Arknights Grani and the Knight’s Treasure Retrospection

Arknights Global will be rerunning the Grani and the Knight’s Treasure event, throwing more predictions out of the window. The upcoming schedule will be as follows:

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Grani and the Knight’s Treasure will run from 26 November 10:00 UTC -7 to 10 December 03:59 UTC -7 and will require players to clear 1-10 of the main storyline. Do note that the stages themselves will close 6 December 03:59 UTC -7. Bounty Coins, furniture pieces, Elite Materials will be obtainable, including the 5-star Vanguard, Grani.

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First-clear rewards from the previous iteration will not be reset, but older players will be able to get Intelligence Certificates to exchange in the relevant Certificate Store.

Log in to receive Bounty Coins for use in the event shop from 27 November 04:00 UTC -7 to 6 December, 03:59 UTC -7.

Day 1: 600 Bounty Coins
Day 2: 800 Bounty Coins
Day 3: 1000 Bounty Coins
Day 4: 1300 Bounty Coins
Day 5: 1600 Bounty Coins
Day 6: 2000 Bounty Coins
Day 7: 2300 Bounty Coins
Day 8: 2500 Bounty Coins
Day 9: 2800 Bounty Coins

Behold the Sword of Tide Headhunting will be rerun, featuring:

6-star Guard, Skadi
5-star Caster Nightmare, 5-star Defender Nearl
4-star Guard Beehunter, 4-star Specialist Rope

To throw a literal spanner in the works, Quicksand Vortex is a brand new Headhunting banner that will run from 26 November 10:00 UTC -7 to 10 December 03:59 UTC -7. The featured Operators are not limited and will be added to standard Headhunting. This banner features:

5-star Caster Beeswax
5-star Vanguard Chiave

Outfits available from 26 November 10:00 UTC -7 to 10 December 03:59 UTC -7 will be:

Pioneer Series Outfits

Silence (15 OP)
Meteorite (18 OP)
Jessica (15 OP)

Epoque

Grani (18 OP)

Last but not least, the Express Chain Pizzeria furniture set will also be rerun from 26 November 10:00 UTC -7 to 10 December 03:59 UTC -7.
If you missed out on Grani and / or the furniture set, now’s your chance to return to Arknights and collect them.
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Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

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Tags: ArknightsArknights GlobalHypergryphYostar


Mobile Suit Gundam: Cucuruz Doan’s Island Malaysia Screening Announced By GSC

GSC Cinemas has announced that they’ll be running limited Malaysia screenings for Mobile Suit Gundam: Cucuruz Doan’s Island, the upcoming movie adaptation of the lost episode of the original series.

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In a Facebook post they announced that Mobile Suit Gundam: Cucuruz Doan’s Island would be screening in Malaysia from 3rd to 5th June at GSC Cinemas, although they were keeping hush on further details.
This is a simultaneous launch with its Japanese release, who are getting the movie on the 3rd of June.
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GSC has been hush on further details about the Malaysia screening for Mobile Suit Gundam: Cucuruz Doan’s Island, with no details such as which cinemas would be carrying the movie, or when they would open ticket sales.
UPDATE 1: GSC has announced that the movie would be screening exclusively at the MidValley GSC outlet.
We’ll update this article with the ticketing information once it becomes available.

Cucuruz Doan’s Island is an episode of the original Mobile Suit Gundam that lives in infamy in the fandom, telling the story of the titular Cucuruz Doan, a powerful Zeon warrior who lives on an island visited by Amuro Ray.
While the episode’s plot was generally praised, it mainly drew criticism for its animation- characters were frequently off-model, and many of the memes of off-model Gundam screenshots trace their origins back to this episode and it was removed from the English broadcast of the anime.
The movie features a lot of the similar art style used in the Gundam The Origins series of movies, featuring CG mobile suits and 2D human characters.
While not always day-of-release, Malaysian Cinemas have generally been supportive of the Mobile Suit Gundam movies- local cinemas carried theatrical releases for Mobile Suit Gundam Unicorn, as well as Gundam The Origin and Gundam Narrative.
Meanwhile, Netflix also aired Gundam Hathaway in the region, even though it was a theatrical release in Japan.

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Tags: GundamMobile Suit Gundam Cucuruz Doan's Island


KOF ALLSTAR runs in with the Gintama cast!

If you want crazy, you might find it now that the Gintama cast are now in KOF / King of Fighters ALLSTAR in this new collaboration event! 10 new characters from Gintama, including the main hero Gintoki, are here to cause havoc until 13 August.

The colourful cast you can find in this collaboration include:

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Gintoki
Kagura
Kondou
Okita
Hijikata
Takasugi
Katsura
Elizabeth
Kamui
White Yaksha Gintoki Sakata

Find them and their Battle Cards in the game, including through special event dungeons!

The KOF ALLSTAR and Gintama update sees several themed in-game events as per usual for players to earn rewards. The Gintama Attendance Event and Kagura’s Super Mission offers Elizabeth and Kagura. The second anniversary of the game’s launch is also simultaneously on-going from 28 July to 26 August, rewarding players up to 50 Battle Card Summon Tickets and 1 FES Fighter throughout 21 days of the event.
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THE KING OF FIGHTERS ALLSTAR boasts fast-paced fighting action as players battle through waves of enemies, giant bosses and rival fighter teams. The excitement is paired with cutting edge graphics, bold colors, and lightning-fast animations. In addition, this game features all of KOF’s classic fighters from ’94 to XIV, with over 130 fighters available to collect, along with more to come with seasonal events, collaborations with popular IP such as TEKKEN 7, and additional content updates for players to enjoy.
Don’t miss out!
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The King of Fighters ALLSTARDeveloper: NetmarbleRelease Date: 2019-10-22Android, iOS
The tournament to find the best fighting champion in the world begins now!
Create a team of the best fighters to stand alongside you in battle.

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Tags: GintamaKing of FightersKing of Fighters ALLSTARSNetmarble


Light of Aiaran – Mobile MMORPG launched on Google Play

Light of Aiaran is a mobile MMORPG game that is developed by Korean company ENP Games. The game was recently launched on Google Play Store however there are no news on whether the game would be released for iOS. The game boasts its fantasy adventure and open world concept where players can interact with global players and battle together in real-time battles.

The game’s large open world has a few systems that are interesting. There is a transformation system, Luminous – a giant god of war which allows players to wreck havoc against their enemies. With the large open space, the combat system is really free with its real-time PvP combat. There are also 25 unique dungeons for players to explore with friends or take on the raid world bosses in the game.

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One other feature in the game is that players can build their own empire by buying and upgrading their production sites for resources. Other character customization like costumes are also available in the game. With wings as well to decorate your characters and other enhancements for player’s experience.
Source: 2P

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Tags: AndroidENP GamesLight of AiaranMMORPGMobile


Tony Hawk’s Pro Skater 1 + 2 Update Adds Crash Bandicoot Themed Gear

The latest Nendoroid and platorming icon is coming to Tony Hawk’s Pro Skater 1+2 in the form of new apparel, according to Activision. A new update also sees several new features added to the game.

Crash and his friends from Crash Bandicoot 4: It’s About Time will be coming to the game in the form of shirts, hats as well as a new skate deck. The items can be found in the Create-A-Skater menu, and are available for free from Saturday, 7th November.

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A Major New Update
There’s more than just marsupials, though. A coming update will add several new features to the game. The new features are as follows:
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The Birdman Pack Benefiting Charity: Created in collaboration with The Skatepark Project (formerly the Tony Hawk Foundation), the Birdman Pack features classic and additional boards from Birdhouse and Powell-Peralta not originally included in the game, as well as an exclusive new TSP deck created specifically for charity. This limited time Create-A-Skater 10-deck bundle will be available as DLC* and 100% of Activision’s net proceeds for this pack will help support the construction of public skateparks for youth in underserved communities.
Shred with Each Skater in Solo Tours: Now, players will be able to replay Tours mode with individual skaters allowing them to max out stats with each of their favorite pros. At the start of each Solo Tour, all Goals and Medals will be reset, while current Tours mode will move to “Crew Tours” so previous progress will not be lost.
New Challenge Sets, Tuning and More: New objectives within online Multiplayer, Create-A-Park and Combo Practice will reward fans with plenty of XP and in-game Cash to spend at the Skate Shop, while skilled players will be able to reach Level 100 and earn XP faster. Multiplayer playlists will also be improved for better randomization of Parks and Scores in both Jams and Competitive modes.
Fan-Favorites from Create-A-Deck Contest: Three talented fans won the right to have their art featured as custom decks in Create-A-Skater as part of a recent community contest. Fans can ride these masterpieces in the Tony Hawk’s Pro Skater 1 + 2 now.

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Tags: ActivisionCrash BandicootTony Hawk's Pro Skater 1 + 2


Stand a Chance to win vivo X50 with vivo Xplore Challenge This Merdeka Month

vivo has announced the vivo Xplore Challenge. The contest lets budding photographers test their mettle in return for cash prizes. From now until 15th September, follow vivo’s weekly themes and stand a chance to win cash prizes up to RM 10,000.

The themes for the contest are as below:

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August 25th –  1st September: Malaysia Kita
1st September to 8th September: When The Lights Go Out (Night Photography)
8th September to 15th September: Don’t Stop Moving

All smartphone users are eligible to participate in the contest by following the steps below:

Take a photo with any smartphone according to the theme of the week.
Upload the photo at the comment section of the theme’s post.
Share this post and hashtag #vivoxplorerchallenge

For more information, please check the vivo Malaysia Facebook Page.

The themes for this contest are all focused around the features of the new vivo X50. Contestants are encouraged to interpret the themes as creatively as they want.

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Tags: vivo X50vivo Xplore Challenge


MSI wins six Red Dot Product Design Awards 2020

MSI, world leader in gaming and content creation hardware, has seen six of its latest products win the Red Dot Design Awards 2020 for outstanding design. The Red Dot Design Award originates from Germany, and is an honor of international high quality design, as well as the quality certification dreams of worldwide designers.

“To be recognized by the prestigious Red Dot Product Design Awards for our relentless pursuit of innovative design is truly an honor and is also the best encouragement to MSI’s design teams. MSI’s design capability is unquestionable. We’re continuing to deliver cutting-edge design for gamers, content creators and all.”

Sam Chern, MSI Marketing VP
The winning products are the top-notch MSI GE66 Raider Gaming Laptop, GS66 Stealth Gaming Laptop, Prestige 14 Laptop, Prestige P100 desktop PC, Creator X299 motherboard and MSI MEG X570 ACE Gaming motherboard.

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MSI GE66 Raider Gaming Laptop

Behold the MSI GE66 Raider, with lightness, high performance and top quality in one product. The idea is from a cosmological spaceship that will take off into the vast universe, the design bringing out the exquisite finishing with oblique angle design and cool-toned silver aluminum, with the all new Mystic Light panoramic aurora lightning spanning the front of the chassis. Thanks to strong thermal integration, the GE66 brings a wide area of four-side air-outlet with the dragon armor carving structure on the bottom to show the stereoscopic deign.
MSI GS66 Stealth Gaming Laptop

Suitable for both gaming and business, this black sandblasting and gloss finish presents the new “Core Black” theme packing high performance. Admire the use of gloss, sandblasted plastic and aluminum pasts on the GS66, aesthetics enhanced with the ultra-thin bezel. No space is wasted with its internal arrangement to further impress the thinness and efficiency of this laptop.
MSI Prestige 14 Laptop

The tool for creators, it packs both colour performance, the A4 golden ratio size and no frills design. White is the canvas of creators, for the pure, neat, intentional matte texture and giving a soft and calm atmosphere.
MSI Prestige P100 Desktop PC

For the most intense rendering and multitasking for 8K resolution, look no further than the MSI Prestige P100 to experience the smoothest real-time preview. With the best thermal solution paired with aesthetics, this desktop has the most innovative and sophisticated thermal module featuring independent air flows for CPU, GPU & PSU, and a unique triangle geometry design, for a galactic nebula look on the side covers.
MSI Creator X299 Motherboard

The conceptual design of the MSI Creator X299 is inspired by crystal. In the heatsinks with billions of colour effects, the crystal design dresses up with RGB to present the reflection of sunshine or light. Its sharp edges and cuts for heatsinks and colour gradation of crystal design, this combination enhances the elegance of the motherboard, making it look like a work of art. Its premium thermal design also means it can handle high workloads with no problems.
MSI MEG X570 ACE Gaming Motherboard

The latest MEG X570 ACE introduces a new luxury black and gold design, ingeniously coupled with fashion to symbolize high-end impressions, stands out among numerous boring black and red gaming motherboards.
Congratulations once again to MSI for winning the Red Dot Product Design Awards with these products!

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Tags: Creator X299GS66 StealthMSIMSI GE66 RaiderMSI MEG X570 ACEPrestige 14Prestige P100Red Dot


Kingdom Hearts III to receive DLC “Re:Mind”

During the “Kingdom Hearts Orchestra: World of Tres” concert, Square Enix had announced downloadable contents for Kingdom Hearts III.

The DLC will include additional scenario “Re:Mind”, with Limit Cut Episode and bosses, a Secret Episode and boss. Besides that, there’s an English voice-over option for the Japanese version and more to come. Additionally, free DLC adding a new Keyblade and form was announced too.

The release date and price were yet to be announced but the official announcement maybe made around somewhere around June.
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Are you excited about the DLC? There’s also the new Keyblade! How cool is that! Leave your thoughts below the comments!
Source: Gematsu, @aibo_ac7, @naka85ryo, @reto_oo, @sato_kizuna

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Tags: DLCKingdom Hearts IIIPlaystation 4Xbox One


Honkai Impact 3rd Version 6.0 Introduces Herrscher Elysia And More

Hoyoverse has announced the 6.0 update for Honkai Impact 3rd will be coming to global and SEA versions of the game, capping off Elysia’s story with a new battlesuit.

The 6.0 Arrow of Novae update for Honkai Impact 3rd will release on September 15th, and will see another Herrscher become playable: The S-rank Herrscher of Human: Ego, Elysia.

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Here’s the description of the battlesuit, courtesy of Hoyoverse:
As the Herrscher of Human: Ego, Elysia is beauty personified even on the battlefield. Her overall outfit design is in the style of evening dress, with her long hair and veil suspended in the air by wings and bells. She’s PSY-type and deals Ice DMG from the distance. She relies primarily on her Charged ATK, using Magic Arrows and Crystal Flowers to damage enemies — or spreading arrows of love and hope all around the world!
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Aside from that, the version will see more changes coming to the Elysian Realm, with both the Herrscher of Human:Ego and Herrscher of the Void becoming playable in the rogue-like mode.
On top of that, it also continues the previous summer event,and the version will feature new swimsuits for Shadow Knight, Vill-V as well as Griseo.
To coincide with the announcement of the new version, Hoyoverse has also put out a new animated short featuring Elysia and her new Herrscher form.

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Honkai Impact 3rdDeveloper: miHoYoRelease Date: 2016-10-14Android, iOS, Microsoft Windows
“Honkai, a mysterious force that annihilated human civilization on several occasions, has re-emerged in this once peaceful world...”
A squad of young girls burdened with the very last hopes of humanity must fight for survival in this apocalyptic world filled with zombies and Honkai beasts.
As the Captain of the Hyperion, you must lead these girls into battle against zombies and Honkai beasts in various locales around the world. Experience the girls’ unique personalities, challenge and conquer various raids and stages, and enjoy the rich storyline of the Honkai Universe! Join the Valkyries and fight for all that is beautiful in the world!

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Tags: Honkai Impact 3rdHoyoversemiHoYo


Konami: eFootball, the new esports competition for the PES series

Konami announced eFootball.Open, a brand new esports tournament for eFootball PES 2020. eFootball.Pro will also be returning, and the two will exist simultaneously in the overarching eFootball competition structure.

Konami will be hosting competitions under the eFootball banner, including, but not limited to eFootball.Pro and eFootball.Open. eFootball.Pro is the returning tournament format for professional football clubs that achieved great success last year. eFootball.Open is catered more to regular or casual players. Over US$2M will be the total prize pool across eFootball, with more significant prizes available for eFootball.Pro.

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With eFootball becoming larger scale, Konami will once again partner with Esports Media Rights (ERM) for the company’s esports initiatives. EMR is founded by Spanish footballer Gerard Piqué, and will be supporting both eFootball.Pro and eFootball.Open.
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eFootball.Pro will be for professional, real world football clubs from Europe, each club fielding at least three esports players to compete in 3V3 co-op matches throughout the season. Clubs will select their own players, largely chosen from last season’s professional players, and participants of the PES League Regional and World Finals. Fully authentic club line-ups with balanced stats will be used specifically for tournament play. Participating clubs for eFootball.Pro with locations and dates will be announced soon.
eFootball.Open replaces the PES League. Matches will be 1v1 exclusively, where players select a club on entering and competing with others who chose the same club. Schedule and clubs available for Open are the same as Pro.

Matchday mode in eFootball PES 2020 will be key in identifying participants for Open. Three classes – Beginner, Intermediate and Advanced – will be available for increased accessibility. Top tier users will progress to the Regional and World Finals.
Joint sponsorship competitions with football associations like “eJLeague” or “Toyota E-League” will be held in Asia, South America and Europe as well, as local tournaments. Further tournament structure and player selection details will be announced soon. Both tournaments begin end 2019.
Jonas Lygaard, senior Director – Brand & Business Development at Konami Digital Entertainment B.V. had this to say:
“With eFootball PES 2020, we made the bold decision to reposition our brand and
take bigger steps towards esports. eFootball is a clear example of the steps that we are taking to
elevate the sport and allow as many users as possible, casual or professional, to get involved.
Following an exciting start, we’re thrilled to see eFootball.Pro back for another season with substantial
changes and additions to be unveiled soon.
Learn more about eFootball PES 2020 on its website and Facebook. Play the game on Playstation 4, Xbox One and PC Steam 10 September (Americas/Europe/Asia) / 12 September (Japan). Preorders are open for Standard and Legendary Editions.

eFootball PES 2020Publisher: KonamiDeveloper: KonamiRelease Date: 2019-09-10PlayStation 4, Steam, Xbox One
The next entry into the PES football series. It will see a new game mode (Matchday), various improvements and better graphics than ever before.

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Tags: eFootballeFootball PES 2020PES 2020Pro Evolution SoccerPro Evolution Soccer 2020


Open beta for Breakers: Dawn of Heroes now up

Japan-based game developer and publisher CyberStep has just announced the Open Beta phase for its latest release Breakers: Dawn of Heroes. Users in Malaysia, Singapore and the Philippines can download the game on Google Play. The iOS version will only be available at a later date.

Breakers: Dawn of Heroes is a 3D action fighting game where players go against hordes of ghouls. In the open beta phase, a total of four chapters will be available for players to try out. Users will be able to pick from a huge pool of heroes to play as, each with their own unique traits and abilities. Of course, you will be able to further customise said heroes to fit your playstyle even better.

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The heroes can then be taken into battle via the cooperative mode, where up to three players will be able to work together to fight against the game. However, if you seek an even greater challenger, you can always participate in the competitive deathmatches. Lone wolves have the option of going at it one versus one as well.
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Tags: ActionAndroidBreakers: Dawn of HeroesCyberstepiOS


gamescom 2020 goes digital, devcom in the works

gamescom 2020 will be going fully digital, with new shows, an expanded gamescom and digital devcom also in the works. The digital content hub of gamescom 2020 will be greatly expanded, touting itself as the first go-to source for all content and news. There will be new formats in the gamescom: Indie Show, and gamescom: Best of Show, wide-ranging B2B programs at the digital devcom, and will be taking place from 27 to 30 August.

Due to the COVID-19 pandemic, the event cannot be held on location in Cologne, hence the expansion of digital platforms and formats. gamescom 2020 will be based on the following four pillars:

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Find the gamescom: Opening Night Live, among all of gamescom’s shows, to be on the content hub. The central portal will have different areas for content creators, esports, cosplay, indies and merchandise, all without the need of a ticket!
Watch Geoff Keighley, kick off gamescom with the Opening Night Live on 27 August. Awesome Indies will be an all-new format this year, with announcements and news on the most anticipated indie titles. gamescom: Daily Show is also new, talking about and expanding on the highlights of its own formats, as well as shows and promotions of gaming companies and partners on a daily basis. gamescom studio will see top developers interviewed and providing background information on the latest developments. To close off gamescom 2020 will be the gamescom: Best of Show on 30 August, with a summary of the year’s highlights and presentation of the gamescom award.
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Meanwhile, devcom digital conference 2020 will be talking place from 17 to 30 August, with a broad program ready for trade visitors with lots of talks and plenty of matchmaking. devcom will also offer a varied program of talks, shows or master classes for game developers all year round in the future. Details can be found on the website.
With gamescom 2020 now digital, they will be working together with their many official partners holding their own events and promotions, to be picked up at gamescom now and gamescom’s show formats.

“This year, all our energies for gamescom 2020 is going into digital. In a short amount of time and working in close tandem with some of the world’s most important gaming companies on the gamescom advisory board, we have been able to develop a powerful and focused concept for gamescom 2020. We are anticipating surprising shows, numerous world premieres, announcements and special promotions that will set the entire games world all abuzz about gamescom at the end of August.”
Felix Falk, Managing director of game
“Although gamescom will unfortunately not take place in Cologne this year, it will be impossible to miss it on the internet. Our digital concept is showing the way forward in the event landscape and many of the innovations will become an integral part of gamescom in the years to come. And even if all the elements of gamescom cannot be transferred to the digital world, one thing is already certain: gamescom formats in a class of their own and official gamescom partners with their own events allow us to offer players in the games industry a multitude of opportunities to share their games, announcements and news with millions of gamers worldwide.”
Oliver Frese, Managing Director of Koelnmesse
Further details on the individual formats of gamescom 2020 will be announced in the coming weeks.

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Tags: devcomFelix FalkGamescomGamescom 2020Oliver Frese


Demon Slayer The Hinokami Chronicles Post-launch Update #1 Now Available

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Post-launch Update #1 for Demon Slayer The Hinokami Chronicles, the new console game based on the anime Demon Slayer is now available.
Demon Slayer The Hinokami Chronicles Update #1 includes Rui (Lower Five) and Akaza (Upper Three) of the Twelve Kizuki will be added as playable characters in Versus Mode as part of this update, which also includes new Online Missions, Reward Panels, and minor bug improvements.

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There will be more fan-favorite demons introduced as playable characters for Versus Mode characters in the upcoming Post-launch Updates #2 and #3. More details will be released in the future.
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles, the game based on the animated series that first aired in April 2019, features two modes that allow you to dive into the world of Demon Slayer: Kimetsu no Yaiba. Adventure Mode, “The Hinokami Chronicles”, allows you to control Tanjiro and experience the events from the “Tanjiro Kamado, Unwavering Resolve Arc” to Demon Slayer -Kimetsu no Yaiba- The Movie: Mugen Train, while Versus Mode lets you assemble a team of two of your favorite characters and battle against other players!

There are currently 12 playable characters in the game from the Demon Slayer anime, including Tanjiro Kamado and Nezuko Kamado, as well as 6 characters from the series’ official spinoff, Junior High and High School!! Kimetsu Academy manga. This means you can choose any combination of 2 characters from a total of 18 characters to take part in fights.
Characters can be paired together as they were in the anime, or you can form a high school alternate world dream team.
Demon Slayer The Hinokami Chronicles is available for PS4, PS5, Switch, Xbox One, Xbox Series X, and PC
Check our review of Demon Slayer The Hinokami Chronicles to learn more about the actual game.

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Tags: CyberConnect2Demon SlayerDemon Slayer: The Hinokami ChroniclesSEGA


Neural Cloud First Impression – My Brain is Ready For Upload

Neural Cloud is out and the game has been a blast from the very start. Literally. Available for both Android and iOS, the game is all about strategy where the biggest brain will be the one to emerge victorious.

Time to Strategize Myself
Neural Cloud is not for the small brain to say the least. It plays like an auto chess and you can deploy a total of 5 characters on the field with backup slots unlocked as you progress into the game.

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The characters, also known as Dolls, are separated into 5 different classes. Guard, Sniper, Warrior, Specialist and Medic. They each have their own specialties and you are never restricted in how you want to build your team.

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Remember how I mention this game is not for the small brain? Each Dolls have their own unique skills and they can do things much differently from the rest even if they belong to the same class.
Take Fresnel and Hubble for example. They are both Snipers but Fresnel has a more defensive kit while Hubble is pure on DPS, two completely different playstyles.
So, if you are planning on min maxing for the game, you have to take into account what each Dolls do and how they fit into the situation thrown at you.
I am someone who rolls for Chen Alter in Arknights just so I can monkey brain most stages and I sure as heck am going to build my team just stacking with top tier characters. Assuming the gacha is forgiving that is.
There’s more to the gameplay like the rogue-like elements and Tactical skills but as for the basis, being able to understand team building should get you through the early parts of the game.
Good old Lore from the Story
The game is supposedly the prequel to the already existing Girls Frontline and seeing just how torn the world on that game is, you know stuff is about to go down in Neural Cloud.
Much like every other game of this archetype, the story is presented in the visual novel style where you have the sprite of the characters appearing on the screen and their dialogue at the bottom.

Understandably enough, at the beginning of the game you are given exposition to the setting of the game and boy was there a lot of text. Luckily enough, you can opt to skip them and they would give a summary of the key events in that chapter. Bless whoever introduces this feature.
The Future of User Interface
The UI is really clean. While they do eat up a lot of the screen, they don’t really feel that intrusive and if you are familiar with Girls Frontline, it looks exactly much the same but more polished.

The transitions between the screens are also smooth and they even give the option to lower the graphics quality for increased performance. What is even more amazing is that the feature does not affect the UI so you can still get those clean UIs at lower graphics settings. This is a blessing for all lower end phones that want to try it out.
Gacha, Gacha Never Changes
For a prequel of Girls Frontline, you would figure the gacha are for skins and despite how horrendous those are, most of the Dolls are available through manufacturing.
Neural Code is completely different in that aspect.
You get Dolls through gacha and the rate is pretty fair when you compare it to other gacha games. The highest rarity at the moment, 3-Star, comes with a 3% rate. There are currently 10 3-star so the pool isn’t that inflated like Nikke with their whopping 40+ SSRs at launch so aiming for your desired Doll would not be as harsh.
What I like about the gacha is the animation when you pull. You have this sick animation of neurons branching out and the rarity you get depends on where the spots land. If it branches out further into the orange territory, congratulations, you have gotten yourself 3 stars.

The Woes of a Professor
If there is one thing that a lot of gacha games seem to be doing terribly is locking content behind progressions. I have no qualms if you locked contents like challenge mode or limit breaking your characters behind progression since it would help new players from getting overwhelmed.
What I do not agree with is locking basic Quality of Life features like increased battle speed and auto battle behind it. I can still tolerate auto battles since they want you to at least try out the gameplay but having to go through the early parts at normal speed is just a crime.
There’s also a matter of the energy usage in this game. I’ve always been iffy with gacha games that have an energy system to it. The recovery rate for the energy feels a bit slow so you might as well play it like a side game. You log in, spend the energy and then log out.
There’s not much you can do without any energy.
Did I mention how you need to use the energy to claim the stage rewards as well? It’s a rough world here but they do give you the option to choose how much energy you are willing to spend for rewards.

Uploading Thoughts
To be frank? I can seriously find myself actually investing into this game. Sure, the game will definitely need lots of thinking as you progress deeper but I like the process of trying out different kinds of strategies even if they fail.
For those that enjoy Arknights, I can assure you this could be a great side game to relieve your stress that has been building up thanks to the god forsaken Seaborn. While there is no deployment shtick in Neural Cloud, the planning and executing your plans feel all the same.
For anyone new to the genre, it wouldn’t hurt to try out this game as well since it also comes with a simple mode that pretty much does what it says. If the numbers and stats scare you, simple mode takes that away and explains the mechanics of the game as simple as it can get.
Now if you’ll excuse me, I am going to go upload myself and save the world together with my Dolls.

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Tags: Project Neural CloudSUNBORN


Boss Rush additions in Mega Man X DiVE!

Part of the updates coming to Mega Man X DiVE is are the additions to the boss rush mode, with Magma Dragoon and Shurikein. There will also be new levels in the Jakob Orbital Level, a new DiVE Trigger, results of the “Make Your Choice! Popularity Battle” are released and increase of player account levels. Let’s DiVE right in.

After the 22 September UTC +8 maintenance, a player’s account level will be raised to 110. New stages, including Chapter 11 “Oil Field”, Chapter 9 “Cyberspace” Hard Mode and Chapter 9 “Sky” for co-op as well as floors 56 to 60 in the Jakob Orbital Elevator.

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For the Boss Rush Challenge mode of Mega Man X DiVE, two new bosses, Magma Dragoon of Mega Man X4 and Shurikein of Mega Man X3 will be available to challenge. This means new chips will also be added! Magma Dragoon Chips can be slotted into cannon-type weapons to shoot a fireball and burns enemies for damage over time.

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If you find it difficult to clear stages, then a new DiVE Trigger, “Perfect Protection Program”, will be available to use. It removes all negative debuffs and provides a protection barrier when triggered.
Last but not least, it’s been six months since the launch of the game. Ultimate Armor X won the “Make Your Choice! Popularity Battle”, and thus, players can find him at an increased chance in the “Limited Capsule for Post-Launch (Half Year) Party”. The Midnight Summer Party is still on-going, with the “Beat the Troublemaker” event added to the game. Get “Weapon Memory Supply Box III” and “High-level Armor Parts” among other rewards by reaching score milestones during the Boss Rush event.
 Download

Mega Man X DiVEPublisher: CapcomDeveloper: CapcomRelease Date: 2020-03-24Android, iOS
An upcoming spin off for the Mega Man X franchise! Play as Mega Man X and his allies to find and delete the source causing all the errors!

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Tags: CAPCOM TaiwanMega ManMega Man X DiVE


Get some Immortals Fenyx Rising-inspired DLC for UNO

It’s time for the ambitious crossover of Immortals Fenyx Rising and UNO! The DLC, known as Fenyx’s Quest, is available to purchase individually on Playstation 4, Xbox One and Windows PC, with the Nintendo Switch release getting it on 12 February. Likewise, the DLC will also be playable on Playstation 5 and Xbox Series X | S through backward compatibility. Purchasing UNO Ultimate Edition will give access to Fenyx’s Quest and all other UNO DLC.

Inspired by Immortals Fenyx Rising, an exciting new IP featuring the winged demigod Fenyx on a quest to save the Greek gods, the Fenyx’s Quest DLC will add a fantastical twist to the classic UNO experience with new features based on the most iconic elements of the Golden Isle.

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With Fenyx’s Quest, players can experience the UNO game in an immersive environment featuring a vibrant Golden Isle-inspired board, exclusive themed-cards, and the Immortals Fenyx Rising soundtrack. Players can fulfill Fenyx’s Quest to free the Gods and beat Typhon’s Curse. At the beginning of each game, players will be given one of 4 cursed Gods to free and be granted their God’s powerful blessing as a passive effect:

Aphrodite: Become immune to all damage from Typhon.
Hephaistos: For every three cards played, discard all cards of a specific color.
Athena: When opponent draws a card after not having a match, discard a random card.
Ares: Each time a card is played, two random cards of the same color are discarded.

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Tags: Immortals: Fenyx RisingUbisoftUNO


Genshin Impact Voice Actor Admits To Sexual Harassments Allegations

Voice Actor Elliot Gindi, most well known for playing Tighnari in the English language version of Genshin Impact, has confessed to recent sexual harassment allegations.

The voice actor has since admitted to the accusation and apologized over special media.

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These came to light on February 8th when Twitter user FretCore, who worked as a moderator on Gindi’s Discord and Twitch pages posted a Google Document containing multiple receipts and accounts of Bindi harassing and grooming fans, some of whom were minors over his private social media.

#Tighnari‘s ENG VA Elliot Gindi is
– a p*do
– tr*nsphobe
– sexist
– groom*r
– able*st
– emotional abuser&blackmailer who threatens s**cide to get his way
– has sexual relations w/ teen fans
– continues to lie about it#genshintwt
Read the doc here: https://t.co/xQf7CThbAd
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— (❁´◡`❁) Matty (@FretCore) February 8, 2023

Without going into details, the document provides evidence that Gindi committed the following actions:

sexually harassed a 17-year-old and brought up their past trauma to manipulate them.
Continually feminizing another user who did not like being referred to with female pronouns. He threatened to kill himself if the message ever got out.
He also told this same person to strip for them in a video call.
Claimed that he could change an asexual person
Exposed himself to another minor
Spoke about a contract where victims couldn’t be with other guys but could be with girls
Asked a person to send nudes
Told a person that he was waiting for them to turn 18

This was later followed by a response from Gindi apologizing for his actions. He has since also changed his Twitter profile picture to pitch black.

I owe an apology
Read: https://t.co/y6d3Z1KyQf
— Elliot (@ElliotGindiVO) February 8, 2023

In his message, the Genshin Impact voice actor confirms that the majority of the accusations leveled at him were accurate, apologizes for his actions, and says that he will do better in the future.
“I understand what I did was wrong and inappropriate, and to the best of my ability tried to confess as much to those I contacted. I reacted inappropriately to situations where I felt desired, and caused harm to so many people in the process. I understand that my actions have consequences, and am committing myself to accept my responsibility while making the effort to get – and do – better”.
He does however deny that he knew his victims were underage and that he did not respect people’s pronouns.
“What is not true: That I knowingly did anything with anyone underage That I did not respect someone’s pronoun changes. I was not “waiting” for someone 15 to turn 18. I flatly rejected them”.
Several prominent voice actors and streamers, including fellow Genshin Impact voice actors, have said that they will cut ties with Gindi in response to the allegations.
Zach Aguilar, the voice actor of Aether in Genshin said he was “disappointed and angry” and that “I have removed the stream with Elliot and will no longer be associating with him. I refuse to give someone like this a platform in any way. To use your power this way over fans is disgusting and shameful”.
The voice director for Genshin Impact Chris Faiella said that he was likewise “angry and heartbroken”, saying that “My heart goes out to anyone who has been victimized by this unacceptable and inappropriate behavior”.
As of this article, it has not been confirmed by MiHoYo if Tighnari’s English voice will be recast.

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Tags: Genshin ImpactmiHoYo


Crafting a floating paradise – Airborne Kingdom review

Available through the Epic Games Store, Airborne Kingdom is a sky city builder from indie developer The Wandering Band. You manage the titular airborne kingdom – starting out as a mere settlement in the skies – and aim to unify the twelve ground kingdoms and bring peace to the world once more. Maybe you’ll find out what happened to the previous airborne kingdom before you.

PRESENTATION
It being a city builder game, the options menu isn’t packed with all the nitty gritty settings you find in blockbuster titles. For my home computer, recording footage on High quality was enough to make it whirr really loudly as though I were airborne myself, so for those with less powerful PCs, it might be a good idea to turn down the quality. I wouldn’t say the visuals are the game’s primary draw anyway, but it’s nice to see the little details where you can.

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There’s also a photo mode to play around with, if you have crafted an amazing layout you want to show the world. The whole game feels inspired by Middle East / Muslim themes, one of the most obvious being the roofs of the buildings, like that of mosques. I’m not one who can really delve into the design, but I quite like it: where many might opt for typical fantasy / medieval themes, this one choice makes Airborne Kingdom stand out that bit more.
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As for the music, I didn’t consciously realize if there were multiple tracks. It’s okay, and the game doesn’t utilize that many sound cues, so putting on your own BGM will work just fine.
LOADING UP
Besides allying with the ground kingdoms, you can also find three additional Wonders along your journey. You’ll come across scattered ruins containing either the pieces of these Wonders – 3 pieces each – or those containing relics. You’ll also find smaller settlements with people whom you can recruit with pretty lax requirements. At launch, Airborne Kingdom does not have a difficulty option, so even I who honestly somewhat mismanaged my kingdom, found it easy enough to cruise through in roughly 7 to 9 hours.

Sure, you have only one city to manage, but there are still a multitude of resources to take note of:

Citizens

They will consume food and water, and require housing
They’ll be your primary resource gatherers, and also a resource themselves
Later buildings require workers, and you’d have to juggle having enough for ground work too
You’ll need to keep them happy or they’ll abandon your kingdom

Food and water

There will be buildings to generate these resources

Building materials

They run the gamut from wood (no processing required) to clay, quartz, iron and canvas, the latter all requiring additional buildings to craft from the materials you get
They add to your total load, and carrying too much might force you to toss out precious materials

Coal

Keeps your city afloat
Can be generated from wood with the appropriate building

Relics

Acquired from ruins at a random amount
Required to purchase blueprints for researching

Gathering nodes are clearly marked on the map, with the number on the ground indicating how much resources a node has. The closer you are to the gathering spot, the faster your people will be able to gather, which makes sense. These nodes will also replenish over time once you deplete them.
BUILDING WIDE
I will say this: make your paths 2 tiles wide so that you can destroy them without worry. The game will not allow you to destroy any paths if that strip is what keeps a building supported. Many of these structures will require you to purchase blueprints, which you’ll find from the kingdoms you come across. Once blueprints are acquired, you have to spend in-game time to research them, which you can only do one at a time. Building more Academies will speed up the process.

