Captain Tsubasa: Dream Team Is Now Released Globally!

Captain Tsubasa: Dream Team is now released worldwide! The game that was formerly released only for Japan has been released globally thanks to KLab Games. Currently it is available for download for both iOS and Android devices with language support including English, French, German, Italian, Spanish and Traditional Chinese.

The game that was first launched in Japan back in June has garnered fans even from across borders which led to KLab Games to pick it up. We first heard the game to be released in December last month and we were greeted with a pre-register which rewards players a free Tsubasa SSR card and 25 Dreamballs. If you don’t know yet, you will need those Dreamballs to pull new Tsubasa cards to build your dream team!

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Currently with their official global launch, every player will receive 10 Dreamballs between 5th to 10th December. 50 Dreamballs are needed to guarantee you a Tsubasa SSR grade card. Following current events, players will also have a better chance of getting SSR Champion of Nankatsu Tsubasa Ozora or SSR Invincible Ace Striker Kojiro Hyuga. So pull now and don’t let your dreams be memes.

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Tags: AndroidCaptain TsubasaCaptain Tsubasa: Dream TeamiOSKLab GamesMobile


Life Makeover pre-registrations available for Malaysia, Singapore

Perhaps it is surprising to many to see a fashion and simulation game like Life Makeover get such clout, getting featured on IGN Summer of Gaming 2022 for one, but there’s more than meets the eye in this game, with pre-registrations available for Malaysia and Singapore. You can do so below:

 Pre-Register
Life Makeover from Archosaur Games is a fashion and simulation game that boasts the tools to provide the greatest freedom to players to create and customize their avatar, from makeup to clothing to your in-game home. You should recognize the developer as the one behind games such as Dragon Raja, the upcoming Noah’s Heart and Avatar: Reckoning, with a yet unannounced Unreal Engine 5 game also in the works.

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The game features a more social aspect than most simulation games where it allows you to meet up your friends in-game just to hang out at their houses. As for the customization options that Life Makeover boasts about, see how closely you can make your character look like yourself!

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Play around with the staggeringly expansive palette range of makeup, mix and match all the clothing, all rendered in ultra-realistic detail. If that’s not enough, you can design your own too: starting from the fabric, utilize the toolbox with its presets or go wild with your own imagination, or simply recreate something you’ve seen and love.

As mentioned with regards to the social aspect, Life Makeover will allow you to build your own home. Find your dream location – from a beachside view to idyllic farmhouse – and start constructing your dream house inside and out. Be sure to upkeep your character’s needs and moods as you partake in regular life activities

While there’s no launch date yet, don’t let that stop you from joining in the pre-registrations for Life Makeover. For more information, check out the official Facebook page and Discord.
 Download

Life MakeoverDeveloper: Archosaur GamesRelease Date TBCAndroid, iOS
Life Makeover is a limitless dress-up and life simulation game, developed by Unreal Engine 4, incorporating high-quality immersive graphics with various gameplay, in order to provide exquisite visual delights and great gaming experience. Join us and embrace the infinite world of romance!

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Tags: Archosaur GamesLife Makeover


Monster Hunter Now Announced For Mobile Along With Closed Beta Next Week

Capcom has dropped a major announcement- Monster Hunter is getting a new mobile spinoff, titled Monster Hunter Now with its own closed beta

Made by Pokemon Go company Niantic, Monster Hunter Now features the same AR-based gameplay of looking for monsters in the real world.

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However, in true fashion, rather than catch them to befriend them the game has you, well, hunting them.
The game is set to release this September, but you can sign up for the Beta now via the website ahead of its launch on April 25th.
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Monster Hunter Now Gameplay
Image Credit: GameSpark
The combat shown in the teaser video seems similar to the raid combat in Pokemon Go, where you’ll be swiping to dodge through Monster attacks and either tapping or swiping to use your own.
EDIT: GameSpark has also published more details about the gameplay, which primarily has you collecting from resource nodes in real-world location.
Players won’t have to worry about long, 50-minute hunts either- combat is locked to 75 seconds, and you can paintball them for later.
Unlike Pokemon Go, it looks like Now won’t need you to necessarily be in the area to fight a monster- GameSpark’s preview mentions that you can save fights for later, though it’s unclear how the specifics of that will work.
The game will also feature co op battles where you’ll be able to hunt with your friends.
We don’t know much else about the gameplay, but given the Monster Hunter series staples, its safe to assume you’ll be hunting monsters for part, which in turn would provide better gear.
Niantic has become the go-to company for developing AR location-based spinoffs following the success of Pokemon Go.
They’d previously developed other titles such as Harry Potter Wizards Unite as well as Transformers: Heavy Metal.

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Tags: CapcomMonster HunterMonster Hunter NowNiantic


Pokemon Masters pre-registration now available on TapTap

Pokemon Masters was officially announced last month and now pre-registration is available on TapTap. It is expected to be released on the Android and iOS platforms.

Announced at a Nintendo conference held on 29 May, Pokemon Masters is a collaboration effort between Nintendo and DeNa. In this game, you will be able to see trainers and Pokemon from previous Pokemon titles.

TapTap users can now pre-register to the game, which will then alert you as soon as the game is finally out. For Android users, you can download the TapTap APK to your mobile device and search for Pokemon Masters. As for iOS users, you can use this link instead.
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Tags: DeNaNintendoPokemonPokemon MastersPre-registration


Sonic Racing Review – Super Sonic Racing

Admittedly, I’m a newcomer to both Sonic and Racing games. While Sonic R lives fondly in my memories as one of the greatest games ever made (Yes, I can feel the Sunshine) I’ve never played any of the Sonic Racing games long enough to actually have a valuable opinion of them outside of the fact I really like the idea of Shadow the Hedgehog driving a muscle car.

With Sonic Racing exclusively on the Apple Arcade lineup, there’s a lot to love with this game. For one, there’s the advantage of being on Apple Arcade- your monthly sub pays for the game, so you won’t have to worry about pay-to-win features keeping the game afloat. While its fellow Apple Arcade member Fantasian might have been a full on JRPG experience, Sonic Racing is still designed to be a bite-sized experience- which is absolutely where it’s at its strongest.

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Like its parent game Team Sonic Racing, Sonic Racing is a team-based racer, where you and two bot-controlled racers made of iconic Sonic characters go head-to-head against another player’s team of racers.
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I really like the setup of this, since it lets you have what is ostensibly a 6-man race without any of the problems of connecting to 5 other people- you only have one opponent, which means only one risk of disconnecting. Yet rather than be a 1v1, the bots add some nice flavor to it, still giving you people to overtake.
This isn’t always the case though, since one of the game types lets you duke it out with 3 other players. But for the most part the game was very much built around the idea of this 1v1+2 racing, and it works out that way.
There’s also the advantage of it being a team game- you don’t have to place first to win. You get a pick of Sonic characters for your three-man lineup, all with their own stats. If you so desired you could totally set up your bot to win, and have your character be built around collecting the game’s Wisp powerups and smiting anyone who gets too close to them.
When You’re Super Sonic Racing, There’s No Time To Look Around

I really like the control scheme for Sonic Racing for how simple it is. Literally just tap the direction to steer your car, and as long as you’re holding it your car will drift in that direction. Admittedly, if you’re any kind of racing fan you’d probably want something more complex. That isn’t me, and I’m glad that it’s a lot more simplified for this reason.
That being said, the game is still quite skill based. You want to collect rings to speed up your car, as well as hit boost pads and avoid obstacles which will slow you down. The collision on the boost pads is *really* generous. Just clipping the boost pad will activate it, so there’s a lot of strategy to be had around hitting the boost pad efficiently to take back a lead.

There’s also the game’s Wisps, which act as items. Admittedly, I wish they were more straightforward in telling you what they did. At a glance you couldn’t tell, and you’ll need to go back to the menu to confirm what each one does.
Ability-wise though, they’re plenty great. I’m especially a fan of the Red Eagle, which fires a missile at anyone with the audacity to overtake you. The effects of getting hit are where I’m most curious about the game design. Unlike its contemporary, Mario Kart, you don’t spin out for very long. Whether an intentional balancing feature or not, it makes it so Wisps are more of a tool to take back the lead, not a crutch. If you don’t time that missile at a time when you have the tools to overtake, it just becomes a way to let your opponent know you dislike them instead of a way to take the lead.
Mid-race, you get Wisps at a pretty generous rate, with some maps feeling like you never really take a corner without bumping into yet another chance to get more items to help you get ahead.
You can also get more Wisps via an in-game shop, where you trade in tickets won after every race to upgrade your Wisps and make them more powerful. There’s a part of me that’s a little turned off by this since, for example, my opponent’s Red Eagle might be better than mine, but ultimately I quite like the system since a lot of the game is still bound to your actual racing skill instead of some God-Tier powerup.
It plays into another part of the game, which is its rubberbanding. While it’s not as blatantly obvious as some racing games, it never feels like any one car is too far ahead since there’s boost pads and rings scattered everywhere to always give you a fighting chance. I really like it since you can make some truly clutch plays and steal the lead at the last second if you really wanted to.
Collecting More Characters

Of course, a big part of party racers is the cast of characters. There’s a lot of characters from mainline characters like Sonic and Shadow to more niche picks like Omega, Vector and even a car piloted by a bunch of Chao from the Sonic Adventure games.
These are all unlocked by gameplay, with characters being unlocked every time you advance a League via enough wins, rather than any kind of in-game transactions. While it’s definitely a net positive that they did it this way, there’s certainly some downsides since you’d have to actually win enough races to unlock the characters you want. I’m lucky enough that my favorite racer, Metal Sonic, was unlocked fairly early on- but if you wanted someone like Silver or Omega, you’d probably have to put in a fair amount of time before you unlocked them.
You can also get these via daily rewards, with free characters like Classic Sonic, Shadow and even the aforementioned Chao-mobile being given as free rewards if you keep playing. It’s a nice way to make sure that even players cursed with terrible driving aren’t locked to the default Sonic-Tails-Knucles lineup,
Feeling The Sunshine

All in all, Sonic Racing is a fun pocket experience for anyone with 5 minutes to kill that’s also free of a lot of typical Free-to-Play time wasters. Add that with the fact that the game looks really good- the bright colors look great on a good display – and you’ve got a fun way to kill time that’s also not entirely mindless in its execution.
It’s also an utter delight for Sonic fans- there’s some great Sonic music in here, making it really feel like a full-blown Sonic Racing title like Team Sonic Racing or AllStars Transformed. If you’ve any fondness for the history of racing titles under the fastest thing alive, you’ll probably love Sonic Racing.
It’s got some gripes for sure- if your favorite characters are deep in the niche you won’t get to play them (Sorry, Infinite fans), but the game’s got enough going for it that if you’re a casual Sonic fan looking to kill some time this will probably be your top pick.

Game reviewed on an iPhone 13 ProMax
 Download

Sonic RacingPublisher: SegaDeveloper: SEGARelease Date TBCiOS
The world's fastest hedgehog is back in SONIC RACING! Take control of one of 15 playable characters from the Sonic universe and compete in the ultimate multiplayer racing experience. COLLECT power-ups, SET traps and ATTACK competitors all while driving at high speed. Ready, Set, RACE!

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The Review

                    Sonic Racing

8
Score

PROS
 Looks great Just the right amount of skill required A great cast of Sonic characters

CONS
 Albeit limited roster (I am an Infinite fan)  I wish the Wisps were more intuitive to what they do

Review Breakdown

Sonic Racing
0

Tags: Apple ArcadeSonic Racing


Another Eden 2.7.9 Update Drops Today, Concludes Serial Story

Another Eden has dropped its 2.7.9 Update today, bringing with it the conclusion to its ongoing serial story as well as a new Another Style and other changes to the game.

This update will see the finale for the game’s first serial story, Sword of Song and Wings of Lost Paradise, as well as a new Another Style for the character Thilelille.

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Here’s what else you can look forward to in the 2.7.9 update for Another Eden:
Mythos

Added Song of Sword and Wings of Lost Paradise Final Chapter.
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Added new maps and areas

Added a new Another Dungeon

Encounters

Another Style Abyss Liberator… Thillelille’s Another Style is available.

Fateful Encounter (Paid, 1 Time Only) is available.

Fateful Encounter Song of Sword and Wings of Lost Paradise Conclusion Series (Paid, 3 Times Max, Until July 26, 2021 14:59 UTC) is available.

*On the 10th ally encounter, you will encounter one of the 5★ class characters or Another Style classes relating to Mythos: Song of Sword and Wings of Lost Paradise listed in the in-game notice.

Mythos: Song of Sword and Wings of Lost Paradise is available again.

We are re-releasing an encounter from the version 2.5.100 Mythos: Song of Sword and Wings of Lost Paradise. It features Thillelille and others.

The “Ally Encounters” under Regular Encounters were updated.

Campaign information

Increased login bonuses!
・Chronos Stones x20 -> Chronos Stones x50
Duration
July 14, 2021 15:00 (UTC) – July 26, 2021 14:59 (UTC)

There will be a treasure chest that gives out 1 green key and 1 red key every day in the Spacetime Rift.
Duration
July 15, 2021 15:00 (UTC) – July 26, 2021 14:59 (UTC)
*The app must be updated to version 2.7.900 or later.
*If you receive the delivery from the Lynx delivery service before updating, you will be unable to receive the Key Cards on that day.
*The treasure chest resets based on the timing of the Lynx delivery.
*You can collect more keys than the normal limit, but if you exceed the limit, the Key Cards will not be restored as time passes.

Chronos Stone Sale Information
・A limited time 2000 Chronos Stone package
・A limited time 4000 Chronos Stone package
Duration
July 15, 2021 3:00 (UTC) – August 5, 2021 14:59 (UTC)
*Each can be purchased twice

During the campaign, you can receive increased achievement rewards for starting the final chapter of the Mythos: Song of Sword and Wings of Lost Paradise.
Moreover, to celebrate the conclusion of Mythos: Song of Sword and Wings of Lost Paradise, there will be a campaign where you can receive a Luring Shadow Drop by completing the final chapter.

Luring Shadow Drop
Players can encounter a 5-star Shadow character (1 from among 31 total) that was available up to version 2.6.700.
If you clear Mythos: Song of Sword and Wings of Lost Paradise Final Chapter after updating to version 2.7.900, you will receive one Luring Shadow Drop. You cannot select the character you want to encounter using the Luring Shadow Drop.
 Download

Another Eden: The Cat Beyond Time and SpacePublisher: Wright Flyer StudiosDeveloper: Wright Flyer StudiosRelease Date: 2017-04-12Android, iOS, Microsoft Windows, Steam

Acclaimed creators from a number of well-known and popular series have come together to bring an exciting and epic RPG to mobile devices. The game have a surprising amount of content for a mobile gaming app, a modernized classic spacetime RPG. An epic story crossing the Antiquity, Present, and Future from master story writer Masato Kato. The main theme written by Mitsuda Yasunori, the game contains over 60 songs recorded with orchestras and folk music.

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Tags: Another EdenAnother Eden: The Cat Beyond Time and SpaceWFS


BEKRAF Game Prime 2018 Indie Showcase Date Confirmed Now Open For Registration!

BEKRAF Game Prime 2017 which happened last year had left a mark in history for the Indonesian game industry. There were more than 13,000 attendees from across Indonesia and Southeast Asia during the three-day conference and exhibition. With that, it has made BEKRAF Game Prime 2017 not just Indonesia’s biggest game industry event but also one of the top class game industry event in Southeast Asia!

Now that it’s back again, this year 2018, the Badan Ekonomi Kreatif (BEKRAF) will be collaborating with IDEA Network and Indonesian Game Association (AGI) to make this year’s event bigger and better. Just like last year, it will be three days long which will be held on one Business Day on July 13th in Ayana Midplaza Hotel, and two Public Days (July 14th and 15th) in Balai Kartini Expo Hall, Jakarta.

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During the first day (July 13th), all of Indonesian and international game industry’s stakeholders will be gathered at the BEKRAF Game Prime 2018 to share their knowledge and build a network for future collaboration. There will be sessions held by the local and international experts to cover a variety of topics as well.

While during the two Public Days (July 14th and 15th), gamers from everywhere will be gathered to play over hundreds of games showcased at the booths available on site. There will be local companies who will showcase their latest products along with over 50 Indonesian indie game developers sharing as well. Games will not be the only entertainment as there are also VR, Board Games, Toys, Cosplay performances, Artist Alley, eSports competition and much more during the two day event.

To continue the tradition of BEKRAF Game Prime, a Game Prime Awards will be presented as a form of appreciation to some of the best Indonesian game developers who made a hit in the year. This is to show appreciation and motivate them to help the industry accelerate faster in the coming years.

As for the theme, this year’s theme is “Gaming: Evolved” as a representation of the fast-evolution of the gaming industry trend in the world. AppAnnie and Newzoo stated that Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and eSports are the future of the game industry according to a survey they have conducted. Thus the BEKRAF Game Prime 2018 aims to be the benchmark for Indonesian and Southeast Asia game industry to help compete and dominate the global market.
“Indonesia has a huge market and it will be such a pity if we do nothing to optimize it,” said Monica Kansy, Chief of Event and Community Officer of IDEA Network. “Basically, we have short and long-term goals. In short terms, we aim Game Prime to be a perfect platform for developers to showcase their products and improve their skills. As for the long term, we aim to change people’s mainstream mindset.”
“We want to prove that games are not always bad. In fact, gamification might be very close to our life in the future. For instance, games can make education more fun and easier to be learned by students. Some companies also have used games to introduce their company policies to their employees. Who knows what else games have in store in the future?”
BEKRAF Game Prime 2018 highlights the indie game showcase which aims to be the a place for Indonesian game developers to show their latest projects, to get a better media exposure and get direct feedback from users. This will help the industry to grow and improve for the better to be recognized and compete in the global market.

Currently registration of BEKRAF Game Prime 2018’s Indie game showcase is open for every Indonesian game developer. Games or projects can also be submitted along and be curated later to get to the top 50. These top 50 games will get a free booth to exhibit their game during the two Public Days (July 14th and 15th).
If you are an Indonesian indie game developer and interested to join, you can register now through the Online Form here. Upon registering, you can read more about tips on how to maximize a game event or convention from the official site or contact at [email protected].

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Tags: AGIAppAnnieARAugmented RealityAyana Midplaza HotelBadan Ekonomi KreatifBalai Kartini Expo HallBEKRAF Game Prime 2018esportsGaming: EvolvedIDEA NetworkIndonesiaIndonesian Game AssociationJakartaMixed RealityMRNewzooSoutheast AsiaVirtual RealityVR


ASUS ProArt StudioBook 16 OLED Review – Create and play with performance that exceeds initial impressions

The ASUS ProArt StudioBook 16 OLED is one sleek machine, and perhaps best described by ASUS itself:

Turn your creative vision into reality with the ProArt Studiobook 16 OLED studio laptop: it pushes every boundary to give you the effortless creative experience you’ve always wanted, but never thought possible. With a certified color-accurate 16-inch 4K OLED HDR 16:10 display, up to a breathtakingly powerful AMD Ryzen™ 5000 series processor, fast NVIDIA® GeForce RTX™ 3070 graphics, huge amounts of memory, advanced ultrafast storage, superb I/O connectivity, and ultra-precise fingertip control over your creative apps with the groundbreaking new ASUS Dial, ProArt Studiobook 16 OLED is simply the best creator laptop we’ve ever made.

But how does it feel to use? Read on and find out.

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DESIGN
The ASUS ProArt StudioBook 16 OLED has quite the simple, yet stylish look down pat. The square machine has an understated look with its entirely matte black chassis and a silver-sheen to the ProArt logo on the lid. The paintwork is not reflective, nor will your fingerprints or palms leave prints. Its LED indicator lights are placed below the mousepad, angled so that you can easily see them with a glance down. It’s quite convenient over trying to find those little lights anywhere around a machine.

While it is a laptop, its dimensions at W 362mm, D 264mm and H 19.6mm, weighing in at 2.4kg, does not make this an especially portable machine. Connectivity wise, there are 2 USB Type-A, 2 USB Type-C with power delivery and display support, 1 HDMI 2.1, 1 3.5mm jack, 1 Ethernet port and 1 SD card reader.
KEYBOARD AND TOUCHPAD
The feedback for the StudioBook 16 OLED’s keyboard is great, without making much noise while being quite comfortable to use. That said, the numpad placement doesn’t get the same praise, unfortunately, though this might differ depending on your preferences. The arrow keys feel like they have a different design from the reset of the keys, with a ‘stripe’ pattern to the touch that has the texture of carbon fibre.
The laptop has an additional key that will open ProArt Creator Hub. This key can be customized to another function, if you so wish.

The touchpad is smooth and doesn’t have friction when you move your finger across. However, it doesn’t seem as responsive as you might expect. I’ve seen the cursor getting stuck in place just long enough that it’s noticeable before it continues moving. Should you have an ASUS stylus, this laptop supports it. The three buttons on the touchpad work much like your regular mouse, a departure from most two-button touchpads.
ASUS DIAL
One of the ASUS ProArt StudioBook 16 OLED’s features is this ASUS Dial, with customizable functions. Its placement does not interfere with using the keyboard itself.
The dial can be turned, AND pressed down – a la a click – to open up a menu to select a function from the available options. Select the volume function, for example, so that turning the dial will control, well, the volume. The rest work similarly: select function with the press, then turn the dial to control the relevant setting.

The ProArt Creator Hub will allow you to customize the Dial’s functions which can be context sensitive too. You can set its “Common” functions, and set software specific functions e.g. Photoshop, for zooming in and out, brush sizes, and the like.
PROART CREATOR HUB
Basically, this is the series software equivalent to something like the ROG Gaming Center / MSI Dragon Center / Predator Sense for the ASUS StudioBook 16 OLED. As is standard, you can monitor your laptop’s performance, switch to different modes and tweak your working experience through the companion software.
The Task Group function allows you to put together a maximum of eight apps / software. Launching a saved Task Group through the hub will open all included apps / software simultaneously. It’s definitely a very convenient feature, compared to potentially cluttering up your taskbar’s pins with all the software you need.

DISPLAY AND AUDIO
I’d certainly expect a creator-leaning laptop to have a good, if not exceptional, display. The 16-inch, 4K (3840 x 2400, 16:10) display has OLED HDR, 100% DCI-P3 and Delta-E<2 colour accuracy, and does not disappoint in this department. The colours are vivid for beautiful visuals, and 4K is just the cherry on top. It does falter some with a 60Hz refresh rate: standard for a studio laptop, just don’t expect higher-end gaming.
The lack of anti-glare also feels somewhat an oversight. The surface of the display panel can get quite shiny and reflective, whiting out entirely.
There’s not much to say about the sound quality. The stereo is accurate, and can even rival earphones in how well it performs. It’s surprisingly good, so enjoy!
PERFORMANCE
Due to the air vent placements, you can feel the heat over your hand if you’re using an external mouse. The temperature can get quite high, pushing 90 degrees Celsius, for a potentially uncomfortable time. At the very least, it is quiet.
Besides that, my review model packing an AMD Ryzen 9 5900HX Mobile Processor, NVIDIA GeForce RTX 3070 and 64GB of RAM, you could say I have really high hopes for it. It doesn’t disappoint, scoring a cool 8027 points in 3DMark, placing it significantly better than most non-gaming laptops, and can even beat out certain gaming laptops. It scores 6072 points in PC Mark 10, also surpassing most work laptops.

GAMING PERFORMANCE
Putting aside the 60Hz display, games themselves can run quite respectably for a non-gaming focused laptop. The 4K resolution support is almost negligible as most are unlikely to be used to playing in 4K anyway, if the games themselves don’t have the option. That said, it still bears remembering that the studio laptop can’t do it all.
FAR CRY 6
At the High preset, the game runs at an average of 35-40 FPS. Once you crank EVERYTHING up to Ultra, enjoy the 2 FPS slideshow.

BACK 4 BLOOD
This game is much kinder on the laptop, running at 25-30 FPS average on the Max preset. There’s lots of blood, fire and smoke particles, so it’s a pretty alright performance.

TALES OF ARISE
At Max preset, the game runs at an impressive 100 FPS average when all the visual effects are flying about, and runs at a very comfortable 140 FPS average during exploration. Pretty great!

VERDICT
For a “mere” studio laptop, the ASUS ProArt StudioBook 16 OLED offers quite a lot outside of initial impressions, helped by the fact it does indeed carry one of the best CPU and GPUs around and capable of playing some of the most recent AAA games at fairly high presets when it’s not really advertised to do so.
Of course, the more focused creators can look forward to the conveniences offered by the middle touchpad button and ASUS Dial, the market that this laptop is designed for, when it comes to their preferred editing or creation programs. The Dial is an incredibly flexible addition, working with a wide range of software and can be used as a control for other settings outside of that.
An overall solid laptop, allowing for a more convenient creative process and gaming on the side. You can get your own from RM9,999.

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Tags: ASUSProArt StudiobookProArt StudioBook 16 OLED


Just Cause Mobile unveils new cinematic trailer

At Square Enix Presents Spring 2021, a new cinematic trailer for Just Cause Mobile was revealed! You can watch it below:

As a caveat, this isn’t indicative of full gameplay, so hopefully we’ll be getting more juicy info on that soon. The brief description of the game is given as follows:

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Just Cause: Mobile for iOS and Android features some faces that will be familiar to fans of the franchise! As you start your journey as an agent, Rico Rodriguez & Annika Svensson will be among the mercenaries you’ll encounter, giving your player character missions and intel. Just Cause Mobile is a free-to-play action shooter set in the Just Cause universe featuring explosive single-player and multiplayer experiences.

Just Cause: Mobile is an action-shooter set in the explosive Just Cause universe and designed exclusively for mobile. Action-packed story campaign, 30 person competitive multiplayer, 4 player Co-Op missions – Just Cause: Mobile has all of this and more!
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Just Cause: Mobile is entirely free to play with four distinct game modes, high quality 3D graphics powered by Unreal Engine 4, responsive touch controls, unique movement system (parachute, wingsuit, grapple), voice chat and high action gameplay at your fingertips!

The reveal of the cinematic trailer for Just Cause: Mobile doesn’t provide an actual launch date, however, besides saying it will be available for the relevant platforms in 2021.

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Tags: Just CauseJust Cause MobileSquare Enix


Gawr Gura POP UP PARADE Scale Figure Now Available for Pre-Orders

GoodSmile Company has just announced that the pre-orders for the Gawr Gura POP UP PARADE Scale Figure is now available. The scale figure is planned to be released in June 2023 at the price of ¥5,500 (~RM 182.57).

The pre-orders for the Gawr Gura scale figure starts today on 12th January 2023 12:00 JST and lasts till 9th February 2023 12:00 JST via the GoodSmile Company website.

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The City Pop Sharks stands short at 150mm in height and comes with its own stand. Additionally, this painted plastic non-scale complete product is sculpted by hashifu and paintwork is done by Tomofumi (WATANA BOX).

The figure shows off Gura in her original debut outfit as she stands on one leg doing a cute wave. In addition, other members in HoloMyth will also be joining Gura by getting their own POP UP PARADE Scale Figures. The prototype version of the scale figures were initially shown off during last year’s Smile Fest, along with other Hololive figures. Although, there is no concrete date as to when the pre-orders for the other members will be.
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Gawr Gura is currently the most subscribed Vtuber at over 4 Million Subscribers on YouTube. Her initial explosion of popularity was largely from her debut stream, thanks to her cover of Ride on Time.

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Tags: Gawr GuraHololivePop Up ParadeScale FigureVtuber


Guardian Tales updates: Future Princess, World 10 now available

Guardian Tales releases a big update which includes a new main chapter, World 10 – Unrecorded World, along with a new hero, Future Princess, among other content updates!

Future Princess was the princess of Kanterbury, whom you’ll meet on Heavenhold after 10 years have passed. That little princess who used to run around Heavenhold has now grown up, bearing her exclusive weapon, Liberator. She will be obtainable in the Summon Hero Rate Up Event until 1 December.

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GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

In those 10 years, the princess in her story, Unrecorded World, Heavenhold becomes the last line of defense for humanity. You, with the princess, will have to protect the remaining humans and push back against the tide. To commemorate the release of the latest story, players can collect event points in Chapter stages, Rifts, Colosseum or Arena to earn more rewards the more points you collect.
The update also includes the Tower of Horizon, training room to help you quickly nurture your heroes, new guild raid, new guardian pass, and a lot more to check out. Get Future Princess in Guardian Tales and go through the new content with the latest hero!
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Do be sure to check out the official Facebook to get the latest updates on the game.
 Download

Guardian TalesPublisher: Kakao GamesDeveloper: Kong StudiosRelease Date: 2020-02-24Android, iOS
Guardian Tales is a retro Action-Adventure RPG game with complex puzzles & reactive action combat. Available on iOS & Android! "Embark on an epic journey through Kanterbury and encounter new friends as you relive the unforgettable moments from your favourite games growing up!"

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Tags: GlohowGuardian TalesKakao GamesKong Studios


The Rustland Grand Prix is open in Crash Team Racing Nitro-Fueled!

Calling all Crash Team Racing Nitro-Fueled Racers to join the Rustland Grand Prix! The latest season for the game is here, putting you in the post-apocalyptic wasteland. Chaos will reign and only the boldest racers will reach the finish line! New season means new skins and karts for you to zip through the intense new track with.

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If you fill your Nitro Gauge, you can earn a monstrous new character to fit this new setting. Fans may recognize the trophy Crash is holding for this Grand Prix. To celebrate the game’s win of Best Racing Game at the 2019 Game Awards, Crash is showing off his newly acquired hardware on the game title screen. Specifics about the Rustland Grand Prix can be found below:
Unlock Crash’s greatest mistake in Mega-Mix! This mutant combination of Dr. Neo Cortex, N. Gin, Tiny Tiger and Dingodile is a racer in its own right, and is sure to give the competition the creeps…?
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Mega-Mix Mania will be the new track, featuring an outpost of steel, fire, graffiti and heavy metal. That’s all that can survive in this arid landscape, venture if you dare!
Naturally, to navigate this wasteland, you’ll be needing your ride. Three new karts will be unlockable this season to amp up the track. Work that kart even more with new Pit Stop items with new customization items unlocked with the Grand Prix! Deck yourself out in that industrial-punk style with Rustland skins, paint-jobs, stickers, decals and wheels. If you make it to the top 5% of the Grand Prix leaderboards, you can win the Champion kart and Rustland signature decal!

Crash Team Racing Nitro-Fueled Rustland Grand Prix goes live 16 January 7:00AM PST / 3:00 PM UTC.

Crash Team Racing Nitro-FueledPublisher: ActivisionDeveloper: BeenoxRelease Date: 2019-06-21Nintendo Switch, PlayStation 4, Xbox One
Race to the finish line in the 2019 remake of Crash Tag Team Racing. See your favourite Crash Bandicoot series characters duke it out in their personalized carts!

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Tags: ActivisionCrash Team RacingCrash Team Racing Nitro-Fueled


How AirAsia Got Into VTubers – Project Kavvaii Interview With Rudy Khaw and Izal Azlee

We spoke to Rudy Khaw, Chief Brand Officer for AirAsia as well as Izal Azlee, Content Strategist to talk all about AirAsia’s most unique venture- Project Kavvaii- and what they think about their rising starlet, Aozora Kurumi.

Earlier this year, AirAsia announced Project Kavvaii and their first new Vtuber, Aozora Kurumi. This was a rather bizarre announcement, considering, well, most people might know AirAsia more for their 20 years of being an airline.

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“The best part is that we are actually enjoying this. We are loving this Vtubing space and the fact that we can do it is like yes, we do want to expand to better heights,” Izal says of the venture.
“Entertainment is in the blood of AirAsia. If you look at the things we’ve done in the past when we’ve worked with other brands such as UFC, we’ve even sponsored Taylor Swift’s SEA tour in the past , entertainment has always been there”, Rudy says, when reflecting on branching out not just into getting people from point A to B, but to also generate content.
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Meanwhile AirAsia will also be running a special livestream on Kurumi’s channel, to celebrate the 20th anniversary with special giveaways.
You can check out the whole interview down below:
Rudy Khaw, Chief Branding Officer
Izal Azlee, Content Strategist
20 Years of AirAsia, As Told By Rudy Khaw
It’s probably been hard to be an airline during the two years where no one could travel. What has AirAsia been up to for two years?

Rudy: I mean that’s kind of the obvious thing that the past two years have been kinda tough, not just on us but on the entire travel industry. Being AirAsia, and today’s our 20th anniversary, we’ve never let moments like these beat us down and whatnot. We’re one of those brands that want challenges. And I think we really took to it and the aim for AirAsia has always been to be more than an airline.
The COVID situation and the pandemic just kinda accelerated that a lot further. Over the past two years aside from introducing new lines and business such as food delivery, e-hailing, now you can even book other airlines via the AirAsia platform, part of the idea from a brand point of view was to find new ways to engage with consumers as well.
We kind of started venturing into the content space, so we started doing more things such as written articles, a couple of original videos here and there, and one of the things that came up was what can we do in the virtual space.
Image Credit: AirAsia
Obviously if you guys are familiar with us, you’d know we had a Virtual Influencer in the past that was derived from Ava, our chatbot, and we tried to grow that into something and we obviously got learnings from that too.
So over the past 2 years I can say that we took it as an opportunity to do a lot more as a brand, as a company to serve the under-served and whatnot.
More social media is moving towards content creation, and more brands need social media to survive, so do you think that it’s a generally a good idea for brands to have a content creation wing?
Rudy: I think it is, it obviously depends on the type of company and how you interact with consumers and who your audience is. For AirAsia we’ve always been some kind of a lifestyle brand. If you know our owner Tony Fernandes, and a lot of our management came from the music industry as well.
So entertainment is in the blood of AirAsia. If you look at the things we’ve done in the past when we’ve worked with other brands such as UFC, we’ve even sponsored Taylor Swift’s SEA tour in the past , entertainment has always been there.
We’ve always known that content would be a key component of how we would push the AirAsia brand, how we would push our consumers and get them interacting with us as well. So for other brands it really is important, but it really depends on the sort of industry they’re playing in. At the end of the day even us and the consumer, we’re on our mobile devices all the time. If its not our phone its our laptop, if its not our laptop its our TVs, and our TVs are smart TVs nowadays. Content is everywhere for us, its not just in digital form, its even in your physical traditional form in terms of content so its definitely an important thing for brands and companies to be taking part in.
Speaking of Project Kavvaii, did you run this by Tony Fernandes?

Rudy: We definitely did. But you know what? It’s something that he actually encouraged us to look into as well. One of the things that he always challenged us was like how do we take Ava to the next level, our former virtual influencer that is coincidentally our chatbot as well.
We kept talking about it, we eventually reached a point where we started to understand a little bit more about the industry. Just to be perfectly honest, I’m not a Vtubing expert. But we know there’s that space, and we know the community have a lot of love and a lot of support for the talents within it as well.
AirAsia as a brand, we’ve always been a people-centric brand. One of those things about being people-centric is that we also support talent. Being a brand that is all about South East Asia and trying to create a platform for ASEAN talents and artists to kind of shine and be seen- this was really a space we can try out.
And when we brought this to Tony he said ‘this sounds like a good idea’. Obviously it was during the pandemic and people would be asking “why is AirAsia doing this”. It’s exactly to your point earlier about content. Cus we wanted to find a new space to engage with a new audience. We felt what better time than now when people are going into a virtual space.
We’re seeing more talents coming out ASEAN, what do you think about that in relation to Project Kavvaii?
Rudy: Even if you’re not talking about Project Kavvaii or Virtual Influencers in general right, there is so much talent in this region. It cuts across everything from sports to music to acting, dancing. Even film production and photography and art. One thing we noticed is that there’s also a crowd that doesn’t necessarily like to be right in front of the camera.
But they like to showcase their talent but might be a little bit shy. Here’s another opportunity because at the end of the day what we really want to put forward is the people’s talents, their voice for example.

To our dearest @lilianavampaia, you have taken many of my firsts uwu & been the kindest little sister to me! I am truly happy to have you in my life, I can't wait to celebrate many more of your birthdays with you!! Have a blast!! 😍💖#Happy17thBirthdayLili #Liliana_Live #lilisuu pic.twitter.com/kRrBKpb8jK
— Aozora Kurumi 🏺 (GRADUATED) (@AozoraKurumi) September 5, 2021

I think there’s so much talent that even Kurumi herself has collaborated with some of the talents in SEA right, even Lilliana is based out of Malaysia and whatnot and again, I’m not a pro at Vtubing, but when we collaborated with these talents and I found out about them I was like “wow, where on earth did this come from”. And then you find out that there’s so much hidden talent and they don’t necessarily have the platform yet so its good to see that there are other virtual talent studios that actually try to create a platform as well.
[as for] Project Kavvaii, we are new in this space, so the real goal here is to support ASEAN talent and give everyone a platform.
7 Months Of AirAsia’s Own Vtuber, Aozora Kurumi

 In recent months we’ve covered a lot of Corporate Vtubers. The biggest fear is that they’re going to be a walking billboard for the company. With Kurumi, you wouldn’t know she was affiliated with AirAsia until you looked it up. was that a conscious decision on your part to let her grow into her own thing?
Rudy: Definitely, because coincidentally around the time Kurumi debuted Netflix did their own Vtuber. Around the same time. When we saw that we were like “oh crap. Netflix is gonna slaughter us”. Honestly speaking I haven’t heard about Netflix’s Vtuber for a while now.
I think it was because of the way they positioned her right, And it was definitely a conscious decision of ours to make sure that she shone.
She was able to shine through her own talent, shine through, be herself, stand by her own, with us as the brand that supports her and backs her. Occasionally we’d throw in a bit of AirAsia stuff here and there right.
But one thing we noticed is that by going down that route the support we got as a brand was stronger than if we had force fed it. We noticed that a lot of fans that talk to her about AirAsia actually make a couple of jokes here and there, a little bit of fun banter, occasionally tony joins a couple of streams here and there and people are like “wow Tony’s in the call”. So you realize if we kept that organic approach, kept things natural and didn’t force feed it, then the brand love would be higher.
So it was definitely a conscious decision. For somebody like Kurumi, she’s got a personality that everyone can just feel attracted to.
What do you think about how Kurumi’s done so far?
Izal: I think she’s done a very very good job. Like Rudy said when we came in we wanted her to be herself, but also by not weaving in the branded stuff as much. The main thing first is that we wanted to connect to the community. We’ve been very lucky because the part of the community that has interacted with her has helped us, has been very kind, very supportive and it goes back to Kurumi being who she is because she’s very seiso (pure) right.

Compared to most other Vtubers, she’s very seiso. It feels very approachable and friendly when she does that and it’s everything that we want, to connect with that community. And that’s the main thing that she has done, and I believe that she’s gonna do a lot more better things because as long as we are there to help support her, she’ll be the best Vtuber that she can be.  She’s done great.
 Kurumi’s been running a solo act for a while, and you guys are starting to open up Project Kavvaii, is it safe to say this was kind of a beta-testflight situation?
Izal: Like you said there’s not many corporate players into it but now there is that rise into it. We wanted to see how because I think we wanted to see how that reaction was with the community. Now it is time that we realize like hey, look, you know what, we can do this. The best part is that we are actually enjoying this. We are loving this Vtubing space and the fact that we can do it is like yes, we do want to expand to better heights.
Million Dollar Question: Any Plans For A Male Vtuber?
Izal: At the end of the day every time we did it. Yes that first audition we looked at that and we looked at the space and there were more female vtubers. As you can see this time around, we did not specify, we’re keeping it open because what we realize is it really depends on the personality and the content created, it doesn’t really matter about the gender.
Yes we are very open. To say we are looking for specifically female or male [talent], no. But we’re looking for the best talent that we can have within our stable.
The Business Of Running A Vtuber
 A lot of companies will get to the first stage of having a Vtuber, which is having the avatar and having the talent. Not many companies move on to the next level of tech, which is the 3D model, increasing the tech investment. Could we start seeing that for AirAsia any time soon?
Rudy: The plan for Project Kavvaii was never to stay within the Vtubing space. It started there and then getting the right talent was obviously a very important point. In order to build a relationship with the community, so on and so forth. The key word there is the talent. If you look at Kurumi she’s an amazing singer, a lot of people know that.
Also because Tony was from the music industry, so he was like “wow this girl really can sing”. Back to your point about moving on to 3D Vtubers or whatnot (3d rigs or models), that’s definitely an intention.
When that happens, we’re not entirely sure, but it’s part of the progression in terms of where we wanna take the talents because we feel for somebody like Kurumi, there’s so much more opportunity. We don’t just have to stay within the Vtubing space. She could become an artist for example.
One of the things that I actually watch, if you’re familiar with Apoki, a virtual idol character from Korea, we saw that and I was like “that’s amazing” and I thought “What’s stopping Kurumi from being able to do this too?”
We definitely intend to expand that. But you’re right- with that sort of expansion comes tech investment and whatnot. So it’s something that we’re progressing towards but we’re not gonna rush it, we’re just gonna make sure that we do it at the right time.
The less talked about part of making a Vtuber is the artists, rigging, etc. Can you talk about what it was like working with those people.
Izal: The main person that we first talked to was the illustrator, the one that we had to find because we needed to find someone who could design something who would represent what we wanted and also not alienate from the brand and stand for the brand values as well.
When we looked at it we found this artist called Yueko who’s been doing a lot of Vtuber illustrations already and we wanted to do it- look, we didn’t want to do it like “oh look, here’s the thing that we wanna try out”- wanna go all in and do it right.

🏺 #Kurumates Here's the link to our #PicoPark sibling collab stream happening TONIGHT at 1:00AM (GMT+8) or 2:00AM (JST)!-> https://t.co/sPWt1OpJqg 🔥
With @comfyRana, @wisteriairoha, @yuliettaCH, @icewitch_skye & @anelles_! 🌹#AozoraKurumi #KurumiOnAir #Vtuber #ENvtuber pic.twitter.com/De29thY100
— Aozora Kurumi 🏺 (GRADUATED) (@AozoraKurumi) December 2, 2021

So Yueko was very supportive, she understood where we wanted to go. That’s why I said when we had been very lucky, everyone that has been involved with creating what project Kavvaii wants to do with the next coming talents- everyone has been so welcoming and they took their time to explain to us like, “this would work and this wouldn’t work” and we kinda came to a compromise to make something that would work for both sides for the community and for us as well.
On the rigging part we got very lucky that we worked with Iron Vertex, so they’ve been like coming to us. The best part about that is that when they did the rigging they took the time to explain to us “this is what we can do, these are the things we can do for the character” like the hot keys and so forth.
The best part about Brian and Soy from Iron Vertex is that they take their time, even after the rigging is done they keep in touch with us and say like, “ok so how can we help”. This is where we can go, there’s this part of the Vtubing side that we havent explored so maybe we can do that. Look the experience is great thats why I said we really are loving this at the moment.
 Hopefully we can look forward to Project Kavvaii 3d concert
Rudy: Hopefully we can get there. That’s the dream right.
 There’s obviously an overlap between Vtubers and the gaming community. Are there more plans for the gaming industry?
Rudy: Like I said, when it comes to us venturing into the content space, content comes in so many shapes and forms- video, audio, gaming, vtubing for example. I think its something we definitely wanna look into. How we bring it into the ecosystem and the entire airasia experience is still something we’re working out.
But theres two things- there’s gamification of the platform- how people experience it and come back to us more frequently. Also there’s actual games.
You’re right there’s actually an overlap there, we’re no strangers to the esports industry as well. I think prior to the pandemic we were involved with a couple esport tournaments here and there like the WES Games and so on.
I think similar to the Vtubing community, the audience and community are very supportive of that space. And I think the good thing for us is that with a talent like Kurumi, shes also a gamer herself. You can see she loves her Mobile Legends. So you see there’s a lot of opportunity there for us to eventually either bring her closer to that space and then bring that back into the airasia ecosystem in some way shape or form or otherwise if you’re gonna have games on the airasia superapp, that’s something that can very easily happen in the future.

 I’m suddenly imagining the worlds first virtual esports team
Rudy: Yeah exactly. Just look at Kurumi, she feels like a one man team herself in mobile legends.
The Future Of Project Kavvaii
Once its safe to travel again can we also expect to see Project Kavvaii integrating into in flight entertainment and stuff?
Rudy: Yeah I mean because it’s AirAsia we have our AirAsia wi-fi platform thats available on our airasia planes right. Anyone can access that as long as you have your own mobile platform or iPad or laptop you can access it. Thats a space where we would wanna load up our original content, and this would include things that come from Kurumi.
For all you know, one of the things we had in mind was to just do Shorts with Kurumi in the future whereby its not necessarily livestreams, but small little skits with her that we can load up to the platform. There would definitely be a space on the platform to be featured and I think that the other thing as well is that integrating her into the overall consumer journey and experience, we will be careful with how we do this. With the type of content we’re doing there’s a time and space for everything.
Everyone’s asking when are we gonna see a Kurumi plane, so. I dunno. Who knows? that might happen in the future.
How far are you planning to go into merch?
Izal: That’s something that we are really looking into, but also at the same time- because it’s Kurumi and I think Kurumi is very special to us so if we wanna do it we wanna look at that right type of merchandise that we wanna do. I understand the whole scale figure but yes, its definitely in the plans. Thats where we want to reach.
I think you’ll find out soon. At this moment in time we are gearing up to that, it’s what we’re aspiring to have.
There’s a lot to do and I have to give it to Kurumi that she’s very hardworking for doing it. She’s willing to go beyond what her normal calendar should be and she’s really working hard to it and she’s making friends with a lot of people that’s why her collabs are actually with people we admire like Miori Celesta and Liliana. The MyHoloTV guys have been great, Dan Hoku as well, and stuff.
That’s why she’s willing to do it and willing to try and I think that is why we’re very lucky to have found her as a talent to move things forward.
Do you guys get a lot of guidance from MyHoloTV?
Izal:  There’s a lot of conversations of how we can take the community forward, the industry itself, Vtubing scene. How can we do it together?
One thing about the Vtubing community is that everyone is in it together. As you can see on everybody’s stream, all the mods on everybody’s chat are all Vtubers. To the point that on Kurumis side before we even had mods other Vtubers like Lili and Daem from Muse, they were helping out moderating the chat as well. Things are shared and conversations happen all the time.
Since you said that I wanna give a huge shoutout to Muse ID and Muse Malaysia cus they’ve been a great help for us as well.

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Tags: AirAsiaAozora KurumiProject Kavvaii


NBA 2K21 cover athletes revealed: Damian Lillard, Zion Williamson and Kobe Bryant

The NBA 2K21 cover athletes have been revealed, featuring Damian Lillard, Zion Williamson and Kobe Bryant. The next iteration of the top-rated and top-selling NBA video game simulation series will see five-time NBA All-Star and Portland Trail Blazers’ standout Damian Lillard grace the cover for current-generation versions of the game, New Orleans Pelicans forward, 2019 1st Overall Pick and consensus 2019 National College Player of the Year Zion Williamson for the PS5 and Xbox Series X covers, and NBA legend Kobe Bryant’s lifetime achievement of basketball excellence will be celebrated in the Mamba Forever Edition.

Developed by Visual Concepts, NBA 2K21 will be on current generation platforms on 4 September 2020 and is available for pre-order today. The game will also be a launch title for the PS5 and Xbox Series X this holiday. With extensive improvements upon its best-in-class graphics and gameplay, competitive and community online features and deep, varied game modes, NBA 2K21 offers one-of-a-kind immersion into all facets of NBA basketball and culture – where Everything is Game.

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“NBA 2K21 is a monumental leap forward for the franchise.”
“We’re combining all of our experience and development expertise to craft the best game possible and for PlayStation 5 and Xbox Series X, we are building the game from the ground up to take full advantage of next-gen power and technology.”
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Greg Thomas, president of Visual Concepts.

Two editions of NBA 2K21 will be available this year for both digital and physical formats: standard and a special Mamba Forever Edition. NBA 2K21 will be available for USD 59.99 on current-generation platforms; the PlayStation 5 and Xbox Series X version of NBA 2K21 will be available for USD 69.99. NBA 2K21 Mamba Forever Edition will be available for USD 99.99 for both current and next-generation platforms. It includes dual-access where purchasing Mamba Forever Edition on either current or nextgeneration platforms provides a copy of the standard edition game on the other generation at no additional cost, within the same console family. All at suggested retail prices, with the full breakdown here.
The Legend Edition is replaced by the Mamba Forever Edition to celebrate Kobe Bryant’s legacy, with unique custom covers for both current- and next-generation versions of the game from his days wearing No. 8 and scoring 81 points to scoring 60 points wearing No. 24 the night of his final NBA game.

While the next-generation version of NBA 2K21 is being built from the ground up for next-generation consoles, 2K is also introducing several initiatives to bridge the two versions of the game. NBA 2K21 will feature MyTEAM Cross-Progression and a Shared VC Wallet within the same console family (PS4 to PS5, Xbox One to Xbox Series X). MyTEAM Cross-Progression enables all MyTEAM Points, Tokens, cards and progress to be shared on both current and next-generation versions of NBA 2K21 in the same console family; similarly, the Shared VC Wallet means any earned or purchased VC is accessible across both current and next-generation versions of NBA 2K21 in the same console family. As shared earlier, players who are interested in picking up both versions of NBA 2K21 on either PlayStation or Xbox can check out the Mamba Forever Edition, which provides dual-access by providing purchasers with a copy of the standard edition of NBA 2K21 on the other generation at no additional cost, within the same console family.
“Each of our cover athletes represent different eras of the game of basketball – Damian Lillard dominates the court today, Zion Williamson is a standard bearer for the next generation of NBA superstar and what more could be said about Kobe?”
“Three athletes representing the current, future and storied history of the game. Today’s exciting announcement is just the first of many for NBA 2K21; it’s going to be a huge year for basketball fans and NBA 2K gamers.”
Alfie Brody, Vice President of Global Marketing at NBA 2K
Additional announcements besides the cover athletes for NBA 2K21 will include soundtrack reveal, gameplay first looks, features for all versions of the game, 2K Day celebration and more.
NBA 2K21 will be available on PS4, Xbox One, Nintendo Switch, Windows PC and Google Stadia on 4 September 2020, as well as PS4 and Xbox Series X as a launch title this holiday.

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Tags: 2K GamesDamian LillardKobe BryantNBANBA 2K21Visual ConceptsZion Williamson


Once Again Review – See You Again and Never in the Summer

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Once Again is an indie title by Malaysian studio, RB Wolf, taking you on an interactive story featuring time travel, familial bonds and of saying goodbyes. Interestingly enough, it’s a tale inspired by real events, which adds to its layers. Mechanically speaking, it works like those pop up books where you pull on the tabs on the pages, unfurling the craft meticulously folded within.

With the story being such an integral part of this game, this review will not make any mention of its details.
YESTERDAY ONCE MORE
We are mere mortals who are not meant to tell what the future will bring. I’m sure many of us look back on things we wish we could change, or could relive, pulling along our baggage of feelings as we may or may not fully process them.
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WIth our protagonist, Sia, we are taken along on a rollercoaster of emotions as we slowly uncover the meaning behind the time travel. The music does an incredible of job of setting the mood to lead emotions and make clear lines for shifts in scenes, overall enhancing the experience.
As an interactive story book, the ‘gameplay’ primarily consists on sliding or clicking on objects, light puzzling and taking photographs as per the theme of the game. It’s kinda like a point-and-click in that aspect. There can be points where you might be stumped if you missed a dialogue hint; I understand that the lack of “overly obvious” hints would help preserve the game’s aesthetics, but it’s still worth pointing out that this can be a potential issue.

The photography part is definitely more engaging as the game asks you to adjust the focus and exposure for that perfect shot. As one with just the One lens for a DSLR camera, it’s a familiar feeling of tweaking it just right for the shot.
IS IT ME YOU’RE LOOKING FOR?
Time is an ever present mechanic, with many scenes involving you turning back the clock. Sia travels through time, being able to spend one precious day in a ‘before’, as he grows taller, older, becoming more mature. Even as you turn back the clock, that is still time that has slipped past his, and your, fingers. As hard as you may try, the passage of time is relentless and unbending.

In addition to the music, the art style is fairly clean and simple, with solid outlines, while the backgrounds are incredibly rich in colour, as though to emphasize a certain ephemeral quality in what passes you by. The elements within the game are not necessarily quintessentially Malaysian, but nonetheless have plenty of scenes that can evoke those feelings of familiarity, home, even, in me.
Unfortunately, this art style can be a slight disadvantage in that outside of the colour-coding of dialogue boxes, the more minimalist visuals could make it harder than necessary to tell apart who’s speaking in a given moment.
TAKE ME HOME
Once Again is one of those titles that make great examples of games as art. On its own, it’s very short and can be finished in an hour or so. However, it is the experience that pulls at your heartstrings, reminding you of oft repeated lessons, giving meaning into the images before you.
I would look forward to RB Wolf to expand on this storytelling style for longer stories and some more interactivity, as there’s definitely something here to look out for.

                                        PROS

                                        CONS

                                        Great story experience

                                        Minimalist aesthetic can make it hard to figure certain cues out

                                        The full package of presentation in music, visuals

Code provided by RB Wolf. Game reviewed on PC.

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Tags: Once AgainRB WolfRB Wolf Design


Welcome to the Genshin Slime Paradise!

A new web event has begun for Genshin Impact, namely the Slime Paradise! The following are the rules of the event:

DATES OF OPERATION

22 January to 31 January 23:59 GMT+8
ABOUT THE PARK
During the park’s dates of operation, Travelers can purchase decorations and arrange them in the park. Certain decorations will attract certain slimes to move in and certain monsters to visit the park. The more decorations you purchase, the more lively the park will be!
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Paradise Coins:
You’ll need to spend Paradise Coins to purchase things in the Decorations Shop. Earn Paradise Coins by completing daily tasks.
Paradise Tickets:
You’ll need to spend Paradise Tickets to purchase things in the Rewards Shop. You can obtain Paradise Tickets in the following ways:
1. By completing certain event tasks.
2. From decorations: After purchasing a decoration, it will begin generating Paradise Tickets at a designated time each day starting on the next day. Designated time: Daily at 00:00 (server time).
3. From monsters: Monsters will come to visit the park every day. Each time a different kind of monster visits for the first time, they will bring you a greeting gift of Paradise Tickets.
Gallery – Photos
If you purchase decorations and visit the park frequently, you can collect different photos.
PARK TIPS
1. You must purchase the right decorations to attract specific slimes to move in and specific monsters to visit. Pay attention to the decoration descriptions for clues!
2. When a slime moves in, it will stay at the park for the rest of the event – they simply don’t want to leave!
3. Visits will refresh daily. When a guest visits, they will stay in the park until they leave the next day. (When you have a new decoration that attracts a new kind of guest, that kind of guest will visit first the next day.)
4. All of the daily tasks, visitor events, earnings, and monster visits referred to in these rules refresh at 00:00 daily (based on the time of the server your character is on).
5. The Rewards Shop will be open for the same duration as the event. It will be unavailable once the event ends, so don’t forget to claim your prizes on time!
The Genshin Slime Paradise portal can be found here. Rewards are:

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2000 Paradise Tickets: 30x Primogems (up to 4 times)
600 Paradise Tickets: 1x Hero’s Wit (up to 5 times)
600 Paradise Tickets: 10,000x Mora (up to 10 times)
300 Paradise Tickets: 5x Fine Enhancement Ore (up to 5 times)
100 Paradise Tickets: 500x Mora (up to 99 times)

 Download

Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Hololive Fanclub website relaunched, features Hololive Summer Event Stream

Hololive Productions had recently relaunched one of their official websites – Hololive Fanclub back in February to show off the Hololive Summer Event.

During the showcase of one of the Hololive Summer Event yesterday, the livestream was shown on the Hololive Fanclub website instead of the usual streams on Youtube and it features some of our favourite oshis messing around with one another in matching swim wears.

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While the live stream for the Hololive Summer Event was mostly free to watch, there are some parts of the stream where it’s limited to member-only segments.
To those who are wondering, there are two subscription plans for the Hololive Fanclub, and those being the monthly and yearly plan with them being priced at 550 yen (18 MYR / 4 USD) and 6,600 yen (218 MYR /49 USD) respectively. Which in my opinion, isn’t too bad compared to other subscription plans.
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And of course, that doesn’t stop the dedicated Hololive Fans as the Fanclub website was flooded due to the large amount of users visiting the website. The influx of people visiting the website even caused the delay of the Summer Event.

【お知らせ】現在、ホロライブ公式ファンクラブが予想以上の反響を頂いており、サーバーが混み合っております。アクセスできない場合は、時間をおいてアクセス頂きますようお願いいたします。
ご迷惑をお掛けしておりますこと、お詫び申し上げます。#帰ってきたホロサマ　#輝きのホロサマ
— ホロライブプロダクション【公式】 (@hololivetv) August 9, 2022

But with Hololive choosing to stream their summer event content on their own website is a really good way to avoid any demonetisation attempts that would normally be an issue if they were to stream it on Youtube. And with how large the fandom has become, it’s completely plausible to stream events in on a different platform than their usual channels and still be able to garner huge amount of views.
The Hololive Fanclub has also features exclusive videos streams as well as blog posts which feature original wallpapers and calendar art, but most of those wallpapers are tied behind the membership plan.
It is still unsure that if Hololive will be featuring future events over on the Fanclub website but it’s safe to say that they won’t slowly transistion their talent’s streams from Youtube to this website.

