FIFA 23 Career Mode Lets You Build Stats Based On Your Playstyle

FIFA 23 unveiled new details for its career mode today, including new information about your quest to make your player God’s gift to professional football.

A huge part of this is the new Player Personalities, wherein different playstyles will be sorted into three main archetypes.

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These are known as the Maverick, Virtuoso and Heartbeat personalities, with archetypes like Maverick being more focused on aggressive play while Heartbeat is more about team-centric plays.
Rather than spend points in them on your own, these personalities are reflective of the player playstyles- shots on goal for example will give you more Maverick points, while Heartbeat is tied to things like passing the ball between your teammates.
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These culminate in an Absolute Level, which represents the peak of that particular personality type, promising even more rewards for your player.

Off Pitch Activities
It’s not just on the pitch- Career Mode in FIFA 23 also gives you plenty of other avenues to boost your character’s personality score and also make more money on the side.
The first of these is via the game’s Decision system. Like a visual novel, you’ll be able to make choices that reflect your character’s personality. Do you want to showboat during an interview and take credit for the team’s victory? That might earn you some Maverick points.
Like real footballers, you’ll also be able to make investments to increase your own coffers. These are sorted by risk, and you’ll want to choose carefully so you’ll have enough money to take part in the game’s shopping mechanic to also build up some personality points.
FIFA 23 is the final game for the EA Sports FIFA brand, and features improvements to the game’s Hypermotion technology from last year as well as some gameplay innovations to put more control in the player’s hands.

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Tags: EAFIFA 23


The Irregular at Magic High School Reloaded Memory to be out in 2022

Square Enix has just posted a new trailer for The Irregular at Magic High School Reloaded Memory, confirming a launch in 2022. This free-to-play game for the Android and iOS platforms, as the name suggests, will be based on the eponymous series.

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To recap, the story of revolves around Tatsuya Shiba, the main protagonist who acts as a bodyguard to his sister Miyuki Shiba who is a candidate to succeed the leadership of the Yotsuba clan, one of the Ten Master Clans that govern Japan’s magicians. They enroll into First High School which segregates its students based on their magical abilities. Miyuki is enrolled as a first course student and is viewed as one of the best students, while Tatsuya is in the second course and considered to be magically inept. However, Tatsuya’s technical knowledge, combat abilities, and unique magic techniques cause people to view him as an irregular to the school’s standardized rankings.
Users will get to control an assortment of the series’ signature characters to engage in real-time magic battles. The selling feature here is the Reloaded Mode, although it is just a fancy way of increasing the combat prowess of the cast for a limited time.  We are also shown a new visual hinting at the Hida Ruins Arc from the main story, and will see the game dig deep into the origins of the Relics.
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Pre-registrations for The Irregular at Magic High School Reloaded Memory are still open, so be sure to sign up for the usual early bird rewards and drop by the official site for more details.

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Tags: AndroidiOSSquare EnixThe Irregular At Magic High School


Alice In Borderland Renewed For Season 2

One of the surprise hits of the year, the live-action adaptation of Alice In Borderland, has been renewed for a second season, Netflix confirms.

The series is directed by GANTZ director Shansuke Sato, and has become the most popular live action Japanese show on Netflix.

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To celebrate the announcement, Netflix released 10 facts about the adaptation to share with fans. These range from fun production trivia to even statistics regarding both the show and the manga it was based off of.

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The 10 facts presented are as follows:
1. Since launching on December 10, Alice in Borderland has been popular across Asia — making it to Top 10 in Malaysia, Hong Kong, Philippines, Singapore, Taiwan, Thailand and Vietnam — as well as outside, making it to Top 10 in Germany, France, Portugal, Austria and Greece, among other places. In all, it’s been in Top 10 in nearly 40 countries/territories.
2. The series is an adaptation of Haro Aso’s hit comic of the same name. It was serialized in Japanese weekly comic books Weekly Shonen Sunday S and Weekly Shonen Sunday from 2010 to 2016.
3. Google searches for the manga series Alice in Borderland shot up globally around the time of its series adaptation release. People around the world also discovered and searched for the lead actors Kento Yamakazi and Tao Tsuchiya, who are both household names in Japan. Yamakazi and director Shinsuke Sato have previously worked together on the 2019 hit film, Kingdom, which is also an adaptation of a manga series.
4. Aso based the lead character, Arisu, on himself. “I remembered how I was when I was around 20 years old and created Arisu based on my own indecisiveness.”
5. The scene in episode 1, featuring a deserted Shibuya Scramble Crossing (one of the busiest intersections in Tokyo), was not shot in Shibuya at all. It was filmed on a massive open set in Ashikaga city, Tochigi Prefecture, over 100 km away from the actual Shibuya Crossing.

6. Originally, Arisu and his friends were to meet in front of a Starbucks in Shibuya, but because of the complexity of a glass-covered set, the location was changed to a sign in front of the station.
7. The scene of Arisu and his friends running from a crowded street into the public restroom in Shibuya Station, waiting, and then coming out to see an empty Shibuya is filmed in a single take that lasts longer than 4 minutes. As a result, the team had to physically create everything that appears on screen.
8. In the Shibuya scene, everything apart from the ticket gate, the public restroom and the road was created with CGI. To keep the setting authentic, the visual effects director even recreated the shadow of the Tokyu Building that would normally fall on that location.
9. The production of the tiger in Episode 5 was a truly global effort. It was supervised by Dutch animation director, Erik-Jan De Boer, who has previously won an Academy Award for creating the tiger in Life of Pi (2012). The production work was done by Indian animation and VFX studio Anibrain. Overall, these visual effects involved teams from Japan, Singapore, USA (Los Angeles), and India.
10. To create the black panther in episode 4, the visual effects team had to visit the zoo to research the feel and movement of the animal and its fur.

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Tags: Alice In BorderlandNetflix


Jojo’s Bizarre Adventure Part 6: Stone Ocean Anime Confirmed

The next chapter of Jojo’s Bizarre Adventure , Part 6 : Stone Ocean, is getting an anime adaptation. This follows 2018’s adaptation of Part 5: Golden Wind.

The official Jojo Anime Twitter posted a short announcement video yesterday, confirming the adaptation as well as the voice actor for the series new protagonist, Jolyne Cujoh. The character will be voiced by Ai Fairouz, who had also voiced the protagonist of How Heavy Are The Dumbbells You Lift?

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【「ジョジョの奇妙な冒険 ストーンオーシャン」アニメ制作決定！！】
「ジョジョの奇妙な冒険 ストーンオーシャン」のアニメ制作が決定いたしました！！#jojo_anime pic.twitter.com/eq1pYxG5d7
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— TVアニメ『ジョジョの奇妙な冒険』公式 (@anime_jojo) April 4, 2021

Ai Fairouz is a self-professed lover of Jojo’s Bizarre Adventure, saying the series is what inspired her to get into voice acting in the first place. She also expressed excitement to voice Jolyne, the only female protagonist of the series.
“I love and admire Jolyne as a character and her beautiful, strong nature gave me strength, especially during my student years. So I’m really grateful for the opportunity to voice Jolyne”, she said.
Jojo’s Bizarre Adventure Part 6: Stone Ocean follows the daughter of Part 3 Protagonist Jotaro Kujo, Jolyne Cujoh. The part once again involves the Arrows, powerful relics that are related to the series iconic Stands as well as the indirect involvement of DIO, long-running nemesis of the Joestar bloodline. No release date has been given for the upcoming adaptation.
The anime announcement comes 3 years after the debut of Part 5: Golden Wind, which adapted the whole manga in one run rather than splitting it into 12-episode cours like regular anime. It’s unknown if the Stone Ocean anime would be doing the same thing, though its very likely.
New part announcements are a big deal in the Jojo community, as Jojo’s Bizarre Adventure’s anthology-style approach to storytelling allows each adaptation to largely be self-contained. That being said, they frequently feature overlapping characters from different parts, such as Part 2 Protagonist Joseph Joestar being part of Part 3’s main cast, as with Part 3’s protagonist, Jotaro doing the same in Part 4.

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Tags: JoJo's Bizarre Adventure


Avatar: The Last Airbender Live Action Costumes and Teaser Trailer Revealed At Netflix Tudum

The first teaser trailer for the live-action Avatar: The Last Airbender series has been revealed at Netflix Tudung with the four lead actors appearing on stage.

You can check out the teaser trailer for the new series below on the Netflix youtube channel:

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Each of the four main leads appeared on the Tudum stage to present the series: Gordon Cormier (Aang), Dallas Liu (Zuko), Kiawentiio (Katara), and Ian Ousley (Sokka). We also got a chance to see each of them in costumes to newly released still shots.
“I think the bending and the effects are gonna be really cool,” says Katara’s actress Kiawentiio. “I know everyone is working really hard to get the whole thing done”.
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“Avatar live-action, I think it’s gonna bring everything you love about the series back to life and bring in a lot of new fans to the show for the first time,” says 13-year-old Gordon Cormier who pays Aang in the series.
Avatar: The Last Airbender is a live-action adaptation of the Nickelodeon animated series of the same name. This is actually the second attempt to adapt the series into live-action following the 2009 M Night Shyamalan film The Last Airbender which was not received well by fans. Hopefully, this new series, with its longer length and modern-day production values will be able to do justice to the original series.
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The Netflix Avatar: The Last Airbender series will premiere in 2024.

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Blade & Soul 2 Online Showcase released

Blade & Soul 2 released an online showcase video on their official Youtube channel, showcasing peeks into the world of the simply named sequel in the franchise. You can watch the full video below:

This Blade & Soul 2 showcase is meant to highlight the battle system in the game, highlighting “stylish action”, where you can respond accordingly to enemy actions from their visual cues, much like an ARPG. They’ve also given sweeping views of the locales of this Eastern fantasy world, with a character swooping through the air.

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Pre-registrations for the game have also commenced in South Korea, with the MMORPG due for release sometime in 2021. Blade & Soul 2 will be coming out for mobile devices, presently only for its home country as far as we know. The sequel will “inherit” the story and features of its predecessor, while having its own identity and gameplay style. Besides coming out for Android and iOS, it’ll also be available through NCsoft’s cross-play platform, PURPLE. You can check out the official website here.
The showcase footage really does make it look like a new era for the Blade & Soul series is on the horizon, whenever it finally releases for its home country, then hopefully in the near future for international fans. For the time being, international fans can pre-register for Blade & Soul Revolution, which will be launching sometime 2021.
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World of Warcraft: Dragonflight – Hand in hand, in class balancing and user interface with Brian Holinka and Crash Reed

As we approach the release of World of Warcraft: Dragonflight, it’s time to learn what makes the game tick behind the scenes. Today we have Brian Holinka, Lead Combat Systems Designer, and Crash Reed, Lead UX Designer. Things might get a little technical here, so let’s get right into it.

Brian Holinka, Lead Combat Systems Designer
Crash Reed, Lead UX Designer

BUILDING BLOCKS
How closely do your departments work together? I figure you need to do the balancing, then determine their placements in the UI, so to speak.

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BRIAN HOLINKA: Yeah, great amounts. The systems and UX team work very closely together; you have to imagine any system that is created in a game that has to be communicated to players in some ways, and UX is the primary way to do that, right? What was great was that we got a different perspective than what we’d normally get from within our own team.
CRASH REED: As a UI/UX department, we think ourselves as support for most of the others and try to help out in as many places we can. We work very closely with every department.
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BRIAN HOLINKA: I wanted to add that we at Blizzard have a tradition to keep our UI design to be straightforward which makes for great design constraint. We have to think about how we’re going to communicate the system to the players, and it prevents us from making overly complicated systems.
As I understand it, the UI changes were made in part as a response to add-ons. Could you talk about any lessons you learnt, or if you worked with their teams in any capacity?
CRASH REED: Our approach was less specifically focused on the add-ons, and more to accessibility and customization. We really wanted to give players more abilities to customize what they want to do, so we tried add-ons, other games, research, listened to players, our community team and user research team to bring it all together to make a UI we felt could help players create the experience they’re looking for.
“Gryphons will adorn the action bars for Alliance players and Wyvern for the Horde. Within the new Edit Mode, both can be turned off for a lighter action bar look.” Mats Myrvold – Senior Artist
It comes down to customization, and accessibility. Players can increase the size of the action bars, make frames bigger, move things around, and we even added textures to the cast bars.
Since you mentioned the textures, I noticed that there was what seems to be a layout style; is that part of it?
CRASH REED: We’ve come with two presets;  Modern is basically a layout you see a lot of popular streamers and players use, based off how they generally moved their UI elements. It’s mostly bringing things closer to where your eye is, towards the center.
For those players who like how it was back in the day, you can select Classic layout to put the elements where they were originally.
What does the grid size for the layout setting do, actually?
CRASH REED: It’s an artificial scale for you to line things up, so we have a snapping and a grid. You can change the grid itself to give you nice visual lines and have things line up just so, if you’re someone like me.
Speaking of accessibility, has that changed class design / balance significantly in any way? I’m familiar with “low intensity builds” that don’t require many button presses, so I’m wondering if that’ll become a thing in World of Warcraft.
CRASH REED: For the UI portion for talents, we’re introducing sample builds, a preset they can put in.
“We used shapes to communicate the different types of talents: squares are active abilities, circles are passives, and octagons are choices where you’re able to choose between two talents.” Jeff Liu – Senior UX Designer I
BRIAN HOLINKA: Whenever you make a talent tree, you can save the loadouts for another time. Every specialization has a Starter Build, a build we’ve chosen for players to follow if they’re wary of engaging with the system or just want to be guided through the talent tree that don’t have as many active abilities. It’s meant to give the players a straightforward way to play but not necessarily push them into a min-max style.
THE TIGHTROPE OF BALANCE
Is there a certain “class fantasy” you want to provide with these talents?
BRIAN HOLINKA: The reason why we’re doing the talent tree this way is to provide the opportunity to customize the classes the way you want for your character like how you do with your armour set. Over the past couple of years, you only had seven real choices about the abilities in your bar.
We wanted to provide more of the feeling of you growing your character, give players more autonomy in how their class is created. If you still like that heavily curated experience, that’s what the starter builds are for.
“My main goal with revamping the HUD art was to modernize the overall functionality and aesthetic of the user interface. We made plans to declutter the play space and bring more visibility to the World of Warcraft. The UI art was designed to function simultaneously with Edit Mode for customizable options and has been updated to support 4K resolutions.” Casey Graham – UI Artist
How long you would consider a good time for class hotfixes, or for a larger patch in general?
BRIAN HOLINKA: What we do is that every time there’s a new season – new raids, dungeon affixes, content – we look at how classes are performing in a regular schedule. Before it starts, we do a ready check to make sure things are ready for launch, then about a week of the season starting to get data from players to analyze if things are performing well, or if there’s any big outliers.
We aggregate the data and decide how to adapt. Two weeks later, we make those changes, then see how they are every other week for about a month or two. There are margins of performance that we feel are worth taking action over and stretch that out over time until the next season.
The closer it is to a new system, like our talent system, the more likely we are to make a hotfix change, because these things are new and people haven’t become too used to them and are a little more receptive to change. It’s a careful balance between the changes you need to make and disrupting people if there’s too much change.
Considering the talent trees expand player choice, would that mean balancing will now be harder?
BRIAN HOLINKA: I think it would be a great challenge, but we’ve grown our team to be able to do it. As I said, the closer we are to release, the more likely we are to act quickly than with previous systems. Coming in from Shadowlands, the classes have been that way for a long time so we didn’t make as much change in reaction to problems because we kinda focused on what’s new. Well, now, everything is new, so everything is fair game for us.
This one’s to Brian; now that you’ve done all these balancing, any particular class archetypes you’re looking forward to seeing?
BRIAN HOLINKA: I’m excited for Demon Hunter. They were a class made in Legion, and the model then was very much specialization focused. You would be either a Havoc or Vengeance Demon Hunter with very different abilities so they felt like two different classes, in a way.
Everyone’s favourite (?) Demon Hunter, Illidan Stormrage.
Where other classes have a “history” of shared things between them, we really had to come up with ways to share the tools between Demon Hunter specs, so I thought it’ll be a really cool opportunity to see how it plays out, and it’ll be a fresh take for Demon Hunter players to have Sigil of Flame as Havoc, or Vengeful Retreat as Vengeance. It’s these different things you can play with that you never had before.
WHAT DOES THIS BUTTON DO
I’m not too familiar with World of Warcraft, so seeing the professions menu from the beta felt really daunting. Could you walk me through the changes you’ve made to the UI?
CRASH REED: Professions is a much larger system than the UI itself, adding things like quality indicators, more things for players to collect, clothing, and so forth.
“Our goal with these was to make something that had some fun animation and effects that were in line with goggles that were made in the past. When I began sketching ideas, we really gravitated toward the lightbulb as a cool hook.” Jon McConnell – Senior Character Artist II
For the UI specifically, it’s trying to highlight those pieces, and there’s a lot going on. Our goal is to help make some of those things clearer, more approachable, streamlining your entry in and make each of those interactions more understandable.
I feel like balance changes would likely affect the UI to some degree, so how hard is it to actually test placements and such? Do the technicalities make it time consuming?
CRASH REED: Once we get them implemented, it’s mostly something each of us can go in and experience for themselves, so it’s been kinda a fun experience having each developer share their ways of building things. It’s all about how they want to approach the game, having different setups from a PVPer to a Mythic raider.
The really fun part is giving each their own loadouts to set and change between them and share them with one another. Just watching people use it and express themselves throughout the beta and internal testing, it’s been really great.
“We really wanted to bring some of the fantasy of Professions into the UI itself. We had these amazing crests to represent our factions and classes, but never had anything like that to represent Professions until now!” Joanna Gianulis – UX Designer
Since the UI layout you’ve called it as part of players expressing themselves, was there some particular updates that you considered especially important?
CRASH REED: I’ve been playing World of Warcraft for so long now, and being able to move my action bars anywhere is amazing, and not only that, being able to change the layout shape, orientation, size and padding… the ability to do that out of the box has been amazing, something I wanted to do for a long time.
I think the other thing that’s been really rewarding is seeing the different responses from people, seeing them get the same emotion as I have getting to move those elements around.
ONWARDS TO THE DRAGON ISLES
I know it’s a really common question, but following on the beta, what has been the most valuable feedback you’ve gotten when it comes to designing your respective areas?
CRASH REED: Oh man, I don’t think there’s any one thing. Getting it in general is valuable, having the players engage and have so much passion in what we’re doing. I don’t think we could do it without the voices of the players; it’s very very important.
BRIAN HOLINKA: Totally agree. We have so many players who experience the game in different ways, and getting feedback from them has been really advantageous. Hearing people talk about what content they like to do and the choices they were making helps us understand if we have something good going, or make changes if they feel they can’t make the choices they want to.
UI editing from the alpha.
Closing words; what are you most looking forward to in Dragonflight?
BRIAN HOLINKA: I’m excited for Evoker, that experience of being a dragon, flying around, breathing fire, picking up my friends and moving them around, knocking people out with my tail… I think the team has done such a good job of giving that feeling of being a dragon in World of Warcraft and I’m excited for players to get to try it.
CRASH REED: I’d second being a dragon, evoker, is fantastic. I’m also really excited for dragonriding, to soar in the sky differently than what we ever had from our mounts from before, dive bombing and gaining momentum… getting to experience that all throughout these new zones is gonna be awesome.

Keep your feedback rolling in so that they’ll know to get on it. There’s plenty of new systems that could act differently in the live release, so stay tuned to whatever interactions will come into play. Much thanks to Brian Holinka and Crash Reed for taking the time to answer my questions, and I wish you good luck in balance and fixing.

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Tags: Brian HolinkaCrash ReedDragonflightWorld of WarcraftWorld of Warcraft: Dragonflight


War of Crown Review:  New Strategy RPG from GAMEVIL

GAMEVIL‘s new strategy RPG, War of Crown launches on iOS and Android platform recently. Its strategy enthusiast refined tactical gameplay attracts our attention; therefore here is our review after a short playing of the game.

Introduction
The last Great War was a terrible struggle that reshaped the world. The God of Destruction unleashed powerful Dark forces bent on plunging the world into chaos. All hope seemed lost.
In the end, it was through the strength of Men and the sacrifice of Arwyn the Hero-King that the Allied Races were able to drive out the Darkness. However, the peace was short-lived as fighting broke out once more over the crown of the fallen Hero-King. Player’s goal is to lead Eshirite and his friends in defeating all the threats and bring an end to a horrifying war once and for all.

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Gameplay
The game created and expressed a good world view for the players since the beginning of the game with its animation. The two main character, Eshirite and Lyilis serves a great role in the plot with their humorous and interesting dialogue, while the actions and effects of the characters are done nicely. Together with the full voice dubbing on the dialogues (Korean, Japanese and English available), the game truly gives a feels of watching an animation.
Game characters can be acquired by drawing with in-game gems or friendly points. Each hero has its own elemental type: fire, earth, water, light, or dark and you’ll need to take advantage of their class to deal more damage to enemies of the opposing class. Besides, several classes such as Warriors, Assassins and Mages are available too. From these, you can form your unique 4-man team!
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Players can deploy heroes and equip them with weapons and items before every match starts. Upgrading heroes, weapons and items give more power to your heroes. After that, the player can choose a friendly hero to assist you(different heroes gives different bonus) thus joining the battle.
The game uses classic strategy RPG gameplay, the order of heroes attacking is distributed according to the progress bar. Players can choose their next move and attack from the options available, but every attack comes with a cooling time so you will need to plan your attacks. Elevation of different terrain is another important factor too, high ground gives you attack bonus while lower ground opposites. You can also observe the terrain with different perspective for a better move!

Except for the story campaign, there is also adventure mode which players could practice for leveling up. If you think it is too troublesome, the automatic mode would save up your time. Note that treasure chest gained can only be open manually.
After completing the second map in Adventure Mode, a multiplayer PvP Battle mode will be unlocked which you can compete with global players in real-time. After matching with an opponent, 5 heroes will need to be selected. You can observe your opponent’s choice and make the corresponding change before the battle starts. During the battle, players can choose to battle automatically or manually, but obviously, manual battle increases your chances of winning. Sometimes you can even defeat opponent that has a higher team level!

Pros
War of Crown is a very playable game on the first impression, as it has rich gameplay and an automatically mode which saves times for those who are busy. The game plot is also stronger than the other mobile games. They really did a great work on the game scene, no matter on the game story or in battles. Most importantly, the game comes with different choices of languages and voice dubbing, which makes the player immerse more into the game.
The settings of taking turns to select heroes in PvP mode are interesting as well. Here is a special tip, if you stay and do nothing at the main menu for a short period; the characters will begin to talk automatically (although it is pre-set dialogues)!

Cons
War of Crown is very playable, but it still could not get rid of drawing characters by gems which is very common in mobile games. The game characters all come with star levels, although the star levels did not guarantee victory, but higher star level still gives advantages significantly. Other than that, there is only one map for PvP battlefield, which turns out to be boring after a few times of playing. Hope the developer will introduce more maps for arena stage just like Clash Royale!
Conclusion
In general, War of Crown is worth for a try as it performs really good in many aspects. Strategic RPG fans are greatly recommended to try it out! You will find it fun no matter you are playing casually or a hardcore player. The game is now available globally on Android and iOS platforms, you can visit their Facebook page for more information.

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Tags: AndroidGameviliOSMobileWar of Crown


Japanese Puzzle Horror Game Malice is coming to Steam In Early November

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SCRY Soft has announced that Malice, a new cooperative puzzle horror game, will be launching on the 3rd of November 2022 for PC via Steam.
Developed by Nimbus Gaming, Malice is a first-person 2-player co-op survivor horror, where the players must cooperate to survive.

The story of Malice takes place in Edo Era Japan. The protagonists have accidentally fallen into a mysterious place while visiting the Miryoku-Ji Temple in a town called Kamakura. They are now lost in this strange space beneath the old Japanese hidden mansion, and the resentful spirits hibernating in the dark are gradually awakening.
The only way out is to explore, work together to solve the puzzles, and escape. Players must count on their observation and reasoning skills, and communication with their partner to solve puzzles in various fictional locations set in the Edo era.
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Here are the key features:

2-Player Cooperative Play – Malice is a co-op compulsory horror game and the puzzles are meant to feature a cooperative twist.
Creepy Atmosphere – Discover a frightening space filled with anxiety-inducing thrills and disturbing moments.
Edo Era Locations – Explore various fictional locations set in the Edo era (17th-19th century). Uncover the secret behind traditional Japanese props, clues, and art.
Challenging Puzzles – Get ready to solve nightmarish puzzles with your companions, by thinking logically, laterally, decrypting, navigating, and exploring.
Unique Storyline – Malice will have 3 chapters, with each chapter containing more than 1 hour of gameplay and puzzles. Story elements are revealed through hand-drawn cutscenes and interaction with various characters.

The game was designed by real-life escape room designers to emulate the real-life experience but is unrestricted by the physical constraints of the real rooms.
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Malice will arrive on PC via Steam on the 3rd of November 2022.

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Tags: MaliceNimbus GamingSCRY Soft


Genshin Impact: Misty Dungeon: Realm of Light coming soon

Genshin Impact will be running Misty Dungeon: Realm of Light soon. Much like an earlier run, this event will see you put together teams of trial characters from a provided line-up to challenge trials. Misty Dungeon: Realm of Light will feature seven trials this time, offering the usual rewards including Primogems, Hero’s Wit, and Talent Level-Up Materials.

The event will run from 17 December 2021, 10:00 to 27 December 2021, 03:59, server time. You also need to be Adventure Rank 20 or above.

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Details are provided as follows:
● Seven trials with different themes await you in the Misty Dungeon: Realm of Light. Two new trials will open on the first and third day after the event starts, and three new trials will open on the fifth day.
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● During the trial, Travelers must find and activate three Ancient Runes within the time limit to gain access to the Final Challenge.
● Each has a different Ley Line Disorder and the distribution of enemies and trap mechanisms also varies.
● During the trials, you may only use the specific trial characters provided, and Elemental Resonances will not be available to you. Different characters will also be available for use in different trials. In the 7th trial, Travelers can use all the characters from the previous 6 trials.
● If you have the trial character, the said trial character in the trial will adopt the Constellation levels of the character you actually own. If you do not have the trial character, the trial character’s default Constellation level will be Lv. 0.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


WWE Mayhem announced by Reliance Games

Developer Reliance Games has just announced that it will be working on a new mobile game featuring the superstars and legends from the WWE in the form of WWE Mayhem. This action arcade title boasts a large roster and over-the-top signature moves which can be further augmented through unlockable used in conjunction with items from an upcoming Mattel action figure line. Think of the Amiibos.

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According to Casey Collins, Executive VP of Consumer Products for the WWE, “WWE Mayhem brings action and entertainment for the entire family with simple gameplay mechanics for casual players and deep progression elements for core gamers. Reliance’s history of working with world-class brands and their expertise in free-to-play mobile gaming made them the natural choice to partner with on this exciting new game.” How this translates into actual gameplay is anyone’s guess at this point, but we expect at least a competent but simplified wrestling title.

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Tags: ActionAndroidiOSReliance GamesWWE Mayhem


Don’t Toy With Me, Miss Nagatoro First Impressions – A victim of quick judgement

Don’t Toy With Me, Miss Nagatoro is one of the most talked-about anime of the season and I figured I had to share my first impressions, too.

The third episode of the anime aired earlier this week. With one quarter of Don’t Toy With Me, Miss Nagatoro already out, these first impressions of mine will hopefully prep you on what to expect from the anime and whether it is your thing.

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For those who are unaware, the anime is a romantic comedy about the constant bullying and teasing Hayase Nagatoro does on her upperclassman.
Like most English-speaking anime fans, my first exposure to the series came in the form of a YouTube video by Pantsu Shot. Titled, “I adore her (≧◡≦)” this video is already approaching 20 million views.
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Just like that, I started to read the manga and when the anime adaptation was announced, there was no way I would miss it.

Controversy
Before going further into the first impressions, I have to address the elephant in the room surrounding Don’t Toy With Me, Miss Nagatoro. Chances are, you might have already caught wind of the bad rep the anime is getting online.
Race and tanned skin aside, Don’t Toy With Me, Miss Nagatoro features bullying. A lot of it. However, unlike most forms of media that depict bullying, the problem associated with the anime is how it presents the bullying and the reaction of its victim towards it.
Physical and verbal abuse is common in anime, but normally they are just played down or treated for comedic effect. However, this is not the case for this show, where its entire crux is how a male student harbors feelings for his female bully. In this sense, the anime portrays bullying in a positive light.
Thus, I leave it to you, the (potential) viewer to determine if that is a red light for you or not. Some people will obviously feel that the anime makes light of bullying, a real-world problem or that it pushes the idea that women can harass men and get away with it. Others will insist that it is just a piece of fiction and should not be taken so seriously.
However, know that there is something of a relationship blossoming underneath all the bullying. Whether or this relationship is agreeable, that is not my place to tell you. What I can tell you, however, is how the show is like 3 episodes in and the relationship does become more wholesome later on.

Characters
On the right, we have Senpai, a scrawny, timid and aspiring artist. On the left, we have Nagatoro, Senpai’s junior and seeker of his attention. While Senpai does have a name, he is referred to be this term practically the entire show.
Nagatoro makes it a point to always stick around Senpai, in a similar vein to Uzaki-chan Wants To Hang Out! However, unlike Uzaki, Nagatoro outright bullies and even sexually harasses Senpai.

The thing is, it becomes pretty obvious that Senpai is not completely against that and in some ways, is even getting fond of that. Basically, we have a sadist slowly but surely making another character realise the existence of his masochistic tendencies.
However, Nagatoro does not actually just abuse Senpai outright. She gets flustered when she goes overboard and does tone down later on. In a way, both characters have trouble expressing how they feel about each other. By episode 3, it becomes obvious that Nagatoro and Senpai’s relationship is not as simple as just bully and bully victim.

Of note, Nagatoro’s voice actress, Sumire Uesaka, nails down the role of the character to a T. Nagatoro’s teasing and smug attitude can be clearly felt from her dynamic performance.
Thus, depending on how you view the bullying and your own receptivity to the idea of sadist and masochistic high schoolers, the chemistry between Senpai and Nagatoro will either gross you out or make you resonate with it.

Art and Animation
This is how the manga won captured the hearts of so many anime viewers in the first place. The mangaka of Don’t Toy With Me, Miss Nagatoro, Nanashi, is a hentai artist. The expressive facial expressions that Nagatoro portrays are thanks to that.

Nagatoro’s warped and over to the top facial expressions perfectly encapsulates the nature of her character. I can boldly say that in my decade and a half years of watching anime, the facial expressions in this anime are hands down the most expressive and memorable.
Senpai also has many moments of being embarrassed and flustered. While they are nowhere near how amazing Nagatoro’s expressions are, his reactions also capture the mood of each scene remarkably.

The expressions alone are what makes this anime so engaging. Even with no prior knowledge of the anime, simply watching almost any scene already communicates to you the situation at hand.
The overall visuals of the anime are simple, yet clean. This helps to accentuate the expressions even more.
As for the animation, there are moments in the anime with surprisingly clean and fluid movements. There are also times when the art style changes for more comedic or adorable purposes.

Visually, the anime adapts the manga panels extremely well. The simple yet expressive art style works really well. As a result, even if you know how a scene is going to end up, it is still entertaining to watch.

Closing Thoughts
“Wait, that’s it?” You may be wondering. Actually, that is pretty much it for my first impressions of the first 3 episodes of Don’t Toy With Me, Miss Nagatoro. So far, each episode mainly covers 2 chapters of the manga and does not really have a direct continuation with one another.
If it continues to follow the manga faithfully, then you can expect later episodes to have a bigger, overarching plot with immediate obstacles and goals for both Nagatoro and Senpai. By then, the serious will hopefully have the more wholesome relationship that the manga currently portrays and the quick judgement that haters have on the show may die down.
Until then, feel free to read our other anime impressions, such as:

SSSS. Dynazenon impressions
Azur Lane: Slow Ahead! impressions
Assault Lily Bouquet impressions

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Tags: Don't Toy With Me Miss NagatoroNagatoro


ROG Phone 5 Pre-Order Date Announced

Fans looking to get their hands on the recently announced ROG Phone 5 can do so via ASUS’ Shopee store as part of an exclusive pre-order starting later this week.

According to ROG, the pre-order will run from 19th March to 2nd April, and will only be for the base ROG Phone 5, and not its Ultimate Edition. It’s limited to 400 units, split between the 8GB +128 GB models as well as the 16GB + 256GB models, with 200 units each.

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Pre-ordering the phone via the ASUS Shopee page will also get you a free Kunai Gamepad 3, which will allow you to play games on the phone with a physical controller either mounted on the phone or remotely connected to the phone.
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The ROG Phone 5 on pre-order will cost you between RM2999 and RM3799, with the higher-spec options costing you more. The phones are also available in two colors, Phantom Black and Storm White.
While the ROG Phone 5 is slated for a 20th April release, the Pro and Ultimate variants of the phone aren’t due to come out until much later, hence the lack of  events for either of them.
It’s not known if other retailers would get their own pre-order events either, though if they did it would likely be closer to the phone’s release date.

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Tags: RoGROG Phone 5


Hatsune Miku Colorful Stage Is Getting An EN Release

Hatsune Miku Colorful Stage, the EN release for Project Sekai Colorful Stage was announced today, bringing the vocaloid mobile game to western audiences.

As part of the celebrations for Hatsune Miku’s birthday, they announced the game’s release, but would not specify an exact release date, or if it would only be limited to any one region like the US or EU.

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Interestingly enough for the EN release they seem to have dropped the Project Sekai title, instead opting to use Miku’s name, probably for better brand recognition.
Like other mobile rhythm games, Colorful Stage will feature a variety of vocaloid characters for you to collect, not just limited to the iconic Hatsune Miku herself. You’ll also have a host of original characters to collect as well.
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It’s most unique feature, however, is the Virtual Lives. These allow you to group up with 15 other players, watching live performances together as if you were at a real concert, interacting with each other via stickers.
You can also customize your avatar, with all the idol fan staples like gestures as well as customizable glowsticks to really show up for your Oshi.
Gameplay wise, it looks like Colorful Stage will be using a pretty standard layout for its rhythm games, instead of a UI more similar to the Project Diva games. It doesn’t look as hectic as other rhythm titles like D4DJ either, so even casual fans will be able to enjoy it.

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Tags: Crypton Future MediaHatsune MikuHatsune Miku Colorful StageSEGA


Boss Crushers Review – A multiplayer roguelike game with lots of potential

Indie developer, Space Horse has recently launched a new multiplayer roguelike game – Boss Crushers on Steam. We have been quite interested in the game since it is said to be difficult with randomly generated levels, and we are glad that we are given a chance to try out the game. In this Boss Crushers review, we will share some thoughts on our experiences in the game.

Introduction
Boss Crushers come with a simple setting where a group of mercenaries is trying to free their lands from the hands of evil bosses and their armies of minions. It doesn’t feature a deep story, so the gameplay will be our main focus here.

Features

Character

You are required to pick a mercenary character whenever you start a game. There are 3 types of mercenary available – Sorcerer, Crystal Keeper and Witch, each with their unique traits. However, the perks they have are randomised every time you choose a mercenary so you will get to experience a very unique gameplay. Sometimes you may even get Rare perks that will be very useful in your battles.
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Gameplay

As you enter the game, you will need to select a stage to start playing. Only 3 stages are available, every run of them offers a randomly generated new environment with a unique set of enemies and bosses. The gameplay is simple in terms of controls but pretty difficult overall. It is basically bullet-hell, enemies’ attacks come from almost all sides (especially during boss fights) and you will need to avoid them while you defeat the enemies.

The bullet hell gameplay might sound difficult, but gladfully you will find or be able to purchase plenty of items or spells that give buffs to your character. There are some treasures you can unlock as well. There is also an in-game level that once you levelled up, you will be given a few options of new perks to equip.

No matter which stage you choose to challenge first, you start off with an easier difficulty. It gradually increases when you move on to the next stage – most of the time you will find the third (last) stage becomes very difficult to beat. Once you die, you lose all your progress and in-game levels. But on the other side, EXP will be given to level up your player level (which is kept all time), thus grants you skill points to unlock or upgrade your talents.

Multiplayer & Single Player mode

The game offers single-player and multiplayer modes in the same difficulty and settings. Therefore, playing in multiplayer mode with your friends or strangers would be easier since you don’t fight alone. If you prefer to enjoy the game alone, it starts off difficult but gets easier as you play, after you improve your character with new talents.

Verdict
The game is challenging and refreshing, with every run offering randomly generated stage and character perks. We see a lot of potential in Boss Crushers, however there are still quite a lot of bugs (some affects gameplay) so we are hoping to see more bug fixes in the upcoming updates. The game is worth a try if you love challenging or bullet hell gameplay, and it only costs you RM32!
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Tags: Boss CurshersMultiplayerPCReviewRoguelikeSpace HorseSteam


Armored Warfare: Assault – A Tank Shooter For Mobile!

Armored Warfare: Assault is a tank shooter game for the mobile. The game is developed by Pushkin Game Studio and will be published by My.com. If you think you’ve heard of the game before on PC, you’re right. Armored Warfare is a game for the PC and it was also published by My.com. The game is a tank shooter like World of Tanks, except it offers fast-paced action with AMAZING graphics for a mobile game.

Check out their cool announcement trailer:

The game is developed with Unreal Engine 4 and it will be launched for both iOS and Android. While the game features all kinds of tanks that wreck havoc on the battlefield, it also offers a mix of skirmish battles with large-scale PvP modes. There’s a respawn system that allows players to get back into action after you explode (whoops); which makes this game a fast-paced-action-packed-tank-exploding-mobile-tank-shooter! (phew~)

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Also check out their short gameplay preview trailer below:

Just like World of Tanks, players will need to level up their crew which could affect your tank’s effectiveness on the battlefield. With the latest military technology that is present in the game like smoke grenades, airstrikes and guided missiles, it pretty much looks like a Call of Duty game in tank mode. Currently pre-registration is up on Google Play Store and players will receive an extra reward, a tank to be precise, of the renowned Leopard 1 Main Battle Tank with a unique camouflage pattern!

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If you want to know more, below are more features included in the game:
Respawn mechanics: Never wait to get back into the dynamic action-packed PvP
Quick skirmishes and all-out war: 3v3 and 8v8 team deathmatch
More than 80 modern warfare vehicles: Collect vehicles from 4 wildly different classes: heavy tanks, assault vehicles, snipers and scouts.
Level-based vehicle progression system: Unlock new skills and modules: airstrikes, smoke grenades, guided missiles, etc.
Improved controls: control chassis and turret movement with one hand.
Developed with Unreal Engine 4 for detailed graphics: explosive special effects and superior physics.

The game is slated to be released by the end of February. So get yourselves pre-registered to get that exclusive Leopard 1 Main Battle Tank now when the game officially launches!

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Tags: AndroidArmored WarfareArmored Warfare: AssaultiOSMobileMy.comPushkin Game StudioUnreal Engine 4World of Tanks


Roguelike Deck Builder “Iris and the Giant” Out on iOS

Are you a fan of both deck building and roguelikes? Then you might want to check out Iris and the Giant which is now available for iOS devices and soon for Android, with pre-registrations currently open.

Game Overview

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Originally released on Steam back in February, Iris and the Giant will have players take on the role of Iris, a young girl who has to face her fears in her own imaginary world.
As you progress through the game, you’ll unlock memory fragments that will reveal the reasons behind Iris’ journey into her own mind. It takes place in a gorgeous, minimalist world where she will have to battle her inner demons both metaphorically and literally.
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Iris will need to assemble a deck of cards to fight of these monsters. This will continue to evolve as you progress through the game. After each battle or so you’ll need to select the next card to add to your collection, taking your strategy into account to build a more powerful deck.

There are 51 cards to collect in the game alongside various choices that will help specialize your character and adjust the playstyle you adopt. It promises a progressive difficulty curve so that players unfamiliar with deck building roguelikes don’t feel too lost at the start of the game. However, it will apparently become more difficult so that even veteran fans of the genre will find a satisfying challenge.
iOS users can purchase Iris and the Giant on the App Store while Android users can pre-register for the game on the Google Play Store.

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Tags: AndroidDeck BuilderiOSIris and the GiantRoguelike


EVO Community Series Lets You Warm Up Ahead Of EVO Online 2021

After their acquisition of EVO, PlayStation has announced the EVO Community Series, a list of smaller tournaments leading up to EVO Online in August.

These tournaments are open to various regions, with each one having its own eligible regions, with the first one kicking off 10th June. Those who are content to just watch the tournaments can do so on the PlayStation Twitch and YouTube channels, as well as the official EVO Twitch channel.

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For those who want to skip to the main event, EVO Online 2021 has also opened up registration, so make sure to sign up if you want to compete for glory and cash prizes.
It should be noted that due to this being an online tournament, PlayStation Plus will be required to participate in the EVO Community Series. In addition, you’ll have to be over 18 years of age to join.
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PlayStation Tournaments FGC Arcade: EVO Edition

Date
June 10-22

Regions
North America
Europe

Prize Pool
USD 20,000

Titles
Granblue Fantasy: Versus
Guilty Gear Strive
Mortal Kombat 11
Tekken 7

This open tournament is open only to the North America and Europe regions, with open qualifiers for you to fight your way to bragging rights and your own share of the USD 20,000 prize pool. It’s also a great warm-up for EVO itself since most of the titles with the exception of Granblue Fantasy: Versus are also set for EVO’s mainstage lineup this year.

PlayStation Tournaments EVO 2021 Online Warm-Up

Date
June 26 -July 13

Regions
North America
Europe
Latin America
Middle East
Asia

Prize Pool
USD 19,000

Titles
Guilty Gear Strive
Mortal Kombat 11
Street Fighter V
Tekken 7

Sporting a broader coverage of regions including Latin America and Asia, this tournament also includes the FGC tournament staple Street Fighter V. With all of the games being part of this year’s EVO line-up, this tournament really is more about cutting your teeth ahead of EVO Online 2021, since it sports a smaller prize pool.
PlayStation has also said that players can also win themes and avatars for their PS4 by competing.

PlayStation Tournaments EVO Online Side Tournaments

Date
July 8th to August 3rd

Regions
North America
Europe
Latin America
Middle East
Asia
Japan

Prize Pool
USD 35000

Titles
Blazblue Cross Tag Battle
Dragon Ball FighterZ
Granblue Fantasy: Versus
Mobile Suit Gundam: Extreme Vs Maxi Boost ON
Skullgirls 2nd Encore
Soulcalibur VI
Under Night In-Birth Exe:Late[cl-r]

Not a fan of the main stage lineup for EVO this year? The Online Side Tournaments feature plenty of other fan favorites such as Blazblue Cross Tag Battle, Dragon Ball FighterZ, as well as the dark horse entry Skullgirls 2nd Encore. Even weirder still, it includes Mobile Suit Gundam: Extreme Vs Maxi Boost ON, so there’s a game for everyone to watch in this tournament as players compete for their share of the USD 35,000 prize pool.

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Tags: EVOEvo Online 2021


Hunter x Hunter mobile game announced by Tencent and Lantu Games

Other than the announcement of Red Alert Online, Tencent has also announced an official-licensed Hunter x Hunter mobile game in conjunction with Lantu Games. For those who are new to Hunter x Hunter, it is a Japanese manga series by Yoshihiro Togashi that tells a story of Gon, who joined the Hunter Examination in search of his father and his journey as a Hunter.

The mobile game will be featuring the “Nen” system with 6 types of aura – Enhancement,  Transmutation, Conjuration, Specialization, Manipulation and Emission. The type of aura will be dependant on the Hunters’ talents, personality and their growing up environment. Also, Hunters will be able to learn the “Nen” abilities of their types easily but not the other types.

A pre-registration site has been opened as well, so sign it up if you are interested!
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 Pre-register now!

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Tags: AndroidHunter X HunteriOSLantu GamesMobileTencentTencent Games


MARVEL Duel now available for smartphones in SEA

MARVEL Duel, Marvel’s all-new, strategy card mobile game, is now available in Thailand, Indonesia, Malaysia and the Philippines for the Android and iOS platforms. Users logging in now can receive 10 General Expansion Packs and start adventure into the Marvel Universe.

Should you somehow missed it, be sure to check our coverage on the game here, but to refresh, MARVEL Duel is a strategic card battle card game that will bring together a roster of over 150 heroes and villains from the Marvel universe, including the likes of Spider-Man, Iron Man, Hela, Captain Marvel, Elektra and Star-Lord. What’s great here is that there will be multiple versions of the same character, so expect to see multiple variants of Iron Man, and Spider-Man from various alternate universes.

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With the lineup at your disposal, you then assemble your dream team for the deck that you will be using throughout the game. The key here is of course a good balance of characters that will allow you to advance through the game. Included is a PVE mode that will allow players to savour storylines and major events that have taken place in the franchise such as the Infinity War and Civil War. As you make your way through them, you will be able to unlock Legendary Hero skins and card sleeves.
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Tags: AndroidiOSMarvel DuelNetEaseTCG


Square Enix Releases Official Servant of Thrones Trailer!

Servant of Thrones is an upcoming game by Square Enix. It was first announced back in May which gave us an insight of what they were working with. Servant of Thrones is a card trading game with Square Enix’s artistic touch. Though it is a TCG, the gameplay does not play like a TCG but instead it plays like a strategy game with summoning cards to destroy your opponent’s base.

Check out their official trailer below:

The game attempts to gain a share in the mobile TCG genre which is dominated mainly by Blizzard’s Hearthstone or Nexon’s Mabinogi Duel; even Pokemon TCG. While the game is slated to be launched by end of this year, the game designs are familiar as the mechanics are comparable with Hearthstone’s. Just like Hearthstone, players will choose a hero out of the 7 at the start of the game. Also, look at those shiny holographic cards!

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[one_half] [/one_half]
[one_half_last][/one_half_last]

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With an official trailer rolled out, they have also rolled out their pre-registrations on their official website with a milestone event! Players will be able to receive:
Over 10,000: 2500 Gold + Stamina Potion x5
Over 30,000: 500 Gems
Over 50,000: Summon Token x3
Over 70,000: Additional 1,000 Gems (Total 1,500 Gems)
Over 100,000: Guarantee GR+ Summon Token x1
Over 200,000: Additional 1,500 Gems (Total 3,000 Gems = 10x + 1 Gacha Summons)

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Tags: AndroidiOSMobilePre-registrationServant of ThronesSquare EnixTCG


Mori Calliope Has New Birthday Celebration Merch Including Her New Vinyl

Hololive Vtuber Mori Calliope is having a birthday celebration and that means more merch of everyone’s favorite grim reaper for the occasion.

Pre-orders of Moris’ merch opened on the 4th of April 2022 on the Hololive official store listed as the ‘Mori Calliope Birthday Celebration 2022’.

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A complete package including every item will cost you $140 (589 MYT) but you can most the individual items separately.

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The list of items includes:

Dead Beat Honary Sweater – $72
Mori Calliope Favorite Wine Glass For Conbini Wine – $19
So Gorgeous Your Eyes Will Melt Out Your Skull Unalive Poster – $8
Holo Classic “UnAlive” Album Vinyl – $34
Situation voice “Beginner’s course in scythe swinging” – $8

Additionally, the complete package will come with a letter from Mori herself.
The sweater comes in a one-size-fits-all, equivalent to a men’s XXL Size. The measurements are Approx. Length 80cm/Width 68cm/Sleeve Length 62cm/Shoulder Width 58cm.
The Holo Classic “UnAlive” Album Vinyl comes with 11 tracks performed by Mori with the album art done by Rei.
Alongside this new merch, Mori will also be celebrating her birthday with a concert performance which will be held at the Toyosu Pit in Tokyo on July 21, 2022.

[🎉News 2/2🎉]
Releasing July 20, 1st EP “SHINIGAMI NOTE” is available for preorder!☺🙌
First concert “Mori Calliope Major Debut Concert ‘New Underworld Order'” held at Toyosu PIT on July 21, 2022!🎶
🔽Preorder EP🔽https://t.co/xL32cL7lnW
— hololive music (@hololive_music) April 4, 2022

She also has a new EP coming out called Shinigami Note. The first song of the EP, “CapSule” with Suisei Hoshimachi is already available.
Pre-orders for The Calliope Mori birthday merchandise will close on the 9th of May, 2022. The release period is expected to be between September and October of 2022.

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Tags: Calliope MoriHololive


An Interview With The Overwatch Developers

Blizzard had recently rolled out the Overwatch Anniversary update that comes with a ton of skins and a new Deathmatch Map – Petra! With the celebration of their 2nd Anniversary, they are also having a Free Weekend for eager players who have not gotten the game to try it out! However we have tons of questions to ask about their new feature that comes with the Petra map, like the breakable floor! So check on below for some insights that we got from our interview with Geoff Goodman (Lead Hero Designer) and Bill Warnecke (Lead Software Designer)!

Geoff Goodman – Lead Hero Designer of Overwatch
Firstly, the Petra map that comes with a breakable floor is actually a prototype feature that was developed by the team. Once they’ve play-tested it on their own, they decided to put it out in the map hoping to gain feedback from players. Just like the jump pads that we have in Oasis, we can expect the breakable walls to be featured in future maps but it is still not necessarily in the next map.

The lore behind Petra is also one that is pretty interesting. Because the maps also play a role in telling the story of Overwatch, Petra also tells a story of the early days in Overwatch. Petra is an archaeological site where the archaeologists were excavating the area to uncover something. This leaves us with a new mystery in the lore of Overwatch which paves and gives opportunity for future in-game or cinematics to explore the main plot line. As such, we can expect more revelations to come in future seasonal brawls and cinematics.
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With the Legendary skins that come with the Anniversary update, it was all thanks to the amazing concept artist team led by Arnold Tsang. Though there are a lot of fans who shared their concept art of their favorite heroes, the Overwatch’s concept artist team draw their inspirations from almost anything. So there’s a possibility that they were inspired by some of the fan artists. However, the concept artist team do come up with their own original skin ideas as stated by Geoff which he relates to when the Doomfist comic was released internally, there were already variations of Doomfist to choose from.

As we all already know, previous brawl events were also included in the Anniversary update which allows us to play it now instead of waiting for the right season. Because of that, it only makes sense for the Overwatch team to bring us new brawl events in the coming seasonal events. However, no details were disclosed during the interview as Geoff and Bill were not allowed to reveal anything. But we were assured that the Overwatch team has a very powerful toolset that they have been using to experiment with heroes and game modes. So we’re definitely hoping to see something new in the coming seasonal event!
There’s also a Symmetra rework coming up soon in the PTR which would change her role from a support into a heavy damage dealer. Well not like she isn’t already, but she still retains her ability to deploy her teleporter. However it wasn’t disclosed on how her teleporter would work now as they mentioned that it has the potential to get characters into hard-to-reach locations. Symmetra is not the only one that’s looking for a rework, but Reinhardt as well. Because of the many bugs that happened with his Earth Shatter, the developing team are rebuilding the tech that it was laying on in the hopes to fix the many bugs that exists.

While on some of the questions that were asked like, “So, the community has been curious what’s under the mask of Reaper. Will there be a chance for the community to ever see what’s under Reaper’s mask?”. Well it certainly was a new question to them and they think it’s a cool idea to have as well which they jokingly said they might have an emote sticker of that! (I hope that’s true!) And on a final note, no, the Free For All Deathmatch Competitive Season will not be carried over onto the Overwatch League.

So there you go! We hope these have answered some of your questions of the recent updates and future of Overwatch. We hope that you enjoy it and be excited for future new brawls, events AND Symmetra rework! 😀

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Tags: 2nd AnniversaryArnold TsangBill WarneckeBlizzard EntertainmentFree WeekendGeoff GoodmanInterviewLead Hero DesignerLead Software DesignerOverwatchOverwatch LeaguePetra


Higher end on a tighter budget: Xiaomi Poco F2 Pro review

Almost 2 years since the release of the first Pocophone, that oft praised smartphone has finally gotten a successor in the Poco F2 Pro, made available in Malaysia since early June 2020. It looks pretty similar to the Redmi  K30 Pro, but with some attractive additions. Does the Poco F2 Pro live up to the standards set by its predecessor? Let’s find out.

Definite specs upgrade

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The Poco F2 Pro comes equipped with a Qualcomm Snapdragon 865 and 5G, 6GB RAM (LPDDR4X + UFS 3.1) with onboard 128 / 256 GB memory. It uses MIUI 11 based off Android 10. To keep all that cool is Liquidcool technology 2.0 so that hardware’s not gonna get fried when you start going off on your games with this multiple-layer liquid cooling. On AnTuTu, the phone pulls in 573 432 points.
A pretty large display
The screen is now bigger, dropping a notch on this sharp OLED panel. Curved on its edges, the 6.67-inch Corning Gorilla Glass 5 AMOLED touch screen boasts a 92.7% screen to body ratio, a drastic change from the polycarbonate-dominated build of the original F1. The Poco F2 Pro can support up to 2400 x 10180 FHD+ and 20:9 aspect ratio, contrast ratio of 5 000 000:1 (typ) and NTSC 98% colour range (typ). Needless to say, it’s going to be quite nice to watch videos on this.
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It also has a 60Hz refresh rate and sample rate of 180Hz for HDR10+ support. It’s gotten the TÜV Rheinland certification, too. The fingerprint sensor is in-display. The side houses the volume buttons, with a red power button for that extra stand-out. You can find a 3.5mm earphone jack, USB Type-C charging port and nano SIM slot on this phone.
Pop-up camera go
The rear cameras on the Poco F2 Pro are neatly arranged, housing a main 64MP Sony IMX 686 sensor with 13MP ultrawide (123 degree) + 5MP telemicro lends and 2MP depth sensor. The micro shots can capture just about every corner, while the ultra wide-angle mode has in-built corrections to lessen distortions in this mode. From zoomed out to micro, there’s not much you can find fault with the camera on a phone arguably not having it as its main selling point.

Pop-up cameras may not be so common anymore, but the Poco F2 Pro is keeping it here. It’s a 20MP shooter, capable of 120FPS slow motion. The pop-up camera also has its own lighting and sound effects that spills over to the display. The colour and sound effects can be changed, but there’s only 5 colours and 6 sounds to pick from. Using the HEIF format, there’s some real space saving right there so capture to your heart’s content.

The video capture side lets you record 8K video with up to 24/30 FPS, and up to 960 FPS for slo-mo. There’s a few interesting modes to play around like Vlog Mode for your Tik Toks with some transition effects you can play around with, or Cinematic Mode with black bars and 21:9 ratio for the “movie” feel, and ShootSteadyVideo for stable shots, though it zooms in a little.
Play longer
The Poco F2 Pro packs a 4700mAh battery, boasting up to 13 hours of life for whatever games you play, and up to 6 hours on 1080P recording. You’re unlikely to notice the time passing by when you’re gaming without those pesky notifications. If you need to juice back up, 30W quick charge is available, and from our tests, it can charge up to 100% in roughly an hour!

Speakers are fine
The Poco F2 Pro comes with 1216 super-linear speaker and dual smart PA high volume boost, but only at the lower right of the phone. When you’re gaming, your hands will often be covering the speakers, so you might want a headset if you really want to listen to the sound. It would’ve been better to have 2 speakers instead for clearer sound or be placed on the front to avoid this, but it is what it is.
Brief specs

Poco F2 Pro Specifications

Display
6.68-inch Super AMOLED
2,400 x 1,080
20:9 aspect ratio
395ppi
HDR10+
Gorilla Glass 5

Processor/chipset
Qualcomm Snapdragon 865

GPU
Adreno 650

RAM
6GB (LPDDR4X), 8GB (LPDDR5)

Storage
128GB, 256GB
UFS 3.1

microSD
Tiada

Battery
4,700mAh
30W fast charging
Quick Charge 4+

Camera
64MP, f/1.9, 26mm, 1/1.72-inch sensor
5MP, f/2.2, 50mm
13MP, f/2.4, 123-degrees
2MP depth sensor
8K 30p, 4K 60P, 1080P 240p, 1080p 960fps20MP, 1/ 3.4 inch sensor
1080P 30fps

IP rating
No

Headphone port
Yes

Security
In-display fingerprint scanner

Connectivity
Wi-Fi 6
Bluetooth 5.1
5G sub-6GHz

Software
Android 10
MIUI 11

Dimensions and weight
163.3 x 75.4 x 8.9mm
219g

Colour
Neon Blue, Phantom White, Electric Purple, Cyber Grey

Verdict
As you might have gathered, the Poco F2 Pro has its own weaknesses and advantages. It’s got more colour options that include Phantom White, Cyber Grey, Neon Blue and Electric Purple. The Gorilla Glass is great, but since it’s double sided, the phone can feel a little slippery and it’s easy to leave fingerprints. It’s light at a mere 219g and with Liquidcool 2.0, it’s comfortable to hold when you want to game. The notchless screen means there’s nary any blocking on your screen for a nice, clean view to enjoy the HD panel.

The Poco F2 Pro comes in 6GB RAM + 128GB ROM at RM2,199 while the 8GB RAM + 526GB ROM goes for RM2,599.

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Tags: Poco F2 ProXiaomi


Artists Express Ethical Concerns Over AI Art Boom

AI Art has been a hot topic in recent weeks, with many artists cautioning of the ethical implications of using the technology.

As a refresher, recent weeks might have brought you photos of supposedly AI generated art- prompts fed to a machine learning algorithm that then generates sample composites based on a database of images.

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In layman terms, you tell the robot what prompt you want, and then it spits out what it thinks you want- there’d even been accounts that simply post the best samples of these prompts and their results, which usually involve a style prompt (“X in the style of Rembrandt”, etc).
As the technology has gotten more sophisticated, its run into a huge problem- some databases are sophisticated enough to basically make forgeries of living artists work.
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It even gets worse in regards to ownership- just like how your Naruto AMV can be taken down for using parts of an anime you don’t own and parts of a song you equally don’t own, the very nature of the technology- trained by consuming other artists work- is a walking pile of copyright infringement.
RJ Palmer, an industry concept artist and probably best known for his Pokemon art, highlighted one service in particular and its anti-artist practices.

What makes this AI different is that it's explicitly trained on current working artists. You can see below that the AI generated image(left) even tried to recreate the artist's logo of the artist it ripped off.
This thing wants our jobs, its actively anti-artist. pic.twitter.com/4zXDeaIUzw
— RJ Palmer 🔜 Gen Con Art Show 34 (@arvalis) August 14, 2022

Many other artists have also taken to Twitter, displeased with the fact that capitalism has found yet another output-based set of goals to impose on them.
“What I hate about AI Art is not that I fear for my job or that I‘m afraid of change. I hate that it is theft taken to the extreme. Using other people’s years of work to feed it into an algorithm so you can generate something similar in a few seconds is just so morally foul”, writes another artist, Vertigris.
Artists also see AI Art as an extension of an already-ongoing issue with reposting- people are happy to repost content online without crediting the source, in an almost depersonalizing effect.
“We already have a problem with being viewed as ownerless content”, writes Senior Designer Shivana.  “That’s where online art theft and reposting comes from. Those were the canaries in the mine, and frankly AI art generators are just bigger canaries to me”.
Considering how NFTs pushed for art as just mass-produced content to be minted, it’s definitely a step in an alarming direction when it comes to protecting artists as creative laborers, rather than just content farms.
Some have even turned to Disney, the most present force in copyright protection in hopes to curb the fad:

bruh just feed the AI -art machine Disney IP stuff and see how quickly this shit gets shut down
— M O E (@Venommoe) August 14, 2022

Meanwhile, at least one animator is reminding the internet of when animation was almost scabbed out in favor of faster production:

I get the fears with AI art generator shit but remember when GoAnimate was a thing and they thought they'd be able to replace genuine animators when exports looked like this
Apples to oranges, I know, but point is the human element is always going to be relevant pic.twitter.com/xAEFzgNbv1
— Screwy / Lumin (@ScrewyClassic) August 16, 2022

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Tags: AI Art


More Details on Splatoon 3 Including The Return of Monke

The recent Nintendo Direct has revealed a new trailer more Splatoon 3 with more details on the upcoming Splatfest.

Story-wise we will see the “return of the mammalian”. Splatoon is yet another Nintendo property that secretly takes place on a post-apocalyptic Earth where also sea life has survived but nows the mammals are coming back. In this case, mammals being fuzzy hairball-looking fellas. It sounds like they’ll be another worthy advisory for the Inklings to overcome.

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The game now takes place in what they call the Splatlands, a Mad Max-inspired wasteland filled in the desert. That being said, the battles will still take place in the traditional turf wars. There will be greater character customization and the addition of a helper in a battle called a “little buddy”. We also saw some hints at new weapons and stages which look more complex and chaotic than before.
Despite being a fairly new series, Splatoon has quickly become one of Nintendo’s heavy hitter franchises to the point that Splatoon 2 has become one of the best-selling games on the Switch. Splatoon 3 will have a lot to live up to and from what we’ve seen, it hopefully will.
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Splatoon 3 will be coming to Nintendo Switch in 2022. Its predecessor Splatoon 2 is currently available for Nintendo Switch.

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Tags: NintendoNintendo DirectSplatoonSplatoon 3


WWE Battlegrounds to be available on the Nintendo Switch

The previously announced WWE Battlegrounds / WWE 2K Battlegrounds will also be made available for the Nintendo Switch! The game is a completely new WWE gaming experience that will feature arcade-style action and over-the-top Superstar designs, environments and moves. The game will be focused on social pick-up-and-play fun, while still offering depth to those who look for it.

Enjoy the WWE video game action in a new way with WWE 2K Battlegrounds! The game is being developed by Saber Interactive, the same studio behind NBA 2K Playgrounds. The fall 2020 release has been confirmed to be for 18 September 2020.

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Features include:
Exhibition:
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Brawl with ease in Exhibition matches at home or on-the-go, anytime and anywhere, in local and online multiplayer action for up to four players.
Campaign:
Brawl to the top as you join the adventures of seven new WWE hopefuls – created exclusively for WWE 2K Battlegrounds – in Campaign mode and compete for the chance to earn a WWE contract. Along the way, you’ll unlock new arenas, inspired by extreme locations such as the Everglades, a military-style Bootcamp, Mexico, New York and Scotland, while receiving guidance from legendary personalities including “Stone Cold” Steve Austin® and Paul Heyman™.
King of the Battleground:
Brawl with the best in the King of the Battleground, an online, last-man-standing mode where four players start in the ring while four more wait outside to enter, challenging you to run the gauntlet and defeat them all.
Online:
Brawl all over the world in online tournaments and Exhibition matches.
WWE 2K Battlegrounds is available now for pre-order in Standard Edition (MSRP $39.99) and Digital Deluxe Edition (MSRP $49.99). Players who pre-order the Standard Edition will receive WWE Hall of Famer Edge at launch. The Digital Deluxe edition includes Edge, as well as all versions of “Stone Cold” Steve Austin, The Rock and Ronda Rousey unlocked at the beginning of play, plus 1100 bonus Golden Bucks, in-game currency that can be used to unlock Superstars, as well as cosmetic items.

Learn more about the game here. While the Switch version is confirmed, there’s no mention of cross play for WWE 2K Battlegrounds at this time of writing.

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Tags: 2K GamesSaber InteractiveWWEWWE 2K Battlegrounds


Gran Turismo Director Kazunori Yamauchi Speaks More About Racing In PSVR 2 In New Interview

On a trip to PlayStation’s Singapore Office, we met and held an interview with Kazunori ‘Kaz’ Yamauchi, CEO of Polyphony Digital as well as the Director and Producer of the Gran Turismo series who told us more about the future of the series, particularly when it comes to VR technology.

Kazunori Yamauchi
Kaz has been behind the wheel of the Gran Turismo series from its inception. As the CEO of the series developer Polyphony Digital, he has been the producer and director of almost every game in the series but more than that he’s also been a lifelong fan of cars and a professional racer, competing in events like the 2012 24 Hours of Nürburgring.

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We actually interviewed Kaz last year around the launch of the latest game in the series, Gran Turismo 7 as well as celebrating the 25th Anniversary of the series. For this latest interview, he spoke more about the game’s recent implementation of PSVR 2 and how it allows for a more lifelike driving simulator where players will need to physically be aware of their surroundings and turns if they wish to reach the finish line.
Gran Turismo 7 (PlayStation 2022)
GT7 is available for PSVR 2, could you talk about the little details to make it into PVSR 2? And is there anything that you can tell us about the productions behind those?
So what’s really the focus in it and what’s important in creating something in VR is the fast frame rate and you have to draw a stereo image for each eye, so you need to be able to draw them for two screens and keep a very low latency. And you need to clear all those items in order to produce a good VR experience.
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And in order to achieve that, it becomes a battle to really try to not drop the quality of the asset so much but make the data as light as possible and create a rendering engine that can render it as fast as possible.
Considering your own racing history, are there any experiences that you wanted to bring from the driver’s seat to the GT series? And I think that in terms of PSVR, it is more interesting because you can actually see what’s inside the car and what’s not.
Kaz explains that in PSVR 2, players need to physically turn their bodies and look at their surroundings when drifting around corners.
So, in talking about the relationship between real racing and VR, in a real race when you are on a straightaway, you are already looking at the turning point of your next corner, and you know when you’re getting to the breaking point and you start braking, you’re already looking at the apex of the turn, and that’s something you can only do in VR and that’s one thing I really want to achieve.
I wanted to create in VR, because you know when you use this in VR then you actually naturally feel when you need to brake and you know which way the car needs to be pointing when you are trying to go through a corner. I think that’s something that you are now able to feel physically when you are playing in VR and that connects to a more real experience.
So in VR when you are understeering, you start doing this and you start looking the other way as where you turning into steering mode, but you can’t do that when you are looking at a flat TV. In VR, you do the same movement that you would do on the real racing track, for example when you are drifting you are looking one way but actually steering in the other way, so that’s something you can do in VR now.
There is a certain romance to appreciating sports cars. Could you talk about conveying that love across the Gran Turismo series?
Gran Turismo 7 (PlayStation 2022)
Yeah, You know Gran Turismo was really based on a really simple motive, to convey the beauty of cars, the beauty of environments and sceneries, to convey the fun of driving and those are the things that have not changed over the years. There are a lot of people who are involved in the production of a single car, which is designed, engineered, and everything. And it is really about you conveying their love and passion for cars and that’s something we really enjoyed doing.
So we saw some feedback about GT7 being a little bit too repetitive. Do you plan to add more challenges or new tracks in GT 7 to make the grinding more fun or challenging?
 Yes. And updates for Gran Turismo 7 will still continue for quite some time, I believe. You know, I think one of the reasons why people start feeling that maybe that’s repetitive is that there’s actually too much content in Gran Turismo 7.
Because just to select a single car and a single track, and that’s already an effort right there because you have to go through all these different menus to find those things.
Since you said that you need to go through a lot of selection, do you have any plans to make it simpler or some adjustments on that?
Yeah like I said Gran Turismo has become too big, making it become too complicated for kids to just pick up and start playing it because there are just too many options, erm so I do think it would be good to provide a simpler Gran Turismo in the future. And the music rally we included in Gran Turismo 7 is sort of an experiment in that direction.
So in GT6, There is a companion app with a track path editor because it launches after the game is out, do we see anything similar that is coming to GT7?
I can’t say no, but it’s not something that will come up very soon. So you know when you make something that you have a great deal of freedom on what you can edit, it drops the quality of the product, but if you go the other way and you raise the quality of what you can create, the degree of freedom you have to edit some track becomes more limited and restricted. So it’s really a converse relationship, so it’s a very difficult balance.
The design philosophy behind the cars has changed in recent years, do you think that this also changed the GT series in some ways?
Of course, I think we recreate real cars and put them into Gran Turismo. So you know Gran Turismo changed with whatever is happening in the real world in terms of design, but at the same time the people who are working in the car industry right now are all people who grew up with Gran Turismo, so I think the cars that they experienced in Gran Turismo is now in turn affecting them as they create new cars.
Are you involved in the Gran Turismo movie? How is that coming along?
Gran Turismo (Sony Pictures 2023)
So I was only involved in the first script that they produced for the movie and haven’t been involved since then, so I am actually looking forward to seeing how it turns out.
Can you tell me your favorite car? Perhaps the top 3 if you can’t pick one.
That’s a really hard question right there because there are a lot of attractive cars out there. I mean for example I really like the shape of the Ford GT. But you know more recently there are a lot more cars I love like the Cinquecento (Fiat 500), which is really cool and it is a really tiny car.
I mean you got to love a lot of different types of cars. When I was young, you know, I just liked good-looking cars.
What about like your favorite race track? Because you have been a racer for quite a number of years.
That would be the Nürburgring no doubt. There is no other circuit that fun and it’s different every time you go there, there are temperature and weather changes. Every time you drive there it’s a different track.
For almost 30 years, Gran Turismo has probably been a part of PlayStation. Can you talk about having a series constantly pushing the home consoles like that?
I think one thing that drives us is curiosity, So that would be the curiosity for new technologies, new forms of expression. Those are the things you are curious about. And of course, we always want to entertain the users. That’s the major driving point.
Cars are really wonderful

Kaz ended the interview with the following statement: “Cars are really wonderful, and learning to drive them is really one of the more important experiences you can have in your life, so I would really love to see people enjoy it more”.
Many developers are passionate about the games they make but it’s interesting to see a director whose love extends to the greater culture surrounding the game. We thank Kazunori Yamauchi for speaking to us in this interview and wish him the best of luck and he and the Gran Turismo series drive forward into the future.
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The latest Gran Turismo game, Gran Turismo 7 is available for PlayStation 4 and PlayStation 5.

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Tags: Gran TurismoGran Turismo 7Gran Turismo Movie


Disgaea 6 Hololive Collaboration Available Today

The free Hololive DLC for Disgaea 6 is available for download in Japan, adding Vtuber-themed content to the game.

This content was released alongside another DLC, which adds Adell, Rozalin and Laharl-Chan into the game. This paid DLC costs 550 Yen per character.

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Here’s the list of all the Hololive-themed units coming to Disgaea 6:

Shirakami Fubuki Unit “FubuKing” (Prinny)
Uruha Rushia Unit “Ruusha” (Succubus)
Shiranui Flare Unit “Torte” (Psychic)
Tsunomaki Watame Unit “Watamee” (Evil Eye)
Omaru Polka Unit “PolPol” (Mage)

Aside from just being palette-swapped to match the Vtubers, the units will also have unique voicelines voiced by the vtubers themselves. These include weird in-jokes from the Vtuber’s streams, such as Watame’s infamous “Watame did nothing wrong”, a response to her poor internet connection.
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The units are all based on Vtubers from across Hololive’s “generations”, the waves at which talents join the Vtuber industry. These include the very popular first-generation Vtuber Shirakami Fubuki, as well the widely popular third generation “Holofantasy” members Rushia and Flare.
Similarly, this is the first in-game collaboration for Hololive fifth generation member Omaru Polka, who debuted late 2020.
We’re seeing more and more Hololive collaborations as the Vtuber/idol agency picks up steam, such as with the recent Princess Connect Re:Dive collaboration featuring their English off-shoot Hololive EN.
While Disgaea 6 is currently only available on PS4 and Nintendo Switch in Japan, that’s not going to be the case for long. The game will be getting a North American and European release later in the Summer, though we don’t have specific dates.

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Tags: Disgaea 6: Defiance of DestinyHololiveNippon Ichi Software


Trickster M launches in Korea later this March

Trickster M will be launching in South Korea on 26 March, after a wildly successful pre-registration period. The game is supposed to be more focused on adventuring and open world, apparently taking cues from Lineage M. The original PC release did have PVP specific areas, but it has been expanded in Trickster M to include group battles, and later, have the chance to fight over good drilling spots for treasure.

The game features eight playable characters styled after animals, each coming to Caballa Island for their own reasons (primarily money). The eccentric billionaire Don Cavalier launches a game on Caballa Island as revealed by his will, with the winner able to secure his fortune in the original PC version. It eventually evolves into something deeper, as these things go, but the story was not fully concluded when the game was shut down. The initial announcement suggests that the mobile game will pick up where it left off.

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There are some changes besides the art style, with upgraded weapons getting additional effects, among other things. There’s no indication of a global release for Trickster M at this juncture, but hopefully it will be available worldwide just like its PC release. In its home country, the game can be played on either mobile devices or NCSoft’s cross platform launcher, Purple.

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Tags: NCsoftNTREEV SoftTrickster MobileTrickster Online


Drawn to Life: Two Realms Coming to Mobile in December

505 Games and Digital Continue have announced that they will be releasing a new entry to their Drawn to Life series and will be out on 7th December for mobile devices, Nintendo Switch and PC via Steam.

Game Overview

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Drawn to Life: Two Realms will be set several years after Drawn to Life: The Next Chapter and will see players reconnect with Mari, Jowee and other characters from the series as they hop between the Raposa and Human realms as they attempt to uncover the mystery of the Shadow.
The latest instalment in the action-adventure series will feature dozens of unique toys, over 100 Imagination Battles and over 70 Humans and Raposa to chat with. There will also be a huge amount of customisation options on offer with millions of colours and dozens of stickers to unlock.
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The latest instalment in the action-adventure series will feature dozens of unique toys, over 100 Imagination Battles and over 70 Humans and Raposa to chat with. There will also be a huge amount of customisation options on offer with millions of colours and dozens of stickers to unlock.
Drawn to Life: Two Realms will introduce a new mechanic to the series that will see players placing toys around the different levels to help their heroes traverse the stages. The Creation Tool has also been expanded with more colours, stickers, templates and hero animations to select from.
Drawn to Life: Two Realms will be released for Android and iOS, Nintendo Switch as well as on Steam on 7th December.

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Tags: 505 GamesAndroidDigital ContinueDrawn to Life: Two RealmsiOSNintendo SwitchSteam


Bag 9 games with $5 in a JRPG Humble Mobile Bundle

Rejoice JRPG fans! Kemco and HyperDevBox who develops mobile JRPG is now offering a Humble Mobile Bundle for their fans, which you can grab up to 9 games just by paying as little as $5.

Here is the full list of the games available:
Pay $1 or more:

Generation of Chaos

Chronus Arc Premium

Bonds of the Skies Premium

Pay more than the average of $4.86:

Cross Hearts Arcadia

ExZeus 2

Crystareino Premium

Pay $5 or more:

Blazing Souls Accelate

Spectral Souls

Legna Tactica

For your information, the Humble Bundle is actually a charity organisation who provides games in cheap and donate their majority profits to charity. Grab your games after it is too late!

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 Buy Humble Mobile Bundle

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Tags: AndroidHumble Mobile BundleHyperDevBoxiOSJRPGKemcoMobile