Ratchet and Clank: Rift Apart Review – Travelling through dimensions on your PS5

Since its debut on the PS2 nearly 2 decades ago, Ratchet and Clank make an epic return on the PS5 in Rift Apart—which means it is review time.

Ratchet and Clank: Rift Apart is a PS5 exclusive and releases on June 11, 2021. Whether you are a Ratchet and Clank veteran, or someone whose eye was caught by the pretty visuals, this review will help give you an idea of whether this space adventure is worth it on a PS5.

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Let’s dive into the review!

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Presentation
To those who are unfamiliar, Ratchet and Clank: Rift Apart is a sci-fi action platformer. Our protagonists, Ratchet and Clank, join forces with a female Lombax named Rivet to take down Dr. Nefarious and save the dimensions across the galaxy from collapsing. As you can tell from the premise alone, there is nothing too revolutionary in terms of its writing, so don’t expect a space opera ala Mass Effect. Instead, the story is lighthearted and wholesome at times, akin to the kind of feel-good movie that you would watch with your family on a Sunday night.

Speaking of movie, the game looks like something straight out of a Pixar animated film. The graphics and especially the character models are incredibly detailed. I can even count the number of hairs sticking out of Ratchet (I’m not going to, there’s too many). Characters are expressive and very, very pleasant to look at. Of all the Ratchet and Clank games in the past, this one is the most likely one to convert people into becoming furries due to how great the characters look.
The great visuals extend to the environments as well. Worlds look fittingly alien. Cities look vibrant and filled with life. In fact, there are so many NPCs that look so good (and noteworthy as a result), I commonly mistake the NPCs as enemies or important characters!
However, even though the graphics are visually on par with modern animated films, what’s even more impressive is that the game’s transitions between cinematic sequences and gameplay are completely seamless. I’m not kidding when I say that there were quite a few times where it took me several seconds to realise that a cutscene has ended and I can control the character again. That’s how ridiculously good the transitions are—I have trouble telling which parts of the game are cutscenes and which parts are for me to play!

Guns n’ Puzzles
You can shoot, jump, and pull yourself by tethering through a rift in the fabric of space, amongst other things. The game is a lot heavier on the action side as compared to the platforming sequences, though. There are parts in the game which you can wall run and vine swing Lara Croft style, but they are very easy. Thus, if you are hoping for a platforming challenge, Ratchet and Clank: Rift Apart, may disappoint you.
However, action is the name of the game here. I already mentioned how seamlessly the game transitions between cutscenes and combat, so it is incredibly immersive. I even noticed enemy robots losing parts and getting visible injuries when I shoot them, so the level of detail is amazing. The dodge ability in the game feels very fluid and the invincibility frames it gives are very generous. As a result, even though I was playing on the second hardest difficulty for the review, the game never felt frustrating to me, but fun.

A huge part of what keeps the gameplay fresh is the weapons. There are a lot of weapons in the game, ranging from your typical sci-fi blaster pistol to a glove that turns enemies into plants. While they are all exciting to use and see, some weapons do feel quite same-y overall. Visually, their effect is different, but several of the weapons share a similar purpose, which somewhat leads to certain weapons feeling quite redundant instead of being a vital tool that can help us in specific situations.
Despite that, I enjoyed the leveling system that the game has for each weapon. Weapons can be leveled until level 5, and upon reaching the max level, their skill tree will be fully unlocked. Players can spend Raritanium, a drop from bosses and certain blue caches, to unlock new abilities and bonuses for the weapons. Raritanium is very easy to obtain. In fact, it is so easy, the map literally tells you where you can find them. While this makes collecting and 100% completion easier, I personally feel that it removes the sense of achievement from finding them. Not only Raritanium, but many of the game secret pickups are labeled outright on the map, which kinda defeats the purpose of them being a secret.

Outside of combat, an element of the game that was done incredibly well is the puzzles. There are two main kinds of puzzle sequences in the game, one where we hack through a system, and another where we get to play as Clank to get rid of dimensional anomalies. Both really help to keep the game interesting because of how different they are from the combat sequences, really providing a breath of fresh air. A lot of effort was put into the puzzles, with entirely different maps and mechanics making them stand out from the normal gameplay sequences.
In particular, I salute the developer Insomniac Games for giving players the option to skip the puzzle sequences if they just want to focus on the combat and exploration. Regardless, I highly recommend you to try the puzzles out because they do require a bit of thinking, but feel super rewarding when completed.
Other than the puzzle sequences, players will play as either Ratchet or Rivet, the two Lombaxes who both share the same abilities. Unlocking an ability for one of the characters will instantly unlock them for the other the next time you use him or her. Personally, I feel that it is somewhat of a wasted opportunity to make both characters unique and stand out from each other. Yes, they have different personalities, which is great, but they are functionally the same, gameplay-wise. If Ratchet and Rivet were to have certain abilities that were unique to either one of them, I think the gameplay would have been a lot more interesting. Right now, other than their personality and role in the story, they are literally just re-skins of each other.

Dualsenses’ tingling?!
I have to admit, I have not played too many PS5 exclusives, but Ratchet and Clank: Rift Apart easily takes the cake for the most immersive use of the Dualsense controllers’ features that I ever experienced. Insomniac Games pulled out all the stops and made use of basically every feature on the PS5 Dualsense controller, and playing the game feels absolutely incredible thanks to that.
Even in the opening sequence alone, I can feel specific parts of the controller rumbling based on what was going on on the screen. If a spaceship flew past me on the left, the PS5 controller’s left side vibrated. If a spaceship flew past me on the right, the same happens on the right side. This is just one instance of the countless exciting experiences I encountered as I review Ratchet and Clank: Rift Apart‘s PS5 Dualsense features. The already breathtaking cutscenes are made even more immersive thanks to the highly precise and fitting haptic feedback, so much so that I wanted to keep my hands glued to the controller at all times.

Rumbling aside, the game also made great use of the adaptive triggers. For many of the weapons, depending on how much I pressed down on the R2 button, the weapons would behave differently. For example, pressing R2 halfway will show the angle and distance of where my grenade will land, whereas pressing it down all the way causes me to lob the grenade quickly. Other weapons may also change their firing patterns or their mechanics based on the adaptive triggers.
But wait, there’s more! Ratchet and Clank: Rift Apart also makes smart use of the Dualsense Controllers’ integrated speakers. From dodging to getting hit, the controller will play a fitting yet distinct audio cue that is different from what I hear through the TV. It goes without saying that my immersion of the game went up even more thanks to it.

PS5 Performance
The game ran as well as it looks. I hardly noticed or felt any frame rate drops, despite how hectic and action-packed some sequences are. The motion blur when moving the camera is quite heavy, but thankfully, there is an option to reduce that.
Note that the game offers 3 different modes to play in—Fidelity, Performance RT and Performance. Fidelity caps the frame rate to 30 FPS. Performance RT caps the game at 60 FPS with ray tracing enabled. Performance does not have ray tracing effects, but offers higher resolution while maintaining 60 FPS. All game modes look visually astounding and run incredibly well on the PS5.
In addition, load times are fast as per virtually all PS5 titles. Transitions between cut scenes and gameplay (I know I said this a lot already) are seamless and instantaneous.
Bugs and crashes are also rather minimal. I only crashed once in my entire playthrough. As for bugs, I got stuck once in a container. Thankfully, there was nothing too game-breaking and a simple reload back to the latest checkpoint fixes all the issues.

Closing thoughts
Ratchet and Clank: Rift Apart may not revolutionise the action platformer genre, but it is still an incredible PS5 experience despite its minor shortcomings I’ve shared in this review. It is one of the prettiest games out in the market right now—I can bet that you won’t find another game that blends cutscenes and gameplay sequences as cleanly as this. On top of that, the team at Insomniac Games did a fantastic job in making the gameplay experience a lot more immersive thanks to the Dualsense features that were implemented. This is one of the few games that I can confidently say that a PS4 version will not be able to do it justice at all.
Its gameplay is still great and fun, despite a few minor gripes that I have here and there. If you skipped this review to the end, know that this is the definitive Ratchet and Clank experience on a PS5, and I can’t wait to see what the future has in store for the series.

Review copy provided by Sony Interactive Entertainment. Game reviewed on a PS5.

Ratchet and Clank: Rift ApartPublisher: Sony Interactive EntertainmentDeveloper: Insomniac GamesRelease Date: 2021-06-11PlayStation 5
Go dimension-hopping with Ratchet and Clank as they take on an evil emperor from another reality. Jump between action-packed worlds, and beyond at mind-blowing speeds – complete with dazzling visuals and an insane arsenal – as the intergalactic adventurers blast onto the PS5™ console.

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The Review

                    Ratchet and Clank: Rift Apart

8
Score

The definitive Ratchet and Clank experience.

PROS
 Visuals look like something straight out of a Pixar movie Solid gameplay made fresh by well-thought-out puzzles Incredible implementation of Dualsense features

CONS
 Generic "save the world" plot Ratchet and Rivet are exactly the same, gameplay-wise

Review Breakdown

You can't go to the cinema for an animated film, but you can play this game instead!
0

Tags: Insomniac GamesRatchet and ClankRatchet and Clank: Rift ApartSony Interactive Entertainment


Extraordinary Ones is having a CBT on Google Play now

Remember NetEase’s new anime-style MOBA which we called it “Inhuman Academy” last time? Now officially named Extraordinary Ones, the game is now holding a closed beta test for Android users in SEA countries. The 9-day closed beta test (data-wipe) has started on 19 April and is ending on 27 April.

For those who are new, Extraordinary Ones is a unique MOBA which the characters and items can be awakened for a greater power after a certain level. Same goes for the minions and jungle monsters, your character can even combine with the jungle monster to unlock new skills.

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Over 40 heroes will be available to use during the CBT, you can also get a lot of diamonds to purchase the heroes by collecting the daily login rewards. Tamago’s permanent skin Little Red and Hadenna’s limited Dye will be given to players for free too.

In addition to this, a series of anime based on the background stories of the heroes in Extraordinary Ones is released on the official Facebook too. The anime will be updated every Wednesday and Saturday, don’t miss these funny stories if you are interested! Stay tuned to the Facebook page or Youtube for future updates.

 Download Now

Extraordinary Ones - SEAPublisher: HERO EntertainmentRelease Date: 2019-07-12Android, iOS
Extraordinary Ones is a 5v5 MOBA game published by HK HERO Entertainment, is available on Google Play and App Store starting 12th July 2019. Extraordinary Ones keeps the traditional MOBA game play, meanwhile some characteristic contents, like the hero affinity and fan club systems have been added into the game. Players can unlock deeper relationship with heroes by using them to fight.

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Tags: AndroidCBTClosed BetaExtraordinary OnesHero EntertainmentiOSMobileNetEase Games


Fat Round Meta Knight Is A Thing in Kirby’s Dream Buffet And Fans Are Loving Him

Kirby’s Dream Buffet will be released today and while it looks very cute, fans across the internet have been taken aback by the round adorable, fat blorb that is Meta Knight in this game.

Ok, it’s actually round, fat, blorb, Kirby wearing a Meta Knight costume but we can still pretend it’s him.

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Kirby’s Dream Buffet is a Kirby spin-off that sees Kirby shrink to the size of a marble to partake in Fall Guy’s style obstacle courses trying to eat as many sweets as possible. You’re able to play as many different colored Kirby’s and wear a number of different costumes including playing as a “Meta Navy” Kirby wearing a Meta Knight Mask.
You unlock the mask by getting your Gourmet Rank to 24 and you can get the Meta Navy color palette by getting to Rank 25. You go up in ranks by eating more strawberries through the game’s different modes.
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Perhaps it shouldn’t be too surprising considering Kirby and Meta Knight while seeming like polar opposites in personality, are actually quite similar. In fact, they’re actually the same species. Whenever you defeat Meta Knight in a boss battle his mask shatters revealing he looks exactly like Kirby only dark blue instead of pink.
Fan Reaction
Regardless, this has led to wide cries of laughter as Kirby fans imagine the ever-serious and shadowy Meta Knight, “canonically” unleashing his inner chonk and rolling around on top of a giant cake (even if it’s not actually him). Many users are comparing it to an older ‘fat Meta Knight’ mod for the Wii game Kirby’s Return to Dreamland.

FAT FUCK META KNIGHT IS CANON IN KIRBY LORE NOW pic.twitter.com/FibVyNaHf5
— kirby -3- @ splat3 in 24 days & kdb in 1 day! (@KIRBYSWARPSTAR) August 14, 2022

i love hal because while it’s very obvious they think meta knight is the coolest mf on the planet they constantly and unapologetically put him in dork ass situations like this pic.twitter.com/0rGsS2Js78
— gala 🔜 post music fest depression (@kirbypurrs) August 14, 2022

Fat meta knight is the most precious things that could have ever existed<|3 pic.twitter.com/yO9NoycUWH
— 🌟𝑺𝒉𝒊𝒑𝒑𝒚🌟 (13 days before🎂) (@ShippyO) August 17, 2022

I suppose no matter how tough you look in your steel mask and bat wings when you live in Dreamland with a penguin for a king, talking trees, and an eldritch abomination disguised as a smiling pink puffball, you’re bound to encounter a little silliness every now and then.
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Kirby’s Dream Buffet featuring the fat round Meta Knight costume is available on the Nintendo Switch Eshop starting today on the 17th of August. This will be the second Kirby game released this year following the mainline title Kirby and The Forgotten Land.
Feature image source: @ShippyO

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Tags: Hal LaboratoryKirby and The Forgotten Land


Xiaomi launches the Mi 10T Pro and Mi 10T in Malaysia

Xiaomi has announced that the Mi 10T Pro and Mi 10T will be priced at RM1,999 and RN1,699 respectively for Malaysia. These flagship models are amongst the best-in-class high performance smartphones out there, pushing boundaries and delivering top-notch experiences for everyone from working professionals, to streaming enthusiasts and mobile gamers.

Besides the smartphones, Xiaomi’s very first smart watch, Mi Watch, Mi True Wireless Earphones 2 Basic, Mi Smart Electric Toothbrush T500, Mi Air Purifier Pro and Mi Robot Vacuum-Mop P were also introduced into the Malaysian market, further expanding the brand’s range of technologically advanced IoT-connected smart hardware products.

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“Mi 10T Pro and Mi 10T were born to be wonderful in all aspects; they are next-level 5G flagship devices designed to shake up the status quo in the global flagship smartphone market with their premium specs and accessible pricing points. Their uncompromised performance, elegant design and innovative capability once again demonstrate Xiaomi’s commitment to offering Malaysian customers and Mi Fans superior user experiences and empower their creativity.”
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M. Leong, Regional Head of Southeast Asia, Xiaomi
The Mi 10T Pro has OIS and 8K video support, while the Mi 10T has a main 64MP camera. Both carry a triple camera setup with 13MP ultra wide-angle camera, 5MP macro camera and 20MP front camera. Take the best shots with six standalone exposure modes, from Moving Crowd for an idle subject, or Star Trails for a swirling starry sky effect, whichever strikes your fancy, paired with new photo filters in Cyberpunk, Gold vibes and Black ice to further set the mood. Neither model is lacking in the video department either with new video features:

Video Clones capture “two selves” in one video
Dual Video can record from the device’s front and back cameras simultaneously
Time-lapse selfie video lets users create a fast-forward effect for more engaging vlogs

The Xiaomi Mi 10T Pro and Mi 10T also feature one of the best flat displays available in any smartphone today, with an industry-leading 144Hz refresh rate, AdaptiveSync and Motion Compensation (MEMC) technology for better video viewing. Not only that, it has P3 color gamut and TrueColor for an extremely wide range of accurate colours. Other features include Reading Mode 3.0 that simulates a paper texture to protect your eyes, Sunlight Display 3.0 for contrast and dynamic colour adjustments, and 360 degree ambient light sensor for intelligent brightness adjusting.

Powered by the Qualcomm Snapdragon 865, Qualcomm Adreno 650 GPU, UFS3.1 and LPDDR5, get extreme power efficiency and performance and stretch that 5,000mAh battery even further, and top it up even more with the 33W fast charge! Both the Mi 10T Pro and Mi 10T also have a wide range of 5G bands to ensure better connectivity and compatibility.
The Xiaomi Mi 10T and Mi 10T Pro will be available in Lunar Silver and Cosmic Black, with Aurora Blue of the Mi 10T Pro coming to Malaysia later this month. Shopee will have the phones available from 16 October.

From 9. Oct (LAZADA)
Price
Model

Mi 10T Pro
RM 1,999
8GB + 256GB

Mi 10T
RM 1,699
8GB + 128GB

Xiaomi will have its biggest roadshow in Malaysia yet at Sunway Pyramid’s LG2 Blue Concourse, with an experience zone and lucky draw. Early birds can get premium free gifts with purchases at the roadshow, official e-commerce platform and other locations from 9 to 11 October on a first come, first served basis.

Buying either Mi 10T Pro or Mi 10T includes a six-month Netflix mobile subscription as a complimentary gift with redemptions from 10 October in limited quantities.

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Tags: Mi 10TMi 10T ProXiaomi


Skull Girls Making Its Way to Mobile Soon

Skull Girls is a 2D fighting game which first made its debut for the consoles in 2012. The game has been onto many other consoles and platform and now they are making their way into the mobile world. With over 50,000 copies of the game sold, the game might set a new record on the number of downloads.

Check out their trailer:

Just like some of the fighter games like Street Fighter or King of Fighters, there’s a story to it. Players can play its story mode that has some RPG elements in it. The art style is one to be mentioned as they resemble just like one of our favourite IP, Marvel VS Capcom. There’s also a tag team battle which allows you to bring along other characters for switching in between fights, strategically of course.

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Skull Girls is free to play with collectible items which you can gain to upgrade your characters as you progress further into the story. There’s also an auto-fight mode which allows for more flexible strategies during fights.
From the looks of it, the game is set to be launched between this month, March and April. The game will be published by LINE, the messaging app. Skull Girls looks great with it’s artistic style and move sets. This would be one of the games that will be in my mobile for a couple of months at least.
Source: 2p

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Tags: AndroidiOSLineMobileReverge LabsSkull Girls


Vivo V15 Pro – 10 reasons on why you should own it

Vivo has recently launched the new Vivo V15 Pro, a mid-range smartphone that costs only RM1,799 in Malaysia. The smartphone comes with a ton of powerful features that we couldn’t explain them all in our previous review. So, here is another piece of news where we will talk about the 10 reasons why you should purchase the Vivo V15 Pro.

32MP Elevating Front Camera

First of all, V15 Pro features a flawless FullView experience comes courtesy of a radical breakthrough in technology – the Elevating Front Camera. This is made possible thanks to the highly sophisticated micro-stepping motor housed within the phone’s body. It performs precise mechanical movements that fully elevate the 32MP camera in just 0.46 seconds.

Ultra FullView Display

V15 Pro comes with a gorgeous Ultra FullView Display at 6.39 inches. The 19.5:9 Super AMOLED display produces awe-inspiring visual design, utterly seamless from end-to-end. The earpiece, light and proximity sensors are all concealed from view, while the side and top bezels are reduced to just 1.75mm and 2.22mm respectively in order to achieve a maximized screen-to-body ratio of 91.64%.
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Super AMOLED Display

The Super AMOLED display on V15 Pro is made with advanced E2 luminescent materials. It has 100% P3 colour gamut coverage, 10,000,000:1 colour contrast, ultra-high colour saturation and lower power consumption, bringing you a world that is more vivid and clear, with rich and genuine colours.

AI Triple Camera

The smartphone is capable of taking amazing shots thanks to the AI Triple Camera. With a 48 Million Quad Pixel Sensor, 8MP AI Super-Wide Angle Camera, a 5MP Depth Camera and upgraded AI algorithms, you can witness stunning clarity even in the dark and expand your perspective like never before. It also features an array of useful photography features from AI Body Shaping to AI Portrait Lighting.
Its main camera features a 1/2.25-inch sensor, a huge F/1.8 aperture, and 48 million physical pixels each 0.8μm large. V15 Pro uses professional “four-in-one pixel” technology to improve photosensitivity and picture quality, delivering high-quality 12MP photos while ensuring your night shots are clearer than ever.

AI Super-Wide Angle

Vivo V15 Pro features the AI Super-Wide Angle Camera that expands your view to 120 degrees. You can include more people in your shots, snap more of the most beautiful scenes, and capture a more stunning world from a wider perspective.
*Lens is able to capture 109° photos after accounting for distortion.

Super Night Mode

With the AI Super Night Mode on, your device can eliminate the problems of unclear photos in the dark. It instantly captures multiple photos at different exposures, then combines them to greatly improve brightness and clarity. You can just leave your tripod behind, as you can be sure of stable frames with V15 Pro in your hand.

In-Display Fingerprint Scanning Technology

Refined over 5 generations, Vivo’s leading In-Display Fingerprint Scanning technology has improved once again on V15 Pro. Its fingerprint scanner is improved with higher fingerprint pixel density and more sophisticated algorithms, which offers a faster, more stylish and more secure unlocking experience.

Dual Engine Fast Charge

Although V15 Pro is slim and lightweight, it packs a punch in the power department, with a large 3,700mAh battery. It comes with Vivo’s exclusive Dual-Engine Fast Charging that allows you to top up your device’s power rapidly. Who needs a power bank if you have a V15 Pro?

AI Body Shaping

Well, everyone would want to look fabulous from head to toe no matter in photos or videos. V15 Pro features AI Body Shaping allowing you to adjust every aspect of your body with intelligently recommended solutions, or set your own preferences manually. For example, you can create a slimmer waistline, enhanced bustline or longer legs to shape your dazzling figure.

Game Mode 5.0

Mobile gaming is important for most of the smartphone users now, and V15 Pro made it more enjoyable with Game Mode 5.0. There is a Competition Mode that allocates system resources to prioritize your game’s performance so you can game like a pro. And when it comes to speed, the smartphone is having the Dual-Turbo. It increases smooth gameplay and reduces frame-drop by 300%, giving you the most enjoyable gaming experience.

With all these amazing features, Vivo V15 Pro only costs you RM1,799. Doesn’t it worth? If this interests you, you can head on to the official site or Facebook to get more information on the device.

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Tags: 10 reasons on why you should own it10 reasons to buyMalaysiaMobilesmartphoneTechV15 ProVivo


An interview with the director of Just Cause 4

Just Cause 4 is less than a month away and December 4th could not come any sooner. We managed to get an interview with Francesco Antolini, the director of Just Cause 4, to share with us some details on the game.

Francesco Antolini
Map Size

First, based on side-by-side measurements, the map in Just Cause 4 has the same size as the map in the prequel. This means that the map is the same 1034 square meters big. However, the land mass in Just Cause 4 is much bigger. The development team opted for a single land mass instead of a collection of islands. Set in the fictional South American country, Solis, players will be able to explore more on a single huge land mass.
Weather Effects
Next, different weathers will give a different experience to the players. For example, the tornado in game will make the area a no go for enemies, otherwise they will get sucked up. The tornado featured in the game will not be just a story element. It will appear in some special operations but will also appear as part of the world for players to have fun with. To complement this, everything with dynamic geometry can be lifted into the air. This means that players can have a lot of fun with the tornado.
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On the other hand, weathers like sandstorms will reduce visibility, preventing enemies from using launchers or snipers properly. The reduced visibility allows players to easily sneak up on enemies for stealth kills. In exchange, air movement becomes extremely difficult due to strong winds.
Grappling hook
Furthermore, players will receive a completely customisable grappling hook coming with three attachments. Players have full control on the attachments, allowing them to set details such as deployment procedure and hook strength. Additionally, each attachment can be given four to five additional modifiers.

Multiplayer mode
Unfortunately, there are no plans to include a multiplayer mode for Just Cause 4. Francesco Antonili explained that the development team wanted to give players a fantastic single player experience. The addition of a multiplayer mode would have compromised the game’s overall quality or push back the release date.

This is all we managed to get from our interview with Francesco Antonili. For more info, you can check out the game’s official site.
Source: Wanuxi

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Tags: Avalanche StudiosFrancesco AntoniliInterviewPCPS4Square EnixSteamXbox One


‘Nier series is now finished’ Yoko Taro jokes in Holiday video

Yoko Taro, director of the Drakengard and Nier games has released a new holiday video stating that the Nier series is “now finished”.

The holiday video was uploaded to the official NieR series Twitter account. Yoko Taro appears alongside producer Yosuke Saito and composter Keiichi Okabe.

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YOKO TARO said it here, NieR is finished 😱
Happy holidays from the NieR team! 🎄 pic.twitter.com/FPCSyLiZKj
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— NieR Series (@NieRGame) December 22, 2021

The video starts with the three reminiscing about the 11th anniversary of the Nier franchise before Saito asks Taro if he has anything he’d like to announce about the series. To which Taro replies
“Nothing! That’s right. We announced it here today, folks. The NieR series is now finished! …But, you never know. I might do more if I get a big ole’ pile of money…”
They then ask Yoko Taro what he would like Santa to bring him for Christmas.
“Christmas eh? Hmm…I think I would like to be made into a kind person… I do, I mean… recently I am always irritated and snapping at people, so I really want to become kind and mellow. I want to ask Santa to bring me that!”
Yoko Taro has released two games in 2021, Nier Replicant ver.1.22474487139…, and an enhanced remaster of the original Nier which is available for PS4, Xbox One and PC, and Voice of Cards: The Isle Dragon Roars for Nintendo Switch, PS4, and PC.

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Tags: NieR Replicant v.1.122474487139…Square EnixVoice Of Cards: The Isle Dragon RoarsYoko Taro


Monster Hunter: Iceborne Review for the PC

The PC version of “Monster Hunter World: Iceborne” has officially landed on the Steam platform on January 10, and we had the honor to try this game and share with you the PC version of “Monster Hunter World: Iceborne”. Without further ado, let’s get this Iceborne review started.

Game introduction
Strap in, everyone.
“Monster Hunter World: Iceborne” is a massive expansion for “Monster Hunter: World”, continuing the story of the base game! In addition to exploring new areas of ice fields, players will also meet many many (over 25) monsters, both familiar and new! The game is now expanded with new challenges to face and conquer.

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Game Features and Features

Although Iceborne is said to be an expansion, players can regard this expansion as a small follow-up to “Monster Hunter: World”, or a Part 2 of sorts. The focus of this expansion is a “gathering place” of sorts after the game clears. Because this is a cross-linked map, so that players can see a variety of different scenarios. It’s a very interesting setting for monsters to roam in and meet other monsters that didn’t belong there.
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In terms of graphics, Iceborne on PC is certainly a better experience than on the PS4 Pro. When we used the MSI GE75 Raider 85E laptop to test the game, we were able to run it on 1080p with highest quality textures. The HD textures in Iceborne are more refined now. The lines of some items and equipment are clearly visible, which creates some great contrast. In terms of loading times, PS4 load speeds for Iceborne was always pretty slow, which is also a problem that has always been criticized by players. The PC version, however, is very fast, and you can enter the game map after only a few seconds even. Getting ready and prepping for a new round doesn’t take more than a few minutes.

Despite that, the game is still a hardware killer, because if you want to run 4K + run DirectX 12, it is still very CPU-intensive. Even with the MSI GE75 Raider 85E laptop, the FPS wasn’t quite up to our standards. So if players really want to see Iceborne with 4K graphics, they need to make some investments in terms of their hardware.
In addition, Iceborne introduces dynamic monster toughness! During gameplay, the monster’s health will scale up or down dynamically, based on the number of players. This way, the hunting difficulty doesn’t fluctuate with different amounts of hunters. This was a great change that kept the game at the right amount of challenge.

There’s plenty of content in Iceborne and more on the way. You can check out the update roadmap for Monster Hunter: Iceborne. There’s lots of new upcoming developments for the game but we don’t think we can fit them all in this review.
Another important thing to note is the Iceborne still supports modding! There’s been a lot of cool stuff that was created by fans and players, so it’s great that we still have access to them!
Controls
In terms of handling, the keyboard and mouse controls have been optimized for the PC and feels fine to use. However, the game has 14 types of weapons, each of which has a different feel and controls. Using a keyboard + mouse to play Iceborne is still quite complicated. For example, the PC version of “Monster Hunter World: Iceborne” requires you to press C and hold the right mouse button to use the Clutch Claw. Although the keys are not difficult to press, when a player is in a hectic fight against fierce monsters, the combinations of buttons feels awkward to use and doesn’t flow very well.
As you might spot from the keys here, we use a gamepad too.
On the other hand, if you’re playing with a gamepad, the Clutch Claw’s buttons are preset to L2 + O, and the advantage of having buttons on the shoulders is that the distribution of buttons are more concentrated, unlike the keyboard and mouse, where keys are relatively scattered. This makes it easier to use and perform advanced combos. Therefore, we highly recommend that players use a gamepad when hunting. Another thing to note is that keyboard + mouse players don’t get to experience any gamepad vibrations, which creates a bit of a disconnect between the player and gameplay.
Before we go, here’s some gameplay footage that we recorded during our review:
Gameplay 1 (GE75 Raider 8SE):

Gameplay 2:

How to buy
Overall, the PC version of Monster Hunter World: Iceborne is a good gaming experience, and the game updates come in regularly. In addition, the game’s loading speed has improved, which is one of the big improvements! The PC version of Monster Hunter World: Iceborne has officially launched on the Steam platform, priced at RM131.

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The Review

9
Score

PROS
 PC Graphics are beautiful Loading times are way, way faster Plentiful updates on the way

CONS
 Very hardware instensive

Review Breakdown

9/10
0

Tags: CapcomMonster HunterMonster Hunter World: IceborneMonster Hunter: World


Octopath Traveler II Interview: Producer Talks On Character Interaction and Further Evolving The HD-2D Art Style

Octopath Traveler II is coming out next week, bringing in the latest addition to Square Enix’s series of HD-2D RPGs, and in preparation, the game’s producer Masashi Takahashi spoke to us in a new interview, telling us more about what the new game will add to the formula started by its predecessor.

Masashi Takahashi
Masashi Takahashi has been an integral part of Team Asano, a group of developers in Square Enix Creative Business Unit II under Tomoya Asano who focus on making more traditional RPGs. His earliest work involved being an assistant producer on Final Fantasy: The 4 Heroes of Light,  Bravely Default, and Bravely Second. The latter two games are often credited with showing Square Enix that turn-based RPGs could still be successful in modern gaming.

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He would then go on to being the full producer of Octopath Traveler, the first game to have the HD-2D style as well as producing Bravely Default II and acting as the manager for the Live A Live Remake which also used the HD-2D art style too much success. In this latest interview, Takahashi told us more about Octopath Traveler II, and how they intended to improve on the first game as well as further evolve the HD-2D style going forward.
Further Improving HD-2D

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Square Enix and Team Asano have experimented with HD-2D a lot since the original Octopath Traveler. It would be followed by the narrative-driven tactical RPG Triangle Strategy and the experimental remake of cult classic Live A Live. Takahashi started the interview by telling us how both games further enhanced and innovated with the style.
“As a tactical RPG, Triangle Strategy allowed us to reconsider how the three-quarter view could be reimagined using HD-2D, while the vast array of different worlds to be explored in Live A Live — from the ancient past to the distant future — made it the perfect opportunity for our artists to explore a diverse range of different colors and styles.”
With this in mind, he said that Octopath Traveler II would further continue improving on the system and the key way it would do so was through the graphics.
“For this return to the original HD-2D series in Octopath Traveler II, we felt that we needed to produce graphics that exceeded what we had achieved in the aforementioned titles. In terms of specific differences between this title and previous ones, the graphics have evolved in a number of different areas, including character head-body ratio, character movement, and camera work”.
Crossed Path

One of the bigger criticisms of the original Octopath Traveler is despite having eight colorful main characters, they don’t interact with each other outside of short optional dialogues.
Octopath II aims to improve on this issue with the introduction of Crossed Paths. According to Takahashi, these are extra campaigns that involve two of your party members.
“This bonus story [Crossed Paths] came about as a result of the repeated requests we received from fans of the original series to see more interaction and conversations between the characters”.
“The Crossed Paths story follows two other characters aside from the main story and can be played at any time at the player’s discretion. I hope this will help the players understand how these eight people, who are seemingly disparate in motivation and personality, have come together over the course of the story”.
A Legacy That Travels Ownwards
Finally, we asked a bit about the legacy of these recent HD-2D games. The first Octopath Traveler is largely credited for being behind the “HD-2D movement” in games. We asked Takahashi how he felt to be a part of this new series of JRPGs which have become incredibly popular in recent years.
“First of all, it’s an honor to have our work thought of in this way. As someone who grew up in the heyday of pixel graphics games, I am so grateful that the HD-2D art style, which can be considered to be a homage to pixel graphics, has been so widely appreciated”.
“What makes me feel particularly pleased is when I hear stories of people who had given up on gaming for a while being drawn back into the world of gaming by Octopath Traveler”.
Role-playing games may continue to evolve but classic turn-based, four-dudes-in-a-line style RPGs with sprite-based graphics will always have a place. It’s great to see games like Octopath Traveler keeping that spirit alive.
Go to top
Octopath Traveler II launches on February 24th for the Nintendo Switch and PS4.

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Tags: Octopath Traveler IISquare Enix


Reverse: 1999 Just Got A Stylish New Release Date Trailer Featuring A Talking Apple

Bilibili games upcoming title Reverse: 1999 has just gotten an official release date alongside its preview video that just released today which featured Regulus and a talking Apple wearing a tie.

The game will be released on the China server this 31st of May with information regarding a global release not provided at time of writing.

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The game has its pre-registration open for both Android and iOS but unfortunately you would need a local mobile number to actually be able to pre-register for the game.
Regardless, the game does offer rewards such as:
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Factory Reservations up to 200W
Pure Raindrop x1800
Unlock Limited 5* character Matilda

Reverse: 1999 will also be offering log-in bonuses, that if players were to log-in for 8 days consecutively, they can get 6* self selected heart photo boxes as well as a 5* character- Pamiers.
In any case the game may be available in English at launch which seems to be more of a reality judging by the fact that the Official Release PV trailer above is fully voiced in English.
Reverse: 1999 is a mobile RPG that utilizes card game mechanics to battle similar to that of Higan Eruthyll and features an art-style that is quite unique when compared to current market offerings such as Epic Seven.
For further information regarding Reverse: 1999 and its release date you may visit the official website.

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Tags: BiliBili GamesReverse: 1999


Dissidia Final Fantasy NT Review – A Fan-tasy Made Real For Final Fantasy Fans!

Dissidia Final Fantasy NT was the action RPG that all Final Fantasy fans dreamt off. Ever since it was launched for the arcades in Japan, the game has gotten an enormous surge of hype when it was announced for the console. Now that the game is here, we’ve even picked up the Ultimate Box set just to see what’s inside. You can check out our unboxing video below:

The Story (spoilers below)
To start off, the Dissidia series started with Dissidia Final Fantasy that was released for the PSP back in 2008. The story begins with an unending war between two Gods, Cosmos and Chaos. Both of these Gods have been against each other since eternity and every single time one of them dies, the fallen God will be revived by the dragon, Shinryu, and the war begins anew. The Gods have the power to call upon heroes from different realms; 10 for each God, to fight for them.

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The heroes that were summoned has fought countless times for the Gods apparently, but their memories were all wiped out by Shinryu everytime either side loses. However it all changed in the latest installment, Dissidia Final Fantasy NT. This time, the heroes still had their memories intact from their previous life in Dissidia 012 Final Fantasy which was the 12th cycle. Now in the 13th cycle war in Dissidia Final Fantasy NT, they are resummoned by Materia, Goddess of Protection and Spiritus, God of Destruction.

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In Dissidia Final Fantasy NT, there’s a new conflict that was born from their previous war in Dissidia 012 Final Fantasy. Due to the memories retained in the heroes, they set out to uncover the cause for the phenomenon. Instead of Cosmos and Chaos that summoned them, the heroes discovered that Materia and Spiritus was a manifestation created from the strong desires of the previous Gods. In the process, the heroes had also discovered a new threat which are the “planesgorgers”.

The “planesgorgers” are a manifestation of Shinryu, which threatens to absorb the world’s energy and eradicate the world (a bigger issue than the current war). At this point, the heroes from both sides formed a truce to vanquish Shinryu himself, which allowed the heroes to return to their respective worlds and leaving behind their duplicates with their memories of the world to fight on the Gods’ behalf.
All these might seemed confusing but it’s much clearer now thanks to the “remake” from Dissidia 012 Final Fantasy which tells the pre-quel to Dissidia Final Fantasy and a “remake” of the game’s story as well.
The Gameplay
The battle system is the same as its predecessors from the Dissidia series which comprise of two kinds of attack; Bravery and HP. Bravery points are acquired using the Bravery Attack while HP Attacks are attacks that deals direct damage towards their HP. The amount of damage dealt is equal to one’s Bravery points. By reducing the Bravery points to 0, it will inflict Break status which prevents the enemy from collecting Bravery points and dealing HP damage. Of course like any action RPGs, when a character’s HP reaches 0, they die.

With the new revamped battle system, Dissidia Final Fantasy NT is now a 3vs3 battle unlike the previous titles of 1vs1 battles. Players will control a single character while the other two will be AI controlled. Players can also block attacks now but the shield deteriorates slowly. Every time an attack is blocked, the shield will start to break. The deterioration of the shield is reflected by the color which changes from green, orange and then red. Of course another alternative instead of blocking is to dodge the attacks.

EX Skills are also included in the game which are skills that can be configured to bring for each battle. With the addition of Summons, players can now summon a powerful Esper to aid in battles. However players will need to destroy a Crystal to fill the Summoning Gauge and then Summon an Esper.
Whether you’re new to the Dissidia series or not, the game is pretty enjoyable once you get the hang of the controls by going through all of the tutorials. However the battle modes and the lack of story gameplay makes it seem like Square Enix is trying to fit Dissidia Final Fantasy NT into the eSports scene.
Check out our gameplay video below:

The Verdict
It was all cool but when it came to Online Multiplayer Co-Op Mode, battles can be messy. Because it is a 3vs3, you’d be paired up with 2 other players online who usually do not know what they’re doing. Basically, there’s no co-operation with the other two players even when it’s a co-op mode. Players would either run off alone fighting against 3 on their own or fighting against a hero that’s countered by its opposing class. Yes, as you might already know there are classes that each hero belonged to which separates them from Vanguard, Marksman, Assassin or Specialist.

Moving on, the Story Mode are unlockables. You heard that right. Unlockables… which means you have to collect something (Memoria) in exchange for the progress of the Story Mode. The Story Mode are not even playable. They are cutscenes that tells the story of what’s happening in the game and only some are accompanied with a boss battle.
For a Final Fantasy game where we usually play for the Story, Dissidia isn’t something of the RPG genre that we know of. Final Fantasy games have always been an RPG driven by its rich story and strategy battle-system. As for Dissidia Final Fantasy NT, it is still a strategic battle game. However the story is not something that we immerse ourselves to play in, instead it’s just a series of cutscenes that form a short movie of Dissidia Final Fantasy NT.
Rather than a fighter game which is fast-paced packed with action, Dissidia Final Fantasy NT did not come close to that. It is more of a fan service that showcases what the Final Fantasy heroes can do. If that is Square Enix’s intention, then they have nailed it.

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Tags: DissidiaDissidia 012 Final FantasyDissidia Final FantasyDissidia Final Fantasy NTDissidia Final Fantasy: Opera OmniaPlaystation 4PS4SonySquare Enix


Swimsuit Iris splashes into Mega Man X DiVE

Mega Man X DiVE is having its summer event “Summer Vacation for Lord of Snowy Plain” in full swing now, with the release of Swimsuit Iris following after Swimsuit Alia, Swimsuit Layer and Swimsuit Roll in the last week. In addition, the update will add levels 41 to 45 to the Jakob Orbital Elevator for whole new challenges.

To help you get Swimsuit Iris easier, Mega Man X DiVE is offering free 10 pulls every day until the 20 August maintenance. With her white straw hat, red and pink bikini and petal accessories, Iris not just looks lovely, she packs powerful skills as well! Iris’ Beach Ball can pierce and damage all enemies in its path and will rebound when it hits obstacles, further upgraded with the Bouncy Ball passive to increase its range and speed by 40%, and rebound times up to three times.

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Iris’ Core Crystal skill will summon a crystal to continuously shoot a jet of water to attack enemies. The Double Water Jet passive will summon an additional crystal for even more damage. Iris’ “I won’t lose” passive will grant her a buff to reduce up to 75% damage as well.

Bring Iris to the new 41 to 25 levels of the Jakob Orbital Elevator! Take on the challenge and get your rewards!
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 Download

Mega Man X DiVEPublisher: CapcomDeveloper: CapcomRelease Date: 2020-03-24Android, iOS
An upcoming spin off for the Mega Man X franchise! Play as Mega Man X and his allies to find and delete the source causing all the errors!

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Tags: CAPCOM TaiwanMega ManMega Man X DiVE


Toji no Miko servers to be shut down soon

Square Enix has just announced that it will be closing the servers for its Toji no Miko smartphone game on 29 October 2021. That said, the game will live on as a limited offline title that will be made available post closure.

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The game first launched March 2018 in Japan where it will have a run of more than three years once it shuts down. Toji no Miko enjoyed moderate success where it had an anime spinoff, which is worth a watch. Synopsis of the show as follows courtesy of MAL:
Throughout history, an elite group of shrine maidens known as “Toji” have saved the world from “Aratama,” strange and malevolent beings bent on destroying humanity. In modern times, these warriors have been assigned to a special police squad to exterminate Aratama. The government has also set up five elite schools across the country to provide young girls the necessary sword fighting skills to eradicate these monsters and eventually join their fellow Toji in protecting the world.
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A student of one of those five schools, Kanami Etou is chosen to represent Minoseki Academy in a sword fighting tournament, where she meets the mysterious Hiyori Juujou. Although Kanami and Hiyori rise to the top of the tournament, their battle takes an unexpected turn, throwing the world of the Toji into chaos. Likely that the Toji are facing betrayal from within, the two are forced to flee the tournament, clashing with former comrades on the way.

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Tags: AndroidiOSRPGToji no Miko


Otome game Dream!ing to shut down servers on 17th May

Dream!ing, an otome game which is available on iOS and Android, will shut down its services in three months, ending on 17th May 2021.

The game’s publisher, Colopl Inc., announced the sad news via the following tweet:

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【サービス終了のお知らせ1/2】 いつも応援頂きありがとうございます。この度、皆様に大切なお知らせがございます。
皆様に支えられてサービスを続けておりましたアプリ『DREAM!ing』は、誠に勝手ながら2021年5月17日(月)をもってサービスを終了させて頂く事になりました。#ドリミ　#ドリーミング
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— 公式：DREAM!ing/ドリーミング！ (@colopl_dreaming) February 17, 2021

The game first launched on 9th August 2018 in Japan. It never saw a western release.
Even though the game will end soon, Dream!ing‘s story will continue on 360Channel and other websites. Fans can expect a variety of new content. The game is getting a web serialisation for its story, bromides and even a memorial book. Currently, the collaboration cafe for the game at Ikebukuro Cafe & Space is still ongoing and will end on 21st February 2021.
Here is a brief description of the game’s story from its English fandom.com page:
Shinonome Academy is a prestigious institution located in the heart of Tokyo, its students comprised of geniuses from all fields. Within the Academy is the even more impressive Special Class, and, upon graduation, one member of this class will be elected to lead Japan.
Yuma Mochizuki, a country bumpkin, comes to Tokyo for the first time after he’s invited to join the Special Class— but, when he arrives, the auditorium is filled with beds, and he gets thrust into something called a “dream system”…?!
You can read about the server shut down of the otome game on Colopl’s website.

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Tags: ColoplDream!ing


All-New ZenFone 5 Series announced by ASUS at MWC 2018

During the recent MWC 2018, ASUS has made some big announcement revealing their next-gen ZenFone 5 series smartphone – ZenFone 5Z, ZenFone 5 and ZenFone 5 Lite which will be having all-screen designs, dual camera and AI features.

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Check out the newly announced products below:
ZenFone 5Z and ZenFone 5
ZenFone 5Z features a 6.2 inches all-screen display with 90% screen-to-body ratio. It is also the first ZenFone model that is powered by the latest Snapdragon 845 Octa-core processor with AI features. Comes with up to 8GB RAM and 256GB ROM, you can expect ZenFone 5Z to have powerful performance as well as outstanding energy efficiency for long-lasting battery life.

While for ZenFone 5, it is having a 6.2 inches all-screen display too just like ZenFone 5Z. It is powered by Snapdragon 636 Octa-core processor and 6GB RAM, however it is only having a 64 GB ROM.
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Both ZenFone 5Z and ZenFone 5 features a clever dual-camera system that learns and adjust its setting according to the condition. Other than the big 3300mAh battery, the exclusive ASUS AI Boost that optimizes performance for games and multitasking is also available on both ZenFone 5Z and ZenFone 5.
ZenFone 5 Lite
Featuring the world’s first globally announced true 4-camera system, ZenFone 5 Lite is a gorgeous smartphone with Full HD+ IPS display and Full View 18:9 aspect ratio. It is having a high-resolution 20MP main camera at the front and 16MP at the rear, as well as a secondary 120° wide-angle camera at both front and rear. Every camera is said to work independently for best quality photos.

On the performance aspect, ZenFone 5 Lite is powered by the Snapdragon 630 Octa-core Processor along with 3GB/4GB RAM and 32GB/64GB ROM. Some convenience features such as NPC, triple-slot SIM/microSD card holder, rapid face unlock and fingerprint recognition are available too. Similar to ZenFone 5Z and ZenFone 5, ZenFone 5 Lite comes with a 3300mAh battery.

These are the new ASUS ZenFone 5 series products! If you are interested, you can visit their official site or Facebook page for more information.

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Tags: AndroidASUSMobileMWC 2018smartphoneZenFoneZenFone 5ZenFone 5 LiteZenFone 5Z


FIFA 22 Review – Fluid football, finer features

How does the yearly edition of the world’s most popular sports video game fare this year? Our review of FIFA 22 will find out if it scores!

Whether you call it soccer or football, the game is basically the same as previous renditions. As such, this review focuses more on how the gameplay of FIFA 22 feels compared to its predecessors. We’ll also look at some of the new features of the game and whether they work.

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Without further “stoppages”, let’s get into this review of FIFA 22!

Hypermotion Gameplay
The big new thing that FIFA 22 sports is Hypermotion technology. Instead of recording the movements of one player, the developers recorded the movements of all 22 players on the pitch, promising higher realism and better AI. It sounds great, but the problem is that it’s only available on next-gen consoles. Unless you are playing on PS5 or Xbox Series X|S, you’ll be losing out on some improvements.
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The best thing from Hypermotion is that goalkeeper AI is a lot smarter now. For the longest time, goalkeepers are dumb and are more or less guaranteed to lose a 1v1 with the player. Now, goalkeepers actually provide a challenge and it’s harder to cheese, which is an excellent addition.

The biggest thing you’ll probably notice is the “weight” added to the players. This isn’t players getting fatter, Hypermotion makes it so that players feel grounded while their movements and animation are more impactful. This is a lot more noticeable especially during physical contact between players—players are harder to control right after bumping into another. This is a good thing—it’s well implemented enough that it feels realistic without feeling like a cheap or artificial annoyance.
Another thing that’s really great about Hypermotion is Explosive Sprint. Explosive Sprint makes 1v1 battles more intense. Your speed drastically increases when attacking and bypassing the opposing defense. This is a lot more noticeable for players who run fast.

The only letdown with Hypermotion is Tactical AI. While Goalkeeper AI is smarter, other AI-controlled players feel just as dumb as last time. Tactical AI only feels apparent on Legendary difficulty. Below that, there is basically no difference.
That said, you’ll still be missing all of the previously mentioned gameplay improvements if you are not playing on a next-gen console, which is a huge pain.

