For there were limits to what Teleological Tectonics could achieve. They had discovered a number of irresolvable conflicts between what the simulations insisted ought to be there, and what was already present in T’Rain. These were simply going to have to be fixed through acts of divine intervention. In and of itself, this wasn’t a problem. There were lots of divinities in T’Rain. But even the craziest divinity didn’t just go around altering landforms at random, and so it had become part of Zula’s job to act as a liaison between the Departments of Teleological Tectonics and of Narrative Dynamics, cajoling the latter into cranking out storylines to explain why this or that god had decided to move a volcano three miles to the south-southeast, or transmute a vein of copper into limestone.