"One," said Zula, "unless—?" She looked at Sokolov, who had been staring at more decorative swag posted on the wall. It was one of a series of promotional posters that Corporation 9592’s marketing department had produced shortly after the launch of the game, when they were making a ferocious effort to steal customers away from World of Warcraft. They were fake travel posters, rendered in photorealistic detail. This particular one showed a Dwinn perched on a boulder at the edge of a pristine mountain lake, fishing rod in hand, battling it out with a toothy, prehistoric-looking beast that could be seen breaching from the surface in the middle distance with a lure hooked through its lip. The real purpose of the poster had been to show off the incredible realism of Pluto’s landform-generating software, which was on spectacular display in the mountain slopes on the far side of the lake. But the riggers and animators, not to be outdone, had lavished a lot of time and energy on getting the Dwinn’s posture exactly right: leaning back against the tension on the line, one foot planted, the other just coming up off the ground. It was as good, for Zula, as seeing a snapshot of home and hit her hard; she’d not been ready for it here.