Clinical trial NCT06252363: Knowledge, Practices, and Acceptance of Physiotherapists About the Use of Immersive Virtual Reality in Clinical Practice.
Official title: Knowledge, Practices, and Acceptance of Physiotherapists About the Use of Immersive Virtual Reality in Clinical Practice: An International Online Survey.
Study type: OBSERVATIONAL
Overall status: COMPLETED
Conditions: Immersive Virtual Reality
Keywords: Physiotherapy
Physical Therapy
Survey
Clinical practice
Lead sponsor: Université Catholique de Louvain
Sponsor class: OTHER
First posted: 2024-02-09
Enrollment: 155
Sex: ALL
Minimum age (years): 18
Standard ages: ADULT
OLDER_ADULT
Accepts healthy volunteers: yes
Observational model: OTHER
Time perspective: CROSS_SECTIONAL
Sampling method: NON_PROBABILITY_SAMPLE
Study population: French-speaking or Dutch-speaking graduates in physiotherapy currently practicing as physiotherapists.

Brief summary: Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive virtual reality (VR) in clinical practice in physiotherapists.

Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR.

Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Detailed description: Background: For several years now, the use of immersive virtual reality (VR) has been studied as an intervention in physiotherapy. This new means of rehabilitation, which can be used not only in hospitals but also at home and in private practice, is promising and appears to be as effective as established treatments. Although the number of studies demonstrating the effectiveness of immersive VR in physiotherapy is growing, its implementation in clinical practice remains relatively low. At present, we do not know the reasons for the lack of use of immersive VR in clinical practice among physiotherapists. Various hypotheses could be envisaged, such as a lack of knowledge or negative attitudes towards it. Conversely, we don't know the exact reasons why some physiotherapists decided to use immersive VR in their clinical routine.

Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists.

Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR.

Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Eligibility criteria: Eligibility Criteria:

* To have a degree in physiotherapy
* Currently practicing as a physiotherapist
* To speak French or Dutch

Primary outcomes:
measure: Knowledge about immersive virtual reality
timeFrame: Baseline (at the time of completing the questionnaire)
measure: Use of immersive virtual reality (practice)
timeFrame: Baseline (at the time of completing the questionnaire)
measure: Intention to use immersive virtual reality
timeFrame: Baseline (at the time of completing the questionnaire)
measure: Attitudes towards immersive virtual reality
timeFrame: Baseline (at the time of completing the questionnaire)
measure: Perceived usefulness of immersive virtual reality
timeFrame: Baseline (at the time of completing the questionnaire)
measure: Perceived ease of use of immersive virtual reality
timeFrame: Baseline (at the time of completing the questionnaire)
measure: Social influence on using immersive virtual reality
timeFrame: Baseline (at the time of completing the questionnaire)
Secondary outcomes:
Other outcomes:
Locations:
city: Brussels
country: Belgium
facility: Université Catholique de Louvain
Study officials:
affiliation: Université Catholique de Louvain
name: Laurent Pitance, PhD
role: PRINCIPAL_INVESTIGATOR
References: