Andy was still taking in the scenery. Today the Track was configured for a badlands setting, with lots of mesas and buttes, and not a road in sight. The land forms were low res, sketchy shapes with minimal modeling and bland, flat surface modeling. There were no clouds in the sky. All of which suggested that the Track’s resources were focused on vehicle parameters and full-feedback monitoring. Andy knew that meant he’d be rigging one of the newer models. Real work today.