FIFA 22 modes and features
Career Mode
Career Mode is still divided between Player and Manager modes. For an in-depth explanation of the game’s Career Mode, you can read our article on it.
We can finally create our own clubs as a Manager in Career Mode! This was a fan-requested feature, so it’s great that we can finally create a club of our own. Customise just about everything, from stadiums to kits and more. Besides that, Manager Career Mode is pretty much the same.
Player Career Mode has new features, such as skill trees. For those who play RPGs, this should be pretty familiar to you. You can unlock new skills, perks and archetypes from gaining XP, which is granted by training and the new Match Objectives system, which gives the player several tasks to complete during a match. Also, there are new cinematics in the locker room which changes depending on your performance during the game, as well as a relationship feature with the manager. Overall, these new additions blend well with the established Career Mode.

FIFA Pro Clubs
This online 11v11 mode also got a new feature—the ability to create or customise female players! Your female players can also join and compete with their male counterparts. While this obviously doesn’t reflect real-world professional football, anything that gives more freedom for players is a win in my eyes.
Besides that, FIFA Pro Clubs also has the same skill tree system, where you can unlock and equip skills, archetypes and perks.

VOLTA
VOLTA is back! If you aren’t familiar with VOLTA, feel free to watch the above video or read our article on the VOLTA features in FIFA 22 before proceeding with the review.
VOLTA Arcade is pretty fun and makes for a great change of pace from the standard football matches. You can play mini-games like foot tennis, dodgeball (but with kicking) and other mini-games.

VOLTA also has a new feature called Signature Abilities. Players can choose 1 of 3 Signature Abilities and when the bar is filled, you can pull them off. It’s cool, but that’s about it.
VOLTA uses the skill tree system in Player Career Mode and FIFA Pro Club. The difference is that we only get access to skills and archetypes, but not perks.
Unfortunately, while trying out VOLTA, the matchmaking system was kinda slow and it took a long time to get an opponent.

FIFA Ultimate Team
FIFA Ultimate Team, or FUT has not always been my cup of tea, even in earlier games. For those who don’t know, this is the notorious gacha mode of FIFA, with stories of children emptying their parents’ bank accounts just to get Messi.
Regardless, FIFA 22‘s FUT adopts a seasonal system. Progression is more transparent in Division Rivals, and there is a new feature called Elite Division. FUT does have more competitive options, but they are obviously more pay-to-win than before.
There are a few minor changes, such as more customisation options to let players personalise their stadiums. Matchmaking was also pretty fast.

Graphics and Performance
FIFA 22 uses the same Frostbite engine as in FIFA 21, so the graphics don’t look that much different. However, I did notice that pitch looks blurry at certain angles and at certain distances, it seems like the grass just disappears. Besides that the graphics for the players and stadiums still look sharp.
Performance-wise, I encountered occasional stuttering when playing on PS5. It isn’t too frequent, but it quite annoying especially when it happens at a crucial moment in front of goal.

Closing Thoughts
FIFA 22 addresses a lot of problems encountered by players of previous games. Goalkeepers are smarter and gameplay is overall more realistic, even if Tactical AI is a bit subpar. Career Mode and the other modes have a lot of welcome features and it’s safe to say that FIFA 22 is superior than FIFA 21.
However, the lack of Hypermotion on previous-gen consoles is a huge bummer. If you’re not getting FIFA 22 on PS5 or Xbox Series X|S, then I do not think that it’s worth it, even with the new features. Also, the graphical quality of the pitch feels rather underwhelming.

Review copy provided by EA. FIFA 22 is played on PlayStation 5.

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The Review

                    FIFA 22

8
Score

An improvement over FIFA 21 in almost every way thanks to Hypermotion.

PROS
 Improved realism from Hypermotion technology Can create clubs in Career Mode All-around improvements and cool features to game modes RPG skill tree system works well

CONS
 Hypermotion is missing for older consoles Graphic quality of the pitch is underwhelming

Review Breakdown

Still a good game, but only feels worth it on PS5 or Xbox Series X|S
0

Tags: EAFIFAFIFA 22


Tekken 8 Will Have Crossplay, Says Katsuhiro Harada

Tekken series creator Katsuhiro Harada has just dropped a bombshell about the upcoming Tekken 8, confirming that it will feature crossplay.

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In a series of Q&A tweets, Harada revealed that he had been pushing for crossplay in Tekken since even the last console generation.
“Crossplay? Of course I will”, he says. “When the previous generation consoles were released, I had already proposed crossplay between the two platformers (sic). However, at that time, they were at odds with each other over their mutual interests (and P2P security issue) & repeatedly refused”.
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Given the off-the-cuff nature of the answer, there’s still quite a few details missing- Harada has not confirmed that Tekken 8 would launch with crossplay, or if it would be coming in a future update.
It should be noted that this information is directly from Harada himself- the official Tekken social media pages have not made any such announcement prior to or after Harada’s comments.
Moving Fighting Games Forward
Crossplay is seen as one of the big must-have features for modern fighting games- overcoming the old hurdle of communities needing to decide which platform would be the “main” one for any given title.
Of the major fighting game releases, the upcoming Street Fighter 6 already features crossplay- with players of the previous beta being able to match up regardless of platform.
Similarly, Guilty Gear Strive also retrofitted the feature into the title, ahead of its Xbox and GamePass release.
The second must-have feature fans had been clamoring for is netcode- recent years have seen a near-universal adoption of rollback netcode, specifically the GGPO solution used by titles like Skullgirls.
While fans have been known to complain about Tekken 7’s netcode, Harada had previously, on his Bar Harada program, confirmed that the title did use some variation of rollback netcode.
Tekken 8 will release on Xbox Series X|S, PlayStation 5 as well as PC via Steam, with no currently confirmed release date.

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Tags: Bandai Namco EntertainmentTEKKEN 8


Sate your tastebuds with the Alchemy Stars and Sweets Paradise collab!

In January 2022, five Sweets Paradise outlets will be hosting the Alchemy Stars collaboration! This means character themed meals and associated merchandise for those of you who can get themselves to Japan. The establishment has had other collabs before, like for Genshin Impact to name but one. You can see the announcements for a staggering number of upcoming collabs on the side bar.

There’ll be a fee of 1490 yen for adults, and 1040 yen for kids, besides the prices for the various themed items on the menu. For food, you have a selection based off Hiiro, Carleen, Kleken, Nikinis, Faust, Eve, Eicy and Tweety. Charon, ever the extra, has three different drinks options, while Raphael, Istvan, Fleur and Bethlehem have their themed drinks. You can also opt for cocoa au lait, with one out of 19 random designs.

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Merchandise wise, there are 23 different coaster designs, with new art for Vice, Charon, Bethlehem and Carleen. You may also try for a place mat of the key art.

Tokyo, Osaka, Aichi and Kyoto will have the collab from 2 January 2022 to 31 January 2022. Miyagi will start later at 11 January 2022, also ending 31 January 2022. If you think you can get yourselves to Japan, the Sweets Paradise page for Alchemy Stars can be found here.
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 Download

Alchemy StarsPublisher: TencentDeveloper: TOURDOG StudioRelease Date: 2021-06-17Android, iOS
As ancient forces collide, harness the power of the Light to save the world from darkness!
A revolutionary RPG that pushes the genre to new heights of strategy and suspense presented by Tencent Games and Tourdog Studio

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Tags: Alchemy StarsSweets ParadiseTencent GamesTourdog StudioTOURDOG Works


Working in Game Industry

Smartphones, PCs and consoles have slowly become one of the must-have items for everyone, people have been spending their time greatly on these and especially on gaming. The game industry has been growing rapidly too, where many youngsters start to dream of making a living in the game industry.

If you wish to join or pursue your career in the game industry, there must be a few things you need to know before you join the party. The first thing will be the understanding of the job scope and requirements. Here we will tell you about the positions of the game industry, what they do and what are the requirements!

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(image credits to rocketpunchgo)

The developers
They create games! Everything from a concept to the full game is developed by them.

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 Yiwei P’ng | Kurechii – Founder

“Don’t just simply make a game and hope for luck in the local market. Instead, set your mind for the game to be pushed out into the global market.” – Quoted from our previous interview with Kurechii.

Game designer

They come up with concepts and make them into games. They define the core elements of a game such as storylines, characters, levels and guide the development team through production.
To be a game designer, you need to be imaginative and creative while fully understands the gameplay theory. You will need to have strong storytelling and narrative development skills, some programming skills (at least the basics) and knowledge in information design and user interface design. Strategic and systematic thinking is also important for a game designer, same goes to the awareness of the various games platforms and technologies. You will also need to be able to collaborate with a team, present your ideas and communicate your vision to them clearly. Good basic visual design and drawing skills are required too.

Game programmer

They will collaborate with the game designers, implementing their visions for the final product. They also design and write codes (instructions) that run and control a game.
Other than being creative, you need to possess strong programming skills in various (or a specific) programming languages such as C++ and Java. It is better to have experience on a specific platform such as PlayStation or Xbox. You should be a systematic and highly organised person and has good communication skills to work as part of a team. Strong problem-solving skills and the ability to take instruction and work to deadlines are important too. Lastly, you should have a good understanding of the gameplay.

Game Artist

They create concept arts and visual elements of a game, including characters, scenery, objects and clothing.
The game artist is of course suitable for those who are artistic, creative and imaginative. You need to be knowledgeable in anatomy and architecture while possess a strong flair for colour, modelling and texturing techniques, composition, perspective, mood and lighting. Teamwork is important for a game artist, you need to be able to communicate and work as part of a team (independently too). Ability to draw from life, conveying facial expressions and emotions are both required. You need to have strong observation skills and ability to pay focus on detail. As an extra, you have to be skilled in storyboarding as well.

Animator

Animator is the one who gives life to the characters and elements in the game. They are responsible for the portrayal of movement and behaviour.
Similar to the game artist, creativity and imagination are very important for an animator. You need to know the full motion video, 2D and 3D animation techniques (both traditional and computer). Besides of creating appealing characters, you will also need to be able to express a character’s attitude, emotions and mood through movement and behaviour. You will need to work as part of a team and independently, so good communication skills will help you standing out.

Audio Engineer

They create the audio for a game, including the soundtrack, sound effects and character voices.
Aside from being creative and imaginative, you need to have strong knowledge in sound engineering. You must be able to compose or perform music. You should possess ‘aural skills’ and a sense of timing, have a feel for the game’s atmosphere. A sense of fun and thinking laterally is important here, as well as the ability to pay focus on detail. You will need to have good communication skills as you will be working in a team (and independently).

Narrative Copywriter

They design the narrative structure of a game, such as writing dialogue, story and tutorials.
To be a narrative copywriter, you need to have a strong understanding of the deep and varied aspects of interactive digital storytelling. and also the strong understanding of how to make a game appealing to a specific audience. You will need to have a creative and intelligent writing style. Excellent imagination, creativity and problem-solving skills are important too. Other than these, you need to have excellent communication and presentation skills, as well as the ability to create text and dialogue that fits the tone and the world of a game.

QA Tester

They test a game before it goes public, finding all the flaws and debug them to ensure its quality and playability.
It is quite a boring job for anyone who is not persistent and patient enough as you will have to play a specific game for long periods. You should be analytical and methodical, understands the process of producing a game and how the different elements contribute to the playing experience. Knowledge on your competitor games are important so you could evaluate a game against them. You will need to be able to pay focus on detail, identify a problem and find out the cause of the problem. Excellent communication skill is required too.

Yiwei P’ng | Kurechii – Founder

“You don’t learn only by applying your skill in making the game but you learn by completing it and getting feedback from players to improve.” – Quoted from our previous interview with Kurechii.

(image credits to DataArt News)
The publishers
They handle the marketing and release of a game.

Alicia Yeng | Gamevil Com2uS MY- General Manager

“You need to be a gamer yourself to understand what kind of data matters for games market research.”

Market Research Analysts

They design surveys to determine prospective customers’ buying preferences. Then,  the data gathered are used to help video game publishers decide what products and services to sell, how much to charge for them, where and how to sell them.
You need to have excellent speaking skills and strong listening skills along with good writing skills. You will need to understand a large number of documents (eg. research reports, surveys responses) then analyze, understand and draw conclusions from the data. Strong problem-solving skills are required too. You will also need to be able to compare and contrast different approaches in order to make an educated decision.

Advertising campaign designer

They set up and deliver advertising campaigns to attract users to the game.
To be an advertising campaign designer, you need to have excellent organisational, communication and interpersonal skills. Proactive work ethic and meticulous attention to detail are the requirements too. You should also possess advanced Excel skills and strong analytical skills.
examples of game developing/publishing companies (image credits to WillowFlare)

Alicia Yeng | Gamevil Com2uS MY – General Manager

“There’s no one source that have all data related to games, so it is important to meet up with various experts in this industry to gather data and piece them together.”

The Media
They broadcast news and communicate with the gaming community.
Sean Lim | Wanuxi – Founder

“You need a lot of knowledge about games if you want to write for gaming media sites, from artwork to game design to gameplay. In short, you need to be a gamer in order to produce content for gamers.”

Editors / Journalist

They write and prepare news to be broadcast. Some of the requirements are the general understanding of current events, strong writing, editing and proofreading skills. You will need to able to work within a tight schedule as a team or independently.
Good communication skills (both written and oral) with the ability to delve deeper and multitask are important as well. You should also have an eye for detail and be familiar with photography, video and audio content gathering and editing skills.

Social media manager

They manage social media channels such as Twitter, Facebook and Youtube. An experience and knowledge of the major social media platforms and social tools are definitely needed, with the passion for social media (keeping abreast of the latest trends and emerging platforms) as a plus point.
You need to have strong Microsoft Office skills and an exceptional eye for detail. Appetite to learn, research and self-teach, along with an aptitude for grasping new strategies, software and processes are what you should have too. You need to be able to communicate through social media platforms with the correct tone of voice and be able to work in a fast-paced, reactive environment.

Video Producer

The video producer creates authoritative and entertaining videos that appeal to the gaming (target) community. You should at least have some existing video editing skills before applying for this job.
You need to be able to write and edit video scripts. Experience of publishing video to social media, and an understanding of the platform’s features and audience are preferred. A basic understanding of best practice in camera and lighting operation are important too. Besides, you should have strong knowledge of games, culture and technology, along with the ability and enthusiasm to generate fresh ideas and tell new stories about it. Excellent teamwork skills are also required.
(image credits to publishingtalk)
Event / e-sports organizers
They organize events for the gaming fans to participate, building up the gaming community.

Firdaus Hashim (Master Ramen) | Mineski Events Team MY – Director

“Not everyone can be a pro gamer but almost everyone can work in esports event. Once the esports industry grows bigger people can make a living from it and make it a career.”

Event Assistant

They assist in event logistics, maintain communication with event vendors, manage expenses, develop event marketing materials, create and implement on-site attendee experience strategy. By this, it means that teamwork, good written and verbal communication skills are very important.
You should be a detail-orientated person with strong conflict management skills and analytical skills. Ability to multitask and maintain a professional demeanour are the requirements too. Also, you need to have good customer service skills, strong organizational skills and knowledge of Microsoft Office.

Multimedia Marketing

They put together photo and video for session presentations and marketing. They also run social media, including hashtags and develops branding, theme and visuals of the event.
You will need to have excellent communication and analytical skills. Other than being creative, you must have a passion for multimedia marketing. You need to be able to multitask and adapt to the changes quickly. Willingness to experiment is important too.

Presenter

They are responsible for the running of the event, presenting the game/event to the audiences.
It is obvious that a presenter needs extremely good presentation skills, but a strong knowledge of the game/event is also required. You should be a cheerful and confident person, while being passionate and organized.
(image credits to arpegi.wordpress.com)

Of course, working in the game industry is not an easy task. Creativity and good communication skills are much needed for any job in the game industry (and most of the other industries too). So if you wish to join the game industry, make sure you find a job that suits your personality and your abilities. Good luck everyone!
(feature image credits to WatchMojo.com)

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Tags: esportsgame developergame industrygame mediagame publisherjob in game industryroles in game industryworking in game industry


God of War (PC) Review – This Port Is Sublime, Boy.

God of War (2018) has finally come to PC, and we got the chance to review it. The game was a beloved title on the PS4 era, adding a great new twist to the brutal hack-and-slash series by giving it a more emotional core.

Obviously, we don’t need to talk too much about the game itself- you can read our thoughts about it from when the game came out. But for the purpose of the review, I will say this: God of War might possibly one of the best PlayStation ports on PC in a while.

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DLSS Features Help Down-Range Laptops Be Good Fathers Too
For those not in the loop, DLSS is a great feature that comes with NVIDIA GeForce RTX cards to let lower-end cards achieve great quality by making the rendering process more efficient.

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God of War makes great use of the DLSS technology. We ran the game on an RTX 2060 – suffice to say, not exactly the cutting edge of the market. Despite this, we managed to maintain stable framerates, all while reducing the processing load on our machine by having it rendered at a lower resolution then upsca;led
It’s not just about helping lower-end machines compete, either. Since lower load means more frames, DLSS is great for improving the framerate for the game, helping push the game to over 60 fps depending on how intense you want the settings.
Gamers running AMD cards aren’t left out either, since the game does also support AMD FSR, which is AMD’s on proprietary version of the same technology to make sure way more people get to experience Kratos’ new adventures regardless of their machines.
Maybe Don’t Play It In Ultra Widescreen
God of War’s fights are fast and visceral- not something you want to throw slowdowns into
One huge gripe I have with the game though is that its Ultra Widescreen support is not recommended. Hooking it up to a big display creates a plethora of problems, from screen tearing to unstable framerates and even slowdowns.
This isn’t minor nipicking, either- the game’s first bossfight has timing-sensitive windows for rolling and interrupting, all of which are really hard if the game’s not delivering its frames to you at a steady rate. It’s not a great first impression for the game, so I would definitely recommend taking the L and just running the game in a regular widescreen resolution instead.
We even tested this on high-end gaming laptops running RTX 3070, so it’s not like we were being limited by the electrolyte quality of a potato. While the game’s optimized well for lower-end machines, the fact the Ultra Widescreen issues show that it may not be as well-put-together for something on a higher spec than the base game was made for.
Being The Dad Of War

Aside from that, God of War was an utter delight to review because the game runs well on PC. It’s not immune to the occasional bug- for example, Vsync seems to have a nasty habit of messing with your framerate. Thankfully messing with basic settings is a hallmark of PC gaming, and it’s not like any of the problems required console-level messing with to fix.
There’s not much to compare visually, though. It’s a game with a strong enough art style that you can’t exactly just scream “more polygons!” and have it suddenly look visually gorgeous. There’s smaller visual enhancements to be sure, such as better shadows and texture qualities, but overall there’s no moment where the game really just blasts you with a huge visual uptick.
Still, expecting a visual overhaul for a game that just came out 4 years ago would be snobbery at its finest- God of War looks great on PC, simply because it already looked great on the PS4 all those years ago.
Closing Thoughts

For the average gamer, God of War is probably one of the best ports PlayStation studios has put out. It’s incredibly accommodating of lower-end machines (within acceptable standard deviations). If you missed out on one of the best games on the PS4 generation, the PC port is a great way to catch up.
That being said, it doesn’t feature any new content- so if you’re a die-hard God of War who’s already played the adventures of Kratos and Atreus to tears then don’t bother picking it up on PC, especially if you’re saving up for God of War: Ragnarok.

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Tags: God of WarSanta Monica Studios


Hololive English Connect the World Concert Begins This Weekend at YouTube Theater

COVER Corporation’s hololive English 1st Concert Connect the World Supported by Bushiroad, will be held this weekend on 2nd July at YouTube Theater in Lost Angeles, California.

“We are excited to finally bring the hololive concert experience to North America for “hololive English 1st Concert -Connect the World-”, said Motoaki Tanigo, CEO, COVER Corporation. “On behalf of COVER Corporation and hololive production, we’d like to take this opportunity to thank our fans around the world who have been supporting us and for making this event possible. We hope the fans will enjoy our very first concert outside of Japan, whether you are going to the concert venue or watch the stream.”

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Image Credit: COVER Corporation
Streaming tickets for the concert is still available to purchase, fans who are interested in getting them can do so through the official Connect the World website here. Prior to the concert, a limited quantity of concert merchandise will be available at Anime Expo 2023 at the Bushiroad Booth.
The concert will feature a lineup of the Hololive English girls, along with a few Hololive JP and Hololive ID girls. The full line up for the concert is as follows:
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EN: Mori Calliope / Takanashi Kiara / Ninomae Ina’nis / Gawr Gura / Watson Amelia / IRyS / Ceres Fauna / Ouro Kronii / Nanashi Mumei / Hakos Baelz
JP: Tokino Sora / Hoshimachi Suisei / Houshou Marine
ID: Ayunda Risu / Moona Hoshinova / Pavolia Reine

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Tags: Cover CorporationHololive


Solo Leveling: Arise by Netmarble showcased at G-STAR 2022

We finally have a more concrete look at the Solo Leveling game from Netmarble, with a playable demo of Solo Leveling: Arise having been showcased at G-STAR 2022. There’s also a promotional video that you can watch below:

A pre-registration event on the Solo Leveling: Arise official website has since ended, though it should only be applicable for South Korean residents anyway. People would be able to get earbuds and a boxed set of the web novel series, as the pricier goods. There’s a voting event where you can choose two of your favourite characters to enter a giveaway too.

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Some of the features of the game include:

Story Mode: Follow Sung Jin-Woo in his rise from being the weakest “Hunter”, to one who undergoes the titular ‘solo leveling’
Hunter Mode: Utilizing Hunters from various guilds
Time Attack Mode: A challenge mode to defeat an enemy as quickly as possible

The game is an action RPG where characters have four different skills, where you’re meant to switch between the ones in your party and use their abilities to take on the enemies before you. The game itself is still in development, with no news on when it’s due to release. With the other adaptations of this series also in the pipeline, that could tide you over before the game launches.
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Tags: Chu-GongD&C MediaKakao EntertainmentNetmarbleSolo LevelingSolo Leveling: Arise


UNIQLO Japan and Yoasobi to launch UT collaboration line

As announced through Ayase’s Youtube channel, UNIQLO and YOASOBI will be launching a UT collaboration line. At time of writing, the YOASOBI line should only be applicable to Japan UNIQLO branches, set for a 2 July 2021 release. The upcoming line-up can already be previewed through the website here with designs for both adults and children based on YOASOBI’s original key visual and discography including Yoru ni Kakeru, Halzion, Tabun, Gunjou, Haruka, Encore and Sangenshoku. Both composer Ayase and vocalist ikura can be seen modelling some of the designs.

                    Gunjou with Ayase

                    Yoasobi key visual with ikura

                    Haruka UT design

For the unfamiliar, Yoasobi started off with songs based off short stories posted through Monogatary. They later have released songs in collaboration with other works and brands – Gunjou typically associated with the manga Blue Period – as well as OPs / EDs for anime – their work for Beastars being one of their more recent.

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Perhaps unsurprisingly enough, this collaboration will also see a new song release, stylized as SING YOUR WORLD. The song will be available from 4 July, 18:00 JST through the Ayase / YOASOBI joint Youtube channel.
Prices start at 990 yen for kids sizes, and 1500 yen for adult sizes. We’ll see if the line ever makes it to international UNIQLO outlets.
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Update: UNIQLO US will be receiving this line in August.

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Tags: UniqloYOASOBI


Kingdom Hearts lll PS4 Pro version is here

With the highly-anticipated Kingdom Hearts lll finally getting released, the PS4 Pro version of the game shortly followed suit. Yes, a Kingdom Hearts III-themed PS4 Pro bundle that we are lucky to get our hands on.

The limited edition arrived in Malaysia on January 29 with a price tag of RM2,049. The bundle includes a 1TB PS4 Pro, a DualShock 4 controller and a Blu-ray Disc copy of Kingdom Hearts III (English version).

The PS4 Pro comes in full black, decorated with a silver-coloured custom-drawn emblem pattern that features some Kingdom Hearts icons. The controller has a shining black surface and a touchpad design matching with the console’s.
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The bundle also includes the original Kingdom Hearts III theme, PS4 custom keyblade (in-game weapon) and a 3-month PS Plus membership voucher card.

You can read about our review of the game here.
For more information about Kingdom Hearts III, you can follow their official website, Facebook Page, Twitter account and YouTube channel.

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Tags: Kingdom Hearts IIIPlaystation 4PS4


Yoko Taro’s Voice Of Cards: The Isle Dragon Roars is Coming This October

Yoko Taro is laying down the cards for a whole new game that brings a whole new take on tabletop RPGs. This is Voice Of Cards: The Isle of Dragon Roars.

The game will be released on the 28th of October. A pretty short marketing cycle considering we only got the title of the game around 2 weeks ago.  A demo has been released for all platforms and the game can be pre-ordered for $24.99USD.

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In Voice of Cards: The Isle Dragon Roars, the Game Master (voiced in English by Todd Haberkorn) will narrate and guide players through a story set in a world shrouded with mystery. Players will join our protagonist and his companions and set off on a journey to defeat a recently reawakened Dragon that threatens the land and its people.
Throughout their journey, players will face many battles and make many choices, which can change the outcome of their quest. [Playstation Blog]
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In this game, everyone and everything is a card, from the battle system to the shops. Even the narration is also told on cards and all to the tune of that usual Yoko Taro mystical choir music.
It’s definitely an odd take concept for an RPG but interesting nonetheless and definitely expected from a creator like Yoko Taro. Aside from Taro, Keiichi Okabe will be the music director and Kimihiko Fujisaka will be the character designer, both of whom previously worked on Nier and Drakengard.
Voice Of Cards: The Isle of Dragon Roars is coming to Nintendo Switch, PS4 and PC.
Also, here’s a quick comment Yoko Taro himself left about the game on Playstation Blog:
Hello. I’m Yoko Taro, the producer of Voice of Cards. That’s a lie. Creative director is my real job title. The job of a creative director is to have younger members create lots of different things and then say things like, “that’s pretty good, isn’t it?”, while sitting back on a cushy sofa, but recently, I don’t really get a chance to sit on that sofa. It’s all because of this work. Work is loathsome, work is loathsome, work is loathsome!! The fact that I’m in this situation at all is entirely the fault of Kimihiko Fujisaka, who creates the illustrations for this game. No, doing things like talking about members of the dev team is so inside-joke-like, which I really hate, but I just can’t go without sharing this one story, so please hear me out. A few summers ago, I visited the home of Fujisaka-san, who lives overseas. The place? Hawaii. Fancy, upscale apartment, wonderful pool, amazing nature… a mansion worthy of being lived in by someone who’s made it in life. No, I’m usually joking around all the time when I’m writing these, but it’s true. I’m dead serious. The lifestyle of a celebrity, enough to dazzle the eye. Fujisaka-san and I worked together on a project called Drakengard. We were supposed to be kindred spirits aspiring towards the same dreams… and yet, why? Where was it that the disparity between us grew so wide? I ground my teeth in frustration, so much so that I ended up getting two canker sores as a result. Six months after leaving my oral health in shambles, I received an email from Fujisaka-san out of the blue. What was written there was… oh, now that I think of it, I’ve just remembered that I was told, “Please provide a comment in about 500-600 characters,” by Square Enix, who is releasing this game. It seems that once again, I’ve worked too much. Please allow me to tell the rest of this story at a different opportunity, somewhere else. Until we meet again.

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Tags: NieR AutomataSquare EnixVoice Of Cards: The Isle Dragon RoarsVoice of Cards: The Isle of Dragon RoarsYoko Taro


Elden Ring Patch 1.09.1 Fixes A Bug With The Jellyfish Shield

Bandai Namco Entertainment Asia has published details on Patch 1.09.1 for Elden Ring, which focused on bugs with several tools in the game.

Unlike previous patch updates, patch 1.09.1 has no real balance changes for Elden Ring ‘s meta except in one case, though it does address bugs in the game.

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Here’s a list of all the fixes coming in the patch:

Fixed a bug where the effects of some Skills, Incantations, Items and Weapons that increased attack power were not applied to Spells and Incantations.
Fixed a bug where the Skill Contagious Fury from the Jellyfish Shield kept increasing attack power when unequipping the shield or switching to a different weapon.
Decreased the poise damage of the Cursed-Blood Slice Skill.

This is actually a pretty good sign that Elden Ring may finally be finding its footing ahead of the upcoming Shadow of the Erdtree DLC- keeping the overall meta on weapons stationary would prevent unwanted interactions when balancing the upcoming expansion.
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The patch notes also offered additional advice for players who’d suffered performance drops via the ray tracing update.
Unfortunately the solutions mostly boiled down to turning off raytracing, as well as checking the updated minimum specs to make sure your game could still handle Elden Ring with raytracing.

Elden RingPublisher: Bandai Namco EntertainmentDeveloper: From SoftwareRelease Date: 2022-02-25PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
THE NEW FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

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Tags: Bandai Namco EntertainmentElden RingFrom Software