Year: 1892

page_text: Date of Application, 10th Oct., 1892
Complete Specification Left, 5th July, 1893-Accepted, 10th Oct., 1893

page_text: often as desired, provided, the required number of moves are made, for instance
when 3 is thrown a piece may be moved to the next vacant square, then back to
the square from which the piece was originally moved, and then forward again to
the next vacant square, this method of moving will be found necessary.
(9) A player throwing a blank can make no move, and if such player has one
or more pieces within the zareeba, the adversary whose turn it is to play next can
remove any one of such pieces to any vacant square, next outside of the zareeba,
on the side nearest to the said player, who has thrown the blank, with the
exception that any piece occupying the centre square of the zareeba-marked on
the drawing -cannot be turned out of same even if blank is thrown.
(10) If cross-swords
moves.
is thrown by a player he has the following choice of
14 He may move any man 1, 2, 3, or 4, squares, this will be found useful
in occupying the citadel or zareeba or;
2 The player may throw again, if he desires to do so, and play a double
move of the throw 1, 2, 3, or 4,-for example; if the second throw
turns up 3, he may move two men three squares each, or one man
six squares, but the risk is this, if the second throw turns up blank the
player suffers the penalties set forth in Rule 9, and if the second throw
turns up cross-swords no move is allowed the player.
no
(11) Only one die is thrown by each player and it is best for each player to
have a separate die, and dice box but this is not necessary.
(12) If a player loses or mislays a die he can use an ordinary die in which
5 will represent blank, and 6, cross-swords
The pieces representing men and officers may be made of any suitable material,
and the different sets may have a distinctive shape, colour, or mark, or each set
may have a different shape, colour, and mark, or two sets may be of the same
colour, but marked differently, and the other two sets of another colour, but
marked differently, the sets being thus clearly distinguished from each other.
Four persons can play, two as partners against two, or two persons can play,
each moving two sets of pieces, and three persons can play, one moving two sets
of pieces, against two persons playing as partners.
Dated this 8th day of October 1892.
HERBERT P. BLAKE, M.I.N.A.,
70, High Street, Southampton, Agent for the Applicant.
COMPLETE SPECIFICATION.
A New Game and the Means for Playing the same.
I CHARLES HARRISON CANDY, now of 118 Jermyn Street, London, Gentleman
do hereby declare the nature of this invention and in what manner the same is
to be performed to be particularly described and ascertained in and by the following
statement:-
The game and manner of playing same will be best understood by describing
the same with aid of the accompanying drawing which illustrates the board upon
which the game is played. The board is divided into squares as shown upon
certain of which counters or men are placed and in the centre a number of
squares marked off called a "zareeba." On four sides of the board eight squares
are marked off as at A, B, C and D. The squares A, B, have a red line
running through them and the men put on them being red: the squares CD &
green line, and their men being green. At the commencement of the game

page_text: seven men are placed on the seven outer squares, and one man in front called the
captain. These men are moved on the board by the throw of a dice. Four persons
can play two taking sides A and B as partners against C and D as partners:
or two persons can play; A moving A and B companies against C moving C
and D companies: or three persons can play, one moving 2 companies against the
other two played by partners.
The object of the players is to occupy the zareeba and to prevent the adversaries
from doing so. The moves of the men depend upon the throw of the die, which is
marked 1, 2, 3, 4, blank and a representation of cross-swords. The right to move
first is decided by the throw of the die, or in any other way you choose. The
order of playing is round from right to left. The men can move forwards, back-
wards and sideways, but only at right angles (not diagonally) over vacant squares.
There is no jumping over other men and the adversary's men cannot be "taken."
If you throw 1, 2, 3, or 4, you must move any man you choose that number of
squares. You may move backwards, and forwards, as often as you like, provided
you make the required number of moves. For instance with 3 thrown, you can
move on to the vacant square, then back to the original square and then forward
again to that next vacant square. This will be found necessary in occupying the
zareeba.
"
If the die turns up blank you cannot move: and, if when blank is thrown you
have one or more men within the zareeba the adversary whose turn it is to play
next may remove any one of those men to any vacant square next outside the
zareeba, on the side nearest to you. The centre square in the zareeba is safe,
i.e. any man occupying that square cannot be turned out by the throw of blank. If
the die turns up cross-swords you have the following choice of moves :-
(a) You may move any man 1, 2, 3 or 4 squares. This will be found useful in
occupying the zareeba, or:
(b) If you like to run the risk, you may throw again and play a double move
of the throw 1, 2, 3, or 4. For example if the second throw turns up 3, you may
move 2 men 3 squares each, or one man 6 squares but, the risk is this:-if the
second throw turns up blank, you suffer the penalty mentioned and if the second
throw turns up cross-swords you get no move.
Only one die is thrown and it is best for each player to have a separate die
and dice-box. A more difficult form for the game is for each side to try which
can place their men first on the eleven squares forming the Z in the centre of the
board. Of course in this game the centre square is not protected from the throw
of blank. Suppose a plain green man occupies the centre square, the reds, in
order to win, must turn him out as soon as plain green throws blank and occupy
that square themselves as soon as possible.
Having now particularly described and ascertained the nature of this inven-
tion and in what manner the same is to be performed I declare that what I
claim is
The arrangement of board, in combination with men and a die or dice, for
playing a game as hereinbefore described.
Dated this 5th day of July 1892
FREDERIC PRINCE,
1, Quality Court, Chancery Lane, London, Agent for Applicant.