and
Year: 1894

page_text: Date of Application; 25th Sept., 1894
Complete Specification Left, 25th June, 1895-Accepted, 27th July, 1895
I, ROBERT HENRY CARRELL of 15, Beresford Road, Hornsey in the County
of Middlesex, Cigarette Manufacturer do hereby declare the nature of this
invention to be as follows:-
11
This invention relates to a new or improved game which I call "The Criminal
and Detective" and consists essentially in moving certain counters or men upon a
suitably marked board in the manner hereinafter described.
The game may be played by two or more players one having a counter or man.
representing the "criminal," and the others counters or men representing
detectives. These latter are to checkmate the "criminal" when the "detectives
win. But if the "criminal" succeeds in breaking through the line of counters or
men representing the "detectives" and escaping, the player representing the
"criminal" wins.
In accordance with this invention I have a rectangular board divided into a
suitable number of squares and upon this board I draw an outline map of a county
or state say for instance: England. Certain of the squares then are made to
represent different towns say for instance: a central town such. as Leicester and
say two coast towns such as Liverpool and Southampton, or as may be desired.
The counters or men representing the criminal and detectives are capable of
being moved in direct lines from right to left or backwards and forwards and the
"criminal" may when opportunity presents remove one counter or man representing
detective" and take same when they are in squares next one another, and
assume a position in the square from whence the "detective" has been removed.
The "detective" however cannot be so taken if diagonally protected; that is
to say, if two squares diagonally contiguious are occupied by "detectives.'
a
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The "criminal starts from the centre say "Leicester" and the detectives
close in upon him from the seaports. If they can prevent him moving aud
reaching the 2 coast towns the detectives win, but if the "criminal
can pass
through the advancing "detectives" and reach one of the said seaport towns, or
can remove three of the "detectives" he is supposed to have escaped, and the
"criminal" wins the game.
Dated this 25th day of September 1894.
HUGHES, ELI & HUGHES,
76, Chancery Lane, W.C., Agents for the Applicant.
I ROBERT HENRY CARRELL of 15 Beresford Road, Hornsey, in the County
of Middlesex, Cigarette Manufacturer do hereby declare the nature of this
invention and in what manner the same is to be performed to be particularly
described and ascertained in and by the following statement :-
This invention relates to a new or improved game which I call "The Criminal

page_text: "
and Detectives and consists essentially in moving certain counters or men
upon a suitably marked board in the manner bereinafter described.
66
66
"
"
The game may be played by two or more players, one having a counter or
man representing the "criminal" and the others counters or men" representing
the "detectives." These latter are to checkmate the "criminal" when the
detectives" win the game; but if the "criminal," succeeds in breaking through the
lines of counters or men representing the detectives and escaping to either of
certain parts of the board to be decided upon at the start of the game, the player
representing the criminal wins.
And in order that this my invention may be fully understood I will proceed to
describe same with reference to the accompanying drawing which represents in
plan view a board suitably divided in squares and marked with an outline map of
England and whereon many of the principal towns and seaports of the county are
shewn and indicated in and by different squares upon the board.
The pieces, counters, or "men," representing the criminal and detectives are
capable of being moved upon the board one square at a time in direct lines from
right to left or vice versa, and backwards or forwards, and the "criminal" may
when opportunity presents itself remove one counter or
66 man representing a
detective and take same, assuming a position in the square from whence the
"detective" has been removed.
"
A convenient number of pieces, counters, or men, to be used in playing this game
of "Criminal and Detective" will be found to be ten, nine representing the
detectives, and one the criminal.
The loss of three detectives constitutes a win to the party representing the
criminal and a like result is obtained should the "criminal "be capable of breaking
through the lines of the "detectives" and succeed in reaching the seaport or town
marked upon the board and which has been apportioned to him as his goal at
commencement of the game. The "detectives" cannot be taken by the "criminal"
when the former are diagonally protected, that is to say, if two squares diagonally
constiguous are occupied by detectives.
In the drawing herewith an outline map of England is shewn as drawn upon
the board, but it will be obvious that any country, state, county, or province, may
be outlined all as may be desired or required.
In playing the game of "Criminal and Detectives" it is to be assumed that
the criminal is at or near the centre of the county or province outlined on the
board and that he desires to reach a seaport town from whence he may escape the
county.
"2
Referring to the accompanying drawing we will take Leicester as being the
central town from which the criminal starts, see square marked a. The piece or
man b representing the criminal (which preferably is of different colour or
formation from the other pieces representing the detectives) is then placed upon
the square a and the nine "detectives" care arranged at a minimum distance of
two squares from a around the criminal b. Three scaports are then selected by
the players say Liverpool, Southampton, and Harwich, squares marked
respectively d, e, f, and upon the criminal 6 succeeding in arriving at either of
these squares or in taking three of the detectives c the criminal held to win the
game. On the other hand if the detectives c can prevent the criminal breaching
either of the seaports named the side representing the detectives is held to win.
The moves are taken alternately by each side the criminal taking the first move.
The moves as aforesaid must be in direct line either backwards or forwards as
from left to right or right to left and the pieces may move only one square at a
time. The criminal may take (and remove from the board) a detective when said
detective is unprotected and occupies a square next to the criminal. The detective
is however held to be protected when two or more squares diagonally contiguous
are occupied by detectives. For instance should the criminal occupy the square
marked and it is his move and the next square say y is occupied by a detective
he may move into said square y and take the detective off the board assuming said

page_text: detective to be unprotected but should either or any of the squares xvu or t
diagonally contiguous to the square y also be occupied by a detective or detectives
the men upon such squares y xvu and t are held to be protected and cannot be
taken by the criminal. He must therefore move to an unoccupied square or failing
an unoccupied square and each of the occupied squares being protected in the
nanner just described the criminal is checkmated and the side representing the
detectives win the game.
Having now particularly described and ascertained the nature of my said inven-
tion and in what manner the same is to be performed 1 declare that what I
claim is :-
1. The new or improved game substantially as herein before described and
shewn.
2. In the game of "Criminal and Detective herein before described the rect-
angular board marked with an outline map of a country, state, county or province
and divided into a suitable number of squares each representing and being marked
with the name of the principal town of a district, and the ten pieces, counters, or
men, representing a criminal and nine detectives, all in combination and operated
substantially as set forth.
Dated this 25th day of June 1895.
HUGHES, ELI & HUGHES,
76, Chancery Lane, W.C., Agents for the Applicant.