Crafting the Perfect Meta – Diablo Immortal PvP Deep Dive Interview with Scott Shicoff and Kris Zierhut

As a live service, Diablo Immortal has a large variety of systems and modes to accommodate its faction-based PvP content. Trying to put together cohesive and engaging PvP mechanics for a game that will be host to potentially millions of players is no easy task.

Earlier, we met with Scott Shicoff, Principle Game Designer and Kristopher Zierhut, Senior System Designer of Diablo Immortal as they share their thoughts on designing and balancing the PvP content of the game. In particular, the Cycle of Strife, Diablo Immortal’s unique cyclical PvP system.

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Getting started on the Cycle of Strife

Q: Regarding the lore of Cycle of Strife, was it a matter of crafting the story first before figuring out the game system or rules that would match it or vice versa?
Scott: I think some of the core system ideas probably came first in this case, but the lore started working alongside it pretty quickly. I think it started with the systems, but the lore started working hand in hand and then adjustments were made to both sides to make the whole thing feel cohesive.
Kristopher: The Cycle of Strife is one of the earliest ideas we had for what the endgame would include in Diablo Immortal. Once we knew we wanted to have this really unique endgame system that we have never seen something exactly like this in another game, then it was, “How could we make that system work within the world of Diablo Immortal with the lore that explains it and it fits into what it means to be a hero in Sanctuary.” It was game system first and then lore, but they were very close together and they have been interwoven the entire time in development.
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Scott: Yeah, I want to say that there is probably lore that is changed because of systems and I think that there are systems that have been created because of the lore.
Kristopher: That is absolutely correct.
Q: Despite being an endgame system, will players be able to access Cycle of Strife or any PvP game modes during the middle of the story?
Scott: Other than the Cycle of Strife, we have two other primary ways where players can participate in PvP. The ancient arena in Bilefen and Battleground, both of which you can access level 40 onwards. Considering that the max level in closed alpha is 55 and that the max level at launch will be 60, we are actually giving players the chance to start engaging with the Cycle of Strife a little beyond midway through the leveling curve. Because we have PvE elements within the Shadow and Immortals, there are things players can do to participate and contribute to the factions even if they are not max level yet or they feel like they are not ready to fight against max level opponents.

Q: Will players who prefer PvE miss out on the full Diablo Immortal experience if they skip PvP?
Scott: It is a very large game. There are a lot of different things you can do and we don’t think that there is any right way to play. We think it is important for the player to do the things they like. There is a reason why we made the Cycle of Strife optional. We think that it should be fun for players to participate in, but we don’t want it to feel required. It is going to depend on the type of player and what they enjoy doing. Keep in mind since the Cycle of Strife, you are not making a permanent choice to participate or not participate. You may choose to play during one cycle as a Shadow and then the next cycle you may want to be an Adventurer and that is perfectly fine.
Kristopher: Also, the gear for your character can come from anywhere. It is not like there is a special gear that you can only get from being a Shadow or Immortal. The legendary items you are collecting can drop anywhere in the game and the material and the gold you need to upgrade them can come from anywhere in the game. The experience you need to raise your Paragon level can come from anywhere in the game. If you choose to be completely a PvE player, all the paths of progression will depend on you.
Q: Does the cycle of strife put some distance between casual and hardcore players? It seems like this feature will be more advantageous for hardcore players as casual players would not have a chance to experience the Cycle of Strife.
Scott: The Cycle of Strife is made up of a lot of different pieces, there are some elements that are going to lend themselves more to the hardcore player and some things where the less hardcore will still completely be able to contribute and advance their faction. Within the Shadows, if you are doing Contracts and you are growing your Path of Blood, during the week, you are making your Dark House stronger—Dark house being a sub-faction or a sub-mini guild within the Shadows. You are making your friends stronger. You are making your group stronger even if you are not a hardcore player who has found their favourite legendaries or has the highest Paragon level.
Even within the Immortals that is sort of the high-end group on the server, they tend to be more hardcore players. Even within the Immortals, players who are available to participate more often are going to be very valuable members, even if they are not the most hardcore on the server. I think there are a lot of opportunities for more casual and more hardcore (players) because this is really a system that cares about participation and engagement.
Kristopher: It is more about, “Did you do all the things you could do each day to help your faction get stronger?” and that doesn’t take an enormous amount of time. That is like a very measurable quantity of time (sic) that most players who are engaged in the game can accomplish each day. So, you are not holding back your faction because you are a more casual player and any player is going to be able to join the Shadows. One of the neat things that happen during the Cycle of Strife is that as it progresses, the number of people who are allowed to become shadow grows and grows until when it is near the end, any player who wants to can join in and see how the Shadows play out and participate in that overthrow.
Balancing the Competition

Q: How do you balance all the classes on PvP?
Kristopher: The overriding goal for class balance in PvP is that “every class is viable, but no class is dominant”. We want every class to have unique ways that they can affect the battle—cool things that they can do that no other class can do. Thinking about long-term game balance, if a particular ability is way too strong, we will take quick action, but for the most part, we will make minor skill rebalances over time. We don’t want to take drastic actions that might be an overreaction to the way things are. We want to make sure that our skills function the same everywhere in the game, so you are not going to have a skill that does one thing against monsters and completely different things against players.
They always work the same everywhere you go, but we can have special global rules for PvP. For example, we might say across the board that all crowd control abilities have a maximum duration of 2 seconds in PvP, whereas they might last longer when you are fighting against monsters. It is also possible that we may find specific legendary items that are too strong and need to be brought down specifically for PvP but we would do that very surgically, one by one. One of the things we are hoping for in the playtests that we are doing right now is seeing where the balance is and where do we need to make adjustments. We will then take that feedback and make those gradual changes to get the game in a better state of balance. It is a never-ending process. We will always be working on it by taking baby steps.
Q: How was the difficulty when it came to balancing the game to provide a fair experience for players?
Kristopher: That is going to be a challenge for the entire lifespan of the game. For any game like this where you have competitive PvP and PvE, you need to constantly be looking at class, skill and item balance and again, as I said before, we are going to make minor rebalancing as needed over the entire lifetime of the game. If something gets way out of hand, it’s a problem, we will nip it in the bud immediately but other than that, we will constantly be evaluating the state of things A lot of it is looking at what are the very common builds that people are using. If there is a build that is becoming very dominant, then maybe we need to find ways to bring those builds down. If there are builds people are not using, how can we bring those up? It will be an ongoing process of frequent small changes.

Q: Given the Cycle of Strife pits the best of the Immortals and the Shadows against each other, are the team concerned that the higher echelons of the PvP system are going to be dominated by the same few groups of players and is anything being done to counteract this possibility?
Scott: I can understand where if you have in the Dark House, your 8 strongest players—those are the ones who are going to specifically participate in the Rite of Exile, but just because a Dark House has 8 very strong players, it doesn’t mean that they’re necessarily going to even be one of the top Dark Houses. It is really about, “Are the people in your Dark House engaged? Are they doing their Contracts? Are they doing all of the things that they can do to get their Dark House in the top 10?” Once you are in the top 10, some of the higher-ups or higher echelons of players might be the ones that you send to battle in the Rite of Exile, but that’s one event. Everything else is really about, “Are you playing? Are you participating? Are you doing everything you can to get your Dark House to the top? For the Immortals, are you around when the vault is being raided? Are you helping to defend it? Are you doing your daily goals?” That doesn’t require the strongest player for those things.
Kristopher: It’s gonna take dozens of players just to do the Rite of Exile on each side. Each side needs 80 Immortals to go into that battle and 10 different houses of 8 Shadows to go into that battle. That’s a big group of people. They are not going to be just one big unified bloc of people. There are going to personalities, conflicts, vendettas and aspirations amongst them. They are not going to stay a stable group of people. Over time it will shift, “Where the alliances are? Who is in charge? Who is the strongest right now?” It’s unlikely it will ever be stable.
Q: When it comes to player count in the Rite of Exile, does the team see that it could be challenging to balance the game as some people might think that 8v8 could make it go way too chaotic? Is there any chance that the mode will see some changes?
Kristopher: We tried it before with more than 8 players and with more than 8 players, it was indeed too chaotic, so we brought down the number of players to 8 on each side in the battle. What we have seen is that it works pretty well because you have to split up into different objectives. You don’t stack all 8 players in the same place, so you typically have groups of three or four players working together at once. We’ve been focusing on that 4v4 scale of PvP combat and that works pretty well, pretty happy with it. We really don’t want to go too much below 4v4 because then individual class balance becomes too important. The particular matchups of particular classes become too important, but in 4v4 scale, it is more about the group effort and individual class design doesn’t come as a problem.
The Immortals and Shadows

Q: What are the different kind of members within an immortal faction and their specific buffs or perks?
Scott: I will sort of talk about this in clan or guild terms. Within the Immortals, you have a leader, you have four lieutenants, which together they all make up the officers of this group. You have the elite rank and you have the member rank. By default, when you join the Immortals, unless you are a leader, you are at the member rank which gives you access to most of the things within the Immortals. An event like Kion’s Ordeal does require you to be promoted up to elite or higher, so those who become Immortals have to work really hard. They work with the leadership to figure out, “What do I need to do to be promoted to elite?” which would then potentially give them access to Kion’s Ordeal.
As far as extra bonuses or buffs or powers that an Immortal leader or the lieutenants might have, the leader and each lieutenant get a unique power once the reign of the Immortals have reached a certain level because you do level up in your reign. Each power has an area effect burst that buffs friendlies, each one is different. I believe the Immortals have an attack speed boost. Each of the other lieutenants’ buff is based on the theme of that lieutenant, so we have one lieutenant called the Hand of Iron that’s a very defensive one. So their buffs add a defensive bonus. We’ve got the Shadow Breaker. The Shadow Breaker adds the ability to do better with crits or critical attacks or critical damage. We try to theme the buffs around the different lieutenant for each one. There is Hope’s Dawn, which is sort of the healer lieutenant and they have a healing buff that they do. We have the Pathfinder which helps with movement speed and attack speed.
Kristopher: The buffs get better as you level up. As the Immortals’ reign gets stronger, all those buffs get stronger as well.
Q: So between the Shadow, the Immortal and the Adventurer, what is different between them besides their objectives? What about the Shadows and the Immortals’ features and designations?
Scott: For the guild feature systems—on the Immortal side, they get access to special cosmetics and ways to show off that they have achieved this very lofty position. The Immortal leader gets a statue of themselves that updates every day in Westmarch. The leader and the lieutenants permanently for the life of the server get on the Wall of Honor viewable at Westmarch. If you get to that point, that is awesome and you are going to be remembered for the life of the server. Of course, every immortal gets a glowing cloak that flows off the back of them to let everyone know, “Hey, I done it”.
The Shadows don’t have something like this. The cosmetic gifts right now are more for the act of Immortals, but the Shadows have access to different content than the Immortals have access to. Shadows have Path of Blood, they have Contracts, they have the ability to Raid the Vault which is a chance to sneak in and steal the stuff from the Immortals and then everyone has access to things like the Helliquary which is sort of a PvE progression challenge system. Everyone, of course, has access to dungeons, Paragon, legendary equipment to find in the world.

Q: If the Shadows succeed in raiding the Vault, what are the items they can get from the Vault?
Kristopher: The Immortals are accumulating all kinds of items in their Vault which includes legendary items, legendary gear, as well as those yellow items for the jewelry and secondary slots that are in the Vault. A lot of the best possible items in the game are accumulating in their Vault and they are very excited about that, but every time the Shadows raid the vault and when they open one of the chests in the Vault, there is the possibility that they will steal one of the items out of the Vault and take it for themselves on the spot. Both sides are able to get access to these items, but they are really still the same items that can drop anywhere in the world. The same item that drops if you find an ancient boss in an outdoor world zone and you kill the ancient boss, it is going to drop legendaries that are really no different and powerful than the ones the Immortals are getting out of the vault. It is just a different way to play the game to get the same rewards.
Scott: One thing I love about it is as items fill into the Vault, Immortals are allowed to pick up to three items a week where they say, “Hey, I want that,” but the system does not give out the items until the end of the week. These are the exact items the Shadows have a chance to steal, so if I see this awesome piece of equipment that I really want and I say, “I want that,” and the week goes by and it gets stolen, it’s gone. I didn’t get it. Some Shadow took it from me and maybe next time, I will try to make sure I am around to defend the vault.
Q: Being at the top of the competitive ladder can put a lot of pressure on players. Will the Immortals be able to abdicate their roles voluntarily and return to Adventurer status if they so choose?
Scott: Yes, you are not forced to be an Immortal for a whole cycle. You may choose to go back to being an Adventurer and that is perfectly fine. There are not a lot of people who get to be Immortals, so if you are not participating, it is always possible that the leadership on the Immortals might put you back to being an Adventurer. You really do decide your level of involvement there.
Kristopher: At the same time when you choose to be a Shadow, you choose to work against the current leadership, so if you choose to be a Shadow for a particular cycle, you are going to stay a Ahadow for that cycle. There is no forgiveness until the cycle is turned.
Scott: That’s right. At the end of the cycle, of course, everyone who is not becoming the new Immortals does become an Adventurer again.
PvP and the Future

Q: Will every announced PvP game mode be available at launch? Will the game have more PVP content like game modes coming in the future?
Scott: Yeah, I mean the short answer is that we said it before that this is a living game. We are going to continue to grow and add to it. I don’t think we are ready to talk about other things that haven’t been announced yet, but I will say there are more things in development than what has been seen so far.
Kristopher: But everything we have announced will be available. We haven’t talked about post-launch things, though. They will all be available.
Q: Will Diablo Immortal have a player killing arena later so that players can openly PvP and big numbers?
Kristopher: We actually have one already in Bilefen. There is an arena that essentially is free-for-all PvP combat for all those who show up. You can be in a party and the people in your party can win as a group, but other than your own immediate party members, it is a free-for-all with as many people that show up to fight it out in the Bilefen and that happens once an hour.
Scott: Just to be super clear, even that is still effectively opt-in because players have to go to that spot. We don’t currently have a plan to just do like free-roaming open world PvP.

Q: We have seen how other PvP games feature ideal party compositions in higher-ranked competitive play. Are the teams concerned about this taking place in Diablo Immortal?
Kristopher: We would definitely be concerned if there were ideal party compositions. If somebody said our team of 8 people going into the Rite of Exile must be these exact 8 classes with these exact 8 builds, we would know there was a problem. The builds, classes and skills that were considered mandatory, we would probably find the ways to bring down their power a little bit or make them work together less well. Those that were not considered mandatory or those that were discouraged, we would find ways to bring them up, so we can mix up the meta of what people are bringing in. We don’t want it to be a set problem that been solved. We want players to be constantly innovating with, “Hey I just got this new legendary and this Paragon and this legendary gem. How can I combine them together to make this really cool thing happen that other people aren’t doing?” We want players to have an opportunity to explore their own unique combinations of power and abilities.
Q: What aspect of PvP are you most excited for players to try out when the game releases?
Kristopher: I think we are really excited to see how the Battleground goes as the game releases, how players figure out the strategies and coordination, the best ways to organize and win the Battleground. I think we are also really excited to see how Raiding the Vault plays out, what is going to be the best strategies for Shadows to raid the Vault, when are they going to do it, how many will do it at once, how do the Immortals organize themselves so they can keep it defended sufficiently at all times. It should be a lot of really interesting in the plans, how do the Shadows and Immortals plan their assaults against each other in the raiding and defending of the Vault. I think it’s probably the most interesting and unique thing.
Scott: Yeah, the thing that I am super interested in is how long will an Immortal reign be able to stay on top and will that average duration change as people learn more? Like, will it become that reigns get shorter or will they get longer? What’s going to happen as people start to learn the system and create meta strategies?

Q: Love for action RPG aside, what do you think will be the main factors to differentiate between Diablo Immortal players and Diablo on console and PC players?
Scott: I think when we were going to make Diablo Immortal, one of the biggest priorities for us was that it felt like a proper Diablo game because we knew that people love Diablo. They are going to be coming from PC, they are going to be coming from console and maybe they have never played a mobile action RPG. We wanted it to feel good and we wanted it to feel authentic for Diablo, so if we have done our jobs correctly, then those who are using a virtual joystick and virtual buttons for the first time, they are going to be able to slide right in and they are going to say, “Wow, this really feels like Diablo,” and I think we have been pretty successful there.
Kristopher: At the same time, I think we will be drawing in a lot of players who can’t sit in front of a PC or a console for hours. Maybe they are traveling or they work remotely or they are playing the game on the subways. It is attracting an audience of players who could not sit at a computer or console for an extended period of time, but now can play on a phone or perhaps they didn’t have a powerful enough PC or console to play the game. So many people have phones. That opens up this huge new audience of players that could not play before including entire regions of the world where people have phones and very few people have desktop computers and console.
Scott: Yeah, I think the biggest thing that is going to differentiate between playing on mobile versus playing on console or PC, is just the fact that you have got it in your pocket.

Many thanks to Kris and Scott for opening up about the unique PvP content of Diablo Immortal. We also interviewed Kris previously on developing the game and preparing it for its alpha. Feel free to give it a read if you are curious about this mobile Diablo title.

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Tags: Diablo ImmortalKris ZierhutScott Shicoff


Modern Combat Versus Launched Globally!

Modern Combat Versus is a game by Gameloft and it was soft-launched back in April in the Philippines. The game that is available for both iOS and Android is now coming out of its soft-launch phase and will be made available in the global market officially. The mobile first-person-shooter game will be launching later today, 28th September 2017.

For those who have played the game during soft-launch will know that the game is comparable to a PC’s. With a realistic environmental map for a first-person-shooter game, there are 5 maps in total. There is no campaign mode for the game and only focuses on multiplayer modes. Thus making it a possibility as a competitive E-sports game.

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During the official launch of the game, it will also be available for PC via the Windows Store. Pre-registration is currently up as well for the PC version on their official site while Android users can pre-register through Play Store.

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Tags: AndroidFPSGameloftiOSMobileModern CombatModern Combat VersusPCPre-registerWindows


Capcom Announces They Won’t Be UK Commentators For Capcom Pro Tour, Prompting Fan Outrage

Fans and commentators are equally upset by Capcom’s apparent decision to disallow UK-based commentary for the Capcom Pro Tour this year.

Commentator WSO Logan made the announcement today, expressing his disappointment with the decision considering a leg of the Capcom Pro Tour even takes place in the UK, but would still disallow UK-based commentators.

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“Just been told that you will not see any UK based commentators on any of the CPT broadcasts this season. Including the UK & Ireland event May 7th”, he says.
“What a way to see out competitive Street Fighter V. We went from this photo to nothing at all Words can’t express my disappointment“.
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Just been told that you will not see any UK based commentators on any of the CPT broadcasts this season. Including the UK & Ireland event May 7th
What a way to see out competitive Street Fighter V. We went from this photo to nothing at all
Words can’t express my disappointment pic.twitter.com/9sOn08StR0
— WSO Logan (@WSOLogan) April 19, 2022

It should be noted that Capcom themselves have not issued a statement on the matter- the official Capcom Fighters Twitter only talks about registrations for the various qualifiers of the Pro Tour.
Commentators have developed their own followings as well- so the likelihood that fans might not see their favorites at the Capcom Cup has drawn some outrage from them as well.
“Not to disrespect commentators from there but Capcom really gotta realise that people can talk about fighting games WITHOUT being from SoCal”, writes one fan, Emily. “I swear every single commentator they pick is from there It’s kind of absurd when even the UK events are being commentated by Californians”.
It’s not just UK-based people either. US-based commentator Stephen “Sajam” Lyon also weighed in, hoping for Capcom to reverse the decision following fan backlash.
“You hate to see it, but I also don’t find this surprising in the slightest. Hopefully the response from people helps change their mind”.
This is just another step in the rocky relationship between fans and Capcom over professional Street Fighter, after Capcom recently announced licensing guidelines for hosting your own local events.

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Tags: CapcomCapcom Pro tour


The Elvia Realm opens up in Black Desert SEA

Black Desert SEA opens up a new area in the Elvia Realm, where the most hardy of Adventurers will be able to fight against even more powerful monsters in this new content and claim various rewards through special events.

Elvia Realm is a merciless area that has been influenced by Hadum, the goddess of despair. Monsters in this realm have become even more powerful by absorbing Hadum’s power, and Adventurers who defeat these monsters can obtain the new “Ancient Spirit’s Weapons.”

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Once Adventurers obtain the Ancient Spirit’s Weapons, they must use them immediately as they will only be available for a limited time. These weapons are extremely effective against monsters in Elvia Realm, and will make Adventurers feel like an ancient hero on the battlefield.
To celebrate the arrival of this new content, a special event will take place until March 17. Those who enter an Elvia server and accept the event quest from the Black Spirit can get various special rewards including Contribution EXP and Seeds of Void.
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More special events are also available in Black Desert SEA besides Elvia Realm, of course. To celebrate the direct service in North America and Europe, a vast amount of Loyalties will be rewarded for logging in to the game, completing a round of the Black Spirit’s Adventure game, or handing-over the Black Spirit’s Adventure Seals to Morco.

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Tags: Black DesertBlack Desert OnlineBlack Desert SEAPearl Abyss


Life-sized Clawstrider Statue From Horizon Forbidden West Appeared in South Korea

Horizon Forbidden West has launched and so celebrate, Sony has decided to share three activities for fans in the Asia region, one of which involves a statue of a life-sized Clawstrider, the raptor-like machines from the game.

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Life-sized Clawstrider Statue can now be found on the 1st floor of Atrium Square of Lotte World Mall in Seoul, South Korea. The life-sized statue was built meticulously with close collaboration with Guerrilla Studios and it showcases Clawstrider, a machine that is covered from head to tail in razor-sharp plates and equipped with vicious claws on both feet and forelimbs.
The statue will be displayed until 2nd March 2022 and you can see the statue in all its glory here in the attached image. Gamers with keen eyes may spot something that could be useful for our global PS5 Treat Code campaign and stand a chance to win a PS5.
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Sony has also collaborated with prominent Asia-based illustrators: Lee InHyuk (South Korea), VOFAN (Taiwan), Little Thunder (Hong Kong), Ann Maulina (Indonesia), and Ravee of Titans (Thailand), who have drawn Aloy from Horizon Forbidden West in special illustrations. These illustrators have created Desktop/Teleconference Wallpaper and Smartphone Wallpaper that will display Aloy in each illustrator’s unique style. You can read more about each illustrator and download the illustrations here.
They have also created a special papercraft design of Horizon Forbidden West Machine: Clawstrider and Sunwing, which fans can create on their own by printing the paper design and following the guides here.
Horizon Forbidden West is available for PS4, and PS5.

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Tags: Guerilla GamesHorizon Forbidden WestPlaystationSony Interactive Entertaiment


Digimon Links Guide – How to get free DigiStones

Digimon Links is finally available globally in English! Have you played it yet? For those who are playing the game now, you should know the importance of DigiStones. You can use them to capture rare Digimon, replenish stamina or speed up your facilities’ building process. You probably won’t want to spend real cash on the game (because it is expensive) so in this Digimon Links Guide, we will tell you the ways to get free DigiStones.

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Login daily
You will get DigiStones as easy as logging in the game daily, so don’t forget to visit the game every day!

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Clearing Quests
There will be 3 different type of quests you can challenge – Advent Quest, Normal Quest and Daily Quest. Clearing any of the quests for the first time will reward you 2 DigiStones. Different types of quests also give you different bonus rewards such as Data Fragment (required to Digivolve) and Digivolution fuel (for Digivolution).

Co-op with the others
Other than playing solo, you can choose to play co-op and that will earn you 3 extra DigiStones (10 extra DigiStones from the first 10 co-ops) every time. Your first recruitment will reward you a first clear bonus too, so remember to do a recruitment at least once. Other than that, you can also co-op with your friends for extra DigiStones.

Completing Missions
There is a great variety of missions offering you DigiStones, which are categorized into 3 categories – Beginner Mission, Daily Mission and Cumulative Mission. Beginner Mission usually asks you to perform certain activities for the first time, while Daily Mission refreshes on daily basis and rewards you with 3 DigiStones when you complete all of them. Most of the cumulative Missions reward you with a bigger amount of DigiStones but requires a longer time to complete.

These are all we know, you are welcomed to share with us if there are any other ways to get DigiStones for free!
Our first 13-min gameplay of Digimon Links:

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Tags: AndroidDigimon LinksDigimon Links GuideDigiStoneiOSMobile


Sin Chronicle Launch Impressions – Irrevocably changing the course of fate due to illiteracy

After a delay intended to polish the game further, Sin Chronicle launched in Japan 23 March 2022. This mobile game is dubbed the “successor” to Chain Chronicle, a game whose global release was sadly short-lived.

One of Sin Chronicle‘s selling points is the fact that you can’t “roll back” the narrative decisions you make, so in theory, everyone’s story will diverge in some way. For now, the game is only available in Japan, and for someone who doesn’t know the language very well, you can imagine how this might turn out…

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Check out the closed beta impressions here. If you’d just like to go ahead and try it for yourself, peruse our reroll tier list to help you get a better start.

PRESENTATION
The game doesn’t look drastically different from the closed beta, except with more voice acting. I’m not sure if the story chapters are meant to be fully voiced, but due to COVID-19, they haven’t been able to record everyone’s lines. I mean, that’s fair when there’s supposed to be a multitude of branches, and who knows just how many pages of script you’d need to go through.
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Anyway, the sprites are mostly static in the story beats, while in other menus, they have Live2D. In gameplay proper, they’re all 3D models with appropriately flashy effects as needed. For whatever reason, trying to record video on my Poco X3 NFC was what was causing the terrible screen flickering. Without recording, there are no graphical issues.

It’s a small detail, but the weapon your character holds is modelled in 3D and held in their hands depending on what they have equipped.

GAMEPLAY
Once again, this hasn’t particularly changed from the closed beta. You can do pre-emptive attacks by hitting the Attack button within range of the enemy, with a HIT! appearing on a successful strike. Pre-emptive attacks will do an AOE first strike to all opponents with damage appearing to be based on enemy HP%, but turn priority is not guaranteed. Your Supers can also miss. It sucks that you need skip tickets which don’t seem very common if you want to grind…

Later enemies, like bosses, will have an armour “gauge”, appearing as a shield with a number on it. Hit it enough times to Break it and make it vulnerable for sexy DPS. Auto battle is perfectly fine, while auto-run is not as the AI will not pick up any items or chests on the map. Hold the dash button to run faster, which uses up stamina that regenerates.

To strengthen characters, you can either slap on some Spirit, give them equipment, use their “Panel Points” or limit break them. As I suspected, limit breaking characters requires duplicates / shards, with a 3-star duplicate netting me 18 out of the 30 I needed for the character. New characters added to your active party will get bonus EXP if their level difference is too far apart, as part of the changes made in response to player feedback.

Weapons can be limit broken up to 5 additional times, and come in a variety of qualities. They also come with bonuses that are increased through the limit breaking. You can further temper them with varying success rates and use of materials, which some of which can be acquired by disassembling any unwanted gear. My assumption that weapons could be crafted appears to be incorrect, so good luck in finding the drops.

The story is one of the key gameplay elements, as you make your choices at pivotal moments. You can get a lot of key words or phrases as you progress normally, or by raising your bond with your party members. Some characters also require you to have affinity with others to get a specific episode when you’re at the campfire, with one chance per session on completing a map to chat with someone. In this instance, the featured character – NOT the one you initiated the conversation with – gets bonus stats. When you’re making a choice of no return, you do get to preview which path it leads you down for a more informed selection.

There are minor branches as well in the maps themselves, where at one point there are two boss nodes but the mission completes when you defeat one. It does tell you which one you cleared, so you don’t need to worry about accidentally fighting the wrong one. If you happen to have any KO’d characters, they will still gain EXP.
There WILL be level grinding, because this is a gacha RPG after all. There is a soft level cap that increases as you unlock more things in the chronicle. Thus, you may find your guest character having hit the level cap while you’re slowly raising the rest of your crew.

World Quests can unlock when you reach certain character bond levels, and may reward a variety of resources, including premium currency. From what I can see, unlocking enough of the ability panels will also open up more quests where you can earn character panel points.

GACHA
At 3% for a character, it’s a pretty average rate. It takes 1500 Gems to do a 10-pull. The Spirits gacha is presently unavailable. Currency seems a little hard to come by normally, so this feels like it’ll get expensive really quick.

There appears to be a spark system in the current “special” banner at 140 pulls but… it’s PAID gems only. What the hell, SEGA? The “special” banner features 4% rate for 3-star characters.
CLOSING THOUGHTS
The language barrier is definitely a problem if you’re intending to enjoy the story, which is like, half the point of this game. I do find it somewhat entertaining even if the most I do is autoing battles, so here’s to hoping it can get a global release so that more can enjoy its unique properties.
I also sincerely hope I’ve misunderstood the spark system because that’s just not cool. Give the game a go and judge for yourself, I’m going to go ruin some JRPG character’s lives.

Sin ChronicleDeveloper: SEGARelease Date: 2022-03-23Android, iOS
In this turn-based RPG, your choices truly matter. Pick one fate, and another will close to you in the successor to Chain Chronicle.

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Tags: Chain ChronicleSEGASin Chronicle


Safari Central entertains and educates users at the same time

Kenya-based software developer Internet of Elephants is set on making digital experiences to help people learn  about animal conservation. Through its Safari Central app which allows users to interact certain varieties of protected safari animals in augmented reality, while being able to do things like taking photographs with them to learn more about the particular species.

The idea is to create a Pokemon GO-esque tracking experience through AR. The studio has several partners back in its home of Kenya that are able to provide accurate information and details about the animals users will interact with, creating a one stop edutainment solution in the palm of your hands. If going to the zoo or taking part in a safari prove too much effort for you, give this app a spin.

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Tags: AndroidARAugmented RealityiOSKenyaMobileSafari Central


Sakura Wars OST vol. 10 available for download and streaming

Fans of the Sakura Wars series can find the latest batch of the series OST for both download and streaming on major platforms. As mentioned, it’s the tenth volume of such uploads provided by SEGA, with this batch of Sakura Wars OST available since 31 July 2021. It includes the Complete Collection for your listening pleasure. You’ll most likely find them under their Japanese titles, listed as such:

サクラ大戦 オリジナルサウンドトラック 蒸気蓄音館
サクラ大戦2 オリジナルサウンドトラック 蒸気蓄音館
サクラ大戦 新・歌謡全集
サクラ大戦 新・歌謡全集II 帝国歌劇団・第4回花組特別公演 ～「アラビアのバラ」より～
サクラ大戦 檄! 帝国華撃団全集
サクラ大戦 歌謡ショウ ～メモリアルソングス～
サクラ大戦 太正歌謡 カラオケ大全集
サクラ大戦TVシリーズ 歌のアルバム
サクラ大戦TVシリーズ BGM集 蒸気蓄音館
サクラ大戦 OVA「桜華絢爛」光録音館
サクラ大戦 花組クリスマス 奇跡の鐘

You will be able to download them through iTunes, Amazon Digital Music Store and Recochoku. Streaming is available through Amazon Music Unlimited, Apple Music, YouTube Music and Spotify.

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It would look entirely possible that the later releases will eventually be put through these services as well. As it were, the collection from Shin Sakura Taisen – known in English simply as Sakura Wars – the console game that launched in 2019 and its accompanying anime, is likewise available to purchase through Apple Music at the very least.
We’ll see if any tracks from the ill-fated Sakura Wars Kakumei will be released down the road.
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Tags: Sakura WarsSEGA


[TGS2022] Suikoden I & II HD Remaster Confirmed For PC and Consoles

Suikoden I & II HD Remaster Gate Rune and Dunan Unification Wars will be coming to PS4, Switch, Xbox One and PC via Steam in 2023.

This was announced by Konami at their Tokyo Game Show 2022 showcase.

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“The Story of Suikoden I: A once renowned hero turns into a violent tyrant, and an empire falls into decline.
A Liberation Army is rising up in an act of rebellion against an oppressive rule.
One by one the 108 stars of Destiny gather to shape the course of history.”
“The Story of Suikoden II: Our story’s hero and his friend Jowy are members of the Unicorn Youth Brigade, which participated in a drawn-out border dispute between the Highland Kingdom and the City-States of Jowstown.”
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Suikoden I and II were originally released for the PlayStation 1 and are often considered two of the best RPG games on the console. The series would continue into the 2000s with the last entry in the series being Gensō Suikoden: The Woven Web of a Century, a Japan-exclusive PSP game released in 2012.
These are the new details listed about the new remasters on the game’s Steam page:

All background illustrations have been upgraded to HD
Updated effects breathe new life into the pixel art animation
New environmental sounds effects to immerse yourself in this fantasy world
Battle SFX are also now HD and add a new level of realism
Newly added auto-save
Battle Fast Forward
Conversation Log

Konami had previously announced that it would release a new entry into a “beloved” series at Tokyo Game Show 2022. They also renewed their trademark for Suikoden leading many fans to believe that the series was coming back in some form. Turns out they were right.
Go to top
Suikoden I & II HD Remaster Gate Rune and Dunan Unification Wars will be available for PS4, Switch, Xbox One, and PC in 2023.

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Tags: KonamiSuikodenSuikoden I & II HD Remaster Gate Rune and Dunan Unification WarsTokyo Game Show 2022


Netmarble Collaborates With Warner Bros. To Bring Batman Into Lineage 2: Revolution!

Lineage 2: Revolution is celebrating their 1st year anniversary with a huge collaboration with Warner Bros. Interactive Entertainment! This time, they will be bringing in Super Heroes and Super-Villains from the Batman series into Lineage 2: Revolution, but only for a limited time. The update will bring Batman costumes and mounts for all races.

Below are the full details of the update:
BATMAN COSTUMES AND MOUNTS

Characters from the Batman family will make their way into the world of Lineage 2: Revolution with designated Batman character costumes for each of the five in-game races:
• Human Race – Batman costume
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• Dark Elf Race – The Joker costume
• Elf Race – Catwoman costume
• Dwarf Race – Harley Quinn costume
• Orc Race – Mr. Freeze costume
Five new Batman-themed mounts and ten weapon costumes will also accompany each of the character costumes.
BATMAN DUNGEON AND BOSSES
Select Batman characters will be presented as bosses and also appear in the new Temporal Rift Dungeon “Castle of Terror.” Poison Ivy and Bane will appear as boss monsters in “Castle of Terror”, while the Riddler and Scarecrow will be added in the near future as Field Boss and World Boss, respectively.
ADDITIONAL ELEMENTS
Bonus Batman-themed features include:
• New Monster Codex: Poison Ivy, Bane, Scarecrow and the Riddler
• New Soul Crystals: Poison Ivy (Penetration), Bane (Attack), Scarecrow (Defense) and the Riddler (HP)
• New Artifacts: A Brand New Feature! 16 Artifacts with DC characters, villains, dungeon monsters, non-player characters and more.

For more info, you can check out their official site!

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Tags: AndroidBatmanDCiOSLineage 2: RevolutionMobileNetmarbleWarner Bros.


Bungo Stray Dogs now available for download

Japan-based game publisher Ambition has just launched its latest mobile game, Bungo Stray Dogs, now for download on the Android and iOS. Based on the manga with the same name,  the story of Bungo Stray Dogs revolves around individuals who are gifted with supernatural powers and use them for various reasons, nefarious or otherwise.

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The game itself is fairly elementary, as you would expect from a tie-in title. This is essentially a Puzzle Bobble-esque game where your objective is to gather as many balls as you can on the field with your silver ball in order to build up your damage multiplier.

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The game looks to be made strictly for fans who are content with whatever content is being thrown at that them, since the genre of the game and manga seem to be at odds with one another. For the rest, this is a fairly competent puzzle arcade title, so try it out if you are into these sort of games.

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Tags: AmbitionAndroidBungo Stray DogsiOSPuzzle


ASUS Malaysia unveils 2022 laptops for TUF Gaming, ROG Strix G, Zephyrus M16 and Flow Z13 series

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ASUS Malaysia has unveiled their 2022 laptop line-up, with new models for the TUF Gaming series, ROG Strix G series, ROG Zephyrus M16 series and ROG Flow Z13 series. You’re sure to find a machine best suited for your needs!

The 2022 TUF Gaming family is as ever, focused on providing gamers with fantastic performance without breaking the bank. Designs and processors have been refreshed, and features a new MUX switch to unlock more GPU performance for up to 5-10% average performance boost. The Arc Flow Fans’ 84 blade design offers 13% more airflow than their predecessor to keep the laptops cool. Take your pick with FHD 300Hz or QHD 165Hz refresh rates! All this with a mecha anime inspired design, and built to last with its U.S. MIL-STD-810H specification.

The new ROG Strix G15 and G17 options now come with up to an AMD Ryzen 9 6900HX processor and up to NVIDIA GeForce RTX 3060 laptop GPU at 140W, Dynamic Boost for that power you need. Up to FHD 300Hz is available through the G15, while the G17 has Full HD 360Hz, all with Dolby Vision, 3ms response times and Adaptive Sync. Paired with those visuals is a quad-speaker design and Dolby Atmos spatial sound, and you’ll both hear and be heard thanks to two-way AI Noise Cancellation filters. The models also pack a MUX Switch, PCIe Gen 4×4 and DDR5 4800MHz RAM, connectivity via Wi-Fi 6E and 2.5G LAN, with the lights kept on with up to a 90Wh battery and 100W Type-C charging.
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Last but not least is the Zephyrus M16 series, boasting a 16″ WQXGA (2560 x 1600) resolution display with 165Hz refresh rate, 3ms response time and Adaptive Sync at 16:10 aspect ratio. The 12th Gen Intel Core i9-12900H processors and up to GeForce RTX 3080Ti Laptop GPU lets you play and create wherever you go, and it’s not going to heat up thanks to ROG Intelligent Cooling. This series has a 6-speaker system with dual force-cancelling woofers with Dolby Atmos technology for clear, deep audio. The 3D mic array and Two Way AI Noise Cancelling will let you be heard and hear your buddies. Portability is the highlight, at a mere 1.9kg and 19.9mm thin body decked in Off Black and Prismatic Film for the style too.

TUF GAMING A SERIES

                                        2022 MODEL

                                        TUF GAMING A15 FA507R-CHN038

                                        TUF GAMING A15 FA507R-EHN039W

                                        TUF GAMING A15 FA507R-MHN027W

                                        TUF GAMING A15 FA507R-MHF065W

                                        TUF GAMING A17 FA707R-CHX024W

                                        PRICE

                                        RM4,999

                                        RM5,199

                                        RM6,199

                                        RM6,699

                                        RM5,199

                                        COLOUR

                                        Mecha Gray

                                        PROCESSOR

                                        AMD Ryzen 7 6800H Mobile Processor (up to 4.7GHz)

                                        OS

                                        Windows 11 Home

                                        GRAPHICS

                                        NVIDIA GeForce RTX 3050 4GB GDDR6

                                        NVIDIA GeForce RTX 3050 Ti 4GB GDDR6

                                        NVIDIA GeForce RTX 3060 6GB GDDR6

                                        NVIDIA GeForce RTX 3050 4GB GDDR6

                                        MEMORY

                                        8GB DDR5-4800 SO-DIMM

                                        TOTAL MEMORY SLOT

                                        2

                                        STORAGE

                                        512GB M.2 NVMe PCIe 3.0 SSD

                                        1TB M.2 NVMe PCIe 3.0 SSDz

                                        512GB M.2 NVMe PCIe 3.0 SSD

                                        TOTAL M.2 SLOT

                                        2

                                        DISPLAY

                                        15.6-inch FHD 144Hz, Adaptive Sync

                                        15.6-inch FHD 300Hz, 100% sRGB,  Adaptive Sync

                                        17.3-inch FHD 144Hz, Free-Sync

                                        REFRESH RATE

                                        144Hz

                                        300Hz

                                        144Hz

                                        SRGB

                                        62.50%

                                        100%

                                        62.50%

                                        KEYBOARD

                                        Backlit Chiclet Keyboard RGB

                                        WIRELESS

                                        Wi-Fi 6 (802.11ax)+Bluetooth 5.2 (Dual-band) 2*2

                                        POWER

                                        180W Power Adapter

                                        240W Power Adapter

                                        180W Power Adapter

                                        WEIGHT

                                        2.2kg

                                        WARRANTY

                                        2 Year Global Warranty, 1st year with Perfect Warranty

                                        BUNDLE

                                        TUF Gaming Backpack

TUF GAMING F SERIES

                                        2022 MODEL

                                        TUF GAMING F15 FX507Z-CHN082W

                                        TUF GAMING FX507-EHN055W

                                        TUF GAMING F15 FX507Z-MHN071W

                                        TUF GAMING F17 FX707Z-MHX027W

                                        PRICE

                                        RM5299

                                        RM5499

                                        RM6499

                                        RM6699

                                        COLOUR

                                        Mecha Gray

                                        PROCESSOR

                                        12th Gen Intel Core i7-12700H Processor 2.3 GHz (Up to 4.7GHz)

                                        OS

                                        Windows 11 Home

                                        GRAPHICS

                                        NVIDIA GeForce RTX 3050 4GB GDDR6

                                        NVIDIA GeForce RTX 3050 Ti 4GB GDDR6

                                        NVIDIA GeForce RTX 3060 6GB GDDR6

                                        MEMORY

                                        8GB DDR5-4800 SO-DIMM

                                        TOTAL MEMORY SLOT

                                        2

                                        STORAGE

                                        512GB M.2 NVMe PCIe 3.0 SSD

                                        TOTAL M.2 SLOT

                                        2

                                        DISPLAY

                                        15.6-inch FHD 144Hz, Adaptive Sync

                                        17.3-inch FHD 144Hz, Free-Sync

                                        REFRESH RATE

                                        144Hz

                                        SRGB

                                        62.50%

                                        KEYBOARD

                                        Backlit Chiclet Keyboard RGB

                                        WIRELESS

                                        Wi-Fi 6 (802.11ax)+Bluetooth 5.2 (Dual-band) 2*2

                                        POWER

                                        200W Power Adapter

                                        240W Power Adapter

                                        WEIGHT

                                        2.2kg

                                        WARRANTY

                                        2 Year Global Warranty, 1st year with Perfect Warranty

                                        BUNDLE

                                        TUF Gaming Backpack

ROG STRIX G 2022 SERIES

                                        2022 MODEL

                                        ROG STRIX G15 / 17 G513R-CHN060W

                                        ROG STRIX G15 / 17 G513R-CHN086W

                                        ROG STRIX G15 / 17 G513R-CHN100W

                                        ROG STRIX G15 / 17 G513R-MHF049W

                                        ROG STRIX G15 / 17 G513R-MHF278W

                                        ROG STRIX G15 / 17 G713R-MKH160W

                                        ROG STRIX G15 / 17 G713R-MKH172W

                                        PRICE

                                        RM5399

                                        RM5599

                                        COMING SOON

                                        COLOUR

                                        Eclipse Gray

                                        Volt Green

                                        Electro Punk

                                        Eclipse Gray

                                        PROCESSOR

                                        AMD Ryzen 7 6800H Mobile Processor (up to 4.7GHz)

                                        OS

                                        Windows 11 Home

                                        GRAPHICS

                                        NVIDIA GeForce RTX 3050 4GB GDDR6

                                        NVIDIA GeForce RTX 3060 6GB GDDR6

                                        MEMORY

                                        8GB DDR5-4800 SO-DIMM

                                        16GB DDR5-4800 SO-DIMM

                                        TOTAL MEMORY SLOT

                                        2

                                        STORAGE

                                        512GB M.2 NVMe PCIe 3.0 SSD

                                        1TB M.2 NVMe PCIe 3.0 SSDz

                                        1TB M.2 NVMe PCIe 3.0 SSDz

                                        512GB M.2 NVMe PCIe 3.0 SSD

                                        1TB M.2 NVMe PCIe 3.0 SSDz

                                        TOTAL M.2 SLOT

                                        2

                                        DISPLAY

                                        15.6-inch FHD 144Hz, Adaptive Sync

                                        15.6-inch FHD 300Hz, 100% sRGB,  Adaptive Sync

                                        17.3-inch FHD 360Hz, 3ms, 100% sRGB, Adaptive Sync

                                        REFRESH RATE

                                        144Hz

                                        300Hz

                                        360Hz

                                        SRGB

                                        65.25%

                                        100%

                                        KEYBOARD

                                        Backlit Chiclet Keyboard 4-Zone RGB

                                        Backlit Chiclet Keyboard Per-Key RGB

                                        Backlit Chiclet Keyboard 4-Zone RGB

                                        Backlit Chiclet Keyboard Per-Key RGB

                                        Backlit Chiclet Keyboard 4-Zone RGB

                                        WIRELESS

                                        Wi-Fi 6 (802.11ax)+Bluetooth 5.2 (Dual-band) 2*2

                                        POWER

                                        200W Power Adapter

                                        240W Power Adapter

                                        WEIGHT

                                        2.1kg

                                        2.3kg

                                        2.9kg

                                        WARRANTY

                                        2 Year Global Warranty, 1st year with Perfect Warranty

                                        BUNDLE

                                        ROG Backpack

                                        Pink ROG Backpack + Pink mousepad + ROG Sheath Electro Punk Limited Edition + ROG Strix Impact II Electro Punk

                                        ROG Backpack

ROG ZEPHYRUS M16 SERIES

                                        2022 MODEL

                                        Zephyrus M16 GU603Z-MK8054W

                                        Zephyrus M16 GU603Z-WK8060W

                                        Zephyrus M16 GU603Z-KX8044W

                                        PRICE

                                        RM8099

                                        RM11499

                                        RM16499

                                        COLOUR

                                        Off Black

                                        PROCESSOR

                                        12th Gen Intel Core i7-12700H Processor 2.3 GHz (Up to 4.7GHz)

                                        12th Gen Intel Core i9-12900H Processor 2.5GHz (Up to 5.0GHz)

