Relayer will launch worldwide simultaneously in multiple languages

Clouded Leopard Entertainment will be publishing Kadokawa Games‘ all-new simulation mech RPG, Relayer, worldwide on PS5 and PS4. The worldwide release of Relayer will be available in Japanese and English audio, with Japanese / Traditional Chinese / Korean / English / French / Italian / German / Spanish subtitles in Japan, the Asian region, North America and Europe in 2021.

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STORY
Humanity is not alone in the universe.
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In the year 2049, mankind finally meets intelligent life: the Relayers. Around the same time, the discovery of an ancient alien civilization sets the wheels of fate in motion for the Starchildren, humans bestowed with unique powers.
Then, in the year 2051, our story begins one fateful day when two young women cross paths in Artemis, a colony located on the surface of the Moon. Get ready for an intergalactic adventure where humans and ancient aliens meet, and our stellar neighbors come to life!
SETTING
Relayer takes place in the Milky Way galaxy, within our solar system. In the not-too-distant future, humanity has extended their sphere of influence to Jupiter, with the moon and Mars already established as colonies. Humanity’s very existence is threatened by mysterious extraterrestrials known as the Relayers, who plan to annihilate the universe. As if in response to the Relayers’ invasion, the Starchildren, human successors to the wills of the stars, awaken.
A simulation RPG where you lead your troops to victory using strategy & 4 different types of spacecraft!
In Relayer, players participate in turn-based battles, where each different unit plays its own specific role in combat. There are four different types of Stellar Gear, or spacecraft controlled by a Starchild: Assault, Sniper, Tank, and Scout. Each type’s attack range and weaponry vary, so players will be required to position themselves according to the unique battle situation.
Players can also employ various combat strategies, such as using “hate” to draw the enemy’s attention, allowing certain allies to act as decoys, and calling upon allies to push the enemy back. This is the first new simulation RPG for PS5 from the highly acclaimed GOD WARS development team!
Overcome challenges by customizing your character’s occupation!
In Relayer, each character can be assigned to one of the 20 unique job types and 20+ general-purpose jobs in-game. Jobs distinguish your character as an individual, and it can even give you an advantage in battle! There are over 80 jobs to choose from, and each one is unique.
An interstellar adventure with more than 80 stages!
In addition to the main scenario, Relayer contains 80+ stages, including the side story The Asterism’s Voyage, which is unlocked as the story progresses. Enjoy the episodes that delve into the characters’s backgrounds, solve the mystery of the birth of the Moon—a science fiction fan-favorite—and experience the world of Relayer to the fullest!

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Tags: Clouded Leopard EntertainmentKadokawa GamesRelayer


Sega Plans To Acquire The Angry Birds Developer Rovio

Sega Sammy Holdings has announced that they plan to acquire the Finnish game developer Rovio Entertainment, most well-known for creating the hit mobile game Angry Birds.

Sega will be buying Rovio for €706 million (RM3.4 billion), and say that they plan to buy the developer in order to expand their growth into the mobile gaming market.

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“In the rapidly growing global gaming market, the mobile gaming market has especially high potential, and it has been Sega’s long-term goal to accelerate its expansion in this field,” says Sega Sammy CEO Haruki Satomi. “I feel blessed to be able to announce such a transaction with Rovio, a company that owns Angry Birds, which is loved across the world.”
The mobile gaming industry is currently predicted to grow by 56% by 2026 with the total global gaming market expected to grow to  $263.3bn overall. As such, it is understandable that Sega wishes to expand its business further into the mobile gaming space with the Angry Birds developer.
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The original Angry Birds was released for iOS in 2009 and quickly became one of the most successful games on the platform. The game was able to gain over 500 million downloads in just two years. Since then, it has produced numerous sequels, cartoons, movies, and even multiple Angry Birds-themed amusement parks.
There’s even one in Malaysia called Angry Birds Activity Park located in Johor Baru.

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Tags: Angry BirdsRovioSEGA


Horizon Forbidden West is up for Pre-Order and Collectors Editions have been Revealed

Horizon Forbidden West is coming to PlayStation 4 and PlayStation 5 consoles on February 18th, 2022. You can now pre-order the game on the PlayStation Network Store.

Sony has also released a new trailer to help you prepare for Aloy’s new journey.

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Horizon Forbidden West continues six months after the events of Horizon Zero Dawn. Aloy, a machine hunter, has travelled west to investigate a mysterious and deadly blight. In these uncharted lands, she will meet strange new tribes and encounter ever more deadly machines. Together with old friends and new companions, she must brave this new frontier to find the answers she needs to save life on Earth.
The game will also arrive with some collector’s editions, both digital and physical. Each one of these editions of Horizon Forbidden West is also available for pre-order.
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This is the Horizon Forbidden West Digital Deluxe Edition. It will be available exclusively for the Playstation Store. It is cross-gen meaning you can download it on either PS4 or PS5.
In addition to the game, you’ll receive the following content:

Horizon Forbidden West (Digital) PS4 and PS5 versions
2 Special Outfits (Carja Behemoth Elite and Nora Thunder Elite)
2 Special Weapons (Carja Behemoth Short Bow and Nora Thunder Sling)
In-game Resources Pack including ammunition, potions, and travel packs
In-game Apex Clawstrider Machine Strike Piece (more on Strike in the FAQ)
Exclusive Photo Mode pose and face paint
Digital Art Book
Digital Soundtrack
Digital Version of The Sunhawk, the first Horizon Zero Dawn graphic novel

You can pre-order the Horizon Forbidden West Digital Deluxe Edition here.

For the physical edition, we first have the Horizon Forbidden West Physical Edition. This will give you a gorgeous steel book cover for the game and a mini art book. Pre-ordering any version of the game will also net you a Nora Legacy Outfit and Spear that you can use in the game.

Next, we have the collectors edition which is once again a digital release but with a lot of extra goodies. Here’s what you’ll get:

Horizon Forbidden West (Digital) PS4 and PS5 versions
Horizon Forbidden West SteelBook Display Case

Download code for the game will be supplied via voucher in the box.

A custom sculpted Tremortusk and Aloy statue

Statues will require some assembly; detailed instructions will be provided with the box!

Mini Art Book
2 Special Outfits (Carja Behemoth Elite and Nora Thunder Elite)
2 Special Weapons (Carja Behemoth Short Bow and Nora Thunder Sling)
In-game Resources Pack including ammunition, potions, and travel packs
In-game Apex Clawstrider Machine Strike Piece
Exclusive Photo Mode pose and face paint
Digital Soundtrack
Digital Version of The Sunhawk, the first Horizon Zero Dawn graphic novel

Finally, there is the Regalla Edition. This contains everything that was in the collector’s edition but adds a little more to spice it up. This one is for the true Horizon die-hards. Here’s what you get:

Horizon Forbidden West (Digital) PS4 and PS5 versions
Horizon Forbidden West SteelBook Display Case

Download code for the game will be supplied via voucher in the box.

A Regalla-themed, custom sculpted Tremortusk and Aloy statue

Statues will require some assembly; detailed instructions will be provided with the box!

Replica Focus and custom stand
2 Art Print Cards
Replica Sunwing and Clawstrider Machine Physical Strike Pieces
Mini Art Book
Canvas Map
2 Special Outfits (Carja Behemoth Elite and Nora Thunder Elite)
2 Special Weapons (Carja Behemoth Short Bow and Nora Thunder Sling)
In-game Resources Pack including ammunition, potions, and travel packs
In-game Apex Clawstrider Machine Strike Piece
Exclusive Photo Mode poses and face paints
Digital Soundtrack
Digital Version of The Sunhawk, the first Horizon Zero Dawn graphic novel

Horizon Forbidden West will release for PS4 and PS5 on February 18th, 2022. As with most first-party Sony titles, you’ll be able to transfer save data between PS4 and PS5 if you end up upgrading consoles.
Horizon’s protagonist Aloy has also recently found new adventures in the world of Genshin Impact. Here are more details on that.

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Tags: Guerilla GamesHorizon Forbidden WestHorizon Zero DawnPlaystationSony Interactive Entertaiment


Tower of Saviors x Evangelion crossover details

As previously announced developer Mad Head Limited’s Tower of Saviors announced a crossover event with the popular TV anime series Neon Genesis Evangelion. For the uninitiated, Tower of Saviors is a combination of a match 3 game and an RPG, with characters from various mythologies and cultures.

Further details on the event as follows:

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New “Ancient Wars” Mode Featuring “The 6th Angel”!

The crossover between Tower of Saviors and Neon Genesis Evangelion, the famous japanese anime, will begin next monday. Version 19.4 “EVANGELION:Ex In the (OTHER) World” will be released upon the update. Characters of “Neon Genesis Evangelion Diamond Seal” will jump into the world of Tower of Saviors with EVAs. Also, “The 6th Angel” will be invading the realm soon. Summoners, brace yourselves!
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●　New Abilities: “EVA Sync Rate” & “A.T. Field”

“Neon Genesis Evangelion Diamond Seal” series will be available for Amelioration from the first day of the crossover.
The crossover will bring players a whole new experience by introducing “EVA Sync Rate” and “A.T. Field” into the game. The characters of “Neon Genesis Evangelion Diamond Seal” are all “EVA Pilots”, who’ll possess the special abilities of “EVA Sync Rate” and “A.T. Field” .

When Summoners use “EVA Pilots” to battle, all “EVA Pilots” will have 50% “Sync Rate” after entering the stage. You can increase the Sync Rate by dissolving Runestones of the characters’ attributes in their columns in the first batch. Each time when Team HP is deducted, the Sync Rate decreases. When the Sync Rate reaches 100%, it won’t be decreased even if the Team HP is deducted. “EVA Sync Rate” depends on “EVA Pilots”: If the Sync Rate is low, the Attack of “EVA Pilots” decreases. If the Sync Rate reaches a specific level, the Attack of “EVA Pilots” increases. If Sync Rate reaches 100%, not only will the Attack of the “EVA Pilots” increase significantly, but the damage of the characters will also be dealt regardless of enemies’ defense.
Besides, when specific “EVA Pilots” are used as Leader & Ally and there are more than 3 “EVA Pilots” in the team, “A.T. Field” will be granted to withstand a specific amount of enemies’ attacks. When specific “EVA Pilots” are used as Leader & Ally and your “A.T. Field” is in play, the Attack of “EVA Pilots” will be dealt regardless of enemies’ “A.T. Field”.

●　New “Neon Genesis Evangelion Diamond Seal” Series Debut!

Secret Intelligence: Some “Neon Genesis Evangelion Diamond Seal” characters can be evolved into another form using the new rare material “Eidolon of Gods” later in the crossover period.
Apart from some characters’ skills introduced last week, we’ll tell you more about the skills of the rare characters “Shinji Ikari & EVA Test Type-01”, “Asuka & EVA Production Model-02″ and “Rei Ayanami & EVA Proto Type-00”. Rare characters can be equipped with their exclusive dragonware “Positron Cannon”, “Progressive Knife” and “Spear of Longinus”, which can be obtained by participating in several crossover events.
● Switching of “Shinji Ikari & EVA Test Type-01”

“Shinji Ikari & EVA Test Type-01” is the rarest character in “Neon Genesis Evangelion Diamond Seal” series. He might seem weak and shy, but he actually possesses an impressive potential of changing the world. When“Shinji Ikari & EVA Test Type-01” is filled with urgent desires, it can be switched into “Shinji Ikari & Test Type-01 Awaken”.
● Leader Skill of “Shinji Ikari & EVA Test Type-01” ── The Third Children

As the “Third Children”, “Shinji Ikari” has the following leader skill:
When the Team has only Gods and “EVA Pilots”, team attack, HP and Recovery will be boosted. Heart Runestones also possess 50% effect of Attributive Runestones. For each Attribute of Runestones dissolved in the first batch, the Character launches an extra attack of that Attribute. When 3 or more groups of Runestones are dissolved, team Attack receives an extra boost. Damage dealt on God enemies will also increase.
●  Team Skill of “Shinji Ikari & EVA Test Type-01”

The team skill of “Shinji Ikari & EVA Test Type-01” grants the team an A.T. Field which can withstand 50,000 Damage. “A.T. Field” can tackle enemies’ damage,and combo attacks etc., providing the team with extra protection. After withstanding 50,000 Damage, the “A.T. Field” will disappear. Moreover, runestones also possess team skills, which allows the team to launch stronger attacks.Besides, “Shinji Ikari & EVA Test Type-01” can solve the Petrified Runestones easily. Extending runestone-moving time by 2.5 seconds also makes the battles easier for the team.

When “Shinji Ikari & EVA Test Type-01” is Leader and equipped with “Positron Cannon”, you can activate its ability by tapping on the fully charged Craft Apparatus (consumption: 1 activation of the Craft Apparatus) at the beginning of the battle:
Restore all Runestones in black and white; For 1 Round, Runestone movement will not be stopped when an Electrified Runestone is touched; and the Attack of Leader will greatly increase regardless of the enemies’ defense.

● Active Skill “Can’t Escape!”

“Shinji Ikari & EVA Test Type-01” can activate his active skill “Can’t Escape!”, increasing the Character’s Attack for 1 Round; Runestone-moving time will be extended to 25 seconds; His strong determination can restore the Frozen Runestones touched while moving to normal state; If there are ≥3 “EVA Pilots” in the Team, “A.T. Field” will be refreshed.
Refreshing “A.T. Field” means:
1. When your “A.T. Field” is deducted to 0 and disappears, “A.T. Field” can be refreshed to withstand max damage.
2. When your “A.T. Field” still remains, it will be refreshed to withstand max damage.
●  Switching into “Shinji Ikari & Test Type-01 Awaken”

“Shinji Ikari & EVA Test Type-01” can be changed into “Shinji Ikari & Test Type-01 Awaken” through “Switching” to boost his Sync Rate limit to 400% and his current Sync Rate by 100%; Exploding the columns of “EVA Pilots” will generate Enchanted God Runestones of that Character’s Attribute. At the end of the Round, columns of “EVA Pilots” can be turned into Enchanted God Runestones of that Character’s Attribute.
●  Leader Skill of “Shinji Ikari & Test Type-01 Awaken”  ── “The Third Children – EX”

After switching, the leader skill of “Shinji Ikari & Test Type-01 Awaken” will be changed into “The Third Children – EX” with even more powerful attacks. When the Craft Apparatus is disabled or its remaining times is 0, Team Attack x 2 additionally.
●  Dual EP Skills of “Shinji Ikari & Test Type-01 Awaken”  ── “A.T. Field Open” & “Firm Resolution”

“Shinji Ikari & Test Type-01 Awaken” may activate the EP Skills of “A.T. Field Open” and “Firm Resolution” in the battles. For the skill “A.T. Field! Open!”, all Runestones and Petrified Runestones can be exploded to generate Enchanted Runestones of 5 Attributes. For 2 Rounds, the Character’s Attack x 3. By dissolving Attributive Runestones, the Character launches an extra Attack of that Attribute. By dissolving ≥3 Attributes of Runestones, the Character’s Damage will be dealt regardless of Puzzle Shield. If there are ≥3 “EVA Pilots” in the Team, “A.T. Field” will be refreshed.

For “Firm Resolution”, all Runestones can be restored to normal state. For 1 Round,
Runestones can be moved around freely without dissolving. Enemies will be inactivated after attacking based on the Character’s “Sync Rate”.
●  Team Skill of “Shinji Ikari & Test Type-01 Awaken”

When the Sync Rate of “Shinji Ikari & Test Type-01 Awaken” reaches 400%, there will be a 50% chance of activating one of the Character’s skills automatically each Round (EP will be consumed). Even if your EP is insufficient, the skill may still be activated at the expense of all EP. Show your enemies how powerful your character can be!

●  Leader Skill of “Rei Ayanami & EVA Proto Type-00” ── “The First Children”

As the “First Children”, when using “Rei Ayanami & EVA Proto Type-00” as Leader, Attack of Gods and “EVA Pilots” will be boosted with increased HP. “Rei Ayanami & EVA Proto Type-00” can also protect the team by reducing 35% Damage received and 60% for Damage received from Gods. The more the types of Runestones dissolved, the higher the Team Attack increases additionally.
●  Team Skill of “Rei Ayanami & EVA Proto Type-00”

The Team Skill of “Rei Ayanami & EVA Proto Type-00” will grant you “A.T. Field”, “Runetone effect possession”, “Enchanted Runestones transformation” and “HP recovery” effects.
When you bring “Rei Ayanami & EVA Proto Type-00” and “Shinji Ikari & Test Type-01 Awaken” to battle, “Rei Ayanami & EVA Proto Type-00” will be granted another skill “Please Give Me Wings”.

●  Active Skills of “Rei Ayanami & EVA Proto Type-00” ── “N2 Missile” & “Please Give Me Wings”

The taciturn “Rei Ayanami & EVA Proto Type-00” can activate her powerful active skill “N2 Missile” to restore all Runestones to normal state, explode all Runestones to generate Enchanted God Runestones, and deal 50 million Light Damage to all enemies regardless of Defense, Enchanted Runestone Shield and Fixed Combo Shield. For 1 round, God members launch an extra Light attack. However, due to the large amount of energy consumption,the Character’s Skill and attacks will be locked for 3 rounds. All Unlocking Skills will be nullified.

When “Shinji Ikari & Test Type-01 Awaken” and “Rei Ayanami & EVA Proto Type-00” are in the team, bonus skill “Please Give Me Wings” will be given to “Rei Ayanami & EVA Proto Type-00”. However, the power is so strong that it causes effects to both the player and the enemies (The skills can only be activated when the current EP of one of the “Shinji Ikari & Test Type-01 Awaken” in the team ≥8): The skills of all “Rei Ayanami & EVA Proto Type-00” will be reset; the EP of the “Shinji Ikari & Test Type-01 Awaken” with the lowest current EP in the team will be reduced to 0. At the same time, enemies’ Attack will be weakened and their defense becomes 0. Upon skill activation, all Runestones, Frozen Runestones and Petrified Runestones will be exploded to generate Enchanted Runestones of 5 Attributes in the rows. For 1 Round, Attacks could be launched only by “Shinji Ikari & Test Type-01 Awaken”; The Damage of “Shinji Ikari & Test Type-01 Awaken” will be dealt regardless of enemies’ Defense and Puzzle Shield. All Attributive Runestones also possess 200% effect of other Attributive Runestones.The distribution of Runestones upon the completion of moving Runestones will be recorded. The first batch of Runestones will drop as recorded, allowing more combos.
●  Leader Skill of “Asuka & EVA Production Model-02”  ── “The Second Children”

When using the brave “Asuka & EVA Production Model-02” as Leader, the Attack, HP & Recovery of Gods and “EVA Pilots” will be boosted. By dissolving Runestones of the Character’s Attribute in its column, the Character’s Attack increases additionally. The more the Fire Runestones dissolved, the higher the Fire Attack increases.
●  Team Skill of “Asuka & EVA Production Model-02″

As the “Second Children”, “Asuka & EVA Production Model-02″ also has the team skill “A.T. Field”. When using “Asuka & EVA Production Model-02″ as dual leaders, the effects of “Enchanted Fire Runestones transformation”, “Runestone-moving time extension”, “extra attacks” and “Burning damage reduction” will be granted. When “Asuka & EVA Production Model-02″ is put on the left of “The 9th Angel”, she will be changed into Dark Attribute.

● Active Skill  ── “Combat Mode”

“Asuka & EVA Production Model-02” can activate “Combat Mode” in the battles to turn all enemies into Earth attributes for 2 Rounds. Runestones of each type will be turned into Enchanted God Runestones. For 1 Round, the 10 Runestones to be dropped in the first batch will be Enchanted Fire Runestones. If there are ≥3 “EVA Pilots” in the Team, refresh “A.T. Field”.
●　 “Neon Genesis Evangelion Diamond Seal” Skill Lv-up Material

When using “Pen Pen” as a skill level-up material for characters in the “Neon Genesis Evangelion Diamond Seal” series. Each “Pen Pen” increases 600 accumluated skill rounds of the character of “Neon Genesis Evangelion Diamond Seal”. Upon version 19.4 update, 60 “Pen Pen” will be put on sale in Trade Fortress to help Summoners boost their character skills!
●　 New “Ancient Wars” Event  ── Battle! The 6th Angel Annihilation

The “Tower of Saviors” x “Neon Genesis Evangelion” (new theatrical ver.) crossover is also bringing a new mode, “Ancient Wars”, to the game. In “The 6th Angel Battle! The Annihilation Operation”, “The 6th Angel” will approach the realm to start a ferocious storm. “Ancient Wars” will be launched on 13 Oct at noon.
●  Prepare Actively for the War
The “Ancient Wars” can be divided into two phases, namely the Preparation Phase and the Battle Phase. The former allows summoners to get ready for the coming battles, such as enlisting, upgrading the settings and collecting spirits. The latter enables summoners to participate in “Defense” and “Attack” battles to win Merits for rewards redemption.

Phase
Time

Preparation Phase
10/13 12:00 ~ 10/15 11:59

Battle Phase
10/15 12:00 ~ 10/19 23:59

Settlement Phase
10/20 00:00 ~ 10/22 23:59

●  Preparation Phase

A blue, gigantic octahedron is floating in the air and approaching the realmIt’s believed that the octahedron is “The 6th Angel”. Summoners must be well prepared for its destructive beams.
The first two days are for preparation, during which Presidents and Vice-presidents of guilds may consume golds to enlist their guild and upgrade various settings, including the Spirit Supply, Defense Boost and Strike Boost.

●  Battle Phase

When “The 6th Angel” attacks the realm, you’ll enter the Battle Phase. All Summoners have to work together to “Attack” in order to diminish the HP of “The 6th Angel” and defeat it eventually. “The 6th Angel” will change its form and adjust its tactics during the battle according to its current HP. While starting an “Attack” battle,  guild members who have set up Guild Fortresses should beware of the pawns sent by “The 6th Angel”. You must enter the “Defense” battle to eliminate the pawns before your guild durability losses. When the durability becomes 0, you cannot join the “Defense” battle anymore and all upgrades of the Guild will be lost. By then you can only earn basic “Merits” by joining the “Attack” battle.

●  How to Get “The 6th Angel”
When the total HP of “The 6th Angel” becomes 0, each time you complete the “Attack” battle, you can get “The 6th Angel” x1. Also you can redeem the character with “Merits” earned in the “Defense” battle.
When the battle phase ends, corresponding rewards will be given to all summoners according to the progress of the “Ancient Wars”. For those who can successfully protect their guilds, Black Key x 150 will be granted.
●  Virtual Rebirth of “The 6th Angel”

“The 6th Angel” has multiple forms for attack and defense. “The 6th Angel” is initially in its defense form, but through the power of the new rare material, it can be changed into “The 6th Angel – Counter Mode” or “The 6th Angel – Assault Mode” through “Virtual Rebirth”.
● Team Skill of “The 6th Angel”

No matter the forms, the Attack of “The 6th Angel” x3 additionally on “electrified” or “ignited” enemies.
● “The 6th Angel” ── Particle Beam

The defensive “The 6th Angel” can activate “Particle Beam” to randomly change Attributes of all Runestones and turn all non-Enchanted Runestones into Enchanted Runestones. For 1 Round, for each Enchanted Runestone turned, Damage received -5%, to the max -100%.
●  “The 6th Angel – Counter Mode” ──  Blazing Particle Beam

After Virtual Rebirth, “The 6th Angel – Counter Mode” can activate “Blazing Particle Beam”. Just like “Particle Beam”, it can turn non-Enchanted Runestones into Enchanted Runestones and cause severe damage to all enemies according to the number of Enchanted Runestones.  It can also ignite all enemies for 3 Rounds to collaborate with the team skill and launch stronger attacks.
● “The 6th Angel – Assault Mode” ── Charged Particle Beam

The skill “Charged Particle Beam” of “The 6th Angel – Assault Mode” is similar to “Blazing Particle Beam”, butthe effect “Ignited” will be changed to “electrified” instead. Players can decide to use either “The 6th Angel – Counter Mode” or “The 6th Angel – Assault Mode”  depending on battles.

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Tags: AndroidiOSMad Head LimitedTower of Saviors


Warhammer Underworlds Online Is Now Free To Play

Warhammer Underworlds Online is now free to play, as part of the ongoing Warhammer SKULLS celebrations. You can redeem the game on Steam.

The game is set in Warhammer’s Age of Sigmar universe, and will be free to claim all week long as part of the celebration of all the Warhammer videogames.

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In addition to Warhammer Underworlds Online being free, the newest DLC for the game, which adds the Garrek’s Reavers warband, is also having a launch sale with a 10% discount, letting you add the Khorne-sworn warriors to your game.
Purchasing the DLC will also entitle you to a free cardback, called Marked By Khorne. It can only be redeemed this week, and can be done so by entering Skulls2021Promo in the redeem code box of the game’s main menu.
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Aside from that, the game’s other DLC is having 50% off discounts, with the other warbands like Nagash’s Sepulchral Guard, the Stormsire’s Cursebreakers and the Spiteclaw’s Swarm among others seeing reduced prices to compliment your new game.
Warhammer SKULLS is the annual celebration of Warhammer’s extensive videogame portfolio, ranging from mobile games like Lost Crusade, to console games like Necromunda: Hired Gun. The event celebrates the Warhammer mega-IP as a whole, covering Warhammer Fantasy, Age of Sigmar, as well as the space fantasy Warhammer 40,000.

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Tags: Games WorkshopWarhammerWarhammer Underworlds Online


Mobile MMOJRPG Alchemia Story Launch Date Revealed!

Asobimo, the developer for the upcoming Mobile MMOJRPG Alchemia Story (アルケミアストーリー) has just revealed its launch date! The game that will be released for both iOS and Android in Japan will be launched on the 30th of November. That’s today!

Alchemia Story is unique in its way which combines both MMOs and traditional JRPGs elements. This means that old school players of JRPGs would be familiar with the playstyle and will also provide a new experience for new generation RPG gamers. Apparently, a “wife”, which is an assistant for every player known as “YOME” will be present to assist players throughout their journey.

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Since it is developed by Japan’s Asobimo and to be released in Japan, we do not know if there will be an English version for a global release in the future. Pre-registrations are still up and below are the corresponding rewards to players if they achieve the pre-registration milestone.
10,000: 500 Philosopher’s Stone (Gacha x1)
20,000: 3 Buff Items (EXP Up x1, Drop Up x1, Zell Up x1)
30,000: 1,000 Philosopher’s Stone (Gacha x2)
50,000: Avatar Gacha Token x3
70,000: 2,000 Philosopher’s Stone (Gacha x3)
100,000: SR Gacha Token x1
*The game is soft launched and available in stores already, however the official launch date is still set for 30th November 2017.

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Tags: Alchemia StoryAndroidAsobimoiOSMobile


AION: Legions of War – NCSoft’s New Mobile RPG!

AION: Legions of War is a mobile RPG by NCSoft which is slated to be launched globally. While NCSoft just launched their recent IP, Lineage M, they are also starting to launch AION: Legions of War as a new strategy RPG later this year.

AION: Legions of War gameplay by MMOCulture:

The game was introduced as a strategy RPG, however it is not a traditional turn-based strategy game. Instead, it is more of a real-time combat with automated battles while player controls the skills when it is ready. Currently there are over 100 heroes to collect and upgrade. With the graphics as seen in the gameplay trailer above courtesy to MMOCulture, it looks gorgeous which can rival with console and PC gaming.

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Currently the game is soft-launched on Google Playstore in select countries. From the looks of the game, it is almost complete and it should be ready to launch soon. For those who’d like to try the game out could download the APK in the mean time.

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Tags: AIONAION: Legions of WarAndroidiOSMobileNCsoft


Insidious The Red Door Review – A Solid Reunion That Needed More Fleshing Out

Insidious: The Red Door seems to follow the recent trend of reunion sequels that have come about in recent years. Much like Halloween (2018), or Doctor Sleep, it brings back the original cast of the Lambert family with young Dalton, the astral projecting demon-possessed boy from the original all grown up.

It’s a cool concept for a sequel and the film does a solid job of showing how the trauma of the previous movies can affect of growing mind as the years go on. It’s a smaller-scale film compared to what’s come before which would be interesting but in execution, it’s a little underwhelming with a lack of supporting cast and villains to really flesh the film out. The end result is that it doesn’t do much of the usual haunted house thrill ride. It’s still a good horror flick overall but won’t stand out much compared to what’s been done before.

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Reuniting With The Lambert Family

The Red Door is a direct sequel to the first two Insidious movies where Josh Lambert (Patrick Wilson) and his son Dalton (Ty Simpkin) have the ability to astral project their body into a hellish dimension called The Further allowing various tortured souls and malevolent demons to attempt to take their unoccupied bodies for themselves. In the final scene of Chapter 2, seeing a demon possessing Josh’s body and chasing after his family to kill them, only to be saved by his son at the last minute. The movie ends with the family, with the exception of the wife Renai (Rose Byrne) having their memory wiped to prevent them from “traveling” anymore.
This new movie takes place ten years later and the family is in a more grounded dark place. Losing their memories caused Josh to become distant from his family, leading to him and Renai getting divorced and his relationship with Dalton becoming incredibly strained. Nevertheless, he agrees to drive the young man to his new art college but as Dalton begins his painting course, his art reveals literal images of the past, The Red Door to The Further. Soon he and his father will have to confront the past and the various evil spirits that are waiting to be let loose.
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I’ll start by saying you don’t necessarily need to watch the first two movies beforehand but you definitely benefit more from having seen them. Even with this film starting with a short recap of events, a big part of those first two movies was the relationship between the Lambert family, and The Red Door builds on that for the relationship between Josh and Dalton which is the crux of the new film.
Family Matters

This is the directorial debut of Patrick Wilson, who plays Josh as well as Ed Warren in James Wan’s Conjuring series, and it’s clear he wanted to make a smaller-scale but more personal story seeing father and son come together to confront the past. The film still has plenty of scares but it has less emphasis on the ghost hunting and seances with the series staple characters Specs, Tucker and even Elise relegated to little more than cameos (despite the latter appearing on the film’s cover).
This is the general strength and weakness of the movie. The more personal journey of Josh and Dalton is interesting and makes for a solid arc about the two working out their differences and learning to connect once again. It delves into more realistic topics of how trauma can separate families and the difficulty of connecting to those suffering from past events. I really like the scenes of Dalton’s painting, literally bringing his past back and how it hurts yet he feels he needs to know more.
Everything surrounding this however is a little too straightforward. There’s no big mystery to solve like in previous movies, no new lore or characters to get invested in, nor do you learn much about the existing characters. Even the father-son story, while well done is very predictable in how it plays out (we all know they love each other). By the end of the film, I just felt it was too barebones and didn’t have anything fresh to really latch on to.
The Lamberts

When looking at the characters of Insidious: The Red Door, I have to give Patrick Wilson credit, since he really knows how to direct himself. This may be the strongest performance he’s given in the Insidious series as Josh Lambert.
While the first two movies had Josh as the stern father figure turned possessed madman, here you see the broken man behind that. With the revelation that he’s divorced, his mothers died, and estranged from his sons, you see Josh far more vulnerable, guilt-ridden from neglecting his family, and scared of the past that haunts them, all of which Wilson pulls off in a convincing manner. You really just wanna give the guy a hug at some points.
The now 21-year-old Ty Simpkin also returns as Dalton, and his acting has gotten better with age. He starts off a bit cliched, a sulky teenager that hates his dad, but like Josh, you do see a better side of him as an awkward kid trying to work through his trauma. Who can understand the fear and isolation he’s going through and plays well off Wilson as well as his new college friend Chris (Sinclair Daniel)?
Outside of these two characters, however, the rest of the small cast are little more than bit roles. Rose Byrne gets one great scene as Renai, exploring a little of what she’s had to go through keeping the secret of the past movies but other than that not much time is given to her. Again, it’s a more personal movie to Josh and Daniel but you can’t help but well there were more areas that could have been explored with the rest of the cast.
Behind The Red Door

I should note that none of this takes away from the scares. It’s very much a faithful Insidious movie in that regard with a number of well-portrayed ghouls and demons that are lively and frightening. I especially like the cinematography which makes great use of low lighting to give each scene a shadowy malevolent feel, like a creature could pop out at any moment.
The movie also brings back the Red Devil, for better and for worse. Like in the original, the movie has the smart idea of not showing him often, just with the occasional shot here and there allowing the viewer’s imagination to fill in the gap and making him scarier. It was also really cool seeing his base in The Further, complete with the same jazz music.
I do think however that the movie might have done this too well however as, like a lot of the movie, the Devil doesn’t really do much. He’s still haunting Dalton, and he attacks a few people, but you never learn anything new about what exactly he is or see more of what he can do. When you reintroduce a fan-favorite character, I feel like you need to do something new with them, and the movie just seems to retread the same beats they did with him in the first.
Also, it goes without saying for an Insidious film but there are a lot of jumpscares. I’m not gonna act like all jumpscares are bad, in fact, many of them had some great chilling build up but there were definitely a couple that were a bit on the cheap side.
The Red Door

Insidious: The Red Door has some great ideas. Returning to the original cast with the kids grown up was a cool concept and the acting and relationship between Josh and Dalton as father and son was well done and felt genuine from both actors.
That being said everything around that relationship felt a little lukewarm. You see little from the rest of the cast, and the villains are little more than obstacles to run away from. Neither is done terribly but the movie just doesn’t do enough to differentiate itself from the standard haunted house formula.
If you’re just here for that formula and just to see the scares then it’ll serve you well, the Insidious tone of pitch-black rooms and spooky string music is here in full force and can be frightening at times but I can’t help but feel that these aspects are present in better movies like the first Insidious and the Conjuring movies. Overall, The Red Door is serviceable but I doubt the film will be haunting your mind much once the credits roll.
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Insidious: The Red Door is now screening in cinemas across Malaysia.

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The Review

                    Insidious: The Red Door

60%
Score

PROS
 Acting and relationship between Josh and Dalton is well executed  Atmosphere and cinematography are on point There are some great scare scenes

CONS
 The general plot feels too barebones and predictable The support cast and villains get little to no screen time Some of the jump scares can feel pretty cheap

Review Breakdown

60%
0%

Tags: Insidious: The Red DoorSony Pictures


Valkyrie Anatomia: The Origin to add 2B from NieR: Automata

Finished NieR: Automata and somehow find yourself missing its protagonist a lot? You can either replay the game from scratch, or you can play Valkyrie Anatomia: The Origin, Square Enix’s Valkyrie Profile smartphone game, as it will be adding NieR: Automata‘s YoRHa No.2 Type E for a special collaboration event which will be out in Spring 2017.

Judging from the trailer, it would seem as if 2B will not just be joining your party as a playable character but also will have some sort of event tied to her. If you found NieR: Automata‘s conclusion to be lacking or just want more of 2B, you know where go.

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Valkyrie Anatomia: The Origin is available for download on Android and iOS.
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Tags: AndroidiOSRPGSquare EnixValkyrie Anatomia: The Origin


Yakuza Online announced for smartphones

Sega has just announced Yakuza Online, the very first entry in its “New Yakuza Project” series, for smartphones and PC. The game will be launched in Japan sometime in 2018 as a free-to-play title with the obligatory micro-transactions.

Yakuza Online tells stories set in Kamurocho right after events which took place in Yakuza 6: The Song of Life, and stars a new protagonist by the name of Kasuga Ichiban , who is voiced by Nakaya Kazuhiro. This time around, while the Tojo Clan remains the strongest clan in Eastern Japan, the Omi Alliance and police have colluded to take control. Enter Ichiban, who has been released from prison after serving a 17-year sentence. One way or another, he will have to restore the district to its former glory, but standing in his way is not only the mob but government as well.

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No idea how the game would play like, since this is the first time the game will be brought over to smartphones, but we expect Sega to reveal more at the upcoming Tokyo Game Show taking place next month.

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Tags: AndroidiOSSEGAYakuza Online


Destiny 2 The Witch Queen Review – More Ways To Loot

Sometimes, an expansion can totally knock it out of the park. Other times, it can just act as a magnifying glass to the structural problems of its parent MMO.

Destiny 2: The Witch Queen is the latest expansion for the overall great Destiny 2- but for as much good as the expansion does it doesn’t really combat the greater issues of Destiny 2, which can be a big burden for the MMO shooter.

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What should be a really fun and cool romp turns into this nagging feeling at the back of your mind- one that the game’s plus points just aren’t good enough to overcome.
Still, Destiny 2 was due for a mechanical shakeup- almost any news out of the MMO  is more related to its habit of locking away old content, so the idea of a new expansion was a chance to finally see what new blood could be put into the game.
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As other MMOs release amazing expansions so big they crash the game, how does the Witch Queen stack up? Read on and find out.

Still, it brings something that Destiny 2 has sorely needed in recent months- a good story. Thanks to the game’s sunsetting of previous content, it’s really struggled in terms of having anything to do unless you were already roped into the Games-As-Service loop of just wanting missions to grind more loot.
The missions in The Witch Queen are genuinely interesting, as you deal with the fallout of the machinations of Savathun, the game’s titular Witch Queen. As you do missions throughout the game’s story it’s really cool to see the Vanguards reflect on their relationship with the Light. The only downside to this is the fact that if you’re a new player, you just don’t have the same hooks as people who were allowed to play the game’s story before it got sunsetted.
In any other case it’d totally be the onus of the player to play the game’s story ahead of the release of The Witch Queen. But by sunsetting so much story content Bungie’s made it clear this story isn’t important- right as they drop an expansion that makes you think “actually, maybe this story was important after all”.
New Toys
Story aside, The Witch Queen does add new ways to interact with the loot in Destiny 2. I’m a big fan of the new crafting system- these allow you to essentially make the gun you want, instead of having to constantly reset to get the best affixes.
The problem is that, much like anything else in Destiny 2, the crafting is tied to grinding. You’ll want to carry your gun with you through missions to level it up, unlocking perks. Thankfully just having the weapon out when you clear a mission gives you XP, but if you’re the anal-retentive type to obsess about not using a weapon until its “complete”, prepare for a lot of discomfort as you carry a sub-optimal pistol with you through the game’s playground of environments and missions.

There’s also the new melee weapons- Glaives. With no exaggeration, these are my favorite new thing in the Witch Queen. Destiny’s melee gameplay has always felt to the weaker side, and the sheer amount of fun you can have with Glaives makes up for that as you use powerful combos and even deploy shields.
A Flawed Diamond

I genuinely like that The Witch Queen is experimenting with new ways to enjoy Destiny 2. While the gun crafting is a little grindy, earning perks by leveling up is way more enjoyable than constantly rolling the dice on a Strike or a Raid. The fact that melee players got anything at all is also a huge deal, and I can’t wait to see if we might even get more melee updates down the line.
Still, the core flaw of Destiny 2 is a result of what Destiny is. The game’s story is hard to get into when you just don’t care about who any of these characters are- and let’s face it, the number of pre-sunsetting players probably isn’t that huge either. Considering the fact that the story is pushed so hard in the game’s marketing, the fact that there’s no way to properly experience it is just disheartening and makes the expansion feel watered down if you’re a newer player.
If you’re a new player who doesn’t care for the story of Destiny, absolutely give The Witch Queen a go- it’s more Destiny in all the best ways, and the new features are sure to give you plenty to do as you craft that perfect gun or do sick glaive combos.
But if you were one of those players who’d heard about the galactic space opera of Destiny, maybe give this one a miss unless you fancy doing a wiki dive beforehand.

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Tags: BungieDestiny 2Destiny 2: The Witch Queen


Town Of Salem Is Now Available On Android And iOS!

Town of Salem is a game that’s usually played with friends. If you dislike your friends, then Town of Salem is one that could help you get rid of them because in this game, it’s all about trust. If you haven’t heard of Town of Salem yet, it’s a multiplayer game that’s released for the web browser and on PC (Steam) back in 2014. Now, the game is also released for both iOS and Android, FREE!

The game set in the town of Salem, where the number of players ranges from 7 to 15 players, will be divided randomly into either Town, Mafia, Serial Killers, Arsonists and Neutrals. Once divided, players will need to convince or lie to determine who are the Serial Killers. Players will need to convince the towns people to vote and catch the Serial Killer or risk having the town to be wiped out.

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The game is fun with friends and it has even caught famous YouTube star, PewDiePie, to play it back then. Now that it’s on mobile, it will be easier to play it during parties where everyone just whips out their phones and play it. This could be a new “table-top” game at parties too! 😀
For more info, you can check out their official site!

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Tags: AndroidBlankMediaGamesiOSMobilePCPewDiePieSteamTown of SalemTown of Salem - The CovenWeb Browser Game


Diablo Immortal gets June 22nd release date for Asia Pacific

PC and mobile MMOARPG Diablo Immortal will be getting a separate release date of June 22nd, 2022 for players in the Asia Pacific region.

While the global launch for Diablo Immortal will be on June 2nd, players in Asia Pacific, including Hong Kong, Indonesia, Macao, Malaysia, The Philippines, Singapore, Taiwan, Thailand and Vietnam will receive dedicated servers on June 22nd. The game will be available on PC, Android and iOS in these regions, with the exception of Vietnam which will only have a PC release. In addition, note that if players have created their characters outside of these dedicated servers during the game’s global launch, they will not be able to transfer them to Asia Pacific servers once they go live on June 22nd.

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Players who have pre-registered across all platforms will receive the stunning Horadrim Cosmetic Set when the game launches. Modeled after the Brotherhood of the Horadrim, only players who log into the game and complete the tutorial within 30 days after release are eligible to claim the Horadrim Cosmetic Set. Note that the set can only be claimed for one character per account.
No, the character created on the specific server will not be able to transfer to another. If players wish to create a character and play on servers that go live on June 22nd, you will need to create a new character instead.
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The mobile specs for the game are as follows. For PC specs, you can refer here.

Platform

System Requirements

iOS

Hardware: iPhone 6S and newer
Operating system: iOS 11 and later

Android

Operating System: Android 5.0 and higher
Processor: Snapdragon 660 / Exynos 9611 and higher
Video: Adreno 512 / Mali-G72 MP3 and higher
Memory: 2GB RAM and higher

Stay updated by following Diablo Immortal on Twitter or visiting the game’s website.

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Tags: Activision BlizzardDiabloDiablo Immortal


PUBG: New State hits 20 million in pre-registrations

KRAFTON Inc has just revealed that PUBG: New State, its battle royale game for the mobile has hit 20 million pre-registrations, and that is all on Google Play. As of time of reporting, iOS users are unable to pre-order then the game, but will be able to do so sometime in August 2021

As a spin-off title for PUBG Mobile, New State employs the use of the Global Illumination technology to provide improved graphics on the mobile, and the developer has promised it will be running much better than its predecessor. This iteration will be introducing several new mechanics, such as the ability to customise weapons using kits. For example, players will be able to select between firing modes and use attachments such as grenade launchers.

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Little else is known at this juncture, so we are going to have to wait for more details. Check out the official website for more.
Here’s the store description for the game:
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NEW STATE, the newest title by PUBG Studio, the creators of PLAYERUNKNOWN’S BATTLEGROUNDS.
Using diverse weapons and tactics, 100 survivors will face off until only one player or team remains standing.
With an ever-shrinking Blue Zone, players must find weapons, vehicles, and consumables to gain the upper hand.
Only the strongest will emerge as the “”Lone Survivor”” in this epic showdown.

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Tags: Androidbattle royaleiOSPUBG New State


One Piece Bounty Rush to relaunch this year

After a lengthy lay-off due to various in-game issues that led to a long-term maintenance dating back to April last year, One Piece Bounty Rush will finally be back soon. Bandai Namco has announced that the game will be back running very soon, although the specific date of release is still unclear.

One Piece Bounty Rush is a 4-vs-4 action RPG mobile game based on the popular anime series, One Piece. It will come as a free download on the App Store and Google Play. Former players can be excited as the game makes a comeback after almost a year out.

Just like previously, four players can form a team by selecting a pirate each from over 40 original characters from the series and battle it out with another team. Characters include Luffy, Nami, Zoro, Sanji, Chopper, Arlong and Shanks.
Teamwork has always been an important aspect when it comes to team battles and One Piece Bounty Rush offers just exactly the challenge players need. Involve yourself in a tussle for berries and loot with your opponents and the team that obtains the most loot wins!
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Additionally, there is an ongoing global campaign on their official Facebook Page. In this World Wide Character Poll, vote for the character you want to receive in the game by using reactions. Love, like and haha are for Sanji, Nami and Chopper respectively. Once the campaign ends, all players will receive the first place character as a present. The event ends on 21st January so hurry up!

Like and follow their official Facebook Page to check out their character gameplay videos. Do visit their official website for more information regarding the data transfer if you played the game previously.

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Tags: Actionaction RPGAndroidBANDAI NAMCOiOSMobileOne Piece: Bounty RushRPG


Apex Legends Season 14: Getting A Vantage

You’ve heard about Vantage coming to Apex Legends, but there’s not much we know about her just yet. Wonder no more, as the dev team gives us an overview of her lore, design, and of course, her skills.

THE BIRTH OF ADVENTURE
Vantage is the daughter of a wrongfully convicted criminal, her mother. During the transport, the ship crashed onto the ice planet Págos, giving an avenue of escape. In time, Vantage was born and was raised away from the authorities. When Vantage eventually grew up, she stumbled upon the crashed ship, getting hurt upon triggering a mechanism or other. In order to save her, Vantage’s mother sent out a distress signal. While Vantage herself does get aid, her mother gets taken into custody once more. Now, Vantage is out to absolve her mother, and get her out of jail.

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TALKING SHOP
Here, we have the dev team talk about the concepting and design for Vantage. The Q&A has been edited for clarity.
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Do you take inspiration from the real world when working on Vantage’s early concept?
RACHEL GAGNER: Yeah, we looked for the arctic-themed, survival, scavenger clothing. For Echo, we looked at a lot of real world animals. One of the animators on our team has a pug with this really adorable underbite and that became one of the things we really wanted to put in for that cute and endearing face.

What Legends do you feel Vantage has the best synergies with?
CHRIS WINDER: Rampart is one of the ones that come to mind, with her shields to amp up the damage and setting up a position for Vantage to shoot from. I think the other Legends that can synergize well would be those gap closers, like with Ash, Pathfinder or Horizon, the ones that can really capitalize on the damage once Vantage has cracked open those shields.
How was it writing a young, and isolated character to the process for grizzled veteran characters like Mad Maggie?
KEVIN LEE: Mad Maggie’s that super fun, punk rock energy and seems to know everything that’s going on and is very much impacted by Salvo’s influence in the Outland. For Vantage, it just boils down to what her life was like growing up. It’s about survival, curiosity, observing, seeing things for the first time. It opens up a whole new thing of fun to play with.

When you partner closely with your colleagues in the narrative team, what is your concept process like?
RACHEL GAGNER: To start, we worked together for the backstory. Kevin and the writing team had a really, really strong idea of what they wanted to do. We wanted the sniper, but a little different from your typical sniper archetype.
The concept side was really asking, “What would that look like?”. How do we make her look like a sniper while still being different? We had the touchstones of “not being part of society”, the scavenger aspect, and all that came together to creating Vantage.

With Vantage being the youngest Legend and a survivalist, can we expect any unique / interesting character interactions?
KEVIN LEE: Absolutely. She’s entering the game, without her mother. Horizon kinda steps in as her benevolent mother figure, while Mad Maggie’s the not-quite-as benevolent motherly figure who sees Vantage’s real mother in jail and going, “That’s cool, you’re good in my book”.
Obviously, we have Bloodhound and Vantage, both having pets, hunting, being cool… so yeah, there’s going to be lots of great interactions.
GETTING INTO THE GAME
Vantage, as her name suggests, is a sniper who focuses on information gathering thanks to her passive, and is capable of supporting her teammates from afar with her ultimate. Echo is her bat-like companion, which is tied to her tactical skill.
PASSIVE: SPOTTER’S LENS
The lens can be used to read tactical information of enemy squads which will allow her to know the Legend’s name, their current squad composition, currently live members, rarity of their shield and their distance relative to her. She can still zoom in even when unarmed and will be able to share the information she’s gotten with her teammates by pinging.

The passive allows her to calculate bullet drops with a higher level of scope, though the devs don’t specify how much higher it needs to be. (maybe ask clarification)
TACTICAL: ECHO RELOCATION
Vantage will send Echo to a location – imagine saying that five times fast – and on use, she launches herself to Echo’s position. It’s basically a movement skill, and you must tragically make the sacrifice of firing the most adorable Echo over yonder so that you can actually tactically reposition.

Chris Winder confirms that there will be both visual and audio cues for the skill. You’ll be able to spot an enemy Echo and be able to hear Vantage pre-launch and launch as she zips over. Since using Echo requires pre-planning / pre-positioning, the team considers it a different level of strategic thinking. There’s also the fact that Echo doesn’t require an anchor, so Vantage players could find creative places to launch themselves to.
ULTIMATE: SNIPER’S MARK
With Vantage’s custom sniper rifle, whip it out, hit a target for 50 damage and mark them for 10 seconds. The marked target will then take 100 damage from subsequent shots from Vantage, as well as increased damage from her teammates.

You can wait for the rifle to have all five bullets in the chamber, or just use two at a time. It’ll keep charging, so you’re not obligated to fire it all at once.

With all that said and done, how do you think you’ll be using Vantage in Apex Legends, or counter her? You’ll find out soon enough, I’m sure.

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Tags: Apex LegendsEAElectronic ArtsRespawn Entertainment


Football Manager Mobile 2018 Launching November 10th!

Good news for football fans all over the world, Football Manager 2018 will be launching soon on November 10th! Sega has recently announced their latest Football Manager game and it will be launching on both PC (MacOS, Windows, Linux) and Mobile (iOS, Android) platforms on the same day.

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Sega has also revealed Football Manager Touch 2018 which will be exclusive for high-end tablets. The Touch version will have the same 3D engine as the PC version, hence the exclusivity for high-end tablets. However they have not revealed what are the minimum specs for tablet devices to play the Touch version.
For PC versions, you can pre-purchase it now. Check out their official website for more information.
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Tags: AndroidFootball Manager 2018Football Manager Mobile 2018iOSLinuxMacOSMobilePCSEGAWindows


GamerBraves Newsletter Vol. 82 – How YuGiOh Master Duel Gets Free To Play Philosophy

The world of free-to-play games is a bit of a contentious subject. Developers will waive the sale of games in a sort of social deal- some players will foot the bill for future content based on how good the game is at convincing them they’re worth that money. This dynamic gets awfully contentious when it comes to PvP- after all, why not just lock the best tools behind a paywall?

This spawns another discussion altogether: What is the role of the paying player in your title? Overwatch originally said they’d never charge for new heroes until the sequel came and locked them behind a battle pass. Similarly, gacha games like Genshin Impact are technically all possible to play optimally free of charge- if you’ve somehow got a monopoly on the world’s luck, that is.

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Celebrating its first anniversary this month, I think it’s a good time to bring up YuGiOh Master Duel. It’s a mobile-friendly adaptation of one of the most iconic card games of all time, bringing walls of text and mixing them with some of the raddest designs you’ll see. While far from perfect I think its design is actually very telling of how it sees and handles the F2P-vs-Spending player relationship.
If you want to read more, find out how by subscribing to our newsletter. You can read the full article for free just by putting your email address in the box below:
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Give it a read and let us know what you think! There will be new newsletter feature articles regarding various topics surrounding video games, entertainment, and more every week.

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Tags: KonamiYuGiOhYuGiOh Master Duel


Fake Apex Legends Mobile: A Malware In Disguise

With the recent hit battle royale game, Apex Legends, still conquering the hearts and minds of gamer. Fans are demanding for a mobile release of the game like the other two titles, PUBG and Fortnite. However, there is still no news on the mobile release yet and players should take caution. Because there is now a malware with the name Apex Legends on the internet.

All you got to do is search for Apex Legends APK and it will show up, do take note that it is not the official mobile game. It comes in a form of APK files (package format for Android apps) supposedly containing an installer for the game. Moreover, the file name is rather convincing. (Apex Legends 1.0.3 APK)

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There are even videos on the so called Apex Legends Mobile which you can find it on YouTube. If you try to install the game, you might risk getting the FakeFort Trojan that will try to download unnecessary apps on to your phone.
So, with all that said. Players should keep an eye out for news regarding the official release. Even if the title does look tempting, you should avoid downloading it to prevent potential harm on to your phone.

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Tags: Apex LegendsApex legends mobileFakeMalware


The Awesome Mix – Interview with Marvel’s Guardians of The Galaxy Jean-François Dugas

Marvel’s Guardians of The Galaxy, has proven to be quite the hit for Marvel’s video game output and we managed to interview Jean-François Dugas, one of the people who made it.

The game was developed by Deus Ex creators Eidos Montreal and published by RPG powerhouse Square Enix. We asked the games, creative director, Jean-François Dugas, to give us some insight on the creation of the game and bringing the Galaxy of the Guardians to interactive media.

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Jean-François Dugas was previously the creator of numerous Deus Ex games including the most recent entry, Dues Ex: Human Revolution as well as Far Cry spin-off game, Far Cry: Instinct. We had a great time talking to him and hearing his insight on developing Marvel’s Gaurdians of The Galaxy.
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The Name is Star-Lord
With a group like the Guardians of The galaxy, many fans figured that a co-op game would be a great gameplay style for the team. However, Eidos decided to go with just having the team leader, Peter Quill aka Star-Lord be playable. We asked Jean to give us some insight into this decision.
Jean-François Dugas: “It was actually one of the early big design discussions we had on the project. We knew we wanted to create a unique gameplay experience, one that would leverage the strengths of the IP in bold and unexpected ways. The Guardians family includes a strong cast of eclectic, and colorful personalities. They’re a bunch of misfits who constantly interact together, and when you look at them, Peter is always sort of the leader of the dysfunctional group. That was our starting point.
Like in real life, when you have a group of people working together, you deal with different personalities, diverging opinions, strong-minded people, natural leaders, and so on. And when you are a leader, it doesn’t mean that people agree with your direction all the time, you have to act like someone that can rally people towards a common goal or a mission. We wanted to tap into this while making it fun.
We truly got excited by this angle. Peter, Gamora, Rocket, Drax, and Groot ooze with personality. We wanted players to be at the center stage of that dynamic. Therefore, the question became “What if players were one of the Guardians? What if we put them in the shoes of the « so-called » leader, and let them make the big decisions? What if players need to adapt to the group’s unexpected behaviors?”
This unique take allowed us to create an adventure where you constantly feel surrounded by the Guardians. Not only are they around you and bantering, but you can also summon their abilities in combat, during puzzle solving, and in other moments throughout the game. They are constantly alive, acting their part in all aspects of the game. As a player, you’ll truly feel that you are a part of this dysfunctional family.”
Adapting The Guardians
The game has a difficult job of creating a brand new version of the Guardians of The Galaxy while still making them seem familiar for people who only know them from the Marvel Cinematic Universe movies. We asked Jean about how he and the developers shaped the Guardians of the game and what inspirations he took from both the MCU and the original comic books.
Jean-François Dugas: “When we sat down with Marvel and discussed where to go with the Guardians, they made it clear that they wanted a fresh take on the universe and its characters. We couldn’t agree more. We all wanted to give the fans something new and unique.
The challenge was striking a balance between creating something fresh while remaining familiar. When you see our characters, you instantly know they’re the Guardians. But on a second look, you realize they’re different from the versions you know.
For the overall design of the characters, we were inspired by the background stories we created for each of the Guardians, referencing decades of Marvel comics, and some aspects of the Marvel Cinematic Universe (MCU). Some designs are by nature closer to the MCU, while others are more inspired by the comics.
Since these are original versions of these iconic characters, we focused on giving each of them an identity of their own, tapping into what makes them special in the first place; they’re a bunch of misfits with big hearts, in search of a family where they belong.
The other part of the equation was to find the right voices for our Guardians. Following the same guiding principles as for the visuals, we wanted a cast that would sound familiar, yet distinct enough from what people know, so it could showcase the characters in their own authentic space. It was a long process trying to identify the right voices because the challenge was twofold: find the perfect voice for each character, and then ensure that there was chemistry among the cast.”
Making Dialogue Decisions

Jean also told us more about the multiple-choice dialogue system used in the game. A similar system was used in their previous games like Deus Ex. He told us more about the inspirations for this mechanic.
Jean-François Dugas: “One of the games that we drew inspiration from was Oxenfree. This game is beautifully written, and the interactions between characters flow seamlessly, making us believe that we could pull off our vision for the Guardians; making them feel alive from start to finish while putting the player at the center of that experience.
Deus Ex was definitely part of the equation too. We brought our know-how to Marvel’s Guardians of the Galaxy with the mindset that bringing a certain level of player agency to the game events would help cement the « so-called » leader fantasy while offering something fresh in the action-adventure segment.”
Creating the Galaxy

The Marvel Galaxy is vast and wild. Jean gave us some insight into what the team did to bring it to life in the game and what it was like to create.
Jean-François Dugas: “[It was] Liberating! It was really fun to explore crazy ideas that didn’t have to be explained on a scientific level all the time. Part of the process was to look at unrelated content and draw inspiration from it. It can go from looking at nature’s wildest aspects to looking at some eccentric fashion concepts, and seeing how the two could be merged together to create something special.
We still aimed to develop believable concepts, but not necessarily realistic ones. For example, in the game, players travel from location to location, sometimes ending up on weird planets. We wanted them to feel the strangeness, including the enemies the Guardians will encounter. On Seknarf Nine, the team will face enemies called jacko-gels – menacing red Jell-O cubes. These are just some of the truly unexpected and fun aspects of designing the game, and it allowed us to embrace the strange and weird.
Of course, some environments or enemies will have a more classic approach to them, but we wanted to explore wild and fun ideas that were not the norm classic space fantasy tropes. And to do so, you need to let the artists explore and run wild with their ideas. Then, we refine and iterate on the best ideas.”
Linearity and Narrative
Something many people didn’t expect about the game is how linear the level design is and how there’s no mini-map or markers. We wondered if the game was intended to be this way or if the game was originally going for a more semi-open-world experience.
Jean-François Dugas: “It was our intention from the beginning. We envisioned creating an experience that feels fresh from start to finish with a constant growing emotional curve for all characters while putting the player at the center of it all. Those were the core concepts we had in mind. If we were to embrace a more flexible structure, we’d jeopardize our ability to deliver in a meaningful way on our core gameplay pillars.
We were able to pull off our ambitions only by maintaining a laser-focused mindset about what made the game unique and choosing the best approach to achieve it.”
The Thanos Level Cahllenges

We then asked what were overall the biggest challenges when making the game.
Jean-François Dugas: “The biggest challenge was to make the Guardians feel alive and useful at any given time, whether during combat, traversal, or story-focused moments. Combat was admittedly the toughest nut to crack.
There are many variables at play during battles and finding the balance happened through trial and error, through constant iterations. On one hand, you have the player character which we wanted to feel capable and awesome. On the other hand, we have four characters with skills surpassing Peter’s since they’re aliens with some incredible powers. From this gameplay conundrum, we had to realize that it was not a player-driven power fantasy, but a team-based power fantasy instead.
How could we make Peter feel awesome on his own without rendering the Guardians useless? How could we make the Guardians look super cool without stealing the fire from the player’s hands?  These were some of the questions that helped guide our thought process and ultimately, we made sure that the Guardians were capable on their own during fights. Without killing an enemy super quickly, they can defeat them over time. We gave players control over their own abilities, and over the Guardian’s abilities.
It creates an ecosystem in which players constantly go from the Guardians to Peter-centric abilities accentuated by the strength of the enemies on the battlefield. To reinforce the synergy between the player and his teammates, we make the Guardians more efficient on the battlefield if the player stays engaged in the fight. If you remain passive in the background, the Guardians will start to struggle more quickly, requiring your support.”
Awesome Mix Vol 1.
Marvel’s Guardians of The Galaxy OST Cover
One of the biggest charms in Marvel’s Guardians of The Galaxy was the music and how it really affects the atmosphere of the story. We asked Jean how he and his team were able to come up with the soundtrack for the game.
Jean-François Dugas: “It’s widely known that Peter Quill is a great music lover. In our version, he grew up on Earth in the 80s prior to his abduction by the Chitauri aliens. His last point of reference for Earth-based music influences comes from that time period. We wanted to capture that vibe and at the same time, wanted the songs to be part of the storytelling. Therefore, we picked and chose the songs for their lyrics as well. Thus, when a song plays during a specific scene, it is not random. It is there to speak metaphorically to the drama on screen.
We also wanted the music to play a gameplay role. This is where the Huddle comes into play. The Huddle is similar to what you can see during an American football game when the quarterback huddles up with his teammates. In our game, there is a Huddle gauge that fills up as you go from fight to fight. Once filled, players are free to call a Huddle whenever they see fit.
When activated, the Guardians will huddle up around Peter giving him feedback on the battlefield situation. Based on that, players need to select the best speech, out of two options, to give the moral boost the Guardians need. Since Peter grew up with tunes from the 80s, his speeches are heavily inspired by the songs he knows and loves. When the speech is over, Peter presses on the cassette player to fire up the song that inspired the said speech.
If players chose the right pep-talk, the team gets fired up. This mode puts the Guardians with almost no cool-down on their abilities, and they’re invincible for a period of time.

He also spoke about creating the in-game band ‘Star Lord’.
Jean-François Dugas: “Our approach to music doesn’t stop there. Peter Quill is known as Star-Lord in the cosmic universe. But where does this come from? We came up with the idea that Star-Lord is Peter’s favorite heavy-rock band from the 80s and being a die-hard fan, he even has the band’s patch stitched to the back of his jacket.
But to make this fantasy feel even more real, we felt that we had to take an extra step. We needed to write a full music album for the band, Star-Lord, and my audio director, Steve Szscepkowski, who is also a musician was fully on board with the idea. With that, we made a full album of ten songs to bring Star-Lord to life.
The music journey wouldn’t be complete without the incredibly epic soundtrack written by Richard Jacques. He wrote a phenomenal score that just makes the more emotional moments even more melodramatic.”
Getting Hooked On a Feeling

To wrap up the interview, we asked Jean who his favorite Guardian was from this iteration of the team.
Jean-François Dugas: “I love them all but I’d have to go with Drax. He is so honest, to a fault at times, with no hidden agenda, simply put, it makes him very refreshing.”
And would the team at Eidos be open up to the idea of creating a sequel to Marvel’s Guardians of the Galaxy? Or maybe a new game based on another Marvel IP?
Jean-François Dugas: “Witnessing the enthusiastic reception of the game made the team, including myself, very happy. We really wanted to create something special for Marvel fans, but also for all the gamers out there who really enjoy story-driven games. I don’t think you have to be a fan of the franchise to enjoy this game.
As for what the future holds, only time will tell!”
Marvel’s Guardians of the Galaxy is available for PS4, PS5, Xbox One, Xbox Series X|S and PC. Check out our review of the game for more information.

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Tags: Eidos-MontréalMarvel's Guardians of the Galaxy


Digimon Survive Has a Confirmed Release Date in July

Update – 21/04/2022: Digimon Survive has received an international release date of July 29th, 2022. More information here.

After years of delays, Digimon Survive finally has an official release date of July 28th, 2022 in Japan.

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This was revealed in the latest issue of the Japanese magazine V-Jump, which was reported by Japanese Blogger Ryokutya2089. The game was initially revealed in 2018 however has been delayed multiple times from its original 2019 release date.
Throughout 2021, Digimon Survive had appeared on multiple rating boards from around the world implying that it was near completion before being showcased at the Digimon Con live stream event, albeit still with no release date. That all changes now though.
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Here is an official synopsis of Digimon Survive:
“This is a story of survival in a strange new world.
Celebrating the 25th Anniversary of the Digimon Anime, Digimon Survive presents a brand-new adventure set in a mysterious world with characters designed by Uichi Ukumo, and music by the much-acclaimed Tomoki Miyoshi.
Digimon Survive sees a brand-new group of teenagers, led by Takuma Momozuka, get lost on a school camping trip, finding them transported to a strange new world of monsters and danger.
As they fight their way back home through an animated world of difficult decisions and deadly battles, players’ choices throughout the game will impact the evolution of their monster allies and the final ending. Battles in the game are fought in 2D, in a more classic SRPG style.”
Digimon Survive will be released for Nintendo Switch, PS4, Xbox One, and PC on July 28th, 2022 in Japan and one day later on July 29th for global audiences.

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Tags: BANDAI NAMCO Entertainment AsiaDigimonDigimon Survive


Ragnarok Origin JP will launch in June

Ragnarok Origin JP servers will go live in 28 June, and pre-registrations are now open through the Google Play and Apple App stores. A new trailer can also be seen below:

Ragnarok Origin is meant to be a “reboot” of the original, while containing many elements of the original for both new and old players to enjoy the game. The game’s story will be updated over time, preferably as more maps get added, with voiced narration and characters helping to immerse you in the story. There’ll be plenty of new characters, but familiar ones will also be making their appearances.

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The JP release will come roughly a year since the Korean release of Ragnarok Origin, with updates for maps and jobs planned for every two to three months, among other things. We’ll have to see when the game would be available globally, which would hopefully be soon. For Southeast Asian fans of the Ragnarok IP, there’s Ragnarok X: Next Generation on the horizon that has pre-registrations open on its official website; there’s milestones going up to 2 million (!) pre-registered users, alongside real life prizes for registering your phone number, and additional rewards for inviting friends, so that’s something else you could look forward to.

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Tags: GravityGungHo Online EntertainmentRagnarok OnlineRagnarok Origin


Upcoming life simulator A New Life lets you live several different lives

If you had to live your life over and over again, what would you change? A New Life is a “birth-to-death” life simulator that allows you to make those choices.

You start off as a character with randomly inherited traits from your parents, and choices will appear throughout the game. Each of your decisions will affect your life, whether it is to bully or be bullied, join the army, get married, have kids, and so forth. Fun thing is you don’t have to make all these life choices and you can do all sorts of crazy things that you probably won’t do in real life.

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And like everything, all things come to an end. Your character dies and then you’ll start on your next. The decisions you make in your past life gives you points to upgrade your new character, and the game promises unpredictable life events that will challenge your plans, and lets you relive past lives with biographies and achievements. Replayability won’t be a problem here!
A New Life will be out on the App Store on 30th August for $0.99 (about RM 3.99).
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Tags: A New LifeiOS


Cardcaptor Sakura Repaint Record Available for Mobile

Developers Victor Entertainment has just announced the official launch for the mobile game title Cardcaptor Sakura Repaint Record which is now available for mobile devices.

Anime Overview

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To those who are unfamiliar with the series, the story revolves around the main protagonist, ten year old fourth grader Sakura Kinomoto opens a mysterious book in her family’s basement and accidentally releases the magical Clow Cards. By her ability to open the seal, Sakura is revealed that she was born with magical powers, and it becomes her responsibility to retrieve the missing cards.
Game Overview

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Cardcaptor Sakura Repaint Record is a puzzle-solving mobile game which is based on the classical TV anime series “Cardcaptor Sakura: Clear Card.” Players will be able to enjoy the game’s original story and collect different costumes for Sakura by clearing the stages.
The game will also feature 3D models for the characters which gives the series a breath of fresh air in comparison to the usual 2D characters that we’ve been used to seeing.

Launch Celebration

To celebrate the launch of the game and its pre-registration milestone reaching 200,000, players will be able to get the game’s original wallpaper, a frog costume for Sakura as well as Jewels x 100.
For more information and future updates to the game, be sure to check out their official Twitter account.

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Tags: AndroidCardcaptor Sakura: Repaint RecordiOSMobile Game


M3GAN Review- Attack of The Killer Furby

Anyone who’s grown up with their grandparents has probably had a fear of dolls at some point in their life. Despite being the iconic girl’s toy, the truly classic dolls of yesteryear are some of the best source material for making people’s skin crawl.

M3GAN takes this phobia and runs with it, and boy does it go far. Featuring a killer robot doll and a lot of jabs at modern technology, M3GAN has the potential to be one of the most unique horror movies of the past year.

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But how fun is this doll-horror to actually watch? Read on and find out.
Baby Alive
Admittedly, M3GAN’s setup is pretty standard for anyone who’d seen an episode of Black Mirror and tweets about the robot uprising. Gem, an overworked toy designer finds herself taking care of her niece, Cady, after her sister dies in a car accident. As a means of solving her need to take care of her niece and come up with the next big toy, she develops M3GAN- a learning android that’s the perfect companion for a lonely child.
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Naturally, circumstances lead to M3GAN becoming more alive than anyone had hoped, and she starts lashing out and killing people. It’s a great mix of phobias- M3GAN’s uncanny face is great for that classic fear of dolls, meanwhile the rogue AI premise of the story is incredibly product-of-its-time.

Underneath the movie’s plot, it actually feels like the movie has something to say about The Internet Of Things and screen time in children. Not so much as a primary message, but it’s an interesting backdrop to put an otherwise by-the-book horror movie against. Gem and Cady’s heart-to-heart towards the end is all the better for it, which really isn’t what you’d normally be looking for in a slasher flick.
That’s not to ascribe some deeper meaning to the horror movie, though. Even if you just like watching bad people get horribly maimed, M3GAN is sure to be that source of schadenfreude for you. Each of her kills are laughably intense, and display the kind of creativity that would make Neil Buchanan proud.
Tense And Creepy
As a movie, M3GAN’s success comes largely from its atmosphere. Even before bodies start hitting the floor, you just feel wary of her at all times. The creepy doll being a killer isn’t any kind of mystery- instead you’re left biding your time and wondering when it’s going to happen. It’s like Chekov’s Furby- you’re aware she’s in the scene, you see so many opportunities, and now you’re a tense mess wondering who her next victim is going to be.
The other half of the success is M3GAN herself. There’s a surprising amount of restraint in how they designed the character- she looks like a real doll you’d buy on the market, rather than something designed to be intentionally creepy. The character’s limited range of motion is really great in the more tense scenes- imagine getting murked by something without a full range of finger articulation.

Even her dialogue is great, oscillating wildly between a focus tester’s idea of a pre-teen girl and a pre-teen girl who’s just that much more sinister. The fact that she wins over the hearts of so many characters in a believable way is impressive- like I said, the twist that she starts killing people is only a twist in-universe, so you sitting there knowing where this is all going to go feels like being the only sane person in a room as everyone starts exposing their backs to the creepy murder doll.
That being said, the movie does have its gripes. While not overly abundant, M3GAN does rely a little too much on jumpscares when there isn’t blatant murder happening. The fact that it’s always done with this same stinger gets on your nerves, but even then it’s done with a lot more restraint than most horror movies nowadays.
There’s also the question of how dated the movie itself is. The constant references to modern day pop music are going to show their age in a few years, and the fact they’re so on the nose is giving me a lot of Suicide Squad flashbacks. For the love of god, she literally starts singing Titanium in a scene where she’s saved by her titanium endoskeleton.
Closing Thoughts

Overall, M3GAN is a movie that surpasses its B-movie expectations. It’s a fun horror flick, one that’s sure to be rewatched in future years as a great cultural portrait of the 2020s. It has no real flaw that other horror movies don’t do worse, and the dedication to creating the world’s creepiest doll makes her feel like a yassified Chucky for a new era.
If you like some good, schlocky horror, M3GAN feels like the cream of the crop. I do think the change of pace with a techno-horror instead of anything supernatural was also a great choice, so even if you’re feeling a little worn down from horror nuns and cults and the like, I’d recommend checking it out for a breath of fresh air.
M3GAN

                                        Pros

                                        Cons

                                        M3GAN is hella creepy

                                        Cool it on the empty jump scares

                                        Great atmosphere

                                        Licensed music choices make it feel dated

                                        Some actual food for thought

M3GAN is currently available to watch in local cinemas, and our screening was provided courtesy of UIP Malaysia

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Tags: M3GAN


Season Four of COD: Modern Warfare is here! [ Call of Duty: Modern Warfare ]

Captain Price leads the way in a packed Season Four of COD / Call of Duty: Modern Warfare, including Warzone! New ways to play, updates for Warzone, Multiplayer battles in new modes, two free weapons in a rich Battle Pass system and more are here for you to check out.

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Battles are heating up in Verdansk, and the Armistice is on the verge of collapse. Captain Price arrives amidst the chaos to help shore up defenses and energize both the Coalition and Allegiance forces to keep pushing forward and end the conflict. Season 4 of Modern Warfare includes a new Multiplayer map, Ground War battlefield, and Gunfight map as well as more modes for Multiplayer and Warzone.
WARZONE CONTENT
Warzone Battle Royale matches may have three new twists introduced during the game. They can happen at any point without advance notice.
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A ‘Fire Sale’ temporarily discounts most of the items at a Buy Station up to 80% or even gives items out completely free. A Fire Sale is the perfect time to pick up a UAV, Armor Box for your squad, or even a lethal Killstreak. Note that even during a Fire Sale, Loadout Drops are not discounted. Fire Sales only last sixty seconds.
A ‘Supply Chopper’ brings a non-lethal, but heavily armored helicopter to Verdansk. The helicopter will have a lot of health, and it will require a few rounds of bullets and maybe a rocket or two to bring it down. Once you destroy the Supply Chopper, it will drop high quality items for players to pick up. This includes three UAVS, two armor boxes and munitions boxes, a gas mask, a grenade launcher, and tons of Cash at a
minimum.
When a ‘Jailbreak’ occurs, all players that have been eliminated will be released back into the match. Whether you were waiting for your 1v1 in the Gulag, or had been relegated to a spectator, now you’ll have another chance. You will get a one-minute notice before a Jailbreak happens to find additional armor or secure a weapon for your returning teammates.

Two limited Warzone modes will also debut during the season:

In Juggernaut Royale, a Battle Royale mode variant, the massive Multiplayer Killstreak drops
into Verdansk – three airdropped care packages, specifically, hold the Juggernaut suit. Head to
one of the marked locations to capture and don the Juggernaut suit. Once you have it on, you’ll
have higher health, a mini-gun, and a sweet music track to accompany you during the Warzone
match.
Realism in Warzone follows the same rules as the Multiplayer mode. You’ll have a minimal HUD
and deal increased headshot damage. Make sure you make the most of it, but fire with
precision.
Expand your squad in an intensive large team battle in Warzone Rumble. Battle in Verdansk in
a 50v50 Team Deathmatch face-off. Gear up for the fight by finding weapons on the ground and
work with your team to outlast the competition.

Free-to-play Warzone players will get the chance to experience another Multiplayer Free Access Weekend that will include the latest 6v6 Multiplayer Maps Zhokov Scrapyard and Hardhat, along with other fan-favourites. A Gunfight playlist will be available during this free weekend with seven maps primed for fun, tactical and tension-filled engagements.

Owners of the full version of Modern Warfare will receive a trio of new maps with the Season Four launch:

Zhokov Scrapyard – Standard Multiplayer

Scrapyard, from Call of Duty: Modern Warfare 2, makes its debut this season, and the
small, fun, and frenetic map is just as veterans remember. Watch your six in this
resting place for abandoned airplane parts as close quarters combat and even snipers
can find success here.

Barakett Promenade – Ground War

No need to worry about listening for the soft hum of chests but stay alert for the
sounds of multiple enemies on the map. Take advantage of building rooftops to add
some verticality into your playstyle or come ready for close quarters combat and do a
clean sweep of the interiors. However you choose to play, be prepared for the heavy
arsenal that typically comes with a Ground War battle.

Trench – Gunfight

As the name suggests, this Gunfight map is a network of interconnected trenches.
Although players can exit the trench to move quicker throughout the map, you’ll
expose your position to the enemy, so consider your options.

BATTLE PASS SYSTEM
The Fennec SMG (Tier 15) and CR-56 AMAX assault rifle (Tier 31) can be earned for free by both Modern Warfare and Warzone players. Purchasing the Battle Pass will grant access to Captain Price and Bravo Six. Additional Blueprints, XP and Weapon XP tokens, watches, up to 1300 Call of Duty Points and more can also be unlocked.
The Battle Pass Bundle will grant access to unlock all 100 tiers and 20 immediately activated tier skips. It can be bought at any time during the season. Details can be found here.

Call of Duty: Modern Warfare (2019)Publisher: ActivisionDeveloper: Infinity WardRelease Date: 2019-10-25Microsoft Windows, PlayStation 4, Xbox One
Push the boundaries and break the rules with its culturally relevant, thought-provoking single-player campaign. From Infinity Ward studio comes an epic experience reimagined from top to bottom.

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Tags: Activision BlizzardCall of DutyCall of Duty: Modern Warfare


KBCSensei Team is the champion of ROG X FREE FIRE All Stars Brawl Tournament

The ROG X FREE FIRE All Stars Brawl Tournament was held at Sunway Pyramid last weekend, have you watched the event live? KBCSensei Team has got a total of 3370 points, the highest among the 13 competing teams and is crowned the champion! The team walks away with 4 ROG Phones.

Meanwhile, the 1st runner-up, MrCocan Team and 2nd runner-up, Karakuri Team brought home RM2,000 and RM1,000 respectively.

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The two-day event also features various giveaways and a roadshow that showcases new ROG products including ROG Phone and RTX GL504 Hero. While ZenFone 5Z is selling at a special price of RM1,499, those who purchase ROG Phone onsite stand a chance to win a FREE headset too. The tournament starts on the second day of the event (February 17) with a total of 13 popular Malaysian gamers such as Master Ramen, MrCocan and KBCSensei competing for the champion.
In addition, ASUS is now holding an ASUS Gaming Day promo that offers various ASUS smartphones and laptops at a discounted price. Be sure to visit Lazada from 17 – 19 February so you can enjoy the discount! For further updates and information on ASUS and ROG products, you can follow their Facebook page.

[ASUS Gaming Day] It's time to upgrade your weapon to have a whole new gaming experience! ASUS range of smartphone…
Posted by ASUS on Saturday, February 16, 2019

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Tags: ASUSesportsFree FireKBCSenseiMalaysiaRoGROG X FREE FIRE All Stars BrawlSunway PyramidTournament