質問: `BoltNetwork.Destroy()`を呼び出すタイミングで発生します。 > > Only the owner can destroy an entity, ignoring call to Destroy(). > > UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) > > UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) > > UnityEngine.Logger:Log(LogType, Object) > > UnityEngine.Debug:LogWarning(Object) > > UnityWriter:BoltLog.IWriter.Warn(String) > > BoltLog:Warn(String) > > BoltInternal.BoltCore:Destroy(BoltEntity, IProtocolToken) > > BoltNetwork:Destroy(GameObject, IProtocolToken) > > BoltNetwork:Destroy(GameObject) > > >
回答: イベントを使用することでうまくいきました。