mathlib-initiative/mathlib-tactics huggingface dataset:
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case pos
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : x = 0
⊢ 0 ≤ 1

pp: case neg
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : ¬x = 0
⊢ exp (-↑(padicValInt p x)) ≤ 1

Tactic:
·

Goal state after:
case pos
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : x = 0
⊢ 0 ≤ 1
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case neg
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : ¬x = 0
⊢ exp (-↑(padicValInt p x)) ≤ 1

Tactic:
·

Goal state after:
case neg
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : ¬x = 0
⊢ exp (-↑(padicValInt p x)) ≤ 1
Module: Mathlib.NumberTheory.Padics.PadicVal.Basic

Goal state before:
pp: case pos
p : ℕ
hp : Fact (Nat.Prime p)
n : ℕ
hn : n = 0
⊢ padicValNat p n ! ≤ n

pp: case neg
p : ℕ
hp : Fact (Nat.Prime p)
n : ℕ
hn : ¬n = 0
⊢ padicValNat p n ! ≤ n

Tactic:
·

Goal state after:
case pos
p : ℕ
hp : Fact (Nat.Prime p)
n : ℕ
hn : n = 0
⊢ padicValNat p n ! ≤ n
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case pos
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : x = 0
⊢ 0 = 1 ↔ ¬↑p ∣ x

pp: case neg
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : ¬x = 0
⊢ exp (-↑(padicValInt p x)) = 1 ↔ ¬↑p ∣ x

Tactic:
·

Goal state after:
case pos
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : x = 0
⊢ 0 = 1 ↔ ¬↑p ∣ x
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case neg
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : ¬x = 0
⊢ exp (-↑(padicValInt p x)) = 1 ↔ ¬↑p ∣ x

Tactic:
·

Goal state after:
case neg
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℤ
h✝ : ¬x = 0
⊢ exp (-↑(padicValInt p x)) = 1 ↔ ¬↑p ∣ x
Module: Mathlib.NumberTheory.Padics.PadicVal.Basic

Goal state before:
pp: case neg
p : ℕ
hp : Fact (Nat.Prime p)
n : ℕ
hn : ¬n = 0
⊢ padicValNat p n ! ≤ n

Tactic:
·

Goal state after:
case neg
p : ℕ
hp : Fact (Nat.Prime p)
n : ℕ
hn : ¬n = 0
⊢ padicValNat p n ! ≤ n
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
⊢ (Int.padicValuation p) x.num ≤ (Int.padicValuation p) ↑x.den ↔ (Int.padicValuation p) ↑x.den = 1

pp: p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
⊢ 0 < (Int.padicValuation p) ↑x.den

Tactic:
·

Goal state after:
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
⊢ (Int.padicValuation p) x.num ≤ (Int.padicValuation p) ↑x.den ↔ (Int.padicValuation p) ↑x.den = 1
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case mp
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
hx : x ≠ 0
n : ℕ
⊢ ↑p ^ n ∣ x → n ≤ x.valuation

pp: case mpr
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
hx : x ≠ 0
n : ℕ
⊢ n ≤ x.valuation → ↑p ^ n ∣ x

Tactic:
·

Goal state after:
case mp
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
hx : x ≠ 0
n : ℕ
⊢ ↑p ^ n ∣ x → n ≤ x.valuation
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case inl
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den = 1
⊢ (Int.padicValuation p) x.num ≤ (Int.padicValuation p) ↑x.den ↔ (Int.padicValuation p) ↑x.den = 1

pp: case inr
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den < 1
⊢ (Int.padicValuation p) x.num ≤ (Int.padicValuation p) ↑x.den ↔ (Int.padicValuation p) ↑x.den = 1

Tactic:
·

Goal state after:
case inl
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den = 1
⊢ (Int.padicValuation p) x.num ≤ (Int.padicValuation p) ↑x.den ↔ (Int.padicValuation p) ↑x.den = 1
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case inr
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den < 1
⊢ (Int.padicValuation p) x.num ≤ (Int.padicValuation p) ↑x.den ↔ (Int.padicValuation p) ↑x.den = 1

