App: Render - Video Composer
Developer: Anton Heestand
Genres: Photo & Video, Graphics & Design

Render layered media, visuals and effects in compositions.

Import media (images, videos, GIFs, SVGs, image sequences and RAW footage) from Photos and Files.

Zoom in to pixel level to inspect your graphics during playback.

Timeline features: 
- Keyframe with bezier curves.
- Time remap with keyframes.
- Rove across time keyframes.
- Motion blur with blending modes.
- Snapping of layers while dragging.
- Pre-compose layers. 
- Split layers.

Visuals: shapes (rectangle, circle, capsule, star, polygon, arc, line) and solids (color, noise, gradient).
Create an adjustment layer to apply effects to all underlying layers.

Effects: levels (brightness, contrast, invert), color shift (hue, saturation), blur, transform, kaleidoscope, corner pin, chroma key (green screen).
Effect packs: funny mirror, glitch, CRT, smoke, vignette.
Mask, displace or luma blur a layer with another layer.

Blending modes: add, subtract, multiply, divide, screen, lighten, darken, minimum, maximum, gamma, power and difference.

Import and export LUTs in the .cube format.

Write expressions for any property.

There are rendered previews of visuals, blending modes, effects and samples.
Samples is a way to visualize what the composition will look like for a property at different values.

The render engine caches all played frames, so re-playing is quicker.
Caches frames are indicated by a green bar in the top of the timeline.

Render out a still frame as image, render a region of time or the full composition as a video or image sequence.

Projects are saved in Files and media is bundled in the project file.

XDR display support. Create graphics in high color depth (16bit & 32bit).

Export video in h264 and ProRes on supported devices.

There are one time in app puchases for HD & 4K resolutions. 

Audio is currently not supported.

Release notes:
New Features:
- Spatial Keyframes with Bezier Curves
- Rove Across Time Keyframes

General Bug Fixes