ArcheAge Begins to release globally next month

After 2 rounds of beta tests (March and June), ArcheAge Begins finally confirms its release date and it is on 25 October! For those who haven’t heard of it yet, it is a game by Gamevil and XLGAMES based on the popular PC MMORPG, ArcheAge. The game will launch globally on both iOS and Android.

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To join a battle, you will need to form a battle deck of 4 heroes (at most) from the 5 classes available with every single character having their unique talent tree. The game battles in real-time, but you can choose to attack any of the enemies by pointing the hero skill to its relevant number. The game also adapts majority of the PC version’s content such as housing, fishing, trading and livestock raising.

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You will be able to download the game next month. While waiting for it, you can check out our review on ArcheAge Begins‘ beta or watch the gameplay preview below to get more information about the game.

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Tags: AndroidArcheAge BeginsGameviliOSMobileXLGAMES


Pre-registrations open in Asia for Star Wars: Starfighter Missions

The previously announced Star Wars: Starfighter Missions game, the first Star Wars flight shooter for mobile devices, has opened pre-registrations in Asia, as announced by Joymax Corporation. Partake in iconic battles as inspired by the Classic and New Trilogies, choosing to fight for either the light or dark side. Collect, upgrade, and lead iconic starfighters into battles. You can also swap the starfighters, use tag skills and other special skills in action-packed, dynamic battles.

Over 80 starfighters will be available, including Han Solo’s iconic Millennium Falcon and Darth Vader’s Tie Advanced x1. Add your own touch to these starfighters using fancy Decals.

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“We would like to thank all Star Wars fans who have been waiting for this pre-registration of Star Wars: Starfighter Missions. It will be a thrilling experience for all Star Wars fans to relive iconic battles depicted in the films on mobile.”
“Evolved from the classic arcade shooter, Star Wars: Starfighter Missions will provide new experiences via an RPG style growth and guild system to mid-core players.”
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Gilhyung Lee, CEO of Joymax Corp
If you join in the pre-registrations for Star Wars: Starfighter Missions, users will get to receive 10 starfighter tickets, starfighter upgrade items and crystals accordingly as milestone rewards. On reaching 1 million pre-registrations, everyone will also get Han Solo’s and Boba Fett’s starfighters!
Pre-registrations are now open in Korea, Japan, and a few other parts of Asia.
 Download

Star Wars™: Starfighter MissionsDeveloper: Joymax CorporationRelease Date TBCAndroid, iOS
Fly iconic starfighters in [Star Wars: Starfighter Missions], the first Star Wars mobile flight shooter game where you can collect and upgrade over 80 iconic starfighters from the Star Wars galaxy. Take starfighters you’ve earned in battle and customize them based on your play style and the enemies you are up against.

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Tags: JoymaxLucasfilmStar WarsStar Wars: Starfighter Missions


League of Pantheons now out for Android and iOS

Hong Kong-based developer NEOCRAFT LIMITED has just launched League of Pantheons, its idle RPG for the Android and iOS platforms.

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A description for the game as follows via its store page:
Guess who will win the fight among Zeus, Odin, Wukong and Susanoo? Ancient immortals from Greek, Norse, Japanese, Egyptian and other mythologies, are gathered in this League of Pantheons. Will you be the Summoner to bring back their mighty power?
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-Chill out with Auto-grinding
One tap to get XP, Gold, and Epic Loots, works when you’re idle or offline
Completely Destressing game, with no meaningless grinding
-DIY an Unique Hero Squad
5 Elements + 4 major Positions = Infinite Combination Strategies
Customize each Hero with unique Gears, Runes and Artifacts
-Summon all the Ancient Legends
100+ Legendary Heroes from 8 major Mythologies
Free 200 draws in first 7 days help you summon ideal Heroes
-Devise Strategies in various Gameplay
Combos, Hero synergies, Metas, Countermetas
Use Simple, yet Deep Strategies in ever-changing battles
-Triumph in countless PVP/PVE Modes
Single player, Multiplayer, Cross-server, Endless…All included
Champion titles, 5★ Heroes, Skins – Epic Rewards await
Idle RPGs are a dime and a dozen, so the only thing that really has going for League of Pantheons is probably its theme of mythical gods. What you see is pretty much what you get so if you are into this sort of thing, this might be worth checking out.
 Download

League of PantheonsDeveloper: Neocraft LimitedRelease Date TBCAndroid, iOS
League of Pantheons is an idle RPG developed by NEOCRAFT LIMITED.

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Tags: AndroidiOSLeague of PantheonsNEOCRAFT LIMITEDRPG


Dissidia Final Fantasy: Opera Omnia has Fran coming over to the game

Dissidia Final Fantasy Opera Omnia has a special guest coming over which is none other than Fran from Final Fantasy XII. Recuit her into your squad before her event runs out which is on September 2nd. All you need to do is just watch her cutscene “Partners” to make her your ally! Here a sneak peek of her gameplay.

They also release an event to celebrate Fran arrival which is “Girded for Freedom”. The even will be in a co-op mode. There will be an event boss for you to defeat. Defeat the boss and you will be rewarded with 5* gear. You will get a 5* Silver Bow and 5* Adamant Hat. This event will on-going until September 2nd.

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There is also a limited time Wardrobe Chest featuring Fran herself. The bundle comes with her Wood-Dweller’s Garb costume and 9,000 gems. After you purchase the bundle, you will be able to change Fran’s cotume freely. You can purchase the bundle in the gem shop. This limited bundle will also ends on September 2nd.
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Dissidia Final Fantasy Opera Omnia is available in iOS and Android. The game has been globally so be sure to check the game out! You can check out their official facebook as well to keep you updated on the game.

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Tags: AndroidDissidia Final Fantasy: Opera OmniaFinal FantasyFinal Fantasy XIIIiOSSquare Enix


Simon’s Cat: Crunch Time Is Now Launched Worldwide!

Simon’s Cat may be familiar to you if you are a frequent user of stickers on the Facebook Messenger. It was originated from clips of animation of Simon’s attention seeking cat. The cute little cartoon cat has been circulating the internet and Facebook popularly and now it has its very own mobile game called Simon’s Cat: Crunch Time!

The game visually looks cute and it is simple to play. It is a little like Candy Crush where you match rows of similar cat biscuits to feed the cat that’s hungry. There are plenty of levels that the game has to offer which are bound to fill your free time if you are up for something that’s relaxing and less brain taxing.

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If you are familiar of Simon’s Cat, download it now and support the game!

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Tags: AndroidiOSMobileSimon's CatSimon's Cat: Crunch TimeStrawdog Publishing


Netease Games announces Top Clans Grassroots 2021

Netease Games returns this 2021 with a new edition of its Top Clans esports tournament, called Top Clans Grassroots. Top Clans Grassroots is meant to include more players who were affected by COVID-19 over a longer period of time, with more participating games for players at home this 2021.

Thailand, the Philippines and Vietnam will be the first places to have the event, with players able to compete in titles such as Dota 2, Rules of Survival, Tom & Jerry: Chase, and Mobile Legends: Bang Bang. Over 2020, Top Clans has gotten an upwards of 57 million views on their videos, featured over 80 competing teams, and five headline game titles in 2020, and will continue to include amateur teams throughout the year long competition.

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You can safely participate in the competition and enjoy exciting games at home, giving everyone a chance to show their love for gaming and for esports. Be it Tekken 7 or Marvel Super War, there’s something for everyone. Registration for Rules of Survival has begun in the Philippines, while a monthly tournament is currently in progress for Tom & Jerry: Chase. More plans regarding the event will be announced soon.
Get updates for the event and beyond through the official Facebook page.
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Tags: NetEaseNetEase GamesTop ClansTop Clans Grassroots 2021


13 Sentinels Aegis Rim is Coming to Nintendo Switch. This was revealed during the game’s second Anniversary Live Stream, celebrating the game’s original 2019 Japanese launch.

13 Sentinels Aegis Rim will release for Nintendo Switch on April 12th in International territories and April 14th in Japan. Here is the trailer released for it:

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The game will be mostly the same as the PS4 version however it will include two additional pieces of content. The previous DLC for the PS4 version, the Digital Art Book, and Digital Secret Files will be included with the base game. The game will also have some new cosmetic outfits for each character to use in the game’s Destruction combat mode. The Japanese version will also come with the English voice cast for the first time.
Developed by acclaimed developer Vanillaware (Odin Sphere, Muramasa: The Demon Blade), known for the distinct art style of their game, 13 Sentinels Aegis Rim is a game about 13 different playable characters attempting to ward off a kaiju invasion using hidden mechas called ‘Sentinels’. The game is split between two game sections, Remembrance, which is similar to a point-and-click adventure mode, and Destruction which is more of a strategy RPG.
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13 Sentinels Aegis Rim is currently available for PS4. It will be coming to Nintendo Switch this April, just in time for it to release on the new OLED Switch with the nicer screen.

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Tags: 13 Sentinels Aegis RimAtlusVanillaware


LEGO Brawls Will Be Fully Built This September For PC and Consoles

The Smash Bros-style platform fighter LEGO Brawls will be released worldwide for consoles and PC on September 2nd.

While many fighting games give you a number of weird and wonderful characters to fight with, LEGO Brawls will differ by letting you create your own block by block.

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Here is the ‘Release Date Announcement Trailer‘ for the game:

“LEGO Brawls is the first team action brawler set in the LEGO universe. It’s a unique, fast-paced LEGO take on multiplayer platforming, full of building, battling and humor like only LEGO can do! Collect minifigs and unlockable power-ups, build your ultimate minifig hero, and brawl to the top of the global leaderboard.”
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Each fighter is a lego mini-figure that can be fully customized with different fighting styles, costumes, attitudes, and weapons to make your own personal warrior.
The game will see players battle across the worlds of different Lego themes like the shores of Barracuda Bay, the caverns of Ninjago Seabound, and the mythical Monkie Kid jungle.
In terms of gameplay, LEGO Brawls will feature a number of different modes. These include 4v4 free for all as well as party mode and battle royal mode. The game will also feature crossplay and global leaderboards, allowing you to test your plastic with players from all over the world on any console.
LEGO Brawls will release on PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, and PC via Steam on September 2nd, 2022. The game was originally released for Apple Arcades in 2019.
Source: Gematsu

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Tags: BANDAI NAMCOLEGOLEGO BrawlsRed Games Co.


Follow the Royal Road – Moonlight Sculptor First Impressions

Roughly one and a half years since its Korean launch, Moonlight Sculptor is finally available worldwide. Based off the Legendary Moonlight Sculptor light novel / manhwa, players can now forge their own path in Royal Road!

STARTING OUT
The game uses this cute chibi style that’s often pretty colourful. It’s funny to me simply because looking up a novel cover draws a stark contrast with what you see in game. Here:

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I don’t think it’s “bad” that they opted for this cute style. Heck, it might actually make it stand out a little more from other mobile MMORPGs out there, which depends on how many others you’ve played. You can customize your own character before you jump into the game by mixing and matching a bunch of presets, some of which have more colour options than others. There are five classes you can choose from the start, while you can also select the option to decide later on.
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To me, the UI gets a mite crowded, and I’m not sure if the occasional unresponsive controls is because of my screen, or the game. You have your typical virtual joystick on the left, and skill hotbars at the bottom right, of which you have two tabs.

ROYAL ROAD(ER?)
In the game proper, story beats occur in letterboxed cutscenes, or with overworld dialogue. For fans of the source material, you’ll be able to recognize the references, like how Weed’s been swinging his training sword for four weeks. Otherwise, if you’re like me who hadn’t looked it up prior to this, your first reaction is probably going to be “haha blaze it” and completely miss it. This is supposed to be your story anyway, with familiar faces hanging around as you progress through the main quests.

There are destructible objects in the game, but a loading screen tip says destroying too many would attract attention. I guess that’s bad? I can’t say I know how to tell apart the background items to breakable stuff, so eh. You can scrounge for materials to do stuff like cooking (food provides stats), craft, and the like. It’s got a little life sim going in, where you can fish among other things. There’s no fishing mini-game though; just hook on that bait, toss your line into water, wait, and voila. You can get a buddy to help out some with your adventure, giving some minor boosts to EXP gain, for example. Feeding them lets them do more stuff. You’ll get access to a house later you can decorate too. Watch out for that weight limit.
If you close the game for a time, you’ll come back to a Rest Bonus, giving you a boost for that amount of time you had the game closed. You’re gonna want to take advantage of that boost, as there is a lot locked behind your character levels. PVP, for instance, requires at least lv. 20+, while raising affinity with NPCs requires lv. 40+. Learning skills also gets locked behind story steps, so running off to do just side quests won’t do. This railroading is eased some with the fact you can meddle with auto-combat settings and auto navigation is available.

By the way, if you missed on how to do so, you hold and swipe up on things in your hot bar for auto-use.
You can find equipment in the overworld as drops, or buying them from shops. The equipment you don’t use can be shoved into “specializing”, giving incremental stats in the relevant equipment slot. You can opt to just dismantle them too, for materials.
As is typical, you have your achievement systems, and collect-a-thons to complete for a bunch of other rewards, alongside equippable titles that can give some stat boosts. The cash shop in this game doesn’t particularly involve gacha – unless you’re looking for specific buddies – with a lot of convenience items that some may argue would lean towards pay-to-win. I don’t believe it’s too egregious, though I will defer to more mobile MMORPG veterans to decide on that.
THOUGHTS
If you were expecting something quick to spend some time with friends raiding and stuff, Moonlight Sculptor isn’t really that. Granted I did make some detours here and there, but you’re not gonna get to speedrun this and have the world immediately open up to you in the course of an hour. It is an MMORPG after all, these kinds of games require a level of time investment.

It sure does start out slow, shuttling you from fetch quests to kill x amount of monsters and back again, with meeting NPCs in between. I would say it’s not for me, but if you like mobile MMORPGs, give it a fair chance and see if the gameplay loop can keep you in.
 Download

Moonlight SculptorPublisher: Kakao GamesRelease Date: 2019-10-10Android, iOS
From the developers of the ultimate fantasy sandbox MMORPG, ArcheAge, experience the immersive light novel of The Legendary Moonlight Sculptor come to life!

Get ready to plug yourself into the virtual reality of Royal Road and control your destiny!

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Tags: Kakao GamesMoonlight SculptorThe Legendary Moonlight SculptorXLGAMES


Witch’s Weapon announced by DMM

Japan-based DMM GAMES has just announced a new game going by the title Witch’s Weapon for the Android and iOS platforms. Alongside the announcement, pre-registration for Witch’s Weapon has also opened in the process.

Witch’s Weapon is an adventure RPG set in the near future where one day on a small Pacific island, a golden chalice was discovered. The research facility which held the chalice was subsequently attacked by an unknown group.

After removing gems from the chalice, the perpetrators triggered a massive explosion. Our male protagonist, who so happens to be in the vicinity was caught in the attack. However, when he came to his senses, he realised he had transformed into a girl.
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That is rather quite far-fetched for a plot, but it certainly is interesting to see where the game takes us. If you liked what you read, be sure to sign up for the game right now for the usual early bird goodies.
 Pre-register now!

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Tags: AndroidDMM GamesiOSMobileRPGWitch's Weapon


Acer Predator Renews Rainbow Six Esports Partnership

 Ubisoft and Acer have announced the renewal of the partnership between Acer Predator  and the Rainbow Six Esports Global Circuit.

This includes the Six Majors, the Six Invitational and the four regional leagues: Europe, North America, Latin America and Asia-Pacific. In Latin America, Acer Predator will also support the Latin-American Challenger League in each of the three divisions. Additionally, Acer Predator will be the official PC and Monitor partner of the upcoming Rainbow Six World Cup.

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Following 2 years of collaboration, Acer’s Predator brand will continue to support the development of the Rainbow Six Esports Global Circuit by providing premium laptops for analysts and esports-ready PCs and monitors for pro players competing at international competitions such as the Six Majors and the Six Invitational. The new partnership will also offer Rainbow Six Siege players across the world the opportunity to unlock two in-game Predator full sets, including branded skins for headgear, jackets, weapons and charms.
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Over the past years, the Rainbow Six Siege community and its esports scene have grown substantially and reached new milestones, with more than 70 million players worldwide and record-breaking watched time during Stage 1 across all four regional leagues, corresponding to an increase of 215% compared to the 2020 Stage 1.

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Tags: AcerAcer PredatorTom Clancy’s Rainbow Six SiegeUbisoft


New Digimon Manga Featuring Pulsemon From The Vital Bracelet Starting Next Month

A new Digimon Manga by Tenya Yabuno will begin next month in the magazine Saikyo Jump.

The key art revealed of the new Digimon Manga
We currently know little about the manga but the fact that it is being written by Tenya Yabuno is pretty important.

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Tenya Yabuno is the mangaka that wrote many classic Digimon manga including Digimon V-Tamer 01, which introduced the character of Taichi Yagami (Tai Kamiya) even before the anime did, as well as C’Mon Digimon. He also designed many of the early Digimon.
Digimon fan forum Will The Will says that the manga will be out in Shueisha-owned Manga Magazine Saikyo Jump in its November cover-dated issue. It will be released on October 4th.
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Pulsemon
The main character seen in the key art bears a striking resemblance to Hiro, the main character from the upcoming anime Digimon Ghost Game. His partner Digimon seems to be Pulsemon, the Digimon that serves as a mascot for the Digimon Vital Bracelets. Patamon, Bokomon, Koromon, and Motimon can also be seen in the flier.The main character looking like or possibly being Hiro could suggest that it is an adaptation or spin-off of Digimon Ghost Game. It could also be a case similar to Yabuno’s previous work Digmon V Tamer and its relation to the Digimon Adventure anime.
Digimon V Tamer 01
Both Digimon Adventure and Digmon V Tamer 01 have the same protagonist Taichi Yagami however they are completely different stories, with different cases of side characters and even different partners Digimon, Agumon in Adventure, and veedramon in V-Tamer.
It could be the same case with Hiro here. We’ll find out when the manga releases next month.
Digimon: Ghost Game will premier in the fall 2021 anime season.

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Tags: Banda NamcoDigimonDigimon Ghost GameToei Animation


Suicide Squad: Kill The Justice League Has Been Delayed to 2023

Rocksteady Studios (Batman Arkham Series) Suicide Squad: Kill The Justice League has been delayed from releasing this year to spring 2023.

The game’s creative director and Rocksteady co-founder Sefton Hill took to Twitter to explain the delay, saying that the extra time is necessary to make the game look as good as it can.

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We’ve made the difficult decision to delay Suicide Squad: Kill The Justice League to Spring 2023. I know a delay is frustrating but that time is going into making the best game we can. I look forward to bringing the chaos to Metropolis together. Thanks for your patience. pic.twitter.com/VOSwTM6Zak
— Sefton Hill (@Seftonhill) March 23, 2022
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Suicide Squad: Kill the Justice League sees players control one of four members of Task Force X aka The Suicide Squad: Harley Quinn, Deadshot, Captain Boomerang, and King Shark who have been tasked by Amanda Waller to assassinate the Justice League who have been brainwashed by Superman villain Brainiac.
The game is an open-world action game similar to Batman Arkham City and Akhram Knight however players will be able to play on their own or in multiplayer co-op with each player controlling a different Squad member.
Suicide Squad: Kill The Justice League will be available for the PlayStation 5, Xbox Series X|S, and PC and has been delayed to 2023.