                                        OS

                                        Windows 11 Home

                                        GRAPHICS

                                        NVIDIA GeForce RTX 3060 6GB GDDR6

                                        NVIDIA GeForce RTX 3070 Ti 8GB GDDR6

                                        NVIDIA GeForce RTX 3080 Ti 16GB GDDR6

                                        MEMORY

                                        8GB DDR5 on board + 8GB DDR5-4800 SO-DIMM

                                        16GB DDR5 on board + 16GB DDR5-4800 SO-DIMM

                                        TOTAL MEMORY SLOT

                                        1

                                        STORAGE

                                        512GB M.2 NVMe PCIe 3.0 SSD

                                        1TB M.2 NVMe PCIe 4.0 SD

                                        2TB M.2 NVMe PCIe 4.0 SD

                                        TOTAL M.2 SLOT

                                        2

                                        DISPLAY

                                        16.0-inch WAXGA (2560 x 1600) 165Hz, 3ms, Adaptive-Sync

                                        REFRESH RATE

                                        165Hz

                                        RESPONSE TIME

                                        3ms

                                        KEYBOARD

                                        Backlit Chiclet Keyboard RGB

                                        WIRELESS

                                        Wi-Fi 6 (802.11ax)+Bluetooth 5.2 (Dual-band) 2*2

                                        POWER

                                        240W Power Adapter, Support 100W Type-C Charging

                                        WEIGHT

                                        1.9kg

                                        WARRANTY

                                        2 Year Global Warranty, 1st year with Perfect Warranty

                                        BUNDLE

                                        ROG Backpack + Type-C Charger

                                        ROG Backpack + ROG Chakram Core Mouse P511 + Type-C Charger

                                        ROG Backpack + ROG Delta headset + ROG Chakram Core Mouse P511 + Type-C Charger

ROG FLOW Z13 SERIES

                                        2022 MODEL

                                        ROG Flow Z13 GZ301Z-CLD132W

                                        ROG Flow Z13 GZ301Z-ELD236W

                                        ROG Flow Z13 GZ302Z-ELC214W + XG Mobile

                                        PRICE

                                        COMING SOON

                                        COLOUR

                                        Black

                                        PROCESSOR

                                        12th Gen Intel Core i7-12700H Processor 2.3 GHz (Up to 4.7GHz)

                                        12th Gen Intel Core i9-12900H Processor 2.5GHz (Up to 5.0GHz)

                                        OS

                                        Windows 11 Home

                                        GRAPHICS

                                        NVIDIA GeForce RTX 3050 4GB GDDR6

                                        NVIDIA GeForce RTX 3050 Ti 4GB GDDR6

                                        NVIDIA GeForce RTX 3050 Ti 4GB GDDR6 ; XG Mobile: NVIDIA GeForce RTX 3080 16GB GDDR6

                                        MEMORY

                                        8GB*2 LPDDR5 on board

                                        STORAGE

                                        512GB M.2 NVMe PCIe 3.0 SSD

                                        1TB M.2 2230 NVMe PCIe 4.0 SSD

                                        DISPLAY

                                        13.4-inch WUXGA(1920x1080) 120Hz, 30ms, 100% sRGB, Adaptive-Sync

                                        REFRESH RATE

                                        120Hz

                                        RESPONSE TIME

                                        30ms

                                        SRGB

                                        100%

                                        N/A

                                        100%

                                        KEYBOARD

                                        Backlit Chiclet Keyboard RGB

                                        AURA SYNC

                                        YES

                                        WIRELESS

                                        Wi-Fi 6 (802.11ax)+Bluetooth 5.2 (Dual-band) 2*2

                                        POWER

                                        100W Power Adapter, Support 100W Type-C Charging

                                        WEIGHT

                                        1.18kg

                                        WARRANTY

                                        2 Year Global Warranty, 1st year with Perfect Warranty

                                        BUNDLE

                                        GV301 sleeve bag V2 + ASUS PEN (SA201H) + ROG Impact Gaming Mouse

                                        GV301 sleeve bag V2 + ROG Delta headset + ASUS PEN (SA201H) + ROG Chakram Core mouse P511 + ROG XG Mobile (GC315 with NVIDIA GeForce RTX 3080)

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Tags: ASUSASUS MalaysiaASUS TUF GamingASUS TUF Gaming A15ASUS TUF Gaming A17ASUS TUF Gaming F15ASUS TUF Gaming F17ROG Flow Z13ROG Strix G15ROG Strix G17ROG Zephyrus M16


Immortals of Aveum Interview: We Want Players To Feel Like A Magic Gunslinger In This New Fantasy FPS

EA Original AAA title Immortals of Aveum will be released on July 20th after a four-year development cycle. During a live stream preview, we were able to interview the lead developers from Ascendant Studios, including company CEO and game director Bret Robbins, and ask them a little about what players can expect from Immortals of Aveum: their new single-player magic shooter.

The four leads present at the preview were CEO and director Bret Robbins, Executive Producer Kevin Boyle, Senior Art Director Dave Bogan, and Associate Art Director Julia Lichtblau. After giving us a demo of the title we sat down for a short Q&A interview about Immortals of Aveum and its influences.

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Ascendant Studios

                    Bret Robbins

                    Dave Bogan

                    Kyle Boyle

                    Julia Lichtblau

Bret Robbins has a long legacy in the gaming industry. He started at Eidos developing Gex and would work his way up to being the Creative Director of Dead Space and several Call of Duty titles at Sledgehammer Games. He says that he initially came up with the idea while working on Call of Duty, to imagine what the wartorn FPS would like to look like in a fantasy setting.
“You know, instead of a helicopter, what if that was a dragon, and instead of RPG shells hitting a wall, what if those were fireballs cast from a battle mage? What if I was a battle mage and instead of using an assault rifle, I was using some sort of awesome magic weapon or spell? As I where stopping and thinking, Man where’s that game, I wanna play that game, and then, fast forward a bit and I said, “I wanna make that game”.
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After setting up Ascendant Studios, he brought together a team of talents that have worked on some of the best games in the industry. Dave, Kyle, and Julia all previously worked at Telltale Games on narrative-driven adventure games like Minecraft Story Mode, Tales From The Borderlands, and The Walking Dead.
Needless to say, they know a thing or two about games with unique settings and interesting stories, which are important parts of the narrative-driven Immortals of Aveum. For this interview, they told more about the creation of Immortals of Aveum and what players can expect from its unique magic-oriented shooter gameplay.
A Magic-Based FPS
Image Souce: EA
Just looking at Immortals of Aveum, you can definitely see the influence from games like Call of Duty so to start the interview, we asked Bret if he implemented anything he learned from those previous Call of Duty titles into the game and if there were any unique features that set the game apart from those. Bret affirmed that his time on Call of Duty was “instrumental” in developing how he wished the combat to feel.
“On that franchise, we’d focus a lot on making sure the combat was fluid and fast, running at a high frame rate was super important for that experience. So I think I brought that to what we’re doing here. The challenge, of course, is that now we don’t have traditional guns, we have magic and spells”.
He said the team spent a lot of time making the game feel impactful and natural in the hands of a shooter fan but also took advantage of the possibilities brought about by the magic system.
“I think a great advantage we had is that we are a magic game and we can do anything we want. You can create all sorts of cool abilities or spells. You have a very large canvas to play on. So large in fact that we had to put our very own rules around magic and around what we can do. We had to make some important decisions early on about what the nature of magic was going to be. We’re not Harry Potter, we something else, we’re a Battle Mage so we wanted to keep things very visceral and very exciting. Make sure the player felt very powerful”.
Developing the magic system
Image Souce: EA
Since Immortals of Aveum doesn’t use actual guns, we asked if there were any traditional FPS mechanics like reloading or a cover system that the team enjoyed breaking or reworking in the magic system. I mean, if you’re going to use magic, why not go all out? Bret first answered by firmly stating that the game is not a cover shooter. Instead, he envisioned the player taking the role of a magic “gunslinger”.
“I didn’t think the fantasy I was trying to create involved you hiding behind a bush and firing your wand. I wanted instead for the player to feel like a gunslinger, someone who could walk into an area and be a badass basically”.
He goes on to talk about the shield in the game, noting that “You bring your own cover with you”. The player can fire through the shield allowing for extra defense but at the cost of lesser mobility and the fact that the shield will shatter if it takes enough damage.
“That was a very interesting mechanic to move away from the traditional cover shooters that I’d worked on before. And there were a lot of decisions like that throughout where we’re trying to walk that line between being both familiar to shooter players and also bringing something new and interesting to the table and the fact that we’re using magic opens up those possibilities quite a bit”.
You can see what he means in the gameplay. From what I’ve seen, Immortals has more in common with titles like the recent Doom games. A frantic run-and-gun shooter where you make decisions on the fly.
More Than Just Fantasy Call of Duty
Image Souce: EA
We heard a lot about how Immortals of Aveum differs from more traditional shooters but when asked how the game went beyond the initial idea of “Call of Duty With Magic”, Bret made it very clear in the interview: “We are not fantasy Call of Duty, we are out own game”.
“We have a lot of world exploration, a lot of puzzle mechanics, and a lot of additional content. It’s a huge game. If you’re just trying to play it straight through it’s about 20-25 hours and if you really want to explore and do a lot it can be quite a bit longer than that”.
“The idea of making a magic shooter was the initial vision and inspiration but as I brought on more people as we really started to develop ideas and develop what the game would be, things evolved and changed always for the better. Where we are now, I think we are going to deliver something pretty unique”.
Executive Producer Kevin Boyle further added that from a narrative perspective, this is not a story that could be told against a contemporary backdrop.
“The world-building, the way the conflict evolves over the course of the game, is very specific to Aveum. That’s a major part of the appeal to me”.
Exploring The World of Aveum
Image Souce: EA
They went on to speak more about the world of Aveum itself. We asked the devs how they would describe the world and architecture of this new world and how they wanted to feel when they explored these environments. Associate Art Director Julia Lichtblau said it was important for the game to feel somewhat recognizable but with a lot to uncover.
“We really wanted to tell a story of this brand new universe. When a player steps into our game, we want them to feel grounded, and see some things that they recognize. For example, plant life is reminiscent of Earth but then we throw in some unique architecture, and big solid military walls but then you also see vestiges of older civilizations that suggest that this world has been around through many cataclysms and Ever-Wars. There’s just a lot more to uncover about it and you get to see all these different civilizations and start to unlock those mysteries as you move through the game”.
Senior Art Director Dave Bogan, further said that they wanted the game to feel fresh and not be too reliant on typical fantasy cliches.
“Right from when I started and even when I first interviewed with Bret, he had a pretty solid vision for what he wanted to do. Top of our minds was always to stay away from typical tropes in fantasy and just start from a fresh palette, to always try to reach out for the unexpected from the player and the audience. From there we landed in this unique world that’s not Earth, it’s a different planet called Aveum. It’s a great mixture of old-world style fantasy mixed with a lot of sci-fi-shaped languages that inspire a lot of our architecture, vehicles, and even the weaponry in the game”.
Inspiration For the Game’s World
Image Souce: EA
When further asked what the inspiration for the game’s setting and design was. Julia and Dave gave us some interesting answers. Julia started by revealing that much of the flora in the game was based on real-world endangered plants found in their local Northern Carolina.
“So a big inspiration for the natural world was to really ground the world and make the player feel like this was an Earth-like space. From there we obviously had the opportunity to experiment with magic and magical types of foliage but there are still many types of natural, realistic plants that you might see in your backyard. I found out there are actually quite a few endangered species just here in the local area. So that got me on a quest to represent a lot of enraged species in North America so most of the trees and the bushes and everything that’s not magic related actually is a real enraged species of plant”.
Dave also said that Bret has brought many concept designs to the table and that he combined them with cartoons and comics from his childhood when coming up with Aveum.
“Beyond the environments, when I first started Bret not only showed me a 60-page design document but he barraged me with a lot of conceptual visuals that he was drawn to. I paired them with my own inspiration from growing up watching all kinds of cartoons and comics. This project has been a godsend in terms of injecting all those visual inspirations like the old Grendizer cartoon or Battlestar Galactica or playing D&D. It’s all merging and creating this unique binding sense of ideas. It’s amazing”.
The Three Types of Magic
Image Souce: EA
There are three primary types of magic in Immortals of Aveum: red, blue, and green. We go over what each one does in our preview but Bret also took the time to explain how each can be altered and upgraded through the use of sigils and other items.
“There’s actually quite a bit of variety in the red, blue, and green spells. What you saw was the sigils that you focus your magical power through, they come in a few varieties. So even though you’re using a blue sigil that was a very distinct type of attack, you find different sigils that will alter that attack and they will behave very differently”.
“For example, in blue magic, there’s the javelin sigil. This allows you to power up a big shot that does a lot of damage but has a slower rate of fire. So in a way, we have different “guns” throughout the sigil types but because it’s magic you can do quite a bit more than with standard guns”.
He adds that a big part of the game is also the gear and talent systems. Using the game’s skill tree you can gain new “talents” that allow you to customize your play style.
“You can play a faster character that can do a lot of close-range damage. You want to rush enemies and bring them in with your lash, and you can do that with your talents and your gear. If you find a spell that you like, you can find gear and talent that makes it even more powerful. There’s a lot of variety, and a lot of reason to experiment with different builds. Ultimately, I think there’ll be a lot of reasons to replay the game and try different tactics”.
Multiplayer and Monetization
Image Souce: EA
Immortals of Aveum is being advertised as a single-player, story-driven magic based first-person shooter. Even so, it was asked if the team had any plans to add multiplayer and monetization to the game. For monetization, the answer was a clear “no”. They also clarified that players will not be required to be always online in order to play.
As for multiplayer, Bret said they “may have spent some time working on it as well” but ultimately “we’re not ready to talk about anything like that right now. We’re fully focused on the single-player experience right now”.
Immortals of Aveum
Image Souce: EA
We ended the Immortals of Aveum interview by asking the devs if there was anything in particular that they were most proud of with the game. The general consensus from the leads was that they were really excited to see how players explore the detailed world and characters.
“Your investment as a player in this story we’re telling,” says Kevin. “The mechanics feel great but it’s the context in which you use those mechanics that I find particularly interesting. What you’re trying to do as Jak, the crisis of this place, and the conflict you’ve caught up in. For me, it’s a combination of amazing writing, incredible casting, and really well-executed animation, and all that comes together as something as an effective story that I still enjoy as someone who’s really deep in it on a daily basis. I really look forward to players being able to take that in”.
It’s great to see the developers see so passionate about the project, especially one that feels so unique from other FPS games currently being released. We thank the team at EA and Ascended Studios for inviting us to this preview and interview and wish them the best of luck as Immortals of Aveum soon reaches its launch date of July 20th.
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Immortals of Aveum will be launched for PS5, Xbox Series X|S, and PC.
Check out our Preview Article for more information on the title’s story, characters, and magic-based combat.

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Tags: Ascendant StudiosEAImmortals of Aveum


Class Action Lawsuit Filed Against Take-Two For “Deceptive” NBA 2K Lootboxes

A class action lawsuit has been filed against Take-Two Interactive, specifically against the NBA 2K games’ use of lootboxes.

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According to Bloomberg, the lawsuit primarily targets the vulnerability of minors to lootboxes in NBA 2K – and was filed on behalf of one such minor and her guardian.
The complaint filed says Take-Two’s “unfair, deceptive, and unlawful practices, including illegal gambling practices, deceive, mislead, and harm consumers”.
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It also goes on to say that the whole system of buying currency to buy lootboxes “psychologically distance” minors from the financial implications of their actions.
This class-action lawsuit is seeking 5 million USD in damages, and lawyers from neither side have commented on the matter.
This is far from a new argument- critics against loot boxes have brought up in the past that these effects are especially bad in minors, who are more likely to be pressured into spending their parents money in games.
The argument has carried well enough that Belgium famously banned lootboxes- classifying the mechanic as a form of gambling even though you technically get nothing of monetary value out of it since loot box rewards can’t be resold.
Loot boxes and their sister mechanic, gacha, are incredibly profitable- seeing implementation in a variety of games from Overwatch to Genshin Impact and showing strong financial results when implemented in a popular game.

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Tags: NBA 2KTake-Two Interactive


More details on Kill Shot Virus revealed

If everything goes smoothly, Kill Shot Virus will be arriving on iOS and Android on schedule come 11 May 2017.

To start things off, game developer Hothead are reminding players that pre-registering the game will net players Founders items at launch. A number of rewards have already been unlocked so far, which range from consumables to money. As for the actual game itself, the developers have shed light on some of the levels, one of which is the Capital Plaza Mall, which is a fairly popular spot for zombie games. You will also be eradicating zombies in a large district city going by the name Bishop Hill, which was previously declared a safe quarantine zone, meaning something must have gone terribly wrong.

If your garden variety undead isn’t enough, the game will also be throwing in a number of special zombies, which of which is the Exploder. You do not want to be in the proximity of these zombies, due to collateral damage, but take them out from afar and you will also kill off nearby enemies too. The Leaper on the other hand does exactly what its name implies, where they will be hurling themselves as you. These enemies use the element of speed to their advantage, but if you take them out quickly, you will do just fine.

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 Pre-register Now!

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Tags: AndroidFPSHothead GamesiOSKill Shot Virus


Yu-Gi-Oh! Duel Links celebrates its second anniversary with limited-time campaign

The popular Yu-Gi-Oh! Duel Links game by Konami Digital Entertainment Limited which is available on both mobile and PC platforms is now entering its second anniversary. The game, which has seen its number of downloads reach a milestone of 80 million globally, is currently having a commemorative campaign that features exciting in-game events, gifts and promotions for fans.

This special campaign, which is only available for a limited time, includes New Obelisk the Tormentor Card, the powerful Egyptian God Card that can be earned by winning a duel against Gravekeeper Ishizu.

Free login bonuses are also included where players can receive up to 6 free Dream and/or standard UR or SR Tickets with a limit of one per day, which can be exchanged for cards in the game. Furthermore, veteran players can earn up to 1,000 free gems just by logging into the game, while new players have the chance to earn even more!

Second anniversary accessories include the unique Game Mat and Card Sleeve accessories featuring gold Yami Yugi and Yusei Fudo.
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On top of that, there is the new structure deck and Selection BOX. The Swordbound Silence which is perfect for beginners and casual players and the Selection BOX Volume 2 that features 120 cards and 60 packs including Angel of Zera, Necrovalley, The Tricky and Drowning Mirror Force.

Yu-Gi-Oh! Dual Links is available for free at the Apple App Store, Google Play Store and on PC via Steam. For more information, you can visit the official event site.

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Tags: AndroidiOSKonamiMobilePCsecond anniversarySteamYu-Gi-Oh! Duel Links


Teaser trailer for PopoloCrois: Narcia’s Tears and the Fairy’s Flute up

At a stage event during Tokyo Game Show 2017, Sega and Epics showcased a trailer for their upcoming game PopoloCrois: Narcia’s Tears and the Fairy’s Flute, which will be launched for Android and iOS as a free-to-play title with item-based micro-transactions. No release date has been disclosed.

We are fed a little bit of the story, which revolves around the prince of PopoloCrois Kingdom, Pietro, and the forest witch, Narcia. The pair are entrusted with a mission by the Fairy Queen Midea to protect the Reuben Forest. So begins their adventure which will forever alter their fate. Pre-registration is currently open on the official site, so be sure to sign up if you want goodies for when the game goes live. As usual, various in-game bonuses will be rewarded to users based on the pre-registration count:

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10,000 pre-registrations – 10 Holy Dragon Gems
20,000 pre-registrations – 20 Holy Dragon Gems
30,000 pre-registrations – 20 Holy Dragon Gems (for a total of 50) + 1,000,000 Gold
50,000 pre-registrations – SR Narcia

 Pre-register Now!

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Tags: AndroidiOSPopoloCrois: Narcia’s Tears and the Fairy’s FluteRPGSEGA


Genshin Impact Keqing Scale Figure Now Available For Pre-Order

The previously announced Keqing 1/7 scale figure is finally available for pre order, marking the third five-star character from Genshin Impact to get the scale figure treatment.

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The Keqing scale figure is up for preorder now on the Genshin Impact TMall store, where you can make a 160 Yuan (RM 102.73) deposit ahead of the 848 Yuan (RM544) full payment.
It’s set for a September 2022 release date though, so bear in mind when purchasing your figure that it won’t be arriving any time soon.
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Similar to the previously announced Mona figure, Keqing is featured in a pose similar to her splash art, doing her Elemental Burst attack. In addition, the scale figure includes a first- Keqing will be the first figure to include swappable parts, switching out her sword with a translucent purple one to look like she was charging it with Electro energy.

The figure has a pretty detailed sculpt too, with details like Keqing’s vision and all the flowing cloth from her dress brimming with detail.
Genshin Impact has been marching out scale figures of their most popular characters at a pretty brisk pace, with the first one, Klee, being announced earlier this year. Since then we’ve had multiple more, such as Ningguang and Mona.

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Tags: Genshin ImpactmiHoYo


Doraemon Story of Seasons: Friends of the Great Kingdom Review – The Friends We Make Illuminate Our Path Home

Doraemon Story of Seasons: Friends of the Great Kingdom was released on 2nd November, 2022 and is available on the Nintendo Switch, PS5 and PC via Steam, serving as the sequel to the original Doraemon Story of Seasons.

The game visually plays out the same as the original while also bringing fresh new mechanics to the game. There are a couple of flaws to the game but they are mostly nitpicks and they do not dampen the peaceful and fun farming life in Illuma.

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THE STORY THAT BRINGS US TOGETHER
To give a brief summary of how the story plays out, Noby, Doraemon and friends crash landed on another planet called Illuma where they meet a young boy named Lumi living on a run-down farm. With no way to return as of the moment, Lumi invites them to stay at his farm as long as they help out with the farm work.

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Drama ensues when the ship they came in with was taken by the Queen of the planet who was also in fact, Lumi’s mother. As expected, the Queen was sceptical of outsiders coming into her world and barred the ship from Noby and friends.
So, in order to get their ship back, they would have to prove their worth to the Queen by improving the farm and building the town up.
One thing to note is that throughout the game, the whole gang is named after their English dub. There is nothing wrong with it per say, but having grown up listening to their Japanese names, hearing Nobita being called Noby and Shizuka being Sue is kind of jarring.
FARMING, FARMING NEVER CHANGES
The core gameplay of the game plays out just as much as you would expect from a Story of Seasons game.
You spend a majority of your time cultivating your farm and use your spare time to interact with the locals to build your bond with them.
The game plays out like your average Story of Seasons, with the addition of Doraemon to it. You have all these varieties of tools to help you, from the hoe to till the ground, a hammer to smash rocks, an axe to chop down trees and a watering can to water the plants.

You can get all sorts of seasonal seeds for crops and flowers from the General shop and we are free to choose what crops we want to grow, so long as they are within the right season. Once planted, it is our responsibility to care for them as they grow across the days.
Once they have fully grown, we can harvest and sell them to earn money which will help in our endeavour to improve our farm.

Aside from plants, we can also raise livestock including chickens, cows, sheep, horses as well as alpacas and I must say, the alpacas are criminals for being so cute. Much like our plants, these livestock also need proper care and they would require food which we can get either by purchasing it or even growing it ourselves. At times, we also need to take them outside of their shed on sunny days to keep them healthy.
While they did replicate the best of the Story of Seasons, they also did the same for its flaws.
Cultivating the farm can be a tedious and repetitive process and while that is the core problem for every farming game, Doraemon has no Quality-of-Life upgrades to patch that up.
Taking the animals outside to keep them healthy would also mean we would have to bring them back inside, especially during the rainy days and you would have to do this manually. With how the controls are, moving the cows can be quite difficult and having to do it repetitively rapidly changes it from being tolerable to just downright annoying.

There is also the matter of harvesting the crops and picking up other items in the farm. In the early games, the issue is not that prominent but when you have a bigger farm and you have to harvest the plants one by one, it can be VERY time-consuming.
TWO BRAINS ARE BETTER ONE
One of the most fantastic features in this game is the ability to have an offline multiplayer mode. Using two controllers, one will be controlling Noby while the other, Doraemon.
Assuming your partner is busy or you just want to experience co-op as a single player, you can also opt to have one of Noby’s other friends to accompany you instead.

The AI that controls your friend is just so amazing that I find myself playing with a companion every single day.
They will basically mirror every action you take in the game. If I choose to water the plants, they will water the plants as well. Going down the river and fish? They too will fish with you. What if I head to the mines for some mining? Your AI partner will get themselves a pickaxe and help you mine.
You will be making progress with double the speed when you have your companion with you. Of course, this feature is not without its limitations. You and your companion are basically sharing the same stamina bar and if you are not careful, you would find yourself passing out from weariness more often than you can count.
Honestly, this additional feature is simply amazing and I hope that they keep it for the coming games and maybe add some more improvements to it, like a different stamina bar for the second player.
THE THINGS WE DO OUTSIDE OF FARMING
Of course, this game is not just all about farming and Noby is a youthful kid with lots of energy to spend.
One of the activities you can do as mentioned before, is mining. You can head down to the mines to mine valuable minerals such as copper, iron and even silver amongst everything else. While mining for them does take out a hefty number of stamina, the payoff is entirely worth the effort.
These minerals can be used in lots of different ways from improving your tools, making new goods for our home and even improving the farm as a whole.

Next, we have fishing and bug collecting. The fishing rod and the net are your best friends to catch them all and the two activities will test both your patience and timing. Approach the bug too quickly and it will fly away and if you lose focus, the fish will run away with the bait.
The fishes and bugs you catch have several uses for them. Some can be given as gifts to the locals to improve your relationship. Certain fishes can be used to cook dishes that boost your stamina while the honey bees you catch will provide honey for your farm.

Personally, I prefer fishing between the two as not only is it calming, it also does not use stamina.
In line with its Doraemon name, the game also comes with Doraemon’s Secret Gadgets. You’ll unlock them as you progress into the game and they help you immensely in the game. You have the Anywhere Door that warps you anywhere on the map, the Rain Cloud that can water the plants for you and even a flute that gives Noby the ability to swim underwater.
What is even better is that these Secret Gadgets are entirely optional and you are not required to use them to complete the game. So, for players that prefer the more “traditional” farming experience, this is the best option for them.

MAKING FRIENDS IS MY SPECIALTY
Much like every Story of Seasons game, you can build relationships with the locals but without the romance aspect of the mainline game.
You can become friends with the locals by talking to them on a daily basis and even giving them gifts. As you build your relationship with the locals, you’ll get to witness new cutscenes that tell you more about them. Advancing in their individual stories will give you bigger rewards and even help progress into the main story of the game.

There are times when the villagers will come to Nobita for a request, sometimes involving getting specific items for them and completing this help in improving your relationship with them. They even reward you with money so all the more reason to help them out.
The locals of Illuma all come with unique personalities and loads of quirky traits, good and bad. It is pretty fun to learn about each of them and the subplots they bring.
Of course, all this relationship shtick is optional if you want to concentrate entirely on farming. However, you will miss out on what makes the game appealing in the first place. Yeah, sure more free time for you to farm but living a lonely life in a game about friends is kind of missing the point, don’t you think?

THE VISUALS THAT BRINGS LIFE
Similar to the original Doraemon Story of Seasons, this sequel’s artwork is both attractive and endearing. The watercolour-esque that they are going for in the game’s sceneries and characters are just simply amazing. The music does a superb job in being calming and relaxing, creating a pleasant ambience as you go about your everyday activities in the game.
If I were to nitpick on the game, it would probably be the in-game map. With the way it was presented, it took some time for me to figure out where each path leads to and some paths also don’t quite appear as they do on the map.

CLOSING THOUGHTS
Doraemon’s true selling point is in its storytelling. While the main objective remains the same as previous Story of Seasons where you improve the town and relationships with the residents, the inclusion of side plots that involves every member of the community really makes me feel more attached to them.
The plots are realistic and developed in a manner that makes the daily tasks we do in the game feel like a worthwhile objective rather than just menial missions.
The activities of the game like farming and mining are pretty much the same as the original but Doraemon Story of Seasons: Friends of the Great Kingdom was able to make it all seem fresh.
Doraemon fans will definitely love the game and those looking for a fresh Story of Seasons experience will find themselves enjoying this change of pace that the game offers.

                                        Pros

                                        Cons

                                        Story and plot of each character is fun to experience

                                        Cultivating the farm and tending to the animal can be tedious at times

                                        Visuals are calming, fitting for the Story of Seasons vibe

                                        The map presented is hard to read

                                        The new mechanics such as the Secret Gadgets makes the game much easier

Doraemon Story of Seasons: Friends of the Great Kingdom was reviewed on PS5.

Doraemon Story of Seasons: Friends of the Great KingdomPublisher: Bandai Namco EntertainmentDeveloper: MARVELOUS!Release Date TBCMicrosoft Windows, Nintendo Switch, PlayStation 5
Noby and his friends are back in an all-new Doraemon: Story of Seasons title! Grow crops, raise animals, and use Doraemon's Secret Gadgets to help friends in a fun-filled and heartwarming story that people of all ages can enjoy.

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Tags: Bandai Namco EntertainmentDoraemon Story Of Seasons: Friends of The Great Kingdom