New Screams VI Trailer Shows Ghostface Is Deadlier Than Ever

United International Pictures Malaysia has released an all-new trailer for the upcoming horror movie Scream VI, emphasizing that the series’ iconic killer Ghostface will be way more dangerous than we’ve ever seen him before.

You can watch the new Scream VI trailer below on their official Youtube Channel:

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Scream VI, as you can imagine is the sixth entry in the Scream franchise and the sequel to last year’s movie Scream (2022) (which they decided not to call ‘Scream 5’ despite every other entry having a number, now including its sequel).
They are a series of Slasher mystery movies about a killer known only as Ghostface. The franchise is known for its heavy meta-commentary on the horror genre, constantly referring to popular horror titles and pointing out the tropes and cliches one must avoid to survive in one. Scream VI is posed to be the most brutal film yet, taking the killings from sleepy suburbia to New York City and now showing Ghostface using a shotgun for the first time.
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The film also seems to be at least somewhat themed around the legacy of the Ghostface persona, which is used by a different killer in each film. We briefly see in the trailer that they have a shrine to the Nine other Ghostface that have preceded them.
Scream VI is directed by Matt Bettinelli-Olpin and Tyler Gillett who previously directed Scream (2022). The cast includes many returning characters from the previous movies including Courteney Cox as Gale Weathers and Wednesday star Jenna Ortega as Tara Carpenter. Here is the full list:

Melissa Barrera
Jasmin Savoy Brown
Jack Champion
Henry Czerny
Mason Gooding
Liana Liberato
Dermot Mulroney
Devyn Nekoda
Jenna Ortega
Tony Revolori
Josh Segarra
Samara Weaving
Hayden Panettiere
Courteney Cox

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Scream VI will premiere in Malaysian cinemas on the 9th of March 2023.

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Tags: ScreamScream VIUnited Pictures International


Pre-registration for Fairy Tail DiceMagic opens

Japan-based Fuji Games has just opened pre-registration for Fairy Tail DiceMagic, its mobile game adaptation of the Fairy Tail series.

Fairy Tail DiceMagic incorporates the rich lore the series is known for with board game elements into a staple RPG experience for Fairy Tail fans on Android or iOS. All characters will appear as miniaturised versions of themselves during combat. The protagonist pair of Natsu and Lucy are are the mains here, and they will be accompanied by the supporting characters.

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Little is known about the game at this point although, we do expect more details to trickle in soon enough, given the significance of this franchise. In any case, it is a win for fans as Fairy Tail DiceMagic is one of the many games from the series which they can try out for the mobile platforms.

Also, as mentioned earlier, pre-registration for the game is opened, so be sure to sign up if you want the early-bird goodies and a chance to win autographs from the seiyuus.
 Pre-register now!

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Tags: AndroidFairy Tail DiceMagicFuji GamesiOSRPG


Just about a year later, Wild Arms: Million Memories ends service, as mentioned in the tweet below. Service will officially end 27 February 2020, at 4:00PM JST. More in-game announcements will be made regarding what’s next for the game.

【 サービス終了のお知らせ 】『ワイルドアームズ ミリオンメモリーズ』は、2020年2月27日(木)16:00をもちましてサービスを終了させていただくこととなりました。

多くのご支持をいただきましたこと、心よりお礼申し上げます。今後の予定についてはゲーム内お知らせをご確認ください。#WAミリメモ pic.twitter.com/Pr77dC4Ad3
— 【公式】ワイルドアームズ ミリオンメモリーズ (@wildarms_mm) November 28, 2019
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Million Memories is the 8th entry in the Wild Arms series for smartphones. It had a brand new story supervised by series creator Akifumo Kaneko, music composed by series veteran Michiko Naruke. It was the first game in the series since Wild Arms XF‘s release in 2007.

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It featured the regular mobile game trappings with its quests and gacha. ARMS and equipment were obtainable from the gacha, with differing offerings according to season. Gameplay was a mix of real-time combat and story segments, unlike the turn-based combat of the previous games. Characters used ARMS to obtain special abilities of magic. Using the Force gauge of a character unleashed their hidden potential.
For fans who were hoping for a revival of the series after 11 years, this news is an unfortunate one. Who knows if someday, there would be a full console release instead? You can still check out the game’s official website. Maybe you can just try out Million Memories before it ends service for good.

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Tags: ForwardWorksWild ArmsWild Arms: Million Memories


Grimlight launches globally, maintenance extended

Grimlight was supposed to have launched globally today, but log in issues have led the game to extend its maintenance time in order to get it sorted out.

UPDATE, 20:13, 8 JULY 2022: After hitting over 24 hours in maintenance, Grimlight will be “resetting” into an open beta phase.

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Original story continues below.

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The latest announcement regarding the issue on the Grimlight official Discord is given as follows:
Hello Dreamers, the game will be in maintenance for an additional 4 hours.
We have identified the issue and we are currently applying the solution and checking to ensure this problem is properly resolved. I know this is frustrating and is definitely not something we intended to happen. We apologize for this and we will do everything we can to make things up to you.
Stay tuned as we will definitely make announcements for compensation once this issue has been resolved.
Their other social channels on Facebook and Twitter does not have a similar announcement at time of writing, so it’s probably best to join the Discord for timely updates.
Here’s an overview of the game:
Awaken to a new beginning in a world of dreams and fairy tales. [Grimlight]
The world of Phantasia is filled with mystery and wonder but has been eroded away by the Dreamless, shadowy entities that seek to corrupt all living things and consume the world into the endless void.
Even the Dominion lords who once defended the realms were corrupted and soon lost their reason and sanity. They are now mere shells of their former selves engulfed in madness and destruction.
Only you, the Dreamer, can banish the darkness by calling upon heroes of legend through fragments of their past memories to save the world from endless ruin…
■A Story of Dreams and Fairy Tales■
Call upon heroes from classic fairy tales and explore their stories.
With the power of the Dreamstone, summon your allies and save the world of Phantasia from the mysterious and deadly Dreamless.
■Anime-Style Illustrations■
Unlock characters with gorgeous art from top anime-style illustrators.
Listen to their voices and unlock their stories!
■Collect and Customize■
Acquire various weapons and items to customize and strengthen your heroes!
■Simple and Easy Controls■
Deploy your heroes on the battlefield by dragging and dropping with your finger and you are good to go!
 Download

GrimlightDeveloper: GaudiumRelease Date: 2022-07-07Android, iOS
Awaken to a new beginning in a world of dreams and fairy tales. [Grimlight]

The world of Phantasia is filled with mystery and wonder but has been eroded away by the Dreamless, shadowy entities that seek to corrupt all living things and consume the world into the endless void.

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Tags: Eight StudioGaudiumGrimlight


Living my life as a Mother Fox on the Run – Endling Review

Developed by Herobeat Studio, Endling – Extinction is Forever is a survival game where you play as a mother Fox as you try to survive a world ravaged by mankind, and here are our review on the game.

Experience the Extinction
In Endling – Extinction is Forever, you play as one of the last remaining mother fox, facing the dangers of being extinct on this now ravaged and polluted Planet Earth. After a feeble and desperate attempt at escaping a forest fire and unfortunately sustaining an injury after falling from a cliff, you have to make shelter and keeping your four newly birthed cubs safe, as you try and avoid extinction of your species.

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Endling showcases a peaceful life of a mother fox as she finally has a family. But that all comes crumbling down as one day, a hunter manages to bait and capture one of the cubs out of the shelter.
The real story starts as our mother foxes wakes up to a rude awakening as she realises that one of her cubs is missing. Facing dancer in every corner, our mother fox has to explore the world and try to save her missing cub, at the same time keeping herself and her cubs safe during the journey.
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The Haunting Beauty of a Deceased World
The outside world is full of danger, where industrial buildings and human settlements plague the world.
I personally think that the game successfully portrays the overall environment design with the way they put in a lot of atmospheric props like chopped trees, dirty rivers filled with trash, the smoke coming out from factories that pollute the air and the constant reminder that no animal is safe from being hunted.
Some may say that it’s an extremely sad sight, but I see the beauty from that sadness as the game tells a story of a mother and her cubs trying to live out their lives. It’s like a way of expressing that, whatever hardships you may face in life, you are not alone in this struggle.
Endling features 3D environments and models but plays as a side-scroller game where you can only follow linear routes. But that doesn’t mean you won’t get lost from exploring this vast and haunting world. But fortunately, there’s a map button that the developers implemented into the game where players can easily access at any point in time when playing the game.
While the world might be relatively big, there isn’t much you gain from exploring it since there isn’t that much point of interests other than some important events and interactable spots, which can lead into a somewhat lackluster experience overall.
Although, I do think that’s because the exploration that’s available in the game is largely from you just trying to survive by finding food and not trying to die.
You may think that since the main goal is trying to find your missing cub, you might be able to stumble some clues here and there if you were to go out of your way and explore every nook and cranny, but that’s unfortunately not the case.
With the linear progression that the game has, and factoring in the very limited things that you can do in a day due to the time cycle feature in the game, where you and your cubs need to go back to your shelter before entering a new day. There’s some points in the game where you can’t really progress as much as you’d like with all the routes still being locked, which can be demoralising if the only thing you can do in a day is to feed your cubs.

One of my main gripes of the game is probably the amount of backtracking you have to go through which can get tedious, especially in the earlier stages of the game where you constantly have to go back to your shelter which might be really far away from your current position.
Although, looking past the gripes of the game, I do really enjoy how the world constantly changes every day so it always feels like no two days are similar. Some of the examples being the big events like an electric tower falling down on top of our shelter, and how there’s this wild Badger being trapped in a hunter’s cage, where the game lets you save them.
The moment with the Badger is my personal favourite in the game. Before the incident, the Bagder was originally hostile to player when you try to get close to their shelter, but after saving them from the hunter’s cage, the Badger softens up to our cubs and even give the food.
Granted, the Badger is still hostile to the mother fox, but I believe this plays a part of adding in immersion to the game by keeping it somewhat realistic to how real life nature would be in. Being able to forge relationships with different species by having each other backs in order to survive in this brutal environment is a really beautiful thing to experience.
Only One Rule in Nature. Survive.

Survival is the most important thing in the game, especially with the responsibilities of being the last mother fox who is trying to protect her cubs.
While nature is harsh, the game is relatively forgiving since you only have to go out and find food. Not to treat this task too lightly though because it can be rather challenging at times since food resources can be hard to find at times with how it’s constantly changing just like how the world is. One of the example being how the rabbit that you find in a specific spot won’t be there anymore the next day.
You have to keep your wits as you go out and explore and find something eventually. Whether it be hunting animals or picking up wasted food from the trash, you’re guided by the scent trails with a green indicator.
Being on of the rarest species in this world makes you an extremely easy of being hunted. But funnily enough, the game is really easy when it comes to avoiding danger because the human hunters are really slow and doesn’t really feel like they’re trying to chase the player.
But those are just the human hunters, a predator like a big owl can still be pretty dangerous, but you can still easily avoid them by just trying to sneak around them a little since they are always fast asleep.
The list of trouble grows as every human that spots you will only target the mother fox, so you don’t have to worry too much about your cubs, whether it’d be for better or for worst. Though on the flip side, animal predators only target your cubs so you need to get into a habit of remembering which enemies target what.

While your cubs are extremely vulnerable at the beginning of the game, they do get new skills that can help out the mother fox to survive. Some of those skills include squeezing through small gaps or holes in the ground, which can lead to new food sources.
Initially, I would be afraid that the cubs would be too vulnerable, but these cubs are pretty independent, so you don’t have to constantly worry about them. You’ll be able to move as far away as possible and often times, they will always manage to catch up to you. Which to me is a nice surprise since most other games would normally force you to always stick close to the target when doing escort/follow type gameplay. (I’m looking at you Fallout: New Vegas)
The Verdict
One of the strongest aspect of Endling is its story telling through its environmental  design of capturing the perfect image of a devastated world based on real-world exploits. In terms of gameplay mechanics, I personally preferred that they would polish a bit more on the survival-focused gameplay to give a more intense feel by giving the players a more responsibility when it comes to surviving these forsaken lands.
The enemies in the game aren’t as challenging as I’d hope it would be, to the point where my only worries of survival is through finding food, which is a lot easier the further you progress into the game where your cubs get access to those skills which opens up a lot of new food sources.
If you look pass all of my gripes with the game, I still believe the game has so much charm to it and it’s heartwarming to see that the developers put in a lot of effort and thought to the world-building aspect in order to  create this beautiful adventure.

                                        Pros

                                        Cons

                                         Important premises that are based on real-world issues

                                        Avoiding danger is pretty easy

                                        Beautifully designed world that is constantly changing

                                        So much backtracking especially in the earlier game

                                        Some really cool interactive experiences with the environment and other species

If you’d like to check out more about Endling, you can do so by checking out Herobeat Studio’s Twitter page.

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Tags: Endling - Extinction is ForeverHerobeat StudioNintendo SwitchPlaystation 4ReviewSteamXbox One


Apex Legends Mobile Soft Launch To Include Malaysia, Indonesia, Singapore and Philippines

Respawn Entertainment has announced the soft launch for the upcoming Apex Legends Mobile, which will include SEA Region countries such as Malaysia, Indonesia and Singapore in its line-up.

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No exact release date was given for Apex Legends Mobile- Instead, Respawn simply urges players pre-register for the game so they’ll be able to download it when it becomes available to play.
In a tweet, Respawn listed all the countries that would have access to the Apex Legends Mobile Soft Launch, which includes countries from Latin America, the SEA Region as well as Oceania.
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Here’s the full list of countries that will access the Soft Launch for the game:

Argentina
Colombia
Peru
Mexico
Indonesia
Malaysia
Singapore
The Philippines
Australia
New Zealan

Interestingly enough this excludes several big markets, such as China, Japan, Korea and Europe.
It’s no surprise that Malaysia would be on the list of countries for Apex Legends Mobile- the game does value its SEA players, having included them in the prior Beta test for its mobile version.
That being said, it does look like the soft launch is extremely limited in its scope even within the selected territories- the tweet makes no mention of an iOS version, so fans eagerly awaiting a mobile version of EA’s popular battle royale will have to wait alongside other players for more news at a later date for the game’s launch.
 Download

Apex Legends MobilePublisher: EADeveloper: Respawn EntertainmentRelease Date: 2022-03-07Android, iOS
Live like a hero, play like a Legend! Apex Legends™ Mobile is here.

Multiplayer squads, first-person and third-person shooter gameplay and innovative combat are waiting for you on the battlefield! Jump into intense combat where survival is the only thing that matters. Prove that you have what it takes to make it out alive.

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Tags: Apex LegendsApex legends mobileRespawn Entertainment


Townsmen VR Is Available Now On PlayStation VR2

Townsmen VR is now available on the PS5 through PlayStation VR2, complete with the unique haptic capabilities of the PlayStation VR2 Sense controller.

The title is a god simulation game that gives you the almighty ability to hover above an island and control the fates of its inhabitants from a bird’s eye view or zoom in to see your city from their perspective.

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Players will be able to give orders and watch as their ‘Townies’ execute them or take a more hands-on approach helping them directly with their daily tasks. Townsmen VR is fully interactive, meaning you can touch, feel and use almost anything in the game world. Brush over the forest and feel the tree tops tickle your hand, blow at the windmill to make it turn faster, or roast a fish over the fire. The choice is yours.
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The game also features a fully voiced ensemble cast of characters that will help you in the campaign to get your first villages off the ground. Once you have mastered the systems, the endless sandbox mode will let you build to your heart’s content. Not everyone is friendly though, so you’ll need to train soldiers and defend your island against foes.
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Townsmen VR is available now, for PS VR2 on the PS5 and will be sold as both digital and physical versions.
It is also available for PC via Steam.

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Tags: Handy GamesPlayStation VR2Townsmen VR


Cyrus The Necromancer Revealed For Battleheart 2!

It seems to be a trend for Mika Mobile to reveal new heroes for their upcoming mobile RPG, Battleheart 2, every week. Just last week and the week before, Mika Mobile has released two heroes that will be in the game which are Natsuko the Samurai and Kaimani the Pyromancer. This time the new hero revealed is a Necromancer.

Cyrus Hero Preview:

Cyrus, the Necromancer, does just exactly what his title does best. He has a tragic backstory which includes the death of his wife, took classes in the dark arts and exact revenge on the bandits. Cliche as it may, Cyrus is still filled with rage for his loss and he does what he does best; raise the dead and destroy his enemies. He has three primary abilities which are Raise Dead which summons a skeleton, Slay Living which deals moderate damage but triple on critical hits and Sacrifice which destroys your summons to deal massive AoE damage.

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Tags: AndroidBattleheartBattleheart 2iOSMika Mobile


BATON=RELAY gameplay showcased

Japan-based game developer i-tron showcased some gameplay for its upcoming voice actress producing smartphone game, which goes by the title BATON=RELAY, during a livestream. The game itself is scheduled for a release in Spring 2020.

As mentioned earlier, BATON=RELAY has you taking on the role of a producer of sorts to direct and manager rookie voice actresses. You will train the aspiring starlets though various lessons including acting, voice training and even physical exercise. The idea is of course to maintain a balanced schedule to ensure that your girl receives the most training without burning out.

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⭐#バトンリレー ゲーム映像公開⭐
2/5(水)に生放送内で解禁した
ゲームの最新映像を公開?
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『BATON=RELAY』は
2020年春の配信を予定しております✨
▼事前登録がお済みでない方はこちらからhttps://t.co/GwAeiAM71d pic.twitter.com/Fy42sK5O9h
— 【公式】BATON=RELAY（バトン＝リレー） (@baton_relay) February 6, 2020

Speaking of which, there are a total of 16 voice actresses whom you will be able train, of all of whom are represented as cute superdeformed characters. There is an animation component to the game which is produced by Kabashima Yousuke, Chief Animation Director for Symphogear. Animation work itself has been relegated to Bibury Animation Studio.

Once you think you are ready, you will be able to send your girls to auditions, where they will try their best to become part of the cast. Appeal your strong points at the right moment in order to impress the directors. If you do secure the job, you will be able to partake in voice recording for the show in question. Adding to the lore are behind-the-scenes 4koma that appear in the loading page, so you learn more about the cast in the process.
As of time of publication, the game has over 300,00 pre-registrations at the moment, so towards the end of the campaign, everyone will be getting two SR characters and a couple of gacha tickets as rewards. You can still sign up for the game by the official Twitter, Youtube channel, LINE, or via the email in the pre-registration site, so be sure to get to it if you are interested in the game.

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Tags: AndroidBATON=RELAYi-troniOSSimulation


Nikke: Goddess of Victory Official Statement in Regards to New Commander Special Recruitment

SHIFT UP has given an official statement in regard to the recent debacle with Nikke Guaranteed Paid Banner.

To keep you in the loop, from launch Nikke has a special banner called New Commander Special Recruitment that will guarantee you one SSR Nikke when you roll on it. This of course would require you to use paid gems to roll on it.

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Nothing wrong with that since every gacha game has paid banners like this that guarantees you one character of the highest rarity.
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For Nikke, this paid banner will guarantee you one SSR Nikke EXCLUDING Pilgrim Nikkes, Helm, and Laplace. Pilgrim is a Manufacturer in which Nikke like Snow White, Scarlet and Noah.
However, from a post made by redditor u/mayhaveadd, recently a Korean Streamer pulled on the paid banner and had gotten an SSR Pilgrim Nikke and only that SSR.
This implies that the description of the paid banner is incomplete at best since the streamer’s SSR is not part of the guaranteed slot. It appears that this incident has caused the Korean player base to plan for a lawsuit to SHIFT UP for fraud. You can find the discussion about it in their Naver Game post here.
In response to the incident, SHIFT UP has given their official statement which reads as follows:
“If no SSR (including Pilgrim Nikkes and the probabilities are refer to “Rate Info”) were drawn in the first 9 draws, the remaining draw will be a SSR (excluding Pilgrim Nikkes, Helm and Laplace), and the order of the draw results will be displayed randomly”
“We are very sorry for the confusion and misunderstanding caused by the incomplete description, and we will do a better job in describing the rules in the future to prevent this sort of situation from happening again.”
You can check out the full statement from the official twitter of Nikke here.
In compensation for this error, SHIFT UP will be giving out 50 New Commander Special Mold that will guarantee one SSR Nikke excluding Pilgrim Nikkes, Helm, Laplace and subsequent new characters after the December 8th update.
 Download

GODDESS OF VICTORY: NIKKEDeveloper: SHIFT UPRelease Date: 2022-11-04Android, iOS
GODDESS OF VICTORY: NIKKE is an immersive sci-fi RPG shooter game, where you recruit and command various maidens to form a beautiful anime girl squad that specializes in wielding guns and other unique sci-fi weapons. Command and collect girls that have unique combat specialties to create your ultimate team! Experience next-level shooting action with simple yet intuitive controls while enjoying dynamic battle effects.

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Tags: Level InfiniteNIKKE: The Goddess of VictoryShift Up


Justice League Superheroes – A Chinese Mobile RPG

Justice League Superheroes is a game developed by Longtu Game which has recently been soft-launched in China. The game was soft-launched in selected Chinese markets that comes with a Simplified Chinese version that is aimed to be launched in its native China. DC Comics has officially licensed Longtu Game to publish and develop the game over in China and it is looking really good.

Check out the gameplay and features below (credits to MMO Culture):

The heroes in the game were all redrawn with permission from DC Comics. Their portraits do not look like the usual artwork drawn by the DC artists but still looks pretty amazing. The heroes are categorized into several classes like in an RPG which includes Warrior, Assassin, Support and Mage. For example, Martian Manhunter is a support AOE healer in the game.

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Justice League Superheroes has a story mode which also includes 10 other game modes like PvP, World Boss, a single-lane MOBA PvP, Bounty Quests and more. So far the game has included in 20 heroes which are obtainable through their gacha system. Players can also collect and hunt their pieces from quests to form the full hero.
The game will first be launched in China and hopefully be marketed globally as well. As a Justice League fan, this looks pretty cool and I’d say the downside is the gacha system. (I have really bad luck when it comes to gachas *sad)
Source: MMO Culture

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Tags: AndroidDC ComicsiOSJustice League SuperheroesLongtu GamesMobile


Might & Magic: Elemental Guardians Is Officially Launched Globally!

Might & Magic: Elemental Guardians is an RPG that was announced back in 2017. The game by Ubisoft was soft-launched back in July 2017 in selected countries only for the iOS. Now the game is finally launched globally for both iOS and Android users, a long-lived franchise brought back to life for the mobile.

As you might know, Might & Magic: Elemental Guardians is an RPG in which you travel through the world of Might & Magic and collect over 400 heroes on your journey. You build a team of 5 and battle against the magical creatures of the world.

There is a PvP mode and of course a Campaign mode. During battles, you can use magic during battles as well which are different according to the faction you choose from either Materia, Chimera or Anima. If you loved the Might & Magic franchise, you can download it now from your respected game stores!
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Tags: AndroidiOSMight & MagicMight & Magic: Elemental GuardiansMobileUbisoft


Open World Arcade Racing Game Wreckreation Announced During THQ Nordic Showcase

Announced during the THQ Nordic Showcase, Wreckreation is an open-world arcade racing game developed by Three Fields Entertainment and will be available for console devices such as PlayStation 4, PlayStation 5, Xbox Series X & S, Xbox One as well as on PC.

In Wreckreation, players are set in the place of Sledgehammer Country where there have been a sharp increase of car racing activities happening in recent days. Along with reports of staggering amounts of items and racetracks having seemingly popping out of nowhere all across Sledgehammer Country.

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Players will have access to 450,000 km, or 280,000 miles of roads for them to go completely and legally mad, across a customisable 400,00 of square-meter world or just over around 150,000 square miles, and with the Live Mix feature, build your tracks on the fly and share them with friends.
Players also have access to choose from an arsenal of over 30 vehicles across multiple categories to race across Sledgehammer Country in both Style and Class, or maybe not so much class or style if you are planning on picking the white van.
Those who are interested in picking up an arcade-like racer game filled with fun and nonsensical can check out Wreckreation as well as Three Fields Entertainment’s official website here.
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Tags: PCPlayStaion 4PlayStation 5THQ NordicWreckreationXbox S SeriesXbox X Series


Attack on Titan TACTICS ends service

Attack on Titan TACTICS ends service on 23:00 30 August, 2020 PT, as announced via Twitter. The game launched for North America and Australia Summer 2019, the Japanese version having launched earlier in April 2019. The game at least still managed to last just a little bit into Summer 2020, but perhaps not as long-lived as one might have hoped from a big IP. Players are asked to refer to the in-game notice for more information.

For whatever reason, the game was not officially made available to more worldwide audiences, which some might say contributed to its shut down. The store page describes the game as such:

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◇◆◇Game Features◇◆◇
■ Strategically deploy your troops in real-time to battle the Titans
■ Over 50 Characters each with their own unique attacks and abilities
■ Assemble the ultimate team and fight to survive
■ Re-live the first season of Attack On Titan
■ Stunning original art and voice performances
■ Experience original stories not found in the anime or manga
◇◆◇Story◇◆◇
In a world where Titans control everything, humanity lives surrounded by 50-meter Walls. Protected from the Titans’ wrath, humanity has found safety, at the cost of its freedom.
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A 10-year-old boy named Eren Jaeger dreams of one day seeing the outside world. His fellow villagers have given up trying to go beyond the Walls, content with the peace within. Dissatisfied with their complacency, Eren compares humanity’s situation to cattle living in a pen.
Everything changes, however, when the Colossal Titan appears and overcomes the Walls. It is then that Eren’s dreams, and the peace humanity had enjoyed begin to crumble…
In any case, Attack on Titan TACTICS ends its service after give or take a year’s run.

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Tags: Attack on TitanAttack on Titan TacticsCrunchyroll GamesDeNa


Just Cause Mobile in soft-launch for Malaysia and Singapore

It appears that Just Cause Mobile is available as a soft-launch for Malaysia and Singapore on Android devices. At time of writing, there is no official announcement regarding this availability. The game was originally scheduled to launch in 2021, but COVID-19 had impacted its development as it did with everything else. As it stands, the Twitter has gone quiet since July 2021.

The game is described as follows:

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Just Cause: Mobile for iOS and Android features some faces that will be familiar to fans of the franchise! As you start your journey as an agent, Rico Rodriguez & Annika Svensson will be among the mercenaries you’ll encounter, giving your player character missions and intel. Just Cause Mobile is a free-to-play action shooter set in the Just Cause universe featuring explosive single-player and multiplayer experiences.

Just Cause: Mobile is an action-shooter set in the explosive Just Cause universe and designed exclusively for mobile. Action-packed story campaign, 30 person competitive multiplayer, 4 player Co-Op missions – Just Cause: Mobile has all of this and more!
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Just Cause: Mobile is entirely free to play with four distinct game modes, high quality 3D graphics powered by Unreal Engine 4, responsive touch controls, unique movement system (parachute, wingsuit, grapple), voice chat and high action gameplay at your fingertips!

As we approach 2022, fans can keep an eye out for Just Cause Mobile to soft-launch in more regions / platforms.
via Pocket Gamer

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Tags: Just CauseJust Cause MobileSquare Enix


Immortal Hulk seeks to dominate the Contest of Champions

The competition grows ever fiercer with the entrance of Immortal Hulk into Kabam’s Marvel Contest of Champions. You can also read about how it all began in a free digital comic of Immortal Hulk #1 by Al Ewing, the writer of this month’s exciting new Quest. Simply download Marvel Contest of Champions before 2 December to redeem the Immortal Hulk comic! Here’s a little blurb on the decidedly not calm green big guy:

The Incredible Hulk is dead, but resurrected in his stead is a monster much more frightening. In the day, he is a lifeless shell of what used to be Bruce Banner but the night is his time. The Immortal Hulk has overpowered the other Hulks, becoming dominant. Now in complete control, even the Gods fear this green demon of the dark.

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You can check out his champion spotlight, detailing his abilities, histories, strengths and recommended masteries here. For more details on how to obtain your free copy of the Immortal Hulk comic issue #1, you can check them out here.
Voting for your choice of a 2021 Battlerealm champion is also ongoing! You can vote for:

Okoye
Hercules
Blue Marvel
Omega Sentinel
Morbius
Ironheart
Dazzler
Morgan Le Fay

More details here.
 Download

Marvel Contest of ChampionsDeveloper: KabamRelease Date: 2014-12-10Android, iOS
Prepare for epic versus-fighting action with your favorite Marvel Super Heroes & Super Villains in the ultimate cosmic showdown! Spider-Man, Iron Man, Wolverine & more await your summons to battle! Assemble a team & begin your quest to become the Ultimate Marvel Champion!

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Tags: KabamMarvelMarvel Contest of Champions


World of Warcraft: Dragonflight – On visual variety and playing how you like in the Dragon Isles with Tina Wang and Maria Hamilton

With World of Warcraft: Dragonflight looming over the horizon, there’s still more to learn about the actual craft of the Dragon Isles. Tina Wang, Associate Art Director, and Maria Hamilton, Lead Quest Designer, are in the hot seats today, here to shed more light around the visual design and the questing experience respectively.

Interview has been edited for clarity.

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MAKING LANDFALL
Considering the fact you’re meant to fly around these spaces, was it a challenge to design these areas players would be able to get up close and personal with? On that note, how does this ‘freedom’ affect quest design?
TINA WANG: When making Dragonflight, we knew we wanted to build flying into that starting experience, because it’s part of the Dragon Isles and it made so much sense. There were definitely a number of things we kept in mind as we were building this continent, such as, the continent as a whole is a ‘spiral’ where you go upwards as you progress through each zone. You feel like you’re ascending and finally, at max level, you’re able to set your hearthstone in the player hub of Valdrakken and be able to glide to the variety of spaces to end-game activities and exploration.
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The first zone is at ground level, right at the ocean level when you show up with your ship. In that one, you’ll see these really tall pillars, and we thought it’d be fun and interesting for players to be able to come back and explore these places. Dragonriding itself has really allowed us to create a space where the player is flying and really engaging and immersing themselves with the land as they travel.
Waking Shores Postcard. “This early postcard image depicts iconic visual features of the environment—towering red rock spires and deep, lush canyons carved over eons by the waters flowing from the zones above, where players will find the ancient strongholds of the Red and Black dragons.” Tina Wang – Associate Art Director, art by Jimmy Lo.
MARIA HAMILTON: On designing for dragonriding specifically,  because we knew we were gonna have players doing this, we intentionally arranged our quest flow so that there would be great opportunities for players to sort of end up high up somewhere, and have that exciting, fun swoop down to another space. It really had to do a lot with how we chose to flow through zones and where we put the quest givers, and it was really fun to find those moments to give players the speed, momentum, and ability to get to a location in their own way. I think it added a lot to the questing.
TINA WANG: We also have special activities. When you get to max level, there are major factions you can adventure with and gain renown – like a reputation system – and one of them is the Dragonscale expedition where they’re all about discovery and exploration. One of their activities is placing flags on high peaks, discovering chests and secrets there. We really wanted to let players take advantage of the system of getting to high places and then enjoying diving and going somewhere cool.
As a follow up, could you elaborate on how closely your respective departments work together in that respect?
MARIA HAMILTON: Essentially, our artists get inspiration and think about interesting, cool concepts, draw a lot of exciting areas, and we start having that back and forth conversation. Narrative gets involved, talking about the story in might be in the space, and we start thinking about how we want the player to travel through the area, what makes sense for them to do. Part of our theme was about exploration and discovery, so how can we find all those nooks and crannies, and help the player know it’s worth exploring those places?
Forbidden Reach.
On that note, is there a particular design philosophy for quests e.g. pacing, how many parts to it, etc.?
MARIA HAMILTON: For an expansion like this, we have a main story arc that takes you through all our zones, telling you the overarching story, and all the important characters. Within each zone, we have the local stories, intended to flesh out the stories of the place, the people and their culture, what they care about, how the environment affects how they live, and Tina’s team gives us the props.
For example, for the Tuskarr: we never had a chance to see them in their homeland, so now we get to see how they do with things like their fishing, hunting, and so forth.
While I understand you won’t be able to talk much about the lore itself, does a lore heavy quest somehow change quest design?
MARIA HAMILTON: I don’t think it changes the design. We have a philosophy in general that you see in a lot of World of Warcraft quests: keeping things relatively simple with high points, maybe more complicated mechanics, and a certain pacing where players can have a little bit of time to relax and consider what they have learnt then build up to another big moment. We use amazing areas in the world, cinematics and cutscene moments to emphasize some of those points as well.
Azure Span.
There is a definite pace to how we lay out a quest line and how we decide to flow players through the space, because we want the gameplay to tell the story. Gameplay first, so it has to be appropriate to the story were telling and we have a great area to do it in. As you can imagine, some spaces are not good for certain kinds of gameplay; you need enough creatures for a kill quest, space for a wave attack, things like that.
We work very closely with our level designers and world builders as we choose what were gonna do in those spaces and ask them to help us make them feel good for the gameplay we want players to experience with the story.
SPACE CREATION
I feel that’s a good hop off point with regards to the Dragon Isles’ biomes; with this large variety, was there a particular challenge for the art team to make them ‘flow’ naturally into each other?
TINA WANG: That’s definitely one of the things we tried to do more, say, I think starting around Legion. We’re creating this entire landmass, terrain, mountains, to make them part of a natural landscape.
We also talked about how the Dragon Isles has a lot of geothermic energy because that’s where the protodrakes – where in World of Warcraft lore, they are of the elements – originated from, so you’ll see the volcanoes in the Waking Shores, lava chasms, the Ohn’ahran Plains having these geysers, overall showing that this land is alive with that elemental energy.
Ohn’ahran Plains Postcard. “For the plains we wanted to integrate a wind-swept language into the design of the individual elements that could create interesting flows throughout the terrain and give the player a sense of movement that could re-enforce the idea of the flowing winds—an important story aspect of the zone.” Gabriel Gonzalez – Visual Development Lead
As I understand it, dragonriding is currently limited to the Dragon Isles since that space has been specifically designed for that feature in mind. How has that changed the design of spaces? I imagine it would be really hard to revisit older locations with this in mind.
TINA WANG: I think dragonriding is a bonus to the way we think about players interacting with the space. The burning crusade version of flying was very much like swimming in the air, but with dragonriding, you’re truly interacting with your environment. You can’t just push a direction and go there; you really have to look around, gain some elevation to go farther.
There’s also components we’ve added to the world to help players get higher, like these air vents or flows, so that they can use them as a launching point.
With that in mind, I want to ask how you can make sure people don’t sequence break, or just break things in general, when they’re trying to explore with dragonriding?
MARIA HAMILTON: We are careful, or at least, try to be very careful to make sure you can’t break the quest by jumping ahead. We make sure something’s not gonna happen until you take those extra steps.
It’s similar to some end game campaign design where we know players are eventually gonna have flying, so we have to keep in mind we can’t make it possible to just avoid all the obstacles. We were able to apply those same dragons to dragonriding, but yeah, it’s hard to know exactly which direction players are coming from.
All in all I think it’s something we already do.
Taking that into consideration, has quest design somehow changed much over the game’s long lifetime?
MARIA HAMILTON: There have been changes as technology, tolls and the team improve to have the ability to do more and different kinds of activities. In Dragonflight, we’ve done a fair number of public events where we try to pull players to do something together in a more technically stable way. From the crashes in the really early days, we’ve since made improvements on that.
When I was a player, I remember when the ability to ride flying creatures and drop bombs on enemies was a new thing. We’ve moved away from the long escort quests that everyone “loved” so much and have tried to make sure we’re always thinking ahead.
Back then, the other faction could kill your escort. Nowadays, we make it so that you have the opportunity to travel with a centaur caravan, but you can run ahead to meet them at their next stop and they’ll be there for you.
Waking Shores.
TINA WANG: As an aside, I really like that there’s a distinction between the main and side quests for those who really want to focus on the story, get to max level and get to the dungeons and raiding while there’s so many of the local stories to discover just everywhere.
I noticed the B-roll included previews of these ‘sick’ zones; thinking about that alongside the reveal cinematic, how was it crafting a place that is ‘timeless’ from being in stasis, yet irrevocably changed?
TINA WANG: It was really fun to create something like the Dragon Isles. Even though the land itself has been shrouded and hidden away, the land itself is still rich. It was really cool to create these environments, the beauty of these terrestrial lands mixed with the fantastical locations telling the story of the different dragonflights and their seats of power when they made back in their height, and now they’re coming back to discover these bases.
See the Ruby Life Pool, Waking Shores, Neltharus, the dungeon and the space in that volcanic area; the seat of power for the black dragonflight. Then we have the bronze temple in Thaldraszus, with the sands of time. We took a lot of inspiration from what we knew of World of Warcraft lore, glimpses of previous art, and bring them into today’s level of fidelity and push them even further than before.
Thaldraszus Postcard. “This early exploratory concept of Thaldraszus, by Mongsub Song, depicts hints of Titan architecture and the floating islands that populate the zone you see in-game. he relationship between Titans and Dragons runs deep, and players will see hints in the zone of this concept’s imagery.” Tina Wang – Associate Art Director, art by Mongsub Song.
There was also great opportunities to take cultures we didn’t see much of before. Take the centaurs whose zone in Vanilla was very desolate. Now, we have this rich culture that still ties in to what they are: nomadic, hunters, that kind of thing.
There’s also the elements for the various creatures in the dragon isles. For instance, the gnolls: there’s a twist in which there’s decay magic affecting them. There’s so many fun opportunities to push themes related to the unique story of the dragon isles.
MOVING FORWARD
I always ask about what you’ve learnt from the feedback you get; I understand how art can be subjective, so how do you go about revising those visuals? As for the questing, is it more objective, or is there also a degree of subjectivity to it?
MARIA HAMILTON: I do think there’s a degree of subjectivity to questing, but sometimes, some things are definitely just not right. There are things to be fixed, we do a lot of internal testing and feedback, and that’s the first point when a quest designer pitched their idea. They do more stages, slowly building up and iterate on it as people play and provide feedback until eventually the whole team gets to try it.
There’s also subjective feedback where some people just like some things more than others. Eventually we go out to our Public Test Realm and adjust again to player feedback. Really, the process of building quests is all about iterating and finding the best possible quest out of the initial pitch. Everyone doesn’t like everything but that’s okay, because we have so many different types that you can play something you enjoy more. We just try to provide more opportunities to improve so that people can have a good time and we’re really keen on hearing back.
Azure Span Postcard. “This image was used to guide the work of all the environment art teams and the level designers working on the Azure Span and helped to drive momentum for its visual direction. It showcases a derelict dragon tower, pierced in multiple spots by enormous ice shards from either an explosion of magic (potentially from the experimentation of the blue flight with Arcane Frost magic), or from a Primalist attack—at the time it was created, the story had not yet been written!” Ely Cannon – Art Director, art by Jimmy Lo.
TINA WANG: On the art side, similar to Maria, one of our goals is to create a variety of experiences for the player. When we build zones, you’ll notice that we put in a lot of effort to make them feel different and unique through the palette, and archetype of the zone, to give players that range of experience.
We definitely do get a lot of feedback from players about things like characters, armour, and we’ve looked at them and responded to in the past and made adjustments. Even though it’s not right away, some of that higher level feedback we consider for future work, knowing what things are important for players, what they’re interested in, so we absolutely do listen as they make a big impact.
Let’s close out with what you’re most excited for in Dragonflight.
MARIA HAMILTON: I’m really excited to see players get started on making their dracthyr characters, go through the amazing customization and make the one that represents them, with the perfect look they’re going for. I love a lot of what we’ve done with dracthyr tourists wandering around Stormwind and Orgrimmar: we had a lot of fun building that, giving a feeling appropriate to what would happen if you’ve been asleep for 10,000 years and walking through the city.
I’m also looking forward to people having fun with crafting. We’ve totally reworked the profession system, and I think the opportunity to craft for my guild mates, friends, fill work orders, just opens up a whole lot of possibility.
Thaldraszus.
TINA WANG: On the art side, I’m just excited for players to discover the land of the Dragon Isles. It’s this enormous wild land that’s the biggest expansion continent we’ve ever created: a true wilderness worthy of dragons with a huge variety of cultures we’ve put so much love and care into.
On a personal level, as a player, I really enjoy PVP. This time around I’m really happy about the gear because it’s very easy to gear up and get to the gear item level; it’s consistent across the board, like once you get the item, it’s not like you need to upgrade it as your rating increases so it will be very easy to get variety. That’s something for Dragonflight overall, that you can play the way you want to play, and I love that.

It’s undeniable that for such a mature MMORPG, World of Warcraft is made up of so many moving parts. Still, that doesn’t mean that it never has room to change, and Dragonflight certainly promises a wide range of things while still keeping things familiar.
Much thanks to Tina Wang and Maria Hamilton for taking the time to answer my questions! For developers and players alike, we’ll see you in the Dragon Isles.
Do check out our other interviews regarding Dragonflight:

“Returning to core Azeroth in modern times” with Patrick Dawson and Laura Sardinha
“On starting a new adventure” with Ion Hazzikostas
“Accessibility of class fantasy” with Graham Berger and Jake Miller
“Class balance and the user interface” with Brian Holinka and Crash Reed

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Tags: Blizzard EntertainmentDragonflightMaria HamiltonTina WangWorld of WarcraftWorld of Warcraft: Dragonflight


Digimon Vital Bracelet to launch on 13 March 2021

Bandai Namco has just confirmed that it will be launching the Digimon Vital Bracelet, its upcoming fitness tracker, on 13 March 2021. As we have already covered in a previous article, the bracelet tracks the steps and heart rate of its users, where they will raise their digital monsters through walking, running and just about any other form of physical activity.

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In a follow up stream, it reiterates the ways you can train your Digimon using the Digimon Vital Bracelet, the first being Pulse Link, where users will link their activity data to the Digimon, where it will then be subsequently trained to the user’s actual activity level. Vital values are then stored to contribute to the digivolve mechanics. Meanwhile, Touch Link is the auto-battle system where, where users are required to head outside in order level their Digimon. Battle records and winning averages will in turn contribute towards the evolution of the Digimon in question. Lastly, Applog Link will sync features via a smartphone app, where information such as records of raised Digimon and daily activity is stored. This is also where you will be getting your daily missions. Clearing this will also affect how your Digimon evolve. All models of the bracelets come with DIM cards, each containing different Digimons and missions.
The game’s producer also touched on the kinds of Digimons a player will obtain, as it changes depending on the user’s lifestyle. Should one be very active, they will be getting a Digimon that suits that lifestyle. That is not to say that the Digimon will be stronger if you are a gym freak versus if you were a slob, of course. At least that is what is being emphasised.
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Tags: BANDAI NAMCODigimon Vital Bracelet


Monster Hunter Stories 2: Gold Rathian and Silver Rathalos Overview

The last of the previously announced updates for the Monster Hunter Stories 2: Wings of Ruin roadmap is out, featuring new Monsties in Gold Rathian and Silver Rathalos.

STARTING OUT
Both the Gold Rathian and Silver Rathalos are available through the Rare / Subspecies Co-op Quest, with a S. Elder Lair 2 level quest boss (post-game level content) for a tough challenge. However, the eggs for both the Monsties can be found in the non-boss rooms, and they’re also listed as Alcala region monsters. The last part means you can potentially obtain either of these eggs through Rare / Super Rare dens. Co-op will still be faster, either way.

GOLD RATHIAN

                                        BASIC STATS

                                        ELEMENTAL STATS

                                        SKILLS

Going by pure stats, Gold Rathian looks similar to Dreadqueen Rathian with some better stats; namely in Recovery and Fire Defense, both at 9. Their main difference is their weakness: Gold Rathian’s weakness to Thunder would be much easier to exploit over Dreadqueen Rathian’s Dragon weakness.
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Two new genes are available:

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Rave Gene (L) – Fire – Speed – Queen’s Judgement – Deals heavy fire damage to one enemy. Low chance to inflict burn for 3 turns.
Lunar Gene (L) – White – Lunar Cry – High chance to remove buffs from all enemies.
Piercing Claw Gene (XL), also available on Pink Rathian

Queen’s Judgement is the the Gold Rathian Speed version of fellow new Monstie, Silver Rathalos King’s Judgement. 20 Kinship cost is pretty cheap. Lunar Gene will likely see frequent use in PVP where people would typically bring buffs – e.g. Azure Voltage, Valiant Flare – and at 2 Kinship cost, it could actively discourage buffing. Lunar Gene will probably be less impactful in PVE besides against specific matchups e.g. Rajang, so PVE players can mostly ignore this one.
SILVER RATHALOS

                                        BASIC STATS

                                        ELEMENTAL STATS

                                        SKILLS

This Monstie’s stats encourages you to make it your “main” offensive Fire Monstie, with Fire Attack at 10 – ties with Teostra – and Crit at 8. Its weakness is Water, which at this point in the game’s lifespan, does not have many strong Water Monsties. Silver Rathalos has plenty of chances to be an unanswerable beast until then.
Two new genes are available:

Fire Breath Gene (XL) – Fire – Power – Flare Burst – Deals massive fire damage to all enemies. Low chance to inflict burn for 3 turns.
Rave Gene (XL) – Fire – Power – King’s Judgement – Deals heavy fire damage to one enemy. Low chance to inflict burn for 3 turns.
Kin-Heal Gene (L) – Fire – Solar Cry – Charges up the Kinship Gauge, previously Ratha-exclusive

You’d probably be looking at Flare Burst as your new Fire damaging skill. Compared to Teostra’s Supernova, Flare Burst costs 48 Kinship to Supernova’s 54. Genes like Harmony means it can be even cheaper, and you don’t lose out on damage with Flare Burst either. The Burn chance is almost negligible if you’re planning on PVP since its damage isn’t particularly high. As mentioned for Queen’s Judgement on Gold Rathian, King’s Judgement on Silver Rathalos is essentially the same. With Silver Rathalos offering Solar Cry, upgrading Ratha’s genes to max is now possible. Potential combinations from a fully upgraded Solar Cry with Harmony / Soul Kinship genes may enable some really fun combinations.
VERDICT
Silver Rathalos gives an arguably superior Fire Monstie offensive skill in Flare Burst, which would likely be one of your priorities, having a lower cost than Supernova while having the same damage.
Both Gold Rathian and Silver Rathalos offer skills PVP enthusiasts could plan on farming: the former having Lunar Cry to dispel those pesky buffs, and the latter’s Solar Cry’s potential for Kinship combos.
Silver Rathalos will likely be an extremely potent Monstie until the game gets strong Water Monsties to counter it.
Other guides:

Finding Elder Dragon and Deviant Eggs
Quick Gene Farming
EXP and Nutriment Farming
Farming Elder Dragon and Deviant Eggs
Understanding Genes
Understanding Game Mechanics
Talismans Farm

Monster Hunter Stories 2: Wings of RuinPublisher: CapcomDeveloper: CapcomRelease Date: 2021-07-09Nintendo Switch, Steam
A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story.

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Tags: CapcomMonster HunterMonster Hunter StoriesMonster Hunter Stories 2: Wings of Ruin


Pokemon Masters feature round-up

Since the time we’ve introduced Iris and Cynthia, there’s been more updates for Pokemon Masters!

PML ENTRY REQUIREMENTS

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A possible badge to earn.
In order to enter the PML, you’ll have to battle the PML Pasio leaders! You’ll need five badges to begin your journey.
NEW CHARACTER INTRODUCTIONS
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New pairs have been introduced in Pokemon Masters. Featuring:

Clair and Kingdra! This Gym Leader uses Dragon-type Pokemon, just like her cousin, Lance. She’s proud and confident, and rightly so. With her Kingdra, this pair’s power is unmatched!

Brendan and Treecko will also be in Pokemon Masters. Somewhat mischievous, he gets serious in Pokemon battles. His father, Norman, is a Gym Leader, and Brendan wants to follow in the footsteps of the one he admires.
SYNC PAIR STORIES
Befriend sync pairs and unlock special scenes! See a new side to the pairs you encounter in sync pair stories!
A preview of Iris’ and Haxorus’ sync pair story.
GAMEPLAY SNEAK PEEK
Preview of trainers providing support in battle.
Fight like never before with 3-on-3 battles! Trainers will also be able to provide support, making battles more dynamic! You’ll also be able to use powerful sync attacks with your partner Pokemon! Co-op battle with friends is also available. Combine powers with your friends to unleash a unity attack! You can watch the showcase video below.

OTHER DEVICES

Trainers in Pasio get a Poryphone device! It’ll let you access information along with other important features!
Pokemon Masters is set for a 2019 release for both Android and iOS. Pre-registrations are currently open. What are you most looking forward to in Pasio?

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Pokemon Masters EXPublisher: DeNADeveloper: DeNARelease Date: 2019-08-29Android, iOS
Pokémon Masters has evolved! Discover a whole new adventure in Pokémon Masters EX!

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Tags: DeNaNintendoPokemonPokemon Masters


Diablo Immortal still planned for 2022 release, with updates across the board

Diablo Immortal is still planned for a 2022 release, according to Game Director, Wyatt Cheng, in a latest blog post about what they learnt from the most recent closed beta. We tried it out ourselves, which you can read about here.

There will be quite a number of changes to come across the various aspects of the game, the cliffnotes which include:

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Bounties becoming solo only, Shadow Contracts to become more flexible
One new Helliquary raid boss per month, with multiple difficulty levels. UI will also be improved
Boon of Plenty value to be reevaluated
Details to come regarding sharable purchased items or alt characters, due to “feeling underwhelming”, to be resolved at launch
Controller support will continue to be improved
Warbands expanded to 8 players and more features to come
New equipment sets will be added, and balance for existing ones

The problem of loss of stats from low Paragon level pieces not making the set bonus worth it has been acknowledged, but no details provided

Circle of Strife will see Clans competing with one another instead of Dark Houses and one final Immortal group

Clans can now become Dark Clans, and can become the Immortal Clan after besting other Dark Clans and overthrowing the Immortals
Immortal Clans can invite two other Dark Clans to become Immortal Allied Dark Clans
Should an Immortal Clan get overthrown, they will return to being a normal Clan
Meant to allow for more long-term social experience

World Paragon level catch-up system improved

Each server’s World Paragon level rises by 2 each day
Those below this level get increased experience, while 4 levels above get reduced experience
Item salvage modifiers will not be affected by Paragon levels, instead increasing materials required to advance items at the higher ranks

All the nitty gritty details can be found via the official blog post. Changes aside, we can only wait till we get the Diablo Immortal 2022 release date to really try out these goods with everyone else.

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Tags: Blizzard EntertainmentDiabloDiablo Immortal


Parkasaurus, A Dinosaur Park Sim, Available Now

Build the dinosaur park of your dreams with Parkasaurus, available now.

The game is a park-management sim akin to Zoo Tycoon. In Parkasaurus, you have to manage both the books for the park as well as the welfare for your Dinosaur exhibits.

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The game’s bright art style gives it a very colorful look, but don’t let it fool you. Developers Washbear Studios say the dinosaurs are more than capable of breaking out of their exhibits and preventing that is another of your responsibilities.
Taking care of the dinosaurs is no easy task either, as each dinosaur has basic needs like food, water and an appropriate biosphere.
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Thankfully you won’t be doing this alone, as part of the gameplay involves choosing a team of employees and managing them.
You’ll also have to raise your dinosaurs from young, which is a unique feature of the game. In many other dinosaur park sims, you usually only receive the dinosaur when it’s grown up.
On the topic of dinosaurs, Washbear Studios says the game includes 24 different species of dinosaur. However, they also said more species would be added at a later date.

This game’s not just for the dinosaur fans, however. Parkasaurus features access to data on guest behavior, allowing you to build the optimal park for your guests to enjoy. You’ll also have to take care of things like a dinosaur’s privacy to protect their well-being.
Parkasaurus is developed and published by Washbear Studios, a small team of two. The game also offers Steam Workshop support to allow fans to mod in their own attractions.
The game is having a launch discount of 20%. Users can buy the game now for MYR35.20 (USD 19.99).

ParkasaurusPublisher: Washbear StudiosDeveloper: Washbear StudiosRelease Date: 2020-08-13Steam
Parkasaurus is a dinosaur tycoon management simulation where you take care of your dinosaurs by constructing well-designed exhibits, researching specialized technologies, and maximizing profits to expand into the ultimate dinosaur theme park. Do you favor development for guests or your dinosaurs?

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Tags: dinosaursmanagement simParkasaurus


MTG Commander Legends: Battle for Baldur’s Gate Set Will Be Releasing This June

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Wizards of the Coast will be releasing Commander Legends: Battle for Baldur’s Gate, the latest set for the iconic trading card game, Magic: The Gathering (MTG).
The set contains 361 cards and releases on the 10th of June 2022. It will be available in Malaysia, Singapore, Thailand, Indonesia, and the Philippines.

Expanding from 2020’s Commander Legends, Battle for Baldur’s Gate further expands on the format by integrating iconic characters and mechanics from the popular tabletop role-playing game, Dungeons & Dragons (D&D).
Players will journey to Baldur’s Gate, the most influential metropolis in the Forgotten Realms. The game will feature many D&D icons such as Tasha the Witch, Elminster, and the duo Minsc and Boo, Battle for Baldur’s Gate allows players to weave their own tale of power and intrigue as you battle your friends through the cards of Magic.
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 A set specifically designed to be drafted, Battle for Baldur’s Gate is significant in that it allows for two or more of the same card to be included in a deck.
Certain tabletop mechanics have been adapted for the set from D&D. These include Backgrounds, a new type of enchantment.
Legendary Background cards are available that represent the D&D style story that brought your commander to where they are now and gives them a bonus. Most often, this bonus comes in the form of new abilities your commander can gain or a stat buff.
True to the lore of Baldur’s Gate, the second Commander Legends set sees the return of Rulebook frames. Every Legendary Creature card is styled after a traditional Dungeons & Dragons Monster Manual, evoking the classic sword and sorcery rulebook aesthetic from the days of yore.

There will also be stunning borderless frames available for certain Mythic Rare Planeswalkers, artifacts, and creatures, including five new Mythic Elder Dragons that each embody color and powerful ability.

Commander Legends: Battle for Baldur’s Gate will be available as Draft Boosters, Set Boosters, and Collector Boosters, as well as Precon Commander Decks, a Prerelease pack, and a special Commander Legends Bundle containing an oversized D20.
The set will be available in Malaysia on the 10th of June in select retail stores and on the MTG official website.

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Tags: Baldur's GateDungeons & DragonsMtG


Buried Stars Review – Hopefully not six feet under

“Play Buried Stars,” says a friend, the enthusiasm back in full frenzy with the Steam release. The visual novel from Studio LARGO has been out since 30 July 2020, so me getting on it has been a long time coming. I’ve always liked visual novels as a medium, but I often put off playing any of them, because monkey brain want a bit more pizzazz and usage of less brainpower than reading. Calling myself out aside, we’ve got a cast of characters and a story to go through.

PRESENTATION
I normally have a whole section for the options, but I don’t expect a whole swath of them from a visual novel.

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The title menu has these glitchy effects for the various images / characters used for the submenus, as though despite the relative high tech used by the characters themselves, I’m stuck tuning in on some VCR. From the menu, you can check out any unlocks and settings for sound and primarily text display. There are Korean and Japanese voiceover tracks: I already hear so much Japanese from playing my other games, and this is a Korean-made title, so I stuck with the original. I greatly appreciate being able to set text speed to basically instantly appear, with the narrative still scrolling occasionally for effect.
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Social media sure works like this.
Starting the game proper, the presentation itself looks quite nice. I think the sprites are flipped instead of a unique one if the character happens to be in a different angle, since there are a number of them with asymmetrical features. It doesn’t really bother me though, the art itself is pretty nice. The game isn’t fully voiced, as the in-between moments employ stock clips, leaving you alone with whatever ambient music there is at a given moment.
You can hide the game UI with the Backspace key, for any screenshots. It doesn’t hide your cursor, though. I’d say the text log is a little lacking. It works fine when you’re in one of the voiced story beats since that’s a section on its own, but I couldn’t review a specific conversation from within the log itself. (check if it’s in the watch). Some of the text is highlighted in yellow which you can consider key points. Not all of them will be actually “usable” in the “investigation” parts unless specified. Do-yoon will remember that.

Characters have mouth flaps and various expressions as you talk to them. Helpfully, you get to see Do-yoon’s face at certain conversational points, as you mostly will only see his back outside of key story segments. All in all, art good, menu functional as required, let’s go.
GAMEPLAY
An unfortunate case with visual novels is the fact that the story is basically the selling point, so discussing the minutiae of why it’s so good is difficult at best. And it is good, with a delicious hook for the mystery / thriller / drama fan in me.

