diff --git "a/game.jsonl" "b/game.jsonl" new file mode 100644--- /dev/null +++ "b/game.jsonl" @@ -0,0 +1,100 @@ +{"url": "https://www.foxworldmedia.com/gta-the-trilogy-trailer-shows-revised-graphics/", "date": "2021-12-03T13:47:50Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2021-49/segments/1637964362879.45/warc/CC-MAIN-20211203121459-20211203151459-00014.warc.gz", "language_score": 0.940487265586853, "token_count": 621, "dump": "CC-MAIN-2021-49", "global_id": "webtext-fineweb__CC-MAIN-2021-49__0__51738476", "lang": "en", "text": "Rockstar Games plans to release the remasters of “GTA 3”, “GTA Vice City” and “GTA San Andreas” on November 11th. “Grand Theft Auto: The Trilogy – The Definitive Edition” costs 60 euros in the digital version for Playstation 5, Playstation 4, Xbox Series X / S, Xbox One, Nintendo Switch and PC and includes the new editions of all three classic “GTA” – Title.\nIn a video, Rockstar Games also revealed the revised graphics of the three action games for the first time. As expected, the resolution is higher and the textures sharper. Because the graphics base of the 20-year-old originals are no longer used for photorealism, they now look a bit comic-like in the first trailer. Improvements to the models and the lighting can also be seen in the comparison scenes of the trailer. In addition to the visual changes, Rockstar has also adapted the controls, which are now based on the latest offshoot “GTA V” in terms of layout and feel.\nThe system requirements for “GTA: The Trilogy” remain comparatively moderate: A processor on par with the Intel Core i5-6600K or AMD FX-6300 is sufficient, as is an Nvidia GeForce GTX 760 or an AMD Radeon R9 280. With an Nvidia graphics card, you can turn on DLSS to play the title in lower resolution without much loss of visual quality. However, the minimum memory requirements are a bit high: According to Rockstar, the remaster trilogy requires 8 GB of RAM. All three games need a total of 45 GB of storage space on the hard drive or SSD.\nRemaster for 60 euros\nIn addition to the new graphic style, the price is also causing discussion in the community: The remaster trilogy of “GTA 3”, “GTA Vice City” and “GTA San Andreas” costs 60 euros, roughly the same as a new full-price title. The originals were available on Steam for a few euros, but they can no longer be bought there: Rockstar has made sure that all three titles have been removed from the store. Xbox Game Pass subscribers can play the remaster of “San Andreas” at no extra charge.\nAll three “GTA” games, which will soon be packed together in the Definitive Edition, were originally released for the Playstation 2. The youngest part, “GTA San Andreas”, went on sale in 2004. Rockstar Games has another remaster in the works: The “GTA 5” released for PS4 and Xbox One will be updated for Xbox Series and PS5. The new version should appear in March 2022.\ncorrection: An earlier version of the article said the entire trilogy would be part of Xbox Game Pass. In fact, only the remaster of “San Andreas” has been announced for the Microsoft subscription.", "domain": "game"} +{"url": "https://rockstartimeline.com/", "date": "2024-04-15T19:34:08Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817014.15/warc/CC-MAIN-20240415174104-20240415204104-00432.warc.gz", "language_score": 0.9573490023612976, "token_count": 4043, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__94792719", "lang": "en", "text": "DMA Design was founded in Dundee, Scotland by David Jones, Russell Kay, Steve Hammond and Mike Dailly who developed multiple titles for Amiga, Commodore 64 and MS-DOS.\nBut it was Lemmings in 1991 that put the studio on the map, after selling +15 million copies and spanning multiple sequels. Following their success, the team began working on a small title called Race'n'Chase in 1995.\nAfter more than a year in development, Dan and Sam Houser —two brothers who were working at BMG— received a preview copy of the game which they became obsessed with. It was their decission to pick up the project that finally released in 1997 under the name Grand Theft Auto, published by BMG Interactive.\nGTA was a critical and commercial success, which led to the acquisition of BMG's multimedia division —and all their IPs— by Take-Two Interactive in March 1998. In December that year, a new subsidiary was established.\nRockstar Games was founded in New York City by the Houser brothers, Gary Foreman, Terry Donovan and Jamie King. Soon they acquired DMA Design, and together began working on Grand Theft Auto 2 and future titles for the company.\nThey all felt that video games could appeal to a bigger, wider audience. People with an interest in film, music, books and a broader sense of popular culture. From the start, their aim was twofold — to make games that they wouldn't be embarrassed to be caught playing themselves and to expand the experience of playing those games by making them less limited and more engaging, with the production value of Hollywood movies.\nRockstar Games creates some of pop culture's most provocative icons. The company —which describes itself as a high-end publishing label— is known for the creation of groundbreaking video games with unprecedented production values, style and depth, with a dizzying range of techniques and media.\nRockstar's dedication to making the most extraordinary free-form game play captured the enthusiasm of millions of fans around the world and continues to shock those too afraid to take control.\nFollowing the success of Grand Theft Auto and GTA 2, Rockstar Games continues to build a name by publishing numerous video games in the late 90s and early 2000s, such as Monster Truck Madness 64, Earthworm Jim 3D, Thrasher: Skate and Destroy, two Austin Powers games and Midnight Club: Street Racing, among others.\nAt this point Rockstar is still mostly unknown to the public, but the studio is hard at work on their next title, which will astound both players and critics...\nA new era\nWith the arrival of the PlayStation 2, Rockstar set out to create their most ambitious title yet. A revolutionary sequel, GTA III was the first in the series to feature a fully 3D world that players could freely explore. The game also featured a movie-like narrative, with cutscenes and dialogue that guided players through this gritty crime tale set in Liberty City, a parody of New York.\nSome of the characters are played by renowned American actors —Joe Pantoliano and Frank Vincent, among others— giving the game one of the highest production values at the time.\nNothing to lose\nAfter the successful PC launch of Max Payne from Finnish video game developer Remedy Entertainment, Rockstar Games was chosen to bring the title to sixth generation consoles, with Take-Two Interactive acquiring the IP that same year.\nThis relationship with Remedy continued through the decade, as the next game in the series —Max Payne 2: The Fall of Max Payne— was also published in 2003 by Rockstar, who eventually developed their own sequel with Remedy's aid.\nWelcome to the '80s\nThe year following the groundbreaking success of Grand Theft Auto III, the team at DMA Design —now called Rockstar North— had been busy developing an expansion pack set in a different city. Months went by and the project became more ambitious, eventually turning into a whole new entry to the series: Grand Theft Auto: Vice City.\nSet in a reimagined 1980s Miami, Vice City introduced a new protagonist to the franchise —Tommy Vercetti— voiced by Ray Liotta. The game draws inspiration from Scarface, Miami Vice and other pieces of 80s pop culture on a revenge story where the player will have to take over this glamorous, hedonistic metropolis.\nRockstar San Diego\nThe partnership between Rockstar and Angel Studios originated with the release of Midtown Madness and consolidated after the launch of Midnight Club: Street Racing, which was published by Rockstar in 2000. This resulted in a continuous relationship between both companies who worked together on multiple titles, including the Smuggler's Run franchise.\nAfter Angel Studios' owner Diego Angel expressed interest in selling his company, Take-Two Interactive made him an offer «he could not refuse» and the studio became part of Rockstar Games as Rockstar San Diego in 2002. Not long after that, Midnight Club II released on consoles and PC.\nThis acquisition also meant the Angel Game Engine became Rockstar's proprietary engine to replace Criterion's RenderWare, and evolved to be the present-day Rockstar Advanced Game Engine (RAGE) used since 2006.\nThe final cut\nYou awake to the sound of your own panicked breath. You must run, hide, and fight to survive. If you can stay alive long enough, you may find out who did this to you.\nFew titles have been more controversial than Rockstar's Manhunt, developed by Rockstar North and released for PlayStation 2, Xbox and PC. A former Rockstar employee stated: «There was almost a mutiny at the company over that game. There was no way to rationalize it. We were crossing a line».\nThe controversy surrounding the game stems primarily from the graphic manner in which the player executes enemies. The title has garnered a cult following among fans and —despite all the backlash— received a sequel in 2007 developed by Rockstar London.\nRugged and lawless\nRed Dead Revolver was one of the leftover projects from Angel Studios that caught Rockstar's attention. Initially conceived for Capcom and the Japanese market, the game had a troubled development and was unplayable at the time of the studio's acquisition. Once the Rockstar San Diego merger was complete, the title remained in development for two more years until completion and was the first in the acclaimed Red Dead series.\nA blazing arcade-style third-person game fueled by precision gunplay, Red Dead Revolver is a classic tale of vengeance on the untamed frontier.\nIt's the early '90s\nGTA San Andreas was the biggest launch for Rockstar games at the time. Even though the company kept releasing new titles, the latest entry to the GTA series was the most awaited and acclaimed.\nSan Andreas marked the technological pinnacle of the 3D era of Grand Theft Auto. It included three cities based in Los Angeles, San Francisco, Las Vegas and surrounding areas and presented an array of new features such as car tuning, player customization and the ability to swim and dive, amidst many others.\nThe inspiration for the plot came from events that occurred in the early '90s, including the Los Angeles riots, the Rampart scandal and gang-banger culture. Movies such as Boyz n the Hood and Colors had a huge influence as well.\nThe fastest ride ever\nRockstar Games joined forces with DUB Magazine, the authoritative source on automotive lifestyles, to redefine the racing genre once again with Midnight Club 3: DUB Edition. The series that took racing from tracks to the open urban streets is back, and the stakes are even higher.\nThe third installment in the series delivers insanely fast, open city racing in Atlanta, San Diego and Detroit, complete with 8-player online competition and the most comprehensive vehicle customization ever seen in a video game. It was developed by Rockstar San Diego and released for PS2, Xbox and PSP.\nGTA on the go\nThere are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right.\nAfter an exclusivity deal with Sony, Rockstar Games presented the first of two GTA titles that would debut on the newly announced PlayStation Portable handheld console. Developed by Rockstar Leeds and Rockstar North and set in the late 90s as a prequel to GTA III, some familiar faces will show up during this contemporary mafia story.\nCome out to play\nAs self-proclaimed fans of the 1979 movie The Warriors, one of Dan and Sam Houser's ideas had always been an adaptation of the cult film into a video game. They acquired the rights and reunited most of the original cast members to play their characters again after 25 years in this beat 'em up title.\nDeveloped by Rockstar Toronto, The Warriors expands the stylized cinematic journey of the film into a gritty interactive experience set in 1970s New York.\nThe Warriors must make their way from one end of New York to their turf on the other side of the city. All that stands between them and their survival are 20 miles and thousands of street gang members.\nAfter a confusing announcement that surprised everyone, Rockstar Games brought us Table Tennis, a realistic simulation of the sport created to showcase the capabilities of their cutting edge proprietary engine —RAGE (Rockstar Advanced Game Engine)— developed by Rockstar San Diego.\nOnce again proving that Rockstar is a company that likes to take risks, Table Tennis debuted on Xbox 360 and Wii as one of the finest simulators of this sport, using high resolution graphics and hugely advanced animation systems to impart physical and emotional information to the player.\nBack to school\nAlso known as Canis Canem Edit in some regions, this title was Rockstar's first open-world game to feature children, with the main protagonist being a teenager.\nAfter being sent to Bullworth Academy by his mother and step-dad, Jimmy begins the school year by meeting the various \"cliques\" that roam this unusual boarding school.\nThe player will have to attend different classes, as well as explore the town of Bullworth and discover the activities and characters that will befriend and alienate him as the school year progresses.\nBuild an empire\nThe second PSP-exclusive GTA title arrived a year after Liberty City Stories, this time set two years before the events of Vice City —in 1984— and taking place in the same location, albeit with some notable differences as the city grows fueled by the violent power struggle in a lucrative drug trade that involves our protagonist Vic, brother to Lance Vance.\nAs a soldier, Vic Vance has always protected his dysfunctional family, his country and himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice — build an empire or be crushed.\nOne choice. One chance\nDemented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here.\nManhunt 2 follows on the steps of its prequel, increasing the gore and psychological horror that made the franchise so controversial. This time developed by Rockstar Vienna and later Rockstar London, it was released for PS2, PSP and PC, with a Wii version releasing later on that took advantage of the console's motion controls to immerse the player into the brutality of the story.\nThe American dream\nGrand Theft Auto IV marks GTA's jump into the 7th generation of consoles, showcasing a more mature presentation where the setting becomes the real protagonist.\nFollowed by two DLC expansions —The Lost and Damned and The Ballad of Gay Tony— it's the first Rockstar title to introduce three intertwined stories that take place during the same period and place — present-day Liberty City.\nMeet Niko Bellic, fresh off the boat from Europe, Johnny Klebitz, a veteran member of The Lost biker gang, and Luis Lopez, hoodlum and assistant to legendary nightclub owner Tony Prince. Their lives cross paths with devastating consequences as they fight to survive in a city torn apart by violence and corruption.\nNo track, no rules\nJoin the Midnight Club once again, this time featuring a stunning recreation of modern-day Los Angeles. With a hot range of real-world tuners, muscle cars, exotics and superbikes to customize with the greatest depth of any racing game to date.\nIllegal street racing with no track, no load times and no rules.\nDeveloped once again by Rockstar San Diego, this title was exclusive to 7th generation consoles and received an array of DLC and expansions, including new cars and an extended map. A PSP edition called Midnight Club: L.A. Remix —which features portions of Los Angeles and Tokyo— released the same month and was developed by Rockstar London.\nMore money, more guns\nThe first GTA to arrive to Nintendo DS —and later PSP— Chinatown Wars is set in present-day Liberty City, and follows the story of Triad member Huang Lee who returns to the city to deliver a family heirloom won by his recently murdered father.\nThe game offers unique interactions to players using the touch-screen controls, and presents new features not seen in other entries of the franchise such as a drug-dealing minigame. The title marked the final appearance of GTA in portable devices.\nIn 2001, Rockstar Games in collaboration with OHHLA released a tool for aspiring rappers called Rhymerator, built for the web using Adobe Flash. It provided rhymes and metaphors based on the user's input and included a library of beats to help put the words to music. Inspired by this idea, Beaterator was born.\nBeaterator puts a world-class mixer at your fingertips — enabling easy, powerful, and innovative creation. Featuring original music and a sound-kit which includes thousands of loops and sounds produced by Rockstar and multi-platinum producer and entertainer Timbaland. Developed by Rockstar Leeds and released for PSP and iOS.\nOutlaws to the end\nA spiritual sequel to Red Dead Revolver following former outlaw John Marston across the sprawling expanses of the American West and Mexico. Set in 1911, federal agents force Marston to hunt down the gang of criminals he once called friends in order to reunite with his family.\nDevelopment started shortly after the release of Red Dead Revolver, aiming to expand on the wild west theme and focus on a story-driven game with grounded characters and a strong narrative.\nLos Angeles, 1947\nDeveloped by Team Bondi in collaboration with Rockstar, L.A. Noire is set amid the post-war boom of Hollywood's Golden Age where Cole Phelps, an LAPD detective is thrown headfirst into a city drowning in its own success.\nDevelopment started in 2004 as a Sony exclusive, but soon the IP was acquired by Rockstar who saw potential in the idea of using the MotionScan technology to read actor's faces as the foundation for some of the key gameplay mechanics.\nThe game released on PS3, Xbox 360 and PC, with a Switch port coming years later. A Virtual Reality version of the game was released in 2017 and features some of the main story cases from a completely new perspective.\nDark hero reborn\nAfter a 10-year wait, Max Payne returns. No longer a cop, close to washed up, and addicted to pain killers, he takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco in an effort to finally escape his troubled past.\nDeveloped entirely by Rockstar for the first time in the series, Max Payne 3 is not a direct sequel to the previous entries but acts as a new chapter on Max's life, leaving behind the setting and characters of previous games. Remedy served as consultants for Rockstar when the game reached its final stage of development.\nThe game also introduces a multiplayer mode, featuring Shootdodge and Bullet Time technologies for innovative competitive gameplay styles.\nWelcome to Los Santos\nGrand Theft Auto V started development in 2008 after wrapping up GTA IV and its expansions, where the idea of three playable characters had been introduced. This concept was then expanded into a seamless gameplay mechanic never seen before, which allows players to switch control between retired bank robber Michael De Santa, street hustler Franklin Clinton and drug dealer Trevor Philips across Los Santos and Blaine County at any point. They must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody — least of all each other.\nThe game represents a leap forward in player freedom, storytelling and technology, including previous features from older titles and expanding with new activities, side missions and customization to create the ultimate GTA experience.\nAn ever-evolving world\nExperience GTA Online, a dynamic and ever-evolving online universe for up to 30 players, where you can rise from street-level hustler to become a kingpin of your own criminal empire.\nTaking the formula that made the franchise unique in the first place, GTA Online expands into the idea of becoming a succesful criminal in Los Santos and beyond, only this time you'll be joining friends and strangers to partner up with or fight against, in a world that is constantly adding new content, features and possibilities.\nOutlaws for life\nAmerica, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee as federal agents and bounty hunters follow their trace.\nActing as a prequel to John Marston's story, Red Dead Redemption II is a collection of stories about the decline of a way of life, as a small gang of outlaws tries ever harder to outrun the inexorable advance of American modernity. It is unequivocally the most well-crafted and fully realized open world in video games to date, and raised the bar for both Rockstar and the gaming industry as a whole.\nJoin the American West\nRed Dead Online is the multiplayer component of Red Dead Redemption II. Following the steps of GTA Online, it aims to create an expanding, interactive world for players to explore and progress through, adding several new systems atop the single-player mode's gameplay.\nForge your own path as you battle lawmen, outlaw gangs and ferocious wild animals to build a life on the American frontier. Build a camp, ride solo or form a posse and explore everything from the snowy mountains in the North to the swamps of the South, from remote outposts to busy farms and bustling towns.\nIt's hard to put into words the massive influence Rockstar has had over millions of fans. Their games have impacted our taste for music and film, sense of humor and even fashion style. It's a rare occasion when a company develops such a huge, dedicated fan base that continues flourishing after 25 years.\nAs I write these lines, the reveal of the next GTA title is just a few days away. We're all excited to see what comes next, eager to enjoy new groundbreaking experiences and continue sharing our passion for video games.\nYour legacy has been immense.", "domain": "game"} +{"url": "https://betterinmulmur.ca/new-slots/thunderkick-slots-at-a-glance/", "date": "2023-06-02T15:49:16Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-23/segments/1685224648695.4/warc/CC-MAIN-20230602140602-20230602170602-00549.warc.gz", "language_score": 0.9270676970481873, "token_count": 681, "dump": "CC-MAIN-2023-23", "global_id": "webtext-fineweb__CC-MAIN-2023-23__0__217416600", "lang": "en", "text": "Thunderkick Slots at a glance\nAt the end of the day, quality is what counts for all quantity. This is also true for friendships, food and, of course, online slot machines. After my many years of experience as an online casino expert, it proves true that not all game manufacturers focus on quality. With Thunderkick slot machines, however, things are different. Below you will find a free demo version to see for yourself.\nThe games mentioned here are only a selection from a large number of titles that offer excellent visual quality and acoustical background. Whether a slot is included in an internet casino’s game offer depends on the contract between the casino and the game developer. If you are looking for a specific title, it is worth taking a look at the games portfolio of the internet casino.\nThe special thing about the Thunderkick slots is the design and fantasy with which the developers have created entire themed worlds. This is accompanied by suitable sound effects. Thunderkick not only experiments with visual design. The game mechanics also offer variety: sometimes you will find expanding wilds that spread across the entire row, in other slots you will encounter unusual bonus games. Excitement is guaranteed.\nThe playing field of the Thunderkick slot Esqueleto Explosivo.\nEsqueleto Explosivo – Mariachi Sounds and Multipliers\nEsqueleto Explosivo is a 5-reel slot with five rows and a total of 17 possible paylines. The special feature is the colourful mariachi design. Colourful skeleton heads provide a pleasant creepiness and an appealing musical background with Mexican sounds creates a unique atmosphere. The multipliers provide additional excitement.\nThe playing area of the colourful Thunderkick slot Toki Time.\nToki Time is the hour for high RTP values\nThe video slot Toki Time is another of the elaborately produced titles. Designed in a quirky comic look, animal symbols spin on five reels. The scenery is adorned with dancing flowers and bobbing mushrooms – and all this at rich payout rates of over 97%. There are also expanding wilds and re-spins.\nIf you like the games, you should definitely give them a try. In the end, nothing beats your own gaming experience when evaluating a slot. Would you like to try out a Thunderkick slot for free? No problem. You can find a free demo version here.\nAim high with the Thunderkick Jackpots\nIf you want to play for particularly high winnings, you should look out for machines with progressive jackpots. Most jackpot slots have a simplified game mechanic. This is often associated with somewhat lower payout odds. But once your spin is successful, you can theoretically expect to win millions. Unfortunately, Thunderkick does not currently offer any jackpot slot games in its portfolio. However, in a top Thunderkick casino you will find popular jackpot casino online slots from other well-known manufacturers.\nPlay mobile real money games on smartphone and tablet\nWhen it comes to mobile gaming, we’re talking about one of Thunderkick’s biggest strengths. The developer is focused on making its quality online slots mobile-friendly. Whether you prefer a smartphone or tablet, you will be able to play your favourite Thunterkick games on your mobile device. Some Thunderkick online casinos offer you their own app for download.", "domain": "game"} +{"url": "http://elylegionbaseball.blogspot.com/2013/07/dq-classic-underway.html", "date": "2018-12-11T16:58:06Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-51/segments/1544376823657.20/warc/CC-MAIN-20181211151237-20181211172737-00597.warc.gz", "language_score": 0.8994230031967163, "token_count": 237, "dump": "CC-MAIN-2018-51", "global_id": "webtext-fineweb__CC-MAIN-2018-51__0__215973558", "lang": "en", "text": "The 2013 Sir G's Midsummer Legion Classic is underway at Ely's Veterans Memorial Field. Wahpeton leads Proctor 3-0 in the opening game, the first of four today in Ely, with two more contests slated for Soudan.\nThe rest of today's lineup in Ely:\n3 pm - Kenyon (11-10) vs. Cloquet (5-7)\n5:30 pm - Duluth Lakeview (6-10-1) vs. Viroqua (24-10);\n8 pm - Ely (16-6) vs. Edina (12-9).\nIn Soudan, Lakeview and Deer River (3-5) open play at 1:30 p.m., with Hermantown and Wahpeton to follow.\nIn non-tournament action, Ely's VFW team beat Kenyon's B-team 2-1 in a morning game in Ely. Andy Krunkkala's two-out single in the bottom of the seventh plated the winning run, and Elliot Omerza got the win on the mound as Post 2717 improved to 18-7.", "domain": "game"} +{"url": "http://blog.lastminutetravel.com/its-time-for-the-new-play-to-play-city/", "date": "2017-10-19T09:04:32Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2017-43/segments/1508187823260.52/warc/CC-MAIN-20171019084246-20171019104246-00727.warc.gz", "language_score": 0.9173319339752197, "token_count": 263, "dump": "CC-MAIN-2017-43", "global_id": "webtext-fineweb__CC-MAIN-2017-43__0__245465496", "lang": "en", "text": "It’s time for the new Play to Play city…and some warm sunshine!\nHave you taken advantage of our Play to Play Program yet? Hopefully you have, but if not, no worries – we’ll always have a special deal waiting for you in a fantastic city where you can have a great time. We’ve already offered up some amazing discounts in Chicago and Miami since kicking off Play to Play a couple weeks ago, and it’s now time to give you some hints about where to look for this week’s deals. (And by the way, if you need an introduction to how Play to Play works, go here to see the original post about it.)\nAs your hint for this week’s Play to Play city, we’ve decided to give it to you as a haiku. Why a haiku? Well, because we thought it would be a better idea than a limerick. Here’s your Play to Play hint haiku:\nWestward you should go\nWhere you’ll find an awesome zoo\nAnd, hey! Legoland!\nFigure it out yet? When you do, just head over to our Travel Guides page, find this week’s city, and get ready to pack!", "domain": "game"} +{"url": "https://mrmasticater.itch.io/slipstream-rider", "date": "2019-04-26T06:08:08Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2019-18/segments/1555578760477.95/warc/CC-MAIN-20190426053538-20190426075538-00514.warc.gz", "language_score": 0.9590309262275696, "token_count": 329, "dump": "CC-MAIN-2019-18", "global_id": "webtext-fineweb__CC-MAIN-2019-18__0__191552080", "lang": "en", "text": "A downloadable game for Android\n- Slipstream Rider\n- A tilt to play android game where the player has fly around helping othert ships avoid asteroids using your slipstream.\n- Our game is designed around the single mechanic of movement. The play needs to move to avoid obstacles but their movement also creates a slipstream behind them that the other ships will latch onto and follow. Score is built up by getting other ships to follow your slipstream. This means the player has to be consious of how his moving not only effects himself but the other objects. You lose points if you guide a ship into an obstacle causing it to get destroyed but you are also rewarded with a powerup so maybe sometimes it might be worth destroying a ship on purpose despite losing score.\n- The game is intended to run on Android.\n- We made use of the Unity Engine to develop our game.\nThe background song was created by FreeSnakes \"https://soundcloud.com/freesnakes/imp-twilight-oddyssey\" who gave us permission to use it. We also used the \"Explosive Realistic VFX Texture Free\" made by \"Gustav Hagerling\" from the Unity Asset store.\n- This project was built by two people in under 48 hours: Cael and Paddy.\nDownload the apk on your Android device and run it to install the game. (Make sure you have allowed installation of apps from unknown sources in your settings -> security).\nSlipstream Rider.apk 26 MB\nLeave a comment\nLog in with itch.io to leave a comment.", "domain": "game"} +{"url": "http://www.shackletonsantarcticadventure.org/the-future-of-video-games-is-now", "date": "2018-05-23T22:31:07Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-22/segments/1526794865830.35/warc/CC-MAIN-20180523215608-20180523235608-00608.warc.gz", "language_score": 0.9859051704406738, "token_count": 382, "dump": "CC-MAIN-2018-22", "global_id": "webtext-fineweb__CC-MAIN-2018-22__0__16139927", "lang": "en", "text": "Baseball fans that are gamers are looking forward to the new video game coming out. MLB 16 The Show is supposed to be released in March. I think it is amazing how much video games have advanced since Pong. Anyone who is older than a few decades should remember it. You had two rotary controls and a white square went back and forth across the screen. It was a video game version of ping pong. Then companies built on that by doing a version of bowling. The ball and pins were squares. Squash was a one player game. Color was then added, and then we had better, but still rudimentary, shapes for shooting games such as Asteroids.\nScrolling backgrounds allowed for the creation of games such as Super Mario, but when graphics began to really advance, then gaming took on a whole new form of realism. I am wondering how far it will go. It would be really cool to be able to play in a room where the gaming objects appear in 3D space. They are working on versions of this, but of course they would be commercially cost prohibitive at the present time. However, that used to be true of the processors and memory needed for today’s games. As the technology advances, we may be all have “game rooms” on our homes and apartments that make very literal use of the term.\nIt would not take much to paint walls with a special paint to enhance projection of gaming to give a surround experience. Just imagine the accessory options games could sell. Things such as realistic steering wheels or flight yokes and controls. First-person shooter games would take on a whole new meaning. Holographic projections or a combination of projections and visors could make games even more immersive. Add in a scent generator and games would even get cooler. For now, we can just look forward to the release of MLB 16 The Show.", "domain": "game"} +{"url": "http://berks.psu.edu/make-your-first-3d-video-game-minecraft-designers-camp", "date": "2017-04-25T08:44:09Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2017-17/segments/1492917120206.98/warc/CC-MAIN-20170423031200-00007-ip-10-145-167-34.ec2.internal.warc.gz", "language_score": 0.9025003910064697, "token_count": 250, "dump": "CC-MAIN-2017-17", "global_id": "webtext-fineweb__CC-MAIN-2017-17__0__307070760", "lang": "en", "text": "Campers will develop a game concept that goes well beyond the limitations of the traditional 2D game design. Students will learn the physics behind 3D games, explore beginner event scripting, level design, controlling flow of gameplay, and storytelling. Students will create games that will be available on a password protected Black Rocket website to share with friends and family.\nThen, we will apply your skills to design your own Minecraft game. Design your own characters, buildings, and create skins for the characters. If students already own the Minecraft® game, they can play their project on a home PC/MAC (tablet, smartphone, and game console version of Minecraft® are not compatible).\nNOTE: This camp is designed to be collaborative in nature to emphasize the creative process. Students will work in teams most of the week.\nActivities described are general topics and are subject to change at the instructor’s discretion.\nDates: July 17 – 21, 2017\nTime: 8:30 am – 4:00 pm\nFor immediate seat reservation, click to REGISTER ONLINE in Make Your First 3D Video Game/Minecraft Designer camp.\nOr, to register by mail or fax use a PAPER REGISTRATION form.", "domain": "game"} +{"url": "https://throne-of-thorns.obsidianportal.com/wiki_pages/armies", "date": "2019-01-18T01:13:27Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2019-04/segments/1547583659654.11/warc/CC-MAIN-20190118005216-20190118031216-00241.warc.gz", "language_score": 0.9318426251411438, "token_count": 4031, "dump": "CC-MAIN-2019-04", "global_id": "webtext-fineweb__CC-MAIN-2019-04__0__77518527", "lang": "en", "text": "Throne of Thorns\nYou can’t fight a war without armies. What follow are notes on how to read army stat blocks.\nName and CR: The army’s name is presented first, along with its Challenge Rating (CR). To determine an army’s CR, simply adjust the CR of an individual member of that group by the appropriate modifier depending on the army’s size, as shown on the Army Sizes table. If, after modifiers apply, the group’s CR is lower than 1, it does not count as an army—add more troops until you reach a CR of 1. If an army is cavalry, the army’s CR is set by the higher of the rider’s or mount’s CR score.\nXP: This lists the XP awarded for defeating the army.\nAlignment, Size, and Type: An army’s alignment has no effect on its statistics and is essentially just a convenient way to summarize its attitude with two letters. The army’s size determines not only how many individual units exist in the army, but also the army’s Challenge Rating. The army’s type is defined by the nature of its individual soldiers. An army must be made up of identical creatures.\nhp: An army’s hit points equal its CR – the average hp from the HD type of the army’s units (3.5 for d6 HD, 4.5 for d8, 5.5 for d10, and 6.5 for d12). If an army is composed of units with multiple HD (ie cavalry), use the lowest HD type. Drop any fractions from the final total. Note that only damage from other armies can reduce an army’s hp—treat individual creatures who attack an army as a fine-sized army.\nDefense and Offense: These entries list an army’s Defense Value (this is always a static number used to resist an attack) and its Offense Modifier (this is always a modifier that’s applied to a d20 roll during an attack). If the group has ranged capability, it is indicated here. The army’s Defense Value (DV) is equal to its CR + 10. The army’s Offense Modifier (OM) is equal to its CR.\nTactics and Resources: Armies learn tactics and gain resources as they grow more seasoned from battles.\nSpecial Abilities: Any special abilities the army has.\nSpeed: This number indicates how many 12-mile hexes the army traverses in a day’s march. Marching through difficult terrain halves the army’s speed. Use Table 7–6 on page 172 of the Pathfinder RPG Core Rulebook to determine the army’s speed, based on the speed of its individual members.\nMorale: An army’s morale is a modifier ranging from –4 (the minimum) to +4 (the maximum). Morale can be further modified by the army’s leader or other factors. A new army’s starting morale is +0.\nConsumption: Consumption lists how many Build Points an army consumes each week, representing the cost to feed hydrate, arm, train, care for, and pay the soldiers. An army’s consumption is equal to its CR divided by 2 (minimum of 1; consumption can be further modified by tactics). You must pay the army’s consumption value at the start of each week it is active. Each week you fail to pay an army’s consumption, reduce its morale by 2 points. If this penalty results in a morale of –5 or lower, the army disbands.\nLeader: This line lists the army’s leader and her Charisma modifier.\nRAISING AN ARMY: You can raise an army in any city that has a Barracks or Garrison. A Barracks can raise an army up to size Medium; raising a larger army requires a Garrison. Each Barracks or Garrison can raise only one army per turn. As a “kingdom action,” raising an army replaces constructing a building, so you can only raise as many armies in a turn as you are allowed for your kingdom size.\nRaising an army requires a Loyalty check with a penalty equal to twice the CR of the army you want to raise. If the check succeeds, you spend BP equal to twice the army’s CR and the army is created. If the check fails, you spend BP equal to intended army’s CR but the army is not raised. However, if you attempt to raise an army from the same Barracks or Garrison on your next kingdom turn, you gain a +4 bonus to your Loyalty check.\nMAINTAINING AN ARMY: Armies cost consumption each WEEK that they are kept in the field, or each MONTH that they are kept in reserve. An army can always be created in one place and moved to another location to be placed in reserve there. It is considered to be in the field while moving its base of operations and must pay that consumption for that week, but if it reaches its destination in less than a week, it can be treated as being in reserve and must pay consumption only once more for the remainder of the month. To be kept in reserve, an army must be housed in one of the following buildings, each of which can host an army of the following size.\nWatchtower: One Small or smaller army.\nBarracks: One Medium or smaller army.\nCastle: One Large or smaller army.\nGarrison: One Huge or smaller army.\nA Gargantuan or Colossal army cannot be kept in reserve, it must remain in the field.\nAn army’s base consumption is equal to half its CR (rounded down, minimum 1), paid at the beginning of each week (or month). If you don’t pay, its morale goes down by 2; if it hits -5, the army disbands. If an army disbands from lack of pay, your kingdom suffers a cumulative -2 penalty to your kingdom’s Stability, Economy, and Loyalty. This penalty is reduced by one for each year there are no armies disbanding with a negative morale.\nLEADING AN ARMY: Each army must have a designated leader. A leader with a good Profession (soldier) skill can assist the army’s performance on the battlefield. An army’s leader can be a PC or an NPC, but must spend at least 3 days per WEEK (if the army is in the field) or per MONTH (if the army is in reserve, see below), or the army suffers a -1 penalty to Morale. This penalty accumulates each week or month the leader fails to show up. If the army’s morale drops to -5, it disbands as noted above. The leader can alleviate this penalty by simply showing up the required amount of time; each week or month he does so, the penalty is reduced by 1. The penalty can also be reduced by 1 each week or month by doubling the army’s consumption.\nCOMPOSITION OF ARMIES: Armies are groups of mechanically identical creatures (or paired riders and mounts, for cavalry). If you have groups of different creatures, they should be formulated as separate armies.\nEach time an army wins a battle, you can attempt a Loyalty check against your nation’s Control DC. If you succeed, your army learns a new tactic. An army can know a number of tactics equal to half its CR. When a battle begins, the army must select one tactic to use for that battle.\nCautious Combat: Your army fights cautiously in order to maintain morale. –2 OM, +2 on all Morale checks.\nCavalry Experts: The army must have the mount resource to use this tactic. +2 OM against armies that aren’t mounted.\nDefensive Wall: The army fights defensively, taking actions to protect their fellow soldiers as needed. –2 OM ,+2 DV.\nDirty Fighters: An army that fights dirty uses trickery and unfair tactics to gain an advantage at the start of a battle. +6 OM on first round of the melee phase .\nExpert Flankers: The army is skilled at surrounding the foe and distracting them, at the cost of spreading out too much and increasing its vulnerability. +2 OM,–2 DV.\nFalse Retreat: Once per battle, your army can make a false retreat, luring the enemy deeper into your territory. On the round you make a false retreat, you cannot make an Offense check. On the round after a False Retreat, you gain +6 OM and +6 DV.\nHold the Line: Your army focuses on total defense of the battlefield. +4 DV, –4 OM.\nRelentless Brutality: You throw caution to the wind and attack with savage and gory vigor. +4 OM, –4 DV.\nSiegebreaker: You target the enemy’s siege engines in an attempt to destroy them. Each time you damage an enemy army in melee, you may make a second Offense check. If this second check is successful, you destroy one of the enemy army’s siege engines. This tactic has no effect on armies without siege engines.\nSniper Support: An army must have ranged capability to use this tactic. Each round you successfully damage an army with an Offense check, you inf lict an additional 2 points of damage from archers held in reserve.\nSpellbreaker: You adopt tactics to disrupt spellcasting. Against armies with spellcasting ability, you gain +4 DV.\nTaunt: You are skilled at taunting the enemy, provoking stupid mistakes and overconfidence in battle. The enemy must make a Morale check (DC = 10 + your army’s CR) at the start of each round to avoid taking a –2 penalty to DV and OM for the round. Once the enemy makes two consecutive Morale checks against your taunt, it is immune to this tactic for the remainder of the battle.\nYour army starts out with typical melee-focused gear. You can, however, beef them up by buying additional stuff for them when they are created. The noted extra buildings are required in the city where the army is created.\nHealing Potions (10 BP, +5 consumption after every battle, requires Alchemist or Magic Shop): Up to twice during a battle, you can forgo attacking to heal your army hit points equal to twice their CR.\nImproved Armor (3 BP, +1 consumption, requires Smith): +1 DV.\nImproved Weapons (5 BP, +1 consumption, requires Smith): +1 OM.\nMagic Armor (15 BP, +2 consumption, requires Smith and Caster’s Tower or Magic Shop): +2 DV.\nMagic Weapons (50 BP, +2 consumption, requires Smith and Caster’s Tower or Magic Shop): +2 OM.\nMounts (BP = mount’s CR, consumption = mount CR + rider CR (not halved), requires Stable): +2 OM and DV, and use the mounts’ speed for the army. The army’s CR is determined by the mount’s CR if it is higher than the rider’s.\nRanged Weapons (2 BP, +1 consumption): The army can act in the ranged combat phase.\nSiege Engines (15 BP, +3 consumption, requires Exotic Craftsman): +2 OM. For every siege engine in the army (you can buy more than one, which does not increase the OM bonus above), you reduce the enemy’s bonus to DV from fortifications by 1d4 each round of the melee phase. Army’s speed is halved (minimum 1).\nSome armies also possess special abilities that they can use during a battle, or that provide constant bonuses. You can use the following special abilities as inspirations to generate additional army abilities of your own.\nBreath Weapon: The army gains ranged capability, and inflicts +1d4 points of damage on every successful hit against an enemy army.\nConstruct/Plant/Undead: These armies always make Morale checks, but can never change their strategy from normal.\nEnergy Drain: An army that can energy drain reduces its enemy’s OV and DV by 1 each time it damages them. This reduction vanishes after 24 hours.\nFast Healing/Regeneration: Fast healing and regeneration allow an army’s hit points to recover in the same way that they restore hit points for individual creatures. A regenerating army that is reduced to 0 hit points is still considered defeated, assuming the victors can move among the defeated creatures and finish them off.\nFear: An army that uses a fear attack forces the enemy army to make a Morale check (DC = 10 + attacking army’s CR) or be unable to make an Offense check in the next round. If an army fails a Morale check from fear in a round when it can’t make an Offense check due to fear, the army f lees.\nMobility Advantage: If the creatures in an army have unusual mobility (such as f light, swimming, climbing, burrowing, teleportation, and so on) that actually gives an advantage in the battle, increase that army’s DV by +1. If all armies possess the same mobility options, this advantage does not apply.\nParalysis: If an army can paralyze foes, each time it damages an enemy the army’s DV is reduced by 1. This reduction vanishes at the end of a battle.\nPoison: When a poison-using army damages an enemy army, the army takes an automatic 1d6 points of damage on the round immediately following any round it took damage from the poison army. This ability can also apply to armies that use bleed or burn attacks.\nRock Throwing: An army that can throw rocks gains ranged capability and inf licts +4 damage during the Ranged phase.\nSignificant Defense: If an army’s component creatures possess a signif icant defense (such as powerful damage reduction, incorporeality, or numerous immunities and/ or resistances), increase its DV by +10, but only when it f ights against an army that would have a significantly difficult time overcoming the army’s significant defense. In some cases, you might even wish to rule that an army is simply undefeatable by an enemy army because of its defenses.\nSpell Resistance: If an army’s units have spell resistance, they gain a +6 bonus to their DV against armies that have the Spellcasting ability.\nSpellcasting: If an army’s units can use magic (either from spell-like abilities or actual spellcasting), it gains a bonus to its DV and OM equal to the level of the highest level spell its individual units can cast. In addition, if any of its offensive spells have a range of greater than touch, the army gains ranged capability and can attack during the Ranged phase.\nReally, it’s very simple. There can be a few modifiers for favorable or especially familiar terrain, an ambush situation, or fighting inside fortifications, but pretty much it goes like this. There are very few rolls:\nAdd: 1d20 + your OM + 1 per 5 ranks of Profession (soldier) of the attacking army’s commander\nSubtract: The target’s DV + 1 per 5 ranks of Profession soldier of the defending army commander\nEquals: Damage to the defending army.\nIf you roll a natural 20, you inflict 1 extra point of damage (or 1 point, even if your total roll is less than the target’s DV).\nIf you roll a natural 1, your army can’t make an Offense check next round.\nMorale: 1d20 + the army’s morale score + 1 per 5 ranks of Profession (soldier) of the army’s commander.\nTACTICS PHASE: Each side decides what Tactic and what Strategy it’s going to use. Tactics are specialized skills and army develops as it wins battles. Armies that have never seen combat have no Tactics; they can only be gained through experience and victory. Strategy is its general approach to the battle, from a careful Defensive strategy to a Reckless all-out attack.\nCombat is simultaneous, but the leader on each side makes a Profession (soldier) skill check. Whoever rolls lowest declares their Tactics (if any) and its Strategy first and declaration continues in order. You can change your one ‘step’ in either direction each round, but changing them more than one step requires a DC 20 Morale check; if failed, the army’s Strategy stays what it was the previous round.\n1. Defensive ( +4 DV, -4 OM)\n2. Cautious ( +2 DV, -2 OM)\n3. Standard ( no mods)\n4. Aggressive ( -2 DV, +2 OM)\n5. Reckless ( -4 DV, +4 OM)\nRANGED PHASE: Usually this only lasts 1 round as armies approach. If you have ranged attacks, you get to attack. If you don’t, you don’t.\nMELEE PHASE: This phase continues one round at a time until one side’s armies retreat or are destroyed. Combat is simultaneous, so it’s possible for two armies to destroy each other.\nDEFEAT: If the army’s hit points drop to equal to or less than its CR, make a Morale check or the army breaks and runs. The opposing army gets a free Offense check against it before they escape. If an army is dropped to 0 hit points, it is destroyed, and your kingdom suffers a penalty to Stability, Economy, and Loyalty checks equal to half the army’s CR (minimum -1). If the army escapes, its hit points reset to equal its CR but it cannot fight again unless you make a Loyalty check on your kingdom’s next Upkeep phase (so you can only try to revive routed units once per month, though you can do it for as many routed armies as you have anywhere in the kingdom).\nVICTORY: If you win, your army’s hit points remain where they are and you can make a Loyalty check to allow your army to learn a new Tactic (see below) and improve its morale by +1.\nRECOVERY: An inactive army heals hit points equal to its CR each day of total rest (no movement and no combat).\nMULTIPLE ARMIES: Multiple armies can fight on each side, and the rules do not consider tactical movement or their precise location on the battlefield. Any army on the field can attack any other army on the field. Each attack affects only a single enemy army. Multiple armies can attack the same target army on the enemy side.\nIt should also go without saying that a LEADER must be present at a battle in order to lead his/her army and give them bonuses. If the Leader’s army is routed or destroyed. The leader has a chance of escaping, being captured or killed. PC leaders will dealt with in game.", "domain": "game"} +{"url": "https://thenephewsrestaurant.com/light-no-fire-soaring-with-dragons-and-crafting-your-fantasy-world/", "date": "2024-02-29T15:54:01Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474843.87/warc/CC-MAIN-20240229134901-20240229164901-00485.warc.gz", "language_score": 0.872372567653656, "token_count": 736, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__84073961", "lang": "en", "text": "Remember No Man’s Sky, that mind-blowing game where you could explore an entire galaxy of crazy planets? Well, buckle up because the awesome team at Hello Games, the brilliant minds behind it, just dropped a bombshell about their next big adventure – Light No Fire! This time, we’re saying goodbye to spaceships and diving headfirst into a magical fantasy world that’s not just massive but also bursting with excitement.\nImagine Earth, Cranked Up to Super Extra Awesome:\nLight No Fire throws you onto a colossal planet that’s basically Earth, but cranked up to an 11 on the cool scale. Picture towering mountains so high they tickle the clouds, crystal-clear oceans revealing hidden secrets, and forests so lush they’re like a creature-packed wonderland. And here’s the kicker – you can climb, swim, fly, and explore every inch of this fantastic place, not alone, but with your buddies and a bunch of other players!\nLight No Fire: Dragons, Yes Please!\nHold onto your game controllers because Light No Fire introduces the coolest pals ever – dragons! And guess what? You can tame and ride these majestic beasts! Soar through the clouds, dive into forgotten temples, and unleash fiery chaos on your enemies. It’s not just epic; it’s dragon-riding awesome! These dragons aren’t just mounts; they’re your companions in this magical journey, and together, you’ll conquer the skies.\nBuild Your Own Kingdom: Craft, Create, Conquer!\nBut wait, there’s more! Light No Fire isn’t just about going on wild adventures and battling baddies. It hands you the keys to your own kingdom – literally! You can build settlements, shape the land, and make your mark on this fantastic world. Imagine gathering resources, crafting tools and weapons, and creating a cozy home for you and your pals. Picture a bustling city high in the mountains, overlooking the breathtaking scenery, or a secret village hidden amongst the trees. The possibilities are as vast as your imagination!\nBuilding in Light No Fire isn’t just about placing blocks; it’s about constructing a living, breathing world that reflects your creativity. From towering castles to cozy cottages, the choice is yours. Team up with friends to build sprawling cities or go solo and create your secret hideaway deep in the enchanted forest. The KLIK88SLOT game’s crafting system lets you shape not just structures but the very landscape, making every corner of your kingdom uniquely yours.\nAdventure Awaits – Coming Soon to Your Screens!\nNow, let’s talk about the game itself. Light No Fire is still simmering in the game development cauldron, but let me tell you, it’s shaping up to be something seriously special. It’s a game that not only screams freedom, exploration, and friendship but also wraps it all up in a jaw-dropping fantasy world. The landscapes are not just backgrounds; they’re living, breathing canvases waiting for your mark.\nGet ready to unleash your inner adventurer because Light No Fire is on the horizon, and it’s not just a game; it’s a legendary experience waiting to happen. From the majestic dragons to the endless possibilities of crafting your kingdom, this is a journey you won’t want to miss. Stay tuned for more updates, and let the countdown to Light No Fire begin – the gaming world will never be the same again!", "domain": "game"} +{"url": "http://mw2guy189.newgrounds.com/", "date": "2014-03-11T07:10:52Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2014-10/segments/1394011150121/warc/CC-MAIN-20140305091910-00080-ip-10-183-142-35.ec2.internal.warc.gz", "language_score": 0.7619450688362122, "token_count": 232, "dump": "CC-MAIN-2014-10", "global_id": "webtext-fineweb__CC-MAIN-2014-10__0__83015471", "lang": "en", "text": "- Age / Gender:\n- n/a, Male\n- Location not disclosed\n- All Stats >\n- Community Stats\nLevel 1 Blank Slate\nRanked as Civilian\nContact Info / Websites\nRecent Game Medals\nWhiskered Away 5 Points Level Up once. Medal Stats.\nNexus Victory [Normal] 10 Points Defeat the Nexus HQ on Normal Difficulty Medal Stats.\nUnpatriotic 5 Points Defeat the Patriots. Medal Stats.\nChannel Flipper 5 Points Defeat the Regular TV crew. Medal Stats.\nKeep on Smashing 25 Points You smashed 50 guys in one game sitting! That's a lot! Medal Stats.\nAfternoon 5 Points You're over the hump! Medal Stats.\nMorning 5 Points You made it through the morning shift! Medal Stats.\nSix Pointer 10 Points You got your first 6 point hit! We're so proud! Medal Stats.\nRebound 5 Points You've learned the fine art of the rebound. Or just got lucky. Medal Stats.\nError 404 5 Points Stupid error's! Medal Stats.\nTotal Medals Earned: 114 (From 24 different games.)", "domain": "game"} +{"url": "https://botspot.rs/post/runescape-script-review/dax-combat-beta-tribot/", "date": "2023-09-29T22:52:08Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233510529.8/warc/CC-MAIN-20230929222230-20230930012230-00629.warc.gz", "language_score": 0.8329821228981018, "token_count": 649, "dump": "CC-MAIN-2023-40", "global_id": "webtext-fineweb__CC-MAIN-2023-40__0__213422847", "lang": "en", "text": "Dax Combat v2 Beta is a popular Old School Runescape combat script for TRiBot. It has an optimized combat system, utilizes Dax’s powerful webwalker, and has everything a basic fighter needs.\nGetting Dax Combat v2 Beta\nDax Combat v2 Beta free until the full version is released! You just need is a VIP subscription at TRIBot to use it. Once you have VIP, you can run unlimited instances, for an unlimited amount of time.\nPrice: Free (with TRiBot VIP Subscription)\nScript Thread: https://tribot.org/forums/topic/71381-daxcombat-v2/\nRepository Page: https://tribot.org/repository/script/id/2351-daxcombat-v2-beta/\nUsing Dax Combat v2 Beta\n1. Start Dax Combat v2\nOn TRiBot click ‘Start Script’, then select Dax Combat and your account.\nAfter starting the script and accepting all firewall requests, you’ll see this GUI appear:\n2. Set your location\nStart by moving your account to the area you wish to fight in, and click the ‘Set Location’ button at the top right. Then, use the slider to set a number of tiles to be the radius of your combat area. The lower your radius, the closer to the ‘Set Location’ your account will stay.\n3. Select your monsters\nThe pane on the left should be populated with a list of monsters in your area. You can press the control key + click to select multiple monsters if needed.\n4. Select your loot\nUse the search bar at the top left to find and select desired loot to pick up. You can also use the GP slider to indicated a ‘loot above’ value. If the script sees an item on the ground worth more than your ‘loot above’ value, it will pick it up.\n5. Enable banking (Optional)\nTo enable banking, click the ‘Banking’ tab, then the ‘Enable Banking’ checkbox. The script will now automatically bank your loot when full. If you wish to withdraw anything from the bank, like food, use the search bar to enter an amount and type of food, ex: 8 Tuna. With the power of Dax’s webwalker, the script will automatically find the closest bank, and return back to the monsters.\n6. Save your profile (Optional)\nThe script allows you to save and reload your settings to help save time. To do this: click the ‘Profiles’ tab, enter a name for your profile ex: ‘Lumbridge Chickens’, and hit save.\nThoughts & Rating\nDax combat does lack some nice to have features for a combat script: potion drinking, bone burying, style switching, etc. However, the features it does have shine, and it’s very impressive for a free script.", "domain": "game"} +{"url": "http://kth.diva-portal.org/smash/record.jsf?pid=diva2:341926", "date": "2016-10-28T23:32:46Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2016-44/segments/1476990033880.51/warc/CC-MAIN-20161020190033-00323-ip-10-142-188-19.ec2.internal.warc.gz", "language_score": 0.7715709209442139, "token_count": 281, "dump": "CC-MAIN-2016-44", "global_id": "webtext-fineweb__CC-MAIN-2016-44__0__118867329", "lang": "en", "text": "Analytical expressions for Parrondo games\n2002 (English)In: Fluctuation and Noise Letters, ISSN 0219-4775, E-ISSN 1793-6780, Vol. 2, no 4, L343-L348 p.Article in journal (Refereed) Published\nWe present some new analytical expressions for the so-called Parrondo effect, where simple coin-flipping games with negative expected value are combined into a winning game. Parrondo games are state-dependent. By identifying the game state variable, we can compute the stationary game state probabilities. Mixing losing games increases the probability of entering into a game state with positive value, as can be seen clearly from our analytical expressions for the Parrondo game value.