Horizon Call Of The Mountain Interview: Narrative Director Ben McCaw On Adapting Horizon To VR

A new Horizon has dawned for the Horizon franchise with the new PlayStation VR2 spin-off game Horizon Call of The Mountain, and we’ve spoken with the game’s Narrative Director Ben McCaw in this new interview about how the team has adapted Horizon to the VR hardware.

Ben McCaw
Ben McCaw was the writer of the original Horizon Zero Dawn as well as the Narrative Director for its sequel Horizon Forbbiden West. Even before joining Guerilla Games, he was a freelance writer who worked on Middle Earth: Shadow of Mordor with Warner Bros Interactive and the Prince of Persia series with Ubisoft.

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In this interview, he went more in-depth about the challenges of bringing the Horizon series to the new PlayStation VR 2, particularly when it came to narrative and world-building.
When developing the game, how did the devs optimize the design for PS VR2?

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I think what we really wanted to achieve was an incredible sense of verticality and scale. Verticality is pretty obvious in the game, you’re climbing a lot, and your ability to take in the Horizon landscape, the beautiful nature, the vistas, to kind of get that sense of really being there on the mountain was really important to us.
Also, the sense of scale, a sense of the scale of the mountain that you’re climbing in the environment and also the scale of the machines, because that’s a really amazing opportunity for VR to see the machines at the scale as if you were really, really there.
So, as far as PS VR2 is concerned, a lot went into this. Obviously, there are incredible new visual features including gaze tracking, and a foveated rendering which is a big deal for us, and also the haptics is a really big deal for us in terms of getting the tension out of the bow or climbing hand holds and a lot of other features. If I had to sort of sum it up in two words, I would say verticality and scale.
Designing the game for VR comes with its own set of challenges for the team. Are there any important lessons Guerilla and Firesprite have learned through the process?

Part of the wonder of VR is getting to experience the world in an up close and tactile way. When people are playing the game, we notice that different players enjoy different things and do them at their own pace.
But a lot of people really enjoy this kind of visual and tactile exploration. They like to pick up different objects and throw them or look really, really closely at things that you can’t do as well in a third-person game or they really want to examine the environment or play sometimes with various objects in the environment.
So as we were developing the game, we started to kind of realize that and just kind of add more and more to it to the game. Me, when I watch people play, what I enjoy the most is how they each get their own kind of individual experience out of it.
When you designed and created the Ryas character, were they specially made with VR in mind?

Absolutely. When we set about to make this game, we knew that VR and PS VR2 were going to provide a new perspective on the world of Horizon and we thought along with a new perspective, we needed a new protagonist and that’s kind of where Ryas came from.
We wanted him to be a master climber which was critical to us to explain his skill and to give you that sense of being a strong climber in the game. Then we also wanted him to be a master Archer because that’s another huge aspect of the gameplay.
The story was kind of born from there and in all of the different aspects we want to make sure that also contains key aspects of Horizon. I mean obviously, this includes the visuals and the machines but also we have some returning characters.
You introduce Ryas along with the new characters and some familiar faces like Aloy in Call of the Mountain. What was the thinking behind this choice narrative?

We’re excited to see the world of Horizon from a new perspective. There are people experiencing some aspects of the world for the first time and that’s not really possible for Aloy after all the others games and also because Aloy has a deep understanding of the world that she lives in.
But Ryas has a different understanding of the world and has to learn along the way and that felt like a really good match for PS VR2. Call of the Mountain is a standalone experience. It’s like a standalone story. No experience with Horizon is required. Super fans are going to love it and they’re going to find little details that they’ll love but it is definitely a standalone story. This relates to Ryas as a protagonist and is definitely a story you can pick up and play without any previous Horizon experience.
One thing that really stood out to me was how simple the combat controls were considering all the different things there are to do. How did the developers design the controls while still keeping them accessible?

One of the things we wanted to do in combat was to make sure the focus was always on the machine.
One of the reasons why we wanted to do that was because of the amazing scale. So getting to experience the scale of the machine with PS VR2 but also being there in the third person is a little bit different. You want to make sure you really felt right there in that you were sort of locked in on the machine.
A lot of our decisions really came from there because that’s what makes all of the really tactile things easier. Like you’re thinking more about pulling your bowstring back in the field of view of the machine.
How did you take full advantage of the PS VR2 visuals to depict the world of Horizon?

Okay, so two answers: one is about the way the game is rendered. The foveated rendering allows us to concentrate specifically on what the players actually looking at and to render that in extreme detail with things are in outside the field of view. That enables a whole lot of things. It enables us to render at a really cool level of detail. To make sure that the player feels like it’s as immersive as possible. So, you know, it’s taking advantage of features like that to just make sure that the world feels as immersive as possible.
Another thing that really helps about the headset is that the field of view which is larger than most VR headsets really gives you that sweeping vista when you’re looking out on the world.
VR allows for storytelling to be a more immersive experience. For your role as narrative director, how did you build the technology in terms of what you do and how does the PS VR2 assist you in crafting a tale that is more unique in Call of the Mountain?

One of the things that make the PS VR2 so cool is what happens when you’re actually talking to another character, you can actually see their eyes following you which is such a cool aspect when you’re there up close. It really brings a lot of expressiveness and detail when other characters interact with you. On a narrative design level, the challenge with it is that you don’t take the camera away in VR, the player is the camera at all times.
So that is a different type of storytelling that I wound up really enjoying because it forces you to put the gameplay in that which I think turned out really well in the game. There are some really cool moments that I feel are highly cinematic when you control the camera. So I think that stuff worked out really well.
Since VR enables storytelling from many angles, was the story scripting process any different than how you would normally do it for usual games?

Storytelling is broad. There is a mission in the game where you’re not just fighting the Thunderjaw, you’re essentially kind of being hunted by a Thunderjaw.
In VR, it’s so immersive and so tactile because it’s [the Thunderjaw] literally crashing through the environment. It gets pretty up close and personal when you’re in VR so that’s the kind of experience that is really very specific to VR. The emphasis is on making sure that story moments feel like they’re in the player’s field of view; they feel like they’re happening there, that they’re going to catch your attention, that’s exciting and fun to do that in VR because that’s what has to happen.
It has to be in your field of view or make you want to look. A minor but it’s awe-inspiring example; in the opening on the riverboat ride when the Tallneck walks over you or when the Stormbird flies over you, that’s just going to grab your attention and that’s how you have to think when you’re visually designing in terms of Storytelling. It’s not about cinematics in the traditional sense.
What is the hardest part of the Horizon features that you had to rework to VR – like exploration or combat? And how did you overcome it?

Combat is a challenge in VR but there were so many things that helped. So again, that experience of getting to really feel like you’re fighting a Thunderjaw or the other machines is just such an immersive experience, that you kind of want to build the experience around that.
The haptics really, really help with that as well because there’s just a more tactile, more immersive feel that you get from that.
Can you describe the work that went into making a game that wasn’t originally designed for VR to feel more interactive and tactile? Examples include the addition of interactable objects, ropes for us to climb and glide across, and puzzles that have been redesigned with VR in mind.

I think whenever you’re trying to do that, try to look at what’s in your world that you already have and how that’s going to work with the new hardware or the new platform. For us, two things that were right there from the beginning were immersion and having it be more tactile in the traversal of the game.
That came to us pretty early on. It felt like a great way to experience Horizon because of the kind of vistas that you could get from this new vertical perspective. I think that was really leading the way for us a lot and ultimately I think it is like a cool different take on the world from all of these mountaintops. Then you kind of, start designing the whole game for that level of verticality.
There are some great, great moments in the game where you can look down at a waterfall that’s pouring in the valley or some of the machines from the Old World that you can see off to the side or below you, things like that. So it really worked out well for us.
Could you tell us more about the accessibility options available in the game?

There are a couple of things. PS VR2 is so robust and has so much ability to keep customizing the experience. For the player, there is a strong overlap between comfort and accessibility, so we’re always looking at both of those things and we wound up coming up with a lot of great features.
You know, simple things like being able to enable or disable falling or all kinds of different combat settings like autoloading of the arrows or the ability to do different amounts of damage.
I think there’s just something about PS VR2 and it’s an amazing feature set that you have the ability to customize so much, so why not take advantage of that?
New Horizons

We thank Ben McCaw for speaking to us in this interview about Horizon Call of The Mountain just as the series sets into a whole new form of play with the PlayStation VR2. You certainly know your series has made it when you’ve got spin-offs coming out as well.
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Horizon Call of The Mountain will launch on the 22nd of February 2023 for the PS5 with PlayStation VR2.

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Tags: FirespriteGuerilla GamesHorizon: Call of the MountainPlaystation


NetEase Games and Behaviour Interactive to publish Dead by Daylight Mobile in selected Asia regions

The online games division of NetEase Inc, NetEase Games, has announced it will be the publishing partner of Behaviour Interactive to operate and publish Dead by Daylight Mobile in select Asia regions.

Dead by Daylight is a 4v1 multiplayer horror game, where four friends must work to escape one crazed killer in a terrifying nightmare. Players can either choose to be one of the iconic killers in the game, or try to survive brutal trials. The mobile version will be fully optimized, offering the same gameplay and modes that fans know and love, with new controls and experience tailor-made for mobile devices.

