Language: JavaScript
Label: vulnerable
CWE: CWE-400 \u2014 Uncontrolled Resource Consumption
The product does not properly control the allocation and maintenance of a limited resource, thereby enabling an actor to influence the amount of resources consumed, eventually leading to the exhaustion of available resources.

Code:
return this.editor.exportToCanvas(c,e,g,k,m,p,v,x,z,y,L,N,K,q,E,A)};EditorUi.prototype.createImageUrlConverter=function(){EditorUi.logEvent("SHOULD NOT BE CALLED: createImageUrlConverter");return this.editor.createImageUrlConverter()};EditorUi.prototype.convertImages=function(c,e,g,k){EditorUi.logEvent("SHOULD NOT BE CALLED: convertImages");return this.editor.convertImages(c,e,g,k)};EditorUi.prototype.convertImageToDataUri=function(c,e){EditorUi.logEvent("SHOULD NOT BE CALLED: convertImageToDataUri");
return this.editor.convertImageToDataUri(c,e)};EditorUi.prototype.base64Encode=function(c){EditorUi.logEvent("SHOULD NOT BE CALLED: base64Encode");return Editor.base64Encode(c)};EditorUi.prototype.updateCRC=function(c,e,g,k){EditorUi.logEvent("SHOULD NOT BE CALLED: updateCRC");return Editor.updateCRC(c,e,g,k)};EditorUi.prototype.crc32=function(c){EditorUi.logEvent("SHOULD NOT BE CALLED: crc32");return Editor.crc32(c)};EditorUi.prototype.writeGraphModelToPng=function(c,e,g,k,m){EditorUi.logEvent("SHOULD NOT BE CALLED: writeGraphModelToPng");