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Tags: HololiveHololive FanclubHololive SummerVtuber


Answer simple questions and stand a chance to bring home a ZenFone Max Pro!

Need a new smartphone? Your chance to get yourself a brand new smartphone has arrived! Ahead of the official launch of ZenFone Max Pro M1 in Malaysia, ASUS is holding an “Answer & Win” contest where 5 ZenFone Max Pro M1 will be given out as a prize to the lucky winners.

Tell us your preferred smartphone features! The All-New ZenFone Max Pro (M1) can be yours by entering this simple survey…
Posted by ASUS on Monday, May 7, 2018
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From all the information we know, ZenFone Max Pro M1 is a power-packed mid-range smartphone with responsive performance and massive battery life. In order to stand a chance to bring it back, you only need to complete a questionnaire consists of 8 simple questions!

The contest is due out on 13 May 2018 (Sunday), while the winners will be announced via Personal Message or on their Facebook post on the next day. Don’t miss out the chance to get yourself a brand new ASUS ZenFone Max Pro M1!

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Tags: Answer & WinASUSgiveawayMalaysiaZenFone Max Pro


[TGA2022] Star Wars Jedi: Survivor Officially Revealed With New Trailer

Respawn Entertainment have officially unveiled the trailer for their latest Star Wars game, Star Wars Jedi: Survivor which will launch next year on the 17th of March 2023.

You can see the new trailer below:

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“Picking up five years after the events of STAR WARS Jedi: Fallen Order, Jedi: Survivor is a third person, narrative-driven action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games.
Continue Cal’s Journey – No longer a Padawan, Cal has come into his own and grown into a powerful Jedi Knight. Carrying the memories and expectations of the Jedi Order with him, his crusade against the Empire has only become more perilous. The Dark Times are closing in – with enemies new and familiar surrounding him, Cal will need to decide how far he’s willing to go to save those closest to him.
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Go Beyond Your Training – The cinematic combat system returns with additional Force abilities and new lightsaber fighting styles. Creatively leverage all these skills to strategically take on an expanded host of enemies, sizing up strengths and weaknesses while cleverly utilizing your training to overcome your opponents and solve the mysteries that lay in your path.
Explore an Untamed Galaxy – Discover new planets and familiar frontiers in the Star Wars galaxy, each with unique biomes, challenges, and enemies. Master new skills, equipment, and abilities that will augment the ways you explore, fight, and roam. With larger areas to explore and more to discover off the beaten path, players who adventure beyond the horizon will find hidden rewards”.
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Star Wars Jedi: Survivor will be launched for the PS5, Xbox Series X|S, and PC on March 17th, 2022.

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Tags: EARespawn EntertainmentStar WarsStar Wars Jedi: Survivor


Crash Bandicoot 4 Playable Characters And More Shown Off

Today’s Playstation State of Play stream kicked off in style with a closer look at the upcoming Crash Bandicoot 4: It’s About Time.

The game is a direct sequel to Crash Bandicoot Warped, with Neo Cortex and N.Tropy breaking out of their interdimensional prison. Now, Crash and Coco need to save all the dimensions from the two evil scientists.

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The team at Toys For Bob are working hard on a game that captures the spirit of the original games, while also enhancing it with modern advancements in platforming. This includes things like wall-running and rope swinging, which are new to the franchise. They also showed rail grinding, which looks great with Crash Bandicoot’s iconic perspective shifts.
They showed off N.Sanity Beach, which incorporates new gameplay while maintaining a faithful interpretation of the original’s design.
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The team also announced that skins would be added to Crash 4. These skins would be purely cosmetic, and would not be locked behind microtransactions.
A Great Cast of Crash Bandicoot Favorites
They also revealed that Coco Bandicoot, Crash’s younger sister, would be playable on all the same stages as Crash. In theory, players could opt to play the entire game without ever actually controlling the titular Crash Bandicoot.
Crash and Coco aren’t the only characters, however. Neo Cortex and Dingodile are also playable too, all with unique playstyles. While it hasn’t been revealed how you’ll be playing as either of the two characters, Neo Cortex’s ability to alter his surroundings was shown off today.
As for Dingodile, we were treated to the exact reason why he’s playable as his retirement project -a diner- was destroyed right before he gets sucked into a hole through space and time.
Characters aren’t the only thing changing the gameplay, however. Crash can also find and use Quantum Masks, which also have gameplay altering abilities. These range from slowing down time to flipping gravity, and are essential for Crash’s quest to stop the mad scientists.
They also added a mirror mode called N.Verted Mode. This mode is more than just a cool style filter, however. It adds new perspectives and gameplay mechanics to levels you’ve already completed. The visual changes here actually affect gameplay, and present a great challenge for the fans who can’t get enough of Sony’s favorite Bandicoot.
Crash Bandicoot 4: It’s About Time will release on October 2nd, 2020 on PS4. Read our first impressions of it here.

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Tags: Crash Bandicoot 4: It's About TimeState of Play


Dead Space Remake Release Window Pushed Back to 2023

Games Journalist Jeff Grub said on his podcast show GrubbSnax that the developers of the upcoming Dead Space remake have pushed back its’ release window from late 2022 to early 2023.

“It is now likely coming in 2023. It is no longer targeted for October, instead, they are now targeting early 2023,” Grub says.

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The game is a remake of the original Dead Space by Visceral Games, being developed by Canadian developer Motive Studio who had previously worked on Star Wars: Squadrons.
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Publisher EA has not officially announced a release window for the Dead Space remake however Grubb has previously stated that he heard from an internal source that the game would be aiming for an October 2022 release, but now says it has been pushed back to next year.
“They never said anything publicly, this was just my reporting saying internally what they were trying to do, and now they are not trying to do that, they are trying instead to go for early 2023″
He further says that the internal delay is not due to any development trouble but rather because the team needs more time to focus on the game and make it as good as possible.
“They want to make sure this [Dead Space remake] is very good because if it comes out and it’s a success it lays the groundwork for future success. A Dead Space remake has a really high ceiling in terms of how it could sell.”
Motive Studio will be holding a developer live stream for the game on March 11th at 10:00 am PT (March 12th, 02:00 AM for MYT).
The Dead Space remake will release for PS5, Xbox Series X|S, and PC and will likely release sometime in 2023.

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Tags: Dead SpaceDead Space RemakeEAMotive Studios


Capcom Backs Down On Street Fighter Tournament Community License Guidelines

Capcom has revised their previously released Street Fighter Community license guidelines, which allowed tournaments to use official Capcom branding but with strict guidelines on Capcom’s part.

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In a blog post, Capcom explained that they’d made the changes based on feedback from the original draft of the Street Fighter guidelines.
“We want to thank our passionate fans for the feedback we received after the first version went live. We hear you”, they said. “Honouring the grassroots tradition of the Street Fighter community is incredibly important to us. To this end, we have updated the Street Fighter V Community License Agreement, taking into account the feedback we received from the community while maintaining our original goal to provide a no-cost license”.
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Here’s a summary of the changes Capcom has made to the Street Fighter Community License:

Increased prize pool limit from $2,000 to $10,000 per event
Removed the yearly $10,000 prize pool limit
Increased sponsorship limit from $5,000 to $6,000 per event
Increased sponsorship limit from $20,000 to $30,000 per year
Changed spectator fee restrictions
Changed venue restrictions for bars
Removed License Grant-back for video/photo content captured at events

A huge chunk of these changes affect the scale of which tournaments would need prior approval from Capcom- basically ensuring that big events would have to get approval and adhere to Capcom’s own style guides.
One other issue was related to venues- Capcom clarified that you will still be allowed to host your tournaments at a bar, as long as the event itself isn’t sponsored by any alcohol brands.
“For the most part, yes, as long as you do not own the bar/establishment and the event is not sponsored by any prohibited brands – including alcohol brands – outlined in Section IV (d)”, Capcom says.
This is a good step forward for Capcom, whose last two Street Fighter-related stories haven’t painted them in a good light, from the first licensing guide to their issues with selecting casters for the Capcom Pro Tour.

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Tags: CapcomStreet Fighter V: Champion Edition


Diablo Immortal Announces Third Major Update

Diablo Immortal will receive its third major update the Age of Falling Towers with the upcoming Patch 1.8 on March 29, from 5 p.m.–7 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on March 30, from 1 a.m.–3 a.m. PDT for servers in the Americas.

 New features coming to Diablo Immortal are as follows:

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Accursed Towers mode
A mode featuring both PvE and PvP gameplay, which has clans competing to claim ownership of towers, thereby providing powerful bonuses to all Clan members and the opportunity to acquire new Cursed Items. Each Clan may have up to 2 towers under their control per Season, and ownership of all towers will be reset when the Season closes. Players must be in a Clan to participate in Accursed Towers.
New Dread Reaver Dungeon
Takes place aboard a ship blasted by violent seas and besieged by an enormous sea monster, and includes a new story quest that involves player’s tracking the elusive Cult of Terror to reclaim the stolen Worldstone shard before it’s delivered to the Bride of Hell. Hell V Difficulty must be unlocked prior to play this dungeon.
New Elite Quest – Astral Bloom
Travel to a town under siege to aid a mysterious mage seeking to undo the wreckage of his past, and fight against a strong foe.

Three New Legendary Gems
Three new legendary gems are available – Lo’s Focused Gaze, Pain Clasp, and Gloom Cask
Banquet of Eyes Gear Set
All new gear from Banquet of Eyes Set which is centered around powering up damage-over-time effects with buffs will be included as loot drop in six dungeons.  Only Hell V difficulty and above may receive item drops this set.
Recall a Friend
Players who are level 30 and above can recall a friend (must be level 20 and above) who has stopped playing for 14 or more days. Players can earn points that will earn them rewards by doing this.

Besides that an all new event called the Ashes of Antiquity Event will also be released from March 30 to April 20 which can only be participated by players level 30 and above and complete the weekly tasks to grain progress towards milestone rewards.
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You may find more information in regards to the update at the official website.
 Download

Diablo ImmortalRelease Date: 2022-06-01Android, iOS, Microsoft Windows
Diablo Immortal™ is a brand-new mobile game from Blizzard Entertainment. A genre-defining action role playing game series set between the events of Diablo® II: Lord of Destruction® and Diablo III®.

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Tags: Blizzard EntertainmentDiablo Immortal


Sanrio Characters Miracle Match is the cutest upcoming Dead by Daylight-like

Sanrio Characters Miracle Match is an adorable asymmetric survival game similar to Dead by Daylight, but trades the horror for cuteness. Just look how adorable the gameplay is in this video below:

Sanrio and Imagineer announced the game yesterday. It will be available on iOS and Android devices in Japan, with no word of an English release at the time of writing. Currently, the game is accepting pre-registrations on the Apple App Store and Google Play Store. The pre-registration rewards are as such:

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10,000 pre-registrations: Coins x 1000
30,000 pre-registrations: Jewel x 100
50,000 pre-registrations: Character – Hello Mimmy

In terms of gameplay, the game lets players play as various Sanrio characters, such as the legendary Hello Kitty. At launch, the game’s roster consists of 36 different Sanrio characters, each with their own special abilities. More characters are expected to join the game in the future. The game also promises customisation options, so players can make the adorable characters even cuter.
Characters are divided into Hunters and Challengers, where the Hunters must capture the Challengers before the time limit. On the other hand, the Challengers will need to evade the Hunters while also rescuing any teammate who has been captured. However, unlike Dead By Daylight, Miracle Match has 2 Hunters go up against 6 Challengers.
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As of late, the asymmetric survival genre has seen new titles like Dragon Ball: The Breakers which stray away from Dead By Daylight‘s proven formula. We’re definitely keen to see how Sanrio Characters Miracle Match turns out!
To stay updated with the game, follow it on Twitter.

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Tags: ImagineerSanrioSanrio Characters Miracle Match


The Honkai Star Rail Trailblazer Is Obsessed With Trash Cans and The Internet Loves Them For It

So Rocket Raccoon isn’t the only Trash Panda that’s exploring the galaxy this spring. If there’s one thing notable about Stelle and Caelus, the Trailblazer Protagonists of Honkai Star Rail is their strange affection for the beauty of the humble trash can.

Fan art and memes of the two’s dumpster diving activities have been circulating over the internet since the game launched back in April and are going strong to this day. So How did are strong new protagonist become so associated with the trash?

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A Galaxy of Garbage
Surprisingly this association between The Trailblazer and Trash is a fixation that appears in Honkai Star Rail itself. After waking up on a space station and being found by the crew of the Astral Express, our dashing hero/heroine fights hard, journey’s forward yet every time they come in contact with a garbage can, they can help but share their innermost thoughts with it:

They have different lines for almost every trash can in the game, each gets its own existentialist monologuing all centered around the form of the trash can. I’m not kidding when I say these trash talks can be some of the most witty and fun lines of dialogue in the whole game sounding like something straight out of some Disco Elysium-style indie arthouse game.
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Image Source: HoYoverse
The best part is that the other characters even acknowledge the protagonist’s strange activities and treat it more like just a strange quirk they indulge in, like “This is my friend, Stelle, she just has this thing for being surrounded by garbage”. I’m sure many gacha gamers can relate, myself included, but it’s always great to have friends that accept that part of you as well.
A lot of this is further helped by the Trailblazer’s personality. Through the multiple choice dialogue, they’re portrayed as snarky and full of dry wit. If anything their love of garbage just enhances their personality as a strange gremlin creature of great mystery to all involved.
The Trash Spreads
With Honkai soaring in downloads and users, many have seen the Trailblazer’s strange and probably smelly ways, and have acted accordingly with a number of memes and fan art depicting them in their natural habitat.

Honkai really turning us into trash lovers pic.twitter.com/7xedBblMkw
— r u b i 🌹 || PNGtuber (DISCOUNT COMMS OPEN) (@rubiirosie) May 9, 2023

me eating 2 bags of trash for daily consumable mission #HonkaiStarRail pic.twitter.com/4Mm9QS6WGa
— TheEggroller 🥚🍳 (@The_Eggroller) May 3, 2023

最近浅玩了一款游戏，叫《星穹垃圾桶的爱情故事》，对垃圾回收题材感兴趣的朋友可以去玩玩 pic.twitter.com/lh5EW2pStW
— 心臓弱眞君 (@xinzoruo) May 3, 2023

“I recently played a game called “The Love Story of the Star Trash Bin”. Friends who are interested in garbage recycling can play it”.
It’s great to see people having fun with Honkai Star Rail’s main character even in the strangest of ways. One nice thing about small details like the trash cans in the game is that it gives it the Trailblazer a bit more personality independent of the player.
While many like the idea of a self-insert main character, a lot of people also like having the main character show some of their own attitude that can play off the other characters, and in the case of Stelle and Caelus, that comes in the form of being sassy and rummaging around in the trash while their teammates quietly watch and wait.
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Honkai Star Rail is available for mobile devices, PC and will be coming to PS4, and PS5.

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Tags: Honkai Star RailmiHoYo


Sword Art Online: Memory Defrag To be Released in 2017

Few days ago, Bandai Namco held a press conference in Shiryouko Studio, Taiwan. They announced info on the global release of their upcoming mobile game, Sword Art Online: Memory Drefrag. Here’s a trailer if you have not seen it yet:

https://www.youtube.com/watch?v=thQJmsmNBZM

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They had a pre-registration for the game that started a long time ago, however there were no release dates of the game. It was taking so long that it seemed like things might have gone sour in their department. However hope has never let us down!
The reason behind their delay was because the publishers in Japan are trying to enter the global market as a whole. Meaning to say, they are launching the game in different languages for different regions in one go instead of launching in multiple phases. Though the downside to it is that it will take time to integrate multiple localization into the game.
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This is good news to all of us SAO fans as it will be launched globally on a single date. Over 15 countries in 2017 namely The USA, France, Germany, England, Italy, Belgium, Canada, Australia, Indonesia, Malaysia, Philippines, Singapore, Thailand, Taiwan and Hong Kong will receive the game.
If you have not pre-register for the game, you can pre-register now to get exclusive rewards!
Source: kongbakpao

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Tags: AndroidBANDAI NAMCOiOSMobilePre-registrationSword Art Online Memory Defrag


Nintendo Partners Up With DeNA To Establish Joint Venture Company

Nintendo has just announced that they will be establishing a joint venture company with DeNA, the company who had a hand with co-developing multiple mobile Nintendo titles such as, Pokemon Masters EX, Super Mario Run, Mario Kart Tour, Animal Crossing: Pocket Camp and much more.

As part of a Nintendo’s Financial Earnings report, the objective of this joint venture between Nintendo and DeNA is to strengthen digitalisation of Nintendo’s businesses by having this new company – Nintendo Systems be a part of research and development, in addition to create value-added services.

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The Earnings report had also mentioned that the amount of capital for this joint venture will be greater than 10% of that of the company, making Nintendo Systems a Specified Subsidiary of Nintendo.
Nintendo mentions that they strive to provide enhanced experience and service outside of its dedicated gaming system. Wanting to to provide this experience in a holistic manner, the company is working to maintain and expand its relationship with consumers primarily through Nintendo Account as the integrated hardware-software model is at the core of Nintendo’s business.
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The Capital for this Joint Venture Company is said to be at 5 billion yen (MYR 161,118,136). The date of foundation for Nintendo Systems is scheduled to be on 3rd April, 2023 and will be located in Tokyo.

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Tags: DeNaNintendoNintendo Systems


Niantic and Nintendo announce mobile Pikmin title

Niantic and Nintendo have announced a new mobile app involving the real world and Pikmin. The original announcement made on Twitter reads as follows:

What would it be like to have a more fun walking experience surrounded by #Pikmin? In a new mobile app developed by @NianticLabs and Nintendo coming later in 2021, explore the real world and create memories with your Pikmin friends.

Readers should be very familiar with Niantic’s name, being the developer behind Pokemon Go. In the current COVID-19 climate, we would be concerned how Niantic and Nintendo intend to make this Pikmin game work with the real world, but considering the allowances Pokemon Go has made, we can probably expect something similar.

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The latest Pikmin game was Pikmin 3 Deluxe, having launched 30 October 2020 for the Nintendo Switch. Perhaps due to that release, the charming little creatures have garnered more attention, making it a good time for a foray into mobile. In any case, pre-registrations for the title are now available here. With nothing else besides the vague 2021 launch window, we’ll have to wait for more announcements, presumably in a Nintendo Direct in the near future.
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Maybe you’ll be the grand explorer leading around the Pikmin, who knows? Stay tuned.

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Tags: NianticNintendoPikmin


Rhythm Tap Heroines: Action Heroine Cheer Fruits ver~ beta goes live

Rhythm Tap Heroines: Action Heroine Cheer Fruits ver~, Decoo’s mobile rhythm game has just gone into beta on 14 August 2017.

For the uninitiated, the game is actually a spin-off of Action Heroine Cheer Fruits, a currently airing anime series. In the beta, you will be able to play the show’s opening song and interludes, in addition to the rest of the catalogue but only on easy mode.

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Even though the plot of the game is unnecessary given its genre, here is some context. Action Heroine Cheer Fruits is set in a city in Japan where the population idolises action heroines. Protagonist Shirogane Misaki is the niece of the city’s governor, who is very much determined to revitalise the city after seeing firsthand seeing her schoolmates become said action heroines.

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No official release date has not been disclosed.

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Tags: AndroidDecooiOSRhythmRhythm Tap Heroines: Action Heroine Cheer Fruits ver.