Honkai Impact 3rd 5.3 Update Adds A Character From Honkai Star Rail And More

Honkai Impact 3rd has announced the release date for their 5.3 update, which features events and a new character you would have first seen in Honkai Star Rail.

In the Honkai Impact 3rd 5.3 update, Carole Peppers, the energetic and free-spirited “pepper” and the striker of Schicksal’s 3rd Squad, will join the game’s roster of playable Valkyries.. As a MECH-type Physical SP melee support, she fights with mechanical fists, making relentless attacks and meaty feedback.

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The update will also see a new addition to one of the open world segments available in Honkai Impact 3rd, titled A Post-Honkai Odyssey. This will feature Carole, as well as a post-timeskip Bronya. Here’s what you can look forward to:
A Post-Honkai Odyssey’s Chapter 2 Prologue [Before Starfall] will be available in v5.3. Meet the all-grown-up and way-cooler Bronya in Open World for the first time! As the protagonist of the prologue, Carole will steer the course of the story and take on the responsibility of saving her squadmates. While handling the crisis, Carole will rendezvous with Bronya and her rescue squad in this adventure taking place after the events of the main game.
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Additionally, Captains can pull [Herrscher of Flamescion]’s first outfit [Time Runner] in v5.3’s Outfit Supply! It adopts ice crystals that contrast with the default flames to create a cold and mysterious vibe. Purple stardust, clock hands, and a dial-patterned skirt imbue her Charged ATK and Ultimate with temporal magic, turning her into a comet that transcends spacetime.

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Honkai Impact 3rdDeveloper: miHoYoRelease Date: 2016-10-14Android, iOS, Microsoft Windows
“Honkai, a mysterious force that annihilated human civilization on several occasions, has re-emerged in this once peaceful world...”
A squad of young girls burdened with the very last hopes of humanity must fight for survival in this apocalyptic world filled with zombies and Honkai beasts.
As the Captain of the Hyperion, you must lead these girls into battle against zombies and Honkai beasts in various locales around the world. Experience the girls’ unique personalities, challenge and conquer various raids and stages, and enjoy the rich storyline of the Honkai Universe! Join the Valkyries and fight for all that is beautiful in the world!

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Tags: Honkai Impact 3rdmiHoYo


Singapore Games Association to champion gaming and esports industry growth

The Singapore Games Association (SGGA) officially launches today as Singapore’s primary trade association for the gaming and esports industry. SGGA is supported by Enterprise Singapore (ESG), Infocomm Media Development Authority (IMDA), and the Singapore Tourism Board (STB), with the aim to develop and support a sustainable gaming and esports ecosystem locally, while placing Singapore’s name on the world map.

Statista, an online market research portal, projects Singapore’s growth in video games – both local gaming and esports – to reach US$130m in 2020 and US$138m by 2024. SGGA builds on the former Singapore Games Guild (SGG), itself a non-profit organisation founded in 2017 as a sister organisation of the International Games Development Association Singapore (IGDA|SG). SGG’s efforts were focused on supporting Singapore-based game development companies and advocating the creation of made-in-Singapore games. The new SGGA will take on the expanded role as an enabler to support the full spectrum of the gaming and esports industry.

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Long term plans for SGGA include the formulation and administration of Singapore’s first accreditation scheme for the gaming and esports industry, and organising programmes to raise professional standards and community engagement. One such initiative is Singapore Esports, managed under SGGA to provide holistic development, and position Singapore as a country of choice for international esports tournaments and events.
The Association is non-profit and membership-based, and will empower members to network with local and international gaming and esports associations, organisations and businesses, to promote best practices and explore global opportunities. Upcoming plans include working with the organisers of gamescom asia to showcase made-in-Singapore games in the digital version of Gamescom this August. Workshops and capability development programmes to support professional growth are in the pipeline to support the gaming and esports industry’s need for a steady stream of highly-skilled, innovative and creative talent.
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In-depth industry experience leading the way
Industry veteran Gwen Guo – co-founder and Creative Director of Imba Interactive – will be chairing the association and will work alongside Elicia Lee, the Managing Director of Eliphant. Imba Interactive is a game audio services studio based in Singapore while Eliphant specialises in game marketing, events, live stream production and esports in Asia. They will be supported by an Executive committee and Advisory Board of industry professionals.
“It is an exciting time to rally the gaming and esports industry and work together to uplift our expertise and break new ground, as we fly the Singapore flag high on the world stage. SGGA will retain a core element of SGG – uniting the local community through events, celebrating local games and offering our talent a friendly, nurturing home to explore, grow and connect with potential collaborators – and offer more. We look forward to nurturing a more resilient and innovative industry with sustained growth and opportunities through infrastructure and capabilities building.”
Gwen Guo
Boosting Singapore’s gaming and esports industry: Resilient, Innovative, Talented
SGGA will launch its paid membership programme in Q3 2020, open to all companies registered in Singapore, as well as Singapore-based individuals including freelancers. Association members will enjoy special rates and access to SGGA initiatives, including local and overseas event participation, focus groups, networking opportunities, resources, training courses and benefits through SGGA’s partner network. The Association is also seeking patrons who are keen to contribute to industry initiatives and volunteers across multiple roles.
As part of its goal to build a steady pipeline of talent for the industry, SGGA will curate and organise more than ten workshops across a range of topics including gaming, esports and business management for startups in its first year. Other initiatives include engaging with educational institutions, SMEs and corporations to facilitate training and hiring of talent, addressing misconceptions about gaming and esports, and raising awareness on the career opportunities in the games industry.
“The SGGA’s goal is to engage with and represent the full spectrum of Singapore’s gaming and esports ecosystem, which although small, is diverse. Each Exco member and appointed advisor brings valuable expertise and perspective unique to their roles in the industry, and this will equip us with the knowledge needed to address gaps and create more opportunities for our companies to grow and succeed.”
Elicia Lee
SGGA also aims to be a platform for thought leadership for the industry, by connecting companies with the latest gaming policies and trends related to the local and Asian markets. Insight reports will be provided to companies to leverage on, for picking up best practices and staying abreast of the latest developments.
Increasing accessibility to esports, developing a Southeast Asian Esports Hub
The Singapore Esports initiative by SGGA is meant to celebrate achievements of the Singaporean esports community; and improve Singapore’s appeal as a host for esports events by establishing industry-wide standards.
A key focus is to increase accessibility to esports through:

Supporting esports events and networking conferences;
Raising industry standards through training and accreditation;
Showcasing achievements of local businesses and talent in the

The initiative will seek to boost the visibility of Singapore as a Southeast Asian esports hub and position Singapore esports enterprises as credible partners for international companies and organisations keen to host esports events in Asia.
The first local public directory for all esports-related services will be created to boost the visibility of the companies as well as available job opportunities. The directory, hosted on the association’s website, will be available on a later date. Training programmes and internships will be curated to boost capabilities to develop local talent to meet global demands.
“Esports is a new and growing industry with massive potential. The end goal is to create the right environment for a prosperous and sustainable ecosystem in Singapore for our esports businesses and all stakeholders to thrive in. This initiative is the first step towards it with a key focus on shaping perceptions and changing mindsets while laying the foundations for industry standards.”
Jayf, Exco member of SGGA, and CEO & Founder of one of Singapore’s largest esports team, Resurgence
Eyes on the Global Market

SGGA will be a command centre to identify and spark collaborations, and showcase Singapore’s gaming industry expertise on overseas platforms. A strategic partnership with gamescom asia will seek to showcase Singapore gaming and esports companies, starting with the digital version of Gamescom 2020, and plan for a significant presence at gamescom asia 2021. The SGGA will continue to build upon existing partnerships with other gaming and esports associations and lead agencies, and plans to showcase Singapore companies at international events such as Taipei Game Show, Tokyo Game Show and Game Developers Conference (GDC) in 2021.
The inaugural SGGA Industry Day will also be held, a digital conference on 7 and 8 August. With dedicated tracks on games development and esports in the local and regional scenes, participants can glean insights from and network with local and overseas experts, from understanding AAA games to the skillsets required to secure a job in the esports industry. Learn more here.
Details about SGGA, its initiatives and membership application are available on the website.

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Tags: Enterprise SingaporeESGIMDAInfocomm Media Development AuthoritySGGASingapore EsportsSingapore Games AssociationSingapore Tourism BoardSTB


AlchiMerge: Merge & Craft to launch in June 2022

PocApp Studios has just announced that it will be launching AlchiMerge: Merge & Craft for the Android and iOS platforms. This puzzle game, which has you managing an atelier of sorts, is scheduled to launch on 7 June 2022.

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A description for the game as follows via the AlchiMerge: Merge & Craft store page:
Merge ingredients to Craft potions & lotions and Sell to Customers in your very own Alchemy Shop!
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Match, merge and grow resources on the Vortex Isles to supply your Alchemy Shop with ingredients.
Use the Ingredients you’ve gathered to craft and sell magical items to customers visiting your shop. Decorate your store to perfection with your hard-earned money which in turn will maximize your customer satisfaction and profits!
Befriend traveling adventurers along your way to hone your skills and uncover the mysteries of the Vortex Isles.
Key features:
• Merge gameplay – harvest magical Ingredients
• Craft – mystical potions and lotions
• Shop Tycoon – become the best Shopkeeper
• Story – reveal unique stories
• Multiplayer – Invest in your City together
• Avatar – choose between 3 races
Interested in knowing more? Here’s what you can expect from AlchiMerge – Merge & Craft:
■ Merge Your Way Through the World of Anima:
Match and Merge endless materials to harvest magical ingredients for your shop!
■ Craft and Trade:
Craft mystical Potions, Spells, and ancient Trinkets. Sell and trade them to customers for profits!
■ Become a Legendary Shop Tycoon:
Hustle, bargain, and strike deals to become the most prestigious Shopkeeper on the Vortex Isles!
■ Shopkeeper Customization:
Customize your avatar to your own liking and start your adventure either as a Human, Catanian (Cat), or Lupinian (Dog), the choice is yours!
■ Decorate Your Own Store:
Every Shopkeeper wants their store to be unique. Be as creative as you want – your customers value a well-designed shop!
■ Join Forces with Other Players:
Team up with friends, invest together, build thriving cities, and powerful alliances between Humans, Catanians, and Lupinians!
■ Reveal Unique Stories:
Can Dogs, Cats, and Humans work together? Are Dogs still Human’s best friend on these Isles? Who will become the ultimate Shopkeeper? Complete Quests from Trust Characters to unlock stories and learn more about the characters and the world of Anima!
■ Backstory
The kingdoms of Catania and Lupinia used to live secluded from each other, but everything changed when the Great Tremor hit, causing a Rift Storm in the middle of the great ocean. Dimensional rifts started to appear out of magical thunder, introducing a whole new archipelago to the world.
These are the Vortex Isles, a place of magical flora, mystical ruins and ever-lasting storm clouds.
Upon sailing to the Vortex Isles, Catanians and Lupinians met Humans for the very first time. They were also brought to the world of Anima by the Rift Storm. In AlchiMerge these three kingdoms meet to explore the mysterious Vortex Isles. Will they all get along?
Players familiar with PocApp Studios’ previous titles, Castle Cats & Dungeon Dogs, will be able to meet beloved heroes in an entirely new format. Completing Quests from new and old heroes will reveal unique stories of the characters and the world of Anima.

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Tags: AlchiMerge: Merge & CraftAndroidiOSPocApp StudiosPuzzle


The Super Mario Bros Movie Review – A Super Star In Spectacle At The Expense of Better Writing

The highly anticipated Super Mario Bros. Movie is premiering in Malaysia this week, slightly later than the rest of the world. In some ways, however, that’s a good thing as it’s meant I’ve gotten a look at the rather divisive reception the movie has received so far.

I’m a long-time fan of Mario and Nintendo but I also know that these games aren’t exactly beloved for their deep story-telling so I was concerned about a new movie would turn out, especially one made by Illumination Studios, who I will never forgive for bringing The Minions into this world.

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After sitting down and watching the movie, it definitely had more good than bad. The animation was stellar but the writing and character left much to be desired which is a real shame as there was a lot of potential with the character interactions that just didn’t feel as realized as it could have been.
The Mario Bros

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The plot of Super Mario Bros is more or less what you’d expect. Mario (Chris Pratt) and Luigi (Charlie Day) are opening a plumbing business, and while working on a large drain, they find a pipe that takes them to the Mushroom Kingdom but separates the two of them. Luigi lands near the Ttranical Bowser (Jack Black) and is captured, while Mario lands near Peach’s castle with the Princess (Anya Taylor-Joy) enlisting him to help fight off Bowser since the majority of the Toads are just kinda cowards (that’s basically the explanation they give in the movie).
The first thing I really have to praise the movie for is how unafraid it was of being a Mario movie. So many video game movies feel that need to be “grounded”, and that they need to ease people into the game bits because they might be “too strange”. It’s why the Sonic Movie needed to be set in the human world or why the Mortal Kombat movie needed a bland original protagonist. The Mario movie just drops you into the Mushroom Kingdom and lets everything loose.
This is just a world where mushroom people travel via pipes, gorillas can talk and drive karts, and random “power-ups” are just scattered throughout the land. This is a fantasy world and the culture and practices of the people don’t need to align with the real world. I’d heavily admire that the film has the confidence to simply play it straight and trust the audience will understand.
A Jump Forward Into Animation

This is further backed by the fact that this is probably the best-looking movie Illumination has ever made. The Mushroom Kindom looks gorgeous, managing to be faithful to the game but still with a few details and touchups to make it feel truly alive. The texture of each model, from Mario’s overalls to the lava spurting from Bowser’s flying castle is excellently done.
The animation likewise makes the action scenes truly breathtaking. Each fight scene is exceptionally choreographed, making great use of verticality to show Mario jumping, climbing, and stomping his way through each fight. The scenes create a real sense of wonder as Mario and his friends make great use of different Mario power-ups, and enemies so that each fight feels greater than the last. I never knew how much a wanted to see a Mad Max-style vehicular combat scene using Mario Kart but it was truly spectacular and was when the movie felt most alive.
The thing is though, between these brilliant action scenes, you need slower scenes that really establish the motives and personality of the characters and overall allow the setting and tone to sink in. This is where the Mario movie runs into trouble.
Movies Need To Have a Story

I’ll admit the above sub-heading above is a little exaggerated but it presents the biggest flaw with the Mario movie. Almost every establishing scene where the characters come together to talk and show more of who they feel is pretty much played on fast-forward. For example, when Mario and Peach first meet they seem to instantly be smitten. The Princess instantly gets to work training this guy she’s never met and wants to get to know him better. It feels so scripted like it pretty much just exists just to set up the next action scene. Almost all the development-heavy scenes feel like this: rushed out of the way for more action.
I’ve already seen the defense for this online. “The Mario games didn’t have a good story, so the movie doesn’t need one”, except it does. A “good story” doesn’t have to mean some deep philosophical drama, it just means the characters’ motivations and development should feel natural and properly established.
Mario’s entire story arc just doesn’t feel cohesive. He’s insecure about his family thinking he’s a failure and should give up but little time is used to present these insecurities. There’s a little and the beginning, a bit at the end before the final fight and he’s over it. It feels very disjointed.
Sparks of Hope

I think it’s a shame as well because the Mario movie has some great ideas for character development but just doesn’t flesh them out because of how fast-paced it is. We briefly see that part of the reason Peach finds Mario interesting is that he’s from another world and she actually comes from another world and was adopted by the Toads. That’s a fascinating idea and shows why these two people would end up liking each other, but it’s never really brought up again.
Likewise, Mario has a really strong bond with Luigi, but since Luigi spends most of the movie captured you barely see anything come from it. The beginning establishes that Mario thinks he’s holding Luigi back, and when they’re reunited at the climax there’s a rousing speech about how the two are stronger together, except they’ve done nothing together the entire movie so it just feels a little hollow. The Super Mario Bros. movie barely features one of the bros.
There is one exception, however. I really like what they did with Donkey Kong. The big ape has a rivalry with Mario and they work really well off each other. They’re trading jabs, trying to show each other up and yet it’s proven they’re pretty similar deep down and when push comes to shove, they’ve got each other’s back. It was really sweet and pays a good amount of tribute to their original rivalry from the games.
Chris Pratt Was Actually Really Good

So yeah, after months of complaining, Chris Pratt was actually pretty solid as Mario. He has a good range of emotions, being able to play and straight man among all the strange happenings around him yet also able to pull off the Mario voice when he’s excited, sounding far more like the character we all know and love.
The vast majority of the main cast do a good job of replicating the characters based on their voices in the games but with full dialogue. Charlie Day sounds like Luigi, Keegan-Michael Key sounds like Toad, and while Anya Tailor-Joy doesn’t sound exactly like Princess Peach she’s able to give the character a good amount of energy that works alongside Mario.
The true superstar of the show is Jack Black as Bowser. He may not have won Peach’s heart but he certainly won mine. Black puts so much work into Bowser, giving him a distinctly devious attitude you’d expect of a tyrant yet also knowing when to hold back and show his more silly or sensitive side. He’s an absolute pleasure to watch on screen and the fact that they let him perform a full-on Tenacious D score really seals the deal.
The only problem I have with Bowser is that despite being part of the most well-known archenemies in gaming, he and Mario, once again, barely interact. Sure they fight each other a lot but they exchange around two lines of dialogue. I dunno, I just feel like the first meeting of all these iconic characters should have a little more weight to it.
The Super Mario Bros Movie

The Super Mario Bros movie is a good time with a bit of missed potential. If the movie just had an extra thirty or so minutes to iron out the character development and dialogue, it would be a bonafide star. I love these characters and I just wish we got to see their personalities play off each other more outside of fighting.
This however shouldn’t take away from the success of the movie. This is the first time I can honestly say that an Illumination movie looked beautiful. I love how they recreated the Mushroom Kingdom and the confidence in exploring this new world. It’s a video game movie that wears its heritage on its sleeve and I highly respect it for that.
Overall, Super Mario Bros the movie is a fun time. There’s a lot that can be improved on but I’m glad it’s become as successful as it has. There’s plenty of room to explore the Mario universe in the cinema, and this is a good start, just maybe give the characters a bit more breathing room from World 2.
Go to top
The Super Mario Bros. Movie will begin screening in Malaysian cinemas on the 20th of April 2023.

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The Review

70%
Score

PROS
 The confidence in the Mario world is respectable The action scenes are stunning Jack Black as Bowser stole the show

CONS
 The pacing is pretty bad Because the pacing is bad, the character development feels very disjointed The second Mario brother is barely in the movie

Review Breakdown

70%
0%

Tags: IlluminationMarioNintendoSuper Mario Bros movieUnited International PicturesUniversal


Strategy Game Infinite Lagrange to Open Trojite Crystal Mining Agreement from September 17

Explorers, prepare for takeoff as NetEase Games has announced Trojite Crystal Mining Agreement of Infinite Lagrange, will be arriving from September 17. A sci-fi grand space simulation game already well known for its unique building mechanics and sleek 3D graphics, Infinite Lagrange is inviting players to venture further into the unknown with all-new stories and features.

