Abstract:
A TRIPLE-PLAY game and a FIRST-N-TEN game are provided that can be readily assembled and disassemble by the player and can be played indoors or outdoors. Each of the games includes identical base units. The TRIPLE-PLAY game has first second and third upright posts of varying lengths that are supported by cross arms and base unit. Players score points by throwing rings over the upright posts. The FIRST-N-TEN game is similar and has first and second goal posts that players throw rings at in order to ring the goal posts or deflect to ring the goal posts. Each game provides for hours of exciting and competitive game play. The games have rules that further enhance the entertainment the players experience while playing. The TRIPLE-PLAY game and the first and the FIRST-N-TEN games can be stored in a bag when disassembled.

Description:
CROSS REFERENCE TO RELATED APPLICATIONS 
       [0001]    This application claims the benefit of U.S. Provisional Patent Application No. 62/182,936 filed on Jun. 22, 2015, and claims the benefit of U.S. Provisional Patent Application No. 62/192,620 filed on Jul. 15, 2015 and the entire contents and disclosure of each is hereby incorporated herein by reference. 
     
    
     BACKGROUND 
       [0002]    People enjoy playing outdoor games to pass the time or for because they enjoy the competition. There a many outdoor games on the market, but many of these games are too complicated to assemble, or they are so easy to play and master they quickly become boring to play. People also encounter these problems when playing indoor games. 
         [0003]    Improved games are needed that are easy to assemble, easy to manufacture, inexpensive to manufacture and provide for hours of enjoyment filled with excitement. The games should be suitable for outdoor play and allow for indoor play when there is enough room to play the games indoors. 
       SUMMARY 
       [0004]    A first and ten game (sometime referred to as a FIRST-N-TEN game herein) is provided that includes two identical goal post game units, and each has a base unit that supports goal posts. The game may be played indoors or outdoors. The base unit has a central support body and four legs support the central support body. The central support body also has a post pole arm that supports an elongated post pole connecting member, and the elongated post pole connecting member supports a T-joint. First and second cross members extend in opposite directions from the T-joint. The first and second cross members have  90 -degree elbow connectors disposed at their ends, and the  90 -degree elbow connectors support first and second goal posts that players throw rings over in order to ring the goal posts and score points. Detailed rules that govern the play of the game are provided and the game can be played with two players and teams of players, and tournament play can also be played using the FIRST-N-TEN GAME. 
         [0005]    A half time game (sometimes referred to as a TRIPLE-PLAY game herein) is also provided that may be played outdoors or indoors. The TRIPLE-PLAY game has a pair of identical game units that are placed on the ground and spaced apart from one another. The game units used in the TRIPLE-PLAY make use of the same base unit used in the TRIPLE-PLAY game. Here, the support body supports a post pole connecting member that, in turn, supports a four-way cross connector component. The four-way cross connector component supports first and second cross members that, in turn, support first and third upright posts. The four-way cross connector component also supports a second upright post. Players toss rings at the upright posts and score points by ringing the upright posts. 
         [0006]    Each game has its own rules and provide for hours of exciting game play. 
     
    
     
       BRIEF DESCRIPTION OF THE DRAWING FIGURES 
         [0007]      FIG. 1  is a front view of an assembled half time game (also referred to herein as TRIPLE-PLAY game). 
           [0008]      FIG. 2  is a front view of a central support body. 
           [0009]      FIG. 3  is a top plan view of the central support body. 
           [0010]      FIG. 3A  is a sectional view of the central support body taken along line  3 A- 3 A shown in  FIG. 3 . 
           [0011]      FIG. 4  is a bottom view of the central support body. 
           [0012]      FIG. 5  is a top view of a four-way cross connector component. 
           [0013]      FIG. 6  is a front view of the four-way cross connector component. 
           [0014]      FIG. 7  is a perspective view of the four-way cross connector component. 
           [0015]      FIG. 8  is a front view of support legs and caps of the TRIPLE-PLAY game. 
           [0016]      FIG. 9  is a perspective view of a cap. 
           [0017]      FIG. 10  is a front view of the cross support arms of the TRIPLE-PLAY game. 
           [0018]      FIG. 11  is a top plan view of the 90-degree elbow connectors for use with the TRIPLE-PLAY game. 
           [0019]      FIG. 12  is a front view of the 90-degree elbow connector. 
           [0020]      FIG. 13  is a front view of a post pole connecting member. 
           [0021]      FIG. 14  is a front view of a plurality of upright posts of different length. 
           [0022]      FIG. 15  is a front view of another preferred embodiment showing an assembled first and ten game (also referred to herein as a FIRST-N-TEN game). 
           [0023]      FIG. 15A  is an exploded view of the FIRST-N-TEN game. 
           [0024]      FIG. 16  is a front view of a T-joint for use in the FIRST-N-TEN game. 
           [0025]      FIG. 17  is atop view of a T-joint for use in the FIRST-N-TEN game. 
           [0026]      FIGS. 18 and 18A  are schematic views showing brackets that are used in the in connection with the FIRST-N-TEN for tournament play. 
           [0027]      FIGS. 19-20  show another preferred embodiment of a central support body. 
       
    
    
     DESCRIPTION 
     Triple-Play Game 
       [0028]    Turning now to  FIG. 1  there is shown a half time game  10  (that is sometimes referred to as a TRIPLE-PLAY game  10 , it being understood that term half time game  10  means the same thing as the term TRIPLE-PLAY game  10  and TRIPLE-PLAY game  10  is used for the sake of clarity). The TRIPLE-PLAY game  10  can be played indoors or outdoors. The TRIPLE-PLAY game  10  comprises two identical game units  11  with one game unit  11  shown in  FIG. 1 . 
         [0029]    As shown in  FIGS. 1 and 8 , each game unit  11  includes a base unit  110  having four legs  12  with opposed first and second leg ends  14 ,  16 . In one of the preferred embodiments the legs  12  are about twelve inches long, but may be made longer or shorter than twelve inches. The legs  12  are made of plastic in one of the preferred embodiments, but may also be made of metal, wood and other suitable materials. The legs  12  are also hollow and tubular-shaped, but in other preferred embodiments may be differently shaped without limitation. The Triple-Play game unit  11  also includes caps commonly designated  18 , and a cap  18  is fitted on the second ends  16  of each of the legs  12 . The caps  20  are made plastic, metal or other suitable material, and are held to the legs  12  with a friction fit, but in other preferred embodiments the legs  12  may be held to the caps  18  with a pressure fit, glues, adhesives, or may be caps  18  and legs  12  may be held to one another with a threaded connection. As used herein, a threaded connection means one component has an internal thread and the other component has an external thread such that they can be threaded together, and threaded connections are well known to those having ordinary skill in the art. 
         [0030]    As shown in  FIGS. 1-4  the base unit  110  includes a central support body  22 . The central support body  22  has opposed first and second central support body ends  26 ,  28  spaced from one another by a surrounding central support body surface  30  that extends from the first central support body end  26  to the second central support body end  28 . As shown the surrounding central support body surface  30  is cylindrical shaped  31  but may be otherwise shaped in other preferred embodiments. The central support body  22  is a one-piece body  21  ( FIG. 3 ) and defines a central support body recess  23  ( FIG. 3A ). 
         [0031]    The central support body  22  has a post pole arm  32  ( FIG. 2 ) that extends from first central support body end  26 , and the post pole arm  32  may be about 3.5 inches in length and may be more or less than 3.5 inches in other preferred embodiments. The post pole arm  32  may be embodied to have a post pole abutment surface  37  that, for example, a post pole connecting member  33  (to be described presently) abuts against after it has been slid over the post pole arm  32 . The post pole arm  32  is cylindrical shaped in one of the preferred embodiments. Four leg support arms commonly designated  34  ( FIGS. 3 and 4 ) also extend from the surrounding central support body surface  30  and are cylindrical shaped in one of the preferred embodiments. As shown, the leg support arms  34  are arranged around the surrounding central support body surface  30  about ninety degrees from one another. The leg support arms  34  also slope downwardly in a direction away from the first central support body end  26  and in a direction toward the second central support body end such that the support arms  34  form an acute angle (designated A in  FIG. 2 ) relative to the surrounding central support body surface  30 . In one of the preferred embodiments the leg support arms  34  extend beyond the second central support body end  28 . The leg support arms  34  may be embodied to have leg abutment surfaces  39  that the legs  12  abut against after they have been slid over the leg support arms  34 . As previously mentioned, the legs  12  are hollow and the first ends  14  of the legs  12  are adapted to be slid over the leg support arms  34  such that a portion of the leg support arms  34  are disposed internal to the legs  12 .  FIG. 1  shows the legs  12  slid on the leg support arms  34  and shows the legs  12  sloping in a direction towards the ground  100 . The legs  20  and the leg support arms  34  are held together with a friction fit or may be held together with a pressure fit and adhesives, or just adhesives, glue, or may be threaded to one another. The central support body  22  can be made of plastic, PVC, wood, metal and combinations thereof and other suitable materials. If not permanently affixed to the central support body  22 , the legs  12  may be movable such that they can be adjusted to make contact with the ground  100  on which they are supported in the event the ground  100  is uneven. 
         [0032]    In other preferred embodiments the central support body  22  can be made with three leg support arms  34  that spaced equal distances from one another, that is, they are arranged around the surrounding central support body surface  30  about one hundred twenty degrees from one another. In other preferred embodiments the central support body  22  can be made with more than four leg support arms  34  to support more than four legs  12 .  FIGS. 19-20  show another preferred embodiment of the central support body  22   a  wherein the leg support arms  34   a  and post pole arm  32   a  are cylindrical shaped and meet with one another, and wherein the central support body  22   a  defines a central support member recess  35  that extends through the post pole arm  32   a  and the remainder of the central support body  22   a . As shown, the central support body  22   a  extends from the leg support arms  34   a.    
         [0033]    Thus, the base unit  110  is assembled when the legs  12  and central support body  22  are assembled when the legs  12  are fitted on the central support body  22 . It is pointed out that the base unit  110  can be used as a component in the Triple-Play game  10  as described above and shown in  FIG. 1 , and can be used as a component in a FIRST-N-TEN game  200  ( FIG. 15 ) as will be described presently. The base unit  110  may also be used in connection with games developed in the future and is suitable for supporting other structures. 
         [0034]    As shown in  FIGS. 1 and 13 , the game unit  11  also has a post pole connecting member  33  that is fitted or slid on the post pole arm  32  of the base unit  110  and held in place with a pressure fit, friction fit, glue or may be held in place with an adhesive, or they may be threaded together. The post pole connecting member  33  is hollow and made as the same materials that make up the legs  12  and may be tubular shaped, and it may be about 3.5 inches in length or more or less than 3.5 inches in length in other preferred embodiments. 
         [0035]    The post pole connecting member  33  supports a four-way cross connector component  40  that is part of the game unit  11 . As shown in  FIGS. 1 and 5-7 , the four-way cross connector component  40  has first and second connector receiving portions  42 ,  44  that are perpendicular to one another, a third connector receiving portion  46  that is perpendicular to the second connector receiving portion  44 , and a fourth connector receiving portion  48  that is perpendicular to the third and first connector receiving portions  46 ,  42 , respectively. The four-way cross connector component  40  is hollow and may be made of the same materials previously described. 
         [0036]    As shown in  FIGS. 1 and 10 , the game unit  11  includes first and second cross members  50 ,  52  that are hollow and made of the same materials as previously described. Each of the first and second cross members  50 ,  52  may be about 7.5 inches in length or may be more or less than 7.5 inches in length in other preferred embodiments. Each of the first and second cross members  50 ,  52  may be identically shaped in one of the preferred embodiments. The first cross member  50  has opposed cross arm and elbow connector ends  54 ,  58 , and the second cross member  52  has opposed cross arm and elbow connector ends  56 ,  60 . The first cross arm end  54  of the first cross member  50  is inserted into the fourth connector receiving portion  48  of the four-way cross connector component  40  and held in place with a friction fit or may be held in place with adhesives, glue or they may be threaded together. Similarly, the first cross arm end  56  of the second cross member  52  is inserted into the second connector receiving portion  44  of the four-way cross connector component  40  and held in place with a friction fit or may be held in place with adhesives, glue, or threaded connections. When assembled the first and second cross members  50 ,  52  extend in opposite directions and each is horizontal or substantially horizontal with the ground  100 , and the ground  100  may be virtually any surface supporting the legs  12  and includes both indoor and outdoor surfaces. 
         [0037]    The game unit  11  also includes first and second 90-degree elbow connectors  60   a  and  60   b  that are fitted on the elbow ends  58 ,  60  of the first and second cross members  50 ,  52 , respectively, and are held in place with a friction fit and in other preferred embodiments may be held in place with an adhesive, glue or threaded connections (see  FIGS. 1 and 11-12 ). 
         [0038]    As shown in  FIGS. 1 and 14 , the game unit  11  also has first second and third upright posts  70 ,  72 ,  74 , each having a cap end  70   a ,  72   a  and  74   a , respectively, and a connecting end  70   b ,  72   b ,  74   b , respectively. The first second and third upright posts  70 ,  72 ,  74  may be considered to be goal posts. The first upright post  70  is hollow and made of the same materials as previously described and may be about five (5) inches long or more or less than five (5) inches long in other preferred embodiments. The second upright post  72  is hollow and made of the same materials as previously described and may be about ten (10) inches long or more or less than ten (ten) inches long in other preferred embodiments. The third upright post  74  is hollow and made of the same materials as previously described and may be about fifteen (15) inches long or more or less than fifteen (15) inches long in other preferred embodiments. A cap  18  is fitted on each of the having a cap ends  70   a ,  72   a  and  74   a . The connecting end  70   b  of the first upright post  70  is fitted in the first 90-degree elbow connector  60   a , and the connecting end of the third upright post  74  is fitted in the second 90-degree elbow connector  60   b . The connecting end of the second upright post  72  is fitted in the third connector receiving portion  46  of the four-way cross connector component  40 . The first second and third upright posts  70 ,  72 ,  74  are held in place with a friction fit, adhesives or glues, or threaded connections may be used. 
         [0039]    The Triple-Play game  10  also includes six (6) rings commonly designated  80  with one of the rings  80  (sometimes referred to herein as discs  80 ) shown in  FIG. 1 . The rings  80  define ring openings  81 . There may be more or less rings  80  in other preferred embodiments. The rings  80  are thrown by a player  120  in an attempt to get the ring  80  to move over and around one of the first second or third upright posts  70 ,  72 ,  74 , such that one of the first second or third upright posts  70 ,  72 ,  74  extends through the ring opening  81 . When a ring  80  does move over and surround one of the first second or third upright posts  70 ,  72 ,  74  it is called “ringing” that upright post. In other words, ringing an upright post means that after the ring  80  has been thrown or tossed it lands such that when it comes to rest the ring  80  encircles one of the upright posts. 
         [0040]    The TRIPLE-PLAY game  10  includes another identical game unit  11  that is identical to the game unit described above. The game TRIPLE-PLAY game  10  is readily transportable and easy to assemble and disassemble, and a game bag  88  ( FIG. 1 ) is provided to store all the above-described components of the Triple Play game  10 . 
         [0041]    In addition, the above-described components may be color-coded. For example, in one of the preferred embodiments the central support body  22  is black, the four legs  12  are green, the four caps  18  for the legs  12  are green, the post pole arm  32  is yellow, the four-way cross connector component  40  is yellow, the first and second cross members  50 ,  52  are yellow, the first and second 90-degree elbow connectors  60   a ,  60   b  are yellow, the first and third upright posts  70 ,  77  are green and the caps  18  are these upright posts are green, and the second upright post  72  is yellow and its cap  18  is yellow. In other preferred embodiments these components are colored differently or may all be the same color. 
       Triple-Play Game—Play 
       [0042]    Two game units  11  of the TRIPLE-PLAY game  10  are assembled as described above and spaced a distance from one another. The TRIPLE-PLAY game  10  can then be played with two to four (2-4) players  120 . 
         [0043]    For two players the TRIPLE-PLAY game  10  is played in a manner similar to horseshoes. Each player is provided with three rings  80  and the players  120  walk back and forth from one game unit  11  to the other game unit  11 . For four players  120 , each teammate stands at opposite ends of the two game units  11 . 
         [0044]    The official distance between the game units  11  is twenty (20) feet, but players  120  can agree to change this distance. 
         [0045]    Players  120  must stand at opposite ends of the playing field (defined in the ground  100 ) near the game unit  11 . 
       Triple-Play Game Order of Play 
       [0046]    To start play, teams have to determine the order of play. Typically a coin toss can be used to decide the order of play. The winner of the coin toss can select to go first or last. To be last is considered to be in the REDEMPTION POSITION. That position will come into play when the player  120  of the team going first scores 21 points. An advantage to be in the REDEMPTION POSITION is knowing you (the player  120  knows that he or she) has one last chance to tie the score and send the game into SUDDEN DEATH. If however the team playing last scores 21 points, the other team DOES NOT get another throw because both teams have an equal number of turns. There are advantages to be both going first or last. The winner of the coin toss can choose whether he or she wants to go first or not. 
       Triple-Play Game Point System 
       [0047]    In order to win the TRIPLE-PLAY game  10 , a player  120  or team of players  120  must reach the score twenty-one (21) exactly. In other preferred embodiments the score could be a different amount. Each player  120  has three rings  80  to throw. Players  120  may score 1, 2 or 3 points depending on how many of the rings  80  are thrown and encircle the first second or third upright posts  70 ,  72 ,  74 . If any of those points result in a score over 21 points, the points scored will be deducted from the current score. A team also has the opportunity to score an instant win. 
         [0048]    Points are awarded as follows:
       1 point—The player  120  throws the rings  80  and rings the five (5) inch first upright post  70  (the shortest post);   2 points—The player  120  throws the rings  80  and rings the ten (10) inch post  72  (the middle upright post); and,   3 points—The player  120  throws the throws the rings  80  and rings the fifteen (15) inch upright post  74  (the tallest post).   Bonus points—If a player  120  rings all three rings in a single turn (except instant winner), then three extra bonus points are earned. For example, if a player  120  rings the first upright post  70  twice and the second or middle upright post  72  once, the score of the player  120  would be 1 point+1 point+2 points+3 bonus points, giving that player  120  a total of 6 points.       
 
       Triple-Play Game Instant Win 
       [0053]    If the player  120  rings the first, second and third upright posts  70 ,  72 ,  74  in a single turn, that is, the player  120  rings one of the first, second and third upright posts  70 ,  72 ,  74  with all three rings  80 , then the player  120  or team scores 21 points regardless of whether the added points would have resulted in a score lower or higher the 21 points. The player  120  or team scored what is know as or called a “Full Sweep,” regardless of whether or not the player  120  or team that achieved the “Full Sweep” (that is, rings the first, second and third upright posts  70 ,  72 ,  74  in a single turn) played first, the game is over because an INSTANT WIN has occurred. 
       Triple-Play Game Sudden Death 
       [0054]    If the team in the REDEMTION POSITION ties the TRIPLE-PLAY game  10  at 21 points, the game goes into SUDDEN DEATH. 
         [0055]    Each team gets a turn. The team that scores the most points in a round wins the game. If neither team scores a point or if both points score an equal number of points, play will continue until one team out scores the other. The team that scores the most points is the winner. Either team still has the opportunity to score an INSTANT WIN. 
       Triple-Play Game Set-up 
       [0056]    As mentioned above, the player  120  may glue some or all of the above-described components together before playing. For example, the first and third upright posts  70 ,  72 ,  74  are glued to the first and second  90 -degree elbow connectors  60   a ,  60   b , and the 90-degree elbow connectors are glued to the first and second cross members  50 ,  52 . The first and second cross members  50 ,  52  are glued to the four-way cross connector component  40  as are the second upright post  72  and post pole connecting member  33 . The post pole connecting member  33  is glued to the central support body  22  as are the four legs  12 . If the legs  12  are not glued or permanently affixed to the central support body  22 , they are held thereon with a friction fit, thus allowing the user will be able to adjust them relative to uneven playing surfaces, for example a lawn, a yard or the ground  100 . 
       First-N-Ten Game 
       [0057]    As shown in  FIGS. 15-18 , there is a first and ten game  200  (that is sometimes referred to as a FIRST-N-TEN game  200 , it being understood that term first and ten game  200  means the same thing as the term FIRST-N-TEN game  200  and FIRST-N-TEN game  200  is used for the sake of clarity). The FIRST-N-TEN game  200  includes two identical goal post game units  201 , with one of the goal post game units  201  shown in  FIG. 15 . The goal post game units  201  have base units  110  that are identical to the base unit  110  described above, and thus will not be described herein again. 
         [0058]    The goal post game unit  201  also includes an elongated post pole connecting member  202 , having opposed first and second ends  202   a ,  202   b , and the first end  202   a  of the elongated post pole connecting member  202  is fitted on the post pole arm  32  extending from the central support body  22  and secured thereto with glue, adhesive a friction fit or the two are threaded to one another. The elongated post pole connecting member  202  is hollow and made of plastic and or the other materials previously described. The elongated post pole connecting member  202  is about twelve (12) inches in length in one of the preferred embodiments, but may be more or less than twelve inches in other preferred embodiments. 
         [0059]    The goal post game unit  201  also includes a T-joint  204  (best shown in  FIGS. 16 and 17 ) that defines opposed first and second openings  204   a ,  204   b , and a third opening  204   c . The second end  202   b  of the elongated pole connecting member  202  is fitted into the third opening  204   c  defined in the T-joint  204  and they are secured to one another with adhesives, glue, a friction fit or they may be threaded to one another. 
         [0060]    The goal post game unit  201  also has first and second cross members  208 ,  210  and each may be about 8.5 inches in length or more or less than 8.5 inches in length in other preferred embodiments. The first and second cross members  208 ,  210  are hollow and made of plastic or made of the other materials previously described. First ends  208   a ,  210   a , respectively, of each of the first and second cross members  208 ,  210  are fitted in the opposed first and second openings  204   a ,  204   b , respectively, of the T-joint  204  and secured in place with adhesives, glue, a friction fit or threads. Thus the first and second cross members  208 ,  210  extend in opposite directions from the T-joint  204  and are in line with one another and substantially parallel to the ground  100 . First and second 90-degree elbow connectors  60   a ,  60   b , respectively, are fitted on the second ends  208   b ,  210   b , respectively, of the first and second cross members  208 ,  210 , and are secured with a friction fit, glue, adhesives or threads. 
         [0061]    The goal post game unit  201  also includes a first goal post  212  with opposed first and second goal post ends  212   a ,  212   b , and a second goal post  214  with opposed first and second goal post ends  214   a ,  214   b , and caps  18  are fitted on the second goal post ends  212   b ,  214   b . The first goal post end  212   a  of the first goal  212  post is fitted in and supported one of the 90-degree elbow connectors, and the first end  214   a  of the second goal post  214  is fitted in and supported by one of 90-degree elbow connectors such that the first and second goal posts are perpendicular to the first and second cross members  208 ,  210 . The second goal post ends  212   b ,  214   b , respectively, of the goal posts  212 ,  214 , respectively, are fitted with caps  18 . The first and second goal posts  212 ,  214  are twenty (20) inches in length or may be more of less than twenty inches in length in other preferred embodiments. The first and second goal posts  212 ,  214  are made of plastic and are tubular, and may be made of the other materials described above. 
         [0062]    Thus, the FIRST-N-TEN game  200  also includes rings  80  and the FIRST-N-TEN game  200  can be readily assembly and disassembled and carried in the game bag  88 , especially when the components are held together with friction fits. The game bag  88  can also store the rings  80  needed to play the FIRST-N-TEN. 
         [0063]    In addition, the above-described components may be color-coded. For example, in one of the preferred embodiments the central support body  22  is black, the four legs  12  are green, the four caps  18  for the legs  12  are green, the elongated post pole connecting member  202  is yellow, the T-joint  204  is yellow, the first and second cross members  208 ,  210  are yellow, the 90-degree elbow connectors  60   a ,  60   b  are yellow, and the first and second goal posts  212 ,  214  and their caps  18  are yellow. In other preferred embodiments these components are colored differently or all the same color. 
       First-N-Ten Game Play 
       [0064]    The FIRST-N-TEN game  200  is a team game and is traditionally played with 4 players  120 . If the FIRST-N-TEN game  200  is played with 4 players  120 , each team throws two rings  80  per play. A full turn will consist of one teammate throwing both rings  80 . A full turn for TOURNAMENT PLAY consists of both teammates throwing one ring  80 . (SEE TOURNAMENT PLAY described below). The object of the FIRST-N-TEN game  200  is to be the first team to reach twenty-one 21 points. In other preferred embodiments this number of points could be different. 
         [0065]    The official distance between each goal post game units  201  is thirty (30) feet. Teammates will stand at opposite ends of the playing field near the first and second goal posts  212 ,  214 . There is an end zone  300  (shown in dashed line in  FIG. 15 ), and the end zone  300  is defined as an area five feet in diameter around the base units  110 . In order to score points on a deflection, players  120  must be within the end zone  300 . If a player deflects the flying disc  80  outside the end zone  300 , the player  120 is out of bounds. Play is dead and no points are scored. 
         [0066]    When one team is in the end zone  300 , the other team must remain outside the end zone area  300 . Players  120  will determine whether interference was accidental or deliberate in the case of the opposite team interfering with play. If the interference was deemed deliberate, the team forfeits the game. In the case of accidental interference, the team will get the opportunity to replay by re-throwing the ring  80 . 
       First-N-Ten Order of Play 
       [0067]    To start play, teams need to determine order of play. Typically, a coin toss can decide order of play. The winner of the coin toss will choose to go first or last. To be last is considered to be in the “REDEMTION POSITION.” That position will come into play when the team going first scores 21 points. An advantage to be in the “REDEMTION POSITION” is knowing that you (the player  120  knows he or she) has one last chance to tie the score and send the game into SUDDEN DEATH. If, however, the team playing last scores 21 points, the other team does not get another throw because both teams had an equal number of turns. There are advantages to both going first or last. The winner of the coin toss can choose whether or not he or she wants to go first. 
         [0068]    For traditional/regular or Tournament play, another way to determine order of play is to have players  120  from each team throw their discs  80 . The disc  80  that lands closest to the base  110  determines order of play. For Tournament play, the second closest chooses second, and so on. 
       First-N-Ten Point System 
       [0069]    In order to win the game, a team must reach the score of 21 points exactly. In other preferred embodiment the winner score may be a different number of points. While playing up to and to the score of 21 points a team has the opportunity to score 1, 2, 3, or 5 points. If any of those points result in a score over 21 points, the points in excess of 21 points will be deducted from their current score. A team also has the opportunity to score an instant win. 
         [0000]    Points are awarded as follows: 
         [0070]    1 point-HITS THE UPRIGHT—When a player  120  hits any part of the first or second goal posts  212 ,  214 , or the first and second cross members  208 ,  210 , or the elongated post pole connecting member  202  with the ring  80 , the team scores 1 point. If the player  120  hits any of the four legs  12 , then no points are recorded. 
         [0071]    1 point-TIP-DRILL—If a teammate deflects the disc  80  to hit one of the first or second goal posts  212 ,  214 , then the team scores 1 point. 
         [0072]    3 points-FIELD GOAL—If a teammate throws the disc  80  between the first and second goal posts  212 ,  214 , or his or her teammate deflects the disc between the first and second goal posts  212 ,  214 . Touching either of the first and second goal posts  212 ,  214  is allowed as long as the ring  80  is between the first and second goal posts  212 ,  214  and above the first and second cross members  208 ,  210 . 
         [0073]    5 points-RINGING THE UPRIGHT: If a player  120  throws the ring  80  rings either the left or right upright (either of the first and second goal posts  212 ,  214 ) with the ring  80  the team scores 5 points. If a teammate deflects a ring  80  that rings either the left or right upright, the team scores 5 points. 
         [0000]    INSTANT WINNER: If a player  120  (regardless of position) rings both the left and right upright (either of the first and second goal posts  212 ,  214 ), the game is over and the team wins the game. The team in the REDEMPTION position does not get the chance to tie the game. 
       First-N-Ten Sudden Death 
       [0074]    If the team in the redemption position ties the game at 21 points, the game goes into sudden death. 
       Sudden Death 
       [0075]    In the case of SUDDEN DEATH the team in the REDEMPTION POSITION has the option to change position or elect to keep the order the same. 
         [0000]    Each team gets a turn. The team that scores the most points in the round wins the game. If neither team scores a point or if both teams score an equal number of points, play will continue until one team out-scores the other. The team that scores the most points is the winner. Either team still has the opportunity to score an INSTANT WIN. 
       Examples of First-N-Ten Game Scoring 
       [0076]    If a team has 20 points, and then on that team&#39;s next turn puts the ring  80  through the upright, which is a 3 point score, the team has gone over 20 points. The penalty imposed on the team is a 3 point deduction which works out to 20 points−3 points which equals 17 points, so the team now has 17 points. 
         [0077]    If a team rings both the left and right upright (both the first and second goal post  212 ,  214 ) which would result in a score over 21 points, the team wins by INSTANT WIN (15 points+left upright 5 points+right upright 5=INSTANT WIN). 
         [0078]    If a player  120  throws the rings  80  and both of the rings  80  ring the first goal post  212  or both of the rings  80  ring the second goal post  214 , then the team scores 10 points (5 points+5 points=10 points). 
       First-N-Ten Tournament Play 
       [0079]    Reference is made to  FIG. 18  regarding tournament play between  130 . A full tournament would consist of sixteen teams  130 . The teams would be separated into four divisions (North, South, East, &amp; West). It would be possible to play with only two or three divisions. Each division will have four teams with each team having two players  120  for a total of eight players  120 , such that four (4) divisions equals sixteen (16) teams, three (3) divisions equals twelve (12) teams, two (2) divisions equals eight (8 teams), and one (1) division equals four (4) teams. 
         [0080]    Play begins when order is established (See “ORDER OF PLAY”). 
         [0081]    The team that plays first throws its ring  80  and records the score. The rest of the teams in order throw their rings  80  and also record the score. Each teammate of the player  120  returns their ring  80  and records the score. When both teammates (both players  120  on the same team) have thrown their ring  80 , it is considered one play. 
         [0082]    Round 1—the team that scores 21 points after all redemption turns take place will be considered the first seed. Play will continue until the second, and the third seed are established. Those three teams will continue to Round 2 (and the team in last place is eliminated). 
         [0083]    Round 2—play will continue to establish a new first and second seed. (All Redemption Play, Sudden Death, and Automatic Wins rules still apply), and the team that is in last place is eliminated. 
         [0084]    Round 3—(DIVISION CHAMPIONSHIP ROUND) Rules for traditional play (described above) are in effect. 
         [0085]    Note: If the team other than in first position scores 21 points first, then only the remaining teams have redemption turns. If one or both of the teams in their Redemption Turn ties the score, then SUDDEN DEATH rules apply. If a 3-way tie does occur, the team not in SUDDEN DEATH is automatically eliminated. 
         [0086]    The tournament them moves on to the world champion as shown in  FIG. 18A  wherein the winners of the North, South, East and West divisions play in the same manner as described above until a world champion is determined. 
         [0087]    It will be appreciated by those skilled in the art that while the TRIPLE-PLAY game  10  and the FIRST-N-TEN game  200  have been described in connection with particular embodiments and examples, the TRIPLE-PLAY game  10  the FIRST-N-TEN game  200  are not necessarily so limited and that other examples, uses, modifications, and departures from the embodiments, examples, and uses may be made without departing from the TRIPLE-PLAY game  10  and FIRST-N-TEN game  200 . All these embodiments are intended to be within the scope and spirit of the appended claims.