Ninjago : Dragons Rising Content Now Available in Lego Brawls

Bandai Namco Entertainment Asia have announced that the new Lego Ninjago : Dragons Rising level and game content are now available in Lego Brawls. This new set of Ninjago themed content will bring in new playable characters and a new Dragon Core control-the-point game mode.

Sora, Arin, and 14 other new Lego Minifigures are joining Lego Brawls with an all-new Lego Ninjago: Dragons Rising level. Rise to the challenge in a strange and dangerous new realm and master the new control-the-point game mode, which will have brawlers scrambling to assert their dominance over the key territory.

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About Lego Brawls
Lego Brawls is a family-friendly, brick-based team action brawler with cross-platform play and offers players multiple game modes which is catered to players of all ages, skill levels, and play preference. Players get to build and compete with custom, unique Lego minifigure brawlers tailored to their personality, strategy, and play style with tons of customisation possibilities.
Additionally, the game also features various iconic Lego themed levels from all sorts of classic themes like Space and Castle, to fan favourite franchises such as Lego Jurassic World, Lego Monkie Kid, and now Lego Ninjago.
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For more information on Lego Brawls, do check out the official Bandai Namco Entertainment Asia website here.

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Tags: BANDAI NAMCO Entertainment AsiaLEGO Brawls


Bleach: Eternal Soul launches in SEA today

With over a million and a half pre-registrations on its website, Bleach: Eternal Soul has officially launched in SEA (Southeast Asia). You can watch check out some of the gameplay here:

The game currently supports English, Simplified Chinese, Thai and Indonesian language options. The game also features Japanese voiceovers featuring the voice cast of the anime. In fact, many in-game scenes use images directly from the anime.

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Furthermore, to celebrate the launch of the game, the official Facebook page is having a giveaway of Huawei Mate40 and other prizes, such as in-game SSR character Renji Abarai and ear buds.

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Note that this campaign will only last until today, 18th May 2021 at 10.00 pm GMT+8. The prizes are as follows:

Grand Prize: Huawei Mate40 * 20
First Prize: SSR character (Renji Abarai) * 1
Second prize: HyperX Cloud Buds * 4
Third Prize: 10 Soul Jade Summon Token * 20
Fourth Prize: Razer/True e-pin * 200 (Total value is 1000 USD, For game top up only)
Fifth prize: 10 Gacha Token * 200
Consolation prize: 8 Random Soul Stone Pouch

To take part in this lucky draw, follow the instructions on this Facebook post.
With the launch of Bleach: Eternal Soul in SEA, expect guides and other posts from us in the future!
In the meantime, follow the game on Facebook to stay updated.
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Bleach: Eternal SoulPublisher: EFUN Company LimitedRelease Date: 2021-05-18Android, iOS
The official mobile adaptation of the popular BLEACH anime, which has swept Europe and American, now launched in S. E. Asia!
BLEACH: Eternal Soul faithfully recreates the plot of the original anime, with over 100 classic characters and voiceovers from the original cast of VAs. Fans of BLEACH, join us now to unleash your Bankai and eliminate enemies!

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Tags: BleachBleach: Eternal SoulEFUN Company Limited


Back in my day… – Diablo 2: Resurrected Technical Alpha Impressions

Queue up the Blizzard Entertainment game remasters, with Diablo 2: Resurrected next in line. The title will be launching with its Lord of Destruction expansion for modern platforms at some point in the future, and had opened up a technical alpha for a bunch of us to try out. The million dollar question remains: how is the game?

The tl;dr is basically this: it’s gotten a facelift, with just about every single thing from the game rising from the dead for both singleplayer and multiplayer, and anything you remember from ye olde days will apply just fine here. For the more nitty gritty, read on.

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HELL’S PLASTIC SURGERY

For starters, if you just wanna see the “good ol’ D2“, the keyboard shortcut is G. It’ll then switch to the true blue, vanilla Original look at 800 x 600 resolution, 4:3 ratio. Depending on how you feel about it, this is pretty good; after all, options and settings can do the funky dance and totally break how they look especially with modern ultrawide monitors and all that jazz. You have been warned.
Considering how the developers have done with regards to the graphics in matching the looks 1 to 1, it’s really there for nostalgia’s sake. Plus, this faithful re-rendering of the original game has been done alongside a much more reactive, modern take on dynamic lighting. These modern touches are more subtler than you might think. Any extra colours or tones are just highlights, allowing the original assets to stay the way they were.
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There are some oddities in the technical alpha that would most likely get fixed, but will be mentioned for knowledge’s sake: the character’s shadow is based off a global light source, and will not change even if you move to a light source on the overworld, like a campfire. Along with it being an early build, there were points where the assets were still pixelated without being in the OG mode.
They’ve accordingly updated the various sound effects, making them more distinct and detailed, like footsteps on different terrain.
With regards to the minimap, the icons are larger when you have it opened in the middle.

RIDE TO HELL: RESURRECTED
Slap enemies to death with method of choice, gain (hopefully) shiny loot, be it gear to equip or consumables (potions). Chug potion when low on mana or HP, or find the one-use shrines to recover. Alternatively, the shrines will provide buffs. Hurray. Seriously though, if you’re getting this because you were a big nerd for the original Diablo 2, there’s barely, if any, difference in the controls, or even the key binding.

They did redesign the original character creation screen, which now looks closer to Diablo 3‘s, but with design elements of the original. The alpha only had Barbarian, Mage and Amazon to try out, with the Barbarian feeling like the beginner’s class where you can go unga bunga with close quarters combat. The Amazon will offer spears and bows, while the Sorceress will be for the elemental (Ice, Fire, Lightning) magics. There were only two acts available in the technical alpha as well, with a few other features – accessibility options like a colour blindness mode – not implemented yet.
You’ll have to do the same inventory shuffle, or just toss em in your chest at Rogue Encampment, or sell em all off. Same ol’ skill trees and upgrades to do, allocating the points to see the numbers go up for your Strength, Dexterity, Vitality or Energy. Drag a friend along when you hire them to help complete missions together… ah, familiarity.

The keyboard mouse controls haven’t been changed since the original. This includes any misclicks that occur when using a ranged weapon, as you watch your character stride over to the enemy instead of attacking. You can hold the Shift key to help with that, but it’ll be harder to kite. Conversely, using a controller allows for auto aim, but you can’t choose your target either.
TILL NEXT TIME
For now, using a controller offers a more convenient way to play thanks to its lock on. For Diablo 2 veterans, you would more than likely be comfortable with the PC controls, but it may feel more awkward for newcomers. The technical alpha for the most part is pretty good already, and doesn’t look like it’ll go the way of Warcraft 3: Reforged.
Older players can look forward to a game they loved spruced up for the current generation, while newer ones can find out for themselves just what made this game so good.
Diablo 2: Resurrected is estimated for a 2021 release. Check out our interview with Rob Gallerani (Principal Designer) and Maxine Virtue (Game Producer) here to learn more about the behind-the-scenes.

Diablo II: ResurrectedDeveloper: Blizzard EntertainmentRelease Date: 2021-09-23Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Diablo® II: Resurrected breathes new life into Blizzard Entertainment’s acclaimed ARPG and its expansion, Diablo® II: Lord of Destruction®, from beginning to end. Return to fight for Sanctuary and discover the fate of the mysterious Dark Wanderer rebuilt in all-new 3D graphics, brand-new cinematics, remastered audio… and the same classic Diablo® II gameplay you remember.

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Tags: Blizzard EntertainmentDiabloDiablo 2Diablo 2: Resurrected


Romania to host The International 10

After Sweden had apparently snubbed The International 10, the event will now be at the Arena Nationala in Bucharest, Romania, as announced via the official Dota 2 website. Accordingly, the dates have also been shifted: Group Stages will run from 7 – 10 October, Main Stage games starting on 12 October, then 17 October will be Finals Day. Information on ticket sales will be available soon, indicating there will be a level of live audience.

Qualifiers to the event have concluded in several regions, with Western Europe and China teams looking to fill the last two slots. You can primarily tune in to those matches on Twitch. Whoever who makes it there will be in the running for their share of the staggering $40,018,195 prize pool.

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Perhaps it’s not so surprising to see The International 10 in Romania, as people would be quite familiar with PGL Esports which is based there. We’ll just have to wait on for the details as the event gets put together within the next 3 months.
For SEA fans, you can back either T1 or Fnatic who will hopefully not need to face each other in the group stages. If you want to support teams directly, the Supporters Club is available as well.
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Tags: the InternationalThe International 10Valve


Genshin Impact: Kaboomball Kombat Event Dodofortress Challenge announced

Genshin Impact has announced its next seasonal event, the Kaboomball Kombat Dodofortress Challenge! Obtain Enigma Gears to exchange for Primogems, Event Namecard “Celebration: Kaboomball”, Character EXP Materials, and Mora.

The Dodofortress Challenge will be available in Genshin Impact from 2 July, 10:00 to 12 July 03:49 server time. You will need to be Adventure Rank 21 or above to be eligible. Find the Dodofortresses on the islands, using the Dodoguard to reflect Kaboomballs to defeat them. Defeat as many of the Dodofortresses within the time limit to earn the highest score.

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Shazamfruits with different effects may appear to grant buffs. A new challenge stage will open on Days 1, 3, and 5 of the event for three total stages. The challenges can be completed in single player or co-op in a two player team. Dodofortresses will build up a Fury meter that once full, will increase its fire rate and chances of special Kaboomballs in its Fury Faze mode. The Dodofortresses may generate shields that you need to break with Perfect Returns, when you reflect the balls with perfect timing. Perfect Returns will also deal more damage compared to normal reflects.
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Find the full details for the events on the official forums here and here.

