Clinical trial NCT03722888: Development of a Videogame Prototype Targeting Cigarette and Marijuana Smoking, and Tobacco Product Prevention Among Young Adolescents (smokeScreen)
Official title: Development of a Videogame Prototype Targeting Cigarette and Marijuana Smoking, and Tobacco Product Prevention Among Young Adolescents
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: NA
Conditions: Smoking
Lead sponsor: Yale University
Sponsor class: OTHER
First posted: 2018-10-29
Enrollment: 40
Sex: ALL
Minimum age (years): 11
Maximum age (years): 14
Standard ages: CHILD
Accepts healthy volunteers: yes
Allocation: NA
Intervention model: SINGLE_GROUP
Intervention model description: single group study with pre-post design
Primary purpose: PREVENTION

Brief summary: The goal of this sub-study is to learn more about how an educational videogame can feasibly be implemented and disseminated in youth programs.

Detailed description: The specific aims of this sub-study are:

Specific Aim #1: Work with game development team to develop a web-based version of smokeSCREEN.

Specific Aim # 2: Build a pre-post survey into the smokeSCREEN game to anonymously collect survey information on players' perspectives, beliefs, behaviors around smoking.

Specific Aim # 3: Collaborate with youth programs to pilot test the implementation of the new web-based version of smokeSCREEN into youth programs.

Eligibility criteria: Inclusion Criteria:

* Include individuals who have smoked a cigarette previously (since we are evaluating the use of tobacco products in this study, we are including individuals who have previously smoked a cigarette)
* Willing to sit at a computer/tablet/smartphone and play a video game for 45-60 minutes and answer questions before and after playing the video game.
* Be enrolled in a youth program that we have a partnership with.

Exclusion Criteria:

* Does not fit the inclusion criteria.

Primary outcomes:
measure: To determine the impact of a web-based prevention videogame intervention prototype, smokeSCREEN, on participants' beliefs involving tobacco product use - pre test survey.
timeFrame: baseline
measure: To determine the impact of a web-based prevention videogame intervention prototype, smokeSCREEN, on participants' beliefs involving tobacco product use - post test survey.
timeFrame: immediately after game play is completed
measure: To determine the impact of a web-based prevention videogame intervention prototype, smokeSCREEN, on participants' knowledge involving tobacco product use - pre test survey.
timeFrame: baseline
measure: To determine the impact of a web-based prevention videogame intervention prototype, smokeSCREEN, on participants' knowledge involving tobacco product use - post test survey.
timeFrame: immediately after game play is completed
Secondary outcomes:
measure: To collect data on participants' gameplay experience and satisfaction.
timeFrame: immediately after game play is completed
Other outcomes:
Locations:
city: Hamden
country: United States
facility: Hamden Youth Center
state: Connecticut
city: New Haven
country: United States
facility: Leadership, Education, and Athletics Partnership (LEAP) Inc.
state: Connecticut
city: New Haven
country: United States
facility: Farnam Neighborhood House
state: Connecticut
Study officials:
affiliation: Yale University
name: Lynn Fiellin, MD
role: STUDY_DIRECTOR
References: