One Piece Odyssey Preview – The Excitement is Just Beginning

One Piece Odyssey is an upcoming RPG featuring characters from the One Piece franchise for PlayStation 4, PlayStation 5, Xbox Series X/S and PC.

The game follows the Straw Hats on a brand-new adventure in the mysterious island of Waford filled with raging nature, powerful enemies and all-around strange encounters.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The Demo was played on PlayStation 5 for this preview.
The Beginning of the Odyssey
We start off the demo as Luffy, who has been separated from the Straw Hats after they got caught in a storm while reaching for Waford. It didn’t take long for Luffy to find the rest of the crew though with only Nami and Zoro missing.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Nami was apparently caught by a giant gorilla and its up to them to save her. On their path to save Nami, we are then introduced with the basics of the game from its controls, exploration to combat. Along the way, the Straw Hats reunites with Zoro and eventually rescues Nami from the gorilla.
All is well until they encounter Lim and Adio, characters original to the game. Lim uses her magical powers to strip the memories of the Straw Hats and scatters them around the island of Waford. With their memories gone, the Straw Hats will have to venture forth into Waford to recover what they have lost.
This is the point where the demo ends and unfortunately, we were not revealed to the purpose of Lim’s action nor anything about the memories that were scattered across the island.

It’s My Turn to Fight
One Piece Odyssey goes for a unique twist to turn-based RPG, adding in more anime feel to the combat system. The system officially goes by the name, Scramble Battle Area, where you’ll have four different zones that you can use to either move around or attack enemies.
Three main commands are available when you initiate combat which are; Attack, Skills and Items.
Attack will have you perform basic attacks on enemies that build up Tension Points. These Tension Points are requirements to use the Skills, signature abilities that the Straw Hat can use. Each member has their own unique set of skills with some dealing huge damage while others inflicting additional effects to the enemy

Items, as the name implies opens up a list of items that you can use in battle. These items like Sanji’s cooked meals or Usopp’s special bullets can be used to either heal yourself up or provide an edge in battle by increasing your stats and lowers your enemies’ stats.
In battle, you can only have up to 4 crew members at a time while the rest stay in the reserve slots. You can however, switch the members up during battle so long as you can still can make an action that turn.
I personally like this feature because this makes it much easier for me to adapt to the situation at hand rather than having to prepare for every possible scenario before the battle.
Another feature to their combat is the Dramatic Scene. Think of it like an additional scenario that happens during the start of battle that gives you optional objectives to complete.
For example, we could have Usopp stunned in the middle of a swarm of monkeys and we are tasked to clear the swarm while keeping him alive. Completing the Dramatic Scene will give us additional rewards such as experience points and items.

From my view, Dramatic Scene adds one more layer of interactivity during battle. Unexpected optional objectives adds a lot of spice to the repetitive slog that turn-based RPG suffers from.
Exploring
While limited only to the cave, the demo does let your try out tons of exploration features the game has, specifically the abilities of the Straw Hats members. The Demo, however, only showcases only three of the Straw Hat’s exploration abilities.
Luffy can stretch his arms to reach high places and even grab items from far away. He can also use his Observation Haki to detect enemies within a certain range and pinpoint which of them provides more bonuses when battling.
Chopper can use his small body to enter holes and crevices while Zoro can use his swordsmanship to destroy obstacles blocking your path.

Customizing the Straw Hats
The demo gives us the chance to try out a couple of its customization features, one of them being the Cube Fragments that you can get from exploration and battles.
These cubes are used to enhance the Skills that you can use it battle to make them even stronger. However, they are character-specific so you cannot use a Luffy Cube Fragment to upgrade Nami’s Skills.
Unlike the usual equipment system in RPG, One Piece Odyssey does not have individual equipment slots for the characters but instead use a grid-like system where you can freely fill in the grid with the equipment you have. These equipment provides various bonuses from raising stats, health regeneration to even boosting the damage of your normal attacks and Skills.

A Faithful Graphic
Graphics wise, Odyssey is a massive upgrade when compared to previous entries like World Seeker and Pirate Warriors. Not only are the character look more expressive in this game, you could also see the respect they have to the series with how faithful the 3D models look like to the manga.
Waford looks amazing, even from the small bits of it we got from the demo. The Ray-tracing support also adds up the beauty for the scenery. The colourful aesthetic and overall feel of the island just makes me want to continue exploring the island even more.

Onwards to the Great Treasure
Just from the demo alone and I am already this impressed. I honestly cannot wait for the full game to come out so that I can adventure together with the Straw Hats even more. The Scramble Battle Area system mixed with the Dramatic Scene is very enjoyable and I want to experience its full potential in the full game.
In addition, not only are the characters visually appealing in the game, Odyssey also faithfully reproduce how the characters act from the manga into the game. Whenever Luffy cracks a joke, instead of just having a monotonous group laugh, each of them reacted the same way they would in the manga.
Overall, One Piece Odyssey might prove to be one of the better One Piece game yet and I cannot wait to start my new year with a game as good as this.
One Piece Odyssey will be getting its full release in January 13th, 2023 for PlayStation 4, PlayStation 5, Xbox Series X/S and PC.

Check This Out Next

Tags: Bandai Namco EntertainmentONE PIECE Odyssey


The Occultist in Diablo 4 will help you grieve less over legendaries

Rejoice with the Occultist in Diablo 4, and hopefully put those days of grieving over legendaries behind you whenever the game launches. You can find the lengthy quarterly update for the game here, the important points of which we summarize as follows:

ITEMIZATION

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

+Skill Rank affixes will return, which will grant the associated ability if you haven’t learnt it.
Legendary powers will appear on multiple item slots, so you don’t need to obtain any specific piece.
Diablo 4 gets the Occultist who can extract a legendary power from a Legendary item, to implant the “Essence” into another Legendary item.

Extracting destroys the item. Implanting will overwrite an existing power.
Essence can be stored.
Does not apply to Unique items.

Different monsters will have tendencies for different item types.

PARAGON BOARD
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Unlocks for each class at level 50.
Make selections as you progress through the board, “attaching” new boards at “gate tiles”. Boards can be rotated from a Gate Tile.
Tile types:

Normal: Standard stat boosts.
Magic: Uncommon, more diverse benefits.
Rare: Significant boosts, unlock additional powers at attribute thresholds.
Legendary: Unlocks new Legendary Power, available at the center of a Paragon Board after the first one.

Glyph and Sockets

Sockets can contain Glyphs.
Embed Glyphs into a Paragon Board to get bonuses depending on how many active tiles are around it.
Glyphs can be levelled up when exploring certain dangerous dungeons to extend radius of effect.

The Occultist definitely sounds very desirable, to cut down on the time you might spend farming your stuff in Diablo 4. Meanwhile, the Paragon Board promises a highly personalized build for characters you invest in.
As always, the team says they always listen to player feedback, so if you have any particular thoughts, do so through their various channels.

Check This Out Next

Tags: Blizzard EntertainmentDiabloDiablo 4Diablo IV


ASUS Vivobook 13 Slate OLED now available in Malaysia

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

ASUS is offering the Vivobook 13 Slate OLED experience to users in Malaysia, giving everyone the chance to own the world’s first 2-in-1, 13.3-inch Windows 11 detachable laptop. With OLED touchscreen, quad-core Intel processor, full-size detachable keyboard, cover stand with 170 degree hinge and ASUS Pen 2.0 stylus, do it all in landscape or portrait mode, with or without keyboard, at any angle you like.

The 13.3-inch OLED Dolby Vision touchscreen is capable of displaying 1.07 billion colours in a 16:9 widescreen aspect ratio. It’s PANTONE Validated with cinema-grade 100% DCI-P3 gamut for accurate, vivid colors, DisplayHDR True Black 500 for deep blacks and brilliant highlights, and the 1,000,000:1 contrast ratio assures every detail will pop. Not only does it provide immersive viewing, the display also has a fast 0.2-millisecond response time, up to 70% lower blue-light levels and TÜV Rheinland-certified eye care.

All the display goodness is further complemented with the powerful quad-speaker Dolby Atmos sound system with smart amplifier for distortion-free volume, up to 3.5 times louder than a standard amp. Your streaming will be uninterrupted too, thanks to ultrafast WiFi 6 enhanced by ASUS WiFi Master technology for stable and reliable connectivity. Getting the Vivobook 13 Slate OLED also gets you free one-month Xbox Game Pass Ultimate.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

If you need to note down any ideas, simply pop the ASUS Pen 2.0 out of its magnetic holder and let the virtual ink flow. It’s Microsoft Pen Protocol 2.0-compliant, has 4096-level pressure sensitivity, 5-350 gram pen-tip force, 266 Hz sampling rate with four interchangeable pen tips with different textures mimicking 2H, H, HB and HB pencils. Through Bluetooth pairing, the shortcut button can be used for one-click functions. Use it with all the Adobe creative apps with the free one-month Adobe Creative Cloud subscription. Once you’re done, charge it with any USB-C charger!

As it stands, the Vivobook 13 Slate OLED is fully geared towards portable productivity. Clip on the full-size detachable keyboard, featuring 19.05mm spaced keys, 1.4mm key travel, dished key caps for fingertip comfort, mega-sized touchpad for maximum responsiveness and accuracy, specially coated for that silky-smooth feel.
Powered by the quad-core 3.3 GHz Intel processor, up to 256 GB PCIe Gen 3.0 x4 SSD and up to 8GB of fast LPDDR4X RAM, the Intel Bridge technology also lets you run your Android apps aside from your regular work programs. The two USB-C ports, audio jack and microSD card reader is available for additional options. Quick access is possible thanks to the fingerprint sensor on the power button.

That’s not all. The 5MP front camera’s there for your video calls, and the 13MP rear camera is for your photos and videos. AI Noise-Cancelling Audio ensures you’ll be heard loud and clear. All that versatility works off a 50Whr battery, chargeable via power bank or USB-C charger, while the bundled charger gets it back up to 60% in around 39 minutes.
For your ultimate versatile companion, the ASUS Vivobook 13 Slate OLED (T3300) is available from 25 January 2022, at RM3499.
SPECIFICATIONS IN BRIEF

                                        MODEL

                                        Vivobook 13 Slate OLED (T3300)

                                        Lid material

                                        Aluminum

                                        CPU

                                        Quad-core Intel Pentium Silver N6000, up to 3.3 GHz

                                        Graphics

                                        Intel UHD integrated graphics

                                        Display

                                        13.3" FHD OLED (1920x1080), 16:9, 550 nits peak brightness, 100% DCI-P3 color gamut; Dolby Vision

                                        OS

                                        Windows 11 Home

                                        Main memory

                                        Onboard 8 GB LPDDR4x

                                        Storage

                                        256 GB PCIe Gen 3.0 x4 SSD

                                        Connectivity

                                        WiFi 6 (802.11 ax) with ASUS WiFi Master, Bluetooth 5.2

                                        Camera

                                        Front: 5MP, Rear: 13MP

                                        Detachable keyboard

                                        Full-size keyboard with 1.4 mm key travel, 19.05 mm key pitch, 0.2mm key-cap dish

                                        In the box

                                        Sleeve, stand, stylus, stylus holder

                                        Audio

                                        Quad stereo speakers, Dolby Atmos, smart amplifier

                                        Battery

                                        TYPE-C, 65W AC Adapter, Output: 20V DC, 3.25A, 65W, Input: 100-240V AC 50/60GHz universal

                                        Dimensions

                                        309.9 x 190 x 7.9 mm

                                        Weight

                                        785 g

                                        Price

                                        RM 3499

Check This Out Next

Tags: ASUSASUS MalaysiaASUS Vivobook 13 Slate OLED


Valkyrie Anatomia: The Origin Global ends service

Valkyrie Anatomia: The Origin global server ends service, as announced via the game’s Facebook page. The full statement is provided as follows:

Dear Einherjar,
Thank you so much for being part of our journey beyond death which began with release in April 2019.
In order to create a unique experience for global users, we added new features, and made global content for the game.
As much as we would like to continue providing new content for all of you, we regretfully announce that we are ending service as of 31. August 2020 due to difficulties.
We hope to see you all again in a different world.
More events and campaigns still await you, so by all means, we would like you to play until the end!
*No posts are scheduled on this page after July.

It managed to last just over a year at least, for Valkyrie Profile fans, who might have to once again migrate to the Japanese servers which have been running since 2016. Considering the Valkyrie Anatomia global server ends service on 31 August 2020, we might expect more information sooner than later regarding any possible compensation or last hurrah events so soon after its first anniversary.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The game is currently still available for download at time of writing.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: Valkyrie AnatomiaValkyrie Anatomia: The OriginValkyrie Profile


Park Beyond Preview: Building the Impossible

Park Beyond is a brand-new take on theme park management simulation developed by German-based studio, Limbic Entertainment. It allows players to create impossified rides, with deep park management gameplay that expands the beloved genre to consoles while delivering a new type of experience for PC players.

When starting the game, you’re being appointed the visionary architect of a declining amusement park company that’s no longer able to sustain its creator’s vision. Stuck between extravagant founder Phil and CFO Izzy, it’ll be up to you to make a breakthrough by creating the boldest, yet financially stable parks possible. Lots of characters, allies, and enemies, will cross your path and help you forge your own standing in the theme park industry. Of course, with big dreams comes big responsibilities, so you need to always be prepared to deal with any situation.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Impossification
Impossification is the core theme and general concept of Park Beyond as a whole. The design system pretty much allows you to go wild and build the most over-the-top theme park you can think of. You can basically take one regular ride from real life and then overexaggerated its features to the point it deifies physics. For example, a normal Ferris wheel could be turned into a bigger and taller ride resembling a gear structure as you’d see in clockwork. It’s really is crazy stuff.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Park Beyond has also gone to greater lengths to be accessible to everyone. During our playtest, some people spend hours perfecting one ride while others spend one hour making a few smaller simpler rides.
Modular Coaster Building
To make things even crazier, Park Beyond also offers a Modular system that as far as I know only applicable to Roller Coasters. This system allows you to create, modify and upgrade your coasters with unique modules that are already being impossified. An example of this is the catapult that could launch a coaster train to different tracks or one that lets you fly around like riding a plane. Again, it really allows your creativity to shine. The way this system works is pretty much the same when you trying to make a roller coaster track around your park.

The ride creator tools are fairly easy to use, allowing you to grab and move parts around with ease. From the video demonstration, it feels really smooth to make a dollar coaster. You can even build on top of the previously built theme park facility so you’re not even limited by landscapes.
After finishing a course, you can even do a test drive in first-person mode or fixed camera perspective to see how well it is coming together. I’m really surprised how good the game looks even from a first-person viewpoint.
Story-Driven Campaign
Unlike most games from the genre, Park Beyond has a pretty serious story-driven campaign. Aside from managing the park, sometimes you need to do certain story missions with twists and turns. One of the main things that get you more involved with the story is the Pitch Meetings.

It seems the develops didn’t want the player to just complete missions but also play a part in how the parks are run and developed. Before every mission, the game will put you in pitch meetings with different NPCs handling high positions in your park, like Mr. Phil and Izzy. In these meetings, you’ll be involved in a very serious discussion about what is the best strategy to manage your park going forward.
There are a lot of choices that you can pick and each of them uses different strategies altogether. This means it’s very important to pay attention and consider which one suits your park situation the most. If you want to make a theme park that is more catered to teenagers, then there’s a certain step that you need to consider first while also gauging the risk and rewards from that decision.
Deep Management System

It’s not a simulation game without a good management system, and Park Beyond does certainly stand out. Being the creators of the Tropico series, Limbic Entertainment has included various different functions into the game management system to really give players plenty of freedom, while also keeping it clear for newcomers. When managing the park there’s a lot of things that you need to pay attention to such as visitors’ condition, whether they are in a good mood, what facilities they need, or even if they have money to spend and are having fun at your park.
Once you’ve got facilities opened up, there’s gonna be a lot of things that follow later on. This includes managing staff, prices, or even being involved in loans and events. It creates a frantic but deep management system that always demands your focus.
There is also a system of the game called “Hooks”. This is a measurement that gauges visitors’ interest in certain rides around your park. Not every ride you make may attract visitors meaning you’ll have to put more effort into marketing and designing the ride to appeal to different audiences.
Speaking about managing or designing your park, they also revealed the first two visual theme packages in the game. These packages contain modules that you can use to create a distinct style for the whole theme park. You can easily create a candy-themed park or there’s also the wild west theme park. Of course, you can take it a step further and mix and match different visual package modules. It can help you bring more specific designs to life and allow for greater innovation.
Closing Thoughts

For those looking for a good new theme park simulator to sync your teeth into, Park Beyond the high range of customization will have you covered. The gameplay is easy to understand will still be hard enough to still be a proper challenge.
For the creative types out there, this one that’s worth looking out for when it comes out in 2022.
Park Beyond will be released for PS5, Xbox Series X/S, and PC. Apparently, the graphics are so good that it doesn’t run well on PS4 and Xbox One.
Park Beyond was just one of many games to receive more coverage at Gamescom. Others include Tales of Luminaria and Pearl Abyss’s new game DokeV.

Check This Out Next

Tags: BANDAI NAMCOBandai Namco EntertainmentLimbic EntertainmentPark Beyond


For All Time Korean closed beta in progress

For All Time has begun its closed beta test in Korea, having made its way outside of China. Developed by Netease Games, For All Time is a mobile otome game, namely, that female-oriented romance genre. Much like miHoYo’s Tears of Themis, it’s got more interactivity than being “just” a visual novel, and has gacha elements. The official Chinese website can be found here, while the Korean one is here, along with its official Twitter here. Below is the Korean teaser trailer, featuring Korean voices.

The game could be considered leaning closer to a traditional otome game, with “endings” you can obtain. These endings do not depend on your chosen lad’s affection level, taking into consideration other factors instead. While Emerald is also featured in artwork, it does not appear he has a route of his own. As such, as hilarious as it is, it’s likely why the pretty, white long-haired boy is in the background. That doesn’t stop him from having his own cards in the gacha, though.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The “battles” will see you field five of your own cards with a sixth filled in by a friend, with three in the frontline replaced by a sub-member in the same position.
The For All Time closed beta test will be ending 3 September, 22:00 KST. You’re probably more likely to get updates about the game through their naver board.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: BilibiliFor All TimeNetEaseNetEase Games


The Thousand Noble Musketeers: Rhodoknight another PV

Ahead of the game’s launch, Marvelous and Line Games are treating us to a new PV for its upcoming game The Thousand Noble Musketeers: Rhodoknight for the Android and iOS platforms, this time showcasing the French Muskets.

For the uninitiated, The Thousand Noble Musketeers: Rhodoknight is the successor to the Thousand Noble Musketeers, a breeder title targeted at fans of otome games. The primary objective of the game is to collect antique firearms which have taken on the form of 30 handsome men, whom you must subsequently to raise and nurture. Famous designers including Touken Ranbu illustrator Hazuki Futaba have been recruited to illustrate both guns and their human forms. Players take on the role of a gun master to the guns that call themselves Noble Musketeers. Following the decree of an evil king, no one in the population is allowed to keep weapons. The resistance members are only able to rely on antique guns that have been kept as pieces of art. The fate of the land lies solely on the gun masters and their arsenal of guns. Unfortunately, the game shut down back in 2019.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The Thousand Noble Musketeers: Rhodoknight
This time around, users assume the role of a student of the Army Academy, who is suddenly attacked by a mysterious entity. The Musketeers save your life and you are subsequently issued an order from the Alliance to join the secret agency, “Kathariste” to neutralise this unknown threat.
The launch date of the game has yet to be disclosed, but for more details, do drop by the official website. It is also worth noting that pre-registrations are currently open, so be sure to sign up if you want those early bird rewards to give you a head start in the game when it comes out.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: AndroidiOSLine GamesMarvelousThe Thousand Noble Musketeers: Rhodoknight


Rise of Humanity coming to Early Access on 21 October

Rise of Humanity will be available on Steam for $24.99 with two game modes: one with a narrative adventure and one that gives players three new challenges to complete every day.

Cybernetic Walrus announced that their game combining turn-based strategy and deck-building will launch in Early Access on 21 October 2021

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Mike Coeck, CEO of Cybernetic Walrus explained:
The game has a unique game mechanic and a lot of content that gives players up to hours of gameplay. In addition to that, we have a second game mode that creates three new daily missions so players can come back to practice, improve their strategy and reach a higher score every day. The scores are recorded on our leaderboards so by beating these missions, players can compete with one another and become the ultimate savior of humanity
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Rise of Humanity is a tactical turn-based card battler with RPG elements, stunning visuals, epic human-crushing robots, nasty robot puppies, and cute exploding bunnies. Players move their characters around on a hexagonal playfield using a stamina system. They are dealt a deck from a wide selection of cards they can use to attack enemies, lay traps and dodge incoming fire.

The Early Access game will include six missions with text dialogue (voice acting planned for the full game), as well as six-level environments with increasing difficulty. Players will also come across levels with enemies hidden by the fog of war. They can make use of the unlimited random side missions to improve the skills of their heroes and collect more cards for them. In the central mission hub, they can heal their heroes, buy them skills, or upgrade, merge and remove cards from their decks.

The full game is planned to launch in 2022. Two major releases are expected during Early Access, as well as regular updates with bug fixes and new content for the daily challenges developed together with the community.
Lots of interesting new games are coming to Steam Early Access, GetsuFumaDen: Undying Moon being another one.

Check This Out Next

Tags: Cybernetic WalrusRise of Humanity


Assassin’s Creed in Japan Revealed, Alongside Assassin’s Creed Hexe As Part of AC Infinity Project

After years of fan requests, the Assassin’s Creed series will finally take players to ancient Japan and allow them to live out the “Shinobi Experience” Assassin’s Creed “Red”. This was announced at the Ubisoft Forward Assasin’s Creed showcase.

This was not the only project announced however, another Assassin’s Creed project was announced called Assassin’s Creed “Hexe” (pronounced Hex-Aye). Both of these games will be part of the Assassin’s Creed Infinity project that was announced last year.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Codename Red

The new Assassin’s Creed project codenamed “Red” will be set in Feudal Japan, but no specific era is mentioned. As the name suggests the trailer is drenched in bright red colors with a katana-wielding shinobi jumping onto the roof, before revealing their hidden blade.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Codename Red is their next flagship premium title and will be the series’ next open-world RPG. This game is being developed by Ubisoft Quebec, which is the studio behind Assassin’s Creed Odyssey, and under the creative direction of Jonathan Dumont who was the director and writer for Odyssey as well as writer for Immortals Fenyx Rising.
Codename Hexe

The team behind Assassin’s Creed Valhalla at Ubisoft Montreal is also working hard on another new flagship title. This project will be led by creative director Clint Hocking (Splinter Cell, Far Cry 2, Watch Dogs) and is looking to be a very different type of Assassin’s Creed, Codenamed “Hexe”.
very little was shown about the game but the trailer depicts a dark forest before the Assassin’s Creed logo made out of sticks and string appears. When the title screen appears, there’s some drawing on the back, an octagram with an unidentifiable language written on it.
From the title, teaser and logo, the game seems to be based on witchcraft themes, perhaps taking place during the European or American witch trials with a more horror-tinted edge. As of right now, nothing has been confirmed though.
Assassin’s Creed Infinity
Both Assassin’s Creed Red and Hexe will be part of the larger Assassin’s Creed Infinity project. A live service-type platform that will receive updates over time.
According to Marc-Alexis Côté, Vice President Executive Producer of the franchise, Infinity is not so much a game, as it is a single entry-point for fans to get into the future Assassin’s Creed titles. Senior Community Developer Alice terret likewise described being like “the player will be able to explore their very own Animus kind of like a time machine.”
Assassin’s Creed Infinity seems to be a hub that will unite all of the different Assassin’s Creed experiences and the players together under one application.
The developers further say that they are looking into how can they bring back standalone multiplayer experiences into the Assassin’s Creed universe, which will all be connected through Infinity.

Aside from Mirage, Ubisoft unveiled several new Assassin’s Creed projects at the showcase. These include the latest mainline game: Assassin’s Creed Mirage, Assassin’s Creed Valhalla The Last Chapter, the final piece of DLC for the game, a new mobile game Assassin’s Creed Jade, and the announcement of an Assassin’s Creed Netflix show.

It has not been confirmed when Assassin’s Creed Infinity unity will launch however the two new Assassin’s Creed projects “Red” and “Hexe” will likely launch sometime after the release of the upcoming Assassin’s Creed Mirage

Check This Out Next

Tags: Assassin's CreedAssassin's Creed HexeAssassin's Creed InfinityAssassin's Creed Red


Producer Naoki Yoshida Said that The Combat in Final Fantasy XVI Was Not Because He Was a Black Mage Main in FFXIV in Interview

As part of the Final Fantasy XVI (FFXVI) Malaysia Pop-Up Event over at Sunway Pyramid, Sony Interactive Entertainment and Square Enix were kind enough to invite us over for an exclusive interview session with the legendary Naoki Yoshida, better known as Yoshi-P in the community.

Image Credit: GamerBraves
Joining us in the interview was non-other than the FFXVI Localisation Director Koji Fox, who acted as an interpreter for Naoki Yoshida.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Naoki Yoshida
Image Credit: GamerBraves
Naoki Yoshida is a man that needs little introduction within the Final Fantasy community. Prior to his work in FFXVI, Yoshida is both the director and producer of the beloved Final Fantasy XIV; helming through several critically acclaimed expansions and gaining a cult following, to the point where it was Square Enix’s highest grossing game.
It’s apparent that the success in his previous title also shone through in FFXVI, with the title selling 3 Million copies worldwide in under a week, as well as being one of the top rated Final Fantasy games in the franchise. In this interview, we ask Naoki Yoshida our burning questions now that the title has been out for a while.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Fan Expectations
Our first question that we asked was geared towards the intial announcement of FFXVI, where fans were immediately excited when they saw Creative Business Unit III (CBU3) and his name on it. We wanted to know how Naoki Yoshida felt to have that kind of expectation from the fans.
Image Credit: GamerBraves
Yoshida replied that the team didn’t really think about it that much when the announcement was made. However, he knew that the players of FFXIV had very high expectations because of the kind of work they’ve worked on.
He did mention that most of the players were mainly just excited to see the next mainline Final Fantasy game finally coming out, and had a lot of expectations on the game’s graphics and story instead.
Feedback of FFXVI
Given that FFXVI has been out for close to a month now, we asked Naoki Yoshida how he felt seeing the project he worked on for so long come out to so much praise. To which Yoshida replied that he, the main director Hiroshi Takai, the main scenario writer Kazutoyo Maehiro, and Localisation director Koji Fox were just realieved that the game was finally out.
Image Credit: GamerBraves
“But as you know, especially recently, players really look at Metacritic. They take those scores and they use those scores to look at it as a gauge of how good of a game is going to be. In the recent years, Square Enix has a lot of good Metacritic scores and a lot of not so good Metacritic scores, it’s been kind of a fluctuation there.”
“On top of that you add that it’s been 7 years since the last numbered Final Fantasy [game], and so there’s going to be a lot of people that will take a look at that score and judge it on that. Luckily, we got good scores, we got a lot of good feedback from fans all around the world. It looks like they’re really really enjoying the game and really enjoying the Final Fantasy franchise again, and that has us very very relieved.”
Image Credit: Square Enix
Despite being relieved, Yoshida said that the development team isn’t stopping and they’re currently looking at player feedback and making adjustments to make the game’s experience better moving forward. He also mentions taking the development process of FFXVI as a learning experience for the next project Creative Business Unit III will be working on.
MMO-isms in Combat
From our review of Final Fantasy XVI, when it comes to fighting bosses and using Eikonic skills, we realised that the approach was akin to rotations in an MMO. We asked Yoshida was it an intended design decision to combine those MMO styled gameplay elements with the action combat in FFXVI.
“A lot of players have kind of mentioned this, but I think that maybe they feel that because they know of our past work on FFXIV and that maybe if the same game, FFXVI was not created by CBU3, then maybe people wouldn’t be picking up on this. I think there’s maybe a bit of connecting our past work and this work, and that’s why people have recognised that. Because we didn’t go into it thinking we’re going to create something that was like XIV.”
Image Credit: GamerBraves
“As you know, our combat director is Ryota Suzuki who joined Square Enix in the middle of the development of FFXVI, and had not worked on FFXIV and having that kind of skill rotation in the battle is all his idea, so obviously he wasn’t taking that from FFXIV. One thing though that was again kind of on purpose was that our main director Takai-san, he wanted to make sure battles in FFXVI was something easier to understand for players because this is the first time that Final Fantasy mainline has gone real-time action and we wanted to make sure players knew where attacks were coming from, and why they’re being attacked.”
Image Credit: Square Enix
Yoshida said that they had this great system in FFXIV that would show on the floor where attacks were coming from, which makes it easier for players that are new to action in FFXVI to understand what’s going on. He mentioned that was something the main director wanted to get across, but that wasn’t having the DNA of an MMO, but more of having the DNA of FFXIV, which had this very good system in it.
Confessions of a Black Mage Main
Producer Naoki Yoshida is famously known for being a Black Mage main in Final Fantasy XIV, and considering how much FFXVI involves players having to manage different things like Torgal, rotations, and combos, we asked Yoshida was that intricacy due to his Black Mage history.
To which, Yoshida laughingly replied with he was just the producer and not the director of Final Fantasy XVI and wasn’t up to him to decide the combat mechanics for the game.
Image Credit: GamerBraves
“Personally, I’m a gamer and one of the most fun things for me was I got to be the first gamer to play FF16 in that testing phase, and I really really enjoyed the battles. But again, I want to put it out there that the battle in FFXVI is not how it is because I’m a Black Mage [main].”
He mentions that FFXVI is a full real-time action game, but in a sense you could call it a very speedy turn-based action game in the same vein, where player will still need to choose the enemy that they’re going to fight while having lots of things to manage.
Unedited Image Credit: Square Enix
He continued by saying that while FFXVI did not have an MP system, it has ability cooldowns and players will need to make the decision of whether they should immediately use a skill after it goes off cool down, or wait till the target is staggered before using their abilities. Yoshida says that that kind of balance was something that both combat director, Ryota Suzuki, and main director, Hiroshi Takai put a lot of effort into.
The Red Chocobo
In Final Fantasy XVI, players can pick up bounties from the Hunt Board at the HIdeaway, which has Clive go against mini bosses called Notorious Marks. One of the bounties that players can find is a particular Red Chocobo called the Dread Comet.
Unedited Image Credit: Square Enix
Considering how much the Red Chocobo caused so much trouble for FFXIV players, we asked Yoshida if they felt the need to tone down the Red Chocobo Meteor because it’s significantly easier to dodge it in FFXVI.
“Getting the nuance for this is a little bit difficult in the sense that, for those players who do know the Red Chocobo in the past, they can look at that and kind of laugh at that type of connection but there’s kind of a big difference between FFXVI and FFXIV.”
“FFXIV is always been about being a theme park of final fantasies where you take things from other FF [games] and you throw them in there, so everyone can enjoy that. But FFXVI stands of its own and not draw too much overdraw, and so having everything kind of be the same as past ones, it’s not going to be as fresh and original. That’s one thing I made sure to let the developers know is that we’re not just going to copy what happened in the past. That said, we do want to have some of those types of homages but we wanted to tone it down.”
DLC
We asked Naoki Yoshida about the one burning question that the internet has, whether or not they have any DLC planned for the future of FFXVI.
Unedited Image Credit: Square Enix
Yoshida answered that one thing that the team wanted to create a complete story where players can fully enjoy from beginning to end without any DLC, and he thought that they were able to do that. However, after receiving feedback, he understands that the players are eager to see more.
“For us, it’s about taking that and then thinking about what our options are moving forward, so hopefully in the near future we can have something that we can give to you.”
Message to the Fans
Naoki Yoshida ended the interview off by thanking everyone for their support of the Final Fantasy series of Creative Business Unit III, and that they’ve received so many kind messages over the past few months.
Image Credit: GamerBraves
“Here we’re in Malaysia, in Southeast Asia for the first time for FFXVI. It has been great to meet and greet these fans and get this power of positivity that has shown through from everyone that we’ve met. We’re going to take it back with us to Tokyo and make sure that the entire development team knows that there’s so much love here for CBU3 and the franchise in SEA, and use that to help us continue developing FFXIV, and continue developing our new projects in CBU3 moving forward. Again, thank you for continued support.”
Go to top
We would like to thank Naoki Yoshida for taking the time to answer our burning questions in regards to Final Fantasy XVI. We also like to give our thanks to both Square Enix and Sony Interactive Entertainment for setting this exclusive interview for us.
If you want to see the full interview session with Naoki Yoshida, check out our video here:

Check This Out Next

Tags: Final Fantasy XVIInterviewNaoki YoshidaSony Interactive EntertainmentSquare Enix


Castlevania Nocturne, A New Series Starring Richter Belmont Gets First Teaser Trailer

Netflix has revealed the teaser trailer for their new upcoming Castlevania animated series, Castlevania: Nocturne.

The series will be a sequel/spin-off to their critically acclaimed original Castlevania Animated Series. Nocturne will take place hundreds of years after the events of that show and stars Trevor Belmont’s descendant Richter Belmont. You can check out the teaser for Castlevania: Nocturne below:

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

“Netflix’s new animated series Castlevania: Nocturne is officially in production!
The showrunner is Kevin Cord, creator/writer Clive Bradley. It will be produced by Project 51 Productions and production services will be provided by Powerhouse Animation. Castlevania: Nocturne is an animated series about the battles of Richter, a descendant of the Belmont clan, a character from the popular games Castlevania X: Nocturne in the Moonlight and Castlevania X: The Circle of Blood.”
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

While the original Castlevania series was based on Castlevania III: Dracula’s Curse, this series will likely be based on Castlevania: Rondo of Blood and its direct sequel (and the most popular game in the series) Castlevania: Symphony of The Night.
Ritcher as seen in Castlevania: The Dracula X chronicles (2007)
The outfit that Ritcher is wearing in the teaser trailer is based on his appearance in Castlevania: The Dracula X Chronicles which was a remake of Rondo of Blood for the PSP.
There is currently no release period for Castlevania Nocturne but it will be coming to Netflix in the near future.

Check This Out Next

Tags: CastlevaniaCastlevania: NocturneKonamiNetflix


Gundam Battle Operation Code Fairy Announced

Bandai Namco Entertainment has announced Gundam Battle Operation Code Fairy , a new console game set in the Mobile Suit Gundam universe.

They’ve only put out a short animated teaser for the game, so there’s not much official information available right now other than its planned launch for PS4 and PS5.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

UPDATE: Read more about the characters, release date and gameplay
Despite using the Gundam Battle Operation name, it’s hard to tell if Code Fairy will share the same gameplay as Battle Operation 2, which is more of a team-based shooter. For one, the new character, Alma Stirner, is clearly wearing a Zeon uniform, and the game’s logo has a Zeon logo in it as well.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

That would place it as a game more squarely occurring in the UC Gundam timeline, which is the setting for most of the iconic Gundam anime such as Gundam Unicorn, as well as the recent Mobile Suit Gundam Hathaway.
Meanwhile in Battle Operation 2, the characters are all mercenaries with no factions, to justify letting players use mobile suits from any faction together.
This adds to the growing list of in-development Gundam titles- such as the upcoming free-to-play shooter Gundam Evolution, as well as Super Robot Wars 30, which features multiple characters from the Gundam universe such as Amuro Ray and Char Aznable.

Check This Out Next

Tags: GundamGundam Battle Operation Code Fairy


Kazuya Announced for Smash DLC

Kazuya Mishima is the newest character announced for Super Smash Bros Ultimate, representing the Tekken series.

The trailer shows the son of Heihachi Mishima giving various characters the Mishima family tradition of being chucked off of a volcano, though as always Kirby is not so easily thrown off the edge.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Like other fighting game representatives Ryu, Ken and Terry, Kazuya looks like he’s going to be quite true to his source material, with moves all based off of his kit from Tekken.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Sakurai hasn’t done a deep dive on Kazuya in Smash yet, however, so we won’t know yet if you’ll be able to do Electric God Wind Fist, if you get your inputs right.
Sure enough Kazuya also has his Devil Gene, though it’s not entirely clear what it does since we haven’t had a breakdown from Sakurai and it doesn’t stick around like Joker’s Arsene install.
It makes sense that Kazuya would be the final Smash DLC for Smash Bros Ultimate- Tekken is developed by Bandai Namco Entertainment, who also co-developed Super Smash Bros Ultimate.
Considering Tekken doesn’t have as many complex inputs as games like King of Fighters or Street Fighter, there should be less uproar about yet another fighting game character adding motion inputs to the otherwise simplified Smash.

Check This Out Next

Tags: E3 2021NintendoSuper Smash Bros. Ultimate


Harvestella Review: A Stellar Casual Farming Game

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Harvestella is a unique title. Being a farming game with a twist of adding in JRPG elements, which can be compared to the Rune Factory seires. Developed by Live Wire Inc and published by Squre Enix, I dove in head first into the world of Harvestella, and I thoroughly enjoyed  it.

Harvestella starts off with your usual case of the JRPG trope, meaning that the main character has amnesia. The story progresses where you and your party members need to get to the bottom of the phenomenon known as the Quietus, a one day season where the air is filled with deadly dust, and that all living things that come into contact with will die. Except you of course.