Tactic:
·

Goal state after:
case inr
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den < 1
⊢ (Int.padicValuation p) x.num ≤ (Int.padicValuation p) ↑x.den ↔ (Int.padicValuation p) ↑x.den = 1
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case mp
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
hx : x ≠ 0
n : ℕ
⊢ ↑p ^ n ∣ x → n ≤ x.valuation

pp: case mpr
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
hx : x ≠ 0
n : ℕ
⊢ n ≤ x.valuation → ↑p ^ n ∣ x

Tactic:
· rintro ⟨c, rfl⟩
    suffices c ≠ 0 by
      rw [valuation_p_pow_mul _ _ this]
      exact le_self_add
    contrapose hx
    rw [hx, mul_zero]

Goal state after:
case mpr
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
hx : x ≠ 0
n : ℕ
⊢ n ≤ x.valuation → ↑p ^ n ∣ x
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case mpr
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
hx : x ≠ 0
n : ℕ
⊢ n ≤ x.valuation → ↑p ^ n ∣ x

Tactic:
·

Goal state after:
case mpr
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
hx : x ≠ 0
n : ℕ
⊢ n ≤ x.valuation → ↑p ^ n ∣ x
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case inr.inl
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den < 1
h' : (Int.padicValuation p) x.num = 1
⊢ (Int.padicValuation p) ↑x.den < (Int.padicValuation p) x.num

pp: case inr.inr
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den < 1
h' : (Int.padicValuation p) x.num < 1
⊢ (Int.padicValuation p) ↑x.den < (Int.padicValuation p) x.num

Tactic:
·

Goal state after:
case inr.inl
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den < 1
h' : (Int.padicValuation p) x.num = 1
⊢ (Int.padicValuation p) ↑x.den < (Int.padicValuation p) x.num
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case inr.inr
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den < 1
h' : (Int.padicValuation p) x.num < 1
⊢ (Int.padicValuation p) ↑x.den < (Int.padicValuation p) x.num

Tactic:
·

Goal state after:
case inr.inr
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
h : (Int.padicValuation p) ↑x.den < 1
h' : (Int.padicValuation p) x.num < 1
⊢ (Int.padicValuation p) ↑x.den < (Int.padicValuation p) x.num
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case pos
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
n : ℕ
hx : x = 0
⊢ ‖x‖ ≤ ↑p ^ (-↑n) ↔ x ∈ Ideal.span {↑p ^ n}

pp: case neg
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
n : ℕ
hx : ¬x = 0
⊢ ‖x‖ ≤ ↑p ^ (-↑n) ↔ x ∈ Ideal.span {↑p ^ n}

Tactic:
·

Goal state after:
case pos
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ_[p]
n : ℕ
hx : x = 0
⊢ ‖x‖ ≤ ↑p ^ (-↑n) ↔ x ∈ Ideal.span {↑p ^ n}
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
⊢ 0 < (Int.padicValuation p) ↑x.den

Tactic:
·

Goal state after:
p : ℕ
inst✝ : Fact (Nat.Prime p)
x : ℚ
⊢ 0 < (Int.padicValuation p) ↑x.den
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case coe.ofAdd.inl
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ
hx : 0 ≤ x
⊢ ∃ a,
    { toFun := fun x ↦ if x = 0 then 0 else ↑(Multiplicative.ofAdd (-padicValRat p x)), map_zero' := ⋯ } a =
      ↑(Multiplicative.ofAdd x)

pp: case coe.ofAdd.inr
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ
hx : x < 0
⊢ ∃ a,
    { toFun := fun x ↦ if x = 0 then 0 else ↑(Multiplicative.ofAdd (-padicValRat p x)), map_zero' := ⋯ } a =
      ↑(Multiplicative.ofAdd x)

Tactic:
·

Goal state after:
case coe.ofAdd.inl
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ
hx : 0 ≤ x
⊢ ∃ a,
    { toFun := fun x ↦ if x = 0 then 0 else ↑(Multiplicative.ofAdd (-padicValRat p x)), map_zero' := ⋯ } a =
      ↑(Multiplicative.ofAdd x)
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case coe.ofAdd.inr
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ
hx : x < 0
⊢ ∃ a,
    { toFun := fun x ↦ if x = 0 then 0 else ↑(Multiplicative.ofAdd (-padicValRat p x)), map_zero' := ⋯ } a =
      ↑(Multiplicative.ofAdd x)

Tactic:
·

Goal state after:
case coe.ofAdd.inr
p : ℕ
hp : Fact (Nat.Prime p)
x : ℤ
hx : x < 0
⊢ ∃ a,
    { toFun := fun x ↦ if x = 0 then 0 else ↑(Multiplicative.ofAdd (-padicValRat p x)), map_zero' := ⋯ } a =
      ↑(Multiplicative.ofAdd x)
Module: Mathlib.NumberTheory.Padics.PadicVal.Basic

Goal state before:
pp: case pos
p : ℕ
a : ℤ
hp : p = 1
⊢ ↑p ^ padicValInt p a ∣ a

pp: case neg
p : ℕ
a : ℤ
hp : ¬p = 1
⊢ ↑p ^ padicValInt p a ∣ a

Tactic:
·

Goal state after:
case pos
p : ℕ
a : ℤ
hp : p = 1
⊢ ↑p ^ padicValInt p a ∣ a
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case a
p : ℕ
hp : Fact (Nat.Prime p)
⊢ maximalIdeal ℤ_[p] ≤ Ideal.span {↑p}

pp: case a
p : ℕ
hp : Fact (Nat.Prime p)
⊢ Ideal.span {↑p} ≤ maximalIdeal ℤ_[p]

Tactic:
·

Goal state after:
case a
p : ℕ
hp : Fact (Nat.Prime p)
⊢ maximalIdeal ℤ_[p] ≤ Ideal.span {↑p}
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case a
p : ℕ
hp : Fact (Nat.Prime p)
⊢ Ideal.span {↑p} ≤ maximalIdeal ℤ_[p]

Tactic:
·

Goal state after:
case a
p : ℕ
hp : Fact (Nat.Prime p)
⊢ Ideal.span {↑p} ≤ maximalIdeal ℤ_[p]
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: p : ℕ
hp : Fact (Nat.Prime p)
⊢ (maximalIdeal ℤ_[p]).IsPrime

pp: p : ℕ
hp : Fact (Nat.Prime p)
⊢ ↑p ≠ 0

Tactic:
·

Goal state after:
p : ℕ
hp : Fact (Nat.Prime p)
⊢ (maximalIdeal ℤ_[p]).IsPrime
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: p : ℕ
hp : Fact (Nat.Prime p)
⊢ ↑p ≠ 0

Tactic:
·

Goal state after:
p : ℕ
hp : Fact (Nat.Prime p)
⊢ ↑p ≠ 0
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case refine_1
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
⊢ IsCauSeq norm x

pp: case refine_2
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
x' : CauSeq ℤ_[p] norm := ⟨x, ?refine_1⟩
⊢ ∃ L, ∀ (n : ℕ), ‖x n - L‖ ≤ ↑p ^ (-↑n)

Tactic:
·

Goal state after:
case refine_1
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
⊢ IsCauSeq norm x
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case refine_2
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
x' : CauSeq ℤ_[p] norm := ⟨x, ⋯⟩
⊢ ∃ L, ∀ (n : ℕ), ‖x n - L‖ ≤ ↑p ^ (-↑n)

Tactic:
·

Goal state after:
case refine_2
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
x' : CauSeq ℤ_[p] norm := ⟨x, ⋯⟩
⊢ ∃ L, ∀ (n : ℕ), ‖x n - L‖ ≤ ↑p ^ (-↑n)
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case pos
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
x' : CauSeq ℤ_[p] norm := ⟨x, ⋯⟩
n : ℕ
this : 0 < ↑p ^ (-↑n)
i : ℕ
hi : ∀ j ≥ i, ∀ k ≥ j, ‖↑x' k - ↑(const norm x'.lim) j‖ < ↑p ^ (-↑n)
hin : i ≤ n
⊢ ‖x n - x'.lim‖ ≤ ↑p ^ (-↑n)

pp: case neg
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
x' : CauSeq ℤ_[p] norm := ⟨x, ⋯⟩
n : ℕ
this : 0 < ↑p ^ (-↑n)
i : ℕ
hi : ∀ j ≥ i, ∀ k ≥ j, ‖↑x' k - ↑(const norm x'.lim) j‖ < ↑p ^ (-↑n)
hin : n < i
⊢ ‖x n - x'.lim‖ ≤ ↑p ^ (-↑n)

Tactic:
·

Goal state after:
case pos
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
x' : CauSeq ℤ_[p] norm := ⟨x, ⋯⟩
n : ℕ
this : 0 < ↑p ^ (-↑n)
i : ℕ
hi : ∀ j ≥ i, ∀ k ≥ j, ‖↑x' k - ↑(const norm x'.lim) j‖ < ↑p ^ (-↑n)
hin : i ≤ n
⊢ ‖x n - x'.lim‖ ≤ ↑p ^ (-↑n)
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case neg
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
x' : CauSeq ℤ_[p] norm := ⟨x, ⋯⟩
n : ℕ
this : 0 < ↑p ^ (-↑n)
i : ℕ
hi : ∀ j ≥ i, ∀ k ≥ j, ‖↑x' k - ↑(const norm x'.lim) j‖ < ↑p ^ (-↑n)
hin : n < i
⊢ ‖x n - x'.lim‖ ≤ ↑p ^ (-↑n)

Tactic:
·

Goal state after:
case neg
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℕ → ℤ_[p]
hx : ∀ {m n : ℕ}, m ≤ n → ‖x m - x n‖ ≤ ↑p ^ (-↑m)
x' : CauSeq ℤ_[p] norm := ⟨x, ⋯⟩
n : ℕ
this : 0 < ↑p ^ (-↑n)
i : ℕ
hi : ∀ j ≥ i, ∀ k ≥ j, ‖↑x' k - ↑(const norm x'.lim) j‖ < ↑p ^ (-↑n)
hin : n < i
⊢ ‖x n - x'.lim‖ ≤ ↑p ^ (-↑n)
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case mp
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
⊢ f.norm = 0 → f ≈ 0

pp: case mpr
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
⊢ f ≈ 0 → f.norm = 0

Tactic:
·

Goal state after:
case mp
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
⊢ f.norm = 0 → f ≈ 0
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case pos
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℚ_[p]
hx : ‖x‖ ≤ 1
⊢ ∃ x_1, x * (algebraMap ℤ_[p] ℚ_[p]) ↑x_1.2 = (algebraMap ℤ_[p] ℚ_[p]) x_1.1

pp: case neg
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℚ_[p]
hx : ¬‖x‖ ≤ 1
⊢ ∃ x_1, x * (algebraMap ℤ_[p] ℚ_[p]) ↑x_1.2 = (algebraMap ℤ_[p] ℚ_[p]) x_1.1

Tactic:
·

Goal state after:
case pos
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℚ_[p]
hx : ‖x‖ ≤ 1
⊢ ∃ x_1, x * (algebraMap ℤ_[p] ℚ_[p]) ↑x_1.2 = (algebraMap ℤ_[p] ℚ_[p]) x_1.1
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case mpr
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
⊢ f ≈ 0 → f.norm = 0

Tactic:
·

Goal state after:
case mpr
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
⊢ f ≈ 0 → f.norm = 0
Module: Mathlib.NumberTheory.Padics.PadicIntegers

Goal state before:
pp: case neg
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℚ_[p]
hx : ¬‖x‖ ≤ 1
⊢ ∃ x_1, x * (algebraMap ℤ_[p] ℚ_[p]) ↑x_1.2 = (algebraMap ℤ_[p] ℚ_[p]) x_1.1

Tactic:
·

Goal state after:
case neg
p : ℕ
hp : Fact (Nat.Prime p)
x✝ y : ℤ_[p]
x : ℚ_[p]
hx : ¬‖x‖ ≤ 1
⊢ ∃ x_1, x * (algebraMap ℤ_[p] ℚ_[p]) ↑x_1.2 = (algebraMap ℤ_[p] ℚ_[p]) x_1.1
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v2 v3 : ℕ
⊢ stationaryPoint hf ≤ max (stationaryPoint hf) (max v2 v3)

pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v2 v3 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf

Tactic:
·

Goal state after:
case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v2 v3 : ℕ
⊢ stationaryPoint hf ≤ max (stationaryPoint hf) (max v2 v3)
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v2 v3 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf

Tactic:
·

Goal state after:
case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v2 v3 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ stationaryPoint hf ≤ max v1 (max (stationaryPoint hf) v3)

pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf

Tactic:
·

Goal state after:
case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ stationaryPoint hf ≤ max v1 (max (stationaryPoint hf) v3)
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ stationaryPoint hf ≤ ?a.b✝

pp: case a.a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ ?a.b✝ ≤ max v1 (max (stationaryPoint hf) v3)

pp: case a.b
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ ℕ

Tactic:
·

Goal state after:
case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ stationaryPoint hf ≤ ?a.b✝
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a.a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ max (stationaryPoint hf) v3 ≤ max v1 (max (stationaryPoint hf) v3)

Tactic:
·

Goal state after:
case a.a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ max (stationaryPoint hf) v3 ≤ max v1 (max (stationaryPoint hf) v3)
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf

Tactic:
·

Goal state after:
case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v3 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ stationaryPoint hf ≤ max v1 (max v2 (stationaryPoint hf))

pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf

Tactic:
·

Goal state after:
case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ stationaryPoint hf ≤ max v1 (max v2 (stationaryPoint hf))
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ stationaryPoint hf ≤ ?a.b✝

pp: case a.a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ ?a.b✝ ≤ max v1 (max v2 (stationaryPoint hf))

pp: case a.b
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ ℕ

Tactic:
·

Goal state after:
case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ stationaryPoint hf ≤ ?a.b✝
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a.a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ max v2 (stationaryPoint hf) ≤ max v1 (max v2 (stationaryPoint hf))

Tactic:
·

Goal state after:
case a.a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ max v2 (stationaryPoint hf) ≤ max v1 (max v2 (stationaryPoint hf))
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf

Tactic:
·

Goal state after:
case a
p : ℕ
inst✝ : Fact (Nat.Prime p)
f : PadicSeq p
hf : ¬f ≈ 0
v1 v2 : ℕ
⊢ stationaryPoint hf ≤ stationaryPoint hf
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case ha₀
p : ℕ
inst✝ : Fact (Nat.Prime p)
f g : PadicSeq p
hf : ¬f ≈ 0
hg : ¬g ≈ 0
⊢ 0 < ↑p

pp: case ha₁
p : ℕ
inst✝ : Fact (Nat.Prime p)
f g : PadicSeq p
hf : ¬f ≈ 0
hg : ¬g ≈ 0
⊢ ↑p ≠ 1

Tactic:
·

Goal state after:
case ha₀
p : ℕ
inst✝ : Fact (Nat.Prime p)
f g : PadicSeq p
hf : ¬f ≈ 0
hg : ¬g ≈ 0
⊢ 0 < ↑p
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case ha₁
p : ℕ
inst✝ : Fact (Nat.Prime p)
f g : PadicSeq p
hf : ¬f ≈ 0
hg : ¬g ≈ 0
⊢ ↑p ≠ 1

Tactic:
·

Goal state after:
case ha₁
p : ℕ
inst✝ : Fact (Nat.Prime p)
f g : PadicSeq p
hf : ¬f ≈ 0
hg : ¬g ≈ 0
⊢ ↑p ≠ 1
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mp
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ Mono f → c.fst = c.snd

pp: case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ c.fst = c.snd → Mono f

Tactic:
·

Goal state after:
case mp
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ Mono f → c.fst = c.snd
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ c.fst = c.snd → Mono f

Tactic:
·

Goal state after:
case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ c.fst = c.snd → Mono f
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case inl
p : ℕ
hp : Fact (Nat.Prime p)
⊢ norm (const (padicNorm p) 0) = padicNorm p 0

pp: case inr
p : ℕ
hp : Fact (Nat.Prime p)
q : ℚ
hq : q ≠ 0
⊢ norm (const (padicNorm p) q) = padicNorm p q

Tactic:
·

Goal state after:
case inl
p : ℕ
hp : Fact (Nat.Prime p)
⊢ norm (const (padicNorm p) 0) = padicNorm p 0
Module: Mathlib.NumberTheory.Padics.PadicNumbers

Goal state before:
pp: case inr
p : ℕ
hp : Fact (Nat.Prime p)
q : ℚ
hq : q ≠ 0
⊢ norm (const (padicNorm p) q) = padicNorm p q

Tactic:
·

Goal state after:
case inr
p : ℕ
hp : Fact (Nat.Prime p)
q : ℚ
hq : q ≠ 0
⊢ norm (const (padicNorm p) q) = padicNorm p q
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mp
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ c.fst = c.snd → IsIso c.fst

pp: case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ IsIso c.fst → c.fst = c.snd

Tactic:
·

Goal state after:
case mp
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ c.fst = c.snd → IsIso c.fst
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mp.refine_1
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
h : c.fst = c.snd
φ : X ⟶ c.pt
hφ₁ : φ ≫ c.fst = 𝟙 X
hφ₂ : φ ≫ c.snd = 𝟙 X
⊢ (c.fst ≫ φ) ≫ c.fst = 𝟙 c.pt ≫ c.fst

pp: case mp.refine_2
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
h : c.fst = c.snd
φ : X ⟶ c.pt
hφ₁ : φ ≫ c.fst = 𝟙 X
hφ₂ : φ ≫ c.snd = 𝟙 X
⊢ (c.fst ≫ φ) ≫ c.snd = 𝟙 c.pt ≫ c.snd

Tactic:
·

Goal state after:
case mp.refine_1
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
h : c.fst = c.snd
φ : X ⟶ c.pt
hφ₁ : φ ≫ c.fst = 𝟙 X
hφ₂ : φ ≫ c.snd = 𝟙 X
⊢ (c.fst ≫ φ) ≫ c.fst = 𝟙 c.pt ≫ c.fst
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mp.refine_2
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
h : c.fst = c.snd
φ : X ⟶ c.pt
hφ₁ : φ ≫ c.fst = 𝟙 X
hφ₂ : φ ≫ c.snd = 𝟙 X
⊢ (c.fst ≫ φ) ≫ c.snd = 𝟙 c.pt ≫ c.snd

Tactic:
·

Goal state after:
case mp.refine_2
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
h : c.fst = c.snd
φ : X ⟶ c.pt
hφ₁ : φ ≫ c.fst = 𝟙 X
hφ₂ : φ ≫ c.snd = 𝟙 X
⊢ (c.fst ≫ φ) ≫ c.snd = 𝟙 c.pt ≫ c.snd
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ IsIso c.fst → c.fst = c.snd

Tactic:
·

Goal state after:
case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PullbackCone f f
hc : IsLimit c
⊢ IsIso c.fst → c.fst = c.snd
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mp
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
⊢ Mono f → IsPullback (𝟙 X) (𝟙 X) f f

pp: case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
⊢ IsPullback (𝟙 X) (𝟙 X) f f → Mono f

Tactic:
·

Goal state after:
case mp
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
⊢ Mono f → IsPullback (𝟙 X) (𝟙 X) f f
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
⊢ IsPullback (𝟙 X) (𝟙 X) f f → Mono f

Tactic:
·

Goal state after:
case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
⊢ IsPullback (𝟙 X) (𝟙 X) f f → Mono f
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mp
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PushoutCocone f f
hc : IsColimit c
⊢ Epi f → c.inl = c.inr

pp: case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PushoutCocone f f
hc : IsColimit c
⊢ c.inl = c.inr → Epi f

Tactic:
·

Goal state after:
case mp
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PushoutCocone f f
hc : IsColimit c
⊢ Epi f → c.inl = c.inr
Module: Mathlib.CategoryTheory.Limits.EpiMono

Goal state before:
pp: case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PushoutCocone f f
hc : IsColimit c
⊢ c.inl = c.inr → Epi f

Tactic:
·

Goal state after:
case mpr
C : Type u_1
inst✝ : Category.{v_1, u_1} C
X Y : C
f : X ⟶ Y
c : PushoutCocone f f
hc : IsColimit c
⊢ c.inl = c.inr → Epi f