A Parlour Game.
Year: 1895

page_text: Date of Application, 9th May, 1895
Complete Specification Left, 31st Aug., 1895-Accepted, 2nd Nov, 1895
A Parlour Game.
HOWARD ASHTON FELT. Jeweller, and ROBERT SAMUEL M'LAUGHLIN,
Manufacturer, both of the Town of Oshawa, in the County of Ontario, in the
Province of Ontario, Donunion of Caunda, do hereby declare the nature of this
invention to bo as follows:-
Our invention relates to a new parlour game of carom, consisting of a board
having a suitable raised edge, and provided with a central pocket raised upon a
bevelled disc above the surface of the board, and outer pockets arranged radially
and circumferentially to the central pocket, and having suitably inpered stop
blocks, corner pockets being arranged for the dead balls, and spaces being arranged
at the centre of each side of the board inside of the edge for the delivery of the
balls, the board being otherwise arranged as hereinafter more particularly
explained.
The drawing is a perspective view almost a plan of our game board. A, 15 the
central pocket recessed in the central disc A', which has a rounded bevel, from the
surface of the board. B, are four nic-shaped pockets, formed at the outer edge
of the disc, by the tapered blocks B'. These tapered blocks are preferably four
in number, and diametrically opposite each other, and the centre of the sides of
the board C, are four pockets located on the circle c, to the inside edge of the
tapered blocks C', which are arc-shaped as shown. These pockets C, are diagonally
opposite each other. D, are pockets, located on the outside circle, d, at the outer
end of the tapered blocks C, which ends are arc-shaped as shown. E, are wells,
Situated diagonally on the board about midway between the pockets D, and the
corner triangular pockets N. H, ate semicircular spaces located, preferably, at
the centre of each side of the board, and designed for the delivery of the balls.
1, is the raised edge of the board to prevent the balls from rolling off.
Any number of persons may play this game, cach person playing separately, or
as paitneis, in opposite positions. The game 18 played preferably with twelve
balls When three persons are playing, one of them can play against the other
two, he holding the twelve balls, and playing alternately after each of them.
The game is commenced by one of the players placing his ball on the space II,
between the semicircle lines, with the hillip of the finger he endeavours to lodge
the ball in the centre pochet, A, by a carom shot, making the ball strike on side
of C, D, and then take an angle lor centre pocket A.
The first having played, the one at the left plays next, his object being, if there
15 a ball in the centre pocket, to dislodge it, and lodge his own in its place, which
is frequently doue.
The most shilful, and fascinating part of the play, 's in forcing your opponents
balls in the wells E, or caroming off another ball for pocket, D.
Each player plays a ball in turn, till all the balls are played, with the board
perfectly level.
Too much foice is not requisite in delivering a ball, also, a ball must be played
but once during the round, and the player must confine himself to position opposite
the semicircular space H, in front of him, also the board must not be touched by
any one whilst playing except by the person actively engaged.
Counts, a ball lodging in the central pocket counts 35 for the player and must
be recorded at once, unless such record completes the game, when it can only be
counted where it lies at the end of the round.

page_text: For instance in playing a game of 200 should you already have a count of 165
or more and lodge into the pocket A, you cannot conclude the game with this
score of 35, unless the ball remains there until the end of the round, in which case
it would be the first ono counted.
Under other circumstances a score of 35 is recorded as soon as mado.
A ball resting in the cential pocket A, at the end of the round, and a score
of 35 already recorded, cannot be recorded again.
At the end of the round cach ball remaining in pockets B, counts 10, and m
pockets on circle C, counts 15, outside cucle pockets D, count 30.
Balls in wells E, at the round up, count 10 each for the opposition.
Any balls entering the coiner pockets N, are dead balls and do not count.
At the end of the round you pair off all you can of equal value. Then count
the value of balls m pockets, and 5 for every hall on the board not in pockets.
For example, if in round up count you have a ball in centre pocket A, and in
pockets B, C, D, also in well E, you would count nothing for pocket A, as it was
recorded when made. But for pocket B, you would count 10, for pocket C, 15,
for pocket D, 30. If you had any balls in the wells E, they would count 10 each
against you, or if your opponent's ball was in, they would count 10 for you.
After paning off all balls of equal value, and each side being counted as above,
the difference is scored to the one having the largest conut.
Should any ball leave the board it will be counted a dead ball.
Any ball lodging in a pocket can be shot out.
Any balls entering wells E, cannot be taken out, and must remain in wells until
round is completed.
Any ball lodging on the edge of centre pocket A, at the end of the round
counts 5 on game.
It is necessary in playing this game that opponents should uso balls of different
colors, and that the board should be perfectly level.
Dated this 25th day of April 1895.
R.
Agent.
JOHN H. HEAL
чаше.
HOWARD ASUTON FELT, Jeweller, and ROBERT SAMUEL MCLAUGHLIN
Manufacturer, both of Oshawa, County of Ontario, Province of Ontario,
Dominion of Canada, do hereby declare the nature of this invention and in what
manner the same is to be performed, to be particularly described and ascertained
and by the following statement :-
Our invention relates to a new parlour game, consisting of a board having a
suitable raised edge and provided with a central pocket raised upon a bevelled
disc above the surface of the board, and outer pockets aanged radially and
circumferentially to the central pocket, and having suitably tapered stop blocks,
corner pockets being arranged for the dead balls, and spaces being arranged at the
centre of each side of the board inside the edge for the delivery of the balls, the
board being otherwise arranged as hereinafter more particularly explained.
Reference being made to the drawing left with the Provisional Specification
which represents a perspective view, almost a plan of our game board,
A, 1s the central pocket recessed in the cential disc A', which has a rounded
bevel, from the surface of the board. B, are four arc-shaped pockets, formed at
the outer edge of the disc, by the tapered blocks B'. These tapered blocks are
preferably four in number, and diametrically opposite each other, and the centre
of the sides of the board. C, are four pockets located on the cucle c, to the

page_text: inside edge of the tapered blocks C₁, which are arc-shaped as shown. These
pockets C, are diagonally opposite each other D, are pockets, located on the
outside circle, d, at the outer end of the tapered blocks C, which ends are ac-
shaped as shown E, are wells, situated diagonally on the board about midway
between the pockets D, and the coiner triangular pockets N. II, are scnucircular
spaces located, preferably, at the centre of each side of the board, and designed
for the delivery of the balls. I, is the raised edge of the board, to prevent the
balls from rolling off
Any number of persons may play this game, each person playing separately, or
as partners, in opposite positious The game is played preferably with twelve
balls. When three persons are playing, one of them can play against the other
two, he holding six balls, and playing alternately after each of them.
The game is commenced by one of the players placing his ball on the space II,
between the semicircle lines, with the fillip of the finger he endeavours to lodge
the ball in the centre pocket, A, by a carom shot, making the ball strike on side
of C, D, and then take an angle for centie pocket A.
The first having played, the one at the left plays next, his object being, if there
18 a ball in the centie pooket, to dislodge it, and lodge his own in its place, which
is frequently done.
The most skilful, and fascinating part of the play, is in forcing your opponent>
balls in the wells E, or caroming off another ball for pocket, D.
Each player plays a ball in turu, till all the balls are played, with the board
perfectly level.
Too much force is not requisite in delivering a ball, also, a ball must be played
but once during the round, and the player must confine himself to position opposite
the semicircular space H, in front of him, also the board must not be touched by
any one whilst playing except by the person actively engaged.
Counts, a ball lodging in the conti al pocket counts 35 for the player and must
be recorded at once, unless such record completes the game, when it can only be
counted where it lies at the end of the round
For instance in playing a game of 200 should you already have a count of 165
or more and lodge into the pocket A, you cannot conclude the game with this
score of 35, unless the ball remains there until the end of the round, in which case
it would be the first one counted.
Under other circumstances a score of 35 is recorded as soon as made.
A ball resting in the contral pocket A, at the end of the round, and a score
of 35 already recorded, cannot be recorded again,
At the end of the round each ball remaining in pockets B, counts 10, and in
pockets on circle C, counts 15, outside cucle pockets D, count 30.
Balls in wells E, at the round up, count 10 each for the opposition.
Any balls entering the corner pockets N, are dead balls and do not count.
At the end of the round you pair off all you can of equal value. Then count
the value of balls in pockets, aud 5 for every ball on the board not in pockets.
For example, if in round up count you have a ball in centre pocket A, and in
pockets B, C. D, also in well E, you would count nothing for pocket A, as it was
recorded when made But for pocket B, you would count 10, for pocket C, 15,
for pocket D, 30. If you bad any balls on the board you would count 5 each, but
1E you had any balls in the wells E, they would count 10 each against you, or if
your opponent's ball was in, they would count 10 for you.
After paning off all balls of equal value, and each side being counted as above,
the difference is scored to the ono having the largest count.
Should any ball leave the board it will be counted a dead ball.
Any ball lodging in a pocket can be shot out.
Any balls entering wells E, cannot be taken out, and must remain in wells until
round is completed.
Any ball lodging on the edge of centie pocket A, at the end of the round
counts 5 on game.

page_text: It is necessary in playing this game that opponents should use balls of different
colors, and that the board should be perfectly level.
Having now particularly described and ascertained the nature of our inven-
tion, and in what manner the same is to be performed I declare that what I
claim, 18
A parlour carom game comprising a board having a centrally raised disc with
central pocket therein, tapered blocks secured on the board abutting the edges of
the disc, situated diametrically opposite each other and provided with pockets at
the inner end, and tapered blocks secured on the board circumferentially outside the
former blocks and between them, having the end bounded by cucles concentric to
the central pocket situated diagonally opposite each other, and provided with
pockets at each end, diagonally situated wells, corner pockets, and side delivery
spaces, all bounded by a suitable raised edge, substantially as described and
set forth.
Dated this 20th day of August 1895
JOHN H. HENDRY,
Agent for Applicants.