Virtuality could do a lot, especially with simsense tracks on the circuits, but some effects were still best simulated by manipulating the user’s physical environment. Telestrian did a lot of simulation testing, and that testing demanded a lot of variable environments. That was what this down-below was all about. The console chambers had been built to accommodate such testing and make it as realistic as possible. Some of this machinery was responsible for Andy actually feeling the G forces in the Montjoy simulation. In a way, dirty and smelly and noisy as it was, it was fascinating.