vivo iQOO 11 Phone Price Revealed For Malaysia

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The vivo iQOO 11 has just been unveiled during their launch event, offering users performances through cutting-edge technologies and professional photographic experiences bundled in a classic exterior design.

Specs:

                                        Phone Colour

                                        Legend

                                        Size and weight

                                        164.86*77.07*8.72mm 205 g

                                        Processor

                                        Snapdragon® 8 Gen 2 Mobile Platform CPU: TSMC’s 4nm process, octa-core

                                        RAM & ROM

                                        16GB+256GB with extended 8GB RAM / RAM channel: LPDDR5X / ROM type: UFS4.0

                                        Display

                                        6.78-inch AMOLED Resolution: 1440*3200 / Refresh rate: 144Hz / Contrast: 8000000:1 / 10bit color depth / LTPO 3.0 /

Screen brightness (typical value): 600 nits /  (HBM): 1100 nits /  (peak value): 1800 nits / 104%NTSC

                                        Battery

                                        120W FlashCharge/ 5000 mAh (typical value) (25 mins to fully charge)

                                        Photography (Front Camera)

                                        16MP, f/2.45 aperture, 1/3.1" sensor size, 1.0μm sensor unit pixel size, 5P lenses

                                        Photography (Read Camera)

                                        50MP GN5 Ultra-Sensing Camera, 8MP Ultra Wide-Angle Camera, 13MP Telephoto ＆ Portrait Camera:

                                        Network

                                        Wi-Fi: 2.4GHz/5GHz, Bluetooth: Bluetooth 5.3

                                        Sensor

                                        Gravity sensor / Ambient light sensor / Proximity sensor / Electronic Compass / Physical Gyroscope / Color temperature sensor / Fingerprint sensor / Infrared remote control / Pressure sensor

                                        Operating System

                                        Funtouch OS 13 Global based on Android 13.0

Flagship Performances
Equipped with the latest Snapdragon 8 Gen 2, the iQOO 11 adopts TSMC’s 4NM N4 processor technology and boasts performances in structure, CPU and GPU.

The CPU is composed of one Cortex-X3 super large core, two Cortex-A720 large cores, two Cortex-A170 medium-size cores, and three Cortex-A510 small cores. Whereas the GPU adopts the latest Adreno 740 architecture, increasing performances by 20% as well as decreasing power consumption as compared to the previous Snapdragon 8+ generation.
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The Snapdragon 8 Gen 2 Mobile Platform comes with the latest LPDDR5X RAM, offering a faster app start-up speed and cache speed and supports a maximum RAM of 16GB of ongoing background apps.
A Superb Gaming Experience
The iQOO 11 comes with the V2 chip, an Intelligent Display Chip that increases frame rates and reduces power consumption. The V2 chip can realise motion prediction and compensation, which reduces screen smearing and lagging while maintaining a smooth visual effect with crystal-clear details.
Offering precise control for an immersive gaming experience, the iQOO 11 comes with various of features such as game control customisation, gyroscope enhancement and motion control, providing a full sensory control system focused on precision.
Exquisite Design

Sporting the “Clous de Paris” Pattern, a design which is often used on the surface of high-end watches, is chosen as the background of the tri-coloured stripes of the iQOO 11, begetting a precise and elegant appearance.
The integrated metal of the iQOO 11’s camera decoration component is endowed with a real CD pattern created by the Computer Numerical Control (CNC) process near the module, with a sense of depth and delicate visual presentation.
Professional Photographic Experience
The iQOO 11 features a robust photography system with a 50 MP OIS triple rear camera.
50 MP GN5 Ultra-Sensing Camera

f/1.88 large aperture, 23mm focal length
1/1.57″ sensor size
1.0 μm sensor unit pixel size
AF
OIS
6P lenses

8 MP Ultra Wide-Angle Camera

f/2.2 large aperture, 16mm focal length
1/4″ sensor size
1.12µm sensor unit pixel size
FF
5P lenses
116° (106° after distortion correction)

13 MP Telephoto & Portrait Camera

f/2.45 large aperture, 50mm focal length
1/3″ sensor size
1.12µm sensor unit pixel size
AF
5P lenses
2X optical zoom

The iQOO 11 offers various of ways to make taking pictures at night an ease. One of which is the night camera panning where it can minimise motion blur as well as significantly improve photo clarity.  Along with its pure night view that adopts and optimises a blue hue effect makes it so that it reduces stray light and glare.

The vivo iQOO 11 Phone will be available to purchase starting from 9th December 2022 over on vivo’s official website, Shopee and Lazada at a promotional price of RM3299. The promotion ends on 15th December 2022, where the phone will be at the original price of RM3499.

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Tags: iQOO 11 PhoneMobile PhoneVivo


Be the Cheese Master in Tom and Jerry: Chase! US$50,000 prize pool up for grabs

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The fast-paced 1v4 asymmetric mobile game Tom and Jerry: Chase is opening opportunities to players to enter the Cheese Master Video Contest for a shot at US$50,000 in prizes. The game has topped download charts on the App Store and Google Play in Thailand, Malaysia and Singapore since its launch in Southeast Asia on 20 August, becoming one of the hottest trending games in the region.

Interested players can submit their original videos for the Tom and Jerry: Chase Cheese Master Video Contest from 25 September to 4 October. Submitted videos should feature gameplay footage of Tom and Jerry: Chase focused on the themes of pranking, playing, chasing and creating joy. A prize pool of up to $50,000 has been prepared for the event, including an iPhone 11 Pro, iPads, Beats headphones and an unlimited number of in-game gift packs. Details about the event can be found via the official website.

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Tom and Jerry: Chase will also soon release a major update featuring new events and three new characters! The Mooncake Festival event will begin in early October, when players can collect Mooncake coins and redeem them for rich rewards in-game. New female characters will join in on the fun as well. Their battle smarts will surely make the arena more interesting.

 Download

Tom and Jerry: ChaseDeveloper: NeteaseRelease Date TBCAndroid, iOS
Tom and Jerry: Chase is a 1v4 casual mobile game with competitive elements, officially licensed by Warner Bros. and presented by NetEase Games.

The game perfectly recreates the art style of the original classic. Players can choose to play as Jerry or his friends in their effort to steal cheese, or play as Tom to stop them from succeeding. Who will win in this battle of wit and might? Join over a million players and dive into the ultimate game of cat and mouse. Feel the thrill of the chase!

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Tags: NetEaseNetEase GamesTom and JerryTom and Jerry: ChaseWarner Bros.


New Iron Man game by EA and Motive Studios in the works.

EA and Motive Studios have announced that they are collaborating with Marvel for a new Iron Man game. The new game is set to be a single player, third person, action adventure featuring an original narrative for Iron Man that will make the players feel like they themselves are Iron Man.

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“It’s an honor and privilege to have the opportunity to make a video game based on one of the most iconic Super Heroes in entertainment today,”
“We have a great opportunity to create a new and unique story that we can call our own. Marvel is encouraging us to create something fresh. We have a lot of freedom, which is so engaging for the team.”
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– Oliver Proulx, Executive Producer of EA
“We are thrilled to collaborate with the talented team at Motive Studio to bring their original vision of one of Marvel’s most important, powerful and beloved characters,”
“Their experience delivering both established entertainment worlds and thrilling gameplay — combined with their authentic passion for the armored icon — will fuel our quest to deliver a love letter to a legendary hero in the form of the ultimate Iron Man video game.”
–  Bill Rosemann, Vice President and Creative Director at Marvel Games.
The new Iron Man game by EA and Motive Studios is currently still in the pre-production phase with no expected platform for the game. More updates are sure to come so be sure to check up on their official website here.

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Tags: Electronic ArtsIron ManMarvelMotive Studios


Rhythm Mobile Game World Dai Star: Yume no Stellarium Release Date Announced

BANDAI NAMCO Entertainment announced the release date for the rhythm mobile game, World Dai Star: Yume no Stellarium, which will be officially launching on 26th July 2023, coming to iOS and Android.

World Dai Star is a mixed-media project featuring stories written by Takahiro, known for his work ‘Yuki Yuna is a Hero’, and characters designed by Mika Pikazo.

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The anime television series adaptation of the same name aired from April to June of this year, produced by Lerche.
The project is set in the 20th century, where brilliant performers known as “dancer” brought about a worldwide phenomenon in the theaters, leading many young aspiring actors to want to become “World Dancers”, a title only attainable by the pinnacle of talents.
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Gameplay
World Dai Star: Yume no Stellarium is a rhythm mobile game where players can select dancers and singers from a large group of talents.
Image Credit: BANDAI NAMCO Entertainment
The game will featured two primary game modes – performance mode and story mode.
In performance mode, selected talents will dance and perform to the many original tracks featured in the anime series as players taps to the rhythm.
On the other hand, story mode allow players to explore the game’s overarching narrative expanded from the anime’s lore.
Image Credit: BANDAI NAMCO Entertainment
World Dai Star: Yume no Stellarium also featured Shooting and Viewing modes, allowing players to watch and snap photos of the girls during their on-stage performance without the anxiety of losing.
Furthermore, players can also take photos of the talents in their day-to-day life.
Image Credit: BANDAI NAMCO Entertainment
Additionally, the game will feature unlockable posters that can enhance the talents’ abilities during rhythm gameplay and stats to guide players where they struggle.
Story
Image Credit: BANDAI NAMCO Entertainment
The story will focus on protagonist Ootari Kokona, aged 16, pursuing her dream to become a “World Dancer”.
Ootari Kokona auditioned for the theater company Sirius, which she has dreamed of joining.
There, she will meet with people possessing bright talent, determination, and passion for performing arts.
She will explore the her hidden “sense” in pursuit of her dreams, standing on stage overflowing with light.
Pre-registration Campaign
Image Credit: BANDAI NAMCO Entertainment
Pre-registration campaign for World Dai Star: Yume no Stellarium is currently ongoing.
The game’s pre-registration campaign has surpassed 300,000 players as of currently, and BANDAI NAMCO Entertainment aims to hit a 500,000 pre-registered player milestone.
Upon hitting the milestone, players will receive 3,000 Jewels and 10 Actress Gacha Tickets as gifts.
Players who are interested in the game can pre-register via the official webpage, Apple App Store and Google Play Store, as well as following the official Twitter and YouTube for upcoming news.

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Tags: BANDAI NAMCO Entertainment Inc.World Dai Star: Yume no Stellarium


Nintendo Switch Online subscription to expand with N64, Sega Genesis titles

The Nintendo Switch Online subscription service will soon be expanding with the simply dubbed “Expansion Pack” membership with N64 and Sega Genesis titles! The official news post writes the following:

Get access to even more benefits, with a library of Nintendo 64™ games featuring newly added online play for up to 4 players* (get ready for 4-player, online Mario Kart™ 64 races), as well as retro SEGA Genesis™ classics!

All the other great benefits of Nintendo Switch Online are also included, such as access to 100+ classic NES™ and Super NES™ games, exclusive online matches in the Tetris® 99 and PAC-MAN™ 99 games, online play in some of your favorite games, and more!
Nintendo Switch Online members will also have the opportunity to purchase full-size wireless Nintendo 64 and SEGA Genesis controllers** to play these classic games the way they were meant to be played.
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Besides the ones already revealed, the Nintendo Switch Online subscription Expansion Pack will be including other N64 titles and beyond, such as:

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The Legend of Zelda: Majora’s Mask
Mario Golf
F-ZERO X
Pokemon Snap
Kirby 64: The Crystal Shards
Paper Mario
Banjo-Kazooie

Prices for the controllers have been set at $49.99. More information will be “coming soon”, presumably regarding any prices for upgrades from existing accounts, family plans and the like.

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Tags: NintendoNintendo Switch Online


[TGS 2022] Crisis Core: Final Fantasy 7 Reunion Preview – A Remaster Of A Classic Title

Over at Tokyo Game Show 2022, we got to try our hands on the demo preview for the upcoming remaster version of Crisis Core: Final Fantasy 7 Reunion, and here’s our thoughts on it.

For those who are unfamiliar with the title, Crisis Core: Final Fantasy VII Reunion is a prequel to the original PlayStation 1 Final Fantasy VII game. The story of the game centers around the main character Zack Fair who goes on to play an important part in the backstory of Final Fantasy VII protagonist – Cloud Strife.

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And to those who are wondering, this title will be a remaster of the original game instead of a remake, so the story settings of the game will faithfully remain the same as the original. Although, there will be some gameplay changes in terms of being updated so that it can be aligned with the gameplay that we’ve seen and experience with the Final Fantasy 7 Remake.
Gameplay
Similar to the original game, the slot machine feature will be making its return to the remaster. And since we don’t actual gain experience points from our battles with the enemy, leveling up for both your characters as well as  materials, you’re going to need some RNG luck from the slot machine to get that sweet 777 match in order to level up. And with the nature of it being a slot machine, the thing you get from it will be random, so in certain scenarios you might get to level up your characters while in certain situations it might just be random equipped material.
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Going more in depth with the slot machine, once the character image matches, you’ll be able to execute the limit break ability depending on the character’s image was shown on the slot machine. So unlike the original, we’ll be able to execute the limit break of our characters at our own free will.
Character Voice Overs
Back in the original game, some of the lines in the game were not voiced, which can break immersion from time to time but this time around in the remaster, the whole game will be fully voiced over. The Japanese dub for the game will bring back the same Voice Actor cast as last time, so expect some similar voices when you re-experience the game.
Meanwhile the English dub will have a different cast due to the remake having new voice actors, and so because of this, they had to revoice some of the older lines as well.

We enjoyed our time trying out the preview of Crisis Core: Final Fantasy 7 Reunion and we’re definitely looking forward to when the game releases on 13th December 2022 for PS5, PS4, Xbox Series X & S, Xbox One and PC via Steam.

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Tags: Crisis Core: Final Fantasy VII ReunionPreviewSquare EnixTokyo Game Show 2022


Apex Legends Mobile with Jordan Patz and Myke Hoff – The essence of the game at your fingertips

Now that we know when Apex Legends Mobile is arriving worldwide, how about we get into the Behind The Scenes in developing for the phone? We’re all aware the PC / console version’s trucking along with Newcastle’s debut and Storm Point’s return after all.

Today we have Jordan Patz, Design Director, and Myke Hoff, Senior Director Product, to walk us through an overview of Apex Legends Mobile which will see a platform exclusive Legend, its maps, game modes and more.

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Interview has been edited for clarity.

BRINGING APEX LEGENDS TO MOBILE
Could you tell us about your vision of the game?
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Myke Hoff: When we set out to make Apex Legends Mobile, we really wanted to capture the experience and feeling of everything that made Apex Legends so amazing, and bring it to mobile players in a way that is authentic to them. It is a standalone mobile experience built from the ground up with mobile first optimization, mobile first content.
As a fresh and new Apex experience, we won’t have cross-play, cross-progression or cross-inventory, but we are working closely with the rest of the team to stay true to Apex in our own way. We have a different patch cadence, themes, events, changes, ranks among a myriad of additional features new to this version.

Were there any conversations about joining the console and mobile experience, or was it always going to be separate?
Myke Hoff: We started out separate as there’s a lot of good stuff that doesn’t translate well into mobile. This allows us to have different types of audiences and push that different experience while maintaining the core of Apex Legends. We’ll continue to work closely with the console team should there be an opportunity for us to collide, while continuing to chart our own path.
How do you bring that Apex core combat to mobile?
Jordan Patz: Apex brings to mobile battle royale genre Legends (players) working together to create squad synergies, high mobility gameplay with dense level design and the evolving world that has its roots all the way back to Titanfall.
From the beginning, players get the chance to execute these ‘hero’ moments and fulfill the fantasy of each Legend on mobile, and that needed a whole lot of ‘usability’ improvements. For example, Pathfinder’s grapple snaps to the edges to ensure he’s pulled up onto a surface. We also made it a priority to introduce a new game mode that helps players get familiar with all the novelties of our game to serve as a bridge for players from other shooting games. To overcome the challenges of spatial awareness, we included the option for 3rd person play, and sound visualization so that players can ‘see’ what you usually hear in the PC / console version. This is meant to help players understand the complex environment and track highly mobile Legends fluidly.
Speaking of Legends, who can we look forward to at launch?
Jordan Patz: We have nine Legends at launch – Wraith, Bangalore, Bloodhound, Caustic, Gibraltar, Lifeline, Mirage, Octane and Pathfinder. Our tenth is our new, mobile-first Legend, Fade.
INTRODUCING FADE
Who is Fade?
Jordan Patz: We took what we learnt from bringing console Legends to mobile to create a Legend that leans into what we see as “the best parts of mobile gameplay”. Fade was a member of a mercenary family before a job went wrong, leaving him with nothing but his tools and a motivation for revenge. He is an extremely aggressive mobile fighter who has a stolen suit that has a similar technology to Wraith’s. With the suit, he’s hoping to draw out the ones responsible for his family’s death, and have the chance to avenge them.

So what are his abilities?
Jordan Patz: Let’s start with his Passive: Surge. This allows Fade to move more quickly for a short period of time after performing a slide. This has a cooldown, and you can see this through the thrusters on his back.
This passive is exciting to us for a couple of reasons: first, it gives players a way to experiment with the complex advanced movement of Apex. The slide jump is an extremely powerful move for Fade, and it’s a key skill we want to teach all mobile players. Second, the cooldown becomes a ‘mini game’ where advanced players learn how to manage the passive, and we think this can create some really interesting optimization play.
Next, we have his Tactical Skill. The skill allows Fade to reset to a certain point or number of steps before an encounter. This ability was created to provide newer players an emergency escape out of a bad situation and makes making risky plays more forgiving. More experienced players could instead use it to bamboozle enemies, disorienting them or setting up an ambush. We believe it will see a lot of diverse play.
Finally, we have his Ultimate. It’s an explosive device to push everyone in its radius into a “phase space”. Meant to support both offensive and defensive play tactics, Fade could protect his party from attacks from more squads, or use it to isolate a single person and temporarily break apart the team. This ultimate also grants him a movement buff.
We can’t really talk Legends without the lore. So, what can you tell us about it as it is in Apex Legends Mobile?
Myke Hoff: Let me make it clear that we are not looking to rewrite any of the lore that you players know and love. The stories are the ‘standard’ stories you are familiar with to shed light on areas the player may have wanted to hear more about, and to unpack the backstory of this world.
We start Season One with a ‘pro sports style’ of entertainment brought to you by the Syndicate, to showcase the Apex game as an event you cannot miss. We’ll get to learn about the Syndicate, leveraging that as a key to our storytelling. We dig into the unknown side of these stories, showing how the Syndicate continues to manipulate the game season over season.
It’s also shown in-game, as we see them change the arena’s landscape. We’ll see the Syndicate change World’s Edge to bring some new gameplay to the map. Players will experience two month ranked seasons that tie in thematically together to a story told in two months, built up over time. We’re excited to bring a curated experience to our players and experience it with them as the Syndicate takes us across the frontier.

You called Fade a “mobile first” Legend. How long do you expect characters to stay on mobile before moving to the other platforms?
Jordan Patz: Well, we’re excited about prospects of our Legends being in HD, but what we mean is that this Legend is to be exclusive to mobile. We can plan for a time where we’ll cross more paths, but for Fade in the short term, he is ours alone. We will be planning more “mobile first” Legends, but we’re not ready to disclose them as yet.
Do you have plans to expand on the lore of mobile exclusive Legends?
Myke Hoff: Storytelling is super important to us, so you can expect to see it with our mobile exclusive Legends. We also need to introduce our known Legends, since it’ll be the first time for some players seeing them as well.
MOBILE SPECIFICITIES
THE GAME
What game modes are you having for launch?
Jordan Patz: We’ll have a bunch of classic limited time modes (LTM) to cycle through, and a couple of new ones to cater to mobile player needs such as a mini Battle Royale. However, even our classic modes will have some twists, like a new point of interest (POI) in World’s Edge covering a portion of the map in a storm, with new game rules. We’re working hard to make the old feel new again. In the future, we’ll have more LTM, POI changes and other, more ambitious, larger scale places we want to take players to.
On the multiplayer side, we have two versions of Team Deathmatch and Arena to give players different ends of the intensity scale to dig into and master. TDM is broken into two different sets of maps and rules: a more traditional dynamic spawning mode leading into clashes and a “versus” mechanic. In testing, we found an almost perfect split of player preference, so we’re rolling them both out and see who rises to the top.

Let’s talk about ranked mode. How does mobile compare to PC / console?
Jordan Patz: A few things went into our decision making process around ranked. First, we needed it to be designed to support the prestige of achieving Apex Predator for highly competitive gameplay on the top end. Then, we wanted to limit the type of rewards players can get from ranking so that they feel the competition is more about the prestige, than a grind.
For seasonal content, Apex Legends Mobile is bringing ranked play to a new worldwide audience, so we wanted it to be something all players can feel comfortable engaging with, like those who don’t consider themselves ‘competitive’. We made it ‘open door’, to let them get in and start going up in ranks. Our seasons are a month shorter than PC / console, and players can rank up faster to compensate.
It will be similar to the original in a lot of aspects, with a lot of high skill gameplay on one end, and a more forgiving progression for the newbies on the other.
Will there be ranked time restrictions in Season One like in Season 0’s soft launch?
Jordan Patz: We really don’t want to do time restrictions. That was necessary with our lower population, but our plan is to leave it open full time.
How far apart in rank can you be if you want to queue with friends with different ranks?
Jordan Patz: The easy answer is that you can certainly queue up with any of your friends. The longer answer is that where you end up in rank will depend on who you’re going in with, and the points you get from killing another player is determined by the difference in your ranks. It may not be optimal for you to play in ranked mode with friends in terms of moving up in rank to start, but as the gap closes, you’ll see much better score acquisition per match.
Will there be bots in ranked, maybe all the way up to Apex Predator?
Jordan Patz: We did have bots in the lower ranks and are investigating removing them entirely from higher ranks. They were in soft launch partly due to population sizes. We haven’t settled on a perfect solution but our goal is definitely to make Predator about killing players, not high skilled bots.
Will there be a custom game mode at launch?
Myke Hoff: It’s currently in the backlog as we’re not at a state where we’re comfortable rolling it out to players. We have a plan, it’s just a slow implementation on our side.
THE SYSTEMS
What can you tell us about the game’s progression system and battle pass?
Jordan Patz: The battle pass will be one month long, matching with the monthly theme. The free track will give players new Legends, and the paid track offers a ton of value across the spectrum. There will be daily and weekly challenges to gain EXP towards the pass. It was important to us that the player’s time will be valued, so we hope that all styles of players will be excited, maybe fall in love with a new Legend and the theme at first sight.
How about the seasonal hub? What can players expect from it?
Jordan Patz: Each month will be packed with new content: new pass, combat content, Legends, weapons, features, etc. The season hub is the one-stop place to explain all the cool things to see and do, listing what players can try and awarding them season currency to progress towards the content and purchase the seasonal items. Our plan is to make every season a full spectrum experience that works together so that players who drop in at any time will find it easier to understand and enjoy the whole show.

How’s the Legend progression to those new to Apex Legends Mobile?
Jordan Patz: We’ve been experimenting with a simple version of a system to test out the design space and see how they react to such a system in a highly competitive game. The feedback has been incredible: players asking for more diversity, depth, flashy, impactful choices for their favourite Legends… so we made the decision to really invest into this as a core part of Apex Legends Mobile.
The version that will be in player hands at launch is totally new. It’s massively expanded, unique for every Legend. It’s important to note there’s no monetization to this system. It’s purely through playing the Legend players will get the EXP needed to unlock new perks to expand their utility, and not pure power.
What about the systems that help newbies get up to speed?
Jordan Patz: That’s a big challenge for us, since we’re sharing this game with a new global audience and bringing with it all new weapons and game mechanics. We have three different things:

A cinematic introduction experience to help players learn the basics in a streamlined format.
Optional training missions rewarding prizes for competing to help them learn mechanics that can’t be fit in an easy tutorial.
Rotating Master Missions each week to allow players to continue to refine their skills in a variety of challenges.

We see modes like Team Deathmatch being a great place for newbies to learn the ropes, essential to give them the opportunity to join a squad, feeling confident that they can contribute.
How do you plan to approach players of different experience levels e.g. a veteran Apex player new to mobile games, or an experienced mobile gamer new to Apex?
Jordan Patz: There’s different profiles of players on the spectrum, and Battle Royale is great in that it allows players of varying skill levels an opportunity to play together for a reasonably positive experience. They can get a chance in a battle royale over a 1 v 1 fight. Obviously, we’re also using matchmaking to place players of similar skill level together.
What can you tell us about the social systems?
Jordan Patz: We think squad play is one of the most defining features of Apex Legends. The game feels better when you’re playing with friends, and that can be challenging when you’re playing on phone. We’ve created several key social features we think will help players to get the foundation needed to find friends when they need to, and to see the value of playing as a team through co-op or club missions, EXP bonuses for playing with friends, and quite a few more.
Does the game allow for use of external controllers?
Myke Hoff: We have a lot built in that we’ve been actively testing. It might not be quite ready for the launch, but it’ll be patched in soon enough.
Whenever we use the slide button, the jump button is right above it. Do you plan on removing that?
Jordan Patz: No. It’s an optimization we’ve found super helpful. Most of our advanced options are for smoothing out input complexity with toggles to let players pick and choose what makes sense to them. I think everyone’s going to customize their settings once they’ve been playing for a while, but we really wanted to make sure the first experience players get is ‘the best one’ to introduce the mechanics to them when many might be coming in blind.
How does the Apex Legends Mobile experience differ from tablet to phone?
Jordan Patz: There’s more pixels! We made adjustments to the control to make it feel natural to pick up on a large screen, like dragging the joystick. They need small tweaks to be responsive on different screen sizes. There’s automatic positioning of UI, but I think that depends on how big a tablet you’re using. Players likely want to adjust the UI positioning and sensitivity so that they don’t keep dragging across a larger screen.

How different is weapon balance and handling done on mobile?
Jordan Patz: It’s a pretty big difference, worth a whole article on its own. Obviously, the fidelity on phone is different, so we need more assisting to help players get that fluidity of movement, and to have the full spectrum of techniques feel good. There’s a trickle down effect from Time To Kill (TTK) characters, then bullets for the magazine, all centered around the optimization of aiming and shooting on phone as a baseline. From there, we try to interpret the ‘identity’ of the weapon, since they need to have unique engagement differences which means different levels of aim assists, magazine sizes. IN general, you can expect slightly longer TTK to give mobile players both the ability to react to slightly heavier aim assist and more opportunity to respond to incoming fire on a small screen.
MONETIZATION
What should players know about monetization?
Myke Hoff: We approach it as “gameplay first” when looking at monetization. We seek to make amazing content players want to engage in, but won’t miss out on any gameplay or feel that they’re disadvantaged if they don’t join in. A majority of the cosmetics we’re offering on mobile are brand new, or are themes they’ve never seen before.
We are aware of our diverse playerbase and they all don’t value content the same way and want to give them options on how they acquire content. For new Legends like Fade, for example, you can get them from the battle pass, or get them through a ‘shortcut’ at release if players want to. We’re also focusing on the cultural nuance of our players, not just to create compelling live content but also making pricing and distribution adjustments, or festivals, that are relevant to them.
THE FUTURE
What can players expect post launch?
Myke Hoff: Nothing too big to unpack right now, but expect us to expand our pool of Legends, take our maps to new heights as we explore both familiar and uncharted lands. We don’t have dates to release specific legends, but we will be drawing on the existing pool of PC / console Legends.
Regarding regional events, will those be celebrated globally or stay region specific, with region-exclusive skins and such?
Myke Hoff: Looking at regional events, there will be some that are region specific and won’t go abroad. It’ll be changing with each instance on a case by case basis that we’ll continue to revise moving forward. Right now, the expectation is that we want content to be available to all players, so we’re always going to be pushing for regional content to be accessible to all.
Was there any consideration to making maps smaller for mobile?
Myke Hoff: We’ve definitely been looking at that, since you’ll have a smaller screen and most will be playing on phone. There’s been a decent amount of work to keep the pacing authentic. This is a space we’re going to continue to monitor so that we can make the high intensity gameplay moments real for our players.

The mobile version will launch with the original versions of maps from the console version. Can we expect them to eventually change as well?
Jordan Patz: Yes. We won’t be necessarily following the history, but we’ll be drawing on them to update our maps in future seasons and we’re excited to eventually show that off.
Where are the European and North American servers?
Myke Hoff: I can’t give you a definitive location, but we are actively looking into making our server latency better. At the start of the limited regional launch, the South America ping was not great, but we made changes to bring it down by 50 points to a more respectable level. We’re initially in a lot of standard locations, but we will monitor and optimize this as we want everyone to have a great competitive experience, not just the handful of people living near the server areas.
How does the team take player feedback into the development process?
Myke Hoff: We’re deeply investing in our regional teams, so we’re going to have key locations having a decent amount of support to understand our players in a multitude of different languages. We’ll also be taking feedback from our community group through our moderation and community managers. If we don’t act on something that’s been posted on social media, it’s generally because we are trying to understand the needs of all our players. However, letting us know is something that is super important.
Jordan Patz: We also look at input from play tests where we get people into the office to play through upcoming content and cycle through different things, as well as seeing how players are engaging with the game. We try to draw analogies from what players are saying and in play tests, and find that middle ground in all the data towards something we can work on.

That’s all the time we had with the duo for Apex Legends Mobile. Where will the games go from here, we can only stay tuned to find out.

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Tags: Apex LegendsApex legends mobileJordan PatzMyke Hoff


PUBG should be banned, says Negeri Sembilan Mufti

After the recent mass shooting in New Zealand, the Negeri Sembilan Mufti was one of the first to voice out. Datuk Mohd Yusof Ahmad thinks that the popular battle royale game, PUBG, also known as PlayerUnknown’s Battlegrounds should be banned.

“It is not impossible that firearms may be easily accessed one day. Think of the consequences if PUBG becomes part of our youths’ lives.”
He thinks that the game is having a negative impact on young people as it might propel them towards terrorism. He even urged the government to ban the game as soon as possible. According to him, the fact that gaming is now considered as a professional sport means that the government should pay even more attention.

Furthermore, he also commented that the game has been purposefully planned for a long time with a goal in mind. He said the goal is to shape the minds of the younger generation to enjoy war, to fight and indulge in violent activities.
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Additionally, he said Muslims should stay away from the game as it would only exacerbate Islamophobia, most probably because of the “terrorist tag” stereotype aimed towards the Muslims. PUBG may just be a game but once something happens again, the Muslims would most probably be the scapegoats again. He believes that the Christchurch accident happened because of the hatred towards Islam.

As for Islamophobia, Datuk Mohd Yusof Ahmad thinks it is created by the world’s leaders. He said it is no surprise that people would eventually follow suit when people at the top are spreading the hate towards Islam.

The Christchurch accident has been described by Prime Minister Jacinda Ardern as one of New Zealand’s “darkest days”. The total death count has risen to 50 so far and 20 were severely injured. Fortunately, all Malaysian victims survived the onslaught and we pray for their speedy recoveries. We hope to never see any mass shooting occur again in the future and may the terrorist be brought to justice.

What has happened in Christchurch is an extraordinary act of unprecedented violence. It has no place in New Zealand. Many of those affected will be members of our migrant communities – New Zealand is their home – they are us.
— Jacinda Ardern (@jacindaardern) March 15, 2019

Datuk Mohd Yusof Ahmad’s opinion on this matter may be deemed as an extremely unpopular one. Do you agree with him though? Should PUBG be banned in Malaysia or even worldwide?

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Tags: BanMalaysiaNew Zealand mass shootingPlayerunknown's BattlegroundsPUBG


NetEase Games announces US-based studio, Jackalope Games

NetEase Games, the online gaming arm of China-based NetEase, has announced that it will be opening Jackalope Games, a new studio in the U.S. Located in Austin, Texas, the studio will be developing primarily PC and console titles.

Jack Emmert, who worked on renowned MMORPGs like City of Heroes, Neverwinter, Star Trek Online, and DC Universe Online, will be leading the newly announced studio. According to Emmert:

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“NetEase Games is the best possible place for me and my team to thrive. We share the same passion—to create engaging online universes for gamers worldwide. NetEase Games is providing the support and resources needed to build a great studio and great games.”

Jackalope Games is NetEase Games’ first first-party studio in the U.S., but it will operate independently and maintain creative autonomy in its game development and publishing. The first project produced by the studio will be fully funded by NetEase Games.
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Jackalope Games believes that collaboration and diversity are necessary ingredients for studio success. Although based in Austin, the studio embraces the virtual office and hires talent from all over the world.
NetEase Games has acquired various studios recently, such as No More Heroes developer Grasshopper Manufacture.
Follow NetEase Games on Twitter to stay updated.

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Tags: Jackalope GamesNetEaseNetEase Games


Square Enix reveals new mobile game Akashic Re:cords trailer and gameplay footage!

Akashic Re:cords tells a story of a group that signed a contract with the devil in order to regain the World of Books after it got invaded by worms. The game features real-time battles, and also multiplayer co-op. Akashic Re:cords is expected to launch this year for iOS and Android.

If you’re interested in trying out the game, you can pre-register now on their website to get cool rewards once the game launches! There’s already 80,000 people signed up so hurry and make it 100,000! Keep in mind that it will be in Japanese, not English.

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 Akashic Re:cords Pre-Registration

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Tags: Akashic Re:cordsAndroidiOSSquare Enix


Eat Genshin Impact Taiyaki at Ikebukuro!

If you didn’t know Sega has taiyaki stores, well, now you do, as they’ll be selling taiyaki designed off Genshin Impact characters. Genshin fans be able to eat taiyaki designed after Paimon, Qiqi, Venti, Keqing, Klee and Zhongli – with double sided expressions! – when you visit Sega Taiyaki’s Ikebukuro branch from 19 June to 18 July, with take-out options and drinks available. With every purchase, you’ll also get a randomly selected novelty character coaster with 15 possible options:

Aether
Lumine
Paimon
Jean
Diluc
Lisa
Amber
Kaeya
Venti
Noelle
Zhongli
Childe
Barbara
Klee
Xinyan

Any one person is limited to 10 taiyaki at a time, which sounds like a large task even at normal times, with the shop being open from 11:00 to 20:00 JST. If you don’t want to stuff yourself with food, a retweet campaign is also running to obtain the coasters for yourself.

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Alternatively, until 30 May, you can opt for Sega’s crane games to obtain “ticket files”, badges or acrylic standees, available in Aether, Lumine, Jean, Diluc, Lisa, Amber, Kaeya and Venti options.
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Unfortunately for us non-Japanese residents, the food is probably not something we can get proxy services for, but the illustrations sure look cute enough for your social media. Presumably soon enough there’ll be a full-on cafe collaboration in the vein of the KFC one, so we’ll just have to wait.
 Download

Genshin ImpactPublisher: miHoYoDeveloper: miHoYoRelease Date: 2020-09-28Android, iOS, PlayStation 4
Step into Teyvat, a vast world teeming with life and flowing with elemental energy.

You and your sibling arrived here from another world. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived.

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Tags: Genshin ImpactmiHoYoSEGA


Ni No Kuni: Cross Worlds Review: Brand New World on A Brand New Platform

It seems every big JRPG franchise needs a mobile spin-off and now it’s Ni No Kuni’s turn with Ni No Kuni: Cross Worlds a charming little MMO action RPG on mobile devices.

The game is a collaboration between Netmarble, Level 5 and Studio Ghibli, taking the whimsical world of the console games and bringing it to the smaller screen. While the game can be a little slow and hands the players hand a bit too much, it’s a cute little RPG for those that want a more laid back experience in a vibrant fantasy world.

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Plot

The story begins with the protagonist participating in a beta test for a game named Soul Diverse that takes them to another realm called Ni No Kuni.
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Unfortunately, after the protagonist enters the game, it crashes and the protagonist wakes up in a kingdom that is currently under attack by an evil organization. During their escape, they accidentally find their way into a new world that contains the Kingdom of Evermore and decided to seek help from this kingdom. The player’s journey starts here, meeting new allies, fighting enemies and trying to figure how they came to this world in the first place.
Entering a New World

The Studio-Ghibli style character designs and music by Joe Hisaishi have always been a highlight of the Ni No Kuni series and that hasn’t changed in this game. The art and world is gorgeous, looking almost on par with the console games.
The game has a cosy, peaceful atmosphere for those that want a more casual RPG that they can hang out with their friends in. The game even has some social media aspects where you can take photos in-game and share them to your wall, and other players will be able to like and comment on them. You can also join a guild to have more interaction with other players.
Character customization

Before you enter the game, you’ll be able to choose from five different characters, the Rogue, Destroyer, Witch, Engineer, and Swordsman. Each character has a different battle style and players can decide to choose the one that suits them.
After choosing your character, players are able to customize their character by changing most of the appearance, including eye color (you may choose a different color for both eyes), hair color, hairstyle, and default clothes. You can even adjust your character’s height and body type. There are a lot of options that players can have fun messing around with, and chances are you won’t meet another player that looks too similar to you.
Quest
The main quest and side quest are what push the whole game moving forward, you click the mission on the top left, and you’re ready to start.
The strange feature in the game is that you can’t walk on your own if you’re on a quest. If you decide to stop, the navigation to the quest’s destination will disappear. For new players who are still unfamiliar with the world, it can be pretty jarring and feels too hand-holdy. This is particularly annoying since the game’s map is huge and locations can look the same so you need the navigation to find where you’re going. There’s also no quick travel which can really be a pain.

Side quests are mostly related to the game’s ‘Reputation System’. The Reputation System’ is tied to the main quest as in order to proceed with the main quest, sometimes you need to reach a certain level of reputation in a specific area.
The reputation side quests act more like a tutorial in the game’s early stage but diverge away into unrelated side missions later on. Despite that, you still have to complete a lot of them if you want to continue your main quest which makes the game feel bloated, forcing you to do content that you could probably otherwise skip if you wanted, in order to pad out time.
Battle system

The game has a real time battle system.  I chose to play as the Witch. She fights by controlling a spear that flies around attacking enemies. You have a basic attack and six skills which unlock as you proceed through the game.
The game isn’t too difficult when it comes to regular enemies, in fact most of them can be beaten easily through auto play. For fighting the bigger bosses, you’ll need to think more about rolling or jumping to avoid attacks.
Like most RPGs leveling up your skills and equipment are key to getting stronger. There are a lot of resources you need to get to level up. You’ll need to do quests to get resources, however there are also a lot of events that players can complete to get reousrces.
Everything will unlock once you reach Lv40 including PVP. I haven’t reached that level yet though as your level will start to get slow when you reach 25+. You’ll need to do at least five swift solution quests to level up as quickly as possible, and the swift solution quest is limited to 5 guests per day. If you want to do more you’ll need a specific item to increase the quest limit.
Camera View
The game provides three camera views for players: Auto/Free/Fixed. For normal play, it is better to use Auto camera view when the character is running around. For a Free camera view, you may turn your sight freely when your character is moving. The fixed camera view is the best option for when you’re in a battle, as this view lets you enter a third-person perspective to see all the enemies easily.
General thoughts

Ni No Kuni: Cross Worlds is a good game for casual players. If you wish to explore a beautiful world with great music at a relaxed paced, this will do you well. It gives you a lot of options to socialise and it’s never too challenging so nothing will leave you frustrated.
On the flipside however, for those that seek a greater challenge, it may not suit you as well as the game is not only rather lacking in difficulty but the constant auto gameplay means that it may get boring and repetative after a while.
Ultimately this game is likely going to be an acquired taste. It’s a game that wants you to have fun exploring its’ Ghibli like world. It may not be challenging but it may be right for those that want a more cosy MMO experience.

                                        Pros

                                        Cons

                                        Easy and accessible gameplay

                                        Autoplay for quests gets dull

                                        Comfortable game design and excellent music

                                        The lack of navigation during quests can be annoying

                                        Good social messaging features

Ni No Kuni Cross Worlds will be available for PC and Mobile devices.

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Tags: Level-5NetmarbleNi no Kuni Cross Worlds


Tactics RPG now available for Android

Japan-based game developer nekosuko, has just announced the availability for its latest game, Tactics RPG, for the Android platforms.

The game has you playing as a lonely artisan who for some reason or another braves the underground dungeons alone in order to collect gear and raise his level. Your ultimate objective is to defeat the demon king. Tactics RPG is set in an unspecified peaceful kingdom which must suddenly face off against the threat of monsters. Despite the seemingly simple plot, the game is anything but. We are looking at a deceptively complex game hidden behind its elementary plot and simple graphics.

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There are several maps for you to explore and an assortment of enemies for you to defeat. You have access to a large arsenal of weapons, all with their unique abilities. Evidently, Tactics RPG is developed for those who appreciate deep gameplay and do not particularly care about the bells and whistles of the latest graphics, so if you fall in that category, be sure to try this out.

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Tags: AndroidnekosukoRPGTactics RPG


New In-Game Screenshots Of Digimon ReArise!

It was just last week when we first heard about the revelation of Bandai’s new Digimon mobile game, Digimon ReArise. The game that was slated to be released sometime this year has revealed some in-game screenshots which allow us to catch a glimpse on how the game would look like.

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As a Digimon game, we can expect to have a breeding feature to breed new Digimons. With rumors about the game being similar to the legendary Digimon World, we might also be receiving our started Digimons or an egg to receive a random Digimon unless we actually get to choose this time. Nonetheless, let’s wait it out for more information to be released. You can also check out their official teaser site for more information.
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Tags: AndroidBANDAI NAMCODigimonDigimon ReAriseiOSMobile


GamerBraves Newsletter vol. 83 – How The Gen 1 Pokemon Designs Made A Great First Impression

Pokemon Day has passed, celebrating the many different monsters that the series has introduced us to in the last 27 years. I have favorite pokemon from across the different generations but today, I couldn’t help but think back to the first Generation of Pokemon.

Gen 1’s become almost controversial in the last few years, between the ‘Genwunners’ who think it’s the only good gen, to people fiercely proclaiming it to be overrated, with a number of bad designs and being overall “too simple”.

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For me, however, Gen 1 has some of the most interesting designs in the series that would pave the way for future lines of Pocket Monsters. So today let’s take a quick look back at Gen 1 and what made this set of pocket monsters so iconic for years to come.
If you want to read more about what made the first generation of pokemon so special, find out how by subscribing to our newsletter. You can read the full article for free just by putting your email address in the box below:
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Give it a read and let us know what you think! There will be new newsletter feature articles regarding various topics surrounding video games, entertainment, and more every week.

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Tags: GameFreakNintendoPokemonPokemon Scarlet and Violet


Call of Duty Attack on Titan collab adds the Levi Edition Bundle

Attack on Titan has 3DMGed its way into both Call of Duty: Vanguard and Warzone Pacific as part of both games’ first major update of 2022. Previously leaked in November last year, it turned out to be true after all.

The update will go live on January 20, adding the Tracer Pack: Attack on Titan — Levi Edition Bundle.

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This bundle, named in honour of the most popular Attack on Titan character, Levi Ackerman, adds a variety of weapons, items and most importantly—the ability to look like a Survey Corp member. It will be available via the in-game store for 2,400CP, equivalent to $19.99 USD or £16.79.
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Amongst the offerings included in this 10-item Store Bundle is the Titan Piercer, a Weapon Blueprint that allows players to wield Ultrahard Steel blades as seen in the anime. The bundle also adds the Steel Cut Finishing Move.

Give your heart, soldier! Attack on Titan crosses with Call of Duty in the Levi Edition Bundle. See the stylish items in action: https://t.co/dYTams4ozX pic.twitter.com/SARTqEkYJl
— PlayStation (@PlayStation) January 11, 2022

Call of Duty: Vanguard players can also get the Vertical Maneuver Highlight Intro and the Ultrahard Steel MVP Highlight. Note that these are only exclusive to Vanguard.
As for the guns, the bundle adds the Historia SMG and Ymir Curse Assault Rifle Weapon Blueprints. The former is better suited for a run-and-gun play style whereas the latter is better at long-ranged engagements.

Other items included in this bundle includes:

Secret Keeper Weapon Charm
Wings of Freedom Emblem
One Hot Potato Sticker

You can read more about the Call of Duty x Attack on Titan over on the PlayStation Blog.

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Tags: ActivisionAttack on TitanCall of DutyCall of Duty: VanguardCall of Duty: Warzone


NVIDIA GeForce RTX 30 Series GPUs Restocked and Reloaded in Malaysia

Nvidia has restocked their GeForce RTX 30 series of GPUs across Malaysia and for cheaper prices, just in time for Hari Raya!

They say that they know it’s been a struggle for gamers to get their hands on GeForce RTX 30 Series GPUs, but that this struggle is thankfully over. Check out our Restocked and Reloaded campaign to find and buy the GeForce RTX 30 Series GPUs at great prices.

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“GeForce RTX 30 Series GPUs deliver the ultimate performance gamers crave with immersive ray tracing, a huge AI performance boost with Nvidia DLSS, game-winning responsiveness with NVIDIA Reflex, and AI-powered voice & amp; video with Nvidia Broadcast.”
Check out this listing of GeForce GPUs in stock at a great price:
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RTX 3050
ASUS Dual GeForce RTX 3050 OC Edition 8GB, RM1,660, at Lazada
Palit GeForce RTX 3050 Dual, starting from RM1,629 at Shopee
RTX 3060
Colorful GeForce RTX 3060 NB DUO 12G L-V, RM1,859 at Lazada
RTX 3070 Ti
MSI GeForce RTX 3070 Ti VENTUS 3X 8G OC, RM3,699, at MSI.com
ZOTAC GAMING GeForce RTX 3070 Ti Trinity OC, Starting from MYR 3,299, at SunCycle
RTX 3080 Ti
AORUS GeForce RTX 3080Ti Gaming OC 12G, RM 6,499, at Aorus.com

You can find out more about the Nvidia GeForce RTX and its’ products in Malaysia, as well as where they can ordered, on their official website.

“GeForce RTX 30 Series graphics cards are now available! Get the ultimate play with immersive ray tracing, a huge AI performance boost with Nvidia DLSS, game-winning responsiveness with NVIDIA Reflex, and AI-powered voice & video with Nvidia Broadcast. Check back here, or directly with our partners, for great new options.”

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Tags: NVIDIANVIDIA DLSS


Pokemon Legends Arceus introduces the wardens and special Pokemon in new trailer

A new trailer for Pokemon Legends Arceus has dropped, introducing the wardens and special Pokemon you’ll be seeing in the Hisui region! Check out the trailer below:

Mai, Iscan, Lian, and Arezu are the quartet introduced as the wardens who protect special Pokemon within Pokemon Legends Arceus. Kleavor’s details have also been added to the website, a Bug / Rock type variation of the Scyther. You may come across them as Frenzied Noble Pokemon, having grown in size and shining brightly. Simply defeating them will not calm them, requiring you to hit them with balms made from their favourite foods. You’ll have to learn how to dodge their attacks as they relentlessly try to pursue you! Just hit them with as many as you can, as with throwing a Poke Ball. Defeating them will at least daze them temporarily to make it easier to throw balms at.

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Noble Pokemon themselves are Pokemon in the Hisui region which have received a mysterious blessing. They are particularly powerful, some also willing to assist the people of the region.
The Japanese website notes a campaign for Pokemon Sword and Pokemon Shield with alternate colours for the version Legendary Pokemon as well. We’ll have to see if these will be made available through other methods.
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Further details on Pokemon Legends Arceus are available through the official website.

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Tags: PokemonPokemon Legends ArceusThe Pokemon Company


Pokemon SwSh DLC Expansion Pass Updates

During the yesterday’s Pokemon stream announcement, The Pokemon Company President and CEO Tsunekazu Ishihara had announced some details regarding the upcoming SwSh DLC Expansion Pass Part 2: The Crown Tundra.

With the Expansion pass coming really soon on 22nd October it’s time to get your Pokeballs ready and travel down to the frozen lands of the Crown Tundra. During the trailer, while seeing some of your favorite partners coming back to Galar is definitely exciting, the main highlight of the trailer would be the revelation that all past legendary Pokemon are confirmed to be coming back in this part of the expansion pass!

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Another main feature that was shown in the trailer which was also revealed back then would be Dynamax Adventure where you’ll be pairing up with other 3 members to go on an expedition with to clear out the Dynamax dens.
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The Dynamax Adventure will feature branching paths with different Pokemon type you and your party can choose from, and if you look closely on the top left corner it shows some form of healthbar which would indicate how many attempts you and you party can try out before you guys get kicked out.

After completing the story of the Crown Tundra, players can head back to the base game and travel to Wyndon where the Championship league was once held to attend the event called Galarian Star Tournament which will allow players to team up with famous trainers from the Galar region to make a dream team and battle it out in a two-on-two format!

And to celebrate the release of the 2nd part of the expansion pack, a bundle which includes the base game as well as the expansion pass will go on sale on the 6th November so it’ll be a great time to get everything in one go if you previously hadn’t do so yet.

Not only that, players can also get different variations of Pikachus with different regional caps. The codes for these special Pikachus will be given in the next few coming days. Although, players can already redeem two of the variants (Original Cap Pikachu & Partner Cap Pikachu) by using these two codes: 1CH00SEY0U & P1KACHUGET.

Other than the expansion passes news, Isihara also announced that the option to transfer their pokemon from Pokemon Go to Pokemon Home will be coming soon.

Players who transfer their Pokemon from Pokemon Go to Pokemon Home will be eligible to redeem a mystery gift in Pokemon Go where they’ll be getting a chance to catch Meltan.

Additionally, players will also receive a mystery gift in Pokemon Home which contains a special Melmetal which can have the ability to Gigantamax in Pokemon SwSh!

And that about summarizes the update announcement, and by ending off the video, a special MV with the song performed by Japanese Band BUMP OF CHICKEN titled Acacia was released where the video was packed filled with nostalgic moments:

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Tags: Expansion PassPokemon Sword and Shield


Yu gi oh Master Duel Release Window Announced, Lets You Learn More About Card Lore

Konami has announced the release window for Yu Gi Oh Master Duel, the cross platform multiplayer game based on the Yu Gi Oh TCG and OCG.

At TGS today, they announced that Yu Gi Oh Master Duel would release on all platforms this Winter, but declined to go into more specifics.

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They also showed off the new solo mode, which lets you try out a story mode that’s never been made into a Yu Gi Oh game.
Rather than play the plot of the anime a la Legacy of the Duelist, Master Duel’s Solo Mode lets you play out the stories of the game’s various archetypes- which they showed using the Qliphort archetype in the game.
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These let you use a deck built around the selected archetype, such as the Qliphort deck having a deck built around getting Apoqliphort Killer (released in EN as Apoqliphort Towers) out.

Sadly, there’s still a lot that hasn’t been announced in the game, such as the big questions regarding its monetization- We’ve known beforehand that some cards will be locked behind events, but we still don’t know if there’ll be any way to purchase single cards or if they’ll be locked behind a gacha system.

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Tags: KonamiTGS 2021YuGiOh Master Duel


Com2uS teased a pair of twins for Summoners War?!

What is the hottest topic in the Summoners War community now? It is the good-looking twin sisters teased by Com2uS recently! As you can see from the teaser image below, the twin sisters are holding different weapons with desert as the background.

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Hey Summoners!Here's a sneak peek at what’s coming to #SummonersWar! Two new Monsters are answering the Arena's…
Posted by Summoners War on Wednesday, February 28, 2018
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The twin sisters will be the first dual character combo ever introduced in Summoners Wars‘ history and will be able to unleash their full potential when they are fighting side-by-side.
Not much information is available for now, some players are speculating that the concept of the twin sisters is inspired by Game of Thrones‘ Sand Snakes sisters – Nymeria and Tyene, while some others think that it would be one of the fusion monsters with passive skills that enhances when they fight alongside each other.
However, these are only some wild guess made by the players, so let’s stay tuned to Summoners War official Facebook for the latest updates!

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Tags: AndroidCom2uSiOSMobileSummoners War


The Cookie Run Kingdom Disney Crossover Has Launched, Here’s Everything You Need To Know

Devsisters have launched the limited-time crossover between Cookie Run Kingdom and Disney which will see 20 Disney-themed cookies making a guest appearance.

This limited-time event will be available until September 13th, 2022. Here’s everything that is on offer:

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The event will see 20 new Disney-themed cookies added to the game:
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Mickey Mouse Cookie
Minnie Mouse Cookie
Donald Duck Cookie
Daisy Duck Cookie
Goofy Cookie
Alice Cookie
Lilo Cookie
Stitch Cookie
Peter Pan Cookie
Tinker Bell Cookie
Aladdin Cookie
Jasmine Cookie
Belle Cookie
Beast Cookie
Cinderella Cookie
Mulan Cookie
Pocahontas Cookie
Sleeping Beauty Cookie
Snow White Cookie
Ariel Cookie

All of the Disney Cookies are ‘guest cookies’ meaning that they are not actually playable in combat but rather they walk around your kingdom and offer different buffs. For example, Mickey (who you get for free) will increase Fountain of Abundance production speed by 3%.
You can also get a number of Disney-themed decors like Sunday in Never Land and Dreamy Castle Bridge.

You can unlock both the new characters and decors from a new Disney Gacha with ‘Wishing Star Crystals’. You can acquire these crystals by completing tasks on the ‘Wishing Star Missions’ event banner. These are more or less your usual ‘make X amount of item’ or ‘fight in the arena’ enough times type of missions.
You can view all the Disney-themed cookies you collect in their own new landmark called The Palace of Dreams.
Cream Unicorn Cookie

An all-new playable cookie, Cream Unicorn Cookie, has also joined the roster as a part of this update. Cream Unicorn Cookie brings all the Disney cookies to the kingdom by wishing on a star for a “kingdom filled with new friends.” Upon hearing this wish, The Cookie Witch bakes (or perhaps The Fairy God Mother from Cinderella) and brings all the Disney cookies to the Cookie Kingdom.
Cream Unicorn Cookie is an epic-grade support cookie. When the skill of “A Midsummer Night’s Dream” is activated, the cookie turns into a Unicorn, decreasing the damage of normal attacks to allies, and stopping enemy skill cooldowns.
The Disney event is the second Cookie Run Kingdom crossover event following the Sonic crossover last year.
Cookie Run Kingdom is available for mobile devices.
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Cookie Run: KingdomPublisher: DevsistersDeveloper: DevsistersRelease Date: 2021-01-21Android, iOS
Build your dream Cookie Kingdom and reclaim the land lost against the evil that lingers in the shadows. Fresh out of the oven and from the Cookie Run: OvenBreak creators comes Cookie Run: Kingdom! Build a delectable Kingdom while battling against evil dessert monsters!

Team up with friends in Guild Battles! Fight alongside other Guild Members and defeat new rivals. Battle against powerful enemies to level up together. Earn soul stones, guild level-up items, guild treasures, and more!

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Tags: Cookie Run KingdomDevsistersDisney


GRID Autosport coming to mobile platforms

Announced by Feral Interactive on Twitter, GRID Autosport is primed to arrive on iOS this spring and Android later. And the good news is, its mobile version will be exactly the same as the console version! GRID Autosport has been a greatly successful console racing game, released on multiple platforms such as PC, Xbox 360 and PS3 three years ago. Here is a trailer from its console version:

The game will definitely be a big deal for mobile gaming industry in term of pushing the boundaries of mobile gaming graphics. Receiving lots of positive reviews and ratings, GRID Autosport has been highly praised for its AI, damage modeling and rival system.

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The game will cost £10 as a one-time purchase. It will be release on iOS this spring, then Android later. Can’t wait to get it on my mobile and race out with my friends!
Source: 2P.com
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Tags: AndroidCodemastersFeral InteractiveGRID AutosportiOSMobile


Renfield Review – Nicolas Cage As Dracula Is a Blood Soaked Riot

So the first thing I heard about Renfield was when it was announced simply that Nicolas Cage will be playing Dracula. That’s one of those hook-all premises that are bound to get butts in seats but can also be a double-sided stake if the movie itself doesn’t have enough creativity to back that premise up.

Thankfully, Renfield Succeeds as a bloody good horror comedy. Giving the spotlight to Dracula’s classic assistant Renfield, the film uses its monstrous characters to explore the themes of abusive relationships and co-dependency held together with fun gags and great acting from the main leads.

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The Vampire’s Assistant

Robert Montague Renfield (Nicholas Hoult) has been Dracula’s devoted servant for decades since first meeting the lord of darkness as a real estate agent all the way back in the original 1939 movie (they recreated the scenes in black and white with the same camera ratio and it looks awesome).
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After their latest fight with a group of vampire hunters, the two flee to New Orleans where Renfield has been finding Dracula victims to drain so he can regain his power. While doing this, he stops by a local abuse support group and begins listening to their stories. Soon enough he finds himself saving local police officer Rebbeca Quincey (Awkwafina) from a gang and decides to end his servitude to Dracula. This however is far easier said than done.

The movie fully embraces the absurdity of the premise. It’s incredibly over the top from the copious amounts of violence to the engaging slapstick of the comedy scenes, to even being overly happy at times. As soon as Renfield leaves Dracula he attempts to redo his life with a Ned Flanders style endlessly positive, buying a house full of motivational posters, snickerdoodles, and fuzzy colorful sweaters. It’s very cute and adds to the wackiness of the tone.
The only real issue with this is that it also conveys the message a bit too bluntly at times. A good example of this is Renfield confidently declaring “Im a co-dependant” as a catchphrase like he’s in a 90s PSA. Of course, such a serious issue like abuse should be delivered clearly and you can argue it unsubtly adds to the comedy but it goes a little too far and can sometimes come off as too silly and cringe-inducing when it seems to want to be empowering.
An homage To Hammer

Now I haven’t confirmed this but I feel like the over-the-top nature of the movie takes a lot of inspiration from the old Hammer horror movies (this was the series where Christopher Lee played Dracula). While those movies were straight horror, the performance could get hammy and fun. This film seems to take a few notes but spins more toward intentional comedy.
Hammer films were also known for their heavy use of brutal violence and that Rendifield certainly has that in common. This movie is gorgeous in how bloody it is. The action scenes see limbs fly, guts are pulled up and blood shoots out of everywhere. Not only that it’s a very distinct bright red, goopy sort of blood that while less realistic, makes the fights more striking. Almost every hit sprays the walls and floors with red stuff. Again, this is very similar to the “Hammer Blood” unique to those older movies and it’s all the better for it.
Dracula’s Victims

I swear Nicholas Hoult is making a name for himself by getting bullied by other actors. He got bullied by Ralph Fiennes in The Menu and now he’s getting dicked around by Nicolas Cage as Dracula. He’s gonna be playing Jon Arbuckle in the upcoming Garfield movie so he’ll be getting it next from the titular tabby voiced by Super Mario himself Chris Pratt, the poor fellow.
Masochistic casting choices aside, Hoult does well as the timid Renfield. His awkwardness and lack of understanding of the modern world make for a fun protagonist. This is especially the case as he attempts to embrace the side of good and goes a little overboard with the sweaters. Underneath this, however, Coult is able to give a good performance as a battered abuse victim, shying away from interaction and with constant anxiety when Dracula is brought up. Despite how cheesy it can be, seeing him eventually rise up against The Count is endearing and I did find myself routing for him by the end.
For The Side characters, I know Awkwafina’s style of comedy can rub some people the wrong way but I think she works here. Her character takes the role of the underappreciated clean police officer in a corrupt precinct. I also have to give credit to Ben Schwartz (voice of Sonic The Hedgehog) who does well are the secondary antagonist Teddy Lobo, a character who really feels like that came straight out of a cartoon, which very much fits with the movies humour.
Dracula Himself

So how does Nick Cage do as Count Dracula? Well, it’s not his best role but he is a riot, really showing his experience and range as an actor. You can tell Cage is having a blast, taking the role of the villain and delightedly playing up the terror of the lord of Darkness.
What makes it truly great however is that he can also be quite subdued and serious at times. It’s important to remember that Cage is a top-class actor who can do more than just freak out memes and there are several points where he truly embodies the fear of an abuser. He can be highly manipulative, playing on people’s insecurities and convincing them they’re the ones at fault. You can see why people would follow the guy and sympathize with Renfield’s attempts to escape him. He does occasionally go a little too far into the hamminess to the point where you can’t take him seriously but most of the time it works and it works well.
Renfield

Renfield is a fun time for horror fans especially if you’re a gorehound. The film revels in the lunacy of the comedy while also indulging in top-notch special effects for the gruesome and yet hilariously violent scenes. It’s a little too cheezy at times with certain lines and how it conveys the message but for the most part its writing is well executed for good effect.
Hoult and Cage are both convincing as Renfield and Dracula both in terms of comedy and legitimate drama. The abusive relationship between them is well shown for the most part, showing the fear and empowerment of overcoming the monsters in our lives. If you’re looking for a good time akin to films like Monster Squad or Tucker and Dale Vs Evil, this is one worth sinking your teeth into.
Go to top
Renfield will premiere in Malaysian cinemas on the 13th of April 2023.

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The Review

70%
Score

PROS
 Lots of gore with fun fight scenes Most of the comedy is well exectued Nicolas Cage as Dracula is a lot of fun

CONS
 Execution of message can be a little too cheesy A couple of lines go too over the top and don't land

Review Breakdown

70%
0%

Tags: DraculaRenfieldUnited Pictures International


Stardew Valley celebrates 5th Anniversary

Iconic indie game Stardew Valley celebrated its 5th anniversary yesterday. Developer ConcernedApe expressed his thanks on Twitter.

I've never seen so many thank-you's. I'm accepting them, holding them, but then sending more back out. It's like a snowball fight but with thank-you's. I like it. Everyone is so polite, and with a good heart. Bless you

— ConcernedApe (@ConcernedApe) February 26, 2021

Arguably one of the greatest indie gaming success stories of all time, Stardew Valley is the creation of Eric Barone. Barone, better known by his alias ConcernedApe, single-handedly brought the game to life back in 2016. Since then, the game branched out to major consoles and sold more than 10 million copies as of January 2020.

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For half a decade, ConcernedApe continued to work on, refine and update the game. Recently, update 1.5 of the game arrived for the Switch, PS4 and Xbox One versions. As one of the biggest updates the game has ever received, update 1.5 added the new region of Ginger Island. Furthermore, local split screen co-op also made its way to the game, allowing players to share the farming fun with friends and family. Currently, only mobile users have yet to receive the new update and will likely be receiving it soon.
Besides the video game, the official Stardew Valley Board game also released a few days ago. You can read more about the board game at ConcernedApe’s developer blog.
Happy 5th Anniversary, Stardew Valley!
The game is available on Windows, MacOS, PS4, Xbox One, Switch, Android and iOS.
 Download

Stardew ValleyPublisher: ConcernedApeDeveloper: ConcernedApeRelease Date: 2016-02-27Android, iOS, mac os, Microsoft Windows, Nintendo Switch, PlayStation 4, Steam, Xbox One
You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home?

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Tags: ConcernedApeStardew Valley


We Got To Try The ROG Ally and It’s One of The Best Ways To Play AAA Games On The Go

The Steam Deck certainly took the world by storm when it was released back in 2022 but now it’s starting to see some competition, which includes the upcoming ROG Ally, the republic’s own take on a handheld PC.

We were invited by ROG to take a look at the new device and how well it can play games. From what we’ve seen it’s very powerful and allows you to bring most games on the go, playing almost as well as they would on an actual ROG laptop. There’s still a lot we don’t know about the device but it’s certainly going to make some noise in the now-growing PC market.

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The Design

The ROG Ally weighs around 608g and comes with an ergonomic and honeycomb design. It’s heavier than the Nintendo Switch OLED at 422g but lighter than the Steam Deck’s 669g. Overall though, it feels good to hold due to the ergonomic design, mainly the grip of the curved sides, making it comfortable to play over large stretches of time.
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The white color of the device is also quite striking even if I usually prefer my devices to be a more subdued black. ROG also added some RGB lighting to the analog sticks because of course they did. It’s a clear sign this machine was made by a true gamer company so to speak.
The analog sticks themselves are comfortable to hold with a good amount of grip to stop my fingers from slipping off. The buttons have a nice tactile spring to them and while I was skeptical of the shoulder bottom placement so far down the back, I found my figures naturally rested on them. The touchscreen likewise seems accurate although we didn’t play on games that actually used it. Still, it can be helpful for typing on the main menus.
The only downside of the Ally is that it lacks the helpful trackpads of the Steam Deck. That being said you can connect your keyboard and mouse, or an external controller to the machine using Bluetooth so there are other options if you want want to use the buttons.
Volume and Outlets

The ROG Ally features your usual power button, volume buttons, and audio jack alongside a UHS-II microSD slot to expand the handheld’s storage capacity which is located on the top of the device.
It also has a slot that allows us to connect the Ally to the ROG XG Mobile, the company’s external GPU, in case you want to give the handheld a serious power boost. I didn’t have the chance to try this out myself but I’m sure it’ll be something fun for people to play around with at launch.
All of the different outputs do make the device look a little cluttered around the top but I suppose that’s a sacrifice for having so many options, while also keeping the machine sleek and light.
Display

The ROG Ally comes with a full HD with a 120Hz screen, 7ms response time, and 500 nit brightness, allowing you to play with any lighting condition. The high Hz Screen means that Ally’s display is almost on par with the basic stuff that comes with most gaming laptops now with a surprisingly high FPS rate, and smoother action on screen.
Although my playtest time wasn’t too long, I can tell you that the AMD FreeSync display is absolutely stunning. I was immediately drawn in by the rich colors. Everything looked detailed and very vibrant to see. It wasn’t 4K or reached the absolute high end of the highest of gaming PCs but it was truly impressive.
The Specs

The inside of the ROG Ally is basically a mini desktop setup. It has an AMD Ryzen Z1 processor and is built on a Zen 4 architecture with RDNA 3 graphics. If you want more juice, you can connect any mobile graphics card up to RTX 4090. For storage, it can go up to 512GB which is pretty big while the memory is 16GB RAM DDR5. Pretty solid all around.
It operates on Windows 11 and you can play all the games that are offered on Steam, Epic Games, and any other storefront on PC. For your local task manager, The Ally also has the ASUS Armoury Crate. This gives you a wide range of options for controlling the device and its specs. It checks the performance, space, files, temperature, your profiles, and more. As a shortcut, you can also easily access Armoury Crate using the button on the left of the screen which is very convenient.
I should note at this point, we didn’t have the chance to test the machine’s battery life, which we will for the few review. That being said, it can be rather a noisy device. You can really hear the fans spinning around inside it with more demanding games. This isn’t too big of a flaw but it’s something worth thinking about if you prefer your game time to be a little quieter.
Game Performance

To put it short and sweet, pretty much every game I tested on the ROG Ally played like a breeze, many of which are very recent and boast more demanding power levels. Far Cry 6 and Cyberpunk 2077 felt very smooth with no lag or stuttering on its mid-level graphics setting. Just by looking at it, both games definitely push 60FPS on average. This is especially good with Cyberpunk considering just how detailed that game is.
The event also featured a demo for Street Fighter 6, which had the Ally hooked up to a larger television. The game was fast stand responsive as a fighting game should be. The fact that a game that hasn’t even been released yet runs so well on the device while playing on television is quite a testament to its capability.
Is The ROG Ally Worth It?

The Asus ROG Ally is a strong contender in the now-growing Handheld PC market and is quickly carving out a niche as the choice for high-end gaming on the go. It’s a beast of a device when it comes to running games, taking some of the more demanding next-gen titles and making them feel smooth in ways that I doubt the Steam Deck could touch.
With all that being said, much of ROG Ally’s worth will be determined by the price. The Steam Deck’s success comes from the balance of portable PC games at a lower cost compared to an actual gaming PC. The higher capabilities of the Ally will almost undoubtedly come with a higher price tag and until we learn what the price is on the 11th of May, we won’t know if these pristine features will be the most affordable. That being said, I can deny that what’s on offer makes a very convincing sales pitch.

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Tags: ASUSRepublic of GamersRoGROG Ally


Super Mecha Champions Kizuna Ai Collab Features An In-Game Concert

Super Mecha Champions is getting a touch of the original Vtuber as Kizuna Ai joins the game in a special collab event.

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Kizuna Ai will be joining the roster of playable pilots, letting fans take control of the iconic character as they play through the game.
The event will start today, September 30th, and will run until October 21st.
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On top of that, Kizuna Ai will also have a virtual concert in the game, debuting a new single.
Here’s the dates for the Kizuna Ai concert in the game.

October 16th, 2000 hours (UTC+8)
October 17th 2000 hours (UTC +8) (Replay)

In this collaboration with Kizuna Ai, Super Mecha Champions has specially built a terrific outdoor open-air stage in game for Kizuna Ai. With the dancing neon lights around the stage, the audience will feel like they are at a real concert.
The new original single created especially for Super Mecha Champions, Here for you, will also debut at this concert. “Believe in me, and take my hand; I’ll be there, till the end.” — With the lyrics of this original new song, Kizuna Ai expresses her hope and desire to connect with more new friends. And for this new single, DÉ DÉ MOUSE, a composer close with Kizuna AI, is responsible for the composition and arrangement.
Kizuna Ai has been in multiple games before, including Fall Guys.
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Super Mecha ChampionsPublisher: NeteaseDeveloper: NeteaseRelease Date: 2019-05-28Android, iOS, Microsoft Windows, Steam
Super Mecha Champions is an action shooter featuring mecha combats, which sets scene in a neo-futuristic Alpha City. An exciting battle is taking place here, you need to overcome opponents with cutting-edge weapons, magnificent mechas and vehicles, aiming for the highest honor of being a champion!

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Tags: Kizuna AiNetEaseSuper Mecha Champions


Torchlight Mobile Releases New Gameplay Trailer of Kitsune!

Torchlight Mobile developed by Runic Games has been a long wait for Torchlight fans. After months of beta testing in China, Perfect World Entertainment has released a new gameplay trailer of the new class, Kitsune. If you are new to Torchlight Mobile, you can read more about it in our previous article here. Watch the gameplay trailer below:

Kitsune is similar to Druid type classes where she can summon a battle companion and is a master of the elements. The gameplay trailer also showed that she can morph into a Wolf that deals a ton of damage with increased mobility. With her companions to help her distract or tank the fight, she can deal combos that will surely catch a player’s attention to her class.

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Kitsune in Wolf form
Area Elemental damage
Large Companion that fights alongside with her
The game so far has been similar to the PC version which focuses on dungeon exploration with beautiful flashy combat skills. However the mobile version has a smaller dungeon map to suit mobile gamers. Now that the closed beta in China last month has ended, good news have finally come our way and the game will be released by the end of this year.
Source: 2P
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Tags: AndroidiOSMobilePerfect World EntertainmentRunic GamesTorchlightTorchlight Mobile


Shining Beyond SEA Closed Beta starts 25 March 2020

Shining Beyond SEA will be having a Closed Beta Test (CBT) come 25 March 2020, starting from 12PM GMT +8. The Facebook page has also commenced a “pre-beta” event, that will last from 19 March to 24 March 2020, 12PM GMT +8. All fans need to do is to share and like the relevant Facebook post.

On reaching 300 Likes and Shares, players participating in the Shining Beyond SEA CBT will be receiving:

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5 x 5-star XP Potion
1 x 5-star Gear Chest
3 x Summon Tickets for a chance to get SSR heroes

Liking the page, screenshotting it and posting it on the page’s comment section will also put players into a draw for a code on official release. 10 lucky players will be chosen to receive 1,000 Gems when the game releases.
Preview of skins in the game.
The closed beta test is currently for the SEA region and Android players only, but the developers assure the global release is in the works as they move through the beta stages. The CBT itself will be from 25 March to 8 April 2020, 12PM GMT +8. Players will be able to play it in both English and Thai, with a player level cap of 100.
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Minimum requirements are Android 4.0 with at least 2GB RAM. There is no limit to the number of players, but there may be issues logging in if there are too many of them. Progress will be reset.
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Shining BeyondDeveloper: XII BravesRelease Date: 2020-11-26Android, iOS
In a World enslaved by Darkness, a small group of heroes band together in defiant resistance. Their aim is to rise up against the New Empire, and shine beyond the darkness, becoming a beacon of hope against this Tyranny.

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Tags: Shining BeyondShining Beyond SEA


Bobby Kotick Responds To Wall Street Journal Reports Over Sexual Harassment Cover Up At Activision Blizzard

The Internet has once again turned to the Activision Blizzard ongoing sexual harassment problems as CEO Bobby Kotick was accused of covering up harassment reports, Wall Street Journal (WSJ) reports.(Link paywalled).

When the first reports of sexual harassment and toxic culture surfaced against Activision Blizzard following a lawsuit by , Bobby Kotick had feigned he knew nothing about the reported toxic culture of Blizzard Entertainment, which saw allegations of sexual harassment at best and rape at worst.

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The new report says otherwise, however, claiming that he knew about the reports prior to the public knowing, and facilitated in the cover-up to protect high-ranking employees.
Employees themselves have staged a walkout from the company, with over 100 people walking out of their campus in Irvine to demand Kotick be replaced.
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Image Credit: Nicole Clark, Polygon
Activision Blizzard Responds To Allegations
In response to the allegations, Activision Blizzard issued a statement, calling the reports misleading.
“We are disappointed in the Wall Street Journal’s report, which presents a misleading view of Activision Blizzard and our CEO. Instances of sexual misconduct that were brought to his attention were acted upon”, the statement reads. “The WSJ ignores important changes underway to make this the industry’s most welcoming and inclusive workplace and it fails to account for the efforts of thousands of employees who work hard every day to live up to their – and our – values”.
It should be noted that the report never accuses Kotick of ignoring reports, instead working to cover them up and have them settled outside of court.
The board of directors have also thrown their support behind Bobby Kotick, issuing their own statement of support.
“The Activision Blizzard Board remains committed to the goal of making Activision Blizzard the most welcoming and inclusive company in the industry”, the statement reads.
“The Board remains confident that Bobby Kotick appropriately addressed workplace issues brought to his attention.The goals we have set for ourselves are both critical and ambitious. The Board remains confident in Bobby Kotick’s leadership, commitment and ability to achieve these goals”.
Finally, Kotick himself has also issued a statement, doubling down on the report being “misleading” but never directly addressing any of the allegations.
“Anyone who doubts my conviction to be the most welcoming, inclusive workplace doesn’t really appreciate how important this is to me.”
Shakeups At Activision Blizzard
The whole sexual harassment saga at Activision Blizzard has shaken up the company on every level, with key figures such as developer Jesse McCree having left the company after reports surfaced, though it was never officially confirmed that the two events were tied.
Even newly-installed co-leader of Blizzard Entertainment Jen Oneal stepped down earlier this month, following what Polygon reports as her own dissatisfaction with the company.
“It was clear that the company would never prioritize our people the right way,” Oneal wrote. “I have been tokenized, marginalized, and discriminated against.”

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Tags: Activision BlizzardBobby Kotick


Nier Automata Anime Will Premiere In January 2023, Promo Videos Have Been Released

The Aniplex Online Fest 2022 has revealed that the previously announced Nier Automata anime will be premiering in January 2023.

They also released two new character promo videos for the two main characters 2B and 9S. They can be watched on the Aniplex official Youtube account.

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The Nier Automata anime is being produced by A1-Pictures with Ryouji Masuyama (Blend S) as the director. The character designs are being done by Jun Nakai and the music is being composed by MONACA.
For voice actors here are the confirmed Japanese seiyuus who will be reprising their roles from the game:
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2B – Yui Ishikawa
9S – Natsuki Hanae
Pod 042 – Hiroki Yasumoto
Pod 153 – Kaoru Akiyama

Here is the official synopsis of the anime from Square Enix:
“NieR: Automata tells the story of androids 2B, 9S, and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.”
“Humanity has been driven from the Earth by mechanical beings from another world. In a final effort to take back the planet, the human resistance sends a force of android soldiers to destroy the invaders. Now, a war between machines and androids rages on… A war that could soon unveil a long-forgotten truth of the world.”
The anime is an adaptation of the action RPG published by Square Enix, developed by Platinum Games, and directed by Yoko Taro. The game was originally released for the PS4 before coming to other consoles. Most recently, it will be released for the Nintendo Switch on October 6th, 2022.

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Tags: NieR AutomataPlatinum GamesSquare Enix