Let’s paint the town all the colours! – Concrete Genie review

A bullied Ash seeks solace in his drawings and his outings to Denska. The town has been consumed by some “Darkness”, and he is rightfully warned away from the place. He’s not alone in exploring the place either. Bullies have made the abandoned town their base, and well, they send Ash off on his merry way to the decrepit lighthouse on the old tram. Ash expects to be stuck there, as the tram is held in place by the Darkness, but then, something magical happens… welcome to Concrete Genie.

In Concrete Genie, you’re tasked to relight the town. You do this by painting under the bulbs you see strung across the place, in various “zones”. The opening sequence is naturally your introduction to the game: you’ll see the various Genie designs and colours you’ll be using, as well as getting used to the controls. The game uses the DualShock’s motion controls, which makes it somewhat more immersive. Pretend to be paint the walls yourself. I did find the controls slightly fiddly at points, but it’s easy to gradually ease yourself into. There are slight platforming elements, but most of the actions only involve button presses.

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Say hi to Luna!
You’ll be using various templates to paint on the walls with your magic brush. Dandelions, grass, flowers, auroras, and more – even Genie designs – will be available to you as you collect the pages scattered by the Bullies. Bring Genies to life, and they’ll be able to assist you along the way. Remember the Darkness? Most of the purplish veins can be cleared by Super Paint, which you get by making Genies happy. Paint them a design they request, and they’ll croon and show their love for you. Wave, high-five and play with them too! You’ll want the Genies to be happy, as Super Paint will run out and you can’t necessarily clear all the veins at once.
They love you so much.
The Darkness has to be cleared. If you don’t, you can’t paint, and Genies can’t travel there either. As if that wasn’t enough, don’t forget the Bullies. They’ll be prowling around Denska, waiting to throw you into the trash. That’s not exactly a fail state, but you do get set back a distance away to the nearest dumpster. You can either avoid them completely, or climb to higher areas, like the roofs. Climb with X, and there’ll more places for you to get to. You may also find ziplines. While there’s no true fail state, you can fall from too tall a height. It seems to reset Ash to just before the fall so that’s fine, but be careful. For someone who stayed at a seaside town, Ash cannot swim.
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Elements of a puzzler can be found in opening ways to progress. You’ll find Genies in a variety of elements – red for fire, yellow for electricity, blue for wind, for example – and you can call them over to the obstacle and watch them do their magic. You can also be blocked by a physical manifestation of the Darkness, like how the tram in the beginning was locked in place. At the end of an area, you’ll be able to paint a Masterpiece, so paint to your heart’s content and watch the colours bloom.
The Genies ARE the friends we made along the way!
You can refer to Ash’s Journal for various things: the map, designs you’ve unlocked, his diary entries and so forth. The diary entries can provide you a recap of things so far, as you wander the place and listen to Ash talk about his memories of Denska. You’ll be encountering the Bullies on occasion, and it would seem they too, have their emotional baggage. What happened in their past for them to be so bitter? You’ll find out soon enough.
You can just barely make out the Bullies below. They can’t climb, so getting height is your best bet.
Spot white chalk drawings of Genies. Call over an active Genie for another request to fill. You’ll unlock Moments with the Genies, of them enjoying you having painted their request. Newspapers will be strewn around, giving you a glimpse of the other stories of Denska. Find billboards and repaint them with your magic brush, for even more collectibles. If you just want to admire your work, then enter Photo Mode and take beauty shots!
Bringing a Genie to life. You’ll be able to edit them too.
Remember to go back to Luna at the lighthouse, the first Genie Ash would have given life to. You can join her in a special area, where you can fulfill her requests. Concrete Genie is really a feel good kind of game. The drab, washed out walls and murals get refreshed with your living colours. It doesn’t seem only like the lights coming back on in Denska. Your soul too can feel warmed, with your multicoloured Genies just looking so happy to be frolicking in the world in the walls.
Concrete Genie is one game where you simply want to relax and uplift your soul. There’s much to discover, hidden within the Darkness of Denska. What was it like before? Why does Ash want to return to the town? Listen to the echoes of the past. You don’t need to erase what was there before. All it needs is a new coat of (magic) paint!
Maybe all you need is colour and art to relight the spark within you. Find that joy once more, as you follow Ash and his retinue of Genies. Remember to smile!

Concrete GeniePublisher: Sony Interactive EntertainmentDeveloper: PixelOpusRelease Date: 2019-10-09PlayStation 4
Follow Ash, a bullied teen, as he paints fantastic landscapes in his Darkness-consumed hometown of Denska.

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The Review

                    Concrete Genie

4.5
Score

Paint that Darkness away and colour up Denska, and your life!

PROS
 Incredibly heartwarming and touching Plenty of options to paint around with Charming artstyle

CONS
 Motion controls get some time getting used to

Review Breakdown

All you need is some Super Paint!

Tags: Concrete GeniePixelopusSonySony Interactive EntertainmentSony Interactive Entertainment Singapore


Live-Action Gundam Film Is In Production By Sunrise With Legendary Pictures!

Just yesterday when the Anime Expo held at Los Angeles Convention Center was flooding with people and exciting events, there was one that caught the people’s attention, the Sunrise’s Anime Expo Panel. Sunrise Inc. is a subsidiary company of Bandai Namco Entertainment and they are most famous for their original Gundam animated series.

During the Sunrise’s Anime Expo Panel, Yasuo Miyakawa, the president & CEO of Sunrise Inc., was there to make an announcement. It was a pleasured surprise when they revealed that Sunrise Inc. will be collaborating with Legendary Pictures to produce a live-action Gundam film! It was seen that Cale Boyter, the producer for the recent Pacific Rim: Uprising, present and shook hands with Yasuo Miyakawa! They had even revealed a short teaser clip, indicating that they are already working on the movie!
Check out the teaser below:

My only wish is that it will not turn out to be like this one below….
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G-Saviour the Movie was first released back in year 2000. Back then, it was a joint venture with an independent film making studio, Polestar Entertainment, with Sunrise. The movie was quite the disaster and was rated 4/10 by IMdB. The casts were all…Caucasians and there was not a single Japanese actor there despite Gundam originated from Japan. This is what we call whitewashing in the film industry.
I hope that the upcoming live-action Gundam movie will not practice whitewashing.

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Tags: Anime ExpoAnime Expo 2018Cale BoyterGundamLegendary PicturesLive-Action GundamLos Angeles Convention CenterPacific Rim: UprisingSunriseSunrise Inc.Yasuo Miyakawa


Katy Perry Joins Pokemon 25th Anniversary Celebration

Pokemon has announced a host of celebrations to kick off its 25th Anniversary, with Katy Perry being involved with “musical surprises” for the event.

While The Pokemon Company hasn’t revealed the exact scale and nature of the partnership, they promised “Musical surprises” in their tweet announcing the partnership, even playing what appears to be a new song by Katy Perry at the end of their video.

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Perry also announced the collaboration on her own twitter, referencing her past with one of the 90s most iconic franchises.

Where u were directly affects where u are now… ♥
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Meaning… I can’t believe I used to trade my POGS for @Pokemon cards at lunch in jr high & now I get to be part of the #pokemon25 celebration… let’s just say I’m feelin pretty⚡electric⚡bout it 👍🏻🤠 https://t.co/iyT2auQOn9 pic.twitter.com/16dSnRofg7
— KATY PERRY (@katyperry) January 13, 2021

Aside from the very brief snippet of what appears to be a new song, the video also walks fans through the entire history of Pokemon, making reference to all the various games including the mobile phenomenon Pokemon Go. It’s also a convenient excuse to show off all the different Pokemon merchandise currently available for purchase such as the various figurines and plushies.
Pokemon is entering its 25th year since the release of Pokemon Red and Pokemon Green in 1996, which sparked off one of the most prolific mixed media franchises in decades. Since then, the monster collecting RPG has branched off into a trading card game, a fighting game and even a genre-defining mobile game.

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Tags: Katy PerryPokemon


[Level Up KL 2021] Kris Antoni From Toge Productions Talks Introducing The World To SEA Culture

Kris Antoni, CEO and co-founder of Toge Productions spoke at Level Up KL 2021 about publishing games to a global audiences- specifically, getting people to take an interest in SEA culture.

In the talk, he highlighted several things stopping local game developers from getting their story out there- with the biggest being a culture shock, causing a lot of unique features to be lost in translation. Worse still, being too foreign might get new audiences to drop it altogether.

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Metronomik’s No Straight Roads was published internationally, and featured three whole boss battles built around the concept of Wayang Kulit infused with rap.
Instead, Kris Antoni gave a solution to this problem, which was identifying something your game might have in common with western audiences instead. An example he gave was A Space For The Unbound– a game unabashedly about Indonesian life, but drew inspiration from the works of Makoto Shinkai, who produced popular films such as Your Name.
“Try to find something international audiences can relate to, then take that point to bring them in”, he explained.
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“Giving them something familiar as a point of reference makes it easier to jump in”, he also said.
Of course, this wasn’t some ploy to trick people into playing your game. According to Kris, more people playing your game has a lot more benefits to the player than just increasing their number of owned games.
“By trying the game they’re more exposed to new cultures”, he says.
Reaching Your Audience

Of course, another way said, was to be more familiar with the type of audience you want. That also meant identifying key opinion leaders, like streamers, who might introduce your game to a bigger audience.
“If you identify streamers playing games in a similar genre [ to your own], you can approach them”, he says.
He also talked a bit about the current more digital approach to exhibitions thanks to the ongoing pandemic, which has worked out a lot better for smaller games.
“We can be on the same stage as international developers,” Kris says. “The playing field has been leveled”.
Start Small
One more piece of advice that Kris gave was to start small. While everyone wants to start with their magnum opus, Kris cautioned that it was better to make room for what he described as “failing forward”- that is, making mistakes in a way that you can still recover and learn from them.
He cautioned that a lack of experienced developers could be the downfall of some projects:
“This might lead to unrealistic expectations, or scope creep”, he says.
One way you could do this, he explained, was making use of platforms like itch.io- these let you get your prototypes out for the public to play, and you could easily tune it for feedback or even start getting an audience.
However, he says the most important thing would be to just keep making games. Even if your current one flops, as long as you have a safety net you can keep working on your next one.
Kris Antoni also mentioned the Toge Games Fund Initiative– a grant made with the purposes of giving you room to fail forward, by mitigating some of the financial risks. As we’d covered before, the grant comes with no strings attached- save for reserving the right of first refusal to Toge.
He also invited more developers to apply for the fund, which still had slots open but were filling fast.

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Tags: Kris AntoniToge Productions


There Are No Current Plans on a Atelier Marie Remake Mobile Port says Producer Junzo Hosoi in Interview

With the release of Atelier Marie Remake: The Alchemist of Salburg fast approaching, we got the chance to speak with Producer Junzo Hosoi about the upcoming title in an interview.

Junzo Hosoi is most known for his role as a Producer for several Atelier titles such as Atelier Ryza, Atelier Lydie & Suelle, and Atelier Escha & Logy, as well as the Blue Reflection series.

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Image Credit: Koei Tecmo Games
Can players trigger all the characters for Social Events within the 5 years in the game?
Un-Edited Image Credit: Koei Tecmo Games
Junzo Hosoi: Depending on your play style, it is possible. Please make full use of the Event List function, which can be opened in the main menu “Story”, to confirm the trigger conditions of events.

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We see that the game has normal scale Live2D drawings, but Marie had been shown a full scale model in “Nelke & the Legendary Alchemists: Ateliers of the New World”, why did you choose to use a Chibi character instead of a full scale model?
Un-Edited Image Credit: Koei Tecmo Games
Junzo Hosoi: The design philosophy/direction of the Remake, is to remake the game in modern style, without affecting the kind of feeling that the original version has created. In the original version, Marie and the others have this chibi style character in the field, so the remake followed the chibi style design. Actually, we have talked about using a lifesize ratio model like those in Atelier Ryza, but we’re worried about whether the game had this strong feeling of “Atelier” series RPG at the time.
Comparing it with recent games, Atelier Marie’s colour simulation is stronger, so if we were to use lifesize ratio model, the contrast between the visual and content would be stronger. So we think that the chibi models that is closer to the original game is the best solution.

I really like the overlay map feature added in the remake, what gave you the inspiration behind this idea?
Un-Edited Image Credit: Koei Tecmo Games
Junzo Hosoi: This is a feature actually from “Atelier Sophie 2: The Alchemist of the Mysterious Dream”. We came up with the idea of using overlapping maps to achieve this, based on the need to be able to operate the characters while opening larger maps.

Have the team considered adding a new story plot to the game?
Un-Edited Image Credit: Koei Tecmo Games
Junzo Hosoi: In this remake, we added 30-40% more of the new plot to the game. The content includes the ability to learn about the new side of the companion or the teachers’ comments on Mari’s performance. The purpose is to let players know more about the character and increase the immersion of the game.

The original game was ported to mobile platforms, will there be a plan on this remake?
Junzo Hosoi: There are no plans for this at the moment. But if the players are very vocal, it may be possible.

Did you guys consider remaking other works? If so, which generation of remakes are you most looking forward to?
Junzo Hosoi:  It is possible. One of our goals is to see the “Atelier Series” works start from Marie lined up in the store. Be sure to keep supporting us! Personally, I’m looking forward to the Mana Khemia series!

Would you like to share anything with fans of the series?
Un-Edited Image Credit: Koei Tecmo Games
Junzo Hosoi: Thank you for your continued support and love of the Atelier series and the GUST brand!It is because of your support that this series has been able to continue. We will continue to provide you with quality game in the future, Thank you!
Go to top
We would like to thank Junzo Hosoi for taking the time to answer our questions. Atelier Marie Remake: The Alchemist of Salburg is set to release on 12th July 2023 for Nintendo Switch, PlayStation 5, PlayStation 4, and PC.
We previously tried a preview version of the game, and if you’re interesting in checking out our thoughts on the game, do check it out here.

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Tags: Atelier Marie Remake: The Alchemist of SalburgInterviewKOEI TECMO GAMES


Free Update for Man of Medan and Little Hope

Bandai Namco Entertainment Asia has announced a free update for Man of Medan and Little Hope available now on the PS4, Xbox One and PC.

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The free update for both titles includes:

New difficulty settings & QTE warnings
Improved UI & interactions
Updated bearing art & event triggers
Increased walking speeds
More accessibility options, including subtitle sizing,
Additional Bonus for Man of Medan, a previously unseen chapter called “Flooded”, introducing new gameplay and new deaths to the climatic ending of the game.

All these updates will be readily available to the PS5 and Xbox Series X/S version of Man of Medan and Little Hope that are available on their respective digital stores today.
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Man of Medan tells the story of five friends setting sail on holiday diving trip only for it to turn into something much more sinister. Little Hope tells the story of 4 college students along with their teacher in their escape from the nightmarish apparitions that hunts them on the abandoned town of Little Hope.
Both games are part of the Dark Pictures Anthology, a series of stand-alone cinematic horror games with each game being unconnected to one another.
The season one finale of the Dark Pictures Anthology, The Devil in Me is set to release on Novemeber 18th on PS4, PS5, Xbox One, Xbox Series X/S and PC.

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Tags: BANDAI NAMCO Entertainment AsiaLittle HopeMan of MedanThe Dark Pictures Anthology


SEA Game Jam / SEA Game Awards @ Level Up KL 2019

The SEA Game Jam is a 36-hour game jam, featuring developers around Southeast Asia working together in a collaborative environment to create games based on a theme! Organized by Level Up KL, the 2019 edition has concluded, and we must have a winner! Let’s see what the event is first.

The event took place 2 – 3 November 2019, at Level Up KL Inc @ Komune, KL. Electronic gadges are available as prizes for the winning team. Top IPs also stand a chance to win bonus prizes from sponsors. Participants are eligible for a free Level Up KL conference pass. Participants outside Malaysia were eligible for travel reimbursements.

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A 100 people were put into balanced groups consisting of game designers, artists and programmers with 4 to 6 people per team. Approximately 3 to 7 jurors appointed by the organizer will judge the winning entry. The theme for this year is “My Phone Made This”, to highlight just how much phones are capable of in this present day!
SEA Game Jam 2019 winners.
Meanwhile, Level Up KL also plays host to the SEA Game Awards for the third year running in 2019. The awards aim to recognize and celebrate the creativity, artistry and technical genius of the finest developers and games from around this region in addition to upholding creative and technical excellence in the Southeast Asian video game industry! The categories and winners are as follows:
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BEST TECHNOLOGY
GigaBash by Passion Republic Games
BEST VISUAL ART
When the Past Was Around by Mojiken Studio
BEST GAME DESIGN
GigaBash by Passion Republic Games
BEST AUDIO
VALZ by Klappanome
BEST STORYTELLING
DeLight by DreamTree Studio
BEST INNOVATION
Retrograde Arena by Freemergency
BEST STUDENT GAME
Ano: Journeys Through Tattoos by CtrlD
RISING STAR AWARD
Retrograde Arena by Freemergency
GRAND JURY AWARD
GigaBash by Passion Republic Games
SEA Game Awards 2019 winners.
Congratulations to all teams and participants! We’ll be looking forward to more creations and releases from them in the future!

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Tags: Level Up KLLevel Up KL 2019SEA Game JamSEA Game Jam 2019


Super Dragon Ball Heroes World Mission announced for PC and Switch in SEA

Rejoice Dragon Ball fans! A new card battle game, namely Super Dragon Ball Heroes World Mission has just been announced by Bandai Namco Entertainment Asia. As the first game in the series to arrive in Southeast Asia, it will be available for Nintendo Switch and PC via Steam from April 5.

The game story takes place in Hero Town, an alternate reality where a Dragon Ball card game is the most popular form of entertainment. You will take on the role of Beat (the protagonist) and follows his journey to become the world champion of Super Dragon Ball Heroes. However, the antagonists from the virtual game world have come to destroy Hero Town. In order to restore peace in the real world, Beat will need to jump into the game world and teams up with famous Dragon Ball characters.

Super Dragon Ball Heroes World Mission is featuring a huge roster with 350 fighters from across all the Dragon Ball universe and over 1000 collectable cards. There will be a brand-new character designed by Toyotarou, the manga creator of Dragon Ball Super for the game too!
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The game will arrive for Nintendo Switch and PC on April 5, 2019. You can visit the official Bandai Namco website or Facebook for future updates.

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Tags: BANDAI NAMCODragon BallNintendo SwitchNSPCSEASoutheast AsiaSteamSuper Dragon Ball Heroes World Mission


Streamline Studios Promotes Two Female Leaders to Support Global Expansion and Operations

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Streamline Studios has announced two new senior leadership promotions for their internal team. Yea-Ji Oh now serves as the company’s Division Director, and Lalitha Krishnan the Director of Studio Operations.
As Division Director, Oh will oversee global strategic initiatives for growth and expansion. In her seven years at Streamline Studios, Oh progressed from a Project Manager across game dev disciplines to the General Manager of an 80+ team of 3D Artists, Localization, and QA Developers, to build an impressive credit list including MultiVersus, Little Nightmares II, and Street Fighter V. In this new role, Oh will use this knowledge and expertise in game dev management, building professional teams, and executive leadership to oversee and guide production process and talent acquisition at Streamline’s newest studio in Bogota, Colombia.

“The games industry is full of passionate, diverse, and resilient people,” comments Yea-Ji Oh, Divisions Director for Streamline Studios. “That’s what attracted me to this industry. Now I can build teams and business infrastructure that offer technical creators around the world sustainable career paths and economic stability.”
Krishnan, Director of Studio Operations for Streamline Studios Malaysia, brings her seven years of leading international HR and Operations to work side-by-side with the recently announced Managing Director, Richard Cheah, to run the company’s production headquarters in Kuala Lumpur with over 244 employees. She will be jointly responsible for strategic planning, and scaling business operations.
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“I get great satisfaction from seeing others succeed where they believed there was no opportunity,” adds Lalitha Krishnan, Director of Studio Operations, at Streamline Studios Malaysia. “Every day, I learn from my peers. I am challenged, and I’m faced with opportunities to thrive. In my new role, I can directly shape that journey and path to success for the next generation of Streamline leaders.”
Streamline Studios and its leadership team have consistently advocated for and served as active allies to women, people of color, and diversity in games. Streamline CEO and Co-Founder, Alexander Fernandez, is the Allyship Committee Chair for Women In Games International, and the company supports events and initiatives like HITEC, Latino Leaders, Code Maven, and Women Who Code.

“Streamline will always be committed to reflecting the world as it is with the internal growth and career progression of our teams,” says Alexander Fernandez, CEO, and Co-Founder of Streamline Studios. “As we expand globally, we need skilled, confident, and ambitious people leading from the front. Yea-Ji and Lalitha reflect the very best of Streamline and our belief that great games are made with diversity.”
Streamline continues to underscore its commitment to supporting the growing demands of global game development by actively recruiting emerging talent within the gaming and tech industries. Streamline is hiring on-site and remote teams across its Colombia, Malaysia, USA, and Japan offices. For more information about job opportunities, visit Streamline Studios Careers.

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Tags: Steamline Studios


Marvel’s Guardians of the Galaxy showcases PC Tech Trailer

Marvel’s Guardians of the Galaxy has showcased a PC Tech Trailer, powered by NVIDIA. You can check out the showcase below:

Play Marvel’s Guardians of the Galaxy on an NVIDIA GeForce RTX PC to experience high levels of fidelity, real-time ray tracing, NVIDIA DLSS’ AI-powered performance boost, diffuse illumination, HDR and wide color gamut, and up to 8K resolution.

Marvel’s Guardians of the Galaxy is coming October 26, 2021 to PS4, PS5, Xbox One, Xbox Series X|S, and to PC on October 27, 2021, so PC players will need to wait just a little bit longer to enjoy this fancy tech.

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You still have time to pre-order the game, which would get you an early unlock of the Throwback Guardians outfit pack.
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You are Star-Lord, so nothing’s off-limits with your bold combat style, from Element Blasters and jet boot-powered dropkicks to tag-team beat-downs. With the Guardians fighting at your side, call the shots and overwhelm your opponents with signature attacks. Meanwhile, the consequences of your decisions will range from light-hearted to downright unexpected as your journey unfolds.
Your newly-formed band of legendary misfits is set to save the universe in this fresh but faithful take on the Guardians of the Galaxy. Somehow, you set off a chain of catastrophic events, leading to a wild ride through mind-blowing worlds inhabited by iconic and original Marvel characters. Turn up the all-star ‘80s mixtape and get ready to kick it.

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Tags: Eidos-MontréalGuardians of the GalaxyMarvelMarvel's Guardians of the GalaxySquare Enix


Bloodstained: Ritual of the Night to be out on June 18

Bloodstained: Ritual of the Night is the spiritual successor to Castlevania by Koji Igarashi or most known as Iga. The Castlevania-esque side-scroller action RPG will be coming to PlayStation 4, Xbox One, and PC on June 18 while Nintendo Switch will be on June 25.

The “Igavania” started out as a kickstarter project and was once the most-funded game in Kickstarter history raising over $5 million. It was originally set to released in 2017 but delayed until 2019 due to some development issues. Well, one of the issues was the game receiving critics from Kickstarter backer and fans.

From the announcement trailer above, the early version of the game is shown highlighting the critics received over the visuals and how Koji Igarashi is going to prove them wrong with all the new improvement in gameplay visuals and improved graphics.
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It’s rare to see games developer that really takes criticism to heart and make a change for it. So, Kudos to Iga for pouring his heart into improving the game and not leaving fans in disappointment.

Bloodstained: Ritual of the Night will be set in the 18th-Century where players will take on the role as Miriam, an orphan that’s cursed by an alchemist. Battle your way through hordes of demons and defeat its master to save yourself, and all of humanity!
The game will be out on PlayStation 4, Xbox One, and PC next month on June 18 while Nintendo Switch will be on June 25.
Source: Polygon

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Tags: 505 GamesBloodstained: Ritual of the NightKoji IgarashiNintendo SwitchPCPlaystation 4SteamWindowsXbox One


RWBY Ice Queendom Anime Project Announced

Team RWBY Project has announced RWBY Ice Queendom , the latest anime project featuring their highly popular RWBY IP from Rooster Teeth set to air some time in 2022.

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RWBY Ice Queendom is an anime animated by SHAFT, featuring direction by Toshimasa Suzuki and character designs by illustrator huke.
It looks like the anime project is happening almost entirely independent of its American roots, though very little is known about the plot of the series.
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“I am so glad to be involved with the animation “RWBY” being produced in Japan”, says project director Toshimasa Suzuki. “We are producing it with the Japanese animation method while keeping the charm of the original animation with dynamic and sharp action scenes along with enjoyable conversations between the characters”
“Through a lot of trial and error, we continue to improve and aim for a beautiful imagery through graphic processing and hand-drawn action. Through this new animation, I want to continue delivering the success of team RWBY. For those that are new to “RWBY”, I want to introduce the charm of the story and characters. For the original fans, I want to deliver a new way for them to enjoy “RWBY”. ”

UPDATE: You can watch the trailer here:

The project website isn’t quite clear on what Ice Queendom actually is, given that its summary seems to be the basic summary of RWBY itself, leading many fans to speculate if the project would be a total retelling of RWBY or a side story.
It’s most likely going to be a side story from early on in the show’s history, considering Yang’s new design shows her with both arms, meaning it takes place at the very least before Volume 3.
That being said a companion manga has also been announced, as well as a line of Pop Up Parade figures by Good Smile Company showing the new designs for the titular team RWBY.

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Tags: RWBYRWBY Ice Queendom


The God of High School Mobile Game Launched In SEA Region!

The God of High School is a famous Korean manga that has garnered fans of many which led it to have its own animated series! Back in August 2016, YD and NC Japan has released a mobile game based on the series however it was only released in Japan and Korea. Now NHN (Hangame Singapore) recently announced their launch of the game in the SEA regions; Singapore, Thailand, Indonesia, Malaysia and Vietnam on both iOS and Android.

There are a total 6 classes based on the storyline in Webtoon which are Martial Arts Offensive, Martial Arts Defensive, Martial Arts Supportive, Borrowed Power Offensive, Borrowed Power Defensive and Borrowed Power Supportive. Players will need to setup a team of three with the characters and fight through battles. There is also a friend unit which you can bring along to help you out when you need them.

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Two modes are present in the game; Adventure mode and Battle mode. Adventure mode allows players to playthrough the chapters based on the series with cinematic cut-scenes in three levels of difficulty. While the Battle mode includes nine types of battle that are available and ready to play. The mode allows players to play competitively against NPCs or other players as a group or solo play. EXP, gold, items and other kinds of rewards will be rewarded when you win the battles. Besides that, there are other modes like PvP, Guild War and Infinite Nox to quench your battle hunger.

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Tags: AndroidGod of High SchoolHangame SingaporeiOSMobileNHN Entertainment Corp.Webtoon


Malaysian Indie Game Kabaret Is a Visual Novel Based on Wayang Kulit and Southeast Asian myths

Malaysian Independent game developer Persona Theory Games has announced a new visual novel: Kabaret, which is based on Southeast Asian myths and folklore.

The game will release in the third quarter of 2022 but there is a demo currently available for Steam. The Malaysian visual novel was showcased at the [email protected] Presentation. You can check out the trailer below:

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“Experience the dark mysticism of Southeast Asia in an interactive art medium.
Kabaret unfolds through the eyes of Jebat, a cursed boy who is uprooted from his small Penang town to a mystical, violent, and unforgiving monster realm. Astray and lonely in a place of unfathomable cruelty, Jebat confronts monsters both supernatural and human in the Kabaret.
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Get to know the wide cast of characters from Southeast Asian myths and interact with them while brewing tea, playing traditional games, and all the while putting your humanity at risk.
Kabaret is a game that doesn’t need to be understood, only to be felt.”
As a fan of visual novels and adventure games, I find Kabaret to be incredibly intriguing. Anyone who’s grown up in Malaysia has either heard a ghost story or lived through one so it’s cool to see all that folklore put into an interactive story-driven experience.
The fact that the art style is based on traditional wayang kulit, just makes it even better.
Kabaret will be available for PC, Mac, Xbox One, and Xbox Series X|S in the third quarter of 2022. A demo is currently available on Steam.
The fact that it’s releasing on Xbox means that the game could potentially come to Game Pass at some point in the future, but that has yet to be seen.

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Tags: KarberetPersona Theory GamesWings


New Vital Bracelet BE ‘Digimon 25th Anniversary Set’ pays homage to the original V-Pets

Bandai Namco has announced a new model of the recently announced Vital Bracelet BE called the ‘Digimon 25th Anniversary Set’. These are inspired by and pay homage to the original v-pet Digimon toys.

The two models that have been revealed appear in two colors: dark red and grey with the same broken brick cage design that the v-pets had.

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The vital bracelet will also be released alongside a 25th Anniversary Dim Card. We currently don’t know what will be included in the dim card we noticed the key art depicts the bracelet with an original Agumon sprite.
With that in mind, the dim card will likely be based on the original evolution lines from the first Digimon v-pet. Perhaps with some new additions like mega evolutions.
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Image Source: File Island
We currently don’t have a lot of information about the Vital Bracelet BE Digimon 25th Anniversary Set however it has been announced that further details will be revealed on the Premium Bandai store on the 29th of July. Coincidentally, the same day that Digimon Survive releases.
I have to say, it’s pretty funny that Tyrannomon was used for the key art on the 25th Anniversary Vital Bracelets. It always seems like he’s rolled out whenever Digimon needs a nostalgia poster boy but is otherwise overlooked for Greymon. We put him on our list of underrated Digimon for this very reason.

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Tags: DigimonDigimon Vital BraceletVital Bracelet Be


SEGA Singapore Is Hiring Marketing Manager and More

The recently opened SEGA Singapore is now hiring two new positions in Marketing Manager and Community Manager for the company.

Both job listings can be found over at Lance Teo’s (who was recently appointed as General Manager at SEGA Singapore) LinkedIn profile. However, as of time of writing, they are no longer accepting applicants for the Marketing Manager role. But the fact that SEGA Singapore are opening job applications for both Marketing and Community Manager roles means that they are planning on expanding the Singapore Branch further.

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This could mean that Southeast Asian fans might potentially see local events related to SEGA pop up in the near future. Given how SEGA Singapore is looking for Marketing and Community Managers, this is to better communicate with partners in the SEA region; thus potentially having more opportunities to have local events in the SEA region. While this is all just speculation, it’s fair to bring up some examples where it might happen. With HoYoverse opening a new headquarters in Singapore, they hosted the waypoint event across SEA.
Sony Interactive Entertainment Singapore also had several instances with SEA focused events such as the God of War: Ragnarök exhibition event; along with the most recent Marvel’s Spider-Man 2 installation.
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It is now very common for game publishers to choose Singapore as their central hub in Southeast Asia, with companies such as Bandai Namco Entertainment, THQ Nordic, and Netease to name a few.

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Tags: NewsSega Singapore


WarReign – A COC-Styled Mobile Game Coming To Global!

WarReign is a game developed by Red Sahara Studio. The game will be published by Smilegate and they have recently started pre-registrations on the 26th of September. A global launch was also announced and it is slated to be released late October. The gameplay looks like the popular Clash of Clans as you can see from their trailer below.

Check out their cool official cinematic trailer below:

There are a total of 3 races to choose from in the game which are the Humans, Elves and the Undead. Of course, each of these races comes with their own perks. Aside from that, there are 20 heroes that branch out from the 3 main races to help them defend or attack offensively. With high visual effects and crisp graphics, you will be able to see minor details during battles.

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If you have not pre-registered for the game, it is now available via their official website. The game will be made available for both iOS and Android devices and since we are already close to October, it won’t be long till it’s official release.

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Tags: AndroidiOSMobilePre-registrationRed Sahara StudioSmilegateWarReign


Disco Elysium The Final Cut now available on PS4 and PS5

Disco Elysium, The Game Awards 2019’s Best RPG, is getting a lot better as The Final Cut of the game releases on PS4 and PS5. Note that players who already own the game on PC will receive all the new content and improvements that come with The Final Cut.

Check out the launch trailer for the enhanced version of the game below:

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Some of the new features of Disco Elysium The Final Cut include:

Full voice acting (English)
New political vision quests
New characters
New clothes
New area
New cutscenes
New animations
New music
New achievements
Controller support
Improved playability

Players who currently playing the game get to enjoy all of the new updates without affecting their save files. Regardless, you may consider starting a new playthrough as every single dialogue in the game is voiced. Considering how text-heavy the game is, this update is quite impressive.
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For those of you who are unfamiliar, Disco Elysium is one of the best video games that came out in 2019. Not only did it win Best RPG in The Game Awards 2019, but it also won Best Narrative and Best Independent Game, winning more awards than any other game that year. Gamespot gave the game a perfect 10/10 score for the first time since 2017.
If you want to learn more about Disco Elysium, check out the game’s website.

Disco ElysiumPublisher: ZA/UMDeveloper: ZA/UMRelease Date: 2019-10-16Epic Games Store, mac os, Microsoft Windows, PlayStation 4, PlayStation 5, Stadia, Steam
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.

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Tags: Disco ElysiumDisco Elysium The Final CutZA/UM


8/8 Shopee Deals on games, consoles and more!

From midnight onwards for one day only, Shopee will be having plenty of discounts on games and accessories for the Nintendo Switch, Playstation 4 and PC. You can check out the full list and relevant links via Impulse Gaming’s Facebook page, but here are a selection of deals you can find:

Nintendo Switch Lite: RM899
Nintendo Switch [V2] Export from RM1399
Ring Fit Adventure: RM399
Digimon Bandai Original Digivice Vpet Virtual Pet Monster [20th Anniversary]: RM119
G Story 15.6 Portable Gaming Monitor from RM699
The Last of Us Part II from RM169
An assortment of PS4 games from RM19
An assortment of Nintendo Switch games from RM39

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Posted by Impulse Gaming Johor Bahru Branch on Friday, 7 August 2020

If you’ve been wanting to snatch up some great deals, now’s your chance!
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Tags: Impulse GamingShopee


Boku To Neko – A Cat-Themed Mobile Tower Defense Game!

Boku to Neko (ぼくとネコ) is a game by IGNITION M. The game is a cat-themed real-time mobile tower defense game that features a parody of cat characters. Your quest is to lead your own cats into adventure in a world of sword and magic to find the most powerful swords and spells to rescue the seven legendary cat heroes.

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Boku to Neko is not the first cat-themed game IGNITION M has made. They have other games like Nyanko Daisensou (にゃんこ大戦争) for mobile with over 3,000,000 downloads in Japan stores! Both games look similar in graphics and setting so fans could easily relate to the game and familiarize themselves easily.
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If you are interested with this game, there’s an event going on right now where everyone who is new in the game between 17th November to 17th December will receive 60 gems AND a battle gear set. However currently the game is only available for both iOS and Android in Japan.

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Tags: AndroidBoku to NekoIGNITION MiOSMobile


Alchemy Stars: Aurora Aeterna event schedule

Aurora Aeterna will be the next event in Alchemy Stars, with the usual slew of updates.

Aurora Aeterna will run from 2 December 2021, 09:00 UTC +0 to 20 December 2021, 09:00 UTC +0. It will feature the Command Archives mode, where you can obtain consumable Data Disks to access challenges within the Archives. They run from regular stages, continuous waves, Underground Arena and other combat scenarios. Select which content you’d like to challenge at your chosen difficulty to be rewarded with event points.

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Command Archives will be a permanent feature, planned for 23 December 2021, 18:00 JST. The gameplay will be similar, but Data Disk acquisition and rewards will be redesigned.

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The event log in event will run from 2 December 2021, 09:00 UTC +0 to 20 December 2021, 09:00 UTC +0. Rewards available over 8 days include:

4-star Aurorians Hachi & Gin
Anonymous Gifts
General Jasper
Recharger Packs
Nightium
Daybreak Crystal
Lumamber
Hedy’s Gaze (event avatar)

Hedy and Cordy will be available to recruit from 2 December 2021, 09:00 UTC +0 to 23 December 2021, 04:00 UTC +0. Hedy is the 6-star, to Cordy’s 5-star. They, along with 4-star Hachi & Gin, will be added to mainstay once their recruitment period ends.
Other features include:

Secret Territory Auto xplore
Special Event Book Phase 3 Stage 2
“Play Pretend” paid outfit for Pact available in the store from 2 December 2021, 09:00 UTC +0 to 23 December 2021, 04:00 UTC +0

120 daily Prism will be available from 2 to 6 December 2021, at 11:00 UTC +0. Carriers will get bonus efficiency, consuming 3x Prism for 3x rewards from 2 December 2021, 09:00 UTC +0 to 23 December 2021, 04:00 UTC +0.
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Alchemy StarsPublisher: TencentDeveloper: TOURDOG StudioRelease Date: 2021-06-17Android, iOS
As ancient forces collide, harness the power of the Light to save the world from darkness!
A revolutionary RPG that pushes the genre to new heights of strategy and suspense presented by Tencent Games and Tourdog Studio

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Tags: Alchemy StarsTencent GamesTourdog StudioTOURDOG Works


NieR Automata Secret Door Saga Ends With Reveal That It Was A Fan Mod The Whole Time

After a long week of cryptic videos and mysteries, it’s been revealed that user Sadfutago and their secret door in Nier Automata was, in fact, just a mod.

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After teasing all day a link, over 12,000 people tuned into the stream to see what people had been hoping was viral marketing for a new project from Yoko Taro, be it in the form of a new Drakengard or Nier game.
“We have been loving all the discussions and theories- it has been an amazing journey”, they said in a statement at the end of the video. “It has been inspiring to see the community come together after so many years, it has made the work well worth it”.
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However, the end of the video instead revealed what many will now claim to have suspected the whole time: the secret door in NieR Automata was just a fan project.
The team apologized for all the hype that had been born from their tease, saying they never expected fans of the esoteric RPG series to blow it up as much as they did.
“We were aiming for cut content/secret, not ARG, and only wanted it to last 2-3 days”, they said.
The door that started it all
This started with reddit user sadfutago, who’d posted a clip about a seemingly unfound door in the Copied City level of NieR Automata.
As the days went on, sadfutago would go deeper into the area, discovering references to NieR: Replicant as well as the Drakengard series.
Fans, meanwhile, had also started to speculate on the details of the reveal, either trying to debunk it or prove what it could be alluding to with passages from books and stage plays.
If nothing else, credit needs to be given to the modding team- their presentation was so thoroughly weird that many, including members of this editorial team, believed that it could be none other than Yoko Taro’s own doing.

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Tags: NieR Automata


A Guide To Classic Final Fantasy Before The Pixel Remaster Series Comes To Consoles

This article on ‘A Guide To Classic Final Fantasy Before The Pixel Remaster Comes To Consoles’ was available earlier as part of the GamerBraves Newsletter. Sign up for free to gain access to more articles about news and trends in the gaming industry and community.

