Clinical trial NCT03160352: Effects of Exergames on Vestibular Function in Healthy Community Dwellers.
Official title: Effects of a Virtual Reality-based Dual-task Exercise on Vestibular Function in Healthy Community Dwellers. A Pilot Study
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: NA
Conditions: Vestibular Diseases
Lead sponsor: University of Zurich
Sponsor class: OTHER
First posted: 2017-05-19
Enrollment: 12
Sex: ALL
Minimum age (years): 65
Standard ages: OLDER_ADULT
Accepts healthy volunteers: yes
Allocation: NA
Intervention model: SINGLE_GROUP
Primary purpose: TREATMENT

Brief summary: The aim is to assess the effects of virtual reality-based intervention on vestibular functions in healthy community dwellers.

Detailed description: Elderly usually experience an age-related type of vestibular disorder, which involves vertigo, dizziness and poor postural stability. These symptoms seem to contribute to the "geriatric syndrome", which describes a complex symptomatology. It usually has multiple causes and must be considered interdisciplinary. This study will only consider healthy elderly with an expected age-related degeneration of the vestibular system. In terms of restoring vestibular functioning, compensation can be classified into adaptation, substitution and habituation. Adaptation enhances the Vestibulo-ocular reflex, which is equivalent to restoration. Habituation on the other hand, accustoms the affected person to a conflicting situation, in order that the response of the Vestibulo-ocular reflex is avoided. Substitution is distinguished in literature between sensory and behavioral, in which the sensorial substitution transfers the importance given to proprioceptive and visual inputs and the behavioral substitution refers to avoidance strategies e.g. immobilization, increased blink reflex and prevention of head rotations. Slower gait speed may also be a method used by elderly for compensation during a task when the base of support is unstable. Considering recommendation future studies should incorporate examinations of functional gaze stability during typical daily tasks in more familiar settings as opposed to laboratory assessments. Increased head movement may disturb balance and the risk of falling may be raised while walking stairs. As head stability is challenged during stair descent, elderly with age-related visual and vestibular impairment have problems with completing this quotidian task. A way to consider these observations in vestibular rehabilitation is the use of a virtual reality environment, which provides a motivating and pleasant method to train and that includes exercises requiring head turns. Successful use of virtual reality in rehabilitation of vestibular patients has previously been implemented. However, these studies did not particularly to exercise head turns by completing an orientation task.

Eligibility criteria: Inclusion Criteria:

Healthy community dwellers Adult male and female participant's (≥65 years) Signed informed consent after being informed

Exclusion Criteria:

Benign paroxysmal positional vertigo Acute pain Walking disability (independent walking \<10 meters) Uncontrolled cardiovascular disease (e.g.: uncontrolled blood pressure) Weakness due to neurological problems

Primary outcomes:
measure: Dynamic Visual Acuity (DVA)
timeFrame: 30 minutes
Secondary outcomes:
measure: Functional Gait Assessment (FGA)
timeFrame: 15 minutes
measure: Extended Timed Get-Up-And-Go (ETGUG)
timeFrame: 15 minutes
measure: Gait speed
timeFrame: 5 minutes
measure: Simulator Sickness Questionnaire (SSQ)
timeFrame: 5 minutes
Other outcomes:
Locations:
city: Zurich
country: Switzerland
facility: University Hospital Zurich, Directorate of Research and Education, Physiotherapy & Occupational Therapy Research
state: ZH
Study officials:
affiliation: University Hospital Zurich, Directorate of Research and Education, Physiotherapy & Occupational Therapy Research
name: Swanenburg Jaap, PhD
role: PRINCIPAL_INVESTIGATOR
References:
citation: Swanenburg J, Wild K, Straumann D, de Bruin ED. Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait; a Proof-of-Concept-Study With Older Adults. Front Physiol. 2018 Jul 31;9:988. doi: 10.3389/fphys.2018.00988. eCollection 2018.