mathlib-initiative/mathlib-tactics huggingface dataset:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: r s : ℤ
h : IsCoprime r s
⊢ IsCoprime (s ^ 2 + r ^ 2) s

Tactic:
]

Goal state after:
r s : ℤ
h : IsCoprime r s
⊢ IsCoprime (s ^ 2 + r ^ 2) s
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: z : ℤ
k : ℕ
x0 y0 : ℤ
left✝ : 0 < k
h2 : x0.gcd y0 = 1
h : PythagoreanTriple (x0 * ↑k) (y0 * ↑k) z
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
⊢ x0 * ↑k * (x0 * ↑k) + y0 * ↑k * (y0 * ↑k) = ↑k ^ 2 * (x0 * x0 + y0 * y0)

Tactic:
by ring

Goal state after:
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case neg
z : ℤ
k : ℕ
x0 y0 : ℤ
left✝ : 0 < k
h2 : x0.gcd y0 = 1
h : PythagoreanTriple (x0 * ↑k) (y0 * ↑k) z
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
⊢ ↑k ^ 2 ∣ ↑k ^ 2 * (x0 * x0 + y0 * y0)

Tactic:
]

Goal state after:
case neg
z : ℤ
k : ℕ
x0 y0 : ℤ
left✝ : 0 < k
h2 : x0.gcd y0 = 1
h : PythagoreanTriple (x0 * ↑k) (y0 * ↑k) z
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
⊢ ↑k ^ 2 ∣ ↑k ^ 2 * (x0 * x0 + y0 * y0)
Module: Mathlib.NumberTheory.EulerProduct.DirichletLSeries

Goal state before:
pp: N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
p : Primes
⊢ ↑↑p ^ (-s.re) < 1

Tactic:
]

Goal state after:
N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
p : Primes
⊢ ↑↑p ^ (-s.re) < 1
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
⊢ 1 * 1 % 2 = 1

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
⊢ 1 * 1 % 2 = 1
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: case inr
a : ℝ
ha : a ∈ Icc 0 1
s : ℂ
hs : 1 < s.re
n : ℕ
b : ℝ
hb✝ : 0 ≤ b
hb : 0 = ↑n + b
⊢ 0 = 0

Tactic:
]

Goal state after:
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a : ℝ
s : ℂ
hs : 1 < s.re
⊢ HasSum (fun n ↦ -I * ↑n.sign * cexp (2 * ↑π * I * ↑a * ↑n) / ↑|n| ^ s / 2) (completedSinZeta (↑a) s / (s + 1).Gammaℝ)

Tactic:
]

Goal state after:
a : ℝ
s : ℂ
hs : 1 < s.re
⊢ HasSum (fun n ↦ -I * ↑n.sign * cexp (2 * ↑π * I * ↑a * ↑n) / ↑|n| ^ s / 2) (completedSinZeta (↑a) s / (s + 1).Gammaℝ)
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: z0 : ℤ
k : ℕ
x0 y0 : ℤ
k0 : k ≠ 0
h2 : x0.gcd y0 = 1
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
h : PythagoreanTriple (x0 * ↑k) (y0 * ↑k) (↑((x0 * ↑k).gcd (y0 * ↑k)) * z0)
⊢ ¬k = 0

Tactic:
]

Goal state after:
z0 : ℤ
k : ℕ
x0 y0 : ℤ
k0 : k ≠ 0
h2 : x0.gcd y0 = 1
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
h : PythagoreanTriple (x0 * ↑k) (y0 * ↑k) (↑((x0 * ↑k).gcd (y0 * ↑k)) * z0)
⊢ ¬k = 0
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
⊢ m ^ 2 - n ^ 2 = m ^ 2 + -n * n

Tactic:
by ring

Goal state after:
Module: Mathlib.NumberTheory.EulerProduct.DirichletLSeries

Goal state before:
pp: N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
hpow_le : ∀ (p : Primes), ‖χ ↑↑p * ↑↑p ^ (-s)‖ < 1
⊢ ∑' (b : Primes) (b_1 : ℕ), (χ ↑↑b * ↑↑b ^ (-s)) ^ (b_1 + 1) / (↑b_1 + 1) =
    ∑' (n : ℕ), χ ↑n * ↑(Λ n) / ↑(Real.log ↑n) / ↑n ^ s

Tactic:
]

Goal state after:
N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
hpow_le : ∀ (p : Primes), ‖χ ↑↑p * ↑↑p ^ (-s)‖ < 1
⊢ ∑' (b : Primes) (b_1 : ℕ), (χ ↑↑b * ↑↑b ^ (-s)) ^ (b_1 + 1) / (↑b_1 + 1) =
    ∑' (n : ℕ), χ ↑n * ↑(Λ n) / ↑(Real.log ↑n) / ↑n ^ s
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
⊢ IsCoprime (m ^ 2 + -n * n) n

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
⊢ IsCoprime (m ^ 2 + -n * n) n
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case neg
z0 : ℤ
k : ℕ
x0 y0 : ℤ
k0 : 0 < k
h2 : x0.gcd y0 = 1
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
h : PythagoreanTriple (x0 * ↑k) (y0 * ↑k) (↑k * z0)
hk : ↑k ≠ 0
⊢ PythagoreanTriple (x0 * ↑k / ↑k) (y0 * ↑k / ↑k) (↑k * z0 / ↑k)

Tactic:
]

Goal state after:
case neg
z0 : ℤ
k : ℕ
x0 y0 : ℤ
k0 : 0 < k
h2 : x0.gcd y0 = 1
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
h : PythagoreanTriple (x0 * ↑k) (y0 * ↑k) (↑k * z0)
hk : ↑k ≠ 0
⊢ PythagoreanTriple (x0 * ↑k / ↑k) (y0 * ↑k / ↑k) (↑k * z0 / ↑k)
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
⊢ (r ^ 2 + s ^ 2).gcd (r * s) = 1

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
⊢ (r ^ 2 + s ^ 2).gcd (r * s) = 1
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case neg
z0 : ℤ
k : ℕ
x0 y0 : ℤ
k0 : 0 < k
h2 : x0.gcd y0 = 1
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
h : PythagoreanTriple x0 y0 z0
hk : ↑k ≠ 0
⊢ PythagoreanTriple (x0 * ↑k / ↑k) (y0 * ↑k / ↑k) (↑k * z0 / ↑k)

Tactic:
]

Goal state after:
case neg
z0 : ℤ
k : ℕ
x0 y0 : ℤ
k0 : 0 < k
h2 : x0.gcd y0 = 1
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
h : PythagoreanTriple x0 y0 z0
hk : ↑k ≠ 0
⊢ PythagoreanTriple (x0 * ↑k / ↑k) (y0 * ↑k / ↑k) (↑k * z0 / ↑k)
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case neg
z0 : ℤ
k : ℕ
x0 y0 : ℤ
k0 : 0 < k
h2 : x0.gcd y0 = 1
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
h : PythagoreanTriple x0 y0 z0
hk : ↑k ≠ 0
⊢ PythagoreanTriple x0 y0 z0

Tactic:
]

Goal state after:
case neg
z0 : ℤ
k : ℕ
x0 y0 : ℤ
k0 : 0 < k
h2 : x0.gcd y0 = 1
h0 : ¬(x0 * ↑k).gcd (y0 * ↑k) = 0
h : PythagoreanTriple x0 y0 z0
hk : ↑k ≠ 0
⊢ PythagoreanTriple x0 y0 z0
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : m.gcd (r * s) = 1
⊢ ↑2 ∣ 2 * (m * n)

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : m.gcd (r * s) = 1
⊢ ↑2 ∣ 2 * (m * n)
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case e'_1
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ x = x

pp: case e'_1
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ ↑(x.gcd y) ∣ x

Tactic:
]

Goal state after:
case e'_1
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ ↑(x.gcd y) ∣ x
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case e'_2
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ y = y

pp: case e'_2
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ ↑(x.gcd y) ∣ y

Tactic:
]

Goal state after:
case e'_2
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ ↑(x.gcd y) ∣ y
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case e'_3
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ z = z

pp: case e'_3
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ ↑(x.gcd y) ∣ z

Tactic:
]

Goal state after:
case e'_3
x y z : ℤ
h : PythagoreanTriple x y z
hc : ⋯.IsPrimitiveClassified
⊢ ↑(x.gcd y) ∣ z
Module: Mathlib.NumberTheory.EulerProduct.DirichletLSeries

Goal state before:
pp: N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
hpow_le : ∀ (p : Primes), ‖χ ↑↑p * ↑↑p ^ (-s)‖ < 1
f : ℕ → ℂ := fun n ↦ χ ↑n * ↑(Λ n) / ↑(Real.log ↑n) * ↑n ^ (-s)
⊢ ∑' (p : Primes) (k : ℕ),
      χ (↑↑p ^ (k + 1)) * ↑(↑p ^ (k + 1)) ^ (-s) * ↑(Λ (↑p ^ (k + 1))) / ↑(Real.log (↑↑p ^ (k + 1))) =
    ∑' (p : Primes) (n : ℕ), f (↑p ^ (n + 1))

pp: N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
hpow_le : ∀ (p : Primes), ‖χ ↑↑p * ↑↑p ^ (-s)‖ < 1
f : ℕ → ℂ := fun n ↦ χ ↑n * ↑(Λ n) / ↑(Real.log ↑n) * ↑n ^ (-s)
⊢ Summable fun n ↦ f ↑n

Tactic:
]

Goal state after:
N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
hpow_le : ∀ (p : Primes), ‖χ ↑↑p * ↑↑p ^ (-s)‖ < 1
f : ℕ → ℂ := fun n ↦ χ ↑n * ↑(Λ n) / ↑(Real.log ↑n) * ↑n ^ (-s)
⊢ ∑' (p : Primes) (k : ℕ),
      χ (↑↑p ^ (k + 1)) * ↑(↑p ^ (k + 1)) ^ (-s) * ↑(Λ (↑p ^ (k + 1))) / ↑(Real.log (↑↑p ^ (k + 1))) =
    ∑' (p : Primes) (n : ℕ), f (↑p ^ (n + 1))

N : ℕ
χ : DirichletCharacter ℂ N
s : ℂ
hs : 1 < s.re
hpow_le : ∀ (p : Primes), ‖χ ↑↑p * ↑↑p ^ (-s)‖ < 1
f : ℕ → ℂ := fun n ↦ χ ↑n * ↑(Λ n) / ↑(Real.log ↑n) * ↑n ^ (-s)
⊢ Summable fun n ↦ f ↑n
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
⊢ 0 < x ^ 2 + y ^ 2

Tactic:
]

Goal state after:
x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
⊢ 0 < x ^ 2 + y ^ 2
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
⊢ 1 ≠ 0

Tactic:
]

Goal state after:
x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
⊢ 1 ≠ 0
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: y z : ℤ
h : PythagoreanTriple 0 y z
hc : y.natAbs = 1
⊢ h.IsPrimitiveClassified

Tactic:
]

Goal state after:
y z : ℤ
h : PythagoreanTriple 0 y z
hc : y.natAbs = 1
⊢ h.IsPrimitiveClassified
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case inl
y z : ℤ
h : PythagoreanTriple 0 y z
hc : y.natAbs = 1
hy : y = ↑y.natAbs
⊢ h.IsPrimitiveClassified

Tactic:
use 1, 0

Goal state after:
case h
y z : ℤ
h : PythagoreanTriple 0 y z
hc : y.natAbs = 1
hy : y = ↑y.natAbs
⊢ (0 = 1 ^ 2 - 0 ^ 2 ∧ y = 2 * 1 * 0 ∨ 0 = 2 * 1 * 0 ∧ y = 1 ^ 2 - 0 ^ 2) ∧
    Int.gcd 1 0 = 1 ∧ (1 % 2 = 0 ∧ 0 % 2 = 1 ∨ 1 % 2 = 1 ∧ 0 % 2 = 0)
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : m.gcd (r * s) = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = m * (r * s)
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi : m = i ^ 2 ∨ m = -i ^ 2
h1 : m = -i ^ 2
hit : m ≤ 0
⊢ False

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : m.gcd (r * s) = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = m * (r * s)
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi : m = i ^ 2 ∨ m = -i ^ 2
h1 : m = -i ^ 2
hit : m ≤ 0
⊢ False
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case h
y z : ℤ
h : PythagoreanTriple 0 y z
hc : y.natAbs = 1
hy : y = ↑y.natAbs
⊢ (0 = 1 ^ 2 - 0 ^ 2 ∧ ↑1 = 2 * 1 * 0 ∨ 0 = 2 * 1 * 0 ∧ ↑1 = 1 ^ 2 - 0 ^ 2) ∧
    Int.natAbs 1 = 1 ∧ (1 % 2 = 0 ∧ 0 % 2 = 1 ∨ 1 % 2 = 1 ∧ 0 % 2 = 0)

Tactic:
]

Goal state after:
case h
y z : ℤ
h : PythagoreanTriple 0 y z
hc : y.natAbs = 1
hy : y = ↑y.natAbs
⊢ (0 = 1 ^ 2 - 0 ^ 2 ∧ ↑1 = 2 * 1 * 0 ∨ 0 = 2 * 1 * 0 ∧ ↑1 = 1 ^ 2 - 0 ^ 2) ∧
    Int.natAbs 1 = 1 ∧ (1 % 2 = 0 ∧ 0 % 2 = 1 ∨ 1 % 2 = 1 ∧ 0 % 2 = 0)
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : m.gcd (r * s) = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
⊢ False

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : m.gcd (r * s) = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
⊢ False
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: case h
y z : ℤ
h : PythagoreanTriple 0 y z
hc : y.natAbs = 1
hy : y = -↑y.natAbs
⊢ (0 = 0 ^ 2 - 1 ^ 2 ∧ -↑1 = 2 * 0 * 1 ∨ 0 = 2 * 0 * 1 ∧ -↑1 = 0 ^ 2 - 1 ^ 2) ∧
    Int.natAbs 1 = 1 ∧ (0 % 2 = 0 ∧ 1 % 2 = 1 ∨ 0 % 2 = 1 ∧ 1 % 2 = 0)

Tactic:
]

Goal state after:
case h
y z : ℤ
h : PythagoreanTriple 0 y z
hc : y.natAbs = 1
hy : y = -↑y.natAbs
⊢ (0 = 0 ^ 2 - 1 ^ 2 ∧ -↑1 = 2 * 0 * 1 ∨ 0 = 2 * 0 * 1 ∧ -↑1 = 0 ^ 2 - 1 ^ 2) ∧
    Int.natAbs 1 = 1 ∧ (0 % 2 = 0 ∧ 1 % 2 = 1 ∨ 0 % 2 = 1 ∧ 1 % 2 = 0)
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
⊢ False

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hs : b' ^ 2 = r * s * m
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
⊢ False
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
H : ¬y.gcd z = 1
p : ℕ
hp : Nat.Prime p
hpy : p ∣ y.natAbs
hpz : p ∣ z.natAbs
⊢ p ∣ x.gcd y

Tactic:
]

Goal state after:
x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
H : ¬y.gcd z = 1
p : ℕ
hp : Nat.Prime p
hpy : p ∣ y.natAbs
hpz : p ∣ z.natAbs
⊢ p ∣ x.gcd y
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
H : ¬y.gcd z = 1
p : ℕ
hp : Nat.Prime p
hpy : p ∣ y.natAbs
hpz : p ∣ z.natAbs
⊢ ↑p ∣ z * z - y * y

Tactic:
]

Goal state after:
x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
H : ¬y.gcd z = 1
p : ℕ
hp : Nat.Prime p
hpy : p ∣ y.natAbs
hpz : p ∣ z.natAbs
⊢ ↑p ∣ z * z - y * y
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a : UnitAddCircle
n : ℕ
⊢ -(2 * ↑n) = -(2 * ↑n)

Tactic:
]

Goal state after:
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a : UnitAddCircle
n : ℕ
⊢ 0 = 0

Tactic:
]

Goal state after:
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
H : ¬y.gcd z = 1
p : ℕ
hp : Nat.Prime p
hpy : ↑p ∣ y
hpz : ↑p ∣ z
⊢ ↑p ∣ z * z - y * y

Tactic:
]

Goal state after:
x y z : ℤ
h : PythagoreanTriple x y z
hc : x.gcd y = 1
H : ¬y.gcd z = 1
p : ℕ
hp : Nat.Prime p
hpy : ↑p ∣ y
hpz : ↑p ∣ z
⊢ ↑p ∣ z * z - y * y
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hs : b' ^ 2 = -d ^ 2 * m
hd : r * s = d ^ 2 ∨ r * s = -d ^ 2
h1 : r * s = -d ^ 2
⊢ False

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hs : b' ^ 2 = -d ^ 2 * m
hd : r * s = d ^ 2 ∨ r * s = -d ^ 2
h1 : r * s = -d ^ 2
⊢ False
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a : UnitAddCircle
s : ℂ
hs : ∀ (n : ℕ), s ≠ -↑n
⊢ 1 - s + 1 = 2 - s

Tactic:
by ring

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hs : b' ^ 2 = -d ^ 2 * m
hd : r * s = d ^ 2 ∨ r * s = -d ^ 2
h1 : r * s = -d ^ 2
⊢ -d ^ 2 * m = -(d ^ 2 * m)

Tactic:
by ring

Goal state after:
Module: Mathlib.NumberTheory.LSeries.HurwitzZetaOdd

Goal state before:
pp: a : UnitAddCircle
s : ℂ
hs : ∀ (n : ℕ), s ≠ -↑n
⊢ s.Gammaℂ * Complex.sin (↑π * s / 2) * completedSinZeta a s / (s + 1).Gammaℝ =
    s.Gammaℂ * Complex.sin (↑π * s / 2) * completedSinZeta a s / (s + 1).Gammaℝ

Tactic:
]

Goal state after:
Module: Mathlib.NumberTheory.PythagoreanTriples

Goal state before:
pp: K : Type u_1
inst✝ : Field K
hk : ∀ (x : K), 1 + x ^ 2 ≠ 0
x : K
h2 : 1 + 1 = 2
⊢ 2 = 2

Tactic:
]

Goal state after:
Module: Mathlib.NumberTheory.FLT.Four

Goal state before:
pp: a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hs : b' ^ 2 = -d ^ 2 * m
hd : r * s = d ^ 2 ∨ r * s = -d ^ 2
h1 : r * s = -d ^ 2
⊢ -(d ^ 2 * m) ≤ 0

Tactic:
]

Goal state after:
a b c : ℤ
h : Minimal a b c
ha2 : a % 2 = 1
hc : 0 < c
ht : PythagoreanTriple (a ^ 2) (b ^ 2) c
h2 : (a ^ 2).gcd (b ^ 2) = 1
ha22 : a ^ 2 % 2 = 1
m n : ℤ
ht1 : a ^ 2 = m ^ 2 - n ^ 2
ht2 : b ^ 2 = 2 * m * n
ht3 : c = m ^ 2 + n ^ 2
ht4 : m.gcd n = 1
ht5 : m % 2 = 0 ∧ n % 2 = 1 ∨ m % 2 = 1 ∧ n % 2 = 0
ht6 : 0 ≤ m
htt : PythagoreanTriple a n m
h3 : a.gcd n = 1
hb20 : b ^ 2 ≠ 0
h4 : 0 < m
r s : ℤ
left✝ : a = r ^ 2 - s ^ 2
htt2 : n = 2 * r * s
htt3 : m = r ^ 2 + s ^ 2
htt4 : r.gcd s = 1
htt5 : r % 2 = 0 ∧ s % 2 = 1 ∨ r % 2 = 1 ∧ s % 2 = 0
htt6 : 0 ≤ r
hcp : (r * s).gcd m = 1
b' : ℤ
hb2' : b = 2 * b'
hrsz : r * s ≠ 0
h2b0 : b' ≠ 0
i : ℤ
hi' : ¬m = -i ^ 2
hi : m = i ^ 2
d : ℤ
hs : b' ^ 2 = -d ^ 2 * m
hd : r * s = d ^ 2 ∨ r * s = -d ^ 2
h1 : r * s = -d ^ 2
⊢ -(d ^ 2 * m) ≤ 0