Abstract:
A game for creating and enlivening discussions between two or more people based upon images produced using liquid drops on a semi-absorbent surface. A few drops of liquid are randomly applied to a surface such as paper that has been treated to render a significant color change due to the reaction of the constituents of the liquid. The paper can be folded or twisted to enhance spreading of the liquid and absorption of the liquid into the paper and create a somewhat symmetrical image on the surface. The image thus formed is then used within the game. The game is then played according to the guidelines, if any, chosen by the participants before beginning.

Description:
BACKGROUND 
     Prior Art 
     There have been a myriad of games created for the purpose of increasing social interaction between two or more people. Such games usually include many different kinds of game elements, such as a game board, cards, preselected answers, tokens, and apparatus of chance, such as dice or a spinning wheel. There are also games that employ lights, chemicals, or dyes to allow the player to reveal or create images. Games have been created specifically to involve the consumption of beverages, such as those often played in young social clubs, such as college fraternities and sororities. More often than not, all such games have a goal of winning a competition or passing a test to gain points or the approval or praise of others. Many such games include a rule that requires a player must consume a beverage as a penalty or reward, which can lead to inebriation if alcoholic beverages are involved. 
     Proposals have been made in the past to provide games and investigative devices which involved the application of liquids to surfaces sensitive to water, paints, inks, liquids with various pH qualities or pressure. There have also been games that are aimed at psychology and interpretation. 
     These games have many drawbacks, including the possible loss of the tokens, cards, or specialty chemicals, dyes, dice, or a spinning wheel. They also usually have judgments on moves, suggestions or interpretations and, very commonly, winners and losers, all of which can create a tense situation of competition rather than a relaxed interaction. The games can be large, unwieldy, take too long to explain, grasp, and play. Often an experienced player has an advantage over a less experienced player, thus creating unfairness and possibly frustration. 
     The following is a tabulation of some prior art that presently appears relevant to this field and that of the present developments: 
     
       
         
               
             
               
               
               
               
             
               
             
               
               
               
               
             
           
               
                   
               
             
             
               
                 U.S. Patents 
               
             
          
           
               
                 Pat. No. 
                 Kind Code 
                 Issue Date 
                 Patentee 
               
               
                   
               
               
                 1,950,649 
                 B1 
                 1934, Mar. 13 
                 Bauer 
               
               
                 3,454,344 
                 B1 
                 1969, Jul. 8 
                 Ryan 
               
               
                 4,124,214 
                 B1 
                 1978, Nov. 7 
                 Pavis 
               
               
                 4,139,965 
                 B1 
                 1979, Feb. 20 
                 Currey et al. 
               
               
                 4,216,594 
                 B1 
                 1980, Aug. 12 
                 Farley 
               
               
                 4,684,135 
                 B1 
                 1987, Aug. 04 
                 Bouchal 
               
               
                 5,163,846 
                 B1 
                 1992, Nov. 17 
                 Lee 
               
               
                 5,213,505 
                 B1 
                 1993, May 25 
                 Laipply 
               
               
                 5,288,084 
                 B1 
                 1994, Feb. 22 
                 Miller 
               
               
                 7,798,907 
                 B2 
                 2010, Sep. 21 
                 Piccionelli, et al. 
               
               
                   
               
             
          
           
               
                 U.S. Published Patent Applications: 
               
             
          
           
               
                 Publication Nr. 
                 Kind Code 
                 Publ. Date 
                 Applicant 
               
               
                   
               
               
                 US 2007/0231775 
                 A1 
                 2007, Oct. 4 
                 Wagner 
               
               
                 US 2009/0014955 
                 A1 
                 2009, Jan. 15 
                 Hindermann 
               
               
                   
               
             
          
         
       
     
     For the purpose of this disclosure these patents and patent application publications, discussed infra, are incorporated by reference therein as if fully set forth. 
     Wagner shows an interpretive art workbook consisting of a book of multiple pages with a pre-printed or pre-drawn free-form line drawing on each page. The user is to make a complete drawing using the free-form line drawing as part of the final drawing. This type of apparatus requires a free-form line drawing and a method of deliberately drawing an image to include the free-form line drawing. 
     Hinderman shows a method of directing personal actualization using a plurality of preprinted cards with single or multiple words on each card. The player then creates a story from the words on the cards. This interpretive game requires cards with words thereon. 
     Bauer shows a method and apparatus to create a colorgram. It involves folding paper in half that has requires paints of different colors applied to one side of a median and folding at the preprinted median. 
     Ryan shows games employing a writing medium coated with a pH-sensitive indicator dye to record drawings, impacts, fingerprints, and writings. Said dye is of a color on one side of its shift range and turns to another color on the other side of its pH shift range. Ryan requires a writing medium composed of a material, such as a wax crayon, that would coat the paper and prevent the color change caused by the shift of pH to the other side of said dye&#39;s pH shift where the crayon has been used, causing writing to appear in the original color of the paper. 
     Pavis shows an interpretive game that necessitates asking questions and then comparing the response to existing responses and judging what value it is worth and thereby determining which player scores highest or how a player moves around a game board. 
     Curry shows a device using coated paper and a chemical reactive marker that requires a hollow housing with a surface that at least a partially transmits light and a light source therein to shine through the surface to create an image. 
     Farley shows a psychotherapeutic testing game that requires a plurality of cards, movable game pieces, a playing board, a tester a chance selection device. 
     Bouchal shows a story-telling game that requires planar members (e.g. story board, playing board), preprinted pictorial illustrations (e.g. cards) with legends and a means to randomly determine certain characteristics (e.g. dice). The players develop stories using these items according to rules of the game. 
     Lee shows a toy using water to cause images to appear on paper. The paper is required to be placed in a frame and a cylindrical water pen closed at one end and open at the other is used to create an image or write on the paper. He also shows games that employ multi-layered coatings on a sheet that are opaque when dry and transparent when wet to create an image using water that disappears as the top surface dries. 
     Laipply shows a variable color matrix device that uses a honeycomb constructed out of adjacent, transparent colorant receiving wells open on one end and closed on the other. It employs light-transmitting colored fluids to create patterns in the honeycomb of wells. Also showed is a process for producing designs using light-transmitting colorants and a multiple of wells that receive the fluids. 
     Miller shows an interpretive game that employs objects, a tactile interpreter, a plurality of geometric members, writing instrument, sketch web, a judge, a bag member and several steps to create a drawing of what a player describes as the object he is feeling. 
     Piccionelli et al. show a game using water reactive paper to be a target located in a toilet or urinal. It is used as a toilet-training device for young boys or can be used by adults when a photo of a co-worker, ex-spouse or roommate is employed as the target. The game inherently includes possible consequences incurred if the person in the photograph happens to use the same facility. 
     Also of relevance is an age-old game of producing images on paper by splattering ink, paint, or other liquid dye onto untreated paper and folding the paper. During the nineteenth century a game called “Blotto” was played by creating inkblots or purchasing them and then creating stories or poems about the interpretations of them. Rorschach patterns, also created through ink blots, have been used in psychological analysis for decades. 
     SUMMARY 
     In accordance with one embodiment a game or activity is conducted by providing a specially treated paper that is randomly wetted with a liquid, such as a beverage being consumed by at least one player, to produce a unique image that will not disappear after the liquid dries. The paper is treated with at least one reactive chemical that will cause the surface of the paper to change to at one color distinguishable from the color of the playing surface where the liquid wets it. The image thus created can be used in the game or the paper can be folded to produce a relatively symmetrical image or twisted or rolled to produce a different kind of pattern. The image will probably never be perfectly symmetrical due to the random nature of the spread of the liquid and its adsorption into the paper. The paper is then unfolded, untwisted or unrolled to reveal the unique image created. 
     That image is then interpreted based upon suggested guidelines or guidelines created by the players. Such guidelines could include specifying a category of image interpretation, such as sports, famous people, historic events, animals. Another could be one player guessing what another player may see in the image. There are no winners or losers or fixed rules; the results are only limited by the imagination of the players. The surprising and unique effects of the game stimulates participation in all who play; thus the game can be used to “break the ice” of a social gathering and create an enlivened and yet relaxed atmosphere. 
     This game does not use inks or paints applied to paper by the participants, but rather employs a new use of chemical indicator technology to create surprising, unique, and novel images and human reactions. Remarkable color changes on the treated paper are created by common and relatively clear liquids to produce well defined and unique images in one or more colors. This encourages attention to the game and an eagerness to play. The game can be played using light-colored, dark-colored, clear, or colorless liquid, such as milk, water, white or red wine, beer, or another beverage. Another surprising and unexpected result is the eagerness of players to interpret the image that has been created. The game includes suggested subjects and ways to play the game and guidelines if the players wish to create their own basis for play. 
     Advantages 
     From the description above, a number of advantages of one or more embodiments of my image-creation game become evident:
         (a) They provide an easily transportable, low cost, easy-to-understand and use game that can be played in almost any setting or social gathering including all age groups.   (b) Only the treated paper and a beverage are necessary to play the game. This is one of the most, if not the most, lightweight, low-cost and versatile social games created, thus making it utilitarian, unique and novel.   (c) Any color liquid, including clear, nearly clear and dark liquids may be used in the playing of the game.   (d) Though alcoholic beverages, such as wine and beer can be used to play the game this game does not encourage or necessitate the drinking of alcoholic beverages as do other games that involve such beverages.   (e) The images produced do not disappear when the liquid dries, thus a keepsake or hard-copy memory of the occasion is created as the game is played.   (f) There is no need to use a liquid dye, such as ink or paint to create the images.   (g) On the treated paper can include areas for players to record details of the event such as the names of the players, the beverage used, the location, date, time, the interpretations of the images, the guidelines by which the images were to be determined, etc., and thus document the occasion in the keepsake.   (h) The random application of the liquids and the possible folding or twisting of the paper will enable players to create unexpected, surprising and entertaining results because every image thus created is unique.   (i) The embodiments rely on the imagination of the players rather than on dice, cards, a playing board and luck, thus the players direct the game, rather than the game directing them. This also makes this a unique and novel game.   (j) The embodiments are easy to learn, understand and play, unlike prior art games that have intricate rules to learn and follow.   (k) They fuel the creative instincts of the players and can produce unusually humorous and interesting discussions.   (l) There need not be winners or losers and thus it can encourage positive rather than negative feelings during and after the playing of the game.   (m) There need not be winners or losers so that cooperation and relaxed engagement can be encouraged rather than competitive engagement.   (n) The colors produced by the treated paper produce surprising results especially when a colorless or mild-colored liquid is used.   (o) The playing of the game is not limited by rules and players can create their own rules and categories of interpretation. This makes the game specifically enjoyable to each group of players. The players can manipulate the game to their preferences rather than having to abide by a game&#39;s set rules and regulations.   (p) It is a unique and new use of chemical reactions to commonly consumed beverages that has heretofore not been applied to games.       

     Further advantages of one or more aspects will become apparent from a consideration of the ensuing description and accompanying drawings. 
    
    
     
       DRAWINGS 
         FIG. 1  shows a view of the playing side of a piece of specially treated medium. 
         FIG. 2  shows a view of the reverse side of a piece of specially treated medium with areas for information. 
         FIG. 3  shows droplets of liquid applied to the playing surface. 
         FIG. 4  shows the specially treated medium being folded. Note that it need not be folded at right angles to any edge. The folding of the paper at different angles can create different final images. The folded paper can be pressed by a finger to spread the liquid on the playing surface. 
         FIG. 5  shows the specially treated medium being twisted with the playing side towards itself. 
         FIG. 6  shows the paper unfolded with the resulting image from the application of the liquid and folding. 
         FIG. 7  shows the packaged game with liquid dispensing unit. 
     
    
    
     DRAWINGS 
     Reference Numerals 
     
         
           15 —Playing surface of medium 
           20 —Chemically treated medium 
           25 —Area to record guidelines for game being played 
           30 ,  35 ,  40 ,  45 —Reference points from which to view the resulting image 
           50 —Reverse side of medium 
           55 —Area for information to document the playing of the game 
           60 —Liquid/beverage used to create the image 
           63 —Partially absorbed liquid. 
           65 —Created Image 
           67 —Crease line 
           70 —Finger 
           80 —Folded game package 
           85 —Compartment or clip for holding straw or eye dropper 
           90 —Straw 
       
    
     DETAILED DESCRIPTION 
     FIG.  1 —Playing Surface of Treated Medium 
     One embodiment is illustrated in  FIG. 1 , which shows the playing side  15  of a sheet of a medium (paper, cardboard, plastic, metal)  20  that has been treated with at least one reactive compound. Playing side  15  may be printed with areas  25  where information agreed to by the players, such as the guidelines by which the game is played, can be recorded. Various sides or areas of medium  20  can be marked with numerals or letters  30 ,  35 ,  40 ,  45  to reference the angle from which a player is viewing the image. 
     Medium  20  can be treated with at least one of many reactive compounds, such as bromophenol blue or methyl violet, as well as other compounds, such as cobalt chloride, that will effect a permanent color change upon exposure to nearly any common beverage. A pH indicator, such as neutral red will also change color when wetted by nearly any beverage, especially if were elevated to a pH of about 10 by addition of sodium hydroxide before being applied to medium  20 . The application of a liquid to medium  20  may cause a light image to appear on a dark medium  20  or produce a dark image on a light medium  20 , as desired. This embodiment merely needs to have a significant change of color to succeed in its aim and novelty. If medium  20  is a liquid-impermeable material, such as plastic or metal, it may be coated with a layer of a liquid-permeable material, such as paper or a permeable paint so that it will be semi-absorbent to be able to absorb liquid  60  being applied to it. 
     An example of one reaction that will induce a color change is treating paper with a hydrated cobalt chloride solution and then drying it in an oven. This causes the paper to be blue until moisture is applied, whereupon the wetted areas turn pink or white. This reaction is commonly used by moisture-sensing paper as sold by SK Science Kit and Boreal Laboratory in Tonawanda, N.Y. 
     Such moisture sensitive paper can be made by dissolving 5 grams of cobalt chloride hydrate (CoCl 2 .6H 2 O) in distilled water to make 100 ml of solution. This solution is sprayed onto playing surface  15  of medium  20 , which in this case would probably be semi-absorbent white paper. The sheet is then dried in a warm oven at about 105° C. until the sheet has a blue tint. Though cobalt chloride has been classified as toxic, a 150-pound person would have to ingest over 1000 playing sheets to reach a level found to be dangerous in laboratory tests (Example: MSDS sheet on Cobalt Chloride by Sigma-Aldrich in St. Louis, Mo.). The negative effects from eating one-third this amount, which would be about pound and a half of paper, should discourage or prevent someone from ingesting a harmful amount.
 
Chemistry: CoCl 2  (light blue when dry)+6H 2 O&lt;===&gt;CoCl 2 .6H 2 O (pink when hydrated)
 
     Applying a reactive compound such as bromophenol blue, methyl blue, or any other dry powder dye to the playing side  15  of medium  20  can be accomplished by combining the powdered dye with an inert conveying material such as corn starch or other suitable organic or inorganic powders, such as talc, clays, or cellulose. The resulting mixture is then dry rubbed into the surface of the playing side  15  of medium  20 . The excess mixture is then removed and the treated medium  20  is stored in moisture proof packaging until use. 
     Another application method for dry dye powder is to use the xerography process to apply a mixture of the dry reactive compound with variously compatible xerography toners and applying it to the playing side  15  of medium  20  as disclosed in my copending application Ser. No. 13/590,727, filed 2012 Aug. 21. 
     To obtain a reaction with the sulfite content of wine, a color changing reactant such as iodine with a starch indicator can be employed to treat playing side  15  of medium  20 . The Ripper method, also known as iodine titration, for determining the sulfite content in wine may be modified using a paper medium with the starch indicator included to qualitatively detect the presence of sulfites by a color change. 
     To create the necessary solution for the iodine and starch treatment solution, Lugol&#39;s iodine, also known as Lugol&#39;s s solution, of a 5% concentration may be utilized. This can be created by combining 50 grams of solid iodine (I 2 ) and 500 grams of potassium iodide (KI) in 250 milliliters of distilled water and shaking well. Iodine is not readily soluble in water so there will still be solid iodine present at this point. 
     Separately, add 10.00 grams of corn starch to 1.00 liter of cold distilled water and stir to wet and to completely disburse the solids. Lightly boil the starch and water for 10 minutes with agitation and then cool the mixture. Once cool, add the boiled starch solution to the above iodine and potassium iodide solution to make up 1.00 liter of total solution. Agitate well and frequently over 24 hours to allow all the solid iodine to go into solution. Store the solution in a light proof brown bottle. 
     The resulting solution will be black with the starch grains carrying the complexed iodine. This solution is applied to the playing side  15  of medium  20  and the sheet is dried in an oven at 105° C. Store the resulting paper in light-proof packaging. The resulting playing surface  15  of medium  20  will be colored black. When wine or any other liquid containing sulfites or any other reducing chemical, is applied, the resulting image will appear as the original color of the medium  20 . In the case of paper, it will probably be white. 
     The black solids in the iodine/starch system may not readily produce a uniform dispersion on a paper sheet when it is either applied by spraying with or dipping into the solution, then dried. Other application methods to obtain a more uniform dispersion include vacuum table setting, offset rolling, blade doctoring or de-watering the solution and spraying the solids onto medium  20 .
 
Chemistry: I 2 +KI (Black with starch indicator)+M 2 SO 3  (wine)+H 2 O→KI+2MI+H 2 SO 4  (Colorless with starch indicator)
 
     “M” in the above reaction represents the general mixture of trace metal ions in wine that are associated with the wine&#39;s sulfite SO 2   −2 . These trace metals may be potassium, sodium, calcium, magnesium and others in varying presence from the natural grapes. Including “M” in the equation is necessary to balance all the charges. 
     In another example a dry bleaching agent, such as sodium percarbonate (NacOCO3), borax (Na 2 B 4 O 7 .10H 2 O), or sodium dithionite (Na 2 S 2 O 4 ) can be applied to deeply colored, commercially available paper so that when a liquid is applied to playing side  15  of medium  20 , the bleaching agent is activated to bleach the color dye out of the paper in the wet area. The activated area now contrasts with the surrounding dry, deeply colored area. 
     Finely powdered sodium percarbonate (Na 2 OCO 3 ) is dry rubbed into playing side  15  of medium  20 , such as a sheet of Wausau Astrobrights colored paper until the sheet&#39;s pores retain some measure of the bleaching agent. The excess is then removed. The sheet should be stored in a moisture and light proof package until use.
 
Chemistry: Na 2 OCO 3 +H 2 O→NA 2 CO 3 +H 2 O 2  
 
     The resulting hydrogen peroxide (H 2 O 2 ) bleaches the colored dye or pigment in the colored paper, resulting in a white paper area in the playing side  15  of medium  20 . 
     Many pH indicators may be employed, both laboratory pH indicator reagents such as Neutral Red, Phenolphthalein, Thymolphthalein, Methyl Green, or Methyl Violet, or natural indicators such a Red Cabbage extract or Turmeric Curcumin. If a specific beverage is targeted, other indicators with end points closer to the specific beverage&#39;s pH may be selected. 
     As an example, Neutral Red (3-Amino-7-dimethylamino-2-methylphenazine hydrochloride), also known as toluoylene red, indicator dye in ethanol elevated to a pH of 10.0 or higher by the addition of sodium hydroxide (NaOH) solution will be yellow. The solution is applied to playing surface  15  of medium  20  and dried, when any beverage with a pH below approximately 6.8 is applied, the resulting area will turn red. 
     To create the necessary solution, 0.75 gram of Neutral Red dye powder is mixed with 50 milliliters of warm ethanol and strongly agitated until all the powder is dissolved. It may be necessary to let the solution sit for an extended period to allow all the solid particles to dissolve. 
     Then 0.10 molar sodium hydroxide (NaOH) solution is titrated into the above solution until the pH is measured with a digital meter to be 10.0 or greater, and completely yellow. The resulting solution is applied to the playing side  15  of medium  20  and air dried.
 
Chemistry: HX (various acid species in beverages)+NaOH+Neutral Red (yellow form)→NaX (sodium salts of the acids)+H2O+Neutral Red (red form)
 
     Here X represents various inorganic negative ions such as chlorine, nitrate, or sulfate, or various organic negative ions such as acetate, citrate, oxalate, ascorbate, or phenoxides naturally found in common beverages. 
     By applying more than one reactive chemical to playing surface  15  or applying different reactive chemicals in different areas on playing surface  15  many different colors could be produced when liquid  60  contacts and is absorbed into playing surface  15 . This can be done by masking an area of playing surface  15  while applying one reactive chemical and then masking the treated area while applying the second reactive chemical. Masking an area to prevent a reactive chemical from being applied and be done with a covering, such as masking tape or with a template with holes where the reactive chemical is to contact medium  20 . Wet reactive chemicals can be applied in different areas as printers apply different colors to different areas on a printed page. The paper is passed through a printing machine several times in sequence. Each time a different area of the printing drum is masked in the areas already coated and to be coated and wetted in the area that will mate with the area of the paper to be receiving that particular reactive chemical. They could also be painted onto medium  20  using a template with holes or using freehand painting. 
     FIG.  2 —Reverse Side of Playing Surface 
     The reverse side  50  ( FIG. 2 ) of medium  20  can be used to record information  55  related to the playing of the game. This may include instructions, the occasion, the date, location, the details of the beverage used, player names and their interpretations of the image. With information  55  recorded, medium  20  will create a keepsake of the occasion for the players. 
     FIG.  3 —Liquid Applied onto Treated Medium 
       FIG. 3  illustrates liquid  60  being applied randomly to parts of playing surface  15  of medium  20 . Liquid  60  contacts parts of playing surface  15  of medium  20  and is partially absorbed. Liquid  60  may be applied to medium  20  in many ways, such as from an eye dropper, or a straw in which liquid was captured and held by placing a finger over the upward open end and then removing the finger to release liquid  60  or by simply wetting of fingers and flicking droplets of liquid  60  onto medium  20 . A writing or drawing instrument need not be used to produce random application of liquid  60  onto medium  20 . The applied droplets  60  change the color on the parts of playing surface  15  where the liquid is applied, as indicated by blots  63  on playing surface  15 . I.e., the parts of surface  15  that are wet by liquid  60  will have a color that is different from and contrasts to the rest of surface  15  that liquid  60  does not wet, as shown in  FIGS. 3 and 6 . Any excess liquid  60  that has not been absorbed into playing side  15  can be spread onto other areas of the playing surface by folding or twisting playing surface  15  onto itself, as shown in  FIG. 6 . 
     The liquid applied can be a commonly consumed beverage being shared by the players. Such beverages can include everything from water to wine, depending upon the reactive chemical or chemicals applied to playing side  15 . Beverages such as beer, white wine, milk, soft drinks, or alcoholic beverages can be used. 
     FIG.  4 —Folding of Treated Medium to Spread Liquid 
     As indicated in  FIG. 4 , after activation medium  20  can be folded at least once to enhance the spreading of liquid  60  at least partially over playing surface  15 . Medium  20  is shown folded with the fold vertical but the fold can be horizontal or at any diagonal angle to produce a result. The medium can be folded multiple times if desired by a player. The medium can alternatively be twisted (see next section) to form a pattern that folding would not. These options increase a player&#39;s ability to experiment in producing results. Pressure can be applied to enhance the spreading and absorbance of liquid  60  into the medium by rubbing a finger  70  of a player over reverse surface  50 . 
     FIG.  5 —Twisting of Treated Medium to Spread Liquid 
       FIG. 5  shows medium  20  with playing side  15  twisted towards itself to enhance the spreading of liquid  60  at least partially over playing surface  15 . Twisting spreads liquid  60  over playing surface  15  in a different manner than folding playing side  15  onto itself as shown in  FIG. 4  and thus can be used an alternate method of playing the game. 
     FIG.  6 —Resulting Image 
       FIG. 6  shows a possible image  65  that may result after unfolding medium  20  and viewing how liquid  60  spread across and absorbed into the treated playing surface  15 . When viewed from reference point  30 , image  65  may appear to be a super hero in a cape with lightning bolts shooting outward. When viewed from reference point  35 , image  65  may appear to be a crawling insect. When viewed from reference point  40 , image  65  may appear to be the face of a dragon with long horns and ears. 
     Playing the Game 
     Playing the game can be done in many ways. In one example the host at a party greets a group of guests who have been recently introduced to each other and suggests that they play the game, which may be called “What I See”. The host produces a treated sheet and explains how the game works, specifically that the sheet is treated to turn a different color in one or more areas that are wet with an activating solution, such as wine. The host explains that the wetted areas will turn a different color and the pattern or image will be interpreted by each player. 
     Examples of Guidelines for Games: 
     1. In one example one of the players wets the playing surface  15  of medium  20  with activating liquid  60  by spraying, splashing, dropping the liquid, etc. Medium  20  is folded to spread the liquid, unfolded and then each player reveals what they see as the resulting image on the playing surface and from what reference point  30 ,  35 ,  40 ,  45  they see the image. 
     2. In another example the game proceeds as in Example 1 except that the players agree to restrict the interpretation of resulting image  65  to a specific class or genus, such as insects, machines, sports, personalities, etc. The players must interpret or imagine what the resultant image  65  is within the stated restriction. 
     3. In another example each player is matched with at least partner by agreed pairing or by random selection such as drawing lots. After image  65  is created, each player secretly writes what they imagine what their partner or partners will see in the image. After each player does this, the answers are revealed and discussed. 
     The guidelines of the game being played are written on playing side  15  in an area  25  designated for that so there is no mistaking under what guidelines the game is being played. The interpretations of each player can be recorded in secret to be revealed after the game is finished or directly on reverse side  50  of medium  20  along with other details of the event in an area  55  created for that information. 
     FIG.  7 —Packaged Game with Liquid Dispensing Unit 
     The game apparatus may be packaged in many ways.  FIG. 7  shows one such way where medium  20  is packaged in a foldable cover  80 . The cover also includes a means, such as a pocket or clip  85 , to hold a liquid dispensing unit such as a straw or an eye dropper or a pen used to record data on medium  20  so the complete game is made easy to package, transport, maintain, and use. 
     CONCLUSIONS, RAMIFICATIONS AND SCOPE 
     Accordingly the reader will see that the treated paper image-producing system in various aspects, has one or more advantages:
         The game is lightweight, easy to learn and play.   The creation of a bold image that contrasts to the surface of the playing medium by the application of a nearly colorless liquid is surprising and encourages play of the game.   The image remains after the liquid has dried and so the game sheet can become a keepsake for players.   A variety of beverages could be used to play the game.   There is no need for players to use a colored liquid dye, such as ink or paint to create the images.   There need not be winners or losers and thus it can encourage positive rather than negative feelings during and after the playing of the game.   There need not be winners or losers so that cooperation and relaxed engagement can be encouraged over competitive engagement.   This game provides an advance in the state of the art in that there are no tokens, playing boards, dice or cards needed to play the game.   There are no particular containers, lights, crayons, boards or chemicals needed other than the beverages being enjoyed. Everything else is contained within and on the treated paper.   Though alcoholic beverages, such as wine and beer can be used to play the game this game does not encourage or necessitate the drinking of alcoholic beverages as do other games that involve such beverages.   There are many ways to play the game and thus it is infinitely flexible and can be altered to fit any social situation.   The game is played until the players decide it is over. There is no need to stop or to continue playing based upon rules of completion.   The game uses reactive chemicals on paper in a unique application.       

     Thus it is seen that the various embodiments provide a game with one or more of the following advantages: novelty, light in weight, economical, highly reliable, easily understood, and playable by persons of nearly any age with a no prior knowledge of such games. The various embodiments have the capacity to create introductions and improve interactions of people who may not interrelate easily. 
     While the above description contains many specifics, these should not be construed as limiting the scope of the embodiments, but as merely providing illustrations of some of several embodiments. For example, the paper or media can be cut in different shapes and forms such as circular or with punched holes to be stored in a binder. In lieu of a beverage, any other liquid may be applied to the treated medium. E.g., any body fluid, tap water, bottled water, a cosmetic liquid, etc. may be applied. 
     Those skilled in the art will envision many other possible variations are within its scope. Accordingly the reader is requested to determine the scope by the appended claims and their legal equivalents, rather than by the examples given.