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In the Infinite Lagrange Trojite Crystal Mining Agreement, the stakes are higher than ever with Trojite Crystals and Evaluation Points. This new mechanic adds a fresh layer of strategy to each game mode. Single players can mine Trojite Crystals to turn in cities and earn time-varying points for the Alliance.
In the all-new Alliance gameplay, explorers will compete for control over cities where Trojite Crystals are being distributed. Taking control of these territories will net players Alliance points. As players expand their territory, they’ll discover more high-level Trojite Crystals appearing on the map. Collecting this one will help the Alliance and can turn the tide of battle affecting entire battle strategies. At the end of the Trojite Crystal Mining Agreement, final points will be counted according to time-varying points and Stargate occupation.
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In Infinite Lagrange, players are the architects of futuristic space power. Forge bonds, forage resources and fight for victory amongst the stars. Explore unknown galaxies with breathtaking 360-degree views. Infinite Lagrange allows players to construct and command a vast space fleet through endless engineering and design options. Strategize to win epic space battles and make smart choices about allies and defense. Real-time multiplayer combat means there’s no second to spare.
Features:

Build and command a space power in this open-world, multiplayer RPG
Explore the galaxy to find new worlds, artifacts, and my precious resources
Use choice-driven strategy to ensure the growth and survival of colonies
Command fleets and ally with other players to triumph in unpredictable interstellar battles
Customize ships down to the finest details using detailed schematics and blueprint interfaces. See design choices come to life in stunning 3D, 360-degree views
Reap rewards for completing perilous missions and tasks throughout the galaxy
Amass currency to upgrade ships and battle stations
Spend time in the Research Branch to gain new blueprints, tech, and insights about the vast universe

Infinite Lagrange is available now on PC, iOS, and Android devices with cross-platform play. For more information on Infinite Lagrange visit the official site or join in on the conversation with other explorers on social media.
If you want to get into Infinite Lagrange, here is a wiki for battle
 Download

Infinite LagrangeDeveloper: NeteaseRelease Date: 2021-04-21Android, iOS, Microsoft Windows
Dear explorers, are you ready to embark on a wonderful journey towards the galaxy?

Infinite Lagrange is a space strategy mobile game developed by NetEase Games.

In this universe, explorers will be able to explore the uncharted galaxy, command and build spacecrafts, involve in strategic battles, plan the development of your own space stations, and conquer the infinite Milky Way...

Here, the tale of space is yours to write. Play the role to your heart’s desire: be a legion commander, a chief of the clan, or a chairman of enterprise.

Let’s venture into the unknown.

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Tags: Infinite LagrangeNetEase


BEKRAF Game Prime 2019 to be held in Jakarta from July 12 to July 14

BEKRAF Game Prime, the biggest game industry event in Indonesia will be back for the fourth edition this year! BEKRAF Game Prime 2019 will be held in 3 days from July 12 to July 14. The first day (July 12) will be the Business Day in Ayana Midplaza Hotel, while the 2 Public Days (July 13 and 14) will be in Balai Kartini Expo Hall, Jakarta.

Last year’s event attracted more than 16,000 visitors from across Indonesia and Southeast Asia. This makes BEKRAF Game Prime 2018 not only Indonesia’s biggest game industry event but also one of the top class game industry events in Southeast Asia.
International game industry experts and local studios including Ian Purnomo (Sony Interactive Entertainment) and Wan Hazmer (Metronomik) made an appearance to share their insights last year. While for this year, the organizer will invite more international guests to level up the quality of the conference.
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Thousand of gamers can gather and play all day long in hundreds of booth available at the event. Local Indonesian companies and indie game developers will also showcase their latest products or projects. Other than digital games, you can enjoy VR experience, Cosplay performance, eSports competition, and more at the event. Game Prime Awards will be given to the best Indonesian game developers during last year too.

The theme for BEKRAF Game Prime 2019 is “Game is the Future of Sport, Entertainment and Business”. For more information, you can visit the official event site.

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Tags: BEKRAF Game PrimeBEKRAF Game Prime 2019IndonesiaJakartaMobilePCPS4


Alchemy Stars: Endgame event details revealed

Details for Alchemy Stars Endgame summer event have been revealed! The event will be running from 9 September 2021, 09:00 UTC +0 to 27 September 2021, 09:00 UTC +0.

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Endgame will replace the Summer Memories banner. You’ll be able to try out both Smokey and Genevieve for yourself if you have any intention of pulling for them. You can also check out our impressions on the new characters to see if that helps you decide here. Smokey and Genevieve will be added into the mainstay recruitment pool once their rate-up ends on 29 September 2021, 09:00 UTC +0.

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Event challenges will unlock over time, with 6 in total. You can choose from a variety of additional modifiers for the boss stages, be it a choice of challenge difficulty or “Endgame Strategy” for point multipliers. Clear these special stages for event points, with more points awarded at higher difficulties.
Rewards include an event avatar, and furniture pieces, besides Lumamber and other resources.

There will be unlockable event stories as well. The first one will be automatically available, while the rest will require you to clear certain stages. Corresponding log in rewards will be available for 8 days for more Lumamber, gifts, resources and an event avatar.
The Special Event Book will retire the Stage 1 quests, unlocking the Stage 2 set of missions.
That’s the sum of details for the Endgame leg in Alchemy Stars. Good luck with the challenges!

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Tags: Alchemy StarsTencent GamesTourdog StudioTOURDOG Works


Castlevania: Grimoire of Souls is Resurrected on Apple Arcade

Castlevania: Grimoire of Souls is being revived for Apple Aracde. It was originally a free-to-play Castlevania game that Konami attempted to launch. It has a soft launch in Canada, not even Japan or the US, just Canada before Konami pulled the plug and cancelled it.

The upside of this is that because it’s on Apple Aracde, it means no microtransactions. You just have to pay the subscription fee of $5 USD a month. A pretty decent price to not have to deal with in-app purchases.

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Grimoire of Souls is a Castlevania spin-offs title that sees various heroes from throughout the franchise join together to make their way through various different levels, fighting Dracula’s hordes of monsters with a load of different weapons along the way. If you’ve ever played the PS3 Castlevania Spin off Harmony of Despair, it’s apparently a lot like that. I wouldn’t know though, I’m not Canadian.
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It honestly looks pretty fun though and the artwork by Ayami Kojima is great as ever. Of course, it would be nice to get a new mainline Castlevania game or at least port this one to consoles but maybe that’s too much to ask from Konami nowadays. I suppose that’s what Bloodstained is for though.
While no official release date has been given Castlevania: Grimoire of Souls will be available likely exclusive to apple arcade on ios later this year. You can download it from the app store.
There is also another Castlevania mobile game that is supposed to come out soon called Castlevania: Moon Night Rhapsody. There hasn’t been much word about this game since its announcement last year but it should be released sometime in 2021.

Castlevania: Grimoire of SoulsPublisher: KonamiDeveloper: KonamiRelease Date TBCAndroid
Play over all the iconic characters from the Castlevania series to hunt and prevent the outrage of souls from the Grimoires!

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Tags: Apple ArcadeCastlevaniaCastlevania: Grimoire of SoulsKonami


First phase of FFBE 4th anniversary celebrations kicking off [ Final Fantasy Brave Exvius ]

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FFBE / Final Fantasy Brave Exvius is celebrating its 4th global release anniversary on 29 June, with phase 1 of the goodies going out. A letter from Hiroki Fujimoto, the global version’s producer, explained the issues in delivering a grand celebration, which can be boiled down to delays due to COVID-19. Collect your 5000 Lapis with the anniversary, and the second and third phases of the celebration will follow soon after. The full letter, posted on Facebook, reads as follows:

To our dearest players:

Thank you for playing FINAL FANTASY BRAVE EXVIUS.

The 29th of June will mark the fourth anniversary of the release of FFBE’s global version, and we have all of you to thank for making this possible.
However, there is some news I must share with all of you today in regards to the anniversary.
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Unfortunately, we have been forced to delay a considerable amount of content originally planned for release during this year’s anniversary due to the COVID-19 pandemic, as our current priority is to ensure the health and safety of our team members.
Therefore, this year’s anniversary will be slightly different than previous ones, as we divide the celebratory events into three different phases.
At the beginning it may look like the rewards being given out do not match those of previous anniversaries, but this is only because they have been divided over a longer span of time. We would like to assure you that this anniversary will be full of great rewards despite the circumstances. Our goal is to provide everyone who has supported us for these last four years with content they can really enjoy, so please look forward to it.
The first phase of the celebration—”4th Anniversary: Next Era”—will begin on June 29th, 2020.

It will feature events such as:
・FFBE 4th Anniversary: Next Era Ticket Summon
・FFBE 4th Anniversary: Next Era – Equipment Exchange Quest
・Next Era All Rainbow 11 Summon
And more!

Following our first phase, we will have a second and third phase to keep the fourth anniversary celebration going with lots of exciting and fun content which we hope all of you will enjoy.
Lastly, as we ramp up the festivities in the months to come to show my gratitude to all of the players who have supported us throughout the years, I will be giving everyone 5,000 lapis on June 29th—the day of our anniversary.
We will also be giving everyone 100 FFBE 4th Anniversary Slots Tokens to play our special anniversary version of Slots de Chocobo during our third celebratory period. The rewards for the slots this time around will be shared through in-game and official social media posts at a later date, so we kindly ask that you keep an eye on the news when you log in each day. Until then, please enjoy the events we have in store for you until the very end of our celebration.
Thank you so much for all of your continued love and support. We hope you all enjoy FFBE for many more years to come.

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Final Fantasy Brave ExviusPublisher: Square EnixRelease Date: 2015-10-22Android, iOS
So begins a new tale of crystals....

A tried-and-true, yet brand new RPG！

SQUARE ENIX’s first title aimed at a worldwide audience;
a brand new FINAL FANTASY game available for smartphones!
Play an entirely new RPG made in classic FINAL FANTASY style!

Includes characters
from past FINAL FANTASY titles!

Enjoy this expansive storyline
right on your phone!

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Tags: FFBEFinal FantasyFinal Fantasy Brave ExviusSquare Enix


Atlus Reveals Details Regarding Story And Classes In Etrian Odyssey III HD

With the Etrian Odyssey Origins Collection fast approaching its release date on 1st of June 2023, additional information has been revealed in regards to the story and classes that appear in Etrian Odyssey III HD, one of the three titles that appear in the collection.

For those unfamiliar, Etrian Odyssey is a 3D dungeon-crawling RPG series which has players selecting five adventurers from a variety of classes and have them combining their skills as they explore the world looking for treasure.

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Image Credit: ATLUS/SEGA
In terms of story the game is said to take place, “south of the great continents, beyond the sea, lies the ocean city of Armoroad. Legend has it that part of the city sunk without warning a century ago to the bottom of the ocean, taking with it untold technology that is now lost to mankind. Intrigued by the legend, many explorers gathered in Armoroad, all hoping to challenge the undersea labyrinth. But so far, none have found the fabled sunken city. Set sail to Armoroad to navigate the Yggdrasil Labyrinth, find the drowned city, and win fortune and glory! Find unprecedented ruins and traverse the undersea labyrinth to secure wealth and fame!”
Not only that, In Etrian Odyssey III HD, classes get new portraits for each class which totals up to five portraits per class. These classes are also separated based on their general role during battles which are:
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Front-Line Classes

Gladiator (offensive type)
Buccaneer (combo attacker type)
Shogun (offensive/support type)
Yggdroid (balanced offensive type)

Versatile Classes

Sovereign (support type)
Hoplite (defensive type)
Ninja (offensive/specialist type)
Monk (healer type)

Back-Line Classes

Zodiac (elemental type)
Wildling (summoner type)
Arbalist (offensive type)
Farmer (explorer type)

Image Credit: ATLUS/SEGAImage Credit: ATLUS/SEGAImage Credit: ATLUS/SEGA
Aside from the classes mentioned above, Etrian Odyssey III HD also has subclasses which will be unlocked once a certain part of the story is cleared. These subclasses grant the character a second set of skills and only one subclass can be assigned to each class. Through this you will need to mix and match your party to best suit your playstyle and tactics.
In terms of skills, each class can obtain the following skills other than their main skills:
Common Skills:
Seven skills that can be acquired by any class. They mostly consist of raising maximum HP and TP, earning experience without being in a party, or giving boosts outside of battle. These skills have no prerequisites and can be obtained as soon as you have the required skill points.
Limit Skills:
Skills that can be acquired after obtaining a special item. These skills can be used once the Limit Gauge has been maxed out from performing actions in battle. Each skill can be equipped to a number of adventurers and their effects range from powerful attacks to recovery and support.
Image Credit: ATLUS/SEGA

Etrian Odyssey Origins Collection will be available for the Nintendo Switch and PC via Steam on the 1st of June 2023. For further information you may refer to their website.

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Tags: AtlusEtrian Odyssey III HDEtrian Odyssey Origins CollectionSEGA


THE [email protected]: P Greeting Kit detailed

More details on THE [email protected]: P Greeting Kit app has been disclosed by Bandai Namco in a explanation video that it has just posted. As previously reported, the upcoming app allows fans of the franchise (henceforth known as Producers), design their very own business cards and connect with others like them.

You have a choice of creating said cards from scratch or using one of the preset templates. In the event you need to make multiple, the app does support multiple cards and profiles. These cards will contain all the information you choose to disclose, such as your Twitter account and ID numbers from various THE [email protected] mobile games.

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Producers will have multiple ways of exchanging their business cards, the first being similar to how people do it in Japan right now, where you swipe the cards towards the recipient (even when social distancing is factored in). If face to face isn’t an option, you can search the registry of Producers and filter accordingly. The app also allows for the generation of QR codes for you to share the business card as well.
THE [email protected]: P Greeting Kit is scheduled to be out for Android and iOS mobile devices this coming winter, so we may be getting more information before it drops for real.
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Tags: AndroidBANDAI NAMCOiOSTHE [email protected]: P Greeting Kit


Gear up for MOBILE SUIT GUNDAM EXTREME VS MAXIBOOST ON in Southeast Asia!

Arcade fighter Mobile Suit Gundam Extreme VS Maxiboost On is confirmed for a Southeast Asia release for the Playstation 4 according to Bandai Namco! The game was originally released in 2010 exclusively for Japanese arcades. Now, more people will be able to experience the 2-on-2 EXTREME VS fighting game!

Set in the globally iconic Gundam universe, players can take on 2-on-2 PVP combat to the next level in their chosen Mobile Suits in MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON! 183 playable units across 36 different Gundam iterations will be available for you to play around with. Each possess their own unique abilities, so fans can surely find one that matches their personal playstyle!

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Choose from three different EX BURST Systems – FIGHTING BURST, EXTEND BURST and SHOOTING BURST – and coordinate them with your allies in order to obliterate your opponents! Southeast Asia will be able to play MOBILE SUIT GUNDAM EXTREME VS MAXIBOOST ON soon enough! The game is currently estimated for a 2020 release window. Play 1 to 4 player online co-op or PVP. There will be Japanese voiceover with English subtitles.
If you haven’t previously known the Mobile Suits available, here’s the complete list of Gundam works from which they are taken:
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Mobile Suit Gundam
Mobile Suit Zeta Gundam
Mobile Suit Gundam ZZ
Mobile Suit Gundam: Char’s Counterattack
Mobile Suit Gundam F91
Mobile Suit Victory Gundam
Mobile Fighter G Gundam
Mobile Suit Gundam Wing
Gundam Wing: Endless Waltz
After War Gundam X
Turn A Gundam
Mobile Suit Gundam SEED
Mobile Suit Gundam SEED Destiny
Mobile Suit Gundam 00
Mobile Suit Gundam 00 -A wakening of the Trailblazer-
Mobile Suit Gundam Unicorn
Mobile Suit Gundam AGE
Gundam Reconguista in G
Mobile Suit Gundam: Iron-Blooded Orphans
Gundam Build Fighters
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Gundam 0083: Stardust Memory
Mobile Suit Gundam: The 08th MS Team
Mobile Suit Gundam MS IGLOO
Mobile Suit Gundam Thunderbolt
Mobile Suit Crossbone Gundam
Mobile Suit Gundam Side Story: The Blue Destiny
Mobile Suit Gundam: Char’s Counterattack – Beltorchika’s Children
Mobile Suit Gundam SEED ASTAY
Mobile Suit Gundam SEED C.E. 73 -STARGAZER-
Gundam Sentinel
Mobile Suit Gundam: Hathaway’s Flash
Mobile Suit Gundam: Mobile Suit Variation
Mobile Suit Gundam 00V
Gundam Build Fighters A-R
Gundam EXA

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Tags: BANDAI NAMCOGundamMobile Suit Gundam Extreme VS. Maxiboost ON


Rhythm Doctor On Sale To Raise Money For Cancer In Honor of Late Voice Actor

Malaysian Indie game Rhythm Doctor has gone on sale to raise money for The National Cancer Society Malaysia (NCSM), following the passing of voice actor Jyi Sim due to lymphoma cancer.

In order to raise money, the game will be sold at 10% off on Steam until the 29th of May at 1:20 AM MYT.

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Jyi Sim voiced The Nurse in Rhythm Doctor who helps count and cue for the player as well as singing the game’s Chinese renditions of “One Shift More” and “All The Times”. She passed away in late 2022 following a long battle with lymphoma cancer.
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“In the time since mourning the loss of Jyi, we have spoken with her family about ways we can help them in this difficult time,” says the Ryhtm Doctor developers, 7th Beat Games. “At their recommendation, we have decided to raise money for the National Cancer Society Malaysia, an organization to which Jyi herself was a donor for years”.
They have stated that all of the proceeds made from the Rhythm Doctor sale this weekend will go to the NCSM and that they would appreciate any support given to the cause whether buying the game, buying it for a friend, or learning and donating to the NCSM directly.
One of Jyi Sim’s wishes was also to share her experiences with cancer and spread awareness of the issue so others can learn from it. She shared a number of videos on the subject on her youtube account alongside her music. Give them a watch if you have the time.

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Tags: 7th Beat GamesMalaysiaRhythm Doctor


One Punch Man: A Hero Nobody Knows Closed Beta Test announced!

One Punch Man: A Hero Nobody Knows has announced its Closed Beta test (CBT) to begin 1 November 2019! You can check out the trailer below, showcasing the main mode of the game and its battle system! Enjoy JAM Project’s song, “Freaking Out!”, the OP theme song of the game.

Registration opens till 17 October 2019, so don’t miss out! Only 10,000 testers will be eligible! PS4 players can sign up here; remember to set the language to English in the drop down menu on the bottom right hand side of the page.

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Xbox One registrants will need to follow the instructions below:

1.    Download the Xbox Insider Hub application through the Xbox Store. Insider Program members are entitled to a chance to participate in the closed β test.
2.    Registration link for the closed β test will be sent through Insider Hub to shortlisted members in Late October.
3.    Closed β testers will be able to download the data few days before the test date.
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As you can see in the trailer, the game will have avatar customization! Complete missions around the One Punch Man world, doing your job as a Pro Hero of the Hero Association! Should a hero be late, look out for the “Hero Arrival System”!

Closed β Testing Information
※The Close β Testing will only be available for the 10,000 testers selected via the lottery system.
Registration Period: 8 October 2019 – 17 October 2019 23:59
Commencement Period (time in SGT):

1 November 2019　18:00 ～ 20:00
2 November 2019　14:00 ～ 16:00
3 November 2019　05:00 ～ 07:00
4 November 2019　05:00 ～ 07:00

Details:

 Playable Character: Over 10 playable characters from the main game.
 Mode available for testing: Online Lobby (Hero Association HQ) and Free-battle/Local Battle

Learn more about the game and other BANDAI NAMCO products through the official website, Facebook, or Twitter.

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Tags: BANDAI NAMCOOne Punch ManOne Punch Man A Hero Nobody KnowsOPM


PINE: An open-world where life forms compete to be at the top

PINE was announced for Nintendo Switch on the Nindies Showcase Spring 2019, it’s a primal open-world game where humans are at the bottom of the food chain.

