Hydromancer Soran of the Brambles

At birth, Soran was gifted the unique ability to create fresh water out of thin air. As soon as Soran's parents saw that he could conjure a watermelon-sized orb of water at the age of 5, they feared for what the people of the Brambles would think of their child. In order to protect Soran, his parents claimed that Soran was attacked by a wild pack of wolves and did not survive the attack. In reality, Soran mastered his craft of hydromancy in the comfortable basement of his family's home for over a decade.

By the age of 16, Soran was able to create an entire pool out of the basement. Unfortunately, the walls the restricted him also restricted his abilities.

One fall afternoon, Soran heard screams coming from outside the home and as he peered through the window he could see a flame spanning 50 yards consuming the Brambles. Soran, new this was his calling, and he stepped foot outside of his family home for the first time as an adult. When outside, he conjured up what some villagers claim to be an orb the size of 50 homes that relinquished all the flames as soon as it was dropped.

Soran was heralded as the savior of the Brambles, and was immediately accepted as a leader of the community. Nonetheless, Soran continues to live in his parent's basement as he made the grave mistake of attending an expensive private school for hydromancers, which buried him in debt.


Enchanter Artis of the Canyon

# New Lore Entry

**Artis of the Canyon** power is derived from the element of earth. The strength of earth magic depends on its wielder's alignment with the element which in Artis case means she can inflict devastating carnage. Whether through earthquakes, gravel throws, rock slides or a vast number of other spells her power is unmatched. Artis knows the responsibility that comes with her ability and trains herself in restraint through a strict regimen of meditation and fasting. Past experiences have taught her that her temper can get the better of her hence the strict practice. She seeks more power for the sake of the pursuit of knowledge not to subdue and dominate.


Magus Solomon of the Wood

# The Lore of Magus Solomon of the Wood

This Wizard love shrooms. He is OHMie for sure.


Sorcerer Hashim of the Villa

The Plan

Hashim stared at Iprix with his golden eyes as his fingers slowly drummed the drained goblet, which at this point he wanted to be full again if only to momentarily forget the tale just spun. Iprix seemed lost in thought as he simply stared at the floor beneath his feet.

Have I ever told you how Azazel and I becameacquainted? asked Hashim.

Gods no and we both know I dont like your familiar as much as you dont like mine. With that both cat and bat stared at their respective nemeses.

Since were in a tale telling mood and this one which Ive never told anyone seems so pertinent, I must divulge. Dark times are ahead my friend. Mark my words. Would you be so kind to refill our goblets as I feel its necessary given the situation.

Hashim, when I have ever turned down a buzz and a good story? Iprix quickly cackled until he saw the look in his friends eyes. Dont make me reachpush that goblet a bit this way.

 Clearly we both know our familiars are far from their outward appearances, yes? I know Camazotz is no ordinary bat and you for sure known Zaz is only a cat in outward seeming. How you two met only matters to me if you wish to tell the story, but how Zaz and I met is a tale that I can no longer keep to myself

Hashim had been wandering The Sands after leaving his home for what seemed like an eternity for the young adept. Even at a young age he had shown incredible talent in the chaotic magic of the Purple Wizards but somehow his was still focused. He wouldnt be the assassin mage he was destined to become for years, but on this day he was one step closer to his path.


If a traveler had seen him that day, one would have thought hed soon be dead from heat exhaustion and dehydration. If a traveler had been able to ask his parents, they would say their headstrong son would never succumb to such a mundane death. As parents usually are, they were right.

He had spent an innumerable amount of time training in that desolate wasteland honing his skills, perseverance and fortitude, and it was only these attributes that kept him moving step after step in search of an oasis that he knew in his soul would be over the next dune. Unfortunately for our young Hashim, his corporeal body was of a different mindset and about to give up when in the near distance he caught the glimmer of water.

Today is not your day, my friend he rasped to the Reaper who he was both an acolyte and adversary of.

Knowing he would soon be refreshed with life sustaining water, his steps quickened and soon he was within yards of the palm strewn oasis. As he was about to lean in with hands cupped, a presence was felt to his left. Without thinking, or perhaps thinking in desperation, Hashim reached within his purse and grabbed his vial of nightshade. An accidental misstep of not fully tempered youth, but one that would change the rest of his days.

In the one instant before smashing the life-stealing vial on the stones surrounding the life-giving water, Hashim was able to see his adversary. What loomed above him was a seven-foot-tall indigo hued Djinn reaching towards the young assassin.

Before blackness descended, his last thought was But I didnt even get a drink of water. After that, the real insanity began.


Hashim awoke to what could only be described as a hellscape. He was on a blasted and ruined hillside watching hordes of the undead march below him. They were being driven onwards by all manner of demons that could only have been summoned from the deepest depths of Hells realms. As his gaze turned to the right in the direction the evil masses were traveling, he saw a massive flame emanating from a slowly rotating inverted pyramid. Just looking at the thing made his blood turn cold.

As his gaze was transfixed was on the flame in the distance, Hashim didnt notice the demonic figures who had broken from the horde towards his position. When he finally realized his imminent danger, it was too late. As the ghastly soldiers were about to close in on him, a sudden explosion, if thats what it could be described as, occurred and suddenly Hasim was lying next to the oasis once more.

Hello my friend, Hashim heard within his mind while gazing into the eyes of a cat perched upon his chest. That was quite the vision wouldnt you say?

Who are you?! And why can I hear you inside my mind??

Wellthat Djinn that was about to consume your very soul and essence before you smashed that, shall we say detestable nightshade potion, is me. I am Azazel and this is my oasis that you stumbled upon, but in all my years residing here, Ive never been bested. Being immortal, nightshade cant kill me but how I detest it. Gives me a sneezing fit. Some beings like this but not I. Honestly, I am quite astounded and astonished that youre still alive. Youre more formidable than your human body appears, eh?

That vision


That vision

Yesthatthat is a glimpse of whats to comeperhaps. The future is a path of many threads but one never knows as a simple pebble could create an avalanche. Personally, I am not one for the Undead Horde as I prefer the frivolity of the living. Much more fun. Would you like to get some water now? Its very lovely here. Just enough minerality for a proper quench.

Hashim stared dumfounded at the cat on his chest as the cat tilted his head to the side and stared back.

YesI suppose I would like a drink after all of this.excitement.

Excellent.

The cat nimbly leapt off the sorcerers chest as he rolled to his side and began to drink from the oasis. The cat maybe knew what was to come, but Hashim was absolutely in the dark..

Youre kidding me, Hashim. That fleabag is a Djinn?? Iprix shouted while said fleabags eyes flashed a fiery indigo.

Friend, please. If it werent for Zaz I would never have met you and been able to tell this tale. Once again, the threads of fate have shown their face. Destiny, Iprix. It is real.

Ok, okjokes asideyour tale hits home. We must destroy this flame, but I fear its not the only one. Something inside tells me this insidious essence his spreading within the Realm. However, we still must do what we believe is right. I love a bit of chaos but I despise Evil. Are you thinking what Im thinking?

Without hesitation, both said the same thing Duncan.

Aye, that ignorant foolhardy knight couldnt be swayed one way or tother so long as hes got his gold, Iprix said with his usual cackle.

Should we send a crow?


Should we send a crow?

Camie will take this message, friend. Lets not take any chances.

Once again, there was silence as the two friends stared into their goblets.


Archmagus Yookoo of the Cosmos

The truth will you not find when seeking it. Find you it will when one with with the cosmos you are. Do or do not, there is no try.


Shaman Nassif of the Desert

# The Quest For Infinite Knowledge

Shaman Nassif is a potent observer of the Runiverse

a wanderer, a seeker, and a mind pirate

he plunders the intellect of every soul he converses with

and as such can trick the poor bastards to bend to his will

every soul except one...

his brother, @wizard5305

the pair often engage in their favorite activity, a game of chess

a rare chance to let their powerful minds rest and recover after long bouts of knowledge feasts

he is joined by his feline companion, Sharon

who helps to guide him back home when his adventures overwhelm the senses

his favorite food is biscuits with apricot jam and he is a death metal enjoyer


Sorcerer Alizam of the Bibliotheca

# The Quest For Infinite Knowledge [Part Two]

Sorcerer Alizam is a potent observer of the Runiverse

a wanderer, a seeker, and a mind pirate

he plunders the intellect of every soul he converses with

and as such can trick the poor bastards to bend to his will

every soul except one...

his brother, @wizard1447

the pair often engage in their favorite activity, a game of chess

a rare chance to let their powerful minds rest and recover after long bouts of knowledge feasts

he is joined by his feline companion, Shannon

who helps to guide him back home when his adventures overwhelm the senses

his favorite food is sourdough toast with goat cheese and he is a rocksteady enjoyer


Sage Min of the Road

# The Lore of Sage Min of the Road

Borned in the darkest cave covered with thick snow, Anna was the only survivor from a terrible avalanche. Thanks to the ladybug that soon became her only friend, kept her warm for 333 days. Both Anna and her ladybug named, Pixie, is on a quest to join the frog nation to conquer the Meta land.


Wizard Lupa

# New Lore Entry

_Delete below sample to write your own_

Wizard Lupa refuses to follow instructions and begins to learn slowly....

This where you can write your lore.... we use markdown to store it on chain.... You can see how it will appear/render in the preview panel.

Here is some **bold** text
Here is some *italic* text

> Here is quoted text
> *by a lore writer*

## Example of a medium heading
### Example of a smaller heading

# Images
You can add images via links, OR, upload from your computer using the toolbar.

### Image uploads

Use the toolbar image icon to upload an image to IPFS. Once uploaded (to IPFS) they also appear as a link, like so:

### External Image Links

To add image (or anything else) as a link, you can do it via the toolbar link icon, or just write the syntax below like so:

### Embedded videos

Oh yeah, if you just put in a YouTube link (no special syntax) on its own then it shows it embedded, see below:

https://www.youtube.com/watch?v=30b7_S0paCQ

# Getting new lines right

New lines can be a bit funny.... there are two options:

**First**

Press enter twice. I am typing here, and now pressing enter twice after three dotrs...

and now I am here (but you did get double spacing)

**Second**

Type two spaces *before* pressing enter. Here come two spaces after the three dots followed by enter...
and now I am here

# Tagging other characters

You can tag other wizards, souls etc in any normal text (so not a heading or a link). Here are some examples:


Best wizard of all is @wizard2140. His dreams of befriending @pony0 one day. Watch out for @soul1732!


Arch-Magician George of the Sands

# The Origin of Arch-Magician George of the Sands

Arch-Magician George of the Sands almost didn't exist.

From amongst the panoply of user-deities in the ineffable world "_off-chain_", his Creator "_missed the mint_", which in the eldritch tongue of the user-deities denotes a failure to manifest a creation during the confluent magickal window of Time-Outside-Time.

George's Creator thus struck a bargain with another user-deity, who managed not to miss that confluent window, and who bore forth George and his many brethren and sisters in Wizardry:

"I HAVE MANY 'MOON-CATS'. I PROPOSE AN EXCHANGE. YOU CHOOSE ONE OF MY MOON-CATS OF THE PONDEROUS PLANE; YOU ALSO CHOOSE ONE OF YOUR FORGOTTEN WIZARDS. THESE WE SHALL EXCHANGE FOR ETERNITY, ASSUMING RESPECTIVE CREATORSHIP AND CUSTODIANSHIP OF EACH IN TURN."

The cosmic die was cast, the interplanar conduits yawned open, the exchange became manifest.

George found himself alive, in the Sands, and made his permanent home.


Magus Milton of the Heath

# Milton of the Heath

> Milton oh Milton, in the greens of thy heath, thy pipes do call you from your earlier life.
Take up thyne belongings and follow thy Runes though dreameth of... Beasts, Warriors clash out there in the valley of lightning strikes and thunder clouds. Take up thy place in the world oh rabbit of adventure do not hide oneself again, find myne own pony and let's find my rune energy, the spell is calling oh Milton of thy Heath! Be it magick or strength of 10 warriors, the world awaits dear Milton!

> *Lore by a Millar tenebrae*


Sage Solomon of the Keep

TL;DR

Sage Solomon Of The Keep is definitely not inhabited by an eldritich outer bee from beyond time and space. The HUMAN known by the ape sounds as Sage Solomon IS NOT a collection of cleverly camouflaged bees in an esoteric swarm spell. Sage Solomon is a dedicated astrologist and spends its time peering beyond the veil and studying the sky. There is no rogue rabbit network housing a decentralized man brain with mutated magical animal vessels.

Lore


Upon the olden days of astrology, their was a Keep known throughout the land for their powers of scribing, and interpretations of the cosmic miasma that led to truths beyond the realm and minds of men. This most prestigious and respected guild of astrologers were renowned as tales of their endeavors spread far and wide as they produced spells and artifacts of varying wonder and power. The leaders of this keep - the High Sages - led their students and following in understanding the grand movements and flows resplendent within the realms of creation and void. Over time with increasing study and resources; these Sages lent their skills and knowledge out to those with the wealth to procure it. Having such power and central control over their own personal Tower holds, these High Sages slowly began to drift in their collective vision; various Tower holds would go quiet, too many consumed by the ideas within the void, the cosmic miasma descending across a once serene land and rational land, fell to


a once serene land and rational land, fell to somber madness - the greater Keep found itself isolated and alone. Only a handful of Higher Sages remained within the Keep to guide the remaining followers, as the students had either died or left for the miasma long ago attempting to pierce the veil that had settled not only on their world, but their inner minds. None returned. But alas, while this tale has laid bare our tone, and setting, you will see while no student returned to the Keep, they would not all succumb to the miasma, nay, one in particular, a Sage Student by the name of Solomon, found himself lost within the cosmic void manifesting in his mind, his will alone the single point of light within a metaphysical abyss as his physical body wandered the lands of haze in a somber daze while his concious mind fought tooth and nail to shine through the accursed abyss and see the world manifest once more. This however, was not


the world manifest once more. This however, was not to...Bee..as with a sharp, physical pain to the temple region in his real mind he lurched, the grey matter flooding with an ooze-like cold magma sensation seeping deeper and deeper, being absorbed by the desperate cells within struggling to survive amongst a dissonance of dismay and imbalance. Solomon felt his eyes open a second time, but not his physical eyes no, a pair he had but only now grown within the abyss, and with it he could see the honeyed golden light of an infinite swarm of shining hallowed stars, consecrated within the void by their opulence, they congregated and beckoned the mind to them, unceasing; and so Solomon followed.


The mind is a fickle thing, a fragile thing, but it can be saved, it can be protected, it can be restored.....in a fleeting moment of clairvoyance after months of a somber numbness in a sticky-slumber, Solomon shot awake. He was in the miasma, no way to tell where, but he was sure this is the physical realm. This moment, however brief, allows him a chance at respite - proficient in the ways of cognitive transference from his experiments with other members of the forbidden arts practicing in the dark spaces beneath towers and the Keep - he uses all his will to scan the area for minds, there is but one, but it is all he has, he must escape whatever has held him. He must try, for what is ascension but to lose oneself he thought and forced his mind within the vessel. It burned, it was too small, not enough, maddening, Solomon found himself in a conundrum, he had escaped, with himself in full,


he had escaped, with himself in full, but now that very self is burning away within this vessel, unable to truly even register the form due to writhing in compressed chaos, he did what he must, he began to discard the parts of him he could survive without, many human mannerisms the first to go, then childhood mememories, friends, family, it all melted away. This left him alive, barely, this new body....was small, perhaps too weak...he must persevere. He could see his body, it was animating...near a sickly golden fire within a small comb on the ground...it wasn't blinking, it was barely breathing, and yet it seemed, malevolent...slowly Solomon snuck around the small fire, the uncanny cadavers eyes never left the flame..so he made his way toward a small water stay upon the ground, it would seem Solomon was in a marshy area, he must be near.....where was it...damn it all he can't recall. His reflection gave a startling


he can't recall. His reflection gave a startling realization to the former Sage Student - he was within a rabbit, a small and fragile and unfortunate form. This brought great dismay to the once proud Solomon and he resolved to regain full control of his body once more, lest he be lost in this animal forever. It would appear however, either the rabbits mind is too simply structured, or his experience within his own body, leaves him cognizant and not affected by the cosmic miasmas, allowing  for thought and navigation, thus he makes his way to his body. Coming upon the fire site and breaking the honeyed lights threshold he is fatigued and finds himself falling to his stomach, unable to move, his body immediately turns and moves upon him, grabbing his small frame and putting it within a bag, for a while they travel with only moments of the bag being opened so food could be offered to Solomons small form.


The bag would be suddenly opened and Solomon plopped on the ground, his body standing before him, a stern and inquisitive look upon his former brow. "I know you are in there, small wizard, I felt you depart, it is all right though, I recovered those pesky pieces you severed in your escape so I retain enough of you to do what I need and maintain my hold here in the land. Say, have you considered why you were saved? Why I chose you? Oh with time you may see but for now you are but my familiar and I require this vessel more than I require you, remember this well small wizard." The former tongue of Solomon lashed with a distinguished buzzing accent that he could not place, but it resonated in his very soul...and it stung deeply

- 1 year later -

The miasma is being fought back by the revelations of the Towers and The Keep, slowly freeing areas once succumb to the somber nature of existential entropy. Former students found and remains recovered, Towers reconnecting to share their unique insight garnered during the dark days. This would lead to a revitalizing of wild life and the surrounding lands, including the Tower at the very edges of the miasma and returned territories where a particular Sage and his collection of every growing number of increasingly strange rabbits resides.


Solomon had worked long and hard, it was no easy task to be a articifer within the body of a rabbit, but he made due, using his own two back feet to combine their innate luck magic to influence the development and growth of a new vessel, the first of many iterations in his macabre design, to make a decentralized rabbit network that can house his entire mind, that are physically strong and adaptable, with magic capabilities and innate psychic powers, so that he may one night under honeyed stars which betrayed him originally, steal his mind back from the eldritch daemon currently making a mockery of his body. Lest it kill him


Walter Attacker of the Tundra

# A Cry For Help

I looked down at the child, shivering in the harsh blizzard winds of The Tundra.

"Help"

He says, his teary eyes locking onto mine. A child wouldn't wander this dangerous land alone. You can't fool me, you Abominable Snowmimic.

I cleaved his head clean off. His true form fell.


Battle Mage Angus of the Mountain

# Battle Mage Angus of the Mountain
#
Angus was born to a small family of farmers in the foothills of the mountains. When he was five, his parents were killed by a group of bandits who raided their farm. Angus was spared, but he was left with nothing. He was taken in by the local lord, who recognized his potential and took him under his wing. Angus was trained in the art of war and became a powerful battle mage.
#
He fought in many wars and earned a reputation as a fierce warrior. He eventually settled down in the mountains, where he built a small keep. He now spends his days hunting and exploring the wilds of the mountains with his trusty dog Spur.  His bottomless pot of mana never leaves his side.
#


Lex Eidolon of Brigands

If you were to look up the definition of fierce, you would see a picture of Lex underneath the explanation. He was a beast of
a man. Well, he was actually a beastman, if we're being honest. Not a werewolf or anything cool, just a beastman. His mother
was a human, and his father was a beast. You get the drift.

Due to an unsatisfactory home life at home, Lex ran away at an early age. He ended up getting taken in by a local bandit
gang due to his strength. They accepted him just as he was, as long he would be their muscle (and be their muscle he did).
From small time raids on farms, to late-night ambushes, Lex did it all, and he did it so very well.

By the time he was done doing whatever needed doing, he was usually covered head to toe in blood and guts, and there was
always a lot of screaming involved.

After one particularly successful raid, the bandit leader tried to keep most of the loot for himself. This did not end well
for the bandit leader OR the rest of the bandit clan. Mutiny quickly pursued, and Lex, caught up in the bloodshed, didn't
know when to call it quits, and eradicated the entire clan (except himself, of course).

"I guess this means Lex is bandit king now!!" Lex roared as he stood on the pile of corpses, blood running from every orifice.
And he became quite the bandit king. He ended up uniting all the southern bandit clans under a single banner (mostly because
they were all afraid of Lex).


Though the clans were not organized by any means, they did become quite prosperous at what they were doing. It would not be
long before the entire kingdom had heard of their exploits, and groups of adventurers would be coming to seek them out for
their own glory and gain.

Now armed with The Spear of Destiny and Legend, Lex continues to "lead" the bandits towards glory and fame (but mostly just
stealing other people's money and food).!


Battle Mage Ulysse of Xanadu

# Battle Mage Ulysse of Xanadu
#
As a young boy, Ulysse showed great promise as a mage. He was admitted to the prestigious Xanadu Academy of Magic, where he quickly distinguished himself as one of the most gifted students. Upon graduation, he was immediately recruited by the Gigas Chad's army as a battle mage.
#
Ulysse has since fought in many wars, using his powerful magic and ability to hatch and control bats. He has become a legend on the battlefield, and his exploits have earned him the respect and admiration of both his comrades and his foes.


Oracle Sondra of the Forest

# The Lore of Oracle Sondra of the Forest

Hatred, war, death, and famine are among the goddesses and sorceresses of Aeaea. I am between a state of terror and ecstacy as I leave my body to once again birth power before me through thy mystical ashes. Born from the fire, my passion will never cease in leading an army to kill all who have betrayed me and my people.


Magus Daria of Arcadia

# Lore of Magus Daria of Arcadia

Magus Daria of Arcadia was born in Red Wizard Capital where she has lived most of her life. From a young age she has demonstrated an enormous talent for the Arcane Arts. At 5 she turned a rock into a frog and at 10 she turned that rock back into a frog again.

She has gained the respect of many highly regarded wizards including her father who was a great wizard himself. She is a voracious reader often staying long nights at the library. Magus Daria is currently reading about the origins of the Arcane Arts and how they didn't exist eons ago.

Her end goal is to become a master wizard, something only a few have achieved in the past...

## Magus Daria of Arcadia seen traversing the Runiverse!


Battle Mage Nolan of the Isle

What is lore? Baby don't hurt me, don't hurt me - no more.

Battle Mage Nolan sang as he journeyed into the meta darkness


Holy Arcanist Illuminus of the Heavens

# ** Holy Arcanist Illuminus of the Heavens **

The Wizard before Wizards, an emissary from the boundless Heavens, beyond the Runes, at the edge of infinity.

This Holy Arcanist commands a singularity and refracts it through a simple Chroma Crystal, to birth the creation of limitless nothing.


Witch Florah of the Mountain

# Witch Florah of the Mountain: Purity


Enchanter Willow of the Plains

# The Lore of Enchanter Willow of the Plains

PROLOGUE

In the Plains, sharp observation and firm judgement are required. Choices do not come easy and sympathy is a rare commodity in those parts of the Runiverse. But even in a tough environment, beautiful things can grow and even thrive. It is easy to overlook certain parts of the Plains. This is where the story of Willow, a young Huntress, begins.

Willow was born on a small piece of land with little beginnings. She grew up with her mother, aunts and nieces. There was not necessarily much to go around, but they all made ends meet. Willow had strong senses, a pure heart and an enchanting appearance. Her family all loved her and their bond was strong. It was evident, even at an early age, that Willow had a special gift. She glowed. Her radiance was like verdant pines, blue skies, and cool breezes. People were captivated by her. When she touched their lives, they were forever changed.

Her family's love made her childhood carefree. She was harbored from the cold places of the Plains and had no idea what was beyond. The days were long and joyful during which she helped her mother and aunts with choirs. At nightfall she studied under a bed of candles. Although the peaceful times were ideal for a young girl, lessons often need to be learned in difficult times. So, almost as if the wheel of time demanded it, tragedy struck.


One morning while Willow was playing outside, she was bit by a green asp. The green asp is a snake with potent venom. It was used in some parts of the Runiverse to punish criminals. A bite from this snake can be extremely dangerous for children. Just moments after Willow was bit, she fell to the ground. Her condition was bad while the fever raged through her body and mind. Aunts and nieces alternated shifts to cool down her body and hydrate it. Meanwhile, Willow's mind went delusional.Long days and nights passed, all the while Willows health was on a thin thread.

Her body was not capable of ridding the poison. It was young and fragile. She was battling with her mind in turmoil. Her mother and aunts were losing hope as the fever ravaged her. Candles were lit, prayers were sung. Then, against all odds, she began to recover. Her affinity began to embrace the poison and her health gradually improved. At first, everyone was cautiously optimistic, but soon after everyone was amazed at her recovery. Her mother cried of relief. A young girls gift managed to absorb the poison from a deadly snake.

Things went back to normal, at least for a while. Once again, Willow played outside with friends and days were filled with love and joy. However, at night, she experienced vivid dreams. Visions came. Uncontrollable visions. She saw kingdoms grow en perish. Flames. Souls. Magic. Dreams like these were not meant for a little girl. They made no sense. She tried fighting the sleep and the dreams, but it didn't last. The body and mind eventually need sleep. Her visions became a part of her.

Willow was growing stronger, wiser, and older. She knew it was time to move on, she had seen it.


Alchemist Baozhai of the Wood

# The Lore of Alchemist Baozhai of the Wood

Visitors to the Wood on the night of a full moon have reported otherworldly singing drifting through the trees. Many are enchanted, and become fixated, even obsessed, with locating the source of this sound, but are unsuccessful.

The daughter of a Spellsinger, Baozhai learned that craft from an early age. But as she reached adulthood, the practice of alchemy attracted her attention. She was fascinated by its combination of science and magic, and its ability to imbue both the concrete and the abstract into her creations.

Gradually, due to her enhanced command of liquids through her Rune of Water, she gravitated toward the creation of potions. She prefers to work during the wee hours of the night to create nightshade potions and her own custom creations. The quiet and dark suit her. She chose an isolated spot in the Wood to set up her hidden workshop.

These days, most of her creations combine standard alchemical processes with sound. By singing arias, nocturnes, and ballads during the alchemy, she can finetune her creations in a way not seen elsewhere.

One clear, moonlit night, as she was at the pinnacle of a new creation, she hit a pitch-perfect high note. As she finished and the note hung in the silence, she heard the pitch coming back at her. Out of the darkness flew in a bat, calling in the same pitch as her song. And her potion turned out to be twice as potent as she had expected!


Clearly this was no ordinary bat. Although it was not her strength, Baozhai managed to create a magical bug-attracting flame to encourage the bat to hang around. Over time, through trial and error, she trained the bat to sing during her alchemy in order to increase the type and potency of its effects. The bat could reach ultrasonic registers that Baozhai could not reach or even hear, but the results were evident - a new power duo had been born.


Dwarzgarth of The Hills

# The Lore of Dwarzgarth of The Hills


Alchemist Giuseppe of Atlantis

# **The Lore of Alchemist Giuseppe of Atlantis**

Abandoned when young, and left to fend for himself on the streets of Atlantis, **Giuseppe** was a child who lived through endless turmoil; though despite this he was also a character who dreamed of endless abundance.

During his youth he would steal from the Golden markets of **Aristopol** through pickpocketing skills he had learned through obversation of those more talented. Abandoned by his parents and seemingly the world, **Guiseppe**  know empathy for those he was stealing from, as the world gave him nothing, he would take everything back from it ansd those who inhabit it.

This ethos would be the guiding star to his future as his reward for stealing the belongings of others was his ability to pay for entrance into the local school of Arcane magic. **Guiseppe** was a natural talent, and given his past he was also a hard worker, spending all his free time to excel. Throughout his early time in the school he found no equal, no rival and made light work of every exercise. Poetically, he found his passion in alchemy, in redistribution the resources the world offers and using them to manifest new things. This was Guiseppe's lived experience and he found purpose in redistribution, repurposing and recreation.

Arrogant and molded by his past, **Guiseppe** knew no bounds when it came to alchemy and soon outperformed his teachers, after much conflict he was kicked out of school and began leading his own journey. His first step would be to find his parents, using his unchallengeable alchemical ability he crafted **The Life Sundial**, a device used for locating the souls of others, once imbued with his blood he could find all those related to him.


The first person he found was his Father's cousin, a diplomat residing within the Eastern regions of Atlantis, he knew well of his Father's whereabouts and was quick to guide **Giuseppe** to him.

A poor decision, as he was unaware of **Giuseppe's** burning desire to seek retribution. **Giuseppe** stumbled upon his father's whereabouts the next day, he was a simple farmer, said to have once owned a large city but had succumbed to greed and lost his way. **Guiseppe** quickly ended his existence, in a quick fleeting moment as soon as he saw him and remembered the face of the man who had abandoned him. Using alchemy, he repurposed his body, crafting a staff from the bones and guts of his father.

## **NOW**

**Guiseppe** went on to found and lead **The Alchemists of the Abyss** - an order tasked with the destruction of the wealthy and gluttonous. His staff was later **The Staff of Belonging** by his students, a legendary weapon said to never leave his side.

-Jawdane3D


of Dreams

# The Lore of   of Dreams

In the labyrinth of sleep, limitless power existsthe power to twist, to agonize, to bend the will or break it. There is no greater horror than nightmares, and there is no escape, for child or god, from the wizard "of Dreams."


Augurer Gwendolin

# Get Groovy with Augurer Gwendolin


Conjurer Goober of the Mount

# The Lore of Conjurer Goober of the Mount

Ah, Goober. Though the truth of his origins is shrouded by the uncertain mists of time and hearsay, so goes the narrative whispered by the children of the foothills below the lofty peak he calls home:

Shunned by his family for falling in love with a base frog, Goober fled his birthplace with his amphibian partner perched on the brim of his hat to the solitude of the Mount, where he plunged himself into thaumaturgical research with a frenetic passion.

His purpose? To discover a means by which he could grow the body of his froggy friend to his own size, so that they may return to his home arm in arm.

Tragically, tale would tell, Goober overestimated his abilities as a transmogrifer and, realising his folly but unwilling to give in, quickly lost grip on his wits as he toiled. When his efforts fell far short of the transformation he aspired to, he reluctantly fixed his efforts instead only on keeping himself and his beloved alive with energy drawn from Mercurial waters.

And its said that he succeeded... to a point.

Driven mad by the quicksilver, Goober suffers from bizarre delusions, and has been recorded to proclaim his beloved to be not a mere frog, but a beautiful princess tainted by the black spell of an embittered fairy. And while the locals assure this to be the mere ramblings of an addled Anuran, in the company of close ones and with the aid of ale, more than one may let slip that they have heard the sombre, lonely song of a young maiden echoing through the foothills on a bright-mooned night.

A likely story...?


Karmahd Hero of Chickens

# Karmahd Hero of Chickens

> **Beckon to the Chickens**
> *by Friedrich Frbel*
> "Beckon to the chickens small,
> Come, dear chickens, one and all!"


Margarita of the Elysian Fields

# A Hunter's Senses

The forest wasand forever will behome. Home. Many things carry that title now. Her lynx. The ancient roots under Avalon. Her horses. The crisp air as it runs wild past the Elysian Fields. Margarita pauses for a moment and closes her eyes. A deep inhale of the fresh air is a pleasant reminder of why she hasn't left. She squints at the descending sun and decides to return to camp.

Margarita is a hunter. A survivor. She often asks herself why there's no one in her life besides a lynx and a half-dozen horses. The conclusion is always the same. She prefers the solitude and quiet wisdom of her feline and equine companions.

She currently resides in the Avalonian forest just north of the Elysian Fields. Her lynx impatiently stares at the hambone roasting over the small campfire. Drips of sizzling fat fall to the dirt in a hypnotizing rythym. For the third time today, Margarita catches herself lost in thought to the concerning omen she witnessed the previous night. She shakes her head and carefully removes the roasted ham from its place above the fire. She smiles as the lynx sits with regal poise, patiently waiting for Margarita to share the meal.

Her mind wanders again. Was it a dream? A trick of the moonlight? She could not shake the mental image of colossal shadows moving around the mountains to the southwest. Any other region, and she would just dismiss the notion as folly. However, the area she saw these shadows was the mountains surrounding the Gate to the Seventh Realm. As much as she keeps trying to tell herself she was mistaken, her keen hunter senses know better. A chill runs down her spine.


Ice Mage Gorgana of the Ice

# Gorgana the Ice Mage

The ICE Clan are often known as powerful ice wizards, capable of freezing any enemies that stumble upon their paths.

> *'We are cold-blooded for a reason, Gorgana. The ice is what gives us strength.'*

Those were the words engraved by the elders to Gorgana ever since he was a little boy.

Wanting the approval of his clan, Gorgana lived his life following those words. He became known as one of the most ruthless and promising wizards in the ICE Clan, having ice magic that slowly surpassed even the Elders. He became the **pride of the ICE Clan**.

However, Gorgana felt that something was missing.

Behind all the ice, he felt a desire to seek for warmth, something unusual and uncommon to the people of the ICE.

Gorgona now seeks to find the answer to this desire, but he must do it alone.... Will he ever find the answer? To be continued...


Enchanter Orbus of the Road

# Enchanter Orbus of the Road

There is a road no traveler braves

Where beyond the stars its maker paves

A portal to dimensions graved

By ancient gods with souls enslaved.

The only transient is the sight

Of a grand conductor of the light.

With astral snail to carve a path,

This conjurer invokes his wrath.

This is the road doth Orbus use

To seek the powers for spells to fuse

To enchant the ways of a future cold

Where dreams of fright are forever told.


Archmagus Lumos of the Hall

# The Lore of Archmagus Lumos of the Hall

Deep in The Hall lives a breathtakingly charming archmagus by the name of Lumos. If looks could kill, he'd be a force to reckon with simply from his alluring mustachio alone. Women adore him, but little girls not blinded with temptation cry in fear at his gaze.

Unfortunately for his enemies, his dazzling appearance isn't the only weapon at his disposal. Specializing in life stealing magic, he can maintain his astonishing youthful looks by sapping away the vitality of any foolish soul who dares oppose him. Foes ignited by his inextinguishable necrofire are unlikely to last for long as inhabitants of this world. With flames intense enough to smolder flesh into bone, Lumos maintains his status as the most handsome being of The Hall by simply reducing his competition to ash. However, he does have a great deal of respect for dashing facial hair, so he often decides to incinerate a good 'stache last.


Archmagus Aleister of the Palms

# The Lore of Archmagus Aleister of the Palms

Today, Gods  both Old and New  jol the six-thousandth six-hundredth and sixty.eth sunset since Aleister began his descent into the unnerving depths of the Quantum Shadows. A boy of only ten summers at the beginning of this journey  he bewilderedly watched as his beard twist and knot to its currently nested state. Nearly two decades of nomadic life will do it, not a single reflection except for the occasional refractions of light stolen from the bodies of water unremittingly seeking to replenish his sustenance.

This mage only held two truths, both for which he would without second thought  mercifully bestow and then, in-the-same-breath, ruthfully rescind a life for.

Witch Lilith of the Wold (#3036) and Mana; everything and everyone else was lost in a grayscale, somewhere in the in-between.

Aleister had no true recollection of his mother. Just the fairytales his father fed to him as a child a woman of the Gods, a Martyr, a selfless Saint. She had died in childbirth but the townsfolk murmur another story in passing. Stories that resoundingly echoed louder in Aleisters mind though no words sprung from their tongues, as they squinted, pierced-lipped in his presence.

He only knew one Mother. Through Her all things have come to be. It was only her reassuring warmth and loving company that propagated the logarithmic growth of both his innately given and newly harnessed energy. A new power so ubiquitously insidious it perpetually barbed into the most common intricacies of any and all realities, timelines and realms.

But alas, Archmagus Aleister of the Palms is unaware of the transcendent nature of his reach as all comedic tragedies in life are written.


Enchanter Sondra of the Field

# The Lore of Enchanter Sondra of the Field

Traveling the Field as a merchant of potions, Enchanter Sondra always keeps a fully stocked backpack of any enchantments an adventurer may need. Her Astral Black Cat, brewed from one of her potions, is always by her side as a faithful companion. She's a powerful familiar who not only protects Sondra from bandits looking to loot merchandise, but she also carries small valuables and money in a pouch around her neck. Considering Sondra always keeps an entire shop's worth of stock with her at any given time, she could always use the extra help.

[
 ](https://opensea.io/collection/sweet-bread-bakery?search[stringTraits][0][name]=Familiar&search[stringTraits][0][values][0]=Astral%20Black%20Cat)


Conjurer Soran of the Circle

Chapter 1: A tale of ignorance

There is intimacy in our memories, when only shared with us. There is a responsibility in facing them when they are dreadful, and peace when confessing them to something bigger than us, such as a kind listener.

This was the deathbed confession of my father:

My father ordered me to take some water from the well so I went. When I arrived to the well, I saw this one-eyed cat with her three kittens by its side. I saw it was extenuated, bleeding I thought it was dying. The kittens were meowing incolosalable.

I could not take them with me, and, since the mother was dying, I thought the most merciful thing to do was to kill them.

I drowned them. I threw them into the well in front of the tired eye of her mother. I stood there, watching them suffocate, while they tried to paw away from the water.

I thought I was doing the right thing. I did not know that this cat just gave birth. I did not even know where cats came from. I did not know what pregnancy even was. I saw the blood and I immediately thought his mother was dying.

Then, I grew up and I understood the horror of what I had done. Sometimes, I would go to take some water from the well and I would see this dueling mother, confronting me in the distance.

65 years have passed and I still can see them drowning when I close my eyes. I will never forgive myself.

Beware of the evil of this world, but above all, beware of ignorance said while holding my hand.

Chapter 2: The wizards that did no magic

                                                                       Let no ignorant of runes drink from this well


Let no ignorant of runes drink from this well

I have been seeing these menacing letters for years now. Carved in the stones of the well, warning you like legends do. I fantasized often about the meaning of these runes.

The last man who could read runes died centuries ago, but father assures they are referring to the three wizards who did no magic tale, my favorite one as a kid.

Anciently, in The age of runes, three powerful wizards wandered the earth. They would taste hydromel, talk runes and appreciate the blue in the sky. These wizards were so powerful, that they casted a spell not to do magic ever again.

The tale was short, but I loved it. I remember the first time I listened to it. I would start drawing made up runes in the dirt. One day I would become a powerful wizard, so powerful, that I would be in need of no magic to enforce my will.

Typically, a frog, a gnome or a spirit on a vivid dream would appear and call me to action. Then, the path would draw itself before me to be walked down. I had become a wizard.

But years passed by and the call for magic did not grow in me as it was intended in fairy tales. I grew up to obligations as any kid in town; there were fields to plant, cows to milk and now, water to carry from the well.

I threw the wooden bucket into the well and heard a dull noise. There was no water. The cold stones from the well suddenly heated up. The runes were glowing. I felt something behind me and turned back. Standing in front of me, a ruthless one-eyed cat with its fangs sticking out.


Master of Spots Hunter

# Master of Spots Hunter

The Master of Spots Hunter lives a restless life of hunting down kobolds. A man of few words; he does not speak of why. Yet.


Enchanter Artis of the Marsh

# The Lore of Enchanter Artis of the Marsh

Green. I love green. My woods are green, my plants are green, my marsh is green. Even my dear feathery friend "Mr. Green" is green. I almost forgot about my hat - it's green!

If only there was a way to change my haircolor.... I am an Enchantress after all!


Alchemist Cairon of the Toadstools

# The Lore of Alchemist Cairon of the Toadstools

Cairon is not a glass cannon. Cairon is not a philosopher. Cairon is a schemer, a crafter of tricks and tools. His prestidigitation will grab attention, and his familiar will finish the job. Beware the unassuming alchemist.


Aleister Crowley

# The Lore of Aleister Crowley


Shaman Zubin of the Rock

# The Lore of Shaman Zubin of the Rock

Delete this text and write your Lore here


Illusionist  of the Event Horizon

# The Lore of Illusionist  of the Event Horizon

Delete this text and write your Lore here


Summoner Axel of the Cosmos

# The Lore of Summoner Axel of the Cosmos

Axel first thought he was special. For years he went about thinking that only HE had 1 name (Axel) but then it was confirmed that in fact, he had 2 names. While he's not as rare, he tries really hard to be special.


Wise Sam

# The Lore of Wise Sam


Archmagus Lumos of the Heath

# The Lore of Archmagus Lumos of the Heath

Lumos and his faithful companion, Greyson Feline, have a bond that's lasted centuries. It has grown stronger through the years as they travel together across the heath, seeking adventure and fortune.

With a word and a whisper, Lumos can conjur a flame to provide warmth for fellow wizard travelers who wish to share the road or a meal.

With an incantation longer still he summons waves of flames that tear through those who would bring him harm.

Indeed, the last of his incantations lasted 3 days, without food water or sleep, and turned an entire village to dust.

His power weighs heavy on his mind and he uses it with great care and hesitance.


Enchanter Leah of the Plains

# Enchanter Leah of the Plains #69 rule 34

New boots, new bug.

Time to duel some yellow wizzies.


Alchemist Xerxes of Alfheim

# Elder Scroll on Alchemist Xerxes of Alfheim

## Year MMMMMMXLIII - Forgotten Calendar

Xerxes is a half human, half ghoul, born in the Highwind mountains of the Forgotten World. Xerxes's familiar is a Bertram, the eyes of the Alchemy Holy Institute of Alfheim. Xerxes always carries a vial with a red tincture. Who knows what it can be used for...

He is the firstborn of Nefarox of Highwind, an elder dark arts practitioner who experimented near the edge of the human bounds.

Inhuman or an absolute masterpiece creation, Xerxes was born with a body like no other. His first understanding of this same fact comes from spilling a highly poisonous vial from his father on his own body, which showed him an immunity no other living being had.

Xerxes always took a liking by experimenting and his exceptional mind made him an alchemist of some sorts since he was very little. Scholars from the sacred city of Alfheim noted this fact since he started frequenting the Wizards School of Highwind. Soon after he was being taught by the Wizard School Archmage himself. Little he knew how closer Xerxes was with his body to the secrets of eternal life...

Xerxes, now with 622 years old, is the oldest living being of the Forgotten World. He has achieved perfection in some sense. He is known as the Alchemist of Alfheim and the only human, albeit partially, to have ever attained immortality.


Transmuter Aldus of the Valley

# The Gathered Lore of the Transmuter Aldus of the Valley and his (sometimes) drunken hummingbird Galban

"Transmuter" Aldus, the unfortunate prophet, is once again seen outside the confines of his self imposed exile.  Years have passed in the time he remained hidden away in his valley tinkering with his ancient rune.  Local lore recounts that before fading from society Prophet Aldus had found fragments of a new rune and was desperate to discover their mystery.  To somehow find a way to bring enough good to bring equilibrium to the darkness his magics have done within the world.  It is known Aldus has the gift for prophecy, however, the curse of the prophet is to one day misread one's own future and it is in this great misunderstanding that Aldus found disaster.

What exactly happened in the Valley that day has been pieced together by a scattering of memories from the survivors sane enough to relate the tale as Aldus has never been heard to speak of the day. It can not be disputed the landscape was badly scarred, what was once a small hill became a pockmark on the field and the town was caught in a powerful landslide.  Was it one of those remnants of technology erupting with power as it was filled with magic or something more mystical that reaped the destruction as the townsfolk claim that magic ripped through the earth itself.


Aldus lost himself after the spectacular failure of transmutation attempting to shift some stone to grain resulted in a hillside becoming liquid and a town being left in ruin.  It is told to children at night in hushed voices that following the explosion of magic Aldus went quite out of his mind and that reality shifted dangerously for hours in the area.  What was solid became soft, the streams hardened and the sky itself fell as water.  For 3 days the very fabric of reality seemed to stretch and pull with small ripples of spent power.  On the 3rd day everything jerked back to normal and a nervous town found an unconscious Aldus propped against a wall in his workshop.  The Goblet of Immortality firmly in his grip and a rune shaped as an ascending arrow smoldering white and hovering above the workbench beside the slumbering magi.

It is known Aldus was unable to deal with the horrific reality of his actions and his mind was lost for some time to mania and wine.  In a twist of fate while attempting to drink himself to death in a manic episode brought on by his enormous surge of magic Aldus mistakenly utilized the goblet of immortality as his wine vessel.  During a blurred night of drinking to forget while his fingers still sparked with latent magics Aldus granted himself years seemingly without end draining several bottles of a dry Riveria Red out of the mystic goblet.


Over the years he had faded from society becoming more and more reclusive, until even his home deep within the valley became legend.  To the great relief of the valley Aldus has again been seen out in the fields and around the township.  He is accompanied always by a humminbird familiar he calls Galban and has not been seen without his rune at hand since his reappearance.  It is suspected another breakthrough has been made as strange sounds and flashes of light have been seen recently outside the valley.  What could it mean for the town and for Aldus' understanding of this strange symbol.  What powers are held within?


Magus Hestia of the Wild

# Magus Hestia of the Wild


# The Lore of Magus Hestia of the Wild


Oracle Fugh of the Citadel

# The Lore of Oracle Fugh of the Citadel

Oracle Fugh was a small creature maybe 6 inches? Thats to be expected  of Imps, of course. Less expected of Imps? Alcoholism, and consuming mugs of ale at every opportunity. Before the many adventures he undertook, Fugh was a rather squirrelly fellow. While  certainly polite and friendly enough, he had no interest in seeing what fun lay in the world beyond his home of the Citadel.


Druid Edge of the Tower

# The Lore of Druid Edge of the Tower

Phoenix Sighting


Magus Fire Eater of the Cosmos

# The Lore of Magus Fire Eater of the Cosmos

Thousands of years ago, back when Magus Fire Eater was just a lil' squirt, he never wanted to go to sleep. He always wanted to stay up all night watching flame cartoons.

After hours of flame-watching, his mother would come to his bedroom, and sing him the following lullaby:

https://soundcloud.com/dr_slurp/bedtime-lullaby-for-magus-fire-eater-of-the-cosmos

Two repetitions of the verse would always put Magus Fire Eater of the Cosmos to sleep.........


Voodoo Priest Edward of the Citadel

_my snow-white cat still faithful at my side,_

 _in gods green lands, not coffins, Ill abide._


Shaman Nazim of the Sun

# The Book of Nazim

## Chapter 1

The Sun was bright.

Nazim began the long journey back to The Lake -- with nothing to show for it. Still, the Red Wizards were convinced that their magic would save them... Fools... How could they not see?

The Darkness remained far beyond the Capital's eyes and ears. Such senses, Nazim knew, were preoccupied in games of status and presentation. Yet, beyond its towers adorned with gold, many in the natural world could feel its shadow. It was obvious even to the lowliest, most clueless of Kobolds, that Darkness -- ancient and elemental, was awakening. And, while it is true that the Red Wizards can harness fire to fight against the Dark, Fire has never been a substitute for Light.

The Sun was the only way.

However, without the cooperation of the Red Wizards, Nazims quest would be difficult. Nazim himself still did not have a Solar Staff. His followers were dedicated, but time was running short. The Ritual of the Sun had to occur on the Solstice, and that day was fast approaching.

Nazim walked swiftly down the road. He still had a ways to go before reaching the cut bank of the Omega Oxbow, and the Cult of the Sun was waiting.


Illusionist Silas of the Moors

# ILLUSIONIST Silas of the Moors
## Biography
Not much is known about this remarkable wizard, he's seldomly seen outside his house located in the Iberian peninsula where he lives a live of reclusion accompanied by his pet named *Moon*. It is also rumored that he likes to plant roses next to the sea.
## Powers
### Illusionist
He's able to cast illusions so powerful that they can last many years. Some say his own cat is an illusion created by him in Wizard school, others believe the animal is a real dog camouflaged as a cat.
### Perfectionist
Diligent at his job, no illusion is casted unless it is fully ready.
### Transmute
He's able to turn carbon into oxygen while breathing.


Cryptomancer Talbot of the Valley

# The Lore of Cryptomancer Talbot of the Valley

Talbot had once believed in freedomthe wildness of nature and magic were no different to him for as long as he had lived, long before the appearance of the Quantum Shadow. His rage when the Shadow spread across the land was so great that it consumed him, transforming him into True Flame and unlocking the fire magic dormant within himself. For ages he had dwelt undisturbed in his valley, nestled deep in the Wild, immersed in the magic hidden among its waters, woods, and hills. But the reckless use of magic, he believed, magic divorced from nature, had summoned this Shadow. There were too many careless wizardshe for one welcomed the Great Burning, hoping it would restore balance to the land.

In his fiery rage, Talbot swore to defend his valley and all valleys of the Wild from the Quantum Shadow, unwittingly making a magical pact with Nature itself, which took the form of a canine familiar named Oeth. The conjured hound would help him, but also hold him accountableif Talbot failed to keep his promise, allowing the valleys to be consumed by shadow, Oeth would change from a loyal field dog into a supernatural beast and devour the wizard in both flesh and spirit.

With a newfound purpose (and a powerful but contractual companion), Talbot learned to control his fire magic and combined it with his knowledge of the earth, deciphering the Rune of Steel and enhancing his strength, fortitude, and endurance. He is known to wander endlessly through the Wild, wielding flames of hobgoblin green, on the lookout for threats posed by the Shadow or anyone that perpetuates its existence, lest he lose his own life and his soul.


Hydromancer Caligari of the Sea

# The Tales of Hydromancer Caligari

Prologue

**Extract from the Study of the Creole beliefs by Harry Noah**

In the beginning, the moon and the sea roamed together, they walked the earth as mortals admiring its beauty and revelling in the love they felt for each other. The land was green and luscious, it was white and frozen, it was brown and barren, but they loved each part the same.

It is said that they covered every stone during those timeless years but after so much time together they began to argue. The Moon did not want to walk the earth anymore for she was tired of walking. She wanted to see the world all at once so she could enjoy its vast differences in peace. The Sea did not want to stop, he wanted to keep moving for the world was ever changing and roads taken were always different.

They argued and argued until the Moon slipped away in the middle of the night, leaving the Sea sleeping. She went to the heavens and set herself in the sky high above its surface. There she sat in peace and watched the earth display its beauty for her. So enamoured by the gently turning world she forgot about The Ocean.

Upon waking and seeing the Moon sat in the sky, he knew she had left him. He was heart broken. Unable to cope with the pain of this loss. He cried and cried. The loss he felt was so great he did not move from where she left him, for without her, there was no joy, no beauty left in the world.

Eons passed and the moon floated in peace watching the world slowly change, barren lands became covered with the deepest blue. In this colour she recognised the Sea and suddenly remembered the lover she had left.


For the first time she felt true sadness. The reminder of that love long past set her searching for her lover. She found him knelt on a small patch of land in the deep blue ocean, unmoved from the day he was abandoned.

Frantically she tried to go to him, but she had been in the sky too long, unable to remember how to go back. The moon watched him cry, his tears filling the ocean until the land was swallowed by the water. The earth would turn in front of her as she was unable to reach for her lover, slowly embracing him with every turn.

She panicked and panicked,  pulled and pulled, but she could not reach him. The earth did not stop spinning, the water did not  stop rising. Finally he was gone, submerged by the flood of his tears, fueled by his broken heart.

The Moon now grieves in eternity. Pulling at the sea trying to wake him, trying to bring him back to her. She shines her light searching for him in the hope her light will bring him back.

Sailors pray to the moon and the sea, for her light shines the way to the heavens, the ocean is the only place where the grief of loss is eternal, no sailor should be buried in the earth.


David of Xanadu

# The Lore of  David of Xanadu

David of Xanadu is well known in his home for growing the best psychedelics in the realm. For his customers the hallucinations are filled with joy, but for David they are a tease.

As a Seer, visions of the world around him come natural, but with the help of his mushrooms he can see through the veil and commune with the dead. While there he can speak with the greatest witches and wizards to have ever lived and unlock their secrets. But when he comes down from his visions, the memory of his discussions elude him. All that awaits him on the other side are the wet kisses of his familiar, an onyx wolf he calls Trumpet.

David will forever be haunted by the secrets he cannot grasp. Every mushroom is infused with new magic that he is sure will allow him to remember the secrets of long-gone legends. Every hangover is another frustration.


Artificer Jabir of the Steppe

# The Lore of Artificer Jabir of the Steppe (#4158)

From a young age Jabir loved to play pranks on other wizards. He spent a lot of his youth tinkering in the workshop and crafting creations to assist these pranks, all of this lead him to the life of the Trickster we know today.

In recent years only a select few have seen Jabirs face, he tends to move in shadows and keep to himself. Being the only Trickster to perfect the Bag of Tricks he holds it very close to his chest, he might just be the trickiest Wizard out there.

With the Bag of Tricks and his trusty Crackerjack Crow companion by his side, Jabir is always on the look out for new tricks and pranks to pull off. Nothing gets in his way of pulling off the perfect crime.


Mystic Angus of the Secret Fire

# The Lore of Mystic Angus of the Secret Fire


Geomancer Cosmo of the Thorn

# New Lore Entry

The master of fireballs is entering the Dark forest!

Adventure begins on Monday!

Stay tuned!


Archmagus  of the Forest

# The Lore of Archmagus of the Forest

Known as the Father of the Forest, legend accurately states that Archmagus of the Forest is one of the oldest Wizards in the Realm, some say older than the trees themselves.  His magic is deeply connected to all things that grow. Whether it be trees, tobacco leaves, barley, or businesses, Archmagus of the Forest is the ultimate growth deviner.

A joyful soul, Archmagus of the Forest is passionate about life's simple pleasures, such as long conversations with trees, a pint (or three) of ale, and fine tobacco leaf.

He is also a wise and cunning businessman. The combination of his unque growth magic and his love for quality tobacco leaf led him to create the Wizarding Forest Tobacco Company, which is the most successful and highest quality tobacco company in the Realm - by far.

Many passers-by have heard of the Archmagus of the Forest, but confuse him for a much younger wizard on account of his black beard and young face. The secret to his young appearance comes from his deep friendship with all trees of the Forest. The trees cast upon him, through root and branch, a natural magic that enhances his powers and has also creates a lucky byproduct that reverses ageing.

Archmagus of the Forest possesses one of the most rare and valuable items in all the realm: the Magic Flute of the Forest. The Legend of the Flute's power is known by all Wizards throughout the Realm. It is one of the most effective artifacts in the Realm for warding off spells. It can also be used to enhance a Wizard's general magic, such as Archmagus of the Forest's growth magic.


# The Lore of Archmagus  of the Forest

The image below is Archmagus of the Forest using the Magic Flute to ward off spells. He is also often seen using it to enhance the growth of his tobacco leaf and pipeweed.


Shaman Jay of El Dorado

# The Lore of Shaman Jay of El Dorado

Jay is a very complicated wizard. You know, a lotta ins, lotta outs, lotta what-have-yous.


Archmagus Mina of Atlantis

# The Lore of Archmagus Mina of Atlantis

The story of Archmagus Mina of Atlantis is as old as Atlamts itself. Platos Critias says he heard the story of Atlantis from his grandfather, who had heard it from the Athenian statesman Solon, who had learned it from an Egyptian priest, who said it had happened 9,000 years before that. Mina originates from this glorious time of ideal and educated society and is a reminder that eduction stands above everything.

For many years Mina has been an alchemist, not one of great name, not one of greater skill, but one who focuses on the everyday works of what alchemy may do. Even before reaching the rank of Mentor alchemist in the former Alchemy Guild in Atlantis, he was already teaching a student. Before his teacher disappeared for a few years, he promoted him to that rank, allowing him to fully teach anyone he wished, and make them alchemists when the time came to it. He has had many students throughout the years, even being as young an Alchemist as he is. He wrote a book series that combines all he has learnt in alchemy, containing information from old alchemists, such as Tippen and the Traveling Alchemist, to the newest masters.

Nowadays, he travels mostly with his familiar and cotinues to spread his knowlege to worthy individuals.


Voodoo Priest Jean Leon of the Valley

# The Lore of Voodoo Priest Jean Leon of the Valley

It is the year of the Long Night. The dark forces of the Reach and the Valley, led by the Voodoo Priest Jean Leon and the Pyromancer Arabella, respectively, have combined their forces and unleashed the ultimate weapon against the realm of the void: an ancient dragon named Bjrn the Elder. In a desperate attempt to avert an impending doom, the forces of the living have gathered once more.

Aided by Bjrn, Jean and Arabella...


Bard Poppy of the Mount

# The Lore of Bard Poppy of the Mount

Poppy was born into one of the most wealthy and influential anuran families in Frog Master Marsh. Fortune and blessings seemed to shower upon his every turn from tadpole to young toad. Schooled at the most prestigious academies in the Blue Wizard Bastion, Poppy filled his mind with the countless tombs and scrolls of mystic and scientific knowledge in the halls of the greatest libraries in the realm. His fellow wizard scholars often gathered in taverns after lecture to have a pint of ale and sing songs of heros long past. Poppy had an exceptional voice and entertained his friends regularly at the ale house with his tales of adventure and songs of merriment. It was here that Poppy met the love of his life. Poppy's life was good. Until it wasn't.

As Poppy's education neared its final stage before his initiation into the wizards guild, Poppy wanted to introduce his bride to be to his family. They traveled south to his home when they were beset by bandits. They ruthlessly murdered his bride to be and slit poppy's throat. He was left in a ditch to die. Later that night a whirlwind of healing force came and lifted Poppy out of the muck and healed his wounds. In flash of brilliant light a symbol appeared burned on his forehead. He awoke the next morning to find his lifeless bride next to him. He tried to scream in agony but no sound would come out. He could no longer speak!


He wandered for days. Hopeless and disillusioned. He had no memory of the night he was ambushed, except for the face of the love of his life saying one word, "Hanataka". He wanted to run home but knew his father would be devastated that his voice was taken. He couldn't bear to break their hearts. Maybe he could find a way to restore his voice at the Blue Wizard Bastion? What was the meaning of his only memory from that night? What is the significance of this symbol branded on his head? It appears that the tale of Poppy's journey has just begun.


Pyromancer Arabella of the Reach

# The Lore of Pyromancer Arabella of the Reach

It is the year of the Long Night. The dark forces of the Reach and the Valley, led by the Voodoo Priest Jean Leon and the Pyromancer Arabella, respectively, have combined their forces and unleashed the ultimate weapon against the realm of the void: an ancient dragon named Bjrn the Elder. In a desperate attempt to avert an impending doom, the forces of the living have gathered once more.

Aided by Bjrn, Jean and Arabella...


Runecaster Galatea of the Mountain

# The Lore of Runecaster Galatea of the Mountain

Blue haired wizzy waifu is great at raising cocks


Pyromancer Charlord

# The Lore of Pyromancer Charlord

A wizard I know very well

Attempted a new kind of spell

Waved his wand with a flair

Burned off his hair

And that is the source of the smell


Sorcerer Kazem of the Sands

# Sorcerer Kazem of the Sands

_**Origins**_

The Sands is known for its unforgiving sandstorms, and its impossibly dry conditions. This is where Kazem was raised, or half-raised one should say. He didn't mind The Sands, or perhaps had just gotten used to them. Being an orphan since he was barely considered a youth, Kazem had learned how to navigate the landscape. On long journeys throughout the unforgiving desert, he always kept his family heirloom close by; a _rune of water_. Having generations of family that had lived through the hardships of The Sands, the _rune of water_ was surely the reason Kazem was alive today (or even born for that matter). With the rune in hand, summoning water in the driest of times in The Sands was significantly less draining on a wizard, and made getting lost in a sandstorm remarkably less dangerous. It also made keeping his lifelong companion alive a lot easier - his sun cat. Sun cats are rumored to have lived in The Sands longer than anyone, but even they can have trouble finding moisture in a sandstorm that seemingly never ends. Sun cats are lightly colored and are extremely tough to spot in the desert. It isn't really known whether they are colored like the sand, or the constant beating of sandstorms makes their fur that way. Regardless, Kazem didn't take too kindly to the company of other travelers in The Sands, so he didn't mind using his staff to conjure up enough water for the both of them.


Kazem is revered for wielding the Staff of Courage, a coveted staff amongst wizards. Legend has it that just over one hundred and fifty wizards have earned the Staff of Courage. Kazem is one of just two tricksters that have earned the staff. While Kazem would never boast of the journey that resulted in his earning of the staff, stories have been whispered for ages of the events that led up to the staff revealing itself to him in the Secret Tower.

But that, is a tale for another day..


Sorcerer Ilyas of the Fey

# Sorcerer Ilyas of the Fey

## Prologue

> _Having the great misfortune of spending what surely must be an eternity in the company of the Djinn, my return to the mundane world - with all its trappings, the hubbub and hustle of material needs and wants  seems tinged by frivolity and introspection._
>
> _And while this somewhat superficial state of existence can in many ways feels rote and predictable, there still exists an intangible element of entropy, of the unexpected, of a certain excitement of the unknown._
>
> _Thus, I have come to believe it surely must be a curse to pass each day as though reading from a tome well known; Every passing moment spent expecting the next, knowing the shape it will take, the form it shall follow, the sensation it will stir - and yet forced to make certain, to be sure that yes, indeed, things have come to pass as expected._
>
> _Ad infinitum, perhaps ad nauseum._
>

> _Musings on Clairvoyance_
> _Origin unknown_

The forest was silent, too silent. High above, the waxing moon, safe in its eternal vigil perched among the stars, shone down through the occasional break in the verdant canopy. No predator, eyes aglow and belly empty, was on the hunt, no prey scurrying from cover to cover. The softly illuminating clouds of fluorescent insects were nowhere to be seen, nor the chiroptera normally unable to withstand such a glorious feast upon which to gorge themselves.


To senses mundane, the wold was indeed empty of life, abandoned, barren. Ilyas was shackled by no such restraints, his eyes and ears telling a different tale. No, the Fey were not gone, nor had they ever been  he could feel their ethereal presence. They were, however, perhaps for the first time in an age, experiencing something novel; The Fey were afraid.

He had known, of course, that this day would eventually come. As time passed, however, the cosmos had continued its heavenly dance. Mountains rose proud to ultimately succumb to inevitable erosion, oceans greedily consumed, ever moving outwards listlessly. Entire peoples, along with their Gods, came and went. Ancient endings, new beginnings, as it always had been.

Indulgence, Ilyas mused wryly, was a distraction he had enjoyed for far too long, and one he could no longer afford. Shaking loose his splendid and colourful cloak and letting it play lazily in the sudden breeze, he raised his arms high as if in supplication to the Heavens. As his Crystal Ball manifested in his outstretched hand, covered in a fine mist, he drew deep on his quintessential affinity for Magic. Out from the tall trunks, dark wings flapping silently, twin eyes glowing like embers, his eternal familiar approached lazily.

The time has come, my friend!, he exclaimed. And no dallying now you old rat, the fate of the Fay, nay the fate of the world, depends on us!.


Archmagus Ronald of the Sun

# The Lore of Archmagus Ronald of the Sun

| PROLOGUE

You learn that your senses tell you lies
mixed in with fact. A snake is but a snake
coiled in her jungle tree. Fire in her eyes
suggests your wicked spears a big mistake:
eventually, after too many scars
you learn. Magic is just another sense
to eat with, or be eaten. By the stars
I hunted with the Sun Tribe. Two years hence
Ill likely be the last of us. All gone
to ash, or stone, or sailed across the sea
we are. But still I make my prayers at dawn
and count the blessings that are left to me,
remember ages past that brought me here,
and tell my tales, before I disappear.


Shaman Alizam of the Riviera

# The Lore of Shaman Alizam of the Riviera

From the New Trinity Mountains in the Riviera region

969 years old

Measured and Stoic, spiritual

Practices spells and magic

Ancestry goes back to Ancient Egypt and also Sumer, in the Mesopotamia region of the Fertile Crescent situated between the Tigris and Euphrates rivers

One of his relatives was a Priest practicing magic in ancient Egypt

One of his relatives was involved in the invention of cuneiform in Sumer

He lived with the Lakota Sioux tribe in present day South Dakota in the mid / late 1800s

He carries on the family tradition of belief and ritual around life after death

Also has stoic Greek relatives

Goes into trance states during his rituals, which he does at dawn

Carries a plague rat with him that he directs under spell if necessary to infect adversaries


Geomancer Brutus of the Moors

# The Lore of Geomancer Brutus of the Moors

He is a wizard from long ago, the so-called "stone ages". The topaz slime is his best friend, he met him during a quest he was sent on by his moss village leader to go block the lava coming from a nearby volcano that was about to ravage the village. The topaz slime saw him struggling and helped him create a blockage. They've gone on every quest together ever since.


Shaman Flynn of the Steppe

# The Lore of Shaman Flynn of the Steppe

The origin of Shaman Flynn stems back to the stories passed down from the ancients relics

The Info carved in these runes.

Flynn has dabbled in any and all levels of conciseness.

When Flynn is presented with any form of higher state,

Flynn always goes with the flow.

Flynns favorite companion is Franklyn.

Frank is a 1 of 1 dirt rabbit enchanted by the runes HODLED by Flynn.

Flynns foundness for exploretive experiences is only out trumped by the inner curiousty of his third eye, summoned from withen the stone of his Garnet staff.

-Confidentiality challenging my uncomfortable self.


Archmagus Orpheus of the Field

# The Lore of Archmagus Orpheus of the Field

Parts will never be practical until they can be made unbreakable.


# The Lore of Fortune Teller Crackerjack of the Desert

Flippin' Kings and Vibing (in the Desert)


Battle Mage Hagar of the Wild

# The Lore of Battle Mage Hagar of the Wild

Weaponized an ancient technique once used to make coffee


Alchemist Min of the Wood

# The Lore of Alchemist Min of the Wood

## She is not a wizard, but actually a kung fu master.

## She moves as fast as magic, her attacks shatter rocks and split rivers, and the people she fights feel that they have been hit by magic.

##
The only time she uses magic is when she uses her beloved potions.


Light Mage Illuminus of the Palms

# The Lore of Light Mage Illuminus of the Palms

Lore token details:

Contract address: 0x495f947276749ce646f68ac8c248420045cb7b5e

Token ID: 96577616716374093869564910580926487133870015185803080998328868071453946281985


Null Mage Lucifer of the Hall

# The Lore of Null Mage Lucifer of the Hall

Lore token details:

Contract address: 0x495f947276749ce646f68ac8c248420045cb7b5e

Token ID: 96577616716374093869564910580926487133870015185803080998328868072553457909761


Alchemist Ozohr of the Mount

# The Lore of Alchemist Ozohr of the Mount

Ozor excelled in magic from a young age, and throughout his early adulthood, after years of studying in the archipelago, he built a reputation as one of the most adept alchemists in all the realm. As the years waned on however Ozohr became disillusioned with much of the magical world.

He witnessed alchemy and magic more broadly being used for increasingly hedonistic and degenerate purposes. Morally incapable of participating in what he perceived to be an increasingly nihilistic, dangerous attitude in magical academia,Ozohr withdrew to his home on the Mount where he continued to study and hone his skill, but lived many years as a recluse.

A recent encounter with an old friend however has convinced Ozohr that it is his duty to come out of his self-imposed exile and purge Magic of the conmen, hedonists, and opportunists by any means necessary.


Enchanter Lumos of the Hall

# The Lore of Enchanter Lumos of the Hall

Lumos is an eccentric wizard. Upon meeting this spritely grey little man you might say he comes across as absent minded, confused, discombobulated, off with the fairies. But the truth of the matter is that Lumos is incredibly, ingeniously cunning.

He has to be.

in order to successfully operate the Hall of Fantabulous Mystical Objects of Wonderment, Enchanter Lumos must safeguard the realms largest collection of truly magical stage magic props: the cabinet of vanishing, the box of human halving, the hat of leporidae summoning etc. Maintaining such objects generally means keeping them out of the wrong hands, and theres more than a guild full of malicious stage magicians looking for a quick trick.

Thankfully, Enchanter Lumos is an expert at diffusing potentially explosive encounters with his favorite spell: Fast Friends. More than one devious would be wiz has entered the Hall of Fantabulous Mystical Objects of Wonderment with murder and deceit in mind only to suddenly find themselves sharing a peach blossom tea and a shortbread biscuit with the Enchanter. They always end up leaving empty handed and slightly embarrassed while Lumos gets back to taking inventory of the Halls mystical goods.


Battle Mage Aslan of Arcadia

# The Lore of Battle Mage Aslan of Arcadia

From the Damned Cave near Grail Burough in Arcadia

428 years old

Brutal and merciless, barbaric

Expert in medieval torture and violence

Son of the infamous Countess Elizabeth Bthory aka Erzsbet Bthory, born in Castle Cachtice, Cachtice, Hungary

Ancestry also includes members of the Vikings Clan of Sturlungar, involved in the horrific Viking Battles in Skagafjrur, North-Iceland in the 13th century

His ancestry also includes the legendary Mongols in the late 12th / early 13th centuries

His Onyx Wolf, also once known as the terrifying Louviers Wolf, ravaged the French town of Louviers in 1709 and decimated herds of animals as well as some humans, including many children sent to shepherd these herds in remote areas. Fifteen people were savaged and five would die. When this wolf hears the Sirens Bell of Aslan, he runs the Varou, or becomes a werewolf.


Battle Mage Hothor of the Temple

# The Lore of Battle Mage Hothor of the Temple

**Master of the Wood, Water, and Hill**

The word Master should not be taken lightly, as Hothor is a main, a principal, a primary.

**Servant**

Hothor is also a servant. A servant to animals in his Rune  The Rune of Earth, and to all their keepers.

**A Mistake**

Many mistake Hothor for a common Wizard. A blunder, a gaffe, a deadly flaw many a time.  _Research him well_


Artificer Fabio of the Sands

# The Lore of Artificer Fabio of the Sands

Caspar, an elderly widower, wished for a child, but life had not blessed him with one. However, as a master artificer, he decided to create his own son. Fabio was born in a workshop after many months of blood, sweat, and forbidden incantations.

Fabio and Caspar had a few happy years together, and Fabio learned what he could of his fathers craft. However, the Artificers Guild learned that Caspar had broken one of their core rules - never create something with a will of its own.

Before his father was arrested and executed, Fabio was sent off into hiding in the Sands, a wasteland frequented by smugglers, thieves, and nomadic herders. A good place to make oneself scarce.

Caspar also gifted his wooden son with his other prized masterwork - the Quill of Truth. A phoenix feather imbued with creative energy, it can manifest into the physical realm anything it writes, with one condition - it must be a true thing.

Fabio quickly learned that this limitation was a bit difficult to get around - wishing to manifest something he imagined just made his nose grow longer! So, he developed a system. By creating secret caches of useful objects throughout the Sands, he could have reasonable assurances of those objects being there later on, and could summon them at will through his quill. This made survival in the Sands much easier, since he could remain mobile and summon food, drink, and other items as needed.


Unfortunately, the Artificers Guild had not forgotten about poor Fabio, and a sizable bounty had been placed on his capture, dead or alive. In the run up to the Great Wizard Burning, a member of the mercenary group Miyos Boys ambushed Fabio and captured him before he could escape or use his Quill. Now under the custody of Chaos Mage Miyos faction, Fabios future hangs in the balance

(to be continued)


Sorcerer Merlon of the Pit

# The Lore of Sorcerer Merlon of the Pit

Disciple initiated into the mysterious by The X Baron, he possesses the royal science passed down from the Magi of old. To regain his princely power, The X Baron performs a ritual within the Pit. Misjudging the requirements needed, he in turn loses himself to this diabolic invocation. Losing his humanity, becoming beast.

Alas! My master is no more, he is a beast who will serve at my side and advise me through spirit. His keep is mine; his science is mine; the Pit is mine!

Rise! Be born again my child of the Pit. Die and rise as Sorcerer Merlon of the Pit! The royal art is yours; my robe is yours; my idol is yours. Rule in my stead, you know much but know nothing! Be me in matter while I rule through Ether!

AZURAH I

Oh, my Moon. My luminous wife who shines while our son sleeps. Mingle with me in darkness and show me all your faces. I am the Stars who shine so bright yet so far away. Giving man a map so I may lead them astray. You play with mans heart as you please. Make them follow temptations, how weak! Oh, our daughter. Mother of matter and earthly desires! You crave wine so we cause war on your surface. For you a feast of flesh and blood, and for our son, praise from dawn till dusk!

~ The X Baron

                                 " A.R.A....! " IX.XXVI.XXI


Geomancer Davos of Mu

# The Lore of Geomancer Davos of Mu

Davos, ancient citizen of MU. Traveling from http://www.therealmofmu.space into the Forgotten Runes Wizard's Cult. Connecting universes along it's way...


Moog the Lackluster

Moog the Lackluster

@wizard5920 Rowenas preferred steed, humble yet brave; she takes him to cross the Dark Shadow Valley every month to make her fertility rituals, since he is the only one that is not scared of the magical plants on the path.

As Moog slurps his favorite food, sweet beetroot soup, he drips some on his bandana giving it a progressively deeper purple hue.


Hedge Wizard Cybele in the Shadows

# The Lore of Hedge Wizard Cybele in the Shadows

Borne out of the shadowy swamps of El'Kador.

Cybele is trained in the dark arts and is a wise potion master.

Upon finishing her training, she has searched far and wide for the one true herb of immortality granting her the power to live forever.

Her mother was a troll slayer and her father was a hedge fund manager.


Aleister of the Steppe

# The Lore of Aleister of the Steppe

A man reincarnated, Aleister found himself in the Steppe after departing a troubled life. Starting anew, he began walking. The direction held no weight, it was the change that was of importance.

Aleister spent months journeying through the world and wilderness, trying to find answers to his many questions. One day he found himself in the middle of a vast grassland where an owl was perched in a tree with eyes that shined bright like the sun. He looked into the owls eyes & instead of being blinded, he was enlightened

And thus began his servitude.


Archmagus Aldus of the Mount

# The Lore of Archmagus Aldus of the Mount


Cleric Cassiopeia of the Toadstools

# The Lore of Cleric Cassiopeia of the Toadstools

Cleric Cassiopeia has quite a mix of tricks up her sleeve. Shes known to foresee the future with her magical crystal and her companion shape shifts into other wizards. Her abstruse nature is a tribute to how powerful a wizard she has become. Right now only the wizards and creatures of the toadstools are truly aware of the force she wields.


Chaos Mage Voidoth of the Bastion

Chaos Mage Voidoth of the Bastion, considered one of the few true masters of fire magic, but at what cost? his luscious, flowing, golden locks of hair.


Chaos Mage Blaise of the Moors

# The Lore of Chaos Mage Blaise of the Moors

Blaise is known primarily for his use of the various fauna and flora of the Frog Master's Swamp in the creation of magical artefacts of 'questionable' value.

From his Familiar, a topaz Slime with the ability to consume most types of solid and convert them into semi-topaz, a gemstone simili made entirely of solidified slime (and also the main source of Blaise' finances, though he often changes where he sells it, given it's unfortunate tendency to dissolve outside the humid clime of the swamps).

To his constant Hobgoblin's Flame, which serves as defense, offense, and lighting.

Even if Blaise would rather he be able to turn the flame itself off from time to time, instead of it being a constant ball of foul-smelling fireball floating around him (not the best impression when trying to entertain a fellow mage... even swamp witches have standards !).

His most infamous invention, however, is the one that earned him the title of Chaos Mage.

A bag of pebbles, which at first inspection seem quite magically inert (even when examined by higher rank mages) where each pebble exacerbates feelings of jealousy, greed and other such strong emotions, gradually leading to increasing levels of violence and chaotic behavior from those affected, hence the name.

Why Blaise created more than a dozen of these pebbles, nobody knows. But most sources - to Blaise' chagrin - believe he simply never realized his experiment was successful, and kept attempting the spell again and again with slight variations, until the first one's effects finally became clear.


Hedge Wizard Danny of the Brambles

# The Lore of Hedge Wizard Danny of the Brambles

A prince in exile. Daniels nomadic tribe in the Expanse has historically been guided by a family of polar shapeshifters. He and his twin brother, Samuel, faced twin crises. First, the expected struggle over who would next lead the tribe, traditionally decided by 1-on-1 combat. And second, how to best guide the tribe in the face of the ice caps melting in the land they had lived on for many generations.

Samuel wanted to use the power of the Quantum Shadow to figure out a way to reverse the damage, but Daniel disagreed and wanted to seek a different solution. However, before the day of their ritual combat, Samuel secretly met with a shadowy figure. He received arcane power in exchange for a promise to bind the tribe to the Shadow.

The next day, both brothers shifted into their giant polar forms. The combat was fearsome, but the fell power Samuel had obtained gave him an edge, and he ended up defeating Daniel and driving him away from the tribe. To ensure that his authority would remain unquestioned, he used his newfound powers to transform Daniels daughter (and potential future successor) Tabitha into a rabbit.

Daniel and his daughter roamed for a while, and eventually settled in the Brambles, a wild wood where it is easy to hide. Daniel now goes by Hedge Wizard Danny of the Brambles, and very few know of his past up north, or his lineage. Due to the warmer climate, his polar form is weaker than it was, and he uses it very rarely. Instead, as a hedge wizard, he has picked up minor magicks here and there, used mostly for survival and caring for Tabitha. His big magic stick helps him to employ these by channeling a portion his shapeshifter magicks into a new outlet.


His rune of Neptune originally helped him to manipulate ice at will. Today, he more often uses it to manipulate water, although he is not as adept with that.

Today, Danny and Tabitha venture out on journeys throughout the world, seeking knowledge of how to break her curse, and more broadly, how to restore his homeland and combat the Quantum Shadow, a region where Samuel and the Expanse tribe traveled, not to be seen again.


Shadow Mage Iprix of the Keep

# The Lore of Shadow Mage Iprix of the Keep

**Little is known of the Quantum Shadow- countless mysterious figures have emerged from its depths throughout the centuries. Shadow Mage Iprix of the Keep and his** disguised **MoonCat, known as Lucky Black Cat,** **are two such pioneers. Armed with the ability "Grim Reaper's Breath: the Death Spell," this duo journeys to the lands of The Sacred Pillars to obtain the forbidden knowledge on travel through The Gate of the Seventh Realm. The Seventh Realm is filled with endless promises for a Fortune Seeker like Iprix. Iprix and his Lucky Black Cat are known for wisdom and insight for those who seek their counsel. What adventures await these two?**


Archmagus Oberon of the Mist

# The Vinemaster

Oberon keeps to the mist and the trees, seeking to slowly advance the domain of the forest.

When The Quantum Shadow ripped apart the grove known only as 'The Thorn' that he called home, plans had to change.

For years he's worked quietly with the other arch-magi to advance his cause, but the time for subtlety has come to an end.


Battle Mage Danny of El Dorado

# The Lore of Battle Mage Danny of El Dorado

Beware the hidden powers of Ynnad. The ancient magic that lies within a Ffats Ralos is a boundless energy. With the mythical Daot Nedlog at his side, the fearless Egam of Odarod Le is a force of nature.

You have been warned.


Magus Fire Eater of the Cosmos

Magus Fire Eater as depicted by the excellent Maya Ben David

http://mayabendavid.net/

https://twitter.com/supersaiyanmaya


Sage Celah of the Steppe

# The Lore of Sage Celah of the Steppe

"Today I spent the morning observing Sage Celah without him noticing. He left early for a morning walk and spent the whole day out.

Sage Celah is a hermit. He lives alone in a rocky shack. Though the Steppe is a wide open place, his house is hidden among rocks, making it difficult for any passerby to see it  I almost got lost the first time I went to visit him. Inside, it's surrounded by books of all kinds. His home is always smoky due to the potions to which he's devoted. He avoids contact with the external world because he believes it is full of distractions and that the only way of living a true life is going inwards.

Celah's daily routine is based on walking to the nearby swamps to see the green bullfrogs. He spends hours watching them in their marshy lives, observing and connecting thoughts regarding philosophy and science. Some say he is a visionary, while others think he's a goofy old man. I definitely think he is a genius.

He often catches some frogs both for fun and need. He likes to keep some company at home, but the practical use for the bullfrog is its specific and powerful venom. After years of studying psychedelic elements and risking his life in bold experiments, Celah has concluded that the green bullfrog's venom is the best mind expander. Lately he's been working in the 'ideal dosage', which requires patience, for the venom changes according to complex variables, like the bullfrog's age, its birth time and its total fat."

 Note byShadow Mage Hagar of the Realm.


Note byShadow Mage Hagar of the Realm.

"To Sage Celah of the Steppe, the 'ideal dosage' of the green bullfrog's venom might hold the key to enlighten all living beings. However, just as this research grants him blooming visions of heavenly mandalas it can bring about some scary bad trips too, as some of us have witnessed.

It is yet to be confirmed if the venom's experience happens within the brain only or if it makes the brain work as a door to actual other dimensions.

In spite of his cranky outlook, Celah is a Sage  an adventurer in the universe of subtle waves, thriving day by day anchored in the power of his Courage Staff."

 Note by Archmagus Casper of the Mist.

"Messy manuscripts register all this process. There are very few fellow wizards who have access to them. I do. We gathered to organize Celah's ideas, either by visiting the Sage or receiving one of his rare letters. Despite the apparent random notes and drawings, our small group keeps attempting to save the research from being forever lost due to Celah's turbulent temper, even facing constant prejudice and mockery from some academic branches."

 Note by Sorcerer Azahl of the Mount.


Magus Impy of El Dorado

# The Lore of Magus Impy of El Dorado

A bite of the mushroom guides his sight

The guided sight helps him see the light

He must embark on an adventure, as soon as tonight

Even in the dead of night, can he see the light

As he walks through El Dorado, he comes athwart a fright

Do his eyes decieve him? It's a street filled with wizards and witches, a true delight

He continues his trek through the streets full of sorcery, every step he takes, the torches alongside him ignite

Little does Magus Impy know, it is time to fight.


Adept Rita of the Mist

# The Lore of Adept Rita of the Mist

the angel of the forgotten ones that guide them to the light. there i am hiding in the trees of mystery there i am leaving clues and gems to guide you along the way.

only the forgotten rune will be able to see the clues and gems. my rabit will  wonder around leaving clues  that will  guide you to the kingdom of the kingdom of light. there you will be able to activate hidden powers that's within you.


Archmagus Ozohr of the Cold

# The Lore of Archmagus Ozohr of the Cold

In the capital, above the door to one of the countless crooked towers, there hangs a large oak sign. The sign is decorated in golden runes and constellations. It reads:

                   Archmagus Ozohr

                   __\_\_\_\_\_\_\_\_\_\__
                 Purveyor of Secrets
              Answers from the Ether
        Master of a Thousand Whispers
              Seer of the Multiverse

                  Rites of Knowing
       Pyromancer, Alchemist, Astrologer

At the top of the tower, a brass telescope stands on a balcony encircling the spire. Through the spire windows, stacks of books cam be seen. Cucurbits, alembics and crucibles on shelves. A table covered with shells, bones, pinned insects and rocks. Feathers. Thousands of feathers of every shape, size and color fill vases and hang from the rafters. Feathers for every purpose. Stars shine through the glass ceiling, aligning with inscribed golden constellations. At the pinnacle, a copper serpent is coiled around an ornate lightening rod.


Tonight, because the moon is in the Shadow and the Sisters twinkle above Aldo's Isle, Ozohr is on the balcony. With a hand on the rail, he leans over. In the other hand, he holds a large scarlet phoenix feather to his ear. This is not a feather of the past or the future. This particular feather vibrates with the distant present. Tonight, Ozohr listens. A bell is ringing from afar. A siren song from the Woods. A confession. A curse. Kobolds in the forest. Dreams. But, Ozohr turns the feather tip toward the Valley of the Void and closes his eyes. This is a Red Council job and the Council pays Ozohr generously. A wind blows from the East. The feather hums. Ozohr smiles. Dawn breaks. A rune glows red. The serpent opens its eyes.


Battle Mage Dutorn of the Valley

# The Lore of Battle Mage Dutorn of the Valley

Dutorn, a fierce and battle-worn magi, notorious throughout the Valley for his ill-manner and misanthropic tendancies. Dutorn spends many days sampling his wide selection of various monderbud strains; trying to ultimately procure the true 'magic' presest throughout the metaverse for every souls' cannabanoid receptors to enjoy fr eternity on the blockchain.