Clinical trial NCT06416839: VR Exercise Intervention in a Workplace Setting
Official title: Virtual Reality Fitness Program to Promote Active Lifestyle and Psychological Wellbeing
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: NA
Conditions: Physical Inactivity
Psychological Well-Being
Work-Related Stress
Keywords: virtual reality
exercise
lifestyle factors
Lead sponsor: XRWorkout, Inc
Sponsor class: INDUSTRY
Collaborators: name: University of Mississippi Medical Center
First posted: 2024-05-16
Enrollment: 28
Sex: ALL
Minimum age (years): 18
Maximum age (years): 50
Standard ages: ADULT
Accepts healthy volunteers: yes
Allocation: NA
Intervention model: SINGLE_GROUP
Primary purpose: PREVENTION

Brief summary: This research study is designed to better understand how a virtual reality (VR) exercise application may influence overall physical activity and well-being. VR games can make exercise more enjoyable and interactive, which has been shown to increase engagement in physical activity. Adult participants will do a progressive exercise program and report on overall physical activity, health, and psychological wellbeing. The intervention is expected to have a positive impact on these lifestyle factors.

Detailed description: irtual Reality (VR) fitness applications are promising interventions to promote exercise in a home setting. Multiplayer fitness games for virtual reality platforms, addresses several common challenges associated with decreased exercise adherence such as social accountability, transportation, weather, gym memberships, and self-consciousness. This study aims to assess the impact of regular usage of a commercially available virtual reality fitness application on quality of life measures, including physical activity, health, and well-being. This study will enroll healthy participants, age 18- 50 years old, and they will be issued a Quest 2 virtual reality headset and given access to the virtual reality fitness application (VRWorkout - VRW). Participants will be asked to use VRW on a regular and progressive basis over a six-week period and to complete surveys about physical activity and wellbeing over a 9-week period. The activity completed within VRW is based on participant choice. A suggested progression schedule will be provided, but not enforced. This study of healthy working individuals, is foundational to assessing whether immersive fitness applications may be used as a lifestyle intervention to increase overall physical activity and well-being.

Eligibility criteria: Inclusion Criteria:

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Exclusion Criteria:

* Individuals who have been advised by a healthcare provider that they should not participate in moderate to strenuous physical activity for any reason
* Individuals with history of seizures with photosensitivity
* Individuals with diagnosis of uncontrolled metabolic disorders
* Current lice infestation
* Current eye infection
* Body Mass Index above 30 (obese)

Primary outcomes:
measure: Physical Activity Questionnaire
timeFrame: Weeks 1, 3, 5, 7, and 9
measure: World Health Organisation- Five Well-Being Index (WHO-5)
timeFrame: Weeks 1, 3, 5, 7, and 9
measure: Self-Efficacy for Exercise
timeFrame: Week 1 and Week 9
measure: 36-Item Short Form Health Survey (SF-36)
timeFrame: Week 1 and Week 9
Secondary outcomes:
measure: Health and Work Questionnaire
timeFrame: Weeks 1, 3, 5, 7, and 9
measure: Job Affect Well-being Scale
timeFrame: Week 1 and Week 9
Other outcomes:
Locations:
city: Jackson
country: United States
facility: University of Mississippi Medical Center
state: Mississippi
Study officials:
affiliation: University of Mississippi Medical Center
name: Jacob Daniels, PhD, PT
role: PRINCIPAL_INVESTIGATOR
affiliation: University of Mississippi Medical Center
name: Jennifer Reneker, PhD, PT
role: STUDY_CHAIR
References: