Clinical trial NCT06049407: Intervention on Socio-emotional Development and Well-being Through ICTs in Early Adulthood
Official title: Intervention Through an Intelligent Technological Platform for Social-emotional Development and the Promotion of Well-being in Adolescence and Early Adulthood
Study type: INTERVENTIONAL
Overall status: ACTIVE_NOT_RECRUITING
Phase: NA
Conditions: Emotion Regulation
Keywords: young adulthood
emotional Intelligence
well-being
Information and Communication Technologies (ICT)
Lead sponsor: University of Valencia
Sponsor class: OTHER
Collaborators: name: Ministerio de Ciencia e Innovación, Spain
First posted: 2023-09-22
Enrollment: 385
Sex: ALL
Minimum age (years): 18
Maximum age (years): 29
Standard ages: ADULT
Accepts healthy volunteers: yes
Allocation: NON_RANDOMIZED
Intervention model: PARALLEL
Primary purpose: PREVENTION

Brief summary: emoWELL is a serious game, that is, a video game designed to inform and train in skills and competencies in a more dynamic way. emoWELL focuses on understanding and developing healthy emotional regulation strategies to improve well-being.

Detailed description: Computer-based videogame. The program has a graphic adventure format, where the player controls an avatar who embarks on a train journey. Throughout this journey, the train will make five different stops where the player will learn about emotional regulation through activities or puzzles, readings and different interventions with the game's characters. At the first stop, the player will receive psychoeducation about emotional regulation and the most frequent adaptive and maladaptive regulation strategies. In the next three areas, exercises will be carried out to apply these strategies on variables such as self-esteem, self-care, stress, time management and social support. Finally, in the last area, the player will review the different contents learned. In addition to the train and the five stops or areas described, the game includes the area of the avatar's house and a final scenario that will vary depending on the player's answers throughout the adventure, in order to highlight the most important learning and conclude the game. Therefore, emoWELL consists of 8 areas in total.

The intervention is carried out autonomously. In addition to the computer game, emoWELL is linked to a mobile application so that the user can practice, integrate and reinforce the knowledge learned in the remote game, being both platforms indispensable in the intervention.

Eligibility criteria: Inclusion Criteria:

* To have signed the informed consent (or their legal tutors).
* Being between 18 and 29 years old.

Exclusion Criteria:

* Inability to understand the activities or the language used.

Primary outcomes:
measure: Inventory of the Dimensions of Emerging Adulthood (IDEA-S)
timeFrame: Time 1 (first month)
measure: Inventory of the Dimensions of Emerging Adulthood (IDEA-S)
timeFrame: Time 2 (4th month)
measure: Difficulties in Emotion Regulation Scale (DERS)
timeFrame: Time 1 (first month)
measure: Difficulties in Emotion Regulation Scale (DERS)
timeFrame: Time 2 (4th month)
measure: Emotion Regulation Questionnaire (ERQ)
timeFrame: Time 1 (first month)
measure: Emotion Regulation Questionnaire (ERQ)
timeFrame: Time 2 (4th month)
measure: Cognitive Emotion Regulation Questionnaire (CERQ-18)
timeFrame: Time 1 (first month)
measure: Cognitive Emotion Regulation Questionnaire (CERQ-18)
timeFrame: Time 2 (4th month)
measure: Psychological Well-Being Scales (PWBS)
timeFrame: Time 1 (first month)
measure: Psychological Well-Being Scales (PWBS)
timeFrame: Time 2 (4th month)
Secondary outcomes:
measure: Rosenberg Self-Esteem Scale (RSE)
timeFrame: Time 1 (first month)
measure: Rosenberg Self-Esteem Scale (RSE)
timeFrame: Time 2 (4th month)
measure: Brief Symptom Inventory (BSI-18)
timeFrame: Time 1 (first month)
measure: Brief Symptom Inventory (BSI-18)
timeFrame: Time 2 (4th month)
measure: Three-item loneliness scale (TILS)
timeFrame: Time 1 (first month)
measure: Three-item loneliness scale (TILS)
timeFrame: Time 2 (4th month)
measure: ''Optimism questionnaire'' (COP)
timeFrame: Time 1 (first month)
measure: ''Optimism questionnaire'' (COP)
timeFrame: Time 2 (4th month)
Other outcomes:
Locations:
city: Valencia
country: Spain
facility: Spain
state: Valencian Comunity
Study officials:
References: