mathlib-initiative/mathlib-tactics huggingface dataset:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f✝ : J → (X ⟶ Y)
inst✝ : Nonempty J
P : C
π : Y ⟶ P
w : ∀ (j₁ j₂ : J), f✝ j₁ ≫ π = f✝ j₂ ≫ π
i j : WalkingParallelFamily J
f : i ⟶ j
⊢ (parallelFamily f✝).map f ≫ WalkingParallelFamily.casesOn j (f✝ (Classical.arbitrary J) ≫ π) π =
    WalkingParallelFamily.casesOn i (f✝ (Classical.arbitrary J) ≫ π) π ≫
      ((Functor.const (WalkingParallelFamily J)).obj P).map f

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝¹ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : P.IsCodetecting
X Y : C
f : X ⟶ Y
inst✝ : Epi f
⊢ IsIso f ↔ ∀ (G : C), P G → Function.Surjective ⇑(ConcreteCategory.hom ((yoneda.obj G).map f.op))

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
j₁ j₂ : J
t : Trident f
⊢ t.ι ≫ f j₁ = t.ι ≫ f j₂

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝¹ : Category.{v₁, u₁} C
P : ObjectProperty C
inst✝ : Balanced C
⊢ P.IsCoseparating → P.IsCodetecting

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
j₁ j₂ : J
t : Cotrident f
⊢ f j₁ ≫ t.π = f j₂ ≫ t.π

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
h : ⊥.IsSeparating
x✝³ x✝² : C
x✝¹ x✝ : x✝³ ⟶ x✝²
⊢ ∀ (G : C), ⊥ G → ∀ (h : G ⟶ x✝³), h ≫ x✝¹ = h ≫ x✝

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Presheaf

Goal state before:
pp: C : Type u₁
inst✝¹ : Category.{v₁, u₁} C
D : Type u₂
inst✝ : Category.{v₂, u₂} D
F : C ⥤ D
G : (Cᵒᵖ ⥤ Type (max w v₁ v₂)) ⥤ Dᵒᵖ ⥤ Type (max w v₁ v₂)
φ : F ⋙ uliftYoneda.{max w v₁, v₂, u₂} ⟶ uliftYoneda.{max w v₂, v₁, u₁} ⋙ G
P : Cᵒᵖ ⥤ Type (max w v₁ v₂)
x y : P.Elements
f : x ⟶ y
⊢ uliftYoneda.{max v₂ w, v₁, u₁}.map (↑f).unop ≫ coconeApp φ x = coconeApp φ y

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
h : ⊥.IsCoseparating
x✝³ x✝² : C
x✝¹ x✝ : x✝³ ⟶ x✝²
⊢ ∀ (G : C), ⊥ G → ∀ (h : x✝² ⟶ G), x✝¹ ≫ h = x✝ ≫ h

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
h : ⊥.IsDetecting
X✝ Y✝ : C
f : X✝ ⟶ Y✝
⊢ ∀ (G : C), ⊥ G → ∀ (h : G ⟶ Y✝), ∃! h', h' ≫ f = h

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
h : ⊥.IsCodetecting
X✝ Y✝ : C
f : X✝ ⟶ Y✝
⊢ ∀ (G : C), ⊥ G → ∀ (h : X✝ ⟶ G), ∃! h', f ≫ h' = h

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
s : Trident f
W : C
k l : W ⟶ s.pt
h : k ≫ s.ι = l ≫ s.ι
⊢ k ≫ s.π.app one = l ≫ s.π.app one

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ ι s, ∃ (_ : ∀ (i : ι), P (s i)), ∃ c x p, Epi p
⊢ P.IsSeparating

Tactic:
intro X Y f g h

Goal state after:
C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ ι s, ∃ (_ : ∀ (i : ι), P (s i)), ∃ c x p, Epi p
X Y : C
f g : X ⟶ Y
h : ∀ (G : C), P G → ∀ (h : G ⟶ X), h ≫ f = h ≫ g
⊢ f = g
Module: Mathlib.CategoryTheory.Subobject.Comma

Goal state before:
pp: C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
S : C ⥤ D
T : D
A : CostructuredArrow S T
P : (CostructuredArrow S T)ᵒᵖ
f : P ⟶ op A
inst✝ : Mono f.unop.left.op
⊢ f.unop.left ≫ (Subobject.underlyingIso f.unop.left.op).hom.unop = (Subobject.mk f.unop.left.op).arrow.unop

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
s : Cotrident f
W : C
k l : s.pt ⟶ W
h : s.π ≫ k = s.π ≫ l
⊢ s.ι.app zero ≫ k = s.ι.app zero ≫ l

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ ι s, ∃ (_ : ∀ (i : ι), P (s i)), ∃ c x p, Epi p
X Y : C
f g : X ⟶ Y
h : ∀ (G : C), P G → ∀ (h : G ⟶ X), h ≫ f = h ≫ g
ι : Type w
s : ι → C
hs : ∀ (i : ι), P (s i)
c : Cofan s
hc : IsColimit c
p : c.pt ⟶ X
h✝ : Epi p
i : ι
⊢ c.inj i ≫ p ≫ f = c.inj i ≫ p ≫ g

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
t : Trident f
lift : (s : Trident f) → s.pt ⟶ t.pt
fac : ∀ (s : Trident f), lift s ≫ t.ι = s.ι
uniq : ∀ (s : Trident f) (m : s.pt ⟶ t.pt), (∀ (j : WalkingParallelFamily J), m ≫ t.π.app j = s.π.app j) → m = lift s
s : Cone (parallelFamily f)
j : WalkingParallelFamily J
⊢ lift s ≫ t.π.app one = s.π.app one

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ ι s, ∃ (_ : ∀ (i : ι), P (s i)), ∃ c x p, Epi p
⊢ P.IsSeparating

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Presheaf

Goal state before:
pp: C : Type u₁
inst✝¹ : Category.{v₁, u₁} C
D : Type u₂
inst✝ : Category.{v₂, u₂} D
F : C ⥤ D
G : (Cᵒᵖ ⥤ Type (max w v₁ v₂)) ⥤ Dᵒᵖ ⥤ Type (max w v₁ v₂)
φ : F ⋙ uliftYoneda.{max w v₁, v₂, u₂} ⟶ uliftYoneda.{max w v₂, v₁, u₁} ⋙ G
P : Cᵒᵖ ⥤ Type (max w v₁ v₂)
X : C
f : uliftYoneda.{max w v₂, v₁, u₁}.obj X ⟶ P
⊢ uliftYonedaEquiv (f ≫ presheafHom φ P) =
    (hom ((G.map f).app (op (F.obj X)))) ((hom ((φ.app X).app (op (F.obj X)))) { down := 𝟙 (unop (op (F.obj X))) })

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
t : Cotrident f
desc : (s : Cotrident f) → t.pt ⟶ s.pt
fac : ∀ (s : Cotrident f), t.π ≫ desc s = s.π
uniq : ∀ (s : Cotrident f) (m : t.pt ⟶ s.pt), (∀ (j : WalkingParallelFamily J), t.ι.app j ≫ m = s.ι.app j) → m = desc s
s : Cocone (parallelFamily f)
j : WalkingParallelFamily J
⊢ t.ι.app zero ≫ desc s = s.ι.app zero

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
t : Trident f
ht : IsLimit t
Z : C
k : Z ⟶ t.pt
⊢ ∀ (j₁ j₂ : J), (k ≫ t.ι) ≫ f j₁ = (k ≫ t.ι) ≫ f j₂

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
t : Cotrident f
ht : IsColimit t
Z : C
k : t.pt ⟶ Z
⊢ ∀ (j₁ j₂ : J), f j₁ ≫ t.π ≫ k = f j₂ ≫ t.π ≫ k

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Presheaf

Goal state before:
pp: C : Type u₁
inst✝¹ : Category.{v₁, u₁} C
D : Type u₂
inst✝ : Category.{v₂, u₂} D
F : C ⥤ D
G : (Cᵒᵖ ⥤ Type (max w v₁ v₂)) ⥤ Dᵒᵖ ⥤ Type (max w v₁ v₂)
φ : F ⋙ uliftYoneda.{max w v₁, v₂, u₂} ⟶ uliftYoneda.{max w v₂, v₁, u₁} ⋙ G
X : C
⊢ uliftYonedaEquiv (presheafHom φ (uliftYoneda.{max w v₂, v₁, u₁}.obj X)) =
    (hom ((φ.app X).app (F.op.obj (op X)))) { down := 𝟙 (unop (F.op.obj (op X))) }

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ ι s, ∃ (_ : ∀ (i : ι), P (s i)), ∃ c x j, Mono j
⊢ P.IsCoseparating

Tactic:
intro X Y f g h

Goal state after:
C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ ι s, ∃ (_ : ∀ (i : ι), P (s i)), ∃ c x j, Mono j
X Y : C
f g : X ⟶ Y
h : ∀ (G : C), P G → ∀ (h : Y ⟶ G), f ≫ h = g ≫ h
⊢ f = g
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X✝ Y : C
f : J → (X✝ ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Trident fun j ↦ F.map (line j)
X : WalkingParallelFamily J
⊢ (parallelFamily fun j ↦ F.map (line j)).obj X = F.obj X

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Trident fun j ↦ F.map (line j)
j j' : WalkingParallelFamily J
g : j ⟶ j'
⊢ ((Functor.const (WalkingParallelFamily J)).obj t.pt).map g ≫ t.π.app j' ≫ eqToHom ⋯ =
    (t.π.app j ≫ eqToHom ⋯) ≫ F.map g

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X✝ Y : C
f : J → (X✝ ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cotrident fun j ↦ F.map (line j)
X : WalkingParallelFamily J
⊢ F.obj X = (parallelFamily fun j ↦ F.map (line j)).obj X

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Subobject.Comma

Goal state before:
pp: C : Type u₁
inst✝³ : Category.{v₁, u₁} C
D : Type u₂
inst✝² : Category.{v₂, u₂} D
S : C ⥤ D
T : D
inst✝¹ : HasFiniteColimits C
inst✝ : PreservesFiniteColimits S
A : CostructuredArrow S T
P : (CostructuredArrow S T)ᵒᵖ
f : P ⟶ op A
hf : Mono f
q : S.obj (unop (Subobject.underlying.obj (projectQuotient (Subobject.mk f)))) ⟶ T
hq : S.map (projectQuotient (Subobject.mk f)).arrow.unop ≫ q = A.hom
⊢ ((isoMk (Subobject.underlyingIso f.unop.left.op).unop ⋯).op.hom ≫ f).unop =
    (homMk (projectQuotient (Subobject.mk f)).arrow.unop hq).op.unop

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ ι s, ∃ (_ : ∀ (i : ι), P (s i)), ∃ c x j, Mono j
X Y : C
f g : X ⟶ Y
h : ∀ (G : C), P G → ∀ (h : Y ⟶ G), f ≫ h = g ≫ h
ι : Type w
s : ι → C
hs : ∀ (i : ι), P (s i)
c : Fan s
hc : IsLimit c
j : Y ⟶ c.pt
h✝ : Mono j
i : ι
⊢ (f ≫ j) ≫ c.proj i = (g ≫ j) ≫ c.proj i

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cotrident fun j ↦ F.map (line j)
j j' : WalkingParallelFamily J
g : j ⟶ j'
⊢ F.map g ≫ eqToHom ⋯ ≫ t.ι.app j' =
    (eqToHom ⋯ ≫ t.ι.app j) ≫ ((Functor.const (WalkingParallelFamily J)).obj t.pt).map g

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ ι s, ∃ (_ : ∀ (i : ι), P (s i)), ∃ c x j, Mono j
⊢ P.IsCoseparating

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Subobject.Comma

Goal state before:
pp: C : Type u₁
inst✝³ : Category.{v₁, u₁} C
D : Type u₂
inst✝² : Category.{v₂, u₂} D
S : C ⥤ D
T : D
inst✝¹ : HasFiniteColimits C
inst✝ : PreservesFiniteColimits S
A : CostructuredArrow S T
⊢ ∀ ⦃A_1 : (CostructuredArrow S T)ᵒᵖ⦄ (f : A_1 ⟶ op A) [inst : Mono f]
    {q : S.obj (unop (Subobject.underlying.obj (projectQuotient (Subobject.mk f)))) ⟶ T}
    (hq : S.map (projectQuotient (Subobject.mk f)).arrow.unop ≫ q = A.hom),
    liftQuotient (projectQuotient (Subobject.mk f)) hq = Subobject.mk f

