Melty Blood Type Lumina DLC Characters Coming this Winter

It has been confirmed on the official Melty Blood Twitter that Melty Blood Type Lumina will be receiving four DLC characters. Each character will come alongside new stories, stages, and updates.

The first new character will release in the ‘winter’, which likely refers to quarter 1 of 2022 and will continue into spring.

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[Update Announcement]
DLC content with new playable characters, stories, and battle stages are coming this winter!
Updates to balance battles and other bug fixes are also planned.
Follow us here (@MB_LUMINA) so you don’t miss future updates!#MBTL pic.twitter.com/fr18nGm7ig
— 【公式】MELTY BLOOD: TYPE LUMINA (@MB_LUMINA) October 29, 2021
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Melty Blood Type Lumina was released last month, as a companion piece for the Tsukihime Remake which was released a month before that, seeing the cast of the series return from a decade-long hiatus while Type-Moon worked on Fate/Grand Order among other projects.
Type Lumina is intended to be a prequel of sorts to the Tsukihime Remake and as such only included characters that were in the remake or were not introduced in the original Melty Blood games (this didn’t stop Saber from getting in though). This meant that the base roster lacked several characters that were considered staples on the franchise, most notable Sion, the main heroine of the original games.
Sion from the original Melty Blood
I’m sure fans would be happy to see some of these characters return as DLC for Melty Blood Type Lumina, alongside potential new characters as well, and for the game to continue getting more content in general. I’m personally wishing for Nrvnqsr Chaos and Neco Arc myself.
Check out our review for Melty Blood Type Lumina for information on the game.

Melty Blood Type LuminaPublisher: DelightworksDeveloper: French BreadRelease Date: 2021-09-30Nintendo Switch, PlayStation 4, Steam, Xbox One
Explore an all-new MELTY BLOOD world from scenario writer Kinoko Nasu, based on the events of Tsukihime -A piece of blue glass moon-.
Unique story events for each character give each playthrough its own feel, adding to the overall experience.
Visuals have been updated with HD graphics, and include animation sequences by A-1 Pictures for special attacks.
Dialog is fully voiced and will change depending on which characters are brought into battle, giving more insight into the characters' interpersonal relationships.

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Tags: French BreadMelty BloodMelty Blood Type LuminaTsukihimeType-Moon


Ubisoft sues Google and Apple over Rainbow Six “rip-off”, Area F2

Ubisoft has sued Apple and Google over Area F2, a mobile game Ubisoft says is a ripoff of Tom Clancy’s Rainbow Six: Siege. Area F2 is created by Alibaba Group Holdings’ Ejoy.com. According to Bloomberg’s report, Ubisoft filed a complaint in federal court in Los Angeles, saying that Area F2 is a “near carbon copy” of Rainbow Six: Siege, that can’t be “seriously be disputed”.

Rainbow Six: Siege has 55 million registered players around the world, according to Ubisoft’s copyright infringement lawsuit. The game is played by more than 3 million people everyday, besides also played as a competitive esport with both professional and semi-professional teams competing for millions of dollars in prizes.

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“R6S is among the most popular competitive multiplayer games in the world, and is among Ubisoft’s most valuable intellectual properties.”
“Virtually every aspect of AF2 is copied from R6S, from the operator selection screen to the final scoring screen, and everything in between.”
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Ubisoft

Google representatives did not provide immediate comment on the lawsuit, neither did Alibaba or Apple. Ubisoft has said it has already notified both Apple and Google regarding the copyright infringement, but both companies have refused to remove the game from their respective stores.
For the curious, you can check out Area F2‘s official website here.

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Tags: AlibabaArea F2EjoyRainbow Six SiegeUbisoft


Garena Free Fire Overtakes PUBG Mobile In US Market

Garena Free Fire, Garena’s own Battle Royale shooter, has overtaken PUBG Mobile as the most profitable mobile shooter in the US Market.

According to statistics website Sensor Tower, Garena Free Fire made USD 100 Million in the first quarter of 2021 (1Q21), putting it above PUBG Mobile and its USD 68 Million revenue. In third place was Call of Duty Mobile, not too far behind PUBG Mobile with USD 62 Million in revenue.

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Garena Free Fire loves having Celebrity collaborations, boosting its popularity.
While it may have beaten out PUBG mobile in the US market, the same story isn’t true globally. Sensor Tower’s report states that PUBG still holds the crown for global revenue, raking in USD 744.4 Million compared to Garena Free Fire’s USD 254.6 Million. What this means is that Free Fire is starting to get more of a foothold in the US, but ultimately PUBG Mobile is still the much more dominant game, especially looking at the gap between the two.
While the Battle Royale mobile market is definitely much larger now than it was when it first started, the genre is only trending upwards in profitability. Sensor Tower says overall, Battle Royale games made USD 1.3 billion in 1Q21, growing a whole 16.6% year-on-year. What this means is that unlike what some people may think, rumors of the Battle Royale genre’s overcrowding were greatly exaggerated, with many still sticking to the most popular ones.
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Tags: GarenaGarena Free FirePUBG: Mobile


Land ahoy! Legendary MMORPG MU ORIGIN 2 to Launch Soon

Officially licensed by WEBZEN, developed by Tianma and published by GameNow, the MMORPG megahit MU Online will return to touchscreens to South East Asia soon. GameNow unveiled a thrilling trailer today to promise MU legend will return with stunning graphics and upgraded 3D MMORPG experience on mobile devices, as called MU ORIGIN 2.

The official Facebook fan page is open to players earlier today as well. To many players, MU is their memories, the witness of their friendship and their youth. As said by MU ORIGIN 2 community manager, we want to create more than a community to our players. It’s more like a family. In here, we will recollect MU memories with our players. More importantly, we will provide the upgraded MU ORIGIN 2 gameplay and hold events for MU players, both veteran and newcomers.

Originally released in Thailand in 2003, MU Online gained incredible sensation back then. In 2014, authorized by WEBZEN, Tianma firstly developed MU Origin, which brought the massive, PC experience to mobile and opened a new era of MMORPG mobile game in the world.
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The treasure hunting never stops. As confirmed by GameNow, the forthcoming version MU ORIGIN 2, developed by the same team from Tianma, will definitely re-create the definition of MMORPG and revitalize the entire RPG genre. MU ORIGIN 2 offers an innovative gameplay on mobile, movie-like 3D graphics, magnificent and fluent battle experience, variate PVP system and player-player free trade system etc.
The classic is also kept in a better-performed way. Players will meet unforgettable bosses like Death King or classic maps like Brave mainland or Immortal footprint forest.

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Tags: AndroidGameNowiOSMobileMU OnlineMU OriginMU Origin 2TianmaWEBZEN


Two new seasonal challenges await in Call of Duty Mobile

Call of Duty Mobile (not to be confused with Call of Duty Mobile – Garena) is getting two new seasonal challenges. On top of that, a bunch of additional content is also live in the game.

The two new seasonal challenges are Run & Gun and Master Operator. Interestingly enough, the former is limited to multiplayer mode while the later is only for those who own the Battle Pass. As usual, taking on these seasonal challenges in Call of Duty Mobile is a sure-fire way to get special rewards. The most lucrative reward to obtain this time around is definitely the Epic blueprint for GKS – Kitsune.

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This vibrantly coloured SMG is obtainable via the Run & Gun seasonal challenge. Divided into six different parts, Run & Gun challenges players and their SMG skills. The tasks that players need to take on range from equipping specific setups to winning matches with certain perks equipped. Here are the rewards from this seasonal challenge:
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(Uncommon) Medic – Warp

(Uncommon) .50 GS– Warp

(Uncommon) KN-44 – Warp

(Rare) Backpack – Cosmic Wave

(Epic) GKS – Kitsune

The other seasonal challenge is Master Operator. Master Operator has four different parts, requiring players to use specific Operator skills. Players can obtain up to 17,000 Battle Pass XP and these items:

(Rare) Spray – Ouroborous

(Rare) Avatar – Robot Buddy

(Rare) M16 – Trance

To check out all the latest content added to the game, refer to the community update post.
 Download

Call of Duty MobilePublisher: ActivisionDeveloper: TiMi StudiosRelease Date: 2019-10-01Android, iOS
Official CALL OF DUTY® designed exclusively for mobile phones. Play iconic multiplayer maps and modes anytime, anywhere. 100 player Battle Royale battleground? Fast 5v5 team deathmatch? Sniper vs sniper battle? Activision’s free-to-play CALL OF DUTY®: MOBILE has it all.

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Tags: ActivisionCall of DutyCall of Duty mobileTiMi Studios


LifeAfter Season 4 New Mode Battle for Survival has entered “Mass Crisis”

With the launch of LifeAfter Season 4: The 2nd Outbreak, the new gameplay “Battle for Survival” has entered the second stage—Mass Crisis.

The Super-Dimensional Atom dropped from the sky on November 8 cast a shadow over Doomsday World and brought a whole new level of combat experience with the zero-gravity gameplay. What on earth is the black orb phenomenon? And what horrible truth is hiding behind it? You have to play and find out.

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The ending battle is about to start on November 20.
LifeAfter is an Open World Doomsday Survival Game that has 200 million registered players worldwide since its launch in 2018. Players face scarce resources, harsh weather, and dangerous wildfires, and from-scratch collect resources, build houses, make tools and weapons, and fight alongside teammates to make and defend a home in a post-apocalyptic world. Players are facing a more pressing, cruel, and realistic doomsday world where strange phenomena are taking place since Season 4 launched on November 4.
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Black Orb Phenomenon Took Place above Mouth Swamp
Three Factions Intervened Yet Are Attacked
“Battle for Survival” is the new world-event gameplay introduced in LifeAfter Season 4. The event will go on for days, opening from 20:00 to 20:30 each day. Survivors from the whole server will take part in different game content, driving the progress of the world event by helping various factions to accomplish a series of campaign goals and going to a number of key battles.
Mass Crisis is by far one of the most important campaigns of the “Battle for Survival”. The thrill comes not only from ground attacks but also from unknown airborne threats. The Federation investigation teams discovered traces of evolving biological weapons in various places. A giant black orb called Super-Dimensional Atom has shifted gravitational forces in the area, giving rise to investigations from three major Factions.
Yet the crises kept on coming. New types of Infected appeared near Super-Dimensional Atom and massive zombie swarms are attacking the base. In the midst of all this, investigation teams discovered the relationship between Super-Dimensional Atom and the other three atoms, which the Federation destroyed and installed Gravity Enhancer. They adjusted strategies by announcing the plan for the Ending Battle, in which every survivor will determine the fate of the world.
How to Win the Floating Battle and Where Will Civilization Go?
Amid the new phenomena, the gravitational shift brought by Super-Dimensional Atom and the other three atoms has offered an unprecedented floating combat experience.
Super-Dimensional Atom is the source of the problems, leading other three atoms. Gravitational Atom inherits gravitation-distortion power from Super-Dimensional Atom, which affords it the ability to control gravitational forces, draw survivors to the center and cause great damages. The Mutational Atom inherits the mutation power from Super-Dimensional Atom, which affords it the ability to summon Infected and spit poison balls that deal damage to nearby survivors. Solidifying Atom inherits a shielding power, which summons small black orbs to radiate rays.
Super-Dimensional Atom is so destructive and powerful. The native Infected in Mouth Swamp have undergone mutation, growing black crystals on the body. And there are some new types of Infected: the venom spitting Swamp Water Bear, the disguising Disguiser, the diving attacking Glider, the hunting Predator, and the exploding Hibernator. They are all searching for every trace of survivors.
To negate the situation, the three Factions are organizing teams to investigate. Survivors can choose to join the investigation efforts of any faction. The Scientia is in charge of installing the measuring device and recording gravitational shifts; the Revenant is catching Infected alive to collect infection data; the Imperium attacks the shield with different weapons to collect shield info.
With the efforts of all survivors, the Gravity Enhancer has been successfully developed, bringing hope to everyone. The Ending Battle is finally here!

At 20:00 on November 20, the new update will launch and the battle will begin. If the battle is won, every survivor will get double rewards and the world will return to normal. If failed, the Infected will rage on, and the black orb will continue to mess with gravity. On the precipice of civilization collapsing and survival situation breaking, this war is relevant to every survivor.
LifeAfter Season 4 is available on IOS and Android. They also recently had a collab with Tealive and Foodpanda.

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Tags: LifeAfterNetEase Games


Shin Kamen Rider Review – Hideaki Anno Wants You To Be More Human

Shin Kamen Rider is the fourth final entry in Evangelion creator Hideaki Anno’s Shin Japan Heroes anthology following Shin Godzilla and Shin Ultraman, bringing classic tokusatsu heroes into a darker, more realistic world with modern special effects and while this new movies hero may not be a building-sized behemoth like the others, he reaches new heights in this new reimagining.

Shin Kamen Rider maintains the best aspects of Anno’s previous work, a deeply character-driven story with a mix of philosophical and political themes all strung between high-quality modern toku action that pays tribute to the original series. Whether you’re a fan of the OG Kamen Rider or not, it’s easy to find enjoyment from Shin Kamen Rider.

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Henshin
Image Credit: Toei
Shin Kamen Rider revs straight into the plot. Takeshi Hongo (Sosuke Ikematsu) is an ordinary man who is abducted and turned into a cyborg grasshopper hybrid by the secret organization Shocker. Before he can be brainwashed into doing their bidding, he’s rescued by former Shocker member Ruriko Midorikawa (Minami Hamabe). Learning of the many animal augmentations that Shocker has made, Hongo decides to become Kamen Rider, a vigilante devoted to stopping Shocker’s plans even if he himself is against killing as much as possible.
The plot has a very monster-of-the-week format, with our heroes jumping to stop animal-augmented foes one after the other with the opponents, getting more complex, both in powers and motivation as the film goes on. While the movie runs at two hours it moves at a brisk pace. The plot never meanders which each new scene adding revealing more information about the world of Riders or the feelings of the characters, or just showing some kick-ass fight scenes.
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For the most part, the movie does a good job at pacing each scene so that they never feel like they drag on however there are a few times that certain emotional arcs and plot points feel a bit rushed. The character will change in personality in a way that is understandable but perhaps feels a little too quick to be natural, making you wish you had a bit more time to let the mood of the scene settle. This however isn’t too frequent of an issue as the film is more than happy to allow the drama to sit with the viewers.
No Longer Human
Image Credit: Toei
Much like his previous movies, Anno injects Shin Kamen Rider with a darker, more realistic framing of the original series. For one it’s made very clear that when Kamen Rider fights, people die. One swing and he’s caving people’s faces in and pulling his leg out of bloody puddles following a Rider Kick. It’s also shown that when Hongo henshins into Kamen Rider, he mutates into a half grasshopper with spiky insect-like skin heavily playing up the body horror of the character.
This plays into the post-modern philosophical and political commentary which could be divisive for some viewers (much like how it was for Shin Godzilla). Execution wise it’s not preachy but there’s quite a bit of exposition, it’s just not a Hideaki Anno film without people standing around in a dark room explaining their existentialist thoughts on mankind I suppose. I didn’t mind this however because I thought the themes were well-written and fascinating (again much like Shin Godzilla).
Shin Kamen Rider deals with the inhuman nature of large corporations, particularly in their overreliance on AI and modern technology. Rather than just being a terrorist organization, Shocker was created by a billionaire to bring happiness to people, this happiness, however, involves brainwashing and augmenting them into a cyborg, ones that just pursue their own pleasure even while harming others.
It observes how technology changes people, and makes us colder and more cynical but also that they’re necessary. Kamen Rider needs to use his Shocker powers to fight back and must work with shady government officials who have their own motives for wanting them stopped. Like Anno’s best work, it doesn’t provide an easy answer and can well be up for interpretation but I can’t help but enjoy the complex web being woven for our young grasshopper.
Takeshi Hongo
Image Credit: Toei
Kamen Rider stands in the complete opposite of this. The movie is very character driven with the hero’s struggle representing the main theme of the movie: we must remain human. The Takeshi Hongo of the movie is a very different character from the original counterpart. He’s a quiet, aloof man, horrified by what he’s been turned into, and shows visible guilt and disgust at what he’s forced to do it, even if it’s in self-defense. Characters, both allies and enemies remark that his greatest weakness is his kindness since it makes him less willing to kill yet he believes there is strength in holding on to such human emotions despite how cruel many humans can be.
Overall I found this Kamen Rider very inspiring and relatable as this is probably how most people would act if they learned they were essentially turned into a walking mass weapon who must now fight and murder others just like you. Again, you can see Anno’s EVA origins in writing such a protagonist.
His actor Sosuke Ikematsu does a fantastic job of portraying this more vulnerable and emotional rider performing many scenes from heroic resolve to raw despair, and there are some pretty sad scenes in this film. He also proves that yes Marvel and Halo, you can have a character express a range of expressions while still wearing a mask. Even with that big bug-eyed chrome on, you can always understand what Kamen Rider is feeling.
Becoming More Human
Image Credit: Toei
The other main characters of the film act as striking foils to Hongo. His partner in rebellion is Ruriko Midorikawa, a stoic young woman driven by a desire to shut down Shocker but still stuck in their machine-like ways. One notable part is that she can’t even enjoy a simple meal, shoveling down the food just for the nutrients without savoring the moment. Her arc sees her slowly express more feelings as she spends more time with Hongo, something that’s very sweet, showing the benefits of letting down that emotionless guard.
I should also bring up the second Kamen Rider of the movie Hayato Ichimonji played by Tasuku Emoto, another brainwashed soldier before he’s freed by Ruriko about halfway through the film. Unlike Hongo, he’s outgoing, enjoys fighting more, and doesn’t want to work with the government saying he’d stop Shocker in his own way.
He doesn’t get a lot to do outside of the fights, suffering the most from the fast pacing but he’s another example of a person affected by Shocker and inspired to become better through Hongo’s example, learning to take up the mantle of Kamen Rider for the right reasons.
Go Rider Kick!!
Image Credit: Toei
Another highlight of the film is the action scenes which are some of the highest-quality Toku I’ve seen in ages. To start with the costumes are amazing, the two Riders both look stunning with clean updates of their original suits, and whoever decided to put trenchcoats on them desires a medal, it adds a cool mysterious aura that makes them even better.
Anno’s crew attempts to recreate a lot of the same techniques as the original shows but with a higher budget such as multiple quick cuts of the Riders fighting and flipping through the air to convey their speed and power. Even decades later they still make the fights look cool and work well alongside the more brutal action choreography.
Speaking of which I really don’t know how this film got a PG-13. Kamen Rider leaves fights with the entire area covered in blood. Even with the quick cuts, you clearly see people getting their heads smashed open. Combined with the fast editing, it really shows just how strong this grasshopper is. It never feels too over-the-top or edgy either since it reinforces the themes of the movie. Kamen Rider isn’t fighting kaiju or aliens, he’s fighting human beings and the blood never lets you forget that.
The only downside is that the film does use some CGI for some of the grander effects and while it doesn’t look terrible, there are a couple of action scenes that do look a bit too video game cutscene in how they’re animated. It’s not enough to take you out of the movie but it is very noticeable and can be a little distracting.
Shin Kamen Rider
Image Credit: Toei
With Shin Kamen Rider, the Shin Japan Heroes Universe has hit a win in all four corners. The movie is a love letter to the original Masked Hero while also reinterpreting him for a darker, more modern journey, reminding us to maintain our humanity and kindness even in the midst of shady corporations, and cruel villains. I really enjoy Hongo as a character and watching him overcome his struggles does stick with you.
This, of course, comes alongside some stunning action scenes. They’re dynamic and dramatic intense with good choreography,  and a nice touch of blood to really make each punch pack a little more weight.
The CGI may not always be the best and the pacing of the movie can be a bit too jolted but overall Shin Kamen Rider is a thrilling ride that shows just how far the tokusatsu genre can go.

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The Review

                    Shin Kamen Rider

80%
Score

PROS
 Kamen Rider is a well written and relatable hero The story is fast paced yet poignant with interesting themes and conflict Great actions scenes that pay homage to the original series

CONS
 The fast pacing can make some character arcs feel a little too quick The CGI can be distracting in certain fights

Review Breakdown

80%
0%

Tags: Shin Japan Heroes UniverseShin Kamen Rider


Triangle Strategy releases new “Challenge Your Convictions” story trailer

Triangle Strategy released a new story trailer, giving another overview of the various characters and plot lines you may stumble across as you try to balance your scales. Watch it below:

Test the weight of your convictions in this upcoming turn-based strategy RPG from Square Enix. The decisions you make as Serenoa, heir to House Wolffort, will impact the path the story takes and ultimately, its outcome. Who will rise and who will fall?

If you haven’t tried out the demo yourself, the developers have promised many adjustments for the launch version as according to user feedback, including:

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Loading times have been shorted by up to 10 seconds in notable scenes, with plans to further decrease the waiting time
Instead of leaving to the world map for events, you can now view them in succession, with auto play and skip functions added

Improvements when reviewing logs
Faster cursor speed, more distinguishable icons

Camera controls adjusted
Estimated damage and accuracy viewable

Simulation Mode to check results against enemies inside / outside of range
More visual emphasis and clarity in weapon types, target lines
Hover over enemies to see their turn order, also on AT bar
Command window position changed
Additional options for screen visibility, effects, controls

Triangle Strategy is planned to launch on the Nintendo Switch 4 March 2022, so you’ll have to be sated with whatever new trailer that comes.
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Triangle StrategyPublisher: Square EnixDeveloper: ArtdinkRelease Date: 2022-03-04Nintendo Switch
Command a group of warriors as Serenoa, heir to the Kingdom of Glenbrook in a tangled plot where your decisions make all the difference. Key choices you make will bolster one of three convictions—Utility, Morality, Liberty—which together make up Serenoa’s world view and influence how the story will unfold. When faced with truly momentous decisions, multiple characters will weigh in by casting their votes on the Scales of Conviction. In these moments, the allies and decisions you make can determine the fate of whole nations and the continent of Norzelia itself.

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Tags: ArtdinkProject Triangle StrategySquare EnixTriangle Strategy


Tiny Tina’s Wonderlands: Coiled Raptors DLC launching April

The first of four post-launch DLC is arriving to Tiny Tina’s Wonderlands, with the launch of Coiled Raptors. Available 22 April, you can get the Season Pass to access this DLC and the others yet to come.

Return to Tiny Tina’s Wonderlands and seek Vesper in Dreamveil Overlook to kick off the Coiled Raptors storyline.

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Eons ago, the Coiled naga got the biggest catch of all: an old god. They trapped the being within the sharp-toothed, leathery-skinned body of a mighty seawarg, caging it deep within an icy mountain. Only you have the power to free him from his fleshy prison—but doing so means wading through wintery wastelands, arid ruins, and flooding caverns full of enemies.
Features of this DLC includes:
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New boss “Chums” the Old God, with four powerful forms that unlock over time. Vesper’s tales are designed to be replayed so you can test your mettle against this rising difficulty;

New loot to collect, including weapons, gear, and cosmetic items. Each time you vanquish the boss’ increasingly fearsome forms, you’ll earn Lost Souls that let you spin Vesper’s Wheel of Fate. Spins of this creepy contraption can reward you with Legendary weapons, gear, and other items;

New Chaos Chamber content. Completing Coiled Captors will also add its respective levels and boss to the pool of possibilities in the Chaos Chamber, the endlessly replayable endgame of Tiny Tina’s Wonderlands. This will expand the myriad of combinations for your randomized dungeon, making each run that much more unpredictable.

The Season Pass can be obtained as an individual purchase or as part of the Chaotic Great edition.

Tiny Tina's WonderlandsDeveloper: Gearbox SoftwareRelease Date: 2022-03-25Epic Games Store, Microsoft Windows, PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
Bullets, magic, and broadswords collide across this chaotic fantasy world brought to life by the unpredictable Tiny Tina. Roll your own multiclass hero and loot, shoot, slash, and cast your way through outlandish monsters and loot-filled dungeons on a quest to stop the tyrannical Dragon Lord. Everyone's welcome, so join the party, throw on your adventuring boots, and be Chaotic Great!

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Tags: 2K GamesBorderlandsGearbox SoftwareTiny Tina's Wonderlands


Legend of Mana: The Teardrop Crystal anime visual, trailer released

Legend of Mana: The Teardrop Crystal is an anime adaptation featuring the characters from Legend of Mana. The anime is slated to broadcast sometime 2022. You can check out the teaser trailer below:

As fans would have likely guessed, Legend of Mana: The Teardrop Crystal looks to be adapting the Jumi Arc. The key visual shows Elazul, Pearl, Florina, Sandra, Diana and Esmeralda, each having their own spotlight in the story in the game. The protagonist is Shiloh, the male option, though it could be possible Serafina, the female protagonist, may have a supporting role as she did in the manga.

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The overview as translated by Gematsu is as follows:
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■ Story
Shiloh, a young boy who lives near the town of Domina, begins to hear a mysterious voice in his dreams.
The voice told him he had a mission…
One day, Shiloh meets two people known as “Jumi.”
The Jumi are a race of people targeted—and many killed—for the jewel buried in their chests.
Recently, mysterious jewel thieves have been attacking Jumi all over the world.
And so Shiloh sets out on an adventure concerning the jewels of the Jumi!
■ Staff

Original Work: Square Enix’s Legend of Mana
Director and Series Supervision: Masato Jinbo (The Rising Of The Shield Hero Season 2, Restaurant to Another World, AzurLane: Slow Ahead!, etc.)
Character Drafts: HACCAN (Mana series, Zangeki no Reginleiv, etc.)
Character Design: Tarou Ikegami (Lapis Re:LiGHTS, The Genius Prince’s Guide to Raising a Nation Out of Debt, etc.)
Music: Yoko Shimomura (Legend of Mana, Kingdom Hearts series, LIVE A LIVE, etc.)
Animation: Graphinica x Yokohama Animation Lab

■ Cast
Shiloh (voiced by Nobunaga Shimazaki)

Elazul (voiced by Yuuichirou Umehara)

Pearl (voiced by Kaori Nazuka)

Legend of ManaPublisher: Bandai Namco EntertainmentDeveloper: Square EnixRelease Date: 1999-07-15Microsoft Windows, Nintendo Switch, PlayStation 4
The original 1999 PS1 title returns in a HD Remaster of Legend of Mana. Meet a colorful cast of characters, use the unique "Land Make" System to build the World Map, and square off against fearsome monsters in the vibrant world of Fa’Diel.

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Tags: Legend of ManaLegend of Mana: The Teardrop CrystalSquare EnixWarner Bros. Japan


Dragon Quest Treasures Review – Are you, Treasureless?

Dragon Quest Treasures is a treasure hunting RPG by Square Enix, serving as a spin off to the Dragon Quest franchise. The game features the siblings Erik and Mia from Dragon Quest XI on their adventures in the vast land of Draconia. The game was released for Nintendo Switch on December 9th, 2023.

The Islands of Treasures
Dragon Quest Treasures centers around the siblings Erik and Mia as they find themselves sucked into Draconia, a mysterious land made up five floating islands.

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Shortly after clearing the introduction of the game, you can freely go to any of the five islands you want. There’s Paternoggin, Maneland, Cinderback Ridge, Wingswept Mors and Hinterquarters.

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Each of these islands are geographically unique from another and different things for you to discover; Paternoggin has lots of forest and caves, Maneland’s deserts has raging sandstorms, Cinderback Ridge has rivers of molten lava, Wingswept Mors plains hides poisonous swamps and the Hinterquarters has the harsh blizzard blowing all year long.
Thankfully enough, each of the starting area of the island is filled with low levels monsters so you can start exploring without any worry. It’s only when you start going deeper into the islands that the dangerous and more stronger monsters show up. Luckily, the game makes it easy for you to run away from battles should you need it.
The Monsters in Your Quest
You’ll be mainly playing as Erik or Mia throughout the game but you can also fill in the rest of your party slots with monsters.

To recruit monsters, you’ll first have to win against them in battle. Then, they’ll head over to your base and will be requesting items from you. Fulfil their request and only then will they properly join you. There are also special cases where the monsters will be joining you out of their free will but that only happens on the later part of the game when you’ve gotten much, much stronger.
Each of the monsters comes with their own unique exploration abilities called the Forte. Forte like Launch can propel you upwards to reach places that are just too high to climb to while Glide helps you float down and even reach areas you normally cannot even go to with the help of air currents.
The monsters also come with treasure aptitudes. These aptitudes help you in discovering specific treasures much easier when exploring. Some makes it easier to find Armours while others lean more towards Statues.
You can only bring up to three monsters at a time and you can only switch them around when you’re at base. So always make sure to plan what sort of Forte and treasure you would like to have on hand before you begin your exploration.
I always make it a rule of the thumb to go out exploring with one GlideForte monster because that way, I could get a bird’s eye view of the whole island. I also liked the fact that monster have varying treasure aptitude even when they are of the same species. One time, I just went exploring with a full party of just Slimes for the fun of it.

It’s Treasure Hunting Time
Now comes the main aspect of the game, Treasure Hunting. When you begin any exploration, you can prompt the command to point to the nearest treasure location to you. Once you’ve made your way there, all you need to do is activate the ability of your Dragon Dagger, that’ll give you visions of the treasure’s exact location using your monsters’ senses.
These visions all come in varying different angles depending on the monsters you bring and there’s even times when the visions come in monochrome. Once you’ve reached the exact location, the ground beneath you will glow and you can then dig the treasure out.

Sure, it seems simple enough but the exploration of going towards the treasures is simply worth it. You get to go through all sort of different areas and see the huge world of Draconia. You’ll probably be going through the same area a couple of times later into the game but there’ll always be new things for you to encounter, be it monsters or just the landscape itself.
As for the treasure itself, what you get varies and how valuable it is also depends on you yourself. Some players might find powerful armours the more valuable treasure while others think of Key Items. As for me, I find the Statues the most valuable. Not only can you display them at your base, but these statues also pay homage to past entries by having it designed around their main characters and even enemies.
Regardless of how you view each treasure, they will all add up the value of your vault. For every threshold you hit, you’ll also be receiving tons of rewards for your exploration. From levelling up your gang levels, unlocking more facilities to all around getting lots of new features that will make your treasure hunting much easier and more enjoyable.

Fight for Your Treasure if You Must
The combat in this game at times can be a hit-or-miss for me. Both literally and figuratively. You can only control Erik and Mia but you’ll most probably be on the supportive role with your slingshot. The siblings do come with the Dragon Dagger for melee combat but they don’t really offer much compared to the slingshots.
With the slingshot, you can not only heal your team and deal damage to the enemies, certain types of bullets for it can also buff your allies and debuff your enemies. Honestly, that’s about it in combat. Your monsters do have their own unique moveset and skills but there’s really not much to it when they are controlled by AI.

Later in the game, I find myself most of the time avoiding battles because with so many strong monsters in my team, I couldn’t even actually do much.
I can see the appeal of just sending our your monsters to battle while supporting them from the back, but  would have much preferred it if they give us the ability to control the monsters ourselves. Some of them have quite the sick moves that I really would like to try myself.
The Thoughts I Treasure
For a Dragon Quest game, Treasures is the perfect game for newcomers to the series to start with. It’s simple, the land of Draconia looks awesome and the exploration in the game is very enjoyable. The only letdown to the game would definitely be its lacking battle system.
Overall, I highly recommend getting this Dragon Quest Treasures if you’re up for some treasure hunting fun and all around just like exploration game. You don’t even need to know about past entries to Dragon Quest to get into it.

                                        Pros

                                        Cons

                                        Fun Exploration in the land of Draconia

                                        Battle System is a hit-or-miss to some and can be quite boring

                                        The monsters are really fun to be with

                                        Treasure hunting can be a bit repetitive later into the game

Game reviewed on Nintendo Switch. Review code provided by Square Enix.

Dragon Quest TreasuresPublisher: Square EnixDeveloper: Square EnixRelease Date: 2022-12-09Nintendo Switch
Erik and his sister Mia live on a Viking longship, dreaming of the day they can explore the world in search of grand treasure. One night they encounter a pair of otherworldly creatures, Porcus and Purrsula, and are whisked away to a mysterious place known as Draconia - a legendary land full of treasures just waiting to be discovered. The adventure Erik and Mia have always dreamed of is finally underway!

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Tags: Dragon QuestDragon Quest TreasuresSquare Enix


King’s Raid is Up in Stores!

King’s Raid has now finally been launched globally! Vespa, the Korean developer for the game recently launched their pre-registration 2 weeks ago. If you have pre-registered for the game, do login to collect the in-game rewards that are worth $42 USD!

The game is a side-scroller RPG which consists of a customizable team of 4 heroes from different class types namely Warrior, Knight, Archer, Wizard, Priest, Assassin and Mechanic. Of course each of the heroes will have their strengths and weakness which compliments each other as you unlock their abilities according to your player level.

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Check out the huge raid boss that you’ll face!
To put this game aside from the rest of the RPGs out there, instead of the usual gacha system you can also unlock specific heroes that you want for a price of gems. Since you can also earn gems throughout the game, this game does not really need players to spend too much in the game.
So check out the game while you wait for your energy to restore from your other games!
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Tags: AndroidGlohowiOSKing's RaidMobileRPGVespa


Skylanders Ring of Heroes opens pre-registrations for Asia regions

Com2uS has announced the start of pre-registrations for Skylanders Ring of Heroes for South Korea and Asia. For those unaware, the game had already previously opened pre-regs for global audiences for the team turn-based RPG. Based off the original IP from Activision, the game will feature a unique storyline and of course, exceptional monster designs as expected from the series.

In addition, the mana-based team turn-based battle system, which was never seen in the existing turn-base games, was adopted to enhance the fun of strategic battles, and different strategic skills are available depending on the characteristics of the portal master who will be commanding the battlefield, for tactical battles of various deck compositions.

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Pre-registrations for Skylanders Ring of Heroes for Asia is currently available on the special pre-reg site as well as through Google Play. All participants will be given abundant rewards such as monster summon tickets and game items that can support the growth of the users early in the game after its official launch. Additional rewards will be given when users register separately through the Google app market.

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Rewards include:

1x Wildfire Summon Ticket
5x Heroic Skill Upgrade Stone
50,000x Gold
300x Gems
50,000x Gold (Google Play pre-reg bonus)

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Tags: ActivisionCom2uSSkylandersSkylanders Ring of Heroes


Granblue Fantasy Christmas 2022 Livestream Highlights

The Granblue Fantasy Christmas 2022 special livestream had a lot of shenanigans and jampacked all the news all at the end, so let’s go through what’s coming:

NEW CHARACTERS

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Erin, Michael (Grand), Charlotta (Grand), Macora/Mahala (localization pending) as the Rabbit zodiac

NEW SUMMONS

Yatima (Providence Series)

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NEW UNCAP

January’s character 5-star uncap will be Shiva (Fire Grand)

Transcendence for Bahamut and Lucifer summons, raising their level cap to 250, buffed call and aura, and gain sub aura

NEW SKINS

New Year outfits for Cassius, Fediel and Satyr, available 31 December 2022 to 7 January 2023

Last year’s outfits for Jeanne d’Arc, Lucio and Geisenborger will be available permanently
Nier and Vikala’s outfits from their CD jackets will be available from 25 January 2023, and does not require buying the related CDs again

Premium Friday outfit for the main character

Cidala skin available from event

NEW EVENTS

Michael and Primarchs-centric event starting 29 December 2022
Age of Tyranno replacing (?) Auld Lang Syne starting 25 December 2022

Special Collab Fever with reruns for Persona 5, Cardcaptor Sakura and Code Geass in succession. Joker, Sakura and Lelouch will get 5-star uncaps

NEW UPDATES

Unite and Fight boss, Noir. There will be a 10 second lockout between starting battles

Luminous series of weapons
Rebalances for characters starting 26 December with Fire for Ghandagoza, Danua (Halloween), Satyr, Wilnas. In time, there will be adjustments for Water (Altair, Yuel, Cagliostro (Swimsuit), Filene), Earth (Rosetta (Swimsuit), Hallessena, Arulumaya, Baal), Wind (Selfira, Lennah, Nezha, Niyon), Light (Levin Sisters, Albert, Mary (Holiday), Sandalphon) and Dark (Azazel, Tanya, Vania, Black Knight)
5-star uncap for New World Foundation (Arcarum) weapons
Xeno Militis weapons coming soon
New Year Campaign will continue until 16 January 2023

NEW MERCHANDISE

GBF Soundtrack, featuring songs from the 7th anniversary onwards
Prize machine prizes featuring the Zodiacs including blanket, plushies and cushions

Alter’s Percival figure scheduled for release August 2023

That’s all for the Granblue Fantasy Christmas 2022 special. You can expect more news at Granblue Fantasy Fes which will run 20 – 22 January 2023, which includes news for both Relink and Granblue Fantasy Versus.
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Granblue FantasyDeveloper: CygamesRelease Date: 2014-03-10Android, iOS, Microsoft Windows
Granblue Fantasy (GBF) is a full-fledged fantasy RPG game with quality that will blow you away. It's time to embark on an adventure in the world of the sky. Play it on your browser in English or Japanese!

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Tags: CygamesGranblueGranblue Fantasy


Blood Moon: Genesis – a student project you don’t want to miss!

Blood Moon: Genesis is a student project made by those at UOW Malaysia KDU. Made over six months and seven students on the team, the game is available for free on its itch.io page!

The blurb on the game says as such:

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Blood Moon: Genesis is an action, boss battle game where the player takes control of the Solar and Lunar foxes that bonded together as one physical body named Aiko and was sent to the underworld by the divine. Their task is to seal the “Drunken Demon” that has escaped due to the effects of the Blood Moon which makes him progressively stronger.  Use the power of the Sun and Moon to defeat the Drunken Demon and prevent his escape to the over world.
…..can you do it and bring peace to this world or will you die trying?
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Switch between the Solar and Lunar modes: deal heavy damage with your Odachi in the former, and deal quick Katana strikes with the latter. With both spirits having their own role, and even individual health bars, juggle between forms as you lay into the “Drunken Demon”!
If you’re impressed with Blood Moon: Genesis, you should also check out the other projects here and witness the talent from these students! We’ll look forward to seeing where this “Souls-like” battle system can go!

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Tags: Blood Moon: Genesisitch.ioProject GUOW Malaysia KDU


Nexon’s Project D is TPS VEILED EXPERTS, beta test in June

VEILED EXPERTS is a “strategy action TPS where unique agents with specialized abilities battle with various movement actions, utilizing various tactics and weapons on battlegrounds that are constantly changing” from Nexon. Previously known as Project D, the game will be having a global beta test on 13 June 2022. Players can request access through the game’s Steam store page.

The game’s overview is given as follows:

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VEILED EXPERTS is a carefully crafted third-person strategy action shooter, something many gamers have been wanting for a long time.
Utilize various movement actions and tactics in a constantly changing environment to enjoy fast-paced strategic gameplay.
Key features
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Optimized gameplay for third-person view
The game is designed with map structures, tactical items, character actions,
and battle mechanics optimized for the third-person view,
minimizing the shortcomings of TPS games while maximizing its strengths.
Dynamically changing battlegrounds
The battlegrounds in VEILED EXPERTS offer maximum freedom with an abundance of everchanging elements.
You can explore most parts of the maps with third-person movement actions.
Various factors are at play to shake things up, such as unexpected sandstorms or sea fog,
buildings being destroyed, bridges collapsing, and all sorts of things exploding.
The variety of mission sites and the presence of magnetic fields make sure that each game offers a totally new battle experience.
Shooting and action
Various movement actions, such as rolling, vaulting, climbing, and hanging, are supported.
You can incorporate these actions while shooting for more dynamic combat.
Strategic combat
VEILED EXPERTS offers a very unique market system.
You can share the currency provided each round with your teammates to come up with limitless team strategies.
The investment system allows for careful planning and tech tree advancement to improve your team.
Also, the replay available at the end of a round can help you predict the other team’s moves
as you figure out a strategy for the next round, which will vary depending on your opponents.
Various tactical items, such as scan grenades and Juggernauts, are also at your disposal.
Diverse and charming agents
Each agent comes with unique abilities,
and you can further customize their specializations by combining various Leptons.
Access to the test begins 9 June for early requesters, with the end date being 26 June 2022, 23:59 KST.

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Tags: NexonProject DVEILED EXPERTS


Making A Diablo That Builds On The Series As A Whole – Diablo IV Interview With Joe Shely And John Mueller

There’s few places less desirable to live than Sanctuary from the Diablo series. Across its many titles, we’ve seen that the world of Sanctuary has a serious Demon problem, with pesky Prime Evils that refuse to stay dead for too long, constantly roping in groups of adventurers in long journeys to stop them all the while scoring loot.

This is even moreso with Diablo IV, the newest installment in the Diablo series. As yet another group of new adventurers, you travel through Sanctuary to find the answer to “just exactly how much more gothic can Sanctuary get?”. We got a chance to catch up with Joe Shely, Lead Designer on Diablo IV as well as John Mueller, the game’s art director. For those who only follow Blizzcon updates, it’s been a hot minute since Diablo IV had been in the spotlight- thankfully they were here to walk us through what’s new with the game.

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John Mueller, Art Director on Diablo IV
Joe Shely, Lead Designer on Diablo IV
Making Infernal Vistas
One thing that’s always enraptured the mind with Diablo is its locales. The series has a truly gothic artstyle, and that’s really well reflected in its locales. Diablo 3 even threw us a curveball by letting us go to Heaven, which was completely unlike anything else that had existed in Diablo prior thanks to its clean, un-demonized areas (well, at first, anyways). According to the team, while we probably won’t be going back to Heaven, they’re not quite done showing us all the sights yet.
“Well, Diablo IV  takes a look at a much larger version of Sanctuary than we saw compare to Diablo III, where if you look at Act 2 of Diablo 3 for example you were able to explore the city of Caldeum and the immediate area around it . Caldeum is in Kehjistan which is one of the region that you’ll be exploring in Diablo IV. you can return to Caldeum but you will be able to explore all of Kehjistan not just small area of it that we saw in Diablo 3 and Kehjistan is only one of the five region which have a very diverse environment and a mixture of places that you’ve seen before and entirely new places”, Joe says.
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They also commented on Diablo IV’s new art direction, which might come as a shock to anyone who started with Diablo III’s slightly more cartoony take on Sanctuary.
“There are so many thing we love like one of the thing we said to the team is to embrace the legacy that means all the Diablo games. So, Diablo III has a colourful art style, diablo II has a more darker, grittier art style and with our new engine and technology, we get this opportunity to kind of have the best of both where we can rather thanks and very gritty way but also have it  look more painterly”, John says. “So the influences we look at actually a lot of painterly school of painting called the Hudson River School, if you want to look at some reference, you can see the kind of things for the open world that we look at”.

He added on that combining the two approaches allowed the team to create contrast between Diablo’s bustling overworld and it’s more decrepit dungeons:
“The dungeon is very dark and medieval and gothic and that come from a lot of our own references that we come up with as far like that feeling we want the open world to feel like an exciting place to explore and we wanted the dungeon to feel like you’re delving into a deep of hell and that were we have a lot of darkness”.
With the major regions of Diablo IV, the team is also making sure to give each of them their own categories. While the game will overall have the medieval Gothic appeal of Diablo games, but still give each of its realms their own feel.
“I think Diablo has always been rooted in a dark gothic medieval world. Our goal was to make that feel more believable than ever because of this open world. Because you have locations, like everything has a place. For example you have the town in Dry Steppes which has a culture more like parts of Northern Asia, you have Khejistan which feels like dunes and deserts of Morocco, and you have the Northern region which is Scosglen which is similar to parts of Europe. You have this very diverse range of biomes and people that live in those areas and also monster families that also live in those regions. So that makes the world feel a lot more grounded and that is the reason why we’ve taken this approach”, John says.
Of course, not everyone’s going to appreciate these changes if they haven’t been following Diablo from the start. The Diablo games have always been fairly beginner friendly, since each game follows a new group of adventurers, its not like they’d suddenly be familiar with the rest of the NPCs in Sanctuary. According to John, Diablo IV’s story won’t require much prior homework, but it’s not like they’re ignoring old fans, either.
“We’re excited to break diablo 4 to player who enjoy diablo 3 and also to player who grew up with diablo and diablo 2. We want to be inviting for new players, accessible to people who never play diablo game before. We also want there to be lot of depth on customization and options to dive deep and learn about the game system for players who are familiar with ARPGs”.
“I think the game does a really good job of easing players into the world. You dont need a lot of prior knowledge of what has happened in the Diablo series to enjoy the campaign or the activities in the open world. There’s a lot of content for long time fans in side quests or in other open areas of the game. But the main story is very accessible and the other open activities are very accessible and geared towards new players”, John says.

“I should add that in the main story the main character is Lilith, and Lilith is the daughter of Mephisto, and Mephisto is one of the Prime Evils from Diablo 2. So there are characters and demons that have been introduced in previous installments, but when we reveal those characters we explain their backstory keeping new players in mind”, John adds.
On the note of Lilith, they also had things to say about returning the iconic character with Diablo IV:
“Lilith is a more complicated character. She is not the same as Diablo, Mephisto or other demons. These demons who want to destroy mankind, but Lilith and the archangel created  Sanctuary, so she understands people’s minds and knows what people are thinking. She may have some plans for the future of people. These ideas are good or bad, I don’t know, so players have to play until later to know what Lilith is thinking. This is the main reason we want to bring Lilith in”, John says.

Gameplay Changes To Diablo IV
It wasn’t all just lore talk, however. Both John and Joe took plenty of time to talk about the game’s new systems, as well as the big reveal of the day, the new playable Rogue class.
Joe talked to us about how with Diablo IV, they were really planning on making choices matter more. The team had always been open about this concept in their quarterly updates, but Joe managed to sum it up for those who hadn’t read up on them:
“In Diablo IV  your choices will matter as your are leveling up. You will gain core state point you can spend on strength, agility and intelligence. You will also get skill points that you can spend to learn skills- that’s how you get the addition skill for your skill bar and passive effects that improve your skill.”, he says.
“There are interactions between your decision on how to spend your core stat point and some of the nodes in the skill trees which can get additional effect when you meet certain stat requirements. You will be able to change this selection but you won’t be able to change that freely the way you could in Diablo III: it will take some effort and cost, so you have to think about it before you change”.
While that sounds like a lot of commitment, it’s not like you’ll need to constantly be re-rolling new characters because you picked a bad skill. Joe explains that even though they’re not making it as easy to respec as was in Diablo III, you’re not locked into it entirely, either.
“Yes, you will be able to switch your skills very freely. There is some situation where skill might be on cooldown when you switch your skill”, he confirms. “Switching your skill and your skill tree however to try a build will require use of respec material which will take some time to acquire, you can do it as many times as you like but it takes some effort, so we don’t expect that players will be doing it without any reason”.
Of course, you’ll need to actually level up to enjoy the skill points system in Diablo IV. With so many games including level-up mechanics to keep players on board, Joe had to explain exactly how Diablo IV would make actually levelling up fun, instead of just a chore.
“One of the great things about our open world is that the campaign story  takes place in the open world, which has a lot of activities to do whether you are max level or you still leveling up”, Joe says.
“As you play through the campaign, you have the choices about how you play through it, you can take different path through it but you also can go off the campaign, you can level up without going through the campaign at all, through dungeon or doing camp or world PVP. If you enjoy that kind of reward, that is a lot of opportunity for you”, he continues.
Another of the ways the game is working to make levelling fun is to just have good classes that will make you want to level them. According to Joe, the trick to this was making sure classes had unique mechanics that weren’t just cut-and-pastes of each other. In our interview, he explained how this would work in Diablo IV.

“In addition, each of the classes have their own unique mechanic. We talked about in the past, how the Sorcerer has an Enchantment system which is their unique mechanic and rogue whether you want to choose female or male, have access to specialize system where you can unlock by interacting with character in the world that got quest from them”, he says.
“So when you play particular classes, that class has something unique from different classes which means that you have a lot of additional fun by trying a new class because they have in addition to the skills, and there are other things that are different about. If you choose to do PVP that have not reached max level, you will meet the player that are also not max level”.

Speaking of classes, Joe also elaborated on the new character class announced at BlizzConline, the Rogue. Rogues are one of the most archetypal fantasy classes, often forming the basis of the main archetypes (along with Fighters and Mages). According to Joe, Diablo IV’s Rogue would be no different:
We know that the physical archer and dagger are texture class that can get in amount of combat and is not standing in front of enemy. It is integer part of diablo of franchises and that we have many players who are looking to play that kind of class. So we watch to bring the rogue that why you see though kind of classes and past diablo game and why we want to bring the rogue to diablo 4.
“In Diablo IV, the rogue is both melee and range class depending on how the players play it. Half melee weapon and range weapons, switch at all time and that allow you to choose skill that are all melee or ranged or a mixture of the two and set up situation where you can shooting and rain arrows in huge amounts of enemy, or freeze enemies so that once the enemy is frozen you can dash in and finish them off”, he says.
While Diablo IV has no release date, it’s great to see that the team has enough of the game to come out and talk about it so openly. It’s also good to know they’re not being slaves to the franchise’s past, instead trying to hit the middle ground of innovations people loved from both Diablo II and Diablo III.
Thanks to Joe and John for answering our questions, and Blizzard for the opportunity to talk Diablo IV with them.

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Tags: Blizzard EntertainmentDiablo IVJoe ShelyJohn Mueller


honor 10 Review – honor’s next flagship with top-notch features and powerful AI

The N-series from honor is constantly bringing devices with innovative features and gorgeous design to the smartphone market, and recently, a new entry to the honor flagship N-series – honor 10 is arriving in Malaysia. Thanks to honor Malaysia, we are lucky to be able to get our hands on honor 10 even before it is officially introduced so here is our honor 10 review!

*Photos taken with Sony α6300

Check out our unboxing video:

The Design and Display
HUAWEI P20 series introduced the gorgeous gradient color finish which it became a hot topic among the smartphone users, and honor 10 somehow followed the trend by introducing the aurora gradient glass design. It comes in a beautiful glass body – the “Aurora glass” made with 15-layers of 3D glass on the mirror-like back.
The models we get are the Glacier Grey and Phantom Blue version. The Glacier Grey colour is standard yet elegant, while the Phantom Blue version is super eye-catching – it is a tempting mixture of blue and violet that shows different colour radiance when you view it from different angles.
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We get a 5.84″ FullView FHD+ display with the “notch” design on top and 19:9 aspect ratio on honor 10. There is still a noticeable bezel located at the bottom, where an ultrasonic fingerprint sensor is located underneath the glass (you can unlock it even if your hands are wet and greasy). honor 10 weighs about 153g and is only 7.7 mm thick too.

honor 10 specifications

Size: 149.6 x 71.2 x 7.7 mm
Weight: 153 g
Color: Phantom Blue, Phantom Green, Midnight Black and Glacier Grey
Display: 5.84″ FHD+ FullView display
Resolution: 2280 x 1080 pixels
CPU: Kirin 970 Octa-core processor
OS: Android 8.1
Memory: 4 GB RAM + 64 GB / 128 GB ROM
Camera:

24 MP Front Camera
24 MP + 16 MP Dual-lens Rear Camera

Battery: 3400 mAh
EMUI: EMUI 8.1

Camera
Well, honor 10 doesn’t have the triple lens camera, but it is featuring the AI-powered 24 MP + 16 MP dual lens rear camera so it is still a good deal. The AI technology in honor 10 could recognize 500+ scenarios in 22 categories in real-time and apply scene-specific parameters to each photo – which means you can easily get a professional shot with it. Also, it allows multiple lighting options for portraits such as soft lighting and theatre lighting, enabling you to produce studio-quality portraits.
Some photos we took using honor 10:

On the front, honor 10 have a 24 MP front camera that supports AI technology as well. It is supporting 3D face recognition which it will automatically detect over hundred facial points to enhance your selfie. Just like what its rear camera offers, you can make your own portrait art using the numerous lighting options. AR stickers are available for you to add effects to your selfies too!
Performance and Battery Life
Equipped with the powerful Kirin 970 processor and 4GB RAM, honor 10 could run those graphics and performance demanding games without a glitch. We tested it with a couple of games such as Vainglory, PUBG Mobile and Final Fantasy XV: Pocket Edition (using the highest graphics and FPS settings), no lagging was encountered at all.

The 64 GB / 128 GB internal storage is enough to store all the essential app if you are just an average user. honor 10 features a massive 3,400mAh battery so you can expect it to last a full day of regular use or a couple hours of gaming. It comes with the SuperCharge features that allow you to charge up the battery to 50% in 25 minutes.
The Verdict
Even though we don’t know about the price of honor 10 in Malaysia yet (which it will probably be around MYR 1700), it is packed with impressive features including the dual-lens camera, Kirin 970 processor with AI technologies and the long-lasting battery that is definitely worth more than its price. You can find more information on its official website, or stay tuned to their official Facebook for the latest updates on honor 10!
*Update: The official price for honor 10 in Malaysia is RM1699!

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Tags: Androidhonorhonor 10Kirin 970MobileReviewsmartphone


miHoYo supposedly suing for compensation from Genshin Impact leakers

It appears that the saga of Genshin Impact leakers and miHoYo has yet to reach a conclusion, going by a recently surfaced image. Hardly surprising, when data continues to be released from beta builds.

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In this image, it seems that multiple leakers are being sued, involving 7 Bilibili accounts with their account names and UID. The seven musketeers are being asked for 500,000 yuan / ~ USD$78,200. None of the users are apparently bound by a non-disclosure agreement, which would suggest the lawsuit would be invalid. One of the named leakers apparently believe the image is real, adding that the image itself had supposedly been circulating online for a few months. This makes the whole timeline rather unclear, as the threat of lawsuits itself is not new: see the September “discourse”, and this one involving a similar asking sum that was negotiated.
While leaks have thus far been accurate for the most part, it still bears remembering that beta builds are just that: pre-live version builds that don’t necessarily reflect the official release, and miHoYo has every right to exercise the methods they do to combat those they see as potentially “misusing” their intellectual property. And again, there will always be the arguments that leaks highly benefit free-to-play / low-spending players to help them plan, as the new character previews – see Shenhe, Yun Jin – still don’t seem to be enough.
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Whatever it is, as long as there’s content to be found, the leakers are unlikely to stop, not with how explosively popular Genshin Impact is, and how hungry fans are for new information.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Razercon Is Back For Round II

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Razer today announced that RazerCon is set to return for its second run on October 21, 2021.
The digital event is produced by Razer and its network of partners and will be the first-ever completely carbon neutral gamers’ Livestream.

You’ll be able to access it here

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In October 2020, the inaugural RazerCon was a huge hit with the fans, peaking at over 1 million concurrent viewers with a total of more than 250,000 hours viewed and 175 million impressions across Twitter, Facebook, YouTube, and Twitch. Following the success of last year’s event, RazerCon 2021 is poised to deliver an even bigger show than the 2020 edition, remaining a marquee gathering for gamers from around the world in celebration of all things gaming and more.

Viewers will be plugged into the Razer ecosystem with insider access to exciting news and exclusive reveals from Razer’s interconnected web of hardware, software, and services. Fans will also be treated to special previews of upcoming games, surprise appearances, impressive giveaways, and much more. RazerCon 2021 will be streamed across Razer’s social network channels, including Twitch, Facebook, YouTube, and TikTok.
The preshow is scheduled to begin at 8 AM PST/ 23:00 PM MYT, with the keynote kicking off the event at 10 AM PST/1:00 AM MYT, and is expected to end at around 6 PM PST/ 9 PM MYT. In another spectacular production, RazerCon 2021 will feature an exciting lineup of shows with the following segments:

A major keynote by Razer CEO and Co-founder Min-Liang Tan, packed with exciting announcements and special guest appearances.
An introduction of groundbreaking new categories from the growing Razer ecosystem.
Exclusive sneak peeks of unannounced Razer products in panels by product leads.
Announcements about industry-disrupting sustainability initiatives from Razer and updates from #GoGreenWithRazer.
Highly anticipated content highlights and thrilling reveals from partners such as Norton Gaming, Intel, Seagate Gaming, and Microsoft.
Exciting previews and gaming showcases from gaming studios like Larian Studios, Prime Matter, 24 Entertainment, Saber Interactive, ArtCraft Entertainment, NEOWIZ, and Capcom.
Finally, it wouldn’t be a celebration without some exhilarating live entertainment, and celebrity sightings from Razer’s wide network of friends.

“RazerCon was born as our way of saying thank you to our fans and partners, as well as to all gamers around the world. Together we are advancing the industry, evolving competitive gaming, and redefining entertainment. That to me is worth celebrating, and we’ll be doing just that and so much more at this year’s RazerCon,” says Razer CEO and Co-founder Min-Liang Tan. “The event is going to be packed with exclusive announcements and reveals from Razer and our partners, and the kind of entertainment that you will not want to miss, so make sure you tune in.”
If are interested in Razer products, check out our review of the Razer Huntsman V2

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Tags: Razer


Final Fantasy XV collaboration event for Mobius Final Fantasy begun!

As the limited edition cards new arrives, a 15 days Final Fantasy XV collaboration event has begun for Mobius Final Fantasy. There are also some new content in March updates. Lets see what they have got!

Final Fantasy XV collaboration 15 Days campaign

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Characters from Final Fantasy XV such as Noctis and Prompto will be available from Card Summon for a limited period. Besides, a new Supreme card, “Unbreakable Bonds: Final Fantasy XV” which grants player the powerful “Royal Arms” ability joins the party too.
Player will be given a chance to summon a new ability card at no cost once per day. A total of 6 Final Fantasy XV stamps will also be rewarded to the players who login during the event period. Other than that, 2 exclusive ability cards, Regalia: FFXV and Cindy: FFXV will be given out as login bonus too.
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Content Updates for March
2 new jobs, the Berserker and Rogue will be added to the game together with the new ability cards this month. Furthermore, the dark and light Sicarius, Anima and Ultima has descended into the Ring of Braves multiplayer arena. Player can also enjoy a variety of bonuses for stamina, fusion success rates and more on its MOBIUS Day on every date with an 8 on it.
Mobius Final Fantasy is now downloadable from Steam, iOS and Android platforms. Enjoy the updates and have fun!
Source: gematsu

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Tags: AndroidFinal Fantasy XViOSMobileMobius Final Fantasy


Valencia opens up for exploration in Black Desert Mobile

Pearl Abyss announces the opening of the new Valencia region to Black Desert Mobile. From today, Adventurers will be able to delve deeper into the main story of the world of Black Desert, and fight against various powerful enemies for rewards. East of Mediah lies Valencia, stretching across a large expanse of land that is equivalent in size to Balenos, Calpheon, Serendia, and Mediah put together.

A vast desert separates the Valencian Empire from the Republic of Calpheon. This same desert can also claim the lives of unprepared Adventurers. West Valencia includes the Bashim and Waragon Territories, and is the first of more Valencia region updates to follow suit in Black Desert Mobile. Adventurers will get the chance to acquire Abyssal-grade gear by defeating the monsters of the region.

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As mentioned, the main story of the game will also be continued throughout the quests Adventurers go through. Besides that, Adventurers will find it easier to obtain high-grade Alchemy Stones with the success rate of crafting and synthesizing Alchemy Stones has increased in addition to auto-crafting now available for these materials.
Last but not least, Adventurers can now work towards achieving the new level cap, now increased to 75. Adventurers at the new max level will have the chance to fight against powerful monsters in the region.
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Black Desert MobilePublisher: Pearl AbyssDeveloper: Pearl AbyssRelease Date: 2019-12-11Android, iOS
Play the popular MMORPG now on the mobile and in English, German, Spanish, French, Russian, Thai, and Indonesian! Go and embark the journey you choose!

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Tags: Black DesertBlack Desert MobilePearl Abyss


[E3 2018] Tom Clancy’s The Division 2 Will Now Have Raids!

Tom Clancy’s The Division 2 is coming soon on the March 15th, 2019 and Ubisoft has made some significant upgrades compared to The Division 1. Well for starters, we have a new storyline that’s centered in Washington, D.C.,  the capital of America. With new weapons, gadgets and armor, The Division 2 isn’t just about expanding your arsenal of weapons and skills, it’s your decision in the game.

The developers from Ubisoft has made it so that every decision made in the game will have an affect on the civilians in the game. Though not much info was revealed, we do know that there are raids in The Division 2. Raids is probably one of the most sought feature in the game as it creates more development and involvement with the community, or friends.

As the game is set to be released on March 15th, 2019, players can already sign up for the beta now on their official site.

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Tags: E3 2018PCPS4SteamTom Clancy’s The Division 2UbisoftXbox One


Scarlet Nexus unveils new trailer on gamescom 2020 Opening Night Live

A new trailer for Scarlet Nexus was unveiled on gamescom 2020 Opening Night Live, showing off more of the OSF members and their moves!

In SCARLET NEXUS, the new action RPG developed by BANDAI NAMCO Studios, players will embody Yuito Sumeragi and explore the 90’s neopunk inspired streets of New Himuka.

In this world, mysterious creatures called “Others” ascend from the skies to feed on human brains. To counter this threat, the “Others Suppression Force”, or OSF, was built up with the most powerful combatants. Yuito is one of them, armed with a sharpened katana combined with outstanding psychokinetic abilities.
To overcome these fearsome monsters, your team members will be able to lend you unique special powers through the “Struggle Arms System” (SAS) that bonds teammates’ brains and abilities together.
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Watch the new trailer, revealing the new character Hanabi, and shows how the OSF teams up against their opponents.
Hanabi is a cheerful, energetic recruit and a childhood friend of Yuito. After a long period apart, they finally meet again now both members of the OSF. She developed a blazing mastery of pyrokinesis, using the fire element to eliminate the threats she encounters. With the SAS system, Yuito can borrow this special power from her and set the enemies ablaze!
With new characters being revealed, more stunning special powers will become available to experiment…
No release date has been revealed but the game will be available on Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, and PC Digital.

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Tags: Bandai Namco EntertainmentGamescomScarlet Nexus


Granblue Fantasy: Versus Narmaya DLC trailer reveal

Besides the news of a PC release for Granblue Fantasy: Versus, the trailer for DLC character Narmaya has also been dropped! Check it out below:

As with her fellow DLC update character, Beelzebub, she will also be arriving on 3 March. Going by the trailer, she would also be receiving something similar to Beelzebub’s prequel quest, so this is likely going to be standard for the rest of the DLC characters unless specified.

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The Narmaya DLC will also come with a skin for her character in the main Granblue Fantasy game. She will also come with her own GBVS lobby avatar and respective profile icon. Her Granblue skin has been previewed, mirroring the moves she uses in the fighting game.
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You can check out Narmaya’s moves list on the official Japanese website. Granblue_EN has once again translated her moves list, minus any localizations for her skill set not taken from the original game. You can check out the Twitter thread of moves here. As advertised, Narmaya’s move set involves stances, with her unique action being to swap between the two stances she has.
With the Granblue Fantasy: Versus Narmaya trailer out, it also teases the release of the next trailer on 8 March. This is expected to be the reveal of the fifth DLC character, as they were mentioned to be announced at Granblue‘s sixth anniversary stream, and we would expect the broadcast to happen on this date.

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Tags: ARC SYSTEM WORKSCygamesGranblueGranblue FantasyGranblue Fantasy Versus


Black Desert Mobile reaches 4 million pre-registrations!

Open-world action MMORPG Black Desert Mobile has reached 4 million pre-registrations ahead of its 11 December grand launch. Pre-registrations began 27 September, and numbers have just grown rapidly without massive marketing fans thanks to you fans!

To celebrate the 4 million pre-registration milestone, a social media giveaway event will start today! Adventurers can participate in the event by leaving a comment supporting Black Desert Mobile on the Facebook event post till 12 December. You’ll have a higher chance of winning if you like, share and tag your friends in the post! 10 Adventurers will be randomly selected and announced after December 30.

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?????????, ???????????! ???????? 4⃣, 0⃣0⃣0⃣, 0⃣0⃣0⃣ ???-????????????? ?? ?? ??????? ????????? ??? ??, ??? ?? ???? ??…
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Posted by Black Desert Mobile on Wednesday, November 27, 2019

Winners will be receiving:

A special Black Desert Mobile gift bag with Black Spirit items
Stress balls, phone grips, figures, stickers, magnets, notebooks

Exclusive in-game rewards will also be given to Adventurers after the grand launch to commemorate the milestone.

Black Desert Mobile will continue to offer the same action-based combat system and customization options millions of Adventurers globally have experienced through PC, Xbox One, Playstation 4 and mobile platforms in some markets. The game is currently in soft-launch in seven countries. It will soon be reaching more Adventurers around the world with its immersive gameplay. Languages supported are: English, German, French, Spanish, Russian, Thai, Indonesian, Simplified Chinese and Traditional Chinese.
You can still receive special rewards by signing up on the Black Desert Mobile official website, then pre-registering or pre-ordering on Android or iOS.
Learn more about Black Desert Mobile at its official website.
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Black Desert MobilePublisher: Pearl AbyssDeveloper: Pearl AbyssRelease Date: 2019-11-12Android, iOS
The famed MMORPG series makes its way to the Android and iOS platforms.

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Tags: Black DesertBlack Desert MobilePearl Abyss


Dark Souls Remastered Officially Launches For Switch On October 19th!

Bandai Namco Entertainment had announced the official date of Dark Souls Remastered for the Switch! It will be coming to Switch on October 19th so get yourselves ready to praise the sun on that day! Why? That’s because upon release, an Amiibo figurine of the famous Solaire of Astora will also be available for sale! So players can prove their faith by using the ‘Praise the Sun’ gesture from the beginning. Of course, you can obtain the gesture through regular gameplay but why wait when you can praise the sun from the very beginning of your adventure!

Also, prior to its release, there will be an online network test scheduled to make sure everything is smooth sailing. With the Switch Version, players will be able to experience 1080p on TV mode or the usual 720p on Portable mode. It will still be running at 30 fps but hey it still looks great!
If you’re looking to play it on the Switch, you can get it on October 19th! Begin preparations to praise the sun soon! Dark Souls Remastered is also available for the PlayStation 4 and PC (Steam).
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Tags: AmiiboBandai Namco EntertainmentDark SoulsDark Souls: RemasteredFromSoftwareNintendo Switch


Thai NIKKE Ad Draws Backlash by Portraying Players as Perverts

Advertisements for mobile games tend to be put under the spotlight for being bad, but the Thai ad for Goddess of Victory: NIKKE takes the cake by portraying the player base as perverts.

The ad features an otaku stereotype performing acts like pretending to lick the phone screen and imitating the movements of self pleasure.

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The official Thai NIKKE Facebook page posted the ad on 11th January but took it down due to negative feedback. According to a post from the NIKKE subreddit, the official Thai NIKKE Facebook page posted an apology announcement the day after the incident. It mentions the team apologising for the content and style of presentation in the ad, resulting in players feeling uncomfortable.
The Thai player base had voiced out their disapproval of the ad under the comment section of the announcement. One user mentions “Not everyone who plays this game want to jerk off to the mobile screen”. While another user says “The population that play the game ain’t all men and not everybody play the game for the bouncy ass. Respect the player”.
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However, users from Reddit and Twitter have different opinions on the ad, most of them find it funny rather than offensive.

For what’s it worth, the Goddess of Victory: NIKKE is still a popular game despite its controversies, even amassing 100 Million USD during its first month of release.
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GODDESS OF VICTORY: NIKKEDeveloper: SHIFT UPRelease Date: 2022-11-04Android, iOS
GODDESS OF VICTORY: NIKKE is an immersive sci-fi RPG shooter game, where you recruit and command various maidens to form a beautiful anime girl squad that specializes in wielding guns and other unique sci-fi weapons. Command and collect girls that have unique combat specialties to create your ultimate team! Experience next-level shooting action with simple yet intuitive controls while enjoying dynamic battle effects.

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Tags: Mobile Game AdNIKKE: Goddess of Victory


Fire Emblem: Three Houses Review – Houses of Consequence

It’s not an understatement to say the latest entry into the Fire Emblem series, Fire Emblem: Three Houses is a meaty one. At a somewhat rapid pace, my first house – the Golden Deer – still took just about 45 hours. Pick from the Black Eagles, Blue Lions and Golden Deer, and as their professor – default name, Byleth, appearance non-customizable – train up your students for battle. You can recruit students from the other two houses, and pick up the various staff at the Garreg Mach Monastery on the continent of Fódlan. What follows is a by-now standard Fire Emblem formulaic story, which is nevertheless highly engrossing thanks to the strength of its writing.

Settle in for a roughly 40 hour journey with these kids.
I only recruited around three students from the other houses, and the staff were an afterthought in my initial run. If you’re going in blind, you could be in for an overwhelming amount of things to do. To the game’s credit, most of these systems are easy to pick up and understand, and you can go at your own pace.

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This review touches on slightly later game mechanics, but no story spoilers.
Visuals
Three Houses makes the full leap to 3D-rendered areas for the Switch, and it’s well-realized. You can find your students, fellow professors and NPCs milling around the various monastery locations, ready to talk to you. All named character locations are displayed on the map, so you can always refer to it to find the one person you haven’t chatted up yet.
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In battle, you can zoom in to the individual units to check their class outfits. Later on in the game you can set adjutants – think pairing up – and battalions to them, and they’ll show up too. Some textures may look a little lower quality, but generally there are no exceptional faults to the presentation.
The monastery is your open ground.
Fancy critical hit animations with accompanying cut-ins are present, so you could see your wyvern rider make one grand swoop before dealing triple damage to an unfortunate foe.
I have minor nitpicks. For whatever reason, Three Houses‘ font size is quite tiny for handheld mode, and there are no options to adjust them. If you’ve purchased the expansion pass and applied Byleth’s DLC Academy Outfit, it unfortunately does not change in the pre-rendered cutscenes.
Gameplay
If you’ve played any Fire Emblem game, even Heroes, you’d be readily familiar with the meat of the combat. For the uninitiated, the Fire Emblem series consists mainly of turn-based strategy games. You’re able to train units and select them to use in battle. Each character typically has their own “growths”, or a percentage of chance that they will gain a particular stat. Yes, level ups are random in Fire Emblem games, and it’s no different in Three Houses. All characters are generally able to reclass into anything if it’s not gender-locked, but some will be better at certain classes.
Expect to see a lot of these.
The level cap is 99 in Three Houses, which you’d barely need. For comparison, Awakening had a soft cap of level 20 for initial and master classes. For Three Houses, a unit can reclass when they reach the appropriate level AND skill ranks, along with a corresponding seal. Your units will then undergo a “Certification” test. If they have enough levels in skill, the reclass is guaranteed. You can still choose to reclass without a 100% chance, but you lose the seal if it fails. You also cannot reclass if the success rate is below 30%.
I mean, you CAN, if you skill him up for it.
Three Houses adds more layers with Explore and Instruct. Explore is where you use an in-game day to wander the monastery. You can talk to people, bond with them, do various activities and find lost items. You’ll be wanting to raise your Professor Level, which gives you more Activity Points, to do even more things. Instruct lets you both bond with your units and raise their skill, but you’ll be limited by both Instruct Points and a unit’s motivation.  Lost items are just that, you can wander the monastery and interact with blue points to pick up items and give them back to the correct person.
Getting Professor Levels comes naturally as you do the various activities, like fishing, around the monastery. It’s up to you how quickly you want to level it, as time will not pass as activities only consume Activity Points. It does turn to sunset just for setting, with everything bathed in orange light.
I hope you have some students with their niche to take advantage of this.
The Support system is largely unchanged from entries like Awakening or Fates. After spending enough turns near each other, or with activities/lost items, Byleth can unlock stories that explore a unit’s relationship with Byleth, or with one another. Supports can affect the end-game credits, while in combat they provide boosts depending on the support level (from lowest to highest, C to A/S). There are same sex S-support options for Byleth – who is the only one who can S-support – but I did not explore them to sufficiently comment.
No charging headlong into marriage here.
I prefer to play on Normal/Casual (no permadeath) so gauging Three Houses‘ difficulty is not on me. I would think the challenges would come more from map layouts on Normal. If you think Normal is too easy, you cannot raise the difficulty, but going Hard to Normal seems possible. Classic (permadeath) mode is available, and Lunatic mode is said to be coming soon.
Weapon durability is in, but you can opt to repair them at the end of battles. Unlike previous games, breaking your weapon only means a loss of attack power and easier enemy follow ups, compared to losing it completely. Magic operates as a number of charges that refreshes after battle, for both healing and attack. You can opt to hire “battalions”, that provide stat boosts and an additional skill. Battalion skills can either be supportive or offensive, and typically has an area of effect.
There are online features, but I did not try out any of them. You’d be able to pick up items from where enemies or player characters have fallen, or check various statistics, which are arguably more cosmetic than necessary.
Finer mechanics
In regards to Instruct, unit Motivation does not restore automatically, limiting your possible chances to train skills. If you’re fully intending to min-max your units, you must plan in advance. Units can gain new abilities from class masteries, and at various skill levels. Things like flying, heavy armor and riding need a unit to actually be in a relevant class in combat. The class customization is far more in-depth than previous entries, so start having those spreadsheets open.
Since the game follows an in-game calendar, time is something you are going to be limited in. Casual is, of course, going to be an easier time, but Classic/Hard will need you to plan more strategically. As mentioned, reclassing requires a certain level of relevant skill.
Say you want skills like Renewal (to heal 20% of max HP), Aegis + Pavise (% chance to reduce damage), and Lance/Axe Prowess (+ Hit, Avo, and Crit Avo when using weapon) on a character to make them an unstoppable Great Knight tank. Renewal is on a healer line class (Bishop), which the end goal of Great Knight (cavalry) is not. You still will need the minimum skill level – in this case, A in Faith – to even unlock the chance to obtain Bishop. You can gamble the reclass as soon as you’re able to, to reduce the time needed to master the class while you train your lances/riding/heavy armor skills for your end goal. Allocate your time right, and you’ll have a Great Knight able to charge into front lines and allowing your softer mages to provide backup fire.
Sound/Sound Design
More extras open up after clearing the game once. Revisit these in your own time.
The soundtrack is fantastic. Takeru Kanazaki, Hiroki Morishita and Rei Kondoh have come together to create a stellar collection of tracks I would listen to on loop any day. If you’re willing to listen to even the regular battle theme when you do nothing else but fight, I’d say that’s a mark of excellent composition.
A cute detail when you’re in the monastery is the bell that does the main Fire Emblem theme at the beginning and end of the day. The music also shifts to a more choral arrangement when you enter the church building, which was a nice touch.
I played with Japanese voices on, so I will not comment on the English version. There’s no one I would say had an unfitting voice, though of course it can be subjective. If there’s an English voice actor you like – most of them have introduced themselves via Twitter – then you’ll have to ensure you’re on English voice from the main menu under the Extras tab. There is no way to change them while you have the game running.
Progression
Days pass via an in-game calendar. On a weekend, you can decide to Explore, attend Seminars, Battle or Rest. On the first day of a new week, you’d be able to Instruct your class. Seminars increase skill levels and motivation for attendees. Rest refreshes your recruited units’ motivation so that you can Instruct them more often. Explore was already discussed, and Battle is self-explanatory.
Events will pop up from time to time on the calendar. Be sure to check it!
Paralogues not only provide more story, they can also provide unique rewards upon clearing. You do have to be careful about allocating your time; Paralogues and certain quests use up Battle Points, and you’ll be taken to a new week when you’re done. Paralogues also have to be cleared by certain dates. Other battles provide Renown points, which have later game uses as well as New Game+, apart from their listed rewards. Some quests require you to Battle to clear as well.
As you gain more Professor Levels, shops also start stocking better things, or use the blacksmith to forge better items. Rare monster battles can appear, dropping rusted weapons that could be anything from silver weapons to a named “legendary” weapon.
Grinding it out is an option if you so wish.
You’ll be moved from story mission to story mission at the end of every month, so the story itself moves at a steady pace. It flows quite naturally, the month to month being enough time for your rotation of things to do, and short enough to keep it brisk. It would seem that different houses have different campaign lengths, a change in formula.
New Game+ lets you carry over any earned renown, statue levels – your first use of renown slightly later in the game – and shop levels (i.e. you can buy high end weapons immediately). It definitely can make the game much easier and the early game progress faster, as your renown can buy certain items, unlock supports and boost professor levels.
Verdict
If you’re wondering about the hype or if this is would be good as your first Fire Emblem game, I would heartily recommend Three Houses. There’s much character interactions to be enjoyed aside from the tactics and micromanagement. You’d still be able to accomplish your tasks even without “full” efficiency. With three possible routes, you’d be sinking time into raising your favourite characters and likely, getting wholly invested into one specific group.
As of this writing, the Three Houses expansion pass is also available, with a new outfit for Byleth, and various other promised content. There’ll be more yet to play through, and I look forward to even more things to do.
Here’s what I think: pick Golden Deer.
One of your hardest decisions yet is here for you to make: which House do you choose?

Fire Emblem: Three HousesPublisher: NintendoDeveloper: Intelligent SystemsRelease Date: 2019-07-26Nintendo Switch
Play as Byleth, the new professor at the Garreg Mach Monastery. Choose from the Black Eagles, Blue Lions or Golden Deer, and teach your students the art of war. What lies beyond those academy walls?

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The Review

                    Fire Emblem: Three Houses

4.8
Score

A well-crafted game with plenty to do, and lots of story to uncover in every route.

PROS
 Able to sink lots of time into without feeling monotonous Highly engaging characters and story Adds new twists to old systems

CONS
 Visual fidelity may be lower than expected Needs a degree of micromanagement

Review Breakdown

A new era dawns for Fire Emblem, and it starts with Fódlan

Tags: Fire EmblemFire Emblem: Three HousesIntelligent SystemsNintendo