App: Pixel Starships™
Developer: Savy Soda
Genres: Games, Entertainment, Strategy, Role Playing

Featured by Apple in Best New Games! From one of the most successful Mobile Game Kickstarter campaigns of the year comes Pixel Starships!


Pixel Starships is the world’s first total spaceship management game in an 8bit massive online universe. In Pixel Starships, you command every aspect of your ship from construction to battles in a single persistent world.


Featured Reviews -

Touch Arcade - Pixel Starships tasks you with outfitting your very own ship with resource rooms, staff, and weapons. This looks Awesome!

MMGN - The graphics in this 8Bit indie game is the best we've seen in a retro style game for a long time

PocketTactics - I’m intrigued by the cutaway side-view of the starship with turbolifts and transporters at the ready 

TechTimes - The World’s First 8-Bit Total Starship Management Game Hits The Online Universe

The Discovery Channel - A fully immersive starship captain experience.


Key Features -

● Build Epic Starships of your own design.
● Many races, aliens, factions to command and conquer.
● Battle it out with other real players in a single massive online universe.
● Manage diplomacy, recruitment, research, exploration!
● Control ship's power and limited resources. Discover epic weapons.
● Build and deploy support ships to support your Starfleet.
● Cross section full ship control and battles.
● Explore planets, discover secrets of space.
● Form alliances and battle with your friends to achieve victory!
● Program situational AI commands to systems and crew allowing automatic combats and offline play.


If you're a fan of Star Wars and Star Trek; if you enjoy games like EVE, Clash of Clans, FTL, or Homeworld, you'll love Pixel Starships!

Note -

Pixel Starships is totally free to play and is designed for perfect balance for all players. However, there are in-app items that can be purchased for real money to help speed up progress or offer cosmetic improvements. If you don't want this feature, please disable in-app purchases in your device's settings. 

Note on Auto-Renewing Subscription - 

Pixel Starships contains a optional Subscription Membership. Members receive extra missions, bonuses, and daily rewards. Membership content is regularly updated. 

The Monthly Membership Subscription cost is USD $3.99 per month or a similarly adjusted currency price in your local region. Please refer to IAP menu or in app display for localised pricing. Payment will be charged to iTunes Account at confirmation of purchase. 

The subscription is auto renewable and will renew monthly unless cancelled at least 24 hours prior to the end of the current period. Subscription can be cancelled via iTunes subscription manager. There is also a 7 day free trial for the membership; the free trial period is not transferrable and any remaining free time is cancelled if a paying subscription starts.

Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user's Account Settings after purchase.

EULA: http://www.pixelstarships.com/eula
Privacy Policy: http://www.pixelstarships.com/privacypolicy

As per Terms of Service and Privacy Policy, you must be at least 13 years of age to play or download Pixel Starships.

Release notes:
V0.998.8 Changelogs:

Fixed a bug with weapon targeting UI not behaving correctly
Fixed several display issues with the Resource panel
Inbox notifications can no longer be collected during battle
Added confirmation popup for ship purchase/upgrade
Added search function for blocked users list
Fixed a bug where AA range circle does not get disabled when removed from ship while having modules inside
Updated VIP Join button in victory UI panel
Updated Catapult damage down to 3 and hp up to 4
Changes that are done but not merged:

Rush Command formula updated to have diminishing returns when used on higher HP rooms
Rush Command reload bonus can now overflow to trigger multiple rushes if the result exceeds remaining progress, but the remainder would be halved with each activation.
Boarding crews will now require a functional teleport room in order to return to ship
Boarding crews will no longer be able to return to original ship if the original ship is cloaked
Frozen/Stunned crews no longer reset action timer
All crafts now pause their reload progress when there is no target room or the enemy ship is cloaked
Fixed a bug with non-ability EMP effects always overwriting current inflicted EMP even when it is weaker in strength
EMP no longer resets mines/turrets but instead extends activation time
Added support for shield overcharging
Random targeting for weapons will now acquire all targets including non-combat rooms
Implemented support for crew freeze effects on weapon room attacks
Stasis Shield now disables reactor power generation
Stasis Shield no longer redirects targeting
Offensive status effects(EMP, Freeze, Fire) will now be able to overflow with penalty when applied repeatedly
Engine Evasion system overhauled to now be charge-based instead of RNG
Medbays are now a passive room that applies healing every frame
Added support for CooldownTime for passive rooms
Implemented support for setting room targets to none
Added support for Set No Target AI action
Added support for "Is Currently Healing" Condition AI for crews
Craft attack speed now depends on the origin room's reload rate
Added support for "Starting HP" as a parameter for AI condition checks
All existing HP AI Conditions will now reference Starting HP instead of MaxHP
Added support for AI Conditions that can check for all rooms including non-combat rooms
Added Friendly Room Destroyed and Enemy Room Destroyed AI Conditions
HP checks will now ignore non-powered rooms for Current/Origin/Target Room conditions
Added Current/Target/OriginRoom Max HP AI conditions
Added support for "Room is Invulnerable" AI Conditions
Crews will no longer reposition mid-combat
Crews can now regenerate Stamina when idle at a minimum of 1 Stamina per second.
Added new Stamina AI conditions
Experimental Changes/Content:

2nd Teleport Room and Mass Teleport Room
Shield Capacitor
Shield Overcharger
TLP reload time increased slightly to 240 frames, and lower levels now have cooldown time and charge time that will be reduced to 0 at higher levels.
Torpedo Launcher + Crafts(Boomer, Inferno, Blizzard, Thunderclap)
All EMP Perk collections stats increased
AML now has increased reload and cooldown times
Corsair emp duration increased to 4.5 seconds
Tractor Beam Emitter
EMP Cannon emp duration reduced to 5 seconds per hit
All captain stats have been rebalanced