Abstract:
One aspect of the disclosure relates to processing commands in an online game, and particularly for assigning an order for the execution of commands in the online game such that the commands are executed in that order by disparate servers. The online game may be played by a plurality of users via a respective plurality of client computing devices. Commands may be received at a plurality of game servers from a plurality of users via a plurality of client computing devices. A central server may receive the commands from the respective game servers and may assign sequence numbers for the received commands. The commands may be performed in sequential order. By executing commands in sequential order by the plurality of game servers, the virtual world of the online game may be presented in a consistent way to the plurality of users of the online game.

Description:
FIELD 
     The disclosure relates to processing commands in an online game, and particularly for assigning an order for the execution of commands in the online game such that the commands are executed in that order by disparate servers. 
     BACKGROUND 
     Various techniques for executing commands for an online game and updating a game state for the online game are known. For example, a game system interface may act as a controller to monitor loads of various game servers. In another example, game state information may be coded and sequential instructions may be related in order to more efficiently execute commands in the online game. 
     Conventional systems, however, suffer from various drawbacks and inefficiencies relating to efficiently executing commands while maintaining consistent game state information for an online game. For example, conventional systems may fail to efficiently process commands via a database. To that end, conventional systems may fail to use a central server to assign sequence numbers to commands, such that the commands are performed by respective web servers/job servers in sequential order. 
     SUMMARY 
     One aspect of the disclosure relates to processing commands in an online game, and particularly for assigning an order for the execution of commands in the online game such that the commands are executed in that order by disparate servers. The online game may be played by a plurality of users via a respective plurality of client computing devices. Commands may be received at a plurality of game servers from a plurality of users via a plurality of client computing devices. A central server may receive the commands from the respective game servers and may assign sequence numbers for the received commands. The commands may be performed in sequential order. By executing commands in sequential order by the plurality of game servers, the virtual world of the online game may be presented in a consistent way to the plurality of users of the online game. 
     A system may be configured to facilitate processing commands in an online game. The system may comprise, for example, a game server comprising one or more physical processors. The physical processors may be configured to execute computer program modules. The computer program modules may comprise, for example, a space module, a user module, a command reception module, a command transmission module, a command ordering module, a command execution module, and/or other computer program modules. 
     A space module may be configured to execute an instance of a virtual space and to implement the instance of the virtual space to facilitate participation by one or more users in the online game within the virtual space through one or more client computing platforms associated with the one or more users. 
     A command reception module may be configured to receive a plurality of commands from individual ones of the client computing platforms. The commands may be based on inputs of one or more users at the one or more client computing platforms. 
     A command transmission module may be configured to transmit the plurality of commands to a central server. The plurality of commands may be transmitted with a time stamp indicating a time at which the individual order was received. 
     A command ordering module may be configured to receive a plurality of augmented commands from the central server. An individual augmented command may comprise an individual command that has been augmented with a sequence number indicating an order in which the individual command is to be executed. 
     A command execution module may be configured to execute the plurality of augmented commands according to the respective plurality of sequence numbers. 
     The system may also comprise a central server comprising one or more physical processors configured to execute compute program modules. The computer program modules may comprise, for example, a command reception module, a command ordering module, a command transmission module, and/or other computer program modules. 
     A command reception module of the central server may be configured to receive a plurality of commands from a plurality of game servers. As mentioned above, an individual game server may be configured to execute an instance of a virtual space and to implement the instance of the virtual space to facilitate participation by one or more users in the online game via respective one or more client computing platforms. 
     A command ordering module of the central server may be configured to augment the plurality of commands received from the plurality of game servers with a respective plurality of sequence numbers. The command ordering module may augment an individual command with a respective sequence number which indicates an order in which the individual command is to be executed. 
     A command transmission module of the central server may be configured to transmit the plurality of augmented commands to the corresponding game servers. 
     A computer-implemented method of processing commands in an online game may be implemented in a computer system comprising one or more physical processors. The method may comprise: executing an instance of a virtual space, and to implement the instance of the virtual space to facilitate participation by the one or more users in the online game within the virtual space on the one or more client computing platforms; receiving a plurality of commands from individual ones of the client computing platforms, wherein the commands are based on inputs of one or more users at the one or more client computing platforms; transmitting the plurality of commands to a central server, wherein the plurality of commands are transmitted with a time stamp indicating a time at which the individual order was received; receiving a plurality of augmented commands from the central server, wherein an individual augmented command comprises an individual command that has been augmented with a sequence number indicating an order in which the individual command is to be executed; and executing the plurality of augmented commands according to the respective plurality of sequence numbers. 
     A non-transitory electronic storage media may store information related to facilitating processing commands in an online game. The stored information may comprise a memory configured to store information related to the online game and instructions configured to cause a client computing platform to perform functionality. For example, the instructions may be configured to cause a client computing platform to: execute an instance of a virtual space, and to implement the instance of the virtual space to facilitate participation by the one or more users in the online game within the virtual space on the one or more client computing platforms; receive a plurality of commands from individual ones of the client computing platforms, wherein the commands are based on inputs of one or more users at the one or more client computing platforms; transmit the plurality of commands to a central server, wherein the plurality of commands are transmitted with a time stamp indicating a time at which the individual order was received; receive a plurality of augmented commands from the central server, wherein an individual augmented command comprises an individual command that has been augmented with a sequence number indicating an order in which the individual command is to be executed; and execute the plurality of augmented commands according to the respective plurality of sequence numbers. 
     A computer-implemented method of processing commands in an online game may be implemented in a computer system comprising one or more physical processors. The method may comprise receiving a plurality of commands from a plurality of game servers, an individual game server being configured to execute an instance of a virtual space, and to implement the instance of the virtual space to facilitate participation by one or more users in the online game via respective one or more client computing platforms; augmenting the plurality of commands received from the plurality of game servers with a respective plurality of sequence numbers, wherein an individual sequence number augmenting an individual command indicates an order in which the individual command is to be executed; and transmitting the plurality of augmented commands to the corresponding game servers. 
     A non-transitory electronic storage media may store information related to facilitating processing commands in an online game. The stored information may comprise a memory configured to store information related to the online game and instructions configured to cause a game server to perform functionality For example, the instructions may be configured to cause a client computing platform to: receive a plurality of commands from a plurality of game servers, an individual game server being configured to execute an instance of a virtual space, and to implement the instance of the virtual space to facilitate participation by one or more users in the online game via respective one or more client computing platforms; augment the plurality of commands received from the plurality of game servers with a respective plurality of sequence numbers, wherein an individual sequence number augmenting an individual command indicates an order in which the individual command is to be executed; and transmit the plurality of augmented commands to the corresponding game servers. 
     These and other features, and characteristics of the present technology, as well as the methods of operation and functions of the related elements of structure and the combination of parts and economies of manufacture, will become more apparent upon consideration of the following description and the appended claims with reference to the accompanying drawings, all of which form a part of this specification, wherein like reference numerals designate corresponding parts in the various figures. It is to be expressly understood, however, that the drawings are for the purpose of illustration and description only and are not intended as a definition of the limits of the invention. As used in the specification and in the claims, the singular form of “a”, “an”, and “the” include plural referents unless the context clearly dictates otherwise. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1  illustrates a system configured to facilitate processing commands in an online game, according to various aspects of the invention. 
         FIG. 2  illustrates an exemplary method of facilitate processing commands in an online game, according to various aspects of the invention. 
         FIG. 3  illustrates an exemplary method of facilitate processing commands in an online game, according to various aspects of the invention. 
     
    
    
     DETAILED DESCRIPTION 
       FIG. 1  illustrates a system  10  configured to facilitate processing commands in an online game. In some implementations, system  10  may include a game server  12  and a central server  32 . The game server  12  may be configured to communicate with one or more client computing platforms  14  according to a client/server architecture. The users may access system  10  and/or the virtual space via client computing platforms  14 . The central server  32  may be configured to communicate with the game server  12 . 
     The game server  12  may be configured to execute one or more computer program modules. The computer program modules may include one or more of a user module  18 , a space module  20 , a command reception module  22 , a command transmission module  24 , a command ordering module  26 , a command ordering module  28 , a command execution module  28 , and/or other modules. 
     The user module  18  may be configured to access and/or manage one or more user profiles and/or user information associated with users of the system  10 . The one or more user profiles and/or user information may include information stored by game server  12 , one or more of the client computing platforms  14 , and/or other storage locations. The user profiles may include, for example, information identifying users (e.g., a username or handle, a number, an identifier, and/or other identifying information) within the virtual space, security login information (e.g., a login code or password), virtual space account information, subscription information, virtual currency account information (e.g., related to currency held in credit for a user), relationship information (e.g., information related to relationships between users in the virtual space), virtual space usage information, demographic information associated with users, interaction history among users in the virtual space, information stated by users, purchase information of users, browsing history of users, a client computing platform identification associated with a user, a phone number associated with a user, and/or other information related to users. 
     The space module  20  may be configured to implement the instance of the virtual space executed by the computer modules to determine state of the virtual space. The state may then be communicated (e.g., via streaming visual data, via object/position data, and/or other state information) from game server  12  to client computing platforms  14  for presentation to users. The state determined and transmitted to a given client computing platform  14  may correspond to a view for a user character being controlled by a user via the given client computing platform  14 . The state determined and transmitted to a given client computing platform  14  may correspond to a location in the virtual space. The view described by the state for the given client computing platform  14  may correspond, for example, to the location from which the view is taken, the location the view depicts, and/or other locations, a zoom ratio, a dimensionality of objects, a point-of-view, and/or view parameters of the view. One or more of the view parameters may be selectable by the user. 
     The instance of the virtual space may comprise a simulated space that is accessible by users via clients (e.g., client computing platforms  14 ) that present the views of the virtual space to a user. The simulated space may have a topography, express ongoing real-time interaction by one or more users, and/or include one or more objects positioned within the topography that are capable of locomotion within the topography. In some instances, the topography may be a 2-dimensional topography. In other instances, the topography may be a 3-dimensional topography. The topography may include dimensions of the space, and/or surface features of a surface or objects that are “native” to the space. In some instances, the topography may describe a surface (e.g., a ground surface) that runs through at least a substantial portion of the space. In some instances, the topography may describe a volume with one or more bodies positioned therein (e.g., a simulation of gravity-deprived space with one or more celestial bodies positioned therein). The instance executed by the computer modules may be synchronous, asynchronous, and/or semi-synchronous. 
     The above description of the manner in which state of the virtual space is determined by space module  20  is not intended to be limiting. The space module  20  may be configured to express the virtual space in a more limited, or more rich, manner. For example, views determined for the virtual space representing the state of the instance of the virtual space may be selected from a limited set of graphics depicting an event in a given place within the virtual space. The views may include additional content (e.g., text, audio, pre-stored video content, and/or other content) that describes particulars of the current state of the place, beyond the relatively generic graphics. For example, a view may include a generic battle graphic with a textual description of the opponents to be confronted. Other expressions of individual places within the virtual space are contemplated. 
     Within the instance(s) of the virtual space executed by space module  20 , users may control characters, objects, simulated physical phenomena (e.g., wind, rain, earthquakes, and/or other phenomena), and/or other elements within the virtual space to interact with the virtual space and/or each other. The user characters may include avatars. As used herein, the term “user character” may refer to an object (or group of objects) present in the virtual space that represents an individual user. The user character may be controlled by the user with which it is associated. The user controlled element(s) may move through and interact with the virtual space (e.g., non-user characters in the virtual space, other objects in the virtual space). The user controlled elements controlled by and/or associated with a given user may be created and/or customized by the given user. The user may have an “inventory” of virtual goods and/or currency that the user can use (e.g., by manipulation of a user character or other user controlled element, and/or other items) within the virtual space. 
     The users may participate in the instance of the virtual space by controlling one or more of the available user controlled elements in the virtual space. Control may be exercised through control inputs and/or commands input by the users through client computing platforms  14 . The users may interact with each other through communications exchanged within the virtual space. Such communications may include one or more of textual chat, instant messages, private messages, voice communications, and/or other communications. Communications may be received and entered by the users via their respective client computing platforms  14 . Communications may be routed to and from the appropriate users through game server  12  (e.g., through space module  20 ). 
     A command reception module  22  may be configured to receive a plurality of commands from individual ones of the client computing platforms  14 . The command reception module  22  may receive a command that based on an input of a user at a client computing platform  14 . The command may facilitate participation by a user in the instance of the virtual space by controlling one or more of the available user controlled elements in the virtual space. The command may comprise one or more instructions that control one or more of the available user controlled elements in the virtual space. The command may also comprise a time stamp indicating a time at which the command was received at the client computing platform  14 . 
     A command transmission module  24  may be configured to transmit the plurality of commands to the central server  32 . An individual command may be transmitted with a respective time stamp indicating a time at which the individual command was received. 
     A command ordering module  26  may be configured to receive a plurality of augmented commands from the central server  32 . The plurality of augmented commands correspond to the plurality of commands transmitted to the central server  32  by the command transmission module  24 . An individual augmented command may comprise an individual command that has been augmented with a sequence number indicating an order in which the individual command is to be executed. In some implementations, a first command and a second command of the plurality of commands received via the command reception module  22  may be augmented with a first sequence number and a second sequence number consecutive to the first sequence number. In some implementations, the second sequence number may not be consecutive to the first sequence number. In these implementations, the second sequence number may have a time stamp closest to the time stamp of the first sequence number. 
     A command execution module  28  may be configured to execute the plurality of augmented commands according to the respective plurality of sequence numbers. In some implementations, the command execution module  28  may be configured to receive a signal from the central server indicating that the first augmented command should be executed. In an implementation where the second sequence number is consecutive to the first sequence number, the command execution module  28  may execute the first augmented command, and execute the second augmented command associated with the second sequence number. In this implementation, the command execution module  28  may continue to execute augmented commands associated with respective consecutive sequence numbers until a next command to be executed does not have a consecutive sequence number to the previously executed command. Responsive to a determination that a next command to be executed does not have a sequence number consecutive to the previously executed command, the command execution module  28  may transmit a signal to the central server  32  indicating that the previously executed signal was executed. The command execution module  28  may wait to execute the next command until a signal is received from the central server  32  indicating that the next command should be executed. For example, in an implementation where the second sequence number is not consecutive to the first sequence number, the command execution module  28  may execute the first command, and transmit a signal to the central server  32  indicating that the first command was executed. Responsive to a determination that the command execution module  28  received a signal from the central server  32  indicating that the second command should be executed, the command execution module  28  may execute the second command. 
     In some implementations, regardless of whether sequence numbers associated with the first command and the second command are consecutive, the command execution module  28  may be configured to transmit a signal to the central server indicating that the first augmented command was executed responsive to a determination that the first augmented command was executed. In these implementations, the command execution module  28  may wait to execute the second command until the command execution module  28  receives a signal from the central server indicating that the second augmented command should be executed. 
     As mentioned above, the system  10  may also comprise a central server  32  comprising one or more physical processors configured to execute compute program modules. The computer program modules may comprise, for example, a command reception module  36 , a command ordering module  38 , a command transmission module  40 , and/or other computer program modules. 
     A command reception module  36  of the central server  32  may be configured to receive a plurality of commands from a plurality of game servers  12 . As mentioned above, an individual game server  12  may be configured to execute an instance of a virtual space and to implement the instance of the virtual space to facilitate participation by one or more users in the online game via respective one or more client computing platforms  14 . 
     A command ordering module  38  of the central server  32  may be configured to augment the plurality of commands received from the plurality of game servers  12  with a respective plurality of sequence numbers. The command ordering module  38  may augment an individual command with a respective sequence number which indicates an order in which the individual command is to be executed. 
     The command ordering module  28  may be configured to augment the plurality of commands with the respective plurality of sequence numbers based on a respective plurality of time stamps associated with the received plurality of commands. The sequence numbers assigned to the plurality of commands may be assigned regardless of whether the commands were received consecutively at a single game server  12 . For example, a first command with a first time stamp and a second command with a second time stamp may have been received at a first game server  12  and transmitted to the central server  32 . A third command with a third time stamp may have been received at a second game server  12  and transmitted to the central server. The third command may have a time stamp with a time of receipt at the second game server  12  that is between the first time stamp and the second time stamp. Accordingly, the command ordering module  28  may associate the first command with a first sequence number, the third command with a second sequence number consecutive to the first sequence number, and the second command with a third sequence number consecutive to the second sequence number. 
     In some implementations, the time stamp of the first command may match exactly the time stamp associated with the second command. In these implementations, the command ordering module may be configured to augment the first command and the second command based on one or more characteristics associated with the command, the originating game server  12 , and/or other attributes associated with the command. For example, the command ordering module  12  may augment the first command and the second command with sequence numbers based on one or more of: a type of command of the first command compared to a type of command of the second command, a type of game state attribute affected by the first command compared to a type of game state attribute affected by the second command, a number of commands received from the first game server compared to a number of commands received from the second game server, and/or other features of the first command and the second command. 
     A command transmission module  40  of the central server  32  may be configured to transmit the plurality of augmented commands to the corresponding game servers  12 . 
     The game server  12  may include electronic storage  30 , one or more processors  16 , and/or other components. The game server  12  may include communication lines, or ports to enable the exchange of information with a network and/or other computing platforms. Illustration of game server  12  in  FIG. 1  is not intended to be limiting. The game server  12  may include a plurality of hardware, software, and/or firmware components operating together to provide the functionality attributed herein to game server  12 . For example, game server  12  may be implemented by a cloud of computing platforms operating together as game server  12 . 
     Electronic storage  30  may comprise electronic storage media that electronically stores information. The electronic storage media of electronic storage  30  may include one or both of system storage that is provided integrally (i.e., substantially non-removable) with game server  12  and/or removable storage that is removably connectable to game server  12  via, for example, a port (e.g., a USB port, a firewire port, etc.) or a drive (e.g., a disk drive, etc.). Electronic storage  30  may include one or more of optically readable storage media (e.g., optical disks, etc.), magnetically readable storage media (e.g., magnetic tape, magnetic hard drive, floppy drive, etc.), electrical charge-based storage media (e.g., EEPROM, RAM, etc.), solid-state storage media (e.g., flash drive, etc.), and/or other electronically readable storage media. The electronic storage  30  may include one or more virtual storage resources (e.g., cloud storage, a virtual private network, and/or other virtual storage resources). Electronic storage  30  may store software algorithms, information determined by processor  16 , information received from game server  12 , information received from client computing platforms  14 , and/or other information that enables game server  12  to function as described herein. 
     Processor(s)  16  is configured to provide information processing capabilities in game server  12 . As such, processor  16  may include one or more of a digital processor, an analog processor, a digital circuit designed to process information, an analog circuit designed to process information, a state machine, and/or other mechanisms for electronically processing information. Although processor  16  is shown in  FIG. 1  as a single entity, this is for illustrative purposes only. In some implementations, processor  16  may include a plurality of processing units. These processing units may be physically located within the same device, or processor  16  may represent processing functionality of a plurality of devices operating in coordination. The processor  16  may be configured to execute modules  18 ,  20 ,  22 ,  24 ,  26 , and  28 . Processor  16  may be configured to execute modules  18 ,  20 ,  22 ,  24 ,  26 , and  28  by software; hardware; firmware; some combination of software, hardware, and/or firmware; and/or other mechanisms for configuring processing capabilities on processor  16 . 
     It should be appreciated that although modules  18 ,  20 ,  22 ,  24 ,  26 , and  28  are illustrated in  FIG. 1  as being co-located within a single processing unit, in implementations in which processor  16  includes multiple processing units, one or more of modules  18 ,  20 ,  22 ,  24 ,  26 , and  28  may be located remotely from the other modules. The description of the functionality provided by the different modules  18 ,  20 ,  22 ,  24 ,  26 , and  28  described below is for illustrative purposes, and is not intended to be limiting, as any of modules  18 ,  20 ,  22 ,  24 ,  26 , and  28  may provide more or less functionality than is described. For example, one or more of modules  18 ,  20 ,  22 ,  24 ,  26 , and  28  may be eliminated, and some or all of its functionality may be provided by other ones of modules  18 ,  20 ,  22 ,  24 ,  26 , and  28 . As another example, processor xx may be configured to execute one or more additional modules that may perform some or all of the functionality attributed below to one of modules  18 ,  20 ,  22 ,  24 ,  26 , and  28 . 
     The central server  32  may include electronic storage  30 , one or more processors  16 , and/or other components. The central server  32  may include communication lines, or ports to enable the exchange of information with a network and/or other computing platforms. Illustration of central server  32  in  FIG. 1  is not intended to be limiting. The central server  32  may include a plurality of hardware, software, and/or firmware components operating together to provide the functionality attributed herein to central server  32 . For example, central server  32  may be implemented by a cloud of computing platforms operating together as central server  32 . 
     Electronic storage  42  may comprise electronic storage media that electronically stores information. The electronic storage media of electronic storage  42  may include one or both of system storage that is provided integrally (i.e., substantially non-removable) with central server  32  and/or removable storage that is removably connectable to central server  32  via, for example, a port (e.g., a USB port, a firewire port, etc.) or a drive (e.g., a disk drive, etc.). Electronic storage  42  may include one or more of optically readable storage media (e.g., optical disks, etc.), magnetically readable storage media (e.g., magnetic tape, magnetic hard drive, floppy drive, etc.), electrical charge-based storage media (e.g., EEPROM, RAM, etc.), solid-state storage media (e.g., flash drive, etc.), and/or other electronically readable storage media. The electronic storage  42  may include one or more virtual storage resources (e.g., cloud storage, a virtual private network, and/or other virtual storage resources). Electronic storage  30  may store software algorithms, information determined by processor  34 , information received from central server  32 , information received from game servers  12 , information received from client computing platforms  14 , and/or other information that enables game server  12  to function as described herein. 
     Processor(s)  34  is configured to provide information processing capabilities in central server  32 . As such, processor  34  may include one or more of a digital processor, an analog processor, a digital circuit designed to process information, an analog circuit designed to process information, a state machine, and/or other mechanisms for electronically processing information. Although processor  34  is shown in  FIG. 1  as a single entity, this is for illustrative purposes only. In some implementations, processor  34  may include a plurality of processing units. These processing units may be physically located within the same device, or processor  34  may represent processing functionality of a plurality of devices operating in coordination. The processor  16  may be configured to execute modules  36 ,  38 , and  40 . Processor  34  may be configured to execute modules  36 ,  38 , and  40  by software; hardware; firmware; some combination of software, hardware, and/or firmware; and/or other mechanisms for configuring processing capabilities on processor  34 . 
     It should be appreciated that although modules  36 ,  38 , and  40  are illustrated in  FIG. 1  as being co-located within a single processing unit, in implementations in which processor  34  includes multiple processing units, one or more of modules  36 ,  38 , and  40  may be located remotely from the other modules. The description of the functionality provided by the different modules  36 ,  38 , and  40  described below is for illustrative purposes, and is not intended to be limiting, as any of modules  36 ,  38 , and  40  may provide more or less functionality than is described. For example, one or more of modules  36 ,  38 , and  40  may be eliminated, and some or all of its functionality may be provided by other ones of modules  36 ,  38 , and  40 . As another example, processor  34  may be configured to execute one or more additional modules that may perform some or all of the functionality attributed below to one of modules  36 ,  38 , and  40   
       FIG. 2  illustrates a method  50  of facilitating processing commands in an online game. The operations of method  50  presented below are intended to be illustrative. In some embodiments, method  50  may be accomplished with one or more additional operations not described, and/or without one or more of the operations discussed. Additionally, the order in which the operations of method  50  are illustrated in  FIG. 2  and described below is not intended to be limiting. 
     In some embodiments, method  50  may be implemented in one or more processing devices (e.g., a digital processor, an analog processor, a digital circuit designed to process information, an analog circuit designed to process information, a state machine, and/or other mechanisms for electronically processing information). The one or more processing devices may include one or more devices executing some or all of the operations of method  50  in response to instructions stored electronically on an electronic storage medium. The one or more processing devices may include one or more devices configured through hardware, firmware, and/or software to be specifically designed for execution of one or more of the operations of method  50 . 
     At an operation  52 , an instance of a virtual space may be executed. In some implementations, operation  52  may be performed by a space module the same as or similar to space module  20  (shown in  FIG. 1  and described above). 
     At an operation  54 , the executed instance of the virtual space may be implemented to determine view information. The view information may define views to be presented to users via client computing platforms. In some implementations, operation  54  may be performed by a space module the same as or similar to space module  20  (shown in  FIG. 1  and described above). 
     At an operation  56 , a plurality of commands may be received. In some implementations, operation  56  may be performed by a command reception module the same as or similar to command reception module  22  (shown in  FIG. 1  and described above). 
     At an operation  58 , the plurality of commands may be transmitted to the central server  32 . In some implementations, operation  58  may be performed by a command transmission module the same as or similar to command transmission module  24  (shown in  FIG. 1  and described above). 
     At an operation  60 , a plurality of augmented commands may be received from the central server  32 . In some implementations, operation  60  may be performed by an command ordering module the same as or similar to command ordering module  26  (shown in  FIG. 1  and described above). 
     At an operation  62 , the plurality of augmented commands may be executed. In some implementations, operation  62  may be performed by a command execution module the same as or similar to command execution module  26  (shown in  FIG. 1  and described above). 
       FIG. 3  illustrates a method  70  of facilitating processing commands in an online game. The operations of method  70  presented below are intended to be illustrative. In some embodiments, method  70  may be accomplished with one or more additional operations not described, and/or without one or more of the operations discussed. Additionally, the order in which the operations of method  70  are illustrated in  FIG. 3  and described below is not intended to be limiting. 
     In some embodiments, method  70  may be implemented in one or more processing devices (e.g., a digital processor, an analog processor, a digital circuit designed to process information, an analog circuit designed to process information, a state machine, and/or other mechanisms for electronically processing information). The one or more processing devices may include one or more devices executing some or all of the operations of method  70  in response to instructions stored electronically on an electronic storage medium. The one or more processing devices may include one or more devices configured through hardware, firmware, and/or software to be specifically designed for execution of one or more of the operations of method  70 . 
     At an operation  72 , a plurality of commands may be received from a plurality of game servers. In some implementations, operation  72  may be performed by a command reception module the same as or similar to command reception module  36  (shown in  FIG. 1  and described above). 
     At an operation  74 , the plurality of commands may be augmented. In some implementations, operation  74  may be performed by a command ordering module the same as or similar to command ordering module  38  (shown in  FIG. 1  and described above). 
     At an operation  76 , the plurality of augmented commands may be transmitted to respective game servers. In some implementations, operation  76  may be performed by a command transmission module the same as or similar to command transmission module  40  (shown in  FIG. 1  and described above). 
     At an operation  78 , the plurality of commands may be transmitted to the central server  32 . In some implementations, operation  78  may be performed by a command transmission module the same as or similar to command transmission module  24  (shown in  FIG. 1  and described above). 
     Although the present technology has been described in detail for the purpose of illustration based on what is currently considered to be the most practical and preferred implementations, it is to be understood that such detail is solely for that purpose and that the technology is not limited to the disclosed implementations, but, on the contrary, is intended to cover modifications and equivalent arrangements that are within the spirit and scope of the appended claims. For example, it is to be understood that the present technology contemplates that, to the extent possible, one or more features of any implementation can be combined with one or more features of any other implementation.