Alfred Hitchcock – Vertigo will be out for Consoles on September 27th

Microids has just announced the release date for the consoles version for Alfred Hitchcock – Vertigo, which comes out 27th Septmber for EU and October 4th for NA.

The game will be coming out for PlayStation 5, PlayStation 4, Xbox One consoles, Xbox Series X & S and Nintendo Switch.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

About Alfred Hitchcock – Vertigo
Alfred Hitchcock – Vertigo tells the troubled story of Ed Miller, a writer who escaped unscathed from a car crash in the Brody Canyon, California. Even though no one was found inside the car wreckage, Ed insists that he was traveling with his wife and daughter. Traumatized by this event, he begins to suffer from severe vertigo. As he starts therapy, he will try to uncover what really happened on that tragic day.
Limited Edition Bundle
The Limited Edition bundle for the game will include:
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The standard edition of the game for PS5, PS4, Xbox One & Xbox Series X & S or Nintendo Switch
The 48-page official artbook The Art of: Alfred Hitchcock- Vertigo and its digital version
The game’s digital original soundtrack, composed by Juan Miguel Martín Muñoz (Blacksad, Yesterday Origins)

Game Features:

An exclusive, original story about obsession, memory, manipulation, and madness, freely inspired by Alfred Hitchcock’s masterpiece, Vertigo
Live a powerful narrative experience paying tribute to the visual and storytelling techniques of Hitchcock
Investigate through the vision of three characters: everyone has a different story to tell
Explore several timelines to cross-check the events and separate reality from deceptive memories

For more information on the game and future updates, do check out Microids’ official website here.

Check This Out Next

Tags: Alfred Hitchcock - VertigoConsolesMicroids


Kimono Rimuru and Diablo figures offered in Slime ISEKAI Memories Twitter campaign

The Slime ISEKAI Memories Twitter account is giving away figures of Rimuru and Diablo dressed in kimono as part of a social media campaign. Players of the game will recognise the Rimuru figure as the same unit that debuted as part of the latest banner.

Both figures were first revealed in May earlier last year as part of Ichiban Kuji’s lineup of That Time I Got Reincarnated as a Slime figures and merchandise. They were released at the end of that month.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Check out the announcement video below:

“That Time I Got Reincarnated as a Slime Rimuru Figure Kimono ver.” features the slime in his human form, donning a sleeveless kimono with a cape, giving the appearance of a samurai. The figure portrays him performing a sword slash. It is approximately 5.5 inches tall.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check out the design below:

“That Time I Got Reincarnated as a Slime Diablo Figure Kimono ver.” has the Primordial Demon dressed in a kimono together with a red scarf that forms a single demon wing. The figure is approximately 8.85 inches tall.
Check out the design below:

Those who take part in the game’s new year Twitter campaign stand a chance of winning the figures. Those who participate in the campaign simply need to retweet the following tweet.

／🎍新年プレゼントキャンペーン🎍＼あけましておめでとうございます！
まおりゅうで登場中の和服を着たリムルを含む一番くじプレゼントキャンペーンを開催中です🎁詳細はこちら⇒https://t.co/YHpmtBpm0a
📲まおりゅうプレイ⇒https://t.co/OiMOLBdfXG#転スラ#まおりゅう pic.twitter.com/RIKGfmk1fy
— 転スラ「まおりゅう」公式 (@tensura_m_game) January 2, 2022

Unfortunately, shipping is only limited within Japan. For more details about the campaign, visit its page on the game’s website.
For more Slime ISEKAI Memories-related content, check out our:

Slime ISEKAI Memories battle characters tier list
Slime ISEKAI Memories New Year event overview
Slime ISEKAI Memories beginner guide
Slime ISEKAI Memories reroll guide

 Download

SLIME - ISEKAI MemoriesPublisher: Bandai Namco EntertainmentDeveloper: Wright Flyer StudiosRelease Date: 2021-10-28Android, iOS
Enter the world of That Time I Got Reincarnated as a Slime in a new 3D battle RPG!
You won't want to miss this riveting, new adventure that brings together your favorite series characters—Rimuru, Great Sage, Gobta, Shion, Shuna, Benimaru, Gabiru, and more—and introduces brand new ones!

Check This Out Next

Tags: Bandai Namco EntertainmentTensuraThat Time I Got Reincarnated as a SlimeThat Time I Got Reincarnated as a Slime: Isekai MemoriesWFS


Puzzle around with KonMari Spark Joy!

Akatsuki Inc has released a charming looking puzzler inspired by Marie Kondo’s philosophy in KonMari Spark Joy! The game is purchasable for both iOS and Android devices.

The overview is given as follows:

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

KonMari Spark Joy! Official game release!
Inspired by renown tidying expert and bestselling author Marie Kondo, who has sold over 13 million copies of her books worldwide, Spark Joy! is a storybook puzzle game that takes players through the joyful journey of tidying using the KonMari Method™ in the form of solving different puzzles.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

– A heartwarming story for everyone
The story follows a young girl troubled by a personal struggle and after meeting Marie Kondo, she is able to face her problems, listen to her inner voice and eventually find what is truly important to her. The story is told through visually-stunning graphics, like reading a picture book, appropriate for all ages.
– The enchanting world
Sparked by joy, the girl embarks on a journey around the world and meets people facing unique worries of their own. With the help of Marie Kondo and cute Mononoke (spirited beings), the girl helps others overcome their own challenges by sharing her happiness with them and helping them find joy within through tidying.
– Alternating puzzles
The game features two alternating types of puzzle games, Yin and Yang. “Yin” puzzles help clear the mind through Zen-like garden puzzles. In “Yang” puzzles, players move colorful cubes to a specified shape while clearing away unnecessary blocks.
– Beautiful soundtrack
The game’s soundtrack is composed of beautiful tracks with upbeat, uplifting music for “Yang” and soothing notes for “Yin”. We recommend playing with headphones.
– Additional story
A side story is told through a young boy’s perspective. Sold separately.
 Purchase

KonMari Spark Joy!Developer: Akatsuki IncRelease Date: 2021-09-02Android, iOS
Inspired by renown tidying expert and bestselling author Marie Kondo, who has sold over 13 million copies of her books worldwide, Spark Joy! is a storybook puzzle game that takes players through the joyful journey of tidying using the KonMari Method™ in the form of solving different puzzles.

Check This Out Next

Tags: Akatsuki IncKonMari Spark Joy!


Project Silver Wing commences service 20 February

Project Silver Wing, or as its website also states, Battle Angel and Argent Wing, is a third person shooter game by Dongguan Fungame Studio Network Technology for mobile devices, namely iOS and Android, launches today (20 February 2020). Raise the personification of guns as cute girls called “Blaze Angels” to battle against enemies!

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Apart from shooting down the bad guys, you can also foster closer relationships with these girls, communicating with them, and gaining their trust, seemingly with a spice of dating elements added in. Quite a few familiar names lend their voices to the game, like Kayano Ai, Nazuka Kaori and Park Romi!

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

In battle, utilize the skills of the girls well to take down the enemies. There are various difficulty levels for you to play around with too. Outside of battle, there’s a dormitory system that you can decorate to your liking according to various themes. Be sure to talk to the girls if you want to learn more about them! There’s more to the game than just battle, after all.

With the game launch, there are events that players can participate in for various rewards. The first one is the “Spring Feast”, where you can also earn Japanese style furniture, and an SSR character (Bison). The second event, “Combat Training”, can earn you an SSR character too (TAR-21).
Will you be giving Project Silver Wing a shot?
via 4gamer

Check This Out Next

Tags: Argent WingBlade AngelDongguan Fungame Studio Network TechnologyProject Silver Wing


Godfall PC Specs Released

Fans of the upcoming co-op fantasy game Godfall can now prep their PCs for the game’s coming release. The game’s developers tweeted the Godfall PC specs earlier today. The game releases on PC and PS5 November 13th, 2020.

Prepare to ascend on PC! The PC specs for #Godfall are available now.

⚔ Pre-purchase on PC today: https://t.co/Sa8GUzmXoK pic.twitter.com/0cOk1bjsoE
— Godfall (@PlayGodfall) November 2, 2020
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The game will require a minimum of Windows 10, so fans who were still holding out on upgrading should probably get their OS upgraded if they want to give the game a go. While both minimum and recommended versions of the Godfall PC Specs need Windows 10, the rest of them are quite different:

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Minimum Specs

CPU
AMD Ryzen 5 1600 | Intel i5 6600

RAM
12GB

GPU
AMD Radeon RX 580, 8GB | NVIDIA GeForce GTX 1060, 6GB

This is quite a steep entry-level requirement, all things considered. Those not using bespoke gaming laptops will probably not be able to run the laptop, so consider looking into upgrades if this is one of your must-have titles for the year.

Recommended Specs

CPU
AMD Ryzen 5 3600 | Intel Core i7-8700

RAM
16GB

GPU
AMD Radeon RX 5700 XT, 8GB | NVIDIA GeForce GTX 1080 Ti, 11GB

If you thought the game’s minimum specs were steep, wait until you see its recommended specs. 16GB is quite exorbitant, eliminating any general-use computers. At the very least it doesn’t need one of the RTX line from NVIDIA, so you should still be fine if you’re not future-proofing your build for the widespread adoption of ray-tracing.
Not into PC? Godfall will also release on PS5.

Check This Out Next

Tags: Counterplay GamesGearbox SoftwareGodfall


A new spin with the Acer Spin 3!

The long-awaited convertible Acer Spin 3 is at last arriving to Malaysia! Boasting a slimmer profile with a more powerful 10th Gen Intel Core processor and a slimmer profile, its main highlight is of course its durable 360-degree hinges for professionals and students to effortlessly sketch, take notes, create content and share ideas throughout their day with one easy flip.

Coming with up to Intel Core i5 processor paired with Intel Iris Plus Graphics, the convertible Acer Spin 3 ensures flexbility, portability and performance come together in one machine with no compromise for photo/video editing and even supporting light gaming. The 1.5kg, 16.9mm thin sleek and aluminum chassis machine can fit comfortably into a briefcase and backpack.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

With the Acer Active Stylus, writing, drawing and all other pen interactions are sure to be precise and realistic on the Acer Spin 3. This is due to the utilization of Wacom AES (active electrostatic) technology, capable of replicating actual ink and paper with 4096 pressure levels. It is equipped with a quickcharge storage dock to store the stylus.
A three-day pre-order promotion for the Acer Spin 3 begins today, from 13 to 15 May 2020. The first 50 customers for each variant of the device will receive gifts up to RM1000. The preorder gift includes the Acer Supercare 2 extended warranty (worth RM339) that offers 3 years onsite warranty as well as protection against accidental damage and theft among other goodies. Acer Spin 3 with 10th Gen Intel Core i5 and 8GB RAM is priced at RM3,299 while the Intel Core i3, 4GB RAM variant is priced at RM2,799. Both variants are available at Acer’s Official Online Store and all official and certified stores on Shopee starting 13th May 2020.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

In conjunction with Hari Raya, Acer Malaysia adding RM120 voucher to the great deals on Shopee for select products. Additionally with Shopee’s Raya Bersama Shopee campaign Shopee user able to enjoy free shipping with a minimum spend of RM19.
Purchase from any of the following stores:

Acer Official Online Store
Acer Official Online Store (Shopee)
Acer Online Store – NBP (Shopee)
Acer Online Store – Home Mart(Shopee)
Acer Online Store – Viewnet (Shopee)
Acer Online Store – Just IT (Shopee)

ACER SPIN 3 SP314-54N-54FB SPECIFICATIONS

Operating system1,2
Windows 10 Home 64-bit

CPU and chipset1
Intel® CoreTM i5-1035G1 processor

Memory1, 3, 4
Dual-channel LPDDR4 SDRAM support
8 GB of onboard LPDDR4 system memory

·

Display5
14.0″ display with IPS (In-Plane Switching) technology, Full HD 1920 x1080, high-brightness Acer CineCrystalTM LED-backlit TFT LCD supporting multi-touch
· 16:9 aspect ratio
· Wide viewing angle up to 170 degrees
· Stylish and Slim design
· Mercury free, environment friendly

Graphics1, 6
Intel® Iris® Plus Graphics

Audio
· DTS® Audio, featuring optimized bass response and micro-speaker distortion prevention
· Two built-in front facing stereo speakers
· Two built-in microphones
· Compatible with Cortana with Voice
· Acer TrueHarmony technology for lower distortion, wider frequency range, headphone-like audio and powerful sound

Storage1,7
Solid state drive :
· 512 GB PCIe Gen3, 8 Gb/s up to 4 lanes, NVMe

Webcam1
HD webcam with 1280 x 720 resolution, 720p HD audio/video recording and Super high dynamic range imaging (SHDR)

Wireless and
networking1
· Intel® Wireless Wi-Fi 6 AX201
· 802.11a/b/g/n/acR2+ax wireless LAN
· Dual Band (2.4 GHz and 5 GHz)
· 2×2 MU-MIMO technology
· Supports Bluetooth® 5.0
· Wi-Fi CNVi Interface

Privacy control1
BIOS user, supervisor, HDD passwords

Security
Firmware Trusted Platform Module (TPM) solution
Noble Lock TZ08

Dimensions and
weight8,9
Dimensions: 325 (W) x 230 (D) x 16.9 (H) mm (12.8 x 9.06 x 0.67 inches)
Weight: 1.5 kg (3.31 lbs.) with 3-cell battery pack

Power adapter and
battery10
Power adapter
· 3-pin 65 W AC adapter

Battery: 48 Wh 3-cell Li ion battery pack (for models with Full HD Panel + SSD) Battery life up to 16 hours (based on web browsing test results)

Input and control
Keyboard :
83-/84-/87-key full-size FineTip backlit keyboard with international language support 83-/84-/87-key Acer FineTip keyboard with international language support Touchpad :
Multi-gesture secure touchpad, supporting two-finger scroll; pinch; gestures to open Cortana, Action Center, multitasking; Fingerprint application commands
· Windows Hello Certification
· Microsoft Precision Touchpad certification
Multi-gesture touchpad, supporting two-finger scroll; pinch; gestures to open Cortana, Action Center, multitasking; application commands
· Microsoft Precision Touchpad certification

Sensors
Accelerometer (G-sensor)

Windows Desktop
app11
· Acer Collection
· Quick Access

· Acer Care Center
· Acer Product Registration

Options and accessories
Acer Active Pen
· Length: 125.31 mm (with customized endcap); diameter 5.3 mm
· Weight: 4.1 g (with customized endcap)
· Pen force: 4096 levels
· Two configurable buttons
· Not replaceable fast charging supercap
· Protocol: AES 1.0
· Operating and charging time: 15 seconds charging, 90 minutes operating; 300 seconds charging, 100 minutes operating.

Warranty
One-year International Travelers Warranty (ITW)

ACER SPIN 3 SP314-54N-38F9 SPECIFICATIONS

Operating system1,2
Windows 10 Home 64-bit

CPU and chipset1
Intel® CoreTM i3-1005G1 processor

Memory1, 3, 4
Dual-channel LPDDR4 SDRAM support
· 8 GB of onboard LPDDR4 system memory

Display5
14.0″ display with IPS (In-Plane Switching) technology, Full HD 1920 x1080, high-brightness Acer CineCrystalTM LED-backlit TFT LCD supporting multi-touch
· 16:9 aspect ratio
· Wide viewing angle up to 170 degrees
· Stylish and Slim design
· Mercury free, environment friendly

Graphics1, 6
Intel® UHD Graphics

Audio
· DTS® Audio, featuring optimized bass response and micro-speaker distortion prevention
· Two built-in front facing stereo speakers
· Two built-in microphones
· Compatible with Cortana with Voice
· Acer TrueHarmony technology for lower distortion, wider frequency range, headphone-like audio and powerful sound

Storage1,7
Solid state drive :
· 512 GB PCIe Gen3 8 Gb/s SSD

Webcam1
HD webcam with 1280 x 720 resolution, 720p HD audio/video recording and Super high dynamic range imaging (SHDR)

Wireless and
networking1
· Intel® Wireless Wi-Fi 6 AX201
· 802.11a/b/g/n/acR2+ax wireless LAN
· Dual Band (2.4 GHz and 5 GHz)
· 2×2 MU-MIMO technology
· Supports Bluetooth® 5.0
· Wi-Fi CNVi Interface

Privacy control1
BIOS user, supervisor, HDD passwords

Security
Firmware Trusted Platform Module (TPM) solution
Noble Lock TZ08

Dimensions and
weight8,9
Dimensions: 325 (W) x 230 (D) x 16.9 (H) mm (12.8 x 9.06 x 0.67 inches)
Weight: 1.5 kg (3.31 lbs.) with 3-cell battery pack

Power adapter and
battery10
Power adapter
· 3-pin 65 W AC adapter

Battery: 48 Wh 3-cell Li ion battery pack (for models with Full HD Panel + SSD) Battery life up to 16 hours (based on web browsing test results)

Input and control
Keyboard :
83-/84-/87-key full-size FineTip backlit keyboard with international language support 83-/84-/87-key Acer FineTip keyboard with international language support Touchpad :
Multi-gesture secure touchpad, supporting two-finger scroll; pinch; gestures to open Cortana, Action Center, multitasking; Fingerprint application commands
· Windows Hello Certification
· Microsoft Precision Touchpad certification
Multi-gesture touchpad, supporting two-finger scroll; pinch; gestures to open Cortana, Action Center, multitasking; application commands
· Microsoft Precision Touchpad certification

Sensors
Accelerometer (G-sensor)

Windows Desktop
app11
· Acer Collection
· Quick Access

· Acer Care Center
· Acer Product Registration

Options and accessories
Acer Active Pen
· Length: 125.31 mm (with customized endcap); diameter 5.3 mm
· Weight: 4.1 g (with customized endcap)
· Pen force: 4096 levels
· Two configurable buttons
· Not replaceable fast charging supercap
· Protocol: AES 1.0
· Operating and charging time: 15 seconds charging, 90 minutes operating; 300 seconds charging, 100 minutes operating.

Warranty
One-year International Travelers Warranty (ITW)

Check This Out Next

Tags: AcerAcer MalaysiaAcer SpinAcer Spin 3


Altina: Dawn’s Trueblade arrives in Fire Emblem: Heroes! She joins the game’s lineup of Mythic Heroes. See her reveal trailer below!

Altina is the goddess from the Tellius duology, namely Path of Radiance and Radiant Dawn. She is the original wielders of both Ragnell and Alondite, dual-wielding them just like her Heroes incarnation. Her skills are as follows:

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Ragnell Alondite (MT: 10, RNG: 1)

Unit can counterattack regardless of foe’s range.

Twin Blades (2 CD)

Boosts damage by 40% of unit’s RES. Disables non-Special skills that “reduce damage by X%”.

Ashera’s Chosen (A Skill)

Neutralizes “effective against flying” bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants ATK/DEF +6 during combat.

Vantage 3 (B Skill)

If unit’s HP =<75% and foe initiates combat, unit can counterattack before foe’s first attack.

ATK/DEF Oath (C Skill)

At start of turn, if ally is adjacent to an ally, grants ATK/DEF +5 for 1 turn.

Other heroes available in the summon pool include:

Fjorm
Legendary Lyn
Legendary Marth
Legendary Tiki (Young)
Duma
Bridal Fjorm
Yarne
Summer Laevatein
Summer Gunnthrá
Sothis
Legendary Julia

You can always check out the official website for other information. Do you think this Fire Emblem Heroes Altina lives up to her lore in the games? Good luck if you’re summoning for her!
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

 Download

Fire Emblem HeroesPublisher: NintendoDeveloper: Intelligent SystemsRelease Date: 2017-02-02Android, iOS
Nintendo's hit strategy-RPG Fire Emblem series, which has been going strong for more than 25 years, continues its journey on smart devices.

Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before!

Check This Out Next

Tags: Altina: Dawn's TruebladeFire EmblemFire Emblem Heroes


Pre-registration for Dragon’s Tear opens

Japan-based game developer Adways has just opened pre-registration for its upcoming action RPG, Dragon’s Tear.

In Dragon’s Tear, players take on the role of an adventurer who is on the quest to seek out a legendary treasure, which in this case is none other than the titular Dragon’s Tear. How you choose to play the game is completely up to you, as job type varies from warrior to hunter and magician. Not much else is know about the game at this moment, so be sure to stay tuned for the latest information on this release. What we do know is that the game will be coming out in Autumn 2017, which is rather soon.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

For the time being, you can pre-register for the game which will see all players get the following rewards should the target be reached.
1,000 users: Crystal x400
3,000 users: Coin x3,000
6,000 users: Crystal x800
10,000 users: HP restoration item (mid) x3
15,000 users: Crystal x1,200
20,000 users: Crystal x1,600
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

 Pre-register Now!

Check This Out Next

Tags: AdwaysAndroidDragon’s TeariOSRPG


Project RushB now available in early access for Android

Developer Laser Edge Studios has just made available its latest release Project RushB as an early access title in select regions for Android. Project RushB is touted as a 5v5 hero-based tactical FPS game with the focus being on bomb diffusals.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Gameplay is very reminiscent to that of Counter-Strike, which is what inspired its name in the first place. In the event you are not familiar with Counter-Strike, just think of Valorant. Teamwork and communication are imperative here, as you have to work with other players to successfully plant or defuse bombs. Accomplishing these tasks earns you money which can be spent on the following round to access better weaponry and gear. Much like Valorant, hero characters take centre-stage here, and they come with an assortment of unique abilities which can help turn the tide of battle to your favour.
In any case, Project RushB is currently only available in early access for users in Philippines with no word on a global release, although it is safe to assume that it will be rolled out to the rest of the world at a later juncture. For more information be sure to drop by its official Facebook page or just go download the game if you are able to.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: ActionAndroidiOSProject RushB


World of Warcraft: Dragonflight with Ion Hazzikostas – A New Adventure Amidst Pandaria Vibes and Temporal Prisons

As the doors to the Dragon Isles ease open, I had the opportunity to ask World of Warcraft‘s Game Director, Ion Hazzikostas, some questions regarding the upcoming Dragonflight expansion. You can read about my Alpha build experience here, unfortunately stalled due to technical issues.

Still, I’ve got my own questions to ask, so let’s dive in. Interview has been edited for clarity.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

BEGINNING “ANEW”
New expansion, fresh start? To begin with, Dragonflight is a new chapter in the long-lived MMORPG’s story, a return to Azeroth, “to the roots of the Warcraft franchise in a lot of ways” as Ion puts it. It’s the classic high fantasy adventure that invites the bold and daring adventurer to a brand new world, with dangers lurking within that will no doubt fell the unprepared. As one could put it, it’s back to the living world, away from the literal afterlife from Shadowlands, and while the world is healing, champions will always be needed. “That’s the setting that we’ve created. We hope it’ll make a connection for new, existing, and returning players.”

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

On that note, I had to ask about the game’s free trial. Memes about the critically acclaimed MMORPG aside, World of Warcraft‘s trial is presently capped to level 20, which I wasn’t sure if that would be “enough” of the game to give players a proper “feel” for the game. “We feel at this point, we’ve gotten rid of the need to purchase World of Warcraft as any kind of standalone product,” Ion tells me. For now, no changes are being planned, besides refining the experience to provide a good preview of the different types of gameplay available. It’s a gateway to the world beyond, with a low barrier of entry should you decide to commit – simply get a subscription and you’re good to go.

Without trying to fish for exact story spoilers, I asked about what Ion hopes people would take away from the expansion’s story. It’s a journey to a new land where you will meet the locals and do the good ol’ problem solving along the way. Ion likens it to Mists of Pandaria in ‘vibes’, though of course, with dragons instead of pandarens. “Some of our other expansions have been clearly set up as ‘There is this villain that’s going to destroy the world and we need to stop them’. This isn’t one of those.”
“I think, for Warcraft, our storytelling and worldbuilding are at their best when players are left to explore and discover.”
INTO THE AZURE SPAN
The Alpha build started me off in the Azure Span questline, as the Forbidden Reach – the Dracthyr’s starting area – isn’t available in this version. “In probably around a week or so, we’ll make it playable. The camp has some similarities with how it started for the Demon Hunter in Legion,” Ion adds.
As a Dracthyr and Evoker, you’ll be waking up from what is effectively a prison in which you’ve been in stasis for a long period of time. There’ll be flashbacks of your past as a warrior, being part of the army raised by Neltharion, aka the Black aspect, aka Deathwing. “You come to grasp the world around you, remember your abilities and how to use them. Players will join either the Horde or Alliance and bring with them the news of the events that have happened there which sets in motion the events that leads everyone to the Dragon Isles, Dracthyr and other races and classes of Azeroth alike.” Ion also reveals that zones will be unlocked one at a time during the testing phase to obtain focused feedback.

Besides the Dracthyr, the Dragon Isles is home to other races. The Tuskarr, for one, have been living here for a long time and will be scattered across the continent. The Forbidden Reach is the start of an epic story about a moment in time with those aforementioned threats that won’t be spoiled just yet, as I’m told. Dragons friendly and hostile, the half-giants Djaradin, and of course, friends and enemies in equal measure, will await you.
Meanwhile, I picked up an elite quest and died unceremoniously, but that’s neither here nor there.
HERE BE SKILLS
After intense poring over the Evoker and specialization talents of the class, it felt to me that there were a lot of passive skills strewn all over the tree. The design intention is to give players many options to customize  their overall gameplay with points spread across your class and specialization tree, with 61 total points available from level 1 to 70. Ion points out the impracticality of having too many active abilities: “At some point, your action bar is just overflowing and there isn’t enough mental bandwidth to manage all that. By their nature, a majority of the nodes are going to be passive improvements, but we do, of course, have signature abilities to pick up as you go.”
Another interesting point of note is the presence of the Black aspect. I’m assured that Deathwing née Neltharion is very definitely dead and defeated as of Cataclysm, but the Dracthyr themselves are part of his legacy, when he was considered the leader of the aspects. Having been created by Neltharion all those thousand years ago, it would appear that his actions have long-reaching consequences and you’ll be able to bear witness.

While I did balk at the crafting and professions, I had to ask how Ion would break down something that looks so daunting. What you see in the Alpha is a small preview of the dearth of things you supercrafters out there will be able to play around with in the Dragon Isles, and will be optional for you to interact with. “I could argue being a blacksmith in World of Warcraft was at its best 16 years ago in Classic, where you could have rare recipes people would seek you out for since you had invested time and effort to provide services not everyone could offer.”
“The depth is for people who really want to specialize and have it as part of their identity.”
Ion affirms that this is indeed the reason behind the work order system. “You could give a bind-on-pickup (BOP) item through a work order and get a BOP item made for you. That way, professions can be relevant at the highest level without being an afterthought.”
If you’ve noticed, the Dracthyr passively has increased Perception which would allow for more rare reagents. “We want those to be mostly about flavour, and not all the balance is final. If players feel that the need to play a race not because of the fantasy, but because of the bonus, that’s something we would reconsider. They’re meant to be bonuses, not mandatory.”
Just imagine every crafter in Azeroth being a Dracthyr.
MOVING FORWARD
In development relevant news, Proletariat recently became part of the World of Warcraft team. “It’s been a very exciting partnership so far and we have a lot to figure out. It’s a really long term investment in making more content and building a more engaging world for our players,” Ion discloses. “All of our plans for Dragonflight were made without assuming their involvement, so this is just going to be an upside of what we’re going to be able to do moving forward.”

I would certainly be interested in how the workflow will proceed from here. After all, I’ve seen how people feel about features taking far too long to implement. “We try to maintain the familiar appeal to the millions who have made Azeroth their home, while also pushing the boundaries of not making the game feel dated.” While every new expansion can take advantage of the latest hardware, the game is also meant to remain accessible, while providing new ways of navigating and interacting within the game. With the inclusion of the more ‘modern’ aspects including the interface overhaul and features like Dragonriding, World of Warcraft wants to stay true to its original principles while being fresh and dynamic.
Since that’s arguably a difficult balance to strike, Ion reveals he considers the talent trees / system to be the most challenging to implement. “It’s a challenge for any systems designer,” he admits. It was important not to destroy class identity while providing new options, and remaining accessible. “Whether you’re levelling a new character or logging in to a default build that more or less preserves your class as it was in Shadowlands, you should have an experience that feels accessible while also having a lot of depth.”
“We have unique constraints in 18 years of history and expectation of how people play their class.”
He says the team has set aside time to go over balance changes once people are able to test things. After all, it’s a process that never ends. He considers all of this a foundation of what they’re building towards the game’s future.
ONE LAST HINT
Spoilers were off the table as you might expect, but I couldn’t resist asking about upcoming raid content. The Dracthyr Evoker is offering quite a few fun things to play around with, what with their Hovering and ability to ‘float’ their allies… there’s new mechanics that could bring a new dimension to combat to those who master it.
After some thought, here’s what Ion had to reveal:
“One of the big things we try to do with raids and new mechanics is integrating the environment into encounters. Early raid bosses could be spawned anywhere and they’d work the same. Increasingly, we have our encounter and dungeon art team work together to really build and integrate the environments like with the Jailer in the Sepulcher. That entire room comes alive, built for that encounter.”
“As you enter the Vault of the Incarnate, at the end of the initial Dragonflight experience, it’s a fantastical elemental prison where we’re going to deal with the effects of ice, fire, and a whole bunch of things and encounter mechanics integrated into the environment.” He stops there, so as to not spoil any further specifics.
“We’re looking to make going into a raid environment feel special, custom built for that purpose.”
I wonder how the World Firsts will turn out?

Considering what I felt was a fruitful interview, I’m honestly bummed my Alpha experience got stalled by bugs that can understandably crop up in such an early build. This was my chance, after all, to try out a brand new expansion with dragons, because dragons are always cool.

With Alpha access opening to more people, I’ll look forward to the more seasoned Azeroth champions to parse through the information as they head into a new adventure. I’ll see you next time!

Check This Out Next

Tags: Blizzard EntertainmentION HAZZIKOSTASWorld of WarcraftWorld of Warcraft: Dragonflight


Empire of Angels: Lunar Phantom now out

Taiwan-based game developer Auer Media & Entertainment Corp has released a new cross-platform RPG titled Empire of Angels: Lunar Phantom. The game being cross-platform means that you will be able to play on the same account on both Android and iOS.

If you are like yours truly, you will be pleased to know that Empire of Angels: Lunar Phantom is set in an all-female universe, with its cast lovingly rendered in Live2D. The game offers both single player and multiplayer experiences. Traverse across 240 stages, as you assemble a team of 40 characters.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Combat is in real time, so if you have played similar games such as the Zenonia series, you will feel right at home.  Empire of Angels: Lunar Phantom certainly has some polish to it, although the translation leaves a lot to be desired, although it will not completely detract from the experience. If you are looking for a new RPG to sink your teeth in, you might want to give this a go.

Check This Out Next

Tags: AndroidAuer Media & Entertainment CorpEmpire of Angels:Lunar PhantomiOSRPG


Tencent is working on a Playerunknown’s Battlegrounds clone

Playerunknown’s Battlegrounds (PUBG) has made its mark as one of the more popular multiplayer games today, with its take on the online survival shooter. Its reputation had made it all the way to China, where game publisher Tencent released what looks to be a clone game for mobile on its test servers.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Tencent has not published the official name of the game, although the Chinese gamers colloquially call it “Tian Tian Parachute”, which literally means Everyday Parachute. The name starts to make sense when you know how the game works, as much as like PUBG, players start by parachuting off a plane, where they will then begin scavenging for equipment.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Survival is the key objective here as well too, so everything will be familiar if you have had experience with PUBG. As the safe area in the map starts to shrink, you are more likely to encounter other players, which is when the killing really begins.

Check This Out Next

Tags: AndroidFPSiOSTencent


Destroy All Humans 2 Reprobed Review – The Conspiracy of Bedding an Alien

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Crypto is back in Destroy All Humans 2 Reprobed, 12 years since the original. This remake from Black Forest and THQ Nordic will be putting you in the hands of this stereotypical alien 30 August for PC, PS5 and Xbox Series X | S. It’s been a long time coming, so let’s not dally here. There are commies on the loose!

OPTIONS TO PROBE
There aren’t any “exceptional” options to play around with for the remake, which is somewhat disappointing. I had hoped they could include more accessibility options besides making it prettier for this day and age. In any case, you have the usual that includes:

Language
Difficulty
Tutorials
HUD display
Damage numbers
Camera sensitivity
Lock-on targets
Keybinds
Controller (fixed configuration)
Audio
Video

HIPPIE GLASSES ENGAGED
Since I have absolutely no idea what to expect – like usual, really – I boot up the game to a sexily lounging guy, and maybe that’s all I need to know. It’s the 1960s, I’m dropped in hippie central, and everyone sounds vaguely high or pretending not to sound high. Crypto has none of the stuff he should have had from the first game because the commies have wrecked his ship and he was too busy smoking the joints and getting laid.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

It’s definitely incredibly polished: on a NVIDIA GeForce RTX 3060 Laptop GPU, it could run like a dream with basically every setting on the default Ultra, with DLSS on Quality.

Crypto and his flying saucer has some customizable presets he can change into if you fancy styling up. I don’t find them impressive, though it’s nice to have the options.
For additional flavour, there are little flyers or newspapers on concluding missions.
GIVING COMMIES THE SWIRLIE
As the sequel to Destroy All Humans, the story essentially opens up assuming you know everything that’s happened in the previous game. The getting high and getting laid thing is the hand-wavey reason that you’ve lost all your cool stuff, besides, you know, getting your ship blown to kingdom come.

DAH2 is both open world and not, something I’ll elaborate further down. The tutorial stages will take around an hour or so to ease you into the controls before you can finally get zipping around in your UFO. In a way, the game reminds me of Watch Dogs: read minds (instead of hacking the network) to get more info, wipe their memories to not get the cops called on you, blow off their heads by accident because you’re not used to the keybinds and skill icons yet and collect some DNA, or just bodysnatch to pretend to be a human. Just don’t bodysnatch in front of people, there’s plenty of little cul-de-sacs to duck into.
There’s plenty of tools at your disposal, including telekinesis to lift objects, or guns to zap or bounce people and things around. Your arsenal along with your flying saucer can be upgraded and you can see what future upgrades are at your disposal. The bouncy gun is my favourite, really, to see the game’s physics ragdoll things around.

I recommend using a controller for DAH2. The keyboard and mouse feels especially jank when trying to use the flying saucer, which admittedly could also be just me. There’s the problem where if it weren’t for the visual effects, I couldn’t tell if my UFO was actually working. This mostly applies for the abduction beam which is supposed to suck up objects and people, but without the beam changing colour and some subtler effects, it felt like it was malfunctioning. I can’t imagine this would be any easier if you happen to be visually impaired.
So, for the “open world yet not quite open world” bit. You’re pretty free to roam around the world and zoom around on your saucer or run around. Your saucer can cloak temporarily so you don’t get shot at as you try find the DNA points you need to make a DNA smoothie for upgrades, for one. Not being able to park the saucer anywhere felt like it was cramping my style, though. Alas.

As for “not quite”, the game world becomes somewhat instanced once you accept a main story mission. Since mission objectives could be timed, that affords you less space to go off the beaten track. The optional objectives you can complete for bonuses are typically in the direct vicinity too. These missions will have checkpoints to restart from should you get iced.
I didn’t try the co-op which is local, split-screen for up to 2 players. Duplicating NFTs is impossible after all (har har).
TIN FOIL CAPPED
As someone who didn’t play the original, Destroy All Humans 2 Reprobed looks good and plays well. It’s simply not something that especially appeals to me, more so because there are visual effects that trip up my motion sickness.

There are both linear missions for those who prefer to beeline through the story, and there’s some exploration and shenanigans to be had for those who prefer to fly around. Why not take a picture with the (barebones) Photo Mode?
If you’re new, you should probably try out the first game first to decide if you can get invested in Crypto. As for existing fans, I think there’s not much you can find fault with this release.

                                        PROS

                                        CONS

                                        A great, well polished remake

                                        Missing other modern functionalities like controller key rebinding, accessibility

                                        Fans of the original should find little fault with it

Check This Out Next

Tags: Black ForestDestroy All HumansDestroy All Humans 2 ReprobedTHQ Nordic


Uma Musume adds Tosen Jordan to the stable

With a new banner refresh that will last until 19 November 2021, we have the addition of Tosen Jordan to the Uma Musume: Pretty Derby lineup.

プリティーダービーガチャとサポートカードガチャ開催です！

【新登場の育成ウマ娘】
★3トーセンジョーダン
【サポートカード】
ジャパンカップで勝利したキャラクターからピックアップ！
SSRキタサンブラック
SSRエルコンドルパサーhttps://t.co/BabkLggHjx#ウマ娘 #ゲームウマ娘 pic.twitter.com/rf7Am2Ql9H
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

— ウマ娘プロジェクト公式アカウント (@uma_musu) November 8, 2021

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

We return now to more staple offerings in terms of distance and strategy, as Tosen Jordan, on paper, will serve the role of either a leader or betweener. With that in mind, the latter might be preferable due her having the best acceleration ability for that strategy, though some tweaking in terms of inheritance will be required. She is best suited to run in the medium distances, although she can easily do her job for the longer tracks too, if you so choose.  Her unique character ability is fairly straightforward in that it activates during the final corner, granting you a speed boost if you overtake or get overtaken. Overall, Tosen Jordan is not too shabby, although you may wish to use your precious carrots to roll in the support banner instead, as the much sought after Kitasan Black is having a rate up. Of course, if the gyaru aesthetics pleases you, don’t let us stop you.
Uma Musume: Pretty Derby is currently available on Android and iOS for mobile, and DMM Games for the PC.
 Download

Uma Musume: Pretty DerbyDeveloper: CygamesRelease Date: 2021-02-24Android, iOS
Horse girls take to the track! Train up these cute horse girls to be the best of the best.

Check This Out Next

Tags: AndroidCygamesiOSSimulationUma Musume: Pretty Derby


AMAZING DIY Monster Hunter: World Switch Axe by Ayau Boonyew

Monster Hunter: World has made a huge impact for both old and new players of the Monster Hunter series. We loved the game that we reviewed it and got the exclusive PS4 Pro Monster Hunter: World Ratholos Edition. The game featuring a huge world of monsters and weaponry to boot with amazing artwork, it has inspired many fans to recreate some of the weapons as well. This includes one particular person, Ayau Boonyew, which we found him posting his artworks of his very own Monster Hunter: World Switch Axe.

As you can see, his work of art is amazing. The different wood textures was used to differentiate between the blade, hilt and other switchable parts from the Axe to the Sword. It brings out the beauty of the blade in its own way even without any color which makes it authentic. Though admittedly he did follow a guide from a site to make the Switch Axe, but he did add his touch to the replica by modifying it a little.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

He has also created other replicas from one of the famous comics of Hong Kong, Feng Yun, of the legendary swords. All were beautifully hand made with sweat and hardwork which we all need to appreciate these works of art. Check it out below:

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Credits to Ayau Boonyew

Check This Out Next

Tags: CapcomMonster HunterMonster Hunter: WorldPCPlaystationPlaystation 4PS4SonyXbox One


[GSTAR 2018] Blade & Soul: Revolution Hands-On Impression

Blade & Soul: Revolution is a mobile MMORPG by Netmarble based on the widely popular Blade & Soul IP. Ahead of its official release in South Korea this December 6, we got a chance to get our hands on its demo version during G-Star 2018. So check out our Blade & Soul: Revolution hands-on impression below if you wish to know more about the game!

In the demo, we got to choose our character from one of the 4 races – Jin, Gon, Yun and Lyn. I choose to play as Gon, and I am allowed to customize the character appearance from the height, skin colour to smaller details like head size and eyebrow size.

Since the game is made by Unreal Engine 4, you can easily expect stunning graphics during both cinematic cutscenes and battles. The cutscenes are featuring full Korean voiceovers, and you can gladfully know that the scenes and NPCs resemble its PC version a lot.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

On the gameplay part, you will be able to glide and sprint in the massive open world freely just like the PC version. There is a left joystick for you to move your character around, while on the right side you will have a few buttons for skill release and attack. Apparently there are 4 skills that you can release in two stage and a block move that shield you from enemies’ attack. Of course, dealing combos grants you some bonus attack so you should stack up your combos.

Although we didn’t show it in our gameplay video, the game does feature boss fight too. From my experience, playing the game on a big screen (like iPad) doesn’t really feel comfortable as the action buttons such as chat will be difficult to reach if you are holding the device.
Blade & Soul: Revolution is coming out for mobile devices in Korea on December 6, and we hope the good news for the global players will arrive soon. You can check out the official website for more information, or pre-register if you have a Korean phone number.

Special thanks to Acer who gave us the chance to attend G-STAR 2018 live, you can visit their official site or Facebook for more updates and details about their product!

Check This Out Next

Tags: AndroidBlade & SoulBlade & Soul RevolutionG-Star 2018iOSMobileNetmarbleReview


Pink up your style with MSI Prestige 14 Pink, preorder 4 May

MSI has always made the best laptops in the business for hardcore gamers and professional creators, now bringing this same expertise for the ladies with the Rose Pink MSI Prestige 14. This beauty comes packed with the same hardware as its powerful Carbon Grey brother, capable of handling daily browsing, productive office work and content creation with ease with its 10th Gen. Intel Core-i7 6 cores processors and the built-in NVIDIA GeForce MX330 graphics. It also comes with a True Color 14-inch display with perfect colors for the eyes and designing workloads, as well as a whole new keyboard for a delightful typing experience.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

There’s plenty of features in the  MSI Rose Pink Prestige 14 too! It’s a dedicated designer laptop with the above mentioned True Color display, factory-calibrated for perfect colours and 5 colour profiles. It has 10 hour battery life support, needing only 15 minutes to charge for 1.5 hours of usage. Windows Hello is supported for face unlock and fingerprint sensor. The MSI exclusive “Flip Mode” is included for users to press F12 to flip the screen instantly 180 degrees for ease of presentation.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The Rose Pink laptop will be available in a bundle that includes:

Rose Pink Prestige 14
Rose Pink wireless mouse
Rose Pink carrying bag
Rose Pink MSI Lucky mascot keychain

This set is limited, and will be available at RM5399 and will begin delivery mid May. Pre-order is now available on the MSI official MYStore and authorized MSI Partners.

Specifications:

Prestige 14 Rose Pink

Processor
 10th Gen. Intel® Core™ i7-10510U Processor

Panel
14″ FHD (1920*1080), IPS-Level Thin Bezel, close to 100%sRGB

GPU
NVIDIA® Geforce® MX330 with 2GB GDDR5

Memory
LPDDR3 16GB (2133MHz)

Storage
512GB NVMe PCIe SSD

Communication
1. 802.11 ax Wi-Fi 6
2.  Bluetooth 5.1

I/O
2x Type-A USB2.0
1x Micro SD Card Reader
2x Type-C (USB3.2 Gen2 / DP / Thunderbolt™3) with PD charging

Dimensions
319 x 215 x 15.9 mm

Weight
1.29 Kg

Audio

2x 2W speakers

Keyboard

Backlight Keyboard (Single-Color, White)

Pre-order from:

MYStore
Lazada _NBP
Lazada _EIT
NCS
MY COM

Check This Out Next

Tags: MSIMSI Prestige 14


Heroes Arena is finally coming to iOS

uCool, the leading U.S. based independent video game developer and publisher announced its hit free-to-play mobile battle game Heroes Arena to be coming on iOS platforms. Coincide with the launch of iOS version on 14 April, its Android version released sometime ago will be receiving a major update for new features and improvements as well.

Featuring classic 5 v 5, 3 v 3 and 1 v 1 Multiplayer Online Battle Arena (MOBA) gameplay, Heroes Arena provides fast and fair mobile eSports experience other than visually stunning graphics and animations. Select a favorite from over 20 legendary heroes, team up with players from the same region and battle across beautifully rendered maps through hordes of minions, monsters and guardian turrets to destroy the enemy’s generator for victory!

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Come in six distinct hero classes including Assassin, Mage, Marksman, Support, Tank and Warrior, each heroes is given five special abilities including a Hero Ultimate and 3 leader abilities. Several multiplayer game modes and maps are available, you can also get alternative skins for your heroes! The game is localized in text and audio for 26 languages too. Also, pre-registration for Heroes Arena now opens! By pre-registering and downloading the game, you will unlock special in-game rewards worth $19.99 including 1,000 gold and an exclusive Hero when the game launches. Share it out to your friends and receive an additional 1,000 gold plus a Rune package too! Besides, further bonus rewards valued up to $34.98 will be given out to every pre-registered player if the pre-registration recruits more than 1,000,000 players! Visit Heroes Arena Facebook page for information and updates.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

 Pre-Register for iOS

Check This Out Next

Tags: AndroidHeroes ArenaiOSMOBAMobileuCool


OlliOlli World Review – Skating Time, Come On Grab Your Friends

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

I’m gonna start this review off right- OlliOlli World might be one of the most fun games I’ve ever played. It does everything right- and best of all, it doesn’t overstay its welcome, either.

From its charming visuals to ridiculous premise to actually hard gameplay, OlliOlli World is an absolute blast from the moment you first launch it. You’re a denizen of the fantastical Radlandia- a world that looks entirely like it was designed by a kid who was late to school because they busted their knees at the skatepark and spent the whole night doodling in their sketchbook potentail Deck designs- on a quest to appease the Skate Godz and become the next Skate Wizard.

The Philosophy of Skate

Starting off the review, I absolutely adore the character builder for OlliOlli World. It’s easily one of the most inclusive ones I’ve seen- no gender markers, a whole host of skin colors and various body sliders. Admittedly if you’re on the fatter side it’s still missing options there- but the fact that the game starts you off with plenty of clothing options which even includes multiple hijabs is the kind of inclusivity that just makes you really feel like the developers wanted you to make yourself in the game.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Even with all these options, it would have been easy to lock all of them behind things like daily challenges and the like, referring to some player retention graph. While many of the cosmetics are locked, the starting batch they give you is broad enough that you could very well just make a character and not get bored of them.They’re also entirely cosmetic, so even if you’re upset there’s no giant robot outfit it’s not going to affect your actual ability to skate.
Playing Two Different Games
While your first thought when thinking about OlliOlli World might be to expect something like Tony Hawk’s Pro Skater, you couldn’t be further from the truth. OlliOlli World plays like the lovechild of Sonic the Hedgehog and Super Meat Boy, with a dash of Devil  May Cry thrown in for just how stylish it can get.
The resulting cocktail is, well, let’s be honest- hard.
Like I’ve said before, OlliOlli World approaches its difficulty in an interesting way for anyone trying to review it. There are essentially two games you can play- one is a simple traversal game, where all you need to do is get the timings just right to get from point A to point B. On the other hand, there’s the score-chasers who are basically playing Devil May Cry. Aside from the traversal, you also start looking at every object in the game as a means of using the game’s Trick system to squeeze in just enough points to get the gold medal for each level.
What I like about it is that no matter how you’re approaching OlliOlli World, you’re still playing an extremely execution-heavy game. In fact, you won’t even necessarily be playing the same levels- thanks to the game’s use of branching pathways and “Gnarly Routes”, you totally have the option to just play a lower-intensity skate route that requires you to make perfect jumps less frequently. Here, your only real “execution” is just timing your tricks to gain the right airtime to jump gaps and the like.

Meanwhile once you embrace the path of Do Combo, the game becomes a complete blitz of inputs, that you’ll need to time perfectly. Things like grinding and wall riding all require you to hold directions on your stick to maintain them, and jumping to a new platform (from wall to wall for example) means letting go of the stick to jump then holding it up to initiate another ride.
While the game’s tutorials are good for the basics you don’t really learn the core of it until you’re just obsessively trying to get the gold score for a level. Like I said, execution is key for the game, and you need to release the stick at just the end of any rail or wall if you want maximum momentum, as well as hitting the kick button at just the right time to reduce speed lost .
It’s an extremely rewarding way to play the game, especially since the game never locks you out of tricks- you have them all unlocked from the get go, meaning it’s up to you to decide how you wanna learn them. I can’t tell how many times I’ve opened up the game’s compendium of tricks, looked up exactly how to do them and then did another run with the goal of pulling them off, not unlike learning a combo in a fighting game.
The Grind Don’t Stop Even When You’re Out Of Rail

Of course, where would you be skating? The game’s main “Story” is set in Radlandia, across multiple zones themed after the pantheon of Skate Godz. You’re looking to meet each of these divine skaters, in order to succeed the character Chiffon as the next Skate Wizard. These levels are all infinitely replayable, and even have side missions- optional skate levels that include fun gimmicks like beating a bear to the finish line.
If you’ve already become Gnarvana’s Chosen and still feel compelled to skate, don’t fret- OlliOlli World also features Gnarvana, which lets you randomly generate skate levels to skate for eternity. Each level can be tuned for difficulty and length, and even comes with a Postal Code to share with your friends if you wanna compete on the same level, similar to Bloodborne’s Chalice Dungeons.
Even if you’re not satisfied with simply doing better, there’s also the game’s actual rewards- each of the game’s main story missions has challenges, high scores and the like to beat, so you can obsessively play at it to unlock more skate gear for your skate wizard.
I’m A Superman

It’s hard to not love OlliOlli World after spending time with it for the review. The game’s an absolute blast built around a solid core of great gameplay, further enhanced by a lack of chaff stopping you from savoring the best of that gameplay.
Add that with its gorgeous visuals and, well, downright speed, and you get a game that just hits every target it set out to do. I’d totally understand if the difficulty was a turn-off- but the game’s lack of self congratulation over its own difficulty and actual attempts to ease you into its rules mean that as long as you want to do cool skate tricks to an intensely chill beat, you’re gonna be able to do it.
Plus, good level runs don’t last very long, so it’s exactly the type of game to make you think “maybe I can use this lunch break to beat Jefferson’s score and get me a sweet ghost skateboard”.

                                        Pros

                                        Cons

                                        Challenging and rewarding gameplay

                                        If falling face first into a pile of tires on your first run deters you from playing the game, maybe give this a miss

                                        Looks great

                                        There's always more Skate

Final Score:
9/10

Game reviewed on PS5. Review code provided by Roll7.

OlliOlli WorldPublisher: Private DivisionDeveloper: Roll7Release Date: 2022-02-09Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
OlliOlli World is a bold new skateboarding action-platformer that’s bursting with personality. Flip and flow through the vivid and vibrant world of Radlandia, meeting colorful characters as you grind, trick, and air your way to discover the mystical skate gods on your quest for Gnarvana.

Check This Out Next

Tags: OlliOlli WorldPrivate DivisionRoll7


Blizzard Arcade Collection, A Walk Through The Genesis of Blizzard, Announced

Relive the days predating even the Alliance and Horde with the Blizzard Arcade Collection, available now as part of the Blizzard 30th Anniversary pack. It comes to PC, Xbox One, PS4 and Nintendo Switch.

Announced at BlizzConline, the Blizzard Arcade Collection games come in both Original Editions and upgraded Definitive Editions. Each version features enhancements such as custom key mapping and the ability to rewind up to 10 seconds.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Watch Mode – The Original Editions of The Lost Vikings and Blackthorne include watch mode, letting players watch a playthrough of the game and jump in to take control at any point.
Save Anywhere – With the exception of the Definitive Edition of Rock N Roll Racing, each version of the game includes the ability to save progress anywhere.
The Museum – A digital museum is included, with an array of bonus materials, such as game art, development assets, unused content, lore, interviews, and more.

Here are some of the unique features added to each of the three historic titles:
The Lost Vikings – The Definitive Edition of The Lost Vikings brings together the best aspects of the different original console versions of the game, combining the superior audio and visual experience of the first release with the extra stages and cutscenes, and support for up to three players in local co-op, that were added in a subsequent version.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Rock N Roll Racing – Up to four players, compete in local multiplayer in the Definitive Edition. It also ups the racetrack count to 384 variations, supports 16:9 resolution, and adds actual recordings of songs from the game’s classic soundtrack—and new songs as well.
Blackthorne – The Definitive Edition of Blackthorne includes a “fog of war” map that uncovers as players explore each level.

Check This Out Next

Tags: Blizzard Arcade CollectionBlizzard Entertainment


Console Black Desert to have cross-play support

Pearl Abyss has announced that Black Desert Online console players on Playstation 4 and Xbox One will be able to join online with the implementation of cross-play support. This will take it to effect from 4 March.

Black Desert is an open-world action MMORPG with cutting-edge visuals and a skill-based combat system that redefines the genre. Black Desert has the most developed character customization system of any game that is currently on the market, allowing users to become their true selves with unique avatars. The MMO is known for its intuitive controls, beautifully designed world and extensive lore, which has successfully launched in over 150 countries and 12 languages to more than 30 million registered users.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The versions of the game for Playstation 4 and Xbox One are not synced at present, so we’ll have to see how Pearl Abyss handles the disparity. Whatever it is, there’d likely be an uptick of activity as the two platforms consolidate their content.
It’s not very long now, so Black Desert Online console players will need to figure out how to best utilize the cross-play support. We’ll have to see how Pearl Abyss intends to sync the game content as well to ensure a certain level of fairness.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: Black DesertBlack Desert OnlinePearl Abyss


Gungrave G.O.R.E Reveals New Skin, Brandon Heat

Studio IGGYMOB has announced a new in-game skin for Gungrave G.O.R.E bringing new moves, abilities and design.

The in-game skin is called Brandon Heat, donning Grave in his human form from when he was one of the top assassins of the Mafia organization Millenion.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The skin will be available to all players when they have beaten the game in the highest difficulty, G.O.R.E. When equipping the skin, Grave will be given an entirely different move set and abilities for him to use to rain down hell on enemies.
Gungrave G.O.R.E follows the gunslinger Grave in his hunt to enact his revenge on Harry MacDowell, his former best friend and Millenion associate that killed him and his former boss, Big Daddy.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Grave will have to fight through the city overrun by drugs, thugs and Orgmen, the mutated soldiers in his pursuit for revenge. All the while protecting his former boss’ daughter, Mika.
Gungrave G.O.R.E is a third person shooter by Studio IGGYMOB and is set to release on 22nd November 2022 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC via Steam.
Pre-purchase the game now and get two exclusive costumes that you can use when the game launches, the “Death Ronin Grave” and “O.D. Grave”.

Check This Out Next

Tags: Gungrave GOREIGGYMOB Co. LtdPrime Matter


Record of Ragnarok Launches On Netflix Today

Record of Ragnarok, a high-flying anime about the Gods fighting the Champions of Man, launches today on Netflix in South East Asia.

The anime features a tournament between Gods and Man, fighting for the fate of humanity in thirteen one-on-one battles to the death.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The series share a lot of the same appeal as the widely-popular Fate series in that you get to see iconic historical and mythological figures reinterpreted through the eyes of the anime, such as Lu Bu, Thor and even Adam, the first human.
The anime is based on a popular manga titled Shuumatsu No Valkyrie: Record of Ragnarok. In it, the Gods across multiple faiths and cultures decide that they want to eradicate humanity. However, on the suggestion of a lone Valkyrie, the Gods are goaded into leaving that decision to the result of a tournament, dubbed Ragnarok. Humanity must win 7 out of 13 one-on-one matches, or be annihilated as a species.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The manga isn’t complete yet, so it’s unknown how far the Netflix adaptation of Record of Ragnarok will go for its first season.
Netfflix has been upping its quantity of anime adaptations, with Edens Zero coming out later this year and the cult-classic Way of the Househusband also releasing earlier in the year.

Check This Out Next

Tags: NetfllixRECORD OF RAGNAROK


Revived Witch to begin limited testing period

Revived Witch, developed by 皮克喵工作室 and published by Leiting, will be commencing a limited test from 26 January, 10:00 GMT +8 to 9 February, 10:00 GMT +8. This game isn’t to be confused with the already shut down Witch’s Weapon which was a top down ARPG for mobile devices.

Instead, Revived Witch is a 2D turn-based RPG game. The way it’s rendered and how you move around the map, with interactable items here and there, is quite reminiscent of RPG Maker games. It looks like you’re limited to three characters in a party, and monsters aren’t random encounters with their sprites rendered on the overworld for you to run into them and fight. Below is an example of a boss fight.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The game will have a “dungeon” mode, where you need to bring four teams of 3, with each team only being usable once. There is also a PVP mode, with both attack and defense rankings.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

The game has undergone quite a few testing periods already, gradually adding content, from new characters, story, and more. The latest test is only available for Android, with data to be wiped once it concludes. There will be a livestream prior to the test tomorrow here. You can check out the game’s official portal here.

Check This Out Next

Tags: LeitingRevived Witch皮克喵工作室


Muse Asia hack had it promote cryptocurrency, because of course

While they have since regained their account, Muse Asia experienced a hack that transformed their Youtube channel to Ethereum 2.0, removing most of the uploaded videos, Ethereum being a major cryptocurrency. The channel licenses a variety of anime and releases them on Youtube for free for fans to watch.

A screenshot of the name change via Twitter.
Muse Asia has since addressed the hack, thanking fans for their patience. It seems that not everything is back to normal just yet, but it should only be a matter of time now.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Thank you everyone for your patience during the incident last night.
Our team has been trying our best to resolve the issue and get everything back to normal as soon as possible.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Currently, most of the contents affected on Muse Asia and Muse Indonesia are now back online.
We appreciate your continuous support for Muse and our communities~
Muse SG Facebook
You can learn more about Muse Asia through their official website, Facebook, Instagram and their affiliation with Hakken. You might have tried looking up Muse Asia’s Facebook page only to find photos of motocross ladies, so do make sure you’re on the right page if you’re looking up anime and news on their latest and upcoming releases.

Check This Out Next

Tags: Muse Asia


Another Gacha Game! Art Code Summoner! Open for Pre-Registration Now!

Another gacha game was announced yesterday by Quantum Bank called Art Code Summoner! This gacha game features known artistes around the world!

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

This game also features a lot of the famous CVs around the world. One of the main features that will be in the game is that players can interact and battle with the characters, then unlock more stories about the character to deeply understand the story of each artist characters.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Within this world, the management of the world screwed up the order and now the AI system has went berserk. The identification of the AI saying that the humans are the BUG of the world and must be deleted. So, as the nature of a programmed system, they don’t understand creativity and the beauty of it. As a result, you as a artist summoner will have to carry on the secret behind all the famous artistes “Art Code” and weaponize them to save the world!

As for the gameplay, since player is the artist summoner, you will have a team of 5 different artist that you summon to fight for you. You can customize your team and defeat different obstacles. Each artist character will have their own unique skill and specialty.

Character Introduction
Leonardo Da Vinci (CV: Suwananaka)

Michealangelo (CV: Sumire Uesaka)

Hokusai (CV: Yui Ogura)

Suzuki Harunobu (CV: Aramaki Yoshihiko)

Vincent van Gogh (CV: Inori Minase)

Paul Gauguin (CV: Shuka Saito)

Utagawa Kuniyoshi (CV: Erisa Ichihara)
Other than that they also announced their milestones for pre-registrations as well!

5k Pre-Registrations – 300 Gems
10k Pre-Registrations – 900 Gems
15k Pre-Registrations – 1500 Gems
20k Pre-Registrations – 2100Gems
30k Pre-Registrations – 3000 Gems

Do you think you will be a fan of the game? We will try it out and let you guys know how will it be! Stay tuned!
You can check them out here or their Twitter here. Remember to pre-register as well!
Source: Qoo App

Check This Out Next

Tags: AndroidArt Code SummonerGachaiOSJapanese


From Software’s Hidetaka Miyazaki Says Armored Core VI Will Not Be A Souls Game

From Software Souls series director Hidetaka Miyazaki has denied claims that Armored Core VI would pivot to a more Souls-style gameplay.

Following its surprise reveal at The Game Awards, Miyazaki told IGN that while From Software may be known now for the Souls games, that wouldn’t affect how they intend to approach Armored Core VI.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

“We’ve not been making a conscious effort to try to direct it towards more Soulsborne type gameplay. First of all, let me just make that clear”, Miyazaki says.
Instead, Miyazaki says the approach for Armored Core VI will be all about lovingly crafting your perfect mecha- down to every tedious, performance-enhancing detail.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

“So the real impetus for this project, I think, or at least one of the real appeals for me comes from that aspect of assembly, and being able to really freely assemble and customize the mech, I think is what we really highly focus on in Armored Core”, he says. “And having mechs or mecha as a theme, it’s really about that high level of freedom that adjusting each individual part gives, and how that affects the gameplay and the properties of your mech actually in combat”.
“We think it’s a little bit more liberating than, say, just swapping out armor or equipment. There’s actually a much higher degree of freedom here, and being able to see these effects both in game, and as part of the world building, and as part of your player choices, we feel like this is a very big part of what makes Armored Core special”, he notes.
Fans had been concerned that Armored Core was ready to ditch its unique identity to be a mecha-themed Soulsborne title instead, especially following leaks earlier this year that the title sported “souls-like gameplay”.

Check This Out Next

Tags: Armored Core VI: Fires of RubiconBandai Namco EntertainmentFrom Software


Retail editions of Sakuna: Of Rice and Ruin announced by XSEED

XSEED Games reveals the special retail edition for upcoming action/simulation game Sakuna: Of Rice and Ruin, developed by the 2-man team at Edelweiss. The game will be launching later in 2020 for the PS4, Nintendo Switch and Windows PC, with two retail editions for the PS4 and Switch. The standard retail release is priced at $39.99 while the “Divine Edition” will be available at $59.99. Either edition can be pre-ordered via the XSEED Games Store and participating retailers.

The Divine Edition will come with a custom outer box with exclusive artwork, containing the retail edition of the game on your platform of choice, a large 8.2” x 5.8” artbook with over 130 pages of illustrations and concept art from the title, a full OST of 42 songs on 3 CDs, and a special 2” x 3” Japanese omamori charm to bring owners good luck in combat and farming.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Sakuna: Of Rice and Ruin will have the following features:
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Refined Side-scrolling Platform Action‒ Using farm tools as weapons, chain together quick, heavy, and special attacks to take down demonic beasts, while mastering the magical “divine raiment” will be essential to grapple distant platforms, evade danger, and overcome powerful enemies.
Detailed 3D Simulation-style Gameplay‒ Learn the ancient art of agriculture by following detailed steps from planting to harvesting to cultivate the perfect crop. As a harvest goddess, Sakuna’s strength grows with each successful rice crop, with attributes such as aesthetic and flavor directly correlating to her combat abilities.
Creating a Home in the Wilderness‒ Sakuna’s mortal companions make weapons, armor, and meals for her using the materials and ingredients she gathers on her adventures, and completing quests for them will unlock even more options.
A Fresh Take on Japanese Mythology‒ The heroine is part of a pantheon of gods and demons inspired by traditional Japanese mythology but featuring many unique twists. The story and world are filled with lovingly rendered details, some familiar and some completely original.

Check This Out Next

Tags: EdelweissSakuna: Of Rice and RuinXSEED Games


Death Stranding release date confirmed

After months of teasing and incomprehensible trailers, we finally have the big news. Earlier today, we found out that the Death Stranding release date is confirmed. Hideo Kojima’s new game will be available on the 8th November 2019.

The new trailer that appeared has longer cinematic and gameplay scenes, giving us a better idea of what the game is like. It seems certain that this will be an open world title, with a lot of crouching that reminded us of Kojima’s famous Metal Gear Solid games.

In the official announcement on PlayStation Blog, Hideo Kojima himself had a message to send to fans who have been waiting for the game.
People have created “Walls” and become accustomed to living in isolation.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

“Death Stranding” is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the “Strand” or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or “Strands” with other players around the globe. Through your experience playing the game, I hope you’ll come to understand the true importance of forging connections with others.

An official product page has appeared on PlayStation, which also provides a synopsis on the game.

A Journey to Reconnect a Fractured Society
In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it’s up to Sam Bridges to journey across the ravaged wasteland and save mankind from impending annihilation.
Also, you can now pre-order Death Stranding for the Sony PS4. There are four editions available:

Standard Edition (USD59.99, RM239) – Pre-order available now

Special Edition (USD69.99, RM299) – Available soon

Digital Deluxe Edition (USD79.99, RM329) – Pre-order available now

Collector’s Edition (USD 199.99) – Available soon

Those who are ready to pre-order the game can head over to the official PlayStation page.

Check This Out Next

Tags: Death StrandingHideo KojimaPlaystationPS4Sony


Traha to end service, presumably moving on to Traha Infinity

Moai Games‘ mobile MMORPG, Traha, has announced its end of service in Korea. The game originally launched April 2019 in Korea, later commencing service in Japan as well. Traha will officially end service 21 April 2022, with players able to request refunds for any paid currency remaining in their accounts. In-app purchases have since ceased on 17 February 2022.

Citing the high cost of maintenance as reason for the shut down, there will nonetheless be updates until the lead up to the closure of Traha. Considering the recent launch of Traha Infinity, the game’s sequel in Korea, the turnover looks quite quick for what it’s worth. Traha did not get an overseas release, but considering the server closure, you’d be better off waiting for the sequel anyway.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Traha Infinity takes place 200 years before the start of the first game. Moai Games claims it is truly optimized for mobile, with the original having official emulator support (though apparently not an actual PC client). Expect plenty of the typical mobile MMORPG conveniences with a variety of automated systems and context sensitive inputs.

Whatever the case, if you’re interested in this MMORPG, keep your eyes open for any potential global release, or try out the Korean one if you’re able.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: Moai GamesNexonTraha


SEGA Arcades To Be Under New Management

Sega‘s arcades in Japan may no longer be owned by Sega, though the iconic fixtures will still retain their branding.

Famitsu reported that Sega is selling off its subsidiary, Sega Entertainment, with the company owning Sega’s arcade operations in Japan. The subsidiary is now owned by Genda, who specialize in crane games.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

However, another interview with Famitsu confirms the buildings won’t be going anywhere, as Sega Samy Holdings PR department says the branding of the arcades will be maintained.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

“The existing store names will be inherited even after the transfer of shares. The store will be operated under the new management, but we would like to ask our customers for their continued patronage”, they said.
Due to this year’s COVID-19 pandemic, Sega Entertainment has been facing financial difficulties. After all, no one can go to the arcade when they’re stuck at home. Instead, the company transferred majority shares in Sega Entertainment to Genda, who are looking to expand their operations.
While it’s certainly sad that Sega had to let go of their arcade arm, it’s good to know that the red buildings will still continue to confuse tourists who didn’t realize there were multiple of them in Akihabara, promising to meet “at the Sega building” at a certain time.

Check This Out Next

Tags: GendaJapanSEGA


Babylon’s Fall opens registrations for closed beta testing

With the release of new trailers and developer interviews for Babylon’s Fall, the game is now taking applications for a closed beta test. Babylon’s Fall closed beta is open to United States, Canada, Brazil, United Kingdom, France, Germany and Japan, on PC via Steam, PS4 and PS5. Interested players can sign up here.

The Closed Beta Test will be divided into 3 phases. Each phase will have different testing goals, and additional platforms will be added at different phases.

Test play results and player feedback received during the Closed Beta Test will be reviewed by our development and operations teams to improve BABYLON’S FALL. We hope that you will take part in this test, share your feedback, and help make this game the best it can be.
Meanwhile, the new trailer and developer interview can be seen below:

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

BABYLON’S FALL from Square Enix is developed in partnership with renowned action specialists, PlatinumGames Inc., (NieR:Automata™). Featuring fluid co-op-combat, powerful weapons and a unique, striking art style, the epic world of BABYLON’S FALL is coming to the PlayStation®5 (PS5™) console, PlayStation 4 and STEAM. The game can be played in co-op online multiplayer for parties up to four and will feature a range of post launch game modes at no additional cost.

Take an even closer look at BABYLON’S FALL with this full-length interview. This long-form video features a full behind-the-scenes discussion from the creative teams at Square Enix and PlatinumGames, including director Kenji Saito.

Check This Out Next

Tags: Babylon's FallE3 2021Square EnixSquare Enix Presents


Capcom Says You’ll Need A License To Hold Street Fighter V Tournaments In North America

Capcom published new guidelines today, saying that tournament organizers who want to hold Street Fighter V Tournaments in North America would need to apply for a license from them.

“Capcom appreciates the passion that our players and community members have for the Game. Capcom desires to allow members of our communities to run community tournament events as a way to enjoy the Game, under the following terms and conditions”, they said, explaining the terms.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

According to the organizers, these are the following types of events that would need to apply for a license for Street Fighter V:

Your Event involves gameplay of the Game by participants.
The prize pool for the Event must be set and clearly disclosed in advance of the Event in the Event in the Event Rules (see Section III below) and must be under $2,000 USD per Event.
The total prize pool within any given 12-month period must be under $10,000 USD.
The sponsorship contributions must be under $5,000 USD per Event.
The total sponsorship contributions within any given 12-month period must be under $20,000 USD.
No cable or over-the-air TV broadcasts are permitted.
No manufacturing or sale of merchandise products based upon the Game Assets are permitted.
You may not charge any fee to spectators to participate in an Event

In return, Capcom says they give you the right to use the Street Fighter V Branding in your tournaments, subject to their own style guide.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Capcom also says they want access to match footage generated as a result of the tournaments as well.
It should be noted that this strictly applies to tournaments, not venues. If you were running a Florida-based tournament with a 2000 USD cash prize, you’d be applicable to sign up for this license for your Street Fighter Tournament.
On the other hand, if you were simply hosting locals every week at your  bar, Capcom says you’d have to look into what they called an esports license instead.
What This Means For Grassroots
Admittedly, the idea of registration is scary to the concept of a grassroots scene. Fans certaintly think so, as the replies against the announcement fill up expressing concern for Street Fighter V’s playerbase if every independent event needs to go through the license procedures just to play.
“I think this fundamentally misunderstands the role of the local tournament event and casually disregards how local scenes market themselves in order to create communities that feed into larger esports events. I am honestly kind of shocked to see Capcom doing this”, writes Twitter user Average Joe.
As it is, it also affects some bigger events too- lawyer and FGC member David Graham notes in his blog that events like Frosty Faustings and CEO almost definitely run afoul of the sponsorship limits in their events, while smaller events may run afoul of the presumed bar on spectator fees.
“In addition, just about every major and regional as well as even some locals have spectator fees in some form. If I’m right in my reading that Capcom’s rules ban spectator fees in general, then not many events in our community will be considered community events”, he says.
One other benefit of having to license out Street Fighter V for Capcom is that they could better control their brand. There’s multiple clauses about things like inappropriate sponsors and player conduct, which is a good way for Street Fighter V to steer clear of controversy stemming from the community-named “thuggery”.

The FGC’s Growing Pains
Capcom isn’t the first publisher to incorporate these types of rules for licensing. Blizzard and Riot have both had similar rules for Overwatch and League of Legends respectively, without as much of a fuss from players.
What makes Street Fighter V separate is the state of its community. The FGC has a strong grassroots scene, starting with arcades where people would put down quarters to book their spot in queue for the next game. Adding corporate red tape to everything is seen as a way to remove that, making it more similar to genres like MOBAs where you only ever hear about the big events.
Personally speaking I doubt that this would mean something like the end of Street Fighter V at events like EVO– but it would mean a wider divide between smaller tournaments and the big names a la CEO, EVO, et cetera.
But it does signal a change to how Capcom views Street Fighter- the esports and couch warriors are basically two audiences, and these new regulations ensure that by preventing as much mingling between the crowds via smaller-scale tournaments as possible without the proper paperwork.

Street Fighter V: Champion EditionDeveloper: CapcomRelease Date: 2016-02-16Microsoft Windows, PlayStation 4, Steam
Rule the ring with Street Fighter V: Champion Edition, the most robust version of the acclaimed fighting game! Choose from 40 diverse fighters, 34 dynamic stages and over 200 stylish costumes as you fight your way through a variety of exciting single-player and multi-player modes. READY? FIGHT!

Check This Out Next

Tags: CapcomStreet FighterStreet Fighter V


BABYMETAL Interview: The Kawaii Metal Band Talks About Finding A Global Fanbase Ahead of KL Concert

Japanese Rock Band, BABYMETAL will be performing in Malaysia for the first time as part of their upcoming World Tour 2023 and we managed to secure an email interview with the band to ask them more about themselves, their goals with this latest tour, and their success across the world.

Unedited Image Credit: iMe MY
BABYMETAL is a Kawaii-Metal group originating from Tokyo, Japan currently consisting of members SU-METAL (Suzuka Nakamoto), MOAMETAL (Moa Kikuchi), and MOMOMETAL (Momoko Okazaki). The band was formed in 2010 and has since released four studio albums including the latest album The Other One which launched earlier this year. They’ve been on multiple tours around the world and have won several awards both in Japan and Internationally.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

In this interview, the members of BABYMETAL told us more about their success in international markets, what their goals are going forward, and even a bit about how they feel about traveling to Malaysia for the first time.
Do you have new goals now that touring has begun and you’ve become a trio?
Image Credit: BABYMETAL
SU-METAL: I’d love for everyone to know that we have started a new chapter and are now an all-new, revamped BABYMETAL since this past April. BABYMETAL was sealed for a certain period of time so I’m sure that a lot of our fans have become distant from us. That’s why I’d love to go say hello to everyone so that they don’t forget about us!
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Which The Other One song is your favorite to listen to and which is the hardest to perform?
SU-METAL: My favorite song is “Monochrome.” When I heard the song for the first time, I instantly loved it. I love the beautiful guitar melody as well as the message behind the lyrics. And every time we perform it live, we ask the audience to light up their cell phone light and to see a sea of lights light up the venue is an indescribably beautiful view from the stage.
The toughest song is “Light and Darkness.” The lyrics require an energetic, strong singing style while also requiring me to delicately sing on some parts and the song has high notes without a break so that’s why I feel this song is a tough one.
BABYMETAL has found a lot of success globally, from having your music used in promotional material for games (Tiny Tina’s Wonderland) to appearing on programs like The Late Show with Steven Colbert. How does it feel to break out so far from Japan?
Image Credit: BABYMETAL
MOAMETAL: We’ve been BABYMETAL for 13 years now but considering the fact that there are still many who do not know about us, it means that we have more work to do. And so I don’t feel like we’ve had a breakthrough success. It’s a strange feeling because even when we’re just walking around, we don’t get noticed at all haha. But when we are interviewed by Malaysian media like this, or when we go on tour and are greeted by people wearing our t-shirts, I feel the recognition.
It makes me happy to know that there are people waiting for us in countries outside of our home country Japan. Not only that, we have people who know our songs and love us for who we are. We are very happy to be able to connect with people across the world through BABYMETAL. We will continue to do what we can to the best of our ability and push forward, while also keeping in mind to be thankful for everyone’s warm support.
You’ve also worked with many legendary bands like Bring Me The Horizon and Judas Priest and also received praise from people like Dave Grohl from Foo Fighters. Did you ever stop and ask yourselves “How did I get here?”
BABYMETAL with Bring Me The Horizon. Image Credit: BABYMETAL
MOAMETAL: Definitely! I’m absolutely grateful for all these legendary artists to know about BABYMETAL but at the same time, I ask myself “Wait…why do such legendary artists know about us”? It’s just mindblowing and strange because I can’t put a finger on what it is about BABYMETAL that sticks with them or makes them recognize us. One day, I’d love to ask them myself!
One thing I can say is it feels like the legends welcomed us as one of them because they saw us striving and continue believing in our music and also because we both share the fact that we love music and want to take music to the next level. I’m incredibly grateful to these legends for being so generous and very welcoming of a foreign, all-female group like us. We will continue to do our best for all those who have and continue to support BABYMETAL and can be proud of our accomplishments.
What kind of music are you currently interested in and with which artist would you want to collaborate in the near future?
SU-METAL: I listen to a wide variety of songs including metal, pop, jazz, etc. I enjoy listening to symphonic metal so I like Night Wish and we’ve never exactly collaborated with Metallica so I’d love to one day fulfill that dream!
I think BABYMETAL has a very diverse mix of fans from all sorts of backgrounds. What do you think is the secret to BABYMETAL’s broad appeal?
BABYMETAL at their San Francisco concert in 2019. Image Credit: Riff Magazine.
SU-METAL: BABYMETAL combines a lot of different types of music and so I think it’s an easy listen for both types of people: those who are and are not accustomed to listening to metal music. I’d love to become a bridge, or an introduction for people who have never heard metal music whether it be through our costumes or choreography or whatever reason they take interest in us. I hope BABYMETAL can provide the best entertainment for all of you!
What types of cuisine have you tried while on tour so far and which ones are your favorites?
MOAMETAL: During the tour, we are constantly traveling so I don’t have the luxury of eating my favorite food but I love to eat different types of food so I look forward to every meal. I feel very happy when I get to eat the specialties of that country or place. When I get to eat food that is unique to a place, I feel like I am one of the locals.
I obtain information about a country or region from food so food is very important to me in many ways. I generally like potato dishes so I’m glad that in Europe they often come with potatoes. When I’m in Malaysia, I definitely want to try bak kut teh and chicken rice!
In between performances, have you gone sightseeing in any of the countries you’re touring in? What’s your favorite place you’ve been so far?
Image Credit: The Times
MOAMETAL: Well to be honest, during the tour, I don’t have much time for sightseeing because, on days when we don’t have shows, our time is usually consumed by traveling to the next city. I was hoping to do a lot of sightseeing on this Asian tour but unfortunately, it looks like there will be no time for that.
But more than anything, what I look forward to the most every time we are on tour is seeing our fans! Please make sure to rest up for our show because I expect lots of energy from you! See you all there!
Do you have any messages for Malaysian BABYMETAL fans?
SU-METAL: We finally get to see you all so I’m really looking forward to it! Our live performances are our greatest strength and appeal so for those who have seen us somewhere before, I hope our enhanced upcoming performance will surprise you all! Please listen to all our songs before coming to our shows so that you’re familiar with the songs we perform on the day of!
Image Credit: BABYMETAL
We thank the members of BABYMETAL for agreeing to this interview and telling us more about their plans going forward and the challenges of going on tour. It’s great to see them pay Malaysia a visit, and I’m certainly excited to see them on stage. We wish them the best of luck on their latest tour.
Go to top
As mentioned in the interview, BABYMETAL will be performing live in Kuala Lumpur Malaysia on the 4th of June 2023. We are currently holding a giveaway for free tickets to the concert, click here for more details.

Check This Out Next

Tags: BABYMETAL