform: PS4, PS5, Xbox One, Xbox Series X/S, Steam

Bandai Namco Entertainment will be launching the fourth instalment and the finale to season one in The Dark Pictures Anthology, the game tells the story of a group of documentary film makers as they find themselves being watched and manipulated in the modern replica of the serial killer H.H Holmes ‘Muder Castle’

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Tags: Ace Angler: Fishing SpiritsBandai Namco EntertainmentDoraemon Story Of Seasons: Friends of The Great KingdomDragon Ball: The BreakersHarvestellaNieR AutomataNo Man's SkyStar Ocean: The Divine ForceSword Art Online: Alicization LycorisTactics Ogre: RebornTaiko no Tatsujin: Rhythm FestivalThe Devil in MeThe DioField ChronicleUltra Kaiju Monster RancherValkyrie Elysium