Guy Ritchie’s The Covenant Review – Jake Gyllenhaal & Dar Salim Shine In A Solid War Thriller

When I first came into The Covenant I wasn’t expecting much. Guy Ritchie’s action movies had never really gripped me and combined with the very “Murica!” premise of a US soldier fighting the Taliban, I settled down for a silly but decent popcorn movie that could at least deliver some decent action.

While it’s not some subversive art piece, I did find that The Covenant was a bit more than I initially thought. It does a good job of showing the hardships of the military, the importance of diplomacy with different groups of people, and solid acting from the main two leads.

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A Dangerous Rescue

The movie takes place during The Afghanistan War and follows Sergeant John Kinley (Jake Gyllenhaal), and Ahmed (Dar Salim), an Afghan interpreter who he recruits to speak to the local people. While the two start with a rocky partnership, after a failed attempt to infiltrate a Taliban factory, they’re the only members of the crew still alive. John is badly wounded by a gunshot and Ahmed has to drag him single-handedly across the dry desert landscape back to their base.
After they rescue John Kinley, however, the higher-ups screw up Ahmed’s Visa, and now he has to hide with his wife and infant. When John wakes up back in the US and when finds out what happened to Ahmed, he goes in a rage and heads back to Afghanistan to rescue the man who saved his life.
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War has changed

The plot of The Covenant is solid, going at a steady pace from scene to scene. One thing that’s nice about it is that unlike many of these kinds of movies, it doesn’t completely glorify the US military. John’s guys are good but they were still outflanked by the Taliban and the American authorities are shown as truly in the wrong for refusing the rescue Ahmed dispute all the help he gave them.
It also does a good job of showing the danger of the Afghanistan War, not only for the soldiers but for Ahmed. By siding with the Americans, he’s an enemy of the Taliban. The film highlights the challenges of being an interpreter, he has the make the Americans, who many see as invaders or outsiders look good to the locals and who never know which ones might be Taliban spies. The end of the film actually displays a text describing how 300 interpreters were murdered following the US pulling out of Afghanistan, which really speaks to the message the film wants to convey to the character.
It’s a much more grounded look at war where the characters can’t go busting in with guns blazing and it does a good job of setting that tone even if it does feel a little generic at times. The film includes the usual shootouts and military jargon you’d expect which isn’t bad but I’ve just felt like I’ve seen it so many times and the film doesn’t do quite enough to stand out.
Brothers in Arms

The only real characters of note in the movie are the two leads John Kinley and Ahmed. Of the two Dar Salim really shines as the interpreter Ahmed. His character is complicated. He’s smart, and he constantly outwits the Taliban, and in general, is quite a badass however you do see a sweeter side when he’s with his family. As mentioned above, the film puts a heavy focus on how dangerous his profession is and how he is able to rise above the challenges. In many ways, it’s more his film than Jake Gyllenhaal’s and that’s not a bad thing.
Speaking of Jake Gyllenhaal, his performance as John Kinley is good but nothing special. He acts well enough but the characters don’t really extend much beyond your usual GI Joe type solider dude. He is brave, he’s kind, and he gets mad when people stop him from doing his job. You’ve seen this guy before.
The one thing I really like about him is that when he does get angry at his superiors he truly feels unhinged and considering how good Mr. Gyllenhaal is at playing charming psychopaths (Mysterio in Spider-Man, Lou Bloom in Nightcrawler) these were pretty entertaining even if it didn’t amount to much in the end.
The Covenant

The Covenant was a good time look, giving audiences a more grounded look at the Afghanistan War while still including all the action and effects people want out of a big-budget blockbuster. While it still falls into some of the trappings of war films, it refreshingly ignores making the American military seem too much like superheroes.
It does a good job of showing just how cruel and unfair the military system can be and the struggles of those living in Afghanistan during the war and working with America you see no reason to help them despite all their sacrifice. Dar Salim is brilliant at portraying the different aspects of this struggle and it’d be cool to see him in more big Hollywood roles in the future. Overall, The Covenant manages the bring about some of the best parts of war action movies while also avoiding some of their worst aspects.
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The Covenant is now screening in cinemas across Malaysia.

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The Review

70%
Score

PROS
 More nuanced take on the American Military than you'd expect Dar Salim gives a great preformance

CONS
 Feels to similar to past military action movies The main character John Kinley is pretty bland

Review Breakdown

70%
0%

Tags: The Covenant


Acer Announces More Tools To Support SpatialLabs Developers To Enable Better 3D Experiences

Acer has announced that its suite of tools which enable Stereoscopic 3D Experiences will be expanded upon for SpatialLabs Developers.

This is to provide more avenues to develop glasses-free, stereoscopic 3D experiences on Acer SpatialLabs Pro devices.

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Image Credit: Acer
The expansion of Developer tools include:

Pro Suite Developer Program: Unity Plug-in
Acer OpenXR Runtime
Acer SteamVR Bridge

Pro Suite Developer Program: Unity Plug-in
With the launch of Acer’s support for the Unity plug-in, a wider range of creators can be reached across various fields which include education, architecture, construction, medicine and many more. As a widely used platform for creating 3D content and applications, more professional developers can take advantage of the Unity plug-in’s and allow them to present to present their models in 3D form on Acer SpatialLabs Pro Devices without the need for specialized glasses.
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Acer OpenXR Runtime
SpatialLabs Pro devices are now conformant with OpenXR due to Acer successfully reaching conformance for its OpenXR Runtime. As a long-standing member and contributor of the Khronos OpenXR working group, Acer embraces open standards and aims to build an ecosystem that is accessible for its hardware solutions. With Acer’s recent milestone, the extended reality (XR) developer community gain new benefits as additional device choices are made available to showcase their creations with high-resolution, glasses-free stereoscopic 3D.
Content and application creators may also enjoy the synergy of OpenXR’s cross-platform, high performance API in delivering immersive, stereoscopic 3D visuals through its SpatialLabs solution. The OpenXR runtime is also available on Acer SpatialLabs Pro devices so users can utilize OpenXR-compatible applications such as Autodesk VRED and Blender.
Acer SteamVR Bridge
Acer’s proprietary SteamVR Bridge driver enables developers of VR applications to convert their creations on Acer’s SpatialLabs Pro devices to deliver clarity to the users without the need for VR headsets. Not only that, SpatialLabs Pro device users may also leverage SteamVR Bridge with NVIDIA Omniverse to broaden viewing options for enhanced stereo 3D projection of graphics and simulations.
You may visit the SpatialLabs Developer website for more information regarding the matter. Or you may also experience the SpatialLabs Pro devices firsthand as they will be on display at COMPUTEX from May 30th till June 2nd 2023.

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Tags: AcerSpatialLabs


Jumputi Heroes – the mobile game to celebrate Jump 50th anniversary out now

Weekly Shonen Jump is 50 years old this year and to celebrate this, Jumputi Heroes (ジャンプチ ヒーローズ) that features chibi characters from 29 famous and legendary manga is now launched! For those who have registered for the mobile game, you will be able to receive pre-registration rewards including 4 tickets, 900 rubies and a ★5 Chopper.

Jumputi Heroes is a puzzle game where players need to match gems of the same color to attack, gain power-ups or heal up. You can form a team with 4 characters coming from a wide range of manga, the characters are all equipped with their iconic special moves such as Goku’s “Kamehameha” and Yusuke’s “Reigan”. You can also summon a character (not in your team) to unleash a super strong attack or a buff for the entire team once the legend gauge is filled.

Here is a list of the manga featured:

KochiKame – Tokyo Beat Cops
Cobra
Cat’s Eye
Ginga: Nagareboshi Gin
 Dragon Ball
Sakigake!! Otokojuku
Saint Seiya: Knights of the Zodiac
Chinyuki: Taro to yukaina nakama-tachi
Yu Yu Hakusho
Tottemo! Luckyman
Ninku
Hell Teacher Nube
Kyukyoku!! Hentai Kamen
Rurouni Kenshin: Meiji Swordsman Romantic Story
Sexy Commando Gaiden: Sugoi yo!! Masaru-san
Hoshin Engi
One Piece
Bobobo-bo Bo-bobo
Strawberry 100%
Gintama
D.Gray-man
Neuro: Supernatural Detective
To Love-Ru
Kuroko’s Basketball
Beelzebub
Medaka Box
World Trigger
Hinomaru Zumo
My Hero Academia

The game is now available in Japan for both iOS and Android. You can visit their official website for more information!
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Tags: AndroidiOSJumputi HeroesLineMobileWeekly Shonen JumpWonderPlanetジャンプチ ヒーローズ


Tenkei Paradox release date in Japan announced

Tenkei Paradox has announced its release date in Japan. This is an upcoming 3D tactics RPG from EXNOA and KMS, with pre-registrations still on-going until launch day. They’ve since exceeded 300,000 pre-registrations, so players will be receiving a total of 4500 premium currency diamonds. You can watch the original teaser trailer below:

The release date of 13 April 2022 for Tenkei Paradox is applicable to Japan on DMM Games, with the iOS and Android versions to follow. To celebrate, the official Twitter will be posting countdown art starting 8 April 2022. If you’re curious of how other people might play it, Masaya Onosaka and Katsuyuki Konishi will be showcasing it on New Young TV on 15 April 2022, 20:00 JST. Since this is after the official launch, you might as well try it ahead of time.

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Tenkei Paradox touts a unique feature where you can create new monsters by mixing and matching existing ones. You then utilize these monsters as battle partners, and partake in combat between other monsters. In creating your own monsters, they can inherit characteristics of their base ones, so you could try for some truly original creatures. It’s a little unclear if you’re able to bring your monsters with you to battle, or if character and monster battles are separate instances of gameplay. It does look like it has the usual simulation systems, what with the training and all.

