Dragons of Stormwreck Isle Features A Nod To The Saturday Morning Cartoon And More- D&D Interview With Natalie Egan and Shelley Mazzanoble

Part of the secret to D&D’s longevity in pop culture has always been a steady flow of new players- every year another child learns it’s much cooler to be an elf and picks up the iconic Table RPG with their friends to begin their forays into fantasy.

One of the best ways to do this is with a D&D Starter set– these have historically cut down on the amount of prep work you’d need to run your own D&D Adventure, and is great for giving you and your friends a way to cut to the most fun part- actually living your adventure.

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Last week, Wizards of the Coast announced a new starter set for the game’s 5th edition. Combining the contents of a regular starter set with digital resources, it’s the most modern way to get your friends rolling for initiative.
We spoke to Natalie Egan, Product Manager in the D&D Studio as well as Shelley Mazzanoble, Senior Brand Manager about how easy it is to dive into a new world of fantasy.
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Natalie Egan, Product Manager D&D TRPG Studio
Shelley Mazzanoble, Senior Brand Manager for D&D
“It’s for people that want to know maybe what a saving throw is, what are all the different abilities, how do I read all these numbers on my characters. We have video tutorials we’re creating to guide players, it’ll be fun, they’re informative”, says Shelley Mazzanoble, Senior Brand Manager for D&D about the digital resources.
They also talked about their plan to get more schoolkids into D&D- a great way to build a new generation of storytellers.
“And when they get more excited about D&D hopefully they will go to their school library and see a cool poster hanging up saying “Wanna join the D&D club?” ,because we’re also re-launching our D&D after school club kits”, Shelley says. “So when a library or after school programme wants to start a D&D club, we can provide them with kits to give them everything they need to get that club going and keep it sustained, including copies of the new starter set, instruction materials and cool posters of course”.

Could you talk a bit about the online resources for new players?
Shelley: Yes, we are going to launch are new player hub in time for the launch of the new starter set. And we will be providing a suite of resources for new players and dungeon masters. Whether you are coming to D&D through the new starter set or through something else, we are going to provide you with all the tools you need to help get you started on your D&D journey.
Right there in the rulebook, there’s a QR code and link that will say “hey, you need a little extra guidance, come over to this new player hub”. It’s for people that want to know maybe what a saving throw is, what are all the different abilities, how do I read all these numbers on my characters. We have video tutorials we’re creating to guide players, it’ll be fun, they’re informative.
We’re also creating an interactive demo experience where you can learn the fundamentals of D&D in under 15 minutes. You’ll have a really fun experience guided, you’ll get to make different choices, you get try out different classes and try out a little roleplay, exploration and it’s a great way to get people to understand what this game really is. It’s also a great opportunity for our older players to take a seat behind the screen and try dungeon mastering for the first time so we want to make sure we have support for those new dungeon masters whether they’re previous players or not.
All of these tools will be localised on the languages the starter set comes out in.

What about the tools you have to help people become a DM in the starter set?
Shelley: We are creating video tutorials that are in development now. What we really want to do is guide those Dungeon Masters through what an encounter even looks like. What do you do, step by step and we’re going to use content from the starter set so they have the adventure in hand and they can watch a video that says “Deep breaths DM! Here’s what happens, players are going to arrive on the shores of this locations, if they choose this option, this is what you do”.
As a collaborative story, you are the DM, it’s up to you. The whole idea here is make sure the things we now are more are most challenging for dungeon masters are explained in a easy to learn way, just help them and built up their confidence so when they get behind the screen for the first time, it’s as seamless as possible.
Natalie: The adventure was written with first time dungeon masters in mind. The dungeons were written with minimal prep work so it’s less intimidating for a brand new DM.
Shelley: We will also have tutorials on how to read stat blocks since they can be difficult for newcomers.

What’s the core philosophy of this starter set, especially compared to other previously released sets?

Natalie: From the inception of this product, our goal was to create a introductory experience, suitable for folks playing and DMing for the first time. We’ve had 8 years of fan feedback of the lost mines starter set. We tried to out all of that feedback into making this starter set less intimidating and make it just as easy as possible to get started playing.
Shelley: And there’s lots of Dragons!

No one on this editorial team is old enough to have watched this cartoon, let alone remember it
Those box art characters look an awful lot like the characters from the 80s cartoon. Are they finally being made canon?
Natalie: I can’t speak on that but I can tell you that you are correct, all of the artwork in this starter set was inspired by our wonderful 1980s cartoon characters. they‘ve been aged up a little bit and they’re really serving as fun inspiration for our new generation of adventurers.
This seems like a good time to release a new start set considering everyone seems to be getting into tabletop gaming after being locked inside for two years. How do you guys feel about that knowing that so many people are getting into the game that you love.
Natalie: Well D&D kinda changed my life so I’m so excited to share that with everyone. D&D is for everyone and this starter set with definitely help spread the love to the masses.
Shelley: I second all of that. I don’t like the circumstances that drove people to having two years at home however I am honoured and I am love that D&D has brought people the connection we need.
I agree with Natalie, D&D is for everyone and D&D changed my life. I heard so many stories from people about how these games have helped them so as far as we’re concerned the more people playing the better of we all are.

What else are you guys doing to get more people into D&D?
Shelley: I would like to tell about a new acquisition that we are rolling out this fall. In the US, we are rolling our D&D curriculum for grades 4-6 and 7-8 and this is very much a personal and professional passion of mine and Natalie’s. We are really excited to introduce D&D to the next generation by just allowing them to “learn” through the exciting game of D&D.
All our curriculum material is really focused on creating the next generation of story tellers and getting them excited at working together as a team and world building their own stories as well. So again, that’s going to be rolling out this fall. Our educators have already been working D&D their curriculum so it’s a great way for us to introduce DnD to a larger audience and get these kids excited about learning more about D&D.
And when they get more excited about D&D hopefully they will go to their school library and see a cool poster hanging up saying “wanna join the D&D club” because we’re also re-launching our D&D after school club kits so when a library or after school programme wants to start a D&D club, we can provide them with kits to give them everything they need to get that club going and keep it sustained, including copies of the new starter set, instruction materials and cool posters of course.
Very excited to our younger generation is also going to be exposed to this wonderful game and all the educational and social benefits that come with it.
What kind of age ranges are you looking at for this?
Shelley: 4-6 grade which is like 10-12 and then 7-8 which is 13-15. The curriculum materials will be a bit different depending on the age group.
There’s lots to love with the new D&D starter set- it bypasses a lot of the tedious parts by giving players pre-made characters, as well as pre-made adventures to get you right into the action.  We can’t wait to see what happens next

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Tags: D&DD&D Dragons of Stormwreck Isle


Shadow Knight Available Now

Premium side-scroller Shadow Knight is finally available on iOS. It’s a premium game costing USD0.99 on the App Store, however it still contains In-App purchases.

The game features a dark gothic aesthetic, with monsters like Orcs and Beastmen for you to fight. You carry a huge sword with you, with plenty of powerful moves to cleave your way through them.

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It also uses a mostly-silhouette-based art style, so expect a lot of nice picturesque screenshots of your character almost entirely in silhouette against the game’s backdrops.
You’ll also have plenty of platforming, as the main character can do dashes as well as jump off of walls. Though the game is a sidescroller there’ll be plenty of segments where you’ll have to traverse vertically a la many metroidvanias.
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The game was previously released on Android devices in April of this year. However, now iOS players can get in on the action too and pretend they’re Guts from Berserk.
However, those on Android can also pick up the game for free right now, seemingly as part of an offer to celebrate the iOS release.
Despite being a premium title, Shadow Knight still contains in-app purchases. The game does not currently have any plans for a console release.
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Shadow Knight PremiumPublisher: Fanispan LimitedDeveloper: Fanispan LimitedRelease Date: 2020-11-08Android, iOS
The beautiful and bright world of Harmonia was land to live of Mortal races including Human, Undead, Orc, Spirit, Dwarf, Beast man, Elf, etc. But then one day, when deep desires arose, a tragedy struck that made everything in vain darkness, irony just because of a Guilty Favor.

To save the world of Harmonia from the shadow wars, as a Shadow Knight Premium, battle epic monsters, fight evil enemies to defeat the immortals of Darkness and bring back the light to Harmonia. Will you be that forceful Shadow Knight Premium?

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Tags: Fanispan LimitedShadow Knight


Doublelift’s Brother Murdered Mother and Seriously Injured Father

“Doublelift”, aka Yiliang Peng, Team Liquid’s AD carry for the League of Legends, had received grim news regarding the death of his mother and seriously injured father by his own elder brother, Yihong Peng. The father was reportedly in stable condition now while his elder brother now arrested and charged for the murder.

In a post earlier by Yiliang Peng on his Twitter confirmed the news along with a message:
“This weekend I received some terrible news,” Doublelift said in a Twitlonger post Sunday. “My older brother attacked both of my parents with a knife. As a result of this attack, my mom passed away and my dad was seriously hurt and is now recovering in hospital.

“I’m still processing this news and joining up with my dad and little brother to make sure they’re ok and the proper arrangements are being made. I’ll likely be quiet on social media while I work through this. I hope you all understand and support me as you always have in the past.”
Based on reports from the Orange County Sheriff, Yiliang Peng’s mother, Wei Ping Shen, 59, was stabbed with a knife while the father, Guojon Peng, was critically injured and transported to a local hospital. The brother was charged with murder and is currently being held at the Orange County Jail with a $1,000,000 bail. The court hearing will be scheduled on Monday and police are investigating on the motive behind the incident.

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Doublelift being one of the most popular League of Legends players in North America has many fans supporting him through this difficult time. As Team Liquid is scheduled to appear in the North American League Championship Series Spring Split Final in Miami this April 8th, it will be a difficult time for Doublelift to focus for the upcoming matches.

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Tags: DoubleliftLeague of LegendsMiamiNorth American League Championship Series Spring Split FinalOrange County SheriffTeam LiquidYiliang Peng


Love Live! School Idol Festival All Stars Global (LLSIFAS) available for pre-registration

LLSIFAS Global is finally open for pre-registration! Full name Love Live! School Idol Festival All Stars, it released in Japan 26 September 2019, and now heading for its global launch. To commemorate the occasion, the members of Nijigasaki High School Idol Club has a message for all of you!

The App Store page lists down a 25 February 2020 release date, but an official post by K-Lab notes that this is only a provisional date. Nevertheless, this is a relatively quick global release, so fans of the multimedia franchise can look forward to it!

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LLSIFAS is created with the concept of “the ultimate idol game” in mind. This rhythm action RPG has a total of 27 school idol members from μ’s, Aqours, and Nijigasaki High School Idol Club. While μ’s and Aqours are known to be working together as a group to be the top idols, the Nijigasaki members are relatively more independent in working towards their dream to be No. 1.
Check out some of the preview images for the game below!
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Your idols can develop through a tree-based skill system, allowing for more flexible growth compared to the original School Idol Festival card-collecting rhythm games. If you have an account with the original School Idol Festival game, you can also link it to All Stars! At time of writing, nothing has been announced regarding pre-registration rewards yet, but that shouldn’t stop you from joining the pre-registration train for LLSIFAS Global!
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Love Live! School Idol Festival All StarsPublisher: BushiroadDeveloper: K-LabRelease Date: 2019-09-26Android, iOS
Join the 27 school idols in creating unforgettable Live Shows!

You and the All Stars cast will write a new story together!

Take on the role of a student at Nijigasaki High School which, located in the Odaiba area of Tokyo, offers students the freedom and opportunity to explore and specialize in a variety of subjects. While out in the city one day, your world is changed after seeing μ's and Aqours perform together.

You set out to become the closest ally and supporter to these brilliant school idols on their path to perform at the prominent School Idol Festival.

The journey to realize your and the school idols' dreams begins here!

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Tags: BushiroadK-LabLove Live!Love Live! School Idol FestivalLove Live! School Idol Festival All Stars


Spy x Family CODE White Movie Premiers In Late December

It was announced at AnimeJapan 2023 that the previously revealed Spy x Family movie will be called “Spy x Family CODE White” and will premiere in Japanese cinemas on the 22nd of December.

They have also unveiled a new teaser promo and key art for the movie which features the main characters of the Forger family: Loid, Yor, Anya, and Bond.

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We currently do not know the plot of Spy x Family CODE White but according to Oricon News, it will be based on a completely original story. This isn’t too surprising as most movie tie-ins of popular long-running anime tend to have original stories. This is so that they do not clash with the main plot of the manga being adapted into the TV series.
The movie will be produced by Wit Studio in partnership with CloverWorks. Both studios have worked on the first season of the TV anime. It will also be directed by Takashi Katagiri who acted as the assistant director for the first season with a screenplay written by Ichiro Okouchi.
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Additionally, it has also been announced that the second season of the Spy Family TV series will begin airing this October.
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The first season of Spy x Family is currently available for streaming in Malaysia on Netflix and BiliBili.

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Tags: CloverWorksSpy x FamilyWit Studio


Ni No Kuni: Wrath of The White Witch Remastered Now Available On Xbox Game Pass

Bandai Namco Entertainment Asia has announced the release of Ni No Kuni: Wrath of The White Witch, an enhanced version of the 2013 beloved action role-playing game, for Xbox Game Pass on Xbox One, Xbox Series X|S, and Windows PC yesterday, as of 15 September 2022.

The second game in the series Ni No Kuni II: Revenant Kingdom will also be coming to Xbox Game Pass in 2023.

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“The beloved Ni no Kuni series joins XBOX for the first time! Ni no Kuni: Wrath of the White Witch is now available and fans can look forward to Ni no Kuni: Revenant Kingdom in 2023!”
The game will see players journey back to the other world in Ni No Kuni: Wrath of The White Witch Remastered. LEVEL-5’s classic tale returns with improved graphics and performance. You’ll join Oliver as he embarks on an adventure through a world inhabited by new friends and ferocious foes alike in the hopes of bringing back his mother after a tragic incident.
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This charming tale unfolds through the use of animation storyboarded and created by the legendary Studio Ghibli and music composed by the renowned Joe Hisaishi. Ni No Kuni: Wrath of The White Witch Remastered combines beautiful, animated visuals, masterful storytelling, and a sweeping score to create an epic role-playing adventure like no other.
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Ni No Kuni: Wrath of The White Witch Remastered is now available on Xbox Game Pass. It is also available on PS3, PS4, Switch, and PC.

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Tags: BANDAI NAMCO Entertainment AsiaNi no KuniNi no Kuni: Wrath of the White Witch


Ride Out Heroes is a new multi-class battle royale mobile game by NetEase

NetEase Games’ first multi-class battle royale game – Ride Out Heroes is releasing for mobile devices officially at the beginning of May! Android users can pre-register for the game now to get a gift package worth over $10 at launch.

The game is developed by the same team who brought us Rules of Survival and has just recently concluded its CBT. Featuring 100-players per match, the game allows you to battle in both solo and team-based matches. Different from other battle royale game, you can choose your character from a roster of heroes each with their unique character traits, epic weapons and abilities. 5 heroes will be available at launch.

You can form your very own strategy by combining any two of the unique skills. The game grants you a chance to revive after being knocked down as well. Those who have been knocked down will be transformed into a baby dragon. If you successfully survive for another 30 seconds in the baby dragon form, you will be able to return to the battlefield. You can also transform into other objects such as barrel or tree to hide from attacks while you are in baby dragon form.
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Other than these, the game features new mechanics including the Mount System and Random Sanctuary System. You can summon a mount, which may appear as a dinosaur, bird or sled dog to travel around the map. There will be Sanctuary randomly shows up on the map, where you can make a wish to get epic weapons, abilities, armors or potion. The items you get from Sanctuary will be the ones you can’t get from looting.

Ride Out Heroes would be a really fun game for fans of battle royale, MOBA or 3D RPG who likes fantasy settings. You can pre-register for the game if you are interested, or visit the official Facebook page for the latest updates.

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Tags: Androidbattle royaleiOSMobileNetEase GamesPre-registrationRide Out Heroes


An Introduction to Legend of Mana

Legend of Mana Remastered will be launching 24 June 2021, so this is an introduction to those who are not aware of the game. It is the fourth title of the Mana series originally released in 1999, an action RPG with you as the protagonist setting off in the world of Fa’Diel. The map comes to life with the Land Creation system, where you place Artifacts on the map and create the lands.

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You’ll come across various Events that can either be standalone tales, or be part of one of three main story arcs. Remember to tell Li’l Cactus about your adventures once an Event ends! Besides the Events, you’ll also find companions along your adventures. Bud and Lisa will hang out in your home and you can bring them along. You will also encounter the Jumi whose life force is contained in their Cores, and are being pursued by a Jewel Hunter.

In battle, you can utilize Abilities and Special Techniques, and your movement in battle differs depending which of the 11 different weapons in the game. There’s also Magic from imbuing instruments with one of eight Elemental Spirits. You can buy these instruments in shops or make your own. Battles begin when you approach monsters, and being victorious will restore your HP to full. If you fall, you can simply continue from the same area.
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Purchasing the game early on the Playstation Store will get you a PS4 theme and Avatar set. Purchasing the game on Steam will get you a wallpaper of the key visual.
That’s the rough introduction to Legend of Mana. You’ll soon get your chance to enjoy it with high-resolution graphics, redrawn backgrounds and updated UI.

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Tags: Legend of ManaLegend of Mana RemasteredMana SeriesSeiken DensetsuSquare Enix


Xbox Has Outsold Playstation in Japan For The First Time Since 2014

The Xbox Series S has outsold the PS5 in Japan this week, making this the first time that an Xbox console has outsold a PlayStation console since 2014.

This information comes from Famitsu. Between May 9th and May 15th, the Xbox Series S sold 6,120 units while the disc and digital versions of the PS5 sold 2,240 and 493 units for a combined total of 2,693 units sold.

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A reason for this change can likely be attributed to the stock shortages of the PS5 which Sony confirmed would continue into 2022. The Xbox Series S and X however have more units to go around and are easier to purchase.

Not since the launch of the Xbox One has Xbox outsold PlayStation in Japan.
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It’s happened less than 10 times overall. https://t.co/YWNh5UiiLw pic.twitter.com/c882RRJ03C
— Game Data Library (@GameDataLibrary) May 19, 2022

By comparison, both consoles’ sales paled in comparison to the Nintendo Switch, which sold 65,322 so it’s not like either Xbox or Playstation were the “winner” of last week.
The sales however are still somewhat significant as the Xbox consoles typically don’t sell well in Japan as the market tends to favor Japanese brands like Sony and Nintendo.
While this week’s sales are probably the exception rather than the rule, it is still good news for Microsoft which has said that they hope for the Xbox Series X to further win over the Japanese market.
In 2021 the Xbox Series X has already outpaced the sales of the Xbox One in the country so it looks that the brand may be making some headway, albeit while still behind its homegrown competitors.

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Tags: PlayStation 5Xbox Series S


Warpath to storm through in November 2020

Warpath is a new real-time strategy game which has just been announced by Wonder Games for the Android and iOS platform, scheduled for a global release on 10 November 2020. However, depending on where you are from, the game is actually already available for download.

Warpath is set during World War 2 in a parallel universe, where players will command a battalion of land and air units to engage in battles against a hostile faction to free the world from its clutches. You will not have to do this alone, as you will be able to ally with other players from across the globe and partake in skirmishes in a dynamically evolving map.  The true objective of the game is to unite the forces of Camp Liberty, Vanguard Division and Martyr’s Watch to create an army strong enough to vanquish the Raven Faction.

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At your disposal is an arsenal of more than 100 historically-accurate instruments of war such as the Tiger II tank and P-40 Warhawk fighter plane. You will also gain access to various infantry units and artillery. There also also special characters known as Officers that will grant you unique advantages to turn the tide of battle in your favour. You have a choice between controlling units directly or use the game’s intelligent routing system that essentially plays itself for you.
If you like the idea of a mobile real-time strategy game, know that Warpath is currently available to pre-order now over on the App Store and Google Play, but as already mentioned, you will already be able to play it right now. Warpath is a free-to-play title with the usual microtransaction shenanigans.
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Tags: AndroidiOSRTSWarpathWonder Games


Project Brooklyn and Project Hazel, Razer’s Futuristic Concept Products Shown Off At CES 2021

Razer has announced Project Brooklyn, their second gaming chair after the Razer Iskur. On top of that they also announced Project Hazel, Razer’s own brand of gaming-themed face masks for dealing the still-ongoing Covid-19 pandemic. They announced these concepts as part of their CES 2021 line-up.

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Project Brooklyn is a gaming chair that combines technology from various Razer products to create a concept chair with a built-in display. It comes complete with cable-routing features to make sure it never trips on itself delivering you immersive gaming experiences.
It comes with a 60″ OLED screen panoramically wrapped around the chair, creating an immersive experience using technology based off of the Razer Raptor monitors.
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On top of that, it features Razer’s developing haptic feedback technology. Razer says the chair will have this feedback built along the frame of the chair, allowing users to increase their level of immersion across their whole body.
Of course, the chair also has Razer Chroma RGB lighting built all along the chair, programmable to sync with your gameplay and customizable to suit your needs. It also features many of the comfort innovations of the Razer Iskur, such as modular 4D armrests. It also has collapsible trays so you can game with either a mouse and keyboard or just with a controller.
Since this is product is still in concept phase, Razer doesn’t have an exact ETA on when Project Brooklyn will hit stores. However, they said they’ll be getting feedback from Esport athletes as well as influencers to make sure they make a product up to Razer’s standards of quality.

Razer’s CES 2021 presentation wasn’t all about futuristic chairs though, as they also introduced concepts to deal with the very real present. Razer showed off Project Hazel, Razer’s own self-produced face masks.
Razer is iterating on the N95 face mask to incorporate various smart technologies to reduce the inconvenience of wearing a mask.
According to Razer it will feature detachable and rechargeable active ventilators and Smart Pods that regulate airflow for optimal breathability. It will also feature filters that can be disinfected and replaced, as part of Razer’s efforts to reduce the waste associated with disposable masks.
With Project Hazel, Razer says they also want to overcome the muffling problem with face masks, by having built-in microphones to amplify your voice.
Razer are also being quite accessibility-minded with their concept for Project Hazel, wanting the mask to be see-through so those wearing it can still have their lips read by those who need it.
Similar to Project Brooklyn, it will also incorporate the Razer Chroma RGB lighting, giving ensuring your own bio-safety a uniquely Razer touch.

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Tags: CES 2021RazerRazer Project BrooklynRazer Project Hazel


Punishing Gray Raven JP pre-download starts today

The pre-download for the JP server of Punishing Gray Raven will start from 12:00 JST on 3 December 2020. Players can decide to get ready for its release which will be 4 December 12:00 JST if they didn’t initially opt in for the original China release. As of 1 December, the game successfully hit 500,000 pre-registrations.

The game does have an English description via the Taiwan release, even if the game itself is not in English:

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Human’s exploration of science touched the taboo field, and the “punishing” suddenly came. The fragile human body is rapidly destroyed, while the Corrupter is manipulated and turned into violent killing machine.
The once highly prosperous human civilization has almost lost its trace on the earth. The survivors were forced to flee their homes and exile in deep space. You will take on the role as a “Savior” and lead the final hope “Reconstructed Soldier” of human civilization on the journey back to earth.
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◆ Game Features
In terms of art, we used some quieter colors, hand-drawn game art, gorgeous special effects, trying to restore the end of the science fiction world in our mind.
In terms of combat, on the basis of sticking to the essence of action games, we designed combat skills to release through free elimination of signal balls, and also gave them different skill effects under “supercomputing space”. That makes the output of general attack and skills more strategic, and delivers intense and exciting combat gameplay.
Of course, you can go to the warm base after the battle, and enjoy a moment of relaxation with cute roles.
While JP gets Punishing Gray Raven, it seems it would be a while yet for us to know if it’ll ever get a global release.

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Tags: HK Hero EntertainmentKuro GamePunishing Gray Raven


FIFA 21 updates career mode and gameplay realism and new ways to play online with friends

Electronic Arts has revealed new innovation in fan favourite modes for EA SPORTS FIFA 21, ranging from new social elements, control over career moments and more, experience The World’s Game like never before. A new generation of football will be heralded with Paris Saint-Germain’s Kylian Mbappé, on the cover of all editions worldwide 9 October 2020 for PS4, Xbox One and PC via Origin and Steam.

“Being on the cover of FIFA is a dream come true. From my time at Bondy to Clairefontaine to the World Cup, this marks another big milestone. I’ve been playing this game since I was a kid and I am honored to represent a whole new generation of footballers and be in the same group as many other amazing footballers who I now share this honor with.”

Kylian Mbappé

Looking fresh, @KMbappe 🤩
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Pre-Order the Ultimate Edition by 14 August for a guaranteed #OnesToWatch special player item 👉 https://t.co/Ucbq7aGFO2 pic.twitter.com/zuuLlFqVJn
— EA SPORTS FC (@EASPORTSFC) July 22, 2020

With VOLTA SQUADS, this is a new way in FIFA 21 for players to have a more social street football experience with four players to join up or drop in with others and win in 5v5 online cooperative play. In FIFA Ultimate Team, you can also team up with friends online and compete for rewards with FUT Co-Op o enjoy new ways to play the most popular mode in the game.

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“This year, we are bringing fans together through social experiences that elevate both the small-sided experience and the excitement felt on the professional pitch, offering the most authentic and interactive EA SPORTS FIFA experience to date.”
“Along with one of the biggest updates to career mode yet and enhanced gameplay realism that continues to bridge the gap between the real and virtual world of football, fans have more ways than ever to play the beautiful game of football we all love.”
Aaron McHardy, Executive Producer, EA SPORTS FIFA
In Career Mode, manage your team’s every moment with new innovations that create additional depth in matches, transfers, and training. Career Mode also delivers a huge leap in gameplay interactivity to control the outcome of every game with the Interactive Match Sim, a revamped growth system to better manage Player Development, and more.
All-new dynamic attacking systems for more realistic and informed movements are in for FIFA 21, to build on the intensity of 1v1 gameplay. Agile Dribbling puts more tools at the player’s disposal when facing a defender. Positioning Personality elevates in-game intelligence to match the real-world understanding of space and time in football. Creative Runs gives players new options for off the ball moments. While the Natural Collision System utilises brand new animation systems to create smoother player interactions all over the pitch.

Don't forget! There's more #FIFA21 news to come in August… 👀🗓 pic.twitter.com/02p00T0h88
— EA SPORTS FC (@EASPORTSFC) July 23, 2020

Experience unrivalled authenticity with over 17,000 players and 700+ teams alongside more than 90 stadiums and 30+ leagues connecting players to The World’s Game. Additionally, celebrate football glory with exclusive access to global competitions including UEFA Champions League, UEFA Europa League, CONMEBOL Libertadores, CONMEBOL Sudamerica, Premier League, Bundesliga, and LaLiga Santander.
Pre-order EA SPORTS FIFA 21 Ultimate Edition for PS4, Xbox One and PC to get up to 24 Rare Gold Packs, Cover Star Loan Item, Career Mode Homegrown Talent, special edition kits and stadium items, and more. Pre-ordering before 14 August 2020 will also receive an untradeable Ones To Watch item.
EA Access members can also enter the FIFA 21 early access trial from 1 October, with pre-launch challenges to participate in for exclusive bonuses. Benefits will be given all season long too, including unique items and FIFA Ultimate Team Season Objective XP boosts.

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Tags: Electronic ArtsFIFAFIFA 21


Tekken Mobile Announces Worldwide Release Dates!

Tekken Mobile was released November 2017 and it was supposed to be released globally. However the game was only available in Norway, Finland and Sweden. Now Bandai Namco had announced the release dates for other countries that was slated to be launched in.

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Below are the announced dates and countries to be launched in:
February 1: Latin America, Eastern Europe, Middle East, Africa, South East Asia
February 15: UK, Germany, Austria, Switzerland, France, Spain, Italy, Russia, Benelux, Singapore
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March 1: United States, Japan, Taiwan, South Korea, Hong Kong
To celebrate their 1,500,000 pre-registrations, Bandai Namco also announced their new and exclusive mobile character named Rodeo! Rodeo will be available in the game for free on the 1st of March. Check out Rodeo’s preview below:

Pre-register now before the official launch to reap in the exclusive rewards! For more info, you can also visit their official page! You can also start downloading the game already if you are in Norway, Finland and Sweden!

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Tags: AndroidBANDAI NAMCOiOSMobiletekken mobile


Razer DeathAdder V2 – The one gaming mouse you’d ever need

The Razer DeathAdder V2 is the latest in the lineup of accessories by Razer, in their series of wired gaming mice. In the newest iteration, Razer has further enhanced the capabilities of the mouse since the DeathAdder Elite. The Focus +20,000 DPI sensor is being highlighted as its selling point and going at RM349, it certainly matches its price.

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Before getting into the capabilities of the DeathAdder V2, let’s take a look at its overall appearance. With its ergonomic design, it’s one of the most comfortable mice you can ever use. The rubber along the side of the mouse can seem a little odd at first, but once you start using the mouse, its actual purpose is to provide a more comfortable grip.

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You might think of the DeathAdder V2 as a heavy mouse, but at 82g, it’s comparatively light. You can expect less stress on the wrist for a better gaming experience. There are eight tactile programmable buttons for the DeathAdder V2, all succinctly designed. The bottom part of the mouse has a button that can switch through different profiles. The button is configurable in Razer Synapse, and is certainly a welcome addition for ease of use.

Another key point for the mouse is the Razer SpeedFlex cable. While it is a wired mouse, the Razer DeathAdder V2 has freedom of movement due to being able to slide better while offering smooth controls. The sensor technology here has also been improved, with the previously mentioned Focus+ and 20,000 DPI. The wired nature of the mouse lets it have a good, latency free connection.

In FPS games like CS: GO and PUBG, the performance the DeathAdder V2 provides is certainly one to behold. 20,000 DPI may be quite high for some, it excels in high intensity situations, with sharp movements screen-wide and outstanding performance in longer fights. The Razer optic switch works with a laser light instead of the traditional mechanism, so it’s faster and provides an advantage in a competitive aspect.

Razer is once again, among the best in the backlighting effects. There’s only two zones with light, namely the scroll wheel and the Razer logo, but the brightness stands out and ensures the mouse always looks stylish. Together with the Razer Synapse 3 application, the colours, and more practically, the programmable buttons as well as Hypershift, means the customizations for the DeathAdder V2 is virtually limitless.

You can opt for the Chroma Visualiser to match the backlight to the audio playing from your computer and brings out the character in songs that have strong drums or deep basslines. The Chroma System can also be used in other applications, so why not light it up?

For the enthusiasts, the Razer DeathAdder V2 is worth the purchase. You’d be getting a gaming experience that’s just about incomparable, with one of the most high-tech sensors available in the market in one of the decade’s greatest gaming mice. Take into consideration user comfort too, and you’re probably not going to go wrong with this baby.

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Tags: RazerRazer DeathAdderRazer DeathAdder V2


Persona 4 Arena Ultimax Review – Reach Out To The True Combo

When you want to review Persona 4 Arena Ultimax, you have to understand that it is a game whose reputation precedes it, massively., A beloved fighting game based on a beloved JRPG, it’s huge in certain corners of the FGC, with a growth limited only by the fact that like other Persona games, it was locked behind the single console it launched on back in the day, the PS3.

That all changed when SEGA announced the game would be getting a modern re-release, with the works: PS4, Nintendo Switch and PC releases mean the game is finally coming into the future, and you’ll be able to run a set virtually anywhere, even a fancy hotel bathroom.

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Still, SEGA did as SEGA does and decided for the second time in a row to launch their hotly anticipated re-release without rollback netcode, though it’s scheduled to come via a later update.
The Joy Of Pseudo-Puppet Characters
Netcode aside, Persona 4 Arena Ultimax is a total blast to play. Anime fighters have a reputation for having systems upon systems in them, and Ultimax is no different. Right off the bat, Ultimax has two things any player needs to keep an eye out for- their titular Persona, as well as their Persona meter. Personas essentially turn every character into a pseudo-Puppet archetype, letting you do cool shenanigans by having your Persona move independently from your character to mix up your enemy.
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However, it comes at a cost- just like Relius Clover or Zato-1 from other games, each Persona can also take damage in the form of their Persona meter. While each Persona has its own number of hits it can tank, depleting the bar triggers a Persona Break, wherein your character will be unable to use any move that involves them.
This is just one of the game’s many features, but I think it really changes things up in a fun way by rewarding a really smart playstyle. Puppet characters are some of the most complicated archetypes in a fighting game, so making each character have their features makes it so a lot of the usually specific considerations for that class suddenly become universal mechanics.
The fact every character has the potential to be a wicked cross up master is incredibly fun and leads to a lot of hype moments
It also works well with the game’s dash macro- rather than just giving your character a burst of forward momentum, the dash macro in Persona 4 Arena Ultimax will cross up opponents at a close enough range- meaning every character now has access to a variety of tools for forcing guessing games on their opponent as they guess let, right, high, low or even if the Persona or its user is going to attack next.
That isn’t even getting into the pseudo-RPG elements that Ultimax sports. Characters can cast a variety of status ailments with some of their attacks, creating some really cool interactions. For example Elizabeth (yes, that Elizabeth) can inflict Fear using her Persona, which just straight up increases incoming damage to its target. Enemies can even eat elemental effects too, such as being frozen in place.
Add that with the game’s Awakening Meter changing things up when you’re low on health, and you realize that Persona 4 Arena Ultimax really wants you to never feel like you’re powerless. There’s always something you can do, though it may require a bit more effort than others. and require a bit of courage on your own part.