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“We are extremely happy to partner with NetEase Games for Dead by Daylight Mobile. Their expertise in operating and publishing mobile titles in Asia sets us up for success in the East. We believe that together with NetEase Games, we can bring quality interactive entertainment experiences for passionate gamers worldwide.”
Rémi Racine, CEO of Behaviour Interactive, regarding the collaboration with NetEase Games
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The game will be made available following a different timeline due to the varying and distinct optimization and localization processes. The regions mentioned are:

Japan
South Korea
Brunei
Cambodia
Indonesia
Laos
Malaysia
Mongolia
Myanmar
Philippines
Singapore
Thailand
Timor-Leste
Vietnam

A release date will be finalized when NetEase Games reveals more details later in the year regarding Dead by Daylight Mobile in Asia. Players in the mentioned regions will also receive pre-registration rewards shown on the official website of the game. Regional events will be opened in the future as well. Pre-registration rewards are listed as follows:

500,000: Weekend T-shirt, Hooded Training Top, Two-tone Coat, The Scarecrow, 2000 x Iridescent Shards
750,000: Watermelon Pants, Sports Leggings, Red Flash Boots, Marked Spike Maul, 3000 x Iridescent Shards
1,000,000: Preppy Flatcap, Jogging Headband, Colourful Headscarf, Bill Overbeck, 5000 x Iridescent Shards

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Tags: Behaviour InteractiveDead by DaylightDead by Daylight MobileNetEaseNetEase Games


Lost Treasures mini event coming soon to Genshin Impact

The next mini event in Genshin Impact is coming right up in Lost Treasures!  Make your way to the Stone Gate area to find Ulman to receive a Treasure Book and a special gadget, a Treasure-Seeking Seelie. Head over to the locations as hinted by the Treasure Book to find Iron Coins, which are then exchanged for rewards.

The event will run from 8 January 10:00 to 18 January 03:59 server time. The shop itself will be open until 22 January 03:59, if you haven’t immediately claimed your rewards.

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Players are required to reach Adventure Rank 20 or above and complete Prologue: Act I “The Outlander Who Caught the Wind.”
On the Genshin official website, the details for Lost Treasures are as follows:
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In areas with hidden treasure, the Treasure-Seeking Seelie will guide you to find locations where Iron Coins are buried. These Iron Coins can be exchanged in the event shop for one of the commemorative event gadgets Mini Seelie: Dayflower, Mini Seelie: Rosé, or Mini Seelie: Curcuma!
After completing certain treasure areas, you will unlock special treasure clues. Find the special treasure to get Primogems and other rewards!

The Mini Seelie gadgets can only be exchanged once you complete all the treasure areas, and only one type of Mini Seelie can be exchanged. When you exchange for one type, the other two will become unavailable.
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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYo


Belial sashays into Granblue Fantasy: Versus

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The fallen angel, Belial, has arrived to the world of Granblue Fantasy Versus. His appearance marks the beginning of the second season of DLC characters for the Granblue fighting game, for both Playstation 4 and PC via Steam. Belial is available for digital purchase separately on both Granblue Fantasy Versus platforms at $6.99. The Character Pass 2 DLC bundle is available for $34.99 and will give access to six new fighters as they are released.

Belial’s handsome appearance belies his true nature – that of an irreverent, cunning fighter who rightfully earns his nickname, “Serpent.” His main goal appears to be little more than sowing chaos throughout the Sky Realm, though to what end no one can say for certain. However, the Singularities of Gran and Djeeta have attracted his attention, and with it the possibility for endless amusement. Watching the two captains struggle to restore order to the world gives him a visceral thrill, motivating him to spread more and more discord and provoke direct confrontations.

Somewhat hilariously enough, Belial’s launch day saw fans apparently crashing the Playstation Network and cases of the game not recognizing the DLC were also reported. In the mean time, Cagliostro is set for a late October release, with one more character set to release this 2020 late December.

via XSEED

Granblue Fantasy: VersusDeveloper: Arc System WorksRelease Date: 2020-02-06PlayStation 4, Steam
Granblue Fantasy has soared into the hearts of millions since its release as a browser game for smartphones in 2014, and will celebrate its sixth birthday in March 2020. Featuring Cygames' high-quality art, captivating sound design, and an ever-expanding game system, Granblue Fantasy has continued to charm its fans throughout the years.

Now Cygames has partnered with Arc System Works, known for such popular fighting franchises as GUILTY GEAR and BlazBlue, to bring Granblue Fantasy to the world of fighting games, complete with top-notch game design and one-of-a-kind 3D graphics. Granblue Fantasy: Versus will be released for the PlayStation®4 on February 6, 2020.

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Tags: ARC SYSTEM WORKSCygamesGBVSGranblueGranblue Fantasy VersusXSEED Games


10 years of JUST DANCE! Check out tracks from Asian artists!

The latest installment of the #1 Music Video Game Franchise of all time, Just Dance 2020, will be including new tracks like “Ugly Beauty” (怪美的) by Jolin Tsai and “FANCY” by TWICE. The game will arrive in Asian territories 5 November 2019 for Nintendo Switch, Xbox One (Xbox One X) and PlayStation 4.

Celebrate a decade of bringing people together with exciting new content with 40 new songs! Ranging from chart-topping hits, family favourites, viral internet phenomena and latest emerging artists, everyone can have fun in Just Dance. The Digital Collection of Iconic Stickers lets players immerse in the Just Dance Universe. These iconic stickers reflect on the last decade of the franchise!

Co-op Mode returns, so team up with your friends! Combine your scores and rule the dancefloor! The enhanced recommendation system means players can choose from personalized offerings of their most loved Just Dance content. Better still, create custom playlists for your Just Dance parties!

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The songs revealed for now include:

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God Is a Woman – Ariana Grande
Skibidi – Little Big
Vodovorot – XS Project
Bangarang – Skrillex Ft. Sirah
Con Calma – Daddy Yankee Ft. Snow
Bad Boy – Riton & Kah-Lo
High Hopes – Panic! At The Disco
Kill This Love – BLACKPINK
Sushi – Merk & Kremont
I Like It – Cardi B, Bad Bunny & J Balvin
Policeman – Eva Simons Ft. Konshens
Rain Over Me – Pitbull Ft. Marc Anthony
365 – Zedd & Katy Perry
Con Altura – ROSALÍA & J Balvin Ft. El Guincho
Fit But You Know It – The Streets
I Am The Best (내가제일잘나가) – 2NE1
Old Town Road (Remix) – Lil Nas X Ft. Billy Ray Cyrus
Só Depois Do Carnaval – Lexa
Taki Taki – DJ Snake Ft. Selena Gomez, Ozuna, Cardi B
The Time (Dirty Bit) – Black Eyed Peas
Just An Illusion – Equinox Stars
Baby Shark – Pinkfong
Bassa Sababa – Netta
My New Swag (我的新衣) – VAVA Ft. Ty. & Nina Wang
Tel Aviv – Omer Adam Ft. Arisa
Ugly Beauty (怪美的)  – Jolin Tsai
FANCY – TWICE (트와이스)

And more songs to come!

Of course, the classic features remain in Just Dance 2020, namely:

Sweat Mode: Players can exercise while having fun with the Sweat Mode! They can track their calories burned, time spent dancing, and keep themselves motivated with their dedicated sweat playlists.
Kids Mode: The dedicated Kids Mode allows the youngest players to enjoy it in full with 8 new kid-friendly curated songs, accompanying a fun dance experience tailored to kids’ needs.
Just Dance Unlimited: The Dance-on-demand subscription streaming service gives access to 500+ songs and more! Every copy of the game comes with one month’s access.

Just Dance 2020 will be available for the PlayStation 4 Pro and PlayStation 4 computer entertainment system, the Xbox One family of devices, including Xbox One X, and the Just Dance Controller App makes the game more accessible. Players can use their smartphone to navigate in game, track and score their moves. Up to six players can play with their phones simultaneously. The application is available for free on iOS and Android.
Get more information on Just Dance 2020, the Just Dance Controller App, or Just Dance Unlimited on the official website. Check out the Twitter, and use the hashtag #JustDance2020. For Ubisoft news and updates, check out Facebook or YouTube.

Just Dance 2020Publisher: UbisoftDeveloper: UbisoftRelease Date: 2019-11-05Nintendo Switch, PlayStation 4, Xbox 360
The #1 Music Video Game Franchise returns ft. songs from various Asian artists! Play with a friend, sweat it out or with your kids, there's something for everyone!

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Tags: 2NE1Ariana GrandeArisaBad BunnyBilly Ray CyrusBlack Eyed PeasBLACKPINKCardi BDaddy YankeeDJ SnakeEl GuinchoEquinox StarsEva SimonsJ BalvinJolin TsaiJust DanceJust Dance 2020Just Dance Controller AppKah-LoKaty PerryKoshensKremontLexaLil Nas XLittle BigMarc AnthonyMerkNettaNina WangOmer AdamOzunaPanic! At the DiscoPinkfongPitbullRitonROSALÍASelena GomeSirahSkrillexSnowThe StreetsTWICETy.UbisoftVAVAXS ProjectZedd


Hololive Spiritale Inugami Korone Scale Figure Pre Orders Announced

The Scale Figure of Inugami Korone from Hololive is now available for pre order, letting you add one of the most popular members of Hololive Gamers to your collection.

The Korone scale figure will cost 20,680 Yen  (RM786.90) with tax, and features the Vtuber striking a cute “gao” pose while surrounded by baked goods, as part of her original backstory as working in a bakery.  The base also has the phrase “Yubi Yubi” printed on it, Korone’s signature catchphrase in reference to the Yakuza tradition of cutting off your fingers.

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The figure was designed by illustrator Fuka Hire, who also did the original design for Korone as well.
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Pre orders will start Friday, June 25th, and you can pre order them through the Spiritale website. The figure is slated for a January 2022 release. Followers of the official Spiritale Twitter account will enter a raffle to win an autograph from Korone if they pre order the figure.
UPDATE (12/8): Global fans can preorder the figure via the Square Enix website.
More Hololive Figures On The Way
This marks the first Hololive Scale Figure to go into production, amid a growing number of merchandise based on the virtual idols. For those who might have issues with the pricing of the figure, Good Smile Company previously announced the Pop Up Parade line of figures based on the Hololive Gamers sub-group, one of which also featuring Korone.
She’s also one of three Hololive members to receive the Scale Figure treatment, alongside Hololive’s 3rd generation “HoloFantasy” ‘s Hoshou Marine as well as Shirogane Noel. These are all being made by separate companies, with the latter two being revealed at WonFes.

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Tags: HololiveSpiritaleVTubers


A test run on the fairway: PGA 2K21 demo build impressions

I got afforded the opportunity to try out a demo build for PGA Tour 2K21, ahead of the game’s full launch on 21 August 2020 for the Nintendo Switch, PS4, Xbox One and PC platforms. It’s worth repeating that this is indeed a demo build, so I wasn’t able to try out every single aspect of the game. Let’s roll out.

Check out our interview with creative director, Josh Muise and senior producer Shaun West here, plus the presentation for the context of all the game’s features here.

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A LIL’ CHIP IN
You’ll be able to make your myPlayer, your avatar pretty quickly when you first boot up the game. When they say there’s a lot of options for customization, there’s a staggering amount of them open too you. For your clothing options, you can opt to have different outfits for casual wear, and for the first to fourth rounds, which means a new set of:

Hat
Top
Pants
Shoes
Glove
Face accessory
Wrist accessory
Belt
Leggings
Undershirt
Socks (!)

Golf… but make it Fashion! Pre-Order 💥NOW💥 to score the 2K/adidas CodeChaos MyPLAYER Pack, designed by @adidasGolf, exclusively for #PGATOUR2K21 😎 pic.twitter.com/ylBlNpVqru
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— #PGATOUR2K23 (@PGATOUR2K) July 28, 2020

A list of brands featured can be found in the presentation article, which you can check out here, but indeed, you can have your own catwalk on the fairway. Some of these cosmetics will be purchasable using in-game money, through leveling up, while others still will be unlocked through sponsor levels or beating rivals.
That’s not even mentioning customizing your avatar itself, with options for really fantastic eye colours, custom hair colours with comparatively limited hairstyles, options for skin from freckles to crow’s eyes, for you to make yourself or your favourite celebrity who’s decided on a sudden career change to golf.
The initial tutorial is short, which is more for calibration purposes, but when you start the game proper you can learn more about the swing basics, putting, clubs and shot types, and advanced shots. You can skip ahead to the lessons within a category if you wish. Hilariously enough, HB Studios has thought to put in a running commentary if you do skip, so it might be worth listening just for that even if you don’t need the lessons.
GAME… AND SET?
Honestly, as a non-golfer, I have absolutely no idea what I’m doing, but the controls are simple enough to understand, if hard to utilize. With the keyboard and mouse, the actual swing is controlled by the mouse. You need to hold down the left mouse button, pull back the mouse, then push forward the mouse again – while still holding on to the left mouse button – then let it go when it reaches the correct area in the power bar UI. It’s extremely clunky to describe it that way, but I can assure you it’s easier in motion: just that my mouse doesn’t respond very well to the motions.
With Pro Vision on, I can see my shots being horribly slanted and fairly inaccurate even with the forgiving settings – all on beginner, by the by – but the ball at least does land more or less roughly where I’d hope it to be. You can swap the clubs whenever you want, ignoring the default suggestions. Difficulty options range from your ease of control, to your opponents improving their skill over time and even their attendance for events. Somehow I can’t imagine not attending a golfing event if you’re a pro, but there you go.

Real Deal. Real Courses. 15 licensed @PGATOUR courses and tournaments are waiting for you. Are you ready for them? 😈 #PGATOUR2K21 pic.twitter.com/86xU8i0TPu
— #PGATOUR2K23 (@PGATOUR2K) July 10, 2020

I didn’t explore the Rivals or Sponsors too much, but I did have a look. Sponsor levels can max out, and brands will not necessarily be available during a season to actually sponsor you. Should you manage their challenges, then you can unlock some exclusive cosmetics. As for Rivals, most require you to beat the previous pro before you unlock the next one, with Justin Thomas being the last one on the line. Good luck.
You can get challenges along the way when you’re at the various Holes, getting extra experience when you complete them. Scaling up the difficulty will increase the experience multiplier accordingly, which you’d probably want to do with some cosmetics asking for a whopping level 99 player level to unlock.
Besides that, the Course Designer is one of the biggest touted features with PGA Tour 2K21, and I did try it out. However, I was completely clueless as to what the settings really did, and setting number of holes to One didn’t seem to do much. You can just slap on a basic theme and try fiddling from there, with the ability to start completely clean. A tutorial for the designer might be helpful…

Fancy yourself a golf course artiste? Course Creator is coming to #PGATOUR2K21, giving you all the tools you need to build the next dream… or nightmare… course 😈 pic.twitter.com/QaFWcn3jBk
— #PGATOUR2K23 (@PGATOUR2K) August 5, 2020

Since this was a limited build, I didn’t try out the community options which are the multiplayer and Societies. Perhaps that’s also for the better, as I really need to brush up on some more golfing basics before I actually know what they really mean. You can look forward to seasons and tours made by golfing enthusiasts at large, though, so if you’re a fan, sit tight and keep a look out for both interesting courses and tours once the game launches 21 August!

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Tags: 2K GamesHB StudiosPGAPGA TourPGA Tour 2K21


FIFA 21 VOLTA Apparel and Talent Drops including Diplo and Anthony Joshua

The FIFA 21 VOLTA FOOTBALL mode will now drop talent and apparel in the converging worlds of football, music and fashion. Names like Mbappé, FIFA 21cover star and leader of a new generation of football, to Diplo, award-winning artist and producer and DJ, and Anthony Joshua, Olympic gold medallist and two-time unified heavyweight world champion, will all be accessible as avatars to fans in VOLTA FOOTBALL. Fans can also expect to see world-class footballers like Kaka, Eric Catona, and Trent Alexander-Arnold, with even more big names to be released soon to continue to boost star power on VOLTA teams.

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Other drops in FIFA 21 VOLTA FOOTBALL includes apparel drops by renowned fashion brands like Adidas and Nike, as well as a unique VOLTA FOOTBALL Collection curated by Héctor Bellerín, who took on a Creative Director role to design the line that was inspired by his roots in Barcelona’s skate scene and his current vegan lifestyle.

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“Héctor brings a unique perspective, not only as a top player, but as a socially conscious voice at the intersection of football and fashion.”
“We’re excited to share his vision for a collection that blurs those lines, influenced by his family and his relationships in the fashion world. The goal was to bring his taste, personality and voice to our brand in a way that engages our player base, and his first drop inspired by Barcelona’s skate scene does exactly that. FIFA players will definitely see more from Héctor in the game this year.”
David Jackson VP of Brand at EA SPORTS FIFA

Learn more about the mode via the official website.

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Tags: EA Sports FIFA 21Electronic ArtsFIFAFIFA 21


Exos Heroes celebrates global 1st anniversary

Exos Heroes is celebrating the global launch’s 1st anniversary with the end of its countdown event! As part of the celebrations for the 1st anniversary, global Exos Heroes players will be able to enjoy up to 77 free recruits for two weeks until 10 June.

During the same two weeks, players can also redeem Fated hero Jinai when they log in for the 7 Day Gift event, alongside her anniversary exclusive Fatecore.

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A new Fatecore for Fated Hero, Neomi, is also available in ‘Dominator – Neomi’, with the matching Exclusive Weapon, ‘Eastern Guardian Blade’. This Fatecore features a male version of Neomi in a parallel world where he has become the Patriarch of Brunn. The matching Exclusive Weapon is one that holds the power of Brunn’s tyrant ruler. Neomi’s Fatecore and associated weapon will be on rate up until 3 June.

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You can also watch the anniversary special thanks PV, as well as a special thanks Director’s letter – from the game’s head director, Choi Young Zun – below:

More information about the game and its ongoing events, as well as regular updates can always be found through the official Facebook page. Here’s to more anniversaries and goodies along the way, and congratulations for hitting the milestone.
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EXOS HEROESRelease Date: 2019-11-21Android, iOS
The grand adventure to search for ‘Exestruk’, the missing sword of the emperor, and the curse of the ancient dragon!
Experience the adventure of your lifetime.
Experience the unique visualism beyond your imagination.
Experience the unique, extraordinary RPG!

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Tags: EXOS HEROESLine GamesOOZOO


Honkai Star Rail – The Leaked New Mobile Game- Is A Turn-Based RPG

Honkai Star Rail, the long rumored new mobile game from Honkai Impact creators miHoYo, had a big leak yesterday, giving the internet community a first look at the previously-unannounced title.

It looks like the client was accidentally uploaded on to the app store- where the community was quick to download and datamine it, unearthing lots of new content about the upcoming title.

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Possibly the biggest revelation from the Honkai Star Rail leak was its format- rather than be an action RPG like Honkai Impact 3rd or Genshin Impact, Star Rail looks to be a turn-based RPG instead.
Enemies have element symbols over their heads, meaning the combat is probably going to be way more about countering types, similar to the Pokemon games.
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Similar to Impact 3rd though, Star Rail looks like you’ll be traveling with a party of 3- and the game will be mainly about collecting new party members, similar to both Genshin and Honkai Impact.

It also looks to be following miHoYo’s trend of reusing characters, with many familiar faces showing up in the game such as characters who clearly resemble Murata Himeko, as well as Seele.
The game is one of two officially unannounced Honkai related projects- with the other being called Galaxy, and fans expecting it to be a direct sequel to Honkai Impact 3rd.
We only know about these titles because of trademark filings for both Galaxy and Star Rail, though it looks like we’ll have to wait a bit more to know for sure what’s going on with either game.
miHoYo has not commented on the leaks, neither verifying nor refuting them.
Source: Reddit

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Tags: Honkai Impact 3rdHonkai Star RailmiHoYo


Pikmin app opens early access in Singapore

Niantic‘s latest foray into AR games with Pikmin has the app now available in early access for Singapore. The Niantic Twitter account announced the following:

We’re excited to announce that, in partnership with @Nintendo, we’ve begun testing our Pikmin-based mobile app in Singapore! Register now to participate in this all-new Pikmin walking experience.

The Twitter then links to the sign up page as before for pre-registration purposes. Due to it being in early access, the Pikmin app does not appear to have a fixed name yet, as this Twitter user shares in a screenshot:

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The user further reports that the app has confidentiality texts all over and thus will not be sharing in-game images.
Niantic’s blog post about their partnership with Nintendo says “the app will include gameplay activities to encourage walking and make walking more delightful”, with the app slated for launch later in 2021.
There is some apparent speculation that there will be “seedlings” on the map that you can collect, and the Pikmin will follow you around. You’ll be able to interact with the Pikmin via the AR functions.
We’ll see when Niantic will open up the game to more areas, so for now, it’s time for more waiting.

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Tags: NianticNintendoPikmin


Demon Slayer collaborates with Japan’s Baseball, Football and Basketball Leagues

Demon Slayer is spreading its influence by collaborating with the teams in Japan’s Professional Baseball, Football and Basketball Leagues.

The hit manga and anime series is no stranger to marketing and licensing deals, appearing on just about any product in Japan. Now, Demon Slayer is taking it one step further by collaborating with the Nippon Professional Baseball (NPB) league, the Japan Professional Football League (J.League), and the Japan Professional Basketball League (B.League) in a collaboration titled Sports 2021 x Demon Slayer: Kimetsu no Yaiba.

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As you can see from the key visual above, there are a lot of sports team logos next to series’ protagonist Tanjiro Kamado as he uses his Water Breathing style to wave the collab flag. There are 105 teams in the image above, 12 NPB teams, 57 J.League teams and 36 B.League teams.
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The anime studio behind Demon Slayer, ufotable, also created illustrations for the collaboration, as seen in the image above. The studio will also reveal more illustrations for all the 105 teams in the future, where they will be featured on the collaboration merchandise that will be sold in different periods according to the leagues.
The periods are as such:

NPB: August 13 to October 21
J.League: September 10 to December 5
B.League: October 2 to December 26

Fans of the respective sports can visit the team’s stadiums and collect digital stamps by scanning QR codes during their matches. These stamps are used to redeem collaboration merchandise. Note that those who wish to participate in the collab will need to pay a fee of 500 yen (4.55 USD) on the collaboration website beforehand.
For more information, check out the Twitter account set up for this collab.

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Tags: Demon SlayerKimetsu no Yaiba


Seven Deadly Sins: Grand Cross of Light and Darkness will be having a Halloween Event!

Seven Deadly Sins: Grand Cross of Light and Darkness will be having an event for the the coming Halloween! Check out their video here!

This features new costumes and higher gacha rate as the banner shows!

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Will you check the event out? It do really look awesome with all of them in costumes and the new decorations! If you haven’t play the game, go and download now!

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Tags: AndroidGamingiOSMobile GameSeven Deadly Sins: The Battle of Light and Dark


Yggdra Resonance now accepting pre-registrations

Yggdra Resonance has begun accepting pre-registrations for its upcoming launch in Japan, with the regular line-up of milestone rewards. The official website can be found here, listing rewards up to 300,000 users, offering premium currency, resources, and the 2-star unit, “Maribelle”. A new promotional video has been released with the announcement.

The game is currently planned to launch sometime Spring 2022. Feel free to rack up the pre-registrations count, even though as usual, Yggdra Resonance is only expected to be available in Japan for the time being.

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As for the game itself, Yggdra Resonance employs a rather unique and interesting synchronisation mechanic which will factor in real world time and weather to portray the in-game world of Midgard. How this will impact gameplay was not disclosed however. Plot-wise, players will experience a tale revolving around girls with special abilities, though the primary focus will be that on one Norne, who will be accompanying the player throughout the journey.
A closed beta for the game concluded late January 2022. From the previews, the game works similarly to Princess Connect, with the added twist of the synchronisation mechanics that may influence how the skills work or even the battlefield. It’ll be curious to find out if it syncs with JST or your system time when it goes live.
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Tags: NuverseYggdra Resonance


Denonbu Collab Event Announced for D4DJ EN

Bushiroad has announced that D4DJ Groovy Mix EN will have a collaboration event with Denonbu, featuring new cards and songs.

The collab event will begin on February 10th, 2023 and runs until February 19th, 2023 for a total of 10 days.

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Denonbu, short for electronic music club, is an EDM and character project started in 2020 by Bandai Namco Entertainment under the ASOBINOTES label, featuring 15 girls in total from 5 different districts of Tokyo.

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There will also be a special gacha banner for you to pull on that features the game’s cast paired together with the members of Denonbu as they both wear matching outfits.
The featured collaboration units are:

Aimoto Rinku and Hidaka Reina
Ohnaruto Muni and Sakurano Mimito
Kaibara Michiru and Kurogane Tama
Yamate Kyouko and Houou Karin

Moreover, four songs from the Denonbu will be added into the game as part of the collaboration:

Shibuya District – Bakuretsu Thaumazein (Prod. ChibaNyan)
Azabu District – IAM
Harajuku District – Hyper Bass
Akiba District – pop enemy (Photon Maiden Cover)

D4DJ Groovy Mix is a rhythm game by Bushiroad that features over 130 tracks from original songs, cover songs, anime and even game OSTs, available now for Android and iOS.
Do check out their social media to for the latest updates and information on the D4DJ Denonbu collab event.
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D4DJ Groovy MixPublisher: BushiroadDeveloper: BushiroadRelease Date: 2021-05-27Android, iOS
From original songs with the theme of DJ, anime, special effects, J-POP cover songs,
More than 130 songs including famous drama songs, game instrumental songs, and original songs by artists have been implemented!
The new rhythm game "D4DJ Groovy Mix" is here!

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Tags: BushiroadD4DJ Groovy Mix


The International 11 tickets go on sale mid August 2022

Tickets for The International 11 will be going on sale later this August 2022 as the last Dota Pro Circuit event in The Arlington Major gets ready to go. As mentioned through the official Dota 2 news post, fans will be able to purchase The International 11 tickets for both Playoffs and Finals weekend on 13 August 2022, 10:00 SGT.

All tickets will be sold in a single wave with a limit of 5 tickets per customer for each date. Those residing in Singapore can opt for courier delivery or will-call pickup, while everyone else will be via will-call pickup. The tickets for Playoffs from 20 – 23 October will be sold separately at SGD$88 each. Finals, on 29 – 30 October, will be available at SGD$498, giving entry for both days. The post does not mention any further specifics – i.e. ticketing tiers, etc. – which people will presumably find out when sales go live.

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Other news includes:

The Arlington Major, 4 – 14 August in Arlington, Texas, USA. Closes out the Summer DPC Tour where teams get one last chance to get DPC points to qualify for The International
DPC Fantasy available for the Major
Supporters Club Sale where all bundles are 50% off to support teams at The Arlington Major
Patch 7.32 will arrive before The International Regional Qualifiers (3 – 18 September)

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Tags: Dota 2the InternationalThe International 11ValveValve Corporation


Southern Cross – An Open MMORPG In A Post-Apocalyptic World

Southern Cross is a game developed by D4Win Games. They have recently revealed their new and upcoming mobile MMORPG, Southern Cross. The game has just kicked started their Closed Beta Test on the 16th of August. Players who are interested in the CBT can download it via the Korean platform One Store (The first one – 서든크로스), however the full release will support both iOS and Android devices.

Check out the trailer below:

As stated on the title, the game is set in a post apocalyptic world where players can choose from 3 different characters and class which are: Warrior, Ghost and Esper. Players will need to work their way around the open world and get stronger and collect resources as well.

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In the open world, there are Raid Bosses where players will need to work together among other players to defeat it. There are also PvP and PvE content in the game and one of them is a mecha tank battle.

The game will be released in South Korea, however there is no further news if the game will be available for Global yet. Hopefully once the CBT is done, they will release more information about their plans for release.

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Tags: AndroidD4Win GamesiOSMMORPGMobileOne StoreSouthern Cross


Free Fire will collaborate with Ragnarok!

Garena and Gravity announces a partnership to bring in Ragnarok content into the world’s most popular mobile battle royale game, Free Fire! Players from Southeast Asia and the globe will have access to playable in-game content from Ragnarok, which itself has been a hit with generations of gamers.

“Creating memorable Free Fire experiences is a priority. Introducing relevant content that our players enjoy – through this Ragnarok collaboration – does just that. Ragnarok is well loved by our communities across the world.”

Harold Teo, Free Fire Producer at Garena
This Ragnarok collaboration will commence in Free Fire from 11 March 2020. There will be both free and paid items. Use classic favourites like Assassin Cross, Poring and Mr Smile-Mask through in-game events from 13 March 2020. Invite friends who haven’t logged in to Free Fire lately to give them a Poring Hat on their return with the dedicated “Give your friends a Poring Hat!” event.

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“We see similarities between Ragnarok and Free Fire, as both of them prove to be a favourite across generations of players, all over the world.”
“Free Fire is one of the most played mobile games globally, and we believe the in-game inclusion of Ragnarok’s beloved favourites will be enjoyed by many.”
Harry Choi, Global Business Director of Gravity and Co-President of PT. Gravity Game Link.
More details will be available in the future.
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Free FirePublisher: GarenaRelease Date: 2017-03-23Android, iOS
Free Fire is the ultimate survival shooter game available on mobile. Each 10-minute game places you on a remote island where you are pit against 49 other players, all seeking survival. Players freely choose their starting point with their parachute, and aim to stay in the safe zone for as long as possible. Drive vehicles to explore the vast map, hide in trenches, or become invisible by proning under grass. Ambush, snipe, survive, there is only one goal: to survive and answer the call of duty.

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Tags: Free FireGarenaGravityGravity Co.RagnarokRagnarok Online


JRPGs And The Struggle For Japanese Games In The Late 2000s

This article on ‘JRPGs And The Struggle For Japanese Games In The 7th Generation’ was available a week earlier through the Gamerbraves Newsletter. Sign up for free to gain access to more articles about news and trends in the gaming industry and community.

Original Article
Final Fantasy XVI Producer Naoki Yoshida sparked controversy last week when he said that he didn’t want his upcoming game to be known as a “JRPG” as he thought it was just an RPG. When speaking more about the term he said the following:

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“This is going to depend on who you ask but there was a time when this term first appeared 15 years ago, and for us as developers the first time we heard it, it was like a discriminatory term. As though we were being made fun of for creating these games, and so for some developers the term JRPG can be something that will maybe trigger bad feelings because of what it was in the past”.
This has sparked a debate over the term JRPG. Many people who use it today did not think of it as a negative term. It is mainly seen as a way to distinguish between different types of RPGs.
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With that being said, Yoshida and other Japanese developers are valid in their comments because while I also never saw the term “JRPG” as a negative, I do remember how games in the genre were treated 15 years ago during the 7th console generation (the late 2000s to early 2010s). At the time Japanese games were looked down upon by many journalists, YouTubers, and the general gaming community as outdated, childish, and poor quality, and it’s only in the last ten years or so that they’ve started to be praised more outside Japan.
For today let’s talk about why Japanese games were treated so badly during this period and why the term JRPG was coined in the first place.
Western Media and Japanese Games
So to give a quick taste of what Japanese Video game coverage was like in the late 2000s here’s a snippet from the Game TV Program X-Play’s review of the RPG Baten Kaitos Origins:

The video isn’t exactly flattering, not only to the game but to Japanese culture as a whole. It wasn’t just them, however. Many gaming personalities at the time featured a very condescending approach to JRPGs. In 2010 IGN released a list of features that would “Fix” JRPGs stating that most of them still played like SNES games because they didn’t have online play or used too many anime cliches. Meanwhile, Bioware Co-Founder Greg Zeschuk said that Japanese RPGs had “fallen” due to “a lack of evolution, a lack of progression.” Criticizing the genre is one thing but many of these comments had an underlying notion that JRPGs were bad simply because they weren’t like Western RPGs.
The most notable incident, however, was when Fez developer Phil Fish, was asked at a convention what Japanese games could learn from his work and he simply replied “Japanese games just suck”. This was later followed by former Capcom Producer Keiji Inafune who said that “Japan is Dead”, and that they were making nothing but bad games and their industry paled in comparison to The West.
Now, this may sound bad, but keep in mind that while both Fish and Inafune aren’t as prominent in the gaming industry nowadays, back then people agreed, praised, and defended, them for saying this. For many, they were punk auteurs simply telling the hard truth that everyone knew but wouldn’t say.
I emphasize this because it wasn’t just a group of mean Western insiders saying these things, it was a trend at the time. International audiences just didn’t like Japanese games and they wanted to let everyone know. So what was the issue that led to this?
The 7th Console Generation
The Elder Scrolls: Skyrim (2011). Image Credit: Bethesda Softworks
This Japanese discourse mainly happened during the 7th Generation of consoles from 2005-2012. Here the main consoles were the PS3, Xbox 360, Nintendo Wii, Nintendo DS, and PSP. Now I can’t say for sure what issues Japanese developers were going through at the time but I can tell you the perspective of a consumer who saw the general gaming discourse of the era.
One of the biggest innovations of the 7th Generation was the introduction of HD Gaming. For the first time in history, we had new games where human models could look like actual human beings (for the time). These higher graphical capabilities also allowed for greater open-world gameplay, faster action combat, and the ability to tell “darker” and “more mature” stories. That’s what people not only wanted but expected out of a AAA game at the time: a gritty setting with realistic graphics. Unreal Engine 3’s washed-out brown color aesthetic has basically become the symbol of the 7th gen.
One genre in particular that took great advantage of these new innovations was Western RPGs. Games like The Elder Scrolls, Fallout, and Mass Effect saw great successes in part because they took inspiration from the shooter genre, made popular by Call of Duty. Mass Effect in particular was pretty much a shooter with RPG elements by the third game. WRPGs traded out their classic point-and-click style gameplay for fast first/third-person shooter combat in highly detailed open worlds. Japanese games on the other hand weren’t the best at following these ideas.
Japanese games At The Time
Final Fantasy XIII (2009). Image Credit: Square Enix
JRPGs and Japanese games in general had trouble keeping up with these trends. They still went with more stylized “anime” art direction that was seen as “kiddy” or just “too strange”. They also tended to be more linear in design or used turn-based combat, both of which were seen as outdated in a time of action games and open worlds. A lot of it also really just came down to culture. Japan in general at the time was framed as a funny land of cartoon animals and cringe over-the-top media.
The best example of this is probably Final Fantasy XIII, often considered one of the worst games in the mainline series for having annoying anime characters, focusing too much on style over substance, and being too linear. FFXIII in many ways isn’t even that bad but because of the time it came out, it tarnished the image of Final Fantasy, the most well-known JRPG franchise in the west.
Development Struggles
Behind the scenes, Japanese games had a hard time keeping up with the greater costs of HD gaming. This led to many bigger companies being more conservative with budget allocations, taking longer to bring products to the next-gen consoles (PS3 and Xbox 360), and relying on more safe IPs and gameplay styles.
Castlevania: Lords of Shadow (2010). Image Credit: Konami
Companies like Capcom, Konami, and Square Enix would all attempt to push for more Western-style games by working with Western studios to get that foreign perspective. Most of these projects failed to take off, however. A big issue is that games like Konami’s Castlevania: Lords of Shadow or Capcom’s DmC: Devil May Cry while fine games in their own right felt like they only had a superficial idea of why people liked their Japanese predecessors and often seemed to just be chasing popular trends. DmC in particular was intentionally hostile to what the series used to be. The fact that the developers of the game referred to the original Japanese Dante as a gay cowboy at a GDC Talk probably didn’t help endear them to fans.
We should also note that many Japanese companies attempted to avoid HD gaming altogether. Even two years after the PS3’s release, Atlus was just launching Persona 4 for the PS2 in 2008. Many of the best JRPGs of the time came either to the aging PS2 or for the handheld Nintendo DS and PSP such as The World Ends With You, Valkyria Chronicles II, and Pokemon Gen 4 and 5. The problem here is that many “hardcore” Western gamers tended to not play on these consoles as they primarily focused on the “next-gen” experience of the HD consoles, leading many of these games to fall into cult classic status.
So that does mean we shouldn’t use the term “JRPG” anymore? It’s a difficult topic but there is still some merit to the word.
JRPGs Vs WRPGs
The main purpose of the term JRPG in modern times is to distinguish it as a sub-genre from Western RPGs and there are legitimate reasons to do so.
Dragon Quest XI (2017). Image Credit: Square Enix
The RPG genre is unique in that JRPGs and WRPGs tend to have very distinct feel and design philosophies behind them even with a vast variety of different gameplay mechanics. Dragon Quest is a turn-based RPG, while Kingdom Hearts is an action RPG but they are both seen as “JRPGs” and most people would say Kingdom Hearts feels closer in design to Dragon Quest than they would say, modern God of War which is also an action RPG.
It’s hard to put a finger on what exactly defines each genre however the most notable for me is the use of narrative. JRPGs tend to follow a linear story with a set protagonist and fixed main characters that you will meet throughout your journey. While there may be sidequests or customization you’re ultimately going from point A to point B with a need to level up to take on greater challenges. Even FFXVI seems to more or less adhere to this.
Meanwhile, Western RPGs put more emphasis on exploration, immersion, and choice. Games like Elder Scrolls or Fallout drop you into a vast world as an incredibly customizable blank-slate protagonist and encourage you to travel to different towns, make alliances, and take on different quests as you please.
This likely comes from the fact that while RPGs have their origins in D&D and Ultima, both sub-genres evolved fairly separately from one another. JRPGs took inspiration from Dragon Quest and were made for Japanese consoles while WRPGs evolved from Computer RPGs (CRPGs) which pretty much started as D&D in game form. It was only around the 7th gen when they would start appearing more on the same console in the same regions and by that time the tropes and mechanics associated with each of them had been firmly set in place.
An Evolving Term
Sea of Stars (2023). Image Credit: Sabotage Studio
Many nowadays, including PlayStation’s official website, argue that JRPGs shouldn’t be defined as “RPGs from Japan” but rather games made in the style of Japanese RPGs and the same goes for western RPGs. It’s for this reason that Dark Souls despite being an RPG made in Japan tends not to be considered a JRPG while Undertale or Sea of Stars despite being made in The West are often described as JRPGs.
Ultimately, these two terms exist due to convenience in language, so it’s easier to understand what to expect of games from each sub-genre. It’s sort of like how language is used to talk about cuisine. We have terms like “French food” or “Indian food” because it helps us identify the kind of characteristics associated with them more efficiently.
Closing Thoughts
Persona 5 (2016). Image Credit: Atlus, Sega
It can be hard to look back at how Japanese games were treated back in the 7th generation of consoles. It very much felt like various gamers, reviewers, and developers, including those from Japan, weren’t giving these titles a fair shot for just being too different from the popular Western-developed games at the time.
Thankfully things seem to be getting better. Trends change and now Japanese games are some of the most popular titles on the markets around the world. The fact that Persona 5, with its turn-based combat, anime art style, and visual novel-style storytelling was able to win over so many Western fans is a testament to that. You do still get some people complaining that games like Xenoblade or Fire Emblem have become “too anime” (even though they always were) but they’re very much in the minority at this point.
This brings us back to the term JRPG. Once again Yoshida and any other Japanese developer are right to not like the term and the mistreatment their products faced back in the day. Like it or not, the term was used to identify and mock games in the genre for a long time. That being said, language changes over time, and for most gamers in modern times, it’s just another term for a sub-genre of RPGs, one that’s getting more mainstream praise and attention than ever before.

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Tags: Dragon QuestFinal FantasyFinal Fantasy XIIIFinal Fantasy XVIJRPGSquare Enix


RSG Secures 1 Million USD Investment To Grow Esports In SEA

 RSG, a SouthEast Asian Esports organization has secured a 1 million USD investment to better grow the Esports and gaming scene in the region.

They received the investment from FrontSight Capital Fund, an esports private equity fund managed by Tembusu Partners. In a statement by RSG, they said they would be using it to “engage the youth audience through esports and gaming content creators, by grooming and expanding the regional talent pool, growing its market reach, and strengthening its capabilities with new technologies”.

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With the new financing, RSG will continue to invest in talent cultivation across the region, with a focus on establishing new training facilities.
The company will widen its regional footprint as it accelerates entry into emerging markets, in line with its target to reach 150 million gaming audience in Southeast Asia by 2021.
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Diversifying its offerings to other aspects of gaming and esports, RSG will improve fan experiences and deliver new content by leveraging new technologies, and showcasing made-in-Singapore capabilities to regional and global audiences.

“While the US and China currently lead the global gaming industry, the growth journey for Southeast Asia’s esports sector has only just begun and we are proud to be one of the first movers supporting the local esports industry. Across Southeast Asia, we see many young and untapped esports organisations that are well-positioned to expand regionally and globally. RSG is an example of such a company, with the right drive and ambition, coupled with a clear roadmap towards becoming one of the largest esports organisations in Southeast Asia. Looking ahead, we will make it our goal to support RSG’s leadership in the frontier of today’s market, and will continue to keep an eye on similar strategic investments into suitable esports organisations to reap synergistic benefits for all stakeholders”, says William Cao, Managing Partner at FrontSight Capital.
RSG has been on an upward boom since its rebranding last year, getting brand collaborations with brands like Pizza Hut on their quest to grow the regional esports scene.

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Tags: RSG


Genshin Impact Web Event Iridescence in Papers Announced

In celebration of the recent Lantern Rite event, Genshin Impact has announced a brand new web event for you to participate.

Titled Iridescence in Papers, this web event will have you cut papers together with Paimon to make wonderful collages of your friend’s signature items, from Yun Jin’s flags and more.

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For every collages you make, you’ll gain lots of accessories that you can use to light up the stage. Celebrate together with your friends in this web event here to get in-game rewards such as primogems and more.
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Details for the Genshin Impact web event are as follow:

Event Duration: January 29th to February 7th
Requires Adventure Rank 10 and above to participate
Complete Daily Missions to obtain papers. Use these papers to make paper collages together with Paimon to unlock a variety of accessories.
Event participation rewards include Primogems, Mora and Enhancement Materials.

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Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactHoyoversemiHoYo


Arc the Lad R Japanese server to shutter in June 2021

ForwardWorks has just announced that it will be closing the Japanese server for Arc the Lad R on 30 June 2021, which has been running since August 2018. While it will not live to see its third year anniversary, the game has had its final update roadmap showcased for the remainder if its lifespan. Among other things, we will see the the completion of the main story

Furthermore, Arc the Lad R is currently running a Special Fes Gacha that will include prior exclusive characters and costumes, although real money purchases has been disabled with this update. Furthermore, all unused paid gems will be handled accordingly until 30 September 2021.  To recap, Arc The Lad R serves as a direct sequel and continues where the original series left off. Tsuchida Toshiro, the producer of Arc the Lad 1 and 2 took on the mantle again for the project, alongside other staff from the original series.

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While it is unfortunate that the Japanese server will be no more, Boltrend Games will be publishing the global version of the game, so it lives on in a different form. If you never got to try the Japanese version and would like to experience it in a more accessible manner, be sure to check it out when it does come out.

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Tags: AndroidArc the Lad RiOSRPG


Steam, Epic, and Other Websites are Now Banned in Indonesia

Indonesian users are woken up to a shock as various of websites and other gaming platforms such as Steam and Epic Games have now been banned in Indonesia.

According to a tweet made by the Team Secret esports organisation as well as reported by our sister site – GamerWK, users in Indonesia have been denied access to said gaming platforms but users have found alternatives to bypass this by changing their DNS or by using a VPN.

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Steam, PayPal, Battlenet, Epic Games and other websites have been banned in Indonesia 😐 pic.twitter.com/cJua1JQKDC
— Team Secret (@teamsecret) July 29, 2022
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The Ministry of Communication and Information Technology of the Republic of Indonesia or Kominfo, had recently issued a regulation on Penyelenggara Sistem Elektronik Swasta (PSE) or Private Electronic System Providers stating that both local and foreign tech companies who offers services or do business will need to be registered under the Indonesian Government.
According to twitter user Daniel Ahmad, he states that the cause of the ban is due to the companies failing to register with Kominfo.

Companies that failed to register with Kominfo are now being blocked in Indonesia.
This includes services such as Steam, Epic Games, Paypal etc…
Will update when there is a greater clarity from these platforms or the govt on next steps https://t.co/vtxWjDCC57
— Daniel Ahmad (@ZhugeEX) July 29, 2022

Accessing the Kominfo website, users are able to see the list of all the registered companies as well as other services that are either temporarily unavailable or entirely revoked.
As of time of writing, PayPal has registed with Kominfo but their services is currently unavailable likely due to them registering last minute.
With Steam and Epic as well as other websites being banned in Indonesia, it is still unsure that these platforms will be remained inaccessible if they were to register with Kominfo in the future.

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Tags: IndonesiaKominfoNewsSteam


A Dummies’ Guide to Ragnarok Online Mobile: How to Download

Ragnarok Online has been a hit sensational MMORPG ever since it was released in the 2000s. Recently, Ragnarok Online Mobile: Guardian of Eternal Love unlimited pre-open beta test was announced to start on the 19th of January while the official open beta test will start on the 1st of March for both iOS and Android. However the game is open only in China. For those who understand the language or still want to give it a try nonetheless, you can follow these steps to download the game.

Pre-registrations are still open along with with a milestone event with over 1 million pre-registers currently. Players who pre-registered will receive 100,000 zeny and an exclusive reward as well.

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Follow these steps to register:
1. Follow this link provided to register a TapTap account: https://www.taptap.com/auth/login
2. You can select to change the language of the page to English by selecting the text beside the TapTap logo at the bottom left of the page or use the Google Translate option on your browser address field.
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3. You can select any option to login for your TapTap account or create a new one.

4. Fill in the details required in the field.

5. After you have registered, you will be able to download the game client. Follow the link here to download it: http://www.xd.com/download/dynamic_url/ro-stxf

Note: You can scan the QR code with your mobile to download it.
6. Once you have downloaded it onto your device, start the app and it should download the patch files and updates automatically. The patch takes about 1.6 GB of space so you should do this when you have a stable WiFi connection.

7. Once you are able to log-in, you can use your TapTap account which you created or create another new account and select the server to join
Steps to create a new account in the game:
7.1. Select the XD.COM button on the right

7.2. Select the right option which is to “Register”

7.3. Fill in your new username and password, then press the “Confirm” button

7.4. Key in the CAPTCHA displayed correctly

7.5. Select the server which you want to play in!

After following all these steps, you should be able to enjoy the game and relive the nostalgic RO times. There are a total of 6 jobs to choose from when you create your character. With a pretty limited customization of your character, it should suffice as they all look really good. Do stick around longer to find out more on some future guides on how to maneuver in the game!
Source: 2P

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Tags: AndroidGravityiOSMobileOBTRagnarokRagnarok OnlineRagnarok Online Mobile: Guardian of Eternal LoveXD


Third Person Action Game ‘Evil West’ Is Available Now

Evil West, a new third-person action game from Flying Wild Hog and Focus Entertainment, is now available for purchase.

The new game is set in a twisted, never-before-seen fantasy version of the Old West that is awaiting the player to battle bloodthirsty monsters in stylish, gory action combat. You can watch the launch trailer for the game below:

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“A dark menace consumes the American frontier. As one of the last agents in a top-secret vampire-hunting institute, you are the final line between humanity and a deep-rooted terror that now emerges from the shadows. Rise up to become a Wild West Superhero, eradicate the vampire threat and save the United States”!
“In visceral, explosive combat, unleash hell with your firearms, lightning-fueled gauntlet, and gadgets. Kill bloodthirsty monstrosities in style as a lone hunter or in co-op with a friend. Explore and fight in a narrative-driven campaign while upgrading your weapons and hunting tools. Unlock new perks to evolve your monster-slaying mastery, crafting your own playstyle to ultimately defeat the supernatural hordes”.
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Here are further features of the game:

Battle alone or with a friend in stylish, gory action combat
Myths and legends retold within a stylized, weird wild west universe
Evolve with perks, upgradable weapons, and tools
Explore and fight through a story-driven campaign to save America

Go to top
Evil West is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.

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Tags: Evil WestFlying Wild HogFocus Entertainment


Tencent announces One Punch Man: Justice Execution

Tencent Games will be releasing a One Punch Man mobile game – as announced at their annual games conference event – tentatively translated to One Punch Man: Justice Execution. This is another one of those officially licensed games, with a preview trailer you can watch below:

Unlike Perfect World’s more action based One Punch Man World title, Tencent will be developing a 3D hero collector RPG, promising to deliver incredible quality graphics to faithfully reproduce presumably the anime’s fight scenes. There’s something dubbed a “source core” system that’s highly customizable to fit your playstyle, that implies even the weakest character can become a beast with an amazing build. There will be “S-kills” that are capable of turning the tide of combat, as you might expect. The title will include PVP.

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Pre-registration for the title is already open, though a release date was not revealed. Once more, any fan of the series will have to wait and see if the game will be made available overseas, which often doesn’t materialize for China release games. Then again, with Tencent as publisher, don’t count it out just yet. Keep an eye out for this game, and perhaps enough interest would warrant a localization for the world at large.
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via Wanuxi

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Tags: ManTa GamesOne Punch ManOne Punch Man: Justice ExecutionTencentTencent Games


SNK announces The King of Fighters: World

SNK has just announced The King of Fighters: World, an RPG title for both Android and iOS. The game will be made available in China first in summer 2017, before progressively being released worldwide.

As the first MMORPG in the King of Fighters franchise, the game is has been developed on a fully 3D engine, where players roam on a 3D panoramic map. Expect to see popular characters from the King of Fighters franchise making an appearance, as you battle and solve puzzles along the way. Those invested in the lore of the franchise will definitely find much to like about the game as it explores the plot further.

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Source: SNK

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Tags: AndroidiOSMMORPGThe King of Fighters: World


Marvel Snap card battler announced, limited closed beta soon

Marvel Snap has been announced, dubbing itself the “fastest card battler in the Multiverse!”.

The fastest card battler in the Multiverse! Assemble your MARVEL dream team in this action-packed 1v1 multiplayer collectible card game coming to Mobile and PC.

You’re supposed to be able to sign up for a limited closed beta on Android or any relevant Marvel Snap news for availability in your region through the official website, which may or may not be fully established yet. There’s some loading issues that should sort themselves out.

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Here’s some basics as per the Gameplay Walkthrough video:
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“Cosmic Cubes” indicate your ranking in the ladder. Win to gain one, or say goodbye to yours if you lose.
“Locations” have different effects, revealed over 3 turns. You need to control 2 out of 3 to win.

Have more Power than your opponent at a location to win

Maximum 6 turns per game
Cards have various effects and cost as you might expect

Persistent effects, “on reveal”, moving themselves, etc.

Meanwhile, the closed beta looks to be only for Android at present with players required to fill up a survey. Eligible countries include United States, Canada, Philippines, Singapore, Hong Kong, Australia, New Zealand. Test data will NOT be deleted.
Features for the game are listed as follows:
SUPER FAST GAMES
No more waiting around! Every game lasts only around three minutes. We cut out the fluff to focus more on the good stuff.
EVERY MATCH FEELS DIFFERENT
Play your cards at 50+ different locations from across the Marvel Universe, each with iconic game-changing abilities. From Asgard to Wakanda, new locations are introduced weekly to put your creative problem-solving skills to the test.
“SNAP” TO RAISE THE STAKES (AND RISE THE RANKS)
Feeling confident about your chances of winning? Just “SNAP” to raise the stakes during a match. Hey, even if you’re bluffing—you could double your rewards!
COLLECT AND UPGRADE YOUR MARVEL FAVORITES
No other game lets you collect, mix, and match hundreds of hero and villain variants from the entire Marvel Universe—and beyond. You might have a classic comic inspired Iron Man card, but do you also have the Chibi, 8-bit, and Cartoon variants? Endless art styles let you flex your favorites in unique new ways. You do YOU!
DAILY, WEEKLY, & MONTHLY UPDATES
MARVEL SNAP stays fresh and exciting with new cards, new locations, new cosmetics, new season passes, new ranked seasons, new challenges, new missions, and new events on the regular.

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Tags: MarvelMarvel EntertainmentMarvel SnapNuverseSecond Dinner


Pokemon Masters EX New Sync Pair Arrival

Pokemon Masters EX had recently kicked off a new event which introduces a new sync pair which has been added to the game.

Check out Lisia & Altaria’s EX Style and powered-up sync move!

Since they’re a tech sync pair, their sync move gets boosted by 50% when they’re raised to 6★ EX!
See below for details on how each role’s sync move is powered up:https://t.co/5z1ke6kmmf#PokemonMasters pic.twitter.com/Qp0GIuRzHu
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— Pokémon Masters EX (@PokemonMasters) October 30, 2020

Event Details

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Titled the Dazzling Dizzying Battle Stage, the event will be featuring the new sync pair of Lisia and her partner Altaria from the Omega Ruby & Alpha Sapphire games. They will be a 5-Star Tech Sync Pair and like all new additions to the game, their Sync Grid is already expanded and they can also be raised to 6-Star Ex, which will unlock an alternate outfit for Lisia (check the tweet above).
The duo will have their own Spotlight Scout with a slightly increased chance of netting the pair that will run till the 12th November.

In terms of attacking moves, Altaria will have Twister and Moonblast for dishing out damage. Elsewhere he also has Defog which clears the field of terrain effects, lowers opponents evasiveness and removes field effects from the opponents’ field of play. Altaria will also Mega evolve after using its Sync Move which replaces the move Twister with Dragon Pulse.
Altaria will also have a move called Spotlight, Please! which will cause the opponents to target the Humming Pokemon for a while alongside raising his Defence and Special Attack.
Meanwhile, Altaria has three passives that will charge the move gauge by one whenever Altaria is hit it will buff its attack the lower its HP and bring a small chance of reducing the user’s sync move cooldown.
For more information and future updates, do check out the official Twitter account of the game.
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Pokemon Masters EXPublisher: DeNADeveloper: DeNARelease Date: 2019-08-29Android, iOS
Pokémon Masters has evolved! Discover a whole new adventure in Pokémon Masters EX!

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Tags: AndroidiOSMobile GamePokemon Masters EX


Granadia Saga comes to an end

On 1 March 2018, Bushiroad announced that it will be shutting down services for its mobile SRPG Granadia Saga on 30 April 2018. For the record, the game came out on 1 December 2017. That’s right, the game had lasted a mere five months.

On paper, the game had everything going for it, with its story written by Miyajima Takumi, who served as scriptwriter for Fate/Zero and Tales of Abyss. The character designs were particularly unique looking as well and pleasing to the eye. So what went wrong? As it turns out, the game was bogged down by extremely long load times and was bogged down further by slow pace. This would not have been as bad if it were a console release, but on the mobile, it would be rather irritating to say the least.

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Tags: AndroidBushiroadGranadia SagaiOSSRPG


Immortals: Muv-Luv Alternative shares more visuals, pilots

aNCHOR has just posted new key art and images of the pilots for Immortals: Muv-Luv Alternative, its upcoming action RPG for the Android and iOS platforms. The game was previously scheduled for a launch sometime in February 2022, but will now instead come out some time in the middle of March 2022.

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As previously reported, Project Immortal first made its debut as a fan project presented at the franchise’s “Still Breathing” 20th-anniversary event. The reveal garnered a lot of support from the fans, and it was soon decided by the higher ups that it should be a full-fledged release on the mobile. To get the uninitiated up to speed with the overall plot, humans now fight against the “BETA”, hostile extraterrestrial beings that seek our extinction. To combat this threat, humanity have placed their hope in weapons known as Tactical Surface Fighters. You assume the role of an unknown mercenary hired by a private military contractor to battle against the BETA. More of the lore is not detailed and will be disclosed in full once the game goes live.
Of course if you’re interested, the game still has its pre-registrations open, and you can sign up by heading over to the official Twitter account. Once Immortals: Muv-Luv Alternative hits a milestone, everyone will be rewarded with Yoroi Mikoto for a unit, among other things.

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Tags: AndroidImmortals: Muv-Luv AlternativeiOSRPG


Yoko Taro working on two new games with Yosuke Saito

Nier: Automata and SINoALICE director, Yoko Taro, confirmed that he and Square Enix producer, Yosuke Saito, are currently developing two new games. This revelation came from the pair during Famitsu’s and V-Jump’s year-end game industry talk show.

Currently, there is no information regarding the title of the two games. Furthermore, Taro and Saito have not revealed whether or not the two games are within the Drakengard/Nier universe.

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According to Saito, Taro initially approached him with a proposal around last year, intent on creating a particular game. The producer was strongly against the proposal and did not give the go-ahead for development. As a result, Taro delivered an hour-long presentation just to convince the reluctant Saito. Ultimately, Taro won him over, and the game went into development. However, as he looked back on this decision, Saito shared that given the chance to pull out, he would.
Besides the title that Saito is less than enthusiastic about, there is a different game which is in development that received full support from the pair. This other title is slated to release before the first one.
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While we are definitely excited to hear more about these two titles, we can only wait for more updates from the two of them. Given the success of Nier: Automata, it is likely that Taro will have greater creative freedom for his future works.

Besides these two games, other upcoming titles from Yoko Taro are Nier ReIncarnation and Nier Replicant ver.1.22474487139. The former will launch in February 2021 while the latter will release in April that same year.

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Tags: Yoko TaroYosuke Saito


[E3 2019] Xbox Game Pass price and games announced

Microsoft has announced the price and games available to the Xbox Game Pass at its conference in E3 earlier today. The company promised that over 100 games will be available in August 2019 for the service, which can be accessed with an Xbox One and PC.

A monthly subscription for Xbox Game Pass will cost you USD 4.99 (roughly RM21) for PC and USD 9.99 (roughly RM41). Alternatively, users can sign up for the Xbox Game Pass Ultimate for USD 14.99 (about RM62) per month, giving you access to the service on both PC and Xbox One, plus the Xbox Live Gold service. Some of the launch titles were also announced, including Metro Exodus, Rise of the Tomb Raider, and Forza Horizon 4.
You can sign up for Xbox Game Pass now through the official website. The open beta goes live today so you can try it out for yourself.
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Tags: MicrosoftPCXbox Game PassXbox One


Cris Tales unveils opening cinematic ahead of July launch

Modus Games, Dreams Uncorporated and SYCK unveils their opening cinematic for Cris Tales, a game launching on 20 July 2021. You can pre-order the game for Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X|S through the official website. You can watch the Cris Tales opening cinematic below:

The trailer highlights the enemies that Crisbell and her party will be facing off against in their time-hopping adventure to save the citizens of Crystallis. Along the way, Crisbell will be faced with tough decisions, heart-pumping battles and twists that not even a time traveler could see coming.

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Meet Crisbell, a newly awoken time mage who is beginning to learn how to harness her powers. Other characters spotlighted are allies Willhelm, the voice of reason in the group, Christopher, Zas, and JKR-721, a fist-fighting robot. Of course, one can’t forget Matias, a wonderfully reliable talking frog!
Cris Tales is an era-bending JRPG where past, present and future are brought together on one screen. Players can use Crisbell’s amazing ability to slip between time periods to both aid citizens across Crystallis’ kingdoms and perform surprise attacks on enemies. If Crisbell wants to save her magical world from the evil that threatens it, she must make use of her power to shape the past, present and future while gathering allies that will help her in her quest.
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Cris Tales is a love letter to classic JRPGs created by Colombian developer Dreams Uncorporated where past, present and future are brought together on one screen. Players can use Crisbell’s amazing ability to slip between time periods to both aid citizens across Crystallis’ kingdoms and perform surprise attacks on enemies. If Crisbell wants to save her magical world from the evil that threatens it, she must make use of her power to shape the past, present and future while gathering allies that will help her in her quest.

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Tags: Cris TalesDreams UncorporatedModus GamesSYCK


JT Game Store is having a Raya 2021 sale!

For Raya 2021, Malaysian gamers can head on over to JT Game Store and score themselves some new gamer merch for the holidays. From 5 to 15 May, get up to 55% discount on your second item with sales on games, figures and devices. Interested buyers can enjoy these discounts by store walk-in or through Facebook.

Details can be found in the images below:

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Especially noteworthy is the Play Arts -KAI- figures for the FFVIIR characters, Tifa, Barret and Cloud (ver. 2). Tifa and Barret can be yours at RM529 from RM629 and Cloud at RM549 from RM629.
Besides the selection of Nintendo Switch and Playstation 4 games, you can also get yourselves Digivices at a discount.
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Tags: JT Game Store


Super Nintendo World At Universal Studios Japan Unveiled

Universal Studios Japan has given us a first look at the upcoming Super Nintendo World attraction. The park’s grand opening is set for February 4th, 2021.

In a Facebook post, Universal Studios Japan put out a video showing off some of the sights planned for the park. It should be noted that a lot of it looks like CG renders, and the actual attractions may look slightly different.

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The park will feature interactive rides, such as the Mario Kart Koopa’s Challenge. The video describes it as “The world’s first interactive Mario Kart ride”, but did not elaborate on the nature of the integration.
The park will also be full of iconic Mario characters, with Yoshi-themed trains, as well as the iconic Smash character Piranha Plant scattered around the park.
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There’s also Bowser’s castle, complete with a statue of the King Koopa himself. Behind it is a trophy for Mario Kart, meaning it’s probably located at the same location as the Mario Kart ride.
We also got a glimpse at what’s presumably the Mario Kart ride, which appears to be some type of roller coaster. Groups of two will sit in Mario Kart-styled cars, in a room full of gears and Warp Pipes.
We can probably expect more details about the park closer to its launch.,

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Tags: NintendoSuper Nintendo WorldUniversal Studios Japan


Slime ISEKAI Memories available for download

That Time I Got Reincarnated as a Slime ISEKAI Memories is now available for download on the Google Play Store and Apple App Store. Players who download Slime ISEKAI Memories will need to restart the app once the servers will officially open tomorrow morning, 28 October 2021.

Releasing in Japan as Tensei Shitara Slime Datta Ken: Mao to Ryu no Kenkoku-tan, this will be one of the rare cases where a Japanese mobile game is getting a simultaneous launch with the global version. Note that the global version offers English, Korean and Traditional Chinese language options.

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Initially set out with a goal of 500,000 pre-registrations, the game has blazed past that and secured over 1,000,000 pre-registrations worldwide. It reached 500,000 pre-registrations on October 14, only to double that amount in just under two weeks on October 27.
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The pre-registration milestones and rewards are as follows:

50,000 – Stamina Recover Item
100,000 – Character Equipment Items
200,000 – 5x Recruit Ticket
300,000 – Character: Shuna, Pink Ogre of Heavenly Light
350,000 – Character: Rimuru, the Reincarnated Memory Stone & Illustration
400,000 – Character: Shuna, Pink Ogre of Heavenly Light Memory Stone
450,000 – Recruit Ticket for 5 Summons & Illustration
500,000 – 5★ Guaranteed Recruit Ticket
550,000 – Small Grindstone x 10 & Intelligence Magistone x1
600,000 – Nation of Monsters Hot Pot x10 & Character: Rimuru, the Reincarnated Memory Stone x1
650,000 – Proof of Sworn Friendship x100 & Character: Rimuru, the Reincarnated Memory Stone x1
700,000 – Additional Magicrystals x100
750,000 – Tempest Coin x50 & Character: Rimuru, the Reincarnated Memory Stone x1
800,000 – Additional Magicrystals x150
850,000 – Tempest Coin x50 & Character: Rimuru, the Reincarnated Memory Stone x1
900,000 – Additional Magicrystals x100
950,000 – 4★ Memory Shard x5
1,000,000 – Additional Magicrystals x150

For more details, follow the game’s Facebook page. Check out our reroll guide for a head start!
 Download

SLIME - ISEKAI MemoriesPublisher: Bandai Namco EntertainmentDeveloper: Wright Flyer StudiosRelease Date: 2021-10-28Android, iOS
Enter the world of That Time I Got Reincarnated as a Slime in a new 3D battle RPG!
You won't want to miss this riveting, new adventure that brings together your favorite series characters—Rimuru, Great Sage, Gobta, Shion, Shuna, Benimaru, Gabiru, and more—and introduces brand new ones!

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Tags: Bandai Namco EntertainmentTensuraThat Time I Got Reincarnated as a SlimeThat Time I Got Reincarnated as a Slime: Isekai MemoriesWFS


Far Cry 6 Joseph DLC available now

Joseph Seed, the big bad of Far Cry 5 has arrived in Far Cry 6 and will go through a test of faith in this new DLC episode. Check out the launch trailer for the DLC, Joseph: Collapse below.

Joseph: Collapse is playable in co-op, even for those who do not own the DLC! Far Cry 6 players who own Joseph: Collapse can invite other players to join them in co-op play with the Buddy Pass, even if the invited player does not have the DLC.

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Like the previous villain DLCs, Joseph: Collapse lets you play as cult leader Joseph Seed from Far Cry 5. Players will get to explore Joseph’s mind as they venture into a darker version of Hope County, Montana. Face-off against cultists and Joseph’s own family in this roguelite-inspired mode.
Joseph: Collapse is the last major DLC for Fry Cry 6. Previously, players could play as Far Cry 4‘s Pagan Min in Pagan: Control and Far Cry 3‘s Vaas Montenegro in Vaas: Insanity. To celebrate the launch of this last DLC, discounts of up to 40% off are currently applied to all Far Cry 6 editions across all digital stores. In addition, owners of Far Cry 6 can receive 25% off the Season Pass.
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Stay updated with all things Far Cry 6 by following the game on Twitter.

Far Cry 6Publisher: UbisoftDeveloper: UbisoftRelease Date: 2021-10-07Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Welcome to Yara, a tropical paradise frozen in time. Far Cry 6 immerses players into the adrenaline-filled world of a modern-day guerrilla revolution.

Join the revolution and push back against the oppressive regime of dictator Antón Castillo and his teenage son Diego, brought to life by Hollywood stars Giancarlo Esposito (The Mandalorian, Breaking Bad) and Anthony Gonzalez (Coco).

Playing as Dani Rojas, immerse yourself in the journey of a military dropout turned guerrilla revolutionary. To even the odds against Antón’s military, you’ll have to adopt the Resolver philosophy, employing an arsenal of unique and surprising new weapons, vehicles and animal companions to ignite a revolutionary movement that will burn the tyrannical regime to the ground

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Tags: Far CryFar Cry 6Ubisoft