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Tags: DMM GamesEXNOAKMSTenkei Paradox


HONOR View20 First Impressions – HONOR’s first flagship in 2019 looks so good

As the first flagship launched by HONOR in 2019, HONOR View20 is a gorgeous smartphone with a powerful performance. It even brings home tons of awards at CES 2019! The new smartphone has arrived in our office recently, we tried it out a bit so here are our HONOR View20 first impressions!

The beautiful display instantly caught our attention when we first look at the new smartphone. HONOR View20 doesn’t come with the notch or waterdrop design, instead it features a brand new All-View display. The 25MP front camera integrates into the display to offer a bigger display at 91.8% body-to-screen ratio. The viewing experience gets much better on View20.

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Other than the innovative design, the device also comes with powerful specifications. It powers the latest Kirin 980 processor, along with 6GB RAM and 128GB ROM that promises a great gaming experience. Of course, we tried playing some of the popular mobile games on it, including Cyber Hunter, Honkai Impact 3 and PUBG Mobile. The games run smoothly with no lags even under the highest graphics settings. However, the device heats up a bit after a prolonged period of gaming.

These are all of our first impressions on HONOR View20. We will be doing a full review on the new smartphone very soon, so stay tuned!

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Tags: First ImpressionhonorHONOR View20MalaysiaReviewsmartphoneTech


Bethesda sues Warner Bros. and Westworld mobile game for copying Fallout Shelter

Warner Bros. just published their Westworld mobile game last week, but now it has gotten into a serious trouble. Bethesda Softworks has recently filed a lawsuit against Warner Bros. for ‘blatant rip-off’ of Fallout Shelter, as both the game has the highly similar game design, art style, animations, features and gameplay elements.

First published on mobile in 2015, Fallout Shelter is a simulation video game developed by Bethesda Game Studios with assistance by Behaviour Interactive. Westworld mobile game is developed by Behaviour Interactive too, and this is where the problem came from:

Behaviour’s breach of its contract with Bethesda is evidenced by the gameplay of Westworld, which uses the same copyrighted computer code created for Bethesda’s FALLOUTSHELTER game. Behaviour’s use of the computer code owned by Bethesda to develop Westworld even included the very same ‘bugs’ or defects present in the FALLOUT SHELTER code.
Both the game apparently uses the same computer code, where even the similar bugs in the early version of Fallout Shelter occurred in Westworld mobile game (the view is rendered out-of-focus when a player starts up the demonstration version of the Westworld game). Some example of both games’ similar parts are showed in the lawsuit as well:
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Gameplay Layout of Fallout Shelter (left) and Westworld (right)
Character shading of Fallout Shelter (left) and Westworld (right)
Also, both Warner Bros. and Behaviour are sued ‘for their willful and intentional infringement of Bethesda’s copyrights, misappropriation of Bethesda’s trade secrets, and deceptive business practices and unfair competition through their development, marketing, and promotion of the Westworld mobile game’.
Bethesda is claiming compensation for their damage on this matter, you can view the full lawsuit here. Warner Bros. and Behaviour Interactive are yet to comment about the lawsuit, we will get back to you once there is an update!

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Tags: AndroidBehaviour InteractiveBethesdaiOSLawsuitMobileWarner Bros.Westworld


This article on ‘How Overwatch Inspired Modern Live Service Games’ was available earlier through the Gamerbraves Newsletter. Sign up for free to gain access to more articles about news and trends in the gaming industry and community.

Original Article:
With Overwatch 2 recently releasing we thought it’d be an apt time to talk about the original Overwatch and how for better or worse, a lot of the central features of live service games can be traced back to it.

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To say that Overwatch had a good launch back in 2016 would be an understatement. The game sold 7 million copies in its first week alone and as of 2022, it had grossed over 50 million USD in revenue making it the 7th best-selling game of all time. Players across the world have united in their love of the game’s world, characters, and fast-paced team shooter mechanics.
With such a popular IP, it’s no surprise that other developers started taking notes on Overwatch and replicated several of its ideas and features in their own games especially when it comes to live service games. Here are just some of the trends set by Overwatch:
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The Hero Shooter Genre

Overwatch is a hero shooter: a subgenre of FPS games where instead of equipping a single-player character with new guns and upgrades, you choose from a roster of heroes with different skills and weaknesses. This proved to be the core appeal of the game as characters like Tracer, D.VA and Mercy quickly became some of the most beloved characters in gaming, especially in certain corners of the internet (though if anything, this kind of content just made them more popular).
The appeal is very similar to that of fighting games. You have a wide variety of characters in all shapes, sizes, and personalities, representing different groups and cultures from across the world. Chances are even if you don’t like one hero, there’ll be two or three more that you’ll find yourself gravitating towards with new characters regularly being added with new updates.
In the years following Overwatch’s release, we’ve seen even more developers publish their own takes on the Hero Shooter Formula. Since the game’s launch, we’ve seen the release of Riot Games’ Valorant and Respawn Entertainment’s Apex Legends.
Each of these titles is pretty unique in its own right. Valorant was a colorful new take on Counter-Strike-style FPS gameplay while Apex is a free-to-play battle royal. What’s notable about both however is that they brought in the same hero-shooter concept. A large roster of different characters to bring to the front lines.

Even Rainbow Six Siege which actually launched before Overwatch has been dressing more of its operators in slightly less militaristic, more colorful attire. In 2018 it even changed its Logo, menus, and key art with a more vibrant look showing the game drifting away from its gritty tactical FPS roots, to a PVP-based hero shooter with characters at the forefront. It’s pretty clear how the times and trends have changed in Overwatch’s favor.
The Overwatch Menu

One of the most important aspects of any video game but especially live service games is a good UI. When people boot up your game the last thing you want is for them to turn it off again because they got lost in the menus.
Overwatch’s main menu however is pretty direct. The tile-like panels used for the UI are great at catching the player’s eye and making it easy to understand what mode they’re selecting. This allows you to get into each game as quickly and efficiently as possible.

Likewise, other games have adopted a similar style to Overwatch. Honkai Impact makes good use of similar tile menus and character customization screens for its various modes. Even the newly released Splitgate has a similar UI for its ‘Impact Race’ Mode menu showing the tile layout is still going strong. That’s not a bad thing mind you. Menus and UI are a means of getting to the gameplay and if this style of UI allows the game to do that, then its use of nothing but a good thing.
Loot Boxes

This takes us to the monetization aspect of Overwatch. For better or worse: Overwatch made loot boxes popular. They were the first mainstream game to really have them as a feature. Yes, they’ve been used before but considering just how much Overwatch made from them, it’s no surprise that the game’s specific format for loot boxes is what would inspire their appearances in other titles.
Overwatch’s loot boxes involved a number of skins/costumes given at completely random but with different levels of rarity. It should be noted however that Overwatch’s loot boxes only contained cosmetic items as opposed to previous games that had them like TF2 and CounterStrike which contained actual weapons leading to pay-to-win mechanics. This in turn has led to the most prevalent mainstream defense of loot boxes: they’re ok if it’s all aesthetic items.
Almost every live service game in recent years uses this kind of monetization, from Fifa to Rainbow Six Siege (which added loot boxes a year after Overwatch was released), to the less than steller implementation in games like Star Wars Battlefront 2, where popular characters and play to win mechanics were hidden in the digital treasure chests.
Activision-Blizzard actually removed the loot boxes from Overwatch and has said they will not be included in Overwatch 2. This is because they’re replacing them with a new in-game currency called ‘Overwatch Coins’ have seen a mixed reception. Some players actually prefer the loot boxes as it was easier to unlock them for free compared to the coins.
Closing Thoughts

It can be argued that a lot of features talked about in Overwatch were really first used in Team Fortress 2: a hero shooter that has loot boxes (I still remember the hat wars of the late early 2010s). However, while Overwatch definitely shares some elements with Team Fortress, it’s likely no coincidence that so many other games started making use of the live service mechanics that Overwatch brought about after its launch.
The game took everything that worked about previous hero shooters and expanded on it: a fighting game-style roster of quirky characters, an easy-to-understand UI, and cosmetic-only loot boxes.
You may like or dislike different elements of modern live service games but it’s undeniable that these elements were popularized with the unprecedented success of Overwatch. Hopefully, game developers entering the live service genre will learn from the strengths of these features and continue to improve and innovate on them in the future.

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Tags: Honkai Impact 3rdOverwatchOverwatch 2Tom Clancy’s Rainbow Six Siege


TLOU2 delayed indefinitely [The Last of Us Part 2]

TLOU2 / The Last of Us Part 2 has once again gotten a setback in release date, now delayed indefinitely in part due to the ongoing coronavirus / COVID-19 pandemic. Naughty Dog posted their notice as follows:

As you’ve likely just seen, the release of The Last of Us Part II has been delayed. We’re sure this news is just as disappointing to you as it is to us. We wanted to reach out to all of you in our community to give you a little more information.

The good news is, we’re nearly done with development of The Last of Us Part II. We are in the midst of fixing our final bugs.
However, even with us finishing the game, we were faced with the reality that due to logistics beyond our control, we couldn’t launch The Last of Us Part II to our satisfaction. We want to make sure everyone gets to play The Last of Us Part II around the same time, ensuring that we’re doing everything possible to preserve the best experience for everyone. This meant delaying the game until such a time where we can solve these logistic issues.
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We were bummed about this decision but ultimately understood it’s what’s best and fair to all our players. We’re hoping that this won’t be a long delay and we’ll update you as soon as we have new information to share.
We wish you all, your families, and your friends the best of health. Thank you for being amazing fans and your continued support.
Stay safe!
FFVIIR is in the midst of combating this by sending copies out early to affected areas within the coming weeks. TLOU 2 was meant for Spring 2020, but with this uncertain climate, we suppose it’s fair they have it delayed indefinitely for now. We’re sorry to hear about the delay, but that’s the way it works.

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You can read up on our interview with the game’s co-writer Halley Gross here, and our gameplay demo write up here, for you to speculate on the game’s contents.

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Tags: CoronavirusNaughty DogThe Last of UsThe Last of Us 2The Last of Us Part 2The Last of Us Part II


Ayakashi Koimeguri pre-registrations now open

Japan-based otome gave developer Voltgage has just opened pre-registrations for its latest title, known simply as Ayakashi Koimeguri, which is scheduled for a release in Japan sometime in Autumn 2018.

Ayakashi Koimeguri is set in during Meiji period and tells the story of a “thousand-year romance” with ayakashi, another name for spiritual monsters in Japanese folklore. You play as a heroine who suddenly has her onmyoji power awakened before stumbling upon an ayakashi she met in her past life a millennium ago. Together you both must fight off evil spirits that roam the streets at night, and eventually save humanity from a tragedy which happened long ago. Otome game staples such as Fukuyama Jun and Kaji Yuki will be lending their voice talents to this game.

If you like what you see, be sure to sign up right away for the early bird goodies.
 Pre-register now!

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Tags: AdventureAndroidAyakashi KoimeguriiOSVoltgage


Valkyrie Profile: Lenneth release date delayed

Square Enix has announced that the release date for Valkyrie Profile: Lenneth has been changed to December 22nd, 2022.

In a statement, Square Enix mentions that the date was changed to December 22nd as Square Enix would like to take more development time to improve the quality of the game.

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“We would like to take additional development time to improve the quality of the title, and the release date has been changed. We sincerely apologize to our customers who have been looking forward to the release of this product”, the statement reads.
From the tweet of the official Valkyrie Elysium twitter, they mentioned that those who have pre-ordered Valkyrie Elysium Digital Deluxe Edition from the PlayStation Store will receive their copy of the game on December 22nd, 2022.
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Valkyrie Profile: Lenneth is an RPG game by Square Enix that follows Valkyrie Lenneth as she travels through Midgard collecting the souls of slain heroes.
The game was originally released on the PSP as a port of the original Valkyrie Profile on the PlayStation.
The 2022 release of Valkyrie Profile: Lenneth is the port version of the PSP for the PlayStation 5 and PlayStation 4.
The game also has a mobile version available to play on iOS and Android.

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Tags: Square EnixValkyrie Profile: Lenneth


30 Minutes Sisters Lets You Make Your Own Customizable Cute Girls

Bandai has announced 30 Minutes Sisters, a spin-off of their 30-Minutes Missions line of highly customizable model kits.

The model kits are set to roll out in July of 2021, with the first wave consisting of a base figure, optional hairstyles , additional armor parts as well as faces for your character.

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The base kit,  SIS-G00 Reseater consists of a full figure, and will cost 2530 Yen (RM 95.76). Alternatively, there’s an alternate body that can be bought for 880 Yen (RM 33.31), along with alternate hair for 660 Yen (RM 24.98), faces for 1078 Yen (RM 40.80) and armor pieces for another 660 Yen (RM24.98).
Here’s all the currently announced hairstyles. Note that they are currently only available in the one color, though it’s not irrational to assume that future kits could have them in different colors as well.
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If all you wanted was a cute anime girl figurine, it makes a lot more sense to get the base figure, since building one from all the optional parts would set you back approximately 3000 yen. That being said, the G00 Reseater kit’s body type is different from the add-on kit, so it’s entirely up to you how you’d want to customize it.
*The kit does not come with a head, and must be purchased separately
While the line-up is small for now, the website shows that there are still unannounced kits to be added to the line, with at least two more full kits as well as additional body types. It’s unknown if these are going to be announced as part of the same wave, or if they’d be coming later with future waves having one of each type of kit in them.
You can also try your hand at making your own 30 Minutes Sisters via the website, with a web-based customizer that lets you mix-and-match the already-announced parts. It would also let you temper your expectations on how customizable the kits are meant to be, since they without prior kitbashing knowledge it’s easy to be mislead about the nature of the kits.
The 30 Minutes Sisters line seems to be influenced by Bandai’s short venture into “Frame Girls” with their Gundam Build Fighters model kits, which featured figurines of the game’s female characters. With the announcement of a whole line, now more fans will be able to make models to suit their individual tastes.

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Tags: 30 Minutes SistersBandai


New character for Seven Knights 2 – Dellons and Shane revealed!

After revealing Rudy and Eileene on their teaser site a few weeks ago, Netmarble recently confirms another 2 characters for Seven Knights 2 – Dellons and Shane. Check out the character introduction video below!

For those who have been playing Seven Knights, you would probably recognize Dellons as one of the most iconic characters in the mobile RPG. Powered by Unreal Engine 4, Seven Knights 2 is a sequel of Seven Knights where its story will take place 30 years after the events of Seven Knights.

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The game will be available with 13 playable characters at G-Star 2017, where you could enjoy a part of its story mode and the new 8-player boss raid during the event. No release schedule is available yet, you can visit their official site for more information.

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Tags: AndroidDellonsiOSMobileNetmarbleNetmarble GamesSeven KnightsSeven Knights 2Seven Knights IIShane


Transformers EarthSpark Features Designs By Last Stand of The Wreckers Artist Nick Roche

Hasbro has announced the latest Transformers series coming to Nickelodeon, titled Transformers EarthSpark and featuring character designs by beloved comics artist Nick Roche.

In several social media posts, they’ve shown off short teasers of the series as well as stills from the upcoming show.

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The teaser shows that unlike Cyberverse, EarthSpark will see the Transformers series returning to their Autobots-on-Earth setting, complete with young human companions.
Interestingly Bumblebee is absent from the first batch of shown-off characters, instead replaced with Elita-1 and Optimus Prime, sporting the evergreen designs used in multiple series such as the Netflix Transformers series.
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While little else has been announced about the show, one surprise came from Sins of the Wreckers artist Nick Roche- who announced that he was one of the artists designing the show’s cast of robots.
“I’ll tell you more about it when I can. The team (and it’s not just me on Bot design, the gang are INSANE) love Transformers so much, and I’m delighted they asked me along to help with Bot-Wrangling”, he said in a tweet.
Nick Roche is a huge part of the IDW Comics continuity- having written and drawn the iconic Last Stand of the Wreckers along with colorist Josh Burcham before also doing many of the designs for characters in Transformers: More Than Meets The Eye alongside writer James Roberts.

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Tags: HasbroTransformers


The Just Cause Mobile Game Has Been Cancelled By Square Enix

Square Enix has announced that their in-development Just Cause Mobile game has now been canceled and its early access version will soon be pulled from stores.

The game was originally announced back in 2021 but was delayed several times before the announcement of its cancellation.

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“It is with great sadness that we are announcing the end of development for Just Cause Mobile,” said Anne-Lou Grosbois-Favreau, Square Enix’s global brand lead on the Just Cause franchise (via VGC).
“As of the 3rd of July 2023, the game will no longer appear on digital stores. It is never easy to put forth an announcement of this nature, especially to our fans who have been awaiting the release. We sincerely appreciate the support you have given us”.
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They have also confirmed that any Blue Diamonds (the title’s in-game currency) that were purchased during the regional early access will be refunded in full to your Google Play Account.
The Just Cause mobile game was to be a spin-off of Square Enix’s popular action-adventure series of the same name. It would have offered a story campaign as well as a 30-player competitive multiplayer and 4-person co-op.
The last mainline Just Cause game, developed by Avalanche Studio was Just Cause 4 which was released in 2018.

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Tags: Just CauseSquare Enix


Wild Born to launch in Korea this May

Wild Born will launch in South Korea in the coming week of May. This is a Monster Hunter-like from from ROCKSQUARE and Smilegate subsidiary, Smilegate STOVE. No new trailer has been released on their Youtube channel at time of writing, so check out the original one from 10 March 2022 first:

Pre-registrations remain open for Wild Born until 9 May, with the launch set for 10 May. A variety of resources and SR character are obtainable for hitting the user milestones. You are required to provide a valid Korean phone number if you’re going to pre-register through the official website.

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This is a mobile take on the monster hunting genre, allowing up to 4 players to co-op together to hunt creatures across a variety of biomes. Features include choosing from seven weapon types, and complementing your gameplay with a companion character who can assist you in combat or gather things for you. There is also some aspect of “role share” and idle gameplay.
See also, Hunter World, a similarly styled game that is set to launch in Korea sometime in the future. For this one at least, it appears to have launched launched in Southeast Asia, known instead as Dragon Hunters: Heroes Legend under TTHmobi for those curious enough.
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Tags: ROCKSQUARESmilegateSmilegate STOVEWild Born


Ted Lasso and AFC Richmond To Arrive To FIFA 23

Electronic Arts and Warner Bros Interactive Entertainment has just announced the arrival of AFC Richmond to EA Sports FIFA 23 which have fans be able to take control of their favorite club across multiple game modes. Players will also get access to a number of AFC Richmond items will be available to unlock across FIFA Ultimate Team (FUT) and Pro Clubs.

Ted Lasso will be also be available as a selectable manager of AFC Richmond in Career Mode, as fans can play as their favorite mustached manager running the show for AFC Richmond or any team of their choosing.

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Players can also create their own Manager or select a real-world licensed manager to take control of AFC Richmond as well as creating a Player and join the AFC Richmond squad in a league of their choosing.

Jason Sudeikis says that “I am truly fortunate, and deeply grateful, to have had many special moments in my career thus far, and I consider this experience among the best of them.” He also states that “As long-time fans of EA SPORTS FIFA, having Ted Lasso and the whole AFC Richmond squad incorporated into the newest version of the game is truly a dream come true for myself and the rest of the fellas. Our cast and crew work tremendously hard on this show, and we are flattered that it resonates with so many folks. We look forward to our fans having the opportunity to play with, play as, and even play against their favorite AFC Richmond characters.”
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As part of the ‘Rest of The World’ league in Kick Off, Online Seasons with Roy Kent, Jamie Tartt, Sam Obisanya and Dani Rojas all featuring as part of the Greyhounds’ squad, fans will be able to play as AFC Richmond in the iconic home stadium, Nelson Road.
Related content in FUT and Pro Clubs will be available through objectives, challenges, and rewards, designed to be attainable by all players from launch. This includes Ted Lasso and Coach Beard manager items, AFC Richmond kits and other FUT club and stadium vanity items including badges, flags and more, in addition to Nelson Road Stadium being included in Pro Clubs.

FIFA 23 will be available on PS 5, Xbox Series X & S, PC, Stadia, PS4, and Xbox One on 30th September.

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Tags: EA SportsFIFA 23Warner Bros. Interactive Entertainment


A Quiet Place Part 2 Spoiler-free Review – Deaf-initely a Blast

A Quiet Place Part 2 comes out in Malaysian theatres tonight and if you’re still torn on whether to watch it, here’s our spoiler-free review! For Malaysians, you’ll be pleased to know that there are no awkward cuts or edits by the Censorship Board.

If you aren’t already aware, A Quiet Place Part 2 is a direct continuation of A Quiet Place, so if you haven’t already watched the prequel (which is easily one of the best horror films of the past decade), then you should. Regardless, you can rest assured knowing that this spoiler-free review of A Quiet Place Part 2 will not be spoiling A Quiet Place (2018) either.

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With that out of the way, let’s dive into this spoiler-free review of A Quiet Place Part 2!

Writing
This is where A Quiet Place Part 2 suffers the most, I feel. The writing isn’t horribly bad or stupid like a lot of other horror movies (Halloween Kills, I’m looking at you), but the quality did drop. If you watched A Quiet Place Part 2 right after A Quiet Place Part 1, the difference is pretty obvious.
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The biggest offender is how characters make dumb decisions. Characters are motivated by one thing, but then do the opposite thing. It doesn’t feel genuine. I feel like characters do the things they do because “plot demands it” or purposely create problems for themselves or each other. Compared to the prequel, where everyone’s actions were for the sake of their OWN survival, here, characters make decisions that seem to undermine that.
This is very clear in the final act of the movie. We jump back and forth between the perspective of 3 different characters in 3 different locations, all doing their own thing unrelated to each other at all. These 3 different perspectives are edited together to build tension, but they barely tie together narratively. It’s not like in Avengers Endgame, where the story jumps between each of the heroes in different timelines—they all share the same goal, so the plot is being pushed forward. In A Quiet Place Part 2, the different perspectives are essentially different plots, so it feels like different movies instead of one.

There are also other issues that I can nitpick, but they’re mainly problems that don’t break my immersion as much. Things like other survivors, the shady past of one of the main characters, and other smaller subplots are not developed that well. Sure, they add depth and expand the lore to the franchise, but they could have been explored more organically.
Overall, A Quiet Place Part 2 has a different formula than the first A Quiet Place, which I feel is inferior but is still acceptable to me. I prefer the execution of how A Quiet Place (2018) developed its plot, but the sequel does a respectable job in expanding the lore and also giving a bit more context to the world outside of the family of survivors. You’ll still have to deal with characters doing dumb decisions though.

Horror
Even though it isn’t that scary, A Quiet Place Part 2 delivered a pretty enjoyable viewing experience for me. The film does a great job of building tension. Jumpscares never feel cheap, they feel organic.
What makes the horror aspect of the film feel organic (even if they’re awkwardly set up at times due to the writing) is how the tension before each scare is built. Even seeing something like a nail sticking out of the floor feels stressful (in a good way). While I did complain about the 3 different perspectives in previous section of this spoiler-free review, A Quiet Place Part 2 did know how to build tension for heart-pounding moments.
Again, in a side-by-side comparison, A Quiet Place Part 1 is better than A Quiet Place Part 2 in this aspect, but that doesn’t mean that 2 is a bad horror film. It’s not as impactful as the first one, but good enough that it doesn’t feel like a betrayal of the series for me.

Acting
Yes, I know I complained about characters doing dumb decisions, but if you were to compare it to horror movies in general, the characters in A Quiet Place Part 2 look like geniuses. Even though character motivations and what they do are not consistent, it feels more like a writing issue to me—the actors do a good job in portraying their characters believably, regardless of their situation.
I especially like the deaf daughter’s performance, played by deaf actress Millicent Simmonds. She has a bigger role compared to the previous film, and while I do not agree with some of the decisions she made, she’s a very inspiring character for what she does, even though she’s a bit reckless. To the people who want more strong female protagonists—go watch A Quiet Place Part 2. For once, we don’t have a Mary Sue.

Visuals and Sound
In terms of visuals, I don’t have that much to comment on—it’s a pretty bright film (most of the scenes happen in the day), so if you’re tired of hard to see horror films, A Quiet Place Part 2 doesn’t have that problem. Lighting-wise, the film doesn’t play around with colours as much and sticks with natural light for the most part, the only exceptions being a few indoor scenes.
The sound design is the glue that keeps everything together in this movie. Even though the writing or other parts of the film may have dropped in quality, the sound design of A Quiet Place Part 2 still makes it better than so many other horror movies out there. Note: A Quiet Place Part 2 is louder than A Quiet Place (2018). There’s more dialogue, shooting, and other loud noises, but it’s still really good.
Even when you don’t see the monster, the breathing sound it makes sets the atmosphere really well. For the tense action sequences, the string instruments do a good job of building the action. Part of the reason why the film is so engaging is because of how the film’s audio just sucks in your attention—it really carries the whole film.

Closing Thoughts
I’ll admit it—A Quiet Place (2018) is better than A Quiet Place Part 2. Comparing the two side-by-side, the first film is superior to the sequel in almost every single way.
But that doesn’t mean A Quiet Place Part 2 sucks. I enjoyed watching it a lot. It was never boring and kept me hooked, even though I felt that characters were making dumb decisions. The sound design is still amazing and the film does build upon the first film narratively, so in my opinion, it’s a worthy sequel.
Follow the movie’s Twitter account for all the latest updates.

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The Review

                    A Quiet Place Part 2

8
Score

While the first film is still better, A Quiet Place Part 2 is still a great movie to watch.

PROS
 Superb sound design Tense, engaging viewing experience Good expansion of what happened in the first film

CONS
 Characters make stupid decisions

Review Breakdown

A breath of fresh air in the current declining state of horror films
0

Tags: A Quiet PlaceA Quiet Place Part 2


GamerBraves Newsletter vol. 45 – The Importance of Video Game Preservation

Video Game Preservation, is the act of preserving video games, whether that’d be keeping physical copies safe or keeping them in a digital store but it has become quite the talking point over the past couple of years.

Playstation has announced a new branch of their company just to help preserve games, and Embracer Group (who recently bought Tomb Raider and other IPs from Square Enix) has also said they are creating an archive to preserve games.

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The Embracer Games Archive CEO David Boström says ” have been given the honorable task to lead the work of building up this unique Games Archive. Imagine a place where all physical video games, consoles, and accessories are gathered in the same place. And think about how much that could mean for games’ culture and enabling video games research.”
Sounds like a good idea, even if it might be hard to get to their office over in Sweden. With this in mind, why has video game preservation become more important than ever? These questions will be answered in our latest newsletter which you can read for free by putting your email address in the box below:
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Give it a read and let us know what you think!

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Tags: Embracer GroupGamerBraves NewsletterNintendoPlaystationXbox


Prune Juice and Capsaicin Cookie Will Be Added To Cookie Run Kingdom

Prune Juice Cookie and Capsaicin Cookie will be the next two characters to be added as playable characters in the latest update for Cookie Run Kingdom.

This new update will come about the following maintenance on the 30th of March at 18:00 MYT. The update will see the beginning of the “Triple Cone Cup” event.

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Prune Juice Cookie
“Magic, huh? Just another means to an end, don’t you think”?
Prune Juice Cookie is an epic-tier bomber cookie that fights in the middle row. We currently only know his Korean voice actor who is Kim Min-Joo.
Capsaicin Cookie
“Heard of the spice overlord? Yeah, that’s ME”!
The Fiery Capsaicin Cookie is the latest Super Epic Tier cookie to arrive in the Cookie Run Kingdom. He is a charge cookie that fights in the front row as a charge cookie. He is voiced by Im Chae-bin in the Korean dub of the game.
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In addition to the two new playable Cookies, there’s will be a number of new modes and other content that will be added to the game. These include the following:

Triple Cone Cup
Cookie Run: Romance Kingdom
New! Mala Sauce Cookie’s Magic Candy

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Cookie Run Kingdom is available for mobile devices.
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Cookie Run: KingdomPublisher: DevsistersDeveloper: DevsistersRelease Date: 2021-01-21Android, iOS
Build your dream Cookie Kingdom and reclaim the land lost against the evil that lingers in the shadows. Fresh out of the oven and from the Cookie Run: OvenBreak creators comes Cookie Run: Kingdom! Build a delectable Kingdom while battling against evil dessert monsters!

Team up with friends in Guild Battles! Fight alongside other Guild Members and defeat new rivals. Battle against powerful enemies to level up together. Earn soul stones, guild level-up items, guild treasures, and more!

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Tags: Cookie Run KingdomDevsisters


Guardian Tales Review – A Tale Worth Playing!

Developed by Kakao Games, Guardian Tales had recently been launched globally. While the game has recently getting more and more attention so we’ve decided to give Guardian Tales a go and here’s our review on it.

– Story –

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Screenshot 1
The Plot of the game is fairly simple, the good guys (you) fighting the forces of evil. But to compensate for their linear storyline, the game takes the lighthearted route by not taking its plot too seriously. Throughout the story, there’s humor and pop-culture references scattered across the game which makes it charming and entertaining.
Legend of Zelda reference
– Gameplay & Controls –
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Screenshot 2
The gameplay that features in Guardian Tales is very reminiscent to the classic olden day RPG titles such as the Legend of Zelda GameBoy series in the sense where you fight enemies as well as solve puzzles to advance in the stage.
You have your very typical controls layout where the directional pad would be on the left side of the screen as well as your important action keys (Sprinting, Attacking & Weapon special move) on the right. If you’re not fond of the layout, you can opt to change it through the settings.
Controls setting
All in all, the controls is very easy to get used to thanks to its simplistic and uncluttered UI layout and without any other unnecessary elements that would just clog up screen space.
Combat is also really enjoyable which also thanks to the easy-to-learn controls. The buttons feel very responsive and the battles feel pretty fast pace where you churn out combos alongside with the flashy visuals, it makes the combat feel addictive and fun to play.
– Game Aesthetics –
Screenshot 3
As you may have guessed, Guardian Tales main presentation revolves around pixel art. And by Golly, it’s beautiful. It might just be that I personally have a fondness to pixel art to begin with, but I’m pretty sure everyone can agree that the art in this game is well polished.
From the sprite characters, to the background, to character designs of all the characters, Guardian Tales is just really aesthetically pleasing and it further brings out that certain charm that Guardian Tales provide.
Screenshot 4
– Map & Level Design –
The story chapters that are laid across the game map is a progressive storyline where it features both a Main questline maps as well as Side quest maps that can be unlocked through talking with NPCs within the Main story map.
The main story maps can be split into two different types, long maps and short maps. As the name implies, long maps have longer play time in terms of map level size and stuff to do. While the short maps are mostly like “filler content” with the solely purpose of progressing through the story without constantly being in fights.
The levels are linear in terms of there’s no branching paths that would lead you to a different outcome (although there is something like a karma system where I’ll explain more later) While the levels are linear, it’s still advisable to check out every nook and cranny for some hidden goodies that might’ve been missed out if you only follow the intended path.
– Gacha System –

Yes, the game also has a Gacha system. There’s two types of Gacha pulls, one being your typical Hero Summoning while the other is Equipment Summoning. The price for one Single Summon is at 300 Gems and a x 10 Summon is at 2,700 Gems. To make a comparison on how much it is, you can either get the Monthly Pack which includes 4000 Gems at the price of ~ 15 USD (RM 63.00) or the Daily package of 200 Gems which is 1 USD (RM 4.20).
The general theme of the Gacha system is really unique. Where most games, you summon your units through a magical portal/gateway from another dimension; In Guardian Tales, you summon your unit through the game’s own parody of Amazon called “Kamazon”.
After signing for your package (you actually need to draw something for the summoning sequence), your unit will come in a form of a boxed toy!
Design aside, are the summoning rates decent? The rates of an SSR (Natural 3 Star in Guardian Tales) is 2%. SR rate (Natural 2 Star) is 19% and your normal R rate (Natural 1 Star) is at 79%. While the rates are at the low side of the spectrum, the game does give you a decent amount of SR units as well as 1 SSR unit which is pretty much enough to power through the PvE content. Duplicate heroes give out Hero Crystals where you can exchange them for buying evolution stones or limit breaking which are both used to strengthen up your character.
 Weapon Summoning on the other hand has slightly different rates in comparison to the Hero Summoning. The SSR rate (Hero exclusive weapon) is at 3%. Pulling weapons are a bit riskier because of all the weapon types as well as randomized weapon sub-stats meaning that the weapon that you pulled for might have lower stats than usual.
– Game Features –

Guardian Tales features tons of extra mechanics which makes the overall gameplay much more enjoyable. The features are inclusive but not limited to:

Town Building

After clearing World 1, your Main Menu completely changes into a town building simulator where you can construct various of buildings for your townspeople. The town building aspect requires a different kind of currency in terms of these “pink hearts” where you can use them to build different buildings and increase your town size. While this is completely optional, it’s a nice little mini-game where you can spend your time with while waiting for your stamina to recover.

FaceBreak

The game’s version of Facebook, “FaceBreak” is a social media app within the game where you can see little funny updates from the NPCs you meet throughout your journey who follows you on this social media. Most of the time, the NPCs would post random updates for your amusement, the NPCs some times might notify you about store details if going on or not which can be neat.

Dialogue option & Karma System

At certain parts of the game, you are greeted with the option to choose what kind of action that you would go for in specific scenarios. By picking one of these dialogue options, the decision that you made might affect your karma.

The sun means that you’re more inclined to the good karma while the moon shows your bad karma. While there is no clear indicator of what the karma system does as of yet, it might play a huge part in the story in the future.

Hero Progression

The progression of characters in Guardian Tales is pretty in-depth and comprehensive. With the inclusion of your typical level-up and limit breaking, the game also has stuff like Hero Evolution and Awakening.
Hero Evolution
Awakening
While both of them increases the stats of your character. Hero Evolution is where you take your duplicates that you summoned from the Gacha pulls to raise the Star level of your character. Whereas Awakening is essentially a big progression tree where it increases your character’s passives (For example: passive Atk increase, Lifesteal, etc).
One of the downside of these hero progressions is that it’s heavily character locked, which means that you need to heavily invest in one character to unlock their full potential meaning that changing team compositions will take quite some time.

PVP

PVP match between top NA players
The PVP in Guardian Tales is in real-time and only takes place during a 1 hour period. During that 1 hour period, you’ll be able to play as many PVP matches but only first 5 matches count into the distribution of arena rewards. Although, the games after the first 5 matches will still affect your arena scoring to keep that in mind. A match win gives you 20 points while a loss costs you 10 points, and at the end of each week the rewards will be given based on your score.
In this game, raw stats determine the outcome of your PVP fights so whales will most definitely have a bigger advantages against F2P players.
– Verdict –

The Good

When the game is fun, it’s really fun. The combat system is especially addictive with its simplistic and easy-to-get into controls.
The visual aesthetic to the game is a love letter to fans of the pixel art genre. The backgrounds give the game life and it pairs well with the overall setting of the world of Kanterbury and the Gacha summoning sequence is really fun to look at.
The story is entertaining and the characters all have their certain charm to them which makes players enjoy the lighthearted and humorous tone the game offers.

The Bad

After the completion of the main storyline, the endgame content isn’t as appealing since it’s mostly just resource/dungeon grinding.
Changing team compositions is a pain since each individual characters needed to be heavily invested.
PVP requires you to play at a certain time which really limits the freedom for players. The combat boils down to whichever team with the highest amount of raw stats which makes PVP even less appealing.

– Final Score –
It’s still worthwhile to try out the game up until the honeymoon phase, hopefully they’ll add more story content in the near future as it is to me, the highlight of Guardian Tales. I also hope that the endgame content could be reworked so that things such as PVP battle would be more accessible for everyone.
For more info, do check out their official website to keep up to date on things.
 Download

Guardian TalesPublisher: Kakao GamesDeveloper: Kong StudiosRelease Date: 2020-02-24Android, iOS
Guardian Tales is a retro Action-Adventure RPG game with complex puzzles & reactive action combat. Available on iOS & Android! "Embark on an epic journey through Kanterbury and encounter new friends as you relive the unforgettable moments from your favourite games growing up!"

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Tags: AndroidGuardian TalesiOSReview


Genshin Impact Cadillac Itasha To Appear at Guangzhou International Automobile Show

miHoYo and Cadillac have teamed up with a one-of-a-kind series of Genshin Impact Itasha, cars decorated with art of some of the game’s most popular characters.

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These specially designed Cadillac CT4s will be viewable at the Guangzhou International Auto Show, with four cars based around the following Genshin Impact characters:

Xiao
Xiangling
Keqing
Barbara

You’ll be able to view the cars at the auto show, where you’ll also be allowed to take photos with them when the show runs from November 19th to November 28th at the Canton Fair Complex.
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Cadillac also announced a social media giveaway on their Weibo, where you’ll be able to win free Character stands of the participating characters by telling them which Itasha is your favorite.
Itasha literally means pain car, used to describe cars decorated with the image of fictional characters, most commonly anime characters. While their names may sound derogatory they’re a loved part of the anime subculture, with many decorated cars and bikes being seen at events.
It even bleeds into videogames, with the community adding itasha livery to various sim racing games so they can represent their favorite characters on the virtual racetrack when they can neither drive professionally nor afford an expensive car.

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Tags: CadillacGenshin Impact


Blue Archive will launch in Japan in February

Blue Archive from Yostar Japan will be launching in the country on 4 February 2020 after a delay from its original projected 2020 release. There is still no news about any simultaneous global release, or a window for an international foray, so the rest of the world will have to keep waiting for now. You can check out the animated PV for the game below:

The pre-registration portal is still open for you to check out the juicy rewards you can get. To recap, here’s the stuff at the relevant milestones:

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10,000: 50,000x Credits
30,000: 100x gems
70,000: 200x gems
100,000: 300x gems
150,000: 600x gems
200,000: 2-star Junko

The given 1200 gems will be enough to do a 10-pull. Junko meanwhile, is an AR type, Light Armor unit whose attacks can Penetrate. She can fire in a straight line while sacrificing some of her HP, playing into her passive to allow her to be invulnerable once per battle when she drops below a health threshold as well as dealing more damage the lower HP she’s at.
The homescreen UI has been changed since the closed beta which you can see in the preview image below. The official Twitter will be previewing the functions of the game as well, so look forward till the February release of Blue Archive.
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Tags: Blue ArchiveYostar


Punishing Gray Raven is Coming to PC and Opens Registrations for PC Pioneer Test

Punishing Gray Raven is officially coming to PC and they are recruiting players for their upcoming Pioneer Test.

The announcement came from their official twitter and you can register for the PC test through here. The test itself is expected to start on 24th November, 2022.

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The specifications to run Punishing Gray Raven in PC is listed as follows:

                                        Minimum Specification

                                        Recommended Specification

                                        OS

                                        Windows 7,8,10 (64-Bit Required)

                                        Windows 7,8,10 (64-Bit Required)

                                        Processor

                                        Intel Core i5 (equivalent) or higher

                                        Intel Core i7 (equivalent) or higher

                                        Memory

                                        8 GB RAM

                                        16 GB RAM

                                        Graphic

                                        NVIDIA GeForce GT 1030 or better

                                        NVIDIA GeForce GTX 1060 6GB or better

                                        Storage

                                        10 GB Available Space

                                        20 GB Available Space

                                        DirectX

                                        Version 11.0c

                                        Version 11.0c

For a brief overview, Punishing Gray Raven is set in a world where Earth has been conquered by a robotic army, the Corrupted, and twisted by a biomechanical virus known as the Punishing.
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Aboard the space station Babylonia, you are the commandant of the special force unit called the Gray Raven. It your task to lead your unit and push back the Corrupted and unravel the truth behind the Punishing and reclaim the Earth.
Gameplay consists of you taking full control of your squad members and chain together their attacks as you parry and dodge incoming attacks from monsters to deal powerful blows.

Commandants, the PC Pioneer Test is now recruiting! Tap here to sign up and get a chance to obtain your qualification: https://t.co/Zdq9aRPvdT#punishinggrayraven #PGR pic.twitter.com/vQyN3qtnra
— Punishing: Gray Raven (@PGR_GLOBAL) November 12, 2022

Punishing Gray Raven is a 3D mobile action RPG game set in a post apocalyptic world by Kuro Game and is available for Android and iOS.
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Punishing Gray RavenPublisher: Kuro GameDeveloper: Kuro GameRelease Date: 2021-07-16Android, iOS
Punishing: Gray Raven is a fast-paced ultra-stylish Action-RPG.

Mankind is almost extinct. Earth has been conquered by a robotic army—the Corrupted—twisted and warped by a biomechanical virus known as The Punishing. The last survivors have fled into orbit, aboard the space station Babylonia. After years of preparation, the Gray Raven special forces unit leads the mission to reclaim their lost homeworld. You are their leader.

As commandant of the Gray Raven unit, you are tasked with assembling the greatest cyborg soldiers the world has known and lead them into battle. Unravel the dark truths behind the Punishing virus, push back the Corrupted and reclaim the Earth in this stylish Action-RPG.

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Tags: Kuro GamePunishing Gray Raven


Grand Summoners Re:Zero collab arriving to global servers

The Re:Zero collaboration with the Japan server of Grand Summoners will soon be heading to global servers! Grand Summoners Global is currently re-running the Goblin Slayer collab with its usual collab gacha and events, and the same will apply to the Re:Zero one. You can check out the quick preview of the Japan run here.

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Going by the road map for the collab, the event will be kicking off part 1 on 11 December, with accompanying log in bonus where you can obtain a Re:Zero unit, alongside the associated gacha banner and event story. Part 2 will then begin 21 December. Part 1 will have Rem and Ram summonable, while Part 2 will feature Emilia and Beatrice. Take them with you to the collab raid event and get their equipment!
A taster of the global server’s third anniversary celebration can also be seen here, with the Christmas event beginning 15 December. The celebrations start proper on 12 January, offering free summons. The 5-star Legend Ticket Update looks to be on 8 February, so stick around to redeem that.
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Before this collab starts, you might still be able to squeeze in some time for the Goblin Slayer event for its relevant goodies and giveaways, so give it a shot and see how that goes.
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Grand Summoners GlobalRelease Date: 2018-02-07Android, iOS
Humankind’s centuries of peace are ripped from the seams as banished Demons return to
ravage the realm of Raktehelm!
The time has come, once again, for legendary heroes to stand against the nefarious threat and restore justice.

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Tags: GOOD SMILE COMPANYGrand SummonersRe:Zero


DOTA: Dragon’s Blood animated series to air on Netflix

As the DOTA Pro Circuit chugs along, Netflix and DOTA will be bringing you an animated series in DOTA: Dragon’s Blood. For now, the first trailer has been released to announce the date of its premiere, on 25 March 2021. You can watch it below:

There will be more reveals and teasers to come as well, going by the schedule given:

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Teaser Trailer: 19 February 2021
Main Trailer: 2 March 2021
Series Premiere: 25 March 2021

The rough plot is given as follows:
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Dragon Knight and Mirana face demons and gods with unexpected allies in this all-new anime series premiering on Netflix. Discover heroes both old and new as Dota 2 comes to life like never before.
The Netflix page states the following:
After encounters with a dragon and a princess on her own mission, a Dragon Knight becomes embroiled in events larger than he could have ever imagined.
From Wykrhm Reddy:
Following encounters with a powerful, ancient eldwurm as well as the noble Princess Mirana on a secret mission of her own, Davion, a renowned Dragon Knight, becomes embroiled in events much larger than he could have ever imagined.

DOTA: Dragon’s Blood is produced by Ashley Edward Miller, and animated by Studio MIR. The series will run for eight episodes, with no episode length stated at this point. Presumably it’ll be a series more geared to getting new fans into the DOTA universe, but we’ll see when it actually does come out to pass judgment.

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Tags: Defense of the AncientsDotaDota 2Dragon's BloodNetflixValve


[GSTAR 2018] Mabinogi Mobile Hands-On Impression

Mabinogi Mobile was announced back in July 2017, however we didn’t get much updates from the publisher, Nexon until G-Star 2018. During the Korea’s biggest game show, we finally got the chance to experience a demo for the mobile port of Mabinogi, so here is our Mabinogi Mobile hands-on impression!

Check out our demo gameplay below:

It is already known that Mabinogi Mobile will come in portrait mode, while if you still prefer a horizontal experience, it is playable in horizontal mode too. The scenes in the mobile version are pretty similar to its original version on PC, but in a more cartoonish art style.

The mobile game allows you to engage in economic activities, and the G-Star 2018 demo has showcased us a part of sheep shearing (to make yarns). You can pet cats – probably most of the tamed animals in the game too!

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Your character will be able to run across the city freely using the left joystick, or you can use the auto-travel function to automatically rides a horse (to reach your destination faster). Interestingly, you can view your character’s icon travelling when you expands the mini-map as well.
You can customize your appearance and weapons easily even when you are auto-travelling across the map. Clicking into the outfit menu and there are plenty of weapons options including Short Blade, Sword and Bow that you can choose and change anytime you want (but not during battles). Of course, weapons and armors come in different skills and stats.

The buttons for the outfits menu, action (talk/stop/battle) and backpack are lining up at the bottom of the display if you are playing in portrait mode. During a battle, the buttons located at the bottom will switch into buttons for attack, weapon skills and block. The joystick for movement is located above these buttons. Meanwhile, the controls layout in its horizontal mode is something you will see on most mobile MMORPGs – left joystick for movement, the action or skill buttons on the right.

The demo shows a part of the story mode that requires you to complete quests. You will see other players around you in real-time, in which you can join them and fight together to complete a quest. In addition, you can communicate with other players using emojis, pre-set actions or by typing your own words. However, it appears that you can’t dodge an attack or sprint yet (in the demo).

We will probably see Mabinogi Mobile getting its launch in South Korea in 2019, while there is no news for a global release yet. Special thanks to Acer who gave us the chance to attend G-STAR 2018 live, you can visit their official site or Facebook for more updates and details about their product!

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Tags: AndroidDemoG-Star 2018GameplayiOSMabinogiMabinogi MobileMobileNexonReview


Ganondorf Themed Team Power Sweeps The Zelda Splatfest In Splatoon 3

Splatoon 3 has held a recent Splatfest based on the virtues of the three central Legend of Zelda characters: Team Courage (Link), Team Wisdom (Zelda), and Team Power (Ganondorf).

The results are in and Team Power has won the Splatfest by a 57 percent sweep, bringing Ganondorf cleanly on top. Hyrule is truly doomed with these results.

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The Splatoon x The Legend of #Zelda Splatfest results are in! And the winner is… *chest opening music* #TeamPower with a 57p Win!
Thanks to all the heroes who lended their power, and don’t forget to claim your Super Sea Snails in-game! pic.twitter.com/LXPHZlC61v
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— Splatoon North America (@SplatoonNA) May 8, 2023

According to the results (via Shacknews), Team Power won the Open Splatfest by 34.22 percent, the Pro Splatfest by 35.13 percent and the Tricolor Battle Matches by 34.47 percent.
This shouldn’t be too surprising as much of the hype around the upcoming The Legend of Zelda: Tears of The Kingdom is the return of Ganondorf after only seeing his corrupt bestial form Calamity Ganon in Breath of The Wild.
This is further helped by the reveal of Ganondorf’s new “swole” design which has instantly become popular among fans. The news of the Zelda Splatfest has led to a further slew of fanart of Zelda or the three Splatest representatives from the in-game band Deep Cut: Shiver, Frye, and Bag Man.

“𝐌𝐚𝐲𝐛𝐞 𝐭𝐡𝐞 𝐰𝐨𝐫𝐥𝐝 𝐢𝐬𝐧’𝐭 𝐫𝐞𝐚𝐝𝐲 𝐟𝐨𝐫 𝐚𝐧 𝐚𝐥𝐥-𝐩𝐨𝐰𝐞𝐫𝐟𝐮𝐥 𝐒𝐡𝐢𝐯𝐞𝐫… 𝐛𝐮𝐭 𝐭𝐨𝐨 𝐛𝐚𝐝! 𝐌𝐮𝐚𝐡𝐚𝐡𝐚!”
[#Splatoon3|#Splatfest|#スプラトゥーン3] pic.twitter.com/GAmBZWQLdi
— Heronin🐻✨ | COMMS OPEN (@Heronin868) May 5, 2023

𝘗𝘰𝘸𝘦𝘳 ▴ 𝘞𝘪𝘴𝘥𝘰𝘮 ▴ 𝘊𝘰𝘶𝘳𝘢𝘨𝘦#Splatoon3 #Splatfest pic.twitter.com/QOp1y0KzxH
— Megu 🌸 (@megu_art_) May 6, 2023

Go to top
Splatoon 3 is available for Nintendo Switch, and the upcoming Zelda game Tear of The Kingdom will also be available on Nintendo Switch later this week on the 12th of May 2023.

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Tags: NintendoSplatoon 3The Legend of ZeldaThe Legend of Zelda: Tears of The Kingdom


Telltale announces new Batman, Walking Dead and Wolf Among Us titles

Yesterday has been a great day for the Telltale series fans, as they announce three new games at once and all of these will be available soon on multiple platforms. Without further ado, let’s see what are the upcoming titles they have announced:

Batman: The Enemy Within

A new episodic game series for Telltale’s Batman franchise. There will be a total of 5 parts, while its first episode – The Enigma will launch for consoles and PCs on August 8 (just a few weeks away!). iOS and Android users will be able to play it too later this year.

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The Walking Dead – The Final Season

A good news but also a bad news for the fans, this will be the fourth and final season of Telltale’s The Walking Dead series. This time, the game story will focus on Clementine as the lead role. It is currently still in development and will launch next year for consoles, PCs and mobile platforms. There will be some “additional platforms” release as well, but no details are available yet.
The Wolf Among Us Season 2

The new season is not officially titled yet, but from all we know it will feature a brand new story arc for a few returning characters cast (including Adam Harrington – Bigby Wolf and Erin Yvette – Snow White). The game is in development for now, and it is scheduled to release in the second half of 2018 across consoles, PC and mobile platforms.
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Obviously a good year ahead for the Telltale fans. I can’t wait to get them in my pocket too!

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Tags: AndroidBatmanBatman: The Enemy WithiniOSMobileTelltale GamesThe Walking DeadThe Wolf Among Us


[TGA 2022] DS2 , a sequel to Death Stranding Announced

Kojima Productions has announced DS2, the sequel to their debut title Death Stranding for PS5

The game has only been announced to be in development, with no gameplay or release date set for the hotly anticipated sequel.

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In typical Kojima fashion, there’s not much we actually know about DS2- the game picks up after the events of the original Death Stranding, and sees the return of Fragile as well as Sam Porter-Bridges.
However the trailer does feature some callbacks to the original announcement for Death Stranding, such as the disappearing BB in the trailer.
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We’re also treated to potentially new enemies, including yet another masked antagonist and what appears to be a new twist to the BBs- though there’s nothing we can confirm until we actually see gameplay for the title.
Death Stranding launched to a lot of critical acclaim- fans were excited to see more of Hideo Kojima’s unique brand of storytelling, mixing esoteric philosophy with a cast of Hollywood A-listers.
The game has you playing as Sam Porter-Bridges, as you journey across the post-apocalyptic US to reconnect the remnants of humanity and deliver packages while building a relationship with your Bridge Baby.
Kojima even joked on-stage about the original game’s unfortunate timing releasing before the pandemic, saying that he had to re-write the story for the sequel following the pandemic.

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Tags: Death StrandingDS2Kojima ProductionsTGA 2022


Let’s save even more trees with Razer’s Sneki Snek

Razer is pushing a new goal to save 1 million trees with the hugely successful Sneki Snek campaign, a number ten times the original target. The partnership with Conservation International had an initial target of 100,000 trees, achieved in less than 2 months with the overwhelming support from the Razer fanbase. It is already fast approaching the 150,000 mark, almost 600 acres of forest.

The 1 million trees stretch goal will open up milestones for new Sneki Snek merchandise with every target achieved. In fact, new merch and other products will be announced. The level of fan passion, and a hit Youtube video only makes Senki Snek the ideal mascot for Razer’s global conservation and sustainability campaign, #GoGreenWithRazer.

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“The support for our #GoGreenWithRazer campaign, led by Sneki Snek, has been truly insane. We thought it would take some time to save 100,000 trees, but we have smashed that target in less than 2 months and are well on the way to the next target of 250,000 trees.”

“So we decided to be more ambitious in protecting the nature together with our community and Sneki Snek by extending the target to 1 million trees. The more trees we save, the more we protect the nature and wildlife that depends on it for survival.”

Razer Co-Founder and CEO. Min-Liang Tan

There will be new milestones at 250,000, 500,000, 750,000, and finally 1,000,000 trees. New Sneki Snek merchandise will be launched at each milestone, and each piece sold will protect 10 trees.

Aided by Razer’s support, Conservation International is securing the protection of trees from dozens of forests around the world, such as Costa Rica, Ecuador, Suriname, Brazil, Madagascar and Indonesia among many others. Conservation International works directly with the communities who live in, and depend on, these forests, using innovative tools, technologies and approaches to prioritize the most important forests and the benefits they provide to people and wildlife, to protect them sustainably for the long term; and to monitor their ongoing protection and health.

Learn more about the campaign here.

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Tags: Conservation InternationalRazerSneki Snek


Honkai Star Rail First Impressions – A Starry Eyed Wonder That Looks And Plays Great

The turn-based genre is something I have genuinely grew up with, from my earliest memories with Heroes of Might and Magic III: The Restoration of Erathia and its expansion Armageddons Blade to the most recent Baldurs Gate 3 from Larian Studios all of which are very dear to me and it is the type of genre that I could play for endless hours without ever getting bored.

So when I first got wind of Honkai Star Rail which is miHoYo’s latest game that also included turn-based combat mechanics. Naturally my interest was piqued and I could not wait to board the Astral Express and go on a Star-Crossed Voyage. So when Himeko finally called me, saying that we were ready to go and the Astral Express is set for departure, I jumped in and was pleasantly surprised.

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Choo-Choo, All Aboard
An Abrupt Start
Honkai Star Rail wastes no time with its introduction, as the game puts you in the middle of an invasion of a Space Station. At that time, Kafka served as the tutorial vessel teaching me the mechanics on what makes Honkai Star Rail tick, from its combat mechanics to its exploration elements.
Needless to say towards the end of the tutorial, everything was easily understood. I personally think miHoYo did an amazing job at showcasing what the game is all about with a step-by-step tutorial highlighting on how different elements such as, how the skills work in tandem with one another and how having an explorative mindset rewards you in the long run (treasure chests award experience points and I definitely missed a lot of them).
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The tutorial section was great and the UI is super clean despite the game having so many moving components
The story so far was quite interesting, with a character called Elio foreseeing your creation and upcoming adventure playing a bigger role in the current state of the world. While I have not gone far admittedly (I am still in the Space Station section) the character interactions and voice acting have been quite stellar thus far which definitely motivates me to continue on.
Combat
This is definitely the one content that most people would spend their time on, and for me personally the combat felt great. Overworld encounters are determined on a “who hits who first” basis with the initial attacker gaining an advantage over the person being attacked which encouraged me to play a bit more cautiously.
With the use of Techniques that the characters have, these Techniques allow you to get additional advantages before starting a battle, be it a group heal effect or preemptively striking the enemies with different elemental attacks to further reduce their health and break meter. All this felt like a great layer of strategy that helps separate Honkai Star Rail from different games in the genre like Epic Seven or Outerworld. These techniques also come in limited quantities so saving them up for the more difficulty monsters is definitely the key to success.

When you do actually enter combat the game plays out similarly to that of any game in the genre, Characters are all placed on a Turn-Order and you can only move when its your turn. Except, that in Honkai Star Rail’s case, using your ultimate is an exception to that particular rule. Characters get Ultimate charges by either hitting enemies or getting hit by enemies, and once you are fully charged, you can cast your ultimate at any time for any character.
Each character has a separate Ultimate gauge as well that charges independently from one another, which can also be brought forward to a different fight. For example, I personally was saving up my Characters Ultimate throughout the entire way just waiting for the eventual boss fight to happen and once that battle was in full motion, I simply used all my Ultimate skills on the boss and claimed victory in no time flat.

One thing I also appreciate is that you can level by just defeating monsters and/or use materials to level your characters up. I was worried that materials might be the only method of leveling up your character similar to that of Goddess of Victory: Nikke as that particular method does make you hit certain limitations depending on the resources you have. Luckily that is not the case here in Honkai Star Rail.
Graphics
Honkai Star Rail looks amazing and runs pretty amazing as well on my phone. I cranked up everything to very high, but Honkai Star Rail does offer different graphical options so players may also tweak accordingly that best fits their performance requirement.
The graphics definitely impress more during the combat encounters when different characters cast their Ultimate they go into this charged mode which makes them look even better than they normally do.
Its Bonking time
The Gacha System
I personally haven’t rolled much in the game (20 draws so far) but from what I gathered, the rates do seem to be quite forgiving when you compare them to the rates of other Gacha’s such as Epic Seven. In Honkai Star Rail even the standard Stellar Warp has a forgiving pity of only 10 which already nets you a 4-star or above character or Light Cone.
While the Character Event Warp has you obtaining the limited character in effectively two pulls (if your luck is good) as there is a 50% chance to obtain the limited character the first time you obtain a 5-star character and a 100% chance for the next 5-star character you managed to get.

This does sound great on the surface but of course I will need to take a look at the rates in much greater detail to make a much more informed comment in regards to the Gacha System. But so far, it does feel much more free-to-play friendly when compared to the Epic Seven version 1.0 which did not even include a pity system.
Final Thoughts
Overall my first impressions on Honkai Star Rail is definitely off to a good start, with its unique combat mechanics and seemingly free-to-play friendly Gacha pity rates which are the two main points that were important to me. I Personally enjoyed my time in the game however brief as it was, the combat looked great visually while also managing to add different elements to the monotonous nature of the turn-based genre through the implementation of Techniques and Type Counter-Play to help keep it unique and fresh.
For more information in regards to Honkai Star Rail, you may check out our tier list, or check out their official website.
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Honkai Star RailPublisher: miHoYoDeveloper: miHoYoRelease Date TBCAndroid, iOS, Microsoft Windows
Honkai: Star Rail is an all-new strategy-RPG title in the Honkai series that takes players on a cosmic adventure across the stars.

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Tags: Honkai Star RailmiHoYo


Miss Kobayashi’s Dragon Maid Game Announced, And It’s A Shooter

Bushiroad has announced a game based on the  Miss Kobayashi’s Dragon Maid series, titled Sakuretsu! Chorogon Breath.

The game is going to be a shooter, where you’ll use the game’s dragon characters to cause chaos.

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The Kobayashi’s Dragon Maid game is scheduled for a Spring 2022 release, where it’ll debut in both English and Japanese. It’s unknown if this means the game will feature an English Dub, or if it will simply come with English subs.
The game will release on PS4 and Nintendo Switch, though little else is known about the game.
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That being said, they’ve released a CM for the game, however it doesn’t show off any gameplay for the upcoming title.

Kobayashi’s Dragon Maid
Miss Kobayashi’s Maid Dragon is a slice-of-life anime about Tohru, a dragon from another world who comes to the human world to serve as a maid for Kobayashi, an overworked software programmer.
Over time more and more denizens of Tohru’s world come to live in Japan, such as the shut-in dragon Fafnir, the laid-back Lucoa, the hardworking Elma as well as the young Kanna.
The anime is currently airing its second season, titled Kobayashi’s Dragon Maid S.
It’s based on the manga of the same name, which also got adapted into an anime with two seasons.

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Tags: BushiroadMiss Kobayashi's Dragon Maid


Bleach: Eternal Soul gets over 1,000,000 pre-registrations as fans wait for a release date

On the date of 6th May 2021 Mobile gacha RPG Bleach: Eternal Soul crossed the one million pre-registrations mark as it approaches its release. While there is still no mention of an official release date, the App Store listing for Bleach: Eternal Soul puts a release date of 18th May 2021 for the game.

By breaking through the 1,000,000 pre-registrations mark, all of the pre-registration milestones have been met. The milestone rewards are as follows:

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50,000 players
– Gold *100,000
– Random Soul Stone Pouch *8
150,000 players
– Gold *100,000
– EXP Tonic III*5
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300,000 players
– Gacha Token*2
– SR Shard Chest*5
500,000 players
– Soul Jade*200
– SSR Shard Chest*5
1,000,000 players
– Soul Jade Summon Token*10
– Omni Shard Chest*3
Furthermore, the game’s Facebook page is giving away gift codes to lucky players. The gift codes will contain 5 SR Shard Chests, 2 Random Soul Jade Pouches and 10 EXP Tonic IIIs. To take part in this giveaway, players will need to comment on this Facebook post between 6th May to 13th May.
Only 20 lucky commenters will walk away with the gift code. The game’s Facebook page will contact the lucky players through Facebook. Be sure to redeem the gift codes within the game before they expire!
For those looking to earn even more rewards, you can invite up to 5 friends to pre-register through the game’s website.
 Download

Bleach: Eternal SoulPublisher: EFUN Company LimitedRelease Date: 2021-05-18Android, iOS
The official mobile adaptation of the popular BLEACH anime, which has swept Europe and American, now launched in S. E. Asia!
BLEACH: Eternal Soul faithfully recreates the plot of the original anime, with over 100 classic characters and voiceovers from the original cast of VAs. Fans of BLEACH, join us now to unleash your Bankai and eliminate enemies!

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Tags: BleachBleach: Eternal SoulEFUN Company Limited


Space Grunts, a Turn-Based Roguelike, Comes To Mobile

Hope you like your adventuring, because now you can do it on the go with Space Grunts. The roguelike was previously on Nintendo Switch, but is now available on Android and iOS devices.

Unlike many mobile games, Space Grunts is not free-to-play. Rather, it is a premium title and will cost USD 3.99.

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The game has you assume the role of one of several titular Space Grunts. Each one has its own preferences for guns and items, which players will have to keep track of to get a good run going.
One of the most unique features of this game is the way it implements its turn-based feature. Rather than have static turns, the game implements turns by having time only progress when you do. That is to say, if you were to simply mash the move button, you wouldn’t realize it was a turn-based game.
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As you encounter more enemies, the game’s codex will update, meaning you’ll have more information with every run. This can give you information on items, as well as the game’s alien enemies. Even if you die, you’ll be a little better off with the game’s tips.
Like many modern roguelikes, Space Grunts features randomized dungeons. This means you’ll have a wildly different experience every time, making it even better for mobile devices.
 DOWNLOAD

Space GruntsPublisher: OrangePixelDeveloper: OrangePixelRelease Date: 2020-10-06Android, iOS, Nintendo Switch
Space Grunts combines fast paced arcade action with turn-based gameplay.

The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..

You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.

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Tags: OrangepixelSpace Grunts


SOULCALIBUR VI adds 4 new and returning characters to its roaster

SOULCALIBUR VI was first announced by Bandai Namco last December, and the publisher has recently introduced 4 characters for the upcoming weapons-based fighting game. The 4 characters include some new and returning ones – Grøh, Xianghua, Kilik and Nightmare. Check out the character announcement trailer below!

The Agent in Black – Grøh is a brand new character in the series, which he was selected as one of Aval’s Twelve with his dedication to his studies and training. Unfortunately, his lost his position within the organization after his defeat to Azure Knight. As he wish to protect his right to wield Arondight, he needs to once again prove his strength.

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Grøh

Fans of SOULCALIBUR will be familiar with the returned characters – Xianghua, Kilik and Nightmare. Xianghua relies more on taking her opponent down with feints – landing a decisive blow only after her opponent has left an opening for her to exploit. As the final successor to Ling-Sheng Su’s techniques, Kilik has devoted himself to his training and is currently studying esoteric techniques under the legendary warrior, Edge Master. Nightmare is a character that is able to unleash the power of the sword and kill the opponent in one blow.
Xianghua
Kilik
Nightmare
No actual release date is announced for SOULCALIBUR VI yet, but it is confirmed to launch in 2018 for PlayStation 4, Xbox One and PC (via Steam).
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Tags: BANDAI NAMCOKilikNightmareSOULCALIBURSOULCALIBUR VIXianghua


Bloodborne-like Pascals Wager For Mobile Reveals New Gameplay

Pascals Wager is an incredibly looking mobile ARPG that draws inspiration from FromSoftware’s Bloodborne and Dark Souls. The game was first announced back in August 2018 by TipsWorks which showcased some of the gameplay. This time, there’s a new gameplay which features a new system that makes the game quite interesting.

As we all know, there are other characters in Pascals Wager. In the new gameplay trailer, we were greeted with a hero switching system. That means, you will be able to switch between characters depending on the monster or boss you’re facing whichever gives you an advantage over them. This of course adds some strategic elements into the game.

There are plenty of different types of monsters in the game along with bosses as well. The character switch system gives players an advantage on taking down a difficult boss. However, skilled players will probably be able to take it down by dodging and learning the bosses’ attacks. There’s also a variety of equipment that players can find from chests and monsters so those might help with survivability with their increased stats.
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Players who are interested in the game can sign up for an early test with just an email on their official site.

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Tags: AndroidBloodborneDark SoulsiOSMobilePascals WagerTipsWorks


Super Senso launched

Game developer Turbo Studios and publisher GungHo Online Entertainment have at least launched Super Senso in North America, following a development period of four years. The game was initially set to be published by Nexon before eventually picked up by GungHo purportedly due to how long it took the game took to come out.

Super Senso is a turn-based strategy game featuring giant cartoon-styled robots, which is reminiscent to other similar titles in the genre such as Advance Wars. The focus here is on PVP, with battles taking playing on 3D battlefields where players assume control of a SENSO, your avatar of sorts. You will be able to call on reinforcements to turn the tides of battle to your favour. Units such as armoured tanks and fighter jets will be at your disposal, all with their own attack and defence ratings.

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Tags: AndroidiOSStrategySuper SensoTurbo Studios