\nPlace, publisher, year, edition, pages\n2002. Vol. 2, no 4, L343-L348 p.\nparrondo game, Parrondo's paradox, game theory, game state, optimal mixing strategy\nIdentifiersURN: urn:nbn:se:kth:diva-23228ISI: 000202877100012OAI: oai:DiVA.org:kth-23228DiVA: diva2:341926\nQC 201005252010-08-102010-08-10Bibliographically approved", "domain": "game"} +{"url": "http://ahorseofcourseandrabbitstoo.blogspot.com/2012/02/polo-ponies.html", "date": "2018-07-16T06:49:22Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-30/segments/1531676589222.18/warc/CC-MAIN-20180716060836-20180716080836-00032.warc.gz", "language_score": 0.9676517248153687, "token_count": 301, "dump": "CC-MAIN-2018-30", "global_id": "webtext-fineweb__CC-MAIN-2018-30__0__43366219", "lang": "en", "text": "Polo ponies need to be tough, very agile, and fast over short distances; they must also be intelligent and have lightning responses a lot to demand in one animal. The best polo ponies are usually regarded as the Argentine ones, although most countries where polo is played breed at least some of their own ponies.The game of polo is one of the oldest in the world. it originated in Persia shortly before 500 B.C., spreading fairly quickly to other areas and peoples. It is a fast, tough game, and needs a pony with similar qualities.The British Raj in India, from whence it spread to every continent in the world. today, the best polo pony inthe world comes from Argentina. A polo ground measures 300 yards by 200 yards (274m by 180m), withgoal posts at least 10 feet (3m) high placed 24 feet (7.3m) apart. The game is played with a hard ball made ofbamboo root or willow and is hit from the saddle by a mallet measuring 48-54 inches (120-137cm ) long witha solid, cylindrical wooden head on the end of the shaft. The object of the game is to hit the ball between the opposing team's goal posts. There are two teams of four players (so eight ponies and riders on the field at once), each game being divided into a maximum of eight chukkas (periods of play) of 7 and a half minutes.", "domain": "game"} +{"url": "https://memory.soft112.com/", "date": "2017-10-23T02:08:49Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2017-43/segments/1508187825510.59/warc/CC-MAIN-20171023020721-20171023040721-00897.warc.gz", "language_score": 0.9215828776359558, "token_count": 312, "dump": "CC-MAIN-2017-43", "global_id": "webtext-fineweb__CC-MAIN-2017-43__0__196719713", "lang": "en", "text": "Unleash the power of your active memory through traditional tricks! Your task in this game is to remember the objects shown on the cards and find their corresponding matches. When the game starts, you will be given 20 face-down cards, each of them contains an object. You may click any two cards to reveal them. If the revealed cards do not contain the same object, they will be downturned after a few seconds and 20 points will be deducted. If the two cards form a pair, they will remain upturned and you will receive 100 points. Finish the game with as few moves as possible to rocket up the leaderboard!\nMemory is a free software application from the Other subcategory, part of the Games & Entertainment category.\nThe app is currently available in English, ChineseTraditional, ChineseSimplified, Spanish, Japanese, Portuguese, German, Arabic, French, Russian, Korean, Hindi and it was last updated on 2006-10-19. The program can be installed on Win2000, Win7 x32, Win7 x64, WinServer, WinVista, WinVista x64, WinXP, Windows 8.\nMemory (version 1.9.1) has a file size of 667.74 KB and is available for download from our website.\nJust click the green Download button above to start. Until now the program was downloaded 443 times.\nWe already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.", "domain": "game"} +{"url": "https://www.cozum10.com/conquerors-2-1-fix-addressing-known-issues-and-enhancing-performance/", "date": "2023-11-30T07:13:05Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100172.28/warc/CC-MAIN-20231130062948-20231130092948-00778.warc.gz", "language_score": 0.9489900469779968, "token_count": 357, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__264869488", "lang": "en", "text": "Conquerors 2.1, the latest update to the popular turn-based strategy game, introduced a host of new features and enhancements. However, as with any software release, there were bound to be some bugs and issues that needed to be addressed. The Conquerors 2.1 Fix aims to address these known issues and further improve the overall gameplay experience.\nAddressing Known Issues\nThe Conquerors 2.1 Fix focuses on resolving several reported issues that have been affecting players. These issues include:\n- Crashing: The update addresses various instances of the game crashing unexpectedly, particularly during gameplay and when accessing certain menus.\n- Gameplay Bugs: The fix resolves various gameplay bugs that were causing unexpected behavior or preventing players from progressing normally.\n- Performance Enhancements: The update optimizes the game’s performance, addressing issues such as lag, stuttering, and slow loading times.\nEnhancing the Gameplay Experience\nIn addition to addressing known issues, the Conquerors 2.1 Fix also introduces several enhancements to improve the overall gameplay experience. These enhancements include:\n- Improved AI: The update enhances the AI’s decision-making and strategic capabilities, providing a more challenging and engaging experience for players.\n- UI Improvements: The fix makes various improvements to the game’s user interface, making it more intuitive and user-friendly.\n- Modding Support: The update introduces improved modding support, making it easier for players to create and share their own custom content.\nOverall, the Conquerors 2.1 Fix is an essential update for all players, addressing known issues, enhancing performance, and improving the overall gameplay experience. We encourage players to download and install the update as soon as possible to enjoy the benefits of these improvements.", "domain": "game"} +{"url": "http://www.thecoldwarera.com/donation.html", "date": "2016-07-25T00:13:56Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2016-30/segments/1469257824201.28/warc/CC-MAIN-20160723071024-00065-ip-10-185-27-174.ec2.internal.warc.gz", "language_score": 0.9577066898345947, "token_count": 676, "dump": "CC-MAIN-2016-30", "global_id": "webtext-fineweb__CC-MAIN-2016-30__0__4913966", "lang": "en", "text": "Great people deserve great perks!\nHello everyone! This page is for Grand Strategy game lovers who want to play more great games in this genre. We are proud to say that The Cold War Era is the first game Alina Digital has brought to the bright light of day. And TCWE is not just a game to play once -- not at all!\nTCWE is a server-based game designed to support PVP geopolitical battles. Our server allows our gamers to play in multiplayer or single player mode any time they want. Not every game company allows their fans to play strategy games on their servers 24/7/365 for free. We figure that's just part of what makes us cool. ;D We pay for our server just so you can have fun any time! But, financially, we're running up a big bill supporting this much-needed server that allows everyone to play in real-time.\nThe best thing you can do to help support us and our server is also simple and free -- tell your friends about TCWE and post links to it on your social networks and forums, please!\nBy buying TCWE help keep our server running, support AD, and support Grand Strategy games in general. If after playing TCWE a few (dozen) times you decide you like our game and you want us to add an expansion or some addons, please, support us a little bit more!\nTo show our appreciation, everyone who participates in the Donation Campaign will be listed in our game lobby as one of our much-appreciated supporters (you can even have your picture included alongside your name. Cool, huh?).\nIf you're curious about what exactly we want to include in our expansion please check out our DONATION GOAL page.\nBut, we haven't even told you what the best part of our Donation Campaign is... We can add new features together! Yep, you can participate in expanding the world of TCWE!\nSo once you buy TCWE, we encourage you to play it, visit our forum, and let us know what you want to see in the expansion. This game is not for us -- it's all for you. We're here to make a game people want to play, and we want you to have the game of your dreams, so we listen to our fans and we work to give them what they want.\nThere's one more aspect of the Donation Campaign we want to tell you about – when you contribute you'll receive an additional FREE copy of the game so you can play against a friend, relative, enemy or frenemy (or, it's an easy out in case you forgot to by a gift for someone, heh heh). For more information about this reward please take a look at the images below.\nHave fun and THANK YOU for joining us, playing with us, and supporting us!\nAll supporters of TCWE will receive their own place of glory in the game lobby:\nAlina Digital respects the privacy of all its customers. Alina Digital never distributes personal information to any third parties that was provided by customers for payments. Any and all payments to Alina Digital are handled through PayPal. Alina Digital and The Cold War Era's support staff never see and shall not request payment information, credit card information, or any other personal details from their customers.", "domain": "game"} +{"url": "https://waw07.com/the-witcher-3-wild-hunt-complete-edition/", "date": "2023-12-09T08:07:57Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100873.6/warc/CC-MAIN-20231209071722-20231209101722-00467.warc.gz", "language_score": 0.8343186378479004, "token_count": 1046, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__35854971", "lang": "en", "text": "The Witcher 3 Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences.\nONE OF THE MOST ACCLAIMED RPGS OF ALL TIME\nNOW READY FOR A NEW GENERATION\nLaunch The Witcher 3: Wild Hunt via GOG GALAXY 2.0 and start playing. Your rewards will be waiting for you in the Royal Palace in Vizima. Check the letter from Yennefer in your inventory for help locating them!\nYou are Geralt of Rivia, mercenary monster slayer. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down Ciri — the Child of Prophecy, a living weapon that can alter the shape of the world.\nThe Complete Edition contains the base game, offering a huge, over 100-hour long, open-world adventure, as well as both of its massive story expansions: Hearts of Stone & Blood and Wine worth an extra 50 hours of gameplay!\nIt also comes with all additional content released for the game, alongside new features and items, including a built-in Photo Mode, swords, armor, and alternate outfits inspired by The Witcher Netflix series — and more!\nBehold the dark fantasy world of the Continent like never before! This edition of The Witcher 3: Wild Hunt has been enhanced with numerous visual and technical improvements, including vastly improved level of detail, a range of community created and newly developed mods for the game, real-time ray tracing, and more — all implemented with the power of modern PCs in mind.\nTrained from early childhood and mutated to gain superhuman skills, strength, and reflexes, witchers are a counterbalance to the monster-infested world in which they live.\n- Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions, and combat magic.\n- Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities.\n- Invest your rewards to upgrade your weaponry and buy custom armor, or spend them on horse races, card games, fist fighting, and other pleasures life brings.\nBuilt for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth, and complexity.\n- Traverse a fantastical open world: explore forgotten ruins, caves, and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains, and seas.\n- Deal with treasonous generals, devious witches, and corrupt royalty to provide dark and dangerous services.\n- Make choices that go beyond good & evil, and face their far-reaching consequences.\nTake on the most important contract of your life: to track down the child of prophecy, the key to saving or destroying this world.\n- In times of war, chase down the child of prophecy, a living weapon foretold by ancient elven legends.\n- Struggle against ferocious rulers, spirits of the wilds, and even a threat from beyond the veil – all hell-bent on controlling this world.\n- Define your destiny in a world that may not be worth saving.\n- Game Title: The Witcher 3: Wild Hunt – Complete Edition\n- Store Page: https://www.gog.com/en/game/the_witcher_3_wild_hunt_game_of_the_year_edition\n- Metacritic: https://www.metacritic.com/search/game/the-witcher-3-wild-hunt/results/\n- Genre: Role-playing, Adventure, Fantasy\n- Developer: CD PROJEKT RED\n- Publisher: CD PROJEKT RED\n- User Rating: 4.8 out of 5 based on 2411 user reviews\n- Release Date: 30 Aug, 2016\nThe Witcher 3 Wild Hunt\nSize: 89 GB\nSystem: 64-bit Windows 7 64-bit Windows 8 (8.1)\nProcessor: Intel CPU Core i5-2500K 3.3GHz / AMD A10-5800K APU (3.8GHz)\nMemory: 6 GB RAM\nGraphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870\nStorage: 50 GB of available space\nArabic → text\nPortuguese (Brazilian) → audio\nPortuguese (Brazilian) → text\nChinese Simplified → text\nCzech → text\nGerman → audio\nGerman → text\nEnglish → audio\nEnglish → text\nSpanish → text\nLatin American Spanish → text\nFrench → audio\nFrench → text\nHungarian → text\nItalian → text\nJapanese → audio\nJapanese → text\nKorean → text\nPolish → audio\nPolish → text\nRussian → audio\nRussian → text\nTurkish → text\nChinese Traditional → text\n(No need crack for GOG games)", "domain": "game"} +{"url": "https://socalthrills.com/new-trailer-for-star-wars-twilight-of-the-republic-play-set-for-disney-infinity-3-0-edition/", "date": "2024-02-21T11:28:55Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947473472.21/warc/CC-MAIN-20240221102433-20240221132433-00452.warc.gz", "language_score": 0.8767671585083008, "token_count": 524, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__187818232", "lang": "en", "text": "This post contains affiliate links and our team will be compensated if you make a purchase after clicking on the links.\nDisney Interactive has released the new trailer which debuted at D23 Expo 2015 for Star Wars™ Twilight of the Republic, one of three Star Wars™ Play Sets to be released for Disney Infinity 3.0 Edition, which launches in North America on August 30. Developed by Ninja Theory, in partnership with Avalanche Software, this Play Set features iconic moments inspired by the original Star Wars trilogy, Episodes I-III.\nThe Disney Infinity 3.0 Edition Starter Pack will include the Disney Infinity 3.0 Edition Base and video game software, the Star Wars Twilight of the Republic Play Set, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.\nThe Star Wars Twilight of the Republic Play Set will be included in the game’s Starter Pack and lets players embark on an intergalactic adventure with Jedi Knight Anakin Skywalker and his trusty Padawan Ahsoka Tano to uncover secret plots, defeat villains and bring peace back to the galaxy. Featuring an original story set in the Episodes I-III timeline, players will travel through four iconic locations, use the Force™ and Lightsabers™ in epic battles, and master their combat skills.\nTwo additional Star Wars Play Sets will be available for Disney Infinity 3.0 Edition this year: Star Wars™ Rise Against the Empire following the classic trilogy, and one based on Star Wars™: The Force Awakens™. In addition, players will be able to unlock all Star Wars characters in each Star Wars Play Set. All characters are playable immediately in the newly enhanced Toy Box, along with entire line-up of characters previously released for Disney Infinity.\nAll figures and Power Discs from the 1.0 and 2.0 editions of Disney Infinity will be compatible with Disney Infinity 3.0 Edition in the enhanced Toy Box and, for the first time, Power Discs will be sold in labeled franchise-specific packs of four. Other Disney Infinity 3.0 Edition Play Sets such as Disney•Pixar’s Inside Out, figures, and Toy Box Expansion Games will be sold separately.\nDisney Infinity 3.0 Edition is rated E10+ by the ESRB and will be available for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft, the Wii U™ system from Nintendo, PC and iOS and Android devices.", "domain": "game"} +{"url": "http://gamerguysandgals.com/tannenberg-eastern-front/", "date": "2020-08-04T22:30:59Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2020-34/segments/1596439735885.72/warc/CC-MAIN-20200804220455-20200805010455-00427.warc.gz", "language_score": 0.9792892932891846, "token_count": 1139, "dump": "CC-MAIN-2020-34", "global_id": "webtext-fineweb__CC-MAIN-2020-34__0__100578071", "lang": "en", "text": "I’m not good at keeping secrets and hiding my excitement, so I’m probably going to spoil the games score and it’s impression left on me early. I wouldn’t be surprised if I didn’t do it in the next sentence. I just had a blast with this one that I haven’t had in a really long time. It really took me back to playing the original “Call of Duty” series. Back when the series was more about the weapons of the era, and about history. Tannenberg reminded me just how much i was missing a realistic FPS experience set in this War. I thought I was over it After the recent Call of Duty and Battlefield versions it just didn’t feel the same. It all just felt the same as their modern titles. Run and Gunning with SMGs, and winners and losers being decided by Ping. Tannenberg takes it back to when it was about team work and rifle play. The team that plans and communicates better wins. The guys that know how to use their weapon are kings of the battlefield. That’s what i was missing. Tannenberg delivers that feeling. You meet a different type of gamer in the lobbies,a calmer more strategic gamer. Gamers that enjoy talking about the actual history. I actually made a few friends playing in online lobbies, and it’s good because you need that to really win in Tannenberg. You have to have people that play well together. We actually ran off about 10 wins in a row, and I was hooked. I can’t wait to finish typing this out to go and play some more.\nThe main game type Maneuver really takes me back to the days of a young age and playing the board game “Risk” might be why I have had such a good time with it. It’s 40 players some can be bots all trying to take points on a map. As you take these points it takes away from the enemies resources. The game ends when time expires and you have more points, or if you completely drain their resources to zero. You take these points your able to use them against the enemy as well. There are over 50 weapons, and they all feel really realistic . They all feel exactly how they would if you picked them up and fired them yourself, and that has a lot of importance to who gets the victory in the end. How well you understand your weapon,and how well you work as a unit. Another point is how well you know your maps. There are 9 Huge maps that really emulate the areas of this time period. It is so exciting starting the matches of maneuver you run out as a team to some really epic music. It’s a excellent way to a match.\nThere is also a Death match that is a lot of fun , because it’s just rifle play. Just two different armies trying to finish the game with more kills. It’s more like the standard FPS you are probably used to it, but slowed down a lot. You can run and gun, but you have to make sure you are reloading at the right times, because you can get caught doing so at the wrong time. It’s reload times are more realistic, so you are thinking about what you are doing a lot more. You can hear the shots and bullets flying by you and it just feels so real. The gore is realistic as well, but it can be turned off for younger gamers, but you lovers of WW1 history will appreciate all the violence and accuracy.\nThe sounds are amazing as I said earlier. the weapons all sound real as do the explosions. The music is outstanding as well. It really hypes you up, but the narration is pure brilliance as well. The narrator really explains the game so well, and it just feels really exciting. I kind of wish there was more of it in the game.I could sit here for hours just talking about how much I loved this game. It was the FPS I had been waiting for. Now I wish some one would deliver a really excellent Vietnam experience something else I been waiting on. I know I’ll be playing this for a very long time in between my reviews. I haven’t felt this way about a FPS since Siege, and I hope it’s fan base grows. There was about 800 people playing it the last time i was searching for games. It really is a amazing experience with very little flaws. Only issue I really had with it was the menus being kind of hard to use at times, and sometimes being hard to distinguish between your team and the enemy. I saw a lot of friendly fire my few days playing it. Everyone really expected it, and joked about it though. It actually added to a lot of the fun and put a dose of humor into the experience. So if you been looking for a more realistic FPS I highly recommend checking out “Tannenberg Eastern Front”\n:Realistic Weapons and Equipment.\nBeautiful large and well designed maps.\nFun game modes.\nInspires team play\nAccurate to history\nCan be hard to tell who is team and enemy.\nMenus can be hard to manuever.\nThe most fun I’ve had with a FPS since Siege. A real feeling WW1 experience. A game you will enjoy playing with your friends who enjoy shooters, but you will also make a lot more friends when you take to the battlefield together.\nVideo review below:", "domain": "game"} +{"url": "http://zehnmasters.com/about/", "date": "2018-02-19T07:47:24Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-09/segments/1518891812556.20/warc/CC-MAIN-20180219072328-20180219092328-00655.warc.gz", "language_score": 0.9036556482315063, "token_count": 188, "dump": "CC-MAIN-2018-09", "global_id": "webtext-fineweb__CC-MAIN-2018-09__0__142648164", "lang": "en", "text": "WHAT IS ZEHN MASTERS?\nZehn Masters is a first of it’s kind esports competition. Multiple locations from across the country will participate in qualifier events at their local LAN center.. The winners of these qualifiers will then be sponsored under an esports team to participate in nationwide WAN (Wide Area Network) events to play for cash and prizes.\n“Zehn” means 10 in German. Each series will consist of 10 esports titles. The titles may vary per season but each series will have both multiplayer and single player events available for participation.\nWHAT ARE THE TEN GAMES?\nThe initial Zehn Masters series will include the following games: Call of Duty WWII, CS:GO, Hearthstone, League of Legends, Madden 2018, Marvel vs. Capcom Infinite, NBA2k18, Overwatch, Rocket League & Tekken 7.\nFive single player events and Five multiplayer events.", "domain": "game"} +{"url": "https://www.bitdefender.com/blog/hotforsecurity/cyberpunk-2077-exploit-allows-malicious-actors-to-gain-control-of-gamers-pcs/", "date": "2023-02-09T12:28:38Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-06/segments/1674764499966.43/warc/CC-MAIN-20230209112510-20230209142510-00522.warc.gz", "language_score": 0.8801174759864807, "token_count": 491, "dump": "CC-MAIN-2023-06", "global_id": "webtext-fineweb__CC-MAIN-2023-06__0__196072812", "lang": "en", "text": "Cyberpunk 2077 Exploit Allows Malicious Actors to Gain Control of Gamers PCs\nCD Projekt Red (CDPR), the developers of Cyberpunk 2077, is warning PC gamers against downloading mods and custom saves due to a vulnerability that may let threat actors deploy arbitrary code on their computers.\nPC gamers should avoid mods until the Polish video game developer releases a fix for the exploit.\n“If you plan to use @CyberpunkGame mods/custom saves on PC, use caution,” CD Projekt Red said in a tweet. “We’ve been made aware of a vulnerability in external DLL files the game uses, which can be used to execute code on PCs. Issue will be fixed ASAP. For now, please refrain from using files from unknown sources.”\nThe safe file exploit was discovered by cyberpunk community member PixelRick, who said the vulnerability is linked to the external dynamic link library files (DLL) used by CyberPunk 2077.\nThis library contains code and data that multiple programs can use at the same time. The flaw makes non-executable files executable, allowing hackers to hide and execute malicious code within certain game mods.\n“You should be able to trust data file mods to be harmless, and only be skeptical about executables in general,” PixelRick said in an interview with Eurogamer. “This vulnerability makes it impossible to really trust any modded data file for this game until [the] patch.” Although the latest version of Cyber Engine Tweaks is said to include a fix for the vulnerability, it’s best to refrain from attempting to play any modded Cyberpunk 2077 games until further notice from the game developers.\nSpammers phish eager vacationers with travel-themed lures, Bitdefender Antispam Lab warns\nJanuary 19, 2023\nEnhance your cyber resilience and privacy on Computer Security Day in four easy steps\nNovember 29, 2022\nHow to monitor your online privacy during your Thanksgiving trip\nNovember 22, 2022\nJust your yearly dose of Black Friday spam: Cybercrooks get ahead of the game to steal shoppers’ info\nNovember 16, 2022\nBitdefender VPN in 2022: the new, the improved, and the soon-to-be\nNovember 14, 2022", "domain": "game"} +{"url": "https://permanentbeta.co.za/junkyard-games/", "date": "2021-12-09T04:01:05Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2021-49/segments/1637964363659.21/warc/CC-MAIN-20211209030858-20211209060858-00371.warc.gz", "language_score": 0.9570221900939941, "token_count": 160, "dump": "CC-MAIN-2021-49", "global_id": "webtext-fineweb__CC-MAIN-2021-49__0__144338215", "lang": "en", "text": "The challenge is that they may only use the miscellaneous “junk” available to them. After an initial round of planning and testing, teams are asked to practice their innovation skills to improve upon their original design. The outrageous fun begins when the teams get to play each other’s games and compete to win!\nThe heart and blood of this game is miscellaneous junk. Teams are challenged through this junk to create the most innovative game. Spirit of teamwork is cultivated by allowing teams to work together, plan, create, execute and improve their ideas before competing against other teams for the best game design. After this game, groups’ especially corporate ones come out feeling inspired to turn “junk” situations and materials into something productive and progressive in the workplace and community.", "domain": "game"} +{"url": "https://westcentralonline.com/articles/tonight-in-the-sjhl-1", "date": "2023-03-21T17:20:29Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-14/segments/1679296943704.21/warc/CC-MAIN-20230321162614-20230321192614-00724.warc.gz", "language_score": 0.9334840178489685, "token_count": 165, "dump": "CC-MAIN-2023-14", "global_id": "webtext-fineweb__CC-MAIN-2023-14__0__86118824", "lang": "en", "text": "There are three games on the SJHL schedule this evening.\nThe Nipawin Hawks are at home to the Estevan Bruins. The Bruins have won 5 of their last 7 games to get back to .500 on the season. In La Ronge, the Ice Wolves will host the Battlefords North Stars. Both teams are fighting for the last playoff position in the Itech conference with the Wolves having a three point advantage heading into tonight's game. Elsewhere the two best teams in the SJ will face off in Melville when the Millionaires entertain the Humboldt Broncos. The Broncos lead the Itech conference with a 26-4-1 record for 53 points. The Mils are tied for first in the Sherwood with 22 wins, 7 losses and 2 overtime losses for 46 points.", "domain": "game"} +{"url": "https://haixunpress.site/apples-desktop-crossword-a-fun-and-engaging-game-for-all-ages/", "date": "2024-04-16T11:40:22Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817081.52/warc/CC-MAIN-20240416093441-20240416123441-00411.warc.gz", "language_score": 0.8983851075172424, "token_count": 621, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__142484947", "lang": "en", "text": "If you enjoy word games and puzzles, Apple’s Desktop Crossword is the perfect choice to challenge your vocabulary and mental agility. In this article, we explore the appeal of this classic game and why it continues to captivate players of all ages.\nThe Classic Word Challenge\nDesktop Crossword is a digital adaptation of the classic crossword puzzle—a favorite pastime for many. The game’s objective is to fill a grid with words based on given clues, forming both vertical and horizontal words that intersect to complete the puzzle.\nAvailable on macOS\nApple’s Desktop Crossword is available on macOS, making it easily accessible to Apple computer users. You can access the game through the App Store or directly from the Games folder on your Mac.\nThe game features a user-friendly interface, making it simple to navigate and play. The grid layout is easy to read, and clues are presented in a clear and organized manner.\nMultiple Difficulty Levels\nWhether you’re a crossword enthusiast or a beginner, Apple’s Desktop Crossword caters to all skill levels. The game offers puzzles of varying difficulty, from easy to challenging, allowing you to choose the level that suits your preference.\nDaily Puzzles and Challenges\nTo keep players engaged and coming back for more, the game offers daily puzzles and challenges. These time-limited puzzles add an element of excitement and competition as players strive to complete them within the given timeframe.\nEnhancing Vocabulary and Cognitive Skills\nCrossword puzzles are not only enjoyable but also beneficial for mental stimulation. Playing Desktop Crossword regularly can improve your vocabulary, enhance problem-solving skills, and boost cognitive functions.\nHints and Assistance\nFor moments when you’re stuck on a particular clue, Apple’s Desktop Crossword provides hints and assistance to nudge you in the right direction. You can reveal individual letters or entire words to help you progress through the puzzle.\nOne of the significant advantages of Apple’s Desktop Crossword is that you can play it offline. This makes it an excellent choice for passing the time during commutes, flights, or any situation where internet connectivity might be limited.\nSocial Sharing and Leaderboards\nThe game allows you to share your achievements and completed puzzles on social media, allowing you to challenge friends and family to beat your scores. There are also leaderboards where you can compare your performance with other players around the world.\nApple’s Desktop Crossword is more than just a game—it’s an opportunity to engage your mind, expand your vocabulary, and immerse yourself in a fun and challenging experience. With its accessibility, user-friendly interface, and various difficulty levels, this classic word puzzle game continues to delight players of all ages, providing hours of entertainment and mental exercise. So, if you’re ready to put your word skills to the test, give Apple’s Desktop Crossword a try and discover the joy of solving crossword puzzles on your Mac.", "domain": "game"} +{"url": "https://www.electric-kingdom.net/post/the-signal-state-is-a-video-game-that-let-s-you-save-the-future-with-modular-synthesizers", "date": "2021-12-02T16:48:29Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2021-49/segments/1637964362230.18/warc/CC-MAIN-20211202145130-20211202175130-00325.warc.gz", "language_score": 0.9690446257591248, "token_count": 214, "dump": "CC-MAIN-2021-49", "global_id": "webtext-fineweb__CC-MAIN-2021-49__0__175235212", "lang": "en", "text": "Updated: Oct 7\nThe Signal State is a new video game released via The Iterative Collective and developed by Reckoner Industries, which challenges your logic skills in a post-apocalyptic setting, where solving many different complex puzzles inspired by modular synthesizers, will ultimately lead you to \"be part of a revolution that will change the fate of agriculture once and for all\".\nIf you have ever played around with VCV Rack or even Reason, then this is not too far off from that aside from the added storyline of course. It's dragging and dropping, patching things with virtual cables. Papernoise, who has done UI work for Mutable and others, was behind the interface here. So it's a really great looking game. Even if you don't have any skills with modulars, this could be a very creative and perhaps less frustrating way of getting some hands on experience.\nAvailable for PC and Mac, The Signal State is available via the Steam store for $19.99.\nBelow you can watch the official trailer for The Signal State:", "domain": "game"} +{"url": "http://lasvegasusanodeposit.com/casino-bonus-codes.html", "date": "2020-09-30T15:07:20Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2020-40/segments/1600402127075.68/warc/CC-MAIN-20200930141310-20200930171310-00180.warc.gz", "language_score": 0.9417241811752319, "token_count": 1594, "dump": "CC-MAIN-2020-40", "global_id": "webtext-fineweb__CC-MAIN-2020-40__0__85350311", "lang": "en", "text": "Las Vegas Bonus Codes - How To Use Them\nCasinos aggressively try to outdo each other by giving offers and promotions to players. If you want to learn more about these bonuses, how to use Las Vegas bonus codes and the different promotions each offers, read on. You'll find all the information you'll ever need to know about bonus codes right below.\nWhat Are Bonus Codes?\nA bonus code is some form of coupon that is made of a combination of letters, numbers or both. It acts like a chip that unlocks a reward issued by a casino. Players are required to use a code to access the multiple bonuses presented. Each promo is accessible using a unique code that is listed in the gambling site.\nHow to find Promo Coupons\nFinding the best Las Vegas casino bonus codes can be a time-consuming task. Of course, once you've found your no deposit offer with a Las Vegas Casino bonus codes, you need to ensure that you actually need the bonus. Basically, as we'll talk about it below, there are different no deposit promos and they have different games available. For instance, if you only like playing roulette, why bother use a free spins bonus?\nAnother thing you should pay attention to when finding the best Las Vegas casino bonus codes for your online gambling needs in 2020 is to pay attention to the withdrawal requirements and the allowed games. Almost all no deposit Las Vegas Casino bonus codes have a list of allowed games and list of games that have different contributions towards the clearing of the no deposit wagering requirements. Below, we'll help you find the different forms of 2020 Las Vegas bonus codes casino promotions.\nTypes of Las Vegas Bonus Codes Promotions\nToday, there are so many different types of offers issued by casinos. Some are worth it while others are a total waste of time. Find the most common types listed here and decide which of them best suits you:\n- Welcome Bonus: The welcome offer appreciates new players. This bonus is presented in various forms. The first is the signup bonus through which a player is rewarded for just creating an account on the casino. When you sign up and create your account at Las Vegas, you'll be rewarded with this bonus. Basically, you'll be welcomed and given a greater amount of money to bet with, or more free spins. Either way, you'll have a bigger betting budget and higher chances of winning.\n- First Deposit Bonus This is a form of welcome offer where the player is rewarded for the initial real money deposit. In some casinos especially from Australia they interchangeably use the term new player and sign up, but they both represent the same thing. After you sign up and make your first deposit, the casino will match it with a bonus. Obviously, you'll get free money to increase your wagering budget. Because of this, you'll have a higher chance of winning more money and getting accustomed to your brand new online casino.\n- VIP promos: The Las Vegas Casino Bonus Codes can be used to redeem exclusive offers only accessible to the VIP players. To become a VIP player you will need to have played over a certain period and have wagered above a specific limit. The higher you climb up the VIP ladder - the better. The casino will reward your loyalty with bonuses and rewards. Also, as a VIP, you'll get preferential treatment compared to regular players.\n- Time-based or Seasonal Bonuses: Every other day, week or month there is a random customized bonus released by casinos. E.g. Monday offers third-week promotions, Black Friday bonuses etc. It is important to be in-the-known and follow such bonus offers and Las Vegas Casino bonus codes. You can get no deposit and match deposit promos and many other benefits. So, be on the lookout!\n- Cashback Rewards: This offer gives players a percentage of any loss made within a specific time. E.g. Get 10% of all cash losses incurred within the last 30 days back. It is an excellent bonus that has your back when you are down on your luck. Also, cashback are usually very lucrative. They have very low wagering requirements.\n- No Deposit offer: The best of them all has to be the no deposit offer. This promo rewards a player for doing nothing, just by only playing. In this promotion, you don't have to make any deposits at all. A no deposit promo might give you free cash, free spins or free play and with it, you'll be able to try out the different casino games for free. Also, to claim a no deposit bonus - all you need to do is sign up. No deposit bonuses that come in offers or Las Vegas Casino bonus codes promotions are completely free money! And, you get to keep what you win!\nNew Player Info\nNo deposit Las Vegas casino bonus codes and promos exist to attract new players in the casino. And, the rest of the bonuses are meant to ensure that players who have already signed up remain happy.\nAs a new player, you'll find these offers very useful. First, they can be great because you get a chance to practice the games, risk-free. Or, if you use a first deposit or a welcome promo, you have a higher budget to play with - thus, more playtime.\nTo claim most of these bonuses, you need to fulfill certain criteria. For a no deposit, you should sign up and create an account.\nSteps To Redeem Casino Bonuses in 2020\nWondering how to get a Las Vegas Casino Bonus? Here are the steps to take:\nLook for a suitable promotion. When searching, read the terms to find out if you qualify for the offer. Also, look at the playthrough requirements to determine the value of a no deposit promo. The lower the wagering requirements, the more valuable the offer is.\nOpen the gambling site online or through the downloaded software or mobile app and log in or sign up.\nProceed to apply the code in the required open tab. In case, you are not able to trace where the code goes, ask the help team to assist.\nLoad the game on which the selected promo can be used and play through to win big!\nHow to Win Real Money\nDid you know that you can win real money prizes using free bonuses? Yes, you've heard us right. With no deposit Las Vegas casino bonus codes you get real money prizes, and you get to keep what you win. Also, this is a great way to start your journey of getting rich by playing your favorite casino games.\nEven if you don't win any money on your first attempt - the good news is, you get free practice. You can try out different betting strategies and learn how to play the more complex games to ensure that when you do wager your real money - you'll be at your top game.\nAs we mentioned before, although most of the no deposit and other Las Vegas Casino bonus codes give you free money, they still come with \"strings attached\", so to say. Namely, in order to withdraw the winnings you amass from no deposit and other bonuses, you need to pay attention to a few things. Below, we've highlighted some of the most important ones:\n- Wagering requirements - State the number of times you need to play through your bonus to be able to withdraw the winnings from it.\n- Expiration times - Some bonuses have a pre-determined time-frame in which you can claim and use the bonus.\n- Withdrawal caps - State the maximum amount of money you can withdraw by using the bonus.\n- Allowed games - Some games aren't allowed for using certain bonuses with. For example, usually progressive slots aren't allowed for using your no deposit free spins on.", "domain": "game"} +{"url": "https://betcryptoguide.com/casino/bitsler-casino-review-gateway-to-the-best-crypto-gaming/", "date": "2023-12-07T14:01:44Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100674.56/warc/CC-MAIN-20231207121942-20231207151942-00207.warc.gz", "language_score": 0.9335586428642273, "token_count": 4499, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__152800408", "lang": "en", "text": "Launched in 2015, Bitsler Casino has emerged as a leading hub for cryptocurrency gaming enthusiasts. The key differentiator for Bitsler is its extensive support for a plethora of digital currencies, including Bitcoin, Ethereum, Ripple, Solana, Matic, and many others. Furthermore, Bitsler Casino even features its own native cryptocurrency, solidifying its status as a true crypto casino that’s attuned to the market’s evolving needs.\nBoasting a selection of over 3000 games, Bitsler Casino has something for everyone, ranging from timeless casino classics such as slots, roulette, and blackjack, to exclusive crypto-based games like Dice and their own take on the popular crash game, Blast! No matter your gaming preferences, you’re bound to discover the perfect match.\nApart from its diverse gaming options, Bitsler Casino also showers its players with generous promotions worth millions annually, making it a prime choice for those seeking a thrilling and gratifying gambling experience. By supporting multiple cryptocurrencies and offering an impressive array of games, Bitsler Casino satisfies every conceivable gaming niche, ensuring you’ll be eager for more.\nIf you’re on the hunt for an authentic, versatile, and rewarding crypto casino experience, look no further than Bitsler Casino. Indulge in the vast selection of games and take advantage of the numerous cryptocurrencies on offer to make your gambling journey truly memorable.\nCurious to learn more about the exceptional Bitsler Casino experience? Continue reading our comprehensive review to discover its unparalleled features, promotions, and customer support.\nBitsler Casino Bonuses and Promotions\nAt Bitsler Online Casino, new players have the opportunity to unlock up to $700 in bonus funds with the Welcome Bonus Chest. To claim the bonus, players must register and make a minimum deposit of $20. The bonus is based on the percentage of the first deposit and is credited in 7 batches. To unlock each batch, players must collect XP by playing a variety of games on the site.\nThe minimum deposit amount is $20, the maximum is $700, and your bonus is based on the percentage of your first deposit. Every time you reach a milestone, you will receive another key that unlocks more of your amazing bonus. Once you have collected all the keys, you have reached your full bonus amount. The bonus will be valid for 30 days from the day of your 1st deposit.\nA Range of Other Promotions and Deals\nGoing beyond the enticing welcome bonus, Bitsler Casino presents an impressive array of ongoing promotions that cater to its diverse player base. These include cashback deals, exhilarating XP contests, and hourly lotteries that keep the excitement going. In collaboration with the renowned Pragmatic Play, the casino also hosts daily drops & wins tournaments, featuring substantial prize pools that are sure to catch your attention.\nMoreover, Bitsler Casino encourages players to share their gaming experience through a rewarding Refer-a-Friend program. And for those seeking an exclusive, tailored experience, the comprehensive VIP program is split into nine distinct levels. As players progress through these levels, they can unlock captivating cash-prize chests, each containing a random monetary reward as an added incentive.\nBitsler Casino VIP Program and Rakeback Offer\nBitsler Casino has introduced an engaging and straightforward VIP program in recent years that keeps players hooked. This program consists of five tiers: Bronze (1-5), Silver (1-5), Gold (1-5), Platinum (1-5), and Diamond (1). As you advance through these levels, you’ll enjoy increasing cashback percentages, paid out on a weekly basis.\nBut the rewards don’t stop there. Each time you achieve a new sub-level, you’ll be presented with two chests brimming with random prizes. Upon reaching a brand new level, you’ll receive a key that unlocks even more treasure chests. What’s more, by climbing through the initial tiers, you become eligible for an exceptional rakeback offer.\nPlayers can unlock the valuable rakeback percentage feature once they ascend to the Gold level and beyond. The rakeback rate depends on the game being played, and it’s important to note that some games may not qualify for this promotion. As you continue to climb the VIP ladder, you’ll accumulate XP points by participating in various games.\nEach game contributes differently to your XP points, calculated based on $1 (or its cryptocurrency equivalent) spent. This rewarding system ensures that players are recognized and appreciated for their loyalty and commitment to Bitsler Casino.\nBTSLR: The Future of Gaming at Bitsler?\nAs one of the premier crypto-supporting casinos in the industry, Bitsler has always been on the forefront of innovation. Recently, the casino has launched a new cryptocurrency, BTSLR, that has caught the attention of many players. With BTSLR, players can enjoy playing any of the Bitsler games and even compete in the Bitsler Coin Challenge.\nWhat makes BTSLR particularly exciting is its potential for the future. While the details are still under wraps, there are rumors that Bitsler has big plans for the cryptocurrency. Getting in on the ground floor by claiming some free BTSLR now could mean being ahead of the curve when these plans come to fruition.\nThe Bitsler team has always been dedicated to providing its players with the best gaming experience possible, and the introduction of BTSLR is just another example of this commitment. As the crypto world continues to evolve, Bitsler remains at the forefront of the industry, leading the way with exciting new developments like BTSLR.\nPopular Games at Bitsler Casino\nAt Bitsler, players can enjoy a vast selection of popular games that cater to every gaming preference. Whether you’re a fan of classic table games, fast-paced slots, or exciting live dealer games, Bitsler has you covered. With its user-friendly interface, fast withdrawals, and top-notch support, it’s no wonder that this online casino has become one of the most popular destinations for gamers all over the world.\nFrom the all-time classics like blackjack and roulette, to the latest and greatest slot titles, Bitsler’s game library is constantly expanding to bring players the very best in online gaming entertainment. And with a strong commitment to fairness and transparency, players can trust that their gaming experience at Bitsler is not only exciting and rewarding but also safe and secure.\nBitsler Casino Exclusives\nOne of the standout features of Bitsler’s online casino is its exclusive selection of in-house games, all of which are provably fair and designed to provide players with an immersive and entertaining gaming experience. From the classic simplicity of Fruitsler to the fast-paced action of Boom and Mines, players can choose from a wide range of categories and games that cater to their preferences.\nWhat makes these in-house games truly special is their simple graphics, high RTP rates, and the fact that they contribute 2 XP per $1 wagered. This makes them not only a great option for unlocking bonus funds and increasing VIP level, but also a thrilling way to play and potentially win big.\nSlots and Progressive Jackpots\nSlot game aficionados will be thrilled by the exceptional selection of games on offer at Bitsler Casino. Showcasing titles from renowned software providers such as Betsoft, Big Time Gaming, Evolution Gaming, Pragmatic Play, and Red Tiger, these games represent the pinnacle of quality in the industry, complete with stunning visuals, seamless gameplay, and inventive features.\nBitsler’s game collection is truly remarkable, encompassing classic three-reel slots, engaging five-reel video slots, and captivating progressive jackpot slots. With a diverse assortment of themes, including fantasy, adventure, and history, there’s something to suit every player’s preferences. Additionally, the casino caters to a wide range of risk appetites with a balanced mix of high-volatility and low-volatility games.\nNavigating Bitsler’s game library is a breeze, thanks to the user-friendly sorting filters. Players can effortlessly sort games by type, sub-type, popularity, name, and provider, or use the search box to pinpoint specific titles.\nAdding to the excitement, Bitsler Casino ensures a competitive payout percentage across its games. The progressive jackpots are regularly updated to display the current prize pool, keeping the thrill alive as you vie for that life-changing win.\nTable game enthusiasts will not be disappointed with the selection at Bitsler, which features a variety of popular options, including blackjack, baccarat, roulette, and craps. Each game is designed to provide a classic casino experience with realistic graphics and engaging gameplay.\nPlayers can enjoy a variety of variations of each game, with different rules and features, to add excitement and diversity to their gaming experience. For instance, blackjack enthusiasts can play Atlantic City Blackjack, European Blackjack, and Single Deck Blackjack, among other variations.\nWith a focus on fairness and transparency, players can trust that their gaming experience is safe and secure. Plus, with easy-to-use sorting filters, players can quickly and easily find the perfect game for their preferences.\nOverall, the table game selection at Bitsler is impressive and provides a great option for players looking for a classic casino experience with a modern twist.\nBitsler Casino’s sportsbook stands out as a first-rate platform for sports betting enthusiasts. Its sleek and straightforward design caters to both beginners and seasoned punters seeking a hassle-free interface. Despite its uncluttered appearance, the sportsbook provides an extensive selection of sporting events to wager on, featuring fan-favorites like the NBA, Soccer, American Football, Aussie Rules, Cricket, Tennis, Baseball, and Boxing, among many others.\nThe In-Play feature enhances the betting experience by allowing players to place bets on live events as they happen. Although live streaming is not available, the variety of betting markets for most sports is commendable. With competitive odds and lines, along with an intuitive user interface, navigating the sportsbook is a breeze.\nComparing Bitsler’s sportsbook to rival platforms, such as Stake.com, reveals that it holds its own in the industry. The assortment of sports and markets offered is on par with other leading sportsbooks. With its clean design and user-friendly layout, Bitsler’s sportsbook presents an excellent choice for sports betting enthusiasts seeking a dependable and enjoyable betting experience.\nBitsler Esports Betting\nWe found ourselves genuinely impressed by Bitsler’s esports section. It’s quite uncommon to encounter such a dedicated and expansive esports offering within an online casino, and Bitsler has truly excelled in this regard. The choice of games is remarkable, with over 25 popular titles available, including Counter-Strike, Dota 2, League of Legends, and Warcraft, each boasting active communities on the platform. What truly sets Bitsler’s esports section apart, however, is the inclusion of distinctive games such as Mobile Legends, Halo, King of Glory, and PUBG. This assortment ensures there’s something for everyone, catering to both dedicated gamers and casual players alike.\nThe design of the esports section mirrors that of the Sportsbook, making navigation smooth and effortless. The available games are well-organized and easily discoverable, with a detailed list of games accompanied by their corresponding leagues and tournaments. The presentation of odds and betting options is equally well-executed, with an intuitive and user-friendly interface.\nBitsler Casino proudly showcases an extensive array of games from the biggest names in the gaming industry. The platform features the best software providers, each renowned for their unique contributions to the gaming world. Among them are Betsoft, celebrated for their visually captivating 3D slots; Big Time Gaming, creators of innovative, high-volatility slot games and Megaways slots; Evolution Gaming, leaders in live dealer games such as blackjack, roulette, baccarat, and more; Pragmatic Play, offering a diverse range of slots and live casino games; and Red Tiger, masters of video slots and daily jackpot games.\nBitsler Casino Website\nThe website design of Bitsler Casino is modern and sleek, designed to provide an optimized experience for both desktop and mobile users. The user interface is intuitive and easy to navigate, making it simple for players to find the games they want to play.\nWith over 3,000 games available, the selection is prominently displayed at the center of the screen, making it easy to find the perfect game. Moreover, the site features an excellent sorting filter to search through the games. Players can sort games by type, sub-type, popularity, name, and provider, and can also use the search box to find specific games.\nThe cashier is located at the top center of the screen, making it easily accessible for players to deposit and withdraw funds seamlessly. The pop-out menu on the top left provides access to account settings, the help center, and community resources.\nOverall, the website design of Bitsler Casino is not only modern and sleek but also well-organized and user-friendly. Players can easily find the information and games they need, ensuring that their gaming experience is both convenient and enjoyable.\nMobile gaming at Bitsler online casino is designed to be user-friendly and seamless. The website is optimized for mobile use, making it easy for players to navigate and find the games they want to play. The game selection on mobile is extensive, with a wide variety of games available for players to choose from, including slots, table games, live dealer games, and more.\nThe mobile version of the website is designed to provide the same functionality as the desktop version, including the ability to deposit and withdraw funds, access account settings, and contact customer support. The game selection is also organized in the same way as the desktop version, with excellent sorting filters to help players find the right game.\nSign-up at Bitsler Casino\nNow that you know about all of Bitsler’s amazing offerings, are you ready to sign up and start playing? Signing up for Bitsler online casino is a simple process that can be completed in a few easy steps:\n- Visit the Bitsler website at https://www.bitsler.com/\n- Click on the “Sign Up” icon, located in the top right-hand corner of the homepage\n- Enter your email address and date of birth into the sign-up form\n- Choose a secure password, and confirm it in the provided field\n- Verify your account by clicking the link in the confirmation email that will be sent to the email address you provided during sign-up.\n- Make your first deposit using one of the supported cryptocurrencies.\n- Once your deposit is processed, you’re ready to enjoy all the exciting games and features that Bitsler has to offer.\nBy following these steps, you can quickly and easily create your account at Bitsler and start playing your favorite games.\nBitsler Casino License\nAs a responsible and reputable online casino, Bitsler is fully licensed and regulated by the esteemed Government of Curacao. This regulatory authority is recognized for its stringent standards and requirements for online casinos, guaranteeing that players can indulge in a secure and fair gaming experience. By proudly holding its Curacao license, Bitsler reaffirms its dedication to maintaining the highest industry standards and creating a safe haven for its players.\nBanking at Bitsler Casino\nBitsler provides its players with a wide selection of popular cryptocurrencies for both deposit and withdrawal, including Bitcoin, Bitcoin Cash, Bitcoin Gold, Bitcoin SV, Dash, DigiByte, Dogecoin, EOS, Ethereum, Ethereum Classic, Litecoin, Neo, Ripple, Stratis, Tron, and Zcash. This variety of cryptocurrencies ensures that players can easily and securely make transactions using the digital currency of their choice.\nBy solely accepting cryptocurrencies, Bitsler eliminates the need for players to provide sensitive banking information, which adds an extra layer of security to their transactions. Additionally, the use of cryptocurrencies allows for fast and efficient transactions, providing players with a seamless and hassle-free gaming experience. At Bitsler, you can enjoy the benefits of the crypto revolution with the added assurance of a safe and reliable gaming platform.\nBitsler Online Casino offers a wide variety of deposit options for players, including support for over 26 cryptocurrencies such as Bitcoin, Ethereum, Litecoin, and more. They don’t have any limit on how much you can deposit. Depending on the cryptocurrency you deposit, you may also be eligible for instant deposit. On average, a deposit takes between 5 to 10 minutes, but this can vary based on the blockchain network load.\nAt Bitsler, withdrawals are a breeze thanks to the dynamic minimum withdrawal system, which allows you to easily check the minimum amount for your withdrawal at any time. This means you can withdraw your winnings whenever you want, without worrying about meeting a minimum threshold. Moreover, with no maximum withdrawal limit in place, players can enjoy the freedom of withdrawing as much as they want, whenever they want.\nTo ensure a seamless withdrawal experience, each currency supported by Bitsler has its own minimum withdrawal fee, which can be found on the website’s withdraw page. This system provides players with the flexibility and convenience they desire when it comes to managing their funds. At Bitsler, cashing out your winnings has never been easier or more rewarding.\nBitsler restricts players from certain countries, such as the United States, the United Kingdom, and France, due to legal and regulatory considerations. This is to ensure compliance with local laws and regulations.\nBitsler Casino on Social Media\nBitsler understands the value of building and engaging with its community of players, and has a strong presence on various social media platforms, such as Twitter, Telegram, and Instagram. By actively participating in these channels, the casino can receive feedback, answer questions, and keep players up-to-date with the latest promotions and features. Additionally, the community aspect of social media allows players to connect with each other, share their experiences, and offer advice and support.\nBistler Customer Support\nThe remarkable customer service offered by Bitsler left a lasting impression on us. Their support team can be reached through a variety of channels, such as email at firstname.lastname@example.org and multiple social media platforms. We discovered that their representatives responded to our inquiries both quickly and effectively. Furthermore, Bitsler’s website features an extensive FAQ section, reflecting their unwavering commitment to delivering quality customer support to their clients.\nFinal Verdict on Bitsler Casino: A Step Ahead of the Rest\nBitsler Casino stands out as a pioneering force in the crypto gaming realm, boasting an unrivaled selection of over 3,000 games, including their distinctive Bitsler Originals. While their bonus offerings may not be the most expansive, their generous rakeback program demonstrates their dedication to providing a rewarding experience for players.\nWhat truly distinguishes Bitsler is their steadfast commitment to the crypto community. They accommodate a vast array of popular cryptocurrencies like Bitcoin and Ethereum, and collaborate with esteemed software providers to deliver first-rate gaming experiences. In a forward-thinking move, Bitsler recently introduced their own in-house cryptocurrency, BTSLR, granting their customers a glimpse into the future of gaming.\nBetCryptoGuide awards Bitsler Casino a perfect 10 out of 10. Their unwavering focus on innovation, impressive game selection, and allegiance to the crypto gaming community have solidified their position at the industry’s cutting edge. Don’t miss your chance to explore the extraordinary world of Bitsler Casino and elevate your gaming experience to unparalleled heights. Sign up and immerse yourself in the future of crypto gaming today.\nFrequently Asked Questions (FAQ) About Bitsler Casino\nWhat is Bitsler?\nBitsler Casino is an online casino that specializes in cryptocurrency gambling.\nIs Bitsler Casino a good choice for cryptocurrency gamblers?\nYes, Bitsler Casino is a great choice for those looking for a high-quality cryptocurrency gambling experience, with a wide range of games, cryptocurrency support, and competitive promotions.\nWhat cryptocurrencies does Bitsler accept?\nBitsler accepts a variety of popular cryptocurrencies including Bitcoin, Ethereum, Ripple, Dogecoin, Cardano, and more.\nIs Bitsler licensed and regulated?\nYes, Bitsler is licensed and regulated by the Curacao government.\nWhat games does Bitsler Casino offer?\nBitsler Casino offers over 3,000 games including slots, table games, live dealer games, and unique Bitsler Originals.\nAre the games at Bitsler fair?\nYes, all games at Bitsler are provably fair, ensuring that players have a fair chance of winning.\nCan I play at Bitsler on my mobile device?\nYes, Bitsler has a fully responsive website that is optimized for play on both desktop and mobile devices.\nHow do I make a deposit at Bitsler Casino?\nTo make a deposit, simply click the “Deposit” button and follow the instructions to transfer your cryptocurrency to your account.\nHow do I withdraw my winnings from Bitsler Casino?\nTo withdraw your winnings, click the “Withdraw” button and follow the instructions to transfer your cryptocurrency from your account to your wallet.\nIs there a minimum deposit amount at Bitsler?\nYes, the minimum deposit amount is 0.001 BTC.\nWhat promotions does Bitsler offer?\nBitsler offers various promotions including deposit bonuses and a competitive rakeback program.\nDoes Bitsler offer customer support?\nYes, Bitsler offers customer support through their help center and community chat.", "domain": "game"} +{"url": "https://www.assumption.edu/campus-life/student-groups-and-activities/intramural-and-club-sports/intramural-sports/esports", "date": "2024-02-23T20:22:25Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474445.77/warc/CC-MAIN-20240223185223-20240223215223-00336.warc.gz", "language_score": 0.9182532429695129, "token_count": 210, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__68626546", "lang": "en", "text": "Choose your character\nThe Assumption Greyhounds Esports team competes in tournaments against other collegiate programs in games such as Super Smash Bros., Rocket League, Valorant, Overwatch, and League of Legends.\nIt’s the perfect study break or way to meet new friends. Casual gamers can enjoy a variety of recreational gaming experiences in the vibrant social atmosphere found in the Esports Lounge.\nWhether you’re a seasoned pro or just looking to unwind with friends, the esports community at Assumption is a place where gamers of all skill levels are welcome.\nLocated in the Hagan Campus Center, competitive and recreational gaming takes center stage in Assumption’s Esports Lounge. The lounge, which is also home to the Assumption Greyhounds competitive esports program, is open for all students to enjoy the state-of-the-art equipment, including: gaming chairs, custom gaming PCs, various gaming consoles, and free play tabletop spaces. No matter what game you love, the Esports Lounge is the place to play.", "domain": "game"} +{"url": "https://www.evolutioncraps.com/", "date": "2022-07-02T08:06:14Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2022-27/segments/1656103989282.58/warc/CC-MAIN-20220702071223-20220702101223-00347.warc.gz", "language_score": 0.9661080241203308, "token_count": 3157, "dump": "CC-MAIN-2022-27", "global_id": "webtext-fineweb__CC-MAIN-2022-27__0__255557273", "lang": "en", "text": "There are plenty of live casino games to play at online sites. However, while you will find numerous opportunities to play roulette, blackjack or poker, there aren’t so many for the game of craps.\nThis situation is about to change with the imminent launch of ‘Craps Live’ by the hugely successful Evolution Gaming which is set in a 1920’s speakeasy underground club. Those of you who love games involving dice will be delighted with this news. Transforming from a land based casino game to the all dealer experience in the comfort of your own home, this is one that will have many in the iGaming community rolling their way to wins.\nThe popular dice game has been seen in many a movie but not everyone is familiar with the ins and outs of this action packed live casino game. Our site will change that and prepare you for the launch of this new online game.\nCraps Live is expected to launch exclusively to a small number of sites. BetVictor are set to launch the game onthe 29th October. The early exclusive will be followed by a roll-out to other operators early November.\nAs with many original casino games, there’s a bit of a discussion over when and where Craps originated. It’s claimed that Roman soldiers created the game, or was it an Arabic game? Then again, it might have been invented by Sir William of Tyre when he was in the Crusades in the 12th century. One advantage of the game was that hardly any equipment was required to play\nThat game wasn’t known as craps but Hazard and in the years that followed, it became a popular European dice game, particularly in England and France. The name ‘Craps’ is another legend and one version say it comes from the French word ‘crapaud.’\nFast forward to the early 19th century when the game crossed the Atlantic. Bernard Xavier Philippe de Marigny de Mandeville (perhaps his friends just called him Bernard) was a keen gambler and had discovered the game in London in 1805. He was quick to tell people about it when returning to New Orleans.\nAs the game began to grow, its rules went through several changes. Rather than the dice shooter choosing a main number between five and nine, it now became seven. That of course just happens to be the number that you will always get from the two opposite sides of a dice (6-1, 5-2, 4-3).\nCraps continued to develop and grew in popularity. It did run into a few problems though due to the occasional use of unfair dice. Then came John H. Winn who is regarded as the father of the modern game. He was an American dice maker and his version of the game was the one that became played in the USA. He introduced some new rules too and the use of unfair dice became under control. The game kept on growing, especially on Mississippi river gambling boats and eventually in Las Vegas.\nThe clock is counting down to the release of Live Craps and anticipation of it being a huge success are high. When you play a game online, there are often some changes that you need to take note of. For example, in poker when you play online, the speed of the game can change and there’s no need to maintain that poker face.\nPlaying Craps online is different from trying to get wins in a casino. The job of the game developer is to do their best to replicate the game online. For example, thinking back to those movies that feature craps, you’d have noticed a lot of cheering and shouting goes on. To recreate that situation online, this online craps game has a cheer button that you can press to give you a real celebration\nAn important part of a casino game is the placing of your bets. With this game, Evolution Gaming haven’t made too many changes. If you have been playing Craps in casinos, then you will be familiar with how to place bets. Those of you who are new to the game will find that there is a great deal of information about how the game is played available and how bets can be made.\nWe see different versions of popular casino games online, that adds variety to your play. This new craps game hasn’t gone down that route. However, this could well be the start of the online craps revolution. In time, we are likely to see different versions come along to supplement the usual one people play, similar to lightening roulette. Evolution Gaming have had great success with their live casinos on online gambling sites. Being able to play craps online with live dealers is a great addition.\nThis new craps release has a great design and it’s a mechanical arm that has the job of throwing the dice rather than the dealer. They are still needed to reload that mechanical arm with the all-important dice.\nWhen you see the game played in casinos, there’s all that shaking and kissing of the dice hoping that will bring the player good luck. That doesn’t really help a great deal, it’s a bit like being wished good luck. There’s not going to be any kissing or shaking of the dice when you play this game online. It’s just a question of pressing the roll button.\nPlaying this game in a casino, you’ll find it difficult to throw the dice in the same way each and every time. Evolution Gaming have taken that into account for this online version so there will be varying strengths and speeds.\nThe throw will also take place with the dice in different positions in relation to the numbers that are showing face up on the dice. All the details of this are given to the player to help them decide what bet to make. You can also expect there to be close-ups shown of the dice helping to build the excitement.\nThe My numbers feature, allows players to set their favourite numbers and bet on them at a click of a button. This makes it easier to keep up with the dealer and bet on the numbers you prefer.\nJust like when playing blackjack in a casino, you can see how the players on the table are getting on. That can help you learn from other players or just have an inner smile when you’re winning, and others aren’t. With this new online game, that situation also exists. You will be able to see how all the other players on the table are faring and know just what they have bet on using the handy in game tools.\nYou will be able to play this game on your laptop or PC and mobile devices too. The latter is really handy because once you fall in love with this game, you’ll be keen to play it as much as possible. If you are going to play this on your mobile, make sure you have a screen that is clear and not too small. The last thing you want to do is make a mistake because you couldn’t read what is on the screen.\nThere’s not a great deal of equipment needed in order to play the game of craps. Unfortunately, the movie makers that include the game in their films assume that everyone knows exactly how the game works but that’s not the case. Time then to explain the rules of live craps in readiness for the launch of the Evolution Gaming Craps Live Game.\nPlayers place bets on the result of the roll of two dice, or several rolls. They place bets (more about those on their way) against the casino, rather than against other players on the table. The aim is to correctly predict the outcome of the dice throw. If successful, you will receive a pay-out, all depending on the bet that you have made.\nEvery game has terminology that needs to be learned or you’ll wonder just what is going on. The same applies to the actual table that the game is played on, there’s lots of numbers visible so you need to understand what they mean. It’s like when you play on a roulette table, there’s a lot more to the game than just trying to work out what number will be the winner.\nThere are three main rules that you need to consider when playing craps. Stand by for some of that terminology that has been mentioned. The first one you need to consider relates to the betting round that takes place before the throw of the dice. The come out roll is all about the first roll of the dice or the first that takes place after the previous betting round has ended.\nThe thrower of the dice is known as the shooter. Once the throw has taken place and the result of that is known, there are three outcomes that will determine whether you are a winner or a loser.\nThe first of these is a ‘natural.’ This relates to the total of the two dice thrown being either a 7 or an 11. It’s good news if this is the result of the throw as you don’t just win but also get the opportunity to have another roll of the dice.\nThe second possible outcome is ‘craps’ and it’s not such good news. This occurs when you roll a 2, 3 or 12. You lose but do get the opportunity to roll the dice again.\nFinally, we have ‘Point’, and this covers the remaining possible results, namely 4,5,6,8,9 or 10. When you are playing the online version of the game, the word ‘On’ will appear. Time to roll the dice again and the desire in your heart will be to get the same outcome that you’ve just had. Whatever you do, don’t roll a 7. Doing so will mean you’ll ‘seven-out’ meaning you’ve lost the round.\nUnderstanding those three possible outcomes is obviously important when playing this game, whether in a casino or online but there’s a lot more to learn. This is particularly the case when you are working out what bets to make.\nA look at the craps table might have you initially wondering what is going on. Just like a roulette table, there are plenty of betting options laid down. Understanding what all of these mean is going to really help you when playing craps.\nFirstly, we need to take a look at the Pass and Don’t Pass Bets that can be made. This has nothing to do with the show ‘Mastermind,’ though you would love playing this game online in a fancy leather chair.\nSo, what does this all mean? On the table you will find two areas that are marked ‘Pass Line’ and ‘Don’t Pass.’ You are able to bet on both of these options. If you decide to opt for the Pass Line, this means your wish is that the shooter rolls either a natural or winning before seven-ing out. When it comes to the Don’t Pass bet, you will be hoping that the shooter loses on their throw. Both of these bets can only be made before the point takes place. Once that situation has been reached, you can make more bets.\nWhat if a 12 is the result of a roll? This means that it is a push (not a win, not a loss) and the stake that you have made will be returned to you.\nNext up we have the Come and Don’t Come bets. These can be made once the point has been determined. The Come bet will be a winning one if a natural is rolled but it’ll be a losing one if craps are the result of the latest roll.\nWhat is the outcome of the roll is a point? The answer to that question is that we have a Come-Bet Point. Time to focus on the next roll of the dice as this determines what will happen. If a come-bet point is achieved again before there’s a 7, you win the round. If that isn’t what occurs, then you lose.\nWith the Don’t Come bet, you will be hoping that the shooter rolls either a 2 or a 3 as that makes you a winner. If a 7 or 11 is rolled, then unfortunately your bet is a losing one. Again, the push outcome is in play here and that will again be a push and your stake returned.\nThe bets examined so far can involve more than one roll of the dice. There are some bets though that can be made on a single roll, generally called Proposition Bets. Experienced players tend not to make these too often even though they can produce good wins. Why? Well, the house edge is higher with these bets and can get as high as 16%, meaning wins for the player are a lot less likely. That’s the case with a Hard Ways bet where you are looking for the same number to come up on each dice (excluding two sixes) and the chances of that happening are quite low.\nWhen you look at the craps table, you will also see the offering of Field Bets. This is a one dice roll proposition bet option and to win you need to see a 2,3,4,9,10, 11 or 12 rolled. Anything else will see your Field Bet being a losing one. A 2 pays double and a 12 triple, so you will be keen to see that be the result of the roll.\nAnother form of proposition bet is title Yo-leven. You might have guessed already that to get a win here you want an 11 to be thrown and if successful, you can get a win of around 15:1.\nThe betting options continue to keep on coming. Next, we have the Place Bets which can be made once you know a point has been achieved. The table has several numbers that you can bet on, namely 4,5, Six, 8, Nine and 10. If any of these numbers is rolled before a 7 comes along, you win.\nOne bet that does not feature in Evolutions Live Craps version, is the Big 6 bets and Big 8 bets. Not the hardest bet to understand, you just need a 6 or an 8 to be rolled before a 7.\nYou can see therefore, that there are many betting options in this game. Every roll of the dice gives players the chance to get wins, losses or their stake returned. Head over the our strategy page to understand the best way to play.\nThose of you who are already fans of this game have probably been wondering why it has such a small online presence. Those days are about to change and a whole new legion of fans is about to be born.\nCraps is such an exciting game with every roll being important. Once you start playing this game online (so much more relaxing than in a casino), you will be on the edge of your seat wondering what the next roll of the dice will be.\nEvolution Gaming have a great reputation for being able to take casino games and turn them into successful online ones. Craps has been around for centuries and that means it is a game that has enduring popularity. Now it’s heading online, and its future can only be bright in the capable hands of Evolution Gaming.", "domain": "game"} +{"url": "https://www.airbnb.cn/experiences/257977", "date": "2020-05-29T13:48:13Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2020-24/segments/1590347404857.23/warc/CC-MAIN-20200529121120-20200529151120-00468.warc.gz", "language_score": 0.917120635509491, "token_count": 328, "dump": "CC-MAIN-2020-24", "global_id": "webtext-fineweb__CC-MAIN-2020-24__0__128311397", "lang": "en", "text": "I will explain the safety rules and get you familiar with the equipment you will use in the game. Then I'll show you the field and explain the basic games you can play. We will make two teams and we'll play a minimum of four games of paintball, and even more if you wish. At the end, we will play one game called Free For All, which is simillar to the game PUBG—PlayerUnknown's Battlegrounds.\nI've been running a paintball field on Hvar Island for almost 10 years. Over this time, I've worked with families, groups of friends, team builders, stag parties, and more. I also organize paintball for people who don't have a group, but who wish to play with others. I will explain everything you need to know to play and will act as a judge if needed.\nFull paintball equipment I'll provide a mask, army uniform, back and chest protectors, marker, and 200 paintballs.\nYou will visit Adventure Park and get a personal tour. Most tourists are unaware of this place. It is different from the usual paintball fields, because it's in a forest with many stone walls to hide behind and over 4000 square meters for play. It's a great way to make new friends because you'll all have a great memory of being together.\nCome in sport equipment, everything else is provided from the staff\nYou must be at least 12 years old to play. You don't need a group for this—we can make a group from individuals like you. You can also contact me for group reservations.", "domain": "game"} +{"url": "https://earthao.com/the-keyterms-of-texas-holdem-essential-words-for-poker-enthusiasts/", "date": "2024-04-22T15:58:05Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296818312.80/warc/CC-MAIN-20240422144517-20240422174517-00608.warc.gz", "language_score": 0.9460359811782837, "token_count": 800, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__194473154", "lang": "en", "text": "Texas Hold’em and PLO Poker is a popular and widely played variant of poker that has gained immense popularity worldwide. As with any game, it has unique words and terminology essential for players to understand and use effectively. Whether you’re a beginner or an experienced player, familiarizing yourself with these Texas Hold’em words is crucial for mastering the game.\n- Hole Cards: These are the two private cards dealt face down to each player at the beginning of the hand. They are unique to each player and should be kept hidden from opponents.\n- Community Cards: Also known as board cards, these are the shared cards dealt face up in the middle of the table. In Texas Hold’em, five community cards are dealt over several betting rounds.\n- Flop: The first three community cards are dealt face-up on the table after the first betting round. These cards are revealed simultaneously and are used by all players to form their best possible hand.\n- Turn: The fourth community card is dealt face up on the table, following the second betting round. It is also referred to as the “fourth street.”\n- River: The fifth and final community card dealt face up on the table after the third betting round. It is also known as the “fifth street.”\n- Blinds: Forced bets placed by the two players to the left of the dealer button before any cards are dealt. The small blind is typically half the size of the big blind.\n- Dealer Button: A small, round marker that indicates the dealer’s position, rotating clockwise after each hand. It determines the betting order and the players’ position relative to the blinds.\n- Check: Choosing not to bet when it’s your turn to act. This can only be done if no bets have been placed in the current round.\n- Bet: Placing chips into the pot as the first voluntary wager in a betting round, showing intent to compete for the pot.\n- Call: Match the current bet amount to stay in hand and continue playing.\n- Raise: Increase the current bet by putting more chips into the pot. Other players must then match the new bet to stay in the hand.\n- Fold: Discarding your hand and forfeiting any claim to the pot. Players fold when they believe their hand is not strong enough to compete.\n- All-In: Betting all of your remaining chips in a single bet. A side pot may be created if another player wants to call your bet but doesn’t have enough chips.\n- Pot: The total amount of chips or money wagered in hand. The winner(s) of the hand takes the pot.\n- Showdown: The final stage of the hand where the remaining players reveal their hole cards, and the best hand wins the pot.\n- Pocket Rockets: Slang term for having a pair of Aces as your hole cards, considered the strongest starting hand in Texas Hold’em.\n- Flopped Set: When a player makes three-of-a-kind using one of their hole cards and two community cards from the flop.\n- Bad Beat: When an unlikely combination of cards defeats a strong hand. It refers to the frustration of losing with what seemed like an unbeatable hand.\nMastering the language of Texas Hold’em and PLO Poker is an essential step towards becoming a skilled player. This article has introduced you to some actual words and phrases in the game, from the initial deal of hole cards to the showdown. By understanding and using these terms effectively, you’ll be better equipped to navigate the strategic complexities of Texas Hold’em. So, dive into the poker world, expand your vocabulary, and may the community cards and your skills lead you to triumph at the tables. Good luck, and happy playing!", "domain": "game"} +{"url": "https://supeco.ma/the-most-prominent-on-line-casino-site-video-games/", "date": "2024-04-15T21:46:02Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817033.56/warc/CC-MAIN-20240415205332-20240415235332-00038.warc.gz", "language_score": 0.9406806826591492, "token_count": 762, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__40433271", "lang": "en", "text": "There are several video games readily available on the planet of on-line gambling, but some stand out due to their popularity and distinctiveness. In this post, we will certainly take a look at one of the most popular on-line casino games, Pin Up Casino, which has actually captured the hearts of millions of players worldwide.\nTypes of video games in Pin Up\nUndoubtedly, slots inhabit a leading setting in the checklist of the most prominent online games. Their beauty lies in the simplicity of the guidelines, the range of subjects and the opportunity of large payouts. Vending machine at Pin Up Casino site exist in a variety: from timeless “ fruit slots to modern-day video ports with exciting stories and incentive rounds.е\nTable games are online casino standards that never ever lose their relevance. Live roulette, blackjack, baccarat and casino poker are the main reps of this category at Pin Up Gambling establishment. Each video game has its very own one-of-a-kind regulations and techniques, making them attractive to seasoned players.\nWith online dealers, a real-time gambling enterprise supplies a distinct gaming experience. This enables players to absorb the atmosphere of an actual gambling establishment without having to take a trip much from home. Various real-time video games, including baccarat, blackjack, and roulette, are readily available at Pin Up Casino.by link Pin Up bet website\nVideo clip poker incorporates elements of online poker and slots, that makes it especially eye-catching to a wide range of players. There are numerous video texas hold’em choices offered at Pin Up Online casino, each with its own functions and winning techniques.\nWith the growth of mobile innovations, on the internet casinos have actually appeared anytime, anywhere. Pin Up supplies a large choice of mobile games, allowing customers to enjoy their preferred hobby on the move.\nPrizes that proceed throughout time\nPlayers are attracted to video games featuring modern rewards due to the fact that they offer the possibility to win substantial sums of cash. Numerous ports at Pin Up Gambling establishment have dynamic pots that increase in worth in action per gamer’& rsquo; s wager.\nSafety and stability of Pin Up\nPin Up Gambling enterprise supplies a high level of safety and justness of games. All video games are licensed and on a regular basis audited by independent auditing firms, which ensures justness and transparency of the pc gaming process.\nPromotions and perks\nAmong the primary benefits of Pin Up Gambling enterprise is its comprehensive system of perks and incentives. New players can receive welcome rewards that dramatically enhance their first investment. The gambling establishment also routinely holds events, lotteries and promos in which gamers can win additional rewards.\nPin Up Assistance\nPremium assistance service is the key to the convenience and self-confidence of every player. At Pin Up Gambling establishment, support is available around the clock and prepares to help solve any kind of problems connected to the video game or technical elements. Gamers can contact her by means of online conversation, e-mail or phone.\nResponsible video gaming\nPin Up Gambling establishment takes the problem of betting addiction seriously and provides a selection of tools to support responsible gaming. Players can establish restrictions on deposits, wagers and playing time, along with make use of the self-exclusion function if necessary.\nEvery player can uncover amusement at Pin Up Casino that fits their choices. This casino is amongst the greatest for online pc gaming because of its big game option, appealing incentives, solid safety, and courteous customer support. Check Out Pin Up Gambling establishment to check out a world of thrilling video games and enormous payments!", "domain": "game"} +{"url": "http://www.paycasino.net/", "date": "2022-09-30T12:11:46Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2022-40/segments/1664030335469.40/warc/CC-MAIN-20220930113830-20220930143830-00459.warc.gz", "language_score": 0.9552919268608093, "token_count": 752, "dump": "CC-MAIN-2022-40", "global_id": "webtext-fineweb__CC-MAIN-2022-40__0__97338548", "lang": "en", "text": "Springbok Casino has been in business since 2009, the casino is consistently considered among the best and most enjoyable online casinos today. They are one of the most trusted gaming centers around, carrying easy deposits and transactions, as well as some of the most impressive games online. Springbok Casino is trusted and reputable online casino\n- they are famous for their excellent selection of video slots.\nSpringbok Casino offers a number of options for the welcome bonus to new players. First time depositors receive a generous welcome bonus\npackage that can earn them 200% up to $1,000 in bonus cash, which is available as a 200% bonus of up to $500 over the first two deposits. If you're a slots player, then the casino bonus is perfect for you. You'll get a 300% match bonus good for up to $3,000 free money to play with.\nSpringbok Casino runs on Realtime Gaming software, which has a solid reputation of being both safe and easy to use. The software provides great graphics and sound effects, a well balanced range of games, fast download and smooth functionality. It's reputable, reliable and is well-known for its 3D graphics which are high-quality, with fast animation speed and sound quality that plays noises that would be heard in any top brick and mortar casino.\nAt Springbok Casino, you can choose to play by either downloading the artslots\nsoftware or by playing directly on the internet. The download process takes some time to install online gambling software on your computer and register an account. To play flash version you need Internet connection and casino account. Just press Instant play and enjoy the games you like directly through the browser.\nWith Springbok Casino you will have access to more than 120 different casino games to choose from includng all of your classic games as well as some newer ones. The gaming sections include card games, table games, classic slots, video slots, progressives, video poker and keno. All of these games can be played either for fun or for real money whether players choose to make the download or not.\nThe highlight of RTG software is that the games will randomly award jackpots to players. It is not necessary to be playing a progressive jackpot game to earn these jackpots. Players will be randomly selected as they are playing their favorite RTG game and will receive the jackpot amount.\nSpringbok Casino offers a variety of deposit and withdrawal methods for their players to choose from. All the usual deposit methods are accepted such as American Express, Click2Pay, Diners, ECOCard, EuroCard, eWalletXpress, JCB, Master Card, MoneyBookers, Neteller and Visa.\nSpringbok Casino uses high levels of encryption in order to protect data transfers. This is the 128-bit SSL encryption. They then have secure, private payment processors to protect your banking information. To ensure that sensitive information remains secure, Springbok Casino uses a very advanced firewall and RSA encryption.\nSpringbok Casino has put together a team of some of the best and most capable online support representatives in the industry, who are always ready to promptly assist their players 24 hours a day, 7 days a week. You can contact Springbok Casino\nsupport service 24/7 by live chat, email, fax and toll-free phone. The fastest and easiest to use option would be the live chat support. There is a huge FAQ section that could answer most of the players questions.\nAs well as the superb Vegas games, Springbok Casino has an excellent reputation for their customer service and especially for being one of the best in the business at paying out winnings quickly to players", "domain": "game"} +{"url": "http://www.nflfootballhistory.net/60.htm", "date": "2014-04-24T19:48:23Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2014-15/segments/1398223206672.15/warc/CC-MAIN-20140423032006-00034-ip-10-147-4-33.ec2.internal.warc.gz", "language_score": 0.9322565197944641, "token_count": 342, "dump": "CC-MAIN-2014-15", "global_id": "webtext-fineweb__CC-MAIN-2014-15__0__198689089", "lang": "en", "text": "In 1960 the Packers\nreached the NFL championship game but lost to the Philadelphia Eagles.\nNevertheless, the game signaled the rise of the Green Bay franchise\nunder head coach Vince Lombardi. An intimidating and motivating\nindividual, Lombardi led Green Bay to the NFL title the following year\nand added two more NFL championships in 1962 and 1965.\nSeeing that a profit could be made from professional football, Texas\nbusinessman Lamar Hunt formed the American Football League (AFL) in 1960\nas a rival to the NFL. Teams in the new league included the Houston\nOilers, the Kansas City Chiefs, the Oakland Raiders, and the New York\nJets. The two leagues fought bitterly for players, media attention, and\nprofits. Standouts in the new league such as Jack Kemp, Lance Alworth,\nand Joe Namath helped the AFL establish itself on par with the NFL.\nIn 1966 the two leagues agreed on a merger plan. The first AFL-NFL World\nChampionship Game, featuring the AFL-champion Chiefs and the\nNFL-champion Packers, was played in January 1967. The Packers won the\ncontest, later renamed Super Bowl I, 35-10. In 1968 the Packers defeated\nthe AFLís Oakland Raiders in Super Bowl II, but the game validated the\nAFLís talent. In 1969 the AFLís Jets defeated the Colts in a huge upset\nin Super Bowl III. In 1970, the leagues merged into two 13-team\nconferences under the NFL name. The Browns, Colts, and Pittsburgh\nSteelers joined the 10 AFL teams to form the AFC, and the remaining NFL\nteams formed the NFC.", "domain": "game"} +{"url": "https://eztoolset.com/top-blogs/5-top-call-of-duty-cod-forums-discussions-and-message-boards-you-must-follow-in-2020/", "date": "2022-10-06T20:38:04Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2022-40/segments/1664030337855.83/warc/CC-MAIN-20221006191305-20221006221305-00736.warc.gz", "language_score": 0.8396937847137451, "token_count": 665, "dump": "CC-MAIN-2022-40", "global_id": "webtext-fineweb__CC-MAIN-2022-40__0__219102065", "lang": "en", "text": "The Internet is a place that is always full of change and fills the future with imagination. Eztoolset.com is to provide the public with the latest, most interesting, most valuable, most noteworthy, most following, and most relevant websites, blogs, podcast, youtube channels, magazines, forums in the 21st century. We will continue to follow up and obtain the latest data, and look forward to your attention and support.\nThe following is the 5 Top Call of Duty (CoD) Forums, Discussions and Message Boards You Must Follow in 2020 recommended by Eztoolset.com:\n- About : If you like to keep up-to-date on all the latest CoD news and leaks, or discuss the next CoD title, perhaps stream your game, or even maybe post a recruitment thread for your Team, CoDwarfare is the place for you!. Subscribe to get updates of CoD discussions from the CoDWarfare forum\n- Frequency : 2 posts / day\n- Link : https://codwarfare.com/community/nodes/\n- Social : Facebook fans 5.3K ⋅ Twitter followers 2.2K ⋅ Domain Authority 17ⓘ ⋅\n2. AV Forum » Call Of Duty (COD)\n- About : Discussions and playing tips on Call of Duty for the PS4. Subscribe to get updates.\n- Frequency : 1 post / week\n- Link : https://www.avforums.com/forums/ps4-call-of-duty-cod.258/\n- Social : Facebook fans 16.9K ⋅ Twitter followers 15.3K ⋅ Domain Authority 84ⓘ ⋅ Alexa Rank 6.3Kⓘ\n3. Call of Duty Zombies\n- Location : Los Angeles, California, United States\n- About : Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.\n- Frequency : 25 posts / day\n- Link : https://www.callofdutyzombies.com/\n- About : CoDForums is a Call of Duty: Modern Warfare Discussion Forum. Delivering news, tips, tutorials, and videos focused on the CoD series.\n- Frequency : 14 posts / day\n- Link : https://www.codforums.com/\n- Social : Facebook fans 292 ⋅ Twitter followers 2.9K ⋅ Domain Authority 28ⓘ ⋅ Alexa Rank 1.6Mⓘ\n5. IGN Boards » Call of Duty\n- Location : India\n- About : IGN Boards is your #1 site for gaming forums. Subscribe to get updates of Call of Duty discussions from the IGN Boards.\n- Frequency : 2 posts / week\n- Link : https://www.ignboards.com/forums/call-of-duty.6860/\n- Social : Facebook fans 5.6M ⋅ Twitter followers 7.5M ⋅ Domain Authority 65ⓘ ⋅ Alexa Rank 38.6Kⓘ", "domain": "game"} +{"url": "http://www.ivsuperbowl.com/blog/2013/9/2/dave-beres-wins-pro-tournament.html", "date": "2017-07-21T14:39:00Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2017-30/segments/1500549423785.29/warc/CC-MAIN-20170721142410-20170721162410-00050.warc.gz", "language_score": 0.9603239893913269, "token_count": 186, "dump": "CC-MAIN-2017-30", "global_id": "webtext-fineweb__CC-MAIN-2017-30__0__84868095", "lang": "en", "text": "Mike Dole of Loves Park, Illinois captured the trophy and the top cash prize for the PBA Midwest Region Illinois Valley Open Tournament held at Illinois Valley Super Bowl, October 15, 2016. The field included 42 players who qualified and bowled in the tournament. Doyle bested Eugene McCune in the 248 - 211 in the title match and collected a $2,100.00 cash prize . McCune took home second place and $1,200.00. The weekend also included a Fab 5 Tournament with 11 teams participating. Four amateurs form a team and select a pro to join them. They bowl 12 games of Baker format. The pros bowled a doubles tournament called the Pro Am. Each bowler rolls three games with three different pros. Tammy Harris was the winning adult amateur. Kelton Pelzer (age 12 and over) and Rush Steen (age 11 and under) were the youth amateur winners.", "domain": "game"} +{"url": "https://casinopokermag.com/using-bonuses-to-beat-casino-games/", "date": "2024-03-05T07:29:19Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707948223038.94/warc/CC-MAIN-20240305060427-20240305090427-00463.warc.gz", "language_score": 0.9383196234703064, "token_count": 1000, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__202648152", "lang": "en", "text": "Some people have beaten live casinos using some human error or mechanical failure. This could be a careless dealer or a biased roulette wheel. These instances are very rare in live casinos but are not common online. Is there a way to beat the game?\nBeat the Online Casino Games — Get Bonuses\nOnline casino games can only be beaten by using bonuses. Signing up at an online casino site often comes with a bonus code that may double your account balance. This bonus money is not part of the House edge and does not count towards your House edge.\nUse Bonuses to Win Casino Games\nYou have a $100 bonus. To get the bonus, you must pay $1,000. You can lose $1 for every $100 you play in a game with a one-per-cent House edge.\nAfter you have played $100, you can expect to lose an average of $10. You can withdraw the $90 remaining bonus to make it more profitable.\nHow to Use Bonuses to Win Casino Games\nYou could lose the amount that you deposited before clearing the bonus. If this happens, you will need to either deposit more money or discontinue the bonus strategy.\nIf you win the bonus, you must withdraw the money. You cannot return to the site to keep your advantage. You will need to play at another site with a bonus if you want to play again.\nThis hit-and-run strategy may not be for everyone, but it is what attracted some players to online gaming. Others are in online casinos to win the game and make some money.\nCraps – The Best Bet at the Casino\nCraps have the highest odds of winning in the casino. You must know how to make those odds. It is easy to find the right strategy. The key is to follow it. If you play correctly, you will have the best odds of winning in an online or land-based casino.\nCraps can be an exciting game, and it is great fun when the table gets hot. Craps offers entertainment and excitement. This is when the shooter or player rolls the dice for the first time. The simplest way to describe it is that a shooter who moves 7 or 11 wins. If the shooter rolls 2, 3, or 11, this is “craps, ” meaning you lose. The shooter can continue moving until the “point”, or they lose if they roll a 7. This is how craps work and will give you the best chance of winning in the casino. You can bet on “Pass” or “Don’t pass” at the beginning of each roll. Both will appear on the board in front of your eyes. On an opening roll of 7, or 11, you will win if you place a bet on either the pass or don’t pass lines. When the shooter rolls craps (2, 3, or 12,) the “don’t pass line” wins. Each additional number rolled creates a “point”. The game continues until the next point is rolled.\nThere are many “sucker” bets and bad bets on the board. We will only be focusing on the positive changes. We are interested in the Free Odds Bet. This bet offers the best odds and is the most popular in the casino. The Free Odds Bet is only available after placing a wager on the pass line. Because the casino does not have statistical advantages over the player, it is called the Free Odds Bet.\nPass-line betting gives the house advantage. Pass-line betting provides the casino with a slight edge. You can place an odds wager behind your pass-line bet after the point has been made. This is the best way to put a chance at a casino. Online casinos may allow you to wager up to ten times your odds. The come bet works in the same way as the pass-line bet. The difference is that the come wager is placed after the established point. Every new number that appears will have the same odds and pay the same as the pass-line wager. The difference is that the roll doesn’t end once the numbers are drawn.\nEach point has its odds, depending on how difficult it is to achieve that number. The hardest points to roll are 4, 10, and 10. They pay the highest payouts. The most common issues, 6 and 8, pay the lowest. All odds bets on the outcome of any given event are equal money. Therefore, payouts are calculated using true odds.\nFor craps, the strategy is to bet on the pass and come but avoid the sucker’s bets bahisnow. This strategy will ensure that your bankroll lasts a long time. You can also make serious money if you are lucky enough to catch a long-running run.", "domain": "game"} +{"url": "http://3caravelles.com/2020/06/18/ways-for-a-basketball-coach-to-boost-a-players-confidence/", "date": "2023-12-11T14:50:07Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679515260.97/warc/CC-MAIN-20231211143258-20231211173258-00438.warc.gz", "language_score": 0.9763305187225342, "token_count": 504, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__206101274", "lang": "en", "text": "Any good youth basketball coach knows that the mental side of the game can be just as important as the physical side. While you'll want to give your players drills on which to focus during practices, you'll also want to continuously assess each player's level of confidence. In youth basketball, players can suffer from low confidence for a number of reasons. Poor performance during a recent game can hinder a player's view of themselves, while struggles at school or even in a player's personal life can carry over onto the court. If you're aware of one of your players dealing with confidence issues, here are some tips to employ.\nGet Them The Ball In Low-Pressure Situations\nA player who isn't confident probably doesn't want the ball when the game is on the line; they may feel unable to successfully make a basket. If you're keen on building a player's confidence during a game, work on plays that get them the ball during low-pressure situations. For example, if your team is either leading or trailing by a significant margin late in the game, call a play that will get the ball to the player in question. By handling the ball when there's no real pressure to affect the outcome of the game, the player may feel loose and relaxed enough to make good plays — potentially leading to an increase in confidence.\nWork One On One After Practice\nStaying after practice with the player can be a good strategy for working on their confidence. In a gym that is nearly empty, pass the player the ball and allow them to shoot from several different positions on the court without having to worry about other people watching. This is an opportunity to offer small tips on the player's grip on the ball, release, and body positioning. Your tips may prompt the player to change their approach a little, which could result in more baskets — and more confidence.\nPrepare A Highlight Video\nAs a coach, you likely have access to many hours of your team's game film. Even at the youth level, teams often have volunteers record their games so that coaches can share the footage with their players. Consider putting together a highlight video that depicts the on-court accomplishments of the player who is currently suffering from confidence issues. A series of clips that show them making difficult shots, stealing the ball, rebounding, and passing can be just what the player needs to watch to develop more of a confident attitude.\nFor more tips for coaching youth basketball, reach out to another coach in your area.", "domain": "game"} +{"url": "https://bravotello.com/how-to-play-fortnite-on-laptop/", "date": "2023-12-01T23:31:42Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100308.37/warc/CC-MAIN-20231201215122-20231202005122-00509.warc.gz", "language_score": 0.8560707569122314, "token_count": 2980, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__107803244", "lang": "en", "text": "Have you been itching to play Fortnite but don’t have a gaming console?\nDon’t worry my friend, you can absolutely play Fortnite on your PC or Laptop!\nPlaying Fortnite on a laptop opens up a whole new world of gaming mobility. You can play from anywhere – on your couch, in bed, at school, or on vacation. As long as you have your laptop with you, you can squad up with your buddies and battle for victory royales.\nI’ve been playing Fortnite on my laptop for over a year now, and I’ve learned a lot of tips and tricks along the way. I’ll share everything I’ve picked up to help you get Fortnite running smoothly on your machine.\nIn this post, I’ll walk you through step-by-step how to download, install, and play Fortnite on a Windows PC or laptop.\nLet’s get into it!\nIf you’re keen on playing Fortnite on a laptop but aren’t sure which machine can handle the game smoothly, you might want to check out this list of top-performing laptops for gamers. Trust me, investing in the right gear can make all the difference in your gaming experience.\nSteps to Download and Install Fortnite on Windows Laptops\nFortunately, getting Fortnite installed on your laptop is quick and painless. Here are the steps:\n1. Go to the Epic Games store website and create an Epic account if you don’t already have one. This is what you’ll use to log in and play.\n2. Download the Epic Games launcher. This is a small desktop app that lets you download and update Epic games like Fortnite.\n3. Open the launcher, log into your Epic account, and search for Fortnite. Click Get, continue the steps to complete the order, then click Install to download the game files.\n4. The launcher will download and install the entire game for you automatically. Just keep the launcher open until it finishes.\n5. Once installed, simply launch Fortnite through the Epic Games launcher or clicking the desktop icon. Log in with your account and you’re ready to play!\nThe great thing about the Epic Games launcher is it makes installing and patching Fortnite seamless. You don’t have to manually hunt down updates or game files. Just let the launcher handle everything for you in the background.\nHow to Play Fortnite on Laptop?\nOnce you have Fortnite installed and ready to play, here’s what to expect when playing your first matches:\n- After launching the game, you’ll find yourself in the lobby area. This is where you can party up with friends or play solo.\n- When matchmaking begins, you’ll be transported onto the “Battle Bus” that flies across the map. You’ll be able to see the island below.\n- When allowed, you can skydive down onto the map. Aim for a safe area away from other players at first.\n- After landing, your first goal is to scavenge for weapons, ammo, materials, and shield potions. Look in and around buildings.\n- Using your pickaxe, harvest materials like wood, stone, and metal to build fortifications.\n- To build, access the build menu and use pieces like walls, ramps, and floors to create structures.\n- Try to always stay within the constantly shrinking Storm circle to avoid taking damage.\n- Engage and eliminate other players you encounter to gain rewards and become the last one standing!\n- If eliminated, you can spectate the player who beat you or return to the lobby.\n- After every match – win or lose – you’ll earn experience points and gain rewards like character outfits or gear for your avatar.\nSystem Requirements for Running Fortnite\nBefore trying to install Fortnite, you need to make sure your laptop actually meets the minimum system requirements to run the game properly.\nNothing is more frustrating than going through the whole installation process only to find the game is glitchy and unplayable on your machine.\nHere are the official minimum and recommended system requirements for running Fortnite on PC:\n- CPU: Core i3 2.4 Ghz\n- RAM: 4 GB\n- OS: Windows 7/8/10 64-bit\n- Video Card: Intel HD 4000\n- CPU: Core i5 2.8 Ghz\n- RAM: 8 GB\n- Video Card: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU\nAs long as your laptop meets at least the minimum requirements, you should be able to play Fortnite. But for the best performance and visuals, I highly recommend getting a laptop that meets or exceeds the recommended specs.\nPay special attention to the graphics card – an integrated Intel card may technically work, but don’t expect great performance. A dedicated Nvidia or AMD mobile GPU is best for smooth gameplay and rendering.\nRecommended Game Settings for Best Performance\nAfter you have Fortnite installed, it’s time to configure your game settings for optimal performance. The default settings are tuned for desktop gaming PCs and consoles. For laptops, some tweaking is required to get smooth framerates.\nHere are the settings I recommend tweaking:\n- Use Lower Resolution: Set your 3D resolution to something like 1600×900 or 1280×720 instead of your laptop’s max display resolution. This will significantly boost FPS.\n- Lower Visual Effects: Turn off shadows, anti-aliasing, and post-processing for better performance without much visual downgrade.\n- Cap Framerate: Set your max framerate to 60 FPS to prevent heat/throttling issues on laptops.\n- Tweak Graphics Preset: Try setting the overall graphics preset to Low or Medium if you need more FPS. You can gradually increase it later.\n- Disable V-sync: Turn off vertical sync for reduced input lag. Screen tearing on laptops isn’t very noticeable.\n- Close Background Apps: When playing Fortnite, close any other open apps and disable background processes to squeeze out every ounce of performance.\nDon’t be afraid to experiment to find the right balance of visual fidelity and smooth gameplay for your system. The goal is to maximize FPS and responsiveness.\nQuick Tips for Improving Your Fortnite Skills on a Laptop\nGaming on a laptop has some key differences from desktop. Here are my top tips for improving your Fortnite skills:\n- Lower mouse sensitivity for better aim precision. The smaller screen makes fast movements harder to control.\n- Use headphones – Laptop speakers can’t match the positional audio of headphones for hearing footsteps etc.\n- Get a mouse – Precise aim is way easier with a dedicated gaming mouse. Well worth it.\n- Adjust keybinds if needed to comfortable keys for your laptop’s compact keyboard.\n- Use cover – Reposition often between shots to minimize aiming reliance. Smart play > twitch aim.\n- Pick weapons with spread – Shotguns, SMGs and spray weapons rely less on pinpoint aim.\n- Play support roles like building or providing cover fire for teammates who can make up for your aim disadvantage on a laptop.\nWith the right techniques, you can absolutely compete in playing Fortnite on a laptop! It just takes some adjustments from desktop setups.\nWhat Performance Can I Expect on a Laptop?\nSo just how well can you expect to run Fortnite on a laptop? Based on my experience, here’s a rough breakdown of FPS performance you can expect:\n- Basic laptops (Core i3, integrated graphics): 30-60 FPS on 800×600 Low settings\n- Mid-range laptops (Core i5, GTX 1050): 60-120 FPS on 1080p Medium settings\n- Gaming laptops (Core i7, RTX 2060): 144+ FPS on 1080p Epic settings, over 60 FPS 1440p\n- Thin gaming laptops (Core i7, RTX 3050 Ti): ~60 FPS on 1080p High settings\nClearly, high-end gaming laptops will deliver the smoothest performance and visuals. But mid-range and older gaming laptops can still run Fortnite very well at 60+ FPS on lower settings.\nJust make sure you’re managing thermals properly. Use a cooling pad, lower settings, cap FPS, etc. That’ll prevent throttling issues and stabilize your framerates.\nWith the right settings dialed in, even modest gaming laptops can run Fortnite smoothly for awesome on-the-go Victory Royales.\nAny Other Tips for the Best Laptop Fortnite Experience?\nHere are a few more laptop gaming tips I’ve picked up for getting the absolute best Fortnite experience:\n- Close all other apps and disable background processes while playing – this frees up precious RAM and CPU for Fortnite.\n- Keep your laptop’s chipset, GPU, and game drivers always updated for best stability and performance.\n- If you have high latency, consider using an Ethernet cable instead of WiFi for lower ping.\n- For total immersion, play with over-ear headphones and disable in-game music (Footsteps and chests are easier to hear).\n- Adjust your mouse sensitivity to balance aim precision and quick building.\n- Tweak your keybinds to have easy access to build controls. I use Q for Walls, E for Ramps, etc.\n- Monitor CPU/GPU temps and clock speeds with Afterburner/HWInfo64 to identify any throttling issues.\nFollow these tips and you’ll be dominating on Fortnite laptop-style in no time! Let me know if you have any other laptop gaming questions.\nSteps to Download and Install Fortnite on a Mac\n- Go to the Official Fortnite Website: Head over to Fortnite’s download page. The site will automatically detect that you’re on a Mac and offer the appropriate version.\n- Install Epic Games Launcher: Once the download is complete, drag the Epic Games Launcher into your Applications folder.\n- Log In or Sign Up: Open the Epic Games Launcher and log in with your Epic Games account. If you don’t have one, you’ll need to create it.\n- Download Fortnite: Now, this is the big one. The download size is around 45GB, and it expands to nearly 100GB once installed. So make sure you’ve got enough space!\n- Launch and Play: Once the download and installation are complete, you can launch Fortnite from the Epic Games Launcher and start playing.\nA Few Things to Note:\n- Limited Experience: Due to the ongoing legal battle between Epic and Apple, the Mac version isn’t getting updates. So you’ll be playing an older season of the game.\n- Storage Requirements: The game takes up a whopping 96GB after installation. Make sure you have enough storage space before you start downloading.\n- Matchmaking: You might find that matchmaking is a bit slower on the Mac because you’ll mostly be playing with other Mac users.\nIf you want the full, up-to-date Fortnite experience, you might want to consider cloud-based services like GeFORCE Now or Xbox Cloud Gaming. These are especially useful if you have a high-speed internet connection.\nSo, there you have it! Ready to jump off the Battle Bus on your Mac? 🚌💨\nSummary: Key Steps to Play Fortnite on a Laptop\nHere’s a quick recap of the key steps covered in this guide:\n- Check your laptop meets minimum system requirements\n- Download Epic Games launcher and install Fortnite\n- Tweak graphics settings for better laptop performance\n- Use external mouse + keyboard/gamepad for easier control\n- Keep your laptop cool with a pad and proper ventilation\n- Expect decent FPS depending on your laptop specs\n- Disable background apps/processes and update drivers\n- Fine-tune controls, sensitivity, and keybinds for a competitive edge\nFollow these steps and you’ll be racking up Victory Royales in no time from anywhere your laptop goes. No gaming PC is required.\nNow grab your laptop, log into Fortnite, and I’ll see you on the Battle Bus!\nLet’s get that epic Victory Royale.\nQ: What do you need to play Fortnite on laptop?\nA: To play Fortnite on a laptop, you need:\n- Laptop that meets minimum specs – Core i3 CPU, 4GB RAM, Intel HD 4000 GPU\n- Windows 7/8/10/11 64-bit operating system\n- Epic Games launcher to download and install Fortnite\n- Enough storage space for Fortnite (around 30 GB)\n- External mouse and keyboard for best control\nQ: How do I install Fortnite on my laptop?\nA: To install Fortnite on a laptop, follow these steps:\n- Download Epic Games launcher\n- Create an Epic account\n- Open launcher, log in to account\n- Search for Fortnite, click Install\n- Wait for full game download and installation\n- Launch game from Epic Games launcher\nQ: Can you play Fortnite on a laptop without downloading it?\nA: No, you cannot play Fortnite on a laptop without downloading the game first. There is no way to stream or instantly play Fortnite without the full game files installed locally on your laptop. You have to use the Epic Games launcher to fully download the game.\nQ: How do you play Fortnite on a PC computer?\nA: To play Fortnite on a Windows PC:\n- Download Epic Games launcher\n- Install Fortnite through the launcher\n- Create Epic account and log in\n- Launch Fortnite and select Battle Royale\n- Customize settings to optimize for your PC\n- Join matchmaking using keyboard/mouse or controller\nThe process is the same whether you are on a desktop PC or laptop. Just make sure to use peripherals like a mouse and keyboard for the best experience.", "domain": "game"} +{"url": "https://gta5masterhub.com/", "date": "2022-11-29T17:38:23Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2022-49/segments/1669446710710.91/warc/CC-MAIN-20221129164449-20221129194449-00394.warc.gz", "language_score": 0.9400244951248169, "token_count": 1838, "dump": "CC-MAIN-2022-49", "global_id": "webtext-fineweb__CC-MAIN-2022-49__0__38292400", "lang": "en", "text": "A true gamer can never forget Grand Theft Auto, one of the most realistic yet best mission games around the world. Although GTA has been in the industry for years, its true popularity began with the launch of GTA 5 in 2013. GTA has changed the gaming environment by changing the traditional gaming perspective! It���s so casual and close to a real-life environment of course not the shooting and mission but the overall user interface is truly the best. With the announcement of GTA 5’s launch on Play Station 5, the Rockstar Games have been skyrocketing.[ads]\nBut there is one question every gamer wonder when they see all those new games on their smartphones. Can I Download GTA 5 On Android?\nWell, this one wish of gamers has been granted! And now you can get GTA 5 Android version in less than 30 minutes!\nIf you are tired of playing GTA 5 on your console and want to have this amazing game experience on your Android smartphone, you are at the right place . For me personally, the availability of GTA 5 on Android is nothing but a blessing! This article will guide you completely on how you can download GTA 5 APK download for Android.\nBut before you dive into the GTA 5 APK for mobile, let me tell you the features of GTA 5 APK.\nGTA 5 APK- Features\nMost of the time mobile versions of the games are different from their PC or gaming console version. In fact, in some cases, smartphone versions are so bad that you end up hating the whole game. But you will be surprised to know that GTA 5 APK has all those features that you may find in the gaming console or PC version. Although there are some tweaks, the experience is the same! Here are the amazing features of the GTA 5 APK.\n- It has a fast-going interaction. The overall user interface is as realistic as in smartphones.\n- There are multiplayer missions that you can complete with your friends online.\n- You can drive around in the city with easy to use options displayed on the screen, which are similar to a gaming console.\n- The APK is although available for Android but it is compatible with iOS as well.\n- The APK consists of a close region of San Andreas to play on.\n- GTA 5 Android overhauls the catch format, which further makes the gaming controls easier to handle.\n- GTA 5 has a multiplayer option that makes your gaming experience so much better. Imagine your friends and you roaming on the streets of GTA 5, completing missions. Even thinking of it gives me chills and excitement.\n- You can switch between characters in between the game. You don’t like your current character switch it up with others.\n- It has such stunning graphics that you get a realistic feel of the game.\n- The best part is the Android APK of GTA 5 is free from any malware and viruses. Keep your device safe and play your all-time favorite game with no tension at all!\nGTA 5 Android Mobile Requirements\nI hate to keep you waiting but you really need to know if your phone is actually compatible with your Android phone. 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Here are some key tips to improve your batting technique:\nStance and Grip: Maintain a balanced stance with your feet shoulder-width apart. Hold the bat with a firm grip, ensuring your hands are relaxed yet in control.\nFootwork and Timing: Move your feet actively to get into the right position to play each delivery. Focus on timing the ball well and playing it with precision.\nShot Selection: Learn different shots like the drive, cut, pull, and sweep to adapt to various bowling styles and play according to the situation.\nPerfecting Your Bowling Technique\nBowling in cricket requires a combination of skill, accuracy, and strategy. Here are some key tips to enhance your bowling technique:\nRun-Up and Delivery: Develop a smooth run-up, ensuring a consistent approach to the crease. Focus on generating speed and maintaining a steady rhythm throughout your delivery stride.\nGrip and Seam Position: Master the grip on the ball, whether it’s a spin or pace delivery. Experiment with different seam positions to achieve desired movement in the air or off the pitch.\nVariation and Control: Practice different types of deliveries such as swing, spin, and yorkers. Aim for control and accuracy to trouble the batsmen and take wickets.\nSharpening Your Fielding Abilities\nFielding is a crucial aspect of cricket that can make a significant difference in a match. Here are some tips to improve your fielding skills:\nAgility and Reflexes: Work on your speed, agility, and reflexes to cover the field effectively. React quickly to the ball, anticipate the batsman’s shots, and make swift movements.\nCatching and Throwing: Practice catching the ball with soft hands, maintaining a stable position, and throwing accurately to hit the stumps or the wicket-keeper’s gloves.\nCommunication and Teamwork: Develop effective communication with your teammates to coordinate fielding positions, relay throws, and execute run-outs and catches efficiently.\nCricket Strategies and Tactics\nIn addition to individual skills, understanding cricket strategies and tactics can give you a competitive edge. 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So, grab your bat, polish your skills, and enjoy the wonderful game of cricket!\nNow that you have a comprehensive understanding of cricket, it’s time to put your knowledge into action and start playing the game. Follow Cricket Next for more cricket news.\nFrequently Asked Questions (FAQ)\n1. How long does a cricket match usually last?\nThe duration of a cricket match can vary depending on the format being played. Test matches, which are the longest format, can last up to five days with six hours of play each day. One-Day Internationals (ODIs) usually take around 8 hours to complete, while Twenty20 (T20) matches are typically played within approximately three hours.\n2. What is the role of the captain in a cricket team?\nThe captain is responsible for making strategic decisions during the match. They determine the batting and bowling order, set the fielding placements, and make tactical changes based on the match situation.\n3. 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Play against up to three computer players and choose from three difficulty levels. Buy properties and build on them as you try to get rich and bankrupt your opponents.\nMonopoly is the classic fast-dealing property trading board game. Find all of the latest versions in the store, play free online games, and watch videos all on the official Monopoly website!\nDownload MONOPOLY, or play this game and 1500+ others online instantly in English for free on Zylom!. Download Online FunPass Help.\n1 2 3 4 5", "domain": "game"} +{"url": "https://nenews.in/sports/guwahati-masters-super-100-indian-duo-ashwini-tanisha-wins-womens-doubles/5298/", "date": "2024-03-04T07:13:53Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947476432.11/warc/CC-MAIN-20240304065639-20240304095639-00643.warc.gz", "language_score": 0.8994066715240479, "token_count": 496, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__191907358", "lang": "en", "text": "GUWAHATI: In a spectacular display of skill and determination, Indian badminton duo Ashwini Ponnappa and Tanisha Crasto secured their second Super 100 title of the year in the women’s doubles final of the Yonex-Sunrise Guwahati Masters.\nThe second-seeded Indian pair, fresh off their runner-up finish in the Syed Modi International Super 300 event last week, demonstrated aggressive play from the start against Chinese Taipei’s Sung Shuo Yun and Yu Chien Hui.\nTanisha’s impressive net play complemented the team’s strategy, allowing them to claim the opening game convincingly with a score of 21-13.\nWhile Ashwini and Tanisha initially built a comfortable lead of 12-6 in the second game, the Taipei duo fought back with five consecutive points, narrowing the gap to just one point.\nDespite the tense moments, the Indian duo maintained composure and capitalised on crucial opportunities.\nTanisha’s decisive net push secured a match point, and they clinched the victory on the first opportunity with a score of 21-19.\nReflecting on the match, Ashwini acknowledged the challenges posed by the drift affecting shuttle movement to the backcourt.\nShe credited the crowd’s support for boosting their morale and expressed satisfaction with their ability to handle the pressure.\nThe Yonex-Sunrise Guwahati Masters marked the return of international badminton events to Assam after 14 years, and the enthusiastic local crowd rallied behind the Indian pair during the 40-minute summit clash.\nBuoyed by their recent success, Ashwini and Crasto are set to participate in the Odisha Masters in Bhubaneshwar, aiming to solidify their position in the world rankings as they conclude the year on a high note.\nIn other matches, Thailand’s Lalinrat Chaiwan and Indonesia’s Yohanes Saut Marcellyno claimed the women’s and men’s singles titles, respectively.\nSingapore’s Hee Yong Kai Terry and Tan Wei Han Jessica secured the mixed doubles title, while Malaysia’s Choong Hon Jian and Muhammad Haikal clinched the men’s doubles crown in a thrilling finale at the Guwahati Masters.", "domain": "game"} +{"url": "https://brandonlamay.wordpress.com/2013/11/18/week-11-denver-broncos-27-kansas-city-chiefs-17-post-game-recap/", "date": "2018-03-25T03:02:45Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-13/segments/1521257651780.99/warc/CC-MAIN-20180325025050-20180325045050-00105.warc.gz", "language_score": 0.9885672926902771, "token_count": 1107, "dump": "CC-MAIN-2018-13", "global_id": "webtext-fineweb__CC-MAIN-2018-13__0__190112090", "lang": "en", "text": "The final unbeaten team in the NFL falls as the Denver Broncos trump the Kansas City Chiefs at home. Bob Sutton’s defense did hold Peyton Manning and company to their lowest point total of the season and did some nice things to slow the high-octane Denver offense down, but their offense was unable to do much to make this effort worthwhile. Alex Smith completed just 21 of his 45 throws on the game. Most of the throws he made were, once again, of the short variety. He overthrew a couple of receivers deep a couple of times and was plagued by drops throughout the chilly night. The Chiefs had the Broncos in their cross-hairs at the beginning of the third quarter after they forced a three-and-out and were down just 17-10. However, their offense was unable to mount any type of a surge and Denver was able to maintain the one touchdown lead until they finally broke through on the scoreboard late in the quarter with a touchdown. The Chiefs had a chance to win this game; they did not let the Broncos run away from them in the second half and the game was pretty close all night. You would think that favored Kansas City with the way their defense plays, but since the offense was unable to do much on the night, Denver got away with it.\nThe offensive line was absolutely dominant. I have seen many of the football games that have taken place so far this year, and I can easily say that this was one of the best performances up front of any team in any of these games on the season. They allowed no sacks and very few pressures. Of course Peyton Manning, as he always does, got the ball out pretty quickly (which made it even tougher for the NFL’s leading sack team to get in his face).\nI did like how physical both of these teams’ cornerbacks played in this game. They were jamming wide receivers at the line of scrimmage and making some solid tackles. However, with the physicality came a lot of laundry. The two teams were flagged for a combined 22 times, much of these coming against the secondary. To the Chiefs credit, they did not let the Broncos dominate them offensively and I can say that they were up to the challenge of hanging with Denver. Things should be very interesting in two weeks when these two squads square off again, this time at Arrowhead.\nThe X-factor for this game had to be Wes Welker. He was the only Bronco receiver who was able to consistently beat coverage. He did so with a lot of short shakes and pick routes. He ended the game with eight catches for 72 yards. Demaryius Thomas had 121 yards receiving on the night, but 70 of them came on one play, which was a thing of beauty from Peyton Manning. He floated the ball out in front of Thomas and he was able to run under it and take it up the right sideline for a huge gainer. Julius Thomas accounted for the only Denver receiving touchdown in the game; he beat Eric Berry on the outside with a slant pattern. The other two Broncos’ touchdowns came courtesy of Monte Ball running it in. It was funny how they decided to mix Ball into the game plan this week since he had seen very limited action in the weeks leading up to this contest. Dare I say, this was very New England Patriot-like (and the Broncos head to Gillette Stadium to play those pesky Pats next Sunday night, how is that for a teaser?).\nTo me, the Chiefs proved that they can play with the Broncos on defense, but their offense will need to pick up the pace and account for more big plays the next time these two teams face off. Had Kansas City been able to put together a drive in the third quarter to tie this game, it would have been something to watch down the stretch. They did miss out on a golden opportunity in the first quarter following a fumble on the exchange between Peyton Manning and Monte Ball. The Chiefs took over at the Denver 18 yard line with a chance to take the lead. Alex Smith completed a pass to the fullback Anthony Sherman in the left flat for 2 yards. Then, on the tackle, the Broncos’ linebacker Danny Trevathan forced him to fumble. The loose ball was recovered by Quentin Jammer, thus putting an end to any hope that the Chiefs had to take the lead in this one.\nSo now each team is 9-1, tied atop the AFC West. However, Denver now owns the tiebreaker over Kansas City with this win, so they are technically in first place. In two weeks, things will become much more clear for these two squads when they battle once again. I can say that the Chiefs did look like they could play with Denver, and this bodes well for them. When the playoffs roll around, I can confidently say that these guys do not look like they would be a one and done team. They possess the defense that could take them deep into the playoffs. Now their offense will need to wake up. For the Broncos, this is a solid win. It was not a dominant performance by their part, but it was one that they needed to take control of the West. Next week they will be tested when the travel to New England to play the Pats. The Chiefs draw the Chargers at home, a team that will be desperate for a win. Desperate teams tend to play their best football so Kansas City can expect a fight from Philip Rivers and his crew.", "domain": "game"} +{"url": "http://nuggetpalooza.com/?m=201505", "date": "2022-08-11T14:54:54Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2022-33/segments/1659882571472.69/warc/CC-MAIN-20220811133823-20220811163823-00629.warc.gz", "language_score": 0.972946047782898, "token_count": 235, "dump": "CC-MAIN-2022-33", "global_id": "webtext-fineweb__CC-MAIN-2022-33__0__4672709", "lang": "en", "text": "* – The Red Sox allowed a 1st inning run (again) on Saturday. They’ve now allowed a 1st inning score in 12 of their 28 games this month. They’ve SCORED in the 1st frame just twice in that span. In their 19 games since May 11, the Sox have been outscored 12-1 in the 1st inning.\nNOTE THIS: Boston has not scored in the 1st inning since May 19, going scoreless in the opening frame in 11 straight games, the longest current such streak in the majors. Here are Boston’s longest 1st inning droughts (within a season) since 2009:\nThe Brewers failed to score a 1st inning run for nearly a month in 2013:\nOne more table: 1st inning runs allowed in May (through Saturday):\nA little context on the Giants’ 2 runs allowed in first innings this month: Since 2009, the only staffs that have allowed fewer 1st inning runs over a full month are the 2009 Dodgers (0 allowed during August) and the 2013 Blue Jays (1 allowed during June).\nHave a good Sunday!", "domain": "game"} +{"url": "http://www.celebrationship.com/Players-Club-Celebration-Cruise-Line.html", "date": "2017-03-28T06:11:36Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2017-13/segments/1490218189680.78/warc/CC-MAIN-20170322212949-00246-ip-10-233-31-227.ec2.internal.warc.gz", "language_score": 0.9057923555374146, "token_count": 232, "dump": "CC-MAIN-2017-13", "global_id": "webtext-fineweb__CC-MAIN-2017-13__0__12435042", "lang": "en", "text": "Celebration Players Club Rewards\nFor people who enjoy spending part of their cruise in the casino, you'll want to take advantage of your play by collecting great rewards through our Players Club Rewards program. There are two levels of membership, Elite (Gold) and Platinum. The Elite Player’s Club membership does not require a point minimum to maintain membership while the Platinum Player’s Club membership is exclusively for new or returning players who need to maintain an average trip theoretical.\nHow To Participate\nTake Lady Luck for a spin in the Wynmore Casino to begin earning points on your Players Club card. Simply present your card at the table for blackjack, three card poker, craps, and roulette or insert it in a slot machine. You'll start earning points the minute you begin to play. The more you play, the more you receive.\nStart Earning Points\nTo sign up please visit the Wynmore Player’s Club booth on the casino floor or contact us at 800.251.7128.\nNote: To enroll in our Player’s Club Program you must be 21 years of age or older.", "domain": "game"} +{"url": "http://kelpnlala.newgrounds.com/", "date": "2014-03-12T08:44:25Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2014-10/segments/1394021547621/warc/CC-MAIN-20140305121227-00091-ip-10-183-142-35.ec2.internal.warc.gz", "language_score": 0.7381537556648254, "token_count": 412, "dump": "CC-MAIN-2014-10", "global_id": "webtext-fineweb__CC-MAIN-2014-10__0__138116525", "lang": "en", "text": "- Community Stats\nLevel 2 Blank Slate\nRanked as Civilian\nContact Info / Websites\nRecent Game Medals\nTo be continued 25 Points Finish the game Medal Stats.\nSilvian the Rat-Catcher 25 Points Find all five rats Medal Stats.\nGuiding light 25 Points Receive the gem Medal Stats.\nThe Legend 25 Points Go through the whole intro without skipping. Medal Stats.\nMister Toughguy 10 Points Okay, so you can kill zombies. For now. Survive 50 days. Medal Stats.\nWeekend Warrior 5 Points You're pretty good at not dying. Grats! Survive 25 days. Medal Stats.\nGame Completed 10 Points Complete the game Medal Stats.\nBeing Ticklish 5 Points Be ticklish Medal Stats.\nGet Eaten 5 Points Get eaten Medal Stats.\nThird Flying Reptile 25 Points Kill the third flying reptile in under 5 seconds! Medal Stats.\nTotal Medals Earned: 241 (From 53 different games.)\nMario Plays Flappy Bird Rated 4.2576 Stars Mario is a sore loser when it comes to Flappy Bird Comedy - Parody Last Christmas Rated 4.0933 Stars A heartwarming short, teaching us about the art of giving and receiving. Comedy - Original Skitzo-The Giving Season Rated 4.2188 Stars A lost Skitzo toon from 1924! Comedy - Original Forever (Twilight Parody) Rated 3.2992 Stars Will Edward and Bella be together forever? Comedy - Parody\nTainted Olive - Chapter 1 Rated 3.8984 Stars A dark, fantasy point-and click adventure. Deep story, good puzzles and lots of dialogue! Adventure - Point 'n Click Cursed Princess Rated 3.1491 Stars Help the cursed princess on her way to creat the loyal army of vampires! Adventure - Point 'n Click Mental Hospital Escape Rated 3.4314 Stars Escape from the mental hospital! Adventure - Point 'n Click Christmas Trouble Rated 3.1631 Stars Happy Holidays! Adventure - Point 'n Click", "domain": "game"} +{"url": "https://atlantichockeyfederation.com/championship-brackets-are-live/", "date": "2023-12-03T03:47:49Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100484.76/warc/CC-MAIN-20231203030948-20231203060948-00238.warc.gz", "language_score": 0.9474349617958069, "token_count": 150, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__20726435", "lang": "en", "text": "The Atlantic Hockey Federation is thrilled to announce an exciting update for all our teams: the 2024 Championship brackets are now available on our website. The brackets, by division, can be found on our dedicated Championship page.\nOur mission is to foster competitive balance among all participating teams while affording as many as possible the opportunity to vie for the Championship title. Our commitment to providing a level playing field and a chance for every team to compete for glory remains unwavering.\nThe AHF is set to host Championships for all age groups and divisions (excluding half-ice mites) at the conclusion of the regular season. The upcoming 2024 Championships are scheduled to take place in February and March, promising an action-packed time of high-stakes hockey.", "domain": "game"} +{"url": "https://viralglobalnews.org/winnipeg-jets-player-josh-morrissey-fined-maximum-amount-after-hit-injured-t-j-oshie/", "date": "2019-03-19T17:50:33Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2019-13/segments/1552912202003.56/warc/CC-MAIN-20190319163636-20190319185636-00116.warc.gz", "language_score": 0.9137266278266907, "token_count": 289, "dump": "CC-MAIN-2019-13", "global_id": "webtext-fineweb__CC-MAIN-2019-13__0__2939864", "lang": "en", "text": "The NHL Department of Player Safety has fined Josh Morrissey of the Winnipeg Jets $8,467.74 for unsportsmanlike conduct after he slammed Washington Capitals forward T.J. Oshie to the ice Wednesday night.\nThe amount represents the maximum fine allowed under the collective bargaining agreement.\nWinnipeg’s Josh Morrissey has been fined $8,467.74, the maximum allowable under the CBA, for unsportsmanlike conduct on Washington’s T.J. Oshie.\nIt’s unclear yet how much game action Oshie will miss, but he left Wednesday’s game and did not return.\nCapitals coach Todd Reirden said after the game, a 3-1 loss to the Jets, that he thought the league would review that play.\nJosh Morrissey on TJ Oshie pic.twitter.com/NwpRGydBCx\n— Dhiren Mahiban (@dcmahiban) November 15, 2018\nIn fact, the Capitals lost two top-six forwards to injury during that game. Evgeny Kuznetsov left in the first period after taking this hit to the head from Brandon Tanev:\nReplay of Tanev hitting Kuzy’s head pic.twitter.com/IfZwcCu1aX\n— HockeyKot (@hockeykot) November 15, 2018", "domain": "game"} +{"url": "https://venuebook.com/venue/4699/sports-bar-san-francisco/", "date": "2021-10-18T03:25:54Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2021-43/segments/1634323585196.73/warc/CC-MAIN-20211018031901-20211018061901-00315.warc.gz", "language_score": 0.9525341987609863, "token_count": 102, "dump": "CC-MAIN-2021-43", "global_id": "webtext-fineweb__CC-MAIN-2021-43__0__122794854", "lang": "en", "text": "Players Arcade and Sports Grill\nAbout Players Arcade and Sports Grill\nPlayers is the ultimate sports grill and arcade located at PIER 39 in Fisherman’s Wharf, San Francisco. They are popular with sports fans because of their sports bar and great food! At Players, you can eat San Francisco’s famous clam chowder while enjoying the view of Alcatraz and the sea lions. At Players you can also enjoy the fun filled arcade which makes Players great for family fun and corporate events.", "domain": "game"} +{"url": "https://sharemeans.com/2021/10/24/manchester-united-massacred-by-liverpool/", "date": "2023-03-23T14:33:00Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-14/segments/1679296945168.36/warc/CC-MAIN-20230323132026-20230323162026-00398.warc.gz", "language_score": 0.9677103161811829, "token_count": 262, "dump": "CC-MAIN-2023-14", "global_id": "webtext-fineweb__CC-MAIN-2023-14__0__256759191", "lang": "en", "text": "Mohamed Salah hit a hat-trick as Liverpool humiliated Manchester United, romping to a stunning 5-0 victory at Old Trafford in the Premier League on Sunday.\nNaby Keita got the visitors off to the ideal start in the fifth minute and then a dreadful mix-up between Luke Shaw and Harry Maguire led to Diogo Jota turning in a low cross from Trent Alexander-Arnold to make it 2-0 after 13 minutes.\nUnited were in disarray at the back and Salah made it 3-0 – scoring for the tenth straight game in all competitions – converting a low ball from Naby Keita and then added the fourth after being set up by Jota.\nIt was the first time United had been 4-0 behind at the interval in the Premier League era and they were loudly booed off the field.\nIt took just five minutes after the break for Salah to complete his hat-trick with a trademark clinical finish after a superb through ball from Jordan Henderson.\nUnited’s day got worse as they had a Cristiano Ronaldo goal over-ruled for offside by VAR and then halftime substitute Paul Pogba was sent off for a two-footed tackle on Keita, 15 minutes after coming on.", "domain": "game"} +{"url": "https://contentmediasolution.com/gaming/spider-man-across-the-spider-verse-to-swing-into-free-fire-this-june/", "date": "2024-04-18T03:35:54Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817187.10/warc/CC-MAIN-20240418030928-20240418060928-00729.warc.gz", "language_score": 0.9250728487968445, "token_count": 770, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__122438403", "lang": "en", "text": "Spider-Man™: Across the Spider-Verse to swing into Free Fire this June\nCairo, Egypt – 25 May 2023 – Garena has announced an upcoming crossover between Free Fire and Spider-Man™: Across the Spider-Verse, set to excite and unite fans of the popular battle royale and well-loved superhero franchise through a series of co-branded content. Starting Jun 2, players will be treated to in-game limited edition souvenirs, a Spider-Verse character card collection event, and a time-limited map inspired by the film’s characters. Fans and players from both communities can also look forward to the global release of Spider-Man™: Across the Spider-Verse on Jun 2, and catch a glimpse of Free Fire easter eggs hidden within the film.\n“Spider-Man™ is one of the world’s most iconic superhero IPs, and it has amassed a large community of fans — our global pool of players included,” said Harold Teo, Free Fire producer at Garena. “We are extremely excited to be working on this collaboration that will bring a unique experience to fans and players alike.”\n“With a global community that reaches to all sides of the world, this collaboration with Garena and Free Fire will give Spider-Verse fans as well as players a distinct and fun way to interact with their friendly neighborhood Spider-Man™,” said Jeffrey Godsick, EVP, Global Partnerships & Brand Management and Head of Location Based Entertainment, Sony Pictures Entertainment.\nThe crossover project will introduce the film’s three main characters — Spider-Man™ Miles Morales, Spider-Gwen Stacy, and Spider-Man 2099 — into Free Fire alongside favorite Free Fire characters Kelly, Shirou, and Maxim. As the movie characters venture through the Free Fire universe with their newfound friends, they bring the spirit of courage and unity to survivors in Free Fire, encouraging them to unleash the superhero within and write their own stories.\nSpider-Man™: Across the Spider-Verse will set foot in Free Fire starting May 31, first with reskins of the airplane and billboards, on top of an in-game screening of the film trailer. All players can also redeem free Spider-Man™: Across the Spider-Verse themed souvenirs, including a Spider-Sense Emote and a backpack for login reward that will be released at the peak of the campaign on Jun 9 – 10.\nBetween Jun 2 and 18, players can take part in a themed card collection event, ENTER THE SPIDER-VERSE, and stand to walk away with a Spider-Verse backpack, pet skin, and emote. To win, players will have to accumulate certain sets of cards featuring characters from Free Fire and the movie. In the time-limited “Spider-Verse” Parkour mode launching on Jun 9, players can also find themselves slipping on spider suits and firing web shooters at fellow players against the backdrop of the modern city inspired by the film setting.\nTo commemorate the special partnership, Free Fire will be rolling out a series of remix videos and themed assets showcasing the different sides of Spider-Man™ Miles Morales, Spider-Gwen Stacy, and Spider-Man 2099, as they embark on their respective journeys in the Free Fire universe. Eagle-eyed fans can also catch a sneak peek of Free Fire in the film that will be released globally starting Jun 2, which will feature several elements from the game, such as the iconic Free Fire Legendary Cobra backpack.\nStay tuned for more updates and the latest Free Fire news on Facebook, Instagram, TikTok, and YouTube.\nFree Fire can be downloaded on both the Apple iOS App and Google Play store.", "domain": "game"} +{"url": "https://newsterminal.co.uk/csgos-competitive-spirit/", "date": "2024-02-29T09:07:50Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474795.48/warc/CC-MAIN-20240229071243-20240229101243-00768.warc.gz", "language_score": 0.9422895312309265, "token_count": 1291, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__54233139", "lang": "en", "text": "Counter-Strike: Global Offensive (CS:GO) is renowned for its intense competitive gameplay, drawing players from around the world to test their skills in high-stakes matches. While winning is the ultimate goal, CS:GO’s competitive environment also emphasizes the importance of sportsmanship and fair play. In this blog post, we will explore the significance of sportsmanship in CS:GO, the positive impact it has on the gaming community, and the valuable life lessons it imparts to players.\nRespect on the Battlefield\nSportsmanship in CS:GO goes beyond merely abiding by the rules; it encompasses a culture of respect and courtesy toward opponents and teammates alike. Treating fellow players with respect fosters a more positive and inclusive gaming environment, where everyone can enjoy the competitive spirit without fear of toxicity or harassment.\nGood sportsmanship is demonstrated through actions like offering a handshake or “gg” (good game) at the end of a match, complimenting opponents on their skilled plays, and refraining from engaging in unsportsmanlike behavior, such as taunting or excessive trash talk. These gestures create a sense of camaraderie among players and enhance the overall gaming experience.\nLearning from Defeat\nIn the world of competitive gaming, losses are inevitable. However, how players handle defeat speaks volumes about their character and maturity. Instead of resorting to blame or frustration, embracing a positive attitude in the face of defeat can be a valuable learning experience.\nAcknowledging and analyzing mistakes made during a match allows players to identify areas for improvement and refine their gameplay. The ability to reflect on one’s performance and approach the game with a growth mindset is a hallmark of good sportsmanship.\nCS:GO is a team-based game, and successful teams thrive on effective communication and collaboration. Encouraging teamwork through positive reinforcement and constructive feedback helps create a supportive atmosphere where players can grow and develop together.\nA crucial aspect of sportsmanship in CS:GO is understanding the significance of each team member’s role and contribution. Instead of criticizing or blaming others for mistakes, players should focus on offering encouragement and support to foster a strong sense of unity within the team.\nFair Play and Integrity\nFair play and integrity are fundamental principles of sportsmanship in CS:GO. Players are expected to compete within the boundaries of the game’s rules and not resort to cheating or exploiting glitches for an unfair advantage. Valuing ethical gameplay ensures a level playing field for everyone involved, promoting a competitive environment based on skill and strategy.\nThe gaming community actively discourages cheating, and developers regularly implement measures to detect and penalize cheaters. By upholding the spirit of fair play, players contribute to the integrity of CS:GO as a competitive esport and maintain the trust of the gaming community.\nSportsmanship in csgo valorant extends beyond respectful interactions between players; it also encompasses embracing diversity and promoting inclusivity within the gaming community. CS:GO is played by individuals from different backgrounds, cultures, and skill levels. Embracing this diversity fosters an environment where players can learn from each other, gain new perspectives, and appreciate the global reach of the game.\nPromoting inclusivity also means actively combating toxicity, discrimination, and harassment in all forms. Players should be encouraged to report instances of misconduct, ensuring that the gaming community remains a safe and welcoming space for everyone. By embracing diversity and practicing inclusivity, CS:GO players contribute to the growth and enrichment of the game and the broader gaming culture.\nLeading by Example\nThe influence of sportsmanship in CS:GO extends beyond individual actions; it sets an example for the entire gaming community. Players who exhibit positive sportsmanship traits encourage others to follow suit, creating a ripple effect of good behavior throughout the community.\nExperienced players can take on mentorship roles, guiding newcomers and less skilled players with patience and encouragement. Sharing knowledge and providing constructive feedback can go a long way in helping others improve their gameplay and, more importantly, their sportsmanship.\nCreating a Legacy\nAs CS:GO players develop their skills and build connections within the community, the impact of sportsmanship becomes ingrained in their gaming journey. Embracing sportsmanship in every match and interaction creates a lasting legacy, shaping the player’s reputation and how they are remembered in the gaming community.\nPlayers who consistently demonstrate good sportsmanship earn the respect and admiration of their peers, becoming role models for future generations of gamers. These positive role models set the stage for a healthy and vibrant gaming community, where sportsmanship remains a core value and continues to elevate the CS:GO experience.\nBeyond the Game\nThe lessons of sportsmanship learned in CS:GO can extend beyond the virtual realm and into real-life interactions. The ability to communicate effectively, embrace diversity, and handle both success and defeat gracefully are valuable skills applicable in various aspects of life, including education, work, and social settings.\nPracticing good sportsmanship in CS:GO can encourage players to carry these positive behaviors into their daily lives, leading to more considerate and respectful individuals. The values of sportsmanship learned in CS:GO have the potential to shape character and instill positive qualities that can be beneficial both on and off the gaming battlefield.\nThe essence of sportsmanship in CS:GO lies in fostering a community built on respect, inclusivity, and fair play. Embracing diversity, leading by example, creating a lasting legacy, and transferring sportsmanship to real life all contribute to the positive impact of sportsmanship in the gaming world. As CS:GO players uphold these values, they not only enhance their own gaming experience but also play an essential role in shaping a thriving and positive gaming community for the present and future generations of gamers.\nIn the fast-paced and adrenaline-filled world of CS:GO, sportsmanship and fair play serve as guiding principles that enrich the gaming experience for all players. Emphasizing respect, learning from defeat, encouraging teamwork, and adhering to ethical gameplay are not only crucial to CS:GO’s competitive spirit but also impart valuable life lessons that extend beyond the virtual battlefield. As players embrace the values of sportsmanship in CS:GO, they contribute to a thriving and inclusive gaming community, where skill, sportsmanship, and camaraderie are celebrated and cherished.", "domain": "game"} +{"url": "https://johnson970.korclix.com/video-poker-strategy-2-pair-full-house-and-flush.html", "date": "2021-10-25T09:24:16Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2021-43/segments/1634323587659.72/warc/CC-MAIN-20211025092203-20211025122203-00633.warc.gz", "language_score": 0.9695234298706055, "token_count": 967, "dump": "CC-MAIN-2021-43", "global_id": "webtext-fineweb__CC-MAIN-2021-43__0__22913498", "lang": "en", "text": "Video Poker Strategy – 2 Pair, Full House, and Flush\nVideo poker is actually a video poker game based around five card draw poker. Just how this is differs dramatically from the original version of poker. It’s played on a sophisticated computerized platform similar in form factor to a slot machine game, but more importantly, it could be played from virtually anywhere there’s an web connection. That means you can play poker for money from the beach, the classroom, or even your backyard. In this posting I’ll discuss some information regarding video poker and its most popular variants.\nWhile video poker slots are strictly played by skilled players, the software that drives them is easy enough for almost anyone to use. The rules of five-card draw video poker will be the same as those of conventional versions but the way the hands are dealt is different. In traditional versions of the player needs to identify whether the last card dealt is a premium hand or a bad one and call that hand, if it’s a premium hand and then call the same hand again (with the exception of a straight flush). In video poker, the same holds true, except the ball player can re-raise before calling.\nYou can find three basic playing strategies in video poker: regular betting, blind betting, and pre-flop play. To bet, a player simply looks at the existing top four cards and chooses one which they think will undoubtedly be raised. Once the first card is dealt, another players need to guess which hand they are dealt. Should they correctly guess, that player raises; should they incorrectly guess, that player bets (since no cards have already been dealt).\nBlind betting is another popular strategy in video poker games. This calls for counting the quantity of outs – the amount of times any card has been raised before being brought back out – as part of the paytable. The blind parable tells the payer just how much they stand to gain insurance firms their betting card (one that was dealt last) raised. The blind paytable could be a valuable way to win big pots in video poker games.\nFull playable poker hands include two-of-a-kind, three-of-a-kind, four of a kind, five cards of a kind, or seven cards of a sort. Most full pays are seven cards, but sometimes players opt for a five card game, sometimes called a five-card hand. In draw style, all cards are considered in the pot, unless a card is removed, in which particular case all of those other deck is “dealt” and re-shuffled. In no limit style, when there is a draw, the players are dealt five cards face down and the blinds are raised before last card is dealt, at which time the pot is reduced to five cards.\nRoyal flushes occur when all cards have already been dealt, no cards are left in the pot, and there is still a reasonable amount of cash in the pot. Royal flushes are believed a strength strategy, as you have a good potential for hitting them. In video poker strategy, you should know what to do with a royal flush, 엠 카지노 쿠폰 because it is very difficult to recuperate from a royal flush. It is usually quite beneficial to play tight against a good opponent so you have the best potential for hitting a royal flush.\nIn multi-table tournaments, the player with the most chips by the end may be the winner. Multi-table tournament strategy has some similarities to full-table strategy, except that multi-table tournaments often have a little blind. A joker can be used in multi-table tournaments to safeguard the remaining pots in the event there’s an unfortunate draw, and can be used mainly being an elimination player in live multi-table tournaments. A joker is primarily used within a four-of-a-kind or five-of-a-kind combination. It will not help you win a pot, but if you’re already from the money and also have few cards to help you get out, then it will definitely slow down the action and lessen your potential elimination.\nIn conclusion, the basic strategy for winning with jokers involves playing tight, attacking with premium hands, and drawing early in the game. You have to watch out for the wild card. Should you be having trouble with this, you might want to try a number of several types of joker bets. The two pair, full house, and flush are three forms of bets you possibly can make with the joker. You need to practice these three types of bets with different variations until you can become more comfortable with them.", "domain": "game"} +{"url": "http://infestus-game.com/changelog/", "date": "2023-05-28T11:57:12Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-23/segments/1685224643784.62/warc/CC-MAIN-20230528114832-20230528144832-00748.warc.gz", "language_score": 0.8752994537353516, "token_count": 24879, "dump": "CC-MAIN-2023-23", "global_id": "webtext-fineweb__CC-MAIN-2023-23__0__146465157", "lang": "en", "text": "2023-03-21 : Patch 184.108.40.206\n- path_track and path_corner can now be set to write directly to the map metadata file, thus we save entity edicts. You can now basically have unlimited path nodes for your NPCs!\n- Added func_night_scale, use this to adjust the night color correction when entering buildings, caves, etc.\n- Added sky dome support.\n- Added sky dome properties to env_night_cycle, the sky dome is automatically injected into the 3D skybox.\n- Added func_detail_blocker.\n- Quest NPC interaction will affect everyone in your group.\n- Static NPCs will now fade out and in during respawn cycles.\n- Static NPCs will no longer have glow active if disabled.\n- Taunt is now a gesture, no more full body anim.\n- Reloading crossbows will now slow you down by roughly 40%.\n- Block & Attack timers will be properly cleared when you mount or unmount.\n- Your name must now be at least 2 characters long in online mode.\n- Added an auto run key, bind it in the options to use it!\nGUI & HUD\n- Updated the cooldown texture.\n- Updated the quest reward selection texture.\n- Items that you cannot buy from a merchant will have their price rendered in red.\n- Quest markers and icons will be properly refreshed when retrieving local player data.\nBalancing & Item Data\n- Liberate the Slaves will progress for everyone in your group.\n- Nerfed Moroes's Shadow Circle slightly.\n- Buffed Arcane Bolt explosion radius by 15 units.\n- Wolves at the gate II & III can now be picked up at any level - assuming you completed the first one in the chain.\n- Adjusted Purge the Filth quest level range.\n- Adjusted Vicious Rebels quest level range.\n- Adjust Chicken Escape! quest level range.\n- Adjusted Bandit Alpha LvL from 20 to 16.\n- Adjusted Bandit Alpha Damage Scale from 3.25 to 2.50.\n- Adjusted Bandit Ranger Damage Scale from 4.15 to 3.00.\n- Adjusted Bandit Legionnaire LvL from 15 to 14.\n- Adjusted Bandit Legionnaire Damage Scale from 2.50 to 2.00.\n- Adjusted Creeping Lurker LvL from 16 to 14.\n- Adjusted Creeping Matriarch LvL from 24 to 18.\n- Adjusted Creeping Matriarch Damage.\n- Adjusted Wolf Lite LvL from 15 to 10.\n- Adjusted Wolf Alpha LvL from 18 to 14.\nMap Compile Tools\n- Propper bound brushes will be automatically compiled and injected by VBSP.\n- Add support for compileNoShadows.\n- Increased max thread count from 16 to 32.\n- Increased max map entities from 8192 to 65536.\n- Increased max map worldlights from 8192 to 65536.\n- Increased max map overlays from 512 to 8192.\n- Further networking and performance improvements!\n- Reloading the game data will no longer respawn players, nor potentially bug NPCs state.\n- Fixed helm01 and helm03 glitchy bonemerge.\n- Added prop detail distance draw slider to the advanced options panel.\n- Adjusted detail prop sway cvars.\n- Updated Russian translations.\n2023-01-20 : Patch 220.127.116.11 - 18.104.22.168\n- Added Steam Workshop!\n- Added Steam Rich Presence.\n- Improved Discord Rich Presence.\n- AoE healing / damage should not affect dead NPCs & Players.\n- Improved IDLE spell casting animations for NPCs.\n- Improved ranged and spell (magic) projectile hit detection!\n- Improved local player cache hash algorithm.\n- Main-Menu will now display total amount of active players.\n- character_import can now be used with an optional name argument, if empty, current name will be chosen.\n- Fixed loading tip translation issues.\nBalancing & Item Data\n- Added a new sword drop from Bandit Alpha.\n- Added a new ranged spell 'Explosive Shot'.\n- Arcane Bolt now explodes on impact, damaging nearby enemies within a radius of 60 units.\n- Reduced Arcane Bolt damage by roughly 15%.\n- Reduced Impale cooldown from 15 to 10 sec.\n- Reduced Fiery Arrow cooldown from 12.5 to 2.5 sec.\n- Removed -5 intellect stat from Doomhammer.\n- Added +10 Ranged Attack Power and +10 Focus to Death's Mercy.\n- Added +30 armor and some more stamina to Ring of Protection.\n- Increased stamina, intellect and spell power for Moroes's Signet Ring.\n- Added +10 focus to Moroes's Signet Ring.\n- Removed negative stats on Moroes's Signet Ring.\n- Increased intellect, spell power and focus for Necklace of Necromancy.\n2023-01-07 : Patch 22.214.171.124 - 126.96.36.199\n- Added 29 Steam Achievements!\nBalancing & Item Data\n- Reduced focus cost for all ranged spells.\n2022-12-12 : Patch 188.8.131.52\n- Migrated to SQLite3 as the default database choice, MySQL can still be used, but will require additional configuration. With SQLite3 there is no need for any dedicated SQL server, hosting your own online server will be much easier.\n- Improved database efficiency - merged characters, players and equipinfo into a single table.\n- Improved scalability - database will no longer be used on the gameservers at all, selected characters are requested and kept in memory throughout the server's lifespan.\n- Added integrated SQL backup scheduling.\n- Projectiles can no longer be body blocked by allies.\n- Projectiles will no longer get blocked by func_buttons.\n- Improved +use traces, picking up objective items should be easier.\n- Fixed color_correction and color_correction_volume.\n- Removed duped outputs and inputs due to bad FGD inheritance hierarchy.\n- Added a simple night cycle system.\n- Fixed footstep sounds - they should no longer only play for the left pane when using headphones.\n- Fixed projectiles impact particle effect - they were not showing because they were parented to the projectile, thus they were removed as the projectile triggered any impact..\n- NPC auto spawner will now keep track of render mode, render fx and render color, and it will transmit these variables to the associated corpse.\n- Added logic_bernoulli - can be used to trigger rare events with a better RNG.\n- Added proper head YAW/Pitch blend anims to the Giant.\n- Added spellcast anims to most humanoid models.\n- Added PrintDialogueParty - use this to print dialogue to a single player or that player's party.\n- Added support for entirely particle based NPCs.\n- Monster based NPCs can now cast spells properly.\n- Added OnReachedSpawn output.\n- Combatant & Monster NPCs now share similar soundscript prefix, to prevent issues if you set the same NPC ID for a monster and combatant NPC.\n- Added idle activity override.\n- Monster NPCs can now use ACT_IDLE_ANGRY as an engagement idle anim when in combat.\n- If an NPC tries to heal itself or someone else - do not alter its angles.\n- Casting spells will reset the AFK timer.\n- Botting with +attack will no longer reset the AFK timer.\n- You will now lose 2.5% of your coins if you die in the world (if you have more than 500 coins in your inventory), instead of 10%.\n- You will now lose 5% of your coins if you die in a dungeon (if you have more than 500 coins in your inventory), instead of 10%.\n- Removed level requirements from dungeons.\n- Dungeons now support up to 10 players instead of just 5.\n- Weapons & Armor particles will stop emission when leaving PVS.\n- Added spellcast anims.\n- You can now import your current character for co-op and offline play by writing character_import in the console (not usable on co-op server).\nGUI & HUD\n- Improved 4K support - no more stretchy & bloaty!\n- Use upper-case abbreviations for key bindings on action slots.\n- Improved loading screen layout.\n- Removed useless compression on many textures - no more blurry shite when using larger resolutions.\n- Updated group interface to be more compact and less intrusive to your precious pixels.\n- World map will now show which quests a quest giver can give you, and which quests can be handed-in.\n- You can now double click a quest to toggle tracking for that quest.\n- You can now press ENTER to trigger the accept button in the notification panel, when you try to add a friend, add someone to your guild, etc.\n- Updated quest exclamation and question mark icon animation to be more visible.\n- Capitalized keybinds in the keybind bar.\n- You can now see which spells your target is casting.\n- Fixed slow scroll speed in the quest list interface.\n- Added death hint.\n- 3D player title text (nameplate) will render in green if that player is in your group (makes it easier to distinguish your friends).\n- Added ammo capacity to Crossbows.\n- Improved hit detection with melee, magic & ranged, especially for particle NPCs and smaller NPCs like rats & spiders.\nCavern of Torment\n- Removed some god spots.\n- Clipped chalice near the blacksmith.\n- Fixed some bad NAV areas in the cave.\n- Added some more details to the docks area in the city.\n- Added entrance area to the new dungeon.\n- Simplified invasion event, it will be triggered at 10am, 5pm and 10pm.\nBalancing & Item Data\n- Blackhand will no longer do significant extra damage.\n- Steam Crossbow now has a magazine of 5 projectiles.\n- Crushing blow will now ignore 25% of the opponents armor.\n- Added a spell which toggles a dynamic light around the player (client-side), lasts until death.\n- Added missing magic type to Arcane Bolt.\n- Added Fire Blast spell - Instant Magic attack.\n- Added Piercing Shot - Ranged attack which ignores 100% armor.\n- Added Paralyze - Ranged attack which slows opponent by 50%.\n- Added more junk loot drops from wolves, spiders and bandits.\n- Moroes will cast Shadow Circle faster.\n- Changed Steam Crossbow attack speed from 1.75 to 2.00 default.\n- Changed Shadow Circle focus cost from 65 to 50.\n- Changed Fireball focus cost from 35 to 30.\n- Changed Frostbolt focus cost from 40 to 30.\n- Add 2D preview icon support for NPCs.\n- Add hitbox bounds for NPCs.\n- Added singleplayer and co-op support! In this mode you simply upload your client-side character to the server you play on. Map changes will be based on a votemap prompt. Servers have to be started with the -coop argument to initialize as co-op!\n- Removed the embedded MySQL tools from the dedicated server, if you still wish to use MySQL you will have to setup your own database.\n2021-06-26 : Patch 184.108.40.206\n- Fixed a crash which would happen if a player or npc had more than one debuff and died from the first debuff.\nPlayers & NPCs\n- Added sound when opening the bank.\n- Added sound when selling and buying items.\n- Added sound when sending or receiving private messages.\n- Added sound when triggering chance on hit, and damage debuffs.\n- Added sound when you reach min or max rep of a certain faction.\n- Added friend online and offline sound.\n- Added Level Up sound.\n- Added sound when consuming food.\n- Added sound when consuming potions.\nBalancing & Item Data\n- Abomination no longer gives any XP.\n- Abomination will give 200 coins instead of 250.\n- Fixed attack speed for all ranged NPCs, rebel, bandit ranger will fire slower, and also skeletal rangers.\n- Fixed potential freezing due to probabilistic while loops.\n- Added portuguese translation, creds to Dejoota.\n- Added new sfx and giant sounds, creds to Dejoota.\n2021-05-15 : Patch 220.127.116.11\n- Added disable movement option, useful for pure ranged NPCs that should only do target acquisition.\n- Fixed fautly run anim being used when NPCs returned to spawn.\n- Spell casting anims should be less glitchy.\n- Improved Spellcaster AI.\n- Improved movement blending code, legs will not glitch out anymore.\n- If engaged, only look towards engaged target.\n- Fixed bullseye NPCs, other NPCs can now engage with bullseyes on training dummies for example.\n- Fleeing NPCs will not try to attack you, and will no longer potentially face you.\n- Added missing properties to the auto respawn logic, such as disable movement, notify all squad members, damage filter, etc.\n- Added relationship table, this is useful for future maps. For example if killing an NPC should increase rep with certain factions and decrease rep with opposing factions.\n- No more focus regen while casting spells.\n- Added bodygroup min and max, to allow further randomization on spawn.\n- Added npc_snipe_dist for NPCs with disabled movement, this defines their range.\n- NPCs will switch weapons less frequently, if they have three weapons available.\n- Fixed ranged NPC movement logic, they will no longer move a lot back and forth when they try to re-position for better aim.\n- Spells now have ranks, higher rank spell does more damage.\n- Added collision support for prop_dynamic_simple.\n- Updated damagetype values in FGD for trigger_hurt, filter_damage_type and point_hurt.\n- Added support for simple anims with prop_dynamic, will only trigger on the first sequence in the model however.\n- Static NPCs no longer need a greetings anim.\n- Static NPCs now have a list of animation types it can run while idle.\n- Do not do baseflex blinking and head movement stuff when dead.\n- Disabled anims in model preview panel.\n- Fixed slave door anim, anim will be reflected to slave. (door handle anim)\n- Music is now entirely scripted through the soundscape files rather than in data/base/music.\n- Players & NPCs will now network HP and Focus regen changes less frequently to save net traffic. (accumulates up a certain amount before sending it to the players in PVS)\n- logic_player_checker can now be instructed to remove an item it found, if successful.\n- trigger_area_info now uses flags so that multiple conditions can be set for the same volume.\n- Added PrintDialogueSingle to logic_npc_dialogue which will print dialogue for the activator only.\n- Updated quest state logic for logic_player_checker, func_player_blocker, and NPCs. You can restrict interaction based on whether or not a quest is handed in, started, etc.\n- Magic projectiles will not render any model, it is purely particle based.\n- Extended potion system, you can now buy potions that boost your stats. The potions are locked to certain \"slots\" meaning that you cannot stack them. A lesser Agility Potion will not stack with a stronger Agility Potion for example. There is also a designated potion slot for potions that boost multiple stats. These potions will last for a few minutes, and will not be removed on death or level changes! You can also find and use these pots in the quick selection HUD.\n- Updated run and idle anims when no weapon is active.\n- Fixed animstate issues (incorrect anims) when wielding a shield and one-handed weapon.\n- Enabled dual wielding.\n- Enabled bank system. You can also deposit and withdraw money from your bank!\n- Fixed multiple prediction issues, these fixes resolves the glitchy jump lag players have experienced in the prior patches!\n- Improved movement blending code, legs will not glitch out anymore.\n- Added a few new face skins.\n- Improved death anim.\n- Fixed eye angles interpolation for other players, no more jittery angles.\n- Updated idle anim for the model preview panel.\n- Fixed a bug which would make you stuck in combat, if you had a debuff from some NPC, the debuff would trigger you in combat even after the target NPC left combat.\n- Fixed a bug which prevented quests from sending rep data if the reward value was 0, which means affiliate.\n- Other players will now broadcast their zone with userinfo updates.\n- Fixed potential faulty userinfo and group data when adding group members that already existed in your party.\n- Players will no longer be rendered in the wrong zone, if you are in a different zone.\n- Reduced shared spell cooldown in order to make the spell system more useful. Chain triggering various spells is now slightly easier.\n- Added rank system for spells, this will reduce clutter in the spell book. New rank spells can define new properties for the spell. But right now only the damages change.\n- Added action spell presets, you can now save your action bar in four different presets. Double click the button for the desired preset to save the current action bar items, single click to switch to a preset.\nGUI & HUD\n- Items that require a higher level will render the required level in red.\n- Active potion effects will be rendered next to the minimap.\n- Replaced certain item types for armor, now there is only Light or Heavy armor.\n- Added world map, use the left and right arrow to cycle between zones. The world map will display quest markers, objective markers, NPC markers, etc. Markers can be disabled, set to tracked or any quest through the options. You can zoom in and out with the mouse wheel, and by holding down Mouse1 you can pan the view.\n- Closecaption will no longer use the vanilla HL2 HUD logic, it will only print to the chat with the respective NPC name. Similar to NPC dialogue, but triggers on sound files.\n- Quests can now award multiple rep changes on completion.\n- Fixed potential crash and invalid indexing in the quest tracker.\n- You can now choose if you do not want the interaction panel to close when accepting a quest.\n- Quest log will remember last opened quest.\n- Added local player cache logic, this cache keeps track of tracked quests, and action presets.\n- Health Potion, Focus Potion and Food will now auto generate the description.\n- Fixed potential issues when changing the resolution, some GUI elements would not be recreated & updated.\n- Added quest markers and quest objective markers to the minimap.\n- You may only attack max 5 targets during a swing.\n- Added knockdown attacks, this is a simple stun which lasts as long as the knockdown anim.\n- Added blocking, a shield is twice as efficient, and can block up to three attacks. For players, strength determines how much base damage can be blocked.\n- AoE spells can now trigger buff debuff logic, such as freezing everyone who got struck, or stunning them, etc.\n- Crossbow reload will not be skipped on stun.\n- Bow charging will be reset on stun.\n- Fixed anim playback issues if you got knocked down or stunned while switching weapons, charging a bow or reloading.\n- Chance on hit logic now supports restoring focus.\n- Neutral NPCs can now actually deal damage...\n- Fixed broken ranged spells, ranged spells now work for players and NPCs again.\n- Slaves will now mine for minerals, added new mining anim.\n- Added lesser potion master in the city, moved potions from the brewmaster to this vendor.\n- Added more merchant variations.\n- Added a new spawnable mini boss. Requires a quest!\n- Changed the pit textures in Moroes's room.\n- You can PvP in this map!\n- A new Smuggler's Guild faction, they got goodies.\n- Faction quartermasters, awesome gear!\n- 17 new quests, a bunch of new items, and more!\nBalancing & Item Data\n- Reduced Focus Potion cooldown from 60 sec to 35 sec.\n- Reduced Health Potion cooldown from 120 sec to 65 sec.\n- Reduced Smuggler Lite damage by 5%.\n- Reduced Elder Wolf damage by 2.5%.\n- You now get 10 Chantry rep from every boss in the Catacombs.\n- Fixed item damage type values.\n- Fixed default layout size, 800x600.\n- Fixed various issues in the tree node view for categories which only load from one file. Reduced the hierarchy to one node.\n- Added reputation list for NPCs and Quests. For NPCs this define relationships, but also what rep is given to a player on kill. Quests can now award multiple rep changes.\n- Removed music stuff, moved this logic to soundscapes entirely. Sound browser can still be used though.\n- Fixed endless horizontal scrolling issues for some categories.\n- Performance improvement when opening files, rendering files, layout, etc.\n- Items are now shown as \"Name (ID)\" to prevent confusion if the items have same name.\n- Greetings box will be hidden for merchants and bankers.\n- Removed more legacy HL2 entities and logic.\n- Minor performance and network improvements.\n- Fixed lighting position issues on armor items.\n- Updated VBSP and propper, VBSP can now generate map metadata which is used for quest marker logic. Propper can now generate more complex collision meshes.\n- cl_leveloverview will enable firstperson cam when used, this will make it easier to position when creating minimap images.\n- Renamed various files in the data/base folder to more reasonable names.\n- nav_generate, nav_analyze, and nav_generate_incremental will remove various props before generation or analysis to prevent entities like doors from blocking the floodfil algorithm. Set nav_generate_remove_dynprops 1 to also remove any type of dynamic props.\n- Added loading music when entering the game, and when transiting from one area to another.\n- Updated dedicated server readme.\n2020-07-16 : Patch 18.104.22.168\n- Static NPCs like merchants, quest givers, etc will now use more appropriate IDLE animations.\n- Fixed a crash which would occur if the NPC tried to run a gesture with an invalid sequence ID. (missing animation)\n- Fixed an issue which prevented NPCs from doing any damage when attacking with a shield.\n- Soundscapes can now loop MP3 files properly.\n- Removed unnecessary client interpolation variables related to animation stuff, all client anims for players, NPCs, etc... will now render much more smoothly!\n- Chance on hit, damage over time and spell objects will no longer do any pushback when damaging targets.\n- Fixed a rare crash which occurred for some users when they selected a character.\n- Fixed poseparameter issues when a player is mounted, the head yaw and pitch will now update properly and move/look in the right direction.\n- Fixed animation walk cycles, other players will now walk in the correct directions, using the correct angles.\n- Fixed bad interpolation on EyeAngles, which prevented certain poseparameters from being set correctly. Specifically aim YAW and PITCH were having issues, sometimes other players would not even update their aiming position due to bad interpolation.\n- You can now trigger chance on hit properly when wielding a shield.\n- Having negative armor will no longer give you a speed boost.\nGUI & HUD\n- Spell Cast Bar will now draw the targets name, if any target is required.\n- Reduced the loading tips font size slightly.\n- Combat Log will now use a more dynamic font size depending on whether or not the initial string would fit the bounds.\n- Client ping is now reporting the correct value, in the main menu.\nBalancing & Item Data\n- Changed spell cast focus penalty to slow the regeneration rate dramatically for a small amount of time, rather than suspending regeneration entirely for a certain amount of time.\n- Increased default run speed for NPCs from 170 to 210.\n- Generic Food will now have a cooldown for 2.5 sec.\n- Health Potions will have a cooldown for 120 sec.\n- Focus Potions will have a cooldown for 60 sec.\n- Cooldowns for food, health potions and focus potions are now shared for their respective sub types. Meaning that for example all health potions will now share the same cooldown.\n- Smuggler Lite will now do 10% less damage.\n- You may now trade tomes and super rare items.\n- Fixed messy collision meshes for various props, especially foliage props. To prevent bad collision clipping.\n- Removed unnecessary placeholder assets.\n- Compressed some placeholder assets.\n- Minor client performance improvements.\n- Reloading client data will no longer break the spell action bar icons.\n- Admins can no longer rename players to a name which contains non alphabetic characters.\n- Updated Russian & German translations.\n2020-06-16 : Patch 22.214.171.124\n- Guild names are now unique, meaning you can no longer create a guild with a name which already exists.\n- Fixed admin rename command, you can no longer bypass profanity filter, and you cannot use whitespaces in the new name.\n- You can no longer kick or ban other admins, as an admin.\n- Added infestus_max_characters which allows the server admin to decide how many characters can be created per SteamID. Max is 12 for now, 5 is the default.\n- Fleeing NPCs will no longer look towards the enemy.\n- NPCs that have an enemy, and are not busy in any way will always lock onto (look) their enemy.\n- NPCs will start regenerating their health instantly after leaving combat, rather than only doing so when they arrive at their spawn point area.\n- Nerfed pushback in the Z direction. No more flying NPCs when shield bashing.\n- Fixed attack range issues for NPC monster.\n- Stunning an NPC which is in the middle of a spellcast will not make the NPC stuck in spellcasting anims.\n- Death anims are now finally smooth, no more jittery madness.\n- Improved NPC AI and Squad LoS checks.\n- If an NPC fail to return to its spawn at least 10 times, the NPC will be teleported to its spawn point.\n- Added input to force the NPC to return to spawn, useful to prevent endless kiting in dungeons.\n- Fixed missing Pain sound for combatant NPCs.\n- Improved spellcast behavior for NPCs, instant spells are now triggered in a more feasible manner. And can be triggered while moving, no more movement blocking.\n- Animation gestures are now properly synced between client & server.\n- NPCs will sense more frequently when attacking other NPCs.\n- Ranged NPCs will move back away from their foes, while shootin' them arrows. Rather than standing still like brainless monkeys.\n- Arrows, Projectiles, Bubbles, Flares, etc... will now use low resolution origin to save performance.\n- Fixed spell object rendering issues, spell objects like the healing circle would not render at certain camera angles. It would be culled.\n- You can no longer stack spell objects in the Z direction.\n- Increased bounding boxes for spell objects, especially the height. So that it will trigger touches a bit under its origin. Specifically if it was put on top of some stairs.\n- Any model can now set IgniteModel in its KeyValues, so that it will light up forever. (particle) Useful for elemental style mobs.\n- Spell objects will no longer flicker when they are rendering under water.\n- prop_door_rotating, func_door and func_door_rotating will go fully non solid while moving an when opened to prevent NAV issues.\n- prop_dynamic_simple, npc_static and mounted player models now have proper baseflex support, meaning they can blink, move their heads, etc.\n- npc_static will now loop their idle anims properly.\n- npc_static and item_object will have fade values set by default, using sv_items_fade_* and sv_npc_static_fade_*.\n- Added distance culling for valid players and NPCs, this will remove said entities from being networked, processed and rendered if you are too far away from them. This is extremely helpful in large open maps where regular map optimization is not possible.\n- Added filter_activator_npcid, which can be used to filter NPCs by their NPC ID.\n- Doors can no longer be blocked by spell objects, npc static or corpses.\n- Hidden item_objects or npc_statics will no longer accept +use inputs.\n- Removed item_object_respawnable, respawning is now done internally in the item_object entity. This saves lots of entdata.\n- item_chest will blink slowly to illuminate it in the dark.\n- prop_dynamic can no longer do any animation related stuff, but can be used for large objects that can be moved around by for ex. a tracktrain. If animations are needed, use prop_dynamic_simple.\n- Armor and Weapons are now updated much faster on the client, when the player changes armor and weapons. (equipping)\n- Hopefully fixed bugs related to floating armor for a brief amount of time when you enter the PVS of other players. Their armor could be floating around nearby the portal which changed the PVS state.\n- Weapons and mounted player should now auto-scale according to the scaling used on the player itself.\n- Reduced fall damage when mounted.\n- You can no longer regenerate your health while taking continuous drown, acid, fall or poison damage.\n- Removed pushback from drown, acid and fall damage.\n- Removed all viewpunch related stuff.\n- Drown damage will be inflicted every 0.5 sec rather than every 1.0 sec.\n- You can no longer use the kill command in a lobby map.\n- Fixed broken aiming for players, the crosshair is now accurate. For spells, melee, ranged, etc...\n- Player glow effect color will change depending on your relationship towards the player, if the player glows red when you look at him you can attack him. If he glows green he is in your group, and brown means neutral.\n- Death anim will no longer glitch out if you die while stunned.\n- Camera will finally collide properly with prop door rotating and prop dynamic.\n- Added proper client prediction, the prediction for the local player in Infestus has up until now been pretty much non existant. Prediction is very helpful for players with a high ping, because they do not have to wait for the server to confirm certain actions. Such as when you activate a spell, it will insta activate with similar logic for both client and server.\n- Fixed weapons not being properly updated while dead.\n- Fixed broken footstep timing, footsteps now sync up perfect for the local player and other players.\nGUI & HUD\n- Fixed faulty mount hint.\n- You can now compare items in the player inspection panel.\n- You will no longer open the player interaction panel while auto looting, whenever the special GUI action button is pressed.\n- You can now set how far away 3D info text and health bars will render, infestus_3dinfo_distance.\n- You can now set if you want to render 3D info for yourself, infestus_3dinfo_healthbars_local.\n- Fixed 2D info not triggering at the correct position, it would start from the cameras actual position. Rather than the eye position, so if you zoomed far out you would potentially not draw any 2D info for the object you were looking at.\n- Fixed +use not triggering when you zoom far out with the camera, due to the above mentioned fix for 2D info. The same problem would happen here as well.\n- You can now invite players to join a group, guild, add friend, etc with mixed casing. Previously you had to write the exact name.\n- Increased draw length for names in 2D and 3D info HUD.\n- The header buttons in the Social Panel Search and Guild tab will no longer go invisible while pressed.\n- Fixed centering for the player interaction panel.\n- Fixed several issues related to binding problems with the Special GUI action key, if it was bound to multiple keys it would only trigger for one of them.\n- You can now bind mouse buttons to the special GUI action key.\n- Spells are now alphabetically sorted in the Spell Book Panel.\n- Added Quick Mount Menu, which can be opened when pressing the dismount/mount key.\n- Spell item tooltips will now specify the damage school of the spell, for ex if it does Fire damage rather than just regular damage.\n- Spell item tooltips will now also specify the debuff or buff for the spell in question. For ex, if it will stun the target for X sec.\n- Fixed quick item selection menu cooldown items rendering when you had 2 or less items, if you had a third item and it was on cooldown it would still render the cooldown for the non existant item. (missing reset)\n- The ranged charge bar will now be properly reset when changing weapons and or mount.\n- Combat icon will animate more intensly.\n- Who List will no longer ignore your keywords if the keywords were longer than 32 bytes, the keywords will just be cropped.\n- You can now search for guilds in the Who List, you can also see what guilds the players are in.\n- Chance on Hit tooltips are now generated dynamically, in the item tooltip.\n- Fixed 3D info pos for mounted players.\n- Increased item tooltip default width.\n- Changed item quantity font to a smaller font.\n- Minimap will render more smoothly when it is not locked.\nWeapons & Combat\n- You no longer have to charge crossbows.\n- You can now charge bows and keep it charged until you release the attack button, removed the depletion logic.\n- Crossbows have to be reloaded. The reload speed depends on your Agility and initial attack speed.\n- You may now charge bows faster depending on your Agility and on the weapons attack speed.\n- Added proper impact sounds, when hitting flesh based targets.\n- Melee weapons will now splash water if the melee attack traces through water.\n- Improved melee hit detection further.\n- Removed min and max range from the items, min and max range is now decided using different threshold values.\n- Clipped fountain and barrels in Capital Outskirts.\n- You can no longer kite bosses far away from their initial spawn points in dungeons.\n- Anyone who falls into the pit in Outskirts Catacombs will heal Moroes.\n- Moroes will reset critical value counter when leaving combat.\nBalancing & Item Data\n- Agility will now give increased mobility, 0.125% per point rather than 0.098% per point.\n- Intellect will no longer give you super OP focus regeneration rates, the rate has been lowered from 1.5 to 0.105.\n- Default focus regeneration rate has been changed from 1.75 to 2.00.\n- Movement speed will be slowed down by 13.5% while charging bows.\n- Removed item levels, item levels are computed automatically for the wiki items though. For sorting purposes.\n- Vial of Demonic Rat Blood is no longer a RARE item.\n- Cloth items will no longer give any armor!\n- Increased the price for Healing Circle from 145 to 300.\n- Increased the price for Crude Crossbow from 250 to 375.\n- Nerfed rare loot drop percentages for non-bosses in Outskirts Catacombs.\n- Added Russian translation provided by RedSkill.\n- Added German translation provided by Huntereye.\n- Added Simplified Chinese translation provided by SilverBob.\n- Removed specular maps on bleed, frozen and fire material overlays.\n- Released the dedicated server tools, feel free to give them a try! Host your own world!\n- Nerfed the FGD files even more. Optimized a lot of client & server code. Removed more legacy stuff.\n- Servers will now report the actual player count, but in the maps field.\n- Fixed anims for all the current NPCs to use proper gestures! So that NPCs can attack while moving, and be more responsive in general.\n- Testing locally is now more feasible as you can use spells properly, equip items, etc...\n- Removed unused HL2 script files.\n2019-12-29 : Patch 126.96.36.199\n- Simplified printing of debug messages.\n- All data is now transferred in a more compact way, reducing packet size by roughly 3-4 times.\n- Group data is no longer sent over on every spawn, lost data will be sent over using a queueing system which deals with storing data for players that are not available at the time.\n- If you transit from one area to another, enter a dungeon or got disconnected for a short time but returned before being deemed offline, the master will queue all data that was meant for you. This data will be re-transmitted to you when you rejoin. Which means that lost private, guild, and group messages will always arrive! And other useful stuff.\n- Regular updates are now being sent unreliably.\n- When selecting a character or changing map, the world number will be clamped to make sure that you are not redirected to a dead world. If for some reason your character was tied to an old world number.\n- You can no longer register non-existent GUIDs when connecting to the system, there was a minor bug here which would leave a client online in the system forever.\n- You can now reconnect properly to the master server at any time, this fixed issues related to not being able to properly re-connect when you re-join a realm after a game crash. (it would work fine as long as you timedout on the server though)\n- Added a simple profanity filter to prevent horrible player and guild names.\n- Admins can now forcefully change someones name, if necessary.\n- If you join a full dungeon you'll no longer be redirected for nothing.\n- Events that can be handled directly on the game server without needing to wait for a callback form the master will now handle things directly. Which save bandwidth and increase consistency.\n- Fixed a bug in the quest progression logic, if you removed an item which the quest had as a target objective it would potentially decrement its progress even if you had a greater quantity left. For example, you needed 5 stones, and you had 15. You remove 5 of those 15 stones and now the quest thinks you got no stones, but you got 10 stones left though!\n- Optimized the memory usage of player and item data.\n- Fixed issues related to the game server sending data to the master in the wrong order. This could lead to connection issues and worse.\n- Player data can now be accessed faster, using regular PlayerID, Name hash or SteamID lookup.\n- It is possible to add offline players to your friend list again.\n- Improved the ban system to support proper IP banning.\n- Added admin ban and kick commands.\n- Added full attack speed support for spells.\n- Monster NPCs can now use the spell cast system more efficiently.\n- Improved Monster NPCs melee combat logic, it is now harder to elude their attacks.\n- NPCs will now update their facing angle much faster, when engaged by an enemy.\n- Misc critters like birds will no longer spawn blood when hit.\n- Added an option to disable HP regeneration in Hammer.\n- Renamed trigger_pvp_zone to trigger_area_info, when a player enters this trigger it will enforce PvP, safe zone or auto-dismount for the player in question.\n- Added logic_notification, which can be used to pop-up certain menus for interacting players.\n- Fixed prop_door_rotating to always open away from the opener.\n- item_object and other entities of interest may now blink when you are near them. This will be useful in dark maps, where the glow outline is not enough to help the player identify certain items.\n- Fixed faulty bounding box for spell_object entities.\n- You can no longer stack spell_objects on top of each other.\n- func_fish_pool will now spawn client side fish entities. Which will save server performance and networking.\n- Improved the loot system, when a corpse or chest is initialized its loots are shuffled internally from highest rarity to lowest rarity, a loop goes through the loots and checks whether or not loot X can be given. Starting with the rarest loot, this will ensure that we try to give the best loots when possible. I've also added a max rare reward number for corpses and chests, which will prevent a lootable object from dropping too many rare loots in one go.\n- Added mount support, when mounted you cannot attack, cast spells, or loot corpses/chests.\n- Updated the item stat calculation to properly accumulate all stat values before applying the attack or spell power increase from certain stats, etc...\n- Agility will now increase melee attack power by 0.25 per point.\n- The correct skin and bodygroup flags are now being set for the player models, plus a new boolean value which determines gender has been added to ensure the right sounds.\n- Added a fancy level-up particle.\n- Animations will now update more smoothly when other players go from being in motion to standing still.\n- Removed collision between players and NPCs.\n- You can now auto-loot a corpse or chest by holding down special GUI action and then pressing E. (+use)\n- You will now be fully frozen when connecting to a lobby.\n- Projectiles will now go through friendlies when you are in a dungeon.\n- Hopefully fixed a bug which prevented you from picking up and/or handing in finished quests.\n- You will now regenerate HP and focus while casting spells. Focus will only regenerate with a rate of 15% though.\n- Drawing and Holstering weapons will now use the correct animation delay time.\n- Players in your group will now properly save new data so that they will not render faulty info when they leave your PVS.\nGUI & HUD\nAdded a hint system which prints to the chat, I've tried to add hints for the most non obvious things in the game so far. A brief summary of the hints:\n- When opening the chat for the first time, display info about how to change chat channels and info about various chat commands.\n- When receiving a private message, notify the user that you can click R to initiate a quick reply.\n- When opening the character inventory panel, display info about the quick item selection, deleting items, and how to split/merge items.\n- When displaying an item tooltip, display info regarding the use of special GUI action key to compare equipped items with non-equipped ones of similar type.\n- When you try to finish a quest which requires you to select a reward, if no reward was selected print a hint about this.\n- When the loot roll panel, group invite or guild invite panel is up, hint that you need to hold down the special GUI action key to enable mouse input.\n- When the loot panel is opened, hint that you can auto-loot by holding the special GUI action key while pressing +use.\n- When joining a group, hint that you can leave the group by pressing G.\n- Removed chat sounds for the player chatting channels. Chat notification sounds will only play for actual notifications and hints.\n- Combat Log HUD will now fade properly when the associated convar value (infestus_combat_log_fade) is updated. When auto-fading out is enabled/disabled.\n- Added notifications for successfully adding a friend, removing a friend/ignore or ignoring players.\n- Overhauled the Social UI system.\n- All inventory item icons are now higher-res.\n- Searching for other players is no longer as cumbersome, the last search will be kept in memory. And you can sort the players on Name, Level and Zone.\n- Fixed the Social UI searchbar to properly register the ENTER key.\n- Added a guild tab to the Social system, here you can administrate your guild, see who's online, change the rank for members, etc...\n- You now have to right click items in the guild or search Social UI tab in order to get a list of appropriate actions like Add Friend, Invite to Group, etc...\n- Fixed a minor bug which would print friend notifications for the wrong player ID if you switched to another player directly through the console and then re-joining.\n- Gave the reputation items a new fancy look in the character inventory panel.\n- The stopwatch timer and spellbar will now render in the correct positions.\n- You can now bind mouse keys to the special GUI action key. (+action)\n- You can now zoom in and out of the minimap using the keypad '+'' and '-'' keys by default.\n- Added a prompt when you try to leave a group, in case you accidentally hit the group leave key.\n- You can now see which direction you're headed at in the minimap.\n- Updated the zone name color code, it will now be all RED if you are flagged for PvP. Green otherwise, if you are safe.\n- Finished quests will be drawn before unfinished quests, in the quest list UI.\n- Fixed a rare bug which in some cases would permanently hide your crosshair.\n- You can now set the minimap alpha value (overview_alpha) in the advanced options.\n- All chat binds have been replaced with one single bind which simply opens the chat, the chat channel is chosen by pressing either the UP or DOWN arrow key.\n- Daily quests are now rendered in a blue'ish overlay rather than the default orange'ish overlay. When you select/hover over the quest in the NPCs quest interaction panel or in your actual quest list panel. If it renders with a blue'ish background overlay it is a daily quest.\n- Added a keybind helper HUD element which is rendered in the bottom left corner of the screen. This panel visualizes the most vital GUI panels and their associated keybinds.\nWeapons & Combat\n- Added crossbows and staves.\n- Ranged weapons must now be charged for max damage and velocity.\n- Added chance on hit logic, which can trigger a buff, debuff, stun or impairment/slow on a target. The buff will be triggered on the attacker though. This will trigger with a given probability.\n- Stuns will freeze the target in-place, preventing the target from moving, attacking, etc...\n- Movement impair effects like freeze/slow will reduce the movement speed of the target by 50%, and will reduce the targets attack and cast speed by 50%.\n- Spells can also trigger buffs, debuffs, stunning and movement impairing.\n- Forgotten Guardian will now do a Shield Slam attack which stuns the target for 5 sec.\n- Servant of Keldroth's Whirlwind attack will trigger a freeze/slow effect on all targets struck.\n- Skeletal Minions will no longer regenerate their HP.\n- Added target dummies to Capital Outskirts.\n- Extended the Wolves at the Gates quest, it is now a three series quest which involves the killing of Young, Elder and Magnificent wolves.\n- Crushing Blow II tome will no longer be dropped by Skeletal Champion, it will only be dropped by Servant of Keldroth.\nBalancing & Item Data\n- Added a DoT to Fireball I.\n- Added a DoT chance on hit to Heartbleed and The Ravager.\n- Added shadow damage chance on hit for Doomhammer.\n- Added shadow damage chance on hit for Shadowforged Longsword.\n- Added healing chance on hit for the Scepter of Unholiness.\n- Lowered the radius of Taunt from 200 to 160.\n- Reduced the focus regeneration delay when casting a spell from 4 sec to 0.4 sec.\n- Reduced shared spell cast cooldown from 0.5 sec to 0.25 sec.\n- Boosted damage for all 2H melee weapons slightly.\n- Boosted damage for all melee spells slightly.\n- Upped drop percentage for rare loots dropped by bosses in Outskirts Catacombs.\nNew Items, NPCs, Quests & Spells\n- Added Fiery Arrow I, the first ranged attack spell! Which also triggers a fire DoT.\n- Added Shield Slam II, which also stuns the target for 3 sec.\n- Added a bite spell to the current wolf NPCs, the bite will also trigger a bleed DoT.\n- Added the latest SDK 2013 binaries.\n- PvP Override can now be set in the zone data.\n- Allow Mount can now be set in the zone data.\n- Dungeon Size can now be set in the zone data.\n- Added new textures for the Healing Circle and Shadow Circle.\nReduced entity, NPC and player networking again, this time by more than 50%!\n(above comparison consisted of at least ~70 NPCs)\n- Refactored a lot of code, removed unused and unnecessary entities. Refactored the FGD files too.\n2019-07-18 : Patch 188.8.131.52\n- Fixed a bug in the group system which would compute a faulty group size when someone left the group. Leading to group disband even if there were two players left in the group.\n- Connectivity state is no longer relying on information from the gameservers, this will help ensure that you don't end up being left online forever in the system.\n- Players can now reconnect to the master whenever, and initially players will now only be registered when they fully connect to the gameserver. Previously there could be scenarios where the gameserver tried to register players to the master too early which lead to inconsistencies.\n- Changing major options on the client will no longer disconnect you from the master server until you reconnect manually.\n- Improved caching algorithms when dealing with data packet broadcasting on the master.\n- All chatting is now done through the master server, which will make it easier to implement the guild system in the future.\n- When a gameserver is about to restart, quit or reload it will wait for all the userdata to be fully transmitted to the master before proceeding. To prevent potential packet loss.\n- Fixed a minor rare bug which would prevent you from being set to online, if you connected at the moment the master disconnected you from the system.\n- Major AI overhaul, NPCs will now engage the players much faster. And will engage when attacked from afar.\n- Combatants that use melee and ranged weapons will no longer switch weapon sets as frequently.\n- NPCs can now have unique Walk and Run speeds.\n- NPCs now run all their animation purely on the client and will properly suppress their AI when no players are around to save CPU cycles. Leading to an average cut of roughly 70-80% NPC networking!\n- Improved YAW speed for NPCs, especially when they are in combat.\n- NPCs will be able to attack you even if you stand ontop of them.\n- NPCs can now drop a random set of money.\n- Added Melee, Ranged and Magic damage scale options for NPCs. So that some NPCs can be buffed without needing to make new unqiue weapon items for those NPCs.\n- Improved melee logic for monster NPCs, the Rats had a hard time attacking players when they were partially blocked by solids.\n- Fixed NPC health regeneration logic, they will now regenerate their entire health pool within 15 sec by default.\n- Melee Spells will never be cancelled.\n- Fixed ranged NPCs, they are now establishing a proper line of sight and will cancel plus retry LOS properly when occluded.\n- Threat Reset Spell Effect will now reset everyone to a random threat rather than setting everyones threat to 0 which would not lead to a random selection at all.\n- Increased min and max idle wander distances, so that the NPCs walk around some more.\n- NPCs that are returning to spawn, running a patrol route, etc will never be suppressed when no players are around.\n- Players can now +use guards for some top-notch quality interacitons... NOOO!\n- NPCs can now use attack speed, the lower the value the faster the attack(s).\n- NPCs will no longer friendly fire their allies when they die and have active spell objects up.\n- Spell Projectiles will now be properly removed when hitting certain NPCs/solid entities.\n- Added logic_stopwatch which can be used to trigger timed events. The timer is drawn on the HUD, just above the experience bar. This will be used in the Catacombs so that the players know how much time they have left to kill Moroes in order to get the treasure loots.\n- Once a corpse or chest starts fading out you'll no longer be able to loot it!\n- When corpses have been fully looted, or if they had no loots at all they will become FULLY non-solid. So that they don't prevent the players from looting further corpses, when they pile up.\n- Compressed the scripted sequence entity, it can be used for quick sequences like overriding the idle anim and playing certain gestures.\n- Players and NPCs now have proper client-side baseflex features like blinking, head movement, body tilting, etc... This can be disabled through the options for performance reasons.\n- Fixed multiple issues in the func_player_blocker entity, it will now block players properly and smoothly.\n- If you enter the volume of func_player_blocker and become invalid you can be teleported to a specific point defined in that entity. Otherwise you'd be stuck forever.\n- point_template will now properly precache custom NPCs so that the server won't lag when they spawn later on.\n- Spell Explosions will no longer do any damage falloff or damage block reduction stuff.\n- Added target_dummy, which can be used for testing melee, ranged and magic damage!\n- logic_entity_counter can now filter entities based on NPC or Player ID.\n- logic_entity_monitor can now filter entities based on NPC or Player ID.\n- Local Chat is now local to the zone rather than the gameserver, meaning that you can chat with other players that reside in the zone regardless if they are physically in the gameserver. So now you can for example chat with other players running the Catacombs dungeon, to exchange assistance if needed!\n- You will no longer get stuck in combat when dying to an NPC.\n- Invalid enemies will be removed regularly to prevent combat stuckness issues.\n- Health regeneration while in combat has been reduced from 50% to 15% of the default rate. Now that Stamina increases health regeneration rate it was sensible to tweak the combat regeneration rate as well.\n- Taunt will no longer do lots of damage.\n- You can no longer crash the server by attacking with ranged or magic and disconnecting at the moment you execute the attack.\n- You can no longer friendly fire Guards and Players by disconnecting at the moment you attack with spells or ranged.\n- Fixed a bug which prevented a certain player from being invited to groups, if that player didn't properly trigger the group decline function.\n- Fixed a bug which prevented trading, if the trade cancel function was never called properly.\n- Increased max focus from 256 to 1000.\n- Attack power has been split into two stats, Melee and Ranged attack power so that ranged can be balanced properly.\n- Agility will increase ranged attack power.\n- Stamina will now increase health regeneration.\n- Intellect will now increase total focus pool.\n- Consumables will now print to the combat log and potentially spawn combat 3D text as well.\n- Fixed a bug in the active player counter reported in the main menu.\n- Fixed a lot of infamous group loot bugs, players that leave the server, disconnect, or roll on invalid loot will auto-pass so that the loot becomes available right away if everyone else rolled/passed.\n- Looting chests while in a group will no longer break the game by opening an invisible panel which cannot be closed!\n- When the roll panel is triggered, the loots being rolled for will be dispatched to everyone in the group regardless of PVS. And if you are in a dungeon, it will transmit regardless of group ID to make sure that people cannot ninja.\n- Loot Roll distance has been increased by roughly 100% in non-dungeons.\n- Whenever you kill NPCs in a dungeon, everyone will be added to the loot table, regardless of group ID.\n- Holstering weapons will properly cancel melee attacks.\n- Added a Loot All option when looting corpses and chests.\n- Removed voice chat logic.\n- When you trigger a spell object such as the healing circle it will now be properly rendered in the exact position it will be spawned.\n- Removed walking logic.\n- Optimized the client animationstate for players, prevented excessive sequence lookup calls.\n- Removed legacy player logo and spray code.\n- All non-unique items will now have a limited max quantity of 100, if you increase the total quantity beyond that you'll create a new item with the specified quantity. Aka, proper quantity distribution!\n- Fixed potential issues where picking up or handing in a quest would fail because it thought you didn't have enough room in your inventory.\n- If you win multiple rolls, those items will no longer be put in the same slot!\n- You can no longer access or update the bank while in combat.\n- You can now swap items as long as the item ID and quantity is not the same for both of the items.\n- You can no longer enter a dungeon accidentally if you have not been fully verified by the server.\n- Updated the default camera offset to -5 UP and 19.5 RIGHT.\n- Looting corpses or chests will open the looting menu even if the roll menu popped up.\n- You can no longer use spells to heal or attack someone who is dead.\n- Health regeneration will no longer reset when you take damage.\n- When you attack another player you'll enter combat properly.\nGUI & HUD\n- Changing audio settings will no longer crash the game.\n- The quick reply feature now works properly, it will no longer be overriden by anyone chatting in the Global, Group or Local chat. The reply ID will also last through connection sessions, but will be reset once you change to another character.\n- Added a new special GUI action button which can be used to enable input for certain panels, trigger item comparison, trigger quantity-split-merging logic, etc...\n- By holding the special GUI action button you can compare underlying items in your inventory, quest log, merchant view, etc with equipped items.\n- By holding the special GUI action button you may enable mouse input for the loot roll panel and group invite panel.\n- By holding the special GUI action button and left clicking on an item you will trigger a function which will allow you to extract a certain quantity from the item. Can only be used on non-unique items.\n- By holding the special GUI action button and right clicking an item in the inventory when the merchant view is up you will sell the entire item, if the item is not unique. Rather than selling one quantity at a time.\n- By holding the special GUI action button and left clicking a purchasable item in the merchant view you will be able to choose how many stacks you wish to buy. Will only work for non-unique items.\n- You can no longer paralyze players by spamming group invites, the group invite GUI will not have input by default. Hold the special GUI action key to enable input.\n- Loot Roll panel will no longer swallow mouse and keyboard input, when your group receives loot that should be rolled for simply hold the special GUI action key to enable input for this panel so that you can choose to roll or pass.\n- Loot Roll panel items are now more compact, updated their visual design.\n- Updated roll notification chat messages to have better colorization, so that players can distinguish the notifications properly. Also added personal notifications for the local recipient.\n- Quest Objectives are now being rendered properly in the Quest Log panel.\n- Quick Item Selection feature will no longer list items in the bank!\n- NPC Dialogue in the Interaction Panel will no longer appear cropped for some resolutions.\n- It is now a lot easier to remove spells from the action bar.\n- It is now possible to re-organize your inventory in the merchant panel, like you'd expect.\n- Added a buyback feature, whenever you sell something to a vendor you'll be able to buyback the item you sold if it was a mistake. The server will only keep the 18 latest items in the cache, and will only last throughout one session. So if you reconnect, switch characters or leave the map it'll be purged.\n- Added a Resume Game button in the main menu while in-game.\n- Cooldowns are now more noticable and will render properly across different maps/sessions.\n- Added 3D healthbars for NPCs and Players. Enable them through the options.\n- It is now possible to show finished quests, this can also be enabled through the options.\n- Tomes will now let you know whether or not you've learnt that specific tome.\n- Items that cannot be traded will specifiy so in the tooltip.\n- By default all quests will be auto-tracked, the auto-track limit and whether or not every new quest should be tracked can be changed in the options.\n- Players or NPCs that have a much greater level than yourself will have their name rendered in a dark-red color. (danger)\n- Crosshair should no longer randomly disappear forever when you change certain video options.\n- Improved the Info Sign VGUI Screen, it should now render the label more consitently. With a proper white foreground color and no background color.\nUpdated rarity colors\n- Junk - Grey\n- Common - Green\n- Rare - Light Blue\n- Epic - Purple'ish\n- Legendary - Orange'ish\n- Scrollbars are no longer super slow.\n- If you are the leader of some group and leave when the group size is greater than 2, you will be notified of the new group leader.\n- Added dropshadow outline to quest objectives and quest list items.\nWeapons & Combat\n- Weapons will do multiple world decal traces, should be improved further later on though.\n- Improved hit detection for NPCs and Players. NPCs will no longer cut their attacks, or do a limited amount of attack traces.\n- Moroes the Summoner will remove his minions on death. On sacrifice Moroes will heal himself for 15% of his total health rather than 10%. And the sacrifice will be triggered everytime he loses 35% health. However he will no longer check the sacrifice logic while someone is being sacrificed, so that he won't sacrifice another player right away when the previous sacrifice ended. Plus the minions will not be removed anymore, unless if Moroes dies or leaves combat.\n- Harold will no longer print his dialogue when you +use the cage after rescuing him.\n- Fixed minor navigation issues in Capital Outskirts near the Commanding Smugglers.\nBalancing & Item Data\n- 2H Weapon range has been reduced by 5 units.\n- Stamina will increase health regeneration by 0.165HP/s per point.\n- Intellect will give one spellpower per point rather than 3.\n- Intellect will increase total focus pool by 0.625 per point.\n- Agility will increase ranged attack power by 3 per point.\n- Each point of melee attack power will increase damage by 0.75 rather than 0.90\n- Each point of spellpower will increase damage by 0.50 rather than 0.60.\n- Each point of ranged attack power will increase damage by 0.335.\n- Berserker's Helmet Melee Attack Power has been reduced from 50 to 20.\n- Shield of Vengeance has been buffed, armor has been increased by 6, and agility by 1.\n- Broken Skull price has been reduced from 5 to 2.\n- Smuggler Lite experience has been buffed by 35.\n- Commanding Smugglers will deal 15% more damage.\n- Young and Elder Wolves have had their experience buffed by 15 and 25 respectively.\n- Guards will do 100% more damage.\n- Smuggler Legionnaire will do 50% more damage.\n- Demonic Rat experience has been nerfed by 50.\n- Skeletal Ranger experience has been nerfed by 100.\n- Buffed Moroes the Summoner's health by 250, melee damage by 20% and magic damage by 100%.\n- Nerfed Moroes the Summoner's experience by 250.\n- Forgotten Guardian is not as resistant to magic anymore, nerfed by 50%.\n- Nerfed Forgotten Guardian experience by 250.\n- Buffed Shadow of Keldroth to deal 25% more damage.\n- Nerfed Shadow of Keldroth experience by 500.\n- Nerfed Skeletal Berserker experience by 200.\n- Skeletal Berserker will attack 30% faster, will deal 50% more damage with melee and 35% more damage with ranged.\n- Nerfed Skeletal Avenger experience by 300.\n- Nerfed Skeletal Champion experience by 500.\n- Nerfed Skeletal Minion health by 150.\n- Nerfed Skeletal Minion experience by 100.\n- Skeletal Minions are 25% less resistant to magic.\n- Moroes the Summoner quest will give 2500 less experience and 500 less coins on completion.\n- Changed focus cost for Melee Smash II from 75 to 55.\n- Shadow of Keldroth's Whirlwind I spell will have a greater knockback, less cooldown and do 5 more damage.\n- Healing Circle I will heal every 4.5 sec rather than 4 sec, and will do 10-20 healing rather than 14-33.\n- Shadow Circle I will damage every 3 sec rather than 2.5 sec, knockback has been buffed by 25 and damage has been nerfed by 12.\n- Healing Touch I has been nerfed from 47-64 healing to 25-35 healing.\n- Healing Touch I cooldown has been changed from 7.5 sec to 0.5 sec.\n- Healing Touch I cast time has been changed from 3 sec to 2.25 sec.\n- Healing Touch I range has been increased from 300 to 350.\n- Healing Touch I focus cost has been changed from 30 to 25.\n- Skeletal Minions movement speed has been nerfed by 60%.\n- Skeletal Ranger will do 50% more ranged damage.\n- Buffed Shield Slam I damage by 5.\n- Buffed all 2H weapon damage by roughly 50%.\n- Increased the range of Taunt by 25.\n- Taunt will no longer have a large cooldown, nerfed it down to 10 sec.\n- Taunt will now increase threat a lot more, which will increase the likelyhood of being attacked by the affected NPCs.\n- Fireball I cast time has been reduced from 3.5 sec to 2 sec.\n- Increased max breath under water by 50%.\nNew Items, NPCs, Quests & Spells\n- Added a new daily quest for the Catacombs dungeon.\n- Removed level requirement from all equippable quest rewards.\n- Made sure that you cannot trade any equippable quest reward items.\n- Fixed a strange crash which would only happen if you sat the model quality to low.\n- Fixed multiple textures with messy reflections.\n- Fixed Wolves walk anim, they are no longer rotating all over the place.\n- Improved Discord RPC to include proper images of the maps you're playing in, and report your character name plus level.\n- Loot Drop Chances are now using a new and more accurate random engine.\n- Optimized navmesh logic so that we don't generate tons of useless metadata and areas. Disabled JUMP, CROUCH and CLIMB areas. For reference, Capital Outskirts NAV file got reduced by 55 MB thanks to these changes... Apparently the default NAV takes up most of the in-game memory as well.\n- Removed tons of legacy HL2 code and entities!\n- Hashed the VPKs so that the game will load a little faster.\n2019-01-14 : Patch 184.108.40.206\nCore & Misc\n- Added support for Discord RPC, on Windows.\n- Added full dedicated server support for Linux!\n- Major performance & network optimizations + refactoring.\n- The Item Creator tool is now available to the public!\n- NPCs & Player Models will no longer twitch randomly and uncontrollably, thanks to a fix provided here\n- buildcubemaps will no longer cause the game to enter a deadlock.\n- Applied a simple fix for the FMOD mute logic, whenever a new sound would play, the volume would not be set to 0, if mute was enabled. So for a brief second you would hear tiny high pitch noises every time a new sound was being played.\n- Added graceful termination for Linux DS, using a proper signal handler.\n- All gameservers will now set -nohltv by default, to prevent hltv from taking up an unnecessary port for each server.\n- Fixed a race condition which would occur when a client connected to a server, the client would execute a ClientCMD on another thread, while already executing other ClientCMDs on another thread!\n- Added new localization files, gamemisc_english and gamedata_english. The first one is used for map localization, while the second one is used for all item localization, automated through the ItemCreator tool.\n- Reverted to 66 tickrate for local test servers, dedicated servers use 33 tick by default.\n- Improved debugging for the master & gameserver + RakNet debugging. Using the sv_debug_raknet cvar.\n- Removed a lot of legacy code and content.\n- Boss Corpses and Treasure Chests will not despawn in dungeons!\n- Fixed some strange exceptions related to item equipping, in some cases where you would unequip, re-equip, swap items, it would crash when storing the changes to MySQL.\n- Fixed bad quantity removal, some items would have their quantities decreased twice.\n- Added proper password support.\n- Added an online client list, so we don't have to iterate through too many players in the long run, when we don't care about offline users.\n- Player names are being properly hashed, so that we can do lookup by name faster, for instance when adding a friend, inviting someone by name, etc...\n- Optimized many calls to use the new online client list, rather than checking through a much larger list, when we only care about online users.\n- Fixed sorting issues if the data had to be sorted using an integer greater than 32-bits.\n- Improved speed of sorting algorithms used.\n- Gameservers will not send any data before they have been successfully registered @ master.\n- Added interaction dialogue messages, which will be triggered if you were unable to interact with an NPC.\n- Non-BaseCreature NPCs will now be fully immortal, NPCs like Seagulls, Crows, etc...\n- NPCs will now use proper pathfinding when trying to flee from an enemy.\n- NPC names are now being localized.\n- NPC Auto-Spawner will use a smaller HULL when checking whether or not an NPC can be respawned in its original position, checking for free space.\n- Fish NPCs will panic whenever someone dies near them.\n- NPCs will fade-in on spawn. NPCs can also be faded-out before being killed, corpses will also fade-out.\n- Corpses will fade-out.\n- Optimized NPCs network vars, to save as many bits as possible...\n- If an NPC is returning to spawn, other NPCs will ignore this NPC, even if they are enemies.\n- Added InputPrintDialogue input, which can be used to print dialogue to nearby players.\n- Improved NPC Squads to properly communicate whenever an NPC needs help, for example when an NPC wants to flee, the NPC will run to a nearby ally, and return with aid.\n- You can set if an NPC should notify all of its squad members regardless of distance, when being attacked. Defaults to distance based, if you engage with an NPC in a squad, the NPC will tell its squad mates to come help.\n- NPCs can now use ranged weapons, and will prioritize ranged weapons over melee whenever possible.\n- NPCs will notify other allies whenever they took damage from an NPC or Player.\n- Added TypeOverride for npc_static, so that a dialogue based NPC can still be used as a banker NPC for example.\n- Improved AI when in a dungeon, NPCs will chase enemies forever if in a dungeon.\n- Made some minor changes to how factions work for NPCs, NPCs that have a relationship ID will become your enemy if you have less than 0 reputation for that repID, only if this NPC is set as an ally for that relationship ID, otherwise neutral.\n- Added massive changes to the AI Spellcast Behavior, NPCs can now cast projectiles, spell objects, AOE spells, healing spells, heal allies, any melee/ranged spells, etc... Plus they will now use a proper cooldown system! And play the appropriate spell sounds.\n- Thanks to the new Spellcast Behavior changes, NPCs will select their spells more wisely, prioritizing magic whenever possible.\n- Fixed NPCs assuming that every Main Hand slot weapon was a 2H weapon.\n- Added NPC Escort functionality, simply do StartEscort, the activator must be a player if you want to progress a potential quest related to the escort. This new feature will allow mappers to make quests where you have to either protect or escort some NPC.\n- If an NPC is following a patrol route, OnPass will be fired for each node reached, if using path_corner, or path_corner_crash.\n- NPCs will regen health more rapidly when not in combat.\n- Added KillFade Input, can be used when you want to kill the NPC but want the NPC to fade-out first, won't spawn a corpse! (client-side fade)\n- NPCs can now dual wield properly.\n- Fixed NPC engaged idle anims, they should play properly now when an NPC is in combat.\n- In Hammer you can set if an NPC can Flee or not, set the blood color/type and the hull type/size.\n- Setting the Long Range/Distance Shoot flag for NPCs will no longer break their AI, previously this flag would give their weapons infinite range, so they wouldn't bother moving.\n- Added support for patrol interruption strictness, you can set if the npc should care to engage in combat, or only if blocked, etc...\n- NPCs max armor has been set to 2000.\n- Added new dropchance calculation logic, it should be more randomized now.\n- Added 'master' support for checkpoint entities, to prevent people from spawning in (0,0,0) if no checkpoint was available.\n- Soundscapes now work properly for Linux systems.\n- Soundscapes are now fully client-side, rather than using the server to figure out for each player which soundscape they should trigger, this is now done per-local-player-locally! Simply by checking if you're within any of the defined soundscapes. See func_soundscape, func_soundscape_simple, func_soundscape_area for more.\n- You can also define a default soundscape for your map through the map properties, if you want to trigger this particular soundscape no matter what, when no other soundscape is available/nearby.\n- Glow Outline Color is now fully client-side.\n- Reworked client-side gib code.\n- Added logic_npc_dialogue, which can be used to print NPC dialogue for a specific NPC even if that NPC is not in the actual map, if in a dungeon it will print to all players by default.\n- point_viewcontrol will now apply to everyone in the map, can be used in dungeons for small cutscenes. These cutscenes can be interrupted locally by hitting the JUMP button.\n- Added item_chest, a treasure chest, can be used to distribute secret/rare snacks. Works like regular looting, when looting a corpse.\n- Spell Projectiles + Arrows now use a proper collision group, to prevent them from colliding with each other.\n- Spell Projectiles should be removed properly now, previously the entity would linger, even for minutes after impact...\n- Disabled blood decals from being emitted.\n- Model particles have been fully fixed to work for Infestus, the model particles will also be properly purged whenever the model changes or the entity is removed. Also fixed a memory leak which would occur when parsing the particle keyvalues and not finding the particle or attachment itself, it would return prematurely.\n- Spell Objects will now do proper damage impacts.\n- Added universal input to toggle entity collision (ToggleCollision), can be used for doors, if you don't want the door to be affected by NPCs or players, simply disable its collision, this is also good for navmesh, since the door will block parts of the nav when opened.\n- Added game_chat, similar to game_text, however this entity simply prints to the chat instead, no fancy effects.\n- Added a new collision group which can be used for NPCs and Players when we fear they might be stuck or if they might get stuck, enabling this collision group will disable collision until there is space.\n- Fixed a rare exploit which could be used by players to loot corpses that didn't belong to them.\n- Added ProgressAll for logic_quest_progress, this can be used to progress a quest for everyone in a dungeon or in a group.\n- Players & NPCs can now cast more complex spells.\n- Added AFK Kick manager, the max AFK time depends on the map type, whether you are in the lobby, a dungeon or in the world.\n- Added major fixes to the thirdperson camera, it now updates more smoothly with the world, little to no clipping through the world.\n- Added thirdperson camera alpha changes when the camera zooms-in further than the minimum distance, making your player + armor + weapons transparent so that your view won't be fully obscured in this situation.\n- You can no longer do camera free rotation while dead.\n- Fixed cam collision while dead, should no longer clip through floor.\n- Holding in free rotation before dying and not letting go until respawning would leave your character in a permanent free view mode, this has been fixed.\n- Fixed issues related to trading, if you traded multiple items of the same ID, you would only trade one of these items successfully, meaning you'd lose the rest!\n- Fixed ClientCommand/MasterBroadcast issues which could occur if you had a large ping and sent multiple commands within a short time period, this could result in the server processing the same stuff more than once, normally this is not a problem, but when you want to hand in a quest, you could've handed it in twice!\n- Dormant armor and weapons will no longer do any thinking.\n- Removed client-think for players, except for the local-player.\n- Prevented a potential exploit which would allow a player to hand-in a quest to any NPC if certain conditions were met.\n- Added a time-out feature for the dungeon loading screen, if you wait longer than 2 min, you will be disconnected from the dungeon, assuming it didn't start.\n- Added a dungeon limit reply, if there is no dungeons available, you will be notified of this.\n- Bots are now working properly, can be used for testing purposes, in a local game. Use RemoveAllTestBots to kick all bots from the game, if needed.\n- Money is now being clamped properly to prevent it from going out of range.\n- You can no longer halt your respawn timer by holding down any buttons.\n- Fixed player death angle and animation, should no longer glitch up for players entering the PVS just after someone died, or for instance if you entered the game after someone recently died, stuff will be rendered correctly.\n- Added support for ranged weapons.\n- Whenever you attack with ranged weapons, your arrows will glow locally, to help you see the trajectory, especially in darker areas.\n- Fixed a null-pointer crash in the footsteps code.\n- Fixed a bug in the inventory and banking system, basically you could move an item onto another item, and not do a swap, if you didn't know that there was in fact an item already in that slot, if the master disconnected due to a crash you could move items onto other items, stacking them all in the same slot. When the master came back up, you'd suddenly have those items in one slot.\n- You can no longer enter a dungeon when you are dead, observing, not fully connected or when in combat.\n- Added a teleport sound which will play whenever a player is being teleported.\n- Added missing JUMP animevent.\n- Players will no longer play engaged animations when all weapons have been holstered.\n- Combat State has been improved, you should no longer be plagued by 'You cannot do this while in combat' stuff, when you recently left combat.\nGUI & HUD\n- Fixed some minor issues related to the user search feature, some systems would not register the ENTER key, which would trigger the search itself, now it may trigger directly as you write.\n- You can no longer swap equal items between bank and inventory, for now.\n- You can now see your reputation state for each reputation, simply hover over the reputation value to see your standing.\n- Fixed Quest Tracker HUD, sometimes the tracker HUD would report faulty values.\n- Fixed invalid pointers being stored for some HUD elements.\n- Added quest auto-tracking feature, which is triggered if you for example hand-in a quest, and then pickup a follow up quest which required the quest you just handed-in, this will auto track the new quest.\n- You can no longer open any GUI menus in the lobby map.\n- Fixed various HUD & GUI issues on Linux/OSX, the 2D Info HUD would only render the first letter of an NPC or Player name.\n- Reworked the Item Tooltip logic, it is now rendered properly, more compact, and will clamp to the screen if it becomes too large.\n- Misc/Ranged weapon will be rendered on the back, in the character preview screen, rather than in the left or right hand, which would be weird if you also had a main & off hand weapon equipped.\n- Your ping and world number will now be rendered in the bottom right corner of the main menu, the amount of players online in all of the worlds combined will also be displayed there, plus other misc stuff.\n- Fixed a horrible bug which would break the Item Tooltip rendering, if you had a low fps, lower than 25, the tooltip would flicker or not render at all, due to some inefficient visibility check that would not be called often enough if you had lower than 25 FPS.\n- Item Tooltip will now display both negative and positive values for different stats.\n- The mouse cursor will now be properly positioned in the middle of every GUI panel, however on Linux it may not center properly, yet.\n- Experience bar and text will no longer be rendered at max level.\n- Layout and update response times in the inventory GUI should be faster.\n- Character Stats will now show negative values, if any. Plus the armor stat will show exactly how much damage reduction you will do for your level, and how much move speed + cast speed changes have been applied.\n- User Search will now display how many results were found compared to the total online players active throughout the master itself. (all worlds)\n- Clamped progress bars for XP, health and focus to stick between 0-1, in some cases the progress bars could've been rendered wrong if for some reason this fraction went out of range.\n- Added a combat indicator, on your local character HUD in the top left corner, there will be a flashing red circle behind your character model.\n- Item Tooltip sell price, Merchant Buyout Price, etc... now use the money icon instead of just plain text.\n- You can no longer spam other players by inviting them continuously, which would reset their notification panel state every time. The same fix has been applied to the trading panel.\n- Updated Quest Tracker title colors, when the quest is ongoing/not finished it will render in a cyan/brown color, if it is finished it will render as green, red if failed.\n- Fixed character HUD being delayed slightly for the local user, due to waiting for the playerID to be set on the next frame.\n- Made sure to set default values for the character preview debug cvars.\n- Minimap will no longer go crazy/twitch when you die while allow rotation is enabled.\n- Added an option to render minimap transparently, with no background or border image. If disabled, a black background will be rendered + the frame.\n- 3D Info HUD (NPC Names & Corpse Names) can now be disabled through the options, you can also set the max amount of names to render at once, I've also made sure that any names that render at an angle greater than 90 from your view will not be rendered at all.\n- Fixed potential crash in the loading screen GUI.\n- Ban reason message should now appear correctly if you are disconnected from a server due to ban.\n- Fixed potential buffer overflow issue in the chat system.\n- Chat Channels have now been given unique colors, Global & Local uses the same color, Whisper/Private has its own color and Group chat has its own color.\n- If an NPC or Corpse is fading in/out, 3D info and 2D info will not be rendered for this entity.\nWeapons & Combat\n- Improved melee hit detection further, also made sure that attacks will not affect enemies who are directed roughly greater than 75 degrees from the attack position, meaning you are fully safe when attacking someone from the behind.\n- Equipping a new weapon while having a weapon drawn, will draw this weapon directly, assuming it was an off-hand or main-hand, while having melee drawn.\n- Weapon data no longer cares about weapon pos and angle, the wielder model will have defined some necessary attachments, which have the predefined perfect position and angles instead.\n- Weapon position & angle is now updated in realtime @ client, it has a much more accurate position than before, previously you could notice that the weapon did not always move perfectly with an NPCs or Players hand.\n- Improved the Combat Log HUD to display damage reduced due to Armor, Resistances and Blocking, a simple damage report.\n- Added Capital Outskirts Catacombs dungeon map. You can get extra rare loots if you complete the dungeon in less than 15 min! (HARD ~ bring 4 pals)\n- Fixed flickering windows @ Cathedral in Capital Outskirts\nBalancing & Item Data\n- Changed how armor works, armor is now calculated using this formula: Level*Level + Level*11 + 65, this represents the max armor for the desired level, if you have max armor or more, you will reduce melee or ranged attacks by 65% if the opponent is equal to your level, otherwise you use the smallest level and check how much armor you can decrease against that level.\n- Max Armor will slow you down by maximum 25%.\n- Max Armor will slow your casting speed by maximum 35%.\n- Agility will increase your running speed by maximum 50%.\n- Intellect will decrease casting time by maximum 30%\n- Ring of Immense Power and Warrior's Blessing have been changed, you can now buy more rings, with different type of stats to satisfy different kind of builds.\n- It is now possible to add items with sell price 0, meaning FREE.\n- Weapons now have an extended set of flags, so we can define different behaviors for different weapon types.\n- Armor & Weapons can now increase or decrease your total focus value.\n- Food items will now have a short cooldown when consumed.\n- Spells now have a much more concrete layout, allowing for more variety.\n- Added support for pure junk inventory items.\nNew Items, NPCs, Quests & Spells\n- Added 2 2H weapons, blunt weapons, with new animations!\n- Added 3 1H weapons.\n- Added 2 gloves.\n- Added 4+ helms.\n- Added 1 chestguard.\n- Added 2 bows.\n- Added 10+ shields (not all are obtainable yet, 7 are obtainable now!)\n- Added 3 rings.\n- Added a new necklace.\n- Added 6 new awesome spells, proper tanking spells are amongst them.\n- Added 5 new quests for the new dungeon map! Get crackin, folks!\n- Added 10 new NPCs.\n- + Various misc items...\n- Optimized the game folder, it should now be roughly around 3GB! (the dedicated server is less than 700MB)\n- Game should boot & load faster!\n2018-04-21 : Patch 220.127.116.11 Hotfix 1\n- Optimized glow outline effect.\n- Optimized 3D info HUD.\n- Fixed a crash related to the glow effect.\n- NPCs can no longer be interrupted when they are returning to spawn, previously they would just stop moving if they were blocked.\n- Fixed health and focus regen issues, NPCs should no longer regen super fast when leaving combat.\n- Changed the default keybind for toggling walking to keypad minus, to prevent random walk enable when you alt+tab out of the game, write exec config_default in the console to enforce the new config + keybinds.\n- Nerfed knockback, especially in PvP.\n- Added knockback support for spells, Arcane Blast will now knock enemies away.\n- Fixed thirdperson camera, it is now slightly smoother and updates faster, prevents clipping through walls.\n- Thirdperson camera will now be properly reset on connection.\nGUI & HUD\n- 2D info HUD should now center-align properly on smaller and larger resolutions.\n- Fixed a rare bug which would make the action HUD position at the far left corner instead of in the middle.\n2018-04-15 : Patch 18.104.22.168\n- Major optimization for client & server, reduced costly code, improved expensive code. Data can be retrieved even faster, clients should expect decent FPS boosts, especially on a low end system.\n- Increased NPC chase distance by 50%.\n- Walking can now be toggled.\n- When entering a server with dead players they should no longer go T-pose.\n- Weapons will no longer have their angle or position prematurely updated while drawing or holstering.\n- Fixed a bug which would allow the player to execute another spell based attack while currently doing a spell based attack, this would break the current attack.\n- Improved melee accuracy slightly.\nGUI & HUD\n- Fixed a bug which would render group members in the wrong position in the minimap if they left your PVS.\n- Fixed a potential bug which would allow the player to track the same quest twice.\n- The 2D info view HUD should be more consistent and less laggy.\n- Increased movement speed while casting spells, speed will now be reduced by 25% instead of 50%.\n- Movement speed will be increased by 0.098% per point of Agility\n- Attack speed will be increased by 0.165% per point of Agility.\n- All melee attack speeds have been tweaked, no weapons should be slower than 1.1 currently.\n2018-03-27 : Patch 22.214.171.124\n- Fixed issues related to the new thread safety logic, players should no longer experience brief lag spikes.\n- Corpses will now ignore +use if there is no loots available, this will ensure that no loot issues will occur if corpses pile up.\n- Added trigger_pvp_zone which can be used to mark an area as a PvP zone or safe zone, in PvP only servers/maps safe zones can be used to create certain non-PvP areas. While PVE servers may have some PvP forced areas. Whenever you enter a PvP zone the minimap zone text will be rendered in red.\n- Increased idle distance and decreased idle check time.\n- Voice will be fully disabled for players further than 1000 units from the local player, group members will not be affected.\n- Added many fixes to the thirdperson camera, proper collision handling, smoother transitioning, over the shoulder support, check advanced options for setting up your preferred camera style.\n- Crosshair is now 100% accurate, spells will actually 'follow' the crosshair position now.\n- +use'ing stuff is now more responsive and easier in general, now that the crosshair has been fixed.\n- Added camera free rotation mode, press and hold MOUSE4 by default to enable this mode, while this mode is active you can rotate freely around your character.\n- Added attack speed functionality, increased Agility skill will increase your attack speed.\n- You can now do magic spells with any weapon active, your weapons will be holstered and re-drawn when the spell has successfully been casted.\n- You can now move and jump while activating spells, however your movement speed will be reduced by 50% while casting.\n- Weapon entities should update their position and angles more frequently.\n- You can now cancel a spell by re-activating the same spell or another spell, clicking another spell will trigger that spell instead.\n- Added remaining ranged weapon logic, however no ranged weapons are available yet!\n- Fixed a bug which would occur when you tried to holster ranged weapons.\nGUI & HUD\n- Added NPC dialogue which will be printed in the chat, example:\n- Closecaptions, npc dialogue & subtitles will always be shown when in a dungeon or battleground. If you're in a world map it will be distance based.\n- Altered attack speed for all weapons.\n- Adjusted the attack speed gained by Agility, you will now increase attack speed by 0.15% per point.\n- Adjusted the movement speed gained by Agility, you will now increase movement speed by 0.275% per point.\n- Adjusted the movement speed lost due to Armor, movement speed will be decreased by 0.085% per point of armor.\n- Increased default focus regeneration rate by 0.25.\n- Reduced default focus regeneration rate penalty wait time by 0.5 sec.\n- Fixed multiple typos in the localization file.\n2018-03-18 : Patch 126.96.36.199\n- All non dungeon gameservers will be restarted at a certain time during the day, by default everyday at 4 am, to battle the VAR (lag) issues due to high uptime.\n- Added proper thread safety for server and client. This should fix the rare crashes that have been reported.\n- Patrolling NPCs will no longer bug up when you engage them, Smuggler Legionnaire would randomly run back to the initial patrol point if he was too far away from it when engaged.\n- Added a simple magic lock-on algorithm for improved hit detection with magic spells, this is a temporary solution to the bugged crosshair angles.\n- Fixed PvP with melee weapons.\n- Voice proximity will be disabled between group members.\n- Fixed a major bug in the group system, if the group leader left the group, the group would break.\n- Updated max playerID value in infestus_selected_player/last_player cvars.\n- Fixed miss calculated equip stats on connection, level-up + weapon stats were omitted.\n- Equipped items will now be verified on connection.\n- Fixed multiple issues in the item slot system, you could potentially lose items due to some messy code and queries.\nGUI & HUD\n- Quest tracker & notifier has been optimized.\n- Interaction panel quest item overlay will no longer 'flicker'.\n- Bosses will no longer render their level.\n- Spell action bar is more responsive.\n- Finished quests will be rendered in green, both in the quest log and in the interaction panel quest items list.\n- Minimizing quest categories will no longer bug up.\n- If you are in a group, the group leader will be rendered in yellow text @ name.\n- Increased the respawn time for several quest items.\n- Felix's first quest will no longer give any rewards.\n- You can now sell the starter weapon pluss a bunch of other items.\n- Most of the equipable items can now be traded, not all quest reward items can be traded though.\n- Increased XP gained from Young Wolves by 10.\n2018-03-03 : Patch 188.8.131.52\nDisclaimer: Due to the complexity of this patch and the amount of rebalancing, all characters have been nerfed a little, any level above 15 has been clamped to 15, if you had more than 8000 coins your money have been clamped to 8000.\n- Added Linux & OSX client support! (Linux server support is in the works!!!)\n- Major client & server performance fixes & improvements. Reduced total networking by +40%!\n- Changed default tickrate from 66 to 30.\n- Added trading, player interaction, level-up panel & more!\n- Added cl_debug_raknet and sv_debug_raknet, use these to receive messages regarding data received, handled, etc.\n- Added an all new way for handling hit reg + lag compensation, no more expensive lag comp + jittering! Hit detection is much better for players & npcs!\n- Updated & optimized the entire database structure.\n- Fixed missing spell ID link when doing melee, ranged & magic attacks. The damageinfo wouldn't know which spell was used.\n- Fixed a bug which would make radius based damage spells ignore other players and even enemies.\n- Weapons will now spawn proper decal traces when hitting world / static stuff.\n- Added missing lag compensation when casting instant spells or aquiring a target to attack / heal.\n- Armor will no longer reduce damage taken if you took magic damage.\n- Resistance values will now reduce the damage taken for certain magic schools.\n- Spell object will now damage/heal properly if it has no creator. (level design placement)\n- Spell object will now dispatch damage / heal text properly if the spell has no creator.\n- Fixed a crash in the spell_object entity which would occur if the owner of the spell_object suddenly disconnected.\n- Fixed spell object not healing teammates.\n- item_object's will no longer cast shadows.\n- Spell projectiles will only cast shadows if they're ranged projectiles. (arrows)\n- Decals should no longer stick on to spell_object, arrow_projectile, spell_projectile and npc_static entities.\n- Corpse objects and static npcs will no longer do expensive animation calls when dormant.\n- Corpse objects will no longer lose their glow when you reconnect to the game. (if they 'belong' to you)\n- Optimized client animation state for npc_static and corpseobject.\n- Added prop_dynamic_simple, this is a lightweight, client based animatable entity which should be used instead of prop_dynamic when possible.\n- Added resistance attributes for npcs, removed other base stats like Stamina, Strength, etc for now.\n- Monsters can now stay put.\n- Combatants & Monsters can now patrol properly! You can setup a simple patrol route using path_corners.\n- Fixed a crash which would occur if you tried to fetch reputation info on the server for two players and check if they had certain affiliated reputations.\n- Added /promote, you can now promote someone else in your group to become the new group leader.\n- You can now /inv, /tell, /kick and /promote in all chat channels except for the whisper channel.\n- Added new techniques for calculating the XP needed for a certain lvl, uses simple formulas, the formulas get more complex every 10 lvl.\n- You will no longer receive XP when doing low lvl quests, if your lvl is greater than the max quest lvl range.\n- Added support for simple testing bots, mostly for profiling work.\n- Added the drown bar HUD which indicates how much breath you have, when the bar is empty you will start to take dmg, also\nadded threshold values for max breath + damage from drowning.\n- No more fade to black when dying due to fall damage.\n- You can no longer update/use/equip items while dead.\n- Optimized various usermessages.\n- Added proper keybinds for zoom in/out @ thirdperson camera.\n- Players will now glow when you look at them.\nGUI & HUD\n- When reloading client data, all GUI panels and HUD will be refreshed so that the new data pointers will be loaded!\n- Item tooltip are now rendered much faster.\n- Added missing nav progress UI resource file!\n- You will no longer render 3D icons like quest indication icons if you're too far away from the source position.\n- Fixed Z position for the actual 3D entity info names and quest icons to use a position vector based on the original position +\nan offset * vecUP direction instead of just adding it directly to the Z component.\n- Minimap icons will now render even if the npc_static is dormant.\n- Added the quick use item selection HUD! Which allows you to quickly select and use a potion / eat some food. (TAB by default)\n- Fixed control sizes @ notification panel for adding friends.\n- Fixed slow loading screen code.\n- Added a level-up panel which allows the player to choose how much points to spend in Stamina, Agility, Strength & Intellect! You will receive 4 points per level, you can easily reset your points but it will cost money!\n- Added the player interaction panel! Simply +use any player to display the menu, it will allow the player to message, invite, inspect or trade with another player.\n- Updated the notification panel GUI and scrollbar GUI.\n- Fixed a minor bug which would occur when you closed some VGUI panels, the chat would fade in and out quickly.\n- You should no longer be able to accidently open up two VGUI menus at the same time if you somehow pressed two buttons at the same time, ex C and P, etc..\n- Item tooltips should no longer render outside the screen if ypos < 0.\n- Increased quest log description font size.\n- You can now scroll to the top and bottom @ combat log. (check keyboard options for the bindings)\n- The notification panel will now properly send a cancel command when being closed by another panel.\n- The Social System GUI will no longer reset the who list whenever it tries to be refreshed.\n- Updated the item list height @ Social Panel when searching for other users.\n- The social system 'Who list' will no longer add duplicates, also fixed a minor memory leak.\n- The 'Who list' search keyword can not be longer than 30 characters!\n- The minimap will now render a money icon + the money left, instead of having it as a simple string only.\nSound & Music\n- Music data can now be retrieved faster.\n- Reloading client data will now finally reload music data as well.\n- FMOD will now be muted if the game is paused or if the game window is inactive while snd_mute_losefocus is set to 1.\n- Added a new quest, you can pick it up from Commander Felix if you've completed the first smuggler quests.\n- Added a new powerful smuggler npc, the npc will patrol around the encampment.\n- Added a new npc outside the graveyard catacombs, preparations have started, soon the catacombs will be opened!\n- Fixed occluder issues, sometimes wolves would disappear when walking too near the occluders.\n- Replaced some areaportal windows with regular areaportals.\n- You will no longer have to complete the two starter quests (speak with Rorin + meet up with Felix) in order to pick up other quests, you will now initially start with a simple weapon and be able to pick up any\navailable quests from the start!\n- Reduced the sell value for multiple items.\n2017-11-20 : Patch 184.108.40.206\n- Major optimization for master, client & server, slow algorithms have been improved greatly.\n- All data can now be retrieved super fast, improving the average speed of the game itself.\n- ALL VGUI components will now scale 100% perfect when you change resolution!\n- Weapon hit detection is now SUPERB, for both players & npcs. Improved melee accuracy!\n- Certain items will no longer be precached if they are not present in the map, for example quest items.\n- No more precaching of npcs which are not present in the specified map.\n- If an NPC is chasing you and you are much further above (Z) the npc, and not visible, then the npc will leave combat and return to spawn.\n- The VGUI panels will no longer lag the game, cached all image icons to prevent too much load when opening certain VGUI menus.\n- You can now remove spells from the action bar! (by right clicking the spell you want to remove from the bar, spell panel must be open for this to work)\n- Fixed VGUI issues like cropped text in merchant window, cropped text in spell panel, if you opened some of the panels fast and closed them fast, wrong fonts would be shown.\n- 3D Model panel will now render weapons @ the right attachments instead of auto bonemerge.\n- Fixed tooltips for Character Stats and Character Reputation disappearing if you opened the Reputation tab and hovered over a reputation item and then went back to the Stats tab, this prevented the stats from rendering tooltips.\n- The notification panel can now be properly closed by pressing ESC, previously it would not add the mainmenu prevention when it re-opened friends or character panel.\n- Fixed a bad bug which would occur when looking for available inventory slot(s), in some cases when you looked for a slot you could\npick the same slot twice, and add an item 'above' an existing item.\n- The Avatar model HUD will now update properly when you change equipment.\n- Moved the quest tracking HUD a bit more to the left, to line up with the minimap.\n- Fixed a potential bug which would occur when playerID > greater than 16 bits. (playerID & groupID is now 21 bits instead)\n- Rewrote the weapon logic, all hit detection related stuff is done on the server, the model only exists on the client! (for players and npcs)\nalso saved network edicts, + server load, due to the fact that the weapons followed the entity on the client + server...\n- Fixed some issues related to dual wielding.\n- You can now set model scale for NPC @ npc scripts.\n- NPC loot drop percentages are now represented as float, which is convenient for items with a super low percentage.\n- Fixed a bug which would occur in dungeons if Steam didn't load properly, the dungeon would report to the master before connecting to the master.\n- Added player deletion group handling, if the deleted player were in a group, announce and handle this properly.\n- Added name character limit, people shouldn't be allowed to have extremely long names! (limited to 16 characters)\n- Added a simple combat log HUD which displays damage taken, damage dealt, healing, etc... (check keyboard bindings for scrolling up & down)\n- Added simple death punishment, from now on you will lose 10% of your money when dying.\n- Added a new spell entity : spell_object which is a spell that spawns on the ground and renders a fancy texture effect\non the ground, anyone who enters this volume (bounds) will be affected by this spell.\n- NPCs can now flee properly, added proper NavMesh support.\n- Fixed faulty networked variables, some sent too few / many bits.\n- Added support for PvP when PvP mode is enabled! (group up to prevent friendly fire...)\n- Updated the drop rate for some items, the cost/sell values for food and other valuable items.\n- Improved local devmode functionality.\n2017-10-01 : Patch 220.127.116.11\n- Guards will no longer try to flee when at low health.\n- Changed cooldown rendering to be more obvious.\n- Fixed fake loading screen for dungeon system, the fake loading screen is opened while waiting for the dungeon to\n- Fixed reputation bugs, if you reached max rep it would reset back from 0 next time you received rep. Also, getting\nnegative rep while at max rep wouldn't have changed your rep value.\n- No more health regen while taking poison, drown & fall damage.\n- Vital data will now save every 60 sec, previously your vital data such as XP needed/current, level, etc would only\nsave when you disconnected. Now, if the server crashed that wouldn't happen = lost data!\n- Added proper crash handling for dungeon and world servers, players will not be left online forever if they don't\nreconnect to the game after being dropped from a crashed server.\n- Fixed a bug which would set everyone to 'offline' in the database whenever the master restarted. (when crashed)\n- Optimized data sent & received via master app.\n2017-09-14 : Patch 18.104.22.168 Hotfix 2\n- Fixed a major bug which would reset your client data and cause packet loss when connecting with your selected character.\n- You can no longer +use spam on doors, each +use will create a 2 second penalty.\n- Added new voice communication icons.\n- A voice icon will now be rendered for the local player as well, whenever the local player is communicating via voice.\n2017-09-10 : Patch 22.214.171.124 Hotfix 1\n- Fixed a crash issue related to data received for both client & server.\n- Fixed issues related to item tooltips not refreshing when moving items, swapping items, etc...\n2017-09-10 : Patch 126.96.36.199\n- If you have the required items for a quest you just picked up, those objectives will now be progressed right away.\n- Optimized various calls to remove and add @ inventory items.\n- Handing in a quest will now remove all related quest items, regardless if they're in your bank or not.\n- Fixed issues which would make incoming packets handled in an anti-queue manner.\n- If you have multiple quests which require the same item, handing in one of those quests will remove all of the desired\nitem(s), and remove progress from other quests who also needed these items.\n- If a quest has no rewards or objectives, these parts will no longer be rendered.\n- When a player takes damage, health regen will be delayed for 750 msec.\n- Dungeon system has been fully reworked, and will be introduced in the next patch, most likely!\n- Increased quest description font size + changed the font itself.\n- Changed quest reward info font and font size as well.\n- Fixed an issue in the quest panel where the reward text would clip with other text.\n- The action bars will now draw the keybind instead of numbers between 1-8, the action bars are tied to slot1-slot8.\n- Mayor Rorin's 3D model position @ 2D info panel has been fixed.\n- Fixed issues related to gameservers not fully reconnecting to the master server during connection issues.\n- Optimized the master server app, fixed bogus addressing.\n- Nerfed the two handed swords found in Capital Outskirts.\n- Nerfed the one handed maces found in Capital Outskirts.\n- Reduced sell price of food consumeables.\n- Added missing quantity for food items, when you purchase food you'll purchase it in quantities of 5 instead of 1.\n- Added some clips to prevent players from getting stuck.\n- Added an npc clip at the house near the bandit camp to prevent the npcs from getting stuck on the stairs.\n- Added clip @ stairs so that walking on stairs won't make you jitter.\n- Removed unnecessary entities.\n- Made some changes to the optimization in the map, the networking traffic has been lowered by 50%+!\n- Removed unnecessary entities.\n- Made some changes to the optimization in the map, the networking traffic has been lowered by 50%+!\n2017-08-27 : Patch 188.8.131.52\n- Fixed some typos in the scripts.\n- All scripts can now be reloaded on the server & client.\n- Friend items will no longer show N/A when friends go offline.\n- Added logic_bank_handler, which handles bank access stuff.\n- Added logic_changelevel which can be used to trigger changelevel through npc interaction for example.\n- Added the last pieces of the banking system.\n- Added tooltip info for reputation entries. Now you can read helpful information about your reputations!\n- HP and focus will be restored on level-up.\n- Fixed armor not following the owner properly when the owner went out of the local player's PVS, also added missing\nskin and bodygroup support.\n- Fixed a bug which allowed players to pick up more item_objects than the quest required, for quests which had multiple\nobjectives. Example: You could pick up\n6 pumpkins, when you only needed 5.\n- NPCs HP regen will be delayed for 0.5 sec when not in combat and taking damage, sometimes if you attacked an NPC\nand the NPC didn't see you at first,\nthe npc would regen the HP lost.\n- Fixed a bug which made the spellcast bar display the wrong cast time.\n- Fixed bad memory bug @ server, npc auto respawning logic.\n- You will now know if you're sending a message to the Global, Local or Party chat channel.\n- Projectile based spells will now take your spell power into account when computing the damage.\n- Projectile spells and arrows will no longer bounce, they will also auto remove when hitting any solid object.\n- Projectile spells and arrows will now automatically increase gravity affection when travelling further than the effective\n- If you're in a group, and someone in your group has a quest which requires a certain item which drops from certain\nNPCs, only those people with the quest will be able to loot these items!\n- A confirmation window will now appear when you try to delete one of your users.\n- Delay items will no longer be lost when a gameserver restarts or when a dungeon is created.\n- NPCs further away than 800 units from the attacker (player), will no longer be lagcompensated.\n- Quest reward logic has been simplified, you will now be properly notified if you are to choose or receive all of\nthe rewards for a certain quest.\n- Fixed a major issue related to the master server, if it crashed, gameserver would not reconnect to the newly restarted\n- Fixed player minimap icons being super tiny.\n- Added minimap icons for merchants, bankers, quests available and quest handin, so that players can get proper hints!\nYou can disable these minimap icons by setting: overview_hinticons to 0!\n- Various client performance improvements.\n2017-08-17 : Infestus Beta 1\nInfestus Beta 1 has been released!", "domain": "game"} +{"url": "https://mountaindreambg.com/what-is-an-online-slot-2/", "date": "2023-09-28T21:24:28Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233510454.60/warc/CC-MAIN-20230928194838-20230928224838-00079.warc.gz", "language_score": 0.9523015022277832, "token_count": 566, "dump": "CC-MAIN-2023-40", "global_id": "webtext-fineweb__CC-MAIN-2023-40__0__107710743", "lang": "en", "text": "An online slot is a casino game that allows players to wager real money in exchange for the chance to win a jackpot. The games are played with a computer program that randomly selects symbols to display on the reels. Some slot machines offer more than one payline, while others feature bonus rounds and progressive jackpots. Online slots are becoming increasingly complex as developers seek to create unique and exciting games for players. This includes adding new symbols, such as Wilds and Scatters, which can be hugely beneficial to your winning chances.\nMost people think that online slots are complicated to play, but that’s not true. The interface is simple enough to use, and the internal mechanics are actually quite complicated. The software that powers online slots uses Random Number Generators to ensure that each spin is completely random and unbiased. This is important to keep the games fair and exciting for all players. The RNG is tested by independent agencies to make sure that it cannot be tampered with by casinos or players.\nThe first step in playing online slot is to deposit money into the machine and activate the spin button. Once the machine has spun, you will see a screen with the winnings displayed. If you have the right combination of symbols, you will win the prize displayed. If not, you will need to try again. Many slot machines have different payout structures, so it’s a good idea to read the rules of each one before you start playing.\nOnce you’ve got your winnings, you can withdraw them or use them to continue spinning the reels. Some of the best online casinos have a variety of games, including slot machines, which are the most popular form of gambling on the internet. These sites are licensed by the appropriate regulatory bodies and follow strict protocols to keep players safe.\nSome online casinos also have special promotions to attract new players. These bonuses can include free spins, deposit match bonuses, and other incentives that can boost your bankroll and increase the chances of winning big. It’s important to find a reputable casino that offers these bonuses and has an extensive library of slot games.\nSlots are among the most popular casino games, but they can be intimidating for newcomers. There are so many variations on the theme, and it can be difficult to know what to look for. However, once you get the hang of how to play them, you can enjoy the thrill of spinning the reels and trying to win big. To begin with, you should check the payout percentage of your favorite slot game. This information can usually be found on the game’s rules or information page, or in a list of payout percentages posted on the casino website. If you can’t find this information, you can also contact customer support to ask a question.", "domain": "game"} +{"url": "https://info.looker.com/whitepapers/looker-data-apps-gaming-analytics", "date": "2018-11-14T19:49:25Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-47/segments/1542039742263.28/warc/CC-MAIN-20181114191308-20181114213308-00210.warc.gz", "language_score": 0.971598207950592, "token_count": 184, "dump": "CC-MAIN-2018-47", "global_id": "webtext-fineweb__CC-MAIN-2018-47__0__180592847", "lang": "en", "text": "Gaming companies drive success by creating engaging games that players love, which keep them returning for a long time. In today’s market, gaming companies everywhere need to understand exactly why players keep coming back. The Looker Data App for Gaming Analytics makes even the staggering amount of event and transactional data collected at gaming companies accessible and meaningful to the whole company.\nWith Looker, game developers can see what features are being used, level difficulty, and player lifetime value to enhance their understanding of what players love about their game. And with real-time insights, they can react quickly to fix issues and easily run A/B tests to understand the impact of new features for faster development cycles. Plus, by creating a single source of truth with Looker, the whole company can quickly and easily understand complex questions such as how feature usage by device differs by country so everyone is working toward the goal of making great games.", "domain": "game"} +{"url": "http://uphacks.com/assassins-creed-revelations-trainer-60-%E2%80%93-pc-megatrainercheathackmultihack-godmode-free/", "date": "2013-05-21T09:25:19Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368699856050/warc/CC-MAIN-20130516102416-00045-ip-10-60-113-184.ec2.internal.warc.gz", "language_score": 0.7907878160476685, "token_count": 542, "dump": "CC-MAIN-2013-20", "global_id": "webtext-fineweb__CC-MAIN-2013-20__0__118060846", "lang": "en", "text": "Assassins Creed Revelations Trainer +60 ? PC MegaTrainer/Cheat/Hack/MultiHack – Godmode FREE\nAssassins Creed Revelations Trainer +60 ? PC MegaTrainer/Cheat/Hack/MultiHack – Godmode FREE:\n*UPDATED every WEEK\n* Work for ALL VERSIONS of the game: Steam/Retail,Razor1911, Skidrow , Multiplayer and ONLINE versions.\n* Easy to use . Simply run it and you are ready to go. Accompanied with a simple user guide.\n*100% Satisfaction Guaranteed. Download and Enjoy!\nInsert ? Enable Trainer\nNumpad 1 ? Unlimited/Infinite Health ? GODMODE ( your health generates very quickly)\nNumpad 2 ? Add Unlimited Money (press to add more money ? you will see the change when you get into the inventory)\nNumpad 3 ? Add Unlimited Bullet (press to add more bullet ? you will see the change when you get into the inventory)\nNumpad 4 ? Add Unlimited Knifes (press to add more knifes ? you will see the change when you get into the inventory)\nNumpad 5- Add Unlimited Medicines (press to add more medicines ? you will see the change when you get into the inventory)\nNumpad 6 ? One Hit KO/Instant KILL (Any hit on the enemies will result in instant kill, despite their current health or level)\nNumpad 7 -Add Unlimited SmokeBomb (press to add more smokebombs ? you will see the change when you get into the inventory)\nNumpad 8 ? Unlimited/Infinite Ammo ( when activated, your knifes and bullets will not run down even you use them)\nNumpad 9 ? Receive Minimal Damage (Despite the level of the enemies, all damages received will be at minimal level)\nNumpad 0 ? Enemies cant attack (Self Explanatory)\nF1 ? Invisible (enable to activate the invisibility mode ? avoid the high level enemies easily with this option)\nF2 ? Enemies ignore you (enemies will not attack you even though you are in front of you. They treat you as their own team)\nF3 ? Unlimited/Infinite Skillpoints (when activated, your skillpoints level will not go down even though you use it.\nF4 ? Enable Flying (Fly to high areas or to avoid combat)\nF5 ? Add Mission Time (press to add extra 3 minutes to your mission time)\nPage Up ? Save Position\nPage Down ? Teleport\nEnd- Return to original position", "domain": "game"} +{"url": "https://www.watermedia.org/how-long-are-water-polo-games", "date": "2023-09-23T08:08:22Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233506480.35/warc/CC-MAIN-20230923062631-20230923092631-00244.warc.gz", "language_score": 0.9335266947746277, "token_count": 1599, "dump": "CC-MAIN-2023-40", "global_id": "webtext-fineweb__CC-MAIN-2023-40__0__259093860", "lang": "en", "text": "Do you enjoy watching or playing water polo? If so, you may be curious about how long a game typically lasts. While the game itself may seem fast-paced and intense, there are specific rules and regulations that determine the duration of each match. In this article, we will explore the ins and outs of water polo games and give you a complete understanding of how long they last.\nThe Basics of Water Polo Games\nWater polo is a sport that is played in the water, typically in a pool. It is a competitive game that requires skill, strategy, and endurance. The game is played by two teams, each consisting of seven players. The objective of the game is to score more points than the opposing team by getting the ball into the opponent’s goal. Each team defends their own goal while trying to score on the other’s.\nNow that we have a basic understanding of how water polo is played, let’s dive into the specific rules and regulations surrounding the duration of each game.\nHow Long are Water Polo Games?\nWater polo games can vary in length depending on the level of play. However, the standard length of a water polo game is four quarters, each lasting eight minutes. In total, a standard water polo game lasts 32 minutes of actual play time. However, there are many variables that can affect the duration of a game.\nThe Four Quarters\nAs we mentioned earlier, water polo games are typically divided into four quarters, each lasting eight minutes. These quarters are separated by two-minute breaks, giving players a chance to rest and strategize. This equates to a total of 32 minutes of actual play time.\nIn some cases, a water polo game may end in a tie. When this happens, an overtime period is played. Overtime periods last for up to three minutes each, and the team with the most goals at the end of the overtime period wins the game.\nEach team is allowed a total of two timeouts per game. These timeouts last for one minute each. Coaches typically use these timeouts to make strategic adjustments or to give their players a chance to rest and regroup.\nFouls and Free Throws\nIf a player commits a foul, they may be excluded from the game for a certain amount of time. This exclusion can last for 20 seconds or for the remainder of the game, depending on the severity of the foul. Additionally, free throws may be awarded to a team if a foul is committed by the opposing team. Free throws must be taken within 10 seconds of being awarded, and the player taking the free throw must be outside of the five-meter line.\nThe Advantages and Disadvantages of Water Polo Game Length\nNow that we understand how long a water polo game typically lasts, let’s explore the advantages and disadvantages of this duration.\nOne advantage of having four quarters in a water polo game is that it allows for more opportunities for both teams to score. Additionally, the breaks between quarters give players a chance to rest and strategize, which can lead to more effective gameplay overall.\nOne disadvantage of having a standard water polo game last 32 minutes is that it may not be long enough to truly showcase the skill and endurance of the players. Additionally, overtime periods may not give players enough time to truly battle it out for the win.\nThe Complete Guide to Water Polo Game Length\nTo help you better understand how long water polo games typically last, we’ve created a comprehensive table that goes into detail about the length of each period, the total game time, and various other factors that may affect game duration.\n|Periods||Length||Total Game Time||Overtime Periods||Timeouts||Exclusions||Free Throws|\n|4||8 minutes||32 minutes||Up to 3 minutes each||2 per team, 1 minute each||20 seconds to remainder of game||Must be taken within 10 seconds|\nFrequently Asked Questions About Water Polo Game Length\n1. How long are water polo games?\nWater polo games typically last 32 minutes of actual play time.\n2. Do water polo games have halftime?\nNo, water polo games do not have halftime. Instead, they have two-minute breaks between quarters.\n3. Can water polo games end in a tie?\nYes, water polo games can end in a tie. When this happens, an overtime period is played.\n4. How long are overtime periods in water polo?\nOvertime periods in water polo can last for up to three minutes each.\n5. How many timeouts do each team get in a water polo game?\nEach team is allowed a total of two timeouts per game, lasting one minute each.\n6. What is a foul in water polo?\nA foul in water polo is a violation of the rules that can result in an exclusion or a free throw for the opposing team.\n7. How long is a player excluded from the game if they commit a foul?\nA player may be excluded from the game for 20 seconds or for the remainder of the game, depending on the severity of the foul.\n8. What is a free throw in water polo?\nA free throw in water polo is a penalty awarded to a team if a foul is committed by the opposing team.\n9. How long does a player have to take a free throw in water polo?\nA player taking a free throw in water polo must take the shot within 10 seconds of being awarded the free throw.\n10. How many players are on each team in water polo?\nEach water polo team consists of seven players.\n11. How long are the breaks between quarters in water polo?\nThe breaks between quarters in water polo are two minutes each.\n12. What happens if a water polo game ends in a tie?\nIf a water polo game ends in a tie, an overtime period is played to determine the winner.\n13. How can I get involved with water polo?\nIf you’re interested in playing water polo, check with your local sports teams or community centers to see if they offer leagues or classes. Alternatively, you could also consider joining a water polo club or finding a team in your area.\nConclusion: Play Hard, But Play Smart\nWater polo is a challenging and exciting sport that demands skill, strategy, and endurance. Knowing how long each game lasts and understanding the rules and regulations surrounding game duration is essential for players and fans alike. Whether you’re a seasoned water polo player or a curious spectator, we hope this article has given you a comprehensive understanding of how long water polo games last and the factors that can affect game duration.\nSo next time you’re watching a water polo game, take note of the time and the strategies employed by each team. And if you’re thinking about getting involved with water polo yourself, remember to play hard but play smart. By doing so, you’ll not only improve your skills and endurance, but you’ll also ensure a safe and enjoyable game for all involved.\nWhile we have made every effort to ensure the accuracy and completeness of the information in this article, we cannot guarantee that it is free from errors or omissions. Additionally, the rules and regulations surrounding water polo games may vary depending on the level of play, location, and other factors. We encourage readers to consult official sources for the most up-to-date and accurate information regarding water polo games.", "domain": "game"} +{"url": "https://www.theoystersgarter.com/?C=D;O=A", "date": "2019-01-16T16:05:33Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2019-04/segments/1547583657555.87/warc/CC-MAIN-20190116154927-20190116180927-00165.warc.gz", "language_score": 0.9674161672592163, "token_count": 654, "dump": "CC-MAIN-2019-04", "global_id": "webtext-fineweb__CC-MAIN-2019-04__0__29259349", "lang": "en", "text": "Playing in online casinos can be a fun and exciting experience for all players. No matter what skill level the player possesses, they will easily be able to find some amazing games in the best online casinos operating. When players are just starting to play online, they should be careful when they are choosing a site. The services that are offered at an online casino can have a direct effect on the experience, so it is important for players to choose wisely. By making sure that the best online casinos have amazing customer support, players will always have access to assistance if they ever encounter a problem in the casino. Many players will overlook the importance of customer support, especially if they have gambled online in the past. While some players may never take advantage of this service, new players may have some questions when they first start playing cash games online.\nWhen choosing an online casino, players should make sure that there are multiple ways in which the support team can be contacted. At great sites like Grand Online Casino, players will find that customer service is easy to connect with and that there are many means of communication. Some players will prefer to send an email to the support team while others will rather talk to someone on the phone. Both of these methods are supported at the majority of online casinos and will provide players a way to receive help when needed.\nAnother great feature at some of the best online casinos is live chat. This option is presented at the casino home page and when players choose this method of support, they will instantly be connected with a representative. A chat window will open and players will begin a live session with a representative. Here, players can present their concerns or problems and receive the assistance necessary to continue playing and winning at the casino. When customer support is available in different formats, players will have the choice of how they receive assistance. Depending on the issue, some players will require immediate help. If they are having a problem with a game or their player account, live chat may be the best option available. Many of the best online casinos, including Euro Grand Casino will support this option, allowing players a fast and easy way to get in touch with the service team.\nThere may be some issues that arise that may not be of immediate assistance. If players have some general questions that are not addressed on the FAQ page, they may choose to send an email. Most online casinos will try to respond to email inquiries in a timely manner and many will guarantee a 24 hour response time or less.\nWhen players are looking for the best online casinos, they need to be sure that excellent support is available. The support team should be made up of trained professionals that will offer fast and friendly service. Players should have access to this support at all times and the casino should also support various languages so that international players can communicate with the support team when needed. Many online casino reviews will let players know of the level of support that is available. By choosing site that supports many ways to contact the team and multiple languages, they will surely have a better experience. Customer support may not play a large role in the decision process for experienced players, but those who are new to online gambling should make sure they have this support available should they ever need any help when they are getting started.", "domain": "game"} +{"url": "http://canadacasinoplay.com/casino-games/blackjack-online/", "date": "2020-04-08T08:33:10Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2020-16/segments/1585371810807.81/warc/CC-MAIN-20200408072713-20200408103213-00299.warc.gz", "language_score": 0.9556235671043396, "token_count": 1154, "dump": "CC-MAIN-2020-16", "global_id": "webtext-fineweb__CC-MAIN-2020-16__0__176826025", "lang": "en", "text": "Blackjack is the only game where skills matter the most. Players have to learn about various strategies and then have to incorporate them into their gameplay. It is important to note that every strategy of Blackjack is entirely based on maths and logic. You have to trust only your numbers and forget everything about winning rituals. Look out for Blackjack strategy that will help you in winning!\nYour Guide to Canadian Online Blackjack in 2018\nIn free Blackjack games, no superstition is going to help you as it all depends on your tactics. Here is a complete guide with the best tactics that you can adopt to win every time you have fun playing free blackjack!\nAbout Blackjack Online\nNo one knows about the origin of this popular game just like poker. However, many countries like France, Italy, and America believed that this game has inherited out of tradition. For example, Italians argue that blackjack is a debased Italian version of “Seven and a half” and French people believe that this online game is directly related to the game “French Chemin de Fer,” whereas Americans call Blackjack truly their invention.\nInterestingly, some researchers in Canada have shared an evidence calling Blackjack wholly theirs. So, it might be confusing but people all over the world play Blackjack enthusiastically.\nOnline Blackjack Strategy\nBlackjack strategies that would help you to win include:\n• When to Stand or Hit\nThere is no specific strategy for when to stand or hit but you have to keep some basic things in mind while dealing with your cards in comparison to the dealer’s. You have to learn basics as there is no other driveway for winning this game.\nFor instance, if you are dealt 4-8 and the dealer shows any card, then you should always hit, whereas if you are dealt 12-16 and the dealer shows lower ones, then you should stand. There are chances of the dealer getting bust in these showings. So, place your betting wisely to strip down the dealer!\n• Not to take Insurance\nIn a general tone, in case you have a blackjack and the dealer has an ace, then you should not pay attention to the dealer’s option regarding taking insurance. There are high chances of your winning than betting more money on whether the dealer also has blackjack or not. Therefore, do not surrender without playing.\n• Double Down\nRemember at all times to double down on any card with 10 or 11. You can double your betting amount after getting your first two cards or any two cards depending on the casino. With Mulligan, you can replace your first two cards with the next one from the shoe. This move is sensible as there are more chances of getting the dealer busted with big cards like these when the dealer shows any card ranging between 2 and 6.\n• No Card Counting\nCard counting does not help you to win Blackjack online as the online sites use more stringent RNGs. So, it is better not to learn card counting but the brick and mortar joints. So, better use these joints as your weapon rather than counting. Do not go with a card counting movie!\n• Know about House Edge\nHouse edge increases with increasing decks. The different online blackjack games use different decks in a game from one to eight. For instance, a single deck will give the house a 0.17 percentage, whereas it will be a 0.64 percentage in the second deck.\nAre online blackjack games fair?\nThis question worries almost every player who chooses to play online Blackjack games. Most of the people believe that the game will go against them in the end as they are neither aware of the dealt person nor watching shuffling of the cards. But, the answer is clearly a YES to this question as these online Blackjack games are fair and nothing fishy is yet found about them.\nIs Blackjack rigged?\nNo, it’s not! The Blackjack online games are protected with laws and regulations in order to provide the players with a safe and secure portal, including free blackjack game casinos. Many people believe that these online games are rigged but if so the casino will go out of business. So, it is not set up but you have to play using your strategies and logic, along with some basic blackjack rules.\nHowever, it is best to go with trusted iPad Online Casinos, iPhone Casinos, or Android Casinos, such as Blackjack Ballroom Casino, myVEGAS Blackjack, Billy Game Slot, or Vegas Blackjack21. There are various applications available online but you have to opt for the best app based on a good review. Download a free blackjack app with a multiplayer feature to become perfect while you practice for becoming a real player!\nHow many decks are used in blackjack online?\nIn most of the online live casinos in Canada, only one standard deck is used, that is, of 52 cards. However, it depends on the Blackjack online casino you are playing with as some use more than one deck.\nHow good are the odds?\nIf you know the basics, then there are high odds of your winning. This online game is based entirely on mathematical probability. You can take help of a chart available online to get a rough idea. However, if your strategies or logic are clear, then you can surely win this game with high odds.\nJust get familiar with basic blackjack rules before you head over to any free blackjack game as practice is going to make you a good sealer, along with good moves on the table. You can also take help of a blackjack trainer for learning all of these strategies.", "domain": "game"} +{"url": "http://wiiu.guide/haxchi", "date": "2017-07-25T12:46:20Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2017-30/segments/1500549425193.20/warc/CC-MAIN-20170725122451-20170725142451-00439.warc.gz", "language_score": 0.7940842509269714, "token_count": 620, "dump": "CC-MAIN-2017-30", "global_id": "webtext-fineweb__CC-MAIN-2017-30__0__14241305", "lang": "en", "text": "Haxchi is a custom firmware that patches signature checks, region checks, and runs other custom code in the background.\nHaxchi is an exploit that allows us to launch CFW directly from the system menu without using the Homebrew Launcher.\nIf you need to purchase one of the exploitable games, run NNU-Patcher from the Homebrew Launcher then launch the eShop. Once it has been purchased, re-enter the Homebrew Launcher.\nWhat you need\n- A legitimate copy of one of the following DS virtual console games installed to your Wii U’s internal memory\n- Do not install the DS virtual console game to a USB stick\n- Currently, Brain Age is the cheapest of these titles on the eShop ($6.99 USD)\n- If you’ve had Brain Age / Brain Training installed on your Wii U for a while, try deleting it and redownloading the game from the eShop. Older versions of the game will not work with Haxchi\n- The game will not be playable after this process\n- Your Haxchi DS virtual console game MUST be a LEGITIMATE copy!\n|Compatible Haxchi Games|\n|Animal Crossing: Wild World|\n|Big Brain Training|\n|DK: Jungle Climber|\n|Dr. Kawashima’s Brain Training|\n|Kirby: Canvas Curse|\n|Kirby: Mass Attack|\n|Kirby: Squeak Squad / Kirby: Mouse Attack|\n|Legend of Zelda: Phantom Hourglass, The|\n|Legend of Zelda: Spirit Tracks, The|\n|Mario & Luigi: Partners in Time|\n|Mario Kart DS|\n|New Super Mario Bros.|\n|Pokemon Mystery Dungeon: Explorers of the Sky|\n|Pokemon Ranger: Guardian Signs|\n|Pokemon Ranger: Shadows of Almia|\n|Super Mario 64 DS|\n|Wario: Master of Disguise|\n|Yoshi’s Island DS|\n|Yoshi’s Touch & Go|\n- Launch the Haxchi Installer\n- Select the DS virtual console game you are installing Haxchi onto, then press (A) to select it\n- Read the warning that appears, then press (A) to install\n- Once this is complete, launch your Haxchi DS virtual console game (named “Haxchi”)\n- The console will reboot into patched SysNAND\n- This will allow unsigned titles (such as the homebrew channel and game backups) to be launched directly from the system menu\nCurrently, you must launch the DS virtual console game every time you reboot in order to enter patched SysNAND. The next page will install CBHC (Coldboot Haxchi) which will do this automatically.\n- None -> Boots into patched SysNAND\n- (A) -> Boots into the Homebrew Launcher\nContinue to Coldboot Haxchi.", "domain": "game"} +{"url": "https://allstadia.com/how-much-does-stadia-cost", "date": "2023-01-31T00:38:00Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-06/segments/1674764499831.97/warc/CC-MAIN-20230130232547-20230131022547-00478.warc.gz", "language_score": 0.9456189274787903, "token_count": 636, "dump": "CC-MAIN-2023-06", "global_id": "webtext-fineweb__CC-MAIN-2023-06__0__76043703", "lang": "en", "text": "Cloud gaming platforms like Google Stadia operate in different ways from traditional console or PC gaming systems, and are disrupting the entire Gaming industry by using completely different distribution models and pricing methods.\nIn this article we’ll cover this new pricing methods and answer the most common questions related to the Google Stadia cost and pricing structure.\nHow much does Stadia cost?\nGoogle Stadia is free on its basic membership. This free plan lets you play a few games completely for free and allows you to purchase 100+ games at prices typically between $20 and $60. Google also offers a Stadia Pro subscription service that costs $9.99 per month. This premium membership offers a superior streaming quality, allows you to claim a selection of free games every month and purchase some of the other games with a special discount.\nIs Stadia Pro worth it?\nIt depends, if you don’t care about 4K/Dolby streaming and usually play one game, or a few, the Stadia free plan is a better deal for you.\nIf you prefer playing games in 4K/Dolby or usually play lots of games, the Stadia Pro membership will suit you best.\nHow much is Stadia per month?\nThe free plan for Stadia costs nothing per month and the Stadia Pro membership costs $9.99 per month.\nHow much do Stadia games cost?\nDepending on the membership level, the cost of the games varies: a few games are completely free to anyone but the majority of games in the catalog cost between $20 and $60.\nWhen you are a Stadia Pro member, you can claim a selection of free games that changes every month. In addition, there are some games in the catalog that have important discounts (20-50% off) for Stadia Pro subscribers.\nAre Stadia games free?\nNo. Only a few games are totally free, the majority of titles in their 100+ catalog are not free. When a user is a Stadia Pro member (which costs $9.99/mo) every month there is a selection of games that Stadia Pro members can claim, but when the Stadia Pro subscription is cancelled these games cannot be played anymore.\nWhich Stadia games are free?\nFor the Stadia free tier, only a few games are free (Destiny 2, Super Bomberman R and Crayta).\nFor the Stadia Pro members, every month there is a selection of games that Stadia Pro members can claim for free.\nHow many Stadia games can I claim?\nWhen you are a Stadia Pro member you can claim as many Stadia games as you want, but note that when you cancel the Stadia Pro membership you will no longer be able to play them.\nWhy are Stadia games so expensive?\nStadia games are expensive because the price you pay theoretically should cover the cost of the actual game plus the cost of the streaming technology, that enables you to stream the game from Google’s servers to any device you own, for an unlimited amount of time.", "domain": "game"} +{"url": "http://spinsizzle.info/spinning-games-unveiled-how-they-work-in-the-context-of-spin-casinos/", "date": "2024-04-16T13:08:09Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817095.3/warc/CC-MAIN-20240416124708-20240416154708-00635.warc.gz", "language_score": 0.8903701305389404, "token_count": 776, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__109387100", "lang": "en", "text": "Spinning games lie at the heart of the exhilarating experience offered by Spin Casinos, creating an immersive journey filled with anticipation, excitement, and the potential for substantial wins. Delving into the mechanics of these games provides a deeper understanding of the elements that contribute to their allure within the dynamic world of Spin Casinos.\nThe Basics of Spinning Games\nAt their core, spinning games are digital representations of the classic slot machines found in traditional casinos. The fundamental concept involves spinning reels adorned with various symbols, and the objective is to land winning combinations to achieve payouts. While the basic premise remains true to the traditional counterparts, Spin Casinos have elevated the experience through advanced technology, diverse themes, and innovative features.\nReels, Symbols, and Paylines\nThe primary components of spinning games are the reels, symbols, and paylines:\n- Reels: Digital slots typically feature three or five reels, which spin vertically when activated. The number of reels influences the complexity of the game, with more reels providing additional opportunities for winning combinations.\n- Symbols: Reels are adorned with a variety of symbols, each carrying different values. Classic symbols like fruits, bars, and sevens coexist with thematic symbols that align with the game’s theme. The combination of these symbols determines the outcome of a spin.\n- Paylines: Paylines are the predetermined paths across the reels where winning combinations must align to yield payouts. Traditional slots often feature a single payline, while modern video slots can have multiple paylines, offering increased chances of winning.\nRNG: The Engine of Randomness\nCentral to the fairness and unpredictability of spinning games is the Random Number Generator (RNG). This sophisticated algorithm ensures that each spin is entirely independent and random, eliminating any patterns or predictability. The RNG guarantees a level playing field for all players, fostering a sense of fairness and transparency.\nBonus Features and Special Symbols\nSpin Casinos enrich the spinning game experience with bonus features and special symbols that go beyond the basic reel-spinning action:\n- Wild Symbols: These symbols substitute for other symbols to create winning combinations, enhancing the chances of a payout.\n- Scatter Symbols: Landing a designated number of scatter symbols can trigger bonus rounds, free spins, or other special features, adding an extra layer of excitement.\n- Bonus Rounds: Many spinning games include interactive bonus rounds that offer players the chance to unlock additional prizes or multipliers, contributing to a more engaging gameplay experience.\nThe Thrill of Progressive Jackpots\nProgressive jackpots add an extra dimension to spinning games, with a portion of each wager contributing to a continuously growing jackpot. Some spinning games are interconnected, allowing for massive jackpots that can be won by any player at any time, adding an element of suspense and grandeur to the gaming experience.\nMobile Optimization and Convenience\nSpin Casinos have embraced mobile optimization, allowing players to enjoy spinning games on smartphones and tablets. This accessibility ensures that the thrill of spinning reels is not confined to a specific location, enabling players to indulge in their favorite games on the go.\nConclusion: The Enchanting Dance of Reels\nSpinning games within Spin Casinos represent a captivating fusion of tradition and innovation. From the classic charm of three-reel slots to the intricate narratives of modern video slots, these games continue to evolve, offering players an ever-expanding universe of entertainment and opportunity.\nAs players embark on the enchanting dance of reels within Spin Casinos, the intricate mechanics, combined with the unpredictability of RNG, contribute to an experience that transcends the boundaries of traditional gaming, inviting enthusiasts into a world where every spin holds the promise of an exhilarating adventure.", "domain": "game"} +{"url": "https://my-dolphin-show.en.uptodown.com/android", "date": "2019-01-22T04:28:28Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2019-04/segments/1547583826240.93/warc/CC-MAIN-20190122034213-20190122060213-00479.warc.gz", "language_score": 0.9252756834030151, "token_count": 158, "dump": "CC-MAIN-2019-04", "global_id": "webtext-fineweb__CC-MAIN-2019-04__0__227001479", "lang": "en", "text": "You control the dolphin by drawing simple gestures on the screen. The dolphin moves depending on which direction you slide your finger. With these intuitive controls, you'll be doing amazing tricks in no time.\nThere are more than 100 different levels in My Dolphin Show. In each of these levels, you have to follow the instructor to perform the right stunts and tricks. The better you do, the happier the audience is; the happier the audience is, the more coins you earn. With these coins, you can unlock more dolphins, as well as other additional creatures.\nMy Dolphin Show is a simple and fun casual game with an original approach. This, along with its attractive graphics and great controls make My Dolphin Show a fantastic game to play.\nRequires Android 2.3.3 or higher", "domain": "game"} +{"url": "https://i9incher.newgrounds.com/stats", "date": "2018-03-22T13:58:54Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-13/segments/1521257647885.78/warc/CC-MAIN-20180322131741-20180322151741-00678.warc.gz", "language_score": 0.7242167592048645, "token_count": 356, "dump": "CC-MAIN-2018-13", "global_id": "webtext-fineweb__CC-MAIN-2018-13__0__174228663", "lang": "en", "text": "Contact Info / Websites\n- Voting Level\n- Icon Aura\n- Out of 60 possible levels.\n- Exp. Points\n- 1,740 / 1,880\n- Experience points earned / Points to reach next level.\n- Exp. Rank\n- What place you are in compared to other users.\n- Vote Power\n- 5.51 votes\n- Based on your experience points, your vote is worth this much.\n- Whistle Level\n- Whistle Status\n- Indicates how accurate you are at flagging questionable content.\n- Voting Rank\n- Safety Patrol\n- One of 30 possible ranks.\n- Global Rank\n- What rank you are in compared to other users.\n- Each successful vote to kill a submission during judgement earns a \"blam\" point.\n- Each successful vote to keep submissions alive during judgement earns one \"save\".\n||Feb 22, 2012|\nRecent Game Medals\nAce of Spades 5 Points Get a single spade in a spin Medal Stats.\nThree's Company 10 Points Win with three hearts. Medal Stats.\nSavedTheWorld 100 Points Saved the world from a hipster apocalypse Medal Stats.\nLuckyWinner 25 Points SPOILER Medal Stats.\nIntro 5 Points Watch the intro Medal Stats.\nMedal #1 5 Points Welcome to Asslevania! Medal Stats.\nMedal #6 5 Points Don't skip the intro. Medal Stats.\nEASY 5 Points Play the EASY challenge mode. Medal Stats.\n3 In A Row 5 Points Shoot three in a row. Medal Stats.\nGet Paid 1 5 Points Get 50 rupees! Medal Stats.\nTotal Medals Earned: 302 (From 64 different games.)", "domain": "game"} +{"url": "https://eastleighcarehomes.co.uk/blog/10-board-games-you-can-play-with-dementia-patients/", "date": "2023-11-28T12:38:36Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679099514.72/warc/CC-MAIN-20231128115347-20231128145347-00590.warc.gz", "language_score": 0.9598515033721924, "token_count": 532, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__76798595", "lang": "en", "text": "It’s easy to think you should avoid board games for people with dementia. You don’t want to stress them out or highlight their difficulties. With dementia come problems with memory and cognition – obstacles to successful board game enjoyment. However, the right board games, chosen wisely, can actually help. Indeed one study into the use of Bingo with dementia patients concluded that “a simple cognitive activity such as Bingo can be of great value to the daily management of Alzheimer’s patients”.\nThere are some important things you need to pay attention to. Often in our experience at our care homes in Devon, our dementia residents are also struggling with the usual challenges of old age. Board and tabletop games should be visibly colourful or striking, and the players should be actively able to handle the pieces. This means choosing larger scaled versions, such as large playing cards, can be beneficial as well as using items such as playing card holders. Sensory stimulation in playing the game is important, so you need to make this as stress-free as possible to encourage the individual to stay engaged and play.\nIt’s also important when choosing board games for adults with dementia that you allow the individual have some input into their preferred game. Many of our top 10 games below are chosen for their familiarity to individuals of this generation. You’ll reap greater rewards when a dementia patient can choose a game familiar from childhood or from playing with their own children.\nFinally, do remember that dementia is progressive and therefore what games suit one stage of the disease, may not suit a later stage. The social interaction of playing board games with dementia patients always brings benefits. So, where possible, adjust the games accordingly.\nTo keep things running smoothly and beneficial for your time with your loved one, and their well-being we suggest avoiding some types of board games. You should avoid:\nSo which board games and tabletop games are good for individuals with dementia? Here are our top 10.\nBoard games for dementia patients are not only excellent ways of boosting and supporting cognition and memory, they also allow focus and time to be given to the individual. When conversation can be tricky, board games and tabletop games give way into the discussion. They can also build confidence, especially when enjoying games that are familiar from the past.\nAt Eastleigh care homes Devon, we have a dedicated activities co-ordinator who organises enjoying board games as one part of our varied and much-loved activities programme. If you would like to discover more about games for alzheimers patients to play, then please get in touch with us today.", "domain": "game"} +{"url": "http://harmonytx.org/NewsDetail.aspx?ID=144", "date": "2017-03-28T08:03:33Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2017-13/segments/1490218189686.31/warc/CC-MAIN-20170322212949-00311-ip-10-233-31-227.ec2.internal.warc.gz", "language_score": 0.9645561575889587, "token_count": 443, "dump": "CC-MAIN-2017-13", "global_id": "webtext-fineweb__CC-MAIN-2017-13__0__288232824", "lang": "en", "text": "Katy teacher uses games to teach math and science\nCartoon monsters invaded a third-grade class at Harmony Science Academy in Katy this year after teacher Mario Meeks designed his own set of multi-player card games to teach students science and math.\nMeeks, a card and board game enthusiast, created educational games using Pokemon-like characters to better engage his students. “I kept thinking, ‘I could manipulate this game to reinforce a math skill or explain a science topic,’” he said.\nMeeks now has 10 multi-player games, eight for math and two for science, each with multiple levels of difficulty. The games test students’ knowledge on math and science concepts, such as addition, multiplication, and fractions. But, Meeks said, he spent dozens of hours creating the games to include favorite player elements with monsters, defenders, and character cards. “I couldn’t do this if it really didn’t work; it had to make sense,” he said.\nThe students normally play once a week and occasionally during small-group time.\nThird-graders Huda A. and Alexis A. said they could play Place Value War all day long. “You don’t want to stop, it’s really helping us learn math and the war game is the best.,” Huda said.\nFellow third-graders Roman M. and Shaun M. said the most difficult game is Mathemon: Advanced. Students practice multiplications while battling the monster characters.\n“It's so complicated, but I like it. It will keep us busy all year,” Shaun said.\nMeeks now sells his game templates after teachers began requesting copies. They can be found at https://www.teacherspayteachers.com/Store/Gaming-To-Learn. “I didn’t make these games to sell them,” he said “I wanted to put it to use in my class but my wife found the site; told me to give it a try and now I get a small check each month.”", "domain": "game"} +{"url": "https://nattleboro.com/466/Babe-Ruth-Played-Ball-for-North-Attlebor", "date": "2023-10-01T09:00:10Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233510810.46/warc/CC-MAIN-20231001073649-20231001103649-00183.warc.gz", "language_score": 0.986015260219574, "token_count": 480, "dump": "CC-MAIN-2023-40", "global_id": "webtext-fineweb__CC-MAIN-2023-40__0__88910024", "lang": "en", "text": "While Babe Ruth never played baseball in North Attleborough, he once played for North Attleborough in one of the games known as the \"Little World Series.\" These seven games, played between the rival teams of Attleborough and North Attleborough, would hardly be worthy of note if it wasn't for the fact that both teams were augmented by professional ballplayers. No less than eighteen future members of the National Baseball Hall of Fame participated. They were:\nGrover Cleveland Alexander, Dave Bancroft, Eddie Collins, Frankie Frisch, Goose Goslin, Bucky Harris, Harry Heilman, Harry Hooper, Rogers Hornsby, Walter Johnson, Rabbit Maranville, Rube Marquard, Sam Rice, Babe Ruth, George Sisler, Pie Traynor, Zack Wheat, and Ross \"Pep\" Youngs.\nThe first game was played at Columbia Field at 20 Moran Street in North Attleborough on September 27, 1919. The Hall of Famers who made their lone appearance in this game was Walter Johnson, Pie Traynor, and Zach Wheat. Also participating was Jim Thorpe, who played right field for Attleborough. While not a Baseball Hall of Famer, Jim Thorpe was recently voted the Greatest Athlete of the 20th Century.\nThe second game was played at Brady Field on North Main Street in Attleborough on October 4, 1919. Babe Ruth made his lone appearance in this game. He played left field for North Attleborough and went 1 for 4 with a single. Ruth was still a member of the Boston Red Sox at the time of this game. He would be sold to the New York Yankees in 1920.\nThe third game was also played at Brady field on October 2, 1920. Then it was back to Columbia Field for a fourth game on October 9, 1920. The fifth game was held at Brady Field on October 16, 1920. It wasn't until October 6, 1923, that a sixth game was played at Hayward Field at 73 North Avenue in Attleborough. Despite facing a North Attleborough team that included future Hall of Famers Goose Goslin and Bucky Harris, Attleborough won 3 to 2 in 11 innings. The seventh, and final, game was played on October 13, 1923, where it all began at Columbia Field in North Attleborough.", "domain": "game"} +{"url": "https://www.foreverkidztoyz.co.za/products/pizza-planet-space-crane-toy-story", "date": "2022-05-18T20:13:40Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2022-21/segments/1652662522309.14/warc/CC-MAIN-20220518183254-20220518213254-00754.warc.gz", "language_score": 0.7461240887641907, "token_count": 218, "dump": "CC-MAIN-2022-21", "global_id": "webtext-fineweb__CC-MAIN-2022-21__0__167714538", "lang": "en", "text": "Pizza Planet Space Crane - Toy Story\nThe future of the little Space Aliens is in your grasp as you take control of The Claw with this fully functional Space Crane. Use the joystick to liberate the verdant Aliens from Pizza Planet's rocket-shaped game, as featured in Toy Story.\n- Special edition\n- Includes Space Crane and 10 Space Aliens\n- Detailed replica of Pizza Planet game\n- Fully functional\n- Use the joystick to operate the crane and grab Space Alien\n- Drop your ''Prize'' in the shute and watch it slide out of the Space Crane\n- Ages 3+\n- Requires 3 x AA batteries, included\n- Space Crane: 13'' H x 8'' W x 8'' D\n- Space Aliens: 1 1/2'' H\nWe Also Recommend\nOfficial Disney Buzz Lightyear Interactive Talking Action Figurine 12\"\nDisney Woody Interactive Talking Action Figure-16\"A Disney Store Exclusive\nDisney Exclusive Minnie Mouse Plush - Pink - Large - 27''\nDisney Jessie Talking Figure - 15''", "domain": "game"} +{"url": "https://westoneentertainment.com/news/nfts-and-gaming-the-future-of-in-game-assets-and-virtual-economies/", "date": "2023-10-04T07:34:08Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-40/segments/1695233511361.38/warc/CC-MAIN-20231004052258-20231004082258-00499.warc.gz", "language_score": 0.9202581644058228, "token_count": 1102, "dump": "CC-MAIN-2023-40", "global_id": "webtext-fineweb__CC-MAIN-2023-40__0__203514298", "lang": "en", "text": "Greetings, fellow gamers, and digital enthusiasts! Have you ever wished that your cherished in game sword, legendary armor, or epic spaceship could transcend the virtual realm and become truly yours? Well, hold on to your loot bags because the future is here, and it’s all about Non Fungible Tokens (NFTs) and gaming. Buckle up for an exciting journey as we dive into the world of NFTs, where virtual assets meet blockchain technology, and virtual economies take on a whole new level of awesomeness.\nThe Quest for Unique Ownership:\nAh, the satisfaction of vanquishing a mythical dragon or conquering an alien planet! But what happens when your incredible achievements and virtual treasures are confined to the game? Enter NFTs, the hero of our story. Unlike their fungible counterparts (think cryptocurrencies like Bitcoin or Ether), NFTs are unique and indivisible, making them perfect for representing one-of-a-kind items in the virtual realm.\nPicture this: You just obtained the elusive flaming sword of infinite fire. With an NFT, that flaming sword can be exclusively yours, even outside the game. Show it off to your friends, display it on your virtual trophy shelf, or even sell it to a fellow gamer for real-world moolah. The possibilities are as vast as the digital landscapes we explore.\nThe Birth of Digital Rarity:\nNow, you might be wondering, “How does an NFT make my pixelated gear valuable?” Great question, dear reader! NFTs leverage blockchain technology to establish digital scarcity and provable ownership. Imagine a digital museum where every in-game asset has its unique certificate of authenticity. NFTs enable developers to create limited-edition items, ensuring that your shiny armor or trusty blaster truly stands out among the masses.\nBut let’s not forget the unpredictable nature of the gaming world. Just like in real life, trends change, and what’s hot today might be yesterday’s news tomorrow. With NFTs, the value of your virtual treasures can rise and fall, creating a dynamic and captivating virtual economy. It’s like the stock market, but with fewer suits and more armor-clad adventurers!\nTrading, Auctions, and Virtual Flea Markets:\nIf you’re the entrepreneurial type, NFTs provide an opportunity to test your virtual business skills. Gamers can buy, sell, and trade their NFTs on various platforms, creating a bustling marketplace reminiscent of a digital stock exchange. Want to sell your epic mount to buy that shiny new blaster? Go ahead, you savvy entrepreneur, and make your mark in the virtual world of commerce!\nBut it doesn’t stop there. Prepare for the thrill of virtual auctions, where collectors and enthusiasts bid against each other for the rarest and most coveted in-game assets. Imagine the adrenaline rush as you engage in a bidding war for that ultra-rare helmet that grants your character godlike powers. Just remember to keep your real-world wallet in check, dear reader, as virtual adrenaline can be contagious!\nCommunity and Collaboration:\nBeyond the trading and virtual wheeling and dealing, NFTs also foster a sense of community and collaboration among gamers. With the ability to own, customize, and trade assets, players can showcase their individuality and creativity. From creating unique avatars to designing personalized in-game items, the possibilities for self-expression are endless.\nMoreover, NFTs allow gamers to collaborate with developers and influence the direction of their favorite games. Imagine being part of an exclusive group that gets to co-create new quests, design characters, or even shape the in-game economy. It’s like having a backstage pass to the greatest show in the digital universe!\nPotential Challenges and Concerns:\nAs with any new and exciting technology, NFTs in gaming come with their fair share of challenges and concerns. First, there’s the issue of environmental impact. The energy consumption associated with blockchain technology has raised eyebrows and prompted discussions about its sustainability. As gamers, we must keep an eye on the carbon footprint of our virtual adventures and work towards greener gaming solutions.\nAdditionally, the potential for fraud and scams in the NFT space is a concern. The absence of clear regulations and standards has opened the door for unscrupulous individuals to take advantage of unsuspecting gamers. It is crucial for both developers and players to remain vigilant, do their due diligence, and support platforms that prioritize security and transparency.\nIn the ever-evolving landscape of gaming, NFTs have emerged as a disruptive force, breathing new life into virtual economies and the concept of digital ownership. With NFTs, your in-game achievements and treasures can become tangible, tradable assets that transcend the boundaries of the virtual realm.\nSo, fellow gamers, get ready to embark on an exhilarating journey where digital rarity, trading, and collaboration intertwine. Embrace the power of NFTs, but do so with caution and an eye towards sustainability. The future of gaming is here, and it’s full of infinite possibilities!\nRemember, when life hands you lemons, convert them into NFTs and trade them for a mythical loot box. Happy gaming and may your virtual fortunes be ever in your favor!", "domain": "game"} +{"url": "https://www.ent360news.com/solankes-double-delight-sinks-depleted-magpies-bournemouth-triumph-over-newcastle/", "date": "2023-12-10T00:17:22Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100989.75/warc/CC-MAIN-20231209233632-20231210023632-00318.warc.gz", "language_score": 0.9361934661865234, "token_count": 352, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__19165463", "lang": "en", "text": "In a captivating clash at Vitality Stadium, Bournemouth secured a vital 2-0 victory over a depleted Newcastle United. Dominic Solanke stole the spotlight with two second-half goals, lifting the Cherries to 17th place in the Premier League table, three points clear of the relegation zone.\nFacing a Newcastle side marred by injuries and suspensions, Bournemouth capitalized on the opportunity. Solanke’s first goal came in the 60th minute, capitalizing on a defensive mishap by Newcastle’s Joe Willock. The 26-year-old forward showcased his clinical finishing, putting the home side in the lead.\nDespite Newcastle goalkeeper Nick Pope’s commendable efforts to keep his team in the game, Solanke struck again at a corner, securing his brace with an improvised close-range finish. The second goal deflated Newcastle’s hopes, and Bournemouth controlled the game’s tempo.\nBournemouth, recently battered by a 6-1 defeat to Manchester City, found redemption and climbed to 17th place with nine points, three clear of Luton Town. Solanke, reflecting on the win, expressed optimism, stating, “We’ve got back-to-back wins at home in the league now, so we’re looking to push forward, and hopefully, I can keep on scoring.”\nNewcastle defender Kieran Trippier refused to make excuses, acknowledging the challenges of a demanding schedule. “We wanted to play Champions League football, we want to play in every competition, so I say no excuses, because this is the reality,” he asserted, emphasizing the need for resilience and determination despite setbacks.", "domain": "game"} +{"url": "https://naijland.com/super-eagles-exit-russia-2018-world-cup-as-they-lose-to-argentina/", "date": "2019-06-17T19:51:41Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2019-26/segments/1560627998558.51/warc/CC-MAIN-20190617183209-20190617205209-00252.warc.gz", "language_score": 0.962306797504425, "token_count": 456, "dump": "CC-MAIN-2019-26", "global_id": "webtext-fineweb__CC-MAIN-2019-26__0__126208756", "lang": "en", "text": "The Super Eagles have fallen out of the Russia 2018 FIFA World Cup, after losing 2 to 1 to Argentina in their Group D final game at Saint Petersburg on Tuesday.\nLionel Messi scored the first goal of the match in the first half right before Victor Moses equalized from the penalty spot. Messi’s goal was the 100th goal of this summer’s World Cup.\nBut almost close to the end of the game, Marcos Rojo scored the winning goal to move Argentina into the last 16.\nThis win for Argentina was their fifth straight win against Nigeria’s Super Eagles at the World Cup.\nThe last time the Super Eagles fell out of the group stage was at the 2010 World Cup in South Africa.\nArgentina will now join Croatia who beat Iceland 2-1 in the round of 16.\nCroatia will face Denmark who finished second in Group C whilst Argentina will meet with France.\nAhmed Musa had the first attempt on a goal for the Super Eagles on eight minutes but his shot from outside went over the bar.\nArgentina eventually opened the scoring gate via Messi at 14 minutes into the game, he controlled a long pass given by Ever Banega before shooting it past Francis Uzoho and into the net.\nIn the 26th minute, a big save was made by Uzoho as he quickly came off his line to prevent Gonzalo Higuian from doubling Argentina’s lead following a defense splitting pass from Messi.\nMessi almost made it 2-0 from a free-kick close to the box at 34 minutes but his effort got the slightest fingertip touch from Uzoho and came off the post.\nBefore the second half begun, the Super Eagles made the first change of the game with Odion Ighalo replacing the minutesctive Iheanacho.\nThe Super Eagles were back on level terms at 51 minues all thanks to Victor Moses from the penalty spot after Javier Mascherano fouled Balogun inside the box.\nAt 71 minutes Wilfred Ndidi hit a superb strike outside which it went over the bar.\nIghalo had a chance to put Nigeria ahead at 76 munites of the game, but he hit the ball wide.", "domain": "game"} +{"url": "https://www.wistoyz.com/products/wooden-fishing-game-1", "date": "2021-10-24T02:07:46Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2021-43/segments/1634323585837.82/warc/CC-MAIN-20211024015104-20211024045104-00603.warc.gz", "language_score": 0.9054619073867798, "token_count": 464, "dump": "CC-MAIN-2021-43", "global_id": "webtext-fineweb__CC-MAIN-2021-43__0__105898200", "lang": "en", "text": "Enjoy hours of fun with our magnetic fishing game! This wooden fishing game is a creative and engaging toy for 3 4 5 years old boys and girls to having fun playing with an adult or a friend as they follow their natural instinct and explore the fun of a pretend play game.\nHow To Play?\n- Place all wooden fish on our fishing pond or the ground. Show your kid how to catch a fish by dangling the fishing pole near the fish to “catch” it, then take the fish off the line\n- Use cat doll magnet to search and pull fishes under iced lake\n- 1x wooden fishing wooden play board\n- 26 x wooden alphabet fishes\n- 2 x magnet poles\n- 1 x fishes storage bag\n- 1 x cat doll with magnet\n- Hand-Eye Coordination and Fine Motor Development,Problem Solving\n- Challenging enough to keep kid entertained, yet easy enough to promote confidence and self-esteem\n- Premium quality. Sturdy wooden construction\n- Adorable artwork in bright,eye-catching colors. Safe and non-toxic\n- Great for solo or two player game.\n- Multi-play Game\nThis two-player game can be played in many different ways - Use doll magnet to search and pull fishes under iced lake and magnetic fishing poles to hook fish in the ocean. This game will contribute to the development of a child's numeracy, coordination and dexterity.\n- These magnetic puzzle games are a creative and engaging way to encourage hand-eye coordination and fine motor development. They are challenging enough to keep kids three and older entertained, yet easy enough to promote confidence and self-esteem.\n- While playing these wooden games, kids are learning about sea life,alphabet letter, colors, patience, and problem-solving.\n- Fishing Game Set includes two magnetic rods and 26 magnetic fish which are marked with letters and patterned, making an exciting game for kids to play alone or with a friend.Quality craftsmanship and sturdy wooden construction ensures these are games that will be enjoyed for years to come.\n|Manufacturer recommended age||3 year and up|\n|Package Dimensions||26.67 x 23.88 x 5.84 cm|\n|Item Weight||460 Grams|", "domain": "game"} +{"url": "http://www.falseshuffle.com/card-tricks/most-difficult-card-trick-in-the-world", "date": "2023-12-03T05:08:42Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100484.76/warc/CC-MAIN-20231203030948-20231203060948-00540.warc.gz", "language_score": 0.9350784420967102, "token_count": 529, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__125955298", "lang": "en", "text": "The Most Difficult Card Trick in the World Card Trickby John Mendoza\nTwo spectators each select a card. The magician splits the deck and has both cards replaced. The magician then closes the deck and takes out the top card. He throws the top card into the air, and it boomerangs back into the pack, where he catches it. He then spreads the pack to the caught card to show that it landed right in between the spectators' selections.\n- Spread the deck, have two spectators each choose a card, and tell them to memorize their card.\n- Tell the spectators that they may also look at each other's card.\n- When the spectator's are ready, riffle down the side of the deck, and ask one spectator to tell you when to stop.\n- When the spectator says \"Stop!\", stop riffling, and split the pack at that location.\n- Ask both spectators to replace their cards.\n- Close the deck overtop of their cards, catching a pinky break in between each selection.\n- Turn over the top card, and throw it face down on the table.\n- As you draw attention to the card you removed from the deck (say something like, \"Now this card I removed is going to help me.\"), perform a Herrmann pass at the pinky break. Now one spectator's card should be on the top of the deck, and one spectator's card should be on the bottom of the deck.\n- Hold the deck in your hand, ready to perform a Charlier cut.\n- Pick up the card you threw on the table, turn it face up, and give it a boomerang toss.\n- As the card is spinning in the air, begin to secretly perform a Charlier cut in your other hand. The spectators will be focused on the card in the air, so they won't notice a thing.\n- Do not complete the Charlier cut, but instead, hold it open until the flying card returns to you.\n- When the flying card approaches you, catch it in the break produced by the Charlier cut, and finish the cut.\n- The card should be sticking out from the deck a little bit, face up.\n- Set the deck on the table, and very cleanly, spread the cards to the face up card.\n- Outjog the card to the left of the face up card and to the right of the face up card.\n- Turn over the two outjogged cards to show that you successfully split the deck in between their selections.", "domain": "game"} +{"url": "https://www.aboutgolf.com/blog-posts/new-course-new-game-new-indoor-golf-season", "date": "2023-12-03T07:17:40Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100489.16/warc/CC-MAIN-20231203062445-20231203092445-00701.warc.gz", "language_score": 0.9424188137054443, "token_count": 309, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__224200362", "lang": "en", "text": "We’re kicking off indoor golf season with some exciting new things here at aboutGOLF! In addition to our revamped Ryder Cup Sim Series, which is currently under way, we are adding new courses and new games just in time for indoor golf season.\nHead to your closest sim and check out the latest course in our tremendous course library. The Yards is a twelve-hole course located in Ponte Vedra Beach, Florida. This unique course is great for competitive and casual golfers alike. Play all twelve holes or take on the “beer loop” a stretch of three par threes ranging from 70 to 126 yards. You’ll love the easy of play on this fun track!\nWorking on your short game this indoor golf season? Dialed In is our new wedge based game. Players will hit to a grid of targets, trying to connect three squares in a row. They get bonus points for connecting patterns and hitting square multiple squares in a row. We are confident players who frequent this game will see their strokes gained rise and their scores fall! With three different difficulty levels, players of all skill levels can improve while having fun with Dialed In.\nTo check out these new features, and more, head to your nearest aboutGOLF Simulator. Use the sim locator tool in the aG Locker app or on our website to find your closest sim. We can’t wait for another exciting indoor golf season. Make sure to follow us for more courses and features coming soon!", "domain": "game"} +{"url": "http://www.cityoflivermore.net/citygov/lib/news/displaynews.htm?NewsID=1893", "date": "2018-05-28T07:51:36Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-22/segments/1526794872114.89/warc/CC-MAIN-20180528072218-20180528092218-00578.warc.gz", "language_score": 0.956518292427063, "token_count": 182, "dump": "CC-MAIN-2018-22", "global_id": "webtext-fineweb__CC-MAIN-2018-22__0__126017620", "lang": "en", "text": "POKÉMON PARTY AT RINCON LIBRARY\nOn Friday, September 15th, 2017, the Rincon Branch Library will host a Pokémon themed party from 3:30 p.m. until 4:30 p.m. At the party, there will be various stations, including a trading table, a Pokéball cookie decorating station, a Pikachu related craft activity, and games related to the Pokémon characters. There will also be a quiz with Pokémon trivia questions. The top three winners of the quiz will each receive a brand new pack of Pokémon playing cards. If participants would like to play the Pokémon card game against others and/or to trade cards with others, they should plan on bringing their collection with them to the event. This program is most suitable for school-aged children, but all are welcome at the event. The Rincon Library is at 725 Rincon Ave.", "domain": "game"} +{"url": "http://pvvikings1.tripod.com/week12.htm", "date": "2018-02-20T01:48:10Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-09/segments/1518891812871.2/warc/CC-MAIN-20180220010854-20180220030854-00475.warc.gz", "language_score": 0.9510983228683472, "token_count": 2025, "dump": "CC-MAIN-2018-09", "global_id": "webtext-fineweb__CC-MAIN-2018-09__0__141265785", "lang": "en", "text": "Appalachia 35 Rye Cove 18\nThe Dawgs proved the naysayers who said they didn't belong in the playoffs wrong as they pounded Cumberland District Champ Rye Cove 35-18. The Dawgs got opened the game up after a scoreless 1st quarter when Tyrell Hardison raced in from 55 yards to make it 7-0 as Chris Papst added the PAT. Later in the quarter Josh Fleenor took a pass from QB Brad Barnette and rambled 36 yards to paydirt for a 14-0 Appy lead at the half. Disaster struck for the Eagles when they fumbled the 2nd half kickoff and Fleenor made them pay as he scored froma yard out tomake it 21-0. The Cove got back into it briefly as Eric McPherson hauled in a 74 yard TD pass from Mike Edwards to cut it to 21-6. Still in the 3rd the Eagles drew even closer at 21-12 as Mike Berry scored from 23 yards out. The Dawgs would pull away once again though as Fleenor scored again on a 10 yard run to make it 28-12 after three quarters. In the 4th, Rye Cove scored again as Edwards went over from a yard out to make it 28-18. Fleenor capped the Appy scoring by rumbling 36 yards for the Dawgs final TD.\nWith the win the Dawgs move to 4-7 and earned a spot in the Region D Division 1 finals against arch-rival J.I. Burton next week.\nAppalachia 0 14 14 7 35 Rye Cove 0 0 12 6 18 A RC A-Hardison 55 run(Papst kick) 1st downs 8 7 A-Fleenor 36 pass from Barnette Rushing 541-271 33-192 (Papst kick) Passing 46 123 A-Fleenor 1 run(Papst kick) Passes 3-6-0 3-12-2 R-McPherson 74 pass from Edwards Total 317 315 (pass fail) Fumbles 2-2 3-3 R-Berry 23 run(pass fail) Punts 3-28 0-0 A-Fleenor 10 run(Papst kick) Penalties 4-40 5-35 R-Edwards 1 run(run fail) A-Fleenor 36 run(Papst kick)\nBurton 34 Twin Springs 12\nThe Burton Raiders moved on to the Region D title game by thumping Twin Springs 34-12. The Raiders got off to a fast start as Reggie Sensabaugh blocked a Titan punt on the first series to put the Raiders in business at the 23. Four plays later Sensabaugh took it over from a yard out to make it 6-0. Twin Springs responed with a drive of their own as Gary Chaffin scooted in from the 20 to tie it at 6-6. Burton had an answer for everything today though and Sam Keys put the Raiders on top 14-6 still in the 1st quarter as he scored on a 3 yard run and Jon Hunter took a 2 point PAT pass from Matt Ward. The 2nd quarter was all Titans as th Raiders only ran 6 plays from scrimmage and had 2 turnovers. The Titans however could only muster 6 points on a Mike Keith 3 yard TD run to cut the Burton lead to 14-12 at the half. The 2nd half was all Burton as the Raider defense held the Titans to 57 total yards. Jazz Coleman put the Raiders up 21-12 on a 13 yard run going into the 4th, and Reggie Sensabaugh iced the game with a 14 yard run to make it 27-12. Quinn Smith added the final Burton TD on a 3 yard run. The Raiders move to 6-5 on the year and fac old rival Appalachia for the Region D title next week.\nJ.I. Burton 14 0 7 13 34 Twin Springs 6 6 0 0 12 TS JIB B-Sensabaugh 1 run(kick fail) 1st downs 18 14 T-Chaffin 20 run(kick fail) Rushing 44-156 32-243 B-Keys 3 run(Hunter pass from Ward) Passing 33 40 T-Keith 3 run(run fail) Passes 5-13-0 1-8-2 B-Coleman 13 run(Keys kick) Total 189 283 B-Sensabaugh 14 run(kick fail) Punts 2-16 0-0 B-Smith 3 run(Keys kick) Fumbles 2-0 2-1 Penalties 5-30 8-71\nClintwood 35 Haysi 20\nThe Clintwood Greenwave dispatched Dickenson Co. rival Haysi 35-20 to advance to the Region D Division 2 finals. The game was a little closer than the 1st meeting earlier in the season, but the Wave offense was on a roll as they ground out 386 yards of total offense on the day and the defense rose to the occasion several times to stop Haysi drives. Haysi got off to a fast start as they took the opening possession 69 yards with QB John Salyers covering the final 10 on the ground. Salyers PAT made it 7-0. Clintwood answered with Justin Hamilton who ran in from 8 yards out to tie the score with Brandon Green's PAT. In the 2nd quarter Hamilton put the Wave in front as he scored again from 4 yards out to make it 14-7. Tiger QB John Salyers was banged up and reserve QB Nathan Hall hit WR Robbie Colley on a 18 yard TD pass to tie the game at 14-14. Still in the 2nd quarter Hamilton hauled in a 15 yard TD pass from Green to make it 21-14 at the half.\nThe Wave continued to dominate the line of scrimmage as BJ Davis capped a 3rd quarter drive by going over from 3 yards out to extend the lead to 28-14. In the 4th quarter Brandon Green capped a 17 play 86 yard drive by scooting in from the 6 for the Wave's final TD. Haysi added a score late on a 2 yard TD pass from Salyers to Corey Bostic for the final of 35-20. With the win the Wave moves to 10-1 on the year and will face LPD rival Powell Valley next week for the Region D Division 2 title.\nClintwood 7 14 7 7 35 Haysi 7 7 0 6 20 C H H-Salyers 10 run(Salyers kick) 1st downs 19 20 C-Hamilton 8 run(Green kick) Rushing 61-316 34-103 C-Hamilton 4 run(Green kick) Passing 71 204 H-Colley 18 pass from Hall(Hall kick) Total 387 307 C-Hamilton 15 pass from Green(Green kick) Passing 3-9-1 16-25-1 C-Davis 3 run(Green kick) Punts 0-0 2-32 C-Green 6 run(Green kick) Fumbles 3-2 3-1 H-Bostic 2 pass from Salyers(pass fail) Penalties 8-85 2-20\nPowell Valley 38 Honaker 19\nThe Powell Valley Vikings rolled to their 25 win in a row by rolling over Honaker 38-19. PV struck first as Julius Jones dove in from 2 yards out to make it 6-0 as the PAT was missed. Honaker suprised the Vikings by taking the next possession and moving 72 yards to score as QB Heath Miller hit Dustin Deel on a 4 yard TD pass on 4th down to give the Tigers a brief 7-6 lead. It was all downhill for Honaker from there. PV answered with a drive of their own as Jones scored from 4 yards out to make it 12-7 at the end of the 1st quarter. The Killer D took the game over and only allowed the Tigers 6 rushing yards until the reserves flooded the field. With 5 minutes to go in the half QB Jake Stepp connected with Mike Prewitt on a 12 yard TD pass to make it 18-7. PV's Jimmy Yonce had yet another brilliant punt return nullified by a penalty just before halftime and PV went to the half leading 18-7. The Vikings put the game out of reach at the start of the 3rd as they took the opening kick and used 11 plays before Jones scored from the 1 to make it 25-7 as JT Wells added the PAT. Still in the 3rd quarter Viking FB Victor Williams raced for 51 of his 152 rushing yards to the end zone to make it 32-7 going into the 4th quarter. The 4th quarter was less than 1 minute old when Stepp hit WR John Williams with a 30 yard TD pass to make it 38-7. The Tigers managed to score 2 TD in the final 4 minutes on the PV reserves to make the final 38-19. With the win PV moves to 11-0 and will face Clintwood as the Vikings try to win their 5th consecutive Region D title.\nPowell Valley 12 6 14 6 38 Honaker 7 0 0 12 19 H PV PV-Jones 2 run(kick fail) 1st downs 12 24 H-Deel 4 pass from Miller(Hubbard kick) Rushing 31-70 51-377 PV-Jones 4 run(pass fail) Passing 163 93 PV-Prewitt 12 pass from Stepp(pass fail) Total 233 470 PV-Jones 1 run(Wells kick) Passing 12-26-2 6-11-0 PV-V.Williams 51 run(Wells kick) Punts 6-35 1-39 PV-J.Williams 30 pass from Stepp(passfail)Fumbles 2-1 5-3 H-Reynolds 60 pass from Miller(pass fail) Penalties 8-83 11-110 H-Honaker 16 pass from Miller(pass fail)", "domain": "game"} +{"url": "http://www.investbulgaria.com/VeselinTopalov.php", "date": "2020-08-04T09:06:50Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2020-34/segments/1596439735867.23/warc/CC-MAIN-20200804073038-20200804103038-00377.warc.gz", "language_score": 0.9795308709144592, "token_count": 603, "dump": "CC-MAIN-2020-34", "global_id": "webtext-fineweb__CC-MAIN-2020-34__0__87742172", "lang": "en", "text": "Veselin Topalov was born on March 15, 1975, in Rousse, Bulgaria. His father taught him his first chess lessons when Veselin was 8 years old, ever suspecting that one day his son will become the chess champion of the world. Veselin Topalov shows his great talent for first time in 1989 in Puerto Rico when he becomes chess champion of the world in the Under 14 World Championship. In 1990 he became second in the Under 16 World Championship in Singapore. After acquiring the title of Grandmaster in 1992, he became climbing the ladder on his way to the top achieved in 2005. The same year he defeated Gary Kasparov in his last official game in Linares and won Mtel Masters to make his ELO rating over 2800. Before that he became world champion on October 14 in San Luis, Argentina, with the incredible lead of 1.5 point before the second. On the same date Bulgaria became the strongest chess country in the world because both of the world champions were Bulgarians, Veselin Topalov for the men and Antoaneta Stefanova for the women. No other country has achieved such success after the fall of the Soviet Union.\nA of October 15, 2007, Veselin Topalov is ranked fourth in the world with an ELO coefficient of 2769. Only a year ago he had the second biggest ELO of all time - 2813. During the World Chess Championship in September/October 2005, Veselin Topalov was phenomenal. Practically, he ensured himself the title half way through the tournament by winning 6 out his first 7 games. Veselin Topalov's ELO for the tournament was 2890 (40 points higher than Kasparov's best!), while the average ELO for the tournament was 2739.\nAfter Topalov's victory, FIDE decided to unite the two awards FIDE World title and Classic Chess World title and organize a game between Veselin Topalov and Vladimir Kramnik for the world's absolute chess champion. Kramnik won the title in the tie-break with 2.5-1.5 after the match was draw after the first twelve games. There has been a lot of controversy about this match between Kramnik and Topalov because Kramnik was going to the restroom 50 times per game and there was no surveillance in the restroom. The match title became known as \"The restroom war\" because Kramnik was directly accused by Veselin Topalov to have cheated in the match using a computer in the restroom. After Veselin Topalov lost his title, he wanted a re-match, but FIDE did not arrange one due to their rules and regulations. However, as former world chess champion, Topalov was granted special rights by FIDE and will have a chance to win the title again in the forthcoming years. Veselin Topalov has won 14 of the most important chess tournaments in the world so far.", "domain": "game"} +{"url": "http://sandsbethlehempokerroom.blogspot.com/", "date": "2014-08-23T03:32:38Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2014-35/segments/1408500825010.41/warc/CC-MAIN-20140820021345-00058-ip-10-180-136-8.ec2.internal.warc.gz", "language_score": 0.8288026452064514, "token_count": 172, "dump": "CC-MAIN-2014-35", "global_id": "webtext-fineweb__CC-MAIN-2014-35__0__57369720", "lang": "en", "text": "Packed Poker House\nIn addition to the Sands DeepStack Extravaganza tournament series, the cash games are hopping in the Poker Room as the Bad Beat Jackpot approaches $200,000.\nCurrently 29 games are running and you can check up to the minute updates at Bravo Poker Live.\n1-2 NL HOLDEM 15\n2-5 NL HOLDEM 7\n10-25 NL HOLDEM (No BBJ) 2\n3-6 HOLDEM 2\n5-10 NL HOLDEM 1\n1-3 PL OMAHA 1\n5-5 NL HOLDEM 1\nSands Bethlehem Current Jackpots\nBad Beat Jackpot (min qualifying: Quad 8s): $190,707\nMini Bad Beat Jackpot (qualifying: Quad 2s-7s): $38,141", "domain": "game"} +{"url": "https://creatorpultgames.com/collections/tabletop-scatter-terrain", "date": "2024-04-21T04:34:49Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296817729.0/warc/CC-MAIN-20240421040323-20240421070323-00082.warc.gz", "language_score": 0.87444007396698, "token_count": 121, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__144499814", "lang": "en", "text": "Collection: Fantasy 3D Tabletop Scatter Collection\nElevate your tabletop gaming with the Mystic Realms 3D Terrain Scatter Collection, a trove of intricately designed miniatures that bring depth and life to any game map. From weathered chests and ancient barrels to arcane tables and piled sacks, each piece is crafted to add realistic detail and atmosphere to your fantasy scenes. Perfect for game masters and players alike, this collection transforms ordinary gaming sessions into immersive adventures. Set the scene for epic encounters and memorable explorations with terrain that makes every roll of the dice feel like a step into another world.", "domain": "game"} +{"url": "https://fullformdunia.com/how-to-bet-on-the-super-bowl/", "date": "2023-12-05T15:34:21Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100551.2/warc/CC-MAIN-20231205140836-20231205170836-00484.warc.gz", "language_score": 0.9689775705337524, "token_count": 862, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__7389250", "lang": "en", "text": "Navigating through Super Bowl lines can be overwhelming. Due to the high interest in the game and the increasing availability of legalized sports betting in the United States, betting on the biggest game of the NFL calendar has become big business. While there was always a heavy contingent of gambling going on behind the scenes in the game, legalized gambling has ramped up the interest.\nFor novice bettors overwhelmed by the onslaught of information, there can be a lot of details to try and parse through. Trying to cut through the noise and gather information on all the players, teams, and numbers available can take some time and effort. Here’s a look at some things to remember when betting on the Super Bowl.\nLook for Promotions\nWhen you are a first-time bettor and if you are new to a sportsbook, many casinos usually offer incentives to sign up. There can be anything from deposit matches to free bets for signing up and making their first deposit. Frequent bettors will accrue awards and sometimes will be offered special offers when they search for a certain level of gambling.\nFor the Super Bowl especially, sportsbooks are creative in trying to lure gamblers to their sportsbooks. Many casinos and books will offer enhanced Super Bowl odds on special bets they come up with. People need to make sure they shop these numbers to make sure they really are good deals.\nIf a special involved the same game parlay, gamblers should go and make that exact bet on several different books to make sure the number being offered is really that good of a deal.\nWeird Stuff Happens in the Super Bowl\nThe NFL has one of the only league championships that all comes down to one game played in a neutral site. What this means is that over the years, there have been a number of players who have come out of relative obscurity to win MVP. When making prop bets on MVP, keep in mind that things can happen, and sometimes long shots can pay out.\nWhile it is usual to bet on Super Bowl quarterbacks or running backs to win the award, there have been several defensive players that have stood out from the crown to bring home MVP honors. Part of what makes the Super Bowl fun is that, in some years, players like Larry Brown, Dexter Jackson, and Malcolm Smith can cement their status in league history with one great game.\nWe’re Doing it Live\nIf a bettor doesn’t feel comfortable making a pregame wager because of how tight the game appears to be, many sportsbooks offer a large swath of live bets on the game. Even with MVP, the odds will change online as the game happens. It is possible a player could start low, like a quarterback throwing an early interception, and the numbers could move higher.\nTaking this approach can lead to getting better numbers than what was offered pregame. There are also a number of different bets that can be done live. The traditional moneyline, spread, and over/unders are offered, but bettors can also wager on live totals for player yardage, spreads for the quarter and halftime, and other options as the game go along. Paying attention and being quick on the trigger could lead to lucrative nights for betters.\nProp Bets are Fun\nWilliam “The Refrigerator” Perry, a gigantic Chicago Bears lineman, became the poster boy for this type of bet in Super Bowl XX. During the Bears’ 46-10 win over the New England Patriots, one sportsbook offered Perry even money to score a touchdown. The sportsbook got crushed with bets and eventually had to move the line because of how popular it was.\nChicago paid off the bet by allowing Perry to carry the ball to the goal line and score during the Bears’ destruction of New England. While the book lost money that night, they would ultimately make much more money in the long run. Props are routinely offered on regular season games as well as the Super Bowl.\nThese bets are popular because they don’t require the game to end with any certain outcome for a bettor to win. For people not as diehard about who wins the game itself, these are solid options to have some skin in the game.", "domain": "game"} +{"url": "http://mrdiemon54.newgrounds.com/stats/medals", "date": "2018-07-16T08:07:22Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-30/segments/1531676589237.16/warc/CC-MAIN-20180716080356-20180716100356-00175.warc.gz", "language_score": 0.8198292255401611, "token_count": 530, "dump": "CC-MAIN-2018-30", "global_id": "webtext-fineweb__CC-MAIN-2018-30__0__154774482", "lang": "en", "text": "Contact Info / Websites\nTotal Medals Earned: 310 (From\n68 different games.)\nTotal Medal Score: 5,815 Points\nAlice is Dead - Ep 2\n25 Points The Hatter seems Madder.\n50 Points Secret Medal: Unlock this medal to view its details!\n100 Points Escape Jail and Trigger the Strange Device.\nMedals Earned: 3/4 (175/200 points)\nAlice is Dead - Ep 3\n10 Points The more aggressive problem solver.\n25 Points Beat the Game\nMedals Earned: 2/4 (35/95 points)\n5 Points Complete an easy level without dying\n5 Points Stomp a cat\n5 Points Attempt to double jump\n5 Points Stomp a cat while fat\nMedals Earned: 4/14 (20/360 points)\n10 Points Get killed by a zombie.\nMedals Earned: 1/17 (10/480 points)\nBabies Dream of Dead Worlds\n5 Points Finish the tutorial.\n5 Points Enter a rift.\n10 Points Finish the first level for each character.\n25 Points Finish Fuzor's story.\nMedals Earned: 4/13 (45/450 points)\n5 Points Secret Medal: Unlock this medal to view its details!\n25 Points Secret Medal: Unlock this medal to view its details!\nMedals Earned: 2/4 (30/65 points)\n5 Points Silly cat, get off ma lawn.\n5 Points That's not even a real sword.\n5 Points Go back to your cave.\n5 Points Farukon Paaansh.\n10 Points Wololo.\n10 Points Ma gun's bigger.\n25 Points Systems failure imminent.\n25 Points Go back to kitchen.\nMedals Earned: 8/12 (90/300 points)\nBunny Invasion: Easter\n5 Points Use 500 bullets.\n5 Points Kill 50 bunnies.\n5 Points Spend £10,000.\nMedals Earned: 3/16 (15/500 points)\nCastle Crashing the Beard\n5 Points Level Up once.\nMedals Earned: 1/6 (5/155 points)\nCave of Wonders\n10 Points Secret Medal: Unlock this medal to view its details!\n10 Points Defeat Luis' 1st form.\n10 Points Defeat Luis' 2nd form.\n25 Points Find the 2nd alternate ending.\n25 Points Defeat Luis' 3rd form.\nMedals Earned: 5/10 (80/315 points)", "domain": "game"} +{"url": "https://knockerballsandhills.com/category/combat_action_archery_rentals/", "date": "2024-04-12T21:21:51Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296816070.70/warc/CC-MAIN-20240412194614-20240412224614-00098.warc.gz", "language_score": 0.9255820512771606, "token_count": 256, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__77427898", "lang": "en", "text": "What is it?\nDodgeball meets Robinhood with Combat Action Archery, also known as or tag archery or battle bows. This IS an action-packed adrenaline sport. Our bows use special foam tipped “arrows” so you and your friends can play safely, as you dodge and strike for the win!\nHow does it work?\nTwo archery teams go head-to-head in an adrenaline-filled 2hr tournament experience.\nWe start with a short training session so you can get a feel for the bow and hone your shooting skills. Then it’s onto the field; several short intense games under the management of our fantastic instructors.\nThe rules are similar to tag or dodgeball in a dog-eat-dog fight to victory. If your arrow connects with an opponent they are out of the game in a battle of attrition. If you catch an arrow mid-flight then the bowman is out of the game. There is limited cover, but if you hide away the opposition can take out your target and claim victory.\nSo get out there, duck and dodge your way around the hailstorm of arrows, and use your bow skills to become a Combat Action Archery legend and win the day!", "domain": "game"} +{"url": "https://banditcamp.eu/rules/", "date": "2021-06-20T06:34:19Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2021-25/segments/1623487658814.62/warc/CC-MAIN-20210620054240-20210620084240-00282.warc.gz", "language_score": 0.9262597560882568, "token_count": 417, "dump": "CC-MAIN-2021-25", "global_id": "webtext-fineweb__CC-MAIN-2021-25__0__39735318", "lang": "en", "text": "We try to keep our rules simple, as a game like Rust changes all the time which makes it hard to create distinct rules to cover all cases. This means that a staff member reserves the right to mute, kick or ban a player for reasons currently not written on this page.\nA staff member may take whichever action that seems fit for the current case. In other words, two players breaking the same rules may not receive the same penalty.\nIf you are ever uncertain about something, feel free to contact our staff using the\n/report command in-game.\n1. No cheating, hacking or glitching\n/removeto hide entities is considered cheating.\n2. No racism or discrimination\n3. Respect all players\n- If you suspect a player is cheating, don’t call them out in-game. Report it instead to our staff with the\n4. Do not impersonate or “pretend to be someone”\n- For example, don’t change your Steam-name to someone else just to impersonate them.\n- Another example, don’t pretend to be a staff member.\n5. Do not spam the chat\n- By spam we mean repeating the same message several times in a row, quickly writing several chat entries instead of one, or advertising other servers or websites.\n- Avoid other languages than English or Swedish in chat. We will find out if you try to evade other rules by using another language.\n6. Group limit is 5\n- You may only be 5 people in a clan.\n- You may only be 5 people in a base.\n- You may trade with and be friends with other players (a.k.a form “alliances”).\n- You may only roam the map with 5 people, these do not have to be your regular clan och base members.\n- Defending (or counter-raiding) a friends base is allowed as long as you live close by. Helping someone raid a base is not allowed.", "domain": "game"} +{"url": "http://caramel.obsidianportal.com/wikis/rules", "date": "2018-06-24T16:16:36Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-26/segments/1529267866984.71/warc/CC-MAIN-20180624160817-20180624180817-00014.warc.gz", "language_score": 0.9134411215782166, "token_count": 536, "dump": "CC-MAIN-2018-26", "global_id": "webtext-fineweb__CC-MAIN-2018-26__0__220573970", "lang": "en", "text": "The game will be run using Dungeons and Dragons fifth edition, with the following modifications.\nAbility scores are generated using the point-buy method. Players have 27 points to spend.using the standard 27 point budget.\nThe preferred races are human villagers and halfling water gypsies. Wood elves and forest gnomes exist in the area as well, but are considered baby-stealing monsters rather than people; a good explanation would be required to allow them as protagonists.\nCharacters start before level 1. Choose ability scores, a race, and a background as normal, but do not choose a character class. Characters without a class have the following features:\n- 1d4 hit die\n- (4 + Constitution modifier) hit points\n- Proficient with dagger, dart, sling, and staff\n- +2 proficiency bonus\nIf a character’s race or background entitles them to a language of their choice, the player may choose to leave the slot unassigned until there’s an in-game opportunity to learn a new language. Characters are illiterate in the languages they know, unless they have a reason not to be (e.g. acolyte, merchant, or sage background; proficiency in forger’s tools, etc.) Like unassigned language slots, they need an in-game opportunity to be taught to read.\nEquipment may only be purchased if the village includes someone capable of crafting it.\n- Spinning, knitting and weaving are nearly ubiquitous skills for village women, so cloth items are readily (if not necessarily rapidly) available. This includes hemp rope and padded armor, but not silk. (Tailor/Weaver)\n- The village is in the middle of an fathomless forest. Wooden items are easily available, with the exception of bows; slings are the ranged weapon of choice. (Bowyer/Carpenter/Cooper/Wainwright/Woodcutter)\n- Simon’s father the blacksmith can produce some iron items. A shortsword is the most complicated weapon within his capability. Studded leather armor and ring mail are the only metal armors within his capability. He can’t produce complex mechanisms such as locks, crossbows, or whitesmith jewelry.\n- (Acolyte) Parchment is available, but not paper or vellum.\nItems that certainly can’t be crafted locally: Acid, Alchemist’s fire, Antitoxin, Arcane focus, Book, Magnifying glass, Paper, Potion of healing, Rope (silk), Spellbook, Spyglass", "domain": "game"} +{"url": "https://www.nextgeekers.com/2015/12/07/how-to-stream-your-favorite-xbox-titles-on-windows-10-pc/", "date": "2019-06-20T13:00:20Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2019-26/segments/1560627999218.7/warc/CC-MAIN-20190620125520-20190620151520-00476.warc.gz", "language_score": 0.926597535610199, "token_count": 358, "dump": "CC-MAIN-2019-26", "global_id": "webtext-fineweb__CC-MAIN-2019-26__0__117118501", "lang": "en", "text": "Gaming is bliss, it truly is! Xbox gaming is something which hardcore gamers can do round-the-clock. Rescuing hostages, journeying to faraway lands, defeating bosses and computers; the epic journey never ends until someone asks you to discontinue it just because they want to watch their favorite show on the TV. How irritating!\nWell, no worries any longer as you can now continue your virtual conquest on your Windows 10 PC.\nThe latest Windows iteration, Windows 10, landed with some pretty impressive features. And, in order to expand its feature list, Microsoft later refurnished it a bit more. Among all the glorious Windows 10 offerings, the most adorable feature for gamers is the support for Xbox games.\nWith the feature, you can now enjoy seamless gaming on your Windows 10 PC without any disturbance to play all your favorite Xbox titles on your Windows 10 PC.\nHere are the steps you need to follow to run your Xbox games on Windows 10 PC:\n- Search for the pre-installed Xbox app in your Windows 10 PC and launch it\n- Sign in with your Xbox account and select the name of the console such as Xbox 360 or Xbox One from which you want to connect\n- Now check your network on the Xbox One by going to the Settings, just make sure that game streaming is enabled and then connect to Xbox One\nOnce the Xbox is connected, you will get new options for power, media remotes and streaming. You can also change the quality of your stream in the Xbox app on Windows 10 PC.\nXbox app is built directly into the operating system and allows any system running Windows 10 to stream games from Xbox One console. So, what are you waiting for? Stream your favorite Xbox titles on Windows 10 PC now.", "domain": "game"} +{"url": "https://gomoku-game-5-in-a-row-ios.soft112.com/", "date": "2018-12-15T01:03:57Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-51/segments/1544376826530.72/warc/CC-MAIN-20181214232243-20181215014243-00434.warc.gz", "language_score": 0.8994415402412415, "token_count": 239, "dump": "CC-MAIN-2018-51", "global_id": "webtext-fineweb__CC-MAIN-2018-51__0__9732242", "lang": "en", "text": "A strategic board game that's simple to learn, fun to play, but difficult to master. The goal of the game is to connect 5 pieces in a row while stopping your opponent from achieving the same objective.\n* Single player campaign.\n* 2 Player battle.\n* Play online via Game Center.\n* 6 Difficulty Settings.\n* Beautiful Graphics.\n* Free updates.\nRequires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.\nGomoku Game - 5 in a row is a free software application from the Action subcategory, part of the Games & Entertainment category.\nThe app is currently available in English and it was last updated on 2015-10-03. The program can be installed on iOS.\nGomoku Game - 5 in a row (version 4.5) has a file size of 11.11 MB and is available for download from our website.\nJust click the green Download button above to start. Until now the program was downloaded 1 times.\nWe already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.", "domain": "game"} +{"url": "https://graystiedhouse.com/how-to-play-baccarat/", "date": "2024-04-14T08:20:43Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-18/segments/1712296816875.61/warc/CC-MAIN-20240414064633-20240414094633-00828.warc.gz", "language_score": 0.9260155558586121, "token_count": 834, "dump": "CC-MAIN-2024-18", "global_id": "webtext-fineweb__CC-MAIN-2024-18__0__12496939", "lang": "en", "text": "Baccarat is a fascinating and simple card recreation that has gained reputation in each land-based and on-line casinos. Whereas it could seem intimidating to rookies, studying the way to play baccarat is simpler than you may assume. On this article, we are going to offer you a step-by-step information on the foundations, gameplay, and techniques of baccarat, empowering you to confidently be part of the thrill on the baccarat desk.\n- Understanding the Fundamentals of Baccarat:\nBaccarat is a evaluating card recreation performed between two fingers: the Participant and the Banker. The target of the sport is to foretell which hand may have a better whole worth—closest to 9—with out exceeding it. In baccarat, the values of playing cards differ from different card video games: Aces depend as one, numbered playing cards retain their face worth, and face playing cards (King, Queen, Jack) and tens have a worth of zero.\n- Familiarizing Your self with the Gameplay:\nThe gameplay of baccarat is straightforward, and you’ve got three betting choices:\n- Betting on the Participant’s hand: For those who consider the Participant’s hand may have a better whole worth, you may place your wager on the Participant. If the Participant wins, you can be paid even cash.\n- Betting on the Banker’s hand: For those who predict that the Banker’s hand would be the winner, you may guess on the Banker. If the Banker wins, you’ll obtain a payout, often at a barely decrease fee because of the home fee.\n- Betting on a Tie: For those who assume each fingers may have the identical whole worth, you may place a wager on a Tie. If the Tie guess wins, you’ll obtain a better payout, however Tie bets have a better home edge and are much less widespread.\n- Understanding Card Drawing Guidelines:\nThe drawing of extra playing cards follows particular guidelines in baccarat:\n- If both the Participant or the Banker has a complete of 8 or 9 from the preliminary two playing cards (a “pure”), no additional playing cards are drawn, and the spherical concludes.\n- If the Participant’s whole is 5 or much less, the Participant will draw a further card. In any other case, if the Participant’s whole is 6 or 7, they stand.\n- The Banker’s determination to attract a card is dependent upon the worth of their preliminary two playing cards and the Participant’s third card, if drawn. Particular guidelines govern the Banker’s actions, and they’re sometimes decided mechanically based mostly on predetermined standards.\n- Making use of Primary Baccarat Technique:\nWhereas baccarat is a recreation of probability, there are some primary methods you may make use of:\n- Guess on the Banker: Statistically, the Banker guess has a barely higher probability of profitable. Nevertheless, do not forget that a fee is often charged on Banker wins.\n- Keep away from the Tie Guess: Though the Tie guess presents a better payout, its odds are much less favorable in comparison with the Participant and Banker bets. It’s typically advisable to keep away from the Tie guess because of its larger home edge.\n- Handle Your Bankroll: Set a funds and decide your wagering limits earlier than taking part in. This helps you management your spending and ensures you may benefit from the recreation responsibly.\nBaccarat is an thrilling and accessible card recreation that provides an exciting expertise for gamers of all ranges. By understanding the essential guidelines, gameplay, and using easy methods, you may confidently step into the world of baccarat and benefit from the thrill of predicting the result. Keep in mind to play responsibly, handle your bankroll, and have enjoyable as you immerse your self on this fascinating on line casino recreation.", "domain": "game"} +{"url": "https://gabb.com/blog/what-is-an-rpg/", "date": "2024-02-21T16:11:54Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947473518.6/warc/CC-MAIN-20240221134259-20240221164259-00253.warc.gz", "language_score": 0.9461973309516907, "token_count": 2068, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__272369", "lang": "en", "text": "What does RPG Stand For: A Parent’s Guide\nJAN 16, 2024\nWhat does RPG Stand For: A Parent’s Guide\nIf you have a child who loves video games like I do, you have probably been asked (or begged) to let them play the latest popular video game.\nA trending gamer slang term right now is RPG, short for role-playing games. Many of us have played RPG video games as kids (the OG Final Fantasy or Ocarina of Time, anyone?!) but many of today’s games can now be played online with strangers, have more realistic blood and gore, and may not be as safe for kids.\nWhat is an RPG game?\nRPG stands for role-playing game — a game where players take on the persona of a fictional character and make decisions as that character. RPG games originated as analog tabletop games, such as Dungeon and Dragons, and the concept evolved into a genre of RPG video games.\nRPG video games can be played on smartphones, computers, video game consoles, or on VR headsets such as the Oculus.\nThe gamer community is a passionate one and there are strong opinions on what constitutes a “true” RPG game. The following examples are based on the broadest definition of RPG (so please keep the pitchforks down, haha).\nWhat is a turn-based RPG game?\nRPG video games are a large genre with several types and subgenres. For example, in turn-based RPG games the players take turns making decisions for the characters they are portraying. Think of chess on role-playing steroids — player A makes a decision to move his troops in a battle, and then player B takes a turn and chooses to attack.\nWhile adult gamers herold the best turn-based RPG games to include Dragon Quest, Valkyria Chronicles, and Yakuza series, these games may not be appropriate for kids.\nAre RPG Games Safe for Kids?\nSimply put: some RPG games are safe for a kid or teen, while others are not. It depends on factors including the game’s content, the console’s parental controls, and the child’s development and maturity level.\nIn general, games that have features that allow players to talk to other players (through chat or comms) pose a risk of predators and cyberbullying, and doxing. Unfortunately, this includes most games today.\nAre RPG’s addictive for kids?\nEven games that offer parental controls will most often have open communication with strangers as the default, putting kids at risk unless parents set up an account and opt-in to controls. If your child is playing a game online, taking time to set up controls is a worthwhile investment.\nAre RPG’s addictive for kids?\nRPG video games can really captivate kids’ imaginations with immersive storytelling and strategic gameplay, which also means they have a risk of addiction.\nA study by Iowa State University found that the constant rewards, character advancement, and immersive fantasy worlds in video games can lead to excessive gameplay. However, the same study found a positive correlation between video game playing and creativity. Age-appropriate video games can have positive effects on kids and teens when game time is monitored and balanced with off screen activities.\nTop RPG Games\nLeague of legends, Final Fantasy, Word of Warcraft and the latest Bulder’s Gate 3 are the most popular RPG games. But are they safe for kids?\nIs League of Legends safe for kids?\nLeague of Legends (LoL) is not safe for most young players and needs parental insight to determine its appropriateness for teens. LoL is a popular multiplayer online battle arena (MOBA) game rated “Teen” by the Entertainment Software Rating Board (ESRB), implying it’s suitable for players aged 13 and above.\nLoL has elements of violent combat and the game’s competitive nature can sometimes lead to a hostile gaming environment, with instances of frustration, inappropriate language, and negative comments from other players.\nLol has online communications with other players, which can put teens at risk of being groomed by predators online.\nLeague of Legends Parental controls\nLeague of Legends (LoL) does not offer parental control settings.\nIs Final Fantasy safe for kids?\nFinal Fantasy is a longstanding series of fantasy role-playing games. Each installment varies greatly with unique characters, worlds, and narratives, ranging from lighthearted to quite intense. Final Fantasy game ratings range from E for Everyone to M for Mature.\nThe appropriateness of Final Fantasy for kids can greatly depend on the specific version in question and the child’s age and maturity level. Some installments contain mature themes, intense combat scenes, and complex narratives that may be better suited for older players.\nThe most recent release, Final Fantasy XVI, was rated M for Mature for Blood and Gore, Partial Nudity, Sexual Themes, Strong Language, and Violence.\nFinal Fantasy parental controls depend on which console you are playing on.\nIs World of Warcraft safe for kids?\nNo, World of Warcraft (WoW) features violent combat and some dark themes, which may not be suitable for children. Further, the social aspects of the game, which involve interacting with other players online, hold risks of predation and cyberbullying.\nWow is a renowned fantasy massively multiplayer online role-playing game (MMORPG). The computer-based game is available for Mac and Windows platforms, but is not on gaming consoles such as Xbox or Playstation.\nWorld of Warcraft Classic Hardcore\nWorld of Warcraft classic hardcore is a mode of WoW where you only have one life in the game.\nThere is also a WoW companion app that allows players to communicate with online communities, manage auctions, and explore game content on a smartphone or tablet. This has a risk of increasing a teen’s addiction to the game even when not at a computer, and allows communication with other players on a phone, increasing the risk of cyberbullying and predation.\nWorld of Warcraft Parental Controls\nWorld of Warcraft (WoW) has parental controls, including:\n• Game Time Limits\n• Weekly Play Time Reports (via email)\n• Custom Play Schedules\n• In-Game Purchases Control\n• Communication and Profile Settings\nParental controls are not the default in WoW — parents must create an account and opt-in to each setting.\nIs Baldur’s Gate 3 safe for kids?\nNo. Baldur’s Gate 3 is not safe for kids. Baldur’s Gate 3 is a classic RPG game inspired by Dungeons and Dragons and rated as Mature 17+ by ESRB for its violence, gore, nudity, and sexual scenes.\nBaldur’s Gate lacks built-in parental controls, but does allow the player to control settings to filter settings such as nudity, gore and language.\nWhat Parents Can Do\nThere are so many great resources out today to help parents review and monitor video games. When your child comes home with the latest request, here is what you can do.\nDetermine if the game is appropriate for your child\nFirst, determine if you feel comfortable with your child playing the game in question. Review the game’s content and determine if it aligns with your family’s values and if your child is mature enough.\nOne tool parents can use is the Entertainment Software Rating Board (ESRB), an organization that rated the content of a game or app so parents can make informed decisions. They have a rating website and an app for parents to quickly search ratings for games.\nCommon Sense Media is another great source of reviews of everything from books to movies to games. Parents can include comments with their experiences.\nCan my child play this game: If the answer is no (or not yet)\nIf you choose not to allow your child to play a game, brace for impact (but stand your ground). Kids can be passionate about video games and may be very vocal or upset if denied a game they want to play.\nYou can say a firm no without contingencies, or set an age or milestone they need to meet to be able to play in the future. Maybe you teach them safe gaming principles, only play a game together for both a bonding experience, or always have an adult in the room when playing as a way to monitor their safety. You can stay firm when they complain and explain why you made the decision.\nIf you have allowed a game into your home and regret it, it’s not too late to shut the lid and establish new rules. Kids will be upset initially, but over time things can smooth out as new expectations become the norm. When we know better, we do better.\nCan my child play this game: If the answer is yes, consider parental controls\nIf you determine your child is ready for a game, but are cautious about them communicating with strangers online or other dangers, parental controls can help.\nThankfully, a lot of gaming consoles and online games are installing parental controls to protect kids. Most often these features are not on by default, meaning the parents need to set the safety features up for them to work. Be aware that determined kids can hide apps and find ways around parental controls.\nA growing number of games are on smartphones as apps, or accessible via the web. These may not have parental controls. The safest route for your family could be kid-safe devices that do not allow for any addicting or dangerous video game apps.\nKeep the conversation going\nAbove all, talk to your child often and openly about what they are doing online, including in their gaming world. You want to know what is going on in their world — including their online worlds.\nThe key is to help them see you will not be angry at them, but help them if they are in trouble. This increases the chances of them reaching out to you for help.\nWhat video games does your family enjoy? Let us know in the comments!", "domain": "game"} +{"url": "https://medal-of-honor-allied-assault-breakthrough-multiplayer.en.softonic.com/", "date": "2018-05-21T06:39:10Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2018-22/segments/1526794863967.46/warc/CC-MAIN-20180521063331-20180521083331-00076.warc.gz", "language_score": 0.9651470184326172, "token_count": 166, "dump": "CC-MAIN-2018-22", "global_id": "webtext-fineweb__CC-MAIN-2018-22__0__191751790", "lang": "en", "text": "Medal of Honor Allied Assault is a powerful, trial version Windows game, that is part of the category PC games with subcategory Action (more specifically War) and has been published by Eagames.\nMore about Medal of Honor Allied Assault\nSince the game joined our selection of software and apps in 2011, it has obtained 141,647 downloads, and last week it gained 140 downloads.\nMedal of Honor Allied Assault is a pretty light game that doesn't need as much free space than most games in the category PC games. It's very heavily used in Egypt, Saudi Arabia, and Algeria.\nThe game version is Breakthrough Multiplayer Demo and the latest update was on 6/06/2011. This software is available for users with the operating system Windows 95 and former versions, and you can download it in English.", "domain": "game"} +{"url": "http://sandlotamerica.com/tournament-rules/", "date": "2019-03-20T02:59:28Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2019-13/segments/1552912202199.51/warc/CC-MAIN-20190320024206-20190320050206-00018.warc.gz", "language_score": 0.9217606782913208, "token_count": 2454, "dump": "CC-MAIN-2019-13", "global_id": "webtext-fineweb__CC-MAIN-2019-13__0__177689189", "lang": "en", "text": "We will follow the National Federation of High School Associations (NFHS) Rules. Exceptions to these rules are outlined below.\nGeneral Tournament Information\nAll participants are competing at their own risk and by participating agree to hold Sandlot America Umpire Association, Sandlot America Tournaments, all Tournament Officials, all facilities, and all umpires harmless from any liability resulting from participation in the tournament. Each team must provide proof of team insurance naming Sandlot America Tournaments additional insured.\n- The Tournament Director reserves the right to reformat the tournament at their discretion due to any last minute changes in teams, weather, or any other unplanned event. All changes will be posted and communicated accordingly as soon as possible on the Tourney Machine smart phone app.\n- The Tournament Director reserves the right to amend any rule, schedule, diamond location, game format, combine age brackets, to accommodate time constraints, weather situations, forfeits etc.\n- Teams must arrive at the ballpark at least 45 minutes prior to game time.\n- Tobacco may not be used by any coach or player in the dugout or on the field. The use of all tobacco products by athletes and game personnel (coaches, umpires, etc.) is prohibited. There is also no smoking on or near the fields.\n10u Base paths: 65 ft. Pitching Mound: 46 ft.\n11u Base paths: 70 ft. Pitching Mound: 50 ft.\n12U Base paths: 70 ft. Pitching Mound: 50 ft.\n13U Base paths: 80 ft. Pitching Mound: 54 ft.\n14U-16U Base paths: 90 ft. Pitching Mound 60 ft. 6 in.\n- Ejections – Any player or coach ejected from a game will be automatically suspended from the next game including semi-finals and championship games.\n- The Official Scorebook – is to be kept by the Home Team. The home team will be designated with a flip of a coin prior to the start of the game.\n- Game Score should be verified at the end of every inning with the other team. If a discrepancy occurs, bring it to the attention of the umpires immediately.\n- Forfeits – Game time is forfeit time. Please have your team warmed up and ready to play.\n- Infield warm-up – No infield warm-up is permitted before games.\n- Zero Tolerance – Sandlot America has a “zero tolerance” for any physical confrontations by players, coaches, or fans. Upon the first violation, the violating party shall be removed from the facility and the tournament.\n- The Head Coach – is responsible for the behavior of coaches, parents, and fans.\n- No alcohol – is allowed on any of the tournament premises! This could result in forfeiture for your team. Alcohol will not be tolerated!\n- No outside food, drink, or coolers – individual player water bottles are permitted.\nFirst factor is always the Win-Loss record. In the case of ties the following will apply.\n|Two Way Tie||Three way (or more) Tie|\n|1. Head to head||1. Head to head (if sweep)|\n|2. Total run differential*||2. Total run differential*|\n|3. Runs Allowed (RA)||3. Runs Allowed (RA)|\n|4. Runs Scored* (RS)||4. Runs Scored* (RS)|\n|5. Actual run differential in last pool game.||5. Actual run differential in last pool game.|\n|6. Coin Flip||6. Coin Flip|\nForfeits will be scored 7 – 0.\nTies will be counted as a .5 win and .5 loss.\nWhen 3 or more teams are tied and there is not a common opponent among all tied teams, run differential is the first tiebreaker\n* Maximum run spread per game is 7 regardless of score.\n- $100.00 cash protest fee.\n- Protest decided on the field by umpire and Tournament Director.\n- Protest fee returned if protest upheld.\n- Non-refundable protest fee of $100 cash must be given to a tournament director before any judgment will be made on a protest.\n- Umpire judgment calls remain the judgment of the umpire on the field. These will not be overturned.\nTerms of Play\nHome Team – Determined by coin flip except in bracket round where the higher seed is the home team.\nUmpires in Charge – The umpires are in charge of the game. Excessive arguing or abuse will not be tolerated. The umpire’s decision on any judgment call is final. Rule interpretation can be discussed with the Tournament Director. Only the head coach may address concerns with an umpire.\n10U – 13U\nRoster batting may be used. If a player is not able to take his turn at bat for any reason other than an injury, when that spot comes up to bat, it is an automatic out. That player may not return for the rest of the game.\n14U – 18U\nA DH may be used for any position. An EH (extra hitter) may also be used if not roster batting. Roster batting may be used. If a player is not able to take his turn at bat for any reason other than an injury, when that spot comes up to bat, it is an automatic out. That player may not return for the rest of the game.\nThe official game time is kept on the field by the umpires.\nThe official game start time will be called out by the umpires.\nTHERE IS NO TIME LIMIT FOR THE SEMI-FINALS AND FINAL CHAMPIONSHIP GAME OF EACH AGE GROUP!\nAll games in pool play AND all championship bracket games OTHER THAN THE SEMIS AND FINAL CHAMPIONSHIP GAME will be:\n10u – 12u\n- Six (6) innings.\n- 1 hour 40 minute time limit.\n- No new inning will begin after 1 hour and 45 minutes has elapsed on the umpire’s official timer.\n- In order to minimize ties, tiebreakers will be used on ALL games. See tiebreaker info below.\n13u – 18u\n- Seven (7) innings.\n- 1 hour 50 minute time limit.\n- The official game start time will be called out by the umpires.\n- No new inning will begin after 1 hour and 55 minutes has elapsed on the umpire’s official timer.\n- In order to minimize ties, tiebreakers will be used on ALL games. See tiebreaker info below.\n- There are no ties in baseball, except when it comes to tournaments. But, Sandlot America Tournaments will utilize a tiebreaker to try to minimize ties for ALL games as follows:\n- Each team will have one inning to break the tie.\n- Runners at 2nd & 3rd base with 1 out and the count on the batter will be 1-1.\n- There will be 1 out.\n- The player who was the last out will be placed on 3rd base and the player who was the next to last out will be placed on 2nd base.\n- Both teams will have one at bat to determine a winner. If no one scores than the game will end in a tie.\nWhen it will be used\n- If the game has played the full number of innings before the time limit has expired and is tied, extra innings will begin. When the time limit has expired the 1-inning tiebreaker will be played. If the game is still tied after the tiebreaker the game will be over and the score will be recorded as a tie.\n- If the game has not played the full number of innings when the time limit has expired and is tied, the 1-inning tiebreaker will be played. If the game is still tied after the tiebreaker the game will be over and the score will be recorded as a tie.\n* With the extra time involved for the tiebreaker, the game time limits are, in effect, longer than the time allowed for the regular play.\nTie Breaker Examples\n- The score is tied after 6 innings (10u-12u), or 7 innings (13u-18u), and the time has not expired, extra innings will begin. When the time expires, if the game is still tied the tiebreaker will be played. If the game is still tied after the tiebreaker the game will be over and the score will be recorded as a tie.\n- The score is tied after 5 innings (10u-12u), or 6 innings (13u-18u), and the time has expired. The tiebreaker will be played. If the game is still tied after the tiebreaker the game will be over and the score will be recorded as a tie.\nFor time limit purposes, the new inning starts immediately after the third out of the previous inning is made. (i.e. if the bottom of the 6th inning ends with 1 minute left in the 1 hour 55 minute time limit, then you play the next inning). If the time limit has completely expired the game is over unless it is tied and then the 1-inning tiebreaker will be played.\n12 runs after 3 innings (home team bats if behind)\n10 runs after 4 innings (home team bats if behind)\n8 runs after 5 innings (home team bats if behind)\n10u and 11u – one BALK warning PER GAME will be given to EACH pitcher during the game. Each BALK infraction for a pitcher after they have received their one warning will be enforced as a balk.\n12u-18u – straight baseball the whole time (no warnings).\n- For the current pitcher and catcher at any time during the inning.\n- Must be used for the catcher with two outs.\n- The courtesy runner is the last batted out if you are roster batting, or a player not currently in the game if you are not roster batting.\n- 14u and Younger – Must be a baseball bat – no restriction on weight or length for non-wood bats as long as bat has “BPF 1.15” stamp. All -3 non-wood bats must be stamped BBCOR. Wood Bats allowed.\n- 15u and Older: -3 weight/length ratio only. All non-wood bats must be stamped BBCOR. Wood bats allowed.\nAll catchers – must wear the proper catcher’s equipment including a one piece hockey style mask. Mask and scull cap are not permitted per NFHS rules.\nIntentional Walk – There will be no pitches thrown to intentionally walk a batter. Notify the umpire and the batter will be awarded first base.\n3rd to 1st pick off move – is not permitted.\nHelmets – It is required that every player wear a NOCSAE approved double earflap protective helmet while batting, on deck, in coaches’ boxes, running bases, and when protecting players in the bull pen.\nAt ground rules meeting – the head coach from each team is required to verify to the Umpire-in chief that his team’s equipment complies in accordance with NFHS rules, prior to the start of each game.\nPace of Play\nTeams should hustle on and off the field once the third out is made.\nA returning pitcher has 60 seconds to complete his 5 warm-up throws (timed from the third out of the previous inning).\nA new pitcher is allowed 8 warm-up throws.\nBatters must keep one foot in the batters box between pitches unless time is out due to a foul ball, dead ball, or the umpire has called time.", "domain": "game"} +{"url": "http://hdm.wikia.com/wiki/The_Golden_Compass_(video_game)", "date": "2016-12-06T08:09:00Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2016-50/segments/1480698541886.85/warc/CC-MAIN-20161202170901-00122-ip-10-31-129-80.ec2.internal.warc.gz", "language_score": 0.9431735873222351, "token_count": 132, "dump": "CC-MAIN-2016-50", "global_id": "webtext-fineweb__CC-MAIN-2016-50__0__131623982", "lang": "en", "text": "Ad blocker interference detected!\nWikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers\nWikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.\nThe Golden Compass is a 2007 video game developed by Shiny Entertainment and A2M, and published by Sega. The game is based on the film of the same name, though due to a last-minute re-edit of the film, the sequence of events is slightly different.\n- The Golden Compass (video game) on Wikipedia", "domain": "game"} +{"url": "https://www.randomkhichdi.com/book-of-ra-deluxe-slot-kostenlos-spielen-auf/", "date": "2024-02-25T19:50:20Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474641.34/warc/CC-MAIN-20240225171204-20240225201204-00294.warc.gz", "language_score": 0.9426879286766052, "token_count": 2341, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__15821398", "lang": "en", "text": "While Book of Ra was not originally a mobile casino game, its developers created the mobile version in later years and made it possible to play on cellphones and tablet devices. This famous Novomatic slot was popular back in the day when there were fewer machines available. That offers great winning opportunities, an exciting theme, and lots of suspenseful gameplay that make every spin worth your time. Even without winning the jackpot, gamblers can win plenty of substantial awards that tend to reward handsomely due to the expanding wild feature. The initial re-launch of the game came in April 2008 with the release of Book of Ra Deluxe. This edition brought improved graphics, an extra payline, and a more attractive overall appearance. The 2015 version, Book of Ra Deluxe 6 added an extra reel to the slot, making even bigger wins possible and making the jackpot absolutely amazing.\nA couple of these in a pay line will secure you another free spin since they return your initial stake. The graphics and animations in Book of Ra Classic are quite dated and were later polished up with the release of Book of Ra Deluxe. Both games offer similar-looking symbols, but the Deluxe version does feature some additional animations and higher definition graphics that make it look more appealing. Book of Ra is a top-rated online slot game by Novomatic brought to the British players in their native language.\n✔️ The chance to play exciting Free Games, in which special expanding symbols can boost your chances of winning significantly. The free spins round is triggered when a player lands three or more wild symbols. One symbol is then selected as an expanding symbol during the 10 free spins for more winning combinations. Internet games are even more interesting than their real versions. Sound effects, fascinating game stories, and quality graphics will not leave anyone indifferent.\nHe went there in search of the Book of Ra, which was hidden in one of the ancient pyramids. So, here, the entire ancient Egyptian myths are fused together with the modern day adventure tale. The simple method of the classic games is mixed with mystery, danger, and suspense like in the modern thriller films. This game was launched on the 7th of March 2005, with the theme ‘Ancient Egypt’. It has an RTP of 96%, a jackpot payout of 25,000 credits, and you can play with min and max coin sizes of 0.02 to 5. There is no bonus game in the Book of Ra slot, there is no progressive jackpot and no multiplier.\nLevoluzione Della Popolare Slot Gratis Book Of Ra: Prova La Versione Deluxe!\nOn top of the generic card-symbols, you will find, for example, Pharaoh, golden Book of Ra, Cleopatra, Scarab and of course a heroic looking Archaeologist. The golden Book of Ra is the Wild Symbol and will substitute for all symbols in case of https://www.ebay-kleinanzeigen.de/s-spielautomat/k0 a non-completed winning line. Book of Ra is a 5-reel video slot with a fantastic audio-visual twist. Players can freely choose from the 9 paylines, or 10 in the Deluxe version, and in fact these activated lines can be modified at any time.\nThis symbol appears at random and can fill up to 3 positions on the reel when it appears. This is why you can only play with the virtual game currency ‘Twists’. There are several reasons why this popular Novoline game is successful. Moreover, you can play Book of Ra online free at GameTwist if you have enough Twists in your account. I perfectly understand why it is one of the longest-running slot games out there. Novomatic designed a winning formula, and I like how they perfected everything in the Novoline edition.\nIt’s a fan favorite of millions of players throughout the world. Lord of the ocean slot game with an amazing story behind it will bring you great sums of money and tons of fun playing. Check the bonus features, RTP, gameplay, strategies, jackpot advice, and how to win. When you open the Book of Ra online game https://eltorerokostenlos.com/ portal, it will be very difficult for you to close it because of what it represents. It does not break your bankroll and there are no complicated processes. Now, from what the editorial team of our portal found out, when you are ready to enjoy the Book of Ra slot, you have to start by setting your bankroll.\nThe Book of Ra slot online will take you into the dark old tomb of the ancient Egyptian heroes to see what it is you can unearth there. book of ra deluxe online casino The theme of the Book of Ra slot is that of exploration mission that takes an ancient explorer from the Americas to Egypt.\nYou probably know that Pharaohs were monarchs in ancient Egypt. They might not be the strongest ones in the Book of Ra, but if you manage to land five of these in a single payline, you will get an impressive 200x of your default stake. Landing four Golden Pharaoh symbols will bring 40x of the initial wager, and three will return 4x of the original bet. In case you only see two of these in the same payline, you can expect half of your stake. The next symbol is the jack card, which you will recognize by the big letter “J.” That belongs to the same value category as the 10s. That means that Jack is among the lowest-paying options in the table. The biggest winning you can expect is 10x your stake if you manage to land five “Js” on the board.\nUnlike many low volatility ones that tend never to pay high, this one can give you a win you will not forget soon. The time has come to meet the highest paying symbol in the game. If you are a fan of explorers, imagine yourself in the role of Indiana Jones and start looking for the symbols featuring a handsome guy with a hat. If you manage to land five Explorers in a single pay line, you will get 500x of your initial bet, which is impressive. Even four Explorers will yield 100x of the original stake, while three of them will bring 10x of the original bet.\nBook Of Ra Deluxe Details\nIt also has some handy wilds and scatters plus a nice gamble feature. Book of Ra is one of the best video slot games ever made and the reason for that is obvious. It has brought a lot of good features to the slot industry and it has https://play-bookofra.com/ a good RTP ratio. The Book of Ra online offers a variety of options that you get to enjoy since it has nine betting lines that you can chose and bet up to nine credits. Thus for every spin that you get, you can bet from credits.\nDespite the enormity of the prizes on offer, the staking system is pretty generous. Start by choosing to play between 1 and 10 lines, and then choose 1 of the 16 line-bet options which range from 4 coins to 500 coins. This allows a minimum bet of 4 coins and a maximum bet of 5,000 coins. However, book of ra deluxe online casino you can select to play the Extra Bet option by clicking on the centre position of reel-6 which will activate all 6 reels. This is a standard 3 x 5 reel game, however you can double your bet with the Extra Bet and play a 6th reel – which gives players the chance to play for the biggest prizes.\nIt comes with scatter, wild, and autoplay options, coupled with some free spins. book-of-ra-free.com is a one-stop online resource dedicated to the popular slot Book of Ra. We are not affiliated book of ra deluxe online casino with any online casino in the UK, and all our reviews are independent. Book of Ra is a unique slot with tempting gameplay features, but my personal favorite is the Deluxe version.\nYou can choose between 0.02 and 5.00 per line in the Book of Ra slot. You use the same buttons to change the number of active paylines. When you are through with the Book of Ra protocols, you can hit the spin or play button. Now, when you land 3 or more of the Book of Ra symbols on the reels, you will enjoy 10 free spins. When the free spins are activated, you will be welcomed by an expanding wild.\nMy hands-on experience at online casinos and my eye for detail have helped me take things to the next level. I am committed to delivering detailed and unbiased reviews. Novomatic https://echtgeldpoker.com/ really outdone themselves with this masterpiece and it may take them some time until they produce another game that will ever have the popularity of this product.\nAccording to the number of players searching for it, Book of Ra 6 Deluxe is a moderatly popular slot. It’s not up there with the most widely-known titles, but it has captured the attention of some slot machine players, so give it a try for free to see for yourself. The Book of Ra Slot is all about the free spins game and was actually one of the first online slots to offer this feature.\n- They include the Stan James Casino, Quasar Gaming, William Hill, LVbet, Mybet, NetEnt, and 1xBet.\n- In fact, if you call yourself a serious casino online and you have not started offering the Book of Ra free play and real money version, you are not serious.\n- So, this classic version of the game can be played in all major casinos around.\n- The only thing that you have to look forward to besides winning prizes is the free spin system and the gamble system that’s built into the game.\nOur website is exclusively tailored for the fans living in the UK. Uncover Book of Ra & Book of Ra Deluxe secrets, learn the rules, tricks, and best strategies. If a gambler explores Book of Ra Deluxe for the first time it’s better to start getting familiar https://fan-slot.com/ with the slot machine from the demo version. Firstly, it’s a Wild symbol that replaces all others in winning combinations. If 3, 4, or 5 books are obtained on any reel the gambler receives a payoff that equals to a total bet multiplied by 2x, 20x or 200x.\nBook Of Ra 10 Deluxe Mit Echtgeld Spielen\nIf in the land-based casino it is necessary to wait for its opening, then at home it is possible to play poker or any other favorite game online 24 hours a day. All the resources work without interruption, and experienced consultants will always come to the rescue if necessary. Obtained profits can be easily brought to a bank card or wallet without problems and additional taxes from real book of ra deluxe online casino money casino. The original Book of Ra Deluxe has been so successful online and in land based casinos that it has led to multiple sequels being released. Each version of Book of Ra Deluxe adds it’s own spin to the mix. The Book of Ra online slot game allows you to gamble on wins by pressing the ‘Gamble’ button. Check how much you have to bet with in the Book of Ra online slot game.", "domain": "game"} +{"url": "https://www.smarthomedvce.com/steelseries-usb-apex-5-hybrid-mechanical-gaming-keyboard-per-key-rgb-illumination-aircraft-grade-aluminum-alloy-frame-oled-smart-display-hybrid-blue-switc/", "date": "2023-12-03T13:28:18Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100508.23/warc/CC-MAIN-20231203125921-20231203155921-00120.warc.gz", "language_score": 0.8915457725524902, "token_count": 226, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__198664155", "lang": "en", "text": "Introducing the newest addition to your gaming arsenal – the SteelSeries USB Apex 5 Hybrid Mechanical Gaming Keyboard! Designed to deliver the ultimate gaming experience, this keyboard is built for performance and durability.\nWith its hybrid mechanical switches, you can enjoy the tactile feel of a traditional mechanical keyboard while also enjoying the convenience of IP32 water resistance. This means you don’t have to worry about accidental spills ruining your gaming session.\nThe keyboard is also equipped with an aircraft-grade aluminum alloy frame that ensures maximum durability and stability during intense gaming sessions. The per-key RGB illumination allows you to customize your lighting preferences to create a unique gaming atmosphere.\nBut that’s not all! The OLED smart display provides vital information such as game stats, Discord messages, and more, without interrupting your gaming experience. And with the premium magnetic wrist rest included, your hands will stay comfortable even during long hours of gameplay.\nThe SteelSeries USB Apex 5 Hybrid Mechanical Gaming Keyboard is the perfect combination of form and function for gamers who demand the best. Experience the ultimate gaming keyboard today and take your gaming to the next level!", "domain": "game"} +{"url": "https://sudoku-hard.com/what-is-sudoku-how-to-play-and-solve-sudoku-puzzles/", "date": "2024-02-23T09:49:46Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2024-10/segments/1707947474377.60/warc/CC-MAIN-20240223085439-20240223115439-00199.warc.gz", "language_score": 0.918440580368042, "token_count": 1896, "dump": "CC-MAIN-2024-10", "global_id": "webtext-fineweb__CC-MAIN-2024-10__0__163558527", "lang": "en", "text": "What is Sudoku? How to Play and Solve Sudoku Puzzles?\nSudoku is a popular number puzzle game that has gained widespread recognition and captivated the minds of puzzle enthusiasts worldwide. With its simple yet challenging gameplay, Sudoku offers a delightful exercise for the brain. In this article, we will delve into the intricacies of Sudoku, its rules, solving techniques, variations, advantages, and the convenience of playing Sudoku on the Sudoku Easy website.\n- What is Sudoku?\n- Rules of Sudoku\n- Solving Sudoku at Different Levels\n- The Sudoku Easy Website\nWhat is Sudoku?\nSudoku is a logic-based number placement puzzle. The game consists of a 9×9 grid divided into nine 3×3 subgrids. The goal is to fill each cell of the grid with a digit from 1 to 9, ensuring that each row, column, and subgrid contains all the digits without repetition.\nRules of Sudoku\nThe rules of Sudoku are straightforward. Each row, column, and subgrid must contain all the digits from 1 to 9 without any repetition. Initially, a partially filled grid is provided, and it is your task to fill in the remaining empty cells to complete the puzzle.\nSolving Sudoku at Different Levels\nEasy Sudoku-solving techniques\nIf you’re new to Sudoku or want to warm up with some easier puzzles, there are several techniques that can help you solve them. Start by scanning the grid and looking for numbers that only have one possible placement. These are usually the easiest cells to fill in. Additionally, look for rows, columns, or subgrids with missing numbers and try to deduce their correct placements based on the available clues. As you practice, you will become more comfortable with these basic techniques and gradually improve your solving skills.\nIntermediate Sudoku-solving strategies\nOnce you feel confident with easy puzzles, you can progress to intermediate-level Sudoku. At this stage, you may encounter puzzles with more complex patterns and fewer initial clues. In addition to the techniques mentioned earlier, it’s helpful to start employing more advanced strategies such as “pencil marking” or “candidate elimination.” Pencil marking involves noting potential candidate numbers in empty cells, allowing you to narrow down possibilities and make more informed decisions. Candidate elimination involves looking for situations where a particular number can only fit in one cell in a row, column, or subgrid. By applying these strategies systematically, you’ll find yourself unraveling the mysteries of Sudoku with greater ease.\nAdvanced Sudoku-solving tips\nFor those seeking an even greater challenge, advanced Sudoku puzzles await. These puzzles often require more intricate logical reasoning and pattern recognition. At this level, techniques like “X-wing” and “swordfish” come into play. The X-wing technique involves identifying a pattern where a specific digit appears twice in two rows or columns, forming an “X” shape. By identifying this pattern, you can eliminate other instances of the same digit in the corresponding rows or columns. The swordfish technique expands on the X-wing, but with three rows or columns. Mastering these advanced strategies takes practice and patience, but the satisfaction of cracking difficult Sudoku puzzles is well worth the effort.\nDifferent variations of Sudoku\nWhile traditional Sudoku is immensely popular, there are also numerous variations that add exciting twists to the gameplay. Some popular variations include:\nKiller Sudoku: In this variation, the grid is divided into irregular shapes, and each shape has a sum associated with it. Instead of using the standard row, column, and subgrid constraints, you must ensure that the numbers within each shape add up to the given sum without repetition.\nSudoku-X: Sudoku-X adds a diagonal constraint to the standard Sudoku rules. In addition to the row, column, and subgrid constraints, each main diagonal must also contain all the digits from 1 to 9 without repetition.\nWindoku: Windoku, also known as Hyper Sudoku, introduces additional overlapping regions that intersect with multiple rows and columns. This variation provides an extra layer of challenge and requires careful consideration of the overlapping cells.\nHow to play popular Sudoku variants\nPlaying popular Sudoku variants is a great way to keep the game fresh and exciting. To play Killer Sudoku, focus on the cage sums provided and use them as clues to deduce the numbers within the cages. Look for instances where a single number is the only possible solution to fit the given sum. For Sudoku-X, start by identifying the main diagonals and use them as additional reference points when filling in the grid. Windoku requires you to be mindful of the overlapping regions and carefully consider how they interact with the rows and columns. Embrace these variations as they provide a wonderful opportunity to enhance your Sudoku skills while enjoying new challenges.\nMental benefits of Sudoku\nSudoku is not just a fun pastime; it also offers numerous mental benefits. Regularly engaging in Sudoku puzzles can help improve memory, concentration, and overall cognitive function. It stimulates the brain and keeps it active, which is particularly beneficial for individuals of all ages, including seniors looking to maintain mental sharpness.\nDevelopment of critical thinking skills\nAs you progress through Sudoku puzzles, you’ll find yourself relying on critical thinking and problem-solving skills. Analyzing possibilities, eliminating candidates, and making logical deductions all contribute to honing these essential skills. Sudoku encourages you to think analytically, strategically, and logically, making it an excellent mental exercise.\nThe Sudoku Easy Website\nIntroduction to the Sudoku Easy platform\nSudoku Easy offers a user-friendly and intuitive platform for Sudoku enthusiasts of all skill levels. Whether you’re a beginner or an experienced player seeking more challenging puzzles, the website has something to offer for everyone. The clean and attractive design ensures a seamless and enjoyable experience.\nUser-friendly features and interface\nNavigating the Sudoku Easy website is a breeze. With clear instructions and interactive elements, you can quickly get started on your Sudoku journey. The website’s intuitive interface allows you to effortlessly select difficulty levels, access different variations, and track your progress as you conquer puzzles.\nBenefits of playing Sudoku on Sudoku Easy\nPlaying Sudoku on the Sudoku Easy website comes with several advantages. Firstly, the website offers a wide range of difficulty levels, catering to players of varying expertise. This ensures that both beginners and seasoned players can find puzzles suited to their skill levels. Additionally, the website frequently updates its puzzle database, so you’ll always have fresh challenges to tackle.\nFurthermore, Sudoku Easy provides hints and tips to assist players who might get stuck on a particular puzzle. This support is invaluable in helping players grow their problem-solving skills and overcome obstacles in their Sudoku journey.\nLastly, Sudoku Easy offers the convenience of playing on various devices, whether it’s your computer, tablet, or smartphone. This flexibility allows you to enjoy Sudoku puzzles wherever and whenever you want, making it a perfect companion for those moments of leisure or mental exercise.\nIn conclusion, Sudoku is a captivating puzzle game that stimulates the mind and offers numerous benefits for mental acuity. By understanding the rules, mastering different solving techniques, exploring variations, and playing on the Sudoku Easy website, you can embark on a fulfilling and rewarding Sudoku experience. So, grab a pen and puzzle away – challenge your brain, enhance your critical thinking, and find joy in the art of Sudoku!\nA. How can I get started on Sudoku Easy?\nTo get started on Sudoku Easy, simply visit the website and create an account, which only takes a few minutes. Once registered, you can choose from various difficulty levels and start solving puzzles immediately.\nB. Are there different difficulty levels available?\nYes, Sudoku Easy offers puzzles at different difficulty levels, including easy, intermediate, and advanced. This ensures that players of all skill levels can find puzzles that suit their abilities and provide an appropriate level of challenge.\nC. Can I compete with others on Sudoku Easy?\nWhile Sudoku Easy primarily focuses on individual puzzle-solving, the website occasionally organizes competitions and challenges where you can test your skills against other players. Keep an eye out for such events and join the Sudoku community for some friendly competition.\nD. Can I play Sudoku on mobile devices?\nAbsolutely! Sudoku Easy is designed to be accessible and playable on various devices, including mobile phones and tablets. Simply visit the website using your device’s web browser, and you can enjoy Sudoku puzzles on the go.\nE. Is the Sudoku Easy website secure?\nYes, Sudoku Easy prioritizes the security and privacy of its users. The website implements robust security measures to protect user information and ensures a safe and secure browsing experience. You can enjoy solving Sudoku puzzles on Sudoku Easy with peace of mind.\nNote: The above FAQs are for illustrative purposes and may not reflect the actual FAQs on the Sudoku Easy website.", "domain": "game"} +{"url": "https://teambuilding4u.co.uk/the-great-escape-mobile-escape-room/", "date": "2023-11-29T12:38:17Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2023-50/segments/1700679100081.47/warc/CC-MAIN-20231129105306-20231129135306-00438.warc.gz", "language_score": 0.96355140209198, "token_count": 142, "dump": "CC-MAIN-2023-50", "global_id": "webtext-fineweb__CC-MAIN-2023-50__0__168760369", "lang": "en", "text": "The Great Escape\nMobile Escape Room\nThe Great Escape - Mobile Escape Room\nMobile escape rooms have grown in popularity recently as they are fun, immersive and great for all event types. Our mobile escape room comes in several themes and can be set up almost anywhere, and for any size event.\nEach mobile escape room hire comes complete with a games master and assistant to guide teams through and offer clues to achieve their goal. The escape rooms are designed to have one main task – to solve the clues and escape in time. The games are built up in several layers of clues, challenging activities, puzzles, patterns and codes. Whatever the teams are confronted with – they must face together, working quickly and decisively.", "domain": "game"} +{"url": "https://www.aps.dz/en/sports/tag/Main_Sports?start=20", "date": "2022-01-23T00:39:10Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2022-05/segments/1642320303917.24/warc/CC-MAIN-20220122224904-20220123014904-00090.warc.gz", "language_score": 0.9333332777023315, "token_count": 569, "dump": "CC-MAIN-2022-05", "global_id": "webtext-fineweb__CC-MAIN-2022-05__0__181995427", "lang": "en", "text": "TUNIS (Tunisia)- National Football team dominated their Tunisian counterpart 2-0 (First Half: 2-0), in an away friendly Friday at Hamadi-Agrebi Stadium of Rades, Tunisia, ahead of the second qualifiers of the FIFA World Cup 2022.\nALGIERS- Algeria has been chosen to host African Judo Championships (men and women) in 2022, the Algerian federation governing the sport said Thursday in a statement.\nALGIERS- Algerian national team of local football players will play Burundi's on Wednesday, 16 June 2021 at the new Olympic stadium of Oran, the Algerian Football Federation said.\nCAIRO (Egypt)- Algeria's U20 football team is to compete within Group A in the upcoming Arab Cup of Nations, to run from June 20 to July 6 in Egypt, along with host country Egypt, Niger and Mauritania, according to the draw carried out Saturday afternoon in Cairo.\nALGIERS- Algeria will be represented by three swimmers at the meeting of Monaco, on May 29-30, the first stage of the annual circuit \"Mare Nostrum,\" the Algerian federation governing the sport said Friday.\nTIZI-OUZOU - The Algerian club competing in the African Football Confederation Cup, JS Kabylie, qualified for the semi-finals, after their draw (1-1) with Tunisia’s CS Sfaxien, half-time (1-0) in the quarterfinal’s second leg match played on Sunday at the 1er-Novembre stadium in Tizi-Ouzou.\nTUNIS-The CRB and MCA football teams were eliminated in the quarterfinals of the African Champions League after bowing to ES 2-0 (3-2 on penalties) and WA Casablanca 1-0 respectively.\nDAKAR-The Algerian judo team won three medals (1 silver and 2 bronze) on Day 1 of the 42nd African Senior Championships held Thursday in Dakar (Senegal).\nCAIRO- Algerian women’s football team will play against their Sudanese opponents in the first round of the qualifiers for the Africa Cup of Nations CAN-2022, according to the draw carried out Monday at the headquarters of the Confederation of African Football (CAF), in Cairo (Egypt).\nALGIERS - The national football team will play a friendly match against Mauritania on Thursday June 3 at the Mustapha-Tchaker stadium in Blida (8:30 p.m.). It will be the first preparatory match for the 2022 World Cup second qualifying round, which kick-off has been postponed to September, the Algerian Federation (FAF) announced Thursday evening in a statement.", "domain": "game"} +{"url": "https://memu.en.uptodown.com/windows?", "date": "2022-05-19T05:04:26Z", "file_path": "s3://commoncrawl/crawl-data/CC-MAIN-2022-21/segments/1652662525507.54/warc/CC-MAIN-20220519042059-20220519072059-00345.warc.gz", "language_score": 0.948822557926178, "token_count": 287, "dump": "CC-MAIN-2022-21", "global_id": "webtext-fineweb__CC-MAIN-2022-21__0__240385650", "lang": "en", "text": "May 25th, 2017 MEmu is the only dedicated Android emulator with Lollipop\nInstalling Android games on other Android emulators can be relatively complicated, but with MEmu, you just have to click the APK button on the right side of the interface, select the APK of the game you want to install and wait a few seconds. The game will then be installed and ready to play. Clash of Clans, Subway Surfers, Minion Rush, and Geometry Dash are just some of the games you can play on your PC with this emulator.\nInstalling games is not the only easy thing to do on MEmu. The controls are usually already set up, so you can play any game with either the mouse or the keyboard immediately, as you prefer. And if you don't like how the controls are configured, you can always modify them, which is super easy to do. You can even use an Xbox 360 controller, or a similar one.\nMEmu is an exceptional Android emulator that gives you access to the whole catalog of games for this operating system on your PC. We're talking about thousands of games, all free, which you can enjoy on your computer. The best thing about it is that you don't even need a really powerful computer to run the games perfectly.\nNotesYou can download the APK of any video game directly from Uptodown.", "domain": "game"}