Demon hunters need social security – Devil May Cry: Pinnacle of Combat First Impressions

Arguably one of the more anticipated mobile titles, Devil May Cry: Pinnacle of Combat had opened a limited time pre-download for open beta testing via TapTap for Android devices. Now that we’ve dabbled in it instead of relying on external sources, we can actually feel and see for ourselves what this game has in store for players…

PRESENTATION
To put it kindly, for an IP like this, you’d want to expect more out of its presentation. Even with the graphics at max settings, the game still looks more underwhelming than impressive, and Dante himself may be hitting that “uncanny valley” if you look just a little too closely.

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Fortunately, the map and environmental design does not suffer the same pitfalls. Sure, it doesn’t look like the prettiest game still, but the spirit of the series is captured well enough. Across four chapters cleared so far, the set pieces are rarely simply copy-pasted repeatedly. There will be quests that have you return to certain places, but it’s not as egregious as it could have been. Destructible props are scattered on the map, which, upon breaking, may occasionally drop a Green Orb.
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As for the voice acting, it’s probably not gonna blow you away, and is at least competent. The mouth flaps aren’t synced to the dialogue, so if that bothers you, then that’ll be something you will have to live with.
GAMEPLAY
Unlike perhaps some of the more popular games out there, Pinnacle of Combat is not an open world game. You’ll be accepting quests from the NPCs and then transported to the relevant quest area. In the maps themselves, it’s not seamless either, as you’ll have to go through loading screens as you move from area to area.

First of all, the feel of combat has been hit right, living up to that promise of “DMC, but mobile”. Chaining combos are really easy to do, so even if you have never played the console titles or anything remotely similar to DMC, you’ll do just fine. However, the control scheme = / = feeling of controls. There are five buttons, six when you throw in the Devil Trigger. You have to tap on those buttons while busy juggling with your enemy and the subpar camera. Fortunately, as though divining player frustrations, the game comes with native controller support so just plug that in and go.

Unfortunately, there is an additional caveat to the controls. The actual registration of the inputs themselves is a little off: if you mash away as you probably often end up doing, the game will end up registering the mashes as extra attacks you may not want to do. Maybe there’s some skill ceiling there where you count the number of taps you do, and watch the animation play out before you input your next command, but that just seems rather finicky and unnecessary than adding complexity to the game.

When it comes to boss fights, the hitbox of their attacks appear bigger than they look, though it could also partially due to not being good at the game. And boy do you want to be better at the game quickly, as you get One (1) whole Green Orb for emergency heals, then nothing else. On death, you get three chances to revive yourself with an item that will restore your HP to full.

There’s really no helping the camera at this point in the game, so that’s one more thing you’ll need to get used to. A controller will help some, at the very least. For the benefit of new players, the game does have lock on, but the tutorial for it only comes in late into Chapter 3, rather than, you know, at the very beginning. To make matters even more jank, locking onto a boss when using a controller, you can no longer adjust the camera angle. Oh dear.

You’ll be spending quite a bit of time in the grind, as you go hunting for Red Orbs and books, and whatever other materials required to level up. There will be some from chests as you raise your Fame, or from completing quests, but it’s likely it won’t be enough. Your weapon can further improve its base attributes, or have additional attributes that also need to be levelled up, so get to the treadmill. Should you switch to a new weapon type, then it’s both the grind and relearning the combos, but I’m sure you’d have expected that.
MONETIZATION
The game being free to play, the monetization will always be a potential concern. It’s leaning to Yikes territory for this title.
Don’t want to play as Dante? The current build only has Lady and Vergil as the other playable characters, with Lady unlockable for free when you hit level 10, and completing a dungeon. According to Chinese players, obtaining Vergil will set you back a cool RMB3,000 ( approximately USD$460 / MYR1,904 ).

How about your weapons? You can get a new one by following the main quests, along with a new dual-wield sword and a shotgun in chapter 2. Anything else shinier? Cough up, people. You get to unlock a Weapon Smith in chapter 4, but unlike the name suggests, it only allows for reforging, and not crafting weapons.
Cosmetics? You bet! There’s a lot of them, and can boost your stats. While there’s no PVP mode at present, there will be multiplayer in the future, so that gatekeep and/or barrier of entry does not look good.
VERDICT
The general feel is quite newbie friendly gameplay wise, since it’s taps on the screen, while still keeping it fun, plus it has native controller support! It loses out in the looks department to say, Genshin, but it’s not the worst either which is simply damning it with faint praise. At least the environment designs are up to snuff, even if the character models themselves could make or break your immersion, depending on how you feel about them.

Unfortunately, as the spiel in monetization goes, it leans closer to pay to win, nor does the game currently offer any free pulls to soften the blow. Locking Vergil behind a pay wall is unlikely to earn them any more favours besides the extensive cash money needed for the game’s other aspects.
It’s a good-enough game, marred by its monetization. We’ll have to see if they would make any changes, if ever.

Devil May Cry: Peak of CombatPublisher: CapcomDeveloper: YunChang GameRelease Date TBCAndroid, iOS
The Devil May Cry series moves to mobile, bringing the good old hack and slash combos on-the-go.

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Tags: CapcomDevil May CryDevil May Cry MobileDevil May Cry: Pinnacle of CombatYunChang Game


WorldWinner: Play For Cash – Win Real Cash By Playing “Angry Birds”!

The eSports scene has been flourishing when gamers on every platform try their hands to earn some cash through playing games. Who doesn’t want to have fun and earn at the same time!? Well for some, it’s not really fun, as being a gamer has become a profession now in the competitive eSports scene. However, right now there’s an app that actually helps some casual players earn some cash while playing Angry Birds!

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Yes, Angry Birds, the game where you fling weirdly shaped birds at pigs and destroy their homes (poor piggies) that was released for the mobile on 2009 for the iOS and 2010 for Android. While they may still be pretty entertaining at times when you just want to release some of that stress on virtual pigs, playing it on WorldWinner lets you earn some cash if you actually win.
They do have other games where you can play for cash. Here’s a list of games they have below:
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Card Games

Solitaire Rush
Spider Solitaire
Solitaire TriPeaks
Spades
Catch-21
Pyramid Solitaire

Word Games

SCRABBLE Cubes
Word Mojo
SCRABBLE BOGGLE
TRIVIAL PURSUIT

Game Show Games

Wheel of Fortune®
Super Plinko

Arcade Games

Bejeweled 2
SwapIt!
Big Money
Tetris® Burst
Luxor
Bejeweled Blitz: Rubies and Riches
Vegas Nights 2
Swipe Hype

Strategy Games

Dynomite
Cubis
Zen Gems
Mahjongg Dimensions
Angry Birds Champions

WorldWinner: Play for Cash is an app only available on the iOS which has two structured tournaments formats that allows players to choose from if you are playing Angry Birds Champions. The first mode is a best-of-three where you try to achieve the highest score by playing the same level three times. While the other is a progression mode; instead of playing the same level three times, players will play three different levels in a row with only one chance on each level.
Now, playing for money can be stressful as well because your hard-earned money is on the stakes. But the platform isn’t a place for gamble as there are free-to-play “Warm Up” modes before you play competitively. So if you are ready for the “real” game, then you’re pitting yourself against other players with your bird-flinging skills (and your money of course).
If you think you have what it takes, give it a try and maybe you can actually win some cash on your off time!

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Tags: Angry BirdsAngry Birds ChampionsiOSMobileWorldWinnerWorldWinner: Play for Cash


[E3 2018] Babylon’s Fall Is An Upcoming Game by Platinum Games!

From the creators of Nier: Automata, Bayonetta and the recent mobile game World of Demons, comes Babylon’s Fall by Platinum Games! The teaser trailer looked amazing which reveals some of the backstory of the game. Based on the name, Babylon’s Fall is probably the fictional story that Platinum Games are going to re-tell in their own fashion.

We see the historical facts as they sweep past in the trailer which led to a armored knight, swinging his sword without using his arms with a clean slice on the enemy. Though there’s not much info, we hope they’d release more info in the coming months.

But for now, we are left with the knowledge that the game will be released in 2019 for the Playstation 4 and PC. You can also check out their official site too!

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Tags: Babylon's FallBayonettaNieR AutomataPlatinum GamesSquare EnixWorld of Demons


New Digimon Card Game preview trailer reveals more

Bandai Namco has just published a new teaser trailer for its upcoming Digimon Card Game, showcasing some game details and cards.

The video starts with the card types, of which there are four in total. The first are the Digimon cards themselves, and these serve as your battle cards. Next, the Digitama cards function as your evolution and growth cards, whereas Tamer cards are your support cards. Lastly, Option cards appear to be cards that activate various effects.

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Digimon Card Game starts with both players having a total of five cards placed from their decks into the Security Area. Once you are able to reduce your opponent’s Security Area cards down to zero, you will be able to attack them directly for the win.
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Moving on, we are given a brief explanation of the Evolution and Growth mechanics, whereby stacking cards on to of another will allow your Digimon to evolve. All evolved Digimon is capable of inheriting the traits of their predecessors. With multiple evolution routes, you are capable of raising different Digimon with different traits, allowing for unique strategies and builds.
We then get to the Memory Gauge System. In order to use cards, you will have to pay a specific Evolution Cost, and upon doing so, the Memory Gauge shared between players will move. The Memory moves towards your opponents in accordance to the numeric value written on the Cost. When your opponent’s Memory becomes 1 or more, it becomes their turn.
The trading card game is scheduled for a launch in April 2020, but do subscribe to Bandai’s official TCG channel on YouTube and follow their Twitter account for more information. For the time being, the game seems to be exclusive to Japan, so make your voices heard through the proper channels if you want them to localise this. Be sure to also check out our previous coverage inn it.

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Tags: BANDAI NAMCODigimon Card GameTCG


Should You Pull Deeno in Slime ISEKAI Memories?

