App: SimAirport
Developer: Shifty Eye
Genres: Games, Strategy, Simulation

SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport. 

You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.

Your Airport, Your Way. Built & Managed by You!

• Systems-Based Gameplay: Everything has purpose
• Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
• Details: Security, Check-In, Boarding, Food, down to first class & coach queues
• Research & Advancement: Technology, transport, accounting tools, land expansion, etc
• Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
• Play your way! Multiple concourses, or a single large concourse? It's your choice!
• 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
• Very Actively Developed - Regular updates! Developers that listen & who are very actively involved in the community on a daily basis.

Release notes:
NEW ADDITIONS

• Remote walking gates!
Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do!
This is now possible! Remote gates can now be switched between the bus mode (having a road in front of them) and walking mode (having a sidewalk in front of them). To switch the mode just click the gate and select the "Switch Mode" button. You'll get different requirements for both and the game only displays the problems for the current mode. Once switched just connect the gate's "terminal side" to a door in the terminal. You can use Sidewalk, Crosswalks, and any modded material that is set up for usage in the secure area (check the Workshop and take a look at the flooring mods).
One building idea from our side: You can put these walking gates just a little further than you'd usually place a terminal gate and add remote bus pickups. This way you can combine remote bus gates and remote walking gates all on one terminal front! Be sure to share a screenshot of your layout with us!

• Underground Roads
Roads can now be placed underground and can tunnel under existing structures.
Usually, this would be a small point but we wanted to share that this one is a point where you guys changed our minds! When adding a new feature we try to make it some challenge or add some gameplay relevant aspect to it, it should always be a task to work with but we're not always right on making that "task" fun. With underground roads not being able to tunnel under existing structure we hit one of these challenges that just didn't fit. Based on your feedback, in the forums & during live-streams, we went ahead and removed this restriction completely for both roads and road ramps!

• Notification System
We've added some smaller notifications to help you in day to day gameplay or just show you something that may get missed for a veteran player or a new player doesn't know about.
Transport Capacity: Lets you know when the transport capacity has been reached (and passed) and pax may not be able to get to your airport. Will open the transports and deliveries section when clicked.
Kitche problem: Sometimes we miss an object or don't remember to get stock into the kitchen, this notification will let you know when an order could not be fulfilled. Will go to the kitchen and open the kitchen's overview when clicked.

• UI Improvements
We went ahead and tweaked some of the UI, notably three smaller changes:
The save game UI will now use your last save name even if you expanded your airport.
Sections on the grants UI now better fit their content mostly removing scrolling on the track list and the track description.
The perfect ops detail overview will give more details on why, when and where a plane was delayed or a passenger missed their flight.

SOME MORE ADDITIONS

• Add a new mode to the remote gates, they now support Bus and Walk mode.
• Add crosswalk to allowed walkable space in the secure area.
• Add option to ignore admin requirements to the sandbox menu.
• Add QuickSelect as default keybind.
• Add notification in case a vehicle could not stop and pick up passengers.
• Add the ability to add default airlines to existing games.
• Add notification in case the transport capacity has been reached.
• Add minimum runway length to master flight schedule entry (shown on hover under arrival and departure times).
• Add no stock warning to the kitchen overview display.
• Add notification in case a kitchen cannot fulfill orders (due to no stock or missing objects).

AND MUCH, MUCH MORE!

For a complete list of Additions, Changes, and Fixes please visit
https://steamcommunity.com/app/598330/eventcomments/4390400383723891605