HoloEarth is A Hololive MMO Coming Soon To PC

COVER Corp and Hololive have announced HoloEarth , the flagship product for Hololive Alternative, which will present a virtual world for fans to engage with on PC.

Announced last night, the project will serve as a metaverse-type project which will allow players to go on adventures with each other and fight monsters.

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That being said, they’ve also said they want to use it as a venue for special events, so there’s no ruling out that they’re also looking into it as a virtual event space for their talents.
There’s no fixed release date for the project yet, since it looks like the game is very early in development. However the website says you can expect it to be playable within the next two years, and development is focused on getting it out on PC first.
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UPDATE, 23/11: COVER has hosted a special livestream showing off gameplay in HoloEarth. Read more about it here.

HoloEarth Multiple Projects
From the announcement, it looks like HoloEarth is actually multiple projects, listed as below:

 Sandbox game
We are developing an open-world sandbox game in which players can go on adventures and experience daily life. You can battle monsters, build a house to live in, and immerse yourself in the world of Holoearth. Every player will have a new story to tell.
 Communication lobby
This lobby will serve as the gateway to Holoearth, where you can meet and converse with other fans. Here, you can recruit a party to go adventuring within the sandbox game. We are also hoping to hold special events in this space in the future.
 Avatar creation system
We are developing an avatar creation system to allow prospective adventurers to create the bodies they will inhabit when they enter the world of Holoearth. Through the course of your adventures and daily interactions, you will be able to collect, equip, and customize various outfits, equipment, and accessories for your avatar body.
This also seems pretty consistent with the previously reported Hololive Unity game that COVER Corp was previously hiring for.
Considering how much of Hololive Alternative’s teaser seemed to be centred around blending the background stories of various Hololive talents together, it makes sense that they’d be going for some sort of MMO experience with HoloEarth.

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Tags: HoloearthHololive


Little Nightmares Franchise Achieves 12 Million Copies Sold

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Bandai Namco Entertainment has announced that The Little Nightmares franchise has achieved 12 million units sold within six years since the first game’s release. While there was no official breakdown on how the numbers are distributed between the titles in the franchise, it still represents a significant milestone regardless.
For context, it took the Souls Franchise about the same time period to achieve said sales figures starting from Dark Souls 1 to Dark Souls 3.

Image Credit: Bandai Namco Entertainment
The franchise has had several games released under it which started from Little Nightmares back in 2017, Very Little Nightmares a mobile game which was released in 2019, and Little Nightmares II a sequel to Little Nightmares which was released in 2021.
All three titles in the Little Nightmares franchise are puzzle oriented type games, with Little Nightmares I and II being puzzle-platformers while Very Little Nightmares is more of a puzzle type game with less platforming.
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Very Little Nightmares served as a prequel for Little Nightmares, with it featuring Six as she attempts to escape the Nest and players learning more about her backstory. While Little Nightmares has Six escaping the Maw which is an underwater vessel filled with grotesque inhabitants.
The sequel, Little Nightmares II however featured the story of Mono who is a young boy with a paper bag on his head who meets Six and leads them on an adventure through Pale City that is distorted by the humming transmission of the Signal Tower.
Little Nightmares I is available on PlayStation 4, Xbox One, Nintendo Switch and PC while Little Nightmares II is available on PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch and PC.
Very Little Nightmares being a mobile only game is available on iOS and Android.
For further information regarding the games, you may check out our review of Little Nightmares II or visit their official website.

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Tags: Bandai Namco EntertainmentLittle NightmaresLittle Nightmares IIVery Little Nightmares


Stranger of Paradise: Final Fantasy Origin reveals Fiends, new locations and jobs

The final trailer for Stranger of Paradise: Final Fantasy Origin has revealed more details to the game, from Fiends to new mechanics. You can watch the trailer below, featuring Frank Sinatra’s My Way:

After several trailers and closed beta tests, it’s apparent now that the game is linked to the events of the Final Fantasy game. The player character, Jack, and his friends encounter a mysterious black mist that swallows people up in their quest to defeat Chaos.

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The highlight for the Stranger of Paradise: Final Fantasy Origin trailer, however, is most definitely the Fiends. Two of the Four Fiends were revealed. The first of which is Kraken, the Fiend of Water.

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Next is Lich, the Fiend of Earth.

The trailer also showcased the new locations where the Fiends resided. Kraken can be found in the Sunken Shrine.

As for Lich, this Fiend called the Cavern of Earth its home.

In addition, the trailer also showcased gameplay featuring Advanced Jobs. Examples include the Red Mage, a versatile class capable of wielding both black and white magic, the Berserker, a highly aggressive job that specialises in powerful attacks in exchange for not being able to use potions and the Samurai, a job that recovers MP easily from attacking.

Finally, the trailer also showcased the Smithy—the system for upgrading equipment.

Stranger of Paradise: Final Fantasy Origin releases on March 18, 2022. The game is currently available for pre-order, which you can do so by clicking here.

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Tags: Square EnixStrangers of Paradise: Final Fantasy OriginTeam Ninja


Captain Tsubasa: Tsukuro Dream Team is now available in Japan

KLab launches their latest mobile game, Captain Tsubasa: Tsukuro Dream Team (キャプテン翼 ～たたかえドリームチーム～) in Japan recently. It is the very first mobile game in the franchise of popular manga series Captain Tsubasa.

The soccer card game is featuring main characters from the original series including Tsubasa, Misaki, and Hinata. Over 1000 cards are up for collect, you can build your dream team with them and play against other gamers and teams. There is also a League Mode so you could have some fun climbing up the leaderboard.

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When players from both meet, you will need to choose between different soccer moves such as pass or shoot to keep the ball on your side. Chances of succeeding the soccer moves are determined by the stats and characteristics of your player.
You can find the game in Japan’s App Store and Google Play Store now.
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Tags: AndroidCaptain TsubasaCaptain Tsubasa: Tsukuro Dream TeamiOSKLabMobile


HyperX celebrates 20th birthday with offering Promotions until September 30th

HyperX, the gaming peripherals brand is celebrating its 20th Birthday, providing special promotions from now to September 30th.

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HyperX will be hosting both online and offline events for their 20th Birthday throughout the three months from August to October such as:

       Social Media Takeover
       Global Birthday Parties
       Global Fan Appreciation offering heavy discounts across its line-up

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“Turning 20 is a huge milestone in the history of HyperX. As with the gaming industry, HyperX has evolved and come a long way. Originally, HyperX only offered ultrafast gaming memory, but today we design and manufacture award winning gaming headsets, keyboards, mics for content creators, mice and accessories for every type of gamer be that PC, Console or Mobile.
We are so proud of the legacy we have created over the past two decades. We have listened to the evolving needs of gamers globally and have learnt from each product we have launched to market, to ensure we are constantly delivering better. We are pushing boundaries and challenging perceptions of gamers by partnering and blurring the lines between gaming and other industries including music and movies. Gaming is no longer a niche but part of everyone’s life. Finally, it is not only the fans, the partners and the industries that has made
HyperX what it is today but also the talent HyperX has encouraged and nurtured among its employees past and present to consistently raise the game and set new standards.”
-HyperX
Check out their social media channels for all the community activities on its YouTube channel and Facebook. You can browse for the discounts and promotions offered by HyperX here at their Lazada Brand Store.

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Tags: HyperX


Seven Knights: Time Wanderer new details

The official English website for Seven Knights: Time Wanderer has just been updated by Netmarble.

We also get a new trailer which introduces three of its main characters as follows:

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Time Wanderer
Vanessa

Vanessa was born to the famous Windringer mage family. Young Vanessa explores her house with her friends and opens a sealed door that she was forbidden from entering.
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A mysterious magic tool placed in the middle of the room suddenly emits a bright light and envelops Vanessa.
Vanessa disappears, leaving her friends bewildered.

Legendary Music Instrument
Sandy

A legendary magic instrument that can transcend time and space, Sandy waited many years to meet its true master.
The Magic Academy decided to entrust Sandy’s fate to the famous mage family, the Windringers. Sandy was kept safely for 800 years with the Windringers until it was awakened by a most unexpected incident.

Spirit Lamp Master
Hayoung

Hayoung is a descendant of the priestesses from Aisha, and she is the owner of the magical artifact, the Spirit Lamp.
Led by the Spirit Lamp on the search for wandering souls, Hayoung runs into Vanessa in the dimension of the Abyss. She’s kind-hearted and doesn’t hesitate to help wandering souls.
For the time being, Seven Knights: Time Wanderer is being developed for the Nintendo Switch and is based on an earlier released Seven Knights that came out for the mobile. This time around, we are treated to new original story focusing on Vanessa, the eight member of the Seven Knights. For more details, be sure to drop by the official website.

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Tags: NetmarbleNintendo SwitchRPGSeven Knights: Time Wanderer


Jump Force Review – Characters from different anime series come together

Ever dreamt of characters from all of your favourite anime series coming together? Well, the dream is now reality as Jump Force launches on February 15 on PS4, XBox One and PC. Note that the game is already available as early access for those who have purchased the ultimate edition.

We have already tried the game out so let’s get right into the review. Before that, you can read about our interview with the game’s producer and the rest of the development team here.
Watch the launch trailer here:

Developed by Spike Chunsoft to celebrate the 50th anniversary of the famous Weekly Jump Magazine, Jump Force certainly does not disappoint. Smooth-flowing gameplay, beautiful graphics and not to mention that the game is actually easy to learn. The latest technologies were employed to ensure that the characters are looking as realistic as possible.
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In Jump Force, heroes from Dragon Ball, One Piece, Naruto and much more gather on our world to form the Jump Force alliance to fend off dangerous threats that await them. The story starts off with the character getting gravely injured by an energy beam from the notorious Frieza. The character then gets brought back to life as a hero to join the alliance.
Watch the game’s opening here:

You first create the character that you can bring to battle against your other favourite manga heroes and even villains. There is a wide variety of customization options for you to create the desired looks that you fantasize in a character. As for other characters, they vary from various anime series based on the Weekly Jump Magazine.

Out of three categories, you can only choose one type of battle style that you would like your character to use. Unlike other characters in the game who already possess their own unique abilities, your character starts off with just basic physical moves.

Worry not though as you can obtain your very own unique abilities by using your character more in battles. Use him or her to participate in more missions in order to level up. You can then use in-game currency to purchase skills and abilities for your own character.

As for the battle mode, it is always a 3v3. Nope, we are not talking about teaming up together with two other players to fight against the opponents at the same time. It is actually a 3v3 tag team battle where you get to use a total of three different characters. You can switch between them at anytime when a battle is underway. Kind of like a WWE tag team fight, doesn’t it?

Switch between your characters whenever one of them is being overwhelmed by one of the opponents. It is all about the element of surprise as your opponent does not know when you are going to switch characters. The same applies to you so instinct is key.

When your character eventually gets good enough, use him or her to participate in online PVP battles against other players. PVP battle choices include casual, ranked and more. Again, the game is not difficult to learn at all so you will get used to everything in no time.
Watch our gameplay video here:

Overall, it is a game worth playing, definitely. If you are a big anime and manga fan, that would be a bonus. For more information about the game or if you want to pre-order, you can visit Bandai Namco’s official site.

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The Review

                    Jump Force

7
Score

Overall, it is a nice game to play especially when you feel like killing off some free time. Good graphics, easy to understand and learn. Definitely deserves an above-average rating.

PROS
 Appearance-wise, the characters are looking pretty good and realistic.

CONS
 It might get boring over time unless they add more characters.

Review Breakdown

Not bad. 7/10.
0

Tags: Bandai Namco EntertainmentJump ForcePCPlaystation 4Spike ChunsoftXbox One


Just Dance 2021 unveils nine new tracks

Nine new tracks were unveiled for Just Dance 2021, which will launch on November 12, 2020, on the Nintendo Switch  system, PlayStation 4, the Xbox One family of devices. The game will also release on Xbox Series X and PlayStation 5 upon the launch of the consoles. Just Dance 2020 Season 4, It’s Showtime, is also now available.

The latest songs for Just Dance 2021 include:

“Blinding Lights” by The Weeknd
“Without Me” by Eminem
“Till The World Ends” by The Girly Team
“The Weekend” by Michael Gray
“Samba de Janeiro” by Ultraclub 90
“Runaway (U & I)” by Galantis
“Bailando” by Paradisio Ft. Dj Patrick Samoy
“Dibby Dibby Sound” by DJ Fresh & Jay Fay Ft. Ms Dynamite
“Boy, You Can Keep It” by Alex Newell

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Players with a Just Dance Unlimited subscription or an active trial period via Just Dance 2020 can try out the new Just Dance 2021 song “Without Me” by Eminem early, exclusively on Just Dance Unlimited for one week starting today!
Available today, Season 4 of Just Dance 2020, It’s Showtime, reveals a spectacular new world inspired by Broadway and musicals, where glitz and glamour rule the show. It’s Showtime will debut two exciting events for players to enjoy: The Party (September 10–24) and The Gala (October 15–November 5).  These events are available for all Just Dance 2020 owners on the Nintendo Switch system, the Xbox One family of devices, PlayStation 4.
Keep up with Just Dance via its official website, for news on new tracks for the 2021 edition and more.

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Tags: Just DanceJust Dance 2021Ubisoft


Forgotten Fables: Wolves on the Westwind to launch for mobile

Developer Ulisses Digital has just announced that it will be launching Forgotten Fables: Wolves on the Westwind for the Android and iOS platforms. This adventure RPG, which is also coming out for PC via Steam, is based on the popular table top RPG The Dark Eye.

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A description for Forgotten Fables: Wolves on the Westwind as follows via its store page:
Forge your own path!
In the wake of rising tensions and dark omens manifesting across Aventuria, a powerful force long forgotten to the world is reawakening. On your way to the quiet Thorwalian town of Isleifsfell, you are swept up into a quest to destroy this evil before it can once again rain terror down on the North, binding you by trial and fate to the children of Isleifsfell’s hetman, a mysterious elf and the ottajasko of the infamous Thorwalian raider, Orlvir Eiriksson; the Wolves on the Westwind. Your choices will lead you down the path to redemption or condemnation, so tread carefully.
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Find your own story!
Featuring two different playable characters with their own skills and stories, you may choose your own path through this highly flexible visual novel with outstanding artwork, intuitive and easy-to-learn mechanics and a host of fascinating characters to meet along the way. Depending on your decisions, you will be accompanied by a group of different companions and face alternate endings, creating your own version of the expansive story.
Follow your own call!
Forgotten Fables – Wolves on the Westwind is a new, epic adventure taking place in the award-winning world of The Dark Eye RPG. Enriched by 40 years of continuous work on its lore and history, the world of The Dark eye is filled with adventure, mystery and intrigue. Visit the lands of Thorwal in the cold north of Aventuria and navigate your path on board one of the most feared raiders of the North and his crew of warriors. You will need to gain the crews respect and forge alliances on board in order to overcome not only your adversary, but also your own worst fears.
Discover the world of The Dark Eye!
For over 38 years, the most successful German fantasy role-playing game system has inspired thousands of players. Get to know the rules of The Dark Eye and plunge into adventure with your friends. Become a brave knight, elven ranger or learned magician and discover with your companions the Middle Kingdom weakened by many wars, the exotic lands of the Tulamides, the steaming jungles of the south or the dark shadow lands.

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Tags: AndroidForgotten Fables: Wolves on the WestwindiOSRPG


PMD Rescue Team DX available today! [Pokemon Mystery Dungeon Rescue Team DX]

The remake of the original Pokemon Mystery Dungeon games in Red Rescue Team and Blue Rescue Team is now available in PMD/Pokemon Mystery Dungeon Rescue Team DX! The game launches today, 6 March 2020 for the Nintendo Switch. The original games, now combined into one title, were originally available in 2006 for the Game Boy Advance.

Be a Pokemon, helping out other Pokemon in the world! You’d be prompted to go through a quiz to determine which Pokemon you will become. Next, you’ll be asked to pick your partner from the available list! Together, you will rescue Pokemon lost in the dungeons as you spelunk around for items too. Just be careful about the Monster House…

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The demo has long been available on the Nintendo Switch, which you can try out if you’re still undecided about getting the game. You can also bring over your save data from the demo! Check out the official website and take the quiz even though you don’t have a Switch yourself!
Shop around with the Kecleons, deposit money at the bank for safekeeping, store those items with the Kangaskhan, train up with the Makuhita, and of course, pick up the requests from Pokemon among other things. This colourful adventure awaits you. With PMD Rescue Team DX now available, what’s stopping you?
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Tags: NintendoPokemonPokemon Mystery Dungeon DXPokemon Mystery Dungeon Rescue Team DX


Take another shot at the Top Clans 2021 Winter Invitational

Netease Games will be expanding their Top Clans event even further with the 2021 Winter Invitational starting 17 November.

The Top Clans 2021 Summer Invitational saw teams battle for a prize pool worth over $34,000, seeing even more participating countries in the event, including India, Pakistan and Mongolia. Players competed in Dota 2, Rules of Survival, Tom and Jerry: Chase, and Mobile Legend Bang Bang. Even with all their efforts, only few can reach the top, like Team Nitroux for Rules of Survival and Army Geniuses for Dota 2.

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Top Clans 2021 Winter Invitational will see the Top Clans 2021 Summer Invitational participating for even more competition. However, the event will maintain its grassroots approach, allowing still more players to participate in their slice of esports beyond Southeast Asia, including Japan and Russia. Featured games include Dota 2, Mobile Legends: Bang Bang, Rules of Survival, and NARAKA: BLADEPOINT.

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Moon Studio and Epulze are the event’s partners for Dota 2. NARAKA: BLADEPOINT is the newest addition to the event, where the winners will be able to compete in the NARAKA Official World Championship in January 2022, as the representatives of Southeast Asia.
A prize pool of $110,000 will be up for grabs. The audience will be able to enjoy broadcasts in various languages, including English, Indonesian, Tagalog, and Thai. Be sure to check out the Top Clans channels on Facebook, Youtube and Twitch for more information.

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Tags: NetEaseNetEase GamesTop ClansTop Clans 2021 Winter Invitational


After Burner Climax now out for mobile

As part of the Sega Forever series, After Burner Climax has just been made available for Google Play, long after its debut on Apple iTunes.

In the event you have never heard of this classic, it is an arcade shooter in which you control a jet fighter to fight for air superiority across a series of maps. As you fire your projectiles, you will also have to dodge incoming fire from an assortment of enemies. There are a total of 20 stages providing a good amount of lengthy gameplay.