You have your structures for housing, resource generation / processing, and the ever important lift / propulsion. Too many buildings will slow down your maximum speed, which can make you use up more resources than necessary as you move. Besides the fuel costs, too many structures on one side will also tilt and affect both your citizen’s happiness and your speed, so that’s a balance you must keep in mind.
Wonders are one off buildings, and from the name, they have pretty good benefits. With how the game goes, by the time you do get them, they’re hardly necessary as researching efficiency for your structures should mean that they’re mostly for completion’s sake at that point.

Certain buildings can be researched to stack, which provides the same benefits as a new building but with less resources and space used. While you’re at it, don’t forget to have the hangars for actual ground gathering. You’d want to have more Academies later in the game for faster researching, so find the balance once you hit that point.
TAKING FLIGHT
Your primary focus will be to find and unite the other kingdoms. They will ask you to do a quest, progressing to building a sky port, before at last, they will be your allies. They’ll also provide their area specialty resources which aren’t that large, to be honest, but it’s passive income. On allying with these kingdoms, you’ll get another influx of citizens, of which you’ll need at least 150 by the end of the game.

The default starting area kingdoms provide wood. The Shallows kingdoms will grant cotton, and their area of the map will have much less coal to find than usual. The Highlands will have much less food nodes instead, with allied kingdoms providing ore for iron. You don’t need to micromanage anything further once you’ve allied with the kingdoms, unlike say, the Civilization games, where there are other territories vying for city states which can ask for resources or assistance. It’s easy to know when you’re entering one area to the next, as there are clear edges between the regions.
Obtaining all the Wonders is not necessary to complete the game: I finished my run with two of them built. The most important thing is the allying process.
BUMPY LANDING

It’s really easy to start out being super enthusiastic and making a horrendous layout nightmare, besides being painfully short on resources. I do feel that the game is very lenient and generous with how much you can skirt the edge of dissatisfaction – granted I did eventually have people abandon my kingdom – but I still found fun in it regardless.
I do see how the game can be considered really easy despite all the moving parts to manage, especially for more experienced sim / strategy players. You see, I fully expected to crash and burn when I ran out of coal, but… I didn’t. My kingdom just kept bobbing up and down until I chugged my way to the next kingdom to trade for other crucial resources, which was funnier in the Highlands, seeing my kingdom clip through the hills. The speed of the game can feel a little slow still even at 3x the speed, but that might just be personal taste.
All in all, yes, it was a fun experience, with a bit of that story to tie up the end. The journey there was enjoyable, but once it was done, I found nothing else I wanted to do, not even looking for the last Wonder I was missing. There’s potential here, so I’d look forward to any further updates.

Pros
Cons

Artstyle / design helps it stand out
Only one save slot

Layout juggling is fun
No difficulty options, feels too easy

UI clean and easy to understand
Nothing else to do post-credits

FINAL SCORE
7.5 / 10

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Tags: Airborne KingdomThe Wandering Band


Resident Evil Village Second Demo Announced

Resident Evil Village has announced a second demo for the upcoming title, letting you explore the game’s world ahead of its release next month.

Similar to the demo for Resident Evil 2 Remake, the Resident Evil Village Second Demo will be a time-limited window to explore either the village or castle areas. This time you’ll get one hour, being able to divide it up between the the two areas. The demo starts May 2nd.

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Unlike the game’s first demo, this one will be available for both Playstation 5 and PlayStation 4 users, rather than being locked to the next-gen hardware.
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In addition, PlayStation owners will also get early access to the demo, albeit in separate halves. Titled “8 hours in Village”, 30-minute individual demos for the Castle and Village portions of the game will open up on April 18th (Village) and April 25th (Castle). This doesn’t count towards the main second demo, so you’ll be able to use it to case out either locale before jumping in on the other demo.

The demo starts May 2nd for Asia, but you’ll be able to pre-load it ahead of time starting today if you’re playing it on either PlayStation console.
Aside from that Capcom also introduced The Mercenaries, a new arcadey gametype in Resident Evil Village. This is a more arcadey experience where Ethan will have to push through levels and kill off enemies under a time limit. You’ll be able to access The Duke, who will let you buy upgrades between rounds.

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Tags: CapcomResident EvilResident Evil: Village


[Level Up KL 2021] Darang Candra Talks China’s New Regulations And The Potential of the SEA Mobile Games Market

Darang Candra, Director of SEA Research at Niko Partners presented at MYDCF 2021 today, giving valuable insights into the SEA game market.

“[SEA] is a mobile first market”, he says, encapsulating the biggest point of the talk- that if you wanted to penetrate the market, your best bet was going to be making a mobile title.

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According to Darang, at least in the SEA region, mobile gaming was vastly outpacing its PC counterpart, thanks in part to better infrastructure, as well as a lower barrier to entry- referring to how mobile games are typically playable on most phones, while PC and console gaming required you to buy a specialized device, and be conscious about things like specs.
“Look at the ownership of gadgets”, he says, explaining the phenomenon.
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While RPGs were a popular trend in the SEA market, Darang mentioned the real growth area would be mobile esports- which saw a 20% increase in viewership year-on-year from 2019 to 2020.

He said that mobile esports also saw 50% more growth compared to traditional esports, with Asian making up 15% of the mobile esports revenue, showing that we could expect to see way more large-scale mobile esports events, such as Mobile Legends or Arena of Valor tournaments.
The biggest clue-in to this wasn’t just growth numbers- Darang also pointed to what he described as “non-endemic sponsors”- that is to say, sponsors from outside the traditional games industry. According to Darang, you could see more and more tournaments sponsored by banks or F&B companies, which is a good sign that the industry is ripe for more growth.
The Effects Of China’s Tightened Regulations
Darang Candra also commented on the effects of China’s increased regulations on gaming, most notably its minor ban- which limits minors game time to 3 hours a week, enforced on the game developers side.
He says that on a surface level, the new regulations wouldn’t “Directly affect China’s game exports”, basically meaning don’t expect titles like Honkai Impact to have a radical shift.
This was because the regulations were targeted at minors, with anyone over 18 having their access to games be largely unchanged.
That being said, the threat of new regulations isn’t great for businesses, and he says you can still expect some fallout from putting the game industry in government crosshairs.
Particularly, Darang says you can expect to see more mergers and acquisitions out of China, with companies like Tencent and Netease potentially moving development out of China, “expanding their market” outwards.

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Tags: Darang CandraLevel UP KL 2021Niko Partners


Revue Starlight Steins Gate Collaboration Teased

A cryptic message has hinted at a possible Revue Starlight Steins Gate collaboration, though not much is currently known.

The Steins Gate Twitter is currently tweeting a series of cryptic messages, referencing “World Line Fluctuations” at a fixed percentage. In a reply to their tweet, they also sent out the following image:

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Upon boosting brightness of the image though, you can clearly see the pin worn by the main characters of Steins Gate , as well as the familiar crown from the Revue Starlight logo.
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The tweet that this was included in makes little reference to how the collaboration will work, only saying the following:
World line fluctuation rate: 0.210317%.”
Fenghuang Yuan, “–Yes. The performance is …… ‘Stairway to Heaven’.
#Stage
Given the references to performances and stages, it’s more likely that the Revue Starlight Steins Gate collaboration would take place in ReLIVE, the Revue Starlight mobile game, whose storyline largely revolves around the concept of being able to explore popular stories as the girls adopt the personas of characters from them.
Steins;Gate is a sci-fi thriller set in Tokyo, dealing with subjects like parallel timelines as well as time travel. Given Revue Starlight’s own brush with those topics, it’s not entirely strange the two series would have a collaboration.
This would however be the first time Revue Starlight crosses over with a visual novel, since most of their other cross-brand promotions have been more related to other mobile games such as Love Live and Symphogear.

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Tags: Revue StarlightSteins;Gate


Danganronpa 10th anniversary content to be localized in Chinese

For those more comfortable reading in Chinese, then you’re in luck, as the Danganronpa 10th anniversary series, Dangan TV: Hope Goes Forward! will be available with Chinese subtitles. As such, more fans will be able to enjoy news about the franchise in celebration of its 10th birthday. In addition, the first and second game – Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair – will also have their 10th anniversary editions released in Chinese.

The aforementioned games will also be available for iOS and Android simultaneously with Japan on 20 August, 2020. This marks the first time Goodbye Despair is available on mobile devices, with similar additional features that the first game’s port received, including the gallery function and optimized UI. Chinese fans can look forward to having the localized versions of the game to celebrate the 10th anniversary of Danganronpa!

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Jabberwock Island – once a popular tourist destination, this now uninhabited island remains oddly pristine. You and your classmates at the elite Hope’s Peak Academy have been brought to this island by your super-cute teacher for a “lovey-dovey, heart-throbbing school trip.” Everyone seems to be having fun in the sun…until Monokuma returns to restart his murderous game! Trapped on this island of mutual killing, your only hope of escape rests in solving the island’s mysteries. But be warned—sometimes the truth can be its own despair…
Danganronpa 2: Goodbye Despair
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In the mean time, you can peruse the special 10th anniversary portal for Danganronpa here.

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Tags: Danganronpa


Ride on the wild side – Riders Republic interview with Manfred Neber, Lead Game Designer

As promised in our preview, here’s our interview with Riders Republic Lead Game Designer, Manfred Neber. With upcoming betas promised ahead of the game’s launch on 2 September, you sports enthusiasts out there must be itching to actually hit the dirt and experience it for yourselves. While you’re waiting on that, read on and see if some of your questions have been answered! Interview has been edited for clarity.

Lead Game Designer, Manfred Neber

DEVELOPING THE GAME
GamerBraves: In your words, what makes Riders Republic different from the Trials series?

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Manfred Neber: Even if we are both featuring two-wheeled machines, Riders Republic is totally different by being an open world you can freely explore with 5 unique sports, alone or with your friends. In this open world with its seven unique regions, players will find a lot of open playgrounds or tracks to master during events, competitions, or unique multiplayer game modes like Tricks Battle or the 50+ player mass races.
Trials are great and fun games, so I hope Trials players will love Riders Republic too!
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GamerBraves: What have you learnt from developing Steep?
MN: We listened a lot to the community, gathering insights. As devs, we experimented here and there, made mistakes, and found great success with late additions like the rocketwings or the X-Games which helped us shape some of the aspects of Riders Republic. For instance, snowmobiles are in the game as it has been one of the most requested additions. We have witnessed how players interacted with each other and its positive contributions, hence social and multiplayer have been key pillars on which we decided to build Riders Republic. We wanted the game to be more welcoming too, to let anyone jump in, figure out the controls and assist options to play the game the way they see fit.
DEVELOPING THE WORLD
GB: You’ve focused on parks in the United States for launch. Why not opt for a selection from various other countries?
MN: I think there are two parts to this obvious decision. As we were deciding on our sports line-up and introduced the mountain bike, many of the most iconic stories and references are from the US. The national parks are home to some of the most prestigious competitions and incredible videos, as theaters of the most thrilling moments of the sports we featured.
When we approached the design of a new world, we wanted to have something that could feel beautiful, rich, varied and into a single place for all our sports, and didn’t want multiple maps. Few places on Earth could offer the variety of locations in the same geographic area – snowy mountains, rocky terrain, narrow canyons, deep forests etc. The national parks have another thing going for them: the postcards. Lots of people have seen these shots of Half Dome (Yosemite National Park), Angels Landing (Zion National Park), Thor’s Hammer (Bryce Canyon National Park). We had the technology to reproduce these places, so the promise of bringing players excitement made the US National Parks the obvious choice for us.
GB: As I understand it, the world is pretty seamless, and you’ll encounter other players along the way, so, it’ll be always online? No “true, offline” single player?
MN: The game is designed to be online, and it’s definitely where you’ll have the true experience of Riders Republic. There is an offline mode called Zen Mode where you’ll be able to freely explore the map and ride everywhere you want seamlessly, but all activity and progression will be turned off.

GB: How big is / are the map(s)? How connected are they?
MN: We have one single map featuring 7 distinct regions: Zion, Canyonland, Yosemite, Mammoth Mountain, Sequoia Park, Grand Teton. All regions are reproduced from topology and GPS data, so they are true to reality complete with memorable vistas and famous landmarks. Each one offers a unique gameplay experience for our 5 sports.
Of course, we’ve welded them together which isn’t true to reality, but this is done for gameplay purposes, condensing the playgrounds to offer gameplay everywhere.
GB: Can you elaborate more on the exploration? E.g. finding landmarks, heading to starting points for tracks/courses
MN: We really want players to connect with the world, so to us, travelling this beautiful place is a key ingredient of the overall gameplay loop. So yes, you’ll be travelling to reach events, and by doing so, you could be attracted by signs in the surroundings to find hidden surprises in the map. There are plenty of things to discover as you explore – stunts, challenging activities, landmarks as key points of interests, even lost special gear! All of these are incentives for you to leave the road and explore, discovering trails and places where you can have fun just riding.
GB: The fast travel was only mentioned for Riders Ridge; is it available for starting points?
MN: Each event has a fast travel point close to it, and many of the summits too. So, you’ll find many places from where you can start your exploration.

ON PROGRESSION / STORY
GB: What can Riders offer to those who want a certain degree of linearity e.g. a “story mode” of sorts?
MN: We introduced Careers to guide player progression. There are five, one for each of the sports: bike racing, bike freestyle, snow freestyle, snow racing and air sports. In each Career, you’ll travel the map, participate in events to earn EXP and unlock more events to reach big competition, like the Red Bull Joyride. Ultimately, your goal is to reach the final competition of the career, like the X-Games for snow freestyle or Red Bull Rampage for Bike freestyle. Progressing your Career will unlock new gear: bikes, skis, snowboards etc… and also sponsors to sign with to unlock exclusive outfits and gears.
GB: Could you elaborate on the depth of Brett’s involvement?
MN: Brett is one of the founders of the Republic, the old soul that made this community and setting possible. He’s no longer the young man who conquered the most intense lines and challenges you’ll find in the Republic, nor is he the “cool dude” setting trends, but he is the incarnated spirit of the Republic (bad puns included).
When you arrive, he’ll mentor you along your path to the Rider’s Ridge Invitational. While Brett is the OG, Suki is another character who will tag along your journey as a fellow rider. She’s Brett’s friend, akin to the “cool grand sister” of the family, to Brett representing an almost bygone era of outdoor sports, as a pioneer.
ON GAME MECHANICS
GB: How is the trick calling done? e.g. trick names, scoring?
MN: Every rotation you do has different names depending on the axis involved and number of degrees done. Depending on the sport, these names can change. On top of that, players can add tricks like grabs or bike tricks which will be added to the rotation name.

GB: I would feel that the physics would be important in a game like this. Could you explain the work behind it?
MN: We have 3 different versions of physics in the game:

Riding on surfaces e.g. for bikes
Floating on / into surfaces e.g. snow sports
Air sports

All of these work together for navigation, air control, absorption on landing and gear collision. Then, the stats of gear is tweaked in a way that it uses the physical parameters differently to offer real progression in terms of a player’s performance for both racing and tricks to offer a variety of experiences.
GB: It’s an extreme sport game and all, but how accessible is it to newbies who want to try something new? e.g. accessibility options, auto-landing (not scored)
MN: It’s been key for us to make sure everyone can enjoy the game the way they see fit, so we designed many options to let players customize their experience according to their skill or desires. You can select from different pre-defined control scenes or completely customize your controls, different difficulty options and assists for landing tricks to ease you into the game and safely discover the system. The more you turn towards full manual / hard modes, the more scoring and progression bonus you’ll get. It’s up to you to experiment and find the best setting, and you can change it any time.
GB: Due to gear having stats and are upgradable, how is balancing done? Balancing for scoring metrics?
MN: For solo events, players can choose from four difficulties: Standard / Pro / Expert / Elite, which corresponds to the four gear qualities. Of course, your skills make up the difference. For example, when you use expert gear in an expert difficulty event, it’s a good start. If you are struggling to reach high ranks, it means you need to train your skills. On the contrary, if you always finish first, it means you’re too good for that difficulty, and you need to play in Elite for better rewards.
In multiplayer game modes – Tricks Battle, Free-For-All – a division system is used to define your skill bracket. Every session you do increases / decreases your division points to reach a new division level. The matchmaking will be based off your division level to ensure you face opponents at the same level as you.

THE SOCIAL ASPECT
GB: I think there’s a very specific type of fun people get from trick-riding games like Riders, could you talk a bit about where you really hope fans will have the most fun with it?
MN: It’s a tricky question because I think there is a lot of opportunity to have fun in the game! Put it this way: it depends on what kind of player you are. Some love the game because it has their favourite sport they can compete in with their gear, reproducing tricks they know. Others spend hours lost and free riding the map, immersing themselves in this rider’s paradise.
We are excited to see how it will evolve, to see how creative players get when it comes to social interactions. Emotes are already used as a kind of language, and players might find the trickiest place to land during matchmaking to play crazy emotes while people are watching them. You could be waiting for a Mass Race and see a group doing synchronized dance emotes. When you browse photos, there is already a trend of people trying to take pictures with the training bike – which does exist! – in the most ridiculous places possible. With that creativity, I think we will have a lot of fun moments emerging from it!
GB: For a lot of games with a racing element, playing with your friends stops being fun once they get too far from you. How will Riders Republic keep all players engaged in the game?
MN: That’s true, and we will carefully monitor that after launch. We have a really positive dynamic in our approach. For example, you just started, and your friend is an experienced player. By inviting you into the group, you’ll be able to play Versus on any event your friend has already unlocked, so you can play what you don’t have yet. By doing so, you can progress and unlock content for yourself when you play on your own later on. Alternatively, you could explore together and have your friend show any points of interest on the map, and you can teleport to a group member instantly. Playing with friends can fast track your progression in a way.

GB: Could you elaborate on the PVP playlists? i.e. rotation, seasons, private PVP playlists?
MN: At the moment, our goal is to have core playlists that will always be there, like Tricks Battle, Freestyle FFA, Racing FFA. Then, we bring in new experimental playlists for a limited time regularly, then adjust accordingly to community feedback. We already have cool time-limited playlist ideas already for the first months of the game!
Private PVP is VS Mode, where you get into a group with some other players and play VS mode for any event, and I do mean any, across over a hundred races or tricks events to challenge your friends on.
GB: Mass Races are said to happen every hour at different locations. Is there a hard cap of participants? Dropping out midway?
MN: Yes, the hard cap is the same as player count on screen, so 50+ for next-gen platforms and 25 on current gen. Obviously, we don’t recommend you drop out as you’ll lose out on all potential rewards, and Mass Races are quite generous. It’s once an hour, so if you make the count, better stay till the end!
TECHNICALITIES
GB: Could you talk about the technicalities of having this title on current gen consoles, having to compensate for less powerful hardware? e.g. 50+ riders only specified for next-gen consoles
MN: We definitely had to compromise, but the core of the game is exactly the same. We made sure the current gen experience was fun even with less players and 30 FPS, with Mass Races reduced to 24 players. Yes, player count contributes to this community feeling, making it chaotic, intense, crazy and a social experience never seen before. Still, how many games display 24 players on screen at any time? It’s already a real, unique living world that you can immerse yourselves in.
GB: What about track creation? How in-depth is it? How is its ease of use?
MN: We have an event creation tool in the game yes, a first step for us that we will build on in the future. Basically, any time you ride in the game, we generate a trail in the system. If this trail fits the constraints for creating the event, it’s available in the editor. There, you can find all the valid trails you recorded during your session, so pick one, choose the finish line, checkpoint positions, event rules, time attack or score attack. Give it a name and poster and then share it to the community.
You can do that with any sports, any gear and even mix sports during your ride for crazy multisport events, so we’re eager to see what creative players can do with it! I won’t say it’s easy to use, but it removes a lot of friction of a “classic” editor, as you start from a ride you already performed. It could be a big opportunity where you perform an amazing ride / actions, and almost instantly turn it into an event for the community. We’ll have a creations browser in-game to find all these community creations for you to try and beat them.

GB: Is there Trick creation?
MN: No, but we will listen to the community and see post launch if it’s something they really want.
GB: Anything you can say about projected content updates? DLC to include either more US parks, or from other nations?
MN: We already announced some Year 1 content, with the future addition of BMX: a brand-new discipline with events, new tricks parks, etc. We’re focused on the launch of the game now, and soon we’ll talk about the post-launch roadmap. Our goal is to stay with US National Parks for the moment.

Once again, much thanks to Manfred Neber for his time for this Riders Republic interview. Hopefully, this will satisfy you until you manage to play the game for yourself, so good luck out there in the wild!

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Tags: Manfred NeberRiders RepublicUbisoftUbisoft AnnecyUbisoft Forward 2021


Stan Lee, creator of Marvel superheroes, dies at age 95

Stan Lee, the legendary creator of Marvel’s superheroes, passed away yesterday at Cedars-Sinai Medical Center in Los Angeles. He was 95.

Born Stanley Martin Lieber in 1922, he grew up in a poor family in Washington Heights. He made his first venture into the business in 1939 as an assistant for Timely Comics. In November 1961, he collaborated with Jack Kirby to release The Fantastic Four for Marvel Comics. Other superheroes like Hulk, Spider-Man and X-Men soon follow. The Avengers received their own release in September 1963.

The first The Fantastic Four cover. Source: Marvel
In 1972, Stan Lee was named publisher for Marvel Comics and spent most of his time promoting the company. Before any of his creations made it to the movies, they appeared on television. The animated Spider-Man series played from 1967 to 1970 while The Incredible Hulk drama starring Bill Bixby and Lou Ferrigno ran from 1977 to 1982.
Spider-Man 2002
The 2002 Spider-Man movie became the first movie featuring a Marvel superhero to achieve worldwide success. The turning point came when Disney acquired Marvel Entertainment in 2009. Since then, most of the top grossing films of all time featured Marvel superheroes. The most notable film is Avengers: Infinity War which grossed $2.05 billion worldwide earlier this year.
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Fans and celebrities paid their respects through social media since the news hit the media.

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 I owe it all to you,,, Rest In Peace Stan… #MCU #Excelsior #legend #rip #stanlee #TeamStark
A post shared by  Robert Downey Jr. (@robertdowneyjr) on Nov 12, 2018 at 11:26am PST

Stan Lee’s works are now the legacy he left behind. He will forever be remembered for his efforts in the entertainment department. Excelsior!

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Tags: MarvelStan Lee


Drive My Car Spoiler-Free Review: We will be there yet someday

It’s time for something completely different on this site, where I’m reviewing the multi-Oscar award winning movie, Drive My Car. Co-written and directed by Ryusuke Hamaguchi, Malaysians can stream the movie exclusively via MUBI, as of 1 April 2022. Much thanks to Mubi Malaysia for giving me the chance to attend the screening!

Adapted from the titular short story from prolific author, Haruki Murakami‘s collection, Men Without Women, the movie actually also incorporates two other stories from that anthology: ‘Scheherezade’ and ‘Kino’. The original Drive My Car is a 50 page story, hardly something you could stretch over 3 hours. With all that said, does the movie actually “deserve” those awards it’s scooped up and justifies its run time? Read on and find out.

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Here’s the provided synopsis:
Two years after his wife’s death, Yusuke Kafuku (Hidetoshi Nishijima) receives an offer to direct a play at a theater festival in Hiroshima. There, he meets Misaki (Toko Miura), a reserved young woman assigned to be his chauffeur. As they spend time together, Kafuku starts to confront the mystery of his wife that quietly haunts him.
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Content warnings for the movie include sex, nudity, abuse, cheating, allusions to mental illness and general graphic descriptions.
PRESENTATION: THE CONCEPT OF SPACE
Drive My Car features the judicious use of “ma”, that “concept of space” that’s often attributed to Japanese made films. There are stretches of screen time where the camera seems to simply linger wistfully, or the characters are left to themselves in companionable silence, mulling over the circumstances that have led them here. I really love how it’s applied here. After all, even for the most average of us, there’s sure to be something that preoccupies our lives, barely giving any time for us to stop and breathe, so the movie affording that space – especially considering the themes it touches – is truly appreciated.

“Ordinary” is another way I’d describe this movie, and not in some derogatory way. I mean it in that, despite Yusuke Kafuku being a stage play and director, the stage on which he performs is not the primary focus. There is no overt glitz and glamour. Behind the curtains, the characters are simply “ordinary”; smartly-dressed or even drab, they’d probably be background extras in any other production. I feel like it helps you connect to them at a more personal level, and through them, you can process their slightly extraordinary circumstances “more easily”.
I was taken aback when I heard Malay of all things, as Yusuke’s forte is multilingual productions. Sure, the movie is primarily in Japanese, but it’s these little touches that make strong impressions. When your movie has many scenes in the small confines of a car, the execution of expression and emotion can truly get the spotlight.
STORY: “LIMINAL”
I’ve read quite a number of Murakami’s works before – 1Q84 is one hell of a doorstopper, for one – so I went into this expecting the so-called “Murakamisms”, namely, the sex, the magical realism / surrealism, jazz music and deep introspection. He often writes subjects that society at large may consider taboo, even in the “modern West”, opening the floor for discussion and soul searching.

While I’ve read Murakami’s works, I’ve not seen the other adaptations of them, making Drive My Car my first. Here, his signature style feels more subtle, showing itself in the character interactions and the subject matter. It makes me feel like I’m seeing Hamaguchi’s interpretation of Murakami, rather than a 1:1 literal translation of text to screen.
Yusuke Kafuku isn’t the only character in this movie, of course. We have his wife, Oto (as in “sound”), the chauffeur, Misaki Watari, the cast for the theatrical production Yusuke is directing. “Uncle Vanya” by Anton Chekhov is the running thread here, with the characters both within the play and the actors playing them, grappling with their own troubles. Even if they don’t necessarily have the most stakes at hand, they still have to contend with performing with people they’re not guaranteed to understand, with the production’s multilingual nature.

Yusuke’s method of rehearsal, besides the way he directs, is quite avant-garde. Oto’s name becomes poignant, as he listens to her recording of Uncle Vanya on a cassette, reciting his lines in the silence that follows. After getting Misaki foisted onto him to shuttle him around in his beloved old car, we can feel how much closer they get when she plays the tape without further question, him looking out for her and giving her more leeway with the vehicle after he’s seen for himself how much he can trust her.
It’s very difficult to describe the “flow” of the story without going into too much details. All I can say that it was quite the heart-wrenching experience in between the lighter moments.
MY THOUGHTS: A PROMISED DAWN?
For me, I thought Drive My Car really impressed on me the power of language. Even if you don’t understand another person’s words, you can still see it in their motions, their expressions.

It’s much easier said than done, for sure, to come to terms with the circumstances that have brought you here. You’re not sure how to put it into words, or maybe even the mere act of emotion fails you. Nonetheless, will you confront them, or will you bury it inside you? Whatever the case, it is the burden of the living to carry on with the choices they have made.
Drive My Car is an experience I will strongly recommend for much food for thought, and a time for reflection.

                                        PROS

                                        CONS

                                        Use of space to give time to reflect on the topics not normally discussed

                                        Style and subject matter not necessarily to everyone's taste

                                        Showcasing power of art

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Tags: Drive My CarMUBIMUBI Malaysia


Gamers Hideout celebrates 16th anniversary with giveaway, discounts

Gamers Hideout is celebrating their 16th anniversary with fanfare, unveiling a giveaway for one Limited Edition Pokemon Scarlet and Violet Nintendo Switch OLED, and discounts for a whole host of other things.

Highlights include:

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GIVEAWAY PRIZE: Limited Edition Pokemon Scarlet and Violet Nintendo Switch OLED
Nintendo Switch OLED: RM1299
Splatoon 3: RM184.90
Ringfit Adventure: RM229.90
Nintendo Switch Sports: RM178.90
The DioField Chronicle (Nintendo Switch): RM188.90
Nintendo Switch games at RM188.90 each
Nintendo Switch Splatoon 3 Edition: RM1449.90
Xbox Wireless Controller from RM239.90
Horizon Forbidden West (PS4): RM198.90
Death Stranding (PS5): RM128.90
Elden Ring (PS4/PS5) from RM198.90
Stranger of Paradise: Final Fantasy Origins (PS4): RM178.90
Digimon Survive (PS4) from RM188.90

The giveaway details basically consist of Liking the Gamers Hideout page, share the relevant post and tag 3 friends in the comments.
The discounted games and accessories for the Gamers Hideout 16th anniversary are noted to be at limited units, so if you’ve got any interest, do check out the respective landing pages as via their Facebook post.
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Tags: Gamers Hideout


[Penang Esport Festival 2019] SOULCALIBUR Asia League Winner – 575 “I will continue to improve step by step”

With the Penang Esport Festival 2019 Ending , we have arrived for the conclusion with the SOULCALIBUR Asia League Tournament. 575′ Nightmare has swept the stage with its clean 3-0 victory for the second round. We had to have an interview with the Soulcalibur Asia League newest champion!

Let us introduce to you the champion! He is known as 575 but his full name is Lucas Woo. He is originated from Taiwan. 575 has stayed in Malaysia for 6 days and can’t simply resist to try out all sort of local food that Malaysia has to offer. He does’t have any local favourite because all the local foods are quite delightful.

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Our champion,575 has been playing Soulcalibur since Soulcalibur V but due to health issues, he couldn’t go travel anywhere. That doesn’t stop him though! This guy has been secretly train himself in his own home. During the Soulcalibur Asia League Tournament,575 was nervous all day,thinking that he might not make it to the next match but surprise surprise he has made it to the final match and bring back the title of Soulcalibur Asia League Champion. Previously, he has attended online tournaments that was held in Taiwan every week. Beside Asia League tournament, he went to Taiwan Major, the Japan Major, EVO Japan and EVO Las Vegas.

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575 is unashamed to get some help from professional players from the America. He is trying to master a few mechanics. 575 have been experimenting a few playstyle for different opponents because of different match up. He first would test the opponents to see the reaction of certain moves that he used. Then, he would decide if he were to continue to use with that strategy so this way continue to adapt to his opponents.
We asked his favorite character to play as and it is to no surprise that he chooses his trusty ol’ Nightmare. However, his favourite character design wise is Amy. His biggest rival is Cipher from Taiwan but for this particular tournament is Baron, his toughest opponent yet.
For the new players that is interested to be a fighting esport player, here is a strand of wisdom from 575 to you guys. Before joining in a tournament, you need to do your homework first. You need to learn your matchups and everything like that. Otherwise, you come to the tournament and you learn nothing so once you hit that certain level, you participate in a tournament and you will learn a lot. Last word from 575 is that he will continue to improve step by step. He wants to give his appreciation to say thank you for those that supported his back.

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Tags: InterviewPEF 2019Penang Esports FestivalPenang Esports Festival 2019SOULCALIBUR Asia League


Tokyo Revengers mobile game announced, countdown to news

Tokyo Revengers will be getting a mobile game, and that’s pretty much all that was announced with regards to the title. What you can do is follow the official Twitter account, and camp on the official website.

Okay, there is just a little bit more info than that. The Tokyo Revengers mobile game looks to be a puzzle game from GOODROID, and the website is counting down presumably to the next 180 days or so, which means the reveal would be 18 June 2022. It fits the rough projected game launch in 2022, as well. Despite the decently lengthy wait, people have already flocked to the official Twitter, which at time of writing, accrued over 40,000 followers.

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In the mean time, the next season of the anime has also been confirmed, which will be adapting the “Christmas Conflict / Showdown” arc. The trailer for the anime can be found below:

While there is a rough estimate for news on the game, the anime’s next season has no confirmed release date. The first season of the anime concluded September 2021, so for what its worth, it hasn’t been that long ago, though nonetheless news would be much appreciated. You can try to watch the live action adaptation of the series in the mean time, while you wait.
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Tags: GOODROIDTokyo Revengers


Torchlight Frontiers Is A New ARPG Coming To Multiple Platforms!

Torchlight has been one of the beloved games of fans who loves ARPG like Diablo. Perfect World Entertainment had made an announcement earlier that they are working on a new Torchlight game named Torchlight Frontiers. The game is being worked on by Perfect World Entertainment’s subsidiary studio, Echtra Games, which is headed by former Runic Games and Blizzard North co-founder, Max Schaefer.

With the game being headed by someone who’s formerly from Runic Games, the game will definitely have original elements from the Torchlight series which we all love. As the team is also comprised of experienced developers who were also responsible for various ARPG games including Diablo and Torchlight, we can’t really wait to see what they have in stores for us.

The game is said to be launched for the PC, Xbox One and PlayStation 4 somewhere in 2019. Though not much info was revealed except whatever that’s already in the trailer, we don’t know how the gameplay would be. As it is going to be an ARPG as they’ve claimed, we might just be looking at another dungeon crawling game. It is also possible that it could be an MMORPG seeing that it quite fit the description.
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If you want more info, the Torchlight Frontiers will be presented in Gamescom and PAX West so you can actually get to play an early demo of the game over there. There’ll also be a meet and greet with the developers from Echtra Games by visiting the Perfect World Entertainment booths. So if you are interested, you can head over to Gamescom in Germany (Hall 8, Booth #B41) from August 21st to 25th and PAX West in Seattle (Booth #1115) from August 31st to September 3rd.
Also, check out their official site to sign up for a Beta test!

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Tags: Beta TestDiabloEchtra GamesGamescomMax SchaeferPAX WestPCPerfect World EntertainmentPS4Runic GamesTorchlightTorchlight FrontiersXbox One


Tales of Vesperia: Definitive Edition Review – The Prodigal Son Returns

First out on the Xbox 360 in 2008 as a less than complete version, Tales of Vesperia was subsequently released on the PlayStation 3 with additional content, much to the ire of the owners of Microsoft’s game console, although that is another story by itself. As a finished product, the game never made it out of Japan, but here we are, more than 10 years later with the definitive edition for Tales of Vesperia. Read below for our Tales of Vesperia: Definitive Edition Review!

Tales of Vesperia takes on a more mature approach to its storytelling compared to a lot of JRPGs and even games in the same series (at least at that point in time). Instead of being thrust into the game as the chosen one, you take on the role of Yuri Lowell, a dropout of a prestigious knight school living in the slums.

After a series of events that left the downtrodden district without drinking water, Yuri sets out on a journey to right some wrongs. Its grounded subjects and themes make the story much more relatable to the average player than your traditional JRPG plot. The cast you meet along the way that joins your party is memorable, and like Yuri, they are in no way perfect and can be flawed at times. However as you play, both you and your party will grow together.
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The cel-shaded graphics have withstood the tests of time, and spruced to accommodate the higher resolutions of modern machines, Tales of Vesperia looks better than it ever did before. While similar offerings have better fidelity overall today, the game still manages to hold its own for the most part and retains much of its charm. Due to limitations imposed on it back in its day, the world of Tales of Vesperia is fairly empty, fine then, but a lot more noticeable now. The medieval Europe setting the game strived for has been improved a lot more since as well.

However, what it lacks in those areas are easily made up with its vast offerings in terms of content. Sidequests are abundant here, and they expand beyond the simple fetch quests. You often find yourself deviating from the main plot to engage in missions that have little to do with the main story but provide a much needed relief from its serious tone. Furthermore, these are among the many occasions where you will be able to interact with the rest of your party, which helps build characterisation overall.
As a product of its time, the combat system of Tales of Vesperia, while much simpler than its newer counterparts, is very satisfying to say the least. The real time battles take place on a 3D plane which you can freely maneuver, a system which was still fairly new at the time.
On top of your usual attacks, and depending on the direction in which you tilt you analogue stick, you will be able to unleash a series of Artes. If you aren’t familiar by now what Artes are, think of it as special moves which take up mana/stamina, otherwise known as TP in this game.  Each and every art has a level and they can be used in conjunction with other Artes. It’s by comboing these Artes that makes the game feel fresh even after you are several hours in.

While the difficulty is fair for the most part, there are some instances of spikes here and there. However it is not something that cannot be resolved by grinding out a few levels and because the combat is fun anyway, it never feels like a chore.

This version of Tales of Vesperia is a return to what made the series so great in the first place. The minor flaws do very little to take away from the fantastic storytelling, enjoyable combat system, and lovable cast.
Available at RM179, the Steam version which we reviewed this on is the best possible version of the game you can get your hands on right now although there seem to be some issues with micro-stutters. Thankfully, there is a mod to fix the problem, so be sure to get it first before you start the game.
 Get the game on Steam now!

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The Review

                    Tales of Vesperia: Definitive Edition Review

9
Score

A modern classic JRPG that withstood the test of time.

PROS
 Combat system that manages to stay fresh many hours in Memorable, diverse cast Tonnes of sidequests

CONS
 Not much in terms of exploration is available

Review Breakdown

We Give Tales of Vesperia: Definitive Edition 9 out of 10
0

Tags: BANDAI NAMCONintendo SwitchPlaystation 4ReviewRPGSteamTales of VesperiaTales of Vesperia: Definitive EditionXbox One


TERA M Classes Has Been Revealed!

Good news to Tera players, Netmarble has revealed the classes of their upcoming mobile game Tera M that will be playable when the game is released. Since the release of a teaser trailer for the game, players have been tailgating the game for more info on what the game has to offer. Unlike the PC version which allows players to choose whichever class and race, the mobile version will disappoint players with classes that are tied to specific races. However players will receive a Popori exclusive class, Alchemist, for the mobile version.

Below are the images of playable classes in the game:
Elin – Priest

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Human (Female) – Brawler

Baraka – Lancer

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High Elf (Female) – Archer

Human (Male) – Slayer

Popori – Alchemist

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Tags: AndroidiOSMobileNetmarbleTERATERA M