New Guilty Gear Strive Bridget Figure Has Been Unveiled

A new scale figure has been announced for Bridget from Guilty Gear based on her appearance in the latest game in the series, Guilty Gear Strive.

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The figure is being made by Spiritale who have unveiled the first prototype on their Twitter account:

＼ 原型初公開！／
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『GUILTY GEAR -STRIVE-』より「 #ブリジット 」フィギュアの原型を本日初公開！
続報をお待ちください！#スピリテイル 公式サイト⇒https://t.co/nIAlq8iMeP#spiritale #GGST #ギルティギア pic.twitter.com/Xn6v69Oyyc
— spiritale（スピリテイル）公式 (@Spiritale_shop) January 12, 2023

“Prototype unveiled for the first time! The prototype of the new Bridget figure from “GUILTY GEAR -STRIVE-” has been revealed for the first time today! Stay tuned for more news”!
The statue is based on the key art of Bridget in Guilty Gear Strive. Unfortunately, Spiritale is yet to confirm more details about it including its’ pricing, release period, or scale size.
Bridget was first introduced in Guilty Gear X2 and has recently returned to the series as a DLC character for Strive. She is a bounty hunter who fights with a Yo-Yo and her robotic teddy bear Roger, both of which are included with the figure.
Bridget’s backstory involves being born into a British Village where it was believed that having same-sex twins were bad luck. As such, Bridget, who was born biologically male, was raised as a girl. Her story mode in X2 has her attempt to become a bounty hunter to prove herself masculine and debunk the village superstition.
Cut to her appearance in Strive and Bridget has successfully done both of these things. Unfortunately, she now finds herself without purpose and doesn’t truly identify as a man, instead coming out as a transgender woman after some encouragement from Goldlewis and Ky.
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The game Guilty Gear Strive is available for PS4, PS5, PC, and soon Xbox Series X|S.

Guilty Gear StrivePublisher: Arc System WorksDeveloper: Arc System WorksRelease Date: 2021-06-11PlayStation 4, PlayStation 5, Steam
Experience the thrill of battle with the in-depth mechanics and gorgeous animations of Guilty Gear -Strive-, the latest entry in the cutting edge Guilty Gear series!

- Graphics so stunning they look like hand-drawn animation!

Graphical advances make for a game so beautiful it could be mistaken for hand-drawn animation. The new generation of graphics are a delight for the eyes down to the tiniest detail!

- The cutting edge of the fighting game genre!

We set out with the goal to innovate the fighting game genre with this title. This game appeals to a wider audience, while maintaining the deep game mechanics that define the Guilty Gear series. The complex mechanics such as the dramatic new wall break system create opportunities for the mind games associated with fighting games. One clash after the next tells a story unique to each battle!

- Their fates come to a conclusion!

The story of Guilty Gear has been told over more than 20 years. At long last, each character's fate comes to a conclusion! What shocking truth awaits them?

Content of the Ultimate Edition :
- Guilty Gear -Strive-
- Guilty Gear -Strive- : Season Pass 1
- Guilty Gear -Strive- : Soundtrack and Artbook
- Guilty Gear -Strive- : Ultimate Edition Special Colours

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Tags: ARC SYSTEM WORKSGuilty GearGuilty Gear -Strive-


Valkyrie Elysium Review – Solid Hack and Slash Combat In An Dull and Empty World

Valkyrie Elysium is a revival of the cult classic Valkyrie Profile RPG series. Unlike the original games which were turn-based, this game is an action RPG hack-and-slash title that plays more akin to Devil May Cry or Nier.

Reviving an old beloved franchise and adapting to a new audience can be difficult and when I originally played Valkyrie Elysium in a preview, I thought it had a couple of flaws but the potential to be a lot better since I only played the first chapter. Upon finishing the full game though, it’s a perfectly ok game with a good combat system but is held back by an uninteresting plotline and dull world.

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Ragnarok is Coming

Ragnarok, the end of the world is upon us, and corrupted souls scour the land. In this time of crisis, Odin sends Valkyrie down to Earth to fight off the damned and prevent the coming apocalypse caused by the evil wolf Fenrir. Along the way, she meets with several fallen warriors that she resurrects to be her Einherjar ( pronounced ‘en-harry-are’), spirits who fight alongside her in battle.
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I won’t mince words, the story of Valkyrie Elysium is pretty barebones. The game has nine chapters, totaling around 15-20 hours of playtime. The main gameplay loop is that Odin gives you a mission and you go out to carry it out, running into new Einherjar, and a couple of other characters along the way. While the game has a lot of cutscenes, the writing feels rushed with characters briefly explaining their backstories before going into more generic quips and quotes. There are even times when characters seemingly change personalities out of nowhere to accommodate where they need to be in the story.
None of the characters get a lot of development. Valkyrie herself seems to undergo an arc about becoming more human and regaining her emotions but she’s so overly stoic throughout the adventure that it’s hard to really see it. You also get hints of the different Einherjar’s backstories when you recruit them but once again it’s very fleeting with the only true explanation coming from their in-game biography, something that a lot of players may not even read.
Overall the story felt pretty cliched and underdeveloped. In particular, towards the end, it became pretty predictable and the conclusions felt rushed. There were some good ideas here like Valkyrie bonding with the einherjar but they’re just not given enough screen time to flesh them out.
The combat

While it lacks in story and characters, Valkyrie Elysium still has its frenetic hack-and-slash style gameplay. You have a light and medium attack as well as a jump and dodge button that upon upgrading can be used to perform new attacks, quick dodging, and counterattacks. You start off with one weapon, a broadsword but gain access to more as the game continues.
The combat feels fast-paced and smooth with no frame drops or glitching. Right from the start, it’s pretty easy to string combos together but as the game goes on it’ll expect you to incorporate more into your arsenal, particularly the quick dodging. This involves dodging just before the enemies hit which slows down time and allows you to get in more combos in (Zelda BOTW and No More Heroes 3 have similar features). Pulling this off properly will also reward you with more health, spirit, and skill points that allow you to use your magic.
Another cool mechanic is the fatal blows that allow you to attack a downed enemy with a dynamic cinematic finishing blow. These are incredibly satisfying to pull off and are implemented seamlessly into the battles

There are two types of upgrades in the game. You can upgrade your different weapons at the save points located throughout each map which will unlock further moves to try out. You can also upgrade Valkyrie’s stats such as health, power, and magic using a skill tree in the main menu.
You upgrade both of these systems using a number of different gems that enemies drop when you kill them. I like how accessible and self-explanatory these upgrade systems are. Just by looking at them, you can instantly understand how they work, what they do, and what you need to make the upgrades. They even allow you to demo each new move in a tutorial if you want to try them out before a proper battle.
The combat overall it’s not quite as complex as something like Devil May Cry but there’s enough here to make the game challenging to master and keep fights fresh with new abilities. Not to mention, it’s quite nice having a more light hack and slash where you can just cathartically wail on the AI every now and then.
Magic and Einherjar

Outside of physical prowess, Valkyrie can use two kinds of magic. The first is skill-based magic which allows her to summon different elemental attacks like fire, lighting, or healing.
Her other skill is to summon her Einherjar, who will fight alongside you in the battle for a short period of time as AI-controlled partners. While AI partners have a spotty history in RPGs, I can safely say the Einherjar is the best part of the game. They can’t die so you don’t need to worry about them as they lay waste to your enemies. It feels incredibly satisfying to bring them out and fight alongside them to cut down larger foes like a general calling the cavalry into battle.
There are four einherjar in total, each with a different type of elemental management. One interesting mechanic is after using a magic skill or summoning an einherjar, Valkyrie’s weapon will gain the same element. This can then be used against enemies all of whom have different elements and weaknesses. This becomes the main strategy in most fights as you’ll want to figure out which magic you should use to go against them as opposed to throwing out each einherjar without thinking.
The heart of the Valkyrie series is supposed to be the relationship between Valkyrie and the Einherjar and while it doesn’t show much in the story, it certainly does when you fight with them in the gameplay. That was when I felt most connected to them.
An Empty World

The world of Valkyrie Elysium is a dull and dreary post-apocalyptic Earth. You’ll be journeying through the ruins of former towns, villages, and castles. At first, I thought this created a good atmosphere, setting up the dying world you have to fight for but after playing through more of the game, it just started feeling a little too drab.
The areas are well-detailed but quickly started to feel repetitive and lifeless as the game went on. The design of the areas is often muddy with a lot of dull grey and brown generic medieval buildings throughout most of the areas, even when they change up the location with a snow level or swamp level they still felt very similar. If it wasn’t for the arrow pointing your way through the area, you could easily get lost since so many of the landmarks look the same.
Similarly, you can complete a number of sidequests that give you rare items or even new skills for the einherjar but these sidequests mostly involve fetch quests or killing more enemies in levels you’ve already beaten. You can only access them in the main hub and they involve replaying a smaller part of the same dull levels which really isn’t worth the trouble.
Where is everybody
Another problem with the levels is that there are almost no NPCs in the game. There are few characters in the game period outside of Valkyrie, Odin, The Einherjar, the enemies, and one other human named Armand.
All of the few remaining NPCs are incorporeal spirits represented in the game with a small blue flame with little interest to say before dropping a sidequest and leaving. There is even a point in the game where characters are talking about one of the few remaining human settlements but it’s hard to care since you never see any other humans including the ones being talked about. It went beyond setting a grim tone and lead to the game feeling too lifeless.
Yes, I know it’s explained that most of humanity has died but other RPGs like Nier and Shin Megami Tensei, despite also having bleak post-apocalyptic settings, still take the time to make their world feel vibrant and lived in. With Valkyrie though, when combined with the bland story, the world just feels empty and gives little incentive to want to explore further.
Closing Thoughts

Overall I think Valkyrie Elysium is a solid action game that is let down by some serious flaws. The combat is pretty fun, especially when summoning the einherjar but everything other than the combat system feels underwhelming. I also like how accessible the mechanics are with a very simple pick-up-and-play feel to the acting and upgrades.
Everything around the combat however just isn’t very interesting. The story feels rushed, the characters are underdeveloped and the world and level design are too dull. I understand that story isn’t super important in all games but for a 2022 RPG, I feel there needs to be something that incentivizes you to want to keep going whether that’d be characters, worldbuilding, or fun levels. Valkyrie Elysium unfortunately doesn’t really have these.
If you’re looking for a new hack-and-slash game with some accessible but challenging combat, Valkyrie Elysium is a good time but with a little more polish and better writing, it could have soared even higher.
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Valkyrie Elysium is available for PS4, PS5, and PC.

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The Review

                    Valkyrie Elysium

50%
Score

PROS
 Combat is exciting and easy to understand The Einherjar are useful and satisfying to fight alongside

CONS
 The story feels rushed and predictable The levels and world feel repetitive and drab The lack of NPCs make the game feel even more lifeless

Review Breakdown

50%
0%

Tags: Soleil Inc.Square Enixtri-AceValkyrie ElysiumValkyrie Profile


Tactics Ogre: Reborn Reveals Collector’s Edition And A Lottery For A Glass Pumpkin Replica

Tactics Ogre: Reborn, an HD Remaster of the original Tactics Ogre: Let Us Cling Together will be released both physically and digitally and has recently announced a physical Collector’s Edition that will be available in Japan.

The Tactics Ogre: Reborn Collector’s Edition will be available for Nintendo Switch, PS4, and PS5 versions of the game.

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The Collector’s Edition can be bought exclusively on the Japanese Square Enix Store and will contain the following items:

A standard copy of Tactics Ogre Reborn
An Artbook “The Art of Tactics Ogre Reborn” which will include illustrations by Akihiko Yoshida, Tsubasa Masao, and many others.
A Three Volume Tactics Ogre Reborn Official Script Book
A Mini Soundtrack “Tactics Ogre Reborn Select Album”
Tactics Ogre Reborn Tarot Cards
Tactics Ogre Reborn Tarot Card Pouch
Tactics Ogre Reborn Tarot Card Mat

The total package will cost  22,000 Yen which is roughly $165 USD or RM 737.
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Additionally, Square Enix is holding a lottery to win a replica of a Glass Pumpkin. Anyone who orders the standard edition of Tactics Ogre Reborn will be automatically entered into the lottery. There will be a limited stock of 500 Glass Pumpkins replicas available for customers to win.
Glass Pumpkins are rare items in Tactics Ogre that can be used to fully restore a unit’s MP. If players sell 30 glass pumpkins to the Witch Deneb before recruiting her, they will also unlock her unique class ‘Wicce’.
Tactics Ogre: Reborn and its Collector’s Edition will be available for the PS4, PS5, and Nintendo Switch on the 11th of November. The game will also be coming to PC via Steam on the 12th of November but the collector’s edition will not be available for this version as it will not have a physical release.

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Tags: Square EnixTactics OgreTactics Ogre: Reborn


New Laser Kitty Pow Pow trailer up

Game developer ATGames will be releasing their upcoming game Laser Kitty Pow Pow in just a few days, but make the wait somewhat shorter, they have posted a new trailer.

In Laser Kitty Pow Pow you will guide a masterful and advanced kitty in order to take out abominations that want nothing more than to destroy everything in their path. As you have guessed from the title of the game alone, you kill your enemies with lasers… from your eyes.

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22 June 2017 will see the release of Laser Kitty Pow Pow on the iPhone and iPad, with an Android release to follow suit at a later date.
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Tags: ActionAndroidATGamesiOSLaser Kitty Pow Pow


Deathloop Shows Off Its Unique Gameplay With 10 Minute Preview

Arkane Studios have shown off 10 minutes of Deathloop, their upcoming Rogue-like shooter at today’s State of Play livestream. The game launches exclusively on PS5 on September 14th 2021.

Not much new was shown, since Deathloop’s premise came with a description of the broad strokes of the game’s gameplay. You’ll play as Colt, who comes to Blackreef Island to kill The Visionaries. Every time he dies, time resets to the start of the day.

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While the premise whould be familiar to anyone who’s seen a trailer for the game, the developers talked more about the moment-to-moment gameplay, even showing some tricks they’d learned from developing the Dishonored series.

Rogue-Like Mechanics
The biggest reveal from the gameplay was just exactly how Deathloop would incorporate its Rogue-like elements. Deathloop will have a resource called Residuum that you can acquire, which can be spent to lock in your abilities so they persist between the game’s runs.
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Similarly, the game’s bosses- the Visionaries- will all respawn as you reset, and Arkane recommends killing them multiple times since they drop upgrades to powers on kill.
Reprise is another skill Colt can use, acting as additional lives. With Reprise, you can die without resetting your run, since Colt will just rewind to a safe spot instead of starting the day altogether. With this ability, enemies won’t reset either, so you’ll be able to make progress without the heartbreak of starting a new run.
Arkane Charm
The gameplay preview also showed us Arkane’s signature playstyle, with many nods to the Dishonored series. Colt can teleport in a way very reminiscent of Corvo’s Blink from the Dishonored series, and you’ll be able to learn about secrets by eavesdropping on enemies as well as paying attention to environmental details.
Similarly the game encourages to stop and listen regularly, as things like the rules of Aleksis’ party are all only explained by watching the NPCs interact with each other.

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Tags: Arkane LyonBethesda SoftworksDEATHLOOP


Call of Duty: Vanguard Open Beta release date and details revealed

The release date for Call of Duty: Vanguard open beta early access has been revealed with players being able to try out the game this weekend.

The open beta early access is only available for those who pre-ordered the game. You can read our first impressions of the multiplayer here. Players will be able to try out the game’s multiplayer over two weekends. Note that internet access is required.

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This weekend, between Friday, September 10 at 10 AM PT to Monday, September 13 at 10 AM PT, PS5 and PS4 owners who pre-ordered the game can try out the multiplayer.
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Players can experience the following:

Three brand-new Vanguard maps: Hotel Royal, Red Star, and Gavutu.
Three traditional game modes to try — Team Deathmatch, Domination, and Kill Confirmed — and a new one called Patrol, available during Weekend 1.
A return to Champion Hill, now with a new weapon set.

Those who participate in the Beta and reach level 20 will receive a Weapon Blueprint for Call of Duty: Vanguard and Warzone (available in Vanguard following the game’s launch on November 5 and in Warzone when the new main map launches later this year). Call of Duty: Mobile players will receive an Arthur Kingsley Operator after the end of the beta.
The second weekend will be the crossplay beta. It will be from Thursday, September 16 at 10 AM PT to Saturday, September 18 at 10 AM PT. More details will be revealed next week.
You can pre-order the game here. The release date of Call of Duty: Vanguard is November 5, 2021 on PC, Xbox One, Xbox Series X | S, PS4 and PS5. For more information, visit the Call of Duty website.

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Tags: Activision BlizzardCall of DutyCall of Duty: VanguardSledgehammer Games


Lollipop Chainsaw Remake Announced By Dragami Games

After being teased last month, publisher Dragami Games has fully announced that they are developing a remake of the hack n’ slash title Lollipop Chainsaw.

The original game’s producer Yoshimi Yasuda will return for the remake alongside a combination of old staff from the original alongside new staff from Dragami Games.

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In an article on IGN, Yasuda says that the game will aim to recreate the original but will also have a couple of key differences. The graphics will be more ‘realistic’ and unfortunately, the game will feature brand new music tracks to replace the licensed music from the original that will not be coming back (No more ‘Hey Mickey’ I suppose).

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Lollipop Chainsaw is about a stereotypical teenage cheerleader named Juliet Starling, who just so happens to also be a professional zombie hunter. After a zombie outbreak at her high school, Juliet revs up her chainsaw to stop the ghouls alongside her faithful boyfriend Nick: a talking head that was severed from his body after getting bitten.
The game is known for being a collaboration between Yasuda, now acclaimed film director James Gunn who acted as a writer, and acclaimed game director Suda51 who acted as co-director. It doesn’t seem like either Suda or Gunn will be returning for the remake but Yasuda has made it clear that the team is passionate about remaking the game for modern audiences.
“Unfortunately, various factors resulted in things making it so that fans can no longer easily play Lollipop Chainsaw, and it has been some time since players have not been able to access the game on current consoles.”
“We, the original development staff on Lollipop Chainsaw, think of the game as very precious to us, and did not want to leave it in limbo, where players who want to play it cannot. As such, we purchased the Lollipop Chainsaw intellectual property from Kadokawa Games and decided to develop a remake. We have already contacted Warner Bros. about development, and are being supported by them in this endeavor.”
The original Lolipop Chainsaw is available for PS3 and Xbox 360. The Remake will launch in 2023, it has currently not been revealed what platforms it will be available for.

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Tags: Dragami GamesGrasshopper ManufactureLollipop Chainsaw


PUBG: New State now available globally

After much deliberation, PUBG Studios has finally launched PUBG: New State for the Android and iOS platforms.

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This battle royale genre progenitor needs no introduction, but here is the description as follows via its store page:
WE ARE NEXT-GEN BATTLE ROYALE
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※ Introducing PUBG: NEW STATE, the new Battle Royale developed by PUBG STUDIOS, the company behind PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG).
In PUBG: NEW STATE, 100 players will fight with various weapons and strategies until only one party remains.
Utilize gear, vehicles, and consumables to survive the shrinking battleground to become the “last man standing”.
▣ Game Features ▣
▶Ultra-realistic graphics that exceeds the limits of mobile gaming
– With the “global illumination” technology, PUBG: NEW STATE surpasses what was previously possible in mobile gaming graphics
– A massive, open-world battleground with a level of realism achievable only by PUBG STUDIOS
– PUBG: NEW STATE defines the next-generation PUBG graphics
– The ultimate PUBG experience in the palm of your hands
– Vulkan(API) enables stable service with improved performance and optimization.
▶ More realistic and dynamic gunplay
– Fully-optimized for the mobile environment, experience the signature “PUBG gunplay” on your mobile device
– Customize your guns to fit your needs with PUBG’s unique weapon attachment system
▶ Next generation action-based interactive gameplay
– Unique mechanics include dodging, drone calls, and support request
– Utilize new vehicles only available in PUBG: NEW STATE to quickly move across the 8×8 open world
– An immersive PUBG experience achieved through various objectives in-game that can turn the tide in your favor
▶ An expansion of the original PUBG universe
– Decades after the original PUBG, new factions emerge in the anarchic 2051
– The survival game, PUBG, evolves into a completely new battleground
As the game has hit its pre-registration milestone, all users will be rewarded with a limited-time vehicle skin which you will be able to flaunt to the other PUBG fanatics who are playing as well.
 Download

PUBG New StatePublisher: KraftonDeveloper: PUBG CorporationRelease Date: 2021-11-11Android, iOS
NEW STATE, the newest title by PUBG Studio, the creators of PLAYERUNKNOWN'S BATTLEGROUNDS.
Using diverse weapons and tactics, 100 survivors will face off until only one player or team remains standing.
With an ever-shrinking Blue Zone, players must find weapons, vehicles, and consumables to gain the upper hand.
Only the strongest will emerge as the ""Lone Survivor"" in this epic showdown.

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Tags: ActionAndroidiOSPUBG New State


Rastakhan’s Rumble now live in Hearthstone

Blizzard has launched the latest expansion of their card game, Hearthstone, titled Rastakhan’s Rumble. The new expansion introduces 135 new cards and a new arsenal of mechanics to the game.

New Features
Rastakhan’s Rumble features a new mode in the game where players select one of the nine teams led by a Legendary Troll Champion. Each team represents one of the existing cards in the game. Furthermore, every team has access to the team’s respective Loa, one of the trolls’ venerable spirits now playable as a legendary minion. In addition, the game introduces Spirits, unique class-restricted units that synergizes with Loas. The expansion also adds an overkill mechanic to the game. Overkill grants players with additional effects when players deal excess damage to opposing cards.

Shirvallah the Tiger, one of the new Loas
In addition to the new additions, Rastakhan’s Rumble also features a single player mode named Rumble Run. It will launch on 13 December. The mode focuses on an up-and-coming troll gladiator named Rikkar who is on a quest to earn the title of strongest troll in Azeroth. At the moment, Blizzard did not reveal additional information on the single player aspect. However, they promised that more details will come as 13 December draws close.
Rastakhan’s Rumble is now available on the PC, Android and iOS. Players can buy card packs individually or in discounted bundles. On the other hand, card packs can be earned as quest rewards or Arena prizes. Recycling cards may also reward players with expansion cards.
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Rastakhan’s Rumble’s new board
Lastly, players who logged in to Hearthstone within a limited timeframe will receive six free Rastakhan’s Rumble packs. Moreover, they will also receive 3 cards to kick-start deck building ideas which are a random Legendary Loa and 2 rare Spirits (same class as received Loa).
For more information, you can check out the expansion’s page on the main site.

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Tags: AndroidBlizzardHearthstoneiOSMacPCRastakhan's Rumble


Hololive Vtubers Take Part in Special Dub of Megaton Musashi

As part of a crossover event between four Hololive talents and Megaton Musashi by Level-5 Games; Usada Pekora, Houshou Marine, Oozora Subaru and Inugami Korone were called over to dub a few selection of clips from the Megaton Musashi anime.

The 13 minute long video was only recently premiered over at Level-5’s official Youtube Channel and had the four Hololive members voice various clips from the beginning of the anime. The dub had Pekora voice the main character Yamato Ichidaiji, Korone voicing Teru Asami, Subaru as Ryugo Hijikata and lastly Marine as a handful of other characters.

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During one of Pekora’s stream, she and Marine had talked about their experiences and thoughts about what it’s like to be part of the special event. In this clip by Jshay Translations, Marine jokingly mentioned how Pekora sounded better in this dub than she ever did in any of the Holo no grafitti (which are a bunch of short comedy sketches featuring the vtubers), to which Pekora replied that she practiced really hard for the dub.
While this crossover was just a promotional event for the upcoming Megaton Musashi X game coming out on 16th December 2022, it would be pretty interesting to see more Hololive members be part of the voice acting scene for more anime series.
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Some instances where we’ve previously seen some Hololive members be part in an anime would be when Shirakami Fubuki and Natsuiro Matsuri appeared as themselves in The Detective Is Already Dead anime as well as Momosuzu Nene in The World’s Finest Assassin but as a side character.

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Tags: AnimeCrossoverHololiveLevel-5Megaton MusashiVtuber


Yotsume God: Reunion goes live for smartphones

Japan-based game developer SEEC has just launched Yotsume God: Reunion for the Android and iOS platforms. For the uninitiated, Yotsume God: Reunion is a remake of Yotsume God, an ADV which first made its debut for smartphones in 2016. The game boasts full-voiced dialogue, and players will be able to read through chapters one to seven of the main story free of charge.

If you want to unlock more chapters, you are going to have to cough up JPY 980 for the full experience. As part of the full package, you will also have access to additional stories and newly-drawn illustrations. A brief description of the game as follows:

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[Problem-solving and Escape Sound novel]
–[Yotsume God]–
▼What’s [Problem-solving and Escape Sound novel]?
It’s an adventure game which is focused on a story.
Players talk to the characters in the story and search for key-items.
Some items and the talks of the characters can be the key.
Relying on your brain and thoughts, let’s solve the problems and reveal the truth.
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▼The feature and the brief summery of “Yotsume God”
.It’s a Japanese style mystery adventure game.
* This is a fictional work. Any resemblance to actual organizations or persons, living or dead, is purely coincidental.
For more details be sure to drop by the official website.
 Download

Yotsume GodDeveloper: SEECRelease Date: 2016-06-30Android, iOS
Sahara Mai follows two masked children who ask for her help, only to find herself at a shrine deep in the mountains that she is unable to leave.

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Tags: ADVAndroidiOSSEECYotsume God: Reunion


Fans Celebrate 343 Rolling Out “Fastest Update Ever” After Accidentally Using Racist Name For Juneteenth Halo Infinite Nameplate

343 Industries has come under fire after they tried to celebrate Juneteenth with the Halo Infinite Community, which unfortunately involved a racist name for their festive nameplate.

Image Credit: u/Smissmass on Reddit
Juneteenth is an American holiday celebrating the emancipation of slaves- ostensibly a big celebration, especially for the Black community.

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343 sought to celebrate Juneteenth in Halo Infinite with a special nameplate, adorned with the colors of the Pan-African Flag- but unfortunately decided that the name of their nameplate that bears explicit association with the Black community should be called “Bonobo”, a type of ape.
The developers have since taken to Twitter to apologize for the error– they insist that it’s not that anyone thought they’d just grab the first African-sounding word to associate it with the plate, but rather it was a system error.
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“While the original name refers to an internal toolset, it was not intended to be applied to this content and we recognize the harm it may have caused”, says Senior Community Manager John Junyszek.

As of the fix, the palette has now been renamed to Freedom- a much more appropriate name given the context.
Meanwhile, fans on the game’s subreddit have taken to using the opportunity to make fun of how quickly 343 (rightfully so) aimed to fix their error, versus fixing any of the other complaints against Halo Infinite.
“Changed already. Who would’ve thought 343 could fix something so quick”, writes redditor APEX_ethab.
“Lmao the fact that they fixed this so quickly shows that they have full capability to fix at least SOMETHING in a reasonable amount of time. No excuses”, writes ecto_BRUH.

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Tags: 343 IndustriesHalo Infinite


LEGO Quest & Collect – A Cool LEGO RPG by Nexon Is Out Now!

LEGO Quest & Collect is a mobile RPG that is published by Nexon. The game developed by TT Games in partnership with The LEGO Group has assembled the game for both the iOS and Android. It is an interesting game that transports players to different LEGO worlds such as LEGO CITY, LEGO MINIFIGURES, LEGO NINJAGO, LEGO CASTLE, LEGO PIRATES and many more. It is about time the game is released since their pre-registration launch back in June.

The game was developed using Unreal Engine 4 which makes it look amazing and shiny in the game. With a unique and colorful world of LEGO, players are to experience being a LEGO person embarking on a LEGO quest to save the LEGO World. There are quests which requires players to collect different heroes in order to save the world from the evil Mad Creator who kidnapped Master Brick and aims to destroy Brick World. While you collect the LEGO figures, many of the LEGO themes from the different LEGO worlds will appear in the quests.

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Though it is just a LEGO game, there is a PVP feature where teams of three LEGO heroes face off to compete against each other. There are dungeons that will reward players with upgrades for various LEGO heroes which also contributes to special skills and attributes. More than 100 different LEGO figures to collect and upgrade along with an interesting story line to fixate on.

