EXOS HEROES x DanMachi collaboration goes live

Exos Heroes is currently running its latest collaboration event, this time with Is It Wrong to Try to Pick Up Girls in a Dungeon? III (DanMachi), which will run for two weeks, ending on 21 April 2021.

The event will see the inclusion of three characters from the series, namely Bell Cranel, Ryu Lion and Ais Wallenstein, all of whom are available via the Chance Increase Recruit. There will be a Core Raid event boasting crossover content, where players will be able to recruit Ryu Lion for free as part of the reward. Freebies is the name of the game here, and the 7 Days of Gifts will run during the Premium Recruit event will throw exclusive rewards at a player’s way. This is also the best time to bolster your party, as 77 free recruits will be available during the Premium Recruit event.

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To recap, featuring stunning 3D graphics and intricate story telling, Exos Heroes opens up an engaging mobile gaming experience for fans of the RPG genre to global audiences now that it is available officially in other languages. With a huge roster of more than 200 Heroes clad in beautiful Fatecores (costumes) with content ranging from scenario quests, PvP, monster raids, guild battles, daily dungeons and even mini games, there’s much to do! Collect, strengthen and build your team of Heroes in this unique approach to turn-based combat, with Guardian Stone and Break systems as an additional layer to strategy. The game is free to download on the Android and iOS platforms.
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Tags: AndroidEXOS HEROESiOSRPG


[Rumour] Silent Hill 2 Remake By Bloober Team in Development for PS5

An insider has revealed more details about the long-rumored potential Silent Hill revival, stating that there are multiple games in the works, one of which is a remake of ‘Best Video Games of all time’ contender Silent Hill 2.

The rumor was revealed by known industry insider NateTheHate, which was later corroborated by Jeff Grub.

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They say that their sources indicate that Konami is working with Bloober Team on a Silent Hill 2 Remake as well as a new mainline title and “side stories”.

This is the stuff I’ve heard, and it comes from multiple different sources. Not all of my sources are primary, but everything is mostly lining up. To me, the biggest indicator is the stuff I’ve seen lines up with Konami doing a big reveal at E3 last year before it pulled out. https://t.co/GzUb3jzrwX
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— Jeff Grubb (@JeffGrubb) May 16, 2022

According to NateTheHate, the Silent Hill 2 Remake will be a Playstation exclusive developed by Polish developer Bloober Team. The studio is most well known for their Silent Hill-inspired horror game, ‘The Medium’. The soundtrack for The Medium was even recorded by famed Silent Hill composer Akira Yamaoka.
Rumors regarding Bloober Team working on Silent Hill have been circulating for the last couple of years since the studio confirmed they were partnering with Konami on a new project.
In 2021 a number of projects were leaked from Bloober Team, with fans speculating that one of them could be a new Silent Hill game. Bloober Team however said that these projects were shelved but they never confirmed that they weren’t making a Silent Hill game.
There is less information on the other potential titles however there have been previous rumors that multiple Silent Hill projects, as well as Castlevania and Metal Gear revivals, were in development at Konami. At least one of the Silent Hill titles is being developed by a prominent Japanese developer.
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Tags: Bloober TeamKonamiSilent HillSilent Hill 2


Stranger of Paradise Final Fantasy Review – The Unadulterated Joy of The Double Down

Look, I’ll start this review for Stranger of Paradise : Final Fantasy Origin by admitting I was wrong. Like many people, I cringed hard when Team Ninja’s take on the original Final Fantasy was first shown off, complete with a corrupted demo.

Now that we’ve hit launch, it’s hard to describe Stranger of Paradise as anything more than one of the most inventive Final Fantasy titles- and is sure to find its own passionate fanbase like many other non-mainline titles such as Final Fantasy Tactics or Dissidia.

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It’s no perfect game, but one thing I definitely picked up on while having to review Stranger of Paradise was just how nice it felt to have the game feel so authentic to itself, especially when authentic means having great action and a fairly unique story.
The Story Which Is Surprisingly Enough About Chaos
Weirdly enough, Stranger of Paradise feels like the most appropriate title for celebrating 35 years of Final Fantasy. Not because it does so in any way, but rather because it’s impossible to make sense of the game’s plot if you’re not even a little familiar with the premise for the original Final Fantasy.
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You play as Jack, a stranger in the kingdom of Cornelia who meets up with Ash and Jed, carrying magic stones that lead them to believe they’re the prophesized Warriors of Light, come to kill chaos. You’d remember the sheer amount of memes born from Jack’s psychotic obsession with killing chaos- they’re very much a core part of his characterisation.
Without going into spoilers the effect the game seems to be going for is very much rooted in your knowledge of the bare-bones plot of the original Final Fantasy: four warriors of light want to save the realm by restoring the Elemental Crystals and defeating the Fiends who guard them and their master, the treacherous knight Garland.
So much of this game is the characters telling you they can’t actually tell you what’s going on, it’s great
There’s no twist that feels unexpected in the game- heck, an early trailer reveals to you that Jack’s name is Jack Garland, but I also highly recommend steering clear of the game’s ending not so much for where Jack and friends end up, but how they get there. It’s an absolute delight, and one of the most satisfying endings for a game I’ve played in a while.
That being said, cutscenes in the game are, well, rough. Dialogue feels stilted and janky, and Jack and his fellow Warriors of Light will say things like “You know I’m like this” when it’s been 15 hours and no, Jed, I actually never knew you were like this.
On the other hand they do create the same kind of jank charm a lot of PS3 games had with this presentation. Jack in particular is an amazing character for no reason other than he’s a Stardust Crusaders-era Shonen protagonist who’s so incredibly badass that it’s a genuine surprise that Chaos doesn’t spend half the game trying to separate Jack from the others so they don’t have to fight him.
An Amazing Combat System
Contrary to popular belief, the praise for Stranger of Paradise isn’t just for its bonkers storytelling. It legitimately has some of the best combat I’ve seen in an RPG, incorporating the job system of classic Final Fantasy with Nioh’s more Action Souls combat.
I know people like to call Stranger of Paradise a Souls-Like, but it only makes the definition by a hair, if I’m being honest. The game’s much closer to titles like Monster Hunter or even Sekiro, being very much action game first rather than some sort of methodical strafe-dance.
To that end, each of the different weapons in Stranger of Paradise boast ridiculously large movests- all customizable based on how many times you hit the normal attack before hitting the skill attack button. You unlock more moves by upgrading Job Trees, and once you unlock weapon skills they can be used as long as you have the weapon equipped, regardless of which job is using it.

What really caught me off-guard is how even on a basic level, each weapon really feels unique. The Katana has the Sessshin Stance, which boosts your damage and lets you chain Skill Attacks into each other. Meanwhile polearms have thrusts, overheads and sweeps, and you’ll want to be swinging your left stick in the appropriate directions to use either of them.
This plays well into the actual job classes themselves, too- each plucked from the iconic pantheon of Final Fantasy jobs and the lesser jobs that make them. Each job really feels unique, and even though they’re tiered, it never feels like you have to be rolling all expert Jobs to beat the final boss (heck, I defeated them with a Dragoon- an advanced Job- and I regularly prefer the basic Ronin over its Advanced Samurai counterpart because the iai slash just feels cool).
They’ve made it so you can change jobs like styles in a Devil May Cry game, letting you instantly swap without breaking momentum as long as you do it right after landing a skill attack. Seriously, it just feels fun to do, especially once you get into the flow of maybe having a mage class to help generate MP before going into an MP-hungry main class.
And that does lead to my one gripe about the combat system: you are constantly starved for MP. MP acts as your main penalty when you die, with your maximum MP shrinking down and requiring you to do Jack’s violent finishers (accessible by exploiting the game’s Break system) to extend your max MP, giving your dragoon more jumps.
Ok Time For Some Actual Gripes
Of course, as much as I love Stranger of Paradise, there’s some genuine gripes to be had with the game that would be remiss to leave out of the review. Chief among them would be its gear system.

If you’re a recurring GamerBraves reader you’d probably know I have no love for tiered loot. Unfortunately Stranger of Paradise embraces the tiered loot system, as every Flan you kill explodes into piles of colored light which you’ll want to look over with a fine toothed comb to see if this one give the stat you want, or the job affinity to help you boost your job xp.
…Or you could just hit the Optimize Gear button and have the game just give every character the highest level gear.
While I’m glad they did that, it also just trivializes the loot system entirely since the Optimize button shows that the gear’s level is actually more important than the gear’s skills. Unlike games like Diablo there’s no game-breaking affix skills, since those are from the skill tree instead.

Worse still, optimized gear means half the time, your character looks like a weirdo. I’ve yet to find any kind of a transmog system in the game, meaning that Jed’s doomed to wear a gimp mask while Jack has parachute pants because no high-level enemies drop Dragoon armor.
You can turn off helmets at least, which is a relief. But in a game where you’re likely to really want to show off your various jobs it’d be great if you could customize your outfits since some of these armor sets look really good, they just happen to not be optimal.
Tremble Before Chaos

All in all, Stranger of Paradise: Final Fantasy Origin feels like a breath of fresh air for Final Fantasy, and a total blast to review. While a lot of people were worried this would be similar to the Inafune years of Capcom- mindless pandering to the west at the expense of the franchise, Stranger of Paradise feels like its taking time to celebrate the Final Fantasy series. Just not in a way anyone who’s been watching more than a decade of Marvel Movies might be used to recognizing.
On top of that the game features an excellent multiplayer, meaning you and your friends can experience the literary genius of lines like “I need to kill Chaos, like a hunger or a thirst” with each other.
There’s gripes to be had for sure, another minor one about the game is that visually, it’s hideous. But they’re all just kind of left by the wayside once you actually pick up the controller and start your bloody campaign against Chaos.
Also, Frank Sinatra is canon to Final Fantasy. I’m not even joking. This game is amazing.
FF Origin Review

                                        Pros

                                        Cons

                                        A genuinely enjoyable story

                                        Visually, it's not that pretty

                                        Some A-class combat

                                        Boring loot

                                        Fun multiplayer

                                        The storytelling is an acquired taste

Game reviewed on PS5 in Performance mode. Review Copy of Stranger of Paradise: Final Fantasy Origin purchased by reviewer.

Stranger of Paradise: Final Fantasy OriginPublisher: Square Enix Co.Developer: Team NinjaRelease Date: 2022-03-17Epic Games Store, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
With the memory of their struggle buried deep in their hearts...
Fight your way through fierce battles with a variety of means to defeat your enemies. With multiple difficulty options and a wide selection of jobs and weapons available to customize your party, you can choose exactly how you want to play.
Will restoring the crystals' light usher in peace or a new form of darkness? ...Or perhaps something else entirely?

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Tags: Square EnixStranger of Paradise Final Fantasy OriginTeam Ninja


[TPGS 2023] Atelier Ryza 3 Interview With Producer Junzo Hosoi – A Trip of Farewells and Summer Stories

Over at Taipei Game Show 2023, we got to chat with Game Producer Junzo Hosoi and Character Designer Toridamono in an interview for Atelier Ryza 3. In this interview, they go into detail about Atelier Ryza 3 before the game launches 24th March 2023.

Atelier Ryza 3 Game Producer, Junzo Hosoi
[The interview is edited for clarity]

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There are as many as 11 team members in Atelier Ryza 3, what considerations did the development team give to the balance of each characters?
Junzo Hosoi: Each character has their own characteristics, there are situations when specific enemies in the game will need certain characters to raid for a smoother process. Overall, we made sure paid close attention to character strength balance so that players won’t have to worry no matter what role they choose.

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As Reisalin “Ryza” Stout grew older, do you have an image in mind when it comes to a design focused on her age?
Junzo Hosoi & Toridamono: In the whole Ryza series, I believe that the Ryza from Ryza 1 had the strongest impression on players, so we didn’t want destroy that image of Ryza in the minds of the players. At the same time, there’s still hints of maturity in her current design because of her age now.
Her character design in Ryza 1 is of a little yet mischievous farm girl, so we emphasized presenting a more mature personality in this game to show for her growth and experiences Ryza gained throughout her adventures in the first and second game.

The entire map in Ryza 3 is very vast and open, how will its playability differ from previous works?
Junzo Hosoi: We prepared an element of exploration for the large open map, which is the “exploration of landmarks” that was mentioned in a recent livestream. This is something that hasn’t been available in previous Ryza games before, and I believe players will find this to be a different experience when they play the game.
At the same time, because the map has grown larger, I also understand that players will take longer times to travel around. To prevent players from spending too much time in just travelling, we implemented a design which allows players to collect items when walking and running.
Additionally, when encountering an enemy, you’ll directly enter the battle seamlessly. And when the battle ends, you’ll switch back to where you were before the battle seamlessly too.

There are a total of 11 playable characters in Ryza 3. With such a large cast of characters, how will the plot and narrative of the story be like? And how will you show each character off equally?
Junzo Hosoi: We actually decided to have 11 characters at the beginning of development, so we paid attention to the problem of having many characters which may cause problem narrative-wise. We asked Mr. Yashichiro Takahashi for help with writing the script with having each 11 characters be highlighted equally throughout the game.
We wanted to make sure the story can maintain an even role for each characters and still make Ryza as the main character to go through the whole story.

In terms of story, Ryza 3 is much like its previous entries where its based on the theme of summer stories. Is there any special meaning to this decision?
Junzo Hosoi: There are two main reasons as to why I chose to make this decision. The first reason in my own mind, I think that a story that takes places in a short summer is rather melancholic when the summer ends. Because there is no such thing as summer vacation in Japan, you will feel that summer is long in Japan.
It’s like meeting up with a friend after a summer vacation, and they turn out to be a totally different person. So we think that traditionally, summer is a season that brings change and growth. My hope is that to present the growing process of Ryza slowly turning into an adult through a summer story in the Ryza series.
The season reason is that, when I think of summer, I think of youth. And for Ryza, what she does in the summer, the adventure, is a symbol of her youth. When summer comes to an end, it means that the story is also coming to an end. The combination of summer and the fantasy world was also on the reasons I chose such a narrative approach.

The “key” mechanic introduced in this game is an interesting idea where it offers a series of important effects on the exploration and combat. What was the inspiration for choosing the “key” as an important element in this game and is there any special significance of choosing it?
Junzo Hosoi: The reason why we chose the “key” as a new element is because that our new attempt to make the Atelier series into an open field exploration game. We hope to have a system that can run through all the elements of the game when we’re developing exploration.
This system must be suited for exploration, collection, syntheses, and so on to have an impact on the overall system. We chose to use the “key” as a symbol of such an element after evaluation.
As to the significance of choosing a “key”, I can only reveal that this key is related to the plot of the game. Not only does it have a close relationship with system, but also the story.

We mentioned that Ryza in this game will be more mature. In the second game, in order to make Ryza be in line with an image of an alchemist, the team abandoned the level concept from the first game and instead used a skill tree system. Will there be any relevant adjustments made in this game?
Junzo Hosoi: In Ryza 3, in order to present this Ryza that went through her adventures in the first and second game, we enhanced the character system used in the second game and applied it in this game.

Ryza seems to be the first character to be a protagonist trice in a row for a series, will this be a new trend for the Atelier series moving forward?
Junzo Hosoi: This time in the Ryza series is considered to be a precedent that the same character continued to be the main character of a three-part plot, which is something we have already done now. This is one of the options in the future, but it won’t necessarily be the norm for the entire series.

While the Ryza series trilogy is coming to an end, will there be a chance to see Ryza in the future in other works?
Junzo Hosoi: In the entire Atelier series, two other titles had done collab works. If the player are enthusiastic in supporting the Ryza series, Ryza might have a chance to debut in a similar way in other Atelier series.

The Atelier series ushered in a spurt of popularity with the Ryza series, and now that the trilogy is coming to an end, what does the production team think are the main factors of this series’ success?
Junzo Hosoi: I look back at the reason why the Ryza series can be so popular, and of course the main factor is of Toridamono’s characters are very popular. It’s one of the very important indicator of the popularity of the series.
From my observations, the Ryza series is not just a game that only sells because of the characters. Players also enjoy the game’s story, so I think the elements of this game are in the right places for it to be this popular.
Words to the players
Junzo Hosoi: The popularity of the Ryza trilogy is because of the very enthusiastic support of the Chinese players. It’s thanks to the continued support from the players that the Atelier series can be this successful. I hope that the majority of players can contiue to support the series.
Toridamono: I am responsible for the character design and illustrations throughout the development process, so I don’t know if it’s appropriate for me to say these words instead of the production team. But I would like to thank the players who enjoy my characters, especially Ryza makes me feel very grateful, and I want to solemly thank you all.

We would like to thank Junzo Hosoi and Toridamono for taking the time in answering all our questions about the game. Atelier Ryza 3 is set to be released in 24th March 2023 on Nintendo Switch, PlayStation 5, PlayStation 4 and on PC.

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Tags: Atelier Ryza 3: Alchemist of the End & The Secret KeyInterviewTaipei Game Show 2023


Warhammer 40K Battlesector Review – Bringing a Tabletop To PC

Warhammer 40K Battlesector sits on an interesting precipice. Look, as a Warhammer 40k fan, my existence is pretty tenuous. Games Workshop has been pretty open about licensing their iconic Space Fantasy IP, with everything from mobile card games, tactics games to even 4X games.

At it’s core though, Warhammer 40K has been a tabletop wargame, where you build lists of armies (conveniently represented by Games Workshop’s fine line of plastic models, available at any Warhammer store), set up maps with terrain and do battle against each other.

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Many games have attempted to recreate this feeling for videogames in the past, some of them really well- Battlefleet Gothic and Bloodbowl are amazing examples of carrying the spirit of boardgames into a PC game, all drenched in Warhammer flavor.
But with the existence of games like XCOM, Starcraft and other major players in the strategy genre, the base 40K experience has just never translated well to PC. After all, games like XCOM popularized the small squad fighting intense battles and failing 90% shots, whereas 40K’s never been that- it’s about things like Unit Coherency, and cockney fungus creatures overcoming a terrible to-hit roll by simply burying you in “dakka”.
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With Warhammer 40K: Battlesector though, it looks like we’re finally moving towards that same feeling, with the closest game to emulate the 40K tabletop since the original Dawn of War.
Tabletop, Meet PC
I absolutely *adore* list-building, and I’m glad that more warhammer games are doing it vs. regular base building games
The gameplay is laid out like nodes, which are mostly invisible until you’re moving your models. For the most part movement is pretty free- you’re not restrained to moving in 90-degree angles, being able to just cut across diagonally as the game calculates it based on your movement score.
I think the most clever thing that 40K Battlesector does is how it handles its dice rolls. Similar to Blood Bowl, the game does most of these dice rolls under the hood, only letting you see the damage numbers fly over every model’s head as they get shot at.
Make sure to pin down chokepoints with Overwatch if your opponent plays an army full of space cockroaches
Your actions are split up between Movement and Action, with all of your units abilities being locked behind AP. Most units will only have 1 AP, so you’re going to want to choose each unit’s actions well.
If your unit’s not in range to hurt anything, you also have the Overwatch action, which lets you react to oncoming threats that cross a boundary of your choosing. Just like in the tabletop you’ll only really want to do this with units that have the liberty of chucking dice at your opponents, since you’ll still take the momentum penalty if you try to do this with a hero thanks to their larger Action Point limit.

Unlike the tabletop, however, moving and shooting aren’t locked to their own phases, and you can do them any way you want. In fact, you can even go back to activated units, having unit A move, then having Unit B follow it, before activating Unit A again to shoot.
It creates a really nice free flowing combat system, and prevents a lot of the frustrating moments from the tabletop or even games like Blood Bowl, where you accidentally forget to attack with your unit before moving on to the next one.
Just Nerdy Enough To Be Fun
Of course, the game also leverages being on PC to do some things that you can’t do on the tabletop. One of these is the Momentum System, where every model gets points for getting kills. When you cap out your Momentum, you get a Surge, where you can choose to either enhance one of your abilities or gain additional action points, letting you attack twice in a turn.
It’s a really cool system, but I find in regular skirmishes it rarely ever gets used just because of the fact that you lose units pretty easily. Still, that probably just comes down to skill, since many hero units have Momentum-boosting abilities to get you to Surge at least once per game.
Aside from that, there’s a lot of other really nerdy details I really appreciate, such as the focus on where your models are facing. While actions like charging your opponents gunline to get into melee usually warrant a counterattack, attacking them from their blind spot negates that entirely, and should be done whenever feasible.
There’s also the list building itself, one of my favorite parts of the 40K tabletop. Unlike games like, say, Starcraft, where you have to build a base to produce units, Battlesector sees you build your army before the game, with each unit costing points. Each mission has a points limit, so you’ll want to compose your various classes of units in a way that’s points efficient.

That being said, I appreciate that Warhammer 40k Battlesector didn’t get too nerdy with the details. Moving to PC means a lot of room to streamline the tabletop, and I’m really glad they did that with the discreet dice rolls. Line of sight also seems to be simplified as well, with the game just telling you if you can hit something through a wall or not.
I think the biggest gripe with these kinds of games is that people want to feel like they’re playing the tabletop, but don’t want a 1:1 experience. A lot of the slower parts of the 40K tabletop are consequences of its medium, not features and Warhammer 40K Battlesector understands that, making anything too draggy just go away while still focusing on what’s fun- managing your army as you destroy your enemies.
Factions
Part of the reason 40K has gotten as big as it has is its diverse roster of factions- from the space elf Eldar, to the space knight Space Marines to the ruinous forces of Chaos, there’s a faction for everyone.

Sadly, that’s not really the case with Battlesector. Warhammer 40K Battlesector only has two factions at launch, the Blood Angels Space Marines as well as the insectoid Tyranids. The developers have promised that more factions are coming down the line, via DLC, but even then this is a pretty weak lineup.
Basically all your skirmishes are going to either be mirror matches or Blood Angels vs Tyranids, which gets old pretty quickly. Worse still your factions don’t really have much in the way of multiple playstyles, since Tyranids are all about overrunning you with numbers and Space Marines are all about just being good.
Where Are The Cool Guys Though
Worse still, there’s an extra gripe with the Blood Angels. Now, for the most part, you’re hard-pressed to find any two Space Marine legions that look mostly the same. A lot of Space Marine Chapters have their own visual flair, and you can tell a lot of them apart at a glance, such as the Dark Angels having hoods, or the viking aesthetic of the Space Wolves.
Space Marines are essentially space knights with guns, I wish more games would lean into that more
Similarly, the Blood Angels have a pretty unique aesthetic, with units like the gorgeous Sanguinary Guard standing out in the armies. Despite not even baring the usual Blood Angels Red, for a lot of people (this reviewer included), they’re the iconic Blood Angels unit. Yet Battlesector is mostly focused on Space Marines that have a recently released model from Games Workshop, which means defaulting to the mostly boring Primaris units such as Intercessors.
This isn’t an issue for anyone who’s not already 6 feet in the Warhammer hole, but it is a valid complaint that they could have gone with something more visually striking, at least as a hero. For now it really just looks like the game was meant to be the default Ultramarines, but someone at the last second had the bright idea of making them Blood Angels instead. Worse still, the fact that they’re listed as the Blood Angels faction instead of Space Marines puts the severe fear that future DLC are going to just be other Space Marine Chapters, featuring re-skinned models.
Closing Thoughts
Ambushing space marines is always fun
Gripes aside, I  quite like Warhammer 40K: Battlesector. It’s got that kind of feeling where you can tell it came from the tabletop, but also leverages being a PC game well enough that the experience is actually enjoyable. It’s a deliciously nerdy game, and I say that with the utmost affection for it.
Should you get it? Only if you like the Blood Angels or Tyranids. The developers haven’t given a concrete roadmap on DLC, so if you’re not a fan of either of these factions there’s very little staying power to the game. The campaign’s kind of just there because it has to be, and it’s really hard to care about the skirmish mode if you’re the type of person who just wishes they had Crisis Suits or something.
Still though, as a Warhammer 40K game, it’s up there as one of the best. Just give it a bit of time to build a Bloodbowl-level roster, and you should see one of the best online Warhammer experiences around.

Warhammer 40,000: BattlesectorPublisher: Slitherine GamesDeveloper: Black Lab GamesRelease Date: 2021-07-23Epic Games Store, GOG, Steam
In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitive battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.

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The Review

70%
Score

PROS
 Feels like a tabletop  The models look great Lots of nerdy details like unit facing and screaming Blood Angels

CONS
 Severe lack of content- two factions isn't enough  Missing some cool units from the factions that are in the game

Review Breakdown

Warhammer 40k: Battlesector
0%

Tags: WarhammerWarhammer 40KWarhammer 40K Battlesector


Next Gen, New Islands and New Villains – Ghost of Tsushima Director’s Cut Interview With Nate Fox and Joanna Wang

With the Ghost of Tsushima Director’s Cut, there’s a lot to look forward to- not only is the game getting a next-gen upgrade, but Sucker Punch studios is also throwing in a new area, letting Jin Sakai go to Iki Island to expand his adventures.

We sat down with Nate Fox, Creative Director for Ghost of Tsushima as well as Joanna Wang, Environments Lead about everything fans can look forward to with the re-release of one of PlayStation’s newest first-party IP.

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The New Area, Iki Island

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How will the new Island affect Jin’s story?
Joanna: This is the story of Jin and his past. For myself when i play through the game, if i played Iki and the beginning of Act 2 versus when i played Iki when i come back, i definitely have a different understanding of Jin, who he is, why he is being that way. So I would say that part is the difference.
For the mission wise, it does not change any of the mision for them ain’t game but for the character, emotionally, connection wise, i think there is a big impact for that.

With the new groups of Mongols that are led by ‘The Eagle’, how is the narrative gonna shape up on its own and how does it connect to the larger conflict that we see in Jin Sakai?
Nate: While we were working on Ghost of Tsushima, we were extremely focused on this story, how Jin Sakai goes from being a samurai, feels his sense of duty to protect the way things have been done and yet he wants to prectort the people of his island. so we have to change to become the Ghost.
There’s all these steps along the way of that transformation. When making GOT, we couldn’t put every idea we had so we put in the ones that we thought pulled the clearest story. but we always have that one idea of a story that we wished we got in but didn’t have time for it. That is exactly what is the foundational narrative for the Iki Island expansion
When players go to Iki Island, they will be treated to a much more deepening experience for how they think about Jin Sakai and his transformation into the Ghost. Of course, the Mongols of Iki are also trying to take over the land but the villain of Iki Island is different from Khotun Khan where she uses sympathy and feelings of trying to help other people as  a way to break down their defenses and if that doesn’t work, she uses violence too. but she has a very different technique for trying to get the people of Iki Island to join the Mongol empire.

There are mysteries surrounding ‘The Eagle’. How was the direction for these villains as well as those Mongols? Did it allow the team to be more creative in differentiating her from Khotun Khan as a major villain?
Nate: The Eagle does something that is very powerful. That is she provides an incredible reasonable vantage point on why the Mongols taking control could actually be good for greater peace. she is explaining to people that willfully say “No, no, no, we don’t want you. we dont want you.” All of the positives of what it’s like to be a part of this really technologically advanced empire. She provides a counter argument and a human aversion to the Mongols that I am very excited to see put into Ghost of Tsushima’s total experience.
About the main antagonist ‘The Eagle’, is there a historical reference to a certain figure or does she have a prototype or is she a purely fictional character that is designed by the team? If she is a fictional character, why did the team decide for her to be a female? Is there any reason behind this decision?
Joanna: There is no prototype and no historical figure we are taking from. It’s all fiction and it is the team that designed that character for Iki. I think for female perspectives, it’s just a different variety for the game when you also have a different separation from the main game. More importantly, who is ‘the Eagle’? What is she trying to do on the island? How did she try to invade Iki Island? And how is she affecting Jin’s story? this is what we are focusing on Jin’s story.

When did the plot or the story of Iki Island happen in the game? Did it happen sometime between the main story? Do we need to beat the main story before we can go to Iki Island?
Joanna: You don’t need to finish the whole GOT game to get into Iki Island. If you already finish GOT, you will be able to transfer all of your saves to pick up where you left and then get into Iki. For the new players, Iki Island will begin in Act 2 while you make your way to the Toyotama region. When you play Iki, you will unfold a lot about the stories of Jin that will fit into the whole story of Ghost of Tsushima. It is a part of the whole package.
A huge story behind Ghost of Tsushima was the team’s actual visits to Tsushima for research. Did the team do the same for Iki, and if so were there any good anecdotes you can share?
Joanna: I really wish we can. While making Ghost of Tsushima, we had multiple research trips to Tsushima and that gave us so many ideas, inspirations. We are really grateful we are able to do that. but doing the production of Iki, because of the pandemic condition happen to impact the travel and to keep the teams safety, we aren’t able to go to Iki island during this time, but we still did a huge amount of researcher on the island including the history and also continually working with our amazing supporting team in Japan as well.
Game Stuff
Many fans really liked Mythic Tales from Ghost of Tsushima. Can we expect to see more of that in the Director’s Cut?
Nate: You can expect more. We agree, the Legendary tales were fantastic. it is a big favorite from many of the people on the team and they absolutely are on Iki Island. I don’t wanna give you any details because they are some of the most unique content there is and discovering what’s in there is part of the joy. but I can tell you, they are waiting for you.

For fans who’d already beaten Ghost of Tsushima, their Jin is orders of magnitude stronger than, say, a new player, even on Lethal difficulty. Are they going to find no challenge when they head to Iki?
Nate: We made the Iki expansion to be unlocked for players once they entered into Act 2. However, we also knew that we will have players who had finished Tsushima island and upgraded Jin Sakai. And so when you go to Iki island, the challenge level will adjust to meet where you are with your character.
So you’re gonna have quite a challenge in front of you: the villains will test your ability to fight. However if you had gone in just when you entered into Act 2, the villains wouldn’t have been quite so difficult. We recognized it by reading a lot of feedback from players. how they wanted more skills that kinda drove this level of specialization. you might be a sword fighting expert where Joanna is an archer expert and i sneak around, and so many new skills we’ve created and new perks that Jin could acquire to fit that play style to specify on how you wanna approach the game. It doesn’t make it easier, it just makes it more your own experience.
Could you share about how Ghost of Tsushima Legends fits into the development process for the Iki expansion?
Nate: The Legends mode is fantastic because we are working on Iki Island and the skills for Jin Sakai while at the same time, we are also working on this multiplayer experience where certain ideas can be explored because of the supernatural theme. and so it becomes a test bed for ideas that could have affected the single player game. The single player games have ideas which found their way over to the multiplayer games. It’s very symbiotic. So many of the skills you see that you had in single player had their roots from an idea that somebody explored in multiplayer and vice versa.

 Has the reception of Ghost of Tsushima Legends affected the development of Iki DLC in any way?
Nate: One thing that I am happy that people now know about is that we strive to make the most grounded human relatable story for Jin Sakai. Talking about his transformation and seeing the people around him dealing with suffering inside of an invasion. but all of us at Sucker Punch and I know a lot of gamers too really want to explore Japanese folklore. they wanna deal with the yokai and so legends mode gives us that outlet to be very strange. we get to go deep into the supernatural and that leads us artistically, from a game design perspective, to go nuts. It’s a nice outlet for trying to be human related and grounded as we can for the single player game.
Will skills available exclusively in Ghost of Tsushima Legends become available to Jin in the main game in the Directors Cut?
Nate: Legends mode is an experience that lives inside of Legends mode. Those missions are just there because they are designed to be complimentary cooperative experiences. Of course, you can launch into Legends mode by talking to a storyteller in Tsushima who subsequently is making a story but those experiences are inherently made to be shared to other people. whereas the story of Jin Sakai that he experiences on Tushima and Iki Island, those are meant to be experienced solo so that the tone of the game, the music, the other characters you meet all have their chance to shine without your friends talking to you in your ear. it just make for more emotionally compelling moment.
The Next-Gen Experience In Ghost of Tsushima

How long after the game’s launch did you start working on the Director’s Cut?
Nate: We started working on the PS5 version when we got the dev kits which is after we shipped GOT. When we were working on that game, everybody on the team was working on the Ghost of Tushima PS4 release. Since then , we have been doing our best to really leverage everything we could out of the new hardware. I think that there are so many aspects that are exciting. there’s spherical audio, the haptics, the increased resolution, the Japanese lip sync -all these things are very very cool and they happened as result of getting those kits and we are glad they now can be put into players hands, who have a PS5.
With the PS5 re-release, a lot of fans are looking forward to new features, such as the implementation of the Dualsense controller. How are we going to see PS5 features used for Ghost of Tsushima: Director’s Cut?
Nate: First, I think we gotta get this outta the way. As for the PS5, there are a number of features to be planned on the PS5 that make the gameplay more immersive. 3-dimensional audio is transforming. You can hear the rain hitting the ground at your feet or the wind moving the branches and tree above your head. The textures of the world are definitely dense. Of course there is full Japanese lip sync. Thanks to that we can now play performance capture scenes that previously we had to pre-render. Now with the SSD, we can now play them live. We invented a new lip-sync engine to change this performance capture scene so that it can be that much more immersive for people who wanna play in Japanese language.
However, my favourite feature of them all is totally the haptic feedback. were making a game that strives to make you feel like a samurai and there really is no part other than that that is more core than sword fighting. For a long time, we have been able to work on graphics and audio in video games but now for the first time, we can really dig into the kinetic apps on what it feels like to be this character.
For us, the focus is making it feel like you’re holding a katana in your hands. When you swing a katana in combat and it bounces off villains, you can feel it in your hands. That is a level of immersion that we couldn’t do before. is a whole new feel. when you swing your sword and it bites into somebody’s shoulders, you feel that as well. just a new experience and it’s all thanks to this feature that is exciting. For us, a game maker, it is great to be able to dig in and experience something brand new.

Could you elaborate a bit about the lip-sync process for the Japanese audio? Was there a reason that some cutscenes in the original were pre-rendered vs run live?
Nate: In making Ghost of Tsushima on the PS4, there are a number of cutscenes that we had to pre-render because we would show them to the player while in the background we were loading a new location. These cutscenes are very large and they just packed that PS4 disc. In fact, it was packed until the point where we almost ran out of room.
However, thanks to the PS5 because of the SSD, we can now load very very fast into these locations and that means that we can run those performance capture scenes Live. we don’t have to pre-render them anymore. Which means that we can then run new animations on the lips to make Japanese lip sync a reality through all of those scenes. That’s why on the PS5 it’s feasible for us while logistically, it is not feasible on the PS4.

Thanks a lot to Joanna and Nate for talking to us all things Ghost of Tsushima. Eager to get your hands on the next-gen upgrade for the game? You’ll be able to do so when Ghost of Tsushima Director’s Cut releases on August 20th, 2021.

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Tags: Ghost of TsushimaGhost of Tsushima Director's CutJoanna WangNate Fox


Kill Werewolves With Clear Shot In This MtG Innistrad: Midnight Hunt Card Preview

Innistrad: Midnight Hunt is just around the corner, with a return to one of my favorite areas in Magic: The Gathering. With the return to Innistrad shown off during this year’s Announcement Day Livestream, we’re happy to preview one of the returning cards, courtesy of Wizards of the Coast- Clear Shot.

Image Credit: Magic: The Gathering
Clear Shot is a green instant spell, debuting in Eldritch Moon. For those unfamiliar, it costs 2 colorless and one green having an effective cost of 3, giving one of your creatures a +1/+1.

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At first thought, that might seem a bit steep, especially considering how green decks play, +1/+1 hardly seems like anything. But au contraire! It has a second effect:
It deals damage equal to its power to target creature you don’t control
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After buffing one of your creatures, it targets a second creature that you don’t control, immediately damaging it. It’s great for starting off your assault, letting you snipe one creature off the board and then empowering your creature, letting you go on to attack with buffed stats.
Personally, the best part about this card isn’t just the free board-removal, it’s also the flavor text. The card’s flavor text has been updated since its Eldritch Moon release, referencing that these weapons hadn’t seen action in a long time, but are now being used to fight the ongoing werewolf problems in Midnight Hunt.
Thanks again to Wizards for letting us preview the card for the upcoming Innistrad: Midnight Hunt collection, which features sick art by Craig J Spearing.

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Tags: Magic: The Gatheringwizards of the coast


Monster Hunter Rise: Sunbreak Bonus Update Ver.16 Is Now Available

Bonus Update Ver.16 for the massive expansion Monster Hunter Rise: Sunbreak will be released today on the 8th of June 2023.

The new Monster Hunter Rise: Sunbreak Ver.16 bonus update will come with a number of additional content including a final additional monster in the form of The Primordial Malzeno.

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Image Credit: Capcom
This monster is the original form of Malzeno before it was tainted by the Qurio. Normally, the monster uses its wings and tail elegantly like a knight. When under the Qurio’s influence, the monster will be transformed and forced to corner its prey. In its “Bloodlust” state, which appears when Qurio’s influence peaks, the monster wields tremendous power. Affected by the explosive energy corrupting its body, it sometimes shows behavior as if struggling against the overwhelming force. The Primordial Malzeno quest will be available at MR 10 or higher.
One of the skills and defensive effectiveness of the armor can reduce easily, in exchange for this is a strengthening method for the slot that certainly appears.
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After the Bonus Update, there will be new Event Quests until Thu, 27 July 2023. These Event Quests will be very tough and provide a solid challenge. You can earn a variety of rewards, such as layered armor. Cease the chance and challenge yourself!
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Monster Hunter Rise is available for Nintendo Switch and PC via Steam.

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Tags: CapcomMonster HunterMonster Hunter Rise


Webtoons Crossover RPG Super String Launched Globally

Factorial Games, a subsidiary of Pearl Abyss, announced today that it has launched the global version of Super String, a new mobile game developed in collaboration with webtoon production company YLAB.

Watch the cinematic trailer here:

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Super String marks Factorial Games’ first game launch since it was acquired by Pearl Abyss in May of this year.
Super String is a webcomic featuring popular heroes from 14 of YLAB’s webtoon titles and unites them within a single universe. It includes heroes from Island, Blade of the Phantom Master, Reawakened Man, Terror Man, Neolithic Girl, and more. Since its domestic Korean launch back in May of this year, the game has ranked first in popularity on both Google Play and the Apple App Store.
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In Super String, players can collect and assemble a team of heroes from their favorite YLAB webtoons. It features immersive storytelling with high-quality cinematics produced by live-action 3D models
Strategy is essential when playing the game. By using ‘combinations’ and ‘skills’ appropriately, players will be able to defeat the evil forces that are about to destroy the world. To lead heroes to victory, players must combine over 100 heroes and monsters, and then strategically place their turns in combat to achieve maximum strength. The game offers different strategic outcomes, based on how players assemble their teams, and how they strategically combine their hero’s skills.
To commemorate the global launch of Super String, Factorial Games will hold a number of events where players can claim handy rewards which will get them the highest-grade agents.
Super String is now available in nearly 180 countries on iOS and Android. The game will support English, Korean, Japanese, and Traditional Chinese languages.

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Tags: Factorial GamesPearl AbyssSuper String


gudetama tap! adds 43 new recipes and they are cuter than ever!

Humans often love cute stuff, and gudetama tap! that has been launched not long ago is actually one of the cutest game you can get on your smartphones. The cute little gudetama game where you will “cook gudetama to hatch a gudetama“ has recently added various new recipes, check them out below!

New Eggarapon recipes
A total of 37 new gudetama recipes including the exclusive ‘Egg in Shining Armor‘ and ‘Macaron‘ are added to the Eggrapon (Red) and the Eggrapon (New). Time to give the Eggrapons some spin!

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New Kitchenware gudetama
A total of 6 recipes for the Cutting Board, Flying Pan and Pot Kitchenware are added to the game too. Be sure to cook them for some unexpected surprises!

gudetama tap! is now available for both Android and iOS for free with in-app purchases. Download it and enjoy cooking some gudetama if you haven’t!

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Tags: AndroidCyberstepgudetamagudetama tap!iOSMobile


Malaysia Popcat Score Makes Me Proud To Be Malaysian

Over the weekend, I suddenly got news that Malaysia had gone to war- thankfully, not literally, since that would just be a garbage cherry atop the incomprehensible mess that’s been going on for the past two years.

Instead, we have Popcat. For those unaware, Popcat is a clicker- all it does is make a funny image of a cat pop whenever it’s tapped, recording your score. Unlike other clickers like Universal Paperclip, however, there’s no automation- you manually keep clicking.

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Where Popcat is genius, however, is its leaderboard. Rather than promising individual glory on its leaderboard, instead you have National Pride. Each country is ranked by their score, with our very own Malaysia sitting at third as of this writing.
StandingInTheEyesOfTheWorld.mp3
So how did we get here? While it’s not the catalyst, the fact that at one point we were behind Singapore certainly helped. While Singapore may have us beat on minor things like their handling of COVID and number of Pokemon Centres, Malaysia soon surged over our National Ex out of the 20s and into the top 3 for Popcat, where we’ve been chilling behind Taiwan and Thailand, our brothers i-in-arms of the Milk Tea Alliance.
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Even our representative angry Millennial, MP Syed Saddiq has proven his chops by posting his contribution to the PopCat cause, boasting an impressive 21k score since making a cat pop its mouth doesn’t require a simple majority.

😮💨😮💨😮💨 pic.twitter.com/l378cHZSKc
— Syed Saddiq (@SyedSaddiq) August 14, 2021

Why Are You Even Writing About This
I don’t know if you’re aware but things are kind of not great right now. Seeing a country come together to flex on the world in something as mundane as a clicker game is pretty much the break we needed, and the fact we haven’t discovered Popcat is secretly a bitcoin mining rig makes this the perfect bout of innocent fun.
More importantly, National Day is this month- a day to be proud of your country, no matter how badly it’s tripped over its own shoelaces. And nothing screams nationalistic pride like superiority- that is, over the other countries apparently too good to pop a funny meme picture. Sure, we just had the Olympics, and those guys are no doubt heroes- but what I’m saying is, if you popped that cat, you’re a hero too.
Will we ever get to number one? I don’t know. Thailand and Taiwan have a pretty big lead on us. But who knows, maybe the power of bored Malaysians will give us the big surge we need and give us a gold medal that would make Tunku Abdul Rahman proud.
Malaysia Boleh, guys.

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Tags: Popcat


vivo successfully penetrates the elite market with its X50 series

While COVID-19 presents uncertainties that have greatly affected the smartphone industry, vivo has managed to still achieve and maintain positive results during this period, thanks to its continuous 5G strategy, clearer positioning of the high-end X series and reorganization of its overall brand strategy. The launch of the X50 series – the X50 and X50 Pro – further increases vivo’s brand recognition by serving the high-end market with its breakthrough performance.

Canalys’ recent report on phone shipments has shown vivo’s share of the Chinese smartphone market in the second quarter was ranked a firm second, increased from 23% from the previous quarter. While IDC predicted a decremental rate of 18.2% in global smartphone shipments for 2020’s first half, vivo still managed to be the second-largest smartphone vendor and toppled other major Chinese smartphone manufacturers.

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vivo’s innovations, including in-display fingerprint, fullscreen display and pop-up cameras were part of vivo’s short-term strategy, and while they have put effort into these innovations, vivo aims to focus on long-term strategy by adjusting expectations and improving capabilities, hence their work on image and video technology. One of these innovations include the micro “gimbal-like” structure which has been embedded in the newly-launched X50 Pro. To best serve consumers, the built in “gimbal-like”  structure can help to achieve steadier results when recording video footage – offering an ultimate user experiences especially for photography and videography enthusiasts.
vivo’s brand exploration has been centered on user insights since gaining a foothold in the mainstream market. Their products have been polished in response to consumers’ pursuit of mobile phone camera functions, with work in multiple directions including soft light, selfie, zoom, and images to resonate with the users more as it gradually becomes one of the core value points of the vivo brand.
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Forever determined to keep moving, vivo has mapped out the strategy not only for the current, but also focuses on the more comprehensive and ideal plan for the long run plan. Adhering to the brand’s philosophy, vivo continues to focus and commit on being their best and to always strive forward while constantly exploring new consumer demand – leading them to the success today.

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Tags: Vivovivo Malaysiavivo X50vivo X50 Pro


Ghost Recon Breakpoint gets AI Teammate Experience Update

Ubisoft has announced an all-new AI Teammate Experience update for Tom Clancy’s Ghost Recon Breakpoint as part of Title Update 4.0.0, launching free for all players on 25 May.

The AI Teammate Experience update for Breakpoint consists of an all-new progression loop, allowing players to improve their AI teammates, earn unique rewards and unlock challenges to complete. Players will now be able to level up their AI teammates, which will unlock tactical upgrades and better prepare them for combat.

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Teammates will have a common Team Level and XP bar called Team XP which can be leveled up just by playing the game with AI teammates activated or by completing the Teammate Challenges. To track teammate progression, players can find a new progression bar at the top of the screen, displaying XP gained, Nomad’s level gauge and teammates’ level gauge. Additionally, once teammates have leveled up, an animation will appear on screen, informing players of newly unlocked upgrades. Players will also have 14 new challenges to tackle, which will grant both Team XP and cosmetic rewards.
To upgrade and customize teammates, players will be able to navigate a dedicated menu, showing teammate level XP, upgrades and challenges. Players will be able to unlock 14 upgrades for their AI Teammates:
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Three Active Abilities unique to each teammate including Piercing Shot, Scan and Combat Drone
Two Active Abilities shared across teammates including Extra Revival and Fragmentation Grenades
Nine Passive Abilities for increased damage or resilience

Title Update 4.0.0 will introduce more than just the leveling system. Players will now be able to adjust their squad with one, two, or three teammates, customize Rainbow teammates, hide AI teammates’ secondary weapon and more.
This update is the first of two title updates announced as part of Ghost Recon Breakpoint’s Year 2 Roadmap, with details available on the website.

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Tags: Ghost Recon BreakpointTom Clancy's Ghost Recon BreakpointUbisoft


Witness the Balan Wonderworld: Opening Movie revealed

Square Enix has released the opening movie to BALAN WONDERWORLD, an all-new action platformer from the creators of Sonic the Hedgehog. The stage is set for the game’s story, with protagonists Leo Craig and Emma Cole entering a theater and meeting the mysterious maestro, Balan, who draws them into the magical universe of Wonderworld. BALAN WONDERWORLD will be available on Playstation 5, Playstation 4, Xbox One, Xbox Series X | S with Smart Delivery support, Nintendo Switch and PC.

Get your first taste of the titular Wonderworld with Balan through the opening movie. Jump, climb, fly, smash and more, through this land while discovering a multitude of unique areas and collecting over 80 unique costumes to assist on the journey. Each costume bestows its own special power, like the Rail Runner outfit that allows players to summon train tracks in certain areas for faster traversal across long distances and obstacles.

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Brought to you by renowned gaming industry talent including Director, Yuji Naka (Sonic the Hedgehog Franchise Creator, Sonic Team Co-Founder) and Character Designer, Naoto Ohshima (Sonic the Hedgehog, Doctor Eggman, Sonic Team Co-Founder), BALAN WONDERLAND marks Yuji Naka and Naoto Ohshima’s first collaboration in 20 years and is the first game from the newly established BALAN COMPANY gaming brand. BALAN COMPANY brings together talented video game developers, visual artists, and composers to tell the greatest stories and provide the ultimate platformer experiences.
The game will launch on 26 March 2021, with the Steam version released on 27 March 2021.
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Tags: Balan CompanyBalan WonderworldSquare Enix


Seven Knights 2 available for pre-download

Seven Knights 2 is now available for pre-download for global players, with the launch planned for 10 November 2021, 11:00 UTC. Minimum specifications as provided through the official forums are given as follows:

iOS: OS 10.0 or later, 3GB RAM
Android: OS 7.0 or later, 3GB RAM

Other notices for the Seven Knights 2 pre-download includes:

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The actual game can only be played after the official launch.
After Pre-Downloading, additional resources will be downloaded upon running the game for the first time.
We recommend running the game on a Wi-Fi connection to prevent data fees.
When using a device with the minimum specifications, you may experience gameplay difficulties depending on the latest OS version of your device. The minimum specifications may also change when the game is released.
We will inform you through a notice if any schedule modifications are made.
Once the pre-download period begins on 11/9, Pre-Registration will be closed.
Game installation may encounter issues if your device has insufficient storage space.
Begin installation after making sure there is at least 6.2GB of storage space available.

The game itself will be running for about a year now since its initial launch in South Korea in November 2020. In any case, you have time to clear out the space in your phone before it launches globally…
 Download

Seven Knights 2Developer: NetmarbleRelease Date: 2020-11-20Android, iOS
The official sequel to Seven Knights, a game enjoyed by 60 million players worldwide!
Rudy's story continues in Seven Knights 2!

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Tags: NetmarbleNetmarble NexusSeven KnightsSeven Knights 2Seven Knights II


Digimon Dim Card V3 Espimon And Ryudamon Are Available For Pre-Order

Two new Digimon Vital Bracelet Dim Cards, The V3 Espimon, and Ryudamon are now available for pre-order on Amazon Japan.

These new cards will be available on the 6th of August 2022.

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Ryudamon is a rather old Digimon who was an important character in the 2003 Digimon Chronicle manga as the partner of main character Yuuji. Despite this, they’ve never appeared in any Digimon anime, although they did appear as a Digimon in the Cyber Sleuth games.
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Here are Ryudamon’s possible evolution lines. It includes their ‘canon’ evolutions of Ginryumon, Hisyaryumon, Ouryumon, and the Zubamon evolution line. It also includes two new ultimate-level Digimon called Gyukimon and Oboromon.

Espimon is a brand new Digimon and this DIM Card will be their official debut. We don’t know a lot about this little rocket hamster but it’ll be interesting to see what they can do.
Their evolution line includes a new champion-level Digimon named HoverEspimon as well as the BlackGatomon Uver. from Digimon Ghost Game. The DIM Card also features the entire Ludomon evolution line.

Now, this is just a theory but Espimon is a new Digimon with a new champion evolution (that follows the same naming convention as the Ghost Game champion-level partner Digimon) and BlackGatomon, who has been a mysterious recurring character in Digimon Ghost Game.
As such, I think there’s a good chance they could be introduced into the anime as an important new character. Perhaps they could even be a new partner Digimon that BlackGatomon could de-digivolve into.
Once again it’s just a theory but I think it’s possible considering how tied Ghost Game is to the vital bracelets.
Bandai Namco has also unveiled their latest Vital Bracelet Model, The Vital Bracelet BE. Click here to find out more.

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Tags: DigimonDigimon Ghost GameDigimon Vital Bracelet


Diablo IV Introduces Improved Dye System For Armor Sets

Blizzard has announced more new features coming to Diablo IV, including improvements to its Dye system.

The reveal was made in the latest issue of the Quarterly Diablo IV update, where the developers of the Diablo team periodically update the general public on the progress of the game’s development.

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In Diablo III, gear could be dyed, changing certain colors on it. However this only affected certain regions of the gear, so having a cohesive color scheme would still prove a challenge for certain pieces of gear.
According to Arnaud Kotelnikoff, lead Character Artist on Diablo IV walked us through the process, saying that now every part of a piece of gear would be customizable.
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An example of the level of color customization in Diablo IV. Image credit: Blizzard Entertainment
However, the team had to work around one constraint, the game’s Physics -based Rendering. According to Kotelnikoff, while the sytem allowed for colors to display more realistically, it did get in the way of applying certain colors to certain material types:
“This system was challenging to implement because materials such as metal do not allow themselves to be dyed with inappropriate colors when they follow PBR rules. To address this, we added data to our armor that identifies specific material types and tells the dye system what color goes on what material, such as leather, fabric, metal, and other specific surfaces”, Kotelnikoff says.  “The result is armor that is dyable in a range of colors that still feeling grounded and realistic in the world we’re building for Diablo IV”.
Armor Set Designs Across The Board
An example of the Rogue armor set on the two different player models
Aside from the dye system in Diablo IV, Kotelnikoff also explained how armor sets would be largely the same withing the same player class, with only minor changes for the character’s body type. On top of that, the game would use Detail Mapping to allow the models to look better when zoomed in.
“This is just scratching the surface of what’s to come in Diablo IV in terms of character customization. The team is dedicated to delivering the best quality possible, and we hope that players will enjoy all the options we have available for customizing their characters in Diablo IV”.

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Tags: Blizzard EntertainmentDiablo IV


Returnal composer shares his experience in making music for the game

In an interview with PlayStation Blog, Bobby Krlic, the composer for PS5 exclusive Returnal, shared insights into his creative process. Krlic, also known by his stage name, The Haxan Cloak, revealed the first track from the game, titled The Crash. You can listen to the song here:

Returnal‘s full soundtrack will release together with the Digital Deluxe Edition of the game when it releases on 30th April. Players can also listen to the album on streaming platforms from 7th May onwards.

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In the interview, Krlic revealed that Sony reached out to him back in July 2019. The British composer started by creating a main theme for the different environments in the game, before extrapolating out of different shifts in music such as combat music.
When asked about the album release of Returnal, the composer answered:
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“When we’re dealing with something that’s a soundtrack, I want to ensure that whatever narrative is in the source material comes through in the soundtrack. There’s so much narrative material to draw from in the game. There’s certain themes I wanted to approach again. For me to pick the pieces of music that signify this journey that Selene is going on, and then use pieces of audio from the game. I want people to listen to the soundtrack, to not necessarily even have to play the game to get the same experience: the mystery, the journey, the payoff. It was taking as many elements as I could and weaving them together in a different way to how they appear in the game to make it as – hopefully – equally an engaging sonic experience.”
Having composed the music for Midsommar, we eagerly anticipate listening to Krlic’s music in Returnal once it launches on 30th April.

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Tags: HousemarqueSony Interactive Entertaiment


Crisis Core: Final Fantasy VII Reunion details characters, gameplay systems, pre-order editions

Square Enix has revealed some more details regarding Crisis Core: Final Fantasy VII Reunion, including some of the English voice dub and its gameplay systems, and of course, the various game editions.

Seven years before the events of FINAL FANTASY VII…
In the mako-powered metropolis of Midgar stands the headquarters of Shinra, a powerful company with a formidable private army. Zack Fair is a promising young operative in the Shinra military’s elite unit, SOLDIER.
Together with his mentor, SOLDIER 1st Class Angeal, and the SOLDIER hero Sephiroth, Zack begins an investigation into the recent mass
disappearance of SOLDIER operatives.

Reno (Arnie Pantoja), Rude (William C. Stephens) and Hoko (James Sie) will be making their appearance in the game. You can imagine just what recipe of potential disaster two Turks and one mad scientist can do…

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Gameplay wise, you’ll be able to engage in systems such as:
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MISSIONS: Missions are special SOLDIER assignments given to Zack by the Shinra Company and the citizens of Midgar, outside of the main story.
New missions are unlocked when you fulfill specific conditions as the story progresses. Completing missions will earn you rewards of materia and items, with more valuable rewards offered depending on the mission’s difficulty. Some missions feature boss enemies as targets. Defeat the target to complete the mission.
ABILITY GAUGE: Some powerful foes will use special abilities. When using these, the enemy will enter a “casting” state and an ability gauge will appear.
By attacking the enemy during the casting period, it is possible to lower the gauge and reduce the damage taken. Reducing the gauge to zero will prevent the enemy from using its ability at all.

MATERIA: Can be either Magic (uses MP) or Abilities (AP). Magic can be either damaging or support spells, while Abilities can be unleashed at the end of combos with increased potency depending on number of hits.
MATERIA FUSION: Get SP from defeating enemies to fuse different Materia. The Materia used will be lost, but you could gain access to powerful abilities earlier than usual.
LIMIT BREAKS: When the DMW lines up images of the same character, Zack can use a potent Limit Break ability based on the character featured.
SUMMONS: When the DMW enters Summon Mode, all the images change to summons and it becomes possible to unleash the summon monster’s Limit Break. Summon designs have been altered to match those in FFVIIR, while Bahamut Fury’s design by Roberto Ferrari is unique to this title.

CHOCOBO MODE: Some mission rewards include additional images for the DMW. If you have acquired specific images, such as Chocobo or Cactuar, the DMW can switch to Chocobo Mode. If the images align while in Chocobo Mode, you can use a Limit Break but if they do not, you could get a “dud” result that inflicts damage and stuns Zack.

Gameplay details aside, you can purchase Crisis Core: Final Fantasy VII Reunion in the following editions:
HERO EDITION

CRISIS CORE –FINAL FANTASY VII– REUNION Standard Edition Game
CRISIS CORE –FINAL FANTASY VII– REUNION PLAY ARTS KAI™ Action Figure – ZACK FAIR SOLDIER 2nd CLASS
HEROES Past and Present The Art of CRISIS CORE –FINAL FANTASY VII–
CRISIS CORE –FINAL FANTASY VII– REUNION – SCRIPT BOOK (Japanese)
CRISIS CORE –FINAL FANTASY VII– REUNION MINI SOUNDTRACK ”Aerith’s Letter” enclosed
SOLDIER Materia Set (DLC)

DIGITAL DELUXE EDITION

CRISIS CORE –FINAL FANTASY VII– REUNION full game
Original mini soundtrack: “CRISIS CORE –FINAL FANTASY VII– REUNION MINI SOUNDTRACK”
Original art book: “HEROES Past and Present The Art of CRISIS CORE –FINAL FANTASY VII–”
Pre-order bonuses: SOLDIER Materia Set (DLC)

Crisis Core: Final Fantasy VII Reunion is slated to launch 13 December 2022 for PS4 / PS5, Nintendo Switch, Xbox One / X | S, and PC via Steam.

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Tags: Crisis Core: Final Fantasy VII ReunionFinal FantasyFinal Fantasy 7Final Fantasy VIISquare Enix


[E3 2018] Battle Royale mode for Battlefield V confirmed

Battlefield V was first revealed just two weeks ago, and fans have been speculating a battle royale mode for the immersive battlefield video game (since battle royale modes are everywhere now). During EA Play, the developers have confirmed that there will be a multiplayer battle royale mode called “Royale”!

No further details were revealed during the EA conference including whether there will be 100 players in a match, but the developers promised that we will be getting more information about it soon. In addition, the developers further confirmed that there will be no loot boxes and premium pass for the latest battlefield.

Battlefield V will be arriving on PS4, Xbox One and PC starting on 11 October via the EA Access and Origin Access Basic Play First Trial. Those who pre-ordered the Deluxe Edition will be able to enjoy the game starting from 16 October too, while the official release for all players is set at 19 October.  More information on their official site!
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Tags: battle royaleBattlefield 5Battlefield VE3 2018EAElectronic ArtsPCPlaystation 4PS4Xbox One


Niantic announces Ingress Prime for smartphones

Famed Pokemon Go developer, Niantic, had announced Ingress Prime, which is currently planned for a release in 2018. As you may or may not know, Ingress Prime is the sequel to the original Ingress game, and will boast new user interface and sound designs. The game will also feature “state-of-the-art augmented reality technology leveraging smartphone cameras to immerse players in the sci-fi world of Ingress.”

CEO John Hanke had the following to say in the press release:

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“When Ingress first launched five years ago, we helped create a new genre of games that foster exploration, discovery, friendship and exercise. Ingress is the foundation of our real-world gaming platform and showcases our ability to create in-game and live experiences that can be a force for positive change in communities worldwide. With Ingress Prime, we’re ushering in a new chapter of the game for our passionate fans who have been with us since the beginning as well as the next evolution of the experience for those new to Ingress.”

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Tags: AndroidIngress PrimeiOSNianticPuzzle


Pikachu Figures Dressed in Villain Costumes Coming to 7 Eleven Stores in Singapore

The Singapore 7 Eleven Facebook account has just announced a line of Pikachu Figures who are dressed in the mainline Pokemon series’ villain costumes. A total of 7 different figures are now available for fans to collect at the 7 Eleven outlets.

From the post, the official Singapore Facebook page have showed off the menacing yet cute Pikachu figures dressed in the previous generations of Pokemon villains up to Generation 7 of Pokemon Sun and Pokemon Moon.

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From the top (Left to right), we have Pikachu dress in the Team Rocket outfit from generation 1-2, Team Plasma from generation 5, Team Magma from generation 3, Team Flare from generation 6, Team Aqua from generation 3, Team Galactic from generation 4 and lastly Team Skull from generation 7.
Judging from the facebook post, there is not much information about the pricing of the figures or whether if they’re stuck behind a blind box system. But based on the comment sections of that post, one user had stated that it is not going to be a blind box system, so fans will have an easier time with trying to get their specific villain Pikachu without being at the mercy of the RNG Gods.
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There is also currently no information of when the sale of these Pikachu Figures will last until, so for fans who are interested in getting their hands on the figures will have to get them as soon as possible.

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Tags: 7 Eleven SingaporeNewsPikachu FigureSingapore


Rules of Survival Ultra to arrive soon with day/night cycle, changing weather and more

Rules of Survival is getting a major update – Rules of Survival Ultra with new HD graphics, day/night cycle, dynamic weather system and more! The new Ultra version will launch on Asia-PC server on December 12, while players in Asia server of mobile can enjoy the updates from December 19 following by a worldwide release soon.

In the new update. a dynamic weather system and an ever-changing day/night cycle will be added to the game. Thanks to the enhanced lighting effects, time and weather pattern looks more realistic and beautiful on the battlefield in ROS. You will be able to see bottomless fog, drizzling rain or a clear, cloudless sky full of stars in every exhilarating battle!

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Also, now you will have to adapt to the world around you with different weapons and strategy. By utilising the weather and time changes, you can outsmart your opponents if you are using the right strategy. The avatar and vehicle models are improved as well. For example, you can jump into a building directly by breaking windows, destroy building doors separately or shoot vehicle tires flat individually.

Rules of Survival Ultra will be available on PC and mobile starting from December 12. Download the game on your mobile, PC, or Steam for free now and rule the battlefield with your guns and brains!

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Tags: AndroidiOSMobileNetEasePCRoSRules of SurvivalRules of Survival Ultra


It’s Exos Heroes turn for Halloween celebrations!

Exos Heroes is celebrating 2020’s Halloween with all-new Raid content and, most importantly, a free 77 draw event! The update includes the latest Season 2 episode – Chapter 13: Cause and Effect – along with a host of quality of life updates as per player requests.

The free 77 pulls are available from 29 October to 19 November. Recruit new members for your Exos Heroes roster through 7 days this Halloween!

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Maybe you’ll find use for those new recruits in the Quantum Raid seasonal raids, a series of monster raids with various stages and difficulties, with rewards scaling according to rank scores. Each Quantum Raid will run for two weeks, introducing new balance and type-based strategy through updates to keep players engaged. The Halloween Hot Time event will also be running from 31 October to 9 November for increased daily dungeon rewards, and replace Hero equipment at no cost.
The new episode from Season 2 will see Zeon regaining consciousness with Jinai’s help. Clear the episode to see if Zeon escapes from Neomi’s clutches, and receive 5-star Awakened Zeon as a reward.
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Last but not least are QOL updates: Air Squadron Hideout is a real-time Air Squadron community feature allowing members to communicate in real-time. Members can also get additional Attack/Defense/HP buffs for Air Squadron Battle, and damage boost for Air Squadron Raid by interacting with various objects in the Hideout. Quick Battle has been set as the default play speed for all Daily Dungeons without needing to go into settings.
 Download

EXOS HEROESRelease Date: 2019-11-21Android, iOS
The grand adventure to search for ‘Exestruk’, the missing sword of the emperor, and the curse of the ancient dragon!
Experience the adventure of your lifetime.
Experience the unique visualism beyond your imagination.
Experience the unique, extraordinary RPG!

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Tags: EXOS HEROESLine GamesOOZOO


Ys X: Nordics reveals new characters, the Recapture Battle, and side quests.

Clouded Leopard Entertainment and Nihon Falcom reveals details on new characters, the Recapture Battle, and side quests for the upcoming action RPG Ys X: Nordics, commemorating the 35th anniversary of the acclaimed Ys series.

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Characters
Nihon Falcom released a sneak peak into newly introduced important characters Grimmson, Gunnar, Hugill and Flair who will accompany the protagonist in her adventure.
Image Credit: Clouded Leopard Entertainment, Nihon Falcom
Grimmson Balta (voiced by Kazuhiro Yamaji)
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Age: 40

“We Normans are always walking alongside death… That’s what life is all about, no?”
Leader of the Balta Navy and the father of main heroine Karja, the Pirate Princess. He is said to rival the infamous One-Eyed Ladoc of the Medo Sea. Grimmson also possesses the charisma to rally a band of troublemakers and the political savviness to resist the Romun Empire. Grimmson is an excellent fighter who can channel rage into raw strength and is also a powerful Mana user.

Image Credit: Clouded Leopard Entertainment, Nihon Falcom
Gunnar (voiced by Shuhei Sakaguchi)

Age: 29

“I think it’s time you turned your attention to the lives of your constituents, Princess.”
A Norman who serves as the chief warrior of the Balta Navy under Grimmson’s leadership. Gunnar is a skilled fighter who leads the Balta Navy’s second fleet with rational and precise decisions. He is a well-reasoned and organized man though, protagonist Karja can be a bit of a challenge for Gunnar, even still he watches her growth as fellow Norman like he did with Feria.
Image Credit: Clouded Leopard Entertainment, Nihon Falcom
Hugill (voiced by Kosuke Kobayashi)

Age: unknown

“Caaaaaaww!”
A well-fed male raven that had taken Balta Island, the base for the Balta Navy is his home for some time. He is a curious individual with tendencies for mischievous acts, but still treated well by the Normans as they believe in the legend of god Harl watching over the world through a raven’s eyes.
Image Credit: Clouded Leopard Entertainment, Nihon Falcom
Flair Rall (voiced by Keiichi Sonobe)

Age: 47

“Being alive in this world is nothing short of a miracle to me.”
Rall is a doctor from Lance whom Adol met during his adventures in the ancient kingdom of Ys. Never judge a book by its cover as Dr. Rall is a responsive man who is very willing to venture out of his village to offer medical support regardless of risks. He keeps Adol company in his journey to search for the original Celceta Flower seed, which is said to be able to cure incurable illnesses. He also helps out in Karnack’s clinic during his travels.
The Recapture Battles
The Recapture Battles is a new gameplay content where players battle at sea and on land.
Image Credit: Clouded Leopard Entertainment, Nihon Falcom
In Obelia Bay, where the adventures of Ys X: Nordic take place, there are islands scattered all over the sea and are seized by the immortal Greegers.
When discovering a Greeger-controlled island with the vessel Sandras, players can approach it to engage in a special battle to recapture the island.
The Recapture Battle sequence plays out like this:

Approach the Greeger-controller island with the Sandras
Commence a naval battle with the Sandras
While battling enemy ships, destroy the “Barrier Pillars” set up around the island
Once the Greegers disappear from the island, you are now able to land
Disembark with Adol and Karja, then commence battle against the enemy base
Defeating the Greegers and conquering the enemy base allows the player to then retake the island\

Image Credit: Clouded Leopard Entertainment, Nihon Falcom
Naval battle also comes with missions that can be cleared, and each completion will hype up the crew, making it easier to activate each character’s “Recapture Battle Skills”.
Furthermore, depending on the excitement level gained while at sea, Adol and Karja may be granted advantages at the start of each land battle.
Image Credit: Clouded Leopard Entertainment, Nihon Falcom
Each successful recapturing of an island will grant rewards according to the rank earned.
Additionally, recaptured islands will be converted into quick-travel points and be shown on nautical charts for ease of exploring Obelia Bay.
Hugill’s Message
While voyaging in the Sandras, Hugill the Raven will at times deliver messages to Adol and his party.
The content varies and may come from the Balta Navy or other NPCs met around Obelia Bay asking Adol and Karja for help.
Depending on what’s written, the messages can be accepted during the player’s Obelia Bay adventures as side quests and sub-stories.
Image Credit: Clouded Leopard Entertainment, Nihon Falcom
Ys X: Nordics is the tenth installment of the highly acclaimed Ys series, commemorating the 35th anniversary of the franchise.
The game is due to release on 28 September 2023 for Nintendo Switch, PlayStation 5, and PlayStation 4.

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Tags: Clouded Leopard EntertainmentNihon FalcomYs X: Nordics


Honkai Impact 3rd Global Pre-Registration Launched!

Honkai Impact 3rd is a action RPG for the mobile by miHoYo. The game has already been released in the Southeast Asia region on November 2017 for both iOS and Android. Though the game already has English language support, the game was not released for global. Now that the game has seen success even in the English market, miHoYo has now launched pre-registration for their global release!

For those who don’t know, the game is an action RPG where you control a character called Kiana. She’s the lead in the game’s lore along with other characters you will meet eventually as you progress. Though the game’s lore was not explained very well, the devs has released a manga series to accompany the story of the game which you can read more to understand the lore in the game.

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  The game mechanics are simple and easy to execute of a hack-n-slash with evasive maneuvers capability. Players will need to play strategically and timely execute skills to finish off opponents. The game also has plenty of events which allows players to earn in-game items from common to rare and even new characters. Recently they had released the Sakura Samsara update which includes a new character to the character roster and a seemingly open-world for players to explore around and quest.
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Featuring Valkyries and Stigmatas to increase the stats and fighting capabilities of a character, the game is fun and full of events to do to keep your thumbs busy. Though there’s an energy system, the game is pretty f2p friendly if you know how to save and be patient. Overall the game offers amazing 3D graphics made with Unreal Engine 4 so be prepared to leave a sizeable amount of 2GB on your phone!

Currently pre-registrations in on-going with a milestone event which rewards players up to 300 Crystals, 3 Jixuanyuan Aqua Stigmatas and the Tachi – Vermilion Edge sword when they reach 500k pre-registers! If you want these rewards, pre-register now! Or if you are in the Southeast Asia region, you can download the game here!

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Tags: AndroidARPGGlobalHonkai Impact 3rdiOSmiHoYoMobilePre-registrationYonkoma


Kids Explain Why They Love SpongeBob SquarePants: The Cosmic Shake in its New Trailer

THQ Nordic has just released a brand new trailer for SpongeBob SquarePants: The Cosmic Shake, this time featuring the experts on the series, the kids that love SpongeBob SquarePants.

In the brand new trailer, Kids Explain, we get to hear comments about the game from a bunch kids that really love the series. They are all happily describing the story of the game and how fun it is to be able to play together with SpongeBob in a video game. One of them even described Cosmic Shake to be one of the best video game ever.

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SpongeBob SquarePants The Cosmic Shake is a new adventure game featuring the characters from the SpongeBob series. The game follows SpongeBob and Patrick in their journey across multiple version of their world to save their friends and all around return Bikini Bottom to what it used to be.

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It is set to release worldwide on January 31st, 2023 for Nintendo Switch, PlayStation 4, Xbox One and PC with pre-orders open across its available platform.
There is also collector’s edition available for pre-order which includes a miniature statue of SpongeBob and an inflatable Patrick as bonuses.
Don’t forget to check out the game’s official website for the latest update and information.

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Tags: SpongeBob SquarePants: The Cosmic ShakeTHQ Nordic


Playstation 4 bundles coming your way 22 November!

Playstation 4 bundles are launching 22 November 2019, as announced by Sony Interactive Entertainment Singapore Private Limited (SIES). These bundles come in three flavours: “PlayStation®4 Pro Party Bundle”, “PlayStation®4 Party Bundle”, and “MEGA PACK”.

The PS4 Party bundle has two distinct versions:

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PS4 Pro version

Stunning black sleeve box
EA SPORTS™ FIFA20 (Disc) and Crash™ Team Racing Nitro-Fueled (Disc)
PS4™Pro system (CUH-7218B B01, Jet Black, 1TB HDD)
Two DUALSHOCK®4 Wireless Controllers (Jet Black)
1 + 1 years Extended Warranty
MYR 1,899

PS4 version

White sleeve box
EA SPORTS™ FIFA20 and Crash™ Team Racing Nitro-Fueled
PS4™ system (CUH-2218A B01, Jet Black, 500GB HDD)
Two DUALSHOCK®4 Wireless Controllers (Jet Black)
1 + 1 years Extended Warranty
MYR 1,499

The MEGA PACK will contain:
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PS4™ system (CUH-2218B B01, Jet Black, 1TB HDD)
DUALSHOCK®4 Wireless Controller (Jet Black)
God of War™ (Disc), Horizon Zero Dawn™: Complete Edition (Disc), and Grand Theft Auto V Premium Edition (Disc)
PS4™ FORTNITE NEO VERSA BUNDLE DLC voucher card
PlayStation®Plus (PS Plus) 3-Month Membership subscription card
MYR 1,349

Get an additional 2-month membership when purchasing PS Plus 12-month Membership Card at PlayStation Authorised Dealers/Sony Store/Select Convenience Store. The voucher must be purchased and redeemed during the promotional period from 22 November 2019 to 2 December 2019, 23:59 (GMT+8). PS Plus provides access to online multiplayer and privileges such as free games, exclusive discounts and priority access to special events.
You can learn more here. Follow the Facebook page for updates on games, add-ons and discounts on the PS Store.
Product Outline

Product Name
“PlayStation®4 Pro Party Bundle”

Product Code
ASIA-00377

Release Date
22nd November 2019

Promotional Price
MYR 1,899

Content
·         PlayStation®4 Pro system (CUH-7218B B01, Jet Black) with 1TB HDD x 1
·         DUALSHOCK®4 Wireless Controller (Jet Black) x 2
·         PS4™ title EA SPORTS™ FIFA20 (English/Traditional Chinese version) Blu-ray Disc™ version x 1
·         Bonus Content
·         FIFA 20 Ultimate Team™ (FUT20) Rare Player Pack Redemption Voucher Card
·         PS4™ title Crash™ Team Racing Nitro-Fueled (English version) Blu-ray Disc™ version x 1

Copyright
·         © 2019 Electronic Arts Inc.
·         © 2019 Activision Publishing Inc. ACTIVISION, CRASH TEAM RACING, CRASH NITRO KART, CTR, CRASH BANDICOOT and CRASH are trademarks of Activision Publishing, Inc.

Product Name
“PlayStation®4 Party Bundle”

Product Code
ASIA-00378

Release Date
22nd November 2019

Promotional Price
MYR 1,499

Content
·         PlayStation®4 system (CUH-2218A B01, Jet Black) with 500GB HDD x 1
·         DUALSHOCK®4 Wireless Controller (Jet Black) x 2
·         PS4™ title EA SPORTS™ FIFA20 (English/Traditional Chinese version) Blu-ray Disc™ version x 1
·         Bonus Content
·         FIFA 20 Ultimate Team™ (FUT20) Rare Player Pack Redemption Voucher Card
·         PS4™ title Crash™ Team Racing Nitro-Fueled (English version) Blu-ray Disc™ version x 1

Copyright
·         © 2019 Electronic Arts Inc.
·         © 2019 Activision Publishing Inc. ACTIVISION, CRASH TEAM RACING, CRASH NITRO KART, CTR, CRASH BANDICOOT and CRASH are trademarks of Activision Publishing, Inc.

Product Name
“MEGA PACK”

Product Code
ASIA-00370

Release Date
22nd November 2019

Promotional Price
MYR 1,349

Content
·         PlayStation®4 system (CUH-2218B B01, Jet Black) with 1TB HDD x 1
·         DUALSHOCK®4 Wireless Controller (Jet Black) x 1
·         PS4™ title God of War™ (English/Traditional Chinese version) Blu-ray Disc™ version x 1
·         PS4™ title Horizon Zero Dawn™: Complete Edition (English/Traditional Chinese version) Blu-ray Disc™ version x 1
·         PS4™ title Grand Theft Auto V Premium Edition (English/Chinese version) Blu-ray Disc™ version x 1
·         PlayStation®Plus 3-Month Membership subscription x 1*
·         PS4™ title FORTNITE NEO VERSA BUNDLE DLC voucher card
*Provided with voucher

Copyright
·         God of War™ © 2018 Sony Interactive Entertainment LLC.
·         Horizon Zero Dawn™ © 2017 Sony Interactive Entertainment Europe. Developed by Guerrilla.
·         Rockstar Games, Inc. ©2008-17. Rockstar Games, Grand Theft Auto, GTA Five, Grand Theft Auto Online and R* are marks/logos/copyrights of Take-Two Interactive. All other marks and trademarks are properties of their respective owners. All rights reserved.
·         © 2019, Epic Games, Inc. All rights reserved. Epic, Epic Games, the Epic Games logo, Unreal, Unreal Engine, UE4, the Unreal Engine logo, Fortnite, and Fortnite (stylized) are trademarks or registered trademarks of Epic Games, Inc. in the USA and elsewhere. All other trademarks are the property of their respective owners.

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Tags: PlaystationPlaystation 4SonySony Interactive EntertainmentSony Interactive Entertainment Singapore


Overwatch Director Jeff Kaplan Leaves Blizzard Entertainment

Jeff Kaplan, public-facing Game Director of Overwatch, is leaving Blizzard Entertainment. The announcement was made via a post on the Overwatch Blog, along with details on the role’s succession.

According to the blog, Aaron Keller will be taking over as the game director for the series. Keller is another founding member of the Overwatch team, who worked side-by-side with Jeff Kaplan to get Overwatch into what it is today.

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Most fans know Jeff Kaplan as being the face of the Overwatch Developer updates, heralding the buffs and nerfs of each round of balancing.
Keller also issued a statement about taking over the leadership role for the game:
“Jeff’s been a great leader, mentor, and friend, and he knows how much we’re going to miss him. I’ve been lucky to work alongside him and the rest of the Overwatch team for many years in building something that continues to inspire people all around the world, and I’m honored to carry the torch forward”, he said.
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He also reassured fans who were worried about the silence around Overwatch 2, as the game was very much still in development.
“Speaking of Overwatch 2, development is continuing at a good pace. We have an exceptional vision we’re executing on, the reaction from many of you to the updates we shared at BlizzConline thrilled us, and we have exciting reveals planned for this year and beyond as we ramp to launch. We’ll be sharing more frequent updates about Overwatch 2 progress and new features in the live game with you all very soon”, he says.

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Tags: Blizzard EntertainmentJeff KaplanOverwatch