Xiaomi Redmi 9T Price And Xiaomi Redmi Note 9T Announced

Xiaomi announced the Xiaomi Redmi 9T Price today, at an international launch event for both it and the Xiaomi Redmi Note 9T. The phones worldwide launch was today, but Xiaomi Malaysia has clarified that the Redmi 9T will only be available from 15th January in Malaysia.

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Xiaomi Redmi 9T
The Xiaomi Redmi 9T is another powerful phone, bringing power to its price point. Below is the Xiaomi Redmi 9T price, along with its various features:

4 +64GB
RM599

4+ 128GB
RM699

On top of that, it runs the Qualcomm Snapdragon 662, a chip designed for optimally storing your amazing photos thanks to its support of the HEIF image format. It also supports all your favorite games, so rest assured you won’t be giving up your hobby just to get a phone with a better camera.The Xiaomi Redmi 9T sports a 48MP quad camera, ensuring you never miss out on important details with its three different lenses for every situation. You can even watch back your best moments in style with its 6.53-inch FHD+ Display, or just watch your favorite shows.
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Similar to the Note 9T, it sports dual speakers, so if you wanted to just watch videos without a pair of headphones, you wouldn’t be getting that muffled speaker noise.
Where the 9T excels though is with its 4 stylish colors, each with splashproof and fingerprint-proof coating. These go on to compliment its newly designed side power button, which also doubles as a fingerprint scanner.

Xiaomi Redmi Note 9T
The Xiaomi Redmi Note 9T will be available at the following price points, based on its storage. Unlike the Redmi 9T, Xiaomi Malaysia has not made any statements about it, so we’re including the European pricing it was presented with.

4+64GB
229 Euros

4+128GB
269 Euros

The Redmi Note 9T is the first Redmi Note phone to use 5G, with various adaptations to get used to the higher bandwith signal.
The phone uses the Mediatek Dimensity 800U chip, a powerful 5G enabled chip that balances power and efficiency, allowing it to handle the higher loads of 5G data without running too hot.
This also plays into the phone’s superior battery life management, with Xiaomi claiming the phone would last 4 years before you notice a reduction in battery capacity. On top of that, its high-capacity battery means you can go up to 2 days on a single charge.

It also uses the Mali G57 GPU, a graphics processor built for 5G. Xiaomi promises the phone would be able to handle some of the most demanding games, so even the gamers will want to keep up with this game.
Even if you’re not a gamer though, the phone’s 4 antennae and use of the 5G signal will make it so your phone is processing high loads of information rapidly, which means you’ll be able to stream high quality shows and watch them on the phone’s 6.53-inch FHD+ screen.
The phone’s cameras are no slouch either, with a 48MP back camera AI camera with multiple lenses, as well as a 13MP Front Camera.
On top of that, the phone’s body comes in two colors, Daybreak Purple and Nightfall Black, and the back is splashproof. The Xiaomi Redmi Note 9T also comes with a headphone jack, although you can also enjoy your media using the phone’s built-in dual speakers as well.

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Tags: XiaomiXiaomi Redmi 9TXiaomi Redmi Note 9T


GamerBraves Is Looking For More Writers!

If you’re waiting for your big break, GamerBraves has opened two new positions to help those looking for Games Journalism Jobs. As one of the top media sites in the SEA region, GamerBraves is the English-speaking branch of Digital Braves Media Group, and you can also find similar positions for our sister sites Wanuxi and Gamer Santai.

We’re accepting applications for both full-timers and interns, meaning all experience levels are welcome to apply. The listings are on gaming job portal Careerbraves, also owned by the media group.

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The positions are all based in Ara Damansara, accessible via LRT with ample parking space as well for employees who drive.
Write about games like Diablo Immortal, which doesn’t even have a release date yet
Full-Time Journalist Position
In this position, you’ll be writing for one of the top gaming sites in the SEA region, even being on the jury of big gaming awards shows like last year’s The Game Awards. You’ll be reviewing some of the newest games in the industry, often before release as well as interviewing a who’s who of industry figures.
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Naturally, this position means you’ll need to be able to keep a few secrets, as behavior such as breaking NDAs isn’t a great look for an outlet, let alone one of its writers. While we’re not looking for formally educated journalists, you will need to be up to date with concepts like Libel and Defamation- as one of the biggest outlets in the region, your words will matter and we can’t have you using them irresponsibly.
You won’t purely be spending your time churning away at writing though, so you’ll need to have a keen graphic sense to make eye-catching thumbnails, as well as editing images to make sure they’re appropriate for web.
To apply, we’ll need a sample article of over 1000 words, complete with any pictures as well as a written CV. Applications can be submitted via the link above, with those who might specialize in other languages being able to apply to our sister sites Wanuxi and Gamer Santai.

Journalist Internship
If you’re a student or not sure if you’re ready to commit full-time, consider taking one of our Journalist Paid Internship programs, where you’ll better learn the ropes of operating as a member of the GamerBraves team.
You’ll be covering the top news of the industry, as well as receiving guidance from some of the best writers in the business. Suffice to say, this is a great opportunity to start out in the games media industry even if it’s not your background.
You’ll also need to be up to date with lots of current events, as well as things like defamation laws and the such- reporting these things requires at least rudimentary knowledge of them, after all.
Similar to the full-timers position, you will need to submit a written article of about 1000 words, as well as a written CV. Students applying as part of their Internship semester will also need a letter from their University or College as well. Like the full-timer position, those who might prefer to write in Chinese or Malay can also apply to our appropriate sister-sites.

Sales Representative (Digital Braves Media Group)
Of course, a Media organization is only as strong as the sales team backing it up. As a Sales Representative, you’ll need to be on the ball in forming connections with various brands and companies, looking for ways they can work together with Digital Braves.
You’ll also need to be organized, arranging sales meetings and being able to forecast sales for the entire team to organize accordingly. Prospective applicants will also need to be good negotiators, making sure that the company is getting as best a deal as it can out of the job.
Prospective applicants will need a minimum Diploma-level education, along with a strong Sales background. They’ll need to submit their applications along with a CV in PDF or Word format.

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Tags: CareerBravesJobs


Transformers Heavy Metal, An AR Transformers Mobile Game, Announced

Niantic and Hasbro have announced Transformers Heavy Metal , an AR Transformers game similar to Pokemon Go.

In this game you’ll be part of a special task force called The Guardian Network, working with Autobots to find Decepticons across a real-world map.

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Rather than chucking Pokeballs at them, however, you’ll be doing turn-based battles against the Decepticons. You won’t have to go at it alone, since you can also go into these battles with your friends.

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Considering how the collection aspect is a huge part of Pokemon Go’s popularity, it’s hard to see how they plan to incorporate that into Heavy Metal. After all, it’s not like you’re going to capture Decepticons and forcibly brainwash them to your side. From the materials we’ve seen so far at least two Autobots have been confirmed in the game, Bumblebee and Wheeljack.

Transformers Heavy Metal is set to launch later this year, with key markets getting a soft launch ahead of the full launch.
More Than Meets The Eye
It makes sense that the Transformers IP would try to branch out with an AR mobile game, considering the series attempts to gain more of a foothold in the mainstream community.
They’ve mainly done this with the Transformers animated series, which they stream via Netflix. The trilogy’s most recent series, Earthrise, was released in December of 2020 with the third part, Kingdom recently announced.

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Tags: TransformersTransformers Heavy Metal


Uma Musume adds Bridal Alts: Should You Pull?

With a new banner refresh that will last until 10 June 2022, we have the addition of a new round of bridal alts, this time around for Curren Chan and Fine Motion, to the Uma Musume stable.

★3[朔月のマ・シェリ]カレンチャン（CV：#篠原侑 さん）と★3[Titania]ファインモーション（CV：#橋本ちなみ さん）が登場！
ガチャで獲得すると今だけ2人はピース×90がおまけで付いてきます！#ウマ娘 #ゲームウマ娘 pic.twitter.com/I7fWKo2O6k

— ウマ娘プロジェクト公式アカウント (@uma_musu) May 30, 2022

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We will walk down the altar first with Curren Chan, one of the few natural born leaders for short tracks. Someone in the team must really like her as she comes with just about all the necessary skills for her to be formidable in her strategy and track of choice.

More importantly however is her unique character ability to grants her both and speed and acceleration boost at the final 350m when someone else is in close proximity. Best of all, she comes with very good training bonuses, so raising her is going to be relatively easy.
Moving on to Fine Motion, whom you may be aware, is also is a leader by default, although she will be at her best in the mile and medium tracks. Much like Curren Chan, Fine Motion also comes equipped with a very good selection of strategy-appropriate abilities.

Much like Curren Chan, Fine Motion is also getting a dual purpose unique character ability, although hers is far more situational. Basically if there is 400m left during the final corner of the final part of the race, she will get an acceleration boost on top of the standard speed up. As expected, Fine Motion gets her training bonus heavily weighted towards wisdom, with some in guts.
It is difficult to tell at this juncture if either one will shake up the meta, but at least for the upcoming Champions Meeting, Fine Motion might be worth considering, while Curren Chan should do very well the weekly PVP races.
Uma Musume: Pretty Derby is currently available on Android and iOS for mobile, and DMM Games for the PC.
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Uma Musume: Pretty DerbyDeveloper: CygamesRelease Date: 2021-02-24Android, iOS
Horse girls take to the track! Train up these cute horse girls to be the best of the best.

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Tags: AndroidCygamesiOSSimulationUma Musume: Pretty Derby


Top 5 new released mobile games of the month – July 2018

Time flies, and we are now in August! During the last month (July), we are lucky to have plenty of long-awaited mobile game to finally go globally live, such as Shin Megami Tensei Liberation and Asphalt 9. Here is our list of the top 5 new released mobile games in July 2018, check them out and see if there is any that you haven’t give it a try!

Star Ocean: Anamnesis

The English Global version of Star Ocean: Anamnesis is now launched! However, the game is only available in certain regions (North America & Europe) but hopefully it will gradually be launched for other regions as well.

 Read more
Identity V (Global)

NetEase’s Dead by Daylight alike mobile game – Identity V has finally go global! The game put players into the intense 1 vs 4 asymmetrical combats, where the only hunter has to hunt down the survivors and the 4 survivors have to find their way out from the area.
 Read more
Shin Megami Tensei Liberation Dx2

The much-anticipated global release of Shin Megami Tensei Liberation Dx2 has finally arrived! As the protagonist, you have the ability to summon demons using your smartphone via the ‘Devil Downloader’ (Dx) app. You will then take part in strategic turn-based battles and be able to collect more than 160 unique Demons by negotiating or fusing them.
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MapleStory M

Remember MapleStory, the PC MMORPG launched by Nexon back in 2003 and is still quite popular until now? The mobile version, MapleStory M is now available globally on both Android and iOS!
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Asphalt 9: Legends

Asphalt 9: Legends, the game that was touted to push your phone’s graphics to its limits giving you the best looking cars and immersive racing experience is here! This game of a beauty by Gameloft is looking to be the greatest success over their Asphalt series.
 Read more
Extra:
Pet Paradise

Pet Paradise – the mobile version of Pet Society is officially live! However due to server issues, the game is currently only available in Mexico’s Android stores. The developers mentioned that they are putting the game up to USA and Canada stores for both Android and iOS shortly too.
 Read more

These are our favourite mobile games that were released on stores over July. What are your picks? Tell us in the comment section below!

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Tags: Asphalt 9: LegendsIdentity VJulyMapleStory MNewNew mobile gamePet ParadiseShin Megami Tensei Liberation Dx2Star Ocean: anamnesisTop 5


Blokuzu Project – A New Mobile RPG by Bluegri!

Blokuzu Project is a new mobile RPG by Bluegri. They have recently launched their pre-registration that will be released for both iOS and Android devices! Pre-registers will be able to receive exclusive rewards so pre-register now to receive them after their official launch!

To some RPG fans who crave for more, Blokuzu Project is a unique one. It combines RPG elements with classic block destroyer elements to create a new and unique RPG experience. Players will be able to collect different characters (like any gacha game) and of course create different team compositions with them. With many different characters in the game, each has a skill of their own which will require players to strategically build their team.

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Now comes the block destroying part. For those who were old school gamers would definitely know the father of video games, Atari, created one of the legends which is Breakout. The game is similar to what you’d expect in the block destroying part of Blokuzu Project where players will bounce off a ball to hit the monsters and keep the ball afloat to continue hitting the monsters. You will be able to deal combos if you hit the right spot or of course activating your team skills.

Below are the pre-registration rewards:
2,626: Gold Item & Upgrade Materials x1 each
5,000: Evo Mats x1
10,000: Premium Currency “Core” x100
20,000: Premium Currency “Core” x200
26,260: Character “Angel of Destruction Lucifer” (破戒の天使ルシファー)
30,000: Premium Currency “Core” x300
40,000:Premium Currency “Core” x400
50,000: Premium Currency “Core” x500 + 10x Gacha Summon

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Tags: AndroidBlokuzu ProjectBluegriiOSMobilePre-registration


God Eater Online to end service in September 2018

After a brief stint since launching in February 2017, God Eater Online will be endings its service in Japan on 27 September 2018, just shy of two years of being in operations.

Purchase of the in-game premium currency Oracle Cubes will cease on 27 August 2018. Any Oracle Cubes that players have purchased will be available for use until service ends, so fret not if you still have any left.

An overview of the game from our previous report:
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God Eater Online is an action MMO which features lots of familiar elements from the God Eater series. The game story sets its background in the Himalayas branch years after the God Eater 2: Rage Burst events. As an addition, there will also be some new characters for you to meet and team up with.
While it is unfortunate to see the God Eater’s first attempt at mobage end like this, the game is in fact succeeded by the God Eater Resonant Ops which came out earlier in April 2018, so let’s hope that fares slightly better.

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Tags: AndroidBANDAI NAMCOGod Eater OnlineiOSMobile


Dead by Daylight Mobile available to play

Fans would have already known, but if you’ve been busy with other games, Dead by Daylight Mobile is available to play! The game launched 16 April, so it’s been a few days. Hop right in now and get started! Here’s the launch trailer:

The game also successfully achieved the lofty 1 million pre-registrations goal, so all players will be receiving all relevant rewards!

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500,000: Weekend T-shirt, Hooded Training Top, Two-tone Coat, The Scarecrow, 2000 x Iridescent Shards
750,000: Watermelon Pants, Sports Leggings, Red Flash Boots, Marked Spike Maul, 3000 x Iridescent Shards
1,000,000: Preppy Flatcap, Jogging Headband, Colourful Headscarf, Bill Overbeck, 5000 x Iridescent Shards

The two customizations for the Hillbilly, namely The Scarecrow and Marked Spiked Maul were not initially given out due to technical issues.
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The Stranger Things characters have also made their way to mobile, as part of an accelerated schedule to catch up on maps, Characters and balance changes. You can find Steve, Nancy and the Demorgon in the Store.

The mobile version has their exclusive Super Mystery Boxes. In Ultra Epic tier boxes, you can find pieces of the Spring Harvest Collection until 10 May.

Double Bloodpoints and double EXP on all characters during the Bloodhunt+ event is still ongoing, until 22 April.

Minimum requirements are listed as follows:
Apple Users
OS: iOS 11 or above
Hardware: iPhone SE, 6S and above
Android Users
OS: Android v7.0 (Nougat OS) or above
Hardware: Samsung Galaxy S7 or equivalent
Get Dead by Daylight Mobile for South Asia, Americas and EMEA, with more regions expected to open soon.
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Dead by Daylight MobileDeveloper: Behaviour InteractiveRelease Date: 2020-04-16Android, iOS
Dead by Daylight™ is an asymmetrical 4 vs 1 multiplayer horror game in which one crazed killer hunts down four friends through a terrifying nightmare. Players take on the roles of both killer and survivor in a deadly game of hide and seek. Dead by Daylight is available on PC, console and now free on mobile.

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Tags: Behaviour InteractiveDead by DaylightDead by Daylight MobileNetEaseNetEase Games


PUBG Mobile map updates incoming!

Drop in to familiar, yet new maps! PUBG Mobile will be getting map refreshes. Play and see your favourite maps in an all-new light!

Before is on the right, after on the left.

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As you can see, these maps will be getting a graphic overhaul, as announced at the PMCO. No date was given, but we are assured it will be “coming soon”. How excited are you for these maps?
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PlayerUnknown's Battlegrounds: MobilePublisher: TencentDeveloper: PUBG CorporationRelease Date: 2018-02-09Android, iOS
The mobile port of the hit battle royale game, PLAYERUNKNOWN'S BATTLEGROUNDS. Scavenge, strategise, and defeat up to 100 players for the crown.

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Tags: PMCOPUBGPUBG: MobileTencent


Punishing Gray Raven Interview – Design, Lore and More

After compiling questions from the Punishing Gray Raven global community, Kuro Game has answered them over on Discord in an interview format. Many of these answers pertain to the design, development and future of the game. Spoilers will also be marked.

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Q: Will we get more PGR merch soon?
Marketing & Merch Team: Yes! We are discussing and planning new merchandise and ways to purchase them overseas. It may take some time, but we will let all our Commandants know once we have any updates. Remember to follow our official social media pages!
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Q: What does transcendent mean? And why are they different from construct?
Localization Team: In our lore, Construct, Ascendant, and Transcendant are all designations assigned to the different forces on the battlefield by Babylonia. Their names need to reflect their features and power levels, as well as how the Punishing Virus manifests itself on them. Our localization team decided upon the name “Transcendant” (from “Transcend”) for two reasons: 1. The term is similar to “Ascendant” which reveals its connection to the Punishing Virus and the Ascension-Network. Transcendants are infected by the virus and can connect to the Ascnet, but they have chosen not to for a multitude of reasons. 2. Because of how they are positioned between Constructs and Ascendants, “Transcendant” could reasonably be a mutually agreed term from both Babylonia and the Ascendants. The name also shows our players that these characters too come with special moves and powers like the Ascendants.

Q: What is the production process behind the composition of the catchy and memorable music in PGR and how long does it take to produce each piece, on average?
Haloweak, Music Director of VS: When we first began designing the music of PGR, our team delved into the framework of the story and played the internal demo of the game ourselves. In our opinion, for an intense, fast-paced action game like PGR, which also demands a certain level of precise control, electronic music is more suited to inspirit a player. That is why we didn’t go for the more popular orchestral score you hear in most games and instead opted for something a little more obscure, like Trance and Drum&Bass. At the same time, to accommodate the world and the narrative, we tried to create a more world-ending, melancholic impression when we composed the songs. We also try to inject more stylized sounds based on the different updates and different characters’ themes. On top of that, we also brought in some female vocals alongside more pleasant melodies to offer the players a sense of hope in the post-apocalyptic landscape.

Q: Will there be another instance wherein another fan-made skin will be added through the game in which it will be decided through votes made by the community?
Operation & Community Team: Our CN server hosted a similar competition once before, and thankfully many players participated. Currently, we have different overseas versions, which makes organizing a similar event across different regions quite difficult. We will continue to discuss possible timings and formats for such an event. Hope we can have more opportunities to create in-game content with you!
Q: How long does it take to design and test a character?
Operation & Community Team: The development time for a brand new, playable character is around 6 months, or maybe longer than that. We would come up with the draft of a new character by pondering over the story, combat, gameplay mechanics, and so on. Then we’d move on to art and design, animation, SFX, playtesting, and optimization, before implementing the characters into the game.
Lore-heavy Questions (Spoilers Ahead!)

Q: When a human become a Construct, do they still have a soul or is it only the memories of the human that remain? Are Constructs actually soul-less bodies living purely based on memories of their past human selves? Why do Constructs’ bodies weigh like a normal human body? What is the material used in making their frames that makes them lightweight? It feels absurd.
Operation & Community Team: Even though their bodies have been modified, Constructs can still be considered humans. Therefore, they certainly do have a soul, as well as their memories and the aspiration for their future. Constructs need to retain as many traits as their original human forms to avoid dissociating with their bodies and causing M.I.N.D. deviations, which is why they weigh similarly to humans. Constructs are extremely complex machines composed of polymeric materials and cutting-edge alloys to adjust the mass of their bodies.
Q: According to the wiki constructs are cyborg (half human) so if they are destroyed (but transfer consciousness) or change frame does that mean they become full machine instead and in lore does that affect performance of the construct? And can there be an army of the same construct?
Operation & Community Team: First of all, after a Construct’s mind is transferred, the original frame will just become a mechanical shell. The criteria for performing the transferal is incredibly rigorous, and undergoing the process in secured conditions can minimize the side effects of the procedure. As for your last question—despite being technically possible, such actions will surely bring along dire consequences. ( Lucia will remember this… or not.) As for how the story of our Constructs will unfold, you will have to follow along!
End of Spoilers

Q: How did you design Vera? Considering in the early story her splash art was a lot different, I’m interested to hear your thoughts on designing her.
Scenario Writers & 2D Character Artists: For characters such as Vera, we started by coming up with her personality, motivation, appearance, identity, and so on. From her background and her experience, we then determined her designs and where she would fit in terms of team and battle compositions, all the while trying to get our players to fall in love with her. As to how we deliver it to our players, that requires not just writing, but also art, animation, voiceover, and more to bring the character to life. Definitely a whole dev team effort.

Q: Is there some kind of inspiration behind the character? If so, what kind of things inspired each character? What about their elements? Once the design is complete, how are the elements, weapons, and skills selected/designed?
Battle Designers: We have already answered the character design process previously. Of course, sometimes we would also prioritize the “cultured needs” (hmmm, you know, segs & cogs…) of our players and designers : P Elemental and combat design begin with the lore of the world and the traits of the Constructs. We take many inspirations from movies, literature, indie games, and a lot more. From games of the NES era and the classics to the new AAA titles and sci-fi blockbusters, anything goes! Once the framework of a character is set, we will then match them with suitable weapons and stats. Ayla, for example, is an adorable, energetic girl but wields a gigantic scythe. And Lee, who is obsessed with precision and flawless attacks, is dual-wielding guns. We believe this design philosophy can really bring out the appeal of our characters.

That is all for this Punishing Gray Raven interview. Stay tuned to the Punishing Gray Raven Discord for more Q&A such as this interview in the future.
In the meantime, you can check out our:

Vera guide
Camu guide

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Punishing Gray RavenPublisher: Kuro GameDeveloper: Kuro GameRelease Date: 2021-07-16Android, iOS
Punishing: Gray Raven is a fast-paced ultra-stylish Action-RPG.

Mankind is almost extinct. Earth has been conquered by a robotic army—the Corrupted—twisted and warped by a biomechanical virus known as The Punishing. The last survivors have fled into orbit, aboard the space station Babylonia. After years of preparation, the Gray Raven special forces unit leads the mission to reclaim their lost homeworld. You are their leader.

As commandant of the Gray Raven unit, you are tasked with assembling the greatest cyborg soldiers the world has known and lead them into battle. Unravel the dark truths behind the Punishing virus, push back the Corrupted and reclaim the Earth in this stylish Action-RPG.

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Tags: Kuro GamePunishing Gray Raven


Seven Knights 2 commences global pre-registrations

As reported yesterday, Netmarble released an online showcase for Seven Knights 2, which revealed game details, pre-registration commencement as well as the November 2021 launch window. As the name suggests, the game is a sequel to the original Seven Knights, itself a long running, mobile RPG. If you haven’t seen the showcase video yet, you can check it out below:

With how character showcases are released on the Korean Seven Knights 2 Youtube channel, you should be able to expect similar global reveals from the associated global Youtube account, available here.

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Seven Knights 2 is dubbed a cinematic mobile RPG that allows players to collect and develop charismatic heroes of all shapes and sizes while engaging in a deep and immersive cinematic story thanks to real-time controls and in-game loadouts with heroic stat combinations, formations, and pets. Starring an array of characters depicted with stunning high-quality graphics powered by Unreal Engine 4, Seven Knights 2 will immerse players in a true sequel featuring the fun and innovative gameplay of Seven Knights enjoyed by players around the world.
Pre-registrations for Seven Knights 2 can be done via the official website or the associated store pages, which will reward players with a limited edition premium “Poori” pet, among other items. Other features to come at launch include:
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Collectible Charismatic Heroes: There are a total of 46 characters available at launch to collect, including familiar characters from the original Seven Knights that are joined by new Seven Knights 2 characters
Battle Bosses

Players can look forward to strategizing with different decks using heroic stat combinations, formations and pets
In addition, players will be able to play real-time group battles and use spectacular skills while controlling 4 heroes at once (up to 8 players)

Deep, Immersive Cinematic Story: Seven Knights 2 features a deep and immersive cinematic story with two hours of high-quality cinematic cutscenes for role-playing fans to enjoy

The game will be supporting up to 12 languages, including English, Japanese, Chinese Simplified, Chinese Traditional, Thai, Portuguese, Spanish, German, Italian, French, Russian, and Indonesian.
Minimum requirements are listed as follows:

Android: OS 7.0 or later, 3GB RAM or more
iOS: OS 10.0 or later, 3GB RAM or more

More information can be found at Seven Knights 2’s official Facebook page, YouTube and forums or by visiting Netmarble’s Global YouTube channel.
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Seven Knights 2Developer: NetmarbleRelease Date: 2020-11-20Android, iOS
The official sequel to Seven Knights, a game enjoyed by 60 million players worldwide!
Rudy's story continues in Seven Knights 2!

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Tags: NetmarbleNetmarble NexusSeven KnightsSeven Knights 2Seven Knights II


First MARVEL Duel Tournament starts soon

After its Southeast Asia release, strategy mobile card game MARVEL Duel will take things to the next level of competitive action with the Tournament of Asgard. This open player tournament will be the very first MARVEL Duel competitive event, boasting rewards including a prize pool of over USD 10,000, exclusive card backs, and over 1000 General Card Packs to be given away.

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Registration has opened for 144 players starting 4 September 2020 through 17 September 2020. In the tournament, the winners will be rewarded as such: first place taking home USD 4,000; second place USD 2500; third place USD 2000; and fourth to sixth place taking USD 500. There will also be an exclusive card back given to the top 12, while the reward for champion will be worthy of the title: a one-and-only [AsgardChampion Emoji], showing the skills of a true MARVEL Duelmaster. At least according to the press release. As an added bonus, after the final, the three top players will play against the dev team in the Dev Team Challenge Showdown, an exhibition match of sorts. Those interested can sign up using the link here.
Should you somehow missed it, be sure to check our coverage on the game here, but to refresh, MARVEL Duel is a strategic card battle card game that will bring together a roster of over 150 heroes and villains from the Marvel universe, including the likes of Spider-Man, Iron Man, Hela, Captain Marvel, Elektra and Star-Lord. What’s great here is that there will be multiple versions of the same character, so expect to see multiple variants of Iron Man, and Spider-Man from various alternate universes. The game is currently available in Thailand, Indonesia, Malaysia and the Philippines for the Android and iOS platforms.
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Tags: AndroidiOSMarvel DuelNetEaseTCG


Marvel Future Revolution Converges With Dormammu in First Update

The worlds of MARVEL Future Revolution continue to converge as today’s update introduces the Dark Domain – a mystical realm where dark magic permeates throughout the dimension at the hands of The Dread Lord Dormammu.

Starting today, player Agents who have been fighting to save Primary Earth can now gear up and prepare for this new challenge in MARVEL Future Revolution’s first in-game update following its successful August launch.

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The new region, Dark Domain 1, is now accessible to players and comes equipped with new Epic and Side Missions, region-specific villains and supervillains to defeat, and the latest collectibles to acquire. The new Super Villain of Marvel Future Revolution Dormammu can also be encountered in today’s new Blitz content [Chains of the Abyss]. By participating in various events and activities, experienced Agents can attempt to defeat Dormammu and his dark army.
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To celebrate the launch of the new region, Netmarble is giving back to players with a 14-day Check-in Event, where various items like a ★4 Dark Dimension Card Box can be collected just by logging into the game. Other content coming to the game in today’s update includes:
●        In-game level cap increased from 100 to 110
●        A new ‘Eyes of Osiris’ special costume can now be collected via the in-game store
●        Dark Domain Regional Costumes and Omega Cards have been added
●        Miscellaneous improvements made to the Omega War matchmaking, the Dark Zone system, and in-game Gold supply system
Marvel Future Revolution is available for IOS and Android devices. The comes just one month after the game’s launch party.
 Download

Marvel Future RevolutionDeveloper: NetmarbleRelease Date: 2021-08-25Android, iOS
MARVEL Future Revolution is Marvel’s first Open World Action RPG mobile game, featuring an original storyline with fan-favorite Marvel Super Heroes and Super Villains. Written by Marvel writer Marc Sumerak, MARVEL Future Revolution begins with numerous Earths converging across multi-dimensions to form an entirely new ‘Primary Earth.’ As agents of the newly formed ‘Omega Flight’ Super Hero team, players will work together to battle an onslaught of Super Villains, confront their nefarious behaviors and defend the universe.

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Tags: MarvelMARVEL Future RevolutionNetmarble


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Hail To The Mid-Range King With The Redmi Note 11 Series

Xiaomi just announced the arrival of the best value mid range king with flagship features of the year, the Redmi Note 11 series, and they’re the most friendly-priced mid-range devices packed with flagship performance.

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With the world using more and more social media, there’s two main goals- one, to live your best life and two, to make sure those moments are captured well.
The Redmi Note 11 series does exactly this with great quality phones as well as a price tag that won’t have you eating instant noodles for a month.
For the uninitiated, the Redmi Note 11 series consists of several great mid-range entries- from the all-rounder Redmi Note 11 Pro and 5G-enabled Pro 5G, as well as the elegant Redmi Note 11S and the back-to-basics Redmi Note 11 to make sure there’s a phone for every price point.
These will all be available for pre-order starting February 11th, and here’s just some of the flagship-quality features you can expect from the latest of the Redmi line:
Capturing Life At High Quality

Considering how much of our time is spent on some form of social media, it’s no surprise that getting a good camera for your phone is a pretty big deal. Life is full of precious, fleeting moments and you’ll wanna make sure you get as many of them on your phone as possible without having to constantly re-take photos to have everyone looking good.
You’ll get this via the Redmi Note 11 series’ excellent 108MP sensor on the main cameras. These allow astounding clarity, as well as rich color to make sure your moments look as good as they made you feel, all without having to worry about it breaking the bank on a 30k camera DSLR with phone functions.
On top of that, gone are the days of single-lens cameras on your phone. The entire Redmi Note 11 series sports multiple camera lenses, letting you capture a whole variety of experiences in their best shots without needing to splurge for a specialized device. Enjoy amazing shots with wide lenses for your day-to-day photos, ultrawide lenses for those stunning vistas that would make poets weep, and macro lenses to appreciate the little things in life, be it a gorgeous flower or even that new scale figure that’s just arrived.
The Redmi Note 11 Pro, 5G and S are packing it in the front, too, with its 16MP selfie camera. that even records at 1080p video to make sure those TikTok dances look clean and crisp no matter what.
Meanwhile, if a camera isn’t your top priority, the baseline Redmi Note 11 also sports a 50MP main camera, as well as a 13MP front camera to make sure that you get your money’s worth and more.
Work And Play, Until It Is Done

It’s not all cameras and TikTok dances, though. The Redmi Note 11 Series also sports features to make them fun to use whether you’re scrolling through social media or playing games thanks to its amazing displays and chipsets, which scale alongside the phone you’re planning to get.
The entire line up sports 120hz displays, available in 6.67-inch for the Redmi Note 11 Pro 5G and Pro models as well as a 6.43-inch display for the 11S phone. These are great for still feeling good to hold (also in part thanks to the flat side design of the phones) while also being big enough to enjoy looking at content on your phone screen.
They also sport a 360hz touch sampling rate, which is just a fancy way of saying you won’t have to deal with that frustrating situation where you could have sworn you shot first but the phone just doesn’t pick it up on time. With the Redmi Note 11 series, the responsiveness and quality of a much higher price point are at your fingertips, so you’ll be able to work and play in peace.

Under the hood, there’s also lots to enjoy with the Redmi Note 11 series. The phones are all running excellent GPUs for their price points, such as the Redmi Note 11 Pro 5G sporting Qualcomm Snapdragon 695. This powerhouse has 5G connectivity, meaning you’ll be able to do everything from upload photos to compete in fast-paced games without worrying about your phone being bottlenecked by a bad connection.
Meanwhile, the Redmi Note 11 Pro and 11S models sport the MediaTek Helio G96, which is in itself a great mid-range chipset for casual gaming as well as day-to-day tasks.
On The Go All-Day

One of the biggest chokepoints of any phone is its battery life. Sure, your phone could somehow have magically shrunk down an RTX 3090 into a phone, it would probably eat as much power as a flight to Berlin and drain itself before lunch. Even phones with large batteries will then take forever to charge back up, meaning if you forgot to charge it overnight you’re gonna be stuck at sub-100% power levels.
With the Xiaomi Redmi Note 11 Series though, you don’t have to worry about that. The phones come equipped with a 5000 mAh, alongside turbo-charging technology to make sure you’re never out of the game for too long if you catch yourself uncharged. Xiaomi’s own testing shows it only takes 15 minutes to get to 50%, so you’ll never have to worry about having to be that one person sitting in the corner charging their phone for too long.
All-Affordable Prices

The best thing about all the great features in the Xiaomi Redmi Note 11 series is that they’re designed to compliment your style, not cripple it with their affordable price points.
Make sure to look up your nearest authorized Xiaomi stores to find out how you can get these mid-range wonders for your every day use.
You can pre order the Redmi Note 11 Pro and Pro 5G from 11th February to 18th February from authorized Xiaomi Stores and also get free premium gifts (while stocks last):

Redmi Note 11 Pro 5G, 8GB + 128GB RM 1,299
Redmi Note 11 Pro, 8GB + 128GB RM 1,099

+ Free Premium gifts worth RM 328  *Limited quantity
You can also get the Redmi Note 11S and Note 11 from 11th February at authorized Xiaomi stores, with free Premium Gifts worth up to RM 139 while stocks last.

Redmi Note 11s, 8GB + 128GB RM 999
Redmi Note 11 6GB + 128GB RM 799

+Free Premium gifts worth RM 139 *Limited quantity

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Tags: Redmi Note 11Redmi Note 11 ProRedmi Note 11 Pro 5GRedmi Note 11sXiaomi


Here Are The Last Few Japan Only SNES RPGs

Last month the Super Nintendo cult classic RPG Live A Live was finally released overseas with a 2D-HD remake for the Switch. With the game seeing success, I’ve been thinking about all the SNES or rather Super Famicom RPGs that are still exclusive to Japan.

The SNES is the grandfather of RPGs, home to some of the best games in the genre: Final Fantasy VI, Chrono Trigger, Earthbound, and many more but there were even more titles that were exclusive to Japan. Thankfully over the years more and more of these games have seen localization in the form of ports, remasters, and remakes including Final Fantasy V, Dragon Quest V and VI, Trials of Mana, Star Ocean, and many more.

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So let’s take a lot at some of the best SNES RPGs that are still stuck in Japan in hopes that they may see a global release sometime in the near future.
Fire Emblem: Mystery of The Emblem/ Geneology of The Holy War/ Thracia 776

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With how successful Fire Emblem is nowadays, it’s easy to forget that the first six games were not released outside of Japan which is a shame because the Super Nintendo was an important part of the series’ formative years.
Mystery of The Emblem was a part remake, part sequel to the first Fire Emblem. The first half is a retelling of the original Fire Emblem Shadow Dragon and the second is an entirely new story. It sees Marth and his army return as a new threat comes to the Kingdom of Altea.
While Mystery was a great start, Fire Emblem became truly ambitious with the Jugdral games: Geneology of The Holy War and Thracia 776.

Set on the continent of Jugdral these see the noble Sigurd attempt to protect his kingdom and loved ones, at least at first. I can’t say much more without spoiling the plot but you know how everyone likes to pretend that Fire Emblem are these Game of Thrones-style medieval political thrillers (outside of Three Houses they’re really not), well that’s actually what these games are. Genealogy weaves a complex network of politics and backstabbing with one of the darkest twists in the entire series.
The story spans years to the point that its’ sequel Thracia 776 actually takes place in between chapters 5 and 6 of Geneology. This comes alongside ambitious new game mechanics with large multi-part chapters across sprawling maps and the introduction of the child system. These are Fire Emblem games every fan should play at least once. Now if only they actually could.
Shin Megami Tensei I, II, and IF…

Yet another series that RPG fans have probably heard of, SMT didn’t make an appearance outside Japan until Nocturne was released for PS2. This is likely because middle-aged American soccer moms would have a heart attack at its ‘lack of Christian values’ so to speak
SMT I takes place in modern Tokyo on the cusp of a demonic invasion before moving into a post-apocalyptic setting. II takes place decades after the end of the first game where what remains of humanity live in Tokyo Millennium. Near the start of the game, the main character Aleph is proclaimed to be the messiah but there are many dark secrets about Tokyo and its rulers are not all that they seem.
I’ll admit, early SMT’s gameplay hasn’t aged well with the first-person dungeon crawling being confusing at times and combat a bit too grindy and unforgiving.
That being said, I cannot understate how innovative SMT was at the time. Ideas like monster collecting, a darker modern setting, morally ambiguous endings, and having the actual Christian god be your final boss were popularised by these games. Combined with the surreal, isolating atmosphere and you have a series of very different RPGs from others at the time.
We should also quickly mention SMT IF…, the third mainline entry that moves away from the apocalypse in favor of a high school that has been transported to the demon world. While often considered the worst of the SNES SMT games it paved the groundwork for the Persona series, with the high school setting and focus on more contemporary issues affecting modern-day students.
Bahamut Lagoon
Now we get to some lesser-known titles. Bahamut Lagoon was a 1996 tactics RPG made by many of the Final Fantasy team under the supervision of Final Fantasy creator Hironobu Sakaguchi.
The game takes place in the world of Orelus, a place made up of a number of floating islands called Lagoons. The Kingdom of Kahna is invaded and overrun by the Granbelos Empire leading the Captain of the guard Byuu to find allies and get his kingdom back.

The game uses a grid-based tactics system similar to Fire Emblem or Tactics Ogre. You deploy an army of different classed soldiers to fight for you on the battlefield. What makes the game interesting is the use of dragons (hence the name Bahamut in the title). Dragons are unique units that are completely AI-controlled but have an immense amount of power for destruction. It’s kind of like sicking a big angry pokemon against your enemies.
With a unique setting and amazing sprite work, this is definitely one worth your time if you’re a tactics fan.
Front Mission Series: Gun Hazard

The Front Mission series is rolling back onto consoles with a remake of the first two games, but you may not know that a spin-off was created soon after the original game. Said spin-off took the mechs of the SRPG and combined it with a 2D run and gun shooter. This was Front Mission Series: Gun Hazard.
The plot is about Wanzer pilot Albert Grabner who’s been sent to guard the president during a coup d’etat. While it may seem typical of an action title, the game does actually have a good amount of world-building with attempts to go into topics of morality and philosophy. It does a pretty solid job at them too.

The large sprites of the game look beautiful with glistening backgrounds for your highly detailed mech to travel across, not to mention top-notch explosion effects. It makes you feel all the more powerful as you blast your way through enemies in the mech.
It may seem like this would appeal more to Contra or Metal Slug fans but it still maintains RPG elements. You need to upgrade and customize your equipment between missions and there is an assortment of guns you buy. There are also many partners you meet across the game you fit into different RPG classes like tank and healer, and they will also level up as you use them.
The game is a little on the linear side but for an early action RPG, it’s a good time with giant robots.
Treasure of The Rudras

Treasure of The Rudras was the final RPG Squaresoft released for the SNES in Japan. With this game, you can tell that after all the years of programming for the console, they had it down to a craft. The game is beautiful with brilliant shading and animated sprite work that pushed the system to the limit.
The story is based on Hindu mythology, taking place in a setting where the world is destroyed every 4000 years by a God called a Rudra. It starts 15 days before the destruction with different factions attempting to find ways to reverse or take advantage of the catastrophe making for a complex plot filled with deceit and hidden agendas. It’s a refreshingly different premise and has a good mixture of dystopian sci-fi alongside its fantasy elements.
There are three scenarios where you play as three different characters. Sion The Solider, Riza The Priestess, and Surlent the archeologist. You can play as any of them in any order and can even save your game in one scenario and start on another before coming back to it.

The game makes use of a classic Final Fantasy people-in-a-line style turn-based system but what makes it interesting is how you unlock spells. Spells or ‘mantras’ are unlocked by typing in and putting together different words or phrases you hear throughout the game.
For example, you’ll soon find out that the phrase ‘lef’ is the healing spell and ‘na’ is a suffix that affects the whole party so you can type in and create ‘lefna’ which is a spell that heals the whole party.
If this game came out to international markets I honestly think it would be held up as a masterpiece of the SNES the same way RPGs like Chrono Trigger and Secret of Mana are. We can only hope Square decides to come back to it one day.
Closing Thoughts
These are just some of the SNES RPGs that have yet to shed their Japan exclusivity. With many of these games approaching 30 years old, it would be nice to see them finally make that leap and get an official global release and I’m very thankful to fan-translators who have made these games accessible in the first place.
There’s no indication that any of these might come out with an English release but I never thought Live A Live or Trials of Mana would eventually get translated so perhaps there’s still hope for them yet. If we’re lucky we’ll see more SNES RPGs finally make that global debut outside Japan sometime soon.

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Tags: Bahamut LagoonFire EmblemFront Mission: Gun HazardShin Megami TenseiSuper FamicomSuper Nintendo Entertainment SystemTreasure of The Rudras


FIFA 21 PS4 DUALSHOCK bundle to be available 9 October

Football – or soccer – enthusiasts can pick up the DUALSHOCK 4 Wireless Controller EA SPORTS FIFA 21 Voucher Bundle, which will be available simultaneously with the Playstation 4 edition of EA SPORT FIFA 21 when it launches on 9 October 2020. It will carry the suggested retail price (SRP) of MYR 399.

This DUALSHOCK 4 Wireless Controller bundle includes DUALSHOCK 4 Wireless Controller (Jet Black), PS4 software EA SPORT FIFA 21 Voucher Card, EA SPORT FIFA 21 Ultimate Team (FUT 21) Voucher Card and PlayStation Plus (PS Plus) 14 Day Trial Voucher Card.

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Win as One in FIFA 21 with new ways to team up on the street and in the stadium to enjoy even bigger victories together. Get an extra controller from the DUALSHOCK 4 Wireless Controller bundle to enjoy a new exciting season together with friends.

Product Name
DUALSHOCK 4 Wireless Controller EA SPORTS™ FIFA 21 Voucher Bundle

Release Date
9 October 2020

Product Code
ASIA-00401

SRP
MYR 399

Content
DUALSHOCK 4 Wireless Controller (Jet Black) x 1
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PS4 software “EA SPORT™ FIFA 21” Voucher Card x 1
EA SPORT™ FIFA 21 Ultimate Team (FUT 21) Voucher Card x 1
PS Plus 14 Day Trial Voucher Card x 1

FIFA 21 sees a whole host of updates from the previous iteration, as can be seen here. EA has also released their list of top rated 100 players as can be seen here, for those who want to get a headstart in deciding who to pick for their star-studded roster.

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Tags: Dualshock 4EAEA Sports FIFA 21Electronic ArtsFIFAFIFA 21PlaystationPlaystation 4


Epic Games Metahuman Creator – Art Imitating Life With Arvind Neelakantan

Anyone with experience in 3D Modeling would know that making people is hard. What’s worse, if your game called for a crowd shot, that’s a whole crowd of people you’d need designed, modeled and animated. We spoke to Arvind Neelakantan, Technology Evangelist at Epic Games for India and South East Asia about Epic Games’ newest tool, Metahuman Creator. While it’s not going to completely eliminate the time and effort of producing 3D people, it definitely cuts down on the process greatly.

Arvind Neelakantan, Technology Evangelist at Epic Games For India and SouthEast Asia
Unsurprisingly, the uses for easily produced high-quality humans are near infinite. According to Arvind, the team has high hopes for Metahuman Creator, though they aren’t bottlenecking it to any single use.

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“Metahumans opens the door to have a lot of realistic looking characters. I do see a lot of applications in the gaming space. In fact there were also different kinds of games and also a sense of what games would also look like in the future. Which is where indie games really shine because they’re usually in the forefront or the cutting edge of what games can really do”, he says.
While the assets can definitely be used for games, he’s hoping the readily-accessible human models means we’ll expand our idea of what we can use games for.
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“Typically games will really entertain us, they’ll create a social space where they can connect with other people. But there are also other kinds of games where we learn through these digital humans. Such as we can explore the anatomy for example, how we can better improve our sports, or even how to improve our dancing skills if you’re like me I definitely want to do that. We can also have a game where we can choose our wardrobe and maybe even buy it in the future”, he says.
“Some of these are more immediate and obvious, like using them as NPCs and characters in your game. Some of these can even be speculative and futuristic but one thing is certain for indie developers. Digital humans will be one of the fundamental building blocks of many many technologies that’s going to be coming in the future”, he adds.
While the sky’s the limit, Arvind didn’t agree with some tech doomsayers who think the future is 100% automation. According to Arvind, computers can’t replace real performances, and Metahuman Creator would be more of a great support for a great performance.
“I don’t believe that we’ll ever replace actors or artists with this technology. What we want to do is we want to automate this time consuming and repeatable processes which are typically very mechanical and repeatable. Keep an eye on what the fundamental art skill is vs what a temporary production requirement that needs to be filled is. For any developer you just need to keep a good balance of these two”, he says.
All Sorts Of People

