But as a matter of fact there are two pirate-ships paralleling her course, much as the schooner-that-sucked and the ketch were doing earlier. To windward (i.e., roughly northwest of Minerva ) is a big sloop – Teach's flagship – which has complete freedom of movement under these circumstances. She's fast, maneuverable, well-armed, capable of sailing four points from the wind, and well to the north of the dangerous shallows, hence in no danger of running aground off of Race Point. The schooner, on the other hand, is to leeward, between Minerva and the Cape. She can also sail four points from the wind – meaning that she should be able to angle across Minerva 's course and grapple with her before Race Point. And if she does, there's no doubt that Teach's sloop will come in along the larboard side at the same moment, so that Minerva will be boarded from both sides at once. If that is all true, then Minerva 's best course is to turn her stern into the wind, fall upon the schooner, attack, and then come about (preferably before running aground on the Cape) and contend with the sloop.