Rockstar and Shining Glitter Cookie Will Be Joining Cookie Run Kingdom

The next two playable units to join Cookie Run Kingdom will be Rockstar Cookie and Shining Glitter Cookie who will be available on the 4th of July 2023.

Both characters will be involved in the new in-game event: The Summer Soda Rock Festa.

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RockStar Cookie
Image Source: Devsisters
Rockstar Cookie is an Epic Tier healing cookie that stands in the middle row (which is interesting since most healing cookies stand in the back). He previously appeared in Cookie Run OvenBreak and also as an NPC in Parfait Cookie’s Story however he will now appear as a playable unit.
He is voiced by Michael Schwalbe in the English dub, who previously worked in voice-acting roles on games like Bugnsax and God of War: Ragnarok. In the Korean dub, he’s voiced by Lee Joo-Seung.
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Shining Glitter Cookie
Image Source: Devsisters
Shining Glitter Cookie is a new Super Epic Cookie. She is a magic-type cookie that stands in the middle row. In terms of voice acting, she’s played by Grace Lu in the English dub, who has previously played roles in Demon Slayer: Kimetsu No Yaiba, and Legends of Runeterra. She is voiced by Lee Yong-shin in the Korean dub.
Like Rockstar Cookie, Shining Glitter Cookie actually first appeared in Cookie Run OvenBreak however she’s received a new design for her debut in Kingdom.
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Cookie Run Kingdom is available for mobile devices.

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Tags: Cookie Run KingdomDevsisters


Overlords of Outland For Burning Crusade Classic Lets You Look For Groups

The next major update for World of Warcraft Burning Crusade Classic, titled Overlords of Outland has a release date, bringing new content to the game.

The update drops on September 15th, although some quality of life features, such as the Lookin For Group tool, are available today. Here’s the rollout schedule:

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August 31

Looking for Group tool

September 14

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PVP honor reset
Arena Season 2

September 15

New raids: Tempest Keep and Serpentshrine Caverns
New daily hubs: Sha’tari Skyguard and the Ogres of Ogri’la
Guild Banks

Overlords of Outland (2.5.2) Patch Notes
Here’s a list of what fans can look forward to in Overlords of Outland, taken from the Patch Notes:
Serpentshrine Cavern
Slay the twisted Lady Vashj and her vicious fiends in her watery lair—Serpentshrine Cavern.

Raid Bosses: 6
Level: 70
Location: Coilfang Reservoir, Zangarmarsh

The Eye
Infiltrate the heart of a crystalline fortress to end the madness of the corrupted Kael’thas Sunstrider and his warped loyalists.

Raid Bosses: 4
Level: 70
Location: Tempest Keep, Netherstorm

Arena Season 2
Brutalize your faction’s enemies on the battlefield with the advent of Arena Season 2. Victorious players will earn Arena Points to exchange for better gear so they can fight against other similar-skilled opponents.
Ogri’la and Sha’tari Skyguard Daily Content
Make new allies in Outland with the Ogri’la and Sha’tari Skyguard factions. Complete daily quests to earn these factions’ favor and in turn, receive lucrative rewards.
Guild Banks
Share raid and dungeon spoils amongst your guildmates with the Guild Bank. This in-game storage allows guild members to withdraw and deposit items and currency, making it easier to determine at glance what consumables you have available for your next group activity.
Group Browser Tool
Find likeminded players and make new friends with the Group Browser Tool (default hotkey: i). Simply list your class and specialization so group leaders on your realm can invite you to their party or raid.

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Tags: Blizzard EntertainmentBurning Crusade ClassicWorld of Warcraft Classic


New D×2 Shin Megami Tensei: Liberation trailer out

Not since Tokyo Game Show 2017 have we heard of new details regarding Dx2 Shin Megami Tensei: Liberation, Sega’s upcoming strategy RPG game for the smartphones. We now have a new trailer showcasing the final product, which is shaping to be a game all of us are familiar with, albeit on a different platform.

To recap, as the protagonist, whose gender can be selected, you have the ability to summon demons using your smartphone via the ‘Devil Downloader’ (Dx) app. As a member of the “Liberators,” a secret organization tasked with protecting the world, you are embroiled in a conflict between Dx2 users. Alongside the video, Sega launched a complementary Dx2 Info companion application for Android, with the iOS version in the pipeline, which will provide users with latest game information, campaign news and videos. There is yet to be a release date for the game.

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Tags: AndroidDx2 Shin Megami Tensei: LiberationiOSRPGSEGA


Dragon Quest Treasures Officially Launches on Nintendo Switch Today

Square Enix has announced that Dragon Quest Treasures, the latest entry to the Dragon Quest series, is available now for Nintendo Switch.

Dragon Quest Treasures features the siblings Erik and Mia from Dragon Quest 11 in their childhood days as they explore the vast land of Draconia for treasures.

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Here is a brief description of the game:
“Erik and his sister Mia live on a Viking longship, dreaming of the day they can explore the world in search of grand treasure. One night they encounter a pair of otherworldly creatures, Porcus and Purrsula, and are whisked away to a mysterious place known as Draconia – a legendary land full of treasures just waiting to be discovered. The adventure Erik and Mia have always dreamed of is finally underway!”
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Draconia is a land made up of six different islands crammed with wonderful treasure for you to find; Central Hub, the starting island Paternoggin, the desert Maneland, volcanic island Cinderback Ridge, open plains of Windswept Mors and the frozen island of Hinterquarters.
You won’t be doing the treasure hunting alone as you can establish your own gang and recruit the monsters of Draconia to help you. If your gang’s reputation is high enough, even more powerful monsters will be inclined to help you.
Dragon Quest Treasures is a treasure hunting RPG by Square Enix available now for Nintendo Switch. You can get a couple of in-game items as bonuses for early purchases and also the option for a digital deluxe upgrade for even more bonuses.

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Tags: Dragon Quest TreasuresSquare Enix


The Untamed mobile game receives new trailer

The Untamed is getting a mobile game adaptation from Netease Games, with a trailer you can watch below:

Known in fan circles simply by its “CQL” abbreviation, The Untamed is a live action series that you can watch on Netflix, spanning 60 episodes. It is based off a popular danmei novel in Asia, and has been getting acclaim overseas as well. The Untamed mobile game has its official website up and running too – check it out here – where you can watch the trailer and gaze at the art. The game looks like there’ll be a degree of action RPG and life simulation, with characters from the series making an appearance.

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There’s no stated release date for this game, and considering the relatively niche genre, the possibility of it being available to international fans is on the lower end. Still, you can enjoy the official media like the animated Heaven’s Official Blessing, also available through Netflix.
In a magical world of inter-clan rivalry, two soulmates face treacherous schemes and uncover a dark mystery linked to a tragic event in the past.
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The Untamed Netflix summary
Banished to the mortal realm to exorcise ghosts, a deity must reckon with a demon and soon uncovers a dark secret behind the heavenly gods.
Heaven’s Official Blessing Netflix summary

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Tags: Mo Dao Zu ShiNetEaseNetEase GamesThe Untamed


Marvel’s Avengers Earth’s Mightiest Edition Unboxing

Assemble, true believers, it’s time for another unboxing. This time we’ve got our hands on the Marvel Avengers: Earth’s Mightiest Edition and it’s loaded to the brim with goodies for all you super-fans.

Interested in the game? You can check out our War Table interview with Crystal Dynamics, for more content about Marvel’s Avengers. You can also get your own via the Square Enix store.

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Earth’s Mightiest thanks to Bandai Namco Entertainment, for hooking us up with this Collector’s Edition. With that out of the way, lets get into this hulk of a box.
Marvel’s Avengers Game And Steelbook Case

Iron Man Blueprints

A-Day Comemmorative Photo, Kamala Khan “Honorary Avenger” Pin and Black Widow Belt Buckle

Mjolnir Keychain

The Incredible Hulk Bobblehead

Captain America Statue

Marvel's AvengersPublisher: Square EnixDeveloper: Crystal DynamicsRelease Date: 2020-09-04Microsoft Windows, PlayStation 4, PlayStation 5, Stadia, Steam, Xbox One, Xbox Series X|S
Marvel’s Avengers is an epic, third-person, action-adventure game that combines an original, cinematic story with single-player and co-operative gameplay. Assemble into a team of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats.

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Tags: Crystal DynamicsMarvel's Avengers Square EnixUnboxing


Square Enix announces Project Echoes, now available for pre-registration

Square Enix has been doing well in fairytale-themed RPG mobile games such as SINoALICE, and after a year of launching SINoALICE, they are working on a new mobile game project with the similar theme now. The game is dubbed Project Echoes (プロジェクト・エコーズ), check out the first teaser showcasing some of its characters and the story setting below!

Here is an overview of the story via QooApp:
People are born with fate.
Among these people, there are innocents and there is a princess.
Their fate is irreversible.
They will be punished if they ever desire freedom.

And those who are punished will go to The Library for redemption.
And infinity in The Library will only give the punished finite memory.
We, who refused to accept our fate, are given new characters.
We cannot ignore those things.
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A few parts of the description are covered up, guess we can only “unlocks” it as time goes by?
The RPG will be available for both Android and iOS sometime this year in Japan. The official website is now live too, you can view the details of the worldview and the first revealed character, Jibril on it. More characters will be revealed on 20 August so stay tuned! While waiting for more details, why not sign the game up if you are interested?
 Pre-register now!

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Tags: AndroidiOSMobilePre-registerProject EchoesRPGSquare Enix


Top 5 new released mobile games of the month – December 2018

Time flies and it is already 2019! How have your 2018 been? December 2018 was a great month with a lot of popular PC games IPs making their mobile game debut, we have even got an unexpected release of Call of Duty for mobile. Check out our list of top 5 new released mobile games in December below and see if you missed out anything!

Command and Conquer: Rivals

Command and Conquer: Rivals is now officially available for Android and iOS users around the world. For those who are new, Command and Conquer: Rivals is a thrilling, competitive real-time strategy game featuring 1v1 real-time matches.

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Blade & Soul: Revolution

The latest title of the Blade & Soul franchise, Blade & Soul: Revolution, has launched in South Korea. At the start of the game, players need to pick a character from the four available races. Expect great details in the graphics as the game runs on the Unreal Engine.
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Destiny Child (Global)

Destiny Child, the mobile CCG by LINE GAMES Corporation is finally available for global players! It is now free-to-download and play in 164 countries for both Android and iOS. For those who are new, the game is a popular IP in South Korea since 2016, it is then out for Japan in November 2017.
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Call of Duty: Legends of War

Officially titled Call of Duty: Legends of War, the Call of Duty mobile game by Tencent has soft-launched in Australia for Android. The game features the iconic characters and maps including Killhouse and Nuketown from the Call of Duty universe.
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Utopia: Origin

Developed by HERO Game, Utopia: Origin is an adventure survival game on mobile that plays pretty similar with ARK: Survival Evolved, but with bright and wonderful graphics. You will be able to explore the beautiful Utopia land all you want. You can learn all kind of skills to collect resources and turn them into something useful too.
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These are our top mobile games in December 2018! Are these your favourites too? Leave us a comment below!

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Tags: 2018AndroidBlade & Soul RevolutionCall of Duty: Legends of WarCommand and Conquer: RivalsDecemberDestiny ChildiOSMobileTop 5 Mobile GameUtopia: Origin


Immortals Fenyx Rising reveals animated trailer

Ahead of the launch of Immortals Fenyx Rising, Ubisoft has released a new animated trailer! The game will be launching on 3 December for the Playstation 4, Xbox One, Nintendo Switch, Epic Games and Ubisoft Connect. It will also be available on Playstation 5 and Xbox Series X | S.

In this short animation film, created by CLM BBDO, Fenyx is battling epic creatures such as the Minotaur, the Cyclop and the Griffin while How You Like Me Now by The Heavy insolently plays in the background. Using the Sword of Achilles, Axe of Atalanta, and Bow of Odysseus, Fenyx defeats the monsters one after the other. Each battle she wins dents the rock and, as huge boulders detach from the summit, she ends up shaping the mountain… and her myth!

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Has the animated trailer gotten you hyped up for Immortals Fenyx Rising? You can check out our previous content about the game:

A hands-on preview of an early game build
Interview to know the behind the scenes of development
Post-launch plans

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Tags: Immortals: Fenyx RisingUbisoft


Transistor is free to grab now on Epic Games Store!

Assassins Creed: Unity was free to download just a few days ago. Today, you’ll find Transistor  for free if you open up your Epic Games Store.

Taking place in a futuristic city, Transistor is a a breathtaking sci-fi themed action RPG. Players will take on a role of Red, an ex-popular singer who was attacked by robots known as The Process. Right after she escaped, Red stumbles across a weapon of unknown origin known as Transistor. With its power, Red sworn to take down the evil forces.

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Besides that, players can look forward to the immersive rich storytelling as the game is from the creators of Bastion. Moreover, players will also have to make use of their wits in this fast-paced action game which involves turn-based strategy.

Players can get the game for free now on Epic Games Store which is originally priced at $9.99, don’t miss out on this jaw-dropping RPG! What are your thoughts? Let us know down the comments.
 Get the game now!

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Tags: Epic Game StoreFreePCSUPERGIANT GAMESTransistor


BLACK STELLA PTOLOMEA attempts to revamp BLACK STELLA project again

BLACK STELLA PTOLOMEA will be the latest attempt in trying to utilize the Black Stella project IP. This makes it the third time after the project’s initial cancellation, then into a game that subsequently got unceremoniously shuttered.

Prior to revealing its new name, the teaser video for BLACK STELLA PTOLOMEA seems to show it as a turn-based battle game with three party members having active skills and the usual fanfare in special abilities. There’s not much additional info beyond the teaser, but the title will be making an appearance at the upcoming Comiket 101 event.

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This game was announced less than a week since its predecessor, BLACK STELLA INFERNO, got canned. INFERNO was a real time, tower defense game with a focus on multiplayer. Performance issues made it difficult to play at launch, with an assurance from the developers that they were looking into fixes. You can check out our impressions of the game here.
Last we know, PTOLOMEA is set for a Spring 2023 launch. They mostly only really need to repurpose the assets they already have as they’ve done before, with pretty much all the original production and creators’ credits intact, and Oguchi still in charge of character design. For reference, here’s the original staff list:
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Worldview Setting: Takaaki Suzuki (Girls und Panzer)
Scenario: Fumiaki Maruto (Saekano), Tappei Nagatsuki (Re:Zero), Yoshiaki Inaba (Lugalgigam)
Character Design: Oguchi

Will third time be the charm? Only time will tell. Further updates will be available through the official Twitter.

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Tags: Black StellaBLACK STELLA PTOLOMEACyberstepORCUS INC


Should you pull Diablo and Dark Protector Rimuru in Slime Isekai Memories?

The Isekai Revelry event in That Time I Got Reincarnated as a Slime ISEKAI Memories is bringing a new Diablo and Rimuru into the game. Unlike the previous space-element units, the new Diablo and Rimuru are dark characters.

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Like the original Diablo, [Ebony Demon] Diablo is a dark-element battle character. Unlike the original Diablo, Ebony Demon deals magical damage and has a higher ATK growth. The new Diablo also has a single-target Secret Skill.
As for his skills [Ebony Demon] Diablo’s 1st skill is a 25 (15) cost self-buff which increases his Soul of Combos damage by 70% (80%) for 1 turn. His second skill is also a 25 (15) cost self-buff, but it increases his counterattack rate by 80% (100%) and counter power by 20%, both for 1 turn.
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While [Ebony Demon] Diablo basically replaced [The Black Progenitor] Diablo for best dark team nuker, his second skill leaves much to be desired. Counter isn’t really useful at the moment, as there’s barely any strong support for counter-based gameplay.

Besides Diablo, [Stately Sovereign] Rimuru Tempest can also be pulled in the same banner in Slime ISEKAI Memories. The new Rimuru is a Protection character who increases dark units’ ATK by 16% and space units’ ATK by 8%. His Protection Skill has 3 effects:

Increases all allies’ DEF by 40％ (Turns: 2)
Increases all allies’ dark ATK by 15％ (Turns: 2)
Decreases the skill cost by 20 for vanguard allies (Cannot go below each skill’s initial cost)

While decreasing the skill cost does have great potential, [Stately Sovereign] Rimuru Tempest feels underwhelming compared to other Protection characters.
As a result, I recommend skipping Diablo and Rimuru from the Isekai Revelry part 3 banner in Slime ISEKAI Memories. Unless you’re absolutely a huge fan of either of them, your Magicrystals are better spent elsewhere.
Follow the game on Facebook to stay updated. For more Slime ISEKAI Memories guides, you can check out our:

Battle Character Tier List
Auto Battle Tier List
Beginner Guide
Reroll Guide

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SLIME - ISEKAI MemoriesPublisher: Bandai Namco EntertainmentDeveloper: Wright Flyer StudiosRelease Date: 2021-10-28Android, iOS
Enter the world of That Time I Got Reincarnated as a Slime in a new 3D battle RPG!
You won't want to miss this riveting, new adventure that brings together your favorite series characters—Rimuru, Great Sage, Gobta, Shion, Shuna, Benimaru, Gabiru, and more—and introduces brand new ones!

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Tags: Bandai Namco enterTensuraThat Time I Got Reincarnated as a SlimeThat Time I Got Reincarnated as a Slime: Isekai MemoriesWFS


Dead Cells Mobile Update Brings New Difficulties, Enemies and More

The mobile version of the roguelike action platformer Dead Cells is getting a new update which will add a bunch of new content that will bring it up to the v1.6 patch on PC and consoles.

Dead Cells Mobile Update Details

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In the Legacy update for mobile version of Dead Cells it introduces Boss Cell 5, a new tier of cells that increases the difficulty of enemies as well as additional modifiers such as making it easier to get Malaise and only being able to get flask recharges from food shops.

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There’s also a new biome, the Cavern, which contains a series of carved tunnels with a greenish visual tint to it. The Cavern also introduces new enemies to throw you around; the bulky armoured Ground Shaker, the crow-like Slammers, and the hand-shaped abominations the Arbiters. The Legacy Update also adds in the Giant, a huge three-phase boss who punches, charges and slams into you with great power.
To counter these new challenges, Dead Cells has also added new weapons to fight them with. The Giantkiller, Magic Missiles and War Javelins are such new additions, and they pack a large punch, but you’re also now able to use the dainty Vorpan, a frying pan-like weapon that inflicts critical hits when attacking enemies from the front.

Dead Cells’ Legacy Update also includes new skills; the Great Owl of War and Giant Whistle, as well as the new mutations Open Wounds and Berserker, which are passive modifiers that replace stat-based secondary effects. And to top it all off, there are new outfits you can change into by paying a visit to the Tailor.
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Dead CellsPublisher: Motion TwinDeveloper: Motion TwinRelease Date: 2017-05-10Android, Epic Games Store, GOG, iOS, mac os, Microsoft Windows, Nintendo Switch, PlayStation 4, Steam, Xbox One
Death is not the end.

Play as a failed alchemic experiment and explore the sprawling, ever-changing castle to find out what happened on this gloomy island…! That is, assuming you’re able to fight your way past its keepers.

Dead Cells is a roguevania action platformer that will require you to master frantic 2D combat with a wide variety of weapons and skills against merciless minions and boss.

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Tags: AndroidDead CellsiOSMobile Update


[Guide] Cookie Run Kingdom – Should You Use Oyster Cookie

The idea of an oyster-flavored cookie sounds kind of disgusting in my opinion, but the prim and proper Lady Oyster Cookie, the newest addition to Cookie Run Kingdom is anything but.

Here’s how we found using her in battle and what toppings would be best placed upon her silver oyster head.

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If you’re interested in Cookie Run Kingdom, check out our previous Cooke Run Kingdom character guides:

Pumpkin Cookie
Cotton Cookie
Eclair Cookie
Tea Knight Cookie
Affogato Cookie
Caramel Arrow Cookie
Cherry Blossom Cookie
Wildberry Cookie
Crunchy Chip Cookie
Financier Cookie
Cream Unicorn Cookie
Captain Caviar Cookie
Carol Cookie
Sherbet Cookie
Space Donut

The Skills of Oyster Cookie

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Oyster Cookie is a support unit that fights from the back row as well as another summoner cookie.
Her skill is called ‘Might of House Oyster’. Here she summons a line of soldiers to attack enemies. The skill will also increase attack and critical attack stats for herself and her allies. The soldiers resist knockback and flying as well as have extra defense until their shields are destroyed.
Interestingly, if Oyster Cookie gets a cooldown buff it instead raises the number of soldiers she can summon and her attack.
Here are her stats:

17 second Cooldown
Soldiers’ Charge DMG: 94.0%
Oyster Soldiers: caster’s 42.9% ATK, 179.0% DEF, 118.0% HP
Additional Soldiers: get an extra Oyster Soldier for every -18.1% to Cooldown (up to 4 Oyster Soldiers in total)
Soldiers’ ATK: get +0.9% ATK for every -1.0% to Cooldown (up to +50.0% ATK)
Soldiers’ Shield: 60.0% of Oyster Soldiers’ HP, DEF +30.0%, resistance to Knockback and Flying
 CRIT Boost: 16.5% for 17.0 sec
CRIT DMG Boost: 13.0% for 17.0 sec

The Best Use of Oyster Cookie?

Please note, that as with every new Cookie added to Cookie Run Kingdom new strategies and uses are still being formed by the player base but this is what we found based on first impressions:
As far as summoners go, I really like Oyster’s Soldiers for PVE. They push back enemies away from your cookies which can be a great source of keep-away relief. They also push enemies into a neat line that makes it easy for allies like Sorbet Shark (who benefits nicely from the attack buff) to come in and take them out altogether. The fact that their charge cannot be stopped with knockback makes it even better.
I feel she will make for a great asset on a new summoner army alongside Pumpkin Pie, Cotton, and Crunchy Chip, creating a wall of summons to protect your cookies. Quite literally in her case. This is especially true with Cotton Cookie since her skill can buff the attack damage of summons, which would be greatly beneficial for Oyster’s soldiers.
In general, she works well with tanks and offense-based cookies like Sorbet, and Dark Cacao as well as Twizzly Gummy. Cookies that can take advantage of the boosted damage and crit output she offers while being beefy enough to take a few hits.
In terms of negatives, outside of the summoner teams, she’s a little less versatile in comparison to other support cookies like Cotton, Eclair, and Pomegranate, all of whom are currently considered top-tier characters.
For example, Oyster can’t heal herself or her allies which puts her at a disadvantage compared to say Cotton who can cause heal, inflict damage, and boost attack output. This makes her more useful for a wider variety of team builds. It doesn’t help that Oyster herself is very squishy and will likely need a healer and defensive unit in the party.
Best Toppings

The best toppings for Oyster Cookie would be to give her at least some swift chocolates. This is especially important for Oyster since not only is she heavily reliant on her skill but the cooldown directly affects how strong it’ll be.
A couple of solid almonds would also be useful to deal with her weak defenses. You’ll need to decide how many soldiers you want to sacrifice for that health assurance.
Who is Oyster Cookie?

Oyster Cookie is another member of the Council of Heroes, introduced in the first chapter of the new event. Here’s her bio:
“Massive merchant vessels with mermaid statues adorning the stemhead fill the docks of the Creme Republic, all waiting for Oyster Cookie’s command. All it takes is one single wave to signal the giant ships to cross the ocean and create new tides. With her noble allure and eloquent words that can steer the conversation the way she wishes, one can’t help but be in awe of Oyster Cookie’s presence.
Some Cookies wonder how a Cookie of the Sea could achieve such fame and prestige among the Republic’s crème de la crème. One theory is that House Oyster is somehow connected to the underwater mermaids from the old legends, but no one knows the truth. Oyster Cookie is known to exert her power and influence to create a favorable tide whenever precious goods and valuable information are involved. Perhaps that’s why the ambitious come knocking at Manor Oyster’s doors. Because some offers are worth risking it all!”
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Cookie Run Kingdom is available for iOS and Android.
 Download

Cookie Run: KingdomPublisher: DevsistersDeveloper: DevsistersRelease Date: 2021-01-21Android, iOS
Build your dream Cookie Kingdom and reclaim the land lost against the evil that lingers in the shadows. Fresh out of the oven and from the Cookie Run: OvenBreak creators comes Cookie Run: Kingdom! Build a delectable Kingdom while battling against evil dessert monsters!

Team up with friends in Guild Battles! Fight alongside other Guild Members and defeat new rivals. Battle against powerful enemies to level up together. Earn soul stones, guild level-up items, guild treasures, and more!

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Tags: Cookie Run KingdomDevsisters


Malaysian Personal Data Sold Off In JPN, eKYC And SPR Leak

Malaysians should take extra care in the face of scams, as a massive leak of the JPN database has lead to their personal information being sold off to unknown parties.

According to Amanz via Lowyat.Net, over 22.5 million Malaysians born between 1940 and 2007 were compromised, with information such as name, IC number, address, date of birth, gender, race, religion, mobile number, and Base54-based photo being available to buyers for 10,000 USD.

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SoyaCincau also reports that this follows an SPR and eKYC leak, which includes photos of people’s ICs as well as verification selfies.
In the listing, the sellers mention that the data was acquired via the myIDENTITY API, which is a central repository of personal data used by the government, accessed by 104 different government agencies.
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To prove this point, they even leaked the information of Home Affairs Minister Hamzah Bin Zainuddin.
Image credit: Lowyat.net
It should be noted that the Government hasn’t responded to news of the JPN leak, despite the fact cybersecurity concerns have been one of the many criticisms against them.
This is far from the first major leak of a Government database, with the last major leak happening in September of last year.
What This Means For You
As with the last few major database leaks, this will likely mean a large increase in scam calls. Remember not to give any personal information out to anyone who asks until you can safely verify who they are, and be especially careful with opening links.
As a safe rule of thumb, never click links in text messages, if you truly think your bank account is having any kind of issue it’s better to just manually go to the website yourself instead of relying on any kind of hyperlinks.
note the additional k in the url

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Tags: JPNMalaysia


Medabots S to run Ghost in the Shell collaboration

Medabots S: Unlimited Nova has announced a Ghost in the Shell: SAC_2045 collaboration event. It will run from 4 February 15:00 JST to 18 February 14:59 JST. Medabots S will be introducing original Medabots based on the Ghost in the Shell characters, as well as outfits for the mobile game’s duo protagonists, Arase Oosumi and Hisaki Kaguya.

Nine’s Leader will bear Motoko Kusanagi’s design, Muscle Borg is modelled after Batou, and Oil Clay is essentially Tachikoma. Nine’s Leader and Muscle Borg will be available from the collaboration gacha, while Oil Clay will be from the collaboration event quest. The outfits themselves will be available through exchanging event currency obtainable from the event and log in bonuses. There will also be a high difficulty quest that will reward a event limited title, so good luck!

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Medabots S had recently celebrated its first anniversary on 23 January since its launch in Japan. The title doesn’t look like it’d be getting any localization anytime soon, with the last officially localized title having been Medabots Infinity, back in 2003 on the Gamecube. There’s obviously still a fanbase if the game is still in service, and Imagineer also released the compilation game Medarot Classics Plus in November 2020, but who knows if a publisher would be interested enough to bring it outside of Japan.
via 4gamer
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Tags: Ghost in the ShellGhost in the Shell: SAC_2045ImagineerMedabotsMedabots SMedabots S: Unlimited Nova


Dragon Ball Games Battle Hour 2022 drops this weekend

Dragon Ball Games Battle Hour 2022 is upon us as this two-day event brings celebrates all things Dragon Ball—from games to anime and more. The schedule for this online event has been revealed, which you can check out below:

For a detailed timetable, visit the event’s website.
Some of the highlights during this event include matches for various Dragon Ball video games, such as Dragon Ball FighterZ, Dragon Ball Legends and Super Dragon Ball Heroes. Matches featuring the Dragon Ball trading card game, Dragon Ball Super Card Game, will also be streamed live.
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In addition, there will also be updates on the asymmetrical survival game, Dragon Ball: The Breakers. A special showing of Dokkan Data ’22 will be aired to look back on the past seven years since the release of Dragon Ball Z: Dokkan Battle. Producers of the Dragon Ball games will also have a let’s play of Dragon Ball Z: Budokai 2. Details regarding Dragon Ball Super: SUPER HERO will also be revealed in a special program.

Online Arena also makes a return, with fans able to make their own avatar to interact with one another. A quiz tournament and even a fashion show featuring Dragon Ball Xenoverse 2 will take place in the Online Arena.
On top of that, there will be various performances throughout the event, such as Dragon Ball anime series opening musical performances. There will also be special programs where performers from various fields will come to entertain the audience.
Fans can also pre-order new merch, including an S.H.Figuarts Android 21 (Lab Coat) figure.

Other merch that is available for pre-order include, official t-shirts, hoodies and caps for Dragon Ball Games Battle Hour 2022. Visit the event page for more details.

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Tags: Bandai Namco EntertainmentDragon BallDRAGON BALL Games Battle Hour 2022Dragon Ball LegendsDRAGON BALL SUPER: SUPER HERODragon Ball Xenoverse 2Dragon Ball Z Dokkan BattleDragon Ball Z: KakarotDragon Ball: The BreakersShueishaToei Animation


Square Enix announces Final Fantasy XV: Pocket Edition for smartphones

Out of the blue, Square Enix has just announced Final Fantasy XV: Pocket Edition, a new game for the mobile platforms, including Android, iOS and even Windows 10 devices. The game essentially retells the story of Final Fantasy XV, although we are not sure if it is going to be from a different perspective or the same at this point.

In any case, what we do know is that Final Fantasy XV: Pocket Edition will feature the main characters and story of the console version of Final Fantasy XV, using an art style and casual touch controls which are optimised for mobile devices. The main story is told through 10 episodes, all of which will be available at launch. Before you decide to make the jump, the game will offer the first episode for free, so you can see if it is to your liking. No concrete release date was provided, but it will launch later in 2017.

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A short gameplay preview from the official:
https://www.youtube.com/watch?v=LdnO-AlPavo

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Tags: AndroidFinal Fantasy XV: Pocket EditioniOSRPGSquare EnixWindows 10


Memory Review – I Will Find You and I Will Kill You (If I Remember to)

Age is just a number, jail is just a room—that’s how it goes for Liam Neeson the in action flick Memory, which is what this review is about. Liam Neeson plays the role of Alex Lewis, an ageing killer suffering from Alzheimer’s.

If you aren’t aware, Memory is a remake of the 2003 Belgian film The Alzheimer Case, based on the novel De zaak Alzheimer by Jef Geeraerts. Admittedly, I haven’t watched or read either of them prior to Memory, so don’t expect any comparisons with them in this review.

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Acting
It is said that there are four “untouchable” taboos in Hollywood movies. Keanu Reeves’s dog, Jason Statham’s packages, Liam Neeson’s daughter, and Denzel Washington’s friend. Liam Neeson’s appearance in the Taken series cements him as a pop culture icon, forever remembered for his “particular set of skills” and “finding people and killing them”.
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Liam Neeson was 56 years old during the first Taken, but in Memory, the action star is 69! The borderline septuagenarian is getting old and decrepit, so to see him kick butt when the film shows that he’s in dire need of nursing care is a joy to watch. While it doesn’t quite match Hugh Jackman’s ageing struggles as Wolverine in Logan, Liam Neeson’s performance is commendable. Unfortunately, the side cast doesn’t nearly shine as much as him, but most of us are basically watching Memory for Liam Neeson anyway.

Plot and Pacing
Unfortunately, what’s dragging the movie down is pacing. Yes, it’s understandable that the leading man is well past his prime for physical activity, but as an action film, it suffers from the lack of action scenes. It felt as if there were only 2 or 3 action scenes, but they ultimately boil down to the standard shootout and gunfight. If you’re looking for memorable, intense hand-to-hand combat or impeccable choreography like John Wick, prepare to be disappointed.
As for the plot, for a film titled “Memory“, I inevitably went into the screening for the review with the idea that protagonist Alex Lewis’s Alzheimer’s disease will be a central focus of the film, but I was mistaken. This is the biggest difference between Memory and Logan. Whereas having to come to terms with age and weakness was such a fascinating watch in the latter, the former doesn’t address its issue with as much finesse.
Ultimately, it feels as if Alzheimer’s was included just to create a unique setting or for marketing purposes. The illness did not play as big a part in the film’s writing, barely affecting Liam Neeson’s behavior or decisions, which really feels like a missed opportunity.

Visuals and Audio
The film takes place in Mexico with a gritty, run-down aesthetic. It’s nothing we’ve never seen before. While the setting and the film’s visuals does the job of communicating what’s on screen to the audience well enough, I’ll be hard-pressed to describe Memory as “beautiful” or “a cinematographic work of art.”
The same goes for the sound. While the score and music succeeds at building atmosphere, ultimately, the film’s sound feels like any other action blockbuster—mediocre.

Closing Thoughts
Just like The Lost City which I’ve reviewed last month, Memory is carried hard by the leading star. I’m surprised Liam Neeson’s back hasn’t broken from carrying the film pretty much on its own, but thanks to that, it’s still worth a watch for his fans. If you love Liam Neeson, do give Memory a watch, but if you aren’t, then you’re in for a forgettable experience, pun intended.
Learn more about Memory by visiting its website.

Pros
Cons

Liam Neeson kicks butt
Alzheimer’s is treated as an afterthought

Lack of action

Mediocre visuals and sound

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Tags: Memory (2022)


Maze: Shadow of Light – A Unique ARPG For iOS And Android Out Now!

Maze: Shadow of Light is a game by Awesome PIG and published by THUMBAGE. The game was launched globally yesterday for both iOS and Android devices. Though the game was already launched for the iOS back in May 2018, now the game is also available for Android as well! With beautiful 3D graphics and fast-paced battle action, the game features a unique Tag Action system for an ARPG on mobile.

The aforementioned Tag Action system allows players to swap between their Heroes or Guardians to deal chain combos onto the enemies. With different characters available in the game that has their own unique passive abilities such as Stun, Decrease Defense and Increased Damage, triggering timely combos will help you deal exponential damage onto the enemies.

As players defend the world of Tera from the evil Diabolus, players will explore over 50 stages in an epic adventure. There’re hidden relics in the maze of the stage which players will need to fight and find their way through to collect them. With 7 tiers of equipments, players can obtain through exploration  or Raid bosses to attain the best gears and equip them onto their characters to be stronger. There’s also a real-time PvP Arena where players can do battle and test their skills to climb up the ladder!
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If you’ve pre-registered for the game before, players will be able to obtain an exclusive costume called the White Knight which also provides incredible stats to your character. Along with the exclusive costume they are also rewarding pre-registers with 500 Diamonds, 100,000 Gold and 1x Accessory Strongbox!
Game Requirements:
Android
Minimum (Low settings)

1GB RAM
Android 4.4 & above

Recommended (High settings)

2GB RAM
Android 5.0 & above

iOS
Minimum (Low settings)

iPhone 5s or iOS 10.0
*At least 1GB of free space

Download the game now and experience the thrilling ARPG on mobile! For more info, you can join their PLUG community or their official Facebook page!

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Tags: AndroidARPGAwesome PIGiOSMaze: Shadow of LightMobilePLUGThumbage


Grand Summoners x KoF98 collaboration coming soon

A good news for the Grand Summoners and The King of Fighters fans! The developer of Grand Summoners is in the works for a Grand Summoners x KoF98 collaboration, and they have brought us a few video to show off their current progress.

In case you don’t know about the game yet, Grand Summoners (グランドサマナーズ) is a mobile RPG released back in last December. Characters from KoF’98 will probably make appearance as the bosses which you need to challenge and defeat them.

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We shall get more details of the collaboration soon. If this interests you, you can get Grand Summoners for free from Japan’s Android and iOS stores. As a reminder, you can always find an APK (for Android) or modify your Apple ID (for iOS) to download the game if you are outside of Japan.

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Tags: AndroidGOOD SMILE COMPANYGrand SummonersiOSKing of Fighters' 98MobileNextNinja


Digimon: New Generation CBT download available for overseas players

The closed beta test (CBT) for Digimon: New Generation, a China-exclusive title, is available for download even for overseas players.

The game, also known as Digimon: New Century is available on Android and only supports Chinese language options. However, unlike some other Chinese mobile game titles which require a phone number from China, Digimon New Generation does not have this requirement to download or to play.

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Here are the specs for the game:

System: Android 9.0 or above
ROM (storage): not less than 3GB
Game size: 1.9 GB (not including updates)

Getting Digimon: New Generation
We tried the game ourselves, and you can read our first impressions to learn more. We were able to test and play the game with the following method:
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Download the bilibili app APK. Note, do not download via your local play store as you need the China version of the app. You can download the APK here.
Open 数码宝贝：新世纪 (Digimon New Generation) on the bilibili app. Tap the 下载 (download) button at the bottom to begin downloading.
Stage and open the game app when prompted. You will be met with the following screen:You will need either a WeChat or QQ account to play the game. We recommend overseas players to play the game with their WeChat account via the green button on the left. If you do not already have WeChat, you can download the app via Google Play Store.
Finally, tap the screen (not on the buttons) to start playing the closed beta build of the game.

Note that as this is not the official release, player progress will be wiped out when the game launches. Nevertheless, we hope you have fun trying out the game!

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Tags: Bandai Namco ShanghaiDigimonDigimon: New CenturyDigimon: New GenerationQixia Interactive EntertainmentTencent Games


The Launch of F/GO In Europe and Latin America Didn’t Make Much Of A Splash, Because It already Makes So Much Money

Just over a month ago, Fate/Grand Order (F/GO) was launched in 20 new countries across Europe and Latin America including the UK, Brazil, and New Zealand. This comes five years after the game was originally localized for international audiences and launched in America, Canada, Singapore, Thailand, and The Philipines.

So, with the game entering so many new markets, has it seen a rise in revenue? Data from App Magic shows that the game did receive an initial command seal burst of power, upon closer inspection though, it was only a short burst. Although, that’s only because the game is already making so much money.

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Image Source: AppMagic
If we look at the revenue and download numbers of F/GO from the 1st of July to the 3rd of September 2022 (the latest set of records) we can see that the game did receive a sharp boost from July 31st to August 2nd, 2022 going from $1,345,390 USD to $2,513,766 USD per day. While the game did maintain a fairly high revenue rate, it did eventually start to dip down around the 19th of August
Looking at this even further, if we narrow down the chart to revenue only from the 20 new countries that received the game this summer, we see that while they did cause a rise in the game’s financial flow, it wasn’t by large a margin as the overall figures weren’t distinctly high.
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Image Source: AppMagic
The graph shows that game shot up in revenue when the game launched in the new regions on September 1st to 2nd, but this number quickly decreased only a couple of weeks later on the 16th of August. It should also be noted that at the height of revenue on the 2nd of September, Fate only made $48,478 USD before going down to $16,564 USD on the 16th.
Image Source: AppMagic
Furthermore, if we look at the revenue split per country over the last 30 days, while the game has been downloaded by players all over the world, including new territories like Brazil, 92% of F/GO’s cash comes from Japan. Of the newly added countries, only Australia and The UK make up at least 1% of the game’s current revenue. It seems Japan is truly where the Holy Grail lies.
Is Fate too Late?
So why hasn’t F/GO done as well in Europe and Latin America? There’s no confirmed reason from Aniplex but I can give some estimates.
A possible reason is that while F/GO branching out to Europe and Latin America may have been a big deal, once the hype died down, a lot of users likely didn’t feel committed enough to play through more of the game. While Gacha games are free, they’re also a big commitment, and many players may not have found the game gripping enough to keep going at a steady pace. This is especially true as newcomers to the game would be five years behind on the story arcs and might find it a little daunting trying to catch up.
The fact that F/GO has taken so long to expand to these countries may also play a role here. Fans in these countries who wanted to play the game have likely found a way to do so through the Japanese or American versions long before the official release finally happened. With these fans probably already having a number of 5-Star servants under their account, chances are they won’t want to start all over again in their native region.
Grand Order Is Still Making Bank
Image Source: AppMagic
We should note however that just because F/GO has seen a dip in revenue does not mean it’s doing badly. It is still one of the best-selling gacha games and if we look at the game’s revenue from the beginning of the year we can see that the game generally fluctuates anywhere from 720K to 2 Million USD per day.
With the game earning almost 4 Billion USD in revenue over the last 7 years, it’s less that it’s doing badly and more that it was briefly doing exceptionally well and has begun to settle back down to its normal rates (which are still incredibly high).

Fate/ Grand Order is available for iOS and Android devices in selected regions.
 Download

Fate/Grand OrderPublisher: AniplexDeveloper: DelightworksRelease Date: 2015-07-30Android, iOS
A new mobile "Fate RPG," presented by TYPE-MOON!
With an impressive main scenario and multiple character quests,
the game features millions of words of original story!
Packed with content that both fans of the Fate franchise and newcomers will be able to enjoy.

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Tags: AniplexFate/Grand OrderType-Moon


Riders Republic Closed Beta Impressions: Help! I’ve Backtracked and Can’t Get Up

It’s been one hell of a bumpy road for Riders Republic, with delays abound leading up to its limited beta that was available to players from 23 to 25 August 2021. As you boot up the game, there’s plenty of reminders telling you that the build you’re playing is a work in progress, and certainly, not all features were available. Without dallying further, let’s see what the national parks have in store for thrill seekers.

OPTIONS
From the get-go, I could choose to match-make cross-platform. This you can toggle on and off whenever you want, if you ever need to. Settings-wise, there’s quite a few things you can fiddle around with, like control assists, controller dead-zones and colour blindness options for protanopia, deuteranopia, and tritanopia. Not being colour blind myself, I don’t know how well these palettes have been made as they’re currently fixed presets. It is nice to have the option, of course.

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Besides short descriptions for these settings, I assume you can get longer tool tips for them in the full game. None of the little “i” icons seemed to work for me, but even if you’re completely new to games, the information should help you on your way.
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STORY
Whether there’s more, we’ll all have to find out. In any case, the story’s a simple one. You’re pretty much pulled right into the thick of things with a very brief tour of Riders Ridge before hustled along to the races. You can create your own custom avatar, so with my legally distinct Bread Pitt, it’s time to get started on that career path. As you can see below, the avatar customization has a decent selection of categories. The options are on the limited side at present, but I’ll leave that for the full release.

PRESENTATION
I’m actually quite surprised at how optimized the game already seems to be. My elderly 6 year old PC can run it on the default High settings without breaking a sweat, and loading times are also kept to a minimum. Considering how the map consists of various US National Parks mashed together in one free roaming open world, kudos to the team for this technical feat. As you make your way through the world, you can see various players zip by, taking the same roads as you.

I didn’t notice especially egregious bugs, just slight oddities the details that I’ll just wait to fully judge on the actual launch. The map can be switched between a 2D and 3D view, the latter giving slightly more definition to the various landmarks you’ll be able to check out on the map itself.
GAMEPLAY
Finally, in the meat of the game. I actually like the tutorial, which immediately tosses you into the sports. I prefer learning as I go, so this is perfectly suited for me. You’re quickly introduced to the backtrack mechanic, where you’ll be able to rewind to a certain point along the path you just went and restarting from where you choose, like a dynamic checkpoint. It’s very useful, though you still will need to be smart in where you rewind lest you go back down the same path. Certain challenges will also require you not to backtrack.

You can swap between first- and third-person cameras, though the third-person one feels much better so that you have a wider field of vision. As it were, the camera seems really sluggish to control manually, so once I hit the track, I pick a god and pray. From the options menu, I didn’t see one for a fixed one behind the player character which I would appreciate. If you’ve got friends with you, the Social Button is there for any quick regroups even if any of you happen to be going at high speed.
The introduction segment will shuttle you around to events, slowly gathering new pieces of gear and helping you familiarize yourself with the controls. The closed beta offered all the sports, careers and multiplayer modes, though the limited time didn’t really allow me to play around too much. While you can see other players milling around, you won’t be joining them in multiplayer right away until you’re done with the intro.

Once you do get to meet up with the world at large, Free For All, Tricks Battle, and Mass Race will be the multiplayer modes you can get into, besides Versus:

Free For All: 12 players, battling through a series of events. The closed beta focused on Bike Trick events. Participate anytime you want
Tricks Battle: 6 v 6, performing tricks in a single arena. Performing tricks with an ally simultaneously can get you bonus points. Score more than the opponent to win
Mass Race: Hourly 50 or more player chaotic events with three rounds each

The multiplayer is one best experienced for yourself to feel the sheer adrenaline – or bewildered confusion, like me – as you go with the flow. While unavailable in the beta, you can give accolades to other players at the end of a game, and presumably check out their gear too.
CLOSING THOUGHTS
The assists available help to ease completely inexperienced people such as myself to get into these extreme sports. It’s easy to move around the map and just get started on some event nearby, silently screaming as you fight both the controls and the terrain. The auto landing will still need some leeway, as my various crashes can attest to. It’s easy to get back up, so feel free to ram into things as you learn. It’s not an “auto-win” by any stretch of the imagination.

As it is a beta, there are features missing, with no side missions from NPCs you could do, or secrets – besides landmarks – to sniff out for. Zen Mode is probably disabled for this reason, which is fair: best get the base game working first. At launch, we’ll see what the wilds has in store for us. It looks promising, I give it that.
For further reading, check out our interview with Lead Game Designer, Manfred Neber, here.

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Tags: Riders RepublicUbisoftUbisoft Annecy


INFINITY SOULS pre-registrations now open

INFINITY SOULS has begun accepting pre-registrations for its upcoming release in Japan. No milestone rewards were disclosed, or even a release window aside from “within 2022”, but that shouldn’t stop you from signing up anyway.

Unusually enough, the game’s official website has included a story blurb in English, which reads as follows:

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2048 AD.
As network technology develops and progresses, a new form of crime has been born called “PSYber crimes”.
It is a dangerous assault on people that erodes and manipulates their minds and memories. And hidden in these shadows exists a Hollow.
Confront these PSYber crimes. Follow the leads. Rescue the victims. An organization was formed for that very purpose.
The “Communication Information Guardian” – C.I.G.
As C.I.G. Branch Commanders, your role is to prevent PSYber crimes and rescue victims from danger.
Commanders must recruit members, train the, and lead them in battle. This is the mission entrusted to you.
The rest of the website remains in Japanese, so I wouldn’t hope it to have an international release anytime soon.
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The staff credited for this project include:

Original Work: Seven Arcs
Series Organization and Main Scenario: Masaki Tsuzuki
Art Director: Shuuichi Kawakami
Main Illustration: Shuuichi Kawakami, Waki Ikawa

If that sounds like your jam, then be sure to join in the pre-registrations for INFINITY SOULS.

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Tags: AniplexINFINITY SOULSSeven Arcs


Cardcaptor Sakura: Happiness Memories Is A New Mobile Game Coming Soon!

Cardcaptor Sakura: Happiness Memories by Bushiroad and Monstar is coming to mobile! The game was announced officially recently and will be presented during the Tokyo Game Show 2018 later on September 21st, 2018! But if you can’t make it there, there’ll be a live stream on Niconico so you can still catch it then!

The game based off the popular manga and animated series, Cardcaptor Sakura: Clear Card, which is a sequel to the Cardcaptor Sakura series. During the TGS 2018, the original voice actors of the series Sakura Tange (Sakura Kinomoto voice actor), Junko Iwao (Tomoyo Daidouji voice actor), Aya Hisakawa (Cerberus voice actor), Motoko Kumai (Syaoran Li voice actor), and Minori Suzuki (Akiho Shinomoto voice actor), and MC Chiaki Matsuzawa will also be there! They will be making their appearance during their presentation time slot at 13:00 to 14:00 JST on September 21st.
You can also check out their official teaser site which should be updated after the presentation on September 21st.
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Tags: AndroidBushiroadCardcaptor SakuraCardcaptor Sakura: Clear CardCardcaptor Sakura: Happiness MemoriesiOSMobileMonstarTGSTGS 2018Tokyo Game Show 2018


Granblue Fantasy’s mystery October collab is Gintama

After a silhouette tease, Granblue Fantasy has finally announced that its October collaboration event will be with Gintama. You can see the original teaser through the game’s monthly news update here:

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One of the popular guesses had been Lupin the 3rd, but of course, now that’s been disproven. The Gintama collaboration will be running in Granblue Fantasy starting 15 October, and should be available until towards the end of the month, as is typical. Players can also expect a 10-pull draw ticket from the treasure trade, among the surely ridiculous event summon, weapon and whatever SSR character that will be offered. The silhouette might suggest a duo or triple unit, not something unusual for the game at this stage.
Doubtless the titular Gintoki Sakata would be appearing with his wacky compatriots in some form. With only a week to go till the event actually begins, fans should be able to expect daily reveals regarding the cast besides the goodies you’ll be getting. Looks like we’re coming full circle now, and expect plenty of out of context panels as the worlds collide. Collaboration characters recently have all been SSR rarity, so if there’s going to be more than one playable unit, you can expect as much.
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 Download

Granblue FantasyDeveloper: CygamesRelease Date: 2014-03-10Android, iOS, Microsoft Windows
Granblue Fantasy (GBF) is a full-fledged fantasy RPG game with quality that will blow you away. It's time to embark on an adventure in the world of the sky. Play it on your browser in English or Japanese!

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Tags: CygamesGintamaGranblueGranblue Fantasy


COD Black Ops Cold War and Warzone receive Season Two Reloaded content

COD: Black Ops Cold War and Warzone is getting new content in Season Two Reloaded! With CIA Special Officer Russell Adler still M.I.A. and Armistice attempting to contain the spread of an unknown threat within Verdansk, that means players will need to dive into new maps, modes, and features for Black Ops Cold War, along with two new Operators – Wolf and Rivas – the new ZRG 20mm sniper rifle, and new bundles that will also be available within Warzone. COD Season Two Reloaded is live in Black Ops Cold War, while Warzone will receive it on 31 March 14:00 GMT +8.

Find plenty of new Zombies content in Outbreak, prove your skills in the new Blueprint Gun Game, and fight to the top in the debut of Gunfight Tournaments. Thankfully for most players, this content update also brings great news of a lower, optimized file size across Warzone. Those who own the full version of Modern Warfare/Warzone, or who own the free-to-play Warzone game, will find their overall file size footprint reduced on their respective platform. The Warzone update will be larger due to the data optimization, so don’t get too startled at its size still.

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Full details regarding the content update can be found via the official website.

Call of Duty: Black Ops Cold WarPublisher: ActivisionDeveloper: TreyarchRelease Date: 2020-11-13Microsoft Windows, PlayStation 4, Xbox One, Xbox Series X|S
The next generation of global combat is here with the iconic Black Ops Multiplayer experience,
defined by Treyarch’s signature combat, deniable operations, and a connected experience across
platforms and console generations.

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Tags: Activision BlizzardCall of DutyCall of Duty: Black Ops Cold WarCall of Duty: WarzoneTreyarch


Feeding The Appetite For Wholesome Stories – An Interview With Mike Mumbauer, That’s No Moon Studios And Harold Kim From Smilegate

Recently, it was announced that Mike Mumbauer and several other creatives from big studios like Naughty Dog and Infinity Ward had set up That’s No Moon– a new independent studio to develop games. We caught up with Mike Mumbauer, Co-Founder and CEO of That’s No Moon, as well as Harold Kim, Vice President of Business Development at Smilegate, to talk about their bold new venture.

Naturally, considering how recent the announcement of That’s No Moon was, this wasn’t a big announcement of their upcoming game. But from our interview there was one big takeaway: this is a team that loves storytelling, and working with other like-minded people.

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(Left) Harold Kim, Vice President of Business Development at Smilegate. (Right) Michael “Mike” Mumbauer, CEO and Co-Founder of That’s No Moon
Building A Team In A Pandemic

Naturally, the first lead-in was how the studio was doing. Mike painted a picture of a studio still growing, though they’ve already started work on their debut project
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“I mean the fact that we’re building a triple-A studio in the middle of a pandemic and work from home, we just crossed 40-something, I think it’s almost 45 people. So we’re well on our way to establishing the foundations of the studio and have hired most of the key positions that would help us build a key framework”, Mike says. “Our biggest challenge now is kind of dealing with the work-from home experience and just getting the technology up and running and getting into prototype and finding out who these characters are that we’re gonna be telling stories about”.
“The character development has been going on for- well the story development’s about 6 months in already so.That’s actually probably the most mature part of Creative, which is great”, he follows up.

Are you a talented artist with a passion for creating beautiful in-game worlds and environmental storytelling? We're looking for a Environment Biome Lead Artist to join our team! Learn more and apply here: https://t.co/H7aXtFRNVW pic.twitter.com/MBAjii6kpc
— That's No Moon (@ThatsNoMoonEnt) August 17, 2021

Mike also mentioned that the studio is very much still hiring, laying down the criteria for working with That’s No Moon:
” Well, the criteria is a desire to work on this genre and to be as passionate as we are about it a storyteller at heart, a love of the craft, and ideally bringing a diverse value and position in the company”, he explains. “Ultimately we want to tell stories that are diverse and they appeal to a global audience. So the criteria is anyone and everyone”.
That being said, Mike chose a weird time to announce a new studio, in the middle of a pandemic. While he says the studio is working remotely right now, they’ve already secured a physical space with all the amenities for a budding game studio, such as a performance capture stage.
“So we’re all remote right now, but we did secure a pretty phenomenal space in Los Angeles, Playa del Rey.  It should be able to house up to a hundred and something and it has a performance capture stage, which we’ll be using for virtual capture production, the next generation of that.”, he proudly tells us.
Being Nimble And Taking Care Of Your People
That being said, he also told us that they haven’t decided how the studio will be run post-pandemic, and mentioned they would be looking at their options on remote vs in-person work.
“The hope is to strike the right balance between the post pandemic working relationship- whether it’s a mix model of remote or in the office. We don’t totally have the answer to that now and I’m not sure that anybody does, I mean there are people that are picking lanes and it’s admirable. I think the hardest part is we haven’t shipped an entire game through remote at home from start to completion”, he says.

All systems are (nearly) a go! We've been hard at work and our virtual production stage is coming online. pic.twitter.com/f9ZnEkIqRI
— That's No Moon (@ThatsNoMoonEnt) August 20, 2021

“So we don’t really know what that means yet, so as we discover we have to be nimble. The beauty of us being a small company is we can be nimble, we can face the challenge, and we can be thoughtful about them, what is best for people and the game . But the people first”, he says.
He also gave us a glimpse at the aspirations for the studio:
“I mean anything is possible today. You know, it’s pretty incredible. From a perspective of that too, one of the important hires for a company was Toby Ow who is Vice President of Global Productions. and that’s not by accident because this company from the get go is gonna be a global production, with global production intent. so we’re gonna be making sure that we are leveraging the best partners of the world. and that includes Malaysia for sure”, he says.
Evoking A Moment Of Wonder

