*SHIT!!*
 He turned to leave and the door locked itself. He looked at the window and the shutters slammed shut violently. He turned around sensing the betrayal at hand. The three Mushrooms had transformed into a thing of nightmare. Everything in the room darkened and faded away but them. Their heads changed colors from glowing red to blue to yellow to green to orange. Their eyes glowed like a candle.Smoke poured out of their ears. Goober backpedaled in shock. Nothing existed but them.
*No! This cant be*
Their mouths full of fangs and fire escaped as the spoke.  you will give it to us, Goober!!.  The statement hit him like a punch to the stomach and snapped him out of it. He closed his eyes and anger began to take over. He opened his eyes.
KOBOLDSDONT PAPERHAND!!!!!! As he yelled energy flowed thru him and he held his arms out glowing blue and let out an icy blue lighting bolt towards the shrooms.
The three raised their arms at the last second and met his bolt with bolts of their own nullifying his attack.
There are three of us, Kobold. You cant win!
He reached into his pocket and grinned. He popped a couple mushrooms in his mouth and while still chewing asked dat so?
The Kobold pulsated as he grew in size and mass till his ears were nearly touching the vaulted ceiling. He raised his arms again and began to hum with energy. His blue bolt shot out again bigger and faster than ever. The three shrooms tried again to parry but their energy was pushed backwards onto themselves. They began to scream and shrink.
Goober no his former friend whimpered.


Arch-Magician Goober of the Realm

Goober no his former friend whimpered.
Goober looked at 3 bitesized mushrooms, still smoking, laying on the ground across the kitchen. He walked over and grabbed them.  As he popped them in his mouth he felt the power rush. Again he began to pulsate as he grew. He exploded through the top of the cabin laughing uncontrollably. Growing and growing as he began to rise over the forest canopy. Now a giant Kobold stood. Taller than the mightiest trees. He looked at the distant Battle Mage mountains and grinned.
I see you! he bellowed and began to laugh again and turned around at the sound of breaking glass. Goober woke up.


*What a crazy dream! I watched him die. We were there as he burned and soul transformed into another. He has no power in my dreams.*

He frowned at the broken vase on the floor and the rose laying in a puddle of water. He looked up at the Crow perched in the open window. It looked at him. The crow pointed at its eyes Ka, then intensely pointed at the Kobold, Kaw! it squawked. Goober got up. Yeah yeah. Stop eyeballing my stash! he told the crow.
And you owe me something shiny now!!
The crow turned and flew off in protest. The Kobold smiled as he cleaned the mess.
Today is gonna be a good day .
He threw on his best white Tunic.
*Fancy!*
He opened a sack up the table. He admired the mushrooms, peyote, vials and trinkets laid out before him.
 Oh, the things we will do with these!! he said aloud.
He bundled them back up and gingerly picked up a special backpack. Inside it a large egg carefully wrapped in soft fluffy cotton to keep it safe in the bag. He had fulfilled the task he was charged with. Goober could hardly contain his excitement as he donned the backpack and grabbed his broom. His visit with The Sect would no doubt be epic. Our goals are within reach.
  *Our time is now. Our plans shall come to fruition!!*
And with that Goober mounted the broom and flew out his tower window ready for the dawn of a new adventure.


Romulus Impaler of the Realm

Romulus Impaler of the Realm was a warrior like no other. He was tall and broad-shouldered, with piercing eyes and a fierce scowl that struck fear into the hearts of his enemies. His armor shone like the sun, and his sword was sharp as a razor's edge, ready to cut down any who dared to challenge him.

As a guard in the goblintown, Romulus was charged with protecting the town and its people from all manner of threats. He patrolled the borders day and night, always alert for any sign of danger. And when danger did come, Romulus was the first to respond, rushing to the front lines with his sword in hand.

Over the years, Romulus became a legend among the goblins of the town. He was known as a fierce and relentless warrior, feared by his enemies and respected by his comrades. He stood tall in the face of danger, always ready to defend the town and its people with all his might.

Despite his fearsome reputation, Romulus was not one to seek out battle for its own sake. He understood that his role as a guard was to protect the town, and he took that responsibility very seriously. He would do whatever it took to keep his kin and his home safe, even if it meant putting his own life on the line.

As the years passed, Romulus grew old and his strength began to wane. But he remained as fierce and determined as ever, continuing to defend the goblintown with all his might. And when he finally fell in battle, it was with a sword in hand and a heart full of pride, knowing that he had given his all to protect his kin and his home.


Today, Romulus Impaler of the Realm is remembered as one of the greatest warriors the goblintown has ever known, a hero who stood tall against all manner of threats and gave his life to protect his people. His legacy lives on in the hearts of the goblins of the town, who will forever be grateful for the brave warrior who guarded them and their home.


Alchemist Gaspard of the Hall

An alchemist by trade, but who knows who he really is under the mask...


Void Disciple Aamon of the Quantum Downs

A dead rat.

How and when the rat died, unknown. Whose rat? The Hag's. Where is the Hag? 'Behind me.'

Aamon whipped his head almost fully backwards. He faced The Hag... and then she was gone.

Aamon was perplexed, 'how could she have harnessed the magic needed to perform such a feat', he thought. 'After all, she was just a village Hag, nothing special. Was she the one who gave me that goddamn letter? No... couldn't be. Then, how the f-'

Aamon's thoughts were interrupted as he felt the sudden urge to vomit. He fell onto he knees. He grasped his chest, as if he was having a heart attack. His vision blurred. He saw a shadowy black figure. It spoke to him strange things, which he could not understand. His heart raced and pain built up in his chest. It grew. Tears rolled down his face. He curled into the fetal position and began to scream. He now felt as though he was on fire. His screams grew louder, and louder... then silence. And black.

Aamon awoke several days later. He was in a pool of cold water. He got up from the ground onto his feet. Around him was crumbling stone. In front of him, a wooden door. It was locked. There was light streaming in from a small window in the room. It was covered with iron bars. Aamon peaked outside.

"Shit!", he recognized the surrounding area. He was in the red wizard's dungeons. The Bounty Hunters got him.


Charon Waster of the Arena

# The Lore of Charon - Waster of the Arena

_No one knows where **Charon** comes from or what his true purpose is, but it is said that he possesses otherworldly powers that he wields with deadly precision. His opponents tremble at the sight of his cold, piercing gaze and the aura of darkness that seems to surround him_

In the arena, **Charon** is a force to be reckoned with. Armed with the rare *Silver Dragon Pike* and protected by the *Shield of the Moon*, he moves with fluid and graceful, yet deadly, movements as he dispatches one foe after another with ease. Many believe that he is unbeatable, and those who dare to challenge him soon find themselves lying on the ground in defeat.

Despite his fearsome reputation, **Charon** is a solitary figure who rarely speaks and keeps his true identity hidden behind the legendary *Ether Horn Helmet*. Some whisper that he is a demon summoned from the underworld, while others claim that he is a cursed warrior who sold his soul for power.

**Charon** is not alone in his journey. By his side stands a loyal companion, a mystical goat known as the **Null Goat**. These creatures, with their magic-resistant skulls and horns, are fiercely loyal and excellent sentries, often domesticated by shepherds who inhabit the mountains. The **Null Goat** stands by **Charon's** side, always ready to defend its master from any danger that lies ahead.


Atom the Outstanding

# A Helping of Fried Mushrooms (and a Blessing Too)

Today would turn out to be quite the special day for @pony27 and her brother Atom! These two beautiful ponies finally reached the age where they would receive their blessings from the local healer, @wizard3676.

She was a kind and loving swamp witch who blessed every Elysian foal, regardless of their journeys in life. This blessing would bestow upon them long life, exceptional health and good luck, and most importantly, give the ponies a chance to get some of the healers world famous fried mushrooms!

The two foals would be trusted to travel by themselves to and from the healers hut, which was some distance away, located in the midlands of the Fey. This would be their biggest adventure yet!

The morning came and went as the two ponies were prepped by their riders, Danny and Sammy, who made more than sure that they would have every possible need covered.

Ok, I think you two are all set! Danny said, dusting his hands off on his pants, and looking on with pride at the ponies all geared up. Ugh, I hope theyll be ok. Are you sure we packed everything? A small bit of panic washed over his face.

Dont worry, Sam said, its not a very long trip, and you know Enigma will be watching them. Relax and try to enjoy a couple of days of quiet!

The boys finished packing up the ponies, kissed them on their foreheads and led them to the path that would take them straight to the healer's hut.

Now remember, stick together, dont talk to strangers, and have fun!! Sam said, with a wave, encouraging the ponies to begin their adventure. The two ponies strode out of town and down the wooded path.


While the ponies couldnt speak like their riders, they could talk to each other through their own special bond.

As they trotted, Atom turned to Penelope and thought, I cant wait for those fried mushrooms! Ive heard theyre the best in all the Runiverse!

Penelope snorted with joy. You and your love for food! Dont forget, were also getting our blessings from Enigma. Thats the most important thing. We only get one chance at this, so we cant mess it up!!

Atom rolled his big brown eyes. Right, right, I know! But a ponys gotta eat too! And as if on queue, his belly rumbled so loudly even Penelope could hear it.

The two burst into giggles as they continued to banter lovingly back and forth.

They walked for a while longer, the shade from the trees protecting them from the glaring sun and the birds singing in the trees. The path twisted and turned, but the ponies never once wavered in their determination to reach Enigmas hut!

Finally, after what felt like hours, they arrived at the small clearing where Enigma lived. The smell of fried mushrooms filled the ponies' nostrils as they got closer. Her hut, tiny but tidy, was made of woven reeds and twigs, and thick smoke billowed from the chimney.

Enigma was waiting for them outside with a big grin plastered on her face. Hello, new besties! Ive been expecting you!! Come give me a big hug!! she said, as they galloped even quicker right into the swamp witchs open arms.

The ponies nuzzled into her, feeling a sense of comfort and love wash over them. Enigma murmured some words in a language they didnt understand, and kissed each pony on the top of the head.


Now, whos hungry? she asked with a smile. Ive got some fresh fried mushrooms for you.

When do we get our blessing?? Penelope asked, sounding a bit stressed.

Oh sweety, just now, when we hugged! She said, beaming at the ponies. Now, who wants a snack??

Atom literally leaped with joy, and Penelope, finally realizing she was blessed, joined her brother in celebrating. Afterwards, they feasted on the delicious mushrooms, feeling grateful for the blessing and the special treat.

As the sun began to set, Enigma escorted them back to the path that would take them home. Be safe, besties, and remember, you now have my blessing. Ill always be watching, and if you ever need me, Ill know! The swamp witch said, giving the ponies one last hug, and waving them off.

The ponies walked back home, their bellies full of food and their hearts full of  love. They spent the entire evening giddily chatting between themselves, convinced they could feel the blessing, and arguing who was now stronger than who.

The two would return home safe and sound, and would go on to be quite special indeed.


Necromancer Fumiko of the Hills

Fumiko Entry 1:

Fumiko enjoys walking in the darkness of the thick forest. As far back as she can remember, darkness was her place of comfort. It is simply beautiful. The cold, the calm, the peace of night. The moon, the stars, the clouds in the sky. The beauty of a place exists as much during the night as much as it does during the day (probably even more during the night in Fumikos opinion). The forest ecosystem at night is every bit just as full of activity during the day. A different kind of life in the forest stirs when the sun sets, not bad, not good, just different. Nothing in the natural environment of the night signals anything more dangerous than the same natural environment of the day. There is a natural order of hierarchy: producers, consumers and predators in the food chain, high or low in the food chain, regardless if it was day or night.

In Fumikos younger days, her friends always wanted to play in the bright sunshine. She would join them but she always got tired quickly. The sunlight drained her stamina and the perspiration made her feel icky.  She preferred adventures at night but her friends were always terrified and never wanted to stay out late. Her favorite color was black and that came through her dressings. She found herself to be more alive during the night hours: more energy, more focused, more creative, more effective in whatever she was doing. For many of her younger years, Fumiko will stay up late into the night and continue into the next day with little sleep to accommodate the normal life routines. However, she gradually got tired of that and allowed herself to sync to what seemed to be a more natural body clock for her.


Many say that Fumiko has a talent for the Dark Arts. She could rapidly grasp the concepts of the Dark Arts and apply them with such ease. There was an elegance and sophistication to her dark magic. Her spells seemed to effortlessly flow out of her. Fumiko has a different assessment of herself: she merely has a different perspective on dark magic and not that she is magically talented. It was the sub-conscious paradigms about what white magic (aka true Magic) should be that placed mental blocks on their ability in the Dark Arts.
There was a misconception that white magic, or just simply Magic, was good while the Dark Arts were bad. Magic is just magic, there is white magic and there is dark magic. Just like there is a Sun and there is a Moon. Just like there are livings that roam during the day, there are living things that roam during the night. Just like the normal temperature during the day is warmer, the normal temperature at night is colder. Opposites exist for there to be balance in the world!

The Dark Arts behave in an opposite manner and therefore require an opposite perspective (its not a wrong perspective). Livestock are bred with the sole intent for slaughtering them for food or used as tools. Undead creatures are raised for specific purposes as well. Just like there is life in the living form, and there is also life in the afterlife. White magic can be limited by the physical world and scientific principles. For example, white magic can produce fire without firewood or a spark but is still limited to requiring air for fuel to burn. In contrast, Fumiko can start a Ghoul Fire (because of its greenish glow) in underwater because dark magic does not face that same limitation. That is also why the Dark Arts can seem to be more impossible and the fear of the unknown only grows.


George Terror of the Dawn

In the distant world of the Runiverse, a place of endless adventure and peril, there was a legendary warrior known as George Terror of the Dawn. With his blue hair that shone like the morning sky, and his mighty axe that he wielded with deadly precision, George was feared and respected by all who crossed his path.

George was born into a family of proud warriors, and from a young age, he trained relentlessly in the art of combat. As he grew stronger and more skilled, George knew that his destiny lay in defending the land he loved, no matter what the cost.

One day, as George was on his way to a village to aid in a battle against a vicious horde of monsters, he stumbled upon a young pig in distress. The pig, who he later named Steve, was being attacked by a group of bandits who were planning to use him as a sacrifice to an evil deity.

George was moved by the little pig's plight and quickly leapt into action, his axe cleaving through the bandits with ease. From that day forward, Steve became George's loyal companion, following him on his adventures and fighting by his side.

Together, they traveled throughout the Runiverse, battling hordes of monsters, helping those in need, and protecting the land from any who would seek to harm it. George's blue hair and imposing presence struck fear into the hearts of his enemies, and his axe was a deadly weapon that few could stand against.

Despite the dangers he faced, George never wavered in his dedication to his homeland. He was a fierce protector of all that was good and just, and his name became synonymous with bravery and valor.

Eventually, George retired from active duty, but his legend lived on. His name was passed down from generation to generation as a symbol of hope and strength, and his memory was honored by the people of the Runiverse for centuries to come.


Sorcerer Soya of the Wild

# Sorcerer Soya of the Wild's Runes TCG Collection

An avid gamer and Runes TCG player, Soya has taken it upon himself to collect every released card which he keeps in his Book of Magic.

## Goblin Bandit

> Goblin bandits... Just armed enough to be dangerous, but incompetent enough where they can be dealt with by anyone who is mildly prepared. To their credit at least they are very aware of this limitation & therefore are very opportunitistic regarding who they target as their victims.

## Swamp Bullfrog

> *ribbit* wagmi *ribbit*

## Eager Apprentice

> All mages have to start somewhere in their learning. No matter what tower, citadel, keep, haven a mage is from - you'll find eager minds soaking up ancient text & exploring the wonderful world of magic and lore. Bright eyed and bushy tailed - even the saltiest old wizard can't help but smirk when they are confronted by the youthful energy of an apprentice.

## Muush

> A species of mushrooms that have become animated. The original Muush was growing close to an alchemist's lab in Hedge Wizard Wood when an experiment caused some Wild Growth potion to seep into the surrounding area. The original Muush was able to propagate more animated mushrooms, thus leading to a totally new species.

## Thopter

> The most basic trinket, it's a Blue Mage's first assignment in engineering school. Thopters aren't particularly useful for anything, but if they're imbued with a bit of magic they are able to perform basic tasks such as hanging clothes or pestering yougner siblings.

## Emerald Slime


## Emerald Slime

> One of the most common wizard familiars, Emerald Slimes are happy creatures that are perfect for beginning mages. Don't be fooled by their doughy physique though - the reason they are good beginner familiars is more due to their easy disposition and trainability, not their lack of ability. The slime that makes up their body is one of the more potent and oldest magical substances that is known to exist on the continent.

## Kobold Heckler

> "He lost his eye when a tavern cricket hopped on his face & he tried to stab it with a fork. Please don't be intimidated by him." - Tavern Barkeep

## Chronomeer

> Chronomeers are furry little critters that live around places in the Land of Forgotten Runes where time & space warp. They have an acute sense of this boundary & where the lines start to blur, and and cross this boundary as a means to escape predators. This means that they are often not seen around popular civilization aside from Chronomancer's Riviera, where enough chronomancers gather to give them safe haven.

## Specter

> Some say that a group of wizards in a special guild were tasked by the gods with the creation of the sky, land, water, and beyond and all that inhabit them. These wizards gave us magic, mysteries, and jelly donuts. There are specters that roam the land and are thought to resemble the High Priest and Master of Ceremony of the guild.

## Alchemist's Tifly


## Alchemist's Tifly

> Alchemist's Tifly are a species of the Tifly bird specific to The Alchemist's Archipelago. Tifly are very popular amongst alchemists since their eggs contain a potent acid that protects the embryo while it's developing, which alchemists harvest once the egg has hatched. What is special about the Alchemist's Tifly is that each island in the archipelago contains Tifly that produce slightly different acid! The theory is that each island presents unique stimuli that warrant differing levels of viscosity, potency, and even chemical composition in order to ward off the predators native to that island.

## Young Kelpie

> While grown Kelpies are among the most legendary beasts of the Runiverse, the adolescents of the species are known for their outgoing and boisterous demeanor. These rambunctious youth exhibit unparalleled levels of curiousity and mischeviousness. Fishermen of Kelpie's Bay who are caught up in a young Kelpie's frenzy will find themselves at the center of attention whether they like it or not.

## Dune Mite

> Native to The Sand, Dune Mites are pesky little bugs that love to eat the cloth of travelers. This makes for very hot treks through the desert if you haven't brought your mite repellent & they're able to get to your hat!


Shaman Adrienne of the Isle

This is part #2 of this story. To read the first part, head to @wizard1228

*Shaman Adrienne of the Isle*

The waves lightly crashed against the rocks, sending a soft salty mist into the air. Adrienne sat calmly next to Kattu, holding a long rod, waiting for a bite. It was the life she had desired since leaving the old home in the valley  a peaceful, calm existence with routine and great company. Her desire to be near water was something not understood by the rest of her family, and she though that was what had caused the rift. Either way, she was here now, and was happy, even though there was still a scar deep inside from that fateful night.

Her mind wandered, as it usually did in these peaceful moments to her conversation with Gunter the Wise earlier. Gunter was a short, stout man who many on the Isle came to for advice. He had been here longer than even Aldo himself, and no one quite knew where he had come from. No one dared ask what ethnicity he was  that was viewed as taboo and would likely get one smitten immediately from none other than Gunters parrot which sat upon his broad shoulder and was nearly as tall as Gunter himself. Gunter was always talkative and had taken a liking to Adrienne when she first arrived at Aldos Isle. He found it fascinating that she had left a family of four sisters with a loving father to live alone on an island and asked her daily about her childhood with nary a response from Adrienne. This day was not like the rest, however. He was aloof and seemed to have no interest in speaking with Adrienne at any length as any sort of conversation attempt was met with a hrumph.


It must have been hours she sat there thinking, as no fish were biting on this day, and she was startled out of her daydream by a tap on the shoulder. How dare someone disturb me now, especially when I am in the middle of the daily hunt she mumbled to herself as she turned to see a strange, but familiar face looking at her.

Good afternoon, sister, said the face as Adrienne strained to think about who it could be. It had been years since she had seen her family, and she was stunned at the word sister as she thought she had made it painfully clear she never wanted to see them again. Deep in her heart, a warm feeling began but her instinct was to not let it show.

What are you doing here, and how did you get on this isle?. Adrienne said, barely remembering Astrid as a child and struggling to accept the fact that her baby sister was now a young adult.

On the wind, Adrienne, Ive learned to

Stop. Tell me why you have come. I was very clear to father that none of you were to come find me, and I took care to hide my location from even him when I left. Adrienne said coldly.

Astrid was taken aback. She had only heard stories about Adriennes bravery and loyalty from her father and was too young when her sister left to remember anything else. Her opinion of her sister was a glowing one, and to hear her speak rudely and not open an embrace was almost like daggers into her heart. Perhaps it was the optimist in Astrid that left her so vulnerable to pain, or perhaps it was her father that had shielded her from pain after the family had splintered, but either way, the greeting Astrid received, and the disappearance of her father was enough for her to break down in tears.


Father *sob* is *sob* gone. Astrid was able to make out in between the water pouring from her eyes and her choked up throat.

Adrienne felt a little bit guilty inside, but her childhood instinct came back to her, and a little voice inside implored her to show no weakness. The mere thought of what could have happened to her father kept her attention, however.

Come, Adrienne said. I will take you to my shack near town. There you can tell me the real reason as to why you have come here.

Adrienne picked up her pail that she was using to collect her fish  it was empty. She normally had a dozen or so at this point, and between the daydreaming and Astrids arrival, she did not even realize that the pail had collected no sustenance. An ominous feeling suddenly draped her in fear, and her steps moved a little bit faster moving back to the shack.

Close to the end, Adrienne nearly broke out in a run, but it was childs play for Astrid to keep up. Astrid was always the fast one, nimbler than the other sisters, and if it wasnt for the short shadow of Gunter near the shack, the sisters may have performed a friendly competition like old times.

Ah, there you are, Gunter said quizzically, And who might this be? She needs to leave.

Adrienne was somewhat hurt. She had only been just reacquainted with blood, and despite her cold demeanor, her heart was warming a bit. Someone she respected and looked up to ending a relationship that had not even begun was another jarring emotion she was not prepared to deal with at this moment. Normally a reserved person, she offered up nearly more information unsolicited to Gunter than he had been able to pry out of her on her days on the island.


This is my baby sister I left alone, she managed to find me despite my attempts to remain hidden to let me know that our father had disappeared. She will stay.

Hmm. So be it. Gunter said as he opened the door to Adriennes shack. Come, we must talk.

The three sat down and Gunter pulled a scroll from his pocket. Astrid saw a wax insignia and shouted, That is Merlins mark!

Yes child, I received this directly from the Council of Thirteen. Gunter solemnly said.

Adrienne was astounded  she had heard her father mention the Council a couple of times, and knew they were involved in many dealings of wizards around the world. Even crazier to her was the fact that her young sister knew the mark was from Merlin. The room started to spin for her  she had taken such care to remove herself from the trials of life, only to find out that Gunter had a direct connection to one of the most powerful wizard organizations in the Runiverse.

Gunter continued. The scroll speaks of a warning. An immense magical pulse was detected just north of the Blue Wizard Bastion. It seems to have subsided for now, however multiple livestock have gone missing in the last few days. The council would request each region be placed on guard, with wizards and warriors ready to travel to assist if need be.

Astrid spoke up and described the case of her fathers disappearance and the mysterious figure that had spoken to him before he vanished. Adrienne, despite her perfect tranquil life being destroyed that she had so dutifully created, knew she must help. She agreed to accompany Astrid on the journey to find their father, and as the conversation was wrapping up, Gunter chimed in,


Before you leave, Adrienne, there is something you must know. Your father met with me before you arrived here on the isle. He knew this is the spot you would choose and handed me this feather. He told me to only give it to you when absolutely necessary  I believe that time is now. The figure you speak of Astrid is a Darkling. I have only heard of such in stories and lore in the past. If Darklings are making themselves apparent to regular folk, evil must really be upon us.

As Gunter was finishing up his sentence, Kattu began to growl at the door and the hair on his back stood straight up. The trio had been speaking for such an extended period, none of them had noticed the brightness of the day fade to pitch black. The waves from afar could be heard crashing hard on the rocks now, despite no apparent wind  the few trees between the shack and the shore were stationary. Gunter slowly stood up and instructed the girls to stay back. The portly fellow opened the door, and a rush of thick darkness began to enter into the room almost similar to thick smoke. As the darkness took hold, parts of Adriennes shack began to crumble and fall. Gunter began to chant loudly, which pushed the miasma back for a moment. He stopped for a moment to shout to the sisters paralyzed by fear, GO, YOU BUFFOONS.


Adrienne grabbed Kattu, and began to run to the back door, but she was quickly snatched up and into the air by Astrid who had retrieved the feather. The shack was crumbling now, so quickly that apertures began to increase in size in the roof and shadow poured through them. Adrienne was terrified, but it was her young sister who kept the cool head this time. Astrid conjured the magic of the wind to repel most of the black from around the pair. A quick gust made a small enough gap for her to see a possible escape. Astrid zipped the duo out of the hole in the roof as the darkness engulfed Gunter in a chorus of screeches and wails, echoing the sounds of those who had been consumed in prior lifetimes. The shack was nothing more than a pile of dust at this point as Astrid and Adrienne soared higher into the air; Astrid chose a direction and flew as fast as she could on the back of the feather. As they gained altitude and were safely away, Adrienne looked back in horror at Aldos Isle, which appeared as it always did  serene and peaceful.


Void Phantasm Hothor of Phantasmagoria

**The Orbuculum emanates a strange sparkle, Hothor peers in keen on learning the secrets it holds...
**


Hedge Wizard Reza of the Mist

# Ceremony & Sacrament / Sound & Vibration

As the Master of Ceremonial Sacrament handed Reza the icy cold glass sphere...he said with glee "After you have completed your transition time and space will be much less a *hindrance*...you'll see!"

To say Reza was nervous was an understatement. He closed his eyes for a moment and inhaled deeply through his nose. It smelled of damp stone, burning torches and ancient waters...a very distinct mlange. They must be in one of numerous rooms deep within the catacombs, he had been there before but only in the shallowest of entry walkways...never this **deep**...the air was *thick* and *cold*.

'Is this really happening?' Reza thought for just a pause.

Ever since falling out of the sky and smack into the middle of the Runiverse, Reza's been preparing for this day....many years have past since the day Cyrus had saved his life and brought him to Dream Master Lake.

"The ceremony & sacrament...even the experience, are said to be different for all. Of course, I've never acted as the ceremonial Master....so I can't say for sure. What I do know is that I've given you what you need. No more, no less."

Reza got the courage to look up...

It was unclear whether it was just the two of them or if other Dream Masters and Dream Knights were there as they had been incased in a sort of opaque plasma bubble. But the room, hall or arena that they stood in *felt* crowded, very crowded. Enough vibes *cause* a very specific kind of pressure.  Reza gazed all around, inspecting the *very* impressive spell they were now encased in. Never had he seen this magic before...Dream Masters keep much of their more *peculiar* powers hidden from others.


"I-is *Cyrus* here?" Reza implored...

"He is right where he needs to be, just like you are where you need to be! Now take your sacrament and get rid of that ridiculous **armband**!" Laughed the MC.

'The armband...oh right' thought Reza.

Upon Reza's commitment and undergoing various diagnostics, testing, being poked and prodded...the Dream Masters had fashioned a *special* arm band for their neophyte candidate.

**"TRAINEE"** read the armband, which was yellow with black capitalized lettering

It was only then, when it occurred to him that the armband was a gag, a prank to get Reza to wear a silly handkerchief of caution - like some sort of menace prone to clumsy mayhem. It was not too far off from the truth...

Instantaneously he threw the armband to the ground with grave intent.

The Master went on "I will be with you; you will not know of my presence and your experience will be yours alone...but should I detect any trouble or if you are overwhelmed, I will come to your aid. *Be at ease brother*"

With that he placed his gloved hand over Reza's and helped him ingest the sacrament.

As the sacrament was taken Reza a *sound* unlike anything he'd experienced began emanating from the stone floor below. Rising vibration filled the bubble with a singular *"ohmmmmmmmm"* almost as if **hundreds** of sapphire singing bowls and diamond didgeridoos were howling in perfect harmony, creating a single note. Endless with layers, the note held a depth so great that the vibration became **tangible**.


Molecules from nowhere organized themselves into something completely transparent and, yet, completely *known*. It was a *rushing* river of air, spontaneously raging at arm's length. The note encapsulated him and tickled the back of his neck, ears and the tip of his nose...

The Master now communicating telepathically:
>"Go on and discover the *Dream World* it is our domain, but **we do not own it**, it is a place **infinite awe** and the **core of our existence**. Your training does not entail any study of this because it cannot be taught or described, only **experienced**.

> Let the vibration dissolve you. Let it take you. Let it transform you.

> *"Oooooooohhhhmmmmmmmmmmm"*

The sound and vibration must have lifted Reza from off the floor....it was the last thing he remembered. The feeling of pressure being relieved from the soles of his feet and the perspective of being no less than three feet off the stone floor.

*Reza was fully, unmistakably entranced.*

Reza's purely physical existence was vibrationally vaporized, his body gone in an instant....and he found his consciousness *engulfed* in the purest, brightest *white* light all around...and it was *dead* silent. Somehow he knew what happened, at least *partially*...he wasn't taken or manipulated by the vibration...he *was* the vibration...

                                          -BRN 12.20.22


Ectoplasmic Spectre Amir of the Death Cloud

###  Remus. (n.d.). *Scrolls of Recording* (vol. ii, ch. vii, damaged* scroll Iii). Calista Research Labs.
####
####
>*Lab records indicate that as soon as it was unfurled, an unintelligible babble in Remus voice was magically uttered by the scroll itself. As soon as this preamble of speech finished, the corresponding text consumed itself and left only the bottom half of the record intact. No publication date is included ("n.d."), suggesting that this scroll may be older or historical.

...

Hwt do ye, fter min flsch eynd min blod ws trned deost?

Gode dagas, mir. We hfdon heard se ye waeron brnt se godcund flm.

Swa hit is. But min swol ws rred, eynd min nu wre ealra swol. Ac ic hbbe wid me min dodo fugel famiglian y min swol nre. Ic hbbe na hat. Ac min lof beth min ic deth cld, r t swa manig swol nre.

Ye said somesuting about ye hat? Hwt be ye meaned by se?

Hwt, ge nystan na? Wizs eynd min heore ilk be set urh se hew of heore hat. Gebeorscipas gegaderian r eynd min sodolice beth in cneowum.

Hit seemeth t ye habbeth micel witan. Hwt else can ge tellan us?

rest, ic can tellan ye t urh isse woruld, manega cwealmfulle ing beon ldende. Yfele beon ealle ymb us, eynd min monige mid fryldum eynd min searoon hweorfa.


Hit beth so, ic hbbe sylfes gesewen a fryldan. eynd min hwt else?

fter m, ic can tellan ye t min heorte beth swa fger swa t of eallum bearnum. Ac ic beo swol, eynd min ne cunne naor halgan ne seon heofonan rices. Min flsch be awend dust, eynd min min modor sceal for to m niwum middangeard.

Hit beth micel sr, spect ir mir. We symble betwux re liflade eynd min deae ofergangan. eynd min ye, ye symble beth in twa worulde.

Solice, min freond. Ac ic sceal gewyrcan on ysum woruld, eynd min urh min ne t swol eynd min dodo fugel famiglian, ic sceal findan min stow eynd min wesan ealra eowa.

eah e, hwt gehyrst ge onne be re quantum sceadu e swa manigum on woruld geondscine?

Ah, a quantum sceadu beon a encrac in mistas e sien manige stede on woruld. Hwt a betcan, nane witendlic man can tellan. Ac manige sien t a mistas bringan mid heom strange gife, eynd min a sceadu cunnen wendan a werod ofer eallum worulde.

t sien micel word. Ac hwer t beth god ing for us menn, t we sceolon habban to do with re mistan?


t sceal beon gecweden, freond. a mistas beon swie gefyllede mid lfenlicum eynd min ungewissum gife. Ac manige cunnen wi a mistas wendan, eynd min a gife brucan to heora nytte. a sceadu cunnen eac bringan geondscy to a ore werod, eynd min r beon manige, e sceolon witan eynd min gefrignan a wisdom e se quantum sceadu bryngan cunne. Hit ws min anlicnesse, min freond. Nu sceal ic faran eynd min gewyrcan on isse woruld. Ge beon gemyndig re mistan, eynd min re wisdom e heo bringan cunne. Far wel!

...


Battle Mage Armstrong of the Tower

# Armament of Armstrong

_Battle Mage of the Tower_

> Will fortified by strength, strength fortified by will.
> *Second Lord Mage, Order of Last Battle*

Why is it we find ourselves in strife, why is it we are never prepared, how do we die a more noble death. The weakness of men leaks into every faucet of his life, their will softened by pleasures, their fortitude hung up like their weapons. Red glory traded for golden lunches, black earth replaced by white linen. Your will is the first to corrupt and takes longest to repair, your body takes the most nourishment, but is the first to break.

You cannot prepare for a future unforeseen, just like a seed planted, you envision what it will be but you cannot predict where each branch will grow to. Strong will, strong resolve and noble up-brining will prepare you for some trials, just not all of them.

Your alignments, your companions and tool are not you. Your reality is wrought now by outside influences, forces existing before you even were. Fight those first.
#

## **Steady your will in your own castle, sow your resolve in your own garden, let not weakness flourish, give not one inch to false gods.**

#
#


Druid Ofaris out of the Blizzard

# The Origins: Shadow Ofaris
Druid Ofaris is a wizard of ancient and mysterious origin, hailing from an uncharted region of the Runiverse. Little is known about his background, but it was rumored that he possessed an extraordinary mastery of shadow magic, a magic that was said to have been lost to the world for centuries.

One winter, Druid Ofaris set out on a journey to a region of the Runiverse known as The Sand. To get there, Druid Ofaris would have to cross land where the blizzards were known to be particularly harsh. Despite warnings from his native wizards, he was determined to prove his worth as a wizard and make it to The Sand for reasons yet unknown. Some say Druid Ofaris had a dream about an ancient artifact from an Oasis. Others say he was mad. Most say, this is a wicked wizards way of life.

Soon after he set out, a ferocious blizzard struck, and Druid Ofaris found himself lost and alone in the midst of the howling winds. He was unable to find his way back to the safety of his friends, and it seemed that he would surely succumb to the cold.

But Druid Ofaris was not one to give up easily. He summoned his mastery of shadow magic and transformed himself into a shadow wizard, becoming one with the darkness. In this form, he was able to slip through the blizzard unnoticed, his body becoming intangible and immune to the icy winds.


With his new powers, Ofaris navigated his way through the blizzard, his aura of shadow magic guiding him through the darkness. He used his magic to create illusions of himself, leading the blizzard in different directions, and thus evading its wrath.
Finally, after what seemed like an eternity, Ofaris emerged from the blizzard, battered but alive. He had proven his worth as a wizard and his mastery of shadow magic. From that day forward, he was known as the Druid Ofaris out of the Blizzard, a symbol of strength and resilience to all who knew his story.

However, the price for such power was steep. The shadow magic that Ofaris wielded was known to cause long-term harm, and it was rumored that it was slowly consuming him from within. This did not stop Druid Ofaris from his goal of reaching The Sand. However, it did change his path to get there.

And so, Druid Ofaris remains a mystery to this day, his true origin unknown and his mastery of shadow magic feared by some and revered by others. But all who know of him agree on one thing: he is a wizard like no other, and his legend will live on for generations to come.

Druid Ofaris in the Blizzard AKA Shadow Ofaris


Archmagus Iprix of the Tower

> Iprix! Lets go! Theyre ready for us.
>
>
> Oh! Yes, ha...Im coming.quickly..such interesting things in this market.
>
>
> Agnor smirked. His companion never ceased to find joy, even in a market full of fruit.
>
>
> We were lucky to get a ride across the river. They wont wait long.
>
>
> Oh yes, yes  I have to say, I really am so eager to get home, I -
>
>
> The clanging din of Arza rumbled around them as they made their way through the landing. A famous travel hub, Arza was a strategic gem, located on the banks at the junction of the three rivers. From Arza one could travel to the farthest reaches of the Quantum Realm, and throughout history Arza had seen its share of friend and foe.
>
>
> SCREEEEEEEEEEE!!
>
>
> Good gracious me, what what that? It sounded like a -
>
>
> SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!
>
>
> They turned the corner to find Grek, straightening the saddle on a great winged creature. Ekmira waved from across the landing.
>
>
> .scrythe.
>
>
> Stopped dead in his tracks, Agnor continued on past the wizard.
>
>
> He stared at the bird, stamping its claws impatiently and fluttering its wings, agitated by the chaos of Arza and eager to take to the sky as their guide turned to greet them with a grin.
>
>
> Ho, archmagus! Not afraid to fly, are we?
>
>
> Ekmira, who had rejoined the group, stared at Iprix.


>
> Ekmira, who had rejoined the group, stared at Iprix.
>
>
> Iprix?
>
>
> Her thoughts churned, mixed with humor and concern. In all the long years she had known him, trials he had faced and horrors he had brushed aside with his evergreen sense of a joke - afraid to fly? Certainly not.
>
>
> Iprix?
>
>
> He looked rather pale. He swayed slightly as he slowly exhaled the breath he had been unconciously holding.
>
>
> Ekmira could barely hear him as he attempted an explanation, eyes still fixed on the scrythe.
>
>
> I...um..I..I
>
>
> Grek strode towards the pair, taking in Iprixs countenance.
>
>
> Don't worry Magus, you'll be with Aries - she's much calmer than Toyo here.
>
>
> He gestured to the second scrythe, a cheeky imp's head popping up from the other side of the great beast. With one last tug on the saddle, he swung himself into the front seat and winked at Iprix.
>
>
> Agnor chucked Iprix's side.
>
>
> Don't tell me you're afraid of heights.
>
>
> Iprix stuttered.
>
>
> What? I, no..huh, of course not that would be ridiculous...
>
>
> Agnor studied him as he fidgeted. Half-concerned, half-amused, he was bewildered by the sudden nervousness of the wizard.
>
>
> How do you look out your window every day?
>
>


>
>
> How do you look out your window every day?
>
>
> Wuff! I..I ..That's different!
>
>
> With a chuckle, Agnor strode off towards his mount.
>
>
> Grek looked over at the pair, confused. Ekmira smiled while Agnor looked at Grek, shaking his head and throwing up his hands with a smile.
>
>
> Iprix.
>
>
> Grek pat Iprix on the back, his huge hand shaking the archmagus ever so slightly.
>
>
> Still the best way to get across the river - can't beat the time! You can't travel by land where you're headed - and anyway, the ferries are full. Lucky we were able to squeeze you in!
>
>
> Grek looked to the sky.
>
>
> Winds will shift soon. Hop to it, friends! All aboard! Bora  lets get our Archmagus safely up and down, eh?
>
>
> The cheeky imp guiding Iprix's scrythe looked back at him with a wink.
>
>
> If you're afraid to fly, at least you're immortal, right?
>
>
> Iprix looked nervously at the shifting creature under him as he mumbled in response.
>
>
> People keep bringing that up.


>
>
>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

>
>
>
> The wind beat against Ekmira's face. The city below looked as if it could belong to ants, though the measured thrum of wings was surpisingly calming. Angor, let out a whoop as his scrythe glided through the air above the river. Ekmira turned.
>
>
> Hunched over behind his guide, Iprix had turned pale, his head swaying slightly as if dipping in and out of conciousness. One more dip in the air and he would fall.
>
>
> Iprixs condition caught Greks attention. Hed seen many afraid to make the journey across the river, but not usually in the form of ancient wizards. Sidling up alongisde Aries, he called out over the humming of the air.
>
>
> How we doing Archmagus?
>
>
> Snapping his head up, Iprix caught Greks look. With what he hoped was a convincing smile, he let go of his vice grip on the saddle horn long enough to attempt a thumbs-up.
>
>
> The scrythes wings beat the air as they made their way on the last leg of their journey home.

>
>
>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


>
>
>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

>
>
>
> Drop. Drip. Drop. Drop drop. Drop drop drop drip shhhhhhhhhhhhhhhhhhhhhh
>
>
> The rain became steady.
>
>
> The sound drowned out time, feeling...
>
>
> Whack!
>
>
> The searing pain of a blow to the head woke the archmagus from his trance. A dark figure towered over him once more. This again.
>
>
> Aren't you bored by now? All this darkness and gloom...
>
>
> Shwoosh! The archmagus was pulled to his feet.
>
>
> Jokes? Still you have jokes? What a large sense of humor you have for such a small man.
>
>
> Iprix shrugged, half-awake.
>
>
> If the shoe fits....
>
>
> The figure threw him down.
>
>
> Your jokes don't even make sense.
>
>
> Iprix laughed from the ground, blood seeping from one corner of his mouth.
>
>
> No? How rude of me, I must try to do better.
>
>
> We'll talk more tomorrow. Look forward to it...I know I am.
>
>
> Drop. Drip drip drip shhhhhhhhhhhhhhhhhhhhhhhhhhhh

>
>
>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


>
>
>
>
> Clang! CLang clang clanggg clang clangclangclangclangclangclang
>
>
> The sound of the guards metal club on the bars rung in Iprix's head as the iron door creaked open.
>
>
> A new figure, shrouded by the blinding sunlight behind, sounded amused.
>
>
> So this is our wizard, hm?
>
>
> A pause.
>
>
> Smaller than I expected.
>
>
> A laugh. Not from the visitor, but the figure near the floor. A chuckle, at first - growing into a maniacal cackle that rang off of the iron cage.
>
>
> Small? SMALL?? Where have I heard that before? By now you'd think everyone would expect how small I am.
>
>
> The visitor exchanged glances with the figure from the night before as Iprix pulled himself from the floor, pointing a finger at the figure in the door.
>
>
> But I'm not, in fact, small. Slight, perhaps...shorter than your average Gandalf, but small? It's incorrect.
>
>
> The wizard paced.
>
>
> Small? Small?? This place is small.
>
>
> With a jolt, the tall visitor grasped Iprix by the collar and wrenched him upward against the iron bars.
>
>
> How many days have you been here, wizard? How many days will you hold? No one knows you're here. No one will find you. You will die here, and you will die again. Again and again until you tell us what we need to know.
>
>
> Again, the cackling began.
>
>


>
>
> Again, the cackling began.
>
>
> Iprix's eyes darted around the cell and then to the outside as he rambled on.
>
>
> My friend...
>
>
> The visitor shook him.
>
>
> My f-frre-iend....hahahaha....you can keep me here all you like. Ive gotten used to the walls. Safe, cozy walls....I can live here again and again until you are long gone. Cozy, safe....walls, wallls.....hehehhehehe
>
>
> With a snort, the tall one threw him down. He nodded to the figure at the door as he left Iprix in a heap.
>
>
> Maybe we should make you less comfortable.
>
>
> In one motion the guard caught Iprix by the foot and carried him outside, sweeping him up and out over the ramparts of the tower, dangling him above the earth below.
>
>
> Iprix's heart caught in his throat. One look at the world beneath him showed an image as far and infintesimally small as the tiny drawn lines of a map. His breathing labored with the pounding in his chest. The henchman let out a gargled laugh.
>
>
> Look at him now - suddenly not so clever!
>
>
> The tall one drew near, watching panic seep into the wizard.
>
>
> Indeed - friend - you're shaking from head to toe. The wise, witty wizard of the north it seems does have a weakness. How does it feel?
>
>
> Iprix closed his eyes. Each uneven breath was more difficult than the last. Ringing grew in his ears.
>
>
> Smack!
>
>


>
>
> Smack!
>
>
> Dont leave us now  isnt the fun just beginning, really? Wake up, magus...
>
>
> The visitor turned away, satisfied.
>
>
> I admit I never thought Id hear you silent -
>
>
> In an instant, Iprixs eyes snapped open with a single, last burst of energy. As the face of Iprix was transformed into blackness, seething teeth and eyes of flame wrenched upward towards the grip of the guard. Startled, the henchman's grip loosed, and the howling of the tall visitor rent the air as Iprix dropped like a stone.


>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


>
>
> A plume of smoke curled from the rubble. A small figure flickered. Where there had been death, a wizard flitted in and out of life atop the cracked stone. Solidifying into the form of Iprix, the archmagus lay curled into a ball, eyes squeezed shut as if to block out life itself. Slowly, his eyes began to flicker.
>
>
> A cry rang out overhead. Startled, Iprix stumbled and fell. Trying to focus his eyes on what flew above, he called out for his familiar.
>
>
> With a screech, Leo slid to a halt on the rocks, his talons carving lines in the stone. Hopping madly, he assessed the archmagus.
>
>
> No, no, I'm alright.
>
>
> Hop. Hop. Hop hop hop.
>
>
> No, Leo - I'm alright. I'm alright...
>
>
> He shut his eyes again, head in his hands.
>
>
> I'm alright.
>
>
> Reopening them, he addressed the bird.
>
>
> Ekmira.
>
>
> Hop.
>
>
> Leo, do you know where she is?
>
>
> Hop hop.
>
>
> Screeeeeeeee scccreeeeeeee
>
>
> Leo etched lines into the rock, winding this way and that. Cocking his head at the wizard, Leo looked at him inquisitively.
>
>
> Yes, I know it.
>
>
> He peered over the chasm in the rocks.
>
>
> It's the labyrinth.
>
>
> Hop hop hop.
>
>
> We have to get her out.
>
>
> Looking around, Iprix's gaze fell upon another figure nearby. Still, and not pretty. The henchmen had fared worse than Iprix for his mistake.
>
>
> Fly ahead. Let's go.


>
>
>
>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


>
> Tak!
>
>
> Tik tak.
>
>
> Click clack.
>
>
> The pieces clinked across the chess board as Leo and Iprix sat across from one another in the tower.
>
>
> Rats! No, Leo, you ...how did you do that?
>
>
> Hop hop hop hop hop.
>
>
> I think youre cheating.
>
>
> The hopping stopped as Leo cocked an eye up at the wizard.
>
>
> Ok! Ok...youre not cheating. But I just
>
>
> Hop hop hop hop hop hop hop
>
> Iprixs king shook as it faced down Leos queen in check.
>
>
> At once the door burst open, swirling snow and wind indoors as Ekmira slammed the door shut against the cold.
>
>
> Whew! Its getting rough out there.
>
>
> Iprix stood to greet her.
>
>
> Ah! Yes, it certainly is! Good that you came back when you did  ow!
>
>
> Iprix yanked his hand away from Leos beak, his familiar giving him a reprimanding look.
>
>
> Wha, I didnt move it! It was there -
>
>
> Iprixs king huddled behind his hand.
>
>
> Anyway Ekmiras here -
>
>
> He rushed to meet her at the door, taking her snow-covered cloak.
>
>
> Leo beating you at chess again?
>
>
> Honestly! I dont know how he does it. I think you arrived just in time.
>
>


>
>
> He glanced back at the bird waiting for him to make a move.
>
>
> Uh, tea? Ill have to put it on, will take me a minute -
>
>
> His voice was overly loud and obvious. Ekmira smiled.
>
>
> Ill just put it on now, where is my - ? Oh yes.
>
>
> As Ekmira and Iprix settled down for tea, there was a wailing grunt from Iprixs king. Pieces fell to the floor as Leo hopped about the chess board in victory.
>
>
> Ekmira looked at Iprix with a stare of fake shock.
>
>
> But you didnt make your move!
>
>
> Iprix waved a hand towards the board with a sigh and a wry smile.
>
>
> Ah, he knows he already won.


>
>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

>
>
>
> The image showed a tower, wreathed in black clouds and flame. A lone figure stood at the top.
>
>
> Whos that?
>
>
> Thats Iprix.
>
>
> The kid looked incredulously at his brother.
>
>
> Iprix.
>
>
> Yeah, he controls black flame.
>
>
> Youre talking about Iprix.
>
>
> Yeah! I know hes nice and all, but the stories they tell about him  theyre not like the man you know. The old books are full of stuff like this.
>
>
> The kid looked blankly around the library. It wasnt believable.
>
>
> His brother turned the page.
>
>
> They say this land has only survived this long because of him. I dont know -
>
>
> He looked at the pages.
>
>
> But thats what they say.
>
>
> Well whys he not like that now?
>
>
> I dont know. I mean, were not at war  the books only talk about times of battle. Maybe it only comes out when theres a fight.
>
>
> His brother pulled another book out of a stack, dust puffing and settling onto the floor.
>
>
> Its weird.
>
>
> A pause.
>
>
> How old do you think he is?
>
>
> Um.564?
>
>
> Why 564?
>
>
> Look, I dont know  Im just trying to answer your silly questions. Go ask him.
>
>
> The light sifted down through the window as the boys pored over the ancient tomes.

>
>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


>
>
> xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

>
> Ekmira and Iprix sat at dinner.
>
>
> Do you know Illera from the village?
>
>
> The village?
>
>
> She smiled.
>
>
> I mean, the houses below the tower. I know, I just forget  its so solitary here, sometimes I forget were all in the same town.
>
>
> Yeah, I know Illera. Hes interested in apprenticing with Ender, I think hell be a good fit actually.
>
>
> Iprix looked thoughtful.
>
>
> Why?
>
>
> He shrugged.
>
>
> Every time I pass through the village he keeps looking at me funny.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

>


Transmuter Peppy of the Realm

# The New Beginning

After an enormous amount of Kobold Aid dreamed of his birth as The Smelly Thing. All memelords of the Runiverse  gathered around for the celebration.

> "I can feel it from here"
> *the memelord in the red hoody*

# Distractions
On a typical day Peppy just can't resist the smell of a good poopy

You can tag other wizards, souls etc in any normal text (so not a heading or a link). Here are some examples:


Druid Faiz of Arcadia

# A Runiversal Divergence
Lights flash, illuminating the darkness and the people moving all around me. Beats pulsate through the air. The air is humid, but my movements keep it flowing. I move with the beat, using every part of my body to move, while playing off the movements of the others. It is a moment of individual expression, but also harmony with the others sharing this space.

The music crescendos towards a climactic moment, and everybody gets even more animated, although wed already been dancing hard. And then, as we get to the peak of the song

---

I start, suddenly awake. I am sitting by a window, at one of my safe houses scattered throughout the Runiverse. That was strange. Very strange. I rarely sleep these days, in my current form. It is so rare, in fact, that I dont even have beds in these hideaways. And to dream well, that is firmly in the domain of my counterpart, @wizard5382. As a dream master, he has all the control over that realm you might expect, and a couple special abilities besides.

I consider the possibility that he might have sent me this dream. But no - what would be the point? The dream was alien to me, but it felt so real. I suppose there are similar types of activities happening all the time at the Yellow Wizard Haven. But this didnt remind me of that place - it was some place outside of our Realm. But whose experience was it? And why did I dream of it now?

Although its been quite a while since I last crossed paths with Ali, I decide that a visit is in order. Id learned not to ignore strange occurrences such as this, even if seemingly random. It is time to return to the Obelisk.

---


---

I Travel to just in front of the Great Owl Obelisk first. Through experience, Ive found that it pays to scope out a structure before venturing inside. It leads to fewer surprises.

The Obelisk stands as it always has, an intricately carved structure towering over the desert. It has persisted over many ages, and served many uses - a monument, a place of information, learning and meditation, a site of untold dark sacraments. Today, it is seemingly abandoned, an ancient relic of Wizards. But not all is as it seems.

I Travel once more, to a small chamber with no windows or doors within the depths of the Obelisk. There, as expected, is my counterpart - Sorcerer Ali of the Obelisk. He sits in his customary meditation pose, his form flickering, as if hes not totally there.

Back again, I see, Ali says. He stays motionless as he speaks. The thoughts come into my mind directly - a perk of communicating with your other half, I suppose.

I had a troubling dream. I mindspeak back, emphasizing the last word. Ali will know the significance.

But instead of showing any signs of concern, Ali merely sighs. Let me guess, you were experiencing someone elses memory? In a location not of this plane?

How did you know that? Have you been spying?

Ali sighs again. Maybe other Dream Masters invade the dreams of others, but those are beneath my interest. He finally moves, turning his hooded head towards me. Just like me, inside the hood isdarkness. A formless void, save for two luminous blue orbs that pass for his eyes. They lock onto my own two yellow ones.


Ill tell you again just like I told you all the previous times you came in here, times you no longer remember. Those arent dreams; theyre memories, OUR memories. Of times when we used to be one, in a different world. He waited expectantly.

Unwillingly, more memories start to come back to me. Memories that Ali wishes to remember, and I wish to forget. After all, thats what Ali is doing here - remembering. He lives in the past, quite literally.

I see, I say finally. Im sorry to trouble you, but Ill need your help again.

Ali nods. Hes been expecting this. Just a moment, and Ill take care of it. Then you can run off and do whatever it is you do out there. And I can go back to what I was doing before you barged in here.

He extends a hand, and a shimmering aqua-colored energy extends from it and envelops my head. I close my eyes, and within moments the memories fade

To be continued...


# A Cosmic Convergence

I slowly open my eyes and take in the arid landscape around me. I am outside the Great Owl Obelisk. A gust of wind blows sand in the air; the particles flow through me, and I do not feel them.

*He and I are still alike in many ways, despite our differences*, I think. We are part of the Runiverse now, and yet, not able to fully partake in the same way as many of the others who have answered the Runes call

In any case, I no longer remember why I came here. I know Ali is in the bowels of the Obelisk, doing his best to pretend we never made the journey to this place. But I have no desire to talk to him now; there is nothing more to be said.

At that moment, a flash of color seen in my peripheral vision attracts my attention. Squinting a little against the rising sun, I glimpse an otherworldly vision: a shimmering, multi-colored form gliding past the top of the Obelisk. Its a bird, but unlike any Ive seen before. Maybe some kind of marsh bird, but possessing none of the colors of the marsh. Instead, it has a vivid reddish-fuchsia front, fading slightly towards violet towards the back. Its beak is bright teal, and its wings form a panoply of colors, ranging from teal to deep blue to violet.

It lands just in front of me, looking directly at me. I perceive intelligence in that gaze.

Greetings, I say.

*Well met, traveler*, it replies. After a few seconds, I realize that these words werent audible, but arrived fully formed in my mind. Despite this, the bird has a discernible voice - feminine, tranquil, and timeless.


I hide my surprise - easier for me than most, given that I dont have facial expressions. I suspect that you are also far from home, I say. This doesnt look like your sort of habitat. Im not sure how I know this, but I feel confident in saying it.

*You are correct, Im far from my homeland - further than you might suspect*, the bird replies. *But Im right where I need to be at the moment.* She tilts her head. *You ARE Druid Faiz of Arcadia, are you not?*

Who wants to know?

*You can call me Ruby. Thats short for Ruby-Fronted, Time-Traveling Bittern.*

Hmm I consider the creature before me. I do not like the fact that she knows my name and anticipated my location, while I know next to nothing about her. My internal alarms are blaring - my past involvement in the affairs of the Runiverse means that there are those who want to do me harm.

There is only one wise course of action at this moment. Flee now, and consider it more deeply in one of my safe houses.

The Obelisk, the Sands beyond, and the unlikely avian entity before me all fade away as I teleport...

---

Ruby sighed as Druid Faiz faded into nothingness. *If he could only observe his own patterns, hed know that his appearance at this time and place was entirely predictable to seasoned observers,* she thought. *I guess I should have predicted that the memory loss would disorient him and make him likely to run at anything unexpected.*

She emitted a few calls in frustration - they sounded like barking croaks. *Well, Ive come so far already, I wont let a few more hurdles defeat me.* She spread her variegated wings and promptly lifted off, flying north in a series of rapid wingbeats.

To be continued


To be continued

(By Kel 1/1)


Sorcerer Aldus of the Morning Star

# The Heretic and the Wolf

Answers never come to him  only more questions. These incessant questions plague the crestfallen shell he has come to be. As the last bastion of hope fades, Aldus the Black lets go.

Through these weeks, or months, or years of confusion, hes learned the ability to allow his subconscious to take the reins. Its led him here, for better or worse.

The heretic glances downward at the caves winding path scattered with decaying severed limbs and corpses of exposed bone. To him, they are merely magical supplies. He makes a mental note of their abundance at this location and continues on. Here in the depths of soot and flame marks the lair of an onyx wolf pack  animals known for dwelling in extreme climates.

The descending path seems to awaken to the heretics presence. Burning embers consume the air by some destructive instinct. As his lungs struggle to inhale their vital resource, eerie howls herald the arrival of the caves lupine dynasty. The looming darkness ahead spreads into formless shapes. Sweat drips from the heretic at an alarming rate. The approaching shadows unmask to reveal black majestic wolves slowly circling the heretic, who wields a sword as dark as their fur. Their glowing purple eyes warily follow the blade. Though armed, the heretic didnt venture into this cave to hunt. He subconsciously seeks a bond that hes never known. Not one forged from fear or cruelty that hes accustomed to, but a loyal bond. One that channels dominion over life, death, and legacy.


To Aldus surprise, the onyx wolves sense his intent and cease their circling formation. No threats are issued. No hostility is displayed. The oppressive heat of the cave suddenly lifts its infernal grasp of him. The regal shadow-like creatures appear to convene in a silent cryptic forum until the moment they all sit on their haunches, except one. The lone onyx wolf gracefully advances to Aldus. The two stare at one another. A set of iridescent purple eyes meet the heretics soft imperial gaze. A tilt of the wolfs head is answered by a nod from the heretic. An understanding coalesces.

Divining from his subconscious that this meeting has concluded, Aldus bows formally and carefully backs away from the pack. He turns around to face the upward path and begins the ascent to the mouth of the cave. He is not alone.


Ryan Vengeance of the Rock

Ryan Vengeance of the Rock,
A warrior fierce and bold,
From the Forgotten Runes Wizards cult,
His power uncontrolled.

He wields a giant hornet,
A stinging force to be reckoned,
With the rune of cinnabar,
His spells are never second.

His enemies cower in fear,
As he charges into battle,
With a fierce and determined glare,
He never shies from the rattle.

Ryan Vengeance of the Rock,
A warrior feared and revered,
With the power of his hornet and rune,
He is a hero to be feared.


Aeromancer Giacomo of the Tower

# Giacomo, the Wooden Wizard

In a land of quantum dreams
And runes all but forgotten,
There was a little wooden boy
Alone and misbegotten.

His skin was grafted tree bark.
His bones were made of sticks.
The Wizard who had made him
Had built him just for kicks.

He wasnt meant to be much,
Just a simple little toy,
Not supposed to do much more
Than bring little children joy.

When the wood was sanded smooth
and lacquered to a glow,
The Wizard smiled at the doll
And named him Giacomo.

Having finished with his work.
The Wizard placed it on a shelf,
Snuffed out the light and went to bed,
Leaving Giacomo by himself.

But the Wizard had neglected.
To put away his tools.
A common-made mistake
Of careless, reckless fools.

There were enchanted chisels.
Not put back upon their rack,
And a spellbound soldering iron
Hed forgotten to put back.

An old Hue Masters hammer
Had been left out on the table.
Beside an open can of varnish
With a warning on the label.

Some unicorn-horn screws.
Were strewn about in piles,
And he hadnt put away
His fairy-dust encrusted files.

So late that night when it was dark,
The Wizard snoring in his room,
The magic iron caused a spark
And then there was a

# ***BOOM!***

The varnish fumes had filled the air
And combusted mightily.
The poor Wizard, he was crushed
Underneath all the debris.

Thats how the Wizards story ends,
Tis unfortunate and tragic.
But heres the silver lining:
Giacomo absorbed his magic


The blast had shattered every tool
Along with each ones incantation,
Their energies imbued upon
The Wizards last creation.

This tragic, magic accident
Had made the wooden boy much more
Than the old man who had made him
Had ever meant him for.

No longer just a simple doll,
No longer just a toy,
Giacomo had been transformed
Into a living wooden boy!

He crawled out of the rubble
And he gazed up at the moon.
He listened to the crickets
And the chirpings of a loon.

He marveled at the sights and sounds,
He was thrilled by everything.
But best of all was knowing
He could now be *anything*.

Then he walked off down the road,
All alone but never glum,
For he was too excited
To decide who to become.

Thats the first of many tales
In the lore of Giacomo;
A long and storied life he led,
On many adventures he did go.

How he came to be an Aeromancer?
How he met his monkey friend?
Those are stories for another day,
But today, this is

### THE END


Runecaster Daria of the Garden

# A Peculiar Stroll Through Town

Daria is seen riding her pony, Olga, into town to get some supplies for her family. As she approaches the market district, she jumps off Olga and ties her to one of the hitching posts. She notices a woman in all white robes nearby. The woman looks to Daria and smiles, and Daria smiles back.

Daria walks through the market and nears a large crowd of seemingly confused people. One voice stands out amongst the rest - "How do we get one of those damn horses?!" A town council member responds, "Please, everyone. The stablemaster has already left town, and all of the ponies have been accounted for!" Another member of the crowd yells out - "Someone told me I have to help the town out in order to get whatever the hell you might give out next time. Well, here's my contribution... PENIS!" Bewildered, the councilor questions him, "Excuse me, I don't underst -"You heard me... PEE! NIS!" Before long, the entire crowd slowly erupts into a thunderous chant, "PEE! NIS! PEE! NIS! PEE! NIS!"

In the midst of all of the chaos, a lone man approaches Daria, "We shall get steeds too" "...We?" she asks the man. He responds, "Yes, my two sisters and I. It is inevitable, such is the way of the rune."

Feeling uncomfortable from everything she's witnessed, she quickly excuses herself from the nonsensical conversation to head back to Olga to make sure she's unharmed. As she gets within seeing distance, she again notices the woman in all white robes petting Olga. Daria rushes over, battling crowds of people in the process. However, by the time she got there, the woman had disappeared completely.


Bruno Executor of the Duck Alliance

Many people associate the name Bruno with a bear. And it's true. I live and think like a bear from the bottom of my heart. And it happened like this: I was born in a bear den of unknown parents and raised by a bear family. During my childhood, I learned many useful characteristics of bears that I still use to this day. Many, many years ago I met a warrior and I joined him. On our expeditions to distant lands, I received the sword from a wizard as a reward for my services. I've fought many battles with it.

We moved through the lands and forests and more and more warriors joined our group. We kept getting bigger and more powerful. We were secretly assisted by our scouts. It was ducks. For this reason, we gave ourselves the name: Duck Alliance. Many princes and rulers called on us for help when they were attacked by evil forces. I have seen many friends win in battle, but many also die in battle. We needed a structure and a clear order to organize our forces. As I learned from my bears, I cannot endure indiscipline and injustice. That's how I was appointed executor of the Duck Alliance.

The shield is the sign of my power. Together with my sword, it gives me the necessary calm and strength to enforce the rules I have set for the group. Since I get wiser with age, but also weaker, I have trained a loyal friend to help me. The golden jaguar. Smart, fast and persistent, he works together with the mighty ducks. It's the perfect symbiosis. Unlike the bears, the jaguar can roam silently through the grass and forests. He does not know friends or enemies, he only knows justice.

I'm sure I can lead the group for many more years, but I have to remain vigilant. Warriors live with the danger that the next fight will be the last.

Forward always forward - until the sword does us part...


Bruno Executor of the Duck Alliance was a brave warrior who lived in the mysterious land of Loria. He was known for his fierce loyalty to the duck kingdom and his incredible strength and agility.

Bruno traveled through the land with his loyal companion, a golden jaguar named Leo. Together, they fought against the forces of evil that threatened the peace of Loria.

Bruno always wore his golden shield, which was imbued with powerful magic that protected him from harm. He also carried the Rune of Brass, a mysterious artifact that granted him extra capabilities in battle.

One day, Bruno and Leo received word that the wicked Dragon King was terrorizing a nearby village. Without hesitation, Bruno set out to defeat the beast and protect the innocent villagers.

As they approached the dragon's lair, Bruno unsheathed his sword and stepped forward, ready to face his enemy. The Dragon King roared and breathed fire, but Bruno's golden shield deflected the flames with ease.

With the power of the Rune of Brass, Bruno was able to strike the dragon with lightning speed and precision. Despite the beast's formidable strength, Bruno was able to defeat it with ease, earning the gratitude of the grateful villagers.

From then on, Bruno and Leo were hailed as heroes throughout Loria. They continued to travel the land, fighting for justice and defending the innocent. And as long as they had each other and the power of the Rune of Brass, they knew they could overcome any challenge that came their way.


Druid Gully of the Wood

The wood is the new hood. Gully Gully.


Necromancer Asmodeus of the Wood

# Necromancer Asmodeus of the Wood
# Chapter 1 - Toadstools Tavern

The Tavern door creaks open slowly. A light, misty breeze sweeps across the floor through the thick floorboards. A figure emerges through the mist, the metal on its boots clacking against the splintered hardwood as he peers around the small room looking for somewhere private to sit.

The tavern has four tables and a bar top with a homely looking couple tending the space. A fire rages in the large stone fireplace. The figure moves toward the back of the tavern past the few guests, all of them staring in fear at his silver bone face glisens against the dimly candlelit interior. Its raggidy brown canvas coat is held up by a big blue belt with a shimmering large square buckle.

He sits down at the table, secluded from the locals.

*Is that an orange hat* can be lightly heard across the room from a group of toadz enjoying a few pints. A nounish lightly whispers *We need to leave*.

The tavern host approaches in a reserved manner. The figures head tilts up and suddenly the host sees dark black fog within the skull where eyeballs would be. She gasps.

*something wrong, mam?* the mysterious figure says in a raspy, villainous tone.

*n... nn.... no, nothing wrong. Whatll it be for tonight?*

*a steak, raw. And a bowl for my companion* as it taps the wooden table with its heavy silver index finger. **THUMP**

A field dogs head emerges from under the table. Its eyes are big and pure black, its teeth slightly showing. A scar runs along the left side of its face through its eye, showing battle wounds from the past. The host immediately turns back toward the bar. *n.. not  a problem.*


The figure chuckles. He reaches in his front pocket and pulls out a small, disheveled piece of paper. **Omega Oxbow** is written lightly, with a nearly illegible address below it. The figure gazes at it intently, as black mist swirls out from its eye sockets, several inches from the head.

The barkeep quickly drops a metal plate with a chunk of meat on the table and then scurries back to her perceived safety. The figures gaze is immediately interrupted and the black mist retracts. The wizard conjures up a spell, waving his hand over the bowl. Kelpies Fury - the water spell. The bowl fills with water in front of the tired pup and he slurps the bowl nearly clean within seconds. Signs of a long days travel.

**CLINK CLINK**

The plate is thrown on the floor for the beasts enjoyment. Gobbled down in just a few bites, the pup relishes in the meal. *Good girl, Mamba* it says softly, as its long silver bone fingers race through the long, thick fur.

The barkeep approaches and struggles to say *an anything else?*

*hah, doubt you have any flames here*

*nno ser. Weve never even seen a sacred flame, let alone a forgotten soul around these parts*

*THEN SCCCCCRAM* it exclaims.

The barkeep runs back behind the bar and moves toward her husband for safety. He holds her tightly with one hand, the other holding a blade behind him. The figure throws a few coins on the table and makes its way to the door, pausing for a moment, staring at the few folks in the bar looking at it with fear. Enjoying the attention for once.


Mist slowly fills the tavern floor again as the silver figure slowly opens the door. The mage and the pup stand outside - the silver bones shimmering in the moonlight, almost glowing.

*Well get our flame, sweet girl. This will all be over. In time.*


Kathleen Protector of the Woodlands

Art by Ozzz @ozzzmabro

Art by Daniela  @Daniela_ilustra


Liam Ravager of Wizards

# Liam, Ravager of Wizards

_All Along the Secret Tower_

Liam, Ravager of Wizards is a warrior like no other in the world of Forgotten Runes. With his mastery of the rare **Quantum Sword**, Liam was feared and respected by all who knew him.

Born in a small but lost village near the Goat Grasslands, Liam had always been a determined and hardworking young man. But it wasn't until he discovered his incredible skill with the **Quantum Sword** that he truly began to stand out. With his exceptional fighting abilities, Liam quickly caught the attention of the Wizard's Cult and was recruited into their ranks.

Liam was a man of great compassion and honor, using his skills not for personal gain, but to protect the innocent and defend the weak. He was often accompanied by his trusty null goat, **Prince**, a loyal companion who stood by his side through thick and thin.

Some say Liam credits his everlasting youth to the powers of his **Quantum Sword**, others say it's a spell cast by a powerful soul. In any case, with his unique blend of strength, wits, and style, Liam Ravager of Wizards is a force to be reckoned with on the battlefield. His legend lives on for generations, inspiring countless others to follow in his footsteps and embrace the power of the **Quantum Sword**.

*How Liam came by the **Quantum Sword**, and met his trusty companion **Prince** is a tale for another time...*


> ## An addendum by Archmaester Mug'en
>> It is said that a traveler last met Liam on a path near The Carnival Pass. He tells us Liam and Prince were en route to a peculiar ruin; An undersea cavern somewhere in the Salt, off the coast near the Secret Tower. This information may indicate that Liam planned to seek the last known whereabouts of the ancient and powerful wizard known as @wizard4607. To what end? There are none that know. What became of Liam, his **Quantum Sword**, and his trusty companion **Prince** remains to be seen to this day...


Felix Razer of the Arena

# Felix Razer of the Arena

## Early Life

Felix was born in a town in between Brown Wizard Delta and Buffkin Plains. Like most people in this area he was raised to be tough and hardworking. Although he appreciated being raised in a loving blue collar family in his heart he knew following his fathers footsteps as a farmer and hunter was not the life he desired. His dream was to one day become a knight. His family did not agree with this decision but they knew they could not change his mind.

When he came of age he went to join the Knights of the Delta. All of his years working alongside his father made him strong and well disciplined. It did not take long for him to become a full fledged knight. He quickly moved up the ranks and was assigned to be the leader of a small squad of knights. Some were jealous at how fast this young knight moved up the ranks but none could deny the results he and his band of knights were achieving.

One day he was assigned a C level mission to assist Buffkin herders who were dealing with a band of poachers. Felix and his men were able to secretly free the captured Buffkins but unfortunately when confronted by the bandits they discovered there were far more of them than what was in the report. This clearly should have been a higher level mission and Felix quickly realized that the senior knight that gave them this assignment was one that was always jealous of him. Felix, his comrades and even some of the freed Buffkins who came back to help, fought as hard as they could but being outnumbered two to one they quickly succumbed to the barrage of attacks.


Felix awoke tied up on a ship along with one of the Buffkins that tried to help them fight the bandits. He learned that they were the only remaining survivors of the attack. Felix blamed himself for the loss of his comrades but wondered why the two of them were still alive.
When the bandits ship docked Felix and the Buffkin who he learned name was Rex were brought before a group of people to be auctioned off as competitors for arena fighting. The bandits told him that they lost a lot of money when he freed those Buffkins and by selling him and Rex they would try to recoup some of their losses. Felix and Rex were both sold to the same buyer and soon the legend of Felix Razer of the Arena would be born.

To Be Continued


Artificer Moloch of the Brambles

Artificer Moloch of the Brambles was once a prominent wizard in the land, renowned for his expertise in the forgotten runes of ancient civilizations. However, his thirst for power and knowledge led him down a dark path, and he was eventually exiled from the wizarding community for dabbling in forbidden magic.

For many years, Moloch lived as a hermit, delving deeper and deeper into the mysteries of the runes. He became obsessed with the idea of unlocking the secrets of the seventh realm, a plane of existence beyond the reach of mortal beings. To aid him in his quest, he created a powerful magical artifact known as the Key of the Seventh Realm, which he believed would grant him access to this forbidden realm.

But Moloch's pursuit of power came at a cost. He had become increasingly isolated and paranoid, and his experiments with the runes had attracted the attention of dark forces beyond his understanding. In his delirium, he summoned forth a familiar to serve him - a grotesque and disease-ridden creature he called the Plague Rat.

The Plague Rat quickly became a symbol of Moloch's madness, spreading disease and corruption wherever it went. Many believed it to be a manifestation of Moloch's own dark magic, a physical embodiment of his obsession with unlocking the secrets of the seventh realm.

As time passed, Moloch's experiments grew more dangerous and his isolation more complete. He was consumed by his quest for knowledge and power, unable to see the harm he was causing to himself and those around him. In the end, it is said that he vanished into the seventh realm, consumed by the very forces he sought to control.


Today, the Key of the Seventh Realm and the Plague Rat are still whispered about in hushed tones among the wizarding community. Many believe that the key still exists, waiting to be discovered by a brave or foolhardy adventurer. As for the Plague Rat, it is said to still roam the wilderness, spreading disease and corruption wherever it goes. Some say that it is a warning - a reminder of the dangers of dabbling in forgotten magic and the lure of power.


Scorch of the Belfry

the bell tolls for you.

(image generated by give a hoot)


Canaanite Lord Moloch of Torment Manor

Canaanite Lord Moloch stood before the altar in the dark, gloomy temple. The horrid king was besmeared with the blood of human sacrifice, the tears of parents echoing in his ears.

But the noise of drums and timbrels drowned out the cries of the children who were passed through the fire to his grim idol. The Ammonites worshipped him in Rabba, and in the watry plain of Argob and Basan, all the way to the stream of utmost Arnon.
But Moloch was not content with such neighbors. He used his wisest heart to deceive Solomon into building his own temple, right against the Temple of God on the hill of opprobrium. He made his grove the pleasant valley of Hinnom, and from there, Tophat and black Gehenna were called, the very embodiment of hell.

As he stood before the altar, the sacrifices and prayers of his followers filling the air, Moloch knew that he was truly a force to be reckoned with. He was the Canaanite Lord of Torment Manor, a forgotten soul with immense power at his fingertips. And he would stop at nothing to assert his dominance over all those who crossed his path.


Mystic Poppy of the Heath

# Introduction: Poppys Seed

This is the story of a wanderer.

When children in the village ask what an imp is, its easier to show them.
They understand the physical realm and they understand the unseen, so its natural to them that someone shepherds the space in between.

Some believe theres a curse on Poppy, forcing him to wander until the end of time.
Others believe hes an exiled demon, protecting the world from something worse.

They dont realize that the truth, like Poppy, exists in between.
That perhaps Poppy is simply a traveler, with no destination. More concerned with the journey than arrival.


Esther Render of the Wood

Assorted records of Ether's time; gathered from those who met her and her crew over the years.
# Azurelune

*Source: Spellsinger near Purple Wizard Pavillion*

Esther's sword was as unique as she was. The blue and yellow blade shimmered in the sunlight, and it was said to have been crafted by the faeries themselves. Esther called it Azurelune, and it was a symbol of her power and authority.

But there was another symbol that was important to Esther, one that few knew about. Venus, the goddess of love and beauty, held a special place in Esther's heart. Some whispered that Esther had made a deal with the goddess, trading her loyalty in exchange for protection and guidance.

Whatever the truth of the matter was, Esther never spoke of her connection to Venus. But those who knew her well could see the rune of Venus etched into the hilt of her sword, a subtle reminder of the bond that she shared with the goddess.

As Esther and her fleet of blue-haired lady pirates sailed the seas, they encountered many challenges and battles. But Esther always had Azurelune at her side, and the power of the rune of Venus to guide her.

It was said that the sword was more than just a weapon, that it held a magic all its own. Some even claimed that it had the power to control the tides and the wind, to shape the very elements to Esther's will.

But Esther never boasted of such things. She knew that her power came not from her sword, but from the loyalty and respect of her crew. And she knew that her bond with Venus was something that she could never fully explain, but that it gave her strength and purpose.


So if you ever find yourself facing a crew of Blue-Haired Lady Pirates in battle, beware of Esther and Azurelune. And remember the power of the rune of Venus, for it may be the key to unlocking the secrets of this legendary pirate queen.

# Blaze

*Source: A dream master passing through Kobold's Crossroads*

Esther's faithful companion, Blaze the magpie, was more than just a pet. She was a valued member of Esther's crew, with a talent for spotting danger before anyone else.

Blaze had a keen eye for treasure as well, and she would often return to Esther's shoulder with shiny trinkets and bits of gold in her beak. Esther would always reward Blaze with a piece of fruit or a handful of seeds, and the crew would chuckle at the bird's antics.

But Blaze's most valuable contribution was her ability to mimic Esther's commands to the crew. Esther had trained Blaze to repeat simple phrases like "hoist the sails" or "man the cannons," and the crew would always break out in laughter when they heard the bird's voice.

Despite her small size, Blaze was a fierce protector of her mistress. She would dive-bomb any would-be attacker, pecking and clawing at their eyes until they retreated. And when Esther was wounded in battle, Blaze would stay by her side, offering comfort and solace.

To the crew of the Blue-Haired Lady Pirates, Blaze was more than just a magpie; she was a symbol of their loyalty and devotion to Esther. And even after Esther's passing, Blaze remained with the crew, serving as a reminder of the legendary pirate queen who had commanded their respect and admiration.


Nova Crasher of X

*Bzzt*

*X$&3^8b2r3*

*Be14gin Trans2nsfmis01si9zon*
___

*Priority Report.*

*From Nova to Exploratory Command.*
*Initial research complete.*

*Crashed on alien planet, coordinates uncertain.*

*World is made up of variable environments, lush jungles and barren deserts. Several unidentifiable organisms roam freely or under command of primate-like inhabitants. Though the land is settled, it still poses great dangers and day-to-day threats to inhabitants.*

*These inhabitants are complex.*

*They understand logic but are governed by emotions irrationality and impulse that lead to the creation of their own problems. They are incredibly self-involved, each believing to be the hero of their own story rather than working together for shared goals.*

*Many inhabitants harbor magic, control of natural and divine forces, in ways that rival technologies beyond their grasps. Further research must be done.*

*If what they say is to be believed, their entire world is due for a great upheaval. However, many of them tend to have a flair for the dramatic, or imbibing of intoxicants.*

*Initial readings suggested termination, but after further study, inhabitants could prove to be formidable. It is unclear which are friend or foe. Further research must be done.*

*Will attempt connection again in 24 hours. Continue awaiting response.*
___

End transmission.


Xavier Vanquisher of the Obelisk

# Xavier Vanquisher of the Obelisk

Xavier was once a wrestler, forced to leave his family behind in order to support them.

He turned to fight in an underground league in Goblin Town, but in order to earn money, he had to first fight dark matches to warm up the crowd.

 After a month of this, he received a letter with a wax seal of a brass rune, summoning him for a test.

He arrived at the venue at the designated time and realized he was on the card for that day's matches.

 As he waited in the locker room, he saw his opponent, a goblin who had been fighting for years and was feared by many. He was known for either mashing opponents to death. Xavier knew he had to win or die.

The fight was a close one, and it ended with Xavier on his knees and the goblin about to crush him.

But Xavier dodged the punch, wrapped his arms around the goblin's head, and with both hands and legs snapped its neck.

He was barely conscious when he was pulled out of the ring by a woman named @warrior12598.

She nursed him back to health and he soon discovered that his victory in the underground league had changed his life forever.


Void Phantasm Baird of the Gloom

# ***The Lore Of Void Phantasm Baird of the Gloom***

* As a ghost, Baird wandered the land, searching for a way to find peace and move on from the physical realm. He longed to be reunited with his loved ones and find rest, but no matter how far he travelled or how hard he tried, he could not escape the void that seemed to follow him wherever he went.

* Baird began to feel like a burden on those he encountered, as he was unable to interact with the living or provide any tangible help. He watched from the shadows as the world moved on without him, feeling more and more disconnected from everything he once held dear.

* As the years passed, Baird's spirit grew more and more incorporeal, until he was little more than a flickering shadow on the edge of perception. He became known as the Void Phantasm, a lonely and mournful spirit, forever trapped in a state of half-existence.

* Despite the sadness that weighed on his ethereal heart, Baird continued to wander, hoping that one day he might find a way to break free of the void and finally find the rest he so desperately craved.


Bellatrix of the Coliseum

# The Lore of Bellatrix of the Coliseum

Bellatrix of the Coliseum was born into a life of servitude. Raised in the Coliseum, she spent her childhood as a servant to the fighters who battled there.

As she grew older, she dreamed of escaping the life of violence and bloodshed that surrounded her.

But fate had other plans.

One day, a group of thieves pillaged her family's home, leaving Bellatrix with nothing and no one to turn to.

Fearing for her life, she fled the Coliseum and hitched a ride on a caravan headed for Goblin Town.

Little did she know, the caravan was meant for people with bounties on their heads.

Unable to escape, Bellatrix was forced to work at an underground fighting ring as a bartender.

She was given a small apartment and enough food to survive, but her life was far from ideal.

Day after day, she watched as fighters pummeled each other to near death, knowing that one day she could be forced to fight as well.

One day, while working at the bar, she saw a man named @warrior12035, barely conscious after a brutal fight with Udit, the veteran goblin.

Without hesitation, Bellatrix dragged him out of the ring and took him home to nurse him back to health.

From that moment on, their fates were intertwined.

Despite her difficult past, Bellatrix proved to be a loyal and compassionate friend to @warrior12035.

She supported him in his quest to become the greatest warrior of all time, using her own skills and knowledge to aid him on his journey.

Though she was no fighter herself, she proved time and again that she was just as tough as any warrior, and just as capable of overcoming the challenges that lay ahead.


Archmagus Alessar of the Havens

# New Lore Entry
"Alessar the great,

Master of white magic's art,

Egg of fortune brings."

---

Archmagus Alessar of the Havens is a powerful wizard and member of the Forgotten Runes Wizard's Cult, renowned for his mastery of the arcane arts and his affinity for white magic. Born in the remote coastal village of Raptor Caye, Alessar is a natural fortune seeker. He sees the study of magic as a means to acquire wealth and power, and he devotes himself to uncovering the secrets of the arcane.

Alessar travels far and wide in search of powerful magical artifacts, accompanied by his faithful familiar, an albino rat named Snowball. Snowball is more than just a simple pet to Alessar; it is a vital member of his magical team, gifted with unusual magical abilities and a keen intelligence. Snowball often assists Alessar in his magical endeavors, using its powers to scout ahead and gather information, as well as to defend against threats.

It is during one such expedition that Alessar stumbles upon the rare and powerful Egg of Triple Crowned Cockatrice. The Egg is a magical artifact of great power, said to be imbued with the essence of three legendary cockatrices. It is said that when wielded by a skilled magician, the Egg can unleash devastating spells and bend the wills of even the strongest foes. It is also believed to grant great fortune to its owner, making it a coveted and sought-after prop.

Despite fierce resistance from rival cults and powerful magical creatures, Alessar was able to secure the Egg. He spends years studying its secrets, using its power to perform feats of magic that were previously thought impossible.


As a member of the Forgotten Runes Wizard's Cult, Alessar is a formidable force on the battlefield. He wields the Egg of Triple Crowned Cockatrice as a weapon, unleashing its magical power against his enemies. With the Egg in hand and Snowball by his side, Alessar is a formidable opponent, feared by his foes and respected by his allies.


Woolah Wounder of Brown-Hat Wizards

Master of Traps
Woolah Wounder of Brown Hat Wizards
From a young age Woolah had shown mastery of Traps. A skill highly regarded by all Kobold warriors.
Trained early in the Horde he had earned the title Master of Traps, being the youngest kobold ever. With the staggering statistic that his trappings worked 60% of the time. Unheard of amongst warriors of the Horde, a once in a life time kobold warrior.


Conjurer Atlanta of the Brambles

# Conjurer Atlanta of the Brambles

*Yes dear, sure you can get some Candy Corn. Do you mind if I add a Chocolate Toad too? It's directly from the mansion of the* @beast6 *. Yes, I'm sure he'll be back next year with even more treats. Next please! A cinnamon bun? Sure thing. I'd suggest a jar of canaanite milk with it. Hope to see you next weekend too!*

Conjurer Atlanta of the Brambles is a delight. She has a kind word for everyone, but more importantly, she has something else: sweets to everyone's taste. The Carnival Candyshop is unequivocally one of the highlights of the Carnival Pass. Even if it's not Carnival season, you can expect her shop to be there would all the treats money can buy in the wide region.

She has many fans, but one of them always stood out; @wizard6852. And recently he felt that he started to act suspiciously weird around him...


Sage Merlon of the River

## The Beginning
Sage Merlon of the River was a wise and respected figure throughout the land. He was known for his deep understanding of the ancient ways, and many would seek out his counsel when facing difficult decisions.

One of Merlon's most prized possessions was his staff, which was adorned with a rare and valuable red ruby. It was said that the ruby was imbued with powerful magical properties, and that it had been passed down through the generations in Sage Merlon's family for centuries.

As Merlon traveled the land, he was often accompanied by his beloved pet owl, who was fiercely loyal and protective of its master. Together, Merlon and his owl were a formidable duo, using their combined wisdom and keen senses to help those in need.