Final Fantasy XV: War for Eos available in early access

Final Fantasy XV: War for Eos is a new mobile strategy game based on Square Enix’s Final Fantasy XV that has just launched in early access. Limited to selected regions, the game is available for download on the Malaysia, Indonesia and Philippines Google Play Store, with an Apple App Store release expected in the future.

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The game is developed by Machine Zone, the developer of Final Fantasy XV: A New Empire which was released back in 2017. Just like A New Empire, War for Eos also features base-building mechanics.

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As an early access title, Final Fantasy XV: War for Eos will obviously go through more changes before its final release. However, those who played A New Empire will definitely feel the similarities regardless.
According to the game’s Play Store page, here is what if features:

Start creating your empire with a preferred character (Noctis, Cindy, etc.).
Travel to other realms, collect resources, fortify your kingdom, and build a strong army.
Strategize the epic wars to conquer the battles and take control over the Crystal.
Create the ultimate Guild or join up with already-powerful forces.
Become a legend by taking control of the Crystal and ruling the Realm.

For more information, visit the game’s page on the Google Play Store.

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Tags: Final FantasyFinal Fantasy XVFinal Fantasy XV: War for EosMachine ZoneSquare Enix


Elder Scrolls: Blades early access is now open to all

Elder Scrolls: Blades was recently opened for early access and only invitees were able to try it out but not anymore! Bethesda is generous enough to lift the restriction on the early access, now everyone can try it out if they wishes so.

If you’re late to the party, Elder Scrolls: Blades is the new mobile exclusive entry in the franchise. Immerse yourself in this First-person RPG that has graphics of a console on your smartphone. In the game, players will mostly embark on a quest to rebuild the city.

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By beating dungeons, you can gain chests along the way that will provide you with materials, armors or weapons. In addition, there are different variations of chest and the better the chest, the better the loots.

Besides that, there are also skills that can be learnt when you level-up. For instance, you can learn Fireball if you level-up Magicka and Power Attack if you level-up Stamina.
Check out our gameplay:

The game is currently available in selected regions and hopefully it will have a global release soon. What do you think of the game? Leave your thoughts down below the comments!

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Tags: AndroidBethesdaearly accessElder Scrolls BladesiOSMobile


Bandori adds new band: Morfonica for third anniversary! [BanG Dream! Girls Band Party]

For the third anniversary of the Bandori game, a new band called Morfonica will be added in! For the uninitiated, Bandori is the short form for BanG Dream! Girls Band Party, a multimedia project featuring girls in bands! The game’s Japanese server will be introducing five new girls on 16 March 2020, so let’s have a look. Translation credits to iviachupichu.

Formed by first year students of Tsukinomori Girls Academy for high-class girls, Morfonica consists of:

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Kurata Mashiro (Vo.)

A quiet and reserved girl, who seems to be one who loses herself in her fantasies.

Kirigaya Touko (Gt.)

Popular both in school and social media, people tend to get caught up in her cheerful whirlwind. She handles the costumes.

Hiromachi Nanami (Ba.)

A somewhat peculiar girl who hides her true self so as not to stand out.

Futaba Tsukushi (Dr.)

The class president, as well as the band leader. She tries her best, but her clumsiness still comes out.

Yashio Rui (Vn.)

A talented individual always at the top of her class. She seems to have rekindled something on meeting Mashiro and the others. She does the song writing.

sr_tokosr_tsukushisr_nanamisr_ruisr_mashiro
Below is the full TV-size PV for their debut song, “Daylight”.

Other anniversary news includes:
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Afterglow covering Inferno by Mrs Green Apple (Fire Force OP)
Options for Live 2D cut-ins, camera work during songs
Rehearsal mode to play songs for free with the ability to continue even if your life hits 0. Demo option will be available to show how to play the song
Dream Festival cards for Ran and Kanon
6 new cover songs
Log in to the game on 16 March to receive 3000 stars, 80 Tone Crystals, with 200 stars per day for 15 days afterwards
One-time only free gacha that guarantees all members (30)
Daily free solo from 16 March to 4 April
Two more livestreams coming up on 15 and 16 March

Look forward to Morfonica debuting in Bandori, as well as more news coming up in the future livestreams!
 Download

BanG Dream! Girls Band Party!Publisher: BushiroadDeveloper: Craft EggRelease Date: 2017-03-16Android, iOS
Popular rhythm game in Japan!
Tap to the rhythm of over 140 songs to choose from.
Play both original and cover songs from popular J-Pop artists and anime songs!
Play your favorite songs on a level of difficulty that suits you!

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Tags: BandoriBang Dream!BanG Dream! Girls Band PartyBushiroadCraft EggMorfonica


Ariana Grande to be Featured in Final Fantasy: Brave Exvius!

Final Fantasy: Brave Exvius is brewing up a special character featuring Ariana Grande! Ariana Grande who’s an American singer and actress recently revealed on her Instagram that she will be making a guest appearance in a mobile game, Final Fantasy: Brave Exvius!

Here’s the picture that she shared on her Instagram:
pretty lil thing holds her own in a room of men in suits ♡ I’m SO so excited to finally share that I’ll be featured in FINAL FANTASY BRAVE EXVIUS *crying* ♡ check out my character in the game, it’s the cutest thing i’ve ever seen in my entire life and i’m so excited and in love with it i cannot contain myself. #FFBEWW
Final Fantasy: Brave Exvius has been featuring new characters from other games like Brave Frontier, Final Fantasy series and even from Final Fantasy XV Kingsglaive that will be coming soon. This time with Ariana Grande in the picture, Final Fantasy: Brave Exvius will be stepping into a whole different level by turning real people into in-game characters.

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Here is a video clip of the character from Ariana’s Instagram:

 a little peek at DW featured in #FFBEWW ????? ♡????
A post shared by  Ariana Grande (@arianagrande) on Jan 1, 2017 at 3:11pm PST
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The idea isn’t a bad one, however this is definitely a marketing move to generate more players onto the Final Fantasy: Brave Exvius mobile game in the west region.
Source: siliconera

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Tags: AndroidAriana GrandeFinal FantasyFinal Fantasy Brave ExviusGumiiOSMobileSquare Enix


KonoSuba Fantastic Days Transfer Of Publishing Rights To Happen This June

The transfer of publishing rights for KonoSuba: Fantastic Days to Sesisoft from Nexon Korea Corporation will happen this 1st of June 2023.

Currently, the game will still be serviced by Nexon Korea Corporation up until the date of transfer which will then see Sesisoft continuing the game’s service.

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As per the announcement on Nexon’s forums, the service transfer is mostly automatic, with the players only needing to enter a “Transfer ID” to continue playing KonoSuba: Fantastic Days using the same account after the transfer.
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Details on the major events taking place leading up to the transfer date on 1st of June are as follows:
Temporary Shop Unavailability
5/24 (Wed) – 6/1/2023 (Thu) Before Maintenance
You can continue gameplay, use the Exchange, and proceed with Recruits as usual. However, direct Shop purchases won’t be available.
Transfer Date
6/1/2023 (Thu) After Maintenance
Decline Transfer Registration Period
27/4 (Thu) After Maintenance – 6/1/2023 (Thu) Before Maintenance
Declining a transfer is done by putting in a request through: [Menu] > [Support] > [Customer Support] under the category ‘Decline Transfer’.
How to find the Transfer ID
Players can find the transfer ID after the 27/4 maintenance by locating and tapping on [Account Transfer] icon on the top of the [Main] screen and do the necessary requirements.

Players will then need to enter their password and save their Transfer ID by either taking a screenshot or writing it down as the Transfer ID and Password will not be displayed again upon closing the Data Transfer window.
The Transfer ID and Password will also be encrypted within the system which means that players will be not be able to identify them even through an inquiry made to their Customer Service representatives.
After the service transfer, KonoSuba: Fantastic Days will operate under the terms and conditions & operations policies provided by Sesisoft which are as follows:

SESISOFT Terms and Conditions
SESISOFT Privacy Policy
SESISOFT Operations Policy

For more information regarding the server transfer you may also visit the official website.

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Tags: Konosuba Fantastic DaysNexon Korea CorporationSesisoft co.ltd


An innovative and certainly highly attractive tablet! HUAWEI MATEPAD PRO review

People might derisively call it the iPad Pro clone, but it can’t be denied that whatever you want to think of it, the HUAWEI MatePad Pro is still one attractive device! HUAWEI Malaysia provided us a review device, and for those who prefer Android, this one is definitely a tablet you’d want to keep in mind.

Granted, if you’re an Android enthusiast, HUAWEI currently cannot utilize any Google services, so you’d have to obtain your apps via a third party service. Nevertheless, it runs EMUI 10.0.1 based off Android 10.0 with 8GB RAM and 256GB internal storage, so right off the bat it’s already packing some heat!

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Design and screen: slim and crystal clear

At only 400g, all the device’s hardware is housed in a lightweight magnesium alloy body, making it light and powerful. There’s only two buttons: on the top and the side, one for lock/unlock/switch off and the other is for the volume/zoom. It gives it a very streamlined look! Besides the physical buttons, there are four audio grilles using Harmon Kardon technology for that 360 degree surround sound for the MatePad Pro. A port is available for charge or transfer via USB Type-C. This tablet does not come with an audio jack, so you can utilize a type-C connection for your headphones, which is included in the box.
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The screen is 10.8 inches with 2560 x 1600 resolution and 280 pixels per inch, 540 nits brightness and DCI-P3 colour support, so you can watch things as though they were films in the theater! This screen is quite large for a tablet and with its thin bezels, you can really enjoy the clear images. The colours, contrast and brightness are all great, for that amazing viewing experience!

The rear of the device has kept to a minimalist design with only the HUAWEI and Harman Kardon logos. The tablet is obtainable in Pearl White and Midnight Grey colours. We’d prefer the Midnight Grey version to have it appear more as an exclusive product!
Software and specs: what powers this baby?
As mentioned, the tablet does not utilize Google Play services, but you can still get your apps from the HUAWEI App Gallery, so there’s a bit less of hardship there. Otherwise, the MatePad Pro is no different from other Android tablets besides requiring third party sources to install apps from the Play Store, nor can you directly have Google Docs or Gmail apps. The websites still work fine, however.

The hardware on this tablet is nothing to sniff at, packing the Kirin 990 chipset, 8GB RAM and 256GB for internal storage. There’s probably nothing you need to worry about for most regular users. Split-screen is available on the MatePad Pro so you can multi-task as you wish. If you’re all HUAWEI, you can have both devices sync work together too for that Productivity.

GENERAL

MODEL NAME
HUAWEI MatePad Pro

COLOR
Midnight Grey, Pearl White

TOUCHSCREEN
Multi-touch: 10 points | Fingerprint-resistant film: Yes | Active stylus pencil: Supported

DIMENSIONS
246 mm (H) x 159 mm (W) x 7.2 mm (D)

IN THE BOX
Charger, Type-C Data Cable, 3.5 mm Headset Jack, Eject Pin, Quick Start Guide, Warranty Card

ITEM WEIGHT
Approx 460 g (including the battery)

CAMERA

FRONT CAMERA (SECONDARY CAMERA)
8 MP camera with F2.0 autofocus

REAR CAMERA (MAIN CAMERA)
13 MP camera with F1.8 autofocus

FLASH
Supported

PHOTOS RESOLUTION
Primary Camera : up to 4160 x 3120 pixels || Secondary Camera : up to 3264 x 2448 pixels

VIDEOS RESOLUTION
Primary Camera : up to 3840 x 2160 pixels, 30 fps || Secondary Camera : 1920 x 1080 pixels, 30 fps

DISPLAY

SCREEN SIZE
10.8 inches

SCREEN COLOR
16.7 M

RESOLUTION
2560 x 1600 Pixels (WQXGA)

SCREEN PIXEL DENSITY PPI
280

SCREEN MATERIAL
IPS

BATTERY

TYPE OF BATTERY
Lithium Polymer Battery

BATTERY CAPACITY
7250 mAh (typical value)

NETWORK

WIFI
IEEE 802.11 a/b/g/n/ac 2.4 GHz/5 GHz

GPS
GPS, GLONASS, BeiDou

USB
Version: 3.0 | Functions : Charging, USB OTG, DP output, USB network sharing, and MTP/PTP

BLUETOOTH
Bluetooth 5.1, compatible with Bluetooth 4.2, Bluetooth 4.0, and Bluetooth 2.1+EDR

NFC
Not supported

STORAGE & HARDWARE

INTERNAL STORAGE (ROM)
256 GB

RAM
8 GB

EXPANDABLE STORAGE
Up to 256 GB

SUPPORTED MEMORY CARD TYPE
NM Memory Card

OPERATING SYSTEM
EMUI 10.0.1 (based on Android 10.0)

PROCESSOR TYPE
HiSilicon Kirin 990 (2x Cortex-A76 Based @2.86 GHz, 2 x Cortex-A76 Based @2.09 GHz, and 4 x Cortex-A55 Based @1.86 GHz)

EXTERNAL PORTS

HEADSET JACK
USB Type-C stereo headset jack, standard 3.5

MICRO-USB CHARGING PORT
USB Type-C

OTHER INFORMATION

TYPES OF SENSORS
Gravity sensor, Gyroscope, Ambient light sensor, Hall sensor, Compass and Status indicator

MESSAGING
SMS, MMS

FM
Not Supported

EMAIL
Supported (POP3/IMAP/Exchange)

MULTI-MEDIA
Audio formats: *.mp3, *.mp4, *.3gp, *.ogg, *.aac, *.flac, and *.midi | Video formats: *.3gp and *.mp4 | Image formats: PNG, GIF, JPEG, and BMP

Connectivity and battery: long lasting, on the go!
You’d be hardpressed to find another tablet that has so much emphasis on the battery compared to the MatePad Pro. Not only does it have 40W fast charging support for a full 0 to 100% charge in less than 90 minutes, you also have 15W wireless charging support! If you happen not to need the tablet, the battery is even capable of lasting up to two days! Otherwise, for active users, it can still hold up for a respectable 10 hours, 6 hours if you’re gaming non-stop.
As for the connectivity options, you have both Wi-Fi and 4G access, and the signal will be strong. There are no visible antennas around the device either if that is something that bothers you. Besides that, we also had the magnetic keyboard and M-Pencil bundled with this tablet, that connects automatically when you have them placed. Easy peasy!

Vivid capture with the camera
The MatePad Pro is no slouch in the camera department either. The tablet is still capable of great capture, and the wide screen means you can really admire those shots in full detail. The main camera is a 13MP f/1.8 shooter, which is still capable of quality capture with up to 10x zoom. You have both auto and manual focus, especially handy for things in motion. A panorama feature is also available, which we also tried out!
The front camera is 8MP for the selfie lovers, so not to worry in that department. If you prefer to film, then you can capture Full HD video, though best results might only be in good lightning and stable movement. Check out the gallery for sample pictures of the MatePad Pro:

Harmon Kardon for the audio oomph
As you might expect from a tablet packing Harman Kardon audio, the MatePad Pro is probably one of the better tablets to grace audiophiles. There are four of them on both sides of the tablet, for that “surround” sound around the device bearing clarity like you haven’t heard before. Expect no less than the best sound quality for a mini theater in your hands. It might be a shame for those who prefer an audio jack since the tablet does not have one, so you’d need to use headphones with USB Type-C connectivity.
Gaming on the MatePad Pro

If you’re not used gaming on a tablet, it might feel a bit strange, but nevertheless, we persevere! The first one on deck will be something you should all be familiar with: PUBG Mobile! You most likely will need to change your control settings, but graphics wise? With high graphics HDR and Frame Rate Ultra on this big screen, you’d have that little bit of an edge over your opponent when you can see everything crystal clear on the slate! Best of all, there’s no lag or heating up of the tablet! You can expect similar performance for mobile Fortnite too.

For something different, we tried out Asphalt, racing along with its incredibly realistic 3D graphics. At the highest settings, you can truly feel like you’re on the race track. If you fancy cranking up that volume, you’ll be able to immerse yourself even further into the race, perhaps at the expense of anyone else in your household and your neighbours. As with the previously mentioned games, there is no lag.

Perfectly paired accessories: the Magnetic Keyboard and M-Pencil
Thanks to HUAWEI Malaysia, we were provided the Magnetic Keyboard and M-Pencil accessories, which both go perfectly well with the HUAWEI MatePad Pro! Let’s go through them individually:
Magnetic Keyboard

For the office worker on the go, have the Magnetic Keyboard with you to instantly transform the MatePad Pro from a tablet to a mini PC. Of course, it’s handy when you need to type out those notes or just work on documents. It’s comfortable to use despite the small keys, and it’s soft to the touch. Just have it attached to your tablet, and it’ll connect at once. The magnets are quite strong, so you don’t have to worry about the tablet falling out from the keyboard.
M-Pencil

For those who prefer handwritten notes or if you’re the creative type, then the M-Pencil would be something that will appeal to you. You can stick the pen onto the side of the MatePad Pro thanks to its magnet. It doesn’t have a soft tip due to the motions also utilizing magnets, so you might worry about scratches. Put those fears aside, as there will be none of that.
The wireless feature is especially attractive, automatically charging when its stuck to the MatePad Pro. It will provide a notification to tell you if your pen is charging and with this ease of use, you don’t need to worry about it running out of battery. If you fancy making doodles in your spare time, then pick this accessory up!
Verdict: to get the MatePad Pro or not, that is the question
Actually, no question at all! Throughout our time of utilizing this tablet during the MCO, the HUAWEI MatePad Pro is a definite pick-me-up! It’s comfortable to use, easy to bring everywhere being compact and lightweight, yet still having a wide screen for all your needs: there’s no room to doubt how great this tablet is. The UI will be the least of your issues, as it is pretty much just like any Android 10 UI out there sans the pre-installed Google applications.
Starting from RM2399, HUAWEI also includes the accessory bundle for free, namely, the MatePad Pro + Keyboard Bundle Free Gift that is worth over RM459. You’ll also get Cloud Storage up to 50GB that you can redeem for up to 12 months, premium HUAWEI Video for 3 months and WPS Office Premium for 3 months, and of course, the HUAWEI M-Pencil.
Get your own through the online HUAWEI store or find an official retailer!

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Tags: HuaweiHuawei MalaysiaHUAWEI MatePad Pro


Mighty Battles – A battle arena shooter game now in beta

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Mighty Battles is a battle arena shooter mobile game by Hothead Games (developer of Kill Shot and DeathSpank) which is currently available in beta for UK. Having a more cartoonish art-style compared to Kill Shot, Mighty Battles enables you to battle in real-time 1v1 multiplayer battles.

Your mission is to destroy enemy bases, therefore you will need to plan your troops and place them strategically for attack (or defense). You can also shoot down your enemy’s army using the various weapons (such as Machine Gun and Rocket Launchers) for deployment points, and thus use the points to deploy more troops. More than 40 different types of troops are available to bring into battle too.

Mighty Battles will be free-to-play for iOS and Android. We hope there will be good news for the global fans soon!

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Tags: AndroidHothead GamesiOSMighty BattlesMobile


GamerBraves Newsletter Vol. 96 – The Eccentric Timeline of Street Fighter

Fighting games have never quite been known for their stories, but they certainly have always been interesting, and with Street Fighter 6 having a brand open-world story mode we figured we’d take a deeper look at the story of the World Warriors.

Whether that’s the time travel shenanigans on modern Mortal Kombat, the magic shenanigans of Guilty Gear, or the healthy crotch-kicking contest between the Mishima men in Tekken, fighting game plots are certainly all over the place, often bending to the needs of the recent character roster.

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Street Fighter is no exception. For a series primarily meant to be about a fighting tournament, you’d think the plot would be pretty straightforward but no. It’s not told in order, it’s surprisingly complicated and gets pretty strange. For this article, we’re going to take a brief overview of the Street Fighter timeline and the chronological order in which it’s told.
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Give it a read and let us know what you think! There will be new newsletter feature articles regarding various topics surrounding video games, entertainment, and more every week.

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Tags: CapcomStreet FighterStreet Fighter VI


Mortal Kombat 11 Review – A smooth and bloody satisfying fighting game

First announced during TGA 2018, Mortal Kombat 11 is the latest entry in the Mortal Kombat series as well as the bloody sequel to Mortal Kombat X. It is no doubt that MK11 would be one of the most anticipated fighting game releases in 2019, and now it has finally gone live. We were able to give the full game a try, so check out our Mortal Kombat 11 review below for our opinions about the game!

The Story
The story of Mortal Kombat 11 picks off following the ending of Mortal Kombat X. After Sinnok is defeated by Raiden, Kronika decides to restart history by rewinding time, which in result various timelines were folded together and characters such as Liu Kang run into different versions of themselves. Well, that’s all we could say about the story as we want to avoid spoilers.

Just like its predecessors, MK11‘s story mode features long cinematic scenes with short battle sessions in between. During certain chapters, you will be able to choose a character to fight and there will be different cutscenes. You would probably want to replay the story again more than once to check out all the cutscenes.
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The Characters
There are a total of 25 characters available at launch including Shao Khan (pre-order bonus) and Frost (unlock by completing chapter 4). 22 of them are returning ones, while 3 of them are brand new to the series.
Here is the full list:

Shao Kahn
Frost
Johnny Cage
Sonya
Cassie Cage
Jax Briggs
Scorpion
Noob Saibot
Baraka
Raiden
Jacqui Briggs
Sub-Zero
Kano
Kabal
Liu Kang
Kitana
Kung Lao
Jade
Skarlet
Erron Black
D’Vorah
Kotal Kahn
Geras (new)
Kollector (new)
Cetrion (new)

The Gameplay
Aside from the story mode, the game comes with plenty of other modes too. In Towers of Time, you will challenge a rotation of characters but there are some requirements you must meet before you are able to challenge. While the Klassic Towers allows you to unlock character endings by defeating a series of AI opponents. The Krypt mode let you unlock gears, items or even finishers using your hard-earned Koins. Of course, there are multiplayer modes where you can battle with others locally or online.
Krypt
Let’s move to the actual gameplay. If you are a fan, you will know what to expect. Mortal Kombat 11 features the classic bloody combat with smooth controls. It is quite easy to combo, however this doesn’t mean that the game gets easier now because it is still very challenging to land a series of combos. Those who are new to the series would definitely need to go through the tutorial and take some time to train themselves before you face real-world opponents.

Every character comes with their own long list of attacks and combo chains so you will need some training in order to master a character too. X-Rays in Mortal Kombat X is now called Fatal Blow. You can execute a Fatal Blow only once per match, and only available when you are low in HP. Fatality, the most famous feature of the game gets bloody disgusting than ever (and yes, we love it) thanks to the high-quality graphics.

All the characters are highly customizable including the gear, skins, intros, abilities and finishers. Also, we’ve mentioned earlier that there are unlockable ending for each character, but there are more – Concept Arts, Recipes and Music. The game will keep you busy for a long time if you want to collect them all.

Verdict
The good parts from the previous Mortal Kombat series are well preserved in Mortal Kombat 11. The combat is smooth and intense as usual, but gets more satisfying when you view it with more detailed graphics now. Since Mortal Kombat 11 has a ton of depth, it will not be easy for a newbie to master but once you picked up the pace, it would be a fighting game that totally worth your time and money.

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The Review

                    Mortal Kombat 11

8
Score

A fighting game that totally worth your time and money, a must-have if you are a fan of Mortal Kombat franchise. If you are not a fan yet, now it is a great time to give the series a try.

PROS
 Detailed graphics Satisfying and smooth combat Tons of customization options High replayability with different endings and cutscenes to unlock

CONS
 Difficult to master (but fun once you master it) Long cinematic scenes in story mode (some might get bored)

Review Breakdown

We give Mortal Kombat 11 a 8 out of 10
0

Tags: Mortal KombatMortal Kombat 11NetherRealm StudiosNintendo SwitchPCPS4ReviewWarner Bros. Interactive EntertainmentXbox One


League of Legends Season 2023 Kicks Off With Aurelion Sol’s Gameplay Update and More

Riot Games‘ League of Legends has officially begun its Season 2023 with the 13.1 Patch Update and with it comes a lot of new things for the players to experience in this brand new year.

From a Comprehensive Gameplay Update (CGU) for Aurelian Sol, Art and Sustainability Update (ASU) for Ahri and the new Mid-Year Ranked Reset, here is what you can expect from League of Legends in the year of 2023.

Start of Season 2023 Missions
With the start of the new ranked season, participate and complete the brand new Season 2023 Missions to earn lots of amazing rewards including:

2 Hextech chests and keys
6 icons

Precision Icon
Domination Icon
Sorcery Icon
Resolve Icon
Inspiration Icon
Rune Book Icon

3000 Blue Essence
8 Champion shards

Yasuo
Zed
Sejuani
Pantheon
Wukong
Aatrox
Yorick
Katrina

Season 2023 Kickoff Icon and Season 2023 Icon
Mark Maker Ward skin

Aurelion Sol Comprehensive Gameplay Update

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In League of Legends Season 2023, Aurelian Sol will have the entirety of his ability kit updated. For a rundown of each of his new skills, you can check them out down below:

                                        Passive

                                        Description

                                        Aurelion Sol's damaging abilities grant Stardust, permanently improving his abilities. Each ability's bonus is listed in its respective section.

                                        Cosmic Creator

                                        Aurelion Sol's damaging abilities grant Stardust, permanently improving his abilities. Each ability's bonus is listed in its respective section.

                                        Skill Default Button

                                        Base Ability Description

                                        Stardust Bonus Effect

                                        Q

                                        Channel toward the cursor for a few seconds, damaging the first enemy hit and splashing reduced damage on nearby enemies. Each time an enemy takes 1 cumulative second of channeling, Breath of Light deals an additional burst of damage. Bursts against champions grant Stardust. Breath of Light deals increased damage to champions and its range increases with Aurelion Sol's level.

                                        Stardust increases the burst's damage.

                                        Breath of Light

                                        W

                                        Aurelion Sol flies over terrain toward the target location, but is revealed through Fog of War to nearby enemies while flying. Aurelion Sol can cast other abilities while flying. During this time, Breath of Light has no cooldown or maximum channel duration and deals increased damage. Astral Flight's remaining cooldown is reduced whenever an enemy champion Aurelion Sol recently damaged dies.

                                        Stardust increases Astral Flight's max range.

                                        Astral Flight

                                        E

                                        Summon a black hole for a few seconds, damaging enemies and slowly pulling them toward the center. Singularity grants Stardust per second for each enemy champion in the black hole. The center of the black hole executes enemies below a percentage of their maximum health, granting Stardust based on the type of enemy executed.

                                        Stardust increases Singularity's size (including the center zone) and execute threshold.

                                        Singularity

                                        R

                                        Crash a star into the earth, dealing magic damage and stunning enemies hit. Falling Star grants Stardust for each enemy champion hit.

                                        Stardust increases Falling Star’s size. Gathering 75 Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.

                                        Falling Star

                                        R

                                        Drag a giant star down from the heavens, significantly increasing the size of the impact zone, increasing damage dealt, and knocking enemies up rather than stunning them. A massive shockwave spreads from the edge of the impact zone, damaging and slowing champions hit.

                                        Stardust increases the size of the impact zone.

                                        The Skies Descend

Ahri Art & Sustainability Updates
Season 2023 in League of Legends will have Ahri getting an overall update on her animations and VFX for all of her skins along with updated splash arts. Listed below are all the splash arts that have been visually updated.

                                        Old Splash Art

                                        New Splash Art

                                        Popstar Ahri

                                        Dynasty Ahri

                                        Midnight Ahri

                                        Foxfire Ahri

                                        Challenger Ahri

Ranked in 2023
Starting with Season 2023, the two Ranked Splits will have a Ranked Reset in between with the reset in Split 2 to not be as heavy as Split 1. It’ll also be even less punishing if players had not played many ranked games since January when the Mid-Year reset starts on Summer.
As with the two Ranked Splits, there will now be two skins for Ranked this year awarded on each split along with other ranked rewards such as Icons and Borders. In addition, Gold is no longer the required rank to obtain the skins and instead will based on a rank-dependent number of Ranked games played.

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However, Chromas for the Ranked skins will still be based on your final rank at the end of each Split.

Upcoming Skins in 2023
Players can expect champions like Kalista, Aurelian Sol, Ivern and Kled to be getting new skins in this new season. In addition, a new skinline will be arriving soon with its theme centering around Faerie Realms along with the return of the Cats vs Dogs skinline.
For this year’s New Year event, new Lunar Gods and Mythmakers skins will be available for players to purchase, which includes:

                                        Lunar Empress Ashe

                                        Lunar Empress Qiyana

                                        Lunar Guardian Kha Zix

                                        Lunar Guardian Malphite

                                        Lunar Guardian Thresh

                                        Mythmaker Galio

                                        Mythmaker Garen

                                        Mythmaker Irelia

                                        Mythmaker Zyra

                                        Prestige Porcelain Lissandra

                                        Mythmaker Sivir

                                        Prestige Mythmaker Sivir

Season Kickoff Event

Starting from January 10th, 2023, all nine leagues in League of Legend’s Esports will host a special two-day broadcasted event previewing the 2023 season and a peak at what is in store for LoL Esports in 2023.
This Kickoff Event will replace the League of Legends All-Star Event and will see all pro teams from the nine leagues compete against one another in a best-of-3’s with no champion bans or repeats.
Do check out League of Legends official website and social media for more details about the Kickoff Event along with all the brand new stuff coming in Season 2023.

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Tags: League of LegendsRiot Games


NetEase’s The Soul of Hunter Beta Is Up In Stores Today!

If you haven’t heard, The Soul of Hunter is a game by NetEase. The game is supposed to be a monster-slaying RPG like its counterpart, Monster Hunter! Since its announcement back in July 2017, the game is finally up in both iOS and Android stores!

As mentioned that The Soul of Hunter is a game that is similar to Monster Hunter, there are still certain features that set those two apart. Like Monster Hunter, players will need to hunt monsters around the map to acquire their parts to create or upgrade their weapons. However for each drop from the monsters, players will have the chance to pick up a “Hunting Soul”.

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The Soul of Hunter (猎魂觉醒) Monsters Introduction (in case you want to know what you’re up against):

Like Monster Hunter, there are no jobs or classes per se. Instead, players will get to wield two weapons of choice interchangeably depending on the situation in need. Currently there are over 6 unique weapons to choose from like the Dual Blade or Spear, or even the classic Bow and Arrow. As seen in the trailer as well, players will be hunting giant monsters on different terrains and elements.
The game also offers co-op of up to 4 players. So sharpen your thumbs and weaponry for a big hunt on your mobile devices! If you are still not bought from the above, check out our 19-minute gameplay below:
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Tags: AndroidiOSMobileMonster HunterNetEaseThe Soul of Hunter


World of Warcraft Releases Comic “Reunion” To Lead Up To “Battle for Azeroth”

With the launch of the latest installment of World of Warcraft: Battle for Azeroth soon, Blizzard Entertainment will also be revealing a new 8-paged comic on the 23rd May. The comic will be uploaded on the World of Warcraft official site. Titled “Reunion”, we follow Jaina Proudmoore on her way returning to the ruins of Theramore, the Alliance Port city which she once called home. A home she once dwelt until it was destroyed by the Horde.

Below’s a preview of the comic strips:

If you want to know more than the comic strips, check out the interview with Blizzard Entertainment’s Andrew Robinson, the writer for “Reunion” and Christie Golden, the author for World of Warcraft novels including Jaina Proudmoore: Tides of War AND the upcoming Battle for Azeroth tie-in novel Before the Storm.
The following interview below will be a discussion on what Jaina is seeking among the ruins and the role of “Reunion” plays in setting the stage for the conflict to come:
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What were the team’s goals when you set out to create “Reunion” and the other comics in this mini-series?
Andrew Robinson: One of the things we’re always hoping to accomplish with comics or other fiction is to help create the web that makes our universes feel more real. We delve into characters and hopefully increase the audience’s emotional connection to them, so when they play our games and they interact with those characters, it means more to them.
We hope “Reunion” will do this for Jaina, like the Harbingers series of shorts we did before Legion, where you learn something new about Gul’dan or Illidan. You either feel, “I knew he was evil, but not quite how evil!” or “I thought he was the worst villain ever, but he’s the secret hero of the story!” Or take Khadgar—we see him as an incontrovertible good guy, but we learned in Harbingers that he was actually tempted to take that power . . . and had he done so, he would have doomed the world.
Ideally, we’re increasing the audience’s emotional connection to the game through these characters, and you get to know them a little more as individuals.
How much of that comes from discussions with the game teams?
Christie Golden: We meet with the game teams regularly, and we frequently have discussions about what they’re working on, and how certain stories might be better suited to being told in a particular medium. We always want the people who play the game to be able to get everything they need there, but there’s often so much material to work with that you really can’t squeeze every detail of the story in any one medium—that’s where comics and novels can come in. And that’s something we hash out in the room together.
Andrew: We’ll pitch ideas back and forth and build on those. But we always start with the game team. They tell us what they’re hoping to further explore, and from that, we’ll come up with ideas. “So you want to focus on this character? Why don’t we tell a story about this. Why don’t we help you lead into something you’re going to do in-game?” Or, like we discussed previously, “You think you know this character? Here’s something that’ll make you look at them in a new way.”
The last time most World of Warcraft players saw Jaina, she was leaving Dalaran after the Kirin Tor decided to let the Horde back in to aid in the fight against the Burning Legion. Where is Jaina at the beginning of “Reunion”?
Andrew: In the comic, she explains a little bit of where she’s been and what she did, but some of that is explored through other means. When she left the Kirin Tor, the only person she cared to say goodbye to was Kalecgos—but she wasn’t about to just sit in a corner and pout! And once the demons were defeated, she realized it’s time to get back to business. She understands that the world is changing and realizes that it’s time to reengage.
A lot of people in the Alliance have reason to despise the Horde, but Jaina’s hatred seems to run deeper than most. What led her to feel this way?
Andrew: Jaina has always been a proponent of peace. She’s always turned the other cheek, and she’s always offered the olive branch. And time and time again, she’s gotten nothing but punishment for it. They’ve betrayed her every time. So she’s sort of done with it.
Christie: Jaina goes on a real journey throughout the overarching story of Battle for Azeroth, and “Reunion” is one of the kickoffs for that journey. You’re going to see her story told in a variety of mediums.
Andrew: And they’ll all inform each other.
Christie: Exactly. We can’t give too much away, but I think people are going to be in for a real treat when they see how Jaina develops throughout the whole thing. So, don’t make a judgment until the full tale is told!
Does Reunion explore what ultimately leads Jaina to Kul Tiras in Battle for Azeroth?
Andrew: In a way, I suppose it does. In the comic, she has a series of memories that haunt her. One of the most traumatic of these memories is the death of her father at the hands of the Horde, and Jaina feels some guilt over that. I would argue that’s the largest driving force—that she has to go back to where it all began and see if there’s anything there to show her what to do next.
Christie: So many of these stories focus on family. “Reunion” concerns itself with Jaina’s family, and family is a key element in Before the Storm. We have . . . other families . . . as well, but don’t want to spoil anything. [Laughs.]
Family is a theme, and it makes sense, because what is Azeroth but this big, quibbling family? The Horde and the Alliance—we’re all here, we’re all sharing this world, we are kind of like a family.
Andrew: A family who has the most awkward Thanksgivings.
At the end of the excerpt, Jaina vows never to allow her desire for peace to be exploited as a weakness. . . .
Andrew: Fool me once, shame on you. Fool me twice. . . .
Christie: It’s always good to be wise, isn’t it? Never to let your emotions push you headlong toward any given conclusion—always be aware of what other power plays are going on.
Can you talk about the challenges of fitting this sort of story, with so much history behind it, into an eight-page comic?
Andrew: There are definitely challenges—particularly with stuff like location shifts. It’s a challenge to convey all the information. So we really have to ask ourselves, what do you really need? One of the things I’ve learned is strip it down to its essentials. You get down to the naked emotion, as best you can, while conveying the information that must be conveyed.
Does the knowledge that other mediums will touch on this story and this character make it easier to keep things lean?
Christie: It very much depends on the story we want to tell. For instance, we wouldn’t want to tell Before the Storm’s story in an 8-page comic. Reunion is more of a slice of something that still has a beginning, middle, and end. Especially with an ongoing character like Jaina, it has to convey a specific moment, this perfect little slice of change and conflict. That lends itself to a briefer medium.
Andrew: Certain lengths lend themselves to certain stories. If you have a page, that’s long enough to tell, say, a joke. Eight pages is a sliver of time, enough to put a character you care about in a crucible—to put them in a situation where their world view is challenged, and make them come to a decision. And either their world view is changed and they’re forced to take a new direction, or they realize their original assertion was true.
People have always thought of Jaina as a very strong character, and one of the things that made her strong was her desire for peace, her compassion, her empathy. And when she looks back at what she perceived, and what we always perceived, as a strength and decides instead that it was her fatal flaw—that’s an interesting contradiction. I dig those sort of personal conflicts. Whether this is how she feels from now on—well, that’s something you’ll have to find out.

Battle for Azeroth – Standard, Digital Deluxe, and Collector’s Editions

The standard edition of World of Warcraft: Battle for Azeroth will have both physical and digital versions that are available at SRP $49.99 (MYR 193.26/ SGD 65.68) while the Digital Deluxe Edition is at SRP $69.99 (MYR 270.65/ SGD 91.95). The Digital Deluxe Edition contains an arsenal of in-game bonuses for a variety of Blizzard games which includes Seabraid Stallion (Alliance) mount, Gilded Ravasaur (Horde) mount, and Tottle the Baby Tortollan pet for World of Warcraft; an “Azeroth is Burning” card back for Hearthstone; Primal Flamesaber mount in Heroes of the Storm; Horde and Alliance sprays for StarCraft II; and a collection of faction-themed extras for Overwatch.

A Collector’s Edition is also available at SRP $99.99 (MYR 386.66/ SGD 131.36) which includes in-game items from the Digital Deluxe Edition and an array of loot to fuel player’s faction pride as seen below:

Horde & Alliance Double-Sided Mark of Allegiance: Declare your allegiance with this hefty two-sided emblem (stand included). Place it on your desk or shelf and proclaim your chosen faction to the world.
Hardcover Double-Sided Book: Elegy & A Good War: This limited-edition hardback collects two new World of Warcraft novellas depicting the Burning of Teldrassil from the points of view of the Alliance and the Horde. Each story includes original artwork exclusive to this edition.†† Written by Christie Golden and Robert Brooks.
Battle for Azeroth Digital Soundtrack: Each Collector’s Edition contains a key to download the stirring orchestral pieces from the expansion’s soundtrack—the perfect mood music for laying siege to your enemies.

World of Warcraft: Battle for Azeroth Collector’s Edition is available for pre-order now. The supplies are limited so those who are interested will need to check with their local retailer for pre-order details and availability. Players who have already pre-purchased a digital edition of the expansion can upgrade to the Collector’s Edition at launch where Blizzard will credit their account Blizzard Balance in the amount of their original purchase if they redeem their collector’s Edition key before 31st December 2018.
For more information about World of Warcraft: Battle for Azeroth, visit the expansion’s official website.

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Tags: AllianceAndrew RobinsonBefore the StormBlizzard EntertainmentChristie GoldenHordeJaina ProudmooreJaina Proudmoore: Tides of WarReunionTheramoreWorld of WarcraftWorld of Warcraft: Battle for AzerothWoW


Guilty Gear FairyTail Perfume Lets You Finally Know The Smell Of The Game

Perfume brand FairyTail has launched a Guilty Gear collaboration, sporting scents based on all your favorite Guilty Gear characters.

Not all of these scents are entirely new- the Sol and Ky perfumes were actually released last year, but they’ll be repackaged as part of this new line featuring  and Ramlethal Valentine.

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That being said, the re-released versions will come in 50ml bottles, though the 30ml from last year’s release will also be available for purchase.
Each Guilty Gear Perfume is available for 3520 Yen (RM115) , and you can read about where to get them from the Fairytail website.
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Here’s the description for each of the character perfumes, from the website:

Sol Badguy
This smoky fragrance is reminiscent of the dynamic battle style of the Sol Bad Guy, who strikes with a pillar of fire.
The refreshing scent of lemon and cinnamon bark at the top, which is typical of men’s perfumes, conveys a rugged masculinity that is shown through actions rather than words, and is full of charm that naturally attracts people to its back.
Top notes: lemon, cinnamon bark.
Middle notes: tobacco accord, vanilla, cocoa
Last notes: patchouli, musk, sandalwood

Ky Kiske
A soft yet floral fragrance based on the spirit of devotion of Kai Kiske, who protected the weak with his sword in his hand.
The softly fragrant Earl Grey scent reminds us of his tenderness as a father who loves his family and as a king who cares for his people, while the lemon, jasmine and musk scents at the edges remind us of the sharpness of the thunderbolt he unleashes.
Top notes: bergamot, lemon.
Middle notes: black tea, jasmine, rose.
Last notes: tonka bean, vanilla, musk.

Ramlethal Valentine
This is a white musk fragrance with an unmixed whiteness, inspired by Ramlethal Valentine
The clear, tranquil scent of jasmine and lily of the valley gradually gives way to a warm musk fragrance. It expresses the gradual opening of Ramlethal’s heart.
Top notes: red thyme, jasmine and peony.
Middle notes: powder, white freesia, lily of the valley.
Last notes: white musk, suede and spices.

Jack-O Valentine
A fruity floral fragrance inspired by Jack O.
The sweet, lovely, citrusy, innocent fragrance transforms into a floral scent of iris and magnolia, reminiscent of an adult woman.
Top notes: kumquatsedge, yuzu and jasmine.
Middle notes: iris, apricot and magnolia.
Last notes: musk and cedarwood.

Guilty Gear StrivePublisher: Arc System WorksDeveloper: Arc System WorksRelease Date: 2021-06-11PlayStation 4, PlayStation 5, Steam
Experience the thrill of battle with the in-depth mechanics and gorgeous animations of Guilty Gear -Strive-, the latest entry in the cutting edge Guilty Gear series!

- Graphics so stunning they look like hand-drawn animation!

Graphical advances make for a game so beautiful it could be mistaken for hand-drawn animation. The new generation of graphics are a delight for the eyes down to the tiniest detail!

- The cutting edge of the fighting game genre!

We set out with the goal to innovate the fighting game genre with this title. This game appeals to a wider audience, while maintaining the deep game mechanics that define the Guilty Gear series. The complex mechanics such as the dramatic new wall break system create opportunities for the mind games associated with fighting games. One clash after the next tells a story unique to each battle!

- Their fates come to a conclusion!

The story of Guilty Gear has been told over more than 20 years. At long last, each character's fate comes to a conclusion! What shocking truth awaits them?

Content of the Ultimate Edition :
- Guilty Gear -Strive-
- Guilty Gear -Strive- : Season Pass 1
- Guilty Gear -Strive- : Soundtrack and Artbook
- Guilty Gear -Strive- : Ultimate Edition Special Colours

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Tags: FairytailGuilty GearGuilty Gear -Strive-


Heaven Burns Red gets listed on Steam

Heaven Burns Red has been listed on Steam, though it has no release date yet. Unfortunately for non-Japanese speakers, the Heaven Burns Red Steam page only indicates the upcoming PC port and does not make any mention of getting localized. As of today, the game is celebrating its half anniversary, with some free gacha thrown in. You can check out our impressions of the game here.

The game really needs a localization as even out of context voice acting and presentation is absolutely great and deserves the attention. As it happens, the game did initially have an English website, but it has since been taken down some time prior to its Japanese launch. Trying to access the EN portal only gives you an error at time of writing, so you’ll have to peruse the Japanese official website for now.

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Back when the game was first announced, Jun Maeda had this to say:
“The latest game from Key is an RPG playable on smartphones with an original story and scenario handled by me. In this era where the culture of playing visual novels on PC is no longer, this project for the widespread smartphone platform is the Key game brand’s hope for survival.
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But the essence of what we create has not changed. This is a game you can enjoy and empathize with, and in the end, one you can shed tears with. To mark the start of this new Key, we have been working hard with WFS and Yuugen over the past few years. And for the main vocals, Yanaginagi has come on board. We have finally made it to the teaser reveal.
We will be unveiling the vocal music once a month until service begins, so please follow and pay attention to the official accounts. And thank you for supporting Heaven Burns Red.”
 Download

Heaven Burns RedPublisher: Wright Flyer StudiosDeveloper: Wright Flyer StudiosRelease Date: 2022-02-10Android, iOS
Key by Associate Maeda, "Heaven Burns Red (Hebban)" is a story of girls who are entrusted with the last hope.
A dramatic RPG that challenges you to fight for your life while running around the field and experiencing the irreplaceable everyday life!

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Tags: Heaven Burns RedKEYWFSWright Flyer Studios


Tom Clancy’s Rainbow Six Siege March 2020 Free Weekend

Tom Clancy’s Rainbow Six Siege is back for a free weekend this March 2020! Play the game for free from 5 to 8 March, depending on the platform. Join in more than 55 million other players of the Rainbow Six Siege community this March 2020 free weekend across all platforms, with immediate access to all maps, modes and 20 legacy Operators.

All participating players in the free weekend can carry over their progression and acquired in-game content and can continue playing uninterrupted if they purchase the game. Players can also benefit from discounts of up to 70% off on the base game, Deluxe, Gold and Ultimate editions depending on SKU and platform! Base game discount is available on PC only. The sale across platforms will be from 5 to 18 March. Further details regarding the discounts and free play weekend can be found here.

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Additionally, the upcoming Operation Void Edge, is live on the Test Server. A new Attacker and new Defender, Iana and Oryx from the Netherlands and Jordan respectively, are available to try. Don’t forget to check out the reworked Oregon map, with a fresh look and improved navigation and flow.
Now live on the Test Server, the upcoming Operation Void Edge introduces a new Attacker and a new Defender, Iana and Oryx from Netherlands and Jordan. The map Oregon has also been entirely reworked with a new look and improved navigation and flow.
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Tom Clancy's Rainbow Six SiegePublisher: UbisoftDeveloper: UbisoftRelease Date: 2015-12-01Microsoft Windows, PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
Live the counter terrorist operations in Tom Clancy's Rainbow Six Siege. Master the art of destruction.

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Tags: Rainbow SixRainbow Six SiegeTom Clancy’s Rainbow Six SiegeUbisoft


Update details for Genshin Impact version 1.5

With pre-downloads available, the update details for Genshin Impact version 1.5 have also been released. The official post can be found here. Highlights include:

Maintenance start time will be from 28 April, 06:00 UTC +8, expected to last 5 hours
300x Primogems compensation, additional 60 per hour the server is down
New system: Serenitea Pot
New characters: 5-star Cyro Claymore, Eula and 4-star Pyro Catalyst, Yanfei
New weapon: 5-star Claymore Song of Broken Pines
New artifacts: Tenacity of the Millelith, Pale Flame
New Domains: Ridge Watch, Beneath the Dragon-Queller

Beneath the Dragon-Queller unlocks after completing Zhongli’s Story Quest “Historia Antiqua Chapter: Act II – No Mere Stone.”

New monsters: Cyro Hypostasis, Azhdaha, Elite Monster: Abyss Lector – Violet Lightning
New event: Energy Amplifier Initiation
New quests: Zhongli’s Story Quest, Eula’s Story Quest “Aphros Delos Chapter: Act I” at a later date, Hangout Series 2, Serenitea Pot world quests
Changes to Spiral Abyss
Mail Pins function, but mail will still expire
BP mission line up changes

There will be further details regarding bug fixes when the Genshin update goes live on the day of the 1.5 update, presumably giving out more Primogems depending on the nature of the changes. In any case, stay tuned and good luck for whoever you’re Wishing for.

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 Download

Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Dark Avenger 3 released new promotion video

Just ended a closed beta test in Korea on 13 April, Dark Avenger 3 now released another promotion video plus some statistics gathered from CBT. Developed by Boolean Games and published by Nexon KR, Dark Avenger 3 is an ARPG fulfilled with amazing graphics and fast paced combat. Take a look at the new promotion video:

From the statistics revealed by Nexon, 5,905,903 stages are completed by the CBT players while PvP battle recorded a total of 57,056 times. Besides, Bella from the Witch class was played the most during the one-week CBT. The picture below shows the amount of defeating the 2 bosses:

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These 2 bosses were defeated 48,513 and 25,844 times according to the CBT statistics.
Bella is the most favorable character.
There is no news on an official launch yet but we can tell the game is going to be released very soon. Keep patient and stay tuned!
Source: gamer.com.tw
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Tags: AndroidBoolean GamesDark Avenger 3iOSMobileNexon


Akatsuki no Epica -Union Brave- will be no more

On 25 September 2019, X-LEGEND ENTERTAINMENT JAPAN announced that it will be ending the service for Akatsuki no Epica -Union Brave- on 30 October 2019.

In case you have no idea what the game is, Akatsuki no Epica -Union Brave- is an RPG that has players swear allegiance to one of any four kingdoms, where they will then proceed to participate in large scale PvP battles. The game features a variety of minigames for players to play on top of managing and fighting for their kingdom.

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Alas, after running for approximately a year and a half, the service will come to an end. Such things are not uncommon in this over-saturated market, but it is still unfortunate things came down to this. In order to show gratitude to the loyal players that have continued to support the game, an appreciation campaign will run until 30 October 2019.  Perhaps drop by the official site one last time so that you can say your goodbyes.
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Tags: Akatsuki no Epica – Union Brave-AndroidiOSRPGX-LEGEND ENTERTAINMENT JAPAN


The Valiant: See the companions who can join you on your quest

From THQ Nordic and Kite Games comes The Valiant. The game’s latest trailer showcases the playable characters and their unique skills, helping you decide who to take along on your quest. From Konrad, the skilled archer, and loyal huntsman, to Grimhild, captain of the Raven Company to Theoderich von Akenburg, the protagonist of our story, each hero’s special abilities and his or her strengths are shown off.

Here’s an overview about The Valiant:

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Embark on a journey of brotherhood and redemption in The Valiant, a squad-based RTS set in 13th Century Europe and the Middle East. Command and level up your medieval knights as you fight through an epic single-player campaign, then take your skills online in both cooperative and competitive MP modes.
Features:
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Squad-based RTS with a range of units, from tanky swordsmen to quick cavalry
Select hero-squads and auxiliary squads across 15 exciting, hand-crafted Single Player missions, each with custom cinematics, narrated journals, difficulty levels, and more
Six Hero Squads each with 3 different skill trees provide players with unique passive and active skills to choose from while leveling up their heroes
Large array of weapons and armors to loot and equip throughout the campaign, each with their own stats and special skill options
Combine hero skills and weapons/equipment for a huge selection of hero builds
Play cooperative with friends in the 3-player “Last Man Standing” mode, where you face hordes of enemies and earn experience to level up your knights and unlock new skills and cosmetics
Play competitively in multiple PVP game modes that support 1v1 and 2v2, with cosmetic meta-progression and special rewards for ranked play

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Tags: Kite GamesThe ValiantTHQ Nordic


Prime 1 Studio V From Devil May Cry Maquette Available For Pre Order

Show your love for stylish action and William Blake with the all-new Prime 1 Studio V maquette, now available for pre-order. The statue can be pre-ordered via their website.

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Standing at 58.4cm tall, this statue depicts V from Devil May Cry V surrounded by his familiars: Gryphon, Shadow and Nightmare. Since Nightmare would dramatically increase the size of the statue and steal focus from V, he’s instead depicted in his goopy form, swirled around V’s feet. Nevertheless, his iconic core is still visible peering through the base of the statue.
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The statue will retail for USD1199 (RM4863.74) and comes in two versions. In the “EX Version”, it retails at slightly pricier, instead going for USD1249 (RM5067.82).
The EX Version, unlike the name’s implication does not sport V’s EX costume from the game. Instead, it’s an exclusive version sold on Prime1 Studio’s website that also comes with a 1:1 scale Purple Orb, also from Devil May Cry V.

Pre-orders for both these products will require a 10% deposit, with cancellations on the Prime 1 Studio V being non-refundable.
V is the latest addition to the cast of Devil May Cry, making his debut appearance in the game’s fifth installment. Unlike the other characters who combo enemies by getting in close, he changed up the game’s formula by remotely fighting with his familiars.
While he’s far from the only character to get a statue from Prime 1 Studios, he has received quite the outpouring of support from Capcom, even getting his own spinoff manga detailing the events before the game from his perspective.

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Tags: Devil May CryDevil May Cry 5Prime 1 Studios


ExpertBook B9450 Announced, World’s Lightest 14 Inch Laptop

The ExpertBook B9450 laptop has been officially announced! The lightest 14-inch laptop in the world, weighing only 870g and military certified!

The ExpertBook B9450 is the lightest 14-inch laptop in the world, weighing only 870 grams. After CES2020 ended, ASUS also held put held an exhibit for their new line of products. At the start of the exhibition, ASUS announced this new laptop, which is one of the stars of their show! Let’s take a look at the specs.

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ExpertBook B9450 (2)ExpertBook B9450 (3)

The B9450 laptop is equipped with a 10th-generation Intel Core i7 processor, has two Thunderbolt 3 sockets, 4TB 2X PCIE X4 M.2 SSD, 16GB RAM and WiFi 6 connection support! This ensures that players can use it for a variety of different tasks without worrying about slow data transfers.
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In addition, the B9450 also sports Ergo-Lift hinges, which can be opened up to 145 degrees, so that players can have a more comfortable input feel while using the keyboard. At the same time, the keyboard of this laptop also contains backlights. In terms of batteries, the battery of can provide up to 12 hours of battery life. The official also pointed out that the laptop supports fast charging and can be charged from 0 to 60 percent in 39 minutes.

Interestingly, buyers shouldn’t underestimate the laptop just because of how light it is. While it does seem intuitive to think that the B9450 would be flimsy as a result, it has actually obtained a military certification of MIL-STD-810G. It has also passed the drop and vibration tests and is a fairly hardy laptop.
ExpertBook B9450 (4)ExpertBook B9450 (1)
Finally, the official said that the B9450 laptop will be released in the first quarter of this year. If players want to know the price of the laptop, I’m afraid they need to wait patiently. However, the official website of the ExpertBook B9450 laptop has been officially launched, and players can visit the official website for more details.

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Tags: ASUSCES 2020IndustryLaptopNews


Delivering Success – Postknight 2 Interview with Kurechii founder, Yiwei P’ng

5 years ago, we had the pleasure of interviewing Yiwei P’ng, the founder of Malaysian studio Kurechii, which made Postknight. With Postknight 2 having released earlier this month, we got together with P’ng once more as he shared more about the sequel and how it’s like developing it at Kurechii.

Yiwei P’ng, founder and director at Kurechii.
Post-Postknight
With the first game achieving so much success, Yiwei revealed that the team actually didn’t feel much pressure or stress during the development of Postknight 2. Instead, the pressure only started to build once the game released on December 2nd, 2021. At Kurechii, the team was already dead set on making a better game than the previous one. This isn’t exclusive to Postknight—the team always strives to make the next title better than the last. The focus is on developing a superior game instead of worrying about the pressure. “This is just how the team works,” Yiwei stated.

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Once Postknight 2 launched, that is when the team felt a bit of pressure. Obviously, players would compare or review both games side-by-side, and thankfully, many players have expressed positive feedback, citing the art, animation and other aspects. Some players did note that in terms of technical performance, Postknight 2 is more demanding on devices than the first game. Also, the sequel requires internet connection to be played, unlike the first one which could be played entirely offline. While these points are the norm for many modern mobile games, Yiwei shared that the pressure came more from the expectations players had on the technical side of things when compared with Postknight 1, rather than the gameplay.

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Prior to the launch of Postknight 2, the game was in early access for 7 months. “No matter how long you are in early access, the testing is always not enough,” P’ng revealed. He added that because of the early access status, players have varying opinions on the game, with some perceiving it as an early access title, while others might see it as a full game. Because of this difference in perception, players approached the game differently, with some aspects or features having undergone more testing than others.
In the future, if Kurechii opens early access for their future titles, Yiwei shared that there will be more gameplay mechanics or systems in place to encourage or reward players for trying out various parts of the game. Regardless, we are grateful that Postknight 2 allowed early access players to keep their progress as the game fully launched!
On that note, we were also curious about the fate of the first game. With the new sequel launched, will Kurechii close down Postknight 1? Yiwei reassured that the first Postknight will continue to run alongside Postknight 2. While there will be no new content, the first game will be maintained to be compatible with new devices, as is the case in the past few years.

Expanding Gameplay
Bonds
One of the most beloved features in Postknight is the relationship/bond system. Players can get hearts by interacting and giving gifts to some of the NPCs in the game. It’s really simple, yet very wholesome. Once the bond is maxed out, players will unlock a Memory and receive a heartwarming illustration featuring the character they bonded with.
According to Yiwei, the team retained the simplicity of this system in Postknight 2, while also adding depth. The love interests in Postknight 2 have a deeper backstory to them. Each of them has their own struggles and issues which the player has to help them with in order to progress with their relationship. The Kurechii founder and director felt that “these kinds of bonds are stronger than just giving items for the hearts to increase.”
Furthermore, he also revealed that players will be able to bring the bond characters to events. In the upcoming Wintertide event, players can go on vacation with the bond characters, unlocking special memories and illustrations.

Another major addition to the bond system in Postknight 2 is that there are male love interests, as opposed to the solely-female love interests in the first game. To accommodate this, the team has taken a more gender-friendly approach to character customisation. Regardless of whether you choose a more masculine or feminine appearance, your character’s gender is up to your interpretation. There is no restriction whatsoever on the bond characters, players are free to pursue whichever love interest in the game.
Divisions
Besides bonds, another aspect that makes up a portion of the gameplay is the Division system, which also makes a return from the first game. For those who are unaware, players can choose to join one of 3 Divisions once they reach Rank B, with friendly seasonal competitions between the 3 Divisions. Yiwei stated that the team is working to improve the social element of Divisions. He teased the “Squad” mechanic, which is a guild-like feature that will gel together with Divisions, further cementing Postknight as a structured organisation.
We also inquired on how the team plans to balance Divisions. Back in the first Postknight, the Pyrodash Division was frequently the winner of many seasons as it was the Division with the most players. While the team will continue to balance how Division competitions work, Yiwei also noted that there is intent to focus on the social aspects of Divisions. Instead of having players join the strongest Division purely for rewards and gameplay purposes, he talked about exploring ways to create a unique culture or style for each Division. That way, the focus will be less on “which is the strongest Division”, but more on “which is my favourite Division”.

Endgame and Future Content
As Postknight 2 is a more casual kind of mobile RPG, we asked Yiwei about his team’s plans for endgame and future content.
“During the early access, we did experiment with one of the features called Dungeon, so Dungeon is definitely one of the endgame content that we want to continue…basically it’s a lot challenging, it’s a lot more randomness, it allows you to try out more things. Dungeon is definitely one of them.”
Besides Dungeons, Yiwei also hinted at other content that will be coming to the game, such as Division events and Memory collections for festive events, such as Wintertide and Valentine’s. The team is also looking at adding 5 new areas, with a new one each month. In addition, he also shared that the team is interested in experimenting with mini-games to see how they can implement them into something fun to play alongside the main story. There are a lot of plans, so Yiwei and his team are looking to compile all the upcoming content into a roadmap for players to learn what’s to come.

Localisation
The first Postknight is available in 11 languages. However, the sequel is currently only playable in English. Yiwei explained, “Initially we actually wanted to have all those languages during the launch but a lot of things happened.”
The director further elaborated that the team needed more time and resources. Localisation is a huge undertaking—once the game is localised, any new content that is put out needs to cater for the localisation as well. With the large amount of new content that is coming in Postknight 2, the small team at Kurechii needs more time to catch up with the production. While Yiwei couldn’t reveal to us which languages will be localised first, he did state that the team is working to release the new languages simultaneously.

Advice for indie mobile game developers
For our last question, we asked Yiwei what message he’d like to share with other indie mobile game developers hoping to make it big in the industry.
I guess it’s the same thing I constantly remind myself—think big, start small. One step at a time. So, it’s always important to have a big vision like “Oh I want to create something big.” For example, we are trying to create our own universe with our own characters, lore, culture, things like that right. So, these are the big visions. But again, looking at us, we don’t have that kind of resources, we might not have enough concept artists or writers to keep on expanding all that. So what we’ve been doing is actually think big start small. So what we have currently, we start from there, one step at a time.
Think big, start small. One step at a time.
– Yiwei P’ng
From Postknight to Postknight 2, Yiwei and his team at Kurechii have come a long way in expanding the Postknight IP. Thank you Yiwei for your insight on developing Postknight 2 and what is in store. We wish Kurechii all the best in running Postknight 2 and all their upcoming endeavours.
Postknight 2 is available on iOS and Android devices. You can download the game by clicking the green button below.
To learn more about the game, feel free to check out the Postknight 2 website, Facebook and Twitter.
 Download

Postknight 2Developer: KurechiiRelease Date: 2021-12-02Android, iOS
Become a Postknight in this casual adventure RPG. Fight through nasty enemy-infested trails and deliver goods to the adorable people of Prism!

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Tags: KurechiiPostknight 2


In Search of Satisfaction in Monster Hunter Rise – Interview With Peppo Of Team Darkside

Team Darkside is a charming group of individuals who’d dedicated a lot of time to honing their craft in Monster Hunter. The group’s YouTube Channel sports more than 550,000 subscribers, with videos dating back all the way to Monster Hunter 3 Ultimate.

We spoke to Peppo from Team Darkside, a group of Monster Hunter players known for both speedrunning as well as making videos based on Capcom’s monster-slaying mega franchise, about what a group of extremely proficient hunters think of the newest entry, Monster Hunter Rise.

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The Team Darkside logo, sporting Peppo’s personal color.
Monster Hunter Rise: The Team Darkside Review
Naturally, due to the really attention-intensive nature of speedrunning a game, you’d have to clock in a lot of hours just to start considering the idea at all. That stacked on top of their love for the series overall makes speedrunners like Peppo great people to ask about their opinions on Monster Hunter Rise, which brought plenty of new features into the game, such as the wirebug.
At least one person on staff at GamerBraves really loves the wirebug, to the point of having made a “My soul is no longer bound by gravity” reference at every chance.
“The wirebug addition is actually really good. I’m enjoying it a lot, I didn’t expect it honestly to enjoy it that much”, Peppo laughs. “It kind of adds more mobility and speed in your hands. It helps the hunter quite a lot. You can combine it with different attacks and also the weapon that you choose. So yeah, it’s an improvement”.
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While the wirebug is a pretty radical paradigm shift by Monster Hunter standards, it’s not a totally alien game. According to Peppo, there’s still plenty familiar compared to its predecessor, Iceborne. He explained this in the terms of his signature weapon, the Longsword.
“Speaking about longsword, that moveset is pretty similar to Iceborne’s, it kind of feels like the same regarding the moveset. The movement is less clunky, also thanks to wirebug again. But also some existing attacks- I’m not gonna go too much in depth.- for example, Helm Breaker, which is the iconic move for Longsword and now is much faster. It’s also a bit stronger.”
Less Skills Paying More Bills
One controversial change in Monster Hunter Rise was the skill system. While it probably wouldn’t matter to casual players, more serious players would have noticed that many of the game’s damage skills were locked behind higher slot levels, meaning players would have to choose which skills they’d want to have based on their playstyle, rather than just juicing up on every offense skill at once.
While some players might get upset because many offense skills are gated off, Peppo viewed the change with optimism.
“I kinda enjoy the skills in Rise, because its harder to slot in many skills, and that’s something that’s better because you have to make choices. You can’t get every skills, so you have to think about the set you want to use”, he says.
He says rather than making all attack skills the goal for every set, the changes allow players to think about what kind of skills they want rather than hitting every skill like a checkbox.
“Usually there is not only one way to play with your armor. You are more pushed to play around with armor parts because you might consider other skills depending on the weapon you choose because this is something I appreciate”, he adds. “Talking about the Attack Boost and Critical Draw are now level 2 decorations, I think that’s fair, because the skill itself is powerful and the slot level should represent the strength level of the skill. I guess it makes sense”.
Image credit: Team Darkside
We recorded this interview prior to the 2.0 update for Monster Hunter Rise, which saw the addition of many skills getting craftable decorations. Before the 2.0 update, there was a much heavier reliance on charms, which would give you randomized combinations of skills, but also had a bug that could prevent you from getting better charms.
While many more hardcore players lamented the importance of getting a so-called “god charm” for their builds, Peppo reminded us that at the end of the day, it’s not a massively big deal.
“Basically, the charm is really important when it comes to speedruns. When it comes to general players who just wanna enjoy the game without speedrunning,  It’s okay to have a normal charm, because it allows you to gain more skills in your set. But the difference between a god charm, which is basically how the Monster Hunter community label the rare and good charms, is minimal. You’re likely gonna gain one or two skills more, and its not something that’s gonna make a big difference in a normal hunt”, he says.
“In a normal scenario the difference is how you play, not the skills you are playing with. And that’s something you have to consider when you play Monster Hunter. So yeah that’s why I feel like charms aren’t a problem right now”, he adds.
He reiterated that even with its flaws, he much preferred it to the preceding system in Monster Hunter World, where decorations were random drops and charms had fixed values.
“Why I think its better because in Iceborne there were some decorations that were a must. When you think about Attack Boost or Handicraft, both jewels were really really rare in World’s base game. You were struggling a lot to gain Attack Boost level 4 because at level 4 you gain 5% affinity. Handicraft is also something you want to gain more sharpness and to get a new level of sharpness like white sharpness”, he says. “It was something that could be way more annoying, since if you didn’t have the decorations it could be very hard to make good sets with the armor pieces you had. So that’s the difference”.
More Hyper Aggressive Combat
Skills aside, Peppo also had plenty to say about the actual combat in the game itself. One thing you wouldn’t expect out of a game about zipping around with a bug to kill giant monsters is that there’s quite a bit of focus on Hyper Armor. What this means is a lot of skills in the game grant you a state in which you take reduced damage, on top of the attack itself becoming uninterruptable by things like roars and stray hits.

“It definitely feels like every weapon now has a way to absorb or counter Monsters attacks. I think that’s something that’s good on a certain level if balanced correctly”, Peppo says.
He says that the avenue for new moves (with the Silkbind attacks) also gave Capcom a large window to plug up gaps in each weapon’s skillset.
“I think about Switchaxe in World and Iceborne. I always liked Switchaxe for example but it always felt like something was missing from its move set, in terms of counter moves or evading moves. Now with Wirebugs I think Capcom had the chance to make sure to balance these types of weapons so that they don’t struggle that much anymore from this point of view”, he adds.
He mentions that some weapons got way more opportunities than others, such as his main, the Longsword getting both I-Frames (a term meaning you take no damage at all while active) as well as hyper armor following up making for moves that are ridiculously safe. According to Peppo this move was added in Iceborne, so other weapons getting that kind of safety only seems fair.
“People might feel a little weird about Longsword having so many evading movements, so I guess it was fair to give these kind of opportunities to other weapons as well in Rise, as long as this is kept balanced somehow,”he says. “I know that Greatsword has this Charge attack that gives you more than hyper armor: the damage reduction is not 50%, it’s higher. That’s something like the limit of where its supposed to be but I think they should keep an eye on how many Silkbind moves can allow you the hunter to do that. That could lead to an easier monster hunter experience in future”
He said while having safe options was great, you also didn’t want weapon skills to trivialize hunts with how good they were, warning that Capcom should keep an eye on that.
“As I said, you wanna make sure weapons aren’t gonna be too strong compared to the monster. You don’t wanna have the hunter too strong. It’s not something I would like to have, to maintain a certain challenge even with the highest monsters”.
That being said, the new changes have definitely brought about a change in players playstyles. Peppo described that with all the new options, Monster Hunters are doing way more damage than they would have, especially compared to the much slower handheld games like 4 Ultimate.
“[More aggressive play] definitely related to the wirebug addition, because you are faster, this is a consequence that you are gonna deal more damage. And of course you can perform more combos since you are faster”, Peppo says. “All these lead to more aggressive hunters. The game itself is faster, there is a lot of moves on screen when it comes to the hunter. It’s definitely the fastest Monster Hunter gameplay so far in the main series, I’d say”, he says.
Peppo’s Longsword Build Primer

Peppo also walked us through his ideas for Longsword, with some handy suggestions on how to set it up. With Monster Hunter Rise we saw the addition of switch skills, which were options to let you swap out certain parts of your moveset for others. However, if you’re going for the optimal run, Peppo had some ideas for how you’d go about that.
The first of these is the Drawn Double Slash, a new move that replaces the Step Slash. The move comes with Hyper Armor, which Peppo highly recommends having more of.
“There are some examples when you are far from the monster and the monster roars immediately, and you have your longsword sheathed, you can press X even though you are far from the monster, and can evade the roar by having the hyper armor. It’s definitely the switch skill you wanna use because it also increases your spirit gauge meter more compared to the step slash and it deals more damage, so I highly recommend using it”, he says.
He also espoused the importance of Spirit Reckoning, another Longsword Switch Skill. This trades off the versatility of the Longsword’s Spirit Round Slash, in exchange for a speedrunner’s best friend- raw damage.That being said, he says casual players wouldn’t miss out on much if they chose to stick to the safer Spirit Round Slash.
“It’s a fair trade when it comes to speedruns. Every speedrunner in my opinion should use it because if you have good positioning and good knowledge of the monster, you can predict the flinch and you can definitely use it for good damage”, Peppo explains. “But for normal people who plays Longsword, I’m pretty sure that Round Slash is comfier to use. You don’t lose too much damage by using it so its definitely something that new players will use so I would say Spirit Reckoning is too specific and its very hard to learn actually. You need a lot of Longsword knowledge and monster knowledge and positioning, so yeah”.
Image credit: Team Darkside
On the other hand, Peppo says some Switch skills are almost detrimental to beginners who want to learn the game. He compared the Soaring Kick to Spirit Sakura Slash, the third set of Switch Skills. While Soaring Kick chains into the Longsword’s highest damage move, Helm Splitter, Soarking Kick gave players an avenue to build up the Spirit Meter, the Longsword’s unique resource, without having to learn the skillset associated with Longsword.
“Of couse Soaring Kick is the best option not only for speedruns but also for general hunts because during openings with Longsword you don’t have many strong attacks. Of course you can do the spirit combo but its not even close to the damage you could be doing with the helm breaker, so it’s really difficult to give up the Soaring Kick and Helm Breaker for Sakura Slash because, yes, you’re going to be stuck with the Red Gauge for most of the hunt but you’re going to deal enough damage”, he says.
He specifically says it’s not so much that Sakura Slash is bad, but rather Soaring Skill is just that much better for the Longsword.
“The hunt is gonna last way longer if you give up the Helm Breaker. I guess every hunter wants to finish the hunt in not-30 minutes. Less than 10 minutes is ideal. I don’t feel like I would suggest this switch skill at all”, he adds.
The Joys of Speedrunning
Now, it’s easy to get turned off by the idea of speedrunners when Peppo describes things with such strict terms. However, the hobby is born of more than just elitism. After all, no one would do it if there wasn’t some form of joy to draw from it. Peppo explains the logic by which he and the rest of Team Darkside operate:
“I think with Speedrunning, how much you’re supposed to enjoy it is subjective”, Peppo says. “I think one of these is the satisfaction. It is immensibly satisfying when you can achieve your goal, and that’s something when you apply to other things, in life for example when you achieve your goal. That’s something personally and I’m pretty sure also other members of my team agree to”.
Image credit: Team Darkside
He also said it’s not just the speedruns per se, but what you learn from them, too:
“Satisfaction is something that really gives you the power to keep going on a speedrun. It’s not only that, as I said it’s subjective. In my case I also enjoy specifically speedrunning because it allows me to sharpen my longsword skills, it also gives me more insight into the gameplay itself. Because of Speedrunning I discovered many tricks, many hidden mechanics that I wouldnt have been able to discover if I didnt speedrun”.
“Of course at the end of the day you have to have fun. Speedrunning is not always fun, thats something you have to consider if you want to start speedrunning. Because as I said there are many times where you’re gonna reset, its not even when its because of you. It’s one of those games where you’re gonna have to be aware of that, there will be some moments where you could be bored or annoyed and that’s something normal in speedrunning. As I said, when you achieve your goal,  all the pain you went through is nothing compared to the satisfaction you’re gonna get”, he concludes.
On Being A Monster Hunter Veteran
One of the most contentious features in Monster Hunter’s long history was the underwater combat from the third generation. While it never came back after 3 Ultimate, there’s been rumblings between some fans who think it was unique, while others who thought it was a big low in Monster Hunter’s history.
On one hand, swimming is associated with Lagiacrus, a near-universally beloved flagship monster.
As someone who loved the third generation, we had to ask Peppo’s thoughts on this.
“Personally I did enjoy the underwater combat system in MH3. Lets say that it was quite different from the normal combat system we are used to and maybe that’s obvious because you are swimming while trying to fight monsters so it kinda makes sense”, he says.
That being said, Peppo isn’t exactly frothing at the bit to get it back into the series:
“At the same time, in 3, it was okay. Like it was in 2010, I think for that time it was an okay mechanic. Now I think to include that combat in 5th generation it would feel kinda sluggish, it wouldnt feel great in my opinion compared to what we are used to now compared to the normal. I definitely liked it back in the day and my dream is Capcom thinking about implementing it again in a future MH6, it is definitely something I miss, it is also something that’s the reason I love that 3rd generation”, he continues.
“It was a unique combat style, some people might not have enjoyed it that much but it was unique and it added uniqueness to the gameplay. It’s something that adds something, not taking it off. I would be happy if they introduce it again”, he adds.
Closing Off WIth A Manga Recommendation

As someone whose online career is built around killing monsters, it’s no surprise that Peppo’s recommended reading is the ever-popular Attack on Titan. While Peppo also has a history of reading Italian literature, he says it’s the contemporary manga about giant naked men attacking the remnants of humanity.
“Attack on Titan is my favorite [manga], and it definitely has a special place in my heart. It’s because it covers a lot of topics like humanity, it’s something that I really enjoy reading it, and that’s the type of story that I love. Like, romantic manga or even anime that I watched that are completely different from Attack on Titan that I would consider to put on the top of my leaderboard. It’s not that easy but you can say that Attack on Titan is the best, in my opinion.
He also had a message for fans who wanted to know if Team Darkside would do another damage cap video, similar to the ones they’d done for Monster Hunter World and Iceborne:
“You’re not gonna be disappointed, let’s leave it at that”, he laughs.

Our thanks to Peppo and Team Darkside for agreeing to do the interview. Don’t forget to check out the Team Darkside YouTube channel.

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Tags: CapcomMonster HunterMonster Hunter RiseTeam Darkside


PS4 Controller Keyring That Will Pay for Public Transport in Taiwan

We just got our hands on the PS4 controller with a keyring that will let you pay for public transport in Taiwan.

Are you a gamer who also uses public transport, do you take a portable console or mobile to game on the bus or train? PlayStation Taiwan will now let you do that with a controller replica.

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The contactless smartcard corporation, EasyCard Corporation has gotten the license from Sony to turn the PS4 DualShock controller into a keyring-sized contactless smart card for use on Taiwanese public transport including buses, railways, and subways. It also works with several other authorized services including convenience stores, grocery stores, restaurants, and other retailers. It has been compared to London’s Oyster cards only it looks like you could play God of War: Ragnarok with it.
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The price of the Taiwan PS4 controller card is actually pretty cheap at only NTD$390 ($13/MYR54) and it looks pretty accurate to the real deal with a far more detailed layout than you’d expect for a miniature version of a console.
Here are some pictures to see for yourself:

So what do you think of The Taiwan PS4 Controller Keyring Card? Would you like to be able to pay for a train ticket with one?

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Tags: Playstation 4Playstation Taiwan


Tune in to the inaugural 2KFest 2020!

2K has announced 2KFest this 2020, a global celebration of music, basketball, gaming and culture, featuring NBA and WNBA All-Stars and legends, musical talent and influencers from around the world in the 24-hour event.

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2KFest 2020 follows the global launch of NBA 2K21 for next-gen consoles, the first of its kind, 24-hour livestream to bring you an action-packed day of experiences and exclusive 2K content that you don’t want to miss. Hosted by sports broadcaster, Ros Gold-Onwude, and FIFA World Cup Golden Glove winner and current Real Madrid goalkeeper, Thibaut Courtois, 2KFest features the NBA’s biggest superstars and legends including cover athletes, Damian Lillard and Zion Williamson, along with Anthony Davis, Kevin Durant, Candace Parker, Ben Simmons, Jayson Tatum, Vince Carter, and Shaquille O’Neal, and will include performances from some of the hottest artists in the game including D.A.M.E. Dolla, Quavo, Saweetie, 88rising, Aitch, and more.
2KFest will run from November 20, 4:00 p.m. GMT+8 to November 21, 4:00 p.m. GMT+8 and can be watched live on Twitter, with an additional live stream on YouTube. Fans can join the conversation using #2KFest. Find more details at the 2KFest website, and stay tuned to 2K’s social media channels daily, starting tomorrow, as more details on #2KFest are revealed, from exclusive content previews to an early look at some of the 2K giveaways happening during the event.
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Tags: 2K Games2KFest


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Dolmen will be Hitting Stores this May

Prime Matter and Massive Work Studio have announced that Dolmen, a third-person action role-playing game with a unique cosmic horror sci-fi setting will be released on the 20th of May 2022

The game is now available for pre-ordered and will be available on PlayStation 4, PlayStation 5, Xbox One, X Box Series X|S, and PC.

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A new trailer has also been released, showcasing the cooperative and multiplayer game modes is also unveiled today.

Players will be able to fight bosses together as people will be able to join before each boss fight.
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Set in a sci-fi universe, where humanity has colonized several star systems using space travel technology and genetic manipulation to adapt to the conditions; Dolmen has players battling across a distant planet – Revion Prime – trying to unravel a mystery of alien species, corrupt corporations, and unknown dimensions.
Behind everything appears to be an alien species called Vahani,  who roam the universe-altering the genetic makeup of other species; however, it remains to be seen if their motives are noble or more malevolent.
It’s suspected that a crystal called Dolmen is the key to their work; Revion Prime has an abundance of Dolmen and you need to unravel its secrets.
There will also be a special Day One Edition which will contain a unique set of Rebel armor and weapons for players, enhancing their journey across Revion Prime. Created by genetically modified humans – the so-called Xenospecies – the gear helps the user adapt to the rigors of space. The Rebel Set contains a full set of armor, sword, and ax; ideal for dispatching your enemies and keeping you safe from harm.
Dolmen releases on the 20th of May for PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Tags: DolmenKoch MediaMassive Work StudioPrime Matter