[CES 2023] ASUS ROG Unveils Line of Maxed-Out Laptops at CES 2023

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The annual CES tech event will be happening and ASUS Replubic of Gamers (ROG) are unveiling a line of maxed-out laptops for CES 2023.
These arsenal of laptops will have new CPUs, GPUs from AMD, Intel and NVIDIA, along with improvements to the Intelligent Cooling Technology.

Brand New CPUs and GPUs with Maxed Horsepower
ROG will be starting off 2023 by introducing brand new 13th Gen processors from Intel that features a mix of Performance and Efficient-cores, new AMD Ryzen Zen 4 processors increase core counts to new heights.
As well as the GeForce RTX 40 Series Laptop GPUs from NVIDIA provides rasterization performance and additional features such as DLSS 3 and AV1 encoding.
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Improved Nebula Displays and Intelligent Cooling Grace
ROG will be bringing Nebula Displays to even more models, and in more models. In addition, ROG has refined its Intelligent Cooling technology, a complete solution that balances cooling performance with acoustics.
Two key innovations to more laptops were brought over in 2023 by ROG: a larger full-width heatsink and Tri-Fan Technology, both introduced last year on the Flow X16. The heatsink has been added to this year’s redesigned Zephyrus M16, while the Strix 16-inch and 18-inch models have an extra-thick variant of the design.
Whereas with the Tri-Fan Technology, a third fan has been added into the thermal design, providing key airflow to internal components, which helps the GPU to expel waste heat more efficiently.
Specifications
ROG Strix SCAR 16 and SCAR 18 (2023)

                                        Processor

                                        Up to 13th Gen Intel Core i9-13980HX Processor

                                        Graphics

                                        Up to NVIDIA GeForce RTX 4090 Laptop GPU GDDR6 16 GB
Max TGP 175 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        ROG Strix SCAR 16
16"; ROG Nebula HDR QHD+ (2560 x 1600), 240 Hz / 3 ms, 100% DCI-P3, Mini LED
panel with G-SYNC ® , Dolby Vision ® , PANTONE ® Validated

ROG Strix SCAR 18
18"; ROG Nebula Display QHD+ (2560 x 1600), 240 Hz / 3 ms, 100% DCI-P3, IPS-level
panel with G-SYNC and Dolby Vision ® , PANTONE ® Validated

                                        Memory

                                        Up to 64 GB DDR5 4800 MHz (2 x SO-DIMM slot)

                                        Storage

                                        Up to 4 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Backlit chiclet keyboard, Per key RGB with Aura Sync, NumberPad (16-inch model only)

                                        Audio

                                        4 x speakers, high-performance speaker support, Dolby Atmos, Hi-Res Audio, Two-Way AI Noise Cancelation

                                        WiFi / Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        2 x USB 3.2 Gen 1 Type-A, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4 and Power Delivery 3.0, 1 x USB Type-C ® with Thunderbolt ™ 4, 1 x RJ-45 (LAN 2.5 Gbps), 1 x HDMI ® 2.1, 1 x 3.5 mm combo Audio jack, 1 x DC-in

                                        Battery

                                        90 Wh

                                        Dimensions

                                        ROG Strix SCAR 16 (354 x 264 x 22.6 ~ 30.4 mm), ROG Strix SCAR 18 (399 x 294 x 23.1 ~ 30.8 mm)

                                        Weight

                                        ROG Strix SCAR 16 (2.5 kg), ROG Strix SCAR 18 (3.1 kg)

ROG Strix SCAR 17 (2023)

ROG Strix SCAR 17

                                        Processor

                                        Up to the latest AMD Ryzen ™ 9 Zen 4 CPU

                                        Graphics

                                        Up to NVIDIA ® GeForce RTX ™ 4090 Laptop GPU GDDR6 16 GB, Max TGP 175 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        17" QHD (2560 × 1440), 240 Hz / 3 ms, DCI-P3 100%, IPS-level panel with G-SYNC and Dolby Vision ®

                                        Memory

                                        Up to 64 GB DDR5 4800 MHz (2 x SO-DIMM slot)

                                        Storage

                                        Up to 2 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Backlit chiclet keyboard, Per key RGB with Aura Sync

                                        Audio

                                        Smart Amp speakers, Dolby Atmos ®, Hi-Res Audio, Two-Way AI Noise Cancelation

                                        WiFi/ Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        2 x USB 3.2 Gen 1 Type-A, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4, with G-SYNC ® support, and Power Delivery 3.0, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4 with G-SYNC ® support, 1 x RJ-45 (LAN 2.5 Gbps), 1 x HDMI ® 2.1, 1 x 3.5 mm combo Audio jack, 1 x DC-in

                                        Battery

                                        90 Wh

                                        Dimensions

                                        395 x 282 x 23.4 ~ 28.3 mm

                                        Weight

                                        3 kg

ROG Strix G16 and G18 (2023)

                                        Processor

                                        Up to 13th Gen Intel ® Core ™ i9-13980HX Processor

                                        Graphics

                                        Up to NVIDIA ® GeForce RTX ™ 4090 Laptop GPU GDDR6 16 GB, Max TGP 175 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        (ROG Strix G16) 16" ROG Nebula Display QHD+ (2560 x 1600), 240 Hz / 3 ms, 100% DCI-P3, IPS-level panel with G-SYNC ® , Dolby Vision ® , PANTONE ® Validated, (ROG) Strix G18) 18" ROG Nebula Display QHD+ (2560 x 1600), 240 Hz / 3 ms, 100% DCI-P3, IPS-level panel with G-SYNC ® and Dolby Vision ® , PANTONE ® Validated

                                        Memory

                                        Up to 32 GB DDR5 4800 MHz (2 x SO-DIMM slot)

                                        Storage

                                        Up to 2 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Backlit chiclet keyboard, 4-Zone & Per-key RGB with Aura Sync (Vary according to regions), NumberPad (optional for 16" model only)

                                        Audio

                                        2 x speakers, high-performance speaker support, Dolby Atmos ®, Hi-Res Audio, Two-Way AI Noise Cancelation

                                        WiFi/ Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        2 x USB 3.2 Gen 1 Type-A, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4 and Power Delivery 3.0, 1 x USB Type-C with Thunderbolt ™ 4, 1 x RJ-45 (LAN 1 Gbps) (LAN 2.5 Gbps for RTX ™ 4080 GPU model only), 1 x HDMI ® 2.1, 1 x 3.5 mm combo Audio jack, 1 x DC-in

                                        Battery

                                        90 Wh (RTX ™ 40 series) / 64 Wh (RTX ™ 3050 6 GB)

                                        Dimensions

                                        (ROG Strix G16) 354 x 264 x 22.6 ~ 30.4 mm, (ROG Strix G18) 399 x 294 x 23.1 ~ 30.8 mm

                                        Weight

                                        (ROG Strix G16) 2.5 kg, (ROG Strix G18) 3.1 kg

ROG Strix G17 (2023)

                                        Processor

                                        Up to the latest AMD Ryzen ™ 9 Zen 4 CPU

                                        Graphics

                                        Up to NVIDIA ® GeForce RTX ™ 4070 Laptop GPU GDDR6 8 GB, Max TGP 140 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        17" QHD (2560 × 1440), 240 Hz / 3 ms, DCI-P3 100%, IPS-level panel, G-SYNC ® and Dolby Vision ® , 17" FHD (1920 x 1080), 144 Hz, IPS-level panel and G-SYNC ®

                                        Memory

                                        Up to 32 GB DDR5 4800 MHz (2 x SO-DIMM slot)

                                        Storage

                                        Up to 2 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Backlit chiclet keyboard, 4-Zone & Per-key RGB with Aura Sync (Vary according to regions)

                                        Audio

                                        Smart Amp speakers, Dolby Atmos ®, Hi-Res Audio, Two-Way AI Noise Cancelation

                                        WiFi/Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        2 x USB 3.2 Gen 1 Type-A, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4, with G-SYNC support, and Power Delivery 3.0, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4 with G-SYNC support, 1 x RJ-45 (LAN 1 Gbps), 1 x HDMI ® 2.1, 1 x 3.5 mm combo Audio jack, 1 x DC-in

                                        Battery

                                        90 Wh

                                        Dimensions

                                        395 x 282 x 23.4 ~ 30.8 mm

                                        Weight

                                        2.8 kg

ROG Zephyrus G14 (2023)

                                        Processor

                                        Up to AMD Ryzen ™ 9 Zen 4 Processor

                                        Graphics

                                        Up to NVIDIA ® GeForce RTX ™ 4090 Laptop GPU GDDR6 16 GB, Max TGP 125 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        14" ROG Nebula HDR QHD+ (2560 x 1600), 165 Hz / 3 ms, 100% DCI-P3, Mini LED panel with G-SYNC ® , Dolby Vision ® , PANTONE ® Validated

                                        Memory

                                        Up to 32 GB DDR5 4800 MHz (1 x SO-DIMM slot)

                                        Storage

                                        Up to 1 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Backlit chiclet keyboard, 1-zone RGB / White with Aura Sync

                                        Audio

                                        2 x Woofers with Smart Amp Technology, 2 x Tweeters, Dolby Atmos ®, Two-Way AI Noise Cancelation

                                        WiFi/ Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        2 x USB 3.2 Gen 2 Type-A, 1 x USB 4.0 Type-C ® with DisplayPort ™ 1.4 and Power Delivery, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4, 1 x HDMI ® 2.1, 1 x 3.5 mm Audio Jack, 1 x MicroSD (UHS-II), 1 x DC-in

                                        Battery

                                        76 Wh

                                        Dimensions

                                        312 x 227 x 18.5 ~ 19.5 mm

                                        Weight

                                        1.65 kg (standard version), 1.72 kg (with AniMe Matrix ™ / Mini LED panel)

ROG Zephyrus Duo 16 (2023)

                                        Processor

                                        Up to AMD Ryzen ™ 9 Zen 4 Processor

                                        Graphics

                                        Up to NVIDIA ® GeForce RTX ™ 4090 Laptop GPU GDDR6 16 GB, Max TGP 165 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        16" QHD+ (2560 x 1600), 240Hz / 3ms, 100% DCI-P3, Mini LED panel with Dolby Vision ® , PANTONE ® Validated, VESA DisplayHDR ™ 1000, TÜV Rheinland low-blue-light eye

                                        Memory

                                        Up to 64 GB DDR5 4800 MHz (2 x SO-DIMM slot)

                                        Storage

                                        Up to 4 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Illuminated Chiclet Keyboard, Per-Key RGB

                                        Audio

                                        2 x Woofers with Smart Amp Technology, 2 x Tweeters, Dolby Atmos ®, Two-Way AI Noise Cancelation

                                        WiFi/ Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4 and Power Delivery, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4, 2 x USB 3.2 Gen 2 Type-A, 1 x HDMI ® 2.1, 1 x RJ45 2.5 Gbps, 1 x MicroSD Card Reader(UHS II), 1 x Audio

                                        Battery

                                        90 Wh

                                        Dimensions

                                        35.5 x 26.6 x 2.05 ~ 2.97 cm

                                        Weight

                                        2.6 kg

ROG Flow X13 (2023)

                                        Processor

                                        AMD Ryzen ™ 9 Zen 4 processor

                                        Graphics

                                        Up to NVIDIA ® GeForce RTX ™ 4070 Laptop GPU GDDR6 8GB, Max TGP 60 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        13.4" ROG Nebula Display QHD+ (2560 x 1600), 165Hz/ 3ms, 100% DCI-P3, IPS-level panel with G-SYNC ® , Dolby Vision ® , PANTONE ® Validated, Corning ® Gorilla ® Glass DXC

                                        Memory

                                        Up to 32 GB LPDDR5 6400 MHz (1 x SO-DIMM slot)

                                        Storage

                                        Up to 2 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Backlit chiclet keyboard, 1-zone RGB / White with Aura Sync

                                        Audio

                                        2 x speakers with Smart Amp Technology Dolby Atmos ®, Two-Way AI Noise Cancelation, Hi-Res Technology, 3D Array microphone

                                        WiFi/ Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        1 x ROG XG Mobile interface, 1 x USB 3.2 Gen 2 Type-A, 1 x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4 and Power Delivery, 1 x USB 4.0 Type-C ® with DisplayPort ™ 1.4 and Power Delivery, 1 x Audio combo jack (mic-in & headphone), 1 x HDMI ® 2.1b, 1 x Micro SD Card Reader (SD 4.0)

                                        Battery

                                        75 Wh

                                        Dimensions

                                        299 x 212 x 16.7 mm

                                        Weight

                                        1.4 kg

ROG Flow Z13 (2023)

                                        Processor

                                        Up to 13th Gen Intel ® Core ™ i9-13900H Processor

                                        Graphics

                                        Up to NVIDIA ® GeForce RTX ™ 4060 Laptop GPU GDDR6 8 GB, Max TGP 65 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        13.4" ROG Nebula Display QHD+ (2560 x 1600),165 Hz / 7 ms, 100% DCI-P3, IPS-level panel with G-SYNC ® , Dolby Vision ® , PANTONE ® Validated, Gorilla Glass DXC

                                        Memory

                                        Up to 16 GB DDR5 5200 MHz

                                        Storage

                                        Up to 1 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Backlit chiclet keyboard, 1-zone RGB with Aura Sync

                                        Audio

                                        2 x Smart Amp speakers, Dolby Atmos ®, Hi-Res audio, Two-Way AI Noise Cancelation

                                        WiFi/ Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        1x 3.5 mm Combo Audio Jack, 1 x Micro SD card reader, 1x USB 3 Type-A, 1 x USB Type-C ® with Thunderbolt ™ 4, DisplayPort ™ 1.4, and Power Delivery 3.0, 1x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4 and Power Delivery 3.0,  1x ROG XG Mobile Interface

                                        Battery

                                        56 Wh

                                        Dimensions

                                        Device: 302.8 x 206.9 x 12.96 ~ 14.26 mm, Keyboard: 302.8 x 228.3 x 5.6 mm

                                        Weight

                                        Device 1.1 kg, Keyboard 340g

ROG Flow X16 (2023)

                                        Processor

                                        Up to 13th Gen Intel ® Core ™ i9-13900H Processor

                                        Graphics

                                        Up to NVIDIA ® GeForce RTX ™ 4070 Laptop GPU GDDR6 8 GB, Max TGP 120 W (with Dynamic Boost)

                                        Operating System

                                        Windows 11

                                        Display

                                        16" ROG Nebula HDR QHD+ (2560 x 1600), 240Hz / 3ms, 100% DCI-P3, Mini LED panel with G-SYNC ® , Dolby Vision ® , PANTONE ® Validated, Gorilla Glass DXC

                                        Memory

                                        Up to 64 GB DDR5 4800 MHz (2 x SO-DIMM slot)

                                        Storage

                                        Up to 2 TB PCIe ® 4.0 SSD

                                        Keyboard

                                        Backlit chiclet keyboard, 1-zone RGB / White with Aura Sync

                                        Audip

                                        4 x speakers with Smart Amp Technology Dolby Atmos, Two-Way AI Noise Cancelation, Hi-Res Technology, 3D Array microphone

                                        WiFi/ Bluetooth

                                        WiFi 6E (802.11ax), Bluetooth ® v5.2

                                        I/O Ports

                                        1x 3.5 mm Combo Audio Jack, 1x HDMI ® 2.1 support HDMI ® switch, 2x USB 3.2 Gen 2 Type-A, 1 x USB Type-C ® with Thunderbolt ™ 4, DisplayPort ™ 1.4, and Power Delivery 3.0, 1x USB 3.2 Gen 2 Type-C ® with DisplayPort ™ 1.4 and Power Delivery 3.0, 1x ROG XG Mobile Interface

                                        Battery

                                        90 Wh

                                        Dimensions

                                        355 x 243 x 19.4 mm

                                        Weight

                                        2.0 Kg(QHD) / 2.2kg(Mini LED)

ROG XG Mobile (2023)

                                        Graphics

                                        NVIDIA ® GeForce RTX ™ 4090 Laptop GPU GDDR6 16 GB, TGP 150 W

                                        Graphics Connection

                                        ROG XG Mobile interface and USB 3.2 Gen 2 Type-C ® combo port

                                        Ethernet Connection

                                        2.5 Gbps LAN

                                        I/O Ports

                                        3x USB 3.2 Gen 2 Type-A, 1x USB 3.2 Gen 2 Type-C ®, 1 x HDMI ® 2.1, 1 x DisplayPort ™ 1.4, 1 x SD card reader, 1 x RJ-45 Jack (2.5 Gbps), 1 x DC-input jack

                                        Power Supply

                                        Integrated 330 W power adapter

                                        Size

                                        165 x 32.6 x 217 m

                                        Weight

                                        1.2 kg

For more information on the laptop’s availability and pricing, do check out ASUS’s website here.

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Tags: ASUSCES 2023Republic of Gamers


Call of Duty: Vanguard Preview – A new look at an old war

Call of Duty: Vanguard is the upcoming title in the Call of Duty series, and we at GamerBraves were able to get a preview of what’s to come.

Developed by Sledgehammer Games, the studio that also made Call of Duty: World at War II, Vanguard revisits the WW2 setting like never before. The game will be available on PC, Xbox One, Xbox Series X | S, PS4 and PS5 on November 5, 2021.

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Thanks to Activision Blizzard for inviting us to have an early look at the game.

Fighting on all fronts
Josh Bridge, the Game Director explained that Vanguard will let players experience the world war across multiple fronts, unlike World at War II which mainly focused on the Western Front. It will not be connected in any way to World at War II and merely shares the same time period.
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What sets Vanguard apart from the recent titles of the franchise is its presentation. The game will be more brutal than modern Call of Duty titles. Whereas these games focus a lot on professional soldiers with high-tech equipment, Vanguard will be grittier as it tells the stories of ordinary people who had to fight on the battlefield with whatever they had.

Bridge also added in the preview that Call of Duty: Vanguard strives to deliver a filmic blockbuster experience. We had a look at some gameplay footage and it definitely looks the part. Some parts of the campaign will also have more open areas for the player to try and survive.
On top of all that, the game will still be firmly rooted in the Call of Duty metaverse, being part of Warzone. While we can only wait to see how the past and futuristic sides of Warzone will merge, we eagerly expect to see how Infinity Ward and Raven Software will pull that off.

Campaign – Birth of Special Forces
The game’s campaign mode looks to highlight how ordinary people are moulded into warriors—the birth of special forces. Players get to experience the campaign across multiple perspectives, playing as characters inspired by real-life soldiers who took part in the war.
The four playable characters, who are also featured on the game’s key visual, are:

Sgt. Arthur Kingsley, British 9th Parachute Division who fights on the Western Front
Lt. Polina Petrova, 138th Rifle Division, a Russian sniper who fights on the Eastern Front
Cpt. Wade Jackson, Scouting Squadron Six, a pilot on the USS Enterprise in the Pacific
2LT. Lucas Riggs, Australia 20th Battalion who fights in the North African Campaign

The campaign missions sees players taking part in tide turning battles—important events in human history which literally altered the course of the war. From this preview, the campaign mode of Call of Duty: Vanguard is certainly shaping up to be an impactful one.

Multiplayer – Be the original Special Forces
Whereas the single player campaign tells the story of how ordinary people become extraordinary, the multiplayer gameplay seeks to deliver a different experience. Here, players are not the green recruit untouched by war. Instead, they are veterans who are ready to fight in the most extreme of situations.
During the preview, various multiplayer modes were detailed for Call of Duty: Vanguard. At launch, there will be 20 multiplayer maps available, 16 of which are 6v6 maps while 4 will be 2v2 maps. These maps will be based on all four operation theatres in the campaign, from the Pacific all the way to North Africa.

Gameplay-wise, the multiplayer hopes to shake things up with new ways to play. There will be different options for the pace of battle, ranging from blitz combat pacing to tactical combat pacing. Environments will be destructible and reactive to the player. Many new features are also on the way.
There is also the new Champion Hill mode. While more details for this mode are coming soon, what we understood so far is that this mode appears to be a kind of tournament-based mode. Players will fight in teams across several rounds and maps, with teams being eliminated with the passing of rounds. Last team standing, wins.

Zombies, Warzone and more
Call of Duty and zombies always feel like they were made for each other. Thankfully, we found out in the preview that Vanguard will continue the Call of Duty tradition of having Zombies mode. The Zombies experience will be developed by Treyarch, and will actually fit into the game’s lore by serving as the prologue to the Zombies mode in Call of Duty: Black Ops Cold War.
Warzone will also be an integral part of the experience as mentioned earlier. The reveal of Vanguard is in Warzone, in the battle of Verdansk. Raven Software will be leading the development for a new map in Warzone based on the game.

Final Thoughts
Call of Duty: Vanguard definitely shows quite a bit of promise. While multiplayer is always a fickle and ever-changing environment, the game’s single player campaign does seem extremely solid with a lot of potentially memorable moments scattered throughout.
Personally, seeing more Zombies is always a win. While we personally hope to perhaps see the war from the Axis side, being able to experience the rarely-seen North African campaign also seems to be rather cool.
For more details, visit the reveal blog post on the Call of Duty website.

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Tags: Activision BlizzardCall of DutyCall of Duty: VanguardSledgehammer Games


Round 2 of the WotV JP x FFT collaboration! [ War of the Visions x Final Fantasy Tactics ]

If you missed the first round, WotV / War of the Visions will be having round 2 of the FFT / Final Fantasy Tactics collaboration on the Japanese server! This one will start 22 April and lasts until 14 May. Check out the promotional trailer for round 2 of WotV and FFT!

The previous units were Ramza Beoulve with log in bonus Goffard Gaffgarion. We can probably assume the first run summoning units will be returning so that people can acquire Ramza. This round of the collaboration will see:

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Delita Heiral
Agrias Oaks
Mustadio Bunansa

There’ll be associated Vision Cards, of course. We can probably safely assume there will be references to the War of the Lions version of FFT, considering Delita’s playable presence.

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There are currently no details regarding who may be the log in character bonus if any, or if there are other summonable characters, as well as any guest characters who may also be making their appearance. Considering people are likely finishing up their FFVIIR playthroughs, it might be fun to see Cloud Strife himself appear in his FFT incarnation as a bonus.
While you’re waiting on the collab to arrive to the Global version, you could start now and get some rewards for both WotV and FFBE Global! Claim Fina in WotV, and Lapis for FFBE.

 Download

War of the Visions: Final Fantasy Brave ExviusPublisher: Square EnixDeveloper: Square EnixRelease Date: 2019-11-14Android, iOS
In the latest work of the FINAL FANTASY BRAVE EXVIUS series, experience a battle that has remained unknown in the world of FFBE...until now.

Characters from past FINAL FANTASY titles will be included!

Twin princes and the beautiful steel maiden—
The War of the Visions begins!

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Tags: Final FantasyFinal Fantasy TacticsSquare EnixWar of the Visions


Kingdom Ran: Road To Unification Launch Date Revealed!

Just last week, Mobcast announced their upcoming game based on the Kingdom series, Kingdom Ran: Road to Unification, for the mobile. The game developed by producers of Monster Strike, Deluxe Games and Yoshiki Okamoto, has now revealed the official launch date! Just yesterday, Mobcast announced that the game will be launched on the 22nd of February 2018 for both iOS and Android devices in Japan!

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If you’re worried about how the game would turn out, no worries there! The game is in good hands as it was promised that the game will stay true to its nature and the Kingdom universe which allows for more immersive gameplay as players lead their army in China as one of the Generals. Set during the Warring States period of ancient China, players will be fighting in the war to help Ying Zheng claim his throne to end the war.

Pre-registration is still on-going on their official website. Do register yourself before the official launch to receive delicious rewards including an SR Unit – Kyo Kai!

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Tags: AndroidDeluxe GamesiOSKingdomKingdom Ran: Road to UnificationMobcastMobileMonster StrikePre-registrationYasuhisa HaraYoshiki Okamoto


[GDC 2023] Paul Brady Talks About Resolution Game’s Upcoming Mixed Reality First Person Shooter Game In Interview

Over at the Games Development Conference 2023 (GDC 2023), we got to sit down with Paul Brady, the co-founder and CCO for Resolution Games in an interview.

Paul Brady was initially the found of public relations agency, Carve Communications. Throughout his career, he has amassed more than 15 years of experience in ushering new companies and products to the market, along with helping established players redefine their space or break into new arenas.

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Paul Brady had also launched Candy Crush Saga and shepherded its maker King to its record breaking $7 Billion Initial Public Offer, among other feats.
Interview is edited for clarity. We would also like to thank PICO for arranging the interview.
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King, as a company had focused more on hyper casual mobile games. What was the drive that made you jump into the AR/VR scene?
Paul Brady: What’s interesting about the transition from mobile to AR and VR is that we think it [AR and VR] will eventually become the ultimate gaming platform, especially mixed reality and augmented reality. Mobile has become an enormous audience for games, whereas consoles have somewhat not grown a ton over the last decade or so, comparatively speaking to mobile which has increased rapidly.
We think that will also be the case with especially the AR and MR side of things. There’s things you have to totally just leave behind in mobile, that you can not replicate in this space at all. Especially the business models and some of the ways you monetise players or advertising things like that, and also even the gameplay elements.
Mobile is very “snappable” and short-burst. People wanna be able to get in and get out, save progress and have a quick gameplay experience that’s engaging and makes them want to come back for more everyday, multiple times a day possibly even. Whereas with VR, the retention at least is not that people are playing throughout the entire day, so you have to create experiences that pull people into the headset and into that world, and make them want to go through the steps of turning on a console and starting up a gameplay session.
There’s a lot of differences, but what’s cool about VR and AR is that we get an opportunity to start over and to learn from things we did in the past that maybe we see could be better, discover the ability of games, and things like that and how can we try to shape the future and be a part of the early days of this platform shift so that we can hopefully make it a more positive game environment.

With Mobile games, you can just get a phone and start playing. For VR games, do you take into account about the space needed for people to play a game when you create games?
Paul Brady: Yeah absolutely. When you’re doing mobile game development you have to take into account all the different types of devices people will play on. When you’re doing VR, you have to take into account all the different spaces where people will have varying spaces to play in.
We try to make experiences that people can play in just about any small space that you can possibly think of. Most of our games are stationary, so you don’t move. You can sit or stand and maybe you move your arms a little bit and some of them you move a bit more like Blaston. But for a lot of them, it’s stationary, mainly because locomotion can get people sick.
One of our thesis as a developer is to create content for newcomers and to make sure people who never tried VR to have a positive experience.

You mentioned that you needed needed to move around a lot. Have you ever thought that someone would accidentally bump themselves into a wall?
Paul Brady:  Yeah! In the game Bastion, you’re standing on a small platform, so you can only move maybe a half step. You’re kind of shuffling a half of a small movement, and that’s on purpose because we didn’t want people to take dynamic moves when they’re closed off in VR.
There’s definitely incidents where if you’re not aware of your space and you’re not mapping your Guardian Systems out right. But hopefully the players make sure the spaces are safe.
But that’s actually why we really like Passthrough and why we made Blaston mixed reality mode too so you could play it in case you have little kids or pets walking around, or you just want to see your real world environment.
You can see all the bullets and the guns and the avatar of the other player while seeing your real world environment. We did that so people would have the option, but we haven’t really seen any incident where people are running into walls or hitting furniture too much.

Blaston is one of the very rare competitive VR games in the market. What are the deciding factors when developing a PVP or competitive VR game?
Paul Brady: We wanted to find something that’s new and unique that hadn’t been done before. And actually when we first started developing Blaston, we thought it was going to be an old Western quick shoot draw. But what we found is that it just didn’t work so well, that people weren’t having as much fun with that, and that the session was too fast.
We thought what if we slowed down the bullets or what if we changed the bullets so that there’s different impacts from the different bullets. Or what if some were larger or some were lasers, some are grenades that come at you from different angles. And then it turned into this thing where it feels like a puzzle too.
Not only is it a PVP shooter but you also have to solve a puzzle while shooting at the other person that you’re playing against. And then it’s also like a deck building game where you choose a loadout of weapons that you use.
Then 3 or 4 dynamics of the gameplay make it skill-based where you can choose the right weapons, the right deck, and the right puzzle strategy for you to get an advantage and to become more competitive, and to have a unique advantage that’s unique to you.
A lot of this came up organically in the development process, that’s kind of how we work. People on the team find something interesting and they play test with the team. It’s like finding a vein of gold in a mine.

