App: BRAW Toolbox
Developer: LateNite Films Pty Ltd
Genres: Foto und Video, Dienst­programme

BRAW Toolbox allows you to import Blackmagic RAW files directly into Final Cut Pro without transcoding.

No more waiting. No more transcoding. No more massive ProRes files. 

Save hours of time, and terabytes of storage!

The BRAW Toolbox Workflow Extension allows you to prepare all of your footage prior to import. You can easily and quickly change all the RAW parameters, and copy and paste settings from different BRAW clips. You can even save and restore Presets that contain specific parameters, saving time for example, if you always use the same Gamut & Gamma.

Once imported into Final Cut Pro, you can still modify the RAW parameters at any time. 

You can even keyframe the ISO, Exposure, Color Temp, Tint and Custom Gamma Controls!

BRAW Toolbox comes with a Metadata View that allows you to view every piece of BRAW Metadata directly within the Final Cut Pro Inspector.

There are automatic Decode Quality options for both HD and UltraHD projects, and you can also work at a low Decode Quality, then apply a "Global Setting" to force Full Quality prior to exporting - meaning you never have to worry about creating proxies for performance. BRAW Toolbox gives you complete freedom and flexibility.

You can also use the Workflow Extension to send your project/timeline to DaVinci Resolve for grading - all using BRAW files directly from the camera!

BRAW Toolbox requires Final Cut Pro 10.6.5 or later. It works great on the latest Final Cut Pro 10.7 release.

The BRAW Toolbox icon was designed by the amazing Matthew Skiles. 

The incredible surf footage (as seen in the above screenshots) was captured by Sydney based Director/Cinematographer, Adrian Emerton.

BRAW Toolbox was created by LateNite - the same team behind CommandPost, Marker Toolbox and Gyroflow Toolbox.

You can find information on System Requirements, Installation and How To Use on our website:

https://brawtoolbox.io

Release notes:
BUG FIX:

- Fixed a potential crash that we've been trying to solve for ages. On SOME systems (specifically systems with Mac2 family GPUs), Apple's Metal Framework would generate a Metal Texture that the Metal Performance Shader in the Mac couldn't actually work with, causing a crash deep within Apple's code. It was very hard to reproduce, as it only happened on certain systems - and none of ours. HUGE thank you to Apple Developer Technical Support, the Final Cut Pro Team, AdrianEddy and Warren Moore for all their constant and on-going help, assistance, guidance, patience and support!