Clinical trial NCT04662983: Effects of Immersive Virtual Reality Traning on an Eye-hand Coordination and Time Reaction
Official title: Evaluation of the Effects of Immersive Virtual Reality Training on an Eye-hand Coordination and Central Executive Functioning in Young Musicians
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: NA
Conditions: Virtual Reality
Coordination Impairment
Keywords: virtual reality
VR
eye-hand coordination
exergame
energy expenditure
Lead sponsor: The Opole University of Technology
Sponsor class: OTHER
First posted: 2020-12-10
Enrollment: 14
Sex: ALL
Minimum age (years): 14
Maximum age (years): 24
Standard ages: CHILD
ADULT
Accepts healthy volunteers: yes
Allocation: NA
Intervention model: SINGLE_GROUP
Primary purpose: TREATMENT

Brief summary: Virtual reality (VR) is a three-dimensional image, which is created by means of computer programs. In most educational communities VR has been used as an opportunity to support many students. VR allows the user to observe the world generated for their own needs as the real world and experience impressions that are not available in real life. It was decided to examine how immersive VR-game will affect the eye-hand coordination on music school students. The experimental group received a five-day training sessions using immersive VR game "Beat Saber", while control group was inactive comparator.

Detailed description: Eye-hand coordination can be defined as the ability to perform activities that require the simultaneous use of eyes and hands. Eye-hand coordination supports our daily activities, interactions with objects and people, and is critical to understanding how the brain creates internal models of the space and generates movement within it (2). The eye-hand coordination represents the integration of visual information, perceptual stimuli and motor decisions in order to perform a specific task. Along with the development of technology, opportunities for stimulation of eye-hand coordination with the use of technical novelties have appeared. Virtual reality (VR) is a three-dimensional image, which is created by means of computer programs. It has become one of the technologies that offer many possibilities of application and use of its various aspects that can bring great benefits in the real world. In most educational communities VR has been used as an opportunity to support many students. VR allows the user to observe the world generated for their own needs as the real world and experience impressions that are not available in real life. It can be assumed that VR can help trainers or teachers, especially music teachers, by interacting through movement, realization and graphic images, to develop and shape skills such as eye to hand coordination. The use of virtual reality gives a wide range of possibilities for training, so it was decided to examine how it will affect the coordination of the eye-hand response in music school students.

The aim of the research was to evaluate the eye-hand coordination of music school students undergoing training sessions in the musical game "Beat Saber" conducted in immersive virtual reality.

Eligibility criteria: Inclusion Criteria:

* acceptance to participate in the research,
* age 14-24

Exclusion Criteria:

* diagnosed neurological diseases,
* fear of restricted vision or putting on goggles,
* diagnosed musculoskeletal diseases,
* injuries to the musculoskeletal system,
* regular sports activities during the week.

Primary outcomes:
measure: Trail Making Test
timeFrame: up to 5 days
measure: Plate Tapping Test
timeFrame: up to 5 days
measure: The ruler-drop test (Ditrich's test)
timeFrame: up to 5 days
Secondary outcomes:
measure: Energy expenditure
timeFrame: up to 5 days
Other outcomes:
Locations:
city: Opole
country: Poland
facility: Faculty of Physical Education and Physiotherapy, Opole University of Technology
Study officials:
affiliation: The Opole University of Technology
name: Sebastian Rutkowski, PhD
role: PRINCIPAL_INVESTIGATOR
References: