[Level Up KL Play 2020] Making Baldur’s Gate III Next-Gen Dungeons & Dragons With Swen Vincke

As one of the founders of Larian Studios, Swen Vincke is a mind on the cutting edge of the RPG insdustry. Over at Level Up KL Play 2020, he gave a quick chat about what it’s like combining Larian’s critically acclaimed take on RPGs with a fantasy powerhouse like Dungeons and Dragons in Baldur’s Gate III.

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With Baldur’s Gate 3, he says the team had a rare opportunity to import the ruleset of Dungeons and Dragons into a traditional CRPG. As such, a lot of the values of D&D would see themselves carried over into the game.
These include the importance of your party, rather than just having one character. Unlike JRPGs which often have one party, Swen says that Baldur’s Gate will allow you to split up your party, tackling separate tasks on their own.
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“It’s like a session with a really good DM (Dungeon Master)” he said, describing how the DM’s role would be to make sure every group was engaged with their task, even if they weren’t all together.

There’s also the case of the game’s sense of freedom. The game draws a lot of influence from Divinity: Original Sin, where players were given quite a lot of meaningful freedom to interact with the environments.
Naturally, he says the same can be expected of Baldur’s Gate III.
“You can do all sorts of things, and the world will react to you”, Swen says. However, unlike a D&D session where your DM simply has to think about how to handle unexpected results, games require a lot more work.
Every route needs to be coded into the game, with character performances or scenarios built to support these interactions.
“It’s going to be a challenge to manage that”, Swen laughs while describing these scenarios in detail.
Of course, Dungeons & Dragons is an IP owned by Wizards of the Coast. With a lot of games, the IP rights holder can sometimes be restrictive of how you handle their IP.
“Wizards of the Coast gave us a lot of trust and freedom,” he says. Rather than get in the way, Swen says the two companies worked well with each other to make a great Fantasy game.
“There was a lot of chemistry, and similar way of thinking”, he laughs.

Early Access Success
He also talked a bit about the game’s current early access state. After it launched on early access, Baldur’s Gate became one of the best selling games on Steam.
“We were surprised by the success of Baldur’s Gate III on Steam” he says. “It puts a whole ton of pressure on our shoulders, we were paralyzed like rabbits”

He then went on to say that there was a pressure suddenly to not change too much in case fans would be upset. However, the team quickly overcame their paralysis and got back to doing what they’d set out to do.

When it comes to creating content for Early Access, Swen says that it’s important to not put the whole game into it. While they obviously plan to roll out new content during Early Access, he had this to say for those who’d rather wait to get the full game:
“When the full game releases there’ll still be new content”, he says. “You’ll never see 20 new hours of content in an update,” .
He gave an example with the game’s selection of playable races. Right now the game has a selection of the playable races, with more to come. However, he also says that some of them would simply never come to early access, but would be playable in the full release of the game.
This isn’t the first time Larian Studios have talked about their approach to Baldur’s Gate. During Level Up KL’s Business Event, David Walgrave spoke in more detail about “The Larian Way”.
Baldur’s Gate 3 is the third entry in the Baldur’s Gate series. This is the first of the series helmed by Larian Studios, who previously gained attention with their RPG series Divinity Original Sin and its sequel, Original Sin II.

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Tags: Larian StudiosLevel Up KL 2020Swen Vincke


Kung Fu Panda cast arrive to Brawlhalla

As previously announced, the Kung Fu Panda characters have arrived to Brawlhalla, with Ubisoft in collaboration with Universal Games and Digital Platforms. The chosen trio from Kung Fu Panda looking to make their mark in Brawlhalla are Po, Tigress and Tai Lung, available now as Epic Crossovers. Their entry also means a new game mode where players can activate traps that shoot arrows and throw stars, with new map art depicting the spirit realm from Kung Fu Panda 3, new in-game music inspired by Kung Fu Panda, and a new KO effect featuring Master Shifu grabbing dumplings.

This update sees the following Epic Crossovers:

Po – Epic Crossover for Wu Shang – With the help of Crane and Mantis from the Furious Five, Po makes swift and calculated hits with his Bamboo Staff and Gauntlets. His attacks also feature cherry blossoms and an awesome hat.
Tigress – Epic Crossover for Asuri – With the help of Monkey and Viper, Tigress uses precise and vicious attacks to defeat her enemies.
Tai Lung – Epic Crossover for Mordex – After escaping from his prison, Tai Lung is out for blood, using energy slashes and grabs galore.

Each Epic Crossover is available for 300 Mammoth Coins via the in-game store. The Epic Crossovers, game mode, map, and all items will still be purchasable and playable after the event ends.
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BrawlhallaPublisher: UbisoftDeveloper: Blue MammothRelease Date: 2015-11-03Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
An epic platform fighter for up to 8 players online or locally. Try casual free-for-alls, ranked matches, or invite friends to a private room. And it's free! Play cross-platform with millions of players on PS4, XBox One, Switch, and Steam! Frequent updates. Over forty Legends. Fight for glory in the halls of Valhalla!

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Tags: Blue MammothBrawlhallaKung Fu PandaUbisoft


Come on and (body) slam – Pokemon Unite First Impressions

So, as we’d reported, someone’s gotten their Covet on and shared a build of Pokemon Unite to the wild. I won’t be sharing any direct footage here since they’re all heavily watermarked and potentially subject to change, but what I can do is share a rough experience of what you can expect when the full build arrives. I choose you, me!

PRESENTATION
The game hasn’t changed at all in the least since its initial reveal looks wise: you still have the three lane map, with the home base at either end, and along the top and bottom lanes are the goal areas in which you score. I’m pretty sure the models are taken from the mainline games, so nothing particularly groundbreaking there. The left side is purple, then the right is orange.

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There’s slight customization available for your trainer, where you can choose from a preset of appearances. I really hope they will be changing the darker skin tones in the future because they look so ashen. The tutorial NPCs are done with the traditional 2D art sprites, which is fine. Your Pokemon can get “Holowear” which is basically the fancy term for skins. I gave my Talonflame a dumb beret and I love him.

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The layout is pretty clean and for the most part, it’s easy to see the action until it gets more hectic of course. Your Pokemon’s attack range will be highlighted with a light blue colour, be it for your auto attacks, skills or Unite Move (ultimate, basically). Enemy attacks will be indicated with a red aura, showing their area of effect.
Due to it being a mobile title, I do think there are certain UI elements that are hard to see: the level of your Pokemon is pretty small, and the bar around that number indicating your next level up even smaller.
GAMEPLAY
Now this is the meat of the impressions. As promised, you smack around wild Pokemon you find along the lanes and in the familiar “jungle” areas to get this thing called “Aeos Energy”. The numbers above their head represent how much energy they’ll give you. You can also sucker punch your opponents for energy with which to score. There are also the jungle Pokemon with auras, but these aren’t explained if you just dive right into the game.
You’ll be sped up as you get closer to your own base, and slowed down when you get to the enemy’s. Pokemon can evolve at certain levels, some like Charmander going up to Charizard, while Slowpoke just goes up to Slowbro.  As you level, you can also pick an upgraded skill besides learning your Unite Move, which can change how you play as they do have different effects or ranges depending on what you chose.

When you successfully deposit the energy you’re carrying, you’ll be Invincible as the animation plays out. If you want to interrupt the enemy, you’ll have to do it before then. A goal area will have a total of 80 HP to start, increasing as you get further into the lane, so just dunk in the energy in there to destroy it and push the enemy back. As the match plays out, you can fight Zapdos (in the beta) to make it easier for your team to score. It’s just your Roshan equivalent, or whichever MOBA you play.
Controls are… not very good, movement wise. I guess this is just standard of MOBAs, or it’s a me thing as I don’t enjoy using a virtual joystick. Otherwise, there’s no issue with the whole tapping of skills.
The Pokemon have their own roles too, of course, like a Support, Speedster, or Defense as examples. You can get more of the Pokemon through the shop as you might expect, as a “battle license”. The monetization system is pretty obvious: purchase new Pokemon, or their skins.
Matches will run 10 minutes.
As for other aspects of the game, yes, there is a log in bonus, and there’s level up bonuses as you raise your Trainer level. There should be a “proper” battle pass in the future too.
VERDICT?
While simple, I can see the potential in the game. There has to be certain tech when it comes to optimizing strategies and builds for those who want to play the game competitively. The kind of “easy to get into, hard to master” kind of game. I kind of wonder if there should be ways for you to recover the HP of your partially damaged goals, as if games are going to take 10 minutes max anyway, people could try to decide between defending or attacking. Food for thought.
After about 30 minutes, I felt my Poco F1 start burning up, so that’s also something to watch out for should you play the full release.

All in all, it’ll be good for some quick fun matches on the go. I’ll leave the competitive to someone else.
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Pokemon UniteDeveloper: TiMi StudiosRelease Date: 2021-07-22Android, iOS, Nintendo Switch
Trainers unite in Pokémon UNITE! Experience a new kind of Pokémon battle in the Pokémon UNITE regional beta test! Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!

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Tags: PokemonPokemon UniteTiMi Studios


WWE 2K22 Review – On The Ropes

After the bugfest that was WWE 2K20, the yearly wrestling game series took a 1-year break and returns with WWE 2K22 — here’s our review.

Developed by a new studio, Visual Concepts, WWE 2K22 is available on PS5, PS4, Xbox Series X and S, Xbox One and PC Via Steam. Note that this review of WWE 2K22 is based on the PS5 version.

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With that out of the way, let’s climb into the ring and get into this WWE 2K22 review!

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Combat
Setting this wrestling game apart from all its predecessors is its combo system. Combat has been completely overhauled with a fighting system that somewhat resembles that of Street Fighter or Mortal Kombat. Depending on the combination of inputs you use, your wrestler can pull off various combos and techniques.
While WWE 2K22 is still considered a sports game and is definitely not a fighting game like Tekken, the combat fits the wrestling well. Overall, it does feel a lot more beginner-friendly and intuitive. Reversals aren’t too hard too pull off, but you can’t parry attacks mid-combo, so the combat feels balanced, too.

For better or for worse, you can’t hit your opponent when he or she is in the process of getting up. This isn’t like a fighting game where characters recover from the ground extremely quickly—wrestlers in this game get up slowly. While this is accurate to what we see on TV, I do find it frustrating that our attacks simply phase through the target during the “getting up” animation.
Also, wrestling fans will be disappointed to find out that there are only 172 playable characters, including DLC. This is a lot smaller than WWE 2K20‘s roster of 238 characters. Understandably, WWE in real life has shrunk as well due to the rise of AEW, but not being able to play as some of your favourite wrestlers is still a bummer.

Game Modes
Combat aside, there are new and overhauled game modes in WWE 2K22. There’s MyGM, a mode that finally made a return since WWE SmackDown vs. Raw 2008. You play as the General Manager who manages one of three WWE branches like SmackDown, RAW, or NXT. Unlike other similar modes in sports games where you aim to win the league or trophies, the objective of MyGM is to get good TV ratings and rake in the profit. Overall, this mode is great for WWE fans, but for those who don’t know anything about the wrestling business, the mode does little to help you understand how it works, which is a shame.

There is also MyRise, previously known as MyCareer in earlier titles. This is the “story mode” of the game where you can create your custom character and rise into wrestling stardom. It’s not the most compelling mode in the world, but it does a decent job at capturing the drama and hilarity that arises from WWE. The biggest issue of this mode is it forces you to create a new custom wrestler from scratch. You can’t use an existing custom character in this mode, nor can you use your MyRise character in other modes. Honestly, it feels really dumb that such a restriction exists.

An entirely new mode making an appearance in the game is MyFaction, which is basically WWE 2K22‘s equivalent to FUT from FIFA. The difference is that instead of competing against players online, you fight against the AI with various challenges. MyFaction has players creating a faction consisting of wrestlers from the Men’s Division and Women’s Division as they take on various challenges and fights. Even at the highest difficulty, MyFaction is very easy, so there’s no real incentive to buy packs or to use rare cards.
While there are other modes like Showcase where you play as Rey Mysterio as well as Universe, my biggest gripe with WWE 2K22 during my time playing it for this review is how self-contained each mode is. You can’t import or export custom characters in and out of MyRise, neither can you use the unlockables you got from MyFaction in other modes.

Character Customization
This has always been the highlight of the WWE games. The degree at which you can play around with the character customisation tools have always been incredible. While WWE 2K22 still features a robust character creation engine, there are some changes that make it feel weaker than previous iterations, such as being forced to choose preset body types instead of playing with a slider to select the exact size you want.
However, the biggest issue with customisation is that the game removed the ability to create your own character’s entrance. Instead, you have to pick from actual wrestlers’ entrances. Also, custom music is also gone. These are some of the most exciting parts of building your unique wrestler and it’s really disappointing that WWE 2K22 doesn’t have them.

Graphics and Performance
Visually, the game has been overhauled to look better than previous games, which is a step up. However, the graphics aren’t amazing by any means. They’ve been improved, but aren’t anything special.
The biggest issue is the animation. Most of the animation in the game looks janky and just flat-out bad. When characters speak, their mouth sometimes does not sync with the words they’re saying.
Performance-wise, I didn’t experience any noticeable frame rate drops or major issues. The game ran great on PS5, but note that it doesn’t utilise DualSense features like Adaptive Trigger or Haptic Feedback.

Closing Thoughts
That’s all for this review of WWE 2K22. For every step forward the game takes, it also takes two steps back in terms of the actual execution. I have mixed feelings about WWE 2K22. While it is better than WWE 2K20, it really feels like it could have turned out so much better without the issues plaguing its animations, customisation and just about every mode.
For more details, visit the WWE 2K22 website.

Pros
Cons

Solid combo system
Animation is still bad

Plenty of new modes and content
Removing custom entrances and music is a mistake

Visual improvements and runs great on PS5
Gameplay modes are too self-contained and have their own issues

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Tags: 2K GamesVisual ConceptsWWE 2K22


Octopath Traveler II Review – A New Tale of Grandeur

Octopath Traveler II is the latest entry to the Octopath Traveler series set in the world of Solistia. The game features 8 new protagonists, each having their own inspirations and journey to embark on.

A New Era
Similar to the previous entry, Octopath Traveler II uses the same system that involves 8 main characters, as the title implies. These brand new faces have their own storyline, some have more complicated stories than others.

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One example being Hikari, who is a young prince of a clan whose creed is war and glory. Both Hikari’s father and brother are ambitious in waging war and seizing the lands as much as possible. And because of this ambition, his father realised that his clan only invites trouble and is hated by all countries.
After a quick timeskip, the story continues where Hikair’s father is at his deathbed and must appoint a new successor to the throne. Hikari was initially to be appointed to be next in line because of his peaceful aspirations. Enraged by the decision, his brother killed his own father and destroyed the city before the coronation could happen. Hikari then sets off his journey of gaining new allies to get revenge on his brother.
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Not all characters have a dark and gloomy storyline though. You got Agnea, a dancer who aspires to be a star like her mother by raising money to explore different parts of the world. And while she’s clumsy and kind, her father is against her plan because of her mother’s past, but they eventually came around.
One of the interesting new mechanic introduced in Octopath Traveler II is the Crossed Paths feature. I won’t go too much into detail but there are several combinations of characters that you choose which will result in a new story involving two characters.
The Travelers
Much like in the first title, Square Enix has done a fantastic job at making the characters in Octopath Traveler feel unique and you’re left wanting to discover more of these characters. Not just in terms of story, each character has their own unique set of abilities which are fine-tuned for each adventure.
Agnea can “summon” NPCs that she attracted during her travels, and each NPC has their own abilities. Some of them can buff up your characters which can increase your Attack and Defense stats, while some can heal you. Although, if you fail to charm the enemies, your reputation will turn sour. The stronger the character, the smaller the percentage of success to charm them.
Whereas with Hikari, he has the ability to set fights with certain NPCs to get these “Learning Skills” which can be used during combat. The stronger the NPC you fight, the better the skills they have and that makes for a neat risk/reward system.
Circadian Cycle
One of the most noticeable changes in Octopath Traveler II is the presence of the “Day and Night” feature, where players can change it through a toggle button. This clock feature can be used according to various specific needs.
Each playable character still keeps the Action Path mechanic from the first game, but it’s now divided into Day and Night. Agnea can use her Charm to attract NPCs to join her during the day, but while at night she can get certain items owned by NPCs, where the rarity of the item depends on Agnea’s level.
While with Hikari, his day time Action Path lets him invite other people to duels. His night time Action Path lets him “Bribe” NPCs to get important information like secret items or even certain locked rooms.
Not only are each character’s abilities are different depending on the time of the day, but there are characters who only appear during certain times. This night and day cycle also applies to monsters that you might face during exploration.
Enemies encountered at night tend to be slightly stronger than those you might face during the day. But because of this, XP rewards and the money you can earn will also be much higher. Making night time the perfect opportunity to grind up and strengthen your characters.
Personally, these day and night mechanics make the game more complex and varied in terms of gameplay. Choosing party members is not only just a matter of combat, but you also need to take exploration into consideration, which determine whether or not your adventure goes smoothly.
Stay for the Journey
When it comes to exploration, you can now traverse rivers and ocean without needing to buy anything extra. However, to move from one island to another, you’ll still to pay to travel from the port. The boat transportation is only used when you first move to a certain island, you’ll be able to fast travel after that.
Octopath Traveler II still uses the random encounter system in its exploration and there’s still no option to turn it off. Honestly, I’m not a big fan of random encounters because it does tend to get annoying very fast. You’re able to reduce the rate of random encounters but it’s only in the endgame. Would’ve been neat if they added a feature or option to disable it, but I digress.
Speaking of combat, the new feature that was introduced in this title is the Latent Power mechanic that each character has. For an example, Partitio has the Latent Power ability to instantly maximize the Boost Point (BP) he has. This works amazingly because it works in tandem with his ability to transfer BP to other characters.
While it isn’t much, the Latent Power mechanic still manages to offer a whole new layer of combat variations by mixing and matching with different characters. An example being with Hikari and his Latent Power of being able to bring out the dark side which opens access to powerful Special Skills. Combining that with Partitio, you’ll be able to maximize Hikari’s attacks in quick succession.
The Tale of the Traveler
Octopath Traveler II keeps the iconic HD-2D graphic style from the first game, which I was already a huge fan of. They went a step beyond by improving the already beautiful graphics, especially in the cities which looks more alive by adding in extra lighting and particle effects that blends in perfectly with the spritework.
The day and night feature that’s added into game is further emphasized with the change of music depending on the time of the day. Background music that plays during the day has a more vibrant feel, while at night it’s more calm or thrilling depending on where you are.
The soundtrack for Octopath Traveler II is overall just amazing. Yasunori Nishiki knocked it out of the park in this second title. Each track feels very fitting to the scene that’s playing on the screen. Whether it’s exploration, fighting, or just the story, each track is just so mesmerizing and entices me to keep playing.
Playing the game on PS5, I had no performance issues overall. Everything felt smooth and the visuals looked sharper thanks to the 4K output resolution. The loading transitions from map to map when fast traveling or encountering enemies feels super seamless too, which is honestly a blessing.
Verdict
With the new addition like the Day & Night cycle and the Latent Power mechanics feel like a game changer because it adds a variety of gameplay, making it more complex in both exploration and combat.
All in all, Octopath Traveler II is a refinement of an already great game. While they only added in small additions of features and a different storyline, it’s still a very solid choice and I highly recommend picking up the game.

                                        Pros

                                        Cons

                                        Addition of the Day & Night Mechanic

                                        A lot of grinding needed to keep all eight characters leveled

                                        Stellar Soundtrack

                                        Annoying random encounter system

                                        More variety of stories

Octopath Traveler II was reviewed on the PlayStation 5.

Octopath Traveler IIPublisher: Square EnixRelease Date TBCMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.

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Tags: Acquire CorpOctopath Traveler IIReviewSquare Enix


Octopath Traveler: Champions of the Continent Gets A Release Date

The previously reported Octopath Traveler: Champions of the Continent now has a release date, via a new tweet. The mobile game will release October 28th for Android and iOS.

The release date was announced via their official twitter account.

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【プロデューサーレター】『オクトパストラベラー 大陸の覇者』の正式サービス開始が【2020年10月28日(水)】に決定いたしました！最新トレーラーも公開しましたので、これから始まる旅路へ、思いを膨らませていただければと思います！https://t.co/nUEfW6cwmP#オクトラ大陸の覇者 pic.twitter.com/G2GV01OL7A
— オクトパストラベラー 大陸の覇者【公式】 (@OCTOPATH_SP) September 18, 2020
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The tweet reads:
The official service of “Octopath Traveler: Champions of the Continent” will launch on [October 28, 2020 (Wednesday)]! We have also released the latest trailer, so I hope you will inflate your thoughts on the journey that is about to begin

The trailer shows off more of the game, which bears a striking resemblance to the original Octopath Traveler. The 2D pixel art against a 3D background is really striking, especially with the lighting effects.
The game gives us a closer look at its 3 main villains, along with their voice lines. These characters are:

Helminia, the Witch of Greed and Conqueror of Wealth
Titus The Hero and Conqueror of Power
Argust the Playwright and Conqueror of Glory

We also got a quick glimpse of some of the characters you’ll be able to recruit in the game, and how any of them can be put at the head of the party for cutscenes.
We’re also treated to some of the fights in the game, which still look straight out of Octopath Traveler. It’s got that tasty classic JRPG flare to it.
The game will be available for iOS and Android.

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Octopath Traveler: Champions of the ContinentPublisher: Square Enix Co.Developer: Square EnixRelease Date: 2020-10-28Android, iOS
A new story unfolds in the world of Orsterra! Enjoy high quality graphics, engaging combat, and storytelling akin to OCTOPATH TRAVELER in this prequel optimized for mobile devices.

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Tags: Octopath Traveler: Champions of the ContinentSquare Enix


Seven Knights 2 opens official Japan Twitter account

Netmarble has opened their official Twitter account ahead of its eventual Japan release for Seven Knights 2. For fans of the series, Seven Knights 2 is also planned for a global release besides Japan, so we’ll just have to wait on news regarding the release dates. An Amazon gift card giveaway is now running for Japanese residents to kick off the account opening.

The game launched in South Korea late 2020, after missing its initial 2019 release window. In both art style and gameplay, the sequel to the original Seven Knights has undergone quite a massive departure. Developed in Unreal Engine 4, the game takes place 20 years after the first game, featuring both returning characters and new ones made for the game.

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Seven Knights 2 is also a 3D MMORPG instead of the 2D plane turn-based RPG of the original. The story is part of the draw, of course. With 46 characters available at launch, you’ll have to pick the best four for your team, being able to control one character at a time and being able to swap out reminiscent of Genshin. You also have the option to choose between manual and auto play.
As an open world MMORPG, you’ll be able to encounter other players in the overworld. Story quests are limited to solo play with your party, but  you can still communicate with the players you see. Boss raids will accommodate up to 8 players at a time, but if you want to play online multiplayer, you’ll only be able to pick your main and control one character. PvP features a 4 on 4 battle, for those who want to give that a shot.
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Tags: NetmarbleNetmarble NexusSeven KnightsSeven Knights 2Seven Knights II


Era of Arcania – A Massive Multiplayer Online RPG Is Launched!

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Good news MMORPG addicts! Era of Arcania by 37Games has just launched their latest mobile game! The game is now available for both iOS and Android. If you have not played during their Closed Beta test back in October, you can play it now!

Check out their latest official launch trailer below:

If you have been following us closely, the game offers unique combat systems and social systems as well. In the large and interactive world, players can experience both an RPG and a simulator game where you can build your house, decorate them and invite others to check our your crib! It may be off from your traditional MMORPGs out there; but hey at least you get your own Butler or Maid!

You can also check out their official Facebook page for more info and future updates or events!

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Tags: 37GamesAndroidEra of ArcaniaiOSMMORPGMobile


The inner workings of Teyvat: interview with the developers of Genshin Impact

Many have long awaited this moment to play Genshin Impact, which launches today on 28 September 2020. We had the opportunity to have an email interview with miHoYo prior to the launch, to learn some backstory to the logistics behind developing such an ambitious title that sees not just a simultaneous global launch, but across multiple platforms as well. Let’s get into it!

What inspired you to design this gameplay and game mechanics?

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miHoYo: “Something new, something exciting, something out of imagination” has been miHoYo’s motto since day one. In 2017, we began to feel a game that allowed players on different devices and platforms to play together was something that had the potential to exceed players’ expectations. The open-world concept was a good vehicle for many of our concepts and gives players greater freedom, and thus the idea of developing a cross-platform open-world adventure game was born.

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We benefited greatly from the lessons that we learned from the development of the Honkai series. Genshin Impact combines an original setting and story with gameplay focused on multi-character role-playing and interactions between the elements.
Would you say the game was designed with mobile or console players in mind?
miHoYo: The concept behind Genshin Impact has always been to create a cross-platform, open-world gaming experience. One of miHoYo’s main goals is to create games that are “out of imagination,” and Genshin Impact was conceived from the start as a cross-platform title. Freedom is a hallmark of open-world games, and for us this means more than just having a wide-open world to explore in the game, but also to minimize restrictions that players may face in terms of the device that they play on, allowing players using different devices to explore the land of Teyvat, whether by themselves or with players on different platforms. This is why we decided to develop for PC, mobile and console at the same time, and to make cross-platform co-op a key part of development. We are working hard to ensure that the game runs smoothly on all three platforms, and to optimize for each platform.
Any pity system (spark system) for gacha?
miHoYo: Guaranteed drop mechanics are in place for the game’s Wish system. View each Wish Card Pool in-game to see detailed drop rates.
The rules for Venti’s rate up banner.
Will there be any events (stuff like summer/Halloween) for the game, or it will be the only main storyline During closed beta, most of the main characters are free of charge, when official release, will they stay free or need to gacha to get them?
miHoYo: There will be in-game events that fit within the world setting that will be similar to the festival event that we launched in the beta to enrich the player’s experience.
Players will be able to unlock 4 main characters to use for exploring the world by simply progressing through the storyline. Players may also obtain materials, equipment, weapons, and other characters by completing challenges and quests. Of course, the Wish system is also available for players who want to have access to more characters and equipment.
The recent trailers showed some characters being able to traverse terrain like water. Are there areas locked behind recruiting certain characters?
miHoYo: You will gradually unlock the world map as you progress through the story and level up, which will allow you to explore even more areas.
Lots of exploring left to do!
How does the co-op mode work, can we clear the story with friends or only certain areas?
miHoYo: Genshin Impact’s co-op feature is unlocked when you reach Adventure Rank 16, allowing you to explore Teyvat in parties of up to 4 players and fight together in co-op-oriented scenarios such as boss fights and domain challenges. Content such as the main quests and side quests can only be played in single-player.
How long is the main story?
miHoYo: As an open-world ARPG, free exploration of a vast world map is at the heart of Genshin Impact’s gaming experience. There are dozens of hours of unique exploration content, and the concept of “completion” is entirely up to each individual player.
In Honkai Impact, certain activities are limited by daily tokens. Will Genshin have similar mechanics?
miHoYo: Some events in Genshin Impact will be limited by a Stamina mechanism, but the core gameplay of open-world exploration will not be. This includes the main quest and side quests, puzzles and collection, among others.
Rerolling is highly common in anything with gacha mechanics. Will it be easy to do so in Genshin Impact?
miHoYo: The game does not have a rerolling mechanic.
For the co-op section, what are the limitations if we join our friend’s quest? Do we have less EXP, less items or etc?
miHoYo: Our goal is to deliver an immersive gaming experience, empowering the player to freely explore the vast land of Teyvat. Most of the time, each player has their game world to themselves, but players can invite other players and friends to join their world as well. Invited players can gather items such as ore and plants on the world map, but more valuable items like chests, Anemoculi, and Geoculi can only be gathered in your own game world, maintaining the integrity of the immersive single-player experience.
Of course, each participating player gets their fair share of rewards from the boss fights and domain challenges in Co-Op Mode.
Will the graphic experience on mobile be as delightful as the console/pc after the final polish?
miHoYo: Each platform has its own unique characteristics and advantages, and our job is to optimize the game to utilize the advantages of each platform, in order to deliver a satisfying gaming experience regardless of which device you are playing on. We work hard to optimize graphics for mobile phones, although performance is also affected by your device specs.

For the gacha system, is it friendly for free-to-play players? Will the pay-to-win players dominate PVP? Or is the gacha just for cosmetics?
miHoYo: Genshin Impact seamlessly combines both single-player and co-op gaming experiences, allowing players to explore the game world by themselves or invite friends to adventure alongside them. Player versus player (PVP) is not one of the areas that we focus on, and there will be no “pay-to-win” system. Our goal is to create a friendly free-to-play (F2P) environment, where players can freely choose whether and how they want to spend money.
For future updates, how will the next character be chosen? Will it be based on weapon types or will the next character be based on next story content?
miHoYo: As with previous character updates, future characters will be updated as the story is unveiled.
First unveiled at Tokyo Game Show 2020 Online, who might this be?

Take it slow, or rush for maximum efficiency, there isn’t really a wrong way to play Genshin Impact. So long you enjoy the ride, be sure to take in the sights of Teyvat! Who knows what surprises lie in wait for you around the corner…
We’ve got a couple of starter guides here and here to help you have a smoother journey. If you’re wondering if your device or PC can run it, you can check the requirements here.

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Tags: Genshin ImpactmiHoYo


EA and Respawn Launch the Apex Legends Global Series!

EA and Respawn launch the Apex Legends Global Series, the first international multi-tournament esports program for the franchise. PC players across over 60 countries are eligible to compete in The Game Awards Best Multiplayer Game of 2019. Competition kicks off 25 January, 2020.

Online and live events will be open to PC players to compete for a prize pool of more than $3 million. The Apex Legends Global Series will initially feature 12 global live events, either self-executed by EA and Respawn or produced by notable esports tournament organizers PGL and GLL. Battlefy will power the online competition, with registration for the first event opening early January.

“Competition is at the heart of Apex Legends. We expect that esports will play a big role in the future of Apex Legends and it all starts here, with the Apex Legends Global Series. We look forward to seeing who, out of our millions of players, will become true legends of the arena.” –  Vince Zampella, Head of Respawn Entertainment
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The Apex Legends Global Series is an inclusive, open ecosystem, to make stars out of all players. Players simply need to be residents of one of the over 60 eligible countries, meet minimum age, PC system requirements among others to compete. Many will be starting their competitive journey online, potentially advancing to live, regional Challenger Events, then to global Premier Events. Players will be earning Apex Legends Global Series Points for online performances and certain live events. Those at the top of the standings will be invited to the four Majors, the highest competitive live event tier.

“Apex Legends is one of the most impactful launches in videogame history and it possesses immense esports potential. Through close communication with our community, we’ve built an accessible Apex Legends ecosystem where any player can become a potential star while the world watches our unique, entertaining take on Battle Royale esports.”  – John Nelson, Apex Legends Competitive Gaming Commissioner

The first three Majors will see 100 three-player squads each from around the world. This will culminate in the fourth Major, the Apex Legends Global Series Championship grand finale. Only the top 60 Global Series teams in the world will be battling it out for $1 million in prizes, and the title of World Champion.
All four Majors will feature the Apex Legends exclusive Match Point format, which debuted at the Apex Legends Preseason Invitational in September to positive reception. Teams in the Finals need to reach a point threshold through a combination of match placement and accumulated kills in Match Point. Apex Legends is the only battle royale esport to have this exciting end game mechanic.

The first of the competition will be an online tournament on 25 January 2020, with registrations opening early January. Players can earn points and possibly an invitation to the first Major on 13 – 15 March 2020 at Esports Stadium Arlington depending on their performance. Many of the online tournaments will be produced from the newly built EA Broadcast Center at company headquarters. Details on subsequent Apex Legends Global Series will be announced soon.
Learn more about the series and rules on their website.

Apex LegendsPublisher: EADeveloper: Respawn EntertainmentRelease Date: 2019-02-04Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
Battle with Legends in this battle royale game! May the best team of 3 win.

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Tags: Apex LegendsApex Legends Global SeriesElectronic ArtsRespawn Entertainment


SoulWorker Academia launches in South Korea

SoulWorker Academia has launched in South Korea via YJM Games. As its name suggests, it’s part of the SoulWorker game universe that launched on mobile July 2020, while also being available on PC worldwide since 2018. The base SoulWorker game is an anime-styled MMORPG, with the international version published by Gameforge. The story for the base game is given as follows:

Night is closing in on our formidable heroes. The enemies from forbidden void are getting stronger than ever. The SoulWorkers looked deep into the source of their powers in search of a supreme weapon. In their souls they found a previously unknown ability to unleash destruction upon their prey: Awakening Desire. With this newly discovered power source, the children of the void are now stronger than ever and may stand a fighting chance against their strongest enemies yet.

SoulWorker Academia remains an online MMORPG, but one that introduces other content like dormitory life, club activities and part time jobs. The characters are basically still kids after all, super-powered ones or otherwise. It took quite a while for international players to get the original game, so be prepared for another few years wait before you can try out the game in English. You can check out its official website here.

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 Download

SoulWorker: Anime LegendsRelease Date: 2020-07-21Android, iOS
SoulWorker Anime Legends is inspired by its successor SoulWorker on PC, embodying 6 heroes from PC version, a legendary gameplay experience with easy to use controls with an stunning environment. With SoulWorker Anime Legends, you can finally experience what an anime style online multiplayer gameplay has to offer within the palm of your hands!

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Tags: GameforgeSoulWorkerSoulWorker AcademiaSoulWorker OnlineYJM GAMES


BUTCHER now available on PS4

SCRYsoft and Crunching Koalas have collaborated to bring the Playstation 4 version of BUTCHER to the Southeast Asian Playstation Store on 13 November 2020. The game is currently available digital only, with no plan for physical release at this time.

With a tagline of “The easiest mode is HARD”, here’s the given game description:

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BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre, developed by Transhuman Design – the studio behind Soldat and King Arthur’s Gold. As a cyborg programmed to eradicate the last remains of humanity, your sole purpose is to well… annihilate anything that moves. Grab your weapon of choice (from chainsaw, through shotgun, to grenade launcher) and kill your way through underground hideouts, post-apocalyptic cities, jungles and more. And if you are feeling creative, there are plenty other ways of ending your enemies’ misery – hooks, lava pits, saws… no death will ever be the same. If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
Features
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Ultra-violent uncompromising carnage in the spirit of Doom and Quake (chainsaw included).
Release your inner artist, paint the walls with (permanent) blood (up to 4 million pixels available to be painted per level).
Use the environment (saws, hooks, lava pits, animals and other) to brutally dispose of your enemies.
Put your reflex and patience to the ultimate test. Skills are also required in additional to utter brute force to bump through the levels.
Choose from an array of weapons (featuring classics like chainsaw, shotgun and the deadly grenade launcher).
Soak in the dark atmosphere reinforced by a wicked, heavy soundtrack (while you kick corpses around).
See your enemies die painfully: melt in lava, become piranha food, get crushed by heavy doors… and more!

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Tags: ButcherCrunching KoalasSCRYsoftTranshuman Design


ANIMUS: Harbinger review – Lighter Souls

ANIMUS: Harbinger joins an absolute deluge of ports to the Nintendo Switch. This one is originally a free-to-play mobile title, with in-app purchases. Its move to the Switch turns it into a premium title, with the IAPs taken out.

Sitting at the bonfire going, here we go again.
The game’s title and story blurb should give you a good idea on what to expect:

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These are the days before Ire: Blood Memory, the days when Kerr the Breaker’s evil slipped its way into Cadmeia. You, Forlorn — follower of the Resonant, and caught out of time and place — are called upon by the shadow of the late King Cadmus to bring judgement to those that have betrayed the land.
Only you can take on this duty, as you are forgotten, and those forgotten can never die, as they have truly never lived. Be the hand of deliverance and mercy to the afflicted. You will have no friend save for your trusty blade, axe, and hammer. Answer the call of this dead sovereign.
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It’s hard not to instantly make comparisons to FROM Software’s Souls/Soulsborne series. It has the bleak aesthetic down pat, the grim story, and certainly, its gameplay style. Comparing the original mobile version to the Switch version, I would say the Switch controls a little easier.
There’s quite a few controls to keep in mind: the lock-on, the dodge, two different attack strengths, the potion and the finisher. They’re pretty self-explanatory, and especially if you’re familiar with the Soulsborne series, you already know what to do. The lock-on feature’s usefulness may vary depending on your personal preference.
Here’s your starter boss.
When you start attacking a boss, a “Devastation” meter will pop up, and filling it will make the boss prone. You can use the attack buttons to land a devastating attack, but I find it finicky. It really needs you to stand directly in front of the boss before it registers – being slightly off to the side means it can’t work. The finisher is used once you’ve depleted the boss’ health for that last flourish. For a Souls-wannabe, yes, there is a stamina bar, so take note.
There’s no open world for you to explore. Instead, you clear quests, which are pretty much individual stages. In the stages themselves, wandering is limited, so temper your expectations. There’ll be stuff to farm, gear to juggle and skills to acquire.
All the numbers!
The graphics are nothing to shout about, but it doesn’t mean it’s terrible. For a $7.99 game – cheaper than all the IAPs in the mobile version, incidentally – it’s decent. Taking into account its mobile origins, it’s most definitely a serviceable title for those who want to scratch that Souls itch real quick. You can check out its Nintendo e-shop page here.

ANIMUS: HarbingerPublisher: TROOOZEDeveloper: TENBIRDSRelease Date: 2018-09-25Android, iOS, Nintendo Switch
The shadow of a dead king summons you to battle. Strike down the corrupt whom taint the land. The sequel to ANIMUS: Stand Alone.

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The Review

                    ANIMUS: Harbinger

3
Score

A very much Lighter Souls. Not any brighter.

PROS
 Mimics Souls-like action fairly decently in a smaller package Cheaper than the IAPs from the original mobile version

CONS
 Controls can get awkward, especially if you get the mobile version No world exploration, quests are a straight line

Review Breakdown

For your quick, bite-sized Souls-like experience.

Tags: Animus - HarbingerDark SoulsTENBIRDSTROOOZE


Moonscars is dark fantasy Metroidvania with a beautifully grim world

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Moonscars is the debut title of indie studio Black Mermaid which takes players set in a mysterious world of red, white and black. First revealed during Humble Games 2022 showcase, the game is available on Steam and will release later this year.

Under grim moonlight, the fierce clayborne warrior Grey Irma battles, driven by a lonesome purpose: Find the Sculptor, and unravel the mystery of her existence.

Push the limits of your combat skills, and master new abilities to progress through an unforgiving nonlinear 2D world. Face off against the relentless darkness that seeks to destroy you. In Moonscars, every death is a lesson learnt—and as you overcome each challenge, new truths will be revealed.
Death shapes you – Before you rise, you first must fall. Mold yourself into a master warrior through a cycle of trial and triumph.
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A grimly gorgeous world – Explore the shadows and secrets concealed in the moonlight of a painterly nonlinear 2D realm marred by desperation and despair.
Test your resolve – Sharpen your skills and reflexes in challenging, action-packed combat. Slash and parry with your sword, wield unique special weapons, and command powerful Witchery.
The Moon hungers – Unearth a strange, dark fantasy tale filled with twists and intricate worldbuilding. Seek the truth of your creation and be rewarded.
Clay, bone, and ichor – Bear witness to tales and memories of betrayal, suffering, and revenge as Grey Irma and her fellow beings of flesh and clay seek truth and purpose.

——world marred by despair and desperation——

Give Moonscars a go by downloading the demo that recently launched on Steam.

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Tags: Black MermaidHumble BundleHumble GamesMoonscars


Why Are So Many Live Service Games Shutting down?

This article on ‘Why So Many Live Service Games Are Shutting Down’ was available a week earlier through the Gamerbraves Newsletter. Sign up for free to gain access to more articles about news and trends in the gaming industry and community.

Original Article: 2023 has only just started and it’s already seen several high-profile live service games shutting down. Within the last month alone we’ve seen the shutdown of several live service titles: Knockout City, Rumbleverse, Echoes of Mana, CrossfireX, Echo VR, and Apex Legends Mobile, alongside the upcoming Battlefield Mobile being canceled, and that’s only the more prominent of the recent closures.

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It says a lot that a large company like EA, who just over a year ago said that two-thirds of their revenue came from live service games, is now shying away from the format with Battlefield Mobile. The game is based on a major IP and was never launched meaning it hasn’t had poor sales. On paper, it sounds like a pretty safe release so its cancelation implies that the publisher has become much more hesitant with the live service model.
Live service games have often been seen as one of the most lucrative markets in the industry, some even going so far as to call it the future of gaming as a whole, yet they seem to be losing their sheen with more of them shutting down. That’s what we’ll be looking at today. Have things changed for live service games?
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The Rise of The Live Service Game

The idea of a live service game is pretty simple. Instead of just making a new game or making the occasional DLC, the developer makes one game that is meant to be played for years on end with constant new content updates to keep players invested.
Live service games arguably began in the mid to late 2000s with the rise of the internet. The very idea is arguably an extension of DLC and MMO expansions like what World of Warcraft was doing which were also becoming popular at the time.
It has since become the most prominent model for multiplayer-focused games. Titles like League of Legends, and Dota 2, as well as fighting games like Street Fighter V could easily bring in new characters, balances, modes, and costumes to make them feel fresh long after launch. These would show just how much revenue the business model could bring to great success.
Call of Duty Warzone
Not only was it less resource intensive than manufacturing new games from the ground up but it was easier to monetize these tiles with in-app purchases and advertisements.
It’s for these reasons that publishers have often touted live service games as the future of the industry with major figures like EA’s Game Label President Frank Gibeau saying that the company wouldn’t greenlight a game without a service element. Even developers who’ve made fantastic single-player experiences like Toys For Bob and Vicarious Visions have now been regulated by Activision to Call of Duty support devs. That’s the power of live service games.
A lot has changed since then, however, while still big money makers’ live service games aren’t as guaranteed as they once were.
Economic Troubles

There isn’t one reason that so many live service games are shutting down. We can’t say for certain but a possible reason may be due to the economic recession that has started since the end of last year. With inflation on the rise, tech companies have had to cut back on projects and people to save money. We’ve already seen this in reports of Microsoft laying off staff and Steam having to hike up game prices. It could very well be the same with live service games.
With less income overall, many companies are being forced to tighten their belts when it comes to budgets. This leaves lives services pretty vulnerable since unlike single-player games they continuously require funding to keep their servers running and new content being made. As such, closing down a live service to shave away the costs are a possible option that many companies may be resorting to.
Too Many Live Service

On the consumer side of things, however, there’s also a pretty simple reason why these live service games are closing: there are just too many of them. Almost every couple of weeks there is news about a new live service game, some completely original, some based on licensed works. Even anime that haven’t gotten new episodes in over a decade like Fullmetal Alchemist and Gurren Lagann have returned in the form of new live service games.

With so many different games to choose from, it’s become harder for consumers to get truly invested. Live service games can be a serious commitment in terms of finances and time. For example, your average live service like Genshin Impact has daily missions, and weekly events to keep players occupied. You need to play these in order to gain gems to roll for characters whenever a new banner comes along. It can very much become part of someone’s everyday life.
The entire model is built to retain a player base and keep them entertained often for years on end, as well as also keeping them spending on in-app purchases, at least a little. With so many live service games on the market, however, there are just not enough users to go around, and many of them don’t have enough cash to sink into each new game. Inevitably, many of the less popular live service games are going to be left by the wayside.
The slew of live service shutdowns we’ve seen shows that the market has probably reached its maximum saturation and that it’s becoming harder for newcomers to enter the scene. This is especially true as longtime favorites like Genshin Impact and Fortnite have been out for multiple years at this point and players may prefer to stick with the progress they’ve made in those games rather than start from the ground up once again.
Conclusion

All this isn’t to say that there is no place for live service games in the current market, they do make up some of the most popular games out there right now. It’s important to remember that most mobile games are live services and they remain the dominant form of gaming in East Asia and Southeast Asia. Even new games like Goddess of Victory: NIKKE are seeing immense success despite launching only three months ago.
What I do think it shows is that live service games are no longer the ensured money maker that they used to be and the gold rush surrounding them may be coming to an end. It’s not too different than the Military FPS boom following Call of Duty 4’s launch. The oversaturation means that live services will not guarantee profit for companies and games in the genre will have to be more innovative and creative in order to stand out from the crowd. It could actually be a good thing in the end, forcing developers to focus on more curated quality games.
This means not only looking into interesting new characters or gameplay but also a greater understanding of their target player base. How long do they spend with one game and what keeps them coming back, is it the combat, the guns, or the waifus? These will be paramount to any live service going forward even more so than they were before.

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Tags: Apex legends mobileEchoes of ManaKnockout City


honor View 10 review – a cut-price AI-powered smartphone

As you may have noticed, the mid-range smartphone market has been really competitive recently. While OnePlus 5T is still dominating the mid-range category, honor has sent a strong competitor – honor View 10 to challenge the throne. We are lucky to be able to try out the powerful honor View 10, and here is our honor View 10 review!

What is in the box
Just like most of the honor smartphone package, honor View 10‘s blue box consists of a few basic items – the phone itself, a flexible clear case, eject tool, charger and a USB-C cable. The model we get is in the elegantly-looking Midnight Black.

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honor View 10 is having a metal body with a matte finish, the fingerprint is settled just at the bottom of the front display while the honor logo has now moved to the back (which maximized the full-view display). The dual-lens camera at the back somehow looks awful for me, they poke out just like a pair of Minion goggles (I would prefer a dual-lens camera blended into the body). Despite the weird design, honor View 10 is only 6.97mm thick and lightweight (about 172g), it is comfortable to hold too.

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honor View 10 specifications

Size: 157 x 75 x 7 mm
Weight: 172 g
Color: Navy Blue, Midnight Black
Display: 5.99-inch FHD+ LCD display
Resolution: 2160 x 1080 pixels
CPU: Kirin 970 Octa-core Processor
OS: Android 8.0 Oreo
Memory: 6GB RAM + 128GB ROM (expandable up to 256GB with microSD)
Camera:

13MP Front Camera
20MP+16MP Dual-lens Rear Camera

Battery: 3750 mAh
EMUI: EMUI 8

Display and Camera
Featuring the hottest trend in the smartphone market now – the 18:9 full-view display, honor View 10‘s screen is 5.99 inches big with a bezel-less design. It is having an LCD display instead of an OLED one (which displays sharp images and videos), along with the 2160 x 1080 pixels resolution, watching videos or gaming on the phone is totally a pleasure.

The 20MP+16MP dual-lens camera on the rear is one of the best cameras you can get now. Thanks to the Kirin 970 AI processor that auto-detects the scene and adjust settings for a better shot, you can shoot like an expert easily. Posting on social media such as Facebook and Instagram usually compress image resolutions, it is a good news that the AI-based Vision Engine in honor View 10 helps to enhance image resolution. However, here is a bad news – the rear camera has no OIS, which means your handheld shots might be blurry.
Some photos we took using honor View 10 at Taiwan (click for full-size image):

There is plenty of interesting built-in modes for you to play with. For example, the Artist Mode that makes your shots look like a painting, or the AR lens mode that add filters onto your selfies. Other than changing the background of your selfie to the default backgrounds (on the beach, beside the Big Ben and more), you can even set any of your taken pictures as the background (it is so fun)!
Performance and Battery Life
Powered by the Kirin 970 AI processor and 6GB RAM, you can expect superb performance on gaming and multitasking. So far I didn’t face any lagging on the high-demanding mobile games such as Final Fantasy XV Pocket Edition and PUBG: Battlefield (using the best graphics and FPS setting available). There is a built-in app called Gaming Suite that optimizes gaming performance or energy use during gaming too. You can activate it simply by adding the game to the suite. You can also disable all onscreen notifications or lock the off-screen navigation keys using the Gaming Suite.

honor View 10‘s 128GB ROM storage is more than enough to store all the games and apps we need, if that is not enough, don’t worry as you can expand it up to 256 GB with a microSD. Talking about the battery, the 3750 mAh battery is capable for a day of regular use and at least 4 hours of heavy gaming. Using the honor SuperCharge technology, you can charge the battery from 0% to 50% real quick (in 30 minutes). Below is the comparison of battery percentage before and after one hour of non-stop gaming (Final Fantasy XV Pocket Edition with best graphics settings):
21% battery is used after one hour of FFXV Pocket Edition (best graphics settings)
Conclusion
honor View 10 is a cut-price smartphone with high-end specifications (basically same to Huawei Mate 10’s) that promises great gaming performance and long-lasting battery life. However, it has no water resistance and no OIS on rear camera so if these are your deal-breaker, you might need to consider something else.
Priced at RM 2,099, honor View 10 is available in 2 colours – Navy Blue and Midnight Black. If you are interested, you can visit honor retailer stores or visit their official website for more information.

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Tags: AI processorhonorhonor View 10Kirin 970Review


Kyoto Animation building got burned down

Kyoto Animation, one of the most iconic animation studio in Japan, was reportedly got burned down this morning. It is not of their side building but their main studio in the Fushimi area in Kyoto. The studio’s head office is in Uji City, Kyoto, which is about 20 minutes by car.

According to the Kyoto City Fire Department, residence near the studio heard explosion sound and smoke coming out from the building, which is located in Kyoto’s Fushimi area. The residence immediately called the emergency service.

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Sankei News reported that at least 38 employees have been injured and 9 people is unconscious have been taken to the hospital. One person has been reported dead.
According NHK, an eyewitness report a man in his late 40’s was seen pouring a flammable liquid and setting the building ablaze while screaming die. The suspected arsonist was also injured from the fire and is in police custody.
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Kyoto Animation Studio was founded in 1959. The studio is famous for anime such as The Melancholy of Haruhi Suzumiya, Lucky Star and K-On!

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Tags: AnimeKyoto Animation Studio


Demiplane Marvel Multiverse NEXUS digital toolset now available

Embody or create your own Super Hero with the launch of the Marvel Multiverse Role-Playing Game NEXUS on Demiplane! The official digital toolset can now be playtested, with free preview content also available.

Some of the most recognizable Marvel Super Heroes can be found alongside with player created personas through the Demiplane Marvel Multiverse Role-Playing Game NEXUS. Feel empowered with all the prep work and jump right in to your Super Hero fantasy with ease with the following features:

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Fast and Easy Gameplay: The Playtest Rulebook comes with full digital content, full profiles of 11 legendary Marvel Super Heroes, and game mechanics alongside searchable rules and interactive tooltips.

Play Online or In-Person: The Marvel Multiverse Role-Playing Game NEXUS is perfect for any way RPG fans play whether in-person, virtually, or a combination of the two.
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D616 System: From tabletop novices to veteran players, the D616 system is an accessible and easy-to-learn gaming system exclusively developed by Marvel.

Host, Discover, and Track Sessions: Discover games, find players, use video and voice chat, and keep track of game sessions with a free Demiplane account.

Feedback for Full Release: Players who grab the Playtest Rulebook will have the chance to offer official feedback on the rules and help shape the game for its full release.

Check out the Marvel Multiverse NEXUS for yourself through Demiplane’s portal.

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Tags: DemiplaneMarvelMarvel EntertainmentMarvel Multiverse Role-Playing Game NEXUS


Maika Fantasia to launch for Android and iOS in June 2021

Japan-based video game publisher EISYS has just announced Maika Fantasia, its latest rhythm game for the Android and iOS platforms, and PC via DLsiteにじGAME. Pre-registrations for the game have opened, and it is scheduled to launch sometime in June 2021.

As is the case with other games of its ilk, Maika Fantasia has players taking on the role of a producer of an idol unit, although the focus will not be on raising them like THE [email protected] Shiny Colors, but more like THE [email protected] Cinderella Girls Starlight Stage, where the rhythm aspect takes centre stage. Expect to find original songs an various collaboration songs that will be playable in the core game. If you have played the aforementioned [email protected] game, you will know exactly what to expect here. When taking a break from tapping buttons in sync with the music, you can learn more about the girls through its rudimentary story mode. Here, you will meet the idols and learn who they are as they aspire to become a Maika, the game’s terminology for top idol.

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Boomers will appreciate the fact that they have gotten Okui Masami, performer for several legendary anime songs, to take on the role of the game’s boss character Akatsuki Rioko, as well as to perform Maika Fantasia’s main theme, One My Little Star. Be sure to drop by the official website for more details.
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Tags: AndroidEISYSiOSMaika FantasiaRhythm


Lode Runner 1 – Nexon Gives a Facelift to The Classic

Lode Runner is a classic platform game that was first published in 1983 by Broderbund. The game is a classic that we all once loved and enjoyed playing. However this time, Nexon took the game to their hands and gave it a facelift. To beautify it for our mobile device.

While some of us loved the classic puzzle games, Nexon’s remake doesn’t look bad at all. In fact, they are very faithful to the game as Lode Runner 1 inherited the original rules and just refining the game for the modern eye. Players will not only enjoy every stage of the puzzle action game, a Stage Editor is included as well. Players will be able to create their own stage and play them OR play other player’s created stages. This means there’s a possibility of a multiplayer mode in the future.

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There is no news of when is the release of the game yet however we hope that it will be released to us soon to relive the classics again on a modern device.
You can also check out Nexon G-Star 2016 site for other working mobile titles.
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Tags: AndroidiOSLode RunnerLode Runner 1MobileNexonNexon KR


Behind the scenes Super Heroes: interview with the development team of MARVEL Super War

How have you been enjoying MARVEL Super War, the Marvel-themed MOBA? There’s been plenty of Super Heroes, with more surely to come, from the most popular and recognizable faces, to perhaps some surprises from deep within the Marvel vault. Hela is the most recent Super Hero released, surely a boon for her fans, and for those who don’t know her yet, they’re about to find out.

We had the opportunity for an email interview with the development team behind the game, who has been working to provide content and, of course, new Super Heroes! Let’s see what these behind-the-scenes heroes have to answer to our questions.

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At the point when we sent in the questions, Pixie was a newly released hero in the Support Class, probably the archetype with the fewest heroes by far. In the current season, we asked if they would be adding more heroes in the other Classes as time goes on. Indeed, as you might have already realized, they now have added the Black Knight (Dane Whitman) in the Fighter Class and Hela for Energy. They also revealed that a new hero will be released every two weeks if there’s no “special arrangement”.
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Usually, we will release a new hero every two weeks if we don’t have a special arrangement.
Naturally, we also needed to ask how they decide the Classes of these heroes (e.g. Fighter, Energy, Marksman, Assassin, Tank, Support). Take Iron Man for example,  who could reasonably fit in the Tank and Marksman archetypes with his suits, but he’s pure Energy in MARVEL Super War. The answer? The Classes are decided according to their original depictions in the comics, in combination with their recognizable characteristics and impressions they have left. They pick the Class that would make the most sense in the most faithful portrayal of the character.
As such, using Iron Man as an example again, he is a genius inventor and the backbone of the Avengers, providing sustained and powerful help for the team. They reflect his fighting style in-game with the Uni-Beam fired from the chest, flexible land and flight switching and such. When keeping in mind the ability to deal damage and to help their teammates as needed, the team then determined that the Energy Class is the best fit for him based on those capabilities.
Iron Man has seen his alternative suits be featured in-game to reflect his various appearances in the MCU.
Related to that, Marvel characters pretty much already have their powers well established. Nevertheless, the development team has to both design the characters according to the gameplay, while making them feel authentic. As such, they’ve implemented the characters accordingly to their lore:

Hulk can bolt towards an enemy and perform shoulder smashes in succession
Loki can disguise himself as anyone, even the unstoppable Fire Giant Surtur
Groot becomes Baby Groot when KO’d and can roam the battlefields without taking damage until he resurrects into his mature form
Deadpool has his characteristic bouncy gait and his death counter will always be 0 no matter how many times he’s been KO’d

In that case, characters like Magneto and Hulk would be, in canon, immune to conventional weapons and martial arts, yet characters with no super powers, like Black Widow, can take them down. Basically, MARVEL Super War acknowledges its roots, but also establishes that it is a “completely new and unique universe” with an independent world view. Parallel universes collide and each of these Super Heroes are fighting to reestablish the peace and stability of their own universe, bringing with them their unique combat advantages to this battlefield.
Black Widow, in this case, is faster, more agile and flexible than Hulk. With the use of her high tech equipment, she can then be powerful enough to take down the incredible powerhouse. The developers would like to impress the importance of teamwork in the game, with matches not decided by any one Super Hero. The characters working together to take down a foe is “the charm of this MARVEL MOBA game”.
Additionally in MARVEL Super War, the endings for all the matches are not decided by one single hero. It’s all about teamwork. Black Widow can gank Magneto with the help of her teammate such as Iron Man, and Hulk may also be KO’d under the attacks from Hawkeye and Mantis. This is the charm of this Marvel MOBA game.
Thanos as he appears in MARVEL Super War.
Thanos is also available in MARVEL Super War, and as fans after watching the movies or reading the comics, realize he is incredibly powerful. Yet, he is still mortal in the realms of the game itself. The development team of the game has recreated the process of collecting the Infinity Stones that has captivated Marvel fans. It’s balanced in a way that even though Thanos and the Stones are incredibly powerful, players will still need to farm carefully to upgrade their powers, nor can they have all the Stone powers at the same time, asking players to make the right decisions in order to win.
Regarding future plans, the development team is currently working on in-game tournament systems and micro match systems since the first proper MARVEL Super War tournament in Thailand. Once they have optimized these features and plans for fun and convenience for competitive players, they hope to show it off to the players.
They also hear your calls for Wolverine, which they ask for you to stay tuned on their official fanpages once more information is available. Considering how many characters there are, it might be fair to ask for them to introduce more than one Super Hero every two weeks, but then again, we won’t know just how much work goes into creating these characters and bringing them to life!
For the time being, let’s keep an eye out for your popular, and lesser known, heroes to have their incarnations be added to the game. Who do you want to see next? The developers are listening, so make your voices heard!
 Download

MARVEL Super WarPublisher: NeteaseDeveloper: NeteaseRelease Date: 2019-12-19Android, iOS
Marvel's first MOBA game on mobile!

Marvel and NetEase Games have teamed up to deliver the most dynamic, eye-popping and faithful recreation of the Marvel Universe on the small screen. Get ready to explore more possibilities and experience the action like never before!

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Tags: MarvelMARVEL Super WarNetEaseNetEase Games


Empress: Tales of the Heart is a new 3D MMORPG now available in Malaysia

After much hype and anticipation, FriendTimes has announced the soft launch of their latest 3D MMORPG, Empress: Tales of the Heart (浮生为卿歌). Players from Malaysia can now download the game from the App Store or Google Play. The game’s soft launch comes after its hugely successful closed beta test on January, which developer FriendTimes has used to mass plenty of helpful feedback.

Empress: Tales of the Heart is an archaistic masterpiece of Friend Times, but more than that – it is a highly free 3D MMORPG. The large gameplay variety and random explorations overwhelm players with the love and hatred intertwined in the palace, unfolding the mystery of an ancient Chinese imperial city of millenniums ago.

Here are the game features:

Experience the vivid day/night cycle and weather system

Replications of the ancient style architectures and a real-time weather system bring players into the touchable palace life.
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Primp with fabulous custom-made outfits and accessories

Players can freely style and craft outfits, hairstyles, makeup, accessories.

Trigger emotional and memorable responses with NPCs and environment

Encounter real-time social events and change fate through choices.

Summon and cultivate powerful heroes to fight alongside you as you dominate the way to the throne

Become an empress over the missions and explore new stories and resources.

Time to hop on your broomstick and fly on over to download the game from the App Store or Google Play now! And to keep on top of the latest news, it’s a good idea to check out Empress: Tales of the Heart’s official site and Facebook page.

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Tags: AndroidEmpress: Tales of the HeartiOSMalaysiaMobile浮生为卿歌


Monster Hunter Rise Sunbreak Free Title Update 5 Adds Amatsu and A Ton Of Additional Content

Monster Hunter Rise: Sunbreak Free Title Update 5 available today, will see a huge amount of content update for the expansion.

The new content includes a new Elder Dragon Amatsu, Risen Shagaru Magala, new layered armors and many more.

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The new Elder Dragon Amatsu quest is available at MR10, while the quest for the Risen version of Shagaru Magala will be unlocked at MR180.
Players can also expect to procure some valuable new weapons, armor as well as skills with the new materials from the new monsters.
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Risen Crimson Glow Valstrax, has also been added to the game and will appear in Anomaly Research Quests.
There will also be multiple updates to the Anomaly Research Contents which sees the level limit of Anomaly Investigations expanded to 300. and additional new items in the Melding Pot.

Players may also earn a special Badge of Heroes through special investigations which should only be attempted by those who have true confidence in their strength. player who cleared it would be rewarded a Special Investigation for only once.
After the Ver.15 update, event quests which rewards players with brand new layered armor and Pose Set will be released regularly.
Fashion Hunter
The new armors and layered armors coming to the game are as follows:

First would be the Bloodmalice layered armor which is a joint effort between Elgado and Kamura.
Armor and Hunter layered armor “Buff series”
Armor and Hunter layered armor with immaculate muscular masterpiece.
Hunter layered armor “Lagombi Ears”
Hunter layered armor that imitate Lagombi’s long ears.

Bloodmalice ArmorArmor and Hunter layered armor “Buff series”Hunter layered armor “Lagombi Ears”
Finally, paid DLC will also continue to arrive after Update 5 which includes a special sticker set newly drawn by Minoto, Wild Hunter layered armor piece, face paint, hairstyle, BGM, and many more.
You may find further information regarding the update at their official website.

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Tags: CapcomMonster Hunter RiseMonster Hunter Rise: Sunbreak


Yume Nikki to be getting a sequel

Having a permanent spot in the pantheon of horror RPGs alongside Angels of Death and Ib, Yume Nikki will be getting a long-awaited sequel very soon. Original author Kikiyama will be returning to work on the new game, which will be published by Kadokawa.

Looking at the teaser site, we see a count down hinting at the the date of the next announcement, which is on 25 January 2018. However, nothing is definite at this point in time. Meanwhile the celebrate the occasion, the English version has just been put on Steam as a a free-to-play title. As such, if you have never heard or tried the game, there is no better time than now to give it a go.

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Released in 2004 as an RPG maker title, Yume Nikki has you playing as girl who goes by the name of Madotsuki who wanders in her dark, disturbing dream world and killing NPCs. Elaborating any further will be going into spoiler territory, and the best way to enjoy this is going in blind.

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Tags: AndroidiOSKadokawaRPGYume Nikki


Durango: Wild Lands now available in more countries including Malaysia!

Aside from the few countries that we reported last time, more countries including Malaysia, Singapore and New Zealand are now able to access Durango: Wild Lands too! While for those who still can’t play the game, you can now pre-register at their official site or Google Play Store for exclusive in-game rewards and items at launch.

Check out our gameplay below:

As a refresher, Durango: Wild Lands is an open-world MMORPG set in an uninhabited world filled with great prehistoric beasts. The only way to survive is to explore, compete and band with other players to build a functional society. You will need to master various skills such as crafting, cooking and taming wild dinosaurs too. Also, the game allows you to make choices, thus control your own destiny.

The game is arriving globally very soon. You can get the game now at your respective app stores, or you can sign up to get an exclusive package of useful in-game items as well as 300 Warp Gems (Google Play registers) at launch. For more information on the game, you can visit the official Facebook page.
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Tags: AndroidDurangoDurango: Wild LandsiOSMalaysiaMobileNexon


Sony PlayStation 5 Will Not Be Coming So Soon

Following recent rumors about the possible release of PlayStation 5 this year may not be entirely true. Though it’s been nearly 5 years since the release of PlayStation 4, it’s launched 7 years after the PlayStation 3. So it’s unlikely that the PlayStation 5 will be released within this period of time as the specs are is good for a couple more years. Since there are no concrete answers yet from the side of Sony, these speculations and rumors are just something that was brought about by players who are worried to spend their money on a PlayStation 4 now.

There is a site called SemiAccurate who has released accurate info the PS4 back in 2013, which leaves people believing that they do have the info for the alleged PS5. However to read the details of it, readers will have to pay a subscription fee of $1,000 for a year’s worth of access. But a member of ResetEra posted and summarized some details of what was in the article. This may be a hoax but I do believe there are some truths to it as Sony might just be covering up to get a headstart in the industry against their competitors.

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Nonetheless, further probing the internet has also landed upon the details of a PS5 devkits. The PS5 devkits are distributed to game developers for their production of games optimized for the specific console. The devkits comes with the consoles’ operating system and other “debug” features that allow developers to access to the hardware. These kits are also useful for developers to debug and prepare for certification which Sony uses to process, test and approve new games.
Looking at how recent the PS4 Pro which was released in November 2016, we can’t really expect the release of PS5 to be so soon. Some sites mentioned late 2018, or 2019, and some even suggested it to be in 2020. There are word spreading around stating that representatives for a certain publisher had dropped vague hints about the 2020 timeframe. However due to the advancement of technology, it’s hard to say when we could get a revolutionary upgrade of a console in the near future.

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Tags: Playstation 4PlayStation 4 ProPlayStation 5PS4PS4 ProPS5ResetEraSemiAccurateSony


[Gamescom 2019] “We want to make sure you’re rewarded each time you play,” Bridinel on Tom Clancy’s Ghost Recon Breakpoint

At Gamescom 2019, we caught up with Bogdan Bridinel, Game Director of Tom Clancy’s Ghost Recon Breakpoint, from Ubisoft Bucharest. After Wildlands, what will Breakpoint have in store for players? Get some of the juicy details here.

“No activity is just a sideshow,” Bridinel says. This is in regards to our question about progression between Breakpoint’s PvP and PvE modes. Going by the title quote, he wants players to feel rewarded no matter how much or what you play within the game. The rewards from either mode can be used both ways, as well, so you won’t feel like you’re missing out by not playing a mode you might like less. Of course, there can be concerns about longer-time players having advantages over newbies, but it would seem measures will be implemented to ensure the difference is not too wide.

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One change from Wildlands is that all classes can have access to all guns. Our next question then is how it affects class identity. Bridinel explains Breakpoint‘s classes have two passive abilities, a unique class item and their own ultimate abilities. Even if certain abilities are shared across classes, each class retains enough of their own niche and personalities to stand out. The Medic is given as a primary example; everyone can revive, but if you want to get your teammate up faster, you’d want one of these.
Pictured: Bogdan Bridinel.
What about the drones? Once again, they can be utilized all classes. The Medic’s ultimate is a drone that can remotely heal or revive teammates. Bridinel says drones can be found on the map, as one of a variety of things that can spawn. In regards to items to be found, Breakpoint tries to keep a balance between random spawns and constants. You’d want to learn the map, after all, to play it effectively. Drones can’t respawn, so they’re either rare and/or very powerful.
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Breakpoint certainly is placing a certain spotlight on technology. The game has you face off against former Ghosts, meaning they’ve had the same training as you. It would be interesting to see the drones, or even other pieces of technology, play bigger roles in the game overall.
With positioning often being important in team shooters like these, we have a simple question: can glass be broken in Breakpoint? You know, you’d want to reposition and get to locations faster? Unfortunately, Bridinel tells us plainly, “no”. Bullets can, though, but as the game director mentions, you should be utilizing cover in this game, and players typically naturally would not be trying to hide near glass.
You can register for Tom Clancy’s Ghost Recon Breakpoint‘s beta over here. Check out our gameplay impressions on the demo here!

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Tags: Bogdan BridinelTom Clancy's Ghost ReconTom Clancy's Ghost Recon BreakpointUbisoftUbisoft Bucharest


Konami announces Castlevania: Grimoire of Souls for iOS

Castlevania series has been one of the most classic Konami‘s video game series with more than 30 titles released over the last 30 years. Fans have been wanting a new entry to the grand franchise and Konami has finally bring us the good news – a new mobile game titled Castlevania: Grimoire of Souls!

Here is an overview of the game via the official site and translated by Gematsu:

Story

A future where Count Dracula has been completely destroyed. It seemed like eternal peace came upon the world.  However, a single letter delivered to Genya Arikado tried to put an end to that peaceful era. In order to verify the meaning of the words written in the letter—“The Grimoire has run wild and Count Dracula will be resurrected”—Genya Arikado heads off towards the letter’s sender…
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System

Exhilarating battles where up to 4 players can cooperate. Strengthen your favorite character and take on the powerful enemies that block your path forward!

Characters

The protagonist of Castlevania: Grimoire of Souls is Genya Arikado, and Lucy plays the role of his support. You can also use characters from previous Castlevania titles with an emphasis on pairs. Other characters such as Alucard, Simon, Charlotte, Shanoa and Maria will make appearance in the game too.

If you are an iOS user, you can now sign up for its closed beta test (note that it is in Japanese) at their official site. No actual release date for Castlevania: Grimoire of Souls is announced yet so stay tuned!
 Sign up for Closed Beta

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Tags: CastlevaniaCastlevania: Grimoire of SoulsiOSKonamiMobile


Blade x Lord to see release in North America!

Blade x Lord, which released to immense popularity in Japan, will see a North America release! The news post on its website is brief, but precise:

This is the BladeXLord Management Team.

Currently, we are making preparations to release the NA version of BladeXLord!
We will be announcing the service launch date as soon as it is fixed.
Thank you very much for your patience.
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We hope you look forward to the release of BladeXLord!
There’s nothing on pre-registration rewards yet, or even a season time frame for this English release. It does, however, have a Google Play store page. The officially localized story is as follows:

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Eons in the past, the Gods of the Sword who created the world fell to the earth with their raging conflict.
Time passed, and the future of this battle between the gods was given to a lone youth.
The battle raged on with deformed monsters known as Grimloks and the Knights who stood in their path in place of the once warring Gods.
Year 152 by Kingdom reckoning. The four orders under the Laguin Kingdom, succeed in defeating the Grimlok, Zylarg, a menace to the kingdom.
The young Alabaster Dragon Knight, Ryde Belford, delivered the final blow. The efforts of Ryde and the Alabaster Dragon Knights should have prevented chaos from befalling the lands.
However, this was only the beginning of everything. What awaited the Alabaster Dragon Knights upon their return to Laguin Kingdom was the unfamiliar stigma of “traitor”. They had been dishonored and betrayed by those they saw as their allies, the Obsidian Lion Knights.
When the God of the Sword returns, the young man will surpass his own fate.
We’ll keep an eye out for the North American release of Blade X Lord!
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Blade x LordDeveloper: ApplibotRelease Date: 2019-10-25Android, iOS
From the same creators of Final Fantasy Brave Exvius comes Blade x Lord! Take control of Light, your protagonist, as you seem to stumble on some conspiracy...

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Tags: applibotBlade X Lord