Goto Dengo inquires about how Randy and Avi got into their current lines of work, and how they formed their partnership. This is a reasonable question, but it forces them to explain the entire concept of fantasy role-playing games. If Randy had known this would happen, he would have thrown himself bodily through a window instead of taking a seat. But Goto Dengo takes it pretty calmly and instantly cross-correlates it to late-breaking developments in the Nipponese game industry, which has been doing this gradual paradigm shift from arcade to role-playing games with actual narratives; by the time he’s finished he makes them feel not like lightweight nerds but like visionary geniuses who were ten years ahead of their time. This more or less obligates Avi (who is taking conversational point) to ask Goto Dengo how he got into his line of work. Both of the Gotos try to laugh it off, as if how could a couple of young American visionary Dungeons and Dragons pioneers possibly be interested in something as trivial as how Goto Dengo singlehandedly rebuilt postwar Nippon, but after Avi displays a bit of persistence, the patriarch finally shrugs and says something about how his pop was in the mining racket and so he’s always had a certain knack for digging holes in the ground. His English started out minimal and is getting better and better as the evening proceeds, as if he is slowly dusting off substantial banks of memory and processing power, nursing them on-line like tube amplifiers.