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Tags: AndroidiOSLEGO® Quest & CollectMobileNexonThe LEGO GroupTT Games


The Secret Quest Challenge returns to Black Desert SEA

The long-awaited Secret Quest Challenge is at last back to Black Desert SEA. Adventurers will be able to uncover hidden mysteries to obtain rewards, along with participating in the concurrent events that will be available in the week’s update.

The Secret Quest Challenge is a special event allowing Adventurers to experience something unique that they can only find in the world of Black Desert. Until 2 September, Adventurers all around the world can participate and discover the hidden stories of the Domongatt family and young Jordine together. All participants will receive rewards for joining this global event, but those who find all of the secrets before their peers will be rewarded with the grand prize.

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The Terrmina Earrings event is still ongoing this week, so Adventurers in Black Desert SEA have their chance to obtain the highest-grade earrings available in the game. The event will run until 24 August, giving Adventurers special items based on playtime as well as the Terrmina Earrings on quest completion. Those who successfully enhanced these earrings before September 2 will be rewarded with a PEN (V) Capotia Earring.

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Last but not least, the highly anticipated Hashashin class is also arriving to the world of Black Desert, with both the console / PC SEA and mobile editions of the game getting the new class during the first week of September. A pre-registration event beginning 26 August will see the Hashashin welcome Adventurers before his official debut.
Hashashin sweeps through the desert armed with the Shamshir, a curved blade akin to the crescent moon, and the Haladie, a relic brimming with sand magics, thereby becoming one with the sand to deal unconventional attacks.
He can swiftly vanish from his enemies’ sights, then suddenly strike at their heart, while summoning countless whirlwinds of sand to confuse them.
Some are mere illusions, others will entrap his foes, leaving them defenseless to be mercilessly cut down by his sharpened Shamshir.
Thanks to the divine power of Aal bestowed unto him, the Hashashin does not falter in desert sands but can move with greater agility.
You can always learn more about the ongoing events in the game through the official website.

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Tags: Black DesertBlack Desert OnlineBlack Desert SEAPearl Abyss


Dandara Trials of Fear and More Come To Apple Arcade This Week

Apple has announced that Dandara : Trials of Fear and more will be coming to Apple Arcade this week, alongside other titles.

Dandara Trials of Fear is a 2D metroidvania, debuting on Apple Arcade after being released on console previously. Sporting a cool pixel art style and gorgeous visuals, you’ll definitely want to check this out if you want a metroidvania to play on the go.

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Here’s a summary of the game, provided by Apple:
The world of Salt hangs on the brink of collapse. The citizens, once free spirits, now stand oppressed and isolated. But not all is lost, for out of this aether of fear arises a heroine, a ray of hope. Her name is Dandara. Dandara: Trials of Fear is a unique 2D metroidvania platformer full of mystical creatures and boundless exploration. Players will defy gravity as they jump across floors, walls, and ceilings alike. They’ll discover the mysteries hidden throughout the world of Salt and empower Dandara for combat and survival against enemies bent on oppression.
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That’s not the only game coming to Apple Arcade, however. There’s also Splitter Critters, which is joining the lineup despite previously being released on iOS.
Here’s the summary of the game:
In the game, players will explore colorful planets full of danger, challenging puzzles, and innovative mechanics that will make them think in new ways. They can split the world with a swipe of their finger and then rearrange it to guide critters back to their spaceship. The immersive soundscapes of each world is best experienced with headphones, setting the tone for their journey

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Tags: Apple ArcadeDandara: Trials of Fear


Yakuza: Like A Dragon Review – Like A Dragon Quest

Yakuza: Like a Dragon is the latest entry in the bizarre Yakuza franchise, whose popularity defies every rule publishers have about localizing games. The game’s so intrinsically Japanese that the franchise would give any localization team for their money.

Despite being labeled Yakuza 7 in Japan, Like A Dragon represents a brand new jumping on point for the series. It features all new protagonist Ichiban Kasuga, a new locale as well as a new combat system.

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Is Like A Dragon the bold reintroduction to one of gaming’s most hidden gems? Or is its mix of crime melodrama and zany side quests just too much for one game to handle before falling apart at the seams? Read on to find out.

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A Legitimately Good Story
As mentioned, you play as all-new protagonist Ichiban Kasuga. A low ranking grunt of the Arakawa family, he owes its patriarch, Arakawa, a massive debt from an incident when he was a kid. He finally gets the chance to pay off that debt when his Captain kills another member of Tojo Clan, of which the Arakawa family is a subsidiary of. Rather than let the Captain go to jail, Ichiban goes in his place, losing much of his youth to an 18-year stint in prison.
When he gets out in the year 2019, though, the world is completely different. Not least of all because he’s now been told that Arakawa sold out the Tojo Clan to their old enemies, the Omi Alliance. When he goes to confirm these details for himself he’s shot by Arakawa, and wakes up in Yokohama days later.
This is just the game’s introduction, mind you. Ichiban is now homeless in Yokohama, where his life was saved by homeless ex-nurse Nanba. He learns about Yokohama’s own gang situation, involving the Chinese and Korean mafia, as well as its own Japanese gang, the Seiryu clan. Now, Ichiban needs to find a way to get his payback while coping with the fact that a man he dedicated so much of his life to has up and betrayed him, and also get a way out of homelessness.
The plot for Like A Dragon is legitimately one of the best stories I’ve experienced this year. It’s got tension, drama and suspense as Ichiban tangles with the three deadly gangs that form the Ijincho Three. Often times I lose out on doing side objectives because so much of this game is cliffhangers, and you’re just rushing to the next quest marker to find out if characters you like will turn out okay.
Even side characters like your local bartender are just dripping with charisma
A Well-Rounded Cast
It also helps that the game has a deeply charming cast of characters, all making up traditionally less savory parts of Japanese society. Nanba and Ichiban are given a roof over their heads by the owner of a brothel, they’re given jobs by the owner of a Soapland (another type of brothel), and one of the small-time antagonists you encounter early on is a campaign called Bleach Japan, that views these people with the same kind of high-nosed judgement many in a hyper-conservative society would.
The appeal of Like A Dragon is all exemplified in Ichiban, the game’s protagonist. He’s a lovable himbo, more muscle than brain with an overly idealistic view of the world shaped by his love of Dragon Quest and his mentor, Arakawa’s old-fashioned Yakuza ideals. Early on in the game we’re shown he cares more about that romanticized view of the Yakuza as defenders of the weak, when he willingly lies to his superiors to avoid taking money from people who need it.
The game handles Ichiban really well because he’s not really one for long speeches. As I said earlier, more muscle than brain. Other characters catch on to his love of Dragon Quest quick, and realize the best way to convince him of something is to put it in RPG terms. On top of that, he’s fleshed out with plenty of fairly mundane character tropes that really tell you how low on the Yakuza ladder he was before he went to prison.
His party members that you pick up on the way are also equally charming, all with their own quirks. You have Adachi, the ex-cop fired for investigating police corruption, homeless ex-nurse Nanba and barmaid Saeko who make up this nice found family trope. The fact that Nanba, Adachi and Ichiban are also well in their 40s and beyond is also a great touch, because they give off just enough of a loser vibe to be endearing.

Gameplay
As I said earlier, Like A Dragon does away with previous Yakuza’s beat-em-up combat. Instead you have a turn-based RPG, all taking place through the Dragon Quest-obsessed Ichiban’s eyes. Characters have jobs that all embody JRPG archetypes, but have names rooted in reality. A great example of this is Nanba, who acts as your mage. He has healing, is your earliest access to elemental magic, and even carries a crooked staff. Rather than call him Mage though, his job is Homeless Guy. That staff? An umbrella.
As a JRPG, Like A Dragon has a lot of features I want to see in future Persona titles. Although it’s a turn-based combat, the encounters still happen in real time, as all characters shuffle and strafe around the streets of Ijincho. This positioning matters, as Ichiban and party can pick up traffic cones and bikes when they start their attack next to them, enhancing their attacks and damage.
Similarly, downed enemies are also vulnerable to bonus attacks, and they get up in real time as well. In this instance, you want to be quick as you mash the game’s attack button to get them before they get back up. Thankfully, the game makes you do the downed attack as long as they were downed when you hit the button, so you won’t have to worry about bad pathfinding robbing you of big damage.
On the enemy’s turn, you have the option to perfect guard attacks by mashing the guard button as you get hit. This makes combat quite an involved experience, as many of these attacks need to be blocked to keep your party alive. The multi hit ones are especially nasty since you’ll need to block each individual hit, but nailing them all makes you feel like Daigo at EVO.
Of course, it wouldn’t be a JRPG without summons. These take the form of “Poundmates”, where Ichiban calls various allies to help him out in a pinch. This is where the game most shows its love for the long-running Yakuza series, with many of the summons being loving throwbacks to past characters.

Rise And Grind
Later on in the game you also get access to a Job Change mechanism, letting your characters change from their unique jobs to more general jobs. These include roles like Chef, Bodyguard and Idol. For the most part, many of the unique jobs are plenty good (Nanba’s fire spells will carry you through a lot of the game) but some of these jobs become must-picks, like Saeko’s “Idol” job. It’s an amazing support, being able to heal a huge chunk off the entire party as well as cast two different debuffs, Silence and Charm.
Now we run into the slight problem with Yakuza, and it’s a problem that’s plagued it long before Like A Dragon: it’s sexism. It’s never overt, but the way Yakuza writes women can often feel outdated. In the case of Like A Dragon, Jobs are gender-locked. The only problem is of the game’s 7 total party members, only 2 of them are women, with one of them being a secret character locked behind a minigame. That means if you want to keep your crew alive, you’re going to have to make one of them lose their unique jobs to get the Idol class.
There’s also just the poor taste of abilities like “Saeko fixes her makeup, boosting her defense”. I get they don’t mean any harm by it, it’s just kind of sad when all the other characters get cool skills like Nanba falling asleep to heal himself or Adachi giving street punks a stern talking to to debuff them, but none of Saeko’s cooler traits like her insanely high alcohol tolerance get any reference in cool skills.

Bonding With Your Party
Similar to Persona, Ichiban can build relationships with his party, boosting their capabilities as a result. These are called D-Links, and after every few fights or so you’ll need to head back to your favorite bar.
Just like Confidants in Persona 5, these D-Links are a progressive story, with new chapters unlocked as you reach new levels of affection. These stories really highlight the bond between the characters, with many of them getting to shine once they get their one-on-one with Ichiban.
It’s a great testament to how solidly the characters are written, since all their stories are really endearing. Adachi’s been sending money to a kid from a case he worked long ago, Nanba accidentally steals a drink from a bar, and Saeko has relationship issues with her twin sister. They’re nothing compared to the threats of the main game, and are hard carried by the characters’ reactions to their situations, rather than some false sense of drama.

Minigames
Of course, no Yakuza game is complete without its plethora of minigames. There’s the mandatory business manager where Ichiban has to build a business empire out of a humble cracker shop, as well as fully playable versions of Virtua Fighter 5 and Shogi. There’s also exams to boost Ichiban’s stats, as well as everyone’s favorite, the Karaoke.
These all make the game plenty of fun, as you can always put off rescuing someone at gunpoint to go sing a few rounds of Baka Mitai. It’s also currently one of two ways to play Virtua Fighter 5 on the PS4, with the other being playing it in Judgement instead.
Personally, my favorite minigame is a minigame within the business minigame. It’s where you have to go to your shareholders meeting, and it’s a series of quick-time battles where you need to call upon your employees to counter the Shareholders’ complaints with employee retorts. Omelette, a chicken in homage to Yakuza 0’s Nugget, can be brought to this segment, and watching angry shareholders sit back down after being clucked at aggressively is never not entertaining.
“Yes, I’d like to report a case of ex-police brutality”
Final Thoughts
Yakuza: Like A Dragon is an absolutely lovely RPG, being not just absurd but genuinely wholesome. It’s also incredibly fun to pitch the game to people as “Persona but if nobody was hot”, as the game borrows enough from its fellow-Sega game to feel like it could improve that series, as well.
From it’s incredible story keeping me on the edge of my seat to its massive world full of fun sidequests, there’s little to complain about this game, even though a normal playthrough of it would take well into 50 + hours.
It’s also a great jumping on point for those new to the series, needing no homework unlike the deceptively-named Kiwami and Kiwami 2. Just be prepared, the game’s pace starts off incredibly slow, with the actual plot of the game starting only about six hours in. If you’re willing to accept that commitment, you’re in for one of the best RPGs released this year.
Final Score:
9/10

Pros:
Cons:

Great combat system
Slow starting story

Amazing story
You may get tonal whiplash

Lovable characters

Game reviewed on PS4. Review code provided by Sega.

Yakuza: Like A DragonPublisher: SegaDeveloper: Ryu Ga Gotoku StudioRelease Date: 2020-11-10Microsoft Windows, PlayStation 4, Xbox One, Xbox Series X|S
Ichiban Kasuga, a low-ranking grunt of a low-ranking yakuza family in Tokyo, faces an 18-year prison sentence after taking the fall for a crime he didn't commit. Never losing faith, he loyally serves his time and returns to society to discover that no one was waiting for him on the outside, and his clan has been destroyed by the man he respected most.

Confused and alone, he embarks on a mission to discover the truth behind his family's betrayal and take his life back, becoming an unlikely hero for the city’s outcasts on his journey.

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Tags: Ryu ga Gotoku StudioSEGAYakuza: Like a Dragon


Game Changing Updates for The New Season of FIFA Mobile

An expansive update has launched for FIFA Mobile which will provide a sweeping overhaul and an array of enhancements to gameplay, visuals, and audio, improving its gameplay experience for football fans around the world.

“Today marks the beginning of the future for FIFA Mobile, giving tens of millions of players worldwide a truly revolutionary football experience and the flexibility to enjoy the game on a huge variety of generations of devices,” said Lawrence Koh, head of EA Sports FIFA Mobile.

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“This was a monumental effort between our studios in EA China and EA Vancouver which further solidifies FIFA Mobile as the place for football fans globally to team up and compete wherever they are. We could not be more excited to see both veteran and new generations of gamers join in the action for years to come.”
Powered by an overhauled gameplay engine, the update will enhance FIFA Mobile’s visual fidelity, providing players with even more detail on the screen during a match. Those with the latest mobile devices will be able to adjust their settings to experience the game at 60 FPS for an increasingly smooth and responsive feel.
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With the ease of access at its core, the new update will introduce additional settings for players to adjust the in-game visual experience, ensuring compatibility across many types of devices so players worldwide will be able to continue to enjoy FIFA Mobile.

Players will also be able to see the action like never before with the new ability to switch between four camera angles in real-time during a match. In addition, new camera options are available for goal kicks, free kicks, corners, and penalties as well as in broadcast replays to further immerse players into the most intense and celebratory moments of a game. A series of new stadiums are now available for players to unlock along with unique weather for the location, as well as the time of day options allowing matches to be played during the day, dusk or night.
“This major update to FIFA Mobile has been years in the making,” said Jace Yang, General Manager of EA China. “We’ve been listening to feedback from players around the world which have informed new features and enhancements to the gameplay experience, helping us to create one of the most immersive and authentic football experiences yet on mobile devices.”
In one of the most player-requested features to date, FIFA Mobile’s latest update will introduce live audio commentary from legendary commentators around the world. Commentary will be available in 11 languages including English, Spanish, Latin American Spanish, Brazilian Portuguese, Russian, Italian, German, Dutch, Arabic, Mandarin, and Japanese. Matches will also sound and feel more authentic with the introduction of new home crowd chants, public stadium announcers, and player calls that can be heard during the quiet intense moments on the pitch.

Gameplay upgrades and additions in the new FIFA Mobile update will provide gamers with more team management and player controls during real-time 11v11 gameplay as well as the quality of life improvements to the fan-favorite VS Attack mode.

New team management options will let players take full control of substitutions, in-game positions, and set-piece takers allowing them to control the fate of their team. Features including stamina and skill moves will add a new layer of authenticity to the FIFA Mobile gameplay experience, where players must keep an eye on their squad and make the appropriate moves throughout a match to come out on top.
FIFA Mobile and its’ latest update are available now on iOS and Google Play Store.

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Tags: EA SportsFIFA Mobile


Team OG in SEA Pre-TI11 Interview – “No pressure, let’s just play the best Dota we can”

Ahead of The International 11, and indeed, the Last Chance Qualifiers, there’s doubtless going to be much buzz as the event approaches. With Team OG making themselves home in Malaysia for bootcamping, I was given the opportunity to hop on in for a virtual interview session.

Interview has been edited for clarity.

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For the session, Mikhail “Misha” Agatov comes across as the one taking the lead, easing the rest of his team members into sharing their opinions if they haven’t previously spoken out. It feels natural, and certainly gives credence to him being captain. Their daily schedule is pretty simple: wake up at 10 to get used to the expected early schedule, play six scrims a day and just have tons of games as part of their preparation.
Credit: Redbull, Joao Ferreira.
THE OG CIRCLE
Bozhidar “BZM” Bogdanov, along with Ammar “ATF” Al-Assaf are playing Dota 2 professionally at the ripe old age of 17. It gives me the appearance of them following in Syed “SumaiL” Hassan’s footsteps when he made history at 16 himself. BZM acknowledges his peers and family don’t have the same opportunities as he does – travelling the world playing video games professionally – and appreciates their support.
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Alongside BZM and ATF is Artem “Yuragi” Golubiev as TI first-timers, but all seem incredibly calm despite the grand scale of the biggest Dota 2 event in The International 11. They’re in agreement that it’s “just” another tournament with a bigger prize pool, and are simply looking to play the best games they can. Tommy “Taiga” Le, for one, sees the upcoming live audience as a potential huge boost of energy.
You’d think there would be more pressure considering their great performances as of late, probably being the most fan favourite to take it all home, which they only seem to shrug off. Misha hasn’t enjoyed a similar success in being able to play with the team as a full squad, which he thinks can be an advantage for them. “They see other heroes getting picked for position 5, and now it’s going to be a completely different picture.”
“I don’t think it’s possible to prepare for us since we didn’t play for a few months.”
Misha
In the mean time, they’re having watch parties “almost every day” with Johan “N0tail” Sundstein and Sébastien “Ceb” Debs, discussing and getting feedback for the game. They seem to be enjoying themselves, with BZM picking Southeast Asia as his favourite region to train in, citing the games, food, and the scenery you can’t get in Europe.
TEAM PREP
When it came to putting the squad together, Misha reveals he didn’t consider The International as the primary goal. From the way he speaks, I get the idea that there is much trust between him, N0tail and Ceb.
“Even if we failed, they were gonna give us time to practice our craft, and it just worked out in a really good way.”
Misha
Ceb’s part of the team as a coach rather than a player, the second one alongside Evgenii “Chuvash” Makarov. ATF acknowledges there could be some difference when it came to training, but doesn’t think the “effects” would be too obvious until they play in an official tournament. He does think it’s a net good, since they can always consult him as needed.
That experience should prove a steady helping hand, with the apparent influx of new blood in the scene. OG themselves have BZM and ATF, Yuragi also on the younger end. Misha points out that they’ve already been in the scene for a time – even if not necessarily professionally – that it’s their skill and dedication that have gotten them to this point, not their age.
Credit: Redbull, Joao Ferreira.
While Misha wasn’t able to join them for ESL ONE Malaysia 2022, they still got to grips with the patch that dropped on them quick enough to become that event’s champions. Now that they’ve had more time to get used to the patch, Misha basically mentions their discussions around the heroes, how their strats got changed, which basically all comes down to practice. I would love to claim that there’s a vague promise of a Centaur cart, but we shall see.
A SEA HOLIDAY
ATF has apparently been playing EU pubs with 200+ ping instead of enjoying the SEA ones, but we will respect his determination. Otherwise, Misha’s delighted with the local chicken rice and the fact he can relish in spicy food unlike the rest of his team. Taiga’s a vegan, so he’s got his own diet to consider.
They have been recognized by fans, BZM recalling a fan who was sitting in front of them on their way to Kuala Lumpur, taking a photo with the fan who excitedly recognized them right away. Misha would also like to shout out the chad who said he’d been playing Slark exclusively for two years. “Slark for life!”
It’s the first TI in Southeast Asia, which is doubtless special to many local fans. For now, the boys look to be on vacation, even with all the talk of rigorous practice happening in the background.
TI ONWARDS
It’ll be the longest The International yet, with Last Chance Qualifiers beginning just about 20 hours from time of writing, followed by a week of group stages, and finally the Finals weekend. The gaps in between will be new for pretty much everyone, Misha believing it might be challenging for teams to stay warmed up throughout the entire period.  For OG themselves, they’re much more focused on the Aegis, though the prize pool – even if it doesn’t surge as high as the previous years – still helps.
From left to right: BZM, Taiga, Misha, Yuragi, ATF. Credit: Redbull, Ryan Lee.
“I want more money,” ATF quips.
“Yeah, I want to buy a castle,” BZM chimes in.
Taiga’s keen to play against Team Liquid, where they’ll make it through the Last Chance Qualifiers and face off in the grand finals. When it comes to past experiences, he acknowledges mistakes can stick in his mind, but he figures as long as he doesn’t have his captain misclick, it’s good enough for him.

They talk about how they don’t want to put excessive pressure on themselves. Sure, they’re prepping and scrimming a lot, but there’s an emphasis on simply doing their best and enjoying the game. OG as an organization as had two Aegises, so while they don’t feel the weight of that now, Taiga does consider the possibility of pressure once they actually get to the stage.

Much thanks to Team OG for taking the time to share their thoughts on their latest road to The International, as well as to Redbull for putting the event together. BZM’s parting words to fans is to #DreamOG, but I think you’re pretty much already doing that, aren’t you?

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Tags: Dota 2OG


PopoloCrois: Narcia’s Tears and the Fairy’s Flutes Launching May 8th!

PopoloCrois: Narcia’s Tears and the Fairy’s Flute that was first announced by Sega and Epics back in September 2017 now has an official launch date! The game will be launched in Japan on the 8th of May for both iOS and Adroid. With pre-registrations are still available on the official site which will reward players with an SR character, Narcia!

The game will also include characters from the series like Princess Jilba, Toto Gonzales, Coco Donperia, Kirara, Olga, Mel Zappa, Foria and Shiva. This time, we will follow on the journey of Prince Pietro of PopoloCrois Kingdom and Narcia on a mission from the Fairy King to protect Leuven Forest.

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Tags: AndroidEpicsiOSMobilePopoloCroisPopoloCrois: Narcia’s Tears and the Fairy’s FlutePre-registrationSEGA


Final Fantasy Mobius Released on STEAM PC Japan!

Recently on November 1st, Square Enix announced that the PC version of Mobius Final Fantasy will be launched for PC via Steam in Japan. The PC version will feature a full HD graphics up to 1920×1080 resolution as well as 4k support. Just like the mobile version, it will be free to play with in game purchases.

In the Final Fantasy Mobius mobile event in Japan last year, we have seen really cool images and a story line which allows players to jump into the FF VII alternate universe. There, we saw Cloud making an appearance fighting alongside with your character. There was also a boss revealed from FF VII, the Guard Scorpion. With the PC version coming to Steam (soon to global hopefully), we will be able to see glimpses of FF VII character models there in HD which promises us of the Final Fantasy VII Remake.

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Shinra Corp
Cloud Strife
Cloud Strife Poses
Tetsuya Nomura, the director of the Final Fantasy series, revealed news of Final Fantasy VII Remake that is rumored to be released on the PS4 Pro and the new Nintendo NX console. They are expected to release more details of the remake in the Monaco Anime Game International Conferences (MAGIC) on February 19, 2017.
The Final Fantasy VII Remake hype continues!
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Credits: Wanuxi, Gematsu

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Tags: AndroidFinal FantasyFinal Fantasy MobiusFinal Fantasy VIIFinal Fantasy VII RemakeiOSPCSquare EnixTetsuya Nomura


A Space for the Unbound Webcomic Launches on Line Webtoon Canvas

Mojiken Studio and Toge Productions are collaborating with Indonesian webcomic writers Kosmik Network to create a webcomic spin-off from their game A Space for the Unbound titled ‘A Space for the Unbound: Broken Memories’.

A Space for the Unbound: Broken Memories is a webcomic based on the story of Niken, an ordinary math teacher within the universe of A Space for the Unbound. As she continues to get inexplicable visions during her days, she feels like she is perceiving the world differently from the people around her which prevents her from truly connecting with others.

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In her deep loneliness, she meets another person who shares her pain. The webcomic will be based in the same universe as the main game A Space for the Unbound, following a different cast from the main game.
The webcomic will be a collaboration between the creators of the game A Space for the Unbound, Mojiken Studio, and Toge Productions, and the team of Kosmik Network who has created webcomic titles CODE Helix and Romance Punch.
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Mojiken Studio is an Indonesia-based indie developer team most well-known for their beautifully hand-drawn games such as ‘She and the Light Bearer’ and ‘When the Past Was Around’. Toge Productions is a SouthEast Asian publisher located in Indonesia that is most well-known for its games ‘Coffee Talk’ and the ‘Infectonator’ series.

A Space for the Unbound is a slice-of-life adventure game with beautiful pixel art that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers. Set in a small town inspired by 90s-era rural Indonesia. It presents an endearing story-driven experience with a vibrant environment waiting to be explored.
The first chapter forA Space for the Unbound: Broken Memories has launched on Line Webtoon Canvas, where readers can read for free and chapters will be updated on a weekly basis in both Indonesian and English. Make sure to subscribe to the webcomic on Line Webtoon Canvas to receive notifications when new chapters drop.
While waiting for new chapters, the extended prologue chapter to A Space for the Unbound can be played for free now on Steam. The full game will also be available on Steam later in 2022.

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Tags: A Space for the UnboundA Space for the Unbound: Broken MemoriesMojiken StudiosToge Productions


BanG Dream Aniplus Cafe Comes To Singapore

A BanG Dream Aniplus collaboration will open its doors in Singapore, letting fans obtain special BanG Dream merch as well as food themed after the game.

The BanG Dream Aniplus Cafe opens its doors April 23rd, and the official website has listed some of what you can expect out of the event.

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Like many collaboration cafes, this one will have an assortment of BanG Dream-themed foods, such as Ramen based on the band After Glow or the strangely pink Pastel Palettes Fuwa Fuwa Omurice.

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There’ll also be special drinks made, also themed after the various bands. These are various lattes and fruit drinks, such as the Roselia-themed Blackcurrant Latte or the Hello, Happy World! Mango Ade.
The cafe will also serve desserts such as the Morfonica Daylight Waffle Stack, as well as the Roselia Smoothie Bowl to complete your meal.
Of course, you’ll also be able to get various merchandise from the cafe, such as premium Concert-Style Tickets that you get with every purchase off the collaboration menu. These are given at random, so you’ll need to hope to get the one with your favorite band girl.
Using the special hashtag for your social media while you’re at the cafe will also entitle you to a free character sticker, featuring one of the many band girls from the game. These are limited to the first 50 visitors every day and given at random, so you’ll need to be smart if you wanna get your best girl too.
Finally, spending over SGD35 at the cafe will also entitle you to a special BanG Dream-themed mask case, so you can carry the season’s hottest accessory with you in style.
On top of that, you’ll also be able to buy regular merchandise, such as character pins and washi tapes based off of your favorite groups.
 Download

BanG Dream! Girls Band Party!Publisher: BushiroadDeveloper: Craft EggRelease Date: 2017-03-16Android, iOS
Popular rhythm game in Japan!
Tap to the rhythm of over 140 songs to choose from.
Play both original and cover songs from popular J-Pop artists and anime songs!
Play your favorite songs on a level of difficulty that suits you!

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Tags: AniplusBang Dream!Bushiroad


Digimon World Next Order Is A Game That’s All About The Busywork And It Knows It

I think it’s easy to forget how much of Digimon is rooted in busywork. The Digimon Vpets are all about making sure a cluster of black pixels doesn’t live in its own filth, rather than some epic narrative about becoming the very best at anything. As the brand evolved, however, Digimon became associated with more than that, like last year’s excellent Digimon Survive and its grim adventures laced with dead children.

Digimon World: Next Order, however, is a true return to basics for Digimon fans. A spritual sendup to the original Digimon World that’s just getting re released on Switch and PC, Next Order has a plot only on a technicality, and instead lives for the grind. It demands that you care for your Digimon, creating an incredibly unique RPG experience that’s absolutely worth your time if you’re thinking about tweeting how all games are the same now.

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Still, the path to being that unique is paved with a lot of other sacrifices, the kind that make it a hard sell for a casual, mainstream player. How does that all pan out? Read on and find out.
Raise Your Digimon
Like I said, Digimon World: Next Order lives for the grind. Yes, you have a plot about you and your fellow children trying to save the Digital World. None of that matters. You play as a particularly unique Digimon Tamer, one given two partner Digimon instead of one. As a result, you have to deal with all the woes of a single parent as they go through their growing pains, like constantly needing to poop, discovering veganism and the worst kind of parenting issue of all: Having to bury your child.
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How it works is simple: on rebirth, you get to choose what egg your Digimon becomes. These eggs have access to a pretty impressive pool of Digimon, ranging from classics like Agumon and the Greymon line to Gotsumon and his evolution tree of identical palette swaps. Each evolution has pre-requisite stats to be reached, and reaching a new stage also prolongs the lifespan of your partner Digimon. If they don’t evolve, they’ll eventually just die and you restart the process, with some stats carried over to make it easier the next go-round.
A good chunk of this game will be trying to figure out the parameters for your partner’s evolution- then blowing in-game days grinding it out.
Getting these stats will consume you, since you never know what the next challenge the game throws at you is going to be. Out of reflex I prefer to only go do story things with a Champion or higher, so that means any time a Digimon is reborn the story goes on a one-week hiatus as I try to get my team back up to snuff.
It’s a flow state game in a totally opposite way to more intense titles like Rollerdrome or OlliOlli World- you take it slow, plan your schedule and begin your road to Stingmon, only to get Gotsumon. If you’re not being pelted by annoying texts, you can totally lose yourself as in-game days go by and you keep your Digimon better cared for than you or your house plants.
That does come with its biggest flaw- Digimon World Next Order is totally committed to the bit. At no point does the game suddenly pick up the pace- you will always be worried if you brought enough piddle pads for your world-rending mecha dragon in case it suddenly needs to poop. Combat itself is a really small part of the game, as even the Tamer Skills largely revolve around the minutia of the game- increasing inherited skills or resources gathered.
Passive Aggression

Speaking of the old Digimon brawl, you really need to take time and get used to Next Order’s combat. It’s very much based off the original Digimon World’s combat, wherein your Digimon partners attack on their own. You can directly command them, but at the cost of Order Points which you build by cheering.
Despite looking simple, Next Order’s combat is actually pretty difficult- you basically have to pay attention to where everyone is at any point in time, since any commands you order are done on the spot. The isometric and moving-by-default camera can make this pretty hard, but to its credit the game has longer windows for things like guarding so it’s ok to block a little early.
That being said, outside of major story encounters, combat is incredibly easy- just level your Digimon appropriately and for the most part you can be Digimon Adventure’s Machinedramon as you lay waste to hordes of Numemon.
Build Your Town
So what’s all of it for? The actual gameplay loop of Digimon World Next Order is about various NPCs, and upgrading your town. Basically, doing quests for NPCs out in the world will cause them to move into your town, increasing the prosperity level. Like a true commune, every one of these characters provides a valuable service for the community, which is going to be important to getting you to the Digimon you want.
Most Digimon are just happy to come join your city as long as you do some busywork for them first
It’s a fairly good feedback loop- train your Digimon to be strong enough to advance the story so you can unlock more NPCs, who will help you make your digimon stronger. In essence, it’s the purest Digimon game out there, just being about taking every step imaginable to look after your Digimon.
And that’s part of what makes Digimon World Next Order such a special game to me. While many games would try to add something to appeal to the mainstream, Next Order instead just constantly doubles down on its specific vision. The requirements for digivolving range from getting your stats up enough to victory numbers to even the correct number of “Training failures” (euphemism for your Digimon Digi-crapping itself). Every action you take has to be deliberately geared towards your next plan, all while the game only trickle feeds you information about how to evolve your partners.
It’s why the question of “Should you play it” is so complex. If you’re a traditional RPG fan looking for an RPG experience, it’s a hard no. Heck, Digimon as a brand has changed so much over the years that I wouldn’t even recommend half of Digimon fans play this, especially if you’re just looking for more Cyber Sleuths or something like Survive. But if your childhood consists of spending your Saturday mornings playing Digimon World, or raising your V-Pet or if you just want an RPG unlike anything else on the market, I couldn’t recommend Next Order more.

                                        Pros

                                        Cons

                                        Unilike any modern game you've played

                                        Unlike any modern game you've played

                                        Good roster of Digimon that's not just Adventure send-ups

                                        The grind *is* the game

                                        A great way to just blow hours of your life

                                        Not the prettiest game

Digimon World Next Order reviewed on PC. Review code provided by Bandai Namco Entertainment SEA

Digimon World: Next OrderPublisher: Bandai Namco EntertainmentDeveloper: B.B. StudioRelease Date: 2023-02-22Nintendo Switch, Steam
The Digital World has run rampant with Machinedramon and is now in a state of utter chaos. As a Digidestined, it’s up to you to restore order to the world in Digimon World: Next Order, a monster collecting RPG.

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Tags: Bandai Namco EntertainmentDigimonDigimon World Next Order


Sonic PC Ports Could Be Coming In The Near Future

Sonic PC ports could be on the way, according to a now-deleted LinkedIn post by SEGA of America. Exact titles weren’t specified, only that the publisher was pivoting its stance on PC games.

In a ResetEra thread, user Stealthyfrog noted that the game publisher was listed as hiring a DIrector of Production Services. According to their screenshot, one of the responsibilities was listed as “Port popular Sonic titles to new-to-SEGA PC Platforms, expanding availability of Sonic titles to a wider digital audience”.

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While Sonic PC games aren’t totally non-existent, there are a good chunk of Sonic games not available on the platform. These include console exclusives like Sonic and the Black Knight, which was exclusive to the Wii due to its motion controls.

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While SEGA hasn’t come out to comment on the rumors, this does seem in line with earlier reports about the publisher learning that their games do well on PC. The re-release of Persona 4 Golden on PC, becoming one of the most played Steam games at launch. Similarly, the publisher has also learned a lot about the international appeal of games like Yakuza, so it would make sense that they’d be looking to make more of their games available on PC.
Sonic’s 3D Wii releases are some of the most elusive games in the franchise, being hard to port due to their motion controls and generally being considered middling at best in quality by the greater public. Still, to some fans a chance to play the games without having to pray that their Wii still works would probably be a good source of goodwill for the publisher.

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Tags: SEGASonic


Horror Game Inspired By Ikea Was Threatened With A Lawsuit By Ikea

The Store Is Closed, an in-development horror game about being trapped in a closed-down “infinite furniture store” made in the likeness of Ikea has now been threatened with a lawsuit by Ikea.

Ikea has contacted the game’s developer Ziggy or Jacob Shaw and asked him to either change the horror game to look less like their branding or they will be sending a lawsuit.

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According to Shaw via PC Gamer, the message from Ikea’s lawyers says:
“Our client has learned that you are developing a video game, The Store is Closed, which uses, without our client’s authorization, indicia associated with the famous Ikea stores,
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Your game uses a blue and yellow sign with a Scandinavian name on the store, a blue box-like building, yellow vertical striped shirts identical to those worn by Ikea personnel, a gray path on the floor, furniture that looks like Ikea furniture, and product signage that looks like Ikea signage. All the foregoing immediately suggest that the game takes place in an Ikea store.”
Ikea’s lawyers say that Shaw doesn’t have to completely cancel the game however they would like him to make several amendments so that it no longer resembles their branding within ten days of receiving the letter:
“You can of course easily make a video game set in a furniture store that does not look like or suggests, an IKEA store. You can easily make changes to your game to avoid these problems, especially since you do not plan to release the game until 2024.”
Speaking to PC Gamer, Shaw says he is going to comply with the demands so that he doesn’t get sued. His solution to making the game look less like Ikea involves “basically just ripping out anything that is blue or yellow and adding some garish red everywhere,” he said. “removing all the Scandinavian furniture, changing all the posters, probably removing the path [from the floor].”
He has however said that “Their [Ikea’s] requests are a little vague. Like, ‘furniture that looks like Ikea furniture,’ that’s not particularly specific.”
Regardless, he has since uploaded new pictures of the game showing a quick potential look at the new visual style since the message from Ikea.

Despite these setbacks, Shaw is still going ahead with the game although his plans to update his (successful) Kickstarter for the game do have to be changed. He was originally preparing for pre-alpha testing but now he has to quickly overhaul the game’s visual appearance to meet Ikea’s demands. He says that it shouldn’t make “too big of a difference, just more stress.”

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Tags: IKEAKickstarterThe Store is ClosedZiggy Game Dev


Hogwarts Legacy Breaks $850 Million Worldwide Sales

Warner Bros. Games’ Hogwarts Legacy has sold more than 12 million units and a total of $850 million in sales worldwide. In its first two weeks of launch across PlayStation5, Xbox Series X | S and PC, the game surpasses all of the company’s previous game launches.

“We are so thrilled and proud to see the player response to Hogwarts Legacy from gamers, fans who are new to gaming and reviewers around the world,” said David Haddad, President, Warner Bros. Games. “Our development team at Avalanche delivered an amazing, high-quality Wizarding World experience that truly fulfills the fan fantasy of life at Hogwarts and our publishing teams have executed a globally impactful launch campaign.”

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Hogwarts Legacy features an original story first introduced in the Harry Potter books that puts players at the center of their own wizarding world adventure.
Set in the 1800s, the game invites players to embark on a journey as a fifth-year student at Hogwarts, gifted with a rare ability to tap into ancient and powerful magic.
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Guided by the Wizard’s Field Guide and instruction from both professors and other characters, players will uncover a storyline filled with mysteries and challenges. For those who are interested in the game, do check out our review of Hogwarts Legacy here.

Hogwarts Legacy is now available for PlayStation 5, Xbox Series X | S and PC via Steam. Whereas the PlayStation 4, Xbox One and Nintendo Switch version will be available on 25th July 2023.

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Tags: Avalanche SoftwareHogwarts LegacyWarner Bros Games


YuGiOh creator, Kazuki Takahashi, passes away

Kazuki Takahashi, creator of YuGiOh, has passed away at 60, as reported by NHK News. According to NHK, his body was found off the shore of Nago City, Okinawa, around 10:30AM on 6 July 2022, wearing snorkeling equipment. His identity was confirmed today, with the coast guard and police now investigating the circumstances around his death.

With how sudden the news came about – Livedoor picking up the story not too long ago at time of writing themselves – it will likely be a while before results of the investigation will be publicly announced. Any announcements regarding the franchise’s future projects are likely to be put on hold so that related parties are given the time to grieve until the logistics are sorted out.

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YuGiOh continues to be one of the most influential TCG IPs of the modern age, predating games like Vanguard and Shadowverse and still keeping pace with them with the release of Master Duel, making for quite the legacy that Kazuki Takashi has and more than likely, continue to have, in the genre, if not the anime / manga scene as a whole. He won the Comic Con International Inkpot Award back in 2015, an award that recognizes “individuals for outstanding contributions to comics, science fiction and fantasy, film, television, animation, and fandom.”
His official website, Studio Dice, is “on pause”, with any reopening undecided.
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Tags: Kazuki TakahashiYuGiOh


Wheel of Fate available in Early Access!

Wheel of Fate is now available on Steam Early Access, as announced by UDX Interactive. The AI-driven fantasy RPG was a day-one funded Kickstarter, and has been highly anticipated by fans. Designed by Mass Effect 2 veteran Mike Holmes, Wheel of Fate features an Active Battle Response system as well as an in-depth AI which adapts to players’ gameplay and changes the world around them, making every playthrough different from the last.

Enter the world of Providence to begin your journey in the sleepy town of Kismet Fall. Threats of the past have long since become legend, but it changes when the players reawaken the Wheel of Fate, and the ancient force, the Fateless, with it. The wheel now in motion, the world will change and adapt to players. Each spin of the wheel will adjust loot, enemy difficulty, NPC reactions and more.

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Upgrade Kismet Fall as you continue through the game and prepare for the sieges from the Fateless. Don’t forget to gear up your character! With a dizzying array of gear combinations, build your Avatar of Fate to reflect your playstyle of choice. The turn-based combat features an Active Battle Response system. How will the fates decide your encounters, and their difficulty?
Wheel of Fate_Character 2Wheel of Fate_CharacterWheel of Fate_Guardhouse AdventureWheel of Fate_OverlordWheel of Fate_party battleWheel Of Fate_Screenshot 1Wheel Of Fate_Screenshot 2Wheel of Fate_Screenshot 3Wheel of Fate_Screenshot 4Wheel of Fate_Screenshot 5Wheel of Fate_Screenshot 6Wheel of Fate_Screenshot 7Wheel of Fate_Screenshot 8Wheel of Fate_Tavern AdventureWheel of Fate_Wheel
A list of features include:
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Artificial Intelligence wheel adapting the world to player choices.
Strategic turn-based combat with initiative turn system.
Active Response Battle system allows for engaging turn-based combat that keeps players on their toes.
Procedural dungeons that adapt to the spins of the wheel.
Build and customize homes in the lore-rich region of Kismet’s Fall.
Manage and defend Kismet’s Fall, upgrade buildings and prepare for sieges.
Rich story that ties actions to the outcomes of Fate.
Craft items, weapons, and armor to aid you in battle.
Billions of gear combinations to outfit a character with.

Seize your destiny with Wheel of Fate on Steam Early Access!

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Tags: Mike HolmesUDX InteractiveWheel of Fate


Kirby and The Forgotten Land Arrives in Late March

Nintendo and Hal Laboratories have released a new trailer for their upcoming game Kirby and The Forgotten Land, this biggest point of information being the announcement that the game will come out on the 25th of March 2022.

Check out the ‘Kirby and the Forgotten Land – Copy Abilities and Co-op Trailer‘ below:

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The trailer reveals a lot of new information about the game. We see some of the new copy abilities being added like the drill ability and ranger ability that allows Kirby to use a gun. The game will also be a co-op adventure, with a second player taking control of the Bandana Waddle Dee, who can drop in at any time.
There is also a new hub area the is inhabited by Waddle Dees that Kirby has to rescue from a group called the beast pack. Here you can perform mini-games like fishing and ice cream making, as well as gather collectibles from a capsule machine.
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Finally, the trailer confirmed that a few classic Kirby characters will return for the game including a Meta Knight and a new iteration of Whispy Woods. No King Dedede yet but we doubt that he’ll be missing out on this game.
Kirby and the Forgotten Land will be the first Kirby game to be a fully 3D platformer as opposed to a 2.5D one like previous entries in the series, making it a very important game in the franchise.
It will be released for the Nintendo Switch on the 25th of March 2022.

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Tags: Hal LaboratoryKirbyKirby and The Forgotten LandNintendo


DualSense reveal for Playstation 5

The controller for the Playstation 5 has been revealed on the Playstation blog, dubbed the “DualSense”. The post mentions that they’re starting to ship out the final design controller to developers to utilize its unique features. The controller is meant to “captivate more of your senses”, in combination with the DualSense and the Playstation 5 Tempest 3D AudioTech for a new feeling of immersion.

The DualShock 4 had been considered the best Playstation controller yet, with the PS4’s launch in 2013, so they wanted to build on that success. The new controller looks pretty similar to the DualShock 4, but with new functionality and a refined design. In discussions with developers, touch hadn’t been utilized much within gameplay, as well as audio, so this was brought in to the DualSense. Haptic feedback will provide a variety of powerful sensations, and adaptive triggers have been incorporated into the L2 and R2 buttons to feel the “tension” of actions.

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The challenge was there to design a controller based on the previous generation while also including the new features, without making it too bulky. Considerations for the loo, feel and weight, as well as the battery life for the wireless controller all had to be done too. The “Share” button is no longer there, but it’ll become a “Create” button feature to allow players to create and/or share content. More details on Create will be available closer to launch.
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A built-in microphone array is available in the DualSense so that you can chat quickly, but the blog post still recommends a headset for longer periods. It has been confirmed that the DualSense does indeed have a headphone jack, according to product manager Toshimasa Aoki.
The base controllers have typically been a single colour, but the DualSense will sport a two-toned design. The light bar’s position has been changed, to give it an extra pop. It’s now on either side of the touch pad, to give it a slightly larger look and feel.

To close off, the post also mentions that the DualSense has been tested with a wide range of gamers and hand sizes for the best comfort level and ergonomics. Last but not least is a message from SIE President & CEO, Jim Ryan, to the community:
“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”
Jim Ryan, President & CEO, Sony Interactive Entertainment

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Tags: DualSensePlaystationPlayStation 5Sony Interactive Entertainment


Naruto x Boruto: Ninja Borutage now live in Japan

It has been 3 months since we reported about Naruto x Boruto: Ninja Borutage‘s pre-registration event, and now the game has finally gone live in Japan for iOS and Android.

It is an action strategy mobile game where you can send out characters from the original Naruto and Boruto series to attack enemies’ fortresses. On the other side, you can build your own fortresses to keep enemies away and protect your resources. The game also features a multiplayer mode with co-op missions.

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The game is named as Naruto x Boruto: Ninja Voltage for its English version, however only pre-registration is available for now (you can view their English website too). For those who can’t wait to try out the game, you can head to Japan’s stores to download it (in Japanese).
Our 8-min gameplay on Naruto x Boruto: Ninja Borutage:

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Tags: AndroidBANDAI NAMCOiOSMobileNaruto x BorutoNARUTO X BORUTO 忍者BORUTAGENaruto x Boruto: Ninja BorutageNaruto x Boruto: Ninja Voltage


Nekopara: Catboys Paradise seemingly made real

The 2019 April Fool’s joke has apparently been made real, with Nekopara: Catboys Paradise due for release on PC, iOS and Android later this summer. The official Twitter announcement writes the following:

The April Fools’ Day project of 2019 is becoming a reality as per your requests! Otome visual novel game “Nekopara – Catboys Paradise”, featuring famous voice actors, is releasing Summer 2021 for completely free! https://catboy.app

※We are making this game for real
Voice actors brought on for this title include:

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Laurier (voiced by Kaito Ishikawa)
Fennel (voiced by Wataru Komada)
Sage (voiced by Yuuichirou Umehara)
Dill (voiced by Junya Enoki)

You can watch the PV for the game below:

The story as translated by Gematsu is as such:
You take over the coffee shop and house of your late grandfather.
“I want to continue my dear grandfather’s coffee shop,” you thought, but were at a loss as to how. That’s when a certain school suggested, “Why not take into this lovely shop some knowledgeable live-in trainees?” Imploringly, you accepted the offer, but the trainees that appeared before you were not human trainees, but four carnivorous cats?!
Granted, you have heard that humanoid cat clerks are not all that uncommon these days, though…
Your story of running a coffee shop with four cats is about to begin!
Fortuitously, Nekopara: Catboys Paradise will be available for free, so one wonders about the monetization. One supposes there’ll never be enough cat boys in the world.

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Tags: Neko WorksNekoparaNekopara: Catboys Paradise