MEANS AND APPARATUS FOR PLAYING A NEW GAME
Year: 1868

page_text: LETTERS PATENT to Henry Jewitt, of Kentish Town, in the County
of Middlesex, for the Invention of "MEANS AND APPARATUS FOR
PLAYING A NEW GAME."-A communication from abroad by William
W. Rose, of New York, United States of America.
Sealed the 25th March 1869, and dated the 30th September 1868.
PROVISIONAL SPECIFICATION left by the said Henry Jewitt at the
Office of the Commissioners of Patents, with his Petition, on the
30th September 1868.
I, HENRY JEWITT, of Kentish Town, in the County of Middlesex, do
hereby declare the nature of the said Invention for "MEANS AND APPARATUS
FOR PLAYING A NEW GAME," a communication to me from abroad by
William W. Rose, of New York, United States of America, to be as
follows:-
This Invention relates to means and apparatus for playing a new game
called "silver chimes," and consists in placing rings, hoops, or gate-
ways having swinging targets and bells attached thereto around a
central flagstaff on a lawn, or (for an indoor game) on a table or board
provided for the purpose. Any convenient number of players in turn

page_text: strike or propel balls, which may be painted or stained with various
colours, from concave wedges driven into the lawn or from the surface
of the said board or lawn by mallets or maces, which may be also
painted or stained in a similar manner; the said balls being struck
when required in the direction of and so that they shall in certain cases
pass through the said rings, hoops, or gateways having targets or discs
suspended therein- as aforesaid; the said targets or discs being supplied
with a bell or bells which are caused to ring by the ball striking such
targets or discs; suitable mottos, sentences, or devices being also
attached thereto or inscribed thereon; the said flag or banner (also having
a suitable motto or device thereon) being placed at any convenient part
of the board, table, lawn, or other place where the game is played.
When required a rod having prongs at the end for partially enclosing
the ball may be used by the striker to prevent injury to the feet by a
false stroke. Stakes may be driven into the ground to define the limits
of the space of operation, and a board or boards of card or other suitable
material may be placed at any convenient part of the ground; the said
board or boards having one or more dials with figures or other devices
thereon, and an indicating finger or fingers applied thereto for registering
the progress of the players and denoting their respective positions in
the game.
The board used for the indoor game is preferably hexagonal, having
on the inside of the sides of the hexagon strips of india-rubber or other
elastic material, so that players may " cushion" their balls when
necessary. "Wells" or concave blocks are also sunk or inserted in the
board, into which said wells the balls at certain times enter, and pins
may be substituted for the swinging targets, and cues for the mallets
if desired; each player being supplied with a card provided with an
indicating finger or fingers for registering his or her progress in the
game. The whole to be arranged and regulated in accordance with
suitable rules and regulations laid down for the government thereof.
SPECIFICATION in pursuance of the conditions of the Letters Patent,
filed by the said Henry Jewitt in the Great Seal Patent Office
on the 30th March 1869.
TO ALL TO WHOM THESE PRESENTS SHALL COME, I, HENRY 35
JEWITT, of Kentish Town, in the County of Middlesex, send greeting.

page_text: WHEREAS Her most Excellent Majesty Queen Victoria, by Her
Letters Patent, bearing date the Thirtieth day of September, in the
year of our Lord One thousand eight hundred and sixty-eight, in the
thirty-second year of Her reign, did, for Herself, Her heirs and suc-
cessors, give and grant unto me, the said Henry Jewitt, Her special
licence that I, the said Henry Jewitt, my executors, administrators,
and assigns, or such others as I, the said Henry Jewitt, my executors,
administrators, and assigns, should at any time agree with, and no others,
from time to time and at all times thereafter during the term therein
expressed, should and lawfully might make, use, exercise, and vend,
within the United Kingdom of Great Britain and Ireland, the Channel
Islands, and Isle of Man, an Invention for "MEANS AND APPARATUS FOR
PLAYING A NEW GAME," a communication to me from abroad by William
W. Rose, of New York, United States of America, upon the condition
(amongst others) that I, the said Henry Jewitt, my executors or adminis-
trators, by an instrument in writing under my, or their, or one of their
hands and seals, should particularly describe and ascertain the nature of
the said Invention, and in what manner the same was to be performed,
and cause the same to be filed in the Great Seal Patent Office within
six calendar months next and immediately after the date of the said
Letters Patent.
NOW KNOW. YE, that I, the said Henry Jewitt,, do hereby declare
the nature of my said Invention, and in what manner the same is to
be performed, to be particularly described and ascertained in and by the
following statement (that is to say):
This Invention relates to means and apparatus for playing a new game
called "silver chimes," and consists in placing rings, hoops, or gate-
ways having swinging targets and bells attached thereto around a
central flagstaff on a lawn, or (for an indoor game) on a table or board
provided for the purpose. Any convenient number of players in turn
strike or propel balls, which may be painted or stained with various
colors, from concave wedges driven into the lawn or from the surface of
the said board or lawn by mallets or maces, which may be also painted
or stained in a similar manner; the said balls being struck when
required in the direction of and so that they shall in certain cases pass
through the said rings, hoops, or gateways having targets or discs sus-
pended therein as aforesaid; the said targets or discs being supplied
with a bell or bells which are caused to ring by the ball striking such

page_text: targets or discs; suitable mottoes, sentences, or devices being also
attached thereto or inscribed thereon; the said flag or banner (also
having a suitable motto or device thereon) being placed at any con-
venient part of the board, table, lawn, or other place where the game is
played. When required a rod having prongs at the end for partially
enclosing the ball may be used by the striker to prevent injury to
the feet by a false stroke. Stakes may be driven into the ground to
define the limits of the space of operation, and a board or boards of card
or other suitable material may be placed at any convenient part of the
ground; the said board or boards having one or more dial or dials with
figures or other devices thereon, and an indicating finger or fingers
applied thereto for registering the progress of the players and denoting
their respective positions in the game.
The board used for the indoor game is preferably hexagonal, having on
the insides of the sides of the hexagon strips of india-rubber or other
elastic material, so that the players may "cushion" their balls when
necessary. "Wells" or concave blocks are also sunk or inserted in
the board, into which said wells the balls at certain times enter,
and pins may be substituted for the swinging targets, and cues for
the mallets if desired; each player being provided with a card
provided with an indicating finger or fingers for registering his or
her progress in the game. The whole to be arranged and regulated
in accordance with suitable rules and regulations laid down for the
government thereof.
In order that this Invention may be clearly understood I will proceed
to describe the same with reference to the accompanying two Sheets of
Drawings, in which Fig. 1, Sheet 1, represents a perspective view of a
lawn laid out for playing the game of silver chimes, illustrating the
arrangement of gateways or targets; and Fig. 2, Sheet 2, represents
the board and its appointments for plaing the parlour game of silver
chimes.
In Sheet 1, A is a flag secured upon a suitable staff erected in the
centre of the arena, and having painted or embroidered thereon a heart;
B, B, B, are targets, constructed of metal or other suitable material, and
suspended within suitable frames with their lower extremities bent and
driven into the ground, thereby forming arches or gateways, with their
targets B swinging clear of the ground. These targets are provided at
their upper extremities with small bells 6 suitably arranged thereon, so

page_text: that the swinging of the said target B will cause the ringing of the bell.
On the central portion of each of these targets B is painted or otherwise
represented an appropriate flower or other device accompanied by a
corresponding emblem or motto. These targets are stationed around
the flagstaff at equal distances therefrom and equidistant from each
other, and are retained in a vertical position by the lower extremities
of the frames thereof being driven into the ground. C, C, C, are mallets
or maces used by the players in striking the balls, and may be con-
structed of any suitable shape for that purpose. Each pair of mallets
is distinguished from the other pairs by different colored bands, re-
spectively of gold, crimson, silver, and green, or any other color painted
or stained thereon. D, D, D, are balls corresponding in number and
color with the mallets C; E, E, are entrée points or cylindrical wedges
driven into the ground at equal distances from each other around the
flagstaff, and from the top of which the balls are started on entering
the game, the heads thereof being slightly concave for retaining the
ball thereon until driven off by a stroke of the mallet; F, F, are stakes
driven into the ground at the corners of the arena for defining the limits
thereof; G is a record or card of pasteboard or other suitable material
with one large dial and four small dials thereon suitably spaced and
traversed by movable pointers or indices. The larger dial for the
registration of the ladies collectively, and the smaller ones for the re-
gistration of the knights' points separately, and upon this card or board
is registered the progress of the game. The device on the flag is the
"ladies heart," and expresses the object involved in the contest.
The device and motto upon the first target is purple columbine,
"resolved to win;" second target, convolvulus, "uncertainty;" third
target, wild daisy, "I will think of it;" fourth target, love in a mist,
'you puzzle me;" fifth target, moss rose bud, "confession of love;"
sixth target, bridal rose, "wedding ring."
"
The players consist of two, three, or more gentlemen, termed knights,
and as many opposing ladies of whom the knights are supposed to be
enamoured.
The knights are respectively designated as follows:-First knight of
the golden mace; second knight of the crimson mace; third knight of
the silver mace; fourth knight of the emerald mace.
The opposing ladies are severally designated :-First lady of the golden

page_text: mace; second lady of the crimson mace; third lady of the silver mace;
fourth lady of the emerald mace.
The knights collectively constitute one side and the ladies the other,
the knights endeavouring to drive their balls consecutively through the
targets in the order of their arrangement until they shall have passed
through the sixth or last one "intriguing" and "discarding" when an
opportunity presents itself without counting, and the ladies aiming to
frustrate them by "discarding
discarding" adversary balls, intriguing," and
driving their own balls through the targets, recording according to
their success upon the registering dial of the "record," as hercafter
explained
Tilt. The duration or a player's term
un.
Encouragement.-Striking the flagstaff at entree.
Rebuff. Missing the flagstaff at the entree.
Discarding. The act of putting the ball in contact with another ball,
and the foot pressed firmly thercon to strike the said ball with the mallet
with sufficient force to drive off the other ball by the concussion thereof.
Intriguing. The act of forcing one ball against another by means of
the mallet without the application of the foot, thus permitting both balls
to run in the same direction.
Coquetting. The act of reinstating a knight to his forfeited position
in the game.
Knight Errant. A knight who has driven his ball through all the
targets in their regular order.
Tilt. The act of excluding a knight errant and his ball from the
game.
The Circle. A real or imaginary circle drawn around the flag, and
upon which the targets are located.
The Arena. The full extent of the playground, as indicated by the
outer stakes.
The game is commenced by the knight of the golden mace, who
places his ball on either of the entree points, and striking it with his
mace endeavours to drive it against the flagstaff, succeeding in which
he next endeavours to drive his ball under the first target, and if

page_text: successful plays for the second, and so on to the sixth and last, the
successful performance of which entitles him to the promotion of knight
errant. If he fail at any one of the targets other than the second his
tilt ceases, but if he fail at the second target his tilt not only ceases,
but he thereby entitles the opposite party to score 10 points upon their
dial, and if this failure to pass under the said second target be repeated
by the same knight three times during the game he forfeits his place,
and is excluded therefrom until reinstated by the means herein-after
explained.
The next in order following the knight of the golden mace is the
lady of the golden mace, who places her ball upon either of the entree
points and plays for the flagstaff, striking which she is entitled to play
for either target she may choose without regard to the consecutive order
in which they are arranged. If successful she scores 5 points upon
the ladies' dial, and she may turn and drive her ball under the same
target a second time, or she may select any other target, or she may
"intrigue" or "descard" where an opportunity is afforded during the
continuance of her tilt. Following the lady of the golden mace is the
knight of the crimson mace, who enters the arena and the game, subject
to the same conditions as the knight of the golden mace. Next the lady
of the crimson mace under the same privileges and restrictions as the
lady of the golden mace, and so on, each lady following in succession
the knight of her color.
A knight who has forfeited his place in the game by three successive
failures to pass his ball under the second target may be reinstated by
any one of the ladies, who, waiving the right to play upon her own ball
at her proper turn, places the ball of the said knight upon any one of
the entree points, and so striking it with her mallet as to drive it
through the third target or ring the bell thereof, in which successful
event the said knight is duly and fully reinstated, and is furthermore
accredited thereby to have passed the second and third targets, and is
accredited accordingly on his dial. But if the said lady fail in said
attempt the excluded ball must again be removed from the arena, but
the said failure does not preclude the same or any other lady from a
subsequent similar attempt to reinstate the said fallen knight.
A knight after becoming a knight errant may still play in his turn,
aiding his party by "intriguing" and "discarding," but should his ball
strike the flagstaff by any fair means he is declared jilted, and his

page_text: knight-errantship is not only forfeited, but he is excluded from the
remainder of the game and his ball removed from the ground.
When a knight forces his ball under a target in the proper order of
its arrangement he is entitled to one point, and it is registered to him on
one of the smaller dials of the record, and six of these points entitle him
to knight-errantship. When any one of the ladies drives her ball under
any one of the targets she is entitled to five points, and they are
registered upon the larger dial of the record. If all the knights become
knights errant before the several ladies by their collective counting and
registering complete a revolution of the index on their dial, then the
knights are the victors in the contest, and are entitled to a full claim
on the heart upon the flag. But if the reverse is the case they are
regarded as unworthy of the said heart, and it is accordingly awarded to
the ladies. The successes and reverses during the game are intended
to represent the varying fortunes of a courtship.
When the party playing is composed of four persons two hundred
(200) points is the number required to be registered by the ladies upon
their dial in order to win the game. When a party of six is playing the
ladies are required to make three hundred (300) points, and when the
party is composed of eight, or its full number, four hundred (400) points
are considered to constitute a game.
The game may be played indoors by the arrangement of the flagstaff,
target, frames, and other articles of furniture with feet or suitable
pedestals, so that they may be caused to stand firmly and erect without
requiring to be driven into the floor or ground. It may be also played
upon a board or table of similar character to a billiard table of hexagonal
or other form, the balls in such case being impelled by means of cues
or mallets.
DESCRIPTION OF THE BOARD AND ITS APPOINTMENTS.

page_text: on the cloth, indicating the positions in which the balls c¹ shall be
placed on commencing a game of silver chimes. Instead of the targets d
pins e may be placed on each of the spots f, or on one or more spots
only, in which case the four counters similar to those described for the
field game for recording the gains and losses of each player, two mallets g,
two small billiard cues, four balls, and six pins complete the equipment
of the game, and this game I prefer to call "martelle."
In the first or six pin game players make the point facile, the point
dexterous, the carom, and the double carom.
Point Facile. If a player plays his ball directly for a pin and knocks
it down he makes the point facile, and counts 5; if his ball misses the pin
played for but fells some other pin he does not count, his run terminates;
but if his ball knocks down the pin played for and then fells some other
pin he counts five for each pin felled, and continues.
Point Dextrous.-If a player plays his ball and it strikes another ball
and causes the latter to knock down a pin he counts 10 (ten), or if
his ball thus striking another rebounds and knocks down a pin he
counts ten.
The Carom. If a player strikes his ball and it touches two other
balls he counts five.
The Double Carom.-If a player strikes his ball and it touches three
other balls he counts ten.
In the second or single pin game players make the carom, the double
carom (see above), and the pin stroke.
The Pin Stroke, First Process.-The pin being in its position in the
centre of the board, if a player plays his against a reflector and it returns
and strikes another ball, and either of them after coming in contact
knocks down the pin the player makes the point and counts 10.
Second Process.-Or if he causes his ball to strike another, and either
of them after coming in contact touches a reflector, rebounds and knocks
down the pin, he makes the point and counts ten (10).
In the third, or carom and pocket game players make only the carom
and the double carom points (above see explanation of those points).

page_text: from its position to make a point, or to drive adversary balls into the
well. The other players following in the order of their turn, playing
their respective balls from the position they find them in to make points,
and to drive adversary balls into the wells.
their respective Datis II
position
make pomts,
and to drive adversary balls into the wells.
TERMINATION OF THE GAME.
The player (or side) that first makes 100 wins the game.
Having now described the nature and particulars of my Invention,
I claim,―
First. The game entitled "silver chimes," substantially as herein
described.
Second. The swinging targets B, constructed and arranged sub-
stantially as described and for the purpose herein set forth..
Third. The combination of the targets B with the several parts of
furniture employed in said game, substantially as herein specified.
Fourth. The game entitled "martelle," substantially as herein
described and specified.
And, fifth. The board, pins, mallets, cues, and other furniture, as
herein described and illustrated in the accompanying Drawings.
In witness whereof, I, the said Henry Jewitt, have hereunto set
my hand and seal, this Thirtieth day of March, in the year of our
Lord One thousand eight hundred and sixty-nine.
HENRY JEWITT. (L.s.)