Tower of Fantasy pre-download, character creation available

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Tower of Fantasy is available for pre-download ahead of its global release. The game will be available for PC, iOS and Android, so pick your platform of choice.

There is also a pre-download FAQ on the Tower of Fantasy official website, providing minimum specifications for devices too. Pertinent information can be summarized as follows:

Official launch 11 August 2022, 08:00 GMT+8 (time should be converted to your local time)
You can create your character during pre-download. There may be an additional update when servers go live
If you can’t find the game on iOS or Android, local regulations may have prevented the game from being serviced in your region
Uninstall the closed beta client and install the live build client to ensure smooth operation
Cross-platform play is possible. However, you can only play with people on the same server, though there are game modes with cross-server play

                                        PLATFORM

                                        IOS

                                        ANDROID

                                        PC

                                        MINIMUM REQUIREMENTS

                                        iPhone 8 Plus, iPad Air (2nd generation)

                                        Kirin 710/Snapdragon 660

                                        Windows 7 SP1 64-bit / Windows 8.1 64-bit / Windows 10 64-bit

                                        RECOMMENDED REQUIREMENTS

                                        iPhone 13 / iPhone 13 Pro / iPhone 13 Pro Max / iPhone 13 mini / iPhone 12 / iPhone 12 mini / iPhone 12 Pro / iPhone 12 Pro Max / iPhone 11 Pro / iPhone 11 Pro Max / iPhone 11 / iPhone SE (2nd generation) / iPhone Xs / iPhone Xs Max / iPhone XR, 12.9-inch iPad Pro (4th generation) / 11-inch iPad Pro (4th generation) / 12.9-inch iPad Pro (3rd generation) / 11-inch iPad Pro (3rd generation) / iPad mini (5th generation) / iPad Air (3rd generation)

                                        Kirin 980/985/990/9000, Snapdragon 855/865/870/888, Dimensity 800/1000, Android 7.0 and above

                                        Windows 10 64-bit

                                        MINIMUM MEMORY

                                        12 GB

                                        4 GB RAM

                                        8 GB RAM

                                        RECOMMENDED MEMORY

                                        6 GB RAM+

                                        16 GB RAM

                                        MINIMUM STORAGE SPACE

                                        12 GB

                                        22 GB

                                        RECOMMENDED STORAGE SPACE

                                        15GB

                                        25 GB or more

                                        MINIMUM PC SPEC

                                        Intel Core i5 or equivalent, NVIDIA GeForce GT 1030, DirectX 11

                                        RECOMMENDED PC SPEC

                                        Intel Core i7 or better, NVIDIA GeForce GTX 1060 6GB or better, DirectX 12

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Tower of FantasyDeveloper: Hotta StudioRelease Date: 2021-12-16Android, iOS, Microsoft Windows
Set hundreds of years in the future on the distant planet of Aida, the shared open-world MMORPG, anime-infused sci-fi adventure Tower of Fantasy from developer Hotta Studio and publisher Level Infinite, is now available on PC and mobile platforms globally. Players will be able to experience an anime-inspired post-apocalyptic sci-fi art style, freeform character development, and exciting combat through thrilling battles and exciting open-world exploration.

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Tags: Hotta StudioLevel InfiniteProxima BetaTower of Fantasy


Epic Seven reruns Guilty Gear collab event once again

Epic Seven will once again be rerunning its Guilty Gear collaboration event, with no specific date provided just yet from its official announcement. It seems likely it will be a prelude to a new collab supposed to come later in the year, supposedly June, which also has no specifics attached to just yet.

In any case, Epic Seven will be welcoming the Guilty Gear cast, consisting of Sol (who will be available for free through the collab), Elphet Valentine, Dizzy and Baiken once again to the world of Orbis. Players will be able to go through the various side stories for currency to exchange in the event store. New players will supposedly be able to “spark” the collaboration characters if they manage to maximize their resources, and there should be log in bonuses to coincide with the event as well.

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This will be the second rerun of the event after its previous iteration in April 2020, so older players can just take the event easy (unless they suddenly throw in I-no into the mix).
If any of you were eager for the collab to come back after missing out on the last two occasions, then it should be beginning pretty soon, so head on over.
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Epic SevenPublisher: Smilegate MegaportDeveloper: Super CreativeRelease Date: 2018-11-08Android, iOS
And thus began the 7th World... Diche, the Goddess of Life, summoned all of her waning power and once again gave shape to the Guardians and the Heir of the Covenant.
"My children, I entrust this world to you."

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Tags: Epic SevenGuilty GearSmilegate MegaportSuper Creative


The Horus Heresy: Legions Is A Card-Battle Game From The Warhammer 40,000 Universe!

The Horus Heresy: Legions is a card-battle game that is developed by Everguild with Games Workshop for the mobile. This is the second card-battle game that was released in the market for the mobile with The Horus Heresy: Battle of Tallarn as the first one developed by Hexwar along with Games Workshop. Both of the games are based off the New York Times bestselling novels, The Horus Heresy, that takes place in the Warhammer 40,000 universe.

This time in The Horus Heresy: Legions, players will build a card-deck consisting of Space Marines to do battle in online duels against real players. Players will lead the Legion with familiar warlords from the lore such as Loken, Kharn, Fulgrim and many more to relive the battles of the Imperium of Mankind.

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That being said, the single-player campaign also takes players into the tragic events of Isstvan III where The Horus Heresy began. There are other modes as well like the PvP ranked seasons or a join in with other players to take part in epic Events where the Faction that wins, secures a permanent and game-changing boons.

If you are interested, the game will be launched for both iOS and Android later this month on the 26th July, 2018. Also, if you can’t wait any longer, you can still try out the Early Access version which is already on Google Play Store which of course is only for Android devices.

There is another mobile game based off the Warhammer 40,000 universe called, Warhammer Quest 2: The End Times which was launched back in April 2018. The game features strategic turn-based dungeon-crawling RPG if you are not a fan of card-battles. You can try this game out too if you’re a fan of the Warhammer 40,000 series who loves a little bit of gore and lore.

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Tags: 000AndroidEverguildGames WorkshopHexwariOSMobileNew York TimesSpace MarinesThe Horus HeresyThe Horus Heresy: Battle of TallarnThe Horus Heresy: LegionWarhammer 40Warhammer Quest 2: The End Times


D_CIDE TRAUMEREI game to open closed beta applications

Multimedia project D_CIDE TRAUMEREI will be opening closed beta applications for its mobile game from 24 June 2021, 15:00 JST until 20 July 2021, 14:59 JST. The closed beta period for the D_CIDE TRAUMEREI game itself will run from 29 July 2021, 15:00 JST to 2 August 2021, 15:00 JST. Any applicants can expect to receive the acceptance email on 21 July 2021, 15:00 JST. 5000 players will be getting access to the game, with 2500 each for Android and iOS. Recommended minimum specifications are given as follows:

iOS: OS 13 or later / iPhone 7 or newer
Android: Android 9 or later / Snapdragon 665 or newer / 4GB RAM or above
Recommended storage: 2GB

As is usually the case, data will be wiped once the test is complete. The various terms also include the possibility of the application not functioning if you are utilizing a VPN, or playing outside of Japan. If that doesn’t faze you, you can try to register through the closed beta portal here once available. A teaser trailer for the game was also released, which you can check out below:

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As a multimedia project, the anime, produced by Sanzigen, will begin airing in Japan on 10 July 2021. If you’re curious about the anime in specific, you can check its official website here.
If you want to know more about the project, check out the initial announcement here.
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Tags: BushiroadD_CIDE TRAUMEREIDrecomSumzap


Netflix Cowboy Bebop Canceled After First Season

According to the Hollywood Reporter, The Netflix adaptation of Cowboy Bebop has been canceled after its first season aired only last month on November 19th, only three weeks ago.

There has been no confirmed reason for the series’ cancellation however the show has received a poor reception since its release with a 47% critical score and 55% audience on rotten tomatoes.

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It is likely that the less-than-stellar scores from critics and audiences alike played a part in why the Netflix Cowboy Bebop has been canceled. Although the show had also gotten almost 74 million viewing hours worldwide since its debut so it wasn’t doing badly in terms of ratings.

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Cowboy Bebop is based on the critically acclaimed anime of the same name. It follows a group of bounty hunters in space, attempting to make money through their work, meeting strange people, and confronting their own pasts along the way. The show has been generally criticized for its weal writing and character development in comparison to the original anime.
When I reviewed the Netflix Cowboy Bebop for this website, I saw it as a fairly average to mediocre show. Not the worst anime adaptation, but also not that good with some glaring flaws. I will say, I thought the visual design of the show was impressive.
We even talked about the adaption in greater detail on an episode of the Braveroom Podcast.
Cowboy Bebop Season 1 is available on Netflix.

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Tags: Cowboy BebopNetflixNetflix Anime


Rabbids Party of Legends Review – Let’s Take A Journey to The West

Developed by Ubisoft Chengdu comes its party game title based on the Raving Rabbids series – Rabbids Party of Legends which was released worldwide on 30th June 2022, and here’s our review on the game.

Rabbids Party of Legends was initially first released back in 5th August 2021 as a China exclusive game and got its global release in June of the year following that. The game is available on the Nintendo Switch, PlayStation 4, Xbox One and Google Stadia.

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Presentation
In terms of the game’s visual presentation, I feel like it fits the overall theme that the Raving Rabbids series have set out to be. It’s got the cartoon-ish and goofy vibes which encapsulates the perfect aesthetic of how a light-hearted party game would be. The game is also set to have a similar theme to the well-known Chinese novel title Journey to the West where you can see some of the rabbids even dressed up as some of the characters from the novel like Monkey King “Sun Wukong” and Tripitaka or better known as “Tang Sanzang”.
Speaking of the characters in Rabbids Party of Legends, there’s a grand total of 45 characters in the character roster, but unfortunately not all characters are unlocked at the start.
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There isn’t much to talk about the music for the game as it isn’t that much to write home about, it has a pretty traditional Chinese vibes mixed with some arcade game soundtrack elements to it which fits in the overall theme of the game. While it’s not a bad thing per say, but it’s definitely not much of a banger but they do offer different tracks to each of the mini games which is still pretty cool.
Surprisingly, there are cutscenes and also an actual story plot in the game. And while I like how the cutscenes in the game were made, I didn’t particularly like the story plot and how they presented it. More on the cutscenes in the game, the way it’s made is by animating a children’s picture storybook which is fitting since the game is mostly marketed targeted towards family with children.
In the Rabbids Party of Legends review, the story of the game features the Rabbids into the Journey of the West (JTTW). The rabbids are practically transported into the world of JTTW through their washing machine, Buddha then appears by taking away their washing machine in exchange of finding books that are scattered across the world. The rabbids start off their journey in the beginning of JJTW where Sun Wukong had just came out of the stone and players will progress through the story following the original novel.
I mentioned previously that I didn’t particular enjoy how the story is presented. In the story mode, players have to go through some of the number of stages, and before each of the stages, the game will show you a little box with the story written in the dialogue box, which is then followed up with a mini game that fits into the scenario. While some of the game are fitting, I don’t quite like how the mini games present the story.
Gameplay
Similar to Mario Party, players will get the books from playing and winning through the mini games and in the end, the one with the most amount of books win. Although, there’s only one scoring system, unlike in Mario Party where you can get coins and buy stars with it. So in a way, it’s easier than Mario Party, there’s also no way for someone to steal your score too, so the only way you can lose your books is that you messed up in the Story Mode.
The game also offers multiplayer options where before you enter the game’s main menu, you’re able to choose how many players are there for the game where the minimum is one player and the maximum is at four. You can also change the number of players later on in the setting in game so players can join into your lobby whenever. Although, the game only allows local multiplayer and no sign of online multiplayer option.
There are two different game modes for our review of Rabbids Party of Legends, one being the Story Mode and the other Party Mode. The Story Mode, as the title suggests is where the story of the game takes place which has a set of stages that make up an Act. Among the stages, there are some sub mini games present where players will have to choose between three options.
Those sub mini games can be described like a lottery wheel, where players can swing a hammer to stop the wheel. Once it stops, the player will get what the arrow is currently pointing at. Sometimes the player can get books and sometimes they can lose the books that they have.
While in Party Mode, players can choose between the Quick Play and Customise options. The Quick Play option is pretty much just a timed session where you go in, choose how long you want to play for your session and the game then pick a series of mini games for you to play until the time runs out. And for Customise, you’ll get to pick which mini games that you want to play.
In our review of Rabbids Party of Legends, there are a bunch of mini games in the game but unfortunately just like the characters in the game, you have to grind the game to unlock all of the mini games. While some of the mini games are pretty much just using the same mechanics but have a different style and background, they are still pretty enjoyable to play. The different mini games have you utilising the different functionalities of a Joy-Con, so the game feels very well designed especially for the Nintendo Switch.
However, some of the tutorials at the start of the mini game isn’t as clear as I would like it to be. One of the example being the one mini game where it requires you to dodge the palm and that you can still disrupt your opponents even after dying.
Verdict
Despite the light-heartedeness of the Rabbids Party of Legends, despite some of the mini games being pretty enjoyable, my one main gripe that I have with this game is how the characters and mini games are locked behind a level system. To me, party games are a genre where I would just want to sit down with my mates to play through some of the mini games and mess around with one another, but needing to unlock the characters and mini games through an arduous amount of grinding is a major turn off.
Another one of my gripes is that the game doesn’t offer online multiplayer, only locally which is an extremely weird decision to have, especially with the current situation going on with the world right now. I understand that these games are ten times more fun when you and your mates are in the same room while you shit talk each other but there are just times where you’d rather do it online due to maybe time restrictions where you don’t have to time to drive down to your mate’s house.
Rabbids Party of Legend could have been a sleeper hit in terms of party games, but unfortunately the flaws of the time far outweigh the boons which is legitimately a shame because there are some pretty fun aspects of the game if it weren’t for the fact that a lot of the stuff are progression locked.

                                        Pros

                                        Cons

                                        Characters have the Rabbids Charm

                                        Unlocking characters and mini games through tedious grinding

                                        Some Mini games are really fun to play

                                        No Online Multiplayer Mode

                                        Story is presented in a tiny text box before mini game

For more information on Rabbids Party of Legends, do check out the official website here.

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Tags: Google StadiaNintendo SwitchPlaystation 4Rabbids Party of LegendsReviewUbisoft ChengduXbox One


MSI to hold a Virtual Reality for Architecture Visualisation workshop and it is free to join!

Guess everyone here is already familiar with Virtual Reality (VR) right? In case you don’t know, it is an interactive computer-generated experience taking place within a simulated environment that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. With the availability of affordable VR equipment like Oculus Rift and HTC Vive, VR is now within the reach of AEC, gaming firms of all size, constantly creating and producing new virtual worlds with high demands.

With the aim to improve the VR industry, MSI, KDU and Giochitech have joined forces to introduce a VR MSI workstation – Virtual Reality for Architecture Visualisation. It will be held at KDU University College on 10 August, and you can join the talk for free!

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If you are keen to learn more about VR Market and Skills, you can visit the event page to apply for your entry. Also, you can visit the official site for more information about the MSI workstations!

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Tags: GamingGiochitechKDUMSIPCVirtual Reality for Architecture VisualisationVRWorkstation


Fable announced for Xbox Series X, Windows 10

The Fable game franchise returns with an all new title for Xbox Series X and Windows 10, simply titled as such with no numbers or subtitles – at least at present. Check out its announce trailer:

The most recent title in the franchise was Fable Fortune, a card-based game released in 2017, with the last RPG title being Fable Anniversary in 2014. Considering that, it’s been a while since a proper title. The trailer seems to show it retains its fantastic fantasy setting, with a touch of its brand of humour. We’ll see when Playground Games will release more information, as this title doesn’t have a release window yet either. It does at least confirm the existence of Fable IV, that was rumoured in 2018.

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Stay tuned.

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Tags: FablePlayground Games


RevolTech Monster Hunter Zinogre Hunter Figure Now Available For Preorder

Revoltech have announced a new figure in their Monster Hunter series, this time with a male blademaster using full Zinogre gear.

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The figure is available for preorder via the Kaiyodo website, and features a Hunter sporting a pair of Zinogre Dual Blades and decked out in gear themed after the same monster.
The Revoltech Zinogre Monster Hunter figure will be available in April 2022, and is priced from 8580 Yen (RM320).
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It’s not just a dual blade Hunter though, as it also includes a Zinogre longsword to do more epic poses with thanks to Revoltech’s ball-joint system.

The armor set the figure seems to be using is the Zinogre S Blademaster Set from Monster Hunter Generations Ultimate, which you can get in the game’s High Rank portion after hunting down the Zinogre.
It joins a line of Monster Hunter figures all depicting hunters themed wearing the full set of various monsters, such as a previously released Kirin Hunter as well as a Teostra hunter.
Zinogre as a monster has gotten a lot of love, with the character also having joined the SH MonsterArts line as well several months prior.
It also makes an appearance in both “Modern” Monster Hunter Games, having appeared in both Monster Hunter World via the Iceborne expansion as well as Monster Hunter Rise.

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Tags: Monster HunterRevoltech


Heaven Burns Red announces Korean release

WFS has announced the Korean release of Heaven Burns Red for South Korea. While we don’t have that many concrete details as yet, there will be an upcoming presentation on 9 December 2022 for further news.

Various portals and social channels have been established for the Korean release of Heaven Burns Red, which you can check out below:

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Website
Youtube
Facebook
Twitter
Instagram
Naver

The presentation will go live through Youtube and Facebook on 9 December 2022, 16:00 KST. You can expect an introduction to the game, with potentially a release date. Heaven Burns Red has since been voted Best Game of the Year 2022 for Japan Google Play, so it’s certainly doing quite well for itself. It is also available on Steam, but only in Japanese. Alongside the Korean release, there will also be a Traditional Chinese version as well.

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At least we’re starting to get confirmation of a more international release for the game, even if it’s not yet in English. As mentioned before, the game did have an English portal before, which is no longer accessible. Hopefully we would still be able to get an English version to enjoy more of KEY’s visual novel writing.
As the story goes, an interstellar enemy known as “Cancer” is assaulting humanity. The playable characters are girls who wield weapons called Seraph, thus becoming defenders of their world alongside wacky highschool hijinks and related drama.
You can check out our first impressions of the game here.
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Heaven Burns RedPublisher: Wright Flyer StudiosDeveloper: Wright Flyer StudiosRelease Date: 2022-02-10Android, iOS
Key by Associate Maeda, "Heaven Burns Red (Hebban)" is a story of girls who are entrusted with the last hope.
A dramatic RPG that challenges you to fight for your life while running around the field and experiencing the irreplaceable everyday life!

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Tags: Heaven Burns RedKEYWFSWright Flyer Studios


Two Blue Archive Characters Have Been Censored In China

Two Blue Archive characters have been censored in the Chinese version of the game in order to show less cleavage in their designs.

Images of the censored Blue Archive characters were shared by user BoreusEntertaiment on the Blue Archive Reddit group. They show the characters Eimi and Shun who have received extra clothing over their chests to cover more of their cleavage.

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This is in order to adhere to China’s stricter rules and regulations regarding content that appears in video games, which includes a restriction on partial nudity. Despite this however several risque designs have still made their way into the Chinese version unaltered such as the character Tsubaki who also has a partially revealed chest.
Blue Archive is a tactical role-playing gacha game where the player takes the role of a teacher in Kivotos, the academy city with several schools that house young high school girls that protect the city from disaster. It is your job to lead them into battle.
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The series is known for the heavy fanservice of its playable units, most notably the many Bunny girls of the Cleaning and Clearing Club of Millenium Science School. With this in mind, China’s video game regulations were always going to be an issue for the game but hopefully, it won’t affect too many characters.
Go to top
Blue Archive is available for iOS and Android devices.

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Tags: Blue Archive


Genshin Impact Xiao mechanical keyboard design available to order

Xiao is getting his own mechanical keyboard design, as one of the new products added to the Genshin Impact official TMall. There are three different options depending on the switches you like, starting at 1299 Chinese Yuan.

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As you can see, the keyboard is fully decked out in thematic design in his colours, with gold and purple highlights as per his accessories. There are keycaps featuring the Anemo symbol, icons of all his skills, including the upgradable skills and his passives, not forgetting his constellation. You can see little details of the crystalflies he’s caught for the Traveler before too! Then here’s his splash art from the Wish screen also gracing the spacebar.

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It has function with the form too, as there is a handy wire channel for the connector wire. You can find the multimedia keys on the top right. The backlight is also meant to be easy on the eyes, as in with eye-comfort tech. The switches come in yellow, pink and green options.

For those interested in getting yourselves a Xiao mechanical keyboard, you can find it through the official Genshin Impact Tmall store page here. Keqing also has had her own designed keyboard as well that you can read about here. In any case, you’d probably need to get a proxy if you want to purchase anything through the shop.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactHoyoversemiHoYo


Aether Gazer establishes English Twitter account

Sharp-eyed fans have spotted an English Twitter account for Aether Gazer, a 3D action mobile title from Yongshi, the other half of Azur Lane‘s developers. Going by the creation date, the English Twitter account for Aether Gazer was created May 2022, with the first of its teaser tweets coming out 26 June 2022.

The publisher appears to be Yostar, seemingly confirmed by Intern-kun. This localization announcement is quite speedy, considering the Chinese release was on 22 April 2022. The game will likely have a closed beta test before its launch, whenever that might be. It might be relatively soon since the home server is still pretty fresh after all.

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Here’s the game overview as previously given from TapTap:
Aether Gazer is a 3D action game in which players will take on the role of the administrator of the “Aether Gazer” and fight side by side with the Modifier squad to clear the “Shihai” and protect civilization.———————————————–The story starts after the old world was engulfed by the catastrophe…
The survivors uploaded their consciousness to the data network [Gaea.Zero], hoping to build a paradise without strife and death in the virtual world. But beneath the appearance of peace, monsters called “Shihai” are born from the data source layer, and they erode civilization, making the established future deviate from the trajectory …… In response to the crisis, the self-examination program took on the name of God and evolved into an entity called “Modifier”.
When the darkness comes, you will join the Eye of Deep Space as the administrator of the Correctors, and penetrate into the land of the wreckage …… Together with the fate of destruction, put up the battle flag of resistance.【Expert AI teammates to fight together on the screen】
Three squad members will be on the battlefield at the same time, and their combat power will be greatly enhanced.
AI teammates will assist you throughout the battle, so you will not be alone!【Free formation to create a unique battle school】
Strategy into Build elements into the core of the formation system, free to adjust the engraved equipment and the match of the god grid.
With a variety of complex skill schools, create an exclusive play style for your favorite character!【Aesthetic reconstruction of science fiction and mythology】
The polarized styles of science fiction and mythology are fused to create imaginative scenes.
Beautiful 3D models present the charm of the characters, and the characters are set with reference to myths and legends in a distinct and vivid style.【Challenge hardcore bosses in variable battle mechanics】
Bosses are numerous and different in style, with a gorgeous appearance and strong characteristics!
Unique level mechanism and skill design, with different and varied action, attack mode, bring thrilling battle experience!
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Tags: Aether GazerYongshiYostar


D4DJ Groovy Mix First Impressions – Carried By The Power Of Cute Girls

D4DJ Groovy Mix, the rhythm game published by Bushiroad, is finally out for the English audience, bringing hectic rhythm gameplay and a whole cast of cute anime girls vying to be your favorite to Android and iOS devices.

Admittedly, I’m a bit of a mark for Bushiroad- Revue Starlight and Assault Lily are some of the best looking mixed-media IPs, and I think BanG Dream was incredibly inventive for its time, giving it a unique sound over a lot of contemporary idol projects of its time.

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D4DJ Groovy Mix seems to be trying to replicate BanG Dream’s success with a similar approach, this time pushing more to the EDM side. Characters are all DJs, though the type that spend less time behind a turn table and more dancing on stage and singing live. Don’t think too hard about it.
D4DJ’s first major pitfall appears here, which is that visually it’s really hard to not see it as an inferior BanG Dream clone, even though it’s published by the same company. There are some stark differences later on, but on a first impression it just looks like the DJ-themed expansion for Girls Band Party, which can do some big damage to your perception of it if you’re not already sold on the concept.
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Tap Tap Swipe

Groovy Mix is a pretty frenetic rhythm game, with a really involved process of hitting notes, swiping turntables and even moving the slider across. On anything harder than easy, you run the big risk of having three tasks on screen at any one time. Again, for the casual fan going in this can be a bit much, but I really like this gameplay.
One really clever thing the game does is the addition of an auto mode, letting you decide which of the game’s mechanics you want the game to take care of for you. For example if maybe swiping the turntable is too much, the game can handle that for you while you focus on the more typical hitting the buttons as they come up.
It’s a really neat feature, especially with the customization involved. The end result is a game that can feel as complex as you want it to be, since all-auto-modes-off is actually incredibly difficult on Normal as you have to balance dragging, horizontal swiping, vertical swiping, holding buttons and tapping them to the beat.
Of course, D4DJ Groovy Mix also has a multiplayer mode, where you and 3 other strangers compete to get the highest score on the same song. It’s a cool mode, but doesn’t really do much outside of tempt you to gacha more since your score is gonna have a huge power gap if you just so happened to get matched with a player with a whole lineup of 4-star girls.

Song Selection

Although Groovy Mix’s EN and Japanese servers had to be separated due to licensing issues, it doesn’t look like the game is starting out with the Japanese Groovy Mix’s song line-up. Songs from the Hololive collaboration for example are already in the game, giving it a really strong lineup of originals, covers and just straight-up third party songs for you to choose from.
One gripe I have is that “Base songs” like the Hololive collab are locked behind Pearls, which the game doesn’t really explain to you how you can get outside of drawing duplicate girls. There doesn’t seem to be a way to straight-up buy them either, which is a shame because the longevity of a rhythm game will revolve around your ability to, you know. Play the songs you want.
Covers and the sort are much more generously given out, so I really don’t understand why the Base songs are so stingily hoarded, since anyone who really wants them will happily pay for them. It just seems incredibly outdated and naive to think that someone wouldn’t just drop Groovy Mix altogether if rather than play along to try and eek out enough points to get their favorite Base Songs.
As for the music itself, I really like the spread of original music in Groovy Mix. Each of the girls’ units has their own distinct sound, from the upbeat Happy Around to the club-banger Merm4id to the basically-Roselia RONDO. Bushiroad has always done a really good job in this department, so its no surprise that D4DJ would handle its different units so well.
The Power of Cute Anime Girls in D4DJ Groovy Mix

I also really like how they’ve implemented the game’s characters, which is that they pretty much have close to no effect outside of being score multipliers. Unless you were specifically gunning for a high score, there’s no need for you to have a meta outside of “which girl is rarest/do I like the most?”. In general you’ll want to gacha for higher-star characters, of course, but you’ll never find yourself in a situation of having to ask if your four-star is good outside of doing it to just secretly brag about your luck rates.
Cards that are three or four stars of rarity will have two artworks, one unlocked upon limit breaking them after hitting level cap. Naturally as a Bushiroad game the art is pretty great, though it does run the risk of some cards pre-limit break art being better than the post one. That’s all a matter of taste though, and that means on a purely casual level, there’s no harm in not using the 4-star you did get if you don’t like the character.
Another really cool flourish they’ve added is that characters will talk in the middle of a song when you hit certain notes. While the game is localized in english, there’s no subtitles for the voice lines, so it’s really just about the primal joy of hearing your favorite character speaking along in the middle of your song.
One gripe I do have is that the currency gain is pretty bad, even within the first week of launch. A single 10-pull costs 3000 gems, but you earn gems at an alarmingly glacial rate, only when completing events and the like. Worse still the game does differentiate between paid gems and free ones, with event banners straight-up having better rates on the paid-only variant.
One thing I really like about D4DJ is that the live2D models are incredibly detailed. Characters can sway side-to-side now, giving the otherwise limited animation range a surprising amount of depth. One of the characters, for example, is a bubbly and energetic girl, and her idle animation is actually different as she constantly bounces up and down, as well as side-to-side when she’s not talking.
That being said though just like Revue Starlight all characters have the same pool of animations, and I do wish they’d added a little more to said pool, especially considering Groovy Mix’s larger starting roster of characters. It doesn’t have to be a massive change, but more small flourishes for each character would have been great, or at least one other “touching my head” gesture that wasn’t just the one that’s meant to be them holding their headphones.
It’s a really minor gripe, all things considered, because D4DJ’s mix of large roster and more advanced live2d are two really huge plus’ to its whole business model of marketing cute anime girls to you.
Girls also have Bond episodes, which you can unlock by building their bonds through play. Similarly you can unlock chapters of each unit’s story by leveling them up too, which increases the more of each unit’s members you have in your lineup for each session.
Other Assorted Things To Do
Naturally, there’s also a social element, letting you build clubs with setlists that guests can play as a medley. This is probably the most underwhelming part of the game, since it seems like there’s less window for some really wild stuff like in Revue Starlight. I can only guess that it’s related to the fact the stage decoration actually has in-gameplay effects, so every prop looks more or less the same, and just gives different buffs depending on which group the item is based off of.

You’ll also be able to roam the map to various locations, witnessing short vignettes of characters interacting with each other in various situations. These are just kind of there, I guess. Unlike Revue Starlight which locks all the interactions within one room, D4DJ opts to have you go all over town, with different girls in different areas. On the one hand, I can see why it’s done this way- as previously mentioned D4DJ has a much larger launch roster, and if you followed Revue Starlight’s method you’d probably have close to zero chance of ever seeing your favorite.
On the other hand though, if you’re the type who wants to see all of them it’s now a massive slog, going from area to area clicking on each story. It’s not anything game-breaking, for sure. I definitely think it works better this way because with D4DJ’s huge roster there are definitely bound to be some characters you just never wanna see, so the option to skip them is way better in the long run.
Closing Thoughts

D4DJ Groovy Mix is definitely a fun game if you like rhythm games, anime girls, or any intersection of the two. It definitely screams polish, moreso than its predecessors. If you’re looking for a bushiroad game to jump in on, you can do worse than Groovy Mix. Still, I can understand where the game might be in trouble too.
Still, without speculating too much I had a blast with the game. I just wish they’d loosened up a little on both the currency drops and the song selection, because you’d have a lot of potential here for a really fun rhythm game if they did.
Just the currency drop makes it really F2P-unfriendly, and the song selection woes makes it so rhythm game fans who just wanna play their favorite songs will feel unnecessarily excluded if they don’t wanna gacha excessively.
Basically, D4DJ Groovy Mix is hard carried by how much you love the wide array of characters, and that also depends on your stamina to sift through girls you don’t like until you find the one you really do. If the Japanese version is anything to go by though, getting in now is a great idea ahead of some really sick collabs, so definitely give it a few minutes of your time if you need a good rhythm game to keep you entertained.
 Download

D4DJ Groovy MixPublisher: BushiroadDeveloper: BushiroadRelease Date: 2021-05-27Android, iOS
From original songs with the theme of DJ, anime, special effects, J-POP cover songs,
More than 130 songs including famous drama songs, game instrumental songs, and original songs by artists have been implemented!
The new rhythm game "D4DJ Groovy Mix" is here!

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Tags: BushiroadD4DJD4DJ Groovy Mix


Summoners War: Lost Centuria surpasses 1 million downloads

Summoners War: Lost Centuria, the latest title from Com2uS, succeeded in crossing the 1 million downloads mark on its launch day. The real-time strategy PvP game released on 29th April 2021 on iOS and Android devices.

Considering that Summoners War: Lost Centuria already nabbed more than a million pre-registrations even before launch, 1 million downloads is practically a given. Furthermore, a day before the official release, the game was already available for pre-download. This led to Summoners War: Lost Centuria ranking no.1 on the Apple App Store in countries such as Korea, Germany, France, Thailand, Hong Kong even before launch.

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Outside of those countries, the game also performed well in Japan, Taiwan, USA, Europe, Indonesia and Malaysia.

Part of its immense popularity could also be attributed to the World 100 Invitational. This is a pre-event where 100 influencers from around the world competed in Summoners War: Lost Centuria prior to release on 24th April. Riverdale actor Charles Melton, Super Junior’s Eunhyuk and comedian Jinho Lee took part in the event. The success of the World 100 Invitational event also highlights the game’s future prospects as an esport.
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To stay updated with upcoming Summoners War: Lost Centuria events and updates, check out the game’s Facebook page and official website.
 Download

Summoners War: Lost CenturiaPublisher: Com2UsDeveloper: Com2UsRelease Date TBCAndroid, iOS
Collect and upgrade cards featuring iconic monsters from the Summoners War world to use in battle. Equip your monsters with unique combinations of Runes and Skill Stones. Join a Alliance with friends to share monster cards and earn additional rewards. Craft the perfect strategies and teams to battle your way through an epic adventure.

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Tags: Com2uSSummoners WarSummoners War: Lost Centuria


Google and Apple To Allow Alternative Payment Options In South Korea

Google and Apple are being made to allow alternative payment options on their platforms in South Korea, The Wall Street Journal reports.

This follows as another major step in the discussion around payment monopolies on mobile platforms like the App Store, where platform owners like Apple get a 30% cut of every sale.

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According to the Wall Street Journal, South Korea has revised its Telecommunications Business Act to make it so that platform owners can no longer mandate using their payment systems, therefore incurring their 30% cuts.
Similarly, the bill will also make it so companies cannot “unreasonably delay” games release, seemingly as a retaliatory action, though the article doesn’t go into specifics how it plans to do this.
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According to industry analyst Danial Ahmad, the move would be a net positive for South Korea:

This is a huge first step towards more open mobile platforms and will no doubt accelerate similar conversations taking place in other countries.
Still a lot of questions about how this will be implemented and what moves Apple / Google will take. https://t.co/vZ1C0375iD
— Daniel Ahmad (@ZhugeEX) August 31, 2021

“The movement against Google and Apple in Korea started not only to prevent monopoly by big tech firms but also to protect domestic companies’ interests. Korean companies such as as Naver and Kakao have been putting a lot of effort to establish their own payment system”, he says.
Companies have argued out against the practice before, saying maintaining one set of payment systems would be best for the users. However, Ahmad mentions:
“While there will certainly be concerns over privacy and fraud, primarily raised by Apple and Google, it’s worth noting that these walled gardens do not exist on Mac OS and Windows where any payment processor can be used and these concerns are minor”, he writes.
with games like Genshin Impact making a constant stream of revenue, even 30% of it would make a huge difference
The Long And Short of Alternative Payment Options
What Ahmad is saying is simple- if you extend Apple and Google’s logic, Microsoft should make it so you can only buy things through the Windows store on PC, instead of allowing you to download Steam, or pay for things online. When you buy something on Amazon, for example, Microsoft or Apple don’t take a cut from these sales. Considering the much higher security risks on PC,the logical conclusion would be letting Microsoft or Apple process your payments- but they don’t, weakening the arguments for doing so on mobile with Google and Apple.
The Growing Trend
This news comes not one week after a court in the US ruled against Apple in a class-action lawsuit, saying Apple would have to allow users to opt-in to using alternative payment options.
With South Korea as one of the largest mobile markets in the world (just behind Japan), it’s hard to not see this trend coming to other countries as well.

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Tags: AppleGoogle


Netmarble’s Iron Throne starts global pre-registration

Netmarble is cooking something interesting for us again! Their upcoming MMO strategy RPG – Iron Throne is launching sometime in May, and now you can pre-register the game at their official site.

Set in a fantasy world, Iron Throne is featuring full 3D graphics and a unique battle system where during combat, you will have an unlimited control over your units and heroes. You will also build your very own kingdom and participate in various online challenges, such as Team Deathmatch, Battle Royale and World Wars.

Those who signed-up will be able to get special rewards worth $100 (including a full set of Dimensional Conqueror Set), so don’t miss it out if you are interested!
 Pre-register now!

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Tags: AndroidiOSIron ThroneMMOSRPGMobileNetmarbleNetmarble GamesRPG


[GDC 2023] Jane Hsu On How SpatialLabs Overcome its Hurdles

During the Games Developers Conference 2023, we got the opportunity to speak with Jane Hsu, the Head of Business Development, Spatial Computing Product BU at Acer about SpatialLabs.

Interview is edited for clarity

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Can you tell us about the announcement that you guys gave a week ago where you gave updates about SpatialLabs and the new profiles that you guys are working on?
Jane Hsu: So far we have 70 games developed on TrueGame, and then we’re still working on how can we provide more games every month.
One thing that we just finalise our development is what we call the Unity and Unreal TrueGame Base Profile. What it does is that because games using these game engines, they kind of share similar rendering pipeline. With the Base Profile take care of some of the basics, but still, each game is different, we can spend more time and tweaking, and optimising performance, and do a lot of testing, so we can focus on those task to make sure that we always give the best experience.
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But as an example of this kind of Base Profiles, we worked together with Square Enix. They recently released the latest Octopath Traveler II, and we got the game two weeks before their official release, and the 3D profile was done in three weeks. By the time the [game] released, we were almost ready for the 3D experience.
And this is a win-win. These studios, and game developers using Unity or Unreal, we can really speed up our process to support them on day one.

For the past few years, console games weren’t doing very well for the Japan market because of the lack of PS5. The last two years, a lot of companies like CAPCOM, Square Enix, they started to have their PC porting team.
Do you think that actually helps SpatialLabs in terms of getting more games on console?
Jane Hsu: The way I see it, I wouldn’t say it’s a trend but because of the lack of the hardware. Developers in studios are starting to understand that actually PC gaming can provide very high quality experience as well.
I think back then because PC consoles, they focus only on gaming graphics, and they tend to provide better experience in terms of graphic performance. But now, the whole PC industry are moving so rapidly, especially in the rendering and graphics experience. I see that kind of change, not just from the PS Studios, but also Xbox for sure. Microsoft is also throwing and getting all the games available onto the Windows platform.
I think thanks to the rendering power and how it’s moving, it’s definitely helping by making it available for us to create the SpatialLabs experience, because for the moment we’re really Windows based.

Do you have any upcoming games that you can share with us that you guys are working on?
Jane Hsu: I would say a lot of AAA games, some retro. For instance I can tell you is Diablo III, that’s a good one. For the upcoming ones, we would love to [tell you], but we haven’t got the chance to talk to the studio yet, so let’s see. We would like to see how we can also get out hands on the new upcoming one.

How much computing power does SpatialLabs need compared to traditional 2D rendering?
Jane Hsu: For our hardware, we need two views right? We need one for the left eye, and one for the right eye, so you’re kind of rendering two images. And then it’s 2K [resolution] per eye, so just look up what’s the requirement to render the game in 4K, and then that’s kind of the computing power.
Let’s say if you’re playing God of War, which we do support, then yes, you’ll need a very powerful machine. But if you’re playing Octopath Traveler II, then that takes much less [computing power].

We noticed that the Predator Helios 300 SpatialLabs Edition, they capped it at 60Hz, is it possible to go higher than that?
Jane Hsu: We would love to, but it also depends if you would need an even higher performance system right? That is definitely something we are looking at now, to see how we can get higher frame rates.

Do you think the price point currently for the products for SpatialLabs is a bit on the premium side?
Jane Hsu: Definitely, yes.

The reason why I’m asking this is because the more premium the product, the higher the entry level is. If I want to buy the product, I need to spend X amount of money to try. If the barrier is lower, then more people would get the experience of the product.
What do you think about the price point and do you think that in the future it would get cheaper?
Jane Hsu: I think you can look at it two ways. One is that do we have experience that is good enough that can be branded as a premium experience? For that, I think we did a pretty good job, in terms of visual quality and then everything. You got really sharp and very good quality of the 3D visuals, and for that experience, yes, it’s definitely premium. But it doesn’t mean that we always set it at the premium price point, right?
I think at the moment, not just the system requirement, but also the 3D module production. We are working together with our partner to see how we can increase the yield rate, and then also reduce the price for the production.
But at the moment, I have to admit that it’s a very advanced production process. So unfortunately, within the next twelve months, I would say it’s still probably within that range of cost for a 3D module.
We do see in another maybe three to five years, it can be something very common to anyone.

Since SpatialLabs takes facial recognition into account, do you have any problems with people with different features like varying eye sizes or skin tones? If so, how do you overcome those problems?
Jane Hsu: Yeah, that’s very interesting. Because for tracking, we went through so much because we did [have those problems at a point. We found out that we didn’t have enough support to understand like a darker skin tone, or how we can navigate it, and at the time we even have problem with masks.
When we started with the technology, we were tracking the whole face. And then when you’re wearing a mask, especially if it’s a black mask, we would have problems with that.
Luckily, the best part is it’s machine learning, so we can continue to train the algorithm to understand better. So we start putting more variety, like people with a mask on. We started training our algorithm with people with darker skin tone, Asian faces, all sort of ethnicity.
Sometimes you find out that you don’t have the complete coverage on that, but the good part of this technology is you can train it. We can always input more variety or more different types of people, or even a mask.
Now with the trained algorithm, we can support very well with people with masks on.

When it comes to 3D, VR, or anything related to that, there are a lot of people who experience 3D motion sickness. How does SpatialLabs mitigate or reduce this kind of problem?
Jane Hsu: VR is a little different, like the motion sickness part, it’s because of latency. And also, when in VR, you’re kind of like fully covered in a world that’s different from your reality, and you’re porting and moving, but your brain says “no, you’re not moving”. That’s where the confusion comes and then your brain will be like “something is wrong”.
That’s why for people who are sensitive to this kind of not synchronised experience, some of your visual sense tells you are moving, but your body feels like you’re not moving, so your brain will get confused and then that create sickness. That’s the part of the motion sickness, even though sometimes latency doesn’t get in the way, you have smooth content, but some people will still feel that.
I think 3D is different. I know that in the old days, when we have 3D TV or 3D gaming devices, some people still feel 3D motion sickness. A big reason is because the imagine that is supposed to go into your right eye, got leaked to your left eye. So you get that blur and mixed message, and then your brain starts processing stereo, and then you feel like it doesn’t really match. That’s where the 3D motion sickness comes in with the naked eye.
That’s why we introduce eye tracking, and constantly understand where your eyes are, so we make sure that the pixels that need to go into your left eye doesn’t go to your right eye. The benefit is one you don’t get any 3D sickness, and then the other thing is that you get a really sharp visual, not like the one you experience that isn’t sharp and crisp.

I think the other problem that I might have with SpatialLabs is that, when we tilt our head or move it slightly more than what we’re supposed to, the images just doesn’t match anymore. Is there a way to solve that problem?
Jane Hsu: There are two things about this. For one, it’s not about titling the head, it’s maybe because the eye went out of range of the tracking camera. There’s limitation on the t racking camera implementation on the laptop, because you have such a thin bezel, so the camera lens have a field of view that probably won’t be able to cover all of the movement that you do.
There’s also another thing about 3D, is that when you view 3D from the side, you kind of lose it. You really lose it, it doesn’t matter about tracking your eyes or not, it’s because when it comes to lenticular lens, the design of the lenticular lens will give you a box, where you can actually see through 3D. If you are out of that range, it won’t get your eye positions correctly.
So yeah, there’s still such limitations.I wouldn’t says it’s about the tracking, but instead the display limitation with the 3D module. It doesn’t cover all angles, and if you’re off the screen, then you would have limitations on seeing 3D.

Do you have anything that you think we should know or anything that you want to tell us?
Jane Hsu: I would just like to say that we are here because [at GDC] to understand how the gaming community, like game producers, art designers, feel about this technology [SpatialLabs].
One question I got asked the most, is people would ask me if something is already available, and I told them yes, they couldn’t believe it. They feel like this is just a proof of concept because it’s so futuristic, and it doesn’t feel like it’s something already happening now.
It’s really interesting because stereo 3D is definitely not a new technology. But what I see is that when you introduced it, and then the experience isn’t great, like you said. It might feel blurry when you feel in the past, people would feel 3D sickness and all that.
We think it’s the right timing with all these technologies, with the system performance being way better than five years back, and then also panel with 4K, eye tracking, machine learning AI. All these things comes together can really provide a really good experience. Even though they say “Okay, I’m just curious what kind of stereo 3D”, they realise it’s really not what they thought it would be, and everyone is blown away. I think for them, it’s really a futuristic gaming experience.
I’m really excited and I’m really looking forward to see their comments or what do they see this technology can bring them. A lot of them just asked us “What do we need to do to get our games [to be] like this.”
I guess we really got their attention and their stamp of approval. So, I’m really happy to be here [at GDC] and getting direct feedback from the gaming community.

We would like to thank Jane Hsu for thanking the time to answer our questions. For more information on SpatialLabs and other Acer products, do check the official Acer website here.

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Tags: AcerAcer PredatorInterviewJane HsuSpatialLabs


Sky: Children of the Light celebrates first year anniversary

To celebrate its first year anniversary, Sky: Children of the Light now has its latest adventure season, Season of Sanctuary, go live.

The Sanctuary Islands serves to provide those unable to leave the house during the summer period with a retreat experience with idyllic spots that can be savoured to your heart’s content. You will have to work to retrace memories of the islands throughout the event which last 10 years, while helping out other vacationers and meeting new friends.  As part of the new season, there are six expressions and six hairstyles to be tried out. There will also be new accessories such as masks, pants, music sheets and an instrument. A number of in-game events will also be running, such as the Double Treasure Candles Event, Anniversary Event and Double Seasonal Light Event.

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More details on the actual game itself from the Sky: Children of the Light store page and head over to the official website for more:
From the award-winning creators behind Journey (2013 Game of The Year) and the highly-acclaimed Flower, comes a ground-breaking social adventure that is set to warm your hearts.
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Welcome to the enchanting world of Sky, a beautifully-animated kingdom waiting to be explored by you and your loved ones.
In Sky, we arrive as the Children of the Light, spreading hope through the desolate kingdom to return fallen Stars to their constellations.
In the kingdom of Sky, you can…
– Soar and explore 7 dreamlike realms to uncover the mystery
– Encounter and socialize with like-minded players from around the world
– Feel free to express yourself with a delightful selection of character customizations
– Team up with others to adventure into darker realms, save spirits and uncover ancient treasures
– Share gifts of light to show appreciation and grow friendships
– Enjoy a unique musical experience and create harmonies together
– Join an ever-expanding world with new upcoming attractions, including seasonal events and expansion of realms
 Download

Sky: Children of the LightPublisher: thatgamecompanyDeveloper: thatgamecompanyRelease Date: 2019-07-18Android, iOS, Nintendo Switch
Welcome to the enchanting world of Sky, a beautifully-animated kingdom waiting to be explored by you and your loved ones.

In Sky, we arrive as the Children of the Light, spreading hope through the desolate kingdom to return fallen Stars to their constellations.

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Tags: AndroidiOSRPGSky: Children of the LightThatgamecompany


Student Streams Dark Souls 3, Has To Study For 10 Hours Every Time He Dies

A Japanese student has been livestreaming his time with Dark Souls 3, using it as a way to study for their university entrance exams by studying every time he dies.

The student, who streams under the name Matador on Niconico, would play Dark Souls 3- another storied entry of the notoriously punishing Soulsborne genre. Any time he died, however, he would have to put down the game and reportedly study for the next 10 hours.

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Of course, this doesn’t mean just dying to Gundyr and ending the stream- the user reportedly streamed the studying session too, as he worked their hardest to get into Tokyo University.
Due to the removal of any footage of the stream, it’s unknown how long Matador kept at it- you die fairly often in Souls games, and two deaths easily means almost a full day’s worth of studying.
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That being said, he must have been at this for a while considering comments quickly caught on to the joke, with red text comments reading YOU STUDY any time he died, a reference to the game’s now-iconic YOU DIED screen.

Some fans applauded the student’s ingenuity in finding motivation to study- using the pressures of livestreaming Dark Souls 3 as a way to hold him accountable to his promise.
“So basically, it was a guaranteed way for that student to study since you always die in Dark Souls. A smart way of using a video game as a motivator while live-streaming it so people can call you out and make sure you study. Have to say, quite impressive”, one tweet reads.
Souls games are notoriously popular for challenge-type runs- considering their inherent difficulty, many streamers will try to beat it with other rules for extra kick, such as beating it on a Guitar Hero controller or Donkey Kong bongos.

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Tags: Dark Souls 3From Software


CATAN World Explorers, Niantic’s next game

Niantic, arguably best known for Pokemon Go, will be releasing a new game in a similar vein: CATAN World Explorers. Here are the provided descriptions of things to expect in the title:

THE WORLD IS YOUR GAMEBOARD
Get ready for CATAN – World Explorers, an upcoming massively multiplayer augmented reality game that transforms the entire Earth into one giant game of CATAN. Harvest, trade, and build in the real world as cities and landmarks transform into settlements where you can collect resources, construct buildings, and score points for your Faction!

EXPLORING IS THE NEW SETTLING
Explore your neighborhood to collect the classic CATAN resources: Lumber, Brick, Wool, Grain, and Ore. Some resources will be abundant in your region, while others you’ll have to trade for. You’ll befriend and bargain with in-game Catanians and complete quests as you explore. Use your resources to craft Building Cards that you can use to transform humble settlements into booming metropolises! Wheat for sheep anyone? Please!?!
VICTORY POINTS GALORE!
Team up with old friends (and make new ones) as you strategically collect resources, expand settlements, and race for Victory Points. As you earn Victory Points, you will contribute to your Faction’s Global Score and your personal Local Game. Prevail as a seasonal champion and win rewards that follow you into future seasons!
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The CATAN World Explorers Twitter account has been up since October 2019 at the earliest, and it looks like it might finally be available – perhaps in a beta form of some sort – “soon”. Pre-registrations are open on its website for interested players.

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Tags: Catan World ExplorersNiantic


[G-STAR 2019] Shadow Arena Presentation Highlights

Shadow Arena saw plenty of tantalizing details in the Pearl Abyss Connect 2019 livestream. The presentation is meant to cover Pearl Abyss‘ various projects, showing off trailers, and Shadow Arena certainly saw a lot of info.

“Byulbram” KwangSam Kim is Lead Producer of Shadow Arena. Shadow Arena was originally in-game content for Black Desert. It is an action-packed battle royale. It received much great feedback from players, but as a mode within Black Desert, it meant it was difficult to change the system just for it. Any changes in calculations for AP and DP, and character controls, would impact Black Desert, so it was decided to develop the mode as a stand-alone game.

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In KwangSam Kim’s words, it allowed the team to develop Shadow Arena into an action combat game. The game is also set in the Black Desert universe. Developments in Shadow Arena will lead up to the story unfolding in Black Desert in the coming years. An unseen threat is approaching the world, so the Shadow Knights are working with the Black Spirits to find the greatest hero to face the biggest threat yet. The Shadow Arena was created borrowing the power of the Blackstar. Shadows are projected from the strongest heroes from each Black Spirit’s memories, to find the one who will inherit their legacy.

The heroes are as follows:
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Jordine Ducas, hope of Serendia. Simple and sturdy hero with combos and solid defensive abilities. Good for both beginners and veterans
Ahon Kirus, the younger version of the Tarif chief. High mobility and destructive burst damage. For those who like playing mages with a high skill-cap.
Yeonhwa, a hero from a faraway region searching for the cause of Black Death. High mobility, able to counterattack. Excels in fast-paced melee combat.
Shultz, the legendary gladiator who led the Shultz Guards in the Sausan region of Mediah. Tough and manly. Resists crowd control, charges and can grab enemies.
Haru, the assassin who fought alongside Calpheon and kidnapped Lord Domongatt of Heidel. Has stealth as an inherent skill, high mobility, easy to use combos. Great for beginners, or for skilled players to exploit stealth.
Herawen, head of Kamasylve Temple, as herself when she first stepped into the human world. Not very mobile, many ranged skills. Possesses many crowd control effects to harass from a distance. Can summon the Kamasylve Tree to heal herself and allies.

The heroes are playable at G-STAR 2019 and the CBT. More characters will be playable at official launch. More NPCs and legendary figures from Black Desert are planned for Shadow Arena. The CBT has English support, so players can try to sign up for it here.

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Tags: G-StarG-Star 2019Pearl AbyssPearl Abyss Connect 2019Shadow Arena


Dragon’s Dogma to air anime adaptation on Netflix

Dragon’s Dogma will be getting an anime adaptation via Netflix! The global hit open-world action game released by Capcom in 2012 has since sold five million copies around the world as of 31 March 2020. Brought back to life as the “Arisen”, one man must battle monsters representing the seven deadly sins to seek revenge on the dragon that stole his heart.

Produced by Sublimation, the company specializing in CG animation will be bringing you this epic action-adventure story with a fusion of 2D animation and CG technology.

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After more than 100 years, the dragon suddenly appeared and consumed the village.
Ethan confronts the dragon to protect his beloved family, but his heart was taken by the dragon. Ethan, who seemed to have died, revives as the “Arisen” and embarks on a journey to regain his heart with Hannah, the Pawn who suddenly appeared in front of Ethan.
While continuing the journey, Ethan will battle with monsters that embody the seven deadly sins, but each time he defeats the monster, he himself will also gradually lose his humanity…
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Ethan will now need to face his destiny as he journeys through purgatory to take his heart back.
The Dragon’s Dogma anime will air worldwide on Netflix on 17 September 2020. The staff list includes:

Original developer: CAPCOM
Director: Shinya Sugai
Executive Producer: Taiki Sakurai (Netflix)
Co-producer: Hiroyuki Kobayashi (CAPCOM), Takashi Kitahara (CAPCOM)
Script: Kurasumi Suyama
Character Design: Kaoru Nishimura
Animation Production: Sublimation

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Tags: CapcomDragon's DogmaNetflixSublimation


Here’s the Malaysians who helped bring Tales of Arise to life

Tales of Arise is the hottest RPG release at the moment and part of it is thanks to the Malaysians who worked on the game! Selangor-based Bandai Namco Studios Malaysia Sdn. Bhd. helped provide their expertise to the overall development of the game.

Here are the staff from who Bandai Namco Studios Malaysia Sdn. Bhd. worked on Tales of Arise:

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Lead Animation Artists

Chong Kok Keong

Chan Ken Neth

Animation Artists

Faridz Ridzuan

Chau Zheng Xing

Eugene Hong Tuan-Keat

Choicelyn Tan

Shareen Cheah Ruenn-Jie

Peh Win Shen

Izzat Yasin

Liam Yap

Theodore Eleazar

Astari Vania

Lead Character Artist

Kok Chen Yong

Character Artists

Chia Zhong Li

Tan Yi Da

Jeremy Henry Kurniawan

Map Concept Design

Lei Sau Meng

Yeoh Shen Siang

Project Managers

Ng Hui Rong

Izzati Nora M. Hatta

Nik Shzwan

Tan Yan Jun

Translator

Muslihah Nur Amalina Musa

Assistant Manager

Shiho Ujiie

Tales of Arise has been critically received and almost universally praised by critics. We also managed to try the game out in advance, and if you have seen our review, you’d know we really loved the game.
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As a result, it fills us with pride to know that there are fellow Malaysians who helped make Tales of Arise possible. We cannot wait to see your names credited in more amazing game projects in the future!
For other Tales of Arise content, check out our guides:

Beginner Tips
Character Overview

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Tags: "Tales of"Bandai Namco EntertainmentBandai Namco Studios MalaysiaTales of AriseTales series


Hololive is coming to Valkyrie Connect

Mobile gacha game Valkyrie Connect is getting a collab with Hololive, featuring new units from Hololive EN and Hololive JP.

Currently, no exact details for the collab such as dates or duration have been released. The only information we have are the silhouettes of the upcoming event characters, of which there will be 4 of them.

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The Valkyrie Connect Twitter account has been teasing who these characters are. While this is not confirmation, the designs of the silhouettes make the identity of the characters rather obvious.

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Given the light blue theme, braids and bunny ears, the above character is likely to be Usada Pekora from Hololive Fantasy.

Another obvious character would be Laplus Darkness from HoloX, as seen in the silhouette above. No other Hololive member has horns as large as pictured. The crow on the head also gives it away.

From the English branch of Hololive, Ninomae Ina’nis of Hololive Myth also appears to be a character in Valkyrie Connect. Tentacles, anyone?

The least obvious of the bunch seems to be Takanashi Kiara, also from Hololive Myth. While the silhouette doesn’t possess as obvious hints as the previous characters, the orange colour is a strong indicator that it is her.
More details of the collab will be revealed by May 10, 2022 at 12.00 pm JST. Follow the Valkyrie Connect Twitter account to stay updated.
 Download

Valkyrie ConnectDeveloper: AteamRelease Date: 2016-06-09Android, iOS
This hit RPG rocketed to the top of the Japanese charts, and now it's taking the world by storm! Download for FREE today and find out why!

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Tags: AteamCover CorpHololiveValkyrie Connect


Battlefield 2042 Review – Shoot me to the moon

Battlefield 2042 is the latest entry of the Battlefield franchise, and the first of the “next Battlefield generation”. There’s plenty of attention drawn to its stunningly detailed environments, up to 128-player battles on staggeringly large maps and new unique Specialists with which to conquer them.

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It’s certainly lived up to some of that hype, being one of the best-looking FPS out there at this time. Unlike its predecessors, Battlefield 2042 does not have a campaign, and is strictly a multiplayer experience. Launch sees seven All-Out War/Hazard Zone maps, six classic Battlefield Portal maps and 10 Specialists to play with, and more to come in future updates.
For reference, the review ran on a machine with:
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AMD RYZEN 5 3500X 3.6/4.1GHZ 32MB
DDR4-2X8GB 3200MHZ
M.2 SSD 1TB
GeForce® RTX 3060TI 8GB TWIN FAN OC

OPTIONS

Beelining to the Accessibility options, there are selections for colourblindness, with you able to set custom colours for your squad, friendlies, enemies and neutrals. You can also check these colours against different lighting situations! Subtitles automatically come with a background, but otherwise don’t have options besides size to tweak. Meanwhile, there are toggles for sprint, scope and interactions which are appreciated.
Outside of that, there’s a whole array of graphics options, more HUD tweaks for colours and opacity and even crosshair thickness.
PRESENTATION
The maps are incredibly vast and visually stunning, really impressing on you that image of the war-torn world of Battlefield 2042. For scenery alone, the game is phenomenal, where you might even want to stop for a while to simply admire the view. Just take care to not get sniped.
There’s the variety of “biomes” so to speak, in the visuals the maps offer. Breakaway, for example, is basically a frozen wasteland with nothing but white that stretches all around you in the tundra of Antarctica. Meanwhile, Hourglass features skyscrapers buried in the sand, glinting in the sun. Some of these landscapes offer absolutely no cover, so someone with a flying vehicle could very easily take you down.

Adding to the spice is a dynamic weather system. Tornadoes or sandstorms are two that you may encounter. You could get sucked up into the eye of the storm, or manage to get by with only your gadgets going haywire. Wild weather can also obscure your vision to further complicate any strategies you may have had.
GAMEPLAY
The meat of the game, as you might expect. This will be split into parts: the game modes, the Specialists, and the weapon system.
GAME MODES
ALL-OUT WARFARE
All-Out Warfare consists of Conquest and Breakthrough, fan-favourite modes that have been revamped for 2042. This would be the best way for newbies to experience the game first hand and get used to it “quicker”, due to its fast pace, non-stop action.

CONQUEST

Each team will start with a number of reinforcements, representing the “lives” they have for the match. The first team to lose all reinforcements loses. Teams will be able to fight over sectors of the map which will cause the opposing team to bleed out reinforcements.
Capturing a sector requires team members to control objectives within a sector, typically one or two in each slice. There can’t be enemies near your objective in order to actually capture it. Needless to say, coordination will be key here.

BREAKTHROUGH

Up to 64 players (32 on PS4 / Xbox One) will be divided into teams of four. Attackers will attempt to capture three objectives in a sector from its defenders. Should the attackers hold on to those objectives, the defenders will be forced to retreat into a new sector. The process repeats until the defenders are forced into full retreat, or the attackers time out and/or lose all reinforcements.
Defenders are given unlimited reinforcements compared to the limited pool for attackers. Whoever’s on the attacking team requires more coordination to not just capture, but hold the objectives. Being a defender certainly sounds more attractive…
Conquest feels closer to a free-for-all, while Breakthrough is a little more controlled.

HAZARD ZONE
The easiest way to describe this is “battle royale with mission objectives”. Squads will be spread out to find, collect, and extract as many data drives as possible from the crash satellites you can find scattered on the map. The extractions can only occur at specific times and areas, requiring good map awareness.
Hazard Zone plays by elimination rules: die and you’re out, and whatever drives you’ve collected will be others for the taking. You can rely on your squadmates to complete the mission, or even just have a solo carry get the rest of you the rewards. Extraction points provide in-game credits to purchase weapons or upgrades for your following game.
The weapons you buy will be lost if your mission fails, but not buying any will also leave you with minimum credits and basic gear. This mode is catered to more experienced players, as any loss can be an incredibly major setback for newbies who can easily lose anything they manage to earn. The learning curve is a really steep one, and definitely a mode for the highly competitive.

BATTLEFIELD PORTAL
If all else fails, Battlefield Portal is where you can craft your own experience. You can’t actually make a completely custom map, but you will be able to edit existing maps drawn from the vast pool the franchise offers by setting your own rules, placing your items, and so on.
That means finessing maps, vehicles, classes, weapons, and more from 2042, 1942, Bad Company 2, and so forth and using the rules you set. If you want “Melee Only”, for example, then go for it. Simple options lets you make relatively minor tweaks, while you can try going more wild with the advanced settings for things like event triggers, or even projectile speeds.
This feels like “we have (insert Battlefield title here) Remastered at home” in a way when you apply modern sensibilities to say, Caspian Border or El Alamein. At the most basic level, the maps offered have been visually and mechanically improved while retaining their original soundtrack. I sure wonder what the community will be able to pull off.

SPECIALISTS
Basically your “classes”, Battlefield 2042 comes with 10 playable Specialists at launch with 8 accessible immediately. Mackay requires level 15, and Paik is available at level 25. Each will have their own exclusive gadget and passive. Players can choose the same Specialist as another, with the exception of Hazard Zone.

ASSAULT

Their focus leans to combat, e.g. mobility. Mackay’s grappling hook, Sundance’s high-grenades and wingsuit, then there’s Dozer with a shield to block shots from smaller firearms

ENGINEER

These guys want to dig in and hold out. Irish and Boris both have gadgets to facilitate holding forts, as the Repair Tool and anti-vehicle gadgets have become available to all Specialists

RECON

As you might expect, these are your forward scouts. Rao can hack while Casper has a drone. Sniper rifles are also no longer exclusive to the class

SUPPORT

The team backbone, for medics and replenishing ammo, armour and health. They can revive any downed ally, not restricted to their squad. Falck and Angel are also able to revive at a faster rate

No Specialist at this stage has a particularly large power gap so feel free to experiment. The primary difference between Specialists is limited to their unique gadget / passive, as loadouts are usable on all of them.

WEAPON SYSTEM
Pick from a pool of 22 assault rifles, snipers, LMGs and pistols, the variety coming from the dozens of attachments you can customize before deploying or during a match. Parts you can change include scopes, cartridges and muzzles, the system also allowing for real time swaps. Once you’re done with that 4x zoom, put in your 1x reflex sight for closer range combat. The options could really make or break your chances of survival.
Unlocking weapons and attachments require a level of mastery, so here would be your grind. Eventually being able to access the entire armoury helps reduce the gap between players, arguably putting more emphasis on your skill and time you’ve spent honing yourself. Considering how attachments can change a weapon’s playstyle, there’s quite a lot of replayability offered for the same weapon.

CLOSING THOUGHTS
The usual bugs can sour the experience, where you might not spawn in correctly or getting stuck in terrain. Matchmaking could be an issue depending on which mode you play, and even then, the fear of disconnecting is ever present. In time, the issues should get ironed out.

Fans of first-person shooters, those with a competitive streak or even just newbies, just dive right in to Battlefield 2042. In All-Out Warfare, you’ll get to match up with many other allies while you learn your part, respawning whenever you die. Who knows, if you keep at it, you might be surprised at how much you’ve managed to improve. Competitive players can always choose to aim for the leaderboards in All-Out Warfare, or get those sweet credits in Hazard Zone.
There’s plenty of fun to be had in these epic, large-scale battles for all skill levels. With more content on the way, consider grabbing it for some shooting action with your buddies.

Battlefield 2042Publisher: EADeveloper: DICERelease Date: 2021-11-19Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Battlefield™ 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise. In a near-future world transformed by disorder, adapt and overcome dynamically-changing battlegrounds with the help of your squad and a cutting-edge arsenal.

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The Review

                    Battlefield 2042

7.5
Score

Once it sees some more fixes and additions, it's gonna be a grand ol' time.

PROS
 Fun and engaging All-Out Warfare Impressive visuals High customization of loadouts Community creations have high potential

CONS
 Game modes aren't all welcoming to newbies e.g. Hazard Zone Relatively small pool of weapon types Can be grindy to unlock everything No story mode for those who like it

Review Breakdown

Rocky start to next generation warfare
0

Tags: BattlefieldBattlefield 2042DICEEAElectronic Arts


Pre-Registration For Ragnarok M: Eternal Love English Version Now Up!

Ragnarok M: Eternal Love has been one of the biggest hits on mobile since it was launched in China last year. Due to the popularity of the title, players from all around the world wants in too, but it was only available in Chinese. Slowly but surely, the game started to roll out in different languages with the Korean version launched in March 2018 and now the English version finally coming soon. Pre-registrations are already up on their official site which will also reward you with some goodies!

*Check out more info of the game here!
*Update: The game is now out!

Since the announcement of the English version that’s supposed to launch within this year, there hasn’t been any news on the official launch date. Even now, there’s still no official launch date yet! Though with pre-registrations just launched, at least it is confirmed to be launched within this year.

