Monster Hunter Portable V or Monster Hunter Victory for Nintendo Switch leaked

A new Monster Hunter game – Monster Hunter Portable V or Monster Hunter Victory could be on the cards for an exclusive Nintendo Switch release in the future. Sent by a source who wishes to remain anonymous, The Japanese version will be called Monster Hunter Portable V while for others, it will be known as Monster Hunter Victory.

In addition to some information about the game, we even got to see the logos which look pretty much the same in comparison. New features include a new continent called Vest’an with brand new ecosystems, new monsters and animals including Tigrex and Gore Magal, also a new type of weapon called the Chained Harpoon. We might also get to see the return of Monster Hunter Tri’s underwater gameplay.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The release date of the game is said to be in 2020 before March 31 or possibly even later this year, with an imminent official announcement. Monster Hunter fans must be buzzing upon hearing this news but there’s still no confirmed official sources regarding the release of the game just yet so we’d suggest you guys to take it with a grain of salt. Also, remember, it’s 1st of April today and you know what that means.

Stay tuned for more updates!

Source: Monster Hunter WIKI

Check This Out Next

Tags: Monster HunterMonster Hunter Portable VMonster Hunter VictoryNintendo Switch


Animus – Harbinger is Dark Souls for smartphones

The easiest way to describe Animus – Harbinger is that it’s Dark Souls for the mobile platforms. The game introduces itself by showing the player as some sort of undead knight fire in the middle of a spooky forest. Sounds familiar?

The game does little to alleviate that fact, as some story related stuff later, you are thrust into the darkness to kill things. Unfortunately due to hardware limitations, there is no large open world for you to explore. Instead, the game is broken down into smaller sections.

With regards to combat, it is how you expect it to be. While you are able to deal some considerable amount of damage, you are also very fragile. Two to three blows from monsters and you will be down for the count. Despite being for smartphones, there are a number of controls for you to juggle. If you want sort of watered down action game, you best look elsewhere, as Animus – Harbinger is going to test your mettle.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

While not being on the best platform for its genre, Animus – Harbinger does what it set out to do rather well. As such, if you want Dark Souls on your smartphone, you need not look further.

Check This Out Next

Tags: AndroidAnimus - HarbingerDark SoulsiOSMobileRPGTENBIRDS


Red Alert Online for mobile out now in China

Remember the mobile version of Red Alert Online that was announced by Tencent a few months ago? Now the game is live in China for both iOS and Android! Officially licensed by EA for the Command and Conquer: Red Alert series, the game does remind us of the good ol’ days when many of us had Red Alert video games in our PCs.

Check out our gameplay below:

Fans of Red Alert will find most of the elements in the mobile game familiar, as it features a background story based on Yuri’s Revenge along with buildings, weapons and sound effects from the original video games. Combined with the SLG gameplay, players can develop all kinds of strategy while building their Red Alert kingdom.

Players will need to collect resources, upgrade buildings and train armies to strengthen their power, thus occupy your opponents’ lands for resources. A Hero system is available in the game too, where you can recruit (summon) heroes and assign them to your armies for additional stats. The story mode even features live video to offer you a more immersive experience!
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Red Alert Online for mobile is now available in Chinese only, you will need to a WeChat or QQ account to log in too. Even though you don’t know Chinese, you can still try it out if you love Red Alert series and want to experience it on your mobile.
 Download the game now!

Check This Out Next

Tags: AndroidEAiOSMobileRed AlertRed Alert OnlineTencent


THE [email protected] SideM: LIVE ON [email protected]! is now live

After much deliberation, THE [email protected] SideM LIVE ON [email protected]! has, for the lack of better word, gone live on 30 August 2017 at 3:15 PM Japan time. If you are wondering why they picked such a specific time, it is being it is a play on words, as the production agency featured in this game is 315Pro.

Just a little trivia there for the non [email protected] fans. In any case, the rhythm game can now be downloaded and played on both Android and iOS. To commemorate the event, Bandai Namco has given players 1,500 M Stars, which is the in-game currency, as pre-registration rewards.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

For the uninitiated,  Live on Stage is The Idolmaster SideM’s 3D entry in the series. As you may know, The Idolmaster has long been associated with female idols, but for this version, we are giving the boys a chance instead. If you have played The Idolmaster: Cinderella Girls Starlight Stage, you will know what to expect from this, since the game is essentially a rhythm game in the similar vein.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: AndroidBANDAI NAMCOiOSRhythmTHE [email protected] SideM LIVE ON [email protected]!


Sony Interactive Entertainment Malaysia has job openings across multiple divisions

Be a part of Sony Interactive Entertainment Malaysia branch with a whole host of job openings across multiple divisions for those who feel they fit the bill! You can find these job openings for Sony Interactive Entertainment Malaysia via our job portal, CareerBraves here, with openings for:

Senior Software Engineer
Project Manager / Associate Project Manager
Pipeline Engineer Manager
Senior Environment Artist
Manager of Production
Environment Outsource Review Artist
Technical Artist
Animator: Cinematic & InGame
Senior Character Artist

Each of these positions have their own requirements as you might expect, ranging from a minimum of 2 years to upwards of 5 years of involvement and experience in projects, shipped AAA products and/or software where relevant, which you can check on their individual listing pages. All of the listings are seeking full timers to fill the positions.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

With the Playstation 5 now available as the current gen console, the projects will surely gradually roll in, requiring talent to work on them. For more listings from Sony Interactive Entertainment or other gaming industry related jobs, you can always peruse our one-stop portal through CareerBraves to get your foot into an industry that will only grow larger over time. Why not take this opportunity?

Check This Out Next

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Tags: SonySony Interactive Entertaiment


Far Cry 6 Review – Blowing Up Half of Yara To Save The Other Half From Fascism Is Fun

Far Cry 6 is basically a playground for blowing things up. It’s easily the most aggressive Far Cry in the series, giving you tools to be a one-man fascist-killing machine with a pet Crocodile.

I’ll confess I’m not that familiar with the Far Cry series as a whole, save for its laughably camp spinoff Blood Dragon. But the general image of Far Cry has always been one of sneaking around tropical locales, taking down outposts and stealth-killing enemy soldiers to get more materials.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Far Cry 6 is thankfully not too far a departure from that- that’s all very much still a part of the game. But with 6, it definitely feels like Ubisoft has allowed the game to absorb a sillier approach, with the caveat that it has to lead to better gameplay.
Storming enemy outposts is more fun than ever with new tools, such as the new Resolver Weapons and Supremo backpacks. While it’s definitely more RPG-like than previous Far Cry entries it’s also more dialed back than Assassin’s Creed Valhalla- that is to say it’s not so much of a departure you’d wonder why it kept the same name.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Hey It’s That Dude From The Mandalorian
You play as Dani Rojas- an ex-soldier turned Guerilla fighter out to topple the Castillo regime after you get pulled into the resistance group Libertad. While Dani has some personality, it’s not much- they’re mostly just a vehicle for you to start
Obviously, one of the big stars of the game’s marketing is Giancarlo Esposito, who plays the game’s villain Anton Castillo. He’s a great character, being both incredibly chilling in how scary he is while also seeming familiar enough to anyone familiar with dictatorships.

That being said he’s not a particularly in-your-face villain- it feels like your character loses their personal beef with him pretty fast, and the game is more about just overthrowing his regime instead of a mad quest to put a bullet in his head.
For the most part I’m glad with how the story is treated in Far Cry 6 – it’s more of a justification for your wacky antics than a serious drama about rebellion. Honestly I’d be pissed too- Castillo has apparently spent all of Yara’s money on rocket launcher patrols, tanks and anti-aircraft guns all while promising he’ll make his money back on a new Cancer drug backed by the power of slavery.

On the good side of the cast, the show is absolutely stolen by Juan Cortez- your mentor of the Guerilla ways. With a whole book of rules and warcrimes under his belt, he is the portal to everything ridiculous about Far Cry 6. He’s backed up by Clara- your boss in Libertad, who describes him as some walking War God. There’s a lot of other really interesting characters, but they all seem to fall short of ever being too interesting.
Each of the game’s 3 islands you go to have their own localized stories, such as the drama with the Monteros on one island, as well as the Legends of ’67 on another. While they’re all interesting enough none of the characters are particularly show-stealing.
If you’re looking for a grand narrative, Far Cry 6 probably isn’t it. What it does do, though, is give you a means to double down on your murdering urges by giving you a story that makes you feel like you’re in the right, always. I’m glad for this, really: so many games keep trying to ask you questions about if you’re doing the right thing, it’s nice for a game to hand you a super glock and tell you the world had it coming.
Like A Yaran Space Marine
The gunplay in Far Cry 6 is definitely one of the most fun in a shooter this year, with the game having a huge library of firearms for you to commit the game’s self-described “High-velocity war crimes”.
And when I say lots of guns, I actually mean it- Far Cry 6 has steered clear of tiered loot, with each gun actually being its own gun instead of stats shuffled along and assigned a color. Some guns will function similarly but as the game obsessively tells you, there’s a right tool for the right job.

You can also customize these guns with various upgrades, such as better sights, different rounds and the like. These are interestingly enough, Far Cry’s solution to the problems of over-RPG-ing your game: every enemy is weak to a specific type of ammo, but that ammo will do basically nothing against other enemy types. For example blast weapons have terrible damage compared to standard rounds- but will absolutely shred targets like tanks and helicopters.
There’s three main ammo types- Soft target, Armor Piercing and Blast, and three weapon slots, so it pays to do a little Pokemon prep and have one of each for better type coverage.
There’s also other special ammo types with additional effects- Incendiary ammo lights your enemies on fire faster than telling them their favorite gacha character sucks, and poison ammo can turn enemies against each other in a drugged up stupor.
I really like this solution to the problems many games that adopt RPG mechanics has, but I’m sure it has its detractors too. For one, there’s no “best weapon”, but there are weapons that excel with certain weapon types. The LMG is a beast with Blast ammo, shredding any vehicle before you run out bullets, while an armor-piercing sniper means you can easily kill high-ranking officials once you’re in range. It’s not a DPS race, it’s about countering the enemy’s defences.
Of course, we haven’t even gotten to Resolver weapons yet. These are special weapons that you can build from scraps, with a big tradeoff- while the regular weapons can typically use most ammo types, Resolver Weapons have their own upgrade options.

The tradeoff though, is some of the most fun you’ll have in a Far Cry game. A lot of the sillier weapons are justified through the Resolver system, such as a flamethrower called El Tostador or my personal favorite- El Muro, a shield-and-hand-cannon combination that lets you throw cover to the wind as you charge forwards like a glorious Yaran Space Marine, knowing no fear.
In a way it really feels like gunplay was the core focus of Far Cry 6- there’s just so many options, able to suit a plethora of playstyles. The Resolver weapons feel like they were made for people like me who abhor realistic looking weapons, with equally grounded gameplay. It’s not a total power fantasy either- some of the weapons include stealth picks like a nailgun, so the crazy meter can be used either way.

The best part is the no-tiered-loot system also applies to your gear, too. Dani can equip different pieces of clothing, all of which shows up on their body, which all have really good abilities. These are a great way to tailor your build to suit your playstyle, so you’ll really want to go looking for the best gear.
The fact these are pre-generated loot really helps too, so you never get the Diablo problem of some gear just not being good. Every piece of gear is useful in some way, though not every piece works with every playstyle.
Best Friends Can Be Pets Or Weapons Of Mass Destruction

The other new thing they’ve added is the Supremos- powered backpacks that give Dani an ult-like attack. Just like the Resolver Weapons there’s a Supremo for every playstyle, such as the EMP Supremo which disables vehicles and machinery around you, the Jetpack Supremo which creates a ring of fire around you while also letting you have an airdash at no charge, as well as the most straightforward Supremo which turns you into a mech committing the Macross Missile Massacre.
I like to call these watercooler-talk-generators. The Supremos activations are extremely flashy, with every single one having dramatic enough effects that it’s going to create an interesting moment. Later on in the game once the spectacle has worn off they’re not that important, unless they’re a key part of your playstyle such as with the EMP Supremo.
Supremos are also tied to your gadget loadout- that is to say, which throwable items you can use. These range from the distracting baseball to molotov cocktails and dynamite, so you’ll want to use the right ones to compliment your Supremo’s playstyle.
Overall, while not being too big of a gameplay shake-up, Supremos definitely play up the tone of Far Cry 6 way more than you’d expect. With Supremos, every mission now has a zany occurrence, some grand agent of chaos to keep the missions exciting. The jetpack in particular is great for this since it’s so hard to control the spread of fire- I thought I’d use it to get rid of some demon chickens but instead all I ended up with was injuries from the now flaming demon chickens.

Right along side them are the new Amigos, which are animal sidekicks you can recruit. There’s a variety of different Amigos you can get, from more combat-oriented ones a la Guapo the Crocodile to ones that are more stealth oriented like Chorizo. The game even tells you where to unlock each companion as well as their playstyle, so it never feels like any of them are too far out of reach.
I really like the Amigos system, but they can also feel bloated when added to the already great combat system. Summoning your Amigo can be a bit of a hassle, and if you forget it’s not like they’re total game changers that you’d suffer for very long. Instead, the Amigo adds to the watercooler talk generator, where you can tell your friends stories about how the crocodile solo’d 3 soldiers at the same time while you looted the military base.
Vehicles Galore

One other way they’ve improved the Far Cry formula is expanding the types of vehicles you have available. You can now pilot helicopters, tanks and planes, assuming you can get to them without destroying them first.
Better yet, parking the stolen vehicles in your garage GTA-style permanently adds them to your collection, meaning conquering every base with a tank like you were an angry Dalek is entirely likely.
A lot of the vehicles are also designed for the game’s Co-Op play, having second seats for co-pilots and/or gunners. This includes your own custom car, which can be summoned at any roadside for maximum chaos.

While vehicular chaos itself is fun, I feel like driving is the worst part about the vehicles. The game forces you into a first-person perspective, and a lot of the cars handle a little too realistically that you’re just pulling your stick to the left praying your car will eventually turn.
Funnily enough the only time it doesn’t feel like this is the tank. I’m not kidding when I say it handles the best out of every vehicle in the game- only further cementing it as one of the best additions to your theatre of chaos.
The Usual Ubisoft Grind
Probably the biggest gripe with Far Cry 6 is that for all that it does to its combat, it doesn’t fix the usual grind associated with Ubisoft titles. Yara is huge, with lots to do across the map. The thing is there’s nothing that makes you want to do most of these things, only reasons that you have to to do them, such as with hunting animals.
Some of the military targets are fun side missions, like breaking into a Tobacco plant and then loudly murdering every guard while you wait to download some data. But at the end of the day a lot of the missions can feel samey, and if you go hard on it over the course of a few days it’s hard to not burn out on them.
Worse yet, traversal itself isn’t that great in the game. For all its size the most efficient way to get across Yara is to just grab a helicopter and book it, which is just holding forwards until you reach your waypoint. The only thing stopping you is the Castillo’s Anti-Aircraft guns, which you’ll need to infiltrate the base to destroy to clear your way.
If you’re going by road you can literally just set the cars to go auto-drive there following the roads, which I highly recommend since the forced first person perspective can really do a number on you if you’re vulnerable to motion sickness. Of course the problem with this is that it’s actual downtime in the game, letting you do immersion breaking things like get ghosted on Tinder or make horrible impulse purchases before you get to your destination.
Capturing outposts no longer reveals the entire map, so you’ll either need to explore manually or buy maps to open it up
While Ubisoft’s huge open worlds sound great on paper it’s always been a gripe of mine- I wouldn’t mind if the map was half the size if there were more interesting things to do. Even if the encounters *are* designed they certainly don’t feel it, instead just feeling like the game is rolling the dice on which flavor of soldier it throws at you.
On top of that there’s just so much busy work to do- your HQ can be upgraded to have different facilities, which can be used to enhance things like fishing, or reveal more hideouts for you to go to. If you’re just a fan of shooting things and blowing up, it can all seem daunting, but thankfully it’s skippable if you don’t mind being short of upgrade materials every now and again.
It’s not a problem unique to Far Cry either, since a lot of these problems persist across Ubisoft games. I guess the disappointment comes from the fact that Far Cry 6 does fix a lot of other problems people have with the Ubisoft Formula, that seeing some remain unchanged just gets on your nerves.
It’s not all bad though- one benefit of the “lots of small things to do” approach is the minigames. While racing was a given for any game featuring cars, where they really excelled is the cockfighting minigame, which is literally just Tekken. These use the collectable roosters you’ll find all across the game, with each one unlocking another slot as you wage your quest to be the number one cockfighter. A bunch of the roster also have fun names such as El Dragon who looks an awful lot like Ryu from Street Fighter, and Rival, who’s just El Dragon but red.
There’s even Rage Arts
Closing Thoughts
One of the game’s side missions involves fighting mutated roosters that are capable of killing your horse.
Gripes aside, there’s a lot to love in Far Cry 6. It’s a solid shooter that runs excellently on the PS5, with a plot that’s just there to tell you it’s okay to commit acts of domestic terrorism so you don’t feel so bad about welding a super gun and blowing up military bases.
It definitely feels like the most fun-oriented Ubisoft title in a while. While it doesn’t do any radical shake-ups to its formula a la Watch Dogs: Legion and Assassin’s Creed Valhalla, it does double down on the best parts of the Far Cry series- causing chaos- and give you more tools to do just that.
If you’re not bugged by a deluge of things to do, you’ll really enjoy Far Cry 6- it’s a top-class game, and blowing up the military in the name of revolution is a lot of fun.
Or, you know. Blowing all your Pesos trying to beat a Rooster with Heihachi eyebrows.

Game reviewed on PS5. Review copy provided by Ubisoft

Check This Out Next

The Review

                    Far Cry 6

80%
Score

PROS
 Amazing gunplay Resolver weapons are a fun addition to the mix When this game's good, it's great

CONS
 You will never be free of gathering materials and busywork I wish the "Fun first" mentality extended to the driving too

Review Breakdown

Far Cry 6
0%

Tags: Far Cry 6Ubisoft


A New MMOARPG Based On Blade 2 Coming To Global!

Blade 2 is an MMORPG for the mobile that was revealed back in February last year. Now the same developers, Action Square, will be cooperating with Ledo Interactive to create a new mobile MMOARPG that is based on the Blade 2 IP. Ledo Interactive is a subsidiary developer company of Perfect World China and they have made some popular mobile games such as King of Fighters, CrossGate Mobile and Return of the Condor Heroes.

Official Blade 2 trailer below:

While Ledo Interactive will be covering the major development of the new MMOARPG, Action Square will be providing the art and technical support in their collaboration. The game will be powered by Unreal Engine 4 just like Blade 2, so we can expect it to look incredible for mobile. There hasn’t been any release date revealed yet however the game will be released in China first before Action Square releases it globally later.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Currently Blade 2 is slated to be released in South Korea with Kakao and 4:33 later this year. Action Square is still unable to publish Blade 2 in the global market yet as they are still looking for publishers for it.

Check This Out Next

Tags: Action SquareAndroidBlade 2iOSLedo EntertainmentMobilePerfect World


PlayPark’s new mobile RPG, Dream of a New World, available for pre-registration

Online games portal PlayPark has announced that it will be opening pre-registrations for mobile turn-based RPG, Dream of a New World. Initially released in China with over 2.5 million players, the game will be coming to the Philippines, Indonesia, Malaysia, and Singapore.

The game is developed by Zulong, the developer behind titles like Dragon Raja, War of Kings, and Novoland. To prepare Southeast Asian players for Dream of a New World, the game is having an Early Takeoff community event, which runes from June 17 – July 22, 2022. Early Takeoff registrants are guaranteed to play in the gaeme’s upcoming closed beta test. You can sign up for the Early Takeoff event here.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Early Takeoff registrants also stand a chance to win prizes both in-game and in real life through the Wheel of Dreams. After signing up, users can spin the Wheel of Dreams once a day and claim prizes ranging from points which can redeem in-game rewards, to special prizes like gaming headsets, iPhone 13 and an ASUS ROG Phone 5 weekly. The Wheel of Dreams resets every 12:00 AM (GMT +8) while the weekly special and major prize giveaways reset every Monday 12:00 AM (GMT+8).
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The game will also have a milestone event where the total number of Early Takeoff registrants will unlock tiers that contain in-game rewards for everyone during launch day. There are three tiers to unlock in total.
For more details, visit the Dream of a New World Facebook page.

Check This Out Next

Tags: Archosaur GamesDream of a New WorldPlayParkZuLong


NEO: The World Ends With You Announced

Cult-classic RPG The World Ends With You recently had a strange countdown on their website. As of the end of the countdown, we got a first look at the upcoming NEO: The World Ends With You.

This is an all new follow-up to the game, and will release Summer 2021 for PS4 and Nintendo Switch.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

NEO: The World Ends With You has a similar premise to the original, featuring kids in Shibuya taking part in the deadly “Reaper’s Game”. It’s got a new cast, featuring characters like Rindo, Fret, Nagi and Minamimoto.
Unlike the previous game which was 2D, Neo is more like a 3D action-RPG. This is because the original The World Ends With You was made for the Nintendo DS, with combat centered around its stylus and touch screen.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

However, from the trailer, we can see that a lot of the similar gameplay elements will be at play, such as the game’s pin system to install special abilities.
Square Enix has really been pushing to bring back The World Ends With You, as the series is featured in the secret ending for Kingdom Hearts 3. On top of that, it’s also getting an anime adaptation, based on the plot of the first game. While the two previous references seemed strange at first, the announcement of NEO: The World Ends With You is a good confirmation that Square Enix is looking into further developing the unique IP.

Check This Out Next

Tags: NEO: The World Ends With YouSquare Enix


Rumour on Vainglory’s newest Hero – Samuel

Arguably one of the best MOBA game that ever existed in both iOS and Android, Vainglory recently just released their 25th hero – Lyra on Late June.  After that there are always a few leaks here and there on their next hero Samuel. So far no official confirmation from the developer and publisher Super Evil Megacorp yet, but the leaks are pretty real (and Awesome!)

A french twitter account  have leaked some information about Samuel, and contrary to all the leaks, Samuel is a Mage rather than an Assassin.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Samuel’s abilities and their stats included. (PS, PinkiePie is gonna get rekt) pic.twitter.com/Sm3bcEFAK4
— Vainglory Feed (@VaingloryFeed) 30 juillet 2016
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

At a glance, Samuel is pretty mobile, able to deal damage while moving, and the trait will provide some self heal as well as some extra damage on enemies.
Samuel’s main DPS spell, pretty neat if you able to combo it with Drifting Dark.
Samuel will be able to create a field that will empower his other abilities as well!
Samuel’s only CC ability, should be considered as a hard cc that can cancel channeling spells and put enemy out of a fight for a brief moment.
And we even manage to find game play video of Samuel, please check it out!
Samuel Vainglory Gameplay Leaks

Remember to download the game if you still haven’t! Oh and Samuel is not exactly out on both iOS and Android platform yet, official site still haven’t announce any release dates yet, so lets keep our fingers crossed.
[btnsx id=”129″]

Check This Out Next

Tags: SamuelSuper Evil MegacorpVainglory


Diablo Immortal Asia Pacific regional launch faces delay for better optimization

Earlier today, controversy-stricken Diablo Immortal has announced a delay for its Asia Pacific regional launch to better optimize the game. The game will release in Asia Pacific on 7th July 2022.

First released in the West on 2nd June 2022 for PC and mobile, Diablo Immortal was met with tremendous backlash by players, with its microtransactions and predatory nature being its most apparent issue. The game was review bombed on Metacritic, leading to it becoming one of the worst-rated games on the platform of all time.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

According to a post on Blizzard’s website, some of the reasons why Diablo Immortal is facing a delay for its Asia Pacific release is because the team is working on certain features, such as:

Initial build package optimization: Reshuffling the assets downloading sequence so relevant UI would populate properly to improve user experience in-game.
Android device performance optimization: The install base of mobile devices in Asia Pacific regions is very diverse. Using learnings from the first phase of our launch, we are performing additional compatibility tests to optimize the launch experience.
PC experience improvements: Including fixes to potion and skills lockout issues, Auto-Navigation, Demon Hunter primary attack, Xbox controller input delay, and more.
Performance and network optimization: Improvements to deferred multi-lighting particle tech, bug fixes, and more.

To stay updated with Diablo Immortal, follow it on Twitter. Note that while the game will be released in Asia Pacific on 7th July, the game was delayed in China without the mention of a release date. It was also banned on Weibo.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

 Download

Diablo ImmortalRelease Date: 2022-06-01Android, iOS, Microsoft Windows
Diablo Immortal™ is a brand-new mobile game from Blizzard Entertainment. A genre-defining action role playing game series set between the events of Diablo® II: Lord of Destruction® and Diablo III®.

Check This Out Next

Tags: Activision BlizzardBlizzardDiablo ImmortalNetEase


Final Fantasy Pixel Remaster Available Now

Final Fantasy Pixel Remaster, the remakes of Final Fantasy I, II and III are available today on PC and mobile, letting you relive the start of the Final Fantasy series with redone graphics.

The launch of FINAL FANTASY I, II and III brings these timeless adventures to Steam and mobile platforms, with upgrades including:

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Universally updated 2D pixel graphics redrawn for modern hardware, featuring iconic FINAL

FANTASY character pixel designs created by the original artist and current collaborator, Kazuko Shibuya

Beautifully rearranged soundtracks, overseen by the original composer, Nobuo Uematsu
Improved gameplay, including modernized UI, auto-battle options, and more
Quality-of-life improvements including supplemental extras like the bestiary, illustration gallery, music player and the ability to save at any time

Those who purchase FINAL FANTASY I, II or III by August 12 on Steam® will receive exclusive bonuses, including 3 rearranged music tracks, two exclusive wallpapers, and a 20% discount per each respective title. These special tracks transition from the original versions to the new arrangements and can only be obtained via early purchase until August 12 on individual titles or via the bundle on Steam. The select music tracks include:
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

FINAL FANTASY – Main Theme (Timelapse Remix), Matoya’s Cave (Timelapse Remix) and Battle (Timelapse Remix)

FINAL FANTASY II – Battle Theme 1 (Timelapse Remix), The Rebel Army (Timelapse Remix) and Main Theme (Timelapse Remix)

FINAL FANTASY III – Battle 1 (Timelapse Remix), Eternal Wind (Timelapse Remix) and The Boundless Ocean (Timelapse Remix)FINAL

Check This Out Next

Tags: Final Fantasy Pixel RemasterSQUARE ENIX Co.


Rainbow Six Extraction Review – Saved by the gameplay

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

After two previews of Rainbow Six Extraction, we finally come up to the full review just shy of the game’s launch. Do read about our experiences here and here, for further details and context. All the games’ functions are in place, so let’s chat about that. Incidentally, the in-game purchases are for skins and outfits.

Options themselves are fairly standard with some accessibility customization regarding visuals, but not for controls. It does have an in-game benchmark, which is nice.

TUTORIAL
For people completely unfamiliar with how Rainbow Six Extraction works, the tutorial is done really well to teach you about the mechanics of this game. Considering how you might bring in friends through passes for this PVE experience, I’d say this is quite vital. It comes with sub-objectives to help you practice the methods to deal with certain situations, including stealth kills and destroying nests.
There are three fixed main objectives that will lead you through what you need to know to play the game. The mentioned sub-objectives provide some token rewards, and don’t add to your Operator progress.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

SINGLE PLAYER MODE
Extraction is definitely recommended to play with friends, with its core design having 3 player teams after all. Fortunately, you can go solo to practice or get experience while you wait for your buddies to find a spot in their schedule (or if you have none). Depending on how coordinated you are with two other humans, single player might be easier for you due to not requiring, well, coordination.

Granted, the lowered difficulty can also be attributed to changes made to enemy quantity and actual objective requirements, like how you have less targets to worry about and general execution made easier. With how much stuff is locked behind Milestone requirements, clearing the solo content can be your best bet to grind out that experience. A single player mode run with two completed objectives had a 4.3k EXP payout, and factoring in any EXP bonuses, your Operators can zoom past those levels.
However, the actual progression speed remains glacial.
PROGRESSION
As from the preview, your progression comes in the form of your Operator levels, and Milestone / Account levels. The Operator levels haven’t changed from the second preview, but the Milestones have.
Unfortunately, the change isn’t for the better, as the Maelstrom Protocol mode is now unlocked at Milestone 16 (!) rather than the 4 of the preview. I can understand why, since it can be a pretty punishing mode if you don’t know what you’re doing. Still, it shouldn’t be this hard to unlock some new content and / or Operators.

ASSIGNMENTS
This one is the new mode coming with the launch. The way it works is as a weekly challenge mode that will feature different scenarios per week. There will be a variety of scenarios, assuredly to see more updates in the post-launch.
These scenarios have their own ‘rules’, which include friendly fire, minimalist HUD, discarding ammo on reloading a partial clip, and the like. All the while, you will, of course, have to handle the ever encroaching threat of the Archæan.
Much like Maelstrom Protocol, it’ll probably take you a decent chunk of your time to even unlock the prerequisites to join this mode.
CLOSING THOUGHTS

With this review build, Rainbow Six Extraction feels as grindy as it was in the preview, if not more so. Don’t get me wrong: the gameplay is incredibly solid, the randomized missions being part of the fun and the difficulty feeling just right. However, with the major progression being locked behind Milestone levels that’s incredibly slow to raise, it just dampens the fun by that much.
TOTAL SCORE
8 / 10

                                        PROS

                                        CONS

                                        High replayability

                                        Progression too slow

                                        Fun gameplay

                                        Great gunplay

Rainbow Six ExtractionDeveloper: Ubisoft MontrealRelease Date: 2022-01-20Epic Games Store, Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
The Chimera parasite that caused an Outbreak in New Mexico has suddenly reappeared across the US, deadlier than ever and spreading rapidly. To prepare for any future threat, the Rainbow Exogenous Analysis & Containment Team (REACT), a highly specialized and outfitted organization was created.

As a hand-selected REACT Operator, it is your mission to confront the mysterious creatures known as the Archæans.

Check This Out Next

Tags: Rainbow SixRainbow Six ExtractionTom Clancy's Rainbow Six ExtractionUbisoft


Alchemy Stars – Futuristic Fantasy Game Now Available for Pre-registration

Tencent Games has announced the pre-registration campaign of Alchemy Stars. The game is slated to release this summer 2021 and will be available in English, Japanese and Korean. Pre-register for the game now and get yourself tons of rewards when the game releases!

Alchemy Stars is a hero-collection, strategy RPG developed by TourDogStudio. This is one of those games where you’ll have to really focus and strategize your party in order to defeat your enemies. It tells the story of the world Astra, whom the Aurorians and Caelestites have inhabited for the longest time. However, peace did not last as Astra got invaded by dark creatures known as Eclipsites. Players will take on the role as the sole survivor of the Caelestites race, helping the Aurorian warriors to defeat the Eclipsites.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

I believe the game’s combat drew some reference from connect-3 puzzle games. In Alchemy Stars, Players match adjacent tiles with similar colours to activate your character’s attack. Also, by connecting more matching-coloured tiles, players can unleash powerful skills that can cover the whole battlefield.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

There are 4 different coloured tiles in the game that matches the element of your characters. Red for Fire, Blue for Water, Yellow for Thunder and Green for Forrest. It is important to plan your party according to the elemental advantage as your character will only attack when you choose to connect the same-coloured tiles. The only exception is your Party Captain as he or she can attack regardless of the coloured tiles you choose to connect.

At launch, there are over 80 different characters split into 6 different factions for Players to collect. Each of these characters have their own unique skills that are useful during combat. Unlike most hero-collection games where you just bring along all the high rarity characters and steam roll your opponents, certain high-level stages in Alchemy Stars require Players to bring along characters with specific skills in order to overcome the stage. This means that you will need to develop and use characters across different rarities instead of just the 6-stars.
Since the layout of the battlefield is always different whenever you revisit a stage, strategic party management becomes an important factor that will decide the outcome of the battle.

Besides fighting, Players can interact and learn more about your characters by playing through the character’s stories, chatting and spending time with your favourite characters in the Colossus. The Colossus is the place where you can have your social gatherings with your characters and acquire important materials and resources that can aid you in your adventure. Here’s a quick tip. Players can improve your facility’s performance by deploying characters with the relevant work skill to increase the efficiency of your production.

Graphically, the game looks beautiful in its sci-fi, fantasy illustration. The game combines magic with futuristic settings such as the environment and character designs. One thing I really like about the game is to see the characters in dynamic mode. There will be subtle movements or “wind-blowing” effects, particles and many small details that are a feast to the eye. However, if you’re using an older phone, fret not as you can choose to display your characters in static mode. Most importantly, the characters are dubbed by many famous Voice-Actors from Japan.
Pre-Register Alchemy Stars For Milestone Rewards!
Pre-registration for Alchemy Stars has begun now! Players can pre-register for the game now to unlock tons of milestone rewards that can help kickstart your game when it launches. Also, there will be special events that take place on their social media so do not forget to follow all of them.
Pre-Register for the game here
Alchemy Stars Social Media Channels:

Twitter
YouTube
Facebook
Instagram

 Download

Alchemy StarsPublisher: TencentDeveloper: TOURDOG StudioRelease Date: 2021-06-17Android, iOS
As ancient forces collide, harness the power of the Light to save the world from darkness!
A revolutionary RPG that pushes the genre to new heights of strategy and suspense presented by Tencent Games and Tourdog Studio

Check This Out Next

Tags: Alchemy StarsTencent GamesTourdog Studio


Innovating “auto chess”: Hearthstone Battlegrounds review

It shouldn’t be unfamiliar to most players by now, with the Hearthstone team hard at work with their Battlegrounds mode! Blizzard’s take on the auto chess/auto battler genre has seen plenty of refinement and changes by now. For the uninitiated, the auto battler genre is where your recruited units will automatically fight the opponent. Wins are gotten through strategic positioning, skills or levels of units and a healthy dose of luck.

ECONOMY
Costs are fixed, with 3 gold needed for every minion no matter their rarity. Selling any of your minions will return 1 gold.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

10 gold is the maximum amount you can have at any time. Just like your mana in the base game, it will increase one per turn until the maximum.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

You can level up your tavern to access better minions at the cost of gold. The cost to upgrade your tavern will decrease every turn until you commit to the upgrade.
Games can start out slow, but it does make things easier to pick up nor does it overly punish players who are new to the mode, helping them learn until they get used to be able to make better plays.
BATTLE SYSTEM
Attacks are executed as follows:

Minions attack one after another, from left to right in a I Go, You Go format
Attacked targets will be random, unless there is a Taunt minion that will attract all attacks to it
Once the last minion has attacked, it will begin anew with whatever is left alive
Abilities can change the attack order

A player defeating all opposing minions will mean they win the round. Ties can also happen when both sides of the board are empty. With these basic rules, positioning is key so that you can get certain minions to die first to trigger their effects for your combos, if any.
ADVANTAGES OVER OTHER AUTO BATTLERS
There are several advantages Battlegrounds has over the others in the genre and can be more attractive to players unfamiliar with it, like:

Only one “evolution” line: Games like Dota Underlords or Teamfight Tactics typically ask you to gather many copies of a unit, with trios to upgrade to 2-stars, then to 3-stars. Battlegrounds only requires three of a minion to upgrade to a gold version, a process which happens automatically once you purchase the relevant unit. Once you get the gold minion, you can also obtain a random minion out of 3 choices according to tavern level
Other games have the ability to lock in your selection, and you can do the same here by freezing the board to purchase the units on your next turn
You pick a hero which all have their own abilities, which uses gold or your own HP, depending on what ability you have. These heroes get their time in their spotlight accordingly whenever they’re buffed or adjusted as needed by the team
There are a lot of strategies that you can play around with, with the following types of minions you can acquire:

Regular minions
Beast
Demon
Dragon
Mech
Murloc
Pirate

As with the base game, paying attention to a card’s Keywords is also important to see what strategy you can build around:

Adapt
Battlecry
Charge
Deathrattle
Divine Shield
Immune
Magnetic
Overkill
Poisonous
Reborn
Taunt
Windfury

These little additions help Battlegrounds stand out from similar games, the randomness of obtaining minions made a little less tough with the board freezes, and minions you can obtain once you do get a triple. The hero abilities tie in to the ever familiar Hearthstone system, so those coming from the card game already have a bit of an idea of how to utilize their chosen hero.
VERDICT
Well, if you are already playing it regularly, you already know what you like best and have been crying over Divine Shield, Poisonous Murlocs at best. If you’ve been playing the base Hearthstone and haven’t tried Battlegrounds yet, there’s enough overlap that it can be easier for you to get into to give it a shot. It does its best to be the best of both worlds; namely Hearthstone plus auto-battler, and there’s plenty of room to say it’s one of, if not the, greatest auto-battler currently available. Matches don’t take overly long, so it’s good for a quick jump in. It’s also free, only requiring you to download Hearthstone, so there’s nothing for you to lose just by trying it out.
 Download

HearthstonePublisher: Blizzard EntertainmentDeveloper: Blizzard EntertainmentRelease Date: 2014-03-11Android, iOS, Microsoft Windows
The hit digital collectible card game from Blizzard Entertainment! All the colourful characters from the Warcraft universe show off their prowess in card form!

Check This Out Next

Tags: Blizzard EntertainmentHearthstoneHearthstone: Battlegrounds


Civilization VI Kublai Khan DLC Release Date Announced

Sid Meier’s Civilization VI has announced their latest DLC, which sees the addition of a new civilization, as well as a new alternate leader.

The DLC, titled the Vietnam & Kublai Khan Pack, will be available for download starting January 29th, 2021.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The Vietnam & Kublai Khan Pack includes a new leader and civilization for the game. Kublai Khan is a new alternate leader for China and Mongolia. There’s also a new game mode and a new district – the Preserve, which includes two new buildings in the Grove and the Sanctuary.
As the name implies, the new Civilization will be based on Vietnam. They haven’t explained much about the Vietnamese Civilization yet, other than its use of terrain being a defining feature.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The new game mode in Civilization VI is called Monopolies & Corporations, bringing more robust economic gameplay that enables you to build an economic empire and accrue ridiculous levels of wealth.
With the new game mode, you’ll be able to create an entire Industry around duplicate resources. Industries provide powerful buffs to their home cities and a steady supply of Great Merchant points; continue to collect more and you can level up an Industry to a Corporation.
Your Corporations will allow you to create Products that are slotted into the Stock Exchange and Seaport buildings (like Great Works to Museums). If you do manage to dominate the global supply of a luxury resource, you can create a Monopoly, generating a massive amount of gold and Tourism.

 Download

Civilization VIPublisher: 2K GamesDeveloper: Firaxis GamesRelease Date: 2016-10-21Microsoft Windows, Nintendo Switch, PlayStation 4, Steam, Xbox One
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Explore a new land, research technology, conquer your enemies, and go head-to-head with history’s most renowned leaders as you attempt to build the greatest civilization the world has ever known.

Check This Out Next

Tags: 2K GamesCivilization VI


A Day At The Old Destruction Derby – Destruction Allstars Interview With Colin Berry and John McLaughlin

Often, people love a story of the prodigy studio. The plucky young underdog, who made their first game and had it blow everyone else out of the water. Destruction Allstars, the newest game out for free right now on PlayStation Plus, that’s not the case. The game is the pinnacle of the developers own history- Game Director Colin Berry has a huge history with Formula 1 and Wipeout, with and John McLaughlin’s studio Xdev has the highly specific experience of making PlayStation launch titles.

We got to speak with Colin Berry himself, along with John McLaughlin, Senior Producer at XDev, co-developers of the game. They had a lot to say about the long road to making such a bold gambit of a game.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Colin Berry, Game Director at Lucid Games
John McLaughlin, Senior Producer at XDev

Of course, one of the burning questions behind a game is always “how did it start?”. According to John, it came from recognizing the future developers’ strengths.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

“Xdev have a history in Playstation launch windows in PS3 with Motorstorm and 4 with Resogun and so on and so forth so we were brainstorming lots of ideas on different games and one of them was like- we though about the old Destruction Derby and we thought how awesome could we make damage on PS5? and it basically went from there”, he says.
“And basically we went to Lucid who we knew had a great heritage of racing games because we’ve got former Bizarre Creations guys, we’ve got former Studio Liverpool guys who worked on Wipeout and the F1 games, and former Evolution guys as well, so we knew they had a great heritage with vehicle-based games”, he continues.
“And then we worked with them on basically a presentation and from there, things of old, so we started this discussion with ‘what if you could get out of cars? What would that be like?’. So, we knew straight away we wanted this to be really fast paced, lots of destruction, and basically so we wanted people to be able to acquire vehicle, wreck people, get wrecked themselves, and once they’re wrecked they’re out on foot and then its about evading opponents while you’re out on foot and then acquiring another vehicle, whether that’s a new vehicle or taking someone else’s ride so, it basically grew from there”.
David vs A Sports Car

One of the big things around Destruction Allstars is defining what the game is- sure, it’s got cars, but it’s not a racing game. Just as much of the game takes place outside of its various vehicles, where you run around as the titular Allstars trying not to get run over. According to Colin, balancing this was one of the game’s big challenges
” Its difficult, you’re juggling one plate here and one plate there”, Colin says. “When you’re in a vehicle, you’re safer than when you’re on foot, when you’re on foot, you’re vulnerable, you have the natural, greater agility on foot than when you’re in your vehicles. So you can jump, you can’t when you’re on a car u can dodge, u can evade , u get 360 movement on the spin of a dime because you’re on foot”
Colin explains that they didn’t get this man-vs-car combat right on the first go, but in the current state of the game just being thrown out of your car didn’t mean you were helpless
“We have characters that were very vulnerable, and then that made u to go  ‘well, what can we do with the characters? how can they combat the vehicles?’ . So that went in very early on. ‘What if you dodge and you can jump on a roof of a vehicles?’ “, he says.
The mechanic he’s explaining is the riskiest way you can get a new car in Destruction Allstars. By jumping on the top of cars, you can do a minigame to get control of the car. From here, you can choose to either take the car for yourself or perform a Wreckover- destroying the car.
Normally, these kinds of developments would come from a lot of player feedback via things like public beta testing. However, as a launch title for the PS5, Colin and John explained they didn’t really have that luxury.
“Making multiplayer is always a challenge, because you need more people to test every feature and to test everything. Making multiplayer games is difficult, it’s a challenge. Makin’ a multiplayer game for a launch window for a new console is difficult, because you don’t get the chance to do closed beta or an open beta like you could if you were coming out on a console that’s already out there so that’s a challenge, and it’s an interesting one but it’s obviously one we could identify very early on and work around”, Colin says.
“When we first started prototyping really early on, we knew we had something special with people playing entirely white box multiplayer but like, the laughter we were getting from the team, we just knew we had something special and it’d kinda grown from there really”, John added.
Building A Game For The PS5

That’s not to say they went in blind, though. Lucid Games and XDev are made of people with no shortage of experience working on launch titles, such as Colin who worked on Wipeout in the past. Instead, it was more of making sure they could make use of all the technology available to them by virtue of being a PS5 exclusive that was more of a challenge.
“When we chose the team, in terms of Lucid They’ve also got a lot of experience. Collin’s got experience, he’s worked on launch titles before, on Wipeout. At Bizarre Creations those guys worked on launch titles as well, even as far back as I think Dreamcast and Xbox and things like that. So there’s a lot of experience on the team, there’s a lot of learning as well. But also there’s a lot of new challenges because in this industry, you’ve never learned everything. There’s always something new. New consoles, new challenges”, John says.
“For example, Dualsense and Haptics, This was something so new for us. So it’s kind of like what can we apply from past learnings? Not much, we’ve had rumble. Haptics has given us something new”.
According to John, the studios’ combined experience allowed them to iterate on a lot of their past experiences. Destruction Allstars may not be part of a franchise, but hearing John describe the experiences of all the developers on the game certainly makes it sound like the spiritual successor to their legacies in vehicle-based chaos.
“I think you’ll find with every kind of Game Development and new console, while there’s things you can learn from, there’s experience you can say it contends with. Like the arcade handling from Motorstorm, to kind of like design from Wipeout while its not been direct copy, you can find influences there”, John says.
“But then there’s new challenges as well and the new challenges with the Dualsense, but then we’ve got things that make things better so like the SSD- all of a sudden, we don’t have to worry about loading times and what do we need to do for this loading screen. We don’t have any loading screens! But then at the same time, we’ve got the spectacle of the game, and we don’t wanna just put a player, boom! straight in within a second”, he continues. “Because we want people to get the spectacle of the characters coming in to the arena and all that kinda things. So we kinda have a sports entertainment TV panned with splashes and swipes and things like that. So different aspects and different challenges- while there’s some things we can kinda go back to, you’ve always gotta move forward cus of learnings that we’ve made on Motorstorm, totally different from making this game on PlayStation 5”.
Making A Cast Feel Global Requires Global Efforts
Aside from the vehicular chaos, one of the things a lot of people are going to rememebr Destruction Allstars for is its very unique visual style. At launch, the game comes with a roster of 16 “Allstars”, playable characters that come with their own skills, as well as powerful Hero Vehicles that suit their playstyles.
Surprisingly, the game has a very diverse roster- there’s a host of non-white, non-male options to play as, such as the Nigerian Bluefang or the non-binary Jian. Even Southeast Asia gets some love in Ratu, the Indonesian Allstar. According to Collin, they had a rigorous design process to get here.
“In terms of the character themselves, I’m very proud of them, the team’s very proud of them, I think XDev are very proud of them as well.  Early days we started out with some very loose ideas for what we wanted for a character. And this was like on paper. This was the kind of music this character would listen to, here’s a codename for the character. We didn’t say whether male or female, we didn’t say how old. We just gave people a loose bio and what our character wanted was to get influences and to get- each character had to have a real sense of authenticity. and that was key to us. And the best way to do that was to go and get artists from around the world to work on the character with us. And these weren’t necessarily game artists, and that was key as well”, Colin says.

“We wanted new upcoming talent. And our art director Chris is like, he’s got his finger on the pulse of everything new. He’s like mr New Guy- He’s got new clothes, new shoes, he’s the guy who knows what’s going on around the world more than anyone in the office. And he’s like, patrolling instagram, patrolling the internet, going “oh there’s a comic book artist that I really like in Detroit. Let’s see if she wants to work on our game”. and so he’s trying to get in touch with that. And so we ended up with comic book artists and graphic novellists, helping define our characters from south Africa, India, Indonesia, Sau Paulo, Detroit, Tokyo, and probably missing a couple places. I think it was about 10 artists from around the world, who were helping to form the very early concepts of the characters.”
“Some artists would go ‘hey I really like this character bio, I’ve done three sketches. Here’s this character old, here’s this character young, here’s this character female’ and I’m like, ‘ok, cool!’ and we’d get them and we’d start picking which ones we like, which styles we like, and then narrowing it down to a group of characters and going, ‘hey, we really like your style, and you’ve done these four characters that we really like, can you take these 6 characters that we’ve had from other people and put your spin on those? ‘ “.
“So we got a real sense of authenticity from the people building the characters and they weren’t necessarily just people who would work in games, and that was important to us, to get people and voices from everywhere around the world. Because everyone around the world’s got different influences, they’re thinking about different things all the time so we’re getting a real, a massive mixing pot of ideas that we’ve distilled out, and ended up with an incredibly diverse roster in terms of visual looks.
Today I learned I have the same taste in characters as an 8-year-old girl.
“They all look like they belong in the same world, the same game, but there’s characters that they straight away latch on to like ‘yeah I like that character’ “.My daughter is like, 7 or 8 years old, she’s 8 yesterday, actually. She loves Twinkle Riot, she’s her favorite character and she’s like *excited noises* and she loves BoxTop as well. They’re her favorite characters”.
“I love Shyft and Fuego, Fuego’s got that 80s heavy metal kinda vibe to him so hes one of my favorites. I think theres a character there for everyone, or more than one character for everyone as well.So that’s cool. That’s kinda the process, it was a long process, but it was good and it’s proved incredibly worthwhile”.
The Plan Moving Forward
From the get-go, Destruction Allstars is a Live Service. Naturally, this means that the team can’t really rest on their laurels after the game ships, since they also need to plan for content to keep people coming. Colin explained that rather than holding off content for future releases, he sees the update-based model as an opportunity to go back and revisit things that might not have worked before.
“Because we’re a live service like John was saying earlier, it means “yeah you know what? maybe we didnt have time to do this particular character ability” cus we got 16 characters but when we brainstormed all the character abilities we came up with you know more than 20 obviously, we distill it down, we pick 16 to do.”, Colin says. “And there’s a couple that were their Character Abilities, that weren’t suitable for the characters we had at the time or from a technical standpoint you know that ones gonna be a bit trickier to do, its gonna take a little longer, its gonna be a bit riskier to do them all, so lets hold that one back until we get the right character and the right circumstances.