In this beautiful world of Albamare, players will play as Hue and take on creatures that are much smarter than humans. Therefore, players will have to use their wits to explore, trade and survive in PINE.

The story of PINE falls in Albamare and Hue is on a quest to find a new home for his tribe to settle in. Along the way, you’ll have to engage with the large-scale ecology surrounding it.
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To accomplish your goal, you’ll have to explore, craft, barter, talk and fight against the six different biomes. Bear in mind that not all biomes will lend you a hand as they strive to be at the top of the food chain too.
PINE on Nintendo Switch will be coming out this August 2019. For more information, you can visit their Official Website.

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Tags: KONGREGATENintendoNintendo SwitchOpen-world RPGPINERATCHET AUDIOTwrilbound


UNIQLO To Launch New Doraemon Sustainability Mode Featuring Fully Recycled Polyester Products

UNIQLO had just announced that they will be launching a range of newly designed Doraemon Sustainability Mode of products on 5th June 2023. This range of products will feature 100% recycled polyester products which includes T-shirts and a pocketable bag.

The upcoming Doraemon Sustainability Mode line of products will be released to coincide with World Environment Day and the start of the summer 2023 round of Join: The Power of Clothing, which is Uniqlo’s campaign to encourage customer participation in sustainability activities.

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Image Credit: UNIQLO
The campaign will begin on 5th June 2023 and lasts till 4th July. During the campaign, a donation of USD $1 will be made to the Asia-Pacific Cultural Centre for UNESCO (ACCCU) for each Doraemon Sustainability Mode product sold. The donation will be used to fund educational programs to teach children about the issues of ocean pollution.
The Doraemon Sustainability Mode will be available throughout UNIQLO stores across Malaysia, along with the online store. The overview of the designs are as follows:
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                                        Items

                                        Price (RM)

                                        Doraemon Sustainability Mode Crew Neck T-shirt (short sleeve) - 2 Designs

                                        RM 59.90

                                        KIDS Doraemon Sustainability Mode Crew Neck T-shirt (short sleeve) - 1 Design

                                        RM 39.90

                                        Doraemon Sustainability Mode Pocketable Bag - 1 Design

                                        RM 59.90

Image Credit: UNIQLOImage Credit: UNIQLOImage Credit: UNIQLOImage Credit: UNIQLOImage Credit: UNIQLO

For more details regarding the upcoming UNIQLO Doraemon Sustainability Mode range of products, do check the official UNIQLO website here.

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Tags: UniqloUNIQLO Doraemon Sustainability Mode


Warhammer Age of Sigmar: Champions Is Now Up In Stores!

Warhammer has been one of the popular tabletop games that also spawned a TCG (Warhammer: Invasion). Now a new digital TCG based on the Warhammer franchise, Warhammer Age of Sigmar: Champions, is now up in stores for both iOS and Android! The new TCG was announced months ago and they even have a tutorial of the game on their YouTube channel to teach new players on the mechanics of the game.

*Check out our review here!

As you might already know, TCGs are meant to play with your well crafted deck. You are the main strategist here and you will get to play against real opponents in the game to test out your deck. The cards based off the Warhammer series will see familiar Champions on the board.

Players will also get to choose between 4 Grand Alliances which are the Order, Chaos, Destruction and Death. If you’ve seen the tutorials, you would have noticed that the game is pretty fast-paced based on your tactical gameplay. There are also quests to be completed that will unlock powerful blessings to aid you in battle. With the physical cards available as well, you can also scan them to include them into your mobile collection to level-up and play them digitally for FREE!
For more info, you can check out their official site or their official Facebook page!
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Tags: AndroidGames WorkshopiOSMobilePlayFusionTabletopTCGTrading Card GameWarhammerWarhammer Age of Sigmar: ChampionsWarhammer: Invasion


Dredging up Colossi and the Naga in Hearthstone – Voyage of the Sunken City interview with Chadd Nervig and Valerie Chu

Get ready to dive into the underwater not-quite-paradise of Zin-Azshari when the Voyage to the Sunken City expansion arrives to Hearthstone in the coming April. We had an interview session with Chadd Nervig, Features Team Lead and Valerie Chu, Senior Narrative Designer, regarding the latest card set. It introduce new keywords ( Dredge, Colossal ) and a new minion type ( Naga ), surely to be further expanded with a mini-set soon enough.

Dredge is a keyword that lets you look at the bottom of your deck, while Colossal live up to their names as being huge monsters and creatures. The Colossal creatures share the oceans with the Naga, who are the original denizens of Zin-Azshari.

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Interview has been edited for clarity.

ON ROTATION
How do you guys balance the new race / keywords so that the current cards are still meta and not powercreep?
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Chadd Nervig: Let’s talk about the Naga a little. They’re a new minion type that are very spell focused. For example, the Spellcoiler is a pretty basic version of a Naga. Its effect is “Battlecry: If you’ve cast a spell while holding this, Discover a spell.”

You’re going to see Naga be played in a whole bunch of different classes in some regard, some making full deck archetypes around them. About getting that balance right, this is part of a new rotation / Standard year, so you’re going to see a whole lot of new deck archetypes in play too. We do a whole lot to ensure that the balance is just right to allow for new cards and new gameplay to show up in the meta.
Will this expansion make a certain class rise into the meta? Will we see the new card additions be a bit more balanced among all classes? Which class do you think will benefit the most?
Chadd Nervig: There’s no goal to increase the power or popularity of individual classes specifically, but there is for different playstyles. I think the rotation will help slow down how things play out, and give an opportunity for things like Colossal cards – massive minions that are split across multiple minion slots – time to see play.
Speaking of the Colossal keyword, could you give an example of it in actual play?
Chadd Nervig: The new Colossal keyword is on these massive creatures that are too big to fit on one minion. They start as one card but whichever way they enter the battlefield – through playing, recruiting, copying, etc. – they come with their appendages, splitting their main body, into their arms. The main body and appendages have interesting synergies to play into your class or deck archetyle, or simply be generally strong minions.
For example, Colaque, the Druid Colossal, is a massive sea turtle that works as a general purpose Druid minion that can go into a lot of decks. One thing I like about these cards is that they’re painted as one large mural / art piece that each individual minion is a part of.

Valerie Chu: I really like the Colossals because they create this excitement in your match, changing the pace in a big way that is fun to either tackle the challenge, or throwing down the gauntlet to your opponent.
DESIGNING THE EXPANSION
Which comes first: the expansion setting or the keywords?
Chadd Nervig: The overall theme and flavour is generally the starting point as the inspiration to come up with mechanics to match it. Brainstorming for a new expansion takes place many, many months ahead of time, a process that takes about a year or so till actually launching the expansion. We have a bunch of expansions that are in progress or in consideration whenever we start a new one, and the mechanics kind of affect which expansion to work on each time. We just try a lot of things and see what works best for the time.
Valerie Chu: One of the guiding ideas that got everyone thinking was the idea of going underwater. Zin-Azshari stuck out as a very historically important location in the Warcraft universe, and in Hearthstone, we have the ability to explore new places, see new sides of the region that you maybe didn’t get to spend too much time in before.

Another thing was just bringing in Sir Finley, right? Because he’s a Murloc, he’s great in the water, but we never really got to see him underwater before. It turns out he’s having a wonderful time, and all those underwater creatures are also getting their time in the sun, especially the Naga getting to be their own tribe and centerpiece of the set instead of a few cards here and there. We get to see how they work together and their relationship with the magic and arcane, and it’s especially exciting when you know their lore; former Highborne Night Elves who used magic to disastrous effect on Azeroth.
Chadd Nervig: For the times the card you need is at the bottom of your deck, Dredge is the keyword for you. You get to look at 3 of them, and pick 1 to put at the top of your deck. It skews your next draw, and adds a new element of your bottom of your deck being the central focus for a bunch of cards. Take the Azsharan Sweeper which puts a stronger version of itself at the bottom of the deck; you Dredge it up, and you can get an advantage.

Valerie Chu: It pays to plan ahead! You never know what’s lurking next to the sunken card, so I’ve really enjoyed playing with that.
Will the new keywords be exclusive to the Naga deck / have the most synergies with Naga or will it be available in older archetypes?
Chadd Nervig: Naga is a permanent, evergreen addition to the game, so we’re going back to update existing minions to have the Naga minion type where applicable. Within Voyage to the Sunken City, Colossal and Dredge are keywords specific to this expansion.
The new keywords is thematic with the whole water world setting, but were there others that you thought of that didn’t quite make the cut? An idea of what could have been?
Chadd Nervig: We had different versions of Colossal. Would they work as an extra large minion that took up multiple spaces on the board? Or maybe having the appendages and main body sharing health? The one we felt had the most synergy is the version you see now, where they come into play together and have interactions that would otherwise behave as separate minions or parts.
For a lot of these designs, the keywords were always with us early in development, but how exactly they worked took a lot of iteration to settle on.
What is the “vision” behind Dredge, and how you’d think it will work in the meta?
Chadd Nervig: Dredge is ultimately about changing the direction of how your draws happen and have synergies with the bottom of your deck. The “vision” was that you’re exploring this undersea world you want to explore, and find relics, treasure, to bring it back to the surface. Balance wise, I think it will create new elements players will work around and optimize to their playstyle.
ABOUT FUTURE CONTENT
Will Naga be available in Battlegrounds?
Chadd Nervig: There’s plenty of potential, but for now, we’re focused on the initial launch of the expansion.
Voyage to the Sunken City seems like a setting that would be nice to see in Mercenaries.
Chadd Nervig: We’re not going to talk about what Mercenaries content will be in Voyage to the Sunken City, but we have some great content coming up.
How about characters that you haven’t yet been able to fit into expansions, could you tease more about the future stuff?
Valerie Chu: Well, we’re headed to the realm of Azshara and the Naga, so we’ll be seeing what sort of influence she’s had on these set of cards. We’re also always looking at hero skins, who would be good to add to Hearthstone. Please keep an eye out, and we’d love to hear who you want to see as a playable hero, Mercenary, or in other modes.

This round, we featured Ambassador Faelin in the cinematic, Sir Finley coming back for some time in the spotlight, and the mechagnome Ini Stormcoil who’s the engineer of the ship. You’ll get to see more of her when we get to Faelin’s storyline.
BONUS ROUND
What is your fave card from the expansion?
Valerie Chu: I really love Ambassador Faelin. He’s got such a fun personality. Then the Colossal cards are really a highlight of this expansion and his ability ties into those. Faelin’s always causing trouble wherever he shows up.
Chadd Nervig: I want to echo that appreciation for Ambassador Faelin. I also want to highlight the Azsharan Sweeper and Sunken Sweeper, not necessarily as individual cards that are my favourite but the Mech Mage archetype is coming back for a more modern take, so I’m excited for that.

Thanks to Chadd Nervig and Valerie Chu for taking the time to answer our questions! How’s your theorycrafting going with the revealed cards so far? The next Grandmasters after the expansion should be giving a good idea of how the meta’s settling in that seabed…
Voyage to the Sunken City will be launching in Hearthstone 12 April 2022. Full details can be found through the official blog.
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HearthstonePublisher: Blizzard EntertainmentDeveloper: Blizzard EntertainmentRelease Date: 2014-03-11Android, iOS, Microsoft Windows
The hit digital collectible card game from Blizzard Entertainment! All the colourful characters from the Warcraft universe show off their prowess in card form!

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Tags: Blizzard EntertainmentChadd NervigHearthstoneValerie Chu


Behind the Scenes Look at the Lilith Diablo IV Anthem Music Video

Blizzard Entertainment has released a behind the scenes video in the making of Lilith Diablo IV Anthem music video, which features artist Halsey, and SUGA from BTS.

The Lilith music video which is made to celebrate the world of Diablo IV had garnered more than 8 Million views within the time frame of just 7 days.

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On 5th June 2023, Halsey and SUGA of BTS unleased the official music video for Lilith Diablo IV Anthem in collaboration with Blizzard Entertainment’s latest video game release. Directed by Henry Hobson, the behind the scenes video for the Lilith music video was shot in multiple locations such as inside Chapelle des Jésuites (Jesuits’ Chapel) in Cambrai, France, where Blizzard had filled the ceiling with paintings and a 160-foot mural inspired by the game.
Image Credit: Blizzard Entertainment
Diablo IV is Blizzard Entertainment’s fastest-selling game of all time, making Blizzard’s highest pre-launch unit sale ever on both console and PC. In just four days of early access, players have already clocked in a total of 93 million hours of in game time worldwide, which is equivalent to over 10,000 years.
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Diablo IV was released back on 6th June 2023 for PlayStation 5, PlayStation 4, Xbox Series X and Series S, Xbox One, and PC. We’ve previously also reviewed the game, and if you’re interested in reading our thoughts on the title, check it out here.

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Tags: Blizzard EntertainmentDiablo IV


honor’s very own gaming smartphone – honor Play is arriving in Malaysia soon!

Gaming smartphone is one of the hottest trends in the tech market now, as many companies are launching their gaming smartphones such as the Razer Phone, ROG Phone and Xiaomi Black Shark. honor has now joined the battle too, with their very own gaming smartphone – honor Play to launch soon.

Powered by Kirin 970 Processor, the device will come with 4GB RAM and 64GM ROM to fulfil all your gaming needs. It is featuring 16MP cameras on both the rear and front, as well as a 3750 mAh battery that could hold up quite a few hours of gaming. Also, it is the first smartphone to feature the new GPU Turbo technology for superb gaming performance!

We are lucky to be able to experience the powerful gaming device beforehand – as you could see from the photos above, the honor Play we get is in Nebula Purple. It is gorgeous, doesn’t it? On the front, we could see that it is featuring the FullView display too. While on the performance part, we tested a few games using the GPU Turbo. As we expected, the device handles even the demanding games seamlessly.
A more detailed review will be published along with the price to be announced by the official on 7 August, so stay tuned!
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Tags: GamingGPU TurbohonorHonor PlayMalaysiasmartphone


Tears of Themis: Uncover the Secrets of the Tomb in Khaimit

Tears of Themis will be having their next limited-time event, Secrets of the Tomb, on 29 April 2022. Will it be a romantic getaway, or will the tomb be a Pandora’s Box instead? Enjoy a new story with accompanying missions, commemorative badge, R cards, limited Invitation and many more for your journey to Khaimit, the land of golden sands.

Following the 29 April update to Tears of Themis, the Secrets of the Tomb event will begin. The Shadows of Resurrection Main Story and Side Story tasks will open up in stages throughout the event. Explore the Tomb of Ita, consuming Exploration Energy to clear debris and obtain Exploration Points and Experience.

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Raise your Exploration Rank and level up Exploration Abilities to proceed further into the tomb to reach the treasure. Help out Rubis Museum’s curator and unlock bountiful Artifacts! The Roaring Sands commemorative badge, Desert Road limited Invitation and R cards of the four male leads can be acquired through the event. For those holding onto their Tears, event-limited SSR cards of Luke (Overflowing Thoughts), Artem (Echoes Ablaze), Vyn (Flickering Moonlight) and Marius (Dimly Lit) will be wanting those.
The event sees Sandstorm-themed outfits for the four male leads, the Desert Oasis and Khaimit Palace backgrounds in the Cosmetics Shop at a discount for a limited time, Namecard and limited Background from Oasis Reveries, as well as a Total Purchases event, Returner event and log in freebies. Follow the official Twitter for updates.
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Tears of ThemisPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-08-06Android, iOS
Players will assume the role of a new attorney at Themis Law Firm and work hand-in-hand with their destined lover as they investigate bizarre cases that appear in Stellis City.

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Tags: miHoYoTears of Themis


Leap of Fate out on iOS, definitely worth the wait

Ever since the game’s release on Steam, Leap of Fate has been a long-awaited game on mobiles and it’s finally here! Scoring a solid 9/10 on Steam, this twin-stick hack-and-slash roguelike RPG (similar to Binding of Issac) is bound to keep you immersed in its unique cyberpunk occult setting.

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In this game, you will be able to choose from 4 different mages that matches your play style: “Aeon”, the shadow mage, “Big Mo”, the cyborg technomancer,“Mukai”, the spirit channneler, and “Rasimov”, the rogue occultist. Each of them have different back stories and will have different starting glyphs, items, health as well as shadow walk charges.

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You play levels inside the Deck of Fate, which are basically randomized tarot decks. Each Deck of Fate level has 8 different kinds of cards which are “Combat, Shop, Gift, Sacrifice, Upgrade, Mystery, Challenge, and Guardian”. Buffing the Decks, restricting with a rule, or cursing them also adds more complexity and randomness to each level. Each time you play, the skills will reshuffle, so every run is different from the next.

The minimum hardware requirements are iPad 4, iPad mini 2, and iPhone 5s. It’s available on iOS now for $3.99 (about RM 16.10) and if you like roguelike games, this will be groundbreaking for you.
[btnsx id=”691″]

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Tags: Clever-PlaysiOSLeap of FateRoguelikeSteam


No Man Sky lands on The Nintendo Switch this October

Hello Games and Bandai Namco Europe have announced that the Nintendo Switch version of No Man’s Sky will be released worldwide on the 7th of October 2022.

It will be available digitally through Nintendo’s own e-shop and physically through all retailers.

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A new trailer for the Switch version has been released. check it out to see how such a large universe has been brought to a portable device.

Originally released in 2016, No Man’s Sky is a science fiction exploration game set in a vast procedurally generated universe.
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It boasts an almost infinite number of never-before-seen planets and star systems to explore, each one with different forms of life waiting to be discovered. Players can choose to explore, craft, build, trade, fight, or just try to survive through an ever-growing galaxy.
Hello Games founder Sean Murray said “I think folks are going to be blown away when they finally get to play this game on such a tiny device. It really is an entire universe in the palm of your hand. It has been a huge undertaking, but a very rewarding one for our small team, and I’m really proud of the result.”

No Man’s Sky is a live service game that regularly updates with new content and will continue to do so across all consoles, including the Switch now.
The game will be available on October 7th, 2022 for Nintendo Switch. It is currently available for PS4, PS5, Xbox One, Xbox Series X|S, PC, and Mac.

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Tags: Bandai Namco EntertainmentHello GamesNo Man's Sky


DNF Duel Is The Most Approachable Kusoge And It’s Lovely

One key takeaway I’ve seen from the launch of DNF Duel is of two parts: one, that it is a kusoge (we’ll get to what that is later) and two, it’s incredibly welcoming to new players.

Sporting that signature Arc System Works polish and having overcome many of the issues the game had over its betas, DNF Duel is a great sign of the current state of fighting games- one that’s ready to expand to new players, but also be wild and crazy and it’s own thing.

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Your enjoyment of this game is going to largely fall on how you feel about that with DNF Duel- fortunately, as a purveyor of fine Kusoge myself, that makes for an all around great time.
Now’s Mahvel
So, the biggest problem I have with DNF Duel is its mobility options. In a lot of ways the game feels like a few steps above Granblue Fantasy Versus- in order to create a game about hard commitment (something I’m sure many of us have been told we’re afraid of by our therapists), your options feel very limited. Your run speed isn’t great, you don’t have an airdash or any kind of double jump, and the game still insists on its cross up-proof barrier despite giving characters universal side switching via the dodge roll.
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That being said, it gets around it in an interesting way- character moves have absolutely huge hitboxes. They’re also incredibly freeform with comboing into each other too- you can easily gatling the light, heavy, skill and MP skills into each other, creating some pretty great combos. I’d expect nothing less from 8Ting, they know their stuff.

The only thing limiting the game from being a ToD-fest like Marvel vs Capcom is the game’s mana system- MP moves will consume MP, and the game caps the resource at the start of the round, only increasing it as you use the game’s Conversions (roman cancels) or certain combos to increase the limit. It’s essentially like a level up mechanic and really unconventional- but locking people’s abilities to do more insane combos with the MP cap actually works out really well in the sense that you’re  protected from the more ridiculous combos at first.
And that’s pretty much where the idea that DNF Duel is a kusoge comes from- it bucks a lot of fighting game design trends and creates a wholly new experience. Characters have moves that can feel hardly balanced- and rather than strip it all away, 8Ting very clearly decided the solution was to make sure every character feels broken in its own way.

A great example of this would be two characters, the Striker and the Crusader. The striker is an in-your-face rushdown character, and her moves feel like she’s never minus on block. Once you get hit, a good Striker feels like she can lock you down permanently, juggling you. But that’s only if she gets in, after all. On the opposite end of the spectrum is the Crusader. He’s got absolutely huge hitboxes- being able to hit you a decent sized chunk of the screen away. Worse still, one of his MP skills creates a barrier, literally cornering you even if you’ve done your level best to stay out of the corner.
Some might argue against the idea of “everyone’s broken” as a design philosophy but that’s kind of the point- while it’ll never be the mass-adopted doctrine it’s always a riot when one game does go for this route.
Beginner Friendly Inputs
One of the most obvious ties between DNF Duel and Granblue Fantasy is how the game handles special move inputs, Special inputs will have tilt controls a la Smash Bros (forwards MP, backwards MP, et cetera), but these versions of the attacks will freeze your MP meter to stop it from gaining MP for a longer period of time. If you want to get your MP back faster, you can do their associated motion inputs (236MP, for example), to get more efficient and optimal plays.

I kind of like this integration because rather than feel like a designated easy mode, it becomes a tactical decision- on the micro level, it’s much faster to do down-MP to do your invincible DP than to do the whole Z-motion otherwise. Just like how an EX version of a move in Street Fighter might cost additional resources, it’s still a choice you make when you decide a Hadoken needs a bit of that extra juice to get it going vs the light versions.
It mixes well with the rest of the beginner-friendly approach DNF Duel sports- just because it’s a kusoge doesn’t mean it can’t be welcoming. The screen is full of visual feedback on things like overheads, punishes, Guard Counters and more.
A No Nonsense Lobby

Most surprisingly with DNF Duel is the fact that its lobby system is actually pretty great. If you’re not a fan of the typical ArcSys lobbies, DNF Duel sports a simple menu-based matchmaking- simply hit the matchmake button and wait for your next opponent to show up. Getting in and out of matches feel fast, so it’s absolutely great for learning things the hard way- by losing so much your rank is in peril.
There’s not much to say about the online because that’s the mark of a good online- everything works, period. You can wait for matches while labbing, the matches themselves are smooth thanks to good implementation of rollback netcode, and all the while it’s just refreshing to not need to excuse anything.
The  Seeds Of Volition Brings A New Challenge!
All in all, DNF Duel is a game completely worthy of its success and kusoge status. It’s experimental in a lot of ways that are fun and not cumbersome- in fact, its only real gameplay flaw is more about the movement not being crazy enough, but even that can be argued as being a design decision to not entirely overwhelm new players.

Rather than being reviewed entirely on its own, I’m looking at its place among the many fighting games we’d seen released in recent years- because the problem with too many similar fighting games sharing the same design ethos is that they will eventually blend into each other. In that respect DNF Duel is special- it has plenty of wild, wacky things going on but also has a mostly-consistent logic that will ease beginners into the joy of a true kusoge.
That being said, we might run into some trouble further down the line with depth- as is, the rock-paper-scissor elements of the game still seem pretty important, and the omnipotence of the guard button still puts a hamper on just how disgusting you can get with your strategies. In a sense it almost feels like the counterpart to Melty Blood: Type Lumina, which boasted a ton of universal mechanics and great mobility, but felt lacking in individual character flavor.
All that aside,  DNF Duel is a great stepping stone into games that aren’t held back by such sentimentality- maybe, perhaps, even Marvel Vs Capcom 3?

                                        Pros

                                        Cons

                                        Some wild, inventive gameplay

                                        A little steep in price

                                        GOOD ONLINE THANK DAISUKE

                                        Approachable design

Game reviewed on PC. Review copy purchased by reviewer.

DNF DuelPublisher: NexonRelease Date: 2022-06-28PlayStation 4, PlayStation 5, Steam
Action fighting at its extreme! Enter the new beat’em up world of Arad as your favorite character from the beloved Dungeon and Fighter franchise!

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Tags: ARC SYSTEM WORKSDNF DuelEightingNexon


Transformers War for Cybertron: Kingdom Review – Trukk Not Munkii

Transformers War For Cybertron: Kingdom is the latest in Netflix’s 3d Transformers series, continuing on Hasbro’s continued double down on the Beast Wars series of the popular robot franchise.

I’ll be honest with you- as a child of the 90s, I love Beast Wars. My original Beast Wars Megatron, though a little worse for wear, is one of the shining treasures of my childhood collection, and my friends and I quote the campy-to-the-point-you-swear-it-was-intentional of David Kaye’s Megatron so often you’d think we had a condition that caused us to overdramatically say “Yesss” unnecessarily.

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My point is, you tell me you’re bringing back Beast Wars, you’d best not miss.
A Pretty Decent Plot, Kind Of
Unfortunately, like the rest of the War for Cybertron series, that’s exactly what they did. Just like how Siege was a really poor attempt at grabbing fans of the IDW comics with lip-service at best, Kingdom is a dull display of “look, remember this!” and then wheeling out the Times Square legally-distinct versions of our 90s childhood.
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The general shift for Optimus Primal to be this more aggressive and cynical counterpoint to Optimus Prime is actually a welcome change
The worst part is I actually like the setup- Optimus and Co land on Earth, having gone through a portal where they meet a new conflict- one fought between the Maximals and Predacons, who are supposedly from Cybertron’s dark future where Optimus failed to save Cybertron. The Maximals are largely cynical and distrustful of the Autobots- after all, they’re born of a terrible timeline, one directly caused by the Autobot’s failure in their own time.
The problem is that’s pretty much where anything about the show stops being good. It’s a problem endemic to Netflix’s Transformers series- while the broad strokes always sound good, the moment to moment is always insufferable, as characters try to cram as much fanservicey dialogue in at every minute, but never commit enough to actually make it feel rewarding to watch.
Fanservice But Not In A Good Way
Despite Beast Wars being almost required watching to get most of these characters, I found most of my distaste for Transformers War For Cybertron: Kingdom coming from aforementioned love for Beast Wars. The voice cast was given a script that sounds straight out of Beast Wars, then seemingly told not to ham it up, despite that being literally the appeal of the original Beast Wars.

The worst offender of this is Predacon Megatron, who sounds like a frat boy, yet retains the original character’s habits of saying “yessss” dramatically. You can almost see the direction trying to lean away from the campiness of its predecessor, almost as if to brag that “we made it WORK!” when, unfortunately, it doesn’t.
It’s not just Megatron, either- a lot of character’s flourishes are gone, such as Dinobot snarling as he speaks, and Rattrap’s Wise Guy mannerisms are also severely dialed down. It’s just not as fun as it used to be, and I would have rather they just made them entirely new personalities a la Machinima’s Combiner Wars series instead of this half-baked attempt at “no, but see this is the series you like!”
Did I want a full on 1:1 remake of Beast Wars? Of course not. But I like I said earlier, if you’re going to bank on using nostalgia to sell your series, actually make the callbacks, you know, good.
Should You Watch Transformers War For Cybertron: Kingdom?
Including more niche parts of Beast Wars like the Golden Disk is cool! I just wish they did more interesting things with it.
In case it wasn’t clear, I didn’t like Transformers War For Cybertron: Kingdom. As the next part of an unimpressive trilogy, it gets the job done, I suppose. But aside from that, its attempts at fanservice for what Hasbro has deemed the next most profitable sector of the Transformers fandom, it loses sight of what made Beast Wars so great and just kind of goes for the most bland approach to say “This is a Dark Transformers Series not for babies”.
That being said, if you’ve enjoyed Earthrise and Siege, I see no reason you wouldn’t enjoy Kingdom- it’s got all the things one could conceivably like about its predecessors, maintaining the same standard of quality. If you are strictly just “I dig giant robots” there’s plenty to gush over here too- the Beast Modes should be a nice change of pace for you.
Now, if only Netflix will add Beast Wars to its lineup, that’s a thought, yesss…

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Tags: TransformersTransformers War For Cybertron Kingdom


Case Closed Runner: Race to the Truth, a new Detective Conan mobile game out now

Remember the new Detective Conan mobile game that we reported about two months ago? The game is initially launched for Japan, and now the English version titled Case Closed Runner: Race to the Truth is going live today too!

As you may expect from its name, the game lets you join Conan and his friends as they run to the truth (by chasing down suspects). You will of course need to avoid obstacles, which you can do so just by tapping the screen. Every character in the game comes with unique skills to offer different advantages during a race. Also, the game features original illustrations, story scenarios and voice acting from the Detective Conan series.

Case Closed Runner: Race to the Truth is currently available in selected countries (including Malaysia and Singapore) on Android. For those who can’t access the game yet, you may pre-register at the official website for future updates.
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Tags: AndroidBushiroadCase Closed Runner: Race to the TruthDetective ConaniOSMobile


Company of Heroes 3 – Free Major Update Soon

Company of Heroes 3 is getting its first free major update soon called Operation Sapphire Jackal which would come with game updates such as bug fixes and balancing adjustments as well as additional cosmetics for the 4 factions available in the game currently.

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Not only that, Operation Sapphire Jackal will offer players Daily and Weekly Challenges that can be completed in both Multiplayer and Co-op modes.
The Challenges are randomly generated and promises to test even the most seasoned Company of Heroes veterans.
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The update will also see features such as Unique Player Color option for teammate/enemy come to the game as well as improve tooltips and descriptions on abilities, units and upgrades.

Cosmetics allow players to customize their armies and units in both the multiplayer and single-player modes and can be purchased using earnable and/or premium currency.
The new currencies are called War Bonds and Merits, War Bonds represent the premium currency which can only be obtained by purchasing War Bond packs, while Merit is an earnable in-game currency acquired by completing in-game Challenges which can be used to purchase some but not all items.
Players that own Company of Heroes 3 in Japan, will only be able to purchase items from the in-game store and War Bonds are not available to players in Japan.
Operation Sapphire Jackal is scheduled to launch on March 29 at 01:00 AM GMT+8, globally. and you may find more details regarding the new update at the official website.
You may also check out our review regarding the game.

Company of Heroes 3Publisher: SegaRelease Date: 2023-02-23Microsoft Windows, PlayStation 5, Xbox Series X|S
Bigger and better than ever, Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war. In Company of Heroes 3, every battle tells a story...what's yours?

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Tags: Company of Heroes 3Relic EntertainmentSEGA


Hero Emblems II to launch for iOS in June 2022

Taiwan-based HeatPot Games is set of Hero Emblems II, its upcoming match-three RPG for the iOS platform. The game is scheduled to release sometime in June 2022.

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A description for Hero Emblems II as follows:
The Story
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A thousand years ago, a war broke out among the races in the mortal world in order to fight for resources and territory. The long war lasted for 10 years. The Kittie could not stand the long war, so they summoned the Demon Lord of the World of Chaos in the hope that they could be the final winner. The Humans and the Ratties followed suit to fight against it. It was only inevitable that those who wanted to use the power of evil would eventually be swallowed up by darkness, and the world would be plunged into chaos. At this same time, five Emblem Heroes were born, and a battle between light and darkness began. After a fierce war, the Demon Lord was sealed on a small island. The five Emblem Heroes became kings of their races.
Kelmster, the island where the Demon Lord was sealed, was thought to be uninhabited, but it turned out a group of residents were living here. The abandoned race used to be scared and helpless. Then, they began to worship the Demon Lord and regard themselves as the servants of darkness.
Hundreds of years passed, and the son of the Demon Lord was born. This marks the beginning of the dark’s revenge against the Emblem Heroes…
A New Chapter of the Night Chasers
A long time ago, there used to be a mercenary group called the Night Chasers. Instead of making money, they went around helping people in need. During the war, they helped many people who were suffering. However, with the advent of peace, the Night Chasers were no longer needed and had to disband. But four young people, Zack, Lucien, Sid, and Odelia, decided to carry on their spirit and formed the new Night Chasers.
In a mission, Zack and his party accidentally saved an elf girl named Dolores, but she couldn’t remember anything. Sid worried so much about this girl who traveled far from the Elf Kingdom to the humans’ territory. However, this is only the beginning of nightmare for the Night Chasers!
A new evolution of Match-3, combat, and adventure!
Hero Emblems is a Japanese-style game that combines RPG and match-three gameplay. In its sequel, you will enjoying a more thrilling and more difficult adventure with richer content.

Gameplay
The basic goal of the game is to remove three identical Emblems on the screen by swapping them.Heroes will make moves accordingly.Remove more Emblems so that the heroes can make more moves.
For more information, be sure to drop by the official website.

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Tags: HeatPot GamesHero Emblems IIiOSRPG


Rent a Girlfriend: Heroine All-Stars Will shut Down This January

The gacha puzzle game Rent a Girlfriend All-Stars will shut down on the 25th of January 2023. Additionally, on November 30th, 2022, the game’s in-game currency kanocoin will no longer be sold.

The game was originally released on the 2nd of September 2021, meaning that it has only been live for just over a year.

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【サービス終了のお知らせ】
平素より「彼女、お借りしますヒロインオールスターズ」をご利用いただきありがとうございます。
誠に勝手ながら2023年1月25日(水)12:00をもちまして、サービス提供を終了させていただく事となりました。
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詳細は以下お知らせをご確認ください。https://t.co/ITsdjlEI1a
— 『彼女、お借りします ヒロインオールスターズ』【かのぱず】《運営》 (@kanokari_pzl) October 26, 2022

There is no confirmed reason why the game is being shut down after such a short amount of time however its official website states that the management team “came to the decision that it would be difficult to provide services that would satisfy our customers”.
Looking at AppMagic however it becomes more apparent that the game has seen a sharp decline in revenue.
Source: AppMagic
After the game’s launch at the start of September 2021, it quickly fell from over $450,000 USD to $106,000 USD in just the first month. By September of 2022, it was only bringing in just over $7,500 USD.
The game is based on the harem comedy anime Rent a Girlfriend however it also included heroines from several other popular anime including Seven Deadly Sins, Fairy Tale, and Fire Force, all voiced by their original actresses.
Go to top
Rent a Girlfriend: Heroine All-Stars will remain available for mobile devices until January 25th, 2023 when it proceeds to shut down.

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Tags: enishRent-A-Girlfriend: Heroine All Stars


Diablo IV Has Officially Gone Gold Ahead of Its June Release

Ahead of its release on 6th June 2023, Diablo IV has officially reached gold status. Players can now anticipate to enter Sanctuary once more.

The term “Going Gold” for video games indicate the development on the game’s launch build is finished, which means that live service games have made that important step in shipping to players worldwide. With Diablo IV, players will be joining the fight to save Sanctuary from the Blessed Mother – Lilith, all while battling hordes of demonic monsters on your journey.

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“Going gold is a landmark milestone for the incredible Diablo IV team, who have all worked so hard crafting the next-generation installment of this iconic franchise. This is a concrete, meaningful step toward our June 6 launch” said Rod Fergusson, general manager of Diablo.
“Whether players are veterans of the franchise or jumping in for the first time, we can’t wait for everyone to experience the full game: taking part in the incredible storytelling, experimenting with character classes and builds, and exploring what the endgame and the dark world of Sanctuary has to offer.” he continues.
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Features

Play Your Way: Players will have more options than previous games, to create their characters how they want. Choose between the five different character classes, a plethora of cosmetics and skills, and the path that they want to take in the world.
Open World Gameplay: Players can get to complete a full story campaign, packed with over 120 dungeons, tons of side quests, world bosses, and last lands to explore.
New Endgame Systems: Players can continue to grow and test their skills in the endgame through massive paragon boards, PVP zones, Nightmare Dungeons and Helltides, along with the Tree of Whispers.

Additionally, the Diablo IV development team has taken the feedback and reviewed gameplay data from the Early Access and Open Beta weekends. With the information, the team had made a variety of fixes and updates to various systems in the game. which will be present in the launch version. For more details and information, check out the full blog here.

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Tags: Activision BlizzardDiablo IV


Niantic to take action on Pokémon GO cheaters

When Pokémon GO first became available in Malaysia, players have noticed that many of the gyms were guarded by insanely high leveled Pokémon, leaving little to no chance for new players to fare against them. Niantic has realized the problem in many different countries and have decided to take action towards players who rely on bot programs.

In the previous episode with third-party tracking systems, Niantic only soft-banned players who used them, only temporarily denying players’ access to PokéStops or catching Pokémon. Now, however, if found out using bot programs, Niantic will be permanently banning their accounts. The Pokémon GO official website was updated with a warning:

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Niantic will gauge the player’s location with the time used to travel to make sure that there isn’t too far of a jump, like say, from Penang to Johor in 30 minutes. If found out that the situation is unreasonable, Niantic will take action on the player’s account. Of course, if you were banned by accident, you can also send an appeal to Niantic through their official website.
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So far Niantic hasn’t described their course of action in detail, but at least we know that they’re doing something about it. Hopefully players will eventually come to learn how to play fair and love the game for what it is, and don’t cheat!
Have you joined our giveaway yet? We’re giving out $10 iTunes gift cards so don’t miss out!

Source: Wanuxi

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Tags: AndroidiOSNianticPokemon GO


Ubisoft Montreal Hostage Hoax Prompts Evacuation

A hoax call lead police to respond to a seeming hostage crisis in Ubisoft Montreal. Police evacuated the building and no one has been harmed.

Police were alerted to a threat in the Ubisoft building, believed to be a hostage scenario. Here’s the situation, as described by the Saint-Laurent police department:

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This Friday afternoon, the Service de police de la Ville de Montréal (SPVM) deployed a large number of resources to answer a call for a hostage situation in a Saint-Laurent Boulevard office building. The perimeter was quickly secured and the SPVM confirms that no threat has been detected and no injuries are reported.
Footage made local news of Ubisoft staff on the roof of the building, until police made everyone evacuate. Evacuees had their statements taken, and social workers were also there to provide support.
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Ubisoft Montreal has thanked the SVPM for their swift response, as well as making sure everyone got out safely.

pic.twitter.com/3fKlfoZMsi
— Ubisoft Montréal (@UbisoftMTL) November 14, 2020

A Ubisoft spokesperson told GameSpot the following:
“Following the reports of an incident in the studio earlier today, November 13, we are relieved to confirm that all of our team members in Ubisoft Montreal are safe and have been evacuated from the premises. We commend the strength and solidarity of all of our team members in this complex and stressful situation. We are grateful for the prompt response of the police and local authorities. We will continue to provide our teams with all the necessary support to cope with this traumatic event.”
While many of Ubisoft Montreal’s employees are working from home, some are still working at the offices.
According to Eric Pope, community developer on Hyper Scape, he was in a video call with some of the staff at the office who suddenly had to “leave abruptly”.

apparently. was on a call with folks at the office and they had to leave abruptly
— Eric Pope (@MrPope) November 13, 2020

While it’s a a shame that this whole incident occurred at all, it’s good to know that no one was harmed and that there was no actual crisis.

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Tags: UbisoftUbisoft Montreal