HITMAN 2 to launch for PS4, Xbox One and PC on 13 November!

Good news everyone, Agent 47 will return this November in HITMAN 2! The sequel to the popular stealth video game HITMAN is recently announced for PlayStation 4, Xbox One and PC. It will launch on 13 November with exciting new features, new modes and franchise firsts, check out the trailer below!

Taking players on a global adventure across various international locations such as a vibrant Miami setting with an in-progress motorsport race, HITMAN 2 will be continuing the ultimate spy thriller story after the events in HITMAN. This time, Agent 47 will embark on a mission to hunt the elusive Shadow Client and unravel his militia once and for all.

Just like the previous title in the series, players will be able to plan the ultimate assassination freely by utilizing the tools, weapons, disguises and a variety of stealth techniques around them. There will also be a new co-op Sniper Assassin mode that allows 2 players to take down their targets together (well, you can solo all the way in the new mode too if you want).
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Those who pre-order HITMAN 2 will be able to enjoy the new Sniper Assassin mode now, while if you purchase the Gold or Collector’s Edition, you will be able to gain early access of the full game 4 days before release. So don’t hesitate and pre-order the game now if you are interested!
 Pre-order HITMAN 2 now!

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Tags: Agent 47HITMANHITMAN 2IO InteractivePCPlaystation 4PS4Warner Bros.Warner Bros. Interactive EntertainmentXbox One


New Sanhok Map Coming To PUBG Mobile On September 12th!

The highly anticipated map, Sanhok, is finally coming to PUBG Mobile! The map is so small (4x4km), it makes for an exciting battle royale match against 99 other players. While the map is small, you’ll be sure to bump into anyone easily so it’s either you go all out or miss out on that chicken dinner.

With all the excitement going on, the Sanhok map will finally come on September 12th. The new update will also be including new vehicles, weapons and a boot camp system. The boot camp system is for new players where they can go through Boot Camp and earn rewards once completed within 7 days.

There’s also a clan system where you get to group up and play against other clans. Players will also be able to dance with friends with the new emote. 😀
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Tags: Androidbattle royaleiOSMobilePUBGPUBG: MobileSanhok


Zhongli and Ganyu Rerun Are The Second Most Profitable Banner In Genshin Impact For China

The long-awaited Ganyu and Zhongli rerun banners for Genshin Impact are the second most profitable banners the game has run, running just behind last year’s Raiden Shogun banner in China.

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According to GenshinLab, the Ganyu and Zhongli rerun banners have collectively earned a total of USD 19,160,966 in the Chinese market in the 10 days since it started.
This puts them just over the Hu Tao rerun, which saw a revenue of USD 19,027,579 despite being a single character as opposed to the double-banner for Zhongli and Ganyu.
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The two are also the highest earning rerun banner overall for China- the highest grossing banner is Raiden Shogun, dwarfing everyone with a whopping USD 27,509,058 in the same time period.
It’s no surprise that Zhongli and Ganyu’s banners are doing so well. Both are fan-favorite characters that also happen to be really high on tier lists for their toolkits, with the latter being especially requested for a rerun.
Considering both characters are in high demand, it makes sense that players would double-dip to pull for them, especially if they wanted them at max constellations.
What’s more interesting is the competition- the idea that Raiden Shogun, even only 10 days in, massively outclassed them in China, as well as Hu Tao with the near-equal levels of spending.
It should be noted this is a very limited scope for the playerbase, being limited only to Chinese iOS players. Still, considering how many characters here are also good in the game’s meta, it’s safe to assume that we’d see similar results globally across all platforms, too.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Brawlhalla mobile pre-registration now available!

Ubisoft Entertainment’s hit Free-to-play 2D fighting game Brawlhalla is available for pre-registration on mobile now!

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Brawlhalla’s gameplay could be comparable to Super Smash Brothers in terms of knocking your enemies off the stage. In contrast to the aforementioned game, Brawlhalla features simple controls and one-button special moves so that new players can pick up the game easily.
During matches, random weapons and gadgets are dropped where players can pick these up to their advantages.
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While the announcement of a mobile port was announced back in July, it’s still good to remind everyone what new features they announced in the video since the pre-registration is available now.
In the announcement video for the mobile port of Brawlhalla, players can have the option to customize their controls to their own liking!

The game will be featuring cross-play features where players from different platforms can play with and or against each other!

Players who pre-register now will be able to redeem a free-skin!
Brawlhalla pre-registrations available on the Google App Store
More information about Brawlhalla and future pre-registration news for the mobile can be received on their official Twitter page as well as their official Website.
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BrawlhallaPublisher: UbisoftDeveloper: Blue MammothRelease Date: 2015-11-03Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
An epic platform fighter for up to 8 players online or locally. Try casual free-for-alls, ranked matches, or invite friends to a private room. And it's free! Play cross-platform with millions of players on PS4, XBox One, Switch, and Steam! Frequent updates. Over forty Legends. Fight for glory in the halls of Valhalla!

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Tags: AndroidBrawlhallaiOSPre-registration


Hololive Releases Official MMD Models For Fanworks

Hololive has just released official MMD models of all of their Japanese talents, allowing fans to create derivative works with them.

The Hololive MMD models are basically at parity with the Hololy app– covering every generation of the main Japanese branch up to the latest sixth generation HoloX group.

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You can download them from the official website, though it looks like you’ll have to download each of them one by one.
“We hope that creators will support our activities by creating derivative contents of Hololive, and that they will also contribute to the development of Hololive’s characters, which will spread beyond the borders of the country and gain recognition”, the statement on the website reads.
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“We would like to thank you once again for contributing to the development of Hololive by creating derivative contents, which in turn have spread beyond national borders and gained recognition”.
While Cover Corp hasn’t mentioned if this would be updated in future to include the EN or ID branches, it’s safe to assume that HoloStars would eventually find their way too- given they’re also available on the Hololy app.
Of course, this does come with certain regulations– using the models is bound to the same restrictions as their fan work guidelines, which means no using the Vtubers for anything crude or offensive, and definitely not for commercial purposes.
Considering the vast amount of talent already creating Hololive content, this is a huge step forward- since a much larger selection of Vtubers is now available to work with.

MMD, also known by its full name- MikuMikuDance, is a popular piece of freeware that allows users to animate 3d models that also supports motion capture.

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Tags: HololiveMMD


Resident Evil 3, coming your way again 3 April 2020

Here we go again, Resident Evil 3 has been confirmed, and will launch on PS4, PC Steam and Xbox One 3 April 2020. It’s time to wade the shambling zombies once more in Raccoon City in this remake, following the heels of RE2. The release date was announced at the most recent State of Play. Check out the trailer!

According to Producer Peter Fabiano, RE3 will take place both before and after RE2. Jill’s story will be providing a new perspective as you help her fight through the once-lively metropolis, now turned into mindless undead. Will Jill’s harrowing experiences thus far help her through this Umbrella Corporation mess?

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Besides RE3 itself, Project Resistance, the multiplayer RE experience will be included within RE3‘s remake. We’ve already tried out the multiplayer for ourselves back at Tokyo Games Show, which you can check out right here. As it were, RE3‘s existence was already leaked prior with covers surfacing before the State of Play stream, featuring Jill Valentine, Carlos Oliveira and the primary antagonist, Nemesis.
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The original Resident Evil 3: Nemesis released in 1999, with Jill Valentine, a S.T.A.R.S. member from the first RE, trying to escape Raccoon City and being relentlessly pursued by Nemesis.
The Resident Evil 3: Collector’s Edition for the United States have already been revealed! You can check out its contents in the image below, containing:

Resident Evil 3 Standard Edition
Raccoon City Double-sided map
Digital double album soundtrack
11″ Jill Valentine figure
S.T.A.R.S. Item Box Packaging
Collector’s Artbook

As a bonus, every Standard or Collector’s Edition pre-order will contain the Classic Costume Pack. These will have costumes based off Jill’s and Carlos’ original looks from the first RE3. Save the date for Resident Evil 3‘s launch on 3 April 2020!
Last but not least, here’s a message from the developer:

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Tags: CapcomResident EvilResident Evil 3State of Play


Sega Unveils New Project Sonic ‘22 Logo and Visual

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Sega has a lot of plans for Sonic the Hedgehog in 2022, they have now headlined “Project Sonic ‘22” as the key message for the year complete with key art and logo.

2022 will see not only the release of the new title Sonic Frontiers but also the Sonic the Hedgehog 2 movie and they have said that there is more on the way. This is is going to be a big year for the blue blur.

Project Sonic ‘22 Key Visual and Logo Unveiled

The key visual depicts a Gold Ring of Sonic that appears to be a portal to a new world. The design of the new world may change according to Sonic’s campaign content.
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As the slogan “Welcome to the next level” suggests, SEGA will be building on the achievements of the past 30 years, shifting up a gear to release even more content for years to come.

There have also released a new, more minimalist logo for Project Sonic ’22.

Sonic Frontiers is due to be the next main series game in the mainline Sonic series. It is scheduled to release in late 2022 for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in late 2022.
It will also see the release of Sonic The Hedgehog 2 The Movie, which will release at the box office in regions in early April of 2022.
For those interested in Sonic The Hedgehog, check out our interview with Takashi Iizuka about the 30th Anniversary of Sonic last year.

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Tags: Project Sonic '22Sonic FrontiersSonic the HedgehogSonic the Hedgehog 2


MSK Poseidon is the champion of PUBG SEA Championship Malaysia-Singapore!

During the last weekend (9 and 10 June), the PUBG SEA Championship Malaysia-Singapore Grand Final was successfully held in Battle Arena with ASUS ROG as the official hardware brand partner. More than 500 supporters have come to watch the intense battles live, and the top 4 teams who will be representing Malaysia & Singapore for the PUBG SEA Championship in Thailand are decided.

Here are the top teams:
The Champion: MSK Poseidon

Coming all the way from Singapore, MSK Poseidon has collected 4,160 points and walk away with the title of Champion. They will be competing in the Grand Finals of PUBG SEA Championship in Thailand.
Second Place: Gank.FTY

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The Terengganu team, Gank.FTY has collected 4,035 points to hold the second place title. Interestingly, the team members know each other from Discord and all of them are from Terengganu, Malaysia.
Third Place: Redsea MP Esports

Walking away with the third place title, Redsea MP Esports has scored 3,425 points with a total of 50 kills.
Forth Place : Lapar Gaming

Lapar Gaming is a local e-sports team qualified into the PUBG SEA Grand Finals with 3,110 points collected.

The winning teams will be representing Malaysia & Singapore to compete in the PUBG SEA Championship, which will be held in Bangkok, Thailand on the 22 – 23 June for a chance to join the PUBG Global Invitational in Berlin (more than 3.9 million of prize). Let’s give them a cheer!

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Tags: Battle ArenaMalaysiaMSK PoseidonPUBGPUBG SEA ChampionshipSEASingapore


Monster Hunter Stories 2: Wings of Ruin update roadmap revealed

Monster Hunter Stories 2: Wings of Ruin has revealed their planned update roadmap for the coming months in a special pre-launch stream.

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Monster Hunter Stories 2: Wings of Ruin launches 9 July, and the roadmap is accurate as of today. Should any details change, you can check out the official website. Players will be able to expect the following:

15 July

New Monstie: Palamute

5 August

Co-op quest exclusive, Kulve Taroth
New Monsties: Hellblade Glavenus, Boltreaver Astalos

Early September

New Monsties: Soulseer Mizutsune, Elderfrost Gammoth, Oroshi Kirin

Late September

New Monsties: Dreadking Rathalos, Molten Tigrex
Co-op quest exclusive, High Difficulty Kulve Taroth

October

Mystery High Difficulty Co-op quest exclusive
New Monsties: Silver Rathalos, Gold Rathian

Players are also lead to expect to ride Deviant Monsters at some point. You can see the previews below:
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For co-op quests, the host will need to expend an Expedition Ticket, while their partner does not. A certain level of progression is also required when joining co-op quests.
As for the post game, you’ll be able to explore the Elder’s Lair, where you’ll be able to face off high level monsters. This is excluding all the Monsties you’ll want to obtain with all the gene inheriting meddling you’re likely going to do.
You can tune in to the livestream below, where they also demo some co-op play:

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Tags: CapcomMonster HunterMonster Hunter StoriesMonster Hunter Stories 2: Wings of Ruin


Uma Musume adds Mejiro Bright: Should You Pull?

With a new banner refresh that will last until 29 March 2022, we have the addition of Mejiro Bright to the Uma Musume stable.

★3[ブリュニサージュ・ライン]メジロブライト（CV：#大西綺華 さん）が登場！
中距離や長距離を自分のペースでしっかり追い込む、おっとりウマ娘です！
ガチャで獲得すると今だけ「メジロブライトのピース×90」がおまけで付いてきます！#ウマ娘 #ゲームウマ娘 pic.twitter.com/HBfvOdcNjn

— ウマ娘プロジェクト公式アカウント (@uma_musu) March 18, 2022

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The ever-expanding Mejiro stable has just welcomed Mejiro Bright to the fold, and she is one of the newer characters who were previously revealed, alongside Mejiro Ardan.

As the first natural chaser within the family, Mejiro Bright brings some rather interesting skills to the table. While she can be fielded in medium distance tracks, Mejiro Bright will really shine in the long tracks as she comes equipped with two gold heals right off the bat, with one of them being Self-possessed, the upgraded version of My Own Pace. It is hard to tell how reliable this skill is at this juncture, but it is may be far better than Indomitable Heart. Pair either one with Arc Maestro and you should have not to be concerned with running out of stamina. To give her healing a bit more of a kick, Mejiro Bright also comes with Stamina Eater, which makes her invaluable for long distance tracks, such as the upcoming Champion’s Meet, as she will be able to sap the life out the competition while gaining speed over them as a chaser. At this juncture, the recommended chasers for the upcoming meet up are still Narita Taishin and Tamamo Crosss, but who knows Mejiro Bright could be a dark horse, as it were. Not exactly a must-roll but if you want to complete your Mejiro collection and stand out from the pack, Mejiro Bright might be worth going for.
Uma Musume: Pretty Derby is currently available on Android and iOS for mobile, and DMM Games for the PC.

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Tags: AndroidiOSSimulationUma Musume: Pretty Derby


Godzilla Battle Line release delayed to 15 June 2021

TOHO Games will be pushing back the release of its recently-announced Godzilla Battle Line to 15 June 2021 for the Android and iOS platforms. The game was originally scheduled for a release in May 2021. To build up anticipation for the game’s release, a new trailer has been put up:

Take on the world! 3-minute monster all-star battles! All the popular monsters and weapons from the Godzilla series are ready for battle! Build your own team of the strongest monsters and fight against players from all over the world in real time! Get ready for fun but intense 3-minute battles!

To reiterate, pre-registrations are also now open for the Godzilla Battle Line, currently only for Android. The store page description reads as follows:

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All the popular monsters and weapons from the Godzilla series are ready for battle!
Build your own team of the strongest monsters and fight against players from all over the world in real time.
Get ready for fun but intense 3 minute battles!
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Battle:
Plan your strategy and send your monsters into battle!
Each monster will think and act on its own. When they approach the other player’s monsters, the fight begins.
If your monsters defeat the other player’s lead monster, victory is yours!
Team Formation:
Godzilla, Mothra, King Ghidorah, and all your favorite monsters are ready for battle!
Choose your monsters and weapons, and build the ultimate team!
The key to victory lies in the monsters and weapons you have on your side.
Discovering and Upgrading Monsters:
Win battles to acquire maps of Monster Island.
Explore the maps and discover new monsters!
If you find a monster you already have, use it to upgrade your monsters!
Battle Stages:
Cities all across the world become the stage for the ultimate monster showdown.
How your monsters interact with the unique features of each terrain will decide the winner!
Ranked Matches:
Aim for first place in the monthly ranked matches.
Get special rewards based on your ranking!
Featured Monsters and Weapons:
– Godzilla, “Godzilla vs. Biollante” (1989)
– King Ghidorah, “Godzilla vs. King Ghidorah” (1991)
– Rodan, “Ghidorah, the Three-headed Monster” (1964)
– Mothra, “Godzilla vs. Mothra” (1992)
…and more to come.
Stay alert for incoming destruction!
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Godzilla Battle LinePublisher: TOHO GamesRelease Date TBCAndroid, iOS
All the popular monsters and weapons from the Godzilla series are ready for battle!
Build your own team of the strongest monsters and fight against players from all over the world in real time.
Get ready for fun but intense 3 minute battles!

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Tags: ActionAndroidGodzilla Battle LineiOSTOHO Games


Digimon: Source Code open for closed beta test

Digimon: Source Code (数码宝贝：源码) is a new, upcoming Digimon video game that will release in China for iOS and Android devices. The game recently announced that it is recruiting closed beta testers, with in-game rewards up for grabs.

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The game’s website does not offer many details for the closed beta test. There is no mention of the duration of the test, neither did it say what are the recommended specs for the devices. To register for the closed beta test, players only need to choose which device they plan to use and key in a mobile phone number.

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Developed by Bandai Namco Shanghai and Baidu Games, one of Digimon: Source Code‘s standout features is the use of physically based rendering (PBR) technology for its graphics and character models. Through this, the game hopes to add a level of detail and realism to the characters, such as emphasizing the hair of Gabumon’s fur or the shine of WarGreymon’s armour. The game’s environments and maps will also have a similar level of detail.

Beyond that, there is also a lack of clear information on the gameplay or genre. All we know is that it will feature over 300 Digimon.

Recently, Bandai has been pretty aggressive in pushing its Digimon IP in China. Digimon: New Century, another China-exclusive Digimon mobile game, is only a few months old. Koreans also just got a PC MMO called Digimon Super Rumble last month. For the rest of us who speak English, the only upcoming Digimon title that will have English language support is Digimon Survive, which has been delayed for 3 years now.
For more details on Digimon: Source Code, visit its website.

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Tags: Baidu GamesBandai Namco ShanghaiDigimonDigimon: Source Code


Hogwarts Legacy Review: The Harry Potter Game You’ve Always Wanted

Hogwarts Legacy is the Harry Potter franchise’s first big step into the world of AAA gaming, seeking to fulfill many fans’ dreams of quite literally stepping into Hogwarts and we can safely say that it really does feel magical. Actually being able to explore the ins and outs of Hogwarts feels like a fantasy come to life combined with fun combat.

I’ve never been a serious Harry Potter fan but I’ve watched all the movies and read a few books so I’m familiar with the world even then, it was a fun ride.