Colin described that it wasn’t just the characters that he could revisit, but many other parts of the game could now be re-explored since the game had a more solid base.
“But we’re in the process as we look at the coming months, the coming years, of going “do you know what? lets go revisit- now that the game is defined and the rules are defined, lets go revisit that game mode that we liked 18 months ago but wasnt quite sitting right and had to fall by the wayside”, he explains. “But maybe now in a stable environment, with everything working as is lets go back and revisit that game mode. Lets go back and revisit different team size. So those kinda things really, theres no huge, big feature that we went oh no we can’t do that. And we didnt get to do it. And anything that we haven’t done that’s on the tip of our tongue, that we want to do, we’re able to do now through having it as a Live Service which is great”.
“Yeah just iterating what Colin said, having that final game that stable game, now where everything’s kinda balanced for launch gives us that platform to go back and look at the old stuff”, John adds. “But also come up with new ideas as well. That you may not have thought about two years ago because everything is still kinda in two different stages. But having that stable balanced game now is gonna allow some pretty awesome things and we’ve got so many awesome things in the pipeline”.

Above All Else, Have Fun
With the game finally out, both John and Colin are hoping the decision to put the game out for free works out. It’s not entirely free-to-play- the game will be a fully priced title after its 2 month stint on PlayStation plus ends. So they both hope people will take advantage of the chance to grab the game for free now .
“Being in PlayStation Plus is amazing, its mean so many more players can access the game from day 1. I think that’s really important for multiplayer perspective, and so people can find matches really quickly and have fun in the game, people gonna find their favorite character they favorite mode, and we’re really excited right now to see what people are going to do, and we’re gonna be looking at analytics, we’re gonna be discussing the game with the fans of the game, on social and stuff like that”, John says.
“We really wanna engage with the community, we want to go on a journey with the community, and we wanna them to feel part of it we want them to feel like a part of the growth of the game post launch as well, and enjoyed the game that we’re launching as well”, he continues.
Colin shared a lot of the same sentiments as John, really hoping people enjoy the game they worked so hard on.

We just hope people grab the game next week in PlayStation Plus and I think people will realize very early on, how fun it is and how this crazy moments can knock them out”, Colin says.
“As you explore the characters you find there’s a depth in there and strategies and there’s things to learn”, he adds. “But theres nothing quite like smashing into on opponent right at the end of the match, you know you get the points that you need just to steal the lead at the end its really satisfiying or being one of the last two characters of around and grateful and just manage in they wrack you they wrack your out the car but you did a flying kick and you knock them off the edge and you win”.
“Theres so many moments in this game that statisfy, and even being wrecked and damaged yourself can be satisfying, you be like “arghh, I got wrecked!” but you look at it its look beautiful and spectacular colorful, so then theres so many moments that just look great and play like nothing else”.
Destruction Allstars is available now for free on PS5, via PlayStation Plus. The game will be available for free until April, after which you’ll be able to buy the game.

Destruction AllstarsPublisher: Sony Interactive EntertainmentDeveloper: Lucid GamesRelease Date: 2021-02-02PlayStation 5
Stars and cars collide.

Dominate the glittering global phenomenon of Destruction AllStars – the spectacular prime-time sport for dangerous drivers!

Master the art of intense vehicle-based combat through timing, tactics and skills to cause colossal amounts of damage, destruction and devastation in vibrant arenas across the globe.

Pile-on the destruction from behind the wheel or leap into the arena with a breathtaking reel of parkour action by dodging attacks, taking over vehicles or using abilities to disrupt the onslaught of incoming vehicles.

Cause enough mayhem to power up your AllStars game-changing hero vehicle fuelled with special abilities.

A roster of 16 blockbuster Destruction AllStars are revved up and ready to compete in the name of entertainment and demolition. So, strap in for intense, explosive and unpredictable levels of free-flowing action and fight to be crowned the Global Destruction Federation Champion.

It’s time to run, ram and slam. See you in the arena

Check This Out Next

Tags: Colin BerryDestruction AllstarsJohn McLaughlinLucid GamesXDev


Arknights CN Chocolate Collab Causes Outrage

The recent Arknights Chocolate collab has picked up a storm within the Chinese community for not being within fan standards; to put it nicely.

From a post on the r/gachagame subreddit, user fortis_99 had compiled various reviews from Chinese users across Taobao and other e-commerce websites, regarding their purchase of the collab chocolate. Needless to say, those reviews are not flattering.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

This customer found a plastic shard while eating one of the chocolate bars
The original poster had also summarised a few of the accusations that were made from the collab chocolate; one customer finding a plastic shard inside the chocolate bar, while one user found dead cockroaches in their shipment. There were also various complaints bringing up that the chocolates did not taste good. Although, I believe it’s more due to personal preferences, considering it’s Salted Egg flavoured chocolate.
The biggest concern however is that the manufacturers of the chocolate bars had their food safety cert revoked since 2019. It’s been reported that the manufacturer only has 5 workers in the whole company, and had previous lawsuits filed against them.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

As time of writing this article, it seems that the official Taobao store has already taken down all of the Arknights collab chocolate prodcuts.

Check This Out Next

Tags: ArknightsNewsTaobao


Dungeons & Dragons : Honor Among Thieves Review – Roll for Movie Enjoyment

As someone who experienced a few D&D sessions here and there, I was interested in Dungeons & Dragons: Honor Among Thieves movie. I wanted to see if the movie can capture that campy feel when investing into a fantasy world with mates. And to a certain extent, it did.

Character Creation
Dungeons & Dragons: Honor Among Thieves follow a ragtag group of thieves which includes professional bard Edgin Darvis (Chris Pine), axe-wielding barbarian Holga la Barbare (Michelle Rodriguez), Simon Aumar the sorcerer (Justice Smith), and the cunning rogue Forge Fletcher (Hugh Grant).

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

After Edgin agrees to a particularly dangerous job in the hope of acquiring an artifact that could resurrect his deceased wife, he and Holga were captured while the rest managed to escape. Two years after being imprisoned, both Edgin and Holga concoct up a plan to escape and return to Edgin’s daughter Kira (Chloe Coleman).
Image Credit: Paramount Pictures via UIE
Much to their surprise, Kira wasn’t pleased to see Edgin, thinking that he valued riches over her. And after realising they’ve been betrayed by an old friend, Edgin and Holga recruit friends old and new, such as the sorcerer Simon, the druid Doric (Sophia Lillis), and the paladin Xenk (Rege-Jean Page) to the team.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The group set out to win back Edgin’s daughter’s trust, get the artifact, and protect everyone from Sofina, a Red Wizard of Thay (Daisy Head), who has evil plans for the people of Neverwinter.
In all honesty, the plot for Honor Among Thieves is full of general themes that are easy to predict, but there are some plot twists that did catch me by surprise.
While the group travels around in a fast pace, we still get to see some of the iconic locations in the Forgotten Realms. And while it’s always satisfying to see some of the beloved locations such as Neverwinter and the Underdark be recreated with incredible detail that fans will instantly recognise them, it’s frustrating for us to be thrown from one place to another without much understanding of why it’s happening.
Image Credit: Paramount Pictures via UIE
The rushed plot also results in the characters being under-developed because we barely have enough time to get to know them. The character’s backstories feel lackluster and when their moment to shine arrives, I just don’t feel emotionally invested enough to relate to them.
One of the missed opportunities was not exploring Doric’s identity as a Tiefling, who are a race often labelled as outcasts due to demon heritage.
Futhermore, I personally felt the story to be lackluster. It’s about finding family and getting over loss, but it’s all kept as simple as possible to appeal to as many people. Despite this, I still enjoyed the intimate storytelling, especially when the movie succeeds in creating a large-scale world as with Dungeons & Dragons.
Image Credit: Paramount Pictures via UIE
Perception Check
The full magical visuals of D&D are all here. Veteran players from all over the world should be familiar with the mythical beasts shown in the movie, and the fact that the CGI is equally impressive also helps a lot. This is especially so with Doric’s design as a Tiefling, along with her owlbear companion.
Image Credit: Paramount Pictures via UIE
The movie also makes use of practical effects whenever possible, particularly when it comes to humanoid (or formerly humanoid) characters. From tabaxis, to an aarakocra, yuan-ti, dragonborn, and the animated corpses all appear to have used practical effects; which plays off well and gives the movie that certain charm and authenticity.
There were also many other excellent visuals, especially during the chase and fight scenes with pretty impressive CG. I personally enjoyed the lengthy chase scene involving the Themberchaud, a red dragon who grown fat after eating too much in the Underdark.
Image Credit: Paramount Pictures via UIE
Majority of the action scenes are well-crafter and makes the most out of D&D’s uniqueness. The movie shines the brightest when the characters actually get to do D&D things. Like that one scene where Doric escapes from Castle Never using her Wild Shape druid class feature, to the scene where Simon tries to escape from a mob of theater patrons using his Wild Magic. And not to mention the final fight, but that’s treading into spoiler territory.
Another thing I can appreciate is the common usage of D&D terms like Mordenkainen and Attuning. These terms play a major factor in the tabletop game’s identity and serves as a love-letter for veteran fans.
Roll for Performance
Overall, I think the chemistry between the cast is great, from the way our four main heroes interacted with each other, to the close relationship between Edgin’s daughter and Holga.
I also like to bring up Chris Pine’s performance as Edgin. His performance was great I think his witty one-liners and jokes helps remind us that fantasy worlds doesn’t always have to be so dark and serious.
Image Credit: Paramount Pictures via UIE
Aside from Pine, I love how he and Michelle Rodriguez make a good pair. Every scene that the two of them are in together always feels like a treat. Pine plays a Bard who doesn’t have much fighting experiences, so he has to frequently rely on Rodriguez, who plays the capable barbarian. Rodriguez also does a convincing job at roughening up the bad guys, given her past experiences in action movies. The fight scenes with her in it are fantastic, and I also enjoy Pine’s comic relief during those scenes.
Image Credit: Paramount Pictures via UIE
In terms of supporting cast, Sophia Lilis gives off an air of knowledgeable and mystical charisma throughout the movie. Given her role as a Tiefling, naturally she doesn’t have that much sense about the human world, and she’s also a badass actress.
Justice Smith who plays the sorcerer also strikes the ideal balance between being sweet, funny, and relatable; which I think fits the role of the movie’s straight man and voice of reason when the crew faces danger.
Image Credit: Paramount Pictures via UIE
Hugh Grant was also a surprising antagonist. It was unusual for me to see him in such a despicable way since I know him mainly from romance and comedy movies. But I personally think Rege Jean Page absolutely stole the show, even though his appearance is quite brief. He’s the very definition of a paladin, perfectly embodying the role and also plays well as a comedic relief character given how he’s too serious and doesn’t understand when someone is being sarcastic.
Verdict
Much to my surprise, Dungeons & Dragons: Honor Among Thieves is a good movie. It’s not perfect, but it’s was fairly enjoyable.
Not to lie, I initially had my doubts because balancing high fantasy comedy based on such a beloved IP can be challenging. But thankfully it succeeded. The movie created some genuinely funny moments with its loveable cast and the fact that it managed to capture some parts of the original D&D world made me very impressed.
Image Credit: Paramount Pictures via UIE
My main gripe is that the show doesn’t explore or give a backstory for the main cast, as they paced through the film in such a hurry. D&D is rich with lore and I personally wished that they could’ve jumbled up something in there instead of taking us to some needless scenes.
Regardless, they introduced so many amusing and interesting characters and locations that I would gladly return if they came up with a sequel.

                                        Pros

                                        Cons

                                        Loveable cast of characters

                                        Personally wished they explored the character's backstories a bit more

                                        Impressive CGI

                                        Bringing in iconic locations and terms from the tabletop game

Dungeons & Dragons : Honor Among Thieves movie screening was provided by United International Pictures.

Check This Out Next

Tags: Dungeons & Dragons: Honor Among ThievesMovieReview


PS5 event confirmed by Sony for 4 June 2020

Sony has just announced that its next PS5 event is scheduled to take place on 4 June 2020 at 1:00PM Pacific Time (that’s 4:00AM 5 June 2020 for us here in Malaysia). The company promises a “look at the future of gaming on PlayStation 5” in an event that run for about 60 minutes or so. Users will get a first look into the games that they can expect when the console launches during the holiday period.

Join us Thursday, June 4 at 1:00pm Pacific time for a look at the future of gaming on PlayStation 5: https://t.co/Yr8fafcOVd #PS5 pic.twitter.com/F0yBbDmOtC

— PlayStation (@PlayStation) May 29, 2020

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

According to Jim Ryan, CEO of Sony Interactive Entertainment,  the games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware. Speaking of which, we know just about everything there is to know about the specifications of the console, so all that is left is the library of games itself.

That said, a recent rumour does give us an insight of what those games are going to be, so be sure to check out our report on it. Of course, there is no way to really substantiate it, so be sure to look forward to the actual announcement event in the next week. With Sony already showing off what the hardware is capable of, there is much to look forward to.

Check This Out Next

Tags: PlayStation 5PS5Sony


Sword and Blade closed beta underway

5X Games‘ Sword and Blade has been in its closed beta test in Japan since 15 December, and will be running until 31 December 15:00 JST. iOS users will be required to go through the test via TestFlight while Android players can grab it directly from the Google Play store. The opening movie along with a promotional video has been revealed as well, for the start of this closed beta, which you can check out below:

Sword and Blade is an action RPG, with the playable characters being from five different sects that you can choose from, each with their own strengths, in the closed beta at least. Whether there will be more coming in the future is not known at present. The minimum requirements for the game at present are:

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

iOS: iPhone 6S or later
Android: 4.3 and above, 1GB RAM and above

Data from the closed beta cannot be carried over to the full release, and as such will be deleted once the period ends. However, if players reach level 40 within the game and use the same log in data for the full release, you’ll be getting some bonus items, provided you fill in the form within the game. There’s no mention of a release date, but well, you can just assume it’ll be later in 2021.

Check This Out Next

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Tags: 5X GamesSword and Blade


Disney Heroes: Battle Mode – an action-packed RPG starring Disney and Pixar heroes for mobile

Have you watched The Incredibles 2? The Incredibles has been one of our best childhood movies, so does the plenty of movies produced by Disney and Pixar. Well, here is a mobile game titled Disney Heroes: Battle Mode that features all those Disney and Pixar heroes live on the app stores now!

Setting its story in the Digital City corrupted by a wicked virus, you will need to collect and assemble the iconic heroes of The Incredibles, Wreck-It Ralph, Toy Story, Zootopia and more to protect the city. Characters are upgradable with different abilities and gear, various missions and special campaigns are also available in the action-packed RPG.

The game has recently added Tron: Legacy’s Kevin Flynn and Quorra to their character roster as well!

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

It is a good thing to have a game that features our favourite Disney and Pixar heroes on mobile as we can play it anywhere, anytime we want. We can expect more characters to join the roster in the future too, adding in Frozen, Inside Out or Peter Pan characters would be a great idea!
The game is now available on both iOS and Android, don’t miss it out especially if you are a fan of Disney or Pixar movies!

Check This Out Next

Tags: AndroidDisneyDisney Heroes: Battle ModeiOSMobilePerBlue EntertainmentPixar


Malaysia YouTubers transforms into The Legend of Condor Heroes characters for a death match! Who will be the first to get eliminated?

Before 2017 ends, The Legend of Condor Heroes mobile game is bringing us another surprise event featuring fellow Malaysian YouTubers! Lead by Cody and Lizz Chloe, Malaysian YouTubers including Dennis, Lim Shang Jin, YangBaoBei (YBB), Lunacy and Wong Xiao Le (WXL) has come together for a “Running Man” style match where they will all transform themselves into The Legend of Condor Heroes characters!

They will act as the main characters (Guo Jing, Huang Rong) and the Five Greats (Huang Yaoshi, Hong Qigong, Ouyang Feng, Duan Zhixing, Wan Chongyang) from The Legend of Condor Heroes and battles for the legendary martial arts manual – Nine Yin Manual (九阴真经). The battle rule is simple, they will have to tear off others’ name tag to eliminate him/her, while the last person standing will be the winner. To assist them in battle, everyone will be having a unique ability that could turn the table around.

Here are the list of character and their respective ability:

Cody as Guo Jing – Shooter (the ability to eliminate others with water gun)
Lizz Chloe as Huang Rong – Mind Controller (the ability to see through others’ ability and reflect any ability cast on her)
WXL as Ouyang Feng – Phoenix (the ability to revive once)
Lim Shang Jin as Huang Yaoshi – Space Controller (the ability to switch position with anyone)
Lunacy as Duan Zhixing – Death Note (the ability to froze someone)
Dennis as Hong Qigong – Dragon-Strike (the ability to make someone’s name tag bigger)
YBB as Wan Chongyang – Duplicator (the ability to duplicate herself)

Watch the short interview with the YouTubers introducing their ability:

Of course, you will be able to bring home a fistful of rewards from the event! The official is currently holding a guess-and-win contest where you can cast your vote to guess the first person eliminated. You will be able to claim your participation reward once you cast your vote and if you have correctly guessed the first person eliminated (to be announced on 1 January), you will be able to claim the winner rewards. You can also get more rewards by inviting your friends to join the event together!

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

You can cast your vote on the official event page, or visit their official Facebook for more information. Let’s go support your favorite YouTubers!
 Join the event now!

Check This Out Next

Tags: AndroidCodyDennisEfuniOSLim Shang JinLizz ChloeLunacyMobileRunning ManThe Legend of Condor HeroesWong Xiao LeYangBaoBei


Ezio idles away in AFK Arena!

Lilith Games and Ubisoft announces a new official partnership, in which Ezio of Assassin’s Creed makes his leap of faith into the fantasy RPG realm of Lilith Games’ mobile mega-hit, AFK Arena. Ezio will be a playable character in AFK Arena starting today.

AFK Arena is an idle fantasy-based RPG mobile game for iOS and Android platforms. With a unique art style, rich lore and world-building, various gameplay modes and a grind free gameplay mechanic, AFK Arena is easy to get into but has massive strategic depth to keep players of all levels coming back time and again.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

“We’re excited to see AFK Arena’s core audience continuing to explode across the globe and we’re thrilled to add Ezio from Assassin’s Creed to our hero line up from today.”
Xiao Dong, Producer of AFK Arena, Lilith Games
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

June saw AFK Arena celebrate its first birthday as well as achieving over 40 million downloads, with fans from both Western and Eastern audiences. The game was nominated for Google Play’s Best of 2019 Users’ Choice Best Game Award and continues to be a mobile fan favourite with constant support, content and updates.
Don’t miss out on this crossover and obtain Ezio for free when you download the game!
 Download

AFK ArenaDeveloper: Lilith GamesRelease Date: 2019-09-04Android, iOS
— Enjoy a world of vivid beauty
Discover heroes and factions that each possess their own unique and gorgeous art styles, all inspired by Celtic mythology.

— Kick back and enjoy
No complicated strategies needed. Constantly advance while you relax!

— Share levels among your heroes
Use the Resonating Crystal to make your low-level heroes stronger!

— Turn the tides of battle
Employ a multitude of different heroes and strategies!

— Explore Unique mazes
Discover amazing treasures while exploring the Peaks of Time and Voyage of Wonders!

Check This Out Next

Tags: AFK ArenaAssassin's CreedLilith GamesUbisoft


Granadia Saga Is Now Up For Pre-Registration!

Granadia Saga is a game developed by Bushiroad. Recently they have announced a pre-registration event for their upcoming game Granadia Saga (グラナディアサーガ). The game features turn-based tactics just like some of the old JRPGs. This is one not to be missed if you are a fan of JRPGs!

The game characters were designed by Shinnosuke Hino, one of the designers who did for Fire Emblem Heroes and certain cards from Puzzle & Dragons. Just like any JRPGs, there is an in-depth story line for players to explore. With a tactics styled RPG, the game is bound to utilize a player’s strategical sense to dominate the battlefield with a plethora of skills and characters.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

For a game such as this, there is a possibility that the game is gacha based to collect the certain heroes. Not much information was released about the game systems, however the game features a multiplayer platform where players will be able to battle and communicate with others via a Friend System.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

You can pre-register the game by following this link here.

Check This Out Next

Tags: AndroidBushiroadGranadia SagaiOSMobilePre-registration


No Time to Die Review – An Emotional End to Craig’s Bond

No Time to Die, I’m pretty sure that’s what Daniel Craig said when they convinced him to come back and do one more James Bond film, his fifth time in the role and 25th in the series overall. But we must give credit to Craig, for his last time as 007 he’s truly given it his all with a powerful performance of Bond pushed to his absolute limit. It was a delight to see.

The movie has its setbacks, but overall No Time to Die was a good time to be alive.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

James Bond (Daniel Craig) has quit being 007 and is enjoying some quality time together with his love Madeline Swann (Léa Seydoux), who returns from the previous film Spectre. He is soon attacked by the operatives of Spectre, only to find out that Madeline may have been a former member and that the two can’t be together. 5 years pass and a deadly nanotech virus has been uncovered. Despite no longer being 007, Bond must stop the virus before it falls into the hands of Spectre or the mysterious Safin (Rami Malek), a new figure from Madeline’s past.
The View to a Kill

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The cinematography in No Time To Die is stunning. The cinematographer Linus Sandgren describes the film as visually realistic, and it shows with an emphasis on natural lighting, often in dimly lit sets like the nightlife of Cuba, and the cold grey skies of Norway. It creates a solemn feeling that suits the tone of the film perfectly. Even Craig’s baby blue eyes feel a little more cloudy than usual.
The action sequence remains fast and brutal. We all know that Bond is gonna make it out ok, but the film does a great job of making you doubt it. The highlights of the film are the opening car chase in Italy, the scene in Cuba, and the final battle. The fight in Cuba is especially cool as not only is Bond’s partner here Paloma (Ana De Armas) adorably bubbly yet still very much competent, but also the intertwining of different goals. The two need to infiltrate the Spectre base but also compete against the new 007 Nomi (Lashana Lynch). It makes for a well-choreographed scene packed with all the explosions, gunfights, and witty lines you’d expect from 007.
The Sound of Thunderball
The soundtrack by Hans Zimmer is also good. Each score fits into the right point and strengthens the dramatic tension. A pleasant surprise is that No Time To Die also brings back the song ‘We Have All The Time in the World’ from On Her Majesty’s Secret Service, likely due to the thematic similarities between both films. A nice appropriate call back for old-time fans.

The highlight of the soundtrack however is the opening credits featuring the new Bond theme, performed by Billie Eilish. For such a young singer, she was successfully made one of the best Bond themes I’ve heard. It’s a quiet haunting melody that fits the mood that Bond and his love interest Madeleine are going through, all while set to some great visuals that homage to the very first Bond opening in Dr. No over 50 years ago.
Bond, James Bond

You know a film is good when the total runtime is 2 hours 43 minutes and yet you don’t really feel it. The film moves at a steady pace, always introducing new plot points and trickling with entertaining dialogue between the various MI6 agents and villains.
The Craig era of 007 has been asking the question of how to adapt a character like James Bond, a character that has often been referred to even within the films as a “sexist, misogynist dinosaur” into the modern world. Here we see a Bond that still embodies the masculine traits of the past, swab, charismatic, deadly, but now with an added layer of sensitivity.
Craig’s Bond shows a sense of vulnerability not only physically showing pain but emotional. He gets angry, sad, and even just a bit miffed. The opening scene has Craig play a spectrum of barking mad, silently furious, and clearly feeling a sense of loss when putting Madeleine on the train when they split up. There is relatively little dialogue and yet Craig portrays each emotion perfectly through just his face. For his last time in the tux, he gives it his all, right up until the film’s impactful ending.
His Majesty’s Secret Service

The MI6 regulars of M (Ralph Fiennes), Q (Ben Whishaw), Moneypenny (Naomie Harris), and CIA agent Felix Lighter (Jeffrey Wright) do great as usual all having great workmanlike banter with Bond. The highlight of the supporting cast however is Nomi, the new 007. I like her rivalry with Bond. It’s clear she doesn’t want to put up with his bullshit but also wants to prove herself to him. By the end of the film, you feel she’s grown into her own identity and left his shadow. It’s enduring and Lashana Lynch pulls it off well.
The movie even manages to improve Madeleine, but only to an extent. The previous film, Spectre, did a poor job of establishing chemistry between Bond and Madeleine. By the end of the film, I wasn’t convinced that a character known for being a womanizer and cold-blooded assassin had finally found ‘the one’. This film does do a better job of showing they care for each other but I still don’t entirely buy them as a couple.
The Ghosts of Spectre

Unfortunately, the film does drop the ball with the villains. Safin (Rami Malik) is pretty bland, without a solid personality to really endure himself. Just another evil mastermind with a messed-up face. I do like that his evil villain lair is a kind of callback to the over-the-top villain lairs of older Bond villains but the character himself just isn’t that interesting. His henchmen are kinda cool though.
Christoph Waltz also returns as Ernst Starvro Blofeld and likewise feels underused. Waltz seems like a perfect fit for a character as iconic as Blofeld but like with Spectre he doesn’t get much of anything to do. He doesn’t even have a cat to stroke. The 007 movies are known for their charismatic villains so it’s a shame that despite having two acclaimed actors in the parts, both of them felt so lukewarm.
No Time to Die
No Time to Die is a fitting end to the Daniel Craig era of James Bond. It is an action-packed emotional ride that shows Craig’s honed performance as this character. It’s held together by a strong supporting cast and good interactions between them and Bond. It is let down a little by lackluster villains but far from enough to ruin the film
It’s not quite up there with Casino Royale or Skyfall but it is leagues above Spectre or Quantum of Solace. As an ode to everything the modern Bond Films have accomplished, it is a good final chapter to end on. For now, we’ll have to see what they do next with 007.
Go to top
No Time to Die is just one of the many new films you can watch now that Malaysia’s cinema is back open. Check some other films you can watch.

Check This Out Next

The Review

                    No Time to Die

80%
Score

PROS
 Craig is Brilliant as Bond Action scenes are intense and brutal Supporting Cast are likeable and interact well with Bond

CONS
 The villains are bland I still don't entirely buy the Bond and Madeleine relationship

Review Breakdown

80%
0%

Tags: James BondNo Time to DieUniversal


A brief on the esports ecosystem – interview with Joshua Huang, Esports Manager for Ubisoft SEA, Taiwan and Hong Kong

In the midst of the action for the Rainbow Six Pro League, we catch up with Joshua Huang. He’s the Esports Manager for Ubisoft SEA, Taiwan and Hong Kong. Read on for his insights!

Rainbow Six‘s Leagues will be targetting SEA next, more so after listening to Francois press on Asia’s importance. That isn’t their only title, though. Other titles like Brawlhalla, Just Dance, Track Mania, and Roller Champions are all esports candidates as well. The priority is on Rainbow Six, but opportunities for Just Dance in the Philippines and Thailand look open as well.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

They’re currently reviewing potential events for Malaysia, from titles, events and hardware partnerships, since those brands will have events locally as well. No dancing for Malaysia quite yet, but the country is included in the Rainbow Six plans – one is already going to be in Thailand, with Singapore, the Philippines and Indonesia in the works. Brawlhalla can likewise see similar attendance at fighting game events in the future.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Malaysia’s been hosting tournaments like the SEA Major and KL Major, and they’ve taken notice. Huang also repeats Francois’ sentiment on “Asia definitely being a place we will go to” besides Europe and the United States, so we can look forward to more offline events in the region not unlike the Japan Rainbow Six Pro League.
Competitive dance!
For those wanting to go pro in esports games, there are challenger leagues that you can try for before the bigger leagues. There’ll be cooperation with schools and game shows to help out these amateurs. Hardware partners can bring in the games and open them up to the general public at game shows and provide opportunities for these players. Malaysia could be seeing something like this in the future, as they roll out their Asia region plans.
What are you most looking forward to? Any plans to get your headstart in esports? Guess we’ll have to wait to find out.

Check This Out Next

Tags: BrawlhallaJoshua HuangJust DanceRainbow SixRainbow Six Pro LeagueRainbow Six SiegeRoller ChampionsTom Clancy’s Rainbow Six SiegeTrack ManiaUbisoft