#include <bits/stdc++.h>   using namespace std;   struct Point {     double x, y;     Point() {}     Point(double a, double b) { x = a, y = b; }   };   const double eps = 1e-10;   Point operator+(Point A, Point B) { return Point(A.x + B.x, A.y + B.y); }   Point operator-(Point A, Point B) { return Point(A.x - B.x, A.y - B.y); }   Point operator*(Point A, double p) { return Point(A.x * p, A.y * p); }   Point operator/(Point A, double p) { return Point(A.x / p, A.y / p); }   bool operator<(const Point &a, const Point &b) {     return a.x < b.x || (a.x == b.x && a.y < b.y);   }   int dcmp(double x) {     if (fabs(x) < eps)       return 0;     else       return x < 0 ? -1 : 1;   }   bool operator==(const Point &a, const Point &b) {     return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0;   }   double Dot(Point A, Point B) { return A.x * B.x + A.y * B.y; }   double Length(Point A) { return sqrt(Dot(A, A)); }   double Angle(Point A, Point B) {     return acos(Dot(A, B) / Length(A) / Length(B));   }   double Cross(Point A, Point B) { return A.x * B.y - A.y * B.x; }   double Area2(Point A, Point B, Point C) { return Cross(B - A, C - A); }   Point Rotate(Point A, double rad) {     return Point(A.x * cos(rad) - A.y * sin(rad),                  A.x * sin(rad) + A.y * cos(rad));   }   Point Jd(Point P, Point v, Point Q, Point w) {     Point u = P - Q;     double t = Cross(w, u) / Cross(v, w);     return P + v * t;   }   double Dtl(Point P, Point A, Point B) {     Point v1 = B - A, v2 = P - A;     return fabs(Cross(v1, v2)) / Length(v1);   }   double Dts(Point P, Point A, Point B) {     if (A == B) return Length(P - A);     Point v1 = B - A, v2 = P - A, v3 = P - B;     if (dcmp(Dot(v1, v2) < 0))       return Length(v2);     else if (dcmp(Dot(v1, v3)) > 0)       return Length(v3);     else       return fabs(Cross(v1, v2)) / Length(v1);   }   Point Gjp(Point P, Point A, Point B) {     Point v = B - A;     return A + v * (Dot(v, P - A)) / (Dot(v, v));   }   bool Spi(Point a1, Point a2, Point b1, Point b2) {     double c1 = Cross(a2 - a1, b1 - a1), c2 = Cross(a2 - a1, b2 - a1),            c3 = Cross(b2 - b1, a1 - b1), c4 = Cross(b2 - b1, a2 - a1);     return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;   }   bool Onseg(Point p, Point a1, Point a2) {     return dcmp(Cross(a1 - p, a2 - p)) == 0 && dcmp(Dot(a1 - p, a2 - p)) < 0;   }   double Parea(Point *p, int n) {     double area = 0;     for (int i = 1; i <= n; i++) area += Cross(p[i] - p[0], p[i + 1] - p[0]);     return area / 2;   }   bool cmp(Point a, Point b) {     if (fabs(a.x - b.x) > eps)       return a.x + eps < b.x;     else       return a.y + eps < b.y;   }   struct Circle {     Point o;     double r;     Circle() {}     Circle(Point _o, double _r) { o = _o, r = _r; }     friend vector<Point> operator&(const Circle &c1, const Circle &c2) {       double d = Length(c1.o - c2.o);       if (d > c1.r + c2.r + eps || d < fabs(c1.r - c2.r) - eps)         return vector<Point>();       double dt = (c1.r * c1.r - c2.r * c2.r) / d, d1 = (d + dt) / 2.0;       Point dir = (c2.o - c1.o) / d, pcrs = c1.o + dir * d1;       dt = sqrt(max(0.0, c1.r * c1.r - d1 * d1));       swap(dir.x, dir.y), dir.x = -dir.x;       return vector<Point>{pcrs + dir * dt, pcrs - dir * dt};     }   } p[10];   int f[10], rk[10], n;   int find(int x) {     if (f[x] != x)       return f[x] = find(f[x]);     else       return x;   }   void merge(int i, int j) {     int x = find(i), y = find(j);     if (rk[x] > rk[y])       f[y] = x;     else {       f[x] = y;       if (rk[x] == rk[y]) rk[y]++;     }   }   int main() {     cin >> n;     for (int i = 1; i <= n; i++) f[i] = i, rk[i] = 0;     for (int i = 1; i <= n; i++) cin >> p[i].o.x >> p[i].o.y >> p[i].r;     int e = 0, v = 0, c = 0;     vector<Point> all;     for (int i = 1; i <= n; i++) {       vector<Point> tmp1;       for (int j = 1; j <= n; j++) {         if (j == i) continue;         vector<Point> tmp2 = p[i] & p[j];         if (tmp2.size()) merge(i, j);         tmp1.insert(tmp1.end(), tmp2.begin(), tmp2.end());         all.insert(all.end(), tmp2.begin(), tmp2.end());       }       sort(tmp1.begin(), tmp1.end(), cmp);       e += unique(tmp1.begin(), tmp1.end()) - tmp1.begin();     }     sort(all.begin(), all.end(), cmp);     v += unique(all.begin(), all.end()) - all.begin();     set<int> st;     for (int i = 1; i <= n; i++) {       st.insert(find(i));     }     cout << e - v + st.size() + 1 << endl;   }