So, the next-biggest question when it comes to the Unreal Engine Metahumans is taking them to task for just how diverse they can really be. Games like Cyberpunk 2077 famously flaunted a “robust” character creator, but at the end of the day you were still either a Dorito or a sentient letter S, albeit with varied genital preferences. With Metahuman Creator though, Arvind says that representation is key, and that they can only go further with it in future.
“One of the top priorities for us is to build upon the database that we have to make sure you have a diverse set of appearances and characters out of this tool. I cant really say that we’re 100% there because we are not as diverse as we can be. But we are getting there and we’re trying to improve as we continue the tool’s capabilities”, Arvind says. While they’re not the be-all-end-all of representation yet, he says there’s definitely plans to improve the tools users will have in the future, too.
“We’re also working to further improve the fidelity of the deformation rig and to add the workflows once users receive the assets itself and will do our best to provide creative folks and artists and developers around the world with produces diverse and high fidelity digital humans at a fraction of time and cost which is what Metahumans is really about”.
One such way they were looking into improving representation is making people with visible disabilities. Currently, the Metahuman Creator isn’t able to do things like prosthetics. While anyone with knowledge of 3D software might be able to fix that, the aim of Metahumans is to make this level of potential accessible to other people, so that means making visible disabilities would be added to the future plans list for Metahumans, too.
“We should also talk about people with disabilities because that’s important. At this moment, it cannot have asymmetrical characters because there’s a large number of variations that disabilities can produce. What we are working on definitely is looking into this and making sure we have sufficient level of quality that we can add to the tools that can then make this additional advancements to the data collection tools to add this kind of representation for people who have asymmetrical body types or disabilities”, Arvind says.
Getting Around The Problem With Making Real People In Metahuman Creator
One huge problem with making real people that any creative should be familiar with is the concept of the Uncanny Valley. Basically, there’s a point as you approach photorealism where things start to look unnatural. The best example of this would be any of the virtual celebrities posthumously appearing in movies, which while always praised at the time always seem to look off not a year later.
playing around with the facial tracking makes an attempt at pogging all but impossible
“The uncanny valley is pretty notorious, right?”, Arvind laughs. “Even the best looking characters that people have painstakingly created still has that. For starters creating digital humans is a painstaking process that typically requires a high level of expertise and a lot of time. So each facial feature in Metahumans have been refined individually down to the finest detail.”. He also noted while getting static images to look good, there’s also another layer added into making it look natural in motion.
“All the rigging and animated characters adds this entire level of complexity because you might have seen certain instances that a photograph looks a lot real but as soon as the digital human moves, you get the uncanny valley. And we want to erase the stress of starting from scratch and toll through all these technical hurdles that come from making these great looking characters and of course Metahuman Creator is a realization of decades of work and we continue improving upon it but rest assured, we are adding tools that make sure, at least that we kind of close down on the uncanny valley as much as possible”.
One way getting out of the Uncanny Valley, especially when dealing with something with performance capture like Metahumans does, is getting the details down. Arvind says with the Metahumans Creator, users will definitely have access to plenty of these.
The sample project gives you a professionally lit scene to test the models out on
” So you might have seen the Metahumans creator videos along with the sample characters we released you can play around with, you can download it for free from our marketplace. There are a lot of attributes that you can quickly fine-tune that also include stuff like skin tone, eye color , facial feature, hairstyles, textures and down to even subtle details like peach fuzz, fine wrinkles that you get around your nose or eyes, and whatnot. You can really go down to extremely minute details like these. You can also add things like your spots that you can see on the skin and whatnot. It gets pretty minute”, he says.
Of course, where does one get the idea to have that many minute details? According to Arvind, the answer is real life. They did this with the help of studios like 3Lateral and Cubic Motion, both of whom were acquired by Epic Games as part of the development for MetaHumans. Arvind explained how the work of the two studios were quintessential in the development of MetaHumans.
“Just to wind back a few years ago, we bought the experts from companies like 3Lateral and Cubic Motion and made them as part of the Epic family. And the mission for bringing them into Epic was, to make this technology available to the world, and to have this Metahuman tool, to bring this tool out into the world and for everyone to see it. So the technology behind this, its a combination of 3Lateral’s 3D and 4D scanning technologies to digital double pipeline, which is a technology that was built using cubic motion’s animation technology. And there’ll also be a special projects team that have been working internally in Epic Games for a lot of years”, he says.
He went on to explain the process of making the large databases behind MetaHumans, which involves scanning real people and then making sure the data they get works within the confines of the engine.

“The process is a very carefully supervised process. It starts from first scans of real life people to the last QA checks of the health of the database. So it starts off with our custom built scanners and that goes through different teams that manage data and presentation, fitting, cleanup, shape modeling, rigging texturing, look dev and database integration, all of that happening with this tool. Each database variant then goes through many tests which also includes privacy tests for different aspects like functionality, fidelity and user experience, At the same time we’re also working on automating a lot of these components of this process.”, he says.
Sensing we were getting a little lost in the details, Arvind graciously broke down the workflow process behind making Metahuman Creator into a bite-sized chunk:
“It’s scanners. It’s 3D scanners that can do this for you. I’m kind of breaking it down into extremely simplistic terms, fundamentally its 3D scanners which thanks to 3Laterals and Cubic Motion’s technologies along the internal body”, he laughs.
With all this talk about highly detailed models, you might be worried that the final product could only be run on a top-of-the-line machine. Considering the aim is to make assets for games on everything from mobile to high-end PCs, Arvind says that you won’t have to worry about the prospect of adding a model and breaking your whole game.
“So they currently can run smoothly on a PC and console but we are also working right now to optimize them for lower end devices like mobile. That also includes stuff like AR apps and such. As we mentioned right now, hair simulation and clothes simulation, they are pretty computationally expensive, and we are working to make sure that you are able to optimize if not the simulation at least the human being itself will run well on any device”, he says.

Metahuman Creator is a completely free addition to the Unreal Engine, acting as another tool to help you make high quality games for free. According to Arvind the tool won’t be beholden to any kind of licensing- totally free high-quality asset creation at your fingertips. There’s even a free sample you can test out, with two fully-formed Metahumans that you can even puppet using the LiveLink app on iOS devices.
Thanks again to Arvind for talking to us about this exciting new piece of technology with Metahuman Creator, and Epic Games for giving us the opportunity to do so.

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Tags: Epic GamesMetahuman CreatorUnreal Engine


First official Naruto ramen restaurant in the world opens in Shanghai

Every fan should know that Naruto loves ramen and his favourite hangout location in the anime has always been none other than Ramen Ichiraku. Now you can be like Naruto too, enjoying ramen in a Ramen Ichiraku-esque restaurant in Shanghai, China. It is the first ever officially-authorized Naruto-inspired ramen restaurant in the world.

Last Saturday, the world's first officially authorized Ichiraku Ramen – of #NARUTO fame – opened in Shanghai’s Global Harbor, a large shopping mall in Putuo district. The eatery attracted lots of anime and manga fans who lined up outside to try the famous fictional ramen. pic.twitter.com/MSUBaUlfoW

— DragonTV🚀䒕雅official (@ShanghaiEye) February 28, 2019

It’s not just the ramen that looks the same like in the anime. The overall design and decorations of the restaurant really make it look like a real-life version of Ramen Ichiraku, not to mention that it’s creatively filled with plenty of Naruto stuffs as well. It’s like a dream come true if you’re a huge Naruto fan.
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 #上海 #Shanghai #思い出記録 #一楽ラーメン  #一楽拉面 #ナルト#naruto  #食後のデザートは別腹  #chikaliciousshanghai  #starbucksreserveroastery  #マグカップ#友達に感謝   今日は、上海来てずっとお世話に なってるお友達と、朝10時すぎに ラーメンを食べる。 ちゃんとした、公式のコラボ?? 帰る頃には、行列あり( ¯ω¯ )  食後のデザートに、静安寺へ。 chikaliciousのケーキを食べる。 高いだけあって美味し(´౿`)♡  最後は Starbucks reserve roastery☕ 送別のプレゼントに、 マグカップ頂いた(⸝⸝⸝ᵒ̴̶̷̥́ ⌑ ᵒ̴̶̷̣̥̀⸝⸝⸝) ありがとー(。>д<)?   上海生活もあとわずか…
A post shared by  SHOKO (@sho_kon.sh) on Mar 6, 2019 at 7:27am PST

As far as we know, the prices of these delicious-looking ramen range from around 39 yuan (about RM24) to 65 yuan (about RM40). If you’re wondering whether it’s legit, it’s a licensed and officially-authorized restaurant so just keep calm and enjoy your ramen. It’s located on floor B2 of Shanghai Global Harbor, a huge shopping mall (close to Exit 2 of Jinshajiang Road Station, Metro Line 3/4/13) in the district of Putuo. Business hours start from 10.30am until 9.30pm.

If you are one of those huge Naruto fans planning to visit China in the future, do seize the precious chance to visit this restaurant. Well, I’ll definitely visit in the future. How about you?
Source: Wanuxi and Kotaku

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Tags: ChinaNarutoRamen IchirakuRestaurantShanghai


IDV and Promised Neverland collab begins today

After doing their character reveals, the Identity V / IDV collab with The Promised Neverland will begin today, 23 February. Besides Emma, Norman, Ray and Isabella, Gilda and Don have also joined the cast in their grand escape, or hunt depending on who you ask…

IDV will be running The Promised Neverland collab until 17 March. The Bloody Queen will take on Isabella’s guise, out to chase Emma (The Gardener), Norman (The Embalmer), Ray (The Prisoner), Don (Forward) and Gilda (Mind’s Eye). The event will also have character portraits, crossover graffiti, and exclusive accessories including Ray’s favorite book, Emma’s lantern, Conny’s toy bunny “Little Bunny,” and Norman’s Paper Cup Phone for players to obtain.

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There will be a log in event along with mini-events to get even more rewards! Besides that will also be a Manor Quiz which you can take. Who will escape before getting shipped off?
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A few days after the collab event begins will be the Lantern Festival Event which will run from 26 February 0:00 to 4 March 23:59 server time. Players will be able to obtain an event limited portrait, event limited portrait frame, clues and fragments during its duration.
If you haven’t seen it already, The Promised Neverland‘s anime second season premiered on 7 January 2021, for you to see what Emma and co get into next.
 Download

Identity VDeveloper: NeteaseRelease Date: 2018-04-02Android, iOS
Join the Thrilling Party! Welcome to Identity V, the first asymmetrical horror mobile game developed by NetEase. With a gothic art style, mysterious storylines and exciting 1vs4 gameplay, Identity V will bring you a breathtaking experience.

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Tags: Identity VNetEaseNetEase GamesThe Promised Neverland


GamerBraves Newsletter vol. 78 – What Makes A Good Video Game Remake

2023 will see the return of the Dead Space franchise with a remake of the original game. While it’s exciting to see such a celebrated survival horror series return there are always a number of questions that come along with making a remake.

When recreating a piece of media that everyone’s familiar with, there’ll always be certain expectations about what it’ll involve. What’s going to be changed, what’ll remain the same, and probably most importantly, why does this need to be remade?

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Video game remakes come in all shapes and sizes, some faithful to the original game while others make drastic differences. One thing that’s especially interesting is the recent trend of remaking more modern games, well, I say modern but a lot of these are over ten years old.
With games like Dead Space, Resident Evil 4, and Demon Souls, which all play mostly fine by today’s standards, what changes can be made to justify paying $60-70 USD to play them all over again? For this Newsletter, let’s look at what generally makes a successful video game remake for modern consoles. You can find out more by subscribing to our newsletter. You can read the full article for free just by putting your email address in the box below:
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Give it a read and let us know what you think! There will be new newsletter feature articles regarding various topics surrounding video games, entertainment, and more every week.

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Tags: Dead Space RemakeGamerBraves NewsletterResident Evil 2 RemakeSecret of Mana


Resident Evil 3 Nemesis Trailer Released

New Resident Evil 3 Trailer Released!
The latest Resident Evil 3 trailer features Nemesis, the biggest, angriest bioweapon in the game. While the trailer back in December showed us a few sneak peeks of him, this new trailer gives us some juicy footage of Nemeis in action. The trailer shows a mix of gameplay and cutscene footage of Nemesis and his new arsenal of weapons.

The trailer, (shown above) begins with Nemesis hunting our heroine, Jill Valentine in a burning building. She gets flung right into a car, and we see the hero, Carlos Oliveria, come to her rescue. The trailer also showcases the members of the UBCS and features Nemesis new shiny flamethrower. Definitely going to be something new compared to the classic.

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The original Nemesis from the classic Resident Evil 3
Nemesis first appeared in the original Resident Evil 3 but back then, he could only threaten you at certain key moments in the game. Capcom has confirmed that the new Nemesis will be be able to hunt you down all across Raccoon City. His new AI is built on an improved version of the Tyrant’s AI from Resident Evil 2.
First announced in December 2019, Resident Evil 3 will be available on PC, PS4, and Xbox One on April 3 later this year.
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Tags: CapcomPCPS4Resident Evil 3Xbox One


[PSX SEA 2018] First Impression from Sekiro: Shadows Die Twice 12-min Preview

Although Sekiro: Shadows Die Twice by FromSoftware doesn’t offer a demo version during the recent PSX SEA 2018, it does provide a mini theatre that plays a 12-min preview video for the public to get a glimpse of the game. The preview showcases how the protagonist sneak through the area, use the grappling hook as well as part of the boss fight. Unfortunately, no video-recording is allowed so here is our first impression by words!

The preview starts with the protagonist hopping up to a rooftop using a grappling hook. From the rooftop, he observes the enemies’ action for a good opportunity to hop down and kill them in one shot. Similar to Dark Souls, you can assassinate the enemies when they are not prepared, however in my opinion, your weapon will still need to be strong enough in order to kill the enemies instantly.

He is then required to battle against the head of the enemies along with a few weaker enemies. Just as shown in the trailer, he can turn his arm into an axe to attack (well, apparently it is really convenient to have a prosthetic limb).
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During combat, a “Danger” (危) will show above his head to indicate that the enemy is launching an attack. He managed to avoid most of the enemies’ attacks, however there is too much for them that leads to the protagonist’s first death (a “Dead” (死) is shown on the middle of the screen). After a few seconds, a “Resurrect” (回生) is shown and the protagonist stood up from where he dies.

The enemies turn their backs to walk away from the protagonist when he dies, and were then attacked from the back when the protagonist recovers. This could be a brilliant strategy to take a break from the horde of enemies and regain your advantage! Nonetheless, we don’t know whether there is a condition to resurrect yet, guess we need to use this strategy really wisely.

Moving forward, the protagonist walks towards a cliff. Here he meets the giant snake (who made its appearance in the trailer) that crawls across the mountains and looks like it will eat you up anytime. Using the grappling hook, he jumps to another mountainside then stealth himself among the bush. As the giant snake is heading away, he enters a cave, but the giant snake noticed and charges towards the cave too. Fortunately, it couldn’t harm him due to its size that is much bigger than the cave (the visuals are really impactive here).
A screenshot of the giant snake from the trailer
On the bridge full of cherry blossoms, he met the final boss – the 11-foot tall Corrupted Monk. Just like Dark Souls‘ boss fights, you always meet the bosses that have a bigger size than you. The protagonist continuously evades the boss’ attack by jumping back. A thick fog rises when the Corrupted Monk (the boss) is in her second stage. increasing the difficulty to defeat her. The preview ends with the defeat of the protagonist.

These are all we saw and discovered from the 12-min preview! The developer, FromSoftware is doing great in expressing the Japan mythology-featured worldview, the scenes in the game are full of Japanese style too. Different from their previous video games such as Dark Souls and Bloodborne, Sekiro: Shadows Die Twice is having a much brighter world. Its combat system is more flexible and with the use of grappling hooks, many different strategies can be implemented during combat.

Sekiro: Shadows Die Twice is launching for PS4, Xbox One and PC on March 22, 2019. Stay tuned for the updates!
Check out the official gameplay video too:

Source: Wanuxi

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Tags: FromSoftwarePCPS4PSX SEA 2018Sekiro: Shadows Die TwiceSteamXbox One


Monster Hunter Rise Is Heading To PS5, Series X|S And PC Game Pass And More

Monster Hunter Rise is heading to PlayStation and Xbox as well as PC Game Pass, letting even more players enjoy the latest of Capcom’s hunting RPG on PS5, Series X|S as well as their past-gen counterparts.

In a new trailer, they announced that the game would be coming to non-Switch consoles on 20th January 2023, with the Sunbreak expansion releasing in Spring.

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This also includes past-gen consoles, bringing the game to Xbox One and PS4.
The next-gen versions of Monster Hunter Rise will include a 60fps mode, as well as 4k resolution 3D audio and adaptive triggers (PS5 only) .
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According to Capcom, Monster Hunter Rise will release with all of the updated content of the base game, letting players fight Crimson Glow Valstrax as well as experience the true ending of the Rise campaign.
The news comes following leaks yesterday reported by Insider Gaming, who said the announcement was originally slated to be at The Game Awards next week, though Capcom has not confirmed that the trailer reveal was brought forward because of that.
Monster Hunter Rise is one of the best selling Capcom titles, with the publisher officially reporting over 11.2 million units sold across Nintendo Switch and PC.
The title is third in overall sales, behind Resident Evil: Biohazard (11.3 million) and Monster Hunter World (11.8 million), which marked the series multiplatform debut.
This could be set to change once the series releases on more plaforms though, considering how close it’s already trailing behind Resident Evil.

Monster Hunter RisePublisher: CapcomDeveloper: CapcomRelease Date: 2021-03-26Nintendo Switch
The critically acclaimed action-RPG series returns to the Nintendo Switch™!

Set in the ninja-inspired land of Kamura Village, explore lush ecosystems and battle fearsome monsters to become the ultimate hunter. It’s been half a century since the last calamity struck, but a terrifying new monster has reared its head and threatens to plunge the land into chaos once again.

Hunt solo or in a party with friends to earn rewards that you can use to craft a huge variety of weapons and armor. Brand new gameplay systems such as the high-flying ‘Wire Action’ and your canine companion ‘Palamute’ will add exciting new layers to the already robust combat that Monster Hunter is known for.

Whether it’s at home, on the go, online or offline - you’ll always be ready for your next hunt on the Nintendo Switch™!

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Tags: CapcomMonster HunterMonster Hunter RiseMonster Hunter Rise: Sunbreak


Mobile Suit Gundam Extreme VS. Maxiboost ON coming to PS4
Bandai Namco will release a PlayStation 4 version for Mobile Suit Gundam Extreme VS. Maxiboost ON worldwide in 2020, the company announced during the “Mobile Suit Gundam Extreme VS. Series Special Program.” Based on the arcade game of the same name, it will launch in 2020 in Japan. The official announcement and the official website have also been released.

In comparison to Gundam Versus, an earlier title on the PS4, Mobile Suit Gundam Extreme VS. Maxiboost ON will not be featuring the same 3v3 system. Instead, it will be a 2 on 2 game, with both offline and multiplayer play available.

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The Versus screen for Mobile Suit Gundam Extreme VS Maxiboost ON
Mobile Suit Gundam Extreme Vs. Maxi Boost ON is currently playable in Japan for arcades, and will also be available on the PlayStation 4 in 2020. The original Extreme Vs. Maxi Boost released for arcades in Japan in March 2014.
The official poster for Gundam Extreme VS Maxiboost ON
Here is a comprehensive list of all the 183 playable Mobile Suits that appeared from across 36 different Gundam works:
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Mobile Suit Gundam
Mobile Suit Zeta Gundam
Mobile Suit Gundam ZZ
Mobile Suit Gundam: Char’s Counterattack
Mobile Suit Gundam F91
Mobile Suit Victory Gundam
Mobile Fighter G Gundam
Mobile Suit Gundam Wing
Gundam Wing: Endless Waltz
After War Gundam X
Turn A Gundam
Mobile Suit Gundam SEED
Mobile Suit Gundam SEED Destiny
Mobile Suit Gundam 00
Mobile Suit Gundam 00 -A wakening of the Trailblazer-
Mobile Suit Gundam Unicorn
Mobile Suit Gundam AGE
Gundam Reconguista in G
Mobile Suit Gundam: Iron-Blooded Orphans
Gundam Build Fighters
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Gundam 0083: Stardust Memory
Mobile Suit Gundam: The 08th MS Team
Mobile Suit Gundam MS IGLOO
Mobile Suit Gundam Thunderbolt
Mobile Suit Crossbone Gundam
Mobile Suit Gundam Side Story: The Blue Destiny
Mobile Suit Gundam: Char’s Counterattack – Beltorchika’s Children
Mobile Suit Gundam SEED ASTAY
Mobile Suit Gundam SEED C.E. 73 -STARGAZER-
Gundam Sentinel
Mobile Suit Gundam: Hathaway’s Flash
Mobile Suit Gundam: Mobile Suit Variation
Mobile Suit Gundam 00V
Gundam Build Fighters A-R
Gundam EXA

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Tags: Bandai Namco EntertainmentGundamGundam 40th AnniversaryMobile Suit Gundam Extreme VS. Maxiboost ONPS4


Idoly Pride Global Version Scheduled To Release Tomorrow Will Follow Korea’s Content Schedule

The Global version of Idoly Pride was announced and scheduled to release on June 1st 2023 at 14:00 KST, May 31st, 2023 at 21:00 PST and June 1st, 2023, at 13:00 NST.

The Global version of the game was also mentioned to proceed with the same content schedule as Korea which allows players to play all the content available in the Korea version of Idoly Pride.

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Image Credit: Neowiz
Not only that, Idoly Pride will also launch with rewards that will be placed in the Gift Box in-game when the Idoly Pride Global officially releases. The rewards include Red Diamond x3000, Casting Ticket x30, and 5-star casting ticket x2.
The game is an Idol-manager simulator with players tending to the idols wants and needs. The idols are constantly doing their own thing (even while the app is off) and will “call” or “text” you when they require your attention. Players can also take an active role to bond with their idols should the need arise to further boost their performance during shows and events.
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Image Credit: Neowiz
There is also a story mode which lets you experience the worldview of the different idols. Besides that, players could also dress up their idols in a variety of outfits and mix and match the synergy appropriately to get better performances on the big stage. There is also PvP content available through the Tower and VENUS content which gives rewards through victory.
Idoly Pride will launch on both Android and iOS, for further information regarding the game and its global release you may visit the official website.

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Tags: Idoly PrideNeowiz


Warcraft 3: Reforged Review

Warcraft 3: Reforged is the familiar, classic RTS game that we know from 2002. There are four playable races to experiment with and master: Humans, Orcs, Undead and Night Elves. Each has distinct playstyles and viable strategies to build around. The goal is to wipe out all enemy forces while managing your army and economy. While a majority of the game remains the same, the main focus is the rehauled graphical changes and cutscenes. Let’s get this Warcraft 3 Reforged Review on the way!

We played the game on the GE75 Raider, with the following settings. Don’t worry, there’s a video further down for your viewing pleasure!

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The familiar, classic game with a fresh layer of paint
It might be counter-intuitive to have a remaster that keeps a majority of the game the same, but when you have a masterpiece like Warcraft 3, huge changes don’t need to be made. As they say, don’t fix a broken wheel. Now that we’ve gotten that out of the way, what did change?
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Well, most notably, the graphics have been given a new, shiny coat of paint. The team at Lemon Sky Studios, one of Malaysia’s leading CGI studios, have done a wonderful job at updating the artstyle to something more modern. Whilst there are some controversial opinions and reactions to the new look, it’s undeniable that Lemon Sky Studio’s works are top-notch at bringing out and working upon the old models to bring out more intricate and full-bodied designs.
Every unit and model is beautiful and intricate
A quick glance at the in-game models is enough to tell you that the models had been rebuilt from the ground up. As a comparision, the old Arthas model from years yonder would look like a Runescape Classic model. The outline of the model is jagged and blocky, and the textures look tear away any chance of immersion. Now, Arthas looks like a true King-To-Be! Adorned with flowing, blonde hair and a warhammer that puts Mjolnir to shame, Arthas is now a literal prince in shining armor. His model brings out ornate details and intricate designs to highlight his importance, the textures are beautiful and the shading brings great contrast to him. And this upgrade was applied across the board for all hero units!
Another thing to note is that Reforged draws inspiration from the World of Warcraft game, which is a wonderful design choice from an avid lore-lover’s perspective. Using small details from the World of Warcraft game adds a new layer to the identities of each individual unit, bringing them that much closer to life.
Comparision of in-game Arthas, Reforged on the left, Classic on the right
However, the graphical updates were met with some resistance from the playerbase, it’s not all roses. The new graphical updates may be pretty, but some players were vocal about the “readability” of the battlefield. An unfortunate side-effect of the new models is that there are new “outlines” for the units. And some of these designs can get a little noisy due to the new design elements that were added. These issues are to be expected, however, and I’m sure that they’ll get better over time as users get acclimatized to these changes
To reinforce the problem, the old, brilliant glow around hero units during gameplay is now a bit more muted. While the old glow was borderline exaggerated, it also made it easy for the eyes to follow and for players to immediately recognize threats and thusly, respond to them. This is an easy issue to address that I hope they fix quickly.
Here’s a gameplay video of our testing during the review, do take a look!

Cutscenes and Controversy
During launch, improved cutscenes were one of the biggest drawpoints of Reforged. The current product does have some improvements over the Classic version. For example, there are smoother cuts and additional special effects during cutscenes to bring more impact to them. During Arthas’ confrontation with Sylvanas, for example, when he turned her into a Banshee, a concussive force blows back the surrounding foliage and the grass surrounding her withers black. It really does add to the scene by showing us how vile and powerful the magic involved is being used.
Arthas’ vile magic turning Sylvanas into a Banshee
However, the product delivered did not meet the expectations of players. There was a lot that could have been done but Blizzard missed the opportunity to deliver a comprehensive Warcraft experience through their cutscenes. Fans were expecting a cutscenes more akin to what we’d see in a JRPG and the final product they had gotten was only a high-definition remake of the old cutscenes with some bells and whistles attached.
Community and Creation
The huge backing of community made content was what made Warcraft 3 what it was. You’ll be glad to hear that the Custom Game Classics are still around! You can relive your glory days through the unit mashing, meat grinders of Footman Frenzy, building towers and defenses to resist waves of minions in Tower Defense games run for their lives in Treant Tag/Kodo Tag and have over the top anime-level fights in X-Hero Siege. There’s lots of custom content that’s been created by the playerbase and uploaded to the servers for others to enjoy!
The great classic, Tree Tag in Reforged
Another thing to note is that there have been some updates to Blizzard’s custom game policy. This policy not only applies to Warcraft 3: Reforged, but to any mod created inside a Blizzard game. Blizzard’s updated Custom Game Acceptable Use Policy gives Blizzard ownership of any and all custom or user-made games and mods.
Cons
There is no ladder system in place just yet, but Blizzard mentioned that they will implement it soon. As it stands, there is no competitive motivation to play multiplayer games at all. Unlike Starcraft 2, there are no achievements either, which could have added a layer of interest and self-imposed difficulty.
There was also no cloud save files, in place, which should be a basic feature to be expected, especially in this day and age. It was a chore to transfer save files during our tests after we found out about this.
Despite the graphical updates, the terrain does not do the new models justice. The terrain of the maps look plain and uninviting and it is jarring to see the difference in quality. The UI is also equally outdated, and it doesn’t seem like enough effort was put into it.
Conclusion
While Reforged might be lacking in some departments, Warcraft 3: Reforged might still the best RTS we’ll get to experience for a while. There are tons of custom games to try out and the campaign is a blast to the past and brings back nostalgic childhood memories. The new graphical overhaul might take some getting used to but they are undeniably beautiful. On top of that, I hope Blizzard listens to the great feedback that their fans are giving to improve upon what they have. Despite the rough start, I’m hopeful that Reforged will flourish into something beautiful.
While the game may be lacking in terms of polish, the custom games might be highly valued if you’re drawn to that. During our review, playing and discovering new custom games was among one of our favorite activities.
If you enjoyed this Warcraft 3 Reforged review, you could check out our coverage on other titles too!

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The Review

5
Score

While Reforged might be lacking in some departments, Warcraft 3: Reforged might still the best RTS we'll get to experience for a while. There are tons of custom games to try out and the campaign is a blast to the past and brings back nostalgic childhood memories. The new graphical overhaul might take some getting used to but they are undeniably beautiful. On top of that, I hope Blizzard listens to the great feedback that their fans are giving to improve upon what they have. Despite the rough start, I'm hopeful that Reforged will flourish into something beautiful.

PROS
 8 Campaigns, not including the prologues Lots of custom maps available The revamped models and textures are a vast improvement over the original

CONS
 Server stability isn't great (at least for us in SEA), even within the Asia server A lack of achievements to chase Players can't play against AI and there is no ladder system in place (not yet at least) Game lacks polish in terms of cutscenes and UI Bad visibility of units during gameplay and battles

Review Breakdown

Does not deliver on its promises 5/10
0

Tags: Blizzard EntertainmentLemon Sky StudiosReviewWarcraft 3Warcraft 3: ReforgedWarcraft IIIWarcraft III: Reforged