I found myself standing in a vast, dark, empty space. I couldn’t see the walls or ceiling, but there appeared to be a floor, because I was standing on something. I waited a few seconds, unsure of what to do. Then a booming electronic voice echoed through the void. It sounded as if it were being generated by a primitive speech synthesizer, like those used in Q*Bert and Gorf. "Beat the high score or be destroyed!" the voice announced. A shaft of light appeared, shining down from somewhere high above. There, in front of me, at the base of this long pillar of light, stood an old coin-operated arcade game. I recognized its distinctive, angular cabinet immediately. Tempest. Atari. 1980.