Black Desert SEA special events!

Black Desert SEA will be having special events! Get a sneak peek into the seasonal events happening in the game this year. Pre-events will be going live before Black Desert Mobile‘s and G-Star Pearl Abyss Connect 2019‘s arrival. Additional events will also have other exclusive rewards.

Black Desert Mobile has already soft-launched in several regions! To celebrate its global launch later this year, Black Desert SEA is collaborating with Black Desert Mobile to run a pre-registration event. Get Permanent Access by signing up on Black Desert Mobile’s official website. These codes can be used to experience Black Desert SEA for free before the mobile version’s launch. Permanent Access codes are limited in quantity and only valid until 31 December.

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Korea’s biggest game convention G-Star 2019 is fast approaching, and Pearl Abyss will be revealing new projects! The excitement of anticipation will be brought over to Black Desert SEA, via the Pearl Abyss Connect 2019 Celebration Rewards event. Until 27 November, Adventurers can get various items including Shakatu’s Luxury Box, Blessing of Kamasylve, and Shakatu’s Seals by logging in everyday during this period.
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Discover sweet temptations in Black Desert SEA. Until 20 November, defeating monsters, fish or gathering can provide Choco Sticks and Wrapping Papers. Turn these into Choco Stick Boxes! Rewards will also be available by completing Challenge (Y) that appears based on accumulated play time.
Check out our first impressions on Black Desert Mobile here. What are you waiting for? Go play the Black Desert SEA events now!

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Tags: Black DesertBlack Desert MobileBlack Desert SEAPearl Abyss


Here’s what you should know about the SINoALICE x Rozen Maiden event

From Slime to Re:Zero and now Rozen Maiden, SINoALICE global players barely have time to rest as they prepare for the new event.

The collab was announced on 13th May last week. While there is no specific release date for the event, it is extremely likely that the Rozen Maiden collab will come to SINoALICE later this month. This is because there are less than 2 months before the first anniversary of the game on 1st July. There is also the returning NieR: RepliCant collab which, when considering the game’s event timeline, will likely happen before the anniversary event.

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Furthermore, like most collabs, players will have a chance of getting Twilight Crystals from the ongoing social media campaign.

Pre-collab "Wind? Or don't wind for crystals?" CampaignTap the image and post a screenshot of your results with the tag #CrystalsForRozenMaidenCollab !50+ posts will earn everyone 300 twilight crystals!#SINoALICEGlobal
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▼Post by replying to "Will you wind for crystals?"▼ pic.twitter.com/xGqzm3kuJD
— SINoALICE Global (@sinoaliceglobal) May 13, 2021

For those who are unfamiliar, “wind or don’t wind?” refers to a letter contained in a package received by Jun Sakurada, the main character of the Rozen Maiden anime, kickstarting the events of the series. “Wind” in this sense does not refer to a breeze, but it refers to the act of winding up the Rozen Maiden doll contained in the package.
The collab already took place in the Japanese version of the game in October last year. To learn more about how the event took place and the event characters in the Japanese version, feel free to read our article covering that.
For more SINoALICE news, follow the game’s Twitter account.
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SINoALICEPublisher: Square Enix, PokelaboDeveloper: PokelaboRelease Date: 2017-06-06Android, iOS
Fairy tale characters fight to "revive their author". Enter the dark world of SINoALICE as imagined by Yoko Taro (Drakengard, NieR).

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Tags: PokelaboRozen MaidenSINoALICESquare Enix


Way of the Househusband greenlighted for Part 2 on Netflix

The Way of the Househusband has been greenlighted for a part 2, as announced via Netflix Anime Japan. For the uninitiated, here’s the basic story:

Feared among the yakuza as “The Immortal Dragon”, Tatsu is a legend of the underworld with an impressive number of defeated rival gangs under his belt. However, hoping to wash his hands of his past, Tatsu gets married and devotes himself fully to the way of the househusband by diligently undertaking the cooking, cleaning, washing and grocery shopping each day. On the other hand, there’s one person who’s not happy about Tatsu’s new domestic life — his tough, former yakuza underling, Masa. As Tatsu tries his best to pursue the way of the househusband, one assassin after another tries their hand at taking him out!

Based on the manga by Kosuke Oono, it features the voicework of Kenjiro Tsuda, Shizuka Ito, and Kazuyuki Okitsu among others. We reviewed the initial five episodes released on Netflix on 8 April 2021, which you can find here.

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We’ll see if they make any changes to the Part 2 release, whenever it comes.
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Tags: NetflixTHE WAY OF THE HOUSEHUSBANDWay of the Househusband


Eggy Party Global Release Announced During NetEase Connect 2023

NetEase Games announced during the NetEase Connect 2023 event that Eggy Party will receive a worldwide release for mobile devices in the near future.

The game has already been soft-launched in The Philippines and will soon come to other territories. Here is the newly released trailer of what people can expect from the title:

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Eggy Party is a competitive mobile party game where you play as “Eggies” must outlast their opponents in different minigames, such as Duck Egg, where players have to avoid massive eggs that are barrelling down at them. As the rounds progress, more and more players are cut, leading to a final showdown, where the best Eggies compete to take the prize.
While the game has many of its own events for players to participate in, there are countless stages created by users to bring more fun. Thanks to the game’s unique Eggy Workshop, players are able to build their gameplay modes and maps, allowing for endless fun.
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Eggy Party has already featured several exciting seasonal events during its opening months, along with content that has encouraged the creativity of the fanbase, both in terms of building exciting stages for their fellow players to play and allowing content creators to grow an online audience with their Eggy Party videos.
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Eggy Party will be available for mobile devices in the near future.

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Tags: Eggy PartyNetEase


Huntdown to make its way to Android and iOS in 2021

Easy Trigger Games will be bringing its action platformer Huntdown to the Android and iOS platforms, alongside a launch on the PC via Steam. The game first came out for the consoles in 2020, and if you are a fan of the genre, you can now experience it if you did not the first time around.

An overview of the game from its Steam store page:

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CRIME DOESN’T PAY… UNLESS YOU’RE A BOUNTY HUNTER
In the mayhem-filled streets of the future where criminal gangs rule and cops fear to tread, only the bounty hunters can free the city from the corrupt fist of felony. Lay waste to the criminal underworld and make a killing in this hard boiled action comedy arcade shooter.
TWO PLAYER LOCAL CO-OP
Hunt solo or give suppressive fire and advance on the enemy together as you run, jump, and take cover in the mayhem-filled streets of the future
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THREE LEGENDARY BOUNTY HUNTERS TO PLAY AS

Anna Conda: Ex-commando and firearms expert. A loose-cannon trained to assassinate without question or mercy.
John Sawyer: Special forces cop who left the law behind. This scarred veteran has lost so many limbs in combat he’s half robot.
Mow Man: Modified recon droid, stolen and empowered with banned software. Trades bodies for cold hard cash.

OLD SCHOOL MODERNIZED
Hand painted 16-bit pixel art graphics and hand-drawn animations combined with fluid action-packed 60-FPS gameplay and an epic synthesized soundtrack
20 LEVELS
Gritty, neon soaked, graffiti strewn 80s cityscapes to cleanse, each with their own infamous gang boss to terminate and bounty to collect.
UNIQUE GANGS TO TARGET

Hoodlum Dolls: Violent feral punks winning the gang war with the toothless authorities
Misconducts: Organised hockey hooligans, experts in robbery and extortion with a penchant for explosives
The Heatseekers: Murderous motorcycle club. These rockabilly villains style themselves on the centurions of Ancient Rome
NO.1 Suspects: Masters of discipline and organised crime. Martial arts experts, these slick psychopaths control the night through their casinos and nightclubs

CHOOSE YOUR WEAPON
Confiscate machine guns, laser weapons, katanas, grenades and more, and turn them on their owners. Stab, shoot and explode your way through swathes of gangs and bosses and collect your bounty.

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Tags: ActionAndroidEasy Trigger GamesHuntdowniOSPlatformerSteam


A Teaser Released Showing Shin Megami Tensei’s First Mobile Game!

An upcoming mobile game based on the popular RPG series, Shin Megami Tensei, has released a teaser trailer giving us a first look at it. Atlus, is the first ever developer that has made Shin Megami Tensei into a mobile game. They have dubbed it Dx2 Shin Megami Tensei: Liberation.

Check out their teaser trailer below:

The teaser trailer was recorded by 4Gamer which gave us a glimpse of the mysterious title that was covering behind a silhouette of its main character. Making it an exclusive, they have only shown the trailer on the UDX Vision, Radi-kan Vision and Akiba Vision big screens in Akihabara. One of the organizations from the game series was revealed in the teaser and it was the Liberators.

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There are two opposing organizations in the game which are called the Liberators and the Acolytes. The main protagonist of the game is found to be part of the Liberators organization. So far not much info has been revealed yet but hopefully we will get more info on the new storyline of this new installment.

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Tags: 4GamerAndroidAtlusDx2 Shin Megami Tensei: LiberationiOSMobileSEGAShin Megami Tensei


Project V4 to be published globally by Nexon

Nexon Korea has announced that it has acquired the rights to globally publish Project V4. It is an upcoming smartphone MMORPG that was first announced at G-Star 2018.

The upcoming title is still in development and is set to release in the second half of 2019. Moreover, the people behind the development is NAT Games that are known for their two smartphone games produced with Unreal Engine 4, the games are HIT ( Heroes of Incredible Tales ) and Overhit. Althought both are in different genres, they still received a massive amount of love from gamers.