Original Article: Final Fantasy is a series with a long and winding history. It’s come a long way from the small NES game that saved Squaresoft from bankruptcy by copying Dragon Quest.

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Not only are Final Fantasy XVI and Final Fantasy VII Rebirth on the way, but Square Enix is bringing the Final Fantasy Pixel Remaster collection of the first six classic games in the series to PlayStation and Switch.
While it’s easy to write these off as relics of the past, each classic Final Fantasy game added innovative new ideas that would shape the RPG genre as a whole. So let’s take a look at them:
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Final Fantasy I
Image Credit: Square Enix
Released in 1987, Final Fantasy I for the Famicom (NES) sees you take control of four self-insert Warriors of Light. Each was chosen by one of the four elemental crystals to save the land. They start with simple tasks like rescuing Princess Sarah from the dark knight Garland but eventually, end up breaking a destructive time loop created by the entity known as Chaos. Final Fantasy I’s biggest contribution to RPGs was, well, this image right here:
Image Credit: Square Enix
The game was one of the first RPGs to pioneer the “four dudes in a line” style of turn-based RPGs. In an age where Dragon Quest and Wizardry still had first-person battles, the ability to see your characters actually go up to the enemies and hit them was considered groundbreaking.
Aside from that the game also brought about a number of staples to the series. The iconic Crystal Prelude Song, Final Fantasy’s main theme as well as the designs of the Black and White Mage classes. It’s also the game that introduced Bahamut to Final Fantasy (albeit as an NPC). They plucked him as well as beings like Lich and Tiamat straight out of D&D. Overall FF1 took a lot from D&D in terms of gameplay and design but very much made it their own, starting a legacy that continues to this day.
Final Fantasy II
Image Credit: Square Enix
Final Fantasy II came out one year after the first game and definitely feels a little on the rushed side. FFII is often considered the worst game in the series. This is due to its awkward battle system where instead of leveling up, each stat would rise based on how much you used a corresponding attack. Since your max health grew as you took more damage, there’s been many jokes about how you have to “beat yourself up” in the game to get stronger. It’s probably the Final Fantasy that will benefit the most from those cheats in the Pixel Remaster.
With that said FFII was still an important game. A pattern you soon realize with the 2D Final Fantasy is that the odd-numbered titles innovated on gameplay while the even-numbered games innovated on the story and that started with II.
This is the first FF to give us a named protagonist with a set history in Firion (the guy holding the sword in front of his face on the cover art). He and his friends have their village burnt down by the evil Palamecian Empire and must join the resistance to stop them.
It’s an interesting and darker premise for an 8-bit RPG even if it was mostly just there to contextualize the gameplay. Considering how often FF makes use of the evil empire plotline (you’ll see it a couple more times in this article), it was certainly the start of something big.
Image Credit: Square Enix
FFII also marks the first appearance of Cid and the faithful steed animal the Chocobo, who look absolutely terrifying in their original Yoshitaka Amano art.
Final Fantasy III
Image Credit: Square Enix
Final Fantasy III once again sets you in the role of four self-insert Warriors of Light. Four orphaned “Onion Knights” are prophesized to save the world from evil.
FFIII didn’t do much in terms of story but it made a major step in terms of gameplay by creating the job system. While FF1 let you choose between six classes for your party at the start of the game, III lets you choose between 22 jobs which you can swap between on the fly. This creates an incredible amount of replay value and customization for the player to shape their characters.
This is also the game that introduced the adorable Moogles and the ever-popular summons: mythical beings from across the world can be brought to battle for a powerful attack. In FFIII summons can be used by the Evoker, Summoner, and Sage classes. The original lineup consisted of now classic recurring figures: Chocobo, Shiva, Ramuh, Ifrit, Titan, Odin, Leviathan, and finally Bahamut.
Final Fantasy IV

Image Credit: Square Enix

In 1991, Square brought Final Fantasy to the 16-bit era with FFIV on the Super Famicom (SNES). FFIV swings back to story innovation, creating a unique cast of named characters with set personalities and relationships with each other. Not to mention, a unique class and skills in battle. The most notable of these is the main protagonist Cecil Harvey. He more or less has the first major character arc in the series.
Cecil starts the game as the general of an evil empire. He leads his forces to attack innocent neighboring countries for their crystals. He is shown to have conflicted feelings of guilt over essentially committing genocide and is demoted for questioning the king over it.
Soon enough he defects from the empire and joins a resistance movement. This is symbolized by his class changing from a Dark Knight to a Paladin. Granted his character development sort of fizzles out a little after this change but still, for the time it was a big deal. There’s a more general emphasis on dramatic twists and reveals throughout four that while generic by today’s standards, again acted as a stepping stone for the deeper stories the series would be known for.
FFIV did however have one major gameplay innovation of its own with the Active-time battle (ATB) system. This was a more actionized take on turn-based combat. Instead of just selecting your turn, you have to wait for a meter fill-up. This causes certain moves and characters from both your party and the enemy to take more time to execute an attack, giving a new layer of strategy to be aware of. It’s also the first game in the series to have a traditional Final Fantasy logo, something each new game in the franchise would have going forward.
Image Credit: Square Enix
Finally, we should also note that FFIV was originally released in North America as “Final Fantasy II”. This is because the real FFII and FFIII never made it outside of Japan simply because FFI got localized so late. The first Final Fantasy only came out in America after III was released in Japan and by that time, the SNES would soon be launching. As such, they figured they’d just skip to IV. It’s also worth mentioning that no mainline Final Fantasy game was released in Europe until FFVII launched a decade after the series began.
Final Fantasy V
Image Credit: Square Enix
Final Fantasy V is yet another game that skipped the US. It was believed that this was due to the game being “too difficult” for American audiences to handle. I wouldn’t say V is that hard but rather is more complex than previous entries. FFV brought back the job system and realized its untapped potential. You can now combine an ability you learn from one job with another leading to all sorts of cool combos to use in battle. Many modern games like Bravely Default or Octopath Traveler were heavily inspired by FFV’s job system even decades later.
In terms of plot, V stars Barzt (or Butz in the Japanese version). Bartz is a traveler who along with his newly met companions are the prophesized Warriors of Light who must protect the elemental crystals holding back a demon tree. It’s back to basics but V actually has some solid writing. It fully embraces its lighthearted tone with a lot of comedy between the cast which is pretty unique considering this will be the last time Final Fantasy really does a classic “fun adventure to kill the demon lord” plot. It also helps that Bartz’s party consists mainly of cute girls and one old man who’s an absolute lad.
We also can’t talk about FFV without mentioning Gilgamesh. This was his first game, the only one where he’s a main character and it (sort of) explains how he ended up traveling through the multiverse into other Final Fantasy games. To think, he’s still searching for a way back home to fight Bartz all these years later.
Final Fantasy VI
Image Credit: Square Enix
If there’s anything on this list of classic FF games you’d recognize, it’s Final Fantasy VI (aka FFIII for its original American release). Not only is it considered one of the best FF games but one of the best video games of all time and for good reason. While FFII and FFIV played with the idea of deeper narratives, FFVI is the game that truly took Final Fantasy from a fantasy adventure game to a full-on interactive fantasy epic.
The plot is again about an evil empire but the concept is so much more fleshed out. Following the War of The Magi a thousand years ago, an industrial revolution evolved with steampunk technology replacing mystical power. That is until the Gestahlian Empire found a way to bring it back by enslaving one girl that can seemingly still use magic. Following an incident, that girl, Terra, is freed from the mind-controlling slave crown. She decides to join the resistance, even though she doesn’t really have a motive to fight.
Image Credit: Square Enix
While the gameplay in VI hasn’t changed too much from IV, the game presents an expansive cast of 14 playable characters, most of whom undergo a greater amount of character development, each having seen tragedy at the hands of the empire. It’s the first game in the series to really have scenes specifically for the cast to express their emotions and implement deeper overarching themes of loss, trauma, and finding hope in the midst of destruction. This is all capped off by one of the best scores in the series. I mean it has a 17-minute prog rock ballad for the final boss theme against a purple clown god.
I’ll end by saying that FFVI feels like the culmination of everything Square learned from the first five games and would serve as a template for the series’ gameplay-narrative integration going forward. All of the elaborate stories and characters we’ve seen, not just in future FF games but arguably many modern JRPGs as a whole owe something to FFVI.
Final Fantasy
Image Credit: Square Enix
Final Fantasy’s importance to gaming cannot be understated. Not all of these games hold up the best by today’s standards but I’m glad Square Enix has gone through the effort of making them more assessable to modern audiences with the Final Fantasy Pixel Remaster Series.
A lot of this innovation comes down to Final Fantasy’s willingness to change and try new things, seeing each new entry as a brand-new series in its own right. The result is an anthology of games, each of which has features that served as some of the fundamental building blocks for the RPG genre and should be remembered for what they accomplished.
Are you planning to get any of these classic games via the Final Fantasy Pixel Remaster now that they’re coming to consoles?

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Tags: Final FantasyFinal Fantasy Pixel RemasterFinal Fantasy VISquare Enix


Pokemon GO Valentine’s Day event brings lovely new content

As you catch new Pokemon, it is time for them to catch your heart in the annual Valentine’s Day event of Pokemon GO.

Valentine’s Day Celebration 2021 will go live in Pokemon GO on Sunday, 14th February at 1.00 pm. It will be ongoing until Thursday, 18th February at 8.00 pm. Note that both the start and end times follow your local time.

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Munna and its evolution, Musharna, will finally join the game’s roster of obtainable Pokemon. You can find the pink dream eater Pokemon in the wild. To evolve it into Musharna, players must use a Unova Stone.
In addition, this event also brings with it the Valentine’s Day-themed Collection Challenge. Players should collect Nidoran♀, Nidoran♂, Espeon, Umbreon, Plusle, Minun, Volbeat, Illumise, Luvdisc, Latias, Latios, and Alomomola. Doing so will reward players with five Silver Pinap Berries, a Lucky Egg, and an Egg Incubator.
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To make the Collection Challenge a bit easier, complete the event-exclusive Field Research. Players can encounter Volbeat, Illumies and Alomomola, which are necessary for the challenge. Ralts and heart pattern Spinda can also be found.
During this event, evolving a Kirlia will get players a Gardevoir or Gallade that knows Synchronoise.
Many of the Collection Challenge pokemon also have a higher encounter rate. These are:

Nidoran♀
Nidoran♂
Plusle
Minun
Volbeat
Illumise
Luvdisc
Munna

5km Eggs will hatch one of the following Pokemon:

Eevee
Cleffa
Igglybuff
Togepi
Luvdisc
Munna
Woobat
Cottonee.

Lastly, here are the Pokemon that will appear in raids:

One-star raids: Ralts, Volbeat, Illumise, Feebas, Munna, and Espurr.
Three-star raids: Togetic, Espeon, Umbreon, Gardevoir, Gallade, and Alomomola.
Five-star raids: Latias and Latios
Mega Raids: Mega Pidgeot, Mega Gyarados, and Mega Ampharos.

To stay up to date with Pokemon GO news, follow the game’s Twitter page.
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Pokemon GOPublisher: NianticDeveloper: NianticRelease Date: 2016-07-06Android, iOS
Catch Pokemon in the world with this augmented reality game!

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Tags: NianticPokemonPokemon GO


PUBG wins Game of the Year at 2018 Steam Awards

Released in March 2017, PlayerUnknown’s Battlegrounds or more famously known as PUBG, in short, has been a big hit. Unsurprisingly, it has won the 2018 Steam Game of the Year award.

The 2018 rewards were split into a total of eight categories. They are the ‘Game of the Year’, ‘VR Game of the Year’, ‘Labor of Love’, ‘Best Developer’, ‘Best Environment’, ‘Better with Friends’, ‘Best Alternate History’ and ‘Most Fun with A Machine’.
For these awards, invited players had to vote for their personal favourite across these eight categories. They then got a set of digital trading cards as rewards for participating.
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The Steam Award winners for 2018:

Game of The Year (PlayerUnknown’s Battlegrounds)
VR Game of the Year (The Elder Scrolls V: Skyrim VR)
Labor of Love (Grand Theft Auto V)
Best Developer (CD PROJEKT RED)
Best Environment (The Witcher® 3: Wild Hunt)
Better with Friends (Tom Clancy’s Rainbow Six® Siege)
Best Alternate History (Assassin’s Creed® Odyssey)
Most Fun with A Machine (Rocket League®)

A deserved victory indeed, for the popular battle royale game.
You can refer to Steam’s official website to have a more in-depth look at the award winners here.
In other news, PUBG Lite is officially coming to Malaysia this week on February 14. Refer to here for more information.

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Tags: 2018Game of the YearPUBGSteamSteam Awards


Nintendo President Says That Transition to Next Console Will Be “A Major Concern For Us”

With over 107 million units sold, the Switch is very much a success however Nintendo President Shuntaro Furukawa says that the company’s eventual transition to their next console is “a major concern for us”.

Shuntaro Furukawa
The president recently spoke at an investor Q&A and was asked how Nintendo has been able to maintain a strong game lineup into the Switch’s sixth year on the market as well as what his thoughts were and transitioning to Nintendo’s next console.

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Furukawa replied with the following (translated by Robert Sephazon via VGC):
“We have already announced a portion of our software roadmap releasing up to next spring,” he said. “Unlike the past, we continue to have a large variety of games scheduled to be released, even beyond five years of release. This is because the Nintendo Switch has had such a smooth launch, allowing us to focus all of our development resources on a single platform.
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“However, the question of whether we will be able to just as smoothly transition from the Nintendo Switch to the next generation of hardware is a major concern for us. Based on our experiences with the Wii, Nintendo DS, and other hardware, it is very clear that one of the major obstacles is how to easily transition from one hardware to the next.
“To help alleviate this risk, we’re focusing on building long-term relationships with our customers. While we will continue launching new software on the Nintendo Switch, we will also provide services that also use Nintendo Accounts and other IPs outside of gaming software. We intend for this to help build a lasting impact with our customers.”
The “obstacles” he is speaking about are likely Nintendo’s past history transitioning from the highly successful Wii and DS to the poorly selling Wii U and the 3DS, which while successful, sold nowhere near as much as the DS.
With the Switch being such a big comeback hit for the company, it is obvious they want to avoid following it up with another poorly selling console.
Nintendo of America president Doug Bowser has previously said in December of 2020 that the Switch is about halfway through its lifespan meaning that we will likely not be seeing its successor for sometime soon.

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Tags: NintendoNintendo Switch


Get the Humble 2K’s Game Together Bundle from just $1!

2K Games has partnered with Humble Bundle to provide the Humble 2K’s Game Together Bundle, with a portion of 2K’s revenue going to support the International Medical Corps to help combat COVID-19. From 15 April 2020 02:00 GMT +8, and ending 29 April 2020, 02:00 GMT +8, the Humble 2K’s Game Together Bundle will include the following offers:

Pay $1: Players will receive The Darkness II, Sid Meier’s Pirates!, Carnival Games VR and Spec Ops: The Line;
Beat the Average: Players will receive The Golf Club 2019 Featuring PGA TOUR, BioShock: The Collection, Sid Meier’s Civilization III: Complete, NBA 2K Playgrounds 2 and all games included in the Pay $1 tier;
Pay $20 or More: Players will receive NBA 2K20, WWE 2K20, XCOM: Enemy Unknown Complete Edition, Borderlands: Game of the Year Enhanced, Borderlands: The Handsome Collection and all games included in both the Beat the Average and Pay $1 tiers.

The total cost of games in the bundle would be nearly $500, but players can opt to get this bundle from just $1 for a host of great games across genres.

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About the International Medical Corps:

Established in 1984 by volunteer doctors and nurses, International Medical Corps’ is a global humanitarian organization – and first responder in the wake of COVID-19 – that offers medical services and training to people affected by conflict, disaster and disease, helping them recover and chart their own path to self-reliance. In response to the COVID-19 pandemic, it is providing emergency medical field units, personal protective equipment (PPE), volunteer clinicians and training to hospitals around the US, and expertise, equipment, training, and triage and treatment services globally.
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Tags: 2K GamesHumble Bundle


Premium city builder – Pocket City now live on both Android and iOS!

For those who are looking for a city building game on mobile but can’t stand the in-app purchases or long wait times, here we have a good news for you! Pocket City, a premium city builder by Codebrew Games is now available on both iOS and Android for RM19.99 (USD 4.99)!

Just like most of the city builders, you became a new mayor for a city, where you will have to develop the city and keep the city alive. You can create the residential, commercial and industrial zones as you see fit, as well as building parks and recreation spots for your citizens’ entertainment. You will also face different events and disasters like tornadoes, so make sure you plan your city well.

The game is playable offline and more importantly, there will be no microtransactions or long wait times. Be sure to get it if you are interested!
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Tags: AndroidCity BuilderCodebrew GamesiOSMobilePocket CitySimulation


Fatalis Added To Monster Hunter World:Iceborne

It’s a bittersweet day as Capcom announced details regarding the final title update for Monster Hunter World: Iceborne, featuring fan-favorite dragon Fatalis. The update drops October 1st, 2020.

A Fire-Breathing Piece of Monster Hunter History
The monster was the iconic final boss of the original Monster Hunter, and reprises its role in Iceborne. As the final title update, it is the last new monster for players to hunt.

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The fight is a huge throwback to Monster Hunter 1, with hunters traveling back to Castle Schrade for the fight. The arena will come with cannons, ballista turrets as well as the iconic Dragonator.
For Iceborne, Fatalis’ availability will be heralded by the arrival of a new character, The General. He will show up in Seliana to recruit hunters to go to Castle Schrade and take on Fatalis.
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Hunting Fatalis will net you materials to build the Dragon Armor set, with an as-of-yet undisclosed set bonus. They teased that it has something to do with the game’s stat caps, however.

Even better though, hunting Fatalis will also get you access to the Fatalis Palico armor for your furry companion. This armor set turns your cat into Fatalis, with a mini Hunter as a weapon. While sheathed, the Hunter will be mounting the Palico’s back.

The team says they decided to bring back Fatalis after incredible fan excitement for the high-res model used in the Monster Hunter 15th Anniversary promo art. When they showed off the poster, fans speculated it was a teaser for Iceborne’s roster.
Although Fatalis made it into the game, the theory ended up being false. Of the monsters shown, Lagiacrus (center, right) Seregios, (bottom, right), Gore Magala (Center, left of Lagiacrus) and Valstrax (center, above Lagiacrus) are not present in Iceborne.
Halloween With Fatalis

The Last Stand livestream touched on more than just Fatalis, however, as the team talked about other new features coming to Iceborne.
Players have plenty of quality of life to look forward to, as the title update also increases the number of items hunters can meld at the Elder Melder. On top of that, Fashion Hunters will also have more to look forward to as all armor sets, including Master Rank ones, will be available as layered armor.
Hunters looking for a challenge will also want to keep an eye out for Arch-Tempered Velkhana, a redone version of Iceborne’s flagship Elder Dragon. Similar to other Arch-Tempered fights, this will be much harder than regular Velkhana, and will drop materials for a different armor set.
The Fatalis update will also bring some festive cheer to Monster Hunter, with a new seasonal event. This time, the Seliana Gathering Hub will be decorated like a haunted house. The Handler will get a makeover as always, too. Meanwhile, Hunters can unlock spooky new armor sets.
There’s still plenty of reasons to log in to Iceborne until the update, aside from building appropriate gear. Capcom announced that several new event quests would be added ahead of the Fatalis Update, with

Monster Hunter World: IcebornePublisher: CapcomDeveloper: CapcomRelease Date: 2019-09-06PlayStation 3, PlayStation 4, Steam
Iceborne Expansion for Monster Hunter World is a fully-fledged paid expansion coming in September 6th 2019. The expansion is equivalent in size to previous Monster Hunter games "G Rank" or "Ultimate" entries, and promises to bring a significant amount of content.

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Tags: CapcomMonster Hunter World: Iceborne


3DS and Wii U Eshop to Shut Down in 2023, Pokemon Bank will become free

Nintendo has announced that users will no longer be able to purchase games on the Wii U or 3DS Eshop digital stores as of March 2023.

According to an official statement by Nintendo:

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As of late March 2023, it will no longer be possible to make purchases in Nintendo eShop for the Wii U system and the Nintendo 3DS family of systems. It will also no longer be possible to download free content, including game demos. Furthermore, as this date draws closer, related services will cease to function:

As of May 23, 2022, it will no longer be possible to use a credit card to add funds to an account in Nintendo eShop on Wii U or the Nintendo 3DS family of systems.
As of August 29, 2022, it will no longer be possible to use a Nintendo eShop Card to add funds to an account in Nintendo eShop on Wii U or the Nintendo 3DS family of systems. However, it will still be possible to redeem download codes until late March 2023.
Users who link their Nintendo Network ID wallet (used with Wii U and the Nintendo 3DS family of systems) with their Nintendo Account wallet (used with the Nintendo Switch family of systems) can use the shared balance to purchase content on any of these systems until late March 2023. After that, the balance can only be used to purchase content for the Nintendo Switch family of systems.

This will also apply to any games with purchasable content like DLC.
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This means that you will have just over a year or so to buy new games from these console’s Eshops. While this arguably isn’t too big of a deal for the Wii U as most of its best games are now available on other systems (even much of its virtual console has been ported), it could be an issue for those wishing to play 3DS games.
The 3DS is home to some stellar games, not only great Nintendo first-party but also some high-quality niche titles like Bravely Default and Shin Megami Tensei IV. If you haven’t gotten around to these, now would be a great year to invest in your 3DS library.
It’s reasons like these that we would love it if older Nintendo titles could be brought to the Switch (and not for a stupidly high price).
Nintendo has said that users will still be able to redownload any games that they already own as well as any software updates for these titles even after the 23rd of March for the foreseeable future.
Pokemon Bank will become free
The Pokemon Company has also announced that in response to the 3DS Eshop closure, the Pokemon Bank application for 3DS will now be free of charge.

【重要なお知らせ】
ニンテンドー3DSシリーズの「ニンテンドーeショップ」サービス終了に伴う、『ポケモンバンク』サービス無償化のお知らせを公開いたしました。
2023年3月下旬より、一定期間のサービス無償化を予定しております。
くわしくはこちらをご覧ください。https://t.co/Jdc5tN7Mzc pic.twitter.com/2Rc1DSSmPJ
— ポケモン公式ツイッター (@Pokemon_cojp) February 16, 2022

“We have released a notice that the “Pokemon Bank” service will be free of charge due to the termination of the “Nintendo eShop” service of the Nintendo 3DS series. From the end of March 2023, we plan to make the service free for a certain period of time.”
The app, which originally charged an annual fee of $4.99 USD, allowed users to store their pokemon and transfer them between the 3DS pokemon titles. The service will become free on March 23rd, the same day that the sales for the Eshop close. Do note, that you still need to download the title before the Eshop’s closure in order to use it.

Pokemon users can also transfer Pokemon from Pokemon Bank to its Nintendo Switch Equivalent Pokemon Home which will continue to be supported for the foreseeable future.

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Tags: NintendoNintendo 3DSNintendo SwitchNintendo Wii U


Wild Born, upcoming mobile Monster Hunter-like from Smilegate STOVE

Wild Born is an upcoming Monster Hunter-like from ROCKSQUARE and Smilegate subsidiary, Smilegate STOVE. An official trailer actually released 10 March 2022, though it getting traction is relatively recent. Watch the trailer below:

Pre-registrations are open through the Wild Born portal here, which will ask you for a valid Korean phone number. There are pre-registration milestone rewards that include upgrade materials, equipment and a SR rarity character. You can roughly understand it’s dubbing itself a so-called “overwhelming mobile hunting RPG”, where up to 4 players can do co-op for real time multiplayer. Curiously, the Youtube algorithm has tagged the trailer with the machine-translated title of Wild Born Rebirth, which leads you to a handful of videos up to 9 months old. It’s got the same logo too.

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In any case, the game is supposed to be coming out imminently in South Korea, with no indication of going overseas as of yet. There appears to be at least six areas at launch, each biome having its own creatures to hunt. You’ll be able to choose from seven weapon types, and complement your gameplay with a companion character who can assist you in combat or gather things for you.
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It might be worth keeping an eye out to see how well the gameplay is executed on a mobile device.
via inven

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Tags: ROCKSQUARESmilegateSmilegate STOVEWild Born


SAO: Alicization Rising Steel celebrates first anniversary

Sword Art Online: Alicization Rising Steel is celebrating its first anniversary, and you know what that means: plenty of celebratory campaigns! You can watch the video released for the occasion below:

Players can vote for which Evolution Crystals they want on the official Facebook page, with this being the relevant post. The character with the most votes will have their crystals sent out to all players.

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Up to 110 free gacha pulls are available for part one of the celebration. The video also teased the original story for the game, as well as hyping up Eydis’ role in game-exclusive content. Eydis herself is an game-original character. As the first anniversary for SAO: Alicization Rising Steel approaches, the Moon Cradle Arc will begin, something which has yet to be adapted into an anime.
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The first anniversary log in bonus, free gacha pulls and comeback bonus are active, for both new and older players to enjoy. Eugeo, sporting a user-designed outfit, will be obtainable with event reward Scout Tickets. A limited time 4-star guaranteed gacha will also be available, usable up to 3 times per player. All released 4-star characters thus far will be obtainable.
A variety of game updates will be coming, including more Active Link characters, conversation with select characters on the homescreen, and more.
 Download

Sword Art Online: Alicization Rising SteelPublisher: Bandai Namco EntertainmentDeveloper: Bandai Namco EntertainmentRelease Date: 2019-11-20Android, iOS
A tale of noble souls.
Sword Art Online's newest RPG game, based on the Alicization arc, featuring an all new original story and characters!

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Tags: Sword Art OnlineSword Art Online: Alicization Rising Steel


An interview with the producer of SHIN MEGAMI TENSEI Liberation Dx2 – Furuichi Norio

First released in Japan this January, SHIN MEGAMI TENSEI Liberation Dx2 has finally got its global release last month. Have you enjoyed the game? We are lucky to be invited for a short interview with Furuichi Norio, the producer of SHIN MEGAMI TENSEI Liberation Dx2 for more details on the future plans and game features. Without further ado, check out what he has told us below!

The difference and similarities between the Japanese version and the Global version
The first thing we ask is about the difference and similarities between the Japanese version and the Global version. Furuichi tells us that they would want both the version to be the same, but they are also considering about adding new features according to the needs and trends from the global players.

About demon archetypes
Unfortunately, there is no other way to change the demon archetypes (for now and in the future), we could only create new demons with different types of archetypes by Demon fusion.

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Upcoming Game Contents
The game story is now at chapter 6, and we are glad to know that there will be more chapters being added to the game soon (which it may include some surprising and exciting plots). They are planning to expand its feature such as co-op elements too, but since the game is still new, they would like to perfect the game first before adding in any additional elements.
Regarding the plan to expand the roster of demons or player characters, Furuichi tells us that they may add new demons to the game on a regular basis in the near future. While for new players characters, they are still considering about it so no plan for it yet. They are also working hard to implement more social elements, and they hope to add the guild feature to the game as soon as they can.

AR gameplay
As most of us knew, the original SMT’s worldview is “digital devil comes alive in reality”. The AR function closely matched the idea, they wanted to make that happen. However, since they would like players to experience the depth of the game, they couldn’t put the AR function in yet. The good news is, they will consider updating AR function in the future.
More language options
They are continuously thinking about adding more language options for the worldwide audience, but as the SMT series is well known for its unique worldview and storyline, they will need more time and effort to make everything right.

Possible Collaboration with related IPs or game series
Fans of Shin Megami Tensei series should have probably seen some collaboration between the series and other IPs such as the appearance of Devil May Cry’s Dante during the Shin Megami Tensei III era. We are curious about the possibilities of collaboration events with related IPs like Persona or other game series, and Furuichi teased us by saying that they did plan for something surprising. However, they can’t tell us the details yet. Guess we will get the details when the right time has arrived!

Anime series based on the story of SHIN MEGAMI TENSEI Liberation Dx2
Another good news from Furuichi is that an anime series based on the game story is definitely possible if SHIN MEGAMI TENSEI Liberation Dx2 gains a huge success. Hopefully we could watch the story on the bigger displays soon!

Featuring a challenging game system and a unique story, SHIN MEGAMI TENSEI Liberation Dx2 is now available on both iOS and Android. Make sure you give it a try if you haven’t done so! For more information about the game, you can visit their official Facebook.
A photo of our editor with Furuichi Norio
*Thank you Reddit community users for the great questions!
Check out our interview video too:

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Tags: AndroidAtlusFuruichi NorioInterviewiOSMobileSEGAShin Megami TenseiShin Megami Tensei Liberation Dx2SMT


[ TGA 2022 ] Blue Protocol slated for second half 2023 global launch

While we were already aware of a 2023 release window for Blue Protocol, The Game Awards 2022 also confirms it will be for global audiences, coming in the second half of the year. You can sign up for a closed beta test, though it doesn’t have a projected time at this moment.

Here’s an overview of the game as per its website:

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Developed by Bandai Namco Online & Bandai Namco Studios and published by Amazon Games, Blue Protocol is a free-to-play Multiplayer Online Action RPG where you become the hero of your very own sci-fi fantasy adventure. Explore the beautiful and dangerous world of Regnas in an immersive multiplayer experience with deep character customization and action-packed combat.
A Vast World & Immersive Adventure
You are on a quest to uncover the truth about your origins. On your travels you meet people from many worlds and make new friends with whom you share your adventures. Eventually, you find yourself facing an inescapable destiny that will determine the fate of planet Regnas. The overuse of technology has created a distortion of space-time, which will eventually engulf planet Regnas and cause its destruction. To change that fate, you and your friends must travel to an unknown world in search of the truth and a solution.
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Action-Packed Combat
It doesn’t matter if you’re a beginner or an advanced player, the action-based combat system features controls that are customizable and able to match any playstyle. Your class is dependent on the weapons you choose, allowing you to adapt to challenges without changing your character. Switch between five different classes, each with unique skills that add damage multipliers, healing, and elemental effects that can be modified and leveled-up. Equip combinations of skills, modifiers, and summon Echoes—mystical creatures derived from the planet’s power that bolster your abilities or aid you in battle—to create a custom hero fit for your play style.
Deep Customization
Your character is an integral part of Blue Protocol. Enhance your adventure by enjoying complete character and combat customization. Control how your character appears with custom facial features, hairstyles, outfits and accessories, and express their personality with gestures and dances to create a true-to-you character representative in game. Explore the vast world with a variety of mounts and craft custom weapons and gear for a truly unique experience.
Multiplayer Adventure
Work together as a team with other players to tackle quests, fight boss battles, and engage in massive online raids against towering monsters. There are three options when entering any Dungeon, Raid or Mission – Solo, Matchmaking, and Recruiting Parties. Solo lets players go it alone. Matchmaking randomly connects you with available players of a similar level. Recruiting Parties lets you browse the Parties who are taking on the same challenge. If you choose to go solo, don’t neglect giving aid to someone in the same area, to get bonus rewards. If you decide to make more formal arrangements, you can expect additional damage and add bonuses, such as HP regen. In addition, players in Parties pool some items that enemies drop, making it easier to complete certain Quests and Adventure Board challenges.
Have a group or find others you want to play with consistently? Join a Team. Teams are like guilds, with a roster of like-minded players who can easily find each other and play together. Teams have leaders, deputies, and assistants who help administrate the Team, and can rank-up.

Be sure to sign up for the Blue Protocol beta test to get a taste of it before its official global launch.

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Tags: Amazon GamesBandai Namco EntertainmentBandai Namco GamesBlue ProtocolThe Game AwardsThe Game Awards 2022


[TGS 2022] Sonic Frontiers Preview – A New Step In the Right Direction

Over the course of the Tokyo Game Show 2022 event that is happening over the week, we got the opportunity to head over to the SEGA booth and tried our hands on a demo preview for the upcoming Sonic Frontiers game and I gotta say, the new artstyle for the game just works. Here’s our thoughts on the game.

Sonic Frontiers had gained quite a lot of traction on it with tons of fan criticism where previous gameplay footage were show here and there. Most of the complaints were about how the game felt unfinished with a large open zone that feels barren and lifeless.

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Admittedly, I too had my reservations about Sonic frontiers at first, with just about every sonic game I’ve played in the past had well-structured levels which was mainly built on optimising your run. But having to try out the demo preview here at TGS 2022 though, Sonic Frontiers has some potential in bringing new ideas to the series.
One thing that I’m extremely glad about this new sonic game is that from my time moving Sonic around the game, the controls for him felt really smooth. Since the last main 3D Sonic game that I last played was Sonic Forces, and that game had some polishing issues. But whereas in Sonic Frontiers, it really feels like sonic has been given the golden finish that the Sega’s mascot truly deserves.
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To further elaborate, Sonic’s run feels especially good and fluid, and while even if you’re not zooming around the map at maximum speed, it still feels like you’re going at a speed that Sonic himself would consider to be a brisk walk. It’s nice to see that Sonic actually accelerates at a decent speed because people previously had worried about earlier footage where that wasn’t the case.
On top of that, Sonic Frontiers are bringing back some staple gameplay mechanics which were featured in previous Sonic series like the homing attack which allows the user to swerve while in midair, automatically zeroing in and striking a nearby enemy with a midair Spin Attack as well as the drop dash where when used, it  makes the user launch a midair Spin Dash.
Not only that but Sonic has gotten some new gameplay mechanics too where he now has access to light attacks to do while performing air combos now, so instead of previously spindashing repeatedly, you can now perform a spindash into air combos, which honestly feels like a breath of fresh air since it gives us some brand new leeway in terms of gameplay.
Sonic also still has his side dodge ability, but I unfortunately didn’t get to try it out since the demo time was so short. There’s also one more new ability which let’s you essentially draw a circle using sonic, which let’s you create rings and damage groups of enemies. All in all, the moveset you have in Sonic Frontiers manages to keep Sonic’s personal flair which is very reassuring to hear.
There’s also a cool new feature in Frontiers where it implements a new RPG-like element where it offers skill trees and the like. While I unfortunately wasn’t able to understand most of the text since it was in Japanese but it does seem like the game allows you to upgrade Sonic and his abilities over time.
Art Style
Admittedly, I was personally iffy about the new artstyle for Sonic Frontiers at first from all the trailers I’ve seen. But being able to actually see it in person, it actually think it really fits into the whole vibe that Frontiers is trying to portray to the players. Sonic looks almost totally different from the rest of the world environment and I feel like that really helps to distinguish the character model since you’re out and about exploring such a huge world now.
I also really like the new enemies that were in Frontiers, they’re very unlike the classic sonic Badniks but in a good way. The overall atmosphere of the game and the vibe it gives off is very reminiscent of my time playing through Nier Automate but it doesn’t quite go as hard as that.

All in all, it was such a blast playing through the demo preview for Sonic Frontiers and I’m definitely looking forward to when the game officially launches in 8th November 2022.

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Tags: PreviewSEGASonic FrontiersTokyo Game Show 2022


Brave Frontier 2 delayed to winter 2018

The sequel to Brave Frontier – Brave Frontier 2 was confirmed to release in Japan this winter but we haven’t been getting any update since then. Recently, gumi has finally updated us on the release and unfortunately, it is not a good news – the sequel will be delayed until early winter 2018.

Not much information is available for Brave Frontier 2 yet,  as far as we know it will be a turn-based mobile RPG featuring the simple Tap and Swipe combat mechanics (based on Brave Frontier). Apparently the sequel is featuring a new battle system similar to XBB (Cross Brave Burst) too. Hopefully we will get the good news on launch date (and global launch) soon!

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Tags: AndroidBrave FrontierBrave Frontier 2Gumigumi JapaniOSMobile


Granblue Fantasy: 27 million player and new player campaigns

It’s the end of the year, and Granblue Fantasy is kicking off its last campaigns for 2020! With the Kimetsu no Yaiba collaboration on, this would be a good time for new players to get started.

The new player campaign is simple enough: players below rank 100 at the start of the event period will have Daily and Beginner Missions they can clear. If you have reached rank 101 or above during the event period, you can still participate.

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Missions will provide SSR weapons and SSR summons, as well as Coronation and Lineage Rings to upgrade their grids and characters. If you’re new and would like to start figuring out where to pool some of those resources, you can check out our guide here.
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The 27 million player campaign can be easily summed up in the following bulletpoints:

Free daily 10-draws starting at 5:00 8 December until 21 December JST
200 crystals bonus log in crystals
Campaign Exclusive Quest
1.5 x Rank Points and EXP Points
1/2 AP off most quests, raids, free quests, special quests
1/2 Treasure to host raids
1.2 x Renown / Prestige Pendants
Double Pendant Weekly Cap
2 x Journey Drop Shop
2 x Arcarum Badges

Granblue Fes is also just around the corner, with many players highly anticipating additional gifts and campaigns, so stay tuned and don’t miss out on the goodies! Tune in to Day 1 here.
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Granblue FantasyDeveloper: CygamesRelease Date: 2014-03-10Android, iOS, Microsoft Windows
Granblue Fantasy (GBF) is a full-fledged fantasy RPG game with quality that will blow you away. It's time to embark on an adventure in the world of the sky. Play it on your browser in English or Japanese!

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Tags: CygamesGranblue Fantasy


Cuisineer To Get Playable Demo During Steam Next Fest

Marvelous Europe and XSEED Games have announced that Cuisineer will be getting a new playable demo as part of Steam Next Fest from 19th June till 26th June 2023.

Cuisineer, the upcoming food-focused action roguelite features young adventurer turned restauranteur Pom as they explore and battle while gathering ingredients needed to cook up mouth-watering meals. Cuisineer offers four diverse biomes such as marshy swaplands and icy caves, which Pom will have to scour for her quest on achieving the finest ingredients in the land.

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Image Credit: Marvelous Europe and XSEED Games
Each adventure will pose unique challenges and rewards, with procedural generation creating new layouts, enemy camps, and ingredients native to the respective biomes for players to explore.
About Cuisineer
One day, Pom returns to her hometown of Paell to see her parents only to find their restaurant closed for business and deep in debt. It’s now up to Pom to re-open the restaurant and make it thrive. In order to collect ingredients from the land, Pom pursues adventure in the world outside Paell while wielding her cooking utensils against giant chickens, artillery shrimps, fire-breathing peppers, and other pesky perils, all while sipping boba tea along the way.
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Image Credit: Marvelous Europe and XSEED Games

Cuisineer is developed by BattleBrew Productions and co-published by Marvelous Europe and XSEED Games will be releasing in Summer 2023 on PC via Steam.
For more information on the Cuisineer demo and future updates, do check out the Marvelous Europe’s official website here.

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Tags: BattleBrew ProductionsCuisineerMarvelous EuropeXSEED Games