Yostar Files Charges Against Mahjong Soul Player Over Threats

Mobile game publisher Yostar has filed charges against a Japanese student, following threats made to the company over their Mahjong Soul game.

According to TBS News Dig via GameSpark, the charges are being filed for obstruction of business, as the university student has left multiple threatening remarks on the publisher’s website in May of last year.

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These included the phrase “I’ll kill you”, which prompted Yostar to send its employees home early at least once.
The threats are reportedly in response to the student losing at Mahjong Soul, published by Yostar.
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Yostar also says the police will be looking at additional charges aside from the obstruction of business one against the student.
“If we receive similar posts or phone calls, we will respond to them in cooperation with the police”, Yostar has said.

This is sadly not the first instance of threats against mobile game publishers- several years ago saw an attempted assault on miHoYo’s founders over the game Honkai Impact 3rd.
In that scenario, it was the boiling point of community backlash over an in-game event- one that miHoYo backed down from following community pressure.
Thankfully, neither incident resulted in any casualties thanks to the management taking the threats seriously.

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Mahjong SoulPublisher: Yostar IncDeveloper: Yostar LimitedRelease Date: 2019-04-25Android, iOS
Game Highlights
- Exquisite playable ACG characters fully voiced by famous Japanese CVs.
- Rich character designs paired with deep character progression and storytelling.
- Enticingly cool visual effects, Mahjong can be just as thrilling as fantasy.
- A various lineup of items for you to customize!
- Mischief and mayhem with your opponents with hilarious character emojis!
- The in-game tutorial will allow you to instantly grasp the fun of Mahjong.
- Friends system, practice your Mahjong skills together with your friends.
- Fair gameplay, with more events and tournaments to come.

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Tags: Mahjong SoulYostar Games


Pre-registration for Cybercell:Flux goes live

Game developer UBeeJoy has just opened pre-registration for its new strategy card game CYBERCELL: FLUX, which is to be available for the Android and iOS platforms.

With a cyberpunk theme as its backdrop, CYBERCELL: FLUX boasts a unique blend of turn-based strategy and match three, in addition to being a card game. Players will have to Flux and Fuse their way to victory in volatile fights which are unpredictable.

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Despite a game in this genre, there is some semblance of a plot here. The game takes place in the future in a fictional Nova City which is currently at a brink of disaster. Invaders are the the city gates and the citizens face imminent danger. It is up to the player to fight off the threat as one of the three base classes in the game, namely Guardian, Assassin and Marksman.
As mentioned earlier, the game is opened for pre-registration, so be sure to sign up right now for the early bird goodies.
 Pre-register now!

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Tags: AndroidCYBERCELL: FLUXiOSMobilePre-registrationStrategyuBEEJoy


Uncharted: Legacy of Thieves Collection Review – Hunting For Booty Never Looked This Good

Uncharted: Legacy of Thieves Collection is a remaster of the latest two titles in the franchise—and we’re here to review this 2-in-1 game. Comprising of both Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy, this new collection is available on PS5 on 28th January and later this year for PC.

Note that this review will not touch on the gameplay or story of the two Uncharted games, but more on the graphical and performance upgrades included in the Legacy of Thieves Collection.

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Graphics
Upon starting the game, you’ll have the option to play either Uncharted 4: A Thief’s End or Uncharted: The Lost Legacy from the main menu. Besides selecting the difficulty and tweaking around with the settings, you’ll be greeted with the option to play the game in either Fidelity Mode, Performance Mode, or Performance+ Mode.

Fidelity Mode: Play in a super sharp native 4K resolution with a 30 FPS target framerate.
Performance Mode: Play with a smooth 60fps target framerate.
– 4K-TV players will experience a 4K resolution upscaled from a 1440p base resolution.
– 1080p HD-TV players will experience a 1080p resolution supersampled from a 1440p base with improved anti-aliasing.
Performance+ Mode: Play with a high impact 120 FPS target framerate and a 1080p resolution.

Obviously, your TV has to be compatible with 4K resolution or 120 FPS to be able to make full use of the respective modes. Before I get into the specific modes, I’ll touch on the overall graphical changes from the PS4 versions first. As you might already guess from the trailer above, both games look absolutely amazing. Character models look incredibly detailed and backgrounds—especially some of the memorable set pieces are breathtaking.
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However, it isn’t that huge of a graphical leap. Both games were already amongst the best looking games on the PS4, so the graphical enhancements are minimal compared to something like the upgrade of NieR: Replicant ver.1.22474487139… from the original NieR.
As for the graphical differences between Fidelity Mode, Performance Mode and Performance Mode+, I have trouble noticing any. Take a look at these screenshots I took in the game in Fidelity Mode and Performance Mode:
Fidelity Mode
Performance Mode
While the graphics are superb, they aren’t perfect, especially the shadows. Rarely, you’ll encounter weird shadows as such:

Also, perhaps I’m nitpicking, but the lighting in Uncharted 4 feels better than The Lost Legacy. Compare the difference between the player models in both games under somewhat similar lighting:
Uncharted 4: A Thief’s End
Uncharted: The Lost Legacy
However, in darker areas, the lighting/shadows in The Lost Legacy are absolutely on point.
This is not a cutscene
Overall, the graphics for both games are phenomenal, despite the slight inconsistencies here and there. For cutscenes, they’re basically cinema-quality.

Performance
It’s not an exaggeration to say that the game runs as smooth as a baby’s butt. There is no slowdown or lagging at all. Cutscenes and gameplay transition seamlessly. I couldn’t even remember if there were any load times at all because everything runs so fast. There were no crashes either.
The only difference I can tell is between Fidelity Mode and Performance/Performance+ Mode. The smoothness of Performance and Performance+ Mode is apparent when compared to the 30 FPS of Fidelity Mode. In Fidelity Mode, if you spin the camera around the character, it feels slow compared to Performance and Performance+ Modes. Since all three Modes look graphically identical, might as well play in Performance or Performance+ Mode instead of Fidelity.

PS5 Dualsense
Sadly, the game doesn’t really make use of the Dualsense features of the PS5 controller. There is the very generic shaking and rumble, but nothing that feels distinct like in Ratchet and Clank: Rift Apart.
Uncharted: Legacy of Thieves Collection also doesn’t really implement adaptive trigger features into gameplay. While the game was marketed with adaptive trigger implementations, I failed to find any noticeable use of the adaptive triggers. The shoulder buttons perform just about the same functions as the PS4 versions.

Compatibility
If you own both Uncharted 4: A Thief’s End and Uncharted: Lost Legacy, you can upgrade to Uncharted: Legacy of Thieves Collection for $10. Save progress is also transferable from the PS4 versions and to the PS5 remaster.
Another thing that is missing from the original games is multiplayer. Unfortunately, Uncharted: Legacy of Thieves Collection is purely single player. For those who want to play the multiplayer, they’ll have to play the original PS4 version.

Closing Thoughts
That’s pretty much it for this Uncharted: Legacy of Thieves Collection review. Objectively speaking, the remaster is definitely a step up from the PS4 versions of both games, bar the multiplayer. If you have a PS5 and never tried A Thief’s End and The Lost Legacy before, there is basically no reason why you’d want to get the PS4 versions instead of the remastered collection.
However, if you already have both PS4 games, unless you’re a huge Uncharted fan, I don’t think the Legacy of Thieves Collection is a must-have as the PS4 versions are already absolutely amazing games. The remaster is a bit too small of an upgrade from the PS4 versions, especially when you compare it to other remasters.
You can learn more about Uncharted: Legacy of Thieves Collection by visiting its product page on the PlayStation Store.

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Tags: Naughty DogSony Interactive EntertainmentUnchartedUncharted 4: A Thief's EndUncharted The Lost LegacyUncharted: Legacy of Thieves Collection


Granblue Fantasy and Uma Musume collab event release date announced

As announced at Granblue Fantasy Fes 2021, the hallowed Uma Musume collaboration release date has been announced! The Cygames titans will be meeting up in the Granblue Skydom on 8 February 2022, so you Uma Musume fans have some time to prepare for the date.

The featured characters have already been announced, with Special Week, Silence Suzuka, and Tokai Teio appearing as a trio in a single playable unit, and Gold Ship and Mejiro McQueen available as the event summon. Special Week previously appeared in Granblue Fantasy as a time limited log in bonus cameo, temporarily replacing Vyrn.

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As with the previous collaborations the browser game has done, the trio of horse girls and their summon companion are expected to be of SSR rarity, though their elements and skill sets are typically only revealed during the event itself. There may be special log in bonuses, besides the prized 10-draw gacha ticket available to redeem through the event exchange store.

Granblue’s anniversary is also rapidly approaching in early March, so you may want to stick around for the regular seasonal freebies if you’ve found yourself enjoying the game through the horse girls. In that case, check out our beginner progression priority guide, there’s going to be quite a lot of things to pick up.
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Granblue FantasyDeveloper: CygamesRelease Date: 2014-03-10Android, iOS, Microsoft Windows
Granblue Fantasy (GBF) is a full-fledged fantasy RPG game with quality that will blow you away. It's time to embark on an adventure in the world of the sky. Play it on your browser in English or Japanese!

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Tags: CygamesGranblueGranblue FantasyUma MusumeUma Musume: Pretty Derby


Slam Dunk mobile game commences closed beta

The Slam Dunk mobile game, brought to you by DeNa, has commenced its closed beta test which will run until 18:00 GMT +7 30 October 2020, with a quota of 30,000 players per region (Asia, Oceania, South America and Europe). Minimum system requirements are:

Android 5.0 or above
2GB storage
2GB RAM

Participate in the Slam Dunk closed beta with the following steps:

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Download the application from the Play Store
Launch the game and create your player profile

Player profile creation will be turned off once the quota is reached
Players can still enter the game even when the quota is reached, but no account or character can be created

Data will be wiped at the end of the testing period
In-app purchases are not available for the test

The overview for the game is given as follows:
SLAM DUNK! Ardent Story Never Die! Fight for the National Championship!
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《SLAM DUNK》is a Real-Time 3v3 Basketball game adapted from the Japanese Anime – “Slam Dunk”. The production is supervised by Toei Animation and distributed by DeNA. Meet the original characters, watch the orginal story and those classic scenes. You will be able to use those familiar skills like “Hua Hua Defense”, “Akagi Dunk” and “Lightning Fast”; experience the strength of each high-school basketball team. Let’s ignite your passion for basketball and feel those touching moment through the competitions. Enjoy creating and developing your very own playing technique!
．Official Licensed by Toei Animation! Completely Revive The Classic Story!
Enjoy watching more than 10 chapters of the original scenes through the Story Mode. Reminisce that youthful summer, and watch the development pathway of the Shohoku Basketball rookie – Hanamichi Sakuragi.
．Real-time Battle! Various Ways to Emerge Your Basketball Skill!
Apart from Half-Court 3v3, you may enjoy numerous styles of playing such as 1v1 Solo Match, 2v2 Duo Match, Full-Court 3v3, Full-Court 5v5. Don’t forget to form a team with your friends to double the fun!
．National Tournament Begins! Dominate National Champion!
Form a team with your friends and start the road to champion! Participate the 3-minute match tournament. Demonstrate your very own basketball technique, and challenge nationwide players. Fight to become the new No.1!
．All characters Assemble! Original Japanese CV!
Official Licensed by Toei Animation, meet the whole set of Slam Dunk characters here.
．Basketball Genius is born! Challenge The Whole Country to Become The Winner!
Those unique skills of Hanamichi Sakuragi, Kaede Rukawa, Akira Sendoh and Shinichi Maki are revived. Unbox your basketball ability, defeat the challengers from all over the country and become the champion.
．Cross-server Battle is Ready! 3 Minutes Fair Play!
Enlarge your group of friends; tab one button to receive all friend requests at once! Enjoy the matches with your friends anywhere and anytime. Don’t forget to select Honor Division, which represents your city before compete with the others to become the strongest basketball player in the country.
 Download

Slam DunkDeveloper: DeNARelease Date: 2020-11-25Android, iOS
SLAM DUNK is a Real-Time 3v3 Basketball game adapted from the Japanese Anime – “Slam Dunk”. The production is supervised by Toei Animation and distributed by DeNA. Meet the original characters, watch the orginal story and those classic scenes. You will be able to use those familiar skills like “Hua Hua Defense”, “Akagi Dunk” and “Lightning Fast”; experience the strength of each high-school basketball team. Let’s ignite your passion for basketball and feel those touching moment through the competitions. Enjoy creating and developing your very own playing technique!

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Tags: DeNaSlam DunkToei Animation


Goon Squad – A New Game by Atari Soft Launched!

Goon Squad is a game developed by Atari, one of the forefathers of games. They have recently just soft-launched their latest mobile game for both iOS and Android. The game is a card-based multiplayer battle game alike with Clash Royale where you need to protect your headquarters and conquer your opponent’s.

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The game may have some similarities with Clash Royale but one interesting feature is that when players attack and conquer the opponent’s headquarters, players will be able to steal their safes which contains rare cards to be added into your collection. The game offers a 1 vs 1 mode and a co-op mode along with a four player deathmatch. There is also a mode called Last Man Standing which a player will need to win battles and survive against 3 other opponents to be the last man standing. Each of these mode have their own leaderboard and ranking system.

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Cards that were obtained can be upgraded to become stronger. While the game is free-to-play, the game is available to be tried out now in the both the AppStore and PlayStore. The game may have similarities with Clash Royale, however it does have it’s interesting game modes that others do not offer.
Check out the game in your respected stores and leave your comments below!

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Tags: AndroidAtariGoon SquadiOSMobileSoft-Launched


The Sims Mobile Is Now Available Worldwide For Free!

The Sims Mobile by EA has officially launched worldwide on mobile! The game is now available for download on both iOS and Android. Since it was soft-launched for Android back in May 2017, the game has been updated and enhanced further for mobile optimization.

If you don’t know what The Sims is, then you probably had a boring childhood. The game that was first released for the PC back in the year 2000 has affected many lives (the Sim’s), be it life or death (mostly deaths). Because the game is about giving life to the Sim, your Sim, where you create your Sim and order it to do whatever shenanigans you wanted it to do.

This is the same for mobile version. Thanks to EA knowing how sucky our lives are, they have brought the game on mobile so that we can play on-the-go! Players will probably be replicating their lives in the virtual world doing almost anything that’s possible even in the real world from customizing hobbies, learning new skills, partying everyday and building your own dream home living with your dream virtual Sim wife. Just like the PC version, you get to connect with other players online as well and invite them to your lovely homes – real time!
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Of course when you’re playing it on Mobile, it’s hard not to compare it to the PC version, but let’s try not to do that instead. Because the PC version will have more juice to run the game and therefore it has almost unlimited possibilities for the game to grow. However on the mobile version, the game plays the same but the experience may differ for some players. While some of us are absolutely happy for the mobile version, some thought that the experience on PC is incomparably good compared to the mobile. Nonetheless, the game is great and all Simmers should be happy about the mobile version.

Check out our gameplay below:

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Tags: AndroidEAElectronic ArtsiOSMobileThe SImsThe Sims Mobile


Mad World – A MMORPG that is built in HTML5

Netmarble has announced that they have signed a global publishing contract for Mad World. Mad World is developed by a Korean indie studio that uses its own HTML 5 engine. You can check out the trailer for the game.

Mad World sets in a post-apocalyptic world infested with dark souls, a few brave men dare to dream of escaping from the grim reality. With their own engine, Mad World can be played on PC and mobile devices without any client download. In addition to that, the game will support cross-platform as well as long as you have internet connection. Mad World is built in an isometric hand-drawn style which is rare thing you see in the gaming world.

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Mad World is planning to be released on Summer 2019. You can register here to play their future alpha test! You can also head out to their official website to check out their monsters and know more about their game!
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Tags: AndroidCross-platformiOSMad WorldMMORPGNetmarblePC


Eversoul Global Version Has Over 1 Million Pre-Registrations

Kakao Games has announced that the pre-registration campaign for Eversoul has garnered over 1 million pre-registrations.

With this, we have reached the maximum rewards possible for the campaign and will be getting them all as soon as the game launches.

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To recap, here are the pre-registrations rewards:

100, 000 Pre-Registrations: Gold and Mana Dust x 100, 000
300, 000 Pre-Registrations: Everstone x 1000 (Premium Currency)
500, 000 Pre-Registrations: Mica and Seeha Lobby Illustration
700, 000 Pre-Registrations: Epic Soul – Mica
1,000, 000 Pre-Registrations: Mica and Seeha Limited Costume

Pre-registrations for the Eversoul is still open if you are interested and they even teased that more rewards are coming our way.
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Eversoul is a mobile RPG developed by Nine Arcs where you have been summoned across the multiverse to protect the parallel world from imminent danger.
You will also be able to summon powerful maidens called Souls to help you in your journey, and together you’ll fight to save mankind.
Here is a brief synopsis for the game via its twitter:
“They have been waiting for you… and now it’s time to embark on a new journey in Eden. Get ready to fight alongside the most beautiful Souls and help them save mankind!
Soon she will summon you…”
The Korean version of the game is already available through Kakao Games. No news of the game’s global release date has been announced yet so be sure to check their official twitter for any updates.

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Tags: EversoulKakao Games


New Gameplay Trailer for Park Beyond Shows That You Can Build The Park of Your Dreams

Bandai Namco Entertainment Asia has just released a new gameplay trailer for Park Beyond which is set to be released in 2023 for PlayStation 5, Xbox Series X & S and PC.

The trailer shows off characters from the game’s campaign who are busy making their craziest ideas a reality and giving more insight into modular building with extensive customisation to create a fully personalised park.

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Developed by studio Limbic Entertainment, Park Beyond is a brand-new take on theme park management simulation games and as a visionary architect, players will take on the fantastic task of building and managing every detail of their own amusement park with a twist.
While creating rides for their parks, players will soon discover there is no such thing as impossible in Park Beyond with the game’s Impossification feature, which is a concept where technology, money and gravity are no insurmountable obstacles.
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Players will also be able to engineer their own coaster rides using a modular placement system which allows them to easily tweak the track’s inclinations, yaw, pitch, roll and loops. Modules such as a cannon or a ramp come into play at any moment in time during in the creation of their coaster to give visitors the thrill of their lifetime.
Park Beyond will feature thousands of assets that are split into various themes such as a Western theme, a DaVinci theme, Candyville and others which let players design entire themed districts in their park or mix and match any elements for a close to infinite number of possibilities.

For more information on gameplay trailer for Park Beyond and future updates, do check out the game’s official website here.

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Tags: Gameplay TrailerPark BeyondPCPlayStation 5Xbox Series SXbox Series X


R Rated Hero Midnight joins the fight in My Hero One’s Justice 2

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The 9th paid DLC pack for My Hero One’s Justice 2 is now available for download and includes the release of R Rated Hero Midnight as a playable character.

Midnight is a U.A. High School teacher and a Pro Hero, renowned for her ability to release a sweet fragrance from her skin to put her enemies to sleep. Midnight joins the battles of My Hero One’s Justice 2 as the fourth new character in the game’s Season Pass 2.

Here is a Midnight’s character trailer, where she shows off her best assets:
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An online event for My Hero One’sJusirce is also currently going on. By clearing the targets set during the event, players can obtain exclusive accessories and Hero Coins. For more information on the schedule, please visit the following website: https://bnent.asia/MHOJ2MarOnlineEvent.

My Hero One’s Justice 2 has been well-received for the large number of improvements it has over the first game. The game’s Story Mode features fully voiced and well-animated cutscenes, allowing you to relive the story of the manga and anime! The title also features Villain Side stories, telling the tale from the perspective of the villain characters.

There is also a significant increase in the number of playable characters, with over 40 heroes and villains for players to choose from – each with their own unique fighting skills and personalities to make every battle memorable!
The number of items used for character customization has also more than doubled from the first game in the series. Use unique accessories during character customization to create your very own take on your favorite heroes and villains.
The game is packed with a wide variety of other elements as well, including 2 vs 2 four-player battles, and Mission Mode – a feature in which players can scout their favorite characters to create their very own dream team!
My Hero One’s Justice 2 is available for the PS4, Nintendo Switch, Xbox One, and PC.

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Tags: Bandai Namco EntertainmentMy Hero AcademiaMy Hero One's Justice 2


Tetsuya Nomura steps back from director role for part 2 of Final Fantasy Remake

Tetsuya Nomura, the Lead Director of last year’s immensely successful Final Fantasy VII Remake, will not take up the same role in its sequel.

Nomura made this known in an interview with Famitsu where he talked about the upcoming releases in the Final Fantasy VII universe. You can read more about it through Twitter user @aitaikimochi‘s English translation of the interview.

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According to Nomura, he will not be reprising his role due to his involvement in many other projects. However, he will still be part of the Remake team. For future Final Fantasy VII titles and Final Fantasy VII Remake: Intergrade, Nomura will serve as the Creative Director instead. The Lead Director for the aforementioned title is Naoki Hamaguchi. Hamaguchi served as the co-director of Final Fantasy VII Remake.
Not only is Tetsuya Nomura one of the most important figures in bringing the Final Fantasy series to where it is today, but he is also the creator of the Kingdom Hearts series. It is likely that we can see more Kingdom Hearts titles or even new games altogether.
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Final Fantasy VII Remake: Intergrade is coming out on 10th June 2021 for PS5. Those who own the first Remake title can upgrade their PS4 version to the PS5 version for free.

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Tags: Final FantasyFinal Fantasy 7Final Fantasy 7 RemakeFinal Fantasy 7 Remake IntergradeFinal Fantasy VIIFinal Fantasy VII RemakeFinal Fantasy VII Remake IntergradeSquare Enix


Tom Clancy’s Ghost Recon Breakpoint Closed Beta Content, Year 1 Roadmap

We learnt some things about Tom Clancy’s Ghost Recon Breakpoint from Game Director Bogdan Bridinel previously, and now we can experience the game for ourselves when the beta begins!

The closed beta will be from 5 – 8 September. PC and Xbox users can preload the game now, while PS4 will need to wait till noon. Those who pre-ordered the game, participants of the Online Technical Tests and randomly selected registrants from the beta page will be able to access the closed beta.

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Closed beta players will be able to participate in Man Down, a special in-game charity event aimed at raising money for NGO Child’s Play. Team up in co-op and revive and protect teammates. The more who play, the more Ubisoft will donate!

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Access several provinces and missions to explore solo or up to four player co-op. Play through two Operation Greenstone missions from the main storyline, Auroa Missions that has side missions that lets you learn more about the island and its inhabitants, and Faction Missions that includes eight new missions a day.
Test your strength in Drone Areas. Face off the small, swarming, flying Murmur drones. Aamons are mid-sized land drones. Watch out for the huge, heavily armoured Behemoths too, with the firepower to match their size.

Ahead of Breakpoint‘s release, we also have information on the game’s Post-Launch plans for Year 1. It will kick off with Operation Greenstone, followed by Episode 2 and 3 every 4 months. The episodes will contain hours of new content, such as a new Adventure, end-game content (raid and updates), Faction Missions, PvP updates and regular new content.

New Adventures: Story-driven content that expands the main story
New End-game content: Look forward to the Project Titan Raid in Episode 1. Explore an active volcano in the Auroa archipelago and use all the skills you’ve learnt to tackle this repeatable raid, suited for all play styles.
New Faction Missions: Ever evolving factions over time, along with narrative Story Faction Missions will be released, providing context and character development. Tackle daily Faction Missions with objectives to support the factions and their narrative arcs.
New Classes: Year 1 will see three new classes, starting with the skilled hacker Engineer.
Live Events: VIPs will be helping Nomads out against new, terrible threats. A new Event will be available each Year 1 episode and will last a month.
PvP Updates: New maps and updates will keep players on their toes!
Regular New Content: Get new missions, activities and unlockables each new episode.

Learn more about the beta here! Get more information on Breakpoint here. For the latest news on other Ubisoft games, check out their official website, Facebook and YouTube.

Tom Clancy's Ghost Recon BreakpointPublisher: UbisoftDeveloper: Ubisoft ParisRelease Date: 2019-10-04Microsoft Windows, PlayStation 4, Xbox One
Fight against former Ghosts in Auroa. How will you defeat the ones who were once your own?

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Tags: Child's PlayMan DownOperation GreenstoneTom Clancy's Ghost ReconTom Clancy's Ghost Recon BreakpointUbisoft


In-Depth Review for Magic: ManaStrike

Well, Magic: ManaStrike has finally been released on iOS and Android, so here’s our review! As you would already know from our previous first impressions, ManaStrike is a CCG real-time strategy game, similar to Clash Royale. However, there are a few changes they’ve made to the formula.

The gameplay is similar to Clash Royale, destroy the enemy’s main statue or destroy more statues than the opponent when the timer runs out to win. If the game hasn’t ended by the last 60 seconds, both players enter Mana Strike mode, where their resource generation for Mana is doubled. If it is still a tie, the first player to destroy a statue wins. If you’re not familiar, don’t worry, I’ll explain the ins and outs during this ManaStrike review.

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To do this, each player uses up mana to summon units or cast spells. Units summoned will run down the top or bottom lane and try to destory the enemy buildings. There are a few targeting types, for example, some units will only target ground units, some will target air and ground units, and some will only target buildings.
And here is where the Magic spin starts to shine. Each Commander will have a color identity, as well as unique and powerful, deck-defining actives and passives. Each player can summon their Commander three times during a fight. You can use their signature skill once, each time they are summoned, as well. You gain an additional summon if you destroy a tower. There are five colors and five starter Commanders available for free. There are 13 additional Commanders available for purchase with in-game gold, but some require you to be a certain rank before you can purchase them. Before writing my ManaStrike review, I had my doubts about the dual-color Commanders. Having more than one Color means you can mix and match the best units from 2 colors. After checking them out however, it seems that they balanced it by having less powerful/impactful Commander abilities and skills for the dual colors.
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ManaStrike (5)ManaStrike (3)ManaStrike (2)
I will be reviewing the 5 colors with the five starter commanders.

Red is the color of aggression. Lead by Chandra Nalaar, she fire a thin line of fire that pierces all enemies when summoned. Her skill is an AoE flame stomp that deals damage and pushes units back. There are a lot of Red units that try to rush down enemy buildings.
Green is the color of growth. Lead by Nissa Revane, she grants the player 1 Mana when summoned (remember, summoning Commanders are free!) She also auto-attacks up to three units. Her skill is an AoE attack buff. Green units are big, stompy and costs hefty amounts of mana, so her passive feels good.
Blue is the color of deceit and trickery. Lead by Jace Beleren, he copies the next card you would draw and gives you a copy of it in your hand. His skill summons two more copies of himself. I’m not a fan of the ability because it’s an aggressive ability, which is not what Blue is about. On the other hand, Illusions were always Jace’s thing. Blue tends to have a lot of flying units, as well as cheap and powerful crowd-control spells.
White is the color of order and justice. Lead by Ajani Pridemane, he grants himself and nearby units some temporary HP when summoned. Another thing to note is that he has a pretty insane cleave radius. His skill summons a ward that reduces the damage taken of all units inside. White is an aggressive color that tries to overwhelm the battlefield with numbers and buffing their army.
Black is the color of death and decay. Lead by Lilliana Vess, her passive is that she will summon skeleton warriors periodically. Her skill is very unique. She will summon a glyph and units within it do not die even while hitting 0 HP. They still die when the glyph expires though. Some black units can reincarnate on their own, while some others will sacrifice units in an AoE for powerful effects. Overall, I think Black is the most uniquely expressed color and I like what they’ve done with it.

Regarding the overall polish, there’s some nice voice acting and the models are beautifully animated. The animations during the game is fluid and the game plays fantastically. The only frustration I have is how clunky it is to cast X cost cards. X Cost cards can be cast for any amount of Mana, and the effect gets stronger the more Mana you pump into it. Sounds great on paper, except that to cast it for a certain cost, you have to hold the spell over the battlefield while it slowly ticks up the amount you want to cast. By the time I’ve finished charging my Drudge Skeletons spell for 10 Mana, the battlefield has already changed. I also can’t react or do anything else while channeling for the spell.
ManaStrike (7)ManaStrike (8)ManaStrike (6)
Besides that however, everything else plays fine. AoEs are well-defined and units affected will be highlighted when you drag spells across the battlefield. Everything feels pixel-accurate. The Commanders have unique and powerful abilities that are fun to strategize around.
In terms of progression, you can get rewards just for playing and leveling up. These are plentiful and not at all difficult to achieve. There are daily rewards for playing matches. Getting duplicates for your cards allows you to spend gold to level them up. There is a max of 9 levels per card. Realistically, however, it would be better to focus on a certain color that you would want to main, so that you don’t waste gold on cards that you might not play as much.
ManaStrike (4)ManaStrike (1)
The Events, which unlock after attaining Rank 3, seems to be a gauntlet style game-mode. There is a mix of free and paid entry costs. Then, you play to earn as many victories before reaching a certain amount of losses (usually 2 or 3). You then gain rewards based on your performance.

There are some concerns to raise however… To answer the question, is it fun? Yes! It definitely is. But is it worth getting invested into? Probably not. At it’s core, it’s “just another Clash Royale”. Although the Commanders add a lot of depth to the game, it might not be enough if you just don’t like the genre. Secondly, it’s hard to foresee the future for this game. Upon release, ManaStrike’s current cards are based on Amonkhet and Hour of Devastation, the 74th and 75th expansion in the franchise. To put it in perspective, the most current expansion as of this review (30th Jan 2020) is Theros Beyond Death, the 83rd expansion. That’s almost 10 expansions difference. Needless to say, the cards are thematically outdated. That’s not to say the cards aren’t good, they’re just not current. Which reflects badly on whether ManaStrike will be able to keep up or even catch up with current cards.
And that’s all to report for now! I hope you enjoyed my ManaStrike review. Check out more delicious Magic content here.
 Download

Magic: Mana StrikeDeveloper: NetmarbleRelease Date: 2020-01-29Android, iOS
Magic: The Gathering meets a fast-paced, real-time strategy game! Forge your own strategy in Magic: ManaStrike today!

Magic: ManaStrike is a new battle strategy game within the vast universe of Magic: The Gathering.

Choose your color, customize units and spells, and prove your strategic mastery to the world.

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The Review

                    Magic: ManaStrike

Plays smoothly and has wonderful animations. It is a treat for fans of the Magic franchise, as you get to see your favorite color reflected in a real-time strategy mobile game. However, to some players, this is just another Clash Royale game with some extra bells and whistles. I'm also cautiously optimistic about it's longevity, considering that the current cards are based on an expansion more than 3 years ago.

PROS
 Fun, short battles that last less than 5 mins max Color identity interactions are fun and interesting Commanders add a great amount of depth

CONS
 To some, it's just another Clash Royale with bells and whistles Hard to foresee it's longevity in future seasons Cards are based on an expansion over 3 years ago.

Tags: AndroidiOSMagic: ManaStrikeMagic: The GatheringMobileMtGNetmarbleReviewwizards of the coast


Diablo IV Open Beta First Impressions – A Step In The Right Direction

In all things earnest, I was skeptical at first about picking up the Diablo IV Open Beta, this is in due part to my previous experience with its predecessor Diablo III. The experience unfortunately for me, was less than stellar, the endgame grind did not feel rewarding to play, and by that time, most of my friends have already moved on to different loot-based titles.

However as the Open Beta was made available I decided to once again venture to Sanctuary.

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Lo to my surprise, playing Diablo IV Open Beta felt like riding a bicycle: coming back to it felt both familiar and different as there was many new content and gameplay mechanics that were added in but with a familiar feel to them.
Death is Temporary
Diablo IV’s narrative takes place following the aftermath of Diablo III: Reaper of Souls.
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While the Open Beta did not allude to the events of Diablo III ( perhaps due to the limited story events of the Open Beta ). Diablo as a franchise has never felt disjointed to play. For example, I jumped into Diablo III without any prior knowledge of Diablo II, and yet it still manages to stand on its own and was easy enough to pick up.
The Diablo franchise to me always felt like they could be separated from each other although taking place within the same universe, and that has not changed with Diablo IV.

Beautiful Presentation
The new art style, is very much a breath of fresh air and definitely what Diablo needed to get me back into it. I was never a fan of the cartoon-ish style of Diablo III which has now been replaced with a more darker and realistic tone returning to Sanctuary which I very much appreciate.
The feeling of poverty and misery could all be felt throughout my time in Sanctuary and villagers would often look grief stricken as the world around them is turned into a wasteland by monsters and demons.
Cutscenes look great with the tone and art style returning to its darker roots
Speaking of monsters, familiar monsters make a return as well including the Diablo II Sinker Clans, Diablo III dead and exploding demons as well as skeleton archers all of which received major texture updates and facelifts to make them look more menacing and befitting of Lilith’s world.
Gameplay
While the Open Beta is limited to the First Act of Diablo IVs overall narrative, there is already a lot of things to do that would keep you occupied.
Capping players at level 25, there is still a plethora of side quests, map events, dungeons available during this Open Beta and each one brings a new unique encounter.
Blizzard has implemented a different aspect to the combat in the form of Specialization Quests, that once completed, would bestow upon your character a powerful new skill to play with.
I personally chose the Rogue and the new Specialization mechanic felt so great, dishing out huge combos and chaining different skills together to unleash a ton of damage felt very satisfying.
Classic Rouge Class Details
It also looked like there were more specializations to unlock at higher levels which pique my interest on seeing how the final specializations actually play and feel. Its important to take note that when building your character skills, it is best to decide the best combination that works for you and just stick with it, this is due to the part that resetting skills cost gold and the higher your level, the more gold it will cost.
On the topic of combat in Diablo IV, it feels more involved because now your character has the ability to dodge, this is not class specific and each character has their own which is on a 5 second cooldown.
I can say with certainty that within my time in the Open Beta, facing multiple enemies and encounters never felt boring as they were in Diablo III which simply had me putting all my skills into cooldown and waiting for them to come back up. Here in Diablo IV I had to actively attempt to dodge and weave my way through the hordes of Hell as I pelt them with a shower of arrows.
Float like a butterfly, sting like a bee.
Couple that with the new Dynamic Scaling mechanic implemented in the game, and the gameplay becomes more reliant on skills rather than simply a level check which adds a whole new dimension on how I would approach an encounter in Diablo IV. Its not just about out-leveling the monsters now.
The potions mechanic has also been revamped as it now follows the Diablo Immortal system which I am a huge fan of. It actually acts as a double-edged sword because on one hand it really ups the need to play more skillfully due to the lack of potions in your inventory, but that also makes it slightly difficult especially against the huge world bosses where if I was not careful I would end up dead and buried.
Luckily this can be remedied by upgrading the potions to increase the amount of health replenished and this reduces the need to horde potions to the brim in your inventory.
Not only that, maps feel more expansive now and a greater emphasis is given on exploring Sanctuary and its surrounding areas.
One of the many places one can explore in Diablo IV
With this, I have not seen all what Sanctuary has to offer as there is much ground to cover in Diablo IV and it definitely does not help that the mount option is not available.
Not only that, character Creation unfortunately is not as in-depth as I would like as all the options are basically presets for the individual parts such as Hair Color, Hair Style, Pupil Color, Skin color etc.
Character Creation is pretty basic in the Open Beta
However, because of its rigid character creation, the in-game cutscenes that has your character in them do look good and play out naturally as your character was essentially tailor-made to suit the overall look and aesthetic of the game.
Weapon and Equipment
The loot system in Diablo IV has also been tweaked, with the introduction of a new system called Codex of Power Aspects.
Additional effect from Legendary Gear
The Codex of Power Aspects become available to players once you complete a dungeon, you can then put them on a Rare (Yellow) or Legendary (Orange) item to change their effect. These can be put on piece of gear that you want as long as its compatible with your class.
Obtaining these Codex of Power Aspects act in a way similar to that of Elden Ring, where different dungeons reward different Codex of Power Aspects. This for me represents a good change to the issue in Diablo III, whereby endless hours would be spent grinding random maps and dungeons in hopes of that Legendary gear drop and end up either getting useless loot or no loot at all. With this new system in place I can pinpoint the exact dungeons I would need to grind and focus specifically on the build that I would like to create.
Aspects unlocked can be viewed in the Collections tab of the menu.
It is important to note that attaching a Codex of Power Aspect skill on a piece of gear, will remove the original special abilities of that gear, but maintain the base stats bonuses of that particular gear. This for me improves the loot system overall as it cuts down on the amount of loot you would need to hoard by giving you the ability to essentially customize your equipment to best suit your need making more useful Legendaries rather than praying you will get a good one.
This generally feels like a step in the right direction because I never got the feeling of obtaining a useless Legendary from Diablo IV, which was a huge problem that I had with Diablo III. This makes Legendary items unique and actually deserving of the Rarity Tier.
It is also worth noting that you can find an upgraded version of the Codex of Power Aspect that you have tied to different loot, which could be extracted but will result in that piece of gear being destroyed.
Codex of Power Aspect that are not compatible with your class are not wasted and can be used on your sub-characters in your account once they visit an Occultist.
Weapons and Accessories can also be upgraded this time around but is capped based on rarity, +3 for Rare (Yellow) and +4 and above for Legendary.
Final Thoughts
With the addition of the old gameplay mechanics that are well received in older titles having brought forward and even improved in some regards, such as Dynamic Leveling, Skill Tree System and an-ever accumulating system of equipment affixes it seems Diablo IV has greatly improved gameplay-wise for me.
The brand new gameplay mechanics such as the Codex of Power Aspects and Liberating Towns that were added to its usual core gameplay loop definitely helped broke the monotony of grinding for me which is definitely a major aspect as to why I could not continue on with Diablo III. The grind has been refined in such a way that the game gets fun even without having full legendary set equipment.
*Cue Doom Music*
If you are a fan of the Diablo series, this is one that you definitely have to check out which you can once the Free Open Beta starts this weekend at 9AM (PT) March 24th till 26th. To find out more details visit the official website.

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Tags: Blizzard EntertainmentDiablo IV


Jaeyun joins Brawlhalla as its 50th Legend

The dashing sellsword Jaeyun has been contracted to fight in the halls of Brawlhalla, armed with a Sword and the Greatsword, the latter of which is a brand-new weapon also usable by future Legends.

The legendary mercenary Jaeyun traveled the seas of the Old Kingdom on the back of his dragon turtle companion Imugi. As a soldier of fortune he won treasure beyond counting – at least, he never counted it himself, before he gambled it away. He earned ten thousand rubies and a huge magic sword on a job protecting the king from the shadow ninja Jiro, and managed to hang on to the sword. His most famous task was his epic five-year quest to help Imugi become a true dragon; his least famous job was the time he lost an eye getting a cat out of a tree.

Obtain Jaeyun for 7200 Gold, with three skins – Death Jester, Hanbok, and Gilded Glory – also available. Jaeyun has signature attacks that utilize his skill as a cunning swordsman, flourishing and misleading with his greatsword and sword.

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New Weapon: Greatsword Signature Attacks
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Neutral Signature – Jaeyun slices his greatsword in an arc, upheaving pieces of earth as it glides through the air.
Side Signature – The grounded version of this move has Jaeyun slam his greatsword into the earth, slicing through large rocks and enemies on hit. In the air, Jaeyun launches a vertical swing that sends enemies diagonally down off-stage.
Down Signature – On the ground, Jaeyun sweeps the earth with one long slice, sending opponents flying. When performed in the air, this downward slice spikes opponents.

Sword Signature Attacks

Neutral Signature – Jaeyun flies upward in a spiral of wind, slicing his way to the sky.
Side Signature – Jaeyun uses his crafty misdirection to kick up dirt at the opponent. If it hits his opponent, he follows through by stabbing behind him and into his opponent.
Down Signature – With another trick up his sleeve, Jaeyun jumps back to feint his opponent, then follows up with a nasty forward slash.

How will Jaeyun fare in the hallowed halls of Brawlhalla? That’ll be up to you.
 Download

BrawlhallaPublisher: UbisoftDeveloper: Blue MammothRelease Date: 2015-11-03Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
An epic platform fighter for up to 8 players online or locally. Try casual free-for-alls, ranked matches, or invite friends to a private room. And it's free! Play cross-platform with millions of players on PS4, XBox One, Switch, and Steam! Frequent updates. Over forty Legends. Fight for glory in the halls of Valhalla!

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Tags: Blue MammothBrawlhallaUbisoft


Yokai Watch World to end service on 23 December 2022

Gung Ho has just announced that it will be terminating the services for Yokai Watch World on 23 December 2022. The Android and iPhone title first made its debut on 27 June 2018, giving it a run of approximately 4.5 years before shutting down.

【重要】サービス終了のお知らせ

「妖怪ウォッチ ワールド」は、2022年12月23日 12:00をもちましてサービスを終了させていただくこととなりました。
くわしくは👉https://t.co/Fx5nPp2upF
— 妖怪ウォッチ ワールド公式 (@gnt0627) September 7, 2022
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The news came by way of the game’s website and Twitter account. Sale of all premium currency has ceased with immediate effect. As it is customary, all unused paid currency will be refunded to all users by the end of the service, although details on this will be disclosed at a later date. It is worth noting that when the servers go down, there will be an update to the app which will allow users to browse a map of Japan with Yokai records. For the uninitiated, Yokai Watch World is Gung Ho’s take on the Pokemon GO formula, where it fully utilises Google Maps and boasts real-time battles with augmented reality. In other words, you go out exploring in the world and do battles at the same time. Despite the World in its moniker, the game never got an international release and remained a Japan exclusive, so there’s that.

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Tags: AndroidiOSYokai Watch World


PUBG Lite – a low-spec version of PC’s PUBG to start global beta on 24th January

All of us know how fun PUBG is. Unfortunately, it takes a high-spec PC or at least a middle-end one to support the game. If you own a low-spec PC that cannot support the game, good news for you because the wait is finally over. PUBG Lite is coming to PC this month on the 24th after the launch of its mobile counterpart last August. And yes, it is free to play!

Update: The game will be available only for Thailand until further notice.

Watch one of PUBG Lite’s trailers here:

Their website has confirmed that the game is good to go as the servers are already stable enough. Unfortunately, the game does not support cross-play with its mobile counterpart and such. Also, do note that the time of beta service may change if in-game issues occur.

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Everyone who pre-registers before the launch of beta service will receive an in-game weapon skin. Additional rewards include ten headsets, five laptops and one monitor and they will be given to a few lucky winners. Announcement of the winners will be made in February. Unfortunately, the pre-registration is only available for Thailand and same goes for the beta test.

Minimum system requirements:

OS (Windows 7, 8, 10, 64bit)
CPU (Core i3 2.4GHz)
RAM (4GB)
GPU (Intel HD Graphics 4000)
HDD (4GB)

Recommended system requirements:

OS (Windows 7, 8, 10, 64bit)
CPU (Core i5 2.8 GHz)
RAM (8GB)
GPU (Nvidia Geforce GTX 660, AMD Radeon HD 7870)
HDD (4GB)

We are still not sure whether the pre-registration applies for everyone globally. We will update everyone once we have more details. For more information, you can visit their official Facebook Page and YouTube channel.

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Tags: battle royaleGlobal betaPCPre-registrationPUBGPUBG LiteThailand


Guardian Project is another mobile game about warships

A new Japanese mobile game, Guardian Project, officially launched in Japan on 14 June 2019. The game is available on both the Japanese Google Play Store and Apple App Store.

Guardian Project is described as a “Naval warfare simulation RPG with beautiful girls”. You play as a commander of ‘Guardians’ that can control warships to fight against a rogue faction of Guardians called Arc.

When it comes to combat, you tap on the screen to move your fleet. As they move, your warships will fire on the enemy automatically. There are different combat mechanics that will help you, such as your Guardians’ skills and air bombardments.

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Guardian Project has a visual-novel-styled approach to storytelling, which is nice if that’s your preference. It starts off with the commander, you, waking up from cold sleep to a changed world. You’ll meet your first group of Guardians who will be part of your fleet at the beginning.

Besides that, the game features a naval base building component and ‘Dormitories’ where your Guardians get to hang out. The base building part is where you can construct a variety of naval buildings. These will provide direct bonuses to your fleet. You also have to build defensive structures to defend your base from other players’ fleets.
As for the Dormitories, it’s where you can visit your Guardians and give them presents to increase their affection level. There will also be the occasional bonus item you can collect here.

Please note that Guardian Project is only available in Japan at the moment and there’s no news of a global release yet. But if you want to find out more about the game, you can visit the official website or follow the Twitter account.
Source: AppMedia

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Tags: AndroidGuardian ProjectiOSMobileNaval warfare simulation RPG


Demon Slayer Season 2 will release later this year

Aniplex’s YouTube channel dropped a new promotional video for season 2 of Demon Slayer, teasing its release later this year. You can watch it here:

As Aniplex region locks its YouTube channel, you may be unable to watch the trailer depending on your location. As a result, you may choose to watch the translated PV by Twitter user aitaikimochi below:

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Here's the subs for the new Kimetsu No Yaiba (Demon Slayer) Season 2: Entertainment District arc announcement trailer!
Season 2 will be out in 2021! pic.twitter.com/I5Zq8TDAZl
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— ☆オードリーAudrey☆ (@aitaikimochi) February 14, 2021

Demon Slayer season 2 will focus on the Entertainment District arc. One of the central figures in this arc is Sound Hashira Tengen Uzui, who features prominently in the PV. Tanjiro and his friends will accompany Tengen as they venture into Tokyo’s red-light district.
Season 2 of Demon Slayer takes place after the events of Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train. Thus, it is highly recommended that you watch the movie before watching the second season of the anime. Mugen Train already released in Japan and is the island nation’s best-selling movie of all time. It is also the 4th highest-grossing 2020 film worldwide, a remarkable achievement considering its limited release. Overseas fans can expect the movie to drop in local theatres soon.
Currently, Demon Slayer season 2 does not have a fixed release date. However, considering that anime in Japan follow seasonal release schedules, it is likely that season 2 will be out either this Summer or Fall.

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Tags: Demon SlayerDemon Slayer Season 2


ROG Flow Z13: The most powerful gaming tablet arrives in Malaysia

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The most powerful gaming tablet can be yours, with the arrival of the ROG Flow Z13 in Malaysia. Combining the best aspects of tablet mobility and PC versatility, you can enjoy an all-new gaming experience.

ALL-NEW FORM FACTOR
The ROG Flow Z13 packs up to a 12th Gen Intel Core i9-12900H processor and NVIDIA GeForce RTX 3050 Ti Laptop GPU for some of the most demanding games out there. This is further supplemented with a combination of up to 16GB 5200MHz LPDDR5 RAM and up to 1TB PCIe SSD to store all your games with buttery smooth performance.
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Components are housed behind the screen, affording more air flow than traditional gaming laptops. The lack of a hinge also means a wider vapour chamber and larger fans in that extra space while keeping the machine a mere 12mm thick. Further more, a liquid metal thermal compound ensures silent, yet highly efficient cooling.

MULTIPLE WAYS TO PLAY
Play the way you like with the Flow Z13. The screen cover works as a fully functional keyboard with 1.7mm of travel. Multiple USB ports offer flexibility, its unique form factor perfectly suited for titles with gamepad support. Expect excellent wireless connection or pair up those controllers for split screen action with friends.
Naturally, mobile and touch compatible games are no issue if you need a break from traditional PC games. The 13-inch display boasts responsive touch controls for your mobile gaming needs. The dual USB Type-C ports support display output for external monitors, while additional horsepower is available through the XG Mobile external GPU.
XG MOBILE ECOSYSTEM
Speaking of which, the XG Mobile family has been the ROG Flow series’ companion hardware since 2021, offering top-tier graphics, performance and additional I/O ports for more demanding workloads. With up to a GeForce RTX 3080, dedicated DisplayPort and HDMI outputs, multiple USB ports and ethernet port, you get flagship desktop performance in a mobile form factor.
SPECIFICATIONS

                                        MODEL NAME

                                        GZ301Z-CLD132W

                                        GZ301Z-ELD236W

                                        GZ301Z-ELC214W

                                        PRODUCT NAME

                                        ROG
  Flow Z13

                                        COLOUR

                                        Black

                                        DIMENSION ( W X D X H )

                                        30.2
  x 20.4 x 1.20 ~ 1.20 cm

                                        WEIGHT

                                        1.18
  Kg

                                        PROCESSOR

                                        12th Gen
  Intel® Core™ i7-12700H Processor 2.3 GHz (24M Cache, up to 4.7 GHz, 14 cores:
  6 P-cores and 8 E-cores)

                                        12th Gen Intel® Core™ i9-12900H Processor 2.5 GHz

    (24M Cache, up to 5.0 GHz, 14 cores: 6 P-cores and 8 E-cores)

                                        LAPTOP GRAPHICS

                                        NVIDIA®
  GeForce RTX™ 3050 4GB GDDR6

                                        NVIDIA® GeForce RTX™ 3050 Ti 4GB GDDR6

                                        DGPU FEATURE

                                        MUX
  Switch + Optimus

                                        MAX GRAPHIC TGP

                                        40W

                                        IGPU

                                        Intel® Iris
  Xᵉ Graphics

                                        PANEL SIZE AND INFO

                                        13.4-inch IPS WUXGA (1920 x 1200) 16:10, 120Hz 500nits, Touch Screen Panel, Adaptive-Sync, SRGB 100%, Pantone Validated, Dolby Vision HDR, Stylus Support

                                        13.4-inch IPS WQUXGA (3840 x 2400) 16:10, 60Hz 500nits, Touch Screen Panel, Adaptive-Sync, SRGB 100%, Pantone Validated, Dolby Vision HDR, Stylus Support

                                        TOTAL SYSTEM MEMORY

                                        Total 16GB RAM, On-board: 8GB LPDDR5 x2

                                        SYSTEM STORAGE INSTALLED M.2

                                        Slot 1:
  512GB M.2 2230 NVMe™ PCIe® 4.0 SSD

                                        Slot 1: 1TB M.2 2230 NVMe™ PCIe® 4.0 SSD

                                        WIFI / BLUETOOTH

                                        Wi-Fi 6E(802.11ax)+Bluetooth 5.2 (Dual band) 2*2 (*BT version may change with OS upgrades.)

                                        I/O PORTS

                                        1x ROG XG Mobile Interface, 1x Thunderbolt™ 4 support DisplayPort™ / power delivery, 1x USB 2.0 Type-A, 1x card reader (microSD) (UHS-II), 1x USB 3.2 Gen 2 Type-C support DisplayPort™ / power delivery / G-SYNC, 1x 3.5mm Combo Audio Jack

                                        CAMERA

                                        8MP
  camera and 720P HD Webcam

                                        MIC

                                        Built-in
  3-microphone array

                                        KEYBOARD TYPE

                                        Backlit
  Chiclet Keyboard RGB

                                        AURA SYNC

                                        YES

                                        SPEAKERS

                                        2-speaker
  system with Smart Amplifier Technology

                                        AUDIO TECH

                                        AI noise-canceling technology, Dolby Atmos, Hi-Res certification, Smart Amp Technology

                                        FINGERPRINT

                                        Available

                                        OPERATING SYSTEM

                                        Windows
  11 Home

                                        BATTERY

                                        56WHrs,
  4S1P, 4-cell Li-ion

                                        POWER

                                        TYPE-C, 100W AC Adapter,
  Output: 20V DC, 5A, 100W, Input: 100~240V AC, 50/60Hz universal

                                        BUNDLED ITEMS

                                        ROG sleeve bag, ASUS PEN (SA201H), ROG Impact Gaming Mouse

                                        ROG sleeve bag, ASUS PEN (SA201H), ROG Chakram Core mouse P511, ROG Delta Headset

                                        XG MOBILE

                                        Not included

                                        BUNDLED: ROG XG Mobile (GC31S), 208 x 155 x 29.6mm (1kg), NVIDIA® GeForce RTX™ 3080 16GB GDDR6, TGP 150W, Power Supply 280W | I/O PORTS: 1x HDMI 2.0b, 1x DP 1.4 support G-SYNC, 1x RJ-45 LAN port, 1x DC input jack, 4x USB 3.2 Gen 1 Type-A, 1x SD Card reader(Standard)/UHS-II(312MB/s)

                                        WARRANTY

                                        2 Years Global Warranty (1st Year with Perfect Warranty)

                                        SRP

                                        RM7,999.00

                                        RM8,799.00

                                        RM15,999.00

                                        AVAILABILITY

                                        Available now (March 2022)

                                        April 2022

AVAILABILITY AND PRICING
The ROG Flow Z13 will be available from 23 March 2022 through official ROG Malaysia online stores and dealer shops, e.g. Lazada. Learn more here.

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Tags: ASUS MalaysiaAsus ROGRepublic of GamersRoG


[Gamescom 2019] Little Nightmares 2 – double the unsettling

Little Nightmares 2‘s trailer dropped at Gamescom, and boy do we see more slightly off things waiting to chase you.

We don’t have much information on it, but we know that Six will be accompanied by a new character named Mono. Hurray for friends! Signal Tower seems to be Six’s destination…

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Dave Mevrik says the game will see Six and Mono travel through many locales. You can also use defend yourself now in combat! We’ll see what horrors yet this duo will have to face.
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Little Nightmares 2 will be available for Nintendo Switch, Playstation 4, Windows PC and Xbox One.

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Tags: Bandai Namco EntertainmentLittle NightmaresLittle Nightmares 2


Here are all the new gadgets announced by MSI during Computex 2022

MSI has revealed the Titan GT77 gaming laptop and other products during Computex 2022, one of the largest computer trade shows in the world.

After Computex 2022, MSI will launch a virtual event: MSIology: Ahead of the Curve, showcasing the latest 12th Gen Intel® HX CPU Gaming and Creator laptops on June 7 at 01:00 A.M. Taipei Time, so stay tuned.

Here are the eye-catching products MSI has to offer from Computex 2022:
Titan GT77 gaming laptop
Winner of 2022 COMPUTEX Best Choice Golden Award and red dot, the flagship Titan GT77 features a perfect gaming desktop replacement that truly lives up to the name. The triumphant return of Titan GT77 unleashes the next level of performance, cooling as well as stunning features.
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Check out MSIology: Ahead of the Curve for more details.

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MAG Trident S 5M gaming desktop
The MAG Trident S 5M is a desktop dedicated to the cloud and mobile gaming. Unlike the traditional gaming desktop, MAG Trident S 5M is your best choice for a living room gaming PC. All gamers have to do is to activate MSI APP Player via the MSI’s exclusive Game Stadium software, plus a 30-day free XBOX GAME PASS ULTIMATE, you’re ready to sit on your couch and enjoy your favorite games with just one joystick. Furthermore, you can easily access cloud games and other entertainment software.
MAG Trident S 5M is equipped with a beefy AMD RyzenTM 7 APU and its FidelityFXTM Super Resolution technology, which can boost the number of game frames by 2.4 times in a stylish 2.6-liter compact size. Moreover, the motherboard comes with 2 sets of SSD PCIe Gen 3 slots and a 2.5-inch hard drive slot, granting players storage for more games and files.
MEG 342C QD-OLED curved gaming monitor

The new MSI MEG 342C QD-OLED redefined the best 21:9 curved gaming monitor. The resolution is up to
1440) and it perfectly fits most game titles with 1800R curvature. The pre-calibrated color in the factory stage makes sure the accuracy of color can meet the standard of industrial – Delta E ≤2. When quantum dots meet OLED panel technology, it fits the highest MSI exclusive color standard – QD Premium Color and supports MSI True Color technology and exclusive Premium Color Mode. The color is more than accurate that is up to 99.3% DCI-P3, 97.8% Adobe RGB, and 139.1% sRGB for a realistic gaming experience and daily casual entertainment. It’s definitely the best partner in gaming with a world’s fatest 0.1 ms GtG response time and 175 Hz refresh rate which you can always have an advantage over the competition. The latest 1800R curvature QD- OLED panel with the MSI unique product design does not only meet the hardware demands but also includes the aesthetics of tech and personalize of gamer.

MSI MEG 342C QD-OLED belongs to the most high-end series in the MSI gaming monitor brand – the MEG series. Not only has the dignified, elegant, and mythical design like a legend in the appearance design but it also supports MSI Gaming Intelligence which demonstrates the strength of MSI in terms of the integration of hardware and software. Besides the built-in smart processor which can be remote-controlled by a smartphone, it includes Sound Tune AI noise canceling, never miss a shot with Smart Crosshair, the light and color temperature adjustment by smart brightness function and even gamers can activate many built-in functions like PBP/PIP, profile switching, and KVM function by just a few clicks through Gaming OSD app.

Modern MD272 Series Monitor
The 2022 Best Choice Award & 2021 Red Dot Design Award Winner, the Modern MD272 series brings eye care & ergonomic environment for all users. With the Less Blue Light PRO and Anti- flicker technology, this monitor protects your eyes while maintaining vibrant colors. With user-friendly designs such as 4 way adjustable stand, tool- free design, Type-C display & 65W power delivery, two speakers, and the MSI’s Productivity Intelligence (P.I.) app that supports the KVM switch, the Modern MD272 has proved to be a critically- acclaimed business monitor.

Modern AM242 & AM272 All-in-One PC

Featuring the MSI Cloud Center software, Modern AM242 and AM272 series AIO PC bring you a private cloud and help back up your files between the Android and IOS mobile devices and this series of AIO PCs. Just one click and MSI Cloud Center will automatically backup all of your photos and videos to the designated space within a secure intranet environment.
More specs include the eye care technologies, built-in FHD webcam, and the ergonomic stand with an IPS panel for an enhanced viewing experience. AM242 and AM272 series AIO PC are designed with efficiency and productivity in mind.

GeForce RTXTM 3090 Ti SUPRIM X 24G graphics card

Based on the GeForce RTXTM 3090 Ti, the SUPRIM cards are crafted for performance, efficiency, and prestige. Cooled with MSI’s TRI FROZR 2S system, heat is effectively dissipated from critical board components with TORX FAN 4.0, up to 8 Core Pipes, Airflow Control fins, and a copper base plate.

GeForce RTXTM 3090 Ti GAMING X TRIO 24G graphics card

The latest iteration of MSI’s iconic GAMING series once again shows performance, low-noise efficiency, and aesthetics that hardcore gamers have recognized and trusted. Highlighting the excellent TRI FROZR 2 cooling system, making it possible to tame the power consumption of the beastly GeForce RTXTM 3090 Ti. On top of that, the TORX Fan 4.0 design with pairs of fan blades bound together with a linked outer ring that focuses airflow into the TRI FROZR 2.

VIGOR GK71 SONIC gaming keyboard

The VIGOR GK71 SONIC is an esports-focused keyboard, stressing the world’s lightest linear mechanical switches, MSI SONIC RED, co-developed by MSI and the professional switch maker, Kailh. Underlining its 35gf actuation force and a linear smooth feel for each keystroke, MSI’s proprietary switches offer seamless and instantaneous responses thus helping finger fatigue, bringing more comfort, and improving the ergonomics of your posture during gaming sessions.

SPATIUM M480 PCIe 4.0 NVMe M.2 2TB PLAY SSD

Packed with high-quality, high-density 3D NAND flash memory and compliance with PCIe 4.0, the SPATIUM M480 2TB PLAY SSD is capable of delivering read speed up to 7000MB/s. The sleek dual finish aluminum heatsink makes it a perfect match for storing PS5 games.

RadiX AXE6600 WiFi 6E TRI-BAND GAMING ROUTER

The RadiX AXE6600 WiFi 6E tri-band gaming router sports the latest WiFi technology to handle numerous bandwidth-intensive WiFi devices in a variety of home environments. The 7 high-speed channels on a low-interference frequency band ensure incredible network performance with low latency for all connected devices including next-gen AR/VR home entertainment.

If you’re in Taiwan, you can pay the MSI booths a visit at Computex 2022. Remember that after Computex 2022, MSI will launch their MSIology: Ahead of the Curve virtual event which you can watch on YouTube.

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Tags: Computex 2022GeForce RTXTM 3090 Ti GAMING X TRIO 24G graphics cardGeForce RTXTM 3090 Ti SUPRIM X 24G graphics cardMAG Trident S 5M gaming desktopMEG 342C QD-OLED curved gaming monitorModern AM242 & AM272 All-in-One PCModern MD272 Series MonitorMSIRadiX AXE6600 WiFi 6E TRI-BAND GAMING ROUTERSPATIUM M480 PCIe 4.0 NVMe M.2 2TB PLAY SSDTitan GT77Titan GT77 gaming laptopVIGOR GK71 SONIC gaming keyboard


Voice of Cards Trilogy Bundle + DLC Announced

Earlier today SQUARE ENIX announced that the Voice of Cards Trilogy and Voice of Cards Trilogy + DLC set are available digitally on Nintendo Switch, PlayStation 4 and PC via Steam.

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The Voice of Cards Trilogy contains all three standalone titles from the Voice of Cards series, including Voice of Cards: The Isle Dragon Roars, Voice of Cards: The Forsaken Maiden and Voice of Cards: The Beasts of Burden.
While The Voice of Cards Trilogy + DLC contains all three titles from the Voice of Cards series and their DLC which has sets that include designs themed from the Critically Acclaimed NieR Series such as NieR:Automata and NieR Re[in]carnation.
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Additionally, the Voice of Cards series is also available on Android and iOS devices but are sold separately and not in a bundle, there is also a free demo of Voice of Cards: The Isle Dragon Roars Chapter 0 which mobile players can download and serve as a prologue before the events of Voice of Cards: The Isle Dragon Roars take place.
Players will participate in turn-based field and dungeon battles that unfold on a board similar to a manner that of traditional tabletop RPGs.
You may find further information at their official website.

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Tags: Square EnixVoice of CardsVoice of Cards: The Beasts of BurdenVoice Of Cards: The Forsaken MaidenVoice Of Cards: The Isle Dragon Roars


Playstation 5 design revealed

After quite a while of being coy with the design of their next generation console, Sony has finally revealed the Playstation 5.

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At launch, we will offer two options: a PlayStation®5 console with an Ultra HD Blu-ray disc drive and a PlayStation®5 Digital Edition without a disc drive. The PS5 gameplay experience will be the same, so the choice is all yours. While there are some slight differences in the look of each model, for the overall design, we wanted to deliver a console that’s bold, stunning, and unlike any previous generation of PlayStation.
Sony seems to be keeping in mind a future of gaming without the need for discs, though as a collector and/or looking for resale value, that might not really be something gamers would be keen on. We’ll see how that digital edition goes though; if it costs less, it might encourage gamers to own the next-gen home console anyway just so that they’d be able to play the hottest games.
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No details regarding price were given, which we might expect to be revealed at another massive presentation again at a later time, considering Xbox Series X hasn’t revealed its price point yet either. What do you think of the design?

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Tags: PlaystationPlayStation 5


World of Warcraft Classic hits new record of peak concurrent viewers on Twitch for launch day!

Monday saw the Alliance and Horde come out in full force for World of Warcraft Classic. The game set a new record for highest launch-day concurrent viewership on Twitch, with livestreams reaching 1.1 million unique viewers! The first 24 hours of Classic‘s launch saw 6.1 million unique viewers! A big shout-out to all adventurers and the ones cheering them on with this triumphant return to the Azeroth of old.

Revisit Azeroth before its seven game-changing expansions with Blizzard Entertainment’s faithful recreation of the world in World of Warcraft Classic. Remember your times of wonder and danger with previously lost adventures. Reconnect with old allies, and make new friends! Classic launched 27 August (26 August 3PM PDT in North America) worldwide. Every World of Warcraft subscription has access to Classic.

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For more information, or if you want to revisit the legend, visit the official website.

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Tags: TwitchWorld of WarcraftWorld of Warcraft Classic


Destroy All Humans 2 Reprobed Q&A with Martin Kreuch – Bringing back the alien you remembered

With the impending release of the Destroy All Humans 2 Reprobed remake launching 30 August for PC, PS5 and Xbox Series X | S, we had just a few curious questions to ask about the game. In the hot saucer seat we have Martin Kreuch, Senior Creative Producer, Licensed Games at THQ Nordic Gmbh. Let’s get right into it!

When remaking any game, there’s always that challenge of wanting to make it “enhanced” vs preserving the original feeling. How did the team feel about this with Destroy All Humans 2?

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Martin Kreuch: We went about dissecting everything the original games had to offer, getting a lot of know-how from THQ Nordic who had been carefully analyzing the original games from a product perspective, and we had access to some – if not most – of the original design documentation. This enabled us to see what the original vision was for the franchise, and we started by comparing that vision to the eventual product, giving us the first window into the “feeling”. Early game development is always a lot of paperwork, lists, documentation followed by prototyping and seeing how the vision we want is experienced on screen.
Then, we went about dissecting exact components of that feeling: first, the humour, and the second, the fast-paced massive action. We also dissected the reviews of the original games and looked at them through the filter of that era, and noted the points where the expectations of players had moved on or matured.
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“The original ‘feeling’ is part initial conception, and part the player’s memories of the experience back in the day.”
Our challenge was to “enhance” that experience. A direct example of this was the game’s legendary voice-over lines that we wouldn’t touch at all, but we would “enhance” the comedy through better animation timing and on-screen acting for the characters. It’s not only a “visual” enhancement, but also one of re-shooting, re-framing, re-editing these scenes.
Were there any lessons you guys learned from Destroy All Humans 1 remake that you brought forward to 2?
Martin Kreuch: Our remake of the first one gave us a great deal of insight about what worked and what didn’t. As the franchise still emphasized fast-paced combat and destruction, we spent a good amount of time on enemy and weapon balancing. We tried to make sure each and every new weapon coming along for the first time into Destroy All Humans 2 Reprobed is in-line with the core ideas of the franchise. One core change that worked really well for us was almost doubling the active actor count on screen: more civilians, enemies, and props mean more combat, more visceral action, more things being PK’ed and flung about in all their funny, explosive and bouncy glory.

We also took a hard look at how the Saucer gameplay worked, and we re-aligned some features to accommodate for bigger combat instances – boss fights included here as in this installment we get to fight none other than a famous giant mutant lizard. We also did a lot of under-the-hood systems retouch to accommodate two players on the same screen, new tech, better user experience flow and bigger and more crowded worlds. One more bit that we believe adds to Destroy All Humans 2 Reprobed is a better audio system that makes justice to the soundtrack.
One key learning was to re-do some of our tutorialization systems, and re-use a little robot from the game’s lore as a guide. One final learning was our fans‘ love for Crypto and Saucer skins, and we will not disappoint this time either. There are many new skins in this installment as well as all Crypto skins from the first game. We are also introducing Saucer paint-jobs as these were very much requested by our fans. And if you grab the Skin Pack DLC or get it via pre-ordering the Dressed to Skill Edition of the game, you’ll get even more skins, including my personal favorite: the space ape!
Personally, I think Destroy All Humans 2 was one of those games that’s very emblematic of the PS2 era. Did you guys notice any major differences between the design philosophy of Destroy All Humans vs modern console games?
Martin Kreuch: Destroy All Humans 2 came from an era where “standards across platforms and their users” were not really in place yet. Every game from the era used a different control scheme, user interface and interaction had different functionalities or expected results, making for an overall different “experience”. Over the course of titles doing the same things differently, the audience naturally gravitated to the few methods of interacting with the player character, whether through gameplay or user experience design.
Destroy All Humans was one of the first free-roam open-world games out there, and charting a path through that blue ocean must have been a challenge for the original team. Thankfully, most of those design choices were well-made, and thus timeless. As developers, we also realized some of the other choices were constrained by things like time and technological limitations. Modern audiences’ expectations and how games work with them mostly converged from “many” to “a few” over the past 15 years.
“Standardization is the keyword here. The challenge for us here was to choose the right one among the “few” that fit well with the Destroy All Humans franchise, and apply that properly.”
My own memories of DAH2 as a kid was that there was quite a lot to do that wasn’t just advancing the stories. Is Reprobed doing anything to enhance that feeling of just messing around and having fun?
Martin Kreuch: We’ve remade the side-missions in addition to the main story. Those side-missions have been re-crafted and streamlined, making sure the locations they take place in are not “one-off” throw-aways with the areas recreated, enhanced, and modernized. Mayhem and carnage is fun; this ridiculous sense of going about wrecking people and things is, for example, enhanced by the improvements we have done on the weapons. For one, we’ve revamped the Dislocator to be a much more curve & physics-based weapon where you can gloriously create fun and happy chaos that emphasize Crypto as a deadly-yet-entertaining character. Ping-ponging a bunch of human enemies in, around and about other enemies, vehicles, buildings is a core example of messing around and having fun.
Imagine doing this with your friend on the same couch! Our Challenge Accepted DLC also adds more activities to the open world, based on the challenges from our remake of the first Destroy All Humans.
One of the touted features is a much larger and more open world. Could you talk about creating something people are encouraged to explore?
Martin Kreuch: Philosophy-wise, you want “consistency and unique identity” in every piece of work you do in a game i.e. consistency within the whole game, and unique identity within the parts of the game that still work together well as a whole. We first went about creating the game’s visual and humor identity based on the 1960’s and what a modern audience visually expects. Then, we defined each location’s identity, and went about creating the unique pieces that feed into that identity.
“At every location, players will walk, skate and destroy own unique pieces fitting to the game’s era. Graffiti, flyers and posters… we’ve spread environmental storytelling all over.”
For the game worlds themselves, we have taken into account what they were like during the era, and made them akin to their real life equivalents, while keeping an eye out on how we can best make a mission or an open-world “wander about & mess around” flow. Bay City, a take on a sunny, hippie and counter-culture-dominated California city, is made out of rolling hills, colorful vistas, beautiful sunshine and the typical American buildings and vehicles of the era. By contrast, Tunguska is greyer, more sullen, representing a “less-fancy but more-functional” location, as expected of a Russian city of the era surrounded by tundra – and we did go fully creative for the Solaris missions, where not even the sky was the limit.

When you take all of the elements above, and fill out your world properly, you already have a great place to start. We naturally remade the side-missions of the original sequel as well, and optimized those missions‘ locations, incentivizing the players to see more of the world in a meaningful fashion.
Our overall priority was ensuring that the player travels only as much as necessary and that everywhere they travel to should be equally beautiful and enticing for the game. Even in locations where the game wouldn’t guide you by the missions‘ flows, we’ve added (and sometimes hidden) a lot of easter eggs, references to jokes or relevant movies. We want the players to explore every single location in the world, as we have carefully planned out and crafted even the tiniest street, the dirtiest canal or the most remote beach-side.
Would there be any online co-op? Could you talk about the technicalities behind implementing co-op?
Martin Kreuch: We’re not doing online co-op this time round, wanting to focus on couch co-op that we believe isn’t getting enough attention. We’ve seen it as an extremely engaging level of fun to destroy cities and go through the game with your friend next to you, where you could laugh (or scream) at each other. We wanted to bank on that feeling and focus on that direction.

Split-screen came with its own set of challenges. First, we wanted to make sure that the two players have no tethering to one another. Our tests showed two Cryptos tethered to one another really limited the fun, so the goal was then to make sure that all the systems worked properly with untethered player characters. This basically meant duplicating the player’s viewport twice and optimizing the game systems to support that. Keeping 60 FPS in split-screen as with single player mode was difficult, and we had to evaluate our options and weighing them against time, effort, and expectations. We settled on 30 FPS per viewport to make it a comfortable experience for modern audiences.
The next challenge was then managing enemy and civilian AI controls. The systems have to deal with two aliens rampaging through the city, and we hope we’ve managed to make it look good.
Any message to the former children who grew up with Destroy All Humans 2 seeing the game come back all shiny and new?
Martin Kreuch: As one of those former children, I can safely tell them we’ve made every single possible effort to keep the spirit of the original, and taken the time to add the flavor of the franchise from 20 years ago. The comedy in the cutscenes, in the gameplay, the crazy slogans of the 60’s peppered in the game, the whole Cold War and espionage background of the original story are part of the new & shiny. While the coating is new, the spirit is still there.
“We hope the people of my generation will remember our remake with the same fond memories of the originals another 15 years later.”

Thanks to Martin Kreuch for answering our questions! As someone who’s never played the originals, I’m certainly curious as to what the rest of you think. Sometimes, you just really want to be an alien and mess up the human race because god knows we deserve it at this point. See you Cryptos on the not-chain!

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Tags: Black ForestDestroy All HumansDestroy All Humans 2 ReprobedMartin KreuchTHQ Nordic


Redeem Free MSI Creator Software Pack Bundle Worth $400 USD With Purchase Of Selected MSI Models!

MSI had just made an announcement earlier that consumers can redeem the MSI Creator Software Pack Bundle for free with purchase of any eligible laptops! If you’re a content creator, you’ll probably need this as the Creator Software Pack Bundle consists of a total of 7 different software applications across various fields like MAGIX Movie Edit Pro Plus 2018, MAGIX Samplitude Music Studio 2017 and more!

With any purchase of the MSI P65 Creator, PS42, or GE series laptops with 8th Gen Intel Core i7 or i9 processors from October 1st, 2018, you will be eligible to redeem the code and receive the Creator Software Pack! This special campaign will run up to 4 months long and is applicable worldwide except PRC (People’s Republic of China).
MSI Creator Software Pack Bundle
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Applicable Notebook models: MSI P65 Creator, PS42, or GE series laptops with 8th Gen Intel Core i7 or i9 processor.
Duration: Oct 1st, 2018 ~ Dec 31st, 2018 (or while supplies last)
*Redemption code will be provided only by purchasing above-mentioned model in the promotion period
Software pack:  MAGIX Movie Edit Pro Plus 2018, MAGIX Samplitude Music Studio 2017, Painter Essential, MAGIX Fastcut, MAGIX Youcast, Paintshop Pro X9, and PC Mover Express (which is not applied in Japan).
*Terms and conditions apply.
For more info, you can check out their official site!

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Tags: IntelMAGIX FastcutMAGIX Movie Edit Pro Plus 2018MAGIX Samplitude Music Studio 2017MAGIX YoucastMSIMSI Creator Software Pack BundleMSI P65 CreatorPainter EssentialPaintshop Pro X9PC Mover ExpressPS42


Casual Warrior – Idle RPG out on iOS, surprisingly addictive

Casual Warrior is an idle RPG where you can choose to control your character or let the game play itself. You can farm weapons and gears automatically too, perfect for those who wants game progression while doing other things at the same time. You might think it gets boring after a while, but surprisingly, it’s quite addictive. The game feels quite balanced in a sense that it’s not overwhelmingly difficult to progress, but not too easy to make the game feel boring.

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You can choose your class and evolve your hero and configure ability combinations, and also team up with friends to help you fight in battle. The pet system is a fun addition to the game, they don’t only serve as visual enjoyment, but you can also customize their skills and passives that enhances your character too.

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Casual Warrior is already available on iOS, but the Android version is still in development. We will update you as soon as it releases, or you can follow their Facebook page to get the latest updates.
[btnsx id=”887″]

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Tags: Casual WarriorIdle RPGiOS


Dota Underlords Season 1 out of early access 25 February

Dota Underlords will be leaving early access to commence Season 1 on its launch day! The team has a few things in store for players as 25 February 2020 approaches. Valve’s auto chess spin off will have a launch party featuring Underlords matches, City Crawling and “general shenanigans” with guests and players from the community.

Find:

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Gorgc
AdmiralBulldog
PurgeGamers
BananaSlamJamma
1437x
GranDGranT
SheeverGaming
SirActionSlacks
tsunami643
SUNSfanTV

… over at the Underlords Twitch 25 February 2020.
From the beta season, players will be keeping their Major Rank (e.g. Outlaw, Smuggler, Boss) and be reset to Minor Rank 1 with a soft reset of Underlords ranks. This will apply to Standard, Duos, and Knockout ranks. Lords of the White Spire will be the exception, resetting to Big Boss III instead.
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A brand new default board and five new unlockable boards will be come available at launch. Players with Protopass Level 5 will get the below two Beta Season boards as well.

Path to Sunbreeze and Streets of White Spire will be available to Level 5+ Beta Season players. Reaching Level 5 in the Beta Season will also give players a golden Ricky Ravenbook board prop and Beta Season wanted poster title. These are new ways to customize player Loadout added to the game for launch. Gold Ricky will be for Beta players who reached Level 5 in the Beta Season, while Stone Ricky will be for Battlepass purchases. Both will be available for players.

With the new features, Boards are more customizable. Battlepass levels can reward more additional props for the board. Wanted posters are included in the customization, earning Achievements to unlock titles. Get custom poster artwork by Botjira and J.R. Doyle, and more, unlockable in the Battlepass and City Crawl.
The post says Season 1 for Dota Underlords will launch 25 February morning, simultaneously on Steam, iOS and Android. Standard caveats about mobile distribution apply.
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Dota UnderlordsPublisher: Valve CorporationDeveloper: Valve CorporationRelease Date: 2019-06-20Android, iOS, Microsoft Windows, Steam
WHITE SPIRE AWAITS A LEADER...

A vertical metropolis of gambling and grit, just beyond the reach of Stonehall and Revtel; White Spire is known as a smugglers' paradise with loose morals and colorful residents to spare. Despite being overrun with syndicates, gangs, and secret societies, White Spire has never descended into chaos for one reason: Momma Eeb. She was respected… she was loved… and unfortunately, she was murdered last week.

Eeb’s death has sent one question rippling through White Spire’s underworld: who is going to run the city?

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Tags: Auto ChessDotaDota 2Dota UnderlordsValve


Amelia Watson Song ChikuTaku Includes A Playable Version Of The Music Video

Hololive Vtuber Amelia Watson has released her newest original song ChikuTaku, which comes complete with a playable browser game.

The music video, which released last week, also sported a link to a playable browser version that would be coming soon.

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Thankfully, the ChikuTaku game released over the long weekend, letting fans play the simple rhythm game via the Amelia Watson itch.io page.
The game has players controlling Watson, literally interacting with various scenes from the music video, using only one button to either deflect balls, dodge obstacles and take photos- all by clicking to the beat.
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It also sports various easter eggs, such as unique animations on the home screen for mousing over the Vtuber, as well as a special screen for if you get a low score.
It’s important to stress this isn’t a fangame- it was released officially by Cover Corporation to promote the music video.

Even Watson herself promoted the free game, playing it on her stream to show off some of the unique features.
Despite primarily dealing in virtual idols, there’s been a surprising amount of progress in the field of Hololive games, ranging from official tie ins like Evil God Korone to fanmade games like HoloCure gaining huge traction in the community.

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Tags: Hololive