Cue the lights, camera, and action. The titular Buried Stars is a “survival audition” reality TV show. We join the cast in the midst of interim announcements of a wildly popular Season 4, with five contestants left. The bottom two aren’t the most enthused with their results, but nonetheless, all of them have their own supporters and detractors as social media does. The highlighted key words are already popping up in the opening sequence to tell you what your initial impressions of these characters should be.
The fancy veneer of that stage doesn’t last though. All at once, the world crumbles away, and it would seem that our potential stars could be just buried instead.

Story wise, the main story beats can be influenced by your rapport with the other characters, and the conclusion of your investigative sections. I fret a lot over Do-yoon Han, our protagonist, as my desire to press every conversation topic has led him to be painfully low in sanity. I can hardly blame the guy: after seemingly getting pushed into various decisions he may or may not regret, on top of this disaster, is not treating his mental health well. Hitting zero sanity gets you a game over, as the tutorial informs. It can get pretty tough to properly recover any sanity besides making correct deductions, so, good luck to me! Considering the precarious situation the cast is in, also expect death from rubble. Totally not speaking from experience.

Shortly after the introduction, you will gain access to the show-sanctioned, sponsored smartwatch. The options will gradually open up to you, and I make it a habit to check them as allowed. Sometimes I just want to hear my beloved hyung’s voice, you know? Even if Do-yoon doesn’t regain sanity, at least I will… anyways, the limited nature of some of the watch’s features reflect the various “conditions” and “rules” that runs Buried Stars, as a show. It can feel that you, too, have been made to adapt to these restrictions applied to you. After all, you signed on to the show, didn’t you?

As enjoyable the story was for me, since I pressed every conversation I could, I got annoyed at several points when Do-yoong’s dialogue doesn’t change to reflect things that I learnt literal minutes ago. All I had to show for it was lowered sanity.
VERDICT
I wish the game had cloud save on PC, as I partially played the game on a different computer. Backing up the files did not seem to work, so the inconvenience did leave me a little miffed.
As I played it, it feels like I really have to work for that “as good as possible” ending, considering the situation. I don’t have to like all of them equally, but they do have understandable motivations in the lead up to me meeting them. Even if you’re unsure about the whole “investigative” process, any choice you’ve previously made will be marked out for you, so you can easily hit Restart on the main menu and work on uncovering the “truth” behind this “reality” show.

Buried Stars is in no way perfect. If you have any interest in drama, tension, and the ugly underbelly of reality TV and all its trappings, do give this game a shot and enjoy (?) the ride.
Pros:

Engaging story and characters
Good use of setting reflected in interface, art, etc.

Cons:

Log file somewhat lacking for further review
Would have really loved cloud save

Review code provided by LINE Games.

Buried StarsPublisher: LINEGAMESDeveloper: Studio LARGOAnnounce Date:  2020-07-30Microsoft Windows, Nintendo Switch, PlayStation 4, Playstation Vita, Steam
A murder spree inside the collapsed site of an audition show!
Reveal the hidden truth through Communication x Survival x Adventure

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Tags: Buried StarsLine GamesStudio LARGO


Rebirth: Shadow of Salvation – A New Mobile MMORPG Developed With Unity

Rebirth: Shadow of Salvation, is a game developed by Caret Games, a South Korean developer. They have recently released their first cinematic trailer for their upcoming mobile MMORPG. The game boasts its high graphics that was developed using the Unity 3D engine.

Check out their first cinematic trailer below:

As we have seen in the trailer, the game looks amazing and it can rival what a PC can offer. With its action combat system, players are free to roam around in an open world and engage in large scale combats. There are no actual footage of the game yet, however the game has realistic graphics and is able to replicate realistic battle environment.

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Caret Games is a new company that was started up with over 40 employees who are experienced and came from other companies like NCsoft, Nexon, Neowiz Games and many more. This would seem to be a pretty established and professional team working on the game. Hopefully we will get more news on the game and what it has to offer in the near future.

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Tags: AndroidCaret GamesiOSMobileRebirth: Shadow of SalvationUnity


Tencent, Netease Stock Plummets Following Chinese Government Statements

Netease, Tencent and other big names in the Chinese games market are seeing big stock losses, following statements by the Chinese government alluding to game regulation.

According to South China Morning Post reporter Josh Ye, the Propaganda Department of the China Communist Party issued a statement at ChinaJoy that games would need to be “Good, clean and secure”.

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Following the statement, Netease has seen its share price drop 15%, with Tencent dropping 9%. At the time of writing the two companies seem to be bouncing back, with Tencent down 10% and Netease down 11%, respectively.

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The Extent of the Statement
Of course, there was more to the statement than asking for better games. According to the SCMP the tone of the presentation was explicitly anti-video game, blaming one of the fastest-growing industries for a variety of social ills.
The statement also likened video games to “opium” and “electronic dope”, blaming video games for what they claim is reduced academic performance among youths (We have no means of verifying Chinese test scores).
To add to the bombshell they even singled out Tencent’s Honor of Kings, one of the highest-grossing mobile games in the world responsible for putting Tencent on the map when it comes to mobile games.

Addendum: If your game is named specifically, that’s an extra large red flag.
This isn’t entirely new behavior by the Chinese government- last year, they introduced regulations introducing an age-rating system aimed at protecting minors from predatory monetization practices.
Why Does It Matter?
For those not in the loop, statements like these are a huge deal when it comes to investors and stock traders. Considering the people issuing the statement are government-backed, attacking video games publicly is a good sign that further regulation is coming, with the potential for dramatic changes in how games will be allowed to operate.
Naturally, if a company like Tencent or Netease isn’t going to make the absurd amounts of money it usually makes anymore, investors would get nervous and pull their money out from the companies, thus causing the stock fall.
SCMP’s report also includes a quote from The Capital Company explaining the gravity of this statement:
“The uncertainty surrounding Chinese tech firms will remain high in the near term,” said Aleksey Mironenko, managing director at The Capital Company. “Investors’ anxiety on regulatory uncertainty will mean that the required risk premium on Chinese stocks is now higher. The authorities will have to clarify their true intentions to win back market confidence.”
In short, investors typically like sure bets- stock traders would want, say, Tencent stock as long as they know it’s going to continue putting out games that generate a lot of revenue. The threat of regulation means a possibility that these companies won’t be able to make as much money as they used to, meaning a possibly reduced user spending, leading to the investor pull-out.

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Tags: NetEaseTencent


Fall Guys Mobile Clone “Stumble Guys”‘ Revenue Doubles Since Epic Bought Mediatonic

Stumble Guys, a mobile clone of the popular title Fall Guys has had an unexpected windfall in recent months- seeing a surge of players and revenue.

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According to AppMagic, Stumble Guys last major update was on March 28th- the same month that Mediatonic was formally bought by Epic Games.
Since then, the game has had a massive spike in players- of the game’s 21 million USD in revenue, 14 million (approximately 2/3) has come after the March update.
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Similarly, the lion’s share of the game’s downloads has also come following the game’s March update: 92 million of the game’s 162 million lifetime downloads all came since march, showing a massive surge in popularity.
The game is seeing some popularity in SEA, too: over 53 million of the game’s downloads come from the APAC regions, as well as 4 million USD of the game’s total revenue.

This is all a pretty impressive feat for Finnish developer Kitka games, whose sole title appears to be this Fall Guys clone.
Fans had been hungry for some kind of Fall Guys mobile experience since the day it came out, with many clones showing off their own deformed bean-people running obstacle courses with friends.
It’s not completely unlikely that we could see that coming soon- Fall Guys has already shifted to the free-to-play model, and once that’s sorted out the only real obstacle is making the game’s loop work on the smaller screen.
 Download

Stumble GuysPublisher: Kritka GamesDeveloper: Kritka GamesRelease Date: 2020-09-24Android, iOS
Stumble Guys is a massively multiplayer party knockout game with up to 32 players online intention to struggle through levels round after round of escalating chaos, until one victor remains! If you fall, just start again and run. Join the endless running fun!

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Tags: AppMagicFall GuysStumble Guys


GMG Union Declares Victory, Ending Media Strike

GMG Union, the writers union that went on strike comprising writers from Kotaku, Gizmodo and other websites under G/O Media Group, has declared victory after 4 days of protest.

In an update on their website, they said that their parent company had agreed to meet their demands, including raising minimum salaries for writers as well as trans-inclusive healthcare for their workers.

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“To this end, G/O Media agreed to raise salary minimums, severance, and parental leave; maintain our healthcare while requiring it to be trans-inclusive; and ensure annual increases for our Unit members“, the union said in a statement.
According to the website, here’s a list of the conditions that were approved:
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Higher salary minimums for all positions, including $62,000 at the lowest tier in 2022 (up from $55,000), with an additional $1,000 each year for the life of the contract

Guaranteed 3% annual raises for all unit members

15 weeks parental leave

12 weeks minimum severance

Maintained our current cost-sharing cap for healthcare

WPATH-compliant, trans-inclusive healthcare

Defeated management’s proposal to give up bargaining rights over changes to healthcare mid-contract

45K diversity effort budget with audit and transparency

Goal of 40% of candidates at the hiring manager interview stage from underrepresented backgrounds

Retained right to publicly speak about working conditions, including social media escalation campaigns

Strengthened editorial independence language; management must now adhere to both G/O Media’s editorial policy and the Society of Professional Journalists’ Code of Ethics

Obtained guarantees against forced relocation for current remote staff

The agreement with the union was a sudden one- just last night the Union’s progress update mentioned they were still struggling to get the salary minimums approved by G/O Media.
“We were at the bargaining table until 1 a.m. this morning”, yesterday’s update reads. “We could have gotten a deal but the company lawyer said our proposals were “so close yet so far away.” We’re only $3,000 apart from the company on salary minimums for our lowest-paid workers. Three thousand”.
GMG Union fighting for their demands to be met.Image Credit: GMG Union
The writers of Kotaku, Gizmodo and more forewent their paychecks while on strike, and the union also raised money to pay them for the work lost during the course of the strike.
To this end, the GMG Union offered their thanks to all the support from the community:
“We want to thank everyone who joined us on the picket line, our vocal supporters on social media, and those who gave to our GoFundMe. Your donations have ensured that none of our staffers and regular contractors had to lose a full paycheck to fight for a fair contract. The money we raised will be given to those who forwent a paycheck while withholding their labor for better working conditions”, they said.

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Tags: GMG UnionKotaku


Scarlet Nexus reveals setting details at BNE FUN LIVE

At the Bandai Namco Entertainment FUN LIVE, Scarlet Nexus director Kenji Anabuki and producer Keita Iizuka were present to showcase more setting details about the game. You can watch the presentation below:

Players will find themselves in the futuristic city of New Himuka, a time where the human brain is vastly more developed. They are under threat by an entity simply known as the Others, which prey on the deliciously developed human brains. Those gifted with strong psionic powers are the only ones who can take these creatures down.

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You play as Yuito Sumeragi, who becomes part of the Other Suppression Force (OSF). They as a whole have earned the nickname of “Scarlet Guardians”, due to the scarlet glow they emit when using their powers. A young brain has direct correlation to psionic strength, so only those under sixteen may enlist to the OSF. New recruits are then given anti-aging drugs to maximise their career, so many of the veteran OSF members are older than they appear. New character info will be released in the future, with director and producer asking you to keep eye out for conflicting details due to the nature of the OSF.
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They say one of their main inspirations has been Shotaro Ishinomori’s Cyborg 009, which features a team of cyborgs who are gifted with unique powers. They combined this with a common wish of people: having psychic abilities. The setting is futuristic, but with a touch of 90s anime, and a feeling of otherworldliness. As such, the Other keep to this otherwordly feeling, by blending both organic and non-organic elements.

One wonders where the Other have come from, and why they take the form that they do? That’s all the details they’ve revealed about the Scarlet Nexus setting, so we’ll have to stay tuned for next time.

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Tags: BANDAI NAMCOBandai Namco Entertainment FUN LIVEScarlet Nexus


Sakurai says “No Plans” for New Smash Bros and Don’t Expect There to Be One

Speaking in an interview with IGN, Super Smash Bros Ultimate Director Masahiro Sakurai said that there are currently no plans to make a new Super Smash Bros game following the release of Super Smash Bros ultimate.

Sakurai says that “it would be best not to assume that there will always be another one.” and that even if they did make another, it would be unlikely for it to keep the entire roster of Super Smash Bros Ultimate which currently consists of over 80 characters, recently ending its second DLC pass with Sora from Kingdom Hearts being the final character.

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“At the very least, I don’t think it would head in a direction where all of the current fighters are kept and the roster continues to expand,” he explained. “I presume that running such a game on a hypothetical new system alone would exceed the game’s budget.”
“However, if we try to keep things fresh by shifting to a different genre or greatly changing the direction, then it’s no longer a Super Smash Bros. game. I can’t deny that making this title so expansive has made it a tough act to follow.”
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When asked if he planned to continue working on video games in general, Sakurai said he wasn’t entirely sure about that either.
“Apart from that, I may not necessarily continue with creating more games, as I could potentially go down a different path. As for involvement with the gaming industry, there are various ways to do that. I like to keep an open mind about what I should do and take a look at all the different possibilities.”
As its name implies, Super Smash Bros Ultimate is supposed to be the ultimate version of Super Smash Bros as a concept. When asked if he considered the game to be a success, Sakurai said:
“I believe I was able to fully complete this mission.”
Super Smash Bros Ultimate is available for Nintendo Switch

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The Last of Us HBO Series Premiering January 2023

Naughty Dog has announced that The Last of Us HBO series will premiere on January 15th, 2023 on HBO Max.

The announcement came from their official twitter with the headline “You have no idea what loss is” along with a reveal of the key visual for the series.

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Similarly, HBO Max also tweeted out the same thing with the headline “To the edge of universe and back”.

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The Last of Us is expected to last 10 episodes for its first season and is presumed to cover the story of the first The Last of Us.
For a brief synopsis of the first game, The Last of Us follows the smuggler Joel as he escorts the 14-year-old girl Ellie, across the United States in a post-apocalyptic world ridden with cannibalistic creatures known as the Infected.
The TV series is written and executive produced by Craig Mazin, whose past notable works include HBO’s Chernobyl, and Neil Druckmann, the co-president of Naughty Dog and Director of The Last of Us video game series.
Joining the casts of characters is The Mandalorian bounty hunter, Pedro Pascal who will be playing as Joel Miller. Bella Ramsey, known for her role as Lyanna Mormont in Game of Thrones will also appear in the series, playing Ellie

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Tags: HBOHBO MaxNaughty DogThe Last of Us


Haachama Nendoroid Includes A Tarantula, Available For Preorder

Good Smile Company has opened preorders for the Haachama Nendoroid, after the overwhelming popularity of the Gawr Gura Nendoroid previously.

This nendoroid shows off the Vtuber officially known as Akai Haato, but lovingly nicknamed Haachama by her fans. It’s available for preorder on the Good Smile Website for 5900 Yen (RM228.68) and will ship out in June, 2022.

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It includes a Haaton, the pig mascot that embodies Akai Haato’s fans. However, unlike the other Nendoroids, the Haachama Nendoroid includes one reference that hadn’t been officially recognized by Cover until now- that is a reference to Haachama Cooking, the Vtuber’s surreal cooking streams where she famously eats animals like tarantulas and crocodiles.
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The Nendoroid celebrates this with a frying pan, which contains a spider. It’s not known if the spider is removable or not, but it’s a fun nod to one of the most unique Vtubers still active.

The Haachama nendoroid was announced previously as part of the celebrations for Hololive’s 1st Generation anniversary, alongside another Nendoroid for Shirakami Fubuki.
The previous Hololive Nendoroid, Gawr Gura, was so popular that Good Smile had to announce that they would be ramping up production to meet the overwhelming demand, which almost crashed the Good Smile website when it was first launched.

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Tags: GOOD SMILE COMPANYHololiveVTubers


Overcooked 2 Moon Harvest Festival Update

Publisher Team17 and developer Ghost Town Games’ coop cooking game Overcooked 2 will be having a free update titled Moon Harvest Festival.

Overcooked 2

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Being a prequel to the first game, Overcooked 2 is a coop cooking game where players will team up as 4 and work together to prepare and cook orders in absurd restaurants.
Moon Harvest Update Details

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The Moon Harvest update is in celebration of the annual Mid Autumn festival which is also known as the Mooncake Festival and is celebrated across China and other East Asian countries. In this update, Kevin the Dog and Onion King welcoming the season of fall with a whole new recipe being Mooncakes.

According to the trailer, it shows three different variations of mooncakes and adding a bunch of new levels as well as adding in a new hazardous obstacle in the form of lilypads.
The definite edition of Overcooked, “Overcooked! All You Can Eat” for PlayStation 5 and Xbox Series platforms which are due this holiday, will also be having this Moon Harvest Update in both of the versions so fans won’t have to worry about not being able to try out this Overcooked Moon Harvest Festival.
Overcooked 2 is available now for PlayStation 5, Xbox One, Nintendo Switch, and PC via Steam.

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Tags: Free UpdateMid Autumn FestivalOvercooked! 2


Final Blade Closed Beta in South Korea begins

The closed beta for NCsoft’s mobile RPG Final Blade for Android platform has commenced in South Korea. Featuring 2D JRPG-esque graphics, the game will see you embark on an adventure where you will be able to recruit more than 180 heroes to form your party.

Final Blade Gameplay for Android/ iOS (KR) – credits to ProAPK:

In addition, there will be game modes such as player vs. player experience as well as boss raid with support for up to 25 heroes in the battle. Final Blade is scheduled for release in South Korea in sometime in Q1 2017.

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Tags: AndroidFinal BladeiOSNCsoftRPG


YuGiOh Cross Duel Global Release Date Announced

Konami has announced the global release date for YuGiOh Cross Duel, the third mobile game based around the YuGiOh TCG IP.

In a statement, they announced that the Global release for YuGiOh Cross Duel would be on September 6th, letting players engage in 4-way battles inspired by the original YuGiOh TCG.

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The game had seen a limited release previously in select regions, with many fans clamoring for more countries such as the US and UK to be included.
Since the game’s limited release, YuGiOh Cross Duel has made over 35,870 USD, according to tracking site AppMagic, with the majority of its earnings being from Hong Kong and Canada.
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That number should shoot up once the game gets its global release, with more powerhouse spending regions like SEA, South Korea and Japan getting involved with the game.
YuGiOh Cross Duels is a lane-based 4 player game, wherein players must summon monsters and play spell and trap cards in 4-way duels.
The game has alternate rulesets for its system, such as team battles as well as raid battles featuring big boss monsterss.
Aside from that it also features customizable skills for each of your cards, as well as the Ace Monster system giving you a monster that you can always summon.
 Download

Yu-Gi-Oh! Cross DuelPublisher: KonamiDeveloper: KonamiRelease Date TBCAndroid, iOS
Overlapping battles make for an ever-changing match! Duelists will have to pay close attention if they want to come out on top!

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Tags: KonamiYuGiOhYuGiOh Cross Duel