title: Awithlaknannai Mosona
Capitol (board game)
Francis Tresham (game designer)
Rokugan
Lord of the Rings (board game)
Risk: The Lord of the Rings Trilogy Edition
Obsession (board game)
Chaos Rings III
TAMSK
Pasang (game)
sentences: Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States.
 It is unknown how old the game is.
 The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907).
 In this book, it was named Awithlaknan Mosona.
 Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences.
 The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points.
 The rules are the same.
 Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing.
 It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them.
 It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque.
 However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona.
 In these games, one player has more pieces over the other, however, the other player's piece has more powers.
 The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width.
 Diagonal lines also replaced orthogonal lines altogether.
 However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.
Capitol is a German-style building game set in the ancient Roman Empire, designed by Aaron Weissblum and Alan R. Moon.
 The game was published by Schmidt Spiele in 2001.
 It was redeveloped into a quicker-playing card game named "Clocktowers" and published by Jolly Roger Games.
Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.
 Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.
 His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon".
Rokugan is the fictional empire which is the main power in the Legend of the Five Rings setting, the basis for the "Legend of the Five Rings Collectible Card Game", "Legend of the Five Rings Role-Playing Game", the board game Art of War and the now out of print Clan War Miniatures game, all from Alderac Entertainment Group.
 It is similar to feudal Japan, though it also includes aspects of other Asian cultures, as well as magic and mythical beasts.
 The setting was used by Wizards of the Coast as the basis for their updated "Oriental Adventures" "Dungeons & Dragons" supplement.
Lord of the Rings is a board game based on the high fantasy trilogy "The Lord of the Rings" by J. R. R. Tolkien.
 Published in 2000 by Kosmos in Germany, Wizards of the Coast in the U.S., and Parker Brothers in the U.K., the game is designed by Reiner Knizia and features artwork by illustrator John Howe.
 It won a Spiel des Jahres special award for "best use of literature in a game" and in 2004 it won the Games Magazine Games 100 Honor in the Family Strategy category.
 A slightly revised version was later published by Fantasy Flight Games.
Risk: "The Lord of the Rings" Trilogy Edition is a board game based upon the game Risk and in J. R. R. Tolkien's fictional land of Middle-earth rather than the actual Earth.
 The board is divided into nine regions of Middle-earth taken from "The Lord of the Rings".
Obsession is a board game released in 1977 for two players in which the player wins by moving their ten rings along numbered slots.
 They must get all ten rings into the "safety zone" before their opponent.
 Each player rolls a pair of dice, and can choose either to move their own rings up, or their opponent's rings down.
Chaos Rings III (ケイオスリングス , Keiosu Ringusu III ) is a 2014 Japanese role-playing video game developed by Media.Vision and published by Square Enix.
 It is the fourth game in the "Chaos Rings" series, after "Chaos Rings", "Chaos Rings Omega", and "Chaos Rings II".
 Like its predecessors, it was released on iOS, and Android devices, but also the first to be released for the PlayStation Vita platform.
 The PS Vita release, titled "Chaos Rings III: Prequel Trilogy" (ケイオスリングスⅢ プリクエル・トリロジー ) contains all four titles in the "Chaos Rings" series.
TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998.
 Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves.
 Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner.
 The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
Pasang is a two-player abstract strategy board game from Brunei.
 The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.
 The object of this game is to acquire the most points by capturing black and white tokens on the board.
 Black tokens are worth 1 point, and white tokens are worth 2 points.
 The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.
 Players choose a piece called a "ka" which is used to capture the tokens on the board.
 Each player's "ka" moves around the board capturing as many tokens as possible.
 As a note, the "kas" are the only mobile pieces in the game.
 The other pieces are stationary, and are captured by the "kas".
 Players must capture token(s) during their turn, or lose the game.
 When all tokens have been captured from the board, the player with the most points is the winner.
 However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.

Question: Question: What board game was published sooner, Capitol or Lord of the Rings? 

 Your answer will be verified with exact match score. To ensure correct verification, only provide the answer within the <answer> </answer> tags. Do not put any sentences or reasoning process within the <answer> </answer> tags. 

Supporting Information: Paragraph 0 

 Capitol is a German-style building game set in the ancient Roman Empire, designed by Aaron Weissblum and Alan R. Moon.
 The game was published by Schmidt Spiele in 2001.
 It was redeveloped into a quicker-playing card game named "Clocktowers" and published by Jolly Roger Games. 

--------------------------------

Paragraph 1 

 Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.
 Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.
 His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon". 

--------------------------------

Paragraph 2 

 Rokugan is the fictional empire which is the main power in the Legend of the Five Rings setting, the basis for the "Legend of the Five Rings Collectible Card Game", "Legend of the Five Rings Role-Playing Game", the board game Art of War and the now out of print Clan War Miniatures game, all from Alderac Entertainment Group.
 It is similar to feudal Japan, though it also includes aspects of other Asian cultures, as well as magic and mythical beasts.
 The setting was used by Wizards of the Coast as the basis for their updated "Oriental Adventures" "Dungeons & Dragons" supplement. 

--------------------------------

Paragraph 3 

 Lord of the Rings is a board game based on the high fantasy trilogy "The Lord of the Rings" by J. R. R. Tolkien.
 Published in 2000 by Kosmos in Germany, Wizards of the Coast in the U.S., and Parker Brothers in the U.K., the game is designed by Reiner Knizia and features artwork by illustrator John Howe.
 It won a Spiel des Jahres special award for "best use of literature in a game" and in 2004 it won the Games Magazine Games 100 Honor in the Family Strategy category.
 A slightly revised version was later published by Fantasy Flight Games. 

--------------------------------

Paragraph 4 

 Risk: "The Lord of the Rings" Trilogy Edition is a board game based upon the game Risk and in J. R. R. Tolkien's fictional land of Middle-earth rather than the actual Earth.
 The board is divided into nine regions of Middle-earth taken from "The Lord of the Rings". 

--------------------------------

Paragraph 5 

 Obsession is a board game released in 1977 for two players in which the player wins by moving their ten rings along numbered slots.
 They must get all ten rings into the "safety zone" before their opponent.
 Each player rolls a pair of dice, and can choose either to move their own rings up, or their opponent's rings down. 

--------------------------------

Paragraph 6 

 TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998.
 Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves.
 Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner.
 The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general. 

--------------------------------

Paragraph 7 

 Pasang is a two-player abstract strategy board game from Brunei.
 The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.
 The object of this game is to acquire the most points by capturing black and white tokens on the board.
 Black tokens are worth 1 point, and white tokens are worth 2 points.
 The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.
 Players choose a piece called a "ka" which is used to capture the tokens on the board.
 Each player's "ka" moves around the board capturing as many tokens as possible.
 As a note, the "kas" are the only mobile pieces in the game.
 The other pieces are stationary, and are captured by the "kas".
 Players must capture token(s) during their turn, or lose the game.
 When all tokens have been captured from the board, the player with the most points is the winner.
 However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner. 

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Answer: Lord of the Rings