#include <bits/stdc++.h>   using namespace std;   const double PI = acos(-1.0);   double fRand(double fMin, double fMax) {     double f = (double)rand() / RAND_MAX;     return fMin + f * (fMax - fMin);   }   template <class T>   T min(T a, T b, T c) {     return min(a, min(b, c));   }   template <class T>   T max(T a, T b, T c) {     return max(a, max(b, c));   }   struct pt {     long long x, y;     int id;     pt operator+(pt p) { return {x + p.x, y + p.y}; }     pt operator-(pt p) { return {x - p.x, y - p.y}; }     pt operator*(long long k) { return {x * k, y * k}; }     pt operator/(long long k) { return {x / k, y / k}; }     long long operator*(pt p) { return x * p.y - y * p.x; }     long long operator%(pt p) { return x * p.x + y * p.y; }     friend istream& operator>>(istream& is, pt& p) {       is >> p.x >> p.y;       return is;     }     friend ostream& operator<<(ostream& os, const pt& p) {       os << p.id <<  -(  << p.x <<  ,   << p.y <<  ) ;       return os;     }   };   long long sq(pt p) { return p.x * p.x + p.y * p.y; }   bool half(pt p) { return (p.y > 0 || (p.y == 0 && p.x < 0)); }   struct cmpPt {     bool operator()(pt v, pt w) {       return make_tuple(half(v), 0, sq(v)) < make_tuple(half(w), v * w, sq(w));     }   };   set<pt, cmpPt> s;   pt piv;   set<pt>::iterator nextCir(set<pt>::iterator it, int k = 1) {     for (int i = 0; i < k; ++i) {       ++it;       if (it == s.end()) it = s.begin();     }     return it;   }   set<pt>::iterator prevCir(set<pt>::iterator it, int k = 1) {     for (int i = 0; i < k; ++i) {       if (it == s.begin()) it = s.end();       --it;     }     return it;   }   long long orient(pt a, pt b, pt c) { return (b - a) * (c - a); }   bool half(pt a, pt p) { return a * p >= 0; }   bool crossesRay(pt a, pt p, pt q) {     return (half(a, q) - half(a, p)) * orient(a, p, q) > 0;   }   bool onSegment(pt p, pt a, pt b) {     return orient(p, a, b) == 0 && (a - p) % (b - p) <= 0;   }   bool isIn(pt a) {     if (a.x == 0 && a.y == 0) return true;     set<pt>::iterator it = s.lower_bound(a);     if (it == s.end()) it = s.begin();     pt q = *it;     pt p = *prevCir(it);     return (onSegment(a, p, q) || crossesRay(a, p, q));   }   void insert(pt a) {     if (isIn(a)) return;     set<pt>::iterator it = s.lower_bound(a);     if (it == s.end()) it = s.begin();     while ((int)s.size() > 2 && orient(a, *it, *nextCir(it)) <= 0) {       it = nextCir(it);       s.erase(prevCir(it));     }     it = prevCir(it);     while ((int)s.size() > 2 && orient(a, *it, *prevCir(it)) >= 0) {       it = prevCir(it);       s.erase(nextCir(it));     }     s.insert(a);   }   int main() {     ios::sync_with_stdio(false);     int q;     cin >> q;     pt p, a[3];     int type;     for (int i = (0); i <= (2); ++i) {       cin >> type >> a[i];       piv = piv + a[i];       a[i] = a[i] * 3;     }     for (int i = (0); i <= (2); ++i) {       pt p = a[i] - piv;       p.id = i + 1;       s.insert(p);     }     for (int i = (4); i <= (q); ++i) {       cin >> type >> p;       p = p * 3;       p = p - piv;       p.id = i;       if (type == 2) {         bool ans = isIn(p);         cout << (ans ?  YES  :  NO ) << endl;       } else {         insert(p);       }     }     return 0;   }