As for Project V4, NAT Games’ goal is to make the game into a high-end smartphone game that offers an open-field, large-scale PvP server and various other content as an MMORPG aimed towards high-end smartphones. So, it can be expected to be as equally good as the two or even better.
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The upcoming smartphone MMORPG will launch on iOS and Android devices in South Korea first then only followed by other regions in the second half of 2019.
Source: Siliconera

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Tags: AndroidHITiOSKoreaMobile MMORPGNAT GamesNexon KoreaOverhitProject V4


Pokemon Legends Arceus Daybreak Update Launches Today

Game Freak has announced a free update for Pokemon Legends Arceus titled Daybreak, which adds new content to the open world Pokemon game.

The update launches today, so you’ll be able to update your game and check out some of the new features and quests in the game for yourself.

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From the short preview, the Daybreak update for Pokemon Legends Arceus features a new story event, which sees more Pokemon Outbreaks happening in the game’s world.
These include outbreaks of Alpha Pokemon, which you will be able to catch if you’re looking to fill out your collection of Alpha Pokemon or simply looking to release them and collect Grit Dust to level up your main team’s stats.
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It also features a heavily requested feature from fans- the ability to fight more of the named trainers at the Training Grounds in the village, though they didn’t explain how you’d be able to do this.
Finally, you can also redeem free Pokeballs to celebrate Pokemon day with the code ARCEUSADVENTURE. These give 30 Ultra Balls, Gigaton Balls and Jet Balls for free when redeemed.
Pokemon Legends Arceus is far from the only Pokemon game getting an update today- Pokemon Brilliant Diamond and Shining Pearl are also getting a free update, which lets players collect Shaymin.

Pokemon Legends: ArceusPublisher: NintendoDeveloper: GamefreakRelease Date TBCNintendo Switch
Featured in the Sinnoh region, Pokemon Legends: Arceus is a new approach to the Pokémon video game series, promised to break new ground for the Pokémon series!

This open-world RPG is coming to Nintendo Switch in early 2022. Showcased in the teaser, there will be a number of iconic monsters including Piplup. There will be a choice of starters including Rowlet, Oshawott, and Cyndaquil.

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Tags: Game FreakPokemonPokemon Legends Arceus


Punishing Gray Raven Global now available

After a much anticipated wait, Punishing Gray Raven is now available for global players! If you’re not able to access Punishing Gray in your region, the official news post states that local policies have affected the availability of the truly global release. If you were a closed beta participant, the post also recommends you uninstall the beta client before you download the launch version.

If you want to know if your device can run the game, check our article on the game’s system requirements here. Do also check out our review of the game here to see if it’s something you’ll be interested in. For a more newbie perspective on the game, especially if you’re not familiar with ARPG games, our closed beta impressions can be found here.

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The game hit its 500,000 pre-registrations goal, so all milestone rewards have been unlocked. Players will be getting the following goodies:

50,000: 50 x Black Card, 5000 x Cog
100,000: 100 x Black Card, 10000 x Cog, 1 x C.E.M. IV
200,000: 100 x Black Card, 10000 x Cog, 1 x C.E.M. IV, 2 x Memory – Anderia
300,000: 150 x Black Card, 15000 x Cog, 2 x C.E.M. IV, 2 x Construct EXP Pod (M), 1 x Kuroro Furniture Set
500,000: 200 x Black Card, 20000 x Cog, 2 x C.E.M. IV, 2 x Construct EXP Pod (M), 2 x Overclock Alloy, Lucia Lotus Coating – Daybreak

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Tags: Kuro GamePunishing Gray Raven


It’s time to follow the light – Alchemy Stars Closed Beta Experience

Yours truly somehow lucked into closed beta access for Alchemy Stars, and it was doubly fortuitous that it’s also available in English (!). While the tester Discord is run entirely in Japanese, so long the game works for me, I can give it a good shake. Let’s see what it’s got. Remember that this is a closed beta, with assets and systems subject to change!

PRESENTATION
Enter Charon.
It’s probably meant to be played in Japanese and I have no idea who gets access to the English text, but it being a beta, there’s plenty of text breaks that aren’t formatted right, the occasional inconsistencies with descriptions and what not which should hopefully get fixed in the full release. Otherwise, the art was what drew me to the game in the first place, and I love pretty much everything I’ve seen so far. Well, maybe the 3D chibi models could have some more polish into them. The stories aren’t voiced, which is what I expected. There’s a blend of visual novel-esque art and Live2D models in the stories, and they’re also animated on the homescreen and in the inventory. It can be turned off as well.

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So far, no one appears to have ripped the OST yet, but yeah, I like the tracks a lot, so I’ll look forward to listening to them on loop at some point. The game leans more to a magitek setting over high fantasy, if that’s the right descriptor, and here and there I feel like I’m playing Arknights again, minus the tower defense.
Your name can be changed once for free, with subsequent changes costing Lumamber. The icon can be chosen from presets you can unlock.
For the most part, the UI is pretty clean besides the rendering issues. I think the highlighted areas for skills could be made more prominent, as when multiple characters chain their attacks with differing areas of effect, it can be hard to see on occasion where attacks may land.
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GAMEPLAY
Your typical combat field.
The basic gameplay has you move along the same coloured tiles on the field. You can move along them in any direction, but you cannot step on the same tile twice, or cross over to another colour. You can’t step on a tile an enemy is occupying, or on any other solid environmental objects / hazards that may be in the way. When you manage to chain 15 tiles or more together, you’ll enter Aurora Time that gives you an extra turn once per turn. Enemies have their hitboxes, and you’ll be attacking any of them automatically as you run along the path, ending in a Chain Combo if you meet:

the pre-requisite number of tiles, most if not all become stronger or change area of effect with more tiles
an enemy in range for attacks

Besides these regular attacks and Chains, you also have Active skills with cooldowns ticking down every round. These can range from:

Damage skills

Area of effect, single tile, movement

Tile colour conversion
Heals
Buffs

A team will have five characters – including a support in the fifth slot if you use one – headed by a Captain. A Captain can perform actions on any coloured tiles, but the rest of the party will only react with their own colour. You can swap Captains up to 3 times per round if needed, and you can also attack on the tile you’re already standing on.
The daily grind maps have the option for you to double drops called “Carriers”, but you’ll also double your stamina usage. Stamina recharges one point per six minutes. With four attributes, they can be weak/stronger against each other.
Your first glimpse at the dorms.
To obtain faster recharge of your stamina – called Prisms – you can build facilities in your Colossus, essentially the “dorm” system. Decoration is available to raise the atmosphere level, to increase the chances of your units gifting you stuff and getting friend visits. You’ll be able to later do Dispatch missions at least five times a day for more materials and Lumamber (gacha currency), besides replenishing another resource called MS.
Base skills also exist.
In Secret Territory, it works much like a rogue-like mode, where clearing nodes will get you relics to improve your units. Units in this mode have fixed attributes, as well as having individual health pools instead of a shared pool in regular gameplay.

There is also the Spire mode, where they will force you to deploy only a single attribute. You’ll start out with only 3 units, and you’ll want to level your lower rarity units for this mode as well. This can be a place for your 3-star units to shine, or just to show off how horrendously lopsided your roster is in any particular element.
Last but not least are Extra Chapters, which are not main story… stories, focusing on other characters who you may or may not have.
The game has an auto battle system and 2x speed which works decently well, and you can change the lineup prior to starting the quest. No auto repeat or a skip function though. There’s an Achievement system to scrounge even more currency, and has a collect-all!
PROGRESSION SYSTEM
As you move along the story, earn all the stars to get more Lumamber, which is pretty standard. You can raise affinity with your units, which mostly unlocks more of their personal files for the lore. Some of these conversations may also open up new facilities in your Colossus, though as far as I know these are few and far between. You can even chat with units you don’t have yet, like if they’ve appeared in the main story.
Transmissions with characters.
You’ll be getting multiple resources from the gacha, which will be used in limit breaking your units. They work much like the Constellations in Genshin and Potentials of Arknights, though the initial nodes for characters do not use duplicates to start with. The number of nodes are also different across rarities. You can obtain the materials in small quantities through Dailies and other game modes, so you don’t always have to rely on the gacha. Pulling will always be faster of course, and you’d want that for dupes for 4-star characters and above.
Affinity building.
Besides Breakthrough, characters also have Ascensions, up to 3 times. I’m pretty sure new art will be unlocked at max Ascension, but I haven’t gotten there yet. Levels will reset to 1 when you Ascend a character, which unlocks Equipment at Stage 1, and improves skills at other stages. Equipment can be further levelled up. If I’m not misreading it, a max Ascended character gains a secondary attribute, so they can be more flexible. Levelling up units for Ascension, Ascension materials and Equipment materials are all different, so be prepared to spend a lot of time grinding those stages for each attribute. Don’t forget the Colossus building materials!

STORY
Incredible that I can finally read the story without needing to parse it through a machine translator! You are a Caelestite, appearing the be the last of your race. Alone save for Soroz, your sentient ship known as a Colossus, you’ve been trying to get him to fly over the years, without success. When Vice falls into Soroz being pursued by the baddies known as Eclipsites, the story kicks off, ending your 17 year isolation.
There are 7 chapters available in the beta, and I’ve managed to clear halfway through chapter 4. I can’t say how gripping the story really is in general, but I enjoy the character interactions as the world slowly opens up to you. As a Caelestite, you can communicate via telepathy with Aurorians, and they’re able to respond, though they can’t initiate the conversation. Aurorians use Light Trails to battle, but they can’t actually see the paths, while you can see the paths but can’t fight. As the Navigator, you’ll be taking command and leading the Aurorians against the Eclipsites.
Charleen’s angels.
That’s how the story explains the gameplay conceit anyway. There’s the whole mystery of your race apparently being annihilated, as you see “dreams” of the past. Soroz’s memory’s busted after crash landing, his only purpose prior to the start of the story being to keep you alive. There’ll be plenty of colourful characters you will meet along the way, as you unravel the web of the past.
GACHA
Characters range from 3-stars to 6-stars in rarity in this game, with a base 2.5% rate for 6-stars. The pity system works similarly to Arknights, where you’ll slowly build up an increased rate the more you unsuccessfully obtain a 6-star. It takes 3,000 “Lumamber” for a 10-pull, and you are not guaranteed a 5-star every pull. Hello, blue-purple Human Resource bags I mean flares…

With only a standard banner available in the beta, we’ll have to see how the rate-ups are handled in the future. It did come with a discounted beginner banner, with a guaranteed 6-star, so if you want to do some rerolling, that will be possible. No in-built reroll feature, however.
The closed beta offered a lot of currency to pull, but it remains to be seen for regular play, so I’ll pass more comments then.

Since I myself signed up to enter the closed beta, you can probably guess I’m looking forward to the game. It’s quite easy to pick up, with the difficulty spikes here and there from increased complexity from enemies, and me not having the best units for the job.
My sole 6-star is Carleen, and I get the idea she will probably be an S-tier unit to reroll for if she stays the same from her beta version, bringing AOE damage on her Chain, and an Active that teleports, converts tiles and deals damage to everything in a column. Uriah is my pick for a healer; a 4-star with 1 cooldown heal that can also enhance a green tile when you overheal? Yeah, that sounds pretty good.
Alchemy Stars will launch 17 June 2021. You can check out the systems overview for this beta here.
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Alchemy StarsPublisher: TencentDeveloper: TOURDOG StudioRelease Date: 2021-06-17Android, iOS
As ancient forces collide, harness the power of the Light to save the world from darkness!
A revolutionary RPG that pushes the genre to new heights of strategy and suspense presented by Tencent Games and Tourdog Studio

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Tags: Alchemy StarsTourdog StudioTOURDOG Works


BanG Dream Chainsaw Man Collab Announced

BanG Dream is getting a collab with the popular manga Chainsaw Man, with several cross-band characters getting special cards.

The BanG Dream Chainsaw Man collab is coming to the JP version of the game on June 30th, and the official Twitter account has already started showing off the various card arts for the game.

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According to the game’s Twitter, not all the units will be gacha-locked- two of them are listed as Event Rewards, meaning you can get them by playing the event, though the exact details are still under wraps.
There’s also been no mention on any cover songs, which usually accompany this kind of collab event.
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Here are the featured units in the collab, as well as the characters they’re styled after :

Ran, Afterglow (Denji, limited Gacha)
Sayo, Roselia (Makima, limited Gacha)
Toko, Morfonica (Power, limited gacha)
Rui, Morfonica (Aki, Event reward)
Rimi, Poppin Party (Kobeni, Event reward)

Image Credit: BushiroadImage Credit: BushiroadImage Credit: BushiroadImage Credit: BushiroadImage Credit: Bushiroad
Naturally, there’s been no announcement on the collab coming to the EN version of the game, but considering previous anime collabs have found their way here it’s safe to assume it’s on its way.
Chainsaw Man has been doing a number of collabs with popular mobile games, most recently with NIKKE: Goddess of Victory, which saw three limited units.
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BanG Dream! Girls Band Party!Publisher: BushiroadDeveloper: Craft EggRelease Date: 2017-03-16Android, iOS
Popular rhythm game in Japan!
Tap to the rhythm of over 140 songs to choose from.
Play both original and cover songs from popular J-Pop artists and anime songs!
Play your favorite songs on a level of difficulty that suits you!

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Tags: Bang Dream!BanG Dream! Girls Band PartyBushiroad


[GAMESCOM 2019] 25 games, two hours – Gamescom Opening Night Live

Kick off Gamescom 2019 with Opening Night Live! Geoff Keighley will be your host to show off inside looks on stage. Keighley revealed some of the games confirmed for the show along with almost 10 publishers who will be showing something. Expect to see the Borderlands 3 end-game reveal, Gears 5 campaign premiere, Destiny 2: Shadowkeep expansion reveal, and new Death Stranding information from Hideo Kojima. Disintegration, a new game from some of the original creators of Halo will have its trailer premiered too.

Ubisoft, Square Enix, Bandai Namco and Capcom will be making appearances. Google’s presence may be surprising to some. Stadia will be the talking point, and a first-party exclusive could be seen for the first time on stage.

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Gamescom 2019 Opening Night Live can be watched on Youtube, Twitch, Twitter, Facebook and Mixer at 11:00AM PT / 2:00PM ET. This is just one of few events leading into Gamescom 2019. Nintendo’s Indie World showcase will be at 6:00AM PT, then Inside Xbox at 8:00AM PT with Game Pass announcements, and a peek at Gears 5 Horde mode. Google Stadia’s Stadia Connect livestream will be next at 10:00AM PT, before the Opening Night Live closes out the day.
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Gamescom 2019 will be from 20-24 August.
Source: Gamerant

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Tags: GamescomGamescom 2019Gamescom Opening Night Live


Another Eden and Tales of series collaboration begins soon

Another Eden: The Cat Beyond Time and Space will soon be commencing their Tales of series collaboration, launching simultaneously in both Japan and worldwide, with a special collab website also live here. Check out the trailer below:

The story is given as follows:

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One day, they dreamed of following a cat.
Thus began an ephemeral meeting between the brave four guided by the tail of light, and the ones who stand against the darkness.
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At that time, the shadow tail claimed to be the heir to the planet. There it was, quietly and unceasingly preparing
for the future it desired.
The present, a world ruled by the tyranny of the aristocracy. The future, where people are stripped of their individuality. The past, where spirits are mind-controlled and abused…
These inexplicable incidents transcend time and space, leading to an unprecedented crisis. What awaits you at the end of the journey, a flawless world? Or something else…

The characters featured for this run are Cress Albane, Yuri Lowell, Milla Maxwell, and Velvet Crowe. There will be other characters who you will encounter too! The four featured characters come with their Mystic Artes, triggering at less than 25% HP if their Over Limit has not been consumed. You’ll be able to find Skits as you progress in the event quest, “Tails of Time and the Brave Four” and meet certain requirements.
The Another Eden and Tales of crossover will be available 17 December.
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Another Eden: The Cat Beyond Time and SpacePublisher: Wright Flyer StudiosDeveloper: Wright Flyer StudiosRelease Date: 2017-04-12Android, iOS, Microsoft Windows, Steam

Acclaimed creators from a number of well-known and popular series have come together to bring an exciting and epic RPG to mobile devices. The game have a surprising amount of content for a mobile gaming app, a modernized classic spacetime RPG. An epic story crossing the Antiquity, Present, and Future from master story writer Masato Kato. The main theme written by Mitsuda Yasunori, the game contains over 60 songs recorded with orchestras and folk music.

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Tags: "Tales of"Another EdenAnother Eden: The Cat Beyond Time and SpaceBandai Namco EntertainmentWFSWright Flyer Studios


Girls Frontline Exilium plans for third closed beta

At the sixth anniversary livestream for Girls Frontline, a third closed beta for Girls Frontline Exilium was announced among a host of other news. It seems there were a lot of problems with the second beta, which would explain why MICAteam is taking their time with its eventual release.

                    Before

                    After

Various fan-favourite T-Dolls will be making their return to the sequel game. It should prove quite exciting not just because you get to see them again, but also learn what new name they’ve gotten for themselves. Flavour wise, the existing cast will have visual and animation improvements, as well as overhauls to the environment.

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As for gameplay, changes have been made to combat feel, interface, and a showcase of the dorm which has not yet been made available in the previous tests. There will also be a new gameplay mode that is reminiscent of Escape from Tarkov. Without a date in store, it remains to be seen how much of this will be playable in the third Exilium closed beta.
Here’s a summary of some of the features you can expect in the sequel game:
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The game will have auto modes as well as multiple speed options
The dorm room system is somewhat likened to Death Stranding

You will be able to interact with your units, and they with each other

There will be non-doll units usable in battle

The commander themselves have gotten a combat vehicle / drone with which you can participate in battle with
The Fairy system may also be extended to these

Regular maps will be relatively lower on difficulty and complexity

There will be larger maps with corresponding mechanics for those looking for a challenge

International players can opt to sign up for the upcoming closed beta through TapTap CN or BiliBili

Whenever the international release comes, arrangements and announcements will be made accordingly

Male characters are relegated to support roles and not playable
PC version is confirmed

Client will be moddable

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Tags: Girls FrontlineGirls Frontline ExiliumMICAteamSunborn Games Technology


Details for the Seven Deadly Sins: Grand Cross and Stranger Things collaboration revealed

As previously teased, the world of The Seven Deadly Sins: Grand Cross will be colliding with the Upside down as part of a major collaboration with Netflix Original Series, Stranger Things. The collab will be running from 27 April to 11 May, with players able to obtain fan-favourite characters, and receive plentiful, high-value rewards, including 1x SSR [Stranger Things] Jim Hopper character, 30 Diamonds, 10x Collab Pick-Up Draw Tickets, and limited-time collaboration costumes for free!

This being the Seven Deadly Sins first collab with live-action characters, the update introduces our Stranger Things’ characters for the first time ever in an anime game, including Eleven, Jim Hopper, Mike Wheeler, and Will Byers – all of which can be collected via the Collab Pickup Draw and will start at maximum grown state (lv.80 and fully awakened).  Players who reach 300 mileage via the Pickup draw will receive an extra SSR hero, while those who reach 600 mileage will be able to get one of the four Stranger Things collaboration heroes.

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The kingdom now in crisis, prepare for battle with a new World Quest featuring the Stranger Things heroes. The Upside Down will be open to explore through the in-game event, as you work together to defeat the Mind Flayer. Rewards like costumes, diamonds and other limited-time items can be redeemed. Collab Special Missions will open for players to claim even more rewards, including Jim Hopper for free.

Other limited-time events in the game include:
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Collab Check-In Event– Players who check-in to the game daily will receive up to 10x Stranger Things Collab Pick-Up Tickets and 1/Part.2 Guaranteed SSR Tickets.
Special Card Event –By consuming Thick Card Packs rewards from normal gameplay, players can earn rewards, including the Stranger Things heroes Eleven and Will Byers, in-game costumes for Mike, and other rewards.
Other events, including the Hawk’s Awesome Treasure Chest, Chapter Cheer Event, Social Share Event, and a Diamond Payback Event, are also live for players to enjoy.

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Seven Deadly Sins: Grand CrossDeveloper: NetmarbleRelease Date: 2019-06-04Android, iOS
Are you ready to enjoy dynamic combat, breathtaking animations, and a riveting story true to the original?

A brand-new turn-based RPG! A novel approach to combat! A strategic combat system utilizing skill synthesis.

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Tags: NetmarbleSeven Deadly SinsSeven Deadly Sins: Grand CrossStranger Things


Encounter the Genshin Impact Teleport Waypoint in Malaysia!

Travelers in Malaysia will be able to encounter the Genshin Impact teleport waypoint right here in the country. As announced on Facebook, the “Encounter Genshin Teleport” event will be appearing at Bukit Bintang, Kuala Lumpur, Malaysia.

Encounter Genshin Teleport

Dear Travelers,
Ready to stumble upon Genshin Impact Teleport Waypoints in unexpected places?
August 24 – September 6(UTC+8)
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Teleport Waypoint will appear in Kuala Lumpur Bukit Bintang Crossing. Time to take on an adventure there!
Quest 1: Travelers can obtain a hilichurl mask upon arrival.
Quest 2: Film a video with the Waypoint.
Quest 3: Post the video on TikTok with the hashtags #GenshinTeleport and #GenshinImpact.
Quest 4: Show the posted video to the staff on site to get a postcard and a bookmark (random style).
*Gifts are limited in quantity. First come, first served!
Genshin Impact Facebook
One might say the Malaysian Genshin Impact TikTok account was set up in advance for this event, though granted the platform has proven incredibly popular locally and worldwide anyway. While you may not be getting 5 Primogems and be able to instantly teleport to Bukit Bintang with this waypoint, why not go check it out if you’re able to anyway?

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Other regions might want to stay tuned to see if there’ll be a waypoint popping up somewhere else.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactHoyoversemiHoYo


Sackboy: A Big Adventure Review – Little Big Fun

You couldn’t think of a more iconic character from the PS3 era than Sackboy. While other prominent PS3 titles had an Xbox exclusive they were competing with, LittleBigPlanet was a game wholly of its own league, with its charming kid-friendly approach and deep level designer. When the PS5 was announced, the world would once again get more Sackboy with Sackboy: A Big Adventure.

This time, they’ve decided to change up the LittleBigPlanet formula a bit, focusing more on the game’s story. Was changing up the formula worth the risk? Or are we ready to say goodbye to a character described as “Top tier in PlayStation All-Stars Battle Royale”? Read on to find out.

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I wish there was an award focusing on animation in video games, because Vex would totally nail it.
Presentation
LittleBigPlanet games have always been light on story, usually involving Sackboy saving Craftworld from some horrible being symbolizing negativity. In that sense Big Adventure is no different, as Sackboy now has to stop the evil Vex as he kidnaps all the denizens of Craftworld.
It’s not exactly the deepest narrative, but it works. There’s an obvious bad guy, and the ever-lovable Sackboy has to go on a quest to stop him. Sackboy’s fulfilling a prophecy to be Craftworld’s Knitted Knight, which takes you all across the galaxy before your showdown with Vex.
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There’s also the case of the game’s animations, which are absolutely amazing. The opening cutscene has Vex terrorizing Craftworld, and he emotes so well that you’d swear this was an animated feature rather than a game cutscene.
Naturally, the game’s music is amazing as well. Rather than lean too hard into that “this is a children’s game” vibe, the game’s levels feature music that sounds legitimately inspired. It’s glad to see a lot of effort went into making this game feel equal if not better than its predecessors.

Accessibility Features
Even better still, A Big Adventure has a whole suite of accessibility tools. These include multiple colorblind modes, an unlimited continues mode as well as fonts for gamers with Dyslexia. One note I’d wish is they had a way to toggle between the scientific names for the colorblind names and a more layman’s terms, since both are kind of important.
We don’t nearly talk about accessibility as much as we should, but with a game targeted at kids like this, it’s really good that they’d made it so accessible. It’s definitely a good showing, even moreso for a first-party studio.
The 2D faces peering over to look at you are a great nod to the original Little Big Planet
Gameplay
So you may realize A Big Adventure looks a little different than Little Big Planet. Sackboy is finally free of the shackles of a 2D layout, and can do more than go left and right. The game has an isometric perspective, with plenty of interactive objects for Sackboy to mess with. You still have limited lives just like the original Little Big Planet, though picking up objects in the world can get you easy access to more 1Ups so you can continue your Big Adventure.
Sackboy’s controls make the jump to 3D a lot better than you’d expect, with all his movements feeling very responsive. That being said, some of the puzzles can be a little confusing at this angle, and it’s not hard to misjudge two things as being next to each other when they’re actually not, getting you into a sticky situation.
The game has a lot of similarities with the 3D Mario games, with progression tied to how many “Dreamer Orbs” you can collect. You won’t be allowed to pass to the next world until you’ve hit the minimum, which is a good way to incentivize exploring.
It also helps that the game’s quite easy, so you won’t really have much else to do *but* seek out Dreamer Orbs. Admittedly, there’s some demographic tomfoolery at work here since the game’s clearly targeted at a much younger crowd.
But overall, locking progression behind collectibles is incredibly par for the course for A Big Adventure. The game’s about exploration, it only makes sense that the quality of your exploring is what’s going to get you into new levels. These orbs are more than just hidden in bushes, though, with some of them requiring minigames to collect.
We need to talk more about how satisfying it is to pull things in this game.
Gadgets
Sackboy also has a plethora of gadgets, not unlike his original incarnation in Little Big Planet. You get new ones every time you clear a world, meaning you’ll be getting more options as you go through the game.
Personally I’m a big fan of the Whirltoll, a boomerang-like device that makes getting far away objects much easier. There’s also a grappling hook, which you can use to pull switches you otherwise can’t get to.

Both Easy And Hard
Similar to Little Big Planet, Sackboy has limited lives, and each life can only take two hits. Thankfully, dying doesn’t reset the world, and any orbs you’ve collected or crates you’ve smashed will remain even when you respawn.
It’s a neat little feature, and helps emphasize the fact that this game’s supposed to be fun. When you’re thinking about children, it’s important to think about how often you’re going to run into fail-states. So it’s very thoughtful that even dying isn’t necessarily a failure, since the stuff you did still carries forwards.
Those looking for additional challenges can look into the Knitted Knight challenges. These really put your abilities to the test, making you complete strict platforming in the quickest time possible. You unlock these by collecting Knight’s Energy, one of the hidden collectibles strewn throughout worlds.

Fun With Friends
Additionally, the game supports up to 4-player local Co-op. You and all your Sackboys can run amok, clearing levels together.
The co-op is a shared screen rather than split-screen though, so expect some bickering over players who just refuse to move forward, or the inverse friend who keeps wanting to push forward and not explore.
The game will also have online co-op, but that’s not available yet. The online co-op will come next month in an update.

Dressing Up Your Sackboy
Another carryover from the original games, Big Adventure lets you customize your Sackboy, with all manner of costumes. You can buy these from the ever charming Zom Zom, who sells them for you in exchange for Collectabells you get by exploring.
We haven’t dug deep enough to see all the outfits, but it’s safe to assume that it won’t have a library to rival Little Big Planet’s, which included costumes based on Tron and Final Fantasy.
There are also bonus levels with Zom Zom, where you can dramatically increase your funds, This really gives off a Super Mario World vibe, which is great considering the overall tone for the game. It’s also just a great way to relax and focus on dressing up your sackboy, as you reach for more Collectabells.

Combat
Combat is arguably the weakest part of the game, as Sackboy can swing around a prop to hit certain enemies. I say it’s the weakest because he’s still got his grab and push/pull mechanics from Little Big Planet, so much so that having him physically “fight” enemies seems off-theme and redundant.
That being said, the enemies that require using Sackboy’s other tools are incredibly satisfying to deal with, owed in part to the game’s overall charming aesthetic. There’s a bug-like enemy who spits projectiles at you that you need to pull the tail off of, and it’s done in such a cute way that it’s hard to not get a chuckle every time Sackboy gives it a yank.
There’s even a bull-like enemy, embodying the trope of “enemy that charges forwards and is weak on its back”. The game gives you options to deal with it that don’t really involve the attack button, it makes it feel like an afterthought added by an exec who wanted more action in the game.

Closing Thoughts
While the core of Sackboy: A Big Adventure is incredibly solid, it’s not immune to having some gripes. As I said before, combat often feels redundant, and the fact Sackboy has a childlike voice really detracts from the fun of the character. It’s the fact that that’s clearly an english-speaking person’s grunts that bugs me, since it feels like he’s going to break out into an MCU-style quip at any second.
There’s also the issue with comparing it to LittleBigPlanet. While an adventure game is all fine and dandy, I’d be lying if I said I didn’t miss the freedom that LittleBigPlanet gives. That’s not a mark against the game, but I hope Big Adventure exists alongside LittleBigPlanet the same way we make distinctions for 3D Marios and sidescrolling Marios, rather than Big Adventure just being “The new Little Big Planet”
That being said, Sackboy: A Big Adventure is a completely lovely platformer, and is sure to bring many kids the same kind of joy the older generations had with the 3D Mario games. Personally I’d recommend giving the PS5 version a go, since our PS4 sounded like it was at death’s door trying to run the game.
It’s charming, it’s delightful and there’s so much to do, and we’re glad that Sackboy continues to be one of Sony’s big mascots.

Pros
Cons

Delightfully well animated
Sackboy’s voice

Has a lot of the original Little Big Planet’s charm

Enjoyable for gamers of all ages

Final Score:
8/10

Game reviewed on PS4. Review copy provided by Sony Interactive Entertainment

Sackboy: A Big AdventurePublisher: Sony Interactive EntertainmentDeveloper: Sumo DigitalRelease Date: 2020-11-12PlayStation 4, PlayStation 5
Iconic PlayStation® hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure – and a whole new edgy sackitude!

And here’s what’s going down:

The dastardly Vex (a near-mythical being born of chaos and fear, no less) kidnaps Sackboy’s friends and forces them to build his Topsy Turver.

This most deadly diabolical device will transform Craftworld from a fantastical land of pure imagination and innocent dreams… into a torrid, barren eyesore of nightmares. Ooh the fiend!

But legend tells of a prophecy from deep within the ancient order of the Knitted Knights, Craftworld’s legendary protectors. For only the brave, fearless, chivalrous and, yes, gallant can save the day in an almost too dramatic for words race against time stuffed with danger and peril. So much peril.

Set off alone or with your bravest friends on a whirlwind of capers across the snowiest mountains, the leafiest jungles, the wettest underwater realms and the, uh, spaciest of space colonies.

Take down Vex. Save the sack-folk. Save the day. It’s time to fulfill your destiny, Sackboy. From woolly wonderkid and hessian hero… rise our Knitted Knight.

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Tags: Sackboy: A Big AdventureSony Interactive EntertainmentSumo Digital


Coffee Talk Episode 2 : Hibiscus & Butterfly Gets Official Release Date

Toge Productions has announced that Coffee Talk Episode 2 : Hibiscus & Butterfly will release on 20th April 2023 for PC and console.

The announcement was made as part of Toge Productions’ 14th Anniversary livestream event where they shared various announcements on new game releases and exclusive updates.

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Additionally, Toge Productions are partnering up with American Game Developers and Publisher Serenity Forge to release various bundles of the Coffee Talk games which includes exclusive merchandise. These bundles include:
Coffee Talk Single Shot Edition
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Physical Copy of Coffee Talk
Soundtrack Download Card
Sticker Sheet (9 Stickers)
Wooden Charm

Coffee Talk Episode 2 Single Shot Edition

Physical Copy of Coffee Talk Episode 2
Soundtrack Download Card
Sticker Sheet (11 Stickers)
Wooden Charm

Coffee Talk Episode 2 Collector’s Edition

Physical Copy of Coffee Talk Episode 2
Acrylic Standee
Double-sided Tote Bag
Mini Comics Collection
Tea Towel
Wooden Charm
Memo pad
Sticker Sheet (11 Stickers)
Soundtrack Download Card
Collector’s Edition Box

Coffee Talk Episode 1+2 Double Shot Bundle

Physical Copy of both games
Bundle-exclusive Coffee Mug
Bundle-exclusive Embroidered Patch
Acrylic Standee
Double-sided Tote Bag
Mini Comics Collection
Tea Towel
2 Wooden Charms
Memopad
Sticker Sheet (11 Stickers)
Sticker Sheet (9 Stickers)
A Soundtrack Download Card for each game
Collector’s Edition Box

More details about the bundles can be found on the official Serenity Forge website here.
About Coffee Talk Episode 2: Hibiscus & Butterfly
To those who are unfamiliar with this title, Coffee Talk is the sequel to the original title of the same name. Players step in the shoes of a barista as you serve an arrangement of beverages catered to the customer’s needs.
The game features relaxing gameplay and a chill lo-fi esque soundtrack, mixed in with a cast of colourful characters, both familiar and new faces that you get to meet during your playthrough.
There’s also a playable demo of the game on Steam who those who are interested in checking out this title.

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Tags: Coffee Talk Episode 2: Hibiscus & ButterflyNewsToge Productions


Yakuza: Like A Dragon for PC (Windows 10) confirmed

It would seem that Yakuza: Like A Dragon will soon be making its way over to PC! The game’s listing appeared on SteamDB, but its store page is yet to be live at time of writing. The game launched in Japan and Asia on 16 January for Playstation 4, besides a demo that is available for Japan. The official website maintains its 2020 release date for western territories for at least PS4. Yakuza: Like a Dragon being on SteamDB would be the first time of any confirmation of the game being available for PC. Is it a simultaneous, or slightly delayed release? Time will tell.

You can expect the variety of bizarre side things to do be available here too; from:

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“Tug-Tug”

Obtain benefits such as HP/MP recovery, or improvements to Ichiban Kasuga’s – the protagonist’s – Life Experience

Crest Exchange

Find crests and exchange them for a variety of things including exclusive items from Kamurocho’s mascot character, Kamurop

Party Chat

Read dialogue between party members depending on where you happen to be

Smartphone camera

With your in-game smartphone, take photos using fun filters. Change Kasuga’s expressions when taking selfies!

We’re still awaiting the date for the western release, but hopefully it won’t be too long now.
[UPDATE 7 May 2020]
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It will be at least confirmed for Windows 10, as well as for the Xbox Series X, as revealed at their Inside Xbox presentation. You can catch it, and other game announcements in the presentation below:

via Gematsu

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Tags: YakuzaYakuza 7Yakuza: Like a Dragon


Another Eden to be released next week

Japan-based game developer Wright Flyer Studio will be releasing its much anticipated time travel smartphone JRPG Another Eden on 12 April 2017. It was important to highlight the time traveling aspect of the game as it is being written by the person behind Chrono Trigger, so fans of old school RPGs may find a lot to love here.

This being a game developed for the mobile platform, your only way of recruiting new characters is through gacha, although it is unknown at this point you will be getting any new ones through playing events. However if this is in the vain of Granblue Fantasy, chances are that will be the case, although do not expect them to be anything special.

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Furthermore, this looks to be single player only, but if Fate/Grand Order is any indication, you do not need a multiplayer component. That said, it does have the full might of the Type Moon franchise behind it, so it will be interesting to see how Another Eden fares.
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For more details on the game and its mechanics, be sure to visit the official website.

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Tags: AndroidAnother EdeniOSRPG


The Elder Scrolls: Blades now available for early access on mobile devices

The release of The Elder Scrolls: Blades has been delayed for quite a while until it got its closed-beta a few weeks ago. Now, as stated by Bethesda Softworks previously, the game is finally available on Google Play and the App Store as early access.

Though, the game is only available for those who’ve received the invitation to take part in the early access. For those who missed out, worry not as there’s still a chance to sign up for the early access and you might be the next to be invited by Bethesda to play the game early!

Watch the gameplay here:

The Elder Scrolls: Blades is the latest mobile exclusive addition to the Elder Scrolls franchise where players go on epic dungeon adventures. While protecting it from enemies, players can rebuild their homeland and eventually turning it into a fortress. Players will get to unlock unique abilities and collect weapons which can benefit them in battle. Furthermore, there’s a 1v1 PVP mode and also incoming arena modes that will be added when the game officially launches.

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That’s all we know for now so stay tuned and we wish good luck to those who are planning to sign up for the early access. For more information regarding The Elder Scrolls: Blades, you can visit their official website and Twitter account.
Source: Droid Gamers

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Tags: AndroidBethesda Softworksearly accessiOSMobileThe Elder Scrolls: Blades


Board of the Rift: Legends of Runeterra Impressions

Legends of Runeterra is now out in the wild to the general public! We got to try out the limited beta which meant games would be hard to find, so unfortunately, the versus and social aspects will be less touched on, but you can see for yourself how the card game will play. Let’s get into it!

What’s in the box?
The user interface is pretty clean and easy to read. Everything can be done with the mouse: left click and drag to play a card, or to pull it back, right click to view a card closer and its text, you get the idea. The tutorial also progresses slowly enough, especially to the benefit of players unfamiliar to card games.

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The various characters in the cards and their leaders can exchange banter, for the extra flavour. The tutorial quests are also all similarly done, with a bit of story to provide additional context to the cards you’re playing. Here’s a handy tip for you: if you hold down the left mouse button and drag it across your cards, it will stack the cards and you can play them all at once.
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The board is limited to six cards placed on it at a time, with spells occupying the median line. They don’t mention hand size limit, though, in the tutorials. With essentially three areas in which you can hold cards, perhaps they hadn’t thought it necessary to mention.
The hand is dealt
There’ll be plenty of key words for you to get used to, but don’t worry! For new players, and maybe even for the veterans who just want to warm up, Runeterra provides many tutorial matches you can get right into to find out the variety of systems that you’ll find in the game. The tutorials will appropriately reset if you do not manage the correct action, which makes it more for the total newcomer.

You’ll have your hand at the bottom of your screen, followed by the cards you’ve played, then lastly, the middle board space for placing your cards. You see, Runeterra employs a “attack” and “block” system. With an attack “token”, as indicated to the right of your screen, you’ll be able to place units to strike the enemy Nexus. However, that does not mean your opponent is helpless: they can still deploy spells and units on their side of the board to block your attacks.
You and your opponent will take turns to block and attack. If your units are unable to penetrate the units, then the enemy nexus will not take any damage. Incidentally, a nexus starts with 20 health, which can make games snappy if you can play it right. Naturally, there will be cards, effects etc. that will facilitate quick, or stall games.
You can have two Regions in a deck. Regions can technically be compared to classes, bearing their unique traits and certain archetype of skills. A deck has a maximum size of 40 cards. A maximum of six cards can be placed on the attack/defend board, though I’m not sure how many can be in your hand, or the playing dock.

Champion effects are appropriately bombastic, as befitting their status. Champion cards are unique in that they can “level up”, able to add on a variety of effects depending on which one you have. They also have specific requirements with which to trigger their level up effects, but when you’ve done it, they transform with great fanfare on your screen. You’ll be able to read their level up effects before you play them too, as with any other card that may come with tokens or their key words.
If you prefer not to use constructed/prebuilt decks, you can head over to Expedition and build your deck from a selection of cards. You’ll start off with 3 for 3, until you lock in your Regions, upon which you’ll have to pick from sets of 2 from 3 choices.
For those like myself who like the PvE aspects of card games like Shadowverse’s story campaign, Runeterra is lacking in that aspect. It IS built with multiplayer in mind though, so I wouldn’t begrudge the game for that. Would still be nice!
For victory!
The shop has a variety of cosmetics you can purchase, including boards and guardians.
All in all, I’d say Legends of Runeterra does quite nicely to ease the, one presumes, primarily MOBA player into a card game with easy to see effects, clear text and clean presentation. The attack and block mechanics makes even your technically-not turns more strategic as you figure out how to block, then strike back once you can. Often, your opponent’s turn can be the most frustrating ones as you can’t interact with the board, but Runeterra removes that with this system.
Legends of Runeterra is now available on PC and iOS / Android, with cross-platform play available. Give it a shot!
 Download

Legends Of RuneterraPublisher: Riot GamesDeveloper: Riot GamesRelease Date: 2020-04-30Android, iOS, Microsoft Windows
Set in the world of League of Legends, Legends of Runeterra is the strategy card game where skill, creativity, and cleverness determine your success. Choose your champions and combine cards from different regions—each with their own style and strategic advantage—then build the perfect deck to take down the rest.

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Tags: League of LegendsLegends of RuneterraRiotRiot Games


Back to the fold: Samsung Galaxy Z Flip

In the ever evolving and innovating space of technology, Samsung‘s answer to a versatile, functional mobile device is the Samsung Galaxy Z Flip: seamlessly combining working, connecting, and creating with limitless capabilities encoded into one singular, compact device

The Galaxy Z Flip is designed for function. Its 1.1-inch Super AMOLED display lets you check notifications, control music, and be your photo viewfinder among other things. Then, you flip it open for the 6.7-inch Dynamic AMOLED display powered by HDR10+ video technology for crystal-clear presentation in every frame.

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Multi-taskers can enjoy the Multi-Active Window feature to fit more than one app on their screen. If you rely on a few select apps constantly, the App-Pair extension can be run in conjunction with Multi-Active Window so that both apps can launch simultaneously, every time. Streamline your everyday tasks with ease!
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Last but not least, the Samsung Galaxy Z Flip has Motion and Gesture capability support as well as the Samsung Bixby assistant for voice commands. Enjoy all the tools at your finger tips in a compact, robust package like never before, at practically 100% assured efficiency whichever form you choose to use the phone in. More information can be found through the official website.

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Tags: SamsungSamsung Galaxy Z FlipSamsung Malaysia


Continental Cup 2018 presented by PlayStation at Paris Games Week as part of EA SPORTS FIFA 19 Global Series

The Continental Cup 2018 is around the corner, happening on the 26th to 28th October 2018 during the Paris Games Week. Sony Interactive Entertainment (SIE) had announced earlier that they will be hosting an exclusive opportunity for FIFA 19 fans to compete for a chance to attend the Continental Cup 2018. Players who wish to join can compete right at home from the PlayStation 4.

This is the first official EA SPORTS FIFA 19 Global Series and a major opportunity for 32 of the best FIFA players from around the globe to compete for EA SPORTS FIFA 19 Global Series Points. These points can be applied towards a chance to attend the EA SPORTS FIFA 19 Global Series Playoffs, in addition to cash prizes and a trip to the UEFA Champions League Finals in Madrid, Spain, in 2019.

Starting from 6th to 13th October 2018, fans who are interested in taking part in the tournament can check out the “Events” section on their PS4 Console for the full breakdown of rules and qualifying events taking place in the territories listed below. The sole winner of Asia qualifying events will represent the region and receive a ticket to Paris to compete against 31 other players in the CONTINENTAL CUP 2018 presented by PlayStation.
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The CONTINENTAL CUP 2018 will also be livestreamed on Twitch, Twitter, YouTube and Facebook from 26th to 28th October. Further details will be announced later.
Below are the Event Details:
Continental Cup 2018 Outline

Event Title
Continental Cup 2018

Paris Game Show Period
26th to 28th October 2018

Qualifiers Outline

Event Title
Continental Cup 2018 Asia Qualifiers

Qualifying Period
6th to 13th October 2018

Qualifying Territories
Hong Kong, Korea, Taiwan, Singapore, Malaysia, Thailand, Indonesia

Official Site
https://play.eslgaming.com/asia/playstation-continental-cup-2018

For more info, you can visit their official site!

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Tags: Continental Cup 2018EA SportsEA Sports FIFA 19 Global SeriesFIFA 19Paris Games WeekPlaystationSIESonySony Interactive EntertainmentUEFA Champions League Finals


WOTV: FFBE x Persona 5 Royal collab will add the Phantom Thieves

War of the Visions: Final Fantasy Brave Exvius (WOTV: FFBE from here on out) will be getting a crossover with Persona 5 Royal. This collaboration will be for the Japanese version of the game and will run from December 22, 2021 to January 31, 2022.

Check out the promotional video for the collab below:

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Three of the Phantom Thieves will be obtainable, namely Joker, Queen and Violet. They will be available for a limited time as UR units in WOTV: FFBE, each of them even has their All-Out Attacks from Personal 5 Royal. Joker and Queen are obtainable on December 22, while Violet will be available later on January 1. You can learn more about Joker and Queen’s abilities on the collaboration website (Violet’s details will be revealed in the future).
From left to right: Queen, Joker and Violet
Besides the Phantom Thieves, bosses from Persona 5 Royal will also be making an appearance in the WOTV: FFBE. Players can take on Shadow Kamoshida, Shadow Kaneshiro and Shadow Sae in new event quests.
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As with most WOTV: FFBE collabs, players of the global version of the game can expect this collab to arrive in the future.
In other related news, Final Fantasy VII Remake was released on PC last week via Epic Games Store.
To stay updated with WOTV: FFBE developments, follow the game on Twitter.
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War of the Visions: Final Fantasy Brave ExviusPublisher: Square EnixDeveloper: Square EnixRelease Date: 2019-11-14Android, iOS
In the latest work of the FINAL FANTASY BRAVE EXVIUS series, experience a battle that has remained unknown in the world of FFBE...until now.

Characters from past FINAL FANTASY titles will be included!

Twin princes and the beautiful steel maiden—
The War of the Visions begins!

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Tags: AtlusFinal FantasyGumiSquare EnixWar of the Visions: Final Fantasy Brave ExviusWOTV FFBE


Trials of Mana to launch for Android and iOS

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Square Enix has just announced that it will be porting Trials of Mana to the Android and iOS platforms this coming 15 July 2021. The game first came out for the consoles and the PC back in April 2020 to much applause, and now you will be able to take it on the go with you, provided you have not already played it on the Nintendo Switch or something.

Trials of Mana is the 3D remake of the hit classic RPG released in 1995 as Seiken Densetsu 3.

This daring tale of overcoming the tests of fate has been given new life! Experience the beloved adventure fully modernized with graphic improvements, character voiceover support, a remastered soundtrack and a new episode which you can experience after the ending, in addition to an ability system and a new class that reconstructs the character levelling system plus more active battles!
This overlapping story of interwoven destinies changes depending on who you choose as your main character and companions! Will these young adventurers be able to use the power of mana to save the world from the brink of destruction?
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When the world was shrouded in darkness, the Goddess of Mana drew forth the Sword of Mana to smite the eight Benevodons, monsters of destruction. She sealed the horrors inside the eight Mana Stones, bringing the realm back from the brink. Weakened from rebuilding the world, the Goddess changed herself into a tree and fell into a deep sleep for many years. However, the forces of evil soon sought to free the Benevodons to gain control of the world. They started a terrible war to further their plot and destabilize the kingdoms. Peace was at an end. Mana itself began to disappear from the world and the Mana Tree started to wither…
KEY FEATURES
Revamped 3D Graphics
Trials of Mana is a full 3D remake of the third game in the Mana series, originally released in Japan as Seiken Densetsu 3. The entire game has been fully rebuilt from the ground up with modern 3D graphics.
Pick your Party
Players can choose their favorite protagonist and two companions from six different characters. The story will play out in different ways depending on the combination of the protagonist and companions in the party.
Battles and Character Growth
Will you go for light or darkness? Create different character types with the class change system! Character growth has been re-worked, adding in a new “abilities” mechanic and a fourth class for each character, to expand the breadth of customization. Build the party you want to enjoy a thrilling battle system with expanded action gameplay.
Music
New arrangements for a total of 60 music tracks, overseen by composer Kikuta Hiroki. It is also possible to switch between the original and arranged soundtracks freely.

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Tags: AndroidiOSRPGSquare EnixTrials of Mana


Dying Light 2 Stay Human Review – The Pandemic is Your Playground

In this review of Dying Light 2 Stay Human, we’ll find out if the sequel still has the parkour + zombie formula from Dying Light down pat. Is it a worthy successor or is it just another case of a disappointing sequel?

Dying Light 2 was released earlier this February on Xbox Series X and S, Xbox One, PS4, PS5, PC via Steam and even Nintendo Switch. Note that this review is based on the Steam version of Dying Light 2. Your experience playing the game may differ on other platforms.

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With that out of the way, let’s get into this review of Dying Light 2 Stay Human!

Story
While Dying Light 2 takes place 15 years after the events of the first Dying Light. Dying Light 2 features a new protagonist, a new cast of supporting characters and a different setting. Sure, there are callbacks and references here and there, but you won’t be missing out much if you didn’t play the prequel.
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In Dying Light 2, players assume the role of Aiden Caldwell who’s looking for his long lost sister, Mia. He ventures into the city of Villedor, one of the last few remaining human settlements. In order to find his sister, he is thrust into a conflict between various factions fighting for control of the city.

A big focus of the story is decision-making. There are a lot of different choices to be made in regards to the story and factions that come with their own consequences. Aiden will be forced to pick sides, choose who to help and who to sacrifice. Despite the branching decisions and multiple endings, Dying Light 2‘s story ultimately feels rather mediocre and predictable. It didn’t really resonate with me emotionally or made me feel invested the same way Resident Evil Village did, even though that zombie game was a lot wackier and more over the top.
While Aiden is a pretty solid protagonist, the shift in tone between many of the main quests and side quests felt too jarring. One minute you have to decide which faction rises and falls, then in the next, you’re helping a talking chicken who wants to conquer the world. While there are tonnes of side quests and replayability, the writing feels average. Sometimes, it’s decently captivating and grabs your attention. Sometimes, it feels cringe.

Parkour Panache
Sure, the story wasn’t amazing, but you know what is? The parkour.
The parkour is hands-down the best part about Dying Light 2 and also happens to be my favourite part to review. The first Dying Light had amazing parkour, but somehow, the devs at Techland have managed to make it even better! It feels polished, smooth and fluid, especially because you can learn more parkour skills and tie them together in a string of dynamic manoeuvres. Every leap, every climb, every roll feels fast and impactful, making it a blast. Later on in the game, we can even get access to Nightrunner Tools such as the Paraglider and Grappling Hook, the former basically makes you feel like playing first-person Spider-Man.

Perfectly complementing the parkour mechanics is the city of Villedor. Not only is the map several times bigger than the first Dying Light, but there’s also enough variation of environments and obstacles that makes it great for free-running. The architecture of the city is not only pleasant to look at but fun to jump and climb around. Even though there’s the option to fast travel, I never used it because of how much fun it is to just free-run and feel like a badass nailing all the steps.

Combat
The big change you’ll notice moving from Dying Light to Dying Light 2 is enemies have a health bar and a level indicator now. This is great for figuring out how many more hits to pull off before the zombie is truly dead, the undead love to get back up. If immersion is your concern, fret not because there is the option to turn it off.
As for the fighting and action, for the most part, guns have been removed from the game. You won’t be able to find ammo and weapons lying about like in the first game. Instead, the main focus of the game is melee combat. Unfortunately, the melee weapons, especially the blunt weapons, feel less impactful than they were compared to Dying Light 1. Aiden swings heavy clubs and bars quickly and repeatedly. Hitting enemies with these weapons lack the satisfying “oomph” of a heavy, crushing weapon.

While you’re not busy repairing broken weapons all the time, the better part of melee combat is actually the parkour skills. Sure, you can vault around and stun enemies, but the best move from the first game is still the best move in Dying Light 2—the dropkick. It’s super fun to ragdoll enemies and kick them off high ledges.
At night, combat is a lot more dangerous. However, the night chase sequences in Dying Light 2 don’t feel as challenging or adrenaline-pumping as they did in the prequel. This is partly because of how many opportunities there are to juke and hop around through parkour, but mainly because it feels like there’s a lot fewer Volatiles. In the first game, you’re constantly trying to snoop around at night, avoiding these menaces, but in this game, the night chase sequences start gradually from level 1 to level 4, with XP, rewards and zombie types and strength increasing the higher the level is.
You also cannot stay out for too long at night due to the game’s immunity system. Without being exposed to sunlight or UV light for a certain period of time, you’ll turn into a zombie and it’s an automatic game over. This helps to give a sense of urgency at times and is a fun way to keep the night fresh.

Customisation
Dying Light 2 offers a lot more customisation options than its predecessor. Now you can dress up Aiden with different outfits and accessories with their own stats. Thankfully, unlike many RPGs out there, the best gear actually looks pretty cool.
The game also removed the Survivor skill tree, leaving players with just Combat and Parkour skill trees. This is a great idea as these two skill trees are definitely more impactful in terms of gameplay (and fun).

Another big change is the addition of Inhibitors. These collectables are the only way to increase Aiden’s health and stamina. They’re scattered and hidden throughout the map and the game encourages you to look for them as some skills can only be unlocked once you managed to increase your health and stamina to a specific level.

Co-op Shenanigans
You can team up to four friends in Dying Light 2. It’s safe to say that running around killing zombies is a lot more fun with friends. Even though co-op is a lot more fun than single-player, there are sadly a lot more bugs and glitches. Expect frequent frame drops and disconnects, too.
What’s also annoying is that only the host will actually progress through the story. The other players helping out will need to beat the story on their own as a host themselves.

Closing Thoughts
Dying Light 2 has noticeable flaws, from the mediocre story to the buggy co-op mode. However, it makes it back through its incredibly fun parkour mechanics, amazing open-world and a host of various improvements from its predecessor. Despite all the imperfections I faced, the game was still incredibly fun.
If you loved the first Dying Light or a fan of zombie games in general, Dying Light 2 is made for you. Check it out on Steam for more info.

Pros
Cons

Parkour is phenomenal
Moderately filled with bugs, co-op more so

The world is vast and interesting to explore
Mediocre story

Many quality of life improvements from the first game

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Tags: Dying LightDying Light 2Techland


Trails of Cold Steel I and II Nintendo Switch port will also have Traditional Chinese and Korean versions

The Nintendo Switch port for The Legend of Heroes: Trails of Cold Steel I and II will be receiving Traditional Chinese and Korean versions. These ports will feature language support in the form of subtitles, but will still have the original Japanese voices.

Clouded Leopard Entertainment will distribute the game in Asia. The port for the first game is titled The Legend of Heroes: Sen no Kiseki I: Kai: -Thors Military Academy 1204- and will release on 8th July 2021. Its sequel goes by the name The Legend of Heroes: Sen no Kiseki II: Kai -The Erebonian Civil War- and will release on 5th August 2021.

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Here is what you can expect from both games:
The Legend of Heroes: Sen no Kiseki I: Kai: -Thors Military Academy 1204- is the first game in the Sen no Kiseki series, which takes place in the Erebonian Empire and focuses on Thors Military Academy student Rean Schwarzer, member of Class VII. Set in a massive military state located in the western part of the Zemurian continent, Sen no Kiseki tells the story of Rean’s search for his true path in life.
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The Legend of Heroes: Sen no Kiseki II: Kai -The Erebonian Civil War- continues the epic story which began during the civil war in the Erebonian Empire. The protagonist, Rean, reassembles the scattered members of Class VII, and together, they fight to restore peace to their war-torn home.
Besides the Trails of Cold Steel I and II Switch ports, an anime adaptation of the series will also be coming in the future. It is expected to release in 2022.

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Tags: Clouded Leopard EntertainmentNihon FalcomThe Legend of HeroesThe Legend of Heroes: Sen no Kiseki I: Kai: -Thors Military Academy 1204-The Legend of Heroes: Sen no Kiseki II: Kai -The Erebonian Civil War-The Legend of Heroes: Trails of Cold SteelThe Legend of Heroes: Trails of Cold Steel IITrails of Cold Steel


Dynamo makes his dynamic entry to Mega Man X DiVE

Dynamo joins Mega Man X DiVE with the 10 November maintenance, which also comes with the usual array of updates to the game. 11 November also marks the availability of the game’s Steam release in New Zealand, Australia, the United Arab Emirates and Saudi Arabia. The Steam rollout is planned for more regions in the future.

Total Power Battle is a new mode that allows players to challenge “Lighting Battles”, “Suppression Battles” and “Expedition Battles”. Lightning Battles tests your speed, earning you more points the less time you take to complete a stage. Suppression Battles sees you stay in one spot and survive as long as you can against an influx of enemies coming from all directions. Expedition Battle is a one on one fight with a boss. On completing the battles, you will get activity points. Challenge them as many times as you want to get as high a score as possible! Your high score will automatically be replaced with a new record, with your total points based on the highest score you get in each round. You can use the same character multiple times to try score points, but you can submit their points for only One of the modes.

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Meanwhile, Dynamo has been added to the playable roster of Mega Man X DiVE. Having debuted as a villain in Mega Man X5, here, he’s not affected by the Sigma virus. Instead, he’s more of a mercenary, only getting serious if there’s money on the line. Still, he’s got the skills to back him up, with his hand cannon and lightsaber in tow. With his passive skills, he can even get additional attacks and damage reduction. Not bad for a lazy guy, huh?
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Mega Man X DiVEPublisher: CapcomDeveloper: CapcomRelease Date: 2020-03-24Android, iOS
An upcoming spin off for the Mega Man X franchise! Play as Mega Man X and his allies to find and delete the source causing all the errors!

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Tags: CapcomCAPCOM TaiwanMega ManMega Man X DiVE


Moonlight Sculptor Global now available

The global servers for Moonlight Sculptor is now available! To celebrate the global launch, Moonlight Sculptor is having a variety of events with missions to complete for rewards:

Life of Exploration (Until 22 June 2021, 20:00 UTC)
Moonlight Sculptor to the Max (Until 22 June 2021, 20:00 UTC)
Golden Bonanza (Until 15 June 2021, 20:00 UTC)
Playtime Challenge (available until further notice)

Bonus rewards when you purchase Login Reward PLUS from the shop

Full details for these events can be found on the official website. Servers are separate for North America, Europe and Asia players, and your characters will only be able to stay on that server. More servers will open up as needed.

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Minimum requirements to play Moonlight Sculptor has also been listed, as stated:

Android

Minimum 2GB (Galaxy S6 and above)
OS Ver. 6.0
Build Size/CDN Size: 371 MB / 1.81GB (Total 2.51GB)
Restriction: Cannot download from Google Play Store if you have less than 2GB RAM

iOS

Minimum 2GB (iPhone 7 and above)
OS ver. 11.0 or above
Build Size/CDN Size: 285.7 MB / 2.37 GB (Total 2.65GB)
Restriction: OS ver.9.0 or below cannot install the game (Unity)

The game is available in 157 countries worldwide, joining South Korea, Taiwan, Hong Kong, and Macao. To start, you’ll need to download a 1.89 GB patch, so get that going!
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Moonlight SculptorPublisher: Kakao GamesRelease Date: 2019-10-10Android, iOS
From the developers of the ultimate fantasy sandbox MMORPG, ArcheAge, experience the immersive light novel of The Legendary Moonlight Sculptor come to life!

Get ready to plug yourself into the virtual reality of Royal Road and control your destiny!

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Tags: Kakao GamesMoonlight SculptorThe Legendary Moonlight SculptorXLGAMES


OCTAVEDGE is independent music label from Arknights developer, Hypergryph

Hypergryph has certainly no shortage of things to dabble into, the newest addition being OCTAVEDGE, their independent music label. Fans of Arknights are likely already aware of Monster Siren Records, the game’s more-or-less in-universe music label, that the game’s soundtrack and character songs are released under.

OCTAVEDGE, however, is an independent subsidiary under Hypergryph, and is separate from MSR. “Cubes Collective” is the label’s first project, intending to tell a story “through cubes”. The prelude “chapter”, “Waves”, is available on Bilibili. “Kubos” is the next release, posted 28 December 2021. All this is certainly quite intriguing, least of all, making the “joke” about Hypergryph actually being a music company become reality.

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Other Hypergryph brands / projects include their upcoming paid game, Ex Astris, and their clothing line in Mounten. Mounten has since released a new space-themed line “Overload State” outside of their Arknights collab outfits. There will be more of these real life clothing coming soon, though we’ll have to wait and see if it’ll be more independent products or collab ones.

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You can certainly marvel at the diversity that the company is attempting, not just limited to games alone. As always, if you’re interested in any of the goods, keeping track of their associated weibo accounts and having proxies handy would serve you well.

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Tags: HypergryphMonster SirenOCTAVEDGE


Tales of Arise Final Preview – A prelude to the journey ahead

We’re a month off to Tales of Arise at long last, and we got the opportunity for one more session till it launches. This is the final preview for the game, in which we get to play the whole intro sequence. “Intro” as it may be, it’s still a 3 to 4 hour experience to immerse yourself in the story. Without further ado, let’s begin.

STORY
We have Dahna, a medieval fantasy world, and the more ‘advanced’ Rena. While they are two parts of a whole, Rena’s advancements allow them to conquer Dahna for 300 years. In the process, Dahna is divided into five main regions, each ruled by a Lord who oversees the elements of the Master Core. The Master Core is the source of a Lord’s power and authority and their key to winning the Crown Contest. Winning said contest will let them become the absolute Sovereign of both worlds.

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For all their advancements, Renans can only gain Astral Energy from a Dahnan’s lifeforce. As such, the latter are enslaved to ensure they can strengthen the Master Core, by way of gathering their lifeforce by installing a Core. In this bleak landscape, we meet Alphen: a slave in Calaglia, a region ruled by Lord Balseph. Alphen suffers from severe amnesia, and is unable to feel physical pain. When he finds his chance to escape, he meets the mysterious Shionne and the Crimson Crows, a resistance group led by Zephyr.
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Shionne is a Renan herself, who nonetheless wants to bring down the lords. She’s already begun by stealing the Fire Master Core from Balseph, which contains a very powerful weapon. Due to the weapon being a fiery sword that burns the bearer’s hands, only Alphen may wield it thanks to not feeling pain. His affliction also lets him touch Shionne, who’s cursed to inflict pain on all who touch her. The motley band of Alphen, Shionne and the Crimson Crows, they infiltrate Balseph’s castle to defeat him and liberate Calaglia.

That’s as far as the preview goes, to kick off the grand adventure we’ll have a month yet to fully dive in. The summary doesn’t give justice to the excellent dynamic between Alphen and Shionne. Both of them carry their own baggage and secrets, after all.
GAMEPLAY
The battle system is what you’ve read about in the earlier preview; approach an enemy to begin combat in an instanced area and unleash combos both on land and in the air on the enemies. Now and again, you throw out your skills, so long you have enough Arte Gauge. You control one character in battle, while the rest are AI-controlled, though you can provide direct commands on cooldown with Boost Attacks and Boost Strikes. Boost Attacks summon your ally to perform a unique attack, while Boost Strikes are powerful blows that can execute weaker enemies. Each character also have their own traits to add flavour to regular combat. You can’t spam consumables as they have cooldowns, and also take from a pool of “Cure Points”.

Exploration basically consists of going from town to town with points of interest along the way and fast travel is available at any time. It’s pretty much standard and linear, but the maps are more open and you can jump and swim around. Additionally, characters have Map Actions to enter otherwise inaccessible areas, at the cost of CP.
The typical side quests are around, and you can check on the objectives from the Activity Record. You can get stuff like Gald, SP, titles, items and a whole bunch more, and it’s worth it for the supplies. These quests also have extra story bits and don’t feel like hamfisted fetch quests. The Tales series tradition skits are in, as you’d expect, with a little change up using 3D models and presented closer to cutscenes than just simply their 2D talk sprite. You can rewatch them later, maybe when you’re cooking meals on the road. Speaking of cooking, the meals can give temporary buffs which can vary depending on the character cooking it.

CLOSING
As always, the story starts strong, a tantalizing glimpse into the inevitable hours that will be put into it to find the secrets hidden in every nook and cranny. We obviously don’t have the full story, and veterans will surely be on the look-out for the so-called classic Tales series plot staples. We’re surely not that far off now, to watch the tale of two stars unfold before us.

You can also try it for yourself with the demo coming 18 August!
Further reading:

Story overview from Tokyo Game Show 2019
Interview with producer Yusuke Tomizawa
First impressions

Tales of AriseDeveloper: Bandai Namco EntertainmentRelease Date: 2021-09-09Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
300 years of tyranny. A mysterious mask. Lost pain and memories. Wield the Blazing Sword and join a mysterious, untouchable girl to fight your oppressors. Experience a tale of liberation, featuring characters with next-gen graphical expressiveness!

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Tags: "Tales of"Bandai Namco EntertainmentTales of AriseTales series