An Interview With Aaron Kaufman From Santa Monica Studios!

When we got invited to the God of War preview event by SIES (Sony Interactive Entertainment Hong Kong Limited Singapore Branch) in Singapore, we also got to interview Aaron Kaufman who is the Senior Community Strategist from Santa Monica Studio! It was a great pleasure to meet someone from the Santa Monica Studio whom has gifted us with one of the greatest IP in games history, God of War. Without further ado, we started off with introductions and head on to get some insights about the upcoming God of War craze.

Check out our full interview below:

For starters, we asked a simple question about the name of the game. As we all know, the God of War series has always been numbered aside from the spin offs for mobile and the PSP. However this time, Santa Monica Studio has stuck with the name “God of War” without any numbers indicating that it’s a sequel. Aaron Kaufman explained that the decision was made to offer players a new beginning of the God of War series. This is also a great start for new players as well without the need to play previous God of War titles.

With the intrusion of Norse Mythology in this God of War IP, we just had to ask if the devs would make a trilogy or future titles based on it. However it was not disclosed that there will be a sequel to the game. Though this is the first time the God of War has ventured into foreign lands, moreover into the Norse’s mythic lands, this is also the beginning of a new story for Kratos and Atreus. With that, it gives plenty of possibilities as well for Santa Monica Studio to venture into, to bring us more experiences from the journey and relationship of Kratos and Atreus.
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As we’ve experienced the first hour of God of War on the PS4, we were surprised with the new feel and experience that it gave. Compared to the previous God of War titles, we’ve seen a softer and kinder approach of Kratos during interactions. Of course Kratos is still badass as ever, but the theme was different this time. So we asked, “What is the main theme for God of War this time?”. In reply, Aaron Kaufman stated that the theme this time is not about vengeance but growth. Seeing a father and his son travelling together while Kratos is teaching Atreus how to be a “god”, it is seen that Kratos is afraid that he might have passed on his rage onto Atreus. Though Atreus doesn’t know he has it or knows that he’s a “god”, he does see hints along the way as they journey along. We see the two characters bond and grow together as the story unfolds later.

Stepping into foreign land is tough, unless you have allies there to help you with. In this God of War, we were wondering if there would be allies to Kratos instead of just having enemies. Brokk and Sindri are the first ones that you will ever meet as they were the ones who made Kratos’ weapon, the Leviathan Axe. They were also the creators of Mjolnir for Thor, thus allowing us to see Kratos throwing and recalling the axe. There’s also a giant serpent which was revealed during end of the E3 trailer where Atreus mentioned that “he” wants to be our friend. Aside from them, “a witch in the woods” will be your ally further into the game and also Mimir, the head who Kratos carries around the side of his belt.
Due to the series introducing us Atreus as the son of Kratos, we were also expecting should Kratos actually die in the game, would Atreus take his mantle? To that, Aaron Kaufman did not mention that if Atreus would take Kratos’ mantle in the future. Because Atreus is still growing to become a better man than Kratos is, the devs are still not ready to show players who or what Atreus would become later in the game. However it’s important for players to experience how Atreus grows and who he becomes later when they’ve reached their destination in the game.

For those who has done a little research on the name Atreus would know that it is from the Greek mythology. So our question to Aaron was, “What was Atreus’ role in the Norse Mythology?”. Aaron mentioned that Atreus and Kratos were not real characters in the Norse Mythology. They were characters created by Santa Monica Studio which incorporated them into the Greek and Norse Mythology. With the help of a campaign expanding the story of Kratos and Atreus, the God of War series has become a story that seemed to be “lost pages” in the mythologies. Thus creating a universe that includes both these characters in a new generated story.
As some of you guys might know, there are 9 realms that existed in the Norse Mythology. However there was not much detail revealed to us about the inclusion of all 9 realms. Though Aaron mentions that the notion of the 9 realms do exist in the game which allows us to visit quite a few of them but we’re still unsure if we would get to visit all 9 realms. If not, there could be a possibility that they’d make an expansion for us to explore other realms that were not included?

One of the coolest features in games are the different endings that we could experience based on the decisions that we’ve made. We were pretty stoked to hear if there would be multiple endings that we could choose from if there were any, so we asked! Unfortunately, God of War only has a singular ending. The game has a very specific story to tell which will not require players to play the game multiple times just to get different endings. However we believe the original storyline was great enough to have a singular ending which allows for an expansion later in the future.
Looking as God of War is now in the Nordic lands, we were also eager to learn if the future titles of God of War would penetrate into other mythologies like the Japanese, Chinese or maybe Egyptian. We were glad to hear that other mythologies co-exist within the God of War universe. This enables Santa Monica Studio to take God of War into many different directions in the future. However Aaron mentioned that they are currently focused in the Norse mythology and plans to expand the universe with it since they just got into Norse mythology.

God of War has always been a 3rd person perspective game. However the camera angles was changed to an over-the-shoulder angle to provide players more immersion, to feel the intensity of the battles. It also brings players closer to the combat experience as they perform finishers onto enemies just like the old God of War series. This also allows us to follow Kratos on a journey through his perspective along with the ability to view the environments from top to bottom that the devs has created in detail.

We were also looking into a co-op mode seeing that there’s another character (Atreus) included in the game. Sadly, we were greeted with a hard “No” to that. Then we moved on to know more about the weapon’s system in God of War if we would be introduced with more weapons in the future. But this time, instead of adding more weapons into the game, they have included an upgrade feature where players can upgrade the axe, bow, shield and armor which gives Kratos and Atreus a new look and unlock new combos, reflecting their growth.

Finally, we asked the most important question of all regarding Atreus. We know he’s a god but we’ve seen how Kratos killed gods before him. So we popped and asked if Atreus could actually die in the game. To that, Aaron stated that Atreus is the vital part of the journey. Though during the demo, Atreus does call for help as he’s dying, Kratos will always have to go save him. It is part of the game that the devs wanted to include to show a father’s responsibility to protect his child and save him when he’s in danger. However Aaron did not disclose if Atreus could actually die which would mean gameover; leading us to restart from the last saved point.

This has been a long but short interview for us to pry out everything that we’ve wanted to know from Aaron Kaufman. But we were glad to have it with him and discover the vital information of the game. Apart from learning how the game is played, the lore, and where it could venture out in future sequels, we were also pleased to confirm that Santa Monica Studio will not let this be the last of the God of War series.

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Tags: Aaron KaufmanAtreusGod of WarGod of War Collector’s EditionKratosNordicNorsePlaystation 4PS4PS4 Pro God of War Limited Edition ConsoleSanta Monica StudioSEASIESSonySony Interactive Entertainment Hong Kong Limited Singapore BranchSony PlayStation 4South East Asia


Fire Emblem: Heroes Third Anniversary Channel highlights

A couple of days ago was the Fire Emblem: Heroes Channel, revealing news for the game’s third anniversary! You can watch the entirety of the announcement video below:

First up, the results of the Choose Your Legends: Round 4 voting! Results are probably not very surprising, with Edelgard and Lysithea taking the women’s division, while Dimitri and Claude are for the men’s.

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There will also be the third anniversary celebrations! Look forward to:
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3rd Anniversary Hero Fests

Featuring the previous winners of Choose Your Legends

3rd Anniversary Present
3rd Anniversary Quests
Celebratory Structure
Aether Raid Support Quests

3rd Anniversary Log-in Bonus
3rd Anniversary Daily Bound Hero Battle Revivals
3rd Anniversary Reward Maps
3rd Anniversary Guaranteed 5-star Special Hero Summon
3rd Anniversary A Hero Rises

Each Hero Fest will have five First Summon tickets as an additional login bonus. For the Bound Hero Battles, there will be 18 of them with their corresponding summon banners as well. Rewards will be available even if you’ve already cleared the battles.

Reward maps themed after the various Fire Emblem games will be available to players across 13 days. With two difficulties, you can earn 26 orbs per map!

There will be a guaranteed 5-star Hero summon! You’ll be able to get one of the Heroes featured in the image below.

The 2020 A Hero Rises edition commences! All heroes released up to this point are eligible to be chosen. 8 finalists will then go through a Voting Gauntlet, and then gifted to players. Even if you don’t have the unit you’re supporting, you can still use anyone you like without affecting your contribution. As a note, the Hero Rises Voting Gauntlet ends 7:59 PM PT on 4 March.

There will also be a special banner for Day of Devotion, featuring characters from Fire Emblem Echoes: Shadows of Valentia. Silque will be available from the corresponding Tempest Trial. Alm and Celica will be a dual unit. The Heroes from this banner onwards can also be acquired as 4-stars, with one Hero designated as the focus 4-star.

The Feh Pass is a new subscription-based model providing five benefits for $9.49 or your regional equivalent every month. Benefits include:

Resplendent Heroes

Heroes will receive new art, and an alternate version of the character can also don the same outfit. Resplendent Heroes will also get +2 to all their stats. Two will be given out each month, starting with Lyn and Cordelia.
These Heroes are planned to be available beyond their initial distribution period as well

Feh Pass Quests

Obtain Orbs and Heroic Grails, twice a month

Expanded Summoner Support

Bond with up to three Heroes instead of one

Re-Act

Return to the start of the previous turn if no Heroes have acted
Return to the start of the current turn if any Hero has acted
Can be used unlimited times, even with a Game Over
Cannot be used in Coliseum, Aether Raids

Auto-Start

Automatically repeat a map until stamina runs out
Usable in Training Tower, Tempest Trials and Forging Bonds

Last but not least is the Compile Combat Manual feature, coming in March.

Divine Codes can be used for these Combat Manuals. The Manuals have their distinct paths which must be unlocked in order. They can get increasingly stronger as you continue down a path. Starting a new path anytime is possible. Limited time Combat Manuals require special Divine Codes, which are not locked to a path and can be obtained right away. More information will be revealed at the version 4.3 notification.
That’s all that was revealed in the Fire Emblem Heroes third anniversary channel. Well, what do you think?
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Fire Emblem HeroesPublisher: NintendoDeveloper: Intelligent SystemsRelease Date: 2017-02-02Android, iOS
Nintendo's hit strategy-RPG Fire Emblem series, which has been going strong for more than 25 years, continues its journey on smart devices.

Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before!

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Tags: Fire EmblemFire Emblem HeroesIntelligent SystemsNintendo


Xbox Live Officially Announced The Support On iOS And Android

Microsoft has now officially announced that the Xbox Live will support games on iOS and Android devices. This will allow both platform devices to have the typical Xbox features. For instance, the friends list, achievement, Gamerscore and even some family settings.

This is all to bring game developers the Xbox Live functionality to games that run on iOS and Android. A set of tools for mobile developers to use, known as Game Stack. In short, Microsoft plans to push its Xbox games as well as services across multiple different platforms. Besides that, the games from the Windows store can also be implemented.
This definitely looks promising, it might also be a game changer to game developers. What are your thoughts? For more information, you may head over to Microsoft’s Official Site.
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Tags: AndroidiOSMobileWindowsXbox Live


Kaguya-sama Season 3 Announced

Last night saw the live concert for the popular anime franchise Kaguya-sama : Love Is War. Along with the musical performances, they also announced the production for Season 3 of the popular anime. Additionally, an OVA was also announced.

【緊急告知】恋愛頭脳戦。それは、お互いの尊厳をかけた男女の戦いー。この物語は、まだまだ始まったばかりなのである……。

TVアニメ「かぐや様は告らせたい」新作アニメーション製作決定#かぐや様 pic.twitter.com/KaW7o5xjPB
— アニメ「かぐや様は告らせたい」公式 (@anime_kaguya) October 25, 2020
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Both the anime and OVA are scheduled for release in 2021. Seeing as the last season was approximately 45 chapters in length, it’s a safe assumption that a particularly important arc from the manga might make it into the season, if not the OVA.

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The contents of the OVA are also not currently known. Fans on reddit have been in the throes of speculation, wondering if it would be the light novel spin-off of Kaguya-sama. Alternatively, it could also be related to the series spin-off manga, We Want to Talk About Kaguya-sama.
Kaguya-sama Wants To Be Confessed To: A Genius’ War of Love And Brains is a romantic comedy manga by Aka Akasaka. The story revolves around two members of the student council trying to trick the other into a romantic confession.
The anime made a huge splash in mainstream audiences with its special ending sequence. The sequence features a rotoscoped dance of the Student Council Secretary Fujiwara Chika, complete with its own song..
Since then the manga has gone on to have two anime seasons, a live-action movie as well as a live concert. Meanwhile, the manga is also ongoing with over 200 chapters.

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Tags: A-1 PicturesKaguya-sama Love Is War


Death Stranding Director’s Cut details for SEA

Death Stranding Director’s Cut details have been released for the SEA region. Death Stranding Director’s Cut will be available on PS5 on 24 September 2021, if you’re one of the lucky SEA console owners.

Dubbed the definitive edition, the Director’s Cut will be fully remastered and expanded for PS5, meaning new content and enhanced gameplay features. You’ll be getting more weapons, equipment, vehicles, new modes, missions, areas to explore, expanded storylines and UI enhancements. New online features including Friend Play and Leaderboards will be available, with details to follow.

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All the new content was built and developed from the ground up following the launch of the original, base game, intending to expand Death Stranding‘s world while enhancing the core game experience; from the Firing Range, additional missions, and all-new Fragile Circuit racing mode.
You’ll be able to discover many of the new content simply by discovering them as you go along, while some others will need a little more effort. Details on these will also be shared at a later time. Half-Life and Cyberpunk 2077 content from the PC version will be coming to the Director’s Cut. PS4 save data will be transferable, so fret not.
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PS5 features include:

Experience environment effects with the DualSense wireless controller’s haptic feedback.
Get closer to the world of Death Stranding with bespoke adaptive trigger resistance.
Hear sound effects come to life in 3D Audio (requires compatible headphones).
Get into the action quickly with the PS5 console’s ultra-fast SSD and near-instant load times.
Choose from two picture modes – Performance Mode with upscaled 4K and up to 60FPS or Fidelity Mode in native 4K – both with ultra-wide and HDR support.

Owners of Death Stranding on PS4 can get the PS5 Director’s Cut Digital Deluxe Edition Upgrade at SGD18 / MYR50 / IDR150,000 / THB300. Otherwise, the standard Director’s Cut for Disc / Digital will be at SGD67.9 / MYR209 / IDR729,000 / THB1,690 / PHP2,490 / VND 1,249,000, or the Digital Deluxe at SGD79.9 / MYR249 / IDR879,000 / THB1,990.
PS4 Death Stranding disc owners will need to insert their PS4 disc to play the digital Director’s Cut. If you own the PS4 disc with a PS5 Digital Edition console, you will not get the discounted PS5 price for the game.
Full details can be found through the Playstation blog.

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Tags: Death StrandingDeath Stranding Director's CutKojima Productions


Tifa Has Become The Unofficial Mascot of Italy Following Senate Appearance

All weekend long people have been celebrating Final Fantasy VII’s Tifa Lockhart as an unofficial spokesperson for Italy, following her surprise appearance during an Italian Senate meeting last week.

Tifa on a holiday#TifaLockhart #FinalFantasyVII pic.twitter.com/Rcwa8Xa5qZ

— PaperCLM (@ClmPaper) January 23, 2022

Unlike the video of her appearance during the Senate, a lot of the memes of Tifa in Italy are actually pretty wholesome- featuring the Final Fantasy Heroine sporting the country’s national flag in totally uncompromising positions.

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Fanartists in particular are taking the opportunity to draw Tifa, who by many standards is already an incredibly popular character to do fanart of.
Having her be associated with the same country that served for the backdrop of Jojo’s Bizarre Adventure: Vento Aureo is simply a great prompt for artists looking for an excuse to draw her again.
Of course, it wouldn’t be Italy without some reference to Italian cuisine, and the fanart community didn’t disappoint:

A hero to italians everywhere 🇮🇹 🤌Tifa Lockhart for @tyrantraveomega pic.twitter.com/7MGoF2Sn2R
— Jo Mama 🏳⚧🐈⬛ (@mewvore) January 22, 2022

It wasn’t just the 2D artists either- fans made sure to update her elegant dress from Final Fantasy VII Remake to represent her new Italian citizenship in a way that was only slightly more subtle than giving her a Mario mustache:

Tifa knows, you all know.
She's the CEO of Italy now.#blender3d pic.twitter.com/ozbCiZvHL5
— GuiNRedS – Red Star (@guinreds) January 22, 2022

Of course, the image macro artists were sure to whip out some choice memes as well, because you couldn’t have a social media event without them:

Seeing a lot of Tifa Italia memes.Lemme join. pic.twitter.com/NAy2ftNd46
— 山の翁 🇵🇭🇯🇵 (@YukitoOnline) January 23, 2022

Considering the absolute abysmal state of the world, it’s just the uplifting boost we need having people celebrate elected lawmakers watch everyone’s PS1 crush get her back blown out for 30 seconds.

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Tags: Final Fantasy VII


Terra Battle 2 to be revamped with QoL updates and new content

Terra Battle 2 was made available for smartphones in 2017 to an eager audience who enjoyed the original game and new fans alike. The game however had a very troubled launch, with connectivity issues, and dearth in content. The official account recently tweeted that the game will be ‘reborn’, featuring quality of life improvements and more importantly, new content.

As far as QoL improvements, the following are what the developer is promising, with more on the way:

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Automatic party setup
Balance changes
Better interface, functionality, and usability

When it comes to content, expect to see new story chapters, daily co-op quests and a plethora of new events and collaborations. There will be new abilities for specific classes, in addition to map weapons. You will also be able to hang out at the Terra Casino as well, although the extent of what this entails remains to be seen.

#TerraBattle2 will soon become Reborn! Big, sweeping changes are on the way to the world of Terra. We're excited to reveal them to you in the coming future. pic.twitter.com/yte1O0IEah
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— Terra Battle 2 (@terrabattle2en) February 9, 2018

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Tags: AndroidiOSMistwalkerRPGTerra Battle 2


Razer Cynosa V2: not just another entry-level gaming keyboard

The latest edition of the Cynosa Chroma, named #1 best-selling membrane gaming keyboard in the United States, is here in the Razer Cynosa V2. The entry-level gaming keyboard comes with individually backlit keys for limitless lighting combinations and game integration with popular games like Fortnite, Overwatch, Warframe, and more.

The Cynosa V2 features advanced per key lighting powered by Razer Chroma RGB unlike most other entry-level gaming keyboards that feature limited zone lighting. It also syncs with an ever-growing library of Chroma-integrated lighting effects for popular games. New dedicated media controls have been added for convenience. Gamers can now also keep their setup clean with new cable routing options on the back of the keyboard. The Razer Cynosa V2’s sturdy build is tanky enough for those intense gaming sessions, and can shrug off the effects of minor spills.

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The keyboard is now available at $59.99 / 69.99€ MSRP. You can learn more about the keyboard here.

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Tags: RazerRazer CynosaRazer Cynosa V2


GamerBraves Newsletter Vol. 87 – The Different Generations of Vtubers

It’s easy to see Vtubers as a monolith. What started as a niche corner of the internet you’d somehow wind up at 5 years ago is now a slightly less niche corner of the internet that’s present everywhere from games partnerships to local convention scenes.

Like any fad that grows, it’s actually not that hard to track the growth of Vtubing- even a large group of anonymous anime characters will move in patterns, and you can separate them as easily as you can Panic! At The Disco’s discography. And now, on a beautiful spring-ish day, I’m going to stay indoors and do just that.

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I like to think that currently there are 3 major waves of Vtubers. Your first wave would be the pioneer batch- these are your Kizuna Ais, your Tokino Soras. Here, Vtubing didn’t really have a lot in the way of rules aside from the anonymity- the main focus would just be keeping things Otaku-centric. Hololive would experiment further in the first wave, with what’s referred to as the 0th Gen. It’s important to note that while gaming is viewed as an integral part of the Vtuber experience, many of these older Vtubers are actually better known for their stage performances instead.
That’s just a taste of our breakdown of the different Vtuber waves. If you’d like to read the full article, subscribe to our newsletter. You can read the full article for free just by putting your email address in the box below:
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Give it a read and let us know what you think! There will be new newsletter feature articles regarding various topics surrounding video games, entertainment, and more every week.

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Tags: HololiveKizuna AiNIJISANJIVtuber


The Great Ace Attorney: The Adventures of Ryunosuke Naruhodo Is Now Available In Japan Stores!

If you have followed the Ace Attorney series then you are in luck! Capcom has made The Great Ace Attorney: The Adventures of Ryunosuke Naruhodo available for both the iOS and Android devices! Though the game is now only available in Japan, the game may receive an English version later as it was done to all of its series.

Check out the trailer below:

For those who have not played the game yet can purchase it at a cost of 120 yen and players can purchase for the full scenario at 2,400 yen. Other extra scenarios will be unlockable at 720 yen each.

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Tags: Ace AttorneyAndroidCapcomiOSMobileThe Great Ace Attorney: The Adventures of Ryunosuke Naruhodo


Tune in to the Netflix Geeked Week program this June 2021

Netflix is having its Geeked Week event this 7 to 11 June 2021, featuring tons of exciting announcements and exclusive first-looks to new trailers, celebrity appearances and so much more.

Here’s all that’s been announced for Day 1:

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Shadow and Bone Season 2

Sweet Girl

A husband (Jason Momoa) vows to bring justice to those responsible for his wife’s death while protecting the only family he has left — his daughter (Isabela Merced).
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Lupin Season 2

When the chase is on 🚙💨  even the wife will understand.  #GeekedWeek @NetflixGeeked @omarsy pic.twitter.com/qeXtovOkiV
— Netflix Geeked (@NetflixGeeked) June 7, 2021

Blood Red Sky

In the likely event of an emergency, strap in for a bloody ride. The teaser for Blood Red Sky is out now. 🛫  #GeekedWeek@NetflixGeeked @grahammctavish pic.twitter.com/clnThuvKwy
— Netflix Geeked (@NetflixGeeked) June 7, 2021

Flying with her young son, a mysteriously ill woman is forced to unleash a dark secret when terrorists attempt to hijack their transatlantic flight.

The Ice Road

On this road, one split second decision can mean the difference between life and ice.  #GeekedWeek @NetflixGeeked @ambermidthunder pic.twitter.com/AZYrldDaAk
— Netflix Geeked (@NetflixGeeked) June 7, 2021

Liam Neeson and Laurence Fishburne are ice road truckers on an impossible rescue mission over a frozen ocean to save trapped miners.

Kate

After she’s irreversibly poisoned, a ruthless criminal operative has less than 24 hours to exact revenge on her enemies and in the process forms an unexpected bond with the daughter of one of her past victims.

The Last Mercenary

A mysterious secret agent who has been denounced by his government must return to France when his son becomes framed by an international terrorist organization.

Vikings: Valhalla

Set sail behind the scenes of Vikings: Valhalla  #GeekedWeek pic.twitter.com/gr3RCCsbjJ
— Netflix Geeked (@NetflixGeeked) June 7, 2021

A new saga begins 100 years after the original series concludes, dramatizing the adventures of the most famous Vikings who ever lived.
You can check out the full recap of Netflix Geeked Week 2021 Day 1 here.

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Tags: Netflix


Ami Maeshima Voice Actress for Ibuki Niijima Steps Down From D4DJ

D4DJ has announced that Ami Maeshima, the voice actress for Ibuki NIijima will be stepping down from the D4DJ multimedia project.

Ibuki Niijima is a character in D4DJ serving as the group leader and producer for the group Photon Maiden.

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They also did not announce the reason behind it rather just simply announcing that she is stepping down based on their statement.
“We regret to inform you that due to various circumstances, Ami Maeshima will be stepping down from the role of Ibuki Niijima in the D4DJ multimedia project and all its related works”, the statement reads.
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D4DJ has also announced in the same statement that new casting and plans for the project in regard to the character Ibuki Nijima will be announced in the future. You can read the full statement on D4DJ’s official website here.

Ame Meashima is also featured in Bang Dream as Aya Maruyama, the lead singer for Pastel Palettes’ both in-game and on-stage performances.
Bang Dream too has announced that she would be stepping down from the role at the request of the agency she belongs to, Avex Management.
In addition, Ame Maeshima tweeted out a letter from her official twitter that she is stepping down from her activities due to health reasons and will properly talk about it when she has recovered.
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D4DJ Groovy MixPublisher: BushiroadDeveloper: BushiroadRelease Date: 2021-05-27Android, iOS
From original songs with the theme of DJ, anime, special effects, J-POP cover songs,
More than 130 songs including famous drama songs, game instrumental songs, and original songs by artists have been implemented!
The new rhythm game "D4DJ Groovy Mix" is here!

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Tags: BushiroadD4DJD4DJ Groovy Mix


COD: Modern Warfare 2 Campaign Remastered available NOW on Playstation 4 [Call of Duty]

Call of Duty: Modern Warfare 2 Campaign Remastered returns as a complete enhancement of one of the most iconic, blockbuster video game story experiences. The critically-acclaimed single player experience is now available for purchase first on Playstation 4 on the PlayStation network, with other platforms open for pre-purchase.

The game will include the full campaign with stunning high-definition visuals, with up to 4K resolution and HDR support and console. The PC version will have uncapped framerate and ultrawide monitor support as well. Play the game with improved texture resolution and detail, revamped animation, remastered audio and much more.

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GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Call of Duty: Modern Warfare 2 Campaign Remastered was originally developed by Infinity Ward, and remastered by Beenox. As members of Task Force 141 and Tier 1 Operatives, you’ll be taking part in a breathtaking series of missions to save the world from destruction. Experience “Cliffhanger,” “Takedown, “No Russian,” and more in this intense story experience.
“Modern Warfare 2 campaign was incredible. We all remember the lasting impression the story left upon us. This campaign was very special and we thank Infinity Ward for creating such an amazing experience.”
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“Restoring and remastering this campaign for a new generation of players was a labor of love for our team. We wanted to make sure that the feelings and power of the story was accurately represented with full high-definition visuals and the latest audio fidelity.”
Thomas Wilson, co-studio head, Beenox
Free with purchase of the Remastered game will be the Underwater Demo Team Classic Ghost Bundle for Call of Duty: Modern Warfare, including the UDT Ghost Operator skin as inspired by ‘The Only Easy Day…Was Yesterday’ campaign level that featured an action-packed hostage rescue attempt from an arctic oil rig.

Two weapon blueprints, a weapon charm, new finishing move, voice quip, animated calling card, emblem and two Battle Pass tier Skips will also be given to players for immediate access in Call of Duty: Modern Warfare and Call of Duty: Warzone. Pre-purchases on other platforms will also receive these items instantly for play.

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Tags: ActivisionBeenoxCall of DutyCall of Duty: Modern Warfare 2Call of Duty: Modern Warfare 2 Campaign RemasteredInfinity Ward


Tales of Link Shutting Down On 27th March

Tales of Link by Bandai Namco was launched back in December 2016. The game has had a good 1 year run, however Bandai Namco will be ending the service on March 27th at 7:00 p.m. PT / 10:00 p.m. ET as announced on their official Japan website.

They had even left a notice in Google Play Store:
[Important] Tales of Link is Shutting Down

We regret to announce the closure of Tales of Link. Thank you all for your support and we hope you enjoyed playing. We will be keeping the servers open until 7:00 p.m. PT on March 27, 2018, so please continue to enjoy Tales of Link until the very end.

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All items can be used until the last day, so if you have any items or Hero Stone in your account, please use them before March 27, 2018. Also, from today, we are disabling the purchase of Hero Stone.
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*The exact time service will no longer be available may vary depending on your region.
Check the game out while you still can!

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Tags: AndroidBANDAI NAMCOiOSMobileTalesTales of Link


Revstar JP to have a collaboration with Love Live Sunshine

Revue Starlight Re Live / Revstar on the Japan side will be having a collaboration event with Love Live Sunshine, beginning 6 November 2020! The story for this collaboration sees the Seisho girls participate in a 100 year-running festival, where they encounter Aqours, coming together and celebrating the festival. All 9 of the Aqours girls will be making their appearances in the event story! In addition, the Seisho girls will also receive Aqours outfits.

The event 4-star from the Revstar Love Live collab will be Isurugi Futaba, accompanied by the Event Memoir featuring Mahiru and Hikari. As fitting the featured outfits, “Kimi no Kokoro wa Kagayaiterukai?!” will be added as a Revue song, and no, it is not a cover.

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GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Additionally, a Karen Memoir will be given out for free, along with 3000 gems and Guaranteed 4-star Stage Girl ticket given out as a log in bonus! Use those gems to get the limited 4-stars Hoshimi Junna, Daiba Nana and Hanayagi Kaoruko, accompanied by a MayaKuro Memoir (because of course it’s MayaKuro).

There will be collaboration theater items, stickers and corresponding collab VS Revue running as well.
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The global servers should be also receiving this collab at some point, so save up those gems and good luck in your new school idol life!
 Download

Revue Starlight ReLIVEPublisher: BushiroadDeveloper: AteamRelease Date: 2018-10-28Android, Epic Games Store
The Adventure Begins on Stage in RPG Revue Starlight Re LIVE!

A direct continuation of hit anime Revue Starlight, the story of the game picks up right where the anime leaves off, but you don’t need to be a fan to enjoy all the excitement and drama that await in this RPG!

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Tags: AteamBushiroadLove Live!Love Live! SunshineRevue StarlightRevue Starlight Re LIVE


Uma Musume x FamilyMart collaboration announced

A collaboration event between Uma Musume and FamilyMart will be ran between 15 February 2022 and 7 March 2022 at approximately 16,600 outlets throughout Japan.

