The guards lead Randy down a corridor and through some prisoner check-in stuff that doesn’t really apply to him since he has already filled out the forms and turned over his personal effects at another jail. Then the great big scary metal doors commence, and corridors that don’t smell so good, and he hears the generalized hubbub of a jail. But they take him past the hubbub and into other corridors that seem to be older and less used, and finally through an old-fashioned jailhouse door of iron bars and into a long vaulted stone room containing a single row of maybe half a dozen cells, with a guard’s passageway running along past the doors of the iron cages. Like a theme-park simulacrum of a jail. They take him all the way down to the last cell and put him there. A single iron bedstead awaits him, a thin cotton mattress with stained but clean sheets and an army blanket folded and stacked on top of it. An old wooden filing cabinet and folding chair have been moved into the cell and placed in one corner, right against the stone wall that is the terminus of this long room. The filing cabinet is evidently meant to serve as Randy’s work table. The drawers are locked shut. This cabinet has actually been locked into place with a few turns of heavy chain and a padlock, so it’s very clear that he is expected to use the computer there, in that corner of the cell, and nowhere else. As Attorney Alejandro promised, an extension cord has been plugged into a wall outlet near the cellblock entrance and run down the passageway and securely knotted around a pipe out of Randy’s reach and the tail end of it allowed to trail across in the direction of the filing cabinet. But it does not quite reach into Randy’s cell, so the only way to plug the computer in is to set it up on that cabinet and stick the power cord into the back and then toss the other end out through the iron bars to a guard, who can mate it with the extension cord.