I recommend checking local event listings, official city websites, event calendars, or contacting tourism offices or event organizers in Christchurch closer to the date. Here are some common types of events that you might find in Christchurch:
- Festivals: Christchurch hosts a variety of festivals throughout the year, celebrating different aspects of arts, culture, food, music, and more. Examples include the Christchurch Arts Festival, World Buskers Festival, South Island Wine & Food Festival, and Lantern Festival.
- Sports Events: The city frequently hosts sporting events, ranging from local competitions to national and international tournaments. This may include cricket matches, rugby games, marathons, cycling events, and golf tournaments.
- Concerts and Music Events: Christchurch attracts local and international musicians, bands, and performers, offering concerts and music festivals covering various genres. Check for live performances at venues like the Christchurch Town Hall, Horncastle Arena, and outdoor spaces like Hagley Park.
- Art Exhibitions: Art galleries and exhibition spaces in Christchurch regularly showcase the works of local and international artists. Keep an eye out for exhibitions, art shows, and installations that offer unique and thought-provoking artistic experiences.
- Community Markets: Christchurch is known for its vibrant community markets, where you can explore a variety of stalls selling local produce, crafts, artwork, fashion, and more. Markets like the Christchurch Farmers’ Market and the Arts Centre Mākete are popular destinations for locals and tourists alike.
- Cultural Celebrations: Christchurch embraces its multiculturalism, and various cultural celebrations take place throughout the year. These events offer opportunities to experience the traditions, cuisine, music, and performances of different cultures, such as Chinese New Year, Diwali, and Matariki.
- Conferences and Workshops: Christchurch often hosts conferences, seminars, and workshops covering diverse topics such as business, technology, sustainability, and innovation. These events provide opportunities for learning, networking, and professional development.
Remember to check with reliable sources closer to your intended visit to Christchurch for the most accurate and up-to-date information on events happening in 2023.


Smart Vision & Robotic Sensing
Smart Innovation Program, Graduate School of Advanced Science and Engineering
Virtual Musical Instrument Using High-speed Vision
To demonstrate real-time VA, a virtual musical instrument system was developed. The system proposed in this research consists of a high-speed megapixel vision, a computer for producing a virtual musical instrument model, and an audio presentation device such as a MIDI sound source. By replacing the model, various virtual musical instruments can be realized. Some virtual musical instrument models are introduced below.
- Virtual guitar
The virtual guitar model generates guitar sounds according to human hand movements. This model only notes the right-hand movement strumming virtual guitar strings and automatically determines the scale for the left-hand movement. When a marker at the tip of the right-hand thumb of the player, a sound is generated at the moment when the coordinate of the marker passes the position of the virtual guitar string, and its volume is determined from the passing velocity.
- Virtual xylophone
The virtual xylophone model generates a sound depending on the positional relationship of the two mallets held by the player and the virtual xylophone in space. In this model, makers are set at the tips of the two mallets. When the height coordinate of a marker enters a specified area, a key strike is assumed. This model determines from the coordinates which key was struck and generates the corresponding sound. Since the two mallets are processed independently, different key sounds can be generated simultaneously.


I thoroughly enjoyed my experience at Fox In A Box solving the zombie lab room and highly recommend it to all, at any experience level. My team and I (both veteran escape artists and a few novices) really appreciated the variety of puzzles provided. I don't want to give away anything but this room is VERY interactive and it involved far more than your usual brain teaser type puzzles. The owners are clearly passionate about FIAB as it shows in their attention to detail in the design of the room (again, I don't want to give away anything.) In short, just go to FIAB.
A H, on TripAdvisor
Did not get a chance to write a review right after but went there a couple weeks ago and had a blast! My husband and I have about 24 escape games under our belt and this is definitely top 3! A lot of the puzzles were very different from other escape games that we have done in the past and we loved it! We were just passing through the city so we only got to do one game, the zombie lab, but we would have loved a shot to do the others if we had the time! One of the owners was our Game Master and it was so nice to see how passionate he was about his escape rooms and escape games in general. The best games we've done are always the ones with great passionate game masters that add to the experience so keep it up! That 5-star status is definitely well earned!
Karina F., on Yelp


Fiesta de los Cuentos: Bilingual Storytime
Join us for a live Spanish and English storytime! Toddlers and preschoolers sing songs, listen to stories, and enjoy this bilingual program.
Space is limited. Check in at the Children's Desk on the 3rd floor of Greenwich Library starting at 10:30 for your Storytime ticket.
The Program Room will open approximately 10 minutes before the program starts.
To get early access to all the Library's Children's events, sign up here for Children's newsletters.
- Thursday, September 7, 2023 Show more dates
- 11:00am - 11:30am
- Children's Constellation Room


Lovers of Quentin Jerome Tarantino’s movies are in for another blockbuster from the American director, writer and actor. This may be Tarantino’s second to the last film, and it is set to be about the Manson Family Murders of the 1960’s.
Manson Family Murders Movie: Budget, Title, Release Date Still Unknown
Charles Mason and his “family” of bandits engaged in killing sprees in California in the 1960’s. In one spectacular killing, the Mason Family murdered Sharon Tate, glamorous actress and wife of movie director Roman Polanski.
Tate, who was eight months pregnant at the time of her murder, was slaughtered in 1969 together with her four friends. The horrifying killings were widely covered by major newspapers of the time.
The title of the proposed movie is still a secret. Details of the script are being kept under wraps at the moment.
It is still being debated whether veteran actor Brad Pitt will play the role of Charles Mason, and if talented actress Jennifer Lawrence will take up the role of Sharon Tate.
The date for the movie release is still unknown. But, shooting begins in the summer of 2018.
Quentin Tarantino May Quit Movie Production After 10th Film
Born on March 27, 1963 in Knoxville, Tennessee, Quentin Tarantino’s father is of Italian ancestry. His mother is of mixed Cherokee and Irish descent. The following is a list of Tarantino’s crime movie over the decades:
- Reservoir Dogs – released October 23, 1992
- Pulp Fiction – released October 14, 1994
- Jackie Brown – released December 25, 1997
- Kill Bill: Volume 1 – released October 10, 2003
- Kill Bill: Volume 2 – released April 16, 2004
- Death Proof – released April 6, 2007
- Inglourious Basterds – released August 21, 2009
- Django Unchained – released December 25, 2012
- The Hateful Eight – released December 25, 2015
Having produced eight films so far, Tarantino said he would be quitting movie production when he clocks 60 years of age. So, this movie about the Manson Family Murders may be close to his last production. According to Maxim, Tarantino will concentrate on writing novels and film literature after quitting films:
“If I get to the 10th, do a good job and don’t screw it up, well that sounds like a good way to end the old career.”


Six new civilizations and four new campaigns
Rise of Nations: Thrones and Patriots is an extension pack to the popular turn-based strategy game, Rise of Nations for Windows PCs.
Much like other spin-offs in this popular series, Rise of Nations adds a cadre of new features to the original game. In this game, you can explore 6,000 years of history as you build up the economy of your new civilization and ensure its continued survival.
This newest extension pack introduces players to six new nations to conquer and cultivate. In addition, there's the option to engage in four unique campaigns that are single player only. Rise of Nations: Thrones and Patriots also comes with over 20 original units and introduces players to government types you've never seen before in this game series. You can play through eight different epochs at your own pace, from Ancient Age at the earliest to Information Age thousands of years later on.
The graphics in Rise of Nations might be a bit basic for some users, especially compared to video games in today's high definition gaming world. The myriad of different options will more than make up for it for a lot of players who want the flexibility and experience of creating their own civilization from the ground up though.
Rise of Nations: Thrones and Patriots is a thoroughly engrossing game for history buffs and general gamers alike.


Fans of Sarah Dessen, Stephanie Perkins, and Jenny Han will delight as the fireworks spark and the secrets fly in this delicious summer romance from a New York Times and USA Today bestselling author.
When Jade decided to spend the summer with her aunt in California, she thought she knew what she was getting into. But nothing could have prepared her for Quentin. Jade hasn’t been in suburbia long and even she knows her annoying (and annoyingly cute) next-door neighbor spells T-R-O-U-B-L-E.
And when Quentin learns Jade plans to spend her first American summer hiding out reading books, he refuses to be ignored. Sneaking out, staying up, and even a midnight swim, Quentin is determined to give Jade days–and nights–worth remembering.
But despite their storybook-perfect romance, every time Jade moves closer, Quentin pulls away. And when rumors of a jilted ex-girlfriend come to light, Jade knows Quentin is hiding a secret–and she’s determined to find out what it is.
I was enchanted by the by this sweet young adult love story and the quick wit and flirtatious banter between Quentin and Jade. I loved their innocent relationship with a not so unpredictable twist. Stories of first loves and innocence captured are treasures no one gets too old to enjoy.
Quentin was one of those characters you can’t help but love. He’s the responsible green that even with his baggage, you’d love your daughter to meet and fall in love.
The ending left a little to be desired. I don’t have to be spoon-fed a complete conclusion, but I would’ve liked to see a bit more of what happened or maybe an epilogue. Regardless of that, it was a sweet, easy read that made me feel like there may still be some good left in our young adults.
Nicole is represented by Jane Dystel, of Dystel and Goderich Literary Agency.


Irina Björklund and Pauanne team up for the new project. The basis of cooperation was Yle's (The Finnish Broadcasting Company) new TV-series Peacemaker, in which Irina plays the lead role. Fifth member of the team is multi-intrumentalist and arranger Janne Lappalainen.
Their album Sing Girl was released in Autumn 2020 by Nordic Notes and band toured Finland in October 2020 until Finland was locked down again by Covid-19.
The lead character Irina Björklund plays is a peace negotiator called Ann-Mari - that's why the album is called "Barely Ann-Mari" - all the lyrics are written by Irina Björklund from the point of view of her. The only exception is our single, SING, GIRL, which is a traditional Finnish song (LAULA, TYTTÖ composed by Oskar Merikanto and original lyrics by J.H. Erkko) that I translated to English. The reason we use it as a single, is that the Finnish version of the song is the main theme of the series, which I also sing in the series - but as an a cappella version. The music video for SING, GIRL features material from the TV series.
This link from Variety has the basic info on the series (in English) + a great trailer, too:


Introducing our exquisite collection of hand-painted Pokémon canvas prints, a must-have for every Pokémon enthusiast and art lover alike. Immerse yourself in the captivating world of Pokémon with these stunning artworks that bring your favorite Pokemon to life in vibrant colors and intricate details
Our Pokémon canvas posters are more than just decorative pieces; they are timeless works of art that can transform any space into a Pokémon lover's paradise. Hang them in your bedroom, living room, game room, or office to infuse a touch of Pokémon magic into your surroundings. The large format of these posters ensures that the stunning details of the artwork are showcased, making them the perfect centerpiece for any wall.
Immerse yourself in a world of adventure and legendary Pokemon, all beautifully rendered on a canvas. Transform your space and embrace the spirit of Pokémon with these extraordinary artworks


NEW WEBSITE COMING SOON!!!
GUTTA ZONE is the first and biggest Krump event in Canada. It was created by Vladimir ''7Starr'' Laurore & Otis ''Pez'' Hopson in 2009. The primary objective of GUTTA ZONE is to be a platform allowing elite Krumpers to showcase their talent through battles and showcases. Since its creation, GUTTA ZONE has attracted many dancers from all over the world. In 2017, 7Starr partnered up with German Krumper Kwame ''Wave'' Osei (Creator of EBS) to make GUTTA ZONE a qualifier for the European Buck Session in Germany. In 2018, for the first time ever, a GUTTA ZONE pre-selection tournament will be held outside of Canada in Dallas, Texas. It is slowly gaining notoriety on an international scale.
For more information about the event : email@example.com
THE CLASH is a dance event created in 2014 by Taminator aka Lady Maddripp. First of his kind, the event has the goal to gather Krumpers and all kind dancers in one place and compete/exchange between each other. Krump is still new in the dance world, therefore THE CLASH aims to give Krump more visibility and help it demystification. Such an event is a culture shock as well as a great initiative to stimulate the unification of all the styles.
For more information about the event : firstname.lastname@example.org


In 1985, Capcom released the seminal arcade run-'n'-gun game Commando, known in Japan as Senjou no Ookami or Wolf of the Battlefield. Its American re-titling was probably an attempt to cash in on that year's Arnold Schwarzenegger movie, Commando, which has a similar "one man against a whole army" theme. Commando has had a defining influence on overhead run-'n'-guns, and most games made since have had similar gameplay, controls, mechanics, themes, and level designs. Although vaguely inspired by the old Taito arcade game Front Line, Commando set the stage for several other popular shooters, including SNK's Ikari Warriors, Data East's Heavy Barrel, Saurus' Shock Troopers, and many, many others.
As a series, Senjou no Ookami consists of two games that each originated in the arcades. The first is Commando, and it would receive a sequel five years later in 1990 called Mercs (Senjou no Ookami II in Japan.) Nearly twenty years later, a third installment was released for HD consoles. Besides being extremely influential to overhead run-'n'-guns, Commando and Mercs are both also really fantastic games that still stand out in the genre to this day, while Commando 3 is just merely okay. Commando's high level of quality comes from one of the greatest video game designers ever, Tokuro Fujiwara, who also designed Pirate Ship Higemaru, the Ghosts 'n Goblins series, and the NES and SNES Mega Man games.
Run-'n'-guns have come a long way since Commando, and even though other overhead variants like Pocky & Rocky and Shock Troopers, or horizontal variants like Contra and Metal Slug have arguably exceeded both it and Mercs, the series is still among the best the genre has to offer. Even if you have played the crap out of the original versions, their ports to NES and Genesis, respectively, both have enough original content to merit going back and playing those versions again.
Commando / Senjou no Ookami (戦場の狼) / Wolf of the Battlefield: Commando - Arcade, NES, PC-88, X1, FM-7, Commodore 64, Atari 2600, Atari 7800, Intellivision, MSX, Apple II, IBM PC, Amiga, Amstrad CPC, BBC Micro, ZX Spectrum, PlayStation, Saturn, PlayStation 2, Xbox, PlayStation Portable, Xbox 360, PlayStation 3, iOS (1985)
Commando is to overhead run-'n-guns what Contra is to sidescrolling ones. It not only vastly exceeded what came before it, but it also standardized everything that would come to be cliqued in the genre in the years that followed. The controls are also far better than any previous effort entry - in the progenitor Front Line, it was kind of difficult to aim properly due to the fact that enemies couldn't be hit off-center. In Commando, maneuvers such as aiming, moving, and dodging enemy fire are cake to pull off.
In fact, you could look at Front Line as being kind of like the beta version of Commando, as the latter plays very much like an evolved version of the former. Both games exclusively move vertically, both have bullet proof terrain to use as cover, both have one-hit kills, and both have grenades that move in an arc and only destroy things within the radius of their explosion. However, Front Line moves along at a sluggish pace and only has about two or three enemies on screen at once, as any more would be too much to deal with given its pacing, speed, and controls. Commando pretty much just takes that, removes the tanks, fixes the controls, speeds everything way up, and makes the game way busier and much better paced by putting significantly more foes on screen.
Commando's bare-bones plot involves a lone commando named Super Joe being sent in to rescue a few really, really well guarded hostages from an entire army. (You might recognize the name Super Joe as the guy who has to be saved in Bionic Commando - the overhead bonus segments in the NES game are definitely a homage of the original Commando game.) Like most other arcade games of its time, Commando's controls and mechanics are very simple. Your character is moved with the joystick and there are two buttons for your attacks. The first button fires a semi automatic weapon with infinite ammo and the second button throws a grenade from a limited stock. Luckily, you can replenish your grenades along the way by collecting these things that look like building blocks.
What really makes Commando so much better than its predecessors, and what makes it so great today, is its fantastic pacing. The small groups of enemies and horribly slow speed that kept Front Line from greatness are never a problem in Commando. Your character moves along at a perfectly intuitive pace - it's never slow enough to notice even slight speed problems and never too fast to deal with. Enemies steadily pour onto the screen throughout the game, only to be immediately replaced after they are shot. The screen is extremely busy at all times and the action is very chaotic and totally relentless.
In lieu of boss fights, each level ends with a section where a large crowd of enemies is fought in an area without any protective terrain. These sections will invariably have a crapload of bullets and grenades on screen and will put your dodging skills to test. It's best to save as many of your grenades as possible for these sections, because grenades are automatically thrown upward, so you will still be able to fire into the horde without having to pause from shot dodging long enough to aim.
Throughout each level are various obstacles that you can hide behind to avoid enemy fire. These can take the forms of trees, small brick structures, or bunkers, among other things. Nothing will protect you from grenades, but these obstacles are all bullet proof. Making any progress is less of a hassle if you learn to instinctively exploit these objects for protection at appropriate moments. It's also much easier to get through levels if you learn to properly judge enemy positioning and weave through terrain as needed so as to keep obstacles between yourself and enemy bullets as often as possible.
Where Commando might not be for everybody is its difficulty. Getting past the first level is a legitimate challenge and getting any farther than that will take major league twitch gaming skills on a Robotron level. You are going to have to pay absolute attention to where every enemy, bullet and grenade on-screen is at all times and learn to weave between bullets flawlessly. Otherwise, you will be completely obliterated. Making matters even more obscenely difficult is the tendency of even the basic enemies to move in very erratic patterns, so there is never an easy way to predict bullet patterns and never any easy path through this chaos. Enemies often follow a pattern of high-tailing it away from you and briefly pausing to fire bullets and throw grenades at your direction.
Commando is quite minimalistic from a visual standpoint, but its graphics and music actually work quite well, given the theme. Most importantly, every bit of sprite art is easily distinguishable and immediately identifiable as whatever it's supposed to be, and that's really all that matters anyway.
Like virtually any popular Capcom arcade game, Commando has its fair share of ports. The Atari 2600 port is crap in every respect, and the Atari 7800 port is not particularly great, but at least it looks better than you would expect given the hardware. The Amiga port looks almost as good as the original, but it plays horribly. The Commodore 64 saw a port that looks like crap, has tons of bugs, and only has three levels. The music for the C64 port is a "remix" of sorts of the arcade game's theme. It was composed by Rob Hubbard and is among the more popular pieces of music for the platform. The European publisher Elite even produced a version for the low-end computer C16 (Plus/4 in Europe), but this is a rather different game: You only fight a set amount of enemies (which all respawn when you get hit) on each screen, and move on to the next as soon as they are all taken out. There is also a "proper" port for the machine modeled after the C64 version, but it seems to be an unofficial conversion.
The MSX version is also rather disappointing, because it both looks and plays poorly. The Intellivision port might be the worst of them all - its graphics are an absolutely indecipherable mess and it plays disastrously. There are also versions for other 8-bit computers, but they all just straight up suck. Years later, Commando saw an accurate port to the PlayStation and Saturn on the Capcom Generation Volume 4, a disc released only in Japan, which collects Commando along with its sequel Mercs, as well as Gun.Smoke, another Capcom overhead shooter. It features some useless artwork, a small enemy gallery, and two arranged music tracks. This was also released in Europe along with the rest of the Capcom Generation discs in one package. This version was then later ported to the PlayStation 2 and Xbox as part of the compilation Capcom Classics Collection and PlayStation Portable as part of the Capcom Classics Reloaded package. The Capcom Arcade for iPhones and iPad and Capcom Arcade Cabinet for Xbox 360 and PlayStation 3 contain an emulated version of the arcade game. The Wii Virtual Console contains the original arcade game as well, relabeled Wolf of the Battlefield: Commando, presumably to tie the whole series closer together.
There is also a NES port that has extra hidden areas not found in the original arcade release, which are revealed by bombing certain areas. These might contain hostages, enemies or items, but they can be avoided entirely if you prefer to stick to the carnage. Also not in the arcade version are several hidden items scattered throughout the game that are found by bombing certain areas. These items range from a flashlight that grants your character stealth capabilities, to a bullet-proof vest, to extra lives, and several other items. There are mild graphical and musical modifications made for the console as well, but the gameplay is accurate enough that it is easily among the best run-'n'-guns for the console. Lastly, you are also given the option of continuing from the beginning of the stage after each Game Over, making it easier, but not changing the fact that the game is virtually impossible. Also, the game has sixteen levels instead of the original eight, but the second half is pretty much just an even more difficult version of the first.
Mercs / Senjou no Ookami II (戦場の狼II) / Wolf of the Battlefield: Mercs - Arcade, Genesis, Master System, Commodore 64, Amstrad CPC, ZX Spectrum, Amiga, Atari ST, PlayStation, Saturn, PlayStation 2, Xbox, PlayStation Portable, Wii Virtual Console (1990)
Commando's basic concept has been left intact in the sequel, but several changes have been made beyond that. Rather than having multiple lives and getting killed after a lone hit, you have a health bar and it's "Game Over" after it's depleted. You also get vehicles to ride in on occasion, like in Front Line before it and Metal Slug years later. There is a jeep with which you can mow down enemies, a pivoting gun turret, a boat, and a tank. You're invulnerable while riding a vehicle, but the vehicle itself can only take so many hits before it's destroyed. Best of all, this time you can play the game with up to three people at the same time. Pretty much every game is better with multiple players, and Mercs is no different - it's great when played by yourself, and even better with two players, but the game gets really chaotic with three players, and the fun factor improves greatly. Run-'n'-guns are a genre that is often identified with two player co-operative play, but three player co-operative play is virtually nonexistent in the genre. So the sheer novelty of this alone should be reason enough to play it.
You can still move and fire in eight directions, but your weapon fires a wider stream than in Commando, so mowing down groups of enemies is easier, as it doesn't require you to be as precise in your aim. You can also power up your default weapon by finding power up items that make its shot even wider. Besides your default weapon, there is a flamethrower, a spread shot, and a rocket launcher that each are found along the way - each of which has infinite ammo. You still have a limited amount of explosives as a secondary weapon, but Commando's grenades have been replaced with nukes that do almost full screen damage. So hitting your target is cake, and you do not really even have to aim. Perhaps as a result, you get less of these than you had grenades in Commando, and extra bombs are not as easy to come by. It looks awesome though - whenever you hit the "bomb" button, it looks like your soldier is rocking out on an air guitar while causing a huge explosion, decimating all around it.
Mercs offers significantly less terrain to hide behind than Commando, but luckily it's still easy to avoid shots by just walking out of their way. Despite the fact that protecting yourself with the game's terrain is now less important than it used to be, it can become extremely beneficial in certain sections, and the second level has a section where this is absolutely essential. Different terrain might have different properties as well, such as the bullet-proof bunkers that lack any protection from grenades, or the indestructible segments of walls that block rockets but will still let bullets through.
Despite its Japanese title showing it to be a direct sequel to Commando, Mercs was marketed in America as if it were a completely separate game. But like in most video games, Commando's plot is obviously just an excuse to explain why your character needs to blast their way through all that chaos, and Capcom did not deviate from this time-tested simplicity for its sequel. Mercs is about an elite group of mercenaries who are called in to rescue the president after he is kidnapped by revolutionaries while on a tour of Africa. It's explained that the military can't do anything about it because of peace treaties. It's simply amazing that they even felt they needed to explain that logic, given the absurdity of the rest of the plot. Needless to say, this is a plot of astronomically awesome proportions. What it boils down to is this: the president has been kidnapped by revolutionaries! Are you bad enough a dude to rescue the president?
Mercs was made for Capcom's CPS-1 arcade hardware and, as would be expected, its presentation has been given an overhaul from Commando. The graphics run at a much higher resolution, and are easily among the best designed for the hardware - bosses and other larger sprites especially. The animations are sparse, but things like the cliff collapsing at the beginning of the first level and the explosion animations look fantastic. Mercs' music is pretty good for what it is and perfect for the theme of the game.
The only major irritation in Mercs has to do with the utter frustration of the final boss - a giant plane that shoots huge missiles, which are usually fatal with just a single hit. What really makes this fight a pain is that it is timed, and if you do not destroy the plane quickly enough, you have to start the fight all over again. This really wouldn't be a problem, except that you probably aren't going to beat this boss within your first few tries and it really does get more repetitive than is ideal in a game like this. Capcom probably believed this was a novel idea at the time, but it just doesn't work in practice.
Mercs was moderately popular in the arcades and was once again ported to a number of platforms. The Sega Master System version isn't bad, but it's most certainly inferior to the arcade game. The gameplay is reasonably close to accurate, but it looks pretty poor and has no multiplayer. Of the various home computer ports, Amiga and Atari ST prots are the closest to the arcade version, and even support 2-button joypads, but can only be played with up to two players. The Commodore 64, Amstrad CPC and ZX Spectrum ports are each horrible and best avoided. They look like crap and play even worse. Near arcade perfect ports can be found for the PlayStation and Saturn (as part of the Capcom Generations Vol. 4 pack), which also includes an enemy gallery and two arranged tracks. And like Commando, this version was used for the base for the ports to the PlayStation 2 and Xbox (on Capcom Classics Collection) and PSP (on Capcom Classics Reloaded). Strangely enough, the ability to rotate your TV vertically to get the correct aspect ratio is present in the Capcom Generation Vol 4 collection, but removed from the Capcom Classics Collection. In normal play, the screen is letterboxed. On the Wii Virtual console, the game can be found as Wolf of the Battlefield: Mercs.
Genesis owners were much luckier and got an enhanced port of Mercs with a few very cool modifications. It disappointingly lacks multi-player, but it has the option to be played in "Arcade Mode" or "Original Mode," the latter of which is exclusive to this port. There is also an options mode, where you can activate auto-fire and set the difficulty higher or lower. Arcade Mode is based on the arcade version, which it recreates very well. Everything is pretty much identical except for a few bizarre changes like slightly different placement of enemies at a few points, but nothing that most people are likely to notice. The action is put in a window about 3/4 the size the screen, which is annoying, but necessary to maintain a similar aspect ratio to the arcade version. You can also continue five times.
What really stands out about this port is Original Mode. Original Mode has the same basic gameplay, enemies, and weapons as the arcade game, except with completely redesigned levels. Furthermore, Original Mode also has multiple characters (each with their own unique weapon) that are found in tents throughout the course of the game. After meeting them, just pause the game to choose from whoever has joined your party at that point. Each character has his own life bar, but there is no continuing whatsoever in Original Mode, making the difficulty much higher than that of Arcade Mode. Each tent also offers items to purchase with medals that are scattered throughout each level. Needless to say, the Genesis port is pretty great, and would probably be even better than the arcade version if not for the lack of a multiplayer option.
It took them nearly twenty years, but in 2008, Capcom dug up the Commando license and published a new entry in the series, as a downloadable title for the Xbox Live Arcade and the PlayStation Network. It was released around the same time as a resurrection of Capcom's 19XX franchise. Both were developed by Backbone Entertainment, in an increasing trend for Japanese companies to farm retro properties to Western developers.
Wolf of the Battlefield: Commando 3, in a pseudo-clever melding of the Japanese and English titles, is about shooting lots of bad guys. Up to three players can play cooperatively at once, including online. Its most major modernization is that it uses the dual analog sticks to move and shoot independently from one another, removing one of the major obstacles from so many old overhead arcade shoot-em-ups.
And this is unfortunately where the problems begin. Commando 3 tries to modernize itself injecting a bit of cartoony flavor into the proceedings. While the original was based off Vietnam-era war flicks, and Mercs was '80s Schwarzenegger / Stallone / Norris schlock, the kind that took itself way too seriously but were tremendously fun anyway. On the other hand, Commando 3 seems to channel something closer to a goofier version of G.I. Joe. The characters, as shown in the intro and in a few cutscenes, are drawn in comic book style. In game, the male characters are impossibly top heavy, with tiny little legs that carry their muscle figures, wielding huge weapons of destruction. When they get hit, they burst out in Q*Bert style expletives. The final level takes place in a city that is Totally Not Communist Russia, where you fight an evil dictator who is piloting a gigantic mechanical statue. The music is cheesy and catchy, but distinctly un-Japanese like, distancing itself from its predecessor. However, it's also easy to argue that it doesn't change nearly enough. There are so many dual-stick shooters around - especially on the Xbox 360 - that one really needs to stand out to separate itself from the pack. Commando 3 already falls due to to its dull visual design, because outside of the cartoony characters, the environments are exceedingly plain.
There are three characters - including Wolf, who greatly resembles the hero from Mercs, even though he has a different name - each with their own skillsets. Coyote, the sunglasses-wearing Norris tribute, can take more hits but lacks grenades. Fox, a not-so-subtle allusion to Foxy Brown and other blaxploitation heroines, has low health and can't carry many grenades either, but can move fast. In practice, this is a bad idea, because Wolf and Coyote move too slowly - all of them should have been able to run as quickly as Fox. This echoes the feel of Mercs, where your heroes seemed to be almost running in place by barely moving (the treadmill effect) but it's frustrating when you're trying to dodge enemy bullets. The screen clearing mega crashes are still here - and still accompanied by what appears to be the character doing a rocking guitar strum on thin air - and there are now a limited number of grenades, which can be aimed and tossed by the R Trigger.
The game also features familiar looking power-ups - the POW and Mega Crash pickups are now spinning renditions of their 2D sprites - which also channels the old games. Familiar weapons include the machine gun - which still fires out two streams of bullets at once, three if you grab a POW icon - but there are also three-way guns, missile launchers, and flame throwers.
There's an endless supply of enemies - you can destroy the enemy generators, but more always pop out - and a few vehicles segments, where you hop into jeeps or tanks. But the boss fights are lacking. At the end of the first level, you fight a giant tank, where the camera angle changes to an overhead view and the claustrophobic shot patterns seem vaguely like a bullet hell shooter. At the end of the third level, you fight the same giant tank, except now it has a few more weapons. And outside of the final conflict, that's pretty much it. There are only five levels in Commando 3, but each of them is sizably long, and it takes roughly a half an hour to complete. That's fine, especially compared to the brevity of the older games, but it really could have used more setpieces to break up the action. It could have at least featured one instance where you attack a helicopter from the top of a cliff. There are multiple difficulty levels, each which dole out a different number of lives, but there are no continues - once you run out, you start from scratch. Once you beat it once, however, you'll unlock a stage select, allowing you to play any level at any difficulty.
Commando 3 is stuck somewhere in limbo. It's technically a fun enough game, but it lacks focus compared to its contemporaries, and it's not retro enough to evoke nostalgia from the Mercs. Capcom and Backbone should have looked at Sierra's Assault Heroes series, which manages to create a modernized arcade style game that betters Commando 3 on pretty much every level.


Luxurious appearance, stunning sound, impeccable touch:
The new range of Classic Series luxury digital pianos –
crafted by Japan’s premier acoustic piano company.
Luxurious, elegant, classic – nothing says piano quite like the refined beauty of polished ebony. The evocative character of a silky smooth, rich black cabinet elevates the musical instrument to that of a piece of fine furniture, while simultaneously raising the artistic aspirations of the performer.
Kawai has been creating world-class musical instruments for over 80 years – maintaining traditional handcrafted processes while embracing original ideas, in a passionate quest to perfect the art of the piano.
The new range of premium Kawai digital instruments pursue these very same principles, marrying together stunning polished cabinet parts (meticulously prepared in our own acoustic piano finishing facility) with modern sound and keyboard technologies. The result is the Classic Series – a collection of luxurious, elegant pianos that deliver a truly exceptional musical experience.
Sitting down at the CS6, one quickly begins to appreciate the instrument’s acoustic piano design cues: the gorgeous rich black polished finish, the warm glimmer from the family name’s brushed metal lettering, and the wide music rest complete with simulated leather inlay.
However the CS6 is far more than just a handsome addition to one’s living space, for inside this finely crafted, gleaming black cabinet lies Kawai’s advanced digital piano sound and keyboard action technology, ensuring that this exceptional instrument plays as beautifully as it looks. Ultra Progressive Harmonic Imaging recreates the exquisite tonal character of Kawai’s peerless EX concert grand piano with breathtaking realism, while the RM3 Grand wooden-key keyboard action with Ivory Touch key surfaces and let-off simulation guarantees a remarkably authentic piano playing experience.
Complementing its beautiful appearance, stunning sound, and rewarding keyboard touch, the CS6 offers a selection of digital piano features that further enhance one’s musical enjoyment. USB audio record/playback, Dual and Split keyboard modes, and a rich assortment of instrumental voices add greater variety to players’ performances. Furthermore, the convenient metronome function and integrated classical etudes or Alfred course books ensure that regular practise is both productive and engaging for aspiring pianists.
Luxurious appearance combined with class-leading touch and tone:
Introducing the Classic Series of premium digital pianos from Kawai.
One of the most important characteristics of any piano is its sound. Bright, mellow, dark or warm, a fine piano is detailed and expressive, and inspires the performer to play with their utmost feeling and emotion.
The Kawai EX concert grand piano is widely regarded by professional pianists and piano technicians as the finest instrument of its class. Hand-built by our distinguished Master Piano Artisans at the Shigeru Kawai Piano Research Laboratory in Ryuyo, Japan, each EX instrument undergoes a meticulous regulation and refinement process within a specially designed anechoic chamber. Following this lengthy preparation period, the completed EX piano receives a final series of rigorous quality inspections, before eventually taking pride of place on the centre stage of the world’s most prestigious musical institutions and concert halls.
The beautiful sound of the EX concert grand piano is at the heart of the new CS6, with all eighty-eight keys of this world-class instrument painstakingly recorded, analysed, and reproduced as high-fidelity digital waveforms. Recording each key individually in this way preserves the rich harmonic character of the original EX grand piano, and guarantees that the sound heard when playing one of the CS6’s wooden keys is a faithful representation of the acoustic source.
When playing the piano, the amount of pressure applied to the keyboard affects both the volume of the sound produced, and the unique tonal character of each note. Therefore, in order to gather a realistic acoustic portrait of the EX grand piano, not only is each key recorded individually, but also captured at various different strengths, ranging from gentle pianissimo to thunderous fortissimo. The new CS6 offers a highly detailed acoustic portrait, with Ultra Progressive Harmonic Imaging sound technology ensuring smooth tonal transitions across the keyboard and throughout the dynamic range.
The second most important characteristic of a piano is its touch – how the keyboard responds beneath the finger tips, and the sense of connection that one feels with the instrument when playing.
Embracing many of the long-established principles associated with an acoustic piano, the CS6’s RM3 Grand keyboard action combines realistic materials, motion, and mechanism to recreate the exceptional touch of the finest concert grand pianos.
All eighty-eight black and white keys are crafted entirely from long pieces of wood, with finely textured ivory-like surfaces applied to absorb moisture and assist control. Each wooden key pivots smoothly on a central balance pin, replicating the familiar ‘seesaw’ motion of an acoustic piano action. When pressed, the back of each key triggers a grade-weighted hammer to play the note, while additional counter-weights placed at the front of the bass keys help to lighten their heavier touch during pianissimo passages.
Finally, the CS6’s let-off simulation even manages to recreate the subtle ‘notch’ sensation felt when playing the keys of a grand piano very softly, satisfying the expectations of the most discerning pianists, and underlining the instrument’s unique acoustic piano pedigree.
The CS6 digital piano features a variety of realistic acoustic piano sounds that are ideally suited to playing a wide range of Classical, Jazz, Pop, and Modern musical styles. Furthermore, the instrument’s Virtual Technician function allows players to perform voicing and regulation adjustments at the touch of a button, personalising the tonal character of the piano beneath their fingertips.
Modern USB features allow the CS6 to be connected to a computer for MIDI use, or to load and save data to USB memory devices directly. This USB to Device functionality allows songs recorded and stored in internal memory to be saved to USB for posterity, or standard MIDI files (SMF) downloaded from the internet to be conveniently played back without additional hardware.
USB memory devices can also be used to play back MP3 or WAV audio files, allowing musicians to learn the chords or melody for a new piece, or to simply play along with their favourite songs. It is even possible to record performances directly as MP3 or WAV files for emailing to family and friends, or casual listening away from the piano.
The CS6’s convenient lesson function allows aspiring pianists to learn piano with a collection of songs from the popular Alfred Basic, Adult, and Premier course books. Traditional finger exercises, scales, and warm-up drills are also available, with a companion book of printed scores included to aid one’s practise.
A piano technician plays a very important role for an acoustic piano to be in the best playing condition for a pianist. Our VIRTUAL TECHNICIAN function does the same work digitally. You'll find Kawai's exclusive Virtual Voicing, capable of digitally "voicing" the piano sound. There are also controls for adjusting the action's Touch, String and Damper Resonance, as well as several other piano-specific settings.
You can easily customise your Concert Artist piano's initial settings. Choose a new starting instrument, favourite effect, touch curve, etc. Once you have the piano memorise it then you don't have to go through many buttons every time you turn the power on.
When you layer two sounds (Dual) or use different sounds on the left and right (Split), the balance control is convenient for quick and easy adjustment of the two sounds' balance. Moreover, you can adjust the octave range of the second sound (Layer Octave Shift, Lower Octave Shift) in DUAL and also in SPLIT mode. Also you can set up the dynamic behaviour of the second DUAL sound (Layer Dynamics), to let you avoid having too high a volume on it.
In Four Hand Mode you can split the keyboard in two halfs by having the same octave range on both parts. So two pianists (i.e. teacher and pupil) can play and practise together on only one instrument.
Reverb and Effects
Five distinct reverb types simulate listening environments from private practice rooms to concert halls. Two special reverbs produce a 3D effect, surrounding you with sound from all directions. Digital sound effects such as delays (three types), Chorus, Tremolo and Rotary Speakers (two types) add to the remarkable realism of the Concert Artist sounds. You can adjust the digital effects and - for further use - save.
In addition to the standard metronome click you can choose from 100 drum rhythms for your convenience on the CS6. Play along with a complete drum set. You can load various rhythms and change their tempo. Never before was practising so much fun.
Copyright Kawai Europa GmbH


Star Wars – Everything You Need For The New Film
Ok before I get into this I want to make one thing clear: this is without a doubt the most anticipated film of 2015, 100%, no argument! If you don’t agree with this statement then, well, I don’t know that we can be friends. Don’t get me wrong I know Star Wars isn’t for everyone and there are loads of people out there doing the Mockingjay hum for Katniss Everdeen as she rebels against the capital. Put the claws away, I agree that The Hunger Games: Mocking Jay Part 2 is a good film as well, but it most certainly does not have the anticipation and build up of the new Star Wars.
Star Wars Summary
Here is a quick recap of the episodes summarized in chronological order to remind you of the events that have gone on leading up to the new movie:
I – Phantom Menace
Episode I is the worst episode of the Star Wars series according to just about everyone. Never-the-less this is where Anakin is discovered and quickly deemed to be the “Chosen One”, destined to bring balance to the Force. Qui-Gon Jinn who is played by Liam Neeson dies in this movie, which is weird because Liam Neeson is so bad ass that many people have a hard time picturing him dying in movies. But anyways he enters Anakin in a Pod race to free him from that wierd flappy alien dude, Watto, and in miraculous fashion Anakin wins. Anakin is introduced to the Jedi Council led by Yoda and Mace Windu. They are skeptical to train Anakin so Qui-Gon vows to train the boy himself. Padme is the Queen, and her along with everyone’s least favourite character Jar Jar Binks devise a plan to defeat the droid army. During the assault Qui-Gon is struck down by my favourite bad guy in the Star Wars series thus far Darth Maul, the apprentice of Darth Sidious. Darth Sidious lives a double life as Senator Palpatine and an undercover Sith lord. Obi-Wan avenges Qui-Gon’s death and is made a Jedi Knight and he vows to take Anakin under his wing.
II – Attack of the Clones
Anakin who is no longer a young kid but a brash man with a keen eye for Padme and is sent with Obi-Wan to protect her. After an assassination attempt on Padme, Obi-Wan ventures off by himself to discover who issued the attempt. During his adventure he finds there is a massive unknown clone army being built based off of Jango Fett, who happens to be the bounty hunter he has been pursuing all along. Anakin finds out his mother has been captured and goes to rescue her but he is too late. The sand people took her and killed her, in his sadness Anakin murders all the sand people and this is the first real moment where you see the Dark side in him. In the meantime Obi-Wan is in trouble and sends for help so Anakin and Padme come to save the day, however all three end up captured by evil Sith Lord, Count Dooku. They are set for execution when Mace Windu and a team of Jedi’s come to save them along with Yoda and the clone army. In the escape Anakin and Obi-Wan follow Dooku but he out duals both of them and cuts off Anakin’s arm in the process. Luckily Yoda shows up and fends off Dooku to rescue Anakin and Obi-Wan. After the events Yoda is fearful that they have triggered the Clone Wars. The movie ends with Anakin and his new robotic arm, secretly marring Padme but no one can know about it.
III – Revenge of the Sith
Count Dooku, as part of Palpatine’s plan, orders the Separatist Army’s second-in-command, General Grievous to kidnap Palpatine. Anakin and Obi-Wan lead a mission to rescue Palpatine. After beheading Count Dooku and freeing Palpatine the Jedi escape. Palpatine, after seeing the anger Anakin had in him while beheading Dooku, offers to be his mentor. To complicate matters Padme reveals to Anakin that she is pregnant. Anakin is excited about the idea of being a father but begins having visions of her dying as a result of giving birth and he explains this visions to Palpatine. Palpatine, who is trained in the Darkside, tells a story to Anakin about his mentor Darth Plagueis and that he has the power to prevent death. Anakin Reveals this to the Jedi Council and Mace Windu is sent to arrest Palpatine. Anakin torn by the visions of Padme’s death and what Palpatine told him decides to go rescue Palpatine from Windu. Anakin cuts off Windu’s arm and then watches Palpatine electrocute Windu out of a window. Anakin, after aiding Palpatine is now appointed as his new apprentice, Darth Vader. Palpatine, orders the clones to kill the Jedi. Obi-Wan and Yoda are the only Jedi to survive. Palpatine declares to the Senate that the Jedi tried to kill him and it is at this point that he reforms the Senate into the Empire and declares himself Emperor. Obi-Wan, aware of Anakin’s evil confronts him and cuts off his other arms and both his legs, leaving him in a lava field. Luckily for Anakin, and the rest of us the Emperor saves him. Padme dies from child birth but her twins are born, Luke and Leia.
IV – A New Hope
The title speaks a lot to this episode as Luke Skywalker is discovered, although not trained very well in the way of the Force, he is introduced to it by Obi-Wan. With Han Solo and Chewbacca, Obi-Wan and Luke board the Millennium Falcon to help rescue Princess Leia who was captured by Darth Vader. During the rescue Obi-Wan is struck down by Darth Vader in the fight but is able to merge his consciousness with the Force. The Rebels send a fleet of ships to destroy the Death Star and using the guidance of Obi-Wan’s conscious and the force Luke Skywalker is able to destroy the death star.
V – Empire Strikes Back
Luke is sent to Dagobah to meet Yoda who will train Luke in the way of the Force. During his training Han Solo and Princess Leia are deceived and trapped by Darth Vader. Han is placed in Carbon Freeze and taken away by a bounty hunter named Boba Fett, “clone son” of Jango Fett. Luke comes to save his friends, which is all part of Vader’s plan to get Luke to come to the dark side of the Force. Luke and Vader battle, and during the fight Vader slices off Luke’s hand. This is the legendary scene where Luke cries out “I’ll never join you!” and Darth Vader says, “You don’t know the power of the dark side. Obi-Wan never told you what happened to your father,” and Luke replies, “He told me enough, he told me you killed him!” To which Vader responds, “No… I am your father.” Luke barley escapes with his life by jumping down an escape ventilator where he is picked up by Leia in the Millennium Falcon. Luke is given a new robotic hand. Hey didn’t something like this already happen?
VI – Return of the Jedi
Han is taken to Jabba the Hutt still frozen. The crew tries to rescue Han but are caught. Leia is taken as a slave of Jabba and Luke is sent to the dungeon of the giant rancor to be treated as a tasty snack. Despite Jabba’s intention Luke kills the rancor and ends up saving Han and the rest of the crew. Vader pays a visit to the new Death Star but it’s completion is behind schedule. Luke visits Yoda who sadly passes away from his old age only to reveal to Luke that he must confront Vader. After Yoda’s death, Obi-Wan reveals to Luke that he has a sister and Luke instantly knows it is Leia (which is weird because they went for a pretty passionate kiss in episode 5). Luke battles Vader again only this time Luke has the upper-hand. The Emperor attempts to transition Luke to the dark side and take the place of Darth Vader, but when Luke refuses the Emperor strikes him with lightning, almost to the point of death until Darth Vader steps in and defeats the Emperor to save Luke. Vader, now Anakin Skywalker again, talks to Luke before he dies exclaiming how Luke has saved him. The Death Star is destroyed and the movie ends with celebration where Luke sees the ghost forms of Obi-Wan, Yoda, and now Anakin, smiling at him.
Episode VII – The Force Awakens
The Good Guys
The new film takes place approximately 30 years after the events of Episode VI – Return of the Jedi. The new movie is going to bring back some of the classics we know and love such as Chewbacca, R2D2, C3PO, Han Solo, Princess Leia and even Luke Skywalker.
From what I have gathered from the trailers and tidbits of information here and there the story will follow Finn; a Stormtrooper who woke up one day and said to himself why am I dressed in this (stormtrooper) suit, it makes going to the bathroom next to impossible and despite the fact that I carry a blaster rifle, my lasers have never actually hit anyone, so he rethinks his life choices as a Storm Trooper and joins the good guys.
The other main character on the good guys side that the story will follow is Rey, a lone scavenger on the planet of Jakku (a new planet in the Star Wars films). Rey has been rumoured to be a Skywalker or a Solo, but this is a major speculation. She will most certainly play a big role in the film and my guess is she is on a quest to find Luke’s (her father) fallen lightsaber, more on that later. She also has a new droid who fans are falling in love with, BB-8.
Then there is Maz Kanata who appears on the cover of the film, but is not seen in the trailers. However she is heard. When you listen to the start of the trailer I posted above, at the beginning a voice asks “who are you?”. It is believed this is Maz Kanata and she is force-sensitive, even perhaps an ex-Jedi (or Sith).
Finaly some Poe Dameron guy is apparently the best pilot in the galaxy, despite never bulls eyeing whomp rats in his T-16 back home. Regardless he will have a big roll.
The Bad Guys
The antagonist in the film or the main bad guy is a character known as Kylo Ren, who has a really cool lightsaber. The lightsaber has caused a lot of stir among fans because of its unusual cross guard design. This is unlike any other lightsaber we have seen before, even Darth Maul’s double ended saber and that is for good reason! The lightsaber is something that Ren supposedly built himself.
Characters names in Star Wars are often used to represent something. You’ll remember that Darth Vader was once Anakin Skywalker but when he became Darth Vader his name actually translates into Dark Father. Kylo Ren is not his actual name, much like Darth Vader was not Anakin Skywalker’s actual name. The Ren part comes from a group he joined known as the Knights of Ren. As to who the Knights of Ren are, well, that is something you will have to wait to find out, but it seems to make sense that they are a reborn version of the Sith and anyone who is apart of it get’s the name Ren. Just like the Sith with Darth, get it? The obvious story behind the character is that Kylo is a Vader obsessive and wants to follow in his footsteps, even though he was born long after Vaders death.
Then there is Captain Phasma who appears to show similarities to Boba-Fett, in that they have different armour and seem to be skilled fighters. The character is played by Gwendoline Christie, you may recogonize her from the TV series Game of Thrones, and she is obviously someone you don’t want to mess with.
Then there is General Hux, leader of the First Order’s (the new, revamped name for the Empire) Starkiller Base, which is the new version of the Death Star. It is tough to say where General Hux will fall into place and how big of an impact he will have.
Finally, there is Supreme Leader Snoke, who, much like Maz Kanata, has been kept secret. There are a lot of fan theories revolving around Snoke but the general consensus is he will definitely have a big role in the films. He is a CG-rendered character but there has not been a unveiling of what he will actually look like. My guess is he is actually Emperor Palpatine’s old master Darth Plageuis who has been the mastermind behind so much of what we know of the dark side of the Force, but that is a guess. Either way I am excited!
There has been a lot of speculation as to what is going to happen, but at this point it is all speculation. I was torn when writing this whether I should include what I am about to and that is the unknown role that Luke Skywalker is going to play. He hasn’t really been shown or talked about in the trailers. In fact the only scene where we think we see him in the trailer we don’t actually see his face, only his robotic arm and R2-D2.
The other big area of focus is what happened to Luke Skywalker’s first lightsaber that he lost in the battle between with Darth Vader on Cloud City in Episode 5. Someone has salvaged the lightsaber and everyone is eager to know who it was and what role they will have. Still the big question remains what will Luke’s role be? Has he gone into hiding knowing that he is the last Jedi, or has he created the Knights or Ren to try and bring balance to the Force, or will he follow in his father’s footsteps and join the dark side? Well, I guess we will just have to wait and see!
That’s a Wrap
All-in-all I have never been more excited in my life to watch a movie in theatres than I am for this one and hopefully now you are too. I have tried to equip you with all of the knowledge you need before heading out to see this masterpiece, without spoiling it. I think we can expect that Disney realizes the impact these movies have had and will do a fantastic job to put together a great film. Christmas comes a week early in 2015 for many with the release date on December 18th… See you then!
Oh PS I didn’t want to relate this specific article to insurance, even though I work at an insurance brokerage, because come off it, right? We do other things, it’s not like our entire life revolves around insurance. But I did a quick Google search and found that for Han Solo to insure the Millennium Falcon in our galaxy it would cost him $10 million a month! This is based on; his commute to work one way of slightly less than 12 parsecs, the average cost to replace the vehicle, his driving record (he has two speeding tickets and an at fault accident when he rear ended an asteroid) along with several other factors! So consider yourself lucky you don’t have that bill each month! To talk more Star Wars, or insurance you can always give us a call at 1-800-361-0941 or leave us a comment below!
Here is what others are saying in anticipation of the movie:


He is a composer, guitarist and music producer.
Musician with a markedly self-taught training, his training includes classical and modern guitar studies, harmony and counterpoint, modern harmony and Jazz, improvisation, sound engineering and music production.
A versatile creator, his musical production ranges from concert works to electronic music, going through genres as diverse as pop, rock, folklore, soundtracks, children’s music or author songs.
Much of this creative diversity is due to a marked activity as a composer of music for image, a medium in which he has worked in multiple formats and genres such as documentaries, cinema, spots, theater, circus and animation.
Parallel to this activity, he has been working on a guitar music repertoire made up of original works and arrangements for solo guitar, duets, quartets and chamber groups.
Developing himself into the figure of composer-performer, for some periods he has appeared in public performing concert programs consisting exclusively of his works.
As a result of this work as a composer, the “Semana Tárrega” guitar festival recently commissioned him for a work for a guitar quartet in homage to F. Tárrega, which will be premiered in the 2020 edition. Also this year he was commissioned for the composition of which will be a required work in the “I International Guitar Competition Ciudad de Mula 2021”.
Currently he stands out internationally as a sound engineer and producer specializing in recording for classical guitar, having worked with a large number of guitarists, many of them first class. Some of his works have been published by the prestigious Naxos record label and competitions such as the Francisco Tárrega International Competition in Benicassim, the Llobet Competition in Barcelona and the José Tomas Villa de Petrer Competition count on him to carry out the recordings included in his awards.
Many of these works are published under his own record label «JSM Records» of which he is founder and director.


The children delighted in making owls from paper towel rolls.
We painted them, and drew on them with markers and crayons.
I cut out little circle eyes and wings. The children drew on them and glued them on.
How adorable are these!?
For Halloween we had our favourite face painter, Annie Delorme, come and visit the centre again.
The children were SO EXCITED to have their faces painted.
Annie did not disappoint!
Everyone looked fabulous in their Halloween costumes.
A couple of days after Halloween, it snowed like crazy. What fun we had in the yard, sledding and playing with the snow.
With the colder weather, we are spending a bit more time indoors. Some of the children have been exploring the musical instruments. They even started a band the other day.
We are getting ready for winter and lots of musical fun!


Hot Rod WebsiteThe long awaited 65th Anniversary Hot Rod Homecoming Show from HOT ROD magazine is finally here! Some of the coolest rides to grace the pages of Hot Rod Magazine since 1948 will be on display March 23rd & 24th in Pomona. They only throw this show about once every decade, so make sure you’re there! We will be showing off our new line of custom instrumentation alongside our all new colors and trim rings for our Series 1 and Series 2 lines of steering wheels.
Come visit us inside the Fairplex in Pomona, California in booth #4700.
The CON2R Team


Have you ever noticed how platform sneakers have made a significant impact in pop culture? From iconic movies to flashy music videos, these trendy footwear have become a symbol of style and rebellion. In this article, we will explore the fascinating journey of platform sneakers as they take center stage in various forms of media, capturing the hearts of fashion-forward individuals worldwide. Whether you’re a fan of the extravagant heights or simply appreciate the bold statement they make, join us as we explore the influence of platform sneakers in movies, music videos, and beyond.
Classic films featuring platform sneakers
In the world of movies, platform sneakers have made their mark in classic films, adding a unique touch to the characters and the overall aesthetic of the story. Films like “Clueless” (1995) and “Spice World” (1997) showcase the platform sneaker trend in the 90s, where they were a staple in the wardrobes of fashionable teenagers. These films not only captured the essence of the era but also established platform sneakers as a style statement.
Contemporary movies showcasing platform sneakers
Moving on to contemporary cinema, platform sneakers continue to be a prominent fashion trend in films. One notable example is “The Devil Wears Prada” (2006), where the character Andy Sachs, played by Anne Hathaway, embraces platform sneakers as a more comfortable and rebellious choice of footwear amidst the high-fashion world. This portrayal highlights how platform sneakers can add a touch of individuality and nonconformity to a character’s style.
Impact of platform sneakers in the film industry
Platform sneakers have made a significant impact in the film industry, both in terms of fashion and character development. They serve as a visual cue to express the personality of a character, whether it’s representing their rebellious nature or showcasing their unique sense of style. Platform sneakers also provide filmmakers and costume designers with an opportunity to incorporate a distinct fashion element into their storytelling, making their characters more relatable and visually appealing to the audience.
Iconic music videos with platform sneakers
When it comes to music videos, platform sneakers have become synonymous with certain iconic visuals and artists. Madonna’s “Like a Prayer” (1989) music video stands out as a prime example. In this video, Madonna dons platform sneakers while dancing in a church, pushing boundaries and challenging societal norms through her style choices. Other music videos like the Spice Girls’ “Wannabe” (1996) and TLC’s “No Scrubs” (1999) also showcase platform sneakers, capturing the essence of the 90s pop culture.
Evolution of platform sneakers in music videos
Over the years, the use of platform sneakers in music videos has evolved alongside trends in fashion and music. Artists like Lady Gaga have pushed the boundaries of platform sneakers to new heights, wearing towering and unconventional designs in music videos like “Telephone” (2010). In more recent times, artists such as Ariana Grande and Billie Eilish have embraced platform sneakers, showcasing their versatility and ability to adapt to different musical genres and styles.
Influence of platform sneakers on music video fashion
Platform sneakers have had a significant influence on the fashion portrayed in music videos. They have become a representation of rebellion, empowerment, and self-expression, allowing artists to make a statement through their footwear choices. By incorporating platform sneakers into music videos, artists not only set trends but also inspire their viewers to embrace their unique style and break societal norms, ultimately blurring the lines between fashion and music.
Popular TV shows highlighting platform sneakers
In the realm of television shows, platform sneakers have become a popular choice for showcasing characters’ personalities and sense of style. Shows like “Gossip Girl” and “Pretty Little Liars” feature platform sneakers as an essential part of the fashionable wardrobes of their female leads. These shows not only highlight the trendy nature of platform sneakers but also align them with characters who are confident, fashion-forward, and unafraid to stand out.
Platform sneakers as a style choice for TV characters
Platform sneakers serve as a deliberate style choice for TV characters, helping to shape their identities and reflect their attitudes. In the hit Netflix series “Stranger Things,” the character Eleven, portrayed by Millie Bobby Brown, wears platform sneakers to emphasize her rebellious and nonconformist nature. Through this style choice, platform sneakers become a visual representation of her independence and strength.
Platform sneakers as a symbol of rebellion or nonconformity in TV series
Platform sneakers are often used in television series as a symbol of rebellion or nonconformity. In the cult favorite show “Buffy the Vampire Slayer,” the character Buffy Summers, played by Sarah Michelle Gellar, frequently sports platform sneakers while battling supernatural forces. This choice of footwear not only adds to her athletic abilities but also signifies her refusal to conform to traditional gender stereotypes, showcasing how platform sneakers can be a symbol of empowerment and individuality.
Designers who have incorporated platform sneakers in their collections
In the world of high fashion, platform sneakers have been embraced by renowned designers and incorporated into their collections. Brands like Gucci, Balenciaga, and Alexander McQueen have showcased their versions of platform sneakers on prestigious runways. These designers have taken the trend to new heights by experimenting with different materials, embellishments, and silhouettes, pushing the boundaries of what platform sneakers can be in the fashion industry.
Platform sneakers as a trendsetter in fashion shows
Platform sneakers have emerged as trendsetters in fashion shows, catching the attention of fashion enthusiasts and industry insiders alike. Their ability to combine comfort and style has made them a sought-after item, creating a demand that pushes designers to innovate and experiment with new designs. Platform sneakers have become a statement piece, often becoming the focal point of an outfit and inspiring fashion trends that resonate far beyond the catwalk.
Platform sneakers as a symbol of breaking societal norms in the fashion industry
The inclusion of platform sneakers in high fashion serves as a symbol of breaking societal norms in the fashion industry. By challenging the traditional idea of what constitutes elegant footwear, designers are pushing boundaries and rejecting conventional beauty standards. Platform sneakers have become a representation of embracing individuality and diversity, emphasizing the idea that fashion should cater to different tastes and preferences rather than enforcing rigid norms.
Celebrities known for wearing platform sneakers
It comes as no surprise that celebrities have embraced the platform sneaker trend and made it their own. Iconic figures like the Spice Girls, Rihanna, and Lady Gaga have become synonymous with platform sneakers, incorporating them into their personal style and public appearances. These celebrities have showcased the versatility of platform sneakers, proving that they can be worn with a range of outfits, from casual streetwear to glamorous red carpet ensembles.
Platform sneakers as a fashion statement for red carpet events
Platform sneakers have become a bold fashion statement for red carpet events, challenging the traditional notion of formal footwear. Celebrities like Kristen Stewart and Hailey Bieber have been seen wearing platform sneakers on the red carpet, confidently combining comfort with high fashion. These fashion-forward choices redefine the concept of red carpet attire, proving that glamorous events can coexist with individual expression and personal style.
Influence of celebrities on the popularity of platform sneakers
Celebrities play a significant role in shaping fashion trends, and their endorsement of platform sneakers has propelled their popularity further into the mainstream. When fashion icons like Beyoncé or Taylor Swift are spotted wearing platform sneakers, it sparks a ripple effect, inspiring their fans and followers to adopt the trend. The visibility and influence that celebrities have on the fashion industry contribute to the widespread acceptance and adoption of platform sneakers in popular culture.
Platform sneakers in street fashion
Street fashion has been a key platform for platform sneakers to thrive, as they cater to the urban culture’s desire for versatility, comfort, and style. Platform sneakers have become a staple in street fashion, with individuals of various ages and backgrounds embracing them as a way to express their personal style. Whether paired with jeans, dresses, or athleisure wear, platform sneakers have become a go-to footwear choice for many street style enthusiasts.
Platform sneakers as a form of self-expression in urban culture
In urban culture, platform sneakers serve as a form of self-expression, allowing individuals to showcase their unique personalities and creativity through their fashion choices. From graffiti artists to skaters, platform sneakers have become a symbol of belonging and identity in urban communities. Their versatility and ability to adapt to different styles make them a favorite among those seeking to stand out and make a statement in the bustling streets.
Platform sneakers as a unisex fashion trend
One of the remarkable aspects of platform sneakers in street fashion is their appeal across genders. Unlike traditional footwear, platform sneakers have transcended the boundaries of gender-specific fashion, becoming a unisex trend. Both men and women can be seen confidently rocking platform sneakers, blurring the lines between what is considered traditionally masculine or feminine. This inclusivity in fashion further reinforces the platform sneaker trend as a symbol of self-expression and breaking societal norms.
Platform sneakers in the punk subculture
In the punk subculture, platform sneakers have become an iconic element of fashion. Originating in the 1970s, punk fashion embraced unconventional and rebellious clothing choices, including platform sneakers. Bands like The Clash and The Sex Pistols were known for donning platform sneakers during their performances, elevating them to a symbol of punk rock style. Platform sneakers in the punk subculture are an expression of nonconformity, rebellion, and a disdain for mainstream fashion.
Platform sneakers in the rave and dance subcultures
The rave and dance subcultures have also embraced platform sneakers as a staple in their fashion choices. These subcultures value comfort and freedom of movement, making platform sneakers an ideal footwear choice for dancing and energetic performances. The elevated soles not only provide additional height but also provide cushioning and support for extended periods of dancing. Platform sneakers in the rave and dance subcultures represent a fusion of functionality and self-expression.
Platform sneakers in the hip-hop and urban subcultures
Platform sneakers have found their place within the hip-hop and urban subcultures, becoming an integral part of streetwear fashion. Influential artists like Run-DMC played a pivotal role in popularizing the platform sneaker trend within the hip-hop scene during the late 1980s and early 1990s. Today, platform sneakers continue to be associated with hip-hop artists, representing confidence, individuality, and a connection to urban culture. They have become a signature style choice within these subcultures, creating visual impact and adding a distinct edge to their fashion personas.
Platform sneakers in sports-inspired fashion
Sports-inspired fashion has gained immense popularity in recent years, and platform sneakers have found their place at the intersection of athletic wear and high fashion. Designers have taken inspiration from the world of sports, incorporating platform sneakers into their collections to create a unique blend of style and functionality. Platform sneakers in sports-inspired fashion are an embodiment of the fusion between athleticism and fashion-forward design, allowing individuals to make a statement while maintaining comfort and performance.
Platform sneakers in athletic performances and competitions
While platform sneakers may not be the typical choice for athletic performances and competitions, their presence in these arenas cannot be ignored. Some athletes have embraced platform sneakers as a way to express their individuality and personal style in sports-related environments. Notably, tennis superstar Serena Williams has been seen wearing platform sneakers during matches, showcasing a bold and fearless approach to both her game and her fashion choices. These instances bring a touch of glamor and uniqueness to sports, blurring the lines between traditional sports attire and fashion.
Platform sneakers as a functional footwear choice for sports activities
While platform sneakers may not be the most conventional choice for sports activities, they do offer certain functional benefits. The elevated soles provide added height and support, which can be advantageous for certain sports that require quick movements and agility. Additionally, the cushioning of platform sneakers provides impact protection, reducing the stress on joints and muscles during physical activities. In specific sports or activities where these factors are less critical, platform sneakers can offer a unique and eye-catching alternative to traditional athletic footwear.
Platform sneakers challenging traditional gender norms
Platform sneakers have played a role in challenging traditional gender norms within the fashion industry. By blurring the lines between traditionally masculine and feminine styles, platform sneakers provide individuals with a way to express their gender identity freely. Regardless of societal expectations or assigned gender roles, platform sneakers allow individuals to present themselves authentically and defy rigid gender boundaries.
Platform sneakers as a symbol of empowerment for gender-fluid individuals
For gender-fluid individuals, platform sneakers can serve as a symbol of empowerment and self-affirmation. They allow individuals to embrace their gender identity and express themselves boldly, without conforming to binary gender constructs. The versatility and unisex nature of platform sneakers provide a sense of belonging and acceptance for those who identify outside of traditional gender norms, reinforcing the idea that fashion is a form of empowerment and self-expression.
Platform sneakers in LGBTQ+ communities
Platform sneakers have found a significant presence within LGBTQ+ communities as a means of expression and solidarity. They represent a visual symbol of the diverse range of identities and styles within the community, fostering a sense of unity and acceptance. LGBTQ+ individuals have used platform sneakers to break free from societal expectations and express themselves authentically, aligning themselves with a fashion trend that embraces diversity and self-acceptance.
Pop Icon Influence
Platform sneakers worn by pop culture icons
Pop culture icons have played a pivotal role in establishing platform sneakers as an iconic fashion statement. Figures like the Spice Girls, Britney Spears, and Gwen Stefani have been influential in popularizing platform sneakers through their music, performances, and signature styles. Pop culture icons have donned platform sneakers both on and off the stage, transforming them into a symbol of youth, rebellion, and individuality.
Platform sneakers as a representation of youth and rebellion
Platform sneakers have become synonymous with youth and rebellion in popular culture. Rooted in punk and subversive fashion, they embody a sense of youthful energy, defiance, and nonconformity. Platform sneakers challenge traditional beauty standards and societal norms, allowing individuals to rebel against the established order while embracing their own unique style. They have become an emblem of rebellion that can be seen in various forms of popular media, including music, movies, and fashion.
Tribute to the iconic platform sneakers in pop culture
As time goes by, it is important to pay tribute to the iconic platform sneakers that have shaped pop culture and left an indelible mark on fashion. From the Spice Girls’ towering platforms to Lady Gaga’s avant-garde designs, platform sneakers have become a part of the cultural lexicon. They continue to inspire new generations of artists, designers, and fashion enthusiasts, reminding us of the power of self-expression and individuality within the ever-evolving landscape of popular culture.
In conclusion, platform sneakers have made a significant impact on various aspects of pop culture, including movies, music videos, television shows, the fashion industry, celebrity culture, street style, subcultures, sports, gender identity, and the influence of pop icons. Their versatility, comfort, and rebellious nature have established them as a symbol of empowerment, breaking societal norms, and embracing self-expression. Whether in classic films or high-fashion runways, platform sneakers continue to leave an enduring impression and serve as a reminder of the power of fashion to shape and reflect the world around us.


My Friend Anna
Sex and the City meets Catch Me if You Can in the astonishing true story of Anna Delvey, a young con artist posing as a German heiress in New York City—as told by the former Vanity Fair photo editor who got seduced by her friendship and then scammed out of more than $62,000.
With breathless pacing and in-depth reporting from the person who experienced it firsthand, My Friend Anna is an unforgettable true story of money, power, greed, and female friendship.
Coming soon! ➸ July 23, 2019


Sandberg 3.5mm Jack Splitter Cable, 2 x Audio Out, 5 Year Warranty
This smart splitter allows you to share audio output from your sound card so that you can hear audio from two speaker sets or from your computer speakers and stereo equipment simultaneously.
- Type: 3.5mm Jack Splitter Cable
- Connector(s): 3.5 mm Mini-Jack Male
2 x 3.5 mm Mini-Jack Female
- Colour: Black
- Additional Features: See Overview
- Package Weight: 0.0200 kg
- Warranty: 5 Years
Only logged in customers who have purchased this product may leave a review.


My Gym Children’s Fitness Center has launched The Activators: An interactive comedy show for preschoolers – focused solely on physical fitness. The multi-platform series revolves around four talented My Gym teachers, all with their own unique physical skills, whose mission is to engage preschoolers in physical activity. The show premieres on the web at TheActivators.net with plans in store for television, home entertainment, publishing and a nationwide tour. My Gym Children’s Fitness Centers help more than a million children stay active and physically fit each year through its 200+ worldwide locations.
The idea began with a screenwriter-dad who brought his child to a My Gym birthday party in Encino, Calif. Impressed with the talents of the teachers and their ability to keep the kids laughing and moving, he pitched an interactive series that would use comedy to inspire children to be active.


In the ever-evolving landscape of online gaming, where innovation and excitement collide, few experiences match the thrill and unpredictability of the game Crazy Time. Developed by Evolution Gaming, Crazy Time isn’t just a game; it’s an extravaganza that seamlessly combines elements of chance, strategy, and entertainment. In this article, we embark on a journey through the whirlwind of Crazy Time, exploring its mechanics, charm, and why it has become a sensation in the world of online gaming Source.
A Carnival of Wheels and Fortunes: The Concept Behind Crazy Time
Crazy Time is not your typical online game; it’s a virtual carnival where players are treated to a spectacle of spinning wheels, flashing lights, and a vibrant studio atmosphere. At its core, Crazy Time is a game show-style experience, complete with a charismatic host, engaging visuals, and the promise of substantial cash prizes.
The Wheel Quartet: Breaking Down the Game’s Elements
Crazy Time features four colorful and dynamic wheels—Coin Flip, Cash Hunt, Pachinko, and Crazy Time. Each wheel represents a different bonus round, adding layers of excitement and unpredictability to the game. Players place their bets on the outcome of these bonus rounds, creating an engaging and dynamic betting experience.
Spinning into Madness: The Unpredictable Nature of Crazy Time
One of Crazy Time’s defining features is its inherent unpredictability. The outcome of each spin is influenced by a combination of RNG (Random Number Generator) technology and player choices. This dynamic blend ensures that every session is a rollercoaster of emotions, with the potential for substantial wins and unexpected twists at every turn.
Showtime Strategies: Navigating the Chaos with Finesse
While Crazy Time is undoubtedly a game of chance, players can employ strategies to maximize their enjoyment and potential winnings. From understanding the odds of each wheel to strategically placing bets based on personal preferences, players can enhance their Crazy Time experience by approaching the game with a blend of excitement and strategic thinking.
Entertainment Beyond the Reels: Crazy Time’s Studio Atmosphere
What sets Crazy Time apart is its immersive studio atmosphere. With a charismatic host guiding players through the game, colorful visuals, and an energetic soundtrack, Crazy Time goes beyond traditional online gaming. It recreates the ambiance of a live game show, turning each session into a truly entertaining and interactive experience.
Craze and Community: The Social Aspect of Crazy Time
Crazy Time isn’t just about individual gameplay; it’s a social experience. Players can engage with the host, interact with each other through live chat, and share the excitement of wins and bonuses. The sense of community adds an extra layer of enjoyment, making Crazy Time not just a game but a shared adventure.
The Evolution of Online Entertainment: Crazy Time’s Impact
As a flagship creation of Evolution Gaming, Crazy Time represents the evolution of online gaming. It seamlessly blends cutting-edge technology, engaging visuals, and a social aspect, setting a new standard for the online gaming industry. Its popularity has soared, attracting players seeking an immersive and thrilling gaming experience.
Crazy Time Chronicles – A Game Show Sensation
In the ever-growing universe of online gaming, Crazy Time stands out as a game show sensation that captures the essence of excitement, unpredictability, and entertainment. With its carnival-inspired atmosphere, dynamic wheels, and a community-driven approach, Crazy Time has redefined the gaming experience. Whether you’re a seasoned online gamer or a newcomer seeking a truly immersive adventure, Crazy Time beckons, promising a wild ride through the realms of chance, strategy, and gaming euphoria.


Children's Museum of Pittsburgh
This uber-fun interactive exhibit-room includes all things that drive, fly, and roll. Fun for kids of all ages; this room features a life-sized SmartforTwo car, a 37-foot roller vehicle test course, a build-your-own Matchbox car race course, giant seven-foot tall tires, climbing rope-net and slide, parachute launchers, a pulley-enabled ceiling ball course, and more! This is a fun one for children and adults alike!
Carnegie Science Center
Located in the Highmark SportsWorks exhibit, the new Ropes Challenge will test your bravery as you defy gravity while navigating this high-above-ground obstacle course. There's even a built-in zip-line feature. Learn about the science of climbing as well as the physiology and perception of fear and thrill. The best part about this exhibit feature is that adults and kids alike can experience this thrill--but you must be at least 48'' tall. Have littles? They can experience the fun, too; SkyTykes is designed for visitors under 48'' tall who want to adventure a little closer to the ground.
The National Aviary
Hang out with the National Aviary's 20 African Penguins. This $1.7 million exhibit allows guests to experience the sights, sounds (and smells!) of a real penguin colony in this 360-degree perspective exhibit. These penguins are active little guys and gals--catch them waddling, squabbling, and splashing around.
Kennywood Amusement Park
Kennywood has a ton of big-name coasters, but this one is a throw-back classic that you MUST ride! This classic John Miller coaster is the only single track, racing wooden coaster in the United States; it is designed with a reverse curve so riders begin on the right and finish on the left. So, pick either the green train or the red train and see who's coaster gets to the finish-line first on this 2,400 foot track! Riders must be at least 46" tall to ride this one. Have littles? Check out the Lil' Phantom coaster located in Kennywood's beloved Kiddie Land.
Sandcastle Water Park
We love this tube slide because you can ride with a partner! The Blue Tubaluba was Sandcastle’s first dual rider slide. On this 450-foot slide, riders experience the water thrills of misters, waterfalls, and total darkness before their splash-landing in a 4 foot deep pool. Riders must be 48" and a capable swimmer to slide.


Evening with Santa
Lenoir City Parks and Recreation would like to invite children and families to attend an evening with Santa! This event includes one-on-one time with Santa, light refreshments, a gift, a big screen movie, crafts, games, and a keepsake photo of your child with Santa and Mrs. Claus.
Where: Roane State Community College
Date: Thursday, December 12, 2013
Time: 6:00 P.M. - 7:30 P.M.
Cost: This event is FREE!


Posted on 05 December 2017 in T31LoSB
This week I sunk some time into further finishing and polishing the tactics puzzle mode. It’s more performant, has a big new feature, and has more varied puzzles.
Performance wise, puzzles still take roughly fifteen seconds to generate, but I’ve implemented a multi threaded Consumer/Producer pattern to get around this. While the player is solving one puzzle, a background thread generates new puzzles and enqueues the new puzzles into a thread safe queue. When the player needs a new puzzle, the main game thread pops one of the pre-made puzzles off the queue. From the player’s perspective, new puzzles are generated instantly.
The new feature is a puzzle solution screen. Previously, when the player failed a puzzle the game would just move onto the next puzzle with no explanation of why the player’s moves were wrong or what the correct solution was. I still haven’t done anything about the first issue, but now the game will explain the optimal solution. The player can step through the moves of the solution, seeing the board for every move.
I’ve added procedurally generated walls to the two-on-one puzzles. More kinds of tactics emerge now.
Just a project site for some of my hobby coding projects


In the first Australian feature film to showcase Auslan (Australian sign language), writer/director Davo Hardy, plays a sensitive writer named Reuben, who grapples with a speech impediment as his profoundly deaf boyfriend Derek (played by Joshua Sealy), provides strategies to restore his confidence. Upon finding the courage to submit an autobiographical screenplay to his favorite actor (played by Paul Mercurio), this new industry mentor betrays Reuben and claims the ideas as his own. Reuben must use his new-found assertion to proactively find catharsis and personal justice.
Language: American Sign Language
Region: Region 4 (This version of the DVD will probably NOT be viewable in other countries. Read more about DVD formats.)
Number of discs: 1
Studio: Davo Hardy Productions
DVD Release Date: 11 December 2018
Run Time: 134 minutes


SAVE THE DATE – SATURDAY, MAY 6, 2017.
This year’s Spring Gala will once again be a celebration of the Kentucky Derby. Join us on Saturday, May 6, at the Highland Knights of Columbus Hall for games, prizes, food, and of course, a viewing of the race!
Check back soon for sponsorship information!
For more information call Amy Liefer at (618) 651-2589 or email firstname.lastname@example.org.


Call of Duty: Black Ops: Declassified explodes on PS Vita with an original story and multiplayer tailored for handheld gaming
The history of war will be revealed in Call of Duty: Black Ops: Declassified for PlayStation Vita
Call of Duty: Black Ops Declassified brings the classic Call of Duty-style gameplay to gamers on-the-go in the most intense handheld Call of Duty experience only on PlayStation Vita. The title features intense 4v4 multiplayer action across popular modes along with the hallmark Call of Duty gameplay, including Care Packages, Create-a-Class, Killstreaks, Perks, and even Prestiging. Delivering an original fiction set within the Call of Duty: Black Ops universe, Declassified offers a complementary series of single player operations. With touchscreen and “Near” features, Call of Duty: Black Ops Declassified puts the adrenaline-rush action of Call of Duty in the palm of your hands.
Call of Duty: Black Ops Declassified Features:


On Thursday, July 4, Cook Hall will be hosting a full day of Independence Day festivities featuring an incredible line-up of live music, culminating in two sets from headliners Yacht Rock Revue. The party starts early at 6 a.m. with DJ Hakim spinning on the Cook Hall patio for diners enjoying brunch and early bird drink specials while cheering on the runners in the Peachtree Road Race. The main event kicks off at 5 p.m. and includes All-American food specials and cocktails from event sponsors Four Roses Bourbon, Midnight Moon Moonshine, SweetWater Brewing Company, and Tito’s Vodka. The music lineup includes performances from Moontower at 6 p.m., Yacht Rock Revue at 8:30 and 10:30 p.m. and a late night set from Ralph Roddenbery, Donna Hopkins and friends in Cook Hall at 11:30 p.m. Guests will also get a prime view of the 54th Annual Lenox Square Fireworks Display, the biggest and best 4th of July fireworks display in the Southeast.
Cook Hall has partnered with the W Atlanta – Buckhead to create a special room package for this unforgettable event. With the purchase of two tickets, guests will receive an email with a link to purchase a Fourth Fest package which includes discounted valet parking, access to all shows, including a special poolside acoustic set from Copious Jones for hotel guests only from 2 – 4 p.m., and two complimentary cocktails. A very limited number of room packages will be sold so guests are advised to book early.
Tickets for Fourth Fest are $30 in advance and $35 at the door, if available. Tickets will be available at www.ticketalternative.com
and go on sale on Friday, May 31. Brunch reservations are not included in admission to Fourth Fest and can be made by calling the restaurant at 404.523.3600


So let me explain. The previous Music Fest is now under the J1-Con umbrella. For the past two years, J1 Studios has been holding a music festival that was live music all day, representing genres like hip-hop, rock, folk, pop, chip tune and more! This included a cosplay contest as well as video game tournaments.
This will be the first year where we will be opening it up to all ages! We will have a lot of the same awesomeness as J1-Con : Anime Con, like a cosplay competition, gaming tournaments, vendors, and panels. This will be more of what you remember, except the focus will be live music!
We will be updating the site throughout the weeks, so stay tuned!
Where is it going to be?
The same place we held J1-Con: Anime Con, 3801 Market Street Philadelphia PA (at the First District Plaza)!
When is it?
May 31st 2015, from 12pm – 8pm!
Now picture all this awesome in this video below… Now picture it with live music.
492 total views, 4 views today


Go behind the stories you love.
We deliver your weekly dose of smiles, tears, and goosebumps. Real people, real stories, real love. Warning: we believe compassion is contagious; listening to this podcast may inspire you to join our movement for good. Featuring the best stories from the Love What Matters community and hosted by Amy from the Bobby Bones Show.
The Love What Matters podcast is available on most audio platforms, including:
You can also listen right here on the web with the TuneIn player below.


Sea Friends Sensory Play Mat
Babies can lay comfortably on the soft Sea friends Sensory play mat and enjoy the many sensory activities and stimulating features. A fun play blanket that the baby will love for exploring the toys, tummy time practice and later sitting up to play with.
Play hide and seek with the tiny fish friend as it swims in and out of the soft seashell and listen to the fun rattle sound it makes. Reach out to discover Jelly's many soft arms and enjoy the sweet crinkle noises.
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Laser cat toys are the perfect product to keep your cat entertained for hours. Cats are curious creatures by nature, and love to experience new toys and games. We carry a great selection of laser pointer toys for sale as well as other fun toys to keep your cat playful and happy. All of our cat toys are made to last, and are sold at competitive prices so that you can rest easy knowing you are getting a great deal and quality toys for your furry friend. The vet-recommended cat toys we offer here at QualityLaserCatToys.com include laser teasers, electronic pouncing games, automated laser pointers and so much more. Both you and your cat are going to have a great time playing with these fun options. Shop our selection of unique laser cat toys today!
There is nothing more fun than playing with your cat. Whether you have just adopted a brand new kitten or you are looking to pamper a pet you've had for years and years, there is no better place to shop for the laser cat toys that will keep your cat playing. Exercise is so important for any animal, and indoor cats are especially susceptible to living a stagnant lifestyle, so it's vital that you find the time and fun toys to get them moving. Be sure to shop through the rest of our website for other great deals on furniture and toys, like a cat perch or a Kong Naturals cat scratcher.