> Ierrr.well.ummm, the Kobold fumbled his words.

> Apollo and the hummingbird remained still, waiting, amused at what was unfolding before them. Looking down at his feet and then up again at Apollo, the Kobold fell silent.      Out of the silence, the sound of what could have been a dozen pigs snoring came from the shack behind the singular toll collector.

>Youre the first traveler to pass through here since we set up, the Kobold admitted, We kind of had a big party yesterday! I wasnt drinking, though.

>     I see, replied Apollo, Thatll be why I can hear some snoring from that shack then?

>     The Kobold cracked a smile, Yep, thats my friend!

> Well, replied Apollo, If you let me pass safely

> He winked at Hemmingway the Hummingbird who had flown around to have a look inside of the shack.

> "I can bring back some hangover herbs for the next time you have a party.

>     Hangover herbs?

> Yes! Theyre some of my best sellers over the festival season. Youll be as fresh as a daisy in the morning even if youve been on a 5-day bender! Theres a few minor side-effects but nothing that lasts.

> The Kobold seemed to have stopped listening and was lost in a daydream about daisies or something.

> Do you want me to get some for you and your friends? asked Apollo.

> What? The Hangover Herbs? Yes! Definitely!

> The Kobold stood up straighter - remembering that he was supposed to be doing an important job.

> I will allow you to pass this time, traveler. You should bring us the best hangover herb you can find and we will pay you handsomely.


Archmagus Apollo of the Dunes

> Apollo mirrored the Kobolds seriousness and saluted him.
The Kobold looked puzzled by the theatrics and this prompted Hemmingway to prod Apollo in the arm with his beak.

> As you wish!, Apollo replied to their newest customer, bowing, Well be back in a few weeks!

---
---
---
---
---
---
---

Apollo and Hemmingway continued on their way towards The Alchemists Archipelago. Every year before this they had managed to avoid the Kobolds Crossroads, passing through the citadel to reach The Salt. This year however, they were going to stop by The Secret Tower on the way. There was a friend there who had secrets to spill about unrest bubbling under the surface in the city. As it turned out, skipping the city would turn out to be a good choice, but they did not know this yet.

Either way, it was good to know about the other routes they could take to and from the Yellow Wizards Haven to other regions of the realm. Apollo knew that if they were going to be traveling these routes, it was good to make friends with the locals, new or old.

Hemmingway felt he would have to temper Apollos comic sensibilities if he was to avoid them getting into trouble but Apollo thought of this as unnecessary nervousness. Anyway, having the Kobolds as friends would be useful if their special brew grew any more popular in the city They could talk about it in more detail on the way back, Apollo thought.

First, they would head to The Secret Tower. Then they needed to get to the Alchemists Archipelago.

And so the journey continued


Transmuter Hadrien of the Tower

The Story of Hadrien

"My greatest pleasure comes when such people crumple to their knees and I look down upon their disbelieving faces as their plans fail."

In pursuit of magical power, Hadrian gave up his wealthy life at an early age.
He spent a lot of years wandering to figure out what he wants  before he had the ability to pursue magic.

After accidentally seeing an old man turn his cane into a snake, he decided to follow in his footsteps.

Many years later, he got his Goblet of Immortality and a Topaz Slime, now he can easily turn some stones into gold. With the help of spells he could also point people into pigs and bears.

On his way to pursue power, he met the Aeromancer Aiko @wizard 6739 at the Valley. They learned the Rune of Brimstone together. Aiko warms his cold heart sometimes for letting him play with her Rabbit Celine. Hadrien loved Celine so much, that one day he turned her eyes into Diamond. That's the story of Aiko's Rabbit, Celine the diamond eyes.


Druid Samuel of the Mount

Evergreen morning

A small, smelly mouse scuttles

in spite of the staff


Adept Cairon of the Veil

# Cairon and the Classification of Magic

When Cairon began to study magic, he realized how difficult it would be. There was no structure, no taxonomy, no classification! Cairon loved structure. Every word had to be in its place and every spell part of a category. Ever since he discovered his special gift, he tried to control the chaos.

He wrote the magic down as he knew it.

Then he sorted the elements. Levitation and telekinesis. Conjuring and destruction. Clairvoyance and illusion. The power of time. Dark and light.

But his mind gave no rest. He had long since recorded in writing all that he had experienced himself, could find in the library, and could learn from his fellow students, but magic always found a new undescribed path. It could not be predicted.

Cairon created a spell-search-machine. But even though this machine helped him find every spell he knew, it could not control the chaos in his mind.

Cairon became more and more desperate and looked out into the Veil from the tower. There had to be the reason for the incalculable and the source of the missing order. But instead of moving out into the Veil, he created a new artifact to search magic.

The Orb. With the Orb he traveled through the Veil and explored it from the Blue Tower. And there he discovered the flames and how @soul4872 was created out of them. These Phantasms wandered through the Veil and created dark, all-new magic. Blackness.

Cairon understood. He took the Orb, finally left the tower, saddled the @pony188 and went in search of the Phantasms.


Putrid Zombie Salvatore of the Bottomless Grave

# Colors, after the flame

Upon his exist from the flame, Salvator looked around and thought, why is everything so bland?

Bringing his goblet with him into the flame had allowed him to take just a bit of that sacred flame with him on this post-burn journey, and had influenced his transformation.

-->

He couldn't take the bland purples, blacks, and grays of most of the souls around him. He needed MOAR COLORS.

He hopes to soon find his way to @soul2086 to learn the secret to his frog's eternal flame. Could he teach those ways to Salvatore's crow?


Alchemist Hanko of the Keep

# ALCHEMIST HANKO AND HER WHITE CAT

##### Hanko knew she was a cat person. Dogs loved you unconditionally (which she objected to -- how could you be certain of a pet's love if it was unconditional?). The enchanters who favored snakes were somewhat untrustworthy, monkey's seemed illegal to own, wolves too unweildym and sorcerers & hydromancers who took to mice were...downright unhygienic. So she adopted a cat.


Hedge Wizard Gourdon of the Bastion

Gourdon and Bunny
Urge you desist from the hedge
After dusk, dark bewilder'
--

Rows and rows steer to
Nowhere but befuddlement
Hallowed bust to dust
--

https://www.youtube.com/watch?v=UFuQ-KMarYY


Wilda Attacker of Rats

dreaming


Hex Mage Cassandra of Limbo

# Straight Outta Limbo

https://www.youtube.com/watch?v=hpi3FhPyyk8

This is for our Favourite Wizzie
Pay respect for the Hex Mage
Hex Mage Cassandra of the Limbo

Cassandra Cassandra
Big ballin mantra
Spit it twice at night
And survive you might

Spooky from head to toe
She ain't a no-name bimbo
For she is the queen of shadow
With her rabbit albino

Empress of darkness
Princess sorceress
Draped in her dark dress
Bless her eternal rest

Oh is it midnight?
Just you close the light
Trust the damn process
Knock knock who's there you guess

Cassandra Cassandra
Big ballin mantra
Spit it twice at night
And survive you might

There she is, under the willow
The death wiz, Just let it go!
Come on, time for a solo
Go on, chime on the banjo

(banjo solo)

Play with fire get burned
Youll end up in an urn
Claimed her name
Die by the flame
A dangerous game
Forgotten shame

Bare her glare
A dare I flair
A stare of scare
Knock knock who's there

Cassandra Cassandra
Big ballin mantra
Spit it twice at night
And survive you might

Cass well never forget you
We love you to the death boo!


Cosmic Mage Rita of the River

To master fire spells as a River Mage has never been done,

But if anyone were to do it, it would be Rita


Sorcerer Jean Leon of the Dunes

# A Sorcerer Returns

His white cat companion was new, as was the vile of blood of dubious origin. But otherwise, the Houngan sorcerer returned after years away looking much the same as when he left.

Jean Leon wouldnt speak of where he had been  or why he never placed down that blood. The collective sense was that those stories, and many more, would come out in time.


Enchanter Aleister of the Cosmos

#

Where could you find the Enchanter Aleister of the Cosmos if he is not lurking in the tavern? Well, maybe he is in the forest playing the flute.

https://www.youtube.com/watch?v=IwLSrNu1ppI


Arch-Magician Lux of the Garden

# !!!! HAVE YOU SEEN THIS WIZARD? !!!!

> ## APPROACH WITH EXTREME CAUTION!
> ## * DO NOT ATTEMPT TO USE MAGIC ON THIS MAN! *

### Any information leading to the arrest of this man shall be duly rewarded

### Notify immediately the keepers of the Runiverse.


Magus Jerret of the Obelisk

# The Tale of Jerret Finding His Familiar

The lore of Magus Jerret of the Obelisk, or simply Jerret as he is known, begins near the center of the Runiverse, an area known for three forests: Hedge Wizard Wood, The Fey, and The Thorn. Jerret grew up in these forests, and knew them well. Always curious with a strong sense of adventure and interest in magic, nature, and animals, young Jerret spent most of his free time outside exploring the forests around his home and observing wildlife. Out of all the animals, he particularly took a liking to wolves.

Jerret always had a fascination for wolves, and felt a strong connection towards them. In a sense, they felt familiar, but he couldnt quite explain these feelings.

One day, as a young wizard, Jerret was out exploring Hedge Wizard Wood, when he came to the edge overlooking Frog Master Marsh. Out into the marsh sat a large rock. Large and flat enough to sit on, but difficult to get to from the bank. But on this rock out in the marsh sat an Onyx Wolf cub, her eyes locked onto Jerret. Jerret didnt know how long this cub had been on this rock, or how she got there, but he knew that the cub needed help back to shore.


Jerret looked around for anything to aid in his quest, and found a young tree, which was just long enough to bridge the gap between the bank and the rock in the marsh. Admiring the tree, Jerret proclaimed, This will be perfect! I know theres a spell in my Book of Magic to move it into place! Not yet a master, Jerret found the spell, gave it a shot, and it worked perfectly, if perfectly meant that the tree was turned into a shrub. Dang semantics, he said, as he approached another tree roughly the same size as the first. It was clear that he missed an inflection point on a key word of the spell.

With a flick of his wrist paired with precise syntax, the tree disconnected from its base with a click (like the sound made when opening a jar of jelly destined to fill a donut), turned horizontally, and gently levitated into place. This could provide a safe handrail for him to hold onto if he entered the water. Theres no telling how deep the water was at this location.

The cub saw this bridge and attempted to cross before Jerret could put down his book. She made her way onto the trunk and creeped towards the shore. Suddenly, the trunk pitched to the left and sent the cub into the water! A few of the cubs claws on her left paw held on to a limb as she stayed afloat. But Jerret knew that the limb was new and wouldnt hold for very long, even if the cub could. Smoothly, Jerret centered himself and executed a spell to pick up the top of the tree so that it stood up on the bank. Once upright, the limb that the wolf clung to snapped, and dropped the cub into Jerrets arms. They've been together ever since.


The young tree that Jerret placed on the bank of the marsh took root and continues to grow to this day. Its prominence is well known to the locals. The Onyx Wolf cub has reached maturity, but no one knows her age, nor the age of Jerret. Since the day Jerret found his Onyx Wolf, they have grown together and explored many of the forests of the Runiverse. Some say that the !magic Jerret used that day immortalized the wolf, which made it so that she ages with the wizard, but some secrets are better off unsolved.


Cosmic Mage Soya of the Fey

## The Path of Soya

A prodigy of the arts... A master of deception...

Soya lurks in the depths of the catacombs in search for power. He is search for true power to gain control of the undergrounds wizards of the runiverse. He is getting closer to his goal. One Day...


Archmagus Lumos in the Shadows

# Archmagus Lumos in the Shadows

Lumo's parents died in a wizard fight we he was young. He was then placed in an orphanage.

He was shy and found it difficult to make friends due to his lack of interpersonal skills.

Lumos developped a strong friendship with his frog named Mr.Toad.

Mr.Toad helped Lumos getting through the hardest part of his life. When peoples where trying to pick on him, Lumos would ring his bell and Mr.Toad would attack the opponent with a deadly poisonous lick.

Mr. Toad & Lumos are still best friends up to this day.


Necro Frog Poppy of the Mist

Dr. Bullfrug (SerNoadz) mutation of me.


Raiju the Moderate

# New Lore Entry

The moderate who wasn't so moderate... Raiju the Moderate.

You always dreamed of becoming a spellcaster pony, but you never had the natural talent.

You spent long hours gardening, walking in the fields, hoping some divine force would connect with you and teach you the ways of natures power.

It was not meant to be, and as a teenager, you signed up with the local pony military to train along side a legendary Wizard. You spent years studying tomes, practicing with weapons, but never really putting your heart into it.

You were loyal in your service, but were always thinking of the wider world and other kingdoms with other things to teach and discover.

The moderate,

who wasn't so moderate...

                                          - Raiju the Moderate.


Sorcerer Aldus of the Morning Star

# WAR MACHINE RISING
## [PART I]
#

#
The shadowed entrance to the cathedral ruins is a welcome sight to the heretic. It wasnt a long journey from the cave, but he's eager to be home. Home is the best place to wallow in your own self-pity. Aldus is about to begin preparations for a guidance spell when he spots the black wolf following him.

Ive seen you before. Where did you come from?" Aldus scratches his head. "More importantly, why are you here? he asks, perplexed.


The regal onyx wolf just stares at the heretic without expression before scanning the new environment. Pleasantly surprised to see many bones littering the ground, the wolf ignores the heretics questions and searches for a comfortable spot to rest. Aldus is lost in thought for a moment. His mind drifts to memories of his lost legions and dark commanders. His failure incessantly continues to torture him. In the past, Aldus led a campaign across the world, seizing lands and toppling kingdoms  earning ominous titles such as Aldus the Black, and more commonly known, The Heretic. That all came to an end when he was unknowingly cursed with forgetfulness and left his legions, resulting in their downfall. He is pulled from his woeful reverie by the smell of stale blood. Nearby, a human corpse hangs upside down from a hook and length of chain secured to the rafters. Below the corpse is a large black cauldron, positioned to collect blood from the exsanguinated body above. The heretic approaches the cauldron, dips a finger into the amassed blood, and frowns. The supply had coagulated during his recent adventure. To augment his black magic, he typically smears blood upon the cathedral walls in the shape of runes, which activate by the light of the moon to become magical conduits. However, only fresh blood will do. His gaze drifts to the wolf.

Get up! This isnt the time to sleep! OUT! Go fetch me a victim. I dont care who or what it is, but be quick about it! shouts Aldus. He isnt sure if it his yelling which sends the wolf away or if it actually understands him. Either way, he is content to be alone for a while.


His solitude is short-lived, as the onyx wolf returns to the cathedral ruins with a lifeless hare dangling from its massive jaw. Without a word or hesitation, the heretic steps forward, crouches, and places his hand on the hare. Feeling warmth, the heretic stands and appraises the wolf in a new light.

Well, you may prove to be more useful than I first thought. Drop the hare over there, Aldus says pointing. I will call you  Fellheart.

The onyx wolf completes the task and selects a large radius bone to chew on while he watches the heretic collect blood from the small dead animal. The dark sorcerer tops the cauldron off with fresh blood and begins his craft. He marks two expertly drawn runes of brimstone and air and closes his eyes.

O Nightmare Imp, behemoth of the night sky, offer me guidance. I once was whole, but now I am lost. Show me the way forward!

Aldus dips his fingers in the warm blood again and prepares to draw the final rune needed to cast the spell. He paints the beginning of a crimson arc and pauses. His hand slides downward along the wall and all remaining poise drains from the fallen sorcerer as he cannot remember the rest of the spell. He violently kicks the cauldron over in rage, causing a startled Fellheart to drop his prized bone. Aldus slumps to the floor and remains there against the wall for an indeterminate amount of time.


Eldritch Horror Great Old One Andolini

# Eldritch Horror Great Old One Andolini

The path of the righteous Old One is beset on all sides by the inequities of the selfish and the tyranny of evil men.

Blessed is he who, in the name of charity and good will, shepherds the **Forgotten** through the valley of darkness. For he is truly his brothers' keeper and the finder of the **Cult**.

And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my **Wizards**.

And you will know my name is *Andolini* when I lay my eyes upon thee.


Alchemist Lumos of the Tower

The Bullfrog Experiment

Lumos was an odd child. Growing up in the basement of the Tower, never seeing the light of day. He grew to admire odd hobbies and interesting beings. An affectionate friend of his was the bullfrog that lived in the damp corners of the room Lumos slept in. They would run around in the darkness, playing hide and seek for hours upon hours. As Lumos grew older, he begin to resent his bullfrog companion as he was able to sneak out of the tower through the small cracks in the basement.

Although Lumos loved the Tower, it was his home after all, he yearned for more. For the outside. Locked in since birth, he thought he would never have the chance to witness the world beyond. The Runiverse. On one quite depressive day, an idea came to him. The bullfrog would sometimes shed its skin, and with it, a slime of potent nature. To the touch of a wizard's hand, it burned and singed the skin.

Lumos began collecting this slime in the glass beakers that were left behind by the last wizard locked in the basement. After he had a dozen beakers full, he tied each one in a line, attaching the final beaker to the bullfrogs back leg. If his plan were to be successful, the next time the bullfrog escapes out into the beyond, he will carry the slimed beakers through the cracks in the walls, releasing the potent slime to slowly eat away at the bricks one by one on his way out.


A week had passed and the hole had grown wider and wider, nearly large enough for Lumos to begin his journey out into the beyond. His resentment soon turned to love for his bullfrog friend. Without him, the beyond would have forever been out of reach. Once it was time, Lumos, followed by his bullfrog, shimmied their way through the newly formed tunnel until light begin to shine through. One last push is all it took and Lumos had escaped the Tower. He looked down at his tattered clothes and his green flesh. Forever stained by the darkness of the Tower, but infinitely grateful for the chance to explore the beyond.


Battle Mage Darick of the Atheneum

The *icy* breeze rustled dead branches in the distance, it reminded Darick to stay alert...

'What is it I am doing here?' he thought, his mind still cloudy. Darick was shaking slightly, his nerves getting the better of him in anticipation of what awaited.

You see, Darick had found himself at the edge of The Thorn with his eyes fixated straight at what was ahead of him...the outer gates of Goblin Town.

After escaping from the Atheneum and retreating to the Battle Mage Mountains for many years of training, Darick decided to finally visit the Capital and see it for himself. He spent a few days there, but the grandeur of it all was starting to fade and Darick decided to spend an afternoon at one of the Capital's many Taverns. Well, what was just an afternoon pitstop turned into all night affair. He'd ran into quite the crowd! First was the Huntress with her serpentine familiar, she'd just been back from an adventure of sorts chasing down and capturing a very obscure creature within Frog Master Marsh. He couldn't remember what it was, but he could remember the 5 or so Kobold Koolaids they had together...then things got a bit fuzzy

He remembers singing a few songs with a trio of Swashbucklers, he didn't know any of the words or anything just kinda swayed and sang as best he could......and he drank, oh yes, he drank more. Those guys can really drink, let me tell you...

Then there was the Hue Master who told some awfully funny stories, so funny infact, that Darick fell off the stool more than once while laughing uncontrollably. Then he drank *more*...

That's the last he remembers of the night.


That's the last he remembers of the night.

The next morning, just before the Sun rose above the Capital, while the air was still cold and the sky, a dull blue, Darick reluctantly opened one eye, groaned then thought to himself 'I should have gotten that Huntress' digits'. He sat up and took note of the exceptionally filthy alley he had apparently spent the night.

As Darick stood up, he realized that he was holding a small stone tablet. When he dusted it off, a mist of magic began to tingle his in his fingertips. The mist sparkled like technicolor dust in the air - it formed a sort of magical hologram. Appearing from the mist was a Red Hat, one he had never seen before.


"Darick, my name is...well, my name is not of consequence. What *is* of consequence is that my underlings have been searching the Capital for a wizard who fits a certain profile........for a job that must be completed before the Sun rises tomorrow. Although, I have been made aware of your indulgent night, I trust it will not keep you from accepting my proposal. 'What *is* my proposal', you ask? That is the most important question, no doubt. **First**, let me tell you what I offer to complete your quest. If the quest is completed by the rising of the next Sun - you, Darick of Atheneum, will receive a plot of land of my choosing. In addition, you will receive **60** barrels of Kobold Koolaid and your choice of any of my extensively trained field dogs from my hunting estate. But......you must do this for me now: I need you to find a certain goblin who is quite well-known; a trader of various exotic and enchanted items. Most of these items he has received by means of thievery and his murderous ways. The goblin has taken something from me. Something of significant consequence. What it is - I cannot say to you, but the item is within a jewel-shaped box chiseled from a rare purple crystal."

*Darick rubs his eyes and shakes his head bit to clear the cobwebs*


*Darick rubs his eyes and shakes his head bit to clear the cobwebs*

"This box will not be easy to recover, mind you" says the Red Hat "...it is currently within the grime-filed walls of Goblin Town. But it seems the Goblin merchant has found a buyer for this item and they are to rendezvous somewhere within the Vampyre Mist tomorrow morning. I have my thoughts as to what treacherous creature has attempted to gain my property - but that is not your concern. Although, I warn you, you do *not* want to meet this "Buyer" of my property, if you do it will be the last anyone hears of you."

Darick, confused, says out loud "Why the hell do you need me?"

The Redhat continues "You may be asking yourself 'Why the hell do you need me?' - I will tell you. You are a trained as a Battle Mage taught in the old ways
deep within the Mountains to not only have stealth and wizardly skill but also the physical prowness, should it be needed. Unfortunately I cannot simply send legions of Wizards or Warriors to recover this item. Were I to do so the legion would be detected immediately - no doubt the Goblin Merchant and the Purple-jeweled box along with it, woild then retreat behind the walls of Goblin Town. So use your stealth and talents, recover the box and be handsomely rewarded!!!!!!!! Now, turn over this tablet and you will see the details of who you are to gain the box from. Move with haste and good luck!"

The magical mist dissipated and Darick turned over the tablet.

"Crap" Darick muttered.


"Crap" Darick muttered.

The face he saw was one he knew very well. He'd never met him but the face belonged to Goblin Merchant Hinn of the Void. His face has been plastered on wanted posters all throughout the land for various misdeeds but had yet to be caught. Hinn untrusting of other Goblins (*do you blame him?*). So the good news: no other goblins to deal with. The bad news: he's always accompanied by an insidious shadow-entity known to always be by his side in some capacity.

_________

Back at The Thorn - it is still dark out, Darick snaps back and remembers what was told to him and the prize for this undertaking. He closes his eyes.

*focus Darick, focuuuus...*

As he does this the gates of Goblin Town suddenly creep open. The opening was just large enough for one to pass and an entity slipped through. Darick casts the Spell of Magnification and peered through - it was Hinn...but no sign of the shadow...yet.

Under his breath Darick faintly says to himself "I hate goddamn goblins..."


Wilda Champion of Knights

She awoke to the new world, the age of knights has started. The demon blood raged and raged throughout her body, Wilda needed to slay to kill to avenge.


Wraith Devout Zhan of the Fatal Forever

# New Lore Entry

The wraith of Tower

Great Zhan holds the power

and all of the mortals they fear him

.

For he cannot raise,

but a fingerless gaze

on mortals crossed over without him

.

Ripped eye from a socket,

and into his pocket,

5 wizards they screech when around him

.

Never alive,

but soon to be dead,

a devoted endeavor,

he's fatal forever.


Magus Qaid of the Valley

# Magus Qaid of the Valley

A dark arcanist practicing the left hand path after acquiring The Grim Reaper's Breath in **The Cave of the Platonic Shadow**. Him and his onyx wolf roam the **Valley of the Void Desciple** in search for death himself.


Shaman Solomon of the Quantum Shadow

1st Entry

Solomon moved in the shadows. A Master of Space and Time.

His familiar, El Rato, was his eyes and ears on the ground.

He had an army of ears scurrying around.

The Quantum Shadow knew he had a particular set of skills.

It makes him a nightmare for people like you.

You other Wizard owners that don't write lore.

Solomon will find you.


Sorcerer Aldus of the Morning Star

# WAR MACHINE RISING
## [PART II]
#
The morning following the heretics humiliating spell failure, he awakes to Fellheart's barking. He begrudgingly locates the wolf near the exit of the cathedral. Aldus notes the beasts sage, imploring look. Something about those eyes conveys that Fellheart is urging him to leave the ruins and begin another journey. A strange pull within him tells him to follow the wolf. After all these years of confusion and misery, the heretic has learned to accept these tugs of the subconscious. He nods to the wolf and hastily gathers peculiar supplies for the trip.
#
---
#
As the days stretch on, Aldus and Fellheart grow accustomed to their traveling routine. The journey had been unremarkable thus far, but Aldus knows there is a cosmic significance to following this enigmatic wolf. The only time his trust in the beast wavered was when he realized they were headed through The Thorn. It wasnt the dense forest that worried him. It was what lay on the other side.


#
---
#
Fellheart leads the heretic up a valley, away from the cold creek running along the bottom where they stopped for a momentary rest. Aldus notices an increase in green saplings and brambles. The change in flora indicates they are approaching the forest edge, though in The Thorn, it is still hard to tell. At the crest of the forest valley, sunlight shining through the trees confirms the observation. The pair move past the thinning trees and into an open field. The heretic freezes. Fellheart casts a backward glance in annoyance and continues on his path forward. Aldus is conflicted. The Quantum Shadow looms before them. There are countless tales about The Quantum Shadow but seeing it in person is an entirely different matter. Rolling curtains of thick black fog form tendrils that seemingly reach out to claim anyone that dares get close. Fellheart walks onward undeterred. Aldus has an immaculate affinity for darkness, but he is still dubious of the infamous region. The wolf stoically advances to the edge of the fog, turns around and sits to watch the heretic. Aldus cautiously walks to the shadowy curtain and reaches out with his left hand. Unsure of what to expect, he's astonished to feel to a connection with The Quantum Shadow. The darkness welcomes him. Aldus visibly relaxes. He tentatively touches the shadow with a calculated, wary motion. He makes contact and falls to his knees. His own fog is lifted. The curse keeping his memories at bay like a forbidden dam is breached, causing knowledge and experiences to flood his mind. The Heretic remembers.


Fellheart patiently waits as tidal waves of emotion pass through the sorcerer. Some of the emotions are familiar, yet some are foreign to him. Anguish, despair, hopelessness; these are the feelings The Heretic is intimately close with. However, guilt, shame and longing have never gripped him until now. Aldus has always been self-absorbed in his rise to power, using comrades and trusted advisors as mere pawns on his chessboard of conquest. He should be rejoicing at his reclaimed memories and the curious beast who led him here, but he cannot. Aldus sags onto the dirt haunted by the mental images of his legions abandoned by their leader, slaughtered by enemies in the confusion. *Why do I care? I never did before.* The barrage of strange thoughts is almost unbearable. *If only I could have the chance to explain to them. I had no idea!* The Heretic then thinks of his second-in-command, Bayard. The one he relied on the most. Grief racks his body.

Suddenly, he remembers the encounter with the nomad Alatar on the night before his curse took root. Details populate the memory like reflecting on a recurring dream. He remembers the presence of one of his lieutenants. *Setsuko was there.*

It's time for answers. If Alatar was the source of the curse, Setsuko will know. She might shed light on his whereabouts. Alatar is a fire mage from the Riviera, but seems to always be avoiding it. *The trailblazer.* He'll be elsewhere," Aldus mutters. He turns to the wolf, who is still waiting and watching him intently.

Fellheart, we need new supplies  and I know just where to get them. Necromancy can be complicated at times, so lets stock up properly. Fellheart perks up, seemingly eager for the next stage of their journey.


Shaman Solomon of the Quantum Shadow

Enlisted with the mission to have all of his friends become Wizards.

He started his mission.

The tides would not turn.

Solomon would not be denied his right.


Sasafras the Romantic

On the hunt with @wizard2940

Illustration by winters.860

Comissioned by terp


Shaman Solomon of the Quantum Shadow

Never to be slighted again.

Solomon groaned.

It had been a long day.

Returned to the Shadows where he belonged. His mission was over. He had saved his friends.


Charmer Circe from the Abyss

Circe listened with an amused smile on her face. The story was obviously ridiculous, but she allowed the girl to finish, if only to see just how creative she could get.

Thats quite a tale, my sweet. You know, originally, I was planning to have you thrown into the dungeons for your insolence, but you have a way with words

Circe flourished her hand and her eternal rose appeared, as if by magic. But of course, this was not the magical part. Circe stroked her other hand over the petals of the rose and felt the atmosphere in the room change. Nobody could resist the charms of the rose. As she waited for its effects to take home, she wondered with slight irritation where Asphodel was; her advisor was rarely not by her side.

She focused her attention back on the strange girl who had somehow waltzed past all the palace guards.

Tell me, child, to whom do you owe your allegiance?

The teenager glanced at her vixen familiar, paused, and then burst out laughing. Circe flushed with rage. What was happening? She stroked the roses petals again.

Perhaps you misheard me? Whom do you serve?

The girl rolled her eyes at the vixen, who flashed Circe a grin and wiggled its whiskers at her. Circes own fox, Finn, growled at the vixen as his mistress lost her cool.

How dare you! I am EMPRESS! shrieked Circe. You will regret this! Guards!


The girl stopped laughing in an instant, her face taking on a venomous cast. As guards rushed in through doors on all four sides of the royal chamber, she brought her arms inwards in front of her chest and then thrust them to either side, flinging the unfortunate soldiers through the air to crash into the stone walls and fall motionless on the mosaiced floor.

Circe gasped with shock, but when she tried to speak, the air was rammed back down her throat, choking her.

The girl stalked towards her, speaking with a quiet ferocity. You are the one with the hearing problem, *Empress*, so I will repeat myself. Once. After that, Ill start to get annoyed.

Circes eyes bulged as she struggled for air.

As I said, Im looking for wizards I can count on, and theres still a chance for you to prove your worth. There are dark forces at work in the Runiverse. And you have a wizard in your dungeons who has been turned by those forces. Take me to him.

A single tear dripped from one of Circes long eyelashes.

There, there, dont cry... Oh silly me, you cant breathe. Ill release you, if you promise to play nice.

Circe nodded desperately and the girl dismissively waved her fingers. The Charmer dropped to her hands and knees, chest heaving as she drew in deep, ragged breaths.

The young Mage crouched down in front of Circe and cradled her chin between thumb and forefinger, tilting her face upwards. I know youre new to this whole ruling thing, but I must say Im a little bit disappointed. I thought you would have taken my reputation more seriously.

Circe whimpered, but the girl stroked her cheek and smiled.


Circe whimpered, but the girl stroked her cheek and smiled.

Dont think of me as an enemy. Im here to help you. Of course, you will be helping me too, but youll soon see that as a privilege. Think of it as what my friend the Gatekeeper would call your cosmic duty.

She stood, beckoning Circe to follow her. Sitting in Circes throne, she motioned for the Empress to take a seat on the advisors stool next to her. The Wizarding Council is planning a meeting of the guilds. It usually takes them a while to get themselves organised, but however long it takes, I dont have time for their meddling. I have a lot of matters that need my full attention. I like to keep busy.

Despite the other wizards childlike features, she radiated power. Suddenly, Circes trick of enchanting the entire fortress and its armies into worshipping her as Empress seemed trivial. Fearful, she wondered whether she could disappear back to Red Wizard Capital, with nobody the wiser.

Running back to Red Wizard Capital will do you no good. Your charms power will not continue to addle the minds of the Citadel if you flee, you know that. They will marshall their troops and come after you with all their strength. The leaders in the Capital wont be best pleased either.

How did you know what I was thinking? asked Circe in awe. Ive cast enchantments over my thoughts that are impenetrable!

Please. Im not just a Hex Mage. I can do far more impressive things than that.

You will continue your reign as Empress, the young wizard continued. Youre going to need to show the Council that youre not to be trifled with; Ive got a couple of useful hexes that can help with that. When they find out @wizard3914 has been here, its bound to put some noses out of joint.


The Hex Mage glanced over at the fox and vixen, who were becoming acquainted with each other now that the violence had subsided. She winked at Circe. Hazell teach *him* a thing or two as well; I hope hes ready to have his consciousness expanded

Circe listened in wonder as Bathsheba continued to issue orders. Were there really such powerful forces at work within the Runiverse? The young witch started complaining about being hungry. After she peremptorily summoned Circes attendants to bring them dinner, the Empress caught herself smiling at the ease with which Bahsheba took charge.

Just a few days later, Bathsheba introduced the Charmer to her zany companion, @pony77 an actual Dream Pony, returned from the Elysian Fields! Watching Bathsheba banter with the pony, Circe was surprised to discover that she was already smitten.

## Story Arc Index:
Prologue: @wizard3914

Part 1: @pony77

Part 2: @wizard2877

Part 3: @wizard1175

Part 4: @wizard3901

Part 5: @wizard4841

Part 6: @wizard2885

Part 7: @wizard3917

Part 8: @wizard6084


Maya Flattener of Monsters

KaBoomerGang

Caleb Caleb  CALEB!  Wake-up!
Caleb shot up from the yelling What, what, what do you want. He yelled back
Caleb opened his eyes to see his older brother standing in the doorway.   Mother wants you to help me with the tavern, NOW!  Bolton yelled out again.
Whats the big deal its still early.    The tavern doesnt open for a few more hours.  Caleb asked wiping the sleep out of his eyes.
We need to go now and ready the hall.    The KaBoomerGang is coming to town!   And with that Bolton shot out of the room.
Wait what? The Kaboomer who?!? And Caleb bounded after his brother.

When Caleb got the hall floor he saw everyone was working furiously.
Caleb, help your brother move the barrels out of here,  then you two need take half the tables to storage and the rest we bolt down to the floor.   Calebs mother barked out
But why mother?   He responded.

Caleb please listen and do.   Now is not the time for questions.   Your brother will explain while you work but you will see what happens when the Kaboomergang come to town.

Lets go Caleb.  I will explain


Lets go Caleb.  I will explain

As the two worked Bolton educated his brother on the Kaboomergang.   He explained how they were a mercenary group that specialized in guerilla warfare.   They got paid big for jobs, so they showered taverns with gold when they finished jobs.  Unfortunately, furniture and fixtures paid the price from the rowdy crew.    Bolton recounted job after job, that they were supposedly responsible for.   No one really knew for sure it was them, due to no one has ever survived the carnage.   He even said there were dozens of stories but Caleb was too young to hear them.  He ended the recount with The saying is you wont see them coming but youll hear them leave.  Bolton said with a smirk on his face.  They only use boomerangs and bombs hence the name KaBoomerGang.   Wacky aint it.  Bolton laughed now lets go get that final table bolted down and rest before they get here.


The boys finished up then went to their rooms to rest.  Caleb recounted the stories of the gangs escapades.  Each story brought more excitement, he actually will get to see the infamous KaBoomerGang soon.   Thats when Caleb heard it, the low rumble of a mob.   It started off low then progressively got louder and louder.   As the roar seemed to be a street away, both boys ran to their lookout to watch the gang.     From the kitchen window they had a good view of the room and now the roar was definitely outside the door.    The first figure through the door glided across the room effortlessly.   His appearance seemed odd to the Caleb, he was dressed in blue shorts with light padded shoes and a boomerang strapped to his waist.  He was bare chested but what was odd was the giant red and black helm.   2 blood red curved horns emerged from the helmet, both the length of a mans forearm.   Thats Beezle hes second in command of the Gang.  They say he was disfigured when he was younger, they even took his tongue!  The slaver that did it wore that helm.  Beezle killed him with the horns and wears the helm to hide his face.
Whoa Caleb gasped and watched as Beezle took a seat at the end of the grand table.   Next figure walked in seemed even weirder.  Thats Suki, they call him the Razer of death.  Now Fur Gnomes are weird but that one there is the weirdest turd around.  The boys watched Suki stomp through, he was dressed in green commando fatigues and a helm that sprouted two yellow bull horns.   He moved stiff and erratic, his eyes darting all over the room.   They say he was gifted the famed death bomb, and is the personal body guard to Maya.


Maya? Caleb asked and in response Bolton pointed at the door.  Walking in was Maya the leader of the KaBoomerGang.   Caleb eyes widen at the sight of her.   She was tall and graceful, long red hair framing her face.   Even though she wore a black eye patch over her left eye Caleb could tell she had beauty, even with the scar running across her cheek.   Thats Maya, they say her, Beezle and Suki were all slaves on a pirate ship.   The story is since she was the youngest, she was the servant to the captain and had a little more freedom to the ship.   One day she was caught sneaking food to Suki, Beezle and the rest of the slaves and they beat her bad.    Beezle tried to fight the slavers off while Suki shielded her with his own body.   All were punished severely and thats why she has the scar Bolton said as he traced his finger down his face.   The tale goes that Maya secretly poisoned their food soon after leaving them unconscious.   As they slept she bound them together, castrated them and as they woke up lit them on fire.   Calebs eyes shot open and looked at the women walking across the room with amazement.  Bolton continued she freed the slaves, stole the Captains magic bomb bag and blew the ship out of the water.
Nay you got that wrong boy, she slit the throats of every sailor, castrated the captain and bound him to the helm, and watched him burn with the rest of the ship.   Hollered a cook as he walked by.
Whoa! Was all Caleb could respond with as he watched the rest of the KaBoomerGang filter through the door.   Dozens of warriors armed with boomerangs and bombs strapped to them filed into the room, the buzz of the room got louder and louder.


Why are they here? Asked Caleb.
They come here once a year in mass.  The Yellow Wizards know how to enjoy life, so the gang partakes.   While they party they say Beezle and Maya meet the Redlings for their contracts.
The Redlings?  Caleb asked. You mean Nolan from Nolans steakhouse and his family?
Yes they say they meet in a secret space under the restaurant.   But Nolan says hes just an honest entrepreneur retired from the ways of battle.   Bolton winked
Aye and Im uncle to the king the dishwasher slipped in
BOYS! Yelled their mother.    Caleb, Bolton take these mugs to the gang, chop, chop we have money to make!
Caleb grabbed a mug in each hand and walked over to Beezle and Maya with their meads.   As he walked over he was so nervous he tripped over his own feet spilling a little on Beezles shoe.
Im sorry sir, really sorry as he stared up at Beezle.   The shadow of the helm hid his face giving the impression he had a pool of darkeness instead.   Beezle just grabbed the mug and then ran a finger across his throat
Careful boy Maya whispered to Caleb next offense we might castrate or slit your throat Calebs face drained in fear.  As he looked at Maya, she laughed, shot him a smile and lifted her patch up and winked a perfectly good green eye.   Dont worry boy, we wont castrate you, your balls need to drop first!   She flipped a gold coin to him Now off with you, come back with more drinks!


KaBoomerGang! Maya stood and yelled, the room went silent immediately and all looked at their leader.   We drink, we live, we love, we RUCKUS!   And with that the gang bellowed with cheers and laughter.


See Battle Mage Nolan of the Reach #5177 in the Book of Lore


Vidal Chaos Agent of Worlds

## Pantheum Vidalis

*Artwork by 'Taro, the Curious Mind*

---
Vidal began his journey of creation on a temple built to cradle his artworks:
Pantheum Vidalis.

With the help of @wizard2595's generosity, the tall pillars and luminous halls of the pantheon now stand tall atop the mountains that extend south from The Secret Tower and all the way down to Skylord Rookery. The valleys and its quarries near the Fur Gnome Wold hold plenty of raw materials from which Vidals mace can sculpt and carve the most captivating depictions of the Runiverse and its legendarium.

Not even in battle has he found so much pride while wielding his mighty weapon. With each swing, his visions appear to emerge from the stone, as if he was trying to save these lively images from being trapped inside their eternal prison.

His self-portrait, located in the Hall of Patrons, is the first ever piece of the Pantheon. To truly understand the world one must first understand one self, and so did he.

The Pantheon and Vidals journey go hand in hand. Through his art and the support of Patrons of the Pantheon, Vidal swore to forge not only his path to glory, but also a way to recover something he seems to have lost or could it be someone?

Just like stones hide beautiful images waiting to be revealed, the future holds answers that are yet not meant to be found. Only might and mace will find the truth.


Aeromancer Nikolas of the Wood

# Aeromancer Nikolas of the Wood

**Nikolas** was born in a small village, deep in **The Fey**. The only child of his Woodcutter father and **Aeromancer** mother. He grew up cutting wood with his father, while his mother fostered his nascent magical talents.

One clear spring day, when he was but a teenager, a motley crew traveling through **The Carnival Pass** came across **Nikolas** and his father harvesting wood. @wizard7151 among them caught **Nikolas** eye and distracted him while the group murdered his father and then attacked the village. To defend the villagers, his mother used her powers to summon a devastating whirlwind, scattering the murderous pillagers and killing many of them.

**Nikolas** felt the atmospheric pressure drop and heard the rushing of the wind. He saw the darkened sky and knew immediately in his guts that his mother had summoned the whirlwind because something horrible had occurred. As he ran through **The Fey**, towards his village, he stumbled upon the slain body of his father. Weeping with rage and grief he continued onward and came across his mother, mortally wounded, amid the destruction of his village. She imparted on him her powers, a special Aeromancers spell, with her last dying breath, as he held her in his arms.

A dark cloud of anger colored his demeanor. The tragedy of that day never left him. **Nikolas** spent the next ten years roaming the world. He had sworn that he would not rest until he found @wizard7151 and exact his vengeance. He developed his magic craft in solitude;  he sustained himself by finding work as a wizard for hire, healing people, and assisting others with odd jobs.


While resting from travel outside **The Infinity Well**, he saw the Enchanter, from that fateful day, approach. Springing to action, he subdued her before she could react. When she realized who **Nikolas** was she pleaded her innocence. She explained that she had only recently joined the group that had attacked his village. She had genuinely liked **Nikolas**, it wasnt some ploy to occupy his time. She swore a sacred oath tying her life to his and vowing to defend him until her dying breath. She recognized that **Nikolas** had deep untapped potential in his magic. She urged him to cultivate his skill and deepening his knowledge in spells and wizard craft by seeking guidance.

Together they made their way to the **Blue Wizards Bastion**. There, they settled down, had children, and **Nikolas** spent years  being tutored, developing his skills; preparing for the time that was surely to come where they would be needed


Alchemist Cassiopeia of the Mountain

# Alchemist Cassiopeia of the Mountain

Like the Greek myth, Cassiopeia boasts unrivaled beauty. An astute astrologer, she stares atop **The BattleMage Mountains** towards the northern sky in search for the mother of Andromeda she was named after.

She is a wiley temptress, seducing any man that crosses her path with her green spandex and passion potion. Be careful what you wish for you, just might get it...


Chaos Mage Norix of the Light

# Norix of the Light

A master of chaos, a bringer of light

Equipped with a bat, to quarrel the night

An eater of death, but do not fright

He's a sigma male, a welcoming sight


Sage Titania of the Canyon

Sage Titania of the Canyon

This bad bitch is the female Indiana Jones. With her torch and pet red mamba she is ready for adventure!

The snake's name is Hector the Magnificent. Don't look him in the eye.


Battle Mage Atlas of the Hall

@wizard8731 is thought to be a fierce Mage in the Runiverse...

A werebeast known for the great abilities he possessed.

A familiar bat known for his timely jokes and comic relief

A cannabis potion to share with his fellow magi after battle.

A Rune of Cinnabar, for this, this is who we are.

-@wizard8731


Druid Hansel of the Valley

# Druid Hansel of the Valley

A humble goat farmer who lost his fren Frank. He roams the **Valley of the Void Desciple** in search of his goat Frank.

If you listen closely you can hear him calling:
>frankfrankFRANKFRANKFRANK FRANKfrankFRANK frankfrankFRANKfrank frankFRANKfrank frankFRANK FRANKfrank FRANKfrankFRANK frankfrankfrank frankFRANKfrankFRANKfrankFRANK frankFRANK FRANKfrankfrank frankfrankfrankFRANK frank FRANKfrank FRANK frankfrankFRANK frankFRANKfrank frank FRANK FRANKFRANKFRANK FRANKFRANKfrank frank FRANK frankfrankfrankfrank frank frankFRANKfrank


Magus Nazim of the Sun

# Magus Nazim of the Sun

A troubled lad born of the Sun, suffering from a rare skin disease Prophyria, or *the Vampire Disease*. Always fully covered in garment, equipped with a *Nightshade Potion*, he hides in the shadows from his place of birth, in hopes to not become like his sun burnt ember frog.


Witch Lilith of the Plains

# The Wicked Witch of the Plains

A once beautiful, sheltered lady of *the Plains*, she ate the apple from the tree of knowledge, drastically altering her life. The knowledge attained from the apple was so powerful she became borderline schizophrenic, turning her into a wild woman, now fabled as the Wickedest Witch of the Runiverse.


Sorcerer Aldus of the Morning Star

# WAR MACHINE RISING
## [PART III]
#
Prior to The Quantum Shadow's influence, Aldus wouldn't have the slightest idea where to find the traveling merchant. Now that his curse is lifted and all memories unlocked, The Heretic plots. Fellheart mimics the sorcerer's skyward stare, his fur as dark as the night above. Aldus squints at the stars to estimate the date.

"As long as we keep walking with the shadow on our left, we'll find him," explains Aldus.
#
---
#
They find their destination nestled against the mountains leading to Yellow Wizard Haven. Long banners catch the wind. Colossal avian legs are folded under, indicating The Bazaar is staying in the location for now. A large wooden storefront sign bears the name of its owner  Two Crows.

The Heretic has conducted plenty of business with Two Crows in the past. He always liked the crow and the way he runs his trade. The Bazaar remains neutral and doesn't hold allegiance to a crown or faction. As they approach the entrance, Aldus pauses, and tosses Fellheart a piece of dried venison.

"Stay out here. I don't want that appetite of yours to reach his familiar. One Crow just doesn't have the same ring to it."

Aldus enters The Bazaar and hears the expected **CAW** from the smaller of the pair. Two Crows sits at a far desk, inspecting an object using an advanced articifer's loupe covering one eye. He removes the arcane optic and sees The Heretic waiting at the entrance. The tall crow stands and greets Aldus with a grin.

"Been a while, *Heretic*. What's the spell? Blood or bone?" asks Two Crows with eyes full of mischief.

"Bone."


"Bone."

"Not surprised. Just be a moment. Coffee and jelly donuts are on the counter," says Two Crows as he disappears behind a royal blue curtain near the back.

"Last time I ate one of those, I didn't sleep for two weeks. Several villages burned."

"Dont try to tell me you didnt enjoy yourself," casually remarks the crow from behind the fabric. "Here, these will do the trick."

Two Crows returns and hands The Heretic a small box of aged wood containing the magical supplies. Aldus pays and chats for a moment before fetching his onyx wolf and departing for the nearest graveyard.
#
---
#
A short expedition eastward leads the dark pair to an ossuary surrounded by willow trees. Half-covered in moss, the stone structure seems suspended in time. The two calmly scout the interior, opening each sarcophagus to inspect the restful bones within.

The sorcerer notices something out of place. He scratches chunks of black wax off the top of one of the sarcophagi. *Was I here before?* His memories are returned, but he doesnt recall this ossuary. Putting the distraction out of mind, The Heretic prepares his craft. He opens the wooden box and removes five candles. He then pulls a blue silk pouch from the box and opens the drawstring. Inside are thin and delicate salt-imbued bones. *Duck bones.* He shakes his head.

That crow and his games, says Aldus with a wicked smile.


That crow and his games, says Aldus with a wicked smile.

Aldus takes a moment to remember any details about the former lieutenant that might augment the necromantic evocation. He walks outside to the nearest tree and picks up a long stick from the dirt below. He catches a glimpse of Fellheart running deep into the tranquil forest and out of sight, eager to hunt. Returning to the ossuary, Aldus opens the sarcophagus halfway and inspects the specimen inside one more time. Satisfied, he places the stick on top of the stone lid and arranges the imbued bones in the shape of a water rune. Aldus pats the dust off his disheveled black robes, almost meditatively. He tenderly sets down the skull that never leaves his side. A deathlike aura emanates from it, searching for light to extinguish. **XIII** is carved into the frontal bone  representing Death in the Major Arcana. Last comes the candles: green for earth, yellow for air, red for fire, blue for water. He places a black candle in the center position next to the skull. Traditionally, many spells are cast using a white candle representing spirit. However, Aldus the Black didnt get the name by practicing conventional magic. He lights the candles counterclockwise and then the central one. Now that the circle is formed and tied to his memories of Setsuko, the rest of the spell is easy. Like all magic, the true catalyst is intent.

"By the mysteries of the deep. By the silence of the night. By virtue of the heavens, and torments of the damned, I conjure thee, Setsuko, to present thyself here to answer my liege demands. I conjure and bind thee to utter what I shall ask. Setsuko, arise! Arise, I charge and command thee!"


The black candle goes out with a **HISS**. The remaining candlelight throws shadows on the walls of bone after bone assembling midair. The soul of Setsuko rises slowly, movements bound to a skeleton that isn't her own. Though skeletal expressions are hard to read, The Heretic doesn't need to. He can feel the disgust and hatred seething from her.

"I underrupted your slumber, lieutenant, but it was necessary. I need some information," says Aldus. The reanimated skeleton clenches its fists tensely and stares at its former leader from empty sockets. "The night before my disappearance, a fire mage named Alatar arrived. He placed a memory curse upon me and will suffer for it. You were there that night. Did Alatar mention where he was traveling to?" The soul of Setsuko simply glares at the sorcerer with pure malice. "Lieutenant! I command thee to answer!"

The skeleton arches its back and a haunting laugh bursts upward. Aldus winces. The disturbing pitch irks him, like a dull knife scraping against his spine.

"*Alatar?* You useless fool! *I* was the one who cursed you!" The soul of Setsuko cackles.

*"YOU?"* asks The Heretic with rising discomfort.

"To you, we were all just fodder to feed the war machine. No care. No consideration. No real strategy. Just throw enough of us at a wall and onto the next. Well, I CARED!"

Aldus is taken aback. Not so much by the revelation, but by the fact that he feels guilt about it. For the first time, Aldus listens.

"Setsuko  I, I understand."

"DO YOU?! *The Heretic* only understands himself. Cares about himself. Even Bayard abandoned you."


"What does the Arch Gravelord have to do with this?" asks Aldus.

"First sign of trouble and he fled with the rest of the Worms. Your loyal pet, slithering away to save his own skin," the soul of Setsuko explains mockingly.

"Bayard is *alive?*"

"Who knows? It doesn't matter. Everyone was better off without you  even in death. It's time to finish what I started. It ends here. It ends  tonight."

The skeleton bends down and wedges its left forearm tightly under the heavy sarcophagus lid. A sudden upward thrust of the shoulder snaps the ulna and radius bones with a loud **SNAP**. The Heretic watches in astonishment as the second arm gets severed in the same way. **SNAP!** The soul of Setsuko stands to face her prey with broken forearms. Four sharp lengths of bone are poised toward the sorcerer, ready to deliver a fatal blow.

Aldus takes a slow, deep breath. He is resigned. He's been many things in the past, but a leader worth following was not one of them. Ever since his encounter with The Quantum Shadow, he's been seeing things from a different view. Ashamed, he agrees with Setsuko. It is time. The Heretic closes his eyes and welcomes death.

The sounds are amplified in the end. Time is slowed. Aldus hears thudding footsteps of murderous bone moving toward him. Another noise is made he cannot identify. He braces for the impending lunge to his chest.

**CLACK!**


**CLACK!**

Aldus is startled by the unexpected sound. His eyes flash open. The skeleton harboring the soul of his former lieutenant is down on one knee. Between its shoulder and humerus bone is locked the unrelenting jaw of an onyx wolf. Fellheart has come to his aid. **CRACK!** The right arm of the skeleton falls freely to the ground as Fellheart readies another attack. The wolf bites low and latches onto the skeleton's right leg. With a strong sideways thrust of his neck, Fellheart dislocates the leg and sends it crashing against the far wall. The skeletal construct falls onto its side and the wolf dismantles the remaining bones mercilessly. The black tether that binds the soul of Setsuko to this realm fades with an audible sigh.

The Heretic studies the scene in awe. Regaining some of his composure, he contemplates why her words cut him so deeply. He shakes his head, trying to forget the fact that he was willing to accept his own demise. That was not like him. He endures. This time, it was only because he was protected. He recovers the carved skull from the stone lid and sits down on the cold floor holding it in his lap. He looks to the wolf across from him.

"Fellheart, I, I ." The Heretic searches for the right words. "Thank you." Fellheart walks over to the sorcerer and sits next to him. The Heretic places a hand on the wolf's back.

After a much needed respite on the stone floor among the bones, Aldus breaks the silence. "Let's return home. We have plans to devise."


#
---
#
Although the return trip to the charred cathedral was a long distance, Aldus and Fellheart aren't exhausted. The air about the two is charged with determination. Aldus returns his thoughts to the wax found in the ossuary. Ambition builds.

"We need to look for the signs. If the Arch Gravelord is indeed alive, I'm sure he's causing a stir. He always had a certain  flair to his work," says Aldus with malevolent delight.

The bittersweet memories of his lost legions arrive unbidden. His mood darkens. Together, they accomplished unparalleled feats of black magic  though Aldus shamefully admits he led them as a cruel despot. He's surprised by the mental admission. These new strange thoughts unnerve him. It feels like an unknown entity is bound to him in some way. With shaking hands, The Heretic tears a Lux of the Sun label off an inklike potion and downs its contents. He's built a tolerance to the grim liquid over the years. Aldus exhales as he falls into a blissful state between life and death. He looks to his onyx wolf.

"If we are to succeed in this, some things need to change."

**TINK!** A chain suspending the flayed corpse of a local snaps, causing the decayed body to hit the floor with a loud **SMACK!** The Heretic chuckles.

"Well  we don't have to change *everything*."


Magus Eggplant of the Sea

# Magus Eggplant of the Sea

*Eggy was a plant, Eggy was fun.*
*Eggy had an itch, Eggy had to run.*
*Eggy went far, Eggy went wide.*
*Eggy not alone, Rabbit by his side.*

## Prologue


## Prologue

> _Young of mind and wild of heart, as is the way of youth, I had been caught up in the chase for the next coin, the next conquest, the greener pasture. So caught up was I in my own machinations of advancement, that as I ventured for yet another thrill, one more win, vying for change and novelty, I had not noticed the ancient figure beside the road until we were nearly upon him._
>
> _Ho, old man! I hailed him as I came to a halt, smiling down at his grizzled face. The hour grows late, yet here you sit. Shant you find succour, afore nightfall?_
>
> _I still remember, to this very day, the cast of his eyes as he met my eager gaze. They seemed to bore into my soul, and yet silent he remained. Chagrined, I barrelled on. Have you grown roots that your rump is now attached to that stump? At this, my companions, sycophants one and all, snickered and giggled. My ruse, however, failed, as he merely shrugged and stood._
>
> _Careful of tearing down the fence my child, afore you comprehend why it were raised to begin with, he finally said, voice strong as a sturdy sapling. With that he sat back down, his dismissal obvious._
>
> _What heraldry is this? Suit yourself, I said sourly as I urged my mount forward. In our wake remained the old man, his gnarled fingers wrapped around his staff, his eyes shining with earnest experience, with parting words ones I would never forget._
>
> Journal, Folly of Youth
>
> _Eggy_

## The Call to Adventure


## The Call to Adventure

> The voyage across the Salt had taken longer than expected, the seas seemingly unwilling to relinquish the hold she had held over him for near a decade  eager to keep him tight to her deep bosom, her seduction a lulling caress of brine and bounty. It may just be imagination, but there was a maternal quality to the sensation, and why not? The vast briny expanse had lulled him to sleep countless times, witnessed his greatest victories, and stood vigil on his metamorphosis from boisterous boyhood to a man of discipline and steely will.
>
> However, steadfast he had remained in his chosen path; his taste for conquest turning from sated, to indifferent, to an unfamiliar sense of shame. How ironic that only once your belly was full to bursting, all your aspirations met with plenty to spare, only then could one feel futility and true emptiness.


> Captain Jiro had, of course, also been reluctant to let his once overly ambitious, recalcitrant and insatiable first mate go, but once decided his will was indomitable and the captain had grudgingly, with typical disgruntled and sour demeanour, accepted his request to return home.
>
> The change in him felt profound, all the more so for the suddenness of its merciless strike, and yet here, on the docks where his journey into the unknown had begun, everything else seemed the same.  His cape flapping in the stiff breeze, book of magic tucked under one arm, Eggplant set out to retrace his steps, to reclaim what he had  for the temporary lure of greatness beyond the next rise - too freely given up.
>
> _Surely my eyes betray me,_ a voice shouted nearby accompanied by the slap of feet. After traversing the docks into the town proper- the cobbled streets familiar in ways that guided his feet subconsciously  he had exited to the west and was deep in thought as he was suddenly tackled to the ground.
>
> _Argh!_ he exclaimed, his magic instinctively rushing to his fingertips, his alignment with Air  such a boon on the seas when the winds were unfavourable  causing enough of a stir to rustle leaves and scatter birds.


> _Its really you! Eggy!_ came the trilling laughter. Rolling clear, the incantation dying on his lips, his jaw dropped as he got a good look at his assailant.
>
> _Little Purple, is that really you?_ he exclaimed, taken aback at the figure before him, stranger and yet familiar. When he had set out, with everything to gain and seemingly nothing to lose - and how wrong he had been then - his little sister had been but a wee spud. _Let me have a look at you!_ he exclaimed, rushing forward.
>
> _Youll have to catch me first! Da will be so delighted,_ she squealed and split for the forest path up ahead. _Youre not going to believe what theyve done with your room!_, and with that she was off, leaving Eggplant with no choice but to follow in her wake, to continue retracing his errant steps, one at a time.
---
---

### I once was lost, but now I'm found.
The End.

######
##### Credit to @ SorcererIlyas (spz) & @Gravitational (m.t.)


Electromancer Davos of the Toadstools

# New Lore Entry

It is my first lory. I believe that it will path me to right derection


Cosmic Mage Sturgis of the Atheneum

# Cosmic Mage Sturgis of the Atheneum

### The most interesting man in the Runiverse

>A cosmic mage by day, a werewolf by full-moon-filled nights, I scour the Atheneum for answers to my past. Was I born from werewolfs or was this affliction acquired by ill fate during my past life of pirating the seas? I cover these secrets from the world with my hip orange scarf and scare those who venture to question my upbringing with a swipe of my *Soul Harvester*.

>I am the most interesting man in the Runiverse.

> *-Sturgis*


Druid Danny of the Astral Plane

I am keeping the prophecy, I am ensuring that the Earth Rune is safe. But to keep it hidden, I had to make myself a little less conspicuous.

This transmutation was not as painful as the last one. Using the phoenix feather as my Totem, I assumed the form of a slime nugget. My old physical form remained, however, lifeless. Several incantations gave the cold body a bit of verve  but only basic functions remain.

Its enough, though. They dont to look at me. They look at the handsome bearded druid Danny. Most see his pretty face, swoon over his dark eyes, and ignore the orange snot on the floor. If they do see me, They think Danny hocked an orange loogie. Its easy to overlook the phlegm in the den.

These days, Anonymity is my friend. I am slime. I embrace the floor. The earth rune is safe  for now.


Sorcerer Chooki of the Plains

# Sorcerer Chooki of the Plains


Hedge Wizard Rita of the Plains

Rita loved a lonely life. Traveling down the open plains with no but her Fox, Blair.

It was a quiet life until it wasn't. Spring was close. During the Winter Rita ran a small illicit psychedelic potion farm at home. She conjured the elements under her command to create a hospital environment for her plants. When Spring drew near she would make her way out into the World to earn.

The first stop on her journey was always the Quantum Shadow. Those lunatics usually picked her dry. There was a particularly insane fellow Solomon who ordered 10-15 potions every cycle...enough psychedelics to never see reality again.

Solomon must have had a rough Winter because as soon as she approached his village she was transported through a portal into his personal World.

"Your recipe now or you'll never see Blair again."


# The Story of Aleister

Somewhere in the eastern foothills of the Fey, and not too far from the ancient Toadstools, there lies a small cabin in a forest clearing. The secluded place is the home of the witty Arch-Magician Aleister of the Toadstools and his trusted friend Lakritz, a well-spoken lucky black cat.

Besides the cabin, the magically protected premises consist of a garden, which is overflown with peculiar herbs and mushrooms, and a half-finished barn. Aleister started building the barn almost 170 years ago after spotting a wild pony that he plans to catch and tame when the time is right.

To be continued


Mystic Herne of the Mountain

## Mystic Herne of the Mountain

*Herne the Forest Guru aka Herne the Moose Mouse*

Born into a world of violence and greed, Herne chose the path of peace, compassion, and love. After thousands of years of meditation, he physically shrank from a mammoth sized moose to a moderately sized mouse. This unusual transformation earned him the moniker Herne the Moose Mouse.

Nowadays Herne can be found delightfully wandering the Battle Mage Mountains in a state of blissful loving awareness. The true of heart may be lucky enough to cross paths with this ancient sage. He and his golden toad can open doorways to other dimensions possibly containing much needed insights for your magical journey!


Kojak Antagonist of Destiny

# New Lore Entry for Kojak Antagonist of Destiny

> *DALLE 2 portait. Baron Von Fancy. Summer of 2022.*


Augurer Milton of the Capital

# The Grand Opening of Augurer Milton's Pub & Winery

### Augurer Milton's OPEN NOW! Located just off the interstate by Kobold's Crossroad - look for the giant neon *Milton's* sign, you can't miss it!
Sometimes you wanna go where everybody knows your name, sometimes you wanna go to Augurer Milton's!

## Menu
> ### Drinks
> Beer (unspecified origin) .................. $5
> Beer with Brine .................................... $8
> Milton's Mug of Ale  ............................. $8
> Kobold Koolaid  ..................................... $10
> Aldo's IslePA ......................................... $14
> Chronomancer's AMF ......................... $15
> Zaros Oasis Sunrise ............................ $18
> Atlanta's Pool of Punch ..................... $25
> Bottle of Wine (year unknown) ...... $30*
> ### Snacks
> Skramps Treats ..................................... $3
> Pub Slice ................................................. $5
> Bowl of Grub .......................................... $7
> Cockatrice Wings .................................. $10
> Milton's Special .................................... $20*

> *Never been ordered - proceed with caution!

Thanks again to everyone who came out and bravely ordered our offerings on opening night - @wizard9587, @wizard2393, @wizard1041, @wizard1774, @wizard9087, @soul5639, @wizard6103, @wizard7145, and @wizard1281!

To many more great nights ahead at Augurer Milton's!


Archmagus Alatar of the Riviera

# New Lore Entry

# ****Archmagus Alatar of the Riviera****


Born with a mixture of fire and ash, Alatar is one hot wizard with magic or without.  As impressive as his spells may be, his true power lies in the ability to melt the hearts of any who lay eyes upon him. Alatar first knew this as a blessing but soon fell tiresome of all the flames who could not hold a candle to his own.  In wait, Alatars heart became the only source of cold in the ever-burning city of Riviera. To acquire what he seeks, Alatar knows that he must leave at once and so, he does.  With caution to the wind jus journey begins.
Onward Alatar walks for many days until he reaches the fracture, a forbidden divide said to be placed by the gods to separate the warring magic of fire and water. If one chooses to cross the rift, they choose to defy the gods. Without the need for such risk, Alatar walks parallel the gap to inspect its design. Though he has heard many tales about its wonder, nothing prepares him from laying his true sight upon it. If not for the sibling rivers of lava and water that sit below, it would be an endless dark at the bottom. Each river carries its unique strengths and weaknesses to keep the tribes separated.
Alastar continues to gaze until he sees her. A woman sitting by a small pond on the other side of the fracture. His presence is yet to be known so evidently his first words have too much time in thought.
Im hot, er youre hot I mean, Im Alatar declares the fierce wizard as he jumbles over his words. The woman is startled.  She quickly reaches for her staff before laughing, as she realizes its just a young man about her age. Alatar tries again. Wha, whats your name? he asks.
Caduceus she replies as their eyes lock together. Its a good day for Alastar.


Caduceus she replies as their eyes lock together. Its a good day for Alastar.
Over many days the two wizards met and talked about everything from teachers they had to favorite foods. It didnt take long before each of them came to the same conclusion: it was time to cross. Scaling the cliff side, each wizard uses their magic to redirect their pairing elements and for the first time in over 100 years the rivers change course.  Like a home in which theyve never been, each dash toward each other and hug as they realized that a new chapter was beginning until.
What do you think youre doing, traitor? said a voice echoing around the canyon wall.  A worrisome gathering of pitter-patter marches toward them as Alatar rushes to place Caduceus behind him.
Trust me I got this Alatar says with a cunning wink.

# GhostFX


Hedge Wizard Fungi of the Plains

Cant you walk any faster? Keep up with an old crow, won't you? At this rate, well be lucky to make it back to the Keep before sundown. Serves me right, I suppose, listening to Sir Shortcut here

And dont jostle about so! Youll ruin those herbs, and then what will Helene say? You crush a single one of those buds and you can forget about any more favors from her, if you catch my meaning. *I don't see why she bothers with you anyway, with so many other errand boys at her beck and call. Well, next time she can find another poor bird to suffer your company*

You're quite certain youve come this way before? Perhaps I ought to fly ahead for a spell: these woods only grow thicker as we go along

My *dear* boy, must you always move so recklessly about, or only when you're carrying such delicate goods? Look: you've nearly trampled a spotted mushroom cap here. An odd one at that, lucky I spotted it! Eh? See here, this one's a belligerent little fungus, flailing about. Well, you wont get a good look at it from up there! Come, you oaf, down here!

What are youdont pluck its arms off, they're not flower petals! You truly are a vicious childsee if you cant stick that bit back onto the stalk, and then we'll be on our way.


Incidentally, Ive heard it said that these little fellows don't actually move of their own will. Rather, it's an enchantment of the Dryads, meant to keep watch over the edge of the forest. It's only hearsay, I suppose, but the Dryads dont often venture out of the deep wood. Why, you ask? How should I know? I dont make the rules, thats just the way it is!Looks tasty, doesnt it? No, stop, you mustnt take a bite! It is neveror almost neverwise to ingest an unfamiliar fungus, enchanted or not! But you should know that without me telling you so. Youve tested your luck plenty already, plucking its arms off like some stink bug.

Well then, weve dallied long enough here. Well be lucky to make it out of the woods before nightfall. Come along, you great lump.
*I do hope you haven't crushed those herbs. Helene won't take kindly to another delay*

Are you quite finished, boy? I wont soon forgive you if we're eaten by some forest beast.

Are you all right, boy? You look quite pale. Anda bit spongy. And your hairis that your hair? Its gotten awfully bigGood grief, its grown spots! Bless me, you look just like a giant m

You didntyou didnt eat that mushroomdid you? Dont tell me you ate that mushroom, after I specifically warned youoh, my dear, brainless boybut what will Helene say?


Artificer Ozohr of the Sea

# Artificer Ozohr, the land-locked pirate of Serpent Sound

The waves splashed gently against the rocky outcropping, metronomically signaling the passing of time. Ozohr, perched high atop the castle above, surveyed the horizon calmly. It had been quite some time since the last ships unknowingly sealed their fate by sailing too close to Serpent Sound. A little too long, in fact. Ozohr was bored, and itching for some excitement.

The lonely life of a land-bound pirate was (mostly) a quiet one. He spent days on end in near total silence, save for the waves and the occasional gull squawking overhead. Books, trinkets, treasures, and other spoils from his pillages kept him busy enough, however, and besideshe didnt much like people, so the solitude was welcome. Plus, on the rare occasions he was in the mood for conversation, Asmodeus was a willing participant. Mostly as just a listener though; snakes dont often speak.

Suddenly, something caught Ozohrs eye in the distance. It started as nothing more than a speck, small enough to make him question whether it was anything at all or just his subconscious manifesting somethinganythingto give him a reprieve from the monotony. But the more he watched it, the bigger it grew. Before long, he could make out three, maybe four, sails. A decent sized ship. A bit later, using his monocular from a previous plunder, he could make out the flag hanging near the mastWildmen.

Known more for their resourcefulness on land, it was a bit curious to see a Wildmen flag hanging atop this ship. It reeked of desperation, Ozohr thought, but for (or from) what, he didnt know.


Regardless, their aquatic ineptitude made them an easy target for Ozohr and Asmodeus. Ready to rock? said Ozohr chuckling, bemused by his own wittiness. Asmodeus confirmed by slithering off his shoulder, making his way down the vertical rock face and toward the ocean below.

Better him than me, Ozohr muttered. Ironically, he was terrified of water. Likely a first for a pirate, I know.

Raising his orb staff to the sky, Ozohr began

*Spirits, spirits of the deep
Sending sailors to their sleep
I summon you from ocean, lake
Serpent, creature, aqua snake*

The surface of the water where Asmodeus entered began to vibrate. Slow, almost imperceivable, at first, then all at once more violently.

And then it was still again.

Not more than a moment passed though, when a glimmering, bright green streak shot from the surface and straight into the sky. It re-entered the water as quickly as it emerged, barely making a splash.

That was long enough to tell, however, that it was Asmodeus. A 50 meter long, 30 ton Asmodeus.

And with that, Asmodeus and Ozohr began their routine.

The poor Wildmen never stood a chance


Geomancer Behemoth of the Wood

# New Lore Entry

Decades and decades ago, a Wizard named Geomancer Behemoth Senior came to the Runiverse from a different dimension of existence called Mancer-verse.

While exploring nearby galaxies he met and fell in love with the mother of his child.

She built a refuge for them in a small demiplane of her own creation. Eventually... Leaving to never return and abandoning her infant child and husband.

Now her grandson (Geomancer Behemoth of the Woods) seeks to recover his long lost powers by exploring Geomancer bloodline. He doesn't care who he hurts along the way. The consequences of his careless pillaging are vast, swift and powerful.

Beware and don't underestimate their capabilities.


Conker Contender of the Coliseum

Almost everyone knows Conker Contender of the Coliseum as simply Conk. He's was grown in an underground fungus bunker lab by Jerret of Dreams and then raised among the trees by Wolfram and Angus
He is a large muscly mushroom with a heart of gold and a simple mind. His lack of wits can be a blessing and a curse, but is kept mostly in check by his companion Rosie, a sarcastic macaw he saved as a baby.


Hex Mage  of the Crag

# The Nameless Hex Mage of the Crag

It is the past that shapes us
Sometimes a foundation, others a stain
Ever present in our lives
Forever it will remain

Lest we drift too far astray
Its gravity pulls us to
Never letting us forget
Those days which we rue

But forge ahead we must
Letting the light guide our way
For tomorrows soon become
Memories of yesterday

And while we cant escape her gaze
It shant always be thus
We strive for redemption
For it is the future that shapes us


Shaman Jay of El Dorado

Occasionally, on those rare trips when you achieve pristine connectivity with the smallest molecule, everything in nature turns to digital form.


Aldus

# Aldus

Aldus' storied, long line of descendants have been known to be altruistic and dare I even say, heroic throughout history of *The Runiverse*. But it didn't start that way.

As a young wizard, Aldus was the class clown, and looked down upon by the elder wizards. It stayed this way through his adolescence, and even into early adulthood as a fully trained wizard during his time.

When the *Beasts* first arrived, most wizards fled into *The Wild*, in hopes to hide from the wretched monsters. Aldus did not. He knew that he had trained his whole life, for this moment. Yielding only his *dumb stick...* and flanked by his trusty *psychic rabbit*, Aldus slayed the beasts with his whimsical and powerful magic. The surviving beasts were banished to an island in *The Salt*, better known today as *Aldo's Isle*.

As myth has it, Aldus stayed on that island to keep the beasts from ever returning, and after many years, even befriended the beasts with the help of his little *psychic rabbit*. It is believed that he is still there, enjoying his *milk* and ale every morning, as he he looks back at *The Runiverse* faintly visible mainland, under the rising sun.

Today, there are hundreds of Aldus' living throughout *The Runiverse*, most living up to their great ancestor...and yet some, are not. Their stories are for another time, however.

Aldus' legacy lives on, and his legendary story is still taught to the young wizards today.

## Story told by: @saguarGo


Magus Toka of the Reach

# Toka and Gurgle

Magus Toka lived in the Reach. It was always green in the reach, and so Toka, a green imp wearing his green coveralls always blended in. Toka was prone to playing tricks on passing travelers. Where did he learn this you ask? Well, read on.

Toka was a good friend to a sentient mushroom named Gurgle. They had been friends since they were kids. Toka was one of the first people to befriend Gurgle, who was a bit of a loner. They had both been raised in the Reach, but Gurgle had lived in the woods of the Reach for many years.

Gurgle was a master of deception and misdirection. He learned this skill in the wilds, and he was good at it. Gurgle could change his appearance to match his environment. Toka had to work quite a bit harder but always wanted to keep up with Gurgle.

One afternoon, Toka and Gurgle heard a group of travelers camping in the woods: an Arcanist, a Dream Master, and a Professor. Toka and Gurgle knew that playing tricks on this group would be their biggest challenge yet.

They sat and watched everyone put down their packs and begin to setup camp. They waited patiently. The campers made dinner, and they continued to wait patiently.

Finally, when the Professor stood up and mentioned that he was about to use the bathroom in the woods, Toke and Gurgle knew it was their chance. They strode confidently into camp and began to weave their tale.

The Arcanist was the first to notice them. He called out, Who are you?

Toka and Gurgle both laughed. We are friends of the Professor. We are just passing through.

The Professor was the first to notice Toka. Who are you? he asked.

I am Toka, the green imp.


I am Toka, the green imp.

I am Gurgle, the sentient mushroom."

The Dream Master spun around quickly and looked carefully at Toka and Gurgle. I've never heard the Professor mention any friends ... where did you say you met him?

Toka and Gurgle continued, "He used to teach our math class, back at the Academy".

That's when the Arcanist knew it was a lie; the Professor hated everyone from the Academy. He began to shout, "Profes..." before Gurgle let out a plume of spores, putting the campers immediately to sleep.

Toka and Gurgle raced around the campsite, causing mischief. They hid the Professor's backpack, and made it look like he had just left. They mismatched the Dream Master's socks in his pack. They switched out the Arcanist's tea with coffee.

When the Dream Master woke up, he was confused and angry. He shouted, "I'm going to get you!"

Toka and Gurgle laughed and ran away.

The Dream Master chased them, but they were too fast.

As they made their escape, Toka flashed a smile to Gurgle, "Another fun story for our book."


Alchemist Angus of the Field

Angus is dirty and studious one of the most forgetful wizards despite being far younger than he looks. He likes to obsess over magic and engages in some truly questionable behaviors in taverns and libraries across the runiverse. His powers are as inconsistent and fickle as his emotions, but his garden is enormous and his crop is always delicious. His crow Beef is cowardly but always a loyal and an incredible listener and problem solver.


Sorcerer Basil of the Sun

Hot sun, cool fire, tempered with sweet air
Black shade, fair nurse, shadow my red hair
Shine, sun; burn, fire; breathe, air, and ease me
Black shade, fair nurse, shroud me and please me
Shadow, my sweet nurse, keep me from burning
Make not my glad cause cause of mourning

    Let not my beautys fire

    Inflame unstaid desire

    Nor pierce any bright eye

    That wandereth lightly


Isaac of the Lake

Isaac of the Lake was a mysterious wizard. He lived alone with only his pet snail, Albert, by his side. Each day every day at 2 o' clock, he would come outside and ring his Siren Bell. All the surrounding animals would come together on his call, excited to watch the yellow hat man come over the wall. He would feed every single one until all their bellies were full, as it was his destiny to take care of them all.

Isaac of the Lake was a mysteries wizard.


Battle Mage Bartholomew of the Heath

He's elegant, sincere, quick and perhaps a little too harsh. This isn't surprising considering for someone from the Heath.

He was born in a large family in an important port. He lived happily until he was about 11 years old, but at that point things began to change.

He did hard work in the fields like his father, John Bartholomew Sr. Alongside great friends and rabbit Hoppy, he thrived in a absurd world. But with his wits and powers, there's nothing to stop him from doing anything. He could quickly become an ally you'd want by your side.

But who really knows what will happen; he is currently still studying. He feels like there's more to learn in this world. Luckily he has a close group of friends and Hoppy to support him.


Ghost Eater Jerret of the Desert

Ghost Eater Jerret of the Desert was born 3,005 years ago today, in a faraway land called Italius

Italius was the center of the (*foreseeable*) universe, producing some of the most highly sought out spices, and featuring some of the greatest architecture and art the universe has ever seen.

Jerrets family lived in the biggest city in Italius, called Remius. They were no ordinary family, as they were responsible for the construction of the Colisius, a grand amphitheater that represented the center of the ancient land.

However Italius was not perfect. There were major issues with its class system in particular, as the gap between the rich and poor was ever-growing. As a result, crime was at an all-time high

One day, when Jerret was only five years old, he was confronted by a messenger on his walk home from school. The messenger informed him that his family had been abducted, and he needed to pay a ransom of 15,000 denarius (their currency) if he wanted them to live.

Jerret knew the only way to come up with the denarius was to sell all of his familys land. So he did that immediately, and coordinated a meet up with the messenger to make the exchange.

He arrived at the meeting point in the forest, about 15 miles out of town. The messenger was waiting there with his family, whose faces were covered. He said hand me the denarius, and I will leave you with your family. And he stuck to his word, and disappeared into the foggy dusk, as Jerret let out a sigh of relief and embraced his family.


On their way back to town, Jerrets father paused to catch his breath. And then his mother. And then each of his 6 siblings, one-by-one. It became clear that something was wrong. The abductors hadnt kept true to their worda spell had been casted upon his entire family. Within seconds they were gone.

Jerret, struck with sadness, found a tree to lay rest. In the middle of his rest, he was awoken by a lone wolf, who approached him. He said to the heavens let this wolf take me as supper, for I will be reunited with my family, and that is all I desire. As the wolf got closer, Jerret didnt move. His heartbeat almost non-existent. His palms dry. He meant what he said.

The wolf was now face-to-face with Jerret, but what happened next was shocking. The wolf laid and rested next to Jerret. And a few hours later, the wolf brought food to Jerret. And this continued for 30 days and 30 nights, as Jerret didnt move from the tree. He sat, pondering his purpose and the meaning of life.

And then, on the 31st day, Jerret arose from the tree and said to the wolf:

> My life is no longer here in Italius. I want to fix Italius, but as a society we are unfixable. We do not have the means to change.
> I will leave Italius tomorrow, and set out to learn everything the universe has to offer, so that I can someday return and share my learnings with all of my people, to someday fix Italius.


The next day Jerret and the wolf left for the port town, Napolius, and joined a sea crew heading westward. A crew member confirmed with him that this was a one-way ticket into the unknown, with no return. Jerret nodded, as he and the wolf entered the ship.

And over the next 3,000 years Jerret and the wolf continued westward, traveling the vast lands and oceans. Jerret would stay on a piece of land for 10 years at a time, learning everything he possibly could before setting sail to the next. It was difficult repeatedly leaving the people he built relationships with in such a short amount of time, but he was used to it.

At every stop, on the day he would leave, the people would ask him all kinds of questions, and Jerret would share everything he knows about *love, marriage, children, giving, eating and drinking, work, joy and sorrow, buying and selling, crime and punishment, laws, freedom, reason and passion, pain, self-knowledge, teaching, friendship, talking, time, good and evil, prayer, pleasure, beauty, religion, and death.*

And on the final day of their most recent stop, on the 3,000th year away from Italius to the day, he answered the peoples questions. But for the first time in his journey, he had nothing new to add from the previous stop. And he said his goodbyes, and as he walked to his ship, he said to the wolf:


> Weve traveled to the end of the universe. While this universe may have no shortage of land and ocean, weve reaped all it has to offer. There is nothing more to learn. We will travel with our crew for one final stop, where we will celebrate together and arrange to head back eastward with another crew, to Italius, so that I can fulfill my lifes purpose of teaching my people the ways of the universe.

And so Jerret and the wolf joined their sea crew for one final journey westward, which ended up being 101 years at seatheir longest sea journey of their entire voyage.

Finally, they laid anchor in Asmodeuss Surf, and arrived at a desert city called Atlantas Pool, where they quickly realized their journey back eastward may be on hold

/tbc...


Dunklin Hero of Light

# Dunklin Hero of Light

> "Clad in cerulean blue armor,
> Dark with a drunken singing of the night,
> Unruly hair were a fiery chase,
> Bring forth the splendor of the Light!"
> *- Nameless poet*


Nosferatu

Get bit; pay it forward.

3/2


Geomancer Amanita of the Brambles

# New Lore Entry

Geomancer Amanita of the Brambles was born and raised in the forest. He quickly learned to communicate with animals and befriended this lovely Crackerjack crow.

He also mastered the hard craft of fungi culture which earned him a place amongst the fungus family.

Amanita doesn't seek recognition or fame, instead, he dreams of a world where all living things live in harmony.


Cosmic Mage Digby of the Platonic Shadow

# Digby, the Cosmic Mage

"Through shadows, I crawled out the cave,
I can see ugly and beauty,
thanks to the shiny stick I waive...
Eww, I stepped on something gooey."


Charmer Arabella of the Atheneum

Charmer Arabella of the Atheneum

A great many things are discovered and learned in the world, and a greater many things are forgotten too. Arabella is Wizard who spends considerable time trying to collect these things discovered and things learned so that they are not completely lost to the world in sands of time. Over the many centuries of her life so far she has collected the scrolls, parchements and books of these things from all lands around the world and careful curated and stored them in her Great Atheneum. The Atheneum she has curated is vast and in essence, a history of the world with documents going back long before she herself was in existence and some even to a time when magic use may have been in its infancy. Each document is faultlessly transcibed by Arabella with the original document never to leave the safety of the Atheneum, instead the copies are lent when requests are made to her.


Thaumaturge Wolfram of the Riviera

# New Lore Entry

It has been said that, Thaumaturge Wolfram and his dog, Pallando have brought harmony to his people of the Riviera using ice magic.  He found her in the evening one harsh evening and they have been inseparable since.

While he cares for Pallando deeply, Wolfram deepest concern is of those of his people.  He is the hardiest of his kind yet dowdy in his appearance.


Alchemist Dutorn of the Capital

# Date of Yore

Me da bomb. Me love tacos, fish and chips and sushi. Me is the cousin of Harry Potter.


Poomu Beater of the Realm

# A Field Guide to Fungi (version 1.01)

## Introduction

This guide is intended to serve as a non-comprehensive reference to the Fungi race and will be updated periodically. It provides brief characteristics to allow you to further understand the Fungi and also to differentiate Fungi from non-sentient, edible mushrooms. Although the Fungi are most commonly located in the Toadstools, many can be found throughout the Runiverse. **DO NOT eat any mushroom unless you are absolutely certain of its identity:** many mushroom species look alike. Some species are sentient, parasitic, highly poisonous, psychoactive, hallucinogenic, or all of the above. **Proceed with caution.**

## Genesis

The Manitari (Fungi) are sentient fungi that grow predominantly around the Toadstools. At almost a billion years old, the Manitari are considered by many to be the oldest non-deity race in the Runiverse. Each Fungus in their natural state consists of two parts - an underground network of threads called mycelium, and the above-ground fruiting bodies, which are more commonly known as mushrooms. The mushrooms are very colorful, and, in many instances, enormous. The Manitari appear to be harmless at first glance. However, they are parasitic, and many of their forefungis objective was to colonize the Runiverse by forcefully taking control of humanoids in order to further develop their society. While a majority of Fungi no longer practice this, many people of the Runiverse are still wary of them.

## Syndesmos


## Syndesmos

The process of a Fungus bonding to a host is called syndesmos. There are two known ways Fungi can accomplish this - by getting ingested by a host, or by a large mushroom attaching over the head of a host. This process only affects humans and other humanoids. Whenever syndesmos occurs, the minds of the two beings coalesce, meaning the personalities and memories of the two beings merge together. In some cases, the Manitari becomes the dominating personality. In other cases, the host maintains almost all control. Fungi also develop their facial features during syndesmos.

Depending on the subspecies of Fungi, either the host remains alive throughout the bonding or the hosts brain dies during syndesmos. In cases where the host remains alive, the host can be returned to its original form by drinking antifungal potions or by detaching oneself from the Fungi. Detaching can only be accomplished through either electromancer magic or by modern surgical intervention.

In the days of old, Manitari would commonly lure, entrap, or otherwise force people into parasitizing them. In modern times, a vast majority of Fungi only practice voluntary or fortuitous syndesmos. People who are terminally ill have traveled to the Toadstools in hopes of turning into a Manitari in order to cheat death. Some have even voluntarily offered themselves to be turned into Manitari due to their religious beliefs. Most commonly, however, Fungi come across people that unknowingly ingest them for their magical properties despite many headed warnings.

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