title: Descent: FreeSpace – The Great War
Descent (video game)
Descent II
Overload (video game)
Parallax Software
Strafe (video game)
Ominous Horizons: A Paladin's Calling
Bodycount (video game)
Descent 3
BioShock
sentences: Descent: FreeSpace – The Great War, also known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions.
 In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment.
 The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt.
 The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.
Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in Europe in 1995.
 The game features six degrees of freedom gameplay and was followed by several expansion packs, as well as a 1996 port to the PlayStation.
 Ports were also announced for the Sega Saturn and Panasonic M2, but these were later cancelled.
 The game is set out in the Solar System where the player is cast as the Material Defender, a mercenary hired by the PTMC.
Descent II is a 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions.
 It is the second game in the "Descent" video game series and a sequel to the original "Descent".
 Unlike standard first-person shooters, the player must control a flying ship that has a six degrees of freedom movement scheme, allowing the player to move in any 3D direction.
 The original soundtrack features industrial metal contributed by notable musicians such as Type O Negative, Ogre and Mark Walk of Skinny Puppy, and Brian Luzietti.
 The game received very positive reviews from video game critics.
 A sequel, "Descent 3", was released in 1999.
Overload is an upcoming video game being developed by Revival Productions.
 The game has been described as a 'spiritual successor' to the video games "Descent" and "Descent II".
 Members of Revival Productions include founders Matt Toschlog and Mike Kulas, who started Parallax Software, the company behind the first two "Descent" titles, as well as Luke Schneider from Radian Games.
Parallax Software was a video game developer best known for creating the "Descent" series of computer games.
 Parallax Software was started in 1993 by Matt Toschlog and Mike Kulas.
 After the release of "Descent II" in 1997, the company was split to form Volition (Mike Kulas) in Champaign, Illinois, and Outrage Entertainment (Matt Toschlog) in Ann Arbor, Michigan.
 Both companies were later bought by publisher THQ.
 In July 2003, Outrage was shut down, but Volition continues to develop video games.
Strafe (stylized as STRAFE) is a first-person shooter video game developed by Pixel Titans and published by Devolver Digital.
 The game is an homage to 1990s first-person shooter video games, such as "Doom" and "Quake", advertised as to have "bleeding edge graphics and gameplay", citing the year 1996.
 It was released on May 9, 2017.
Ominous Horizons: A Paladin's Calling (also known as simply Ominous Horizons) is a 3D medieval first-person shooter video game developed by N'Lightning Software and released in September 2001.
 The game is the spiritual successor to N'Lightning Software's "Catechumen" (2000).
 "Ominous Horizons" cost over $1.6 million over the course of the game's development cycle, being the highest budgeted Christian video game in existence.
 The game's poor sales performance, selling only 50,000 copies, eventually resulted in the disbandment of N'Lightning Software.
Bodycount is a first-person shooter video game for the PlayStation 3 and Xbox 360 video game consoles.
 It was developed by Guildford Studio and published by Codemasters.
 It is considered a spiritual successor to the 2006 video game "Black", which was developed by the same team.
Descent 3 (stylized as Descent³) is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Productions.
 It was originally released for Microsoft Windows in North America on June 17, 1999.
 "Descent 3" is the third game in the "Descent" video game series and a sequel to "Descent II".
 The game takes place in a science fiction setting of the Solar System where the player is cast as Material Defender, a mercenary who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus.
BioShock is a first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games.
 The game was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and an OS X port by Feral Interactive in October 2009.
 A mobile version was developed by IG Fun.
 The game's concept was developed by Irrational's creative lead, Ken Levine, and was based on the ideas of Objectivism as promulgated by Ayn Rand, while incorporating influences from other authors such as George Orwell.
 The game is considered a spiritual successor to the "System Shock" series, on which many of Irrational's team including Levine had worked previously.

Question: Question: Overload is an upcoming video game being developed by Revival Productions, the game has been described as a 'spiritual successor' to the video games "Descent" and which 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions? 

 Your answer will be verified with exact match score. To ensure correct verification, only provide the answer within the <answer> </answer> tags. Do not put any sentences or reasoning process within the <answer> </answer> tags. 

Supporting Information: Paragraph 0 

 Descent: FreeSpace – The Great War, also known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions.
 In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment.
 The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt.
 The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat. 

--------------------------------

Paragraph 1 

 Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in Europe in 1995.
 The game features six degrees of freedom gameplay and was followed by several expansion packs, as well as a 1996 port to the PlayStation.
 Ports were also announced for the Sega Saturn and Panasonic M2, but these were later cancelled.
 The game is set out in the Solar System where the player is cast as the Material Defender, a mercenary hired by the PTMC. 

--------------------------------

Paragraph 2 

 Descent II is a 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions.
 It is the second game in the "Descent" video game series and a sequel to the original "Descent".
 Unlike standard first-person shooters, the player must control a flying ship that has a six degrees of freedom movement scheme, allowing the player to move in any 3D direction.
 The original soundtrack features industrial metal contributed by notable musicians such as Type O Negative, Ogre and Mark Walk of Skinny Puppy, and Brian Luzietti.
 The game received very positive reviews from video game critics.
 A sequel, "Descent 3", was released in 1999. 

--------------------------------

Paragraph 3 

 Overload is an upcoming video game being developed by Revival Productions.
 The game has been described as a 'spiritual successor' to the video games "Descent" and "Descent II".
 Members of Revival Productions include founders Matt Toschlog and Mike Kulas, who started Parallax Software, the company behind the first two "Descent" titles, as well as Luke Schneider from Radian Games. 

--------------------------------

Paragraph 4 

 Parallax Software was a video game developer best known for creating the "Descent" series of computer games.
 Parallax Software was started in 1993 by Matt Toschlog and Mike Kulas.
 After the release of "Descent II" in 1997, the company was split to form Volition (Mike Kulas) in Champaign, Illinois, and Outrage Entertainment (Matt Toschlog) in Ann Arbor, Michigan.
 Both companies were later bought by publisher THQ.
 In July 2003, Outrage was shut down, but Volition continues to develop video games. 

--------------------------------

Paragraph 5 

 Bodycount is a first-person shooter video game for the PlayStation 3 and Xbox 360 video game consoles.
 It was developed by Guildford Studio and published by Codemasters.
 It is considered a spiritual successor to the 2006 video game "Black", which was developed by the same team. 

--------------------------------

Paragraph 6 

 Descent 3 (stylized as Descent³) is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Productions.
 It was originally released for Microsoft Windows in North America on June 17, 1999.
 "Descent 3" is the third game in the "Descent" video game series and a sequel to "Descent II".
 The game takes place in a science fiction setting of the Solar System where the player is cast as Material Defender, a mercenary who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus. 

--------------------------------

Paragraph 7 

 BioShock is a first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games.
 The game was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and an OS X port by Feral Interactive in October 2009.
 A mobile version was developed by IG Fun.
 The game's concept was developed by Irrational's creative lead, Ken Levine, and was based on the ideas of Objectivism as promulgated by Ayn Rand, while incorporating influences from other authors such as George Orwell.
 The game is considered a spiritual successor to the "System Shock" series, on which many of Irrational's team including Levine had worked previously. 

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Answer: Descent II