It was in combining those two sets of figures that pure Newtonian mechanics began to break down. For, in a traditional calculation of a space vehicle’s trajectory, one assumed no atmosphere and no extraneous forces resulting from it. But there was now no denying that Ymir would be going low enough to scrape the air. At a minimum, this meant it would experience some drag that would throw it off the course that Sean Probst had laid in. As these things went, drag wasn’t that difficult to calculate. Its effect on their course could be estimated. But because the ice shard wasn’t a symmetrical body, coming in straight, it was also going to generate some lift. Not a lot of lift—nothing like an airplane wing—but some. If that lift got aimed in the wrong direction it would make Ymir veer downward, like a stricken airplane going into its death spiral. But if they aimed it up, it would ease their passage by pushing them away from the Earth into an altitude where air was thinner. They would lose the benefit of lift then and drift back downward, but as the air got thicker, the lift would resume and push them back up. They might skip off the atmosphere several times during the hectic half hour when they were slingshotting around the world. The results would have been difficult to predict even if Ymir had been a traditional vehicle with a fixed and regular shape. But the shard was irregular. They didn’t have time to measure it and to feed the data into an aerodynamics simulator, so they could only guess how much lift it was going to produce. And when its leading edge and its underside began to plow through the air—even though the air might be so thin as to be indistinguishable, for most purposes, from a vacuum—it was going to heat up. Steam would rise from it, producing some amount of upward thrust, and its shape would change. So even if they had been able to simulate the shard’s aerodynamics, its lift and its drag, those numbers would quickly have become wrong during its first encounter with the upper air.