VR games are such a niche market itself. Do you ever consider crossplay or things like that?
Paul Brady: Yeah absolutely. We actually have multiple games that have crossplay capabilities. Our first game that we launched in that respect was called Acron. It’s a game where you play with one person in VR against up to nine people on their mobile phones. And the person in VR is a tree who is trying to protect its acorns from up to nine squirrels on mobile that are trying to come in and steal them and capture the flag. You can throw things at them, like pick them up and throw them, swipe them out of the way and stuff like that.
It’s one of those things when we first demoed it at PAX East, especially it’s a show where parents would bring their kids to play games. We would see parents come up and the kid would want to play the mobile game only because they never seen VR and all of a sudden the whole family is there playing.
Most households only have one VR headset, so it’s a way for people to share that VR experience without everyone having to have a VR headset on because otherwise, they’re just sitting there watching someone playing and having fun, and it’s not terribly fun for the spectators. We wanted to have a non-threatening way for people to get exposed to VR and to decide if they wanted to get into VR too.
We also did it with Demeo. Demeo you could play on PC or you could play on VR, and the reasoning there would be that if one person in VR plays it and loves it, they’re going to invite a few friends because it’s usually four people playing a co-op experience. And then all those people who don’t have a VR headset but could play it on PC, then they can choose once they’re in game, they might realised that they’re missing out a little bit that in VR it looks a lot cooler and you can scale in and be life-sized with the characters. You can do a lot more things that you can’t do on PC, and you kind of want to upgrade into VR.
That’s kind of  the thought there, it would not prohibit us from giving people exposure to VR, and if anything we would widen the audience. With multiplayer games, it’s important to have concurrencies, so enough people to play with and if you are only in VR at this stage in the industry, it might be limiting and hard to keep that audience. Especially when games get competitive if people come back and they’re not finding people good enough to compete against, they’re gonna drop off. We’re trying to keep that concurrency alive.

I think for PVP games that would be a huge issue especially when you search for a game, and you search for 5 minutes and there’s no-one playing, and you’re not going to play for the next few days after that.

Mobile games have a lot of AIs, but after you play with AIs, you sort of know their tactics and strategies. Things start to get boring, so how do you solve that?
Paul Brady: We think about that a lot but I mean it’s important to have a single player mode or a mode where you can play against bots or you could have a training mode or something like that. But then also having the ability to have something else to do while you’re waiting, for instance in some of our games we have what we call the Tinyverse, which is a social hub, like a lobby where you go into.
For Demeo, it’s a basement of an old games shop where you might expect people to play like DnD nights, or something like that. You could go in there and paint little miniature figurines and you could play archery games and listen to music, and there’s an arcade game in there. And you can hang out and meet people that you could play with.
A lot of the times too with Demeo, it would be like a 3 hour gameplay session, so it gets people a chance to meet someone before they have to be stuck with them for 3 hours in a gameplay session. And also afterwards to come back to a place where you can talk about the adventures you went through with those people and build community and relationships with these people.
And also, with Demeo for instance where Demeo Battles, which is the PVP version of Demeo, and that will be 10 minute gameplay sessions. Our thought there is hopefully if people would want to come in to play Demeo, maybe they’ll play a couple PVP sessions while they’re waiting for a friend to get off work or to get online, and they’ll wrap that up and all go into Demeo and play a four player experience.
You can have just two players who take on two characters each and you could still have a four hero co-op experience with one player and play through the whole thing by yourself. I also think the roguelike element of Demeo where you never know how many enemies that are going to spawn or you never know what kind of cards you’re going to get, makes it interesting for people to keep coming back and trying different ways.
We have people who try to be the fastest to get through a certain adventure. We heard that there’s someone who beat the first adventure in 6 minutes with one character and they lucked out. They got the key fast and they didn’t have any enemies spawn and they were able to get the right dice to roll and all that stuff.
But people are always trying to conquer the game with just assassins or just bards or something like that and keep challenging themselves.

Do you have anything you want to tell us that we think we should know?
Paul Brady:  VR is incredibly exciting but mixed reality is also super exciting. We’re a 200 person company and we focus half of our energy now in mixed reality content. Right now we’re showing something called Spatial Ops, which is a mixed reality first person shooter experience where you can actually see your own living room environment where you could hide behind your couch or rest your weapon on a table in your room to aim your weapon, and you can open a portal wall into a virtual world where there’s bots coming at you in waves.
It’s an FPS wave shooter and basically you’re sitting there defending against them, making sure they don’t come into your space and if they get close enough, they’ll actually walk through the wall and into your space and try to take you out. But all kinds of weapons spawn, you got shotguns, pistols, sniper rifles, grenades, and even a turret. It’s just really cool because it really blends your real world environment and if you threw a grenade, it can bounce off the table for instance and just like that.
Even though it’s just your real world and not fully immersive in VR, it almost, to me, feels a bit more immersive because the real space that you know and familiar with is becoming a part of the game.  It’s just a very unique thing and it’s something we’re very excited about because it opens up the possibility for so many new genres of games and potential of game mechanics and ideas to come to life that weren’t there just months ago.

We would like to thank Paul Brady for taking the time to answer our questions. For more information about Resolution Games, do check out their website here.

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Tags: GDC 2023InterviewPaul BradyResolution Games


Path Of Exile announced for Android and iOS

Grinding Gear Games has just announced that it will be bringing Path of Exile to the Android and iOS platforms. The announcement was made via its official YouTube channel during ExileCon 2019, the game’s very own convention.

In case you have no idea what the game is, Path of Exile is a hack and slash dungeon crawler that is in the same vein as Diablo. Picking from one of the many job classes, you will power through dungeons, killing monsters and collecting loot in the process. As the developer promised that this will pretty much be a one-to-one port, expect to be able to use one of six playable classes, namely Duelist, Marauder, Ranger, Shadow, Templar, and Witch.

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The developer themselves posited that they are no fans of the current mobile gaming trends, but also admitted that it did face similar issues during development:
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“Mobile games are kind of bullsh**, right?” Rogers cut to the quick in his introduction of Path of Exile Mobile. “Pay-to-win microtransactions, time gates, energy bars, random nag screens, notifications, video ads… there’s really a lot of evil garbage going on with mobile games today, but in 2012 when we first released Path of Exile on PC, you really could have said the same thing about a lot of free-to-play games there too. Back then, we really felt like we could do free-to-play on PC without all of that player-hostile stuff. So we thought, ‘you know, maybe we can do the same thing for mobile.’”
In any case, there is no release date yet for this version of the game, but the developer assured that it will be a standalone title that is not related to any other ones available at the moment. Given the high profile nature of this release, expect more details to come out from the developer sooner than later.

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Tags: AndroidGrinding Gear GamesiOSPath of ExileRPG


FLAME × BLAZE now live on Android platform

Square Enix just released its new 3 vs 3 multiplayer mobile game, Flame x Blaze on Japan’s Google Play Store! Featuring a cool cast of characters, competitive single/multiplayer battles and boss battles, this fast-paced MOBA is definitely worth for a try.

The free-to-play game is now only available in Japanese, no news on global release till now. For players who pre-registered, you can claim your rewards before 11 May. Besides, a pre-open event which will be giving out extra in-game items as rewards is scheduled in May, be sure to check it out! Last but not least, take a look at our previous article to know more!

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Tags: AndroidFlame Vs BlazeFlame x BlazeiOSMobileSquare Enix


[ Update ] Digimon Survive to be delayed, no new release date decided

UPDATE 23 APRIL 2020: Good news! The game has NOT been delayed, as Gematsu has confirmed it’s merely a typo. It’s still coming in 2020!

Original article as follows:

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Digimon Survive will be delayed once again, from 2020 to no new release date that has been decided as yet. Ryokutya2089 posted a short post with the notice and not much else. The title was to be made available for the Nintendo Switch, PC, PS4 and Xbox One.
They had recently introduced a new cast member in Miu Shinonome and her partner Digimon, Syakomon. The story blurb for Survive is as follows:
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This is a story of survival in a strange new world.
Celebrating the 20th Anniversary of the Digimon Anime, Digimon Survive presents a brand-new adventure set in a mysterious world with characters designed by Uichi Ukumo, and music by the much-acclaimed Tomoki Miyoshi.
Digimon Survive sees a brand-new group of teenagers, led by Takuma Momozuka, get lost on a school camping trip, finding them transported to a strange new world of monsters and danger.
As they fight their way back home through an animated world of difficult decisions and deadly battles, players’ choices throughout the game will impact the evolution of their monster allies, and the final ending. Battles in the game are fought in 2D, in a more classic SRPG style.
The new Digimon Adventure anime has also been suspended due to coronavirus concerns, so we can probably assume Digimon Survive has also been delayed for similar reasons. When will it come out? Who knows.

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Tags: DigimonDigimon Survive


Blizzard announces Saviors of Uldum as the next Hearthstone expansion

Blizzard Entertainment has just announced the Saviors of Uldum, a new expansion for Hearthstone. It is the second chapter in the Rise of Shadows storyline, which began with the Dalaran Heist. The expansion will go live on 6 August 2019.

Saviors of Uldum promises lots of new content for the Hearthstone faithful. This includes new keywords, new Hero Powers, and 135 new cards. Below are some of the new content as listed in the expansion’s page.

What’s new?

