Abstract:
A digital broadcast network is provided in which multiple original experiences powered by the same data is created. A server software intelligently handles delivery of data so that the data can be utilized by several different client-side applications at substantially the same time. Through filtering of large amounts of data and creation of a universal format, this data can be used by devices capable of receiving a digital broadcast stream.

Description:
BACKGROUND 
       [0001]    1. Field 
         [0002]    The following description relates generally to content distribution systems and more particularly to content delivery. 
         [0003]    2. Background 
         [0004]    A digital broadcast network is a one-way delivery method to client-side software located on a user device. Datacast services provide data over a digital broadcast network to be used by the client-side software. The data is used to provide a user-experience through the client software associated with the datacast service. The delivery method of the data is similar to that used by traditional linear services such as video and audio signals. Subsequently, all information is provided in a “first to last” stream that materially influences the timeliness of the user-experience. 
         [0005]    To improve a user experience, new data should be included in order to increase the types and variations of possible interactions. However, increasing the amount of data multicast to the client degrades the overall user experience by slowing what should be a timely experience. In addition, limitations exist that preclude the increase of data throughput to the client beyond a reasonable point. 
       SUMMARY 
       [0006]    The following presents a simplified summary in order to provide a basic understanding of some aspects of the disclosed embodiments. This summary is not an extensive overview and is intended to neither identify key or critical elements nor delineate the scope of such embodiments. Its purpose is to present some concepts of the described embodiments in a simplified form as a prelude to the more detailed description that is presented later. 
         [0007]    In accordance with one or more embodiments and corresponding disclosure thereof, various aspects are described in connection with creating new services that are powered by data already being delivered and devising and including server functionality needed to deliver the data correctly. This can create new user experiences as well as expand user experiences. 
         [0008]    An aspect relates to a method for providing collaborative data repurposing. The method includes discovering other clients within close proximity. The method also includes identifying one or more data streams for rendering and collaborating with at least one of the other clients to create an aggregated rendering of content. 
         [0009]    Another aspect relates to a device for rendering content. The device includes a computer platform having a memory and a processor. The memory includes a selection parameter. Also included is a user interface in communication with the computer platform. The device further includes an observation component that discovers other devices and a channel selector that identifies one or more data streams for rendering on the device. An association component that collaborates with the at least one of the other devices is also included in the device. 
         [0010]    A further aspect relates to an apparatus for selectively rendering at least a subset of content. The apparatus includes a means for discovering other clients within close proximity. Also included is a means for identifying one or more data streams for rendering and a means for collaborating with at least one of the other clients to create an aggregated rendering of content. 
         [0011]    Yet another aspect relates to a machine-readable medium having stored thereon machine-executable instructions for discovering devices within close proximity. The instructions are also for identifying one or more data streams for rendering and collaborating with at least one of the discovered devices to create an aggregated rendering of content. 
         [0012]    In a wireless communication system, another aspect relates to an apparatus that includes a processor. The processor is configured to discover devices within close proximity and send a query to determine if the other clients can participate in a collaborative experience. The processor can further be configured to receive a response to the query, wherein the response is an acceptance or denial of participation. Further, the processor can be configured to identify one or more data streams for rendering and collaborate with at least one of the discovered devices to create an aggregated rendering of content. 
         [0013]    To the accomplishment of the foregoing and related ends, one or more embodiments comprise the features hereinafter fully described and particularly pointed out in the claims. The following description and the annexed drawings set forth in detail certain illustrative aspects and are indicative of but a few of the various ways in which the principles of the embodiments may be employed. Other advantages and novel features will become apparent from the following detailed description when considered in conjunction with the drawings and the disclosed embodiments are intended to include all such aspects and their equivalents. 
     
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         [0014]      FIG. 1  illustrates a system that enables repurposing data on one or more wireless devices. 
           [0015]      FIG. 2  illustrates a schematic diagram of an aspect of the content of  FIG. 1 . 
           [0016]      FIG. 3  illustrates a schematic diagram of an aspect of the transmission of a multitude of streams of the multitude of content of  FIG. 1 . 
           [0017]      FIG. 4  illustrates a schematic diagram of an aspect of components, including an advertiser, of the system of  FIG. 1 . 
           [0018]      FIG. 5  illustrates a wireless device in accordance with the disclosed aspects. 
           [0019]      FIG. 6  illustrates a block diagram of an example system for facilitating data repurposing. 
           [0020]      FIG. 7  illustrates an example system that utilizes artificial intelligence to automate one or more aspects. 
           [0021]      FIG. 8  illustrates a method for providing collaborative data repurposing. 
           [0022]      FIG. 9  illustrates an example system that facilitates reusing data received in one or more multicast streams. 
       
    
    
     DETAILED DESCRIPTION 
       [0023]    Various embodiments are now described with reference to the drawings. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of one or more aspects. It may be evident, however, that such aspects(s) may be practiced without these specific details. In other instances, well-known structures and devices are shown in block diagram form in order to facilitate describing these embodiments. 
         [0024]    As used in this application, the terms “component”, “module”, “system”, and the like are intended to refer to a computer-related entity, either hardware, firmware, a combination of hardware and software, software, or software in execution. For example, a component may be, but is not limited to being, a process running on a processor, a processor, an object, an executable, a thread of execution, a program, and/or a computer. By way of illustration, both an application running on a computing device and the computing device can be a component. One or more components can reside within a process and/or thread of execution and a component may be localized on one computer and/or distributed between two or more computers. In addition, these components can execute from various computer readable media having various data structures stored thereon. The components may communicate by way of local and/or remote processes such as in accordance with a signal having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and/or across a network such as the Internet with other systems by way of the signal). 
         [0025]    Furthermore, various embodiments are described herein in connection with a wireless terminal. A wireless terminal can also be called a system, subscriber unit, subscriber station, mobile station, mobile, mobile device, remote station, remote terminal, access terminal, user terminal, terminal, wireless communication device, user agent, user device, or user equipment (UE). A wireless terminal may be a cellular telephone, a cordless telephone, a Session Initiation Protocol (SIP) phone, a wireless local loop (WLL) station, a personal digital assistant (PDA), a handheld device having wireless connection capability, computing device, or other processing device connected to a wireless modem. Moreover, various embodiments are described herein in connection with a base station. A base station may be utilized for communicating with wireless terminal(s) and may also be referred to as an access point, Node B, or some other terminology. 
         [0026]    Various aspects or features will be presented in terms of systems that may include a number of devices, components, modules, and the like. It is to be understood and appreciated that the various systems may include additional devices, components, modules, etc. and/or may not include all of the devices, components, modules etc. discussed in connection with the figures. A combination of these approaches may also be used. 
         [0027]    Referring to  FIG. 1 , illustrated is a system  100  that enables repurposing of data on one or more wireless devices. System  100  can facilitate receiving data included within one or more multicast streams and using that data for dual purposes. For example, a game experience can be created from a news event by allowing participant players to predict an outcome of the news event. In another example, a multicast stream for an application can be used on the same wireless device to determine an outcome of a game (e.g., football, baseball, basketball). In accordance with some aspects, system  100  can allow devices to share functionality by providing video, data, and/or audio in multiple streams and using a subset of the data in each device according to user preferences and behavior. 
         [0028]    In further detail, system  100  includes one or more content providers  106  operable to provide one more pieces of content  102  to distribution system  108 , such as through a first network  110 . Distribution system  108  is operable to deliver one or more streams of content  102 , along with one or more content metadata  112  associated with each stream of content  102 , to the one or more wireless devices  104 . Such content can be delivered as individual streams of data, wherein a complete content set can include multiple streams of data (e.g., a single application of the data is divided into multiple streams). In accordance with some aspects, a single application can be divided into multiple streams, such as a different stream for each of video, data, and/or audio. For example, distribution system  108  may include a transmitter  114  and/or the second network  116 , wherein transmitter  114  is operable to generate a one-to-many transmission  118  of content  102  and/or content metadata  112  for delivery to one or more wireless devices  104  through second network  116 . The content  102  and/or content metadata  112  can be divided or portioned into multiple streams or multiple channels and one or more of the channels can be selectively received and combined (if more than one is selected) for presentation at a respective wireless device  104 . In accordance with some aspects, at least one stream or channel is associated with content that can serve a dual purpose, such as providing player statistics and also providing a means for a user to participate in a gaming experience based in part on the player statistics. 
         [0029]    Upon accessing transmission  118 , each wireless device  104  is operable to execute a channel selector  120 , which can be configured to determine selected one(s) of the one or more channels of content  102  in transmission  118  to download to wireless device  104  based on one or more selection parameters  122  within a selection database  124 . Selection parameters  122  may include, but are not limited to, data such as one or more content filters  126  (e.g., relevant information contained in a stream, whether the stream can service a dual purpose), one or more data representing user information  128  (e.g., preferences, state, willingness to participate in a gaming experience), and/or one or more data representing device information  130  (e.g., capabilities, limitations, display size, audio functionality). Selection parameters  122  can be unique to, and/or customized for, each respective wireless device  104  and/or each respective user of each wireless device  104 . As such, in some aspects, each wireless device  104  may download a different set of one or more streams of content  102  within the same transmission  118 . Thus, in some aspects, one or more selection parameters  122  allow channel selector  120  to download one or more selected streams of content  132  of interest to a respective user of the respective wireless device  104  based on a match between one or more of the respective content metadata  112  and one or more of the selection parameters  122 . 
         [0030]    Further, for example, in aspects where selected content  132  comprises a real time or live content, channel selector  120  may forward selected content  132  to a media module  134  for presentation through an output device  136 . In other aspects, for example, where selected content  132  comprises a non-real-time content, channel selector  120  may forward selected content  132  to be cached or saved in a content storage  138 . In the non-real-time case, media module  134  is operable to access content storage  138  at any time to retrieve and cause a presentation through output device  136  of the saved selected content  132 . 
         [0031]    Output device  136 , in combination with media module  134 , is operable to generate selected content  132  as a program or presentation for consumption by a user of wireless device  104 . Each program or presentation may comprise a combination of one or more streams of selected content  132  (labeled Stream 1    142  through Stream N    144 , where N is an integer) or might comprise a single stream of content. The streams of content  142 ,  144  can be associated with one or more of the content metadata  112  corresponding to each stream  142 ,  144 . Further, for example, in some aspects, one or more streams  142 ,  144  of a respective program or presentation may include one or more associated stream indicators  146 , each of which define a corresponding stream of content. Thus, each stream  142 ,  144  can provide a reference or association to a corresponding stream (e.g., an audio stream identifies its corresponding video stream). Providing reference information for a corresponding stream allows channel selector  120  to choose streams that are appropriate and which can enrich the user experience. In accordance with some aspects, the stream indicator  146  can provide information relating to a stream that can be used for a dual purpose (e.g., to obtain information and participate in a gaming experience). 
         [0032]    Thus, system  100  provides each wireless device  104  the ability to independently choose one or more streams of selected content  132  from the one-to-many transmission  118  of a multitude of content  102  based on independently configured content caching functionality associated with each wireless device  104 . Further, system  100  can provide each wireless device  104  the ability to independently choose one or more streams of content from among its respective set of one or more streams of selected content  132  for inclusion with another stream of selected content, based on independently configured content insertion functionality associated with each wireless device  104 . 
         [0033]    In accordance with some aspects, first network  110  and second network  116  provide respective communication links between the various components and/or entities of system  100 . In some aspects, first network  110  and second network  116  may comprise independent networks, while in other aspects they may comprise inter-related networks. Generally, first network  110  and second network  116  each may comprise any one or any combination of one or more data networks and/or one or more communications networks. For example, in some aspects, first network  110  may comprise a public communications network, such as the Internet, and second network  116  may comprise a subscription based one-to-many network, such as a multicast network such as a Forward Link Only (FLO) network, including the MediaFLO™ System available from QUALCOMM, Incorporated, of San Diego, Calif. In other aspects, first network  110  and second network  116  may include one or a combination of other networks, such as: a digital video broadcasting (DVB) network, such as DVB-S for satellite, DVB-C for cable, DVB-T for terrestrial television, DVB-H for terrestrial television for handhelds; a terrestrial telephone network; a satellite telephone network; an infrared network such as an Infrared Data Association (IrDA)-based network; a short-range wireless network; a Bluetooth® technology network; a ZigBee® protocol network; an ultra wide band (UWB) protocol network; a home radio frequency (HomeRF) network; a shared wireless access protocol (SWAP) network; a wideband network, such as a wireless Ethernet compatibility alliance (WECA) network, a wireless fidelity alliance (Wi-Fi Alliance) network, and a 802.11 network; a public switched telephone network; a public heterogeneous communications network, such as the Internet; a private communications network; and land mobile radio network. 
         [0034]    Further, examples of telephone networks that may be included in some aspects of first network  110  and/or second network  116  include one, or any combination, of analog and digital networks/technologies, such as: code division multiple access (CDMA), wideband code division multiple access (WCDMA), universal mobile telecommunications system (UMTS), advanced mobile phone service (AMPS), time division multiple access (TDMA), frequency division multiple access (FDMA), orthogonal frequency division multiple access (OFDMA), global system for mobile communications (GSM), single carrier (1×) radio transmission technology (RTT), evolution data only (EV-DO) technology, general packet radio service (GPRS), enhanced data GSM environment (EDGE), high speed downlink data packet access (HSPDA), analog and digital satellite systems, and any other technologies/protocols that may be used in at least one of a wireless communications network and a data communications network. 
         [0035]    Referring to  FIG. 2 , illustrated is a schematic diagram of an aspect of the content of  FIG. 1 . Content  102  as used herein may comprise, but is not limited to, at least one of video, audio, multimedia content, real-time content, non-real-time content also referred to as “clips,” scripts, programs, or any other type of data or object operable to be distributed to and executed or presented by wireless device  104 . For example, content  102  may include one or any combination of subscribed to programming, ad hoc and/or on-demand received programming, and/or advertising or any other form of content added to, inserted within and/or presented simultaneously with or in place of other content. Additionally, for example, content  102  may comprise, but is not limited to, a television show, a video, a movie, a song, interactive data such as World Wide Web pages and links, etc. Further, content  102  may comprise a unique content identifier (ID)  202 , such as one or any combination of a letter, a number, a name, a file name, a file path, etc. associated with the respective content. 
         [0036]    Additionally, at least one of the multitude of content  102  is associated with one or more content metadata  112 . For instance, one or more of the “content suppliers” associated with a respective one of the multitude of content  102  may define the respective content metadata  112 , and associate the content metadata  112  with the respective content. As used herein, the term “content supplier” may include one or any combination of a content provider such as content provider  106 , a content retailer, a billing and customer service provider, and a media distributor such as distribution system  108 . Content metadata  112  comprises any data that describes and/or is associated with each respective piece of content  102 . For example, content metadata  112  may comprise, but is not limited to, one or any combination of content ID  202  and one or more content attributes  204 , such as a category, a name, a content length, a content type, associated stream indicator  146 , a code, an identifier, a theme, a genre, an intended audience and/or market, a script, a content filter identifier, a cuing protocol parameter, a related audience and/or market, and/or any metadata relating to the corresponding content. One or more content metadata  112  may be separate from, attached to or embedded within the respective content  102 . In some aspects, for example, when content  102  and content metadata  112  are separate, they each may comprise or point to the same content ID  202 , for example, to enable the respective content metadata to be related to the respective content. 
         [0037]    Referring to  FIG. 3 , illustrated is a schematic diagram of an aspect of the transmission of a multitude of streams of the multitude of content of  FIG. 1 . Transmission  118  may provide multiple streams or channels  302 ,  304 ,  306  of content  102  to each wireless device  104  ( FIG. 1 ) for consumption by a respective end user. In some aspects, for example, each transmission  118  may comprise a one-to-many transmission in a Forward Link Only (FLO™) system, such as the MediaFLO™ system available from QUALCOMM, Incorporated, of San Diego, Calif. In such a system, transmission  118  comprises a flow or a logical stream within a “multiplex,” which is a set of flows available in a given geographical area. Further, each stream  302 ,  304 ,  306  carried by transmission  118  may comprise one or some combination of the multitude of content  102 . Thus, transmission  118  is able to deliver an entire content  102  utilizing multiple streams  302 ,  304 ,  306  at substantially the same time to allow a recipient of the multiple streams  302 ,  304 ,  306  to selectively choose one or more of the streams for rendering on a user device. 
         [0038]    Referring to  FIG. 4 , illustrated is a schematic diagram of an aspect of components, including an advertiser, of the system of  FIG. 1 . In some aspects, because the presentation of each stream  302 ,  304 ,  306  carried by transmission  118  may attract a large number of end users or consumers  402 , system  100  may further include one or more advertisers  404  in communication with distribution system  108 . Advertiser  404  comprises an entity desiring to present one more pieces of content  102  ( FIG. 1 ) within a stream  406 , in the form of one or more advertisements to selected (or all) end users  402 . For example, in this aspect, a first stream  302  may comprise, but is not limited to, a video feed and a second stream  304  can comprise an audio stream and a third stream  306  may comprise, but is not limited to, an advertisement. One or more of the streams  302 ,  304 ,  306  can be presented to the end user  402 , such as the third stream  306  comprising the advertisement. Although the other streams  302  and  304  can be received by the end user  402 , such streams can be selectively ignored or disregarded if the streams do not conform to parameters associated with streams that should be relayed to the end user  402 . For example, in each application there can be an advertising component. Instead of including this advertising component in the application, there can be a central stream that each separate application tunes into and includes. As such, users can selectively receive advertisements that might be of interest to the user while ignoring advertisements that the user is not interested in receiving. 
         [0039]      FIG. 5  illustrates a wireless device  500  in accordance with the disclosed aspects. Wireless device  500  represents wireless device  104  of system  100  ( FIG. 1 ) and is operable to access second network  116  in order to receive transmission  118  and/or to communicate with distribution system  108 . Each wireless device  500  may comprise a computer platform  502  having a memory  504  operable to store data, logic and applications executable by a processor  506 . A user may interact with wireless device  500  and its resident applications through one or more user interfaces  508 , which may include one or more input devices  510  and one or more output devices  512 . Additionally, wireless device  500  may exchange communications with external devices and/or networks through a communications module  514 . 
         [0040]    It should be noted that although wireless devices  500  may be illustrated as cellular telephones, any number and combination of types of wireless devices  500  may be included in system  100  of  FIG. 1 . For example, wireless device  500  may include, but is not limited to, a cellular telephone, a Personal Digital Assistant (PDA) a laptop computer, a two-way pager, a portable gaming device, a portable music device, or any type of computerized, wireless device. The disclosed aspects can accordingly be performed on any form of wireless device or computer module, including a wired or wireless communication portal, including without limitation, wireless modems, PCMCIA cards, access terminals, personal computers, telephones, or any combination or sub-combination thereof. 
         [0041]    Computer platform  502  is operable to transmit data across a network, such as first network  110  ( FIG. 1 ) and/or second network  116  ( FIG. 1 ), and is operable to receive and execute routines and applications and optionally display data generated within wireless device  500  or received from any network device or other computer device connected to the network or connected to wireless device  500 . Computer platform  502  may be embodied in, for example, one or any combination of hardware, firmware, software, data and executable instructions. 
         [0042]    Memory  504  may comprise one or any combination of volatile and nonvolatile memory, such as read-only and/or random-access memory (RAM and ROM), EPROM, EEPROM, flash cards, flash memory cells, an electronic file system, and any memory common to computer platforms. Further, memory  504  may include one or more of any secondary or tertiary storage device, such as magnetic media, optical media, tape, or soft or hard disk, including removable memory mechanisms. 
         [0043]    Further, processor  502  may be one or more of an application-specific integrated circuit (“ASIC”), a chipset, a processor, a logic circuit, and any other data processing device. In some aspects, processor  504 , or other processor such as an ASIC, may execute an application programming interface (API) layer  516  that interfaces with any resident programs stored in memory  504  of wireless device  500 . API  516  is typically a runtime environment executing on the respective wireless device. One such runtime environment is Binary Runtime Environment for Wireless® (BREW®) software developed by QUALCOMM, Incorporated, of San Diego, Calif. Other runtime environments may be utilized that, for example, operate to control the execution of applications on wireless computing devices. 
         [0044]    Additionally, processor  502  may include various processing subsystems  518  embodied in hardware, firmware, software, data, executable instructions and combinations thereof, which enable the functionality of wireless device  500  and the operability of wireless device on network  116  of  FIG. 1 . For example, processing subsystems  518  allow for initiating and maintaining communications, and exchanging data, with distribution system  108  and/or other networked devices. In aspects in which the wireless device  500  is defined as a cellular telephone, for example, processor  506  may additionally include one or a combination of processing subsystems  518 , such as: sound, non-volatile memory, file system, transmit, receive, searcher, layer 1, layer 2, layer 3, main control, remote procedure, handset, power management, digital signal processor, messaging, call manager, Bluetooth® system, Bluetooth® LPOS, position engine, user interface, sleep, data services, security, authentication, USIM/SIM, voice services, vocoder, messaging, graphics, USB, multimedia, etc. For the disclosed aspects, processing subsystems  518  of processor  506  may include any subsystem components that interact with applications executing on computer platform  502  that enable the functionality described herein. For example, processing subsystems  518  may include any subsystem components that receive data reads and data writes from API  516  on behalf of channel selector  520 . 
         [0045]    Further, communications module  514  may be embodied in hardware, firmware, software, data, executable instructions and combinations thereof, and is operable to enable communications among the various components of wireless device  500 , as well as between wireless device  104  and first network  110  and/or second network  116 . For example, in cellular telephone aspects, communication module  514  may include the requisite hardware, firmware, software, data, executable instructions and combinations thereof, including transmit and receive chain components for establishing a wireless communication connection. 
         [0046]    Further, for example, communication module  514  is operable to receive the plurality of content  102  and the associated respective one or more content metadata  112 , if any, from distribution system  108  and forward them to channel selector  520  or provide channel selector  520  with access to them. Similarly, for example, communication module  514  is operable to receive the one or more selection parameters  122  and either forward them to channel selector  520  or provide channel selector  520  with access to them. Subsequently, for example, communications module  514  is operable to forward selected content  126 , respectively, to other device components for further processing. 
         [0047]    Additionally, one or more input devices  510  for generating inputs into wireless device, and one or more output devices  512  for generating information for consumption by the user of the wireless device are provided. For example, input device  510  may include a mechanism such as a key or keyboard, a navigation mechanism, a mouse, a touch-screen display, a microphone in association with a voice recognition module, etc. In certain aspects, input device  510  provides an interface for receiving user input, such as to activate or interact with an application or module on the wireless device. Further, for example, output device  512  may include a display, an audio speaker, a haptic feedback mechanism, etc. Further, user interface  508  may comprise one or any combination of input devices  510  and/or output devices  512 . 
         [0048]    With reference now to  FIG. 6 , illustrated is a block diagram of an example system  600  for facilitating data repurposing. System  600  can be configured to receive multicast streams of data and utilize one or more streams for dual purposes. Additionally or alternatively, system  600  can facilitate collaboration between two or more client devices to enhance a user experience. 
         [0049]    In further detail, system  600  includes a transmitter  602  that is in wireless communication with receiver  604 . Transmitter  602  can be configured to divide or parse data into multiple streams in a predetermined manner. For example, each stream can include video, data, and/or audio relating to an application. Transmitter  602  can also include information within each of the multiple streams that identifies the type of data, information contained therein, information relating to associated streams and/or other information that can be used by receiver  604  to determine whether to accept or ignore a particular stream. As illustrated, transmitter  602  can send multiple streams, labeled Stream 1  through Stream N , where N is an integer. The multiple streams are referred to collectively as streams  606 . 
         [0050]    Receiver  604  includes an observation component  608  that can be configured to discover and communicate with other devices (e.g., receivers) within a geographic area. Observation component  608  can be configured to monitor devices within an area, such as by information transmitted by the devices or by sending periodic requests to neighboring devices. Such requests can include a query asking whether the users of such devices are willing to participate in collaboration, such as a gaming experience. Receiver  604  can also be configured to receive such requests, through observation component  608 . If a device (or receiver  604 ) is willing to participate, a communication can be sent to the requesting device. If a device (or receiver  604 ) is unwilling to participate, a denial can be sent and/or further communications from the requesting device can be ignored. 
         [0051]    In accordance with some aspects, observation component  608  can automatically send an acceptance or a denial based on user preferences previously received. For example, a user might desire to communicate and participate with other users to share a similar gaming experience. The user can set particular settings by interacting with an interface component  610 . The settings can be used so that as other devices send a request for others to participate, observation component  608  automatically discovers the devices and accepts (or denies) the invitations. The user can change the preference settings, depending on a current condition (e.g., user cannot be bothered for a set amount of time, user is currently using the device and is unavailable) or based on other factors that might be unique for each user. 
         [0052]    Receiver  604  also includes a channel selector  612  that can be configured to identify one or more data streams for rendering on receiver. Such rendering can be in any readily perceivable format (e.g., visual, audio). The data streams can include information that can be utilized for dual purposes and can be selected based on one or more of the dual purposes. For example, information on a stream can include baseball player statistics. In addition to providing the user of receiver  604  information relating to player statistics the streams also provide the ability to use the information to interact in a collaborative environment within a gaming experience with one or more other users. The information within the data stream can include tags or other indicators that trigger channel selector  612  so that the information, if desired, can be used for the dual purpose gaming experience. 
         [0053]    If the user desires to participate in a gaming experience with other users, a association component  614  can be configured to collaborate with one or more other devices that accepted the invitation to participate. The devices, through respective association components, can create an aggregated rendering of content. Each device can receive certain data streams and perform interactive gaming, wherein the users of each device compete against each other or perform other collaborative actions. In accordance with some aspects, a first group of users, through respective devices, can compete against a second group of users, through respective devices, remotely. Thus, collaboration can include two or more users performing interactive gaming. 
         [0054]    Additionally or alternatively, channel selector  612  accepts one or more streams based on the type of information within the stream, such as video, data, audio and so forth. As such, a subset of the data is accepted at each device, which might be different data subsets. Such acceptance can be based on user preferences and/or user behavior. Therefore, the multicast steams can be rendered to each user differently as function of the device and/or as a function of preferences and/or behavior. 
         [0055]    In accordance with another aspect, each device, through respective channel selectors  612  can receive certain channels of information. This can be similar to a game where participants receive different views and different audio feeds. Although each participant has a different experience, the participants are working as a collaborative unit to share a gaming experience. Thus, different users can have different experiences although they are using the same or different data streams, which are provided to each user separately through the multicast streams. 
         [0056]      FIG. 7  illustrates an example system  700  that utilizes artificial intelligence to automate one or more aspects. System  700  facilitates receipt of one or more multicast streams of data and uses the data contained in each stream for multiple purposes. By providing streams that can be used for multiple purposes, system  700  can facilitate higher responsiveness because each purpose does not require receipt of its own set of data. The data within the streams does not change, however, the data can be used to create multiple experiences. 
         [0057]    System  700  includes a transmitter  702  in wireless communication with receiver  704 . Transmitter  702  can transmit multicast streams of data  706  and receiver  704  can selectively accept and combine one or more of those streams  706  for presentation to a user. Receiver  704  can employ artificial intelligence (AI), which can be facilitated by AI component  708 , as illustrated. The various embodiments (e.g., in connection with repurposing data from one or more streams of data) can employ various AI-based schemes (e.g., machine learning, rules-based techniques) for carrying out various aspects thereof. For example, a process for discovering other clients within close proximity can be facilitated through an automatic classifier system and process. In another example, based on a user state, AI component  708  can automatically infer that a query should be sent to determine if other users are willing to participate in a collaborative experience. In accordance with some aspects, AI component  708  can identify one or more data streams for rendering and can collaborate with at least one of the other users to create an aggregated rendering of content. 
         [0058]    A classifier is a function that maps an input attribute vector, x=(x1, x2, x3, x4, xn), to a confidence that the input belongs to a class, that is, f(x)=confidence(class). Such classification can employ a probabilistic and/or statistical-based analysis (e.g., factoring into the analysis utilities and costs) to prognose or infer an action that a user desires to be automatically performed. In the case of data streams, for example, attributes can be information included with a particular stream (e.g., indicator, metadata) and the classes are categories or areas of interest (e.g., user preferences, device information, and so forth). 
         [0059]    A support vector machine (SVM) is an example of a classifier that can be employed. The SVM operates by finding a hypersurface in the space of possible inputs, which hypersurface attempts to split the triggering criteria from the non-triggering events. Intuitively, this makes the classification correct for testing data that is near, but not identical to training data. Other directed and undirected model classification approaches include, for example, naïve Bayes, Bayesian networks, decision trees, neural networks, fuzzy logic models, and probabilistic classification models providing different patterns of independence can be employed. Classification as used herein also is inclusive of statistical regression that is utilized to develop models of priority. 
         [0060]    As will be readily appreciated from the subject specification, the one or more embodiments can employ classifiers that are explicitly trained (e.g., through a generic training data) as well as implicitly trained (e.g., by observing user behavior, receiving extrinsic information). For example, SVM&#39;s are configured through a learning or training phase within a classifier constructor and feature selection module. Thus, the classifier(s) can be used to automatically learn and perform a number of functions, including but not limited to determining according to a predetermined criteria which data can be reused for an experience that might be desired by a user and/or whether other users within a vicinity might be interested in collaborating on a game The criteria can include, but is not limited to, the type of data included in each stream, the content included in each stream, device information, user preferences, user state, and so forth. 
         [0061]      FIG. 8  illustrates a method  800  for providing collaborative data repurposing. Method  800  can facilitate a multitude of clients within a particular geographic area (or remotely) sharing a similar experience based on information that can be received for at least two different purposes. Thus, each user device can obtain the same set (or different sets) of data and view the data, which can provide each user a different experience and/or a collaborative experience. 
         [0062]    While, for purposes of simplicity of explanation, the methodology is shown and described as a series of blocks, it is to be understood and appreciated that the claimed subject matter is not limited by the number or order of blocks, as some blocks may occur in different orders and/or concurrently with other blocks from what is depicted and described herein. Moreover, not all illustrated blocks may be required to implement the methodology described hereinafter. It is to be appreciated that the functionality associated with the blocks may be implemented by software, hardware, a combination thereof or any other suitable means (e.g. device, system, process, component). Additionally, it should be further appreciated that the methodologies disclosed hereinafter and throughout this specification are capable of being stored on an article of manufacture to facilitate transporting and transferring such methodologies to various devices. Those skilled in the art will understand and appreciate that a methodology could alternatively be represented as a series of interrelated states or events, such as in a state diagram. 
         [0063]    To facilitate users sharing a collaborative experience, method  800 , starts at  802 , when other devices or clients within close proximity are discovered. This discovery can include sending a request or query to neighboring devices to determine if users of such devices would like to participate in a collaborative event, such as a gaming situation. The neighboring devices can respond with the respective desires of the users of such devices. In accordance with some aspects, the neighboring devices, upon receiving the query, might send a notice to the user of the device advising the user of the query from the other device. For example, a query is sent to neighboring devices to determine if respective users of such devices would like to participate in a collaborative experience. The neighboring devices might automatically know whether the respective device user desires to collaborate or does not desire to collaborate, such as through device settings. In some situations, the user might request to be notified of such queries and a decision is made by the user at substantially the same time as receiving the query. 
         [0064]    Once one or more other clients that are willing to participate are discovered, method  800  continues, at  804 , when one or more data streams for rendering are identified. These data streams can be transmitted to client devices for one or more purposes such that a receiving device can obtain the data streams and use the information in the streams for a purpose different from the purpose the data streams are used by another receiving device. For example, one of the multiple datacast streams can include football player statistics. Based on those statistics, a game can be created where two or more users compete to predict how many touch downs a certain player will make or how many yards a certain player will advance the ball and so forth. In another example, a news event can be broadcast and the players compete to determine which player can correctly predict the outcome of the news event. 
         [0065]    Thus, at  806 , method collaborates with at least one of the other clients to create an aggregated rendering of content. For example, each client can receive certain channels of information and perform interactive gaming where they are competing against each other or where a first group of user devices is competing against a second group of user devices remotely. Collaboration can include a number of clients performing interactive gaming. 
         [0066]    With reference to  FIG. 9 , illustrated is an example system  900  that facilitates reusing data received in one or more multicast streams. System  900  may reside at least partially within a mobile device. It is to be appreciated that system  900  is represented as including functional blocks, which may be functional blocks that represent functions implemented by a processor, software, or combination thereof (e.g., firmware). 
         [0067]    System  900  includes a logical grouping  902  of electrical components that can act separately or in conjunction. Logical grouping  902  may include an electrical component for discovering other devices within close proximity  904 . For example, electrical component  904  can send a query to other devices asking if such devices would like to participate in a shared experience, such as a gaming experience. Logical grouping  902  can also include an electrical component for identifying one or more data streams for rendering  906 . The one or more data streams can include information that serves a dual purpose. The data streams might be selected as a function of a user preference, a user behavior, or combinations thereof. For example, the user might be interested in a particular type of data (e.g., football instead of soccer). Electrical component  906  can automatically distinguish a stream that includes football information and select that stream for rendering on device. Further, logical grouping  902  can comprise an electrical component for collaborating with at least one of the other clients to create an aggregated rendering of content  908 . The collaboration can be a shared gaming experience. The electrical component  908  can use data in the stream at substantially the same time as the at least one other client. 
         [0068]    In accordance with some aspects, logical grouping  902  can include an electrical component for sending a query to determine if the other clients can participate in a collaborative experience and an electrical component for receiving a response to the query, wherein the response is an acceptance or denial of participation. Alternatively or additionally, logical grouping  902  can include an electrical component for identifying the one or more data streams based on a type, wherein the type is a video stream, a data stream, an audio stream, or combinations thereof and an electrical component for sharing functionality with the at least one other client based in part on type. 
         [0069]    Additionally, system  900  can include a memory  910  that retains instructions for executing functions associated with electrical components  904 ,  906  and  908  or other components. While shown as being external to memory  910 , it is to be understood that one or more of electrical components  904 ,  906  and  908  may exist within memory  910 . 
         [0070]    It is to be understood that the embodiments described herein may be implemented by hardware, software, firmware, middleware, microcode, or any combination thereof. When the systems and/or methods are implemented in software, firmware, middleware or microcode, program code or code segments, they may be stored in a machine-readable medium, such as a storage component. A code segment may represent a procedure, a function, a subprogram, a program, a routine, a subroutine, a module, a software package, a class, or any combination of instructions, data structures, or program statements. A code segment may be coupled to another code segment or a hardware circuit by passing and/or receiving information, data, arguments, parameters, or memory contents. Information, arguments, parameters, data, etc. may be passed, forwarded, or transmitted using any suitable means including memory sharing, message passing, token passing, network transmission, etc. 
         [0071]    For a software implementation, the techniques described herein may be implemented with modules (e.g., procedures, functions, and so on) that perform the functions described herein. The software codes may be stored in memory units and executed by processors. The memory unit may be implemented within the processor or external to the processor, in which case it can be communicatively coupled to the processor through various means as is known in the art. 
         [0072]    Moreover, various aspects or features described herein may be implemented as a method, apparatus, or article of manufacture using standard programming and/or engineering techniques. The term “article of manufacture” as used herein is intended to encompass a computer program accessible from any computer-readable device, carrier, or media. For example, computer-readable media can include but are not limited to magnetic storage devices (e.g., hard disk, floppy disk, magnetic strips, etc.), optical disks (e.g., compact disk (CD), digital versatile disk (DVD), etc.), smart cards, and flash memory devices (e.g., EPROM, card, stick, key drive, etc.). Additionally, various storage media described herein can represent one or more devices and/or other machine-readable media for storing information. The term “machine-readable medium” can include, without being limited to, wireless channels and various other media capable of storing, containing, and/or carrying instruction(s) and/or data. 
         [0073]    What has been described above includes examples of one or more embodiments. It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing the aforementioned embodiments, but one of ordinary skill in the art may recognize that many further combinations and permutations of various embodiments are possible. Accordingly, the described embodiments are intended to embrace all such alterations, modifications and variations that fall within scope of the appended claims. To the extent that the term “includes” is used in either the detailed description or the claims, such term is intended to be inclusive in a manner similar to the term “comprising” as “comprising” is interpreted when employed as a transitional word in a claim. Furthermore, the term “or” as used in either the detailed description of the claims is meant to be a “non-exclusive or”.