A New Game, and Means for Playing the same.
Year: 1898

page_text: Date of Application, 2nd Feb., 1898
Complete Specification Left, 1st Nov., 1898-Accepted, 17th Dec.,
1898
t
A New Game, and Means for Playing the same.
I, HENRY GEORGE HELLIER, of 12, Leinster Square, Bayswater, in the County
of London, Author, do hereby declare the nature of this invention to be as
follows:-
or
66
This invention relates to a game played by two persons by moving certain pieces
board" divided into squares and the object of
over the surface of a
men
66 board"
each player is to move all his "men" from a space on one side of the
into a corresponding space on the other side of the "board" before his opponent
can fill the vacated space with his " men," or to capture one of the opponents
pieces" in either of which cases the game is won.
"
Now according to this invention I provide a suitable "board
"
on which is a
chart of the world on Mercator's projection and I divide the said "board" into any
suitable number of squares.
6.
At the North and South Poles are fourteen squares coloured differently from the
remainder of the "board" and across the board are three lines marked
English Channel," "Suez Canal" and "Equator" the said lines passing through
the said points.
+6
Each player has fourteen "pieces" one of which is called "commander” another
"lieutenant" and the others men.
"
The movements of the said pieces are as follows; -
A "commander" may be moved either over one, two or three squares at each
move either along or across the board but not diagonally and may not jump over
A lieutenant moves in the same manner.
either his own or his opponent's men.
"
A man may be moved one square at a time and in any direction but if
adjacent to another man with a vacant square beyond he may jump over the said
man and should he then be adjacent to another man he may continue so moving
as long as he can.
The jumping over moves may be made in a straight line or zig-zag.
The pieces at the commencement of the game are placed in the colored spaces
at the North and South Poles and the object of the player say at the North Pole is
to move his pieces out of the space they occupied at the beginning of the game
across the board into the space occupied by the opponents pieces before the opponent
can move his pieces from the colored square at the South Pole into the correspond-
ing squares at the North Pole and vice-versa.
Whoever succeeds in first moving his pieces across the board into the opposite
colored squares wins the game.
Or the game may be won by a player so moving his men as to prevent his
opponent's "commander" from moving in any direction.
The game may also be won by a player surrounding his opponent's pieces so
that the commander's" moves are blocked by the opponent's own men.
Each player may when his "commander" reaches either of the lines marked
Equator Suez Canal' or "English Channel" say to his opponent I stop you
9966
"

page_text: at "Equator ""Suez Canal" or "English Channel as the case may be and until
the opponent has cleared all his pieces from the starting squares he cannot move
a piece" beyond the said commander.".
"
"
A lieutenant cannot stop his opponent on the "Equator" "Suez Canal" or
English Channel" lines as can a "commander" but the moves of a lieutenant
may be arrested by such lieutenant being surrounded by his opponent's pieces.
This, however, does not stop the game and a lieutenant's movements can be resumed
on his opponent removing the pieces surrounding him which towards the close of
the game would be necessary in order that his opponent's pieces be got into the
enclosed" pole" squares.
The margin and back of the "board may be used for advertising purposes.
Dated 2nd February 1898.
H. C. FOWLER,
1, Furnival Street, Holborn, London,
Agent for Applicant..
A New Game, and Means for Playing the same.
I, HENRY GEORGE HELLIER, late of 12, but now of 16, Leinster Square, Bays-
water, in the County of London, Author, do hereby declare the nature of this
invention, and in what manner the same is to be performed, to be particularly
described and ascertained in and by the following statement; —
This invention relates to a game played by two persons by moving certain pieces
or men over the surface of a "board" divided into squares and the object of each
player is to move all his men from a space on one side of the board into a corre-
sponding space on the other side of the board before his opponent can fill the
vacated space with his men or to capture one of the opponents pieces in either of
which cases the game is won.
6
And in order that my said invention may be fully understood I will proceed to
explain the same with reference to the accompanying drawing in which.
Fig. 1 represents the surface of the board.
Fig. 2 represents one form of pieces identified by the names of "commander "(f)
lieutenant" (g) and men (h) respectively.
Fig. 3 illustrates one of the alternative arrangements of the space at each side
of the board.
Now according to this invention I provide a board a of papier-maché, wood,
cardboard or other suitable material on the surface of which is printed or otherwise
impressed or marked a map of the world on Mercator's projection. I divide the
playing surface of the board into any suitable number of squares 6 preferably 256-
that is to say in that case-I make the board sixteen squares long and sixteen
squares wide.
At the North and South Poles respectively are a series of squares colored or
marked differently from the remainder of the board. The number of
differently colored or marked squares at each pole is equal to the
number of pieces used by each player and are symmetrically arranged
at each pole. One arrangement of such differently colored or marked
squares is shown at and y respectively. Across the board at any suit-
able points but preferably where shown on the drawing are three differently
colored or extra heavy lines c d and e marked "English Channel" "Suez Canal"
and "Equator respectively the said lines being so marked when placed so as to

page_text: pass through the said points. The said lines would obviously be differently marked
when passing through other points in which case the lines would be marked with
the name of some point through which they pass. There may be two only of such
differently colored or extra heavy lines or they may exceed three.
Each player has an equal number of pieces viz. one commander f, one lieutenant g
and twelve men h (when there are 14 differently colored or marked squares at each
prie) but the number of men / may be increased or diminished if desired i.e. I may
for instance use ten men only, or I may use fourteen men, a commander and
lieutenant being always necessary. I, however, prefer to use 16 pieces i.e. 14 men
and a commander and lieutenant.
The movements of the said pieces are as follows:-
"
over either his
A commander may be moved over one, two, or three squares at each move either
along or across the board but not diagonally and may not "jump
own or his opponent's men. A lieutenant moves in the same manner.
A man may be moved one square at a time and in any direction but if adjacent
to another man with a vacant square beyond he may jump over the said man and
should he then be adjacent to another man with a vacant square beyond he may con-
tinue moving so long as he can.
The jumping over moves may be made in a straight line or in a zig-zag direction.
The pieces at the commencement of the game are placed in the colored or marked
spaces at the North and South Poles. The commander and lieutenant are placed
in the two foremost squares in front of the men the commander on the right and
the lieutenant on the left.
The object of the player at the one pole is to move his pieces out of the space
they occupied at the beginning of the game across the board into the space at the
opposite pole occupied by the opponent's pieces before the opponent can move
his pieces from the colored or marked squares at the opposite pole and occupy the
other players colored or marked squares. For example a player at the North Pole
seeks to transfer his pieces from his own colored or marked squares and to place
them in his adversary's colored or marked squares at the South Pole before the
said adversary's pieces can be moved into the colored or marked squares at the
North Pole.
Whoever succeeds in first moving his pieces across the board into the opposite
colored or marked squares wins the game.
Or the game may be won by a player so moving his men as to prevent his
opponent's commander from moving in any direction.
The game may also be won by a player surrounding his opponent's pieces so
that the commander's moves are blocked by the opponent's own men.
Each player may when his commander reaches either of the colored or heavy
lines marked in the drawing Equator, Suez Canal or English Channel say
to his opponent "I stop you at Equator, Suez Canal, or English
Channel" as the case may be and until the opponent has cleared all
his pieces from the starting squares he cannot move a piece beyond the said com-
mander. A lieutenant cannot stop his opponent on the colored or heavy lines but
the moves of a lieutenant may be arrested by surrounding him with his opponent's
pieces. This, however, does not stop the game and a lieutenant's movements can
be resumed on his opponent's removing the pieces surrounding him which towards
the close of the game would be necessary in order that his opponent's pieces be
got into the enclosed pole squares.
It is obvious that the pieces may take any form it being only necessary that the
three grades of pieces be indicated, for instance the squares over the whole of the
surface of the board may be perforated and the game played by means of pegs
colored or otherwise distinguished the one grade from the other.
The game of course can be played by more than two players in which case sides
would be formed each side being composed of an equal number of persons or other-
vise.
The margin and back of the board may be utilized for advertising purposes,

page_text: Having now particularly described and ascertained the nature of my said
invention, and in what manner the sanie is to be performed, I declare that what
I claim is:-
1. In a game a play-board of any suitable material the playing surface thereof
being a map of the world on Mercator's projection divided into any suitable number
of squares the said surface having also two or more heavy or differently colored
lines drawn across the board through certain points or places on the map.
2. A play board of any suitable material the playing surface thereof being a
map of the world on Mercator's projection divided into any suitable number of
squares, as many squares as there are pieces used by each player being symmetrically
disposed round the North and South Poles and colored or marked differently from
the rest of the playing surface: the said surface having also two or more heavy
or differently colored lines drawn across the board through certain points or places
on the map all substantially as and for the purpose specified.
3. A game and apparatus for playing the same substantially as described and
shown.