Year: 1894

page_text: The board is divided, coloured, lettered and numbered as in the accompanying
diagram. Four dozen counters are employed, being one dozen of each of the
following colours, red, green, yellow; black; but except for colour they are alike.
RULES OF THE GAME.
1. The pieces are placed in A. on their own colotirs; and moved offe square at a
time (except in moving over, see Rule 4) through B to C; but they never leave
their own colours except to move in the white dividing, columns; numbered one
and seven.
2. (i) If two persons play-one takes red and green; the other yellow and
black, and they move in turns, each with either of his colours. (ii) If three
persons play black is not used, and they play in this order greed; yellow, red.
Also no player may move over a piece in his first move. (iii) If four persons play
it is in this order, green, yellow, red black. Each may play for himself, or
green and red may combine against yellow and black, each player' moving his
own colour. As in the case of three players; no player may move over a piece
in his first five..
3. The pieces may be moved up or down the white squares, and backwards or
forwards in the coloured squares, but no piece in C can be moved backwards.
4. To get an advance of more than one square at a time, a piece must move over
another or several in succession with vacant squares between, and if a piece moved
over is an opponent's it must be taken off the board:
5. If a player is blocked, the moves are continued by his opponents till the block
is removed, when the moves go on in turn as before.
6. The game stops when any player (whether he has a partner or not) has put
all his remaining pieces into C. The scores in C are then counted, each piece
scoring by the number of the column it is in. The highest score wins: In case of
a tio between two players or two sides by scores in C, the scores in the other
columns are reckoned to decide it; but these may only be used in case of a tie:
EXPLANATION of the Reference LETTERS IN THE DIAGRAM.
The reference letters R.. Y. G. B denote respectively red, yellow, green, black.
These letters indicate not only the square upon which they appear but also the
lateral adjacent squares up to the white columns numbered one and seven..
Dated this Twenty-seventh day of October One thousand sight Hundred and
ninety-four.

page_text: 7. A player cannot be forced to take an opponent's pawn, except when he has no
other move.
The game may be played either by playing out, or by reaching a score. (i) If
by playing out, the game stops when any player (whether he has a partner or not)
has played all his remaining pawns into goal. The scores in goal are then counted,
each pawn scoring by the number of the column it is in. The highest score wins.
In case of a tie between two sides by scores in goal, the scores in the field columns
are reckoned to decide it, but these may only be used in case of a tie. The move
which stops the game may be made either by a player putting his own last
remaining pawn in goal, or by getting it taken, if he sees he is ahead. It is thus
sometimes giving an opponent the game to take his last pawn, but a player is forced
to take if he has no other move. (ii) If by scoring, a number, say 150 is agreed
upon, and the first player to reach this number wins.
In this game, a player may go on playing after his opponent's pawns are
exhausted, for it is essential that he reaches the score agreed upon, otherwise it is
a draw. Only pawns in goal score.
Having now particularly described and ascertained the nature of my said inven-
tion and in what manner the same is to be performed, I declare that what I
claim is :-
(i) That the design of the board as shewn in the diagram is novel.
(ii) That the method of playing the game as shewn in the rules is novel.
Dated this Twenty-fourth day of June, One thousand eight hundred and
ninety-five.
JAMES BUSH YOUNG.