Clinical trial NCT05632471: The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder
Official title: The Effect of Web-Based Education Given to Parents on Children's İnternet Gaming Disorder
Study type: INTERVENTIONAL
Overall status: UNKNOWN
Phase: NA
Conditions: Internet Gaming Disorder
Keywords: Internet Gaming Disorder
Parents
Prevention methods
Child
Web-Based Education
Lead sponsor: Mersin University
Sponsor class: OTHER
First posted: 2022-11-30
Enrollment: 96
Sex: ALL
Minimum age (years): 9
Maximum age (years): 10
Standard ages: CHILD
Accepts healthy volunteers: yes
Allocation: RANDOMIZED
Intervention model: PARALLEL
Primary purpose: PREVENTION

Brief summary: Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming disorder. 96 children and their parents studying in the central districts of a province and at risk for the development of IOBB were divided into intervention (48) and control groups (48) according to the randomization list. The "I know digital games" training consisting of three modules and 10 videos was given to the intervention group via the website prepared by the researchers, and no intervention was made to the control group. The research data were collected at three different times using the "Internet Gaming Disorder Scale Short Form" (İOOBÖ9-SF) and the forms developed by the researchers. In the analysis of data; descriptive statistics, Chi-square, Mann Whitney U test, and repeated measures ANOVA were used. Before the analysis, eight missing data in the control group were estimated with regression estimation models from intent to treat protocols. Statistical significance level p ≤0.05 was taken in all analyzes. Parents and children in the intervention and control groups were similar in terms of sociodemographic characteristics and playing characteristics (p\>0.05). It would be beneficial to involve parents in the interventions that nurses will make for primary school children in order to prevent IOB.


Eligibility criteria: Inclusion Criteria:

* For kids

  * To have a score between 25-36 from IOOBÖ9-SF \[69\]
  * Willingness to participate in the study,
  * No communication barrier,
  * Being educated in high socioeconomic level schools,
  * Not having a psychiatric diagnosis and/or not using psychiatric medication
* for parents

  * Your child's score between 25-36 on IOOBÖ9-SF,
  * Willingness to participate in the study,
  * No communication barrier,
  * Having at least one tablet/smartphone/computer and being able to use these devices,
  * Having mobile or home internet,
  * Being literate,
  * The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.

Exclusion Criteria:

* For kids

  * Having received 25 points below or 36 points above IOOBÖ9-SF
  * Not being willing to participate in the study,
  * Having a communication barrier (not being able to speak or understand Turkish...),
  * Having a psychiatric diagnosis and/or using psychiatric medication
* for parents

  * Your child's score below 25 or above 36 on OOOBÖ9-SF
  * Not being willing to participate in the study,
  * Having a communication barrier (not being able to speak or understand Turkish...)
  * Not having at least one tablet/smartphone/computer,
  * Not having mobile or home internet,
  * Being illiterate,
  * The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.

Primary outcomes:
measure: Internet Gaming Disorder Scale Short Form (IGDS9-SF) score
timeFrame: 4 months
Secondary outcomes:
measure: Parents' knowledge points on digital games
timeFrame: 4 months
measure: Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores
timeFrame: 4 months
measure: Problems that parents have with their children due to digital games
timeFrame: 4 months
measure: children's digital gaming time
timeFrame: 4 months
Other outcomes:
Locations:
city: Hatay
country: Turkey
facility: Meryem MUTLU SAYIN
state: Antakya
Study officials:
affiliation: Mersin University Faculty of Nursing
name: Sümbüle Köksoy Vayısoğlu
role: STUDY_DIRECTOR
References: