Clinical trial NCT03513380: Can Gaming Get You Fit? A High-Intensity Exergaming Intervention in Adults
Official title: Motivational High Intensity Training Through a Cutting-edge Gaming Platform. A Randomised, Controlled Trial
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: NA
Conditions: Sedentary Lifestyle
Keywords: Exercise therapy
Physical fitness
Gaming
Adult
Healthy lifestyle
Fitness testing
Lead sponsor: Norwegian University of Science and Technology
Sponsor class: OTHER
First posted: 2018-05-01
Enrollment: 52
Sex: ALL
Minimum age (years): 18
Standard ages: ADULT
OLDER_ADULT
Accepts healthy volunteers: no
Allocation: RANDOMIZED
Intervention model: PARALLEL
Primary purpose: PREVENTION

Brief summary: The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to health benefits. The project will include 50 adult participants that are not particularly physically active. They will be randomized into two groups where one group will be given free access to the exergame for 6 months. The physical fitness (maximal oxygen consumption), blood markers of cardiometabolic health and body composition of the subjects will be tested before, mid-ways and after the intervention period. Also, the participants gaming frequency will be registered throughout the 6-month period. Aim of this study is to investigate if access to this game can provide health benefits for individuals who are not motivated to take part in regular physical activity.


Eligibility criteria: Inclusion Criteria:

* Sedentary (\<150 mins of moderate intensity physical activity/week)
* Able to ride a bike for up to 60 minutes

Exclusion Criteria:

* Known cardiovascular disease
* Taking beta-blockers or anti-arrhythmic drugs

Primary outcomes:
measure: VO2max (Maximal Aerobic Capacity)
timeFrame: 3 months
measure: VO2max (Maximal Aerobic Capacity)
timeFrame: 6 months
Secondary outcomes:
measure: Daily average energy expenditure
timeFrame: 3 and 6 months
measure: Daily average number of steps
timeFrame: 3 and 6 months
measure: Daily time in sedentary activity (< 3.0 metabolic equivalents = METs)
timeFrame: 3 and 6 months
measure: Daily time in moderate intensity activity (3.0-6.0 metabolic equivalents = METs)
timeFrame: 3 and 6 months
measure: Daily time in vigorous intensity activity (6.0-9.0 metabolic equivalents = METs)
timeFrame: 3 and 6 months
measure: Daily time in very vigorous intensity activity (>9.0 metabolic equivalents = METs)
timeFrame: 3 and 6 months
measure: Daily average total physical activity duration
timeFrame: 3 and 6 months
measure: Bioelectrical impedance
timeFrame: 3 and 6 months
measure: Blood Pressure
timeFrame: 3 and 6 months
measure: Fasting circulating glucose, as blood marker of cardiometabolic health
timeFrame: 6 months
measure: Lipid profile, as blood marker of cardiometabolic health
timeFrame: 6 months
measure: Circulating insulin concentration, as blood marker of cardiometabolic health
timeFrame: 6 months
measure: glucose response to a 2 hour glucose tolerance test, as blood marker of cardiometabolic health
timeFrame: 6 months
Other outcomes:
Locations:
city: Trondheim
country: Norway
facility: Department of Circulation and Medical Imaging
Study officials:
affiliation: Norwegian University of Science and Technology
name: Øystein Risa, PhD
role: STUDY_DIRECTOR
References:
citation: Berg J, Wang AI, Lydersen S, Moholdt T. Can Gaming Get You Fit? Front Physiol. 2020 Aug 20;11:1017. doi: 10.3389/fphys.2020.01017. eCollection 2020.