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Welcome to Hogwarts

Hogwarts Legacy sees you placed in the shoes of a new 5th Year student at Hogwarts School of Witchcraft and Wizardry in the late 1800s. You’ll begin by customizing your character with a surprising amount of options. There are, of course, standard picks like hair and eye color but you can even change the pitch of your voice. You can really bring yourself to life as a wizard.
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After this you can a quick prologue to the school and are taken to the sorting hat to be put into a house. This may not seem like a big thing but considering what a big part of the Potter fanbase these houses are, this is done very well with a questionnaire to figure out what house best suits you. I got Raven Claw cause I’m a smarty. If you don’t like the house the quiz gives you, you can always select another which feels a little cheap but I can imagine that people just wanna be in their favorite house so it’s understandable.
A deeper story is revealed by playing through the main quest but it’s hard to say much without spoiling anything. Let’s just say it’s a fun romp through the wizarding world with plenty of lore and cameos to keep fans happy.
Inside Hogwarts

From here on it’s an average day in magic school. As a kid, I always thought it’d be cool to explore Hogwarts top to bottom, the old school feeling almost like another world in the movies, and now you can. The developers have down an excellent job bringing the location to life and not only making it feel spectacular but also lived in. There are students walking about, teachers to learn from, and plenty of hidden secrets around every corner. Your days here will be spent attending classes, racing on brooms (no Quidditch though sadly), and taking part in a cross-wands wizards duel although you can’t play this once you become the champion which is kinda lame.
If you wanna be a real scholar in sorcery you can also take on the many side quests in the game, often involving extra circular activities with the many teachers of the school. Later on in the game, you’ll also unlock a secret base called the Room of Requirement. This acts as your main hub, where you can conjure a lot of different stuff that you need to make potions, upgrade equipment, and customize to your liking. If you’re a fan of Fantastic Beasts, you’ll be happy to know there’s also an animal ranch where you can find and keep some cool pets, who will provide you with new materials for upgrading.
It’s not just Hogwarts though, you’re also allowed to move outside the school and the open world is massive. You can go to the nearby town and woods either on foot, by broom, or even by Griffon. Flying around an open-world game is always a blast and it’s the same here. There’s a healthy mixture of different activities where that require you to do different things. Some are pure combat like clearing out the bandit camp, while some require puzzle-solving, so it never gets too repetitive.
Yer A Wizard Now

This brings to the gameplay, the best part of the Hogwarts Legacy. Everything involving magic, no matter if it’s unlocking, puzzling, or battle, is well done and feels unique to the Harry Potter world.
One interesting concept is in order to use magic you actually need to learn the movement of the wand. You use your left stick to move a pointer, and then along the path you have to push buttons to speed up the pointer, as there’s a red line behind your pointer chasing you down. You have to make it through the finish line before the red line catches up. While this may sound a little cumbersome, it does work and it feels fun creating the sense of really preparing to cast a spell.
There are all sorts of magic to be learned, including the insta-kill spell Avada Kedavra. The only downside of this is that the number of magic spells the game has is a little bit limited, while I believe in the philosophy of “Quality over Quantity”, this is a game that focuses on magic and wizard, so it would be nice to have a little bit more for us to play around.
A Magic Duel

The combat of Hogwarts Legacy is fun, a big part of that is due to how much freedom you have to combo your magic. The very basics of combat are just like what you would expect from an action game, you run, you dodge, and you shoot. The shooting is further emphasized by the fact that there’s no melee attack, and there’s no physical Mage route here. It’s not too complicated and you’ll get the hang of it pretty quickly.
Different colored magic has its own usage, for example, red color is for damage, and yellow is for control like disabling freezing or levitation. In terms of enemies, many of them have different colored shields around them, and you have to use the same color magic to break them. For example, you need to use a red color spell like Incendio to break a red color shield.
You can have at most four different configurations of magic, each configuration has a maximum of four magics. Each magic has a separate cooldown period, meaning that you can spam your four magics in configuration one, then switch over to configuration two making combat pretty wild as if your spell after spell out.
You’re even able to chain magic together for combos, in any way and in any order you want. The game is very flexible in letting you play how you want and encourages you to experiment in stringing together different forms of magic for the best results. The only limitation is how many magics you have and how creative you are.
Defense Against The Dark Arts

For defense, before any attacks land on you, there’s something growing to warn you, and you can just dodge out of your way or use Protego to shield up/parry. There’s also an item quick bar where you can use different types of potions or plants to your advantage. You have to buy/craft/plant/gather everything yourself of course. It’s actually pretty cool that if you can out of healing potions, you can actually brew some up on the fly, just make sure you have the ingredients to do so.
Character Progression

This is still an RPG, so of course there’s gonna have equipment and a skill tree system in it. The equipment system of the game is Gear, and you have six different clothing parts, a wand handle, a flying mount, and a broom.
The skill tree in Hogwarts Legacy is called ‘Talents’. They’re not for unlocking new magic but to enhance the magic that you have and make them more useful. For example, Descendo is a magic that slams something down to the ground, after you unlock the Talents, it now creates a shockwave that can damage the surrounding target.
There are 5 categories of talents (Spells, Dark Arts, Core, Stealth, and Room of Requirement), and all of them separate their upgrades into three different tiers. Tier 1 needs your character to reach level 5, Tier 2 is level 16 and Tier 3 is level 22. It’s actually pretty addicting getting more spells and upgrading them. It goes along with the flexible combat, it’s always cool to test up what you can do next and a upgrade.
Equipping Your Robes

In terms of equipment, the most important thing here is the six clothing parts, as they affect your rating and combat power. You can upgrade your equipment and put different traits in them if the item has slots in it Equipment has a different rarity, but I ended up just using whichever is the strongest. Higher rarity does have a higher Trait Slot level, which affects the level of traits that you can slot into the item. Also, the equipment will affect how you look, so if you piece together a different set of clothing you might look ridiculous. Thankfully, the game does allow you to change the appearance of your clothing, so it’s always easy to play dress up with your character.
The broom is primarily used for transportation but you can upgrade it in the shop to make it better. The same can be done for your wand handle however I honestly have no idea what this did. There doesn’t seem to be much difference in how it affects your stats. Speaking of wands, the game does give you the option to make your own wand, but once again I don’t think it changed much outside of giving you a snazzier new wand.
No Amount of Magic Can Save The Menu

Will all this being said, the game does have a serious flaw in the form of the menu system. The menu looks good, and it’s aesthetically pleasing, but it’s a real pain to navigate using a controller. I’m playing it on a PC using a controller, and you have to navigate the menu using a cursor as if you’re using a mouse. It’s annoying and unwieldy for no reason as the selections could easily be done with a d-pad.
The map also has its own set of problems. Visually speaking, the Map in Hogwarts Legacy looks very elegant but it’s a pain to actually use and navigate with. Apart from the ‘no d-pad’ issue, it doesn’t label each area. I had a task in Herbology for example, that asked me to find plants A and B in Dogweed and Deathcap, neither of which are labeled on the map. I ended up spending an hour or so flying around desperately to the point of boredom. It’s all good having a nice-looking map but if you can’t actually use it to find your way to the world, it’s all but useless.
Hogwarts Legacy

I haven’t played most of the Harry Potter video game adaptations but Hogwarts Legacy is likely among the best, if not the best. It finally allows you to fully explore Hogwarts and learn magic through an exciting magic system that rewards experimentation and just lets you have fun with different spells.
It does have some issues, the menu and maps are a pain to deal with and I do hope they’re improved in later patches especially considering this is an open-world game. Ultimately though, this feels like the love letter to the Harry Potter franchise, an invitation to Hogwarts for all those that dreamed of going there and performing real magic.

                                        Pros

                                        Cons

                                        Magic, in every aspect, is impressive

                                        Menu design is anti-controller

                                        Exploring Hogwarts is incredibly enjoyable

                                        The map is hard to navigate with

                                        Combat is intuitive and fun

Go to top
Hogwarts Legacy is available for, PS5, Xbox Series X|S, and PC. It will also be coming to PS4, Xbox One, and Nintendo Switch in the near future.

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Tags: Avalanche SoftwareHarry PotterHogwarts LegacyWarner Bros. Interactive Entertainment


Velvet Code: “This Winter” launch window in Japan

Velvet Code has been accepting pre-registrations for quite a while now, but since they’ve got a tentative launch date, there’s something more substantial to look forward to. Published by Game Hours and developed by WeGames Japan, this is a mobile game in the vein of Azur Lane, featuring a large variety of ship girls. Check out its promotional trailer below:

Pre-registration rewards go up to 200,000 users, offering the usual array of currency, upgrade materials, with Rodney available at the 200,000 mark, voiced by Ayaka Suwa. Velvet Code is scheduled to launch sometime “this winter”. They’ve hit the 30,000 mark, going by their Twitter follower count.

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You may have seen a bunch of gameplay videos going round, as it concluded a closed beta test in December 2021. While ostensibly Kantai Collection may be the “OG” ship girls game, Azur Lane really is Velvet Code‘s template, with real time combat, bullet hell style attacks, fancy cut-ins, skill animations, and a 3D rendered battlefield and models.
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There’s the usual stuff about being able to deepen your bonds with your various ship girls, training system and what should be a dorm system if the hot springs are any indication.

The official Twitter has been previewing a number of the girls you’ll be able to obtain in the game, so do check it and the official website out.
via appmedia

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Tags: 9YouGame HoursVelvet CodeWeGames Japan


No Man’s Sky Drops Huge Update Titled No Man’s Sky Origins

Developer Hello Games’ massive sandbox titled No Man’s Sky will be dropping a huge update titled No Man’s Sky Origins which will be adding more varieties to the game such as new planets, volcanoes, and weather events.

Hello Games said that the No Man’s Sky Origins update will effectively double the varieties that can be found in the game while players explore the galaxy such as all-new kinds of flora and fauna, plus tons of new planets and planet types.

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Based on the trailer, there’s a few examples of creatures that look really different from the types that we’ve already seen before. There are also what appear to be solar systems with binary stars.
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Origins is also doing some exciting things when it comes to weather. Currently in No Man’s Sky, if the planet you’re on is experiencing bad weather (toxic storms, acid rain), that weather is planet-wide. If you want to avoid it, you have to leave the planet entirely.

According to PC Gamer Origins is adding more realistic localized weather that doesn’t hit the entire planet at once, but instead acts like a real weather system, moving across and around the planet. And there are special weather events as well, including tornadoes and meteor showers.
Besides many other more updates which can be found from the patch notes, the update comes with a number of game improvements, like new photo mode features and UI upgrades.

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Tags: No Man's SkyUpdate


New Marvel’s Avengers game will be unveiled at E3 this year

Square Enix has announced that it will show off a new Avengers game during E3 2019. The new Marvel’s Avengers is expected to be revealed on 10th June 2019.

Tune into Square Enix Live E3 2019 for the worldwide reveal of Marvel’s Avengers.

🗓 The event – complete with closed captions – begins June 10 at 6PM PT: https://t.co/KNimbY3Ze7 #SquareEnixE3 #Reassemble pic.twitter.com/zYibKtcPS1
— Marvel's Avengers (@PlayAvengers) May 29, 2019
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There’s no info on what kind of game it will be yet, but we do know that it is developed by Crystal Dynamics and Eidos Montreal. For those who are unaware, Crystal Dynamics is the games studio that develops the Tomb Raider series.
You can also check out the reveal trailer from 2017 below:

Although the trailer doesn’t really tell us much, we can make some speculations. Many of the developer’s games are of the action genre and this fits well with a series like Avenger’s, so it’s possible that Marvel’s Avengers will be an action game.
What do you think this game could be? Let us know in the comments below!

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Tags: AvengersE3 2019MarvelMarvel's AvengersSquare Enix


FGO Waltz to relaunch for 24 hours only with additional content

You can try to dance with Mash once again when Fate/Grand Order / FGO Waltz in the Moonlight LOST ROOM will relaunch on 25 August 2020. The game will be available for download once again, this time without an arbitrary download limit, from 18:00 JST onwards. A “Second Act Prelude” will be added to FGO Waltz with the relaunch.

This update will see more stories, quests and dresses for Mash Kyrielight, with at least five new dresses according to the preview silhouettes, which you can see below.

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The notice also notes that there has been added compatibility for more Android devices. In order to access the Second Act Prelude, the First Act Etude must be cleared. Additional information regarding the relaunch will be gradually revealed up to its release.
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Fate/Grand Order Waltz in the Moonlight|LOSTROOM was initially released as a limited download for 550,000 downloads to celebrate the fifth anniversary of the wildly popular gacha game. It’s a little perplexing as to why they limited the download when there is clearly much work put into the game with the fully voiced stories and 3D models, on top of the choreography.

We’ll have to see if more updates will be coming for the game, giving Masters and Mash alike a respite from the Lostbelts and beyond.

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Tags: FateFate Grand OrderFate/Grand OrderFate/Grand Order: Waltz in the Moonlight|LOST ROOMFGO


Infinity Mechs Available Now

Infinity Mechs, the new idle battler featuring giant robots is available now for iOS and Android. The game features passive resource gathering, as well as mechs from Iron Saga.

The game is an idle dungeon crawler, so it’s perfect for leaving on while you work or study.

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Your party of mechs will battle floor-after floor of dungeons, each with large waves of enemies. The game runs even when you’re offline, so you’ll still be better off even if you log in after a break.
Developer SkullStar Studio is giving away various in-game rewards to commemorate the launch of the game. Players who log in can receive up to 10,000 Gems, as well as the 5-star mech Vassago.
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The game will also have a PvP mode, so you can test out your mech squad against other players. It’ll use some form of skill-based matchmaking, so you should only be paired up against people of the same level as you.
The game uses the same mechs as mobile RPG Iron Saga. This both means that there’s a lot of them, as well as that they all look amazing.
It’s not known if this means any of the Iron Saga crossover characters such as Gridman and Gurren Lagann will also make their way over to the game.

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Infinity MechsPublisher: SkullStarDeveloper: SkullStarRelease Date: 2020-10-10Android, iOS
INFINITY MECHS is a super robot-featured idle game developed by SkullStar and licensed by Game Duchy. Here you’ll have access to a galaxy of mechs with a consternation of team building strategies!

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Tags: Infinity MechsSkullStar


[Gamescom 2019] ONE PIECE Pirate Warriors 4 – Smashing its cake to 2020

The Pirate King is back since the last ONE PIECE Pirate Warriors 3 back in 2015! Since we last covered it, we at least have a time frame now. Welcome to the Whole Cake Island arc!

The new trailer has Sanji seemingly quitting the crew. One has to wonder what the story behind this will be.

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Is he leaving the pirate life behind to get married to Pudding? Knowing Big Mom though, this doesn’t look like it’ll turn out well. We know that Sanji would definitely be playable, along with Jimbei and Reiju. There’ll be 6 new playable characters along with Luffy, including the aforementioned three.
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It looks like the environment can be destroyed, so we’ll see how this will affect gameplay. If you’ve played the other ONE PIECE Warriors, getting back into this game wouldn’t likely be very hard for you.
Use a combo of “Destructive Action” and “Ariel Warrior Action” to defeat your enemies!

Big Mom is, well, big, and we get a glimpse of how she’s going to be attacking the crew in the trailer.

2020 can’t come any sooner to see what else the Straw Hat Pirates are going to get up to! ONE PIECE Pirate Warriors 4 will be out for Playstation 4, Xbox One, Nintendo Switch and Digital PC. Southeast Asia will get the game with English subtitles and Japanese voice-over.

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Tags: KOEI TECMOOne PieceOne Piece Pirate WarriorsOne Piece WarriorsOne Piece Warriors 4One Piece: Pirate Warriors 4


ZLONGAME’s Azurea: Song of the Sky mobile MMORPG to launch in Japan 2022

ZLONGAME has announced Azurea: Song of the Sky, a fantasy MMORPG to launch for iOS and Android in 2022. The title has apparently been in development for five years, costing approximately 9 billion yen in that time. The game boasts a fantasy world with graphics comparable to console releases, “ground-breaking character creation”, with a wealth of “lifestyle elements”, revolving around a “heartbreakingly beautiful story”.

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The “Cloud Continent” is home to a wide variety of races. It seems that on your way to becoming an adventurer, a sense of loss comes over you, but you don’t know why. In order to find out, alongside becoming a great adventurer, you take your very first step on a long journey. The world is a seamless world, apparently around the size of 200 soccer fields. The land, sky, and seas are free for you to explore, rendered with the most advanced Unity engine and lighting technology that will reproduce the weather, four seasons, and “flow of time” similarly to the real world.
From your base of operations in Azurea: Song of the Sky, head out into a world filled with unique NPCs with their own stories. The story supposedly is not a “single scenario”, with potentially different endings that differ based on your choices.
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Character creation is one of the highly touted features, claiming over 400 possible adjustments for adults and younger, including tweaks to skeletal structure, hairstyle and hair colour. The face has six adjustable parameters you can move in four directions, or change their angle. At least 10 makeup options are offered, likewise adjustable to its minutiae. Over 20 hairstyles with options for mesh dyeing or gradients with the colour palette will be possible.

Whatever the case, this certainly sounds like a highly ambitious venture to put it lightly. Phones already find difficulty running Genshin Impact, a primarily single-player game with online elements. Consider a similar venture in Noah’s Heart, which itself has also boasted a massive open, seamless world.
If you’re interested in the game, you can check out the Azurea official Twitter, and the official website.
via 4gamer

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Tags: Azurea: Song of the SkyNetEaseNetEase GamesZlongameZlongGames


Punishing Gray Raven Review – Making you feel like a badass

Punishing Gray Raven is the mobile game everyone is eyeing out right now. Thanks to Kuro Game for this review build of Punishing Gray Raven.

Note that I have to admit, I spent far too many hours in this game. Back in the closed beta test, I was able to reach level 66 and even completed Golden Vortex, all story and secret missions.

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Without further delay, let us get into the good, the bad and the ugly in this review of Punishing Gray Raven.

What is Punishing Gray Raven?
Punishing Gray Raven is a 3D mobile action RPG with an anime art style. Chances are, you already heard people comparing it to Honkai Impact 3rd. This is a fair comparison, given that both games are gacha games with similar, fast-paced combat.
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However, Punishing Gray Raven is a lot darker, both in terms of its story and overall presentation (colours are a lot more muted compared to Honkai Impact 3rd). Taking place in the future where humanity is on the brink of being wiped out by the Punishing Virus, players assume the role of a Commandant who must lead Gray Raven squad and the other Constructs that you will recruit into battle.
Some of the text is still a bit problematic.
The game presents most of its story via visual novel-styled cut scenes. In the review build, Punishing Gray Raven has a problem where tapping to speed up the dialogue sometimes results in the next line of text to appear suddenly. Developer Kuro Game has stated that a fix is on the way, thankfully. Regardless, if you did miss a line of text that you wanted to read, simply press the “T” button on the top of the screen to read the text log.
As for the story itself, there is nothing too mind-blowing about it. The game manages to set up a coherent world and a pretty standard plot to explore it. I did enjoy the interlude missions, which are basically missions that explore the backstory behind a particular Construct. They are pretty grim, but are able to flesh out the characters in a respectable way. Nevertheless, the story overall is nothing to write home about. Gameplay, on the other hand…

Punishing but Addictive Combat
I have to make the disclaimer, Punishing Gray Raven is not for everyone. The game has a much higher skill ceiling than Honkai Impact 3rd. If you do not like a challenge and do not have the time to invest in getting good, then this game is unfortunately not for you.
In fact, I find the difficulty of the game closer to Monster Hunter, specifically the high-rank quests. Enemies in Punishing Gray Raven are opportunistic and will throw out attacks relentlessly. You will constantly hear the alert sound of an enemy attack every 2-3 seconds. Heck, some attacks, like Musashi IX’s long-ranged slash, do not even trigger the alert sound. If you do not learn how to dodge, completing some of the tougher missions is nigh impossible.

Yet, despite the game’s difficulty, it is surprisingly fair. It has one of the best dodging systems I have ever tried out. Evading at the right time triggers Matrix, causing enemies to slow down, similar to Time Fracture in Honkai Impact 3rd. However, the biggest difference is that while Time Fracture is easily spammable, Matrix is not. You can only slow down time every 12 seconds. Heck, you cannot even spam evades in Punishing Gray Raven as there is a cooldown for it.
There’s even stealth segments where you try to complete a mission without being seen.
Even with such aggressive enemies and so many limitations to dodging, the game is never unfair. Smart and positional play will always leave you with options. Even with a character far below the recommended BP (total stats), you can still complete missions. Punishing Gray Raven prioritises the player’s skill far more than any other mobile game in the market right now. This is where I draw the parallel to Monster Hunter. Once you know your character’s moves and the enemies’ patterns, the sheer joy you get from completing a challenging battle is downright euphoric.
On top of all that, the game is even optimised to run at 120 FPS! Of course, you will need to make sure you have the hardware to run it, but the gameplay is so silky smooth, it is unbelievable. The skill-based combat coupled with optimised gaming performance is the closest thing mobile gamers have right now to cocaine.

Constructs
The characters you use in the game are basically machines who have human personalities uploaded to them. This concept works surprisingly well from a gacha standpoint. For example, Liv, one of the Constructs you meet early on, has three different models: Eclipse, Lux and Luminance. Each one of them is still Liv, but they have different bodies, skills and gameplay. Lore-wise and gacha-wise, this still fits in the grand scheme of things.

What I really like about the game’s characters is that none of them feels useless or severely outclassed. While there will be some power creep (Alpha being superior to Lee: Random, for example), all of the Constructs are still very viable in most of the game’s content. Punishing Gray Raven is one of the few games where you can actually ignore the meta and use only your favourite characters.
Also, there is a healthy selection of male Constructs. They look great and offer a healthy change of pace from gacha games that pretty much only care about their female characters.
Take a break from the action by visiting your cute chibi-fied Constructs in the Dorm!
Free-to-play Friendliness
As mentioned earlier in this review, Punishing Gray Raven is mainly skill-based. Even as a fully free-to-play player, it is entirely possible to get all the Constructs. Not only is the game’s pity counter for gacha pretty low, you can designate which Construct you want to have a rate up.
Black Cards are the premium currency for Punishing Gray Raven. They are pretty easy to farm through dailies and weeklies. It takes about 10-15 minutes to get all the dailies done. Also, because it takes 6 minutes to restore one point of energy and considering that the 4th tier resource stages cost 30 energy, it is very easy to dump all of your accumulated energy. Overall, the game doesn’t need you to be constantly on your phone the whole day, which is pretty nice.
Ultimately, your skill is the biggest factor that determines how much you can progress with minimal investment into your constructs.
Lucia says it best.
Closing Thoughts
Punishing Gray Raven is hands down one of the best action RPGs you can get your hands on right now on your mobile devices. For console gamers, if you played NieR:Automata in the past, you will feel right at home with its fast-paced and fluid playstyle. Fun fact: Punishing Gray Raven China even had a collab with NieR:Automata! The developer and publisher, Kuro Game, has also been very open to communicating with fans, which is a great sign for the longevity of the game.
In terms of its other aspects like story, art, music and gacha mechanics, there are definitely games which score in these departments better. However, I am bold enough to claim that gameplay-wise, it is the best action RPG available for mobile at the moment. For that alone, I strongly recommend you to give Punishing Gray Raven a shot.
Find if your phone can run Punsihing Gray Raven. For more information, visit the game’s website.
 Download

Punishing Gray RavenPublisher: Kuro GameDeveloper: Kuro GameRelease Date: 2021-07-16Android, iOS
Punishing: Gray Raven is a fast-paced ultra-stylish Action-RPG.

Mankind is almost extinct. Earth has been conquered by a robotic army—the Corrupted—twisted and warped by a biomechanical virus known as The Punishing. The last survivors have fled into orbit, aboard the space station Babylonia. After years of preparation, the Gray Raven special forces unit leads the mission to reclaim their lost homeworld. You are their leader.

As commandant of the Gray Raven unit, you are tasked with assembling the greatest cyborg soldiers the world has known and lead them into battle. Unravel the dark truths behind the Punishing virus, push back the Corrupted and reclaim the Earth in this stylish Action-RPG.

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The Review

                    Punishing Gray Raven

9
Score

It's hard at first, but once you learn how to play it, it's incredibly satisfying.

PROS
 Fluid, action-packed combat that gets you in the zone All Constructs are viable Constructs have interesting personalities and backstories Free-to-play friendly

CONS
 Story is rather generic

Review Breakdown

Most of the score is from the combat alone. It's that good.
0

Tags: Kuro GamePunishing Gray Raven


Razer Game Store arrives in Lazada Malaysia and Philippines in time for 11.11

Razer announced today that the official Razer Game Store will launch on Lazada Malaysia and Philippines on November 11th 2018. The new store will launch just in time for the 11.11 shopping festival.

Razer is currently the world’s leading lifestyle brand for gamers. Products include high end gaming peripherals, the Blade gaming laptop series and more recently, the Razor Phone. The company’s triple-headed snake logo is also one of the most recognisable logos in both the gaming communities and e-sports scene.

Razer Game Store on Lazada Malaysia
With this new expansion, the Razer Game Store will be accessible across four Southeast Asian countries namely Singapore, Thailand, Malaysia and the Philippines. This gives unprecedented convenience to 65.1 million gamers in these four countries.

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In conjuction with regular launch promotions, the Razor Game Store on Lazada will celebrate the 11.11 shopping festival. Fans can now get up to 90% exclusive discounts off popular titles such as Assassin’s Creed Odyssey. Other popular titles such as Far Cry 5, Cuphead and Cities: Skyline will also see massive price cuts.  Additionally, the Razor Game Store will utilize shopping mechanics pioneered by Lazada, such as Surprise Boxes and Mega Flash Sales.
Razer Game Store on Lazada Philippines
As an exclusive source of great PC games on Lazada, the Razer Game Store provides fans with an easy method of payment. Fans can pay using their local currency. Malaysian shoppers can opt to pay for their online purchases physically at 7-Eleven stores around the country. On the other hand, they can also pay through installment plans serviced by Maybank. Likewise, Filipino shoppers can enjoy credit card installments serviced by BDO Unibank. Otherwise, Gcash, served by Global Telecom, is a valid alternative.
For more details, you can visit the Razer Game Store on Lazada Malaysia or Lazada Philippines.

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Tags: LAZADARazer


The Settlers release date + closed beta test announced

Ubisoft has broken the silence surrounding The Settlers reboot, announcing a closed beta test and a release date for the game. For those who are unfamiliar, The Settlers is an economy-driven real-time strategy (RTS) game and is the eighth entry in the franchise. The game is developed by Ubisoft Düsseldorf using the Snowdrop Engine.

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The release date for The Settlers is set to 17 March 2022 and will be available on PC via Ubisoft Connect and Epic Games Store. As for the closed beta test, it will run from 20 – 24 January 2022. You can register for a chance to take part in the closed beta test here.
In terms of gameplay, The Settlers places a lot of emphasis on economy building. From gathering resources to constructing buildings, players will lead one of three factions—Elari, Maru and Jorn—as they grow in strength and influence.
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One of the game’s unique innovations is the Engineer—the game’s only controllable civilian unit. Players will need them for construction, surveying underground minerals to build mines, territory expansion and transporting materials in and out of the said territory. Besides Engineers, Landmarks also make up an important part of gameplay, with each map having different Landmarks that serves as challenge areas that provide various rewards.
Combat is also a major aspect of the game, with units divided into soldiers, support and siege units. Players can also raise their defences by building towers and other defensive buildings to guard their territory. Besides adapting their strategy for combat, players will also need to plan how they intend to advance their forces as a whole, with strategic choices like researching upgrades and trading resources paving the way forward.
In The Settlers, players can take on the main Campaign and experience the game’s story, or take part in Skirmish and Onslaught matches. In the Campaign, players will get to meet all three factions as they explore three different biomes. Skirmish mode allows players to fight in 1v1, 2v2 and 4v4 matches against either other players or AI bots. The third mode, Onslaught, is a single-player challenge mode with preset conditions and restrictions, adding another layer of depth to gameplay.

As players progress in The Settlers, they can unlock more and more customisation options, from being able to change their profile to being able to change the look of certain buildings and structures. All customisation options are purely cosmetic—the only difference that’ll affect gameplay is the player’s skill.
Are you ready to lead your settlers to new heights? While waiting for the game’s eventual release, don’t forget to sign up for the closed beta test for a chance to try the game out between 20 – 24 January! You can also learn more about the game by reading our interview with the Creative Director.

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Tags: The SettlersUbisoftUbisoft Düsseldorf


Half-Life series available to play for free

The Half-Life series is available to play for free for a limited time! This is to celebrate Half-Life: Alyx which will be releasing in March, delays pending. All games in the Half-Life Collection are free to play for Steam users until the VR game launches!

Half-Life: Alyx is set before the events of Half-Life 2 and its related episodes. It does share characters and story elements, though. The original announcement post from the Half-Life Alyx team mentions their belief of “the best way to enjoy the new game is to play through the old ones”. Now, it’s so much easier to play through this iconic series. Play as much as you want until Alyx releases.

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For Steam users, they can visit the following links to begin playing:

Half-Life
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two

Also available to play for free are:
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Half-Life: Opposing Force
Half-Life: Blue Shift
Team Fortress Classic

Get acquainted with the Half-Life series for free if you’re new, or if you’ve been finding an excuse to play the games again, there’s no better time!
In addition, if you’re reading from the future, the Alyx team also has an AMA on the Half-Life reddit you could check out!

The Half-Life: Alyx team will be doing an AMA on https://t.co/y6aHejwwHE tomorrow at 9am Pacific Time. Come prepared with all your burning questions about the game's development, because we'll be there to answer some of them. pic.twitter.com/qN3BCn7OPC
— Valve (@valvesoftware) January 21, 2020

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Tags: Half-lifeValveValve Corporation


[GDC 2023] Vertigo Games CFO John Coleman Speaks About Bringing Different Genres To VR

We’ve met a lot of interesting figures at GDC 2023 and that includes an interview with the CFO of VR software company Vertigo Games: John Coleman. Vertigo Games is a major publisher of VR games and is currently partnering with VR manufacturer PICO to bring more games to their headsets.

John Coleman
John Coleman started as the Vertigo Games CFO back in 2015, right around the time they got into VR game development. He’s been able to see many VR gaming projects launch such as World of Diving, Arizona Sunshine, and most recently the zombie title, After The Fall. The team even become part of the Embracer Group in 2020 and purchased a company called Force Field Entertainment which is now Vertigo Games Amsterdam.

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Pico was kind enough to arrange the interview with John at their GDC exhibit. In this interview, he told us more about designing games for VR and Vertigo Games’ partnership with PICO VR.
How many games have you developed for PICO compared to other VR company platforms?

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Lemme see if I can count up because it’s a lot. There are also some that are currently in the process of being brought over to the platform as well. It’s easily a half dozen that are either already on the platform or in development, I think it will be in double figures by the end of the year.
So that number is slightly lower than what you would see on other platforms, but that’s just because we’re taking our catalog as well like the older games, and moving those over. Obviously what we want to do with PICO is have all of our new games released at the same time on both platforms.
We heard that you guys do Quality Assurance (QA) in VR games, could you tell us more about that?
It is part of our publishing services. If we were publishing a title we would support it with QA. It’s not a service that we offer as a, you know, somebody could just call us up and do QA, but you really got to have someone who specializes in it.
On some level, it is not that different from other kinds of QA in the sense. You’re trying to break the game and find out where the rough edges are. That being said, I think there’s a bit of a different testing pattern that you have to do. There’s obviously the UX side of things, like if you’re doing QA for a normal game, you have to ask “do these buttons work?” “Does this menu make sense?”. You still have that menu dynamic, but when you add the physicality of VR where you actually have to move and interact with something, that’s a whole new thing.
So any changes once you guys got into the Embracer Group? Does it have any big changes to your company?

The biggest thing was that it allowed us to go a lot faster in our growth. So we were about 60 employees when we were acquired. We’ve obviously continued to hire in our Rotterdam location, then purchased another studio, and now we have 180 employees.
From my experience with the Embracer Group, I think most of the titles of companies that acquire are targeted toward Western audiences. Do you guys have anything in mind for games in Asia?
We are working with Mixed Realms in Singapore. Are you familiar with the game Hellsweeper? It’s a soon-to-be-released roguelike game, with frenetic action, and lots of blood and gore. I don’t know if you would say it’s specifically designed for the Asian market but the whole IP is coming out of Singapore.
We create the games that we’re releasing in the West and then we look at what adjustments need to be made to make them more tailored toward the Asian market. A lot of that, because we do a lot of first-person shooters with blood and dismemberment, is not so much changing the story as much as changing certain features that are more appropriate for those markets.
When you started, you began developing in Oculus DK1. So when you were able to develop the PICO kit, was there anything that PICO provided better than DK1 in terms of features or capabilities?

So if you go back to the Oculus DK1, I don’t think PICO had even released a development kit at that point in time. So, I don’t want to make a direct comparison to those moments. I think both companies have their unique strengths and weaknesses and all of that kind of stuff. So I don’t want to be negative towards anything that they’re doing.
With Pico though, what we’ve been able to do is look across the slate of titles and how we try to bring large amounts of content across. We’re working specifically with their engineering teams and our particular games, to find out how we can best use the specific features of the PICO headset.
Some of that work is related to games that are in development, so I can’t really talk about all of that specifically, but it’s been a very tight relationship where we’re trying to accomplish something with the game. I’m trying not to disclose anything that’s unannounced on either side. So it’s been a very positive relationship for us.
Since most of your games are in first person do you ever have issues with players getting motion sick? If so have you developed any measures in your games to overcome this?
Yep. So for us, we’ve always viewed comfort as the primary thing that we want to accomplish. There are multiple ways that we address that. One is to have a very high frame rate. We found out very early on that if you were compromised in any way on frames per second, you’re much more likely to make someone feel sick regardless of what they’re doing, so you want to have that very smooth, natural feel.
The other aspect is figuring out how you allow players to move through the environment. We want to give people choices. So if you’re not motion sick and you want to just use the trackpad or stick and walk through the world you can do that, but we always will have teleport options. There are other tricks that you can do as well in terms of how you program the movement that makes it more comfortable for people but we want to give multiple choices so that everybody can find something comfortable. If that makes sense.
Yesterday we had an Interview with Peter Li of PICO and he told us that there be a new feature that would allow users to play with their hands and feet. Do you have any games that are gonna take advantage of that?

We actually already have games that use those types of features. They were created earlier with the HTC Vive trackers because that was the only option at the time. We typically use that for more out-of-home experiences because we like to create an experience where the user can make a larger footprint. So think 6 by 6-meter space, 4 players playing co-op together, and all of your movement is walking.
It’s a very comfortable thing. There’s no locomotion, and it’s always fun to look at another player and then you look down and you can see your feet. 2018 is our first product release that has foot tracking, so that code is there. It’s just connecting it with the Pico SDK to make that work.
Do you have any plans to implement these features into any new games?
 In terms of specific plans to do that, we’re not sitting down saying “in this game we want to do foot tracking”. What we would do is say “foot tracking is something that we want to do in general”, most likely around our out-of-home experiences. Although with this current product, we’re actually evaluating how best to use it from an in-home perspective, but we always want to have that option with out-of-home experiences.
The reason I’m not giving the specific answer you want is that we try to do this with all of the games that we develop internally. For games that we publish, it’s going to be more up to that individual developer what they want to do.
You told us that you develop yourself, and also publish games by other people. Could you tell us what are the criteria that you’re looking at when deciding what kind of games to publish?

So Vertigo Games typically do a lot of first-person shooters, but there are only so many first-person shooters you wanna be releasing as a company every year. So if you look at some of the more successful partnerships we’ve had InnerspaceVR, which did A Fisherman’s Tale – a puzzle game, a little more whimsical adventure and covering some very interesting topics and in general about human nature and things like that.
So a lot of those studios that we work with, they’re bringing a particular IP or game mechanic that’s not something we’re doing already. That’s not to say we wouldn’t do a shooter with a third party, but so we’re trying to balance genres to a degree. A lot of it also has to do with the studio themselves, you know, “what’s their experience in VR?” “How good are they at delivering what they’re trying to do”?
It’s interesting the way you put it because they are publishers out there that only focus on certain genres but you guys balance things out.
We are taking the view that you wanna be pushing VR forward as a category. So while we’re really good at marketing first-person shooters, if you want to see the market grow overall then you need to have a puzzle game, an adventure game.
Actually, we have separate puzzle games that we’re working on right now that would sort of fit into different genres in terms of how a customer would identify them. But ultimately the mechanic has a puzzle element. You want to have a full set of experiences for consumers to play. If you’re playing games on your PC, you can play all these different things. Someone says you should try VR. You want to be able to find those types of genres that you like.
Which game actually has the best ROI (Return on investment)?

Arizona Sunshine. That’s an easy one. So, we sold millions of units and we made it with a team of 10 people, so that was impossible.
What kind of game will attract new users to try and play VR?
I  don’t know if it’s genre-specific as much as IP, frankly. Embracer is sort of full of big IPs, so you could pick which one you personally liked. If you like living in that world whether it’s through a film or a book, it gives you the opportunity now. Not just to play a flat-screen game, but like actually be that character in that world – I think that has a strong appeal for people.
Pick an example like Lord of the Rings. If you can be in VR and the Lord of the Rings and see Rivendell all around you I think that would have a big appeal. So we see, not just what we’re trying to do, but also other studios and publishers in VR, first party as well.
I think every headset manufacturer wants to have that kind of IP because it’s so much easier to connect with the consumer, a player. Like this is what you’re going to get, you already know you are interested in this world, so yeah.
Since you have access to the Embracer’s IPs, do you think that there’s a chance that you could actually create say a Darksiders universe or Saints Row Universe in VR that you can actually explore?
Deep Silver is one of the many publishers owned by Embracer Group
So in terms of how the Embracer Group works, the ability to work across those IPs is there. Each group is able to sort of make their own decisions about what they think is best for the IP. So we would go talk to those publishers and see if it made sense. But the question you asked actually brings up a very good discussion point about what you look for in a VR game.
The other element aside from IP is: “Is there a gameplay mechanic or mode of playing that is native to VR that makes sense?”. I’ll just talk about hypothetically, like certain games that you just took them and particularly like a third-person game – you don’t want to just port that into VR.
It doesn’t necessarily work, so you want to iterate and play with it. “Is there a story that you could tell” or “a game mechanic that you could create” that’s still appropriate for that universe, but it’s native and makes sense in VR, particularly when you have your own hands.
I’m quite curious about the challenge when you design a game with foot trackers. Most of the VR games will involve just hand shooting. So when you design a game for feet, what challenges do you have?
I’ll give specific examples of it in Arizona sunshine, which is the 6 by 6-meter version of the game. There are things that you can do like walking across a beam. It’s not a challenge, it’s more of trying to think of design elements that accentuate the fact that you can properly show your legs.
So I think when you put something like that in the game, you don’t want it to be a throwaway idea that doesn’t mean anything. You need to design the game where the value of having your foot properly tracked makes for a more immersive experience. The challenge that is you don’t want to create something that changes the gameplay in a way that if you didn’t have a foot track, it would be a lesser experience.

We thank John Coleman for speaking with us and PICO VR for arranging the interview. Vertigo Games certainly has a lot on its plate but it’s cool to hear that they’re branching out into different genres and possibilities with VR. We can’t wait to see what they make in the future (and whether or not it’ll involve using our feet).

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Tags: GDCPICOVertigo Games


Azur Lane Releases New HMS UR Shipgirl Along with Revelations of Dust Event

Yostar Games have announced the launch of the newest Azur Lane event – Revelations of Dust along with 5 new HMS shipgirls. Additionally, new school themed furniture set, gear skins and skins will also be available during the event.

Revelations of Dust
The Revelations of Dust event begins on 23rd February 2023 and lasts till 8th March 2023. Set on a remote island near the Antarctic, Commanders will need to uncover the hidden conspiracies beneath the facade. While all eyes were on the World Expo, an investigation fleet sent by the Queen arrived.

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During Revelations of Dust, Commanders can collect [Ancient Seal] to get rewards including Super Rare Battleship Royal Oak, Elite Destroyer Hero, new gear, and more.
New Characters
Implacable (UR Aircraft Carrier)
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When Implacable launches an Airstrike, she has a chance to lower the Speed of all enemies to zero and randomly reduce the Evasion stats of one enemy. When Implacable is afloat, based on the number of times ships in the fleet take damage, she gains stacks of No Mercy and has different effects when she launches an Airstrike.
Royal Oak (SR Battleship)
Royal Oak can increase her Speed and Firepower when there’s a Destroyer or Light Cruiser set in the Vanguard. She can also protect one Royal Navy ship in the fleet from sinking when taking fatal damage.
Scylla (SR Light Cruiser)
Scylla is a supporter for Aircraft Carriers and can fire a special barrage that increases the aircraft damage taken by enemies hit by the barrage. Additionally, shooting down aircraft will trigger the Carrier Escort effect which reduces the damage taken from Aircraft Carriers and Light Aircraft Carriers.
Argus (Elite Light Aircraft Carrier)
Argus can increase the Aviation, Reload stats and Experience gaining of the Aircraft Carriers and Light Aircraft Carriers in the fleet. When launching an airstrike, she has a chance to launch an additional special torpedo bomber airstrike.
Hero (Elite Destroyer)
At the beginning of the battle and every 20 seconds thereafter, Hero performs a Hero Knockout or Hero Slash attack and increases her Firepower, Torpedo and Anti-Submarine Warfare stats.
Event Shop and Skins
9 new skins of the School Girl series will be included in this update. The skins are as follows:

Commanders who log in during the event period will earn 2 rental outfit vouchers which can be used on the following skins:

Implacable – Shepherd of the “Lost” (Dynamic)
Royal Oak – Bashful Oak
Marblehead – Not-so-Serendipitous Rain (Dynamic)

Additionally, the new “Royal Academy” and Gear Skin Box (Royal Academy) furniture set are available for purchase in the shop.

For more details on Azur Lane and the Revelations of Dust event, check out the official Azur Lane twitter here.
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Azur LanePublisher: Yostar IncRelease Date: 2017-05-25Android, iOS
An ideal Naval Warfare game like you always imagined！

・A unique mix of RPG, 2D shooter and tactical genres combined in a beautifully designed anime game
・Easy and intuitive gameplay, built on the concept of 2D side-scroller, is the main feature of Azur Lane
・Organize up to six ships into flotilla, break through enemy gunfire and defeat them!
・Both AI and manually controlled battles are available, choose whatever you like!
・Build your own fleet. Azur Lane has a wide range of warships from all over the world.
・More than 300 ships, each with its unique stats and represented by a beautiful character!
・Live2D interaction technology is available for selected characters

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Tags: Azur LaneNewsYostar Games


Pokemon Masters opens applications for a Partner Program

DeNA has opened applications for a Pokemon Masters Partner Program! This involves an initiative to support content creators who produce videos or live broadcasts of Pokemon Masters and enjoy benefits shared with them. Content creators of all kinds are encouraged to apply. Conditions are flexible, but you can refer to the following guidelines:

Twitch/Mixer creators: average of 50+ concurrent viewers in the past 30 days + minimum 500 followers
YouTube creators: average of 3,000 views per video in the past 30 days + minimum 5,000 subscribers
Content appropriate for all ages
Active participation in existing Pokemon Masters communities (official or unofficial) a huge plus!

Applicants must also create Pokemon Masters content regularly to maintain partnership. Follow the links shared on Pokemon Masters socials and fill out the application form.

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Attention Trainers!If you’re a passionate fan of Pokémon Masters who loves to create original content for the game,…
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Posted by Pokémon Masters on Tuesday, 17 December 2019

Any admitted partners will receive an email from a DeNA representative within 2 to 3 weeks. They will be guiding the partner through the world of Pasio. Those in the Pokemon Masters Partner Program can expect the following:

Early access to development updates in order to create content for promotions
Amplified content via social media
Access to private DeNA Discord server in order to collaborate with the community team and fellow creators
Monthly premium currency stipend
Exclusive giveaways

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Pokemon Masters EXPublisher: DeNADeveloper: DeNARelease Date: 2019-08-29Android, iOS
Pokémon Masters has evolved! Discover a whole new adventure in Pokémon Masters EX!

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Tags: DeNaNintendoPokemonPokemon Masters


McDonald’s Partners With LaLiga & LVP To Bring Virtual LaLiga eSports Tournament!

A couple of days ago, McDonald’s had officially partnered with LaLiga, the professional Spanish football league, to bring the first major project from LaLiga eSports into Spain! Along with the Professional Videogame League (LVP), it was also part of Mediapro’s strategy to bring the official EA Sports FIFA 18 Global Series on the road to the FIFA eWorld Cup 2018.

LaLiga’s Spanish representatives will be selected for the EA Sports FIFA 18 Global Series Playoffs that will be held in June which leads to the FIFA eWorld Cup 2018. Representatives who take part at the Playoffs will climb up the ladder to the FIFA eWorld Cup tournament to compete for the EA Sports FIFA World Champion title. The tournament will consist of an online qualification stage and an in-person final stage which includes Xbox and PlayStation categories where players can register on their official site.

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The first stage will kick off on next week, 19th March, it is open to all gamers over the age of 16 which will take place online on ArenaGG, the gaming platform by LVP. There will be thirty-two places at the in-person stage which are broken down to 16 players for Xbox and 15 players for PlayStation (+1 from the McDonald’s exclusive tournament). While the second part of the tournament scheduled on the 16th April, will be played in-person in Barcelona. The 16 players from each platform that got through will compete each week in a straight knockout round before claiming a spot in the EA Sports FIFA 18 Global Series Playoffs.
In addition to that, McDonald’s will also be organizing an exclusive tournament which will have the highest-placed participant to be placed with one of the 16 places at the McDonald’s Virtual LaLiga eSports final stage. McDonald’s will be featured in the competition as LaLiga’s main partner in the eSports universe. Furthermore, El Corte Ingles, Allianz, Hyundai and Orange are also involved in LaLiga’s first foray in the world of eSports.

The eSports world has been growing tremendously in which giant companies like McDonald’s from the F&B industry to be involving in eSports. With the rising recognition of eSports in the world, we should be seeing more giant companies from different industries to be involved in the eSports universe. Though currently McDonald’s of Spain has joined hands with LaLiga and LVP, will we see that in Malaysia too?
Seeing the growth of eSports tournaments rising in Malaysia, there is a possibility that we could also be seeing giant companies of Malaysia to be partnering with, for example, MSI, Garena, or even MSN (Majlis Sukan Negara) to hold an eSports event in Malaysia. As Malaysia is also getting recognized globally in the eSports arena like DoTA2, LoL and CS:GO, this could be a great opportunity for Malaysian talents to expose and make known themselves in the eSports industry.

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Tags: AllianzEA Sports FIFA 18 Global SeriesEA Sports FIFA 18 Global Series PlayoffsEA Sports FIFA World ChampionEl Corte InglesesportsFIFA eWorld Cup 2018HyundaiLaLigaLVPMcDonald'sOrangePlaystation 4Xbox One


Hyperdimension Neptunia and Senran Kagura join forces for a PS4 crossover game

The Goddesses of Gamindustri from Hyperdimension Neptunia will fight alongside the ninjas from Senran Kagura in a new PS4 title. This upcoming game is called Senran Nin Nin Ninja Taisen Neptunia: Shoujo-Tachi no Kyoen.

Check out the trailer for the game uploaded by Compile Heart’s channel on YouTube:

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This trailer and the announcement of the game surfaced online during Day 2 of Game Live Japan live stream. The 8-hour live stream is viewable here:

In the trailer, we can see Purple Heart fighting enemies armed with a katana while dressed in ninja attire. Asuka also appears in the game, but unlike Purple Heart, her design appears to stay largely the same from her franchise. Rie Tanaka and Hitomi Harada will be reprising their roles as the voice of Neptune/Purple Heart and Asuka respectively.
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The trailer shows mainly gameplay footage, featuring action RPG combat. Players can perform attacks and combos, dodge, and throw projectiles. Based on the footage, the UI during battle suggests that players can swap between characters mid-combat.

Other than Purple Heart and Asuka, the game will also feature a new protagonist named Yuuki, voiced by Miku Itou.
For more information on this new Hyperdimension Neptunia and Senran Kagura crossover PS4 game, check out Compile Heart’s website.

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Tags: Compile HeartHyperdimension NeptuniaSenran KaguraSenran Nin Nin Ninja Taisen Neptunia: Shoujo-Tachi no Kyoen.Tamsoft


Sin Chronicle delayed to Spring 2022

Originally intending to launch 15 December 2021, Sin Chronicle will instead be delayed to Spring 2022. The news was announced at a developer’s letter livestream, promising improvements based off user feedback from the closed beta. You can check out our own closed beta impressions here.

The primary focus of the game, namely the story, can be considered universally praised, scoring an average of 78% for its story, setting, the permanent choices and the resulting consequences from said choices. The characters were also praised, but the full release will see more tweaks, such as the lighting on the models. A jukebox-like function is planned so that players can simply enjoy the music.

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The battles and actual character growth systems did not get the same glowing feedback, criticizing the lack of actual strategy and difficulty to train new units. For the latter, there will be an EXP bonus system to enable new additions catch up faster to the main roster. Skip functions, weapon upgrades, will see further improvements. An in-built rerolling system also appears to be on the table.
Raids got the most severe criticism considering the limited play time and the fact you had to fight for the finishing blow. Time constraints will be loosened, and more solo friendly elements will be added besides encouraging more co-op play when the time comes, among other things.
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Now that it’s been delayed, Sin Chronicle is getting a projected release window for end of March 2022, if not any earlier during the “Spring 2022” estimation. There’s no indication that there will be a global release, so fans will still have to stay tuned.
via 4gamer

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Tags: Chain ChronicleSEGASin Chronicle


Echoes of Pandora opens pre-registration

Eyedentity Games Japan has just launched pre-registration for its upcoming RPG Echoes of Pandora, which is scheduled for a launch on the Android and iOS platforms.

The story of the game takes place in the 22nd century when AI, time travel and mechas are common place. However, a terrorist organisation going by the name SPHINX has rose up in an attempt to alter history through time travel. To combat this threat, you are tasked with setting a fighting force comprising anthropomorphic weapons known as Pandora.

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You will have to assemble these girls into various teams and lead them into battles. All characters have their own unique abilities and traits, so you will want to have a good mix of units to deal with the threats before you. You will also be able to increase the intimacy with the girls to further bolster their stats. At maximum intimacy, you can even get the chance to marry them.
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If you like what you are seeing, be sure to sign up for the game via the usual social media pages, as you will be rewarded accordingly with the neat early bird goodies. For more information, be sure to drop by the official Echoes of Pandora website.

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Tags: AndroidEchoes of PandoraiOSRPG


Phua Chu Kang Actor Gurmit Singh Appointed As MapleStory R : Evolution SEA Brand Ambassador

Rastar Games have announced that Gurmit Singh from Singapore and Thai Youtuber Bie the Ska has been appointed as the Southeast Asia Brand Ambassadors for MapleStory R : Evolution. Additionally, a new theme song was created specifically tailored for the game titled “Level UP the Fun!” along with the debut of the Grand Tournament.

MapleStory Brand Ambassadors
Image Credit: Rastar Games
Gurmit Singh and his iconic comedic personality has left a lasting impression on people and has become a collective memory of a generation. This time, he will be presenting his classic afro hairstyle and a dazzling golden suit as he performs the catchy theme song for the game.

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Image Credit: Rastar Games
Bie the Ska acting as the Thai Region Maple Presenter will also be performing the theme song of MapleStory R: Evolution with the video releasing in the coming days.
Grand Tournament
Image Credit: Rastar Games
The MapleStory R: Evolution Grand Tournament will provide a platform for adventurers to showcase themselves. Love the thrill of leveling up quickly and speed races? Join the Expedition Track. Meanwhile, the Maple Superstar Track is tailored for individuals passionate about content creation. Players who participate in the grand tournament can receive generous in-game rewards.
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Gather Allies and Create the Ultimate Adventure Team
Image Credit: Rastar Games
MapleStory R: Evolution inherits the classic elements such as maps, characters, and BGM from the original game, all while introducing new gameplay elements into the mix. Players can experience upgraded features such as the 30 vs 30 Victoria Island Rivalry where players gather up in challenging boss battles against powerful foes like Zakum.

For more information, do check out the official MapleStory R: Evolution Facebook Page here.

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Tags: AndroidiOSMapleStory R: EvolutionRastar Games


M4G is having a Members Day celebration deal this July 2020!

M4G will be having a Members Day Celebration Deal running from 24 to 26 July this 2020. As the name implies, it is applicable for members only, with a bunch of discounts on accessories and games and consoles.

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The Nintendo Switch Animal Crossing Limited Edition will be available at RM2399, and will come with:

1 year Maxsoft Warranty
A copy of Animal Crossing: New Horizons
Related accessories

Animal theme Joy-Con analog cap
Joy-Con cover
Eva Pouch
Game Card Case
Tempered Glass

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A 10% discount will be available for games and accessories. For specific price cuts and discounts, the following items will be available:

JBL Tune 120 TWS wireless in-ear headphones

RM199 from RM399

Sony WH-1000XM3 wireless noise-cancelling headphones

RM979 from RM1599

Nintendo LABO Variety Kit + LABO VR Starter Kit Double Pack

RM99 from RM258

Hori Ace Combat 7 HOTAS Flight Stick

RM349 from RM799

Nintendo Switch Ring Fit Adventure

RM449 from RM599

Iine Switch Analog Cap (A.C. Theme)

RM15 from RM29

Hori Switch Go Pack Animal Crossing

RM79 from RM129

Gulikit Route Air Pro (Black)

RM69 from RM99

Paladone Playstation Icons Light

RM99 from RM139

Iine Switch Pro Controller 2-Gen (Pink/Yellow/Red-Blue)

RM99 from RM129

If you’ve been looking for a chance to get some stuff for cheaper, then save the date and get the goods.

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Tags: M4GMaxLink4Gamers


Rent-a-Girlfriend: Heroine All-Stars Pre-Registrations Open

Enish’s new mobile game Rent-A-Girlfriend: Heroine All-Stars will be launching for IOS and Android on September 2nd.

Pre-Registrations for the game are now open via the Official Twitter Account, App Store and Google Play Store. Players can obtain coins equivalent to 20x gatcha if the pre-registration reaches over 200,000 users.

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Rent-A-Girlfriend: Heroine All-Stars is based on the popular Harem Anime of the same name. It’ll allow players to collect and date the four main heroines of the series: Chizuru, Mami, Ruka and Sumi.
But even more than that, the game will be a crossover between several popular anime. These will include heroines from Fire Force, Seven Deadly Sins, Fairy Tail, Domestic Girlfriend, Boarding School Juliet, Yamada Kun and The Seven Witches, Negima and Kanojo mo Kanojo who’s anime adaptation is currently airing.
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All characters are from works featured in Weekly Shounen Magazine with the promise of even more lovely ladies to come in the near future. Each girl will be fully voiced by their original seiyuu.

Rent-A-Girlfriend: All-Stars is a puzzle-based gatcha game where you can date your favourite anime waifus. There is currently no actual gameplay footage of All-Stars beyond a couple of screenshots but with its release date on the horizon, we’ll probably be seeing some soon.
If you’re interested in Rent-A-Girlfriend, you’ll be happy to know a Second Season of the anime will be airing in 2022.
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Rent-A-Girlfriend: Heroine All-StarsPublisher: enishDeveloper: enishRelease Date: 2021-09-02Android, iOS
The first game app for the anime "Kanojo, Okarii" is here!

The main character is you!
Even in games, we will deliver the ideal girlfriend who is love ✕ Doki MAX!
The story is full voice!
You can also enjoy an AR date with that child you care about!

Not to mention the character "She will borrow"
Popular romantic comedy characters also appear as "rental girlfriends",
It's a romantic comedy puzzle that makes that heroine her !?

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Tags: enishRent-a-GirlfriendRent-A-Girlfriend: Heroine All Stars


Chain Chronicle x DanMachi Sword Oratoria collaboration to commence soon

Sega has announced that its smartphone RPG Chain Chronicle will be having a collaboration with TV anime series DanMachi Sword Oratoria as part of a new campaign.

The developer posted a new video which showcases the characters that players will be able to obtain, including Lefiya Viridis, Bete Loga, Tione Hiryute, Tiona Hiryute, Filvis Challia, Finne Deimne, Riveria Ljos ALf, and Ais Wallenstein.

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If you are interested, the Chain Chronicle x DanMachi Sword Oratoria collaboration will kick off on 10 October 2017.

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Tags: AndroidChain ChronicleiOSRPGSEGA