Language: JavaScript
Label: vulnerable
CWE: CWE-400 \u2014 Uncontrolled Resource Consumption
The product does not properly control the allocation and maintenance of a limited resource, thereby enabling an actor to influence the amount of resources consumed, eventually leading to the exhaustion of available resources.

Code:
return this.editor.exportToCanvas(d,g,k,l,p,q,x,y,z,A,K,P,L,u,D,B)};EditorUi.prototype.createImageUrlConverter=function(){EditorUi.logEvent("SHOULD NOT BE CALLED: createImageUrlConverter");return this.editor.createImageUrlConverter()};EditorUi.prototype.convertImages=function(d,g,k,l){EditorUi.logEvent("SHOULD NOT BE CALLED: convertImages");return this.editor.convertImages(d,g,k,l)};EditorUi.prototype.convertImageToDataUri=function(d,g){EditorUi.logEvent("SHOULD NOT BE CALLED: convertImageToDataUri");
return this.editor.convertImageToDataUri(d,g)};EditorUi.prototype.base64Encode=function(d){EditorUi.logEvent("SHOULD NOT BE CALLED: base64Encode");return Editor.base64Encode(d)};EditorUi.prototype.updateCRC=function(d,g,k,l){EditorUi.logEvent("SHOULD NOT BE CALLED: updateCRC");return Editor.updateCRC(d,g,k,l)};EditorUi.prototype.crc32=function(d){EditorUi.logEvent("SHOULD NOT BE CALLED: crc32");return Editor.crc32(d)};EditorUi.prototype.writeGraphModelToPng=function(d,g,k,l,p){EditorUi.logEvent("SHOULD NOT BE CALLED: writeGraphModelToPng");