At eighteen, though, Alex had given up dungeon gaming. It had dawned on him that his numerous dungeon identities were stealing what little vitality remained in his own daily life. The dungeons weren’t that much of an improvement, really, over the twisted, dungeonlike reality of a series of sickrooms. Since that realization, Alex had given up gaming, and devoted his time and money to exploring the twisted depths of his own medical destiny and the Wonders of the pharmaceutical demimonde.