mathlib-initiative/mathlib-tactics huggingface dataset:
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: E : Type u_1
inst✝² : NormedAddCommGroup E
inst✝¹ : NormedSpace ℂ E
P : WeakFEPair E
inst✝ : CompleteSpace E
s : ℂ
hs : P.k < s.re
h_re1 : -1 < (s - 1).re
h_re2 : -1 < (s - ↑P.k - 1).re
⊢ -(P.ε * (s - ↑P.k)⁻¹) = P.ε / (↑P.k - s)

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.MellinEqDirichlet

Goal state before:
pp: case e'_6
ι : Type u_1
inst✝ : Countable ι
a : ι → ℂ
r : ι → ℝ
F : ℝ → ℂ
s : ℂ
hs : 0 < s.re
h_sum : Summable fun i ↦ ‖a i‖ / |r i| ^ s.re
hs' : 0 < (s / 2).re
hF : ∀ t ∈ Ioi 0, HasSum (fun i ↦ if r i ^ 2 = 0 then 0 else a i * ↑(rexp (-π * r i ^ 2 * t))) (F t)
i : ι
⊢ ↑|r i| ^ s = ↑(|r i| ^ 2) ^ (s / 2)

Tactic:
ofReal_pow,

Goal state after:
case e'_6
ι : Type u_1
inst✝ : Countable ι
a : ι → ℂ
r : ι → ℝ
F : ℝ → ℂ
s : ℂ
hs : 0 < s.re
h_sum : Summable fun i ↦ ‖a i‖ / |r i| ^ s.re
hs' : 0 < (s / 2).re
hF : ∀ t ∈ Ioi 0, HasSum (fun i ↦ if r i ^ 2 = 0 then 0 else a i * ↑(rexp (-π * r i ^ 2 * t))) (F t)
i : ι
⊢ ↑|r i| ^ s = (↑|r i| ^ 2) ^ (s / 2)
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: case funProp.discharger
E : Type u_1
inst✝¹ : NormedAddCommGroup E
inst✝ : NormedSpace ℂ E
P : WeakFEPair E
s : ℂ
hs : s ≠ 0 ∨ P.f₀ = 0
hs' : s ≠ ↑P.k
⊢ ↑P.k - s ≠ 0

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: E : Type u_1
inst✝² : NormedAddCommGroup E
inst✝¹ : NormedSpace ℂ E
P : WeakFEPair E
inst✝ : CompleteSpace E
s : ℂ
hs : P.k < s.re
hc1 : MellinConvergent (fun x ↦ P.f x - P.f₀) s
hc2 : MellinConvergent P.f_modif s
hc3 : mellin (fun x ↦ P.f_modif x - P.f x + P.f₀) s = (1 / s) • P.f₀ + (P.ε / (↑P.k - s)) • P.g₀
this : mellin (fun t ↦ P.f_modif t - (P.f t - P.f₀)) s = mellin P.f_modif s - mellin (fun x ↦ P.f x - P.f₀) s
⊢ mellin (fun x ↦ P.f x - P.f₀) s = mellin P.f_modif s - (1 / s) • P.f₀ - (P.ε / (↑P.k - s)) • P.g₀

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: E : Type u_1
inst✝¹ : NormedAddCommGroup E
inst✝ : NormedSpace ℂ E
P : WeakFEPair E
s : ℂ
hs : s ≠ ↑P.k
⊢ -P.ε * 1 = (s - ↑P.k) * (P.ε / (↑P.k - s) * 1)

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: E : Type u_1
inst✝¹ : NormedAddCommGroup E
inst✝ : NormedSpace ℂ E
P : WeakFEPair E
s : ℂ
hs : s ≠ 0
⊢ 1 = s * (1 / s * 1)

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.ModularForms.JacobiTheta.TwoVariable

Goal state before:
pp: z τ : ℂ
⊢ jacobiTheta₂ (-z) τ = jacobiTheta₂ z τ

Tactic:
conv_lhs => rw [jacobiTheta₂, ← Equiv.tsum_eq (Equiv.neg ℤ)]

Goal state after:
z τ : ℂ
⊢ ∑' (c : ℤ), jacobiTheta₂_term ((Equiv.neg ℤ) c) (-z) τ = jacobiTheta₂ z τ
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: E : Type u_1
inst✝¹ : NormedAddCommGroup E
inst✝ : NormedSpace ℂ E
P : WeakFEPair E
hP : IsStrongFEPair P
s : ℂ
t : ℝ
ht₁ : t ≠ 1
ht₀ : 0 < t
ht : t < 1
⊢ t ∈ Ioo 0 1

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: E : Type u_1
inst✝¹ : NormedAddCommGroup E
inst✝ : NormedSpace ℂ E
P : WeakFEPair E
hP : IsStrongFEPair P
s : ℂ
t : ℝ
ht₁ : t ≠ 1
ht₀ : 0 < t
ht : t < 1
⊢ t ∉ Ioi 1

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: E : Type u_1
inst✝¹ : NormedAddCommGroup E
inst✝ : NormedSpace ℂ E
P : WeakFEPair E
hP : IsStrongFEPair P
s : ℂ
t : ℝ
ht₁ : t ≠ 1
ht₀ : 0 < t
ht : ¬t < 1
⊢ t ∈ Ioi 1

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.AbstractFuncEq

Goal state before:
pp: E : Type u_1
inst✝¹ : NormedAddCommGroup E
inst✝ : NormedSpace ℂ E
P : WeakFEPair E
hP : IsStrongFEPair P
s : ℂ
t : ℝ
ht₁ : t ≠ 1
ht₀ : 0 < t
ht : ¬t < 1
⊢ t ∉ Ioo 0 1

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a x : ℝ
hx : 0 < x
h1 : HasSum (fun n ↦ jacobiTheta₂_term n (↑a * I * ↑x) (I * ↑x)) (jacobiTheta₂ (↑a * I * ↑x) (I * ↑x))
h2 : HasSum (fun n ↦ jacobiTheta₂'_term n (↑a * I * ↑x) (I * ↑x)) (jacobiTheta₂' (↑a * I * ↑x) (I * ↑x))
n : ℤ
⊢ (↑n + ↑a) * cexp (-↑π * (↑n + ↑a) ^ 2 * ↑x) =
    (↑n + ↑a) * cexp ((-↑π * ↑a ^ 2 + (2 * ↑π * I * ↑n * ↑a + ↑π * I * ↑n ^ 2) * I) * ↑x)

Tactic:
congrm _ * cexp (?_ * x)

Goal state after:
a x : ℝ
hx : 0 < x
h1 : HasSum (fun n ↦ jacobiTheta₂_term n (↑a * I * ↑x) (I * ↑x)) (jacobiTheta₂ (↑a * I * ↑x) (I * ↑x))
h2 : HasSum (fun n ↦ jacobiTheta₂'_term n (↑a * I * ↑x) (I * ↑x)) (jacobiTheta₂' (↑a * I * ↑x) (I * ↑x))
n : ℤ
⊢ -↑π * (↑n + ↑a) ^ 2 = -↑π * ↑a ^ 2 + (2 * ↑π * I * ↑n * ↑a + ↑π * I * ↑n ^ 2) * I
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a t : ℝ
ht : 0 < t
h : -2 * ↑π ≠ 0
⊢ HasSum (fun n ↦ -I * ↑n * cexp (2 * ↑π * I * ↑a * ↑n) * ↑(rexp (-π * ↑n ^ 2 * t)))
    (jacobiTheta₂' (↑a) (I * ↑t) / (-2 * ↑π))

Tactic:
refine ((hasSum_jacobiTheta₂'_term a
    (by rwa [I_mul_im, ofReal_re])).div_const _).congr_fun fun n ↦ ?_

Goal state after:
a t : ℝ
ht : 0 < t
h : -2 * ↑π ≠ 0
n : ℤ
⊢ -I * ↑n * cexp (2 * ↑π * I * ↑a * ↑n) * ↑(rexp (-π * ↑n ^ 2 * t)) = jacobiTheta₂'_term n (↑a) (I * ↑t) / (-2 * ↑π)
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaEven

Goal state before:
pp: a : UnitAddCircle
s : ℂ
⊢ 1 / 2 = (hurwitzEvenFEPair a).k

Tactic:
rfl

Goal state after:
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaEven

Goal state before:
pp: a : UnitAddCircle
s : ℂ
⊢ (hurwitzEvenFEPair a).ε = 1

Tactic:
rfl

Goal state after:
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a t : ℝ
ht : 0 < t
h : -2 * ↑π ≠ 0
n : ℤ
⊢ -I * ↑n * cexp (2 * ↑π * I * ↑a * ↑n + ↑(-π) * ↑(↑n ^ 2) * ↑t) * (-2 * ↑π) =
    2 * ↑π * I * ↑n * cexp (2 * ↑π * I * ↑n * ↑a + ↑π * I * ↑n ^ 2 * (I * ↑t))

Tactic:
ofReal_pow,

Goal state after:
a t : ℝ
ht : 0 < t
h : -2 * ↑π ≠ 0
n : ℤ
⊢ -I * ↑n * cexp (2 * ↑π * I * ↑a * ↑n + ↑(-π) * ↑↑n ^ 2 * ↑t) * (-2 * ↑π) =
    2 * ↑π * I * ↑n * cexp (2 * ↑π * I * ↑n * ↑a + ↑π * I * ↑n ^ 2 * (I * ↑t))
Module: Mathlib.NumberTheory.LSeries.RiemannZeta

Goal state before:
pp: s : ℂ
hs : s ≠ 0
⊢ s / 2 ≠ 0

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.LSeries.RiemannZeta

Goal state before:
pp: case neg
s : ℂ
hs : 1 < s.re
this : completedRiemannZeta s = ∑' (b : ℕ), if b = 0 then 0 else s.Gammaℝ * ↑(Real.cos (2 * π * 0 * ↑b)) / ↑b ^ s
n : ℕ
h : ¬n = 0
⊢ ↑π ^ (-s / 2) * Gamma (s / 2) / ↑n ^ s = ↑π ^ (-s / 2) * Gamma (s / 2) / ↑n ^ s

Tactic:
rfl

Goal state after:
Module: Mathlib.NumberTheory.SumPrimeReciprocals

Goal state before:
pp: case a
h : Summable ({p | Nat.Prime p}.indicator fun n ↦ 1 / ↑n)
k : ℕ
hk : ∑' (x : ℕ), ({p | Nat.Prime p} ∩ {p | k ≤ p}).indicator (fun n ↦ 1 / ↑n) x < 1 / 2
h' : Summable (({p | Nat.Prime p} ∩ {p | k ≤ p}).indicator fun n ↦ 1 / ↑n)
p : ℕ
hp : p ∈ (4 ^ (k.primesBelow.card + 1)).succ.primesBelow \ k.primesBelow
hp₁ : p ∈ (4 ^ (k.primesBelow.card + 1)).succ.primesBelow.val
hp₂ : p ∉ k.primesBelow
⊢ 1 / ↑p = ({p | Nat.Prime p} ∩ {p | k ≤ p}).indicator (fun n ↦ 1 / ↑n) p

Tactic:
have hpp := prime_of_mem_primesBelow hp₁

Goal state after:
case a
h : Summable ({p | Nat.Prime p}.indicator fun n ↦ 1 / ↑n)
k : ℕ
hk : ∑' (x : ℕ), ({p | Nat.Prime p} ∩ {p | k ≤ p}).indicator (fun n ↦ 1 / ↑n) x < 1 / 2
h' : Summable (({p | Nat.Prime p} ∩ {p | k ≤ p}).indicator fun n ↦ 1 / ↑n)
p : ℕ
hp : p ∈ (4 ^ (k.primesBelow.card + 1)).succ.primesBelow \ k.primesBelow
hp₁ : p ∈ (4 ^ (k.primesBelow.card + 1)).succ.primesBelow.val
hp₂ : p ∉ k.primesBelow
hpp : Nat.Prime p
⊢ 1 / ↑p = ({p | Nat.Prime p} ∩ {p | k ≤ p}).indicator (fun n ↦ 1 / ↑n) p
Module: Mathlib.NumberTheory.LSeries.Dirichlet

Goal state before:
pp: N : ℕ
χ : DirichletCharacter ℂ N
⊢ (((fun n ↦ χ ↑n) * fun n ↦ ↑(Λ n)) ⍟ fun n ↦ χ ↑n) = (fun n ↦ χ ↑n) * fun n ↦ Complex.log ↑n

Tactic:
rw [← convolution_vonMangoldt_const_one, ← χ.mul_convolution_distrib, mul_one]

Goal state after:
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaEven

Goal state before:
pp: case refine_1
a : ℝ
s : ℂ
hs : 1 < s.re
hF :
  ∀ (t : ℝ),
    0 < t →
      HasSum (fun n ↦ if ↑n + a = 0 then 0 else 1 / 2 * ↑(rexp (-π * (↑n + a) ^ 2 * t)))
        ((↑(evenKernel (↑a) t) - ↑(if ↑a = 0 then 1 else 0)) / 2)
⊢ Summable fun i ↦ 1 / |↑i + a| ^ s.re

Tactic:
rwa [summable_one_div_int_add_rpow]

Goal state after:
Module: Mathlib.NumberTheory.FLT.Basic

Goal state before:
pp: R : Type u_2
inst✝ : CommSemiring R
n : ℕ
h : FermatLastTheoremWith R n
a b c : R
x✝³ : a ≠ 0
x✝² : b ≠ 0
x✝¹ : c ≠ 0
x✝ : a ^ n + b ^ n = c ^ n
⊢ ∃ d a' b' c', (a = a' * d ∧ b = b' * d ∧ c = c' * d) ∧ IsUnit a' ∧ IsUnit b' ∧ IsUnit c'

Tactic:
by exfalso; apply h a b c <;> assumption

Goal state after:
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a : ℝ
s : ℂ
hs : 1 < s.re
c : ℤ → ℂ := fun n ↦ -I * cexp (2 * ↑π * I * ↑a * ↑n) / 2
hc : ∀ (n : ℤ), ‖c n‖ = 1 / 2
t : ℝ
ht : 0 < t
n : ℤ
⊢ -I * cexp (2 * ↑π * I * ↑a * ↑n) * ↑n * ↑(rexp (-π * ↑n ^ 2 * t)) / 2 =
    -I * ↑n * cexp (2 * ↑π * I * ↑a * ↑n) * ↑(rexp (-π * ↑n ^ 2 * t)) / 2

Tactic:
mul_right_comm (-I)

Goal state after:
a : ℝ
s : ℂ
hs : 1 < s.re
c : ℤ → ℂ := fun n ↦ -I * cexp (2 * ↑π * I * ↑a * ↑n) / 2
hc : ∀ (n : ℤ), ‖c n‖ = 1 / 2
t : ℝ
ht : 0 < t
n : ℤ
⊢ -I * ↑n * cexp (2 * ↑π * I * ↑a * ↑n) * ↑(rexp (-π * ↑n ^ 2 * t)) / 2 =
    -I * ↑n * cexp (2 * ↑π * I * ↑a * ↑n) * ↑(rexp (-π * ↑n ^ 2 * t)) / 2
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a : ℝ
s : ℂ
hs : 1 < s.re
r : ℤ → ℝ := ⋯
c : ℤ → ℂ := ⋯
hF : ∀ (t : ℝ), 0 < t → HasSum (fun n ↦ c n * ↑(r n) * ↑(rexp (-π * r n ^ 2 * t))) (↑(oddKernel (↑a) t) / 2)
⊢ Summable fun i ↦ 1 / |r i| ^ s.re

Tactic:
rwa [summable_one_div_int_add_rpow]

Goal state after:
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case h
z k l m n : ℤ
co : m.gcd n = 1
h : PythagoreanTriple (l * (m ^ 2 - n ^ 2)) (l * (2 * m * n)) z
⊢ (k * (l * (m ^ 2 - n ^ 2)) = k * l * (m ^ 2 - n ^ 2) ∧ k * (l * (2 * m * n)) = k * l * (2 * m * n) ∨
      k * (l * (m ^ 2 - n ^ 2)) = k * l * (2 * m * n) ∧ k * (l * (2 * m * n)) = k * l * (m ^ 2 - n ^ 2)) ∧
    m.gcd n = 1

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case h
z k l m n : ℤ
co : m.gcd n = 1
h : PythagoreanTriple (l * (2 * m * n)) (l * (m ^ 2 - n ^ 2)) z
⊢ (k * (l * (2 * m * n)) = k * l * (m ^ 2 - n ^ 2) ∧ k * (l * (m ^ 2 - n ^ 2)) = k * l * (2 * m * n) ∨
      k * (l * (2 * m * n)) = k * l * (2 * m * n) ∧ k * (l * (m ^ 2 - n ^ 2)) = k * l * (m ^ 2 - n ^ 2)) ∧
    m.gcd n = 1

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
⊢ False

Tactic:
obtain ⟨m, n, ht1, ht2, ht3, ht4, ht5, ht6⟩ := ht.coprime_classification' h2 ha22 hc

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
⊢ False
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : m.gcd (r * s) = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = m * (r * s)
⊢ r * s ≠ 0

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : m.gcd (r * s) = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = m * (r * s)
hrsz : r * s ≠ 0
⊢ b' ≠ 0

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.EulerProduct.DirichletLSeries

Goal state before:
pp: N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
hpow_le : ∀ (p : Primes), ‖χ ↑↑p * ↑↑p ^ (-s)‖ < 1
f : ℕ → ℂ := fun n ↦ χ ↑n * ↑(Λ n) / ↑(Real.log ↑n) * ↑n ^ (-s)
n : ℕ
hn : 1 < n
this : 0 < Real.log ↑n
⊢ ¬s.re = 0

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hd' : ¬r * s = -d ^ 2
hd : r * s = d ^ 2
j : ℤ
hj : r = j ^ 2 ∨ r = -j ^ 2
⊢ j ≠ 0

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case right
K : Type u_1
inst✝ : Field K
hk : ∀ (x : K), 1 + x ^ 2 ≠ 0
x✝ : { p // p.1 ^ 2 + p.2 ^ 2 = 1 ∧ p.2 ≠ -1 }
x y : K
hy : (x, y).2 ≠ -1
hxy : x ^ 2 + y ^ 2 = 1
h2 : y + 1 ≠ 0
h3 : (y + 1) ^ 2 + x ^ 2 = 2 * (y + 1)
h4 : 2 ≠ 0
⊢ (1 - (x / (y + 1)) ^ 2) / (1 + (x / (y + 1)) ^ 2) = y

Tactic:
grind

Goal state after:
Module: Mathlib.RingTheory.Polynomial.Wronskian

Goal state before:
pp: R : Type u_1
inst✝ : CommRing R
a : R[X]
⊢ 0 a = 0

Tactic:
rfl

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : s.gcd r = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hd' : ¬r * s = -d ^ 2
hd : s * r = d ^ 2
j : ℤ
hj : r = j ^ 2 ∨ r = -j ^ 2
hj0 : j ≠ 0
k : ℤ
hk : s = k ^ 2 ∨ s = -k ^ 2
⊢ k ≠ 0

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : s.gcd r = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hd' : ¬r * s = -d ^ 2
hd : s * r = d ^ 2
j : ℤ
hj : r = j ^ 2 ∨ r = -j ^ 2
hj0 : j ≠ 0
k : ℤ
hk : s = k ^ 2 ∨ s = -k ^ 2
hk0 : k ≠ 0
⊢ r ^ 2 = j ^ 4

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : s.gcd r = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hd' : ¬r * s = -d ^ 2
hd : s * r = d ^ 2
j : ℤ
hj : r = j ^ 2 ∨ r = -j ^ 2
hj0 : j ≠ 0
k : ℤ
hk : s = k ^ 2 ∨ s = -k ^ 2
hk0 : k ≠ 0
hj2 : r ^ 2 = j ^ 4
⊢ s ^ 2 = k ^ 4

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : s.gcd r = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hd' : ¬r * s = -d ^ 2
hd : s * r = d ^ 2
j : ℤ
hj : r = j ^ 2 ∨ r = -j ^ 2
hj0 : j ≠ 0
k : ℤ
hk : s = k ^ 2 ∨ s = -k ^ 2
hk0 : k ≠ 0
hj2 : r ^ 2 = j ^ 4
hk2 : s ^ 2 = k ^ 4
⊢ i ^ 2 = j ^ 4 + k ^ 4

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : s.gcd r = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hd' : ¬r * s = -d ^ 2
hd : s * r = d ^ 2
j : ℤ
hj : r = j ^ 2 ∨ r = -j ^ 2
hj0 : j ≠ 0
k : ℤ
hk : s = k ^ 2 ∨ s = -k ^ 2
hk0 : k ≠ 0
hj2 : r ^ 2 = j ^ 4
hk2 : s ^ 2 = k ^ 4
hh : i ^ 2 = j ^ 4 + k ^ 4
⊢ n ≠ 0

Tactic:
grind

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
ha : a ≠ 0
hb : b ≠ 0
h : a ^ 4 + b ^ 4 = c ^ 2
⊢ False

Tactic:
obtain ⟨a0, b0, c0, ⟨hf, h2, hp⟩⟩ :=
    Fermat42.exists_pos_odd_minimal (And.intro ha (And.intro hb h))

Goal state after:
a b c : ℤ
ha : a ≠ 0
hb : b ≠ 0
h : a ^ 4 + b ^ 4 = c ^ 2
a0 b0 c0 : ℤ
hf : Fermat42.Minimal a0 b0 c0
h2 : a0 % 2 = 1
hp : 0 < c0
⊢ False
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: m0 n0 : ℤ
hm : (m0 * 2 + 1) % 2 = 1
hn : (n0 * 2 + 1) % 2 = 1
h : (m0 * 2 + 1).gcd (n0 * 2 + 1) = 1
h1 : (m0 * 2 + 1) ^ 2 + (n0 * 2 + 1) ^ 2 = 2 * (2 * (m0 ^ 2 + n0 ^ 2 + m0 + n0) + 1)
h2 : (m0 * 2 + 1) ^ 2 - (n0 * 2 + 1) ^ 2 = 2 * (2 * (m0 ^ 2 - n0 ^ 2 + m0 - n0))
h3 : ((m0 * 2 + 1) ^ 2 - (n0 * 2 + 1) ^ 2) / 2 % 2 = 0
h20 : 2 ≠ 0
⊢ (((m0 * 2 + 1) ^ 2 - (n0 * 2 + 1) ^ 2) / 2).gcd (((m0 * 2 + 1) ^ 2 + (n0 * 2 + 1) ^ 2) / 2) = 1

Tactic:
rw [h1, h2, Int.mul_ediv_cancel_left _ h20, Int.mul_ediv_cancel_left _ h20]

Goal state after:
m0 n0 : ℤ
hm : (m0 * 2 + 1) % 2 = 1
hn : (n0 * 2 + 1) % 2 = 1
h : (m0 * 2 + 1).gcd (n0 * 2 + 1) = 1
h1 : (m0 * 2 + 1) ^ 2 + (n0 * 2 + 1) ^ 2 = 2 * (2 * (m0 ^ 2 + n0 ^ 2 + m0 + n0) + 1)
h2 : (m0 * 2 + 1) ^ 2 - (n0 * 2 + 1) ^ 2 = 2 * (2 * (m0 ^ 2 - n0 ^ 2 + m0 - n0))
h3 : ((m0 * 2 + 1) ^ 2 - (n0 * 2 + 1) ^ 2) / 2 % 2 = 0
h20 : 2 ≠ 0
⊢ (2 * (m0 ^ 2 - n0 ^ 2 + m0 - n0)).gcd (2 * (m0 ^ 2 + n0 ^ 2 + m0 + n0) + 1) = 1
Module: Mathlib.RingTheory.Radical.Basic

Goal state before:
pp: M : Type u_1
inst✝² : CommMonoidWithZero M
inst✝¹ : NormalizationMonoid M
inst✝ : UniqueFactorizationMonoid M
a : M
⊢ primeFactors (radical a) = primeFactors a

Tactic:
obtain rfl | ha₀ := eq_or_ne a 0
  · simp [primeFactors]
  have : Nontrivial M := ⟨a, 0, ha₀⟩
  ext p
  simp +contextual [mem_primeFactors, mem_normalizedFactors_iff',
    dvd_radical_iff_of_irreducible, ha₀]

Goal state after:
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case neg
x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
hyo : y % 2 = 1
hzpos : 0 < z
h0 : ¬x = 0
v : ℚ := ↑x / ↑z
w : ℚ := ↑y / ↑z
hq : v ^ 2 + w ^ 2 = 1
hvz : v ≠ 0
hw1 : w ≠ -1
hQ : ∀ (x : ℚ), 1 + x ^ 2 ≠ 0
hp : (v, w) ∈ {p | p.1 ^ 2 + p.2 ^ 2 = 1 ∧ p.2 ≠ -1}
q : ℚ := (circleEquivGen hQ).symm ⟨(v, w), hp⟩
ht4 : v = 2 * q / (1 + q ^ 2) ∧ w = (1 - q ^ 2) / (1 + q ^ 2)
m : ℤ := ↑q.den
n : ℤ := q.num
⊢ h.IsPrimitiveClassified

Tactic:
have hm0 : m ≠ 0 := by
    -- Added to adapt to https://github.com/leanprover/lean4/pull/2734.
    -- Without `unfold`, `norm_cast` can't see the coercion.
    -- One might try `zeta := true` in `Tactic.NormCast.derive`,
    -- but that seems to break many other things.
    unfold m
    norm_cast
    apply Rat.den_nz q

Goal state after:
case neg
x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
hyo : y % 2 = 1
hzpos : 0 < z
h0 : ¬x = 0
v : ℚ := ↑x / ↑z
w : ℚ := ↑y / ↑z
hq : v ^ 2 + w ^ 2 = 1
hvz : v ≠ 0
hw1 : w ≠ -1
hQ : ∀ (x : ℚ), 1 + x ^ 2 ≠ 0
hp : (v, w) ∈ {p | p.1 ^ 2 + p.2 ^ 2 = 1 ∧ p.2 ≠ -1}
q : ℚ := (circleEquivGen hQ).symm ⟨(v, w), hp⟩
ht4 : v = 2 * q / (1 + q ^ 2) ∧ w = (1 - q ^ 2) / (1 + q ^ 2)
m : ℤ := ↑q.den
n : ℤ := q.num
hm0 : m ≠ 0
⊢ h.IsPrimitiveClassified
Module: Mathlib.NumberTheory.FLT.Polynomial

Goal state before:
pp: p q r a b c : ℕ
hp : p ≠ 0
hq : q ≠ 0
hr : r ≠ 0
hineq : q * r + r * p + p * q ≤ p * q * r
hpa : p * a < a + b + c
hqb : q * b < a + b + c
hrc : r * c < a + b + c
⊢ p * a * (q * r) + q * b * (r * p) + r * c * (p * q) + 1 ≤
    (a + b + c) * (q * r) + (a + b + c) * (r * p) + (a + b + c) * (p * q)

Tactic:
by
      rw [Nat.succ_le_iff]
      gcongr

Goal state after:
Module: Mathlib.NumberTheory.NumberField.Norm

Goal state before:
pp: L : Type u_1
K : Type u_2
inst✝⁴ : Field K
inst✝³ : Field L
inst✝² : Algebra K L
inst✝¹ : FiniteDimensional K L
inst✝ : IsGalois K L
x : 𝓞 L
⊢ x ∣ (algebraMap (𝓞 K) (𝓞 L)) ((norm K) x)

Tactic:
by
  classical
  have hint :
    IsIntegral ℤ (∏ σ ∈ univ.erase (AlgEquiv.refl : Gal(L/K)), σ x) :=
    IsIntegral.prod _ (fun σ _ =>
      ((RingOfIntegers.isIntegral_coe x).map σ))
  refine ⟨⟨_, hint⟩, ?_⟩
  ext
  rw [coe_algebraMap_norm K x, norm_eq_prod_automorphisms]
  simp [← Finset.mul_prod_erase _ _ (mem_univ AlgEquiv.refl)]

Goal state after:
Module: Mathlib.Topology.Instances.Complex

Goal state before:
pp: K : Subfield ℂ
hc : IsClosed ↑K
⊢ range ofReal ⊆ range ofReal

Tactic:
rfl

Goal state after:
Module: Mathlib.RingTheory.FractionalIdeal.Norm

Goal state before:
pp: R : Type u_1
inst✝⁶ : CommRing R
inst✝⁵ : IsDedekindDomain R
inst✝⁴ : Free ℤ R
inst✝³ : Module.Finite ℤ R
K : Type u_2
inst✝² : CommRing K
inst✝¹ : Algebra R K
inst✝ : IsFractionRing R K
I₀ : Ideal R
⊢ ↑↑I₀ = Submodule.map (Algebra.linearMap R K) I₀

Tactic:
rfl

Goal state after: