Clinical trial NCT05846542: Video-game Based Therapy in Cerebral Palsy
Official title: Effects of Video-game Based Therapy on Upper Extremity Selective Motor Control and Proprioception in Cerebral Palsy
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: NA
Conditions: Cerebral Palsy
Keywords: Cerebral palsy
Virtual reality
Video games
Upper extremity
Rehabilitation
Lead sponsor: Gaziantep Islam Science and Technology University
Sponsor class: OTHER
First posted: 2023-05-06
Enrollment: 30
Sex: ALL
Minimum age (years): 4
Maximum age (years): 18
Standard ages: CHILD
ADULT
Accepts healthy volunteers: no
Allocation: RANDOMIZED
Intervention model: PARALLEL
Primary purpose: TREATMENT

Brief summary: The video-based therapy applications; will be applied in a non-three-dimensional (with desktop screen) way. In this application, there are different types of exercise programs that will work the upper extremity movements. The video-based therapy applications will be applied to individuals with Cerebral Palsy (CP) who will be included in the study with the Xbox Kinect 3600 (Microsoft, Washington, USA) device.

This study was planned to examine the effect of video-based therapy on upper extremity selective motor control and proprioception in individuals with Cerebral Palsy.

Detailed description: Spastic CP will be participate the study between the ages of 4 and 18 years. Children's classified with GMFCS and MACS. The eligible participants will be allocated two groups, including video-game based therapy group and conventional physiotherapy control group. All the assessments will be performed before and after the therapy in the 8-week therapy groups.The control group individuals will be given a conventional physiotherapy two days per week for a total of 8 weeks (conventional physiotherapy session will last 45 minutes). The video-game based therapy group will receive a conventional physiotherapy and video-game based therapy, two days a week for a total of 8 weeks (15 minutes conventional physiotherapy session+30 minutes video-game based therapy). All sessions will be performed in the clinic with the specialist physiotherapist.

Eligibility criteria: Inclusion Criteria:

* Diagnosis of Cerebral Palsy voluntary participation,
* Age between 4-18 years
* GMFCS Level I-II-III
* MACS Level I-II-III

Exclusion Criteria:

* Not voluntary to participate in the research,
* Botox in the last 6 months,
* Upper limb or spine surgeries in the last 6 months

Primary outcomes:
measure: Gross Motor Function Classification System (GMFCS)
timeFrame: At Baseline
measure: Manuel ability classification system (MACS)
timeFrame: At Baseline
measure: Change from Baseline ABILHAND-Kids at 8 weeks
timeFrame: Change from Baseline at 8 weeks
measure: Change from Baseline Selective Control of the Upper Extremity Scale (SCUES) at 8 weeks
timeFrame: Change from Baseline at 8 weeks
measure: Change from Baseline Clinometer at 8 weeks
timeFrame: Change from Baseline at 8 weeks
measure: Change from Baseline Entertainment Scale at 8 weeks
timeFrame: Change from Baseline at 8 weeks
Secondary outcomes:
Other outcomes:
Locations:
city: Gaziantep
country: Turkey
facility: Demet Gözaçan Karabulut
state: None Selected
Study officials:
affiliation: Gaziantep Islam Science and Technology University
name: Demet Gözaçan Karabulut
role: STUDY_DIRECTOR
References: