Till the next adventure – Digimon Last Evolution Kizuna movie review [ SPOILERS ]

For many Digimon fans, it’s been a long time coming. Digimon Last Evolution Kizuna is the sequel to the tri. series of movies, wrapping up the stories of the original Adventure crew. At least, for this arc that they followed, considering the fact that this crew has gotten a reboot in Psi. In any case, we’re not here for the Psi storyline, we’re here for the OG. Spoilers ahead.

Also fair warning, I am completely unfamiliar with Digimon as a whole and have not seen any of the previous anime series or movies, but decided to watch the movie anyway due to a soft spot for them. When I heard BUTTER-FLY played in the trailer, I almost cried so there’s that (haha).

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PRESENT DAY BLUES
No matter how many songs we get, BUTTER-FLY is THE definitive Digimon theme song, and this gets reflected in many ways.
We get a little calm before the action begins with an aurora phenomenon. The voiceover on the news says it’s nothing to worry about, but this being the start of the movie, you can expect that won’t be the case. Soon enough, Parrotmon bursts through a Digital Gate, and starts wrecking havoc in the town. Takeru and Hikari arrive on the scene with Angemon and Angewomon to subdue the monster, with Koushirou as support.
Taichi is here too, of course, waiting to make a cool entrance with Agumon, but the device he’s using – a prototype creation of Koushirou’s – malfunctions, not to any dire consequences. Still, Parrotmon is on a rampage, and the hero’s gotta do something. If you’re a fan of the Digivolution sequences, savour this one when Agumon turns into Greymon: it’s the only extended one you’re gonna get, unfortunately.
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What follows is some nice action moments, with Yamato coming in much later with Garurumon to help incapacitate Parrotmon. They send it back to the Digital World, Taichi and Yamato heading their separate ways once the dust settles to their universities, and Hikari and Takeru babysitting Agumon, Gabumon with their own Tailmon and Patamon. Humans are pretty used to Digimon being around now, though they would still be, of course, naturally terrified if a Digimon comes hurtling at them.
The full team is too busy with their own lives, leaving only Takeru, Hikari, Taichi and Yamato to fight.
We get to see glimpses into the lives of the other original Adventure squad: Koushirou is CEO of a company, Mimi’s a jetsetting fashionista with her own brand, Sora’s keeping at her flower arrangement, Joe’s doing his housemanship while Taichi and Yamato admit they’re a little adrift when they meet up. Their Digimon are the one thing that hasn’t changed, while everyone else has moved on in some way or another. Someone collapses at the next table, losing consciousness, bringing us to the main conflict of the movie.
Enter Menoa Belluci, a Digimon researcher. People all over the world have been going into comas, and their one common link is that they are all DigiDestined. Their partner Digimon are also nowhere to be found, nor do their humans have any signs of waking up, no thanks to a Digimon dubbed Eosmon. Koushirou, Takeru, Yamato and Taichi, being the biggest names they know in saving the world, they are brought onboard to capture Eosmon and recover the digitized consciousness of the DigiDestined.
Kyotaro Imura is here in capacity as Menoa Belluci’s assistant.
The plan doesn’t go well. Eosmon manages to somehow Digivolve, and in trying to secure the Digimon with Omegamon, something goes wrong and they split apart, returning to their Baby forms. Eosmon escapes in the resulting confusion, and the data lost. Here comes the second conflict: Taichi and Yamato, now adults, have lost that “potential” that drew the Digimon to them in the first place, and their time with their partners are coming to an end. The rings around their Digivices count down to this end. All the while, other DigiDestined are entering comas, including Mimi and Joe.
Gennai makes an appearance, who tri. viewers will recognize – certainly not I – to exposit a little about losing one’s partner: “Why hasn’t it come up before?” “Because it’s like death, no one wants to talk about it.” He’s pretty much there just to hammer home the point of Growing Up, Being An Adult, now that they’re in university or working, rather than “just” high school in tri.
The 02 crew make their cameos, revealing that DigiDestined are able to travel from one place to another with ease thanks to the gates. No plane tickets needed! Yamato contacts Daisuke, revealing his suspicions about Menoa’s “assistant” and getting his help to look into the guy: a pretty nondescript and apparently shady fellow complete with the corny spy movie trappings in his pursuit. He’s not very important besides being revealed as FBI, as the true villain is Menoa herself. In the midst of all this, Takeru and Hikari are also robbed of their consciousness.
Enjoy the 02 cameos while you can.
CAN’T LET GO
You see, the 02 crew find out that Menoa was a DigiDestined, but her Digimon is nowhere to be seen. Koushirou finds out that Eosmon is a man-made Digimon, created by none other than Menoa. Alone, revealing his knowledge of her crime, Koushirou too falls into a coma, not before managing to send Taichi coordinates of an apparently empty space in the Digital World. Menoa shows her true colours, the empty space unfurling to show friends and family and the other DigiDestined now trapped in their childhoods, but appearing happy with their partner Digimon. They would never part, and it would be the perfect end.
We learn that Menoa’s partner, Morphomon, disappeared, just like how Agumon and Gabumon would. This is her way of ensuring no one else would need to go through the same painful experience, with an eternal slumber in their happiest moments. “Neverland”, she dubs it, having – what you could say are – the purest intentions to do good for the DigiDestined, in a forceful way.
Naturally, Taichi and Yamato are against this. They do get curbstomped and mope for a bit, but together with their Digimon Partners, they shorten their timers and push through. With a blow of a whistle – calling back to the time Taichi roused Greymon at the very beginning – the important characters break out of the spell. With the power of Feelings, and the titular Last Evolution, they fight off the false dream.
So does “final” evolution only come round when your time runs out with your partner?
Taichi and Yamato bid farewell to their Digimon, their Digivices bricking once the timer runs out. Tears were shed, but they move on, movie ends. For the sharp eyed, while Piyomon appears with Sora, as she remains out of the limelight, when she appears next, her Digivice is also bricked. She already decided on her path, her own fight having concluded off-screen.
END OF AN ERA
If you were looking for some more answers since tri., you don’t get that many here. The focus is squarely on growing up, realizing that your childhood is in the past and that after some point, you need to keep moving forward even though it hurts. I’d also say there’s also a secondary focus on Taichi and Yamato’s friendship, being fellow drifters in the beginning, and both being the ones to show their pain and loss from losing their partners. Unfortunately, due to the focus on Taichi and Yamato, it means that the others don’t get that much screen time, though the 02 cast get some action sequences to themselves fighting off Eosmon in the real world.
Reading up on tri., there is that whole deal with King Drasil and Homeostasis. tri. viewers might have expected some kind of conclusion to this, and Eosmon is pretty much in the former’s domain, but if I didn’t read up on tri. or got told about it, I wouldn’t have known there was such a plot point. As you might’ve gathered from me writing the story beats, nothing of it comes up.
I can see points that will really bother lore enthusiasts, as there are no names for the moves used by the “final” evolutions, nor any in-universe explanations regarding Eosmon’s Digivolution, or even why the final evolutions are so humanoid. Is Gennai necessary for that scene of exposition? Perhaps. Would his appearance confuse non-tri viewers and fans alike? Maybe. Depending on how badly you want to know just more about everything, the lost potential – haha – from exploring these areas might have to wait for any supplementary material without overbloating the movie.
Besides that though, for someone who hasn’t been into Digimon much, I can feel the appeal to nostalgia. Remember the adventures you had? Do you really want to give that up? The world goes on whether you do or not, and being trapped in the past is not living. Putting it that way, it sounds heavy-handed, doesn’t it? In your pursuit for your future, you sometimes unwittingly lose sight of what’s important – spending time with your partner Digimon – but you also can’t dwell on it as change is a part of growing up – as Taichi and Yamato sacrifice their remaining time to fight to save the world’s DigiDestined.
A fragment of the old days.
We lose the innocence of youth and the little joys in life as we find – or don’t find – our purpose in life as we get older. Menoa finds what she wants to do, and she loses Morphomon in the process in pursuit of the dream she wanted to share with her Digimon. Taichi and Yamato languish around, having their Digimon, and are pushed to an ultimatum to let go, because they want to do the right thing, because they’re the only ones who can do it and in losing what’s precious to them, do they learn to move forwards.
I personally found it very enjoyable nonetheless. It may not be the perfect send off of sunshine and rainbows for the Adventure crew, but it gives a message of hope for the future, and I think that sometimes, that’s really all you need to keep trucking on. Nobody can take away the past from you, good or bad. It’s what you do next that matters.
Do stay back for the credits for a few extra scenes. Learning of 02‘s ending where they’re all adults with their Digimon partners – some even with different jobs than they do in the movie and shockingly awful hairstyles for the modern day – what does this mean for Kizuna? Do the lost Digimon partners come back, or will we get a different canon? We’ll have to wait and find out where it fits.

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Tags: DigimonDigimon Last Evolution Kizuna


The Snack World is delayed

Level-5 has announced that it will be delaying its latest cross media project RPG The Snack World on both the iOS and Android. The game was originally due for a release this coming April 2017, but has since been pushed all the way back to December 2017.

https://www.youtube.com/watch?v=ODaJTd31NMg

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However, if you have a 3DS, the game is still on schedule for a release in July 2017. The company did not provide a reason for the delay, nor even an official statement, other than an update on its main page.

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As for the game itself, the trailers do not give much away, although given Level 5’s pedigree and experience in developing RPGs, we are confident that this is going to be a hit. If any new information comes our way, you can be sure we will be on it.
Source: Hachima Kikou.

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Tags: 3DSAndroidiOSLevel-5RPGThe Snack World


Mighty DOOM now out in early access on Android

Bethesda Softworks has just made available Mighty DOOM out of the blue on early access for Android platforms, with no details on an iOS release.  The game is a spinoff of its popular DOOM series which has been turned into a cutesy top down action shooter featuring the Doom Guy himself.

A detailed description for the game as follows from its store page:

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Run and gun through hundreds of exciting levels and battle challenging bosses as you level up, gain powerful skills, loot new gear, and upgrade legendary weapons.
Descend into iconic DOOM worlds in this single-touch shooter with an animated style. Download Mighty DOOM and stand against all evil!
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SLAY EVIL
– Shoot em up through miniature versions of iconic DOOM locations.
– Fight through as many waves of pocket-sized demons as your battle-hardened heart desires.
– If you should fall, rise to fight again and push further through the enemy horde.
SINGLE-TOUCH SHOOTER
– Bullet Hell on Earth! Use simple touch controls to dodge ranged enemies, keep melee demons at bay and go in for the Glory Kill.
– Swap weapons on the fly with a single tap as you adapt to the challenges of each world and inflict maximum carnage.
– Challenging gameplay that’s easy to learn but takes great demon-slaying skill to master.
BECOME MIGHTY
– Level up your Mini Slayer and suit up for battle.
– Fuse equipment to upgrade and craft legendary gear.
– Arm your slayer with iconic weapons like the Plasma Rifle and Rocket Launcher.
– Unlock devastating abilities and insane combos as you conquer Hell’s armies.
EPIC BOSS FIGHTS
– Boss fights push the action into overdrive. Each boss has their own unique attacks and strategies.
– Challenge classic DOOM bosses like the Baron of Hell, Hell Priest, Cyberdemon, and more.
Rip and tear anywhere when you become the Mini Slayer and conquer hundreds of challenging levels in Mighty DOOM.

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Tags: ActionAndroidBethesda SoftworksMighty DOOM


[Guide] Shin Megami Tensei V – How to Get Each of the Endings

Shin Megami Tensei V (SMTV) maintains the series staple multiple endings based on different ideological alignments. There are a total of four endings in SMTV, the first three are more or less the series traditional Law, Chaos, and Neutral endings, the fourth is an extra neutral ending with a slightly different outcome.

Here’s how you can get each of them.

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While you’re at it, feel free to check out our review of SMTV and other guides:

Shin Megami Tensei V Review
Shin Megami Teseni V – Miracles Guide
Shin Megami Tensei V – How to Farm Grimoires
Shin Megami Tensei V – How to Use The Elements for Fusion

Alignment Questions and Checking your alignment.
Throughout the game you’ll be given several questions and decisions to answer that will bring your characters to lean towards one of the three alignments, law, chaos, or neutral.
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In general, questions that are more polite or involve following orders tend to be law. More snarky or brash answers and ones that involve defying orders tend to be chaos. More indifferent comments or saying you don’t know the answer are neutral. Also, any chance you get to agree with the alignment reps: Dazai (law), Yuzuru (chaos), Yakumo (neutral), you should do so to get their alignment points.

You can check your alignment by going to the overworld in the non-destroyed Tokyo. If your character icon spins clockwise, you’re law, if it’s anti-clockwise, you’re chaos and if it just stays in place, you’re neutral.
Shin Megami Tensei V Endings
Ultimately, however, these alignment choices don’t matter. Before you go into the final dungeon, you are given a choice of how you’ll recreate the world. This alone will decide what ending you get. Even if every choice you’ve made so far has been law-aligned, you can still choose chaos and get the chaos ending.
That being said, choosing the same alignment that you’ve been with up to that point will give you some extra content.
I will uphold God’s Order

This is the choice that leads to the law ending, where you side with Ichiro Dazai and Abdiel to recreate God’s kingdom.
If you’ve been law aligned up to this point you’ll unlock the bonus miracle ‘Rank Violation‘ which will remove the level limitation for fusing demons. You can purchase this miracle from the world of shadows for 10 glory.
You will also be able to unlock Herald Abdiel before the New Game Plus (which is where you can get on her other routes).
If you’ve completed 75% of the demon compendium, Sophia will give you the ‘seed of life’. If you give this to Maria in the final dungeon, she’ll give you an exclusive side quest for each dungeon. Her law quest is called ‘The Compassionate Queen’.
At the end of each quest, she’ll transform into a different demon that you have to fight and you’ll be able to acquire said demon afterward through fusion. Completing this quest will allow you to fuse Maria herself. Maria also has a secondary form that you can unlock by finishing the law, chaos, and one of the natural endings.
A  Melchizedek NPC will also give you the quest ‘The Seraph’s Return’ asking you to meet with Archangel Michael in the Temple of Eternity. If you do this quest unaligned with your previous choices you have to pay 660,000 macca. Completing this quest will lead to Michael joining you.
I will recreate the world and save Tokyo

This choice will lead to the game’s chaos ending. Here you side with Yuzuru Atsuta and Prime Minister Tsukuyomi to create a pluralist world where people and gods are free to live as they please.
If you’ve been chaos aligned up to this point you’ll unlock the bonus miracle ‘Inheritance Violation‘ which will allow you to remove overwrite a demon’s fixed skills upon fusion. You can purchase this miracle from the world of shadows for 10 glory.
This route will allow you to unlock Holy Hayataro before the New Game Plus (which is where you can get on him other routes).
You will get an exclusive quest from Maria called ‘Wrathful Queen’. Unlocking it will allow you to fuse Innana.
The final dungeon will have an NPC Nebiros who has a message from Belial leading to the ‘The Red Dragon’s Invitation’ quest. Doing the quest with a different alignment will lead to you having to pay 660,000 macca. Belial will join you after completing the quest.
I will destroy the throne

The first neutral ending of the game. This is where you decide to side with Sohei Yakumo and Nuwa to destroy the throne of creation and prevent anyone from becoming the head god. This route has the least amount of exclusive content.
Getting this ending will allow you to unlock Nuwa before the New Game Plus (which is where you can get her on other routes).
Maria’s quest in “the Noble Queen’ which will unlock Danu for fusion.
Create a world for humanity alone

This is the hidden neutral ending, which requires more tasks to be completed in order to access it. Here Nahobino decides to create a world just for humans, where no gods or demons exist to interfere. The downside of this is as a god himself, he to must remain secluded from regular humans including his old friends.
The actual exclusive content is more or less the same as the ‘destroy the throne’ ending however there is an alternative cutscene for this route.
In order to achieve this ending, there are a number of sidequests that you must complete before finishing the Temple of Eternity.
Here are the quests you must complete:

‘The Egyptians’ Fate’ – During this quest, you must not kill Khonsu
‘The Falcon’s Head’
‘The Winged Sun’
‘The Succession of Ra’
‘Fionn’s Resolve’
‘The Destined Leader’
‘The Bull God’s Lineage’
‘A Plot Revealed’
‘A Universe in Peril’ – This one involves fighting Shiva

Once these are complete, go to the end of The Temple of Eternity and choose the neutral ‘destroy the throne’ option. As you go through the final dungeon, Nuwa will talk to you about creating a new world for humanity. This is a sign you have the right ending.
Upon entering the throne room you will be presented with the option for another ending. Choose to ‘Create a world for humanity alone’. This should lock you on to the 4th ending.
This guide should show you how to get the endings in Shin Megami Tensei V. What path will choose and what world will you create?
Shin Megami Tensei V is available for Nintendo Switch.

Shin Megami Tensei VPublisher: AtlusDeveloper: AtlusRelease Date: 2021-11-11Nintendo Switch
The ambitions of god and humans clash amidst the horror of a dying world. Neither human nor demon, the newly-forged Nahobino and his friends must decide what is worth saving... and prepare to sacrifice everything in its name. In a world without its Creator, which path will you choose?

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Tags: AtlusShin Megami TenseiShin Megami Tensei V


Roller Champions Newest Season, Neo Retro Goes Live Today

Ubisoft has announced the launch of Roller Champions’ latest season, Neo Retro featuring a new game mode, features and more.

This new season brings three new maps and a new game mode called Clone Clash where players can battle one another to test their skills. If you ever wondered how far you’ve made it into the game, check out the brand-new Career Page that has been added this season.

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Here is a brief overview for all the new stuff in Neo Retro:

Three new Themed Arenas added into the game’s rotation; Pixel City, Arcadia and Pinball Stadium
Clone Clash, a new 1v1 game mode where your avatar is cloned to make a team of three. You’ll be battling against another player whose team also consists of their cloned avatar.
Career Page where players can see their rank and check their gameplay stats such as matches played, win rate, goals and more.

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You can also visit Roller Champion’s online platform to create your own team with friends and keep track of your team’s rank and stats.
Roller Champion is a free-to-play sports video game by Ubisoft available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch and PC.

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Tags: Roller ChampionsUbisoft


Odin: Valhalla Rising will launch in 2021

We’ve previously reported on the existence of Odin: Valhalla Rising, a new MMORPG project out of Lionheart Studio and KAKAO Games. A new trailer and the opening movie were shown off at G-STAR 2020, which you can watch below.

If you were looking for another take on the whole Norse mythology, this could be something you can watch out for. Odin: Valhalla Rising will be available for both mobile and PC sometime 2021 as a cross-platform title, with a developer talk video you can also watch below. There are some glimpses of early gameplay which naturally appears rough at present, so we’ll have to stay tuned to see where it goes closer to release. You can check out their teaser website as well.

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We can safely assume it will be an open world title, and it looks fairly easy to traverse due to the presence of mounts: both land and flying, going by the footage. We’ll have to see if the whole free climbing and voyaging will be included as well. The game shaping up to be a very ambitious project for Lionheart Studio, apparently wanting to create a seamless open world. Considering it will also be heading to mobile, it sounds an interesting technical challenge to get it to work on phones, among other things.
Definitely keep an eye out for this game!
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Tags: Kakao GamesLionheart StudioOdin: Valhalla Rising


Thoughts On Pokemon Sword And Pokemon Shield

It was an amazing day yesterday with Nintendo introducing new Pokemon titles to fans all around the world. The titles were Pokemon Sword And Pokemon Shield which takes place in a whole new region, the Galar Region. Above all, we get to see the new protagonist and starter Pokemons.

The Galar Region
The new region is breathtaking, with a whole lot different environments ranging from an idyllic country side to snow-covered mountains. Hence, giving players the excitement to explore the new area. Some fans pointed out that the new region is heavily based on the U.K, also the title did give off a little hint. ( Sword and Shield = Knights of the Round Table )
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Galar Region
Gen 8 Starter Pokemons
Moving on from that, we have our 8th Gen starter Pokemons. Starting from;

A Grass type mischievous chimp that is full of curiosity, a Fire type rabbit brimming with energy, and a timid Water type lizard that hides away after sending out attacks. It’s certainly a news to be excited of but personally my hopes for the game vanished into thin air when the starters were being introduced.
By comparing the 8th Gen starters to the previous ones, it looks rather dull and boring. It lacks the punch like what the first few Gen had, like the Fire type Charmander from Gen 1, Water type Totodile from Gen 2 and Grass type Treecko from Gen 3. The only ray of hope left for me is that these starter Pokemons get awesome transformation through their evolution. This is all subjective, I’m not that into it but others might.
Pokemon Encounters
Everything from the new titles look awesome (except the starters, in my opinion) but we can see some changes from the game footage. One of it is that Pokemon Sword And Pokemon Shield will be going back to random encounters. There will not be any Pokemon running around in the overworld, like in the Let’s Go series. The new Pokemon titles might not be so lively because Pokemon in the overworld is what made the Let’s Go series vibrant.

Pokemon Sword And Pokemon Shield is set to be released worldwide in the late 2019. We’ll have to wait to see if the game lives up to our expectation. What are your thoughts on the new Pokemon games? Do you like what you saw in the Pokemon Direct? For more information, you can visit their Official Page.
Source: Wanuxi

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Tags: GrookeyNintendoNintendo SwitchPokemonPokémon ShieldPokémon SwordScorbunnySobble


Capcom to bring ‘Mega Man’ Series to Mobile Next Year!

Nintendo has just recently brought Mario onto the mobile platform recently. I guess Capcom can’t just sit idly by and watch. They are making a move of their own and bringing the ‘Mega Man‘ series to us for iOS and Android. In an announcement made by Capcom themselves on their official site, they are bringing Mega Man 1 through Mega Man 6 to the mobile platform. However they have only announced this for Japan with an official release date, 6th January 2017. It’s the same question we’d all ask; Why only Japan? I don’t think there’s much to translate so I hope they would release a global version soon after that.

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Although Mega Man is a popular IP, it didn’t stop them from bringing it to mobile. There has been emulated versions; Mega Man 2, Mega Man Xport and Rockman X-Over. They were utterly horrendous. This time, the port from Mega Man 1 to 6 seems to be an exact port over from the NES console. So we’d expect it to look and work perfectly as it should. As seen in the first screen that Capcom has released, they have made some tweaks to the UI to fit for our mobile phones. Life Bars are put at the bottom instead of the left corner in the original with 4:3 displays to free space for virtual controls.
Hopefully we will be able to expect the global version of the Mega Man series to be released soon after Japan’s. In the mean time, I’ll reminiscence on Megaman 5 & 6. Stay tuned for more info of the release!
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Source: toucharcade

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Tags: AndroidCapcomiOSMega ManMobileRockMan


Sangoku Justice closed beta goes live

The Closed Beta for Cave’s Sangoku Justice has just officially gone live. The beta period will run until 8 March 2018, although users will only be able to access the game at predetermined times daily during the slots listed below:

Mon – Fri 18:00 – 23:00 JST
Sat – Sun 13:00 – 23:00 JST

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You can join in the CBT through this link here.

To recap, this action strategy title is set in 2038 with Japan trying to restore its former glory through the mass production of fine citizens. The move follows a ban on human genetic engineering which was lifted in order to address the decline in population and birth rate. Neighbouring nations were against the seemingly hostile intentions of Japan, and after instilling anti-government sentiments in the the country, civil war ensues.
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The war eventually escalates to the point where three major factions are formed, namely the the Control faction, Freedom faction and the Dark Sisters. All sides have their own reason for fighting in the war, but only one shall come out triumphant.

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Tags: AndroidCaveiOSSangoku JusticeStrategy


OlliOlli World Preview – Come Along With Me

First shown off at the Nintendo Indie Direct, OlliOlli World is the third entry in the OlliOlli series, taking some bold gameplay steps forwards for the 2d skate game.

We got to try out the game for ourselves thanks to our friends at Private Division, here’s our thoughts on the upcoming skate adventure set in the wonderfully wild world of Radlandia:

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Delightfully Charming

One way the OlliOlli series has really just shown its guts is with its visual change. Unlike prior OlliOlli games, World has a 3d-but-looks 2D style, and a cartoonish look that screams Pendleton Ward’s Adventure Time series. Considering just how bizarre the world of Radlandia gets, it’s a great fit.
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There’s also the fact that the colors are just gorgeous, being both functional in that the bright colors mark what’s relevant to gameplay, and also aesthetically pleasing to the eyes.
Seriously, considering how often games tied to a sport push to be as realistic as possible, it’s nice to see a game based on skating that’s not just 3d scanned models of humans. Skate culture is just as much about the art as it is the sport, and OlliOlli World really embraces that with its charmingly delightful visuals and whimsical setting of giant bees, blue frogs and talking trees.
Challenging, But Not Punishing
OlliOlli World retains both the game’s signature difficulty, while also keeping it open for new players not familiar with the 2d skate game’s playstyle. It’s got this interesting new Play At Your Level system, where the game has different pathways that you can take that require different skill levels.
I really enjoy this, because instead of just having difficulty sliders, baking the difficulty into the level itself is really interesting, letting you choose on the fly without some sort of flag chastising you for wanting to have a good time.

Meanwhile there’s also a lot of potential for self discovery, since the harder route isn’t locked behind some “God-Slaying Master of Skate” mode. It’s a great way for players to mess around and find out what works for them, meaning there’s also a window for players to find out they’re better at the game than they previously thought.
Of course it’s not like the game is perpetually three parallel tracks. So far the branches tend to be up to the level’s individual design, and many of the paths will head to dead ends meaning you’ll have to go back to one particular path.
The hands-on we got was more like an extended tutorial for the game, letting you learn the basics of the skate-based platformer. The tricks feel really fun to do, and the game’s scoring system means you’ll absolutely need to get the hang of the basics like Wall Riding or Grinding to get enough points to clear.
You’re also able to use the left stick to do tricks, with a pretty intuitive any-direction approach.

The Momentum Of Success
One thing I really like about OlliOlli World is that momentum is really important. Many of the game’s features will require you to build up some speed first, which makes the game feel way more enjoyable since it’s not just about hitting the right button at the right spot, but your actions before that point also matter.
A great example is the wallriding tutorial, which you’ll absolutely struggle through if you pre-emptively jump to get up on the board. While you may start a little higher, simply riding through the ramp will get you enough forwards momentum to get a pretty decent score before hopping off the billboards.
Thankfully if you do mess up, OlliOlli World is also pretty generous, giving you checkpoints at a decent enough rate. You’ll never lose too much progress, so you’re free to fail jumps at your leisure, especially since the game doesn’t have a life bar to punish you too hard.
The best way to describe it is challenging but not punishing, which is a great thing for a game to be.
For skaters seeking the ultimate challenge, the OlliOlli World Preview session had time trials, which truly test your ability. They acted as good bookends for the hands-on session, as most of the levels we were given were more of tutorials for the game’s concepts. In contrast, being made to execute everything we’d learned perfectly before the clock runs out felt really good, although we would be lying if we said it wasn’t extremely challenging.

A Host of Characters
Aside from its stellar gameplay, OlliOlli World also has a charming cast of characters, all with their own roles in the story. From the levels we’ve played, most of them just add flavor to the level, by talking you through it at the start. The developers have said they’ll have a bigger role in the full version of the game though, so expect more of them soon.
Function aside, I feel like OlliOlli World’s cast really grew on me. Ensemble casts built around a hobby are always nice, and OlliOlli’s is especially pleasant because the gang are just so, well, nice to each other. There’s no real forced drama, it’s just a bunch of skaters hanging out.
On top of that, there’s also NPCs hanging around the levels, which you can interact with to unlock the aforementioned time trials. You’ll have plenty of reason to come back to the levels thanks to these guys, since you’ll need to find one per level to get all the bonus stages.

Skate On
All in all, it looks like OlliOlli World is shaping up to be a a fun mix of skate games and 2d sidescrollers. I’m especially fond of the alternate routes, since sometimes you really do just wanna take it easy while other times you want more of a challenge. On top of that the combos feel great, and it’s just everything you might want from a sidescrolling skate game.
The game has no set release date yet, though you can expect to see it some time in 2022.

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Tags: OlliOlli WorldPrivate DivisionRoll7


Jojo Spinoff Featuring Josuke And Hol Horse Announced

A new spinoff of Jojo ‘s Bizarre Adventure has been announced possibly featuring Josuke and Hol Horse, alongside other news regarding one of the most iconic Shonen series of all time.

According to SiliconEra, very little is known about the upcoming spinoff, other than it won’t be handled by Jojo series creator Hirohiko Araki. Similar to the part 5 spinoff Purple Haze Feedback, it will instead be handled by Kouhei Kodono.

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UPDATE: Read more about the release date here.
Additionally, the Jojo spinoff will also feature art by Tasuku Karasuma, of No Guns No Life fame. The report also makes a mention of an illustration featuring Josuke and Hol Horse related to the Jojo spinoff, which would make it the first spinoff to actually feature one of the series main characters. The only catch is that the name Josuke could actually refer to two different characters, with the protagonist of Part 8 and Part 4 bearing the same name despite being different people.
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A lot of Jojo news has dropped today, with a tidbit from Araki that Part 9 would start “after a break” following the conclusion of Jojolion, which holds the record for the longest of Jojo’s 8 parts. Not much is known about part 9 either, although it’s being tentatively called Jojo Land for now.
Meanwhile fans eager for a new Jojo fix can still look forward to Jojo Part 6, which releases on Netflix later this year.

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Tags: JoJo's Bizarre Adventure


Final Fantasy XVI Director Hiroshi Takai Interview: FFXVI Was Inspired By Game of Thrones and FFV

Square Enix invited our team to Seoul, South Korea to showcase more content from their upcoming RPG Final Fantasy XVI including an interview with Director Hiroshi Takai, with Localization Director Michael-Christopher Koji Fox acting as the interpreter.

Disclaimer: The screenshots in this article are from a special version made for the media to experience, and the contents may differ from the final version.

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                    Hiroshi Takai

                    Michael-Christopher Koji Fox

Final Fantasy XVI Director Hiroshi Takai started work at Squaresoft working on the Romancing SaGa game as a graphics designer and supervisor. He would later join Naoki Yoshida’s team in Creative Design III as the Assistant Director for Final Fantasy XIV A Realm Reborn, and Heavensward before working his way up to director of the latest mainline Final Fantasy.
Koji Fox got his start translating many of Square’s classic titles including Final Fantasy IX, Final Fantasy Tactics: The War of The Lion, and each new expansion of Final Fantasy XIV. Like Takai, he was brought on from XIV to bring XVI to life.
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While our first interview with Producer Naoki Yoshida gave us more insight into the battle system and general vision for the game, Takai spoke more about the story and the game’s inspiration both from prior Final Fantasy titles and other works.
Inspiration From Game of Thrones
Contents shown on the screen are from a special version made for the media to experience, and contents may differ from the final version.
Since FFXVI was announced many have compared the game’s setting and tone to that of Game of Thrones. We asked Takai if the Game of Thrones franchise was an inspiration and he confirmed that it was, but it wasn’t the team’s only inspiration.
“We wanted to give the game that kind of dark fantasy feel like you see in Game of Thrones so there is definitely inspiration there, again because we wanted it to feel more like an adult type of fantasy, more based on reality”.
“As for other types of media that we got inspiration from, it’s very hard to pick one because I think our team is filled with people who love fantasy, fantasy movies, fantasy literature, anime, manga, tokusatsu, etc. There is going to be a lot of stuff that people are going to see and think “That really reminds them of this one seen from this tokusatsu program and then maybe they’ll realize that’s where they got the inspiration from”.
I myself have actually caught one of these inspirations, as I noticed that the game’s design for Garuda is very similar to Sirene, a villain from the classic manga Devilman.
Inspiration From Final Fantasy V
Contents shown on the screen are from a special version made for the media to experience, and contents may differ from the final version.
In terms of gameplay, Takai also cited Final Fantasy V’s innovative job system as one of the main inspirations for the game’s Eikon customization mechanic.
“This is not really the setting of the world this is more of the battle combat but one thing we can say we drew a lot of inspiration from was with the battle system and Clive being able to customize his abilities based on different eikons. We took that directly from FFV and the job system, we got a lot of inspiration from that. That was the core of what became the Eikon ability system in FFXVI”.
Takai also notes that most of the development staff grew up playing Final Fantasy I-VI and the influence from those early games can be seen throughout the new title.
“Again, it’s very hard to mention exact things cause we all grew up playing FFI to FFVI those more classic games. You’ll find a lot of names, monsters, and character inspiration from those games in FFXVI”.
“Another thing that Yoshida-san has mentioned is that at the beginning of the game, you play through two hours of the game, finish the prologue, and then you finally get the title screen. That we lifted from the first Final Fantasy because we were inspired by that cinematic experience. There’s a lot that players are going to find familiar if they previously played Final Fantasy I-VI”.
The Active Time Lore System
Contents shown on the screen are from a special version made for the media to experience, and contents may differ from the final version.
One of the most important parts of any RPG story is really making sure that players don’t get lost. With the multiple characters, kingdoms, and terms, a player can easily lose track of who’s connected to where and what their agendas and goals are.
The FFXVI devs have attempted to mitigate this with a new mechanic called the Active Time Lore system. When certain phrases or characters are mentioned, the player can click a button to see a brief description of how they connect to the story.
“To keep players engaged in the story, and to make sure they know what is going on, there is the Active Time lore which gives them quick access to their story”.
“We explain a lot of stuff in this game, but we know that as the game progresses some people are going to forget some of those important things so players might be watching a cutscene and they’ll think, “Wait a minute, what was going on here again”, and we didn’t want that player to be frustrated at this point. We wanted to give them that reminder”.
Takai says that there are around 2000 different lore entries that will help the player depending on where they are in the story. He says it was “hard work” cataloging it all but that they believe it will be useful. Considering I’ve personally had these sorts of issues with some RPGs (FFXII, in particular, comes to mind) it’s not a bad idea to give players a refresher on what’s going on especially if they put down the game for long periods of time.
The More Mature Dialogue
Contents shown on the screen are from a special version made for the media to experience, and contents may differ from the final version.
The next question was actually for Koji Fox, the Localisation Director for Final Fantasy XVI and interpreter for the interview. He was asked for the team was able to stay true to the Japanese script while also adding in the flares of the English language for the localization, particularly with all the swearing in the game.
Fox first said that they went with the darker tone because Yoshida-san and Takai-san had a story they wished to tell and didn’t want it to be restricted by lower age ratings. A big part of this story was that it would feel more mature and that would be shown through the dialogue.
“This is a world with war, with strife, it’s a world with adults and violence and to have everyone speaking in colorful flowery language wouldn’t fit. In our everyday lives, we swear all the time, because that’s natural for us, and it’s natural for a lot of players as well, especially players like myself that are maybe in our 30s or 40s, we understand that world can be a dirtier place.
However, he also said they didn’t want to go overboard with the swearing either. The main thing was using the correct terms when appropriate for the character and place in the story.
“You know some games get a mature rating and they’re like “Every other word is going to be motherfucker or something like that” and we didn’t want to do that either. It comes down to which characters are going to be using those types of terms and what situations are going to have those characters say those terms”.
Is There Too Much Information
Contents shown on the screen are from a special version made for the media to experience, and contents may differ from the final version.
One concern with Final Fantasy XVI has been the marketing. Some fans feel that Square Enix has shown too much of the game which may ruin the magic of playing through it on launch. Takai says that he understands the concern but feels that it’s necessary to show a lot of the game to get people interested.
“Yeah, I get asked that quite a lot by staff members saying “Are you sure we aren’t showing too much” but we also understand that there are so many games out there we need to get players interested in wanting to pick up this game and play it themselves. We need to show what’s in the game and what we’ve created so that we can get players hooked”.
“And there are just some things that we want the players to see and show what we’ve created. If we keep everything a secret, there’s gonna be a lot of people wondering “Is this game really for me, I dunno if I want to play it or not” so you have to draw the line”.
He does say that there will still be plenty of surprises even with all the publicity.
“Again, we’re showing a lot, but there’s still a lot that we haven’t shown you yet. Especially regarding the story, while we’ve been showing a lot of different scenes, there’s a lot you don’t know about the story so players will still be able to get that excitement by playing through it”.
More Eikons?

Speaking of content that hasn’t been seen yet. We’ve noticed that on the key Yoshitaka Amano art for Final Fantasy XVI, there seems to be an extra summon that looks like Leviathan, despite it previously being stated that there are only eight eikons in the game. We asked about this, and the devs laughed amongst themselves a little and then said this.
“Yeah we just talked about not revealing too much but with that Amano art, there are some things in there that if we told you now would be a big spoiler that we don’t want to reveal just yet”.
“But regarding the Eikon battles, there’s still a lot that we haven’t shown yet so that should be something for players to look forward to. There are also a lot of portions in the trailers where you assume things are going to happen one way but you may realize it’s something completely different. So there are still lots of secrets, don’t worry”.
The Side Quests
Contents shown on the screen are from a special version made for the media to experience, and contents may differ from the final version.
One thing we learned more about with the new demo was the game’s sidequests. In the interview we asked Takai if the sidequests can in any way affect the main storyline and the answer was a clear no but playing through them might make the main story more immersive.
“The sidequests will not affect the main story, whether you play them or don’t play them, they will not affect the main story. That being said, the side quests do give you a better view of the world and the characters and how they’re thinking. Approaching a new scenario in the story having played the sidequests vs not having played the sidequests, players are going to feel different because they’re going to know more about what certain characters are thinking and why they’re acting in certain ways. Playing the sidequests is not required to complete the main scenario but playing those sidequests I think will make the main scenario more enjoyable”.
He also says that completing the sidequests can help with main story battles but they are not required to beat the game.
“There are also special sidequests that unlock certain things. For example, there’s a sidequest that can unlock certain recipes which will let you make more powerful weapons and gear which will make you stronger. The difficulty level is not to the point that you have to do those quests to complete the main scenario but they do make things easier”.
Balancing Action and RPG Mechanics
Contents shown on the screen are from a special version made for the media to experience, and contents may differ from the final version.
We ended the Final Fantasy XVI interview by asking Takai about the balance of action mechanics and RPG mechanics. RPG fans tend to prefer building characters with stats and equipment while action fans when to focus on skill and combos. He said he thinks the team found a “good balance between the two”.
“We have action combat but we still have those RPG elements. Players will gain experience through battles, and as you level up your attributes will get better. They’ll come across new gear that Clive can equip to get stronger, and his weapons will get stronger. This is like most RPGs, you get stronger via your characters”.
“But again those action gamers won’t need to focus too much on leveling up their characters or gear because they’ll be able to also play the game based just on their skills. The one thing we do want from those players is to really get in and try customizing their character’s abilities because I think that’s where a lot of the fun of the game comes from finding that perfect build that’s gonna fit your skill level”.
“I think what we’ve created in FFXVI is this really good balance, it was something that was created with RPG gamers and action gamers in mind and we have this system that is hopefully going to please both sides and that’s how we went into it. We wanted to do the impossible and create something that is going to satisfy both players”.
Final Fantasy XVI

Final Fantasy XVI is just under a month away from launching and it’s fascinating to hear about all the new mechanics and influences that have been incorporated into the title in this interview.
We’re very thankful to Takai and Koji Fox for speaking to us. Now, we wait to see Clive’s story of revenge come to light next month.
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Final Fantasy XVI will launch for the PS5 on the 22nd of June.

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Tags: Final FantasyFinal Fantasy XVISqaure Enix


D4DJ Hololive Event Kicks Off With Vtuber-Themed Costumes

The newest D4DJ Hololive event has kicked off, letting fans gacha for costumes based off all their favorite V-tubers.

The event was surprise-dropped yesterday, and will run until the 23rd of February. Unlike the previous events, this one will feature the girls from Lyrical Lily, with three of the four members teaming up with various Hololive talents. Unlike previous Hololive collabs, this one doesn’t focus on any one generation, having representatives from Gen 1 as well as Gen 3.

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The cards are part of the Shiny Smily Scratch! gacha, with half the Lyrical Lily girls getting 3-star cards and the other half getting 4-stars. Despite having the same banner name, one of the cards is listed as only being available until the 22nd of February, with no explanation given.

Shiratori Kurumi gets a costume with Usada Pekora, with the 4-star card art showing the two in Pekora’s signature outfit. Similarly, Haruna Kasuga also gets her own 4-star, alongside Hololive’s Minato Aqua.
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Meanwhile, the other two members of Lyrical Lily have their collab cards available as 3-stars. Takeshita Miiko’s card art features her alongside the only dual-generation Vtuber, Shirakami Fubuki.

The final card is a 3-star Sakurada Miyu, featuring alongside Hoshimachi Suisei. Unlike the other cards, this was promoted separately on the D4DJ Twitter, and is listed as being available one less day than the others.
The D4DJ Hololive collab isn’t really that much of a surprise- Bushiroad produces Hololive’s virtual concerts, after all. Meanwhile, the virtual talents are also no strangers to gacha games, with several appearing in games like Vanguard.
 Download

D4DJ Groovy MixPublisher: BushiroadDeveloper: BushiroadRelease Date: 2021-05-27Android, iOS
From original songs with the theme of DJ, anime, special effects, J-POP cover songs,
More than 130 songs including famous drama songs, game instrumental songs, and original songs by artists have been implemented!
The new rhythm game "D4DJ Groovy Mix" is here!

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Tags: BushiroadD4DJHololive


Othellonia x ReZero Collab Event

Developed by DeNa, this mobile tactical RPG title “Othellonia” (逆転オセロニア) had just announced a collab event with the popular TV anime series ReZero – Starting Life in Another World (Re:ゼロから始める異世界生活). The collab event will be starting on the 14th August 12:00 (JPT) till 28th August 11:59 (JPT).

– Game Summary –

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Othellonia is a Japanese mobile strategy game which features black and white checkers game that features the “God,” “Magic,” and “Dragon” roles.
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This RPG game involves checker battles that is similar to the board game Reversi. Victory over others is achieved through skill and strategy. The special abilities of each character is what makes this game diverse and different from others.
– Collab Event –

A total of 5 S+ collab characters will be available in the gacha banner. These characters include:

S+ [One Day’s Dream] Emilia & Rem – CV: Rie Takahashi & Inori Minase.

S+ [Fairy Witches] Emilia & Puck – CV: Rie Takahashi & Yumi Uchiyama

S+ [Keeper of Forbidden Books] Beatrice – CV: Satomi Arai

S+ [Maid of Roswar House] Rem – CV: Inori Minase

S+ [Maid of Roswar House] Ram – CV: Rie Murakawa

– Collab Quests –
Part of the stages of the collaboration quest Great Battle-ReZero − Starting Life in Another World-Part One/Part Two will feature fully-voiced movie clips.
Players clearing the stages will be able to obtain collaboration characters:

A+ [Yukata Date] Emilia

S+ [Sin Archbishop] Petelgeuse

Not only that, a collaboration Arena Event will also be available,where players can obtain collaboration character guarantee gacha tickets. Collecting Points in Arena  will unlock a special Othello challenge with Subaru and obtain:

A+ [Beloved by witches] Subaru after clearing the stages

For more information regarding the event as well as future updates of the game, check out their official Twitter account.

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Tags: AndroidCollaborationDeNaiOSOthelloniaRe:Zero


Moon Raider now open for pre-order on iOS

Following a successful Kickstart campaign, Moon Raider, Cascadia Games’ action adventure game is now open for pre-order on the App Store ahead of its official launch this coming 1 October 2020.

There is no word if the game will be making its way to Android, at least not according to publisher Crescent Moon Games. However if there is any update whatsoever, you can count on us to report on it.

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A description on the game via the store page as follows:

Ava is the young daughter of the brilliant-but-aging scientist Dr. Cavor and Selene, the former queen of the moon. As a selenite, Selene’s life depends on the special energy only moon gems can provide. With none left and time running out, Dr. Cavor enlists his daughter to raid the moon of as many gems as she can find!
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Ava must survive the treacherous catacombs deep beneath the surface of the moon. Her enemies, a legion of corrupt aliens that now rule the moon with force, are far less primitive than they first appear. Their world is full of terrifying technology, deadly traps, and armed soldiers at the ready. Ava soon realizes that the only way to save her mother is to save the moon from itself.
Features:
– Explore a diverse, handcrafted world that stays fresh from start to finish
– Find hidden upgrades and secret areas
– 10 beautiful environments to explore
– 11 epic boss battles
– Gamepad support
– Co-op play with two gamepads

As mentioned earlier, Moon Raider is now available to pre-order on the App Store as a premium game for USD 4.99. If you aren’t interested on playing this on the small screen, the game is also available on Steam, so be sure to head there instead if you would like to try it out on the PC. Not that there is any more details, but be sure to check out the developer’s website for more games.

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Tags: ActionAdventureCascadia GamesiOSMoon Raider


Chocobo GP spin-off released on Android and iOS as ChocoboGP’

Chocobo GP, Square Enix’s upcoming racing game has a mobile spin-off for Android and iOS devices called ChocoboGP’ (read as Chocobo GP Dash). It is a free-to-play mobile game that does not come with in-app purchases.

Chocobo GP' (read as “Chocobo GP Dash”), a free spin-off app of the upcoming kart racer #ChocoboGP on Nintendo Switch, is out now on iOS & Android!

Navigate through wild & hectic stages to deliver treasure to the finish line & compete against friends to achieve the best score. pic.twitter.com/kcSbJvS9KA
— FINAL FANTASY (@FinalFantasy) January 13, 2022
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The gameplay of ChocoboGP’ is simple and easy to pick up (as evidenced by its 3+ age rating). Players can control Chocobo’s movements with just two controls as they race around each stage, avoiding obstacles and picking up coins.

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In addition, the game also has a neat ghost feature, allowing players to race against a past version of themselves to try and get a better rating. Furthermore, ChocoboGP’ also features global rankings, letting players compete against their friends and other players around the world for the best times.
The game’s synopsis is as follows:
Chocobo and his trusty moogle partner, Atla, are off in search of treasure. Suddenly, a shadowy figure overtakes them from behind and steals all the treasure they collected! Oh no! Chocobo quickly dons the beat-up roller skates he happened across to give chase over mountains, through valleys, and more! Little did the two treasure hunters know that this chance encounter would lead them on a brand new adventure…
While waiting for Chocobo GP to release on the Switch, why not download ChocoboGP’ on your iOS or Android device and give it a whirl? Follow the official Final Fantasy Twitter account to stay updated.

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Tags: Chocobo GPChocoboGP'Square Enix


SEGA begins mid-year Playstation store sale for 2022

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It’s that time of year, so SEGA is rolling out their mid-year sale on the Playstation Store, with discounts on various games and DLC for 2022. Check the table below for prices:

                                        TITLE

                                        RELEASE DATE

                                        DISCOUNT

                                        Lost Judgment Digital Deluxe Edition

                                        2021/9/24

                                        45%OFF

                                        Alien: Isolation

                                        2014/10/8

                                        75%OFF

                                        Alien: Isolation - Season Pass

                                        -

                                        70%OFF

                                        Valkyria Chronicles 4

                                        2018/9/26

                                        50%OFF

                                        DLCs for Valkyria Chronicles 4

                                        -

                                        Catherine Full Body

                                        2019/9/4

                                        DLCs for Catherine Full Body

                                        -

                                        Persona 5

                                        2017/4/5

                                        55%OFF

                                        DLCs for Persona 5

                                        -

                                        50%OFF

                                        Persona 5 Royal

                                        2020/4/1

                                        DLCs for Persona 5 Royal

                                        -

                                        Persona® 5 Strikers

                                        2021/2/23

                                        45%OFF

                                        DLC for Persona® 5 Strikers

                                        -

                                        50%OFF

                                        Shin Megami Tensei III Nocturne HD Remaster

                                        2021/5/21

                                        40%OFF

                                        DLCs for Shin Megami Tensei III Nocturne HD Remaster

                                        -

                                        50%OFF

The SEGA mid-year Playstation Store sale will run until 6 July 2022.

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Tags: SEGA


Millennial appeal with the ASUS VivoBook S15

Packing the laatest 10th Gen Intel Core i7, the Asus VivoBook S15 (S533) is here to appeal to the millennials with its attractive design and colours for the discerning youngsters and content creators of today. The short answer is that the VivoBook S15 is a good entry level machine for students and on-the-go content creators with decent specs and pricetag to boot. The long answer: our review.

Unboxing the colourful machine
We got two variations of colours for the VivoBook S15: Dreamy White and Resolute Red, with two additional colour options in Indie Black and Gaia Green for those interested. It also comes with stickers for that extra touch of personalization besides its base colour that can surely attract some attention with how striking it is. Utilizing a 3D nano printing technology, the surface of the machine is very smooth, with the chassis made out of an aluminium alloy in a diamond-cut design.

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Whatever your choice, the Enter key is highlighted with a yellow border. The basic design basically makes the VivoBook S15 look sharper than ever, standing out from the crowd.
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Clear design, slim profile
The new VivoBook series has that ultra-portable design, measuring in at 1.61 tall, 35.98 cm wide and 23.38cm deep for a compact and thin design to easily slip into your bag. It’s easy to carry around to use, even if a 15-inch screen is a little bigger than typical portable devices. If you think it’s a little too big for your tastes, then you can grab the S14 (14-inches) model series.

The design overall is very minimalist, the aluminium alloy for its chassis making it feel more premium than its predecessors that used plastic. It maintains a relatively light 1.8kg weight even with the change in material. The 15.6-inch display can offer full HD resolution (1920 x 1080) with thin bezels for aa 88% screen-to-body ratio. The wider screen definitely benefits those who do multi-window tabs compared to typical 13.3-inch compact devices.
You also get the ASUS Video Tru2Life technology that functions like a higher-end TV. It helps in better image clarity, colour and contrast for videos, analyzing every pixel in every frame to optimize the brightness, contrast, colour and sharpness. It’s like a video editor working their magic in real time, offering you colourful, bright and sharp videos of up to 150% increase in quality.
Funky design, respectable performance
The combination of quad-core 10th Generation Intel® Core™ i5-10510U and NVIDIA MX250 makes it a decent multi-tasking and lower-end gaming machine, with plenty if I/O ports for your peripherals on top of 8GB RAM, integrated UHD Intel graphics and 512GB M12 SSD. It also has Intel WiFi 6 Gig + (802.11ax) and infra-red camera for facial recognition log-in.
Besides the yellow Enter key, the rest of the keyboard with full number pad is a pretty standard silver. It’s smooth to use and is plenty responsive, which is the important part. The fingerprint scanner is in-built on the right corner of the pad, so once you’ve set up Windows Hello, you can log in quickly and securely with that.

Ports you get with the VivoBook S15are 2 USB 2.0 ports and microSD reader on the right, and USB 3.0, USB-C, headphone jack and HDMI port on the left. No Thunderbolt 3 port is available on this laptop. It’s more than sufficient for everyday use, the battery capable of lasting up to 15 hours on minimal use and if needed, can be charged from 1% to 60% in just about 50 minutes. Integrate your devices with MyASUS to make daily tasks even easier, offering control over hardware, software updates, optimization, ASUS support and AppDeals for popular apps and exclusive offers.

Specifications

ASUS VivoBook S15 (S533F)

CPU
Intel® Core™ i5-10210U Processor 1.6 GHz (6M Cache, up to 4.2 GHz)

Display
15.6″ LED-backlit Full HD (1920 x 1080) 16:9Frameless three-sided NanoEdge display with 86% screen-to-body ratio178° wide-view technology; anti-glare IPS panel display; NTSC: 45%

OS
Windows 10 Home

GPU
Intel® UHD Graphics Integrated GPUNVIDIA® GeForce® MX250 Discrete GPU

Main memory
8GB 2666 MHz DDR4 on board

Storage
Intel® Optane™ Memory H10 with Solid State Storage(32 GB Optane™ + 512 GB M.2 NVMe PCIe SSD)

Wireless
Intel® WiFi 6 GIG+ (802.11ax)Bluetooth® 5.0

Camera
HD camera

I/O ports
1 x USB 3.1 Gen1 Type A1 x USB 3.1 Gen1 Type-C™2 x USB 2.0
1 x HDMI 1.4
1 x Audio jack combo
1 x Micro SD card reader

Audio
Array microphone with Cortana voice-recognition support3.5 mm headphone jackCertified by Harman Kardon

Battery
Fast charging: 60% in 49 minutes50 Wh 3-cell lithium-polymer battery65 W power adapter
Plug Type: ø4 (mm)
(Output: 19 V DC, 3.42 A, 65 W)
(Input: 100-240 V AC, 50/60 Hz universal)”

Keyboard
Backlit Chiclet Keyboard

Fingerprint Reader
No

Colours
Dreamy Silver / Indie Black / Gaia Green / Resolute Red

Dimensions
Height: 1.61 cm (0.63”); Width: 35.98 cm (14.17”); Depth: 23.38 cm (9.2”)

Weight
1.8 kg (3.97 lb)

Harga
RM 3,199

Bundle in Box
ASUS Backpack, Limited Edition VivoBook stickers

Warranty
2 years global

How’s the benchmarking?
It’s not a gaming laptop per se, but running it through benchmarking tests don’t hurt anyone. The results, as you might expect, won’t reach any particular heights, but for an entry level laptop, so long it can function well on every day tasks, it fulfills its duty.
PC Mark 10
Overall score from PC Mark is 4212 points, with everything else pretty average and well suited for general everyday use.

3D Mark
The VivoBook doesn’t perform satisfactorily with 3D Mark’s stress tests, nor with Time Spy, only being average at best. If you’re a student who does heavy editing, this might not be the best machine.

VR Mark
It also falls short on VR Mark, so don’t expect the VivoBook to perform for overly heavy/complex tasks.

FFXV Benchmark
On both standard quality tests, the VivoBook is unable to reach the necessary score.

The numbers all but say the VivoBook S15 is best suited for general use, but still, we can try out how it works for games anyway.
Gaming experience
We should reiterate that the VivoBook S15 is nowhere near a high performing gaming laptop, so more “regular” games requiring online connection were put to the test: Brawlhalla, Dragon Ball FighterZ and Valorant.

In Brawlhalla’s case, online gameplay had no lag whatsoever, and the FPS doesn’t drop significantly when running this game with whatever game effects running smoothly.

On high graphic settings, Dragon Ball FighterZ did fine FPS wise with smooth gameplay, but it has a slight heating issue, in this case.

Valorant was smooth all the way, with no lag or incredibly obvious issues besides the possible overheating. It can be a little awkward when it comes to the control scheme, as the keys are quite close on the keyboard. The VivoBook S15 will do fine with these lighter online games, just don’t expect it to run the latest AAA title.

Still a value laptop
The Asus VivoBook S15 brings quite a bit to the table at its relatively low price point, boasting a much higher quality build than most laptops around its price, and remaining portable even with a 15.6-inch screen. It manages to be solid in regards to productivity and can do some light gaming on the side at a reasonable price. If you’re looking for a daily companion to complement a desktop, then you can get your own VivoBook S15 at RM3199.

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Tags: ASUSASUS VivoBookASUS VivoBook S14ASUS VivoBook S15


[Review] ZenBook Pro15 – The Next Generation Dual Screen Laptop

As ASUS announced their launch of the ZenBook Pro 15 back in August 2018, we were salivating on its beautiful technology that’s installed in it. The ZenBook Pro 15 is hailed to be a technological trend setter as it has a dual working screen which allows you to multitask, whether it’s for work or gaming. Yes, the ZenBook Pro 15 has the capability to play the latest games that’s out in the market right now as it is equipped with Intel’s 8th Gen Core i7-8750H processor and NVIDIA GeForce GTX 1050Ti.

The idea of a dual screen laptop or notebook may have existed before like Lenovo’s Yoga Book 2. However this is the first one that’s being sold commercially. The second working screen mentioned is not just a screen as it is multifunctional. Initially, it is a mouse pad when you lack the pointer device, but when you do have a mouse, you can actually turn that mouse pad into your second screen as an extension or a shortcut toolbar for many other applications. Don’t believe me? Check out our review down below for yourselves!
Beauty With Power

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The ZenBook Pro 15 is a very beautifully crafted notebook with a premium aluminium body encasing everything that’s powering it. The top panel has its iconic Zen-inspired spun-metal finish which complements the Deep Dive Blue color scheme on it. If you are planning to bring a companion along in your adventures, the ZenBook Pro 15 is thin at 18.9mm and weigh only 1.88kg! You can easily bring it around and show off that beaut while you’re working. It also comes with a fingerprint scanner for security measure to keep your data safe.

If that doesn’t put a smile on your face, then wait till you flip that panel up! You will see a gorgeous 15.6″ 4K Ultra HD display with 7.3mm thin bezels that gives your eyes what they deserve. The superslim NanoEdge bezel provides a screen-to-body ratio of up to 83% – that means less frame, more screen! What’s more, the screen is also touch capacitive which allows you to take things personal with your fingers or with an ASUS Pen.
That’s not the only thing that’s touch capacitive. As mentioned earlier, there’s also a mouse pad which obviously is touch capacitive. But you can do so much more than just moving your mouse pointer around on your screen with it. The ZenBook Pro 15 is designed for users who are workaholics content creators or just casual users to multitask on their notebook. As the touch pad can be turned into another LCD touchscreen as an extension of your main screen!

With the sleight of the fingers pressing down Fn+F6, you can cycle through the functions of the Screen Pad (touch pad). It’s controlled like a smartphone which has easy access to applications like YouTube, Spotify or your Music Player. So you can easily work on your projects while listening to your ‘work’ songs without having to TAB over to other programs when you can just touch on your Screen Pad. You can also customize and download more apps that are compatible on the Screen Pad too!

The keyboard is also a sight for the eyes as it is backlit which emits a soft light, making it look classy compared to EDM-loving RGB-keyboard fans. With two Thunderbolt 3 and two USB 3.1 Gen 2 ports, you can basically plug in any other peripherals to enhance your experience on the notebook. As the ZenBook Pro 15 is not specifically catered to gamers, the notebook is for users who balances work and life with a touch of gaming – which we will look into that next!

Work or Play – Why Not Both?
The ZenBook Pro 15 is great for users who have tons of work to complete and multitasking is the key to tackle the situation. However, there are times when one has to take a break from all that work-life and have some fun. That’s where the ZenBook Pro 15 which is equipped and ready to serve you with its Intel Core i7-8750H processor and NVIDIA GeForce GTX 1050Ti with 4GB GDDR5 VRAM.

That’s not complete of course, unless it’s also equipped with a whopping 16GB RAM, which it does! With all that multitasking capability, the amount of RAM is needed to run multiple programs at the same time. So far, we’ve played Assassin’s Creed: Odyssey, Fall Out 5 and Overwatch on it and they’ve all obviously managed to keep up at 60fps (in Medium graphics and some High); with a bit of tweaking on Overwatch, you can reach 120fps and above too! Paired with audiophile specialist Harman Kardon, the experience was amazing!
Even while you’re gaming, you can use that Screen Pad to project whatever stream or YouTube videos you’d like to watch while you’re playing (like guides or walk-throughs). This could prove to help a lot as usually we’d have to TAB in and out of the programs when we use a laptop. It has always been an issue to laptop users but now, the extra screen down below helps a lot in situations like these. However, be warned that you might experience some lag or FPS drops in your game while using the Screen Pad. It’s best to keep it off if you don’t need it.

Though of course, while you’re gaming and multitasking with multiple programs running in the background, it can pose an issue with the notebook’s intense processing use. There are two fans located on the right and left at the back of the notebook with 3 heat pipes to dissipate the heat from all those intense stress. However, the vents at the back were blocked by piece of aluminum that’s part of the top panel lid. Sadly, it kind of blocked the airways of the vents which can trap heat which in turn led us to experience heat temperatures of up to 90 degree celcius when it’s overclocking while gaming.
Below are the benchmark scores we did:

Because of its high-end specifications that’s installed in it, the ZenBook Pro 15 does not last too long if you’re constantly working, multi-tasking or gaming on it. After spending over 4 hours on it with the Screen Pad on, the ZenBook Pro 15’s battery finally gave up. It doesn’t last long but it is understandable as it does have a 4K panel and a secondary display which we use constantly. Switching the Screen Pad off is one way to save some juice on the notebook if you are not relying on it.

By switching off the Screen Pad, we’ve got better results of it having the battery to last over 5 hours. That’s an extra hour that you might need when you’re rushing your work! But if you’re gaming, we’d also advise you to turn off the Screen Pad as the keyboard is in quite a tight space, so your palms might just accidentally touch on the Screen Pad which results in your game having Tab-ed out. Plus, it saves your battery so much more.
Final Verdict

If you’re looking for a notebook that enables you to multitask and increase your productivity, the ZenBook Pro 15 is a great companion. The Screen Pad comes in handy when you need to refer on slides, an article, a video and etc. It saves you the time of pesky tabbing in and out or cutting your screen in half to share two programs on one screen! With its powerful processors and graphic card, it’s also a great notebook if you are a content creator.
Priced at RM8,899, the ZenBook Pro 15 is a great companion for your everyday busy worklife. However, if you intend to game on it, it does get pretty hot on the keyboard. We’d suggest to use a controller if you are playing any RPG like Assassin’s Creed: Odyssey, Shadow of the Tomb Raider or Middle-Earth: Shadow of Mordor. Otherwise, be prepared to feel the heat.
Another way to curb the heat is to elevate the laptop and let it not sit on a flat surface without any space at the back to breathe. Of course, if you have a higher budget, you can buy the higher spec-ed one which is at RM10,999 that’s equipped with an Intel Core i9-8950-HK. With a higher spec, your laptop will not be stressed too much resulting in better temperatures. For more info, you can check out their official site!

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Tags: ASUSASUS ZenBook Pro 15ReviewZenBook Pro 15ZenBook Pro 15 UX580GE


Identity V celebrates 2nd anniversary

Identity V is celebrating its 2nd anniversary for its global servers! New characters and the Golden Rose Theater event are open to players. Act 1 is underway, seeing the Detective arrive at the aforementioned theater to obtain clues behind the mystery of the story. Four clues will be obtainable in each act, then obtain chances to investigate with your Deduction Points from participating in Quick matches, Rank matches, and Duo Hunters Matches.

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On collecting all the clues, you will be directed to the chapter conclusion page to answer questions based on the clues. Answering the questions, whether correct or not, will complete the act. Act 1 will reward Photographer’s event-exclusive B costume “The Client.” Act 2 will be available after the 9 July maintenance and may reward Emote Unlock Cards, Barmaid’s event-exclusive B costume “Phonograph,” A Costume Unlock Cards among others based on progress in Act 2 and 3.
All characters will be free to use during the Identity V 2nd anniversary celebration until 23 July, 2020 23:59:59 server time. Players should also share the 2nd Anniversary image to contribute towards a server-wide sharing count, where players can earn a variety of rewards when it reaches certain tiers.

The full patch details can be found on the game’s Facebook page.
 Download

Identity VDeveloper: NeteaseRelease Date: 2018-04-02Android, iOS
Join the Thrilling Party! Welcome to Identity V, the first asymmetrical horror mobile game developed by NetEase. With a gothic art style, mysterious storylines and exciting 1vs4 gameplay, Identity V will bring you a breathtaking experience.

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Tags: Identity VNetEaseNetEase Games


SD Gundam G Generation Cross Rays Platinum Edition and SD Gundam G Generation Genesis available for pre-order

SD Gundam G Generation Cross Rays Platinum Edition and SD Gundam G Generation Genesis are open for pre-order for Nintendo Switch. You can watch the promotional video for both titles below:

G Generation Genesis is a reboot of the 2002 Monoeye Gundams strategy game released for the WonderSwan Color. The Nintendo Switch version of G Generation Genesis will include all DLC previously released for the game on PS4 and PS Vita. The game comprises of 18 Gundam titles spanning the Universal Century from the original Gundam to Gundam UC.

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On the other hand, the Platinum Edition of G Generation Cross Rays is not a reboot, but a definitive edition of Cross Rays which was released back in 2019 for PC, PS4 and Nintendo Switch. Cross Rays is a tactics game that features Gundam titles such as Mobile Suit Gundam Wing, Mobile Suit Gundam SEED, Mobile Suit Gundam 00, Mobile Suit Gundam Iron-Blooded Orphans and more.
On top of the base game, the Platinum Edition will include a Season Pass, Expansion Pack and all free DLC. The Season Pass adds new Dispatch missions while the Expansion pack will bring with it a new difficulty mode, new missions and new characters.
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You can pre-order Genesis and Cross Rays Platinum Edition on Bandai Namco Entertainment’s website.

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Tags: Bandai Namco EntertainmentSD Gundam G Generation Cross RaysSD Gundam G Generation Cross Rays Platinum EditionSD Gundam G Generation Genesis


OnePlus Ace Pro x Genshin Impact Hu Tao Edition to arrive October 2022 [UPDATE]

OnePlus is having another Genshin Impact collaboration, this time with everyone’s favourite funeral director, Hu Tao! You can find the announcement on the OnePlus weibo here, and get yourself the phone wallpaper here.

For those itching to spend for the OnePlus Hu Tao phone, you will have to wait until October for the official release announcement. She will be gracing the limited edition Ace Pro with any associated merch that will be packaged with it.

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Looking at precedent from the Sucrose collab, the package set is likely to cost around 3799 Chinese Yuan which will contain the OnePlus Ace Pro, and of course, themed gifts duly designed after the beloved Wangsheng Funeral Parlour’s director. The Sucrose edition came with a case, stand, back-clip cooling fan with the Anemo symbol and a badge, for comparison. The phone is also most probably pre-installed with a Hu Tao theme. The Sucrose package included in-game bonus items such as 1000 Primogems among upgrade materials and her specialty food, the Nutritious Meal V.593, so look forward to having one Ghostly March in your inventory.
Should you want to get the phone, orders should be opening through the OPPO Mall and authorized OnePlus retailers in China, meaning international fans will probably want to get a proxy.
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UPDATE, 19 OCTOBER 2022: The launch event for the phone will be on 24 October 2022, 19:00 GMT +8. Check out the teaser promotional video on weibo, and some new art too!

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Tags: Genshin ImpactHoyoversemiHoYoOnePlusOnePlus Ace ProOPPO


unVEIL the world, a new mobile RPG by NetEase and Shueisha Games announced at TGS 2022

NetEase Games and Shueisha Games announced a project developed between the two, unVEIL the world at TGS 2022.

unVEIL the world is a tactical hero summoning RPG game system based on an epic story centering on a huge tower and characters that take on the tower’s challenges.

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The prologue of the game is as follows

A young girl gazes upon a gigantic tower piercing the clouds.
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Mysterious portals found within are said to lead to countless worlds.
A strong yearning had grown within the girl over the years.
“I must reach the top of the tower.”
Numerous adventurers have faced this challenge, yet none have claimed success.
The girl sets off, her first steps in a long and perilous journey.
The beginning of a wondrous and epic adventure.

Famous manga artist, Posuka Demizu is in charge of the design for the characters of unVEIL the world. Posuka works include the illustration of The Promised Neverland, written by Kaiu Shirai.

The main character of the story is Yuta Lassica, a young girl taking on the challenge of the tower. However, she is not the only one aiming to reach the top of the tower.

Check out the announcement trailer for unVEIL down below.

Two years ago, an unknown game was teased with the project being a collaboration between LINE and Shuiesha Games. Three character concept arts were revealed and it shares remarkable similarities to the silhouettes of the characters teased for unVEIL the world, with the difference now it is between Shueisha Games and NetEase and not LINE

unVEIL the world is a tactical Hero Summoning RPG by Shueisha Games and NetEase Games set to release on iOS and Android. Check out their official website for the latest news available here.

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Tags: NetEase GamesShueisha GamesunVEIL the world


POU: The First Smash out now – smash monsters to save the world!

If you are looking for some simple arcade mobile game to spend your times on, we got a recommendation for you! POU: The First Smash is an arcade action game that requires you to smash countless amount of enemies to save the world. The free-to-play game has recently launched globally on both iOS and Android!

As the first game in the Power of Universe (POU) series, the adventure takes place on planet Earth where an ancient balance was built between the seven chakras on planet earth. The magical bond between the seven chakras is broken, and now the world is under attack by monsters. You are the only hero that can save the world (obviously), all you need to do is tap the screen to smash the monsters!

There will be plenty of skills and spells such as Booming Breeze and Terra Strike that you can use to clear out the battlefield quickly. Completing a level earns you some CHI Energy Points for you to upgrade your defense power as well.
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Here are the main features:

First of its kind game design that based on smash mechanics.
Scenic design inspired by different locations around the world.
Game character designs are influenced by various mythological creatures from different regions.
Numerous challenging achievements where you can earn fantastic awards.
Upgradable skills and spells like Booming Breeze, Colossal Cluster, Bloody Blizzard, Boom-a-Doom and Terra Strike that aids you in the battles.
CHI Energy Points that you can collect from monsters to purchase and upgrade skills and spells.
You can also buy shields with your CHI Energy Points to protect your aura from enemy attacks.
Special Survival Mode which you can destroy monsters to attain first place on the leaderboard.

Available in 8 languages, POU: The First Smash is now out for both Android and iOS. You can view more information about the game on their official site too!

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Tags: ActionAndroidArcadeCreasaur Entertainment Co.iOSMobilePOU: The First SmashPower of Universe


Sacha Narine Talks Combining of TBS and RTS for Company of Heroes 3 – An Interview with Lead Campaign Designer

We got the opportunity to speak with the Lead Campaign Designer – Sacha Narine in an interview, for the upcoming Relic Entertainment’s title Company of Heroes 3.

Here are some of the question that we got to ask Sacha about Company of Heroes 3:

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The Company of Heroes series have been around for nearly two decades, do you think the new title that Company of Heroes 3 will attract new players?
Sacha: Yes, we’ve designed Company of Heroes 3 to have more for strategy players of all kinds. We want the game to serve fans of campaign, cooperative, and competitive strategy. We hope that the game reaches a wide audience and maintains strong concurrency for quick matchmaking.
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To new players, this is a hardcore game that requires a lot of knowledge and planning, is there anything that can help the new players to get started in the game?
Sacha: Company of Heroes isn’t a simple game, but it shouldn’t be daunting to learn. Our tutorial content and singleplayer missions should help to teach players the fundamentals of our action-strategy gameplay. We’ll also be working to produce video tutorials and guides to teach players deeper strategies and interactions.
What is the reason behind the decision of combining RTS and TBS and how do you balance the gameplay with these two different genre?
Sacha: Our dynamic campaign map is something fans were eager to see. We wanted to give players more power and control than they’ve ever had in a Relic campaign. The Italian campaign includes systems that help players focus on what they like best — turn-based strategy real-time strategy, or an even mix of both.
With Company of Heroes 3 adding in new features and units from the North African Forces, will you be planning on adding any South East Asian history in the game?
Sacha: Since Company of Heroes launched in 2006, we’ve had fans clamoring for new theatres and armies: the Eastern Front, the Mediterranean, the Pacific. We want to do it all! It’s just a matter of time. For Company of Heroes 3, we pursued what fans wanted most from the franchise, and we’ll keep doing that.
Destructible environment is one of the new features to the game, will it change the general gameplay of the game and if the building collapsed on the soldiers and tanks, will it cause any damages to them?
Sacha: Environmental dynamics are a pillar of Company of Heroes gameplay. Our improved destruction system is a massive visual upgrade but also allows squads to take cover in the ruins of some buildings after they’ve been destroyed. Collapsing buildings no longer deal damage to nearby infantry; this mechanic was removed due to concerns about multiplayer balance and RNG.
Can the players customise the looks of armies, tanks and buildings?
Sacha: We’ll have more to share about visual customization in the future. But we want to give players more control than ever over their armies in both singleplayer and multiplayer.
Are there plans to release the game on consoles?
Sacha: Right now, we’re focusing on delivering the best possible Company of Heroes game on PC for players to enjoy at launch and beyond.
With the number of new RTS games slowly decreasing, do you think Company of Heroes 3 has what it takes to turn the situation around? For example, inspiring others to create RTS.
Sacha: Strategy games are extremely popular. Company of Heroes is a franchise that fans care about and Relic takes pride in, so we believe we can reach a broad audience and support the game for many years. Relic will continue to make real-time strategy games, as will many other excellent developers.

A company worth of heroes, if you’re in the mood for a strategy game that combines both Real-Time Strategy and Turn-Based Strategy, do give Company of Heroes 3 a shot.
We would also like to thank Sacha Narine for answering our questions related to Company of Heroes during the interview. For more information and future updates on the game, do check out the official website.

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Tags: Company of Heroes 3InterviewSacha NarineWindows


Gran Saga to launch on 26 January 2021

South Korea-based developer NPIXEL has just confirmed that its multi-platform MMORPG Gran Saga will be out on PC, Android and iOS on 26 January 2021. Ahead of its debut, we are treated to a new gameplay trailer as follows:

Gran Saga will be telling a story of a knight who departs on an adventure to save the kingdom from the dragon’s curse. During their announcement, they only released their banner and their company image. NPIXEL will be using Unreal Engine 4 with, quote, unquote, ‘Console-Level-Graphics’ and ‘Epic Narratives’.

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As previously reported, production values seem to be very high just judging from the older trailer alone, but how that translates into the actual gameplay remains to be seen. While solo content is the focus here, the game also encourages some form of party play as well. The trailer does not provide anything that could be of use in guessing what the final product will entail, so we are just going to have to take a shot in the dark and make predictions. Regardless, the fact that it is available on the two aforementioned platforms suggest that some form of crossplay would be possible. Grinding on the go is definitely a welcomed feature particularly for an MMO, where doing so is essentially the modus operandi. For the latest details and information, be sure to head over to the official website, as well as the relevant social media websites. Also let us know in the comments below as to what you think about the game and if you are looking forward to it.
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Tags: AndroidGran SagaiOSMMOPRG


Theme song and opening video for Kemono Friends 3 upped

First announced in January 2019, we finally have a new update for SEGA’s upcoming smartphone RPG Kemono Friends 3, as we are treated with a 90-second opening video featuring the theme song.

Performed by the Doubtsu Biscuits and PPP musical units which comprise voice actresses of the original show, Ke・Mo・No・Da・Mo・No stays true to the tone of the Kemono Friends franchise with its upbeat and whimsical nature.

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Scheduled for a launch on 24 September 2019, Kemono Friends 3 tell an all new story where the player will join the JAPARI PARK Security Investigation Team to fend off against an attack from the Cellien with the help of the titular Kemono Friends.
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Over 110,000 players have already signed up for the game, so you can look forward to a free 10 draw when the game goes live.

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Tags: AndroidiOSKemono Friends 3RPGSEGA


HoloCure, A Hololive Fangame Gets Played By Vtubers All Weekend

A fan named Kay Yu has had the weekend of their life- after releasing their fangame, Holocure: Save The Fans, they then proceeded to have it played by the very same Vtubers.

HoloCure launched its own demo last Friday, and features Vampire Survivor-style gameplay, except with characters replaced by Vtubers from Hololive productions.

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Here’s the description of the game, courtesy of Kay Yu:
This is a completely free, unofficial fangame featuring the vtuber talents of Hololive, with gameplay that is heavily inspired by Vampire Survivors and Magic Survival. Collect powerful weapons and items and experiment with all kinds of builds to create the ultimate character! Will you be able to defeat the endless waves of enemies, and reach the top rankings?
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While it was always going to be a given that fans take interest in the game, they didn’t account for one more audience- the Vtubers themselves.
Over the weekend, a variety of Hololive talents had announced they would be checking out the game, including Hololive JP’s Usada Pekora to Hololive EN’s Nanashi Mumei and Inugami Korone from Hololive Gamers.

The popularity of the game thusly surged over the weekend, leading Kay Yu to have to disable the game’s leaderboard:
“Due to the INCREDIBLE amount of people playing, the scores data load has become too much for what we’ve are able to keep up with and we have to restructure it in a future update I hope you all understand and continue to enjoy the game!“, they said in a Tweet.
The current build of the game has a roster that spans HoloMyth and HoloCouncil from Hololive EN, though a silhouette teaser has shown that Hololive Gamers is on the way via a future update too.
New characters are unlocked by an in-game gacha system that doesn’t use real money, instead using the game’s Coins.

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Tags: HoloCureHololive