They are running a pre-registration milestone currently which will reward players with 50x White Potion/ Blue Potion/ Fly Wing, 1x Novice Ring, 5x Mystery Chest, 1x Novice’s Love Card, 30x Big Cat Voucher-II and an Exclusive Skin when they reach 1,000,000 pre-registers!
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For more info, you can check out their official Facebook page or pre-register on their official site!

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Tags: AndroidGravity Co.iOSMobilePre-registrationRagnarokRagnarok M: Eternal LoveX.D. Global


[GDC 2023] Kabam Leads Tyler Black and Nick Anderson Give Us a Sneak Peek of King Arthur Legends Rise

While attending GDC 2023 we got a chance to speak with Kabam Vice President Tyler black and Head of Publishing at Kabam Los Angeles Nick Anderson about their newly announced game: King Arthur: Legends Rise.

                    Tyler Black

                    Nick Anderson

Tyler Black spend eight years working at Kixeye, working his way up from Product Manager to CCO before taking on the responsibility of Kabam’s Vice President in 2022. Nick Anderson started as a QA Tester at Vivendi and EA and has since risen to Head of Publishing within Kabam in 2019. During their tenures in the company, Kabam has released a number of their most profitable titles including Marvel’s Contest of Champions, Disney Mirrorverse, and Shop Titans.

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In this interview, they spoke more about King Arthur: Legends Rise and the direction that Kabam will take with their future titles.

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Since Kabam has studios all over the world, could you tell us more about which teams worked on King Arthur Legends Rise?
Tyler Black: So the Kabam studio is in Korea, but it’s been a collaboration between our Korean studio, our Vancouver studio, and our LA studio primarily. But yeah, it’s a global market game.
This is your first game made with the Unreal 5 Engine so how did that affect the development of the game?
Tyler Black: In general, it made it faster and cheaper. That was the main thing, so we were able to go way faster to hit the high-quality bar that we were aiming for. That was the main benefit of going with Unreal.
Nick Anderson: Yeah, and we get iteration speed, but also we get access to a lot of advanced like graphical fidelity techniques that are a little a lot cheaper on the hardware itself.
Tyler Black: And then there’s kind of two aspects, if you watch the State of Unreal talk that we gave, we spoke a little bit about how we put specific aspects of the technology to use. I think we highlight some animation tools in there, as well as some features like dynamic weather that we were able to do really quickly. Lumen is also a massive part of lighting and adding flexibility to how the environment feels for us. So I can get into some specifics of the technologies if you’d like. Just in general, because it’s a cross-platform game, both mobile and PC, we were able to have that flexibility to hit a mobile quality bar and a PC quality bar that might be different as far as graphic fidelity that people expect on a PC. We just kind of get that working with Unreal.
We also noticed the game has cross-progression as well. Can you tell us a bit about how multiple multiplayer elements the game would have?

Nick Anderson: Effectively given the core of the game in terms of exploration or sort of combat and it being turned-based, there are no advantages really given to any specific platform. It’s not a ping speed-based game, you’re not looking at actions per second.
Going off the last question will we see more crossplay features in Kabam’s games going forward?
Tyler Black: Yeah, absolutely. I don’t want to talk too much about our future slate but being cross-platform is definitely the new era that Kabam is moving into. We have a great history of building great mobile games, and Shop Titans is a cross-platform game already. It’s on Steam and on the epic game store as well as on mobile. King Arthur: Legends Rise is the first title that we’re going to launch cross-platform, but not the last.
Games based on pre-existing IPs often have mixed receptions, so is there anything in particular that you want to accomplish with your licensed titles?

Tyler Black: Yeah, this is like an original story that we’re creating. This is part of our product strategy for Kabam is to try to balance that licensed IP strength that we have with some of our own original storytelling. We don’t want to abandon building licensed games, if there’s a really good license out there that fits the really good game we want to make. But we want to try to start telling some of our own stories as well. We also have Shop Titans, which is an original game that Kabam has created. But we’re definitely known for Contest of Champions and Disney Metaverse more recently.
There have been so many titles based on Arthurian myths over the years. So what are you hoping to do with your interpretation of King Arthur?
Nick Anderson: Since there have been many stories around King Arthur, we’ve tried to bring all of those things together for a unique retelling, a little bit darker and a little bit deeper.
Tyler Black: We’re mixing in a bit of high fantasy into ours as well. Because we want to explore elements of magic and have that kind of ability to bring in some different enemies, some bigger monsters, and some bigger mythical creatures into the game as well. So we’re mixing in some of that high fantasy to get a more original take on the legend, but we think it’s an evergreen story that people can relate to globally. It’s just kind of a good Canvas to tell an original story on the go.
Since our website is actually from Southeast Asia, do you have any titles that do well in the region?

Tyler Black: Disney Mirrorverse actually is a really big hit. In Japan in particular, and in a few other regions around there, it does well in Korea, as well as Malaysia, and Singapore. We’ve seen a really good pickup to that brand, globally, but there are little pockets that it’s really hot as well. Specifically in Southeast Asia, I think there’s a good Disney affinity in a lot of countries there. But overall the game is universally loved.
Do you guys plan to do any alpha or beta testing?
Tyler Black: Yeah, we have actually done some rounds of testing already, and we’re just about to open up another round of testing very soon here. And we’re continuing to refine the game as we go. It’ll be in the US as one of the regions that will be doing that open beta test.
Finally, is there anything you want to share that you think the audience should know?

Nick Anderson: I hope that the audience will be excited to play King Arthur: Legend Rise rises itself. I think it represents one of the strongest turn-based RPGs, we are not the menu game, we’re not just sitting in PvP all the time type of game, we have a story to tell. I think that’s a unique and special component of this game.
Tyler Black: I think that’s what makes King Arthur legends rise special in the Kabam product portfolio. Is it so story driven? Compared to some of our other games? Yes, it’s a hero collector, it’s got that progression to it, but the story is really strong and there’s been a lot of craft put into it. The other thing that’s important, especially this week is this is the first game that we’ve built in Unreal, this is our first real cooperation with Epic, and it’s been a really strong partnership as well. And they’ve kind of enabled us to launch on all of these platforms, right out of the gate with really high quality.

Kabam seems to be advancing forward with greater emphasis on graphics and art through Unreal Engine 5 and crossplay to bring players together.
We’re very thankful to Tyler and Nick for speaking to us and wish them the best of luck in recreating King Arthur so he can rise again.
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King Arthur Legends Rise will launch for mobile devices and PC via Steam in the near future.

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Tags: Kabam GamesKing Arthur Legends Rise


Island Strikers – The combination of MOBA and battle-royale is now in beta

NetEase Games recently announces a bunch of new mobile game in development, and 孤岛先锋 dubbed Island Strikers is one of them. The game combines MOBA and battle-royale elements, where you will be viewing the game in 2.5D visuals. Good news is it is now in beta for Android!

Similar to most of the battle-royale mobile game out there, you parachute to a huge map and search of items or weapons to strengthen up yourself. The game is featuring the skills from MOBA games such as Sprint, Heal and Blink too, you can change your skill according to the situation within the match.

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A wide variety of weapons ranging from Axe, Bow, Flamethrower to Rocket launcher are available in every match. Besides, you can pick up and deploy plenty of items such as Grenade or Traps during the match.
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Here is our 15-min gameplay for Island Strikers:

Island Strikers also support squad play (up to 5 members) so you could play with your friends and fight for No. 1 together. If you are interested, you can now download the game from their official website (Android only)!
Update: The beta is ending on 8 February. Stay tuned for the updates!

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Tags: AndroidiOSIsland StrikersMobileNetEaseNetEase Games孤岛先锋


Assassin’s Creed: Valhalla adds River Raids in Yule Season Update

The latest update to Assassin’s Creed: Valhalla, Yule Season update, brings with it free content such as River Raids mode and more. Check out Assassin’s Creed UK’s video on the update:

According to a press release from Ubisoft, River Raids will be added to Assassin’s Creed: Valhalla permanently. This replayable mode features:

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Higher-stakes raids, with unique maps and rewards, in which the player can raid without impacting their main game progression and alliances in England. Unlike the original raiding feature, the raiding crew can be temporarily lost if players don’t revive them during the raid.
A Jomsviking Crew: Recruited Jomsvikings (created by other players online) are led by the player’s personal Jomsviking Lieutenant.
A New Longship: An all-new fully customizable longship exclusive to the game mode – whose cargo hold can be upgraded to bring more resources back from River Raids.

Players can access River Raids mode after progressing through one of the first narrative arcs in the story. After building their Barracks and recruiting their Jomsviking Lieutenant, players can encounter the NPC Vagn. Vagn will guide players to the River Raids mode, introducing three new river maps for players to raid and loot.
In addition, other new content that comes with this update include:
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The Saint George Armor set and Great Sword
3 new Abilities, hidden in monasteries
2 new Settlement Buildings
A new set of longship and player cosmetics

For all the latest news on Assassin’s Creed: Valhalla, refer to Ubisoft’s website.

Assassin's Creed: ValhallaPublisher: UbisoftDeveloper: Ubisoft MontrealRelease Date: 2020-11-10Epic Games Store, Microsoft Windows, PlayStation 4, Xbox One
Become Eivor, a Viking raider raised to be a fearless warrior, and lead your clan from icy desolation in Norway to a new home amid the lush farmlands of ninth-century England. Find your settlement and conquer this hostile land by any means to earn a place in Valhalla.

England in the age of the Vikings is a fractured nation of petty lords and warring kingdoms. Beneath the chaos lies a rich and untamed land waiting for a new conqueror. Will it be you?

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Tags: Assassin's CreedAssassin's Creed ValhallaUbisoft