New keyword: Reborn
Minions with this keyword can be revived once when defeated, returning them to 1 health upon activation.
New mechanic: Plagues
Plagues allow you to enact a variety of powerful, board-sweeping effects. For example, one of the new cards can silence and destroy all minions.
New Quests
Quests return in this expansion and this time there are nine new ones. Completing quests will reward you with powerful alternate Hero Powers

As usual, you will be able to collect the new card packs by playing in Hearthstone’s Arena mode, beginning 6 August. Of course, you can also purchase them using in-game currency or real money. Blizzard has also mentioned that each player can claim one of the new Legendary Quest cards, randomly chosen from Saviors of Uldum.

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The Solo Adventure mode for this expansion will only be available in September 2019. To find out more about the Saviors of Uldum or pre-purchase the card bundles, you can visit the official expansion page we’ve linked earlier.

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Tags: AndroidBlizzardHearthstoneHearthstone: Saviors of UldumiOSMobilePC


Mystic Emissary of Wonder MEOWs its way to Japan

First revealed in August 2018, turn-based battle RPG Mystic Emissary of Wonder (MEOW) was released by Taiwan Mars Cat Technology Co., Ltd. (MarsCat) in December 2018. The company have since partnered up with SEM&O to launch in Japan. The game’s pre-registration campaign is live. You can watch the Japanese trailer below.

Some character profiles and basic gameplay elements have been published in Japanese via appmedia. Pre-registration reward milestones can be seen below.

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Experience epic boss battles in unique environments packing their own gimmicks! Play more and co-operate with active players and have supports grow stronger over time! At 30,000 pre-registrations, players can receive enough gems for 3 x 10-draws!
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MEOW is expected for Summer 2019 release. Check out their official website to pre-register!

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Tags: AndroidiOSLtd.Mars Cat Technology Co.MeowMystic Emissary of WonderPre-registrationSEM&O


Huawei Mate 20 Pro 8GB + 256GB version is coming to Malaysia

Good news for Huawei fans in Malaysia! The upgraded version of the recently released Mate 20 Pro is coming to our country soon! Featuring 8GB RAM and 256GB internal storage, the faster and stronger addition to the Mate 20 series will be available in the iconic Twilight.

As a refresher, Mate 20 Pro comes with amazing specifications including a 6.39-inch curved OLED Full-View display, Leica Triple Rear Camera (40MP+20MP+8MP) and a massive 4200mAh battery. It is powered by the latest Kirin 980 processor too, which makes it a powerful phone for gaming and multitasking.
More information will be revealed soon, so stay tuned to their official Facebook for the updates! You can also visit the official site for more details on Huawei’s products.
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Tags: 8GB + 256GBAndroidHuaweiMalaysiaMate 20Mate 20 ProMobilesmartphoneTech


Razer For Life: rallying gamers against COVID-19

With its Razer For Life initiative, the leading global lifestyle brand for gamers is calling upon them to join forces against COVID-19 no matter where they are, just by staying home and gaming on. Earn Razer Silver for free, then  pledge your Razer Silver for surgical masks to be donated to frontline health workers around the world by playing games.

Check if your favourite PC or mobile games are qualified to earn Razer Silver on the Paid to Play games list from the free Razer Cortex game optimization software which you can get for PC or Android mobile devices. Launch games with Razer Cortex and start racking up Razer Silver to exchange for a variety of rewards including Razer hardware, digital gift cards and more games, now also letting them donate masks for frontline workers.

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“We are calling on the gaming community to do what we do best, stay home and game on, and
now for a good cause, too.”
“Razer’s unique
ecosystem of hardware, software and services has always been geared towards the gamer and now we have a way to allow the gaming community to directly contribute to Razer’s key COVID19 initiatives. For those who are game enough to rise to the challenge, we are excited to see how many masks we can pledge together.”
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Min-Liang Tan, Chief Executive Officer at Razer
Besides the Paid to Plaay program, gamers can also contribute masks via Razer Gold, the largest unified virtual credit for games and entertainment in the world. Signing up for Razer Gold will provide users with a welcome gift of 1000 Razer Silver. Earn more Razer Silver through spending on their favourite games or game credits with Razer Gold. More than 30,000 masks have already been donated by gamers worldwide who pledged their Silver.
The Razer For Live initiative is an ongoing campaign to support communities and businesses during the COVID-19 pandemic, and is additional to Razer’s commitment of donating 1 million masks to affected communities around the globe.
New games and ways are always being added to enable gamers to earn Razer Silver for free. Game publishers interested in participating in Razer Cortex’s Paid to Play program can always reach out to Razer. Razer Cortex is available to download on Google Play for Android devices, and PC for Windows 10, Windows 8 and Windows 7. Learn more about the promotion here.

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Tags: CoronavirusRazerRazer CortexRazer For Life


Family Gives Son a YuGiOh Card Headstone

23-year-old Simon George Konrad Hill-Williams from Cardiff, Wales has sadly passed away however his family has chosen to honor him with a favorite hobby of his, theming his headstone around a YuGiOh trading card.

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Simon’s card says that he is a seven-star dark card with 5000 attack points. The back features the traditional YuGiOh card black vortex-like pattern. The headstone states that Simon was a “Loving Son, Brother, Grandson, Partner, Uncle, and Friend”.
This is followed by a quote from Simon, “Come now, it’s not polite to leave… without saying goodbye“.
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Update: Charlotte Ann Hill-Williams has informed us that this quote is originally from Jack of Blades from Fable, which was another of Simon’s favorite games.
Simon’s mother, Virginia Denley-hill also made a post on her Facebook page explaining a bit more about the choice for the headstone:
“I just wanted to say that my son was a huge YuGiOh collector, and so when he passed away in April of this year, it seemed only right his headstone reflected this.
It’s a huge stone and we are so pleased with it, as he would have been.
The Trickster King becomes a card himself.”
It’s a sweet gesture that we’re sure Simon would have appreciated as a fan and collector of the Yugioh card game. We wish all the best for Simon’s friends and family going forward.
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The YuGiOh card headstone was created by Thornhill Memorials in Cardiff. They actually made a post on their website explaining the design choices for the headstone in more detail.

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Tags: YuGiOh


KOF ALLSTAR to kick off Seven Knights collaboration

The King of Fighters / KOF ALLSTAR and Seven Knights collaboration will be kicking off 26 November! With both games being under Netmarble, this seems like one people should see coming. You can check out the collaboration portal here.

For the uninitiated, the website has a brief overview of Seven Knights:

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Seven Knights is a turn-based collector RPG developed by Netmarble Nexus that has been a well-loved game globally since its release in 2014.
Countless characters, a captivating story, and its strategic gameplay are its most popular features. Arena – the PvP game mode – and Guild content add even more fun to the game.
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Players build their team with 5 heroes, strengthen them, and compete against other players.
Its sequel, Seven Knights 2, which continues the story of the Seven Knights 20 years in the future, launched in South Korea in November 2020.
The featured collab Seven Knights characters appearing in KOF ALLSTAR are:

Rudy
Rachel
Shane
Dellons
Eileene

Rachel will be available as a log in bonus, with her Special Card available through missions. There will also be up to 100 free summons over 10 days, and of course, a collab special story. Further details regarding the actual event will be released once the update hits and the event goes live.
 Download

The King of Fighters ALLSTARDeveloper: NetmarbleRelease Date: 2019-10-22Android, iOS
The tournament to find the best fighting champion in the world begins now!
Create a team of the best fighters to stand alongside you in battle.

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Tags: King of FightersKing of Fighters ALLSTARNetmarbleSeven Knights


Ragnarok M: Eternal Love is back with a massive Poring landing in Manila!

After 16 years, RO has returned on the mobile platform with Ragnarok M: Eternal Love and the game is now available in Southeast Asia countries! To celebrate the launch, a massive Poring is making an appearance in Manila to meet the fans from November 1 to November 30!

Authorized by Gravity Co, Ragnarok M: Eternal Love (SEA Ver.) is a remaster of 2002’s MMORPG Ragnarok Online for global players. The game features a background story based on Norse mythology, with massive multi-player combat as its key game feature. The signature cartoon art style, jobs, gears and more are all featured in the mobile version too.

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Ragnarok M: Eternal Love is featuring 10 major jobs that we are familiar with, including Knight and Priest. They are all specialized in their respective fields, for example, Priest can heal while Knight has strong AOE skills. It is important to get different players with different jobs together in a party for easier progression, and this makes RO a friendly game that encourages you to befriend with others.

Also, every adventurer will have the freedom to do whatever they want in the massive world of ROM. You can progress the game with your friends, complete missions together with your party or even battle with your guild members.

Now the game is out for both Android and iOS, you can start a new adventure of love and friendship while recalling the memories of the good old days. For more information about the game, you can visit the official site or Facebook.

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Tags: AndroidGravity Co.iOSManilaMobilePoringRagnarokRagnarok MRagnarok M: Eternal LoveROM


Gundam Factory Yokohama Gets Another Year On The Clock Thanks To COVID 19

Gundam Factory Yokohama has announced the decision to extend the life of the walking Gundam statue, since no one can really come to say goodbye to it thanks to the ongoing COVID 19 pandemic.

In a statement on the website, the organizers cited fan feedback as part of the reason to extend the lifespan of the Yokohama Gundam statue to March, 2023, a whole year after its original closing date.

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“The decision to extend the period was made after discussions with the city of Yokohama and other related parties in response to the passionate requests of fans in Japan and abroad who were unable to visit the venue due to the recent situation, such as the declaration of a state of emergency to prevent the spread of the new corona infection”, the statement reads.
“The extension of the event will be followed by a two-month maintenance shutdown period from mid-May, with the reopening of the venue scheduled for mid-July. The details will be announced on the GFY official website as soon as they are confirmed”.
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Notice of the extension should bode well for international fans, who can now hope Japan will reopen its borders again to visit the first walking Gundam installation, which features the original RX78-2 Gundam.
The Diver City Gundam Cafe, located right next to the life-sized Unicorn Gundam
Previously, it was announced that the Yokohama Gundam would be closed in March 2022, following the closure of the Gundam Cafes across Japan.
The closure of the moving installation comes as a shock- the display hasn’t been up particularly long, despite easily being the most elaborate of the life-sized Gundam statues.

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Tags: Gundam


Another Ragnarok Game named Ragnarok R coming to mobile

Calling out all the Ragnarok fans, there is another game adding in the franchise very soon! Aside from Ragnarok Online on PC,  Ragnarok Journey on browser and Ragnarok Mobile, we are now having a new entry named Ragnarok R. Here is a trailer for you:

It is a turn-based mobile RPG featuring card game elements, where players collect cards and use them to defeat the monsters. Some classic Ragnarok features such as character progression, social system, pet system, guild and costume will be available in the game too.

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According to report, Ragnarok R has been released in China, Taiwan and Thailand. And now, it is going to land on South Korea’s mobile platforms in the first half of 2017 as announced by Gravity. We don’t know where will be the next step of Ragnarok R, lets cross fingers for a global version soon!
Source: 2P
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Tags: AndroidGravityiOSMobileRagnarokRagnarok R


Just Cause Mobile Early Access Impressions – I cast grapple on ground

Surprise, Just Cause Mobile is available as a “regional early access” title for Android devices, so it’s up to me to check it out. It’s touted to bring the franchise’s typical action shooter experience specifically tailored to mobile devices, with familiar faces for fans to meet along the way.

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PRESENTATION
The game uses a top-down camera, that is pretty free to rotate around when you drag your finger around the screen. If you want to compare it to the console games, it’s pretty easy to say it looks middling, though it is an early access build.

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Graphically, it looks pretty alright for a downscaled version of the vistas you’d have come to expect from the franchise. In between, there are more “traditional art” static cutscenes. As of now, not much, if at all, of the game is voiced, which might change in the future. Your character is slightly customizable, with any armour pieces with different designs show up on your sprite too.

The screen feels like it can get somewhat crowded once all the UI comes into play while they try really hard to keep the middle of the screen mostly clear. Maybe the destructible items could get more obvious markers, and the jump button icon be redesigned some, but besides that, it should be fine if you’re already familiar with gaming conventions on mobile.
GAMEPLAY

The controls aren’t very smooth to me. The virtual joystick controls are nothing special. However, the firing button isn’t just a one-tap: you need to drag the virtual joystick on the right in the direction you want to attack. It’s different and encourages more interactivity, if awkward in this iteration. Here’s to seeing my shots fly way off the mark, yahoo.

The tutorial lets you play with two weapons: your more automatic firing main weapon, and a slower, high powered one. It doesn’t look like ammo pick-ups will be a thing, at least. You can fire and reload as you move, with some weapons like the sniper rifle preferring you to hold longer for more powerful shots. There is some soft lock-on targetting, options for which aren’t available to change right now.

There are vehicles you can use, like a regular ground vehicle or a helicopter. You can change your altitude by dragging up and down an altitude meter, which suffers the same jank as the firing controls. You have mobility with your grapple, parachute and wingsuit, with the grapple allowing for creative use by hooking items and flinging it to enemies.

The usual freemium mobile game trappings are here, with game modes locked behind levelling, daily quests to do, and the like. Just Cause Mobile somewhat works like an MMO, as you can see other players on the map who can attack the same objectives as you, and there will be Clans you can join. I don’t see any item drops now, so I can’t tell if there’s any priority or sharing in place. The respawns for objectives seem pretty quick, so even if you earn enough contribution, it doesn’t seem like a big issue.

For the story, you can go along with the main quest, getting comms from characters appearing on the top left. I moved around the map using the grapple to propel myself over the land, which is pretty neat. There’s falling damage, so good luck…? I don’t think there’s anything particularly surprising about the missions; kill enemies, destroy buildings, hit your sabotage point requirement and the like.

To fill your equipment slots, you will have shards to craft stuff you want, and these are of course, upgradable. The shop has consumables to buy, and there will be a battle pass. Other features include some flavour of base building.

GACHA
Besides crafting, premium currency can be used to buy equipment boxes filled with gear up to Legendary rarity. However, this early access only has up to Uncommon, so the actual rates are currently unknown. There’s quite a lot of slots, so it’s probably going to be somewhat expensive if you want to have full Legendary gear.

CLOSING THOUGHTS
Just Cause Mobile feels jank in early access. They’re obviously not rolling out all the features right now, so there’s a lot of room to improve. It might be better to try out the game with a controller, if / when they add support.
I’ll hold off further judgment when more of its systems are in place.

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Tags: Just CauseJust Cause MobileSquare Enix


Me, you, and a really obnoxious self-help book – It Takes Two review

It Takes Two has you play Cody and May, husband and wife not on the greatest of terms. Rose, their daughter, has made charming, totally not voodoo dolls of them, and has them get along in her narrative, or so she tries. The real world does call unfortunately for her, when they announce a divorce. Her tears and her wish to see her parents reconcile seems to have given life to the dolls, with Cody and May now forced to navigate a world much larger than them as they bicker their way through challenges to reach Rose.

OPTIONS
While this game has to be played in co-op, it’s incredibly strange that it doesn’t have an in-game chat option, so you’ll have to fall back on your platform’s overlay, or an external service (probably Discord). That seems like a major oversight… you can’t even drop a ping or marker.

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You can pick up where you left off with a friend on the Friend Pass, or select specific chapters. It shows you how many mini-games you’ve discovered and how many are in a chapter / section, so if you happen to miss any, you can hop in to the relevant area and look it up.
That’s it?
The game offers Accessibility options, but it’s more of a miss than a hit. The only options you have are for the menu narration, subtitles, closed captioning and subtitle backgrounds. Spoken dialogue is not colour coded nor has the character name attached. Cody is coloured green to May’s blue, and this is also reflected in certain prompts and the character outline, but you can’t change the colours they show up as in the event you are colourblind. That’s not even mentioning easier timing or single button prompts / automatic actions. It’s a shame that the game can end up much harder than necessary with a less abled partner.
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IT TAKES… TWO!
I was honestly curious if they would let you randomly match with a person who also has the game, but no, that is not possible. You will have to invite someone on your friend’s list to play with you. If your friend doesn’t have the game, you can simply get them to download the Friend Pass so that you two can hang out in marriage therapy simulator. If you were wondering about the split screen, it’ll happen when you play online too, not just local. If either one of you pauses the game, it will also pause for the other player. I have to point out that playing online had little to no ping issues, which can often be a problem for online matching, so feel free to have a date with your other half who may be across the world, once they download the 43GB game, of course.

The game plays around with the camera angles a whole bunch, which doesn’t interrupt the gameplay too much. It serves to enhance the experience, but I will admit it trips up my motion sickness a bunch, so watch out if you’re especially sensitive.
In general, you’ll be doing a lot of platforming, with double jumps, air dashes, wall jumps and grappling available to you from the get go. You’ll obtain tools here and there depending on the level, with your other half getting one with different functionality. Collaboration is key, and it’s in the name, after all.

You will come across combat sections where you’ll gain HP bars. Dying isn’t so bad; you’ll need to mash the button to fill the heart bar to get back into the fight, and you’ll be briefly invulnerable to get back your bearings. The bosses will have their own gimmicks and move from phase to phase, to keep the frenetic action going. It’s not just camera angles the game messes around with, it’s game genres too! It’s especially evident in the challenges, essentially mini games you’ll find scattered around, marked by a floating tambourine. These mini games are scored per challenge area, and will come with their own sets of rules.
Both me and my friend played with a keyboard and mouse. Personally, I felt the controls could feel a little clunky at times when it came to aiming. For the game segments, a match gun I had had lock on, but that was only if my friend had used his goop gun to stick on surfaces. For the mini games, there isn’t a lock on, and the controls felt especially “heavy” and unresponsive. Since the challenge mini games are optional, I guess I can’t gripe too hard about them.
IT TAKES… DR HAKIM!
Cody and May start out pretty one-dimensional; the apparent house husband and the go-getter mom are at odds due to some reason or other, picking at each other’s faults and have thus concluded a divorce is the best option. Rose is not enthused about this, as you might imagine: a divorce can be a pretty shit thing to go through even if you can see it coming, and for a young kid? Yeah. She’s a precocious one, buying a self-help book to try reconcile her parents.

You’ll have to suspend your disbelief as the dimensions are definitely not of this world. Is this just Rose’s imagination going wild? We see her trying to talk to her parents who are asleep, even as they’re in their doll bodies which can never die, but can still feel pain? I’m not so sure about that, but that’s not a problem for me at all. The whole sucking out the vacuum’s eyes is pretty messed up though, dream or no dream.
It can feel rather cliché at points, but what is life if not a bunch of clichés tacked together? As long as I don’t actively hate the leads and they can work together and not constantly antagonize each other on purpose, Cody and May are fine as flawed persons. I guess my problem is that one moment they’re praising each other during the gameplay, then in cutscenes they remember that they’re supposed to pick fights. Relationships are weird huh.

I did have fun with my friend, as the mechanics are made to have two of you complement each other. Voice chat is definitely recommended. You’re not locked in to playing one character or the other, so feel free to swap in your next session.
IT TAKES… RM159 OR YOUR REGIONAL / PLATFORM EQUIVALENT
If you so wish, you can just play the mini games with your friend once you’ve cleared the game. It Takes Two really is an enjoyable romp as you hop along the colourful worlds, perhaps coming to an understanding of how relationships work. Rose is right idea to get Cody and May to be friends again; if you don’t have that foundation, how do you expect to fully trust the other party?
Some gripes aside about the controls, get someone to play marriage therapist (?) together. It takes two to have fun.

It Takes TwoRelease Date: 2021-03-26Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Embark on the craziest journey of your life in It Takes Two, a genre-bending platform adventure created purely for co-op. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges.

Master unique and connected character abilities in every new level. Help each other through unexpected obstacles and laugh-out-loud moments. Embrace the heartfelt story of a fractured relationship.

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The Review

                    It Takes Two

4
Score

A fun and often colourful romp that plays around with genres.

PROS
 Plays around with genres and camera angles Honestly good fun with a friend

CONS
 Occasional clunky controls Cody and May's characterization can be hit or miss No in-game chat despite being a co-op game Lacking accessibility options

Review Breakdown

Two to tango.

Tags: EAElectronic ArtsHazelightIt Takes Two


Mega Man X DiVE pre-registration now opened for Japan

Those residing in Japan and longing to play Mega Man X DiVE is in for a treat, as pre-registration has just opened. The game is scheduled for a launch in the land of the rising sun come autumn 2020.

As part of the announcement, Capcom has posted a video on its YouTube channel showing off the gameplay, character enhancement menus, PVP, co-op and other cool stuff. It is worth noting that the trailer does not show the Challenge Quests, which come in three variants. The stages of that mode includes a special boss challenge, challenge tower and a multiplayer mode where players will compete against four others at random.

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Signing up for the game will entitle users to 30 characters shards that can be redeemed for an A Rank Zero once pre-registrations hit 60,000. Other goodies include supply boxes boasting character enhancements and weapon shards.
If for whatever reason you want to try the Japanese version out, we regret to inform that those on the Asian version will not be able to transfer their data over. As previously reported,  the Asian region client for Mega Man x DiVE supports Singapore, Taiwan, Hong Kong, Indonesia, Thailand, Cambodia, Macau and the Philippines. Be sure to check out our impressions on the game by following this link as well. Also drop by the official website for more details.
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Tags: ActionAndroidCapcomiOSMega Man X DiVE


Cosmo Race is out on iOS and Android stores

Planned to release last week but delayed until now, NANOO COMPANY’s Cosmo Race is finally available on iOS and Android platforms. Cosmo Race is a multiplayer racing game between 6 cosmonauts, which takes place in space-themed levels.

The way you run does not matter, what matters is the victory and rewards. You can take any route towards the checkpoints or even use some special items to impede the others’ progress! There is also a weekly seasonal ranking which gives you sweet rewards when you rank up high.

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The game is free-to-play globally on App Store and Google Play Store now. Grab the game and play with players worldwide if its game style suits you!
Source: pocketgamer
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Tags: AndroidCosmo RaceiOSMobileNANOO COMPANY


Monster Rancher 2 for Nintendo Switch, mobile devices this fall in Japan

Following the release of the first game, Koei Tecmo has announced the sequel to Monster Rancher – localized from Monster Farm – creatively titled, Monster Rancher 2, will also be released for mobile devices – namely iOS and Android – as well as the Nintendo Switch for Japan in Fall 2020. The announcement was made through Famitsu, revealing a few images regarding the release of the title on modern devices:

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As with its predecessor, it is most likely going to be a full priced games on the platforms it will be available on. Going by this pattern, we might be able to expect the rest of the Monster Rancher games to be released, of which there are a whopping 14 titles across various platforms. Maybe if Monster Rancher 2 sells well enough, they might even release a completely new title, but that’s just speculation.
Once again, just like the previous release of the first game on the iOS, Android and Nintendo Switch, we’re not expecting this to come with an English release – at least not to begin with, if at all. In any case, the game’s loyal following can play the title on today’s platforms, which was originally released for the PS1. We’ll have to see if there are any plans to localize it some time in the future.
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via Gematsu

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Tags: KOEI TECMOMonster FarmMonster Farm 2Monster RancherMonster Rancher 2


Worldwide release confirmed for Dx2 Shin Megami Tensei: Liberation

Although we have somewhat expected it, it is nice to to hear that Sega has confirmed a global launch for its upcoming smartphone RPG Dx2 Shin Megami Tensei: Liberation. To be released on Android and iOS, the game will first be released in Japan, Taiwan, Hong Kong, and Macau. Other regions will be confirmed at a later date.

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One other interesting announcement is that the game will boast an augmented reality feature, which lets players summon demons in the real world captured by their smartphone’s camera. Think Pokemon GO but with gods and demons. Doesn’t sound too bad to us. Three five-star rarity demons in the form of Alice, Susanoo, and Baron have been confirmed for the game too.

To recap, as the protagonist, whose gender can be selected, you have the ability to summon demons using your smartphone via the ‘Devil Downloader’ (Dx) app. As a member of the “Liberators,” a secret organization tasked with protecting the world, you are embroiled in a conflict between Dx2 users.
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Alongside the video, Sega launched a complementary Dx2 Info companion application for Android, with the iOS version in the pipeline, which will provide users with latest game information, campaign news and videos. There is yet to be a release date for the game, though it is confirmed to be out within 2017.

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Tags: AndroidDx2 Shin Megami Tensei: LiberationiOSRPGSEGA


Soul Seeker: The 6th Knights by Com2uS Is Soft-Launching In Philippines!

Soul Seeker: The 6th Knights is a game by Com2uS that is the sequel to the original Soul Seeker launched back in 2015. The upcoming sequel was announced to be soft-launching today in the Philippines. As a sequel to the original, the game will receive upgrades in graphics, gameplay and an in-depth story with a new adventure.

With the game coming to global soon, based off the original, Soul Seeker: The 6th Knights will offer a more strategic gameplay. Old characters from the prequel will make their appearance again and they will be fighting against the five orders of knights to obtain the five Soul Stones to rule Hermes. Being the sixth order called the Albion Knights, your goal is to get all the Soul Stones first before others.

As there are over 150 heroes to collect from, you will be able to form a party of 6 into battle with 3 mains and 3 support characters. Build a team that’s strategically useful in battle and win fights by taking advantage of the different elemental attributes known as Air, Light, Darkness, Water and Fire. There’s also a link system which can boost your heroes significantly.
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There are a number of game modes which includes the Campaign Story mode, PvE modes and PvP. With a new touch and drag control system, you will be able to pin-point in accuracy when initiating a skill during battle. Of course, like most mobile RPGs, there’s also a Guild System where you can donate your resource to build up for bonuses.
If you loved the original Soul Seeker, you’ll probably love this one too! The game will be out for global soon but for now, it is only soft-launched in the Philippines on Google Play Store. For more info, you can check out their official Facebook page!

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Tags: AndroidClegames Inc.Com2uSiOSMobileRPGSoft LaunchSoul SeekerSoul Seeker: The 6th Knights


Epic Seven updates with new heroes and boss

Smilegate Megaport, the developer of Epic Seven, has just updated the game with two new Moonlight Heroes and a new Hunt boss.

The heroes in question are Blaze Dingo, a unique Light elemental Soul Weaver who heals allies proportional to damage dealt and Silver Blade Aramintha, a Light elemental Mage who can deal AoE damage and inflict powerful burn debuffs.

Furthermore, players who have a three-star Rikoris character at level 50 can use Epic Seven’s new character transition to turn the character into Captain Rikoris, upgrading his abilities in the process.

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Azimanak, a Dark elemental boss has also been added to Epic Seven and serves as the new Hunt boss. Beating this boss grants players an assortment of items such as Unity, Immunity, and Rage Set equipment and craft materials.

To celebrate the update, the game is having a “Face Off with Martial Artist Ken! Best Challenger Contest” event where players can complete missions and receive various items. Players can obtain additional items like Covenant Bookmarks and MolaGoras throughout the event period too.
You can find the details for the update here, or visit the official Facebook for future updates.

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Tags: AndroidEpic SeveniOSMobileRPGSmilegate Megaport


Chocobo GP is Square Enix’s answer to Mario Kart

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Chocobo GP, the successor of 1999’s Chocobo Racing, is on track to release for the Switch, giving Mario Kart some form of competition. Chocobo GP will release sometime in 2022.

The latest title in the Chocobo series is a racing game! Join Chocobo and his pals as they use their own unique rides to compete in exciting races!

Once you have learned the basic rules in story mode, you can take on anyone in the game mode of your choice! Blast your rivals with fire, aero, and other familiar spells! Even turn the tables by activating each character’s unique ability! Enjoy a thrilling, white-knuckle racing adventure with players from across the world. There are numerous ways to play, including custom races and full-blown GP tournaments!

Up to 8 players can take part in a race. There is even a 64 player elimination tournament mode. Players can choose characters such as Chocobos, Moogles, White Mages and even specific characters from the various entries in the Final Fantasy series. While racing, players can collect Magicite, pickups that provide grants various abilities, as they race across iconic maps from the franchise.
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Whether or not Chocobo GP can give Mario Kart 8 a run for its money is still uncertain. In the meantime, check out Chocobo GP‘s website to learn more.

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Tags: Chocobo GPSquare Enix


Pokemon Go Nov Breakthrough Research & Spotlight Hour Pokemon

The month of November is creeping closer which means Niantic has announced the list of encounters that can be found through the breakthrough research and as well the spotlight hour Pokemon.

Event Overview

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Starting from Sunday 1st November to December 1st, players will begin to encounter Togetic when completing a Research Breakthrough. So if you’re hoping to get the Happiness Pokemon with a decent chance of good IVs make sure you’re completing Field Research tasks daily during November.
In terms of Raids, from now until 5th November, players will be able to battle against Darkrai. Then from 5th until 16th a familiar but as of yet announced Pokemon will appear in Raids. Finally from 16th to 24th, players will be able to challenge Terrakion, Cobalion, and Virizion.
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They’ve also announced which Pokemon will be featured in Spotlight Hour throughout each week alongside the bonuses that will accompany them. These Spotlight Hours will take place at 6 pm local time and will include the following:

3rd November – Cubone and twice the amount of Stardust when catching
10th November – Jigglypuff and twice the XP for catching Pokemon
17th November – Meowth and twice the Candy for catching Pokemon
24th November – Barboach and twice the Candy for transferring Pokemon

They’ve also announced a Limited Research that will take place on November 28th, with more details expected to be announced soon. Meanwhile, players will start to get more information about their Pokemon such as the type of egg they hatched from, the Raid variant and whether or not they battled them in-person or remotely.
For more information, do check out the official Pokemon Go Website.
 Download

Pokemon GOPublisher: NianticDeveloper: NianticRelease Date: 2016-07-06Android, iOS
Catch Pokemon in the world with this augmented reality game!

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Tags: AndroidiOSNianticPokemon GO


Creative Destruction: Play as Bumblebee in the limited-time event!

Dream of playing as a Transformer in a battle royale game? Now you can! NetEase Games and Hashbro, Inc has launched a special limited-time event in Creative Destruction that allows player to do just that.

Creative Destruction is a survival sandbox game or better known as Battle Royale that you can play on Mobile and PC platforms. Besides that, players can even create and customize their surroundings in the battleground with the use of workshop system.

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During this event, players can stand a chance to unlock the ability to be everyone’s lovable yellow Autobot, Bumblebee, in the new game mode. Besides that, all-new themed suits, weapons, skins, destructor, pendants and more comes with it! Don’t forget to invite your friends because the more you invite, the better the rewards.

In this new battlefield mode, players can team up as a duo and play as Bumblebee in the exciting all-out race mode. To transform into the robot mode, players will have to collect enough energy or defeat the team playing as one to earn that ability. In addition, when transformed into robot mode, one player will pilot it while the other acts as a marksman. It really is the first in a battle royale for two players to synchronize together in beating others.

Do you like what you see? If so, go get the game now! The event is currently ongoing until April 28, play it now or you might not get the chance to experience something like this again! You can get the game now on Android and iOS, even on PC as well. For more information, you can head over to their official site. What do you think of the new game mode? Leave your thoughts down the comment section!

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Tags: AndroidBumblebeeCreative DestructionCreative Destruction x BUMBLEBEEHashbro InciOSMobile GamesNetEase GamesPCSteamZuoMasterDeveloper


Star Wars Jedi: Fallen Order OST now available for purchase

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The Star Wars Jedi: Fallen Order OST can now be listened to on all your favourite platforms, including Spotify, Amazon, and Apple Music. The release was done in collaboration with Lucasfilm Ltd., Disney, Respawn Entertainment and Electronic Arts. You can also digitally purchase the Star Wars Jedi: Fallen Order OST.

Composed by Gordy Haab and Stephen Barton, recorded with a world-renowned orchestra at Abbey Road Studios, this critically acclaimed soundtrack includes 44 iconic pieces from the game, including Cal Kestis’s theme, music heard while exploring faraway worlds, and epic scores from the most intense confrontations.

The soundtrack was created by Gordy and Stephen in the pursuit of reprising the classic themes of Star Wars™ while marrying it to the new melodies of Jedi: Fallen Order to strike a balance between the new and the familiar. In doing so, you can reexperience the emotional arc Cal takes on his journey to become a Jedi from a fallen Padawan to a heroic Knight of the Order.
Since the game’s release in November 2019, the soundtrack has won the SCL award for Outstanding Original Score for Interactive Media, “Music of the Year” and “Best Original Choral Composition” at the G.A.N.G. awards, “Video Game Score of the Year” at the 2019 ASCAP Composer’s Choice Awards, and was nominated for “Best Music Supervision” in a Video Game by the Guild of Music Supervisors.
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This compilation of music from the game includes planetary tracks that compliment environmental storytelling and emotional pieces that resonate with Cal’s story, from him finding the Jedi Starfighter to meeting BD-1 on Bogano, or reforging his Master’s lightsaber and his final confrontation with the Second Sister. The soundtrack captures the musical journey of the game in a way we hope players will really enjoy!
FULL SOUNDTRACK

01: Cal Kestis
02: Jedi Starfighter
03: An Unscheduled Stop
04: The Inquisition
05: Fight And Flight
06: Bogano
07: BD-1 And The Boglings
08: Oggdo Bogdo
09: The Path Of The Three Sages
10: To Dathomir
11: Nightsister
12: The Wanderer
13: Kashyyyk
14: AT-AT Hijacked
15: The Mantis Lands
16: Saw’s Plan
17: Infiltration
18: Flora And Fauna
19: Wookiee Liberation
20: Saw’s Speech
21: Zeffo
22: Project Auger

23: Trilla
24: Crashed Venator
25: Exploring Ancient Tombs
26: The Origin Tree
27: Chieftain Tarfful
28: Flight Of The Shyyyo Bird
29: The Ninth Sister
30: Tomb Of Kujet
31: Gorgara, The Chyrodactyl
32: Memories Of Days Past
33: Broken Saber
34: Ilum
35: Failure Is Not The End
36: A New Saber
37: Confronting The Past
38: Peacekeepers
39: Taron Malicos
40: Merrin
41: Opening The Vault
42: Fortress Inquisitorius
43: The Will Of The Force
44: Eno Cordova’s Theme

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Tags: Electronic ArtsLucasfilmRespawn EntertainmentStar WarsStar Wars Jedi: Fallen Order


[Guide] Where to Farm Grimoires in Shin Megami Tensei V

Having trouble with Shin Megami Tensei V, wish your demons were at higher levels, a way to fix this is to farm for some grimoires.

Grimoires are an item in Shin Megami Tensei V that allows you to raise the levels of your demons. They are one of the most important resources if a player wants to tackle the end game content and experiment with late-game overpowered fusions. This guide is only useful for those who want to farm grimoires in a more efficient manner.

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Why farm Grimoire?

Demons don’t level as fast as your protagonist does. This is done intentionally in order to get players into the habit of fusing demons regularly to tackle different boss battles.
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But at some point, you may wish to experiment with customizing your favorite demons and taking advantage of their unique qualities and skills. Why fuse Idun and lose that overpowered healing/buff spell when you can level her up and take better advantage of it.
Grimoire will grant just enough exp for your demons for it to level up, you’ll need to have an actual battle to level it up though. The more demons you have, the more grimoire you need to let them level up. Trying to level them via battling other demons will take far too long to reach level 99.
Finding /The Mitamas

The Mitamas are a group of 4 demons shaped like Japanese Magatamas: the Ara Mitama, Saki Mitama, Nigi Mitama and Kushi Mitama. You can’t actually recruit these four in SMTV, instead, by defeating them they give you a special item for extra equipment.
Ara Mitama (red) will drop Grimoire, Saki Mitama (yellow) will drop relics, Nigi Mitama (blue) will drop Glory crystals and Kushi Mitama (black) will drop Gospel (You won’t see him here in this run). With this guide, the Ara Mitama is the important one since they drop grimoires.
It should be noted you can pay for a DLC that spawns the mitama far more frequently across the game. You can also buy grimoires from the game’s store CAdaver’s Hollow in the late game for 40k Macca but we’re going to show you where you can find loads of them for free.
Finding The Mitamas and their Grimoires
Access Leyline Crossing and teleport to Da’at: Taito – Shinobazu Pond and go to the spot listed below. You’ll need one of the following demons to point out treasure for you. If Amanozako isn’t available, talk to either the NPCs Jack O’Lanturn, Hua Po, Decarabia, or Yatagarasu to get them to tag along.

Check the spot to see if there’s a treasure. You following demon should point it out for you. There’s a high chance you’ll find an Ara Mitama.
Once you’re done with that. Proceed to the second spot listed below and do the same:

After this press the ‘L’ button to teleport back to the leyline and the treasure spots should respawn. Go between these two spots and get as many grimoires as you need. If the mitama’s don’t spawn, then just proceed to the next one.
There are a few spots that spawn Mitama that are “fixed”, these are the easiest we found to access. There is also a chance that Saki / Nigi Mitamas will spawn here as well but the majority of the time they will spawn Ara Mitama (up to 4 at once). These will drop 2-11 grimoires depending on the number of spawned Ara Mitama.
If you feel that the spot has “dried up”, the Odaiba leyline where you fight Khonsu is also known for spawning mitamas. You could take a trip there while waiting for the first two spots to refresh.
Beating the Mitamas
Mitamas have randomized weaknesses with the rest of the elements blocked or resisted. The way around this is with the move Yabusamu Shot. This attack will pierce through any resistance so it can get through any of the mitama’s resistances.

Two high-level demons (75+ will do) with Yabusame Shot should be enough to finish them off. Alternately almighty attacks also work well, but mitama have innate resistance towards almighty, so your attack won’t be able to crit and will do half the damage.
It’s a pretty easy skill to pass between demons through fusions and essences.
Shin Megami Tensei V is available for Nintendo Switch, check out our review.

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