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Tags: Genshin ImpactmiHoYo


Razer Zephyr review: because style must keep up with the times

One of Razer‘s projects in recent years is Project Hazel, a smart mask. That has become Razer Zephyr, which takes most of the safe, social, sustainable elements from its predecessor, with various upgrades and tweaks to the design.

WHAT IS IT?
The mask is built for extended use, a necessity in the current climate. It advertises a longer-lasting battery, for one, but the in-build voice-amp was removed for that battery life and also making it lighter. The dual-adjustable head-straps it now has is meant to help it fit all head sizes, and also has 2 larger air exchange chambers and a third passive one for better air flow. In addition to those, fans in the air exchange chambers have fans to help you keep cool with two speeds that can be activated with the push of a button.

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The box comes with 3 sets of N95 grade filters for up to 9 days of coverage, besides all the necessary accessories for charging, carrying it around and an anti-fog spray.
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THE FIT
The removal of the voice amp allows the Razer Zephyr to be more breathable and comfortable, featuring bigger valves for improved airflow, and fitting a larger battery for longer use. Its weight is also reduced. As promised, the dual-adjustable head straps in tandem with the silicone face seal is meant to make the mask a snug fit. The silicone face seal is removable for you to clean and sanitize it daily. The straps work as such where it can shake if you don’t fasten it properly, and will feel too tight if you over-adjust, so fiddle around with it as you need.

The transparent design – which you can jazz up with Razer Chroma RGB lighting – means you can have a bit of head-turning style while being more “social”, in the sense that your face isn’t fully obscured by your mask. The anti-fog spray ensures a clear view too. The Razer Zephyr’s features do mean that it’s on the larger side which could obscure your view some. At a lower fan speed without the RGB on, you can expect up to 8 hours of battery life.

The air chambers are meant to allow freshly filtered air to flow freely and helping you breathe more comfortably, further assisted with the two fan speeds at either 4200 or 6200 RPM. Generally, the faster speed would be better for more active users. However, mask on after 15 minutes during a workout doesn’t feel comfortable, so you might want to more slower-paced walks or when you work.
SAFETY AND SUSTAINABILITY
The N95 grade filters, air exchange chambers and dual-intake fans means you’re both ensured safety and breathable comfort. The Razer Zephyr is FDA-registered and lab-tested to filter at least 99% of air particles (up to 0.3 microns) as you breathe, the N95 filters also featuring two-way filtration for inhaled and exhaled air. They’re meant to last 3x longer than regular daily disposable masks as well.

The cover uses a magnet to help attach the filter, so it won’t come off, while being easy to replace as needed. Sustainability is further emphasized in how the filters are lab-tested to maintain optimized efficiency for up to 3 days, and produces up to 80% less material waste.
For regular use, the mask is designed to be water resistant to small splashes, but it’s not recommended if you need to use it in wetter conditions. Cleaning it is simple: wash the silicone and straps gently with soap water, rinse thoroughly and dry them without placing them in direct sunlight. Exteriors can be wiped down with a damp cloth. What you want to avoid will be the inner plastic surface, as it could damage the anti-fog layer which prevents condensation.
CLOSING THOUGHTS
The Razer Zephyr can only be connected to one mobile device at a time, which is hardly an issue. The mask can connect with the app via Bluetooth, only for controlling the fan speed and internal / external lighting.

As promised, the comfortable design avoids any aches you may feel from having a regular mask’s strap over your ears for the entire day. If you’re particularly prone to sweating, the sweat on the silicone face seal might cancel out the comfort. As mentioned, even with the fan on, the mask isn’t recommended for workout sessions, but will be fine in situations outside of more strenuous activity.
That said, this mask is one way to sport the modern fashion thanks to its overall design and the RGB lighting. Should more manufacturers decide to try their hand at a similar product, the age of designer masks might be something to consider.

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Tags: RazerRazer Zephyr


Malaysia version of Running Man by Malaysian Youtubers! Who is the strongest among them?

The mystery is solved! Remember our previous report about the “Running Man” style match where fellow Malaysian Youtubers transform themselves into The Legend of Condor Heroes characters? The final result is now out!

The guess-and-win event has officially ended, did you get your answer correct in guessing the first eliminated person? Other than that, aren’t you curious about the final winner? Before we announce the winner, let’s review the story of the event:

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It has been 60 years away from the last epic fight between the heroes of The Legend of Condor Heroes, where the 7 heroes have now stay themselves away from the Wuxia world. One day, they received a mysterious letter saying that Nine Yin Manual (九阴真经) has resurfaced again in Singapore and Malaysia area. In order to learn the legendary martial art, the 7 heroes gathered again at Huashan for a final battle to determine the strongest among them.
7 Malaysian Youtubers has transformed into different The Legend of Condor Heroes characters with their unique ability:

Cody as Guo Jing – Shooter (the ability to eliminate others with water gun)
Lizz Chloe as Huang Rong – Mind Controller (the ability to see through others’ ability and reflect any ability cast on her)
WXL as Ouyang Feng – Phoenix (the ability to revive once)
Lim Shang Jin as Huang Yaoshi – Space Controller (the ability to switch position with anyone)
Lunacy as Duan Zhixing – Death Note (the ability to froze someone)
Dennis as Hong Qigong – Dragon-Strike (the ability to make someone’s name tag bigger)
YBB as Wan Chongyang – Duplicator (the ability to duplicate herself)

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Haven’t you watched the first episode yet? Don’t worry, we have prepared both the first and second episode for you! Check them out and see who is the final winner!

Be sure to share it out with your friends if you like the videos above! Also, if you want to be the strongest among your friends but too lazy to head out and have a match like this, give The Legend of Condor Heroes MMORPG a try! You can also visit their official Facebook for more information.

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Tags: AndroidiOSMalaysiaMobileRunning ManThe Legend of Condor HeroesYoutuber


Wild Hearts Directors Say They Want The Game To Be The Start of A “Saga”

With Wild Hearts due out this week, there’s a lot of hype for Koei Tecmo and EA’s new hunting game, and the start of what might even be a new saga..

We’d tried out the game back when it was first announced, where we found it an interesting shake up to the monster hunting genre. We’d recently caught up with Kotaro Hirata and Takuto Edagawa, the game’s directors to introduce the game as well as their future plans for the Wild Hearts IP after launch.

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One of the most unique features of Wild Hearts is its Karakuri system, letting you conjure all manner of constructs from crates to jump up of to gliders and more. According to Hirata, it’s a big part of being able to hunt your way:
“Thanks to that players can use them not only in combat, but also change their hunting grounds or however they like. They can make up their actions and they will be able to experience new hunting game experiences”, he says.
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From springboards to bulwarks and more, they’re an important part of the gameplan that lends well to the game’s improvisational combat. Since you can drop them so quickly, it makes sense that knowing when to drop a giant mechanical hammer or jump on your glider would have big effects on your actual combat.
Of course, that doesn’t mean these wooden constructs are the killer app to kill the game’s 20+ nature beasts. Hirata also says Karakuri-less runs are available for the discerning hunter who’d do without them.

Wooden crates aside, Hirata also spoke on the Kemono. Their nature-themed designs give the game a spectacular air of spirituality, setting it aside from other games in the genre such as the Ragetail, who grows blossoming trees as it gets upset.
“I would say that as Japanese we have a special respect for nature and surroundings and we can see that inspiration of nature and respect from ancestors as well so we were all inspired by that”, Hirata says.

But what of the actual fights? An action game lives and dies by its bossfights, and the hunting genre in particular has the challenge of dragging out its bossfights, but in a way that feels engaging rather than padded out.
“In order to build this game we were expecting for 20 minutes to hunt down the beast. If you’re having a hard time maybe it will take 30 minutes or even 40 minutes”, Hirata says. “We didn’t plan for players to spend as much time, and when you are playing in multiplayer mode there are features with Karakuri so I think you would be able to beat every mission much faster when you’re playing Co-Op mode”.
Confirming the game would also be good for speedrunning, Hirata wasn’t shy on talking about Wild Heart’s roots- the game was born from a mix of the hunting genre’s legacy, as well as the team’s own experiences.
“I would say we had a lot of inspirations, but in terms of a hunting action game it would be the Monster Hunter series. However, our team already developed Toukiden then so we were also inspired by the series as well. In addition to that, Edagawa-san also used to develop Dragon Quest, and since this was a crafting game, we were also inspired by that”, he says.
“For Koei Tecmo we’ve developed different types of combat action games. And for Wild Hearts we are adding more crafting elements and we’re trying to see what we can do with these new elements. I hope you get the nuances of games like Nioh 2 or Toukiden game, but also get the new experience as well from Wild Hearts”, he continues.

Edagawa even chimed in, saying that he hopes that Wild Hearts could be a new saga for Koei Tecmo, adding to their list of big IPs.
“This is a new IP that hopefully will be the core of Omega Force and i would like to continue, so we are hoping for that”, he says.
Drip Hunters
But what about the fashion aspect? There’s no point hunting a bunch of sick creatures if you can’t turn them into sick drip, and Edagawa promises you’ll have fun with that in Wild Hearts, too.
“In terms of outfits or other elements when you hunt down Kemono you will get that”, he assures. “In addition to that in terms of outfits any other elements that are not related to hunting that exists as well, so you can enjoy that without hunting”.
It’s not just one-per-Kemono, either. The game’s branching upgrade system allows for three different armor sets per monster, letting you really customize yourself how you want.
“It’s something very special”, Edogawa says. “So there are three different variations for one armor, so for human wise, for kemono wise, and the third type. For the human-path you can think of something that’s very similar to what we can see in the real life, and the [Kemono-Path] are the armor that looks kind of look  closer to Kemono. So you can enjoy this type as well”.
It should be noted that the third type he’s talking about is the base form of the gear, which is a more in-between of classic Feudal Japanese attire and Kemono parts.

