Clinical trial NCT04414449: ICT-enabled Social-emotional Learning: Development of Responsibility and Well-being in the Educational Environment
Official title: ICT-enabled Social-emotional Learning: Development of Responsibility and Well-being in the Educational Environment
Study type: INTERVENTIONAL
Overall status: UNKNOWN
Phase: NA
Conditions: Adolescent - Emotional Problem
Keywords: Emotional Intelligence
Schools
Training Programs
Information and Communication Technologies (ICT)
Lead sponsor: University of Valencia
Sponsor class: OTHER
Collaborators: name: Ministerio de Ciencia e Innovación, Spain
First posted: 2020-06-04
Enrollment: 385
Sex: ALL
Minimum age (years): 10
Standard ages: CHILD
ADULT
OLDER_ADULT
Accepts healthy volunteers: yes
Allocation: NON_RANDOMIZED
Intervention model: PARALLEL
Primary purpose: PREVENTION

Brief summary: The purpose of the study is to develop adolescents' social-emotional abilities to foster their personal and social responsibility, as well as their well-being, by means of a school-based intervention that addresses students, teachers and parents who participate in a social-emotional program using a technological platform. The program consists of activities based on solid theoretical frameworks on emotional intelligence, development of responsibility and meaningful learning.

Detailed description: EmoTIC is an emotional education program focused on the development of social-emotional competences through an application that can be used in mobile devices and tablets.The program is based on a space adventure, and provides reinforcement through score points and more time for the additional games. The duration of the program is 8 weeks.

The emoTIC 8 version is designed so that teachers can easily carry it out in their classrooms. The application consists of application-guided activities that are put into practice in class, and includes other exercises that are meant to be carried out at home. The activities that are designed to be carried out during school hours are named "missions", and the exercises the students will do at home are called "trainings". Both are essential to adequately conduct the intervention.

The emoTIC SPACE version is designed so that it is carried out autonomously at home, through application-guided activities. This version includes 8 activities for each of the 4 areas.

Eligibility criteria: Inclusion Criteria:

* To have signed the informed consent (or their legal tutors).
* Being between 11 and 18 years old.

Exclusion Criteria:

* Inability to understand the activities or the language used.

Primary outcomes:
measure: Emotional Intelligence
timeFrame: Time 1 (first month)
measure: Emotional Intelligence
timeFrame: Time 2 (4th month)
measure: Emotional Intelligence
timeFrame: Time 3 (up to 1 year)
measure: Subjective Well-Being
timeFrame: Time 1 (first month)
measure: Subjective Well-Being
timeFrame: Time 2 (4th month)
measure: Subjective Well-Being
timeFrame: Time 3 (up to 1 year)
measure: Emotional Competence
timeFrame: Time 1 (first month)
measure: Emotional Competence
timeFrame: Time 2 (4th month)
measure: Emotional Competence
timeFrame: Time 3 (up to 1 year)
Secondary outcomes:
measure: Somatic complaints
timeFrame: Time 1 (first month)
measure: Somatic complaints
timeFrame: Time 2 (4th month)
measure: Somatic complaints
timeFrame: Time 3 (up to 1 year)
measure: Depression, Anxiety and Stress
timeFrame: Time 1 (first month)
measure: Depression, Anxiety and Stress
timeFrame: Time 2 (4th month)
measure: Depression, Anxiety and Stress
timeFrame: Time 3 (up to 1 year)
measure: Psychosocial adjustment
timeFrame: Time 1 (first month)
measure: Psychosocial adjustment
timeFrame: Time 2 (4th month)
measure: Psychosocial adjustment
timeFrame: Time 3 (up to 1 year)
measure: Suicide ideation
timeFrame: Time 1 (first month)
measure: Suicide ideation
timeFrame: Time 2 (4th month)
measure: Suicide ideation
timeFrame: Time 3 (up to 1 year)
measure: Personality
timeFrame: Time 1 (first month)
measure: Personality
timeFrame: Time 2 (4th month)
measure: Personality
timeFrame: Time 3 (up to 1 year)
measure: Self-esteem
timeFrame: Time 1 (first month)
measure: Self-esteem
timeFrame: Time 2 (4th month)
measure: Self-esteem
timeFrame: Time 3 (up to 1 year)
measure: Self-Efficacy
timeFrame: Time 1 (first month)
measure: Self-Efficacy
timeFrame: Time 2 (4th month)
measure: Self-Efficacy
timeFrame: Time 3 (up to 1 year)
measure: School Social Climate
timeFrame: Time 1 (first month)
measure: School Social Climate
timeFrame: Time 2 (4th month)
measure: School Social Climate
timeFrame: Time 3 (up to 1 year)
measure: Social Responsibility
timeFrame: Time 1 (first month)
measure: Social Responsibility
timeFrame: Time 2 (4th month)
measure: Social Responsibility
timeFrame: Time 3 (up to 1 year)
measure: Subjective Happiness
timeFrame: Time 1 (first month)
measure: Subjective Happiness
timeFrame: Time 2 (4th month)
measure: Subjective Happiness
timeFrame: Time 3 (up to 1 year)
Other outcomes:
Locations:
city: Valencia
country: Spain
facility: Universitat de València
Study officials:
affiliation: Universitat de València
name: Inmaculada Montoya-Castilla, PhD
role: PRINCIPAL_INVESTIGATOR
References:
citation: De la Barrera U, Postigo-Zegarra S, Monaco E, Gil-Gomez JA, Montoya-Castilla I. Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial. BMJ Open. 2021 Dec 31;11(12):e052491. doi: 10.1136/bmjopen-2021-052491.
citation: de la Barrera U, Monaco E, Postigo-Zegarra S, Gil-Gomez JA, Montoya-Castilla I. EmoTIC: Impact of a game-based social-emotional programme on adolescents. PLoS One. 2021 Apr 16;16(4):e0250384. doi: 10.1371/journal.pone.0250384. eCollection 2021.