That Time I Got Reincarnated as a Slime ISEKAI Memories has added the last Octagram Demon Lord, Deeno aka The Sleeping Ruler to the game. While anime fans only saw him sitting and sleeping, is he strong enough to be worth pulling in the game?

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Despite VERY CLEARLY using a sword to hit things, [The Sleeping Ruler] Deeno is magical damage dealer whose element is wind. He has a high ATK growth and a single target Secret Skill, both of which are very welcome.
In terms of skills, this sleepyhead loves to debuff enemies. His 1st skill is a 25 (15) cost debuff which reduces a single enemy’s wind resistance by 20％ (30%) and critical resistance by 30％, both effects lasting 2 turns.
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His 2nd skill is slightly more expensive, costing 35 (25) points to decrease a single target’s magic attack resistance by 25％ (35%) for 2 turns.
Deeno is the wind element support that [The Spider Witch] Treyni dreamed to be. His skills are cheap, really effective and last 2 turns! Even outside of a wind team, Deeno’s second skill works extremely well with magical damage dealers, while his first skill synergises with the many units in the game who guarantee crit rate. His first skill can also be considered a self-buff as he’ll be hitting 20/30% harder.
If you already have [The Necromancing Devil] Diablo, pulling Deeno is a no-brainer, as he’s the best teammate for him. Even if you don’t have Diablo, Deeno is still a flexible debuffer who can work in a lot of teams in Slime ISEKAI Memories while also pulling his own weight.
Follow the game on Facebook to stay updated. For more Slime ISEKAI Memories guides, you can check out our:

Battle Character Tier List
Auto Battle Tier List
Beginner Guide
Reroll Guide

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Tags: Bandai Namco EntertainmentTensuraThat Time I Got Reincarnated as a SlimeThat Time I Got Reincarnated as a Slime: Isekai MemoriesWFS


Acer Malaysia Unveils 4K UHD Gaming Monitors for Heightened Gaming Experience

Upgrade your visuals with the Predator XB323QK NV and Nitro XV282K KV gaming monitors that come with TÜV Rheinland Eyesafe® certification and Acer VisionCare. Enjoy the best possible viewing experience while having the assurance of having protection for your eyes.

Designed with gamers who look for top-of-the line technology in mind, both the Predator XB323QK NV and Nitro XV282K KV gaming monitors are equipped with the latest HDMI 2.1 ports that enable to deliver visuals in 4K UHD 3840 x 2160 resolution at 144 Hz refresh rate for heightened gaming experience. In addition, the PD65W USB Type-C port provides display, data transfer and charging all at the same time over a single cable. Both monitors can also work as KVM (Keyboard, Visual, Mouse) switches, enabling easy switching between desktop and laptop without having to swap to an additional set of keyboard, mouse and monitor.

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Among the first monitors in the world to be TÜV Rheinland Eyesafe® certified, both Predator XB323QK NV and Nitro XV282K KV gaming monitors are designed to emit less high-energy blue light than industry-standard LCDs. With Acer VisionCare 3.0, Acer Nitro XV282K KV gaming monitor comes with LightSense, ColorSense and ProxiSense to measure environmental and ambient light to automatically adjust the monitor’s brightness and color temperature accordingly. The Predator XB323QK NV features the more advance Acer VisionCare 4.0 AdaptiveLight further reduces eyes fatigue and helps protect gamers’ eyes during longer gaming sessions and tournaments.
Predator XB323QK NV

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The 31.5-inch UHD (3840 x 2160) IPS gaming monitor comes with Adaptive Sync, compatible with NVIDIA G-SYNC, and 144 Hz refresh rate Agile-Splendor IPS for smooth gaming and vibrant colours offered by the monitor’s DCI-P3 90% Wide Color Gamut. With Delta E<1 color accuracy, Predator XB323QK NV also has VESA DisplayHDR™ 400 certification to meet the demands of gamers.
The ErgoStand means you can adjust the monitor swivel, pivot, tilt and height to find the perfect viewing angle. You can pre-order it immediately at RM4,299 from the listed retailers below. If you get it before 6 October 2021, you can even get yourself free peripherals worth almost RM800 which include a Predator Galea 311 headset, Predator Aethon 300 keyboard and Predator Cestus 310 mouse.

Acer Nitro XV282K KV

The Nitro XV282K KV Xbox edition has the special green cable management hook. As part of the “Design For Xbox” programme, the Acer Nitro XV282K KV is a 4K UHD IPS panel that supports AMD® FreeSync™ Premium technology, 144 Hz refresh rate and 1 ms response time for speedy frame rendering.
Covering 90% of the DCI-P3 wide color gamut to allow for intense color representations, it features Acer’s new Agile-Splendor IPS technology to deliver clear images, even at wide viewing angles. The new Acer Nitro XV2 series monitor features VESA DisplayHDR™ 400 and fast liquid crystal IPS for increased image quality.
Get your own Acer Nitro XV282K KV at RM3,299 at the retailers listed below. Any purchase before 6 October 2021 will be entitled to a free Predator Aethon 300 keyboard and Predator Cestus 310 mouse total worth RM589.

Supported retailers:

Acer Malaysia – Acer estore
Shopee – Acer Flagship Store
Shopee – Acer Official Store – NBP
Shopee – Acer Official Store – just IT
Shopee – Acer Official Store – Viewnet
Shopee – Acer Official Store – Clicknet
Lazada – Acer Official Store – Brightstar
Lazada – Acer Official Store – Aoneplus
Lazada – Acer Official Store – Style Vision
Physical Store – Authorized Predator Partner

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Tags: AcerAcer MalaysiaNitro XV282K KVPredator XB323QK NV


Bleach: Realm Death Battle – an official Bleach 2D side-scrolling RPG is now live on Android

There are a lot of Chinese mobile games that got an official license from the popular anime IPs (eg: Arale Adventure and Slam Dunk mobile) being released or announced recently, have you played any of them? Well, here is another mobile game based on the Bleach IP – Bleach: Realm Death Battle (Bleach境界：死神激斗) launched for Android!

Bleach: Realm Death Battle is a 2D side-scrolling RPG where it features characters from the Bleach series including Ichigo Kurosaki and Rukia Kuchiki, as well as their iconic special moves. It also introduces a story mode with classic scenes recreated from the original Bleach anime and a real-time PvP mode!

Here is a gameplay preview credits to Gaming Mobile:

As for now, the game is only available for Android (via APK), while iOS version may launch at a later date. You can download the game from their official site if you are interested!
 Download the game now!
Source: Wanuxi
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Tags: AndroidBleachBleach: Realm Death BattleBleach境界：死神激斗iOSMobile


Super Mario RPG Director Wants to make Super Mario RPG 2

Chihiro Fujioka, who directed the SNES classic Super Mario RPG: Legend of The Seven Stars has said he would like to make a Super Mario RPG 2

In an interview with the youtube channel MinnMax, Fujioka said that he had a great interest in making another Super Mario RPG and that he would like it to be the last game that he works on.

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“Yeah, I would absolutely love to make one…in my career, I’ve been involved with a lot of games, and I would really like my final one to be another Mario RPG game if possible. I think Mario & Luigi is cool, but I would like to go back and create a Mario RPG where you’re only controlling Mario”.
Super Mario RPG was a Mario spin-off collaboration between Nintendo and Squaresoft (now Square Enix). While the game never received a sequel, it did have two spiritual successor series. Paper Mario (of which the first game was originally titled Super Mario RPG 2) and the Mario & Luigi series.
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Fujioka actually worked on the Mario & Luigi series as a staff member at developer AlphaDream.
The status of Mario RPGs however is currently not the brightest. AlphaDream filed for bankruptcy in 2019 meaning that there will likely be no more Mario & Luigi games and the Paper Mario series has strayed away from being RPGs in favor of more general puzzle adventure games.
With this in mind, there is certainly a niche that a Super Mario RPG 2 could fill if Nintendo were to give it the green light.

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Tags: MarioNintendoSuper Mario RPG


Fullmetal Alchemist Mobile: Coming Summer 2022

The promised Winter 2022 update has finally arrived, and Fullmetal Alchemist Mobile has been slated for a Summer 2022 release. Pre-registrations have also been opened, alongside the release of its first trailer and an update to its official website. It was originally announced in July, as part of the series’ 20th anniversary celebrations.

Fullmetal Alchemist Mobile appears to be its finalized name, as generic as it is. The game will allow you to play through the original story fully voiced, with the cast reprising their roles. Battles are fought with characters rendered in 3DCG.

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Pre-registration milestone rewards go up to 500,000 users, offering enough currency for a total of 20 gacha draws and an SR Winry unit whose design isn’t finalized at this moment. The typical giveaway campaign is likewise live to commemorate the start of pre-registrations, where two lucky fans can win themselves the complete set of the manga.
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First impressions make it look like a fighting game, though the absence of an actual UI in the trailer makes it hard to tell if it would be some kind of tag team battler. Edward can alchemize weapons, and of course, characters have their flashy finishers. As for the story, there’s only a preview of the early arcs and a glimpse of the final one, so who knows what else they could put in. At time of writing, it’s a little unclear if Arakawa will be supervising the script.

Stay tuned for further updates.
via 4gamer

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Tags: Fullmetal AlchemistFullmetal Alchemist MobileSquare Enix


Get the Poco F2 Pro in Malaysia from RM2199

The Poco Malaysia Facebook page has finally announced the availability of the Poco F2 Pro in Malaysia! Starting from RM2199, the post advertises two models that will be purchasable from 10 June 2020 onwards:

6+128GB: RM2,199
8+256GB: RM2,599 FREE Blackshark FunCooler

The Poco F1 is known for being an incredible value buy for mobile gaming, and its successor is packing even more to continue its name in the mobile gaming market. Full specifications are as follows:

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Platform
Qualcomm® Snapdragon™ 865 flagship platform
Qualcomm® Kryo™ 585, 7 nm Process Technology
CPU frequency: Octa-core processor, up to 2.84 GHz
Qualcomm’s trifecta design: 1 x 2.84GHz super large core + 3 x 2.42GHz large core + 4 x 1.80GHz small core
GPU: Adreno 650 GPU, up to 587MHz
AIE: 5th generation AIE processor

Storage and RAM
8GB + 256GB
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LPDDR5 + UFS 3.1

6GB + 128GB
LPDDR4X + UFS 3.1

Display
6.67” AMOLED Full Screen Display

Corning® Gorilla® Glass 5 front and back
Resolution: 2400×1080 FHD+
Brightness: 500 nits (typ) / 800 nits (HBM)
Aspect ratio: 20:9 | 92.7% screen-to-body ratio
Contrast ratio: 5,000,000:1(typ) | Color range: NTSC 98%(typ)
60Hz refresh rate, 180Hz sample rate
TÜV Rheinland Full Care Display Certification
Support HDR10+ and Netflix HD streaming

Rear Camera

64MP quad rear camera
64MP main wide sensor
Sony IMX686, 1.6μm 4-in-1 Super Pixel, 1/1.7“ sensor size, ƒ/1.89 aperture
13MP ultra wide-angle sensor
123° FoV, ƒ/2.4 aperture
5MP macro sensor
1.12μm pixel size, ƒ/2.2 aperture, AF (3cm-10cm)
2MP depth sensor
1.75μm pixel size, ƒ/2.4 aperture
Rear camera photography features
64MP HD | AI camera | Pro mode | Night mode 2.0 | Document mode | Portrait mode background blurring | Panorama mode | Pro mode | Photo timer | Leveling | Burst mode | Face recognition | HDR | AI Beautify | AI smart slimming | Ultra wide-angle edge distortion correction | Group photo face correction | Custom watermark | Portrait mode background blur adjustment | AI light trails | AI Studio lighting | AI high resolution photos
Rear camera video features
AI 8K video | 4K recording | Video bokeh | Shootsteady video | Vlog mode | Video filters | Cinematic mode | Movie frame | Macro slow-motion video | 960 fps slow motion video | Rear Short video smart slimming | Rear video beautify
8K video recording 24fps/30fps
4K video recording 30fps/60fps
1080p video recording 30fps/60fps
720p video recording 30fps”
*8K 24fps feature will be added later via OTA update.
Slow-motion video
960fps 720P/1080P
240fps 720P/1080P
120fps 720P/1080P

Front Camera
20MP pop-up front camera
Front camera photography features
AI camera | Portrait mode | Panorama selfie | Full screen camera frame | Palm shutter | Front camera HDR | Front camera flash(via display) | Selfie timer | Eye light | AI Beautify | AI feature adjustment | AI makeup | AI scene detection | AI studio lighting
Front camera video features
AI Beautify | Short video mode | Short video filter
1080p video recording 30fps
720p video recording 30fps
Slow-motion video
120fps 720P

Charging and battery
4700mAh(typ) / 4600mAh(min)*
Supports 30W fast charge
Built-in rechargeable battery
USB Type-C reversible connector port
Supports QC4.0+/ PD 3.0 quick charging protocol
33W charger included in-box , PD charging protocol

Network & Connectivity
Dual SIM card ① | Dual Nano-SIM slot
Supports 5G / 4G+ / 4G / 3G/ 2G ②
Supports VoLTE HD calling ③
① 5G requires the support of local telecom operator services, and may not be available in all regions
② Does not support TD-SCDMA
③ Only certain regions and telecom operators support VoLTE.
Supports network bands
5G: Sub6G: n77/n78
4G: FDD-LTE: 1/2/3/4/5/7/8/20/28
4G: TDD-LTE: 38/40/41
3G: WCDMA: 1/2/4/5/8
3G: EVDO: BC0
2G: GSM: B2/B3/B5/B8
Supports 4×4 MIMO | HPUE | HO RxD
Wireless network
Supports protocols: 802.11a/b/g/n/ac/ax
Supports 2.4G Wi-Fi / 5G Wi-Fi
Supports 2×2 MIMO, 8×8 Sounding for MU-MIMO, Wi-Fi Direct, Miracast,
Supports Bluetooth 5.1, Qualcomm TrueWireless™ Stereo Plus
Support AAC/ LDAC/ LHDC / aptX™/ aptX™ HD/ aptX™ -Adaptive

NFC
Supports Google Pay

Dimensions
Height: 163.3mm
Width: 75.4mm
hickness: 8.9mm
Weight: 219 g

Navigation &
positioning
GPS:L1+L5 | Galileo:E1+E5a
GLONASS:G1 | Beidou | QZSS: L1+L5
A-GPS supplementary positioning | Electronic compass | Wireless network | Data network

Audio
1216 super-linear speaker
Dual smart PA high volume boost

Audio playback
Supports audio formats such as
MP3, FLAC, APE, DSF, M4A, AAC, OGG, WAV, WMA, AMR, AWB
Hi-Res Audio certification

Video playback
MP4丨M4V丨MKV丨AVI丨WMV丨WEBM丨3GP丨3G2丨ASF
Supports HDR display when playing HDR10 video content

Sensors
Proximity sensor | In-screen ambient light sensor | Accelerometer | Gyroscope | Electronic compass | Hall effect sensor | Linear motor | IR blaster | Barometer | Flicker sensor

Operating system
MIUI For POCO

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Tags: Poco F2 ProPocophoneXiaomi


Murderous Pursuits Mobile open in select Asia regions

Multiplayer stealth-em-up Murderous Pursuits is now available on both iOS and Android mobile devices for Southeast Asia and South Asia. You’ll need to be an unassuming passenger to survive this deadly game. Dust off your best outfit to don to Mr. X’s most charismatic carnival, where everyone is a suspect. Do you have what it takes to blend in and outplay your opponents? It is a free to play version with in-app purchases compared to its Steam counterpart.

Murderous Pursuits for mobile devices is thanks to a collaboration between Netease Games and original developers, Blazing Griffin, taking the same name and multiplayer gameplay of the original for on-the-go players. Innovative game modes have also been included in this version. Previously soft-launched in Thailand, it was widely praised by players, catapulting it to the top of the App Store’s download rankings where it remained for a week.

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As a top assassin in the Victorial era, you have received a secret mission from a mysterious Mr. X: attend the party on the Britannic and eliminate your targets, while avoiding your own murderers. Disguise as NPCs to hide in the crowds to hide from your hunters and the guards as you watch out for your quarry. There are custom rooms to try the game out with friends in solo or team modes as well.
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Use your given Tracker that will provide information on the direction and relative distance of your prey. Engage with NPCs as you look out for clues that give others away and find a moment to strike! Abilities and items can be part of your arsenal to further enhance your game plan, or to run and kill another day.

It’s your turn to be the apex predator. Murderous Pursuits for mobile for other regions besides Asia will have to wait.
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Murderous PursuitsPublisher: NeteaseDeveloper: Blazing GriffinRelease Date: 2018-04-27Android, iOS, Steam
Welcome aboard a Victorian styled time-traveling airship, where you and seven other players must kill each other in the daring daylight without raising suspicion!

Our mysterious party host, Mr. X, will constantly assign you targets to track down and kill. As you stalk your prey you are also pursued by other party-goers. And there’s always the guards who will lock you up if they witness your bad behavior!

No one plans a murder out loud, you’d better keep an eye on others while not to make any wrong moves.

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Tags: Blazing GriffinMurderous PursuitsNetEaseNetEase Games


SpongeBob Krusty Cook-Off surpasses 14 million pre-registrations

14 million people have pre-registered to make some Krabby Patties of their own in SpongeBob Krusty Cook-Off! Fans are certainly looking forward to be behind The Krusty Krab grill, serving up to the cast of characters from the beloved animated series.

Pre-registrations are still open on Google Play, where you can earn a special gift bundle including a unique player avatar, an exclusive Gary decorative item and a special restaurant skin for fine under-the-sea dining in a player’s first restaurant. The game, developed by Tilting Point and Nukebox Studios in partnership with Nickelodeon, will be available on iOS and Android devices this spring.

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Embark on your very own hilarious culinary journey through the unforgettable world of SpongeBob SquarePants in SpongeBob: Krusty Cook-Off. Collect and customize y our favourite characters from the show while you cook up delicious dishes in the iconic kitchens of Bikini Bottom, featuring an all new narrative with SpongeBob, Mr Krabs, Patrick Star and more!

“To reach 14 million pre-registrations in such a short span of time is an incredible achievement made possible by our hard-working team at Nukebox Studios and SpongeBob’s loyal fans.”
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“We look forward to continuing this momentum for SpongeBob: Krusty Cook-Off as we prepare for the game’s launch this spring, and are excited for players to finally put their underwater culinary skills to the test.”
Yang Wen, VP of Product at Tilting Point

Nukebox Studios and Tilting Point had previously partnered on hit cooking and food truck management game, Food Truck Chef, that has seen over 25 million downloads to be the No. 1 Android Casual Game in 40 countries, including the US, as well as Top 100 Grossing Charts in more than 100 countries on the App Store and Google Play.

“This milestone, and the support that fans have shown SpongeBob: Krusty Cook-Off, continues to inspire us to create a memorable and addicting game that players will find themselves returning to over and over.”
“Working with Tilting Point and Nickelodeon has allowed us to fulfill our vision for a great SpongeBob experience, and it is wonderful to see so many players join us from day one.”
Amit Hardi, CEO at Nukebox Studios

Head on over and join 14 million over other would-be chefs for SpongeBob: Krusty Cook-Off!
 Pre-register

SpongeBob: Krusty Cook-OffPublisher: NickelodeonRelease Date TBCAndroid, iOS
Let’s get cookin’!