At your disposal are fighter jets in the form of the F-15E Strike Eagle and F-14D Super Tomcat, which can be customised to your own liking with paint jobs. If flying in flying death machines is something of your fancy, be sure to grab the game off your respective app stores now.
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Tags: ActionAfter Burner ClimaxAndroidiOSMobileSEGA


Closed Beta for Saint Seiya Galaxy Spirits starts

The closed beta for the SEA version of Saint Seiya Galaxy Spirits has officially opened. Although all data will reset at the end of the closed beta period, reaching level 30 and binding your account will net you special gifts once the open beta goes live. The CBT will run until 25 April 2019 so be sure to give it a spin.

This action RPG allows you to assemble a team of five from a pool of very diverse individuals. Each character has their own unique abilities and skills. Being a fully-licensed game and approved by the creator of Saint Seiya himself, authenticity is the name of the game here. Fans will be able to revisit the original story of the manga in the game.

If you like what you saw, be sure to try the closed beta while you can or pre-register for the open beta that is set to open right after.
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 Join the closed beta now

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Tags: AndroidDeNA Hong KongiOSMobileRPGSaint SeiyaSaint Seiya Galaxy Spirits


Zombie Gunship Survival launching worldwide soon

The next title in the Zombie Gunship series, Zombie Gunship Survival is finally making its way to global launch! The game developed by Flaregames and Limbic Software are set to release on May 25. Check out their cool 360° teaser if you haven:

The game features some base-building elements aside from the thrilling AC-130 gunship actions. You will not only be blasting up hordes of zombies and helping out the survivors, but also get to enjoy your zombie apocalypse utopia even better. If you wants to know more about the game, various footage of the game can be found online easily as the game has soft-launched for a few months. Here is one of the footage released on Flaregames’ YouTube channel:

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The game will be available worldwide on iOS and Android platforms starting from 25 May. Can’t wait to blow up the zombies!
Source: toucharcade
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Tags: AndroidFlaregamesiOSLimbic SoftwareMobileZombie GunshipZombie Gunship Survival


Razer Blade 15 – Ultra Fast. Ultra Small. Ultra Powerful

Razer had just made a revelation of its latest Razer Blade series, the Razer Blade 15, which is touted as the world’s slimmest gaming laptop at 0.66″! The award-winning gaming laptop is not just compact but it’s also powerful for its size. So before we go deeper, lets take a look at its exterior.

The Razer Blade 15 is really thin at 0.66″ with a large 15.6″ edge-to-edge display at 144Hz refresh rate. With minimal bezel distraction, you can enjoy your games and stream fast on a vivid screen. Powered with an 8th Gen Intel Core i7 6 core processor and Nvidia GeForce GTX 10 series with Max-Q design, the speed and power makes the Razer Blade 15 a powerful gaming device that is mobile.

It’s powerful enough to connect 3 monitors at once with its 3.1 USBx3 slots!
Despite its thin structure, the Razer Blade’s cooling system utilizes a custom vapor chamber and cutting-edge thermal materials which makes it dissipate heat quietly for maximum performance and user comfort. Of course, it also comes in style with Razer’s signature Razer Chroma for your RGB keyboard needs.
You can check out their official site for more info on the new Razer Blade 15!
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Source: Wanuxi

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Tags: 144Hz8th Gen Intel Core i7GamingGaming LaptopIntel CoreMax-Q designNVIDIANVIDIA GeForce GTX 10RazerRazer Blade 15Razer Chroma


Battlelands Royale is a casual mobile battle royale that lasts 5 min per match

Most of the battle-royale games take an intensive 20-30 minutes per match (except if you always dies early), but some of us don’t have enough time to spend on. Now here is a quick and casual battle royale game on mobile – Battlelands Royale that you can enjoy in 3-5 minutes! Featuring 32 players per match with no waiting in lobbies and extremely simple UI, the game is already globally available for both Android and iOS.

You will be able to join a match in Solo or in Duos (with a friend or random player). The gameplay is simple, you choose your landing spot, drop in, loot weapons and shield, then get ready to fight to be the last one standing. The safe area of the map shrinks pretty fast, you will have to move on to the next location quickly.

As you play you will level up and unlock various contents such as parachutes, emotes and special skins. There is a Battle Pass too if you wish to earn even more rewards! If you like to collect stuff, there are some Rare and Legendary characters for you to collect as well.
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Be sure to give Battlelands Royale a try if you are interested! You also can follow their official Facebook for updates.

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Tags: ActionAndroidbattle royaleBattlelands RoyaleFutureplayiOSMobile


Top 5 new released mobile games of the month – October 2018

We are finally in November, and there are only two months left for 2018 *cries*. Among the new releases last month, quite a few of our favorite PC games such as Ragnarok Online and Red Alert have made their way on the mobile platform. Check out our list of top 5 new released mobile games in October and get the games ready in your smartphones if you haven’t!

Triple Hearts

Free to play on both Android and iOS, Triple Hearts is a 1 v 1 real-time strategy RPG by Sunnyside Games where your goal is to take down either both towers or 3 of your opponent’s heroes to win. The game also features RPG elements that you can strengthen your heroes by transcending them and equipping equipment on them.

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Red Alert Online

The mobile version of Red Alert Online is now live in China for both iOS and Android! Officially licensed by EA for the Command and Conquer: Red Alert series, the game does remind us of the good ol’ days when many of us had Red Alert video games in our PCs.
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Ghostbusters World

We first heard of Ghostbusters World, an AR game by 4:33 and NextAge back in February and the game looks really interesting with a lot of new features aside from just capturing ghosts. Now the game has finally launched for both Android and iOS!
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Bravely Archive: D’s Report

The Bravely series has been popular for the Nintendo 3DS and it soon caught onto the mobile platform as Square Enix released Bravely Default: Fairy’s Effect for both iOS and Android in Japan back in March 2018. Square Enix had also released another one back in January 2015 called Bravely Archive: D’s Report, and has now released the English version of the game.
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Ragnarok M: Eternal Love

Ragnarok M: Eternal Love is finally out in stores! If you are a fan of the old Ragnarok Online, you probably already know what this game is all about. You can play it anywhere and anytime as long as you have internet access of course. The game brings back old adventures of hitting Porings all day, questing, raid bosses and most importantly, PvP.
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Extra: Stardew Valley (iOS only)

The highly acclaimed Stardew Valley has arrived on iOS for $7.99 (RM 33.19)! The game will also be coming to Android but at a later date which will be announced soon. This is the full version of the game and not a cut down version for mobile.
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These are our list of top games that is launched on iOS and Android last month! Don’t miss out these games if you are interested!

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Tags: Bravely Archive: D’s ReportGhostbusters WorldNew mobile gameOctoberRagnarok M: Eternal LoveRed Alert OnlineStardew ValleyTop 5Triple Hearts


Tensura: King of Monsters drops new code for gift redemption during the Lunar New Year

Slimy mobile gacha game Tensura: King of Monsters revealed a new redemption code for players in celebration of the Lunar New Year.

The redemption code surfaced online through the game’s official Facebook page. The code is as follows:

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Redeeming the code above rewards Tensura: King of Monsters players with 1 Fetters Contract and 2 Elementary EXP Magic Bottles. To learn how to redeem codes in the game, check out our previous article on the topic. There are also other redemption codes listed in said article. Feel free to redeem them if you have not done so.
In addition, Tensura: King of Monsters is currently having a login bonus for 7 days, adding further joy to the Lunar New Year celebration. Between today until 17th February 2021, players can get 1 Stars Contract, 188 Crystal Rocks and 1 Intermediate Magicule Potion daily.
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With the Winter Celebration currently ongoing, the Stars Contracts will prove invaluable for those intent on getting the SP event units. There are still two more weeks for players to obtain Shuna [Princess of Presents] and Shion [Reindeer Emissary].

Even though the SEA version is currently having a Christmas event, the Taiwanese version has a Lunar New Year event. In particular, Taiwanese players even have a banner where they can roll for New Year’s themed Milim.
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Tensura: King of MonstersPublisher: Hoolai Game LtdDeveloper: Hoolai Game LtdRelease Date: 2020-12-15Android, iOS
I'm not an evil Slime! Would you like to hide in my stomach?
That Time I Got Reincarnated as a Slime: King of Monsters is a mobile strategy multiplayer online RPG game, an official game adaptation of the anime under the original writer Fuse's supervision! The game employs the state-of-the art 3D cel-shading technology to present to gamers the Jura Tempest Federation from the anime. In the game, players may summon monsters, collect characters from the original anime and build up powerful monster combat lineup. The game features a unique Devour system that allows players to develop their own Rimuru!

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Tags: Hoolai Game LtdTensuraTensura: King of MonstersThat Time I Got Reincarnated as a Slime


A Certain Magical Index: Imaginary Fest to come out for Android and iOS

To be launched in 2019 as a free-to-play title, A Certain Magical Index: Imaginary Fest has just been announced by Square Enix for the Android and iOS platforms.

The game is being dubbed an “academy superpower battle RPG” based on the popular light novel series. As you would come to expect, all characters will be featured here, alongside those from side stories. The developer has promised that players will be able to relive scenes from the light novel, with all the abilities properly reproduced in glorious 3D.

At the time of publication, no further details were disclosed. However given the high profile nature of the release, expect more information to come out sooner than later. Be sure to drop by the official website in any case.
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Tags: A Certain Magical IndexA Certain Magical Index: Imaginary FestAndroidiOSMobileSquare Enix


GamerBraves Newsletter vol. 56 – What Makes a Genshin Impact Killer?

Genshin Impact is a property that anyone with an internet connection will likely have heard of, even if they have no interest in it. If you’re unfamiliar with it, it’s an anime-styled, free-to-start, always online, open-world, single-player game with online elements from miHoYo, a China-based company. Since its worldwide simultaneous release in September 2021, it has enjoyed explosive popularity and corresponding financial success. Such widespread reach was – and arguably still is – an anomaly, more so for a China-made game.

Most recently, we have Tower of Fantasy from Hotta Studio, another China-based developer. It’s an open-world MMORPG that first launched in China, before finally arriving on global shores on the 11th of August 2022. While Tower of Fantasy isn’t the first to take on the juggernaut that is Genshin, it seems to be the one that is getting the most buzz about being “the Genshin Impact killer”.

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Whether Tower of Fantasy can really be a “Genshin Impact Killer” will have to be seen. There’s no doubt that Genshin is by far the most successful of its kind, so if any other game were to truly compete and triumph, it will need to both match what it does well, and improve where it lacks.
So what does Genshin do right and what does Genshin stand to learn? If you’d like to read more, consider subscribing to our newsletter so you can read more about it. You can read it for free by putting your email address in the box below:
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Give it a read and let us know what you think! New newsletter feature articles are released weekly every Wednesday at lunchtime regarding various topics surrounding video games and the greater entertainment industry as a whole.

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Tags: GamerBraves NewsletterGenshin ImpactmiHoYoTower of Fantasy


Mobile strategy RPG Brown Dust to launch a CBT in Singapore

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Developed by Gamfs and published by Neowiz, Brown Dust is a mobile strategy RPG launched in South Korea last April, which it then became a hit amongst Korea citizen with its distinctive gameplay and high-quality illustrations. Now it is planning for a global release but before that, a closed beta will be conducted in Singapore to test out the game starting from tomorrow.

The game focuses on turn-based battle where you will have to plan your battle strategically, considering various elements such as location, buffs and attack order to win. You will be able to collect and upgrade more than 300 unique mercenaries categorized into 4 classes – defensive, offensive, support and magic too. Other than the story mode (up to 600 stages), there is also PvP arenas and plenty of entertaining modes to keep you busy and of course, gives you rewards.

The closed beta will be available for Android only from 24 January to 6 February, you can download the game via Google Play Store. For more information, you can join their official community.
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Tags: AndroidBrown DustCBTGamfsiOSMobileNeowizSingapore


New Assassin’s Creed title – Assassin’s Creed Odyssey confirmed for E3 2018!

During the past few weeks, rumors have been circulating about the internet saying that the next Assassin’s Creed title will be set in Ancient Greece and be called Assassin’s Creed Odyssey. Ubisoft has just confirmed the rumors with a 5-seconds video, teasing an official announcement at the upcoming E3 2018.

See you at E3! pic.twitter.com/03NTPhCkCf

— Assassin's Creed (@assassinscreed) May 31, 2018

The short video features a Spartan-looking soldier kicking an enemy off a cliff, which it is obviously a hat tip to the famous Spartan-themed novel and movie 300. The logo also features a Corinthian helmet, so we could safely assume that the game will be taking place in ancient Greece.
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Also, some unconfirmed rumors stats that the new title will feature 2 playable characters in different gender with intersecting but different stories and skills. The legendary ship battles and brotherhood system may return in the new title too, while the main characters from the Origins – Bayek and Aya will play an important role in the story.
Bayek and Aya
However, take it with a grain of salt as these are still rumors. We could expect to know more about the new title at Ubisoft’s E3 press conference on 11 June, so stay tuned!

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Tags: Assassin's CreedAssassin's Creed: OriginsAssassin’s Creed OdysseyE3PCPlaystation 4PS4SteamUbisoftXbox One


The JXQYR Theme Returns With Covers by Hanxiiaoaii, Priscilla Abby & Haoren

Jian Xia Qing Yuan R (JXQYR) has returned for the dawn of a new battle and as part of that return, the game will feature new covers of its original theme, performed by three of Malaysia’s upcoming musical talent, Hanxiiaoaii, Priscilla Abby, and Haoren.

The song, ‘Hua Di Wei Lao’ will be reintroduced to an audience of both new and old players. A complete throwback to the days of the early 2000s when the original PC game came out.

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Hanxiiaoaii
A full version of the JXQYR theme has been covered by Malaysia influencer and singer Hanxiiaoaii. She even developed a new music video for ‘Hua Di Wei Lao’ to go alongside it.

Hanxiiaoaii has been a popular influencer since making a viral video of herself when she was only 13 years old. She tends to share posts about her daily life with family and friends along with the occasional comedy skit. She even formed a girl group called ‘HXA’ with six other local influencers from 2015 to 2019, showing her passion for local talent management.
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She has also shown the spirit of a true swordswoman in real life. During the recent floods in Malaysia, she used her platform to reach out to people, calling to help the victims who had suffered from the flood.
Priscilla Abby and Haoren

Priscilla Abby is well known for her various covers of popular songs, often referred to by her fans as the EDM Queen.

Meanwhile, Haoren became a singer after winning third place in Astro Star Quest 2008. He’s been creating original songs to this day with has developed quite the following in the process.

Both singers are currently contracted with WebTVAsia and have decided to sing a duet of the shorter version ‘Hua Di Wei Lao’. The song is meant to be a love song about a tragic romance, meaning that their version will likely have a very different feel to that of Hanxiiaoaii’s.
Jian Xia Qing Yuan R has launched an open beta test for Mobile Devices. You can download the game here. Don’t forget to follow its official Facebook fan page for more tips and the latest news.
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Jian Xia Qing Yuan Online RPublisher: VNG GamesDeveloper: KingsoftRelease Date TBCAndroid, iOS
Jian Xia Qing Yuan Online is an MMO RPG set in a Wuxia-style fantasy world. The game revolves around the many martial arts and sword skills found in the genre for a creative style of gameplay. Back in 2003, it pioneered the Wuxia setting and helped bring the genre and culture to greater popularity in China and other Asian regions.

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Tags: Jian Xia Qing Yuan RSponsoredVNG Game Studios


The Lord of the Rings Rise to War Will Be Available on Amazon Appstore

NetEase Games and Warner Bros Interactive has announced today that the officially licensed mobile strategy game – The Lord of the Rings Rise to War is now available on the Amazon Appstore today on 1st September 2022.

Players will be able to download the game on the Amazon Appstore and is available in nearly 100 countries, as well as on existing platforms including the Apple App Store, Google Play Store and Galaxy Store.

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Join in the Great War alongside other Tacticians in game and experience this faithful rendition of Middle-earth, based on the iconic trilogy of books by J.R.R. Tolkien and film adaptations directed by Peter Jackson. The Lord of the Rings Rise to War is a Geo-strategic seasonal wargame where players will lead their own armies and strategically expand their territory to claim the One Ring.
Throughout their conquest, players will also be able to recruit heroic commanders from the franchise, including the sword-wielding leader Aragorn, the wise Wizard Gandalf, the stouthearted ring-bearer Frodo and many other iconic characters in their quest to save Middle-earth.
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As players navigate battles with their favorite The Lord of the Rings character, they will encounter a myriad of Middle-earth’s natural resources which are automatically generated on the map, as well as special buff items that can fortify their armies. The expansive map is rife with detail, containing millions of these resource-rich tiles for players to conquer and occupy.
Players will need to employ both strategy and skill to seize the One Ring and defeat their enemies in The Lord of the Rings: Rise to War as the game features an open and ever-changing battlefield in which all players can achieve victory through their strategy, cooperation, and collective actions with their Fellowship or Warband members.

For more information on The Lord of the Rings Rise to War, do check out the game’s official website here.

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Tags: Amazon AppstoreAndroidiOSNetEase GamesThe Lord of the Rings: Rise to War


Warcraft Arclight Rumble adding new PVE mode, more beta access opportunities

If you’ve been wanting to get into Warcraft Arclight Rumble, more opportunities for beta access have been opened. The game itself is getting some updates for those currently able to play the game.

The development update can be summarized as follows:

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Progressively adding features missing from the core experience
Periodically adding new players until “the game has a very solid foundation”
Transitioning from closed beta to soft launch will see progression reset as they add in more players
Once the game is stable and they’re “confident in [our] feature and content set”, it will be launched worldwide
0.9.3 update will include new recurring PVE mode as the primary method to earn coins, iterating on game systems, Mini and Talent tweaks
Subsequent patches will be for PVP, third talents, social systems, end game content and further iteration

As for beta access to Warcraft Arclight Rumble, there is a contest where you need to give your most inspirational battle cry. The best entries will be given a beta invite.
For further reading, you can check out our other coverage of the game:
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Everything You Need to Know about Warcraft Arclight Rumble From the Devs
Alpha First Impressions
Alpha Monetization, Shop, Talents and Leaders

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Tags: Activision BlizzardBlizzard EntertainmentWarcraftWarcraft Arclight Rumble


The DioField Chronicle Demo available on consoles, PC

Ahead of The DioField Chronicle launching later this September, you can try out a demo of the game available today on Playstation and Xbox. The DioField Chronicle demo will be available on PC via Steam on 11 August 2022, 01:00 JST.

The demo consists of five episodes of Chapter One, with save data available to transfer to the full game. From the prologue to episode two, for example, you’ll be able to see how Andrias Rhondarson, Fredret Lester, and Izelair Wigan joined the mercenary unit. You’ll also find out how they meet Iscarion Colchester, a self-styled “knight errant” who had been fighting alone without being bound to any company. Additionally, you can experience some of the “map gimmicks” that will appear in Chapter One. How will you utilize them as part of your strategy?

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Here’s the Steam Store Page’s game overview:
The era of myths gives way to an era of great turmoil…
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The world of men is mired by an age of war which rages for year on end.
A band of elite mercenaries calling themselves Blue Fox arise amidst the flames and the chaos, their fates and valiant deeds to be sung of in ages yet to come.
But when all is said and done, will the name “Blue Fox” come to signify hope or darkest tragedy?
KEY FEATURES
■A new Strategy RPG, brought to you by Square EnixAn all-new Strategy RPG that chronicles an epic tale of war and honour. Featuring a unique and beautiful world that blends fantasy, medieval and modern-day influences, and a deep yet innovative real-time battle system.
■Deep, strategic, real-time tactical battles
The battles in this game are defined by real-time assessment of battlefield conditions and issuing decisive orders that take advantage of your troops strengths and weaknesses to gain advantage over your foe. Make clever use of a variety of skills, classes and equipment to complete your mission.
■Realistic “diorama” style battle scenes
Richly detailed depictions of the environments of the island of DioField combined with unique “diorama” style visuals as you command your forces like a general.

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Tags: Square EnixThe DioField Chronicle


Sign up for the Smash Legends Community Group Test!

Smash Legends is now open for a Community Group Test (CGT) starting today, running for a week until 18 May. The game is published by LINE Games, and developed by 5minlab. This real-time PvP action game will be available for both mobile devices and PC. Engage in 3-minute battles to be the ultimate winner by knocking out your competitors from the arena! The further you can send them flying across the field, the higher your chances of winning.

The Smash Legends Community Group Test is open on iOS devices and to anyone over 16 years of age. The purpose of the test is to further improve the gameplay by analyzing the players’ needs and feedback. Six playable characters as well as various game modes, including 3 v 3 Team Deathmatch and Capture Point, will be available for the CGT. Participants may also be able to have their game names listed in the Special Thanks page.

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Smash Legends is scheduled to be launched globally in 2021, for both mobile devices and PC, and will be supporting cross-play between the platforms.
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Scheduled to be launched globally in 2021, Smash Legends will be available for mobile devices and PC and will support cross-play between the two platforms. Sign up through the website here!
To sign up for the CGT, visit the game’s application site (LINK). You can check out more information on Smash Legends on its official Facebook (LINK) and Discord (LINK).

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Tags: 5minlabLine GamesSmash Legends


ASUS Republic of Gamers and Gameloft partner to bring immersive gaming to ROG Phone 3

ASUS Republic of Gamers (ROG) have partnered with Gameloft, to bring a new gaming experience to the ROG Phone 3 gaming smartphone. This will see Asphalt 9: Legends, Modern Combat 5: Blackout, Dungeon Hunter 5 and Dungeon Hunter Champions optimized to take full advantage of the ROG TwinView Dock 3, a dual-screen gaming accessory for ROG Phone 3.

“Exploring different approaches and providing distinctive features for mobile gaming has always been our ultimate goal.”

“With ROG TwinView Dock 3’s unique dual-screen setup, gamers have a new way to play and interact with their games on ROG Phone 3. Thanks to the incredible team at Gameloft for making their astounding games fully support the dual-screen feature on ROG TwinView Dock 3, allowing more immersive gameplay and creating a special gaming experience like no other.”
Bryan Chang, General Manager, smartphone business unit at ASUS
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Gamers will be able to enjoy an immersive experience with the dual screens on ROG TwinView Dock 3 allowing the four Gameloft hits to be played on the 144Hz/1ms main screen while receiving more in-game information from the secondary screen. Additionally, Gameloft has been working closely with ASUS to fully leverage the power of the ROG Phone 3 that allows for an FPS increase in Asphalt 9: Legends, Modern Combat 5: Blackout, Dungeon Hunter 5 and Dungeon Hunter Champions thanks to ROG Phone 3’s new hardware capabilities integrating the Qualcomm Snapdragon 865 Plus 5G Mobile Platform and an AMOLED 144Hz/1ms display.

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“At Gameloft, we are always trying to push the boundaries of videogames and we rely on a strong tech expertise that allows us to master our partners’ ecosystems and devices.”
“With ASUS ROG Phone 3’s advanced technology, we were able to finely tune 4 Gameloft’s hits to take the most out of this powerful gaming phone and offer an incredible experience for the players.”
Henry Pan, Global Business Development Director at Gameloft

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Tags: ASUSGameloftRepublic of GamersROG Phone 3


Despair with Hopeless 3: Dark Hollow Earth on smartphones

As the third entry in the series, Hopeless 3: Dark Hollow Earth being players more of what fans want from the games – guns, monsters and even more guns.

Along the way, Hopeless 3 evolved from stationary shooter in the first game to a minecart rush in the second. Number three builds upon the foundations laid by the change introduced in the second game, introducing even more more monsters and weaponry. Every level has players traversing through subterranean tunnels filled with many ravenous monsters hungry for your blobs.

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To defend yourself and exterminate enemies, you are given a pistol to start with, with your arsenal eventually comprising flamethrowers, shotguns and machineguns. The cart itself can also be upgraded to provide additional protection and abilities that let you slow time down.

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Tags: ActionAndroidHopeless 3: Dark Hollow EarthiOSUpopa Games


Konosuba Fantastic Days global launch details

Ahead of its global launch on 19 August 2021, some more details have been released for Konosuba Fantastic Days. The game is presently in a soft-launch state for Australia and New Zealand for about a month, with slightly limited features but data will not be wiped for these users. To compensate, when Konosuba Fantastic Days launches for the general global audience, launch bonus details have been provided via the Nexon forums.

From 19 August launch day onwards to 2 September 2021, 00:00 UTC +0, accounts made during this period will get:

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400,000 Eris
150 Skip Tickets
100 Large Power Potions
10 Stir-Fried Cabbage
20 Moderate Upgrade Stone
210 Minor Upgrade Stone
10 Fried Giant Toad
10 Smoke Lizard Burger
50 Stamina Beef
2,900 Free Quartz
500 Arena Medals

Language support has also been mentioned, with English, Korean, Latin America Spanish, Brazilian Portuguese, Russian, French, German and Japanese text available. Voiceover will remain in Japanese. In the mean time, you can help boost their numbers for their social media channels, with corresponding bonus rewards.
Additionally, a launch party will be held on their Youtube channel on 19 August 2021, 11:00AM PT / 14:00 ET. Jacki Jing and Malik Forte will be hosting the Trash Taste podcast trio at the event. If you haven’t seen any gameplay before, you can check out our first impressions here before you dive right into whatever madness awaits you in the game.
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KonoSuba: Fantastic DaysRelease Date: 2020-02-27Android, iOS
A Spectacular Anime RPG brimming with fantasy, laughter, and EXPLOSIONS!

You have been summoned, brave traveler, to a world threatened by the Devil King's army in the first KonoSuba mobile game ever to be released globally. The journey may be long and perilous, but do not fear! You won't be going empty-handed...joining your party will be all the KonoSuba characters you know and love, along with some fresh new faces.

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Tags: KadokawaKonosubaKonosuba Fantastic DaysNexonSumzap


Onmyoji To Be Launched Globally On 1st February!

Onmyoji by NetEase Games has just been announced their global launch for both iOS and Android devices this coming February 1st! The game will be available on the Facebook Gameroom if players wish to play it on their PC. It was also announced to be released on Steam!

Check out the gameplay video below:

The game featuring anime-styled characters in a mobile RPG is free to play in stores. With over 200,000,000 already playing across Asia, the game will only see more players in this coming February. Boasting incredible graphics, strategic PvP battles and customizable characters voiced by famous Japanese voice actors, players get to immerse in a world of demons and humans, good and evil. For each spirit has a story of their own and as an onmyoji, players need to redeem or doom them in order to protect the innocent.

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Below are the core features of the game:
• Strategic PvP: Test your wits and take on real players worldwide in strategic, turn-based battles.
• High Quality Graphics: Experience stunning 3D graphics featuring an authentic Japanese art style reminiscent of mangas and anime.
• Unique Character Design: Summon one of hundreds of powerful spirits called “shikigami” to fight by your side, each with their own unique skills, skins and colorful backgrounds.
• Team Customization: Customize your team and earn experience by taking on epic bosses to win rewards and become the ultimate Onmyoji.
• Legendary Voice Talent: Immerse yourself with characters voiced by anime legends such as Rie Kugimiya (Full Metal Alchemist), Jun Fukuyama (Code Geass), Miyuki Sawashiro (Durarara!!), Tomokazu Sugita (Gintama), Yuki Kaji (Attack on Titan) and more!
• Breathtaking Soundtrack: Enjoy a musical score written by legendary composer Shigeru Umebayashi whose work includes scores for House of Flying Daggers, Yumeji, and Crouching Tiger, Hidden Dragon: Sword of Destiny.
• Location Based Services (LBS) Networking: Interact and socialize with other adventurers nearby battle powerful Onmyoji in your neighborhood.
• Real-Time Commentary: Chat with friends using the subtitle system which creates a chat room style experience where users can play through and react to the game together.

As the game is being released for both mobile and PC, players will be able to switch seamlessly between their mobile device and PC while playing on the same account. You can also check out their official page for more info!

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Tags: AndroidFacebook GameroomiOSMobileNetEase GamesOnmyojiSteam


One Piece Odyssey Interview with Katsuaki Tsuzuki – Bon Voyage, Straw Hat Pirates!

ONE PIECE has been joked about to not merely be “an interest”, but a lifestyle. It’s an incredibly long running series, after all, and remains a media juggernaut to this day. ONE PIECE Odyssey is the latest game to join the line-up, an RPG appearing to tell its own tale instead of adapting the many, many arcs it has had so far.

Katsuaki Tsuzuki, Producer
Let’s not dally and don some suitable pirate gear and come aboard with Katsuaki Tsuzuki, Producer of ONE PIECE Odyssey, in this interview!

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THE FIRST STEP
A ONE PIECE RPG has been a long awaited one. How did you approach the development of this game?
We had a lot of action with the Pirate Warriors series, but many fans requested a game to experience more of the Straw Hat Crew and see their best parts in motion. In that sense, we’re able to show that through a turn-based RPG where you can see all the details both in and out of battle.
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We wanted to make sure everyone could see every aspect of ONE PIECE. We felt that in our previous action-oriented games, you could only control one character. With a turn-based RPG, you get to use several characters in a team in combination, see more of them at any given time. That what makes it a whole of the ONE PIECE experience.
Was there anything specific in ONE PIECE that inspired you during the making of Odyssey?
For this game, we looked at the story before the two year ‘time-skip’, at most, before Sabaody Archipelago. There’s plenty of discoveries in the world of ONE PIECE, like a new island, a new arc with a new character, which is what we’re looking at here. We want to convey the excitement and wonder of finding new things, playing as the Straw Hats of the current day.
What’s the hardest thing about making a ONE PIECE game considering how long running the series is?
The team has been developing this title for around 4-5 years and it was very difficult to get the story going when considering discrepancies or story continuity, and having the player enjoy the world of ONE PIECE. The first hurdle was the foundation of the game before we could keep making it better and better.

Can those not familiar with ONE PIECE enjoy Odyssey?
One of the main things the team did was put a lot of effort in making sure both fans of ONE PIECE and newcomers can have fun with the game. Since in an RPG you can start off with a character’s introductions and backstories, we hope we will be able to convey the story of what happened, the character’s strengths, and everything in between so that people who play until the end understand what the best parts of ONE PIECE are.
BEGINNING THE ODYSSEY
So the Straw Hats have been shipwrecked and stranded on a mysterious island. What happens next? Is their objective just to get off the island?
In a way, escaping the island is one of the points of the game. If you don’t escape, how do be a pirate? However, that’s not the main point, which we’ll reveal more about soon. The focus is really more on exploring the island, discovering what it holds. We’ve talked through the story with Oda-sensei and his team, so we hope players will enjoy all that will be revealed.
Where does the story in One Piece Odyssey fit into the main timeline? Is it canon?
The story has been in development for a long time, taking place around the Whole Cake Island arc where the Straw Hat Crew are still fighting Big Mom. The story itself is not canon, but it does fit within the story of ONE PIECE itself so fans won’t need to worry about discrepancies.
We just want to tell a ONE PIECE story that everyone can enjoy without fans needing to think too hard about how canon it is.

CHARTING COURSE
Can you elaborate on what you mean by ONE PIECE Odyssey offering a “ONE PIECE adventure experience like never before”?
We still have more things to show you so that you understand what we mean. For now, please wait for it.
What can you tell us about the game world? Is it open world or linear?
It’s an RPG, but not open world. We’re not ready to disclose why it’s not open world, so please stay tuned.
Is there anything you’d say is a unique approach you’ve taken for this game?
You’ll see more of it at Tokyo Game Show.
For now, I’ll talk about the battle system. You can have four characters in battle, and you can change them at any time. RPGs typically have them stand in a row, but this doesn’t show that ONE PIECE experience. So, we have four areas to move the characters around at any time in battle too.
Characters can be good at either long or close range, so for example, putting Usopp in long-range will give him more plus points. This lets you make your own combinations among the crew members and you get to play around with the things ONE PIECE is known for.

Outside of battle, the characters have their own specialties too: Luffy can reach for far items, Zorro can cut steel boxes, Sanji can cook up items for HP recovery, and so on. You really do get to experience for yourself the full breadth of the crew.
There’s more we can’t show yet, but basically, in this game, everyone gets to be a main character.
Will there be non-Straw Hat Pirates who are playable?
As we explained, the game is meant to revolve around the pirates to provide a story that both fans and newcomers can enjoy. We will share more information later on, but we are not disclosing any details on other characters right now.
Besides the new characters and monsters, what else did Oda-sensei work on for the game?
From the beginning, the team talked to Oda-sensei to convey their wish to tell a new ONE PIECE story, asking him and Shueisha for their feedback. It’s the biggest ONE PIECE title we’ve done yet, having the cooperation of the production and development team, Oda-sensei, and Shueisha. Oda-sensei has also done some artwork for the game.
What can you tell us about the new characters in Odyssey?
We have Adio and Lim. Without giving any spoilers, they embody two themes. We can’t say what one is yet, but the other would be the “Kizuna”, or the connections between people. If players kept these themes in mind while playing the game, they will have a deeper understanding and better experience of the game itself.

Like you, we’re also still kept in suspense about where this adventure may take us. While I’d personally find it a little disappointing that there isn’t really a “canon” timeline to Odyssey‘s story, what’s more important is having a compelling story and getting a tale to really last the ages. Is that not ONE PIECE?

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Tags: Bandai Namco EntertainmentILCAKatsuaki TsuzukiOne PieceONE PIECE Odyssey


NEW FINAL FANTASY 7 REMAKE TRAILER JUST DROPPED!!!

Final Fantasy 7 Remake just had another hot drop at their Japanese Website at 10 P.M. sharp just now and this includes a lot of cool new content that they just show!

1st of all SUMMONS

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With this trailer, Square Enix revealed 2 of their most Iconic summons of all time, IFRIT and SHIVA.

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With these two in and the materia list already out, we can assured that Square Enix will not disappoint us in both making awesome models for the summons and GODLIKE visual effects to please our eyes.
Paying very close to this scene shown below,

I think we can safely say that the small frog will not be crushed by the HUGE buster blade.
This time around the Turks are reveal with a few of their characters highlighted within the trailer.
Reno
Remember this punk that will constantly annoy you and keep coming non-stop? Yea, he is back with his new model and rocking pretty damn hard with that Turk style. Ya’ll Reno fan girls can see him slightly sexier by a bit, rather than the pixelated boy in PS1.

Tseng
The overly serious boss has also been shown this time around in the trailer as well!

Rude
MA BOI RUDE IS SO SPICY IN THIS GAME THAT I JUST CAN’T HOLD MYSELF!

Don also makes an awesome role in this trailer for himself!

There are some other characters that were previously revealed also included like Briggs and such were also back in this Trailer.
Less of that explanation, here are some important shots that you should know watching the trailer.

Are you excited yet? There was at the end of the trailer they also revealed the release date for the game, 3 March 2020
With their previously shown price of the standard edition for RM229 and their Collector’s Edition at RM1374, we should all save now and buyout the stocks from the market to keep it to ourselves forever!
That’s about it for my take on the trailer. If you want to know more about the game details, you can head over to their main website here.

Final Fantasy 7 RemakePublisher: Square Enix Co.Developer: Square EnixRelease Date: 2020-04-10PlayStation 4
Take a trip back to 1997 but this time different with all the new and amazing upgrades from the REMAKE version!

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Tags: Action Fantasy RPGFinal FantasyFinal Fantasy 7Final Fantasy 7 RemakeJRPGJust ReleasedTrailer


Rainbow Six Siege Operation Solar Raid Features New Operator, Cross-Play and more

Ubisoft has announced the launch of Operation Solar Raid in Rainbow Six Siege featuring a new Operator, map and more.

Operation Solar Raid is available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC with details of the new operation as follows:

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New Operator Solis: Solis is a Colombian Operator specializing in analysing and identifying Attacker devices and interacting with her gadget overlay can trigger a cluster scan.
New Map Nighthaven Labs: The new map is an extension to Nighthaven’s headquarters with many access points for free navigational flow for players that are eager to break down walls.
Cross-Play and Cross-Progression: Players can now play with friends from other platforms. If they are connected with their Ubisoft Connect accounts, they can also carry over their progression, currencies and items to all available platforms
Ranked 2.0:

Rank is no longer decided by MMR but rather Rank Points that can be gained or lost in Ranked matches.
Each Rank is now separated into 5 Divisions with 100 Rank Points Required to advance to the next division.
New Emerald Rank added in between Platinum and Diamond
No squad MMR restrictions when teaming up with friends
Revamped Ranked reward system

New Reputation Score Display: Will be launched in Beta phase to allow players to see their playstyle and interactions in the game
New Battle Pass: Linear system is replaced with branching paths where players can decide which rewards that they want to prioritize first.
New QoL Updates: Removal of friendly fire in Preparation phase, bombsite marker update and more.

Do check out their official website if you want to look for more details of Operation Solar Raid like the full lists of QoL and accessibility updates.
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Rainbow Six Siege is an online tactical shooter game by Ubisoft and is available for for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC

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Tags: Rainbow Six SiegeUbisoft


We Want Players To Have Access To As Many Heroes Over Time Just by Playing the Game says Overwatch 2 Game Director Aaron Keller in Interview

We got the opportunity to talk with three key members of the Overwatch 2 team in an interview – Jon Specter the Vice President & Commercial Leader, Walter Kong the General Manager as well as Aaron Keller the Game Director. In this interview we asked questions about the Overwatch 2 battle pass as well as the live service.

Aaron Keller, Game Director

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Walter Kong, General Manager
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Jon Specter, Vice President & Commercial Leader
Note: This interview is edited for clarification.
What was the decision to change the system for Overwatch 2 to include a battle pass, and how long would it take to grind and unlock the new heroes from it and are the heroes associated with the battle pass affect the meta?
Jon: We approached building the Overwatch 2 (OW2) battle pass from a ground up perspective of what system we think is the best for our game. Of course we are familiar with all the other games that have battle passes, but we were designing ours to create a system that is fair for players, as well as creating something very rewarding and fun to play through regardless whether you choose to spend money or not.
As we move to the live service free to play model, this is an amazing moment in a couple of weeks that where we would release 3 new heroes and 6 new maps and countless other new fun things coming to the game, but we all see this as a starting point for what we are building for OW2. We would come back 9 weeks later with other new heroes and another new map, and 9 weeks after that we’ll have another big update and that keeps on going.
We want to be able to support the game for years to come, so when we look at the system like the battle pass, the other goal that was really important to us was to build something that allow our business to support our team for a long term in a sustainable manner but to do that in the way that felt right for OW2 and address some of the issue like the player’s experience and rank mode.

Aaron: We believe that even with this change, OW remains a highly competitive game and we know that there is importance to our players and it is incredibly important to the game team as well. We have talked about this topic over the past year as much if not more than any other topic that involve with the game and we think it’s fair and still retain the competitive nature for a few reasons.
At the start of every season the new hero is going to be locked out of the ranked system and we’re doing that for a few reasons. The first one is just getting more time to balance the hero, so if the hero comes out and we feel like it’s really Overpowered or even really under-tuned, we are able to make some changes and it also gives players the ability to earn the hero on the battle pass in free track before it gets unlocked in the competitive mode. So I think right there just kind of evens the point from the start of the season.
At the same time, since there are lot of changes to OW2 like adding things such as hero elements, role queues and now the 5V5. We’ve made a lot of underlying changes to the rest of the game and one of the changes we’ve made is we reduced some of the reliance on hard counters and what this does is it opens up the freedom to choose from a greater variety of heroes in the game.
If you think about a hero like tracer and what her role is on the battlefield, she’ll get into the back lines, she will hit the enemy support and she can be really effective that a lot of time what enemy will do they might switch to Cassidy. Since Cassidy is a really good counter to tracer, it’s so good that a lot of times the right thing for the tracer player to do is to just swap to another hero.
We’d like to make that interaction a little softer than it is right now, rather than just the hard counter. So we think that with 35 heroes at launch and with a tweaked value for the counters in the game, it’s going to allow more players the flexibility and the freedom to pick the heroes that they want to. So having one hero absent out of the pool or having more than the 35 heroes in the game won’t affect the competitive nature of the game as much.
On top of that, when you look at some of the data for how many heroes players actually use and how often they’re hero switching, it’s illuminating and when we looked at that data, it gave us a lot more confidence that going with this direction would still be healthy for the game.
Most players play a very small roster of heroes and they actually don’t switch that often and we think that when they do, the reasons that they’re switching to another hero is because it’s another hero that they feel like they’re comfortable with that they’re more effective with and that they have fun playing. That’s one of the highest values for us as a team, is for people to always be having fun in the game and being able to play the way that they want to.
I guess maybe to wrap it up is there are a lot of heroes in the game and we want players to have access to as many of those as possible. So over time just by playing the game, people will be unlocking more heroes either through the free track of the battle pass or through hero challenges that come out this season after a hero is released.
In order to get in just to unlock the competitive system in OW, players have to win a lot of games. There’s a big time investment there and so when you put that time investment in front of a system like that, you’re also granting heroes just by playing the game. We think that most players by the time they actually even get into our competitive system will have most if not all of the heroes unlocked.

There’s been a lot of speculation online regarding how long it would take to unlock a new hero from the free version of the battle pass. Can we get some clarification on whether it’s something that if you can get it done it’s pretty quick or should we put a little bit more time into it?
Jon: One of the things that we’ve worked through the free approach for heroes on the battle pass that we’ve done right is to go back and to look through some of the existing Overwatch 1 player data on how people play the game and how frequently in all of that.
I think one of the immediate lessons that we learned there is that there’s not really an average player there, so when you say hey what does this look like for a typical player. Actually what I’ve learned is that, people have different players in mind, usually they mean themselves like how I play the game, and what we’ve worked to do is to build a system that allows players who are playing the game regularly throughout the season to unlock the hero before the end of the season.
So within the free tier of the battle pass, unlocking a new hero is going to be at tier 55. What we wanted to do there was basically place it so that players who are playing the game regularly but not crazy amount or anything. We’ll have the ability to unlock the hero for free but what’s really important is we want players to unlock the heroes by playing the game.
We don’t want to make it really hard for them or anything like that. That’s why it’s not on tier 80 for example, which I think when you look at some other battle passes they take sort of the most desirable thing and put it all the way at the end. We didn’t want to do that because we wanted to have a clear path for players who were just playing the game regularly and doing so without spending on the battle pass to be able to unlock the new hero.

Aaron: Because there are other ways to earn the hero in the game like obviously like the world knows we’ve put the heroes in the battle pass, so you could earn it on the free track or you could unlock it by upgrading to the premium track but there are going to be other ways of earning heroes.
I think the two most important ones is that they’ll be the season after a hero is released, we’re going to open up a persistent challenge and so just by playing the game and completing that challenge you’ll also be able to earn the hero that way.
The other one that is hopefully more exciting for players is that by playing the game in completing weekly challenges you’ll be able to earn overwatch coins, and you can use those coins to upgrade to a premium battle pass for any season. If you save those coins for a season with a hero release you’ll unlock the hero immediately.
We have a lot of players that play particular heroes, roles and they play for different lengths of time, but if you’re the type of player that plays a lot and are really dedicated, you have the potential to unlock every hero in the game the day that they’re released just by completing weekly challenges and using those coins to upgrade to the premium battle pass.
On top of that, if you are playing less frequently but let’s say you only play support, at that point you’d be saving your coins to buy one maybe two heroes per year and more than likely you’ll have enough to always have the hero relatively quickly if not immediately when they’re released.

With the Battle Pass monetisation being announced, are you guys planning something beyond hero skins, maybe like hero special effects?
Jon: We’re just sort of starting it off with the Mythic skins. In season one, we launched the Mythic genji skin, it’s the cyber demon skin for him and I think it’s the best skin that we’ve ever made for the game. It’s highly customisable, the mask animations and what it looks like when he uses the dragon blade, it’s just mind blowing how cool it is.
We think players really fell in love with it and it’s one of the coolest things we’ve ever put in the game and it’s one of the key reasons why we hope and believe that when players look at our battle pass for season one, they’ll see something with incredible value and something that feels really rewarding for them.
In terms of other types of cosmetics, we are planning a couple of different new cosmetic types for OW2, and we think players are going to love those as well. So in season one, you’ll see three big new types of cosmetics, the first are weapon charms, which again probably about what you would expect if you’ve seen them in other games but one of the things that we love about weapon charms is that you can use them on any hero. So if you find a weapon charm that you love and want to play with you can use it regardless of which hero you’re playing.
A second new type of cosmetic for us that we’re bringing are called souvenirs, think like sort of a 3D animated emote type. So an example, in season one we have a souvenir which is actually a pineapple pizza slice, which our team has debated a lot whether pizza should have pineapple on it. I was personally overruled, I think I would never put pineapple on my pizza but that is something the art team chose to do.
And so we have a bunch of those types of souvenirs. There’s another one that’s like a trophy that you can hold up or a heart that you can show, another one of my favourites is an actual salt shaker and I think players will have a lot of fun with that.
And then name cards are sort of another new cosmetic type that you’ll see in the season which is just another way that you can customize and express yourself with your player profile. On top of all of that, we’re still working on some other cosmetic types that you won’t see in October, but as we move in the live service you’ll start to see us introduce some new things too.

Regarding skins, with how loot boxes will be discontinued, will there be any events where players can get limited time skins? If so when those events end, do players have opportunities to get those event’s skins outside of the event period?
Jon: One of the things that I think will be a lot of fun for the team to work on has been with the live service seasonal content model to be able to go through and look at the sort of existing overwatch one seasonal events, like the Lunar new year, Junkenstein’s revenge and the summer games and things like that.
And thinking about what those would look like in OW2 and in some cases to make them feel new and fresh and also to try some other things. As an example, in the middle of season one, we’re actually launching an all new Junkenstein’s experience.
It’s not the same one that we’ve played the last several years but the team thought it would be a lot of fun to sort of continue the Junkenstein saga, and tell a new story there with a new experience for players to jump into.
Since we’re shifting away from loot boxes and moving to the battle pass in the shop, that’s gonna be the main way that we’re delivering cosmetic contents to the game now. Players who are interested in Halloween skins for instance, we will have some cool stuff that appears on the shop around then but it’s sort of a different model than how we’re running a Halloween event right now.
So instead of buying your Halloween loot boxes and getting limited time skins from that, we want it where we can to pull in some of those fun things into the main shop experience for players.

What is the price of the battle pass?
Jon: Across the entire battle pass, we have eighty reward tiers and we’ve really gone through for both the free and the premium options on the battle pass and tried to add as much cool stuff as we can.
I said this before but one of our key values when we were building the battle pass was that we want players even if they’re not spending any money but also if they choose to upgrade to the premium pass to look at the battle pass system and say there is so much cool stuff there that I’m excited about.
So in our season one battle pass is an example, we have nine skins on there which are some of our best there. And then in terms of price point, so twenty of those eighty reward tiers are totally free for players just by playing the game. And for people who want to unlock the premium battle pass it’ll be 1,000 Overwatch coins, which is 10 US dollars.

I personally have been somewhat of a competitive player for a year now and I’m interested in asking about the competitive aspects and how often are you willing to make hero balance changes in a competitive aspect?
Aaron: We talk about the competitive nature in the game and how to balance it a lot and our value is changing a little bit for OW2 and there’s a few reasons for it. Let me go over it a little bit first and we can kind of talk about why.
So in the future, we’re going to be balancing the game seasonally,  and the start of each season will have a larger balance patch associated with it and what we would like to do is to kind of have the tone or the theme of that patch exist throughout the remainder of that season.
It doesn’t mean we won’t do any other changes especially if there’s things that we feel like unhealthy for the game, we would address those issues as fast as we could, and we’d obviously be fixing bugs on top of that.
But we’d like to have a seasonal cadence, not just to the content coming to the game and battle pass in the cosmetics, we’d like to have a seasonal context for the balance of the game as well. On top of that,  a lot of the content that we release for OW will change the balance.
We’ll be releasing a new hero at least every other season in this game and when we do, releasing such a big gameplay like asset really can change the way that people play, it gives them new avenues and new strategies that they can pick up on.
So I think that competitively, we will be doing our best to always make the game balanced and as fair for all of our players as possible, while still trying to provide variety from season to season while leveraging all of the new content that’s going into the game.

Why does the season pass not have in-game credits among its rewards and will the season pass have a limited time for players to complete it?

Walter: We looked at the battle passes across the industry and some of them have currency in them, but we followed a philosophy with our battle pass that wants to focus on the system as a way to engage in the game over the period of the season to have fun and earn rewards.
We didn’t want to put ourselves into a position where we have to tune the battle pass to restrict the pace of progress, to protect our business for example. I think we wanted to have ways to earn currency that are outside of the battle pass so that we would not have that type of external constraint on players being able to earn their way through and unlock the rewards and not to have those things run into each other.

Jon:  One of the ways that Walter was just talking about, that sort of come to life within the game is you’ll see all of the challenges that we are offering players, which is the the sort of fastest way to complete your battle passes to earn big experience boosts from your daily and weekly challenges.
All of those challenges are designed to be fun for players to complete and things that you would do normally when you’re just playing the game of OW for fun and trying to win. Challenges like play a few games or win a few games or deal a certain amount of damage or block a certain amount of damage things like that.
We don’t have any challenges that we’ve designed where the goal is for players to not complete them. You won’t see challenges like get ten scoped critical headshots as widowmaker on Hanamura, or anything like that right where we’re asking you to play a specific hero or do something that is not how you would normally play and try to win together with your team.
It’s things like that when we’re designing a battle pass with the only goal being that this is rewarding and fun for players to progress over the course of the season. it lets us make other choices like, we also want players to complete their challenges, to have fun doing that.
The second part of your question where you asked about the sort of timing, so each season will have a new battle pass at the beginning of the season. Taking the season one battle pass as an example, we have a nine week season one and so players have nine weeks to progress that battle pass, and then in season two we bring in a whole new battle pass with another new hero on the free track again, and a whole bunch more rewards for players to earn.

Battle pass is a new thing for OW, and with a cadence of a set amount of weeks and being able to address player feedback but also keep up with new content in terms of heroes and maps. How will the team set up and prepare for this? And how does that affect delivering even more new content in 2023?
Aaron: It’s a really important point to transition to a live service game, to be able to support a free to play game takes a lot of dedication, takes a lot of planning, and it takes a team that’s structured to be able to provide all of that to our players.
I kind of want to just go on a little bit of a tangent because i think that there’s something unique about OW and I think that there’s something special about the way we develop games and the things that we create in it really is the quality and the amount of time that we put into the assets that we put into the game.
There’s a blizzard value where it’s commit to quality, it’s something that were always striving for at the company. For instance, mythic skins takes over a year for us to build and that goes through so many different people across the team, it takes us over a year to build a hero. It takes this year to build a new map like everything in this game it goes through a lot of different departments and a lot of different iteration and it’s very resource intensive.
But the reason why is because we are always striving to make the very best version possible of anything that we put out in front of our players, it’s one of the highest values for our team and so in order to do something at that high of an equality level at this frequency of cadence takes a lot of effort.
Our team is over three times the size as it was when we shipped the original game and not just that, but we have recruited help from all over Blizzard and from other parts of the industry as well.
We have a massive amount of resources working on this game and then the planning for the future is not just never ending but it’s incredibly important. When I say that something takes a year to create, that means we have to plan over a year in advance.
We have been testing our season 8 hero for a month internally and we are working on maps that are coming out in seasons 11 and in seasons 13. We are also working on mythic skins that are over a year in advance for this game.
It takes a huge effort to do it, but it’s something that I think we’ve committed to, and it’s something that we recognize what it takes to do and we have the capabilities to do it at the level that most aligns with our values of delivering the highest level of quality for our players.

Is there an option for players to buy a tier skip for the battle pass and what’s the cost for it? And if there’s a cosmetic from a battle pass that you miss, do players have any way to keep playing an old battle pass or just go into the shop and buy the specific things?
Jon: So we do have an option within the battle pass, whether you’re playing it on the free or you unlock the premium track to buy tier skips. Those are gonna be two hundred coins each which is about 2 US Dollars, but we think the sort of main purpose of those tear skips is not gonna be people who want to buy lots of them but rather you got really close to a thing that you specifically want and just want to sort of bump yourself up. They’re designed really for a player with that kind of need.
Right now we don’t have any specific plans about bringing season one battle pass content back to the game at a future date except as I said there will be clear ways to get any new heroes if you weren’t playing in the season when they came out.
But in terms of the cosmetic content for the battle pass, we’ve not ruled out the potential of bringing it back in the future but we don’t have any specific plans to do so and we do think that there’s something special about feeling like you earned that content through the battle pass.

With the big amount of content dropping as well as additional heroes every other season, do you plan on rotating the hero roster as it gets bigger and bigger?
Aaron: The hero roster is going to get bigger and bigger over time, and part of that is really exciting as it means that players are going to have more choices of what they want to play in a match.
It’s one of the reasons why we feel more confident about the competitive nature of the game with this decision, the more heroes you have in the game, the more you’re able to put together a team composition in order to answer what the enemy team is doing without having to rely on only one particular correct choice, so a part of this is great.
Right now we’re not thinking about limited hero pools or hero rosters or even something like a pick or a ban system in the game. That’s something we can always talk about later, the games are always evolving, we’re always willing to make big changes to it, I hope we’ve demonstrated that and the value behind those changes is always to make the game better and to serve better, that our players make it more fair and make it more competitive.

A lot of games that classify themselves as life services have a lot of Easter eggs and special content through the seasons. The seasons have themes, history perks and more about the characters. Do you guys intend to do something similar to OW characters?
Aaron: We have themes to the seasons in OW2 and there are things that were really excited about it. I think the game you know is been out for a long time but I kind of feel like we’re just hitting our groove right now with the quality and the imaginative cosmetics that we’re making.
The theme for a season one is cyberpunk and the mythic skin for that season is cyber demon Genji. He is really cool, but if you look at the lineup of all of the other cyberpunk skins, they’re absolutely incredible and the coolest things we’ve ever made in the game. Some of those they bring from the newest heroes like Kariko, to some of the first heroes we’ve worked on like Widowmaker and Zenyatta.

We’re building cosmetics for all of them and then on top of that, each season is not only relegated to the theme. Like that theme is amazing we absolutely love it, but there’s going to be a whole host of other cosmetic content coming out for that season.
There are multiple times more that will be coming to the shop over the course of that first season. Some of that is cyberpunk themed and some of it is its own unique stuff and some of it has its own themes as well.

Walter: As we transition from history as OW to this life service, we see it as our job to keep players engaged continuously throughout the season. So that’s going to be a combination of really cool content and that chase to earn the next reward, it’s also delivering this feeling of freshness in the game experience and that’s going to be a fun challenge for us.
We’re going to be learning how players interact with the game and I really believe that this team is going to have a lot of fun delivering that ongoing service as well.

The design philosophy for OW with everybody having access to every hero and swapping over to what Walter just mentioned about a life service where you want to keep players engaged. What are your thoughts about players that do not care much for the battle pass system?
Aaron: It’s really interesting to talk about a business model for a game you know, what players can get out of it, and how competitive it is. When we listen to our players, we hear what they have to say and it’s been a fairly consistent message over the last few years. it’s always been that they want more OW content. They want us to continue building things for the game and we really took that to heart.
The strategy of releasing OW2 this October, is not the same strategy that we started with years ago when we announced it in 2019. The reason we changed it is because we wanted to give players what they were asking for and the best way for us to be able to do that is to fund this team that’s so much bigger than it was before and to be able to bring that revenue in is to be able to provide enough content for people to be able to engage with at a consistent basis in order for us to be able to raise revenue for that.
And that’s the overall driving vision behind this is we want to give players as much of what they were asking for if not more than that is possible so that we can continue developing this game well into the future.

We would like to thank Jon, Aaron and Walter for answering our questions regarding Overwatch 2. The game will be planned to release on 4th October 2022 for PlayStation 4, Nintendo Switch, Xbox One, PlayStation 5, Xbox Series X and Series S, Microsoft Windows.

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Tags: Aaron KellerInterviewJon SpecterOverwatch 2Walter Kong