According to Mike, the name was less about a love for Star Wars, and more of a reference to the sense of wonder viewers felt watching it for the first time. Image Credit: Disney
Anyone who’s seen Star Wars would recognize the name for That’s No Moon- encapsulating the reveal of the now-iconic Death Star, a moon-sized battlestation with a planet destroying laser.
However, Mike explained to us this wasn’t because the studio was some home for Star Wars fans, but rather something much better- it was a celebration of the level of fantasy from that iconic scene.
“Now ultimately the name was mainly designed out of the desire to be evoking a sense of wonder. It wasn’t particularly tie to the desire to be doing any IP, it’s mainly just designed to be aspirational from idea that we want audiences to be wowed on what we doing, we want them to be surprised and delighted so that is much more of what the name evokes than what you think it evokes”, he explains.
“Ultimately our main focus is the current game that is in front of us and that we have to do an amazing job on that game and that’s really all that we’re thinking about right now”, he follows up, saying that there was currently no interest in working with the Star Wars IP.
A Declining Appetite For The Apocalypse
So naturally, we had to ask Mike about what kind of games he and his team would be working on. Here’s his vision, per his own words:
“I think what you’ve kind of hit on, is that we have a background in advancing art and empathetic characters and high-fidelity graphics. Ultimately we’re gonna continue that trajectory here in building visuals that are compelling and characters that you can draw empathy from and are compelled to hear stories from and yeah, we hope to be able to continue that trajectory and be competitive in this field at this new company in the same genre that we love”, he says, after I’d pointed out the team’s shared experience in the genre.
Image credit: That’s No Moon
“This is the next frontier of big challenge, we still believe wholeheartedly in this genre and we have stories we wanna tell, and it felt like a good time for the many connected members of That’s No Moon who came from various companies like Bungie, Infinity Ward, Playstation, all of these places to kind of use our collective experience to create something new and genre-defining”, he adds.
“That’s our goal, its to use our collective experiences that we’ve had over the past decade, decade and a half, and make our mark in the genre. And hope to push it forward in a meaningful way and tell stories that we can be really proud of. On the storytelling peace, one main focus for our company is to tell positive, uplifting stories that tell us something about the world today. We can take our spin on it, but our main focus is to tell uplifting stories”, Mike continues.
We still believe wholeheartedly in this genre, and we have stories we wanna tell
-Mike Mumbauer
Of course, the mention of uplifting stories specifically was interesting. Considering we’re now living the plot of the post apocalyptic novel boom, Mike had things to say about the need for more positive stories in our lives, too.
If you heard the show Ted Lasso, it’s just got such a positive uplifting feel and the main character is just so kind and you fall in love with this person’s kindness and we are missing that”, he says.
“I’m not saying that people are missing doing it, but i mean there’s not enough of it and the demand is higher than the supply in characters that you can sympathize with and deliver uplifting messages. The stories is those kind of things we wanted to be building characters and telling stories that when we came out from this pandemic, you gonna just feel good, it’ll be the kind of thing we want to see coming out from the dark time like the last few years”, he says.
However, he was quick to clarify this wasn’t some sort of industry insight, but rather a personal one:
“Well my appetite for post-apocalyptic games is plummeting, i don’t know about the world’s. I think anytime we have a major world crisis in any capacity in 60s or 70s in Vietnam, there’s always gonna be stories after those kind of crisis but it also follows up with lots of positivity, because the people that are coming out from that hard time want to have stuff to look forward to”, Mike explains.
“You know coming out from that period we had disco in the 80s, i mean out of these time there’s gonna be a resurgence of the desire for stuff that makes you laugh, makes you smile, makes you think about the world and how we can do better things for the world. I do think we’re gonna crave that”.
Considering Mythic Quest is literally a sitcom about Gamedev, it’s no wonder Mike would like it so much
Speaking of uplifting TV, we did grill Mike and Harold about what else they’d be watching
“So there is Mythic Quest: Raven’s Banquet, it’s on Apple TV, and it’s like a short show series like the Office. To me it is very, very brilliant, it’s got like the comedy tone and the talks are all about our gaming industry”, he says. “The tones in the show are fantastic, especially the fun piece of game development. In the film, I’ve got Godzilla VS Kong, I already watched it like three times. I don’t know its positive about uplifting but I love it, it brought me back to my childhood, he laughs.
Meanwhile, Harold chimed in with a classic movie, enjoyed with his family:
“Last weekend, I watched E.T with my kids, and those were very positive uplifting stories. I really liked the movie when I was a little kid, so I enjoy the moment watching this movie with kids, which was very special to me”, he says.
Anyways, I want to add on one thing to Malaysia fans. Smilegate has been looking into the Malaysia market very carefully, we value so much talent in various regions. And we want to explore opportunities in Malaysia as well, hopefully when the whole pandemic goes down, I’ll get an opportunity to make a visit to Malaysia and say hello guys in person.
Making The Games You Wanna Make, Not Chasing Trends
While laughed off the idea of a disco video game, he did say that he and the That’s No Moon team had a unified idea that they would be making the game they want, instead of buckling to trends.
“Thats the funny part, we’re at a very interesting time in the world, there are more games in genres of multiplayer, and bigger scale, and there’s a lot of excitement and momentum in those areas. Having said that the major console publishers are experiencing tremendous success in third person narrative genre. Not only is it succeeding, it’s thriving, but it takes quite a large ambitious, competent team to even be able to pull off a task of making one of these products, and there aren’t that many teams in the world that can do it”, he says.
“So it was an exciting opportunity for many of the people who were wanting and craving to tell really deep meaningful stories in this genre (third-person action-adventure) where there are just not that many places making it. The energy was pretty electric- still today, every time I get off the call of a new potential candidate, you can kind of feel the excitement of the genre”, he says.
“Especially our kind of direction for the genre, where we wanna go and also the tone of the game. Doing something at this scale at a positive tone at a time when we think the world needs that is encouraging people”.
Image credit: That’s No Moon
Mike also highlighted the pillars at the core of That’s No Moon- namely storytelling and a desire to make a potential Game of the Year contender. He also indirectly alluded to having a healthier work-life balance, wanting it to be another core pillar of That’s No Moon.
We want to respect peoples families as much as we want to respect the idea of making a great game
-Mike Mumbauer
“Well yeah, making a great game, make a Game of the Year contending game that was a key pillar for what we wanted to do. Another one was build a culture of collaboration and participation and inclusiveness and respect. You know, the challenges that we have is, we want to be doing things in a way that is doing responsible production practices, allowing ourselves to have both life at work and outside of work”, he says.
“We want to respect peoples families as much as we want to respect the idea of making a great game. There are companies that I believe have taken that as a pillar and are succeeding at that as well, and that’s very important to us.”, he says.
He also added another prong to the angle of respecting everyone in the game- that is to say, the writing itself. Aside from accepting anyone as a storyteller, he also described making sure that the actual product respects everyone, as well:
“The pillar of storytelling was a big important piece. We sort of say that everyone in the company is a storyteller, and that’s very true- everyone is invited to be a storyteller and participate in the story and challenge the story and challenge the characters- you know I was just on a call this morning where I was talking about the dialogue- ‘Do the jokes hit? Do they resonate? Are they offensive’ And that’s part of the respect thing- everybody’s welcome to put their input, and to help craft this story.That’s a very important pillar that’s resonating with the team as well. “, he says.
“I think those are our key values. Making a Game of the Year is one that drives us- we are a competitive team and we wanna compete. That’s certainly bringing people here”, he concludes.
Support from Your Team And Loved Ones
Of course, engaging on something like starting a studio is a huge leap of faith. We asked Mike about the kind of support he received when he and his team set out to make That’s No Moon.
“Personally, the support was great actually. I think my family and friends have a lot of trust in me. If you look back at my LinkedIn, you’ll notice I’ve been fairly stable- I don’t make a move every 3 years. I spend quite a long time in these other positions”, he assures us. “So I think that they understood that I felt very confident, that this was the right move,and they felt that, and it was hard not to support because I didn’t have a lack of confidence that this was the logical next step”.
He also mentioned Smilegate, who invested a sizable chunk of money into the startup:
“Frankly, part of that safety was Harold and Smilegate. Once I met them, it was very clear that I had a partner that had the same belief in our vision and goals that we have. With that, you create something that feels very aligned and safe, not that it takes the risk of creating something new away, but it allows you to focus on the important parts of creating something new, which is the aspects that we love so much about team building, innovation and creativity. There’s a lot less fear than there is inspiration, aspiration and hope”
Whether it’s globally or in U.S or Korea, they all enjoy and crave for well made games and also good storytelling
– Harold Kim
Harold also chimed in, with Smilegate’s opinion on the partnership with That’s No Moon, drawing similarities between That’s No Moon and the Lost Ark publisher:
“I think there’s a lot of similarities. I think on our side whether it’s globally or in U.S or Korea,  they all enjoy and crave for well made games and also good storytelling, so I don’t think there’s a difference in that regard”, he says. “At Smilegate, we want to become a global video game player company and we want to have more opportunities, constantly look for more opportunities to showcase great games for the global audience and global market. We have accumulated a lot of knowledge from the Asian side and our goal is to make more opportunities to collaborate with the western talents like That’s No Moon”.
“[We’re] Super happy, by the way, that we got an early involvement with That’s No Moon and Mike. Mike and I had a lot of different meetings in both video chats and also many meetings (carefully) in person to discuss about what good team building is: how do we build the right team, the right talents, to come up with a good thought provoking story and narrative. Smilegate plans to focus on developing various interesting stories with great partners from the west, including the U.S”
Harold also stressed that Smilegate would not be interfering in That’s No Moon’s operations, from a creative standpoint. Thanks to the two company’s shared core values, he says they have no interest in getting in Mike and the team’s way.
“All the creative decision  making comes from the TNM side. We don’t have any intent of trying to intervene on their creativity”, he says.
That being said, Harold was mum on the explicit details of their partnership with That’s No Moon, with regards to things like publishing deals. Considering we don’t even know what their first game is, it makes sense.
Telling Great Stories

With their star-studded roster and powerful backing, it looks like That’s No Moon has a bright future ahead of them. Considering the critical success of games like Death Stranding and the Last of Us, there’s definitely an appetite for their forte- story driven games.
If nothing else, That’s No Moon’s first impression is that of a studio that really loves their genre. Everything we talked about with Mike shows someone who not only loves making games, but isn’t blinded by it- such as his statements about taking care of the people who make the games as much as the games themselves.
We can only wish Mike and Harold the best with the new studio and business partner, and excitedly wait for what comes next from That’s No Moon.

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Tags: Harold KimMike MumbauerSmilegateThat's No Moon


Diablo IV Review – A Finely Tuned Loot Engine

It’s been 9 long years since Diablo III: Reaper of Souls came out back in 2014; and with Diablo IV fast approaching, we tread back to the harsh and unforgiving mortal realm – Sanctuary.

With such a long gap between mainline titles, it won’t be surprising to see Diablo IV being the entry point for new players into this venerable franchise; at the same time, the title will still need to meet the expectations of long-time fans. Suffice to say, Diablo IV manages to deliver a bloody fun experience.

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Welcome (Back) to Sanctuary
Unedited Image Credit: Blizzard Entertainment
Without spoiling the story past the Prologue and Act I of Diablo IV, I personally felt that the story, while was a nice tribute to the lore of Diablo by bringing prominent characters from the franchise to the spotlight, such as Inarius and Lilith, felt kind of lacklustre overall.
Throughout the course of the story presented to us in Diablo IV, there were many instances where to me felt that some of the major scenes felt relatively forced, especially during the later parts in the story. While the side characters were fine on their own, they didn’t quite have that staying power of some of the well-loved characters from past entries, like Deckard Cain.
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To me, while the story pacing was fine with the first three Acts of Diablo IV, it ultimately felt really rushed post Act III, which resulted in me breezing through the story even without me realising I had completed a few Acts in between.
Unedited Image Credit: Blizzard Entertainment
Beautiful in Sin
In terms of presentation, Diablo IV went back to its roots by sticking with the “Return to Darkness” design concept, showing the world of Sanctuary in a gothic medieval setting. I really love that aspect of the Diablo franchise as I’m generally a fan of darker aesthetics, and Diablo IV manages to capture that to a tee. There’s a lot of instances of locations in the game where you’re able to see some of the pretty grotesque imagery such as human intestines, severed bodies, blood-filled rivers, you get the idea.
Unedited Image Credit: Blizzard Entertainment
It’s not to say that every nook and cranny in Diablo IV is dark and depressing, there’s also some gorgeous looking scenery scattered across the extremely vast map of Diablo IV, such as bone-dry deserts and snowy plains. There’s always that sense of adventure that you just might find something interesting when you’re exploring the lands of Sanctuary, and there’s really no shortage of things to do when playing the game: Dungeons to clear, world events to participate in, side quests to complete, just to name a few.
Unedited Image Credit: Blizzard Entertainment
Another aspect that I really appreciated with Diablo IV was the in-game engine cutscenes, which is a first in the franchise. There are certain story beats within the game where it transitions from gameplay to cutscene seamlessly, showing off some of the more impactful scenes in an immersive fashion.
Taking that one cutscene you get from Act I where you meet Inarius for the first time, the cinematography from the moment your player character enters the chamber, to the slow pan of the camera showing off Inarius just made the overall scene ten times more dramatic and atmospheric.
Unedited Image Credit: Blizzard Entertainment
One other thing I like to bring up is the charatcer customisation in the game. It’s definitely not as customisable as other games like Code Vein or Street Fighter 6, but it still does the job pretty well. There’s the more common options like hairstyles or skin tones, to the more specific ones like character tattoos.
Unedited Image Credit: Blizzard Entertainment
Although, one minor gripe that I have with the customisation is that each of the classes already have a pre-built body type to them, which make sense since it follows a more “standardised” conception of the fantasy class archetype. But as a RPG title, I still want that Role-Playing aspect that lets me make my character however I want.
Between the High Heavens and Burning Hells
To those unfamiliar, the main premise with combat in Diablo IV can be broken down into keeping track of your two main resources, Health and Spell Casting resource. Health is pretty self explanatory, make sure it doesn’t fall to zero or you die. You start off with a handful of potions where you can keep yourself healthy by drinking them and sometimes the enemies drop it too, so it’s generally a good idea to play more aggressively when you’re facing off against hordes of enemies.
Unedited Image Credit: Blizzard Entertainment
The other thing you need to keep track of is your Spell Casting resource, which is unique to all of the classes. Skills in Diablo IV require spending the specific resources to cast powerful spells, and depending on the class you play, managing resources can vary quite a lot. With Druids and Necromancers, their basic attacks often have secondary effects that let them gain back resources, so most of the time you’ll juggle between casting spells then swapping back to your basic attacks to gain resources back.
On the other hand, you have classes like the Sorcerer whose basic attacks don’t let them gain resources back, but instead have an innate ability to replenish resources over time. Or the Barbarian where you start off with an empty resource bar where you eventually fill up by attacking.
Unedited Image Credit: Blizzard Entertainment
One new combat mechanic which was added into Diablo IV is the Evade mechanic, which makes the combat flow a lot better. It sounds very simple on paper, you press a button and your character will dash towards to the direction your character is facing. But this simple mechanic manages to add in a lot of depth to the combat loop.
As someone who plays Final Fantasy XIV Online, the Evade mechanic in Diablo IV makes it feel very reminiscent to the times where I would go into raids and there’s certain boss mechanics you’d need to weave your way around to clear through the fight.
Similarly, most bosses in Diablo IV will have certain instances during the fight where they’ll telegraph visual indicators where the player will have to move out of the way, and the Evade mechanic gives fights a certain flow and intensity which makes combat feel very satisfying.
Unedited Image Credit: Blizzard Entertainment
There are certain instances where some of the classes’ skills play off the environment too. An example being with the Barbarian, who has certain skills like charge where they can push the enemies forward, and if they hit a wall, they’ll be stunned. This in turn makes the game feel more three dimensional and interactive, keeping you on your toes.
With boss fights, each of the bosses have this health bar indicator which is split between a few segments. Once you clear through a portion of their health, not only will they drop a few Health Potions, they will start switching up their attack patterns, where sometimes they would perform certain attacks more frequently. This means that the longer you would draw out the fight, it progressively becomes harder, adding a sense of intensity and making the fights feel more dynamic.
Unedited Image Credit: Blizzard Entertainment
The classes in Diablo IV offers a total five classes that you can play in Diablo IV: Necromancer, Druid, Rogue, Barbarian, and Sorcerer, which feel very distinctly different from another in terms of both visuals and playstyle. Aside from the resource management that I previously brought up, each class has their own style of playing which can cater to all sorts of players.
You got the nimble and agile Rogue that can weave in and out battle where you can set traps and imbue attacks with different elements. You want to play as a shapeshifter? Look no further than the Druid, who can turn into a Werewolf or Werebear that also has access to nature abilities and summoning companions in a fight.
Do you like summoning units to do your work for you, but don’t quite enjoy the playstyle of a Druid? No problem, you can play as a Necromancer who has the ability to summon minions like skeletons or golems from corpses on the battlefield.
On top of that, all of the classes also open up to varying playstyles even on their own, like with the Sorcerer where if you’re going for a Lightning build, you’re mainly fishing for Critical Hits since that’ll be your bread and butter as you gain all sorts of additional effects every time you land a Crit, and that’s just one of the many elements that the Sorcerer has.
Unedited Image Credit: Blizzard Entertainment
The skill tree in Diablo IV is just so expansive, and there’s a lot of possibilities for you to tinker around, in terms of mixing skills together and the satisfaction you can get when you manage to find that one skill build that just works. You can really feel overpowered the moment you get that perfect build that has skills synergise with one another.
If Diablo IV might be your first Diablo game, you consider the skill tree to be daunting from all the choices you could potentially have. I personally think that Diablo IV does a pretty good job at guiding new players into the power scaling that the game can offer. From level one to level eight, you can indefinitely refund your skills, where it would usually cost gold, and try around the different spells your character has, without worrying too much about accidentally investing in the wrong skills.
Unedited Image Credit: Blizzard Entertainment
From there, you’re able to slowly get your bearings and you’ll most likely find a particular skill build that tickles your fancy. The game also manages to make you feel the sense of progression, as you slowly get stronger and stronger in the game. That aspect is also further emphasised when you reach level 50 and unlock the Paragon Board, which you’ll be given access to another plethora of customisation options.
Unedited Image Credit: Blizzard Entertainment
On the topic of customisation, Diablo IV offers players a ton of it both from a visual and gameplay perspective. What makes a Diablo game well, a Diablo game, is undoubtedly its loot system. Not only do these loot make your character look cool, it often correlates with your skill build. Once you unlock the Occultist, more customisation is opened to you, where you”ll now have the ability to extract effects from other Legendary effects and put it onto different items.
You’re able to put that effect on practically any item, which opens up to endless customisation possibilities and some of these effects are stronger than others. For instance, one of the effects allows you to have a 70% chance to inflict Vulnerability (Which is arguably the strongest effect in the game) when you freeze an enemy.
Unedited Image Credit: Blizzard Entertainment
In terms of visual customisation for your gear, there’s the Transmogrification feature which lets you alter the physical look for your gear with the appearance of another gear, which can be done through the process of Salvaging an item from the Blacksmith. You’re able to alter the looks and colours of the items from the Wardrobe, which is a very simple process and I’m eternally grateful for.
Unedited Image Credit: Blizzard Entertainment
Loot drops are also considerably a lot more generous. The Legendary tiered items drop a lot more frequently the higher your World Tier is, especially from World 3 onwards. That in turn means there’s more effects you can extract from Legendary items, and more chances to make a synergised build to be an unstoppable force on the battlefield.
Unedited Image Credit: Blizzard Entertainment
Most of your time in Diablo IV will be spent in a dungeon, whether it’ll be story-related, overworld dungeons, or just cellars. There’s over 110 dungeons throughout the entire map of Diablo IV, and much like its past titles, are randomised in a sense where the objective and monsters inside of the dungeon are varied, aside from the story-related ones.
The overworld dungeons have different objectives from one another where sometimes you need to defeat all of the monsters in the dungeon, or at times  you’ll need to rescue the prisoners, all of which ultimately leads to you needing to defeat the boss of said dungeons. The varying objectives from dungeons to dungeons helps a lot with the replayability factor, and like I said you’ll be spending a lot of your time in a dungeon.
Unedited Image Credit: Blizzard Entertainment
I previously brought up cellars, and what they are essentially are “bite sized” dungeons where it only has one main room, and you’ll have to clear through a horde of monsters and a few Elites, completing them will drop a chest. I think the addition of these cellars are definitely a welcomed one since it’s super helpful where you can quickly get in and out if you just need that little extra boost of experience points to level up.

Verdict
If you’re a player who is looking for a Looter game with extensive customisation and a sense of progression, Diablo IV is the best AAA title out there. The extent of freedom that the game gives you when it comes to creating a character to fit whatever playstyle that you want with the game’s expansive skill tree and paragon board.
Diablo IV really makes you feel that sense of character progression where you’re able to feel your character get stronger and stronger as you progress through the game. Pair that up with the countless hours of content plus future updates, you’ll definitely get that bang for your buck.
Unedited Image Credit: Blizzard Entertainment
Diablo IV doesn’t comprise its core DNA for mass appeal either. There are various MMO elements in the game in the form of World Bosses and the likes, but it still retains that Diablo charm of the Solo Experience of clearing dungeons by yourself, without relying on other players.
From my time of playing, there are times where a legendary loot drops and it just so happens to compliment my skill build which can be fun, but there’s also instances where the opposite happens and you’re left with this feeling of frustration where it doesn’t correlates to your build at all.
On one hand, it might be disheartening at first, but on the other hand, the system is fast enough for you to just move on to the next dungeon and try your luck there, so I really do appreciate the sense of fluidity to it.
Go to top
Diablo IV was reviewed on PC, review code provided by the publishers.
Diablo IV is scheduled to release on 6th June  for PlayStation 5, Xbox Series X | S, PlayStation 4, Xbox One, and PC.

Diablo IVPublisher: Activision BlizzardDeveloper: Blizzard EntertainmentRelease Date: 2023-06-06Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Diablo IV is an upcoming action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series.

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The Review

90%
Score

PROS
 Extensive customisability Gorgeous in-game engine cutscenes Endless amount of content Each of the classes are very unique from each other

CONS
 Story pacing, especially in the later Acts feel very rushed

Review Breakdown

90
0%

Tags: Blizzard EntertainmentDiablo IVReview


Clash Royale releases new minion, the Ice Golem

Clash Royale recently updated with an addition of a new minion, the Ice Golem, and it only costs 2 elixirs to summon! Let’s have a look at some of its skills and uses.

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As mentioned above, the Ice Golem is an unusual card, it only costs 2 elixirs to summon. Its slows down enemy troops, and has high HP. The only thing weak about this minion is the low damage output, so it makes it a great tanker. It works well with other troops that need it’s ability to slow down oncoming enemies so that the attackers can keep moving forward.
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However, keep in mind that when the Ice Golem eventually dies, it will destroy all of the units within close proximity to it. It’s a double edged sword; either you create the perfect opening to reach enemy towers, or destroy all friendly units.

Quite excited to see how players will utilize this card and pull out different kinds of strategies!
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Source: GamerMamak

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