Of course, if you really wanted an RPG there’s also the game’s Golden Arena mode. This is as RPG as RPG gets, as your character and one S-Link build up passive skills and level up through a dungeon of 1-round fights. It’s a fun single player mode, and is sure to be a favorite for people who are bigger fans of Persona than they are fighting game since a lot of these skills can take the heat off a match like your opponent starting out afflicted with a status condition.
Teaching Is Half The Battle
In a nutshell, Ultimax is a game about making many big decisions quickly- if you’re willing to learn it it’s easily one of the best experiences you’re going to have in a fighting game.
This button input wouldn’t even make sense on a controller, let alone a customized fight stick. Considering this was the game’s big reintroduction to consoles, was it really too much to ask for simple letters?
This of course, leads to a major gripe I have with the game, in that its tutorial is pretty abysmal. While the content of the tutorial itself is great, the game’s menus are pretty bad. Despite the fact it’s four buttons are labeled A,B,C and D the game neglects to use them- instead using a picture of an arcade setup and labeling the buttons there. The catch? It doesn’t change this layout if you rebind your controls, like say if you had your own fightstick.
It’s such a minor oversight that has such big ramifications- a bunch of the game’s mechanics like your grabs or counters suddenly become harder to look up in-game because you have to remember which of the four buttons are A through D, then remember where you’ve rebinded them on your own device. For a game being rereleased for new audiences this could have easily been the one big fix implemented, yet it seems like they opted to just keep it in.
Fanservice For Everyone
The P3 gang are here explicitly after the events of The Answer, which is sure to tickle the fancy of any fans
Thankfully, Persona 4 Arena Ultimax does have plenty of fanservice for fans of the Persona Series, not just 4. While the main focus of the game’s story is the gang of Persona 4 roped into a tournament, they’re far from the only competitors. The game also includes appearances by the Persona 3 gang, all grown up and sporting stylish new clothes.
The cool characters don’t stop there, either- Ultimax even has its own original characters too, such as the other android Labrys and the laughably edgy Sho, complete with a story mode to make any Persona fan happy.
Of course, what I really love is the addition of Shadow Characters- these change up the playstyle of certain characters, removing their Awakening Mechanic and making every character essentially have two playstyles as you choose between normal or Shadow versions. It’s a feature mostly for more pro players, since they’re more likely to care about minor details, but I think features like this are what enables more people to stick to a game- you don’t necessarily lose anything for sticking to vanilla Mitsuru, but more pro players might enjoy the features you get by switching over to Shadow Mitsuru instead.
Closing Thoughts

All in all, I’m glad Persona 4 Arena Ultimax has been saved from its PS3 prison with the modern update. While it may not sport anything outwardly huge, like new characters, I think it’s a great game for the anime fighter community because, as I said earlier, it’s a great anime fighter.
That being said, I’m also disappointed that the developers didn’t take the time to add some barebones features that would have inevitably helped in getting more new players in the game. This isn’t just whinging about rollback either- something as simple as having your buttons be read as, well, actual buttons would go a huge way towards making people want to spend more time labbing your game.
Still, if you’re already bought-in on the obtuse fighting game train, this review wants you to know you’ll have an absolute delight with Persona 4 Arena Ultimax. I know I did.
P4AU Pros and Cons

                                        Pros

                                        Cons

                                        A deep and fun combat system

                                        No Rollback yet

                                        Unique gameplay mechanics

                                        Steep learning curve

                                        Lots of fanservice for Persona fans

Game reviewed on PS5. Persona 4 Arena Ultimax Review Copy provided by SEGA

Persona 4 Arena UltimaxPublisher: SegaDeveloper: Arc System WorksRelease Date: 2022-03-17PlayStation 4, PlayStation 5, Steam
The stakes are Ultimate, the tension is Maximum, the fight is… the ULTIMAX!

Experience the latest entry into the beloved Persona 4 series with a thrilling fighting twist.

Join the heroes as they combat an army of Shadows in the P-1 CLIMAX!

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Tags: ARC SYSTEM WORKSAtlusPersona 4 Arena UltimaxSEGA


LINE Games announces new mobile and PC games

LINE has been a popular communications app in Asia for quite some time. However, its gaming platform, LINE Games, did not receive that same attention from the general public. Yet, changes are coming soon as LINE Games has announced games for the global market.

Line Corporation originally formed as Hangame Japan back on September 4, 2000. Since then, the company released various products including Emoji Line and Line Antivirus. Despite the success of the franchise, LINE Games did not have the success the rest of the franchise had. Following the launch of Destiny Child last week, LINE Games held a media event titled LPG (LINE Games-Play-Game) to introduce new games from the platform. Surprisingly, they even announced Steam games during the event.

Mobile Games
Exos Heroes
Remember Exos Saga by OOZOO, published by Eyedentity Games? Exos Heroes is the follow-up to that game. The upcoming game focuses on collecting the available 200 heroes in polished 3D graphics. Additionally, the developers have promised fans that Exos Heroes will feature various game modes. The game is expected to launch next year with a single global guild.

Ravenix: The Card Master
Ravenix: The Card Master is an upcoming TCG game, once again by developer OOZOO. The game will focus on three aspects: “Management”, “Simulation” and “Analysis”. The standard battles in the game consists of 1-on-1 battles. Players will have 3 starting classes to choose from and over 200 cards to draft their decks and strategies.
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According to the event, the developers have claimed to have removed the “luck” element from Ravenix: The Card Master. This means that the RNG factor present in most card games that may make or break a match will not be present. On the other hand, the game will have PvE elements on top of PvP. LINE Games plan to release the game in 2019.

Dark Summoners
Developed by SkeinGlobe, Dark Summoners is a strategy game featuring real-time battles played on portrait mode. This can be considered an ambitious undertaking as strategy games are rarely played on portrait mode. According to LINE Games, this feature will allow players to have a clearer view of the combat situation while controlling their characters. In addition to PvP, the game will have PvE as well.

Project PK
Developed by Rock Square, Project PK plays as a mobile action adventure game. Developers have touted the game to be a high-end action game. In Project PK, players aim to survive against enemies and monsters while exploring the world. On one hand, it sounds like it was inspired by Monster Hunter. Furthermore, the trailer gives out a lot of Monster Hunter vibes as well. On the bright side, the game is built using Unreal Engine 4, providing players with great graphics while they challenge their enemies. Project PK will include both PvE and PvP.

Super String
Out of all the games announced by LINE Games, this game most likely takes grand prize for weirdest name. Developed by Factorial Games, Super String features characters from 15 different webtoons. Due to that factor, creator Ylab went on to claim that it is the “Asian version of Avengers”. However, this begs the question, why the name? Super String plays as a 3D turn-based game with players taking control as “the commander-in-chief”.

PC Game
Project NM
For a company that focuses on mobile games, the fact that they announced a PC game is relatively surprising. Project NM is being developed by Space Dive. The game will play as a third person shooter with RPG elements incorporated into it. At the moment, not much info exists on the game.

Mobile/PC crossover
Project NL
Project NL is an upcoming MOBA game developed by MeerKat Games. The game incorporates survival aspects like cooking and crafting. Overall, Project NL combines the best of survival and MOBA in a map with 100 players. Furthermore, the game also carries aspects of the Battle Royale genre. Based on the trailer, Battle Royale aspects like landing from the sky, opening loot and shrinking map appear. This may be the first game which incorporates both MOBA and Battle Royale with some survival in 1 game. Surprisingly, the game will also be published on Steam, a rarity among mobile games.

Uncharted Waters Origin
Arguably the largest announcement during the event, Uncharted Waters Origin is a collaboration between LINE Games and Koei Tecmo. For those wondering, Koei Tecmo owns the IP of Uncharted Waters. Developers have claimed that there will be more than 200 ports, over 1000 NPCs, about 4000 discoveries to be made and over 1000 cultural numbers.
Additionally, Tomokazu Takeda, the producer and director of Uncharted Waters Online, will be part of the development team. On the other hand, Yoko Kanno will handle the BGM with over 100 music pieces planned. Uncharted Water Origin has a planned 2020 release to coincide with Uncharted Waters 30th Anniversary. Similar with Project NL, the game will also be published on Steam.

Source: MMO Culture

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Tags: LINE CorporationLine GamesMobilePCSteam


PS4 firmware v9.0 update may be bricking consoles

A number of users have been reporting that their PS4 consoles have been bricked due to the v9.0 firmware update. The software update roll-out on 15 September was supposed to include some new features, described as such in brief:

We’re also introducing some new features for PS4, including the ability for players to view their PS5 trophies on their PS4 profile and Trophy list. Players can also view other players’ PS5 trophies on PS4. On both PS4 and PS5 consoles, Party owners now also have the ability to disband a Party without having to remove players individually.

You can read some of the comments left by PS4 console owners regarding the v9.0 update here, where there are people who say they have had no issues either. There is some concern that Sony is not responding quickly enough to the apparent widespread issue, claiming that the update was downloaded anyway even if they chose not to do so due to these issues.

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Issues include:
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Blue blinking light, indicating hardware or OS error
Not powering on
Significant slowdowns
Errors to get the update to install in the first place

The update is required if you want to access the internet or online Playstation Store, so it’s inconvenient at the very least.

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Tags: PlaystationPlaystation 4


NieR Reincarnation finally available in English

NieR Reincarnation is finally available in English, though not necessarily worldwide as players in other regions have reported not being able to download it from their respective store pages. In any case, NieR Reincarnation has a Japanese dub option for the English release, so if you can play it, that’s one less thing to ask for.

With the servers going live, you can hop in for a variety of rewards. If you were a beta tester, you should uninstall that client before getting the official release. Rewards include:

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Countdown event bonuses, until 2 August, 12:59 AM PT

XL Character Enhancement × 1,000
XL Weapon Enhancement × 1,000
Gold ×100,000

NieR: Automata bonuses

Emil Heads weapon log in reward
1500 gems from event missions

Release commemoration campaign

3000 gems over 3 days
4500 gems and enhancement items from pre-registration milestones

Additionally, the NieR Automata launch collaboration is currently running, with associated collaboration gacha for 2B, 9S, and A2. Their collab event story, “Record: The Cage of Reincarnation” will see them have increased attack power in the event quests. 2P, Akeha and Fio are likewise also available to summon.
We tried out the original Japanese release, with our impressions here. In the months to come, English players can expect the Replicant and Drakengard 3 collaborations to follow, so if you’re interested in any of them, best start saving.
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NieR Re[in]carnationPublisher: Square EnixDeveloper: ApplibotRelease Date: 2021-02-18Android, iOS
The latest game in the NieR series arrives on mobile devices!

NieR Re[in]carnation is a command-action RPG for mobile devices from Square Enix and Applibot.

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Tags: applibotNieRNieR Re[in]carnationSquare Enix


StoneAge World welcomes summer this 2020 with new content updates

Netmarble‘s pre-historic, pet-collecting mobile MMORPG StoneAge World is introducing new PvE content for high-level Trainers, among other updates, this summer 2020! The level cap has been increased from 109 to 114, with a new auto hunting ground and playable region added to the game.

The new Defeat Mino update introduces a family of pets from the Mino family, where players at Level 90 and above can earn Mino family Soulstones, XP, and Stones. As part of today’s update, the new Quarry region is open for Trainers, where players can now capture pets from the Manmo family, which are themed after the ancient wooly mammoth. Chances to win 4★ S-Ranks pets with limitless capture are now open to players as well.

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Other new content coming to StoneAge World includes:
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New Pets – Mino family pets including Mino, Bino, Kino, Boro, Redino and Mecha Tayno as well as Tayno are now available for Trainers to collect.
New Events

Mino Ticket Event – Collect tickets to acquire Trainer’s Rope, Stones and Cans of Skill according to the overall Defeat Mino participation from players.
Mino Growth Event – Depending on the various growth of Mino such as level, training, skill and battle power, many rewards such as Meat, Pet Coin and Modification Stone are given. Player can get ‘Legendary-Heroic’ Amulet, if a player completes all the missions.
Woody’s Dice Adventure – Players who complete missions will also receive a dice every day, which can be exchanged for great rewards.

 This summer 2020, enjoy pet-collection and RPG mechanics in StoneAge World in this delightful MMO set in a world of prehistoric societies. Set in the land of Tectonika, players will embrace the role of “Trainer,” a powerful warrior who collects, tames, and trains pets to protect the land from enemies. With over 250 pets including dinosaurs, wooly mammoths, pigs, wolves and more, players will have their hands full defending Tectonika against unknown enemies from the up-and-coming Machine Civilization and exploring the unique quirks of prehistoric society.
StoneAge World is now available for download on the App Store and Google Play, with supporting languages in English, Korean, Chinese (simplified / traditional), Japanese and Thai available for players.
 Download

StoneAge WorldDeveloper: NetmarbleRelease Date: 2020-06-17Android, iOS
◈Embark on an adventure in StoneAge World!◈
Immerse yourself in a prehistoric world brimming with dinosaur pets! Gear up to capture rare prehistoric pets and head to Tectonika to stop the rise of the Machine Life!

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Tags: NetmarbleStoneAge World


Shadowlands, Eternity’s End Q&A with Steve Danuser and Morgan Day: End of Book One?

Make sure you don’t miss out on reading our preview for Eternity’s End, the next and final major update to the World of Warcraft: Shadowlands expansion. On call with us during the preview session was Steve Danuser, Lead Narrative Designer, and Morgan Day, Lead Game Designer. While you chew on the lore implications and the battles that await you, see what the duo had to answer to our various questions!

The interview has been edited for clarity.

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Can you talk more about the design decisions/inspirations behind Automa, and the content in general?
Steve Danuser: We’ve been planning this story a long time. We knew we wanted the Shadowlands expansion and story to conclude in this place of wonder and mystery that is Zereth Mortis. When we delved into it, this was an opportunity for us to show a whole new level of Warcraft cosmology, about this mystical and ‘higher form of magic’ place that we hadn’t seen before. We really let our team loose to envision this place that was crafted by the beings that created the cosmos as we know it from Chronicle (ed. note: a currently 3 volume series of books that “explores the origins (and future) of the Warcraft Universe”), about the different cosmic forces in the Titans, the Pantheon of Death and so on.
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It was a challenge to come up with something new… everything about the environment in Zereth Mortis – from the works-in-progress creatures inhabiting the workshop of the First Ones, where afterlives are created then sent into the Shadowlands… it was a cool opportunity for folks to explore things something above and beyond the Shadowlands we’ve seen before.

With new patches, there’s always an influx of new players coming back. For people who haven’t played in some time, is there going to be new catchup material for 9.2?
Morgan Day: One of our major focuses is this major philosophical shift that the team is undertaking for not just returning players… these new systems introduced in Shadowlands like Covenants, Sanctum, the breadth of the content that we’ve added… it’s also for when you want to make a new character as a new main, or for a new role.
We’ve been trying to take steps to remove barriers, anything that prevented you from getting to new content and experiencing the raids, etc. The changes to the renown system and anima lets you catch up more quickly. I don’t think there’s any new systemic things that we’re adding to Eternity’s End, but we always look at the main story quest and flow and continuously consider things. People always ask, “How much of our questing do I have to do to get into the new stuff?”
Steve Danuser: We do want to make it easy for returning players to jump into the story. With Chains of Domination, we made it so that you didn’t have to play through the whole Covenant campaign before you went to Korthia. Similarly, we’ll let you jump into the action of Eternity’s End to get to Zereth Mortis. There will be opportunities for you to get gear to get you to the baseline where you can feel successful playing through the Zereth Mortis story content.
We see that the environment is quite different this time. What is the idea behind the zone designs?
Steve Danuser: When we conceived the First Ones and started trickling their lore through Shadowlands and Chains of Domination, one of their themes was that their magic, as progenitors of the cosmos, is at such a high level that it’s like mathematics in a way – fractals, geometries, patterns and shapes – and it is these geometric patterns that influenced a lot of the features in Zereth Mortis, and the Sepulcher of the First Ones raid as well.
You’ll find spheres containing magical power, hexagonal shapes rising out of terrain to give the feeling of a place always in motion, and a workshop for wondrous things being made… there’ll be incomplete forms of life, prototypes, works in progress, and even Pantheon of Death members like the Archon, Winter Queen and the Primus. They’ll be in twists and new varieties in the raid. The patterns you see emerge are in fact part of the storyline; they delve into the language of the Automa which is the language of the First Ones, and the runic language you gradually get to know as you play through the system.
All of that ties together to tell the story with the art of the zone and the story themes themselves.
“It was important to us to create variety within the zone, so we experimented with a range of sub biomes.”
Morgan Day: The geometry being math magic and them throwing shapes at you… we knew this was a direction we wanted to go since the early development of Shadowlands. For example, if you look at Artificier Xy’Mox in Castle Nathria as the very first raid of the expansion, compare his magic against the progenitors’ and you’ll see some similarities. Those are the seeds we’ve been trying to plant for a while.
For some fun trivia, that I may be spoiling ahead of time, we were really working on foreshadowing the land of Zereth Mortis and what it may look like. In the Sanctum of Domination, you may have noticed the raid boss called the Guardian of the First Ones. The environment that he’s in looks kinda “pulled” into that raid space, so if you look around Zereth Mortis close enough, you might be able to find the place where the Jailer ripped it out from. We were definitely excited to explore this direction as we gave hints to players along the way.
“In the land of progenitors, players will discover a variety of mysterious props that have simple geometric shapes and a plethora of magical effects. The runes emanate wondrous energies and contrast nicely against the natural elements of the zone.” – Yili Tan, Artist
Are the class tier sets available through raids? Are they similar to tier sets from the past? Will there be any new functionality to them?
Morgan Day: Tier sets have been something we wanted to revisit since like, 2 Blizzcons ago or so, and the community has also been asking for it. Artistically, we’ve taken a lot of the awesome aesthetics from the zone, creatures, and ecology of Zereth Mortis, and combine it with the class fantasy. Just having that armour is evocative of your class, and we’re excited to get them back into your hands.
Tier sets will be available through the raids, dropping like normal armour, but we did want to make sure it will be available to players who aren’t raiders. If you’re into PVP or Mythic+, you can get them from the Great Vault, but not from the chest at the end of a dungeon, or a Conquest vendor.
“The goal was to take features of this [ Enlightened Broker ] culture and apply it to different archetypes that would fit each class based on armor type.” – Matthew McKeown, Senior ArtistHowever, we’ve made some major changes. Some time after Eternity’s End releases, you’ll unlock a “Forge of Creation” system, and earn a new currency. This currency, along with an item from PVP or dungeons, can be transformed into a tier set piece. This is supposed to work like a bad luck protection, or again, for people wanting to make new characters or as a catch-up method if you’ve started late.
We normally might have patched this in much later in the game, but we wanted to introduce these systems earlier to give players a clearer roadmap. We’re looking forward to getting feedback from players on the system, since it’s a much different way to get the tier sets this time round. The set bonuses themselves will be similar to the ones in the past, featuring fun and unique benefits for a certain playstyle, with the bonuses swapping if you decide to change. We tried to explore a little, to get rotations become more fresh and unique.
What kind of mechanics in the zones / raids / etc. that are you most excited for players to experience?
Steve Danuser: The Cypher of the First Ones was really exciting for us as it brought the whole team together to tell the story. We knew we wanted Zereth Mortis and its creatures, the Automa, to feel different and not just another batch of creatures that you see when entering a new zone.  We wanted to show that they were part of this advanced culture, a rung above everything else that we’ve seen on the cosmic ladder.
The way that we thought about doing that was to change the way they speak, where it wasn’t just a normal language, but a runic pattern that we call the Cyphers. We wanted the players not learn it all at once and suddenly understand it, but have it be something that unfolds over time. There’ll be multiple phases to learning this complex, geometric-based language. You could learn a part of it to communicate, but when it comes to understanding consoles, or unlocking other benefits, you need to learn the rest.
This way, it gives you a lot of gameplay options to delve into the system as you unlock the side content for yourself. It really feels like it goes hand-in-hand with exploring Zereth Mortis as a whole. Our sound team was so excited to work on it; as we’ve talked about how the magic ties in with geometrics, shapes, etc., another thing is music, where it has intervals. We thought this a great alignment where you hear these tones to sense what the Automa were trying to communicate to you. The interactive process between sound and design came together as this overall presentation that feels magical, musical, and distinctive from the languages we’ve shown before.
On the Catalysts of Creation: “These mysterious relics had helped to shape countless worlds and breathed life into every corner of the universe.” David Harrington, Senior Artist II
Morgan Day: In terms of stuff in the raid, the Sepulcher of the First Ones in particular was coming from the perspective of taking a new look at how we approach the size and scale of a raid. When it’s raids like Sanctum of Domination, Castle Nathria, Torghast, they’re ‘physical’ locations. You move from one big room, down a hallway, to another big room, which players are all very familiar with.
As we were talking about the scope, scale and cosmic nature of the Sepulcher and Zereth Mortis, we felt that design didn’t fit the fantasy here. To my knowledge, we’ve never really done this before, but when you zone in after defeating the first boss in the Sepulcher, you actually need to take a flight path to the next boss in the instance. As you travel, you get to see all the epic scenery, huge structures in the raid, and really get the sense of scale and fantasy that we’re trying to convey.
In the wings themselves, there’s a lot of fun encounters. One of the names we gave one is like the “3D Printer Wing”. It’s constantly creating new things and prototyping these creatures, and one of the bosses in that wing actually is a prototype of the Pantheon of Death. You’ll see a ‘version 0.1’ of, say, the Archon, or Denathrius, a whole council of prototypes of those creatures… it’s just so much cool and unique things to explore within the Sepulcher.
“The wildlife displays a fusion of both the energies emanating within the land and the design motifs you will see throughout the biomes.”
How has the raid design evolved over the years? How did you approach designing it with new player behaviour in mind?
Morgan Day: With the Sepulcher raid, we’re doing something unique when it comes to accessing the encounter, viewing it from the story aspect. Anduin will be the end boss of the first week of the raid launching, and that comes with a lot of interesting story elements as to why that’s the case. We get to explore how he gets Dominated, and how we don’t get Dominated ourselves, for example. The following week, when Mythic would normally come out, is when the back half of the raid releases, with the Jailer as the final boss, to stop him from rewriting reality as it were.
When it comes to evolving philosophies, a lot of it comes down to progression and how player approach itemization in the raid. One of our goals with Sepulcher was to reintroduce tier sets, and the other, to make it more satisfying for players by giving them more agency in acquiring their tier sets. In Chains of Domination, many players told us how they still couldn’t get the shards or bonuses they want even after months of raiding.
On the Terrestrial Wing Keeper: “This boss has a lot of emphasis on their head because we wanted it to feel like they generated creatures from thought and could will them into existence.” – Mackenzie Kade Patrick, Associate Artist
Steve Danuser: Just to add about what’s new and different to this raid in particular, our two major goals: one being to free Anduin from the gasp of the Jailer or there would be no hope against the Domination magic he uses, and the second where we pursue the Jailer and stop him from achieving his goals… we have two separate story moments that each have their own focus.
In the past, the final boss often had so much weight put on them in terms of story, as everything had to be resolved after that one encounter. This way, because we have so much equity in characters – Anduin, Sylvanas – that they can have their own moments. Assuming we liberate Anduin, we get to put all the focus on bringing the fight to the Jailer. Stopping him, and what impact that has on the Shadowlands, then becomes its own story moment. That approach of telling the story within the raids is something we keep discussing, and maybe we’ll get to try new things in the future.
What do you have to say to fans who may be worried you’re “rushing’ the story?
Steve Danuser: So we can’t talk about what’s coming next, but what I can say is that when these events culminate in Eternity’s End and play out, they are meant to be a conclusion to a long series of building stories we’ve seen weaving their way through multiple expansions. The Warcraft story goes on, but we’re closing one book before another begins. As the future chapters of our storyline begin to play out, the players will get a sense of conclusion to some threads, before delving into new ones.
The story that unfolds will hopefully feel very organic. There are many facets of the Warcraft universe still waiting for us to explore in both the cosmic sense of Eternity’s End, and the more grounded events in Azeroth featuring characters we know and love, with many areas yet in Azeroth to be discovered. We’re really excited about the future of the story.
On Progenitor Weapons: “Wrapped around the energy is elegant gold framing and metals to help push the strength and fortitude of them.” – Jay Nam, Artist
Closing thoughts?
Morgan Day: I love PVP, and we had reintroduced Conquest in Shadowlands for players to buy their gear. As Conquest became more exciting for players and more wanted to get engaged in PVP, we often get a request about queueing for rated PVP solo.
That has many challenges, but we’re introducing a new PVP brawl with the Eternity’s End update as our take on what solo queue in World of Warcraft could look like. It’s called Solo Shuffle, and we want players to give us feedback and see if it’s a feature we can permanently add. The idea is that we take 6 players, throw them in a pool, and have them fight in 3v3 arena matches in every possible combination you could form among those 6 players. The one with the best rating at the end essentially wins.
We think that’s a unique solution instead of trying to come up with some matchmaking system that can understand meta group compositions. We think it’s going to be really fun and create opportunities for interesting social interactions, so yeah, we’re excited to get feedback on it!
Steve Danuser: Basically, I’m excited to see the threads coming together throughout Warcraft history, and I hope the conclusion will be satisfying. Things don’t simply end after defeating a raid boss. There’s the campaign, the story within the raid, the ‘epilogue’ after the end of the raid… there’s some pretty epic conclusions waiting for you which way you engage with the story.

👀 #Shadowlands pic.twitter.com/TMgc0ewPbU
— World of Warcraft (@Warcraft) November 10, 2021

That’s all the time we had with Steve Danuser and Morgan Day! Thanks for answering our questions, as well as Blizzard for giving us the opportunity. What do you think happens from here? Do you think we should head to the cosmos, or make sure things get better in Azeroth first? If this is only one book, truly one can only wonder what the future could hold.

World of Warcraft: ShadowlandsPublisher: Blizzard EntertainmentDeveloper: Blizzard EntertainmentRelease Date: 2020-10-27Microsoft Windows
What lies beyond the world you know? The Shadowlands, resting place for every mortal soul—virtuous or vile—that has ever lived. Pre-purchase the next World of Warcraft expansion now and be ready to discover what awaits in this world between worlds.

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Tags: Blizzard EntertainmentMorgan DaySteve DanuserWarcraftWorld of WarcraftWorld of Warcraft: Shadowlands


Criminal Girls X opens pre-registrations

A new RPG for Criminal Girls, called Criminal Girls X, has opened pre-registrations for the PC and Android version via DLsite. Pre-registering will provide participants with a pack that has a gacha ticket and items that can help you bond with the girls. Pre-registration for the iOS version is scheduled to begin in March.

If you’re unfamiliar with the name, here’s a blurb for Criminal Girls: Invite Only, the first game:

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7 girls have been gathered in the hell spire. These girls, who are called, “Delinquents,” are tainted by their criminal DNA. A special rehabilitation was prepared for these girls: the “Reformation Program.” The goal of this program is to have the girls climb to the highest floor of the spire. If they do, their sins shall be atoned, and they can be revived back into the mortal world.
As the program instructor, it is your mission to guide the 7 girls to the very top of the spire. However, these girls are super unique! Will things really go as smoothly as planned?
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Criminal Girls X is being developed as the 10th anniversary project for the game that was initially released in 2010. You’ll be able to communicate with 24 girls in X, whom you can see in the gallery below. The game is apparently going to be VR compatible on mobile.
mikimoto nina usagi masha wakanatamaki emily megu ai hotarusatsuki shino celica ranran hotaruhiyori mayoi kanami sumire chika ichigomisora nana yuikounknown hero unknown
A provisional name “MIKAGEProject” for 2021 to be on PS5, PS4, Switch and Steam is planned. More information on this is expected at Anime Expo this year.
via 4gamer

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Tags: Criminal GirlsCriminal Girls XMikage


FIFA 21 Gets All-New Collections For VOLTA Football

After the game’s launch last month, FIFA 21 is getting some new content for the game’s VOLTA Football mode. These are new outfits for your players ranging across various collaborations.

These outfits will only be available in the game until November 28th. More information on each specific item’s exclusivity date can be found on the FIFA 21 website.

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PARK Social Soccer Collection

One of the most socially conscious brands, PARK is known for giving children free Football apparel. Now you can show your support for the cause too with the Park Social Soccer Collection.
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Nowhere FC

Though known as the world’s “Artificial Football Club”, the Nowhere FC shirt really emphasizes the more casual setting of VOLTA Football. Made to look like a construction worker’s attire, you’ll definitely be catching eyes with this one.

adidas x Kaká Collection

With a pair of tastefully pink-accented trainers, this collaboration with footballer Kaká adds a bold new image for your VOLTA team. Show them all the true meaning of style with this collection.
Real Madrid X adidas Collection

This duo of brands have been around quite a while, it only makes sense that they’d have another collaboration for FIFA 21. Frontlined by a stylish windbreaker, fans of either Real Madrid or the three stripes of adidas are going to want to check this out.
VOLTA Football is FIFA 21’s mode that playes more like Futsal, with faster games and less players on the pitch. Since it also takes place in less formal settings, players have more freedom to customize their characters, hence the outfit collaborations.

EA SPORTS™ FIFA 21Publisher: EADeveloper: EARelease Date: 2020-10-10Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
Football is back with EA SPORTS™ FIFA 21, featuring more ways to team up on the street or in the stadium to enjoy even bigger victories with friends.

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Tags: EA SportsFIFA 21


Garena Arena of Valor is now live in Malaysia, Singapore and the Philippines

The much-anticipated Arena of Valor is finally here for Malaysia, Singapore and the Philippines! The mobile MOBA is a localized Western version of China’s smash hit, Honor of Kings (王者荣耀) which has been released in the US and Europe region before its launch in SEA.

In Arena of Valor, you will be able to battle over the classic 3-lane map with the aim to destroy opponent’s base (or crystals) in real-time. There will be a roster of over 30 heroes to play with, each with their unique abilities and skills.

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Other than the familiar features such as 5v5, 3v3 and 1v1, there is also a unique “Hook Wars” mode which is more like an onslaught battle, your team will have to stay in the control zone longer than your opponent team in order to win.
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Besides, Garena Arena of Valor is also collaborating with Digi for free internet to play the game and in-game character skin giveaway. Be sure to redeem your rewards if you have pre-registered the game too! For more information, you can visit their official Facebook page or official website.

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Tags: AndroidArena of ValorGarenaiOSMobileTimi Studio


NieR Reincarnation x Drakengard 3 collab announced

Square Enix has just announced that it will be holding a Drakengard 3 crossover event for NieR Reincarnation, which sees main character Zero and companion Mikhail added as limited-time units. The event will start on 7 October 2021 and will last for an unspecified period of time.

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As part of the announcement, we are treated with a teaser trailer, though it does not exactly give any details as to what the event will entail. With that said however, the event has already being run on the Japanese version under the title Drag-on Dragoon 3, which so happens to be Drakengard 3 is called in Japan. For reference, the event lasted for approximately 30 days, and featured, among other things, a new collaboration quest and collectible medals that can be exchange for the aforementioned collaboration characters. The medals can also be traded in for upgrade items and materials.  Meanwhile as for the event gacha banner, it included limited-time costumes for the likes of Zero, Akeha and Fio.

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In any case, NieR Reincarnation is now available for download on Android and iOS, so be sure to check that out, although there are some hoops to jump through, if you are not from a particular region. Be sure to follow our guide on bypassing the region lock here if you wish to try out it for yourself.
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NieR Re[in]carnationPublisher: Square EnixDeveloper: ApplibotRelease Date: 2021-02-18Android, iOS
The latest game in the NieR series arrives on mobile devices!

NieR Re[in]carnation is a command-action RPG for mobile devices from Square Enix and Applibot.

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Tags: AndroidiOSNieR Re[in]carnationRPGSquare Enix