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World’s End Club released on Apple Arcade

The names of Kazutaka Kodaka and Kotaro Uchikoshi should hardly be unfamiliar, with their latest release under Izanagi Games, World’s End Club, released for Apple Arcade on 4 September. The story synopsis is as follows:

In a school in Tokyo, there is a group called the “Losers class” in which underachievers from around the nation have been gathered as classmates.

This class is made up of Reycho and his friends. Kids that are somewhat unusual compared to the rest of their peers.
On a certain summer day, on a school trip, their school buss gets caught in a rock slide accident. They awake finding themselves in an amusement park that was constructed underwater, closed down for years and left abandoned.
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From out of nowhere appears a clown, demanding they take part in a game of death where they have to sacrifice the lives of their classmates to win.
Without having any time to understand what’s going on Reycho and his friends are dragged into the clown’s inhumane game and have to struggle for their lives!
How will these kids overcome this insanely abnormal situation. When everything seems to be completely hopeless and they are at their wits end, mysterious powers awaken within them. And all at the same time… the world above… undergoes some extreme changes too.

For fans of either or both Danganronpa and the Zero Escape series, a new death game should hardly be a surprise to those familiar with these works. World’s End Club will also be released on the Nintendo Switch sometime in 2021. Described as a “suspenseful puzzle action game”, you’ll be leading these kids to probably avoid their worst fate, while the world above them rumbles on.

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The game will probably be exclusive to Apple Arcade for quite a while, so if you’re interested, you could opt for the Switch version expected Spring 2021.

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Tags: Izanagi GamesWorld's End Club


Cat Quest II Review – Purrfect with furriends

Singaporean developers released Cat Quest back in 2017, an adventure RPG with plenty of cute, funny felines: a lethal combination and sure-fire way to win at the Internets. As such, it received a sequel in Cat Quest II, with more of the puns and cats, as well as co-op multiplayer. Can the cats carry the whole yarn? Read on to find out.

Cat Quest II tells of a story of a world at peace, under the protection of dual monarchs, one a cat and one a dog. However, a weapon known as the Kingsblade shatters this peace, as the felines and canines fight over the weapon. The Kingsblade gets destroyed, the peace has long gone, and the world become divided into cat country (Felingard) and dog domain (The Lupus Empire).

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This is where you, the player(s), come in. As the descendants of the old country, awakening as foretold by a prophecy, you are tasked to fix all wrongs. Players are then put in control of both cat and dog characters!

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Cat Quest II is a top-down view adventure RPG, where the playable characters are free to roam the map. Do be careful though, as danger lurks around. If you’re sharp-eyed, you can avoid the nasty creatures and instead spelunk in dungeons and find treasure chests ripe for the looting.

Cat Quest II is quite fast-paced, so stay on those toe beans! Only one button is required to attack, but your characters have many variations of spells to utilize. Up to four spells can be equipped per character, so two characters means double the spellcasting fun!

Besides the various curious locations on the map, there’s over dozens of dungeons that you can merrily explore within the world of Cat Quest II. Some are part of the main story, while others are attached to side quests. Of course, there are extra dungeons you can stumble into that are just there for you to loot if you dare.

The dungeons follow the same general layout, scattered with traps and treasure around. Don’t be shy, nya, sniff around to your heart’s content! Just loot ’em all, since you’re the Chosen Ones after all. Sometimes chests may be protected by some “otherworldly force”, which basically means you need to defeat all the monsters within the dungeon before you can get at the rewards. Here’s a little catnip for you: dungeons can have hidden paths, at the end of which will be a secret chest. The cat and dog can have little a bonus treasure, as a treat.

If you need to know more about the dungeons, here’s a few more kibbles for you:

Unexplored dungeons have a question mark
Dungeons that still have treasure will have a diamond symbol
Fully explored dungeons have no signposts whatsoever

The first Cat Quest only featured a single continent, namely Felingard and its surrounding islands. Cat Quest II expands on that with a larger map. This naturally means the inclusion of the nation of dogs, The Lupus Empire! You’ll visit it as part of the main quest, opening up more dungeons and side quests for you. As with the original adventure, you’ll be finding more companions to join you, like Hotto Doggo, a blacksmith who can improve the quality of your weapons.

On this meowenderful adventure, you’d of course need to pick up some weapons along the way! Find your usual swords, axes and maces which all work the same way as they’re melee weapons. You get a wand fairly early in, which channel your latent magical powers! The differences lie in the stats, providing bonuses depending on what you’ve equipped. You can upgrade your armours through a feline NPC named Kit Cat.

Upgrade your spells at the Arcane Headpawters, with choices ranging from thunderbolts, AoE flames, holy protection, buffs and heals. As with games of this ilk, you will need mana to cast spells, which you can refill by assaulting enemies.

Now, the best part of Cat Quest II would be its multi-player co-op. Get your fellow animal lover companion to explore the map together! Before that though, it is unfortunate that the camera for co-op play is quite unsatisfactory and starts malfunctioning should you be too far from your pawsome buddy. The save point requires both parties to interact with it, if that is something you don’t like. It makes more sense when it comes to interacting with NPCs, where both parties must be present to continue the story.

You have the option to start up Cat Quest II solo or with your pal, a setting that you can change at any point. In solo mode, the second character will be controlled by the AI. You really should try to play with a friend because, uh, the AI is, to put it mildly, bad. It doesn’t matter if the AI controlled character is using a melee weapon or has a wand: the cat or dog would be more like a lemming that tosses itself into the fire.

You can swap between the characters when you’re playing solo, but the AI is probably not going to make you very pleased. Just bribe someone with treats so that at least there’d be less hairy situations when the AI doesn’t behave the way you want it to. At least it’d be easier to strategize!
It’s not a bad game strictly on the quality of the AI, of course. You can spend hours upon hours running your padded feet across the map and just build up an entire armoury of gear as you snoop around the corners! With New Game Plus, the adventure can keep on going!

The characters and visuals of Cat Quest II have the right amount of cuteness and quirkiness, and should be inflicted upon a friend so that you both can suffer the storm of terrible, terrible puns. A solid enough action adventure RPG to chill out to, that you can get on PC Steam, Playstation 4, Xbox One, Nintendo Switch and iOS.

Cat Quest IIPublisher: PQube LimitedDeveloper: The GentlebrosRelease Date: 2019-09-19iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Steam, Xbox One
CAT QUEST II is a 2D open-world action-RPG set in a fantasy realm of cats and dogs.
Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus Empire, CAT QUEST II tells the tail of two kings, brought together against their will, on a journey of paw-some discovery to reclaim their thrones.
Play as both a cat and dog as you explore their kingdoms solo or with a friend! Quest in a world filled with magic, curious monsters, and go on a catventure like never before!

Following the success of the acclaimed CAT QUEST, developers The Gentlebros return to the world of Felingard to expand on the original with more explosive spells, expanded weapon options, an exciting new character switch mechanic, and local co-op!

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The Review

                    Cat Quest II

3.5
Score

A fluffy enough catventure

PROS
 A positive storm of puns Cute and quirky adventure

CONS
 Player AI is terrible

Review Breakdown

Good enough for meow!

Tags: Cat QuestCat Quest IIThe Gentlebros


Sword Art Online Alicization Lycoris available now on Nintendo Switch

Bandai Namco Entertainment Asia has announced that Sword Art Online Alicization Lycoris is now available on Nintendo Switch

Check out the trailer down below.

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The game branches out from the canon story after the final battle against the Administrator, the main boss of Alicization arc where the new character Medina, will take the story into a different future.

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A free-to-play demo is available to play if you want to test the game out on the Nintendo Switch and it lets the players play the Chapter 1 of the game up until where the characters meet Medina and just before arriving in Zakkaria
The Nintendo Switch version of the game features the following:

Ancient Apostle series 1 to 4
Four design contests costume
Beater’s Café original costume
20 Cube tickets

The Ancient Apostle series 5 to 8 are planned to be added into the game as free updates with the paid DLC expansions, “Myosotis” and “Blooming of Matricaria” also due to be released soon.
SWORD ART ONLINE Alicization Lycoris is an RPG game based on the Sword Art Online series and branches out from the canon story after the final fight against the Administrator. The game is available now on Nintendo Switch with the game already been released on PS4, Xbox One and PC

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Tags: BANDAI NAMCO Entertainment AsiaSword Art Online: Alicization Lycoris


EVE: Echoes Closed Alpha Test signup!

If you don’t know what EVE: Echoes is, well EVE: Echoes is a mobile spin off of the ever so popular MMO spaceship, EVE Online. NetEase Games and CPP Games have announced that they will be having a Closed Alpha Test. They released a trailer to announce for the close alpha test sign up.

In their official website, EVE: Echoes Closed Alpha will go live on August 26th and will run till September 20th. They stated that they will be available to the iOS user with iPhone 6S or above. And as well to Android users with a Samsung Note 8, Note 9, S8, S9, Huawei P30 or Google Pixel 2.

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In the official website, they stated that players will be free to engage in interstellar combat. Player will also get to collect resource, industrial manufacturing, trading and wait for it exploration across thousands of planetary systems.

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Unfortunately, the closed alpha test will only be open to Australia, New Zealand and Nordic countries. Luckily for those that live in the selected region can sign up here. You will be notified if you have been selected to participate the closed alpha test.

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Tags: AustraliaClosed Alpha TestEVE OnlineEVE: EchoesNew ZealandNordicSci-fi RPGSpaceship MMO


Buy Your Silence Lets You Turn Those Underlings Into Something Useful In MtG

We’re back with another MtG Card Preview, this time showing off Buy Your Silence from the Streets of New Capenna expansion, courtesy of our friends at Wizards of the Coast.

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Buy Your Silence is a pure white card, meaning it’ll be great in any MtG deck that uses white land. It takes advantage of the high board-count white decks in New Capenna run by fueling your forces at the cost of one of your permanents.
The effect for Buy Your Silence reads as follows:
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Exile target nonland permanent. Its controller creates a treasure token.
Considering treasure tokens can be tapped and sacrificed as any mana, this card is pretty good in a pinch if you need to get either that one different colored mana for your last big push.
A reminder that Tokens do count as permanents, so you can really live that mob boss life and start trashing your underlings for more fuel.
Alternatively, if you’re already leading massively and don’t mind your opponent benefiting from the extra mana, you can even use it as a means to remove something that might be causing you grief.
Admittedly this card’s going to be a little difficult to get out when you might need it most- at a converted cost of 5 mana, you won’t be able to use it in the early turns to boost your creatures.
But that being said more mana is always good, as long as the card you’re exiling to pay for it doesn’t outvalue what you’re summoning.
Streets of New Capenna will be available on April 29th, and Buy Your Silence will be available in Draft and Set Boosters, so make sure to pick one up if you wanna turn some underlings into Treasure.

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Tags: Magic: The GatheringStreets of New Capenna


Collectible RPG game Elune launches globally!

It’s been a while since we first covered Elune, but the game has finally launched globally! Begin your journey to collect heroes and travel through dimensions!

Since its success in Taiwan, pre-registrations were open for Elune. The game content and features have been in constant development to bring more excitement for the global launch!

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Heroes come in different tiers and classes in Elune. The higher the tier, the flashier the skill effects and graphics! Check out the skills teaser trailer!

You can download Elune for iOS and Android. More information can be found on Facebook.
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ElunePublisher: GAMEVILRelease Date: 2019-07-24Android, iOS
A collectible RPG game. Get heroes and travel through dimensions!

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Tags: Gamevil


Dengeki Bunko: Crossing Void SEA ends service

Dengeki Bunko: Crossing Void, the SEA server of Crossing Void, will shutdown. The notice was posted on their Facebook page.

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[Dengeki Bunko: Crossing Void] Servers Shutdown NoticeDear Crossers, Thank you for your continued support and love…
Posted by Dengeki Bunko：Crossing Void on Friday, 20 December 2019
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The servers will shutdown on 20 February 2020, 11:00 (UTC + 8). The post thanks Crossers for being part of the adventure. The SEA server began service in April, making this quite the quick shutdown. There are several notices attached to the shutdown, which you can read below:

Players who have recharged before 23 December 2019 11:00 (UTC +8) can request to transfer any remaining Paid Maigo to the in-game currency of Swords & Summoners, another mobile game published by 37Games. Amount possible to be transferred will be done at a certain ratio, capped at total recharge amount. Time of transfer: 23 December 2019 to 15 February 2020.
In-game currency can only be transferred once to one target server. The notice asks players to contact customer service for further details.
Dengeki Bunko: Crossing Void servers will shut down on 20 February 2020, 11:00 (UTC +8) to avoid unnecessary loss. New user registration will halt at the same time.
Any questions should be referred to the game’s customer service.

Delivery details of Bride Kuroyukihime can be checked in the in-game notice. 37Games appreciates player’s support for Dengeki Bunko: Crossing Void and looks forward to meeting players in their next game.

Good news, though. Crossers who want to play more of this crossover can migrate to the Global version! It will be opening to players in the following regions in the following Spring:

Indonesia
Malaysia
Philippines
Singapore
Thailand
Vietnam

 Download

Crossing Void GlobalDeveloper: 91ActRelease Date: 2018-08-07Android, iOS
Get ready to fight with your favorite characters from the Dengeki Bunko masterpieces in Dengeki Bunko: Crossing Void ( aka. Crossing Void ) - an anime crossover turn-based RPG game!

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Tags: 37Games91ActCrossing VoidCrossing Void GlobalDengeki Bunko: Crossing Void


Diablo Immortal is not currently banned in China

Contrary to what some netizens may bed led to believe, Diablo Immortal has not been banned from China, where it’s due to release.

A Reddit post made earlier today that is gaining traction on several subreddits such as r/DiabloImmortal, r/Asmongold and r/gachagaming suggested the game’s license may have been revoked. However, there is no official communication or announcement which puts the game’s license in China to question.

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The post contained the following image:

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The announcement above is an apology to players due to the game’s initial planned release date of 23rd June 2022 being delayed. The announcement further explains that the reason for the delay is to better optimize the game, which aligns with the English announcement that was made. However, one major difference between the English announcement—which was meant for the whole of Asia Pacific—and the Chinese announcement, is the lack of a new release date for China.
The Asia Pacific delay revealed the new release date for the game, which is set to 7th July 2022. However, it is unknown whether the Chinese version will release at this date, or at a different date altogether.
The only part of Diablo Immortal that is banned in China is its Weibo account. According to a Yahoo Finance article on 17th June 2022, the game’s Weibo account was banned due to a “violation of related laws and regulations.”
To stay updated with Diablo Immortal, follow the game on Twitter.
 Download

Diablo ImmortalRelease Date: 2022-06-01Android, iOS, Microsoft Windows
Diablo Immortal™ is a brand-new mobile game from Blizzard Entertainment. A genre-defining action role playing game series set between the events of Diablo® II: Lord of Destruction® and Diablo III®.

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Tags: Activision BlizzardBlizzardDiablo ImmortalNetEase


Destiny Child opens Pre-registration for its Japanese version

The Japanese version of Destiny Child (デスティニーチャイルド) is having their pre-registration event now, as STAIRS Corporation, NextFloor and Shift Up together announces. The CCG (collectible card game) originally launched in Korea last October, and now the developers are bringing it to the Japan market.

The game uses the Live 2D Technology, giving the characters a pseudo-3D appearance while allowing them to maintain their 2D aesthetics. You can form any deck with the several hundreds of characters available, you can customize them too.

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In case if you don’t know, the game is somewhat famous for its M18 art style (which is uncommon for a mobile game). But the developers release a censored version for the younger players afterwards too. Not sure which version will the Japan fans get, but I am quite sure that it will do well in Japan no matter what the version is.
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Pre-registration for the game is now up, you can sign it up and ask your friends to join together for the milestone rewards!

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Tags: AndroidDestiny ChildiOSMobileNextFloorShift UpSTAIRS Corporation


Netmarble prepares launch of Penta Storm

In the footsteps of its successes such as Seven Knights and Lineage: Revolution, game developer Netmarble is in the midst of launching a mobile MOBA title known as Penta Storm.

Penta Storm is in fact developed by an internal Tencent game studios, which previously worked on 王者荣耀, also a MOBA game. The odd thing however is that an English language version of Penta Storm has been released under the name Strike Kings, available on Google Play. Singapore-based Promixa Beta oversees the game, although chances are this is a shell company.

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https://www.youtube.com/watch?v=6Ww2Wn1MTIo
No idea why Netmarble would go through such a confusing path with regards to game release, but if you so choose, you can play Strike Kings right now, or wait for a global launch of Penta Storm.
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Tags: AndroidMOBANetmarblePenta Star


Relayer Producer and Kadokawa Games CEO Yoshimi Yasuda Talks Mecha And His Predictions For Space

With Relayer’s release just around the corner, there was a lot to get hyped about when we got to talk to Kadokawa Games CEO and Relayer series Producer Yoshimi Yasuda.

Yoshimi Yasuda, CEO of Kadokawa Games and Relayer Series Producer
Mr Yasuda was happy to explain all about the upcoming Relayer- from its systems around building a team of Stellar Gear to even the process of designing its chracters.

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After all, Relayer is an entirely new IP- something quite uncommon in the mecha genre as of late.
We actually asked Mr Yasuda about this, who had his own opinions on the state of the mecha genre:
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“From a developer’s point of view, it may be that there is not enough demand to mitigate the risk”, he says. “Personally, I feel the lack of motivation on part of creators to breathe new life into the mecha genre is a bit concerning”.
He’s not entirely wrong- mecha is a niche genre, amid the already niche science fiction. Many of the most popular mecha series are basically legacy franchises at this point- Gundam and Evangelion are in the decades of age yet, and many other smaller mecha series only live on in crossover titles like Super Robot Wars or mobile games like Iron Saga.

Of course, the best mecha series are more than just having a robot in them. The mecha genre itself is tied to a kind of techno-futurism, and its creators views about said future will bleed into the work. You only need to look at series like Mobile Suit Gundam’s take on space colonies, or even non-mecha sci-fi like Cowboy Bebop, where hyperspace travel is so common it’s got tolls.
In that sense, Yoshimi Yasuda ‘s vision for Relayer is a lot less idealistic- though that doesn’t mean he doesn’t believe in humanity’s ability to thrive in space.
“I believe that humans will soon be able to create artificially intelligent life. I also envision a future in which, as technology advances, our habitable zone within the Solar System will expand, and living on the Moon will become a reality”, he explains. “Mankind will one day be able to protect itself from cosmic rays and solar flares, allowing us to operate freely in space, including on the surface of the Moon. However, I think it will take much longer to achieve high-speed intergalactic travel, such as the super-gravity technology in Relayer that relies on wormholes.”

He did also talk about the core themes of Relayer- even going as far as to explain the extremely cool key art that was first used to announce the game all those months ago.
“The package art depicts a clash between the Original One, stolen by Luna, and the Astoria, piloted by Terra”, he says. “This is where Relayer’s story begins: with Luna crashing into Terra. In fact, Relayer contains an epilogue chapter called Asterism Voyage, which is unlocked after clearing the main story. At the end of this chapter, the birth of the Moon is shown following the collision of a massive object with Earth. Relayer’s story symbolizes the Earth and the Moon’s beginning and end”.
Full interview is as follows:
Relayer Design Questions

In a previous interview you’ve mentioned that the character designer is staying anonymous, could you talk about what its like working with them?
The character designer has requested to stay anonymous, and I will respect his wishes. We have a strong working relationship, so I knew from the very beginning that whatever we asked of him, he would deliver 200%. In Relayer, the Original One is the prototype of all the mechas. When I mentioned my interest in ancient alien civilizations and how the most important aspect of battles is energy, the character designer immediately came up with a rough sketch, and we ran with it.
Despite everyone focusing on how cool the Stellar Gear/ mecha look, human character designs are also a big part of the games success as well. What kind of design considerations did the team make for the cast of Relayer?
We wanted to move away from the traditional “anime hero” character design in favor of one with a cooler, more mature feel.
Relayer Gameplay Questions

Outside of Super Robot Wars, it looks like many mecha games are moving away from tactical RPG, instead going to more action game format. Knowing this, was there a reason the Relayer team stuck to the tactical RPG format?
Our team’s forte is the simulation RPG genre. As such, our goal is to deliver exciting mecha battles on our home turf, so to speak
Are pilots going to be locked to their Stellar Gear? Or can you move them between units?
In Relayer, each character pilots his or her own exclusive Stellar Gear. However, new Stellar Gear models will come once the game releases, so players will be able to switch models in the future
 Will Relayer feature any optional or replayable missions? Or will missions be entirely linear?
The main scenario and Asterism Voyage chapter are entirely linear. Players will be able to experience the unique personalities and backstories of every character aboard the Asterism. Conversely, the practice stages can be played as many times as you wish.
Will certain Stellar Gear be locked to specific weapon types?
The two general-purpose weapons that all mecha types can use are the one-handed sword and the machine gun. As for exclusive weapons, Assault-types have the two-handed sword, Tank-types the shield, Sniper-types the rifle, and Scout-types the bit.
Our thanks again to Yoshimi Yasuda for answering our questions, ahead of the buildup to the launch of Relayer on March 24th.

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Tags: Clouded Leopard EntertainmentKadokawa GamesRelayer


PAYDAY: Crime War Closed Beta Coming Next Week For Mobile!

PAYDAY by OVERKILL Software is one of the games that fulfills the dreams of some of us – robbing banks. Now that may not be your dream but it sure is exhilarating and fun when you play with your friends. Now, all that fun is coming to mobile with PAYDAY: Crime War which is on the Nintendo Switch. The game was revealed back in May 2017, but there was no news ever since. Now, the game has resurfaced and announced their CBT that’s coming soon on September 10th.

Just like the PC version, PAYDAY: Crime War will also let you rob banks but aside from that, this time you will also be able to play as cops! This is in regards to the multiplayer PvP mode that’s also a first to be featured in the franchise. So that means you can play as the cops to stop the crime from happening, or play as the usual heisters and defend yourselves until the heist is over.

With the game currently coming in close to complete, they will be launching a Closed Beta on September 10th for both iOS and Android devices. During the CBT, players will be able to play the game through their matchmaking system, test the performance, mechanics and game rules in their settings. The CBT will run through to October 14th which you can register now to get a chance to be part of the CBT.
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 REGISTER CBT HERE!

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Tags: AndroidCBTiOSMobileOVERKILL SoftwarePAYDAYPayday: Crime War


Warhammer: Chaos & Conquest – new mobile game based on the popular franchise coming next year

Good news for Warhammer fans! Games Workshop, the developer of Warhammer games is partnering with Tilting Point and Hunted Cow to bring a new fantasy strategy game to mobile! Titled Warhammer: Chaos & Conquest, the game is set to launch globally in 2019.

In Warhammer: Chaos & Conquest, you will take on the role of a Chaos Lord to build a fearsome empire and rule it with Chaos Champions. You will need to construct temples, summon daemonic troops, conquer kingdoms and more. Also, you can choose to conquer the world alone or with friends, as well as forming powerful alliances and competing to determine who reigns supreme as the ultimate Chaos Lord.

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The game is currently having its beta on the Google Play Store in the Philippines. We will be able to get the game next year (2019) so stay tuned for more information!

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Tags: AndroidGames WorkshopHunted CowiOSMobileTilting PointWarhammerWarhammer: Chaos & Conquest


Trials of Mana demo releases 18 March 2020

18 March will see a free downloadable demo for Trials of Mana, its HD remake, from Square Enix! The original game was previously released exclusively in Japan, known as Seiken Densetsu 3 (1995), the third entry in the seminal Mana series. Soon enough, the action RPG’s highly anticipated modern revival will be available on the Nintendo Switch, Playstation 4 and PC via Steam. The game’s “Final Trailer”, was also released today.

In the demo, you begin with your chosen hero’s opening chapter as they set out into the world. With companions by their side, it will culminate in a battle with the dreaded Fullmetal Hugger. This quest will surely give you a thrilling taste into the full game come 24 April 2020! Choose whichever party member you like to take on your adventure! Not just that, the Trials of Mana demo save data can be brought over into the retail version. Download availability is set for 18 March, noon, but exact times will differ by store.

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If you pre-order or early purchase the retail or digital editions of Trials of Mana, you will receive the bonus in-game gear “Rabite Adornment”. It will give the character more EXP in battle until level 10. For digital downloads, it will be available until 21 May 2020.

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Playstation digital bonus includes an exclusive avatar set, while Steam will provide an exclusive wallpaper for pre-orders and early purchases.
 Purchase

Trials of ManaPublisher: Square EnixDeveloper: Square EnixRelease Date: 2020-04-24Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Steam
This overlapping story of interwoven destinies changes depending on who you choose as your main character and companions! “Trials of Mana” is the 3D remake of the hit Japanese classic RPG released in 1995. It’s now fully modernized with quality graphics, an upgraded battle system, character voices, a remastered sound track, extra conversation interludes, and more! This daring tale of overcoming the tests of fate has been given new life! Will these young adventurers be able to use the power of mana to save the world from the brink of destruction?

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Tags: Seiken DensetsuSeiken Densetsu 3Square EnixTrials of Mana


Sakura Kakumei to shut down in June

After a mere four months or so of service, Sakura Kakumei: Hanasaku Otome-tachi will shut down its servers on 30 June 2021. The notice can be found via its official website here. In-app purchases have since been disabled, while Sakura Kakumei will officially shut down 13:00 JST on 30 June 2021. The usual refunds can be requested, with the method to do so to be announced at a later date.

The game is inaccessible to players outside of Japan without VPNs, though this wouldn’t normally be considered a factor in the game shutting down so quickly. Comments suggest that there were little to no plans with regards to events for the title, namely, no content. Some would even allege it’s the director’s fault the game turn out this way, but obviously, take such accusations with a grain of salt.

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For a decently known IP to falter in such a way, this can probably be taken as a cautionary tale for other franchises intending to enter a highly saturated mobile gaming market. If you want a Sakura Wars game to fall back on, Shin Sakura Wars is available for the Playstation 4, being a soft reboot of the original with a new cast of characters with the older ones in more support roles.

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Tags: DelightworksSakura Kakumei: Hanasaku Otome-tachiSakura WarsSakura: KakumeiSEGA


WRC 9 – Review : A Marathon, Not A Sprint

There’s a lot more depth to racing games than the general public gives them credit for. Not every game is about street racing, and the context does actually have an effect on gameplay. WRC 9 is a great example of this- as a rally game, there’s a lot more to it than just driving fancy cars around a block.

Sub-genres aside, how does it play? We get in the driver’s seat to find out

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The game doesn’t waste time on excessive bloom effects, but it certainly looks good where it counts.
A Beautiful Picture Of A Car Driving Through Mud
When talking about the visual aspects of WRC 9, there’s a degree of expectation-management required of the player. Many racing games tend to focus on the flashier side of racing, having lots of visual effects so that their game screenshots as well as possible. WRC 9 skips this step, and as a result can stack up less favorably next to other racers.
However that’s not to say it’s a bad looking game, because the actual models used look amazing. The game simply opts for a less flashy approach, which works better for a game where you drive through dirt and snow.
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Like many games with licensed vehicles, WRC 9 looks amazing. The game’s outdoor tracks look extremely natural, with realistic lighting effects.
Speaking of the stages, a lot of care went into making them look as alive as possible. While you won’t have to worry about hurting wildlife, the game does have drones flying along the track, looking for the best shots of the action.
The cars themselves look gorgeous, naturally. The smallest tracks of dirt will show up on the floor, as well as water streaks from driving through puddles and rain.
Similarly, the game’s HUD should be commended for how simple it is. It’s very effective at conveying information, with details like speed, gear and even car condition all communicated through a minimalist HUD.
While the game lacks any dramatic effects like blooms, this works to the game’s advantage. While the game is incredibly pretty, it never focuses on it too much that it gets in the way of gameplay.
Your team is a lot more than just engineers and a driver. You’ll also need meteorologists to help you keep the weather in check.
Management Game, Ahoy!
The game comes with two modes, Junior WRC and WRC3 League mode. These modes have similar gameplay, though the Junior WRC limits your car selection to the Ford Fiesta R2. It’s a great mode for first-timers, as you won’t have to worry about the unpredictability of other cars.
There’s more to this game than racing, too. The career mode comes with a side of management sim, as you have to plan your team’s activities and schedule races. They’re not all big rally races, however, and you can have some fun with the other types of events available.
These include Historic Races, which have you driving vintage cars. You can also do manufacturer tryouts, which let you drive as far as possible with the cars to build more reputation with manufacturers. This is a good way to build EXP, though damaging the loaned cars will hurt your standing with them.
The meat of the game is the Rally races, however. These are where most of your water cooler talk will be coming from, as it’s more than just completing your race. Like real rallies, Rally Racing is an endurance test. You have to manage your car, and any damage your car takes will carry over between races.
It’s also a cruel reminder of life, as damaged parts can never really be restored back to 100%. You’ll also have to be smart about repairing your car, as you’re only given 45 minutes in-game time to do so.
Of course, it’s not all just prolonged campaigns. The game also has a quickplay mode, which lets you just get into the racing. There’s also online multiplayer, so you’ll have plenty of stories to tell as you race your way to victory against players around the world.
While the game gives you limited retries, resetting after your car flips is free
The Actual Driving
Racing games have a whole spectrum of difficulty, but few of them sit as comfortably on the hard end as WRC 9. The game asks of you constant control, as well as precision. Avoiding walls in this game requires a lot of skill, and the game’s narrow roads and many turns will constantly test you for it.
In addition, the game is also quite punishing during races. Starting your engine too early, for example, is a good way to get 10 seconds added to your lap time. Resetting your car after heading off-road also incurs time penalties, meaning you’re going to have to be careful lest you ruin your lap time.
Of course, bad lap times aren’t the only thing to look out for. The game has limited continues per race. Failure to complete the race before you run out of continues will have you fail the race. This really adds to the urgency to get things right on the first go.
While the cars handle well, they’re also prone to environmental hazards messing them up. Puddles and ice will mess with your car’s handling, as well as weather like rain.
Remember how we mentioned the visual damage on the cars? They’re more than just cosmetic. As your cars take damage, they’ll lose functionality according to the parts that break. Lose your headlights? Have fun driving at night.
Despite being someone who enjoys more arcadey racers, there’s a certain joy to be had from how strict WRC 9 is. It’s definitely not a casual game, but it never pretends to be. While some may lament persistent car damage, it does give a certain role-playing fun to the game.
As you drive past crowds, you can hear them cheering you on.
Final Thoughts
While it may not personally be to my tastes, there’s a lot of fun to be had here. Unlike a poorly made racer, WRC 9 is hard by design. It’s got enough challenges in it to keep you engaged, having you focus on a lot more than just racing. The limited continues are definitely a bold choice in game design, but work out in the long run.
The progressive damage to your car gives it an almost RPG-vibe, while the management side is also a great way to fill out the non-driving parts of the game. The addition of additional modes that just take you into the action is also great, because players who just want to drive the car get to.
On top of that, every car has been lovingly rendered in the game, complete with environmental interactions. There’s no doubting it, this is a pretty game about driving through mud.

Pros
Cons

Cars look and sound real
Can be daunting to new players

Challenging gameplay
Difficulty can seem excessively punishing

Management aspect is fun

Final Score:
7/10

Review code provided by Ripples Asia. Game reviewed on PS4.

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Tags: NaconWRC 9


Watch Dogs: Legion Multiplayer Preview – Anarchy With Friends Is Fun

I don’t know about you guys, but one thought I had while playing Watch Dogs: Legion was that it could do with a dash of multiplayer. The game’s skill-based approach is practically screaming for it, considering all its randomized operatives can have a variety of tools to solve puzzles. More important than having more than one making current problems easier to solve, having multiple operatives active at once means you can drastically increase the difficulty of the puzzles.

Thanks to our friends at Ubisoft, we managed to get a special media preview of the Watch Dogs: Legion multiplayer. It’s pretty much what I just explained- all the fun of Watch Dogs, but now with your friend next to you instead of backseating your terrible stealth skills.

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Nothing starts off a fun multiplayer session quite like your friends finally finding each other and arriving in a beat-up car.
The Watch Dogs Legion multiplayer experience is surprisingly well-crafted, having many different mission types based on what kind of experience you want. On top of that, it has a 4-player free roam, letting you terrorize the streets of London and go fishing for new recruits.
Admittedly, some players might want a bigger free roam session, but I’d argue it goes against the spirit of Watch Dogs. Unlike other big sandboxes, Watch Dogs is way more about working together, since you’re supposed to be The Resistance so it wouldn’t do you well to be getting into gang fights with each other outside a deli. Since four is the maximum number of players per mission, it makes sense to restrict the number of people in a session to four, too.
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Just like regular Watch Dogs, you can’t just gacha for the best operatives and clear every mission with them. Instead, you’ll need Influence points if you want to win over some of the more useful operatives. Completing missions will get you Influence, and there’s no shortage of missions for you to do to get them. Here’s but some of the missions you can do to win over the operative of your dreams:
Tactical Ops For A Tactical Guy

For those who want a strict mode that forces co-operation, you need to try out Leader of The Pack. These missions are long and complex, and require an utmost mastery of the game. This is by far the most fun mode in terms of immersion, as you absolutely need to be on the ball when it comes to doing these missions.
The one that spawned during our session kicked off with forcing our group of four to split in two, with each side having to tackle different objectives. “Just do one at a time” wasn’t an option, since a key part of the mission involved flipping a switch at both locations simultaneously.
It required equal parts combat and hacking mastery, which meant your party had to be very thoughtful about which operatives they were bringing into the mission. Being downed also fails you the mission, so you have to make sure to have each other’s backs unless you like listening to Bagley’s funny rants at the start of each mission.
In our session, our party had begun to swear by the security operatives, due to their overwhelming firepower. While generally good for shooting things, we soon learned the hard way that the Security types were only good once things had already gone south, and it was hard to salvage the mission once you’re doing a final stand against a seemingly endless horde of guards.

One of the most important things you learn from these missions is that you need to work together. This seems obvious in retrospect, but you’ll never realize your team’s potential for redundancy until you realize that only one spiderbot is needed to disable all the security, so your other operatives should find some way else to contribute.
Similarly, our team’s mantra of “Guns out, Fun’s out”, stopped working fairly quickly, since Albion apparently has some sort of fast cloning machine to endlessly send security guards after us. Sure, the hordes of guards could be mowed down with ease, but the point is they never stopped, and so we got no hacking done anyways.
The layouts are quite cleverly designed, and they’re definitely meant to be failed a few times as you get used to the layout of each location. Communication is key here too, as you’ll need someone at vantage points disabling drones and the like while the other player gets in.
Despite the fact we didn’t have enough teamwork to beat the mission, this was probably my favorite part of the multiplayer experience. Personally, I’m a sucker for immersion, and Leader of the Pack has that in spades. I can’t imagine doing these in public queues, though, so I’d really advise trying it only if you had friends with you, or a resilient amount of charisma.
My one gripe here is that these missions can, as a result, feel less open. From our limited experience there’s really one way through all of these, so it’s not as fun if you’re looking for the zany side of Watch Dogs: Legion. There’s not going to be a problem solved by descending from the sky in a quad drone, and there’s no way to avoid the gunfight portions. Leader of The Pack should definitely be treated as more advanced content, because it definitely demands a minimum level of skill from you.
Co-Op And The Fun Of Casual Violence
You could argue the reliance on shooting missions is a statement about how Violence is always the final solution, or maybe it’s just fun to shoot cyber cops in a videogame.
On the other hand, the game also gives you a game type called Co-Op Playlists. These are much more open missions, with way simpler clear conditions. From the ones we tried, they’re infinitely easier, and favor the more chaotic run-and-gun approach as you descend from above. They’re not entirely braindead though, as it has you defending points or stealing vehicles.
I definitely recommend this mode if you’re the type to get the game just to play the multiplayer, because it doesn’t require as much fine knowledge of the game. It feels a lot like GTA Online’s missions, where one competent person can take care of all the technicalities while everyone else roleplays the world’s most excessive security detail.
That being said, the co-op missions have much stricter penalties than Leader of the Pack, as operatives lost during co op missions will be arrested/hospitalized. They aren’t game-breaking, but they definitely make use of Watch Dogs: Legion’s “no one good character” system way better than Leader of The Pack. As a result they’re also a lot more forgiving, since losing your operative doesn’t end the mission.
I can see the Co Op missions getting old in the future, but I have good faith that Ubisoft will make sure the launch version of Multiplayer will have enough different types to keep you entertained as you grind for influence. In our session, we had to infiltrate an area to steal some cars, which would mean getting through a secure gate.
Or, you know. Cargo drone in from above with everyone jumping on the drone. It’s stupid, but incredibly satisfying and leaves you with a fun story to tell- which is essentially what the mode is for. It’s great for lazy friday nights, or just idling while chatting about your day.

Meanwhile, Spiderbot arena is a mode for people who specifically just want to shoot things, specifically each other. It’s a fun arena shooter, with plenty of pickups to give you all sorts of weapons. The controls are the definition of tank controls on account of the spider bot, but it’s still a lot of fun. In our session they only allowed up to 4 players, but Ubisoft tells us the mode will have up to 8 in the full Multiplayer release.
The random weapon placement really kicks the fun up a notch, since there’s no conceivable way to build a meta for this. It’s just a silly mode for silly fun, and I think more games need these kinds of game modes.
Hanging Out With The Lads In Watch Dogs: Legion’s Multiplayer Is Pretty Fun
Of course, if you’re not in the mood to do missions or even kill spiderbots, there’s also just messing around in the open world. The multiplayer takes place after the events of the story, so you don’t have any boroughs to free. Future-London is still incredibly gorgeous, and causing chaos will never not be fun. There’s also World Events that can pop up like a drone swarm, which makes for good adventure stories when you’re telling them back to your friends at work.

I like that there’s also minigames in the Watch Dogs: Legion multiplayer mode, since you can juggle soccer balls in the park. The game even keeps track of everyone’s scores for you, letting you compete with your friends while you wait for someone else to come on. It’s silly, but minigames like this really do help the world feel more alive. The less about overthrowing fascists the minigames are about, the better. Let the big missions be about that, now I just wanna play some footie with the lads.
One gripe I do have with the game is that it really can seem like every mission starts out in stealth and ends in violence. It’s not just because we’re terrible, either -some of the objectives will straight up be “defend a point” at which point an alarm is triggered and becomes a defense mission. I get the need to balance out different types of players and operatives, but I feel like Watch Dogs players would have a higher occurrence of players who could actually pull off perfect stealth runs, and I can imagine the frustration that it always ends in a gunfight regardless.
Wrapping Up On Watch Dogs: Legion Multiplayer

All in all, the Watch Dogs: Legion multiplayer experience looks like exactly what you’d expect for a game like this. It’s not nearly as chaotic as games like Grand Theft Auto, but it’s not meant to be. Despite that it’s also not entirely serious either, and you can still have a lot of fun driving horribly and hacking things while your friends look on in horror.
Like any big mission experience though, how long it remains fun is completely reliant on the devs making engaging content, but it’s definitely off to a good start. The different levels of difficulty for the mission types is a brilliant idea, and since for now they mostly give the same rewards, you’re really at liberty to just play the missions you want.

Ubisoft says the mode will be available March 9th, 4PM CET, so get ready to cause all sorts of mayhem with your friends. It’s thanks to them that we even had the access to write about the multiplayer beta, so make sure to give it a go when the feature becomes available for all players.

Watch Dogs: LegionPublisher: UbisoftDeveloper: Ubisoft TorontoRelease Date: 2020-10-29Epic Games Store, Microsoft Windows, PlayStation 4, PlayStation 5, Stadia, Xbox One, Xbox Series X|S
Build a resistance from virtually anyone you see as you hack, infiltrate, and fight to take back a near-future London that is facing its downfall. Welcome to the Resistance.

Recruit and play as anyone in the city. Everyone you see has a unique backstory, personality, and skill set.

Hack armed drones, deploy spider-bots, and take down enemies using an Augmented Reality Cloak.

Explore a massive urban open world featuring London’s many iconic landmarks and fun side activities.

Take your recruits online and team up with your friends as you complete missions and challenging endgame content.

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Tags: UbisoftWatch Dogs Legion


The plausible deniability of war – Call of Duty: Black Ops Cold War review

Another year, another Call of Duty, the latest in line being Black Ops Cold War from Treyarch. We’ve gotten quite a bit of context behind the game with interviews with Dan Vondrak and Kevin Drew, as well as David Vonderhaar and Matt Scronce. Prior to full release, we also gave the multiplayer-only beta a shot, our impressions of which you can check out here. Black Ops Cold War finally launched 13 November, so here’s our full review of the game, with more of an emphasis on the Campaign and Zombie modes.

Thanks to Activition and Treyarch for providing us with a review code!

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REAGAN ERA – CAMPAIGN
The real life Cold War was one of incredible tensions and uncertainty, with plenty of political intrigue and nuclear scares, with the parties on either side just anxiously waiting for someone to pull the trigger. In Black Ops Cold War, it has distinct parts that depart from the bombastic fire fights you’d expect from this series: reconnaisance missions for information, rescue missions, and others. These moments make the game closer to a spy thriller, with your characters working together to stop a threat simply known as Perseus. This threat is seemingly capable of untold destruction, and you will have to stop Perseus from the shadows.

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In between missions, you’ll convene at a safe house to consolidate intel, watching leaders play their game of chess, and gather the clues on the board to identify your targets and capture them. If you don’t manage to get enough information in the previous stages, your subsequent missions could be compromised and influence how successful you are. You get to really be the agent, analyzing your data to pinpoint the enemy, and the clues are also random, so no looking up a guide! The campaign truly shines when you get to do things outside of the “classic” shooting action, and with how far the graphics engine has come, it is a truly immersive experience.

The one shortcoming for the campaign would be that it’s quite short all things considered, taking roughly 6 hours to complete, and double that if you’re going back to check out the other options, and alternate endings. Well, you could also spend way too much time with the arcade machines scattered around the main story, but it is what it is.
THE SHOOTING DEAD – ZOMBIE MODE
After being absent in 2019’s Modern Warfare, Zombies returns to Black Ops Cold War. It has a bit of a storyline for itself:
As part of Requiem, a CIA-backed international response team led by Grigori Weaver, operatives explore a World War II bunker that hasn’t only been ravaged by time… A Soviet-led division and rival to Requiem, the Omega Group, also has a keen interest in studying and harnessing the power that lies within.

In any case, this is just an excuse for the walking dead to return as you blast them through and work to uncover everything the maps across the mode offers. However, if you were hoping for some shake up in gameplay, you’ll be disappointed: while the gameplay remains solid as ever and has acquired a graphical update, the actual gameplay loop is the same as its previous iterations. Fight off waves with three other friends and gradually unlock more options as you continue playing. It’s still fun, but there’s nothing too different.
You have three modes within the Zombies mode itself:

Die Machine

Endless

The moment you drop, the waves don’t stop. You can die and still respawn even if you don’t get rescued, and you’ll be able to keep on respawning until the last member of your team dies

20 Rounds

Survive the titular 20 rounds, and works the same way as endless. If everyone dies, though, there’ll be no respawning and your run can end before the 20 rounds

Dead Ops Arcade

Diverging from the Die Machine modes, this one’s like playing Zombies on ye olde arcade cabinet. It’s meant to invoke some nostalgia, but it can feel awkwardly implemented in its controls and gameplay. It’s closer to an easter egg than an actual game mode, and will be worth some laughs at least

For the Die Machine modes, you have Perks and Skills that can be upgraded, with six Zombies Perks you can obtain. To upgrade these Perks, you will need to scrounge for Raw Aetherium Crystals from hitting a certain number of rounds in game, or through successful eliminations. You’ll also gradually be able to work on Field Upgrades, Ammo Mods and Weapon Classes to help you survive longer to get even more crystals.

The weapons themselves also come out in five rarities: Common being, well, the most common, to Uncommon, Rare, Epic, and finally, Legendary. Their stat spread will accordingly scale to their rarity. As you go further into the rounds, the higher the chances of rarer weapons from Wall Buys and Mystery Boxes. You’ll need those rarer weapons, when you come across radioactive boss zombies in later rounds! Pray for some sweet upgrades to help you through these bullet sponges!
WITH THE GROUP CHAT – MULTIPLAYER
Taking some cues from Modern Warfare, you’ve got the interactable doors and a faster, arcade-y shooting experience that’s really fun. You have your stalwart game modes like Team Deathmatch, Hardpoint and Domination which you can throw together in a personal playlist for a lot of that pew pew action over hours. Combined Arms especially plays into the strengths of Treyarch’s map design, for one chaotic mess as every opposing party clash to take over objectives.

If you’ve made yourself intimately familiar with the beta, then it’s pretty much jumping back into where you’ve left off, just with more polish and more map variety. There’s even a free-for-all mode to gun everyone else down – including friends you have queued in with – to get the highest score from eliminating anyone who isn’t you. There is some wrinkles with the Skill Based Matchmaking as you can still encounter someone who’s at a much higher skill ceiling than you, so if you just need to cool off from getting camped, there’s the option to go against Bots just for some quick hits.
ON TO THE 90s
Next gen is here, with Black Ops Cold War doing its damnest to pop and be realistic, especially if you can turn RTX on, and making at least a certain percentage of rigs suffer from frame drops. While we in Malaysia still have to wait for our PS5s, those who have the next gen game can enjoy the haptic feedback on their console.
The newest addition to the Call of Duty is a mixed bag of positives and negatives, but it doesn’t mean it wouldn’t give a good time. There’s room for improvement and additions for the campaign, encouraging deeper player involvement like the spy sections and maybe even more possible ending permutations. As for multiplayer, expect hours upon hours of fun in whatever mode you play, whether jumping into quick games solo, or partying up with friends, with Warzone also available to play.

Pros
Cons

Graphical upgrade!
More of the same old gameplay

Many modes in one game
Campaign interesting but too short

Gunplay is excellent

FINAL SCORE
7.5 / 10

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Tags: Activision BlizzardCall of DutyCall of Duty: Black Ops Cold WarTreyarch


Gundam Evolution Network Test Impressions – The Joys Of Blasting Giant Robots

We got to try out the Gundam Evolution network test- a huge step for the Gundam franchise as it goes from niche mecha games to a free to play 6v6 hero shooter featuring everyone’s favorite walking “war is bad” metaphors.

It was honestly long overdue- while the Gundam franchise has some amazing games in their roster, they’re hard recommends for anyone not already in the series since a lot of them choose to honor their source material by being just as obsessed with the technical intricacies of future space magic as their anime counterparts.

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With Gundam Evolution, Bandai Namco Online could very well have created a breakout hit- though it’s not without its flaws.
Gameplay With The Coolness Of A Walking Fighter Jet
Moment-to-moment, Gundam Evolution is actually a pretty decent FPS. It’s no secret the game takes its cues from Overwatch- from its UI to its skills and ult system, you’re very clearly playing a similar type of game, just with a coat of paint based on one of the most beloved mecha franchises of all time.
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You even have your own ult- called G-Manouvers. These are a little bit of a mixed bag because from a gameplay angle, they actually do a lot of interesting things like disabling mobile suits or launching funnels to provide supporting fire. The problem is you don’t gain Ult meter all too quickly, and I’ve found myself usually having only about 2 ults per round if I’m not getting curbstomped.
Team fights are genuinely some of the most fun you can have here
I really enjoy the game’s mobility options- instead of sprinting you have a multi-directional dash. It’s arguably the most Gundam-feeling part of the game, as you dash to the side to avoid incoming fire or to chase down a low-health target.
On top of that some mobile suits will sport shields- allowing them to tank damage from the front to continue pressing their advantage. It feels a lot better than just excessive HP bloat, and makes for some engaging interactions between characters.
On the other hand, there’s other decisions that just baffle me. Some of them are minor nitpicks- for one, the game doesn’t have any kind of automatic reload when you’re out of ammo, so you have to be mindful about hitting the reload key or you’ll end up in a gunfight with your mechanized pants down. There’s also no universal melee- something that a hectic scrap like this game would absolutely need considering how many classes are easily countered if you cornered them.
One more gripe would be about that same dash from earlier- despite the game having some vertical control to it via a hover, you’re not actually allowed to dash in the air. It feels weird because the game has almost set up this perfect slam dunk for a high-action shooter but just kind of doesn’t stick the landing, and I honestly think it would shake up the game drastically if they let the giant robots move like giant robots.
Pretty Decent Monetization

Right off the bat, I’m actually a pretty big fan of how Gundam Evolution is handling its monetization. Some mobile suits will be locked behind a currency- while we weren’t shown if you can buy this currency or what the price conversion is, it’s not too unreasonable a request given how many MOBAs do similar things. Outside of that, there doesn’t seem to be much else behind a paywall- there’s lootboxes, yes, but most of what you get are things like skins and cosmetics, and with Gundam the original designs are so iconic you don’t really care if your Sazabi doesn’t have desert camo or the like.
Considering how easy it would have been to add something like Power Cards or weapons to the gacha, I’m actually really pleased with how this system was implemented. The Network test had you able to buy two mobile suits, the Marasai and Gundam Exia, so as long as the whole roster can be bought this way we should be in for a good time on this front.
The Esports Angle
Now, it’s no surprise Bandai Namco Online was going for an esports angle with Gundam Evolution- they’ve said as much before in the past. My one gripe is just how much this bites into what would be an otherwise great game.

The biggest effect is the game’s actual length- matches are played Best of 3, meaning each harmless session drags out into 30 minute slugs. This is fine for an esports tournament, but honestly with the advent of titles like Overwatch I think it’s not great for a game trying to hit mass appeal. Most players can pretty much suss out the quality of their teammates pretty quickly, so being stuck with them for a whole half hour is a good way to leave some pretty negative associations.
To be fair there is a counterpoint- the game could very well be launching with a single-round casual mode, with the network test only focusing on ranked. Bandai Namco Online haven’t confirmed or denied this, but the fact of the matter is that most casual audiences won’t want to play by tournament rules- they’ll just want their next hit of fun robot action.
This also affects the game’s progression- you have two things to grind for, a battle pass as well as your own pilot level. You need about 7 games to level up, and each one lasting half an hour just makes anyone trying to get the next level’s rewards just feel like they’re slogging through it.
A Lack Of Gundam Flavor
The missions themselves are Gundam plenty- but the game lacks enough of the little flourishes to make you go “oh well this is a right proper Gundam game
I’ll start this off by saying this is totally a nitpick- but like I said, Gundam games are known for their fanservice. Evolution is kind of lacking in this respect, almost seemingly hiding the fact it comes from such a storied anime franchise. Each mobile suit is piloted by these generic pilots with generic voicelines, and it honestly does kill the buzz of a hero shooter, let alone a Gundam one.
I totally get that you can’t always get the voice of Char in, and that’s fine. But even having the dialogue be more Gundam flavored would have been a great addition to the game- some sort of mention of Space Colonies, or anything, Instead it’s just this kind of bland “They won’t be so lucky next time” dialogue that somehow sucks the joy out of piloting the same mobile suit used to commit massive war crimes.
Closing Thoughts

While I may have some serious nitpicks I honestly had fun with Gundam Evolution. The game’s clearly got the hardest parts down- that is, making a game where hitting the buttons is fun. Considering it doesn’t even have a release date yet, a lot of my gripes might even be fixed at launch.
If you see the game as something that’s more for new people to get into Gundam, I could see the merit there- a tight-controlled FPS with cool mecha designs is a great magnet, even if the old fogey who watched the anime didn’t get his random anime voicelines in.
Combine that with the power of being free to play, and like I said earlier- Bandai Namco Online could be on to something special. It just maybe could use a couple of passes first.

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Tags: Bandai Namco OnlineGundam Evolution


Baptiste is reporting for duty as Overwatch’s 30th hero

Baptiste, the 30th Overwatch hero that Blizzard has been teasing for a while has now arrived! As an elite combat medic, he is a Support hero that wields an arsenal of experimental healing devices to keep allies alive and eliminate threats under fierce conditions.

Here are his abilities:

Biotic Launcher – His three-round-burst Biotic Launcher rewards accuracy and recoil control with significant damage output. It also doubles as a healing device, lobbing projectiles that heal allies near the point of impact.
Regenerative Burst – He activates an intense regenerative burst that heals himself and nearby allies over time.
Immortality Field – He uses a device to create a field that prevents allies from dying. The generator can be destroyed.
Amplification Matrix (Ultimate) – He creates a matrix that doubles the damage and healing effects of friendly projectiles that pass through it.
Exo Boots (Passive) – By first crouching, he can jump higher.

Check out the story for Baptiste:

Baptiste is available now in Overwatch for PC, Xbox One and PS4. You can check out the official hero page for more info on Baptiste too. Also, the winners for Overwatch Fan Art Contest: Hero Skin Design is now decided. Be sure to visit the event site to view the winners’ artwork!

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Tags: BaptisteNew heroOverwatchPCPS4Support HeroXbox One


Another Eden: The Cat Beyond Time and Space will launch in the west on January 28

Another Eden: The Cat Beyond Time and Space is a popular JRPG launched in Japan back in April 2017. The game was reported to get an English version last October, and now it is confirmed to arrive on January 28! It will be available in most regions including the US, Australia, Singapore, South Korea and Taiwan with multiple language options.

Featuring an epic story by Masato Kato (Chrono Trigger writer), the game is a large-scale single-player RPG. It is having a turn-based combat system where characters can use combos or multi-attacks to deal higher damage. There is also an “Another Force” system in which when it is active, the enemy will not be able to move while you will get unlimited MP until the gauge runs out.

Another Eden: The Cat Beyond Time and Space is currently up for pre-registration on Android and iOS store. Everyone will get the 4-star character “Miyu” for free if the game receives over 150,000 pre-registrations! You can visit the official website for more details, and don’t forget to pre-register if this interests you!
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Tags: AndroidAnother EdenAnother Eden: The Cat Beyond Time and SpaceiOSMobileRPGWright Flyer Studios


The Outer Worlds: Murder on Eridanos Is Now Available On Nintendo Switch

Today, Obsidian Entertainment and Private Division released Murder on Eridanos, the second and final DLC for The Outer Worlds on Nintendo Switch.

Murder on Eridanos adds an enticing interstellar whodunit for players to solve. Rizzo’s spokesperson, Halcyon Helen, has been discovered dead and it’s up to you to untangle this web of mystery, deceit, and secrecy. You’ll have to uncover crime scene clues and unlock different quest routes with a brand-new gadget, the Discrepancy Amplifier, and track down a plethora of suspects with larger-than-life personalities.

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Murder on Eridanos also raises the level cap by 3, adds new science weapons, armor sets as well as more skill customization options.
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DLC for The Outer Worlds requires the base game and the player will have needed to progress past Monarch to access the DLC content.
Developed by the same people that made the original Fallout games and the critically acclaimed Fallout New Vegas, The Outer Worlds is considered one of the best western RPGs released in the last few years and will be getting a sequel, The Outer Worlds 2 sometime in the near future.
Murder on Eridanos is available on the US Nintendo eShop for $14.99 as a standalone purchase or through The Outer Worlds Expansion Pass. It is also available on Playstation 5 and Xbox Series X (through backward compatibility), PlayStation 4, Xbox One, and PC.
Here’s our review of the Playstation 4 version of The Outer Worlds: Murder on Eridanos.

The Outer WorldsPublisher: Private DivisionDeveloper: Obsidian EntertainmentRelease Date: 2019-10-25Epic Games Store, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
The Outer Worlds is a new single-player sci-fi RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.

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Tags: Obsidian EntertainmentOuter WorldsPrivate Division


Bandori JP gets Zombieland Saga Revenge collab later in June

Bandori JP will be getting a Zombieland Saga Revenge collaboration starting 20 June 2021! The Pastel Palettes girls will be the chosen Bandori zombies for the Zombieland Saga Revenge collab, in an event that will last until 30 June 2021 for JP. The special collaboration website can be found here to get your first look at the members involved.

Aya Maruyama, Chisato Shirasagi and Hina Hikawa are available through the gacha, with Aya and Chisato being the 4-star members and Hina being the 3-star. Maya Yamato and Eve Wakamiya are the event 3-star members.

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GamerBraves Newsletter Vol. 103 – The Glory of The Barbie/Oppenheimer Double Feature

Adabana Necromancy will be covered by Pastel Palettes, while Poppin’ Party takes Taiga yo Tomo ni Naitekure. As is common with these collaborations, players will be getting presents, including 2,500 Stars, 50 Tone Crystals and five collaboration stickers featuring the Pastel Palettes members. Previews of the members can be seen below. Global Bandori players should be able to expect the collaboration in the coming months as with the previous anime ones.

Malaysians can watch Zombieland Saga Revenge through Muse Malaysia. The anime is the sequel to Zombieland Saga, so you might want to try watching that first. Simply put, idols are brought back to life as zombie idols – somehow – to revitalize Saga’s tourism sector.
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BanG Dream! Girls Band Party!Publisher: BushiroadDeveloper: Craft EggRelease Date: 2017-03-16Android, iOS
Popular rhythm game in Japan!
Tap to the rhythm of over 140 songs to choose from.
Play both original and cover songs from popular J-Pop artists and anime songs!
Play your favorite songs on a level of difficulty that suits you!

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Tags: Bang Dream!BanG Dream! Girls Band PartyBushiroadCraft EggZombieland SagaZombieland Saga Revenge