Finally, there’s a wrangle over intellectual property. There usually is, and this aspect takes up a disproportionate amount of voting time and triggers endless philosophical debates, but in the end the general will is that artists and makers should be able to function profitably within what remains a largely capitalist economic apparatus, which entails some form of ownership of their work. In this case, someone designed a game, someone else designed the story that frames it, now they are at odds. This one takes longer than the first two and is more annoying. It seems trivial, even petty. Smooth economic flow and creative justice, the System reminds her gently, are also inherent parts of functional plebiscite-regulated market democracy. She knuckles down. After another fifteen minutes, though, she’s getting the sense that the dispute has nothing to do with money. She queries the back-channel data, runs a quick analysis and raises a tangent flag. The moderator brings her in.