Piercing the veil of the Shadowlands – interview with Ion Hazzikostas, Game Director

Did you catch the World of Warcraft: Shadowlands Developer Update? The world beyond the veil sounds pretty large at the very least, so let’s not waste any more time in peeling back the curtains even more with ION HAZZIKOSTAS, Game Director.

ION HAZZIKOSTAS, Game Director

A CHOICE TO MAKE
There will be four Covenants that future Champions will need to decide among, to see which one they will throw their lot in with:

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Kyrian
Venthyr
Necrolords
Night Fae

Before the Covenants, they first built the world with the idea of having four realms within the titular Shadowlands, each with their own themes to reflect the different aspects of death and the afterlife. They then had to decide on the ruling order of the realms, their motivations, structure and aesthetic for the Covenants. When they got the identity and backstories down pat, it became the guide to designing all the Covenant’s unique abilities while also implementing them based on how “cool” they were.
Once players reach the max level, they will need to decide on a Covenant, with some presumably favouring certain builds. However, they’re trying not to make the latter be true, wanting all four Covenants to have abilities and perks that are attractive to every role and class.
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“That’s why each covenant is about not just a single active ability or two abilities, but a full set of the traits that you get through your soulbinds, etc.”
Night Fae.
They want you to choose a Covenant based on how strongly they speak to you, rather than merely a choice by the numbers. You’ll be able to try out every Covenant’s abilities as you level up, meeting their leaders and champions, learning their personalities and aesthetics, and fight with them. You can change Covenants, the process assured to be relatively straightforward. It’s returning to a covenant that will be more difficult.
“Leaving a covenant means, in a sense, breaking an oath that you’ve made to them.”
It is possible for them to forgive you, but it won’t be done lightly. They’re not expecting players to be swapping Covenants willy nilly as it’ll just become another talent system – decisively saying they “already have enough of” – and lore-wise, it’d be removing a part of your identity.
As such, the current plan will see you unable to use anything you’ve unlocked – from cosmetics to skills – be unusable should you move to another Covenant. If you return, it’ll remain unlocked as you’ve already earned them. The decision to lock the cosmetics and skills may change, but it would cause a dissonance if you’d be able to use another Covenant’s skills when you’re pledged to something else, considering the lore. Where would you be standing in the war? If you haven’t earned it by being a part of them, it would undermine the identity of the Covenant.
Soulbinds would be the next big thing in changing class gameplay, which could both add more depth and simultaneously possibly overcomplicate things, due to the Unpruning; namely, the return of previously removed skills. We are told that the Soulbinds on their own won’t give new active abilities. Joining the Covenant, however, will give Two new active abilities: one specific to your specialization, and one common Covenant member skill.
Soulbinds are meant to provide heavily themed universal benefits regardless of role and class, from light utility perks to significant combat benefits – cheat death, or combat bonuses. The Soulbind trees can be modified by using conduits to fill the slots, which are essentially simple, passive modifications to class abilities.
Death Elemental concept.
A PLACE TO CALL… HOME?
Each Covenant will have their own Sanctum, but there will also be Oribos, a standalone zone in the center of the Shadowlands. It is the sanctuary city for all factions, and is pretty much the central hub with important quests, PVP vendors, and your weekly Mythic+ and Raid rewards. The devs do expect most to be starting and ending sessions in the Covenant Sanctums, likening it to the Legion Class Order Hall.
Going into Shadowlands, a wider range of character customization will be available to all base races, with some that can be earned through in-game achievements. Think of the unique night elf appearance and facial look you get from a short questline connected to the Night Warrior. Nevertheless, they’re not looking to make you earn the cosmetics, saying it’s for special cases where it makes sense in regards to player character customization. They will still likely attach quest requirements on cosmetics for mounts, pets and such, though.
The Jailer’s Tower.
The Jailer is being set up as the ultimate boss of Shadowlands, requiring players to grow quite a bit and learn more about the mysterious foe before the actual confrontation. Before then, they’re more than happy to introduce new raids, powerful bosses and innovative mechanics, bringing up the Castle Nathria Raid. At launch, players can experience this raid and find bosses that make unique use of their environment, Lord Denarius being highlighted. Find Denarius in a room purpose-built for the raid, with disconnected platforms and teleportation devices to move around with and see how you fare in this encounter.
NEW FRIENDS, OLD FRIENDS
For those who were dreading the lengthy flying quest, Pathfinding’s requirement for Draenor and Legon will be removed so long you’re at the appropriate level and have the Riding skill. The old Pathfinder achievements will still remain, rewarding unique mounts where applicable, but they wan’t to make sure players get a choice to play through different expansions this time without being made to acquire a specific skill.
No new allied races are planned for the start of Shadowlands, since it is the afterlife. You could be meeting new allies, but you can’t tell yet if they will want to go to Azeroth with you to join either the Alliance or the Horde. What you can be sure now is that you will have new responsibilities in a new expansion, meeting new players. Brand new players to World of Warcraft will find themselves in a custom zone known as Exile’s Reach, where they will learn the modern WoW universe, about playing their class, interacting with the game mechanics before sending them off to the most recent Battle for Azeroth content to be caught up to friends in Shadowlands. The levelling experience is now much faster for newbies, with stories also better paced accordingly. Players can play the other expansions when they’re ready, instead of rushing through six different expansions. Shadowlands is being considered a good time for players to enter the WoW universe.
You’ve gone this far and the Horde or Alliance haven’t really been mentioned. Their conflict was key in Battle of Azeroth, but now, they’re putting aside their differences to overcome a greater foe in the Shadowlands – to an extent.
They’re not completely at peace, and certainly aren’t actively friends working together with a lot of deep, hard feelings on both sides.
The races aren’t able to forgive the actions inflicted upon each other, but this deep-seated conflict will be taking a backseat as the story focuses on the Jailer and Sylvanas, with the threads to be picked up at a later time.
Speaking of threads, the Emerald Dream – specifically G’Hanir – and Shadowlands‘ Ardenweald are both the forces of nature of the Warcraft universe, except two sides of a coin: the Emerald Dream being the spring and summer of rebirth, while Ardenweald is the autumn and winter, the time of decay before being reborn. There are definitely connections that you will discover as you adventure through Ardenweald, especially pertinent to druids and players interested in the nature of these forces.
The Shadowlands provides an opportunity to see dead NPCs, but they don’t want to overdo this.
“We don’t want to fill the world with every character you’ve met to interact with again, as it maybe cheapens the feeling and permanence of death.”
They do acknowledge they can tell some powerful stories by giving characters closure, you could find significant characters interacting with long gone spirits to know about their future.
Shade Beast concept.
There’s some clarification regarding the passing of time in Shadowlands: souls perceive time differently, not necessarily that time moves at a different speed. The closest analogy would be akin to waking up from a dream which you felt spanned far longer than the time you spent asleep. It explains how you might meet souls who have undertaken a journey of self-discovery even though to you, you’ve only recently come to terms with their loss.
CROSSING INTO THE UNKNOWN
You’ll be crossing over to the Shadowlands at the Ice Crown Citadel, where the veil of life and death is the weakest, seeing Sylvanas face the Lich King. You don’t start out knowing what will happen when you enter the Maw, the domain of the Jailer, but you somehow make it out and arrive at Oribos. From there, a connection can be made back to Azeroth, creating a portal back and forth between the realms. Oribos becomes a base of operations as you prepare to face the Jailer in the depths of the Maw, escape from which will definitely be tricky at best.
The Maw, exterior.
Before that, you’ll probably be heading to the Theater of Pain. Inspired by the zone of Maldraxxus, this new dungeon will see different warring factions trying to prove their strength. You’ll be arriving in the midst of a high stakes political intrigue, seeing the greatest of champions wanting to prove their strength.  Choose which faction you want to overcome, and then face down the champion of the whole melee, and see if you can come out alive. The dungeon will be open for the first time in the upcoming beta, and the team are excited to see how players will experience it.
Shadowlands will go through seasonal affixes, though designs are currently still a work in progress, with tweaks to them and effects to tune. They will get the dungeons up for testing and make changes based on feedback. Mythic+ rewards are meant to be something to give players something to show off their achievements. More than one dungeon can be run over the week, then find options within a weekly chest so that you have better chances to get what you want instead of relying on RNG, to make it feel more rewarding and show tangible progression.
With all that said and done, the COVID-19 pandemic is still ongoing, and some way or another, it does affect development in some way. The interview was done virtually rather than in person, and the team has to be working from home as well. The creative brainstorming process is considered one of the hardest parts of working from home, even with all the transition and support for this working environment.
“We’ve had to develop new methodologies to encourage more freeform thinking and less structured meetings.”
Over the years, they’ve learnt how to make systems that are suited to players on different playing schedules, whether you can only put in an hour or two or you get to play everyday. Catch-up mechanisms are in place so that players who come in later can always get caught up and not enter story beats blind.
“We want to make sure it doesn’t feel that it’s mandatory, making sure that you’re doing it because you WANT to and not feel excluded.”
It really is as simple as “playing how you want to play”.

The biggest threat to Azeroth yet looms over the heads of everyone who lives in this world. How long will the Horde and Alliance be able to put aside their differences in order to stop Sylvanas? Will they be able to find an end to their war in the midst of another? There’s plenty of questions fans can ask and speculate as they await beta access to the next expansion to the Warcraft universe.
Sixteen years since the launch of World of Warcraft, the world has undergone many changes and additions, and both the players and development team have grown together with this rich, dense lore. Azeroth’s Champions will be making their way into a new chapter, visiting ghosts of the past in this afterlife. Time will tell how this story will stand up to the others.
Shadowlands will launch in 2020.

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Tags: ION HAZZIKOSTASWorld of WarcraftWorld of Warcraft: Shadowlands


Sony Interactive Entertainment CEO Jim Ryan: Limiting Games To Consoles “Frustrates me”.

Sony Interactive Entertainment CEO  Jim Ryan has talked about the limiting nature of console exclusivity on PS5, in a new interview.

In a Fireside Chat with GamesIndustry.Biz, he talked about how he envied the music market, which had a much further reach than games due to the lack of platform restrictions.

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“I see no reason why gaming shouldn’t be as ubiquitous as music, movies or TV shows”, he said.
Jim Ryan commented that gaming had already become much more present than it was previously, with way more demographics getting into gaming in recent years, not just on the Sony PlayStation system but overall.
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“I’d like to see a world where the games that we make at PlayStation can be enjoyed by many tens of millions of people, perhaps hundreds of millions of people”, Jim said. “Right now, success with the existing console model, you’re talking really great PlayStation hit, you’re talking 10 or 20 million people to play that game”.
He then brought up his movie comparison, showing how much more growth you could have if you weren’t gated by owning an increasingly elusive piece of hardware.
“Music and movies, they can be enjoyed by almost limitless audiences. I think some of the art that our studios are making is some of the finest entertainment that’s been made anywhere in the world. To kind of gate the audience from that wonderful art that these studios are making at 20 to 30 million, it frustrates me”, he said. “I’d love to see a world where hundreds of millions of people could enjoy those games”.
His words certainly line up with Sony Interactive Entertainment’s actions in recent years. PlayStation Now is their subscription service allowing people to play even PlayStation exclusives on their PC. More titles are added to the platform every month, and it includes games not available on the current generation of PlayStation consoles.

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Tags: Jim RyanSony Interactive Entertainment


Square Enix’s Trinity Master to end service

Square Enix has just announced its mobile tower defence game Trinity Master will be ending its service in 27 September 2018.

Not like it would matter now, but Trinity Master is set in a world where human heroes have been defeated by a demon lord. Humanity is however granted one more chance, as the heroes are resurrected to once again face off against evil.

This tower defence game encompasses a wide variety of gameplay mechanics in addition to summoning heroes, such as abilities and spells. There is also a pseudo-MOBA element in which you will be able to deploy your heroes to participate in real-time team battles against seven others. Unfortunately, the game was not able to set itself apart from the crowded genre and will be meeting its maker.

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Tags: AndroidiOSMobileSquare EnixTower DefenceTrinity Master


A new Monster Hunter movie still featuring Tony Jaa leaked

Shared on Facebook, a still featuring Tony Jaa from the upcoming Monster Hunter live action movie appears to have been leaked. He stands atop an unidentified creature, apparently getting ready to pounce.

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The creature could either be a Plum Daimyo Hermitaur with its massive shell, or a Diabolos which may have a damaged horn. For comparison to the image:
Diabolos.
Plum Daimyo Hermitaur.
Considering what we can see, it could be either one. Granted, we only have this single image to go on, but we might be able to expect some bombastic action scenes if it’s already injured in this shot.
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The Monster Hunter movie stars Tony Jaa and Milla Jovovich, alongside Clifford “T.I.” Harris, Jr., Ron Perlman, Diego Boneta, Meagan Good, Josh Helman and Jin Au-Yeung. The movie was originally slated for a 4 September 2020 release, but has since been delayed to 23 April 2021 due to the ongoing COVID-19 pandemic.

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Tags: Monster HunterTony Jaa


Hearthstone: Throne Of The Tides Mini-Set Giveaway!

Hearthstone recently released the Throne of The Tides Mini-Set and we’re giving away four codes for this shining new expansion. Enter our newsletter giveaway and there’s a chance that 35 brand-new cards could wash up on a shore near you.

To be entered into the giveaway contest, simply sign up for our newsletter with your email address. The newsletter is completely free and will send you a new article every week with different features about video games, fandom, and the gaming industry as a whole.

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The next newsletter will be released on Wednesday 15th of June 2022, next week at 12:30 PM. When it arrives in your email box, simply open it and read the article. Once that’s done you’ll be eligible for the giveaway.
To sign up for the newsletter, simply enter your email into the link below and you’re good to go:
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If you’re lucky, you’ll get your hands on a copy of the latest expansion to one of the most popular digital card games currently being played. Once we’ve chosen the winners, we’ll send them an email announcing their victory. If you’ve won, simply reply to the email within 72 hours and give us some feedback on the newsletter, we’re always looking to improve our content. After that, we’ll send you the code.
Hearthstone: Throne of the Tides Mini-Set will allow players to peek at new battleground updates, including the return of the Lord of Terror, and take up arms in the upcoming Mercenaries updates, including a new limited-time event featuring Y’Shaarj.
Hearthstone is available for PC, you’ll be able to redeem the giveaway code on the Hearthstone in-game store or your Blizzard Battle Net account.

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Tags: BlizzardHearthstoneHearthstone: Throne of the Tides


Russian ships set sail for Azur Lane

Historical Russian ships from the cold north, reimagined as attractive anime girls, will turn up the heat in the next Azur Lane event.

Once the 4-hour long maintenance which starts on 19th February, 12.00 am UTC -7 ends, the new event will drop. This first phase of Northern Parliament: Call to Arms will begin. It will go live until 24th February, 11.59 pm UTC -7.

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In this event, Avrora, Saratoga, Hornet and Sheffield will receive bonus EXP. They will be important in Phase II of the event for obtaining points. Currently, Yostar did not announce any new ships. However, it is extremely likely that unimplemented Northern Parliament ships, such as Kirov and Sovetsky Soyuz, will be obtainable in phase II.

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Northern Parliament refers to the fictional faction in Azur Lane which is based on ships from the Russian Navy. Northern Parliament was in the game since launch as Avrora was the closed beta reward back then. However, the faction only got its first major event last year during the Northern Overture event.
Besides the new event, Blueprint Completion Plan for Saint Louis will be available until 18th March.

Not to be confused with Eagle Union’s St. Louis, Saint Louis is an Iris Libre Priority ship. In this event, extra Saint Louis blueprints will be gained after each research. This will be a good time to focus on powering up Saint Louis.
For all the latest Azur Lane news, follow the game on Twitter.
 Download

Azur LanePublisher: Yostar IncRelease Date: 2017-05-25Android, iOS
An ideal Naval Warfare game like you always imagined！

・A unique mix of RPG, 2D shooter and tactical genres combined in a beautifully designed anime game
・Easy and intuitive gameplay, built on the concept of 2D side-scroller, is the main feature of Azur Lane
・Organize up to six ships into flotilla, break through enemy gunfire and defeat them!
・Both AI and manually controlled battles are available, choose whatever you like!
・Build your own fleet. Azur Lane has a wide range of warships from all over the world.
・More than 300 ships, each with its unique stats and represented by a beautiful character!
・Live2D interaction technology is available for selected characters

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Tags: Azur LaneYostar


Dragon Quest of the Stars hits 500k pre-registrations

Dragon Quest of the Stars has achieved 500k pre-registrations according to the official Facebook page. The milestones have been accordingly upgraded, to 3,000 gems and 5 Lucky Chest Tickets. Gems are noted to be used in drawing Lucky Chests, recover stamina, reviving the party and more. Lucky Chest Tickets draw Lucky Chests, to provide strong equipment. As appreciation for Closed Beta players, they will also receive 3,000 gems and an exclusive badge.

The 300,000 milestone would originally have given to 3,000 gems and 3 Lucky Chest Tickets. The game would have had a presence at Taipei Game Show 2020, but due to the coronavirus concerns, that naturally did not come to pass.

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The game should be available for some players to pre-install, but the actual game will only go live on 25 February 2020, 02:00 UTC going by a screenshot from Reddit user Bulbidavid:

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If you’re interested in more Dragon Quest ahead of this launch, Square Enix has ported quite a few of the original console games as premium games on the store. To wit, you can play the following Dragon Quest games on your mobile devices:

I
II
III
IV
V
VI
VIII

See if you can squeeze in last minute pre-registrations to top up that 500k for Dragon Quest of the Stars and sit tight for launch!
 Download

Dragon Quest of the StarsPublisher: Square EnixDeveloper: Square EnixRelease Date: 2015-10-15Android, iOS
The highly popular RPG mobile game from Japan is finally releasing for Global!
With over 80 million copies sold worldwide, the hit RPG series Dragon Quest is now coming to mobile!
Explore the planet and fight monsters in this adventure RPG!

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Tags: Dragon QuestDragon Quest of The StarsSquare Enix


Resident Evil: Infinite Darkness Cast, Plot Details Revealed

Netflix has revealed the cast as well as the plot for its upcoming Resident Evil: Infinite Darkness, the CG series based on the Resident Evil games.

The new anime series will be produced and supervised by Capcom’s Hiroyuki Kobayashi, who has been responsible for bringing numerous titles in the Resident Evil series to life. TMS Entertainment, which has birthed various anime series like Lupin the 3rd and Detective Conan, is leading production, with Quebico, led by Kei Miyamoto (Resident Evil: Vendetta), in charge of 3DCG animation.

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While the full cast for the Resident Evil: Infinite Darkness hasn’t been revealed, they have announced that Nick Apostolides and Stephanie Panisello would be reprising their roles as Leon S Kennedy and Claire Redfield, after playing them in the recent remake of Resident Evil 2.
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Netflix also gave us a summary of the series’ plot, which is as follows:
In 2006, there were traces of improper access to secret Presidential files found in the White House’s network. American federal agent Leon S. Kennedy is among the group invited to the White House to investigate this incident, but when the lights suddenly go out, Leon and the SWAT team are forced to take down a horde of mysterious zombies.
Meanwhile, TerraSave staff member Claire Redfield encounters a mysterious image drawn by a youth in a country she visited, while providing support to refugees. Haunted by this drawing, which appears to be of a victim of viral infection, Claire starts her own investigation. The next morning, Claire visits the White House to request the construction of a welfare facility. There, she has a chance reunion with Leon and uses the opportunity to show him the boy’s drawing. Leon seems to realise some sort of connection between the zombie outbreak at the White House and the strange drawing, but he tells Claire that there is no relation and leaves. In time, these two zombie outbreaks in distant countries lead to events that shake the nation to its very core.

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Tags: NetflixResident EvilResident Evil: Infinite Darkness


Battlefield 2042 Unveils New Details

EA has shown off a new trailer for Battlefield 2042, giving us a look at what we can expect from the newest entry in the Battlefield series.

Here’s the summary of the of the game, courtesy of EA.

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In Battlefield 2042, the world is on the brink. Shortages of food, energy and clean water have led to dozens of failed nations, creating the greatest refugee crisis in human history. Among these Non-Patriated, or No-Pats, are families, farmers, engineers – and even soldiers. Amidst this crisis, the United States and Russia draw the world into an all-out war. No-Pat Specialists join both sides, not fighting for a flag, but for the future of the Non-Patriated in this new world.
They also elaborated on Specialists, the new soldier type coming to the game. Inspired by the traditional four Battlefield classes, Specialists will be equipped with their own unique Specialist Trait and Specialty, and will have fully customizable loadouts. As a Specialist, players will have access to a cutting-edge arsenal of weapons, equipment and vehicles to use in battle. These powerful new tools give creative players a wealth of options as they find the perfect combination to fit their play style and outsmart and outgun opponents on the battlefield.
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Here are some of the features you can look forward to in the upcoming title.

All-Out Warfare – the next generation of fan-favorite modes Conquest and Breakthrough, featuring the largest maps ever for the franchise and for the first time, up to 128 players*. Experience the intensity of All-Out Warfare in large-scale battles like never before on maps filled with dynamic weather, dangerous environmental hazards and spectacular world events that see tornadoes rip across the map and sandstorms block out the sun.
Hazard Zone – an all-new, high-stakes, squad-based game-type for the Battlefield franchise that is a modern take on the multiplayer experience that is distinctly DICE but very different from All-Out Warfare’s Conquest or Breakthrough modes.

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Tags: Battlefeld 2042BattlefieldEA


Defense Witches 2 makes its way to Android and iOS

Following up the success of its mobile tower defense game, Defense Witches, Japan-based game developer StarGarage launched the sequel in the form of the Defense Witches 2.

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Despite being a game of such a genre, Defense Witches 2 has a story, and it takes place a year following the events of the original game, where this time around, you will be fighting the good fight against new enemies with the help of new witches.

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Released first in 2012, Defense Witches perhaps one of the earliest tower defence games which had witches as its central theme, differentiating itself from those in its ilk. The sequel seems to be continuing the trend of its predecessor, so if you are a fan of the genre and its theme, so may want to check the game out.

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Tags: AndroidDefense Witches 2iOSStarGarageTower Defence


Overlord Season 4 announced alongside anime movie

Ainz Ooal Gown and his cronies of heteromorphs are ready to take on their next step of world domination as Overlord Season 4 was announced. An anime movie adaptation was also announced.

These announcements were made during Overlord‘s broadcast marathon special live stream on Niconico on 8th May 2021. During the live stream Satoshi Hino, Yumi Hara and Sumire Uesaka, the voice cast for Ainz, Albedo and Shalltear respectively, announced that Overlord Season 4 was on the way. In addition, an anime film project that will cover the Paladin of the Holy Kingdom arc was also confirmed.

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Madhouse and many of the staff and voice cast who worked on the previous seasons of Overlord will working on the new season. Currently, there is no mention of a release date for both the anime and the film.
The illustrator for Overlord‘s Light Novel, so-bin, drew the following image to celebrate the announcement of season 4.
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It is likely that season 4 will cover volume 10 and 11 of the light novel, The Ruler of Conspiracy and The Craftsmen of Dwarf. Since Paladin of the Holy Kingdom stretches across two light novel volumes, it is also possible that season 4 will end with Part I of the Paladin of the Holy Kingdom, while the movie will adapt Part II. Note that this is just speculation.

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Tags: MadhouseOverlordOverlord IV


Horizon Zero Dawn heading to PC?!

Originally a Playstation 4 exclusive, Horizon: Zero Dawn will be available on PC, according to Kotaku sources. It’s quite a big move all things considered, as one can foresee the publisher releasing games on platforms apart from its own consoles. At time of writing, Sony did not respond for comment.

In a post-apocalyptic United States filled with robot dinosaurs, Horizon: Zero Dawn is an open world game that originally launched February 2017 for the PS4. Three years on, the game is now set for another platform. It’s possible it will see on both the Epic Games Store and Steam on launch, but details are probably not finalized yet. We’d also hope for the PC version to not be locked to 30 frames per second.

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The PC version of Horizon: Zero Dawn would be the first big exclusive game from a Sony-owned developer arriving on the platform. Death Stranding would also be on PC, but Kojima Productions is independent, with the game published by 505 Games for PC rather than Sony. Both the mentioned games run Guerrilla’s Decima Engine, having worked closely together in recent years.
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Publishing games on PC for Sony especially is a big deal, considering games funded and developed by Sony has been typically exclusive to the Playstation consoles. One would hope, then, this is a sign of things to come, when you also consider the fact that Final Fantasy VII Remake is supposedly a timed exclusive.

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Tags: Guerrilla GamesHorizon Zero DawnSony


Capcom Home Arcade featuring 16 classic Capcom arcade games announced

Good news for fans of classic arcade games! Capcom has just announced Capcom Home Arcade, a plug and play home arcade machine that offers a classic single and multiplayer arcade gaming experience. It is priced at €229.99 (about RM1,075) and will arrive first in Europe on October 25.

Capcom Home Arcade will feature 16 of the best Capcom arcade titles including:

1944: The Loop Master
Alien vs. Predator
Armored Warriors
Capcom Sports Club
Captain Commando
Cyberbots: Fullmetal Madness
Darkstalkers: The Night Warriors
ECO Fighters
Final Fight
Ghouls ‘n Ghosts
Giga Wing
Meta Man: The Power Battle
Progear
Street Fighter II: Hyper Fighting
Strider
Super Puzzle Fighter II: Turbo

Street Fighter II: Hyper Fighting
The device will come with two full-size premium stick and button configurations. You can also easily connect it to your TV via an HDMI cable. In addition, you can upload your best scores to a Worldwide High Score Leaderboard to compete against other players around the world. Not to mention that you can team up with a friend in co-op multiplayer or battle against them in a head-to-head battle too!

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Europe fans can start to pre-order now, while fans in other regions will need to wait for future announcements. You can get more information about Capcom Home Arcade at their official site.

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Live A Live Review – The JRPG Cult Classic is Well A Live

In terms with JRPGs, Live A Live in my opinion is probably one of the most unique gameplay experience that I’ve played through, and here is my review on the game.

The original Live A Live was first developed by Square who now goes by Square Enix, by in 1994 for the super famicon. One of the most interesting feature that Live A Live offers is that players get to play through 7 different characters, with each characters spanning from different time periods.

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Well, technically 8 characters if you complete through all 7 chapters but I won’t be going through it because it’s best if you’d experience it by yourselves.
Though player won’t have to worry about playing through the game in a strict order because Live A Live let’s you play each of the chapters in any order and you’ll be able to save and exit out of the respective chapters at any given time if you want to play another character’s story.
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Live through the Story
I personally feel that the storytelling that Live A Live offers is the strongest element for the game with each chapters having their own unique way of storytelling and how they go about with the chapter’s overall plot. With each chapters being set in different time periods, Live A Live has a very distinctive way of going through the chapters in their respective way that fits in with the chapter.
One of the examples would be in the Near Future Chapter where the story starts off with the main character of the chapter going through his personal backstory in the form of a flashback and self-monologue.
In the Prehistory Chapter where human speech as yet to be developed, characters in the chapter “talk” to one another through grunting noises and an icon that appears above their head that expresses what the character is trying explain or what they feel like, so that it lets players somewhat understand what’s going on in that chapter.
Another example would be in the Present Day Chapter, where the whole story is structured in like an arcade-themed fighting game style where the story is basically just fights after fights, because of how the plot for that chapter basically just boils down to how the main character wishes to be the strongest fighter in the world.
With how different the storytelling for each chapters are, it gives off the illusion as if you’re playing through totally different games, which makes Live A Live such a unique experience to me. While you can see certain comedic tropes scattered across the chapters, I personally didn’t feel like those jokes being thrown around would take away from the more sombre and mature tones that the game tells with the story. In my opinion, those jokes are used in a more light-hearted tone to ease up tension during the quieter moments in the game, though it could be more personal preference.
I think that one of the chapter that tells the strongest story is probably the Imperial China Chapter where you play as Shifu, who goes on a search to find a successor to teach his martial arts skills to, so that he may pass on his legacy before he passes on.
The strong storytelling really shows in this chapter because instead of Shifu leveling up, it’s his successors who levels up. The more his disciple grow stronger, the more Shifu’s fighting capabilities decline. With how RPGs are set up to show growth and progression of the players, it’s a refreshing experience to see the opposite in the Imperial China Chapter.
There are certain points in the game where it offers the player different paths on how to clear specific chapters, this is prevalent in the Twilight of Edo Japan Chapter where you are given the option to pick between a pacifist route where you have to avoid killing any encounter or choose the other bloodier route where you need to take the lives of 100 people, innocent lives included. Each of the paths will give you a different outcome with their own pros and cons.

Live through the Visuals
The remake for Live A Live repaints the classic RPG with a new layer of HD-2D paint which is phenomenal. The remake is able to blend in the extremely detailed pixel art of the character sprites with the beautifully modeled 3D objects in the background, which makes it very appealing to the eye. With the game being set in 7 different time periods, each of the vibrant visuals from the chapters all look uniquely distinct between one another. You got the Wild West Chapter where thje scene is set in the barren wastelands of the desert, where it’s got the dirty and yellow filter to it which is typically seen in cowboy movies.
On the other end of the spectrum, you get greeted to an entirely different setting in the Distant Future Chapter where you’re put into the narrow and claustrophobic environment of an airship in space, filled with all sort of futuristic technology in clean and sterile rooms.
Which is to say that no two chapters look identical to one another and the fact that they are able to show so many varying environments in detail is very impressive. Not only are the settings in Live A Live are distinct, but it also shows in the character designs for the main characters.
I think one of the main reason as to why the main character design is so unique is probably because the characters are designed by different people who also worked on other well known titles. One of the example is with the main character from the Twilight of Edo Japan Chapter – Oboromaru is designed by Gosho Aoyama who is well known for his work on Detective Conan.
Another example would be the main character – Akira Tadokoro from the Near Future Chapter is designed by Kazuhiko Shimamoto who worked on the Kamen Rider and Skull Man mangas.

Live through the Gameplay
The gameplay for each of the chapters feel really unique to one another too, but overall the combat system for Live A Live is “turn-based” combat set on a 7×7 grid. I put in quotation marks on turn-based because the character’s turn is tied to their character’s charge gauge.
Once your gauge is filled up, you are able to perform an action on the map, whether it’s moving to a different tile or performing an attack, that will also cause the enemy’s gauge to fill up so you have to plan strategically before acting. I would compare the combat to chess because there are some attacks will only work on specific tiles on the grid, like how some moves only damage the tiles around you while some moves only work in a diagonal line. With that in mind, you need to pay attention to how you position your characters on the map so that you can use your moves accordingly.
 Each of the characters have their own unique playstyle which makes them very distinct between one another, like how Akira from the Near Future Chapter uses psychic abilities and how the Sundown Kid from the Wild West Chapter focuses on more long range attacks since he uses a gun.
The combat can be a little tricky to get used to at first but since you’re able to see the enemies’ resistances and weaknesses and there’s no MP to worry about, you mainly only need to focus on the position of your characters and enemies during combat.
There are also instances where combat can be dependent on certain scenarios which is tied to the story. An example would be in the Present Day Chapter where the gimmick of the main character – Masaru Takahara’s attack is how he is able to copy the move of his enemies after being hit by it.
Or how in the Twilight of Edo Japan chapter where you’re given the option to entirely skip combat, other than the mandatory fights, by going through the chapter with the stealth route and Oboromaru’s ability to conceal himself outside of combat.

Some of the main characters have abilities that work outside of combat like how Akira from the Near Future Chapter has the ability to read people’s minds and being able to teleport out of combat since he has psychic powers.
 My main gripe with the gameplay is that it can be quite dated and tedious in comparison to more modern day RPG titles, like with how the 100 kill route would be in the Twilight of Edo Japan Chapter. My struggles continues with that chapter where the minimap/radar that the game gives you doesn’t really offer much information on the map with how minimal the details are shown on it, which makes storming through Ode Castle so frustrating because how big the map is that lead me to being lost multiple times.

Live through the Voice Acting
Introduced as a new feature in the remake, all of the characters in Live A Live are voiced out, from the main characters and even the NPCs which I can appreciate it a lot since it makes the game more immersive. But while some of the voice acting performances are really good, it can be a very hit-or-miss with some of the accents they try to do have their delivery fall quite flat, more notably in the Twilight of Edo Japan Chapter and the Imperial China Chapter.
Live through the verdict
I thoroughly enjoyed my time playing through Live A Live with how they tell the stories for each chapters and how colourful the cast of characters are in the game, mixed in with the beautiful atmospheric environments which is accompanied with a banger soundtrack composed by Yoko Shimomura.
Although I do have my gripes with some of the dated gameplay mechanics as well as the lack of a proper map being displayed. Live A Live has a shorter game time compared to other JRPG titles, which can be either a good thing or a bad thing depending on how you prefer the JRPG genre.

                                        Pros

                                        Cons

                                        Gorgeous Visuals

                                        Dated Gameplay Features

                                        Banger Soundtrack

                                        Voice Acting while good, can sometimes be stiff

                                        Wonderful Storytelling

If you’d like to know more about Live A Live, do check out the official website here. And if you’re looking for more Live A Live content, do consider checking out our interview with the game’s director Takashi Tokita here.

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Tags: Live A LiveNintendo SwitchReview


EDF Spin-Off on Tap Wars for Mobile is Out Now!

Earth Defense Force 4.1: The Shadow of New Despair is a PS4 game where you play as part of the Earth Defense Force soldier to fight off giant bugs and monsters. The game has intense graphics and everything around you basically crumbles like a gingerbread house. Now the game is receiving a spin-off named, Tap Wars: Earth Defense Force 4.1! The game published by D3 and developed by Esquadra has released the game for both the iOS and Android.

Check out the game trailer of Tap Wars: Earth Defense Force 4.1:

If you liked the EDF series and furious tapping of your phone, you can challenge yourself with Tap Wars: Earth Defense Force 4.1 as you embark on a journey as part of the EDF and tap your way destroying everything that’s in your path. The game is simple and yet it has multiplayer options and boss raids. You can strengthen your troops to deal more DPS and tap your screen, furiously, like your life hangs in the balance.

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Source: gematsu

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Tags: AndroidD3Earth Defense Force 4.1: The Shadow of DespairEsquadraiOSMobileTap Wars: Earth Defense Force 4.1


Gamers Hideout secures over RM600,000 in funding

Gamers Hideout has concluded their fundraiser project as organized through Mystartr, securing themselves RM651,000 in funding from 84 investors. This is over their minimum investment of RM500,000 but falls short of the RM5,000,000 goal.

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There were “early bird promotions” funding tiers, the highest of which was RM102,000 by one investor towards Gamers Hideout. That package includes:

Type of share: Redeemable Convertible Preference Shares (RCPS)
Maturity Period: 5 years
Number of shares: 680
Subscription Price per share: RM 150.00
Gift box worth RM 1,888
1 year LEET Membership worth RM 99

The project page outlines the solutions Gamers Hideout has to address the problems within the gaming industry, namely:
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Efficient omnichannel for seamless service towards customers, from physical stores to mobile apps
Ecosolutions to extend outdated consoles or games through trade-ins, refurbishing, repair and servicing, rent-to-own
Services e.g. LEET Membership to provide privileges including priority access, exclusive promotions, Gamers Protection Plan for after-sales service

Naturally, the funding is also intended to continue strengthening, optimizing and improving their current structure. As is, Gamers Hideout has five physical outlets, growth on their digital storefronts, and will look to capitalize on the projected growth of Malaysia’s market size in sales of video games.
At time of writing, their last update was regarding their blockchain initiative, while we should be able to expect another one soon following the end of the campaign.

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Tags: Gamers Hideout


Acer Malaysia unveils new 27″ 4K Monitors – Predator XB273K and Acer Nitro XV273K

Acer Malaysia is expanding the Predator and Nitro portfolios with 4K Predator XB273K and Acer Nitro XV273K gaming monitors! The Predator XB273K features up to 144Hz refresh rate, 4ms response time and NVIDIA G-sync technology, while the Acer Nitro XV273K comes with AMD Radeon FreeSync and rapid 120/144Hz refresh rate. Check out details below!

Predator XB273K Gaming Monitor

Designed for an incredible gaming experience for gamers, the Predator XB273K gaming monitor comes in 4K/2K UHD resolution (3840 x 2160). It features 4ms response time, and NVIDIA G-sync that matches an overclockable to 144Hz refresh rate for buttery-smooth gameplay.

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Outfitted with Predator GameView, it can be tweaked and saved in 3 custom modes for gamers to easily switch between while gaming. Gamers can also define their own custom profile and program each mode according to their preference. The Dark Boost technology allows a sharper view of fine details in darker environment too!
In addition, the 178-degree viewing angle provides maximum viewability, keeping the games clear from any position. The monitor’s shield hood lessens distractions, while the Acer ErgoStand allows gamers to adjust the monitor for ideal viewing position. Priced at RM4599, the gaming monitor will be available in mid-December.

Acer Nitro XV273K Monitor

The 27-inch monitor delivers true-to-life colour and 4K/2K UHD resolution for a totally immersive gaming experience. Boasting AMD Radeon FreeSync technology, its frames are synced with the graphics card’s frames to eliminate screen tearing and minimize lag/latency. It can also overclock up to 144Hz refresh rate.

Extended viewing time during prolonged gaming period is comfortable thanks to Acer VisionCare with Flickerless, BlueLightShield, ComfyView and low-dimming technologies. With a VESA mount, you can hang the monitor on a wall to free up desk space. Moreover, a ZeroFrame design maximizes viewing area and supports near seamless multi-monitor setups. Priced at RM2999, the monitor will be available in mid-November.

Both the new monitors will be soon purchasable at all Acer Official Online Stores and authorized resellers. For more information, you can visit Acer Malaysia Facebook or their official site.

As an addition, Acer Malaysia is collaborating with renowned, homegrown streetwear brand, Pestle & Mortar Clothing to introduce two very unique T-shirts inspired by Acer Swift and Predator Conquer New Worlds. The Acer Swift design is priced at RM99 while the Predator Conquer New Worlds design is priced at RM109. You can purchase them only at Acer Malaysia official store!

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Tags: AcerAcer MalaysiaGamingMalaysiaMonitorNitro XV273KPCPredator XB273KTech


Overwatch League 2020 Online Match Schedule set for March and April

The Overwatch League 2020 has had to cancel events for March and April, and have revealed a revised schedule for both months of online matches, to be available live and on demand on YouTube. You can check the updated schedule over on the official website.

The schedule has been constructed to eliminate travel while maintaining a level playing field for teams, so matches will be taking place based on team region. This weekend will see all United States West Coast teams, the Los Angeles Gladiators, Los Angeles Valiant, San Francisco Shock, and Seoul Dynasty, playing.

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Teams will be competing in three regions to minimize latency issues for online competition. Vancouver Titans and Dallas Fuel will be playing against the West Coast teams as well. China teams – the Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, and Shanghai Dragons – will play each other. Last but not least will be the Atlantic Conference teams – Atlanta Reign, Boston Uprising, Florida Mayhem, Houston Outlaws, London Spitfire, Philadelphia Fusion, New York Excelsior, Paris Eternal, Toronto Defiant, and Washington Justice – will compete with all of them in East Coast United States, and in Texas.
Times in GMT +8.
For this portion of the 2020 schedule, each team will be playing the amount of necessary matches to match the midseason point of the original schedule. Pacific Conference teams will generally be playing more frequently than Atlantic, for maximum fairness between teams, in this scenario.
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The original Overwatch League 2020 schedule before the online match changes for March and April, would have seen teams play against their own conference twice (18 out of 28) and once against the other conference (10 of 28). The regional location now makes this untenable, so some teams will have to play more than two matches against other teams and some won’t play each other at all. Changes to the 2020 playoff structure are  being evaluated to account for the change.
The League appreciates everyone’s support and understanding as plans and schedules are updated accordingly based on new developments. Team-hosted homestand competitions are planned as soon as it is safe and logistically possible. March and April matches will be using the updated Hero Pool selection process and the following map set:

OverwatchPublisher: Blizzard EntertainmentDeveloper: Blizzard EntertainmentRelease Date: 2016-05-24Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Blizzard's take on a team-based multiplayer first-person shooter! Featuring a whole cast of colourful characters, players fight in a variety of maps for victory.

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Tags: Blizzard EntertainmentOverwatchOverwatch LeagueOverwatch League 2020


Of Card Games And High Fantasy – Elder Scrolls Online The High Isle: Legacy of the Bretons Interview With Rich Lambert

With the grand unveiling of gameplay for the Elder Scrolls Online’s newest expansion, The High Isle: Legacy of the Bretons, there’s quite a bit to unpack for this swashbuckling adventure of intrigue and mystery.

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Naturally, we caught up with Elder Scrolls Online Creative Director Rich Lambert to get more details about what players can expect in their journey to the newest explorable part of Tamriel, as well as its big new card game hobby.
One thing Rich stressed on was you wouldn’t have to worry about a long trek to getting to the High Isle- The Elder Scrolls Onlines structure is such that you can just access the area with an entirely new character, without worrying about being curb stomped by late game enemies.
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“It’s one of the big things we try to do in every Chapter”, Rich says. “It is to make sure a brand new player coming in has a really good experience and can start in High Isle if they choose.”
That being said, he does mention that you get a unique experience as a returning player- some fan favorites might show up on the High Isle too, ready for another round of adventuring with their favorite hero.
“Well, one thing that we always do with our Chapters and really any of our content, is that we try to find characters that are fan favourites and bring them back. We have a number of those in High Isle, so for the veterans who have already done the content, they will run into these characters and be like, hey, and that character will know you. If you’re a brand new character into High Isle, you won’t run across these characters and then you’ll see them in other content that you go and play. ”
You can read the rest of the interview below:
Tales of Tribute

How big do you expect Tales of Tribute to be? We talking Gwent / Elder Scrolls Legends big?
I mean, I have some metrics internally that I am shooting for for sure, but honestly, our goal right now is just get it done, make it as polished as we can, and kinda see where it goes from there. I know players are gonna be like, this game is amazing, can we get a mobile version, can we have a physical version, like, our focus is just make it as good as we can in ESO and if it hits, we’ll see where it takes us.
Will Tribute wins also compare to other levelling actions (i.e. killing enemies) for players who prefer a chill, exploratory RP playstyle?
You are gonna get some EXP, some coins and other things around with that. I wouldn’t say it’ll be the most efficient way to kinda level, but it could be a path if you so choose.
As someone who isn’t a fan of card games, is Tribute entirely optional, or will there be at least a forced tutorial for it?
It’s a 100% optional. You have to go find the tutorial and NPC that kinda gets you on your path. So it’s up to you, you can completely ignore it if you want. I wouldn’t recommend it cause it’s really cool, but if it’s not your cup of tea, that’s okay.
Card games contained within other games sometimes spin out into their standalone releases. Do you foresee a time when Tribute will exist as a game itself?
Like I said earlier, our focus is just make it as good as we can. If it hits, we’ll see where it takes us.
Is Tales of Tribute going to be a “High Isle area only” situation, or will we start to see NPCs sprouting all over Tamriel to play with people all across the world?
You will see them all throughout the world. One of the things we try to do with Tribute is show you that this a Tamriel-wide thing. You unlock it by going essentially the founding city, and meeting some of the founders and being, I guess, I was gonna say indoctrinated but that’s not the right word, invited to join the guild so to speak, and after that you’re going round the world, exploring, finding cards, chasing down masters, and then once you have the system unlocked, you can just walk up to another player, challenge them to a duel, through your guild list, friends list. There is also an entry in the activity finder so there’s a queue system that you can just queue up and challenge random players, so it’s a full integrated system and I think it’s something players are just gonna be amazed at how big this is, and how fully featured it is.

Exploring The High Isle
Does High Isle offer a good starting point for new ESO players?
Absolutely. It’s one of the big things we try to do in every Chapter. It is make sure a brand new player coming in has a really good experience and can start in High Isle if they choose.
Since you’ve said you can jump into The High Isle immediately, is there anything in The High Isle that might interact with content from previous areas?
Well, one thing that we always do with our Chapters and really any of our content, is that we try to find characters that are fan favourites and bring them back. We have a number of those in High Isle, so for the veterans who have already done the content, they will run into these characters and be like, hey, and that character will know you. If you’re a brand new character into High Isle, you won’t  run across these characters and then you’ll see them in other content that you go and play.

With two major islands to explore, will there be things to see and do between the islands, or is it just fast travel between?
It’s just fast travel between.
Are there any notable voice actors in this year’s Chapter? If so, do they have ties to other medieval franchises?
Oh my god yes do we have a bunch of really really cool notable people. I don’t wanna spoil – wait actually, you’re all under embargo until after our stream. There may be – one of our companions might be voiced by a certain female from Critical Role.
Will there be any different ways to gain companion items within High Isle?
You know what, I actually don’t think so? I don’t think we changed the itemization scheme with companions in particular, so as long as your companion is out, and you would get loot, your companion has a chance to get that loot as well.
High Isle sounds like a great place to explore. Will the rest of the world be getting enhancements as well outside of Tribute?
So that is a question we hear a lot, especially with the base game since it’s now 8 years old. It’s a fine line to balance; we have done technology upgrades in terms of FSR DLSS, we have done a number of things like 4K resolution, higher resolution texture and things like that… but going back and completely rebuilding the world or changing all of the textures to be higher quality is a massive undertaking. We have to try and find that right balance; do we spend all of our bullets, so to speak, to do that, or do we build newer content? Right now, we don’t have any plans to do that, but who knows what the future holds?

General Elder Scrolls Online Questions

In your mind, compared to Skyrim, Oblivion, and all the others, where does High Isle sit in the ranks of the Elder Scrolls worlds?
Oh my god, you’re asking me that question… I mean I worked on Oblivion so it’s got a real soft spot in my heart… obviously, I think High Isle is pretty special, I really like it and the story there… I would lean towards that and probably Oblivion being a close second?
Will there ever be a chance to earn a lute or other musical instruments to play ESO music while exploring around the world like an ESO MP3 player?
Wow, ESO MP3 player… so it’s one of the things I didn’t put in here but one of the quality of life  improvements we are implementing with this Chapter is being able to kinda choose your starting music. Every year Brad does amazing new music, and we had a lot of player requests to hear the old music, so we’re giving them that ability but I’ve never really thought of an ESO MP3 player for music. I’ll talk to Brad about that.
You mentioned reaching 20 million players and ESO being different from other games. Have you been looking at other MMOs for guidance, inspiration?
Yeah I mean, we’re all gamers at heart first and foremost. Any game that comes out I try to play, and it doesn’t have to be just MMOs. I spent a ridiculous amount of time in Forbidden West and Elden Ring to see what they were doing, and those are single player games. But yes, we look at everything; other MMOs, play them, dissect them, do teardowns of them, just to see what the competition is doing, does anyone have any brilliant ideas that we hadn’t thought of, so yea, that’s kinda what the game industry is.
Do you envisage a time console and PC will get simultaneous releases?
That one’s a tough one, mainly because on PC there isn’t really a certification process but there is for first party and that takes time. There’s only so many certifications that you can get over the course of a period of time, so what we try to do is stagger them so that the console experience is as good as it can be, because we only get so many, basically, submissions that we can do over time. You’d have seen, if you’re part of the console community, what happens when the schedule gets shortened and shrunk together; there’s some bugs, things that don’t get fixed as quickly on console as a result. We like the two week period where we can fix as many things as we can on the PC before console.
For players who play as a Breton in offline Elder Scrolls, will there be more for players  to enjoy in their history?
Absolutely. There’s all kinds of really really cool lore that we’ve been able to develop. I’ve touched a little bit on the Navy; now that wasn’t specifically Breton but is Tamriel-wide, but there’s lots of really cool other Breton things in here.

With the Chapter being so heavily inspired by medieval history and Arthurian legend etc, can we expect any fun little nods or references for history buffs?
(laughs) yes. I’ll just leave it at that, yes, absolutely.
Does the team talk about how to cater to ephemeral players and how to provide meaningful content to players who have limited time to play?
Absolutely! I think one of the things we do exceptionally well, is that people are people, right? The world is made up of different types of people – straight, gay, trans – it really doesn’t matter, they have their own views, life, we don’t really celebrate that they’re just kinda there and they’re part of the world and that makes it feel believable.
In addition to that, I think one of the things that ESO does really really well, because there is not really that pressure to keep up with your friends, because you can always play with them regardless of their level or alliance choice, you can just play the game at your own pace, and that really gets to change how you experience the world. If one day you feel like I wanna just go play Tribute and Vege or just farm up a crafting materials, or 18 hours in your house decorating it, you can do that and it doesn’t hurt your progression like some of the other games.

Our thanks to Rich for answering all things Elder Scrolls Online with us. You can read more about what to expect once you get to the High Isle here, and pre order the game ahead of its June 6th release date for PC or June 21st release date on consoles.

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Tags: Elder Scrolls OnlineRich Lambert


FFVII: The First Soldier pre-download now available

Ahead of FFVII: The First Soldier going live on 17 November, the pre-download is available on both iOS and Android. The installation will take 2.04GB, on Android at least. For reference, here’s the Android store page description:

FINAL FANTASY VII THE FIRST SOLDIER

Fight to join the ranks of Shinra’s elite SOLDIER unit in this high-octane battle royale shooter, infused with RPG elements from the FINAL FANTASY series.Choose a combat style, such as Warrior or Sorcerer, and eliminate your rivals by any means necessary, be it gun, sword, or magic.
Defeat monsters to earn experience points and gil, call upon fan-favorite summons such as Ifrit to fight for you, and catch a chocobo to dash and glide across the battlefield.
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▼▼Latest Info▼▼
News on events and more can be found from our website and official social media accounts.
Website: https://www.ffviifs.com/en/
Official Twitter account: https://twitter.com/ffvii_fs_en
▼▼Recommended Devices▼▼
64-bit devices with Android 7.1 or higher and at least 3GB of RAM required
*Certain devices may be incompatible with the game even if they meet the above requirements.
▼▼About the Game▼▼
・Fight Using a Combination of Melee, Magic, and Firearms
Use all the options at your disposal to overwhelm your enemies in highly varied and strategic combat.
・Level Up and Upgrade Your Arsenal During Battle
Fight monsters on the battlefield to gain experience points, power up your skills, and raise your max HP. Use gil you pick up to upgrade your equipment and purchase items.
・Choose from Varied Styles, Each with Different Strengths
Will you be a Warrior and take the fight to the enemy with powerful melee attacks? Or do you prefer the ability to cast augmented spells as a Sorcerer? Perhaps sneaking in and out of combat as a Ninja is more suited to you? Choose from these styles and more before every battle to determine your playstyle!
・Visit and Play in Iconic Locations from FFVII
Seventh Heaven, Corneo’s mansion, the train graveyard, and even a familiar house surrounded by flowers are just some of the iconic locations you can visit in each expansive map.
・Fully Customize Your Character
Choose a look that fits your unique personality with a huge variety of costumes, emotes, and more.
▼▼Production Staff▼▼
Tetsuya Nomura serves as creative director for this official chapter of FINAL FANTASY VII.
Executive Producer: Yoshinori Kitase
Creative Director: Tetsuya Nomura
Producer: Shoichi Ichikawa
Scenario Supervisor: Kazushige Nojima (Stellavista Ltd.)
Development: Ateam Entertainment Inc.
FFVII: The First Soldier is basically like a battle royale, so if you’re curious about how it works, be sure to pre-download it.

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 Download

FFVII THE FIRST SOLDIERDeveloper: Square EnixRelease Date: 2021-11-17Android, iOS
Fight to join the ranks of Shinra's elite SOLDIER unit in this high-octane battle royale shooter, infused with RPG elements from the FINAL FANTASY series.
Choose a combat style, such as Warrior or Sorcerer, and eliminate your rivals by any means necessary, be it gun, sword, or magic.

Defeat monsters to earn experience points and gil, call upon fan-favorite summons such as Ifrit to fight for you, and catch a chocobo to dash and glide across the battlefield.

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Tags: AteamFinal FantasyFinal Fantasy 7Final Fantasy 7: The First SoldierFinal Fantasy VIIFinal Fantasy VII: The First SoldierSquare Enix


Bandai Namco announced TOKYO GHOUL [:re birth] for the west

Rejoice Tokyo Ghoul fans, we have a good news for you! Bandai Namco has recently revealed that they are bringing Tokyo Ghoul: Re Invoke to the west under the name “TOKYO GHOUL [:re birth]” this fall. If you are new to the game, it is a tap-based RPG based on the manga of the same title (obviously) which has been released in Japan since March 2017.

TOKYO GHOUL [:re birth] will be featuring over 100 characters from Tokyo Ghoul and Tokyo Ghoul √A which includes Ken Kaneki, Kisho Arima, as well as Haise Sasaki and Quinx from the latest season – Tokyo Ghoul:re. The game also features a 6-person tap-combo battle system, you will form a team of 6 (3 in the front line, 3 in the back) and be able to deal consecutive attacks or combos using skills and character switches.

Several modes such as Territory Battle, where players will split into Ghoul or Human to fight for control over the wards and Raid, where players will face tough enemies (eg: Rate SS Ghouls) are available in the English version too.
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TOKYO GHOUL [:re birth] will be available this fall for both Android and iOS. No actual release date is set yet, but you can now pre-register (Google Play only) to get notified when it is out. You can also stay tuned to their official site or Facebook for the updates!

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Tags: AndroidBANDAI NAMCOiOSMobileTokyo GhoulTOKYO GHOUL [:re birth]Tokyo Ghoul: Re Invoke


Mystery Record, a Mystery Solving Adventure Game Opens Pre-Registration

MIXI has announced a brand-new mobile adventure game, Mystery Record with pre-registrations for it open with a campaign offering tons of rewards.

Mystery Record is a cooperative mystery solving game where you can work with up to four friends. Trapped in a mysterious world, you’ll need to unravel its secrets so that you may survive and one day escape this world.

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Moreover, pre-registration for the game is open and can be made via their game page on both App Store and Google Play Store.
Details are as follow:
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1 million pre-registrations: 300 Gems
3 million pre-registrations: Start Dash Enhancement Sets
5 million pre-registrations: 600 Gems
7 million pre-registrations: 900 Gems
10 million pre-registrations: 1, 200 Gems

Gameplay wise, you’ll be controlling up to four players as you travel this mysterious world you have arrived to. Explore and looks for clues all around and find the reason you have been brought to this place.
You are not alone however, as there are monsters roaming around just waiting to feast on you. Decide your course of action and your choice will ultimately decide your fate.
Here is a brief synopsis of the game:
In my fading consciousness, the place where I woke up
It was a blue sky and vast green ruins———
You woke up in a strange place
Help a girl and a dog attacked by a strange creature.
In this land where the abnormalities called Noum are rampant,
called “real world”
It is said to be a world that people once abandoned.
Why did people abandon this land
Who is noum?
Relying on our bonds, we unravel the truth.

To recap, Mystery Record is a mystery solving adventure game by MIXI set to release on Android and iOS. Do check out the game’s social media for the latest updates.

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Tags: MixiMystery Record


Nvidia Showcases The Potential Of The Turing Architecture On Their RTX 20 Series

On September 25th, 2018 afternoon during a media press in Bangkok, Thailand, Nvidia had showcased the performance and potential of what their new Turing Architecture can do when applied on their new line-up of RTX 20 series graphics card. The two graphics card that were introduced on that day were the RTX 2080 and the RTX 20180 Ti. With the new Turing Architecture equipped with Ray Tracing Cores and Tensor Cores, they have pushed the limits of technological advancement further in the graphics industry.

Turing Architecture

The new graphics card that’s built with the Turing Architecture allows for a smoother and life-like graphics in current games or other needs in the media and entertainment, and even in the medical industry (Clara Medical Imaging). The RTX offers hybrid rendering which combines both TAA (Temporal AntiAliasing) and DLSS (Deep Learning Super Sampling) that highly improves the lighting, reflection, refraction, shadows, movements and even texture. The performance was showcased through a video which they called it Project SOL where we see real-time Ray Tracing happening during the video.
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Check out the Project Sol video below:

AI (Artificial Intelligence)

With an AI (Artificial Intelligence) chip being part of the build, the AI is trained with thousands of images which gave birth to the new technique, DLSS. For every frame and pixel that appears on the screen, the AI fills in the details based on the image training that it received which resulted in bringing super-resolution images or videos – and all these are happening real-time. The level of detail is being enhanced every time based on the distance of the objects as well. This was showcased during the Dynamic LOD presentation with objects far and near being highlighted in different colors. The priority for rendering far objects are not prioritized while near objects will be prioritized with intense details.

Even the shading were adjusted in real-time but only where needed. The shading are all based on where objects are placed which Ray Tracing will adapt and adjust where needs shading. As we were given the pleasure to feast our eyes on the motion adaptive shading shown in Shadow of the Tomb Raider trailer, we could see the accuracy and fluidity of each shadow, lighting, reflection and texture were projected to us which gave an immersive depth in the game even if it was just a trailer.
Check out the Shadow of the Tomb Raider with RTX on below:

Ray Tracing

As mentioned earlier of the AI, the AI is able to use in-painting to replace pixels automatically based on their image training. From adding pixels, they can also add frames into a scene which allows for an even smoother high-resolution slow-mo scene. With the help of the AI, the RTX series is able to help share the burden of processing the hybrid TAA and DLSS processes to provide us beautiful and immersive gaming experience. However this is all thanks to the advancement where Ray Tracing is now applicable in graphics today.

Ray Tracing is seen as a human eye where we see light being bounced off from objects to the source. Math is involved here to calculate how and where the light should bounce off towards our eyes or camera. Due to the complexity of calculating, Nvidia used the BVH Algorithm (Bounding Volume Hierarchy) which allows them to search and trace how objects should be seen in our eyes – just like real life.

The RTX 2070, 2080 and 2080 Ti is now available for purchase at a starting price of $499 (about MYR 2,065), $699 (about MYR 2,892) and $999 (about MYR 4,134). Of course there are the Founders Edition which comes overclocked. The Founders Edition will require buyers to add on an extra $100 or $200 for the RTX 2080 Ti.

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Tags: AIConferenceDeep Learning Super SamplingDLSSGamingGraphics CardMedia PressNVIDIAPCRay TracingRTX 20180 TiRTX 2070RTX 2080TAATechTemporal AntiAliasingTuring Architecture


[TGS 2019] Sword Art Online Alicization Lycoris Gameplay Details and what we know about the game!

Tokyo Games Show is a blast this year. A lot of great games coming the the event this year. Sword Art Online Alicization Lycoris is one of them! We are the few of the lucky ones to managed get our hands on the game!

Sword Art Online Alicization Lycoris will be a single player RPG game that is based on the latest TV series anime Sword Art Online: Alicization arc which was aired on 2018. This game contains the first half of Alicization arc of Sword Art Online. The other second half will be aired in the anime on October called Sword Art Online War of the Underworld.

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The game will have its own original story that takes place from the last episode of the anime that derived into two story branches. Sword Art Online: Alicization both anime and game will take a different path from that last episodes. The game will be featuring an original story called Lycoris.
You might have known that Sword Art Online Alicization Lycoris will have a new character Medina coming into the game. Sword Art Online Alicization Lycoris will introduce 4 more characters into the game. You will get to meet Ronye, Selka, Tiese and Cardinal. All of them are Kirito’s classmates in the academy.
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Selka
Ronye
Taise
Cardinal

Sword Art Online: Alicization Lycoris will have also have a new environment in the game! Glacis Fields is placed within the forest inside the mountain. There will be ruins scattered around inside Glacis Fields waiting to be dscouvered by you! It is not open world map but this map is huge. The map will have 3 levels so if you drop down from a high place, consider yourself splattered.

In this game, you cant partner up to 4 characters. You can switch in between the characters during the game. You can give commands to your fellow team members and perform awesome combos with them.  Any character that you can be partnered up with is a playable character. There are so many characters in this game so who knows which character will be in your party?
Sword Art Online Alicization Lycoris has a strong RPG nature in the game. You can pause the game to heal yourself and give orders to your fellow party team members. However, the game will be much cooler and awesome if you are good at the game and don’t need to pause. The game will be seen flowing naturally without any interruption.

Not to worry for the newcomers of the Sword Art Online, even you can play this game without watching all the anime at all ! Since the game will have an original story derived from the last episode of the anime, a totally new world was built from scratch in this game to even human relationships as well. This story features Kirito, the main protagonist of the game, jumps into the unknown world that is filled with chaos. It is up to Kirito help to bring order to the chaotic world.
One of the biggest feature of the game is the AI running inside the game. The AI will track and memories you behavior inside the game. The AI will learn your movements and will adapt a new behavior based on your own movements forcing you to have a new strategy to tackle it! This game feature is kinda similar to the Final Fantasy 12 where there is this feature called Gambit that you can set up your own Gambit.

In case if you want to know what those Lycoris from Sword Art Online: Alicization Lycoris means, in the TV series anime Sword Art Online: Alicization arc uses flowers as a motive in the anime. As you can see in the anime, Eugo uses a sword called Blue Rose sword meanwhile Alice uses Fragrant Olive sword. The company chooses Lycoris because in Japan, the flower Lycoris is called Higanbana. This flower has meaning which portrays sadness and the fragility. Sword Art Online: Alicization Lycoris will have a sadness and fragility in nature. Therefore, that is the reason it is named Sword Art Online: Alicization Lycoris.
The release date for Sword Art Online: Alicization Lycoris has not been announced yet. The game will be available in Playstation 4, Xbox One and Steam.

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Tags: BANDAI NAMCOPlaystation 4PS4SteamSword Art Online: AlicizationSword Art Online: Alicization LycorisTokyo Games ShowTokyo Games Show 2019Xbox One


Peter Grill and the Philosopher’s Time game sign-ups open

Japan-based developer CTW has just opened pre-registrations for Peter Grill and the Philosopher’s Time: Defender of Virtue, its upcoming browser RPG based on the ecchi anime of the same name.

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In case you’re wondering, no, it is very unlikely that we will be seeing of the ecchi in the final product itself. Regardless, its cast is a very interesting bunch if you have watched the anime. In the event you have not watched it, here is the synopsis for Peter Grill and the Philosopher’s Time as follows via MAL:
After gaining the title of the strongest warrior in the world, Peter Grill has finally proven his worth and is ready to take the hand of his beloved senior, the beautiful and innocent Luvelia Sanctos. Peter expects to have a healthy relationship with her, despite some objections from her father.
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Unfortunately, this dream quickly breaks apart as news of his grand victory spreads among the womenfolk of other races—ogres, orcs, elves, and others—some of them even vying for his seed to produce offspring blessed with his might. To avoid betraying the trust of his cherished Luvelia and causing a scandal, Peter strives to avoid other women’s salacious advances. However, accomplishing such a feat with so many alluring women on his trail is easier said than done.
As mentioned earlier, pre-registrations for the game are now open, so be sure to sign up for it now for the usual rewards. For more information, drop by the official website. Visit its Twitter account too.

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Tags: Peter Grill and the Philosopher’s TimeRPG


Rules of Survival – First World Championship With $650,000 Prize!

Rules of Survival has gained popularity on a global scale which led it to be one of the top ranked games on the Google Play Store and Apple App Store. Since its launch last month, the game has debuted and recognised in more than 22 countries including America, France and Germany.

With such a well received response, NetEase has taken steps to put Rules of Survival on its first ever E-Sports tourney dubbed RoS World Championship on the 20th of December. The tournament is dedicated to gather the top survivors of the game onto a world-class arena to compete for the only survivor’s title.

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To cater to the large communities from different parts of the world, the tournament will be divided into three servers based on regions; Europe, Asia and America. For each server, there will be a total prize pool of $60,000 USD, with the champion being rewarded $30,000 USD. Teams that register for the tourney will also get a variety of unique rewards such as an exclusive garment that will only be available in RoS World Championship.
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Following RoS’s first World Championship, a special uniform will also be customized for the top country based on the point ranking system. Every team that has won in each server will be invited to China to compete in the offline grand final to compete and share the prize pool of $476,000 USD; with the champion prize at $150,000 USD.

However not merely anyone can be part of the RoS World Championship. Only players who are Silver III and above with a team of four are eligible to participate in the World Championship. The registration period has already started on the 20th of December and will end on the 27th of December. For those who are interested may register now by following the link in-game or on their official site.

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Tags: AndroidiOSMobileNetEaseRoS World ChampionshipRules of SurvivalWorld Championship


The article on ‘Ni No Kuni: Cross Roads Shows Why Crypto Gaming Doesn’t Work’ was available a week earlier through the Gamerbraves Newsletter. Sign up for free to gain access to more articles about news and trends in the gaming industry and community.

Ni No Kuni: Cross World was released on May 25th, 2022, soon after launch though, it was found that publisher Netmarble was implementing blockchain crypto and NFTs into the game.

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And now the world of Ni No Kuni: Cross Worlds is currently infested with bots flooding the game. It’s quite the sight to see, that is if you can actually get into the game which is now plagued with log-in queues making it near impossible to connect to the server.
As you can imagine neither of these factors is particularly popular among the game’s player base, which can be seen when looking at all the 1-2 star reviews on the Cross World Google Play Store Page:
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“Beautiful, UNPLAYABLE game!” says Shannon Marberry. “I love the storyline and the graphics but the game has quickly become impossible to access due to the number of bots on the server. Takes 10+ minutes in a queue just to open the game and I have seen zero communication from Netmarble on what they are doing about this. Also, the territe/crypto aspects which are not available in other versions are predatory and annoying but I could overlook that and enjoy the game if not for all the bots! It’s such a shame.”
The leading theory is that the bots are being placed by users with one goal in mind, to exploit the game’s crypto integration and farm as much currency as they can. They bog down the servers and make it hard for actual users to play.
Blockchain where it doesn’t belong

Ni No Kuni: Cross Worlds was generally well-received on its Global release. We actually reviewed the game at launch and gave it a good 7/10 score but this was before they added the crypto two weeks later. The action seems like an obvious ploy to make sure the crypto wasn’t talked about in the press or initial fan discourse. It’s a shifty tactic that shows Netmarble is aware of the negative reception surrounding play-to-earn mechanics.
This becomes a greater issue when you remember that Cross Worlds is a licensed game. The original Ni No Kuni console games made as a collaboration between Level-5 and Studio Ghibli were critically acclaimed by players.
While it’s completely possible that the license owners approved of the blockchain, it’s still in bad taste to insert blockchain and NFTs into such an established beloved series. Many fans wish to enjoy the beautiful Ghibli-style animation and Joe Hisaishi soundtrack only to be met with harmful crypto monetization. It actively makes people not want to play.
Asking For More Money To Fix The Problem

So now players cannot log into Cross Worlds due to the bots clogging up the server. This is the biggest problem plaguing the game that Netmarble should probably be working to fix. Instead, currently, the only way to fix the problem is for users to pay for more.
Players can bypass the log-in queue by spending $7.99 on the Adventurer’s Daily Pass. While it is possible that Netmarble could be working on a better solution, so far they are essentially asking players to fix a problem that they caused with more money. It feels incredible predatory and this isn’t even the first time they’ve done it.
Sportskeeda points out that Netmarble also published a game called Mir4 where the company also implemented blockchain. It also had a bot issue and the solution was a similar daily pass to skip the log-in queue.
It should be noted that the log-in problem has been handled better by other companies in the past. Final Fantasy XIV: Endwalker also had issues with players queuing to log in. Square Enix’s solution was to temporarily suspend sales to cut off news players from attempting to sign up while they fixed the problem.
While it may be inconvenient to prevent new players from downloading the title, in the long run, making the game fully playable should be the top priority.
Why Blockchain?

So if Netmarble is so sure about adding blockchain crypto to Ni No Kuni and their other titles, what do they add to the game that’s worth all of the negative reception and bot problems?
Well in Cross Worlds the crypto integration comes in the form of ‘territe’ which can be used to buy weapons and other items but can also be exchanged for cryptocurrency on the MARBLEX blockchain system. This allows you to buy items in some of their other games.
The game even has crypto pay-to-win microtransactions for PVP as Reddit user Tezoze (via GameRant) posted about the best weapons in the game being hidden behind a blockchain paywall.
The NFTs haven’t been released yet but so far the blockchain is more or less being used for in-app purchases which, like most blockchain mechanics could easily be done with regular microtransactions. Even the idea of a currency that can be used in other games has been done before through in-store currency like what Xbox used for years on Xbox live.
Why Blockchain Doesn’t Work

Ultimately Ni No Kuni: Cross Worlds show us exactly why blockchain crypto gaming does not work. It shows why so far pretty much every game that implements blockchain has been met with scandal, controversy, and closure.
I think it’s important to note that the Taiwanese/Japanese/Korean versions of Cross Worlds that launched earlier do not have any of the issues we’ve spoken about. No bots, no log-in queues, and the main difference between them and the global version: no blockchain.
It’s hard not to see crypto as the central cause of all the problems bringing down an otherwise well-made MMO. This is made even worse when you remember that it is all unnecessary. Every function the Crypto offers has been done before and done better in previous games without it.
Personally, if more companies insist on putting crypto into their games, I think I’ll be looking into other games. Games that I can actually log on to and start playing without any issues whatsoever.

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Tags: Level-5NetmarbleNi no Kuni Cross Worlds


[GSTAR 2018] Seven Knights 2 Hands-on Impression

Netmarble’s Seven Knights was a top-grossing turn-based 2D RPG for mobile that features adorable characters, while the sequel, Seven Knights 2 is different than its predecessor in a lot of ways. We first heard about the sequel back in October 2017 and during G-Star 2018, we finally got the chance to enjoy the demo. So check out our gameplay and first impressions below!

Being the 3D RPG now, the demo for Seven Knights 2 features a roster of 19 playable characters that can be categorized into a few classes – physical/magic attack and ranged/melee. The cinematic scenes are all gorgeous with the Korean voiceovers (but you will probably need a good smartphone to fully enjoy it). It appears that you can see other players in real-time on the map too.

In the game, you will travel around using a left joystick, while on the right you will have some buttons to talk, attack or release skills. You can auto-quest as well as auto-battle if you want to, however the skills still require you to release them manually.
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You will bring a team of 4 from the available characters to enter a battle. During a battle, you can switch between different characters easily just by pressing their icon on the top left. Every attack in the battle fills up the ultimate skills bar as you will be able to release your ultimate skills when the bar is fully replenished. A mini-map that shows enemies in red dots is available on the top-right.

You should be glad to know that you can also switch between 3 camera views and you can rotate your camera angle anytime in the game. Aside from joining battles and boss fight, some quests will ask you to perform certain activities such as picking up a few plants too!

We are still looking forward to more details regarding the launch schedule or the news of global version in the works, we will keep you updated once Netmarble has shared the updates. You can visit the official site for more information as well. Stay tuned for more first impressions on the game demos in G-Star 2018!
Special thanks to Acer who gave us the chance to attend G-STAR 2018 live, you can visit their official site or Facebook for more updates and details about their product!

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Tags: AndroidGSTAR 2018iOSMobileNetmarbleSeven KnightsSeven Knights 2Seven Knights II


Need for Speed Mobile Gameplay purportedly leaked

Some gameplay for the mobile version of Need for Speed appears to have been leaked, and shared via Reddit.

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It has a lot of watermarks plastered all over the screen which would indicate the source is breaking some kind of non-disclosure agreement, but here it is in the wild anyway. This gameplay clip for the Need for Speed mobile game is 46 seconds long, and shows off the vehicle zooming across a variety of locations, including a relatively open highway, some city at night, the relatively expected things.
As with most mobile games, there is a virtual joystick on the left and the action buttons on the right for the accelerator, brake, turbo and a dedicated “drift” button. For all intents and purposes, it looks like a complete copy of the console titles.
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From our last coverage of the game, the title is apparently going to be open world, so it won’t be self-contained tracks in instances. How exactly the online would work, its capacity or even when it would be released, remains to be seen. At the very least, fans of the series might be able to look forward to this release with cautious optimism in that it is faithful to the franchise they know and love.

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Tags: Need for SpeedTencentTencent GamesTiMi Studios


Here’s A Sneak Peak Of Tencent’s PlayerUnknown’s Battlegrounds Mobile: Army Attack!

Tencent has been looking into survival mobile games and they are working with Bluehole, the developer for PUBG, to bring the mobile version over. There were two in the making and Tencent has just released a new gameplay footage for the PlayerUnknown’s Battlegrounds Mobile: Army Attack!

From the looks of it, it looks very similar to the PC version and players should have the same experience as the PC version (except for being on a smaller screen now). The game has been updated tremendously, fixing bugs and enriching the gameplay experience. With a huge market like China, it is expected to hit it big in the market when it is officially released.

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If you have not pre-registered yet, pre-register now on their official website if you know Chinese.
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Tags: Player Unknown's Battleground: MobilePUBGPUBG: Mobile


[Gamescom Asia 2022] Coffee Talk Episode 2: Hibiscus & Butterfly shows Off New & Familiar Faces

During the Primetime livesteam event for Gamescom Asia 2022, a gameplay trailer for Toge Production’s Coffee Talk Episode 2: Hibiscus & Butterfly was shown off, showcasing some new and familiar faces.

As the name would suggest, Coffee Talk Episode 2 is the sequel to the original Coffee Talk game where you work as a barista in a coffee shop as you serve up all sorts of beverages ranging from different tastes and ingredients to the customers who show up in your establishment.

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From the new gameplay trailer, we can see some familiar faces like Lua the Succubus as well as Officer Jorji making a return to the sequel. Not only that, but it also looks like the wide arrangement of drinks that you’re able to serve is being expanded with brand new ingredients, so players will be able to expect new combinations of ingredients which will make up new drinks for this game.
A new mechanic was also shown off in the trailer where it seems that players can now give items to the customers which presumably ties in with the story of Coffee Talk but not much information was shown regarding that.
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Coffee Talk is known for its soothing gameplay as well as for its relaxing lo-fi esque soundtrack, mixed in with interesting cast of characters that you meet throughout the game.
There are currently no updates as to when Coffee Talk Episode 2: Hibiscus & Butterfly will be released, but players are able to wishlist the game as well as try out a demo over on Steam.

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Tags: Coffee Talk Episode 2: Hibiscus & Butterflygamescom asia 2022Toge Productions


NieR Reincarnation Asia server goes live

Out of nowhere, Hong Kong-based game publisher Komoe Technology has just switched on the servers for the Asian version of NieR Reincarnation. In other words, users from the South East Asia, Hong Kong, Macau and Taiwan regions will now be able to download the game from either the Play Store or App Store.

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In case you are wondering, the Asia version will have content parity with its Japanese and global counterparts, so you will be able to experience the NieR: Automata crossover event with everyone else. On that note, yes, the NieR:Automata crossover event is now live for everyone. Log in for various goodies such as crossover weapons and a truckload of gems. You have until 25 August 2022, which is a fairly generous timeline, but don’t sleep on it.

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If you have yet to try the game out yourself, perhaps the daily login rewards for Asia server could sweeten things. Among other things, you will be getting up to 3,000 gems, and an additional 4,500 gems and gacha tickets once you clear the prologue. To get the ball rolling, be sure to also check out our extensive F2P guide so you won’t be too lost when you start NieR Reincarnation for the first time.

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Tags: AndroidiOSNieR Re[in]carnationRPG