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It will be a fairly extensive campaign to say the least, with food items taking centre stage:
Gold Ship Large Sauce Yakisoba

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This yakisoba is inspired by the yakisoba that Goldship bakes in the in-game events. It is a hearty product topped with stir-fried vegetables, pork, and fried egg, and can be enjoyed with additional toppings such as mayonnaise and mustard.

Satono Diamond’s Spicy Spicy Chicken

This spicy chicken is inspired by Satono Diamond, a super ojousama who likes to try very spicy food.

Tamamo Cross Cheese Takoyaki

This cheese- takoyaki is inspired by Tamamo Cross, a native of the Kansai region who appears in the game in a scene where she is cooking takoyaki. Topped with Danish cheese, the takoyaki can be drizzled with an optional cheese-like sauce to represent Tamamo Cross’ nickname, White Lightning.

Sakura Bakushin O Ham, Eggs and Vegetable Mix

Inspired by Sakura Bakushin O’s “Fast! Tasty! Hurry!” support card which appears in the game. It contains two sandwiches with boiled eggs, pork ham, as well as green and yellow vegetables.

Mejiro McQueen Motivation Up Dessert

While not quite the parfait depicted in-game, this fruit pudding bears the name of Mejiro McQueen as she is particularly fond of desserts. The pudding is engulfed in whipped cream blended with fresh cream from Hokkaido, and topped with orange, yellow peach, strawberry, and chocolate pieces.

Uma Musume Pretty Derby Manmaru-yaki (with custard-flavoured cream)

Contains original branding designs of Special Week, Silence Suzuka, and Tokai Teio. Includes original design stickers utilising all 10 Umamini materials.

Silence Suzuka’s Ichigo Daifuku

The name comes from the fact that strawberry daifuku is Silence Suzuka’s favourite food. The packaging depicts Silence Suzuka in a “strawberry daifuku pose”. The soft and chewy daifuku dough is filled with a flavourful grained bean paste made from azuki beans grown in Hokkaido and a whole fresh strawberry.

Kitasan Black’s Swiss Roll

This tyre-shaped roll cake is inspired by the large tyres that appear in the “Friendship Training” event in the game. The black dough with bamboo charcoal powder is layered with a meringue charlotte dough that is easy to unroll, and vanilla-flavoured cream sandwiched in between.

Special Week’s Bakudan Musubi

Bakudan musubi made with Hokkaido salmon and kelp, in honour of Special Week who hails from Hokkaido. Baked and unrolled Hokkaido salmon and kelp are wrapped in fluffy domestic rice.

Inari One’s Chicken Gomoku Inari

Inspire by Inari Wan, this inarizushi is made with carrots, a favourite food of the Uma Musume, and chicken soboro.

Uma Musume Original cafe au lait

A soothing, mellow café au lait with illustrations of Uma Musume. There are a total of five different package designs.

Tokai Teio’s Honey Drink

This drink was inspired by Tokai Teio’s favourite honey beverage and has a dash of lemon flavour. There are a total of five different package designs.

Uma Musume Pretty Derby Chips

It comes with one of 12 regular cards plus 12 special rare cards with embossed designs. These potato chips have a light salty flavour.

Food aside, there is also an assortment of goods including clear files, can badges, acrylic stands and acrylic badges. Exclusive merchandise, namely towels and plushes can also be reserved on the FamilyMart website.

In addition, if you collect stamps on the FamilyMart app and apply, you will also stand a chance to win a limited luxury prize by lottery.

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Tags: AndroidiOSSimulationUma Musume


Genshin Impact version 1.4 stream highlights

The Genshin Impact preview stream version 1.4 has concluded, bringing with it tantalizing peeks at the next chapter for the game. The headlining event will be Invitation of Windblume, with Mondstadt being the one decorated for the festivities. Here are the footnotes:

Gacha banners

Venti and Childe reruns confirmed
Rosaria will be a new four-star character who will arrive with Childe

A new series of weapons

5-star bow
4-star sword, bow, catalyst

Dainsleif’s story quest continues with the appearance of the Abyss Herald
4-star Character Quests

Barbara, Noelle, Chongyun and Bennett revealed
Multiple endings through dialogue choices with associated rewards

Oceanid related event

Rewards include Primogems, and a new Oceanid companion

KFC collaboration

The collaboration wings are presently China exclusive, but Global can obtain it at a later date
Details regarding the wings to be revealed July

There are also new codes to redeem for a total of 300 Primogems, alongside additional Mora, Hero’s Wit and Mystic Enhancement Ore:

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GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

KTNSCQWW922M
ET7ADQFF8KJR
PSNTC8FEQK4D

These codes expire 7 March.

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Tags: Genshin ImpactmiHoYo


Forza Street Mobile launched!

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Madoka celebrates 10th anniversary, special website launched

Puella Magi Madoka Magica celebrates its 10th anniversary of its TV anime broadcast today, with a celebratory website opened. A new Madoka project is also in the works to commemorate the 10th anniversary. The nature of the project was not explicitly specified, but you can look forward to that. In the meantime, you can check out the website here which will gradually reveal other commemorative art over the week until 14 January. There are also congratulatory messages from various people involved in the project, from director Akiyuki Shinbo, screenwriter Gen Urobuchi, character designer Ume Aoki, SHAFT president Mitsutoshi Kubota and Madoka’s voice actress, Aoi Yuuki.

While the English version of the game has since shut down, the Japanese version of Magia Record is also celebrating the series’ anniversary with limited time items available in the shop like 10-pull gacha tickets available until 15 January 23:59 JST. A 10th anniversary pick-up gacha will go live from 0:00 JST, 8 January.

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There will be a guaranteed pick-up gacha for a 4-star unit for 300 Magia Stones.
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Since there’s already a mobile game, it probably won’t be another one. Fans of the series can look forward to more news coming soon, so stay tuned to see what else can be thrown at you.

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Tags: Magia RecordPuella Magi Madoka Magica


Xiao From Genshin Impact To Get Scale Figure

Over at the Chinese Genshin Impact stream that happened on Bilibili, they showed a preview of a scale figure for Xiao from Genshin Impact where it will go on sale sometime this month on September 2022.

The Genshin Impact stream had showcased the brand new 3.1 version in the game’s newest Sumeru expansion where new information was shown, you can read the highlights of the stream over here.

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According to twitter user @Childe_txt, they made a thread to keep users updated on some of the important information that was shown over at the Chinese Genshin Impact stream, they had showed a video clip which had showcased the Anemo adeptus.

// Xiao scale figure, video clip introduction, on sale 09.2022 pic.twitter.com/0yliTvNoTG
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— Childe 💧🐳 (@Childe_txt) September 16, 2022

In the video clip, you are able to see Xiao in a confident pose where he is holding his signature polearm on one hand while holding the dark green yaksha mask on his other. The scale figure will also come with a stand which showcases one of his Anemo skills.
Although, not much information was showed besides the video clip, so the price as well as the website to order it is still unavailable, so fans will have to wait just a little longer to buy this scale figure.  Although we might not wait too long considering the fact that the scale figure will go on sale this same month.

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Tags: Genshin ImpactMerchandisemiHoYoScale Figure


Back at it again – Call of Duty: Modern Warfare 2 Campaign Remastered review

The original Call of Duty: Modern Warfare 2 launched in November 2009 for the Playstation 3, Xbox 360 and PC. It’s been over 10 years since then, with Activision reviving the game in Call of Duty: Modern Warfare 2 Campaign Remastered! Launched initially for the Playstation 4 on 1 April 2020, it will also be on Xbox One and PC 30 April (today!). Remember the first time you played this game? It’s time to return to those glory days with Captain Soap, Captain Price, and General Shepherd (one supposes).

Ready to roll out
Those curious might be wondering, why “Campaign Remastered”? Well, this edition does not have the multiplayer and spec-ops modes, leaving only the campaign mode to cater to solo players. So there you have it.

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The campaign follows the mission of Task 141, a special forces unit lead by Captain John “Soap” MacTavish, as they hunt down Vladimir Makarov, the man behind the Russian Ultranationalists, as well as the United States Army Rangers who are defending the country from the Russian invasion.
Your point of view and playable character will swap around as you play five of them according to the missions. You have:
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Sergeant Gary “Roach” Sanderson of 141
Private First Class Joseph Allen
Private James Ramirez
Soap MacTavish himself
and an astronaut in the International Space Station

Soap is only playable during the last three missions of the game, with a majority of the game being played through the lens of the first three characters mentioned.
Once more into the breach

If you played the original Modern Warfare 2 back in 2009, then you’ll know the story already. This title has no changes to the story or new missions whatsoever, but you can now experience it in higher definition than ever before. The graphics have certainly been crafted to look so much more closer to reality than from its original iteration.
That isn’t to mean it’s completely void of additional features though. There’s now an “inspect” button you can play around with. It allows your currently playable character to fiddle with their weapons. This really is more for the beauty shots, with unique animations for handling weapons to cleaning the edges of knives. It lets you appreciate the detail put into this remaster, as a treat.
The stages have been redone with high quality textures, with the details especially popping on the PS4 Pro. You can expect something similar for powerful PCs too! High resolution, HDR support, new textures and redone cutscenes: you can really see the game as you are meant to.

Gun down those bad guys wherever they pop up! You’d always be starting with a different weapon per mission, but even if you happen to not like what you got, the enemies will be dropping theirs, so you can just pick up something you find more comfortable. There are some situations you might find yourselves spawning beside an about-to-explode vehicle, so uh, just enjoy the re-death.
Easy breezy controls
While there are the multitude of weapons you can use, there are occasions where you can opt to use a shield instead. You can use it to bash or ram into enemies, which is quite fun! What’s not so fun is when they’re used against you, so you’d have to make that quick dash behind them to take them out, or use an explosive: your choice.

You’ll get your chance to play with the big guns too, with missions letting you fire from a helicopter, or a tank with its heavy duty weaponry. You’d be tasked to use a Launcher or Stinger to destroy vehicles too.
There’s plenty of variety in challenges. Find yourself in a snowstorm and having to climb an icy mountain, and probably fall to your death multiple times. Drive that snowmobile for a high speed chase as you shoot down your enemies! Fun’s to be had in hacking enemy turrets while you protect your area with your own sentries, or calling in tanks to fire at designated locations.
The regular controls remain the same to move around, interact and so forth. It’ll differ accordingly to your settings and platform, but otherwise, there’s no big shakes here.
The differences in gameplay feel more subtle. Here, we want to highlight the No Russian mission, where in the original game it felt pretty easy, but the tension has been amped up in the remaster with the seemingly relentless attacks of the enemy. There is some leeway, though, as checkpoints are pretty plentiful now, so there’s definitely less frustration if you do go down.

Modern Warfare 2 has some of the best missions in the entire Call of Duty franchise and has even influenced a variety of other FPS games’ stories, so if you haven’t had the chance to experience it, now you should! We’ve even put together some choice comparisons between the 2009 and 2020 remaster for you to see in motion:

Laying down your arms
Call of Duty: Modern Warfare 2 Campaign Remastered is closer to a nostalgia trip that warms the heart than an actual separate title. Still, the core of the game is as fun as ever, while you revisit it with hopefully wiser eyes. It’s still one of the best FPS campaigns out there to enjoy solo.

Pros
Cons

Way improved graphics
No multiplayer/co-op

Story maintains its greatness
Some scenes may be controversial now at an older age

FINAL SCORE
8.5 / 10

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Tags: ActivisionCall of DutyCall of Duty: Modern Warfare 2Call of Duty: Modern Warfare 2 Campaign Remastered


Soul Hackers 2 Creators Discuss the Changes They Made to the Upcoming Sequel 25 Years Later

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Atlus‘ Soul Hackers 2 is releasing this summer 25 years after the original Soul Hackers released for the Sega Saturn in 1997. The game shares a lot in common with its predecessor but also features quite a few differences including a more modern-anime aesthetic (as opposed to a 90s sci-fi anime aesthetic), a non-silent protagonist, and the use of fixed individual party members instead of demons.
The game’s directors and producers Mitsuru Hirata and Eiji Ishida have taken some time to explain the various different decisions that went into making the sequel, why they decided to make various changes but how they still kept the game true to the first one and the Megami Tensei series as a whole.

Depicting The World of Soul Hackers 2

Ishida: It’s been 25 years since the release of the last Soul Hackers game. Nowadays, technology is a normal and essential part of everyday life. That’s why I thought portraying technology as a threat to humanity is somehow inappropriate in present times. Although I tried many ways to steer the storyline based on the evolution of technology, all my efforts soon came to a standstill. That’s why we decided to put the characters and dramatic interactions between humans at the heart of the story.
That’s when I thought, what if the main character isn’t a human, but some kind of intelligent form of technology that transcends all existence, such as a lifeform that is born to observe the human race? How’s that for a story?
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Hirata: There are so many films and stories out there that heavily revolve around the question of whether artificial intelligence has a soul. Although the subject is rather philosophically intriguing, we decided to not go down that path because we wanted to give our audience a taste of something more unique. The theme we went with for Soul Hackers 2 is rather different.
Although Devil Summoners have the power to summon Demons, they experience feelings such as regret and worry, just like normal people. How does an AI judge these beings? This is the theme we wanted to focus on.
Ishida: The protagonist is a clone of the player. Although the protagonist in Soul Hackers 2 is a form of technology that transcends life, letting players immerse themselves into characters who lack any kind of emotion would be pretty much impossible. Therefore, we created the concept of avatars and that’s where Ringo and Figue come in. They have personalities and can speak from their own perspective. These next-generation lifeforms were born from Aion. They are not like those characters who are smart and give orders to the players, but rather draw closer and closer to the characters of the story. The way they speak is, however, rather cheeky. (laughs)

Ringo and Figue contrast each other. Ringo’s outlook on life is rather philosophical, whereas Figue can sometimes be overly empathetic. As the story progresses, their outlooks change, which is an important part of the storyline. Although you would expect them to have the same personality, since the same AI created them so that it could make a variety of decisions, they are completely unique from each other and have been dispatched as different avatars of the same entity. It is from this point that the story unfolds.
The main character is female. This is quite uncommon for the Shin Megami Tensei series. Along with the setting of the game, we want to keep switching things up on Atlus games and try things we have never tried before. We hope our players enjoy these changes to the game.
Key Points of Creating Characters

Ishida: Another important detail is the beliefs and backgrounds of the characters. We wanted to touch on the opposition between the two Devil Summoner organizations Yatagarasu and the Phantom Society.

Up until now, the series always showed those who had already become Devil Summoners fighting for the sake of fulfilling their duties. But why did they become Devil Summoners? What beliefs led them into battle? These are the areas we hadn’t touched upon.
Although the plot depicting crushing one side as a symbol for evil seems interesting, it is not a modern-day story. The story of Soul Hackers 2 focuses on the attitudes that the Summoners have towards life and is a drama involving friends. This is precisely what makes this more than just a sequel to the series and elevates Soul Hackers 2 to be a completely new work in itself.

Hirata: Throughout the entire SMT series, many Summoners that are not on the protagonist’s side have had interesting stories. We wanted to continue with this idea that you don’t just destroy your opponents but dig deeper into their compelling stories. Therefore, we created a storyline where some members of opposing organizations cross organizational boundaries and join forces to fight side by side. This storyline enabled us to elaborate on each character’s background in much detail.
Ishida: With Ringo and Figue at the heart of operations, Arrow from Yatagarasu, Milady from the Phantom Society, and the free-agent Devil Summoner Saizo put their differences aside and stand together on the front line to fulfill a certain goal. There are scenes of them sitting around the table together to share a meal or engaging in some good old banter with drinks at a bar. As they get to know each other, there are times that they gain a deeper understanding of each other. At other times, they clash heads. Whether it’s someone missing at the table or someone who decides to walk a different route back than the others, the scenes we show represent the subtle developments in their relationships. We hope that our players notice these subtle changes.
Character Designs by Shirow Miwa with Music by MONACA

Ishida: This is the first new Soul Hackers game in 25 years. The challenge was to uphold the key elements of the series while introducing completely new aspects.
Our character designer Shirow Miwa created fan art of Devil Summoner characters before. From hardcore male characters to the adorable female characters and fierce older characters, Miwa’s designs were very compatible with Atlus’ themes. Miwa did ask us if we intend the designs to resemble those of previous installments in the series, however, we did not. We preferred to go with what Miwa had in mind. This is because the staff working on the previous games had created character designs based on their own ideas and whatever they were influenced by at the time. 25 years later, if we were to try to copy that style, our designs would be missing two important things – originality and our soul.
It was from this notion that Ringo and Figue were born. The main character is a young female and is rather radiant. I personally believe that these kinds of unique characteristics for Devil Summoners are wonderful! As the performance of gaming consoles has dramatically improved since the start of the series, I think this enabled us to really capture Miwa’s character illustrations. We also redesigned the Demons based on Miwa’s illustrations.
Hirata: We were totally right to assume that MONACA, the professional music studio, was capable of creating a wide range of songs fit for anything. We were looking for musical compositions that could portray the

different themes of the game, for example, storylines that put the spotlight on complicated relationships, the latest technology, and the concept of God and Demons, and MONACA was the perfect fit.
For the music production, we provided MONACA with information on the theme of the game, scenarios from the storyline, and characters so that they could get an image of the kind of atmosphere we were looking for.
The Press Turn System Players Can’t Get Enough Of
Hirata: We had to think about how we were going to implement this new drama storyline into the game system. We wanted this new type of Devil Summoner to fit well into the game system. That’s when we came up with the new COMP device that lets Devil Summoners summon Demons. In this game, we focus on the COMP device’s function of managing Demons in various ways. It’s not just something you can equip but also a weapon with a wide range of uses.
Luckily, our players seem to really enjoy Atlus’ signature Press Turn System, so we based the battle system of this game on the same system. This battle system rewards players for targeting the enemy’s weaknesses, and we thought that sticking to this system would make the experience more enjoyable for Altus game fans.
Of course, there are also new features in this game, for example, Sabbaths. This is a battle system where you can summon your stocked demons to deal immense damage. This function was created with the intention of allowing you to summon all of your demons for a full-scale assault. Our designers and programmers worked hard to make it come true. After experiencing that exhilarating feeling of summoning your army then unleashing everything you’ve got, I think we can all agree that it was well worth it!\

Ishida: The battle system of Soul Hackers 2 isn’t about summoning Demons to fight, but rather, Ringo is at the core of operations and the other characters join her party to fight alongside her. As this new system does not involve the player giving commands to Demons, we had to take an extra step to preserve the exciting usage of Demons in gameplay. We made sure to implement lots of scenarios where you also fighting alongside your Demons.
 It’s possible to summon a large number of Demons if you succeed in hitting an opponent’s weakness, and we put a lot of effort into showing these sorts of aspects to our players. For example, we even have a scene where Jack Frost rolls around. I’m sure fans will really appreciate these sorts of animations.

Messages for Fans

Ishida: Soul Hackers 2 carries on from the previous games in the series but is also a brand-new game released 25 years after Shin Megami Tensei: Devil Summoner: Soul Hackers. It builds on the foundations set by Soul Hackers but is also a completely new game. You can enjoy this it even without having played its predecessors, so please, give it a go!
Hirata: We’re releasing this as a brand-new game, so keep an open mind while playing. If you are a fan of Ringo, the game’s visuals, and worlds where you can interact with Demons, this game is definitely for you, so be sure to try Soul Hackers 2!
Soul Hackers 2 is coming to PS4, PS5, Xbox Series X|S, Xbox One, and PC on August 26th, 2022. The Xbox Series X|S, Xbox One, and PC versions will be digital-only.

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Tags: AtlusShin Megami TenseiShin Megami Tensei: Devil Summoner Soul HackersSoul Hackers 2


Monster Hunter World Is Still Capcom’s Best-Selling Title

Capcom recently updated their list of “Platinum” titles, putting Monster Hunter World as the best-selling Capcom game 3 years after its launch.

Capcom published the full list of titles that surpassed 1 million sales, with the entire top 10 being titles that came out in the past 3 years.

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That’s A Lot Of Monster Hunter

At the top was Monster Hunter World, which has racked up 17.3 million units in its lifetime. It should be noted that this doesn’t seem to include its expansion Iceborne, which sits at number 4 with 8.2 million units sold.
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Overall the list sings a lot of praise for Monster Hunter as a franchise- Monster Hunter Rise has already broken the top 10 as well despite only coming out earlier this year, with 7.3 million units sold. While it’s leagues behind World, the game’s still got legs, with a PC version potentially raising its numbers greatly when it comes out since it won’d just be locked to the Nintendo Switch.
Interestingly enough Monster Hunter Portable 3rd is the 11th best selling game in Capcom’s roster, at 4.9 million units sold in its now 11-year lifespan.
Despite selling like hotcakes at launch, Lady Dimitrescu hasn’t burst her way into Capcom’s top 10 just yet
Speaking of the Resident Evil series, despite a large gap between the two, Resident Evil 7 is the 2nd best-selling Capcom title, sitting at 9.8 million units, while Resident Evil 2 (Remake) follows it up closely with 8.6 million. Funnily enough, the original Resident Evil 2 is also in the top 10, selling 4.96 million units. and outpacing Resident Evil Village.
You’d think a game that came out in 1998 would be the oldest game on the top 10, but you’d be wrong. The Street Fighter series is also obviously in the top 10, with Street Fighter II sitting at at 6.3 million units, an impressive feat considering the game came out on the SNES in 1992.
Meanwhile, its modern contemporary, Street Fighter V, is just behind it at number 9, with 5.8 million units since its launch in 2016. It’s unknown if this also includes the re-releases such as Champion Edition.
What Does This All Mean
Capcom have done very well for themselves, especially in the past 3 years. The company seemingly moves from strength to strength, having a steady selection of what was previously niche titles do incredibly well.
The fact that so many of their best sellers are new titles, rather than re-releases also screams praise for their decision making, since they’re doing new things and the customer base is rewarding them for it.
The main things we can gleam from this are simple- one, that Monster Hunter, Resident Evil and Street Fighter are by and away the largest franchises in Capcom’s stable. And two, whatever they’re doing with them, they’re clearly doing it right.

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Tags: CapcomMonster HunterResident EvilStreet Fighter


myBurgerLab Team Says They’re Talking To miHoYo About HoyoFest Merchandise Issue

myBurgerLab has spoken out about an ongoing issue with how their HoyoFest collaboration cafe would be selling merchandise, saying they would be speaking to miHoYo about a better merch distribution schedule.

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“On behalf of the myBurgerLab team, we apologise for the less than ideal purchasing arrangements for the merchandise”, they said via a statement posted to their Facebook page. “As per writing, we’re already speaking to the miHoYo Team for a more reasonable set up for the event”.
The problems started when myBurgerLab announced that rather than selling all the merchandise for their HoyoFest cafes at once, each piece of merchandise would only be available on certain days.
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For example, the Seele scale figure, arguably one of the big highlights of the Honkai Impact cafe, would only be available on the first day of the event, meaning that you had to get that booking if you wanted a shot at the figure.

This obviously ruffled some feathers, seeing as how the demand for the myBurgerLab HoyoFest collab cafe was high enough that people believed it might have been sold out within 30 minutes of booking.
There’s been no updates on the status of the negotiations, but with the Honkai Impact cafe starting this week it’s unclear how much of the merch distribution they can change.
UPDATED 5 NOVEMBER 2021, 11:18AM: All merchandise will be available, but at super limited quantities, as announced here.

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Tags: HoyoFestmyBurgerLab


Golden Screen Cinema in Melaka fined RM45,000 for raising snack prices

The Dataran Pahlawan Melaka Megamall branch of Golden Screen Cinema got fined RM45,000 after being found guilty of “profiteering”.

As reported by Utusan Malaysia, the offense was related to the sale of 600ml of Spritzer branded water and 75gm of Mister Potato branded potato chips. The prices were raised by 0.97% and 1.23% respectively which don’t seem like much, but as the Dataran Pahlawan Melaka Megamall Golden Screen Cinema branch can attest, it’s enough to get them hit with a tidy sum fine. It would have been higher if the defence hadn’t pleaded for leniency, stating that it was a first time offense.

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As more films and anime movies get localized and screened locally, getting charged that little bit more for some snacks to go with your viewing experience could certainly add up. More so when tickets themselves aren’t necessarily all that cheap either. At the very least, we could hope that such incidents won’t be happening any more with this as precedent.
On social media, there are comments noting the prices were raised even before the COVID-19 restrictions, one even saying that the prices cited (RM3.30 for the Spritzer water and RM5 for the Mister Potato chips) are GSC-standard prices. Furthermore, one even comments that the Aeon Melaka branch is charging RM4 for the water, which might be something else to probe.
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Times are certainly tough throughout, though customers are unlikely to appreciate getting charged more to cover operational costs.

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Tags: Golden Screen Cinema


HUAWEI AppTouch launched at Digital Game Conference 2019

During the recent Digital Game Conference (DGC) 2019, HUAWEI Mobile Services has announced the launch of HUAWEI AppTouch. It is a new digital service platform that provides carriers with enhanced digital entertainment services such as games, videos and music.

The HUAWEI AppTouch will provide users with digital content cloud services, such as games, videos, music and information flow through carriers. It will also help carriers develop business, enhance brand influence and finally increase valued revenue. It is now serving more than 60 carriers in over 40 countries in Asia Pacific, Middle East, Africa and Latin America. Current monthly paid users on AppTouch has exceeded 20 million.
Here are what the new HUAWEI AppTouch platform offers:

Globalized ecosystem: Through AppTouch’s aggregation of various global contents, including games, videos and music etc., carriers can easily access the global ecosystem resources by single-point cooperation with HUAWEI.
Cloud-based deployment: AppTouch platform enables carriers to quickly deploy new digitals services.
Multi-channel promotion: AppTouch platform integrates global top marketing channels to help quickly reach users.
Localized operations: HUAWEI local employees are responsible for marketing and operations to enable local operations in different countries.

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In the future, HUAWEI AppTouch will get its upgrade in order to serve as a one-stop distribution platform for carriers and partners across the whole digital content lifecycle. For more information about HUAWEI devices and services, you can visit the official site or Facebook.

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Tags: AndroidAppTouchDigital Game Conference 2019HuaweiHUAWEI Mobile ServicesMobile


Scarlet Nexus new “Story Demo” now available

Scarlet Nexus has received a new free “Story Demo”, in which people can try out the opening sections of the game’s story. Additionally, there is a special interview with the game’s scenario writer, Takumi Miyajima, alongside comments from Masakazu Yamashiro, designer of the Others. Outside of these updates, the game has also shipped and sold over 1 million copies, with over 2 million total players!

The Scarlet Nexus Story Demo will allow you to play both protagonists, Yuito Sumeragi and Kasane Randall. Get a taste of the action-packed gameplay, cutscenes, stories, bond-building and exploration, as well as utilizing the psionic abilities of your allies. As mentioned, this demo basically allows you to try out all the early game features. As you might expect, some of these may be restricted, but you can try up to the end of Phase 2 in the demo before you commit.

You’ll be able to carry over your save data to the main game as well as bonuses for the full game, including:

Attachment “Bunny Ear Mask (Head) [White]“
Attachment “OSF Standard Issue Pack [Black]“
Plug-in: “Forcefield: Mk II”
Plug-in: “Power Enhance: Mk II”

These bonuses are identical to the ones you get from the first demo, and you cannot redeem them again.

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Do check out the interviews with Takumi Miyajima here, comments from Masakazu Yamashiro here, and our own interview with both of the AND director Kenji Anabuki here!

Last but not least, concept artist Tamami Ishikawa has released a new illustration to celebrate the over 1 million units sold, and over 2 million players including those through Xbox Game Pass / PC Game Pass. Congratulations!

Scarlet NexusPublisher: Bandai Namco EntertainmentDeveloper: Bandai Namco EntertainmentRelease Date TBCPlayStation 4, Steam, Xbox One
Take on the role of Yuito Sumeragi, a new recruit to the OSF aiming to become an elite psionic like the one who saved him as a child. Armed with a talent in psycho-kinesis, explore the futuristic city of New Himuka and uncover the mysteries of a Brain Punk future caught between technology and psychic abilities in SCARLET NEXUS.

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Tags: Bandai Namco EntertainmentBANDAI NAMCO Entertainment AsiaScarlet Nexus


Hololive Summer Festival Pop Up Store Opens in Akihabara

Cover Corporation has announced the Hololive Summer Festival, a pop up store in Akihabara stocked with Hololive-themed goods to celebrate the Vtuber mega company.

【お知らせ📢】「#ホロライブ夏祭り×アトレ秋葉原」が開催中🙌

アトレの様子を中継しちゃいます📹なんとこの夏祭りを盛り上げてくれる助っ人が…🌸⁉
また「#えりぃとかふぇ 」は予約がなくてもグッズが購入可能です🛍
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🔽詳細はこちら🔽https://t.co/K7gxlZmuT1#ホロリー写真コンテスト pic.twitter.com/mKgWfCynWZ
— ホロライブプロダクション【公式】 (@hololivetv) August 1, 2021

Opening its doors at Atre Akihabara, the Hololive Summer Festival will run from August 1st to 15th and debut new art of all the different Hololive Generations of Vtubers in the form of wall scrolls.

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One selling point for sentimental fans is that the 4th Generation wall scroll even includes the recently-graduated Kiryu Coco, who also appears in the marketing for the pop up store outside Akihabara Station.
Aside from that it looks like the store will also be selling another Hololive treasure- the special edition Pekora Plum Wine, the could previously only be bought online.
Even though the event is called the Hololive Summer Festival, it’s not just a celebration of Hololive. The store also stocks merchandise for Holostars, the male offshoot of the Vtuber company, with the Holostars getting their own T-shirt and wall scrolls.

The merchandise sold is only going to be available at the Hololive Pop Up Store, so overseas fans look like they won’t be able to get their hands on the merchandise without help from the community.
This all seems to be part of a big push from Hololive, from the Sakura Miko Elite Cafe, the newly updated Hololy AR App to new projects like the horror-themed Hololive ERROR. Considering how much the company has grown in the past year, it makes sense that they’d expand as much as they are with the multitude of new projects.

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Tags: AkihabaraHololiveVtuberVTubers


Gundam Extreme VS 2 XBoost Release Date For Arcades Announced

Bandai Namco Entertainment has given us the Mobile Suit Gundam Extreme VS 2 Xboost release date, as the title heads out to arcades this spring. The game is a continuation of the Gundam VS series of arcade fighters currently available on both consoles and in arcades.

In a statement, Bandai Namco Entertainment set the Mobile Suit Gundam Extreme VS 2 XBoost release date for March 10th, 2021. They hadn’t given any indication if the game would be heading to consoles, though the series does have a good track record in that direction.

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In their trailer for the game, we see that this title won’t only include series that have gotten an anime, as the Nightingale mobile suit is also present. Aside from that, it will also include more characters from Mobile Suit Gundam: Iron Blooded Orphans and will even feature the Star Build Strike from the Build Fighters series.
The Gundam Extreme series is a series of crossover arena fighters, allowing players to form teams with their friends as they pilot the many iconic mecha from the Gundam mega-franchise.
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Like many Gundam games, the Extreme series uses a points system, where players have to pay a cost to repair their mobile suit every time it’s shot down. This acts as a balancing mechanism so not everyone picks only the best hero suits, since those give you less respawns than one of the lower-ranked ones.

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Tags: Bandai Namco EntertainmentGundamGundam VSMobile Suit Gundam Extreme VS2 XBoost


Level Up KL 2023 Launches This September

Level Up KL is ready for a brand new year as the event makes a return for 2023 this time at Kuala Lumpur Convention Centre.

From September 27th to September 30th, Level Up KL will hold its event with the aim of bringing together developers, publishers, investors and services to the game development scene in Southeast Asia.

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Moreover, the Malaysia Digital Content Festival will also take place the same day as the event where they will be exhibitions on the latest games and animation IP for fans and the general public alike to experience.
Much like in the previous year, Level Up KL will also be hosting the SEA Game Awards to celebrate the creativity, artistry and technical genius of the finest developers and games from the South-East Asian video game industry.
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They have yet to reveal the ticket pricing for the event so be sure to stay tuned. Do check out their social media to get the latest updates on the event itself.
To recap, Level Up KL will be launching again in 2023 from September 27th to September 30th at Kuala Lumpur Convention Centre and will also include the Malaysia Digital Content Festival along with the SEA Game Awards.

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Tags: Level Up KLLevel Up KL 2023


D4DJ: Michiru Kaibara enters the DJ competition!

D4DJ Groovy Mix gets its first new character in Michiru Kaibara! As such, a celebratory campaign is now running as well as a corresponding gacha for players to obtain her. The Michiru Kaibara campaign will run from 18 August 01:00 UTC to 25 August 07:59 UTC, giving out 300 Diamonds, Michiru’s Skill EXP ticket, a crystal as well as a rare stamp when you log in to D4DJ.

As mentioned, her gacha is also currently running, available from 18 August 01:00 UTC to 25 August 07:59 UTC. 4-star Michiru Kaibara [ Supernova ] will be obtainable. Her in-game profile is given as follows:

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Michiru is well-versed in pop culture knowledge, and her specialty is remixing songs using her self-created vocal software. She performs as a solo DJ at anisong club events, and her performances have garnered her many fans. Using this momentum, she makes an unprecedented solo DJ appearance on the D4 FES Rookie Stage.
The game looks to be recovering from a game-breaking bug that reset all your data as previously reported here, with affected players able to request account recovery. This in turn is said to be done “sequentially”. 600 Diamonds were given out in the resulting log in errors. Hopefully, people have begun getting their accounts back, since these often have a lot of time and effort invested into them, besides money.
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D4DJ Groovy MixPublisher: BushiroadDeveloper: BushiroadRelease Date: 2021-05-27Android, iOS
From original songs with the theme of DJ, anime, special effects, J-POP cover songs,
More than 130 songs including famous drama songs, game instrumental songs, and original songs by artists have been implemented!
The new rhythm game "D4DJ Groovy Mix" is here!

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Tags: BushiroadD4DJD4DJ Groovy MixDonuts


Sonic Beat feat. Crash Fever free to play until end March

China-based game developer WonderPlanet, the people behind Sonic Beat feat. Crash Fever, has decided to make the game free until 26 March 2020 due to the coronavirus pandemic. The move is part of a limited time campaign to promote a so-called “Creating Smilely Time in Our Friends’ Daily Life” initiative as people all over the world are advised to stay home.

Marketed as a rhythm action game, Sonic Beat feat. Crash Fever is available in three languages, namely Japanese, English and Chinese. Before going free, this premium title came with a price tag of MYR 25.90.

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The The game boasts many, many song, each of which has three difficulty levels. There are eight characters in the roster whom you can select from to be your avatar. Gameplay involves following the beats as it were, where exact time in button presses translate to combos and high scores. Since its release in 2019, the game has added a lot of content since, and has had several collaborations with many IPs. As such, if you are the type to enjoy playing rhythm games and are into anime and manga as a hobby, this will be right up your streak. The game details from the store page as follows:
・10 Smash Hits from Crash Fever
Play 3 different difficulties for each song. Have you got what it takes to clear the Ultimate stages?
・Fever Mode for MAXIMUM Power!
Enter Fever Mode and unleash the excitement during the game. Follow the beats, chain timely combos and start in Fever Mode to reach the highest score!
・8 Popular Characters
Choose from 8 different characters. Unlock them all and enjoy their dialogue lines.
・Original Tracks Re-arranged for Sonic Beat
New arrangements from Crash Fever’s celebrated composer (Hiroshi Kato from Noisy Cloak).
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For more information, be sure to head over to the official website.
 Download Now

Sonic Beat feat. Crash FeverDeveloper: WonderPlanetRelease Date TBCAndroid, iOS
Crank up the volume and prepare to play some of the Crash Fever’s greatest songs. Grab your phone and release your inner performer. Unleash your true power with Sonic Beat feat. Crash Fever!

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Tags: AndroidiOSRhythmSonic Beat feat. Crash Fever


[Guide] Cookie Run Kingdom – Should You Use Wildberry Cookie

Wildberry Berry Cookie, loyal protector of the Hollyberry Kingdom now lends a gauntlet-covered hand to the Cookie Run Kingdom.

Let’s take a look at how this Wildman plays, what toppings are best for him and how he is best utilized on a team? Can he step up to his great Queen Hollyberry and defend his kingdom, and more importantly, your party?

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If you’re interested in Cookie Run Kingdom, check out our previous Cooke Run Kingdom character guides:

Pumpkin Cookie
Cotton Cookie
Cocoa Cookie
Eclair Cookie
Tea Knight Cookie
Affogato Cookie
Caramel Arrow Cookie
Crunchy Chip Cookie
Oyster Cookie
Financier Cookie
Cream Unicorn Cookie
Captain Caviar Cookie
Carol Cookie
Sherbet Cookie
Space Donut

The Skills of Wildberry Cookie

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Wildberry Cookie is a defense cookie that stands in the front row.
His skill is called Wild Punch, and as you can imagine it involves him punching wildly multiple times. Not only are his attacks powerful but he will also awaken to his “battle rage” which will buff his attacks and cannot be dispelled. At the end of his battle rage, Wildberry will muster up the last of his strength for one incredibly strong final blow.
When his skill is activated, his offense will be buffed every time he is hit by an enemy and his final blow will become more powerful the more that he is hit. during the final blow, he is also immune to any interrupting effects.
Here are the stats of the skill:

10-second Cooldown
Single Hit DMG: 432.5% + Stun 1.3 Sec
Extra DMG to Knockback-resisting enemies: +100.0%
Wild: +35.3% to final blow for every hit, up to 30 stacks
DMG Resist: +15.0% to all allies during Battles Rage
Uppercut DMG: 19.3%
Final blow DMG: 141.6% + Wild’s extra DMG

The Best Use of Wildberry Cookie?

Please note, that as with every new Cookie added to Cookie Run Kingdom new strategies and uses are still being formed by the player base but this is what we found based on first impressions:
This guy is built like a tank, with a higher damage output, that is buffed when his skill activates, and a lower cooldown time than Hollyberry Cookie, plus the ability to raise the party’s defenses, and stun enemies. He has the potential to be one of the most OP defense cookies in the game.
But he’s also an uncontrollable tank. Upon activating his skill, Wildberry doesn’t simply perform an attack but rather enters a rage mode with a constantly decreasing meter. He’ll continuously attack any enemy he comes in contact with until the meter finally ends. At which point he unleashes his final attack.
It should be noted that if there are no enemies to fight when his meter reaches zero, he’ll only unleash the final blow when he’s next in contact with an enemy so you don’t have to worry about him attacking thin air. He is a little annoying for PvE since you won’t be able to directly control what enemy he hits but with how hard all his hits are in general, it probably won’t matter that much.
PvP and boss battles are where this Wildberry truly shines since he only needs to focus on punching the same few enemies. Here he can easily stack offensive buffs from continuous enemy attacks, leading to a powerful final blow. The final blow is especially good as if it stacks enough, it can knock back enemies and cause them to get dizzy.
His good offense is balanced by good defense. He can take a good few hits and buff the party’s defense. His heavier build even means he’s less affected by pushback or flying. That being said, he definitely needs a healer backing him up so he doesn’t get too beat up from his masochistic skillset, so make sure Parfait or Cotton are behind him to help out.
Best Toppings

As a defense cookie that you actually want to get hit a lot, give him full solid almond cookies and get his damage resistance as high as possible. He has the high offense and low cooldown so you don’t need to worry about those, just make him as beefy as he needs to be.
Who is Wildberry Cookie?

Wildberry Cookie is a loyal guard of the Hollyberry Kingdom. He is also a pivotal character in the new story mode ‘Cookie Odyssey’ and its first chapter ‘The Council of Heroes’.
Here is his bio:
“Filled to the brim with wild tropical berries, Wildberry Cookie’s ardent loyalty to the Hollyberry Kingdom is unquestionable. And the brightly gleaming jewel embedded into his mighty gauntlet is proof! Young Wildberry Cookie once roamed the ramshackle alleys of the Hollyberry capital until an unexpected savior offered him a helping hand. Insidious whispers have been following this knight of few words ever since: they claim he is prone to solving problems with brute force, but these rumors cannot be farther from the truth. Wildberry Cookie has sworn to do whatever it takes to protect his kingdom and its royal dynasty! Even though sometimes what it takes is serving generous amounts of berry juice!”
Are you planning on using Wildberry Cookie?
Cookie Run Kingdom is available for iOS and Android devices.
PS – You know the other Wildberry Cookie in the game
Yeah, her. Well, apparently she’s been renamed ‘Wild Strawberry Cookie’ to differentiate her from this guy. Wildberry Cookie is guilty of identity theft.
source
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Cookie Run: KingdomPublisher: DevsistersDeveloper: DevsistersRelease Date: 2021-01-21Android, iOS
Build your dream Cookie Kingdom and reclaim the land lost against the evil that lingers in the shadows. Fresh out of the oven and from the Cookie Run: OvenBreak creators comes Cookie Run: Kingdom! Build a delectable Kingdom while battling against evil dessert monsters!

Team up with friends in Guild Battles! Fight alongside other Guild Members and defeat new rivals. Battle against powerful enemies to level up together. Earn soul stones, guild level-up items, guild treasures, and more!

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Tags: Cookie Run KingdomDevsisters


It’s About Time for an EXCLUSIVE interview with Paul Yan, co-head of Toys for Bob, on Crash Bandicoot 4

Now that Crash Bandicoot 4: It’s About Time is officially revealed, we can get down to our interview with Paul Yan, who is co-head of Toys for Bob, the developer of this latest Crash title. Naturally, the first thing we had to ask was what took them so long to make this game? If you remember, Crash Bandicoot: Warped originally released back in 1998, while Mind over Mutant released in 2008 (itself a long gap from the previous title).

Paul Yan.
It’s About Time is technically the eighth game for the series, but Yan explains the deliberate choice to name it Crash 4 because they’re positioning it to be the true sequel to the first three games, originally developed by Naughty Dog. The name ‘It’s About Time’ is also a play on the wait, besides the first three games having been considered high points of the series – and of course, the game mechanics themselves: Neo Cortex, Dr. N. Tropy and Uka Uka have escaped being trapped on a distant planet, ripping a giant hole in the fabric of universe and space time, exposing a multiverse. It will be down to Crash and Coco to reunite and assemble the 4 Quantum Masks to restore the balance.

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They could’ve gone for a remake or remaster considering the high profile remakes of recent time – FFVIIR, RE3 Remake – but after the positive reception of the N. Sane Trilogy and CTR, they wanted something new to add to the Crash Legacy.
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With the multiverse setting, we tried to pry if spin-off game characters would be made canon – like Rilla Roo, von Clutch, and Willy Wumpacheeks to name a few.
“We’re not trying to ignore them … those stories and adventures happened in a different and alternate timeline that may not may not have some influence on this adventure.”
The jury’s still out, so we’ll have to wait and see where these guys might end up at.

It’s About Time will both explore the backstories of the Bandicoot family, along with a more “linear” storyline, what Yan considers the advantage of hopping between times with how the game mechanics present themselves. There’s a complicated relationship between Dr. Neo Cortex, Crash and Coco, with Cortex having been the series nemesis for so long. Yet, there was a time Cortex was training Crash to be his general.

New playable characters, including Cortex himself, will be in the game, and in the case of Cortex, he’ll be having a different moveset and abilities from Crash and Coco. Crash and Coco will be able to spin, slide, belly slam and double jump, but a mad scientist won’t be so… physical, let’s say. He relies on his intellect, with his trusty ray gun able to shoot hazards in his path and change their forms e.g. from solid to bouncy platform.
“Cortex levels are specifically designed for his abilities and will be more strategic and cerebral… you’ll need to be more thoughtful on how to engage a hazard.”
With that in mind, more playable characters are hinted to come with unique abilities. Cortex and Coco will be earned and become part of the team as you progress the story and main adventure. Anything about co-op mode won’t be revealed just yet, but we’ll be hoping for it.

Crash and Coco will be getting new platforming tricks, like the wall running and rail grinding that they can also hang underneath. Rope swings will be in, and of course, the Quantum Masks, and there’ll be even more platforming abilities!

There’s four Quantum Masks in total, which Crash and Coco will need to reassemble to save the day. Wearing them will grant them abilities, which Yan talks us through two: the Time Mask and Gravity Mask. As with Uka Uka, all the masks in Crash have their own name, voice, powers and personality. Kupuna-Wa is the Time Mask, granting Crash the ability to slow down time to a crawl. With this ability, the previously one-hit kill Nitro crates can be activated by touch, and be escaped from safely with slowed time.

The Gravity Mask is Ika-Ika, and will grant the ability to invert gravity and flip directions to let you walk upside down. Walk on ceilings or underneath platforms and employ creative ways to get past obstacles that seem impossible at first. The Masks are also meant to be a way for the game to be easy to pick up and hard to master, with no need for inventory management. With only a handful of things to keep your focus on, Yan and the team can get the game to be what they want it to be: a precision platformer. Your timing and skill will be challenged!
That’s one part of gameplay, done. The bosses are supposed to be something that “has never been seen before”. Yan tells about how they wanted to preserve the classic gameplay of Crash while adding to its epicness. He gives an example in Papu Papu, where you defeat him by jumping over his staff and bopping his head three times. Modern players probably don’t see much challenge in it, so they’ve scaled up accordingly in the newest title.

Engine will have a gigantic robot you’ll need to fight in 4, drumming along and firing off dangerous musical notes. You’ll somehow have to get past those to bonk him, and that’ll just be phase one. Similar phases for bosses will be implemented across the board.

When you look at some of the biggest titles these days, they might more often than not be open world RPGs, and platformers may be relegated to indies. Yan believes openness has also been applied to today’s platformers, with more spread out environments. With the challenges also more spaced out, he feels they’re closer to adventure games than actual platformers, compared to classic Crash with dense, highly-focused levels and courses.
“The streams of hazards and platforming challenges are almost rhythmic in nature. There’s a musicality to them when you understand a level’s timing and placement to enter a state of flow as you navigate. That’s what we’re taking to the next level in Crash.”
The Crash universe is a rich one, with a long legacy of characters, environments and stories to enjoy. As a developer, Yan says cherry-picking any of those aspects is one of his favourite things to do, and he promises a lot of easter eggs for fans to keep an eye on. They may not always be obvious, but if you pay attention, you’ll see a connection to a much wider universe.

Crash Bandicoot 4: It’s About Time will be launching 2 October 2020. Yan can’t share with us any news regarding a next generation console release just yet, but it won’t be surprising if it does come out. In any case, watch out for Crash and co’s interdimensional hopping! We’ll be finding out soon enough if it can live up to being a true sequel.

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Tags: Crash BandicootCrash Bandicoot 4Crash Bandicoot 4: It's About TimePaul YanToys for Bob


TERA Classic to be launched for smartphones

Kakao Games of South Korea previously announced in February 2018 that it will be developing a new MMORPG on its TERA IP. The game was to be worked on by Lantu Games, which is a subsidiary of China-based development studio Longtu Korea and LINE. Kakao Games today revealed the game in question will officially be known as TERA Classic.

TERA Classic is scheduled for launch in South Korea during the first half of 2019 and will be introducing a new story based on the original world setting. Solo and multiplayer gameplay contents are being considered during development. At this point in time, there is no information if the game will be out overseas.

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Tags: AndroidiOSKakao GamesLantu GamesMMORPGMobileTERA Classic


Demon Lord Anime Will Be Removing Pekora Cameo

How Not To Summon A Demon Lord made waves when its second episode featured what appeared to be a background character based on VTuber Usada Pekora. However, despite the positive buzz, the studio apologized for the easter egg and said they would be removing the character from future broadcasts of the episode.

In a statement on the Japanese Demon Lord Twitter, the production team explained that they’d been in contact with Cover Corporation, the parent company of Hololive and Vtubers like Pekora regarding what to do next. Though they never explained the process, ultimately they decided they would be removing the background character in future rebroadcasts of the anime, as well as checking to make sure said character would not be appearing in any more episodes going forward.

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GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Hololive has plenty of official collabs, it makes sense they would be strict about using their characters likeness
This might seem like an especially odd move, since fan reception to the cameo was generally positive. Pekora herself reacted to the cameo in one of her streams with a general sense of excitement, joking about an official anime debut in future. However, in that same stream she was also very quick to mention that the appearance wasn’t any kind of collaboration with Cover Corporation.
This isn’t the first time Vtuber-themed easter eggs have been removed despite popular fan reception. Last year Doom Eternal’s DLC included a reference to Vtuber Inugami Korone, whereby mashing the chainsaw button would get the logo text changed to say “DOOG ETERNAL”. No explanation was given for that change either.
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Considering that Japanese companies are quite strict about protecting their IPs, it makes sense that they wouldn’t want to promote unauthorized use of their talents likeness, especially since allowing it in one anime without explicit permission would mean having to allow it for any anime. While it’s not a fun answer to give, this isn’t too out of line from fan creation guidelines from other series, where even harmless fan work are really only allowed to exist at the IP holder’s discretion.

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Tags: HololiveHow Not To Summon A Demon LordVTubers