title: List of Donkey Kong video games
Video game design
DICE Los Angeles
Battle: Los Angeles (video game)
Hidemaro Fujibayashi
Derek Smart
Saber Interactive
Jens Bergensten
Nina Freeman
George Gomez
sentences: "Donkey Kong" is a video game series created by game designer Shigeru Miyamoto.
 It is published by Nintendo, with entries in the series developed by Nintendo, Rare, Namco, Retro Studios, and Paon.
 The series debuted in 1981 with the arcade game "Donkey Kong", which was a sales success that brought Nintendo into the North American market.
 Most "Donkey Kong" games have either been arcade games or released for Nintendo consoles and handhelds dating from the Nintendo Entertainment System to the current generation of video game consoles.
 However, some of the original arcade games were ported into versions on third-party home consoles and developed by several companies.
 "Donkey Kong" is among the best-selling video game franchises, with more than 48 million games sold worldwide.
Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage.
 The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision.
 Video game design requires artistic and technical competence as well as writing skills.
 As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasising the auteur model while others emphasising a more team oriented model.
 Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.
DICE Los Angeles (formerly DreamWorks Interactive L.L.C., later EA Los Angeles, and lastly Danger Close Games) is an American video game developer and a division of EA DICE.
 The company was founded in June 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive.
 It was acquired by Electronic Arts and renamed EA Los Angeles in 2000, and to Danger Close Games in 2010.
 In 2013, the studio became a division of EA DICE and received the name DICE Los Angeles.
 The company is primarily known for having developed the "Medal of Honor" and "Command & Conquer" series of video games.
Battle: Los Angeles is a military science fiction video game based on the 2011 film of the , directed by Jonathan Liebesman.
 Developed by Saber Interactive subsidiary Live Action Studios, it was released for Microsoft Windows and Xbox 360 via Xbox Live Arcade on March 11, 2011, the same date the film was released.
 The game was also released for the PlayStation 3 via the PlayStation Network on March 22, 2011.
 The game was met with generally unfavorable reviews from critics upon release.
Hidemaro Fujibayashi (藤林 秀麿 , Fujibayashi Hidemaro , born October 1, 1972) is a Japanese video game designer working for Nintendo.
 He is best known for his contributions to the action-adventure game series "The Legend of Zelda", for which he served as planner, writer and director.
 Before he entered the video game industry, Fujibayashi had designed layouts of haunted attractions for Japanese theme parks.
 At that time, he had considered finding an occupation involving production, and came upon a job opening from a company that developed video games.
 He was fascinated with the fact that his application for employment had to include a sample of his work that would be inspected directly upon transmittal, and he became enamored with the idea of being a game designer.
 Fujibayashi eventually joined Capcom in 1995, where he gained experience as planner for the interactive movie "Gakkō no Kowai Uwasa: Hanako-san ga Kita!!"
 and the mahjong game "Yōsuke Ide Meijin no Shin Jissen Maajan".
 Later, he became part of the company's Production Studio 1, and designed and directed the puzzle game "Magical Tetris Challenge".
Derek K. Smart is an American video game designer.
 He is the president and lead developer of 3000AD, Inc., an indie game development company based in Aventura, FL.
 In addition he is the president of and investor in the video game development company Quest Online.
 Smart is an independent video game designer and software developer, and the creator of several video game series.
Saber Interactive Incorporated is an American video game developer founded in 2001 by Andrey Iones, Matthew Karch and Anton Krupkin in Millburn, New Jersey.
 Now headquartered in Maplewood, New Jersey, it has additional offices in Saint Petersburg (Russia), Madrid (Spain), and Kiev (Ukraine).
 The studio's debut title was "Will Rock", which was released in 2003 by Ubi Soft.
Jens "Jeb" Bergensten is a Swedish video game designer.
 Since December 2010, he has worked for the video game developer Mojang as a programmer and game designer.
 He became the lead designer and lead developer of the indie sandbox game "Minecraft", after Markus "Notch" Persson stepped down from his position in December 2011.
 He is known by his in-game name "jeb_".
Nina Freeman (born March 15, 1990) is a video game designer known for games with themes of sexuality and self-reflection.
 She is currently a game designer at Fullbright.
 She was included in Forbes 2015 list of influential video game industry figures.
George Gomez is an industrial designer, video game designer, and pinball designer who has worked for Bally, Williams, and Stern Pinball, among other companies.
 He worked on the team that created the "Tron" video game, and headed the team that created "Spy Hunter".
 In 1984 after the 1983 video game crash, he left Midway to invent toys at the consulting firm Marvin Glass & Associates.
 After Glass he worked on numerous projects through the contract manufacturer Grand products, including the Battletech Centers and several Sega video games of the late 80's.
 In '93 he went to Williams Electronics and designed several pinball machines including "Monster Bash" and was one of the lead developers of the Pinball 2000 system.
 As a consultant he designed several games for STERN pinball including "The Lord of the Rings", and "Batman".
 Along with his recent work in pinball, he was also one of key designers of the street basketball video game series "NBA Ballers" for Midway.

Question: Question: Battle: Los Angeles was developed by which video game designer founded in 2001? 

 Your answer will be verified with exact match score. To ensure correct verification, only provide the answer within the <answer> </answer> tags. Do not put any sentences or reasoning process within the <answer> </answer> tags. 

Supporting Information: Paragraph 0 

 DICE Los Angeles (formerly DreamWorks Interactive L.L.C., later EA Los Angeles, and lastly Danger Close Games) is an American video game developer and a division of EA DICE.
 The company was founded in June 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive.
 It was acquired by Electronic Arts and renamed EA Los Angeles in 2000, and to Danger Close Games in 2010.
 In 2013, the studio became a division of EA DICE and received the name DICE Los Angeles.
 The company is primarily known for having developed the "Medal of Honor" and "Command & Conquer" series of video games. 

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Paragraph 1 

 Battle: Los Angeles is a military science fiction video game based on the 2011 film of the , directed by Jonathan Liebesman.
 Developed by Saber Interactive subsidiary Live Action Studios, it was released for Microsoft Windows and Xbox 360 via Xbox Live Arcade on March 11, 2011, the same date the film was released.
 The game was also released for the PlayStation 3 via the PlayStation Network on March 22, 2011.
 The game was met with generally unfavorable reviews from critics upon release. 

--------------------------------

Paragraph 2 

 Hidemaro Fujibayashi (藤林 秀麿 , Fujibayashi Hidemaro , born October 1, 1972) is a Japanese video game designer working for Nintendo.
 He is best known for his contributions to the action-adventure game series "The Legend of Zelda", for which he served as planner, writer and director.
 Before he entered the video game industry, Fujibayashi had designed layouts of haunted attractions for Japanese theme parks.
 At that time, he had considered finding an occupation involving production, and came upon a job opening from a company that developed video games.
 He was fascinated with the fact that his application for employment had to include a sample of his work that would be inspected directly upon transmittal, and he became enamored with the idea of being a game designer.
 Fujibayashi eventually joined Capcom in 1995, where he gained experience as planner for the interactive movie "Gakkō no Kowai Uwasa: Hanako-san ga Kita!!"
 and the mahjong game "Yōsuke Ide Meijin no Shin Jissen Maajan".
 Later, he became part of the company's Production Studio 1, and designed and directed the puzzle game "Magical Tetris Challenge". 

--------------------------------

Paragraph 3 

 Derek K. Smart is an American video game designer.
 He is the president and lead developer of 3000AD, Inc., an indie game development company based in Aventura, FL.
 In addition he is the president of and investor in the video game development company Quest Online.
 Smart is an independent video game designer and software developer, and the creator of several video game series. 

--------------------------------

Paragraph 4 

 Saber Interactive Incorporated is an American video game developer founded in 2001 by Andrey Iones, Matthew Karch and Anton Krupkin in Millburn, New Jersey.
 Now headquartered in Maplewood, New Jersey, it has additional offices in Saint Petersburg (Russia), Madrid (Spain), and Kiev (Ukraine).
 The studio's debut title was "Will Rock", which was released in 2003 by Ubi Soft. 

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Paragraph 5 

 Jens "Jeb" Bergensten is a Swedish video game designer.
 Since December 2010, he has worked for the video game developer Mojang as a programmer and game designer.
 He became the lead designer and lead developer of the indie sandbox game "Minecraft", after Markus "Notch" Persson stepped down from his position in December 2011.
 He is known by his in-game name "jeb_". 

--------------------------------

Paragraph 6 

 Nina Freeman (born March 15, 1990) is a video game designer known for games with themes of sexuality and self-reflection.
 She is currently a game designer at Fullbright.
 She was included in Forbes 2015 list of influential video game industry figures. 

--------------------------------

Paragraph 7 

 George Gomez is an industrial designer, video game designer, and pinball designer who has worked for Bally, Williams, and Stern Pinball, among other companies.
 He worked on the team that created the "Tron" video game, and headed the team that created "Spy Hunter".
 In 1984 after the 1983 video game crash, he left Midway to invent toys at the consulting firm Marvin Glass & Associates.
 After Glass he worked on numerous projects through the contract manufacturer Grand products, including the Battletech Centers and several Sega video games of the late 80's.
 In '93 he went to Williams Electronics and designed several pinball machines including "Monster Bash" and was one of the lead developers of the Pinball 2000 system.
 As a consultant he designed several games for STERN pinball including "The Lord of the Rings", and "Batman".
 Along with his recent work in pinball, he was also one of key designers of the street basketball video game series "NBA Ballers" for Midway. 

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Answer: Saber Interactive Incorporated