Clinical trial NCT04236024: The Effects of Board Game in Learning Medication Knowledge Among Nursing Students
Official title: The Effects of Board Game in Learning Medication Knowledge Among Nursing Students
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: NA
Conditions: Knowledge
Keywords: Nursing students
Board game
Medication knowledge
Lead sponsor: Taipei Medical University
Sponsor class: OTHER
First posted: 2020-01-22
Enrollment: 69
Sex: ALL
Minimum age (years): 18
Standard ages: ADULT
OLDER_ADULT
Accepts healthy volunteers: yes
Allocation: RANDOMIZED
Intervention model: PARALLEL
Primary purpose: OTHER

Brief summary: Background: Maintaining patient safety is one of the primary tasks of a professional nurse. Correct identification of medicine, understanding of pharmacological mechanisms and side effects are the basic academic knowledge that each nurse must possess. Therefore, it is an important duty for nursing teachers to teach students the knowledge of drugs and use them correctly in clinical practice. In this way, the safety of patients can be guaranteed and the quality of care can be improved. Board games have been used for study in different subjects, and they all have visible effects. Their competitive and entertaining qualities make learning more interesting and allow students to learn in a pleasant atmosphere. Therefore, the purpose of this study is to examine the effectiveness of using board games to teach medication knowledge to nursing students.

Methodology: This is a randomized controlled trial study. Convenience sampling will be applied in one university in Northern Taiwan.It is expected that 60-100 participants will be recruited and randomly assigned to the experimental group and comparison group by computer. The experimental group will use board game to learn medication, while the comparison group will be taught in a traditional way. The questionnaires will be conducted before the intervention, after the intervention, and one month later. The time for completing questionnaire is about 5\~15 minutes. The questionnaires include demographic information, medication knowledge questionnaire, and learning satisfaction questionnaire. This study will use SPSS 22.0 software for data analysis, including frequency, percentage, mean, standard deviation, t-test, chi-square, and generalized estimation equation (GEE).

Expected results: This study will be able to understand the effects of board games in learning medication among nursing students.


Eligibility criteria: Inclusion Criteria:

Nursing student The student who has not yet taken a practicum course

Exclusion Criteria:

The student who had already taken a pharmacology course or is taking a pharmacology course.

Primary outcomes:
measure: Change from Baseline Medication knowledge at 1 month
timeFrame: The data will be collected at baseline,immediately after the intervention, and one month after the intervention.
Secondary outcomes:
measure: Learning satisfaction questionnaire
timeFrame: The data will be collected immediately after the intervention.
Other outcomes:
Locations:
city: Taipei city
country: Taiwan
facility: Taipei Medical University
Study officials:
affiliation: Taipei Medical University
name: Yeu-Hui Chuang, PhD
role: PRINCIPAL_INVESTIGATOR
References: