Ice Mage Flynn of the Ice

# Yes, sir!
"Gutters. Bold, copper shining gutters.
They were covering all the parking lot where once horses and carts where hosted.
After the MetalCorp took place in the south eastern area of Kobled district,
all the Jam factories had to move due to hazardous material exposition.
No blames, no one would eat a radioactive Jelly Donut...
.
Only one smol shop was left open, among all that metal.
"Graspy the Raspy".
Prosaic family business run by a family of 6,
Father, Mother, Son and daughter and 2 dogs.
After the Wizard Council sold all the district to !robots,
they were the only !wizards left,
preparing sweets and delicacies,
for the hordes of Imps or anyone passing by and looking for a reason to rest.
.
What is all of this. Where are the lands of Spirit?
Warriors.
They have been away for decades.
Never in the history of !magic the help of !warriors was needed.
.
*tim tam,
stick and bum,
I rule you,
dumb little scum.*

On another dimension, a single !warrior, with the help of a bunch of !goblins,
was setting the ground for what no one would have imagined.
@warrior4371,
was hardening the swords of his !goblins,
forging them between the !fire of the !sacred flames and her Iron Hammer.
Majestic.
The vibration of the !Runiverse,
finally,
synced.
Flawless.

................

## To Be. Continued...


Archmagus George of the Havens

# The Lore of Archmagus George of the Havens

Archmagus is a term of respect for powerful and renowned magi. The rank of archmagus is considered to be the pinnacle of a magus career.

The magi of the Forgotten Runes hold the opinions of Archmagi in particularly high regard, and their votes are given extra weight when voting takes place regarding wizard matters.

George of the Havens is the eldest of the remaining Archmagi, he holds the values of the cult above all else and is uncompromising in all matters of principle.

There are rumors that George had to perform unspeakable acts in his childhood prior to the cult before he joined the cult, but the circumstances surrounding this are unknown. At one point, all aspects of his past were revealed to the Archmagus tribunal in order to assess his worthiness of earning his rank as is required to become an Archmagus but all knowledge of his history died with the the last of the Archmagus who came before him.

This often comes as a surprise to new magi because George is known for his gentle, kind, and wise nature. However, experienced magi recognize his ability to conjure Thor's Wrath could have only resulted from conquering one's inner evils and demonic corruptions.

Only then, can such evil be manifested in the mighty spell and be used for righteous deeds to protect the good and the innocent.

His onyx wolf, Ony, is George's dearest companion and shares his age. Not much is known about how George found Ony, but a battle mage once overheard George saying he owes everything, his existence, his life, and his love to Ony.


Hedge Wizard Dante of the Palms

# The Lore of Hedge Wizard Dante of the Palms

Wolfman's got the magic stick


Prismatic Magi Braindraind

# The Lore of Prismatic Magi Braindraind

The Prismatic Magi BRAINDRAIND "The Illuminated" - tripping the void at whim with his faithful companion the dark matter eating mongrel Skramps.

The age of the Prismatic Magi is currently unknown. They say his life is eternal. Moving through space, he projects positive creative waves of crystal infused chromatic essence directly at budding astral bodies, elevating and accelerating the inhabitants' evolutionary path.

The mongrel he travels with is also a primary method of interdimensional travel, as the waste produced by Skramps' dark matter diet causes sudden rifts to tear open holes in the fabric of space; The Prismatic Magi uses these tears to wrap time around himself and travel across the multiiverse in an instant.

The Prismatic Magi utilizes the energy from passing Suns to maintain the flow of energetic power that radiates from his being.


Merlon of the Brambles

# The Lore of  Merlon of the Brambles

elf eyes see

owl eyes see

i see him

and he sees me


Charmer Arabella of the Mountain

# The Lore of Charmer Arabella of the Mountain

The mountains call to me daily. I walk amongst the birds and the mountain critters. I feel the wind at my face and the sun at my back. My favorite flavored muschroom grows at the base of Mount Heredus. A small hummingbird has been following me today. I am at peace.


Chronomancer Milo of the Forest

# The Lore of Chronomancer Milo of the Forest

Scorching mad from the heavens with his trusty red toad Bull in tow, the Cloud Prophet Milo wielding his cosmic staff descend into the realm of Wizards to combat the creeping darkness...


Archmagus Eizo of the Inferno

# The Lore of Archmagus Eizo of the Inferno

My staff can also be used as a very good walking stick when my hamstrings are feeling tight.


Enchanter Bathsheba of the Desert

# The Lore of Enchanter Bathsheba of the Desert

Bathsheba was born in The Sand close to the Zaros Oasis to a kind family  who ran a small farm. As a coven sister, her and her family were always  in tune with nature which would be the cause of her greatest tragedy  but what shaped her future into one of the most legendary wizards of the  Forgotten Runes.  Being close to the Zaros Oasis, it was a perfect growing environment for  the ultra-rare and terrifying Flesh Eating Plant. Her family  specialized in growing these dangerous plants - they were both desired  and feared by wizards.

One fateful night, multiple wizards laid ambush  to the family farm, lighting it up in fire, wiping out most of the  harvest but procuring some for themselves. Bathsheba's parents fought  them off valiantly but were slain in the battle to defend the farm.  Bathsheba herself was not a fighter - she cared more for her plants and  her Cockatrice Blazemantle than fighting - and that was what saved her  that night. Her rune of fire protected her from the inferno;  Blazemantle, her plants and her own powers struck back against the  wizards, killing most of them and chasing off the rest.

She now wanders the world, searching for clues as to the organization or  leader who ordered the strike on her family farm, accompanied by her  trusty Cockatrice and the one Flesh Eating Plant that survived the attack.


Druid Isaac of the Court

# The Lore of Druid Isaac of the Court

_**Origins**_

Beware of unearned wisdom... Time and time again the elder wizards had repeated these words to Isaac. He had never really understood them until one day when he was venturing across The Sands. His stomach would not stop reminding him that he had not eaten in days. The barren sands really had nothing to offer for food, except cacti, and surely, he was not desperate enough to prune the spines of a cactus just yet. It wasnt until a few hours later that he stumbled upon an unfamiliar spineless cactus. Hungry and without much to lose in the harsh climate of the sands, Isaac decided to gorge himself; eating until his belly poked through his cloak. Content, he rested amongst the sand as night began to fall, providing him some relief from the unrelenting rays of the sun. Then the colors came, vibrant and psychedelic, covering his field of view. His mind expanded to new lengths; he began to understand the true nature of the universe, and how it came to be. He saw the Rune of Venus and its representation of the harmony of nature and consciousness. As the illusion of time vanished, Isaac realized he had also gained a companion, a bat; one that would forever be by his side. Isaac was shown the most ancient magic, magic likely unknown to any wizard living today. Magic as old as the stars... Or maybe older. He saw great battles, great victories, and great sorrows. Wisdom and power surged through him as the universe revealed itself to him. All that ever was, and ever will be, _he saw_.

The following day, Isaac awoke, a more powerful wizard than any hed ever met. He knew exactly what he had eaten. It was _Peyote_. Isaac realized instantaneously; some things are more powerful than staffs or wands.


Ever since _he saw_,_ _Isaac has never been the same. Sometimes in his control and sometimes out of his control, the deep, old magic of the universe has been in his life; for better or worse. Perhaps it is a piece of the Psychic Leap warping his mind. Beware of unearned wisdom, the words echoed in the depths of his mind...


Mystic Malthus of the Desert

# The Lore of Mystic Malthus of the Desert

Malthus of the Desert and his cat familiar Vivec are rumored to be one of the strongest Wizard pairs in the realm. Together, they seek the missing pages of Strength, a tome which will infuse Malthus with ultimate power making him the alpha Strong Man.


Sage Godfrey of the Sacred Pillars

# The Lore of Sage Godfrey of the Sacred Pillars

Sage Godfrey is from the small town of Oak Haven in the woods of the far north, near the Sacred Pillars in the mountains of the north country. A woodsman by trade who came into magic later in life, he discovered his aptitude for the Arcane Arts by healing his friend Jack of a snake bite when he was venturing into the woods in search of quarry. Though a loner, his pet mouse Terg accompanied him on his travels further south to the Sacred Pillars to find others to help instruct him in his magic. Of note, while Terg was originally a regular brown wood mouse, an unitnended side effect of experimenting with the Arcane Arts lead to Terg becoming stark white, growing in size, and showing an uncanny understanding of human speech. While gifted and strong in Magic, unlike his counterparts in other factions, Godfrey believes that magic is better suited to helping individuals in their day to day lives and don't need to shape the political currents of global politics.


Arch-Magician Hishoken of the Hall

Arch-Magician Hishoken of the Hall, a timid and quiet character working at the local Quantum Downs library. Shy as he may be, forget to return a book on time and you will be swiftly met with his tomato red face.


Sorcerer Iprix of the Palms

Sorcerer Iprix of the Palms, some call him the answer, others call him the dream, but ladies, you can call him anytime.


# The Traumatic Tale of Lore of Demonic Goat Faustus of the Ethereal Realm, He Who Should Never Been Allowed to Live.

Evil snek and the goat guy were sad about the weather.


Electromancer Nixie of the Wood

# The Lore of Electromancer Nixie of the Wood

The Electromancer of Nixie grew up in the streams of Hedge Wizard Wood. A son of Pepe the Great from the Defi revolution he started his life separated from his family as a lost boy in the woods. He fought day by day to earn his keep for local wizard elders of the Blue Bastian by killing werewolves and trolls. He's a hunter and a fighter, and he will fight for love. After nearly losing his lover Syren to a Necromancer and Vampire that kidnapped her on Hallow's Eve, he formed a local militia and created an uprising to overthrow the castle at Vampire Mist. Nixie of Wood and his army surrounded the castle in early November and after a seige of 37 days and broke the south wall and led the charge killing the Vampire King. Nixie now resides in the Frog Master Marsh. The Electromancer of Nixie grew up in the streams of Hedge Wizard Wood. A son of Pepe the Great from the Defi revolution he started his life separated from his family as a lost boy in the woods. He fought day by day to earn his keep for local wizard elders of the Blue Bastian by killing werewolves and trolls. He's a hunter and a fighter, and he will fight for love. After nearly losing his lover Syren to a Necromancer and Vampire that kidnapped her on Hallow's Eve, he formed a local militia and created an uprising to overthrow the castle at Vampire Mist. Nixie of Wood and his army surrounded the castle in early November and after a seige of 37 days and broke the south wall and led the charge killing the Vampire King. Nixie now resides in the Frog Master Marsh.


Conjurer Ambrosia of the Plains

# The Lore of Conjurer Ambrosia of the Plains

A kind-hearted demon prince travels with his partner, a fox.


# The Lore of Lich Despot Wolfram of the Nightmare Dominion


Necromancer Aamon of the Riviera

# The Transubstantiation of Master Aamon

When the scrying stone rang, Aamon was in his laboratory, killing a man.

To be fair, he wasn't much of a man... a bedraggled beggar from the local village, unlikely to be missed by anyone. And the actual killing, via a globe of poison gas, was both relatively swift and humane and only a small acceleration of the man's foredestined demise, soon enough, through disease and famine.

Moreover, the benefits of the murder were clear and immediate, both for Aamon himself and the greater College of Necromancers. For without the raw material of a fresh corpse, how could he test the newest iteration of the Excellent Reanimating Syllable, designed for quick and efficient zombification?

So when the scrying stone tolled like a bell from the study next door, Aamon heaved a sigh of irritation under his mask. Luckily he had not yet broken the capsule of poison gas; he lifted it from the beggar's head and placed it aside for the moment, to the instant (if transitory) relief of the patient.

His familiar Ahktoipurred and began rubbing itself against his shins as he strode to the study. With a gesture, he called the stone to life to see who had disturbed him. For a moment he thought the aerial materialization was a mirror, for the face that peered back at him was a skull-mask identical to his own.

"Zeromus," he sighed. "To what do I owe the pleasure of this call?"

The mask could not smile, of course, but Aamon swore he could detect the familiar smugness beneath.

"Can we not simply exchange pleasantries," the remote voice hissed, "Brother?"


Pyromancer Rita of the Gnostics

# The Lore of Pyromancer Rita of the Gnostics and Her Viper

While most vampires hunt in the dark, Rita summons her power from the light. Two hundred years ago, Rita was a regulr village girl who lived with her mother and pet snake. One night, her village was raided by a band of vampires on a hunt, who mercilessly killed every villager in their path. One vampire however saw Rita and fell in love with her, and decided to turn Rita into a vampire to be his wife in her next life. As he took his time tasting Rita, she could see her old mother being eaten by a group of vampires across the room. In a desperate attempt to free her mother, she kicked open the cage of her pet viper, which bit her vampire attacker. Although the bite did not hurt her attacker, it was enough of a distraction for her to get out of his embrace and throw a gas lamp at her mother's attackers. The flames engulfed the group of vampires, but she was sadly too late to save her mother. She knelt next to her dying mother as the flames engulfed them, ready to die instead of turning into a monster herself. Suddenly, her attacker, now back on his feet after the snake bite, came flying at her ready to tear her limb from limb. Rita, full of anger and misery, turned around and with one wave of her hand wrapped the vampire with the flames that engulfed her home. This is the start of the adventures of Rita the Vampire Pyromancer, and her viper.


# The Lore of Pyromancer Rita of the Gnostics

While other campties hunt in the dark, Rita summons her power from the light.


Arch-Magician Nolan of the Hills

# The Lore of Arch-Magician Nolan of the Hills

Born as a half-caste, collecting offcuts from the secret tower's
wizard workshop. Nolan decided to reform himself using the resources he had in abundance and now moonlights as a fashionista when the working day is done.


Pyromancer Milo of the Astral Plane

# The Lore of Pyromancer Milo of the Astral Plane

First adventurer, unknown story


Wraith Devout Jabir of Torment Manor

# The Lore of Wraith Devout Jabir of Torment Manor

The soul and the cat that guard Mount Olympus


Wizard Aiko of the Canyon

# The Lore of Wizard Aiko of the Canyon


Druid Merlon of the Gnostics

# The Lore of Druid Merlon of the Gnostics

This is the Lore Entry of Druid Merlon of the Gnostics. Its an amazing wizard, whos story cannot be told in a single page of entry


Illusionist Celah in the Shadows

# The Lore of Illusionist Celah in the Shadows

The Wolf, named Celah,  has the power of an illusionist and it is unclear if Celah is in fact a wolf, or simply portrays himself as one.  Celah, is a powerful beast and when brought together with the Sacred Prism has the power of SRAVANA DARSHANAM. Ajna, the wise man, who has been with the wolf since its days as a pup can interpret Celah's language, and utilize the information received during remote viewing, and it is Ajna alone that can help guide Celah towards using his powers for good.

It is prophecied that the Great Wolf Illusionist Celah when united with the Yogi Ajna and a Sacred Prismn Crystal could help shape the world into the perfect utopia, creating harmony and love, but the powerful inclination of the wolf to return to its feral roots always puts this at jeopardy.   It is up to Ajna to help guide the great Celah towards a benevolent use of his powers.


Voodoo Priest Carly of the Wold

# The Lore of Voodoo Priest Carly of the Wold

Carly entered the world through the portal from Wold prior to the last great war. She came to enlighten the wizard realm about the nature of their reality--that they were all two dimensional pixelated avatars in a simulated world controlled by their overlord species.


Alchemist Axis of the Cosmos

# The Lore of Alchemist Axis of the Cosmos

_Crashing down from space,_

_yearning to share their potion _

_lost within The Fey._


Zaros of the Mount

# The Lore of  Zaros of the Mount

Zaros likes to collect forgotten runes wizard keys, and owns many of them, but was not gifted a pony by the keymasters because he hadn't written even a garbage piece of text into some dumb diary. Fuming, he finally wrote an angry fiction into it.


# The Lore of Gangrenous Zombie Solomon of the Bottomless Grave

As above, so below

_Quod est superius est sicut quod inferius, et quod inferius est sicut quod est superius._

That which is above is like to that which is below, and that which is below is like to that which is above.


Enchanter Bathsheba of the Veil

# The Lore of Enchanter Bathsheba of the Veil

Nothing is more true than vibrations.

**The principle of vibration**

> "Nothing rests; everything moves; everything vibrates."


Sage Uur'lok of El Dorado

# The Lore of Sage Uur'lok of El Dorado


Augurer Ravana

# The Lore of Augurer Ravana

_The augerer smirks,_

_as his crystal ball glimmers _

_a booming blade cuts!_

https://opensea.io/assets/0x38e942948cea825992f105e0ec4a2ee9138afae4/2137/


Battle Mage Angus of the Wood

# The Lore of Battle Mage Angus of the Wood

Mage Angus with his firefox missed on obtaining a pony for his long rides. Now they walk roaming the forest for another chance. Not again

The lore forever will be etched in the block of chains. forever in time. written.


Shadow Mage Ofaris of the Hollow

# The Lore of Shadow Mage Ofaris of the Hollow

I don't expect to tell who Shadow Mage Ofaris was. Because of his tremendous life I was never able to get around him to the degree that many of you who knew him better were able. But this lack of extended time together had one benefit.

At each meeting I was struck with an impression that had the clearness of a stamp struck once or a book opened for the first time. They were vivid interactions that contrasted sharply with the dull hours of life or time spent in meaningless conversation with people who are soon forgotten. So in the short time I spent with him the memories built were strong ones that I see in full color and still smell of earth and oil.

I have a story to offer, and although it was just a half second, at the time it happened I instantly knew it was worth more than that.

A farm is a wonderful place for a child. Starting in the house and working outwards every corner had something that tells about Ofaris and then tells about me. Exploring his farm was like getting memories back that I never had, but each had a place prepared for them. I think mother and father knew this better than I did since they spent their time at the source talking for hours to Ofaris while I just poked around buildings and searched for artifacts. The most interesting discovery was the field golems.


I know that "Boy Fascinated with Field Golems" isn't going to be a news headline anywhere, but being in the shed and seeing them all lined up there in the dark was really neat. Soon Ofaris came out and for some unknown reason he had to mow part of one of the fields just then with the largest golem. What a coincidence! First came the climb to its shoulder, then the jokes about if it was going to start or not, and then the joy of spouting smoke and a bumpy ride. I didn't say much, but the gentle rumbling of the golem gave an excuse to the silence. Ofaris had the cheerful demeanor he always seemed to have and piloted us above the grass as the mower, towed behind us, chewed a fragrant wake. The golems legs churning beneath us propelled us and the mower effortlessly across the uneven ground.

I took none of this for granted. It was all new and familiar and right.


I took none of this for granted. It was all new and familiar and right.

Surprisingly a small explosion ripped through the gentle roar behind us. The casual presence was gone: it melted from his face as he twisted around to the right. The twig serving as a toothpick in his mouth dropped 60 degrees as he stared back intently and with command at what could have been anything, but just happened to be the mower. I think what cemented it for me was the speed. He had turned and was looking at the problem before I was really sure what was going on. From the way he looked it could have been a goblin attack and I'm sure there would have been a quickly executed plan. Some beat up timber appeared behind the mower as we moved on, and after a few more seconds the gentle and pleasant demeanor returned and time caught up with us again. But I had found a secret and seen some of what was inside. The stories I had heard in the house made sense now, and for a split second I had seen a little bit of it myself.


Battle Mage Brutus of the Morning Star

# The Lore of Battle Mage Brutus of the Morning Star

The Morningstar, a guide between the spiritual and material worlds, a light in the darkness. This is where Brutus, Battle Mage, draws his powers and inspiration from.

A master of lycanthropy, an art less than one percent of known wizards have mastered, makes Brutus a fierce opponent in battle. Lycanthropes are difficult to kill, only those who have high skill and a deep knowldge of magic may do so. Many have challenged Brutus, only to witness his raw power, walking away from their duel clinging to life.

Brutus prefers spiritual battles over physical ones. After all; that is part of the reason he became a mage in the first place. While he has various treasures such as the rune of Pluto or his familiar, Bliss Cat, he is known for the branch he carries around. While some dismiss it as "a dumb stick", it represents the fact great power does not come from a weapon but rather from the individual wielding it. Much like a branch is merely an extension of a tree.

If you find yourself in the mountains where battle mages are known to frequent, be sure to look out for the man with the White Wraith. It is an interesting choice of clothing for a man who has spilled a lot of blood.


Runecaster Horace of the Dunes

# The Lore of Runecaster Horace of the Dunes

_Wandering rabbit._

_A jubilant friend in tow._

_What fun awaits them?_


# The Lore of Blood Eater Revenant Ozohr of Nightmare Paradise

Ozohr was a dull man, the kind of man who would stay a week at your keep and you might forget he was ever there. He offended noone, he seldom evoked a laugh, and in general his demeanor was beige to his core. He carried a staff of Harmony, as any good Thelemite would.

Ozohr though boring, was noble and offered to take the place of his brother in the pyre.   His brother was accused of murderoffered to take the place Blood Eater was born out of this boring man, it is amazing to see the polarity, for once Ozoh


Druid Pezo of the Keep

# The Lore of Druid Pezo of the Keep

Druid Peso served the great wizarding lords of Alessars Keep as a butler.

What makes a great wizard butler exactly? There havent been many attempts within the profession to make a good answer. You may not be familiar with the Bayes Society as not many talk about it these days. But during the first and second epoch many felt its power had become too great and did not mourn when it was forced to close.

The Bayes Society claimed that it only admitted butlers of only the highest rank. By keeping membership low it kept its prestige and power. Criteria for membership was kept intentionally vague. Association with a distinguished household or coven was an obvious prerequisite for membership. But they made it clear that those serving the towers made newly rich through the exercise of dark magic or touched by the void were not qualified. But in their quarterly publication they did once state that the significant criterion is the applicant must be possessed of dignity in keeping with their position.

Peso was regarded by all as having that factor of dignity which distinguished him from many other wizard butlers who were merely competent. The question then becomes about what dignity is comprised of?


Pesos father, Kazuo of the Keep, often told a story that perhaps addressed the question in a suitable fashion. A certain butler he knew had traveled with his employer and a small party of his employers friends through the battlemage mountains. They stopped to spend the night at a rock storm shelter alongside the trail. While the party unpacked, the butler entered the shelter and began to prepare for dinner. All at once he noticed a golem of great size remaining perfectly still against the back wall of the shelter. It was almost unrecognizable against the stone and bathed in flickering firelight. The butler left the shelter quietly taking care to close the door. He attracted his employers attention with a polite cough and whispered Im very sorry, sir, but there appears to be a golem in the dining room. Perhaps you will permit the wands of fire to be used?

And according to the story, a few minutes later the employer and his guests heard three blasts. When the butler reappeared outside some time afterwards to refresh the mugs the employer inquired if all was well.

Perfectly fine, thank you, sir had come the reply. Dinner will be served at the usual time and I am pleased to say there will be no discernible traces of the recent occurrence by that time.

Pezo never had the chance to encounter a golem in the dining room but there were several instances throughout his career of his displaying in abundance that very quality he so very admired in his fathers story.

Lore adapted from "Remains of the Day" by Kazuo Ishiguro.


Charmer Astrid of the Citadel

# The Lore of Charmer Astrid of the Citadel

Charmer Astrid of the Citadel is perched in the High Tower, gazing upon the abundant lands she is training to serve. One crisp bite of her apple, and she is off. Down the crystal staircase, and through the iron gates, Astrid springs into the thicket with her trusted crow and a purple flower in her hair. As she reaches the golden meadow, she fills her lungs and begins her song

_Come little birdies, peer oer the land._

_See all our people,_

_Enchant them._

The men of the Citadel watch as her song takes effect. The birds carry Astrids melody across the land and it lulls the people into a blissful calm. This power is what brought Astrid to the Citadel. This power is what the men wish to obtain. As they plot to steal her innocent magic and use it for destruction, Astrid watches the pieces fall into place. She knew this from the start.

Innocence is not the same as ignorance, the men would soon learn.


Battlemage Angus of Xanadu

# The Lore of Battlemage Angus of Xanadu

Battlemage Angus of Xanadu like to play with fire. He like to play with fire a bit too much and get burned. Don't be like Battlemage Angus of Xanadu. Do not play with fire.


Lunar Mage Astrid of the Valley

Enter the Tragedy of Astrid: http://www.bookofastrid.com/


Supa Wizz 9272

penis


Druid Brutus of the Brambles

# The Lore of Druid Brutus of the Brambles and his three-eyed Raven

Druid Brutus, the notorious shape-shifter and his three-eyed Raven, Archimedes, come from the blistering cold of the BattleMage Mountains. No one but themselves knows what awaits... as they travel though the deafening night towards the Secret Tower.


Hedge Wizard Lilith of the Hall

# The Lore of Hedge Wizard Lilith of the Hall

Look at the smile on me, look at the owl on me

I do not chase girls, but they run a mile for me

They say holy when they see the chain, thats not a cross

Put the owl on it, you can never take it off

King Pluto might as well nail me to the cross

All I do is run up my bands like I don't walk


Hedge Wizard Reza of the Mist

# The Lore of Hedge Wizard Reza of the Mist

His name was not always Reza, nor did he ever set out to be a Dream Master; or any sort of wizard for that matter.  But destiny is thrust upon some.

_Often under the guise of misfortune, great opportunity lays waiting for those who persevere....or just survive._

#Foreward#

Reza never quests or journeys without Cyrus, a small fox, who is physically unremarkable, but wiley, curious and jovial. Cyrus, however, is known to have his own misadventures and can be gone for days on end, at times, while Reza tends to mundane domestic matters or his wizardy duties.

##The Boy in The Forest##

Growing up in the barren desert Reza's family raised a few cattle and pack animals. His mother was quite good with textiles.

Much of his younger years, he was **deathly** afraid of the Dream World....sometimes not sleeping for days on end...

When he did sleep, Reza would wake up exhausted and sweating. Nightmares would haunt him, quite often he was being chased by _something_, sometimes he was being dragged under....underwater, under the earth, sinking in sand or desperately trying to avoid melting in lava pits. None of it made sense, but he was constantly frightened of that world.....just the thought of these dreams would make him tremble uncontrollably.


One day while wandering the grasslands near his home, Reza sat down to rest for a bit....and drifted off...he had not slept for nearly 4 days so it was to be expected. Unusual, however, was that as soon he closed his eyes Reza felt as if he had fallen, but he was not alarmed. It was a pleasant, comfortable feeling. He was falling....or _floating_ into endless grasslands, then clouds, then into the stars. It was an almost peaceful, floating-fall, he was going _somewhere_....gently, purposefully. For the first time, he was sleeping but not terrified.

After what seemed like forever and no time at all, he opened his eyes in a dense forest and even more dense fog. He'd never been in a forest his entire life nor had he seen fog like this before. He had read about forests, heard stories of the endless green foliage and enormous trees but there was nothing of the sort where he was from.

The forest, that day, was overrun with fog so thick he could feel it's pressure bearing, ever so slightly, down on his body. It dominated everything, the trees, the rocks, the creatures (which he heard, but would only catch sporadic glimpses of). Later, he learned that this "fog" was uniquely known as **"The Mist"**. So substantial was The Mist that when observed closely it was more like canvas of suspended water droplets......and glistening magical aura of _infinite color_.


Reza meandered about the Forest, disoriented and confused, not totally convinced he was actually anywhere at all. But his senses told him different. He could _smell_ the pine and musk. When he reached out to touch a tree, he _felt_ its sap stick to his bare hand. He was cold and wet. Droplets would gather then drip from his nose and brow...the wetness reminded him of days when he would walk great distances in the desert's summer sun. It was the same sort of wetness but _cold_. Nearly freezing cold....at least it felt that way.

His confusion and haze was suddenly interrupted by the sounds of enormous footsteps or hoofs or paws trampling toward him from afar. The earth **shook** and the sound boomed louder and louder as _it_ approached. Instinctively, Reza came to attention and tried to make out what happening. After not more than a second or two, he began running away from the sound. By this time he could feel the pulsating reverberations of each distinct step coming closer and closer. When _it_ got close enough, the unmistakable and mystical power of the entity tickled his fleeing backside....it was a _magical energy_ at flowed through The Mist, much like electricity traveling through a cloud-filled sky. It was a feeling he would never forget, a fear he would never outlive.....**something or someone of unfathomable power was rampaging through the forest...**


While in midstride it occured to Reza that, maybe just maybe this too was a dream - but the thought was quickly shaken out of him as the rumble and energy looming just behind him grew stronger and stronger. Quickly an opening in the forest began to grow bigger in the distance ahead, maybe if he could make it there he would have a chance to survive the _thing_. But he was getting tired and the ground was shaking so furiously that he could barely keep his footing.

Eventually, the earth's movement was too much and Reza thrown upon moss-covered rocks. Hope was quickly dissapaiting. Whatever this was would be upon him and there was nothing he could do about it.

Gathering his breath, he lifted his scuffed face from the rocks and turned his head when his eyes locked on to two beady bone-white orbs floating in the dark void under an ancient, fallen tree of mammoth proportions. The unblinking eyes of _something_ screamed for Reza to hastily gain shelter in the void. Without a thought of what man or beast those eyes belonged to he shot into the den. Surely whatever was in there was preferable to _monstrous thing_ was barrelling through the forest. Reza barely fit in the space. The earth **shook** more than he thought was possible without tearing the earth from it's volcanic mantle. The mystical power shooting through The Mist now began to envelope his entire being. It was like a thousand tiny spikes slightly, but distinctly pressed upon every inch of his skin. As the pressure of The Mist grew and the sound of incalculable branches and trees snapping in the jaggernauts path got faster, the thundering stomps became **deafening**.

Suddenly, the unrelenting _mass_ was upon him. It was a tsunami of magic as the ground shook, untethered by gravity.


**WOOOOOOOOOOOOOOOOOOOOOOOSH!!!!!!!!**

For almost a minute there was _chaos_ upon the forest, undiscribable in magnitude.

Reza's eyes had _never_ closed so tightly.

Then it was gone with a pure silence. For a moment the forest was crystal clear in the vacuum left in the wake of the chaos. Reza took one breath of relief and fell into _blackness..._

As he awoke six pair of eyes were looking intently down upon him. The eyes were sunk deep in the darkness of blood-red hoods. Although he could not see their faces, Reza could _feel_ their curiosity. Then one of the red hoods spoke. _"You were very lucky to come across Cyrus when you did! Who knows what would have become of you!"_. He heard the laughter fade away as he drifted back into _oblivion_...

The next time he regained consciousness, Reza was tucked neatly into a bed overlooking a shimmering lake. Under the blankets, between right elbow and hip sat a large pillow, but this pillow seemed to be **breathing**....he peered down to see the same two bone-white eyes staring at him. **Cyrus the Fox** lunged forward and began furiously licking Reza's face! It was the first time he had actually seen the creature that offered him shelter in the shadow of the forest phenomena. It was also the first time he'd seen a fox of any kind for that matter.

_A New Life Began..._

From that day forward Reza & Cyrus would be life-long companions, seeking adventure whenever the opportunity arose.

_There was no doubt that Cyrus saved Reza that day; but it would not be the last time..._


Shaman Thor of the Obelisk

# The Lore of Shaman Thor of the Obelisk

Once a simple shepherd, Thor found a sparkling glimmer nestled amongst one of his lamb's thick fur. Upon picking up the small emerald, he was overcome with an inexplicable calling to combine the dazzling gem with his staff. Countless years later, with all his sheep long gone, that same calling has guided his way to innumerous spells and incantations. Now, as the Shaman Thor, he continues to gather his powers in solidtude as he searches for the source of these voices. Whether a curse or a blessing, he endeavors to resolve.


Archmagus Uvlius of the Temple

Archmagus Uvlius of the Temple - origin unknown - can be found wandering The Hedge Wizard Wood near The Carnival Pass, muttering something about a Lost Temple.


Shadow Mage Baird of the Tower

# The Lore of Shadow Mage Baird of the Tower

Baird,  not bard! Dislikes bards massively. His rabbit shares this opinion. It also dislikes carrots and only eats black truffle or organs.

This magical red moustached man is known to lurk in the shadows so he can douse his enemies in cursed maidens blood and set them on fire.

If that is not enough to slay the foe, he rips of all clothing but his loincloth, then douses himself in more blood and wrestles his foes in a giant ball of fire only untill one of them is alive. The other obviously burned to a crisp.


Sorcerer Davos of the Brambles

# The Lore of Sorcerer Davos of the Brambles

## Act I

The hour was five of the fourth day of the thirteenth epoch.

What can only be described as a most egregiously unlikely event was about to occur.

Some would say the event was transcribed into the fabric of the universe at inception. Others would describe it as more akin to...

a) stirring a coffee and having it return to grass and beans with each swirl.
b) continuously rolling a six for the entire duration of the fifth dynasty perched on a needle whistling waltzing matilda.
c) having a fulmar spew forth a Picasso onto an unsuspecting rock at exactly midnight.

You get the idea.

In uncanny synchronicity with this era-defining event, Davos manifested.

He found himself standing on the edge of the Quantum Shadow feeling a little drunk, in that dizzy place between just enough and too much ale.

Chemicals danced across Davos' brain. He thought to himself a single word, 'Gherkin'.

The origins of the thought we will never know. That is until time unfolds and Davos' story is laid bare for all to pick over like a reasonably priced buffet.


Enchanter Lamia of the Cosmos

# The Lore of Enchanter Lamia of the Cosmos

Turned her former lover into a toad. Now a loyal compagnion.


Battle Mage Tundror of the Hollow

# The Lore of Battle Mage Tundror of the Hollow

The gruffly beard of this wizard projects a being of age, wise beyond its years, and rich from a life of priceless experiences. However, below the surface lies a youthful undeveloped mind, naive and gullible to those that walk the land.

This would be of great concern for most but The  Battle Mage Tundror of the Hollow, with his unassuming, warm, and over-trusting manner, is protected by an enchanted serpent.

This emerald green Egyptian cobra is the true guardian of the Battle Mage, that without, he would be defenseless against the manipulative creatures that reside in The Wild.

This asp detects the inner intent of all those before it, irrespective of how they present themselves, consuming their thoughts. Its extremely potent venom, projected as a mist, controls the mind of almost all, paralyzing those that misrepresent their claims.

The Green Asp of the Battle Mage Tundror of the Hollow has further mysterious and undocumented powers that are enhanced by the bag of tricks possessed by its partner.

This, a symbiotic union, neither being could exist without.


Sage Hind of the Steppe

# The Lore of Sage Hind of the Steppe

A wandering Moose and his Rabbit friend.


Enchanter Daria of the Canyon

# The Lore of Enchanter Daria of the Canyon

Red Priestess Daria knows her looks enchants mortals and wizards alike.

"My age? It's all just numbers." that is her favourite reply.

By some random chance, a smoll thing accompanies her.


Udor of the Sands

# The Lore of  Udor of the Sands

There's none so blind as those who will not listen.


Sorcerer Alatar of the Mount

# The Lore of Sorcerer Alatar of the Mount

Born with what the local villagers referred to as "looks only a mother could love", Alatar spent most of his life mocked, ridiculed, or - if he was lucky - ignored.

Until one day, tired of the constant derision, he set out on his own to the countryside, determined to live a solitary life. For years he wandered alone, barely sharing a conversation with anyone, save for those he had with a lowly rat that had taken pity on him and became his only companion. He named the rat "Chad", after hometown's hunk. "If only I looked like Chad", Alatar yearned, "everyone would respect me and I'd have my pick of the fairest lasses in all the land!"

It was on a cold, dreary day that his life would change forever. Alatar and Chad had just finished dinner when the ominous clouds above them finally broke, unleashing their contents in angry waves on those below.

Seeking refuge from the storm, they ran until they found a small opening in a rock formation at the edge of the forest. Barely large enough for Alatar to fit through, they made their way through the crevasse and into the safety (or so they thought) of the cave.

Soon after, a light flickered deep from within the cave, and it quickly became apparent that they weren't alone.

"Hello? Who's back there?" Alatar whimpered. "I am with my fierce beast, and he will devour you!" Chad immediately scurried into Alatar's shirt pocket.

"Don't fear, it is I, Jean Leon of the Garden" a shrill voice with what sounded like a creole affect replied from the shadows.

Alatar, with Chad in tow, approached the direction of the voice slowly until its source came into view.


Before them, hunched over a flame, stood a frightening figure draped in a green cloak, a top hat adorned with bones, and - most alarming of all - a mask fashioned out of what appeared to be a human skull. He also had a white cat at his side that looked menacingly at Chad, clearly sensing an opportunity for a late-night snack.

"Come closer friend" Jean Leon hissed. As Alatar came into view, Jean Leon recoiled with disgust. "Well that's rather unfortunate," he chuckled.

"Gee, thanks. I had almost forgotten what I looked like." Alatar responded sarcastically.

"You know, I could help you with your.... little problem... if you'd like. In fact, I could turn you into the most handsome man in all the lands! But I will require something in return."

Alatar was of course skeptical, but he wanted so badly to be rid of his ugliness that he blurted out "ANYTHING! Just tell me what I must give."

A smile crept across Jean Leon's face.

"If dashing good looks you desire, and to be that which others admire, do not be surprised when I advise, that friend you must lend me your eyes."

Alatar gulped, taking a step back. "My... eyes... you say?!"

"Indeed. Beauty is pain, after all," remarked Jean Leon casually.

After wrestling with the idea for but a few seconds, Alatar was in. "Let's do it."

As for the ritual that ensued, I dare not share the gruesome details of it here - this is kid-friendly lore afterall. But I can tell you it was not pretty, nor brief.


However, when Alatar emerged, he was indeed a sight to behold. With monsterous shoulders stacked atop washboard abs, a jaw that looks like it was chiseled out of stone and wavy yellow locks of hair - he had become that which he had always yearned for (except for the missing eyes thing, of course). He had become Alatar the Giga-Chad.

The excitement with his new look quickly faded, however. After all, as he couldn't even admire his own reflection, nor appreciate the beauty of his many lovers.

He receded back into his life of reclusion, avoiding others at every turn. To this day he roams the country-side with Chad by his side, still searching for something that will make him feel fulfilled... all while still being very, extremely, ridiculously good looking.


Void Disciple Thoth of the Veil

# The Lore of Void Disciple Thoth of the Veil

I'm Sorcerer Jahid of the Steppe.

I have died hundreds of million years ago. But now I remember, I feel it... Jahid is still alive, and this time I'm alive too.

I won't stop until I find him. I feel it... Things will shift when we see each other, and I'll be able to truly see myself after all those years.

It's cold... This is not me... Everything is twisted... Im Thoth now, but still Jahid too.


Sorcerer Kazem of the Oasis

# The Lore of Sorcerer Kazem of the Oasis

The memelord.


Diabolist Talbot of the Wood

# The Lore of Diabolist Talbot of the Wood

Sir Talbot!

A wise man who lived in the sacred Tablot Woods for over 10,000 years. As the centuries have passed, Diabolist Talbot began to grow tired of his surroundings. He made the decision to embark on the journey to find his one true partner.

To do so, he has to enter the Unraveled Woods.

Known to the Wizards as one of the most dangerous places on Earth.


Chronomancer Gellert of the Keep

# The Lore of Chronomancer Gellert of the Keep

I cant this hourglass. Help! control


Druid Zelroth of the Sun

# The Lore of Druid Zelroth of the Sun

The red wizard is as comfy as he means to be.


Diabolist Rita of the Cosmos

# The Lore of Diabolist Rita of the Cosmos

Harnesses the power of the goblin flame to rip diabolically massive bongs and chill extremely hard with her lucky black cat. The rune of jupiter allows her to see approximately 1min into the future so that she can optimize her chill time.


Enchanter Pandora of the Marsh

# The Lore of Enchanter Pandora of the Marsh

I am......Pandora.....

Why do I.....exist...

My journey.....has just begun....

But my memories....

I feel...like...something has happened...

I'll eventually find out.....soon


Shadow Mage George of the Sands

# The Lore of Shadow Mage George of the Sands of Time

Once a fairly common wizard from far in the future, he mistakenly concocted a potion that sent him back in time to the present day. Soon discovering that he did not know enough of the near future events in this day to prove his time travels to others, he has since mostly retreated from the wizard community to conduct his experiments in private, often leading to perilous potions with unexpected effects.


Pyromancer Peppy of the Quantum Shadow

# The Lore of Pyromancer Peppy of the Quantum Shadow

Peppy emerged from the Cave of the Platonic Shadow, the eternally-lit torch, a story of its own, aglow.

The night vision of an Anuran, combined with the torch, made the lightless cave easy to navigate. Peppy used the depths of the cave to regain energy, while observing how it was manipulated by the nearby Quantum Shadows forces.

It was time to return to the front of the Shadow, where the intense stretches of Peppys research would continue.

Studying the Quantum Shadow was the constant in Peppys life. If progress could be made answering one of its questions, life would be a success. Life, especially for an Anuran, was too short for anything else. Yet, despite a pursuit min-maxed, it felt as if no progress was made. Dots collected, none connected.

A last resort, but an accelerated path, would be to join forces within the cult


Archmagus Gully of the Brambles

# The Lore of Archmagus Gully of the Brambles

I am the reptilian humanoid,

that commonly infest dungeons.

Incilius periglenes, the golden toad,

have her own assumptions.

A traveler in an orange cape,

on a quest for what will free us.

A solar staff so rare a bright,

protects the rune of venus.

Boundless power in my hands,

seeking infinite knowlege.

Ready for what life demands,

I am the Archmagus Gully of the Brambles.


Magus Jahid of the Veil

# The Lore of Magus Jahid of the Veil

Mysterious, and ever so curious. Lover of forests. Tamer of mycelium.


Archmagus Salvatore from the Abyss

His body a bloody-ruby radiant

With noble passion, sun-souled Lucifer

Swept through the dawn colossal, swift aslant

On Eden's imbecile perimeter.

He blessed nonentity with every curse

And spiced with sorrow the dull soul of sense,

Breathed life into the sterile universe,

With Love and Knowledge drove out innocence

The Key of Joy is disobedience.


Pyromancer Basil of the Cold

# The Lore of Pyromancer Basil of the Cold and the Firestorm Frog

I come from a land that is cold, far too cold for most.  Luckily I am a pyromancer and can warm myself up in a jiffy.  I even invented a way to heat greenhouses with magic and a dash of ingenuity so that I could grow basil (my absolute favorite) in the harsh tundra environments.  The method is of course proprietary and I can't tell you because it is my sole source of income in these trying times.  Now if we bond over a pint or a shot at The Thirsty Wizard I have been known to disclose my secrets, along with a touch of gossip, in such a mindset.

My trusty side kick Firestorm is a friend to the end but he has been known to cause a bit of mischief is the opportunity arises. Lighting my fireworks with his breath, burning my moustache off when he thinks it gotten too long and even convincing my own sister that he was a prince under a magic spell and well you know how that goes...

So now i bid you farewell as i am off in search of a mighty steed that i might travel the world on the next adventure.


Witch Drokore of the Desert

# The Lore of Witch Drokore of the Desert

Witch Drokore roamed the skies of his home desert at night, riding on Guillaume's broom.


Hedge Wizard Karasu of the Moors

# The Lore of Hedge Wizard Karasu of the Moors

An abomination of a child condemned to death by her Samurai parents on the day she was brought into the world. Life was not given freely to the Red Wizard Karasu.

Affan, the Moorish midwife who brought the child into the world, could not bear the burden of her death and smuggled the newborn onto a spice ship bound for the Iberian Peninsula. The journey was arduous, but the baby survived and was placed into the care of a secret sect of Berber Wizards who took the child under their guard. The eldest of the order Ihtizaz believed her to be the reincarnation of the three-legged crow that the ancient prophecy spoke of. He named her Karasu, the divine messenger.

The girl grew, as did her power, but the age that she was born into was filled with war and death. The army of the undead led by the Evil Wizard Ozohr ravaged the lands and left chaos and despair in their wake. Her Berber protectors took her deep into the wilderness and hid her away from the world, for fear she would be discovered by the forces of evil that they vowed to destroy. Her only reprise from the isolation she felt at such a young age was a stray dog she named Zubiya who became her confidant and best friend.

On her 16th birthday Karasu woke to chaos. Fire engulfed her world as screams for mercy filled her ears, the undead had finally come for her. She watched in horror as the flames engulfed everything and everyone, she had ever held dear but magically the flames could not reach her... She did not feel the heat of the inferno on her skin, nor did she fear it, she simply held Zubiya tightly in her arms as her world crumbled around her, and walked through the flames toward her destiny...


Sorcerer Crowley of the Platonic Shadow

# The Lore of Sorcerer Crowley of the Platonic Shadow

Likes skulls, wanted to look cool, but got mistaken as a evil sorcerer and was banished to the basement of his mom's house. Summoned a doggo to be his friends and practice magic with him.


Lewd Revenant Crowley of Goblin town

# The Lore of Lewd Revenant Crowley of Goblin town

It all began with a stone, Or so the legend says. In ages past, a sentient jewel, enormous and beautiful banished the darkness. Its many-colored light filled the world with life and brought forth mighty Gods. Bathed in that light, the world entered an age of bliss.


Mystic Gunthor of the Hills

# The Lore of Mystic Gunthor of the Hills

Hi, my name is Gunthor!

I was adopted by a family of humble farmers in the mountains, who for generations have sold organic fruits and vegetables at the Red Capital farmer's market.

After working on the farm for 3 months, I knew everything there was to know about running a farm, so I decided to move to the hills and start my own farm with my business partner, Dirty Hare-y.

Hare-y and I predominantly sell quail eggs, honey and pomegranates. We plans to open up a farm shop in the new year, please visit any time!


Cleric Tengu of the Valley

# The Lore of Cleric Tengu of the Valley

Deep in in the forgotten valley not a soul crept. In the deepest, darkest corners of the forgotten lands lived a wizard from the flames. He lived alone, carried through the lonely days by the valley crow. He was not the only wizard who ever entered the forgotten valley...but he was the only wizard who knows the story of those that never made it out.

...this is all we know of Cleric Tengu of the Valley

and for this reason the Valley remains desolate.

Legend has it that the souls of the forgotten wizards lost in the valley remain imprisoned in Cleric Tengu's wizard staff. The tortured crysal ball of the valley does not tell the future..it whispers tales of the forgotten past.

The bermuda triangle of the forgotten lands...the valley exists only in the legend of the lore.

A wizard that was born from the flame, Cleric Tengu of the Valley, returned home to the ring of fire...

...it was that forgotten night when the glow of the burning souls, finally freed from the crystal cage, lit the valley one final time..before the infinite darkness prevailed.


Battle Mage Darick of the Wood

# The Lore of Battle Mage Darick of the Wood

down in the forest near a village
lived the man called Mage the chopper
chopping woods he's game and making money
caring nothing for trees he blindly chops on
never to be married he never washes
he never went to school Mage the chopper
chopping woods he's game and getting money
doesn't care for life or even for a friend

he's dirty old man Mage the chopper
he s dirty old man Mage the chopper

now a very old man he had decided
to make his fortune Mage the chopper
chopping woods he's game he couldn't stop it
he wants to cut down all the forest
the trees they hated him they made a promise
give him a lesson Mage the chopper
chopping woods he's game he couldn't stop it
but as the story goes hes beaten at his game

he's a dirty old man Mage the chopper
he s dirty old man Mage the chopper
we're gonna kill you Mage the chopper
strangle you with branches Mage the chopper
he's a dirty old man Mage the chopper
he s dirty old man Mage the chopper
we're gonna kill you Mage the chopper
strangle you with branches Mage the chopper
he's a dirty old man Mage the chopper
he s dirty old man Mage the chopper
we're gonna kill you Mage the chopper
strangle you with branches Mage the chopper


Druid Ratko of the Plains

# The Lore of Druid Ratko of the Plains

Ratko stumbled upon a magic tree at the age of 13 and receive the power to communicate with plants and animals. They taugh thim of the atrocities that humanoid creatures were doing to the environment and land. He then made it his life's mission to protect nature and promote veganism.


Alchemist Tundror of the Palms

# The Lore of Alchemist Tundror of the Palms

Tundro is a djin that has recently finished up his contract as a lamp genie for 10,000 years. however, little did he realize though that the outside world was an expensive place. Inflation averaged 20% and he had little to money. He made the hard decision to sell his lamp and buy some books on alchemy so that he could live day to day and one day become wealthy.


Adept Hansel of the Road

# Adept Hansel of the Road

magic is something that takes a long time to study and master. Hansel has decided to separate from the rest of the world to better study the secrets of magic. She loves the company of animals and contact with nature and loves to explore the mysterious lands of the Runiverse.


Shaman Hothor of the Glacier

# The Lore of Shaman Hothor of the Glacier

He couldn't hide on this farm forever, and a decade was enough. "Time for another adventure," Hothor mused aloud.  The crow nodded knowingly. They both knew this one would be long... and dangerous.


Chronomancer Zubin of Dreams

# The Lore of Chronomancer Zubin of Dreams

It was time. The dawn was breaking. The season was changing. The decade was ending. Zubin felt it in his bones.

And for the first time in many years, the sand in his hourglass sifted downward again. He'd have to move fast.


Battle Mage Armstrong of the Sun

# The Lore of Battle Mage Armstrong of the Sun

Armstrong of the Sun has avoided burning in the Sacred **Flame** for now... the drive to find his wife Shelley, daughter Quinn, and to battle in the Runiverse with his two sons are the only things keeping him from giving into the **Flame's** call.  The **Flame** haunts him now, even in his sleep.  Fortunately for him, 2021 was an amazing year of discovery and wealth, but will Runiverse in 2022 provide new and amazing opportunities?  Only time will tell, but it's clear to him that there are only two paths...  he will either meet the Sacred **Flame** or rein as a hero in the Runiverse with his wife, daughter, and two sons at his side.

Armstrong of the Sun takes what would be his last sip of mead in 2021, as he stares into the flames of a warm fire...  screams can be heard in the distance.

To be continued in 2022.


Druid Artis of the Valley

# The Lore of Druid Artis of the Valley

I am......Artis.....

Why do I.....exist...

My journey.....has just begun....

But my memories....

I feel...like...something has happened...

I'll eventually find out.....soon


Arcanist Milo of the Wood

# The Lore of Arcanist Milo of the Wood

Oh the irony


Atlanta of the Wood

# The Lore of  Atlanta of the Wood

I am......Atlanta.....

Why do I.....exist...

My journey.....has just begun....

But my memories....

I feel...like...something has happened...

I'll eventually find out.....soon


Void Disciple Atlas of the Wood

# The Lore of Void Disciple Atlas of the Wood

In his mind, he came to. In one hand, his void skull, created from the depths in the Crypt of Varsoon, and in the other, a metallic cannister of commonfolk ale, one they call a "Budweiser".

He thinks to himself, "I PITY A FOOL..WAIT, WHAT? I AM THAT FOOL, FOR I HAVE SUCCUMB TO THE COMMON MAN'S ALE. NEVER AGAIN WILL I DRINK THIS WRETCHED BOTTOM SHELF ALE AGAIN!!"

With aggression, Atlas takes the metallic cannisters and crushed it against his skull with all his might, shrinking the material down to a fraction of its original length.

Now frustrated and disappointed, Atlas walks into the night, towards the marshes of The Toadstools.


Sorcerer Remus of the Obelisk

# The Lore of Sorcerer Remus of the Obelisk

During the age of majik, two thousand years after the fall of the Obelisk. Remus commands the remaining living heirs to the Gergon throne.

A powerful wizard, Remus uses the divine chorlote to cast mass spells. The chorlote is a frequency that resides in mages carrying the blood of the chosen ones. Only certain wizards can command the chorlote and use the power to their advantage.

For more than a thousand years after the fall of the Obelisk, only three other wizards were known to command the chorlote. In 1666, Remus accidentally stumbled upon an ancient tomb with sacred inscriptions.

After clearing dust from the various sarcophagi, Remus came to a glorious conclusion. The heirs to Gergon passed their divine sources to other wizards.

That's where Remus's adventure begins...


# The Lore of Channel 1 Poltergeist Gorgana of the Static Snow

If you spend enough time with Gorgana she begins to touch you, to whisper into your ear that she is part of your real self. You stop seeing clearly. The light is muted. The light from the sun dims. All that can be seen is Gorgana and you are drained of light.


Druid Pezo of the Keep

# The Lore of Druid Pezo of the Keep

Druid Peso served the great wizarding lords of Alessars Keep as a butler.

What makes a great wizard butler exactly? There havent been many attempts within the profession to make a good answer. You may not be familiar with the Bayes Society as not many talk about it these days. But during the first and second epoch many felt its power had become too great and did not mourn when it was forced to close.

The Bayes Society claimed that it only admitted butlers of only the highest rank. By keeping membership low it kept its prestige and power. Criteria for membership was kept intentionally vague. Association with a distinguished household or coven was an obvious prerequisite for membership. But they made it clear that those serving the towers made newly rich through the exercise of dark magic or touched by the void were not qualified. But in their quarterly publication they did once state that the significant criterion is the applicant must be possessed of dignity in keeping with their position.

Peso was regarded by all as having that factor of dignity which distinguished him from many other wizard butlers who were merely competent. The question then becomes about what dignity is comprised of?


Pesos father, Kazuo of the Keep, often told a story that perhaps addressed the question in a suitable fashion. A certain butler he knew had traveled with his employer and a small party of his employers friends through the battlemage mountains. They stopped to spend the night at a rock storm shelter alongside the trail. While the party unpacked, the butler entered the shelter and began to prepare for dinner. All at once he noticed a golem of great size remaining perfectly still against the back wall of the shelter. It was almost unrecognizable against the stone and bathed in flickering firelight. The butler left the shelter quietly taking care to close the door. He attracted his employers attention with a polite cough and whispered Im very sorry, sir, but there appears to be a golem in the dining room. Perhaps you will permit the wands of fire to be used?

And according to the story, a few minutes later the employer and his guests heard three blasts. When the butler reappeared outside some time afterwards to refresh the mugs the employer inquired if all was well.

Perfectly fine, thank you, sir had come the reply. Dinner will be served at the usual time and I am pleased to say there will be no discernible traces of the recent occurrence by that time.

Pezo never had the chance to encounter a golem in the dining room but there were several instances throughout his career of his displaying in abundance that very quality he so very admired in his fathers story.


Battle Mage Armstrong of the Havens

# The Lore of Battle Mage Armstrong of the Havens

Battle Mage Armstrong of the Havens was born in the Battle Mage mountains to a family having a long history of gallantry and noble quests. Though he did not himself take part in these quests of old, as his family had finally settled in the mountains when he was born, he was captivated by the stories told to him as a child. Though his parents forbade him, he lived in hope that he may one day leave the mountains to fulfil his desires to have his own thrilling adventures.

As fate would have it, he got his wish but not in the way he would have ever wanted. One dark and stormy night his home was attacked by an evil and powerful witch who was hungry for the souls of his parents, a recompense for past deeds. Though his parents had survived many dangerous encounters they could not prevent the green flames from consuming their home. Following this devastating attack only battle mage Armstrong and his older brother survived, though his brother was left badly injured due to bravely shielding his brother from the flames.

The pair only managed to escape the sustained attack as Armstrong noticed that a black cat was walking through the home seemingly unscathed by the flame. He took hold of the cat and suddenly he too was unable to feel the heat and evil of the previously perilous flames. Hence, he was able to drag his brother from the site and flee, but the black cat remained with him.


As his brothers injuries left him not able to work it fell to young Armstrong to fend for them both. To support them he had to travel far from the Battle Mage mountains around the world on many quests both noble and corrupt. Though his heart was good he had to provide sustenance for his brother, this meant he had to accept coin for service whatever the nature of it may be. Over the years this life of servitude and constant fight carved Battle Mage Armstrong into a weathered and wise guide throughout all the lands and a formidable, strong wizard.

Though many say the strength of his magic and ability to guide through dangerous lands is due to a mysterious candle he carries in the dark. It is known to only a few that the true source of his ability is due to the black cat that has stayed by his side through all time since that treacherous evening in which his life changed forever.


Ozohr of the Ether

# The Lore of  Ozohr of the Ether

I have spent too much time staring into the ether.


Void Disciple Zeromus of the Reach

# The Lore of Void Disciple Zeromus of the Reach

It is said if you stare long into the Void, the Void stares back at you.

From the earliest decades of his apprenticeship, Zeromus had heard this saying time and again. But it left out the most important part. The part that you learned in the laboratories and libraries of the Reach if you were to survive the first stages of scholarship.

When the Void looks into you, from across the gulf of ghosts, beyond all space and chronal reckoning, its numbing cold emanating from the outer dark into your frail mortal flesh, it was critically important to remember to do, or rather, not do, one specific thing.

DON'T BLINK.


Hedge Wizard Axis of the Psychic Leap

# The Lore of Hedge Wizard Axis of the Psychic Leap

Axis is one with the forest and seeks the truth in Nature.

He gains power from the plants, and uses Dryad's ear to know what plants know, and make them grow.

A master of seeds, does the woods need.

Passes through time through years, as the trees grow without fear.

He covers his body in barky armor, a master of growth a knowledge farmer.

Thinks before he speaks, and looks before he leaps, with growing techniques secrets of the jungle he keeps.

As old as the redwoods, elms, and oaks, a friend to all of the woodland folks.

Follow his steps, walk his path, be one with the nature a true homeopath.

Listen to the breeze rustle in the leaves, the trees do speak you can hear if you please.

Keep calm your mind and empty your cup, the journey is under way keep your chin up!


Hex Mage Jean Leon of the Garden

All voodoo is spirit. Every fly and blade of grass. You only need to learn the names theyre called. The first time that you try they might not hear you. Over time you earn their trust, and they might tell you secret things or find forgotten treasures. If a curse is needed, fear the trembling earth that sings beneath their every footstep. It is worse to cast the evil eye than have it bend in your direction. Everything is word, and Id rather give blessings. When at end I perish, my soul will not be interred in musty soil. My name called forth at last, Ill join the great processions flying past.

- from the quill of Spellsinger Arcus of the Ether


Hedge Wizard Aldus of the Tower

# The Lore of Hedge Wizard Aldus of the Tower

All Lores know that: If you're not working hard, ideas dont matter. The best idea is worthless without execution.

If you're already working hard, ideas are crucial. Most effort is wasted on mediocre ideas.


Sky Master Jay of the Belfry

# The Lore of Sky Master Jay of the Belfry

Jay had been hatched of an egg, along with his brother Ray, under the height of Plutos ascent across the skies. As young corvids they had ventured outside of the safety of theSkylord Rookery they called home and into a forbidden grove deep within the Hedge Wizard Wood. There, Ray had taken a bite of a sacred applegrown from trees which had been planted by the alchemist Isaac the Malevolent.

But a curse placed upon the delicious red fruit turned poor Ray into an altered version of himself. A primitive corvid. A simple crow.

Anguished by his brothers curse, Jay took to the skies, leaving their beloved home far behind in search of an alchemical cure. He raged the winds above the Wild and over the forests of the Fey. Down towards Kelpies bay and venturing as far as the ZarosOasis. Years passed, the young corvid aging into a learned Sky Master with a crew of his own to command. Though no potion or elixir has yet to work, the two brothers still journey to this day.


Enchanter Evangeline of the Ether

# The Lore of Enchanter Evangeline of the Ether

Evangeline was born as a lower class daughter of a Farmer outside the hedge wizard woods. She became a Vampire as a young adult, as some foul vampires passed through her town causing mischief. Becoming an immortal vampire tends to complicate relationships with those who age and die, so Evangeline soon found herself leaving home to find herself.

After a time she found herself learning Magik from a village of sorcerers and enchanters and through years of learning and practice she became quite proficient. The village honored her with the name Enchanter Evangeline. She practiced her craft for decades, going across the lands learning skills and talents from any wizard willing to teach her. Many moons passed, seasons and years went by, and loved ones and friends grew old and died and she carried on. She became distant from others and spent most of her time alone in quiet places across the realm, meditating and focusing her energies. She became able to tap into a plane beyond the physical and see whispers of the past and the future, and see the words from beings beyond. She saw the effects these energies had on her, and learned to respect this ability and be cautious of the Ether she could communicate with.

A human who wanted to become a vampire approached Evangeline to become a vampire and become her servant. While traveling with each other Evangeline would often turn her follower into a rabbit to trick and manipulate people. Being in this state so often eventually led to her familiar being stuck in this form. With the promise to return them to their human form, and finally turn them into a Vampire, they both proceeded to venture to the Vampyre Mist in hopes of finding someone who could help them. She heard of the coming of an ancient powerful vampire rumored to be the first. Maybe they could help her but it would likely not come without a price


Ectoplasmic Spectre Daria of the Spike

# Ectoplasmic Spectre Daria of the Spike
@wizard7867 was a good girl from a lovely family. Being a young student she has learned magic full of enthusiasm. She spent long nights in libraries and ignored her personal life

One day she found an old folio hidden in far book racks. It described a ritual that promised eternal life. The rarest ingredient was a Sacred Flame in search of which she went with her cute pet - _Merlin's monkey_

It was a stroke of luck and not her merit to find the Flame in her journey. On emotions, Daria started the ritual as fast as she can

But it turned around that eternal life demands a great sacrifice of the wizard. It encloses the vitality of a living being into a sphere, which one who passed the ritual should hold near self

@wizard7867 became a specter. Daria hid the sphere in the middle of the Neutron star staff and grief anyone who tried to steal it.
With eternal life, she got a great power that allows her to control the particles of the universe

Without straining, Daria revived the poor monkey that was accidentally killed during the ritual.

Daria remembers her previous life and is not angry about her fate, but a Great Chaos touched her mind and often she can't control her impulses

_Believe me, you don't want to negotiate with a chaotic neutral!_


Ghost Eater Bathsheba of the Toadstools

# The Lore of Ghost Eater Bathsheba of the Toadstools

Ghosts were considered a delicacy in the household of Bathsheba of the Toadstools as a young child.  Her father was a famed Ghost Hunter, her mother a master of Culinary Magick.  Everyday her father would return home with his bounty, and her mother would use her enchanting skills to create the finest foodstuffs.  Wizards and Warriors from all over the land would travel to their small cottage in order to taste the famous ghoulish dishes.

But her father made many ghastly enemies as a Ghost Hunter, as you may imagine.  And so one day, without warning, the spectral apparitions raided the cottage, in a bid to bring an end to their sworn enemy.  Bathsheba's mother and father fought valiantly, but alas, the ghost raiders proved to be too much for them.  Bathsheba was barely able to escape with her life.

From there, Bathsheba roamed the world on her own, sleeping in alleyways and scrounging behind taverns for food.  She became friends with the local rodent populations she came across, noticing their skill for scavenging.  She learned their ways and relied on them to keep her alive, forming a special bond with Nyaluin the Blue Rat, who became her most trusted companion.

As she got older, she began to become proficient in magic, emulating skills she had seen both her mother and father use.  And when she received her Rune of Fire from an elderly witch who took her in, she knew what her path was.  She would use her sacred fire to boil the bones of her ghostly enemies, and feast upon their ethereal bodies to quench her hunger for revenge.


And so after intense training, she returned to her ruined cottage.  And she cleansed it of all the wraiths that had taken her family from her.  When the ashes had settled, she made use of her mother's Magick and boiled their remains into a great stew - feeding the entirety of the surrounding village.

Stories of The Great Ghost Eater spread across the land - and once again Warriors and Wizards flocked from all over the continent in hopes of tasting the legendary foodstuffs.  And it brought her great joy to take up the mantle her parents had once held.  She turned the cottage into The Ghost Kitchen, a tavern for weary travelers to rest their legs and fill their bellies.

Nowadays Bathsheba leads a quiet life running The Ghost Kitchen.  It's fame has reached the corners of the continent as a place where stories are spoken beneath its hearth, friends are found beside its fires, and smiles are shared between its patrons.


Druid Victoria of the Mist

# The Lore of Druid Victoria of the Mist

Lavender and lemon are all I remember.

Ma's favorite.

I'm still not ready to head back into the Thorn.

Thanks to Lady I am still breathing.


Sage Misumi of the Oasis

# The Lore of Sage Misumi of the Oasis

Possessing only a backpack of assorted positions, a wand, a deadpan gaze, and accompanied by her only friend named Luna.

The Medicine Seller is a mystery to everyone she meets. She travels from town to town, uncovering the root of peoples medical, and sometimes supernatural problems. But her services does come at a hefty price...


Arcanist Qasim of the Plains

# The Lore of Arcanist Qasim of the Plains

If there is one thing you learn when you raise bunnies, it's that a caged animal will always try to escape.

Qasim felt a lot like the bunnies his family raised. Life wasn't bad, his family always had food, and he had a good relationship with his family members, but when you're breeding bunnies, you can't exactly go see the world... and that's all Qasim could think about. He was fascinated by stories of magickal artifacts with complex histories, and he wanted to find them. When Qasim would tell his father of his true desires, his father would become enraged at the idea. Life was comfortable, why would you go off chasing legends? So like his bunnies, Qasim too would try to escape.

Far from being a grown man, Qasim adventured off into the night. Still being a child, he brought nothing more than a couple of cool rocks, some bunny jerky, and favorite (living) bunny with him. He traveled north, into the Hedge Wizard Wood, and then got completely lost. This boy had no sense of direction, no idea what he was doing. He was a farmer's son, not an adventurer! Qasim didn't even know how to identify edible plants or hunt! He was in over his head, and he knew it.

Days passed, Qasim ran out of food. His bunny, Hagan thankfully had plenty of foilage to munch on, but Qasim persisted... until he could not. A cluster of purple mushrooms appeared just as Qasim could take it no more. If the mushrooms didn't kill him, surely the hunger would. About 15 minutes later Qasim felt something he had never felt before... Magick.


The next few months were spent eating the magick purple mushrooms, learning how to survive, and realizing the manifestation of his powers. Qasim learned how to combine food and magick to create concentrated energy pellets. The effects of these pellets varies based off the ingredients used, so there are limitless possibilities and combinations. These months turned a boy into a wizard with almost infinite potential. Equipped with this new power, he set off to find ingredients to pelletize.

When Qasim finally arrived in civilization, he wanted to grab some carrots to experiment with for Hagan. He had never pelletized food for Hagan, as Hagan would nom on just about anything, anywhere, anytime. Pelletized carrots are essentially superfood for bunnies, as they are carrots infused with magick. Hagan grew 20 times his size, and could communicate telepathically with Qasim. The pelletized carrots for humans however, did not make you grow, but gave you incredible night vision and kept you full for hours... so much to discover.

With new found power comes new found responsibility, and Qasim spent his time reading about different plants, meats, and the lore behind their energies. He would experiment with new foods, which meant also feeding the hungry... which didn't always turn out to be such a "good deed." His intentions were pure, however, and his prestige grew. He spent his nights in bars, listening to bards tell their stories, and taking notes. His goal was to gather as many of the pieces to the puzzle and put them together. The artifacts he sought would be his...


Adept Vossler from the Shadow

# The Lore of Adept Vossler from the Shadow

To brother Paul--The Apostle.  Wise beyond words and a true treasure to the world.   A heart of gold and a wit of razor.  A friend to those returning from the quantum shadow.

-3/2


Ghost Eater Anton of the Secret Fire

# The Lore of Ghost Eater Anton of the Secret Fire

Despite Anton's family's best attempts to keep him fed throughout his childhood, he always remained frail and on the edge of death. It wasn't until a fight with his brother launched him into a fit of anger. Unbridled anger turned to rage. Rage turned to white hot flames. Moments later, everything fell to ash and darkness.

At 13, Anton's power was revealed, but at the grave cost of his brother and his parents. As he wept over the charred ash that remained of their bodies, Anton suddenly felt a curious rush. It was the feeling of their souls filling him with his first ever taste of strength. His scalding tears dripped where their bodies lay, etching dark symbols of their souls permanently on the stone below.

It was this irreconcilable feeling of absolute strength at a time of unimaginable anguish, dread, and loss which left Anton a soulless shell himself, forced to roam eternally in a state of lifeless agony.

Anton would never be recognized if seen in the flesh. His legendary existence is known only by the black symbols left on the ground beneath his victims and the ominous echo of Shamgar, his crow companion, heard only by those who arrive first to witness the black symbol of the tragedy.


Sage Eden

# Eden, Moe, and The Great Magical Magnolia Tree

(This is the beginning of a story of two friends, trying with all their heart, to find The Great Magical Magnolia Tree.)

Part One:

Sage Eden and the pony Moe the Swell arrived in a storm to the Blue Wizard Bastion.  The road-weary Eden and Moe stood like statues before the stronghold gate, rain pooling in the brim of Eden's hat.  They were hungry and tired, worn and weathered, looking only for rest.  Slowly, Eden typed the Blue entrance code phrase into his digital tablet, right as the wind and rain intensified.  But the castle doors did not open.  Instead, a rather disagreeable voice bellowed from an alarm system intercom.

"Evening sir.  What is your business and what is that fell animal you ride, Blue Wizard?" said the voice.

"And that black cloak...there's a shadow upon you Sage."
The terror of the long journey flashed through the wizard's mind.  Eden patted Moe on the head.

"Indeed, a shadow does follow us, which is why we seek rest here.  And this who you call fell is my hearty friend,
and I saved him from death and torment.  And this cloak is but a garment, and none of your concern gate keeper.  Let us pass through."

The cities and castles of the wizards were becoming defensive, even the Yellows.  Uncertainty coiled like a spring throughout the realm.  New beasts roamed, and warriors marched.

Silence... and then the doors unlocked and opened.

Eden sighed, put away the tablet, and took a moment to think.


Eden sighed, put away the tablet, and took a moment to think.

The water that had pooled in his hat began glowing reddish light, and his eyes flickered blue.  He was a color and light transmitter; though sometimes the magic happened without his intent.
Electric yellow and white light burst forth from his staff.  And in that moment, in the woods nearby, Eden glimpsed a dark figure, but it vanished quickly.

Eden found a nice spot for Moe to rest and then settled into some wine and music.

Part Two:

Bowie played in the background softly as Eden drifted in thought.  His room at the Bastion was small and simple, though the window was large.  Rain continued to patter, and thunder rolled.

"Is there a sun out there, somewhere behind those dark clouds." Eden muttered to himself while peering through the glass.
A new and silky voice broke in.

"Are they natural? The clouds I mean.  Now that is the question."
Eden grinned without looking.  On his digital tablet appeared a face, a handsome face as it were.  It was his old friend Holy Monk Akron of Atlantis.

"Always showing up uninvited Akron." Said Eden with a smile.

"Always, good sir.  I don't have much time to chat friend, though I wanted to share some foreboding news with you.  Rumor has it The Nameless have destroyed and stolen the last
sacred tree left in the Archepelgo."

Hearing this, a stern expression came upon the wizard's face and his eyes flickered blue.

Thunder cracked louder.
Intuition took over.  Eden said a quick goodbye to Akron, gathered his belongings, and went downstairs to ready Moe for departure.
At the stables the heart of Eden nearly stopped-
Moe was gone.

Part Three:


Part Three:

The rain finally let up and the sun pierced the sky as Eden scrambled to the nearest gate; courtly and more magnificent than the one he entered through the night prior.  He stood on white
marble stone, gazing in every direction hoping to spot the pony.  And there he was, Moe, rummaging through herbs in a nearby glade of trees.

"Moe you old bugger! You scared me stiff." Said Eden as he approched.

"Yep, yep." Responded Moe with a smile full of chives.

"Now listen close, the woods are not safe for us, stay close and don't wander off alone, understood." Said Eden gravely.

"Yep."

They returned to the Bastion courtyard and spent the afternoon lounging there (alas, as was his tendency, Eden had completely forgotten his conversation with Akron).  Blue wizards and
other folk bustled around them in the market square, paying little heed to the two.  One face though seem rather interested.  It was a Corvid, a rather rare sight for this place.  He approached
and spoke.

"How is your stay going Sage?" Said the Corvid.
Eden instantly recognized the voice.  It was the disagreeable voice he had heard over the gate intercom.
Cautious, Eden looked at him, his eyes flickered blue, and said nothing.

The condescending Corvid continued.
"I see.  Well, don't get ancy.  You two are not permitted to leave just yet.  Follow me."

Part Four:


Part Four:

Lofi beat music played.  It was evening in the Blue Wizard Bastion, and a Friday.  Electric pink and blue neon candles flickered everywhere; in the courtyards and in the high
windows of towers.  The Blue Wizards did not endulge quite like the Yellows, though they did enjoy themselves.  Drones carried colorful cocktails around the grounds, some shaped like
hummingbirds, others like crows.

The disagreeable Corvid gate keeper had brought Eden and Moe to a high tower quarters earlier in the day.  Eden went along with it out of curiosity more than anything, not feeling the intuition
to resist just yet.

"Eden, we have not seen eye to eye, and that is OK.  You do not like me.  Please though, let us forget that and move forward."  Said the Corvid calmly.

Eden, sitting with Moe at his side, nodded without a word.

"Two things; I know there is a shadow in the woods nearby following you, and I know what Akron has told you."

Eden sighed and thought to himself- "Christ, you aloof fool, how did I forget that Akron conversation."

The Corvid continued.
"We know of the Nameless. We know the 33 Sacred Trees of the realm are being systematically dismantled.  We know you and this pony earnestly seek the grandest one of them all- The Great Magical
Magnolia Tree."

Before Eden could respond, the ground began to shake violently.

Part Five:

The Corvid gate keeper lay dead in the high chamber, crushed beneath a falling stone.  The ground rumbled.  Eden gave him a final look, with eyes flickered a blazing blue, thinking to himself-

"How did a foreigner manage to control the gate?"


"How did a foreigner manage to control the gate?"

A scroll brimmed with gold had fell out of the Corvid's pocket.  Eden took it.
He mounted Moe and made for the stairs.

The moment was intense.  It was dark, fires spread in the Bastion, stones fell, people cried, animals lay dead.  The yellow Joy Staff of Eden showed its
purpose in this moment- it glowed yellow and white light whilst also warming the hearts of Eden and Moe.  It had the power to transmit not only light and color, but also love and joy.  This was
necessary at times because Eden had bouts of forgetfulness, darkness, and rage.

He found a pink neon light in a courtyard and unrolled the scroll. It read:

"Jagger, keep the blue wizard Sage Eden who rides a fell pony away from that which follows him from the woods.  This is our highest priority.  Do whatever is necessary. - LD"

The rumbling stopped, and all was still.

Part Six:

Outside the castle walls was tranquility, oddly enough.  There was no sign of the tumultuous earthquake.  All there was to see was a rolling countryside, under a spring sun.  Eden was befuddled.

"Moe my herb chomping friend, was that destruction a dream?  I fear that everything we just experienced was a spell- an illusion."

"Yep yep." The pony said.

"Did that disagreeable Corvid really perish?  Did those stones really crash?" Added Eden to himself.
"Who is L and why does he want Moe?"


They had arrived to the Blue Wizard Bastion in search of restful sleep, and instead, alas, they had found nothing but questions.
Eden rode Moe to a nearby knoll.  They overlooked a beautiful view of blue lakes, forests, streams, and small homesteads, nearly forgetting all the troubles that followed them.

A hummingbird appeared and swirled around their heads.  It hovered around the rune marked on Moe's hind leg, seemingly studying it.  It sang the melody of a Bowie song that Eden
loved, and intuition told Moe this bird was OK.

Eden smiled and looked up and spoke.
"Hello friend, your music is delightful, and you are welcome to join us on our journey.  Good company is hard to come by these days."

So it was to be, the three stood on that knoll, deciding where fate should take them next.

Part Seven:

It was a Sunday.  The sun was shining and a light breeze lingered with scents of white flowers.

"Ah, Magnolias..." Eden sighed, and fell into a state of deep no-thought.

He lounged in the grass on that pretty knoll outside the Bastion, with his best friend Moe, and his new friend the Bowie-whistling hummingbird (yet to be named...actually, how about Starman, yes, Starman).

The peaceful day turned into an equally agreeable twilight and eventually a sunset so beautiful it would startle even The Beasts.  He wished with all his heart that he could stay in this moment, on
this spot, for all eternity.

Part Eight:


Part Eight:

It was time to depart.  They spent another evening back in the Bastion, joined by their new friend Ziggy the hummingbird.  Eden had a few friends he wanted to check in with, and other loose
ends attend to.  These included: a software update for his digital tablet, a staff tuning and polish, a hair and beard trim, withdrawing some coin, packing a few food items and tea for the road.
By the end of preparation, Moe was looking a bit heavy, though not of heart.

It should be noted, as was his tendency, Eden had completely forgotten about the Corvid scroll.  It was like a dream that drifts away quickly from one's memory.   In Eden's world, he maintained
a somewhat weak grasp of the past and future; so firmly was he rooted in the present moment (to a fault perhaps).

The three comapanions felt fresh.  It was a crisp spring morning, Eden drank a coffee in the main square, whispering The Blue Prayers to himself, whilst the other two waited beside the grand front entrance.
He approched them with a vigor and smile.

"Well then, my friends it is time to re-join the road I reckon.  Let us be off.  I am forgetful as a stump, though I do remember that which is most important.  We are to ride northwest from here,
to the hills and onwards to mountains and eventually to the seas.  Akron knows the lore of the 33 trees better than I, and I shall trust my old friend in these matters.
"Yep." Replied Moe.

Eden continued.
"And...as for the shadow in the woods that tracks us, I am not sure how to broach that.  I will pay it no mind for now.  Afterall we should not ruminate on the evils of the past."


As they trotted off, the intuition of the wizard became cloudy.  Fear quietly crept into a corner of his heart.

Part Nine:

Eden was at an impasse in his mind.  He could go one of two ways; south through The Wild corridor, or northwest along the mountain
trail above the Sacred Pillars.  The destination was the house of Akron, who was on an island in the Archepelgo.  Akron was of an old holy
line of sea people and he held deep lore; documents from Atlantis among them.

The purpose and destiny of Eden and Moe was simple;
though enormously important and time sensitive- locate The Great Magical Magnolia Tree (Eldest of the Sacred 33 Trees planted in the
forgotten time).

Eden, Moe, and Ziggy sat around a fire.  Stars flickered white above.  It was night and they had just finished their first day on the road.

"The way south is long, though safer.  The way north is short yet perilous.  Alas, I am at a loss for intuition." Said Eden to the sky.

"Can I be of help?" said a new voice, deep and mysterious and startling.

The three turned to look and out of the dark night appeared a gruesome looking Soul.  It was a Corvid-looking creature; once a living
wizard.  He dragged one foot as he walked.

Eden grabbed his staff.
"That's close enough, tell us your name and purpose.  Wait now...you are the one who has been tracking us I presume."

The dead Corvid was silent for a minute.

"I am.  And through my dark arts I created the destructive illusion you experienced.  Forgive me.  It was necessary though I do not have the
time to explain.  I am a defector."


The Soul's clothes were burnt and ugly.  Bones were exposed, and blood stained his beak.  But he sounded clean of voice.  And his obvious
powers in magic impressed the blue wizard.

Eden said, "Sit then with us, and tell us what we should know."
The dark bird declined.

"I cannot be so near a flame.  The pain of memory is too great to bear.  Tommorrow at noon, meet me in the old Koopling Cemetery two
miles down the road."

He disappeared into the night, and the three companions said nothing more.


Battle Mage Hansel of the Mountain

# The Lore of Battle Mage Hansel of the Mountain

**A peculiar lad, they all proclaimed. His gifts trouble us so.**

One day hell bring us all to shame, the boy has got to go!

And so a council came to be and thus his fate was sealed.

The sentence must be exile! Young Hansel, you must yield.

Marched towards the southern gate, passing far from sight.

The child wizard prodigy, disappeared into the night.

What did this child do, you say, for such a fate as that?

While practicing his magic, he accidentally zapped a cat!

Thirty years had passed since his forced isolation.

And in that time he found a means to cope: inebriation!

But alcohol is costly, sure, when bottles line the floor.

It was then the bounty hunter born when slaying a centaur!

Masterful at every spell and much too drunk to fear,

He soon became a legend at his bounty-full career.

With a purse of coin and bottles now flowing like a fountain,

He drinks and gambles, in that order, Mage Hansel of the Mountain.


Battle Mage Angus of Mu

# The Lore of Battle Mage Angus of Mu

Good morrow, fellow wizard! Thou may call me Angus, Battle Mage of Mu. I came across this book rather haphazardly and felt called upon to leave words of mine own. Whilst Ihail from the absent city, I remember not of it. I vividly retain much of what I have acquired in terms of battle magic from the Lost Monks of Mu, however. Tis no small feat to acquire the proficiency I wield of the Great Winds afterall. Thus, I intend to utilize this most gracious gift to see mine evergreen quest to completion.Iyearn to locate the savior of the lostthe being of great power whom none seem able to locate, the one who dost ringeth with such calmness. Perhaps the one they call Magus Wazir will yet aid my quest to retrieve my fond memories and locate the once great city of Mu.While I have yet had luck inway of contacting the elusive dream master, my quest has provided me with great tales of adventure. Much wisdom has been garnered through these trials. Yet, the greatest mark of knowledge bestowed upon me is the practice of benevolence towardfellow beings. Regardless of creed, shape, or form, it is we beings that do act as the life force for this great world. Thus, I have pledged the power of the Great Winds to aid others that require a gentle breeze to guide their sails toward that which they seek. Thou acquaintance is most welcome should thee find me in our great world, friend. May my zephyr surely guide thee toward succor.


Alchemist Talbot of the Keep

# An Interview with Alchemist Talbot of the Keep

Tired of quest-talk, politics, and magical hypotheses, Talbot has made his mark on the world by opening and running the only _no-magic wizard-only_ bar in the realm.

> Come and hang out at The Keep, but by Merlins beard- no magic in my f*cking bar.

In an exclusive interview with this passionately dedicated Wizard, we explore his approach to music, magic, and a good time.

Interviewer: Hey Talbot! How are you doing?

Talbot: Pretty good! Were having a great year here down at the Keep, business is thriving and I think were at the beginning of something really special.

Interviewer: So tell me, what is the Keep?

Talbot: The Keep is the only no-magic wizard-only bar in the realm. We dont allow any magic so people can focus on the music, ale, and good vibes. Too often nowadays people are relying on magic for a good time and use it as an excuse to be d*cks to each other. The world is about more than magic, even for us wizards!

Interviewer: Oh! So youre a wizard yourself?

Talbot: Oh for sure! Thats how I know magic isnt all that! If you ask me, it causes a whole lot more problems that it solves. More magic, more problems.


Interviewer: Thats an interesting position! How did you come to that conclusion?

Talbot: People think magic can solve all your problems. They think because we can teleport and manifest matter out of nothingness it means our lives are smooth sailing. Well, not really, wizards are getting into battles and fights all the time, evil souls are targeting us with hexes and curses, and were always accidentally summoning things we didnt intend. Wizards have all the problems humans have plus a load of more complicated ones!

Interviewer: Wow! So having no magic at the Keep must make your life easier then?

Talbot: No doubt! The Keep is a safer place without magic. All the vibes are exclusively generated by wizards having a good time with each other and the music, with no extra faff. The only magic here is in the music. Upstairs we have a listening bar, on the middle floor we have a load of couches for chilling out and in the basement we have a club. Its a great time.

Interviewer: What is your key to a great time?

Talbot: Its all love baby! If you and your family are safe and healthy, you can hang out with your friends, AND listen to good music? Youre as lucky as a wizard can get.

Interviewer: What kind of music do you play at the Keep?

Talbot: We play all kinds of music. At the moment were enjoying jazz, house, electro, indie-rock, and K-Pop(Kobold Pop).

Interviewer: Sounds great! Thanks for talking to me today. Do you have anything else to share with our readers?

Talbot: Music is the answer, the key to love is understanding, and no magic in my f*cking bar!

Interviewer: Thank you!


Myla Beater of the South

# Witch

The powerful powers of witchcraft, combined with a magical staff, allow the witch to excel at dealing with enemies. If necessary, although not as effectively, she can use hand-to-hand combat weapons.

Calmly takes up the dirty work for a ringing gold. Uses magic to stop the enemy.

An experienced magician has gone through many battles and now he is only interested in gold. If you are willing to pay, the witch is ready to help you.