Bask In The Ray of (Seas)light
The world of Harvestella is built upon 4 main crystal-like structures that loom over different areas called the Seaslight. Each of the Seaslight dictates the stable change between the four seasons, but one day a strange occurrence called the Quietus plague the lands, which causes crops to wither and die and prevent people from coming out for one day. After being unaffected by the Quietus, the locals at Lethe Village lets you stay at a vacant house in Bird’s Eye Brae where you get to perform your daily task of farming.
The story of Harvestella isn’t super innovative or something to write home about but it has its certain charms. One thing that’s most noteworthy with it is how the aforementioned Seaslights and Quietus plays a part in the farming aspects of Harvestella. Each season lasts for 30 in-game calendar days and before the season shifts, the day of Quietus will start which forces you to replant your crops.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

I personally feel like it’s a better way of introducing the players into the world compared to your usual “your gandpa has passed down the farm to you to take care of” narrative. It’s refreshing to see this whole saving the world ordeal be the main narrative of Harvestella in contrast to the more chill and relaxing plot of other farming games.
There are also character side-quests that are optional which can sometimes increase the bond between you and the character (and eventually have the option to romance them if your bond is high enough with them). These side quests are your usual fetch quest where you need to travel to a certain location and collect an item to deliver it back to the person.
The game does a good job with tying those with a neat story, one example being the quest with the three kids in Lethe Village where they have to come to terms with one of them moving out of the village because of their parent’s work.

Don’t Turn Away From the Light
The overall art direction of the game looks really gorgeous. Stuff from character design to how each of the towns look significantly different from one another, and how the giant crystal Seaslights towers over the far distance, accompanied by how each dungeons have varying levels of design differences makes the game visually appealing.
Going on to the visually distinct towns, majority of the town’s designs represent the corresponding Seasonal Seaslight. You have your typical green and lush starting town of Lethe Village, something you can normally see where you start off your journey in an usual anime RPG setting. You have a town where flowers bloom all year round which is filled to the brim with cherry blossom trees and petals called Nemea Town representing Spring . And the seaside village of Shatolla where the buildings have straw roofs and colourful corals are scattered across the village representing Summer.
One of my favourite aspects of the game when it comes to the presentation of Harvestella is definitely the 2D sprite art of the characters. The sprite work is hand-drawn in a very distinct style that gives off a whimsical and fantasy-esque feel to them, fitting the JRPG style but different enough to stand out from other titles.
While the models of the characters translate relatively well in 3D, there’s this certain “fuzziness” in the graphics that lacks the sharp outlines that I personally prefer. Though this is just something minor in the  grand scheme of the game.
Although one of my main gripes is that despite the game letting you choose the character voices, the lack of voice acting in the game during dialogue does shallow the immersion of the game. I get that not having voice acting doesn’t necessarily immediately make a game bad, but it’s weird that the character only talks randomly during combat.
It’s Not Much But it’s Honest Work
Despite the name, the farming aspect isn’t the main aspect for Harvestella. Though it’s still necessary for you to build up your farm since that’s going to be your main source of income for weapon upgrades and buying important items. The farming in the game is your average run of the mill gameplay loop, you have different crops, each with different harvesting time, some only can grow in certain seasons and some crops where you don’t have to replace the seed with.
While you can upgrade the size of your farm, build machines to craft specific food products and even add animal pens, the farming mechanics are pretty simple which honestly makes it relatively relaxing.
After a certain time, you’ll be given access to a book that has a bunch of small objectives for you to complete like harvesting a number of particular crops, or cook certain food dishes. Turning in a number of these quests will in turn allow you to get access to farming abilities like being able to hoe down multiple patches of land at once.
Other than turning your crops in for money (you do it through depositing it in the shipping box, and you’ll collect the money at the end of the day when you go to sleep), you can use the crops and turn them into food or beverages to fill up your hunger bar.
The hunger bar is essential because it acts as one of your currency in terms of performing your daily tasks like farming as well as attacking during combat. It’s very important to avoid having your stamina bar empty, especially in dungeons because you’d be left defenseless, being unable to attack the enemies.
Players are able to travel between different towns and dungeons through an overworld diorama-like map, and each of the dungeons that the players go through are multi-layered and somewhat maze-like  where the more you explore, the more the map opens up to you. Each of these dungeons would normally take a number of in-game days to fully explore, not because they’re extremely huge but because time passes really quickly in the game. Each of these dungeons are then concluded with one final boss fight.
There are certain obstacles that you would come across during dungeons though. One of which are broken paths where you need to spend in-game time to repair, and some of these paths will act as shortcuts once you’re able to patch them up.
There’s also other obstacles in the form of FEAR enemies which are massive monsters that are high level where you need to avoid until your party is strong enough to fight them. Some of these FEAR monsters would block your path or guard treasure but most of the time you can pretty much sneak past them, but on the off chance that you draw their aggro, you can always run away and they’ll stop chasing after you after some distance.
Speaking of combat, it’s a hack-and-slash style where your combos only require one button input with the occasional two button input with your class skills. To say the least, Harvestella doesn’t have that much depth in terms of combat but it’s simple enough to still make it satisfying. You can have up to three different Jobs where you can swap between during combat and each of the classes feel pretty different from one another.
Each of the classes have their own skill tree which needs you to have Job points to upgrade but one thing I like about this is that the Job points are separate from each of the classes and you don’t need to use the Job to gain points. Meaning that you can just play about with your preferred Job and still be able to gain points and level up a different class’s skill tree.
Each enemy has their own elemental weakness and during boss fights, if you repeatedly hit them with one of their weaknesses, it will trigger a “break” effect where the enemy will take more damage for a limited time. You can stack the break effect for a “double break” if you can hit their weakness before the first break gauge fully depletes.

Closing Thoughts
All in all, I enjoyed my time playing through Harvestella, the combat while lacking depth offers a nice gameplay loop with distinct Jobs and playstyles which is perfect for those who look for a more casual time.
But those who look for a purely farming game wouldn’t particularly enjoy Harvestella since it’s pretty simplified and honestly you’re spending your time mostly fighting off monsters and exploring dungeons rather than tending your crops. But I still find the farming satisfying regardless of its simplicity.
Though my main gripe with the game is how fast the time passes for each in-game day. It feels like your main currency in the game is time and how you spend it. It can get rather frustrating at certain times where you’re just a few steps away from reaching a certain checkpoint in a dungeon only for you to get booted back home.
But despite all of that, Harvestella is a noteworthy title for fans to pick up if they’re looking for a casual game with beautiful art direction and unique twists to the farming genre.

                                        Pros

                                        Cons

                                        Gorgeous Art Direction

                                        In-game time passes too quickly

                                        Simple yet fun combat

                                        Game might not be everyone’s cup of tea

                                        Distinct Job Classes

Harvestella is reviewed on the Nintendo Switch

Check This Out Next

Tags: HarvestellaLive WireNintendo SwitchReviewSquare Enix


Warhammer 40K : Battlesector , A Turn-Based Strategy Game In The Grim Darkness Of The Future, Available Now

Slitherine and Black Lab Games have released their newest title, Warhammer 40K : Battlesector , a turn-based strategy set in the iconic Warhammer 40K universe.

Like many strategy games set in the universe of Warhammer 40K, Battlesector will have a modular format, letting you play as a myriad of the factions present in the mega franchise. However, at launch, you’ll be able to play as the two main factions of the game’s story- the Blood Angels, loyal sons of the fallen Primarch Sanguinius, as well as the Tyranids, aliens seeking to consume every living thing in the galaxy.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The game is currently only available on PC, though the developers have said there are plans for a future console release.
Here’s some of what players can look forward to in Warhammer 40K : Battlesector :
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Age of Crimson Dawn
Experience an epic twenty mission single-player campaign that explores the aftermath of the Devastation of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.
Skirmish Mode
Fight across the surface of Baal on maps of your choosing and select either the Blood Angels or the Tyranids in the Skirmish mode. Completely customize your army list by picking your units, heroes and their loadouts.
Forge Your Armies
Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody demise.
Build Momentum
Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abilities.
Call In Air Support
Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scatter the battlefield with its deadly Spore Mines.
Face Your Friends On The Battlefield
With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war. Asynchronous multiplayer will be only available on PC.

Warhammer 40,000: BattlesectorPublisher: Slitherine GamesDeveloper: Black Lab GamesRelease Date: 2021-07-23Epic Games Store, GOG, Steam
In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitive battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.

Check This Out Next

Tags: 000: BattlesectorBlack Lab GamesSlitherineWarhammerWarhammer 40Warhammer 40K


The latest Acer Enduro Urban N3 arrives in Malaysia

Acer Malaysia releases the Enduro Urban N3 this June 2021, bearing the Enduro family’s core spirit of durability, bright screen and performance in a new slender design.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

With its signature 4-corner protection, Enduro Urban N3 has been tested to meet military standard (MIL-STD 810H) certification. Enduro Urban N3 is powered by 11th Gen Intel® Core™ processor with Intel® Iris® Xe Graphics to offer the best performance for students and professional workers. Equipped with up to 8GB RAM and 512GB PCIe NVMe SSD, Enduro Urban N3 also allows users to further improve capacity according to their needs.
Packing all the horsepower into a 21.95mm thin rugged chassis and weighing just 1.85kg, the Enduro Urban N3 has a slim-bezel, 14-inch FHD IPS display that supports up to 450nits to keep visuals bright and clear for use outdoors. Users can bring the device anywhere without worry as the Enduro Urban N3 has IP53 certified waterproof IO ports, speakers and buttons.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

In addition, it comes pre-installed with Microsoft Office Home & Student 2019 for immediate productivity. The Enduro Urban N3 has an option of 3 variants. Available at all Acer official online stores and all Acer authorized resellers nationwide.
Models available are:

Enduro Urban N3 with 11th Gen Intel® Core™ i7 processor

End June, RM3,699

Enduro Urban N3 with 11th Gen Intel® Core™ i5 processor

Now available, RM2,999

Enduro Urban N3 with 11th Gen Intel® Core™ i3 processor

Now available at SenHeng and SenQ outlets and online store, RM2,799

Any purchase of the Enduro Urban N3 from 19 to 21 June 2021 is eligible to redeem gifts up to RM497 at select Acer official and certified stores in Shopee and Lazada. Purchases before 30 June 2021 will also entitle you to participate in the #CreateYourDreamSpace Contest for up to RM100 credit from either Touch ‘n Go or Boost and stand a chance to win their dream space makeover by Woody Lab worth up to RM63,000. Makeover items include Acer monitor or projector and Woody Lab Smart Desk, monitor stand and other items. Check out the redemption website for details.
From 19 to 21 June, you can get the laptops at the following participating stores:

Acer Official Store (Shopee)
Acer Certified Store – Just IT (Shopee)
Acer Certified Store – NBP (Shopee)

From 20 to 21 June, you can get the laptops at the following participating stores:

Acer Certified Store – Aoneplus (Lazada)
Acer Certified Store – NBP (Lazada)

Check This Out Next

Tags: AcerAcer Enduro Urban N3Acer Malaysia


Identity V out now for iOS, Android version to release next week

Identity V was listed to get its iOS release on 6 July, but the long-awaited 1 v 4 asymmetrical horror mobile game has arrived one day earlier than expected! iOS users can download the game from their respective app stores now, while for Android users, unfortunately the release is delayed to next week so you will have to wait a little longer.

*Update: Android version out now!

Featuring gothic visuals, the game comes with a compelling background setting:
You will first enter the game as a detective who receives a mysterious letter inviting him to investigate an abandoned manor and search for a missing girl. As you get closer and closer to the truth, you find something horrifying…
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

You will be able to choose from plenty of distinct characters to join the intense 1 vs 4 asymmetrical combats. There will be 4 survivors and one hunter (you can choose your role), survivors must work together to decode cypher machines and escape from the ruthless hunter, while the hunter will need to catch and torture the survivors.
Here is our gameplay of Identity V on iOS:

 Download the game now!

Check This Out Next

Tags: AndroidIdentity ViOSMobileNetEase Games


Pokemon Masters EX New Story Event

DeNa’s mobile game title Pokemon Masters EX has just released a new story event which will be featuring the sync pair Volker & Luxray.

Pokemon Masters EX Overview

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

For those who are unfamiliar, Pokemon Masters EX is a free-to-play mobile game for Android and iOS devices which is based on the Pokemon franchise. Set on the artificial island of Pasio, the game allows players to battle and recruit various prominent Pokémon Trainers from the main series games.
The gameplay for Pokemon Masters EX features a 3-on-3 battle format tournament held in Pasio Island called the Pokemon Masters League. The main goal of the player is to win the Pokemon Masters League by attaining the five badges scattered throughout the island.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Story Event Overview
The new story event which is called Eccentric Electrician will be running until the 15th October. This story event will be following the Prize Box structure that was previously been seen during the Ho-Oh event. Players will compete in a series of battles to earn Prize Coins which can then be spent to earn items from the Prize Box.

Players who have successfully pulled the Grand Prize will be able to move onto the next Prize Box pool. The rewards pool which are offered include Skill Spheres, 5-Star Scout Tickets, Tech Move Candy Coins and other Training Items that are used for making your Sync Pairs more powerful.
Alongside this new story event, Volkner & Luxray have been added to the game. They will have their own Spotlight Scout that will also run until 15th October. The duo will already have their Sync Grid expanded and have the ability to be raised to 6-Star EX.

Volkner & Luxray will be a Tech Pair will have Thunder Fang and Wild Charge as their attacking moves while having Electric Terrain to electrify the battlefield. This synergises with another of Luxray’s abilities, Make Some Sparks with raises Luxray’s attack and guarantees a critical hit but will also raise the accuracy of allied Sync Pairs if the field is Electric Terrain.
DeNA has also announced that there will also be new Main Story Content heading to the game on 8th October so keep an eye on the official Twitter account for future updates.
 Download

Pokemon Masters EXPublisher: DeNADeveloper: DeNARelease Date: 2019-08-29Android, iOS
Pokémon Masters has evolved! Discover a whole new adventure in Pokémon Masters EX!

Check This Out Next

Tags: AndroidiOSPokemon Masters EXStory Event


Ys VI: The Ark of Napishtim Makes Regional Mobile Debut in Malaysia

Ys VI: The Ark of Napishtim, a cult classic JRPG and sixth installment of the Ys series is making its way to mobile platforms in Malaysia with an Open Beta starting on the 6th of May 2022.

The port of the highly rated 2003 console JRPG made its mobile debut in Japan in July 2021 and soon thereafter entered the Taiwan, Macau and Hong Kong markets topping the charts in both the iOS and Android app stores accumulating over 3 million downloads thus far. Riding the wave of success, the game now makes its way to Malaysian shores.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

“We at VNG Games, are delighted to announce that we are bringing the Ys 6 Mobile to Malaysia. Ys 6 was the sixth entry in a 35-year-old RPG series. This is a game that won so many hearts close to 2-decades ago when it was first released on PC and consoles. The fascinating story, loveable characters, and enticing gameplay made it a classic. Now we are excited to allow fans and newcomers alike the chance to experience the vast and wonderful world of Ys,” said VNG Games studio.
“We were even more motivated ever since we witnessed the overwhelmingly positive feedback when Ys 6 was first launched in the other regions. For many players out there, Ys could have been a childhood memory and it is our pleasure to allow them the opportunity to revisit the experience of journeying across this beautiful JRPG,” the studio added.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

In anticipation of this much-awaited debut, the publisher – VNG Games, has announced a pre-registration initiative from now to 5 May, accessible at the Ys VI official website.
The pre-registration initiative will reward gamers who sign-up with in-game bonuses that are incremental based on the number of total sign-ups. For instance, at 20,000 pre-registrations these users will receive 50,000 Silver (one of the in-game currencies) each. At 50,000, users will also receive 6 Gaia Stones and so forth with users getting  300 Emelas (bound) each when pre-registrations hit 1 million.

 Registered users will also stand a chance to win their share of exciting physical prizes worth up to RM10,000 including an iPhone 13 Pro Max, Secretlab Titan series gaming chair, and Razer Hammerhead earbuds. Users have the chance to earn up to 10 spins to win by completing a list of tasks including sharing the registration link on Facebook.
For a full list of in-game bonuses and physical prizes visit: https://event.vng.games/ys6sm/pre-register.
Ys VI Mobile will be available for iOS and Android Devices with an open beta starting on May 6th, 2022.

Check This Out Next

Tags: VNG Game StudiosYs VI Mobile


Dark Souls for mobile: Ire – Blood Memory returns

If you’re a fan of hardcore ARPG games like Bloodborne and Dark Souls, Ire – Blood Memory might just be the kind of game you’re looking to download on your mobile phones. After being taken down for a year and a half to make improvements, you can now find the game in stores again.

Ire – Blood Memory is a hardcore action RPG that gives you the challenge you’re looking for. The difficulty grows as the player progresses, and is also suitable for veterans to total beginners alike. So if Dark Souls is too much for you to handle and you want something alike, you can give Ire – Blood Memory a try. The game is free-to-play with in-app purchases.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

[btnsx id=”1262″]

Source: Pocket Gamer
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: 10BirdsAndroidiOSIre: Blood Memory


Sheep Frenzy 2: Arcade Rescuer to rush into smartphones in August 2017

Come August 2017, we will be getting the sequel to a rather interesting arcade game in the form of Sheep Frenzy 2: Arcade Rescuer, which will be made available for Android and iOS.

The goal of this game is a fairly simple one, in which you will have to help the titular sheeps cross a deadly drop by moving a safety bar underneath them, as they bounce across it. Sheep Frenzy 2: Arcade Rescuer is as simple as it sounds, at least at the very beginning, but once the game starts throwing different types of sheep your way, with their number increasing as well, things start to become very hectic, and thus difficult.  The sheep in this game have their very own abilities and jump length, while you only have one bar and only a few chances.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

There are a total of ten different worlds for you to unlock and more than 200 levels for you to complete, so you will be definitely be playing this for quite some time.

Check This Out Next

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Tags: AndroidArcadeCrimson Pine GamesiOSSheep Frenzy 2: Arcade Rescuer


Assassin’s Creed Odyssey out now for PS4, Xbox One and PC

Assassin’s Creed series is back with a brand new title – Assassin’s Creed Odyssey and it is going live today (5 October)! It is still the action-adventure RPG that we are familiar with (we got Assassin’s Creed Origins), but this time, Ubisoft has brought us to ancient Greece where the Spartans dwell and we can now choose the gender of the main character.

Set its story in 431 BCE, 400 years before the events of Assassin’s Creed Origins, the game tells a fictional history of the Peloponnesian War. Playing as Alexios or Kassandra, you will take on the role of a mercenary and a descendant of the Spartan king Leonidas I.

As you explore the huge open world of ancient Greece, you can complete quests, infiltrate enemy bases and even fight for either Athens or Sparta in large-scale epic battles. The combat system is basically similar to Assassin’s Creed Origins’, but it is now more challenging with some special skills to use. Naval combat is back too.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Also, there are dialogue options and multiple endings this time, you can choose to develop romantic relationships with NPCs of both genders as well.
Check out our gameplay here:

The game is now out for PS4, Xbox One, PC and Nintendo Switch (Japan only). We will be reviewing the game too so stay tuned for our review!
 Buy Assassin’s Creed Odyssey on Steam now!

Check This Out Next

Tags: Assassin's CreedAssassin’s Creed OdysseyNintendo SwitchPCPS4SteamUbisoftXbox One


Girls Summoner Idle Adventure now out for Android

Loongcheer Game has just launched Girls Summoner Idle Adventure, its latest game, for the Android platform. As suggested in the title, this is going to be yet another idle RPG, so if you are into that kind of thing, this should be right up your alley.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

A description of Girls Summoner Idle Adventure as follows via its store page:
Introduction
The Nova Continent World is collapsed. Time and space are in a mess. Many dimensional worlds were connected. Monsters from other worlds came to the Nova continent and the peace has gone…
Many human adventurers with ability start their new journey but most of them just want to hunt the treasures from other worlds.
Luckily, there is still someone who wants to know the truth about the collapse of the world and try to recover it.
Your adventure starts now with battle girls and astrologist Zofia. Let’s seek out the truth of the collapse.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Key Features
• Collect pretty moe animate girls during the world exploration.
• Release the battle potential of the girl and unlock their talents.
• Appreciate the stunning auto-fight in the dungeons.
• Collect treasures in Nova Continent and equip your girls.
• Synthesis, upgrade, recast, inheritance, and enhance your gears.
• AFK mode, hero dispatch, collect resources when you are offline.
• Challenging dungeon with rich rewards, trials and treasure land.
• Latest pet system added to the game, find pet and travel together.
• Dress up your girls with the latest skins and weapon styles.

Check This Out Next

Tags: AndroidGirls Summoner Idle AdventureLoongcheer GameRPG


First trailer for METALLIC CHILD now up

South Korea-based indie developer Studio HG has just posted the maiden trailer for its latest action rogue-like title METALLIC CHILD, which will be made available for the PlayStation 4, Switch, PC, and very likely mobile!

In METALLIC CHILD, players take on the role of Rona, the first Metallic Child ever created. Judging from the official trailer, the game will boast an assortment of weapons which will facilitate various skills. The weapons will not be differentiated by attack power, but will instead be differentiated by the skills which they provide. As such players will be able to select a weapon that suits their playstyle.

As the trailer suggests, the game is fast and frantic, so you will have to be on your toes at all times. Despite the fact that the game is developed by a small company, the high production values here are evident.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Check This Out Next

Tags: ActionAndroidiOSMETALLIC CHILDMobileStudio HG


Tank Company announced by NetEase for mobile

NetEase has just announced Tank Company, its new tank-based 15 versus 15 MMO for the Android and iOS platforms. As part of the announcement, the open beta for the game has gone live as well.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Not unlike World of Tanks, Tank Company has you assuming the role of a tank commander who is granted access to five types of military vehicles, which will of course include tanks, as well as self-propelled guns. Armed with your hardware of choice, you will do battle on a massive 1,000m x 1,000m map.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

As one might come to expect, there are numerous ways you can customise your tanks to suit and enhance your style of play. You can opt to either focus on offence, defence or a mix of both. For the time being, the open beta is only available to Android users, with no word as to when it will come out for the iOS. The website has gone live so be sure to drop by for the latest information and details. NetEase did not disclose as to when it will be ending the open beta, but you may want to get onboard early anyway. While you will not be able to retain progress, all participants will be rewarded with stuff for having tried the game once it goes live.

Check This Out Next

Tags: ActionAndroidiOSNetEaseTank Company


Black Legend, A Creepy Lovecraftian Tactics Game, Announced

Belgian developers Warcave announced Black Legend, a turn-based tactics game. It features a dark fantasy setting inspired by 17th Century European folkore. The game is slated to come out in 2021.

Lead a band of mercenaries into the cursed city of Grant, a metropolis shrouded in a deadly fog that inflicts madness upon anyone in its path. Use steel, alchemy, and close-quarter tactics to battle a deadly cult of fanatics and devout followers of the great alchemist Mephisto, who have taken control of the city.

The game has you control a band of mercenaries, as they investigate and deal with a cult in the local village. Just from its description, the game sounds like a page out of H.P Lovecraft’s serials.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

According to Warcave, the game will have a strict focus on tactical gameplay. Players will need to master unit placement, as well as ability combos to succeed in their journey.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Moreover, Black Legend promises robust character customization, so you can upgrade your mercenaries as you progress through the game. Warcave describes the game as having “Cross-class abilities”,
Additionally, the game will feature monsters straight out of medieval Europe’s bestiaries. Warcave says they drew inspiration from many creatures of Belgian, Dutch and German folklore. Expect to encounter monsters based on Nekkers, Halewijn, Witte Wieven and Old Red Eyes.
Black Legend will release on PC, PS4, PS5, Xbox One, Xbox Series X and Nintendo Switch early 2021

Black LegendPublisher: WarcaveRelease Date TBCMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S
Lead a band of mercenaries into the cursed city of Grant, a metropolis shrouded in a deadly fog that inflicts madness upon anyone in its path. Use steel, alchemy, and close-quarter tactics to battle a deadly cult of fanatics and devout followers of the great alchemist Mephisto, who have taken control of the city.

Check This Out Next

Tags: Black LegendWarcave


[PL2022] “The vibe of The Internationals doesn’t compare to previous year” says ChubbyBoiz in Interview

The Asia-Pacific Predator League 2022 Grand Finals is currently underway and we got the chance to speak with ChubbyBoiz, a Malaysia-based Dota 2 Team in an interview about Dota 2 and the competitive scene in general.

ChubbyBoiz players consists of: Pos 1 (Carry): Mks, Pos 2 (Mid): Xsilearn, Pos 3 (Offlane): x1a0yu (Who is currently sick and playing remotely, so he’s not in the interview), Pos 4 (Support): Xiaobonbon and Pos 5 (Support): Roger.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

[Interview is edited for clarity]
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

How important is an organisation as a pro team considering how recently RSG let you guys go?
Roger: To me, it’s very important I would say. Because since we currently we’re not under any organisations, we’ll be going our separate ways after this tournament since we didn’t have a backup plan as a team.

During TI, I heard there’s a lot of talk about teams having coaches and some instances where teams have more than one. How important is their role in the team?
Roger: Coaches are also really important because we don’t have a coach in this tournament. It’s difficult when we all have different ideas and we’re not exactly playing as a team as a result of that. A coach’s role in a team would be to bring the team together as a team.

What keeps you playing Dota 2 professionally?
Roger: Obviously it’s for the biggest Dota 2 tournament – TI (The International). I haven’t got the chance to play in it so hopefully one day I’ll be able to.

Anything you wish would improve about the Dota 2 scene?
Roger: Maybe just TI where everything is too focused on that one tournament and its prizepool. I think it would be better if they would spread the prizepool across Majors and other tournaments. Otherwise, people would only try hard for TI and not care about the Majors, and only get DPC points.

What did you think of TI watching from the outside?
Xsilearn: The production value for TI isn’t as good as previous years. The vibe and overall feel for the whole tournament doesn’t compare to previous TIs.

TI11 took place across a pretty long period of time, what do you think about that format?
Xsilearn: I don’t think it’s that bad. I think the one thing that could be revised on was the one week break between the playoffs and the finals week.
Roger: Actually, I think I like the long format, there’s more matches to watch.
Xsilearn: But the rest is bad. If you and your team are in form and have to rest for one week, the momentum you gained will be completely lost.

Any particular region’s performances at TI11 surprise you?
Xsilearn: I would say Team Spirit. Since they were last year’s TI winners, you’d expect them to have a higher placing in TI, but they dropped out quite early. (Team Spirit placed 13th-16th place in TI11)
Mks: As for regions, I don’t think there’s any surprises there. Since the top 3 teams were all EU teams (Tundra Esports, Team Secret and Team Liquid) , I would say it’s quite expected.

How different is it to be playing tournaments in person again?
Xiaobonbon: I think playing on LAN is better since you can feel the energy and the pressure from the emotions of the crowd.

What do you see yourselves doing after retiring from being professional players?
Mks: I don’t have any current plans of what I would do after I retire from being a professional player. Maybe I can answer your question after a few years.

We would like to thank ChubbyBoiz for taking the time to answer our questions and we wish them the best of luck in their future endeavours.

Check This Out Next

Tags: Asia-Pacific Predator League 2022 Grand FinalsChubbyBoizDota 2Interview


Call of Duty: Warzone 2.0 Now Available on Steam for Pre-Load

In the wake of its approaching launch day tomorrow, Call of Duty: Warzone 2.0 has makes it debut on Steam with the option to preload available.

The following are the listed requirements to play the game on its Steam page.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

                                        Minimum Requirement

                                        Recommended Requirement

                                        OS

                                        Windows® 10 64 Bit (latest update)

                                        Windows® 10 64 Bit (latest update) or Windows® 11 64 Bit (latest update)

                                        Processor

                                        Intel® Core™ i3-6100 / Core™ i5-2500K or AMD Ryzen™ 3 1200

                                        Intel® Core™ i5-6600K / Core™ i7-4770 or AMD Ryzen™ 5 1400

                                        Memory

                                        8 GB RAM

                                        12 GB RAM

                                        Graphics

                                        NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 470 - DirectX 12.0 compatible system

                                        NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 580 - DirectX 12.0 compatible system

                                        DirectX

                                        Version 12

                                        Version 12

                                        Network

                                         Broadband Internet connection

                                         Broadband Internet connection

                                        Storage

                                        125 GB available space

                                        125 GB available space

There’s also another information in regards to the pre-load for those who own Call of Duty Modern Warfare II.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

According to the tweet by @charlieINTEL, “If you already own Modern Warfare II game, the Warzone 2 pre-load is just an additional pack on the same game. The full Season 01 pre-load update was delayed and will be added soon.”
Activision has tweeted out that you may be prompted to purchase Call of Duty Modern Warfare II when you access the game during launch but said game is not necessary to play Warzone 2.0.

Once you preload, sit tight. Access to #Warzone2 will appear in-game on November 16 at 10 AM PT at launch. Prior to launch, you may be prompted to purchase #MWII, which is not necessary to experience Warzone 2.0.
— Call of Duty (@CallofDuty) November 14, 2022

Call of Duty Warzone 2.0 is a battle royale shooting game by Activision and serves as the sequel to the original Warzone.
The game is set to launch on November 16th, 2022 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC via Battle.net and Steam.

Check This Out Next

Tags: ActivisionCall of Duty: Warzone 2.0


Arknights Ambience Synesthesia 2022 will be on Youtube January 2023

For those who missed the original screening of the Arknights Ambience Synesthesia 2022 concert, the official account has announced it will be available on Youtube early 2023. 10 January 2023, in fact.

For those who already have a Bilibili membership subscription, you can already watch the concert as of 10 December 2022 with Chinese subtitles. As it happens, you can already listen to selected theme songs through Spotify and AppleMusic: Dreamland, Jiang Hu, Quadrant Breaker and Phenomenal Agents.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The behind the scenes video makes mention how they couldn’t fully capture the spectacle of the concert which they meant to show it to a live audience, Quadrant Breaker’s section being one of the notable ones due to lasers that the cameramen couldn’t get close to.
If you didn’t opt for the initial wave of merchandise, you can get a Blu-ray disc box set for Ambience Synesthesia 2022 through the official Arknights Taobao store. For 488 CNY, the set includes the Blu-ray disc, “blooper” scenes, standee, autographs from the featured Operators, packaged in a box that mimics a CRT TV with accompanying VCR player, among other goodies.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

There’s no mention if similar merchandise might be available for global fans at this time. The first run concert also hasn’t been made available outside of a Bilibili membership either. With the global anniversary coming up, we might get more news on that, but we’ll have to wait and see.
 Download

Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

Check This Out Next

Tags: ArknightsHypergryphMonster Siren


Punishing Gray Raven System Requirements – Can your phone run PGR?

As a 3D mobile ARPG, Punishing Gray Raven is a rather demanding game. You can find out the system requirements for Punishing Gray Raven here.

The pre-download puts the game’s file size at 2.2 GB. However, like most gacha games, it is recommended that you have more space than that for future updates.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Officially, developer and publisher Kuro Game recommends the following:

Apple: iOS 10.0 or above (iPhone 6s, iPad fifth generation, iPad mini5, iPad Pro and above)
Android: Android 8.1.0 or above
RAM (running memory): not less than 3GB
ROM (storage): not less than 4GB

The above information is taken from the game’s launch Q&A, which you can read here.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

You may also refer to system requirements for the Chinese client of Punishing Gray Raven which were posted back in 2019 to have a better idea. Note that this is specific to Android devices only:
Minimum CPU requirements:

Qualcomm: SnapDragon 660
Huawei: Kirin 710
Samsung: Exynos 8895
MediaTek: Helio X30

Recommended CPU requirements:

Qualcomm: SD 855 Plus, SD 855, SD 845, SD 835, SD 821, SD 820, SD 730, SD 712, SD 710, SD 675, SD 670, SD 665
Huawei: Kirin 990, Kirin 980, Kirin 970, Kirin 960, Kirin 810
Samsung: Exynos 9825, Exynos 9820, Exynos 9810
MediaTek: Helio G90, Helio P90

The English version of Punishing Gray Raven launches globally tomorrow, July 16, 2021. For more information, visit the game’s website.
 Download

Punishing Gray RavenPublisher: Kuro GameDeveloper: Kuro GameRelease Date: 2021-07-16Android, iOS
Punishing: Gray Raven is a fast-paced ultra-stylish Action-RPG.

Mankind is almost extinct. Earth has been conquered by a robotic army—the Corrupted—twisted and warped by a biomechanical virus known as The Punishing. The last survivors have fled into orbit, aboard the space station Babylonia. After years of preparation, the Gray Raven special forces unit leads the mission to reclaim their lost homeworld. You are their leader.

As commandant of the Gray Raven unit, you are tasked with assembling the greatest cyborg soldiers the world has known and lead them into battle. Unravel the dark truths behind the Punishing virus, push back the Corrupted and reclaim the Earth in this stylish Action-RPG.

Check This Out Next

Tags: Kuro GamePunishing Gray Raven


Tencent seem to be working on a new MMORPG

Numerous gamers associated with Tencent have reportedly received a questionnaire which suggests that indicate the company may be announcing a World of Warcraft-esque mobile game.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The questions range between asking if the players have heard or played Warcraft to what raids they think are best suited for the mobile. In addition, the survey also asks what art and combat style they prefer.

Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

While it is pretty much certain that the company is planning some kind of MMORPG for the mobile, the specific questions about Warcraft could just be coincidence, as the game still seems to be used as a benchmark for similar titles. In any case, it seems inevitable that Tencent will have something new anyway, so stay tuned for details.
Source: 2P

Check This Out Next

Tags: AndroidiOSMMORPGTencent


[G-STAR 2019] Black Desert Mobile will get a new class a month after launch, interview with Yongmin Jayden Jo

We had the opportunity to interview Yongmin Jayden Jo, Black Desert Mobile‘s Lead Producer. The game is currently in soft launch in several territories, with global release in December. The man was previously involved in Black Desert, before leading the mobile version’s development in 2016. Read on to see what he says.

Even before Black Desert, Jo was also part of the development team for C9 (Continent of the Ninth Seal). The founder of Pearl Abyss – Kim Dae-il – then got him on. Jo also handled C9’s character planning and combat system, and that experience was brought over to Black Desert to help make the development process move a lot faster.

Related Posts

Pokemon Sleep Now Available In Malaysia

GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

The world of C9.
The Black Desert Mobile soft launch slightly differs from the regular Taiwan, Japan and Korean launch. Right now, the soft launch’s focus is on the fun and interesting parts of the game, rather than running around doing all the quests before the global December launch. Compared to like Korea, for example, it can be more difficult for the rest of the world to download high resolution patches or really large updates. Thus, the patches will be released gradually.
There’s plenty of content that Korean, Japanese and Taiwanese players can already enjoy, but Jo doesn’t believe in that for the global version. After all, he reasons, people aren’t likely to have enough time or opportunity to really enjoy that overload of content. It doesn’t mean patches every week, it’ll just be one at a time so that people will be able to explore the updates as they release.
Follow us on Twitter
Follow @GamerBraves
and Tweet us
Tweet to @GamerBraves

Whatever experience he’s gotten Jo will be applying to Black Desert Mobile, and he’s certainly looking forward to the global grand launch. Rather than think of the number of users and sales, he’s more on confirming his planning and strategy for the game going forward. He reveals he hadn’t used a lot of marketing expense on launching Black Desert Mobile, and it still hit over 3 million pre-registrations. With more time to promote, it would be one of the best performing Korean games globally.
Pre-registration milestones via the official Twitter account.
Black Desert Mobile collaborated with the ROG Phone II in Japan. Jo lets us know there’s plenty of offers from brands, including Southeast Asian ones, to do something similar. They’re looking out for brands that can fit with the concept of the game as well as something as many users as possible can enjoy the event. Right now, the grand launch is more important. Get the users first, before planning the events.
Moving on to esports, the industry as a whole is getting increasingly popular worldwide. Jo considers the viewing experience as important, but considers Black Desert Mobile as more of a game where people grow along with it. He does think there can be some opportunities for Pearl Abyss to do something esports related with the game, so should those arise, then yes, they could launch esports updates where users can watch and enjoy the game that way.
One of Black Desert‘s biggest selling points can arguably be said to be the large class variety. A month after the global launch, Jo plans to release a new class. He’s still choosing which one, but he says it’s definitely one that global users are looking forward to. The feedback is being listened to, if there’s a particular class you really must have as soon as possible, he can look to release that one. The classes in Black Desert Mobile may differ from Black Desert Online.
One of the classes available in Black Desert Mobile.
Another thing about Black Desert would be its incredible graphic fidelity, don’t you think? There is a limitation regarding the mobile version, as the development team would need to register those individually. They’re working on it, but there’s really so many smartphones out there, and he apologizes for being late in responding to feedback in regards to that. It’s one of the reasons certain phone models cannot set maximum effects as they’re not properly optimized yet.
He’s looking to make the game playable on lower-end smartphones, setting the iPhone 6 & 7 as about the lowest he would go. Any lighter, Jo feels it’s no longer the same game the development team wants players to experience. At least, there’s no plans for that now. They’ll still be here so long smartphones and hardware continue to evolve.
Jo is aware many are looking forward to the global launch of Black Desert Mobile. He knows of your expectations and has been working on making it more interesting rather than launching the game any sooner. Look forward to the game, and he’ll do his best to make preparations to accommodate all global players.

Check This Out Next

Tags: Black DesertBlack Desert MobileG-StarG-Star 2019Pearl AbyssYongmin Jayden Jo