Journey to the Savage Planet now available on Steam

Publisher 505 Games and developer Typhoon Studios have launched zany, comedic, sci-fi exploration game, Journey to the Savage Planet on Steam for SGD 26 / VND 250,000 / PHP 649.95/ IDR 139,999/ MYR 51 / THB 379, a 40 percent off discounted price available for a limited time. PC players previously had to get the game as an Epic Games Store exclusive.

JTSP is an upbeat first-person adventure game set in a bright and colorful alien world that harkens back to the golden age of sci-fi. As an employee of Kindred Aerospace, players are dropped onto the uncharted planet AR-Y 26, deep in a fictitious, far-away corner of the universe. Launched with high hopes but little equipment and no real plan (or even enough fuel to return home), players are invited to explore, catalog lien flora and fauna and determine if this strange planet is fit for human habitation. This humorous return to the Golden Age of sci-fi can be played as a single-player game or with 2-player online co-op.

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The post-launch DLC, Hot Garbage, is also rocketing onto Steam for with a 40% off discounted price too, and for a limited time you can grab this at SGD 10.54 / VND 122,000 / PHP 253.99 / IDR 75,000 / MYR 26 / THB 254.2. Hot Garbage is an ironically named DLC that tasks players with scouting a new Kindred waterfront resort that’s been reporting a spike in pollutants. The expansion introduces new gear and abilities such as lead boots for underwater exploration, HazMat suit for traversing toxic zones, unlimited stamina ability for endless sprinting, and the power of flight…for a limited time.
An additional discount is also available for players who purchase the base game and Hot Garbage DLC bundle.
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Journey to the Savage Planet is also available worldwide on PlayStation 4, Xbox One, and Nintendo Switch.

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Tags: 505 GamesJourney to the Savage PlanetTyphoon Studios


Arknights English Content Creator Program applications open

Yostar has announced their Content Creator Program for Arknights, with the purpose of helping “current and future content creators to gain visibility by helping them to create better content, receive feedback from a team of professionals”. Requirements as provided by the notice are as follows:

Applicants must possess a YouTube channel or Twitch channel and publish content related to Arknights on such a channel.
Applicants must have at least 2,000 subscribers for their YouTube channel (or 2,000 followers for their Twitch channel).
Applicants must have at least 5 videos related to Arknights EN on their channel.
The content of all videos for this event should be 100% original. Failure to follow this rule will result in immediate disqualification.
All videos should not contain elements of politics, violence, pornography, grotesque, controversial, or any other topic restricted by the platform, as well as materials that may involve copyright infringement. Failure to follow these indications may result in disqualification.

Applicants can find the application form through the official notice. A review process will be conducted within 3 work days, with successful or otherwise applications to be notified of the result.

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Considering how previous fan submission contests have often involved larger Arknights content creators anyway, the Content Creator Program seems like a good way to support them further. Some comments say the 2,000 requirement is steep, so we’ll see if this will be adjusted in any way.
 Download

Arknights GlobalPublisher: Yostar IncDeveloper: HypergryphRelease Date: 2020-01-16Android, iOS
Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.

Your tactics will determine the future of Rhodes Island. Fight for the Dawn!

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Tags: Arknights GlobalYostar


XIII Remake: Major update and Nintendo Switch port coming September

XIII Remake will be getting a major update, as well as a Nintendo Switch version coming September 2022. If you haven’t heard of it before, it is a remake of the iconic cel-shaded FPS from 2003, adapting the first 5 volumes of the Belgian graphic novel of the same name by artist William Vance and writer Jean Van Hamme.

Microids is entrusting the development of XIII Remake to Tower Five, who has been working hard for over a year on the update. On 13 September 2022, the PS4, Xbox One and PC versions will enjoy the free update which includes multiplayer content for up to 13 players, a reworked art direction, AI, and technical improvements.

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“We are fully aware and terribly sorry that the initial launch of XIII Remake on PlayStation 4, Xbox One and PC did not reach players’ expected quality standards. A bit more than a year ago we took the decision to hire the studio Tower Five to finish the development of the game. Tower Five worked with us in the past, notably on the great port of Agatha Christie: The ABC Murders on Nintendo Switch. We really wanted to take the time to fix the game and offer owners of XIII Remake a free update paying the best possible tribute to the original game we all love. The Nintendo Switch version of the game will of course benefit from all the work done to improve the game as well as the multiplayer mode, which will mark the end of the game’s development. We can’t wait for players to put their hands on this improved version of the game and (re)discover the classic adventures of Agent XIII, as soon as it’s released after the Summer.”
Stéphane Longeard, Microids CEO
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Tags: MicroidsTower FiveXIIIXIII Remake


Crysis 4 announced with new trailer from Crytek

Legendary first-person shooter series Crysis is getting its fourth entry in the franchise as developer Crytek just announced Crysis 4. Check out the announcement trailer for the game below:

Currently, the 4th instalment in the Crysis series only has a working title. With a tagline of “Join The Journey. Become The Hero,” developer Crytek is claimed that they have job openings for “people who will truly shape the future of the franchise.” Based on Crytek’s career page, over 20 positions are currently open for Crysis 4, most of which are artist and designer positions.

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According to Crytek CEO, Avni Yerli:
“Crytek has a proud history of working with our community to develop the games you want to play. Crysis is incredibly important to so many people – it’s beloved by gamers everywhere, and some of those working in the industry today are doing so because of the original game – so we want to make sure the next instalment in the franchise lives up to all of your expectations. Make sure to join our socials and get involved!”
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Jokes about PC’s capabilities in running the game aside, it still remains what platforms the Crysis 4 will be available on or when it will be released. To stay updated on the game’s development, follow Crysis on Twitter.
For the time being, fans can enjoy the Crysis Remastered Trilogy which was released last year.

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Tags: CrysisCrysis 4Crytek


Collect All Your Favorite Heroes in Weekly Jump: Orecollection!

Bandai Namco is celebrating their 50th Anniversary this year with a new mobile game release, Weekly Jump: Orecollection! (Weekly Jump My Collection). The game is a card game based with a collection of cards featuring all your favorite Shonen Jump characters! Currently the game is only available in Japan’s App Store and Play Store.

Check out their trailer below:
https://www.youtube.com/watch?v=J6MymH8Qb48

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Unlike many other RPG games out there where you get to collect heroes that “look like” that one Shonen Jump character you like with some “pretty much the same” skills, this however is a more legit game without any copy right infringement! Since Bandai Namco owns pretty much most of the IPs that are derived from anime and manga, it is about time they created a game featuring the Weekly Jump characters.

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The game is simple and easy to understand. You start off by forming a party of 5 consisting of your Shonen Jump characters and progress through the story mode. The story mode is interesting because it is derived from the classic Arcs from different Mangas that we love. Players will be able to collect different Manga pages when each story chapter is completed. When players complete the different Manga pages, it will form into a mini Weekly Jump magazine!

There are plenty of Mangas that are included into the game and there might be some which we may not be familiar with. So this could be a good platform to explore whichever Mangas that we are unfamiliar with to pique our interest in picking it up to read.
Hopefully this game will be planned for a global release as most of the Anime and Manga are recognized worldwide. This could be a huge stepping stone for Bandai to take the top-grossing spot in the mobile games market.

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Tags: AndroidBANDAI NAMCOiOSJapanMobileShonen JumpWeekly JumpWeekly Jump: Orecollection


Uma Musume adds Camping Alts: Should You Pull?

With a new banner refresh that will last until 11 July 2022, we have the addition of camping time alts for Taiki Shuttle and Mejiro Dober to the Uma Musume stable.

★3[Bubblegum☆Memories]タイキシャトル（CV：#大坪由佳 さん）と★3[バカンス・サフィール]メジロドーベル（CV：#久保田ひかり さん）が登場！
ガチャで獲得すると今だけ2人はピース×90がおまけで付いてきます！#ウマ娘 #ゲームウマ娘 pic.twitter.com/ZNbXbmHp0O

— ウマ娘プロジェクト公式アカウント (@uma_musu) June 30, 2022

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As you would have been able to tell from the preview thumbnail, the summer themed alts we are getting for this round pertains to actual outdoors frolicking rather than swimsuits, although there is a possibility for that to come at a later date. In any case, let us check out the first horse girl on this new banner, Taiki Shuttle.

The American Cowhorsegirl is very solid in terms of what she brings to the table, with a well balanced mix of speed up and acceleration up abilities, particularly the gold version of Head-to-Head, which is arguably one of the better ones for the leaders right now. Much like her vanilla version, she is best suited for short and mile tracks, so her 30% power training bonus should make training her a piece of cake as you will be able to focus on other important stats. A fairly decent alternative to vanilla Taiki Shuttle, so consider rolling.

Visual novel heroine Mejiro Dober fulfills the role of betweener for the mile and medium distance tracks, but unlike her vanilla version with a mish mash of debuff and healing abilities added to the mix, the camping alt is purely offensive. The speed and wisdom training bonuses are very much appreciated. Her unique character ability is however a lot more conditional, so take note of that. Should still be worth rolling provided she gets a better and reliable unique character ability.
Uma Musume: Pretty Derby is currently available on Android and iOS for mobile, and DMM Games for the PC.
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Uma Musume: Pretty DerbyDeveloper: CygamesRelease Date: 2021-02-24Android, iOS
Horse girls take to the track! Train up these cute horse girls to be the best of the best.

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Tags: AndroidiOSSimulationUma Musume: Pretty Derby


Devil in Me Interview with Tom Heaton – A Feather in the Devil’s Cap

We had the pleasure of Tom Heaton, Game Director at Supermassive Games, to answer a few questions with regards to The Devil in Me. The game, much like the others in the The Dark Pictures Anthology, is a cinematic, narrative horror game where your choices matter. The Devil in Me is the fourth game of the anthology, and is also the Season One finale.

Tom Heaton, Game Director
Without further ado, let’s jump right in. You can check out our article on the press keynote presentation here.

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AS INSPIRED BY THE CLASSICS
All the previous games in The Dark Pictures Anthology have had a slew of movies they’ve taken inspiration from. However, there’s no way you could simply copy them wholesale. Heaton reveals they watch these movies, and other sources, because they know that us as the players, are familiar with them. They make note of the story beats and analyze them, finding the places where they need to include anything from something to happen, a murder, a revelation, or a twist.

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Knowing the source material means they can learn how to borrow or subvert those elements, as well as include various nods for the discerning player who understand the reference.
“At a certain point, the narrative gets a life of its own, and we’re finding our own cool things to put in.”
The progression of the anthology has allowed each game in the series to have their own completely unique story, cast, and settings, drawing from different genres. House of Ashes is considered a creature feature, a monster movie based on vampire myths. Throw in the military and it’s grown larger in the scope of story telling.
In this respect, The Devil in Me appears like it’s been scaled back. Heaton calls it a more intimate setting, involving people you can meet in real life, with their own set of problems. They’ve been thrown into an extraordinary situation, in the gore and slasher genre.
“The threat is a human being, not a monster. For me, a human who wants to kill you is a really scary thing.”
Since each game in the anthology tackles different genres / sub-genres of horror or any combination of them, Heaton considers it relatively easy to keep things fresh. “It means we’re looking at a different set of influences, story beats.”
He reiterates they find what’s unique to the genres they are inspired by, and incorporate those player expectations into their own narrative. “We also have a team that has worked, in some capacity, on all of the games,” he adds. This is to help them avoid treading the same ground.

While keeping things fresh may be “easy”, the actual process is anything but. The pre-production process is long so that they can make the story good, locking all the branching down and produce a playable version of the storyboard, all in the service of ensuring the quality of the story and not overlapping too much with subsequent games.
It’s been an ambition of theirs to do cinematic horror movies. The Dark Pictures Anthology has been about giving you the ability to make the choices you would scream at horror movie characters for doing. “We thought there would be an audience for that. As it turns out, there is, because we’ve grown an audience of fans who really love our games that they can’t find anywhere else. There weren’t that many narrative driven, branching games out there, much less in horror.”
They’re looking to expand their reach, with the new features that could first bring in new players, who then get hooked on the horror and the branching narrative.
“You’re still going to get all the things you really like about our games. The gameplay enhancements are just that – enhancements, not replacements.”
MAKING THE ROUNDS
One also can’t forget the expanded systems in service of exploration and immersion. You as the player, get a more active role in discovering the secrets and finding the tools, and learning how and when to use them. The team have made the environments more complex and intriguing, with secrets to find should you dare. Who knows, you may end up finding a secret that could mean the difference between life or death. “It’s not often clear how the tools affect the branching paths, but they do.”

The increased complexity means the puzzles can get a bigger spotlight. “It fits with the theme very well, because H.H. Holmes was someone who tried to confuse and disorient his victims. Our killer is learning from Holmes, teasing in a way,” Heaton reveals. “He wants to kill people in interesting and innovative ways, tailoring the death to a particular person. He wants to put them in the mood, the puzzles serving as a way to make them vulnerable and screwing with their head.”
In a way, you can liken it to a survival horror game.
TO BUILD A NARRATIVE
Motion capture has been key in making The Dark Pictures Anthology. Much like The Devil in Me, the technology is changing all the time. The face capture has gotten better, becoming less intrusive to the actors. “They don’t need to have a load of things drawn on their face, the kit is easy to put on and take off… all that means the actors can deliver a more natural performance.”
They’ve also put in the effort to make a set to have the actors act opposite each other to allow for natural reactions and natural flow. To test the mocap, they also have suits that don’t need a big floor setup, making it easy for people to come in, or test as needed. On top of the ease of use, it’s also faster for them to get the data they’ve captured. The turnaround and fixes can be done much quicker.

As they add features, accessibility can be an issue. House of Ashes has seen a number of these options, and will continue in The Devil in Me. There’ll be subtitling with options for large, closed captions to describe the audio events. Another set is the toggles for switching off what players may find difficult, including auto-succeeding quick time events, holding down buttons to complete typical button mash events, difficulty options, and the like.
“We don’t want accessibility to get in the way of anyone enjoying the game.”
The team members themselves are passionate about getting these options right, and they want to enable that, reviewing the options and continuing to do so.
That said, also recall that The Devil in Me has puzzles. Heaton reassures that while the puzzles are challenging, they’re not meant to keep you stuck for ages. “In terms of scale and scope, they’re similar to the sort of puzzles you might find in Resident Evil, or Silent Hill,” he says.
“Sometimes those puzzles do severely impact the branching of the story, but there’s still plenty of time. It’s not about your dexterity, it’s about the story.”
It can add a little pressure knowing the puzzle matters, but regardless, you’ll get a compelling narrative.

Thanks to Tom Heaton for answering our questions!
With The Devil in Me set to launch 18 November 2022 on Xbox Series X | S, Xbox One, PS5 / PS4, and PC Digital, there’s only a little more to be able to get tripped up by the machinations of H.H. Holmes’ emulator. Then again, could it be the spirit of Holmes’ rising from the grave?
Stay tuned to find out.

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Tags: Bandai Namco EntertainmentDark Pictures AnthologySupermassive GamesThe Dark PicturesThe Dark Pictures AnthologyThe Devil in MeTom Heaton


ConcernedApe Announces The Android Version of Stardew Valley

Stardew Valley, the most sought after game in Steam will be coming out on Android. The game also came out on iOS and after a great deal of demand from Android users, it will finally be coming to Android.

The Android version of Stardew Valley is going to be the same price as iOS at $7.99 (RM 34.90). Like the iOS version, it will be the full version of Stardew Valley, up to 1.3 not including multiplayer mode. It also supports transfer of PC save data if players played it on PC, do remember to remove mods or it might corrupt your save files. Different languages support will be available at launch including English, Russian, Simplified Chinese, Japanese, Spanish, Portuguese, Italian, French, Korean and Turkish. (Coming to iOS and consoles in future updates).
ConcernedApe mentioned that Stardew Valley for Android is on it’s way but there is still no certain date of release yet. However, players can pre-register for the game on Google Play or you can download the game if you are on iOS. If you wish to know more about the updates, you can visit their official site.
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Tags: AndroidChucklefish LimitedConcernedApeiOSMobilePCPre-registrationRPGStardew ValleySteam


Harvest Moon: Light of Hope Is Coming To PS4 and Switch In June!

Harvest Moon, the cute farm boy or girl game that was first released for the SNES back in 1996 and then later on the PlayStation. With the successful series taking on the new generation of platforms, the latest from Natsume Inc, Harvest Moon: Light of Hope Special Edition will be launching for the PlayStation 4 and Switch on the 22nd June in Europe published by Rising Star Games.

The game was already released for PC on Steam back in November 2017. Though the game was supposedly released in May for North America and Europe, the date is now confirmed to be released on the 22nd June this year with a slight chance of delay.

Below is the description of the game:
Looking for a fresh start and some new surroundings, you set off on a voyage to begin your new life! Unfortunately, the weather has different plans, as your ship is hit by a monsoon, and goes down! You drift into a small harbor town, now in a shambles from the storm, where a young doctor named Jeanne saves your life. The town has essentially been deserted, but you’re never one to back down from a challenge! It will be up to you to help rebuild the town and save the lighthouse…but it won’t be easy! Nevertheless, with some hard work growing crops, tending livestock, and gathering materials for repairs, you will be able to make new friends, start a family, revive the lighthouse, and save the town, your new home!
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Collect important materials to rebuild the town and restore the lighthouse!
Complete requests from villagers to unlock new areas and items!

New and unique festivals, including the Dog Racing Festival!
Learn to grow and mutate crops with user friendly UI and tutorials!
Play as a boy or a girl, get married, and start a family!

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Tags: Harvest MoonHarvest Moon: Light of HopeNatsume Inc.NintendoPlaystation 4PS4Rising Star GamesSonySwitch


Red Candle Games titles added to Harvard-Yenching Library

Red Candle Games announced the additions of their game titles to the Harvard-Yenching Library at Harvard University in February. Note the plural, as both Detention and Devotion are included to the library’s collection, despite the latter still nowhere to be officially purchasable again. The Harvard-Yenching Library itself was formally founded in 1928, and is the largest Eastern Asian library maintained by any American University.

Their announcement on Facebook notes that they had not thought this possible, and will be “rethinking of the possibilities their games could achieve”. They apologize to the community for the worries of the past year, but reassures fans that they will always develop games with the same passion. They hope to be able to share more works in the future despite the less than ideal conditions. You can read their full announcement in English below:

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Hello, we are Red Candle Games.
This February, the Harvard-Yenching Library at Harvard University officially added both of our titles ‘返校 Detention’ and ‘還願 Devotion’ to its collection. It is an incredible honour which belongs to not only Red Candle but also our supporters/players worldwide. Special thank to the invitation from Harvard-Yenching Library and the assistance from James Cheng, Prof. David Der-wei Wang, Xiao-he Ma, and Yedong Chen for making it possible.
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Harvard-Yenching Library, formally founded in 1928, is known as the largest Eastern Asian library maintained by any American university. As game designers, never have we thought that our works could one day be added to its prestige collection. While we truly appreciate the recognition, we had also taken this opportunity to rethink the possibilities that our games could achieve.
For the past one year, we are sorry for making our community worried. Although the current status might not be ideal, we are still here and that nothing has changed – we are and will always develop games with the same passion.
Last but not the least, we’d like to express our gratitude toward our partners, friends and families, especially a big thank you to all fans who still believe in Red Candle Games. It’s a tough year for many of us, but we will keep going, and hopefully in the future we could share more works with you all.

大家好，我們是赤燭。Scroll down for English content今年二月，『返校 – Detention』及『還願 -…
Posted by 赤燭遊戲 － Red Candle Games on Thursday, 20 February 2020

Congratulations to Red Candle Games for their games to be included in the Harvard-Yenching Library, for at least preservation for future generations.

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Tags: DetentionDevotionHarvard UniversityHarvard-Yenching LibraryRed Candle Games


MapleBlitzX CBT Coming Next Week in South Korea

Maple BlitzX is a game that was first announced by Nexon last year July. Since then, the game has been developing and progressing at a pretty slow pace. Now Nexon has announced that they will be releasing their second Closed Beta Test which will begin next week on the 20th April in South Korea. They have also revealed a new logo for the game in the trailer.

Check out the trailer below:

Maple BlitzX is a competitive 1 versus 1 mobile game where you summon minions onto a 3 lane battlefield. Players will also be able to cast spells onto the opponent’s base tower to deal damage. Just like in Clash Royale, the goal of the game is to defeat your opponents by destroying their base. You can also read more about it here in our previous article.

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Source: MMO Culture

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Tags: AndroidiOSMapleMaple BlitzXMobileNexon


Girl Cafe Gun ends service in Japan

The Japan server for Girl Cafe Gun will end service come 16:59 JST, 31 August 2021. The announcement was posted without much fanfare on the official Twitter, saying that more details regarding the end of service can be found in game. While Japan isn’t the home server for Girl Cafe Gun, the spending within the country is often quite impressive for gacha games across the board.

This can be considered more concerning due to the fact the game actually very recently concluded a closed beta test in Canada and the US in preparation for a global launch. Supposedly, the global version is the sequel version due to the first game not being available, but it’s nonetheless probably not very reassuring.

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Girl Cafe Gun is developed by Seasun, where players control 12 girls to do battle, with guns, as you might expect. It’s an RPG shooting mobile game, with the typical character bonding mechanics in play. The whole bonding thing can also get saucy, though it seems that censorship laws have hit the game and thus reducing the steamy factor. The Japanese server did not have such puritan views, but it also had issues where the game was region locked, requiring a VPN to bypass until recently.
In any case, players might want to be cautious about their in-app purchases.
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Tags: Girl Cafe GunSeasun


Street Fighter 35th Anniversary Announcement Teased

This year is the 35th Anniversary of the Street Fighter series and Capcom has teased a new announcement for the series.

In a recent tweet, Capcom has released a new logo for the Street Fighter 35th Anniversary. The Japanese version of this tweet adds a further sentence that tells fans to look forward to future developments in the series.

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🎉ストリートファイター35周年🎉
『ストリートファイター』は2022年で35周年を迎えます！
応援していただいている皆さまと共に、35周年を盛り上げたくロゴを制作しました。
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今後の『ストリートファイター』シリーズの展開にご期待ください！#ストリートファイター35周年 #STREETFIGHTER #SF35th pic.twitter.com/QmXTYus9YS
— ストリートファイター / STREET FIGHTER (@StreetFighterJA) January 10, 2022

“Street Fighter will celebrate its 35th anniversary in 2022! Together with everyone who supports us, we have created a logo that will make the 35th anniversary exciting. Please look forward to the future development of the Street Fighter series!”
For the 30th Anniversary of Street Fighter in 2018, Capcom released the Street Fighter 30th Anniversary Collection, a collection of a number of different versions of Street Fighter I, II, Alpha, and III. Perhaps a port of Street Fighter IV or V to modern consoles could be a nice release for fans.
Street Fighter 30th Anniversary Collection (2018)
Of course with Street Fighter V’s final season coming to a close by the fall of 2021, now would be ample time to announce Street Fighter VI. With the release of the final Street Fighter V DLC character Luke, the staff of the game hinted that they will be working on the next project in the Street Fighter series.
I suppose we’ll see what Capcom has planned for the Street Fighter 35th Anniversary as the year goes on.
The Street Fighter 30th Anniversary Collection is available for PS4, Nintendo Switch, Xbox One, and PC. Street Fighter V: Champion Edition is available for PS4 and PC.

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Tags: CapcomStreet FighterStreet Fighter V: Champion Edition


An otherworldly adventure awaits in Call of the Sea for Xbox, PC

Call of the Sea was revealed on Inside Xbox, to be available on Xbox One, Xbox Series X and PC late 2020. It will also be available on the Xbox Game Pass on launch. The game invites you to the shores of a nameless island in the South Pacific… check out the trailer:

We’ll let Tatiana Delgado, Game Director and Co-Founder, Out of the Blue discuss the game via Xbox Wire:

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Our upcoming game Call of the Sea was announced today on Inside Xbox and we are so incredibly happy to finally reveal it to you.
Honestly, it feels as if our deep hidden secret has finally been revealed, the first clue that will lead you to the shores of a nameless island in the South Pacific. There we hope you will soon take your first steps into an amazing adventure. We have worked on this first-person adventure puzzle game for a year and we are still in development – but our goal is to bring a wonderful mystery to you before the end of the year.
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Out of the Blue is a brand-new studio of 12 veteran game developers hailing from Madrid, Spain. While most of us are based in Spain, other members of the team are in Greece and the US. We previously worked on a bunch of games before joining forces, including Red Matter, Metroid: Samus Returns, Deadlight, Gylt, Celeste, Guacamelee 2 and Spacelords.

Call of the Sea is our first game together, and it is an otherworldly adventure that takes place in the 1930s. It is a story-driven game that lets you take on the role of Norah, a woman who has crossed an ocean in a desperate search of her husband, who has gone missing on an expedition.
And, amazingly enough, we have the luck of having actress Cissy Jones as the voice of Norah. We adored her acting in Firewatch, especially her ability to create a strong presence with only her voice, conveying emotions to make the character feel so alive and close. That is what we wanted for our main character Norah, because we want you as a player to care for her and share her emotions. We are striving for a calmer, deeper and more intelligent love story between Norah and her husband, a relationship that we feel is too rarely portrayed in games.
So why are we creating a puzzle-based first-person adventure game? Well, we on the dev team grew up with both adventure and puzzle games and we love them to pieces. Games like Firewatch, Subnautica, Red Matter, Myst, Soma, and Obduction were definitely sources of inspiration for us. You might say that Call of the Sea is our love letter to the genre and a way of deepening our own experience and adding new dimensions to it. We hope to create a game for everyone out there that carries a nostalgic torch for the genre and for new players that have yet to discover the joy of adventure games with puzzle solving.

You might be asking yourself, “an otherworldly adventure game – what do they really mean by that?” Well, not only do we absolutely love adventure games, but we all also have a secret passion for the supernatural and the occult. In fact, we are all huge H.P. Lovecraft fans and are inspired by his work. To be clear, Call of the Sea is not a horror game. Far from it. But you might say that we are inspired by the way Lovecraft tells some of his stories. We want you to solve the mystery we have created, slowly realizing that there is more to the world than meets the eye and piecing together what has taken place before you arrived on the island. We’re after the sensation that comes when the mind tries to grasp a solution that lingers, tantalizingly, almost within reach.
During your journey in Call of the Sea we want to awaken your curiosity. You will discover remnants of a lost civilization and occult secrets while searching for clues about what fate has befallen the expedition. You will also begin to realize that things are not all as they first seem. On occasions, reality will suddenly become distorted and surreal.
We hope to give you a vivid mystery and an emotional journey. What strange secrets of the past does the island hold, and what might you unearth in your quest for the truth?
The adventure in Call of the Sea will take place on Xbox Series X, Xbox One, and PC in late 2020 and will be available with Xbox Game Pass when the game launches.

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Tags: Call of the SeaOut of the BlueRaw Fury


PUI PUI MOLCAR Let’s MOLCAR Party Battle Pass Season Veggie Cup Now Available

Bandai Namco Entertainment Asia has just announced that the Battle Pass Season Veggie Cup for PUI PUI MOLCAR Let’s MOLCAR is now available today on the 18th August.

The update also includes Mol Soccer Online and Mol Soccer Online Lite which is the basic free-to-play version as well as the new additional paid content Yum Yum Set is also available.

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The Veggie Cup Battle Pass Season
Molcar soccer battles are about to get even more intense, as the Battle Pass Season Veggie Cup is available now as an update. The battle pass content will be starting from today 18 August 2022 and will last till 15th December 2022.
About the Battle Pass

SThe Battle Pass system allows players to rise up the ranks by playing either Mol Soccer Online or Mol Soccer Online Lite during a fixed time frame in order to obtain different rewards in the battle pass. These rewards include several accessories and titles which can only be acquired via the Battle Pass.
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Players of the game can even be matched with players of Mol Soccer Online Lite, so take this chance to set up to 3 v 3 matches with both friends and family.

The battle pass features two different types: The Free Pass and The Mol Pass. The Free Pass is available for all players to use at no cost where titles and some accessories can be obtained while the Mol Pass will feature a paid pass where players can obtained both the free pass rewards in addition to other rewards such as effects and appeal actions.
Yum Yum Set
The paid additional content – Yum Yum Set will feature new accessories as well as effects and appeal actions which can be customised for use in Mol Soccer Online. The content is now available for purchase in both Mol Soccer Online” and “Mol Soccer Online Lite. The set contents include:

Accessories

Scroll (Emotional)
Scroll (Stan)
MORUMI CAFÉ Truck
Ice Cream Vendor
Chimney
Overflowing Ikura

Effects

Cherry Blossom Set

Appeal Actions

Ballerina

About PUI PUI MOLCAR Let’s MOLCAR PARTY

Welcome to a brand-new town, Moltown! Only you and the Molcars can transform this barren burg into a bustling urban hub. And with that…let’s party!
With 10 exciting minigames, that is! What’s more, sharing Joy-Con controllers allows for up to 4 players at once.
Play alone or with friends—the wide world of Molcars beckons you!

For more information and future updates, do check out the official website here.

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Tags: NewsNintendo SwitchPUI PUI MOLCAR Let’s! MOLCAR PARTY!


Alien: Isolation heads to mobile, “without compromise”

Alien: Isolation has been announced for a mobile launch, as revealed in a press release via SEGA. Feral Interactive will be bringing it to you on iOS and Android come 16 December 2021 with all seven DLC included.

The game description is given as follows:

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When she left Earth, Ellen Ripley promised her daughter she would return home to celebrate her 11th birthday. She never made it.
Fifteen years later, Amanda Ripley learns that the flight recorder from her mother’s ship has been recovered. Amanda enters Sevastopol space station to finally solve the mystery of her mother’s disappearance, only to confront an unknown menace.
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Engage in a terrifying quest for survival as you navigate the labyrinthine Sevastopol station. Unprepared and underequipped, you will need all your wits and daring to get out alive.
A SURVIVAL HORROR MASTERPIECE
The stunning AAA visuals, arresting narrative and terrifying atmosphere of Creative Assembly’s classic – faithfully replicated on mobile. This is the complete survival horror experience brought to mobile without compromise.
TAILORED FOR MOBILE
Run, hide and survive using a redesigned interface, offering total touchscreen control and full customisation options. Resize and reposition on-screen buttons and joysticks, or play with a gamepad or any iPadOS-compatible mouse & keyboard.
INSPIRED BY THE 1979 FILM ‘ALIEN’
A game that returns to the roots of Ridley Scott’s sci-fi horror masterpiece, using its atmosphere, art direction and production values to deliver the same terrifying thrills.
IMPROVISE AND SURVIVE
Explore Sevastopol station and scavenge for hidden resources, crafting items and tech to improvise weapons and deterrents against the ultimate threat.
ADAPT TO THE ALIEN’S MOVES
To evade the Alien as it hunts you down, make calculated moves and use your environment, from crawling through ventilation ducts to hiding in the shadows.
THE COMPLETE COLLECTION
Loaded with all seven DLCs including ‘Last Survivor’, a recreation of Ellen Ripley’s final mission on board the Nostromo.

The game will be purchasable at $14.99 or your regional equivalent on iOS here, and Android here. Minimum specifications for Alien: Isolation for iOS is given as follows:

OS 14.8 or later
11GB storage, at least 22GB free storage for installation
Supported iPhones

7 Plus, 8 Plus, X or later, SE (2020)

Supported iPads

mini 5 (2019) or later
Air 3 (2019) or later
7 (2019) or later
Pro 1st gen (2016), 12.9″ only
Pro 2nd gen (2017) or later

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Tags: AlienAlien: IsolationCreative AssemblyFeral InteractiveSEGA


Rune Factory 5 Review – Rune Factory 4, but 3D

The English version of Rune Factory 5 has arrived in the US, but I’ve managed to get my hands on it much earlier for this review. Having beaten Rune Factory 4 and made babies with Forte, I set forth into Rune Factory 5 with similar goals in mind.

For those who are unfamiliar, the Rune Factory series is a spin-off of Harvest Moon/Story of Seasons. It features farming simulator gameplay as well as RPG combat and mechanics. Having put over 40 hours into it, I can confidently say that I’ve seen pretty much all the good and ugly of the game.

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Let’s get right into this review of Rune Factory 5.

Story and Characters
The game kicks off with the Rune Factory tradition of the player having lost his or her memory, depending on the gender you pick. You end up in the town of Rigbarth and quickly  join the peacekeeping organisation, SEED. From handling dangerous monsters to completing menial requests like giving someone cold medicine, SEED does everything. Well, just you, that is, since SEED is understaffed.
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For fans of the Rune Factory series, you’ll feel right at home at Rigbarth. It’s a small sleepy town with a vibrant cast of characters. For those who’ve never played a Rune Factory game before, the villagers are kinda similar to what you’ll find in almost any farming sim like Stardew Valley and Animal Crossing (not looks-wise, of course). They’re not the most complex characters in the world, but many of them are charming in their own way.
As for the story itself, the plot progresses at your own pace. It starts out rather slow, with you having to take on major SEED assignments, but the story gradually unravels into a large overarching plot. There is no deadline to clear a story quest like in Persona 5—you can even choose to ignore the main quest and just focus on farming and romancing the eligible bachelors and bachelorettes of Rigbarth. Of course, there are characters and content locked behind the story, but the joy of the game is to enjoy the slow life of living in a relaxing fantasy town.

Gameplay
“It’s Rune Factory 4, but in 3D” pretty much sums up what Rune Factory 5 is all about. It’s not a bad thing. Rune Factory 4 is the best-selling game of the franchise, and since the formula isn’t broken, don’t fix it.
Farming, fishing, fighting, crafting—there is a lot to do in the game. Pretty much every single activity that you perform in this game has a skill level associated with it. Eating, sleeping, walking—if you do it, the game will reward you for it with a nice “Level Up” notification. It’s simple, but it’s incredibly addictive. I always found myself wanting to do more within each day in Rune Factory 5, making the game very hard to put down.
Besides your day-to-day routine, there’s always something interesting happening in Rigbarth. Whether it’s fun festivals that you, the player, organise or wholesome cutscenes involving the villagers, Rune Factory 5 never feels boring.

Those who come from Rune Factory 4 will definitely notice some of the quality of life improvements. Changes like being able to swap between an equipped tool and weapon without opening a menu and having the option to put all wood and stone into the lumber box at once are great additions. Unlike Rune Factory 4, fast travel is available from the start of the game and you can even teleport between spots within Rigbarth itself.
Because of the 3D graphics and movable camera, the game also feels bigger than previous titles in the series. This is most apparent when you compare combat between Rune Factory 4 and 5. Maps are a lot more open in Rune Factory 5, and you have a lot more room to run around. Since bosses and their attacks no longer take up half of the screen, combat is less frustrating as well.
There is just so much to do in Rune Factory 5. You can easily spend upwards of a hundred hours just to unlock everything or see hidden events. From building the perfect house to becoming a monster tamer who lets all your creatures handle the farm work, if I have to list down every single feature or activity you can do in this Rune Factory 5 review, there’ll be no end in sight.

Marriage
This deserves a special section in this review, because for the first time in the series, Rune Factory 5 allows same-sex marriages! This is a new addition to the English port of the game and will be patched into the Japanese version later in the future.
LGBTQ Representation aside, this is huge in terms of gameplay. No longer do we need to start a completely new game as a different gender just to experience romance options that were locked in a previous playthrough. As a gamer, I see this as an absolute win.
Also, you don’t need to worry about children if you’re married to the same sex! While you or your partner won’t be giving birth, there will be a special event that will provide you with your child. You can have up to 3 children in the game instead of just 1. Honestly, the ability and flexibility to build a family in Rune Factory 5 is more than any other farming sim or RPG I can think of.

Graphics and Performance
I’ve been praising Rune Factory 5 for the whole review so far, but this is where it ends. As a game that’s releasing in 2022 (2021 if you count that Japanese release), Rune Factory 5 definitely feels a bit dated graphically. Textures can be pretty low quality in a lot of the areas while some of the maps can look pretty bland.
While I don’t mind the graphics that much, the frame rate is poor. The game struggles to hit 30 FPS at times and you can feel the sluggishness, especially if you compare it side by side with Rune Factory 4 Special. The frame rate drops horribly right after a loading screen, so much so that when I enter a command, I only hear the sound effect for it a few seconds later.
Also, the loading screens for the game averages between 5 – 10 seconds. While it’s not ungodly long like other games out there, the difference between this and Rune Factory 4 Special is like night and day. These loading screens feel the most frustrating when you leave a building, but then you remembered that you have to do something inside again, so you go in just to have another long loading screen.

Closing Thoughts
Despite the graphics and performance issues, I still had immense enjoyment from playing Rune Factory 5. It’s fun, it’s charming and it’s addictive. While it’s not perfect by any means, this is a worthy entry in the franchise and is well worth the decade-long wait.
For more information on the game, visit its website. You can also check out our easy money guide to learn how to get rich early in Rune Factory 5.

Pros
Cons

Fun and addictive gameplay loop
Graphically dated

Same-sex marriage AND multiple children options
Poor frame rate and load times

Tonnes of content

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Tags: HakamaMarvelous IncRune Factory 5XSEED Games


Attack on Titan Brave Order gets actual release date

After teasing their February release window, Attack on Titan Brave Order has confirmed its release date. Once again, the Attack on Titan Brave Order release date is applicable to Japan only, when it launches 11 February 2022.

The game features real time combat, for up to four players presumably depending on the game mode. Confront the Titans with the Survey Corps in a game that will see you ‘relive’ the story of the original with full voice. There are some idle mechanics for the more casual players as well. There will be some dorm system which you can customize and house the various corps members.

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From the teaser video, the game will be using 3D chibi models. Game developer Enish’s official Youtube channel has been hard at work releasing various promotional clips of the characters you can find in the game and how their motions appear, so do check them out.
Pre-registrations remain open, expanding to 500,000 users offering more premium currency for the gacha. The cumulative total will be 20 rolls worth for all players. The official Twitter has given some previews of the gameplay, though not the actual gameplay, for whatever reason.
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If you’re able, do go ahead and pre-register and try it out.

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Tags: Attack on TitanAttack on Titan: Brave Orderenish


Star Wars anime to be animated by Studio Trigger, Production I.G and others

A series of animated Star Wars short films are currently being worked on by Japanese anime studios such as Studio Trigger and Production I.G. Production I.G is noteworthy for their work on Ghost In The Shell and Haikyu!! while Studio Trigger is famous for Kill La Kill and Gurren Lagann.

These Star Wars shorts, known as Star Wars: Visions, will stream on Disney Plus on September 22 later this year. Catch the special look video for Star Wars: Visions here:

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Besides Production I.G and Studio Trigger, there are also five other anime studios working on Star Wars: Visions. Here are the studios and their respective Star Wars shorts:

Kamikaze Douga – The Duel
Geno Studio (Twin Engine) – Lop and Ochō
Studio Colorido (Twin Engine) – Tatooine Rhapsody
Trigger – The Twins
Trigger – The Elder
Kinema Citrus – The Village Bride
Science Saru – Akakiri
Science Saru – T0-B1
Production I.G – The Ninth Jedi

According to James Waugh, executive producer of Star Wars: Visions:
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“We really wanted to give these creators a wide creative berth to explore all the imaginative potential of the Star Wars galaxy through the unique lens of anime. We realized we wanted these to be as authentic as possible to the studios and creators who are making them, made through their unique process, in a medium they’re such experts at. So the idea was, this is their vision riffing off all the elements of the Star Wars galaxy that inspired them — hopefully to make a really incredible anthology series, unlike anything we’ve seen before in the Star Wars galaxy.”
Learn more about the anime on starwars.com

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Tags: DisneyDisney PlusLucasfilmStar WarsStar Wars: Visions


Endless Dungeon OpenDev Impressions – Crystal Me Up Scotty

After I made an appeal to get into the Endless Dungeon ‘First Run’ OpenDev session in my rogue-genre demo blitz, I did indeed receive blessed access to try out the game. I honestly didn’t know much of the game prior to jumping into this early access / demo build. All I knew was that it was another game apparently following up to another that I really liked.

God help.
With the waxing lyrical done, let’s see what this build has to offer as I successfully die repeatedly.

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SETTINGS
For video, some of the things that stood out to me include:

Max framerate slider
Bloom / Chromatic Aberration (because I prefer them off)
Colour precision
Material quality / weathering
Texture quality / anisotropy
Shadow quality / technique (raytraced possible) / upscaling mode
Volumetric fog

There’s aim assist for both the gamepad and keyboard / mouse user, which is quite nice. I’m not sure how much it works though, since this is an early build after all. I will appreciate tooltips about the settings for launch so that I know what I’m trying to tweak or turn off.
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PRESENTATION
Unlike its predecessor Dungeon of the Endless, Endless Dungeon has made the move to 3D models. It’s reminiscent of Risk of Rain‘s progression, which isn’t bad on its own. However, I think there are some problems that come with this jump for Endless, unfortunately.
Destructible items exist.
One of it being the effects might get too busy. I felt this way a few times, as the monsters swarm in and be kinda messy more so when the room I’m in isn’t well lighted. Heck, even in a lighted room, it doesn’t seem all that bright. Aiming assist aside, a crosshair might be good for more “precise” weapons.
Moving through a Dark room.
Building on resource nodes is pretty easy. Just find the relevant slot in a lighted room and you can pick one of three options to slot in place. It’s the turret / module building that stands to be improved further. Sometimes, the nodes are hidden behind an environmental object, so a more visible highlight option would be appreciated. Additionally, I feel that the building menu might be better off as an actual wheel as I realize I built a couple of things by mistake because I moused over the incorrect highlighted building.
I do like the overall artstyle though. It’ll just need more adjustments to be more easily parsed.
GAMEPLAY
Endless Dungeon has you progress through rooms, one layer of Pandora’s Box at a time. Your primary concern will be to protect your Crystal and bring it over to a new slot to unlock doors or move on to a new area. Unlike Dungeon of the Endless, your characters don’t need to actually carry the Crystal this time as it’s now a little bot that is decently fast; just be sure to escort it or you die when it dies too.
Placing a turret.
My primary concern about the jump to 3D is that the turrets / modules have their own radius. This on its own is not a bad thing, but this being procedurally generated, it means that there will be points where you can’t sufficiently protect an objective. This makes the early game feel harder than it needs to be, further compounded by the low resource gain.

The monster spawns are from fixed areas now, but that hardly makes it “easier”. The tactical aspect will definitely be enjoyable, merely me feeling limited by the constraints of this first run build. The destructible pots only very slightly ease the resource strain. Heroes don’t get healed to full at the end of a wave, unlike its predecessor, so having enough Medkits is another problem.

Some rooms may start out Dark, and you’ll need to use Dust to power it up. Dust is a rare resource here, so lighting it all up is not really an option. You will need to power up a room in order to install anything, hence its importance. The Crystal itself can be upgraded if you find Dust Shards. It will move over to mine the shard, upon which monsters will continuously stream in until it returns to its slot. It definitely can get really brutal. You can teleport to the Crystal instantly in an emergency, at least.
Heroes can equip one “device” each which basically work like passive skills. The Merchant is still around, allowing you to trade resources for one of their wares. The device equipping was buggy for me since my other hero without a device couldn’t equip one, but whatever. Upgrading heroes must be done through a specific station this time, with incremental costs and only one trait at a time. Researching new modules or upgrades are likewise still available, taking real-time instead of number of doors (from Dungeon of the Endless) and needing you to protect it as the research completes.

For the monsters themselves, besides spilling out of pre-designated nests, they can also spawn after a certain amount of time. You can go many rooms without having any spawns until you get the warning of an upcoming wave. In Dungeon of the Endless, enemies can spawn from any Dark room whenever you open doors. The change in Endless Dungeon is… fine, I suppose. It’s easier to plan around and definitely more appreciated should the resource gain remain this low. Incidentally, aside from the resource structures, the turrets and modules can be repaired instead of getting destroyed and needing full replacement, which is nice.

There will be elemental effects and encourages different weapon types against different enemies, but it’s hard to tell its effect when equipment is still quite scarce, though of course it could just be me being very unlucky. A team only has 3 maximum in this game, down from 4 from Dungeon of the Endless.

You can swap between the heroes quite easily and command the companion to stay in place or follow you. The Crystal can also tag along with you when it removes itself from the socket but considering a roving Crystal means endless monster waves, that sounds like a bad idea. The companion AI doesn’t seem to use their skills at this stage either.

Last but not least, there’s a hub area you return to each time you die. You can talk to the NPCs and presumably other playable characters here, where I suppose you would eventually be able to pick up side quests and / or progress the story, with any relevant permanent upgrades purchasable here.

FROM DUNGEON TO ENDLESS
To wit, there’s quite a few changes from the original game, including:

Crystal is now mobile, instead of needing a character to carry it
Power is “less” of an issue, but Dark rooms are much more prohibitive to light up
Random distribution of nodes and range of turrets combined make relying on turrets less viable
Modules and turrets can be fixed without requiring full cost replacement. Not resource structures though
Resource gain at current stage is extremely stingy, whereas the first game you could eventually stockpile hundreds as you upgrade
Feels more combat focused

If there’s more, I can’t remember them off-hand. This list is by no means suggesting the older game was “better”; I do think a new game / sequel should strive to improve on its predecessor after all. I personally prefer Dungeon of the Endless‘ systems, but also I can’t fully pass judgment on an early build.
Dungeon of the Endless.
Right now, Endless Dungeon feels quite punishing to me, and without any options to tweak so that I can progress further to see more of the game, I am unfortunately blocked by the skill and luck factors. That said, I can’t pass up on roguelikes. Once more of the systems get locked in place and I actually get more options to play around with, I’ll see how many more times yet I’ll enjoy dying yet.
I’ll look forward to further updates to go further down that rabbit hole.

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Tags: Amplitude StudiosEndless DungeonSEGA


Warau Ars Notoria launches in March

Warau Ars Notoria has announced that service will begin on 4 March 2021. Previously, the game was meant for a late February launch, but obviously that’s now been pushed a little back. If you missed its latest PV, you can watch it below, where it showcases more of the world and its gameplay.

The story overview:

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This is a tale weaved for someone in another time and place.
“You” have lost most of your memories and somehow manage to arrive at a secret academy impossible for normal people to see. There, girls known as “Pentagrams” socialize and study to become “proper ladies.” Bestowed with the role of “teacher,” you will spend busy days wrapped around these adolescent girls’ fingers.
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However, the glamour of paradise was only a prelude for the grand battle to come against the men known as the “Knights.”
The game’s also managed to hit 350,000 pre-registrations, with enough “Philosopher Stones” gacha currency for 11 pulls and a variety of “Sigils” with no rarity ascribed. As usual, you can refer to the official website and official Twitter account to learn more about the game. Look forward to Warau Ars Notoria on 4 March, and we’ll see if it becomes popular enough to warrant it being brought globally.

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Tags: GOOD SMILE COMPANYNitroplusWarau Ars Notoria


Acer Interview: Leads Jane Hsu, Wayne Ma and Jerry Kao Talk About SpatialLabs and The Future of 3D and VR

While exploring the vast network of Computex 2023, we were lucky enough to be invited to an interview with the heads of Acer including Jane Hsu – Director, Business Development, Spatial Computing Product Business, Jerry Kao – President of IT Products Business, and Wayne Ma – General Manager, IoB Business who told us more about the company’s latest strives into the VR and 3D market with SpatialLabs.

                    Jerry Kao

                    Jane Hsu

                    Wayne Ma

Acer subsidiary SpatialLabs has been experimenting with new technology in peripheral free 3D, and VR which was what they talked about during the interview.

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How Long Should You Game in VR?

We agreed that gaming was probably the best place to take VR technology but people often play games for long periods of time which may not be healthy for their eyes. We asked what they believed was the maximum amount of time people should game in VR in one sitting.
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Jane says that Acer says the maximum time depends on the person but they recommend gamers take regular 30-minute breaks while playing in VR or 3D. They also say it’s not best to play with pitch black with the lights off, even while not using VR or 3D.
“We did a round of testing, from person to person. Some people needed to stop after 30 minutes but, we also had people that played for three hours straight and he wanted to go on and we were like “Okay you’re done, take a rest”.
“One thing with VR or 3D in particular, is that it’s actually your brain, not your eye strength. It’s your brain that’s processing them, so sometimes it’s like more people would say if they feel tired, that’s because it’s your brain that’s doing extra processing. It can be trained, I’m so well trained now so I can play games for three hours straight but still, always take a break. We’d say for at least half an hour”.
Working With Different Engines

One of the most important aspects of game development is working with different engines like Unreal or Unity. We asked if Acer was working with developers so that they can better understand and make use of these engines for their games.
Jane said that they actually already made a start by announcing engine and unity templates at GDC 2023.
“Those templates are great because a lot of games are developed on Unreal Engine So those have actually helped us when we wanted to support a specific title, let’s go with unreal/unity to shorten our time to develop 3D profiles”.
She says they hope to release the templates soon but there’s a lot of “testing and then tweaking” to ensure the products are high quality.
“Some of the games that we even have to play from the beginning to the end to make that the 3D profile is a great experience. It’s something we’ve been talking about, but at the moment we feel like it’s more responsible to make sure the experience, I wouldn’t say 100% but at least 95% there”.
The Demand For Glassless 3D Gaming

The 3DS may be gone but SpatialLabs have continued to implement 3D into their gaming laptops. Jane told us more about the appeal of 3D gaming without glasses.
“We believe that 3D is a very intuitive thing. With technology back then, we didn’t have such affordable 4K hardware, and we didn’t have the processing power for real-time rendering and then there was eye tracking, the AI technology. We now have all of this and it makes for a great experience”.
“I mean back then some people were like, it’s a little blurry or a little bit heavy but I think we’re delivering pretty good quality that would benefit anyone that wants a more immersive experience”.
Driving The Adoption of 3D

From here we asked them to go into more detail about their attempts to drive the adoption of peripheral-free 3D despite the fact that 3D tends to not be so popular nowadays in comparison to VR/AR. According to Jane, Acer has already done a lot of work on VR, and that 3D is very different.
“It’s a different kind of immersion. We still think about VR or AR overall, and we’re still looking at the technology. Our team is pushing 3D, and we’re also looking at VR/AR/XR”.Overall experience, technology, and ergonomics still have limitations, and we are continuously looking for new solutions and technology to see how to bring it to the general consumer. We want to make it to consumers affordable and really great gear.
“But as for 3D, as I previously mention, I think it’s time to do it. We have all the technology to bring it together. Is it expensive? Yes, at the moment, but do I think we’ll see more people come in on it? Yes, I think so. Recently at CES 2023, we’ve seen others attempt to adapt to 3D, we’re really welcome because it’ll advance the technology even further and bring in more players”.
Jerry further added that the company was named “Spatial” Labs for a reason they wanted to develop technology related to all “spatial things” including VR, AR, and 3D.
Licensing To Other Vendors?

For our final question of the interview, we asked the Acer developers if SpatialLabs has seen any interest from other manufacturers and if they foresee themselves licensing their 3D, or other kinds of new technology to these other vendors.
“Let me answer this, the answer will be yes,” says Jerry. “Because as I mentioned before, I want to further build our ecosystem. For some areas where Acer has market dominance, we would like to further innovate on the technology so the ecosystem may thrive, which will also help our business as well.
Wayne also explained that they’ve come a long way since they started their “connectivity product line” one and a half years ago and have almost 10 products out on retail including Wi-Fi routers as well as 5G CPE, 5G Wifi, and Dongles. With that in mind, it makes sense for them to keep expanding and doing more with the new tech they’ve developed especially with how competitive tech markets have become.

We thank Jane, Jerry, and Wayne for speaking with us and wish them the best of luck, and Acer and SpatialLabs continue to bring the world of VR to a whole new level.

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Tags: AcerSpatialLabs


Crossplay On The PlayStation May Be Possible In The Future!

With the recent release of crossplay-ability for Minecraft and Fortnite on the Nintendo Switch, many have wondered if Sony would finally allow their PlayStation to follow suit. The case was not happening for Sony until it was revealed at the Gamelab conference in Spain with the president and CEO of Sony Interactive Entertainment America and chairman of SIE Worldwide Studios, Shawn Layden, along with PS4 system architect Mark Cerny. A reporter from Eurogamer, Robert Purchese, slid in his concern on the crossplay issue to Layden, to which he replied as follows:

“We’re hearing it. We’re looking at a lot of the possibilities. You can imagine that the circumstances around that affect a lot more than just one game. I’m confident we’ll get to a solution which will be understood and accepted by our gaming community, while at the same time supporting our business.”

The statement above is the first official comment from Sony on the current crossplay issue. It was also brought to light that those who have a Fortnite account on the PS4 will be blocked from playing Fortnite using the same account on the Nintendo Switch. That means, the only option to play it on the Switch is to play with a new account, ditching your main account with all your fancy skins and start all over.
Though John Smedley, ex-boss of Daybreak Game Company which changed its name from Sony Online Entertainment in 2015, revealed the supposed reason verbatim from his Twitter (it was since taken down due to reasons) on June 18th, 2018 below:
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“btw when I was at Sony, the stated reason internally for this was money. They didn’t like someone buying something on an Xbox and it being used on a Playstation. simple as that. dumb reason, but there it is.” – John Smedley
So there you go. Sony didn’t like the idea of players buying a battlepass or a character skin on other platforms – let’s say on the Xbox which gives Microsoft a 30% cut of the revenue, and then logging in onto the PS4 version with all the skins and perks from other consoles. That wouldn’t net Sony any profit at all would it?
However, with the official comment from the CEO itself, they are “looking at a lot of the possibilities” so we might just get our crossplay wish in the near future.

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Tags: crossplayDaybreak Game CompanyEpic GamesEurogamerFortniteJohn SmedleyMark CernyMinecraftMojangNintendoNintendo SwitchPlaystation 4PS4Shawn LaydenSIE Worldwide StudiosSonySony Interactive Entertainment AmericaTwitter


PlayerUnknown’s Battlegrounds filed lawsuit against Rules of Survival and Knives Out

According to Torrent Freak, the developer of PlayerUnknown’s Battlegrounds, PUBG Corp. has filed a copyright infringement lawsuit against two mobile games – Rules of Survival and Knives Out under NetEase Games. The company accused that NetEase’s games copied certain elements (including the look and feel) from PUBG, yet releasing them earlier than PUBG‘s own mobile game to grab market share.

The 155-page court document listed a long summary of elements that PUBG believes are infringing on its copyrighted works, which includes the landscapes, the pre-game area, equipment, weapons as well as its iconic “Winner Winner Chicken Dinner” salute.

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Also, both NetEase’s games are advertised and regularly referred to as a mobile version of PUBG in the marketplace, which confuse costumers into believing that Rules of Survival and Knives Out was related or developed by PUBG.
Example of the player videos with misleading titles

PUBG has even reached out to Apple asking the company to take action against the “PUBG clones” back in January, however NetEase denied the allegations which leaves PUBG no other option than to take legal actions. Other than wanting both mobile games to be removed permanently, the company also asks all parties at NetEase to stop working on any similarly infringing games.
NetEase has yet to respond to the lawsuit until the moment this article is published. What do you think about the case? Leave your opinion in the comment section below!
*Updated on 9 April: Check out NetEase’s statement here.

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Tags: AndroidiOSKnives OutLawsuitMobileNetEaseNetEase GamesPCPlayerunknown's BattlegroundsPUBGRules of Survival


Call of Duty: Mobile will have Battle Royale mode

In March, we posted an announcement about pre-registration. Now, Activision has announced that Call of Duty: Mobile will come with a Battle Royale mode.

Activision has claimed that the Battle Royale mode in Call of Duty: Mobile will be a “unique take on the genre”, and that it will have differences from the PC version’s Call of Duty: Black Ops 4 Blackout. Up to 100 people can play in a single game and you fall from the air without any gear, just like any Battle Royale game out there. Moreover, these matches could take place in one of many famous locations from the previous Call of Duty games!
What’s interesting is that you get to choose from one of six classes: Defender, Mechanic, Scout, Clown, Medic, and Ninja. All classes have their roles and special skills that do different things. Where such a concept will really shine is in co-op or a competitive mode. In fact, Activision confirms that Single, Two-person and Four-person playlists (likely for coop mode) are being tested.
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Another feature that’s great is teammate revival. Having this adds another element of tactics to the game, making it more than just a best-survivor-wins mode.
Keen to see how the game looks like? Here’s a gameplay video featuring the multiplayer and zombie mode:

If you want more details on the mode, the official announcement is here. You can also pre-register for the game here.

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Tags: ActivisionAndroidbattle royaleCall of DutyCall of Duty mobileiOSMobile


Revolve8 pre-launched in over 10 countries

Just like what we reported last month, SEGA is pre-launching Revolve8 on January 17 and it is live now! The highly-anticipated real-time strategy game is available in 11 countries including Australia, Malaysia, Taiwan, Hong Kong and Thailand. You will be able to choose between the 5 languages available – English, Japanese, Traditional Chinese, Spanish and French.

Check out our gameplay for Revolve8:

Here is a full list of the pre-launching countries:

South-East Asia: Indonesia, Philippines, Thailand, Vietnam, Singapore, Malaysia
Oceania: Australia, New Zealand
East Asia: Taiwan, Hong Kong, Macau

For those who are new to Revolve8, it is a game based in Imago, an imaginary world of folklore and fairy tales. The characters such as Red Riding Hood are all redesigned by Koji Igarashi based on well-known fairy tales. Your decks will be classified automatically into one of the 3 types – Assault Deck, Siege Deck or Counter Deck according to your hero selections.

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Meanwhile, its gameplay is pretty much like a horizontal version of Clash Royale – you will need to destroy the enemies’ towers for victory in 3 minutes. Every hero comes with a Normal Skill and a SP Skill. SP Skills can only be used by the deck leader once in a match, while Normal Skills can be used every 30 seconds by any of the Heroes in the deck.

The game will soon launch in Japan on January 22 as well, following with a global launch on February 5. A numerous amount of rewards will be given out to players in celebrating the launch, so don’t miss out! For more information, you can visit the official site or Facebook.

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Tags: AndroidiOSMobilePre-launchRevolve 8RPGSEGAStrategy


Project: Xehanort revealed to be Kingdom Hearts: Dark Road

Previously, we had talked about Kingdom Hearts releasing a new mobile game, secretively titled “Project: Xehanort”. Now it seems that Project: Xehanort is going to be revealed as Kingdom Hearts: Dark Road!

The official Twitter account even changed their name from @projectxehanort to @kh_dr_na. Tricky! Funnily, it seems that some kid has taken the handle for @projectxehanort.

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Square Enix has barely released any new information outside the name however. As you can see from their latest tweet, it’s just a (rather pitiful) 4 second video showing the new title.

There seems to be a lot of other announcements, so we'll announce the title a little early.
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Please view the video below for the official title for Project Xehanort.
 #KHDR pic.twitter.com/RAe6qxfRQF
— KINGDOM HEARTS DARK ROAD (@kh_dr_na) January 31, 2020

The winners for the previous Guess The Name campaign have also been finalized and will be contacted on Twitter.
Otherwise, there’s still not much to go off for the new upcoming Dark Road mobile game. Which is rather frustrating…
In the meantime, you can check out our other Kingdom Hearts articles to sate your appetite!

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Tags: Kingdom HeartsKingdom Hearts: Dark RoadProject: XehanortSquare Enix


Battle Arena Elites head to Manila! Malaysia PUBG Predator League 2020 Champion Interview

Battle Arena Elites will be heading to Manila as the Malaysian representatives for the PUBG Asia Pacific Predator League 2020 tournament, and we got some time with them for a champion’s interview! The squad quite handily overcame their competition over two days going by their score. See what they have to say!

Let’s get to know the team. We have:

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“Savior” Muhammad Hazwan (Support)
“Lokies” Chin Vun Jung (Scouter)
“BadMaN” Seanjev Tan Jian Rhen (Co-In Game Leader)
“Neferhor” Jesse Watson (In Game Leader)
“Mzero” Muhammad Mukhlis (Support)

They’ve been together for roughly 6 to 8 months now. They certainly seem to have clicked quite well, with their great performance. They attribute their success to their organization for being so supportive and providing them with whatever they need for their road to the championship.
Credit: Battle Arena Malaysia.
Neferhor’s job as the leader is to manage their movement and position, but he also says they generally work together as a team and not have just one person decide how they play. Lokies would be the one to go ahead, providing the information for the next zone, telling them when to go in. The supports also provide information, and backup whenever necessary. Likewise for BadMan, where he helps Neferhor on the decision making.
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Going up against 15 other teams, they don’t seem to think any of them are their biggest rivals per se, thinking themselves as their biggest obstacles.
“I don’t think we have any competitors. I think the only person[s] that [are] challenging us [are] ourselves.”
With their ticket punched in to Manila, they’d be facing another caliber of competition. They sound fairly confident in themselves, saying they’ve played the teams there a few times before, so they’re aware of who they’re going up against.
They’re not going to be disclosing any particular ways of training, but they’re just going to work at it harder, and evolve their playstyle. They think playstyles are different in different regions, so adaptation will be needed. Besides PUBG, they play games like Overwatch, Diablo 2 and CS:GO together, but not competitively.
Parent support often comes up in things like these. It can be difficult, considering the generation gap, but as they bring in results, and show how serious they are, then their parents begin to understand the potential behind esports.
Credit: Predator Gaming.
For you budding competitive players out there, they advise you to watch how pros play to start out. See if you can learn something from it, understand the game, join more tournaments and see how you improve from there. Play seriously even in regular matchmaking games and get your name out there. Who knows who might notice you to pick up for an organization?
“For a new player who wants to be a professional gamer, their best bet is that they play more seriously even in the normal matchmaking games. Enjoy more tournaments, get to know other players, get your name out there, and someone may pick you up.”
There’s naturally a gap between the more casual gamers and those going pro especially in regards to training and work ethic. Focus on your mistakes, is another nugget of advice. Focus on how to outplay your opponent with your smarts, not mechanical skill, as you won’t be starting out as the best “aimer”. Figure out what and why your opponent is doing something first!

To close out, they once again give a shout out to their organization, to enable them to play as a team. They thank for you fans support, as well as their family, and of course, each other in the team. We’ll be seeing more of them in Manila soon enough. Good luck, Battle Arena Elite!

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Tags: Asia Pacific Predator League 2020Battle Arena ElitePlayerunknown's BattlegroundsPredator LeaguePredator League 2020PUBG


Company of Heroes 3 Makes Me Feel like the DAK God of Tanks

Company of Heroes 3 is Relic Entertainment’s upcoming newest entry to the Company of Heroes series, and we got the chance to preview the game.

According to the developers, Company of Heroes 3 will be the biggest Company of Heroes game to be ever released across both Single and Multiplayer Co-Op.

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Single Player Battalion
As previously mentioned, Company of Heroes 3 will be featuring the biggest single player campaign at launch in the franchise’s history.
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Contributing to that would be the North Africa Operation, which is the focus that we will be going through in the preview.
You may have guessed it, in the North Africa Operation, the players will be playing as the long awaited African Corps. The African Corps will be featuring a new radical mobile, hard hitting style of gameplay that will be a fresh new experience for fans of the franchise.
Re-experience some of the most famous battles from this period like the second Battle of Tobruk and the Battle of El Alamein as you fight off against the British Forces in the North African Operation.
Experiencing it first-hand, the diverse set of environments like the hot desert winds that sweeps across the battlefield accompanied it by the tank against tank combat is a breath of fresh air.
The authentic North African culture ranging from small coastal fishing villages and popular tourist sights, was a relatively unique experience if you were you compare it to the previously shown Italy.
The development team mentioned that the inclusion of the North Africa Operation is largely due to the under-representation of the Mediterranean region in game media and they would like show their interpretation of World War 2 in North Africa.
Introducing DAK
Play as the famous Deutsches Afrika Korps faction for the first time in the Company of Heroes franchise that introduces a new type of gameplay with focuses more on heavily mechanised, and armoured vehicle tactics with long-ranged artillery fire.
Taking inspiration to the real life African Corps, the development team wanted it to be close to the real deal such as their dependency on vehicles and how their infantry worked with it to make the gameplay experience be as authentic as possible.
Here are some of the list of new units that came along with the North African Forces:

                                        Panzerpioneer Squad

                                        Panzergrenadier Sqaud

                                        MG34 Machine Gun Team

                                        le.IG 18 Support Gun Team

                                        Pak 38 Anti-tank Gun Team

                                        Pak 36 88

                                        Famo Recovery Half Track

                                        StuG III D Assault Gun Sd.Kfz.142

                                        Panzer 3 tank

                                        Panzer 3 flamm

                                        Guastatori Squad(combat engineer) - italian units

                                        L6/40 Light Tank - italian units

The North African force’s prowess lies with their tanks and vehicles and their unique hit and run tactics that wrecks havoc and spread terror on the battlefield.
Relive the battlefield
One of the main parts of the appeal with the North African Corps would be some of their historical battles that took place in Tobruk and El Alamein.
If you’re a WWII history buff with an interest in specifically the North African, you’ll be in for a treat as the North African Operation  will be told in a more narrative driven experience in comparison to the Italy campaign.
The new faction isn’t the only thing that’s being newly added to Company of Heroes 3 – brand new features will also be implemented to take the beloved Company of Heroes formula to a whole new level.
One of the new features that’s added to Company of Heroes 3 is tank riding, where players are able to mount infantry units on top of a tank and use that as a combined force.
Players can utilise this new feature to able to get their units around the map faster and also opens up brand new opportunities which includes new flanking routes, and new strategic planning overall.
This is feature is added particularly in relevance for the North African troops with their combined synergy of infantry and mechanised vehicles.
Unlike in previous entries of the Company of Heroes franchise where major pieces of artillery or guns have been in fixed positions where their utility were limited.
In Company of Heroes 3, players will be introduced to a new feature where players will be able to tow and reposition those powerful weaponry and redeploy in the battlefield with brings in more flexibility and strategy positioning.
Although, while repositioning across the field, those equipment will still be vulnerable to enemy fire, so players will need to keep in mind while trying to move around those artillery, which opens up a more interesting and engaging gameplay for Company of Heroes 3.
Another feature that has been improved is the side armour which the development team talked about previously, where the features adds in a new dimension to vehicular combat where positioning and flanking is put on a higher priority during combat because players will be awarded for it.
In my opinion, this is a pretty neat new mechanic that they added in this new entry to the franchise, as it includes a whole new level of micro-managing individual units which is very reminiscent to my time playing the RTS genre.
Additionally, traversable trenches has been added to the game. Players will be able to ride their tanks over the top of the trenches even if its occupied by other infantry units, which adds in a lot more authentic and organic flavour towards the vehicle-infantry combat.
Rooftop combat is also a new feature that players will be able to see. Players are able to take cover on top of ruse to shoot through adjacent buildings or units that are out in the battlefield, as it adds in a more immersive and cinematic experience for players.
By combining these new mechanics, it adds a new sense of verticality and players can take advantage of the high grounds in certain situations. Whether it be breaching buildings, dislodging or entrenching enemy positions, this gives players a new sense of flavour to their usual gameplay sessions.
Numbers Win Wars
Company of Heroes 3 will be introducing four new factions that players will be able to play as, adding in new and old factions from previous Company of Heroes games. The list of playable factions are as follows:
US Forces
One of the Company of Heroes stapled factions, the US forces will stick through the classic American faction feel while some new flavour has been added this time around.
New units and mechanics along with a brand new faction mechanic has been added to allow fun new ways for players to experience through a fresh look on the classical American Army, but at the same time, not straying too far away from the formula so that veteran players will have a sense of familiarity to this classic faction.

British Forces
Unlike past games, the British Forces this time around will be quite different. They will be the least complex faction to play as this time around.
They will also be getting a whole new toolbox, a lot of brand new units which features a lot of adaptability to combat different combat scenarios.

Wehrmacht
This will be the German Army in Italy that has been worked the most closely with the player base over the years to get them right. From the feedback, players wanted a more traditional re-imaging of the Wehrmacht Army.
Maintaining in the defensive trade, excellent team weaponry, formidable infantry units, and late game armour which will be difficult to deal with if players are not properly prepared.
This new German Army will be having a lot of new faction mechanics and interesting ways that players can deploy to form up new strategies in the battlefield.

Africa Korps
The new faction on the block, and also the most anticipated faction in the community. The DAK will be focusing more on hit and run tactics with mobility being the core mechanic for this army’s identity. This faction will be combining the synergy between aggressive and defensive mechanised units on the battlefield. An emphasis on Italian units will also be playing a part of this army through battle groups.

North Africa Mission Alpha
In the first mission, we also got to try out some of the few new mechanics that were added to the game, such as the Towing, Tank Riding and Vehicle Recovery.
As we mentioned before, the African forces is a faction that revolves around mobility. As their key strength, the player’s army can consist of multiple trucks that bring in reinforcements, emplacements and repairs all directly to the frontlines.
We found that having a backbone of at least two or three frontline infantry units consisting of a few Panzergrenadiers that can be created from Headquarters to get your army up and going.
In this mission, we were got to create an le.IG 18 Support Gun which an artillery weapon that is extremely useful against static troops and other support weapons later on.
For newcomers to the Company of Heroes franchise, entering your first combat engagement can be a bit overwhelming as the action sequences all unfold rather quickly. But if things get a bit hectic, players can opt to play at their own pace with the Full Tactical Pause by pressing the “Spacebar” key.
This feature will allow players to freeze their game and allow you to issue up multiple commands at once. And once you’re done with issuing orders, you can press the “Spacebar” key again to let all the sequenced action unfold.
Your success on the battlefield largely depends on using the combined forces to overrun the enemy. As you smoke your enemies with the aid of the Panzer 3 or from the le.IG 18 Support Gun.
One useful skill for some of your tank units would be the ability to fire without needing vision. To use this skill, you can attack the ground or by pressing the “E” key and clicking into the fog of war. This is an essential skill to use if you’re planning on clearing garrison buildings without risking being in the line of sight.
During tank fights, it’s worth noting that the increased chances of penetration will be applied on all shots to the side and the rear of enemy tanks, so this makes the positioning of your unit’s armour be really important. To avoid that, players can use reverse skill on your vehicles to keep your critical points safe from enemy fire.
On that note, if the HP of your tanks get low , it’s better to fall back and get them back into fighting shape by having your engineers and recovery vehicles to assist in repairs.
There’s also the faction’s mainline infantry units who also can assist in repairs, though it’s not recommended since they take a longer time to repair your vehicular units.
In the scenario that your infantry units get dangerously low on health, you can select and press the retreat skill to send them back to HQ or the nearest stationed outpost. By doing that, it saves you the cost of needing to build up new squads.
Veteran units that are on the battlefield for a certain amount of time will also have enhanced benefits, so keeping your units alive is strategically more efficient.
Players will also be able to unlock specific army abilities as you advance through the mission. One of the example would be able to call in the two available Italian units, the Guastatori and the L6/40 Light tank, which has the Luftwaffe Staffel and Bombing Run skills that came in handy during the late game section of the mission.
Company of Heroes 3 will also give units an advantage if they are positioned on the high ground. Players can take advantage of this new mechanic of verticality to gain the upper hand over unsuspecting troops, quite literally.

During my time of playing, I found it to be an enjoyable experience overall going through with the campaign mission.
While I only got to play one mission during the preview, the feel of commandeering your units and micro-managing them through the battlefield in this scale is extremely satisfying, especially for someone who enjoys strategy games.
The newly added North African Corps which was also really fun to play, as the units and gameplay style feel very distinguishable to the other available units in the game.
For more information and future updates on Company of Heroes 3, do check out their official website.

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Tags: Company of Heroes 3First ImpressionsPreviewRelic Entertainment


Subway Surfers Gets Animated Series With Teaser Released!

Subway Surfers was the game that everyone has on their phones back in 2012. The subway-surfing boy that trespassing and committing vandalism on subway train stations has been entertaining even now. The game is still in stores and now at the end of 2017, we get news that Subway Surfers will be getting an animated series.

The series, scripted by Brent Friedman (who wrote Star Wars Rebels and The Clone Wars) and produced by Emmy award-winner Sander Schwartz (The Batman and Baby Looney Tunes) will be featuring the protagonist of the game, Jake in a 22-minute episode. We will be following the adventures of Jake, Tricky and Fresh across 10 4-minute episodes which is scheduled to come next Summer.

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As many failures of movies or series that were adapted from comics or games failed in the past, we hope that this will not be as bad. For a kid’s show, it can’t be that bad, could it? You can check out their official page for more info.

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Tags: AndroidAnimated SeriesiOSKilooMobileSubway Surfers


Maneater Refunds Issued After Game Goes Free on PS Plus

Sony Interactive Entertainment is issuing Maneater refunds after the game had just been announced to be free next month on the PS5.

This is due to the fact that the game was very recently on sale, and Sony was likely pre-empting any outrage about many people picking it up right before it goes free on the subscription service.

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According to a thread on Reddit, the Maneater refunds are automatic for US accounts that had bought the game as early as 23rd November, the date that the game last went on sale.
Sony hasn’t issued an official statement regarding the refunds, and we don’t even know yet if Maneater would be added to the SEA Region Playstation Plus lineup, which is known to vary region-to-region.
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Considering the game is available on the PS Store though, there’s a good chance it will join as one of the first PS5-exclusive PS Plus games next year.
While Sony’s refund policies have always been a bit of a mystery, the company has been earning some brownie points after they promised refunds following Cyberpunk 2077’s launch on past-gen consoles.
Since then, netizens have speculated that the platform would start having more concrete guidelines for refund policies, similar to Steam’s.
Sony has been mum on that front, though quietly giving out refunds before it escalates into a situation is certainly a good sign that the platform is looking into it. At the very least, this will set some sort of precedent for how sales, the PS Plus lineup and refunds will interact in the future.

ManeaterPublisher: Tripwire InteractiveDeveloper: Tripwire InteractiveRelease Date: 2020-05-22Epic Games Store, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Experience the ultimate power fantasy as the apex predator of the seas - a terrifying SHARK! Maneater is a single player, open world action RPG (ShaRkPG) where YOU are the shark. Eat! Explore! Evolve!

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Tags: ManeaterPlayStation PlusTripwire Interactive