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Trident fun j ↦ F.map (line j)
j : WalkingParallelFamily J
⊢ (parallelFamily fun j ↦ F.map (line j)).obj j = F.obj j

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cotrident fun j ↦ F.map (line j)
j : WalkingParallelFamily J
⊢ F.obj j = (parallelFamily fun j ↦ F.map (line j)).obj j

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X✝ Y : C
f : J → (X✝ ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cone F
X : WalkingParallelFamily J
⊢ F.obj X = (parallelFamily fun j ↦ F.map (line j)).obj X

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ J x, P.colimitsOfShape J X
⊢ P.IsSeparating

Tactic:
intro X Y f g h

Goal state after:
C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ J x, P.colimitsOfShape J X
X Y : C
f g : X ⟶ Y
h : ∀ (G : C), P G → ∀ (h : G ⟶ X), h ≫ f = h ≫ g
⊢ f = g
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ J x, P.colimitsOfShape J X
⊢ P.IsSeparating

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cone F
⊢ ∀ ⦃X Y : WalkingParallelFamily J⦄ (f : X ⟶ Y),
    ((Functor.const (WalkingParallelFamily J)).obj t.pt).map f ≫ t.π.app Y ≫ eqToHom ⋯ =
      (t.π.app X ≫ eqToHom ⋯) ≫ (parallelFamily fun j ↦ F.map (line j)).map f

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X✝ Y : C
f : J → (X✝ ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cocone F
X : WalkingParallelFamily J
⊢ (parallelFamily fun j ↦ F.map (line j)).obj X = F.obj X

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ J x, P.limitsOfShape J X
⊢ P.IsCoseparating

Tactic:
intro X Y f g h

Goal state after:
C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ J x, P.limitsOfShape J X
X Y : C
f g : X ⟶ Y
h : ∀ (G : C), P G → ∀ (h : Y ⟶ G), f ≫ h = g ≫ h
⊢ f = g
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : ∀ (X : C), ∃ J x, P.limitsOfShape J X
⊢ P.IsCoseparating

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cocone F
⊢ ∀ ⦃X Y : WalkingParallelFamily J⦄ (f : X ⟶ Y),
    (parallelFamily fun j ↦ F.map (line j)).map f ≫ eqToHom ⋯ ≫ t.ι.app Y =
      (eqToHom ⋯ ≫ t.ι.app X) ≫ ((Functor.const (WalkingParallelFamily J)).obj t.pt).map f

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
P : ObjectProperty C
X : C
inst✝ : HasCoproduct (P.coproductFromFamily X)
Y : C
f : Y ⟶ X
hY : P Y
⊢ P.ι.obj { obj := Y, property := hY } ⟶ X

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
P : ObjectProperty C
X : C
inst✝ : HasCoproduct (P.coproductFromFamily X)
Y : C
f : Y ⟶ X
hY : P Y
⊢ Y ⟶ ∐ P.coproductFromFamily X

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cone F
j : WalkingParallelFamily J
⊢ F.obj j = (parallelFamily fun j ↦ F.map (line j)).obj j

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Presheaf

Goal state before:
pp: C : Type u₁
inst✝¹ : Category.{v₁, u₁} C
D : Type u₂
inst✝ : Category.{v₂, u₂} D
F : C ⥤ D
G : (Cᵒᵖ ⥤ Type (max w v₁ v₂)) ⥤ Dᵒᵖ ⥤ Type (max w v₁ v₂)
φ : F ⋙ uliftYoneda.{max w v₁, v₂, u₂} ⟶ uliftYoneda.{max w v₂, v₁, u₁} ⋙ G
P Q : Cᵒᵖ ⥤ Type (max w v₁ v₂)
f : P ⟶ Q
X : C
p : uliftYoneda.{max w v₂, v₁, u₁}.obj X ⟶ P
⊢ uliftYonedaEquiv (p ≫ presheafHom φ P ≫ F.op.whiskerLeft (G.map f)) = uliftYonedaEquiv (p ≫ f ≫ presheafHom φ Q)

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝¹ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : P.IsSeparating
X : C
inst✝ : HasCoproduct (P.coproductFromFamily X)
Z✝ : C
u v : X ⟶ Z✝
huv : P.coproductFrom X ≫ u = P.coproductFrom X ≫ v
G : C
hG : P G
h : G ⟶ X
⊢ h ≫ u = h ≫ v

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
F : WalkingParallelFamily J ⥤ C
t : Cocone F
j : WalkingParallelFamily J
⊢ (parallelFamily fun j ↦ F.map (line j)).obj j = F.obj j

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
P : ObjectProperty C
X : C
inst✝ : HasProduct (P.productToFamily X)
Y : C
f : X ⟶ Y
hY : P Y
⊢ X ⟶ P.ι.obj { obj := Y, property := hY }

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Subobject.Comma

Goal state before:
pp: C : Type u₁
inst✝³ : Category.{v₁, u₁} C
D : Type u₂
inst✝² : Category.{v₂, u₂} D
S : C ⥤ D
T : D
A : CostructuredArrow S T
P Q : (CostructuredArrow S T)ᵒᵖ
f : P ⟶ op A
g : Q ⟶ op A
inst✝¹ : Mono f.unop.left.op
inst✝ : Mono g.unop.left.op
h : Subobject.mk f.unop.left.op ≤ Subobject.mk g.unop.left.op
⊢ g.unop.left ≫ (Subobject.ofMkLEMk f.unop.left.op g.unop.left.op h).unop = f.unop.left

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
P : ObjectProperty C
X : C
inst✝ : HasProduct (P.productToFamily X)
Y : C
f : X ⟶ Y
hY : P Y
⊢ ∏ᶜ P.productToFamily X ⟶ Y

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Subobject.Comma

Goal state before:
pp: C : Type u₁
inst✝³ : Category.{v₁, u₁} C
D : Type u₂
inst✝² : Category.{v₂, u₂} D
S : C ⥤ D
T : D
inst✝¹ : HasFiniteColimits C
inst✝ : PreservesFiniteColimits S
A : CostructuredArrow S T
P : { P // ∃ q, S.map P.arrow.unop ≫ q = A.hom }
⊢ ↑((fun P ↦ ⟨projectQuotient P, ⋯⟩) ((fun P ↦ liftQuotient ↑P ⋯) P)) = ↑P

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝¹ : Category.{v₁, u₁} C
P : ObjectProperty C
hP : P.IsCoseparating
X : C
inst✝ : HasProduct (P.productToFamily X)
Z✝ : C
u v : Z✝ ⟶ X
huv : u ≫ P.productTo X = v ≫ P.productTo X
G : C
hG : P G
h : X ⟶ G
⊢ u ≫ h = v ≫ h

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
s t : Trident f
k : s.pt ⟶ t.pt
w : k ≫ t.ι = s.ι
⊢ ∀ (j : WalkingParallelFamily J), k ≫ t.π.app j = s.π.app j

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
s t : Trident f
i : s.pt ≅ t.pt
w : i.hom ≫ t.ι = s.ι
⊢ i.inv ≫ s.ι = t.ι

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝⁴ : Category.{v₁, u₁} C
inst✝³ : LocallySmall.{w, v₁, u₁} C
inst✝² : WellPowered.{w, v₁, u₁} C
inst✝¹ : HasLimitsOfSize.{w, w, v₁, u₁} C
P : ObjectProperty C
inst✝ : ObjectProperty.Small.{w, v₁, u₁} P
hP : P.IsCoseparating
this✝³ : HasFiniteLimits C
this✝² : HasProductsOfShape (Subtype P) C
this✝¹ : ∀ (A : C), HasProductsOfShape (StructuredArrow A P.ι) C
this✝ : CompleteLattice (Subobject (∏ᶜ Subtype.val)) :=
  completeLatticeOfCompleteSemilatticeInf (Subobject (∏ᶜ Subtype.val))
this : (A : C) → Unique (Subobject.underlying.obj ⊥ ⟶ A)
⊢ HasInitial C

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
s t : Cotrident f
k : s.pt ⟶ t.pt
w : s.π ≫ k = t.π
⊢ ∀ (j : WalkingParallelFamily J), s.ι.app j ≫ k = t.ι.app j

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝¹ : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝ : Nonempty J
s t : Cotrident f
i : s.pt ≅ t.pt
w : s.π ≫ i.hom = t.π
⊢ t.π ≫ i.inv = s.π

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝² : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝¹ : HasWideEqualizer f
inst✝ : Nonempty J
W : C
k : W ⟶ X
h : ∀ (j₁ j₂ : J), k ≫ f j₁ = k ≫ f j₂
⊢ lift k h ≫ ι f = k

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Limits.Shapes.WideEqualizers

Goal state before:
pp: J : Type w
C : Type u
inst✝² : Category.{v, u} C
X Y : C
f : J → (X ⟶ Y)
inst✝¹ : HasWideCoequalizer f
inst✝ : Nonempty J
W : C
k : Y ⟶ W
h : ∀ (j₁ j₂ : J), f j₁ ≫ k = f j₂ ≫ k
⊢ π f ≫ desc k h = k

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Adjunction.AdjointFunctorTheorems

Goal state before:
pp: C : Type u
inst✝² : Category.{v, u} C
D : Type u₁
inst✝¹ : Category.{v₁, u₁} D
G : D ⥤ C
inst✝ : G.IsRightAdjoint
⊢ SolutionSetCondition G

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Adjunction.AdjointFunctorTheorems

Goal state before:
pp: C : Type u
inst✝³ : Category.{v, u} C
D : Type u₁
inst✝² : Category.{v₁, u₁} D
G : D ⥤ C
inst✝¹ : HasLimits D
inst✝ : PreservesLimitsOfSize.{v₁, v₁, v₁, v, u₁, u} G
A : C
ι : Type v₁
B : ι → D
f : (i : ι) → A ⟶ G.obj (B i)
g : ∀ (X : D) (h : A ⟶ G.obj X), ∃ i g, f i ≫ G.map g = h
B' : ι → StructuredArrow A G := fun i ↦ StructuredArrow.mk (f i)
⊢ ∀ (A' : StructuredArrow A G), ∃ i, Nonempty (B' i ⟶ A')

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Adjunction.AdjointFunctorTheorems

Goal state before:
pp: C : Type u
inst✝³ : Category.{v, u} C
D : Type u₁
inst✝² : Category.{v₁, u₁} D
G : D ⥤ C
inst✝¹ : HasLimits D
inst✝ : PreservesLimitsOfSize.{v₁, v₁, v₁, v, u₁, u} G
hG : SolutionSetCondition G
⊢ G.IsRightAdjoint

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Adjunction.AdjointFunctorTheorems

Goal state before:
pp: C : Type u
inst✝⁵ : Category.{v, u} C
D : Type u'
inst✝⁴ : Category.{v, u'} D
inst✝³ : HasLimits D
inst✝² : WellPowered.{v, v, u'} D
P : ObjectProperty D
inst✝¹ : ObjectProperty.Small.{v, v, u'} P
hP : P.IsCoseparating
G : D ⥤ C
inst✝ : PreservesLimits G
⊢ G.IsRightAdjoint

Tactic:
by

Goal state after:
Module: Mathlib.CategoryTheory.Generator.Basic

Goal state before:
pp: C : Type u₁
inst✝⁴ : Category.{v₁, u₁} C
inst✝³ : LocallySmall.{w, v₁, u₁} C
inst✝² : WellPowered.{w, v₁, u₁} C
inst✝¹ : HasLimitsOfSize.{w, w, v₁, u₁} C
P : ObjectProperty C
inst✝ : ObjectProperty.Small.{w, v₁, u₁} P
hP : P.IsCoseparating
this✝⁴ : HasFiniteLimits C
this✝³ : HasProductsOfShape (Subtype P) C
this✝² : ∀ (A : C), HasProductsOfShape (StructuredArrow A P.ι) C
this✝¹ : CompleteLattice (Subobject (∏ᶜ Subtype.val)) :=
  completeLatticeOfCompleteSemilatticeInf (Subobject (∏ᶜ Subtype.val))
this✝ : ∀ (X : C) [inst : HasProduct (P.productToFamily X)], Mono (P.productTo X)
A : C
f : Subobject.underlying.obj ⊥ ⟶ A
this : ∀ (g : Subobject.underlying.obj ⊥ ⟶ A), f = g
⊢ f = default

Tactic:
by

Goal state after: