Rainbow Six Mobile Closed Beta Impressions – May Auto-Shoot Carry Me

Rainbow Six Mobile‘s limited closed beta begun as of 12 September for limited countries. It being a competitive game isn’t my cup of tea, but since it’s available, I might as well try, right? Besides, perhaps my experience with it could give you a baseline of expectations.

OPTIONS
It being a competitive shooter, the options are what I consider key. They’re basically as follows:

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HUD Customization Tool: Most buttons on the screen can be shifted around with size scaling and opacity
Gameplay: Auto swapping, hipfiring, auto-vault, Tactical Focus (auto-shoot), aim assist, input steps for weapon, deploying, throwing, display ammo counter arc, show network status
Touch controls: Sprint lock, alternate fire button display, lean / flip slider behavior, left / right double tap
Sensitivity sliders
Language: Subtitles on / off, menu language in English, French, Japanese, Korean, Spanish, Portuguese, and spoken in English, French, Japanese, Spanish, Portuguese
Audio sliders with options for voice chat and adjusting microphone volume

The HUD customization especially is a highlight since many games typically don’t have these, whether they’re mobile titles or otherwise.

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PRESENTATION
There’s no graphics options, so what you see is what you get right now. It’s fine, decently detailed, and you can spin the Operator on your homescreen around to see their fit. Since it is in beta, I think my sound cuts out when I play an actual game which isn’t ideal.

I don’t have any particular comments on how it looks besides the UI feeling a mite cluttered on a small screen.
GAMEPLAY
My first impression is “heavy”. It gives the feeling of being slow and methodical as you first head out to your next position. I do wish there was an actual training are that I could move around to get to better grips with the controls, which I suppose I can hope for post beta. You see, there’s also quite a few buttons on the screen and I’d really like a space outside of a match to try things out. There’s the Training playlist but what I’m asking for is a sandbox.

Before a match properly kicks off, Attackers come with drones for default to scout and Defenders get the time to set up barricades and barbed wire. Then it’ll be off to the races, with Attackers rappling in or breaking down walls, and Defenders huddling at the objective.

Unless it’s a headshot, both allies and opponents can get downed and revived unless you double tap. Everyone should be able to revive once you get close to revive, but I found this prompt to be quite finicky. Other buttons on the screen include the lean buttons, your gadgets, melee weapon, both your weapons, all the necessary info, basically.

The game comes with an auto-shoot that requires you to hold down the aim button and it’ll fire as soon as it detects an enemy. As convenient as this is, I find the recoil on mobile is fairly brutal, requiring you to make some allowances even with a function some might consider to be against competitive integrity. It helps newer people (me) play with some level of competency.

When it comes to Operators, you can obtain a number of Tickets that let you trial an Operator during a match. With enough Tickets and games under your belt, you will be able to permanently unlock them. If you happen to be last pick and someone took the Operator you were planning to unlock, well, too bad then. Operators are also separated into Attack and Defense types, so if you had wanted to bring someone like, say, Ash, to Defense, that is not an option.

The in-game shop is currently not available so I can’t check the rates on the Operator Tickets because the rarer ones require more Tickets to trial – therefore unlock – them, and there is Platinum you can get to unlock the Premium Battle Pass. Speaking of the Battle Pass, the free track seems to get you everything essential so the Premium option isn’t “necessary”, at least for this stage.

CLOSING THOUGHTS
As far as I can tell, it seems like a pretty good entry in the Rainbow Six series, bringing the Siege gameplay to more people around the world. After completing a round, my phone feels quite hot, which is yet another thing that would probably be better optimized closer to launch.

I’ll keep an eye out for now, and see how its own scene might grow.

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Tags: Rainbow SixRainbow Six MobileUbisoft


Kaiser – Nexon’s Mobile MMORPG To Enters CBT!

Kaiser is an upcoming mobile MMORPG by Nexon. We first heard about the game back in May 2017. The game developed by Pathfinder8 boasts massive areas to explore in a fantasy world with floating islands. With the capability to support 50 vs 50 PvP wars, the game could be a contender against games like Lineage II: Revolution, Lineage M or even TERA M.

The developing team, Pathfinder8, consists of staffs who has worked on games like Lineage II as we see resemblances in Kaiser as well. As seen in the trailer, there will be mounts, raid bosses and an open world map for you to explore around. They are running a CBT in South Korea now. If you want more info, check out their official site and pre-register now while you still can!

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Tags: AndroidCBTClosed Beta TestiOSKaiserMMORPGMobileNexonPathfinder8


Ciel joins the fight in Mega Man X DiVE

Fan favourite characters keep on coming to Mega Man X DiVE, with the arrival of Ciel, the head of the Resistance against Neo Arcadia. She will bring her firm beliefs to fight against her foes, especially with Wolf Sigma getting introduced as part of the new Raid Boss system!

Ciel is a genetically modified girl who created “Copy X” in her childhood. Later in life, she organized the Resistance to fight against Neo Arcadia which wanted to oppress Reploids. She is capable of communicating with “Cyber Elf”, an entity regular people cannot see. Along with Cyber Elf, Ciel will enter battle, summoning her companion for 10 seconds or for 6 attacks, retreating to be summoned again.

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With the skill “System.Ciel”, Cyber Elf’s power will be doubled! The skill itself will create a lotus-shaped forcefield, slowing down enemies within, stacking up to 10 times.

Besides that, the Raid Boss system will ask all players to join and battle against the system’s debut guardian in Wolf Sigma! You can challenge him 5 times a day. Power level of all players will be standardized, with the differences being passive skills and equipped weapons. Each character or weapon can only be used once a day before resetting for the next. This cross-server fight will reward players accordingly to damage contribution.
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Have Ciel show off her power against Wolf Sigma in Mega Man X DiVE!
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Mega Man X DiVEPublisher: CapcomDeveloper: CapcomRelease Date: 2020-03-24Android, iOS
An upcoming spin off for the Mega Man X franchise! Play as Mega Man X and his allies to find and delete the source causing all the errors!

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Tags: CAPCOM TaiwanMega ManMega Man X DiVE


Follow the beat of the drum! – Patapon 2 Remastered Review

Initially on the humble PSP, Patapon 2 gets a new lease of life on the Playstation 4, as Patapon 2 Remastered. The first Patapon has also already been remastered, with its sequel continuing the journey to Earthend. Without further ado, let’s delve into this review of this frankly, quite adorable game. Drum to the beat of Pata-Pata-Pata-PON!

For the unfamiliar, here’s a little blurb for Patapon 2 Remastered:

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Shipwrecked in a new and strange land the Patapons will depend on you, the Mighty One, to lead them safely through this perilous new adventure.  The beat of your mystical war drums will guide your brave tribe through this new land as they come face to face with a deadly new rival tribe, encounter a mysterious and powerful Patapon Hero, and uncover the ruins of Patapolis, an ancient place long spoken of by the Patapons.
Measured rhythmic movements

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The Patapon series of games have certainly been one of my favourite music/rhythm games. Tap your leg to the catchy tune! You need to issue commands according to the measured beat to get the Patapons to act. Your weirdly cute little soldiers will get into formation as commanded, moving and attacking depending on the instrument used.
The game’s instrument of choice are war drums, with each drum bound to the buttons of the DualShock. They’re colour-coded too, so you’ll be able to get into the swing of things soon enough.

Each stage has a different theme, with its accompanying story bits. It gives some variety while sticking to the same measure, so you can keep to the same beat as you hit the buttons to get started with the rhythm. Move forward, attack targets, block attacks and back up as needed. All of this is controlled with the DualShock buttons, and it’s certainly easy to follow with the tutorials using the native controller.

Within Patapon 2 Remastered, you can get other commands too, like the “Ballad of 1999” that can dispel any afflictions upon the little troops, as well as the “Song of Miracles” that can charge up miracles you’ve achieved.

A Patapon’s search and rescue is by no means easy. There’s plenty of other outside threats that want to destroy your clan, one of them being the Karmens. There’s monsters around too! For a smoother journey to Earthend, ensure you explore every other location to hunt and farm up offerings and items, and maybe you’ll find something rare too!
Level up and train up your Patapons into new shapes, which is something you need to be doing anyway. The Mater Tree will be requiring various resources in order to create these new units or to upgrade your Patapons accordingly.
As you continue hitting the right notes, it will build your combo meter until you get “Fever” mode, increasing attack and defense capabilities as long as you maintain the beat. Remember to keep your focus because dropping the combo will make you somewhat stagger as you work to regain the combo again. In the fumble, you can be quite vulnerable to attack, so you’d need to pick yourself back up as quickly as you can.
Find missing Patapons in the missions and bring them home to unlock new, technically recruitable, members that you’d need to fill those ranks. You can also play a mini game at Patapolis to meet Ubo Bon.

Pick your favourite Patapon!
One thing new to Patapon 2 is the Hero. Your Hero Patapon can be any class you like, and possess their own unique attacks, as well as various special equippable hats that can provide it with buffs. There’s a weapon called “Friendship Spears” that could be your favourite loadout, with it capable of long-range attacks and inflicting lots of damage on foes. If you’re lazy, you can simply choose to hit Optimize. Do play around with the Hero and your other Patapons to fit the weapons to the situation.

100% clearer graphics from the PSP!
It’s a remaster, and one that’s advertised to have 4K support on the Playstation 4 Pro with compatible display, or 1080p resolution on the PS4 paired with a HD display device. You can now truly enjoy your little Patapon soldiers with their little glo-up. The entire thing is definitely much clearer, considering how much more scaled up it is compared to the PSP.
Conclusion
If you haven’t tried the Patapon series on the PSP prior to the remasters, now’s your chance to play it on the PS4! With the funky beats, cute designs and quirky story, it’s not going to be a boring time as you bop to the beat. Soon enough, the entire series will be remastered and playable on the PS4, so look forward to it.

Patapon 2 RemasteredPublisher: Sony Interactive EntertainmentDeveloper: JAPANStudioRelease Date: 2020-01-31PlayStation 4
Shipwrecked in a new and strange land the Patapons will depend on you, the Mighty One, to lead them safely through this perilous new adventure.  The beat of your mystical war drums will guide your brave tribe through this new land as they come face to face with a deadly new rival tribe, encounter a mysterious and powerful Patapon Hero, and uncover the ruins of Patapolis, an ancient place long spoken of by the Patapons.

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The Review

                    Patapon 2 Remastered

4
Score

Pata-pata-pata-pon-ing their way to your heart.

PROS
 Cute Patapons Music is simple yet addictive

CONS
 Controls may be awkward depending on how used you are to rhythm games Does not actually add anything new to the base game

Review Breakdown

Chaka-chaka-pata-pon

Tags: PataponPatapon 2Patapon 2: RemasteredSony Interactive Entertainment


BANDAI NAMCO launches Who Will You Be Today?

BANDAI NAMCO Entertainment Asia launched its first region-wide brand campaign, “Who Will You Be Today?“. The campaign is part of an ongoing effort to connect consumers with the companies large stable of IP.

BANDAI NAMCO Entertainment Asia is a leading global publisher and developer of interactive content. The company is known for creating  and publishing top gaming franchises such as Soulcalibur and Naruto.
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The campaign kicked off with an epic transformation video asking viewers what character they want to be through video games. Utilizing their large variety of gaming franchises, BANDAI NAMCO Entertainment allows players to go through a nearly endless variety of immersive experiences.

Fans can participate in the campaign from now until the end of November through several ways, including:
Easter Egg Contest: The video is full of Easter Eggs, hidden messages for hardcore fans. Spot all the Easter Eggs and stand a chance to win prizes.
Facebook Filters: Visit their Facebook page and try out hairstyles of various characters via augmented reality filters. Fans can share their new hairstyles with their friends for a chance to win prizes.
Fans can also join the online conversation with the hashtag: #WhoWillYouBeToday on Facebook, Twitter and Instagram. For more details, you can check out their official site.

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Tags: BANDAI NAMCO


Hololy App Adds Hololive HoloX Members In New Update

Hololy, the AR camera app featuring Hololive talents has seemingly updated out of nowhere to now feature the HoloX members.

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The HoloX content drop for Hololy seems to have come out of nowhere, with the app’s appstore page on both Google and iOS having no mention of any updates since the Holostars idols were added earlier this year.
As of this update, all Japanese Hololive members from Gen 0 to 6 are now available in the app, along with a bonus option to pick Ankimo.
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HoloX talents themselves have been reacting to fanmade videos of them interacting with the girls via the Hololy app, such as Sakamata Chloe.
“I actually see those videos, you know”, she said of fans making lewd jokes with it. “Well, I did a lot of things with Shion-senpai using the Hololy app, so I can’t really say much to you guys about it”.

ありがとう🙏 pic.twitter.com/vr6xYeGxMk
— モノバディ。🎣 (@monobody1224) September 7, 2022

The app allows you to superimpose your favorite Hololive members such as Takane Lui from HoloX or Shirakami Fubuki from Hololive’s first generation into photos via AR technology, altering things like their poses and facial expressions.
They even have animated dances, letting you record videos of you dancing with your favorite idols.
While the app is only available in Japanese, the app itself is available outside of Japan.

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Tags: HololiveHololy


Arena of Valor – Garena’s First MOBA On Mobile!

If you’re living in South East Asia, you would probably know what Garena is all about. They are a gaming platform that offers one of the biggest and popular games of all time like League of Legends, FIFA Online and Heroes of Newerth. A new revelation is that they are launching a new game called Arena of Valor!

Check out their official teaser trailer below:

Some of you might know the game from one of our article back in August. The game is a smash hit in China and it goes by the name Honor of Kings (王者荣耀) and is being released into the US and Europe market. They have changed the name and localized it to fit into the Western market as Arena of Valor. Now Garena has publishing rights over Arena of Valor and they are releasing the mobile MOBA game in Malaysia, Singapore and Philippines!

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Recently, they have even created an Arena of Valor Facebook page which you can check it out! Prior to their launch, they are also holding an event with goodies for players in Philippines, Malaysia and Singapore! All you need to do is head onto to their Facebook Page, like and share their video to stand a chance to win RM40 worth of in-game items! A total of 5 lucky winners will be chosen from the comments and will be announced when the game officially launches.
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If you don’t know the game already, it is a 5vs5 MOBA game that lasts at least 15 minutes each round. Players will do battle over 3 lanes like many MOBA games (Dota2/ LoL/ HoN). As a MOBA on mobile, the game has simple controls with just 2 fingers which is standard like mobile ARPGs. Also if you guys didn’t already know, Tencent was given licences to DC Comic’s Superheroes! With that we will be seeing cool DC heroes like the Batman, Joker and Superman in Arena of Valor!

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Tags: AndroidArena of ValorGarenaHonor of KingsiOSMOBAMobileTencent


Brave Frontier: The Last Summoner Is Now Up In Stores!

Brave Frontier: The Last Summoner by gumi is finally up in stores! Just about two weeks ago, gumi had announced their pre-registration for the game which nets players 10x 5-Stars Metal God, 6x 2-Stars Weapons, 1x 3-Stars Weapon, 1x 3-Stars Unit and 300 Orbs (premium currency)! If you haven’t pre-registered yet, you can still pre-register now to get those rewards!

With the game announced back in June 2018, fans have taken notice of the title but weren’t really amazed by the gameplay. Though it is a Brave Frontier title, its gameplay is different compared to Brave Frontier and Brave Frontier 2. The story is still in the same BF universe that’s set 1000 years after leaving Grand Gaia behind. That said, players will meet new characters and even familiar characters from Brave Frontier.

If you haven’t played during soft-launch, the game has somewhat similarities with Brave Frontier. Though this time, you get to control over 25 characters. That’s 5 characters in 5 different squads and 1 friend – as usual. With the 2.5D graphics, it’s not as enticing for fans of pixel art. Like in Brave Frontier, you tap on a character to attack or slide up to activate the character’s skill.
Now that the game is out for both iOS and Android, you can give it a try now and see if you’d like the gameplay and the change of art. Since it’s still in the same Brave Frontier lore, there’s probably some mysteries to uncover that could answer some of our curiosity.
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For more info, you can head over to their official site or their official Facebook page.

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Tags: AndroidBrave FrontierBrave Frontier: The Last SummonerGumiiOSMobileRPG


Don’t miss out on the Arknights Spring Special 2021 stream

The Japanese account for Arknights Global announced a Spring Special 2021 stream, going live on 21 April, 20:00 JST. You can catch the stream on Youtube here. The upcoming events are likely to coincide with Japan’s Golden Week, which will begin 29 April 2021. Arknights fans are expecting the 2021 Spring Special stream to reveal the following:

Main Story Chapter 8: Roaring Flare release
Amiya’s Guard class reveal
Limited banner, Forget Me Not

New Operators: 6-star Sniper Rosmontis (Limited), 6-star Defender Mudrock, 5-star Medic Whisperain, 4-star Guard Jackie

Paradox Simulation stories for Operators
Reveal of Lava the Purgatory, alternative version of existing Operators
Epoque line of outfits

18 OP: W
15 OP: Texas, Dobermann
Free: Ethan

New Annihilation maps
Contingency Contract #3

As the recruitment pool was updated comparatively late in the global servers to the CN release, we’ll have to wait for the stream to confirm. The pool should include:

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6-stars: Sniper Schwarz, Guard Hellagur
5-stars: Guard Astesia, Supporter Glaucus
4-stars: Vanguard Myrtle, Medic Sussuro

We may also find out if the Rainbow Six Siege collaboration will happen this year, originally announced during the CN server’s 1.5 anniversary. To keep in line with the global servers’ half anniversary, the limited banner featuring 6-star Caster Dusk (limited), and 6-star Vanguard Saga alongside 5-star Specialist Mr. Nothing may be for July. Factors also include the newer Operators requiring materials released with Chapter 8. Granted, this isn’t guaranteed, so find out on stream.
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Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

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Tags: ArknightsArknights GlobalHypergryphYostar


Punishing Gray Raven global adds Chinese dubbing

Players of the global version of Punishing Gray Raven will finally have the option of using Chinese voice lines for their Constructs. This feature will be added to the game as part of the Eternal Engine update.

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The Chinese dub for Punishing Gray Raven is a player-requested feature, according to the dev team. During the first dev blog, the developers have stated that they were surprised to see a large number of requests from the players to add Chinese localisation. In addition, there are also plans to implement a full Chinese language pack. According to the dev team:
“Of course we’ll keep looking into ways to bring the full Chinese language pack to the game, text and all. Our engineers will continue to investigate its feasibility, but it might be a long-term project, but we’ll keep you informed as and when progress is made on this front.”
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For global releases of anime-styled gacha games that use Japanese voices, it is rare for the Chinese dub to be added. Kuro Game’s move of adding the option for Chinese dubs might be a sign of things to come for other China-made gacha games.
Recently, Liv’s Japanese voice actress, Ai Kayano, was officially replaced by Miku Itō. Only time will tell when this change arrives in Punishing Gray Raven global.
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Punishing Gray RavenPublisher: Kuro GameDeveloper: Kuro GameRelease Date: 2021-07-16Android, iOS
Punishing: Gray Raven is a fast-paced ultra-stylish Action-RPG.

Mankind is almost extinct. Earth has been conquered by a robotic army—the Corrupted—twisted and warped by a biomechanical virus known as The Punishing. The last survivors have fled into orbit, aboard the space station Babylonia. After years of preparation, the Gray Raven special forces unit leads the mission to reclaim their lost homeworld. You are their leader.

As commandant of the Gray Raven unit, you are tasked with assembling the greatest cyborg soldiers the world has known and lead them into battle. Unravel the dark truths behind the Punishing virus, push back the Corrupted and reclaim the Earth in this stylish Action-RPG.

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Tags: Kuro GamePunishing Gray Raven


Through The Portal, Together – World of Warcraft Burning Crusade Classic Launch Interview With Patrick Dawson

With World of Warcraft: The Burning Crusade Classic, fans are invited to re-experience a pivotal turning point in Warcraft history- the first expansion for one of the largest MMOs ever made.

We caught up with Patrick Dawson, production designer on World of Warcraft to talk about the launch of Burning Crusade Classic, and taking on the forces of the Burning Legion more than a decade later.

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The Legion, Just As Burning As You Remembered It
One thing some people might have noticed is that World of Warcraft has changed quite a bit between the two launches of Burning Crusade, 14 years apart. When something as dearly beloved as the original Burning Crusade is re-released, there’s often a lot of anxiety that developers would feel the need to tweak it to fit modern sensibilities. Thankfully, Patrick says that’s not the case with Burning Crusade Classic.
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“Our goal was to deliver the burning crusade experience that people remember to them. The only changes we’ve made are the ones that really just fix anything that was drastically imbalanced, or severe bugs that existed back in 2007 when it existed. We haven’t made any modifications other than that. The principle is always deliver the authentic Burning Crusade experience for players”, he says.

It’s not just that they didn’t actually add new content, Patrick says it’s more of a fact they they didn’t want to. Being on the dev team for the original Burning Crusade, Patrick says that what they shipped back in 2007 was very much the game they wanted to make, so there wasn’t a temptation to go back and chase any white whales.
” I was here for the original development of Burning Crusade back in 2007 and we were quite ambitious. I think we accomplished all the goals we had with things that we did want to get implemented and out to the players”, he says. “So when we took a look at it this time, knowing how vast those features were our goal was to simply make sure we deliver the same feature set to the players. I dont think there’s been a time where we said you know what, its missing x or its missing y. It’s just more that the world has been missing Burning Crusade, And that’s what we really wanted to bring to players”.
Improvements Under The Hood
While the content of the game would be near-identical to Burning Crusade’s original release, Patrick says the game is far from just repackaging an old product. While on a content level the game wouldn’t change much, there’s a lot going on under the hood with Burning Crusade Classic:
“One of the things we wanted to do with Burning Crusade Classic and Classic era rather than just simply re release what we had, we wanted to do it on modern architecture with modern technology, all of those things”, Patrick says. “That’s where we’ve been spending all of our time, making sure all our old data and all of our old rulesets still work on today’s systems. And today’s systems are a lot more reliable, a lot more scalable, they’re a lot less laggy, it’s a lot more crisp. So its bringing that experience that people have grown accustomed to to a version of the game that people remember with this tremendous nostalgia”.
He also addressed the phenomenon that often plagues remasters of older games, specifically in that fans remember a game being different simply because of the circumstances of that time. You see it all the time, with titles like Demon’s Souls seeming almost glacial in a post-Bloodborne world. Patrick says while they can’t control fans feelings, the team are doing their due diligence to make sure Burning Crusade Classic is as close to the original as they can get.
“What we have is a reference client which is the original version of the game, and that allows us to go back and fact check and make sure we’re hitting the mark of what the reality of it was back in 2007. That’s how we do those things to make sure that we’re hitting a bar”, Patrick says.

One of the benefits of the new technology is the ability to fit more players on a server. Patrick mentioned to us that with the new technology, they can implement one change that will definitely help returning players capture the first major highlight of Burning Crusade, the Dark Portal again.
“We’ve done a lot of launch tests on our PTR to make sure that we all go through the dark portal together. In Classic Era, we developed a technology called layering which allows us to get more players on a server so that way there’ll be fewer people waiting in queue to play. And then we’ve talked about how that first hour experience is right- a lot of people waiting outside in Blasted Lands waiting for that portal to open, and then going through and then what happens once they get through and how we’re gonna navigate that from a tech standpoint so that people don’t get disconnected or lagging or anything of that sort”, he explains.
That being said, even the best laid plans sometimes go awry. Patrick says that contrary to what Illidan might think, the team have considered this possibility.
“We’ve prepared,- that said, sometimes stuff happens. We have a world class live operations team that’s on standby, watching everything 24/7 making sure that everything’s fixed if anything goes wrong. We’ve done our due diligence and preparation so I’m excited to see where it ends up”, he says.
The Beloved Burning Crusade
By virtue of being the first major update for World of Warcraft, it stands to reason that a lot of players would hold The Burning Crusade in high regard. Patrick says that as a result, they’re definitely aware of the possibility that some people might only want to jump in just for Burning Crusade content, and introduced one of the new changes coming to Burning Crusade Classic, a pass that lets you skip vanilla Classic and go straight for the shiny, demon-blood infused content.
“We ended up creating the Dark Portal pass which is a way for people who havent been playing classic to be able to enter the Dark Portal alongside their friends with a boost to level 58 with some basic necessities to get through there. That way if you want to have that same moment you won’t need to go through that level up process of getting ready to go through the dark portal, you can just simply enter alongside your friends”, he says.

Having shipped the original Burning Crusade, Patrick also shared some of his excitement for Burning Crusade Classic, saying he can’t wait to see the fruits of he and his team’s labor.
“You know whats weird? It’s been 14 years since it came out, It’s been a long time. I remember the feeling leading up to BC back in 2007, I’ve been a long time player of WoW, that’s never stopped for me. That passion, that desire to play has never stopped. More than anything, I’ve wanted to play that game as a player”.
“The thrill of working on it was tremendous, but just knowing what was beyond the Dark Portal as a developer, I just wanted to get in there and play it. Even after 14 years that still exists in me. I still cant wait to just get in there and play it. Having worked on it and having spent so much effort trying to make this come to pass has been fantastic and its such a rewarding experience for me. The ability to get to do it again, I can’t wait. It’s gonna be great”, he adds.
Getting Feedback from The Community
It’s not like Burning Crusade Classic had been developed in a vacuum, either. Patrick Dawson says that the team had been using their Public Test Realms (PTR) to give themselves an avenue to collect fan feedback on how they were doing with the game. Surprisingly, a lot of the game’s feedback skewed to getting the game even more faithful to its original release, even rolling back actual Burning Crusade’s nerfs on some bossfights.
“One thing that we learned from releasing classic a few years back was that really interacting with the community and hearing about the things that were important to them was a core development principle we’ve had when developing Burning Crusade Classic as well as Classic era. As we’ve done our PTR testing as well as the past week where we’ve released our pre-patch for Burning Crusade Classic we’ve been hearing lots of feedback that we’ve been acting on for sure”, he says.
“One of the big pieces of that was even before we went to the PTR a lot of players were asking us to do things like, ‘hey the raids we’d like them to be closer to their original versions’ “, he says. “One of the things we did in classic was to have all the raids be in whatever their final state was. And that would often occur after we lowered the health/damage of some of the bosses. So for Burning Crusade Classic we decided we were gonna go in and have the original versions of the health and damage of some of the bosses”, he adds.
Of course, that doesn’t mean they’re going to drop Burning Crusade as it was at launch, bugs and all.
“Now some of the things that we didn’t wanna put back in were some of the bugs with the bosses that made it feel a little skewed to some of the classes. Things that we had changed there remained changed. But the versions of the boss we have are the pre-nerfed versions of the bosses, that was something that we heard through the community feedback”, Patrick clarifies.

While Patrick says they’d be listening to the community, he clarified that it’s important to listen to the whole community, not just a specific type of player. He explained this was especially important for the game’s content roll out, since not every player was rushing to be World First on every boss.
“I was impressed by the cutting edge people that went through classic and folks defeated Ragnaros within the first week, for example. Most raids were beaten in this race of how many hours would it take to defeat them rather than how many days or weeks like it did back in the 2005 era”, he says.
Of course, not every player chooses to engage with the game this way. Patrick acknowledged that even if a community’s most vocal subset are the ones who clear the game in a week, they still have to consider more casual players.
“Players are definitely engaging with the content more quickly and aggressively than they had prior. The thing is that’s not all players. There are players out there who maybe take things a little slower, level a little bit more casually with their friends and approach things with a little more laid back perspective. It’s all one big community and what we look at are phase transitions and how we view those is based on the community as a whole, not just the top end that’s defeating the raids in a week”, he adds.
“There’s plenty of things for those folks to do like continuing to acquire the best gear by going back to those raids or trying to make it faster and do speedruns or engaging with the new arena system that we have if they wanna be ultra competitive in PvP .Maybe some other people that are taking their time, continue trying to beat that last boss. And we don’t wanna advance the content too early that they don’t get that chance to have that exhilarating feel of defeating Illidan or Kael’Thas or Lady Vashj in their original element so. Really we’re gonna monitor the community and how fast they defeat this and that’s when we’ll choose to move it”.
Playing The MMO You Want To Play

The other thing he noted was that at the end of the day, they were making this game for a specific audience, namely those that wanted to revisit a decades-old MMO. While it was great that WoW Classic was doing as well as it was, they weren’t gunning to be a mass-appeal kind of game. According to Patrick, they have a very specific vision for Classic, one that won’t overlap with retail World of Warcraft.
“The classic community is large and thriving and the reason we made Classic was for the people that really wanted classic. Our goals for that was to create a real exact replication of what that game was, which is why we’ve been saying no changes for so long”, he says.
“I feel like we were successful doing that, and the community has confirmed that for us which is great. Now what we have is almost a museum piece, if you wanna go back and play WoW Classic it is there waiting for you. Its included with your subscription, there’s no barrier for getting in there. Just go play and enjoy”, he laughs.
He also reminded players that your World of Warcraft subscription covers both flavors of WoW, and that the cops won’t be called on you if you decide to poke your head into one or the other.
“I think it’s really what you want as a player. Does traveling to an otherworldly version of WoW’s death land sound cool? Try Shadowlands. If traveling to an ancient planet that’s been sundered by the forces of the Burning Legion appeal to you more? then Burning Crusade might be for you. Either way it’s all included in one subscription so come and join us.”

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Tags: BlizzardBurning Crusade ClassicPatrick DawsonWorld of Warcraft Classic


Two Point Campus Review – Learning the art of Wizardry and Giant Robots

Developers Two Point Studio’s upcoming sim game – Two Point Campus is coming out around the corner and we got our hands on the game, here is our full review.

While we previously gave our first impressions on the preview for Two Point Campus, this review will be covering the full game. While I personally feel like there’s not much differences between the preview and the full game, there are some really noticeable tweaks here and there which gave me a fresh new experience in Two Point Campus.

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The Presentation is graded towards your final marks
I personally feel like Two Point Studios have nailed their iconic visual style as seen in Two Point Hospital and now in Two Point Campus, which I have grown quite fond of, especially in this build of the game since it gave us access to the new courses that we weren’t able to access back in the preview.
In this build of the game, Two Point Campus have rearranged the level structure where they put in two new levels before going through the Wizardry Level. Those two levels being the Robotics Level of “Mitton University” and the other Sports Level of “Fluffborough”. And speaking with the sports level, the animation you get from that level is just really fun to watch with one of my favourites being the Cheeseball Challenge with how silly and well-made the animations are.
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I love how you are able to arrange a competition between two teams and how they animate out the entirety of the best of 3 format out. Even though the sport just requires the students to stand in place during the competition, I still find it really fun to just stare and watch how the match will play out.
In terms of the game’s UI, it’s pretty much similar to how it is in the preview. It’s much cleaner than the one in Two Point Hospital which makes the overall experience of playing Two Point Campus much enjoyable. But there are some aspects of the UI where it can be pretty obscure, especially with the one slider that allows players to adjust the wages of the staff. The least they could do is probably make it bigger, or maybe have a label next to the slider.

But that’s just one of the minor gripe that I have with the presentation of Two-Point Campus, despite its flaws, I’m willing to look pass it because the good outweighs it.
Class is in Session

Building Management
This part of the gameplay is pretty much the same as it is in the preview. When expanding your campus by buying out a plot, you get to choose between the option of With Buildings or Without Buildings. The plot with buildings is obviously more expensive because like in the name, it comes with buildings. While the one without buildings is cheaper to build, but not for long because if you were to build it up, you have to pay a lot, and it’s not entirely cheaper than the pre-built one either. Although, you get to have the creative freedom to do whatever you want with the plot, so if you’re the person who like to min-max things or just mess around in the game, this would be your go-to option.
Having the option to build up your own campus structures in your own vision  is automatically a win in my books. Being able to modify your structures mean that those pesky walls sticking out of the corner won’t trigger my O.C.D tendencies of placing down buildings in a symmetrical manner. Although, having the creative liberty also means that it will cause the issue of deciding how to arrange and lay out your structures, just make sure that you have enough room to build out everything you need or want.
There’s also a neat feature that can be found in Two Point Campus where you can save the template of a room that has already been built, so that you can reuse that template over other levels which can save up time. It also shows you how much money is needed to build out the room so that you can plan around that when deciding on reusing a template.

Campus Management
Satisfying your students needs in essential in Two Point Campus, so it’s up to you to build up dorms, bathrooms, showers, student lounges to make your students happy. Meanwhile, you’ll also need to decorate your school and make it more attractive because it’s tied to students happiness levels too.
The student’s happiness level is important to keep track of because if the students is not happy enough, they won’t perform well academically and eventually, the students will straight up refuse to pay up the school fees.
Which means now that you have to take care of the happiness of both your students and faculty staff members which increases the difficulty by a bit, but it’s still manageable. But features can be a bit tedious to manage, especially when you are low in the game’s currency of Kudos, that is needed to unlock items that are needed for the students to complete their assignment.

Once a school year ends, the players can choose if they would want to add in another course to the school syllabus. And of course, adding in a new course will also mean that you need more Kudos to build the required facilities tied to the new course. Just like in real life, players will have to make sure that they are financially responsible so that they can avoid losing everything they own.
There will also be in times where natural disasters can happen, and it will generally make your staff and students panic which will cause a huge mess. This is where the school janitors come into play, so make sure you have janitors available or it’ll take forever to clean up the mess.

If you find yourself short on Kudos, there’s always loans that you can go to. There are three different levels of loans that you can take on, but try not to take them all at once. Just trust me on this one.

Student Management
Every individual students have their own needs and wants, and each of them have different levels of understanding of a particular subjects, just like real life kids. Some of them can get good grades easily while others may lag behind and require some help. If you open up the student’s profile and see that they have a grade lower than what you want them to have, you can send them for private tuition to improve their academic performances. Just like every other Asian parents sending in their kids to Kumon.
Two Point Campus offers a really convenient way to take care of them, since you’re able to sort out the things that you want to look at pretty easily. But there are some certain scenarios where what they want can’t really be solve despite being near a facility that would solve it.
There are some instances where one student would feel unhappy because they want food, despite being next to three different stalls. Or another instance where a student wanting to go to the toilet while standing next to the toilet.

Staff Management
You’re able to increase the wages of the faculty staff members of the campus but weirdly enough, you can’t exactly reduce it. Although, you can just out right fire them though, which is again weird that it’s the only and final option for when your financial status goes down hill.
You’ll also able to train up the staff members once you unlock the training room which doesn’t really take long to unlock so that won’t be an issue. They’ll slot in the training schedule between their regular work schedule so you technically don’t have to hire a new staff.
Normally, the staff will go and find work for themselves just like in Two Point Hospital, so you can let things be somewhat automatic, but there are some cases where they will prompt up a request that some rooms in the campus are missing out on staff members, which requires you to manage that by yourself. But in my opinion, they could have shown which staff are free and who is working where a little bit better so that it could makes things easier to manage.
Controls

The controls are pretty much the same as it is in the preview. Meaning that you still can’t have full control over the camera rotations, you’ll be stuck once you pick out an axis, and if you want to turn the other way, you’ll need to let go and re-engage the button. Which can be a bit tedious at certain times, but it’s something that I found it to be something that needs to get used to.
Personally ,the two-times speed isn’t fast enough because I enjoy letting the game run out the situations while waiting out for a specific thing to get completed. Having a x4 or a x6 speed would be a nice addition to have in future Two-Point games.
Verdict
Over the course of my review, Two Point Campus is a very solid management sim game, and by far the funniest management sim to date which makes Two Point Campus one of the best out there that you can find. A lot of the things are really refined, that even a newcomer to the sim genre can pick up and understand the basics of the game relatively quick.
It’s silly and it’s enjoyable which is are the two charms of the game where I find to be refreshing for this genre. While both Two Point Campus and Two Point Hospital are management games made by the same studio, both of these two games feel very different from one another.
In campus, you’ll need to think more about how to make everyone happy so that you can sustain your school while in Hospital, you can mess around with your patients and still earn tons of money.
Two Point Campus is a game where you’ll pick up for a bit when you’re feeling bored and before you know it, you’ve spent multiple hours in one sitting.

                                        Pros

                                        Cons

                                        Iconic Aesthetic

                                        Can’t cut staff salary, only fire

                                        Easy to learn management sim

                                        Control can be a bit more streamlined

                                        Streamlined building system

                                        Fluid and unique Animations

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Tags: ReviewTwo Point CampusTwo Point Studios


TERA Classic SEA CBT now open

After much deliberation, game publisher PlayPark has opened the CBT for TERA Classic SEA, the mobile version of TERA Online. Those vying to try the game out can sign up for the closed beta test right now until 23 October 2022.

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TERA Classic SEA will be available in five countries: Thailand, Singapore, Malaysia, Philippines, and Indonesia and will support up to four languages: Thai, English, Chinese, and Bahasa. The pre-registration campaign is just the start of the game’s launch activities. Be sure to watch your favorite content creators, game streamers, and Vtubers as they embark on their journey to TERA very soon.
A faithful recreation of TERA Online, TERA Classic SEA delivers its predecessor’s well-loved elements to smartphones. An action MMORPG that puts emphasis on player skill, sense of timing, and positioning, the game combines stunning graphics and advanced Enemy AI to deliver a fast-paced, challenging, and engaging combat experience. Set in the large open world of TERA, the game offers seven different playable races, five available classes, PvE and PvP game modes, and an engaging story that spans across over 80 different locations.
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As always, for more information on future updates on the game and other details, be sure to check out the official website here.

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Tags: AndroidiOSMMORPGTERA Classic SEA


Ys: Altago The Mobile Game Has Launched Pre-Registrations!

Ys: Altago, the game by Falcom which was announced back in August 2018, will finally be launched in Taiwan, Hong Kong and Macao! Based off the Ys Seven game that was on the PSP, players will expect to see familiar characters from Ys Seven including Adol, Dogi, Princess Aisha Sari Edonis, Elk, Mustafa and Geis. Pre-registrations has already begun which will reward pre-registers with Crystals, Gold and exclusive equipment.

Check out their new gameplay trailer:

Just like the PSP version, the game is a fast-paced action RPG. Players can expect a co-op mode as well during boss fights. The game is expected to be released in other countries as well including Japan but there were no official dates announced yet. For more info, you can visit their official Facebook page!

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Tags: AndroidFalcomiOSMobilePre-registrationUserJoyYs SevenYs: Altago


In Sound Mind (PS5) Review – What a Beautiful and Glitchy Thing the Mind Is

In Sound Mind is an imaginative first-person psychological horror game developed by We Create Stuff using Unity Engine. Considering the game is their first big project in a while, it is an impressive showing combining a good psychological story and a strong main character.

It is somewhat let down however by a few graphical bugs and a weaker antagonist who pulls the game’s otherwise solid writing down. If you’re still feeling itching for some horror after Halloween, this just might keep you sound of mind.

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Also please note. This review is specifically for the PS5 version of the game. While they’re all mostly the same, this will come into play in one specific area later on.

The Story Within Your Mind

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The game takes place in an imaginary world inside the memories of our main character, psychiatrist Desmond Wales. He’s not doing the best at his job though, having to deal with a bizarre series of cases where many of his patients have lost their minds to the point where they ended up dying or even committing suicide.
Soon when he wakes up inside a twisted version of his apartment complex where he finds out that a mysterious skull-faced individual (the guy on the cover) has been the cause of all of these incidents. Your mission is simple: stay awake, try to keep your sanity, and find a way to stop the madness before you are consumed by your own twisted imagination.
I ended up really getting into the story as I really liked the main character. Desmond is a very responsible and active protagonist, who truly cares about his patients, mainly with a girl named Virginia, who let’s just say has a pretty rough backstory. He puts his neck out for other people without thinking about himself, making him feel far more heroic than the usual reluctant anti-hero you usually see in the horror genre. It also helps that his voice actor Mick Lauer is good and really gets you into the character.
One character I’m not a fan of however is the main villain. He’s just a little too over the top for someone that’s supposed to fit into a tragic horror game. Some people make say I shouldn’t take the game so seriously but his voice actor is trying way too hard to make the character intimidating but end up sounding goofy. In general, I’d say the game sometimes takes the comedic elements too far. Likes there are a couple of recurring jokes about how our main character makes funny sounds when eating. It just feels forced and out of place.
All of this being said, the game can be scary. One of the best moments I had playing it, is when I was reading a document in this one room when suddenly I turn around the main villain is just casually walking up to me, just to tell you “someone’s getting along” before he disappears. It comes out of nowhere and you’d never see it coming. It puts really puts you on edge and makes you wonder when he’ll show up next.
Exploring The World In Your Mind
There are three main gameplay portions in In Sound Mind, which are exploration, puzzle-solving, and combat. Let’s discuss it separately:
Exploration
In Sound Mind makes use of many assortments of creepy areas, from your dark apartment complex to a meat factory and like your classic horror, you better make sure to explore every inch of each area to find clues. There’s a lot of backtracking in this game and with no accessible map, you better make sure to memorize everything you learn. This is one of the weaker aspects of the game, without a proper map and so much to explore it can be hard to progress at times not knowing if you’ve missed something and need to go back. And if you’re being chased by an enemy, it’s admittedly intense but after time can become just a pain. I understand older horror titles like Resident Evil and Silent Hill had a lot of confusing exploration but they also had maps that clearly marked where everything was so you could easily decide where to go next. This one top often just leaves you in the dark.
The more progress you make, the more stuff you can get, like food to restore health, ammunition for your pistol, and medicine which increases your stats. One cool idea is that the piece of glass you use as a melee weapon can also be used to find hidden items and messages by looking through it.

Finding new items is pretty satisfying and gives you a brief sense of relief knowing that you are at least one more health item away from dying. That being said, Medicine is not easy to get, because it involves solving the game puzzle-solving, which we’ll get to in the next section.
Puzzle

Puzzles can be very love-it-hate-it affairs for me. Thankfully, In Sound Mind they are cleverly put together and fit nicely with each area that you’re exploring. For example, there’s this surveillance room where you can open up a safe, but the code is hidden where the security camera supposedly can’t spot it. The way to solve this puzzle all you need to do is to look at the CCTV footage in order and find at least one number from one CCTV camera that is spread out in a whole shopping complex, put it together and VOILA you get the code! This whole puzzle can take time since you also need to restore power to the surveillance room and read some clues from documents, but the payoff is rewarding because you get four medicines. It’s optional, so it doesn’t feel like a chore the game is forcing you to do and it gets you to further explore the world.
That being said, like exploration, the lack of clear direction can make the game confusing. There are puzzles that are mandatory and it can be hard to differentiate between the two the way they mix the optional and mandatory puzzles can get overwhelming and bring the game to a halt as you figure out what to do. This is especially annoying for people that just want to focus on the main story instead of looking for medicine. If I’m honest, I can just picture a content creator that wants to stream this game that might get stuck in one area for too long and just get roasted by the viewers.
Combat

Combat is a barebones but servicable. You start with a flashlight to see, a pistol to shoot, and a piece of glass to slash. Later on, you get more guns like a shotgun and a radio that can hack control panels. There isn’t a lot of versatility with your resources with each serving more or less one main purpose to overcome obstacles. This isn’t an action-heavy game though so the combat is average, doing what it needs to so you can take out the monsters in your path, even if it’s maybe a little too simple and repetitive.
The PS5 Version IS the Nightmare

This brings us to the central problem of In Sound Mind. The PS5 version is badly optimized. There’s this one bug that prevents progression after the Homa Mart level. After finishing the Homa Mart level, the game basically opens up and gives you more freedom to tackle the next mission. Whether you want to check other Cassette Tapes that are needed to access different memories (levels) or go back to the basement to get a gas mask as new equipment. But instead of doing all that, I decided to go back to Homa Mart since I wanted to know whether it was possible to revisit certain areas.
Turns out this was a bad idea because after that I couldn’t go back to my apartment again and was forced to replay the whole Homa Mart level from the very beginning. It’s extremely tedious. Since it’s a replay, you lose all the equipment from Homa Mart that is already in your inventory unless you get out of the memory.

The game does provide an option to fast travel to your apartment from the pause menu, but every time I teleport back, my character gets stuck outside of the map. I can’t control my character and the camera just moves around like it’s in a spectate mode. So my last option is to replay the whole Homa Mart level, which I did, but for some reason, I still ended up stuck at the same spot when I went back to the apartment. There’s actually an option in the main menu where you can do a new game from a different level, but the menu just froze when I chose Point of Icarus (the third level after Homa Mart).
It feels like I’m just cursed to not progress anymore. At this point I decided to say “Ok let’s wait a while and see if there’s any patch since this seems like a pretty big issue”, but there has been no such thing. I can try replaying Homa Mart level for the third time, though there’s no guarantee it’ll make a difference and the level itself is just tedious. As far as I can tell the PC version is fine, the user review on Steam are Positive and people rarely complain about any bugs, so perhaps the copy we got is cursed or something.
Besides that one big nasty bug, I’d say the performance on the PS5 is not bad, but sadly there’s a noticeable FPS drop in certain areas, like when you walk in a corridor and there’s this chemical puddle where you can see the colorful glittering effect, there’s a noticeable drop when you get too close to it. There’s also no fancy support for haptic feedback and adaptive trigger, it just feels like a normal PS4 game that is being ported to PS5.
In A Not So Sound Mind

In Sound Mind is a pretty unique horror experience. The story is great and actually makes you feel like a hero with its likable main character doing his best for his patients. Sadly though, the PS5 version is plagued by some of the worst bugs that I’ve seen in a while. You’re blocked from progression no matter what you do. The performance on next-gen hardware is also really standard aside from the higher FPS and resolution, but even then, there are still noticeable frame drops.
There’s a very good chance that I can get a much better experience by playing the game on PC, but for this PS5 version, it’s just that bad. Hopefully, the team at We Create Stuff can look into this version and release a patch to fix some of the major problems. But in this current state, it’s hard for me to recommend the game on PS5.

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The Review

                    In Sound Mind (PS5)

60%
Score

PROS
 Compelling story with cool main character Nice blend of traditional horror and survival

CONS
 Weak villain Puzzles and exploration can be tediously confusing Bad glitches on the PS5 version that need to be patched

Review Breakdown

60%
0%

Tags: In Sound MindModus Games


Dia Horizon launches in Japan for iOS and Android

First announced at the early of this month, Dia Horizon (ディア ホライゾン) is now live and free in Japan stores. It is a mobile RPG title from Square Enix’s Dia Horizon multimedia project, where it will also release a TV anime series (October), a novel and manga in the near future.

You will take on the role of a hero to battle against a bunch of monsters in a dungeon. To join a battle, you will need to form a team with 4 characters within the cost limit and considering their skills, weapons and classes. For attacking, you can choose to release character skills (to a target area) manually or let AI do it for you during the battle.

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The game is available to download in Japan, however seems like the actual game (after the tutorial) is still locked for now. For further details or any new updates of the game, you can drop by their official website.
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Tags: AndroidDia HorizoniOSMobileSquare Enix


AirAsia Vtuber Aozora Kurumi Debut Announced

AirAsia has announced the debut stream of the company’s own Vtuber, acting as a new brand ambassador for the airline.

Named Aozora Kurumi, the Victorian-styled Vtuber is a part of AirAsia’s Project Kavvaii, which kicked off with an audition in March to find a talent to voice her.

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According to AirAsia, she’ll be generating “exciting online content in gaming and lifestyle categories with live broadcasts while participating in engaging online and offline activities in the near future”.

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Unlike Netflix’s Vtuber Enko-chan, Kurumi’s design was revealed ahead of her debut stream, which starts May 8th at 8PM Malaysian time (GMT+8). The company has put out a short “save the date” video, with a sneak peak at Kurumi’s voice. The Vtuber has also been active on social media, already showing off her model in motion.

In addition, AirAsia said they’ll be working with fanart site pixiv to promote Kurumi by having among other things, a fanart competition scheduled for September of this year. They also announced they would be having a pixiv channel as part of AirAsia’s in-flight entertainment, which would showcase fanart of the character on flights.
This marks the second company to have its own Vtuber, following the previously mentioned Netflix-themed Vtuber. Considering how much Hololive and Kizuna Ai have brought Vtubers into the mainstream with various brand collaborations, it’s no surprise that other companies would see them as a tool for driving brand engagement.

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Tags: AirAsiaVTubers


Kabaneri of the Iron Fortress – Ran: Hajimaru Michiato announced

DMM has released details on Kabaneri of the Iron Fortress – Ran: Hajimaru Michiato, the game adaptation of the Kabaneri of the Iron Fortress series.

The game will be supervised by the director for the anime, and will feature all voice actors who had worked on the show as well.

The story corresponds with Unato Kessen and is set in Nakanokuni during the  winter. Being a game, there is some creative freedom that comes with it, so expect to see new characters. Kabaneri of the Iron Fortress – Ran: Hajimaru Michiato will be released sometime in summer 2018. The genre for the game is unknown at this point, and the included PV does not give away anything. Expect more details down the line and perhaps as early as the end of this month during Anime Japan 2018.
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Tags: DMMKabaneri of the Iron Fortress – Ran: Hajimaru Michiato


ASUS Republic of Gamers New Gaming System Lineup Are Here!

ASUS Republic of Gamers (ROG) had recently announced their latest gaming system, the ROG Zephyrus M (GM501) are now powered by the latest 8th Generation Intel Core processors! There are also other ROG products getting the upgrade like the ROG Zephyrus (GX501GI), ROG G703, ROG Strix Scar Edition and the ROG Strix Hero Edition. All the products mentioned will be powered by the 8th Generation Intel Core processors which also features Aura Sync technology for gamers to customize the lighting to suit their own preferences.

ROG Zephyrus M (GM501)

The ROG Zephyrus M is a laptop that provides its users with desktop-level performances. Being the world’s slimmest gaming laptop powered by the 8th Generation Intel Core CPU and NVIDIA GeForce GTX 1070 (Max-P) graphics, it’s also the first laptop to feature an IPS-level display with a 144Hz refresh rate and ultra-responsive 3ms gray-to-gray (GTG) response time. With the patented ROG Active Aerodynamic System (AAS) and 12-volt anti-dust fans, it ensures high-performance CPU and GPU to stay cool during gaming sessions. The Zephyrus M also features exclusive softwares that allows users to switch GPU modes according to the tasks at hand.
ROG Zephyrus (GX501GI)

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Like the ROG Zephyrus M (GM501), the ROG Zephyrus (GX501GI) is also the slimmest gaming laptop which is  powered by the latest 8th Generation Intel Core i7 processor and NVIDIA GeForce GTX 1080 (Max-Q) graphics. At 15.6 inch, the Zephyrus features an ultraslim profile, incorporated with the ROG-exclusive Active Aerodynamic System (AAS) which is a specially designed cooling system that includes Anti-Dust Cooling and Fan Overboost technologies. It also has an IPS-level panel with a 144Hz refresh rate, 3ms response time, 100% sRGB color gamut and NVIDIA G-SYNC for flawless gaming visuals.
ROG G703

The ROG G703, powered by a factory-overclocked 8th Generation Intel Core i9 processor and NVIDIA GeForce GTX 1080 graphics, it provides unrivaled gaming prowess. With a 17.3 inch FHD IPS-level display with a 144Hz refresh rate, 3ms GTG response time, NVIDIA G-SYNC technology and anti-glare coating, users will experience high performance desktop gaming on a laptop. Equipped with HyperDrive Extreme storage which uses exclusive technology to provide gamers with RAID 0 SSD, it is able to provide reading speeds of up to 8700MB/s which is the fastest ever recorded on a laptop.
ROG Strix GL703 SCAR Edition

If you’re into FPS games, then the ROG Strix SCAR Edition is for you. It is designed to give gamers a competitive edge in FPS esports titles like Counter Strike, Overwatch and Team Fortress 2. Powered by the latest 8th Generation Core i7 process and NVIDIA GeForce 10 series graphics, it also features an IPS-level display with a 144Hz refresh rate, 3ms response time and NVIDIA G-SYNC technology for supersmooth visuals. The Strix SCAR Edition also has a desktop-styled keyboard with Aura Sync, N-key rollover and fast-actuating keys. The patented Anti-Dust Cooling (ADC) system that expels harmful dust particles and dirt from the system to improve stability and durability is also included in the laptop. The Aura Sync technology that is included allows gamers to customize and sync light effects with compatible gaming mice, headset and other peripherals for a higher performance gaming experience.
ROG Strix GL503 Hero Edition

Meanwhile the ROG Strix Hero Edition is designed for gamers who are into the competitive edge of Multiplayer Online Battle Arena (MOBA) games like League of Legends, Dota 2 as well as RTS and RPG titles. The gaming laptop which is also powered by the latest 8th Generation COre i7 processor and NVIDIA GeForce 10 series graphics, features a 120Hz display with wide-view technology and a 130% sRGB color gamut. The laptop also has a desktop-styled keyboard with Aura Sync, N-key rollover and a 20-million-key-press lifespan. Equipped with the patented Anti-Dust Cooling (ADC) system that expels harmful dust particles and dirt from the system to improve stability and durability, it also includes Aura Sync technology for gamers to customize and sync light effects with compatible gaming mice, headsets and other peripherals.

For more info you can check out their official site or the official ROG Facebook page!

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Tags: ASUSGamingGaming LaptopLaptopRepublic of GamersRoGROG G703ROG Strix GL503 Hero EditionROG Strix GL703 Scar EditionROG ZephyrusROG Zephyrus M


Sony Pictures CEO Says We Can Expect More Video Game Growth

As an overall company, it looks like Sony may be turning to focus more on videogame studio acquisitions and growth, according to Sony Pictures CEO Tony Vinciquerra.

Speaking at the Bank Of America Merrill Lynch Media, Communications & Entertainment Conference, Vinciquerra said that he believes that film has peaked, and that we could expect to see more focus in Sony’s game division.

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“I think the traditional medium of television and film has probably peaked and the new growth area will be the games business, and who’s better positioned than Sony for that business?”, he said.
That’s not to say Sony Pictures is closing up shop- instead, all he’s saying is that the video game division Sony Interactive Entertainment is likely to be acquiring even more studios, such as with their acquisition of Firesprite last week.
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“I do think you’ll see some consolidation on that side. You’ll probably see a little more on our side as well. I do think there are probably too many film studios and you might see one or two less over the next five-to-ten years”, he says. “But I think the next area of consolidation will be the games business.”
SIE has invested strongly in first-party studios, which we could expect to see more of soon
As a multimedia conglomerate, Sony is doing pretty well for itself- the PS5 continues to be one of the hottest selling consoles; hitting 10 million units sold in less than a year; and bolstered by first-party titles such as the upcoming God of War: Ragnarok and Horizon Forbidden West.
Game And Network Services are reportedly the most profitable arm of Sony Corporation, raking in a whole 24.8 billion USD in their annual financial report in April.
Meanwhile in its movie division, Sony Pictures has the upcoming Venom: Let There Be Carnage to look forward to, which also had its release date brought forward.

via VGC

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Tags: Sony Interactive EntertainmentSony Pictures


Black Stella project cancelled

We’ve had games shut down mere months since their release and all, but for the ill-fated Black Stella project, it has been cancelled even before it could even take off. Fuji Games announced via the official website and Twitter of the project’s cancellation. Apparently after taking into consideration the current development status and future market trends, it was decided that it would be difficult to provide a satisfactory game for players for a long term service. The official website will also be shut down on 30 September.

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Going by the pre-registration rewards, the game’s highest rarity in the gacha might have been a 3-star. Black Stella achieved 150,000 pre-registrations and would have released in June 2019, before it was indefinitely delayed, and now, ultimately cancelled.
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The staff list had quite a few names of immense caliber behind the game’s story, that included Tappei Nagatsuki (Re:Zero), Fumiaki Maruto (Saekano) with world setting by Takaaki Suzuki (Girls und Panzer) and Yoko Shimomura (Kingdom Hearts) as one of the composers.

You can check out the official website before it shuts down, as well as the official Twitter for some previews and promotional materials. We can only speculate the real reason for the cancellation, but it’s a shame that we won’t get to see what it’s like.

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Tags: Black StellaFuji Games


[Guide] Cookie Run Kingdom – Should You Use Financier Cookie

Clotted Cream Cookie’s faithful bodyguard Financier Cookie can now protect your units in Cookie Run Kingdom.

So is Financier Worth spending your finances (gems) on? Let’s take a look.

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If you’re interested in Cookie Run Kingdom, check out our previous Cooke Run Kingdom character guides:

Pumpkin Cookie
Cotton Cookie
Eclair Cookie
Tea Knight Cookie
Affogato Cookie
Caramel Arrow Cookie
Cherry Blossom Cookie
Wildberry Cookie
Crunchy Chip Cookie
Oyster Cookie
Cream Unicorn Cookie
Captain Caviar Cookie
Carol Cookie
Sherbet Cookie
Space Donut

The Skills of Financier Cookie

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Financier Cookie is a defense cookie who fights in the front row. She is interesting in that her skill revolves around protecting one other unit in the party. Her top priority will always be Clotted Cream Cookie but if he’s not in use, her skill will protect the cookie with the strongest attack prowess.
Upon activating her skill ‘Paladin Protection’, she will heal both herself and the cookie she’s protecting as well as buff their attack, damage, and critical Resist, and generate a shield of light around them. Finally, she’ll deliver an attack called ‘Light’s Judgement ‘ which will hit enemies that attempt to damage the shield when it disappears.
Here are her skill stats:

15-sec base Cooldown
Single hit DMG: 221.7% (+2.88% DMG per level)
Paladin’s Protection Effects:
Healing: 43.5% of ATK (+0.6% of ATK per level), 65.3% of ATK if target is Clotted Cream Cookie (+0.89% of ATK per level)
DMG Resist: 20.0% for 15.0 sec
CRIT Resist: 20.0% for 15.0 sec
ATK Boost: 14.7% for 15.0 sec
Light’s Shield: 12.7% of the Cookie’s Max HP for 5.0 sec
Light’s Judgement: fixed DMG of 50.0% DMG received by Light’s Shield

The Best Use of Financier Cookie?

Please note, that as with every new Cookie added to Cookie Run Kingdom new strategies and uses are still being formed by the player base but this is what we found based on first impressions:
Financier Cookie certainly lives up to her role as bodyguard. Her primary role on any team is to keep herself and your strongest DPS attacker alive for as long as possible and she’s pretty good at it in both PvE and PvP. The buffs and healing that she can bring were keeping heavy hitters like Sorbet Shark, Dark Cacao, and especially Clotted Cream around for far longer and allowing them to dish out even heavier damage.
I actually tested her with Sorbet Shark, Sea Fairy, Cotton and Strawberry Crepe against the infamous Raspberry Cookie boss fight in world 11-27 and my team was able to beat her on the first try with auto-battle turned on. Considering the boss is a pain precisely because she targets your best attacker and you can see the difference that Financier makes with these types of enemies.
Her offense is just ok but that’s kind of the point. She buffs the attackers so they can do the real damage for her and the rest of the team.
That being said, she may make for a better side tank rather than the main tank, considering she only protects one unit. You could counter this by saying one well-buffed offense can beat enemies before they have a chance to cause too much damage but leaving the other cookies unprotected may make your party a little too vulnerable. I’ve been seeing her in use alongside fellow defense cookie Wildberry acting as the main tank, and I believe he compliments her well in this regard.
Best Toppings

She’s a defense cookie, which means she needs the same toppings as almost all other defense cookies: full almonds. You can throw on a couple of swift chocolates in there if you want to reduce her cool down but for the most part, if you want her to protect people, she’s gotta protect herself first.
Who is Financier Cookie?

Financier Cookie is the bodyguard and retainer of Clotted Cream Cookie throughout the Cookie Oddessey event. Here is her bio from the game:
“I will only kneel before the Divines!” Financier Cookie has the qualities of an exemplary Paladin: she is most humble and sincere when offering a prayer yet radiates confidence and power, wielding her sword. No other cadet of the Paladin Academy could parallel Financier Cookie’s outstanding abilities—perhaps, she was meant to be chosen for the honorable position of the Republic Consul’s personal bodyguard. A true Paladin does not flinch at an order: the greatest deeds perpetuating the order’s glory are done by those who are not afraid of challenges, and Financier Cookie marches towards her goal with scrupulous and cold determination. But appearances can be deceiving: seek the Republic’s most unfortunate, and they will tell you the Paladin’s heart is full of kindness and compassion.”
Go to top
Cookie Run Kingdom is available for iOS and Android.

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Tags: Cookie Run KingdomDevsisters


Odin: Valhalla Rising release date announced

Odin: Valhalla Rising, an upcoming PC and mobile MMORPG from Lionheart Studio and Kakao Games, finally has a release date in sight. The game will release on June 29, 2021 in South Korea.

Kakao Games revealed the release date for Odin: Valhalla Rising during an online showcase earlier today, June 2, 2021. You can watch the virtual showcase here:

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Besides the virtual showcase, the publisher also uploaded numerous videos on YouTube regarding the game.

Gameplay trailer

Class introduction video

Raid boss trailer

World trailer

Loki cinematic trailer

Thor cinematic trailer

If Odin: Valhalla Rising sounds like something you would like to try out, you can secure your character’s name and select your server now. To do this, register your email through the game’s pre-registration page. Since the opening of the game’s pre-registration on April 28, nearly 2.5 million players have pre-registered for the game at the time of writing.
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Besides the pre-registration, the game can be pre-downloaded through the Google Play Store and Apple App Store on June 28, and will be officially released on mobile and PC platforms on June 29.
While there is still no word of an English release, the popularity of the game coupled with Kakao Games’ track record as an international publisher are positive signs of localization. Only time will tell if the game ever gets an English version.
To learn more about the game, visit its official website.
Source: hankyung.com

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Tags: Kakao GamesLionheart StudioOdin: Valhalla Rising


Steins;Gate Studio MAGES Chairman and Director To Step Down Following ¥613,000,000 Financial Loss

Chiyomaru Shikura, the Chairman and Representative Director of Visual Novel Developer MAGES, most well-known for the Steins;Gate series, will be stepping down in favor of an executive producer role within the company. This comes following MAGES reporting a loss of over ¥613,000,000.

The change of leadership was announced by Shikura himself, who made a statement on his personal Twitter account that he would be stepping down from his prior position at Mages.

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He says that he left due to the expiration of his term in office but wishes to continue at the company a little longer to work on more projects.

皆様へご報告
この度、任期満了により株式会社MAGES.代表取締役会長の職から離れる事となりました。創立以来、長い間お世話になった関係者の皆様、頼れるスタッフ、そして何よりも僕の作品に少しでも触れてくれたファンの皆様には、心からのお礼の言葉で溢れています。本当にありがとうございました。
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— 志倉千代丸 (@chiyomaru5pb) January 4, 2023

“I’m reporting to everyone this time. Due to the expiration of my term of office, I have decided to leave my position as Chairman and Representative Director of MAGES Co., Ltd. I would like to express my heartfelt gratitude to all the people who have been indebted to me since my founding, my reliable staff, and most of all, my fans who have touched my work even just a little. I am deeply thankful to you all”.
“But as far as my life as a creator is concerned, I would like to be allowed to continue a little longer. With a feeling of going back to my beginnings, like the old AD days, I am discussing a new relationship with MAGES. In the future, in a new position, with the staff I know well, so that we can build a system to be able to release new works again”.
The Quintessential Quintuplets ∬: Summer Memories Also Come in Five (2022). Developed by MAGES.
MAGES have made their own statement saying that Mr. Shikura will be continuing on as a creative producer and working closer to developing new games/visual novels.
“Notice: Appointment of Executive Producer Chiyomaru Shikura, Chairman of the Board of Directors of the Company, has been leading the management and game development as Chairman of the Board of Directors and a creator. From now on, as Executive Producer, he will concentrate on the development of original works and new games, and continue to support the enhancement of the company’s corporate value. We look forward to your continued support for MAGES.”.
Steins;Gate (2009)
MAGES is a subsidiary of COLOPL. They are known for their popular visual novel works, the most notable of which is the Science Adventure series which includes Steins;Gate, Chaos;Head, and Robotics;Notes. Aside from gaming, they also produce video and music content as well as talent management and program production.
During their September 2022 Fiscal Year (via Gamebiz), MAGES reported a total loss of over ¥613,000,000 ($4,701,618 USD / RM20,687,119). This had made the company insolvent meaning that they are currently unable to pay back their losses.
While it is unconfirmed if Shikura’s change in position is due to the company’s recent financial woes, management changes are often common in these kinds of circumstances.

Anonymous;Code (2023)
MAGES’ latest title, Anonymous;Code, a new entry in the Science Adventure Series will be released for the Nintendo Switch, PS4, and PC in 2023. It has been confirmed that the title will be getting an international release.

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Tags: Anonymous;CodeMAGESSteins;Gate


Sonic Movie 3 and Live Action Series on the Way

There’s more live-action Sonic on the way with Sonic The Hedgehog 3 The Movie confirmed as well as a new live-action series about the blue blur on the way as well.

The series will launch on Paramount+ in 2023. There is no release window for the Sonic The Hedgehog 3 movie.

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This was revealed in a Twitter post containing a message from Sega CEO Haruki Satomi:
“We are delighted to announce that the third Sonic theatrical film and the first live-action Sonic series for Paramount+ are being actively developed. We’ve got a remarkable partnership with Paramount, and we are excited to continue expanding the Sonic the Hedgehog franchise with them. 2022 is shaping up to be a significant year for the franchise with the second film being released this April, as well as Sonic Frontiers, the highly anticipated video game title, coming this holiday. Sonic has been beloved by fans across the world for over 30 years and we look forward to continuing to bring memorable moments and experiences to them for many years to come.”
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Sonic The Hedgehog 2 The Movie will be premiering in cinemas this April. The film will see iconic Sonic characters Tails and Knuckles, voiced by Colleen O’Shaughnessey and Idris Elba.
The latest game in the Sonic Series, Sonic Frontiers will be coming out in the last quarter of 2022 for the Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X.

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Tags: Paramount PlusSEGASonic the HedgehogSonic the Hedgehog 2


Dissidia Final Fantasy: Opera Omnia to launch globally on 30 January 2018

Square Enix has just announced that its mobile RPG, Dissidia Final Fantasy: Opera Omnia will be launched globally on 30 January 2018.

The game first came out as a spin-off of the Dissidia Final Fantasy franchise, for mobile platforms where heroes and villains from Final fantasy are gathered to battle for the gods.

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Unlike the mainline games, Dissidia Final Fantasy: Opera Omnia adopts a turn-based Bravery combat system. As you farm your party, you will need to balance between offensive and defensive characters. As you build up your Bravery, you strike when the moment is right. You will be able to play the game with friends in the multiplayer mode that allows you to team up with another 2 players to complete quests together.
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There is still time for you to pre-register on Google Play (region locked) and if you are using iOS or not in the specific region, you can still sign up via the game’s Facebook page or Twitter. You will want to do so as there are an assortment of goodies in store.

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Tags: AndroidDissidia Final Fantasy: Opera OmniaiOSRPGSquare Enix


The numbers on Tifa’s goods

Many heads had surely turned when Tifa Lockhart’s Final Fantasy VII Remake look was finally revealed. The more realistic style of the game means she lost the torpedo chest, but she’s no less generously endowed, as revealed by the remake’s Ultimania companion book, which would typically contain artwork, interviews and world information. This tweet has been making the rounds, translating some shared costume info for Tifa; most pertinently, her bra size being a Japanese G70, roughly equivalent to a 32″ DD.

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Besides the Truly Important Lore of Bra Size, cosplayers should be finding the Ultimania quite handy to own for these outfit references. The book should be releasing or released in Japan at time of writing, and thus is only in Japanese for now. Hopefully for a series as big as this, it’ll eventually be localized into English at some point for collectors and lore enthusiasts alike.

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Tags: FF7RFFVIIRFinal FantasyFinal Fantasy 7 RemakeFinal Fantasy VII Remake


Xbox Is Expanding Into The Asia Market With New Job Listing

It looks as though Xbox is looking to expand their operations in the Asia region, as suggested by new job openings.

According to the post on LinkedIn, Xbox is hiring a Gaming Marketing Lead for the Asia region. The position is based in Singapore, which tallies up with the already existing SEA branch of Microsoft’s gaming division.

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The listing mentions that the marketing position involves handling the overall gaming marketing communications strategy for the regionfor each market.
Here’s the list of regions under this position’s responsibility, as taken from LinkedIn:
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Japan
Korea
SEA
India
Australia & New Zealand

Here’s Microsoft’s description of what applicants will be doing should they get the job:
As a member of our team, you’ll be part of growing a multi-billion-dollar business, charting new areas of innovation, and impacting billions of lives around the world. You also will be a part of a culture centered on embracing a growth mindset, a theme of inspiring excellence, and encouraging teams and leaders to bring their best each day. If that appeals to you, it’s an exciting time to be here in Consumer Channel Sales & Marketing
Expanding Xbox in the Asia Market

It’s not entirely surprising that Microsoft would be bumping up staff for the Asia region. We already know that they’ve been trying to expand their reach in the Asian market, which has largely been dominated by its competitors Sony and Nintendo. Earlier this year they tried to do this by promoting GamePass in Japan through influencers like Hololive’s Vtubers.
The Xbox Series X technically never launched in Malaysia, either, nor is their marquee service, Xbox Game Pass available here.

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Tags: JobsMicrosoftXbox


Hololive Announces 6th Generation Titled HoloX, One of them Gets Immediately Restricted On Twitter

Hololive has announced their upcoming 6th generation of Japanese Vtubers, dubbed the Secret Society of HoloX.

They’ve said the Vtubers would start their Twitter activity today, while each of the Vtubers would debut one at a time every day from 27th November.

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In the official press release they revealed the Twitter accounts for the talents, with Hakui Koyori falling to the same trap Hololive EN’s Irys and HoloCouncil fell into with her account being restricted due to an influx of followers.
Conceptually they seem very similar to Hololive EN’s HoloCouncil- where rather than have a generation be a group of characters with detached backstories, they instead have a more cohesive theme going as well as “roles” within the unit.
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HoloX Bios

[The Founder] La+ Darknesss

The one who established Secret Society holoX. She was originally known for her vast power and intelligence, but most of it is now sealed away. She is vaguely aware of the debilitating nature of her shackles but does not remember when or how they got there.
The crow by her side is a long-time companion.

[The Founder] La+ Darknesss
[Character Design]
Mishima Kurone (@mishima_kurone)
[YouTube]
https://www.youtube.com/channel/UCENwRMx5Yh42zWpzURebzTw
[Twitter]
https://twitter.com/LaplusDarknesss
[Debut Stream]
9 PM, Friday, November 26, 2021 (JST)
*****
[The XO] Takane Lui
The executive officer of Secret Society holoX.
As holoX’s point of contact and the one in charge of external affairs, she is the de facto leader of the group, handling matters that the founder cannot.
While she may seem aloof and standoffish at first glance, she is a compassionate person who cares a lot for her subordinates.
Unfortunately, she is also rather prone to screwing up in crucial moments.

[The XO] Takane Lui
[Character Design]
Kakage (@kakage0904)
[YouTube]
https://www.youtube.com/channel/UCs9_O1tRPMQTHQ-N_L6FU2g
[Twitter]
https://twitter.com/takanelui
[Debut Stream]
9 PM, Saturday, November 27, 2021 (JST)
*****
[The Researcher] Hakui Koyori
The one in charge of R&D in Secret Society holoX.
As part of her studies into human behavior, she meddles in the other members’ affairs and tries to help them out at every turn.
Possessed by an insatiable thirst for knowledge, she may sometimes also deliberately mess with people just to see how they react.
The self-proclaimed “brains of the operation.” Her areas of expertise, however, are pretty limited.

[The Researcher] Hakui Koyori
[Character Design]
Momoco (@momoco_haru)
[YouTube]
https://www.youtube.com/channel/UC6eWCld0KwmyHFbAqK3V-Rw
[Twitter]
https://twitter.com/hakuikoyori
[Debut Stream]
9 PM, Sunday, November 28, 2021 (JST)
*****
[The Cleaner/Intern] Sakamata Chloe
An intern who acts as a fixer and cleaner for Secret Society holoX.
Calm and composed at all times, she carries out her orders without so much as batting an eyelid.
She loves music and can be found listening to it every chance she gets.
And while she denies it vehemently, she apparently tends to come across as guarded and not very upfront with her thoughts, only letting people get very occasional glimpses into how she really feels.

[The Cleaner/Intern] Sakamata Chloe
[Character Design]
Parsley (@Parsley_F)
[YouTube]
https://www.youtube.com/channel/UCIBY1ollUsauvVi4hW4cumw
[Twitter]
https://twitter.com/sakamatachloe
[Debut Stream]
9 PM, Monday, November 29, 2021 (JST)
*****
[The Bodyguard] Kazama Iroha
Secret Society holoX’s insurance policy.
Hailing from a remote mountainous area, she left her home behind and, along with her companion, set off on a journey to achieve her dream of seeing and learning more about the outside world.
Nowadays, she handles security detail and bodyguard missions for holoX, making enough money to get by.

[The Bodyguard] Kazama Iroha
[Character Design]
Bouzumi (@bouzumi_)
[YouTube]
https://www.youtube.com/channel/UC_vMYWcDjmfdpH6r4TTn1MQ
[Twitter]
https://twitter.com/kazamairohach
[Debut Stream]
9 PM, Tuesday, November 30, 2021 (JST)

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Tags: HololiveHoloX


Battle royale mode might be coming to Call of Duty: Legends of War

The mobile version of Call of Duty soft-launched in Australia back at the end of last year. Before Call of Duty: Legends of War even undergoes global launch, there are already rumours of a battle royale mode. There are images of new maps and vehicles too. Before that, you might want to watch our gameplay below.

After the announcement of the ‘Fallen’ map, there are even more new maps that will be joining the fray. Two new PVP maps are Tunisia and Range. There will also be an incoming PVE map called Swamp. More new maps are currently being developed and it is exciting to see how many maps will be there at global launch.

Additionally, more game modes! The popular PVP modes selected from the Call of Duty series are currently present. They include Team Deathmatch, Frontline, Search & Destroy, Domination and Free-For-All. Despite already having a few popular game modes in the playlist, Tencent plans to add even more. One of the incoming additions is the Hardpoint mode which will be ready for the next test phase.
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More guns such as the popular MP5 SMG family will be coming. A tactical backpack will also be in the game and it also comes in levels which sparks that there might really be a battle royale mode coming to Call of Duty: Legends of War after all. Furthermore, some new vehicles such as a military transport truck and a combat speed boat will also be coming.

The game is currently under development by Tencent after their collaboration with Activision. There are rumours that Call of Duty: Legends of War might be launching officially at the end of this month. The development might be slow but Call of Duty fans can definitely be excited for the global release. Remember, PUBG is under Tencent after all.

However, the game will most probably launch in China first before the global launch arrives. It will be available for both Android and iOS. For more information, you can visit their website.

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Tags: ActivisionAndroidCall of Duty mobileCall of Duty: Legends of WariOSMobileTencent