Rockstar Games plans to release the remasters of “GTA 3”, “GTA Vice City” and “GTA San Andreas” on November 11th. “Grand Theft Auto: The Trilogy – The Definitive Edition” costs 60 euros in the digital version for Playstation 5, Playstation 4, Xbox Series X / S, Xbox One, Nintendo Switch and PC and includes the new editions of all three classic “GTA” – Title.
In a video, Rockstar Games also revealed the revised graphics of the three action games for the first time. As expected, the resolution is higher and the textures sharper. Because the graphics base of the 20-year-old originals are no longer used for photorealism, they now look a bit comic-like in the first trailer. Improvements to the models and the lighting can also be seen in the comparison scenes of the trailer. In addition to the visual changes, Rockstar has also adapted the controls, which are now based on the latest offshoot “GTA V” in terms of layout and feel.
The system requirements for “GTA: The Trilogy” remain comparatively moderate: A processor on par with the Intel Core i5-6600K or AMD FX-6300 is sufficient, as is an Nvidia GeForce GTX 760 or an AMD Radeon R9 280. With an Nvidia graphics card, you can turn on DLSS to play the title in lower resolution without much loss of visual quality. However, the minimum memory requirements are a bit high: According to Rockstar, the remaster trilogy requires 8 GB of RAM. All three games need a total of 45 GB of storage space on the hard drive or SSD.
Remaster for 60 euros
In addition to the new graphic style, the price is also causing discussion in the community: The remaster trilogy of “GTA 3”, “GTA Vice City” and “GTA San Andreas” costs 60 euros, roughly the same as a new full-price title. The originals were available on Steam for a few euros, but they can no longer be bought there: Rockstar has made sure that all three titles have been removed from the store. Xbox Game Pass subscribers can play the remaster of “San Andreas” at no extra charge.
All three “GTA” games, which will soon be packed together in the Definitive Edition, were originally released for the Playstation 2. The youngest part, “GTA San Andreas”, went on sale in 2004. Rockstar Games has another remaster in the works: The “GTA 5” released for PS4 and Xbox One will be updated for Xbox Series and PS5. The new version should appear in March 2022.
correction: An earlier version of the article said the entire trilogy would be part of Xbox Game Pass. In fact, only the remaster of “San Andreas” has been announced for the Microsoft subscription.


DMA Design was founded in Dundee, Scotland by David Jones, Russell Kay, Steve Hammond and Mike Dailly who developed multiple titles for Amiga, Commodore 64 and MS-DOS.
But it was Lemmings in 1991 that put the studio on the map, after selling +15 million copies and spanning multiple sequels. Following their success, the team began working on a small title called Race'n'Chase in 1995.
After more than a year in development, Dan and Sam Houser —two brothers who were working at BMG— received a preview copy of the game which they became obsessed with. It was their decission to pick up the project that finally released in 1997 under the name Grand Theft Auto, published by BMG Interactive.
GTA was a critical and commercial success, which led to the acquisition of BMG's multimedia division —and all their IPs— by Take-Two Interactive in March 1998. In December that year, a new subsidiary was established.
Rockstar Games was founded in New York City by the Houser brothers, Gary Foreman, Terry Donovan and Jamie King. Soon they acquired DMA Design, and together began working on Grand Theft Auto 2 and future titles for the company.
They all felt that video games could appeal to a bigger, wider audience. People with an interest in film, music, books and a broader sense of popular culture. From the start, their aim was twofold — to make games that they wouldn't be embarrassed to be caught playing themselves and to expand the experience of playing those games by making them less limited and more engaging, with the production value of Hollywood movies.
Rockstar Games creates some of pop culture's most provocative icons. The company —which describes itself as a high-end publishing label— is known for the creation of groundbreaking video games with unprecedented production values, style and depth, with a dizzying range of techniques and media.
Rockstar's dedication to making the most extraordinary free-form game play captured the enthusiasm of millions of fans around the world and continues to shock those too afraid to take control.
Following the success of Grand Theft Auto and GTA 2, Rockstar Games continues to build a name by publishing numerous video games in the late 90s and early 2000s, such as Monster Truck Madness 64, Earthworm Jim 3D, Thrasher: Skate and Destroy, two Austin Powers games and Midnight Club: Street Racing, among others.
At this point Rockstar is still mostly unknown to the public, but the studio is hard at work on their next title, which will astound both players and critics...
A new era
With the arrival of the PlayStation 2, Rockstar set out to create their most ambitious title yet. A revolutionary sequel, GTA III was the first in the series to feature a fully 3D world that players could freely explore. The game also featured a movie-like narrative, with cutscenes and dialogue that guided players through this gritty crime tale set in Liberty City, a parody of New York.
Some of the characters are played by renowned American actors —Joe Pantoliano and Frank Vincent, among others— giving the game one of the highest production values at the time.
Nothing to lose
After the successful PC launch of Max Payne from Finnish video game developer Remedy Entertainment, Rockstar Games was chosen to bring the title to sixth generation consoles, with Take-Two Interactive acquiring the IP that same year.
This relationship with Remedy continued through the decade, as the next game in the series —Max Payne 2: The Fall of Max Payne— was also published in 2003 by Rockstar, who eventually developed their own sequel with Remedy's aid.
Welcome to the '80s
The year following the groundbreaking success of Grand Theft Auto III, the team at DMA Design —now called Rockstar North— had been busy developing an expansion pack set in a different city. Months went by and the project became more ambitious, eventually turning into a whole new entry to the series: Grand Theft Auto: Vice City.
Set in a reimagined 1980s Miami, Vice City introduced a new protagonist to the franchise —Tommy Vercetti— voiced by Ray Liotta. The game draws inspiration from Scarface, Miami Vice and other pieces of 80s pop culture on a revenge story where the player will have to take over this glamorous, hedonistic metropolis.
Rockstar San Diego
The partnership between Rockstar and Angel Studios originated with the release of Midtown Madness and consolidated after the launch of Midnight Club: Street Racing, which was published by Rockstar in 2000. This resulted in a continuous relationship between both companies who worked together on multiple titles, including the Smuggler's Run franchise.
After Angel Studios' owner Diego Angel expressed interest in selling his company, Take-Two Interactive made him an offer «he could not refuse» and the studio became part of Rockstar Games as Rockstar San Diego in 2002. Not long after that, Midnight Club II released on consoles and PC.
This acquisition also meant the Angel Game Engine became Rockstar's proprietary engine to replace Criterion's RenderWare, and evolved to be the present-day Rockstar Advanced Game Engine (RAGE) used since 2006.
The final cut
You awake to the sound of your own panicked breath. You must run, hide, and fight to survive. If you can stay alive long enough, you may find out who did this to you.
Few titles have been more controversial than Rockstar's Manhunt, developed by Rockstar North and released for PlayStation 2, Xbox and PC. A former Rockstar employee stated: «There was almost a mutiny at the company over that game. There was no way to rationalize it. We were crossing a line».
The controversy surrounding the game stems primarily from the graphic manner in which the player executes enemies. The title has garnered a cult following among fans and —despite all the backlash— received a sequel in 2007 developed by Rockstar London.
Rugged and lawless
Red Dead Revolver was one of the leftover projects from Angel Studios that caught Rockstar's attention. Initially conceived for Capcom and the Japanese market, the game had a troubled development and was unplayable at the time of the studio's acquisition. Once the Rockstar San Diego merger was complete, the title remained in development for two more years until completion and was the first in the acclaimed Red Dead series.
A blazing arcade-style third-person game fueled by precision gunplay, Red Dead Revolver is a classic tale of vengeance on the untamed frontier.
It's the early '90s
GTA San Andreas was the biggest launch for Rockstar games at the time. Even though the company kept releasing new titles, the latest entry to the GTA series was the most awaited and acclaimed.
San Andreas marked the technological pinnacle of the 3D era of Grand Theft Auto. It included three cities based in Los Angeles, San Francisco, Las Vegas and surrounding areas and presented an array of new features such as car tuning, player customization and the ability to swim and dive, amidst many others.
The inspiration for the plot came from events that occurred in the early '90s, including the Los Angeles riots, the Rampart scandal and gang-banger culture. Movies such as Boyz n the Hood and Colors had a huge influence as well.
The fastest ride ever
Rockstar Games joined forces with DUB Magazine, the authoritative source on automotive lifestyles, to redefine the racing genre once again with Midnight Club 3: DUB Edition. The series that took racing from tracks to the open urban streets is back, and the stakes are even higher.
The third installment in the series delivers insanely fast, open city racing in Atlanta, San Diego and Detroit, complete with 8-player online competition and the most comprehensive vehicle customization ever seen in a video game. It was developed by Rockstar San Diego and released for PS2, Xbox and PSP.
GTA on the go
There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right.
After an exclusivity deal with Sony, Rockstar Games presented the first of two GTA titles that would debut on the newly announced PlayStation Portable handheld console. Developed by Rockstar Leeds and Rockstar North and set in the late 90s as a prequel to GTA III, some familiar faces will show up during this contemporary mafia story.
Come out to play
As self-proclaimed fans of the 1979 movie The Warriors, one of Dan and Sam Houser's ideas had always been an adaptation of the cult film into a video game. They acquired the rights and reunited most of the original cast members to play their characters again after 25 years in this beat 'em up title.
Developed by Rockstar Toronto, The Warriors expands the stylized cinematic journey of the film into a gritty interactive experience set in 1970s New York.
The Warriors must make their way from one end of New York to their turf on the other side of the city. All that stands between them and their survival are 20 miles and thousands of street gang members.
After a confusing announcement that surprised everyone, Rockstar Games brought us Table Tennis, a realistic simulation of the sport created to showcase the capabilities of their cutting edge proprietary engine —RAGE (Rockstar Advanced Game Engine)— developed by Rockstar San Diego.
Once again proving that Rockstar is a company that likes to take risks, Table Tennis debuted on Xbox 360 and Wii as one of the finest simulators of this sport, using high resolution graphics and hugely advanced animation systems to impart physical and emotional information to the player.
Back to school
Also known as Canis Canem Edit in some regions, this title was Rockstar's first open-world game to feature children, with the main protagonist being a teenager.
After being sent to Bullworth Academy by his mother and step-dad, Jimmy begins the school year by meeting the various "cliques" that roam this unusual boarding school.
The player will have to attend different classes, as well as explore the town of Bullworth and discover the activities and characters that will befriend and alienate him as the school year progresses.
Build an empire
The second PSP-exclusive GTA title arrived a year after Liberty City Stories, this time set two years before the events of Vice City —in 1984— and taking place in the same location, albeit with some notable differences as the city grows fueled by the violent power struggle in a lucrative drug trade that involves our protagonist Vic, brother to Lance Vance.
As a soldier, Vic Vance has always protected his dysfunctional family, his country and himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice — build an empire or be crushed.
One choice. One chance
Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here.
Manhunt 2 follows on the steps of its prequel, increasing the gore and psychological horror that made the franchise so controversial. This time developed by Rockstar Vienna and later Rockstar London, it was released for PS2, PSP and PC, with a Wii version releasing later on that took advantage of the console's motion controls to immerse the player into the brutality of the story.
The American dream
Grand Theft Auto IV marks GTA's jump into the 7th generation of consoles, showcasing a more mature presentation where the setting becomes the real protagonist.
Followed by two DLC expansions —The Lost and Damned and The Ballad of Gay Tony— it's the first Rockstar title to introduce three intertwined stories that take place during the same period and place — present-day Liberty City.
Meet Niko Bellic, fresh off the boat from Europe, Johnny Klebitz, a veteran member of The Lost biker gang, and Luis Lopez, hoodlum and assistant to legendary nightclub owner Tony Prince. Their lives cross paths with devastating consequences as they fight to survive in a city torn apart by violence and corruption.
No track, no rules
Join the Midnight Club once again, this time featuring a stunning recreation of modern-day Los Angeles. With a hot range of real-world tuners, muscle cars, exotics and superbikes to customize with the greatest depth of any racing game to date.
Illegal street racing with no track, no load times and no rules.
Developed once again by Rockstar San Diego, this title was exclusive to 7th generation consoles and received an array of DLC and expansions, including new cars and an extended map. A PSP edition called Midnight Club: L.A. Remix —which features portions of Los Angeles and Tokyo— released the same month and was developed by Rockstar London.
More money, more guns
The first GTA to arrive to Nintendo DS —and later PSP— Chinatown Wars is set in present-day Liberty City, and follows the story of Triad member Huang Lee who returns to the city to deliver a family heirloom won by his recently murdered father.
The game offers unique interactions to players using the touch-screen controls, and presents new features not seen in other entries of the franchise such as a drug-dealing minigame. The title marked the final appearance of GTA in portable devices.
In 2001, Rockstar Games in collaboration with OHHLA released a tool for aspiring rappers called Rhymerator, built for the web using Adobe Flash. It provided rhymes and metaphors based on the user's input and included a library of beats to help put the words to music. Inspired by this idea, Beaterator was born.
Beaterator puts a world-class mixer at your fingertips — enabling easy, powerful, and innovative creation. Featuring original music and a sound-kit which includes thousands of loops and sounds produced by Rockstar and multi-platinum producer and entertainer Timbaland. Developed by Rockstar Leeds and released for PSP and iOS.
Outlaws to the end
A spiritual sequel to Red Dead Revolver following former outlaw John Marston across the sprawling expanses of the American West and Mexico. Set in 1911, federal agents force Marston to hunt down the gang of criminals he once called friends in order to reunite with his family.
Development started shortly after the release of Red Dead Revolver, aiming to expand on the wild west theme and focus on a story-driven game with grounded characters and a strong narrative.
Los Angeles, 1947
Developed by Team Bondi in collaboration with Rockstar, L.A. Noire is set amid the post-war boom of Hollywood's Golden Age where Cole Phelps, an LAPD detective is thrown headfirst into a city drowning in its own success.
Development started in 2004 as a Sony exclusive, but soon the IP was acquired by Rockstar who saw potential in the idea of using the MotionScan technology to read actor's faces as the foundation for some of the key gameplay mechanics.
The game released on PS3, Xbox 360 and PC, with a Switch port coming years later. A Virtual Reality version of the game was released in 2017 and features some of the main story cases from a completely new perspective.
Dark hero reborn
After a 10-year wait, Max Payne returns. No longer a cop, close to washed up, and addicted to pain killers, he takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco in an effort to finally escape his troubled past.
Developed entirely by Rockstar for the first time in the series, Max Payne 3 is not a direct sequel to the previous entries but acts as a new chapter on Max's life, leaving behind the setting and characters of previous games. Remedy served as consultants for Rockstar when the game reached its final stage of development.
The game also introduces a multiplayer mode, featuring Shootdodge and Bullet Time technologies for innovative competitive gameplay styles.
Welcome to Los Santos
Grand Theft Auto V started development in 2008 after wrapping up GTA IV and its expansions, where the idea of three playable characters had been introduced. This concept was then expanded into a seamless gameplay mechanic never seen before, which allows players to switch control between retired bank robber Michael De Santa, street hustler Franklin Clinton and drug dealer Trevor Philips across Los Santos and Blaine County at any point. They must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody — least of all each other.
The game represents a leap forward in player freedom, storytelling and technology, including previous features from older titles and expanding with new activities, side missions and customization to create the ultimate GTA experience.
An ever-evolving world
Experience GTA Online, a dynamic and ever-evolving online universe for up to 30 players, where you can rise from street-level hustler to become a kingpin of your own criminal empire.
Taking the formula that made the franchise unique in the first place, GTA Online expands into the idea of becoming a succesful criminal in Los Santos and beyond, only this time you'll be joining friends and strangers to partner up with or fight against, in a world that is constantly adding new content, features and possibilities.
Outlaws for life
America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee as federal agents and bounty hunters follow their trace.
Acting as a prequel to John Marston's story, Red Dead Redemption II is a collection of stories about the decline of a way of life, as a small gang of outlaws tries ever harder to outrun the inexorable advance of American modernity. It is unequivocally the most well-crafted and fully realized open world in video games to date, and raised the bar for both Rockstar and the gaming industry as a whole.
Join the American West
Red Dead Online is the multiplayer component of Red Dead Redemption II. Following the steps of GTA Online, it aims to create an expanding, interactive world for players to explore and progress through, adding several new systems atop the single-player mode's gameplay.
Forge your own path as you battle lawmen, outlaw gangs and ferocious wild animals to build a life on the American frontier. Build a camp, ride solo or form a posse and explore everything from the snowy mountains in the North to the swamps of the South, from remote outposts to busy farms and bustling towns.
It's hard to put into words the massive influence Rockstar has had over millions of fans. Their games have impacted our taste for music and film, sense of humor and even fashion style. It's a rare occasion when a company develops such a huge, dedicated fan base that continues flourishing after 25 years.
As I write these lines, the reveal of the next GTA title is just a few days away. We're all excited to see what comes next, eager to enjoy new groundbreaking experiences and continue sharing our passion for video games.
Your legacy has been immense.


Thunderkick Slots at a glance
At the end of the day, quality is what counts for all quantity. This is also true for friendships, food and, of course, online slot machines. After my many years of experience as an online casino expert, it proves true that not all game manufacturers focus on quality. With Thunderkick slot machines, however, things are different. Below you will find a free demo version to see for yourself.
The games mentioned here are only a selection from a large number of titles that offer excellent visual quality and acoustical background. Whether a slot is included in an internet casino’s game offer depends on the contract between the casino and the game developer. If you are looking for a specific title, it is worth taking a look at the games portfolio of the internet casino.
The special thing about the Thunderkick slots is the design and fantasy with which the developers have created entire themed worlds. This is accompanied by suitable sound effects. Thunderkick not only experiments with visual design. The game mechanics also offer variety: sometimes you will find expanding wilds that spread across the entire row, in other slots you will encounter unusual bonus games. Excitement is guaranteed.
The playing field of the Thunderkick slot Esqueleto Explosivo.
Esqueleto Explosivo – Mariachi Sounds and Multipliers
Esqueleto Explosivo is a 5-reel slot with five rows and a total of 17 possible paylines. The special feature is the colourful mariachi design. Colourful skeleton heads provide a pleasant creepiness and an appealing musical background with Mexican sounds creates a unique atmosphere. The multipliers provide additional excitement.
The playing area of the colourful Thunderkick slot Toki Time.
Toki Time is the hour for high RTP values
The video slot Toki Time is another of the elaborately produced titles. Designed in a quirky comic look, animal symbols spin on five reels. The scenery is adorned with dancing flowers and bobbing mushrooms – and all this at rich payout rates of over 97%. There are also expanding wilds and re-spins.
If you like the games, you should definitely give them a try. In the end, nothing beats your own gaming experience when evaluating a slot. Would you like to try out a Thunderkick slot for free? No problem. You can find a free demo version here.
Aim high with the Thunderkick Jackpots
If you want to play for particularly high winnings, you should look out for machines with progressive jackpots. Most jackpot slots have a simplified game mechanic. This is often associated with somewhat lower payout odds. But once your spin is successful, you can theoretically expect to win millions. Unfortunately, Thunderkick does not currently offer any jackpot slot games in its portfolio. However, in a top Thunderkick casino you will find popular jackpot casino online slots from other well-known manufacturers.
Play mobile real money games on smartphone and tablet
When it comes to mobile gaming, we’re talking about one of Thunderkick’s biggest strengths. The developer is focused on making its quality online slots mobile-friendly. Whether you prefer a smartphone or tablet, you will be able to play your favourite Thunterkick games on your mobile device. Some Thunderkick online casinos offer you their own app for download.


The 2013 Sir G's Midsummer Legion Classic is underway at Ely's Veterans Memorial Field. Wahpeton leads Proctor 3-0 in the opening game, the first of four today in Ely, with two more contests slated for Soudan.
The rest of today's lineup in Ely:
3 pm - Kenyon (11-10) vs. Cloquet (5-7)
5:30 pm - Duluth Lakeview (6-10-1) vs. Viroqua (24-10);
8 pm - Ely (16-6) vs. Edina (12-9).
In Soudan, Lakeview and Deer River (3-5) open play at 1:30 p.m., with Hermantown and Wahpeton to follow.
In non-tournament action, Ely's VFW team beat Kenyon's B-team 2-1 in a morning game in Ely. Andy Krunkkala's two-out single in the bottom of the seventh plated the winning run, and Elliot Omerza got the win on the mound as Post 2717 improved to 18-7.


It’s time for the new Play to Play city…and some warm sunshine!
Have you taken advantage of our Play to Play Program yet? Hopefully you have, but if not, no worries – we’ll always have a special deal waiting for you in a fantastic city where you can have a great time. We’ve already offered up some amazing discounts in Chicago and Miami since kicking off Play to Play a couple weeks ago, and it’s now time to give you some hints about where to look for this week’s deals. (And by the way, if you need an introduction to how Play to Play works, go here to see the original post about it.)
As your hint for this week’s Play to Play city, we’ve decided to give it to you as a haiku. Why a haiku? Well, because we thought it would be a better idea than a limerick. Here’s your Play to Play hint haiku:
Westward you should go
Where you’ll find an awesome zoo
And, hey! Legoland!
Figure it out yet? When you do, just head over to our Travel Guides page, find this week’s city, and get ready to pack!


A downloadable game for Android
- Slipstream Rider
- A tilt to play android game where the player has fly around helping othert ships avoid asteroids using your slipstream.
- Our game is designed around the single mechanic of movement. The play needs to move to avoid obstacles but their movement also creates a slipstream behind them that the other ships will latch onto and follow. Score is built up by getting other ships to follow your slipstream. This means the player has to be consious of how his moving not only effects himself but the other objects. You lose points if you guide a ship into an obstacle causing it to get destroyed but you are also rewarded with a powerup so maybe sometimes it might be worth destroying a ship on purpose despite losing score.
- The game is intended to run on Android.
- We made use of the Unity Engine to develop our game.
The background song was created by FreeSnakes "https://soundcloud.com/freesnakes/imp-twilight-oddyssey" who gave us permission to use it. We also used the "Explosive Realistic VFX Texture Free" made by "Gustav Hagerling" from the Unity Asset store.
- This project was built by two people in under 48 hours: Cael and Paddy.
Download the apk on your Android device and run it to install the game. (Make sure you have allowed installation of apps from unknown sources in your settings -> security).
Slipstream Rider.apk 26 MB
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Baseball fans that are gamers are looking forward to the new video game coming out. MLB 16 The Show is supposed to be released in March. I think it is amazing how much video games have advanced since Pong. Anyone who is older than a few decades should remember it. You had two rotary controls and a white square went back and forth across the screen. It was a video game version of ping pong. Then companies built on that by doing a version of bowling. The ball and pins were squares. Squash was a one player game. Color was then added, and then we had better, but still rudimentary, shapes for shooting games such as Asteroids.
Scrolling backgrounds allowed for the creation of games such as Super Mario, but when graphics began to really advance, then gaming took on a whole new form of realism. I am wondering how far it will go. It would be really cool to be able to play in a room where the gaming objects appear in 3D space. They are working on versions of this, but of course they would be commercially cost prohibitive at the present time. However, that used to be true of the processors and memory needed for today’s games. As the technology advances, we may be all have “game rooms” on our homes and apartments that make very literal use of the term.
It would not take much to paint walls with a special paint to enhance projection of gaming to give a surround experience. Just imagine the accessory options games could sell. Things such as realistic steering wheels or flight yokes and controls. First-person shooter games would take on a whole new meaning. Holographic projections or a combination of projections and visors could make games even more immersive. Add in a scent generator and games would even get cooler. For now, we can just look forward to the release of MLB 16 The Show.


Campers will develop a game concept that goes well beyond the limitations of the traditional 2D game design. Students will learn the physics behind 3D games, explore beginner event scripting, level design, controlling flow of gameplay, and storytelling. Students will create games that will be available on a password protected Black Rocket website to share with friends and family.
Then, we will apply your skills to design your own Minecraft game. Design your own characters, buildings, and create skins for the characters. If students already own the Minecraft® game, they can play their project on a home PC/MAC (tablet, smartphone, and game console version of Minecraft® are not compatible).
NOTE: This camp is designed to be collaborative in nature to emphasize the creative process. Students will work in teams most of the week.
Activities described are general topics and are subject to change at the instructor’s discretion.
Dates: July 17 – 21, 2017
Time: 8:30 am – 4:00 pm
For immediate seat reservation, click to REGISTER ONLINE in Make Your First 3D Video Game/Minecraft Designer camp.
Or, to register by mail or fax use a PAPER REGISTRATION form.


Throne of Thorns
You can’t fight a war without armies. What follow are notes on how to read army stat blocks.
Name and CR: The army’s name is presented first, along with its Challenge Rating (CR). To determine an army’s CR, simply adjust the CR of an individual member of that group by the appropriate modifier depending on the army’s size, as shown on the Army Sizes table. If, after modifiers apply, the group’s CR is lower than 1, it does not count as an army—add more troops until you reach a CR of 1. If an army is cavalry, the army’s CR is set by the higher of the rider’s or mount’s CR score.
XP: This lists the XP awarded for defeating the army.
Alignment, Size, and Type: An army’s alignment has no effect on its statistics and is essentially just a convenient way to summarize its attitude with two letters. The army’s size determines not only how many individual units exist in the army, but also the army’s Challenge Rating. The army’s type is defined by the nature of its individual soldiers. An army must be made up of identical creatures.
hp: An army’s hit points equal its CR – the average hp from the HD type of the army’s units (3.5 for d6 HD, 4.5 for d8, 5.5 for d10, and 6.5 for d12). If an army is composed of units with multiple HD (ie cavalry), use the lowest HD type. Drop any fractions from the final total. Note that only damage from other armies can reduce an army’s hp—treat individual creatures who attack an army as a fine-sized army.
Defense and Offense: These entries list an army’s Defense Value (this is always a static number used to resist an attack) and its Offense Modifier (this is always a modifier that’s applied to a d20 roll during an attack). If the group has ranged capability, it is indicated here. The army’s Defense Value (DV) is equal to its CR + 10. The army’s Offense Modifier (OM) is equal to its CR.
Tactics and Resources: Armies learn tactics and gain resources as they grow more seasoned from battles.
Special Abilities: Any special abilities the army has.
Speed: This number indicates how many 12-mile hexes the army traverses in a day’s march. Marching through difficult terrain halves the army’s speed. Use Table 7–6 on page 172 of the Pathfinder RPG Core Rulebook to determine the army’s speed, based on the speed of its individual members.
Morale: An army’s morale is a modifier ranging from –4 (the minimum) to +4 (the maximum). Morale can be further modified by the army’s leader or other factors. A new army’s starting morale is +0.
Consumption: Consumption lists how many Build Points an army consumes each week, representing the cost to feed hydrate, arm, train, care for, and pay the soldiers. An army’s consumption is equal to its CR divided by 2 (minimum of 1; consumption can be further modified by tactics). You must pay the army’s consumption value at the start of each week it is active. Each week you fail to pay an army’s consumption, reduce its morale by 2 points. If this penalty results in a morale of –5 or lower, the army disbands.
Leader: This line lists the army’s leader and her Charisma modifier.
RAISING AN ARMY: You can raise an army in any city that has a Barracks or Garrison. A Barracks can raise an army up to size Medium; raising a larger army requires a Garrison. Each Barracks or Garrison can raise only one army per turn. As a “kingdom action,” raising an army replaces constructing a building, so you can only raise as many armies in a turn as you are allowed for your kingdom size.
Raising an army requires a Loyalty check with a penalty equal to twice the CR of the army you want to raise. If the check succeeds, you spend BP equal to twice the army’s CR and the army is created. If the check fails, you spend BP equal to intended army’s CR but the army is not raised. However, if you attempt to raise an army from the same Barracks or Garrison on your next kingdom turn, you gain a +4 bonus to your Loyalty check.
MAINTAINING AN ARMY: Armies cost consumption each WEEK that they are kept in the field, or each MONTH that they are kept in reserve. An army can always be created in one place and moved to another location to be placed in reserve there. It is considered to be in the field while moving its base of operations and must pay that consumption for that week, but if it reaches its destination in less than a week, it can be treated as being in reserve and must pay consumption only once more for the remainder of the month. To be kept in reserve, an army must be housed in one of the following buildings, each of which can host an army of the following size.
Watchtower: One Small or smaller army.
Barracks: One Medium or smaller army.
Castle: One Large or smaller army.
Garrison: One Huge or smaller army.
A Gargantuan or Colossal army cannot be kept in reserve, it must remain in the field.
An army’s base consumption is equal to half its CR (rounded down, minimum 1), paid at the beginning of each week (or month). If you don’t pay, its morale goes down by 2; if it hits -5, the army disbands. If an army disbands from lack of pay, your kingdom suffers a cumulative -2 penalty to your kingdom’s Stability, Economy, and Loyalty. This penalty is reduced by one for each year there are no armies disbanding with a negative morale.
LEADING AN ARMY: Each army must have a designated leader. A leader with a good Profession (soldier) skill can assist the army’s performance on the battlefield. An army’s leader can be a PC or an NPC, but must spend at least 3 days per WEEK (if the army is in the field) or per MONTH (if the army is in reserve, see below), or the army suffers a -1 penalty to Morale. This penalty accumulates each week or month the leader fails to show up. If the army’s morale drops to -5, it disbands as noted above. The leader can alleviate this penalty by simply showing up the required amount of time; each week or month he does so, the penalty is reduced by 1. The penalty can also be reduced by 1 each week or month by doubling the army’s consumption.
COMPOSITION OF ARMIES: Armies are groups of mechanically identical creatures (or paired riders and mounts, for cavalry). If you have groups of different creatures, they should be formulated as separate armies.
Each time an army wins a battle, you can attempt a Loyalty check against your nation’s Control DC. If you succeed, your army learns a new tactic. An army can know a number of tactics equal to half its CR. When a battle begins, the army must select one tactic to use for that battle.
Cautious Combat: Your army fights cautiously in order to maintain morale. –2 OM, +2 on all Morale checks.
Cavalry Experts: The army must have the mount resource to use this tactic. +2 OM against armies that aren’t mounted.
Defensive Wall: The army fights defensively, taking actions to protect their fellow soldiers as needed. –2 OM ,+2 DV.
Dirty Fighters: An army that fights dirty uses trickery and unfair tactics to gain an advantage at the start of a battle. +6 OM on first round of the melee phase .
Expert Flankers: The army is skilled at surrounding the foe and distracting them, at the cost of spreading out too much and increasing its vulnerability. +2 OM,–2 DV.
False Retreat: Once per battle, your army can make a false retreat, luring the enemy deeper into your territory. On the round you make a false retreat, you cannot make an Offense check. On the round after a False Retreat, you gain +6 OM and +6 DV.
Hold the Line: Your army focuses on total defense of the battlefield. +4 DV, –4 OM.
Relentless Brutality: You throw caution to the wind and attack with savage and gory vigor. +4 OM, –4 DV.
Siegebreaker: You target the enemy’s siege engines in an attempt to destroy them. Each time you damage an enemy army in melee, you may make a second Offense check. If this second check is successful, you destroy one of the enemy army’s siege engines. This tactic has no effect on armies without siege engines.
Sniper Support: An army must have ranged capability to use this tactic. Each round you successfully damage an army with an Offense check, you inf lict an additional 2 points of damage from archers held in reserve.
Spellbreaker: You adopt tactics to disrupt spellcasting. Against armies with spellcasting ability, you gain +4 DV.
Taunt: You are skilled at taunting the enemy, provoking stupid mistakes and overconfidence in battle. The enemy must make a Morale check (DC = 10 + your army’s CR) at the start of each round to avoid taking a –2 penalty to DV and OM for the round. Once the enemy makes two consecutive Morale checks against your taunt, it is immune to this tactic for the remainder of the battle.
Your army starts out with typical melee-focused gear. You can, however, beef them up by buying additional stuff for them when they are created. The noted extra buildings are required in the city where the army is created.
Healing Potions (10 BP, +5 consumption after every battle, requires Alchemist or Magic Shop): Up to twice during a battle, you can forgo attacking to heal your army hit points equal to twice their CR.
Improved Armor (3 BP, +1 consumption, requires Smith): +1 DV.
Improved Weapons (5 BP, +1 consumption, requires Smith): +1 OM.
Magic Armor (15 BP, +2 consumption, requires Smith and Caster’s Tower or Magic Shop): +2 DV.
Magic Weapons (50 BP, +2 consumption, requires Smith and Caster’s Tower or Magic Shop): +2 OM.
Mounts (BP = mount’s CR, consumption = mount CR + rider CR (not halved), requires Stable): +2 OM and DV, and use the mounts’ speed for the army. The army’s CR is determined by the mount’s CR if it is higher than the rider’s.
Ranged Weapons (2 BP, +1 consumption): The army can act in the ranged combat phase.
Siege Engines (15 BP, +3 consumption, requires Exotic Craftsman): +2 OM. For every siege engine in the army (you can buy more than one, which does not increase the OM bonus above), you reduce the enemy’s bonus to DV from fortifications by 1d4 each round of the melee phase. Army’s speed is halved (minimum 1).
Some armies also possess special abilities that they can use during a battle, or that provide constant bonuses. You can use the following special abilities as inspirations to generate additional army abilities of your own.
Breath Weapon: The army gains ranged capability, and inflicts +1d4 points of damage on every successful hit against an enemy army.
Construct/Plant/Undead: These armies always make Morale checks, but can never change their strategy from normal.
Energy Drain: An army that can energy drain reduces its enemy’s OV and DV by 1 each time it damages them. This reduction vanishes after 24 hours.
Fast Healing/Regeneration: Fast healing and regeneration allow an army’s hit points to recover in the same way that they restore hit points for individual creatures. A regenerating army that is reduced to 0 hit points is still considered defeated, assuming the victors can move among the defeated creatures and finish them off.
Fear: An army that uses a fear attack forces the enemy army to make a Morale check (DC = 10 + attacking army’s CR) or be unable to make an Offense check in the next round. If an army fails a Morale check from fear in a round when it can’t make an Offense check due to fear, the army f lees.
Mobility Advantage: If the creatures in an army have unusual mobility (such as f light, swimming, climbing, burrowing, teleportation, and so on) that actually gives an advantage in the battle, increase that army’s DV by +1. If all armies possess the same mobility options, this advantage does not apply.
Paralysis: If an army can paralyze foes, each time it damages an enemy the army’s DV is reduced by 1. This reduction vanishes at the end of a battle.
Poison: When a poison-using army damages an enemy army, the army takes an automatic 1d6 points of damage on the round immediately following any round it took damage from the poison army. This ability can also apply to armies that use bleed or burn attacks.
Rock Throwing: An army that can throw rocks gains ranged capability and inf licts +4 damage during the Ranged phase.
Significant Defense: If an army’s component creatures possess a signif icant defense (such as powerful damage reduction, incorporeality, or numerous immunities and/ or resistances), increase its DV by +10, but only when it f ights against an army that would have a significantly difficult time overcoming the army’s significant defense. In some cases, you might even wish to rule that an army is simply undefeatable by an enemy army because of its defenses.
Spell Resistance: If an army’s units have spell resistance, they gain a +6 bonus to their DV against armies that have the Spellcasting ability.
Spellcasting: If an army’s units can use magic (either from spell-like abilities or actual spellcasting), it gains a bonus to its DV and OM equal to the level of the highest level spell its individual units can cast. In addition, if any of its offensive spells have a range of greater than touch, the army gains ranged capability and can attack during the Ranged phase.
Really, it’s very simple. There can be a few modifiers for favorable or especially familiar terrain, an ambush situation, or fighting inside fortifications, but pretty much it goes like this. There are very few rolls:
Add: 1d20 + your OM + 1 per 5 ranks of Profession (soldier) of the attacking army’s commander
Subtract: The target’s DV + 1 per 5 ranks of Profession soldier of the defending army commander
Equals: Damage to the defending army.
If you roll a natural 20, you inflict 1 extra point of damage (or 1 point, even if your total roll is less than the target’s DV).
If you roll a natural 1, your army can’t make an Offense check next round.
Morale: 1d20 + the army’s morale score + 1 per 5 ranks of Profession (soldier) of the army’s commander.
TACTICS PHASE: Each side decides what Tactic and what Strategy it’s going to use. Tactics are specialized skills and army develops as it wins battles. Armies that have never seen combat have no Tactics; they can only be gained through experience and victory. Strategy is its general approach to the battle, from a careful Defensive strategy to a Reckless all-out attack.
Combat is simultaneous, but the leader on each side makes a Profession (soldier) skill check. Whoever rolls lowest declares their Tactics (if any) and its Strategy first and declaration continues in order. You can change your one ‘step’ in either direction each round, but changing them more than one step requires a DC 20 Morale check; if failed, the army’s Strategy stays what it was the previous round.
1. Defensive ( +4 DV, -4 OM)
2. Cautious ( +2 DV, -2 OM)
3. Standard ( no mods)
4. Aggressive ( -2 DV, +2 OM)
5. Reckless ( -4 DV, +4 OM)
RANGED PHASE: Usually this only lasts 1 round as armies approach. If you have ranged attacks, you get to attack. If you don’t, you don’t.
MELEE PHASE: This phase continues one round at a time until one side’s armies retreat or are destroyed. Combat is simultaneous, so it’s possible for two armies to destroy each other.
DEFEAT: If the army’s hit points drop to equal to or less than its CR, make a Morale check or the army breaks and runs. The opposing army gets a free Offense check against it before they escape. If an army is dropped to 0 hit points, it is destroyed, and your kingdom suffers a penalty to Stability, Economy, and Loyalty checks equal to half the army’s CR (minimum -1). If the army escapes, its hit points reset to equal its CR but it cannot fight again unless you make a Loyalty check on your kingdom’s next Upkeep phase (so you can only try to revive routed units once per month, though you can do it for as many routed armies as you have anywhere in the kingdom).
VICTORY: If you win, your army’s hit points remain where they are and you can make a Loyalty check to allow your army to learn a new Tactic (see below) and improve its morale by +1.
RECOVERY: An inactive army heals hit points equal to its CR each day of total rest (no movement and no combat).
MULTIPLE ARMIES: Multiple armies can fight on each side, and the rules do not consider tactical movement or their precise location on the battlefield. Any army on the field can attack any other army on the field. Each attack affects only a single enemy army. Multiple armies can attack the same target army on the enemy side.
It should also go without saying that a LEADER must be present at a battle in order to lead his/her army and give them bonuses. If the Leader’s army is routed or destroyed. The leader has a chance of escaping, being captured or killed. PC leaders will dealt with in game.


Remember No Man’s Sky, that mind-blowing game where you could explore an entire galaxy of crazy planets? Well, buckle up because the awesome team at Hello Games, the brilliant minds behind it, just dropped a bombshell about their next big adventure – Light No Fire! This time, we’re saying goodbye to spaceships and diving headfirst into a magical fantasy world that’s not just massive but also bursting with excitement.
Imagine Earth, Cranked Up to Super Extra Awesome:
Light No Fire throws you onto a colossal planet that’s basically Earth, but cranked up to an 11 on the cool scale. Picture towering mountains so high they tickle the clouds, crystal-clear oceans revealing hidden secrets, and forests so lush they’re like a creature-packed wonderland. And here’s the kicker – you can climb, swim, fly, and explore every inch of this fantastic place, not alone, but with your buddies and a bunch of other players!
Light No Fire: Dragons, Yes Please!
Hold onto your game controllers because Light No Fire introduces the coolest pals ever – dragons! And guess what? You can tame and ride these majestic beasts! Soar through the clouds, dive into forgotten temples, and unleash fiery chaos on your enemies. It’s not just epic; it’s dragon-riding awesome! These dragons aren’t just mounts; they’re your companions in this magical journey, and together, you’ll conquer the skies.
Build Your Own Kingdom: Craft, Create, Conquer!
But wait, there’s more! Light No Fire isn’t just about going on wild adventures and battling baddies. It hands you the keys to your own kingdom – literally! You can build settlements, shape the land, and make your mark on this fantastic world. Imagine gathering resources, crafting tools and weapons, and creating a cozy home for you and your pals. Picture a bustling city high in the mountains, overlooking the breathtaking scenery, or a secret village hidden amongst the trees. The possibilities are as vast as your imagination!
Building in Light No Fire isn’t just about placing blocks; it’s about constructing a living, breathing world that reflects your creativity. From towering castles to cozy cottages, the choice is yours. Team up with friends to build sprawling cities or go solo and create your secret hideaway deep in the enchanted forest. The KLIK88SLOT game’s crafting system lets you shape not just structures but the very landscape, making every corner of your kingdom uniquely yours.
Adventure Awaits – Coming Soon to Your Screens!
Now, let’s talk about the game itself. Light No Fire is still simmering in the game development cauldron, but let me tell you, it’s shaping up to be something seriously special. It’s a game that not only screams freedom, exploration, and friendship but also wraps it all up in a jaw-dropping fantasy world. The landscapes are not just backgrounds; they’re living, breathing canvases waiting for your mark.
Get ready to unleash your inner adventurer because Light No Fire is on the horizon, and it’s not just a game; it’s a legendary experience waiting to happen. From the majestic dragons to the endless possibilities of crafting your kingdom, this is a journey you won’t want to miss. Stay tuned for more updates, and let the countdown to Light No Fire begin – the gaming world will never be the same again!


- Age / Gender:
- n/a, Male
- Location not disclosed
- All Stats >
- Community Stats
Level 1 Blank Slate
Ranked as Civilian
Contact Info / Websites
Recent Game Medals
Whiskered Away 5 Points Level Up once. Medal Stats.
Nexus Victory [Normal] 10 Points Defeat the Nexus HQ on Normal Difficulty Medal Stats.
Unpatriotic 5 Points Defeat the Patriots. Medal Stats.
Channel Flipper 5 Points Defeat the Regular TV crew. Medal Stats.
Keep on Smashing 25 Points You smashed 50 guys in one game sitting! That's a lot! Medal Stats.
Afternoon 5 Points You're over the hump! Medal Stats.
Morning 5 Points You made it through the morning shift! Medal Stats.
Six Pointer 10 Points You got your first 6 point hit! We're so proud! Medal Stats.
Rebound 5 Points You've learned the fine art of the rebound. Or just got lucky. Medal Stats.
Error 404 5 Points Stupid error's! Medal Stats.
Total Medals Earned: 114 (From 24 different games.)


Dax Combat v2 Beta is a popular Old School Runescape combat script for TRiBot. It has an optimized combat system, utilizes Dax’s powerful webwalker, and has everything a basic fighter needs.
Getting Dax Combat v2 Beta
Dax Combat v2 Beta free until the full version is released! You just need is a VIP subscription at TRIBot to use it. Once you have VIP, you can run unlimited instances, for an unlimited amount of time.
Price: Free (with TRiBot VIP Subscription)
Script Thread: https://tribot.org/forums/topic/71381-daxcombat-v2/
Repository Page: https://tribot.org/repository/script/id/2351-daxcombat-v2-beta/
Using Dax Combat v2 Beta
1. Start Dax Combat v2
On TRiBot click ‘Start Script’, then select Dax Combat and your account.
After starting the script and accepting all firewall requests, you’ll see this GUI appear:
2. Set your location
Start by moving your account to the area you wish to fight in, and click the ‘Set Location’ button at the top right. Then, use the slider to set a number of tiles to be the radius of your combat area. The lower your radius, the closer to the ‘Set Location’ your account will stay.
3. Select your monsters
The pane on the left should be populated with a list of monsters in your area. You can press the control key + click to select multiple monsters if needed.
4. Select your loot
Use the search bar at the top left to find and select desired loot to pick up. You can also use the GP slider to indicated a ‘loot above’ value. If the script sees an item on the ground worth more than your ‘loot above’ value, it will pick it up.
5. Enable banking (Optional)
To enable banking, click the ‘Banking’ tab, then the ‘Enable Banking’ checkbox. The script will now automatically bank your loot when full. If you wish to withdraw anything from the bank, like food, use the search bar to enter an amount and type of food, ex: 8 Tuna. With the power of Dax’s webwalker, the script will automatically find the closest bank, and return back to the monsters.
6. Save your profile (Optional)
The script allows you to save and reload your settings to help save time. To do this: click the ‘Profiles’ tab, enter a name for your profile ex: ‘Lumbridge Chickens’, and hit save.
Thoughts & Rating
Dax combat does lack some nice to have features for a combat script: potion drinking, bone burying, style switching, etc. However, the features it does have shine, and it’s very impressive for a free script.


Analytical expressions for Parrondo games
2002 (English)In: Fluctuation and Noise Letters, ISSN 0219-4775, E-ISSN 1793-6780, Vol. 2, no 4, L343-L348 p.Article in journal (Refereed) Published
We present some new analytical expressions for the so-called Parrondo effect, where simple coin-flipping games with negative expected value are combined into a winning game. Parrondo games are state-dependent. By identifying the game state variable, we can compute the stationary game state probabilities. Mixing losing games increases the probability of entering into a game state with positive value, as can be seen clearly from our analytical expressions for the Parrondo game value.
Place, publisher, year, edition, pages
2002. Vol. 2, no 4, L343-L348 p.
parrondo game, Parrondo's paradox, game theory, game state, optimal mixing strategy
IdentifiersURN: urn:nbn:se:kth:diva-23228ISI: 000202877100012OAI: oai:DiVA.org:kth-23228DiVA: diva2:341926
QC 201005252010-08-102010-08-10Bibliographically approved


Polo ponies need to be tough, very agile, and fast over short distances; they must also be intelligent and have lightning responses a lot to demand in one animal. The best polo ponies are usually regarded as the Argentine ones, although most countries where polo is played breed at least some of their own ponies.The game of polo is one of the oldest in the world. it originated in Persia shortly before 500 B.C., spreading fairly quickly to other areas and peoples. It is a fast, tough game, and needs a pony with similar qualities.The British Raj in India, from whence it spread to every continent in the world. today, the best polo pony inthe world comes from Argentina. A polo ground measures 300 yards by 200 yards (274m by 180m), withgoal posts at least 10 feet (3m) high placed 24 feet (7.3m) apart. The game is played with a hard ball made ofbamboo root or willow and is hit from the saddle by a mallet measuring 48-54 inches (120-137cm ) long witha solid, cylindrical wooden head on the end of the shaft. The object of the game is to hit the ball between the opposing team's goal posts. There are two teams of four players (so eight ponies and riders on the field at once), each game being divided into a maximum of eight chukkas (periods of play) of 7 and a half minutes.


Unleash the power of your active memory through traditional tricks! Your task in this game is to remember the objects shown on the cards and find their corresponding matches. When the game starts, you will be given 20 face-down cards, each of them contains an object. You may click any two cards to reveal them. If the revealed cards do not contain the same object, they will be downturned after a few seconds and 20 points will be deducted. If the two cards form a pair, they will remain upturned and you will receive 100 points. Finish the game with as few moves as possible to rocket up the leaderboard!
Memory is a free software application from the Other subcategory, part of the Games & Entertainment category.
The app is currently available in English, ChineseTraditional, ChineseSimplified, Spanish, Japanese, Portuguese, German, Arabic, French, Russian, Korean, Hindi and it was last updated on 2006-10-19. The program can be installed on Win2000, Win7 x32, Win7 x64, WinServer, WinVista, WinVista x64, WinXP, Windows 8.
Memory (version 1.9.1) has a file size of 667.74 KB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 443 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.


Conquerors 2.1, the latest update to the popular turn-based strategy game, introduced a host of new features and enhancements. However, as with any software release, there were bound to be some bugs and issues that needed to be addressed. The Conquerors 2.1 Fix aims to address these known issues and further improve the overall gameplay experience.
Addressing Known Issues
The Conquerors 2.1 Fix focuses on resolving several reported issues that have been affecting players. These issues include:
- Crashing: The update addresses various instances of the game crashing unexpectedly, particularly during gameplay and when accessing certain menus.
- Gameplay Bugs: The fix resolves various gameplay bugs that were causing unexpected behavior or preventing players from progressing normally.
- Performance Enhancements: The update optimizes the game’s performance, addressing issues such as lag, stuttering, and slow loading times.
Enhancing the Gameplay Experience
In addition to addressing known issues, the Conquerors 2.1 Fix also introduces several enhancements to improve the overall gameplay experience. These enhancements include:
- Improved AI: The update enhances the AI’s decision-making and strategic capabilities, providing a more challenging and engaging experience for players.
- UI Improvements: The fix makes various improvements to the game’s user interface, making it more intuitive and user-friendly.
- Modding Support: The update introduces improved modding support, making it easier for players to create and share their own custom content.
Overall, the Conquerors 2.1 Fix is an essential update for all players, addressing known issues, enhancing performance, and improving the overall gameplay experience. We encourage players to download and install the update as soon as possible to enjoy the benefits of these improvements.


Great people deserve great perks!
Hello everyone! This page is for Grand Strategy game lovers who want to play more great games in this genre. We are proud to say that The Cold War Era is the first game Alina Digital has brought to the bright light of day. And TCWE is not just a game to play once -- not at all!
TCWE is a server-based game designed to support PVP geopolitical battles. Our server allows our gamers to play in multiplayer or single player mode any time they want. Not every game company allows their fans to play strategy games on their servers 24/7/365 for free. We figure that's just part of what makes us cool. ;D We pay for our server just so you can have fun any time! But, financially, we're running up a big bill supporting this much-needed server that allows everyone to play in real-time.
The best thing you can do to help support us and our server is also simple and free -- tell your friends about TCWE and post links to it on your social networks and forums, please!
By buying TCWE help keep our server running, support AD, and support Grand Strategy games in general. If after playing TCWE a few (dozen) times you decide you like our game and you want us to add an expansion or some addons, please, support us a little bit more!
To show our appreciation, everyone who participates in the Donation Campaign will be listed in our game lobby as one of our much-appreciated supporters (you can even have your picture included alongside your name. Cool, huh?).
If you're curious about what exactly we want to include in our expansion please check out our DONATION GOAL page.
But, we haven't even told you what the best part of our Donation Campaign is... We can add new features together! Yep, you can participate in expanding the world of TCWE!
So once you buy TCWE, we encourage you to play it, visit our forum, and let us know what you want to see in the expansion. This game is not for us -- it's all for you. We're here to make a game people want to play, and we want you to have the game of your dreams, so we listen to our fans and we work to give them what they want.
There's one more aspect of the Donation Campaign we want to tell you about – when you contribute you'll receive an additional FREE copy of the game so you can play against a friend, relative, enemy or frenemy (or, it's an easy out in case you forgot to by a gift for someone, heh heh). For more information about this reward please take a look at the images below.
Have fun and THANK YOU for joining us, playing with us, and supporting us!
All supporters of TCWE will receive their own place of glory in the game lobby:
Alina Digital respects the privacy of all its customers. Alina Digital never distributes personal information to any third parties that was provided by customers for payments. Any and all payments to Alina Digital are handled through PayPal. Alina Digital and The Cold War Era's support staff never see and shall not request payment information, credit card information, or any other personal details from their customers.


The Witcher 3 Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences.
ONE OF THE MOST ACCLAIMED RPGS OF ALL TIME
NOW READY FOR A NEW GENERATION
Launch The Witcher 3: Wild Hunt via GOG GALAXY 2.0 and start playing. Your rewards will be waiting for you in the Royal Palace in Vizima. Check the letter from Yennefer in your inventory for help locating them!
You are Geralt of Rivia, mercenary monster slayer. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down Ciri — the Child of Prophecy, a living weapon that can alter the shape of the world.
The Complete Edition contains the base game, offering a huge, over 100-hour long, open-world adventure, as well as both of its massive story expansions: Hearts of Stone & Blood and Wine worth an extra 50 hours of gameplay!
It also comes with all additional content released for the game, alongside new features and items, including a built-in Photo Mode, swords, armor, and alternate outfits inspired by The Witcher Netflix series — and more!
Behold the dark fantasy world of the Continent like never before! This edition of The Witcher 3: Wild Hunt has been enhanced with numerous visual and technical improvements, including vastly improved level of detail, a range of community created and newly developed mods for the game, real-time ray tracing, and more — all implemented with the power of modern PCs in mind.
Trained from early childhood and mutated to gain superhuman skills, strength, and reflexes, witchers are a counterbalance to the monster-infested world in which they live.
- Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions, and combat magic.
- Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities.
- Invest your rewards to upgrade your weaponry and buy custom armor, or spend them on horse races, card games, fist fighting, and other pleasures life brings.
Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth, and complexity.
- Traverse a fantastical open world: explore forgotten ruins, caves, and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains, and seas.
- Deal with treasonous generals, devious witches, and corrupt royalty to provide dark and dangerous services.
- Make choices that go beyond good & evil, and face their far-reaching consequences.
Take on the most important contract of your life: to track down the child of prophecy, the key to saving or destroying this world.
- In times of war, chase down the child of prophecy, a living weapon foretold by ancient elven legends.
- Struggle against ferocious rulers, spirits of the wilds, and even a threat from beyond the veil – all hell-bent on controlling this world.
- Define your destiny in a world that may not be worth saving.
- Game Title: The Witcher 3: Wild Hunt – Complete Edition
- Store Page: https://www.gog.com/en/game/the_witcher_3_wild_hunt_game_of_the_year_edition
- Metacritic: https://www.metacritic.com/search/game/the-witcher-3-wild-hunt/results/
- Genre: Role-playing, Adventure, Fantasy
- Developer: CD PROJEKT RED
- Publisher: CD PROJEKT RED
- User Rating: 4.8 out of 5 based on 2411 user reviews
- Release Date: 30 Aug, 2016
The Witcher 3 Wild Hunt
Size: 89 GB
System: 64-bit Windows 7 64-bit Windows 8 (8.1)
Processor: Intel CPU Core i5-2500K 3.3GHz / AMD A10-5800K APU (3.8GHz)
Memory: 6 GB RAM
Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Storage: 50 GB of available space
Arabic → text
Portuguese (Brazilian) → audio
Portuguese (Brazilian) → text
Chinese Simplified → text
Czech → text
German → audio
German → text
English → audio
English → text
Spanish → text
Latin American Spanish → text
French → audio
French → text
Hungarian → text
Italian → text
Japanese → audio
Japanese → text
Korean → text
Polish → audio
Polish → text
Russian → audio
Russian → text
Turkish → text
Chinese Traditional → text
(No need crack for GOG games)


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Disney Interactive has released the new trailer which debuted at D23 Expo 2015 for Star Wars™ Twilight of the Republic, one of three Star Wars™ Play Sets to be released for Disney Infinity 3.0 Edition, which launches in North America on August 30. Developed by Ninja Theory, in partnership with Avalanche Software, this Play Set features iconic moments inspired by the original Star Wars trilogy, Episodes I-III.
The Disney Infinity 3.0 Edition Starter Pack will include the Disney Infinity 3.0 Edition Base and video game software, the Star Wars Twilight of the Republic Play Set, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.
The Star Wars Twilight of the Republic Play Set will be included in the game’s Starter Pack and lets players embark on an intergalactic adventure with Jedi Knight Anakin Skywalker and his trusty Padawan Ahsoka Tano to uncover secret plots, defeat villains and bring peace back to the galaxy. Featuring an original story set in the Episodes I-III timeline, players will travel through four iconic locations, use the Force™ and Lightsabers™ in epic battles, and master their combat skills.
Two additional Star Wars Play Sets will be available for Disney Infinity 3.0 Edition this year: Star Wars™ Rise Against the Empire following the classic trilogy, and one based on Star Wars™: The Force Awakens™. In addition, players will be able to unlock all Star Wars characters in each Star Wars Play Set. All characters are playable immediately in the newly enhanced Toy Box, along with entire line-up of characters previously released for Disney Infinity.
All figures and Power Discs from the 1.0 and 2.0 editions of Disney Infinity will be compatible with Disney Infinity 3.0 Edition in the enhanced Toy Box and, for the first time, Power Discs will be sold in labeled franchise-specific packs of four. Other Disney Infinity 3.0 Edition Play Sets such as Disney•Pixar’s Inside Out, figures, and Toy Box Expansion Games will be sold separately.
Disney Infinity 3.0 Edition is rated E10+ by the ESRB and will be available for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft, the Wii U™ system from Nintendo, PC and iOS and Android devices.


I’m not good at keeping secrets and hiding my excitement, so I’m probably going to spoil the games score and it’s impression left on me early. I wouldn’t be surprised if I didn’t do it in the next sentence. I just had a blast with this one that I haven’t had in a really long time. It really took me back to playing the original “Call of Duty” series. Back when the series was more about the weapons of the era, and about history. Tannenberg reminded me just how much i was missing a realistic FPS experience set in this War. I thought I was over it After the recent Call of Duty and Battlefield versions it just didn’t feel the same. It all just felt the same as their modern titles. Run and Gunning with SMGs, and winners and losers being decided by Ping. Tannenberg takes it back to when it was about team work and rifle play. The team that plans and communicates better wins. The guys that know how to use their weapon are kings of the battlefield. That’s what i was missing. Tannenberg delivers that feeling. You meet a different type of gamer in the lobbies,a calmer more strategic gamer. Gamers that enjoy talking about the actual history. I actually made a few friends playing in online lobbies, and it’s good because you need that to really win in Tannenberg. You have to have people that play well together. We actually ran off about 10 wins in a row, and I was hooked. I can’t wait to finish typing this out to go and play some more.
The main game type Maneuver really takes me back to the days of a young age and playing the board game “Risk” might be why I have had such a good time with it. It’s 40 players some can be bots all trying to take points on a map. As you take these points it takes away from the enemies resources. The game ends when time expires and you have more points, or if you completely drain their resources to zero. You take these points your able to use them against the enemy as well. There are over 50 weapons, and they all feel really realistic . They all feel exactly how they would if you picked them up and fired them yourself, and that has a lot of importance to who gets the victory in the end. How well you understand your weapon,and how well you work as a unit. Another point is how well you know your maps. There are 9 Huge maps that really emulate the areas of this time period. It is so exciting starting the matches of maneuver you run out as a team to some really epic music. It’s a excellent way to a match.
There is also a Death match that is a lot of fun , because it’s just rifle play. Just two different armies trying to finish the game with more kills. It’s more like the standard FPS you are probably used to it, but slowed down a lot. You can run and gun, but you have to make sure you are reloading at the right times, because you can get caught doing so at the wrong time. It’s reload times are more realistic, so you are thinking about what you are doing a lot more. You can hear the shots and bullets flying by you and it just feels so real. The gore is realistic as well, but it can be turned off for younger gamers, but you lovers of WW1 history will appreciate all the violence and accuracy.
The sounds are amazing as I said earlier. the weapons all sound real as do the explosions. The music is outstanding as well. It really hypes you up, but the narration is pure brilliance as well. The narrator really explains the game so well, and it just feels really exciting. I kind of wish there was more of it in the game.I could sit here for hours just talking about how much I loved this game. It was the FPS I had been waiting for. Now I wish some one would deliver a really excellent Vietnam experience something else I been waiting on. I know I’ll be playing this for a very long time in between my reviews. I haven’t felt this way about a FPS since Siege, and I hope it’s fan base grows. There was about 800 people playing it the last time i was searching for games. It really is a amazing experience with very little flaws. Only issue I really had with it was the menus being kind of hard to use at times, and sometimes being hard to distinguish between your team and the enemy. I saw a lot of friendly fire my few days playing it. Everyone really expected it, and joked about it though. It actually added to a lot of the fun and put a dose of humor into the experience. So if you been looking for a more realistic FPS I highly recommend checking out “Tannenberg Eastern Front”
:Realistic Weapons and Equipment.
Beautiful large and well designed maps.
Fun game modes.
Inspires team play
Accurate to history
Can be hard to tell who is team and enemy.
Menus can be hard to manuever.
The most fun I’ve had with a FPS since Siege. A real feeling WW1 experience. A game you will enjoy playing with your friends who enjoy shooters, but you will also make a lot more friends when you take to the battlefield together.
Video review below:


WHAT IS ZEHN MASTERS?
Zehn Masters is a first of it’s kind esports competition. Multiple locations from across the country will participate in qualifier events at their local LAN center.. The winners of these qualifiers will then be sponsored under an esports team to participate in nationwide WAN (Wide Area Network) events to play for cash and prizes.
“Zehn” means 10 in German. Each series will consist of 10 esports titles. The titles may vary per season but each series will have both multiplayer and single player events available for participation.
WHAT ARE THE TEN GAMES?
The initial Zehn Masters series will include the following games: Call of Duty WWII, CS:GO, Hearthstone, League of Legends, Madden 2018, Marvel vs. Capcom Infinite, NBA2k18, Overwatch, Rocket League & Tekken 7.
Five single player events and Five multiplayer events.


Cyberpunk 2077 Exploit Allows Malicious Actors to Gain Control of Gamers PCs
CD Projekt Red (CDPR), the developers of Cyberpunk 2077, is warning PC gamers against downloading mods and custom saves due to a vulnerability that may let threat actors deploy arbitrary code on their computers.
PC gamers should avoid mods until the Polish video game developer releases a fix for the exploit.
“If you plan to use @CyberpunkGame mods/custom saves on PC, use caution,” CD Projekt Red said in a tweet. “We’ve been made aware of a vulnerability in external DLL files the game uses, which can be used to execute code on PCs. Issue will be fixed ASAP. For now, please refrain from using files from unknown sources.”
The safe file exploit was discovered by cyberpunk community member PixelRick, who said the vulnerability is linked to the external dynamic link library files (DLL) used by CyberPunk 2077.
This library contains code and data that multiple programs can use at the same time. The flaw makes non-executable files executable, allowing hackers to hide and execute malicious code within certain game mods.
“You should be able to trust data file mods to be harmless, and only be skeptical about executables in general,” PixelRick said in an interview with Eurogamer. “This vulnerability makes it impossible to really trust any modded data file for this game until [the] patch.” Although the latest version of Cyber Engine Tweaks is said to include a fix for the vulnerability, it’s best to refrain from attempting to play any modded Cyberpunk 2077 games until further notice from the game developers.
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The challenge is that they may only use the miscellaneous “junk” available to them. After an initial round of planning and testing, teams are asked to practice their innovation skills to improve upon their original design. The outrageous fun begins when the teams get to play each other’s games and compete to win!
The heart and blood of this game is miscellaneous junk. Teams are challenged through this junk to create the most innovative game. Spirit of teamwork is cultivated by allowing teams to work together, plan, create, execute and improve their ideas before competing against other teams for the best game design. After this game, groups’ especially corporate ones come out feeling inspired to turn “junk” situations and materials into something productive and progressive in the workplace and community.


There are three games on the SJHL schedule this evening.
The Nipawin Hawks are at home to the Estevan Bruins. The Bruins have won 5 of their last 7 games to get back to .500 on the season. In La Ronge, the Ice Wolves will host the Battlefords North Stars. Both teams are fighting for the last playoff position in the Itech conference with the Wolves having a three point advantage heading into tonight's game. Elsewhere the two best teams in the SJ will face off in Melville when the Millionaires entertain the Humboldt Broncos. The Broncos lead the Itech conference with a 26-4-1 record for 53 points. The Mils are tied for first in the Sherwood with 22 wins, 7 losses and 2 overtime losses for 46 points.


If you enjoy word games and puzzles, Apple’s Desktop Crossword is the perfect choice to challenge your vocabulary and mental agility. In this article, we explore the appeal of this classic game and why it continues to captivate players of all ages.
The Classic Word Challenge
Desktop Crossword is a digital adaptation of the classic crossword puzzle—a favorite pastime for many. The game’s objective is to fill a grid with words based on given clues, forming both vertical and horizontal words that intersect to complete the puzzle.
Available on macOS
Apple’s Desktop Crossword is available on macOS, making it easily accessible to Apple computer users. You can access the game through the App Store or directly from the Games folder on your Mac.
The game features a user-friendly interface, making it simple to navigate and play. The grid layout is easy to read, and clues are presented in a clear and organized manner.
Multiple Difficulty Levels
Whether you’re a crossword enthusiast or a beginner, Apple’s Desktop Crossword caters to all skill levels. The game offers puzzles of varying difficulty, from easy to challenging, allowing you to choose the level that suits your preference.
Daily Puzzles and Challenges
To keep players engaged and coming back for more, the game offers daily puzzles and challenges. These time-limited puzzles add an element of excitement and competition as players strive to complete them within the given timeframe.
Enhancing Vocabulary and Cognitive Skills
Crossword puzzles are not only enjoyable but also beneficial for mental stimulation. Playing Desktop Crossword regularly can improve your vocabulary, enhance problem-solving skills, and boost cognitive functions.
Hints and Assistance
For moments when you’re stuck on a particular clue, Apple’s Desktop Crossword provides hints and assistance to nudge you in the right direction. You can reveal individual letters or entire words to help you progress through the puzzle.
One of the significant advantages of Apple’s Desktop Crossword is that you can play it offline. This makes it an excellent choice for passing the time during commutes, flights, or any situation where internet connectivity might be limited.
Social Sharing and Leaderboards
The game allows you to share your achievements and completed puzzles on social media, allowing you to challenge friends and family to beat your scores. There are also leaderboards where you can compare your performance with other players around the world.
Apple’s Desktop Crossword is more than just a game—it’s an opportunity to engage your mind, expand your vocabulary, and immerse yourself in a fun and challenging experience. With its accessibility, user-friendly interface, and various difficulty levels, this classic word puzzle game continues to delight players of all ages, providing hours of entertainment and mental exercise. So, if you’re ready to put your word skills to the test, give Apple’s Desktop Crossword a try and discover the joy of solving crossword puzzles on your Mac.


Updated: Oct 7
The Signal State is a new video game released via The Iterative Collective and developed by Reckoner Industries, which challenges your logic skills in a post-apocalyptic setting, where solving many different complex puzzles inspired by modular synthesizers, will ultimately lead you to "be part of a revolution that will change the fate of agriculture once and for all".
If you have ever played around with VCV Rack or even Reason, then this is not too far off from that aside from the added storyline of course. It's dragging and dropping, patching things with virtual cables. Papernoise, who has done UI work for Mutable and others, was behind the interface here. So it's a really great looking game. Even if you don't have any skills with modulars, this could be a very creative and perhaps less frustrating way of getting some hands on experience.
Available for PC and Mac, The Signal State is available via the Steam store for $19.99.
Below you can watch the official trailer for The Signal State:


Las Vegas Bonus Codes - How To Use Them
Casinos aggressively try to outdo each other by giving offers and promotions to players. If you want to learn more about these bonuses, how to use Las Vegas bonus codes and the different promotions each offers, read on. You'll find all the information you'll ever need to know about bonus codes right below.
What Are Bonus Codes?
A bonus code is some form of coupon that is made of a combination of letters, numbers or both. It acts like a chip that unlocks a reward issued by a casino. Players are required to use a code to access the multiple bonuses presented. Each promo is accessible using a unique code that is listed in the gambling site.
How to find Promo Coupons
Finding the best Las Vegas casino bonus codes can be a time-consuming task. Of course, once you've found your no deposit offer with a Las Vegas Casino bonus codes, you need to ensure that you actually need the bonus. Basically, as we'll talk about it below, there are different no deposit promos and they have different games available. For instance, if you only like playing roulette, why bother use a free spins bonus?
Another thing you should pay attention to when finding the best Las Vegas casino bonus codes for your online gambling needs in 2020 is to pay attention to the withdrawal requirements and the allowed games. Almost all no deposit Las Vegas Casino bonus codes have a list of allowed games and list of games that have different contributions towards the clearing of the no deposit wagering requirements. Below, we'll help you find the different forms of 2020 Las Vegas bonus codes casino promotions.
Types of Las Vegas Bonus Codes Promotions
Today, there are so many different types of offers issued by casinos. Some are worth it while others are a total waste of time. Find the most common types listed here and decide which of them best suits you:
- Welcome Bonus: The welcome offer appreciates new players. This bonus is presented in various forms. The first is the signup bonus through which a player is rewarded for just creating an account on the casino. When you sign up and create your account at Las Vegas, you'll be rewarded with this bonus. Basically, you'll be welcomed and given a greater amount of money to bet with, or more free spins. Either way, you'll have a bigger betting budget and higher chances of winning.
- First Deposit Bonus This is a form of welcome offer where the player is rewarded for the initial real money deposit. In some casinos especially from Australia they interchangeably use the term new player and sign up, but they both represent the same thing. After you sign up and make your first deposit, the casino will match it with a bonus. Obviously, you'll get free money to increase your wagering budget. Because of this, you'll have a higher chance of winning more money and getting accustomed to your brand new online casino.
- VIP promos: The Las Vegas Casino Bonus Codes can be used to redeem exclusive offers only accessible to the VIP players. To become a VIP player you will need to have played over a certain period and have wagered above a specific limit. The higher you climb up the VIP ladder - the better. The casino will reward your loyalty with bonuses and rewards. Also, as a VIP, you'll get preferential treatment compared to regular players.
- Time-based or Seasonal Bonuses: Every other day, week or month there is a random customized bonus released by casinos. E.g. Monday offers third-week promotions, Black Friday bonuses etc. It is important to be in-the-known and follow such bonus offers and Las Vegas Casino bonus codes. You can get no deposit and match deposit promos and many other benefits. So, be on the lookout!
- Cashback Rewards: This offer gives players a percentage of any loss made within a specific time. E.g. Get 10% of all cash losses incurred within the last 30 days back. It is an excellent bonus that has your back when you are down on your luck. Also, cashback are usually very lucrative. They have very low wagering requirements.
- No Deposit offer: The best of them all has to be the no deposit offer. This promo rewards a player for doing nothing, just by only playing. In this promotion, you don't have to make any deposits at all. A no deposit promo might give you free cash, free spins or free play and with it, you'll be able to try out the different casino games for free. Also, to claim a no deposit bonus - all you need to do is sign up. No deposit bonuses that come in offers or Las Vegas Casino bonus codes promotions are completely free money! And, you get to keep what you win!
New Player Info
No deposit Las Vegas casino bonus codes and promos exist to attract new players in the casino. And, the rest of the bonuses are meant to ensure that players who have already signed up remain happy.
As a new player, you'll find these offers very useful. First, they can be great because you get a chance to practice the games, risk-free. Or, if you use a first deposit or a welcome promo, you have a higher budget to play with - thus, more playtime.
To claim most of these bonuses, you need to fulfill certain criteria. For a no deposit, you should sign up and create an account.
Steps To Redeem Casino Bonuses in 2020
Wondering how to get a Las Vegas Casino Bonus? Here are the steps to take:
Look for a suitable promotion. When searching, read the terms to find out if you qualify for the offer. Also, look at the playthrough requirements to determine the value of a no deposit promo. The lower the wagering requirements, the more valuable the offer is.
Open the gambling site online or through the downloaded software or mobile app and log in or sign up.
Proceed to apply the code in the required open tab. In case, you are not able to trace where the code goes, ask the help team to assist.
Load the game on which the selected promo can be used and play through to win big!
How to Win Real Money
Did you know that you can win real money prizes using free bonuses? Yes, you've heard us right. With no deposit Las Vegas casino bonus codes you get real money prizes, and you get to keep what you win. Also, this is a great way to start your journey of getting rich by playing your favorite casino games.
Even if you don't win any money on your first attempt - the good news is, you get free practice. You can try out different betting strategies and learn how to play the more complex games to ensure that when you do wager your real money - you'll be at your top game.
As we mentioned before, although most of the no deposit and other Las Vegas Casino bonus codes give you free money, they still come with "strings attached", so to say. Namely, in order to withdraw the winnings you amass from no deposit and other bonuses, you need to pay attention to a few things. Below, we've highlighted some of the most important ones:
- Wagering requirements - State the number of times you need to play through your bonus to be able to withdraw the winnings from it.
- Expiration times - Some bonuses have a pre-determined time-frame in which you can claim and use the bonus.
- Withdrawal caps - State the maximum amount of money you can withdraw by using the bonus.
- Allowed games - Some games aren't allowed for using certain bonuses with. For example, usually progressive slots aren't allowed for using your no deposit free spins on.