I first heard of Shadowrun® back in March of 1989, when it was being developed. I was in Chicago to talk with the FASA team about designing the Renegade Legion roleplaying game, but then Jordan Weisman told me all about SR, filling my head full of all sorts of images and cool things. I returned to Phoenix on a Thursday and couldn't stop thinking about this stuff. For a writer—especially one with an assignment that didn't include Shadowrun—that's not a good thing.