Then one afternoon Annie was asked, in an interview with a small YouTube channel run by a friend, whether she thought women and particularly women of colour were still under-represented in games. She laughed, and said that, given that they were people of colour, and particularly female people of colour, she didn’t see how in a global society still obedient to a tiny minority of rich white men they could be anything but under-represented. Then she discussed as a point of interest the business of photographic emulsions and the skin of black persons. She went into some detail—fascinating, I thought—about the process and the design decisions in the making of Witnessed , and where the team had had to rework the game palette, even the colour of the notional sun, to deal with the shortcomings of some digital displays in the representation of non-white bodies. The game was a game, Annie said, but it was also real, and the art in it—mine and hers—had found its basis in a real world that had not yet overcome its various entrenched and accidental racisms.