mathlib-initiative/mathlib-tactics huggingface dataset:
Module: Mathlib.CategoryTheory.Limits.Shapes.Equalizers

Goal state before:
pp: case mk.mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f✝ g : X ⟶ Y
pt✝¹ : C
π✝¹ : (Functor.const WalkingParallelPair).obj pt✝¹ ⟶ parallelPair f✝ g
pt✝ : C
π✝ : (Functor.const WalkingParallelPair).obj pt✝ ⟶ parallelPair f✝ g
f : { pt := pt✝¹, π := π✝¹ } ⟶ { pt := pt✝, π := π✝ }
⊢ f.hom ≫ ι { pt := pt✝, π := π✝ } = ι { pt := pt✝¹, π := π✝¹ }

Tactic:
;

Goal state after:
case mk.mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f✝ g : X ⟶ Y
pt✝¹ : C
π✝¹ : (Functor.const WalkingParallelPair).obj pt✝¹ ⟶ parallelPair f✝ g
pt✝ : C
π✝ : (Functor.const WalkingParallelPair).obj pt✝ ⟶ parallelPair f✝ g
f : { pt := pt✝¹, π := π✝¹ } ⟶ { pt := pt✝, π := π✝ }
⊢ f.hom ≫ ι { pt := pt✝, π := π✝ } = ι { pt := pt✝¹, π := π✝¹ }
Module: Mathlib.CategoryTheory.Limits.Shapes.Equalizers

Goal state before:
pp: case mk.mk.mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f g : X ⟶ Y
pt✝¹ : C
π✝¹ : (Functor.const WalkingParallelPair).obj pt✝¹ ⟶ parallelPair f g
pt✝ : C
π✝ : (Functor.const WalkingParallelPair).obj pt✝ ⟶ parallelPair f g
hom✝ : { pt := pt✝¹, π := π✝¹ }.pt ⟶ { pt := pt✝, π := π✝ }.pt
w✝ : ∀ (j : WalkingParallelPair), hom✝ ≫ { pt := pt✝, π := π✝ }.π.app j = { pt := pt✝¹, π := π✝¹ }.π.app j
⊢ { hom := hom✝, w := w✝ }.hom ≫ ι { pt := pt✝, π := π✝ } = ι { pt := pt✝¹, π := π✝¹ }

Tactic:
;

Goal state after:
case mk.mk.mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f g : X ⟶ Y
pt✝¹ : C
π✝¹ : (Functor.const WalkingParallelPair).obj pt✝¹ ⟶ parallelPair f g
pt✝ : C
π✝ : (Functor.const WalkingParallelPair).obj pt✝ ⟶ parallelPair f g
hom✝ : { pt := pt✝¹, π := π✝¹ }.pt ⟶ { pt := pt✝, π := π✝ }.pt
w✝ : ∀ (j : WalkingParallelPair), hom✝ ≫ { pt := pt✝, π := π✝ }.π.app j = { pt := pt✝¹, π := π✝¹ }.π.app j
⊢ { hom := hom✝, w := w✝ }.hom ≫ ι { pt := pt✝, π := π✝ } = ι { pt := pt✝¹, π := π✝¹ }
Module: Mathlib.CategoryTheory.Limits.Shapes.Equalizers

Goal state before:
pp: case mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f✝ g : X ⟶ Y
t : Cofork f✝ g
pt✝ : C
ι✝ : parallelPair f✝ g ⟶ (Functor.const WalkingParallelPair).obj pt✝
f : { pt := pt✝, ι := ι✝ } ⟶ t
⊢ Cofork.π { pt := pt✝, ι := ι✝ } ≫ f.hom = t.π

Tactic:
;

Goal state after:
case mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f✝ g : X ⟶ Y
t : Cofork f✝ g
pt✝ : C
ι✝ : parallelPair f✝ g ⟶ (Functor.const WalkingParallelPair).obj pt✝
f : { pt := pt✝, ι := ι✝ } ⟶ t
⊢ Cofork.π { pt := pt✝, ι := ι✝ } ≫ f.hom = t.π
Module: Mathlib.CategoryTheory.Limits.Shapes.Equalizers

Goal state before:
pp: case mk.mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f✝ g : X ⟶ Y
pt✝¹ : C
ι✝¹ : parallelPair f✝ g ⟶ (Functor.const WalkingParallelPair).obj pt✝¹
pt✝ : C
ι✝ : parallelPair f✝ g ⟶ (Functor.const WalkingParallelPair).obj pt✝
f : { pt := pt✝¹, ι := ι✝¹ } ⟶ { pt := pt✝, ι := ι✝ }
⊢ Cofork.π { pt := pt✝¹, ι := ι✝¹ } ≫ f.hom = Cofork.π { pt := pt✝, ι := ι✝ }

Tactic:
;

Goal state after:
case mk.mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f✝ g : X ⟶ Y
pt✝¹ : C
ι✝¹ : parallelPair f✝ g ⟶ (Functor.const WalkingParallelPair).obj pt✝¹
pt✝ : C
ι✝ : parallelPair f✝ g ⟶ (Functor.const WalkingParallelPair).obj pt✝
f : { pt := pt✝¹, ι := ι✝¹ } ⟶ { pt := pt✝, ι := ι✝ }
⊢ Cofork.π { pt := pt✝¹, ι := ι✝¹ } ≫ f.hom = Cofork.π { pt := pt✝, ι := ι✝ }
Module: Mathlib.CategoryTheory.Limits.Shapes.Equalizers

Goal state before:
pp: case mk.mk.mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f g : X ⟶ Y
pt✝¹ : C
ι✝¹ : parallelPair f g ⟶ (Functor.const WalkingParallelPair).obj pt✝¹
pt✝ : C
ι✝ : parallelPair f g ⟶ (Functor.const WalkingParallelPair).obj pt✝
hom✝ : { pt := pt✝¹, ι := ι✝¹ }.pt ⟶ { pt := pt✝, ι := ι✝ }.pt
w✝ : ∀ (j : WalkingParallelPair), { pt := pt✝¹, ι := ι✝¹ }.ι.app j ≫ hom✝ = { pt := pt✝, ι := ι✝ }.ι.app j
⊢ Cofork.π { pt := pt✝¹, ι := ι✝¹ } ≫ { hom := hom✝, w := w✝ }.hom = Cofork.π { pt := pt✝, ι := ι✝ }

Tactic:
;

Goal state after:
case mk.mk.mk
C : Type u
X Y : C
inst✝ : Category.{v, u} C
f g : X ⟶ Y
pt✝¹ : C
ι✝¹ : parallelPair f g ⟶ (Functor.const WalkingParallelPair).obj pt✝¹
pt✝ : C
ι✝ : parallelPair f g ⟶ (Functor.const WalkingParallelPair).obj pt✝
hom✝ : { pt := pt✝¹, ι := ι✝¹ }.pt ⟶ { pt := pt✝, ι := ι✝ }.pt
w✝ : ∀ (j : WalkingParallelPair), { pt := pt✝¹, ι := ι✝¹ }.ι.app j ≫ hom✝ = { pt := pt✝, ι := ι✝ }.ι.app j
⊢ Cofork.π { pt := pt✝¹, ι := ι✝¹ } ≫ { hom := hom✝, w := w✝ }.hom = Cofork.π { pt := pt✝, ι := ι✝ }
Module: Mathlib.CategoryTheory.Limits.Preserves.Basic

Goal state before:
pp: case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    ((Functor.const J).obj pt✝).obj X ⟶ { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    ((Functor.const J).obj pt✝).map f ≫ app✝ Y =
      app✝ X ≫ { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f
h : IsLimit { pt := pt✝, π := { app := app✝, naturality := naturality✝ } }
s : Cone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)
m : s.pt ⟶ ((𝟭 C).mapCone { pt := pt✝, π := { app := app✝, naturality := naturality✝ } }).pt
w : ∀ (j : J), m ≫ ((𝟭 C).mapCone { pt := pt✝, π := { app := app✝, naturality := naturality✝ } }).π.app j = s.π.app j
⊢ m = h.lift { pt := s.pt, π := { app := fun j ↦ s.π.app j, naturality := ⋯ } }

Tactic:
;

Goal state after:
case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    ((Functor.const J).obj pt✝).obj X ⟶ { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    ((Functor.const J).obj pt✝).map f ≫ app✝ Y =
      app✝ X ≫ { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f
h : IsLimit { pt := pt✝, π := { app := app✝, naturality := naturality✝ } }
s : Cone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)
m : s.pt ⟶ ((𝟭 C).mapCone { pt := pt✝, π := { app := app✝, naturality := naturality✝ } }).pt
w : ∀ (j : J), m ≫ ((𝟭 C).mapCone { pt := pt✝, π := { app := app✝, naturality := naturality✝ } }).π.app j = s.π.app j
⊢ m = h.lift { pt := s.pt, π := { app := fun j ↦ s.π.app j, naturality := ⋯ } }
Module: Mathlib.CategoryTheory.Limits.Shapes.Equalizers

Goal state before:
pp: C : Type u
X✝ Y✝ : C
inst✝ : Category.{v, u} C
f✝ g✝ : X✝ ⟶ Y✝
X Y : C
f g : X ⟶ Y
X' Y' : C
c : Cofork f g
f' g' : X' ⟶ Y'
c' : Cofork f' g'
e₀ : X ≅ X'
e₁ : Y ≅ Y'
e : c.pt ≅ c'.pt
comm₁ : e₀.hom ≫ f' = f ≫ e₁.hom
comm₂ : e₀.hom ≫ g' = g ≫ e₁.hom
comm₃ : e₁.inv ≫ c.π ≫ e.hom = c'.π
i : parallelPair f g ≅ parallelPair f' g' := parallelPair.ext e₀ e₁ ⋯ ⋯
⊢ π ((Cocone.precompose i.inv).obj c) ≫ e.hom = (e₁.inv ≫ c.π) ≫ e.hom

Tactic:
;

Goal state after:
C : Type u
X✝ Y✝ : C
inst✝ : Category.{v, u} C
f✝ g✝ : X✝ ⟶ Y✝
X Y : C
f g : X ⟶ Y
X' Y' : C
c : Cofork f g
f' g' : X' ⟶ Y'
c' : Cofork f' g'
e₀ : X ≅ X'
e₁ : Y ≅ Y'
e : c.pt ≅ c'.pt
comm₁ : e₀.hom ≫ f' = f ≫ e₁.hom
comm₂ : e₀.hom ≫ g' = g ≫ e₁.hom
comm₃ : e₁.inv ≫ c.π ≫ e.hom = c'.π
i : parallelPair f g ≅ parallelPair f' g' := parallelPair.ext e₀ e₁ ⋯ ⋯
⊢ π ((Cocone.precompose i.inv).obj c) ≫ e.hom = (e₁.inv ≫ c.π) ≫ e.hom
Module: Mathlib.CategoryTheory.Limits.Preserves.Basic

Goal state before:
pp: case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
c : Cocone { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }
h : IsColimit c
⊢ ∀ (s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)) (j : J),
    ((𝟭 C).mapCocone c).ι.app j ≫ h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } } = s.ι.app j

Tactic:
;

Goal state after:
case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
c : Cocone { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }
h : IsColimit c
⊢ ∀ (s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)) (j : J),
    ((𝟭 C).mapCocone c).ι.app j ≫ h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } } = s.ι.app j
Module: Mathlib.CategoryTheory.Limits.Preserves.Basic

Goal state before:
pp: case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝).map f
h : IsColimit { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }
⊢ ∀ (s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)) (j : J),
    ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫
        h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } } =
      s.ι.app j

Tactic:
;

Goal state after:
case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝).map f
h : IsColimit { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }
⊢ ∀ (s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)) (j : J),
    ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫
        h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } } =
      s.ι.app j
Module: Mathlib.CategoryTheory.Limits.Preserves.Basic

Goal state before:
pp: case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝).map f
h : IsColimit { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }
s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)
j : J
⊢ ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫
      h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } } =
    s.ι.app j

Tactic:
;

Goal state after:
case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝).map f
h : IsColimit { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }
s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)
j : J
⊢ ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫
      h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } } =
    s.ι.app j
Module: Mathlib.CategoryTheory.Limits.Preserves.Basic

Goal state before:
pp: case mk.mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝¹ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝¹).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝¹).map f
h : IsColimit { pt := pt✝¹, ι := { app := app✝, naturality := naturality✝ } }
j : J
pt✝ : C
ι✝ : { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C ⟶ (Functor.const J).obj pt✝
⊢ ((𝟭 C).mapCocone { pt := pt✝¹, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫
      h.desc
        { pt := { pt := pt✝, ι := ι✝ }.pt, ι := { app := fun j ↦ { pt := pt✝, ι := ι✝ }.ι.app j, naturality := ⋯ } } =
    { pt := pt✝, ι := ι✝ }.ι.app j

Tactic:
;

Goal state after:
case mk.mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝¹ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝¹).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝¹).map f
h : IsColimit { pt := pt✝¹, ι := { app := app✝, naturality := naturality✝ } }
j : J
pt✝ : C
ι✝ : { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C ⟶ (Functor.const J).obj pt✝
⊢ ((𝟭 C).mapCocone { pt := pt✝¹, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫
      h.desc
        { pt := { pt := pt✝, ι := ι✝ }.pt, ι := { app := fun j ↦ { pt := pt✝, ι := ι✝ }.ι.app j, naturality := ⋯ } } =
    { pt := pt✝, ι := ι✝ }.ι.app j
Module: Mathlib.CategoryTheory.Limits.Preserves.Basic

Goal state before:
pp: case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
c : Cocone { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }
h : IsColimit c
⊢ ∀ (s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C))
    (m : ((𝟭 C).mapCocone c).pt ⟶ s.pt),
    (∀ (j : J), ((𝟭 C).mapCocone c).ι.app j ≫ m = s.ι.app j) →
      m = h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } }

Tactic:
;

Goal state after:
case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
c : Cocone { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }
h : IsColimit c
⊢ ∀ (s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C))
    (m : ((𝟭 C).mapCocone c).pt ⟶ s.pt),
    (∀ (j : J), ((𝟭 C).mapCocone c).ι.app j ≫ m = s.ι.app j) →
      m = h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } }
Module: Mathlib.CategoryTheory.Limits.Preserves.Basic

Goal state before:
pp: case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝).map f
h : IsColimit { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }
⊢ ∀ (s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C))
    (m : ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).pt ⟶ s.pt),
    (∀ (j : J),
        ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫ m = s.ι.app j) →
      m = h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } }

Tactic:
;

Goal state after:
case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝).map f
h : IsColimit { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }
⊢ ∀ (s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C))
    (m : ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).pt ⟶ s.pt),
    (∀ (j : J),
        ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫ m = s.ι.app j) →
      m = h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } }
Module: Mathlib.CategoryTheory.Limits.Preserves.Basic

Goal state before:
pp: case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝).map f
h : IsColimit { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }
s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)
m : ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).pt ⟶ s.pt
w : ∀ (j : J), ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫ m = s.ι.app j
⊢ m = h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } }

Tactic:
;

Goal state after:
case mk
C : Type u₁
inst✝² : Category.{v₁, u₁} C
D : Type u₂
inst✝¹ : Category.{v₂, u₂} D
J✝ : Type w
inst✝ : Category.{w', w} J✝
K : J✝ ⥤ C
J : Type w
𝒥 : Category.{w', w} J
obj✝ : J → C
map✝ : {X Y : J} → (X ⟶ Y) → (obj✝ X ⟶ obj✝ Y)
map_id✝ : ∀ (X : J), map✝ (𝟙 X) = 𝟙 (obj✝ X)
map_comp✝ : ∀ {X Y Z : J} (f : X ⟶ Y) (g : Y ⟶ Z), map✝ (f ≫ g) = map✝ f ≫ map✝ g
pt✝ : C
app✝ :
  (X : J) →
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.obj X ⟶ ((Functor.const J).obj pt✝).obj X
naturality✝ :
  ∀ ⦃X Y : J⦄ (f : X ⟶ Y),
    { obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ }.map f ≫ app✝ Y =
      app✝ X ≫ ((Functor.const J).obj pt✝).map f
h : IsColimit { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }
s : Cocone ({ obj := obj✝, map := map✝, map_id := map_id✝, map_comp := map_comp✝ } ⋙ 𝟭 C)
m : ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).pt ⟶ s.pt
w : ∀ (j : J), ((𝟭 C).mapCocone { pt := pt✝, ι := { app := app✝, naturality := naturality✝ } }).ι.app j ≫ m = s.ι.app j
⊢ m = h.desc { pt := s.pt, ι := { app := fun j ↦ s.ι.app j, naturality := ⋯ } }
Module: Mathlib.CategoryTheory.Limits.Shapes.Equalizers

Goal state before:
pp: C : Type u
X Y : C
inst✝³ : Category.{v, u} C
f g : X ⟶ Y
D : Type u₂
inst✝² : Category.{v₂, u₂} D
G : C ⥤ D
inst✝¹ : HasEqualizer f g
inst✝ : HasEqualizer (G.map f) (G.map g)
⊢ G.map (equalizer.ι f g ≫ f) = G.map (equalizer.ι f g ≫ g)

Tactic:
;

Goal state after:
C : Type u
X Y : C
inst✝³ : Category.{v, u} C
f g : X ⟶ Y
D : Type u₂
inst✝² : Category.{v₂, u₂} D
G : C ⥤ D
inst✝¹ : HasEqualizer f g
inst✝ : HasEqualizer (G.map f) (G.map g)
⊢ G.map (equalizer.ι f g ≫ f) = G.map (equalizer.ι f g ≫ g)
Module: Mathlib.CategoryTheory.Limits.Shapes.Equalizers

Goal state before:
pp: C : Type u
X Y : C
inst✝³ : Category.{v, u} C
f g : X ⟶ Y
D : Type u₂
inst✝² : Category.{v₂, u₂} D
G : C ⥤ D
inst✝¹ : HasCoequalizer f g
inst✝ : HasCoequalizer (G.map f) (G.map g)
⊢ G.map (f ≫ coequalizer.π f g) = G.map (g ≫ coequalizer.π f g)

Tactic:
;

Goal state after:
C : Type u
X Y : C
inst✝³ : Category.{v, u} C
f g : X ⟶ Y
D : Type u₂
inst✝² : Category.{v₂, u₂} D
G : C ⥤ D
inst✝¹ : HasCoequalizer f g
inst✝ : HasCoequalizer (G.map f) (G.map g)
⊢ G.map (f ≫ coequalizer.π f g) = G.map (g ≫ coequalizer.π f g)
Module: Mathlib.CategoryTheory.Limits.Shapes.ZeroMorphisms

Goal state before:
pp: C : Type u
inst✝² : Category.{v, u} C
inst✝¹ : HasZeroMorphisms C
inst✝ : HasInitial C
X : C
f : X ⟶ ⊥_ C
⊢ 𝟙 (⊥_ C) = 0

Tactic:
;

Goal state after:
C : Type u
inst✝² : Category.{v, u} C
inst✝¹ : HasZeroMorphisms C
inst✝ : HasInitial C
X : C
f : X ⟶ ⊥_ C
⊢ 𝟙 (⊥_ C) = 0
Module: Mathlib.CategoryTheory.Limits.Shapes.ZeroMorphisms

Goal state before:
pp: C : Type u
inst✝² : Category.{v, u} C
inst✝¹ : HasZeroMorphisms C
inst✝ : HasTerminal C
X : C
f : ⊤_ C ⟶ X
⊢ 𝟙 (⊤_ C) = 0

Tactic:
;

Goal state after:
C : Type u
inst✝² : Category.{v, u} C
inst✝¹ : HasZeroMorphisms C
inst✝ : HasTerminal C
X : C
f : ⊤_ C ⟶ X
⊢ 𝟙 (⊤_ C) = 0