Black Surge Night announces end of service in Japan

Bilibili‘s Black Surge Night has announced its end of service for its Japanese server. The announcement can be found on its official Twitter account, with more “details” available in-game, or through the website’s news post here.

Black Surge Night will officially end service on 30 June 2022, 12:00 JST. In-app purchases will be disabled post the 26 April maintenance. As is usually the case, users in Japan may opt to ask for refunds starting 1 July 2022, 12:00 JST, with the cutoff date being 31 August 2022, 23:59 JST. The refunds will only be applicable to any remaining paid currency at end of service.

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For the curious, the game takes place in a universe where a disaster has covered much of the land in water. In the struggle to adapt to the change, “dolls” with intelligence and equipped with armaments were created to obtain resources, who were, in essence, personifications of ships as cute girls. Conflicts are fought with the use of these Dolls, naturally. Somehow, a mutation occurs in these Dolls, and they are then dismantled, but those who have escaped such a fate now seek revenge. You will need to take command and fight back against the Dolls.
It launched 20 May 2021 in Japan, making it last just barely a year. We’ll have to see if they decide to run any kind of anniversary events to go out with a bang, or a whimper.
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Tags: BilibiliBlack Surge Night


ComicVKet Lets You Attend A Virtual Convention

While big physical events like Comiket have had to be cancelled for safety reasons, that doesn’t mean fans can’t still have fun. ComicVket, a virtual event, aims to let fans still attend an event without risking their health.

✨Virtual Comic convention #ComicVket_EN !!✨

The venue is virtual Akihabara!You can visit by @VRChat for free!◎
Date: Aug 13 11am – 16 11pm JST377 exhibitors / 60 companies
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You can read samples and buy books, play around with fun items!
Come and join us!! pic.twitter.com/34ig6NJIob
— ComicVket【2023/2/23～3/5 ComicVket3 開催！】 (@ComicVket) August 12, 2020

The event takes place in a virtual Akihabara, and features art works (doujin) by many self-published creators. It runs from now until August 16th.

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In fact, the event’s twitter says that it will feature 377 exhibitors and 60 companies.
Naturally, these works are also for sale, and the virtual event will offer ways for you to buy the works and support the creators.
What’s more, the event is free and can be accessed via several platforms. These platforms are VR Chat for PC users, as well as Cluster and Styly for mobile users. The organizers note, however, that Cluster users will not be able to purchase items.
AR support is also available for Styly users, who can have doujin booths appear right in front of them using their smartphones.
Meanwhile, the VR chat instances of the event will be best for socializing, with many different sized instances depending on your preferences.
You can find out more about the platforms on the ComicVKet Twitter account.

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Tags: ComicVKetVR Chat


Full Metal Monsters is now out on Google Play Store

Full Metal Monsters is now available for Android devices while iOS users will have to wait for an official announcement. It’s the latest game from Azur Interactive Games to enter the fray and to be frank, the gameplay is looking pretty intriguing!

Featuring dinosaurs, Full Metal Monsters brings players into a whole new experience by venturing into a post-apocalyptic world where dinosaurs can be equipped with weapons and armour. Players can bring their heavily-armed dinosaurs into 5v5 real-time PVP battles to push each other to the limit.

Each dinosaur possesses its own unique abilities that include regeneration, dashes and stuns so it’s up to players to learn how to utilize them. As mentioned earlier, it’s 5v5 but there are two different types of battlegrounds for players to test their skills on – land and sky. Also, there’s a variety of upgradable weapons for players to choose from, ranging from ordinary guns to futuristic energy blasters.
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Furthermore, the game has three main types of dinosaurs.

Fully mechanical
They are basically robotic dinosaurs with no flesh with only the intent to destroy what’s in front of them. Each of them is specially equipped with an energy shield that defends against all sorts of traditional weapons so players might want to switch to some high tech guns when they run into a fully mechanical dino. Also, they are extremely deadly when it comes to melee fights. An example of a fully mechanical dino is the Tyrannosaurus.
Organic
They lived through the Jurassic Era and went extinct for many millenniums, now they are being used to wreak havoc in Full Metal Monsters. One of the organic dinosaurs in the game is the Spinosaurus that has the ability to leave enemies stunned with their loud roars.
Augmented
Half mechanical and half flesh added with human intellect that are also equipped with advanced tech, augmented dinosaurs such as the Triceratops specialize in regeneration abilities.

If you used to dream of sitting on a dinosaur’s back while firing a gun at other dinosaurs as a kid, you definitely should give this game a try. For more information, you can visit the game’s official Facebook Page or you could visit Azur Interactive Games’ official YouTube channel for more videos.

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Tags: AndroidAzur Interactive GamesFull Metal MonstersMobile


Alchemy Stars CN Version is Up For Pre-Registration Now

The mobile game by TourDog, Alchemy Stars is finally opening up a CN Server with pre-registrations for the game underway.

You can access the pre-registration via their website here however no official release date has been announced for the CN version of Alchemy Stars.

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Here is a brief description of the game:

An irreversible reality… your newfound bonds with Aurorians… responsibilities that are all yours to shoulder. Command the Colossus, a relic from your ancient civilization, and soar through the sacred cities and harsh deserts. Find the Light alongside your loyal band of allies and friends, all with their own distinct personalities. The time has come to lead the Light and create your own story, and become the shining hope for the future of the world!
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Gameplay wise, Alchemy Stars is a strategy game where you match the colors on the field to move around your units and attack enemies. Matching a specific amount will give your units the ability to use their special skills of varying effects from nuking the field to even healing up your entire team.
The global version of the game is already available for Android and iOS. They are currently having their new year event, the Etched Upon the Ocean, featuring the 6 Star Aurorian Mu Yuebai and Zhong Xu.
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Alchemy StarsPublisher: TencentDeveloper: TOURDOG StudioRelease Date: 2021-06-17Android, iOS
As ancient forces collide, harness the power of the Light to save the world from darkness!
A revolutionary RPG that pushes the genre to new heights of strategy and suspense presented by Tencent Games and Tourdog Studio

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Tags: Alchemy StarsTourdog Studio


Golf Got Game: The PGA Tour 2K21 Presentation

We were invited to a presentation to learn more about the upcoming PGA Tour 2K21 game. It’s surely something many golf fans have been eagerly awaiting, and there’s plenty of features the newest iteration is bringing to the table, presented by Josh Muise, Creative Director and Shaun West, Senior Producer. So, what’s in store?

Do check out our interview with Muise and West here, and our demo tryout here.

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“Golf Got Game” and “Golf is for everyone” drives PGA Tour 2K21. The game is meant to fill the lull in major golf video games, and bring the most immersive and engaging golf experience yet to everyone, for both partners and opponents.
PGA TOUR CAREER MODE
With over 30 events and 15 licensed courses, your myPlayer will be able to go through the FedEx Cup, facing down both a stacked leaderboard and rival challenges against 12 pros, that includes cover #1 golf world champion, Justin Thomas. Besides being on the green, you have to manage sponsor relationships off, with the myriad of golfing brands you can choose to represent.
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Create your myPlayer who will be your avatar for both Career Mode and other game modes, including online play. Basic customization include setting:

Name
Gender
Nationality
Handed-ness
Height
Weight

You’ll have plenty of clothing options but if you rather just dive right into the action, then West has emphasized that they’ve put a lot of time into making presets as well so that players can go right in to selecting their gear and getting into clubs. You’ll be able to save up to five outfits, with a deep library of apparel and accessories promised. Most importantly, you’ll be able to set up your golf bag, to select the clubs for the job.
Some of the brands you’ll find include:

Cobra Puma Golf
TaylorMade
Malbon Golf
Ben Hogan
Bridgestone
Wilson
Skechers
Callaway
Original Penguin
PGA Tour
Jack Nicklaus
Grand Slam Performance
Adidas
Travis Mathew
Ralph Lauren
Under Armour

See how you want to balance your bag according to your playstyle and skill level. Equipment can be earned through gaining experience as you play, or purchased through in-game credits. Career mode will also unlock some exclusive gear. In regards to the brands, the sponsorship comes into play: enter contracts with challenges to complete to earn sponsorship levels to increase your relationship with a particular brand for said exclusive equipment with a particular sponsor. Only one sponsor can be active at a time, so you’ll need to learn how to manage those relationships from season to season. Jump right in, or…
Start your journey from Q-School (Qualifying School). Compete with other up and coming talent for your short at the Korn Ferry Tour before you proceed to the PGA Tour proper. Seven events will be the lead up to the pro scene, so choose where you want to start.
FOR THE ROOKIES

If you’re new to golf games or need a refresher after stepping away from the green, then there will be assists and accessibility features in place. Some of the featured points include:

Pro Vision
Shot Feedback UI
Shot Suggestion
Training System
Difficulty Settings

They want to grow the game and bring in a wider audience to golf, and as such have put plenty of attention for the benefit of beginners. Pro Vision is a brand new feature, touted to be the closest you can get to being like a pro. A projected line for ball flight will be shown and will take into account the environment – elevation, wind for example – so that you have an informed decision for every shot.
The Shot Feedback UI is a “three piece” system, which will have a power meter – new for the year – swing plane and tempo circle. These three will then combine and provide feedback for the shot and you can more easily identify errors and find areas to improve. Shot Suggestion has been improved and will provide you the safest option for your current line, but you can always choose to make your own decision instead.
The Training System has been refined, so besides the tutorial tips, the system will be able to point out areas to improve for next time, and you can even head in to practice the given advice before going back to your game proper. As for difficulty, there will be six presets from Beginner to Legendary, with Pro Vision and forgiveness zones appropriately dialing back as you move up the difficulty rating, but you’ll also be able to mix and match settings as you wish for custom difficulty. There’ll even be bonus multipliers on your experience points rewards depending on your settings.
FOR THE PROS

As for the pros, some of the highlighted features are:

Partial Swing
Dynamic Shot-shaping
Yardage Book

Partial Swing gives even more freedom for experienced players to control every shot, to set distances, scope and camera view, so basically being able to move the marker around and really decide where you want the ball to go. You’ll see the changes reflected in the power meter, but turning off the power meter HUD is also an option for a challenge, asking you to rely solely off haptic feedback.
Dynamic Shot-shaping involves the reimagining of the simulation of a shot, where you can control the shape of every shot type. Pros will look to master this so that they can get an even greater accuracy for their shots.
While it’s listed for the pros here, the Yardage Book in general will be doing work for all player levels so that you can plan out every shot once you better know your clubs. You can see where the projected landing zone is and utilize the correct club for the terrain. Use it as a tool to manage your courses and get those low scores.
COURSES

It wouldn’t be a golf game without the courses to play on, would it? You can find:

Added to PGA Tour 2K21

TPC Louisiana
TPC Twin Cities
Innisbrook
TPC San Antonio
Quail Hollow
Riviera Country Club
TPC River Highlands
East Lake Golf Club

Returning to PGA Tour 2K21

TPC Sawgrass
TPC Boston
TPC Scottsdale
TPC Southwind
TPC Deere Run
TPC Summerlin
Atlantic Beach Country Club

Post-launch

Rocket Mortgage Classic

As previously revealed, these courses have been scanned in from real life, so you can get as close to the physical locations as possible.
PRO LINE-UP
Besides the courses, you need your rivals, The starting line-up will have:

Justin Thomas
Cameron Champ
Bill Horschel
Sergio Garcia
Tony Finau
Jim Furyk
Gary Woodland
Patrick Cantlay
Kevin Kisner
Matt Kuchar
Bryson Dechambeau
Ian Poulter

Players will get to challenge the first ever pro roster for the game, featuring both up-and-comers to the legends on the green. These pros have been scanned in as well to ensure authenticity along with their sponsors also represented in the game. They won’t be the only pros to go up against, with others on the leaderboard as you make your way through your pro career.
With the Rivals system, you can directly challenge your Rival, and have your performance be compared to them. Outperform your Rival and claim more rewards (and be smug about it perhaps). The Rivalries will run concurrently with the seasons, and as you progress, you’ll unlock the next Rival. There’ll be exclusive apparel as well.

Rivalry Points will be your finishing line in regards to competing against your Rival: it will end when either party reaches the points total first.
With real life scanning for both the courses and the pros, HB Studios has brought in commentators Luke Elvy and Rich Beem for that true broadcast experience. Rich Beem provided the team with his experience from being a former PGA pro, while Luke Elvy brings his 20 years of experience in the sports booth. Hear them provide the play by play, this time with you in the spotlight.
TIME IN THE CLUB HOUSE
With golf being a social game, there had to be features where you can interact with fellow golf enthusiasts. One of them being is the Course Designer, using the same tools as the development team for recreating the licensed courses in the game. “Thousands of objects” will be at your fingertips; choose your theme, number of holes, par, or just start completely from scratch. Have wildlife or manmade objects in place if you want them to be there, and they’re not restricted by theme either, so mix and match the pieces, name your course, and publish it for the world. Players across all platforms will have access to your course, too
Besides progressing through career mode, there will be alternate game modes, with some of them being:

Stroke

Get the least number of strokes per round to win. Play with 3 other friends or alone to beat your score

Stableford

Score points based on strokes taken per hole. You can play both with 3 others for the most points or solo

Match Play

A 1 v 1 format to get the lowest score to earn a point, with the winner having the most points or a decisive lead

Skins

The lowest score per hole wins a skin. No skin is awarded for a tie, with the skin being up for grabs for the next hole instead. Earn the most skins to win. A mode for 2 to 4 players

Post-launch, there will be a variety of playlists to drop in to, and will pull from a list of randomly chosen, curated courses by the studio to play. Otherwise, you can have Private Matches to customize every setting you may need, from assists to weather conditions or even crowds and get your friends together.

Should you feel you’re at a high enough level to plan your own tour, you can, with Societies. Build your own Tour with both licensed or community courses with equal setting customizations with private matches and launch your season. Your most trusted members can also help manage your seasons to keep the tour on schedule. Otherwise, you can simply join the official Society without the frills of management and participate in weekly events from the studio. You can join up to 10 Societies at a time, so you don’t need to commit to one.

The game launches on 21 August 2020 for Nintendo Switch, PS4, Xbox One and PC. What else is there to say for golf fans besides to look forward for its release for a golfing experience that’s long time coming?

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Tags: 2K GamesHB StudiosJosh MuisePGAPGA TourPGA Tour 2K21Shaun West


Xbox Partners With Hololive To Promote Game Pass In Japan

Xbox has partnered with Hololive to promote their services in Japan, a market not as heavily penetrated by Microsoft in the past.

While Microsoft had previously pushed for more awareness in Japan with last year’s Tokyo Games Show panel, they’ve finally turned to the best way to get more people in their products- Vtubers.

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the thumbnails all explicitly feature Xbox Game Pass branding, and are flagged as paid promotions
Hololive, one of the biggest Vtuber agencies out there has had an uptick in sponsored content, specifically promoting Game Pass- Microsoft’s subscription-based game service for both Xbox and PC. As of this writing, two of the Hololive talents, Shishiron Botan and Himemori Luna, have been doing sponsored streams of games available on the platforms.
With all the subtlety of a hammer, Luna even tried out Forza Horizon 4 and Microsoft Flight Simulator, two big first-party titles available on the service . Meanwhile, Botan recently streamed Gears 4, also available via the platform.
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Hololive is fast becoming a go-to way to promote your game, with their rolodex of talents being a great way to promote popular games. Most recently multiple Hololive talents had also started streaming Monster Hunter Rise, and before that members of both Hololive and the male offshoot Holostars were given influencer access to the Guilty Gear Strive beta.

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Tags: HololiveXboxXbox Game Pass


Gundam Evolution Release Date Announced Along With 3 Shiny New Mobile Suits For Season 1

Gundam Evolution finally has a release date, with console and PC players getting separate release dates for the upcoming team shooter after previous closed Betas.

In a new trailer today, they revealed that Gundam Evolution would release on PC September 22nd, while console players would get it on December 1st, 2022.

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True to form, the trailer also showcased three new mobile suits, rounding off the first season of content for the game.
The three mobile suits are the Zaku II Melee Type, the Mahiroo as well as the Unicorn Gundam.
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From the trailer, it looks like the Melee Zaku will be a close range brawler with big sweeping strikes thanks to its Heat Hawk, meanwhile the Mahiroo sports flight capabilities and powerful grenades.
The Unicorn Gundam is actually based on its Full Armor mode from the anime, wherein it sports a Beam Gatling gun as its primary firearm with skills built around using its Shield Funnels, only activating its Beam Magnum as the unit’s G-Manouver to take out enemies from a long range.
They’ve also shown off new cosmetics for the already announced mobile suits, featuring gold colors as well as black bodies with neon lines running along them as well as more playful skins like hot rod flames.

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Tags: Bandai Namco EntertainmentGundamGundam Evolution


Beyond a Steel Sky now out on Apple Arcade, July for Steam

Revolution Software has just launched Beyond a Steel Sky for Apple Arcade today after first teasing the game earlier in the month. The adventure title, the direct to sequel to Beneath a Steel Sky, will be made available for the PC, Mac, and Linux via Steam sometime in July 2020.

An overview of the game from its Steam page as follows:

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About
From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind Watchmen, comes Beyond a Steel Sky, the long awaited sequel to the cult classic Beneath a Steel Sky.
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You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. But the trail has led you from your community of desert wasteland dwellers, to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.
Fortified and impenetrable, it is a utopia in which people live happily under the surveillance and control of a benign AI. But all is far from what it seems…
Beyond a Steel Sky is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic game world that responds to—and is subverted by—the player’s actions.

Key Features

The World – An adventure set within a dynamic world, populated by willful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.
The Story – Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.
The Puzzles – Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.
The Look – A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.

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Tags: AdventureBeyond a Steel SkyiOSRevolution SoftwareSteam


New Otome Hero trailer posted by Level-5

Level-5 has just released a new trailer for its upcoming mobile RPG Otome Hero for Android and iOS, scheduled for a release in Winter 2017.

For those keeping tabs on the Otome Hero, you will know that the game was initially announced on July 2016 and slated for a winter release. Obviously they missed that deadline, and they have pushed it back even further. Delays are not always necessarily a bad thing, since it allows developers to take their time to polish the game.

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Speaking of which, Otome Hero has you tasked with defeating the Demon King alongside 24 men known as Slayers. Assembling a team of three, you will engage in real time battles with the slayers as titular Otome Hero.

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Tags: AndroidiOSLevel-5Otome HeroRPG


Friday shuffles into iOS

Friday is a rather interesting card game about surviving on an island, which has just been made available for the iOS. Players who love their literature will be interested in knowing that the game will have you play as Robinson Crusoe.

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Based on the physical card game of the same name, the sole objective of Friday is keeping Crusoe alive, who is represented by a deck of cards which you can add as you play along. As you progress, Crusoe will become smarter and stronger, but will also grow older and clumsier. There are total of five stages to play through, each with gameplay changes that get added in as you work your way through them. To make things interesting, events and battles take place during the course of your playthrough as an added layer of challenge.

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Tags: BrettspielWeltCCGFridayiOS


Blue Archive hits 1 million pre-registrations globally

The hype train isn’t stopping for Blue Archive, its global release hitting 1 million pre-registrations in the roughly 10 days since the campaign started. For reference, here are the original rewards:

100,000: 200 x Pyroxene, 150,000 x Credit
200,000: 400 x Pyroxene
300,000: 800 x Pyroxene
500,000: 1 x 2-star Mutsuki

With the 1 million pre-registrations milestone, an additional 800 Pyroxene will be given out to all Blue Archive global players. Besides the announced Q&A with the game’s art director, another one is planned for the scenario director, once again, only accepting questions related to the global release. At time of writing, the former interview has yet to be released, so stay tuned for that.

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The official Twitter should gradually be hosting more giveaways in time, and it’s also a good place for you to read up on introductions on the various academies and the students who are part of them. They’ve likewise also begun releasing congratulatory messages from their voice actors.
The global release is expected to be launching on 14 November, a month from the start of pre-regs, as hinted by the program director in his Q&A session. How many more pre-regs can the game get before then?
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If you’re wondering about rerolling, do check out our tier list for the 3-star students here to help you get a good start.
 Download

Blue ArchivePublisher: Yostar Inc, NexonDeveloper: NAT GamesRelease Date: 2021-02-04Android, iOS
You have been appointed as an advisor to the Federal Investigation Club, Schale, located in Kivotos. It's a huge academy city where numerous academies are clustered together.
Resolve the endless incidents that occur in Kivotos with charming allies full of personality, and build special memories with them!

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Tags: Blue ArchiveNAT GamesNexon


Blue Archive: Schale’s Happy Valentine Patrol… in August

Blue Archive Global is having another out of season event with the upcoming Schale’s Happy Valentine Patrol event. Much like the previous events, you can pre-register to get a whole bunch of goodies, including Pyroxene to fuel your gacha engine.

Schale’s Happy Valentine Patrol is just one part of the upcoming Blue Archive Global release roadmap, as you can see through the event portal. Events you can look forward to include:

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Pre-register to get a Special Letter from your favourite student, besides the Pyroxene
Special gifts upon reaching 500,000 pre-registrations for a variety of upgrade materials and Pyroxene. 100 lucky people will be able to get a chocolate mold and ingredient
The Valentine event is set to go live 6 September, with Fubuki available as the event student
September will see the introduction of 3-star students Sena, Chihiro, Wakamo, and Mimori, and Cherry Blossom Festival Commotion event rerun

Additional updates include Stage J commission stage, Exclusive Weapon Achievements, level cap increase to 78, Equipment Bulk Growth Feature, 17th Mission, Total Assault Insane

October will see the introduction of 3-star students Ui, Hinata and Marina, and A Revolutionary Ivan Kupala event rerun

Additional updates include Material Synthesis, Joint Firing Drill, Red Winter Federal Academy Lesson

There’s also a director’s letter touching on the long-term direction of updates, wanting to standardize the prediction rotations for Korean / Global Service and interestingly, “Pre-Service” areas. Currently, there is a 7 month gap between updates, with plans to reduce it to 1 month. PD Yongha Kim assures they will provide ways to mitigate such an accelerated schedule. Should there be any changes, they will notify all Senseis once plans are finalized. To further assist in closing the gap, there will be a total of 100 recruitments after the Fest – a period of increased 3-star rates – so that you can obtain more students.
 Download

Blue ArchivePublisher: Yostar Inc, NexonDeveloper: NAT GamesRelease Date: 2021-02-04Android, iOS
You have been appointed as an advisor to the Federal Investigation Club, Schale, located in Kivotos. It's a huge academy city where numerous academies are clustered together.
Resolve the endless incidents that occur in Kivotos with charming allies full of personality, and build special memories with them!

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Tags: Blue ArchiveNAT GamesNexon


Gameplay trailer for Jenny LeClue: Detectivu is up!

Game developer Mografi has just published the PAX East 2018 gameplay trailer for its upcoming detective adventure game Jenny LeClue: Detectivu, which will be out for various platforms including the mobile on iOS.

A description of the game as follows taken from its Steam page.

About
Jenny LeClue is a handcrafted adventure with memorable characters, a unique aesthetic, and an epic tangled mystery. It’s also a coming-of-age story about the blurred lines between right and wrong.
This is a game about your choices and how they affect Jenny and the author’s story. It’s a rich metanarrative with delightful surprises and interactions. Jenny LeClue also explores mature themes, complex characters, and an epic tangled mystery.
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You play as Jenny, a brilliant young detective, living in the idyllic college town of Arthurton. Jenny is a sharp-eyed, relentless pursuer of the truth. But nothing exciting happens in Arthurton, and Jenny longs for real adventure.
Jenny gets more than she bargains for when her mother is accused of murder, and begins an unexpected journey to find the truth.
She soon discovers every cloud has a dark lining, and nothing in Arthurton is what it seems. Unseen forces will stop at nothing to keep Jenny from the truth. And she will have to use all her skills of deduction to find the real killer.
Key Features

Beautiful handmade Art Style – Sleek and gorgeous hand drawn style with vintage midcentury aesthetics.

A Living World – The goal is for everything to be interactive, to reward players who poke and prod at every last item and object with insight, secrets, and humor.

Choosiness On A Massive Scale – Players will make choices in their individual game, and some of those choices will be tallied to permanently influence subsequent chapters, essentially “writing” the story collaboratively. The choice players make about the cliffhanger ending of episode one determines the beginning of episode two.

Female Protagonist – Jenny is a brilliant young detective, sharp eyed, intuitive and a ruthless pursuer of the truth.

Dialogue With A Twist – Jenny is able to move the camera around during dialogue scenes and observe the subject for visible clues that might reveal their guilt or innocence that would otherwise go undetected.

Story Within A Story – Jenny LeClue weaves a rich metanarrative. The “author” of Jenny’s adventures, Arthur K Finklestein, acts as narrator and guide, but his presence also allows you to change the way Jenny’s story is written. Players choices will also affect Finklestein’s own story.

Not Just For Kids – Complex relationships will be explored with themes of family, loss, and identity influenced by horror, sci-fi, and mystery genres.

A Diverse Cast Of Characters & Locations – Explore Arthurton’s expansive world including the abandoned mines, the forgotten graveyard, the misty mountains, the old observatory, the police station, the shops and eateries on Main Street, and Gumboldt University’s Library. You will meet many intriguing and suspicious characters, in a town whose population is representative of the US Census demographics.

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Tags: AdventureAndroidiOSJenny LeClue: DetectivuMografi


Hololive EN Opens Permanent Auditions

Cover Corporation has announced Open Auditions for Hololive EN, letting anyone try out to be the next big Vtuber as part of the most prominent Vtuber agency.

You can sign up for the auditions via the special webpage, where you’ll have to provide information like any current Twitch or YouTube channels as well as your basic personal info.

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Unlike more targeted auditions, this seems to be more of an open call- that is to say, you can apply to join Hololive, and you’ll get your debut whenever Hololive deems it fit.
Interestingly enough there’s no mention of gender on the Hololive EN Open Auditions either, so it could also be a way of covertly recruiting for the often-requested Holostars EN, the male offshoot of the idol agency. There’s also no mention of location, so don’t let that stand in the way of your Vtuber dreams.
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Application Requirements
Hololive has never been secretive about its requirements to join- the main thing the agency focuses on is consistency.
Among the chief requirements are the ability to stream consistently for a whole year, with at least 3 streams a week. There’s some freedom to the schedule of the content, since you’ll be able to juggle work or school life alongside your virual idol life as well.
That being said they are looking for experienced content creators, mentioning that they’re looking for applicants with a proven track record in content distribution. It doesn’t necessarily have to be streaming though- the website lists music and illustration as valid experience as well.
On the plus side, nailing your audition gets you access to your own Vtuber avatar designed and rigged by Cover Corporation, as well as smartphone rental to use that avatar properly.
Finally, you will also need to be 18 years old to actually apply.
Hololive EN’s Success
Hololive EN has pretty much been off to a great start, having had 3 rounds of debuts in the past year with HoloMyth, IRyS and the most recent Holocouncil debuts.
Given that they largely consist of out-of-Japan talent, it makes sense that they’d be expanding the branch even further, since there’s a much wider net for applicants.

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Tags: Hololive EN


Action Adventure “QV” Launches to Switch 26 Nov

Developed by Izzle, QV is an action adventure game that will launch for the Nintendo Switch on 26th November with access to multiple language support options.

Game Overview

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QV tells the story of a girl named Quby who is destined to protect the balance and harmony between worlds and dimensions. In the game, she explores ruins of the old worlds and uncovers secrets hidden in the ancient sites.
Players will journey with Quby across dimensions and find what mysteries the ruins have in store for them.
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Aside from various enemies, Quby has to make her way through traps, puzzles, and golems guarding the altar. It is her power to control dimensions that will be of great use when she explores the ruins. With her power, Quby can create portals, walk on water, and do many other amazing things.
Characters

Quby – A girl with a mission to keep worlds and dimensions in harmony. She has the power to open, or close dimensions through “the Gate.”
Varon – A penguin from the other world. He left his world when the balance between dimensions became unstable. May look like a bird, but can’t actually fly.

QV will be available to purchase on the Nintendo eShop on 26th November at the price of 1,650 yen (~RM 65) and will be supporting English, French, German, Japanese, Korean, and Chinese (Simplified and Traditional) language options.

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Tags: Action-AdventureNintendo SwitchQV


Muv-Luv’s Project Immortal to launch in 2021

The previously announced mobile game adaptation for the Muv-Luv franchise, Project Immortal, will be launching in 2021. Project Immortal is currently a provisional name, so we might expect to see it under a different name come its 2021 launch. It will be for iOS and Android.

The announcement was made on Age’s web event, “ComiFuri: I Don’t Want Dojin Circles to Get Hurt, So I’ll Max Out My Web Event“. Project Immortal is an action RPG where players will be utilizing characters and Tactical Surface Fighters from the Muv-Luv series to fight off enemy BETA. Four player co-op and offline support will be in the game, so you don’t have to depend on it continuing service.

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There may be a beta test in October according to creator Kitakuou, where players will be able to experience the combat system for themselves. Project Immortal may also see a PC version release via Steam. As for the story, series creator Hirohiko Yoshida may also be writing certain scenarios.
The full livestream can be seen below:
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The relevant trailer can be seen below:

Like what you’ve seen so far? We’ll see what the supposed beta may have in store for us come October to try it out.
via Gematsu

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Tags: AGEHirohiko YoshidaKitakuouMuv-LuvProject Immortal


Final Fantasy IV Now Available on Steam

Square Enix has just announced that Final Fantasy IV will now be available on PC via Steam and the mobile version of the game will be getting a revamp.

Port Details

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The Steam edition for Final Fantasy IV will be a port version of the Nintendo DS release, which is a full remake of the Final Fantasy IV distributed on the SNES back in 1991. In this edition it features “Active Time Battle” which is a defining feature of this series, was first introduced. Additionally, the “Augment” ability system, which allows abilities to be inherited from other characters has made fights more strategy-based than in past titles. Not only that, the Nintendo DS opening movie version for the game has now been implemented in the smartphone version.
In addition to the Steam release, the mobile version of the game currently available will also be updated provided to those who have purchased the app being eligible to receive this free of charge.
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To commemorate the Steam version release as well as the revamp of the mobile version, Square Enix will be offering a 50% off the regular price for a limited time only which begins today on the 6th November till the 8th November for a span of three days in total.

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Tags: AndroidFinal Fantasy IViOSSquare EnixSteam


Time-hopping JRPG Cris Tales available on platform of choice

Cris Tales has since been made available on most major platforms on 20 July 2021, including Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, PC via Steam and the Epic Games Store, GOG and Stadia. You can get your own copy in standard or Collector’s Edition through the official website.

The game overview is given as follows via the Steam page:

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Experience Past, Present, and Future simultaneously in this gorgeous, indie love letter to classic JRPGs.
Cris Tales is a gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future — all on one screen as you play! Join the newly awakened Time Mage Crisbell and her fantastical companions on their journey across a dark, fairytale world facing a grim future.
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Crisbell must embark across Crystallis and the four Kingdoms in a bid to stop the powerful Time Empress and rewrite the future of the world and all those living in it. Along the way, she’ll meet and recruit powerful allies with their own unique stories and skills like Matias the Frog and Willhelm the Child Mage.
As she explores the world and meets her unique companions, Crisbell will have to make choices with far-reaching consequences for the people she meets – consequences that will impact the world you’ll experience in real-time throughout your journey. Each companion will be invaluable as you face these choices and the myriad enemies who stand in your way. Will you buffet them with attacks, or discover creative ways to use Crisbell’s time powers to alter the reality of each fight?
Beautifully hand-drawn 2D art is animated frame by frame to bring the branching pasts and futures of each region, enemy, and NPC to life across more than 20 hours of gameplay. Experience a unique combination of branching stories, innovative combat, and classic RPG excitement in Cris Tales’ exciting and unforgettable exploration of how our actions echo through time.

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Tags: Cris TalesDreams UncorporatedModus GamesSYCK


Kritika: The White Knights v2.34 updates with Hero Craft System

On 21 February, the 3D mobile ARPG titled Kritika: The White Knights was having their v2.34 update. Several brand new features and improvements are added to the game as announced by its publisher, Gamevil. Lets see what we have got!

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Type Separation for Tower of Tribulation
The Tower of Tribulation is now separated into 2 types: Tower of Physical and Tower of Magical. Same as the previous Tower of Tribulation, both tower is available up to 60th floor. You can also check details for any floors before you enter the battle. As the tower is now separated, all ranking and completion record have been reset which means you can challenge from the bottom again for rewards. However, the First Clear Reward will be reduced.

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Equipment Set Effect
Additional set effects based on the Enhancement level and Ethereal + level is added to the game. For equipment set in Enhancement Level, the set effects will be triggered when all 9 parts of your equipment reaches a certain Enhancement level. While for equipment set in Ethereal + level, you will need to upgrade all 9 parts of your equipment to a certain Ethereal+ level to trigger the set effect. The property from the set effect varies on different character too.

New Crafting System: Hero Craft
You can now craft your own Ethereal grade equipment. Hero Craft will be available at Level 70 for Weapon, Armor and Accessory. You will need some Hero Crafting materials, which could be obtain from Monster Wave (Nightmare difficulty), Elite Stages, Missions, Guild Shop and more. Besides, the Hero Crafting system can be enhance up to Level 20, higher level grants you a higher chance to craft Ethereal Equipment. Time to hunt for some crafting materials!

New Avatar
The game now added new Avatar set “Immortal King” and “Queen of Victory”. “King/Queen Luxurious Weapon Series” as new Weapon Avatar and “Playing Card” as new Wing Avatar is added too. Other than that, the slot of Avatar effect is increased from 30 to 35. You can buy those new Avatars from the Avatar Shop. Above are the few new features added to Kritika: The White Knights. Check for more details from their official patch notes!

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Tags: AndroidGameviliOSKritika: The White KnightsMobile


honor 10 to arrived in Malaysia on 24 May at only RM1699!

honor Malaysia has officially introduced their newest flagship – honor 10 today! Starting from 24 May, the smartphone that features the stunning aurora gradient glass design and the industry’s first Semantic Image Segmentation technology will be available at only RM1699.

The device’s aurora glass is made of 15-layers of 3D glass to create the ever-changing effect of the aurora sheen. It is featuring a 5.84″ bezel-less FullView 2.0 display with FHD+ resolution and 19:9 aspect ratio. An Ultrasonic fingerprint sensor is employed under the glass on the front, so you won’t have a problem unlocking the device even if your hands are wet or greasy.

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If you are a photography enthusiast, this device will be the one you need as it is coming with AI cameras that could identify multiple objects and optimize each of them for a professional-looking image. The rear cameras are 24MP + 16MP while the front camera is having 24MP along with accurate bokeh effects.

Powered by Kirin 970 and 4GB RAM, honor 10 is capable of multi-tasking and running high-demanding mobile games. The generous 128GB storage allows you to store all the apps you want too. It is equipping a 3400 mAh battery that could last more than one full day under normal usage. It supports SuperCharge as well, you can charge up your phone to 50% within just 25 minutes of charge.

Available in 4 colours – Phantom Blue, Glacier Grey, Midnight Black and Phantom Green (to be launch at a later date), honor 10 is priced at RM1699 (about 573 SGD / 428 USD). On the first week of launch (24 – 31 May), those who purchase honor 10 at retail stores nationwide will be able to get instant cashback of RM100, which makes the phone purchasable at only RM1599. While for those who make their purchase online via honor official site or Shopee, you can receive an RM100 instant voucher too.

We did a review on honor 10, so check it out if you want to know more about the new device! You can also find more information on their official site or Facebook.

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Tags: AI camerahonorhonor 10honor 10 launchMalaysiaShopee


The Vivo X90 Series Is Now Officially Available in Malaysia

Vivo has officially launched the company’s latest X series flagship smartphone: The Vivo X90 Series. The phone is available in two variants: X90 and X90 Pro.

The series delivers includes advanced camera features and all-around performance upgrades powered by a state-of-the-art dual flagship chip technology featuring a 1-inch main camera and Vivo’s exclusive V2 chip. In addition to the company’s continuous collaboration with ZEISS in terms of imaging and camera system innovation, including optics, anti-reflective coating, software, and system integrations.

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“The new Vivo X90 Series combines our in-house innovation with some of the industry’s leading imaging technologies to bring consumers a smartphone line-up equipped to tackle some of the most challenging scenarios, such as night photography and videography,” said Mike Xu, Chief Executive Officer of Vivo Malaysia. “I’m proud of our progress towards making the flagship X series the industry’s go-to flagship line for all-around superb performance.”
Powerful Imaging Specs
The new generation of the Vivo ZEISS co-engineered imaging system brings a combination of hardware and software upgrades. It boasts improved light sensitivity, aperture, natural color processing, and stabilization for an easy and intuitive point-and-shoot camera experience. The Vivo X90 Series features triple rear camera systems.
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Vivo X90 Pro pushes the limits of smartphone imaging with a 50MP ZEISS 1-inch Main Camera, 50MP Portrait Camera with a Large Sensor, and a 12MP Wide-Angle Camera. The main camera on the Vivo X90 Pro uses a 1-inch IMX989 sensor, the industry’s largest to date. The f/1.75 large aperture and 3.2 μm large pixel (4-in-1) size on the Vivo X90 Pro increase the light intake per pixel, allowing for brighter, purer night images. Compared to the GNV sensor used in the previous X generation, the new IMX989 sensor’s photosensitive area has increased by 77%, with its light intake capacity going up by 43%.
The Vivo X90 Pro also introduces an independent optical image stabilization (OIS) technology developed by Vivo, allowing for more intelligent and precise stabilization correction compared to standard OIS. It also supports Active Centring OIS System, significantly reducing smears between frames and motion blur.
Pro-level Camera

Vivo’s exclusive V2 imaging chip further enhances the capability of night photography and astrophotography. New tools for unique and professional-grade content creation are also introduced.
The phone features 4K Ultra-Sensing Night Video thanks to its Super Night Video 3.0 algorithm, supporting exceptional photosensitivity in extremely dark environments. What’s more, the V2 chip ensures clarity even at high ISO settings with its noise reduction algorithm.
The Vivo X90 Pro also comes with an overhauled Handheld Astro mode to capture the starry sky with greater clarity without the need for a tripod. This feature is supported by the device’s enhanced light sensitivity, upgraded stabilization technology, and a new AI PD Extreme Night focus technology, that improves focus accuracy.
The ZEISS Natural Color 2.0 in the new Vivo X90 Series has been further calibrated to present colors with more authenticity and accuracy, bringing captured images closer to what is seen with the naked eye. For the first time, a new ZEISS Natural Color Display is now added to screen color style settings, ensuring the captured colors are not affected by the display. Now every individual display of the Vivo X90 and Vivo X90 Pro gets calibrated to guarantee that the color rendition of the display is close to perfect.
Performance and Gaming

Vivo X90 Series features powerful processing capabilities, a large battery, fast charging technology, and a stunning display, ideal for work or gaming. The dual-chip setup includes MediaTek Dimensity 9200 and Vivo, V2 Chip. With the Dimensity 9200, both the Vivo X90 Pro and Vivo X90 have achieved high AnTuTu Benchmark scores of 1.26 million and 1.22 million, respectively, representing a massive leap in performance.
The Vivo X90 Series comes with LPDDR5X for Vivo X90 Pro and Enhanced LPDDR5 for Vivo X90, Extended RAM 3.0, which adds up to 8GB of extended memory, as well as UFS 4.0 + MCQ and UFS Deep Defragmentation, offering smooth processing and supporting more active apps.
Battery Life
The new Vivo X90 Series supports 120W Dual-Cell FlashCharge technology, which improves the charging speed and battery life of the large 4870mAh battery on the Vivo X90 Pro and 4810mAh on the Vivo X90 large battery. Additionally, Vivo X90 Pro also supports 50W Wireless FlashCharge.
The new Vivo X90 Series offers two charging modes: fast charging mode and balanced mode. In fast charging mode, the Vivo X90 Pro can be charged up to 50% in 8 minutes and 10 seconds, while Vivo X90 can be charged up to 50% in only 8 minutes. The balanced mode is ideal for everyday charging, requiring only 29 minutes for both Vivo X90 and Vivo X90 Pro to get the battery charged to 100%. Moreover, the devices have 24-Dimension Security Protection and TÜV Rheinland Safe Fast-Charge System Certification for guaranteed charging safety.
Eye Protection
Both the Vivo X90 and Vivo X90 Pro have a 6.78-inch Ultra Vision Eye Protection Screen, bringing cinema-like display effects and professional-grade eye protection when viewing the display.
The 3D curved screen features a larger viewing area, with 1.07 billion colors, and a 100% DCI-P3 wide color gamut which delivers rich and natural colors for a better viewing experience. The display also boasts HDR10+ and supports SGS low blue light, low motion blur, low flicker, and AI low blue light certifications, as well as a refresh rate of up to 120 Hz, offering buttery smooth visuals ideal for gaming.
They also have a chip-level Smart Eye Protection Mode, developed by Vivo and MediaTek to intelligently monitor and control the proportion of blue light in real time while balancing the colors for added eye care. The display is made of a new Q9 luminescent material, which also effectively reduces blue light. High-frequency Pulse-width modulation (PWM) at a high frequency of up to 2,160Hz is used to reduce screen flickering, while 16,000-level smooth dimming helps adjust the screen brightness based on the light conditions, ensuring eye comfort.
Dual Stereo Speakers

 The X90 Series smartphones also have a Dual Stereo Speaker and an X-Axis Linear Motor for a more immersive audio-visual experience and rich tactile feedback for top-notch mobile gaming.
In the Vivo X90 Pro, the Speaker Boost 4.0 algorithm expands the sound field and extends the low-frequency range for a more immersive experience, while the X-Axis Linear Motor provides vibration feedback for over 200 different scenarios. It also supports 4D Game Vibration.
New Design
The new Vivo X90 Series comes with a new design inspired by the golden spiral to deliver a balanced and unique look. A horizontal band, or a Skyline, is introduced on the back cover to divide the functional zones clearly. The sectional design balances the visual focus, making the camera module look less protruding.
The phones also integrate the three rear cameras into one “Big Eye” to create an integrated overall look, representing the powerful camera system inside. Coated with Corning’s Gorilla Glass and an ultra-hard, anti-reflective coating on the surface, the overall hardness of the glass lens reaches 6 on the Mohs scale. It is tougher, resistant to drops and scratches, and has higher light transmission. In addition, the Big Eye is enclosed within a decorative surgical-grade, stainless steel Halo Ring for lens protection.
The Vivo X90 Pro comes in a timeless Legend Black color. The back is covered with luxurious pebbled vegan leather, which is environmentally friendly, stain-resistant, and durable. Vivo X90 Pro has an IP rating of IP68 for water and dust resistance. As for the Vivo X90, it comes in Breeze Blue and Asteroid Black, both featuring an exquisite fluorite AG glass back, which is smooth to the touch, and keeps fingerprints and dirt away.
Pricing and Availability
The Vivo X90 Pro is now available at RM4,999 and the Vivo X90 is available at RM3,699.
The latest Vivo X90 Series line-up is available at all Vivo concept stores, authorized dealers, Vivo Malaysia’s official E-Store (X90) (X90 Pro), Vivo Malaysia’s official flagship stores on Shopee (X90) (X90 Pro), Lazada (X90) (X90 Pro) and TikTok (X90) (X90 Pro).

From the 4th of February 2023, customers who purchase the Vivo X90 series at Vivo Concept Store will receive exclusive gifts worth up to RM1,300, including a 1+1 year warranty, 1-year screen protection, and a 1-year battery warranty. In addition, customers will receive a Vivo TWS Air worth RM179 for purchasing the Vivo X90, and a Joyoung Electric Baking Pan worth RM399 for purchasing the Vivo X90 Pro.

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Tags: Vivovivo MalaysiaVivo X90


Meet the supporting characters of Shin Megami Tensei V

In a new live stream from Atlus, new information such as characters and gameplay mechanics have been revealed for Shin Megami Tensei V.

You can watch the stream in question below which lasts just over 8 minutes. Note that despite it being in Japanese, you can turn on the closed captions for English subtitles.

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The supporting characters in Shin Megami Tensei V are:

Tao Isonokami

The protagonist’s classmate who is a third-year student and member of the lacrosse club. Caring and kindhearted, she supports the protagonist once he joins Bethel.
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Yuzuru Atsuta

Responsible, capable and assertive friend of the protagonist. Fights alongside Bethel to protect his sister Miyazu.

Ichiro Dazai

Cheerful and carefree classmate of the protagonist. He embraces Bethel’s call to action and swears to fight the demons to prove his worth for a noble cause.

Miyazu Atsuta

Yuzuru’s little sister and only living family member. She is shy and reserved.

Hayao Koshimizu

The Prime Minister of Japan and Chief of the Bethel Japan Branch. He is calm and collected.
The live stream also introduced Magatsuhi Skills, which are special abilities that can be activated in battle. During Press Turn Battles, taking actions can fill up the Magatsuhi Gauge, which lets players activate Magatsuhi Skills when full.
Shin Megami Tensei V will release on Nintendo Switch on November 11, 2021. You can learn more about the game on its website.

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Tags: AtlusShin Megami Tensei 5Shin Megami Tensei VSMT V


EA Reportedly Bringing Back Dead Space IP At EA Play 2021

EA is reportedly working on a new Dead Space, set to be shown at next month’s EA Play event.

The story first started with VentureBeat writer Jeff Grub (via VGC), who said that EA would be resurrecting an old IP at the video game livestream. Eurogamer (via Gematsu) has since corroborated the story, confirming that the IP would be the long-dead Dead Space series, which hasn’t seen a new title since 2013.

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“[The story] tallies with information [Eurogamer has] heard.”, Eurogamer says.

The title is reportedly being worked on by Motive Studios, who worked on Star Wars Squadrons. EA dissolved the original Dead Space studio Visceral Games, and the original team have since announced they’d moved to PUBG Corp-owned studio Striking Distance.
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Striking Distance had since also announced The Callisto Protocol, a horror game that very much carries the spirit of the original Dead Space in it.
According to the reports the new Dead Space by EA isn’t going to be Dead Space 4, but will instead be a soft reboot of the series. Given Dead Space 3’s pivot away from horror into a co-op cover shooter, it’s unknown which of the series’ two directions this new title would take.
EA Play 2021 is set for Thursday, July 22nd.

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Tags: Dead SpaceEA


Become The Valiant, an upcoming RTS game with medieval knights

The Valiant by KITE Games looks to be a treat for real time strategy fans, getting shown off at the THQ Nordic Online Showcase 2022. Lead medieval knights in an epic, single-player campaign! For those of you aching for a fresh take on the genre, then keep an eye out for this one.

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The game has online modes for both co-op or competitive players alike. Team up with your friends in the Last Man Standing mode, or see who can triumph in 1v1 or 2v2 competitive game modes. When you want to take a break from co-op or versus, or simply prefer a solo mode, then keep going at it in New Game+. There will be a full roster of unique heroes, each with their own skill trees to complement your strategy, and multiple difficulty levels to best suit your comfort level. However casual or try-hard you are, there will be something for you.

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Now, will you take up arms against your former brother-in-arms and prevent him from making a terrible mistake in unleashing power not meant for man in the time of the Fifth Crusade in Europe? We’ll see how well you can do, and see how you can live up to being The Valiant.

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Tags: Kite GamesThe ValiantTHQ Nordic


MSI Suprim Graphics Card Wins COMPUTEX 2022 Best Choice Award

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MSI has announced that their flagship MSI GeForce RTX 3090 Ti SUPRIM X 24G Graphics Card has won the “Category Awards” among the COMPUTEX 2022 Best Choice.
COMPUTEX 2022 is a leading global ICT and IoT show running for four decades. It has gathered established brands and startups from the ICT and computer industries. The trade show kicks off physically and virtually today May 24th.

The MSI Suprim
MSI GeForce RTX 3090 Ti SUPRIM X 24G is armed with the GeForce RTX 3090 Ti is built for the ultimate performance paired with excellent cooling technology.
It contains the exclusive TRI FROZR 2 thermal design to support the demanding GeForce RTX 3090 Ti’s power consumption. TORX Fan 4.0 features pairs of fan blades linked together focusing airflow into the heatsink. A large copper base plate and a matte-finish backplate ensure improved heat dissipation for VRAM and passive cooling through thermal pads.
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Finally, it has an arsenal of colors with RGB Mystic Light and customizable dynamic lighting options illuminating the outlook of the card. With Dual BIOS, users can quickly opt for low noise or additional performance with the flick of a switch.
MSI says that the GeForce RTX 3090 Ti SUPRIM X 24G is the top of the line for Esport enthusiasts and creative professionals.
This is due to its’ excellent thermal design and advanced features such as ray tracing and NVIDIA DLSS, gamers get to experience more realistic and immersive visuals, better image quality, and frames boost.
For professional creators, the card also ensures stability when running demanding and intricate software.
If you’re interested in MSI products, you may find it interesting to know that the MSI Evangelion PC Tech is coming to Malaysia.

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Tags: MSIMSI GeForce RTX 3090 Ti SUPRIM X 24G


Call Of Duty Modern Warfare II Team Broke Several Microphones Recording Gun Sounds, Says Stephen Miller

How does one design sounds for an FPS? Anyone who’s seen those viral videos of someone accidentally pistol whipping themselves will tell you it’s a lot more complex than just pointing an iPhone at a glock to get a gun sounding like, well, a gun.

Stephen Miller, Audio Director, Infinity Ward
We spoke to Stephen Miller, Audio Director at Infinity Ward about all the intricacies of making a gun sound as it should, and the high cost of broken equipment that might come with such a dangerous endeavor.

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The biggest takeaway is basically just how Infinity Ward have broken apart the physics of what a gun noise actually is, and just how much technology goes into the new Call of Duty to make blasting enemy combatants to bits sound authentic, rather than a single WAV file on-disc.
This console generation has a huge emphasis on 3D audio, especially with the PS5. When you were mixing the sounds for MW2, were you doing so with 3D Audio in mind?
Stephen: Well we’re still mixing, but yeah we do support 3D audio on the PlayStation as well as another version on consoles and Windows. When we’re mixing we have to make sure it sounds good on everything from Stereo TV speakers all the way up to full 7.14 surround. We do absolutely make sure that it sounds good on everything.
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Considering Modern Warfare series is one of the more narrative driven Call of Duty series, what was it like having to choose between having something sound more cinematic vs having it work better for gameplay?
Stephen: We do try to make one game. MP, SP, Co-Op all have different sound to them, especially for anything that gives gameplay feedback. Footsteps, the guns anything that’s supposed to give you some kind of feedback that you need to pay attention to what’s going on. In campaign we’ll have a cinematic moment, and we’ll custom swap out sounds just for that.
It’s more for bigger scenes. Helicopters that fly in and shoot at something, or a big tank. More artillery than the small arms stuff. But we have had, where if we have a slow mo thing or any kind of special scene in campaign, we will do custom sounds for that as well.

Speaking of tanks, I was surprised to see you used real tanks for the effects.
Stephen: We’ve done quite a bit of recording for this project. 3 helicopters, various tanks, artillery, all the small arms, rocket launchers. You name it, we tried to record it.
So having done all this, walk us through what makes something sound like a tank then?
Stephen: When we record those things, we’re usually recording on a close-up and we’re recording on 50-60 different channels. Some of those are Stereo Microphones, some of those are mono. So you’re looking at somewhere between 30-40 microphones at varying distances. And then additional microphones at further distances to get that perspective as well.
Having a tank fire its main gun is not exactly inexpensive so we tried to optimize recording it as best we can.
When we break down a gun as a player, from that perspective: There’s a shot, there’s the mechanics of it- the metal clanking. There is the low frequency effect, the big bass-y rumble, and then we have the tail or the projectile, so you hear it going off into the distance.
And we break that all down into individual parts by using different types of mics and placements to get all those individual sounds so that when you pull the trigger and go bang, we get all 4 of those plus you’re getting our reflection system.
It’s raytraces that reach out into the world, it finds points to interact wiht from Geo on the side of a building or a mountain in the distance. It’ll play a reflection sound off those. Every time you pull the trigger of any gun, whether it be a tank or small arms, you’re getting 12 or 13 sounds that play at one time. All to kind of always be changing, all to always be making you feel like you’re in your environment so that it doesn’t feel repetitive. It feels natural.

So it uses the geometry to indicate what kind of sound it plays back?
Stephen: Yes. That way we acn also do different sets. So if you’re in an urban environment you get different types of reflections than if you’re in a big open desert.
Related to the raytracing you mentioned, does that use the same technology as graphical raytracing?
Stephen: It’s similar. All it means is that it has a source and it reaches out and draws a line mathematically until it hits a point or geo in the world. It is a less expensive version than a ray than what is used for the visual part. They trigger often. Every time you fire an automatic weapon, it fires a ray. It’s doing a trace.
 So past gen consoles would use this too?
Stephen: These traces are very inexpensive so we can do a lot of them.

So having all those microphones near weapons firing is a little bit like having a baby in front of an alligator. What was that like?
Stephen: I’m gonna quote you on that at some point [laughs]. Different Microphones have different SPL levels and have different uses. We have to be very careful and we have blown up microphones in some of our recording sessions. So basically you put something that’s a little too sensitive too close to something that’s high SPL and it blows up the diaphragm- it’s done.
Through the years and through a lot of experimentation and some failures, you’ll learn what can be where based on how loud something is. If we’re talking suppressed weapons, a lot of those things can get much closer because that’s not a lot of SPL.
The second the suppressor comes off, you back off a bit. As you get into larger caliber things you get further and further away. We’ve definitely had some failures.
When we’re field recording everything is inside what we refer to as the Zeppelin. Over the top of it is the fuzzy or the furry for wind. It really helps so if there’s any wind it doesn’t hit the diaphragm and cause that fluttering noise.

Is there anything sound-wise that you guys are especially proud of?
Stephen: There are definitely things that I gravitate towards. It could be an edited scene or an execution sound for multiplayer. Jake has been working on those and there are certain ones that are like “oh that is so incredibly satisfying”. I know when I go play I’ll want that operator with that assigned to it.
There are also certain weapons that I’m absolutely in love with not because they perform well necessarily, based on my playstyle. Simply because I like how it sounds and I wanna hear it over and over again.
We put a lot of love and attention and blood sweat and tears into the weapons from every stage from how they’re chosen, animated, recorded, how the sounds are made, how they’re mixed into the game. It’s really important to us.

 Is there anything you wanna say to the APAC fans?
Stephen: There are lots of exciting things to look forward to sound wise. We also have a lot of new technology that’s in MW2. We have an entirely new occlusion system. When geometry gets in the way, it occludes [the sounds]. We have a brand new convolution reverb system. That is particularly fun for us because it has you go to a location and it adds the right reverberance to it. You can record an impulse there. If we go find a particular warehouse and think it sounds cool with the reverb, we can go in and capture an impulse, and take a recording and it drops straight into the game and every sound gets processed into that reverb.
Rather than trying to do it synthetically with some kind of reverb, you get something that’s really natural.

With Call of Duty Modern Warfare II due out in October, there’s plenty to look forward to. With its focus on an immersive sound experience, it’s definitely something you’ll want to check out with headphones at least once.
Our thanks to Stephen for sitting down and talking shop with us, and don’t forget to check out our other Call of Duty Modern Warfare II interview as well.

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Tags: Call of Duty: Modern Warfare 2Infinity WardStephen Miller


Angry Pokemon GO Fest attendees sues Niantic

Following the failure of Pokemon GO Fest in Chicago, about two dozen Pokemon GO Fest attendees are filing lawsuits against the developer of Pokemon GO, Niantic for travel reimbursement.

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If you wonder what happened to last weekend’s event, the game (Pokemon GO) faced technical issues from too much cell traffic, leaving angry attendees and an early end time. Everyone waited for hours in line just to get in the festival (some flew from other countries to get there) and found out they can’t even log in the game. This means they are unable to catch rare Pokemon or challenge the first Legendary Pokemon as what Niantic promised.
Although Niantic offers full refund ($100 in-game credit, legendary Pokémon Lugia and $20 refund) for every ticket holders after the event, for people who travelled far from their countries, these are not enough. The claimants say that the event failed to meet their expectations, thus asking for compensation on their money spent on travel.
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For now, the only response from Niantic says they won’t comment on pending legal matters. Hope the case ends in the way that everybody is happy with it.

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Tags: AndroidiOSMobilePokemon GOPokemon GO FestPokemon GO lawsuit


Pre-registration for Kingdom of Hero: Tactics War goes live

South Korea-based publisher NEOWIZ has just opened pre-registration for the Japanese version of Kingdom of Hero: Tactics War.

Developed by Finger Studio, this strategy RPG for the Android and IOS platforms boasts classic tactical gameplay that fans of the genre will enjoy. With a variety of units at your disposal, players strategically maneuver their units on a hexagonal tiles to defeat foes and restore peace to the kingdom.

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If you are a fan of the genre, be sure to give this a spin when it goes live. For more details, head over to the official website.
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 Pre-register Now

Kingdom of Hero: Tactics WarRelease Date TBCAndroid, iOS
Kingdom of Hero: Tactics War is a solid strategy RPG that fans of the genre might fun some enjoyment in.

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Tags: AndroidiOSKingdom of Hero: Tactics WarRPGStrategy


Genshin Impact Pop-Up Store Now Live in South Korea

Genshin Impact is currently having an official pop-up store at Hyundai Department Store, Sinchon, South Korea.

The pop-up store started on 14th October and ends on the 23rd October.

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The key art for the event features Xingqiu, Chongyun, Hu Tao, Xiangling and Guoba wearing different styles of casual wear.
The event is currently live and are features the following activities:
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Merch Zone that offers Genshin Impact themed merchandises
Adventurer’s Guild Area
Mini-Games Zone
Photo Area
Gaming Zone with a number of PlayStation 5 ready
Donut Shop

The official website for the event has also listed out the limited Genshin Impact themed merchandises that you can buy including:

Button Badges
Mouse Pads
Sticker Sets
Acrylic Keychains
Acrylic Stands

Those who purchased merchandises during the event could stand a chance to get complimentary gifts such as:

Paper Bag feautring the key art for the event
Postcard featuring the key art for the event
Travel Diary

The event comes with a themed menu for snacks and drinks such as:

Hu Tao, Sucrose, Ningguang and Dori Themed Donuts
Yan Fei and Xiangling Themed Drinks

You can learn more and check what other things the event has to offer on their official website.

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Granblue Fantasy Summer 2022 campaigns have begun

Granblue Fantasy is kicking off the Summer 2022 campaigns as per usual with the start of August. The goodies up in store for regular and seasonal players alike include:

Free 1x 10-roll daily
200 daily crystals
5x XP / RP up to 5 million
1.5x XP / RP after the first 5 million
Half AP / EP for most raids
Zero treasure host cost
1.2x pendants and double pendant cap
2x journey drops

This half of the Granblue Fantasy Summer 2022 campaign will run until 13 August 2022, 04:59 JST for most of them. There are additional daily prizes where players can earn up to 1500 crystals daily when hosting raids, to a maximum of 10 billion crystals. 6113 players can be eligible for even more prizes, 6000 to get crystals while 113 get monetary prizes.

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There will be Skyscope Summer Missions that are scheduled to start 25 August 2022, to award more goodies for completing a slew of missions.
Last year’s Summer campaign was a little bit of a disaster due to the sheer variance of prizes up for grabs, so hopefully it won’t be repeated. More stuff is expected to be announced at the upcoming livestream on 6 August 2022 at the annual Granblue Fantasy Extra Fes event, so stay tuned for more shenanigans and bonanza of loot.
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 Download

Granblue FantasyDeveloper: CygamesRelease Date: 2014-03-10Android, iOS, Microsoft Windows
Granblue Fantasy (GBF) is a full-fledged fantasy RPG game with quality that will blow you away. It's time to embark on an adventure in the world of the sky. Play it on your browser in English or Japanese!

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Tags: CygamesGranblueGranblue Fantasy


Skull and Bones Will Have a Bigger World Than Assassin’s Creed or Far Cry Says Director Ryan Barnard In Interview

Ubisoft Singapore’s much-anticipated pirate game Skull and Bones will soon be sailing the high seas this November and we were able to get an interview with the captain of the game’s development team: Senior Game Director Ryan Barnard.

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Before coming to Ubisoft in 2021, Ryan Barnard got his start as a quality assurance analyst and later game designer for the Ever Quest games at Sony Online Entertainment. He would later direct Tom Clancy’s The Division and work on the 2016 Hitman game as well as its sequel Hitman 2.
In the interview, Captain Barnard was able to give us more insight into the life of a pirate in Skull and Bones, using the different ships and what content players can expect when they set sail in The Golden Age of Pirates.
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Pirate naval combat is a type/genre of game that’s rarely focused in other games, so what were the key ideas when Ubisoft was developing Skull and Bones? How did you want it to look?

Barnard: I joined the team about a year and a month ago so we’ve done a lot of improvements and touch-ups to the naval combat, but a lot of that has already been set in motion with the previous game director but I can tell you that there was a lot of inspiration from the original Assassin Creed Black Flag when we started.
We wanted to make sure that the game was much more reactive, combat was faster pace, and we made sure there was a greater variety of weapons and armor. Things like boarding and when you attack with your crew, all of those elements are things that we added in.
But in this genre, there aren’t a lot of choices. It’s a really slow kind of more realistic, say World of Warships type game which is definitely more like a simulator but is still a great game. There’s definitely some learning there but really, how does it work with a group? How does it work with ten plus enemies and all of that is just kind of learning and going through the boat and process.
Since the core of the game is online multiplayer, how does it also cater to those who wish to only play single-player? Are there things you will miss if you play only solo?

Barnard: Everything in the game up to a certain point can be played [solo]. That being said, we are a multiplayer-focused game because we know that, in all of these games, allowing players to engage with other players is just healthy for the community.
It allows us to engage with them and gets them more excited for the game, but absolutely, you can play single-player if you like. If you’re older, and you can only play for a certain amount of time, you can play the game completely solo. That being said, at some point, we think most players are going to want to hopefully engage with other players, and pirate with other Pirates so that you can take on some of these really tough challenges in the game.
The game is set in the Indian Ocean, but how big and far do we get to sail? Like how many total players can fit in a server/world
Barnard: For the service structure, there are 20 individual players on each kind of dedicated server. It’s actually the second-largest Ubisoft game to date behind The Crew 2. Because of course, when you have ships or clouds or whatever, you need to make big spaces.
If you think of open-world games, like Far Cry or Assassin’s Creed, or even another pirate game that you might know about (Sea of Thieves), there are about 85 to 95 square kilometers. Skull and Bones is 625 square kilometers so it’s quite a bit larger. So you definitely have a lot of places to explore and come across different factions. You know, get involved in different pirating activities as you build your Infamy in the game.
Can we meet exotic animals and historical figures in Skull and Bones like Blackbeard and sea monsters like the Kraken?

Barnard: So, first of all, we are definitely a fictional game. We take inspiration from this time period, from the region but everyone you come across in the game is going to be fictional. So there are a few references to actual Pirates that existed around this time but you won’t be meeting Blackbeard. We took inspiration from these famous pirates of course.
There’s a wide variety of wildlife that you come across in the game. Some of them are non-interactive, and then there are some that are very dangerous but essential for things that you will need to craft and make for your ships or different weapons. These include crocodiles, hippos, and sharks which you can hunt down with a smaller ship, which we call a hunter-gatherer, “the Dhow”.
For sea monsters, I’m not going to say we have a Kraken but it’s something the team is aware of. If it’s something that’s asked for by the community, who knows in the future?
Does the story of Skull and Bones relate to Assassin’s Creed IV: Black Flag, since it was supposed to be a spin-off title?
Assassin’s Creed IV: Black Flag (2013)
Barnard: We are very aware of Assassin’s Creed and its relation to Skull and Bones. A lot of the community has been asking about Black Flag. I think for the similarities, you’re going to find them when you’re in naval combat.
That was always something that the team has strived for, we want to be “Best in Class” for a naval pilot game. But we took the combat from Black Flag much further and much deeper. I think we’ve made it something very different so it’s not an Assassin’s Creed game. Don’t get me wrong, Assassin’s Creed is a great game and it’s a great inspiration and source but Skull and Bones is a very different game.
Other than naval combat and raising infamy, is there any other way to experience the pirate fantasy, like seeking treasure?
Barnard: Let’s be clear, Skull and Bones is a Pirate game. You’re interacting in combat in some way whether you’re trying to plunder a forge or just take down a merchant for the loot. Those are all pirate events, right?
But you can gain Infamy in a lot of different non-combat ways as well. The first time you craft a big ship, the first time you’re exploring a new area, you can discover treasure maps, and then follow these maps which are very non-combat-oriented. We want to make sure that there are enough quests to do these things. Most of what you do is piracy oriented.
You said that the ships have different play styles with different armor and weapons. How is the process of designing the ships itself, like choosing which one is the overall best?

Barnard: We don’t want a ‘best ship’ in the game. The whole point of the 12 ships at launch is to have players try to acquire and craft all of them. All the ships are really important because we think of them as more like selecting the right tool for the job.
There are a lot of areas in the game that you can only access with a smaller ship for instance. So if you want to be taking on plundering or pirating in those areas you need to have a smaller ship so it’s not always the bigger the better. It should be the right tool for the job. You need different sizes of ships and that’s done through the loadout and what kind of customization you choose for your ship.
So we have that mix, right? We don’t really want to have one be the best ship but once you’ve unlocked all of them, I’m sure you’ll end up with one particular ship that you really like to play or a certain weapon set that you like to use or load out.
The main mission is to raise our Infamy, but does it have a level cap? What happens if we maxed it?
Barnard: How do I say this? We definitely have a plan for the end game which will involve Infamy. It’s something that we can only communicate a little later, but there is no level cap at launch. There may be a time when you need to wait for the end game to come about. When that happens, then you’ll see the plans for how Infamy works in conjunction with the life cycle that we have for the game. So you’re definitely not stuck at level 50 like some other games.

Skull and Bones was first announced in 2017, meaning it’ll finally be ready to chart the ocean after over five years of production. That’s quite a long time for a ship to be in development but after all the Tom Clancy and Far Cry games, it’s cool to see Ubisoft putting so much effort into crafting this new IP.
We thank Ryan Barnard for speaking with us in this interview and wish him and his team the best of luck making their way through the final stretch of rough water before Skull and Bones is released. Here’s hoping it ends with them finding gold.
Skull and Bones will release for PS5, Xbox Series X, and PC via The Epic Games Store and The Ubisoft Store on November 8th, 2022.
For more information on Skull and Bones, check out our article on Everything You Need To Know about this latest sea fairing adventure.

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Tags: Skull and BonesUbisoftUbisoft Singapore


F1 22 Review – Living out the F1 Life with Style and Realism

Developed by Codemasters and published by EA Sports, F1 22 is the 15th entry in the F1 series by Codemasters and here is our review on the game.

What’s new in the hood
Codemasters are probably the best developers when it comes to simulation racing and you can really see it in F1 2022. Along with the optional additions with big adjustments, F1 2022 feels like the best game in the series to date.

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Revamping the handling, tires as well as the overall physics, F1 22 gives out the most realistic experience for the simulation racing genre. F1 22 will have both veteran sim players as well as completely new players be on the same footing as the strategies from the older F1 titles just won’t work within the new ecosystem found in F1 22.
The new ecosystem factors in a lot more enjoyable moments in terms of gameplay as compared to previous entries in the past when just hitting the brakes was commonplace and mistakes were relatively east to overcome, making some scenarios not as punishing as I would have preferred. But with F1 22, every little thing that you do feels like it matters a lot, which also adds into the realism that the game offers.
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One of the features that F1 22 offers in this new installment is Adaptive AI which has been a highly requested feature that fans had asking for years. Adaptive AI is a brand new setting which makes the difficulty a lot more consistent. This feature makes sure that the AI will be smart enough to see how you’re doing during a race and will adapt its difficulty accordingly on the spot, all while maintaining a fair level of challenge, although this feature is not present in all of the modes.
The gameplay of F1 22 can either be complex or simple depending on your personal preferences. Players can choose to turn on the assist feature and make the game feel more like Forza Horizon, pairing that with the Adaptive AI, makes the game feel like an arcade racer.
There are still some features for simulation players too, like the ability to pick out a vehicle’s angle after a formation lap in order to pursue specific lines or even strict timing-based mini games on pit stops.
The opposing AI will also sometimes make little mistakes of their own to make the game feel more realistic rather than having it be a bit too robotic. The F1 series has never had a problem with snappiness or unresponsiveness, and that’s still stays true in F1 22.
Into the race track
Each of the tracks feels very distinct in its visual presentation as well as performances. The same also goes with the level of immersion through the unique details that can be found surrounding each tracks.
Not only do the tracks feel distinct and immersive, the vehicles are also excellent in F1 22 in terms of both looks as well as the booming sound design that the vehicles have. The attention to detail are especially fun when it comes with the inclusion of Supercars from McLaren, Mercedes, Aston Martin and other vehicles between the races as well as in F1 Life.
There are also new additions that includes broadcast-tier cutscenes for the pit stops, formation laps and even the safety car period. Players can choose between leaving these as simulations or even interacting with them, which will task players with navigating the moments giving a whole new and refreshing experience to see the standard camera angle cut to something worthy of a broadcast.
F1 Life is the life for me
The F1 Life is a social player hub with a standard lobby system where it allows users to interact with friends and other players while viewing cosmetics that are collected via the in-game trophy unlocks and through leveling the Podium Pass.
Players can acquire branded names for the attires from the in-game store and as well as with attires, players can also customise their avatars too. There’s also an in-game area for online qualification events and for those who don’t want to compete and just want to take it all in, there’s an option to view the events through the in-game hub.
Present in previous entries, the MyTeam feature gets more quality-of-life updates which can be found in other sports titles here. One of the most notable one being that players can now choose from one of the three different starting points to begin their careers in. And for those who don’t want to slog from the very bottom, underdog style, they can just pick the Front Runner to give them a head’s start.
Another feature that gets an upgrade is the Career Mode, which spans over a decade and still permits a co-op campaign with a friend. There’s also an RPG-feel to the team and vehicle management where working for unlocks is simple enough to welcome all players but carries complex enough elements that simulation lovers will stay engaged.
And as always, there are also plenty of other ways to play in one-off modes such as the time trials or quick mini-events like Average Speed Zone. And with the inclusion of things like hot laps with celebrities is a neat touch for more casual players coming into the F1 experience as the popularity of it is still at large.
Sprint races are also a welcomed addition to F1 22 too, as 100KM sprints after qualifying and before the race itself to cement the event’s starting grid adds in another layer to each of the event’s overall feel.
Another neat thing to note is that fitting its annual expansion feel, F1 22 also dips into VR on PC for the first time and the game runs in well as expected.
Verdict
In my opinion, swapping out the narrative mode for the social hub for online activities can feel like a bold move for F1 22 as players have found their enjoyment for the narrative mode in previous installments of the F1 series.
But on the flip side, F1 22 offers one of the best career mode in any sports games in my opinion, and there’s a similar depth and enjoyment which could be found in the MyTeam mode. And while on the topic of online hubs, the game also offers arguably the best online hub and experiences of any other sports game.
To Codemasters credit, the on-track performances which mirrors real-life changes incredibly well. And with the continued smooth expansions to the overall game series mean an even broader appeal to both new and veteran simulation players alike which marks F1 22 to be one of the best game in the series.

                                        Pros

                                        Cons

                                        Super realistic visuals

                                        The game feels like more of an update rather than a sequel

                                        Really good online hub

                                        Features introduced are new but not groundbreaking

                                        More interactions to do while driving

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Tags: CodemastersEA SportsF1 22Review


Very Little Nightmares now out for iOS

Having previously making the announcement in May 2019, Bandai Namco has finally brought Very Little Nightmares for the iOS. This game is a prequel to Little Nightmares, which came out on an assortment of hardware.

Developed by Alike Studio, Very Little Nightmares hopes to bring the Little Nightmares experience to the small screen. Players will take on the role of a Girl in the Yellow Raincoat as she wakes up in an unknown mansion. You’ll have to guide the Little Girl through rooms filled with puzzles and also creatures that want to see her dead. Additionally, players will get to experience the thrill of being chased by creatures in a cute yet terrifying world.

In case, with this being a premium title, what you see is what you get, so if you are looking for a well-executed adventure horror game, look no further.
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Tags: AdventureAlike StudioAndroidBANDAI NAMCOiOSLittle NightmaresMobileVery Little Nightmares


Jagged Alliance 3 Brings Tactical Guerilla Warfare With Co-Op

The THQ Nordic Digital Showcase has revealed new updates for Haemimont Games‘ Tactical RPG Jagged Alliance 3 including a new trailer.

The game takes place in the fictional country of Grand Chien, a region trapped in deep political unrest. A paramilitary force known as “The Legion” seized control of the countryside. To counter this, the President’s family hires the Adonis Corporation to put together a team of skilled mercenaries to find the president and bring order back to the country.

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The game features a huge cast of different mercenaries with various different backstories, personalities, and quirks. You can go out into Grand Chien to earn money, grow your team and decide the fate of the country. You can also choose not to follow your contract of course.
Listed features you can find in Jagged Alliance 3 include:
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Engage in rich, tactical turn-based combat
Recruit from a large cast of unique mercenaries, including many familiar fan favorites
Loot, salvage, and customize an arsenal of weaponry and equipment
Choose from a wide array of special perks to customize your mercs as they level up
Decide the fate of Grand Chien in an open RPG structure
Control territory, train the locals, command multiple parties, and defend against enemy forces in an alive, active world
Experience the campaign with friends in online co-op mode

The game is a follow-up to the 1999 release Jagged Alliance 2 for PC which was praised for its storytelling and world detail. Hopefully, Jagged Alliance 3 will continue this legacy over 20 years later.
Jagged Alliance 3 will be released for PC via Steam. The title currently does not have a confirmed release date.

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Tags: Haemimont GamesJagged Alliance 3THQ Nordic