Clinical trial NCT02778841: Effects of Exergame, Conventional Exercise, and Mixed Exercise On Proprioception, Balance, & Mobility on Males Elderly
Official title: Comparative Effects of Kinect Game ™ Exercise, Conventional Balance Exercise, and Concurrent Exercise On Knee Proprioception, Balance, And Functional Mobility on Males Elderly
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: PHASE2
Conditions: Accidental Falls
Lead sponsor: Universiti Putra Malaysia
Sponsor class: OTHER
Collaborators: name: Shiraz University of Medical Sciences
First posted: 2016-05-20
Enrollment: 80
Sex: MALE
Minimum age (years): 65
Standard ages: OLDER_ADULT
Accepts healthy volunteers: yes
Allocation: RANDOMIZED
Intervention model: PARALLEL
Primary purpose: PREVENTION

Brief summary: Falling of the elderly as one of the greatest issues and major health problems among the elderly population has produced a further discussion among gerontologists and physical therapists. Moreover, they are considered as one of the major health problems among the aging population and by now around a third of 65-year-old adults fall as a minimum once a year while 6% of such falls cause fractures. Loss of the balance is the main reason for falling among the elderly. Proprioception is the sensory feedback regarding the joint position sense and movement which can accordingly lead to a decrease in the postural stability and steadiness of the elderly people. Proprioception has shown to be a risk factor for falls in older people. proprioception can be modified by physical training. Recently, exergaming, the playing of video games with body movements, has been proposed as effective strategy to deliver exercise.

Aim of study: the current research investigates the effect of 8 weeks videogame game exercise, conventional balance exercise, and a combined of the two (mixed training) on knee proprioception, static balance, and mobility of elderly male. Methodology: The study was designed as a single-blinded, randomized, controlled intervention trial. Sixty-four male ages 65 years and above were randomly assigned into an exergame group, a traditional balance exercise group, a mixed training group or a passive control group. After pretest all participant perform 8 weeks of exercise and measured the effects of the training regimens on proprioception and other functional outcomes as well as mood states in healthy older adults.


Eligibility criteria: Inclusion Criteria:

1. The subjects should be 65 years old and above.
2. The participants should be able to walk independently for a minimum of 10 meter.
3. The participants should be able to do their daily activities such as eating, going to bathroom, and taking a shower.
4. The participants should be able to do low-level balance exercise

Exclusion Criteria:

1. The participants who had cognitive problems.
2. The participants who could not walk and do their daily activities independently.
3. The participants who have knee fracture or joint replacement.
4. The participant who had regular balance exercise or resistance training in lower body in past 3 months.
5. The participant who had neurological and cardiovascular problem

Primary outcomes:
measure: knee joint position sense
timeFrame: At Eight weeks
measure: One Leg stance
timeFrame: At eight weeks
Secondary outcomes:
measure: Time Up and Go Test (TUG)
timeFrame: At Eight Weeks
measure: 10 meter walking test
timeFrame: At Eight Weeks
Other outcomes:
Locations:
Study officials:
References:
citation: Sadeghi H, Jehu DA, Daneshjoo A, Shakoor E, Razeghi M, Amani A, Hakim MN, Yusof A. Effects of 8 Weeks of Balance Training, Virtual Reality Training, and Combined Exercise on Lower Limb Muscle Strength, Balance, and Functional Mobility Among Older Men: A Randomized Controlled Trial. Sports Health. 2021 Nov-Dec;13(6):606-612. doi: 10.1177/1941738120986803. Epub 2021 Feb 13.