Clinical trial NCT00874900: Asthma Learning Project
Official title: Asthma Learning Project: Randomized Trial of a Computerized Asthma Game in a Pediatric Emergency Department
Study type: INTERVENTIONAL
Overall status: UNKNOWN
Phase: NA
Conditions: Asthma
Lead sponsor: Seattle Children's Hospital
Sponsor class: OTHER
First posted: 2009-04-03
Enrollment: 120
Sex: ALL
Minimum age (years): 7
Maximum age (years): 15
Standard ages: CHILD
Accepts healthy volunteers: no
Allocation: RANDOMIZED
Intervention model: PARALLEL
Primary purpose: TREATMENT

Brief summary: The purpose of this study is to determine the effect on knowledge and behavior of playing an educational asthma computer game during a pediatric Emergency Department (ED) asthma visit among children ages 7 - 15 years. The ED cares for a high-risk population of children who have difficulty accessing preventive care well. The addition of a computer game to usual asthma emergency care could be a simple, effective, enjoyable way to improve patients' asthma knowledge, beliefs, and management practices. This project has the potential to lead to larger studies evaluating the benefit of education with and without behavioral interventions such as motivational interviewing.

This project plans to implement and evaluate the use of a goal setting activity and the educational asthma computer game, "Quest for the Code" (Starlight Starbright Children's FoundationTM), in the ED of Seattle Children's Hospital. In a randomized trial of Spanish and English speaking children ages 7 - 15 years receiving ED care for their asthma, the investigators will evaluate the effects of the game on children's asthma knowledge, attitudes, and behaviors.

The investigators aim to compare the change in asthma knowledge and locus of control after 3 months, for children who play the computerized asthma game, versus those who receive standard care in the ED. The investigators will also compare changes in asthma severity and activity limitations over 3 months, for children who play the asthma game without goal-setting, children who playing the game with goal-setting, and children who receive standard care.

Overall, the investigators hypothesize that educational asthma game play by pediatric patients with acute asthma will improve asthma knowledge, compared with standard care.


Eligibility criteria: Inclusion Criteria:

* Age 7 - 15 years, inclusive.
* Patient has a history of asthma or asthma-like symptoms on at least 1 occasion, occurring at least 3 months prior to the current episode (may be verbal per patient/caregiver).
* Patient is presenting to the ED for an acute asthma exacerbation of any type or severity.
* Available for phone call or mail questionnaire in 2 weeks and 3 months.
* Parent able to read English or Spanish.
* Child able to understand spoken English or Spanish.
* Child able to use a computer and mouse or stylus.
* Provider believes the patient is likely to remain in ED for at least one hour.
* Informed consent by parent and assent from child

Exclusion Criteria:

* Child has previously participated in this study.
* Child has a hearing impairment uncompensated for by assistive listening devices.
* Significant mental disorder or cognitive impairment that the parent believes would preclude competent informed assent or game play.
* Child has a baseline motor disorder and the parent is unable to assist using a mouse and keyboard
* Child has significant medial conditions that have a pulmonary component, in addition to their asthma

Primary outcomes:
measure: Child Knowledge
timeFrame: 3 months
Secondary outcomes:
measure: Locus of control
timeFrame: 3 months
Other outcomes:
Locations:
city: Seattle
country: United States
facility: Seattle Children's Hospital
state: Washington
Study officials:
affiliation: Seattle Children's Hospital
name: Julie Brown, MD, MPH
role: PRINCIPAL_INVESTIGATOR
References: