The world that Pluto’s software had created was almost exactly the same size as Earth, which meant that traveling around it using thematically appropriate (i.e., medieval) forms of transportation required a lot of time. In theory that might have been fixable by messing around with the very definition of time itself; one could imagine, for example, jump-cutting from the beginning of a three-month sea voyage to its end. This was fine in single-player games but totally unworkable in a multiplayer setting. The progress of time in T’Rain had been locked down to that of the real world.