Join SpongeBob SquarePants on a hilarious culinary adventure through the restaurants and kitchens of Bikini Bottom! When Mr. Krabs realizes there’s more money to be earned in the fast food business, the penny-pinching entrepreneur sets out to expand his empire, starting with a breakfast stand outside of SpongeBob’s house… and who better to help him run it than SpongeBob SquarePants himself?

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Tags: NickelodeonNukebox StudiosSpongeBob SquarePantsSpongeBob: Krusty Cook-OffTilting Point


Punishing Gray Raven players upset at devs for pulling on the “wrong” banner

A portion of Punishing Gray Raven global players have expressed their dissatisfaction with the game for pulling on the “wrong” banner. The game’s first major event, Frozen Darkness, came with the release of Alpha (Lucia: Crimson Abyss), a highly anticipated character.

For those who are unfamiliar, there are two different banners for Alpha in Punishing Gray Raven, the Event banner and Special Event banner. Both banners give Alpha, but at different drop rates and pity.

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The Event banner for Alpha offers her at a 0.5% rate with a guaranteed drop in 60 pulls. The Special Event banner offers Alpha (and other S-Rank Constructs) drop at a 1.90% chance, with a guaranteed drop between 80 – 100 pulls.
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Understandably, the first banner is the safer option and was the one that was widely brought up amongst the community as the more free-to-play friendly one. However, many players have accidentally pulled on the Special Event banner instead of the Event banner.
This lead to a fair bit of 1-star reviews and angry posts on social media. Disgruntled players blamed the game’s design for leading them to the Special Event Banner tab before the Event Banner tab.
However, this issue is mainly exclusive to the global version of the game. Players in the Chinese, Japanese and other versions of the game did not encounter this problem upon the release of Frozen Darkness.
Ultimately, it is the player’s responsibility to comprehend and understand what they are spending their Black Cards (and/or money) on. All the information regarding the drop rates and pity system is available within the game itself. It is rather sad that Kuro Game is being blamed for user error.
We’ve reached out to Kuro Game for comment, and will update this article once they have responded.
For more Punishing Gray Raven content, check out:

Alpha guide
Progression guide
Tier list

 Download

Punishing Gray RavenPublisher: Kuro GameDeveloper: Kuro GameRelease Date: 2021-07-16Android, iOS
Punishing: Gray Raven is a fast-paced ultra-stylish Action-RPG.

Mankind is almost extinct. Earth has been conquered by a robotic army—the Corrupted—twisted and warped by a biomechanical virus known as The Punishing. The last survivors have fled into orbit, aboard the space station Babylonia. After years of preparation, the Gray Raven special forces unit leads the mission to reclaim their lost homeworld. You are their leader.

As commandant of the Gray Raven unit, you are tasked with assembling the greatest cyborg soldiers the world has known and lead them into battle. Unravel the dark truths behind the Punishing virus, push back the Corrupted and reclaim the Earth in this stylish Action-RPG.

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Tags: Kuro GamePunishing Gray Raven


The Idolmaster: Starlit Season live stream will show in-game singing performances

Upcoming live stream for The Idolmaster: Starlit Season, called Starlit Report 2, will feature scenes of live in-game performances, according to Famitsu.

The Idolmaster YouTube channel scheduled the live stream to be at 7 pm JST, on 17th January 2021. Starlit Report 2 will reveal news, progress updates and in-game footage of the game.

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The second edition of Starlit Report has different The Idolmaster voice actresses appearing as guests. They are:
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Manami Numakura (voice of Hibiki Ganaha from The Idolmaster)
Hiromi Igarashi (voice of Anzu Futaba from The Idolmaster: Cinderella Girls)
Haruka Yamazaki (voice of Mirai Kasuga from The Idolmaster: Million Live)
Ryoko Maekawa (voice of Tenka Osaki from The Idolmaster: Shiny Colors)

In addition, the hosts of Starlit Report 2 are Yozo Sakagami, General Producer of The Idolmaster series and Hayato Kutaragi, the Producer of The Idolmaster: Starlit Season.
The game was initially set to launch in 2020, but had to be delayed due to COVID-19. Currently, Starlit Season will launch in Japan sometime in 2021 for PC and PlayStation 4. For the time being, there is no mention of a western release.
If you are eager to catch up on the game’s progress, feel free to use the embedded YouTube link below.

For more news regarding The Idolmaster series, you can check out some of our other articles:

The Idolmaster Pop Links pre-registration goes live
Starlight Stage 5th Anniversary
The Idolmaster 15th Anniversary campaign

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Tags: BANDAI NAMCOThe IdolmasterThe Idolmaster: Starlit Season


Ubisoft teams up with Acer Predator for Rainbow Six Pro League and Majors

Ubisoft has recently announced an exclusive partnership with Acer Predator for the upcoming Tom Clancy’s Rainbow Six Pro League and Majors! The partnership will be effective across North America, Europe, Asia Pacific and Latin America from June 2019 to November 2020.

Acer Predator will be the official PC and monitor sponsor for Rainbow Six Pro League and Majors, starting with Tom Clancy’s Rainbow Six Pro League Season X and Six Major Raleigh this summer. Acer will equip the pro teams with high-end Predator desktops, laptops and monitors during warm-ups and official offline matches. It will also offer fully-equipped high-performance hands-on areas on sites to let gamers discover the new Rainbow Six Siege content.

This partnership includes co-branding and co-promotion too, along with an invitation for fans to join global giveaway contests. There will be a unique in-game challenge to unlock an exclusive Predator in-game item too. Make sure you check out Rainbow Six esports’ site and Acer Predator’s Facebook for the latest news and updates!
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Tags: AcerPCPredatorRainbow Six Pro League Season XRainbow Six SiegeTechTom Clancy’s Rainbow SixUbisoft


Game bundles in support of BLM available on itch.io from $5

With protests currently going on in support of the Black Lives Matter movement, game bundles are available on itch.io to further bolster them. There are at least two of these bundles currently running on the website:

Bundle for Racial Justice and Equality
745 items are available for a minimum purchase of USD$5, with the bundle costing around ~$3,511 when bought individually.

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We live in a time of racial injustice, inequality, and police brutality against black people. We hope that everyone takes a stand in any way that they can. We’ve partnered with creators from all across our platform to support organizations that are working directly with those affected.
We reached out to our community and an unprecedented number of creators donated over 740 projects to be part of what we believe is the largest bundle ever. Over $3,400 of paid works are available Pay-what-you-want with a minimum donation amount of $5.
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All proceeds will be donated to the NAACP Legal Defense and Educational Fund and Community Bail Fund split 50/50.
This bundle includes titles such as:

Night in the Woods
Oxenfree
Minit

… and pretty much games (or books) from every genre from 567 creators.
Black Lives Matter Support Bundle
A much smaller bundle, you can buy 11 titles at USD$20, and all 20 titles at USD$40.
For the next two weeks (June 3 – 17) all proceeds from sales of this bundle will be donated to Black Lives Matter, in support of their mission to end anti-Black racism, and the National Bail Fund Network, which is paying bail for protesters nationwide. By purchasing this bundle you are contributing to the fight against police brutality and providing necessary funding to two amazing organizations that are working to make the world a better place.
100% of the money raised will go directly to BLM and the NBFN, split equally between the two organizations. To maintain transparency, the full amount made each week of the sale will be recorded and a receipt as proof of donation will be posted as soon as the funds are transferred. These updates will be posted by the Contigo Games team on their Twitter page.
Some titles also indicate the availability of Steam keys, as well as for your mobile platform of choice, but you’ll need to check accordingly.
If you’d like to support the cause and get a grab bag of games, then you can purchase either of these game bundles while contributing to the listed organizations or just head over to peruse the itch.io catalogue too.

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Tags: Black Lives MatterContigo Gamesitch.io


Kirby and The Forgotten Land Review: Cute, Fun and Maximum Pink

While Kirby’s first outing in the Switch was met with mixed reactions from fans, Kirby and The Forgotten Land has brought the pink puffball to a whole new dimension and he’s all the better for it.

As the first true 3D game in the series, Kirby and The Forgotten land refines the series with addicting new mechanics and collectibles while still keeping that familiar sense of relaxing warmth that Kirby is known for. It’s hard not to get sucked in and enjoy the journey.

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Jumping to a new dimension
It’s another peaceful day in Dreamland, only for Kirby and friends to be sucked into a wormhole that has opened in the sky and into another, seemingly desolated world. Kirby is soon attacked by a group of creatures called the Beast Pack who are kidnapping Waddle Dees for an unknown purpose. Kirby must recuse his Waddle Dee friends and find a way to get back home.

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Like most of Kirby’s games, the story is short and simple with some interesting and potentially dark implications if you read between the lines, not to mention, an explosively fun ending. Overall, the story is serviceable and gives a good excuse to hang out with Kirby and friends.
What has gotten quite the glow up is the world and character models. This forgotten land is vibrant with all the charming personality you’d expect from a Kirby game and more. The post-apocalyptic setting, decrepit buildings, and ruined machinery are eerie yet surprisingly serene. Each environment is also very detailed for a Switch game, the rested metal looks like rusted metal (and makes you kind of worried that Kirby will get sick from eating it).
Kirby and the gang have also never looked better. Their models are far more detailed to the point where you can see the texture of their fur or clothing. The characters also have a lot of expressions even down to how Kirby runs, uses power-ups, and even eats a maximum tomato. It’s always fun watching Kirby have fun.
Kirby in 3D

If I were to describe Kirby games in one word, it would be ‘comfy’. Kirby games are comfy, the world and character are cute, the gameplay is simple yet engaging in how casual it is.
Forgotten Land is very easy, even on the harder difficulty mode, however, that’s the way Kirby should be. This game is a lot like Animal Crossing in that it’s a game you can go to in order to destress and enjoy some light platforming without having to worry about anything deeper, kind of like being in a dream. They’re casual games but in the best way.
However, the game still evolves the series formula in significant ways. This is Kirby’s first true 3D game and this is the best Kirby has controlled in a long time. The marshmallow feels a little less floaty and slow than in previous outings, he runs and jumps a little faster, he’s less reliant on floating past enemies and I loved zooming through parts of levels. He can also dodge roll now which makes avoiding enemies far easier.
New Copy Abilities
Kirby also has some new toys to play with. While the game only has 12 copy abilities (technically only 10), each one is upgradable by finding blueprints and rare stones on the map. Each upgraded ability adds a lot of choices in how to tackle different situations and even gave me a new fondness for certain abilities. I always thought the cutter ability was kind of meh in previous games, but when you upgrade it to the chakram cutters they cover a wide range of the screen and can be really useful for hitting numerous enemies at once.

The biggest of all the new mechanics is ‘mouthful mode’ where Kirby sucks up an item that’s too big for his mouth leading to him wrapping on it like the eldritch abomination her is.

These are more than just a gimmick, they are genuinely entertaining, and each mouthfuls power up significantly changes how Kirby plays and adding a great amount of variety to each level. They’re quite similar to the different characters you possess in Mario Odyssey and like in that game you’ll need to master what each one can do if you want to grab all the collectibles in each level.
Cake at Waddle Dee Village
A big part of Kirby games has always been the collectibles and the game does a good job at implementing these into the game.

The main collectible for each level is rescuing the captured Waddle Dees. A certain number are hidden in each area and you can gain more by completing hidden achievements. It actively encourages you to search every nook and cranny of each level and find their various hidden spots.
Rescuing more Waddle Dees adds them to Waddle Dee Village, a sort of hub world for the game. The more Dees you get, the more facilities you unlock including a pond for fishing, stores for health items, and an arena to play in the games challenge mode (even Meta Knight shows up to battle). It is a cute little area where you can relax from the levels and as get more Dees, it’s fun watching it grow. Once again, very Animal Crossing-like.

You will also be collecting blueprints to upgrade your copy abilities and the rare stones to do the upgrades. You get the blueprints in levels and the rare stones in challenge stages that you can find on the overworld. As I previously said these new upgraded copy abilities give these old hats a new set of moves and experimenting with them is a blast.

Finally, each level has a couple of hidden capsules that unlock models used in the game and allow you (and Kirby) to look at them close-up. I’ve always been a sucker for model viewers and that hasn’t changed here. The game overall did a great job at incentivizing me to keep collecting and keep my eyes peeled for new blueprints and capsules.
Maximum Pink

While Star Allies was not bad, it felt like it was just put out for sake of getting Kirby on Switch, Forbidden Land, however, feels like to true next-gen Kirby experience.
The new gameplay keeps true to the style of Kirby but still adds new elements that further refine the series and keep it feeling innovative. The new copy ability upgrades are something I’d love to see in future games and with how fun they were, I wouldn’t mind if mouthful mode came back as well.
Falling into another dimension was truly the best thing to happen to Kirby. I’m happy to say this is one of my favorite games in the series. If you’re looking for one of the best platformers on the Switch, this is the next one you should pick up.

Pros
Cons

Gorgeous Environments and the Character designs
May be a little to easy for some people

Copy Abilities are more refined

Collectables are addicting to look for

Kirby and The Forgotten Land is available for the Nintendo Switch.

Kirby and The Forgotten LandPublisher: NintendoDeveloper: HAL LaboratoryRelease Date: 2022-03-25Nintendo Switch
Float off on an all-new adventure as the powerful puffball, Kirby. Explore in 3D stages as you discover a mysterious world with abandoned structures from a past civilization—like a shopping mall?! Copy enemies’ abilities like the new Drill and Ranger and use them to attack, explore your surroundings, and save the kidnapped Waddle Dees from the ferocious Beast Pack alongside the mysterious Elfilin. Hope you’re hungry for an unforgettable adventure!

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Tags: Hal LaboratoryKirbyKirby and The Forgotten LandNintendo


The burning soul of Tsushima – interview with Brian Fleming, Chris Zimmerman

From the windy mountains of Tsushima, to the striking black and white of classic samurai film, Ghost of Tsushima has the colour spectrum well represented. On call was Brian Fleming, producer, as well as Chris Zimmerman, in charge of combat. For additional reading, you should also check out our earlier interview with Nate Fox here. Let’s get right into it.

Brian Fleming, Producer, Founder
Chris Zimmerman, Programmer, Founder

A JOURNEY BEGINS FROM A SINGLE STEP
Be it colour or monochrome, you can’t deny that either palette is quite striking in Ghost of Tsushima. With regards to Jason Connell, who’s creative director, there was much emphasis on the sounds besides the colour, also mentioning how their Japanese partners at Sony were stressing about it. It can be difficult to put into words to describe how the colours needed to be for the game, describing it as: it had to “feel green”, with a “quality of life” attached to it. A lot of this work is attributed to Connell’s leadership of the team, so when you see the beautiful sunrises, the vistas and the colours of fall, as well as the handily colour-coded tribes, you can imagine just how much work has gone into it. Complex is not necessarily better, as the visuals have also been simplified and streamlined to ensure the key elements – the colour and shape – were much clearer.

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They’ve gone on-site to get more inspiration about the locations and culture, which applies to the Japanese side, but there are the Mongols too: even if they are our primary antagonists for the game, that doesn’t mean they don’t have a culture of their own. The Mongol Invasions of Japan, 1274 and 1281 is mentioned as their so-called Bible, reading into book’s descriptions of the technology, leadership styles and army organization within.
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The Mongolian empire was spectacularly huge by that point, comprising of Asia and Eastern Europe, and learning how the cultures and religions have come together really do make a whole and is the lead up to the whole invasion of Japan. They have likewise seen the scrolls of the time period, preserved accounts of the Mongol invasion of the time and from an American point of view, it felt amazing that give or take 750 years later, these documents are still around for them to see, and can be used as a basis for their game.
Speaking of American points of view, many people are likely not going to be intimately familiar with samurai and the whole Bushido way. While they have made the game because they themselves were fans of samurai, the game was built around the idea of this legendary warrior class, armed with one of the most spectacular weapons ever crafted: the katana. It’s likened to how Red Dead Redemption wouldn’t necessarily have converted players of the game into fans of Westerns: it’s first and foremost a game with a story they’re working to execute to perfection, and have it sell itself to you.

Jin’s story will see him decide if the people around him will mould him, or if he’ll decide that by himself. If you take away the samurai dressing, the story at its core has elements that people can relate to. Even in the modern day, this question of defining who your self is remains, and you can play through Jin’s journey to answer that. Maybe you’ll learn something too.
Story would then mean characters – hello Jin – and the team would have to decide a lot of things: looks, feel, voice, and all that fancy stuff.
In the process, especially for a new IP, it’s a little bit of exploration – you find certain characters in the casting process, and you find a scene.
An example was given in Shimura’s speech, revealed to be one of the first recorded scenes. You get the feeling you want to follow him into battle. They admit there have been challenges, naturally, in finding the right tone while keeping the characters both appealing and grounded without veering into caricature territory. In this case, they’ll be going back and forth about casting, with actors, writers and creative directors working together.

We come to our protagonist: Jin Sakai. As mentioned, the game’s an original IP, so while there’s the historical base, everything else is new: the characters, the world, the style.
We consider ourselves lucky to be in a position where we get to do original properties, and [ I think ] we’ve earned that.
While it is fun to make things from scratch, it’s not easy, to put it lightly, and certainly not something that would be feasible to do “every day” considering the scale of this project. There can be many bad weeks in a row, but you have to keep going on as projects always have ups and downs. As long as there are enough people who have the confidence to work their way through the issues, that you enjoy working with, you’ll be able to make your way through these creative challenges together.
BY THE BLADE
As most of you would know by now, Ghost of Tsushima features weapon stances. There isn’t any “practical” martial arts philosophy in deciding what stance is effective against what, instead having more symbollic meanings. Jin begins with the Stone Stance, the “very samurai, traditional, in control” stance.
As Jin progresses and evolves through the story, the stances are supposed to reflect his emotional journey. He moves away from the rigidity of the Stone Stance as he grows, his movements changing accordingly in where he is in time.

You might say this invokes a certain spirituality but it’s not the biggest part of the main story per se. It’s intended to be an anthology, sure, but they also wanted the main thread to be straightforward enough for you to keep track of as you traipse around Tsushima for the other stories. You could say there’s enough plot points to juggle for the side stories, so a clean cut, overarching main story is enough.
You’ll be able to admire the details of the Jin Sakai’s katana once you have the game. When you think of a katana being an extension of a samurai’s soul, Jin’s is the “storm” of his family; the family iconography – the twin mountains emblem representing the view from his ancestral home – being on the blade, with the sword being the “storm”. The Mongols will have to contend with how this lone samurai is descending upon them with such fury, tasting defeat by his hand.
Khotun Khan as he appears in-game.
The Mongols have historically been led by Khubilai Khan, but they have created Khotun Khan in his place. There’s a pretty simple reason: Khubilai was not the one who led the invasion itself and was not on Tsushima. Besides, they want to tell an original work of fiction. Yes, there is historical basis, but that’s the foundation: they also want to tell an entertaining story.
We’re not trying to make a documentary … not a retelling of the invasion.
The whole “honorable” samurai way and “dishonorable” ghost isn’t meant to be so strictly distinct: you are meant to be in Jin’s shoes struggling to decide between his choices, with the gameplay styles being the player choice rather than a scale of “good” and “evil”.
For better or worse, if people choose good as their first choice, they would choose that almost exclusively throughout the rest of the game: there was never a choice.
There is no point where Jin might simply “give up” being a samurai, but you do what you have to do and decide the best method to deal with a situation. Jin himself may want to fight the “honourable” way, but if it is better for him to strike from the shadows, then it will be done. He will always be a samurai, but the definition that he was taught, with his behaviour, will change.
ONE MORE THING
The interact button in the game is R2 instead of other buttons you might be used to. It’s revealed that in play testing, R2 was the most commonly used button to, well, interact, when they went through the data they got. It’s not “traditional”, but it’s what’s worked best, so that’s how it is.

Ghost of Tsushima will be launching in just a few short days for the rest of the world. One thing’s for sure: this game will be Jin’s story, and how he interacts with the world. With much to interact with throughout the game, from the NPCs to the animals, will he – and in turn, you – find the answers you seek? Whether or not you’re a fan of samurai, the journey is not exclusive to them. You could say this is a “human” story in a way.
Nonetheless, there are some things you could say can only be told through a samurai’s lens, or at least, one who’s wrangling with his identity. Step into Jin’s shoes, and see where the wind takes you.

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Tags: Brian FlemingChris ZimmermanGhost of TsushimaSucker Punch Productions


War of the Three Kingdoms Dethrones eFootball as Worst Rated Steam Game

Since releasing in September of this year, Konami’s eFootball 2022 has been the worst-rated game on Steam, but now there’s a new contender for the worst-rated game on Steam and it’s called War of the Three Kingdoms.

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War of the Three Kingdoms, not to be confused with Dynasty Warriors or Total War: Three Kingdoms is a strategy card game that was released for Steam on the 17th of December 2021 by Chinese developer Yoka Games.
The game is a free-to-play card game that is supposed to be similar to Solitaire. As you can guess it’s based on the Chinese classic novel Romance of The Three Kingdoms which is in turn based on the historical event.
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The game’s user reviews however had been “overwhelmingly negative“. As of this article, there are 4,671 reviews of the game and 94% of them are negative. By comparison, only 86% of eFootball’s Steam reviews are negative. It’s not a lot better but it’s still something.
The main complaints with the game seem to be the enormous amount of bugs and the shameless use of microtransactions for pay-to-win mechanics. Despite being a free-to-play game, it is said that the game is almost completely unplayable without paying a hefty sum of money to gain access to certain characters.
Here are a few select reviews that explain their views of the game better than I could:
“There are serious BUG issues that affect the balance of the game, and the developer’s level is limited and cannot be repaired. It requires a lot of money to play the game. It takes about 10,000 US dollars to barely play the game. It is recommended not to play this game directly.” -阿姆斯特朗旋转炮
“DO not play this game, The game is run by the most disgusting game operator. The company has no integrity, no introspection, and no concern for player reviews. They don’t care about the experience, even fixing bugs. All the company cares about is how to squeeze money out of players. Trust me, never, never play this game!” -Azreal

“This game is the biggest joke of all time. In the very beginning, it was pure plagiarism from trpg Bang!. Suddenly, the game designers came to their right mind to create some original content – mostly pay-to-win characters, coming directly from Hell. You hear me right. When you don’t have those characters, you can’t even stay alive until it comes to your turn. There’s no turning back after you start to pour money into this game. Every penny you invest in this game suddenly lose 4/5 of its value and the in-game econ-mechanism is still under skyrocketing inflation. The game designers simply won’t bother to modify any of the classic characters of this era simply because they are available for free while releasing disastrous paid characters every month. I have to warn every single potential newcomer to STAY AWAY from this game and any game developed by Goka Games? (not sure if it’s the right spelling lol) After all, gksm if you know what I mean.” -DenG

Even many of the positive reviews are just insults or troll reviews. Needless to say, it seems like you won’t be missing out on much by skipping War of the Three Kingdoms.

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Tags: eFootballSteamWar of the Three Kingdoms


Robin Ng Appointed Senior GM Of Mobile Publishing At SEGA Singapore

Robin Ng, a veteran of mobile game publishing is now bringing said expertise to the recently formed SEGA Singapore.

He made the announcement on his LinkedIn profile today, that he would be the new Senior General Manager Of Mobile Publishing at SEGA Singapore.

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“I’m happy to share that I’m starting a new position as Senior General Manager – Mobile Publishing at SEGA Singapore!”, Robin says. “I will be covering the publishing of mobile games for the South East Asia region and more”.
Robin Ng has had a very successful career even prior to SEGA, having been part of other large mobile game publishers like Netease Games as well as being COO at Gravity Games.
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SEGA has had a fairly long history of publishing mobile titles, often being tied to their console releases such as Sonic Forces Running Battle as well as Sonic Racing Transformed.
They’ve also published mobile titles such as Hatsune Miku Colorful Stage, a spinoff of the Project Sekai series as well as the recently released 404 GAME RE:SET, written by Yoko Taro.
The SEA region itself has seen more and more crosshairs trained on it in recent years, with companies like HoYoverse, SEGA and Capcom all having opened offices in the region.

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Tags: Robin NgSEGASega Singapore


This article on ‘Mobile Adaptations of Console Games Are Getting Far Better’ was available a week earlier through the Gamerbraves Newsletter.

Sign up for free to gain access to more articles about news and trends in the gaming industry and community.

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Original Article
Mobile games are a big business nowadays. Even the worst of titles can still rake in a good income but ever since the platform exploded back in the early 2010s, bigger game publishers have asked the same questions: how do we take our popular IPs and bring them to mobile?
It’s a question that has been answered in multiple ways over the years, from bad ports to awkward spin-offs but in recent years we’ve gotten attempts with far more effort and authenticity to capture what makes the console versions so good.
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Console IPs on Mobile
I remember when Apple first launched the iPhone and opened up The App Store. It was a gold rush of weird and wonderful apps trying to become the next big thing and some of the most interesting games on the store were those from big IPs. Did you know Resident Evil 4 used to be on mobile? Well, don’t get too excited. The game had to be heavily altered to fit onto the lower memory and lower power of mobile devices at the time and ended up looking like this:

It’s not bad but between the low resolution, lack of cutscenes, and well, lack of most of the game really, it wasn’t exactly a faithful recreation of its console counterpart. A lot of early mobile ports were like this. They were often watered-down versions of the full game or a smaller arcade-style title meant more to complement the main series. Series like Marvel Vs Capcom, Metal Gear Solid, and Final Fantasy all threw their hat in the ring to mixed results.
The main reason for this was that the mobile gaming ecosystem was, and still is, very different from those of console games. Games on the app store are often released for free, with in-app purchases as opposed to an upfront charge. Smartphones also don’t have buttons and games that rely too much on virtual buttons can often feel cluttered or uncomfortable.
Furthermore, mobiles didn’t have the best graphics capabilities back in the early days nor did they have controller pairing. As such, simply porting games onto the App Store wasn’t going to net results, and in time many of these early experiments have been taken down.

The real success stories at the dawn of mobile were games like Angry Birds, Cut the Rope, or Plants vs Zombies. These were simpler arcade-style games that made use of easy-to-understand touch and swipes to move the characters. From here on, the goal seemed to be to combine the accessible nature of these mobile originals with the greater variety of gameplay seen in console experiences.
Mobile Spin-offs

By the mid-2010s, the AAA publishers began rolling out new titles that took more advantage of how mobile games were designed. One of the earlier examples of these was with the endless runner genre. Games like Temple Run and Subway Surfers got popular by taking the platformer genre and making it easier to understand. The character’s now automatically run forward and the challenge comes from tapping and swiping at the right moment to push past obstacles. In time we saw Rayman, Sonic, and even Mario bring out similar games with high-quality graphics and level design in this style of gameplay.
In time, racing games, city simulation titles, and more would find ways to adapt to mobile to the point that many big companies saw these smaller titles as a major next step for their brand. PlayStation for example actually made another PlayStation All-Stars game but instead of being a fighting game, it was a mini-game collection with an Uncharted Temple Run clone. They weren’t all winners but it shows how big the trend was at the time.

Mobile Adaptations of First Person Shooters and MOBAs also really started taking off with big names like Call of Duty Mobile and League of Legends: Wild Rift. These latter two genres are particularly important, as their emphasis on multi-player, live service updates, and monetization schemes involving new gear, and costumes brought a greater layer of complexity to mobile gaming. This has come to a point where entire esports tournaments have sprouted up around them. Finally, we have the biggest genre to come out of mobile gaming in recent years.
Gacha Games
It was around the mid-2010s that we also saw the rise of gacha RPG games like Fate/Grand Order and Granblue Fantasy. These games took the simplicity of mobile gaming and combined it with the greater complexity of the RPG genre, alongside an incredibly lucrative monetization style of testing the RNG in hopes of getting cool new characters.

Gacha and hero collector games make up the majority of mobile games in the public discourse nowadays partially because they’re so malleable. They can be a variety of genres, as long as you have a cool cast of characters to collect and upgrade. A good example of this is Fire Emblem Heroes.
The game is able to use the many popular characters throughout Fire Emblem’s many titles and combine them with a more accessible version of the main series strategy RPG gameplay. It makes for a fun game that users can easily access while on the go. Not to mention, it brings in a high revenue to this day.
Even Closer To Consoles

In recent years, mobile games and particularly gacha have continued to expand even further with different genres and appeal more to console and PC players, on an international level. A big major title in this regard is the ever-popular Genshin Impact.
While Genshin isn’t based on a pre-existing IP, for all intents and purposes, it was a console game that was brought to mobile. While many mobile games tended to be smaller sprite-based, level-oriented titles, Genshin launched as an open-world action title with highly detailed and appealing character models. Its menu wasn’t cluttered with shops, and its story was filled with fully-voiced characters and cutscenes. The stereotypical image of mobile games as cheap looking and shallow in mechanics was firmly shattered.

The high popularity of Genshin has shown the potential mobile games have in creating more console-like experiences on mobile. You now have games like Nier Reincarnation, which while trading out the hack ‘n slash gameplay, was able to bring about the uniquely designed characters, music, and atmosphere of Yoko Taro’s works to the smaller screen.
Likewise the recently announced Persona: The Phantom X looks almost one-for-one with Persona 5 to the point where many people might not be able to tell the difference between the two. It’s also able to capture that same “one-more” battle system and social aspect of Persona 5. It also adds a whole new story with character designs by the series staple artist Shigenori Soejima. Despite being a mobile spin-off, it feels like the latest game in the series. As a fan, I’m pretty interested in checking the game out to see what comes next in Persona’s overarching story.
Closing Thoughts

To clarify, I don’t think these mobile spin-offs can act as a substitute for the main series of games on PC and consoles. As technology advances, however, they’re continuing the improve at faithfully adapting the experience of these series for mobile platforms.
Mobile games have come a long way from faulty Resident Evil ports and casual-oriented games like Angry Birds. They’ve even come quite a way from the 2D sprite-based gachas like F/GO and Fire Emblem Heroes. We now have almost console-level experiences that can span multiple genres complete with full story modes, voice acting, and character art from the original cast and crew.
This is important as mobile is easily the most accessible gaming platform there is right now. Not everyone can afford a console or high-end PC but everyone’s got a phone. These games can legitimately be many people’s first introduction to an assortment of beloved IPs and the fact that they can more faithfully replicate the main series’ experience means they’ll make an even better first impression.

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Tags: Genshin ImpactMobile GameNieR Re[in]carnationPersona: The Phantom XSonic Dash+


Vainglory adds new hero – Malene and plenty of new skins in their latest update

Vainglory is getting a new hero again! In the latest update, the Halcyon Fold has welcomed a new ranged hero – Malene, which expands the hero roaster to 39 heroes. She is a spellcaster that could shift between light and shadow to dominate opponents. Check out what she can do below:

Also, one of the heroes, Petal gets a rework of her Ultimate ability “Spontaneous Combustion”. Now Petal can command her Munions to explode, dealing splash damage to enemies while healing allies. Players will be able to direct her ability too, which means greater freedom and control for the players.

Along with the arrival of Malene, some of our favorite characters are getting their new skins as well. The new skins include legendary Petal “Tea Party” skin, epic “Samurai” Krul skin and rare “Clownwalker” Churnwalker skin.

Petal “Tea Party” skin

Besides, there are also some updates on the gameplay such as adjustment on base stats for several heroes (eg. Fortress and Alpha) and a damage boost against structures (such as turrets) when players successfully capture Ghostwing, one of two dragons in Sovereign’s Rise.

You can view the full updates notes at the Vainglory blog, or visit their official Facebook page for more information.

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Tags: AndroidiOSMobilePetalSuper Evil MegacorpUpdateVaingloryVainglory 3.2


Shine Post idol mix media project announced by Konami

Konami has just announced Shine Post, its latest multimedia project focused around idols which will include an anime, light novel, live concerts and of course, a smartphone spinoff.

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The project has kicked off with the first volume of the light novel authored by Rakuda and published by Kadokawa’s Dengeki Bunko label on 8 October 2021. The anime will meanwhile be broadcasted sometime in summer 2022 and overseen by legendary director Kei Oikawa and Studio Kai.

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As for the game itself, it will focus on the members of the TINGS unit, and unlike most games of its ilk, there will be focus on raising and management. Konmai has promised that the game will boast a new experience with the latest technology, although details of what the entails were not disclosed.
For more information on Shine Post, be sure to drop by the official website and Twitter account. Idol multimedia projects are a dime and a dozen, so it it will be interesting to see what Konmai will bring to the tablet. At first glance there does not seem to be anything particular which stands out, but if Konmai of all parties have greenlit the project, it must have a lot of faith in it.

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Tags: AndroidiOSShine PostSimulation


Fake Animal Crossing New Horizons appears on Microsoft Store

A listing for a fake Animal Crossing New Horizons game appeared on the Microsoft Store, shamelessly using the images from the real game. The name and the box art appear to be the only rip-off as gameplay screenshots and other details show that it is obviously a different title.

You can see the gameplay screenshots in the following tweet by Nintendeals:

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Fake Animal Crossing New Horizons is $2.99 on the Microsoft store: https://t.co/9nBlbx26ie don't buy this pic.twitter.com/oCv75D0e6N
— Nintendeal (@Nintendeal) April 30, 2021
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As highlighted by Nintendeals, do not buy the game. Not only does it rip off the title and images from the actual Switch game, gameplay screenshots also appear to be from another game, Animal Road. Animal Road is a free-to-play mobile game. You can download the game for free on the Google Play Store instead of paying $2.99 for Animal Crossing New Horizons on the Microsoft Store.
Furthermore, the developer of the game, HugoStudioLab also has other dubious titles listed on the Microsoft Store. These include Survival Free Fire Strike Wars, a rip-off of Garena Free Fire and Craft Imposter Among, a game that features characters from Among Us.

Unlike the fake Animal Crossing New Horizons, these two are free games. Nowadays, clones of popular IPs are everywhere, especially on the Play Store and App Store. Hopefully, Microsoft will double down on the fake titles on its storefront.

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Tags: Animal Crossing: New HorizonsHugoStudioLab


Valkyrie Connect Second Collaboration With Hololive Production Is Live Now

The second collaboration with Hololive Production in Valkyrie Connect is live now and players can get all 4 collaboration heroes for free just by playing the game.

The collaboration heroes available for recruitment this time around are Houshou Marine, Nanashi Mumei, Sakamata Chloe and Ouro Kronii.

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Image Credit: Ateam Entertainment Inc.
During this time there are also a few events on-going which celebrates the collaboration. The first one would be a Milestone type event that will have players earn in-game items and gift presents to the four new collaboration members in-game. When enough presents are collected, Valkyrie Connect will send them presents to their real-life counterparts. Further details regarding this event can be found within the in-game notice.
The second event is a Screenshot Campaign that can be participated through the official Facebook page which requires players to share a screenshot of the collaboration with a comment. Three lucky participants will be chosen to win the same prizes that will be given to the members via the milestone event as mentioned earlier. This event will run until the 23rd of May 14:59 UTC.
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Image Credit: Ateam Entertainment Inc.
Valkyrie Connect is a high fantasy RPG based on Norse Mythology and Japanese anime and is available for Android, iOS and PC, for further information regarding the game and the Hololive collaboration you may visit their official website.
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Valkyrie ConnectDeveloper: AteamRelease Date: 2016-06-09Android, iOS
This hit RPG rocketed to the top of the Japanese charts, and now it's taking the world by storm! Download for FREE today and find out why!

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Tags: Ateam Inc.Hololive ProductionsValkyrie Connect


N-INNOCENCE delayed to 2022

Asobimo‘s N-INNOCENCE was originally slated for a 24 November 2021 launch, but has since been delayed to 2022 instead.

What we know so far about the game is that its story is said to revolve around the themes of mythology, while giving them a science fiction flavour. Norse, Japanese and Greek mythology are said to be featuring in the first three chapters of the game respectively, presumably with more to come.

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It is meant to invoke a visual style similar to a 2D fighting game, with extremely intuitive controls. Simply tap anywhere on the screen to attack, tap repeatedly for a combo, with a “Combo Art” to finish off the chain. Press and hold to activate a character’s special move. If you can push an enemy into the “Burst” state, that’s when you can deal more damage to your foe. Up to three characters will be in your frontline, with backup coming in the form of “assist skills”.

In the mean time, the official website has since been updated with glimpses at the story and battle system, while illustrations, and character introductions are also available on the official Twitter here. N-INNOCENCE getting delayed means there’s still time to pre-register, which will get you premium currency and the 4-star character, Omoikane.
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Tags: AsobimoN-INNOCENCE


Alice Closet opens for pre-registration

Renren Entertainment has just opened the pre-registration for the English version of Alice Closet, its fashion simulation game for the Android and iOS platforms. Alice Closet first launched in August 2019 via DMM Games, featuring character designs by way of Tanemura Arina of Full Moon o Sagashite fame. As part of the announcement, we are treated to a trailer for the game:

To reiterate, Alice Closet is set in a mysterious world known as Wonderland where dolls called Alice behave like actual people. As the main heroine, you accidentally find your way to this world and must return home with the aid of Shiki. Doing so involves being the master of the Alice, and that will see you dressing them up in beautiful clothing. Hey, we didn’t say the plot made any sense. In any case, you have various clothing and accessories at your disposal. A good coordination will see you do well in the fashion competition where you will also win some rare items.

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As mentioned, players can now pre-register for the game via the official website. Doing so will net you exclusive costumes, should the number of pre-registrations hit the 100,000 mark. The rewards are as follows:

20,000: Diamond x 300
50,000: Diamond x 600
100,000: Exclusive costume

Do also drop by the Facebook page for more details and updates.
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Tags: Alice ClosetAndroidiOSRenren EntertainmentSimulation


Gamerbraves’s Top 5 new released mobile game of the month – September

It is October now and you should have noticed, we are only 3 months away from 2018 (time flies!). Since September has passed, we will choose a few games as our Top 5 new released mobile game (as we did last few months) and here is our choice for September:

JRPG Lost Kingdom is now out in Japan!

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Lost Kingdom, a JRPG that was developed by 4:33 along with Factorial Games and Donuts Co., has launched their latest game in Japan. The game was launched for both the iOS and Android devices. A JRPG it is not, however it is an Action RPG where you hack and slash your way through monsters with your cool moves and combos.
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TERRA BATTLE 2 OUT IN NORTH AMERICA AND JAPAN

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While preserving the core battle mechanics of its predecessor, Terra Battle 2 aims to bring a completely new gameplay experience to the players. You can now find Terra Battle 2 in North America and Japan stores for Android, iOs and Windows.
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SHADOW BLOOD – A NEW ACTION RPG LAUNCHED IN STORES!

Lytomobi, the first Indonesian mobile games publisher from the country has recently announced their latest mobile game, Shadow Blood! The game developed by UTPlus, a Korean developer, was first released for Korea. However thanks to Lytomobi, the game is now available in Singapore, Malaysia, Thailand, Vietnam and Indonesia in both iOS and Android store.
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KINGSMAN: THE GOLDEN CIRCLE GAME IS NOW AVAILABLE GLOBALLY ON STORES!

Kingsman: The Golden Circle Game is now live on mobile stores globally. For those who pre-registered, you will receive a promo code consist of some exclusive in-game items in your email (so remember to check your mailbox). It is a puzzle-based Action RPG which I found it plays similarly to Tower of Saviors, where you will make matches of 3 or more to stack up combos and take down your opponents.
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PUZZLE FIGHTER SOFT-LAUNCHES IN SELECTED COUNTRIES!

As we reported earlier, Capcom is working on a sequel to Super Puzzle Fighter for mobile – Puzzle Fighter and it is now available in a few countries. You can get it from your iOS or Android app store if you are from the below countries: Australia, Canada, Mexico, Hong Kong, Singapore or Malaysia.
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Any game in the list above is the game you are enjoying now? Tell us in the comment section below! Share your opinions on September’s best new games with us too! *winks*

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Tags: AndroidiOSKingsman: The Golden Circle GameLost KingdomMobilepuzzle fighterSeptemberShadow BloodTerra Battle 2Top games in SeptemberTop mobile game


Diablo IV New Video Shows Off The World of Sanctuary

Activision Blizzard has released a new Diablo IV video titled The World of Sanctuary where players get a fresh look at the Burning Hells.

This video marks the first in a series of developer insights videos highlighting the features and design inspirations of the world of Diablo IV. The development team talk about how players will jump into an all-immersive experience, and how they crafted the darkest yet most expansive version of Sanctuary in the Diablo series.

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The World of Sanctuary
The art style featured in Diablo IV is shadowed and macabre, which is reminiscent of the grisly atmosphere set in Diablo II. The game has five unique zones, each having their own grim environments and themed dungeons. One of the artistic goals for the game is to make each scene look and feel like a painting. Thus, every colour and texture has been meticulously made to accomplish the grim design.
Monsters in Diablo IV have been worked into the darkest and most horrific versions of themselves. Players will need to fight their way through all sorts of creatures, both new and old. As well as interacting with other classic beasts that you might’ve encountered naturally in each zone.
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Players can find themselves fighting hordes of enemies and protecting safe haven towns, fulfilling side quests and conquering dungeons in Sanctuary. Players are also able to walk seamlessly between the zones, exploring through what the open world has to offer.

Diablo IV is set to release for PS5, PS4, Xbox One, Xbox Series X | S and PC on 2nd June 2023. For more details on the Diablo IV video, do check out the official blog here.

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Tags: Activision BlizzardDiablo IV


Be sure to catch the 2022 Warhammer Skulls showcase!

Warhammer fans would be remiss to not catch Warhammer Skulls tonight on 1 June 2022! The showcase, returning for its sixth iteration, will see world premieres, new trailers and behind the scenes sneak peeks for upcoming titles like Warhammer 40,000:Darktide and Warhammer 40,000: Space Marine 2. Updates and future plans will also be revealed for titles including Total War: Warhammer III, Warhammer 40,000: Battlesector and Warhammer: Vermintide 2. All this, together with Clive Standen, voice of Titus (Space Marine 2).

Following the showcase will be week-long offers on games, new content, DLC and free update across multiple platforms, including Steam, Xbox, Epic Games Store, GOG.com, Windows Store, Meta Quest, GeForce Now and many many more.

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Catch Warhammer Skulls 2022 on Twitch, and use the hashtag #WarhammerSkulls to connect with fellow fans. All details will be available through Warhammer Community, including to sales. World of Tanks will be getting a Warhammer 40,000 inspired Battle Pass for Season VIII, going live with the festival and will run until August. Details on the Battle Pass and how to earn the incredible 3D styles and commanders for the Ultramarines, Death Guard and Evil Sunz Orks for this season’s core vehicles, can be found here.
Will Squats be returning for real? Hopefully we’ll find out soon enough.
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Tags: Games WorkshopWarhammerWarhammer Skulls


Angoramon DIM Card Teases A Line For All The Leomon Fans

New details regarding the Angoramon  DIM card have surfaced, showcasing some of the later stage Digimon you’ll be able to get from the card

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The biggest bombshell reveal was Angoramon’s apparent affinity for the Leomon line- with digimon like Grappleomon and Saberleomon both appearing in the ultimate and mega slots, making a Champion-level Leomon all but confirmed for the line.
Angoramon DIM Card Evolutions
Ultimate:
Grappleomon
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Skullbaluchimon
Warmonzaemon
Mega:
Anubismon
Saberleomon
Gryphonmon
One interesting thing to note is the aforementioned affinity for Leomon- Leomon is a recurring Digimon, having appeared in both Digimon 01 and Digimon Tamers. Leomon appearing in Ghost Game isn’t entirely out of the question, though the focus on Grappleomon and Saberleomon might be more due to popularity than any hint about the plot for the anime.
Do note that this was only a partial reveal, and one more Ultimate and all the Champion Digimon are also blanked out. This is probably to avoid spoilers for Digimon Ghost Game, since the reveal of new Champion Digimon are usually big moments in the anime.

The Angoramon DIM Card comes in a two-pack with Jellymon, having been announced as part of the lineup for the Digivice V, the new Vital Bracelet used by the characters in Digimon Ghost Game. Gammamon is also available separately, and the three will still be compatible with the standard Vital Bracelet.
It’ll be available in December 2021, while the Digivice V and Gammamon will be available in October.

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Tags: DigimonDigimon Ghost GameDigimon Vital Bracelet


Nintendo’s House of Indies: Holiday Event Highlights Tons of Indie Games

Nintendo has launched the House of Indies: Holiday Event, a program to deliver daily updates and announcements from their indie partners.

The program will run from 20th December, 2022 to December 24th, 2022, lasting for a total of 5 days. Each day, a new video will be uploaded at 1:00 AM (UTC +8), delivering news and updates from Nintendo’s indie partners.

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The first day of the program includes the release of two games for the Nintendo Switch:

Floppy Knights – A turn-based tactics mixed with card game mechanics featuring Phoebe and Carlton, a brilliant young inventor and her robot-arm friend.
Mortal Shell: Complete Edition – The Complete Edition combines all content updates and DLCs for Mortal Shell into one game, including the Virtuous Cycle expansion.

In addition, Day 1 also reveals two new indie games coming to Nintendo Switch in 2023:
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Roman Sands RE: Build – A visual novel simulation horror game set in a world where outside is literally uninhabitable and you are stuck living in a decrepit zoological research facility.
Pupperazzi – A photography game where you build your career by taking pictures of cute dogs all around.

To recap; House of Indies: Holiday Event is a program delivering daily news and contents from Nintendo’s indie partners lasting for 5 days. Be sure to check out the program’s page for all the latest news in the coming days.

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Tags: NintendoNintendo Switch


SINoALICE x Black Butler collab now live

The collab between SINoALICE and Black Butler: Book of the Atlantic has now gone live in the gacha game, bringing new content and characters. The collab will be ongoing until January 11, 2021. Check out the trailer for the event below:

As we’ve mentioned before, Sebastian/Mage will be available as a log-in reward for all players. As for the event characters, they will be obtainable via the event Grimoires.

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In the STEP Grimoire, Midnight Reverie: The First Dance, players can pull for Elizabeth/Breaker and Undertaker/Paladin. Their respective SR weapons that unlock them are Elizabeth’s Rapier and Undertaker’s Scythe.
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In the STEP Grimoire, Midnight Reverie: The Last Dance, players can pull for Grell/Crusher and Ciel/Gunner. Their respective SR weapons that unlock them are Grell’s Chainsaw and Ciel’s Gun.
Note that since both of the banners are STEP Grimoires, players will be guaranteed a feature SR weapon every fifth pull, or Step 5 as the game calls it.

Besides the Black Butler collab characters, Snow White from SINoALICE will appear as a paid class. Players can purchase Snow White/Butler together with her SR Weapon, A Primer on Justice, via the Twilight Crystal/Class Unlock SR Weapon Set. It also comes with 306 Twilight Crystals.
As for gameplay content, players can expect an original story scenario as well as a Co-op Guild Event. Players can also earn Shooting Gallery Tickets during this event to win various rewards at the Shooting Gallery.
Finally, the game is also running several social media campaigns. To learn more about them and the Black Butler collab, be sure to follow the SINoALICE Twitter account.
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SINoALICEPublisher: Square Enix, PokelaboDeveloper: PokelaboRelease Date: 2017-06-06Android, iOS
Fairy tale characters fight to "revive their author". Enter the dark world of SINoALICE as imagined by Yoko Taro (Drakengard, NieR).

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Tags: Black ButlerPokelaboSINoALICESquare Enix


Genshin Impact Monstadt Box Is Full of Venti-Themed Goodies

miHoYo has announced a Genshin Impact Monstadt gift box release featuring the game’s soundtrack, full of merchandise comemmorating the first arc of the game’s story.

The Genshin Impact Monstadt Gift Box is titled “The City of Winds and Idylls”, and will be available for pre-order starting April 24th via the Genshin Impact tmall, which previously also had pre-orders for their Klee figure.

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The box contains a CD set with 3 different discs from the Genshin Impact OST, including the Monstadt Battle OST, “the City of Winds And Idylls” as well as “The Horizon of Dandelions”.

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In addition, the Monstadt-shaped box will also include promotional art of Venti, as well as a brooch in the shape of his lyre. In addition, the set also comes with a badge with Venti’s face on it.
This set also includes a special plushie of Barbatos in Wind Sprite form, letting you carry the Anemo Archon with you wherever you go.

The soundtrack will also receive a regular release, which doesn’t come with all the Venti-themed goodies. Prices for either version of the box have yet to be announced, but we’ll know more when the pre-orders open.
Meanwhile, those who want to get a sampling of the disc contents can go check out the official Genshin Impact YouTube channel, which has the disc contents uploaded online.

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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo