title: Heroscape
Figura serpentinata
Ploteus
Blériot 165
Vinci (board game)
Biblical speculative fiction
Visualization (graphics)
sentences: Heroscape (stylized as "heroScape" or "HeroScape") is an expandable turn-based miniature wargaming system originally manufactured by Milton Bradley Company, and later by Wizards of the Coast, both subsidiaries of Hasbro, Inc., and discontinued by Hasbro in November 2010.
 The game is played using pre-painted miniature figures on a board made from interlocking hexagonal tiles that allow for construction of a large variety of 3D playing boards.
 The game is often noted and lauded by fans for the relatively high production quality of the game materials, in particular the pre-painted miniature figures as well as its interchangeable and variable landscape system.
Figura serpentinata (Italian - serpentine figure) is a style in painting and sculpture, intended to make the figure seem more dynamic, that is typical of Mannerism.
 It is similar, but not identical, to contrapposto, and features figures often in a spiral pose.
 Early examples can be seen in the work of Leonardo da Vinci, Raphael and Michelangelo.
PLOTEUS is an acronym of Portal on Learning Opportunities Throughout European Space, meant to connote "πλωτηρ" (ploter) which means "navigator" in ancient Greek.
 It is a European Union web portal, coordinated by the European's Commission Directorate-General for education and culture, that aims to help citizens find out about education and training opportunities, throughout the countries belonging to the European Union, Switzerland, Iceland, Norway and Turkey, though the latter did not participate in PLOTEUS at its launch, as it was not a member of the Leonardo da Vinci programme yet.
 According to France 5, the portal offers an "easy access" to an "excellent source of information" from primary school to postgraduate education.
 PLOTEUS has been prioritised as a "project of common interest" by the European Commission (Commission Decision of 23 December 2002, article 8.2.
c).
 The European Parliament and the European Council have confirmed in 2006 their "support for transnational web-based services such as PLOTEUS".
 The portal is run by the Euroguidance network, financed by the Leonardo da Vinci programme, and is interconnected with EURES, the European Commission's portal on job mobility information.
 Both PLOTEUS and EURES are considered as examples of "pan-European services".
 After the launch of PLOTEUS and EURES in 2003, the Bologna process drive to favour student mobility in Europe wa further expressed in 2004 by the launch of the Europass program, which is accessible from the EURES portal, as well as PLOTEUS.
The Blériot 165 (or Bl-165) was a French airliner of the 1920s.
 It was a four-engined biplane, a final development in the family of designs that began with the Blériot 115.
 Two were built for Air Union to replace the Farman Goliath on their Paris–London route and were christened "Leonardo da Vinci" and "Octave Chanute".
 The airline found that it preferred the Liore-et-Olivier LeO 21s that it had ordered alongside this aircraft, meaning that no further examples were produced.
Vinci is a board game designed by Philippe Keyaerts.
 It resembles a diceless variant of "Risk" with variable special abilities and an original decline mechanic, and is also similar in some ways to "History of the World".
 The game's name, pronounced "Vinchi", means "to be conquered" in Latin.
 In 2009, the game's mechanics were re-implemented with several changes and a fantasy-oriented theme as "Small World", also credited to Keyaerts, and published by Days of Wonder.
Biblical speculative fiction is speculative fiction that uses Christian themes and incorporates the Christian worldview.
 (It is thus distinct from speculations on the Bible and/or Christianity such as Dan Brown's "The Da Vinci Code".)
 The difference between biblical speculative fiction and general Christian speculative fiction is that the Christian nature of the story is overt.
 This represents the tension in the Christian fiction community between those who prefer stories that reflect a Christian worldview without explicitly Christian references (such as "The Lord of the Rings"), and those who prefer the more overt Christian material usually found in the works of G. K. Chesterton and C.S. Lewis.
 Current examples of these views may be found in the explanatory page of "Ray Gun Revival", a magazine that takes the non-explicit route, and the homepage blurb of the Lost Genre Guild, a group dedicated to explicitly Christian speculative fiction.
Visualization or visualisation (see spelling differences) is any technique for creating images, diagrams, or animations to communicate a message.
 Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity.
 Examples from history include cave paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary methods of technical drawing for engineering and scientific purposes.

Question: Question: Vinci and Heroscape are both examples of what? 

 Your answer will be verified with exact match score. To ensure correct verification, only provide the answer within the <answer> </answer> tags. Do not put any sentences or reasoning process within the <answer> </answer> tags. 

Supporting Information: Paragraph 0 

 Heroscape (stylized as "heroScape" or "HeroScape") is an expandable turn-based miniature wargaming system originally manufactured by Milton Bradley Company, and later by Wizards of the Coast, both subsidiaries of Hasbro, Inc., and discontinued by Hasbro in November 2010.
 The game is played using pre-painted miniature figures on a board made from interlocking hexagonal tiles that allow for construction of a large variety of 3D playing boards.
 The game is often noted and lauded by fans for the relatively high production quality of the game materials, in particular the pre-painted miniature figures as well as its interchangeable and variable landscape system. 

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Paragraph 1 

 PLOTEUS is an acronym of Portal on Learning Opportunities Throughout European Space, meant to connote "πλωτηρ" (ploter) which means "navigator" in ancient Greek.
 It is a European Union web portal, coordinated by the European's Commission Directorate-General for education and culture, that aims to help citizens find out about education and training opportunities, throughout the countries belonging to the European Union, Switzerland, Iceland, Norway and Turkey, though the latter did not participate in PLOTEUS at its launch, as it was not a member of the Leonardo da Vinci programme yet.
 According to France 5, the portal offers an "easy access" to an "excellent source of information" from primary school to postgraduate education.
 PLOTEUS has been prioritised as a "project of common interest" by the European Commission (Commission Decision of 23 December 2002, article 8.2.
c).
 The European Parliament and the European Council have confirmed in 2006 their "support for transnational web-based services such as PLOTEUS".
 The portal is run by the Euroguidance network, financed by the Leonardo da Vinci programme, and is interconnected with EURES, the European Commission's portal on job mobility information.
 Both PLOTEUS and EURES are considered as examples of "pan-European services".
 After the launch of PLOTEUS and EURES in 2003, the Bologna process drive to favour student mobility in Europe wa further expressed in 2004 by the launch of the Europass program, which is accessible from the EURES portal, as well as PLOTEUS. 

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Paragraph 2 

 Vinci is a board game designed by Philippe Keyaerts.
 It resembles a diceless variant of "Risk" with variable special abilities and an original decline mechanic, and is also similar in some ways to "History of the World".
 The game's name, pronounced "Vinchi", means "to be conquered" in Latin.
 In 2009, the game's mechanics were re-implemented with several changes and a fantasy-oriented theme as "Small World", also credited to Keyaerts, and published by Days of Wonder. 

--------------------------------

Paragraph 3 

 Biblical speculative fiction is speculative fiction that uses Christian themes and incorporates the Christian worldview.
 (It is thus distinct from speculations on the Bible and/or Christianity such as Dan Brown's "The Da Vinci Code".)
 The difference between biblical speculative fiction and general Christian speculative fiction is that the Christian nature of the story is overt.
 This represents the tension in the Christian fiction community between those who prefer stories that reflect a Christian worldview without explicitly Christian references (such as "The Lord of the Rings"), and those who prefer the more overt Christian material usually found in the works of G. K. Chesterton and C.S. Lewis.
 Current examples of these views may be found in the explanatory page of "Ray Gun Revival", a magazine that takes the non-explicit route, and the homepage blurb of the Lost Genre Guild, a group dedicated to explicitly Christian speculative fiction. 

--------------------------------

Paragraph 4 

 Visualization or visualisation (see spelling differences) is any technique for creating images, diagrams, or animations to communicate a message.
 Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity.
 Examples from history include cave paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary methods of technical drawing for engineering and scientific purposes. 

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Answer: board game