mathlib-initiative/mathlib-tactics huggingface dataset:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
i j : Fin (n + 1)
hij : s.touchpoint signs i = s.touchpoint signs j
hne : ¬i = j
hn1 : ¬n = 1
k : Fin (n + 1)
hki : k ≠ i
hkj : k ≠ j
hu : Set.range s.points = Set.range (s.faceOpposite i).points ∪ Set.range (s.faceOpposite j).points
⊢ k ∈ {i}ᶜ

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
i j : Fin (n + 1)
hij : s.touchpoint signs i = s.touchpoint signs j
hne : ¬i = j
hn1 : ¬n = 1
k : Fin (n + 1)
hki : k ≠ i
hkj : k ≠ j
hu : Set.range s.points = Set.range (s.faceOpposite i).points ∪ Set.range (s.faceOpposite j).points
⊢ k ∈ {j}ᶜ

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁵ : NormedAddCommGroup V
inst✝⁴ : InnerProductSpace ℝ V
inst✝³ : MetricSpace P
inst✝² : NormedAddTorsor V P
s : AffineSubspace ℝ P
ps : Set P
h : ps ⊆ ↑s
inst✝¹ : Nonempty ↥s
n : ℕ
inst✝ : FiniteDimensional ℝ ↥s.direction
hd : finrank ℝ ↥s.direction = n
hc : Cospherical ps
⊢ ∃ r, ∀ (sx : Simplex ℝ P n), Set.range sx.points ⊆ ps → sx.circumradius = r

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
H : angle x y + angle y z ≤ π
this : Real.cos (angle x y + angle y z) ≤ Real.cos (angle x z)
⊢ angle x z ≤ angle x y + angle y z

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
a b c : P
h : ¬Collinear ℝ {a, b, c}
hsin : Real.sin (∠ a b c) * dist a b = Real.sin (∠ a c b) * dist a c
hac : dist a c > 0
hsinabc : Real.sin (∠ a b c) ≥ 0
h1 : ∠ a c b < ∠ a b c
h2 : π / 2 < ∠ a b c
w : dist a c ≤ dist a b
h3 : Real.sin (π - ∠ a b c) ≤ Real.sin (∠ a c b)
h5 : π - ∠ a b c < π / 2
h6 : π - ∠ a b c ≤ ∠ a c b
h7 : ∠ a b c + ∠ a c b + ∠ c a b = π
⊢ ∠ c a b > 0

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁵ : NormedAddCommGroup V
inst✝⁴ : InnerProductSpace ℝ V
inst✝³ : MetricSpace P
inst✝² : NormedAddTorsor V P
s : AffineSubspace ℝ P
ps : Set P
h : ps ⊆ ↑s
inst✝¹ : Nonempty ↥s
n : ℕ
inst✝ : FiniteDimensional ℝ ↥s.direction
hd : finrank ℝ ↥s.direction = n
hc : Cospherical ps
sx₁ sx₂ : Simplex ℝ P n
hsx₁ : Set.range sx₁.points ⊆ ps
hsx₂ : Set.range sx₂.points ⊆ ps
⊢ sx₁.circumradius = sx₂.circumradius

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
ps : Set P
n : ℕ
inst✝ : FiniteDimensional ℝ V
hd : finrank ℝ V = n
hc : Cospherical ps
⊢ ∃ r, ∀ (sx : Simplex ℝ P n), Set.range sx.points ⊆ ps → sx.circumradius = r

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
ps : Set P
n : ℕ
inst✝ : FiniteDimensional ℝ V
hd : finrank ℝ V = n
hc : Cospherical ps
sx₁ sx₂ : Simplex ℝ P n
hsx₁ : Set.range sx₁.points ⊆ ps
hsx₂ : Set.range sx₂.points ⊆ ps
⊢ sx₁.circumradius = sx₂.circumradius

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
a b c : P
h : ¬Collinear ℝ {a, b, c}
⊢ ∠ a c b < ∠ a b c → dist a b < dist a c

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
H : angle x y + angle y z ≤ π
H1 :
  ⟪x, z⟫ =
    Real.cos (angle x y) * Real.cos (angle y z) +
      Real.sin (angle y z) *
        (Real.sin (angle x y) * ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫)
⊢ -1 ≤ ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
⊢ Function.Injective (s.touchpoint signs)

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁵ : NormedAddCommGroup V
inst✝⁴ : InnerProductSpace ℝ V
inst✝³ : MetricSpace P
inst✝² : NormedAddTorsor V P
s : AffineSubspace ℝ P
ps : Set P
h : ps ⊆ ↑s
inst✝¹ : Nonempty ↥s
n : ℕ
inst✝ : FiniteDimensional ℝ ↥s.direction
hd : finrank ℝ ↥s.direction = n
hc : Cospherical ps
⊢ ∃ c, ∀ (sx : Simplex ℝ P n), Set.range sx.points ⊆ ps → sx.circumcenter = c

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
a b c : P
h : ¬Collinear ℝ {a, b, c}
h1 : dist a b < dist a c
w : ∠ a b c ≤ ∠ a c b
h2 : ∠ a b c = ∠ a c b
⊢ dist a b = dist a c

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
⊢ angle x z ≤ angle x y + angle y z

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁵ : NormedAddCommGroup V
inst✝⁴ : InnerProductSpace ℝ V
inst✝³ : MetricSpace P
inst✝² : NormedAddTorsor V P
s : AffineSubspace ℝ P
ps : Set P
h : ps ⊆ ↑s
inst✝¹ : Nonempty ↥s
n : ℕ
inst✝ : FiniteDimensional ℝ ↥s.direction
hd : finrank ℝ ↥s.direction = n
hc : Cospherical ps
sx₁ sx₂ : Simplex ℝ P n
hsx₁ : Set.range sx₁.points ⊆ ps
hsx₂ : Set.range sx₂.points ⊆ ps
⊢ sx₁.circumcenter = sx₂.circumcenter

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hxy1 : angle x y ≠ 0
hxy2 : angle x y ≠ π
⊢ ortho x y ≠ 0

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hxy : angle x y = 0
⊢ x = y

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
ps : Set P
n : ℕ
inst✝ : FiniteDimensional ℝ V
hd : finrank ℝ V = n
hc : Cospherical ps
⊢ ∃ c, ∀ (sx : Simplex ℝ P n), Set.range sx.points ⊆ ps → sx.circumcenter = c

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
H : angle x z ≠ π
H0 : angle x z = angle x y + angle y z
H1 : ¬angle x z = 0
⊢ Real.sin (angle x z) ≠ 0

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
ps : Set P
n : ℕ
inst✝ : FiniteDimensional ℝ V
hd : finrank ℝ V = n
hc : Cospherical ps
sx₁ sx₂ : Simplex ℝ P n
hsx₁ : Set.range sx₁.points ⊆ ps
hsx₂ : Set.range sx₂.points ⊆ ps
⊢ sx₁.circumcenter = sx₂.circumcenter

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: case pos
V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
H : angle x z ≠ π
H0 : angle x z = angle x y + angle y z
H1 : ¬angle x z = 0
Hxz : Real.sin (angle x z) ≠ 0
H2 : angle x y = 0
⊢ Real.sin (angle x z) • y = Real.sin (angle y z) • x + Real.sin (angle x y) • z

Tactic:
grind [Real.sin_zero, zero_smul, eq_of_angle_eq_zero]

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
a b c : P
h : ¬Collinear ℝ {a, b, c}
⊢ ∠ a c b < ∠ a b c ↔ dist a b < dist a c

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁵ : NormedAddCommGroup V
inst✝⁴ : InnerProductSpace ℝ V
inst✝³ : MetricSpace P
inst✝² : NormedAddTorsor V P
s : AffineSubspace ℝ P
ps : Set P
h : ps ⊆ ↑s
inst✝¹ : Nonempty ↥s
n : ℕ
inst✝ : FiniteDimensional ℝ ↥s.direction
hd : finrank ℝ ↥s.direction = n
hc : Cospherical ps
⊢ ∃ c, ∀ (sx : Simplex ℝ P n), Set.range sx.points ⊆ ps → sx.circumsphere = c

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
a b c : P
h : ¬Collinear ℝ {a, b, c}
⊢ ∠ a c b ≤ ∠ a b c ↔ dist a b ≤ dist a c

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁵ : NormedAddCommGroup V
inst✝⁴ : InnerProductSpace ℝ V
inst✝³ : MetricSpace P
inst✝² : NormedAddTorsor V P
s : AffineSubspace ℝ P
ps : Set P
h : ps ⊆ ↑s
inst✝¹ : Nonempty ↥s
n : ℕ
inst✝ : FiniteDimensional ℝ ↥s.direction
hd : finrank ℝ ↥s.direction = n
hc : Cospherical ps
sx₁ sx₂ : Simplex ℝ P n
hsx₁ : Set.range sx₁.points ⊆ ps
hsx₂ : Set.range sx₂.points ⊆ ps
⊢ sx₁.circumsphere = sx₂.circumsphere

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
i j : Fin (n + 1)
hne : i ≠ j
r : ℝ
hr : r ∈ Set.Icc 0 1
t : ℝ
h0 :
  (AffineMap.lineMap (s.excenter signs) (s.touchpoint signs i)) t ∈ affineSpan ℝ (Set.range (s.faceOpposite j).points)
ht1 : ¬t = 1
ht0 : 0 ≤ t
ht1' : t ≤ 1
⊢ -1 < t

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
ps : Set P
n : ℕ
inst✝ : FiniteDimensional ℝ V
hd : finrank ℝ V = n
hc : Cospherical ps
⊢ ∃ c, ∀ (sx : Simplex ℝ P n), Set.range sx.points ⊆ ps → sx.circumsphere = c

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
ps : Set P
n : ℕ
inst✝ : FiniteDimensional ℝ V
hd : finrank ℝ V = n
hc : Cospherical ps
sx₁ sx₂ : Simplex ℝ P n
hsx₁ : Set.range sx₁.points ⊆ ps
hsx₂ : Set.range sx₂.points ⊆ ps
⊢ sx₁.circumsphere = sx₂.circumsphere

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
p₁ p₂ p₃ : P
h₂₃₁ : ∠ p₂ p₃ p₁ ≤ ∠ p₁ p₂ p₃
h₃₁₂ : ∠ p₃ p₁ p₂ ≤ ∠ p₁ p₂ p₃
⊢ π / 3 ≤ ∠ p₁ p₂ p₃

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
i j : Fin (n + 1)
hne : i ≠ j
r : ℝ
hr : r ∈ Set.Icc 0 1
⊢ ContinuousOn
    (fun t ↦ SignType.sign ((s.signedInfDist j) ((AffineMap.lineMap (s.excenter signs) (s.touchpoint signs i)) t)))
    (Set.Icc 0 1)

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
i j : Fin (n + 1)
hne : i ≠ j
r : ℝ
hr : r ∈ Set.Icc 0 1
⊢ SignType.sign ((s.signedInfDist j) ((AffineMap.lineMap (s.excenter signs) (s.touchpoint signs i)) r)) =
    SignType.sign ((s.signedInfDist j) (s.excenter signs))

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
H : angle x z ≠ π
H0 : angle x z = angle x y + angle y z
H1 : ¬angle x z = 0
Hxz : Real.sin (angle x z) ≠ 0
H2 : ¬angle x y = 0
H3 : ¬angle y z = 0
H4 : ¬angle x y = π
H5 : ¬angle y z = π
H6 :
  Real.cos (angle x y) * Real.cos (angle y z) - Real.sin (angle x y) * Real.sin (angle y z) =
    Real.cos (angle x y) * Real.cos (angle y z) +
      Real.sin (angle x y) * Real.sin (angle y z) *
        ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫
⊢ Real.sin (angle x y) * Real.sin (angle y z) ≠ 0

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
i j : Fin (n + 1)
hne : i ≠ j
⊢ SignType.sign ((s.signedInfDist j) (s.touchpoint signs i)) = SignType.sign ((s.signedInfDist j) (s.excenter signs))

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
H : angle x z ≠ π
H0 : angle x z = angle x y + angle y z
H1 : ¬angle x z = 0
Hxz : Real.sin (angle x z) ≠ 0
H2 : ¬angle x y = 0
H3 : ¬angle y z = 0
H4 : ¬angle x y = π
H5 : ¬angle y z = π
H6 :
  Real.cos (angle x y) * Real.cos (angle y z) - Real.sin (angle x y) * Real.sin (angle y z) =
    Real.cos (angle x y) * Real.cos (angle y z) +
      Real.sin (angle x y) * Real.sin (angle y z) *
        ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫
Hw : Real.sin (angle x y) * Real.sin (angle y z) ≠ 0
⊢ ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫ = -1

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
H : angle x z ≠ π
H0 : angle x z = angle x y + angle y z
H1 : ¬angle x z = 0
Hxz : Real.sin (angle x z) ≠ 0
H2 : ¬angle x y = 0
H3 : ¬angle y z = 0
H4 : ¬angle x y = π
H5 : ¬angle y z = π
H6 :
  Real.cos (angle x y) * Real.cos (angle y z) - Real.sin (angle x y) * Real.sin (angle y z) =
    Real.cos (angle x y) * Real.cos (angle y z) +
      Real.sin (angle x y) * Real.sin (angle y z) *
        ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫
Hw : Real.sin (angle x y) * Real.sin (angle y z) ≠ 0
H8 : ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫ = -1
⊢ ortho y x ≠ 0

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
n : ℕ
s : Simplex ℝ P n
p p₁ p₂ : P
r : ℝ
h₁ : ∀ (i : Fin (n + 1)), dist (s.points i) p₁ = r
h₂ : ∀ (i : Fin (n + 1)), dist (s.points i) p₂ = r
span_s : AffineSubspace ℝ P := affineSpan ℝ (Set.range s.points)
h₁' : ↑(s.orthogonalProjectionSpan p₁) = s.circumcenter
h₂' : ↑(s.orthogonalProjectionSpan p₂) = s.circumcenter
r₁ : ℝ
p₁o : P
hp₁o : p₁o ∈ affineSpan ℝ (Set.range s.points)
hp₁ : p₁ = r₁ • (p -ᵥ ↑((orthogonalProjection (affineSpan ℝ (Set.range s.points))) p)) +ᵥ p₁o
r₂ : ℝ
p₂o : P
hp₂o : p₂o ∈ affineSpan ℝ (Set.range s.points)
hp₂ : p₂ = r₂ • (p -ᵥ ↑((orthogonalProjection (affineSpan ℝ (Set.range s.points))) p)) +ᵥ p₂o
⊢ ↑(s.orthogonalProjectionSpan p₁) = p₁o

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Angle.Unoriented.TriangleInequality

Goal state before:
pp: V : Type u_1
inst✝¹ : NormedAddCommGroup V
inst✝ : InnerProductSpace ℝ V
x y z : V
hx : ‖x‖ = 1
hy : ‖y‖ = 1
hz : ‖z‖ = 1
H : angle x z ≠ π
H0 : angle x z = angle x y + angle y z
H1 : ¬angle x z = 0
Hxz : Real.sin (angle x z) ≠ 0
H2 : ¬angle x y = 0
H3 : ¬angle y z = 0
H4 : ¬angle x y = π
H5 : ¬angle y z = π
H6 :
  Real.cos (angle x y) * Real.cos (angle y z) - Real.sin (angle x y) * Real.sin (angle y z) =
    Real.cos (angle x y) * Real.cos (angle y z) +
      Real.sin (angle x y) * Real.sin (angle y z) *
        ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫
Hw : Real.sin (angle x y) * Real.sin (angle y z) ≠ 0
H8 : ⟪NormedSpace.normalize (ortho y x), NormedSpace.normalize (ortho y z)⟫ = -1
H9 : ortho y x ≠ 0
⊢ ortho y z ≠ 0

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
i : Fin (n + 1)
w : Fin (n + 1) → ℝ
hw : ∑ j, w j = 1
⊢ (Finset.affineCombination ℝ Finset.univ s.points) w = s.touchpoint signs i ↔ w = s.touchpointWeights signs i

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Circumcenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
n : ℕ
s : Simplex ℝ P n
p p₁ p₂ : P
r : ℝ
h₁ : ∀ (i : Fin (n + 1)), dist (s.points i) p₁ = r
h₂ : ∀ (i : Fin (n + 1)), dist (s.points i) p₂ = r
span_s : AffineSubspace ℝ P := affineSpan ℝ (Set.range s.points)
h₁' : ↑(s.orthogonalProjectionSpan p₁) = s.circumcenter
h₂' : ↑(s.orthogonalProjectionSpan p₂) = s.circumcenter
r₁ r₂ : ℝ
p₂o : P
hp₂o : p₂o ∈ affineSpan ℝ (Set.range s.points)
hp₂ : p₂ = r₂ • (p -ᵥ ↑((orthogonalProjection (affineSpan ℝ (Set.range s.points))) p)) +ᵥ p₂o
hp₁o : ↑(s.orthogonalProjectionSpan p₁) ∈ affineSpan ℝ (Set.range s.points)
hp₁ : p₁ = r₁ • (p -ᵥ ↑((orthogonalProjection (affineSpan ℝ (Set.range s.points))) p)) +ᵥ s.circumcenter
⊢ ↑(s.orthogonalProjectionSpan p₂) = p₂o

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁵ : NormedAddCommGroup V
inst✝⁴ : InnerProductSpace ℝ V
inst✝³ : MetricSpace P
inst✝² : NormedAddTorsor V P
m n : ℕ
inst✝¹ : NeZero m
inst✝ : NeZero n
s : Simplex ℝ P n
e : Fin (n + 1) ≃ Fin (m + 1)
signs : Finset (Fin (m + 1))
i : Fin (m + 1)
⊢ (s.reindex e).touchpointWeights signs i =
    s.touchpointWeights (Finset.map e.symm.toEmbedding signs) (e.symm i) ∘ ⇑e.symm

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
p₁ p₂ p₃ : P
h₂₃₁ : ∠ p₂ p₃ p₁ ≤ ∠ p₁ p₂ p₃
h₃₁₂ : ∠ p₃ p₁ p₂ ≤ ∠ p₁ p₂ p₃
hne : ∠ p₁ p₂ p₃ ≠ ∠ p₂ p₃ p₁ ∨ ∠ p₁ p₂ p₃ ≠ ∠ p₃ p₁ p₂ ∨ ∠ p₂ p₃ p₁ ≠ ∠ p₃ p₁ p₂
⊢ π / 3 < ∠ p₁ p₂ p₃

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
p₁ p₂ p₃ : P
h₂₃₁ : ∠ p₁ p₂ p₃ ≤ ∠ p₂ p₃ p₁
h₃₁₂ : ∠ p₁ p₂ p₃ ≤ ∠ p₃ p₁ p₂
hnd : p₁ ≠ p₂ ∨ p₁ ≠ p₃ ∨ p₂ ≠ p₃
⊢ ∠ p₁ p₂ p₃ ≤ π / 3

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁸ : NormedAddCommGroup V
inst✝⁷ : InnerProductSpace ℝ V
inst✝⁶ : MetricSpace P
inst✝⁵ : NormedAddTorsor V P
V₂ : Type u_3
P₂ : Type u_4
inst✝⁴ : NormedAddCommGroup V₂
inst✝³ : InnerProductSpace ℝ V₂
inst✝² : MetricSpace P₂
inst✝¹ : NormedAddTorsor V₂ P₂
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
f : P →ᵃⁱ[ℝ] P₂
⊢ (s.map f.toAffineMap ⋯).touchpointWeights signs = s.touchpointWeights signs

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
S : AffineSubspace ℝ P
hS : affineSpan ℝ (Set.range s.points) ≤ S
⊢ (s.restrict S hS).touchpointWeights signs = s.touchpointWeights signs

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
i j : Fin (n + 1)
hne : i ≠ j
hs :
  SignType.sign
      ((s.signedInfDist j) ((Finset.affineCombination ℝ Finset.univ s.points) (s.touchpointWeights signs i))) =
    SignType.sign (s.excenterWeights signs j)
⊢ ∑ i_1, s.touchpointWeights signs i i_1 = 1

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Triangle

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝³ : NormedAddCommGroup V
inst✝² : InnerProductSpace ℝ V
inst✝¹ : MetricSpace P
inst✝ : NormedAddTorsor V P
p₁ p₂ p₃ : P
h₂₃₁ : ∠ p₁ p₂ p₃ ≤ ∠ p₂ p₃ p₁
h₃₁₂ : ∠ p₁ p₂ p₃ ≤ ∠ p₃ p₁ p₂
hne : ∠ p₁ p₂ p₃ ≠ ∠ p₂ p₃ p₁ ∨ ∠ p₁ p₂ p₃ ≠ ∠ p₃ p₁ p₂ ∨ ∠ p₂ p₃ p₁ ≠ ∠ p₃ p₁ p₂
⊢ ∠ p₁ p₂ p₃ < π / 3

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
signs : Finset (Fin (n + 1))
h : s.ExcenterExists signs
i j : Fin (n + 1)
hne : i ≠ j
⊢ SignType.sign (s.touchpointWeights signs i j) = SignType.sign (s.excenterWeights signs j)

Tactic:
by

Goal state after:
Module: Mathlib.Geometry.Euclidean.Incenter

Goal state before:
pp: V : Type u_1
P : Type u_2
inst✝⁴ : NormedAddCommGroup V
inst✝³ : InnerProductSpace ℝ V
inst✝² : MetricSpace P
inst✝¹ : NormedAddTorsor V P
n : ℕ
inst✝ : NeZero n
s : Simplex ℝ P n
i j : Fin (n + 1)
hne : i ≠ j
⊢ SignType.sign (s.touchpointWeights ∅ i j) = 1

Tactic:
by

Goal state after: