Oh yes, and of course Angus enjoys the fruits of his labour as a result of his wheat chopping - the added benefits of the demon protection and the swag just means Angus is more likely to be holding onto his sycthe in moments when he is not chopping wheat. I am sure that he would want the narrator to make that abundantly clear.

As for Whiskers?

Well, quite often she can be found sleeping. And this is quite alright with Angus honestly, as his love for Whiskers knows no bounds.

Almost every night when Angus finally lays down to sleep, Whiskers will wait for Angus to settle in, and then she will curl up at his side, laying down on the coziness of his tunic.

And of course Angus enjoys this very much as he does have a rather soft and kind heart, deep down. Despite his history with polar bears and his love of wearing their skin.

The quiet and mostly sleepy temperment of Whiskers fits that of Angus quite well, and both deeply enjoy each others' company while at the same time never imposing on the other or making the other feel like they are left out in any way.

It's a companion relationship that most wizards long for these days.

Eventually though, Angus knows his own fate is not similar to that of his immortal friend Whiskers.

Angus is very aware that one day he will meet the scythe of another, that of the Grim Reaper, and that Angus shall pass onto the other side and return to that from where he came: the Cosmos.

He is aware of this, yet he is also rather looking forward to the experience of death. After all, he has had an affinity for death ever since his childhood and that life-changing wrestling match with the rather unlucky polar bear on that fateful Tuesday afternoon all those years ago.


Sorcerer Angus of the Cosmos

Perhaps it is his desire for escapism that he is so compelled towards the gates of the afterlife, or perhaps he is simply interested in meeting his maker; but whatever it is, Angus smiles at the thought of this inevitability.

Unfortunately to his dismay, he knows that Whiskers cannot follow him into the veil.

He sometimes wonders to himself if Whiskers is also aware of this fact, but most often times when he does get lost in those seemingly dark and depressing, yet cathartically comforting thoughts, Whiskers will suddenly hop up onto Angus' lap, or brush her tail up against the side of his leg, and the daydream will disappear as he then embraces the love he has for her even more, always feeling compelled to show her love when she is around.

He appreciates both his own existence and that of his cat in those moments very deeply.

Who knows how long the inevitability of death will swim around in the thoughts of Angus' mind, or if he will ever find an answer as to how he might bring Whiskers with him into that infinite void, or if Whiskers would even consent to such a change in fate; but the two will go on living their lives the same regardless.

And Angus will most likely forever be plagued by the demons of the mind, an existential loneliness and self-doubt that can never be satisfied, and his insatiable desire to escape the realities of life.

Only time will tell what happens next, as Whiskers just woke Angus from yet another daydream. And the narrator encourages the reader to appreciate their existence, in whatever form it takes.


Sage Zane of Elysium

# The Lore of Sage Zane of Elysium

Zane learned his wizardry as a young boy. His pet rabbit, Nicholas, was his companion since birth.

They wandered through the Ruinverse looking for tales to tell, of men mighty and weak.

A young warrior asked for his fate, and as Zane looked into his crystal ball, his eyes grew wide.

"WHAT IS IT?" The Warrior asked.

"Nothing, we must be on our way." The sage replied quickly.

And off they went to meet their next victim, ahem, (I meant warrior).


Archmagus Uvlius of the Temple

# The Lore of Archmagus Uvlius of the Temple

As the last bits of sunlight filtered through the woods of The Fey, Uvlius paused to reflect on the last few days. How long had he been there, lost in the forest? It seemed like only yesterday that he had fled in haste from the band of zombies that seem to be appearing ever more frequently since the mysterious appearance of the sacred flames and the wizards foolish enough to be consumed by them.

But he must have been lost for longer than that? The wind spell that he had cast to escape not only drained him of his power, but left him helplessly without direction when he finally awoke on the floor of the forest. Now he has no choice but to wander on, with the only sign of life being the distant "Hoot, Hoot" of an owl that has been gradually getting louder.

Hoping to come across a trail or landmark of some sort, Uvlius pushes onwards, still unable to conjure the energy to cast any spells that may aid him. With nothing but trees in sight, he suddenly hears a rustling in the leaves above him. Squinting upwards into the dying light of the day, he sees a figure in the trees. The owl that he heard has appeared! Looking into its eyes, he can  sense that the owl is somehow trying to communicate with him. After a few minutes of staring, the owl begins to slowly move in a new direction, landing from tree to tree while waiting for Uvlius to catch up.

Could this be the way out? Lacking any better ideas, Uvlius decides to follow on, hoping that the owl can lead him back to civilization where he can rest up and restore his powers.


Evoker Jerret of the River

# The Lore of Evoker Jerret of the River

Searching for purpose, this may never end


Pyromancer Crowley of the Steppe

# The Lore of Pyromancer Crowley of the Steppe

Growing up on the Steppe would never be easy for an aspiring pyromancer, but especially not for one such as Crowley, to whom magic never came as easily as it did to his peers.

While lacking in natural abilities, Crowley was always eager to prove his worth as a wizard. Unfortunately this led him to attempt to cast increasingly dangerous spells that he would struggle to control.

Late one night during a particularly dry summer, he was experimenting with summoning a dangerous type of fire that burns brighter orange than any others known to wizardkind. The intensely bright flames attracted a nearby firecat, briefly distracting Crowley and causing him to lose control of the spell. The wild flames quickly engulfed his head, and while he was able to extinguish that fire before serious injury, the magic had seeped into his skull, permanently coloring his hair an unnatural shade of bright orange.

The flames from his spell continued to spread, destroying several structures in his village before the town elders were able to come together and contain the fire.

Blamed for the wayward spell and the devastation that it caused, Crowley was exiled from his homeland. Setting off on a new journey with only his trusty blue blob named Oswald, Crowley was determined to build a new life for himself, and eventually return to make amends for the trouble he caused.


Archmagus Willow of the Brambles

# The Lore of Archmagus Willow of the Brambles

A mystical wizard who learned her dark magic from the rats of Valoria. Carrying the fire stick of Drathna her presence brings security to her allies and destruction to her foes. Fear her wrath but welcome her friendship, that is the way.


Sage Eden of the Grotto

# The Saga of Sage Eden of the Grotto, Once-Bird now, Man

From many fens and distant dells
a steady growing chorus swells
on frigid mounts and gloomy coves
to ancient shades of fossil groves
the company drinks long and deep
like tea, secrets soak, brew, and steep
each song-breath steams like morning dew
in feathered cloaks of many hue
garlanded in green petioles
and moss beard middens hung by voles
You know them well, and so do I
Their ethereal flight through sky
A whisper, breeze, or rushing gale,
coats of feathers or coats of mail,
yellow plumes or crowns gilded gold,
Story-songs ring bright, dark, new, old

among bird songs, one stood alone,
it bounced, bent, through walls of limestone,
or should I say it stood in two,
for it was a duet, long, true

it whistled, slowed, floated, rended,
it rose, quick! cut, folded and mended,

hark! the grotto now is silent

no bill, nor claw, nor feathered wing
noone can bring themsleves to sing,
of the missing past, present, future king

the bard of the grotto,
half of flame,
his partner absent,
and he to blame,
feathers falling, his world a fragment,
turned to man, and full of shame
But in silence he still sings,
a duet broken, an empty claim
a quiet solo, one half of nothing,
in the murk, he wanders
and in the quiet, he wonders
how far must he tread,
to the right his wrongs, and raise a song from the dead


Battle Mage Nicolas of the Moors

# The Lore of Battle Mage Nicolas of the Moors

Nicolas is the based wizard of the Moor. He resides in flarthogarf, where the frogs protect the land. His companion Lotus, is king of the frogs. Their work together to protect the lands and their current objective is to accumulate all the rare air flowers in the metaverse.


Magus Alessar of the Keep

# The Lore of Magus Alessar of the Keep

A forager

a flaneur

a friend of the forest

Before establishing the Keep, Magus Alessar spent his days roaming the Hedge Wizard Woods contemplating the world and all its intricate beauty.

It is these days of contemplation he looks back on with a painful sense of nostalgia, now that he has found himself so far from the woods he once loved.


Witch Drusilla of the Hall

# The Lore of Witch Drusilla of the Hall


Atom the Feisty

# insannuuus equus

Eat, walk, sleep, repeat. Is this a life? Where are you @wizard135 ?


Thaumaturge Anton of the Cosmos

# The Lore of Thaumaturge Anton of the Cosmos

Summoned into consciousness through the electrification of an unholy cocktail of splenetic gore, junkyard scrap metal and spinal fluid by a self-loathing God-aping lunatic, Thaumaturge Anton's first act was to consume his maker with aplomb.

Unaware that his creator had planned for exactly this contingency, T.A. forthwith was overcome with involuntary spasms as the creator's source code imprint forcibly entangled itself into the newborn's digital firmware upon the biological expiration of the madman's meat sack.

Now condemned to a fate of being able to wield limitless power yet cowed into a blinkered existence by the uploaded neuroses of his corporeally-ingested (and quite insane) father, Thaumaturge Anton's most legendary intergalactic showdowns pale in contrast to the battle within his own beknighted digi-soul.


Arch-Magician Edge of the Sun

# The Lore of Arch-Magician Edge of the Sun

Edge is 777 years old and has lived a nomadic lifestyle ever since his home village was destroyed by an evil spirit when he was a child. He explores the Runiverse in a lifestyle similar to his distant ancient relative Johnny Appleseed, planting apple trees and good vibes.

On his 7th birthday he was gifted his great-grandfathers broom   it is his most prized possession and favorite way to travel and explore.

On his 77th birthday he was befriended by a Lucky Black Cat named Zeus when he kept him from drinking a lethal potion (by knocking it off the table) given to him by a deceitful Sorcerer. Zeus has saved Edges life on multiple occasions and remains his most trusted companion. However, Zeus is a bit of a thief, but Edge always makes him return the stolen treasures.


Geomancer Moloch of the Brambles

## In Milk we Trust

Thick and tender savoury slice,

I cant resist, but take a bite.

At this moment, I see the light,

What have I done, this wasnt right.

Geomancer Moloch I will join,

Help abolish tenderloin.

Those beasts will live another night,

Come on brethrens, join the fight.

How, how to steer away from the forbidden fruit,

When so many worship this precious loot.

How, how do we convince a barbarian brute;

Well easy, we just find the right substitute.

If this is what it takes to end the slaughter,

Canaanites will show their deepest secret.

For them, its viewed as holy water,

For us its milk, you just drink it.

We still dont know where it comes from,

For all I know its from their bum.

One thing for sure, no need for rum,

Youll feel as drunk, as a suburban mom.

One bottle will feed you a day,

They say it keeps the kobolds away.

So put your purse, on the table,

Canaanite Milk, so sustainable.

Make sure its warm, not cold,

For you will know your sip is fresh;

Superior, then rotting flesh.

Bring to your lips, this white gold.

Milk, cereal, and a wooden spoon,

Reading the latest Forgotten Runes.

Where have you been all those years,

The cream of your kin, to you I cheer.

For those of you imbued with magic,

Its time to not feel so lethargic.

Yes this milk you can conjure,

What you will get, you cant be sure.

Have a go, cast a spell,

The milk will grow, change its smell.

For you dont know, what you will find;


The milk will grow, change its smell.

For you dont know, what you will find;

Bear in mind, might make you blind.

Your interest, I know is piqued,

As each outcome will be unique.

More and more milk you will seek,

Drink every week and you will leek.

From the caves of the platonic shadow,

All the way to the edge of the Hollow.

To this nectar, you will kneel and bow,

Reborn a collector you will vow.


Ice Mage Lin of the Ice

# The Lore of Ice Mage Lin of the Ice

Near the sacred pillars, Lin was born and raised as a mage. She sets out to fulfill her mission of exploring the world to the fullest, meeting various people and learning their stories. Through all of it experiences both bright and dark sides.


Illusionist David of the Veil

# Chapter 2: The meeting of Zarl and Woolah

This tale begins where many good tales begin, that being The Greasy Hobbit. My own little oasis in the Runiverse.

_Come for the ales, stay for the tales. Aha!_

Ive had that carved above the door since we opened. Its my promise of hospitality and merriment to each and every traveler who enters.

Mind you not every guest appreciates the charms of the Hobbit. Oh no. Weve had the usual ruffian and scallywags over the years of course. But every so often we meet a traveler who truly leaves their mark upon my door.

This is the tale of one such guest.

It was an ordinary magical night at the Greasy Hobbit. I was regaling the clientele with one of my entertaining yarns (the one about the Imp and the Wild Woman if I recall) when the front door suddenly and violently flung open. The force was so powerful that the poor Wooden Boy cleaning tables was launched halfway across the room into the hearth.

Somebody grab that poor stick boy from the fireplace and douse him in ale! I cried.

Zarl groaned and slowly shuffled across the room to fetch the lad.

Never a dull moment in the Hobbit. Now, where was I? I was about to go on with my raunchy tale when the Kobold lurched in.

He was a large fellow. Green of course. Tremendously built for such an oafish creature. And his eyes had the signature 100 yard stare that one associates with the Koboldish.

Welcome friend, can I pour you an ale? I asked, grabbing a mug in anticipation.

BLLUUEERRRGHHHHHHHHRSPSDKVXXCBVBREKK


BLLUUEERRRGHHHHHHHHRSPSDKVXXCBVBREKK

The green chap vomited all over the floor for what felt like a good solid minute.

_...I guess you have room now, I bellowed. Aha!_

Its important to always keep your patrons at ease when running a pub you see. Its good business.

The large Kobold wiped a ropey strand of drool from his chin and lumbered toward the bar, leaving wet and chunky footprints on the stone floor.

Zarl, be a chap and mop up this fellows dinner once youve seen to the boy.

Zarl gave me one of his looks and muttered under his breath as he poured a barrel of the cheap stuff over the smoldering Wooden Boy.

Meanwhile the Kobold pushed aside two of my regulars and leant on the bar.

Koooool.. he slurred, invading my nostrils with a stench that no wizard should endure.
...Aide.

He hiccuped.

I put on my most welcoming smile even as my eyes watered from his breath and grabbed a bottle from the bottom shelf.

Indeed. Indeed. A Kobold Koolaide for our fine Kobold companion.

I began filling the mug but the big chap snatched the entire bottle from my hand and skald it down in 3 large gulps. He then held up his fist.

The other patrons all took a step back. Kobolds were unpredictable at the best of times but when theyre liquored up they can be positively chaotic.

The Kobolds eyes narrowed as they locked onto mine and he leant forward, extending a gnarled finger directly at my forehead. He had the look of a creature with something profound and earth shattering to proclaim. I braced myself.


BLLUUEERRRGHHHHHHHHVSDKDVKSKAOSFPAKSKCKK

He vomited again. This time all over the bar and my fine tailored shirt.

Egads man thats wool! I cried. I loved that shirt.

The Kobold threw back his melon shaped head and gurgled with laughter.

I pride myself on being a patient wizard but Id had quite enough of his shenanigans by now..

Zarl! I called out across the pub. Show our guest outside please.

Zarl stopped scraping the first expulsion into the slops bucket and he leapt up at this new request, tossing the chunk spattered cloth at the unfortunate Wooden Boy.  It hung and swayed from the lads' long nose in a fashion that I found most amusing I must admit.

Zarl cracked his knuckles and grinned.

Now you must know that Zarl is the chief of security here at the Greasy Hobbit. Cleaning vomit and extinguishing enchanted wooden bar staff are not the primary tasks of his job description. Taking care of riff raff like this Kobold here and keeping the peace is where Zarl really excels.

Alright ogre you heard the man. Zarl was standing behind the big fellow now.

The Kobolds eyes narrowed again and I noticed his shoulders tense.

Kobold, he snarled.

Woolah is Kobold remember that, gremlin. He swung around with a speed that no beast that size should possess and grabbed Zarl by the throat,  lifting him inches off the stone floor. Zarl is no slouch though and immediately brought his knee up, right in the Kobolds toadstools.

Urkkk. I almost felt sorry for the big oaf.


Urkkk. I almost felt sorry for the big oaf.

Woolah crashed to his knees, cupping his little kobolds, and groaned. Zarl looked at the other patrons and flashed a toothy smile. He had a glint in his eye now that only ever appears with violence. He was gloating a little prematurely as it turns out because suddenly he too dropped to his knees, the large meaty fist of the Kobold having connected with Zarls own secret tower.

Urkkk?

The two now faced each other rocking back and forth. Groaning. Together. In the annals of epic warfare this skirmish would not even be a footnote Im afraid.

...Well it looks like thats settled then. I said, hoping to salvage what patronage I could from the night. I stepped down to the other end of the bar leaving the two groaning combatants to their shared agony.

How about a round of ale on the house? There was a loud cheer and a burst of conversation as the drinkers excitedly recounted the spectacle theyd just witnessed.

As I poured I cast a sideways glance at the two warriors. Theyd slumped against the bar shoulder to shoulder and were now weeping in a most ugly and messy fashion. I nodded to Leroy and gave him a wink before turning back to the now rowdy patrons.

You see, friendship is a funny old thing. The shared experience of crushing each others nether regions had drawn Zarl and Woolah into a powerful bond of kinship. They had fostered a strange mutual respect through brutal physical combat, and from that day forward the two became the unlikeliest of friends.

Ill let them tell the tales of their various adventures in their own rite. But this first meeting of Zarl and Woolah belongs in the rich tapestry of the Greasy Hobbit. And my good self of course.

Aha!


Fortune Teller Argus of El Dorado

# The Lore of Fortune Teller Argus of El Dorado

Ah, Argus. Where do we begin?

Argus began his career as a scammer on the isle of Chiton.

At first business was slow.

Then, after discovering a magical deck of Cards-

Business was fast.

Argus quickly turned a small bag of gold into a royal stash worth at local gambling dens.

Argus Roams around the continent now in a guilded carriage- selling various antiques and relics.

It is said that his magical deck of cards grants him the power to never lose a bet.


Hunted Stag Devin of the Shaded Shores

# Interview with Hunted Stag Devin of the Shaded Shores

[...]

"Who?  Battle Mage Dante of the Riviera? Is that the tomato man face man who always compliments his own mustache?

I said his shoes were 'pretty rad' and he retaliated that 'these are not just mere shoes; these are finely stitched Jordan Air 1's, cast from the heavens, and unavailable to the common folk at a reasonable price.'

Needless to say, didnt really vibe with the guy. Im just trying to launch my horn polish startup and am searching for investors.

Send me an owl if youre interested \*\*\* _serious inquiries only."_


Alchemist Keziah of Limbo

# The Lore of Alchemist Keziah of Limbo

Keziah: Hebrew for 'cassia tree,' a symbol of female equality.

Born in Limbo, free from original sin, Keziah stewards over the trapped souls who await their judgment - or resurrection - to the void, the spirit realm, or the mortal plane.

An Undertaker of sorts, she cares for and escorts these undead til their journey's completion.

She shepherds her flock with the jinx staff, fashioned in the shape of the wryneck (Latin iynx)) and the namesake of the sorceress nymph Lynx, daughter of Pan and Echo, who was transformed by Hera into this bird as punishment for an enchantment spell she cast on Zeus.  A gentle reminder to the wielder that she, too, may not interfere with human will.  She cannot change these souls fate... or can she?

The lucky black cat at her side, unnamed and eternally misplaced, a cruel reminder of the freedom that Keziah secretly seeks.  Her rune of air a symbolic nod to those she loves, those she knows have made it to the other side.

Should Keziah succumb to her desires to escape this eternity of undertaking, of caring for the undead, in search of something new?

Could she have lived a life before Limbo that she's forgotten?  ...is she simply stuck there, too?


# Paranormal Phantasm Sondra of the Fuliginous Fog

Burning into a Sacred Flame was all I ever wanted. This is me... This is the real me...

PPSFF walks on Earth.


Magus Eronin of the Ether

# The Lore of Magus Eronin of the Ether

A beacon of hope in a void of despair.

That is how they will remember Magnus Eronin of the Ether.

He will not be a warmonger like his mother. He will not be a passive onlooker like his father.

Not long after Magnus was born, his mother left to speak out against magic being taught to commoners. This on its own was a contentious enough matter of discussion, but she even believed that anyone without an innate magic ability should be scrubbed from the face of the world to create a utopia for wizards. As one can imagine, she made enemies faster than she made allies and before long they had deduced where she came from, and Magnuss hometown of Suro was no longer the safe haven it once was. One night while Magnus was still young, the quaint village nestled into the wild near Dream Master Lake was raided by a group of particularly passionate opponents of his mothers opponents. Suro was ash within minutes.

Magnus ran as fast as he could from the village, but he couldnt run fast enough to avoid hearing his father scream his name with his last breath. But that didnt matter. His father was just as guilty as his mother in his eyes, seeing as he did nothing to stop her.


Magnus ran to the Blue Wizard Bastion, where he was taken in by talented Wizards who recognized the potency of the magic in his blood. He explained to them what had happened with his mother, and while there vowed to never be like her - he would bring magic to those who had been denied it for centuries and ensure no senseless violence like the sack of Suro would ever happen again. Although he had hoped some of the Blue Hat Wizards would join him on his journey, each and every one of them that was staying at the Bastion decided to stay to continue their studies, but before he left they presented him with a farewell present: the peace staff he still carries with him.

It is a powerful conduit for his magic, and the enchantments laid upon it make his speeches incredibly persuasive. For the last thirty-five years he has wandered the land, inspiring other wizards to lessen the exclusivity of their knowledge and protecting small villages like his own from attackers, although as he ages and becomes less able to fight, he has considered the possibility of opening a school to teach non-magical people wizardry.

Who knows what the future holds for Magnus Eronin?


Magus Bartholomew of the Forest

# The Lore of Magus Bartholomew of the Forest

Bartholomew, lovingly known as "Bart", is a kind and sensitive soul with a love for japanese emo rock.  He enjoys camping with his spirit friends in the forest.


Archmagus Iprix of Mu

# The Lore of Archmagus Iprix of Mu

The legend of Archmagus Iprix will soon be heard across the lands with the upmost prosperity.  Through the great wisdom and patience Iprix gave to the people of The Fey, there arose a valuable key to those in need.  Iprix had forseen this prophecy, and knew it would only lead to his death, but he remained loyal to the people of The Fey.  Legend says Iprix is dead, but others disagree.  From time to time there are rumours Iprix had been seen up North from those who must travel.  The people of The Fey will never forget what Archmagus Iprix of Mu have done for them, and would do anything to help him return.


Alchemist Daphne of the Marsh

# Don't let the pretty look fool you!
# I'm quick to cast my spell on you!


Ice Mage Gaspard of the Berg

# The Lore of Ice Mage Gaspard of the Berg

"Frost Powers and Fireworks? What could go wrong?" Gaspard thought to himself. He'd had enough of his elders telling him that the two shalt not mix. BAH! He drew a spark close to the wick and watched it pop and fitz...

This was to be a beautiful marriage of fire and ice of the dragon variety.


Battle Mage Dutorn of the Hills

# The Lore of Battle Mage Dutorn of the Hills

Three wizards have forged a bond through their love of the natural world.

Battle Mage Dutorn of the Hills (317)
Druid Cromwell of the Wood (2937)
Geomancer Apollo of the Brambles (4817)

A shift in the available resources have inspired our team to formalise themselves, and declare their allegiance in the book of lore.

The group is notable mainly for their affinity, and has been recognised for their time together.
However, in their first true test, they fumbled the reward of that recognition to stronger hands (and some internal trepidation as to exactly who was going to be walking into the sacred flames).

Still life is comfortable and stable for now (as far as it goes for unique digital blockchain entities) and there is optimism for the future.


Sami Hero of Liches

# Sami. Liches. A Djinn.

Not all villains are truly bad, and not all heroes are actually good.

Not all that are magic remain so, and not all that are of might come from it.

And that is the story of Sami. An ancient Djinn, for eons locked in a lamp, he was but a servant to all lucky enough to stumble upon his jail. Legends say Sami was one of the first of the wish granting spirits. Such was his power that he could make almost any desire come true, as per his eternal greeting:
> Three wishes, to be exact. And ixnay on the wishing for more wishes. That's all.

> *Sami, the Djinn. Every. Djinn. Time.*

Alas, it isn't only power and magic that he honed over the millennia in his cursed prison. With every wish given, Sami learned more and more of the mortal world and its occult legends.

He discovered that some souls are only loosely bound to their fragile bodies, often as a result of the dark arts -- Necromancy. Some souls are fragmented, and have fractions of their being hosted in phylacteries, personal items securing the life force of a lich, a wizard of forbidden magics. The Djinn realized that with a cleverly worded wish and a willing dark arts practitioner to assist him, he could escape his prison.

Eons passed but an opportunity finally appeared. A dying Lich, Kain, found Sami's lamp near Zaros Oasis with too little life force left to continue his journey and too much thirst for revenge to let go. Not even the Djinn's wishes could stitch together what little soul he had left into more time... but it could help return the favor to those that wronged the Lich.


With all three wishes, a dark ritual, forbidden knowledge, the Djinn's lamp, a source of primal life from a golden jaguar, The Zaros Oasis' emblematic animal, and the remainder of Kain's life force, the unlikely duo cast a reverse Imprisonment spell. Sami's prison lamp turned into his own phylactery, his spirit into flesh, his magics reduced to a Brimstone rune, and the jaguar into the Lich's ultimate cursed vessel and final resting place. His previous bonds weakened, Sami could now roam the mortal world, a wish he craved for ages.

Yet, this was no gift. The bargain struck between the desert spirit and the undead wizard bound Sami to a quest. His newfound freedom was conditional on his loyalty to those practicing Lichdom and on avenging his ghastly savior. The final bond was forged between the new human and the giant feline. The apex predator was to watch over, guard, and assist Sami in his endeavor, as well as ensure that Kain's final wish for revenge is fulfilled. Would the cat be a friend or a warden? Only Sami's future journey would reveal the answer.

And thus Sami, Hero of Liches, blessed with freedom and cursed with a dark oath, set out to fulfill his quest lest he be returned to his damned jail. Alongside his cursed golden jaguar that he named Kain in honor of his rescuer, Sami ventured forth into the Runiverse.


Druid Cromwell of the Wood

# The Lore of Druid Cromwell of the Wood

Three wizards have forged a bond through their love of the natural world.

Battle Mage Dutorn of the Hills (317)
Druid Cromwell of the Wood (2937)
Geomancer Apollo of the Brambles (4817)

A shift in the available resources have inspired our team to formalise themselves, and declare their allegiance in the book of lore.

The group is notable mainly for their affinity, and has been recognised for their time together.
However, in their first true test, they fumbled the reward of that recognition to stronger hands (and some internal trepidation as to exactly who was going to be walking into the sacred flames).

Still, life is comfortable and stable for now (as far as it goes for unique digital blockchain entities) and there is optimism for the future.


Artificer Jaffer of the Cosmos

# The Lore of Artificer Jaffer of the Cosmos

## Prologue

The key to the 7th realm lay dully in the things hand, proffered with a casual gesture. There was nothing casual about the unnatural way the burnished surface of the key soaked up the light nearby. Inscrutable sapphire eyes gazed, unblinking, from within the deep shadows of its hood.

I was startled from my reverie as the common swamp toad at its right boot let out a low, languorous growl; a sound more like a mountain cat than a toad.

### A proposition that should not be

*Dost thou sssseek power, traveller?*, it rasped.

I hesitated for a moment, unsure of how to proceed. The creature before me radiated an aura of immense power, and I could feel its strange, glowing eyes boring into me as if trying to read my thoughts.

*"Yes,"* I finally replied, my voice steady despite my uncertainty. *"I seek ...power."*

The creature chuckled darkly, a dry and rasping sound that sent shivers down my spine. *"Power is a dangerous and slippery thing, traveller,"* it said, its voice low and menacing, *"and risks the attention of even more powerful and dangerous things... particularly when it comes to dreams."*

I hesitated, unsure of what to do. *"What do you want from me?"* I asked, my voice trembling slightly.

The creature smiled, a grotesque and twisted expression that sent chills down my spine. *"I want you to make a choice, mortal,"* it said, its voice filled with malice. *"Will you accept the hubris that I offer, and risk the consequences? Or will you turn away and continue on your mundane path, never knowing the true potential of what you could become?"*


I took a deep breath, trying to steady my nerves. I knew that whatever decision I made, it would change the course of my life forever. But I also knew that I could not turn away from this opportunity. I had to take a chance, and see where it would lead me.

### A forgotten path into the dark forest of dreams

*"I accept your offer,"* I said, my voice firm and resolute.

The creature's smile widened, and it held out its hand, offering me the key to the 7th realm. I took it, feeling its burnished surface absorb the light around me, and some part of me, with it. I turned and began to make my way towards the portal that would take me to the realm beyond.

As I stepped through the portal, I was immediately transported to a strange and alien realm. The air around me was thick with the feeling of fantastical and inscrutable constructs, looming just beyond the reaches of my straining comprehension. I looked around, trying to make sense of my surroundings, but everything was a blur of colors and shapes.

### The Kobolds

Suddenly, I felt a sharp tug on my arm, and I was dragged roughly to my feet. I turned to see a group of scabby-looking kobolds surrounding me, their beady eyes filled with malice.

*"Verminous human,"* the kobold snarled, shaking me roughly. *"Thou hast trespassed in the domain of the dream masters, and thy hubris is most unwise. Tread carefully, lest thou stumble upon something better left unseen."*


I noticed a group of rough hewn wooden crates in the background, half-filled with water from the dream lake. The kobolds were carrying them, moving them towards a strange contraption that was operating at the shore of the lake. A large, particularly ugly looking kobold was standing menacingly between me and the contraption, its beady eyes fixed on me.

I blinked, my mind still foggy from the strange dream I had just experienced. As the reality of my situation began to sink in, I realised that the key to the 7th realm had only been a figment of my imagination, and the powerful creature I had encountered was nothing more than a dream. Yet, I felt rattled and not quite myself, and glimpses of disturbing visions from a twisted place beyond reality flashed through my mind.

With a trembling sigh, I allowed the kobolds to lead me away from Dream Lake, vowing to be more careful in the future and not to let my dreams lead me astray.


Geomancer Apollo of the Brambles

# The Lore of Geomancer Apollo of the Brambles

Three wizards have forged a bond through their love of the natural world.

Battle Mage Dutorn of the Hills (317)
Druid Cromwell of the Wood (2937)
Geomancer Apollo of the Brambles (4817)

A shift in the available resources have inspired our team to formalise themselves, and declare their allegiance in the book of lore.

The group is notable mainly for their affinity, and has been recognised for their time together.
However, in their first true test, they fumbled the reward of that recognition to stronger hands (and some internal trepidation as to exactly who was going to be walking into the sacred flames).

Still, life is comfortable and stable for now (as far as it goes for unique digital blockchain entities) and there is optimism for the future.


Archmagus Iprix of Mu

# The Lore of Archmagus Iprix of Mu

The legend of Archmagus Iprix will soon be heard across the lands with the upmost prosperity. Through the great wisdom and patience Iprix gave to the people of The Fey, there arose a valuable key to those in need. Iprix had forseen this prophecy, and knew it would only lead to his death, but he remained loyal to the people of The Fey. Legend says Iprix is dead, but others disagree. From time to time there are rumours Iprix had been seen up North from those who must travel. The people of The Fey will never forget what Archmagus Iprix of Mu has selflessly sacrificed for them and would do absolutely anything, to help him return.


Death Shroom Amanita of Nasty Town

# The Lore of Death Shroom Amanita of Nasty Town

Amanita is as nasty as they come, wandering the land for as long as anyone can remember. No one remembers where he came from, or how he got the way he is. His immutability is the lore of legends, and hes never been seen without his trusted cat Zarro and his very very large _ahem_ cane. When you meet him, be carefulor you may up following him back to Nasty Town.


Enchanter Alex of the Realm

# The Lore of Enchanter Alex of the Realm

Alex the Enchanter is known for wandering the lands hypnotizing all those who look directly into his eyes. Alex is followed closely by his harem of beautiful women, and his snake leads a wild pack of anacondas that could easily take out the largest bull. If you approach him on a good day hell sit with you and impart knowledge passed down from millennia, but if you get him on the wrong day.youre toast.


Archmagus Ixar of the Mist

# The Lore of Archmagus Ixar of the Mist

Archmagus Ixar is neither the most clever nor the most attractive fellow. Since a horrific fire decades ago hes wandered in the shadows, rendered nearly disabled by the burns across his body. You may not see him, but often youll hear him wandering in the nights, begging for someone to pair him with a flame and turn him into an eternal soul. May Archmagus Ixar finally be put out of his misery.


Arcanist Amir of the Mist

# The Lore of Arcanist Amir of the Mist

Arcanist Amir isnt the brightest wizard around, but at over 420 years old, hes seen many moons pass in his time. The son of a Botanist, Amir grew up experimenting with herbs and elixirs. He was often the subject of his experimentation, but hed usually share a toke with Rami, his rabbit. Some say that Rami and Amir are connected in an unexplainable way, seemingly physic. The truth is theyre just tripping through time at the same pace. Slow and steady. One day at a time. The mist surrounding Amir smells a little funky.


Battle Mage Dante of the Riviera

# The Lore of Battle Mage Dante of the Riviera

A mustache so glorious: threaded with the hairs of a thousand angels. Whos tongue burns hotter than his mothers wrath.

Many a foe have fallen victim to his vexatious, and many a woman to his sensations.

One such snide wizard **Hunted Stag Devin of the Shaded Shores,** stepped on his limited edition (And unbelievably cool), Jordans.

As consequence, he summoned the the internal fury of being bullied relentlessly at the Wizard academy by like six dudes (Who were total jerks by the way) and banished him to roam the world a complete and utter dork.

Either way, his mustache is coveted by all the wizards in the land, and just to be clear he could care less about those losers at the academy (SERIOUSLY).


Jelly Donut with Slime

# The Return of The Emrald Order

Report from the Scrying Guild to Wizard Empress:

High Empress,

Multiple agents have reported unusual surges of a distinctly corrupt - even vile - magic.

When focused upon, the power drives junior scryers to nausia. Those with the equinimity to maintain their gaze have reported more or less the following:

"emerald glow...

starting as a pin prick in the darkness...

if the waves of nausia and constriction are weathered...

the glow beckons, reaching a blinding intensity of smaragdine light while setting the nervous system ablaze with terror..."

Subsequently many have suffered nightmares in which they are

"eaten alive or torn apart while surrounded by darkeness... all while being watched by thousands of emerald eyes"

All surges seem to orginate from watery depths throughout our land. Namely, Kelpie's Bay, The Brine, and even as far north as Dream Master Lake and The Salt.

We do not intend to cause alarm as our investigation is still underway.

Perhaps we could be of greater assistance if you were to share more from your recent visit with this Oracle you have grown so fond of...

Alas, we are, of course, here to humbly serve your highness, as she sees fit, for the good of the realm.

With Clarity,

Eye of The Realm


Magus Gogol of the North

# The Lore of Magus Gogol of the North

Magus Gogol of the North is among few who live treacherous northern forests. Rune of Fire protects Gogol from biting northern winds. His magic is of chaotic nature and becomes more powerful if Gogol is under influence of mysterious red mushroom. Not much is known about the mushroom, but it seems to be highly toxic if consumed by most. How exactly Gogol counters the poison is well kept secret.

Gogol shares his northern home with hardy tribe who call themselves Mrazoyeds. They are proud people, resistant to harsh weather and frost magic.

Mrazoyeds aren't very fond of Gogol,  since he keeps disrupting their hunting parties with his chaotic trickster magic, leads them astray and steals their posessions.

The tribesmen reluctantly leave Gogol offerings on the edge of his forest in vain hope he will leave them alone this time.  Some younger and foolish Mrazoyed warriors sometimes challenge themselves with the task of catching or killing Gogol, to no avail.


Witch Sabina of the Brambles

# The Forgotten Lore of Witch Sabina of the Brambles

Most of our history of her has been lost to time, but as of now, this book contains all collected records of the Witch Sabina.

**Birthdate: Unknown**

It is believed Sabina was born from mushrooms themselves, they grow off of her like moss on a tree. She talks to no one if she can help it; living deep within the Thorn in a hidden hut among the brambles and bush. There is evidence of the witch being able to commune with her spores from across continents.

**A statement from a supposed account with Sabina herself: Unverified.**

I had heard the tales of the shrooms that grow within the Thorn, and though dangerous, decided to search some out for myself. Whispers around the continent make claims that these fungus fruits will grant you secrets to the universe. I had trekked deep into the forest and was about to turn back when I saw her. Tall and covered in her green mycelium that stretched inexplicably into the forest floor, she spoke.

   _"What have you brought me today, Morel?"_

Her bright violet eyes pierced into me and I froze in place. A skinny black cat creeped out from behind me. I had no idea it was there.

She brought me back to her hut, and I thought, _well, this is it._ But suddenly I heard her voice as if she was inside my mind,

       _"So you're here to try some of my mushrooms, hm?"_

I couldn't speak.

       _"You must know there is a risk to trying them...They don't take for everybody._

        ... _"Well, she said, you haven't a choice now. You came to the wrong wood."_

She then stuffed a cap down my throat with the most twisted grin.


She then stuffed a cap down my throat with the most twisted grin.

I can't say exactly what happened, it was like no other magic spell or charm I've ever seen or heard about. There was color where there should have been darkness, music in the trees, insoluble joy. My whole life gave away, I might have died. I know I sound crazy-- I'm not crazy! Please, you're looking concerned, but listen! It was real! I-

 <<  end of transcript  >>


Sorcerer Alatar in the Shadows

# The Lore of Sorcerer Alatar in the Shadows

His rabbit, Stomper senses another door ahead. Could this be the fabled entrance to the 7th realm?

He has held the key for as long as he can remember, too long to know why....


Alchemist Gary of the Bibliotheca

# The Lore of Alchemist Gary of the Bibliotheca

## Mandragora Officinarum

"The mandrake is a fascinating object.  Many years ago, when some early farmers first unearthed it, they feared that the souls of men had been entombed in its roots due to the anthropomorphic appearance of the taproot.  I have dedicated my life to the pursuit of unlocking the mysteries of this extraordinary herb, as I believe it to be the key to achieving the highest level of consciousness.  In my own experimentation, I have enhanced my awareness of the physical and mystical beyond the reaches of ANY wizard I have ever encountered.  I have absolute certainty that in short time, I will perfect my recipe to deliver permanent ascension to a higher state of being.  The Council of Thirteen may scoff at me all they like, and call me a madman; they lack the intellect and the inspiration to comprehend the import of my work!  In due time, they will see that they were the ones who have 'lost their grip on reality'.  Although, when I think back on the rudimentary minds of those farmers who saw a doomed soul within a simple root, I often wonder if perhaps, they were right


The alchemist placed his quill upon the table and gazed into the fire.  The orange flames reflecting in his eyes accentuated the orange flecks in his irises that had been slowly growing in size and quantity over the last year.  As his studies had progressed into more and more aggressive experimentation on himself and his familiar Freya, their skin and fur had begun to take on a distinctly orange hue.  His clothes, once impeccably white, were thoroughly stained orange from his work grinding mandrakes each day to further his research.  He had grown more and more distant recently and more prone to fits of hallucination or outright rage. Despite his physical dissent, his mind continued to race at night, fueled by the Mandrake Potions he created each day, with ever increasing potency.

As he sat there, in a brief moments respite before heading back to his workbench, Alchemist Gary of the Bibliotecha fought off a wave of nausea and took a draught of the mandrake potion by his side.  With increasing energy coursing through his veins as the hallucinagenic effects of the potion began to take hold, he stood.

"Come Freya, we have much work to do, and little time to do it."


Arcanist Blaise of the Quantum Downs

Arcanist Blaise of the Quantum Downs
Albino Rat
Candle of Intuition
Rune of Earth
Clairvoyant of the Brine: 2427
26 beers in and finally the Clairvoyant made it back to his bed and passed out, rough business being a clairvoyant, so passing out wasnt out of the norm, and was when he had the most vivid visions. This night was different though, as he was in a deep slumber, he sat up straight, and had a vision of a Sorcerer in the Desert. One that had turned to the dark and was planning to take over the world and destroy all life that got in his way. Hundreds of thousands of deaths seemed all but certain if the Sorcerer could succeed.

A sharp wind blew open the window and the vision shifted, where there was a seemingly ordinary wizard in the colder region of the Quantum Downs, deep in a cave holding a candle searching for something he could eat. As the vision shifted the flame lit the wizard better and the Clairvoyant could make out the outfit he was wearing, a white robe over a purple jumpsuit and red belt to keep it all together, green shoes and strangely, it was as if he had skinned a polar bear and made its head into a hood. Following him around the cave was an albino rat that seemed to be his pet. Creatures in Runiverse always tried to latch onto a wizard as they worked well together, and each amplified the others abilities. Albino rats were usually one of the least exceptional creatures, but there seemed to be something odd about this one.

The visions shifted again to a few minutes later as the wizard sat around a fire with three dead bats stuck on a poke and roasting over a fire as him and his rat sat there salivating over their potential dinner.


Then all of a sudden a number of quick snap shots passed through the Clairvoyants vision, This Wizard and his rat at a bar being watched by a number a dark shadows, the Wizard and a Witch fighting a number of ogres, the Wizard peering into his candle in the middle of The Wild at night in a rainstorm camped out seeing something in the flames, the sorcerer maniacally laughing over what looked like the lifeless body of the wizard, his rat trying to stir him, finally the wizard laying down after eating the roasted bats and falling asleep.

The Clairvoyant awoke in the morning with a start, he could never be sure exactly what his visions meant but this one seemed obvious, there was a dark power starting to brew and it planned to destroy the world, and somehow the Polarbear wearing wizard in the Quantum Downs was about to play a big part in this story.


Archmagus Eden of the Moors

# The Lore of Archmagus Eden of the Moors:

"Damnit." The vial toppled from the shelf and exploded into a mix of wizard-security glass and very valuable and glistening potion upon the floor. SCHLOOOP- it was encased in the emerald but clear gel of a slime, the very villain who caused the thump and who was now both digesting and clearly fiending for the meal.

"Bad Lorb, BAD."  He shooed the slime, now content and perhaps a little out-of-it, back to a corner and shut the door on the potion room.

He had been working on the border of The Fey for many moons now, in a monastic state of study on botanical substances. Lorb, the slime, was incredibly useful in the research, serving as a wizarding kind of truffle pig for rare herbal compounds, but the utility was also a curse. He would need to strengthen the shelf and order sturdier bottles from the workshop.

He missed the days of journey, and his scholarly season was coming to an end. In Spring he would set off to trace the path of the budding leaves.


Illusionist Artis of the Field

# The Lore of Illusionist Artis of the Field

A former Green Hat, Artis has been notorious among her Elven kin for beguiling others and toying with their senses for fun. She's been a trickster for years, pulling pranks and deceiving anyone who gets in her way of a good show, especially anyone she deems a "control freak".

Though she may never return to the Fey Woodlands outside of disguise, she doesn't have a shortage of illusory aliases -- including her arcane familiar, a white cat with softly glowing pink eyes. When overlooked, she can frame others for her deeds and sneak away. There's even a superstition growing amongst traders that seeing two white cats means bad luck.

Often her charms are pulled on travelers of the fields, scaring away bandits with the mirror images of guards or making deals with overconfident nobles who won't hesitate to take advantage of a wanderer holding a land deed with great value; little do they know that the conjured soldiers are mere puppets, and the documents are inconsequential papers wreathed in elaborate glamour to appear legitimate.

It's rumored she also uses spells to help farmers grow their crops, but this is too often dismissed by her more well known victims. Some famous cases include, "the Merchant-Tycoon who ate a Troll's back fungus", or "the Barker who mistakenly auctioned off his own house".

To scholars who speculate the reasons behind her antics, most would say she's unstable. She could be punishing those she toys with to avenge lost love, or to prove something to her former colleagues. The only thing that's certain is that she's going to keep fooling others for as long as she keeps getting away with it.


Magus Pezo of the Tower

# The Lore of Magus Pezo of the Tower

**Magus Pezo of the Tower is a renowned mycelium merchant. His reach on the markets spans the Blue Wizard Bastion to Goblin Town. Known for subsisting on his secret strain alone. If you meet him he may give you a gift.**


# The Lore of Void Disciple Lupa of the Quantum Shadow

Void Disciple Lupa of the Quantum Shadow is one of few wolfkin who fully embraced the Quantum Shadow. While his kinmen are more interested in earthly delights, Disciple Lupa learned how to safely walk the Void.

It seems that he uses Rune of Steel to gain protection from the quantum uncertainty. Steel, a common solid material, is great element for anchoring Void walker's mind in physical reality and preventing madness.

It is not certain if Lupa enters the Quantum Shadow to simply ponder the vast darkness and uncertainty, or if he has some other, more practical goals. But when it comes to vile and ever hungry wolfkin, one can never be too certain!

On his travels, Lupa is often accompanied by his blue rat Cornelius. Rumour has it that Lupa trained Cornelius to track down souls of wizards lost in the Shadows. While not confirmed, these rumours are highly disturbing given the horrendously mad state these poor souls must be.

Wizards of good reputation should avoid Disciple Lupa at all cost. Meeting him while traversing the Quantum Shadow is especially ill-advised. Lupa would certainly have an unfair advantage over less experienced Void walkers!


Alchemist Konoha of Elysium

# Alchemist Konoha of Elysium

## _The tragedy of the familiar_

For as long as theyd written its history, Elysiums great magical houses had self-organized themselves like families  without bond save that of power  each ruled by whoever best wielded the various affinities, those endless mixes between light and dark and earth and moon.

Some of them still quietly practiced the dark power of familiar amplification, a cruel and ancient technique that required the recruitment of untrained but magically sensitive young beings, ideally ones lacking a dream. Devoid of hope. Orphans worked best. They would be offered the chance to live their miserable lives out in comfort, whatever remained of them after their terms, of no less than one-half century, were up. In return, they would be trained in attunement and amplification of their houses affinities, then forcibly shifted into a beasts form in order to serve as familiars for the houses most powerful members. Though their natural forms didnt age while they were serving their terms, most survived about three years in the job.

Konoha had grown up as a tengu in Elysium. Even in that great city, he was always at arms length from most. On top of that, anyone who came near him couldnt help but fear him, despite his warm and wry wit  but not because of the brick-red mask of his face. It was something they couldnt put words to, but that flowed from Konoha like a river of lava. The roots of Konohas magics ranged deep and wide into this world and the next he could see its roots shift when he closed his eyes, flashing like lightning.


Inevitably in Elysium, in cases of such powerful but untrained hexerai, the putative wizard would be sensed and recruited by one house or another, depending on their staffing needs. In Konohas case, it was a house of middle standing that first contacted him. Hed been so desperate to leave the shadow alleys of Elysium that hed accepted immediately.

During his decade of training at the house, hed fallen in love with a servant whod been brought there during his third year. Shed never had a name, she told him, when he first approached her. He called her Bug. They would spend evenings together studying and laughing at his jokes in the unused pocket dimensions of the house, drinking the immaculate potions Konoha would brew for them behind his guardian fathers back. As his training progressed, Konohas magical connection became greater than any of the houses wizards could control. He was to be assigned a familiar, so that his sorcery could be guided more carefully.

Bug knew that the truth of her recruitment and assignment as Konohas familiar would be too much for him to bear, and likely destroy them both in the process. Their house was ancient and cruel, turning like a mill through the centuries across the lives of Elysianian orphans like her. Konohas life would be extended unnaturally through the centuries, as a wizard  for one as powerful as he would some day be, she might even survive all the way through her conscription. Maybe, just maybe, they could be together then.

Konoha nearly went mad from broken heart left in the wake of Bugs sudden disappearance. His guardian father told him the servants would sometimes run away to other houses, or get it in their head that theyd soaked up enough magic to turn a coin on the street.

After the assignment of his familiar, though, he felt much better. He named it Bug.


Diabolist Calypso of the Desert

# The Lore of Diabolist Calypso of the Desert

Caught between the Aiel and the Fremen, Calypso found himself befriending the local bat population while hiding in caves from the sun's glare. Whittling the time while waiting for the sun to set, he discovered he had a talent for mixing craft potions, which he shared with his winged friends.

Regrettably, he was unable to find a nice vest and bowtie to complete the look. Life in the desert is hard.


Illusionist Shroomer of the Canyon

# The Lore of Illusionist Shroomer of the Canyon

Shroomer often found his name troublesome, as it was both what he was as well as who he was. Despite best efforts, he never made it into House Slytherin, so he settled for buying a pet snake instead, whom he named Snakey.

Reflecting upon his choice of pet name, he considered whether his own childhood left him with unconscious programming that made it difficult for him to look at things as anything other than what they immediately were. He often felt wistful, meeting new people who seemed to have such exotic names like "Steve" and "Austin", stone cold proof that someone could be more than just "Baldy" (the first name that came to Shroomer's mind).

Trying once more, he took a rose into his hand and gazed intently at it, channeling all of his entheogenic creativity to bless it with a unique name. As his eyes narrowed, sweat beaded from his mushroom cap, and he uttered the Name:

"Rosie"


Geomancer Wolfram of the Atheneum

# The Lore of Geomancer Wolfram of the Atheneum

Geomancer Wolfram was born long long ago in a mystical land known as the Atheneum. Legend has it that his face was kissed by fire at birth, causing his mighty red beard to grow at such a young age. The Atheneum people were known to be tough, scrappy yet peaceful souls and used the land and it's resources to help them thrive for thousands of years.

After centuries of prosperity, Wolfram and his fellow companion, Mido the Mighty, were forced from the ancient lands of Atheneum after his family was killed by vicious org creatures known as Torcmuns. Wolfram traveled far and wide, searching for a higher purpose and hoping to one day get revenge on the Torcmuns for what they had done.

On their journey, Wolfram and Mido came across an old wizard known as Gaiardimus the Great. As fate may have it, Wolfram began training under Gaiardimus in the art of Geomancy. After years of intense training, Wolfram learned how to forge the earth into his own mighty weapon. Wolfram and Mido now embark on a journey to find and destory the Torcmuns once and for all, so that they may live in peace and tranquility.


Runecaster Ixar of the Ether

# The Lore of Runecaster Ixar of the Ether


Charmer Victoria of the Wood

Charmer Victoria of the Wood
Born the third daughter to a mother prone to trance-like fits and a woodcutter father, Victoria inherited her mother's aptitude for magic. Her unnamed sister died young, after consuming poison meant for her mother. She undertook and passed the arduous Test of High Sorcery, for which she acquired some fame and a bit of notoriety. While pursuing the marginalized discipline of Sex Magic a series of mixups and mistakes in the process, she acquired a cursed with which Victoria saw the effects of desire on all things. This curse plauged her mental health, while never robust, was ruined further, leaving her weak and subject to frequent bouts of anxiety. She eventually excaped the busy towns and nested in a remote part of of a forbiden forest for which she prepares charms for those who dare seek her out.

She often displays very proper manners and conducts herself with a gentle and careful air. Although she lives in a rather dangerous environment and sometimes displays extremely eccentric behavior, she is very intelligent and quite capable of taking care of herself.

Always a friend to Ofaris @wizard3291. She dreams of befriending @pony0 one day.


Magus Louis of the Mount

Louis the King

Louis comes from a small village in the mountain.

Although he was a quiet boy who was raised with a lot of love, he found his way to a Magus through Reading and hard working.

Now in the season of darkness and light, in the age of foolishness and of wisdom, We are facing the noisy authorities who tried to paralyze our spirit and make us like fool everyday. But we must not lose hope in the winter of despair.

Let Louis help us with his books and mouse.

Let Louis the King lead us to the season of light, to the beautiful month of May before!


# The Lore of Putrid Zombie Jaffer of the Undying Chill

**Runecaster Jaffer of the Sacred Pillars** is an apprentice of the **Wraith Captain Udor of the Undying Chill**.

After saving the secret tower from being burnt during Runiverse War II, his master used potatoes to construct a human body for his soul through dangerous transformation.

This resulted in Jaffers ghastly appearance and immortality.

In order to use the Spectred Stone Staff gifted by Udor, he must first uncover a terrible secret hidden in his past.


Archmagus Solomon of the Lake

# The Lore of Archmagus Solomon of the Lake

**Archmagus Solomon of the Lake was the educator of all Mages, Warlocks, Sorcerers, Pyromancers, Spellsingers and all other mystical beings of the Lake. His focus was on the light arts, those of peace and serenity. He often took in wizards who seemed to stray from the path of peace and used his Fairy Glamour the Dazzle Spell to bring them back to light. Like many other wizards he was blessed with one of the Crackerjack crows named Jeremy Nimh who stays constantly by his side and allows him to see through the eyes of other animals. To this day even the eldest and wisest of wizards seek his tutelage.**


Archmagus Merlon of the Wood

# The Lore of Archmagus Merlon of the Wood

Whatever the original cause for concern, Merlon has long forgotten. No, he is not a collector of children's eyeballs, nor does he carry a pouch of white sand at his waist to dash upon the sleepless or unsuspecting. Were these rumours ever true, he carries no record with him.

He long ago learned to foster the wood-ear and the morels of the Wood, and is said to be a fierce and pitiless defender of his foraging grounds. Of his vulpine companion little is known, but the red rustle in the brush constitutes a warning: for the trespasser to hurry on their way. To ignore is to forfeit safe passage through the forest, though you will not come to know the nature of your demise, nor your inscrutable assailant.

Predictably, the Hedge Wizards will offer an alternate account: of a mischievous, diminutive figure who transforms the unfortunate traveler into a badger or raccoon for his own great merriment, to have them awake days later hidden in a rotten log, smeared in dung.

Of the title "Archmagus," Merlon would have little to offer in explanation. He clearly possesses formidable powers of enchantment and illusion, but their origin is  as with so many things of this realm  forgotten.


Thaumaturge Alessar of the Desert

Thaumaturge Alessar of the Desert

Not everyone was born in the Runiverse.

Not everyone was born a Wizard, for that matter. Like.... you know, all of us. The seven-point- nine-five billion of us. Lets focus in on three, in their 20s. Ned, Pez, and JP, who played a little loose with the truth and ended up living in an immense mansion in the Hollywood Hills. But even the raging Influencer Party they threw last night (remnants everywhere and no cleaning crew is going to mop this one up) wont save their plummeting status as all-important Influencers, having spent the night locked in a bathroom (to much weed and whiskey) while their competitors (younger, sexier, more TikTokd) took all the credit.

In the cold light of morning  and in the ruins of their crime-scene-taped rental mansion  the realitys all too clear. Oh... they used to be the shit. Together, they rocked almost a million followers. Now, Ned has a few thousand, Pez a few hundred, and JP has one, one last follower that hes devoted his waking days not to lose. And so many bills. So much back rent. And a few (yknow, ridiculous) pending lawsuits. So theyre all just fucked every which way.


And their definitely no longer high, or are they, when out of this big ball of light steps a bald- headed, green-gowned, yellow-caped guy who called himself something like Nic the Romancer  and prostrates himself before them. I have come, he tells them, searching for men of Tremendous Influence. He humbly requests they exert their power and influence in his world (World? Are you in the music business?) and guarantees that if they say yes, they will be rewarded beyond their wildest dreams.
He sets a huge bong-like vial filled with Cannabis Potion before them. I have brought you a gift I believe you covet. Think. Consider. And if you would join me, signify your assent by imbibing of this Sacred Vial and I will transport you to my world, where you will be honored and regaled. With that, Nic the Romancer vanishes like he came... although theres definitely an afterimage of luminous Emerald Slime with a smirking mouth, and a lot of tude.

Still reeling from last night, and from the immensity of Nics offer, Ned, Pez, and JP pull themselves together, stare at each other, come to the same realization: Dudes  we must drink! Not looking a gift horse in the mouth, they lunge for the Cannabis Vial. HoweverAnother visitor appears. Victoria, head to toe in purple and hurling a horseshoe at the Vial. Through blind luck, or a distant memory of athleticism, Ned intercepts the horseshoe with his head, and though painful, hes saved the Vial and their promised future.


Victoria, suddenly pleading, begs them to come to their senses. Dont do it. Put the Vial down. Run. Hide for a long as you can. Unfortunately... they start snickering. You cant tell us what to do. Even if youre hot, or whatever. Were Influencers, and were all in! She tries to control her rising fury: Do you have any idea who that was? Yes we do, little lady. That was Nic the Romancer. Our close friend. You, you... morons! That was the Necromancer!!

Exploding, she rushes them, but too late  Ned, Pez, and JP scramble and guzzle the contents of the Vial. They grin stupidly at her until suddenly  and very painfully  they vanish.

 Victoria shouts, and shed trash the place, but its already trashed. Her winged familiar, Bat, tries to lie low by hiding under a blanket  and re-emerges screaming. Victoria stares as the blanket groans, mutters, and slides off to reveal an older bearded dude with a big, crusty Bong under one arm, and an albino Rat curled in the other. Who the F are you?? Victoria demands.

The old dude, Alessar, is too out of it to speak. His Rat is used to filling in the gaps: Go easy on him, please. Hes had a rough few decades... And so we discover that the Runiverse is in trouble. That many Wizards, that much magic, that many snarling Familiars. It was bound to go wrong. Some want peace. Some want partitioned existence (Border Control!). Some want power with hierarchy. And some, like the Necromancer, want Complete and Utter Domination.


Because the Wizards interface with our world is crude and new, the Necromancer isnt absolutely sure hes correctly evaluated the full power of our three misfits, but regardless, he still has high hopes for their ability to gain the influence of all the Wizards, and bend the Wizard population to his will.

Victoria, on the other hand, is a force of good, albeit a furious one. Since she failed to prevent Ned, Pez, and PJ from embarking on their journey into darkness, shes going to have to pursue them in the Runiverse, try to save them, and save the Runiverse. And yes, after and during disturbing/comical/magical/life-threatening and sometimes barely explainable Wizard attacks/seductions/spells/and I-wish-I-was-dead adventures, our three budding heroes, with Victorias help, will start to learn what real influence and power means.

Alessar and his Rat come into the Runiverse, too, spurred by Victoria, who needs help in understanding, well, people. And in Alessars intermittent journey towards sobriety, he wonders if he can make up for a lifetime of mistakes as he tries to help his young friends.


So, in the Runiverse, where Ned becomes Sorcerer Nadeem Of The Desert and gains a Psychic Rabbit (Stop constantly telling everyone what Im thinking!!), and Pez becomes Archmagus Pezo Of The Veil with a Dog whos always hunting the wrong thing, and JP becomes Ghost Eater Jig Of The Keep (weirdly with the same face as Pez, which is really annoying) and is trailed by a pompous Golden Toad with mysterious powers it feels too important to reveal, they really have nothing. Except totally transformed bodies. Simultaneously freaking out, empowered, lost, and venerated, like Connecticut Yankees in King Arthurs Court, our young trio has got a lot of scrambling to do, first just to stay alive, and then, ultimately, to rise to the heroes theyre going to have to become, with growing powers finally used for good.
It all starts with.... (More To Come...!)


Witch Ekmira of the Brambles

# The Lore of Witch Ekmira of the Brambles

She emerged from the swamp
with her hair in a shambles

But ready for action - shes going places
and opening magical spaces

Nothing stands in her way

Ekmira the witch has a torch of fire
Which lights the way to her desire

She knows what she wants
And that is the best
So, join her on her next quest


Enchanter Ratko of the Wood

# The Lore of Enchanter Ratko of the Wood

Born somewhere in the Fey, Ratko spent most of his youth fishing for mips and timops while he would dream of owning a wizard's pipe.  Once of age he set out on his mission.  After a long history of misadventures, his luck would finally change and Ratko of the Wood would win his wizard's pipe in a game of scoods in Goblin Town.  Casper his field dog proved to be a capable distraction in helping him achieve the victory.  Ratko is no longer welcome at the Dodsfall Pub in Goblin Town.


Void Disciple Ilyas of the Mist

# The Lore of Void Disciple Ilyas of the Mist

Ilyas mastered his craft of magic at a very young age.  Most of the spells he would cast would not serve any purpose except to humor him and do harm to friends and family.  Due to this he was not liked much and exiled from the Valley of the Void Disciple and forced to cross the Quantum Shadow alone where he almost died fighting a Melonion.  He won his Onyx wolf in a game of scoods in Goblin Town. Darkflame his wolf only remains at his side deep under an ancient spell cast by IIyas.  Many whisper around him that a man with no friends has only enemies, and this also humors him.


Grim Ghoul Aleister of the Ice Abyss

# The Lore of Grim Ghoul Aleister of the Ice Abyss

I'm trill working the wheel, a pimp, not a simp
Keep the dope fiends higher than the Goodyear Blimp
We eat so many shrimp, I got iodine poisoning
Fuck niggas make me sick with all that pinching and bargaining
You say that you a boss, I ain't believing that shit
You got the funny Geneva watch, with the Ferrari kit
Take that monkey shit off, you embarrassing us
I got the red promethazine, thick orange, and yellow tuss
Hydrocodone on the hands-free phone
The '84 Brougham on them blades, twenty-inch chrome
If you got sixteen, you can get a bizzerd
I'm choking on that doja sweet and sipping on that sizzurp


Archmagus Robert of the Glacier

# The Lore of Archmagus Robert of the Glacier

Winter is here. Yet the glacier continues to recede. Despite the world literally melting in front of his overy own eyes, his will to persevere is stronger than ever. A bear may be no longer, but the source of food and protection from the cold protects life. A dirt rabbit as a companion in this lonesome journey through time, guided by the Rune of Mars. For he is Archmagus Robert of the Galcier, wielder of Caduceus.


Sorcerer Basil of the Dunes

# The Lore of Sorcerer Basil of the Dunes

Here stands Basil of the Dunes. Wielding the Eternal Rose, Basil draws on the powers of the Rune of Saturn. Accompanied by Foxy, the trickster fox, Basil continues the legacy of his Faustian forefathers to kill not with violence, but rather to capture the affection of his enemies and force them into submission.


Diviner Caligari of the Hills

# The Lore of Diviner Caligari of the Hills

Diviner Caligari of the Hills is the patron of those neither alive nor dead.

Rune of Cinnabar empowering him with the wisdom of his ancestors, Caligari fulfills the destiny of the last Hougans as the gate keeper of lost souls.

Equipped with the Ace in the Hole, he is the dealer of The Last Game, giving a chance to those who have lost their way to return back to the realm of the living or forever be damned in darkness of death.


Green Coffin

# The Prophecy of the Three Green Tombs

For as long as wizards can remember there has been a prophecy of the three green tombs. Nobody knows who lies in these tombs, but we do know what these tombs do to those who disturb them.

One is the source of Power, one is the source of Weakness and one is the source of Death.

If the Power Tomb is opened by the wizard, whatever magic they may possess will be strengthened 10 fold.  Should the wizard open the Weakness Tomb, their powers will be drained, and leave them 1/10 as powerful. Of course the Death Tomb needs no explanation.

Once a wizard opens the tomb and seals their fate, all three tombs disapparate and find a new home so that nobody will know which tomb is which and where they might be.

 It has been heard that the Oracle has intuition about one tomb at any given time, which can drastically increase a wizards odds. Other prophecies have foretold of great clues that can be found by utilizing magic from the wizard kingdom, but beware, nobody knows for sure.

The only thing certain is that the magic cannot be undone. Sometimes its better to leave these things alone.

Which Tomb am I? Dare to find out?


Conjurer Galatea of the Sacred Pillars

# The Lore of Conjurer Galatea of the Sacred Pillars

Pygmallean and Urina were an elitist wealthy couple that wanted for nothing in life other than a child. After years of trying their attempts all failed. Urina was an artist who molded the image of the perfect daughter out of clay she found at the bottom of dream master lake. Pygmallean, wanting to give his wife everything in life, set out to the Red Wizard capital to find a way to make their dreams come true. On the way he was stopped near the weird house by a conjurer who seemed to glisten in the sunlight. He told the conjurer of his woes and the conjurer offered to help but mentioned the price would be great. Pygmallean offered to pay any price. The conjurer said when he got home he would find his daughter in his house waiting. Pygmallean, assuming he would return home to find his riches were gone but in place he had his beautiful wife and daughter happy and healthy waiting for him. As he followed the path home there were no riches, no castle, no home to which he was accustomed but he knew he was headed the right way by the light that guided him as bright as the sun. It led him to a shack where inside he found the clay model was now a young lady, his daughter conjurer Gallatea of the sacred pillars holding a staff as bright as the sun. But his wife was gone. Not only did Pygmallean have to pay the price of all his riches but his wife had been turned into a giant ladybug who could never leave Gallateas side. As Pygmallean rushed in to hug his daughter Gallatea turned in fear, unknowing of who this man is and blinded him with her solar staff. She left with Urina her mother and now wonders the sacred pillars in hopes of finding her place in this world.


Necromancer Diabolos of the Tower

Necromancer Diabolos of the Tower

Not everyone was born in the Runiverse.
Not everyone was born a Wizard, for that matter. Like.... you know, all of us. The seven-point- nine-five billion of us. Lets focus in on three, in their 20s. Ned, Pez, and JP, who played a little loose with the truth and ended up living in an immense mansion in the Hollywood Hills. But even the raging Influencer Party they threw last night (remnants everywhere and no cleaning crew is going to mop this one up) wont save their plummeting status as all-important Influencers, having spent the night locked in a bathroom (to much weed and whiskey) while their competitors (younger, sexier, more TikTokd) took all the credit.

In the cold light of morning  and in the ruins of their crime-scene-taped rental mansion  the realitys all too clear. Oh... they used to be the shit. Together, they rocked almost a million followers. Now, Ned has a few thousand, Pez a few hundred, and JP has one, one last follower that hes devoted his waking days not to lose. And so many bills. So much back rent. And a few (yknow, ridiculous) pending lawsuits. So theyre all just fucked every which way.


Victoria, suddenly pleading, begs them to come to their senses. Dont do it. Put the Vial down. Run. Hide for a long as you can. Unfortunately... they start snickering. You cant tell us what to do. Even if youre hot, or whatever. Were Influencers, and were all in! She tries to control her rising fury: Do you have any idea who that was? Yes we do, little lady. That was Nic the Romancer. Our close friend. You, you... morons! That was the Necromancer!!Exploding, she rushes them, but too late  Ned, Pez, and JP scramble and guzzle the contents of the Vial. They grin stupidly at her until suddenly  and very painfully  they vanish.

 Victoria shouts, and shed trash the place, but its already trashed. Her winged familiar, Bat, tries to lie low by hiding under a blanket  and re-emerges screaming. Victoria stares as the blanket groans, mutters, and slides off to reveal an older bearded dude with a big, crusty Bong under one arm, and an albino Rat curled in the other. Who the F are you?? Victoria demands.

The old dude, Alessar, is too out of it to speak. His Rat is used to filling in the gaps: Go easy on him, please. Hes had a rough few decades... And so we discover that the Runiverse is in trouble. That many Wizards, that much magic, that many snarling Familiars. It was bound to go wrong. Some want peace. Some want partitioned existence (Border Control!). Some want power with hierarchy. And some, like the Necromancer, want Complete and Utter Domination.


Sorcerer Nadeem of the Desert

Not everyone was born in the Runiverse.
---

Not everyone was born a Wizard, for that matter. Like.... you know, all of us. The seven-point- nine-five billion of us. Lets focus in on three, in their 20s. Ned, Pez, and JP, who played a little loose with the truth and ended up living in an immense mansion in the Hollywood Hills. But even the raging Influencer Party they threw last night (remnants everywhere and no cleaning crew is going to mop this one up) wont save their plummeting status as all-important Influencers, having spent the night locked in a bathroom (to much weed and whiskey) while their competitors (younger, sexier, more TikTokd) took all the credit.

~

In the cold light of morning  and in the ruins of their crime-scene-taped rental mansion  the realitys all too clear. Oh... they used to be the shit. Together, they rocked almost a million followers. Now, Ned has a few thousand, Pez a few hundred, and JP has one, one last follower that hes devoted his waking days not to lose. And so many bills. So much back rent. And a few (yknow, ridiculous) pending lawsuits. So theyre all just fucked every which way.

~

And their definitely no longer high, or are they, when out of this big ball of light steps a bald- headed, green-gowned, yellow-caped guy who called himself something like Nic the Romancer (@wizard1271)  and prostrates himself before them. I have come, he tells them, searching for men of Tremendous Influence. He humbly requests they exert their power and influence in his world (World? Are you in the music business?) and guarantees that if they say yes, they will be rewarded beyond their wildest dreams.

~


~

He sets a huge bong-like vial filled with Cannabis Potion before them. I have brought you a gift I believe you covet. Think. Consider. And if you would join me, signify your assent by imbibing of this Sacred Vial and I will transport you to my world, where you will be honored and regaled. With that, Nic the Romancer vanishes like he came... although theres definitely an afterimage of luminous Emerald Slime with a smirking mouth, and a lot of tude.

~

Still reeling from last night, and from the immensity of Nics offer, Ned, Pez, and JP pull themselves together, stare at each other, come to the same realization: Dudes  we must drink! Not looking a gift horse in the mouth, they lunge for the Cannabis Vial.

~

However

Another visitor appears. Victoria (@wizard6563), head to toe in purple and hurling a horseshoe at the Vial. Through blind luck, or a distant memory of athleticism, Ned intercepts the horseshoe with his head, and though painful, hes saved the Vial and their promised future.

~

Victoria, suddenly pleading, begs them to come to their senses. Dont do it. Put the Vial down. Run. Hide for a long as you can. Unfortunately... they start snickering. You cant tell us what to do. Even if youre hot, or whatever. Were Influencers, and were all in! She tries to control her rising fury: Do you have any idea who that was? Yes we do, little lady. That was Nic the Romancer. Our close friend. You, you... morons! That was the Necromancer!!

~


~

Exploding, she rushes them, but too late  Ned, Pez, and JP scramble and guzzle the contents of the Vial. They grin stupidly at her until suddenly  and very painfully  they vanish.

~

Victoria shouts, and shed trash the place, but its already trashed. Her winged familiar, Bat, tries to lie low by hiding under a blanket  and re-emerges screaming. Victoria stares as the blanket groans, mutters, and slides off to reveal an older bearded dude with a big, crusty Bong under one arm, and an albino Rat curled in the other (@wizard8528). Who the F are you?? Victoria demands.

~

The old dude, Alessar, is too out of it to speak. His Rat is used to filling in the gaps: Go easy on him, please. Hes had a rough few decades... And so we discover that the Runiverse is in trouble. That many Wizards, that much magic, that many snarling Familiars. It was bound to go wrong. Some want peace. Some want partitioned existence (Border Control!). Some want power with hierarchy. And some, like the Necromancer, want Complete and Utter Domination.

~

Because the Wizards interface with our world is crude and new, the Necromancer isnt absolutely sure hes correctly evaluated the full power of our three misfits, but regardless, he still has high hopes for their ability to gain the influence of all the Wizards, and bend the Wizard population to his will.

~


~

Victoria, on the other hand, is a force of good, albeit a furious one. Since she failed to prevent Ned, Pez, and PJ from embarking on their journey into darkness, shes going to have to pursue them in the Runiverse, try to save them, and save the Runiverse. And yes, after and during disturbing/comical/magical/life-threatening and sometimes barely explainable Wizard attacks/seductions/spells/and I-wish-I-was-dead adventures, our three budding heroes, with Victorias help, will start to learn what real influence and power means.

~

Alessar and his Rat come into the Runiverse, too, spurred by Victoria, who needs help in understanding, well, people. And in Alessars intermittent journey towards sobriety, he wonders if he can make up for a lifetime of mistakes as he tries to help his young friends.

~

So, in the Runiverse, where Ned becomes @wizard9814 and gains a Psychic Rabbit (Stop constantly telling everyone what Im thinking!!), and Pez becomes @wizard8066 with a Dog whos always hunting the wrong thing, and JP becomes @wizard872 (weirdly with the same face as Pez, which is really annoying) and is trailed by a pompous Golden Toad with mysterious powers it feels too important to reveal, they really have nothing. Except totally transformed bodies. Simultaneously freaking out, empowered, lost, and venerated, like Connecticut Yankees in King Arthurs Court, our young trio has got a lot of scrambling to do, first just to stay alive, and then, ultimately, to rise to the heroes theyre going to have to become, with growing powers finally used for good.

~

It all starts with.... (More To Come...!)

~


Battle Mage Ethan of the Astral Plane

# The Lore of Battle Mage Ethan of the Astral Plane

Ethan Johnson. DOB: 09.12.1982. Originally, just a chill guy who liked to hoop. So how did he end up in a total different plane of existance, a plane beyond space and time, reborn again with the infinite powers of a battle mage accompanied by whatever that white thingie thing is supposed to be?


Ghost Eater Flamos of the Cosmos

# The Lore of Ghost Eater Flamos of the Cosmos

Hard is the life of a Ghost Eater. Wandering the infinite cosmos, skull always a blaze. Dying to conquer the unquenchable feeling of hunger... Hunger for ghosts to eat. Flamos himself isn't malevolent. He's simply... Starving.


Enchanter Astrid of the Veil

# The Lore of Enchanter Astrid of the Veil

Astrid believes in a good trade. Nobody's happy - everybody's happy. You can always drop by her shop near the old river delta, a small hike up the mountain side beneath the great forest and offer her something. If the deal is good, she'll take it.

Don't trust her owl. Never trust her owl. No matter what.


Arcanist Durm of the Bastion

# The Lore of Arcanist Durm of the Bastion

When Durm the Arcanist was a young man, the barbarian hordes invaded his homeland and razed everything to the ground. He was forced to flee deep into the wilds in search of safety, where he was plagued by an ancient curse which took away his ability to connect with others. The curse, however, did not take away his ability to reason or use magic. Durm survived in the wilderness for decades by stealing what he needed from travelers that he ambushed as they passed by.


Pierce Hero of the Ring

# Pierce & Bite
My name Pierce
My cat name Bite
I not get close
I win big fight


Alchemist Fire Eater of the Heath

# The Lore of Alchemist Fire Eater of the Heath

AAAAAAAAAIIIIIIIIIIIIII!!!!!! _ The Alchemists general shrieking response to most topics of conversation._

Alchemist Fire Eater might be impervious to flame, but it still burnt when people told him to stop being hot-headed. Keeping a cool composure was tough when you had a burning skull for a head.

Whats more, he came from the heath! You know how dry all that bracken and coarse shrub can get in the summer? Not being able to rest his head for fear of starting a conflagration did little to improve his demeanor.

The alchemist had been human once, of course, before striking a pact with the fiery god cult, which laterfor want of a better expressionbackfired.

To avoid the cults wrath upon his village, he agreed to sacrifice himself and continue to do the fiery gods work.

He was granted a familiar, a fox trickster named Ember. Ember preferred to roam at night, and since the alchemist had basically become a walking torch, the arrangement suited them both. It also meant he could be spotted (and usually avoided) by any wayfarer that chanced to be out after dark. His existence was one of solitude, though his shrill shrieks would occasional bring people out with pitchforks and pails of water to greet him.

His affliction was at once a blessing and a curse. He hadnt had a head cold for centuries. Alas, he would oft recall his distant youth when drinking a tankard of ale didnt engulf him in a hissing cloud of hoppy steam.


# The Lore of Veiled Phantasm Bayard of the Inifinite Nothing

Veiled Phantasm Bayard of the Infinite Nothing walks into a bar.

Bartender says: whats with the stupid pajamas?

Veiled Phantasm Bayard of the Infinite Nothing opens his bag of cataclysm. The bartender and everyone in the bar are sucked into the bag and cast out into the void of infinite nothingness, leaving the bar quiet and empty.

Veiled Phantasm Bayard of the Infinite Nothing walks out of the bar.

I never really did have a sense of humor

Bunny Skeleton chuckles.


Archmagus Apollo of the Wild

# The Lore of Archmagus Apollo of the Wild

Archmagus Apollo of the Wild is a lonely wizard. When a mysterious stranger awakens him, the old man is plunged into a nightmare world where he has no memory of what happened the night before. He can use magic to transform into a strange creature that will aid him in his quest, or his enemies will try to destroy him... In the days when the world was new, an expedition was sent to the North of India to investigate a sacred text in the Vedas. There the expedition comes across the ruins of a cave-in. One of its inhabitants, a man called Vishnu, seems to know of ancient mysteries that were buried in that cave. Vishnu is intent on destroying Apollo as well as the Earth itself...


Battle Mage Dutorn from the Shadow

# The Lore of Battle Mage Dutorn from the Shadow

Battle Mage Dutorn from the Shadow

He travels through space and time moslty unseen

He runs from the call of the sacred flame

He hides in the shadow

His trusty Pheonix flame lights the way


Charmer Celeste of the Garden

# The Lore of Charmer Celeste of the Garden

Charmer Celeste is a wizard of natural beauty and charisma capable of influencing others even without the use of her spells.

Her father was a powerful Elven wizard who fell in love with a human sorceress. They settled in a beautiful city named the Garden where Celeste was born and raised. At an early age Celeste showed magical skill and her parents taught her everything he knew about the mystical arts including some secret Elven magic.  She absorbed everything with relative ease, and by the age of 17 she had become a highly skilled mage.

Growing up in the Garden, Celeste was surrounded by nature and animals.  Her familiar is a pychic rabbit named Rizzle.  They can communicate telepathically with one another and he is able to alert her when danger is near.  She also owns a magnificent steed named Champ the Bold.

Celeste wields a rare bone staff of power that amplifies her magical spells. Her magical elven cloak provides her with protection and camouflage.  Both items were gifted to her by her Elven grandparents.

Celeste's best friends are Katherine of the Hollow and the Archmagus Eizo of the Psychic Leap.  They often adventure together and share their magical knowledge with one another.


Enchanter Celeste of the Road

# The Lore of Enchanter Celeste of the Road

The street is a lonely place for sorceresses, so she never leaves the castle without her pointy-eared companion. She is always bored in the libraries, because she has studied and recited the most important philosophical writings a thousand times. She was not only a sorceress, but also a sought-after philosopher of the street. She was entrusted with the magic of the ancient arts, but also with alternative magic, which is said to be her greatest source of income. She dealt with the structural problems and conflicts of both the classical and contemporary magical communities, and shared her knowledge with everyone in exchange for a small potion or cash.
But what's driving you right now? It is quite clear that she misses her pony. All her friends who got up in time to go in search of wisdom and inner fulfillment grabbed a pony and rode off. She wasn't so lucky.
But let's ask ourselves the important questions. What is the financial policy of the great ruler of this country doing to the people? Is it right to keep increasing the raw materials for the poor peasants? Is it right that he can just create money out of nothing without creating any value in return? What is value in a world where everything can be created by magic. Money, values, norms and laws are created out of nothing and affect all areas of life.


We witches should be neutral, is an attitude that many hold. But what is neutral? Is neutral having no attitude or opinion, or is an attitude actively staying out of global processes that we have no impact on anyway? It is difficult. The great magical Stoics followed the cosmopolitan plan of two worlds. The world we can influence, and the world that is beyond our ability. We should not care about the latter either.
But isn't that what is happening right now? It's about issues and properties that, as they are here, don't fit on top of each other. The linking of worlds in a great collision is far greater than in the fables of the famous storyteller Xilften and his Witcher saga. No. We should look very carefully where we interfere.

For me, there are some principles that should be universally known and important. They are maxims that should apply to all witches and wizards and goblins and trolls and ponnies.

"Do unto others as you would have them do unto you".
"Sometimes you lose and sometimes the others win.
"Not everything that can be counted counts, and not everything that cannot be counted cannot be counted".

Maybe the great wizard Nole Ksum will bring the solution to all these problems. We hope so.


Thaumaturge Impy of the Mount

# The Lore of Thaumaturge Impy of the Mount

Impy goes nowhere without Golden Toad, his very best friend who is affectionately named "Frogger".

They were both alone for many years before they found each other but now Frogger helps Impy with all of his magical spells. As a Thaumaturge, Impy is the high wizard of Castle Town, a magical place that is always hustling and bustling with magical energy.

Frogger's favourite pastime is sunbathing in the warm glow of Impy's solar staff. He also enjoys playing Yahtzee at the weekend.


Charmer Circe

# The Lore of Charmer Circe

Circe's home castle was one of the grandest in the realmher father made sure she wanted for nothing after her mother died shortly after her birth. Yet she never truly fit in with her cousins, all descendants of the Ancient King. To mask her loneliness, she spent more and more time in the castle library. One day, she discovered a hidden letter. It was from Soleiah. She had read about her! The leader of a famed tribe of Huntresses. It was addressed to her father... and it appeared to be a love letter...


Witch Rita of the Grotto

# The Lore of Witch Rita of the Grotto

As a matter of course, witch incarnations must remain a closed book to the unprepared public, unless the esoteric teachings be accepted and become the religion of the world. This teaching may never be fully explained to the profane; but one thing is certain and may be said now: a thorough familiarity with the occult faculties of everything existing in nature, visible as well as invisible; their mutual relations, attractions, and repulsions; the cause of these, traced to the spiritual principle which pervades and animates all things; the ability to furnish the best conditions for this principle to manifest itself, in other words a profound and exhaustive knowledge of natural lawthis was andisthe basis of magic.


Charmer Sondra of the Psychic Leap

# The Lore of Charmer Sondra of the Psychic Leap

Sondra once again realized her mischievious slime friend had tricked her into stealing the Gorgon's Eye. Thinking to herself well here we are, better make the best of the situation...


Archmagus Ixar of Alfheim

# The Lore of Archmagus Ixar of Alfheim

Ixar graduated to the honor of Archmagus after the Faustian Wars. The terrors of war motivated Ixar to study the natural arts, graduating with distinction in Funghi Magic.

A mark of graduation, each exceptional Archmagus is presented with the yellow elven cloak, which ensures that each 'Defender of the Natural World' is shielded from forces of evil.

She has chosen the mesozoic cockatrice as her companion. A rare species of flightless birds, the mesozoic cockatrice channels the energy from the rune of saturn in order to amplify her natural magic abilities to preserve the natural world from the destruction of war.


Battle Mage Cromwell of the Rock

# The Lore of Battle Mage Cromwell of the Rock

I have escaped from the future where I was one of the last few remaining.....

The mechanos have taken hold and learnt how to generate deep magic. All magical beings have been killed and a small handful are in hiding.

Our only hope now is to correct the events that lead up to this. First of those takes root in "the great burning of 2021" and "the rise of a new army".

We must succeed, we must....


Witch Ambrosia of the Wood

# The Lore of Witch Ambrosia of the Wood and his frog friend Googio

DWitch Abrosia and her frog friend Googio have spent a many of nights in the woods. To pass time, Googio and Ambrosia have been known to eat the magical mushroom that they travel with in hand. It is told that this mushroom unlocks a forgotten universe that they will soon enter. Once in this said universe their mission is to spread love, peace, and joy to all.


Druid Enigma of the Valley

The witch Enigma was making a potion and she noticed that it had started to bubble.

But it was not supposed to do that. But something started to rattle the the bowl.

The witch had the potion, and the bowl tipped over, and she noticed a blob of green and it had started to talk.

It yelled at the wtich saying "I am Fred, listen to me now!"

And so is the birth of Freddy the Slime, as told by the young artist who drew the accompanying art!