Then there was one called "Space Invaders." The invading creatures were little pixeled crabs and devil dogs, UFO things from another planet. Dehumanized figures, marching down the screen in lockstep. They always won. You could slaughter them by the hundreds, even win new little forts to fire things—lasers? bombs?—but you always died in the end. The computer always won. It made so little sense—letting the computer win every time, as if circuitry could enjoy winning. And every effort, no matter how heroic, ended in Armageddon. It was all so eldritch, so twentieth century.