App: The Battle for Wesnoth
Developer: Wildfire Games (WFG)
Genres: Games, Role-Playing, Strategy

The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme. Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host whom none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Features:
50+ skirmish/multiplayer maps.
90+ minutes of original composed music.
200+ unit types in six major factions, all with distinctive abilities, weapons and spells.
200+ scenarios in 16 major campaigns — more than 100 hours of gameplay!
(downloadable add-ons are under development) 400+ add-ons (campaigns, maps) are waiting for you!

Release notes:
Version 1.16.10:
 * Campaigns
   * Heir to the Throne
     * S03: Rewrite intro text, including a hint about training troops (PR #7291)
 * Editor
   * Scrolling the map north or south can move the text that overlays the map, so it doesn't always obscure the southmost hexes of the map. (issue #6422}
 * Multiplayer
   * Allied units’ orbs no longer look like the player’s own units’ orbs (issue #7108).
       * By default, they are now two-color during the ally’s turn.
       * Added an advanced setting to always show them as single-color (the ally color).
   * "Back to Turn" menu no longer crashes the game when used
     After the game has ended. #4236
   * World Conquest: Fixed rare lua error when a unit is killed.
   * World Conquest: Fixed Bezoar Item.
   * World Conquest: Fixed some items losing their effects in
     later scenarios.
   * World Conquest: Fixed units losing hp wheh picking up an
     artifact
   * World Conquest: Fixed "Promote to commander"
 * Translations
   * Updated translations: Arabic, Czech, French, Italian, Spanish, Portuguese (Brazil)
 * User interface
   * Update the preferences window’s Display resolution list if the game window is resized.
   * Improved the layout of the orb colors dialog, and added tooltips.
 * Miscellaneous and Bug Fixes
   * Fixed Possible Crash when using planning mode #3768
   * Fixed Possible OOS when using planning mode #7465
   * Fixed game hanging when an enemy attacks a unit
     with planned moves #5302
   * Fixed custom effects implemented via wesnoth.effects
     losing their effects in later scenarios.
   * Fix Crash undo+redo error after reloading #7253
   * Fix Crash when loading old replays #7253
   * Fix Crash when a unit has bad animations replays #5032
   * Postponed the removal of the `SPECIAL_NOTES` macro, which means there will be fewer log messages.