Indonesian Muslim group in Aceh says PUBG Mobile ‘haram’, PUBG Mobile responds

A few days ago, a Muslim group in Aceh called a fatwa on the popular online mobile shooter PUBG Mobile. The group claims that such a game insults the Muslim religion and causes players to be addicted to violence.

PUBG Mobile is a battle royale online shooter for mobile devices. In the game, players fight each other in a virtual arena and the last one standing wins. As it is a third-person shooter, the game features lots of guns and the need to shoot at other virtual avatars.
The Muslim group called for residents of Aceh to stop playing the game and urged the local government to consider an official ban. As mentioned, the reason given is that the game could encourage violent behavior in young people.
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PUBG MOBILE responded by releasing the statement below:
We appreciate the support and trust given to us by our PUBG MOBILE players. At PUBG MOBILE, we believe that it is extremely important for us to be a socially responsible member of the gaming ecosystem, while we strive to deliver the best possible gaming experience to our fans. We are aware of the recent issuance of fatwa in a province in Indonesia.
On our end, we constantly work and shall continue to work with different stakeholders, including parents, educators, government bodies and the e-sport community, to engage in conversations and listening to their feedback on what we can do to foster a balanced in-game environment for players. Prior to the issuance of fatwa, we have implemented the “Gameplay Management” system globally, including in Indonesia, in May 2019 as a testament to provide players a sustainable digital lifestyle. We are also continuously developing new features to provide an environment for players to enjoy PUBG MOBILE in a rewarding yet responsible manner.
We are honored to have a passionate community of PUBG MOBILE players in Indonesia and globally and continue to welcome their feedback to make PUBG MOBILE greater!
It should be noted that this topic is bound to draw attention in these few days, considering that the PUBG MOBILE Club Open SEA Finals is being held at Jakarta this weekend.
However, there hasn’t been any official response from any government authorities in regards to this debacle. If you’re a PUBG Mobile player from Indonesia, you probably don’t have to worry about this anytime soon.
Source: Channel News Asia

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Tags: IndonesiaMuslimPUBG: MobileTencent


vivo Y33T comes to Malaysia, packing a Snapdragon 680 and 5000 mAh battery for only RM999

Joining the likes of the affordable vivo Y76 5G and Y31, the vivo Y33T is the newest addition to the smartphone brand’s Y series. With the tagline of ‘That’s Y’, the smartphone has arrived in Malaysia.

“As mobile technology continues to move forward, we want all our users to have the opportunity to experience it and find the simple joy in using them,” said Mike Xu, Chief Executive Officer of vivo Malaysia. “We are excited to bring Malaysia the new vivo Y33T, a perfect device for users who are looking for an all-rounder performance that meets all their daily needs. In line with our philosophy “Joy of Humanity”, the vivo Y33T brings the simple joy of having freedom to a fun life, creating every day’s simple happiness and maximising every fun moment.”

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Great Performance to Enrich Joyful Moments, That’s Y
Experience the full potential of the new vivo Y33T with Snapdragon 680, a powerful 6nm processor capable of performing everyday tasks with ease and without interruptions. Along with 128GB memory, users will have plenty of memory space for all their storage needs. Not only that, the vivo Y33T comes with an expansion slot which supports up to 1TB of storage, making it easier for all users to store all their needs without worrying about storage space.
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The vivo Y33T comes with 8GB RAM and is capable of turning 4GB of idle ROM space into an expanded RAM with Extended RAM 2.0, making switching tasks and performing on the device smoother and without lags. Power will never be a concern again, with 5,000mAh battery powering the device and 18W Fast Charge, allowing a full day of use worry-free. The device can also act as your mobile powerbank, with reverse charging features enabled.

Designed for Immersive Entertainment Experience in Style, That’s Y
The display of the vivo Y33T is a 6.58-inch FHD+ Incell display that delivers bright colours with vivid details, and with 90Hz refresh rate, users will enjoy a silky-smooth and immersive experience when gaming or watching videos. The built-in blue light filter will also protect user’s eyes from harmful rays and long hours exposure.
Designed with an 8mm slender, thin body and a 2.5D flat frame, the vivo Y33T is lightweight to the feel while offering a premium and comfortable hold. The cameras in the rear are elegantly organised and crafted into vivo’s signature Dual-Tone step, inviting users to explore the powerful technologies built within the body. The simple yet creative design aesthetics will be a perfect addition to any fashion statement.
vivo is no stranger with its innovative design technique, and it is translated in the new vivo Y33T with three colour offerings – Mirror Black, Midday Dream and Starry Gold. Mirror Black adopts the latest double layer coating technique which intertwines the elegant shade of black with a glossy sheen; while Midday Dream is a delicate, embossed AG texture delights with a frosted feel and a layer of liquid crystal coating that adds smoothness while making the phone less prone to fingerprints. Starry Gold features a newly upgraded fluorite glitter texture, together with nano-grade gradient colour plating technology to create a frosted golden surface with shiny lines.
Picture Perfect in all Lighting, That’s Y
The simple joys of life are best remembered and enjoyed with clarity. The vivo Y33T is fitted with a 50MP triple-camera to meet all photography and videography needs. The 50MP main rear camera captures high-definition images with pristine clarity regardless of distance. With the JNISQ03 image sensor, the camera boasts 50 million physical pixels, capturing moments without distortions. Together with a 2MP Bokeh camera and 2MP Super Macro camera, the Y33T produces bokeh effects with more natural backgrounds and captures detailed close-up images as close as 4cm.
The vivo Y33T offers great night photography experience with its Super Night Mode, using vivo’s latest RAW-level super noise reduction technology that combines frames of multiple photos into one for a pure and clear night image. The camera also features a Super HDR function, capturing images that is harmonious in every inch.
Selfie and social media enthusiasts can also enjoy selfies in HD with the 16MP Super Night Selfie front camera on the vivo Y33T. Selfies and portraits captured are clear with rich details and looks natural, regardless of time.
Excellent User Experience for the Long Run, That’s Y
A great technology is one that brings joy for the long run. Running on Funtouch OS 12 based on Android 12, vivo Y33T brings the latest offerings to the plate for its users to enjoy. The clean design aesthetics and touch controls offer users an invigorating user experience. It also features vivo’s Multi Turbo 5, which enhances network connection, system processor speed and power-saving performance.
For gamers who finds simple joy of good gaming performance, the Y33T features the newly updated Ultra Game mode, which allow users a fuller sensory gaming experience. The device is also fitted with a cooling solution internally, keeping components cool even during vigorous usage.

Price and Availability
Priced at RM999, the vivo Y33T is now available for purchase at all vivo concept stores, authorised dealers, vivo Malaysia’s official E-store, and vivo Malaysia’s official flagship store on Shopee and Lazada.
vivo Malaysia will be having its First Sales Day for the vivo Y33T on 2 April 2022. Customers who purchase the vivo Y33T during the First Sales Day will receive a free gift, which is a 1-year extended warranty worth RM159.

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Tags: Vivovivo Y seriesvivo Y33T


Anime-style 5v5 MOBA Extraordinary Ones officially launch in South East Asia

After the successful closed beta test last April, Extraordinary Ones published by HERO Entertainment is officially launch in South East Asia at both iOS and Android today. According to their press release, the game have amassed a whopping 1.1 million pre-registration in SEA.

Check out our 10 mins game play.

A short recap – Extraordinary ones is a 5v5 MOBA game with a heavy anime art-style along with popular Japanese voice actors such as Sho Hayami, Natsuki Hanae and Osaka Ryota.

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Currently there impressive daily login rewards during the period of 12th July – 25th July, which will award players heroes such as Jupiter, Black Belt, Spidy, Royal Pilot and Minnie.

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Inviting friends to play the game will also reward another spectacular Assassin class hero – Silvio.

Multiple reviews from Google Play praise the game have good graphics and superb animations. However severe lag issues is plaguing the game right now. It is pretty common for popular new games server couldn’t handle huge influx of players. Hopefully HERO Entertainment could fix this in the shortest time possible.
 Download Now

Extraordinary Ones - SEAPublisher: HERO EntertainmentRelease Date: 2019-07-12Android, iOS
Extraordinary Ones is a 5v5 MOBA game published by HK HERO Entertainment, is available on Google Play and App Store starting 12th July 2019. Extraordinary Ones keeps the traditional MOBA game play, meanwhile some characteristic contents, like the hero affinity and fan club systems have been added into the game. Players can unlock deeper relationship with heroes by using them to fight.

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Tags: AndroidAnimeExtraordinary OnesHero EntertainmentiOSMOBA


Genshin Impact on iPhone Is A Pretty Solid Way To Play A Pretty Solid Game

As I have less and less time to sit down and play console games, I’d recently taken to trying out Genshin Impact on the new iPhone 13 ProMax. After all, while miHoYo may be known for the cross-platform success of Genshin, they’d had their roots with the gorgeous Honkai Impact 3rd, which featured bold visuals in an age where most games were chibi autobattlers.

I should point out, I’ve been playing the game on the PS5 (and PS4) since its launch. It wasn’t until recently that miHoYo installed the cross progression features that let you carry your save out of the console version and onto other devices that I should check out Genshin Impact on an iPhone. After all, just listen to the testimony given by Yu Ling, miHoYo’s Marketing and Business Development head:

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“Our players love playing Genshin Impact on iPhone and iPad. Until now, the quality of graphics on Genshin Impact can only be achieved on the latest gaming consoles. By taking full advantage of the incredible CPU, graphics and unified memory architecture of Apple silicone chips, as well as metal graphics library for hardware-accelerated 3D graphics, the world of Teyvat looks unbelievably real”, she says.
Console-Quality Frame Rate And Visuals

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Surprisingly, the experience I got was a lot better than what I’d pessimistically expected. The iPhone 13 ProMax has a lot of great features for the gamer on the go, such as its ProMotion screen matching the refresh rate of the display to the app’s framerate, which you can set to 30, 60 or even 120 in the case of Genshin Impact.
Admittedly, going all in on the 120 is a risky feature, since it increases the load on the iPhone’s chip, and can turn it into Apple’s latest in hand-warming technology. But the phone runs Genshin comfortably at 60fps, something even console games struggle to do at times. The result is that Genshin Impact still feels incredibly responsive to play, and the smaller display compared to a big tv doesn’t feel as uncomfortable to look at since you’re still playing it at a highly responsive framerate.
In fact, one thing it does do better than its console counterpart is maintaining that framerate, not just reaching it. I love Catalyst users like Yanfei and Lisa- but unfortunately Pyro in particular can be a rough element on consoles, since the burning effects can cause frame dips, especially when your character is just emitting visual effects constantly while speaking in a husky mature voice. Surprisingly the iPhone version managed to maintain even 120 fps with no frame dips, as I basically just filled the screen with particle effects that would make a lower-end device blush.

On top of that, there’s also the visuals. This was one of my biggest fears about trying the game on mobile- but on high graphics, Genshin Impact looks pretty solid for the smaller screen, with many important details still looking crisp on the phone’s Super Retina XDR display.
I’d always assumed jumping on mobile would mean lower-res models, where every character was just a figure with details painted on. While I can’t know the specifics (Normal mapping vs sculpting, etc) the game runs well enough on the iPhone 13 Pro Max while still having all your favorite characters look great, with objects like belts and straps still having physical volume to them.
Controls The Way You Want It

This is arguably the biggest jump point for someone coming from console. The default touch controls are designed to all be hit by the thumb, which might be alien for anyone used to killing Hillichurls with a controller. While the UI scales nicely between iPad and iPhone versions, there’s no accounting for preference- sometimes you just prefer having button-pressing duties distributed among your fingers instead of reaching your thumb all over the screen to swap characters, pick up items and even choose between your three attacks.
Thankfully there are plenty of options to try it out on controller, from the Razer Kishi to straight-up just using a PS4 controller paired via Bluetooth. It makes a lot of the controller issues into non-issues, so you’re free to play the game as you want.
Closing Thoughts
Unfortunately, a good phone means nothing if you still suck at bossfights
All in all, I really enjoyed trying out Genshin Impact on the iPhone for the first time. Considering how much of the game is meant to be played in bite-sized chunks rather than big overall sessions, it feels a lot lighter to play when it’s just a matter of opening the app on your phone instead of bunkering down at your gaming setup.
The idea that you’re getting an inferior experience really just doesn’t track, considering how close playing the game on your phone is to playing it on console.

Game reviewed on an iPhone 13 ProMax
 Download

Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Dragon Ball Z Bucchigiri Match – a HTML5 game has started pre-registration

Dragon Ball Z Bucchigiri Match is first revealed by the Japan studio BXD (under Bandai Namco Entertainment and Drecom) last September. Using the HTML5 technology, the game will be playable anywhere on a browser as long as they have an internet connection.

It is a real-time PvP card game where players will battle online with a deck of eight cards that features various classes including the attacker, limit breaker and supporter. A match starts with 2 cards drawn randomly from the deck, you will have to decide on which card to launch an attack. The side with zero HP lost the match.

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Dragon Ball Z Bucchigiri Match will be released exclusively on Bandai Namco‘s mobile browser game platform named Enza in this spring. For now, you can sign up at their official website by email, Twitter or LINE. Free goodies including an SR Son Goku card (Battle with Frieza ver.) will be given out when the pre-registration reached a certain amount so don’t hesitate and sign it up now!

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Tags: AndroidBANDAI NAMCOBXDDragon Ball ZDragon Ball Z Bucchigiri MatchiOSMobile


Interview: AFA 2022 Director Shawn Chin On Bringing Anime Festival Asia Back After Covid

The last two years have been hard for convention goers across SouthEast Asia but that has come to an end with Anime Festival Asia (AFA) 2022 returning to Singapore in full force and we got the chance to interview the festival director: Shawn Chin.

Shawn Chin
Shawn is the founder and managing festival director of Anime Festival Asia, the region’s largest and longest-running Japan Pop Culture event which took an unfortunate but understandable hiatus for the past three years due to the covid-19 pandemic. Now that it’s back, fans have flocked back to the point that tickets have sold out the venue is full.

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Shawn and I during the interview
Returning To AFA
Truth be told, we were supposed to hold this interview yesterday (Saturday 26th) but Shawn couldn’t make it due to just how busy AFA was. We started by asking what it’s like to return to the convention and how the reaction has been from fans.
“The past three years have been filled with hope that we can do the event again, and finally it’s happened. We’re really happy that we can finally do this again. I think definitely with the number of people coming, it’s back and back with a vengeance, really”.
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The crowd certainly proved him right. It felt like people were trying to make up for lost time with how packed it was.
Shawn says that they did try to mitigate the crowd in new ways though.
“We tried to mitigate a potential influx with online sales, which we’d never done before. Usually, it’s on-site only. But still, yeah *laughs*. Yesterday we were taken by surprise”.
The New Challenges of AFA

Bringing back such a large festival after three years certainly isn’t easy. Here’s what Shawn had to say about the challenges of organizing a new AFA, namely getting the staff back together.
“I think for me the number one thing was trying to rebuild the team. During COVID we had to let go of people. That was the number one thing, to rebuild the team. And then we only knew kind of in April or May that we could do it again and then it was a mad rush to November.
In terms of restrictions, luckily we’re in Singapore. It’s kind of gone back to the pre-pandemic kind of rules already. While the last few years there’s been a lot of restrictions as we move forward there’s been a kind of drop. Overall there’s this thing called inflation. Costs have gone up and unfortunately, we’ve had to also increase our ticket sales and prices to cover that”.
Many people have voiced concerns about the higher ticket and product prices for AFA 2022 but Shawn says there’s nothing they could do. The price of everything is higher nowadays, that’s the reality right now.
The Exhibitions

Speaking more about the AFA 2022 itself, Shawn told us more about what people look for in conventions and their exhibitions.
“I think the number one primary reason is the fact that people have been enjoying the fandom by themselves during the pandemic at home. One of the biggest points of the convention is you can come back together and hang out with your friends and enjoy the stuff together.
In terms of guests, we have different parts of the show. We have a more community-based [approach] this year. Which is our creator hub. We also introduced the cosplay hub so I think these two have been quite popular from an attraction standpoint.”
He laments however they admittedly didn’t get as many guests as he wanted to this year.
“Just coming out from a pandemic the world is still catching up, still recovering. We couldn’t get as many guests as we’re used to. But again it’s more like 0-1. We had to start somewhere. We still brought in the guests, we still brought in Japanese [guests] but the scale was not like before. The way we see it, people still enjoyed it because it was so rare to have it again”.
Bringing in The Vtubers

One of the biggest guests they did get however was five vtubers from Hololive who performed at the Hololive Meet last night. We asked the director about bringing in vtubers and how he thinks they’ll change events like these going forward.
“It’s only natural that ACG [anime, comics, games] fans are into characters, right? Virtual, real, anime, or whatever, their waifus and all that. Being able to connect with the personality- you can create that whole relationship with a Vtuber.
In that sense, it’s here to stay. Some say it’s a trend, but I think given the way the character comes to life it’s definitely here to stay.
For conventions, yes. In the past pretty much the only night I can probably do that’s called virtual would be Hatsune Miku. Now as you can see a lot of our content is basically Vtubers. What’s changed is that you need a nice internet connection. It’s not just the speakers. You need to buy a lot of PCs and have that setup. And having lots of fail safes. That’s a new challenge, making sure you have good internet”.
When asked what kind of guests he wants to bring in for future AFAs, Shawn said he’d look to the community.
“It just depends on the trend. The only thing that happens within 3 months, or 6 months, things keep changing, right? So for us, it’s trying to always bring stuff that our community wants and trying to identify that. And more importantly, being able to invest in that to bring that here”.
Introducing AFAVerse?

The big new feature of AFA 2022 is AFAverse a new interactive software for festival-goers to enjoy. Shawn explained to us more about what AFAverse was and why it’s important for Anime Festival Asia.
“We call it the Phygital concept: Physical X Digital. Because I think this was quite the breakthrough. I think the recent talk has always been metaverse, multiverse, and also web 3.0 stuff. Instead of fully jumping on that bandwagon we looked at the technologies of how we could enhance the physical experience of the attendees.
Usually, people come to a convention, hang out, get a ticket, you go in and do their stuff. We just felt that we wanted to create an extra relationship with our audiences to let them be able to play games and interact with all different parts of the festival and have this challenge going on with each other.
So that’s really one of the main reasons we came up with the AFAVerse. It’s also looking at where things are going and where technology today is playing such a big part. We wanted to be able to track and have data and understand what people were going to, and what content they were accessing to then help us with the planning for next year.”
The Reaction to AFAverse
From what I’ve personally seen, AFAverse is a huge hit. People were lining up to play the AFAverse kiosk challenges and looked like they were having fun. Shawn said the response has been “overwhelming.”
“You should see our servers. We had certain ups and downs because of the infrastructure. It was down for a bit yesterday. But the take-up is just massive for us. I think part of it was because we had characters you could customize.
When you played stuff, you had coins that you could redeem for gifts. It wasn’t just any gifts. We spent a lot of money to buy the gifts and then get sponsors. You could win PS5s or gaming chairs, lots of stuff”.
AFAVerse in future events
Finally, we asked Shawn how they planned to use AFAverse in future events and how they think the software can be improved based on the feedback from AFA 2022.
“Right now AFAVerse is kind of a three-day thing. But we want it to be the start of a potential long-term relationship with us as a brand. So by creating your AFAVerse account you join us as a member.
Now, what do we do with that? That’s what we’re gonna work on next. We’re gonna look at the data and feedback and based on that we’ll craft the next mission for us”.
Closing Thoughts

Shawn ended the interview with these closing remarks:
“We’re just very happy to be back. We look forward to re-establishing ourselves. We’re looking forward to reaching out to ACG fans in the whole of South East Asia”.
That seems to be the consensus all around. When I shuffled through the main hall filled with colorful cosplayers and valuable anime goodies, most people said they’d been waiting for the convention to return. Here’s hoping that Shawn and Anime Festival Asia continue to go strong for many more years to come.

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Tags: AFA 2022Anime Festival Asia


Harry Potter: Wizards Unite beta testing begins in New Zealand

Harry Potter: Wizards Unite has entered its beta testing phase in New Zealand, that is, and it’ll surely be a while before we finally see the official release of the long-awaited AR mobile game.

If you are a New Zealander and a Harry Potter fan, good for you because you have been invited to participate in the beta test. Beta players will get the chance to try out the game early on both Android and iOS devices, despite the unavailability of an iOS pre-registration.

Harry Potter: Wizards Unite is currently being worked on by both Niantic and WB Games. Based on the Harry Potter series and Fantastic Beasts movies, players will start off as a new recruit of the Statute of Secrecy Task Force to investigate and contain The Calamity. Similar to Pokemon GO, the game requires you to go around real-world locations to search for Foundables.
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For those outside New Zealand, pre-registration is currently available only for Android devices so iOS users, stay tuned! For more information on the game, you can refer to our previous article. Also, you may visit their official site, Facebook Page, Twitter, Instagram and YouTube channel for further updates.

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Tags: AndroidHarry PotterHarry Potter: Wizards UniteMobileNianticPre-registrationWB Games


Time Defenders First Impressions: Super shiny shard system

The resident die-hard Arknights shill had long decided to try out Time Defenders, being an anime tower defense to appeal to one’s weeb sensibilities. It’s an arguably more niche genre, compared to the dime-a-dozen RPGs. The game suffered some delays, pushing back its original 24 August launch to 26 August instead. Whatever the case, it’s here now, so let’s get into it.

PRESENTATION

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Unusually enough, the game employs both 3D models AND fully voiced story beats. They do use this to their advantage, with the added motions doing a much better job conveying the situation compared to a flashing screen and edited 2D sprites. The story also flows into the mission stages, having the objectives you protect changing accordingly. Unlike Arknights, the objective’s HP has a health bar, so you have more room for error.
Units are placed down on specific hexagons, with different markings for melee and ranged units. A unit’s range is indicated by a radius around them, with skills typically also only activatable within this radius even if it’s an AOE effect. If any unit can use their skill, you can just drag their icon upwards from the bottom of the screen if it doesn’t need targetting.
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I still have a problem with visual clarity with this game. At least when you select a yet-undeployed unit, the valid tiles will be highlighted. I just feel that the style remains too busy, though it could just be me. The camera angle for stages isn’t uniform either.
Outside of the game’s stages, your homescreen character can be spun around so that you can admire their model. The whole setup invokes this futuristic style. I naturally have no idea what’s going on in the story, but I assume time has something to do with it. Just a hunch.
GAMEPLAY
There’s nothing especially exciting about the core mechanics: put down units, make sure they don’t get to the objective, activate Melantha skill, retreat if needed, oh god do I have enough deployment points? There are eight classes from what I see:

Esper
Ranger
Healer
Assault
Guardian
Striker
Supporter
Specialist

Characters range from N, R, SR to SSR rarity, and accordingly get fancier skills and what have you the higher you go. Enemies come in waves, their paths indicated by blue for ground enemies, or red for air. Sometimes there may be obstacles on the map, which you or the enemies can destroy. You’re able to see what enemies will spawn from the stage select, as well as replays of other players. Skips are possible, though that’s not something you get early game. On the left, you can check unit DPS or HP healed, for those who want to see the numbers. Units gain EXP on stage completion.

That’s all standard fare, with the greatest departure being in character growth. There’s:

Awakening
Imprint
Limit Break
Skill Levelling
Equipment

Awakening requires character shards. A dupe SSR gave me 15 shards, and I need 30 for the first Awakening (besides other materials), and it looks repeatable up to 5 times. Imprinting looks like it works similarly to Arknights‘ Potentials, reducing their deployment costs, among other parameters, also up to 5 times. Limit Breaks are also up to 5 times, and you’ll probably get to this first before the Awakenings, increasing a character’s level cap. Skill levelling is self explanatory, and needs to be done per skill (oh I miss you already, Arknights…). Last but not least, a character has four slots in which they can have gear in.
GACHA
Base SSR rates are 3%, and it looks like there’s a spark system in place, requiring 200 draws for regular banners, a different counter either for characters or equipment.

… yes, you read that right: there’s equipment gacha. Look, I know other games have done it, be it the dragons in Dragalia, Craft Essences in FGO, and similar. They’re in different pools, so you don’t have to worry about getting spooked by something you don’t want. It feels worse when you see banners that look to be gacha for unique equipment for characters for the double dipping. You get 50 Diamonds for a 3-star first clear for regular stage clears, and a single pull takes 100.
For what it’s worth, the first rigged 10-roll can be rerolled up to a maximum of 30 times, guaranteeing one SSR. The number of SRs are random.
VERDICT
Sorry, lad.
I’m sorry to say that I don’t really like Time Defenders. For a genre I’d assume would rely more on strategic chops and galaxy brain ideas, having so many variables in strengthening characters feels like too much. Needing multiple copies for an Awakening on top of equipment gacha seals the no-deal for me. If you’re willing to put in the time, I’m sure you’ll be able to get far even with free, low rarity units because their level caps can be raised higher than you might normally expect.
However, this will be a pass for me. I hope you’ll enjoy it more than I do.

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The Review

                    Time Defenders

3
Score

While sleek in presentation, the avenues of monetization is not appealing.

PROS
 Expressive models and presentation makes for immersive storytelling

CONS
 Way too many variables in strengthening characters Lacking in visual clarity

Review Breakdown

The strategy part feels sidelined for a tower defense game

Tags: Time DefendersVespa


World Flipper collaboration with Re:Zero is here

Mobile pinball game World Flipper is having a crossover event with popular anime series Re:Zero − Starting Life in Another World (Re:Zero for short).

The collaboration started a few days ago and will run until the end of this month, 31st January 2021. Do note that World Flipper is currently unavailable in English and only has a Japanese version published by Cygames. If all goes well, the global version, published by Kakao Games, will release later this year.

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You can catch a short glimpse of what the Re:Zero collab offers in the following video:

During this event, completing “The Eldritch of the Other World” will reward players with ★5 equipment and ★4 Natsuki Subaru.
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From the gacha, three new characters are available. They are ★5 Emilia, ★5 Rem and ★4 Ram.

In addition, to commemorate the airing of Re:Zero Season 2, players who log into World Flipper will receive a special gift. As long as players log in before 11:59 p.m. 30th January, players can redeem 3000 Star Guide Stones (premium currency).

Don’t take too long to collect your gift, though. If you don’t redeem your gift within 7 days after logging in, the 3000 Star Guide Stones will expire.
For those unfamiliar with World Flipper and/or Re:Zero, you can check out our previous article regarding this collaboration. For those who are still waiting for the game’s global release, you can watch the first two seasons of Re:Zero on Crunchyroll.

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Tags: CygamesRe:ZeroWorld Flipper


Republic of Gamers and Ikea to develop range of gaming furniture

ASUS Republic of Gamers will be partnering up with IKEA to develop a new and exclusive range of gaming-furniture solutions designed to level up gaming experiences in the home — and inspire players to discover new and exciting ways to embrace their gaming lifestyle.

With an estimated 2.5-billion gamers around the world, interest in gaming has never been higher. The number of players continues to grow, and the demographic makeup of the player community is becoming ever more diverse. Recognizing that interest in gaming now extends to all family members and all rooms, ROG and IKEA have decided to combine their world-class and complementary design expertise to create products that make gaming at home more comfortable and more fun.

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The first fruits of this unique collaboration will be available to consumers in China as early as February 2021, with the collection expanding to serve other markets by October 2021.
“Gamers globally know and love the ROG brand and they trust it to deliver the most exciting gaming innovations in the market.”
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“Our new partnership with the experts at IKEA will allow ROG to find new and interesting ways to delight gamers in and around the home.”
Kris Huang, General Manager of the ASUS Gaming Gear and Accessory Business Unit
“With the rapid growth of gaming market across the world and a fast growing number of people playing, IKEA is curious about how home furnishing could improve the gaming experience and life around it.”
“By teaming up with ROG, IKEA wants to combine home furnishing knowledge with ROG’s expertise in creating exceptional gaming experiences. Together, we set out to help the many gamers, and their families, welcome gaming home through developing a new range of affordable and ergonomic gaming furniture and accessories, designed to increase performance while also blending in beautifully to homes.”
Ewa Rychert, Global Business Leader of Workspace, IKEA
This partnership between Republic of Gamers and IKEA puts together ROG’s expertise in gaming with IKEA’s achievements in home furnishings. ROG has continuously worked to improve spatial awareness and create more immersive gaming experiences, and IKEA was a clear choice to help gamers weave their passion into the very fabric of their homes.
After workshops with both ROG and IKEA product designers, gamers and esports champions to identify how to create the best gaming experiences at home with maximum comfort, the all-new range of home furnishings to help gamers starting February 2021 in China.

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Tags: IKEARepublic of Gamers


League of Legends for mobile leaked?!

Ahead of the League of Legends 10th anniversary stream, something interesting appears to have popped up. Namely, a League of Legends game, for mobile devices!

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Could this be one of the announcements to be made at the livestream tomorrow? As it is, the URL has already been pulled down. There were some screengrabs though, that we can share below. From the looks of it, we’ll just be taking the Rift we know and love on the go without too many major changes? We’ll just have to sit tight and wait eagerly for knowing nods at the stream. One could wonder about the possibility of platform crossplay? More information should surely be coming soon.

Source: GamerSantai
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Tags: League of LegendsRiot Games


HUAWEI nova 2 lite Launched Giving Double The Experience To Users!

HUAWEI, being Malaysia’s second largest smartphone brand launched their HUAWEI nova 2 lite today unveiling all the juicy details that would bring you to your knees with a very attractive price. The phone that is designed for young and dynamic users of the millennials is equipped with HUAWEI’s FullView Display at 5.99-inch HD+ which houses 16:9 and 18:9 aspect ratio, still retaining a stunning and sleek design.

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With the selfie-wefie lifestyle that has been embedded into the youngster’s lives, HUAWEI responded with a dual rear camera with a selfie toning flash enabled for users to indulge further into their own photography. Coming out with EMUI 8.0 based on the pre-installed Android Oreo 8.0, the operating system provides smart and smooth experiences to the users. The smartphone being the lite version of the HUAWEI nova 2, it is still able to offer users double the experience at a very attractive and affordable price of RM 799.00!
“The reception towards our nova 2 series by our customers over the years has been phenomenal and their support is very much esteemed. As a testament of their support, the nova 2 lite is made for the youthful and dynamic generation, encapsulating the customers’ needs. As such, we have also continued our collaboration with Hannah Delisha, who lives out the determination of the generation of nova superstars – a generation that will continue to propel their dreams and ambitions to soaring heights,” – Bill Liu, Country Director of HUAWEI Malaysia Device Business Department
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The phone boasting its dual rear cameras which are 13MP+2MP respectively, it’s able to capture stunning wide apertures. The 13MP camera functions as the main camera while the 2MP camera supports with bokeh effects with up to 7 aperture levels for users to choose from. There’s also a refocus feature that allows users to choose what and where they’d like to focus and blur out the rest. While the front 8MP camera with the advanced selfie toning flash will automatically detect the current lighting on the subject’s face and intelligently adjusts the level of brightness for a natural selfie look.

Powered with a 3,000mAH battery capacity, the phone is compact enough to house 3 card slots for 2 nano sim cards and a Micro SD card of up to 256GB and a built in 32GB ROM. Running on Qualcomm’s MSM8937 and an Octa-core, the smartphone is able to allow users to multitask between selected apps at the same time with its smart split-screen mode. There’s also a Game Suite that can filter unimportant notifications for an uninterrupted gaming experience. The smartphone comes with Black and Blue, it has a beautiful finish look at the back which comes with all the above features for RM 799.00 which is quite a steal if you’re in need of a new smartphone.

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Tags: AndroidAndroid 8.0Android Oreo 8.0Bill LiuEMUI 8.0HuaweiHUAWEI nova 2 liteMalaysiaMobileOreo


Arc The Lad To Be Launched On 30th July For Mobile!

Arc The Lad is a game that was first released on the PlayStation back in 1995. The game developed by G-Craft and Sony, had released a couple of games of the series with its last one on the PlayStation 2, Arc The Lad: End of Darkness, in 2004. For more than 10 years, the game was finally revived by Sony which will be developed by its subsidiary company, ForwardWorks, that was announced along with the revival of Wild Arms for the mobile as well back in December 2016. However, Arc The Lad mobile will be developed by AltPlus while Wild Arms will be developed by ForwardWorks and has yet to announce its official release date and has yet to announce its official release date which was set to release this year.

With the latest announcement by AltPlus Inc. themselves on their official page and Twitter, the game will be released for both the iOS and Android devices on the 30th of July, 2018. An official website was also erected along with the release date and a piece of artwork of the coming game.

Arc The Lad is an RPG that would bring back memories from the old PlayStation console. The gameplay should probably be pretty much the same as a JRPG with optimization for mobile. The graphics as we caught glimpses of the game, are just what you’d expect a traditional JRPG would look like with pixelated art. It should also feature animated cut scenes as well since it’s not unusual to have nowadays and it would make it a cool port just like the console version. However, the game will most probably be released for Japan first before it is released globally with at least an English language support. Hope we’re wrong on this…
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You can also follow their official Facebook page for more info.

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Tags: AltPlus IncAndroidArc the LadForward WorksiOSMobileSonyWild Arms


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Onmyoji SSR, a card battle game based on Onmyoji universe revealed

Apparently NetEase Games is expanding its Onmyoji franchise again with a new mobile title! Onmyoji SSR is a card battle game revealed recently, which it has now got an official site hinting on some Onmyoji characters. The list includes Karasu Tengu, Yamausagi,  Shuten Douji and Aoandon.

Classified as a casual card battle mobile game, Onmyoji SSR will offer brand new and more casual experience compared to the previous Onmyoji titles with intense battles. The iconic Onmyoji characters will battle on a “mysterious ship” set in the world of Onmyoji yet relatively independent from the outside world.

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The game is having a closed beta test for iOS from 20 to 23 February, however you will need a China phone number to apply. These are all we know for now, stay tuned for more updates!

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Tags: AndroidiOSMobileNetEaseOnmyojiOnmyoji SSR


Enlightenment Takes A Dark Twist With Newly Announced Psychedelic Horror Game ‘The Chant’

The dark side of spirituality breaks through the confines of normality in the new psychedelic horror game The Chant.

The upcoming single-player third-person horror game, developed by Brass Token and published by Prime Matter will have players on the edge of their seats later this year.

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Those who are brave enough can check out the debut trailer here:

Set at a spiritual retreat on a remote island, The Chant has you trying to survive against a host of prismatic terrors that are unleashed after a group chant ritual goes horribly wrong, opening a portal to a nightmare dimension called The Gloom.
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This dimension feeds off negative energy and starts driving you and the others mad, preying on your own anxieties and fears, and manifesting as interdimensional creatures: ultimately taking you on a journey of psychedelic horror the likes of which you have never experienced before.

But all is not lost; only by unraveling the mysteries of a 1970s new age cult while strengthening your mind, body, and spirit, can you reverse the chant and avoid being trapped in the gloom forever.
Supporting today’s announcement is an exclusive sneak-peak teaser trailer, taking you on a journey through the retreat and giving you a glimpse of the horror that awaits
The Chant is slated for release later this year on PlayStation 5, Xbox Series X|S, and PC.  Developer Brass Token says to keep your third-eye open for more news coming soon.
Between this game and Supermassive’s The Quarry, horror fans are getting a fair amount to synch their teeth into this year.

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Tags: Brass TokenPrime MatterThe Chant


GetAmped Mobile open beta available for Malaysia and Singapore

Game developer CyberStep has just announced the Open Beta Test for its upcoming mobile game, GetAmped Mobile. This OBT phase is currently opened to users from Malaysia and Singapore.

The mobile version of GetAmped will still focus on multiplayer battles just like its predecessor. However, other than the original Tournament Mode and Challenge Mode, a new story mode will be available as well. You can also customize your avatar, and equip a wide variety of weapons or accessories including pistols and clubs.

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During this OBT phase, there are two game modes made available to users – Story Mode and Deathmatch. The Story Mode lets players fight against NPCs in various settings, where clearing stages nets you various rewards. Deathmatch mode on the other hand pits 4 players to participate in a free for all battle, where the last person standing wins.
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Tags: ActionAndroidCyberstepGetAmped MobileiOS


Persona 25th Anniversary First Announcements: Concerts, Anime Streaming and Lyn

We’ve got the first set of announcements on the Persona 25th Anniversary Project Website on September 20th, 2022. They released vol 1 of a new series of youtube videos called the Persona 25th Times. It features Morgana happily giving us the update. There are English subtitles for all the non-Japanese speakers.

New Concerts
The Major News is the announcement of two concerts. The first is a Persona 5 mini-concert at Tokyo Game Show featuring Lyn Inaizumi. This will take place at Tokyo Game Show 2021 Online on October 3 at 21:40 JST. Considering this is part of TGS, there’s also a good chance that this will be available to watch over a stream.

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For those unaware Lyn Inaizumi is the singer who performed most of the vocals for Persona 5 and its various spin-offs. Songs you might have heard her voice in include ‘Wake Up, Get Up, Get Out There’, ‘Last Surprise’, and ‘Rivers in The Desert’.
The second is the Persona 25th Anniversary Orchestral Concert. Here, we will see fan-favorite tracks from across the series be arranged as classical orchestral performances.
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The will take place at the Tokyo Opera City Hall on November 21st, once in the day and once in the evening. Tickets are now live on the Persona 25th Anniversary website.
Persona Anime Available for Stream
Persona Trinity Souls (2006)
The first piece of news is that all of the Persona anime and a couple of the live-action musicals are going to be available for streaming in Japan. This includes:

Persona Trinity Souls
Persona 4 The Animation
Persona 4 The Golden
Persona 3 Movies 1-4
Persona 5 The Animation
Persona 5 The Stage
Persona 5 The Stage 2

The next Persona 25th Anniversary update will be announced this December. This celebration will continue into 2022 so there will likely be some bigger announcements on the way.
If you’re looking for more Persona 25th festivities, Atlus recently launched a Persona 25th Anniversary Merchandise Store.

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Tags: AtlusPersonaPersona 25th AnniversaryPersona 5


RebirthM launches Dragon’s Treasure Mine Event in all servers

Launched in North America and Southeast Asia earlier this year, RebirthM is a massive MMORPG currently available in 36 countries. The developer, CaretGames has recently announced a new limited event for the game – the Dragon’s Treasure Mine Event along with an update on the Special Shop.

From now until 27 June, players can hunt monsters and collect Gem Stones to exchange for rewards in Achievement. Special items are available in the Special Shop as well.

❗[Treasure Mine Event]Hello Rebirthers!We brought good news for you guys! “Treasure Mine Event” in June!!Please…
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Posted by Rebirth Global on Wednesday, 29 May 2019

As a refresher, RebirthM is a mobile MMORPG with an overwhelming-scale fantasy open world and exciting battles. You can experience a huge variety of contents, including Field Hunting, PvP, Boss Raid and large scale guild battles using the unique character skills and outstanding action.

The game is now live on both Android and iOS. Also, there is another RebirthMx version that supports over 200 regions and over 700 local payment method available now. Be sure to try out the game if you haven’t! For more info, you can visit their official Facebook.

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Tags: AndroidCaretGamesiOSMMORPGMobileRebirthM


DMC Pinnacle of Combat Release Date Possibly Announced

Sharp-eye fans have spotted a possible release date for the upcoming DMC Pinnacle of Combat, the mobile game based off of the Devil May Cry series.

According to users on reddit, the Chinese App store has reported the release date for DMC Pinnacle of Combat as around 11th June. Previously, the game had announced an Open Beta, letting players try out the game’s combat.

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Fans generally responded well to Pinnacle of Combat’s action, being very visually similar to the mainline Devil May Cry games. On top of that, the combat is pretty close to the mainline games, with each weapon having two types of attacks as well as one for guns and two more for mobility.
As of recent trailers, we know that there will be three playable characters at launch, all based on their Devil May Cry 3 iterations- Dante, Vergil and Lady. While you’ll get Dante off the bat, the demo had Lady locked behind progression, while fan-favorite character Vergil was locked behind a paywall. While the game supposedly takes place in the Devil May Cry canon, Vergil’s inclusion is probably outside of the canon, in line with all his game appearances since Devil May Cry 3 pretty solidly tells you where he is by the end of the game. This could also mean the future inclusion of other non-canon characters, such as Nero or even Trish or Lucia.
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Devil May Cry: Peak of CombatPublisher: CapcomDeveloper: YunChang GameRelease Date TBCAndroid, iOS
The Devil May Cry series moves to mobile, bringing the good old hack and slash combos on-the-go.

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Tags: Devil May CryDevil May Cry: Pinnacle of Combat


The King of Fighters XV Review – Does It Shatter All Expectations?

If the 2019 Samurai Shodown revival had shown SNK was back, The King of Fighters XV shows they’re here to stay. The game fully realizes the ideas and ambition that KOFXIV laid out, with an accessible but complex fighting system, a wide range of characters to choose from, and legitimately good online.

The single-player offerings are a bit thin but for long-time SNK fans, everything else is more than worth your time.

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Becoming the King
The King of Fighters offers a vibrant and slick selection of 39 fighters. The game is a good collection of old-school classic characters like Terry and Kyo and they look great. The models are vibrant and well animated, if any felt KOFXIV’s models looked cheap will be happy with the new costumes we got this time around. Although it is a bit lame that certain fan favorites like Rock and Geese have been relegated to DLC, likely since SNK knows people will want them.
In fact, the game is filled with SNK easter eggs and fan service. From the various endings and intros showing off more of the characters, being able to unlock and collect music tracks from the previous KOF games, and the gorgeous stages that are filled with cameos. There’s even a Metal Slug stage!
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The most important thing part of a fighting game, however, is, of course, the fighting, and KOFXV does a great job at being accessible yet hard to master. The inputs for the majority of characters of far easier than previous titles, and each character now has an auto combo that leads into their hyper moves meaning that even those that have never played a fighting game can pull off the more flashy attacks. This does mean KOFXV continues the trend of more footsie-oriented modern fighting games but that’s not necessarily a bad thing.
The game is still far from simple and provides a lot of options for veteran players to juggle with. Like previous entries, King of Fighters XV sees players duel in 3 on 3 battles but this isn’t a tag system. Whichever order the characters go in, they must stay for the match. This put a lot of pressure on not only finding three fighters that suit you but how well they gel with each other, and what order would be best for them to go in to check your opponent.
You might want to start with a rush down the character to deal more damage and end the first match early but what if your opponent’s first character is a zoner like Athena, and they hit you from afar while preserving most of their HP. These are just some of the questions you’ll have to think about on the character select screen.

Other notable mechanics include the new shatter strike mechanic. This allows you to defend and counter against an oncoming attack at the cost of a power gauge. You also have the max mode that allows you to boost your attack power for a limited amount of time for two or more power gauges. There are even things as small as dodge rolling to avoid project tiles.
This means players are a lot of options to approach a match. Predicting and reacting to your opponent with the right move or counter will be paramount to winning.
The Confusing Saga

The King Fighters tournament is starting once again. Teams of three fighters from around the world join together to determine who will be the King of Fighters.
And that’s kind of all I can say about the story. The game does have a ‘story mode’ which also serves as the game’s arcade mode however the overall plot is barely comprehensible.
Through the arcade-style matches, there are cutscenes meant to present what’s going on; there is an evil entity trying to enter our dimension and this new character named Isla has this fierce rivalry with the main character Shun’ei, even though it’s never explained why, she’s just kind of a brat. In general, the plot was just confusing and clearly not a priority.
I actually found more backstory for each team on the KOFXV official website. It’s cool to read up on characters’ lore but it would be nicer if these were included in the actual game.
That being said, at the end of story mode you get individual endings for each team and these are more entertaining since you get to see more of the characters you’ve actually been playing with interact. They can be pretty funny and show off each character’s personality more.
The story mode is otherwise a fairly standard arcade mode. It does have a neat feature that when you lose, you can choose to reduce your opponent’s HP. Fighting game veterans won’t need it but it can help casual fans if they’re stuck on one particularly annoying enemy.
Practice Makes Perfect
The game has your usual practice and training modes. Training mode will give you a quick rundown of the different kinds of attacks in the game. There is also a mission mode where you can try out different moves and combos with each character.
It’s not as in-depth as say Guilty Gear’s training mode but it still lays out the different mechanics in a way that most people will be able to understand and pull off. It may still take some practice being able to pull the moves off in an actual fight, but that sort of goes for every fighting game.
Taking The Fight Online

The online in The King of Fighters XV is strong, and it’s all thanks to rollback netcode which has been implemented into every version of the game. Thanks to this, the rounds feel buttery smooth even on my somewhat faulty broadband connection.
The game has all the quintessential modes for online with both casual, private, and ranked matches so players can fight at their own pace. There’s even an ‘online training’ mode where you can train and get tutored by other players. That’s a nice way of encouraging the community to connect together and help each other improve at the game.
Expectations have been shattered

The King of Fighters XV strikes a great balance between being newcomer-friendly while still keeping true to the series for veterans. Its fighting system is easy to understand but with the large roster, and variety of mechanics, there’s more than enough for fighting game fans to sync their teeth into and attempt to master.
The single-player modes are a bit bare, with the barely-there story, it’s also paying a great amount of tribute to the series with fun endings, and cool stages.
The king is back, and he’s stronger than ever.
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The King of Fighters XV is available for PS4, PS5, PC, and Xbox Series X.

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The Review

                    King of Fighters XV

80%
Score

PROS
 The gameplay is accessible yet complex Lots of fanservice for SNK fans Smooth and Strong Online Play

CONS
 Story mode makes no sense Fan favorites as DLC are kind of lame

Review Breakdown

80%
0%

Tags: SNKThe King of FightersThe King of Fighters XV


Diablo Collabs With Painter Adam Miller To Bring Demonic Art To A Cathedral in France

The Diablo series has partnered with renowned Baroque artist Adam Miller to make a demonic artistry mural at an old Cathedral in the city of Lille in Northern France.

The 160-foot mural is a conglomeration of 20 paintings covering the vintage ceiling and dome, along with a wider mural along the back wall.

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The artist painted the ceiling of a deconsecrated cathedral in France with the demonic art of Diablo IV, to advertise the upcoming game. The installation is part of an art campaign Adam Miller is collaborating in with MJZ director Henry Hobson, Game of Thrones’s Charles Dance, and Blizzard Entertainment to bring the central images and scenes of the game alive within actual gothic architecture.
“This is a very unique project,” said Adam Miller, “It is a wonderful opportunity to be able to paint in a setting like this at this grand scale with figurative painting.” To accomplish the mural, Miller and his team painted on canvas before installing them in the cathedral to recreate the same look as iconic historic murals in the same vein as Caravaggio and Michelangelo.
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Filmed Tour

Accompanying the installation is a filmed tour through the cathedral. Directed by Henry Hobson and voiced by Game of Thrones’ Charles Dance, the film is crafted to allow viewers to experience the building and its atmosphere.
“The unique world of Diablo is a great playground to inhabit as a director—creeping tension, dark, foreboding, framed by awe-inspiring artistic vision. Having Adam’s work built from, the once-in-a-lifetime classical space ‘corrupted’ by Adam’s renaissance universe, adding layers of mystery and inferring the wider world as a battle rages within the space was utterly beguiling. After all, as a storyteller, what better place to play than within the canvas of a richly constructed video game world?” said Hobson.
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Diablo IV will launch for PS5, PS4, Xbox One, Xbox Series X|S, and PC on March 17th.

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Tags: Activision BlizzardBlizzard EntertaainmentDiablo IV


Tango 5: The Last Dance Soft-Launches In The Philippines!

Tango 5: The Last Dance is a game by Nexon. The game was released in Korea and now they have released an English version. Nexon has soft-launched the game in the Philippines for iOS and Android devices and soon the game will be launched for other regions later.

Check out their official trailer below:

As seen in the trailer above, it is a real-time turn-based strategy. The PvP system will require players to coordinate and work as a team with your team mates. The game lasts 99 seconds each round and players will basically fight in different generated maps. If you have played Atlas Reactor on the PC (Steam) before, it is pretty similar to that and you may find yourself familiar when playing the game.

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Tags: AndroidiOSMobileNexonTango 5: The Last Dance


Predator League 2019 begins today with a total prize pool of USD 400,000

After the 5-months long qualifiers, the Predator League 2019 by Acer and Intel is finally holding its Grand Final in Bangkok, Thailand today! The Grand Final will be held from February 15 to 17, where the top teams from 16 countries – Australia, China, Hong Kong, India, Indonesia, Macau, Malaysia, Myanmar, Japan, Korea, Singapore, Philippines, Sri Lanka, Thailand, Taiwan and Vietnam will compete to share a portion of the USD 400,000 prize pool.

This time, the Asian Pacific Predator League is featuring 2 games including PUBG and Dota 2. The prize pool allocated for Grand Final is USD 250,000 (about RM1,016,000). 3 teams from Malaysia will be competing in the Grand Final, which includes Team Lotac and Geek Fam for Dota 2, and Team Asbol for PUBG. Malaysia is the only country with 2 teams competing in the Dota 2 Grand Final!
Here is the list of the finalists:

Dota 2 (10 teams)

Thailand
ALPHA RED

Myanmar
FLASH GAMING

Singapore
X

Sri Lanka
PnXlINDOMIYUS

Mongolia
YG

Malaysia
LOTAC

GEEKFAM

Philippines
TNC Predator

India
SIGNIFY

Indonesia
Boom.ID

PUBG (16 teams)

Thailand
SIGNATURE, PURPLE MOOD

PINTO GAMING, MITH

Taiwan
TAG

Japan
SUNSISTER SUICIDER’S

Singapore
AYSON Esports

Vietnam
GAMEHOME Esport

Malaysia
ASBOL

Hong Kong
GSSM

Macau
MP5

Australia
TEAM IMMUNITY

Philippines
ArkAngel

Indonesia
Aerowolf.TeamEight

South Korea
Afreeca Freecs Fatal

India
Raptors

The playing order of Dota 2 was decided by team draw at yesterday’s press conference, while the team seat allocation for PUBG is decided directly by the officials. BO3 will be used during the knockout stages in Dota 2.
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Here are the team playing order and team seat for Dota 2 and PUBG:
Dota 2
PUBG
There will be a lot of exciting activities including a concert of idol girl group BNK48 and light show available during the grand opening ceremony at Nimibutr Stadium later! You can also meet enjoy mini-games, meet with fellow cosplayers as well as enjoy the delicious foods at the food trucks.
Be sure to come and take parts in the events if you are in Bangkok! For those who can’t make it to the venue, you can watch the events via the live stream on Youtube as well. More information for the Predator League 2019 is available at the official site too.

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Tags: AcerAsia Pacific Predator League 2019Bangkok ThailandBNK48Dota 2Geek FamPredatorPredator League 2019PUBGTeam AsbolTeam Lotac


FIFA 17 will be called FIFA Mobile, pre-registration available now for Android

FIFA 16: Ultimate Team was reported to be titled as FIFA Mobile last year, where EA would regularly update teams, features, modes etc., but that didn’t happen.  Apparently they’re now about to name FIFA 17 as FIFA Mobile instead.

New Modes

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Attack Mode
Inspired by New Star Soccer, you and your opponent take turns to take charge of your team’s attacking chances in each half, the most successful player wins the match. This mode suits whoever wants a quick game, mainly allowing focus on scoring goals.
Live Events
Can be triggered at any point, and are based on recent events in the football scene. They usually come in the form of mini games and provides rewards upon completion.
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Leagues
Leagues (or essentially, guilds) allows you to play with friends to complete achievements together and play against other Leagues to reach the top of the leaderboard. There’s also an inter-league Championship for you to play against your friends.
Expanded Ultimate Team
The Ultimate Team is about to see an expansion! Though details are not clear yet, there seems to be a fresh approach to squad building, and you can boost and manage players easier than before.
FIFA Mobile is set to launch this fall, and as usual, we’ll keep you updated. You can pre-register now on Android too, once the game launches your device will automatically download it.
[btnsx id=”1031″]

Source: Pocket Gamer

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Tags: AndroidEAFIFA 17FIFA MobileiOSUltimate Team


DOKODEMO Dragon now available for smartphones

Japan-based game developer GAME GABURI has just recently made available its new game in the form of DOKODEMO Dragon, which can be downloaded for the Android and iOS platforms.

DOKODEMO Dragon is breeder game not unlike Monster Rancher and Digimon, but instead of oddities and monsters, you will be raising dragons, as hinted in the name. As you might come to expect, you will be able to raise your own dragon pet from an existing stable.

It will then be up to you to train your lizard friend before eventually having them partake in leagues where they will hone their skills further. On top of developing a sound training regime, players are required to understand the strengths and weaknesses of both their own dragon and that of the opponent’s in order to emerge victorious. While it might sound overwhelming at the start, things will become more self-explanatory as you progress.

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Tags: AndroidDOKODEMO DragonGAME GABURIiOSSimulation


Lineage M launches in South Korea next month

The highly participated Lineage M gathered over 4 million pre-registrations! Now the game confirms its South Korea launch date – 21st June. At the same time, you can start creating characters via the game website.

Other than porting features and user interface directly from the PC system, NCsoft also optimised them so you will get a better gameplay experience on mobile. From what we know, there will be 4 playable classes including Knight, Elf, Prince, and Magician. Trading is also available in the game, and of course, there will be an auction house.

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So far, Taiwan is the only country that confirmed for a release other than South Korea. Hope there will be a global version too.

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Tags: AndroidiOSLineageLineage MMobileNCsoft


The King of Fighters XV (KOF XV) announced for 2021

SNK dropped a trailer for the next entry in their biggest franchise, and it looks spectacular. The King of Fighters XV (KOF XV from here on out) will release this year.

The company tweeted earlier today, revealing the good news to all fans eager to catch a glimpse of what the new entry offers.

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【KOF XV】THE KING OF FIGHTERS XV is coming 2021! #SNK #KOF #KOF15
KOF XV Official Trailer (4K) https://t.co/KmWwfQu7eJ pic.twitter.com/AZzH4q7z6e
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— SNK GLOBAL (@SNKPofficial) January 8, 2021

With the tagline “Shatter All Expectations”, the trailer showcased Shun’ei, Kyo, Benimaru, K’, Mai, and Leona performing some of their moves. Lasting just under a minute, the trailer is full of vibrant colours and explosive special effects. See it for yourself!

Originally, this announcement was supposed to be made on January 6th. SNK has apologised for the delay. Thankfully, fans didn’t need to wait too long to hear the good news that KOF XV will come out this year. Currently, the developer and publisher did not reveal what platforms are compatible with the upcoming title.
Besides the tweet and trailer, SNK also uploaded a video on their YouTube channel today which talked about KOF XV’s first official reveal. It featured the game’s producer and creative director, Yasuyuki Oda and Eisuke Ogura as they shared more information about the upcoming entry. The video also revealed news about other SNK titles, which you can watch here.

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Tags: SNKThe King of FightersThe King of Fighters XV


It’s always time to duel: Interview with Yu-Gi-Oh! Duel Links Senior Producer, Kataoka Kenichi

While you may not necessarily have the physical cards, you do have the option in the various video game adaptations of good ol’ Yu-Gi-Oh!. On the playing field this time is Yu-Gi-Oh! Duel Links senior producer, Kataoka Kenichi. Hold on to your Life Points, as we go through the answers we’ve gotten from our e-mail interview with him!

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GB: To celebrate YGO Duel Links’ third year anniversary, we saw the release of YGO 5D’s characters and card packs. Do you have any plans for releasing game-exclusive/game-only characters, with related story and cards?
KK: There are still many unexplored contents in the world of original works and animations, I have no plan toward game-exclusive card or story currently.
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GB:As a developer, how do you decide release schedules for YGO Duel Links?
KK: We analyze the data we get from the servers to identify the behaviours and preferences of duelists to review and implement suitable in-game events and campaigns, then apply them as appropriate.
Of course, we also check other sources such as feedback via social media networks, and other data in regards to behaviour and preferences of the silent majority.
GB: It’s possible for games to end even in the first turn when a player has all the cards, so how do you intend to balance/change that?
KK: Since drawing cards is a random factor that exists in the Yu-Gi-Oh! Original Card Game (OCG), you cannot win with a 100% chance, but you can still build your deck to minimize the randomness. You can build a deck to win in the first turn, and it is possible if you’re lucky, but it’s most likely accompanied with its various weaknesses as well. We tried to adjust and keep the balance that way.
However, we are always analyzing the data we receive from the servers, so if we find a way of playing that is extremely disadvantageous to the majority, we will revise accordingly and adjust what’s needed to balance it.
Exodia is probably a name everyone is familiar with.
GB: The game is designed as a simpler version of the YGO TCG with a total of only 3 slots for monster cards, spell cards etc. How/why did you decide on this number of slots?
KK: This is to make it easier to play on smartphones. Unlike playing with real cards, you can’t see your opponent’s face online. If the opponent takes too long, then players could mistakenly assume the game has stopped working. Risk of disconnection also increases as duels get longer, so we wanted it to be settled in a shorter time.
GB: There are cards from the anime that haven’t been printed such as the “Negative Energy Generator” which can boost dark elemental monster attacks by 3 times. Are there plans to release those cards for Duel Links?
KK: We are actively considering these additions, so please look forward to it.
GB: Have the developers decided on a banned cards list – as some players have requested?
KK: As explained, the decisions we make in the game are not just based on the feedback we receive, but also based on the result of data analyzing.
GB: With the game now in its third anniversary, what other milestones do you want to reach?
KK: There’s more to come, but I want to keep them for upcoming campaigns, so I can’t reveal them to you yet (laughs).
GB: Game developers are increasingly including AR compatibility to their titles. Will Duel Links follow suit?
KK: Whether or not we will implement it to Duel Links is undecided for now, but we are always looking into such additions.
Touken Ranbu implemented its own AR feature for its fifth anniversary in the POCKET version.
GB: Will you be updating the user interface (UI) for the game?
KK: We do always take into consideration our user feedback. For now, we are undecided, but should we come to it, we will inform players accordingly through our official social media accounts and in in-game notices.
GB: Regarding the game meta, many players have complained that decks get outdated or obsolete very quickly in a roughly 2 month time span. This makes it hard for them to be continuously updated with the meta. What do you think about slowing down card updates?
KK: As mentioned, we determine the update schedule not just on feedback, but also data analytics.
GB: The Ranked Duel system feels favoured to more hardcore players who bring meta decks. Would it be possible to implement a system of ranking for more casual players?
KK: We are currently examining the possibility while referring to the data and user opinions.
GB: What do you do with old cards and decks that used to be meta? Would you ever buff them or reintroduce them into the rotation to be playable?
KK: That sounds like a Special Duel. This is currently under consideration.
GB: Yu-Gi-Oh! Duel Links on Steam currently doesn’t have the official Japanese voiceover. When will it be updated? If not, why so?
KK: Currently we have no plans to add the Japanese voices to Steam. If you prefer the Japanese voiceovers, we recommend you to play it on your iOS or Android devices that you can download for free.
GB: Would it be possible for Duel Links to ever use the original OCG rules?
KK: If you would like to play a Yu-Gi-Oh! game with the OCG rules, you can play the console games. Yu-Gi-Oh! Legacy of the Duelist: Link Evolution has been released for the Nintendo Switch, Playstationo 4, Steam and Xbox One. For the full duel experience, give that a try.

Last but not least, while this answer is not from Kataoka, some of you might be wondering about getting into the YGO OCG if you enjoyed the games, or even the anime. The OCG can be quite daunting for newbies who wish to try out the original game if they’ve come from the relatively simplified Duel Links, so we asked how the staff as a whole plan to encourage more players to participate in the original OCG community.
A: If you are new to the Yu-Gi-Oh! OCG, you can go to an OTS (Official Tournament Store) and participate in a teaching class and get the staff there to teach you how to play e.g. like the ones throughout Asia. In addition, we are planning to hold local events for new users to enjoy duels, so please check the latest information via our official social media networks. Here are the links provided for the Asia region: OTS search, official Facebook page

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Tags: Kataoka KenichiYGOYu-Gi-Oh!Yu-Gi-Oh! Duel Links


Kamen Rider: Memory of Heroez Review – Count Up Your Sins

It’s hard to think of a more iconic Japanese character than the Kamen Riders. These masked heroes have everything- interesting stories, cool costumes and most importantly, marketability. These guys are a powerhouse of merchandising going from TV shows to Movies, games and even fruit candies. Naturally, they’d have a healthy roster of videogames to support the IP, with the latest one being Kamen Rider: Memory of Heroez.

On top of that, the franchise’s introduction of new Kamen Riders gives them a healthy roster, with each one not being afraid to be a snapshot of the era they were created for.

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Kamen Rider: Memory of Heroez is the latest of several video games featuring the iconic Tokusatsu heroes. The story takes place on Sector City, an island safely located outside of anywhere that might be referred to in mainline Kamen Rider canon. Shotaro, one half of the Kamen Rider Double, is investigating the island, guided by a mysterious robot named Ai. Along the way, he bumps into other playable Kamen Riders such as OOO (Pronounced O-zu) and Zero-One.
So how does the game actually play? Read on and find out:
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The fact that they’re using the same of old-gen brown certainly doesn’t help its case.
Gameplay
In a nutshell, Memory of Heroez is a character action game that looks like a PS3 game but plays like a PS2. It’s visually not the best looking, with many of the environment assets looking generic and poorly textured. This is especially true of the City Sector and Desert Sector, since they’re such common environments it’s glaringly obvious how little work went into making the zones feel unique.
There’s also the game’s very dated presentation. Sometimes progression is signposted simply by having a trail of the game’s Enemy Codes in a straight line, making you feel like you were controlling Kamen Rider Bandicoot as you jog down a slope.
There’s also the game’s love of fading into short cutscenes to tell you a door is locked, as well as its love of side-objectives that take you out of the game. These plus the game’s slow-paced animations really make the game feel dated, and more often than not it feels like I’m playing a HD remaster of an older game.
For what rider hath no bike?
Fanservice
Despite that, the game excels at being a piece of Kamen Rider marketing material. All the cool fixings of Kamen Rider are present- from the games’ music to the disembodied voice announcing all your form changes as they happen.
It’s cheesy, but it’s also incredibly integral to the Kamen Rider experience. Rather than make an enhanced version of the animations, a lot of them look just as cheesy as they do in the game, giving it that authentically Tokusatsu level of jank that’s become so endearing.
Outside of the game’s main three riders, you’re treated to several side-riders as well. These are Kamen Rider Accel and Birth, who are playable in short segments in the game. It really feels like one of the franchise’s crossover movies, where characters just kind of show up so that as many fans feel included as possible.

Combat
The meat of this is a passable action game. You’re constantly put into locked rooms with enemies, where you’re graded for styling on your enemies. These are more about hits than actual moves, so don’t worry about just finding a good button that gets your style up.
The game’s done a pretty good job of keeping the playable cast of Riders pretty distinct in playstyles. Kamen Rider OOO is pretty beginner friendly, with lots of fast attacks but lacks depth to his attacks. Meanwhile, newcomer Zero-One has plenty of very situational attacks, and is comfortable without using his form change mechanic.
The veteran rider Double, plays almost like a Devil May Cry character, with the highest skill ceiling when it comes to combat potential. He’s even the only Rider to have launchers, being able to throw enemies into the air reliably and then combo them in the air.
LunaJoker fans, this one’s for you
HENSHIN!
The best thing this game does with regards to its combat is the form change mechanic. All the riders can access a wheel that allows them to change their forms into other ones they have from their shows. However, rather than just statically transform, pressing buttons while changing forms allows you to chain the transformation into part of your combo, including powerful Change Attacks. These are especially great to use after killing an enemy, since many Change Attacks are AoEs that help you grab more enemies and keep the meter going.
There’s a lot of fanservice to be had here, since the selection of forms you can choose are pretty in-depth. Double, for example has all of the permutations of his two half-forms. The side effect is that many of the forms here can have similar movesets, but I haven’t found that too egregious a problem.
Not doing the combo version of Form Changes is also a treat for the eyes and ears, as Riders will do their Henshin (transform) sequences from the show. Considering the game is targeted at kids, it’s always a moment of hype as mysterious disembodied voices announce the next form change.
The worst thing about the combat in this game is probably its meter system. Moves aside from your light attack all use RP (Rider Points). These include heavy attacks, as well as your dodge button. As a character action fan, I’m not personally a fan of options that limit your ability to react. After all, you had the skill to see an attack coming, and the reaction time to dodge it. Yet because you were styling on enemies, suddenly you’re eating a big attack.

A Rider’s Only As Cool As His Enemies
Many enemies in Kamen Rider: Memory of Heroez have armor bars, which need to be broken before they can take damage. It’s not a great combat system, since it really just translates to “mash harder on these enemies” but considering the younger demographic, it’s probably a decent way to get into the genre. The enemies are also laughably slow, and getting shot tends to do more damage to your ego than your character.
While the normal enemy encounters are almost entirely harmless, the game’s bossfights are on a whole other level. These fights have bosses telegraph their attacks with red AoE markers, and you’ll have to make sure you get out of the way of them.
Unfortunately the game’s got one of the stubbiest dodges in gaming, making a lot of the AoE attacks annoying to dodge through. It’s a terrible mobility tool, and since most rider forms have no sprints it does feel like luck that determines if you get out of these attacks alive or not.
Bosses also have the armor mechanic, and fights are about whittling down their armor until you get the break, where you’ll be free to wail on the bosses until they get back up.
While this can get repetitive, I don’t mind it thanks to the game’s EX moves. These powerful signature moves almost always decimate a boss’ health, ending the phase as soon as you get the armor break. That being said, most bosses will have a second phase, and you almost never regain the meter for a second EX move.
Get ready to do these sequences a _lot_
Side Objectives
Like any game with dated mechanics, Kamen Rider: Memory of Heroez makes sure to shoehorn in a few rail-shooter segments as well. For the most part these have you play as Double, as he chases down flying enemies and shoots them down on his flying bike.
They’re no more jank than the rest of the game, so it’s really hard to come down too hard either ways on them. The problem with these segments is that the combat is already pretty good, and I feel like taking out these segments would have allowed them to make the combat even better.
Similarly, the game loves taking you out of its best parts with constant side-objectives in the form of Double’s gadgets. You’re constantly interrupted by the game’s assistant character, Ai, who tells you to stop what you’re doing and look around using Double’s Denden Visor. This segment feels straight out of the PS2, where you look around for a scannable object and get rewarded with either progression or another upgrade for your character.
The non-progression related instances of these are way more frequent than I’d like, and constantly feel like the game trying to pad out its runtime.
Presented entirely without context
Final Thoughts
Kamen Rider: Memory of Heroez is a great game for its bracket, even if that bracket is what I’d call “B-games”. It’s no blockbuster, but the fun in doing stylish combos certainly exceeded any of my expectations. The big roster of Riders is kind of a double-edged sword, since the side Riders often feel like cobbled together pieces of other characters and aren’t nearly as fun to play as the big three.
It’s a great piece of Kamen Rider fanservice, with music and sound effects from the show to make you relive all your best memories of the series. I didn’t grow up on the franchise but even I found myself cheering every time I hear the game announce “Cyclone! Joker!” .
That being said, the game lacks in visual presentation, and any time you’re not juggling enemies the game can feel like a tedious relic of game mechanics past.

Pros
Cons

Show-accurate music and sound effects
Not the prettiest game

Satisfying combat
Outdated mechanics

Lots of Kamen Riders

Final Score:
6/10

Game reviewed on PS4. Review copy provided by Bandai Namco Entertainment
 Buy Now

Kamen Rider: Memory of HeroezPublisher: Bandai Namco EntertainmentDeveloper: Bandai Namco EntertainmentRelease Date: 2020-10-29Nintendo Switch, PlayStation 4
The mask of justice intertwines.
"Hero Chain Action," the first home console version of the KAMEN RIDER game.
Enjoy a new KAMEN RIDER experience with more advanced actions and expanded crossover between series.

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Tags: Bandai Namco EntertainmentKamen RiderKamen Rider: Memory of Heroez


Pro Tem Committee formed for Malaysia Esports Players Association

The first Pro Tem Committee for the Malaysia Esports Players Association (MESPA) has formed. The committee includes the likes of current and former professional players of the esports scene.

The Malaysia Esports Players Association aims to protect the rights of esports players around the country. Despite the high popularity of esports in Malaysia, an association similar to MESPA has yet to form. Due to this, the status and rights of esports players in Malaysia are left at risk of exploitation. The formation of MESPA aims to correct the situation.

However, MESPA has yet to officially form. Hence, the formation of the committee revolves around helping the association to launch officially. Committee members are as followed:
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President – Lim “Shige” Boon Shin (Professional FIFA Player)
Vice President – Tiffani “Babyoling” Lim (Professional Female Dota 2 Player)
Secretary General – Mohd Haqqani “2ez4jepv” Jaffar (Professional Mobile Legends Player)
Treasurer – Kimberly “Kimberry” Chan (Professional Dota 2 and PUBG Female Player)
Committee Members :

Dawei “Xero” Teng (Former Professional Dota 2 Player)
Ahmad “ADTR” Syazwan (Former Professional Player and Current Coach of Dota 2)
Aiman “aimaNNN” Azham (Professional CSGO Player)

The formation of the Pro Tem Committee brings relief to both players and fans of esports. Furthermore, this shows that the Malaysian esports scene is moving forward in the right direction.
Source: Firdaus Hashim

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Tags: esportsMalaysia Esports Players AssociationPro Tem Committee


Genshin Impact Web Event Tales of the Youkai Announced

Genshin Impact has announced a new web event, titled “Tales of the Youkai” featuring you and Paimon in a restaurant in Inazuma.

In the web event, you will be working together with Paimon to write a youkai-themed light novel to send to Yae Publishing House for sale. For each light novel you publish, you’ll also be receiving feedbacks from your readers.

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You can join the web event here or through the link sent to your in-game mail in Genshin Impact.
Down below is the overview of the event:
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Event Period: December 21, 2022 – December 30, 2022, 23:59 (UTC +8)
Eligibility: Travelers who have reached Adventure Rank 30 or above can participate in this event
Event Description: During the event, you can gather inspiration by logging into Genshin Impact and completing the corresponding missions in the game. Inspirations can be used to unlock creative levels with different youkai themes.
The first time you clear a youkai-themed level, you will receive a reward. You can create several pieces of content for the same unlocked youkai theme, and you can see a variety of creative results in readers’ replies.
Event Rewards: Complete all youkai themed light novels to receive Primogems x 120, Mystic Enhancement Ore x 5, Hero’s Wit x 10 and Mora x 100, 000.

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Tags: Genshin ImpactHoyoversemiHoYo


Get your Warhammer 40,000: Shootas, Blood & Teef limited edition!

ININ Games, in partnership with Rogueside, will accept pre-orders for exclusive, highly limited boxed editions of Warhammer 40,000: Shootas, Blood & Teef. The game is currently set for a Fall 2022 launch, with collectors able to get their hands on their choice of two versions come 12 May.

The Warhammer 40,000: Shootas, Blood & Teef limited box editions are exclusive through Strictly Limited Games and partnered fan store Gamesrocket, containing items that won’t be available anywhere else.

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For many centuries, the planet of Luteus Alpha has been producing much-needed material for the wars raging on in the Armageddon sector. Many are drawn to the planet, and so is the great Warboss Ogruk Gutrekka. Upon arriving on the planet, Gutrekka stole your most precious hair squig. Filled with vengeance, you’ve sworn to do whatever it takes to return your hair squig, and prove who’s the strongest!
Warhammer 40,000: Shootas, Blood & Teef is a hand-drawn 2D action-adventure taking you on a wild ride full of intense action, funny one-liners and tons of explosions!  Fight your way through the hive city of Luteus Prime in single-player mode or as a party of up to 4 battle-hardened Orks in online or local co-op. Pick your class, grab your weapons and get ready to battle Humans, Orks and Genestealer cultists, and ultimately put an end to Warboss Gutrekka!
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Features

Classic 2D side-scrolling run & gun goodness, filled with intense action, funny one-liners, screaming deaths and comical dialogues!
Choose your class, picking between four distinct characters, each with their own unique toolkit true to the Warhammer 40,000 lore.
Inflict chaos with an arsenal of up to 20 different weapons at your fingertips. There’s no such thing as having too much dakka!
Set foot on Luteus Prime in single-player mode, or form a warband of up to four Orks for some co-op fun! Multiplayer is available both online and in local co-op and the arena even allows for epic PvP battles.
Challenge the mightiest empire in the Warhammer 40,000 universe. Become victorious, bring the planet to its knees and lead your very own Waaagh!
The beautiful hand-drawn scenery gives an incredible sense of depth and engaging story cinematics break up the action
Get your socks rocked off with an amazing heavy metal soundtrack, composed by Deon van Heerden.
Yes, there will be explosions. Like, tons of them!

The Limited and Collector’s Editions will be available for Nintendo Switch, PS4 and PS5 consoles. The Limited Edition are priced at 29.99€ / $34.99, while the Collector’s is at 59.99€ / $65.99. There will be individually numbered copies in limited quantities:

Nintendo Switch

Limited Edition: 3500
Collector’s Edition: 2500

PS4 and PS5

Limited Edition: 1500 each
Collector’s Edition: 1000 each

The Limited Edition includes a unique cover artwork and colourful game manual. The orktastic Collector’s Edition includes the following collectibles:

Collector’s Edition Box
Colorful Game Manual
Acrylic Diorama with 4 Ork Boyz
Original Soundtrack on CD
Shoota Metal Keychain
4 Ork Boyz cardboard standees
Character Sticker Set
Double-sided Poster, A2
Skull Fabric Patch

The editions are expected to ship Fall 2022, alongside the launch of the game.

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Tags: Games WorkshopGamesrocketININ GamesRoguesideWarhammerWarhammer 40000: Shootas Blood & TeefWarhammer 40K


Blitz Brigade: Rival Tactics now soft-launched in Philippines

Following its pre-registration activity, Blitz Brigade: Rival Tactics has moved on to their soft-launch stage in Philippines regions’ mobile platforms. If you do not know about the game yet, the game developed by Gameloft is a strategy game which basically looking like an isometric take on Clash Royale.

The game combines elements of tower defence, multi-player online arena and more with characters and classes inherited from Blitz Brigade. You will need to deploy units in tactical and real-time combat to attack opponent base or defend your own base. Also, dozens of units and power-ups are available to unlock and upgrade too.The game is currently region-locked to the Philippines. No news on global launch yet, but we expect it to be very soon!

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Source: toucharcade

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Tags: AndroidBlitz Brigade: Rival TacticsGameloftiOSMobile


Mixer to shut down, users to transition to Facebook Gaming

According to a Venture Beat article, Microsoft will be shutting down Mixer, its livestreaming service, on 22 July, and will be moving users over to Facebook Gaming. You can also read up on the updates regarding this closure and move on Microsoft’s Mixer blog and Facebook. Project xCloud streaming will also be provided to streamers moving to Facebook Gaming, a service to stream high-end games on any device.

Facebook Gaming partners will also receive Mixer Partner benefits, and likewise vice versa. Help will be provided to Mixer partners for smoother onboarding to their new platform. Project xCloud’s launch date is estimated to be in the summer, with selected Android users having had the opportunity to sign up for its testing stage.

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Any currently remaining Embers or Sparks meant for use on Mixer will be doubled up for partners in earnings, while remainders for viewers will be compensated in an Xbox gift card.
The move to Facebook Gaming would be quite an interesting one. Malaysia has seen the biggest growth in the Southeast Asia region on the platform, and Project xCloud would be a big opportunity for the region – not to mention the whole world – when it comes to mobile gaming. We’d have to see once the Mixer to Facebook Gaming transition completes, and see how the environment shifts.
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Tags: FacebookFacebook GamingMicrosoftMixerProject xCloud


Deemo 2 concept video published by developers

As we have previously reported, Rayark Gamers is developing Deemo 2, the presumed direct sequel to the original Deemo. The original Deemo was first released on mobile platforms, so 2 it is safe to assume that the game will make its way there at some point as well

Up to this point, Rayark Games has only released a teaser trailer showing what the game could entail. From its imagery, “rain” and “flowers” seem to be the focus for the game. This time around, the developers have published a new concept video, which remains just as enigmatic as the original teaser trailer. It showcases just about all the same themes from said teaser trailer and little else. At this juncture, the only thing that we can really extrapolate is the fact that it has very nice looking artwork, so at the very least, it has one thing going for it. With how little is revealed, one can safely assume that more will be shown down the line, hopefully sooner than later.

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We can speculate all we want about the game, but for now, there’s no platform announced, much less a release date. You can check out its official website for the latest updates.

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Tags: AndroidDeemo 2iOSRayark Games