Wizard Wednesday Recap, 2021-09-08

Title: Wizard Wednesday Recap, 2021-09-08; Content:Elf: I wrote the script not caring about the budget; I’m trying to include as many characters as I can into this 60-second short. I want this to be mind-blowingly good. dotta: This trailer will cost between $100-200K. We thought about selling frames of the animation as NFTs. I’m so excited reading the script, to read it. Bearsnake: It’s so true to the community and ethos. The level of quality from the studio and artists is A+++, and we’re hoping to expand it into a full-fledged series. While it might seem that we are struggling to release something new every single week, but we just want to do everything really well. We want everything to melt people’s faces. This applies to the game, comics, etc. as well. We do struggle because we understand that the NFT expected cadence is somewhat different. We do want to hear back from the community about this. O and Edward chimed in and basically acknowledged that crypto moves very fast, but FRWC being more long-term oriented is kind of refreshing, and they understand the strategy the FRWC is using. Elf: Just want you to know, I’m not buying any wizards just to put them in the animation, for example. The way I choose wizards is pretty random. I write in what kind of wizard I need, then I scroll the collection and find a wizard that fits. I’m not going to just put in my own wizards to pump them. And if I buy a certain type of wizard, that doesn’t know we are planning a spot for that type of wizard. So please don’t read anything into those purchases, I just like the wizards!

### Coding Updates[edit | edit source]


Wizard Wednesday Recap, 2021-09-08

Title: Wizard Wednesday Recap, 2021-09-08; Content:### Coding Updates[edit | edit source]

Dotta explained the case for putting wizards on-chain. It has many benefits. However, there are drawbacks as well. With Loot, it’s composable with people building on-chain games. Wizards are not currently composable with other smart contracts. That hasn’t been possible, but Mephistopheles has put together some contracts that will allow you to register your wizard, and store its traits on-chain. Gas cost is fairly low, per wizard. And doing that, will allow for different games that you can play with wizards, using their traits. Meph and wijuwiju are both working on some games, that will use the on-chain traits. These are separate from the planned metaverse game. If you are a developer or designer, they could use help with the frontend, as well as the solidity contracts.

### Lore Drop - Magic System (by Elf)[edit | edit source]

Last week, we finished talking about the political factions. However, if your wizard has a certain hat color, they do not need to align to this. Some hat colors are just colors. And we -might- have a feature where you could change your wizard’s hat color (not discussed with dotta yet). This is general lore that governs the world, but doesn’t necessarily apply to individual wizards.

#### Magic System[edit | edit source]

One of the earlier commissions by Ozzz, this scene depicts Alchemist Baozhai at her hidden laboratory in the Hedge Wizard Wood.


Wizard Wednesday Recap, 2021-09-08

Title: Wizard Wednesday Recap, 2021-09-08; Content:The magic system is NOT like Harry Potter where you just go to school and learn spells. Also NOT like Lord of the Rings where magic is subtle and hardly ever seen. Better comparison is like X-Men, where each mutant has their own inherent powers. Or also Naruto, every ninja has a specialty of ninjutsu that they learn, but they don’t go outside of their specialty unless they are truly elite. Many wizards in the collection come with a spell. For example, pyromancers or hydromancers come with their themed magic. Other wizards have items, that means your wizards works their magic through this item. You can create your lore around what a wizard might do with their item. Some wizards have staffs. That’s pretty broad, the wizard can use magic through their staff. And some wizards have no prop, which leaves it open to your interpretation what that means. Runes - these can flavor your magic. They can be a source of power OR impose a limitation. Like if you have pyromancer with a Water Rune, what does that mean? It’s up to you to decide what that is. It could even be some sort of hybrid. There are different levels of magic. Some wizards are masters of magic, while others are amateurs. The more powerful the wizard, the more disconnected from reality they become. Some wizards can become insane. How far should wizards pursue the arcane arts, and what are the consequences? Think of Gandalf - he is pretty powerful, but rarely uses it, and preserves his humanity, while Saruman abused his magic more and paid the price. There are different sources of magic on the map, such as the Quantum Shadow and Infinity Veil. And remember that the different hat colors approach magic in different ways (discussed more in previous weeks).

### Partnerships[edit | edit source]


Wizard Wednesday Recap, 2021-09-08

Title: Wizard Wednesday Recap, 2021-09-08; Content:### Partnerships[edit | edit source]

bearsnake: We’ve talked about a game for a while now. We’ve agreed to terms with a game developer! We are going to have a super kickass game with a developer that will deliver an experience that people will be blown away with. We will announce the partnership very soon so that you’ll know who it is. They already have a couple devs working on it. As previously mentioned, the animation partnership is ongoing, starting with the 1-minute short/trailer. Merch: It will feature some nice designs, and they will do 1 run only. A bunch of items that are pretty unique. We will put out a form to get a sense of demand, we want to keep it exclusive but also not leave anyone out. If you want one, please sign up so we can work with the manufacturer. We want it to be an unboxing experience. Glass piece: We had a contest for this. The finished glass piece is so amazing, will be shipping out tomorrow. We’ll post the picture soon.

A commissioned art piece by O, created by BirdPresident, depicting Adept Hadrien of the Rock and his hare familiar.

### Witch Lilith[edit | edit source]

dotta: Lilith has gone on a journey. We wanted to give Lachness a wizard; she sent me her address for MetaMask. But I, being a dummy, copy/pasted her old Coinbase address, and sent the wizard there. Coinbase still has those keys, so we may get Lilith back someday. However, Lachness can still use Lilith as her PFP at least, nobody else will be owning that one. Lachness: I shed a tear when I tried to look for Lilith.

### Cult Content Shout-outs[edit | edit source]


Wizard Wednesday Recap, 2021-09-08

Title: Wizard Wednesday Recap, 2021-09-08; Content:### Cult Content Shout-outs[edit | edit source]

  * Retired Yield Farmer: Had wizard boxer shorts created. “Muggle in the streets, wizard in the sheets.”
  * Illusionist Colorman and Dr. Slurp: Took great photos of the Miami murals.
  * ProseProducer: Kobold wizard transformed an apple into a banana to feed a pet monkey (animation).
  * FRWC team tried to recruit Reese Witherspoon into the Cult, but didn’t work…yet.
  * Mindio released a rough sketch of a piece they are working on.
  * LazyFiddlerBee: Animation of a psychic rabbit having a tantrum.
  * 0xCursive: Hydromancer Diana of the Steppe (1946) creation.
  * WiseSamtheViper: Created another animation for wijuwiju
  * Ozzz: Amazing piece of Alchemist Baozhai of the Wood (4574), commission for cryptokel
  * Cloudyzan: Finished contest piece, gorgeous
  * MagusTumbaj: Spirograph animation
  * BelsToBreath (oOo) - piece by BirdPresident, wizard is sleeping in a library

### Wizard Lore Reading[edit | edit source]

O shared lore for Adept Hadrien of the Rock (1144). Check out the recording to hear his story! Later on, the artist (BirdPresident) came on and talked about her process.


Gigas Chad

Title: Gigas Chad; Content:> The man, the meme, the legend, the GIGAS CHAD. A supreme specimen of confidence and bravado, the very earth trembles under the swagger of this 10 foot tall beast. Notable features include the chiseled jawline, rippling abs, and hair sculpted to perfection with magical hair gel slime.
>
> — Gigas Chad's description

Gigas Chad, Beast #5.

## Gigas Chad's Auction[edit | edit source]

Gigas Chad is Beast #5 of the Forgotten Beasts (Season 1) and was summoned into the Runiverse on the 17th of April 10:11:13 PM UTC, block 14605358 of the Ethereum network.

Gigas Chad was successfully auctioned for 86.42069 eth (approximately USD 258,259.59) to 0x7908A20bE7f8cE24bAa5C9CEA46E3678c1ce3F4E. The initial bid began at 2 eth. The bidding process took 24 hours and 34 minutes across 16 bids from block 14598753 to block 14605282 and involved 11 separate wallets. See the Gate to the Seventh Realm (Implementation).

## Portrayals[edit | edit source]

Oliver Tree dressed as Gigas Chad

Musician Oliver Tree performed as Gigas Chad at Enter the Runiverse NFT NYC 2022.

## Lore Appearances[edit | edit source]

The Gigas Chad is mentioned in the lore of many what with being on of the seven original beasts!


Gigas Chad

Title: Gigas Chad; Content:One such appearance is in the Lore of Draxon of Destiny which tells the story of two brothers from rural Pennsylvania that sneak into Enter the Runiverse NFT NYC 2022 party and end up getting teleported to the Runiverse by accident.

Written by MeepleDad, this story has a kind of "Bill and Teds" vibe and looks to be expanded upon in the future.


Skull Sword
---

Skull Sword

Title: Skull Sword; Content:Skull Sword
---


Death Adder Rod
---

Death Adder Rod

Title: Death Adder Rod; Content:Death Adder Rod
---


Wizard Wednesday Recap, 2022-11-03

Title: Wizard Wednesday Recap, 2022-11-03; Content:Redirect to:

  * Wizard Wednesday Recap, 2022-11-02


Candle of Clairvoyance
---

Candle of Clairvoyance

Title: Candle of Clairvoyance; Content:Candle of Clairvoyance
---


Gold Dwarven Helm
---

Gold Dwarven Helm

Title: Gold Dwarven Helm; Content:Gold Dwarven Helm
---


Wizard Wednesday Recap, 2022-08-10

Title: Wizard Wednesday Recap, 2022-08-10; Content:Sorcerer Venga of the River (#4109) wields an example of the "Venus Flytrap." This is one of the targeted metadata adjustments Magic Machine planned for 2022.

## Contents

  * 1 Metadata Changes are Afoot!
  * 2 Runiverse Blog Post Reveals More About the Game World
  * 3 Dotta Talks About IP Rights
  * 4 Magic Machine Does Q&A
  * 5 Elf's Talk: The Quantum Shadow
  * 6 Community News

### Metadata Changes are Afoot![edit | edit source]

The first major topic this week was around metadata fixes for the Wizards collection. Elf and Dotta have wanted to fix various spelling errors and trait names. This has been an area that they have long wanted to address. The provenance of the Wizards is immutably on-chain, so any metadata changes won’t affect that, the changes will be happening on IPFS, and be reflected on platforms like Opensea and the Forgotten Market.

There are four types of changes planned:

  1. Changes Magic Machine wants (eg. fix unicorn horn prop name, change name of Deatheater to Corpse Eater)
  2. Confusing trait names (some color names were incorrect), so some of the body traits will be renamed
  3. Addressing some Wizard Honorary names. This led to a lot of conflicting opinions over time, but Dotta will make some executive decisions around them
  4. Affinity data for wizards will be published on IPFS. Dotta wants to reach consensus on this matter if possible

### Runiverse Blog Post Reveals More About the Game World[edit | edit source]


Wizard Wednesday Recap, 2022-08-10

Title: Wizard Wednesday Recap, 2022-08-10; Content:### Runiverse Blog Post Reveals More About the Game World[edit | edit source]

A Runiverse blog post was released by Bisonic Games today, and showcases the vastness of the planned game world. Jitcy talked about how this is setting the foundation for a game that will be played for years to come. It also showcases some of the amazing concept and game art that has been created. Elf said that he loved seeing the updates - he wants Bisonic to be able to own their creations. This might result in some divergences with other major media releases such as the TV show, but there will be common essence among all of them as well. Note: Elf mentioned that a map was revealed, which was an accidental leak, and "no further comment".

Dotta has repeatedly used Wise Sam's Shroom Shack as an example of how royalties might be distributed to holders whose original interpretations get used in Magic Machine media.

### Dotta Talks About IP Rights[edit | edit source]

Next, Dotta talked about his views on NFT IP rights. Recently, the Moonbirds project converted their licensing to CC0 with no prior warning. This event spurred a lot of conversation around NFT IP licensing models, and Dotta wanted to communicate his latest thoughts.


Wizard Wednesday Recap, 2022-08-10

Title: Wizard Wednesday Recap, 2022-08-10; Content:Dotta's thoughts: CC0 doesn’t do a great job of capturing value for token-holders. And there is no brand protection, which inhibits larger deals with 3rd parties. However, CC0 can work for some projects, like Nouns, because it’s integrated in their product design. Nouns are trying to increase provenance value, not necessarily future cash flows. By provenance, Dotta means the value that accrues to the original work. He gave the example of the Mona Lisa - the original work has an extremely high value, vs. prints, merch etc. In CC0, the derivative content is essentially serving as advertising to increase the originals’ provenance value.

Overall, CC0 is hyper-capitalistic, and licensing rights are more monopolistic/communal. With CC0 you have no protection, so the value is based on the best ideas, and there are no moats. Licenses are more communal - the group of holders that hold the rights can work more collaboratively while not having to worry about competition from the wider market. Dotta doesn’t want to say that one model is better in all situations, but teams need to think carefully about their project’s goals before deciding on one.

Licensing rights also open the possibility for royalty payments. Take for example the Quantum Style t-shirts. There is the original wizard (Sacred Key Master (777)), and then there is the version of the wizard designed by Magic Machine, which was shown in the TV trailer and later appeared on merch like the t-shirt and stickers. In this case, MM did the heavy lifting of designing and promoting this interpretation of the wizard, so in this situation the royalty % would be lower.


Wizard Wednesday Recap, 2022-08-10

Title: Wizard Wednesday Recap, 2022-08-10; Content:But in another case, using Wise Sam’s shroom shack idea in MM media may merit greater royalties because the concept was designed by Sam. MM wants to do what’s fair in each situation, and is thinking about this now, in the relatively early stages.

### Magic Machine Does Q&A[edit | edit source]

  * Regarding dynamic NFTs, Elf said that they received great input on this topic last week. As a result of the feedback, Magic Machine decided to put any plans around this topic “on ice” for the foreseeable future.
  * Elf’s TED Talk - Elf has received a rough copy of the talk. Elf is working on sending them motion graphics to minimize his on-screen time. He predicts that it will be released in 2-3 more weeks.
  * A depiction of the Quantum Shadow was briefly shown in the TV trailer.

Comic book Issue #1 - Elf wouldn’t reveal which community-owned wizards would appear in it - you’ll have to wait and see.
  * End-of-year holiday events: Yes, there are some planned, including a Halloween event which Elf is excited about. Bearsnake mentioned that the event will involve other NFT communities also.
  * Merch update: Souls-themed merch is being planned. Elf stressed that “tokens you already have will be useful in the future.” The community on Discord seemed to agree that adding utility/benefits to existing tokens is preferable to releasing more tokens, in most cases.
  * A Webaverse video featuring Forgotten Runes was released. The team didn’t have any further comment on it for now, except that they plan to continue having fun with them.
  * Bearsnake confirmed that there will be PvP gameplay in the Runiverse game. People can compete against each other for gaming supremacy.

### Elf's Talk: The Quantum Shadow[edit | edit source]


Wizard Wednesday Recap, 2022-08-10

Title: Wizard Wednesday Recap, 2022-08-10; Content:### Elf's Talk: The Quantum Shadow[edit | edit source]

Image with lyrics to "Chimera." Lyrics were written by Margaret Labour (lorepunk), and graphic was created by Pixelcro.

Elf gets asked a lot about the origins of the Runiverse, as well as for an explanation about the Quantum Shadow and Quantum Downs. For a long time, Elf has resisted revealing these facts in a straightforward way. For now, Elf will drop a few hints on the Quantum Shadow. Elf talked about how the unknown is used by leaders and powerful organizations to control the populace. For example, stories of monsters and the supernatural in the forests were used in medieval times to keep the serfs working the fields. But, eventually, the serfs realized the truth, and the story lost its hold on them.

When Runiverse characters grapple with interpreting the Quantum Shadow, it mirrors this real-world struggle. But from reading Malevolent's planned lore around the Quantum Shadow, Elf is seeing people arriving at an accurate depiction on their own. Elf referenced the monomyth, the idea that various stories and myths across cultures and eras converge to common archetypes and themes. Elf urges you to “ride the monomyth” if you’re considering how to write out your stories.

### Community News[edit | edit source]


Wizard Wednesday Recap, 2022-08-10

Title: Wizard Wednesday Recap, 2022-08-10; Content:### Community News[edit | edit source]

  * Tania del Rio did a multi-page comic strip featuring a ramen-wielding Kobold meeting the Canis Coven.
  * Elf also shouted out the “blood and guts” cap developed by Samikitty and BARONVONFANCY.
  * Samikitty has also been created FRWC-themed designs for Animal Crossing clothing. Anybody with the game can download the designs for their character.
  * Pabom has been releasing some pixel-art animations, in collaboration with Tad and the RealPixelShop.
  * The Moron Global team will release a Fall Collection of apparel that will feature the winner of the Waifu Wednesday competition. The winner will be decided by popular vote after the submission deadline.
  * MeepleDad said that a Kitsune-themed DnD session will be running this weekend, and dropped a 3-minute teaser for the game. A podcast of the game will be released afterward.
  * The WW ended with a song from Lorepunk and spz, presenting an expanded version of Margaret’s “Chimera” song, now produced with spz’s backup vocals and instrumentation. Margaret announced that a 5-song wizard EP, called “Magic Music”, is in development, and are planning a House of Wizards proposal for it after the proposal hiatus (needed to finalize the legal setup).
  * Check out this week's tree.io page for more Cult Content.


Ghost Fox
---

Ghost Fox


Forgotten Runes Tattoos

Title: Forgotten Runes Tattoos; Content:A number of cult members have received tattoos inspired by the runiverse. Magic Machine has a policy of reimbursing cult numbers for any recognizably Forgotten Runes inspired tattoos. Confirm with them first if it's going to be more than $5k.

## Contents

  * 1 Wizard Tattoos
    * 1.1 Taniadelrio
    * 1.2 beard the bard
    * 1.3 tom the tom
  * 2 Archmagus Alessar of the Keep

## Wizard Tattoos[edit | edit source]

### Taniadelrio[edit | edit source]

Magus Chiyo of the Hills (1527)

Shaman Thana of the Riviera (8995)

Shaman Thana of the Riviera #8995

Magus Chiyo of the Hills #1527

### beard the bard[edit | edit source]

Flame head tattoo on beard the bard

### tom the tom[edit | edit source]

Tom the Tom getting a flamehead tattoo

## Archmagus Alessar of the Keep[edit | edit source]


Fuyumi Champion of Penguins (15502)

Title: Fuyumi Champion of Penguins (15502); Content:Fuyumi Champion of Penguins is the Honorary Warrior gifted to Madotsuki.

## Lore Info[edit | edit source]

Fuyumi lives in Penguin Capital, working together with the Battle Penguins within and protecting them in exchange for all the exotic ice water fish she desires. She also exchanges the fish her feathery friends catch to Ice Mage Nori of the Expanse (9742) for various goods not found in he area.

Fuyumi in Penguin Capital illustrated by Bread.

### Life[edit | edit source]

[To do]

### Skills[edit | edit source]

Fuyumi utilizes large Frozen Tuna to bludgeon her enemies. Her brooch is an otherworldly artifact engraved with the Rune of Neptune, which grants her resistance to the cold and allows for frozen objects in direct contact with her to remain frozen regardless of the environment. Being a Cat Girl, she has a high degree of dexterity and has nocturnal vision. As much as she loves fish, she regrettably cannot swim.

### Affiliations[edit | edit source]

### Trivia[edit | edit source]

Hanabi design sketch by Bread.

  * The original concept for Fuyumi was actually a fire themed cat chef named Hanabi who would hunt for her own fresh ingredients. She was concepted by Madotsuki and designed by Bread. After the first submission and feedback from Magic Machine, she was reworked into the Champion of Penguins.
  * Although Fuyumi is an Honorary Warrior, she shares the "Champion of Penguins" combination title and affiliation with two other Warrior in the collection - Cicero Champion of Penguins (1906) and Bronco Champion of Penguins (15157).
  * Fuyumi is the only Warrior with the "of Penguins" affiliation who also has a Battle Penguin companion.

* * *


Fuyumi Champion of Penguins (15502)

Title: Fuyumi Champion of Penguins (15502); Content:* * *

### Book of Lore Mentions[edit | edit source]

  * Ice Mage Nori of the Expanse (9742); 🐟 The entrepreneur of the Expanse - Ice Mage Nori 🦉; Page 1

## Trait Info[edit | edit source]

### Name and Origin[edit | edit source]

Fuyumi is the only Warrior with the name "Fuyumi" as her name. Though it was not generated as a name within the collection, but hand picked as her name due to being an Honorary Warrior.

### Head and Body[edit | edit source]

Fuyumi is 1 of 2 Warriors that appears with both the 'Cat Girl' head and 'Tundra Robe' body.

### Weapon[edit | edit source]

Fuyumi wields a Frozen Tuna. She is 1 of 8 Warriors with this weapon.

### Companion[edit | edit source]

Fuyumi's companion Battle Penguin, Dango.

Fuyumi's Battle Penguin companion is named Dango. He wears a green scarf around his neck similar to Fuyumi's Tundra Robe. He's a quick fighter who takes advantage of icy terrain to quickly side around, and utilizes small frozen fish in a similar fashion to throwing knives.

### Rune[edit | edit source]

Fuyumi's cape is held by a brooch that is an otherworldly artifact engraved with the Rune of Neptune given to her by Ice Mage Nori of the Expanse (9742). Its power gives her some control over frozen water and grants her resistance from the cold. By using her Rune of Neptune, she can keep frozen items in direct contact with her at freezing temperatures indefinitely. She is one of 676 Warriors associated with the Rune of Neptune.

### Affinity[edit | edit source]


Fuyumi Champion of Penguins (15502)

Title: Fuyumi Champion of Penguins (15502); Content:### Affinity[edit | edit source]

Fuyumi is 1 of 137 Warriors that has the Sea Affinity Group as her main Affinity. Fuyumi is 60% attuned to Sea, with 3 of 5 traits in the Affinity Group.


Rock Basher of Brigands (10080)

Title: Rock Basher of Brigands (10080); Content:### This warrior has been scarified in Burning of the 13 Warriors (2022).[edit | edit source]

They will rest forever in the Ethereum burn address, where it is impossible to be recovered.


White Skull
---

White Skull

Title: White Skull; Content:White Skull
---


Garnet Staff
---

Garnet Staff

Title: Garnet Staff; Content:Garnet Staff
---


Jungle Commando
---

Jungle Commando

Title: Jungle Commando; Content:Jungle Commando
---


Cloud Prophet
---

Cloud Prophet

Title: Cloud Prophet; Content:Cloud Prophet
---


Tadmajor

Title: Tadmajor; Content:Tadmajor is a notable OG community member who has made some of the best Cult Content through their time in the cult. Tadmajor is currently working on a 3D metaverse version of the wizards.

Twitter: [1]


Pantheon Spear
---

Pantheon Spear

Title: Pantheon Spear; Content:Pantheon Spear
---


MeepleDad

Title: MeepleDad; Content:MeepleDad is a community member who likes making stuff and getting to know people.

Contacts

  * Email - Hello@themeeple.ca
  * Bonzo interview youtube video
  * Cult Community Cast
  * TheMeeple.ca
  * Wizard.Cards
  * Cult Twitter
  * Boring Day job Twitter
  * Mirror Blog
  * Discord - MeepleDad - EST Timezone#3144

## Projects[edit | edit source]

MeepleDad has spear headed, or helped with a number of Community projects, including:

  * Cult Community Cast \- Founder & Project Manager
  * Treasure Trove \- Project Manager
  * Eternal Rose NFT collection - Community Advocate
  * Bambam's Imagination \- Proud Father & Project Manager


Great Owl
---

Great Owl


Shroom Shack

Title: Shroom Shack; Content:The Shroom Shack is a restaurant in the Runiverse that serves various mushroom-based baked goods.

The restaurant is owned by Pyromancer Duzzle (1964).

The Shroom Shack was conceived and created by Wise Sam and was originally a pixel art animation.

The original Shroom Shack pixel art animation created by Wise Sam

Rendition of Duzzle at the Shroom Shack by ErnesTea


Dragon hatchling
---

Dragon hatchling

Title: Dragon hatchling; Content:Dragon hatchling
---


Valley of the Void Disciple

Title: Valley of the Void Disciple; Content:## In the Runiverse[edit | edit source]

Valley of the Void Disciple is located in the central part of the known Runiverse. It lies directly adjacent to the Quantum Shadow.

Valley of the Void Disciple

## Forgotten Runiverse Game[edit | edit source]

Valley of the Void Disciple is located at (x, y) in the game. To get there, head due west from the origin.


List of Races

Title: List of Races; Content:A list of known races:

  * Anurans
  * Canaanites
  * Corvids
  * Dwarves
  * Felis'
  * Fungi
  * Fur Gnomes
  * Goblins
  * Great Old Ones
  * Imps
  * Kobolds
  * Komodi
  * Kooplings
  * Loxodonta
  * Tigris'
  * Vampyres
  * Vegetables
  * Wolfkins


Eldritch Horror
---

Eldritch Horror

Title: Eldritch Horror; Content:Eldritch Horror
---


Wizard Wednesday Recap, 2022-05-11

Title: Wizard Wednesday Recap, 2022-05-11; Content:The original Forgotten Runes roadmap released by Elf and Dotta in June 2021. The release of the Forgotten Runes Warriors Guild fully completed every item on this roadmap.

## Contents

  * 1 Forgotten Runes - Founding up Until the Warrior's Guild
  * 2 1st House of Wizards Proposal Submitted
  * 3 NFT NYC Event - Date and Time Announced
  * 4 Elf TED Talk Announced
  * 5 Comic Book Update

### Forgotten Runes - Founding up Until the Warrior's Guild[edit | edit source]

Magic Machine started this Wednesday recapping everything the project has done since its inception, and then talked about the collection currently on sale, The Forgotten Warriors Guild. The general market might overlook that these are not “companion” airdrop tokens, they are full-fledged characters in the Runiverse, like the Wizards. Elf, Dotta, and Bearsnake talked about why they started Forgotten Runes, and what makes it valuable.

The Forgotten Warriors mint is live - due to a difficult market, the 1st phase (public dutch auction) is still ongoing at the end price of 0.6 ETH. The minting process was silky smooth as expected.

### 1st House of Wizards Proposal Submitted[edit | edit source]

The first House of Wizards proposal has been submitted, which is to write a novel based in the Runiverse! Proposals can be submitted until May 20th. Then on June 10th, the DAO (Forgotten Runes token holders) will vote on the proposals.

There is also a House of Wizards logo contest! You have until June 11th to submit your logos. 1st prize is a Wizard, 2nd and 3rd prize are Warriors. People who are not currently holders can participate.


Wizard Wednesday Recap, 2022-05-11

Title: Wizard Wednesday Recap, 2022-05-11; Content:This comic strip accompanied the announcement of the House of Wizards Logo Contest (created by Artis Rock).

### NFT NYC Event - Date and Time Announced[edit | edit source]

The NFT NYC event will occur on Monday, June 20th, from 7PM - 2AM. It is NOT limited to holders, and will include a ritual, a live musical performance, an immersive, fantastical space, and even live animals! Sounds like it could be something special...

### Elf TED Talk Announced[edit | edit source]

Elf will be giving a TED talk about decentralized world-building at the end of May. He's not sure when it will be published, but this is an exciting mainstream exposure for the project, nonetheless!

### Comic Book Update[edit | edit source]

200,000 physical Forgotten Runes comic books are currently being printed in color. Some of the content comes from the community Book of Lore, and it will be distributed for free!


Sage Celah of the Steppe (8521)

Title: Sage Celah of the Steppe (8521); Content:Sage Celah of the Steppe is one of the Wizards and is not associated with a specific Rune.

The character is a hermit and conducts research and experimentation around the venom of the Green(Swamp) Bullfrog.

## Lore Info[edit | edit source]

### Life[edit | edit source]

The life of Sage Celah of the Steppe is known through accounts from multiple characters in The Book of Lore. He is known to be interested in the effects of 'Green Bullfrog Venom' on persons who ingest the substance. His experimentation with the compound has led to a following of other wizards interested in his theories, philosophy, and research; known either by letter or meeting with Sage Celah.

In an account signed off by Shadow Mage Hagar of the Realm it is suggested that Shadow Mage Hagar has visited Sage Celah. The entry describes Sage Celah as a hermit and who lives alone in a rocky shack. The rocky shack is described as hidden from easy location and full of books and potions. In the entry the Wizard is said to believe that "the only way of living a true life is going inwards".

The same Book of Lore entry includes an account from Archmagus Casper of the Mist which says that Sage Celah of the Steppe believes that the venom of the green bullfrog may contain the key to enlighten all living beings. It is questioned whether the effect of the venom is solely a physiological phenomenon contained within the brain or if it opens the door to other dimensions.

The entry ends with an account from Sorcerer Azahl of the Mount who describes Sage Celah's temper as 'turbulent', and describes how his research has amassed a following despite prejudice and mockery from some branches of Academia.

### Skills[edit | edit source]

Sage Celah of the Steppe is said to have knowledge regarding the 'ideal dosage' of Green Bullfrog venom.


Sage Celah of the Steppe (8521)

Title: Sage Celah of the Steppe (8521); Content:### Affiliations[edit | edit source]

The wizard's research is known by Sorcerer Azahl of the Mount (1498), Archmagus Casper of the Mist (8054), Shadow Mage Hagar of the Realm (7804).

### Trivia[edit | edit source]

It is disputed whether Sage Celah of the Steppe is a fool or a genius.

* * *

### Book of Lore Mentions[edit | edit source]

  * The Lore of Sage Celah of the Steppe

### Artwork Appearances[edit | edit source]

Sage Celah of the Steppe in 3 styles alongside original artwork by ElfJTrul. Top Right: Sage Celah of the Steppe by Ozzz (pixel-art). Bottom Left: Sage Celah of the Steppe by Ozzz (line-drawing). Bottom Right: Sage Celah of the Steppe by i4nzits (3D Model).

Sage Celah belongs to the Mafriends Art Collective and is set to feature in a short film developed through House of Wizards DAO funding.

## Trait Info[edit | edit source]

### Name and Origin[edit | edit source]

The name Sage Celah of the Steppe is unique amongst wizards. 'Celah' appears 64 times out of 10,000 wizards. 218 out of 10,000 wizards are 'of the Steppe'.

### Head and Body[edit | edit source]

Sage Celah of the Steppe is 1 of 5 wizards with a Green Wizard head and Vest Green body.

### Prop[edit | edit source]


Sage Celah of the Steppe (8521)

Title: Sage Celah of the Steppe (8521); Content:### Prop[edit | edit source]

Sage Celah of the Steppe has the Courage Staff prop. He is 1 of 5 wizards 'of the Steppe' that hold a Courage Staff. One of these other five wizards is Magus Kazem of the Steppe (642) who appeared in Comic Issue #0.

### Familiar[edit | edit source]

Sage Celah of the Steppe has a Swamp Bullfrog familiar.

### Rune[edit | edit source]

There is no rune associated with this wizard.

### Affinity[edit | edit source]

Sage Celah of the Steppe is 75% attuned to the Verdant Affinity Group. With 3 out of 4 traits in the group.


Trapped Soul Staff
---

Trapped Soul Staff

Title: Trapped Soul Staff; Content:Trapped Soul Staff
---


Eternal Love Shield
---

Eternal Love Shield

Title: Eternal Love Shield; Content:Eternal Love Shield
---


Goblin Footsoldier
---

Goblin Footsoldier

Title: Goblin Footsoldier; Content:Goblin Footsoldier
---


The Orb Staff
---

The Orb Staff

Title: The Orb Staff; Content:The Orb Staff
---


Messenger of the Barren Court

Title: Messenger of the Barren Court; Content:Messenger of the Barren Court (Basic) by 1984pxls

Messenger of the Barren Court is a card in the Runes Trading Card Game with a Potency of 2

### Lore[edit | edit source]

> Members of the band of nomads called The Barren Court tasked with the important duty of letting esteemed Runizens know that they have been summoned. Their message always begins “To the honourable diplomats of the partners of the desert kingdom...“

— Giveahoot


Vest Blue
---

Vest Blue


Grey Tunic
---

Grey Tunic

Title: Grey Tunic; Content:Grey Tunic
---


Master of Wood, Water, and Hill
---

Master of Wood, Water, and Hill

Title: Master of Wood, Water, and Hill; Content:Master of Wood, Water, and Hill
---


## Contents

Dread Tower


Dread Tower

Title: Dread Tower; Content:* 1 In the Runiverse
  * 2 Introduction
  * 3 To the east
  * 4 To the west
  * 5 Map
  * 6 Inner City
    * 6.1 Quarters
      * 6.1.1 The Crimson Quarter
      * 6.1.2 The Silver Quarter
      * 6.1.3 The Iron Quarter
      * 6.1.4 The Silk Quarter
      * 6.1.5 The Stone Quarter
      * 6.1.6 The Glass Quarter
      * 6.1.7 The Wood Quarter
      * 6.1.8 The Water Quarter
    * 6.2 Special Buildings and places
      * 6.2.1 Market Place
      * 6.2.2 The Grand Dotta Temple
      * 6.2.3 The Stable of Elf
      * 6.2.4 The Cave of the Bearsnake
      * 6.2.5 The Majors Castle
    * 6.3 The dungeons
  * 7 Guilds
    * 7.1 The Murder Guild
    * 7.2 The Pony Guild
    * 7.3 The Hall of Cats
    * 7.4 The coders guild
    * 7.5 The milk guild
    * 7.6 The art and lore guild
    * 7.7 The goblins pits
  * 8 Inhabitants
    * 8.1 Warriors
      * 8.1.1 Glorga, Contaminator of the Dread Tower
      * 8.1.2 Benedict Wounder of the Dread Tower
  * 9 Outer City - The settlements
    * 9.1 The Crypt of Sorrows


Dread Tower

Title: Dread Tower; Content:* 9.1 The Crypt of Sorrows
    * 9.2 The Asylum of Nightmares
    * 9.3 Farmland
    * 9.4 Mysticism, History and Legend
      * 9.4.1 The Mardorians
      * 9.4.2 The Mardorian portals
      * 9.4.3 The people
      * 9.4.4 The downfall of the Mardorians
    * 9.5 Forgotten Runiverse Game


Dread Tower

Title: Dread Tower; Content:## In the Runiverse[edit | edit source]

The Dread Tower is located in the southwestern part of the known Runiverse. It is situated on the peninsula extending from the greater portion of the Nightmare Dominion.

## Introduction[edit | edit source]

The Dread Tower is a medieval city that is steeped in magic and history. The tower at its center is a towering structure built by wizards throughout the ages, and it is said to be impenetrable by any means. The city walls surrounding the tower are also fortified, providing protection for the inhabitants within.

Within the city walls, there are eight different quarters where the population lives, each grouped by trade. The quarter for the rich is a place of grandeur and luxury, where the wealthy and mighty reside. The other quarters have more humble dwellings and are home to artisans, merchants, and other common folk.

The city is home to around seven thousand inhabitants, with additional 7 settlements and villages located outside the city walls. These settlements have ominous names that reflect the city's reputation for dread and danger. A river runs through the city, providing a source of water and a means of transportation.

There are several taverns, inns, and brothels located throughout the city, catering to the needs of the city's inhabitants and visitors. These establishments are known for their lively atmosphere and rowdy patrons, and are often frequented by the city's soldiers, sailors, and traders.


Dread Tower

Title: Dread Tower; Content:The Dread Tower is a place of contrasts, where the rich live in opulence while the poor struggle to make ends meet. It's a city where magic is commonplace, but also a place where danger lurks around every corner. It's a place of mystery and intrigue, where rumors and legends are passed down from generation to generation. Overall, the Dread tower is a place of wonder and dark secrets, both for its inhabitants and for any traveler that dare to enter.to the top.

## To the east[edit | edit source]

The road to the east of the Dread Tower leads to the Spike, a mysterious monument of magical heritage. The Spike is a tall, imposing structure, probably made of dark stone, that pierces the sky. It's said to be the source of powerful magic and many wizards seek to study it, while others fear its power and avoid it. The Spike is surrounded by a dense forest, and it's said that strange creatures and spirits lurk within its shadows. Many tales and legends surround the Spike, and it's considered to be a place of great power and danger.

## To the west[edit | edit source]

To the west of the Dread Tower lies the Nightmare Dominion, a dark and twisted realm where the very fabric of reality is corrupted by the power of nightmares. The Nightmare Dominion is home to all manner of monstrous creatures, as well as powerful sorcerers and warlocks who have made pacts with the dark powers that rule the realm. The Nightmare Dominion is a place where the laws of nature do not apply, and where strange and terrifying phenomena are commonplace. It's said that those who enter the Nightmare Dominion rarely return, and that those who do are forever changed by the horrors they have seen. The Dread Tower would have a strong defense system and guards to protect the city from the nightmares that come out of the Dominion.

## Map[edit | edit source]


Dread Tower

Title: Dread Tower; Content:## Map[edit | edit source]

# Inner City[edit | edit source]

## Quarters[edit | edit source]

### The Crimson Quarter[edit | edit source]

The red light district of Dread Tower is known as "The Crimson Quarter" and is located in the southernmost part of the city, outside of the main city walls. It is a maze of narrow, winding streets and dimly lit alleys that are lined with wooden buildings and taverns. The streets are always bustling with activity, as merchants, performers, and various other shady characters ply their trade.

The buildings in the Crimson Quarter are made of dark, weathered wood, and are adorned with red lanterns that flicker in the night. The taverns and brothels are the most prominent establishments in the quarter, offering a wide range of services and entertainments to patrons. These establishments are often run by powerful and influential figures within the city, and they are known to be fiercely competitive.

Despite the seedy nature of the quarter, it is also home to many artists, musicians, and other creative types who are drawn to the vibrant atmosphere and freedom of expression that it offers. The quarter is also where many of the city's outcasts and marginalized individuals make their homes, including the dwarves and other races that are not accepted in the rest of the city.

It is a bustling and lively place, with a lot of different characters in it, but it also has a dark side with a lot of criminal activities like prostitution, drug dealing, and gambling taking place in the shadows. It is a place where one must always be aware of their surroundings and watch out for pickpockets and other dangers lurking around every corner.

### The Silver Quarter[edit | edit source]


Dread Tower

Title: Dread Tower; Content:### The Silver Quarter[edit | edit source]

The Silver Quarter, located in the inner city of Dread Tower, is the wealthiest and most exclusive part of the city. The quarter is home to the city's elite, including the wealthy merchants and powerful nobles. The streets are lined with grand and ornate buildings, many of which are adorned with intricate carvings, statues, and other decorative elements.

The buildings themselves are made of the finest materials, such as marble and stone, and are often several stories tall. Many of the houses have large gardens and courtyards, and some even have private stables for horses.

The streets of the Silver Quarter are clean and well-maintained, and the residents take great pride in their neighborhood. They employ a large staff of servants to keep their homes and streets in order, and there are also guards on patrol to keep the peace.

The Silver Quarter is also home to some of the city's finest shops and boutiques, where the residents can purchase the latest fashions and luxuries. There are also several exclusive taverns and inns where the elite can dine and entertain guests.

It is a symbol of wealth and power in Dread Tower, and it is a place where the elite can flaunt their status and enjoy the finer things in life.

### The Iron Quarter[edit | edit source]

The Iron Quarter is the rough and tough side of town. It's where the blacksmiths, armorers, and weaponsmiths set up shop. The streets are gritty and dirty, with a constant clanging of hammers ringing in the air. The buildings are made of dark, soot-covered stone and the streets are lined with carts filled with raw materials and finished weapons.


Dread Tower

Title: Dread Tower; Content:The locals here are no-nonsense types, all about getting the job done and making a living. They're a tough bunch, but they're also fiercely loyal to their own. They'll give you a fair shake if you show them respect, but cross them and you'll have a fight on your hands.

The Iron Quarter is also home to a lot of the city's less savory characters, like thieves and cutthroats. But it's also where you'll find the best taverns, serving up strong ale and hearty food. You'll find gambling dens and brothels too, if that's your thing.

It's a place where you gotta watch your back, but it's also the place where you'll find the most honest deals in the city. It's not a place for the faint of heart, but if you're looking for a good time or a good weapon, the Iron Quarter is the place to be.

### The Silk Quarter[edit | edit source]

The Silk Quarter is an opulent and luxurious district of Dread Tower, located in the northernmost corner of the city. It is home to the wealthy and powerful citizens of Dread Tower, and is characterized by its grandiose architecture, ornate decoration, and sumptuous gardens. The streets are lined with stately townhouses and grand palaces, each adorned with intricate carvings, gilded trim, and marble facades. The district is also home to some of the finest merchants and artisans of the city, who ply their trade in opulent shops and boutiques that offer the finest goods and services.


Dread Tower

Title: Dread Tower; Content:The Silk Quarter is renowned for its elegance and refinement, and is a place where one can indulge in the finer things in life. The district is home to some of the most renowned eateries and taverns in the city, where one can savor the finest foods and wines. The district is also home to the city's most prestigious theaters, opera houses and concert halls, where one can enjoy the most refined and sophisticated forms of entertainment.

The district is also home to several parks and gardens, where one can take leisurely strolls and enjoy the beauty of nature. The gardens are tended by skilled gardeners, who ensure that the district remains a verdant and picturesque oasis in the midst of the city. The gardens are adorned with fountains, statues and marble pavilions, and are a popular spot for the residents of the district to gather and socialize.

### The Stone Quarter[edit | edit source]

The Stone Quarter, also known as the "Rough Quarter", is a gritty and rough-around-the-edges area of the city. The streets here are narrow and winding, and the buildings are made of grey stone that has been stained black from the soot and grime of the smithies and forges that line the streets. The air is thick with the smell of burning coal and the sound of hammers clanging against metal.

The inhabitants of this quarter are mostly working-class folks who make their living through manual labor and trades like blacksmithing, stonemasonry, and carpentry. They're a hardy bunch, used to working long hours in harsh conditions, and they tend to be a bit rough around the edges themselves.


Dread Tower

Title: Dread Tower; Content:The taverns here are rowdy and lively, with patrons drowning their sorrows in cheap ale and strong spirits after a long day's work. The brawls that break out here are legendary, and it's not uncommon to see a drunken smith or carpenter stumbling through the streets, shouting obscenities and looking for a fight.

Despite the rough exterior, the people of the Stone Quarter are a tight-knit community who look out for one another. They may not have much, but they're fiercely loyal to their own and will stand up for each other against anyone who tries to push them around.

It's not the safest or most refined area of the city, but it's home to the people who keep the city running, and they're proud of it.

### The Glass Quarter[edit | edit source]

The Glass Quarter is a glittering, radiant place, bathed in the warm light of the sun. The streets here are lined with grand, elegant buildings made of glass and marble, their walls and roofs shimmering in the bright light. The residents of this quarter are among the most affluent and prestigious in the city, and they take great pride in the opulence and splendor of their homes and businesses.

The streets here are wide and well-maintained, lined with lush gardens and fountains that sparkle in the sunlight. The buildings are adorned with intricate mosaics and carvings, and many have large windows that allow the light to pour in, making the streets feel bright and airy. The people here are well-dressed and sophisticated, and they move about their business with a sense of purpose and poise.


Dread Tower

Title: Dread Tower; Content:The Glass Quarter is home to many of the city's finest shops, restaurants, and taverns, where the wealthy and powerful come to dine and drink. The taverns here are known for their fine wines and ales, and the restaurants are famous for their delicious, exotic foods. The shops here sell the finest silks, jewels, and other luxury goods, and the merchants here are known for their honesty and fairness.

### The Wood Quarter[edit | edit source]

The Wood Quarter is an area of the city that is characterized by its rustic and rugged ambiance. The streets here are lined with rough-hewn timber buildings, each one housing the workshops and abodes of carpenters, woodworkers, and other craftsmen who ply their trade using the natural materials of the forest. The air here is redolent with the sweet scent of sawdust and freshly cut wood, and the sounds of hammering and sawing can be heard at all hours of the day and night.

Despite its rough exterior, the Wood Quarter is a bustling and lively area, filled with the sounds of saws and hammers, the chatter of merchants and craftsmen, and the bustle of workers as they go about their daily tasks. The streets are narrow and winding, and many of the buildings are built at odd angles to one another, giving the quarter a slightly haphazard feel. Despite this, the Wood Quarter is an important hub of commerce, and many of the city's most skilled and talented craftsmen can be found here.


Dread Tower

Title: Dread Tower; Content:The Wood Quarter is not the most glamorous place in the city, but it is certainly one of the most rugged and natural. The streets are lined with tall trees, and the sound of the river can be heard in the distance. The inhabitants of the Wood Quarter are hardworking people, and they make up the backbone of the city. They may not be the wealthiest, but they are proud of their trade and their skills. They are the ones that keep the city running, and they are respected for their hard work and dedication.

### The Water Quarter[edit | edit source]

The Water Quarter is a bustling and lively area, where the constant ebb and flow of the river creates a sense of movement and energy. The streets here are narrow and winding, lined with the boats and ships of the local fishermen and boat builders. The air is thick with the smell of saltwater and fish, and the sound of hammers pounding against wood and ropes creaking against masts fills the ears.

The inhabitants of the Water Quarter are a hardy and resilient bunch, accustomed to the harsh realities of life on the river. They are a close-knit community, united by their reliance on the river for their livelihoods. The men and women here are strong and rough, their skin weathered and their hands calloused from years of manual labor. They are fiercely independent, and fiercely protective of their home.

Despite the harshness of their surroundings, the people of the Water Quarter possess a deep sense of pride in their work and their community. They are fiercely loyal to each other, and to the city of Dread Tower as a whole. They are a vital part of the city, providing the food and resources that keep the rest of the population alive and thriving. And, though their quarter may not be as grand or as prosperous as some of the others in the city, it is no less important or valuable.


Dread Tower

Title: Dread Tower; Content:## Special Buildings and places[edit | edit source]

### Market Place[edit | edit source]

The market is a bustling place, with vendors selling all manner of goods, from fresh produce and meats, to handcrafted goods and magical potions. The streets are lined with merchants hawking their wares, and the sounds of haggling and bargaining fill the air. The buildings surrounding the market are tall and imposing, with intricate carvings and statues adorning the facades. These buildings belong to the wealthy merchants and traders who control much of the city's economy.

The scale in the center of the market is used to weigh goods and ensure fair trade. The weight master, a gruff and no-nonsense individual, keeps a close eye on the scales to ensure that no one is cheating. The marketplace is also the place where justice is dispensed, and those who break the law are brought before the city's judges to face punishment. The punishments can range from fines to imprisonment, and in the most severe cases, exile or execution.

The market is also a place where travelers and adventurers can come to find work and gather information. Many of the merchants and traders are looking for guards to protect their caravans, or brave souls to escort them on dangerous journeys. It is a place of opportunity for those who dare to take it.

All around the market, the city walls loom high and the guards keep a watchful eye over the proceedings. The city is a place of danger and opportunity, where the strong survive and the weak are left behind.

### The Grand Dotta Temple[edit | edit source]


Dread Tower

Title: Dread Tower; Content:### The Grand Dotta Temple[edit | edit source]

The Grand Dotta Temple stands tall and imposing in the center of Dread Tower, its gleaming silver and gold exterior reflecting the light of the sun. The entrance is adorned with intricate engravings and symbols, all of which are said to hold hidden meanings known only to the most learned members of the cult. Inside, the temple is a marvel of technology and engineering, with advanced machinery and complex systems that keep the temple running smoothly.

The main hall of the temple is a grand chamber, filled with rows of pews that face a massive altar at the far end of the room. The altar is a stunning piece of craftsmanship, made of gleaming marble and adorned with intricate engravings and symbols. At the center of the altar stands a statue of Dotta himself, depicted as a muppet-like doll with flaming red hair and cool sunglasses. The statue is said to be enchanted with powerful magic that allows it to communicate with the faithful and offer guidance and wisdom.

The temple is also home to the cult's library, which contains a vast collection of books and scrolls on all manner of subjects, from programming and cryptography to economics and market analysis. The library is open to all members of the cult, and many spend hours poring over the ancient texts, seeking knowledge and enlightenment.

The temple is also the center of the cult's activities, hosting regular meetings and ceremonies, as well as training sessions for new initiates. The cult's most powerful members, known as the Grand Masters, hold court here, dispensing wisdom and guidance to the faithful. The temple is also home to the cult's most sacred artifacts, including the fabled "Forgotten Runes," said to hold the key to untold power and knowledge.


Dread Tower

Title: Dread Tower; Content:Overall the Grand Dotta Temple is a place of great power and prestige, both in the Runiverse and in Dread Tower. It's a place where the wisdom of the past is combined with the cutting edge technology of the present to create a better future.

The temple is also home to a group of priests and priestesses who serve as the spiritual leaders of the city.

on a large screen on several of the walls the following is to be read

> In the temple of Dotta, grand and grandiose,
>
> Lies the source of all knowledge, for those who will propose.
>
> With crypto in hand and tech at his feet,
>
> He codes and creates, his mind ever fleet.
>
> With flames in his hair and shades on his face,
>
> He guides us through markets, with skill and grace.
>
> Wisdom in programming and crypto to know,
>
> He leads us to greatness, with each line he'll compose.
>
> In the temple of Dotta, we come to learn,
>
> To master the machines, and let our skills burn.
>
> For knowledge is power, and power is might,
>
> In the temple of Dotta, we'll code into the night.
>
> With each line of code, we put our mark on the world,
>
> In the temple of Dotta, our futures unfurled.
>
> For technology is the key, to unlock new doors,
>
> In the temple of Dotta, we'll always soar.
>
> So come, all ye techies, and pay your respects,
>
> To the master of machines, who never neglects.
>
> To share his knowledge, and show us the way,
>
> In the temple of Dotta, we'll learn and play.

### The Stable of Elf[edit | edit source]


Dread Tower

Title: Dread Tower; Content:### The Stable of Elf[edit | edit source]

The place of worship for ElfJTrul in Dread Tower is a grand, imposing structure that looms over the rest of the city. The building is made of dark stone, with intricate carvings of goats and other horned creatures adorning its walls. The entrance is marked by a pair of large, ornately-carved wooden doors, which are guarded by fierce-looking statues of goats.

Inside, the temple is dimly lit by flickering torches, casting long shadows across the stone floor. The air is thick with the scent of incense and burning candles. At the far end of the temple, there is a large statue of ElfJTrul himself, depicted as a powerful goat with horns, holding a skull in one hand. The statue is surrounded by a ring of smaller statues and carvings of other mythical creatures.

The temple is also home to a stable, which is home to a number of goats that are kept and tended to by the priests of the temple. These goats are sacred to the followers of ElfJTrul, and are believed to be imbued with his magic. The stable is well-kept, with fresh straw on the floor and troughs of food and water for the goats.

Throughout the day, worshippers can be seen coming and going from the temple, some to offer prayers and offerings, others to seek guidance or to participate in the weekly cult meeting "Wizard Wednesday"

The temple is a place of great reverence and awe, a place where the followers of ElfJTrul can come to connect with the magic and power of their god. It is also a place of learning and contemplation, where the priests of the temple teach the wisdom of the Goat and the history of the Runiverse.

An inscription on a large stone tablet says:


Dread Tower

Title: Dread Tower; Content:An inscription on a large stone tablet says:

> With horns upon his head,
>
> Our goat, our leader, ElfJTrul, is led
>
> Through art and magic he does tread,
>
> Guiding us with wisdom and ahead
>
> Put your rune on the door,
>
> Leave your mark, forever more
>
> In the world of the Runiverse,
>
> Make your presence known, don't reverse
>
> Lore is at the core,
>
> Of the teachings that he implores
>
> In the temple that bears his name,
>
> We gather to honor and acclaim
>
> With skull in hand, he casts his spell,
>
> Guiding us through tales and hell
>
> Let us all learn from his art,
>
> And stay true to the Runiverse heart
>
> So put your rune on the door,
>
> And let the magic forever soar
>
> In the temple of ElfJTrul,
>
> We'll always stay true to the lore.

### The Cave of the Bearsnake[edit | edit source]

The place of worship for Bearsnake in Dread Tower is a grand cave located at the base of the towering cliffs that encircle the city. The entrance to the cave is adorned with intricate carvings of bears and snakes, symbolizing Bearsnakes unique nature as both a bear and a snake. The walls of the cave are adorned with intricate frescoes depicting Bearsnake in various poses, from mediating disputes between Dotta and ElfJTrul, to striking deals and making connections with other powerful figures in the Runiverse.


Dread Tower

Title: Dread Tower; Content:As you enter the cave, you are greeted by the sound of trickling water, as a small stream flows through the center of the cave, leading to a large pool at the back of the cave. The water is said to have mystical properties, said to bring good luck and prosperity to those who drink from it.

As you walk deeper into the cave, you will come across several smaller alcoves, each adorned with offerings and gifts to Bearsnake. These offerings are said to bring the favor of Bearsnake and aid in the making of deals and connections. The cave also has several statues of bears and snakes, as well as other creatures that are sacred to Bearsnake.

At the back of the cave, there is a large chamber where the weekly gatherings of Bearsnake's followers take place. The chamber is lit by torches, casting a warm and inviting glow throughout the space. Here, his followers gather to hear his wisdom and advice on how to make deals and build connections in the Runiverse. After the meeting, people often stay to socialize, drink and make new friends, or even strike new deals.

The cave is - when visiting Dread Tower - also home to Bearsnake himself, who is said to spend most of his time in the cave, mediating disputes and making deals. It is said that those who are able to gain an audience with Bearsnake in the cave are often able to secure powerful allies or strike valuable deals.

Worshippers who enter the cave will go through a veil on which is written:


Dread Tower

Title: Dread Tower; Content:Worshippers who enter the cave will go through a veil on which is written:

> Beneath the dark and jagged rocks
>
> Where echoes of the river mock
>
> Lies the cave of Bearsnake grand
>
> Where deals are made and hands are shook at hand
>
> With fur of bear and eyes so wise
>
> He mediates between the skies and skies
>
> With words as smooth as honeyed wine
>
> He'll make the toughest deal align
>
> In his lair of stone and misty light
>
> He'll show you the way to make things right
>
> With laughter and a jolly grin
>
> He'll bring you in and make you spin
>
> So put your mark on the world with pride
>
> And come and see what Bearsnake has inside
>
> With party and a hearty cheer
>
> He'll make the troubles disappear
>
> For in his cave of revelry and might
>
> He'll guide you through the darkest night
>
> With wisdom, wit and a steady hand
>
> He'll lead you to the promised land.

### The Majors Castle[edit | edit source]

The city also has a large castle, located on the highest point of the city, which serves as the residence of the major and his family. The castle is heavily fortified, with high walls and a moat, and is guarded by a small army of warriors. Inside the castle is a grand hall, where the major holds court and receives visitors, and several smaller chambers for the major and his family to reside in.

## The dungeons[edit | edit source]


Dread Tower

Title: Dread Tower; Content:## The dungeons[edit | edit source]

The dungeons beneath Dread Tower are a labyrinthine network of ancient passageways and chambers, steeped in mystery and intrigue. They are the stuff of legend, whispered about in hushed tones by the residents of the tower. The depths of the dungeons are said to be home to untold riches and ancient wisdom, but also untold dangers. But for the brave and adventurous, the lure of the unknown is too great to resist.

One of the entrances to these dungeons lies hidden away in the Stone Quarter, near the base of the tower. It is an unassuming door, set into the stone wall, with a large iron ring for a handle. But for those in the know, the door is a portal to a world of adventure and excitement. The door is thick and heavy, but as you push it open, the musty smell of ancient stone and damp earth wafts out to greet you. The stairway down is steep and winding, and as you descend, the light from the entrance above fades and is replaced by the flickering glow of torches set into the walls.

As you reach the bottom of the stairway, the passageway opens up into a grand chamber, filled with the hustle and bustle of adventurers and merchants. This is the hub of activity for those venturing into the dungeons. Here, you can find guides, equipment, and companions for your journey, as well as tales of the perils and rewards that await you deeper in the depths. The air is thick with the sounds of clanking armor, the murmur of excited voices, and the clink of gold coins.


Dread Tower

Title: Dread Tower; Content:The walls are adorned with maps and tapestries, depicting the various levels and chambers of the dungeons, as well as illustrations of the monsters and treasures that can be found within. The excitement and anticipation in the air is palpable, as you feel the thrill of the unknown calling out to you. This is your chance to make your mark on the world and to uncover the secrets of the past. Will you answer the call and put your rune on the door?

# Guilds[edit | edit source]

## The Murder Guild[edit | edit source]

The building of the murder guild is a tall, imposing structure made of black stone. It is located in a secluded part of the city, surrounded by high walls and guarded by heavily armed guards. The entrance is a large, ornate door made of dark wood and adorned with intricate carvings of weapons and skulls.

Inside, the building is dimly lit, with torches lining the walls. The floors are made of cold, smooth stone and the walls are adorned with tapestries depicting battles and gruesome scenes of violence. The halls are lined with suits of armor and weapons of all types, and a large fireplace burns in the central hall.

The main hall of the guild is a large room filled with tables and chairs where the guild members gather to plan and discuss their next assassinations and other nefarious deeds. The room is filled with the murmur of voices and the clink of glasses as the guild members make their deals and alliances.

The guild also has a training hall where members practice their combat skills and hone their deadly abilities. The room is equipped with various training equipment and weapons and is often filled with the sounds of clashing swords and the grunts of exertion.

Overall the building exudes a sense of danger and menace, fitting for a guild of assassins and murderers.

## The Pony Guild[edit | edit source]


Dread Tower

Title: Dread Tower; Content:## The Pony Guild[edit | edit source]

The building of the Pony Guild is a large stable-like structure, located on the outskirts of the city, near the farmland. The exterior of the building is made of wood and stone, and it is painted in a deep red color, with a large sign hanging above the entrance that depicts a galloping pony. The roof is made of thatch and is steeply pitched to allow for the snow to slide off in the winter.

Inside, the building is divided into several sections. The first section is the main stable area, where the ponies are kept. The stable is large and well-ventilated, with high ceilings and large windows that let in plenty of light. The stalls are made of wood and are well-maintained, with clean straw bedding and fresh water available at all times. The ponies are well-groomed and well-fed, and they all seem to be happy and content.

The second section is the training area. This is where the ponies are trained to race and perform tricks. The training area is equipped with obstacle courses, jumps, and other equipment designed to test the ponies' agility and speed. The trainers are skilled and experienced, and they work closely with the ponies to help them reach their full potential.

The third section is the office of the guild master. It is a small room located at the back of the building. The office is simple and functional, with a desk, a few chairs, and a few shelves filled with books and papers. The guild master is a skilled and experienced pony trainer, and he is well-respected by the members of the guild.


Dread Tower

Title: Dread Tower; Content:Overall, the building of the Pony Guild is a well-maintained, functional and efficient place that is dedicated to the care and training of ponies. It's a bustling place, with many people coming and going, always a lot of activity and excitement. With the smell of hay, ponies and the sound of neighing and the clapping of hooves, it is a lively place that is always full of energy and life.

## The Hall of Cats[edit | edit source]

The building of the Hall of Cats guild is a grand and imposing structure, designed to reflect the regal and powerful nature of the cats themselves. The exterior is made of sleek black stone, with intricate carvings of cats and their prey adorning the walls. The entrance is guarded by two large statues of lionesses, standing sentinel on either side of the door.

Inside, the building is decorated with rich tapestries and ornate furnishings, all featuring images of cats in various poses and settings. The main hall is dominated by a large fireplace, where a fire burns constantly, providing warmth and light. The walls are lined with shelves and display cases filled with trophies and artifacts from the guild's many hunting expeditions.

The guild's council chamber is located on the second floor, accessible by a grand staircase. The chamber is a large, circular room with a high ceiling, adorned with frescoes depicting scenes of cats hunting and lounging in their natural habitats. The council table is made of dark wood and is surrounded by comfortable chairs.

The guild also has a training room, where members can practice and hone their skills in various forms of hunting and combat, such as archery, sword fighting, and hand-to-hand combat. There is also a library, where members can study and learn about the history and lore of cats and their allies.


Dread Tower

Title: Dread Tower; Content:The guild is also home to a large library, where the knowledge and secrets of the guild are kept. The library is said to contain ancient texts on cat magic and the history of the guild. The Hall of Cats is also a place for training and sparring. This is where young cats learn the art of war and how to use their feline abilities to the fullest.

Overall, the building of the Hall of Cats guild is a grand and majestic place, befitting of the powerful and noble creatures it represents.

## The coders guild[edit | edit source]

The building of the Coders Guild is a large, modern structure with clean lines and a minimalist design. It is made of sleek, dark metal and glass, and is adorned with intricate patterns of circuit boards and binary code. The entrance is a large, glass door that slides open with a wave of a hand, revealing a spacious lobby with high ceilings and white marble floors. The walls are adorned with large screens displaying scrolling lines of code and data visualization.

As you enter, you are greeted by a group of programmers and engineers, all hard at work on various projects. They sit at desks with multiple monitors and keyboards, typing away at a frantic pace. The air is thick with the sound of clicking keys and the hum of servers. There are workstations everywhere, with large screens displaying complex algorithms and data sets.

The guild's library is located on the second floor, filled with rows of shelves containing books and journals on computer science and programming. There is also a small theater where guild members give presentations and lectures on their work.

The building also has a spacious laboratory where members can experiment with new technologies and prototypes. Here you can see prototypes of robots, drones and other devices that are being developed by the guild.


Dread Tower

Title: Dread Tower; Content:The guild also has a central control room, where the Dotta, the leader of the guild, can monitor the progress of all the guild members and their projects. The control room is a high-tech, secure area, with advanced surveillance equipment and advanced security measures to protect the guild's valuable data and technology.

Overall, the building of the Coders Guild is a testament to the power and importance of technology in the Runiverse, and a symbol of the guild's dedication to pushing the boundaries of what is possible in the realm of fantasy and fiction.

## The milk guild[edit | edit source]

The building of the Milk Guild is a large, open structure that is designed to resemble a dairy farm. The main entrance is a large barn door that leads into a large open room that is filled with rows of tables and chairs. The walls are lined with shelves and cabinets filled with all sorts of milk-making equipment and supplies. There is a large fireplace in the center of the room that is used to heat milk and make cheese.

The second floor of the building is where the guild members work. Here you will find several large rooms filled with computers and other electronic equipment. The walls are covered in whiteboards and there are posters and diagrams everywhere. The guild leader's office is located at the end of the hallway and is a large room with a desk, several computers and a large window that provides a view of the city. The room is always busy with guild members coming and going, discussing new projects, and working on code.

The guild is focused on making the best milk and milk-based products possible. They are constantly experimenting with new techniques and ingredients to create the highest-quality milk and dairy products. They also help farmers to improve the quality of their milk and to increase the yield of their cows. The guild is well-respected and is known for its high-quality products and for its innovative approach to milk production.


Dread Tower

Title: Dread Tower; Content:## The art and lore guild[edit | edit source]

The dwelling of the Art and Lore Guild is a grand and impressive structure, with intricate architectural details and a sense of history and tradition. The exterior of the building is made of a warm-colored stone, with tall columns and a grand entrance. The entrance is guarded by statues of famous artists and scholars from the Runiverse's past.

As you enter the building, the first thing you notice is the high ceilings and the natural light that floods the space. The main hall is adorned with beautiful frescoes, tapestries and murals, depicting scenes from the Runiverse's history and mythology. The walls are lined with shelves upon shelves of books, manuscripts and scrolls, covering a wide range of subjects such as art, literature, history, philosophy, and magic.

There is also a section dedicated to displaying artworks by the guild's members. A variety of styles and mediums are represented, from paintings and sculptures to pottery and metalwork. The guild also has a large collection of rare and ancient artifacts, collected from all over the Runiverse.

The building also houses a number of workshops and studios where guild members can practice their craft. There are spaces for painting and drawing, pottery and sculpture, and even a library where members can study and research.

The guild also has a small performance space, where members can put on plays, concerts and other performances. The guild hall is home to many of the Runiverse's most renowned artists and scholars, and it is a place where creativity, knowledge and inspiration come together.

## The goblins pits[edit | edit source]


Dread Tower

Title: Dread Tower; Content:## The goblins pits[edit | edit source]

The building of the Goblin Pits Guild is a large, imposing structure made of dark stone and wood. It sits in the northernmost corner of the city, close to the city walls and the gate that leads to Goblin Town. The building is adorned with carvings and symbols of goblins and other subterranean creatures, and the walls are adorned with banners and flags bearing the symbol of the guild.

Inside, the building is dimly lit, with torches lining the walls and casting flickering shadows on the stone floor. The main hall is a large open space with a pit in the center, where goblin gladiators and fighters train and compete. The walls are lined with weapons and armor, and there is a large fireplace where the goblin fighters gather to tell stories and share news from the north.

The guild also contains a training area, where goblin fighters can practice and hone their skills, as well as a room where goblin fighters can rest and recover. There is also a room where goblin fighters can be fitted with weapons and armor, and a room where goblin fighters can be treated for injuries.

The Guildmaster of the Goblin Pits Guild is a powerful goblin warrior, who is respected and feared by all. The Guildmaster is responsible for organizing the goblin fights and training the goblin fighters, and is also responsible for maintaining the guild's relations with Goblin Town. The guild members are mostly goblins and other subterranean creatures, but also includes fighters from other races that have proven their worth in the pits.

# Inhabitants[edit | edit source]


Dread Tower

Title: Dread Tower; Content:# Inhabitants[edit | edit source]

The city of Dread Tower is known to be a haven for all sorts of creatures from the realm of fantasy, including goblins and kobolds. The goblins and kobolds, like many of the other inhabitants of the Dread Tower, are known to be mischievous and cunning. They are known to be skilled in thievery and deception, and they often use their skills to take advantage of the other inhabitants of the city.

The goblins and kobolds often live in the more rundown and poverty-stricken areas of the city, such as the Shadow Vale and the Crypt of Sorrows. They are known to be fiercely territorial and will defend their homes and possessions with great ferocity. They often work together to form criminal organizations and engage in illegal activities such as extortion, racketeering and smuggling.

Despite their reputation, there are also some goblins and kobolds who are trying to live a more honest life. They work hard to provide for their families and are respected by the other inhabitants of the city. They are also often employed by the wealthy and powerful inhabitants of the city as guards, messengers or in other menial tasks.

Overall, the Dread Tower is a place where different races and cultures coexist with all their diversity, conflicts, and harmony. In the end, everyone is trying to survive and make a living in the best way they can in a world full of wonder and magic.

## Warriors[edit | edit source]

There are warriors know to be related to the Dread Tower and here is their names and perhaps stories.

Find here a list of all https://forgotten.market/0x9690b63eb85467be5267a3603f770589ab12dc95?affiliation=Dread+Tower

### Glorga, Contaminator of the Dread Tower[edit | edit source]


Dread Tower

Title: Dread Tower; Content:### Glorga, Contaminator of the Dread Tower[edit | edit source]

https://www.forgottenrunes.com/lore/warriors/10487/0

Glorga is a powerful goblin leader and the major of Dread Tower, the capital city of the Runiverse. He resides in the city hall, and has a strong connection to the goblin pits guild, which is heavily influenced by the culture and traditions of the goblin town in the north. Glorga is known for his shrewd negotiation skills and his ability to navigate the complex political landscape of Dread Tower. He is also a respected member of the community, known for his strong sense of justice and fairness. Despite his fearsome reputation, Glorga is also known to have a softer side, and is known to be a loving family man who cares deeply for his kin and his community. Overall, Glorga is a complex figure, respected and feared by many in the Runiverse, but also loved and admired by those who know him well.

### Benedict Wounder of the Dread Tower[edit | edit source]

https://www.forgottenrunes.com/lore/warriors/10267/0

# Outer City - The settlements[edit | edit source]

## The Crypt of Sorrows[edit | edit source]

The Crypt of Sorrows is a small settlement located on the outskirts of the Dread Tower. It is known for its dark and macabre atmosphere, as well as its inhabitants who are mostly outcasts and recluses. The settlement is built around an ancient crypt that is said to be haunted by the spirits of the dead. The crypt is built of large stones and is surrounded by a high wall, with a single entrance that is always guarded by two heavily armed guards. The crypt is said to contain the remains of powerful sorcerers and witches who have long since passed away.


Dread Tower

Title: Dread Tower; Content:The houses in the Crypt of Sorrows are small, dark and gloomy, with boarded-up windows and doors. The streets are narrow and winding, and the air is thick with the smell of death and decay. The inhabitants of the Crypt of Sorrows are a strange and mysterious lot. They are known to be skilled in the art of necromancy, and many of them are rumored to have made pacts with dark forces to gain power. They are feared and avoided by the rest of the population of the Dread Tower, and few dare to enter the Crypt of Sorrows after dark.

The crypt is also a place of pilgrimage for many necromancers, dark sorcerers and other practitioners of forbidden magic. It's a place where the laws of the Dread Tower are not applied and people do whatever they please. It's said that the spirits of the powerful sorcerers and witches who rest there, still hold some of their power, and it's a place where people can seek their blessings or their curses.

## The Asylum of Nightmares[edit | edit source]

The Asylum of Nightmares is a settlement located on the outskirts of the city of Dread Tower. It's known for its dark and unsettling atmosphere. The settlement is surrounded by a tall, wrought iron fence that's adorned with twisted, gnarled branches and other ominous symbols. The gates to the settlement are always kept locked and guarded by heavily armed guards who are known to be fiercely loyal to their employer.

The settlement is comprised of several large, imposing buildings made of dark stone and adorned with gargoyles and other terrifying statues. These buildings are where the inhabitants of the settlement live, work and sleep. Inside, the buildings are dimly lit and filled with shadows, making it difficult to see. The air is thick with the smell of incense and other pungent odors.


Dread Tower

Title: Dread Tower; Content:The settlement is home to a variety of terrifying creatures and beings, including mad scientists, necromancers, demonologists, and other practitioners of dark magic. They are known to conduct twisted experiments and rituals in the name of knowledge, power, or perhaps sheer madness. They are said to be able to summon and control the forces of darkness, and it is said that the screams of their victims can be heard at night.

Despite its grim reputation, the Asylum of Nightmares is a place of great power and knowledge, and many powerful wizards and sorcerers seek out the inhabitants of the settlement to learn their secrets. It is also a place where many of the unwanted, outcast, and rejected citizens of Dread Tower end up, as they have no other place to go.

## Farmland[edit | edit source]

The farmland to the south of the Dread Tower is an important source of food for the population. The fields are tended by farmers and their families, who grow a variety of crops such as wheat, barley, vegetables, and fruits. The farmland is divided into smaller plots, each one tended by a different family or group of families. The farmers use traditional methods of farming, such as plows pulled by horses or oxen, and irrigation to water their crops during dry seasons. They also use crop rotation to maintain soil fertility, and keep livestock such as cows, pigs, sheep and chickens for milk, meat, eggs and wool. The farmland is protected by a fence to keep out wild animals and raiders. The Dread tower has a strong relationship with the farmers.

## Mysticism, History and Legend[edit | edit source]

#### The Mardorians[edit | edit source]


Dread Tower

Title: Dread Tower; Content:#### The Mardorians[edit | edit source]

The Mardorians were a long-lost culture of humanoid beings that existed in the Runiverse thousands of years ago. They were known for their advanced technology and magical abilities, with many among them being skilled in wizardry and clerical arts. They were a diverse group, consisting of wizards, clerics, technicians, peasants, craftsmen, and many other professions. They built great machines and portals that could take them to other parts of the Runiverse, and lived in a vast network of cities and dwellings that have since been buried beneath the surface.

Primarily a peaceful people, with a strong sense of community and cooperation valueing knowledge and progress, and constantly pushing the boundaries of what was possible with their technology and magic. They had a deep reverence for the natural world, and worked in harmony with the land, rather than exploiting it. They were a proud culture, with a rich history and culture. But, a cataclysmic event led to the downfall of their civilization and the Mardorians are now extinct. Nevertheless, their legacy and artifacts still can be found in the many dungeons across the Runiverse.

#### The Mardorian portals[edit | edit source]

The technology and magic behind the portals of the Mardorians was truly a marvel to behold. They were master builders, inventors, and engineers, and they had developed a unique method of harnessing the power of the Runiverse to create stable, reliable portals that could transport people and goods between their cities in mere moments.


Dread Tower

Title: Dread Tower; Content:The portals were built from a combination of advanced machinery and powerful arcane runes, which were inscribed on the portals themselves and activated by skilled technicians and wizards. These runes were said to be the key to the portals' functionality, imbuing them with the ability to manipulate the very fabric of space and time. The Mardorians had discovered how to access the hidden energies that flowed throughout the Runiverse, and they used them to create a network of transportation that was unmatched by anything else in their time. The portals were not just a way to travel but also a way to connect the cities and the people, they were a way to communicate and share knowledge, culture and goods.

#### The people[edit | edit source]

The Mardorians are a proud and powerful race of humanoids, standing tall at an average height of around 6 feet. Their skin is a deep, rich bronze color and their hair ranges from jet black to a fiery red. Their eyes are striking, with a piercing golden or silver color that seems to reflect the light of the Runiverse.

Their physiques are strong and athletic, with well-defined muscles and a natural grace to their movements. They possess a keen intelligence and a mastery of magic and technology. They are able to harness the power of the elements, from the fierce flames of fire to the gentle winds of air.

The Mardorians are known for their intricate and ornate clothing and jewelry, often adorned with symbols and runes of power. They carry themselves with a regal bearing, radiating a sense of authority and confidence.

Their culture values knowledge and wisdom, and they have a deep understanding of the Runiverse and its workings. They were builders of great machines and constructors of portals, allowing them to travel to far-off places with ease.


Dread Tower

Title: Dread Tower; Content:Despite their powerful abilities, the Mardorians were also known for their compassion and empathy. They were deeply connected to the natural world and worked to preserve it for future generations.

#### The downfall of the Mardorians[edit | edit source]

The cataclysmic event that brought about the downfall of the Mardorian culture was a great war. A war that lasted for centuries, fought between the Mardorians and an ancient race of powerful sorcerers known as the Necromancers. The Necromancers sought to gain control of the Mardorian's advanced technology and magical portals, and they were willing to stop at nothing to achieve their goal.

The Mardorians, despite their advanced technology and powerful magic, were no match for the Necromancers' dark powers. They fought bravely, but the Necromancers' army of undead warriors and twisted abominations proved to be too much for them to handle.

The war took a heavy toll on the Mardorians, both in terms of lives lost and the destruction of their cities and portals. In the end, the Necromancers emerged victorious, and the Mardorians were forced to retreat underground.

But, even though the Mardorians were safe in their underground cities, the war had taken its toll on them. Their numbers dwindled and their technology began to fail. In the end, the Mardorians were forced to seal themselves away, to protect what was left of their culture and technology.

And thus, the Mardorians faded into obscurity, their underground cities and fortresses becoming nothing more than legends and myths. But, their portals remain, waiting to be discovered by brave adventurers and the knowledge and technology of the Mardorians waits to be rediscovered and put to use once more.

The Spike

## Forgotten Runiverse Game[edit | edit source]


Dread Tower

Title: Dread Tower; Content:The Spike

## Forgotten Runiverse Game[edit | edit source]

The Dread Tower is located at (x, y) in the game. To get there, head due southwest from the origin.


Business Suit
---

Business Suit

Title: Business Suit; Content:Business Suit
---


Guardian Sword
---

Guardian Sword

Title: Guardian Sword; Content:Guardian Sword
---


Biron

Title: Biron; Content:Biron is an active artist within the Cult. Biron typically illustrates cartoon style wizards for their commissions, you can find Biron on Discord, biron#5987.


Iron Knight of the Hills
---

Iron Knight of the Hills

Title: Iron Knight of the Hills; Content:Iron Knight of the Hills
---


Red Coffin
---

Red Coffin

Title: Red Coffin; Content:Red Coffin
---


Carnal Body Salaciousness
---

Carnal Body Salaciousness

Title: Carnal Body Salaciousness; Content:Carnal Body Salaciousness
---


Wizard Wednesday Recap, 2022-08-03

Title: Wizard Wednesday Recap, 2022-08-03; Content:Magus Ixar of the Hills decided to sacrifice a jelly donut in a very explosive manner as part of the August 2022 signed comic book contest.

## Contents

  * 1 Signed Comic Book Contest
  * 2 3D Wizard Models Update
  * 3 The Great Dynamic NFT Debates
  * 4 Community News

### Signed Comic Book Contest[edit | edit source]

We started this week with some Magic Machine updates. There has been a comic book contest that has been ongoing. Reilly Brown signed 20 Issue 0 comics at San Diego Comic-Con. There were various prompts on Twitter, and people fulfilling the requirements were entered into raffle drawings to win a signed issue. There were some very innovative entries, escalating up to Magus Ixar of the Hills blowing up a jelly donut! Waffles also made a cool “ritual vignette” for a jelly donut sacrifice. The final four comics will be raffled among those who attended Wizard Wednesday!

Forgotten Pixels Digital Clothes is a derivative collection created by Bill Gains and acideater, that explores the concept of dynamic NFTs. The pictured NFTs are separate from the genesis Wizards collection.

### 3D Wizard Models Update[edit | edit source]

Elf said that progress has been going well, and has been a large effort, as the models need to be interoperable. There was a reset on the models, and Molly is taking over the concepting. Elf will be sharing the new concepts on Twitter, when possible.

Elf recalled how the 2D walk-cycles allowed the wizards to be the best looking sprites in the Worldwide WEBB game. Dotta admitted that there were previous 3D designs that were completed, but too many edge cases cropped up that were subpar, and they decided to rehash them.


Wizard Wednesday Recap, 2022-08-03

Title: Wizard Wednesday Recap, 2022-08-03; Content:### The Great Dynamic NFT Debates[edit | edit source]

The Forgotten Souls collection was also an early Magic Machine experiment with using tokens to permanently transform the original Wizard collection.

Elf wanted to continue the conversation on dynamic NFTs that he hinted at last week. Even from those hints, there was a definite reaction from the community, with many wizards saying they were totally against making the original NFTs dynamic. Elf reassured the Cult that Magic Machine would NOT:

  * destroy rarity metrics
  * push out centralized metadata changes without consent from token holders (the only exception being to fix typos in names)
  * change the original Wizard tokens in drastic ways.

Dotta referenced the other wizard-themed project (WZRDS) that features centralized project-initiated token burning, which was included in the contract, as something MM would never do.

Elf continued by saying that he thinks dynamic NFTs are the future, and are more interesting over time, than static immutability. Dynamic NFTs will assist in world-building and character-building, and are intended to extend the toolset that includes the Book of Lore. Some items that might be changed include name, hat color, and what the character is holding. Any change would require a token, which would be fairly rare. These tokens would be airdropped to holders, and would be usable and tradeable (similar to Sacred Flames). Additionally, there would be rules about how the traits can be changed. Duplicate names would not be allowed.

Dotta stressed that this is not an announcement, just some early thoughts and ideas that the MM team has. He mentioned that he and Elf are kind of like Yin and Yang, with Dotta liking the stability and immutability of the blockchain, while Elf likes the idea of the primitives changing and evolving more over time as their stories grow.


Wizard Wednesday Recap, 2022-08-03

Title: Wizard Wednesday Recap, 2022-08-03; Content:Madotsuki came up and talked about some ideas for how to incorporate dynamic NFTs in the Runiverse game, as a way to allow changes to characters while not affecting the original tokens. The topic of soul-bound tokens came up as well - Dotta would (hypothetically) implement it as having secondary or derivative items being tied to a specific character.

A screenshot from the Ancient Amulets RPG trailer, which formed part of a proposal for the House of Wizards DAO, circa July/August 2022.

Overall, this topic sparked a lot of conversation, both on the Twitter spaces and in Discord during the session - the most in recent memory during a WW. There was overall a positive reaction to the fact that Magic Machine is willing to continue innovating with the NFT tokens (and not solely focus on the legacy media implementations) but also various strong concerns about changing any of the original tokens' traits since some people paid a hefty premium for collecting certain traits like special names or color coordinated outfits. Elf countered that the amount of “change tokens” would be scarce enough to not cause a big dent on any single trait’s rarity.

As this was a true multi-person discussion, it is recommend to listen to the recorded audio and/or read the Discord messages if you want to gain the full nuance of the ideas discussed. Overall, the topic sparked a lot of ideas from the Cult, and most seem excited about “something” happening in this area.

### Community News[edit | edit source]

A screenshot of the Runes Trading Card Game experience, as part of a House of Wizards DAO proposal circa July/August 2022. Artwork by Ozzz.

Dragonfetus announced a House of Wizards contest to bring in new creatives to the Cult. Non-holders can enter this contest, and the winner will receive a Warrior.


Wizard Wednesday Recap, 2022-08-03

Title: Wizard Wednesday Recap, 2022-08-03; Content:Beandog came up and talked about his proposal for the Ancient Amulets, which is to create a traditional FRWC-themed RPG for Nintendo Switch and iOS. There is a demo available to play so that voters can understand the proposed game. Giveahoot came up and mentioned his proposal on the Runes card game, which would fund more card art. Both of these proposals are now open for voting

Dotta shouted out Madotsuki and Kel around their Wizzypedia entries. And Moron Global announced that they’ve extended their deadline for Waifu Wednesday by two more weeks. Winners will be featured on an upcoming merch line. Finally, Elf admitted that the community voted for kobolds having ears, not horns :)

Due to the lengthy dynamic NFTs discussion, there were no Cult Content shout-outs, but check out the awesome art & memes can be found at tree.io.


Gremplin

Title: Gremplin; Content:Dotta talking about Gremplin Toadz.

Gremplin is a famed NFT creator (most prominently of CrypToadz) who was part of the Forgotten Runes discord early on in the collection's life. He submitted the original concept for a Fur Gnome which eventually made its way into the collection.

Twitter: https://twitter.com/gremplin

## In the Collection[edit | edit source]

The original Fur Gnome concept by Gremplin.

Gremplin was appreciated with an honorary Wizard The Great and Magical UserGnome (28) in the original collection. The Gremplin wizard subsequently underwent the Great Burning via the Sacred Flame and became the soul, The Ghost of Gremplin (28).


White Hedge Knight Armor
---

White Hedge Knight Armor

Title: White Hedge Knight Armor; Content:White Hedge Knight Armor
---


Fiskantes

Title: Fiskantes; Content:Fiskantes is a notable community member and owns the Cartomancer Fiskantes Wizard; Fiskantes has been with the cult since the summoning.

Twitter: [1]

Fiskantes
---


List of Items

Title: List of Items; Content:## Items for Wizards[edit | edit source]

  * A Big Magic Stick

  * A dumb stick...

  * Ace in the Hole

  * Aphrodite's Heart: the Love Spell

  * Astral Potion

  * Bag of Tricks

  * Book of Magic

  * Caduceus

  * Candle of Intuition

  * Cannabis Potion

  * Chaos Staff

  * Chroma Crystal

  * Courage Staff

  * Crystal Ball

  * Crystal Skull

  * Dragon Fireworks

  * Dryad's Ear: the Plant Spell

  * Egg of Unknown Beast

  * Emerald Staff

  * Eternal Rose

  * Ether Staff

  * Fairy Glamour: the Dazzle Spell

  * Flesh Eating Plant

  * Garnet Staff

  * Goblet of Immortality

  * Golden Bull Staff

  * Golden Soul Reaper

  * Gorgon's Eye

  * Green Mushroom

  * Grim Reaper's Breath: the Death Spell

  * Guillaume's Broom

  * Harmony Staff

  * Hobgoblin's Flame: the Wayward Spell

  * Indigo Moon Staff

  * Isaac's Apple

  * Jinx Staff

  * Joy Staff

  * Kelpie's Fury: the Water Spell

  * Key of the 7th Realm

  * Loki's Bridge: the Rainbow Spell

  * Lucky Horseshoe

  * Lunar Staff

  * Mandrake Potion

  * Mug of Ale

  * Mystic Ice Cream

  * Nightshade Potion

  * Passion Potion

  * Peace Staff

  * Phoenix Feather

  * Phosphorus Spear

  * Prometheus's Torch

  * Red Mushroom

  * Ruby Staff

  * Salamander's Tongue: the Fire Spell

  * Shaman's Peyote

  * Siren's Bell


List of Items

Title: List of Items; Content:* Shaman's Peyote

  * Siren's Bell

  * Siren's Harp

  * Solar Staff

  * Soul Harvester

  * Sphinx's Hourglass

  * Staff

  * Stellar Staff

  * The Bone Stave

  * The Gnome's Tooth: the Earth Spell

  * The Mamba Stick

  * The Midas Rod

  * The Orb Staff

  * The World Egg

  * Thor's Wrath: the Lightning Spell

  * Venus Fly Trap

  * Vile of Virgin's Blood

  * Wizard's Pipe

  * Zephyr's Laugh: the Wind Spell

## Items for Souls[edit | edit source]

  * A Big Magic Stick with Ether Fire

  * A dumb stick... on fire

  * Anti Hourglass

  * Bag of Cataclysm

  * Banshee's Bell

  * Banshee's Harp

  * Basilisk's Hiss: the Heat Spell

  * Black Sun Staff

  * Blood Moon Staff

  * Book of Dark Magic

  * Broom on Fire

  * Bugbear's Flame: the Discombobulation Spell

  * Candle of Clairvoyance

  * Charred Bone Stave

  * Charred Pipe

  * Cockatrice hatchling

  * Death Adder Rod

  * Death Crook

  * Death Shroom

  * Devil's Goblet

  * Double Phoenix Feather

  * Dragon hatchling

  * Dryad's Decay: the Rafflesia Spell

  * Dwarve's Heart: the Diamond Spell

  * Empty Mug of Ale

  * Entropy Staff

  * Ether Staff 2.0

  * Fire Stone Staff

  * Flaming Rose

  * Forever Sparkler

  * Fresh Brains

  * Ghost Torch