While Edagawa confirmed you’d get new threads as the game releases new Kemono to hunt, he promised these Kemono themselves wouldn’t be behind a paywall, saying its antithetical to the experience:
“Since this is a hunting game it’s important to have other players to hunt so we do not think of any paid elements for now”, he says.
Accessibility Features
Part of enabling other players to hunt also means better accessibility features. Edagawa says they worked with EA on the Wild Hunt’s accessibility features, which include fully rebindable controls and screen readers for players who want that experience.
“In terms of accessibility, we were helped by EA. For people with difficulties, there are features that will read [the text] out loud for you”, Edagawa says.
He explains that these features include tools for helping people who have difficulty in pressing buttons, which is a great step forwards to getting more people into an input-intensive title like Wild Hearts.
“So in terms of basic structure, we are hoping to get rid of things that might be difficult for some people to manipulate”, he says.
There’s a lot to look forward to with Wild Hearts. It’s got cross play, meaning you’ll no longer have to engage in the awkward situation of you and your friends being locked to different platforms. Our thanks to Edagawa and Hirata for talking Wild Hearts with us, and you can look forward to our own review of the game later this week.

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Tags: KOEI TECMOKotaro HirataTakuto EdagawaWild Hearts


Mini DayZ 2 , A Mobile Version of DayZ, Available Now

Mini DayZ 2, a mobile zombie survival game based off of the DayZ survival game on PC, is available now for Android and iOS devices.

In Mini DayZ 2, exploration is essential to survive. Across thousands of maps scattered in 28 raid locations featuring 16 different biomes, each with its own terrain and hidden treasures, you will find the junk and loot needed to craft other supplies and weapons.

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The game includes the following new features:

Fight Bandits When you go on Raids – Where there’s great loot, the stakes are higher! Bandits will now guard high-value locations and shoot at sight if they spot you.
Use matchmaking or invite your friend to survive together – There’s a new map with 3 new Raid locations just for multiplayer. Enter a Raid with a teammate, share consumables like bandages, and revive each other.
Skin animals to get meat from them.
Meet the Screamer Zombie! – Perhaps not the most pleasant encounter… Screamer can alert zombies around him to go after you.
New special attacks – Knives can be used to backstab enemies allowing you to be extra stealthy. With sniper rifles, you can release a devastating hit over long-range distance, and there’s more.
New zombie skins and buildings – Discover new military and urban locations, but watch out for the construction site infected!

The game is a sequel to Mini DayZ, which is itself a mobile port of the popular Arma 3 mod-turned-solo release DayZ.
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Mini DayZ 2Developer: Bohemia InteractiveRelease Date: 2021-06-17Android, iOS
A deadly virus plagues the world.
Animals are running wild. People are running wilder.
Civilization has collapsed and the end times are here.
Only you can help humanity.

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Tags: Bohemia InteractiveMini DayZ 2


Experience Virtual Reality With The New Nintendo Labo Kit

Nintendo announces a new set of Nintendo Labo, the Toy-Con 04. Featuring the Nintendo Labo: VR Kit which introduces Virtual Reality (VR) experience to kids and kids at heart. It will be make available on the 12th of April.

The Toy-Con 04 comes with six new Toy-Con projects to build. It includes the Toy-Con VR Goggles which can be combine with the other creations to allow players to interact with the virtual world through real-world actions. Players can shoot aliens with the Toy-Con Blaster, or take pictures of sea life with the Toy-Con camera and more.

Besides that, the best part of the VR Kit is that it encourages players to pass around the Toy-Con creation encouraging social gameplay. Something worth mentioning is there isn’t a strap and players will have to hold it up to their eyes. It really does bring VR to a whole new level without having a head strap and requires to hold.
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Complete Pack & Starter Pack
Players who wants to get the new Toy-Con can choose between two configurations. The complete pack which will be priced at $79.99 that comes with all six of the projects. Or the starter kit, a smaller selection of projects that comes with two projects which will be priced at $39.99. Other than that, players who buys the starter pack and looking to add more projects into their creations can get the expansions.

There are two expansions set with the same price at $19.99. One expansion with the Toy-Con Elephant and Camera, the other with Toy-Con Wind Pedal and Bird. If players add up the starter pack along with two expansions, it will be the same price as the complete pack.
Are you guys looking forward to this new VR experience? Cause I AM! For more information on Nintendo Labo: VR Kit, you can visit their Official Site for more information.

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Tags: NintendoNintendo LaboNintendo Labo Toy-Con 04: VR KitNintendo SwitchVR Kit


Arknights Japan 2.5 Anniversary Livestream Highlights

It’s that time of the year where Arknights Global has celebratory livestreams, with Japan wrapping up their showcase for the 2.5 anniversary.

Here are the cliff notes for the livestream:

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GAME UPDATES

Invitation to Wine 2.5 anniversary event, 29 July 2022, 16:00 JST to 12 August 2022, 03:59 JST
Associated limited Headhunting banner and new Operators with free 1 10-Headhunt Limited Ticket and daily singles

6-star: Supporter Summoner Ling (LIMITED, Live2D Elite 2), Specialist Merchant Mr Lee
5-star: Vanguard Tactician Blacknight, Sniper Marksman Kroos the Keen Glint

Special log in bonuses with lucky lottery tickets for more Orundum
Outfit ticket for those who obtained 3-star Kroos’ outfit
Outfits for

6-star: Dusk (with Live2D). As an on-release Live2D skin, this will cost 21 Originite Prime
5-star: Mr Nothing, FEater
4-star: Indigo (FREE)
Also a whole host of outfits being rerun

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Paid packs

Random 6-star in 3 flavours; A. Aak, Archetto, Surtr, B. Eunectes, Ceobe, Mudrock, C. Mizuki, Kal’tsit, Blemishine
Resource packs ranging from upgrade materials to Headhunting Tickets

Returning Player system implemented

Haven’t logged in for 60 days or more, level 8 and above, cleared main story 1-10, “start dash” cleared

Integrated Strategies update

Rewards track updated to level 65, monthly contracts, new monthly squad consisting of Pallas, Kal’tsit, Rangers

Recruitment update

Purestream, Ceobe, Leizi

Operator Records

Ling, Nian, FEater, Swire

Modules

Nearl the Radiant Knight, Skadi (Guard), Flamebringer, Franka, Matoimaru, Conviction, Mr Lee, Mr Nothing, Jaye, Ling

MERCHANDISE

U-TREASURE necklaces for Nearl, SilverAsh, Suzuran, Flamebringer and Mostima; Silver 925 versions priced at 16,500 yen, K10 White Gold versions at 45,100 yen

Twitter campaign to get a A5 size acrylic stand

Invitation to Wine Sui-Xiang Limited Box, consisting of a pouch, stands of Dusk, Nian and Ling, and a 300mm x 740mm tapestry

Stainless steel mugs in Rhine Lab, Kazimierz, Kjerag designs

Amiya and Rosmontis stand set

Operator medals, bookmarks

Originium slug cushion

B2 tapestry
Phone acrylic stand

Metal crab purchase bonus

ANIME UPDATES

There will be a “Cinematic Animation”
Wine with Ace, and Juice with Amiya

New teaser

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Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

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Tags: ArknightsArknights GlobalHypergryphYostar


Twisted Wonderland English opens pre-registrations for North America

The pretty boy villains of Disney’s Twisted Wonderland game will finally be officially available in English, and coming very soon too. As welcome as this news must be to many fans, the English version of Twisted Wonderland only appears to be servicing the United States and Canada when it launches 20 January 2022.

Pre-registration milestones go up to 30,000 users, offering the following rewards as listed on the website:

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10,000: Lesson Item 3-piece Set
15,000: 3 x Magic Key (3 summons)
20,000: Magic Key, Lesson Item 3-piece Set
25,000: Magic Key, 5 x Starshards (L)
30,000: Celebratory Magical Key (1 SR of your choosing)

Hopefully the game wouldn’t be region-locked, so that fans globally can jump in. Presumably, this launch follows plans for the game’s anime adaptation which will stream on Disney+, so perhaps, that project should get more news in the near future. The story setting is given as follows:
Perhaps there’s more to “villains” than meets the eye…
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Summoned by a magic mirror to Twisted Wonderland, a world altogether unlike your own, you arrive at Night Raven College, a prestigious arcane academy. With nowhere else to go, you accept the masked headmage’s hospitality and begin searching for a way home.
You quickly find that the students of this school are as talented as they are dysfunctional – bickering and competition are the perpetual order of the day. Will you be able to work with them and eventually return from whence you came?
And what secrets lie within the villainous hearts of these students?
You can check out our first impressions of the game with the language barrier here.

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Tags: AniplexDisneyTwisted Wonderland


Harry Potter: Hogwarts Mystery Pre-Registration Rolled Out On Google Play!

Jam City had recently released a new trailer along with pre-registrations for Android devices on Google Play! The game was previously soft-launched for Android last month, and if you have missed it, there’s no need to worry as the launch of pre-registration could mean that the game will soon be launched! Though iOS users never got to try the game out on their device, the wait should not be any longer.

If you missed our previous article where we talk about some of the gameplay, here’s a brief walk through of what to expect from it. Players will play as a character of your own creation and be enrolled into Hogwarts School of Wizardry and Witchcraft. As you go through your normal student life attending classes to learn spells and concoct potions, you will also meet many familiar faces from J.K. Rowling’s Wizarding World like Professor McGonagall, Snape, Hagrid and many more!

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Choose Your House
Master Potions
Master Spells
Wizards Duel
Of course there are many mysteries that surrounds the school which is the true objective of the game. As a curious young teenager, you venture around the castle to uncover mysteries and histories about the school with your trusty friends. It’s basically a wizards and witches simulator in this magical world! A whole new world – a new fantastic point of view – of J.K. Rowling’s Wizarding World.
You can pre-register now on Google Play if you are an Android user or register yourself on their official site to be notified when the game is officially launched!
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Tags: AndroidHarry PotterHarry Potter: Hogwarts MysteryiOSJam CityMobilePortkey GamesPre-registrationWarner Bros.


The Kingdom Rush series is getting a new title – Kingdom Rush Vengeance!

Those who love tower defense game would probably know the Kingdom Rush series, one of the most popular tower defense game series that offers fast-paced battle and interesting stories. Now here is a good news – the series is finally back with a new title, Kingdom Rush Vengeance since its last release back in 2014!

Check out the first trailer for Kingdom Rush Vengeance below:

From all we know, the new title will be featuring Vez’nan, who was one of the main villains and also one of the hardest bosses in the Kingdom Rush series. Are we joining the Vez’nan army and be a part of the antagonists this time? We will know when more details are released! You can also check out their official site and subscribe for the latest information!

 Subscribe for Kingdom Rush Vengeance now!

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Tags: AndroidArmor GamesiOSIronhide Game StudioKingdom RushKingdom Rush VengeanceMobilePC


SINoALICE adds Cinderella/Paladin and returning Conquest events

Cinderella/Paladin, an Armor event and 3 Conquest events are coming to SINoALICE during the final stretch of the Slime collaboration. All of the new content will go live today, 26th February 2021 at 7.00 am UTC+0 after the maintenance.

Hopefully, Cinderella fans and Paladin mains still have some Twilight Crystals left as the upcoming grimoire features Cinderella/Paladin. This new character and her SR weapon, Spear of Depravity will be obtainable through the Bayonet of Contempt STEP Grimoire. Like most STEP grimoires, players get a guaranteed featured SR weapon on step 5.

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Besides Spear of Depravity, other featured SR weapons include a tome, a projectile weapon and a staff. They are Book of Otherworldly Lights, Plagued Winds and Staff of Concern respectively.

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In addition, 3 Conquest events will return after the update. They are Nightmare in the Chapel, Dragon of the Depths, and Nightmare in the Woods. Be sure to get their SR shell weapons and evolution materials if you haven’t.

Besides the Conquest events, a new Armor event is also making its way to SINoALICE. Titled The Perfect Trio, this Armor event brings with it Marching Band’s Series gear and a new Nightmare called The Nightmare Trio.

Finally, new Twilight Crystal packs will appear in the shop. Players can only purchase one of each pack during this promotion.
For more SINoALICE news, refer to the game’s Twitter account.
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SINoALICEPublisher: Square Enix, PokelaboDeveloper: PokelaboRelease Date: 2017-06-06Android, iOS
Fairy tale characters fight to "revive their author". Enter the dark world of SINoALICE as imagined by Yoko Taro (Drakengard, NieR).

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Tags: PokelaboSINoALICESquare Enix


Lara Croft is coming to Final Fantasy Brave Exvius!

As the new Tomb Raider movie is coming to cinemas on 16 March, we will meet the fiercely female protagonist – Lara Croft in Final Fantasy Brave Exvius soon! The collaboration event will be live from 9 March to 22 March, players will be able to obtain Lara Croft (with the design from Lara Croft and the Temple of Osiris video game) by completing the first event stage or by daily login bonus.

Players can challenge the Apep boss found in the Lara Croft and the Temple of Osiris raid too during the event period. You can also obtain new skin for your FFBE characters through gacha summon, in which the skins are designed based on the video game characters such as Explorer Aileen, Divine Soleil and Pharaoh Abe.

Besides, various in-game event and activities will be available this month to celebrate 30 million downloads of FFBE worldwide! Check out the details below:
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30 Million Downloads Raffle

Starting from 22 March, players that completed the celebratory quest before 31 March will be eligible for a special draw where you may win up to one million lapis (in-game currency).

Various in-game prizes will be given out throughout the month which includes:

30 Million Downloads Celebration Free Summon – Players can summon on a special banner for free once per day until 19 March. You will also get a free 10+1 Summon Ticket daily just by logging in the game between 2 to 30 March.
Special 30 Million Downloads Celebratory Summon Banner – A special Free Daily 30 Million Downloads Celebration Ticket (with the access to 2 characters and a 5% character-specific trust moogle) will be available daily from 22 March to 4 April too, all you need to do is log in the game.

Final Fantasy Brave Exvius is a free-to-play FINAL FANTASY RPG available worldwide for iOS and Android. Don’t miss out the free rewards!

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Tags: 30 million downloadsAndroidFinal Fantasy Brave ExviusiOSLara CroftMobileSquare EnixTomb Raider


God of War is available on PC via PlayStation Now

PlayStation exclusive and one of the best games of 2018, God of War, is currently available for gamers to play on their PC. The PC version of God of War is mage possible thanks to the PlayStation Now streaming service.

From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest.

For those who are unfamiliar, PlayStation Now is a cloud gaming subscription service from Sony Interactive Entertainment, currently offering options for 1, 3 or 12 months subscription. The service allows players to play hundreds of PS2, PS3 and PS4 titles on PS4, PS5 and PC.

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A month ago, Santa Monica Studio announced that the sequel to 2018’s God of War will be postponed. It is currently expected to launch in 2022. Regardless, now that God of War is playable on PC, it is likely that the sequel will also follow suit in the future.
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Learn more about PlayStation Now on playstation.com.

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Tags: God of WarSanta Monica Studios


MegaSmash now available for Android and iOS

Japan-based game developer studioking inc has launched its newest action RPG MegaSmash for the Android and iOS platforms.

The elemental types of Fire, Water, Earth, Light and Dark take centre stage here alongside six core weapon character classes, including sword and fists. As you could come to expect there will be a large arsenal at your disposal, which forms the basis of the game.

Gameplay in MegaSmash is fairly elementary as well, as it boasts single-touch portrait controls where you drag and hold to execute commands. That is not to say that the game lacks depth, although it is definitely geared individuals are into addictive casual gaming on the go. There is a lot here to keep players coming back for more, as it has a rather layered progression system.
Of course, the game pretty much prides itself in being able to be picked up and put down at any given time, so while long sessions will not be as entertaining, short bursts are incredibly satisfying.
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Tags: AndroidiOSMegaSmashRPGstudioking inc


[ Exclusive ] I’m home – Interview with Legend of Mana producer, Masaru Oyamada

With the launch of Legend of Mana Remastered on consoles today, and PC to follow, here’s a brief Q&A interview with the game’s producer, Masaru Oyamada, regarding the title, as well as briefly touching on the future of the series moving forward.

Some of you dear readers may remember that this site is home to someone who loves a certain Mana series game…

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Legend of Mana producer, Masaru Oyamada, with the Rabite plush size Square Enix has yet to restock at time of interview.

GamerBraves: How “canon” is this story to the Mana series timeline, since this is considered a spin-off game?
Masashi Oyamada: This title is the fourth title in the Mana series. This tale does not link to the other numbering titles, but the developer team have infused elements and contents which will definitely be more enjoyable, if you have played the other series.
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The Mana series, excluding some sequel titles, usually does not link to other Mana titles.
GB: After the 3D / voiced remakes for the other mainline Mana series games, why “only” a remaster for LOM? What would you do for a remake?
MO: As this is a title which is so free and rich in volume, it was difficult to make the choice of proceeding as a developer, or a fan. In either case, there isn’t really much consideration for a remake unless we can find a method to express the unique feel of LoM graphically.

GB: What influenced the decision to remaster this game anyway?
MO: As a producer of the series, there was a goal to make as many titles available to be enjoyed in modern machines and consoles. But as the original LoM was only released in Japan and North America, one of our especial wishes was to make this title globally available as soon as possible.
There was an option of, simply porting the original title, but noticeable roughness of the graphics were inevitable using the current high definition monitors. This title was highly rated for the picture-book like view or the world and beautiful graphics at the time and therefore, the HD remaster was the choice so players of the original title could feel right,  as well as to deliver the authentic unique atmosphere of LoM to first time players.
GB: What’s the remastering process like? How difficult was it, considering it’s such an old game?
MO: Remastering may be seen as a simple porting procedure, but as it get compared to the original work, I actually think it is more challenging in a way than creating something new. I personally thought this was the most difficult title in the past as I already knew that the enthusiasm of the original fans for this title were very high.
The biggest difficulty is the fact that, nostalgic memories of playing experiences are glorified especially if it was enjoyed. We tried to be extra careful not to cause any visionary confliction between the beautified memories and high resolution remaster upon first sight.

GB: Something you felt you learnt during the process?
MO: We started by excavating development data at that time and there were moments when I got lost in time by finding numerous settings and data which were definitely interesting to take a glance at. Coming across private notes and conversation records, I was also able to visualize the strong young passion of developers who are now the key persons of such a big title which definitely encouraged my motivation.
GB: Are the secret bonuses still in? (Ed. note: The original game had additional bonuses for having save files from Chocobo Racing and Final Fantasy VIII.)
MO: Any contents which required data from other titles are all accessible and playable.
In this title, Chocobo will not be your first pet, but no worries. Does not mean you can’t make them into a comrade!
The elderly millennials might remember this.
GB: Talk more about the additional features added to the game; e.g. the quality of life features such as disabling enemy encounters, or the gallery/soundtrack options? What else did you put in?
MO: As a basic principal, the aim was to implement user-friendly functions to satisfy players of the original game. Auto save and save anywhere were functions to meet the modern convenience and demands. But to prevent being stuck or trapped, please note that there are sections of maps where it is not possible to save.
There are setting which may not be a necessary option for first time players, but is definitely an attentive function for users who have played the original and/or players who will dive deep into the game.
GB: Who made the decision to also include new soundtrack arrangements? Why?
MO: Before laying hands on the remastering process, the original music was already great to the ear and the initial plan was to keep them. But as we have told Ms. Yoko Shimomura about the remaster version initiation, we kindly received the will for manipulation of the original audio.
It is very unlikely to go this far for audio in a remastering title, but to meet the strong passion of Ms. Shimomura, we involved the sound engineering team to record the beautifully arranged tracks.
GB: Besides adding it to the remaster, any changes you’ve made to Ring Ring Land? Why was it limited to the PocketStation anyway?
MO: There are no changes except for the adjustment of the display bugs. I am not exactly sure why it was limited to PocketStation at that time. But thinking back on it, taking it out of the home to bring-up your buddy and then going back home and linking it with the PlayStation, I personally recall this as an exciting experience.
This is what the original non-Japan release missed out on.
GB: Moving forward, what do you personally see for the Mana series’ future?
MO: There are just so much emotion and thoughts. I would like to strive to create a status where titles with high demands are playable at modern standards, while also working hard to bring you completely new titles. I wish for the titles that we enjoyed playing as children, to be a title that could be enjoyed with our own children too.
GB: The Mana series as a whole is 30 years old now. Looking back on it, what have you learnt?
MO: This series is forged by strong passion and love of many people. Not only by developers, but the strong supporting emotion and feeling of the users, I have felt that this is a sequel of work which is loved at a global scale. I will work hard so this series could be loved for more decades to come.

With the Mana series’ 30th anniversary stream coming up on 27 June, it’s pretty understandable that Masaru Oyamada, or anyone else on the team, did not talk about the possibility of a sequel or future games, because you bet it was asked for this interview. You can tune in on Youtube here.
In any case, we hope you enjoy your trip of Fa’Diel! Check out our Land Placement guide so that you can at least unlock everything the game has to offer.

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Tags: Legend of ManaLegend of Mana RemasteredMana SeriesMasaru OyamadaSquare Enix


Identity V will launch globally for both Android and iOS in July

Ever since we reported about the start of pre-registration for Identity V last April, fans have been asking for its release date constantly. Here we have a good news – according to their announcement on official Facebook, Identity V is launching for both Android and iOS this July!

As a refresher, Identity V  (第五人格) is a Dead by Daylight alike mobile game where players can choose to be a Hunter or one of the 4 Survivors. Born with absolute power, Hunter is tasked to seek and kill all the Survivors, while the Survivors will need to work together to find and decipher hidden mechanisms to escape the area.

We still don’t know about the actual release date yet, but we may expect another announcement being made by the officials very soon. Stay tuned to their official site and Facebook so you won’t miss out the updates! Also, make sure you signed the game up to get notified when it is launched!
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Tags: AndroidGlobalIdentity ViOSLaunchMobileNetEase GamesPre-register


Aliens: Dark Descent announced for 2023

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It’s time to kill or be eaten with Aliens: Dark Descent as revealed at Summer Game Fest 2022. Check out the world premiere trailer below:

In Aliens: Dark Descent, command a squad of hardened Colonial Marines to stop a terrifying Xenomorph outbreak on Moon Lethe. Lead your soldiers in real-time combat against iconic Xenomorphs, rogue operatives from the insatiable Weyland-Yutani Corporation, and a host of horrifying creatures new to the Alien franchise.

You are the commander. They are your weapon.
Infiltrate large open levels and annihilate enemies with your squad, dispatching orders strategically and intuitively at the touch of a button. Tread carefully, as death is permanent and your foes will adapt their tactics to your actions while hunting you down. Forge unique paths for survival, uncovering shortcuts, creating safe zones, and setting up motion trackers in a persistent world where your actions impact levels forever.
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Customize your squad with a selection of different classes. Level up and specialize your soldiers with unique abilities and an arsenal of weapons, armor, and perks, for high stakes missions in treacherous territory. Develop your base to research new tech and improve your squad even further.
Manage your resources wisely and take calculated risks to outsmart the deadliest creature mankind has ever faced. Can you and your squad stop the outbreak before it’s too late?

Face off in a gripping original Alien story against iconic Xenomorph creatures ranging from Facehuggers to Praetorians, Alien Queens and many more, including rogue human commandos and a brand-new threat unique to this Alien storyline
Lead strategically and change squad tactics from mission to mission, carefully managing your soldiers’ health, resources, and sanity, to avoid permanent team losses and mental breakdowns
Forge unique paths for survival in a persistent world, uncovering shortcuts, creating safe zones and setting up motion trackers to stay one step ahead of these creatures
Assemble and level up squads composed of 5 starting Marines classes, with dozens of specializations, unique abilities and weapons.

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Tags: AliensFocus EntertainmentSummer Game Fest 2022Tindalos Interactive


Love Plus Every for smartphones announced by Konami

Out of nowhere, Konami announced Love Plus Every, the latest entry in the Love Plus series since the 3DS title New Love Plus+ in 2014, for smartphones. It is worth noting that this isn’t the first time Love Plus had a mobile spinoff, as the Konami had previously released Love Plus Collection which saw the debut of a new character in the form of Yukino Akira. That was however made into a card-based game instead of the dating simulator like predecessors.

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It is unknown at this point what direction the Love Plus Every will be taking, so it will be interesting to see where Konami wants to go with it. Hopefully, the game goes back to its roots and offer what fans have been longing for. Then again, we are talking about Konami, so who knows. While there is little on it, be sure to visit the teaser website.

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Tags: AndroidiOSKonamiLove Plus Every


Hearthstone Introduces Core Set and Classic Format

Hearthstone will be introducing a new Core Set, as well as Classic Format allowing players to have a better selection of free cards.

After set rotation this year, Standard will include card sets from Year of the Phoenix (Ashes of Outland, Scholomance Academy, Madness at the Darkmoon Faire, Darkmoon Races Mini-Set), the next expansion, and the new Core Set.

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The Core Set will be free for all players and will replace Basic and Classic in Standard as a curated selection of 235 cards intended to provide a modern collection of starting cards to players of all types and make Hearthstone even more approachable for newcomers. Some of the Core Set cards are returning from previous sets, some are reimagined favorites, with 29 completely new cards joining the set.
Sets are unlocked by levelling different classes, with cards being granted equal to the players level the first time you log in for the first time after the rotation.
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Blizzard also announced the addition of the Classic Format, launching alongside the new rotation. The Classic format invites players to craft decks and compete using Hearthstone’s original 240 cards as they were in 2014, the year that Hearthstone launched.

This means cards will function like they did at launch, such as Leeroy Jenkins costing 4 mana.
Classic’s reward systems, rank systems, and seasons will function the same as Standard and Wild, and like those formats, Classic will have its own matchmaking pool.
Alongside the release of Classic, Hearthstone will also increase the total number of deck slots from 18 to 27.

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Tags: Blizzard EntertainmentHearthstone


5pb release YU-NO: A Girl Who Chants Love at the Bound of this World 2048

To celebrate the release of YU-NO: A Girl Who Chants Love at the Bound of this World remake, game publishers 5pb are releasing YU-NO: A Girl Who Chants Love at the Bound of this World 2048 exclusively on the iOS.

If you are unfamiliar with 2048, you are looking at a simple puzzle game in which you swipe in all direction in order to move numbered tiles on the field to overlap other tiles with the same number. Eventually, you will want to add them up to get a 2048 numbered tile.

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Although the game is only out in Japanese, you can still download it off US App Store, although if you are someone who plays Japanese games anyway, it does not matter. As mentioned, the game follows the same rules of regular old 2048, with a few additions to help new players out.
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Tags: 5pb.iOSPuzzleYU-NO: A Girl Who Chants Love at the Bound of this World 2048


Aoko Aozaki is The Next DLC Character for Melty Blood: Type Lumina

Type-Moon celebrates the new year by announcing Aoko Aozaki as the next DLC character for Melty Blood: Type Lumina. She and the previous DLC character Dead Apostle Noel will be released for free on the 17th of January 2022.

Check out the trailer for her below:

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Aoko Aozaki first appeared as a minor character in the visual novel Tsukihime. She was a mysterious mage who acted as the main character Shiki Tohno’s ‘teacher’ at the start of the novel. She taught him about his eyes of death perception and gave him his iconic glasses that covered up the lines of death that he naturally saw following a tragic accident.
She’s the younger sister of Touko Aozaki, a character in the Kara no Kyoukai series, and would later star as the main character of the Type-Moon visual novel, Mahoutsukai no Yoru or Witch on The Holy Night.
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Aoko in Mahoutsukai no Yoru (2012)
This visual novel is a prequel to Tsukihime, showing Aoko in her high school years. She is elected to be head of the Aozaki clan despite barely knowing any magic. The Story is about how she eventually becomes the powerful mage that Shiki meets at the beginning of Tsukihime.
Mahoutsukai no Yoru was recently announced to be getting an anime movie adaptation by studio Ufotable, who had previously done the Fate/Stay Night and Fate/Zero adaptations. It’s more than likely that this DLC announcement was scheduled to coincide with the announcement about this movie.
Aoko Aozaki has previously appeared in the Melty Blood fighting games series, starting with Melty Blood Re-Act as the non-playable final boss before becoming playable in Melty Blood Act Cadenza. She has since become a popular character with many fans requesting her return. Looks like they got their wish.
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Melty Blood Type Lumina is available for Nintendo Switch, PS4, Xbox One, and Steam.

Melty Blood Type LuminaPublisher: DelightworksDeveloper: French BreadRelease Date: 2021-09-30Nintendo Switch, PlayStation 4, Steam, Xbox One
Explore an all-new MELTY BLOOD world from scenario writer Kinoko Nasu, based on the events of Tsukihime -A piece of blue glass moon-.
Unique story events for each character give each playthrough its own feel, adding to the overall experience.
Visuals have been updated with HD graphics, and include animation sequences by A-1 Pictures for special attacks.
Dialog is fully voiced and will change depending on which characters are brought into battle, giving more insight into the characters' interpersonal relationships.

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Tags: French BreadMelty BloodMelty Blood Type LuminaType-Moon


Kick Back With Your Party With Skits In Tales of Arise

Tales of Arise has put out a new featurette, focusing on bonding with your party in These include the new Skits system, as well as Event Movies, Animations and Short Chats.

Skits are like mini cutscenes, with a comic panel style presentation. These can be triggered at any point in the game, and are like mini vignettes featuring your party members interacting with each other, similar to the bond stories in Scarlet Nexus. These are a great way to get attached to your characters in Tales of Arise, as you can see who they are, independent of the plot of Tales of Arise.

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They’re also a lot more low-stakes, being related to things like just cooking or sparring with each other.

The evolved feature in Tales of ARISE includes showcasing characters’ expression in 3D. Costumes and attachments equipped, as well as location and in-game time of the day, will also be reflected in the “Skit” cutscenes to enhance your feeling of real-time travelling with the whole party.
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Fleshing Out The World With  Sub Quests
During your adventures, Alphen and his friends will encounter people with various challenges. By solving their problems, you can obtain weapons, items and even cooking recipes.
On completing quests, you will be able to see characters’ personalities and emotional changes from a different angle than the main story. Some of the quests will require you to confront powerful enemies as well.

Cooking
You can cook by learning recipes and using ingredients to recreate them. By eating food, you can gain various buffs that will be useful for your battles.
There are different buffs that comes with different recipes. Choose the recipe that best suits the map you want to traverse and the enemies you want to defeat.
The Farm System
If you can manage the ingredients properly, you will be able to create a wider variety of dishes along the way. By developing farm and gathering a wealth of ingredients, you can cook a variety of dishes and use the additional buffs to your advantage in battles against powerful enemies.

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Tags: Bandai Namco EntertainmentTales of Arise


Call of Duty: Vanguard Multiplayer First Impressions – Score points and take lives WW2-style

We recently got the chance to try out the various multiplayer modes available in an early build of Call of Duty: Vanguard ahead of its launch.

The multiplayer experience of Call of Duty: Vanguard is aimed at making players feel like the original special forces that originated back in World War 2. The game promises 20 multiplayer maps at launch.

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Besides the standard multiplayer maps and modes, one particular game mode in Call of Duty: Vanguard which stood out to us is Champion Hill.

Champion Hill
“Your team has a whole bunch of lives. Lose all your lives, and you’re eliminated. Last team standing wins.” – Captain Butcher
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Champion Hill is basically a mini-tournament mode where players fight against each other in a round-robin format. Despite the name, there is actually no ‘hill’ on the maps.
In Champion Hill, 8 teams compete against each other rotating around different maps in each round. Players can compete in Trio (3v3), Duo (2v2) or Solo (1v1) mode, with the latter only being available at launch. During the hands-on session which we took part in, we were only able to play Duo mode, which has each team compete in pairs.
In Duo mode, each team has 12 lives. The last surviving team that still has lives, wins. Lives carry forward from previous rounds. Every time a player dies in their team, they will respawn at the cost of 1 life. When the team’s total lives reach 0 and all team members can no longer respawn, the team is eliminated. Each round has 60 seconds. When there are only 2 teams left, the rounds last 120 seconds.

When we first start Champion Hill, the game puts us in the Buy Station Area. The disembodied voice of Captain Butcher will explain the rules. At the Buy Station Area, we cannot damage other players—we can only buy weapons, perks, equipment or streaks.
Each player starts with $500 Cash. Other than buying new stuff, we can also upgrade our weapon by pressing right on the D-Pad (PS5 controller). Weapons can be upgraded 3 times, each time more expensive than the last. When upgraded, the weapon gets a few new attachments that the game already pre-selected. For example, the BAR always gets a scope on the first upgrade—the player cannot manipulate which attachments they want in any way.
We had a lot of ways to earn Cash. There are Cash pickups on the map. Killing another player also gives us Cash. Also, there is an extra life pickup on each map that is located at a hazardously open position near the centre of the map. Collecting this extra life pickup when life is at max will reward the player with bonus Cash.

Another way to get Cash is to win rounds. Each round when we fought another team, the team that kills more enemy players wins that round. The winning team gets $1,000 Cash for each member.
With the Cash we earn, we can upgrade our weapons at any time, even in the middle of a round when the enemy is shooting at us. The only other time we can spend our money is during Buy Round.
Every few rounds, there will be a Buy Round, where all surviving teams are placed at the Buy Station Area for a limited time. There, players can spend their Cash to buy whatever they want.

Because there are only 8 teams, when a team (or more) is eliminated, there will be an odd number of teams. As such, the odd team out get to enjoy Bonus Buy round. Basically, they get to relax at the Buy Station Area and not worry about losing any lives. The game determines the pairing between teams for reach round, so which team gets to have Bonus Buy round is completely based on luck.
With enough Cash saved up, players can buy some incredibly overpowered items during Buy Round. For example, Extra Life helps the team survive longer while Spy Planes help to reveal enemy player positions in the next round (assuming they do not have the Ghost perk). The most overpowered and expensive item is the V2 Rocket—whoever buys it automatically wins the next round.

Personally, I find Champion Hill to be super intense and refreshing. It’s not like normal multiplayer modes where you can kinda guess who will win 90% of the time halfway into the game. Because there are 8 teams, sometimes the leading team can lose a lot of lives, or another team buys more lives, so it’s hard to tell who is winning. It feels a lot more exciting.
I also like that it rewards playing smart a lot more than normal multiplayer modes like Team Deathmatch. In TDM, you basically try to kill more enemies before they kill you. In Champion Hill, it’s different. Because there are 7 other teams, trying to rush and kill more enemies will usually mean you will run out of lives faster and get eliminated. Champion Hill really taught me to value my life and play it safe, so it feels a lot more painful if I were to die in Champion Hill as compared to dying in any other multiplayer mode in Call of Duty: Vanguard.
In some ways, it also feels like CSGO because of the Buy Round mechanic. I like it because it feels a lot more tactical. For example, if the remaining teams are strong teams with more lives than me, I might buy Spy Plane during Buy Round just so that I know where the enemies are so I can avoid them. When this happens, the other teams in that round will be killing each other, so I might be able to last longer.
If there’s one complaint I have, is that the maps look a bit too similar. They’re all mostly brown. I understand that it’s because it’s World War 2-themed, but I feel like there should be a bit more variety. Hopefully, this is something that Sledgehammer Games can work on over time.

Multiplayer Modes
While the explanation for Champion Hill is a bit lengthy due to how new and complex its gameplay is, the rest of the multiplayer modes in Call of Duty: Vanguard will not be as lengthy as they are a lot simpler.
During the early hands-on session that we took part in, we tried 4 out of the game’s 20 launch maps. The cool new feature available for the multiplayer modes besides Champion Hill is Combat Pacing. There are three Combat Pacing options that players can choose from:

Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Comat Pacing is always 6v6.

Assault: This option provides balanced Combat Pacing that gives you enough room to breathe and a lot of targets to kill. Assault is a middle ground between Tactical and Blitz. In Beta Weekend 1, player counts will vary between 20 and 28 players.

Blitz: High-action lobbies see the intensity cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28 and 48 players.

As for the modes themselves, we have modes that will be familiar to returning Call of Duy fans:

Team Deathmatch: The all-time classic mode where you try to kill more enemies than they kill you. If time runs out, the team with the higher number of kills wins.

Kill Confirmed: Similar to Team Deathmatch. However, players will need to pick up the dog tags of fallen enemies to confirm their kills and score points. Camping is practically worthless here.

Domination: Domination doesn’t care how many times you kill the enemy. Instead, this mode requires players to secure and control certain points of the map and hold onto them to score points.

Search and Destroy: The mode which focuses on bomb arming and defusing. Unfortunately, we weren’t able to try out Search and Destroy during the hands-on, so we’re not sure if there are any significant changes to the mode.

These four traditional multiplayer modes will return to Call of Duty: Vanguard. There is also a new fifth mode called Patrol which we were able to try out during the hands-on.
Patrol is similar to Hardpoint as players will need to capture and hold the moving zones to earn points for their team. However, the zone in Patrol gradually travels across the map instead of rotating to different positions. Points are earned over time and as a result, the bulk of the action will gradually shift throughout the map as both teams attempt to take over the moving scoring zone for as long as possible.
Personally, I had the most fun out of Patrol compared to my experience playing in the other multiplayer modes. Since everyone taking part in the hands-on are new players to the game, we had no clue where the zone was moving. The zone can sometimes move across vertical obstacles, which meant that the controlling team had to jump or head up cliffs to catch the moving zone. Also, grenades are super fun to use to scatter enemy players huddled up in the zone.

Regardless, all four modes that we tried out during the hands-on worked as intended. The maps also felt relatively balanced and there is a good variety, from a snowy town to a tropical beach. The Combat Pacing options also feel varied enough. I especially like Blitz Combat Pacing—with so many players on the map, the battle can get extremely chaotic and fun. It’s also easier to get long killstreaks due to the extra number of potential dead bodies waiting to be shot! Also, note that during the hands-on multiplayer session, there was dismemberment.
Call of Duty: Vanguard will be available on PC, Xbox One, Xbox Series X | S, PS4 and PS5 on November 5, 2021. For more information, visit the Call of Duty website.

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Tags: Activision BlizzardCall of DutyCall of Duty: VanguardSledgehammer Games


City Of Secrets, Are You Shining Bright For Me? World of Warcraft: Chains of Domination Launch Interview With Johnny Cash and Frank Kowalkowski

With Chains of Domination, fans are being treated to the first major patch in the Shadowlands story- complete with a new area, new raids and some long overdue comeuppance for a certain Banshee Queen. We spoke to Johnny Cash, Lead Quest Designer and Frank Kowalkowski, Technical Director on World of Warcraft about the epic next chapter of the fight for your afterlife.

Admittedly, this interview has a bit of insider knowledge going on for it- if you want a proper introduction to the Chains of Domination patch, consider checking out our earlier interview from BlizzConline

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Welcoming Players to Chains of Domination

Q: Could you talk about what different players can look forward to in Chains of Domination?
Frank: There’s a lot to do in Chains of Domination. What we see with World of Warcraft players is there’s players who love to play every little aspect of World of Warcraft. There’s some players who like to come in, do a lot of the story, do some questing, do some collecting, there’s players, myself included who are really into Mythic Plus, and then theres raiders, PVP-ers that Johnny was talking about.
There’s a lot in Chains that will appeal to a wide array of player types. Theres a lot of content there no matter what type of content you like to play in World of Warcraft. There’s a brand new Mega Dungeon so if you are a Mythic Dungeon Runner like me then there’s an exciting new challenge there in the amazing 8 boss Mega Dungeon Tazavesh, The Veiled Market. If you’re into the story that’s one aspect Johnny touched a lot on whats going on in Korthia, we’re gonna get to finally go through the raid there and meet Sylvanas up at the end, and that multi-year story arc is gonna reach a climax there.
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In Tazavesh theres an opportunity for us to explore more lore with the brokers, I think there’s a lot there for players to enjoy no matter what aspects of World of Warcraft they enjoy the most.
Q: Can You Talk About What It’s Like Making The 9.1 Update Fun For All Players?
Frank: Like previous content updates we do provide very robust mechanisms for players to catch up whether its renown or gear, we try to make sure players are familiarizing themselves with whats going on in the world and have the opportunity to very quickly get to where their friends are because we want people coming together, overcoming these challenges together, and we recognize that its in everybody’s best interest to catch them up.
Johnny: If you make a character in Chains of Domination that just hit 60, maybe its a character you stopped playing because you swapped to another character or whatever, in Chains of Domination all you need to do to play the new content in Korthia is just do the Covenant tutorial quests. If you’ve done them on an Alt before they’re still skippable, so you can skip the vast majority if you’ve done them before and get straight to the unlock quest for Korthia and we’ve actually also added more to that.
Alts have  become a really popular thing for players to do, I know I have my own stable of alts, so if you’ve unlocked Korthia before you can also skip that introductory sequence.
If you’ve already done them on your account we recognize the player behidn the keyboard there so you can get straight to Korthia and doing visitor dailies and covenant assaults, all the things you probably care about on your second, third, 8th character.

Q: Do you have any tips for players who are eager to try their luck on this new content?
Frank: I think that really depends on what kind of content you enjoy. I think that’s one of the great strengths of Chains of Domination. If you’re a person who likes to grab 4 friends and hit a dungeon there’s obviously Taszavesh, there’s a new Mythic Plus Season with a brand new affex? and several other things to help players with the amount of valor they gain per run with the mythic scoring system.
If you’re a raider theres brand new raids, like we’ve gone over,  culminates in Sylvanas and Johnny hinted at some of the shards of domination extra rewards that will help your progress inside of the sanctum of domination.
If you like to do quests and story and you just like to hang out and explore, Korthia’s got a whole bunch of new secrets to unfold, there’s a whole bunch for people who like collections, theres a lot to do in terms of collections.
There’s not a lot you need to do necessarily to prepare for Chains of Domination other than log in, bring your character and pick the content you wanna play the most.

Johnny: Yeah my advice, to jump off of that, would be to take your time and have fun and explore Chains of Domination. Korthia’s known as the city of secrets like Frank mentioned and that’s true with finding how to activate the hard modes in Tazavesh and finding the new strategies of how to use ice wall in an arena match to be the most effective.
Just take the time and try something you haven’t tried before. Or explore that corner of Korthia you haven’t explored before. And I think more often than not you’re gonna find something really cool there or something you didn’t know that you can do and it’ll be a really good time.
One example I like to talk about from Korthia is theres a new system called the Archivists’ Codex. We know that we’re building the city of secrets, well there better be some secrets to uncover, there better be some ancient relics to unearth. So this system is kind of themed around that.
Cataloguing some of the secrets of this realm. As you dive deeper, you begin to find new ways to find even deeper secrets than you could before. Eventually you might find yourself within an Ethereal Rift within the Korthian space and you might find a towering boss in there, who you can then use an item you crafted to pull it out into normal Korthia, and then you and all your friends can jump on it together and kill it and get epic loot.
Thats just one of many examples of the cool things we’ve hidden throughout the patch. I think players are gonna have a lot of fun figuring out all the things we’ve put in for them.

Q: How does Chains of Domination affect the Horde V Alliance Story Going Forward?
Johnny: So Chains of Domination is really more focused on the covenants coming together and uniting against the threat that The Jailer poses and that’s really the story that we’re trying to focus on telling right now is, ok we’ve spent all this time we’ve been building up our covenant strengths, making them stronger, but the Jailer at the same time has been building up his strength as well.
And now this is all kind of coming to a head and when we return to the Maw and go to Korthia, this new space that’s been kind of anchored to the side of The Maw, what was once us as players venturing through the Jailers territory you know, kind of sneaking beneath his watchful gaze kind of thing, is now kind of more of an open all-out conflict.
So in terms of the conflict we’re focusing on that’s the one, and you can see it in the Covenant Assaults where you can join your Covenant and help defend or attack key points in the Jailer’s forces, all the way to the top of the Sanctum of Domination raid.
Of course if you’re a PvP person you can always journey through Korthia in War Mode, there’ll be a new PvP season and we did do some new PvP talents that I think are really cool.
So while narratively it’s not the focus, there’s some really cool stuff that players can do there. I think my favorite one is one of the warlock ones where you can create this shadowy void and after a brief delay it pulls the target into your demonic circle.
So you can see some really cool plays whether it’s in a Raid or PvP scenarios or out in the World you can trick people into walking off the edge to their death which is always really funny. So in terms of story we’re gonna focus on the Jailer stuff, but if you’re a PVP-er theres really a ton to do.
Raids And Beating Up Sylvanas

Q: Was there a discussion in the team over who got to lead designing the Sylvanas raid boss? I imagine a lot of people would have had their own ideas on how to do the big showdown.
Johnny: Neither Frank or I are on the encounter team specifically that work on our dungeons and raids so I don’t know all the drama that may have unfolded, but certainly Sylvanas is a very high profile Raid fight, I know that all the teams involved like the art teams, design teams, they’ll all have to come together for this.
They really put a lot of love into  this fight to make it really epic. I don’t wanna go into spoiler territory of course but there’s all sorts of custom effects, you get to fight Sylvanas in all the incarnations of what we’ve known her to be over the years from the Ranger General to the Banshee Queen to the Maw-powered lieutenant that we’ve kinda known her as more recently.
That goes down even to the rewards you’re going to get, I know that players have already uncovered a very special bow you can get from Sylvanas because of course, shes an Archer. If you’re a hunter it grants you access to a new ability, the wailing arrow thing that is kinda one of her Marquee spells. We really wanted to make Sylvanas a special fight. We know this is such an important culmination of so many story threads we’ve been talking about through years and years and we wanted to make it epic and I know that a lot of designers and a lot of different people came together to do that and you know, people are gonna be really excited to see the final product when they get to the end of the raid.

Frank: Everything we do is a collaborative process. While there’s somebody involved who might be the point person who’s doing the majority of the design and the work theres really the encounter team, the art team, engineers that will come in and help with the fight. The audio also coming in and making sure every attack that Sylvanas unleashes at the players sounds as terrifying as it needs to do.
And all of these are elements that come together to make the fight so while one person may be leading that, it really is the effort of dozens of people that come together to make a World of Warcraft boss fight.

Q: Sanctum of Domination is gonna have a lot of returning fights with Kel’Thuzad, etc. Can we expect some new things in those fights?
Frank: Yeah I mean no boss wants to repeat their greatest hits right. They want new, fresh material. Kel’Thuzad, , who you fought in Naxxramus, he’s learned a few things, now that hes been floating around in the Shadowlands. So you’re gonna get a chance to see a whole new side of Kel’thuzad.
Q: Going into the new raid,Sanctum of Domination, can you go into some of the detail of designing the raid as a whole. Was the team happy with the way Castle Nathria panned out?
Frank: I think we’re pretty happy with the reception Castle Nathria got. I think that players seem to really enjoy the encounters, especially the aesthetics of the castle. It’s a little bit something fresher in World of Warcraft.
Likewise we see a lot of domination themed through Icecrown and Torghast. What we’ve done with Sanctum is to turn all those knobs up and every dial we have in terms of Domination theme is turned all the way up and we have the opportunity to afford different space with these giant spires and you know, burying areas where we can fight bosses like Kel’Thuzad and the Tarragrue, the Eye, and eventually you get up to Sylvanas and I think that  space is one of the most unique we’ve ever done for a boss fight.
Q:  Since the Tarragrue is gonna be in the Sanctum of Domination, is there still gonna be a punishment for dying in Torghast?
Johnny: No it’s exactly as you said, the Tarragrue has been called up to its master’s domain to protect the castle gates. As a result we’ve done away with the death penalty that players know from Torghast from base SDL. We think that just opens up a way for players to enjoy the tower, right?
People can feel a little more open to experiment and see. If you’re the player that wants to try to do things more efficiently we think the scoring system will help spur players on to find more efficient builds to kill things in a quick manner. If you’re that person who maybe wants to take things at a slower pace, wants to experiment with a different build with the Cube of Many Things, that’s totally cool. You should be able to have your own gameplay experience. So the Tarragrue is definitely not present in Torghast but he is present in the Sanctum of Domination.

Q: Could you talk about designing Tazavesh in a way that’s challenging and not just bumping everyone’s health to make it harder?
Johnny: Our encounter designers that focus on making raid bosses, making dungeon bosses, they’re always looking for interesting methods to throw players’ way and our community’s skill has really risen over the years and so there’s really these smart people running the dungeons, and a lot of smart people making them.
So in terms of finding new ways to have difficulty, obviously we’re always looking- we’re looking at those mechanics, looking for ways to have things players haven’t seen before and also, I think its exciting for Tazavesh, as its become kind of a marquee thing we do for our Mega Dungeons, theres some hard modes that players can discover how to activate.
So if you’re a player that’s really looking for that extra challenge outside of the health and damage increases you can expect, theres some really interesting stuff much in the way you might have seen in the Mechagon dungeon, things that activate new mechanics and new ways of interacting with the bosses that you might not normally do.
Game Systems

Q: With Flying in Shadowlands being locked behind a covenant story quest, could you talk about making it so the quest itself is enjoyable, but also not too in your face for people who just want to get their hands on flying.

Frank: It’s a fairly quick unlock in terms of how soon players will be able to fly, they have to get to Renown level 43. Most players who’ve been playing the game for a long time and players who can catch up very quickly will be able to get there in a reasonable amount of time. I thin kthe second week is when those players will be hitting that and then you merely need to complete a quest in the covenant campaign and Johnny can probably talk about how fun that quest is.

Johnny: I think it’s awesome, as the lead quest designer. I think my team has been working very hard to make sure that quest is appropriately epic and feels like a really rewarding moment. We’ve heard a lot of feedback in the community that at the end of the day we’ve tried different approaches over time with pathfinding and we’ve listened to the community and think hey maybe this is a little too much and we agreed that that felt like too much in Shadowlands.
The really simple version, how do I unlock flying in Shadowlands? Just play the story. If you play the story we have much more aggressive renown catchup than we did in base release, so you’ll catch up really quickly. You can basically just do the story quest and you’ll kind of get along and you’ll get flying before you know it, its really easy.
Admittedly, the fight against the Jailer would be a lot easier if he’d just Pet Battle us 1v1, Pokemon style.
Q: Are We Likely To See A Return of Battle Pets Related Quests?

Johnny: Yeah we’re always looking for different opportunities to tell stories using all types of different systems. You may remember the Wailing Caverns experience that you can do that is kind of telling of Pet Battles as a Story.
In Chains of Domination that’s not the focus- it doesn’t feel like an especially pet battles focused patch right? The Jailer’s domain is decidedly hostile to our little friends. But again, we’re just looking for stories and there’s certainly pet battle things to do. But if you’re the kind of person that wants to explore different nooks and crannies there’s certainly other things that you can venture off and do. We talked about the Archivists Codex, theres also daily quests that take you around Korthia, kinda different members of the covenants who visit the space and offer you different things and while theres not a pet battle focus there they are talking about different stories that they’re uncovering or relics they’re chasing after, you know giving us the covenant perspective because even if you’re a member of the Kyrian, right, you probably haven’t interacted with the Necrolord covenants in quite some time, like the actual characters.
So this gives you a cool opportunity to get those story perspectives and that felt like the right way to focus on the story that Korthia had to tell us.
I definitely hear you on the Pet Battle system, its something we talk about on the team all the time. I was actually involved in making the original Pet Battle system earlier in my career so it’s really cool to see people enjoy Pet Battles.

Q: Could you talk a bit about what fans can look forward to with PvP Season 2?
Frank: The biggest impact is gonna be the new PvP talents. Things like the Warlock portal that can change the phase of where everyone is on the battlefield. We also have abilities like the mage ice ball that can change where players can be at in the arena, or whenever they can use their PvP talents.
In terms of season 2, you know. It’s gonna have all of the old standbys so it’s gonna be able to earn honor and Conquest and get new upgrades to pursue. There’ll be new rewards, new mounts to pursue.
So there’s a lot new players are gonna say they’ll love about PvP seasons, and it’s an opportunity for it to get refreshed with Chains of DOmination

Q: Are there any plans to buff professions or make them more relevant?
Johnny: We’re always looking at new aspects of the game and trying to evaluate where can we make this thing cooler. And that goes all the way from those dungeon and raid mechanics we talked about earlier to new stories we can tell, new characters we create for professions too- new things we can have players craft , new ways they can integrate with the system.
Sometimes we try new things, sometimes they’re for specific expansions like the scrapper in Battle for Azeroth, and sometimes we rely on the things we’ve done before. So in terms of Chains of Domination, the new profession stuff, theres certainly stuff to chase within the new content release, but in terms of major changes to the way Professions weork we’re not changing anyhthing right now. But we certainly always appreaciate the feedback and the ideas you have on cool things you’d like to see.
One thing that’s in a similar vein to that as far as customizing your character and customizing your gear is that theres a couple new things on the more systemic side. For your Covenant, we have new Soulbind rows. There’s 4 new rows that players can unlock as you proceed through the new renown levels. With a couple new traits and the new conduit slots, some of which are actually empowered conduit slots. You can actually put an existing conduit there and have it be more powerful than it would have been otherwise.
Death Knights are all the rage, even Anduin’s copying their style now.
Also on the customization front there’s  these new Domination sockets, they’re especially themed around the Sanctum of Domination raid. They’re kinda Deathknight-themed, so you can get these Frost or Holy or Blood Gem type of things, these Domination runes that you can get into your gear and if you get 3 of the same type you get kind of a powerful mini set bonus, that is  especially useful within the sanctum of domination raid.
So those are some of the special ways while they’re not explicitly professions that have some of the same felel as what you might see from Jewel Crafting and things like that in terms of customizing your character a bit more.

Thanks to Johnny and Frank for agreeing to talk to us, as well as Blizzard for setting up the interview. Chains of Domination is available June 29th in World of Warcraft: Shadowlands, so make sure to check it out if you want to see the cool features Johnny and Frank talked about here.

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Tags: BlizzardFrank KowalkowskiJohnny CashWorld of WarcraftWorld of Warcraft: Shadowlands


Exhausted Man lets you slither around doing everyday chores

Candleman Games will be releasing Exhausted Man, a cute-looking, comedic physics-based game where you play the titular Exhausted Man, slithering around to do his daily chores. While the environments initially look made to scale, the screenshots on the game’s Steam page show increasingly larger objects to squirm around on, or perhaps the man has shrunk, who can say?

The Developer Stream from October 2021 shows how the game will work, as you can twist yourself and crawl up the walls, needing to put your very tired weight on objects to move them accordingly. You do still have an energy bar – somehow – that will drain as you worm around. Having no energy means you will drop any items you may be holding, or flop down even more than you already do.

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To continue with the story, the stream shows that you need to spruce up your room a little, including an ominous poster with checkboxes titled, “DIE”. The items have little flavour text to go with them as well. There’s to-do lists on a timer where you just might be able to squeeze in a little more sleep; this system appears to be implemented as cards instead.
At time of writing, it’s only listed as “coming soon” with no price on Steam. If you relate to this noodle man, do keep an eye out for it.
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Tags: Candleman GamesExhausted Man


TEKKEN home console series surpasses 50 million unit sales

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The home console edition of the TEKKEN series has sold more than 50 million units sold, with TEKKEN 7, released in June 2017, selling over 6 million units. TEKKEN 7 on PS4, Xbox One and Steam will be getting Season Pass 4 in Fall 2020, as well as getting Kunimitsu and a new stage, Vermillion Gates, to be released soon.

TEKKEN as a series of 3D fighting games dates back to 1994, first as an arcade game then to home consoles. The games have been supported for more than 25 years by a wide demographic of players, with core players comprised of males in their late teens to 40s. The series has been recognized by Guinness World Records as the “Longest-running 3D fighting videogame franchise” (21 years and 179 days), and the “Longest-running videogame storyline” (20 years and 99 days). The series has also made its way across many mediums as an IP such as in a full-length CG movie, in pachinko and pachislot machines, among others.

TEKKEN is also an active promoter of esports, with tournaments from 2015 offering prizes for top placers. TEKKEN 7 became the official title for the TEKKEN World Tour from 2017, with the series often taking center stage in world-class fighting game events.

The series is committed to building and supporting game communities worldwide, with official TEKKEN 7 tournaments held periodically in Japan from May 2018, and community-based tournaments adopted into the official world tournament schedule from 2019. Indeed, 95% of sales of TEKKEN 7 has been from overseas, breaking down to 4% in Japan, approximately 6% in Asia, approximately 30% in North America and LATAM, and approximately 60% in EU and Australia.

Besides Kunimitsu and the Vermillion Gates stage, free updates coming with season 4 include:

Balance adjustments
Renewal Rank system
TEKKEN PROWESS
Online Play Enhancement (Response Improvement / Wi-Fi indicator)

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Tags: Bandai Namco EntertainmentTekkenTEKKEN 7