Clinical trial NCT04965363: Prevalence of IA and IGD Disorders Among Assiut University Students
Official title: Prevalence of Internet Addiction and Internet Gaming Disorder Among Assiut University Students
Study type: OBSERVATIONAL
Overall status: UNKNOWN
Conditions: Internet Addiction
Internet Gaming Disorder
Lead sponsor: Assiut University
Sponsor class: OTHER
First posted: 2021-07-16
Enrollment: 1000
Sex: ALL
Minimum age (years): 18
Standard ages: ADULT
OLDER_ADULT
Observational model: ECOLOGIC_OR_COMMUNITY
Time perspective: CROSS_SECTIONAL
Sampling method: NON_PROBABILITY_SAMPLE
Study population: Assiut university students from different practical and theoretical faculties

Brief summary: identifying the Prevalence of internet addiction and internet gaming disorder among Assiut university students

Detailed description: Internet activities and technologies that are increasing rapidly have attracted young adults, leading to excessive use of the Internet and maladaptive Internet attitude known as "Internet addiction". The term "addiction", even traditionally utilized to describe a physical dependence of substances, has been applied to the excessive use of the Internet . Internet addiction disorder is expressed as too much computer use that contradicts daily activities and can harm daily function .

Internet gaming disorder (IGD) was included as a nonsubstance addiction in the appendix of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) published in 2013 by the American Psychiatric Association. The need to add IGD to this diagnostic manual was identified by an international expert working group that reviewed over 250 articles, some of which showed the detrimental effects of excessive gaming . As part of the DSM-5 approach to defining IGD, draft diagnostic criteria were proposed with some similarities to substance use disorders and added to the appendix of the DSM-5 manual, suggesting IGD was a condition warranting further research. The harmful consequences of excessive gaming were also recognized by the World Health Organization (WHO), and gaming disorder (GD) was included in their 2018 release of the 11th revision of the International Classification of Diseases (ICD-11) .

Eligibility criteria: Inclusion Criteria:

* Assiut university student Active Internet user since at least 1 year Willing to give consent and complete the questionnaire

Exclusion Criteria:

* Not willing to give consent and complete the questionnaire

Primary outcomes:
measure: identification of the Prevalence of internet addiction and internet gaming disorder among Assiut university students using Young's Internet Addiction Test (YIAT) Internet Gaming Disorder 20 test: Arabic version
timeFrame: baseline
Secondary outcomes:
measure: determination of severity of internet addiction among Assiut university students
timeFrame: baseline
Other outcomes:
Locations:
Study officials:
References:
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