The Vonnegut dropped out of light speed, and Archaide sud denly filled the cockpit viewscreen. It stood out from the other planets in the area because it wasn’t coded to look real. All of the neighboring planets were perfectly rendered, with clouds, continents, or impact craters covering their curved surfaces. But Archaide had none of these features, because it was home to the OASIS’s largest classic videogame museum, and its appearance had been designed as a tribute to the vector-graphic games of the late ’70s and early ’80s. The planet’s only surface feature was a web of glowing green dots similar to the ground lights on an airport runway. They were spaced evenly across the globe in a perfect grid, so that, from orbit, Archaide resembled the vector-graphic Death Star from Atari’s 1983 Star Wars arcade game.