[ TGA 2022 ] And here are your The Game Awards 2022 winners!

Well, let’s not dally and collate all the winners from The Game Awards 2022!

GAME OF THE YEAR

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ELDEN RING

The moment you’ve all been waiting for, Game of The Year! A massive congratulations to @ELDENRING for their big win! @fromsoftware_pr #TheGameAwards pic.twitter.com/3042IRMEcm
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— The Game Awards (@thegameawards) December 9, 2022

BEST MOBILE GAME
MARVEL SNAP

Congrats to @marvelsnap from @seconddinner for winning the Best Mobile Game! #TheGameAwards pic.twitter.com/gMV9skemEF
— The Game Awards (@thegameawards) December 9, 2022

BEST FIGHTING GAME
MULTIVERSUS

Time to suit up for battle, because @multiversus just won Best Fighting Game! #TheGameAwards pic.twitter.com/FcIVCjl484
— The Game Awards (@thegameawards) December 9, 2022

BEST ESPORTS GAME
VALORANT

A big CONGRATULATIONS are in order for these Esports winners, @playvalorant, @yay, @loudgg, @bzkagaming, and @lolesports! #TheGameAwards pic.twitter.com/0jj8UZHcts
— The Game Awards (@thegameawards) December 9, 2022

BEST FAMILY GAME
KIRBY AND THE FORGOTTEN LAND

CONGRATS to Kirby and the Forgotten Land, it just won Best Family Game! @NintendoAmerica @HAL_Laboratory #TheGameAwards pic.twitter.com/ZZh3JYeil6
— The Game Awards (@thegameawards) December 9, 2022

BEST PERFORMANCE
CHRISTOPHER JUDGE – GOD OF WAR RAGNAROK

Congratulations to @iamchrisjudge for his Best Performance win for God of War Ragnarök! 🏆#TheGameAwards pic.twitter.com/4kvDvYIG0B
— The Game Awards (@thegameawards) December 9, 2022

BEST INDIE GAME DEBUT
STRAY

Let’s hear a big round of appaws 🐱🐾 for Stray from @HKdevblog and @A_i for their Best Indie Game Debut win! #TheGameAwards pic.twitter.com/aut953LfOU
— The Game Awards (@thegameawards) December 9, 2022

BEST ADAPTATION
ARCANE: LEAGUE OF LEGENDS

Arcane: League of Legends wins Best Adaptation!! 👏 @arcaneshow @riotgames #TheGameAwards pic.twitter.com/SfD63SE2YQ
— The Game Awards (@thegameawards) December 9, 2022

BEST NARRATIVE
GOD OF WAR RAGNAROK

Congratulations to God of War Ragnarök for winning Best Narrative! @playstation @sonysantamonica #TheGameAwards pic.twitter.com/pSSHFfYOkr
— The Game Awards (@thegameawards) December 9, 2022

BEST ART DIRECTION
ELDEN RING

And the winner for Best Art Direction is @eldenring! @fromsoftware_pr #TheGameAwards pic.twitter.com/FgcNVRuNey
— The Game Awards (@thegameawards) December 9, 2022

BEST VR / AR GAME
MOSS: BOOK II

Moss: Book II from @polyarcgames takes home the win for Best VR/AR Game! #TheGameAwards  🎮 pic.twitter.com/3Cu51ktFKD
— The Game Awards (@thegameawards) December 9, 2022

BEST SIM / STRATEGY GAME
MARIO + RABBIDS SPARKS OF HOPE

Huge congrats to Mario + Rabbids Sparks of Hope on their Best Sim/Strategy Game win! @mariorabbids @ubisoft #TheGameAwards pic.twitter.com/wQ6eIgCrM5
— The Game Awards (@thegameawards) December 9, 2022

BEST COMMUNITY SUPPORT
FINAL FANTASY XIV

The people have spoken! @ff_xiv_en wins Best Community Support Presented by @Discord! @FinalFantasy #TheGameAwards pic.twitter.com/lOgbXC5m20
— The Game Awards (@thegameawards) December 9, 2022

GAMES FOR IMPACT
AS DUSK FALLS

Congratulations to @asduskfallsgame from @int_night for their Games for Impact win! #TheGameAwards pic.twitter.com/HKanfn08tc
— The Game Awards (@thegameawards) December 9, 2022

BEST SPORTS / RACING GAME
GRAN TURISMO 7

Rev-up those engines, @thegranturismo 7 wins Best Sports/Racing Game! @playstation #TheGameAwards pic.twitter.com/zEb03rTuEJ
— The Game Awards (@thegameawards) December 9, 2022

BEST MULTIPLAYER GAME
SPLATOON 3

Congratulations to the Best Multiplayer Game of 2022, Splatoon 3! @splatoonNA @NintendoAmerica #TheGameAwards pic.twitter.com/w7QUtHB9UR
— The Game Awards (@thegameawards) December 9, 2022

BEST AUDIO DESIGN
GOD OF WAR RAGNAROK

Best Audio Design goes to God of War Ragnarök! Congratulations! @sonysantamonica @playstation #TheGameAwards pic.twitter.com/zAHRTJ3pKp
— The Game Awards (@thegameawards) December 9, 2022

BEST CONTENT CREATOR
LUDWIG

.@LudwigAhgren just won Content Creator of the Year! #TheGameAwards pic.twitter.com/hpMqqmH1rt
— The Game Awards (@thegameawards) December 9, 2022

MOST ANTICIPATED GAME
THE LEGEND OF ZELDA: TEARS OF THE KINGDOM

Congrats to The Legend of Zelda: Tears of the Kingdom for winning Most Anticipated Game of the Year! @NintendoAmerica #TheGameAwards pic.twitter.com/TCRWdTh5Hj
— The Game Awards (@thegameawards) December 9, 2022

BEST ACTION GAME
BAYONETTA 3

This year’s winner for Best Action Game is Bayonetta 3, congrats on taking home the win! @platinumgames #TheGameAwards pic.twitter.com/XrCRHzWS9k
— The Game Awards (@thegameawards) December 9, 2022

BEST SCORE AND MUSIC
GOD OF WAR RAGNAROK

It’s music to our ears! @bearmccreary takes the stage to accept God of War Ragnarök’s win for Best Score and Music! @sonysantamonica @playstation #TheGameAwards pic.twitter.com/Zz8GB9wpHv
— The Game Awards (@thegameawards) December 9, 2022

INNOVATION AND ACCESSIBILITY
GOD OF WAR RAGNAROK

Congratulations to God of War Ragnarök for their Innovation in Accessibility win! @sonysantamonica @playstation #TheGameAwards pic.twitter.com/fH3zqGaz5o
— The Game Awards (@thegameawards) December 9, 2022

BEST ROLE PLAYING GAME
ELDEN RING

Bravo Bravo! 👏 Big rounds of applause for @eldenring, they just won Best Role Playing Game! @fromsoftware_pr #TheGameAwards pic.twitter.com/vGG4CrUVUY
— The Game Awards (@thegameawards) December 9, 2022

PLAYER’S VOICE
GENSHIN IMPACT

.@GenshinImpact takes home the award for Player’s Voice! #TheGameAwards pic.twitter.com/8F0XKS1lQQ
— The Game Awards (@thegameawards) December 9, 2022

BEST INDEPENDENT GAME
STRAY

HUGE win for Stray they’ve just won Best Independent Game! @hkdevblog @A_i #TheGameAwards pic.twitter.com/5DtaU1EAkM
— The Game Awards (@thegameawards) December 9, 2022

BEST ACTION ADVENTURE
GOD OF WAR RAGNAROK

It’s official, the Best Action Adventure Game is God of War Ragnarök! @sonysantamonica @playstation #TheGameAwards pic.twitter.com/HNWrq74OtH
— The Game Awards (@thegameawards) December 9, 2022

BEST ONGOING GAME
FINAL FANTASY XIV

And the wins keep on coming! Congrats to @ff_xiv_en for taking home Best Ongoing Game!  🎮 @finalfantasy #TheGameAwards pic.twitter.com/k31zuNF4Lq
— The Game Awards (@thegameawards) December 9, 2022

BEST GAME DIRECTION
ELDEN RING

Congratulations to @ELDENRING for winning Best Game Direction! @fromsoftware_pr #TheGameAwards pic.twitter.com/yZQ82lazW1
— The Game Awards (@thegameawards) December 9, 2022

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Tags: The Game AwardsThe Game Awards 2022


Marvel’s Midnight Suns Prequel Shorts Features Blade, the Vampire Hunter

2K and Marvel Entertainment have released the fourth Prequel Short for Marvel’s Midnight Suns featuring the vampire hunter, Blade.

Titled “The Daywalker”, the Prequel Short tells the story of Blade’s recruitment into the Midnight Suns. Blade is a half-human half-vampire hybrid who is devoting his entire life into ridding the world of all vampires.

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Marvel’s Midnight Suns Prequel Shorts is a set of five short videos providing backstories on core characters for Midnight Suns such as how Lilith became the Mother of Demons and how Super Heroes like Blade, Magik, Ghost Rider and Nico Minoru are recruited into the Midnight Suns.
Check out 2K’s official YouTube channel to watch the rest of the Prequel Shorts before Midnight Suns launches with Nico’s backstory to be released next week.
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Midnight Suns is a tactical role-playing game by Firaxis Games in collaboration with Marvel Games set to release on December 2nd, 2022 for PlayStation 5, Xbox Series X/S and PC via Steam.
Pre-order for the game is available now and will offer you Doctor Strange’s Defender Skin which will be available for you at launch.
The game will also be coming for PlayStation 4, Xbox One and Nintendo Switch at a later date yet to be announced.
Check out our preview for the game and if you enjoyed it, why not give Midnight Suns a try?

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Tags: 2KFiraxis GamesMarvel EntertainmentMarvel's Midnight Suns


Shadow Arena Closed Beta underway!

Pearl Abyss has launched the closed beta for its new arena fighter, Shadow Arena. It is currently available on PC Steam, open until 8 March.

40 players go head to head in a ruthless fight to be the last person standing on the battlefield. Nine playable characters are available to choose from in the beta, possessing their own unique fighting style. Get to the top of the pack and stay there by slaying monsters and collecting loot to upgrade their gear and gain buffs. Impeccable skill execution and well-timed evasive tactics are needed to ensure victory.

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Badal the Golden is a new hero added for this global beta test. A fierce melee fighter, he possesses the ability to give himself a variety of powerful buffs in combat. For those who like to play around with stylish bare fist combat and fantastic combos, jump right in with Badal the Golden.
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A two-man mode is available in the beta test, pairing two players to combine their skills during tactical battles. Learn the basics of the game or test out new tactics in the practice mode. Private matches are also possible, where players can host and allow up to 40 players for a custom game experience.

Matchmaking is entirely skill based. Perform better to find stronger opponents when you reach a new tier. This system is designed to ensure the most balanced PvP experience possible. Initially a mode in Black Desert, Shadow Arena has now developed into its own stand-alone game. It may be inspired by Black Desert, but still carries its own unique style drawn from MOBA, battle royale and MMO genres to be its own arena fighter game.
Go solo to flex your skills, or bring a team to craft your strategies to win in team mode. Enjoy a distinctive co-op experience in team mode with a new style of PvP action.

Current language support for the Shadow Arena closed beta includes English, German, Spanish, French, Russian, Polish, Turkish, Portugese, Korean, Japanese, Thai, Indonesian, Simplified Chinese, and Traditional Chinese.
Shadow Arena will be released in the first half of 2020 for PC, and will receive a console release at a later date.

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Tags: Black DesertBlack Desert OnlinePearl AbyssShadow Arena


Say goodbye to friendships with Bobblehead Boxing, releasing 22nd September on iOS

Bobblehead Boxing will be releasing on the App Store on 22nd September, and it’s a simple, fun multiplayer arena brawl that may make or break your friendships.

Bobblehead Boxing lets you take part in short rounds against your friends, with simple one-tap controls. Bear in mind that you’ll have to master the skill nonetheless, because timing is extremely important for you to stay or kick them out of the ring!

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Watch the trailer below:

The game only supports local multiplayer or against AI, no news of online multiplayer as of yet. Good news is you get to sabotage each other sitting side by side! (Thus, ruining friendship.)
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Bobblehead Boxing will be free-to-play, keep your eyes peeled for more updates!

Source: Pocket Gamer

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Tags: Bobblehead BoxingiOS


Phantom Chaser Global Pre-Registrations Launched!

Phantom Chaser is a game developed by Netmarble and it was originally named Yokai Saga in South Korea and Thailand. However Netmarble did not release this title anywhere else. Thankfully, game publisher Floppy Games took the initiative to publish the game in our region! Don’t miss this chance now and pre-register to obtain free 10 Summon Tickets!

Check out their official trailer below:

The game powered by Unity engine displays one of the best graphics in a fantasy world. To boost, its got an epic storyline with more than 130 unique Phantoms from both West and Eastern mythology! As you follow the Phantom Hunters through an epic journey to defeat the might evil, there’s a unique feature called the ‘Mimic‘ which allows characters to be possessed by a Phantom that comes with special abilities during combat.

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The unique feature changes the way players play based on the enemies they fight. As the combination of skills perks that come with ‘Mimic’ provides for an almost infinite possibilities to overcome difficult stages. Of course, the game also has numerous other features and game modes which will keep players entertained for a long time.

It is unknown as to why Netmarble did not plan to launch the game on a global scale earlier as the game had even won the prestigious “Best Graphics” at the Unity Korea Award 2017. However that is nothing to worry about now, as the game will be launched globally with 7 languages supported; English, German, French, Taiwanese, Chinese, Vietnamese and Korean.

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Tags: AndroidFloppy GamesiOSMobileNetmarblePhantom ChaserPre-registerYokai Saga


Bringing Terror To Consoles In Diablo II Resurrected With Rob Gallerani and Michael Bukowski

Diablo II Resurrected is out now- bringing the iconic Dungeon crawler a new coat of paint, as well as quality of life features ranging from cross-progression to matchmaking.

We spoke to Rob Gallerani, Studio Design Director and Michael Bukowski, Project Lead on Diablo II Resurrected about one of the biggest new features coming to the game- that you no longer had to play it hunched over a PC at your desk, with the game supporting controller support and launching on every major console from Xbox One and PS4 to PS5 and Series X{S, as well as the Nintendo Switch.

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You Don’t Have As Many Keys On A Controller
With the idea of a typically PC-favored genre like Dungeon Crawlers starting to move to consoles, it’s not like there’s no precedent- but translating an already existing, already beloved game to the format was definitely a challenge.
“I think the biggest challenge and also the most exciting was the controller. I mean we trying to create a very nostalgic experience like what you remember the game playing, but there’s no “remember” what the game was like on controller, that never existed before, and there’s just fundamental different ways to interact with the game”, Rob says.
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“You have obviously a significant number of buttons less on a controller than you are on a keyboard and you have a cursor, so like that entire approach is very different to how you control the game and you couple that with the fact that there’s a lot of expectations just how a game should work with a controller”, he adds.
“Like, this isn’t the first action RPG that has a controller, I mean, we have Diablo 3 that we could look right now. So we couldn’t do a lot of normal things that modern games do because we have cross progression and so things like changing how enemy work, giving you a dodge button, changing the item in inventory to a list, like that doesn’t work when you have cross progression and so pretty much saying you have to keep the exact same game but you have to control it completely differently was the most challenging and exciting”, Rob explains
“I think that  we felt like we arrived on something that is special and a whole new kind of interesting way to play the game, but we weren’t really sure what people were really gonna think and it’s kinda interesting to see some very die-hard keyboard/mouse players pick up a controller and almost be internally conflicted, which is like “wow, this is actually a pretty cool way to play, I’m almost upset it was fun”, that kind of thing”, Michael adds.
Rethinking How You Move On Consoles With Diablo II Resurrectd
Robert was also excited to explain about just how much work controller support for Diablo II Resurrected was for the team. Considering the original games had the RTS-style click-and-move for controlling your character, he says the experience is fundamentally different playing on a controller.
“At a fundamental level, the role of the player has changed. When you use keyboard/mouse you’re kind of like a puppeteer. You’re an eye in the sky, telling this other character where you want them to go”, Rob says.
“With a controller, you are that character. And so there is no Oh im gonna tell my character to go over there, they’ll just pathfind “, he explains. “So at the very first level, how you move is fundamentally different. There are things you could now do that you could never do before. Before, if you clicked at the wall- let’s say you clicked on an area you could never reach- on the keyboard/mouse your character would be “we can’t do anything because you clicked on a bad spot” or it would just walk to a wall and stop. On controller I could literally keep pushing forward into the wall and make my character run into the wall.
“If there’s a little rock that the original creators put collision on, you would never have seen it before because you would just click somewhere and your character would walk around it”, Rob elaborates. “With a controller, you find it. So we needed to put in a lot more code to say “you’re touching collision, we’re gonna slow you down” and all of that had to play with the stamina bar, which is also a thing”.
Considering Diablo II was designed with the PC’s more open tools in mind, it’s no surprise that the team would have to work so hard in getting it to work on consoles. While many FPS players only complaint about controllers is the less sensitive sticks, entire UX approaches had to be redesigned to bring the game to consoles.

“When it comes to aiming, you don’t have a cursor anymore. Which is the fundamental way you tell the game where you wanna go. We are always running a very large kind of search, and we’re running that search on many many levels. We’re looking at all the monsters, all the interactables, all the items on the ground. All of this is being checked”, Rob says.
Unlike Diablo III, which has consoles in mind and simpler systems as a result, Robert explained that Diablo II was very much about making anything you wanted- a challenge on consoles.
“In Diablo II the way that the gear works and because its a flexible system, you can kind of give any spell to any other class depending on how you build your Rune Words and all that. Which means a Barbarian can learn how to teleport”, he laughs. “And so if we were making a modern game and like “ok here’s a Barbarian and they only have 3 skills”  we could easily customize every targeting for each button. But at any moment we have no idea what spell you could cast at any time. So we have to build smart targetings that guess where you’re going to be- we even experimented with different ways of highlighting”.
“In Keyboard and Mouse you have a gauntlet thats pointing, while on Controller you don’t have that. So you can see we’ve moved the health bar above their head. If you were like a Necromancer and there are 3 monsters in front of you, 3 corpses in front of you and a pile of loot around you- the game is targeting them at different priorities”, he adds. “We tried to actually show those things at one point. It was just like information overload- the player just couldnt tell what was going on at that point”.
“So we were like “look we’re just gonna go with showing one thing” but all the other things just kinda work. Because the old game was so quirky- for example the Necromancer has the spell Iron Golem – and the way that the spell works is that if you throw a Magic Item on the ground that has the keyword Metal in it, the level of that magic item determines the level of the iron golem you’ll summon. And you need now a way to target metal items on the ground with a controller”.
“What if there’s 9 metal items on the ground that the player has to choose from?”, he asks. “There’s just so many little quirks to those kinds of things and I guess the most important thing was that it had to just work for the player. That’s just a tip of the iceberg of the fun that controller was”.
Making Sure Consoles Have A System That Works For Them In DIablo II Resurrected
It wasn’t just about the gameplay, either. According to Rob and Mike, Diablo II Resurrected on consoles also had some quality-of-life differences, to support the slower typing without a keyboard.
“One of the most apparent thing that’s very different between a console player and a PC player is that even though we’ve allowed a PC player to use a controller, they can use a keyboard whenever they want. A console player can only use a controller which means communicating with text is not really speedy at all”, Rob says.
“On a PC I can easily type to someone “hey, looking for group, hey do you wanna party up?“. That’s just accepted with a PC, that’s not even really feasible with a controller on console”, he adds.
“In addition to that , the way that you form up with your friends, is usually done via first party Friends List. So that’s where we put more of our focus. When you play on console you just have a giant Play button. And you hit Play but all of the modes that you’re talking about are still there”.
Rob stressed though that this didn’t mean game modes were missing- just the tools with which you used to interact with other players.
“That’s why you see there’s no lobby at launch for console. Just because the whole point of being in a lobby is seeing a wall of chat go and being able to talk with them. If you would be literally bombarded with a wall of chat and trying to type with a controller, it was not a really usable experience. In place of that on console, we added a game finder”, he says.

One advantage of remastering a 20-year old game, he says, is also the ability to highlight which ones players are most excited about. For consoles, the Game Finder would help matchmake players who wanted to take down the same big demons in Diablo II Resurrected, and they were prepared to help players do just that.
“We’ve seen over the past 20 years there are very common activities that players will do. They’ll do Baal runs, they’ll do Pindleskin runs. They’ll do Tristram runs, they’ll do Uber Diablos. And so its like OK, we know these are all the very common ones, let’s add that. And we built the system in a way that if we wanted to add more commonly looked-for events, we could add that”.
“Really what that system is doing, is just saying hey, I have a character and I wanna do this event. Anyone else wanna do this event too? And that’s pretty much what the lobby did before, we just took the typing out of it”, he says. “And that is kinda what we do to drive those things,. A lot of the other stuff when it came to the controller because we wanted to preserve controller play on PC as well as console, you just get both those functionality on both, so that wasn’t just for console”.

Michael also reminded us that they really meant that Consoles shared all the features with their PC counterparts in Diablo II Resurrected- including the ability to change between graphics.
“I think there’s something that a lot of people dont really even realize. The ability to switch between the original visuals and sound and the new resurrected visuals and everything, that also is available on console”, Michael says. “You can switch between the original- well its not the original-original game because obviously you’re still playing with a controller. There is a controller combo you can push to switch the visuals back and forth so you’re not even missing out on that by playing on console. It’s kind of a surreal experience seeing the original 2d sprite-based game on your 50, 60-inch television”.
“It created many edge cases, while we’re talking about it”, Rob explained. “Every thing we would make on the HD game, if we changed something, because you can change the graphics we made it in the SD version as well. For example there is no shared stash in the original game. We had to add an original version of the shared stash when you toggle over. However, when it comes to the controller, the whole HUD of the controller is so fundamentally different because of how the controller worked you’ll notice that if you have a controller and you toggle, it’ll still keep the HD HUD. So it kind of shows you the stark difference between the gameplay and the new art”
Diablo On The Go

While old dungeon crawlers like Diablo II might evoke images of camping out in your room all weekend, Diablo II Resurrected offers a lot of alternatives by way of consoles. By releasing on the Nintendo Switch, you could fight the Lord of Terror anywhere- on the bus, while getting stood up at a restaurant, under your covers while you cry yourself to sleep- anywhere you had two free hands, you could be engaged in the experience.
“What we really wanted to be able to do was tailor the experiences as much as possible to the platform that you’re playing on. When it comes to the Switch, for us it was really all about making sure you have that really great on-the-go Diablo experience”, Michael explains.
“We really wanted D2 to feel really awesome on a smaller screen, to be able to be playing on the go and things of that nature”, he said.
“Regardless of what platform you’re playing on, you’re playing Diablo II. You’re getting the original game, and you’re getting beautiful visuals tailored to each platform. For the Switch specifically, the focus was making sure that things were really readable on the smaller screen, things played really well in that handheld mode”, he adds.
It’s good to see just how much care and attention went into gettingDiablo II to run on consoles- making sure many players’ first Diablo experience isn’t a terrible one is a good way to make more Diablo fans in future.
The game’s available now, and you can check out our review of it if you’ve not quite made up your mind on embracing the Lord of Terror

Diablo II: ResurrectedDeveloper: Blizzard EntertainmentRelease Date: 2021-09-23Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Diablo® II: Resurrected breathes new life into Blizzard Entertainment’s acclaimed ARPG and its expansion, Diablo® II: Lord of Destruction®, from beginning to end. Return to fight for Sanctuary and discover the fate of the mysterious Dark Wanderer rebuilt in all-new 3D graphics, brand-new cinematics, remastered audio… and the same classic Diablo® II gameplay you remember.

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Tags: Blizzard EntertainmentDiabloDiablo II Resurrected


New game announcements for The Game Awards 2018

More than 10 new games will be announced during The Game Awards 2018 according to show creator, Geoff Keighley. In addition to the announcements, there will be updates to existing titles as well during the show.

We have such an incredible show coming together for next week. More than 10 new games will be announced for the first time during #TheGameAwards plus updates on existing titles too. We will share some teases in the days to come…. pic.twitter.com/3w17tFIuTA

— Geoff Keighley (@geoffkeighley) November 27, 2018

We have previously covered the nominees for the upcoming The Game Awards 2018 two weeks ago. Some fan favourites like God of War 2 and Red Dead Redemption 2 made it into the list.
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Considering how prominent the event is, expectations were high on the possibility of new game announcements. With this tweet, it seems that the expectations are well answered. As teases are expected to arrive in the coming days, it is safe to say that The Game Awards 2018 will attract a lot of viewers in the process.
Currently, voting is still going on now. Fans who have yet to vote can head over to the voting page to do so. Winners are chosen based on votes from both the jury and fans. Votes from the jury will carry 90% of the total score while fan votes carry the remaining 10%.

The Game Awards 2018 will take place on the 6th of December at 5:30 p.m. Pacific Time. The show will broadcast live via Youtube in 4K resolution along with Facebook, Twitter, Mixer, Steam TV, Playstation 4, Xbox Live, IGN, GameSpot, Polygon, MLG and Caffeine.tv. More broadcasters will be announced soon.
For more info on the show, you can check out their official site, Facebook page and Twitter page. For fans who have yet to vote, you can head over to the voting page here.

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Tags: The Game Awards 2018


SINoALICE adds two limited-time characters

SINoALICE adds two characters, one new and one returning, to the ever-expanding roster of fairytale-inspired units.

For a limited time, Snow White/Gunner and Red Riding Hood/Alternative are available in their respective grimoires. The latter is a Crusher-class character who specialises in heavy weapons. The former specialises in projectile weapons, as the name implies.

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Snow White/Gunner is a new addition to the game. She, and her corresponding weapon, Crossbow of Justice, enjoy a rate up on her banner, Rain of Iron Arrows. On the other hand, Red Riding Hood/Alternative is a returning character. Furthermore, this Alternative character and her corresponding weapon, Brutal Intent, has a rate up on the banner, Back Alley Reaper Redux.

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Besides the characters, SINoALICE will also have a new armor event. This event, dubbed Howl of the Dark World, introduces Sandstone armor and the new wind-element Nightmare, Cetus.
In addition, all of the added content will be made available later today after the 8.00 am UTC+0 maintenance.
Finally, while the game is implementing these new content, producer Shogo Maeda made a public apology to SINoALICE players on the game’s Twitter account. Apparently, many players experienced issues with logging into their accounts after the server integration.
You can watch Maeda’s statement below:

We here at Pokelabo want to thank all of our fans for their patience regarding all of the unforeseen issues that occurred after the server integration finished. @shogo_maeda10, the producer of SINoALICE, will be explaining the situation in detail.#SINoALICEGlobal #PDvideoletter pic.twitter.com/JUF0S8pKdT
— SINoALICE Global (@sinoaliceglobal) February 3, 2021

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SINoALICEPublisher: Square Enix, PokelaboDeveloper: PokelaboRelease Date: 2017-06-06Android, iOS
Fairy tale characters fight to "revive their author". Enter the dark world of SINoALICE as imagined by Yoko Taro (Drakengard, NieR).

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Tags: PokelaboSINoALICESquare Enix


Hey Alexa, meet Razer – a new module for the Razer Synapse 3

The Razer Synapse 3 now has an Amazon Alexa module, to allow integration of the smart desktop with the smart home AI. Razer’s cloud-based hardware configuration tool, now features Amazon Alexa through a dedicated module, for complete desktop and smart home integration, without the need for additional Alexa hardware.

The Razer Synapse 3 already supports over 500 hardware devices, including those from 3rd party partners such as MSI, Thermaltake and AMD, with Amazon Alexa being the new module. The Alexa Voice Service can now be brought to the PC, where you can control your PC and Chroma-compatible smart home devices.

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With just using voice commands, Alexa will be able to activate their Chroma lightning and crank the volume up, open a browser, or ask Alexa to start a Chroma party by enabling the Chroma audio visualizer feature. The Alexa module also opens up access to a host of Alexa services and functions, from real-time news and weather updates, to Smart Home controls, Alexa skills and many more, accessible through the existing PC or headset microphone.
Additional skills will be developed as time goes on to enable more commands on the Alexa module.
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Razer Synapse 3 is the gaming industry’s leading lighting integration platform with multiple hardware and software partners. The Amazon Alexa module brings further seamless integration and new functionality to users, allowing them to control their compatible smart devices without the need for new hardware.

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Tags: AlexaAmazonRazerRazer Synapse 3


Dead Space Remake Adds In New Gameplay Features To Spice Up Immersion

Montreal-based studio Motive has just revealed the full game details for Dead Space, the remake of the classic sci-fi survival horror game, accompanied with a first-hand look at the gameplay trailer

Remaining true to the original game’s vision, Dead Space has been rebuilt from the group up with the Frostbite game engine for latest consoles and PC which offers enhanced audio and harrowing visuals to improve the levels of immersion for the game.

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Players will also get to learn more about the USG Ishimura as newly added narrative elements are included into the remake. The mysteries behind the ship will have players questioning their own sanity as they delve deeper and uncover the secrets, all while fighting for their survival with monstrous terrors lurking at every turn.
The Dead Space remake will have players take on the role of Isaac Clarke, an engineer who is tasked on a routine mission to fix a vast mining starship, the USG Ishimura. Unbeknownst to Isaac, aboard the Ishimura lies living nightmares awaits him. The ship’s crew were slaughtered and infected, and Isaac’s girlfriend, Nicole has been missing somewhere on the Ishimura.
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With only his tools and skills to rely on this ghastly ship, Isaac will fight for his survival on not only against the terrifying monsters called Necromorphs, but also his own crumbling sanity.
The remake will feature key gameplay improvements including:

The Peeling System

Necromorphs, monstrosities unlike anything seen before, have been reconstructed around the new Peeling System, which introduces layered flesh, tendons and bones that break, tear and shatter in shocking new ways. And while strategy is essential, players will also experience increased opportunities for creativity in how they utilize their variety of unique weapons and abilities to combat these horrifying enemies.

The Intensity Director

Dead Space’s haunting world has long been easy for players to get lost in, but now players will truly feel the weight of every mysterious step Isaac takes. The new Intensity Director dynamically adjusts what shows up in Isaac’s path, from Necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound.
Isaac’s heartbeat, breathing, and exertions also adjust based on his stress level to provide players direct feedback into his mental, emotional and physical state.

An Enhanced Engineering Fantasy

Without weapons or backup, Isaac is forced to defend himself against the Necromorphs by leveraging high-tech mining tools to strategically dismember nightmarish creatures, solve puzzles on his journey and turn the Ishimura’s malfunctioning systems to his advantage.
Originally a silent protagonist, players will now hear more from the beloved engineer with a new narrative experience from Gunner Wright, who is the original voice of Isaac in Dead Space 2 and Dead Space 3.

A Fully Interconnected Ishimura

Players will have to confront the frighteningly tight corridors and hallways of the USG Ishimura without needing to worry about load screens or camera cuts which break the immersion. This mining starship has been restored for the remake and features new rooms, routes and obstacles while permitting seamless exploration with new UI map controls and an improved locator.

The Dead Space remake will officially launch on 27th January 2023 and is now available to pre-order for PlayStation 5, Xbox Series X & S, and PC via Steam, EA App and Epic Game Store.

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Tags: Dead Space RemakeElectronic ArtsGameplay TrailerMotive Studios


Grand Alliance, by Crunchyroll Games, Available Now

Grand Alliance, made by Gaudium and Crunchyroll Games, is available now. The game can be installed on iOS and Android devices.

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You play as Amelia, last in the line of an empire. She has to unite her nation, after the assassination of her family.
Grand Alliance plays like a squad-based brawler, where you build your team and have them fight monsters. These squads of three are formed of different classes. They can be Warriors, Skirmishers, Gunners or Mages. In addition to their set skillset, characters will also have customizable skills, allowing you to better suit your squad based on the encounter.
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Due to the game’s successful Pre-Registration campaign, fans who pick up the game will receive 25,000 Gold, 25 of each class emblem, 1,250 free Gems, Tier 5 skill Gravity Bomb, and their first hero – Clarissa, a secret agent who serves House Courcillon.
Additionally, logging in every day for the first week will also get you a new hero. This hero, Daisy, is from a rebel militia. Her weapon of choice is a hammer, which she uses with great effect to smash things.
The game will not be region-locked, and will be available outside of Asia. However, the game’s official trailer is inaccessible currently due to Crunchyroll’s region-locking.

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Grand AlliancePublisher: Crunchyroll Games, VIZ MediaDeveloper: GaudiumRelease Date: 2020-09-23Android, iOS
A tyrant has taken over the nation and ambitious noble houses conspire in the shadows. The princess Amelia Ravensburg needs your help to reclaim her rightful throne.
In Grand Alliance, you will fight legions of enemy forces in real-time action combat, with a fully customizable squad of heroes. Develop their natural talents, equip powerful skills, and battle with finesse. Travel across a shattered empire to gather new allies and reunite the 5 noble houses under your banner.

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Tags: Crunchyroll GamesGrand Alliance


Starfield Gets Official Release Date, Launches this September

Bethesda has announced the official release date for Starfield, which will be launching on 6th September 2023. The game will be available on Xbox Series X | S and PC and will be available on day on for Xbox Game Pass.

The release date of the game was revealed in one of the latest video on the official Bethesda Youtube channel. In the same video, Game Producer Todd Howard mentions that Bethesda and Microsoft will hold a Starfield direct event on 16th June where they will be going through more details of the game.

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Starfield was originally set to be released on 11th November 2022 but then got delayed without any mentions of a new release date. It was then on 13th June 2022 where they revealed a 2023 release window in a 15 minute gameplay trailer for Starfield.
Premise
Starfield set players in an area that extends outward from the Solar System for approximately 50 light-years called The Settled Systems. Around the year 2310, the two largest factions in the game, the United Colonies and Freestar Collective, are engaged in the Colony War.
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The game takes place 20 years after the war, with the major factions enjoying an uneasy peace. The player assumes the role of a customizable character who is a member of Constellation, an organization of space explorers.

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Tags: BethesdaMicrosoftStarfield


Wonder Egg Priority Special will release in June

As the twelfth episode of Wonder Egg Priority left viewers puzzled, the anime will hopefully get its resolution in the special episode which will release in June.

Aniplex uploaded a video on its YouTube channel promoting the concluding episode of Wonder Egg Priority. While you can watch the promotional video here, do note that there are spoilers:

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The Wonder Egg Priority special episode will release on 30th June 2021 at 0.00 am. Viewers outside of Japan can catch the episode on Hulu at the same time.
While Wonder Egg Priority is ending, the chances for a second season appears to be slim. After all, this is an original anime production that is not based on a light novel, manga or other source material.
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For those who are unfamiliar, Wonder Egg Priority is a psychological horror anime that released in January of this year. Funimation describes the anime as follows:
This is the story of Ai, an introverted girl whose fate is forever changed when she acquires a mysterious “Wonder Egg” from a deserted arcade. That night, her dreams blend into reality, and as other girls obtain their own Wonder Eggs, Ai discovers new friends—and the magic within herself.
Stay tuned to more updates on the anime by checking out its website.

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Tags: CloverWorksWonder Egg Priority


Devil May Cry: Peak of Combat Is Having a New Closed Beta Test on iOS and Android

After previously holding a beta test exclusively for Android, Devil May Cry: Peak of Combat will now be holding a second closed beta test for both iOS and Android machines.

The new beta test will begin on May 6th at 11:00 am MYT. Malaysian and Singaporean users will be able to participate in the test by downloading the game through the App Store or Google Play Store. Other regions can receive an invitation code by following the instructions on the game’s Facebook, Discord, or Twitter.

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In this test, the fan-favorite character Nero can be obtained for free by cumulative login activities. At the same time, players who buy currency during the beta test will also be able to receive benefits when the full game is launched.
The new Devil May Cry spin-off game will still revolve around the series protagonist Dante following an original storyline. In addition to retaining the classic gameplay of the original Devil May Cry, it will also add many new gameplay mechanics and modes, including a new PVP mode. Hunters can freely explore and create their own fighting style, allowing for greater customization in combat.
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Devil May Cry: Peak of Combat is currently in development for iOS and Android devices.
Players can also pre-register for the game on its official website.

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Tags: CapcomDevil May Cry: Peak of CombatNebulaJoy


Wizardry Variants Daphne delayed to 2023

Publisher Drecom and developer Studio 2PRO have put out an announcement, delaying Wizardry Variants Daphne to 2023. This RPG for the Android and iOS platforms was originally scheduled for a 2022 launch.

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In any case, the official websites for the Wizardry Variants Daphne in both Japanese and English have gone live, offering some insight into what we can expect:
About
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The portal of despair opens again.
The labyrinth, with its lure to destruction, continues to entice warriors, and annihilate them.
Ye Traveler. Revel in the endless dangers that close in, relish the risk, devour the rewards.
Savor the risk.
Wizardry Variants Daphne carries on the lineage of the classic RPG series, Wizardry. The portal to the labyrinth of despair, where even destruction is pleasure, has opened once again.
Story
Once every 100 years, the Abyss opens.
It is a curse of death that consumes the continent. A Warlock who coveted Death, devoured people and animals and enveloped the world in despair.
For thousands of years the line of kings has sealed the Abyss.
But now, the king has vanished, and the world is being consumed by death, moment by moment.
Resistance itself is meaningless. There is naught but to perish.
Gameplay
Experience 3D dungeon realism!
One of Wizardry Variants Daphne‘s key features is that it is played entirely in first-person. You will feel as if you have stepped into the Abyss yourself, experiencing the realism of monster attacks, various lurking dangers such as floor traps, and exploring the dungeon with other adventurers.
About the Series
A 3D dungeon exploration RPG series released in the United States in 1981. The highly immersive first-person view and breathtaking adventures captivated many users. Maze exploration, party formation, and monster battles all had a major impact on later RPGs, and it is often referred to as the origin of RPGs. Many titles have been released to date, and even now, more than 40 years later, it remains a timeless classic that boasts strong popularity around the world.

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Tags: AndroidiOSRPGWizardry Variants Daphne


Uma Musume adds Smart Falcon to the stable

With the new banner refresh that will last until 17 May 2021, we have the addition of Smart Falcon to the Uma Musume: Pretty Derby lineup.

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Unlike the past banners so far, we are getting our first dirt track expert, as her stellar record shows. Furthermore, being a natural front-runner means that Smart Falcon will dominate the mile distances in the team races, a role that before this was only filled by Maruzensky, who had to be tuned to have dirt affinity.

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Furthermore, natural speed and power bonus translates to Smart Falcon being extremely easy to raise for her intended purpose of staying in front of the pack at top speed. Her unique character skill is however harder to activate compared to her front-runner colleague Maruzensky who has a straightforward last corner acceleration boost, due to the fact that she has to meet the condition of being first place in the middle of the race, which in theory should be the case at all times, but would not always be so due to various circumstances. Good positioning and a great opening is far more important on Smart Falcon than most other front-runners for reason alone. To summarise, Smart Falcon as a standalone unit is a good addition to have in your dirt lineup if you wish to field a solid front-runner, but she is not exactly a must have considering that there other strong contenders such as Oguri Cap, Taiki Shuttle and El Condor Pasa.

5/6(木)、プリティーダービーガチャに★3スマートファルコンが登場予定！
また、サポートカードガチャでは5月生まれのキャラクターからSSRスーパークリーク・SSR駿川たづながピックアップされて登場します！https://t.co/Z2ObeWsJv6#ウマ娘 #ゲームウマ娘 pic.twitter.com/WxkUcyLRvR
— ウマ娘プロジェクト公式アカウント (@uma_musu) May 5, 2021

Worth noting that this will be our first banner with no new support cards, but that is not necessarily a bad thing, especially if you need to complete Tazuna, Super Creek or both even.  Arc Maestro is still the best heal in the game next to Breath of Fresh Air, so you could do well even with just a single copy of her at 0*. Tazuna on the other hand is more of a crutch at this point of the game than a must-have when the game first launched, although at max limit break, she can be a good addition regardless. Concentration is particularly good on short tracks in general or for any front-runners regardless of distance.

★3[あぶそりゅーと☆LOVE]スマートファルコン（CV：#大和田仁美 さん）が登場！
ダートを舞台にハヤブサの如く、鋭く逃げるのが得意なキュート全開☆ウマドルです！
ガチャで獲得すると今だけ「スマートファルコンのピース×90」がおまけで付いてきます！#ウマ娘 #ゲームウマ娘 pic.twitter.com/sCcWtqaUfz
— ウマ娘プロジェクト公式アカウント (@uma_musu) May 6, 2021

Uma Musume: Pretty Derby is currently available on Android and iOS for mobile, and DMM Games for the PC.

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Tags: AndroidiOSSimulationUma Musume


One Piece Fighting Path Available Now In China

One Piece Fighting Path, an action game based on the One Piece manga and anime is available now for download.

Though the game was released for the Chinese market, Android users can download it via TapTap, a third party app site. The game is officially available for iOS as well, though you’ll need to be connected to the Chinese App Store if you want to download a copy for your device.

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The game lets you explore islands straight out of the One Piece anime, playing as various characters such as the iconic Monkey D. Luffy, captain of the Strawhat Pirates. You’ll also be able to play as other characters such as Godenel and Ace, all of which have their own movesets.
Rather than be a side-story off of the plot of the original, the game’s official description says it’s based off of the story of the anime. You’ll also need to unlock new characters by recruiting them, and can fight off giant sea beasts with your ship.
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Naturally, due to the game’s China-exclusive status it has no English release. There’s also been no word on if the game would be coming to other markets at a later date, similar to Tensura: King of Monsters or Arknights.
China-exclusive games based on anime aren’t completely alien. Just a few weeks ago we had the announcement of One Punch Man World, another action game for mobile released for the China market.
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One Piece Fighting PathPublisher: Beijing Zhaoxiguangnian Information TechnologyDeveloper: Beijing Zhaoxiguangnian Information TechnologyRelease Date TBCAndroid, GOG
One Piece Fighting Path is a brand new genuine Voyager 3D action game, which restores a 3D immersive world of Voyager for players!

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Tags: One PieceOne Piece Fighting Path


Twisted Wonderland Pre-Registration

Out of nowhere Disney announced that the pre-registration on a new mobile game entitiled Twisted Wonderland via Twitter account. Disney dropped a trailer to announce the pre-registration for the game, revealing Disney’s iconic villians.

UPDATE: The EN has also opened for Pre Registration.

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『ディズニー ツイステッドワンダーランド』は、新キービジュアルが解禁されたことを記念して、キービジュアル&テーマソング紹介PVを公開いたします。#ツイステ #ディズニー #twistedwonderland #ヴィランズ pic.twitter.com/Pf7DGo3Hvo
— 【公式】ディズニー ツイステッドワンダーランド (@twst_jp) August 8, 2019
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If you guys feel like you have seen this artstyle before, well all the game characters in this game are designed by the mangaka of Black Butler, Yana Toboso. He is also in charge of writing the script for the game.
Currently, you can pre-registration for the game via following their official twitter account. You can also pre-register through LINE and their official website for the pre-registration.

There will be rewards when a certain amount of players have pre- registered for the game:
150,000 players:     Lesson Item X 3
300,000 players:     Magical Key X 3
500,000 players:     The Shed of Stars
1,000,000  players: Magical Key X 10
Twisted Wonderland will be out in iOS and Android. The game is set to be released in Winter 2019. There is no gameplay yet to be shown for the game. No official announcement on whether Disney will release the game globally. You can check their official website out for more updates about the game.

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Tags: AndroidAniplexBlack ButlerDisneyiOSPre-registrationThe Walt Disney CompanyTwisted Wonderland


Death Stranding Movie in the works with Hideo Kojima and Hammerstone’s Alex Lebovici as Producers

Kojima Productions has announced that they will be partnering with Hammerstone Studios to create a brand-new movie based on the game Death Stranding.

The Death Stranding film will have Hideo Kojima and Alex Lebovici from Hammerstone Studios on board as the producers while Kojima Productions US and Allan Ungar serve as executive producers.

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Alex Lebovici is a film producer whose latest works include the 2022 film Barbarian and Padre Pio. He is also the executive producer for the Uncharted: Live Action Fan Film, a fan film of the Uncharted series available on YouTube with over 11 million views.

The plot for the film has yet to be revealed but they did announce that it will include new elements and characters into the Death Stranding universe. Whether this means existing Death Stranding characters would appear in the movie or not is still up in the air.
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To give you a good grasp of the universe of Death Stranding, it is set in an apocalyptic United States where invisible creatures known as Breached Things roam the Earth. They can cause nuclear levels of explosion, leading to rains that rapidly age everything they touch.
The Death Stranding game was released for PlayStation 4, PlayStation 5 and PC with a sequel officially announced at The Game Awards 2022.

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Tags: Death StrandingHammerstoneHideo KojimaKojima Productions


Touchdowners to hit iOS this coming 22 June 2017

Indie game developer Colin Lane, the mastermind behind Dunkers, is in the midst of releasing a new game known as Touchdowners.

Continuing the tradition of a being a physics-based sports title, Touchdowners has you playing the sport of American Football, something which would be unheard of in this part of the world.

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Bear in mind of course, that the game does not in any way reflect actual American Football, other than its most fundamental concept of you having to battle your way across a tiny pitch to get to your opponent’s endzone. You will be controlling a total of three players this time around, instead of just one in Dunkers, making things much more chaotic and wild.
Touchdowners will be released for the iOS on 22 June 2017 as a free-to-play title, with a single IAP purchase to have the advertisements removed.
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Tags: Colin LaneiOSSportsTouchdowners


Hitman 3 to Change as Hitman World of Assassination, Which Will Include Past Two Hitman Games

IO Interactive has announced that Hitman 3 will be changing into Hitman World of Assassination for PlayStation 4, Xbox One and PC via Steam.

Starting from January 26th, all existing Hitman 3 versions will be changed into Hitman World of Assassination that will include access to both Hitman 1 and Hitman 2 via their Access Pass System. In addition, all current owners of Hitman 3 across all its platform will be receiving this upgrade for free.

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IO Interactive mentioned the purpose for this change is to simplify the purchase experience for new players by streamlining the offerings currently on the stores down to two products. These will replace the existing ways to buy Hitman 1, 2 and 3.
Here is an overview of the two products mentioned:
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Hitman World of Assassination

Includes Hitman 3, Hitman 2 Standard Access Pass and Hitman 1 Game of the Year Access Pass

Hitman World of Assassination Deluxe Pack

Includes Hitman 3 Deluxe Pack, Hitman 3 Seven Deadly Sins Collection and Hitman 2 Expansion Pass

The three DLC packs included in the Deluxe Pack will also be part of Steam’s Complete the Set feature where you can pay for an even split for whichever content of the three that you have not owned yet.
An important thing to note is that when the changes goes live, standalone products for Hitman 1 and Hitman 2 will no longer be in sale. However, existing versions of the two game will still be playable regardless of the changes.

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Tags: HITMANHITMAN 2Hitman 3Hitman World of AssassinationIO Interactive


Mario Strikers: Battle League Character Roster Revealed

Mario Strikers: Battle League was scheduled to be out on June 10th and Nintendo has now revealed the roster of playable characters in the game.

The Nintendo Switch sports game will feature Mario, Luigi, Peach, Donkey Kong, Bowser, Wario, Waluigi, Rosalina, Toad, and Yoshi at launch.

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The Playable roster in Mario Strikers: Battle League has been revealed with new character art. This was shared by the official Twitter account @NintendoUK.

For now, it’s still unclear if there will be more characters that can be unlocked over time or if we’ll see more additions after launch. The previous game in the series, Mario Strikers Charged, offered 12 captains and eight sidekick characters to choose from.
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The smaller roster has many fans replying to the tweet with worry or disappointment. Some question why fan-favorite characters like Daisy and Bowser Junior have not been included. Many are also worried that Battle League will employ the same “drip-feed” strategy that other Nintendo Sports games have been using. This means the game will have only a little content at launch and add more via updates over the next few months after the game’s release.
Mario Strikers: Battle League is the latest game developed by Nintendo subsidiary, Next Level Games. They are the studio responsible for Luigi’s Mansion 3. This will also be the first Mario Strikers game in 15 years.
Next Level Games developed the first two games in the series, so it’s safe to say the studio knows what fans are looking for. Hopefully, Mario Strikers: Battle League will provide fans with something new and fun. Hopefully, we’ll also get Daisy back in the game as soon as possible.
Then again, Mario Kart 7 didn’t include Waluigi so perhaps characters that aren’t Mario, Peach, and Bowser are more expendable than we originally thought.
Mario Strikers: Battle League will be released on June 10th exclusively on Nintendo Switch.

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Tags: Mario Strikers: Battle LeagueNext Level GamesNintendo


Monster Hunter Rise Shows Us New Locales And Monsters At the Nintendo Direct

Monster Hunter Rise has given more information on the upcoming title at the Nintendo Direct with a new trailer full of information on new monsters, returning ones as well as the game’s main story event, the Rampage.

The game has shown off two new monsters, one of which had been previously teased by equipment sets available in the demo. This is the spider monster Rakna-Kadaki, available in the new volcano environment.

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It looks very similar to Nerscylla conceptually, having veils made of its own webbing, Movement wise though, it looks like it shares the same skeleton as Ahtal-Ka, the final boss of Monster Hunter Generations Ultimate.
They also showed off Almudron, the new mud monster that looks like Lagiacrus. It has large mud pillar attacks, so staying off the ground is probably going to be a good bet for dealing with it.
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On top of that, other previously-suspected monsters were confirmed to be returning to Monster Hunter Rise at the Nintendo Direct, such as the rock wyvern Basarios and the venomous Volvidon. Basarios’ equipment was available to Hunting Horn players in the Rise demo, so it’s nice to see the monster confirmed.
We also got new details on the Rampage, the big new feature in Rise’s story. It looks like similar stronghold missions where hunters will have access to all sorts of mounted defenses, with the added gimmick of fighting multiple monsters at once. They also showed the first Apex Monsters, though it’s unclear if this is the same Apex mechanic as in 4 Ultimate or if they’re just reusing the name.

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Tags: CapcomMonster HunterMonster Hunter Rise


Pokemon Director Junichi Masuda Leaves GameFreak, Gets New Job At The Pokemon Company

Junichi Masuda, best known for his work on the Pokemon series, has announced that he will be leaving GameFreak, though it looks like he’s not quite done with the Pocket Monsters just yet.

Aside from his work on the console releases, Masuda was also involved in the development of Pokemon GO
According to The Pokemon Company, his tenure as Managing Director at GameFreak ended on May 31st, and as of June 1st Junichi Masuda would be appointed Creative Fellow at The Pokemon Company.

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The website says that with his new role, he will use his expertise to develop new products for the Pokemon brand.
“Going forward, I hope to transcend the boundaries of video games by trying to offer greater surprises, fun and excitement to people all over the world, while doing my utmost to connect people, expand the circle of “play” and to help bring about a richer world for us to share”, Masuda says. “I appreciate your continued support in my new role”.
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Based on the information presented, there’s several conclusions that can be drawn from the move- considering all Pokemon-related endeavors go through The Pokemon Company, rather than GameFreak, it’s safe to assume that Masuda will be more involved with other Pokemon products, not just the console games.
It should be noted that Creative Fellow is a distinguished position, with Nintendo having appointed their own storied veteran, Shigeru Miyamoto to the role in their own company.

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Tags: GameFreakJunichi MasudaThe Pokemon Company


Elden Ring Preview: The Tarnished Gets to Jump

Internally, I can’t help but refer to the game as “Elden Real”, after being given a quick primer on the state of the “fandom” prior to the release date reveal back at Summer Game Fest 2021. Bearer, seek, seek, lest you miss out on our Elden Ring preview, for which I had the absolute pleasure to sit in for as presented by Yasuhiro Kitao himself, assisted by an interpreter. That’s enough overused memes for now, so let’s get into it piece by piece. Much thanks to Bandai Namco Entertainment for the opportunity!

Yasuhiro Kitao, FromSoftware, Marketing and Production
THE BUILDING BLOCKS
Elden Ring as a concept is, at its heart, a “dark fantasy x action RPG” game. With robust action RPG mechanics, this game will see you overcoming challenges, exploring the unknown, weaved in with intricate world building.

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“It builds on our strengths while offering a fresh RPG experience that differs from our previous titles.”
It features an original mythology as created by George R. R. Martin providing the rich narrative for the world you will explore. As the Tarnished, you find yourself in the Lands Between, led there by the Lost Grace. It promises a sense of scale far greater than From Software’s previous games. Many characters will be intricately tied in the drama behind the Elden Ring, with old heroes and demigods alike standing in your way.
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Once more, the story will be told in a fragmented way, allowing players to interpret the narrative for themselves. Kitao-san acknowledges that their stories have often been hard to understand. This time, it will be centered around the characters in said “drama” so that you can better immerse yourself in the world.
THE MAP
The Lands Between is described as FromSoft’s first attempt in incorporating a vast, interconnected world.
“We want the lands to be filled with threats, and to be exciting, and not to be big just because it SHOULD be big.”
Dense with dangers and secrets, there is a wish for players to be surprised by things just from the act of exploration. Across the land, you can find dungeons, filled with their own challenges and loot. Besides these smaller dungeons, there are also Legacy Dungeons, ranging from multi-tiered castles to other large scale areas. This will be elaborated further below.

I’m shown a slew of vistas: a snowy mountain, a flooded city, a lavish mansion interior with chandeliers and mechanical contraptions. I admit, I prefer more curated, linear experiences to open world, but this? If I could simply sit there and enjoy the view, I would.
THE ACTION AND SYSTEMS
Simply summarized as “the good bits, but expanded”, you’re back to having a customizable character. Your Tarnished can specialize in the swathe of options available: good ol’ swords, magic, archery. You can also have additional assistance by summoning spirits, themselves also coming in several flavours. This differs from the co-op summoning: these are actual spectral minions. It’s not immediately apparent if you’re able to have multiple types on the field at the same time. If you rather not battle, there are stealth elements, allowing you to bypass enemies, or for you to strike from the shadows. You have a lot more toys at your disposal to overcome challenges.

To help you explore this world, you have a Spirit Steed that you can summon anytime on the overworld. Your trusty mount can double jump across ravines, navigate “jump pads” that manifest as columns of air to scale heights AND enable mounted combat. The Spirit Steed is meant to make traversal more comfortable, but is unfortunately unavailable in dungeons, or in multiplayer. I did ask about this limitation:
“It’s not a very interesting answer… it simply comes down to memory allocation and resources available, and wanting to help the rest of multiplayer to stand on its own without fault. The actual area you are able to explore together with friends is also limited to the boss you have to take on. If you have 2 or 3 summons, you’re going to be heading to the boss and not exploring from one region to another. It will be within a certain limit.”
Both asynchronous and direct multiplayer elements return from the “Soulsborne” titles. I’m assured that things will feel fresh in their own way. I’ll leave you guys to it.
I asked if there were going to be gliders to further assist in vertical movement: the answer was simply no.
GAMEPLAY REEL
That was my initial introduction ahead of the gameplay teaser. Now in the Lands Between itself, we start off from a checkpoint, dubbed a “Site of Lost Grace”. Some of these can also emit a faint light trail to guide you in a certain direction that you may choose to follow. A dragon swoops down onto a campsite, quickly turning its sights on you. On your Spirit Steed, you can quickly gallop past the flames it breathes, and get in closer to slash away with your weapon. After a visceral stab into the dragon’s eye, we move onward.

MAP, ELABORATED
Your map is updated accordingly as you collect fragments you find out in the world. The map also comes with several options:

Place beacon
Open marker menu

There are 10 marker symbols, with a 100 cap
Not shown if you can rename these markers

Show subterranean labyrinth

While I didn’t get the time to ask for more information, gathering materials and crafting seem to be part of the game. The beacon will be a beam of light in the distance at the point you mark. The top of the screen will also have a compass to help orientate you once you exit the map. The subterranean labyrinths differ from the dungeons you can stumble on: I’m informed that these work similarly to your overworld map, where you find pieces to reveal the underlying areas.

Exploration is seamless as you move through the overworld, to dungeons. For clarification, while loading will mostly be kept to a minimum, there will be buffer screens between respawning from death or fast travel.
“The Sites of Lost Grace checkpoints work like bonfires of previous games: refreshing enemies, replenishing healing items, and clear status effects. You’ll be able to swap skills between weapons here too. Previously, you had one skill locked to one weapon but this time you can freely interchange them to an extent.”
“Anytime you’re out in the overworld – not in the dungeons – you’ll be able to travel to a previously discovered checkpoint. Before you could only travel between bonfires, but now, you can just head back to a checkpoint to alleviate that stress of travelling long distances.”
They’ve yet to measure the actual size of the map, but it will consist of six regions / continents. Besides being their largest world yet, it’s also their most diverse, once again stressing they have handcrafted it to be interesting, and to motivate the player to explore. That interesting backdrop you could never explore in the older games? They’re wide open to you now.
COMBAT, ELABORATED
Armed with a telescope, you can scout ahead and find some avenues of infiltration. You can use sleep arrows to knock out enemies, and execute them while they’re prone. With jumping attacks, you can break enemy stances, and parry is also in. As briefly touched on, weapons can have skills attached to them; lightning strikes, wind blades, and the like are fair game. Even if you don’t opt to specialize in magic, items that invoke them are obtainable. One I saw works when thrown onto the ground, exploding in a frontal cone and dealing damage. Swapping between your current loadout looks very fast, with the example switching between 3 equipped weapons. A nice touch is the quiver showing up on your model, carrying blue glowing arrows.

In multiplayer, you can have a maximum of two other partners who can call out to you (and emote, that’s important). As I observe the various weapons – shields, axes, spears – a short bladed weapon turns into a spear after a brief animation, which can still be wielded in one-hand. At this point in the Elden Ring preview, I assume trick weapons will appear in some form. There’s a brief glimpse of a spell or skill, conjuring a dragon’s head to breathe fire. Unlike the Dragon Head Stone from Dark Souls 3, this apparent transformation is only temporary. You can bring along friends for dungeons too.
LEGACY DUNGEONS
Unlike the arguably much maligned Chalice Dungeons of Bloodborne, both the smaller scale dungeons and these Legacy Dungeons have been lovingly handcrafted. I am briefly shown around Stormveil Castle, an imposing structure of gothic design. You are presented with two options: storm the front gate, or take the back door, a gaping hole in a wall to the rickety wooden ramps lining the outside. A helpful NPC suggests you take the back door, though he will call for the gates to open for you daredevils.
The bodies you can loot right behind the gate informs you of the fate you can expect: an apparent shotgun from the seasoned guards knocks the Tarnished off their feet, their body skidding on the ground. Later, inside the castle, I learn that enemies can and will backstab you. But, most importantly, you can JUMP!
“Legacy Dungeons are multi-layered and built with this traversal in mind.”
Parkour around the ledges and hop over gaps, what an exciting time to be a FromSoft fan. There’s a few more glimpses at the skills you can slot into weapons, like a spear casting lightning. At this juncture, the difference between an actual magic system and the weapon skills are unclear. I was also allowed a peek at the dungeon’s boss, but I think I’ll keep that under wraps for now. Part of the fun is seeing people learn the tells, after all.
CLOSING
With regards to future content, Kitao-san says post-launch support will most likely be focused on bug fixing and multiplayer balance. They are considering on how to further expand the potential of the world, but no concrete plans have been made. For now, they will focus on making the best game they can.
As the game will also launch on PC, I also asked about mod support. Unfortunately, they don’t have plans for that either, not on launch or after. To close out this Elden Ring preview, I expressed my excitement about seeing the future speedruns (or Real Time Attacks). With some laughter, Kitao-san agrees, adding, “We never know what players are going to come up with.”
Set for a 25 February 2022 launch, Elden Ring will be available for PS4, PS5, Xbox One, Xbox Series X | S and PC via Steam. Good luck to those already planning your FromSoft marathons!
Once again, thanks to Bandai Namco Entertainment for the preview access, to Yasuhiro Kitao for the presentation, and the unsung hero in the interpreter present.

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Tags: Bandai Namco EntertainmentElden RingFromSoftwaregamescom 2021Yasuhiro Kitao


Tales of Crestoria goes live for Android and iOS

After much deliberation, Bandai Namco has officially launched Tales of Crestoria for the Android and iOS platforms.

An overview of the game, via its store pages:

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TALES OF CRESTORIA is a brand-new Tales adventure for mobile! Step into this epic anime RPG game set in an original Tales series world, featuring a dramatic storyline and brand new characters! Experience this anime/manga adventure as Kanata and his allies fight to survive through the fantasy world of Crestoria while bearing the weight of their past sins.

TALES OF CRESTORIA blends classic turn-based JRPG gameplay with an original and unforgettable Tales story of morality. Seen as “Transgressors” by fellow citizens for committing crimes to protect each other, Kanata and Misella set off on an epic role-playing adventure to find respite from a world that wants them erased.
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Battle enemy pursuers and monsters in the fantasy world of Crestoria through simple yet intense turn-based anime RPG battle action! Combine Kanata and his allies with legendary characters from previous Tales series to form the ultimate team and help you in this anime role-playing quest!
AN ORIGINAL TALES ANIME RPG STORY
• Experience this epic new Tales anime RPG saga
• Help Kanata and his fellow Transgressors survive the world of Crestoria
• Voice acting from an All-Star Voice Cast help bring this Tales story to life
CLASSIC ANIME RPG TURN-BASED BATTLES
• Intuitive turn-based RPG controls
• Link epic Mystic Arts to perform massive combo attacks
• Strengthen and upgrade your characters’ skills
TALES CHARACTERS FOR A NEW AGE
• Add newcomers Kanata, Misella, Vicious, and more to the list of memorable Tales characters
• Unlock character episodes through battle to learn about them outside of the main anime RPG story
• Follow characters’ Face Chat conversations that provide short & fun insights on character thoughts
NEW MEETS CLASSIC
• Create the ultimate Tales dream team with popular characters throughout the Tales series
• Fan favorites such as Cress, Velvet, Luke, and many more are available
• Play Side Story missions with previous Tales characters in the Crestoria world!
IMMERSIVE WORLD OF CRESTORIA
• Featuring anime character designs from top artists from previous Tales series
• Stunning anime 3D visuals bring the colorful fantasy world of Crestoria to life
• Smooth character animations add to the epic turn-based anime RPG action
TALES OF CRESTORIA is sure to delight longtime fans of the Tales series and anime/manga games in general. Are you ready to make the choice to do what is right? Download TALES OF CRESTORIA today!

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Tags: AndroidiOSRPGTales of Crestoria


Digimon New Century Gives Us A Look At Some Of The Evolution Lines

Digimon New Century, the upcoming China-exclusive mobile game based on the Digimon IP, has revealed a new look at some of the evolution lines that will be present in the game.

The information comes from a Chinese Digimon group on Facebook, where one of the users had posted the pictures of various Fresh Digimon with greyed out pictures of all the possible Digimon lines.

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Many of these lines seem to be the usual suspects of Digimon from Adventure 01, such as Agumon, Tentomon, and Palmon. However, as Digimon games are want to do, each Digimon’s evolutions branch out, with single Fresh Digimon having access to multiple lines as well.
Botamon

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Arguably one of the most famous Fresh-stage Digimon, Botamon is most famous for digivolving into the Agumon line, although that’s far from its only use in Digimon New Century. From the screenshots it looks like you’ll be able to access classic 01 antagonist Ogremon, as well as Black Agumon and the Devimon lines.
An interesting note is that Mugendramon here is listed as an evolution of SkullGreymon, which follows after years of fan speculation that the Machine Digimon was related to the Greymon line since it looks like a full-robotic version of MetalGreymon.
Similarly Etemon and MetalEtemon are also in this line, another Digimon strongly associated with the Greymon line since Etemon was the catalyst for Taichi’s Greymon to evolve into MetalGreymon in the original Digimon Adventure 01.
Pabumon

Pabumon is unique in the revealed screenshots as the only Fresh-Stage Digimon with access to two trees based on the Digimon 01 protagonists. Pabumon can branch off into both the Tentomon line as well as the Biyomon line. On top of that, it also has access to another 01 villain, Puppetmon/Pinnochimon as one of its possible Mega forms.
Yuramon

The Fresh-stage for Palmon, Yuramon has a much smaller tree compared to some of the other Digimon we’ve seen so far. Notably it has access to the Palmon line, along with the newly shown evolution Ponchomon from the Digimon 01 anime. On top of that its other rookie branch gives players access to Andromon, another Digimon strongly associated with Digimon 01.
Mokumon

The only Digimon on the list with no ties to a protagonist Digimon from 01, Mokumon has arguably the smallest evolution tree out of those we’ve seen so far. It also has the honor of being the only Digimon to have a reference to Digimon Tamers in its evolution line, featuring Impmon and its evolution Beelzemon. Aside from that, it also has 01 antagonist Piedmon in its evolution tree.
These are all the Digimon New Century evolution lines we’ve gotten from the screenshots so far. There’s a lot of other Digimon in the trees as well, although the thumbnails are so small it can be hard to suss them out.
There’s currently no word on the release for Digimon New Century, though that may change after the Chinese version of the game comes out of beta and into a full release.

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Tags: DigimonDigimon: New Century


Hololive ERROR Releases First Panoramic Video

Hololive ERROR, the upcoming horror game experience from Vtuber group Hololive has released a panoramic video that serves as an introduction to the project.

It looks like the Hololive ERROR panoramic video is the first of several, seeing as how this one is listed as 01 with room in the description for the future second video. For those worried, it does contain English subs.

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While the video itself isn’t interactive, it does give us a glimpse at the setup for the upcoming horror project. For one, all the Hololive talents featured in the game don’t appear to be using their character names, instead using approximations of them. For example, Matsuri (lit. Festival) goes by Hanabi (lit. fireworks).
The video has you playing the role of a transfer student, being grilled by two of your classmates, Hanabi (Matsuri) and Inari (Fubuki). In the background, you can also hear a conversation being held behind you by Saki (Aki Rosenthal) and Touka (Yukihana Lamy), while Nene is off looking out a window.
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Meanwhile, the previously released Hololive ERROR website has also updated, with a cryptic message about the project., as well as bios for Saki, Inari and Hanabi.

The game’s story page seems to imply an urban legend at the school you’ve transferred to- saying that “if you don’t entertain transfer students, unhappiness will occur” (translated via Google Translate). Meanwhile there’s plenty to speculate over, such as the character Saki’s bio mentioning having her flowers grow unnaturally well, with many fans speculating sinister foreshadowing.
Here’s the entire passage from the Concept Page, translated via DeepL:
If a program that appears to be working properly
If a program that seems to be working properly is actually made up of distorted source code
Just as a small bug can develop into a fatal error
Just as a small bug can turn into a fatal error, so too can a small mistake in this world
Just as a small bug can turn into a fatal error, so too can a small [mistake] cause a chain of tragedy and negativity in this world.
In order to change this world.
What if the only way to change this world is to fix the ERRORS?
blanched? After the blanching?
∝Blending of blanching and blending of blanching and blanching Blending of blanching and blanching by blanching Soaking in hot water Support? Assists?
Click on the button to move the camera. Shopping for shopping bags ↑Kicks, Kicks, Kicks, Kicks! ↓Glass noodles
Kinsmen Blending blending and combining blending and combining blending.
Blanching with joke →Fall in love with a small tomato. Small smears of smear on the back of the squirrel. Fall in love. What’s in a sour cherry? Fall in love?
Fall in love with a small tomato. Fall in love with the sour cherry tomatoes, blanched or crushed.
I’m not sure if this is a good idea. If you have any questions, please contact us. →If you have any questions, please feel free to ask. To be able to do this, you need to be able to assistance?
This summer
With the concept of “horror” as the theme
This summer, we are going to start various projects

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Tags: HololiveHololive ERROR


War Mongrels, The Real-Time Tactics Game Set In World War II Is Out Now On Xbox Consoles

War Mongrels, a real-time tactics game from Destructive Creations, is now available for purchase on the Xbox One and Xbox Series X.

PlayStation users have to wait however as the PlayStation 4 and PlayStation 5 version of the game is scheduled to release on 13th July 2023, with pre-orders opening today for the downloadable and packaged versions of the game.

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War Mongrels is a game that focuses on the unsung heroes of the little-known resistance that fought against the Nazis in World War II as well as the two opposing sides of the war.
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With the heroes of this game being motivated by twisted propaganda in the beginning. The heroes then chose to take a stand against the Nazi military forces who have brought them all into international conflict and aim to stop the senseless slaughter that occurred during World War II.
Following a story inspired by historical events, players will go on a journey with two German Wehrmacht soldiers who deserted and are now guerilla troopers. They will meet companions who sympathize with them and attempt to save others in order to survive.

Each character in the game has different strengths and skills which encourages players to effectively combine them to outwit the opponent in a variety of environments. Players may approach the combat scenario be it through stealth through the sneaking skills or use firearms to accomplish the mission.
The game is divided into two parts, firstly is the story part that includes 2D animation that comes narrated with sound and have imagery that showcases the scenario that unfolds as the main characters struggle to live through war and to save as many people as possible.
While the second part is the gameplay aspect of the game which has you controlling the characters from a bird’s eye view and completing the missions and objectives.

You may find further information in regards to the game at their official website.

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Tags: Destructive CreationsWar Mongrels


Call of Duty Warzone QA Staff Stage  Walkout Following Raven Software Layoffs

Raven Software, the studio providing QA (Quality Assurance) for Call of Duty Warzone has said that 40 of their staff would stage a walkout in solidarity with 12 of their employees who were laid off yesterday.

A Better Activision-Blizzard King (A Better ABK), a group calling for changes to Activision Blizzard following the ongoing scandals this year, published a statement on behalf of the 40 developers at Raven Software, which mentions that the laid off employees were in “good standing”, that is to say they hadn’t done anything to incur the layoffs.

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“These personnel cuts come after five weeks of overtime, and before an anticipated end of year crunch. The QA team, which at this point in time mainly works on Call of Duty: Warzone so far has been reduced by just over 30%”, the statement reads.
“Those participating in this demonstration do so with the continued success of the studio at the forefront of their mind,” they also say. “The Raven QA department is essential to the day-to-day functioning of the studio as a whole. Terminating the contracts of high performing testers in a time of consistent work and profit puts the health of the studio at risk.”
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Given the success of Call of Duty: Warzone, the employees say they walk out with a simple demand, to have their positions converted into full-time ones.
“Call of Duty: Warzone, which recently announced the release of a new map and integration with the Call of Duty: Vanguard title, earns $5.2 million per day”, the statement says.

“In response to the events of Friday, the Raven QA team and other members of Raven’s staff will be walking out with a singular demand: Every member of the QA team, including those terminated on Friday, must be offered full time positions”.
A Better ABK also chimed in, expressing their disappointment in Activision Blizzard’s management over the debacle.
“The termination of high-performing testers, while workload and profits are soaring, is an unacceptable action by the company and contradicts Raven’s goal of being an exemplary workplace in our industry”, they said.
According to reports by Kotaku, QA staff at Raven Software are hired on a Contract basis, without any of the protections of a full-time job. Activision Blizzard has also referred to them as such, with the staff’s removal being seen as a termination of contract rather than firing.
Activision Blizzard has not commented on the layoffs or the walkout directly. However, they have announced that Treyarch, another Call of Duty studio, would be seeing their temporary employees converted to full-time staff positions.

We would like to take a moment to celebrate our Treyarch TEA colleagues being shifted to full time employment. This is something we have been advocating for a long time. pic.twitter.com/tOmg57Wu9h
— ABetterABK 💙 ABK Workers Alliance (@ABetterABK) December 6, 2021

Organized action is rare in the Games industry, which has been struggling to move towards unionization in recent years as public sentiment builds up against abusive practices like Crunch, as well as mistreatment by management in the form of harassment and discrimination.
The walkout by Raven Software is definitely one of the highest-profile instances of this happening, though we’ll have to wait and see if it pays off for the developers.

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Tags: Activision BlizzardCall of Duty: WarzoneRaven Software


Bones and All Review – My Cannibal Love Story Can’t Be This Sweet

Bones and All is a horror-romance movie about two young cannibals going on a road trip from Luca Guadagnino, the man that directed Call Me By Your Name, and The Suspiria Remake. That description alone should tell you whether this movie sounds for you.

It’s certainly an odd premise but that film truly makes it work. This is a story filled with contrast, it’s gory and violent yet strangely beautiful and sweet, showing two people that can’t be part of regular life still trying to get by. Bones and All isn’t for everyone but those that look past the bloody story will find something insightful.

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The Need To Feed

The plot of Bones And All starts pretty quickly. A high school girl named Maren (Taylor Russell) sneaks away from her father to go to a slumber party with some friends. They’re having fun, doing each other’s nails, and Maren suddenly starts eating another girl’s finger.
She rushes back home and her dad tells her to pack so they can leave. This isn’t the first time this has happened. Maren has cannibalistic urges that she can’t explain, and after her dad leaves her because he can’t take this lifestyle anymore, she sets out to find her mother who apparently had similar urges. Along the way, she meets another cannibal named Lee (Timothée Chalamet) and the two begin a romance all while learning about the dark culture of feeding on other human beings.
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The Culture of Cannibalism
Let’s start off by saying that this is a very slow-burn movie. While the couple has a goal of meeting Maren’s mom, the bulk of the plot is the two simply meandering across the country meeting different people and enjoying each other’s company. It can feel a little aimless at times but that’s sort of the point of the movie. It’s about the journey, not the destination, and seeing the couple grow and introspect about themselves and the world around them is enduring.
The way Cannibalism is portrayed is pretty unique in the movie. It’s shown that some people are just born with an innate need to eat other humans. They can smell others like them and even smell people that are soon going to die. Some of them live by certain codes like never feeding on another “feeder” or not killing, only eating the fresh corpses of those that died naturally.
It’d be easy to go for the slasher route and have the couple be campy villain protagonists but the film actually examines the condition with some nuance. Cannibalism is treated almost like a curse the protagonists have, they need to feed and as a result, will never be able to live a normal life. The protagonists grapple with the fact that they essentially murder, steal and ruin people’s families yet it feels so euphoric and alive when they do. As a viewer you want to feel disgusted by their actions but also sympathize with them as well.
The Lucky Couple

Both leads deliver powerful performances, especially with how uncomfortable the material can be. Taylor Russell gives a lot of humanity to Maren, a kind and loving young girl not knowing how to handle her desire for flesh. She helps humanize the story and also keeps the viewer on edge. At some points, she’s horrified by her actions and wants to control them better, yet at others, she has an almost animalist craving to feed. Both sides are well-written and make the character feel more alive.
On the other hand, is Timothée Chalamet as Lee. He’s a more experienced cannibal, often traveling across America away from his family after an incident with his father. Lee is much more comfortable as a people eater with less issue tasting innocent people when he feels like it. Chalamet shows a lot of range in this role, portraying a more laid-back guy with a lot of inner darkness. You can see him try to advise Maren with her troubles but it’s never easy as he’s got problems of his own.
Despite their messed up dinner dates, the two characters have a very natural and nicely subtle romance. You can see them go from friends to trading to jokes and comments while slowly coming closer together. It’s very cute and believable, especially as they open up to each other about their insecurities. That’s usually the hardest part of any relationship and it’s given the weight to make it impactful.
The final character worth mentioning is another older cannibal they meet named Sully. I can’t say much about him but Mark Rylance doe a great job of being a helpful yet incredibly creepy mentor, epitomizing the most extreme traits of the cannibal lifestyle. You’ll be holding your breath every time he’s on screen.
Horrific Yet Beautiful
The best way I can describe the visual and sound design of the movie is that it’s serenely grotesque. Chalamet is known for being quite the heartthrob yet half of the time he’s seen with ripped-up clothes and covered in dirt or blood. Yet that doesn’t stop him from being pretty.
This extends to other aspects of the film as well. All of the cannibals in fact are pretty grimy and unhinged in appearance, teetering on the edge between regular people and something far more monstrous. The set design again consists of run-down, dark housing and grey skies but when the sun shines through, it’s treated as warm. Soundwise there are also many soft slow tunes played even at the most sickening of scenes in terms of violence.
It’s a fascinating contrast that gives the film a unique atmosphere. It can switch between quiet romantic fluff to grim death scenes in a matter of minutes yet it still feels consistent. It all fits in with the theme of finding happiness even in the evilest of actions. Not a lot of movies can pull that off yet this movie does it great.
Bones and All

Bones and All is not a film for everyone. It’s a unique fusion of a coming-of-age romance and psychological horror that might rub some people the wrong way. The romance scenes may be too slow for horror fans and the horror scenes may be too graphic for romance fans.
With that being said, I think the movie not only makes it work but provides a creative psychological horror. It’s really the story of an outcast struggling to remain on the fringes of society, knowing they have the potential to snap at any time. The portrayal of the cannibal lifestyle is made fascinating while never being glamorized and the chemistry between the leads working around this struggle is well-written. If your looking for a more experimental, surprisingly insightful romance, and can stomach a little horror, Bones and All is a bloody, well-baked recipe that’s worth a taste.
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Bones and All is premier in Malaysia on the 24th of November.

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One Piece: Bounty Rush to be released in the west soon

Bandai Namco has just announced that its recently-released One Piece: Bounty Rush will be coming to the west sometime in 2018.

Available for Android and iOS as a free-to-play title, One Piece: Bounty Rush is four-versus-four team battle action game in which players are split into two teams and have control over characters to collect berries scattered around the stage. The battles are all timed, and at the end of each round, the team with the most berries collected will be declared the winner. Characters in the game are split into five distinct classes, namely fighter, warrior, supporter, shooter and swordsman. Be sure to drop by the game’s official website or Facebook page for further details. Pre-registrations are currently open, and we urge that you sign up for the usual goodies and rewards.

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Devil May Cry mobile game to launch beta this November

It has been about half a year since we last reported about Devil May Cry: War of the Peak (鬼泣：巅峰之战), and now here are some updates of the much-anticipated Devil May Cry mobile game! Its pre-registration page on TapTap has recently put up an estimated time for its beta test, which it will fall on November 2018. An official site is now live as well!

Authorized and supervised by the official Devil May Cry team from Capcom, Devil May Cry: War of the Peak aims to port the original gaming experience from the PC and console versions to mobile. You can expect to experience the iconic DMC features, including aerial combo and the weapon switching system on your mobile once again!

 The mobile game is set to launch in 2018, you can still pre-register the game at its official site or TapTap page if you are interested.

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