Clinical trial NCT06367231: SCGs as a Proxy for Determining the Cognitive Status of Older Adults
Official title: Serious Computer Games as a Proxy for Determining the Cognitive Status of Older Adults
Study type: OBSERVATIONAL
Overall status: RECRUITING
Conditions: Mild Cognitive Impairment
Dementia
Alzheimer Disease
Healthy Aging
Cognitive Decline
Keywords: Serious computer game
computer games
VibrantMinds
Lead sponsor: University of Alberta
Sponsor class: OTHER
First posted: 2024-04-16
Enrollment: 58
Sex: ALL
Minimum age (years): 65
Standard ages: OLDER_ADULT
Accepts healthy volunteers: yes
Observational model: COHORT
Time perspective: PROSPECTIVE
Sampling method: NON_PROBABILITY_SAMPLE
Study population: Older healthy adults (cognitively intact) Older adults with Mild Cognitive Impairment Older adults with Dementia

Brief summary: Detecting memory problems early is crucial for treating conditions like Mild Cognitive Impairment (MCI), which often leads to dementia. Currently, doctors use tests in clinics to check for these issues. However, there's a growing need for better methods to monitor our cognitive skills over time. Computer games emerge as a cost-effective solution for assessing the brain functions of older adults.

In our study, we are investigating the potential of computer games to reflect the cognitive skills of older adults. We developed the VibrantMinds platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. We have evaluated these games for ease of use, enjoyment, and their impact on brain functions. Now, our goal is to determine whether these games can offer valuable insights into the cognitive skills of older adults.

We are collecting demographic data, game-playing data, and cognitive test results. Our analysis will determine the correlation between game data, cognitive test outcomes, and demographic information. Additionally, we will assess both the perceived and observed engagement of older adults as they play the games.


Eligibility criteria: Inclusion Criteria:

* Reside in Calgary and/or Edmonton, Alberta, Canada
* sufficient English language skills to converse in English with research staff

Exclusion Criteria:

* Moderate or severe limitations in the control or movement of the upper extremity (e.g., severe arthritis, amyotrophic lateral sclerosis, multiple sclerosis)
* Visual and hearing impairments
* Attention deficit

Primary outcomes:
measure: Cognition - Global
timeFrame: At each session (3 sessions total, once per week, one week apart)
Secondary outcomes:
measure: Cognition - Global
timeFrame: At each session (3 sessions total, once per week, one week apart)
measure: Cognition - Executive Function
timeFrame: At each session (3 sessions total, once per week, one week apart)
measure: Game Performance
timeFrame: Obtained during each game (game played at each session, once per week, one week apart)
measure: Game Engagement
timeFrame: At each session (3 sessions total, once per week, one week apart)
Other outcomes:
Locations:
city: Edmonton
country: Canada
facility: Alzheimer Society of Alberta and Northwest Territories
state: Alberta
city: Edmonton
country: Canada
facility: CapitalCare Corporate Services
state: Alberta
city: Edmonton
country: Canada
facility: Edmonton Life Long Learners
state: Alberta
city: Edmonton
country: Canada
facility: Institute for Continuing Care Education and Research
state: Alberta
city: Edmonton
country: Canada
facility: Shepherd's Care Foundation
state: Alberta
city: Edmonton
country: Canada
facility: St. Michael's Long Term Care Centre,
state: Alberta
city: Sherwood Park
country: Canada
facility: Sherwood Care
state: Alberta
city: Tofield
country: Canada
facility: Tofield Health Centre
state: Alberta
Study officials:
References: