Clinical trial NCT04677764: Virtual Reality in Lower Limb Adult Burn
Official title: Efficacy of Wii Fit Training on Lower Limb Burn in Adults
Study type: INTERVENTIONAL
Overall status: COMPLETED
Phase: NA
Conditions: Burns
Keywords: burns
lower limb burns
virtual reality
Lead sponsor: Qassim University
Sponsor class: OTHER
Collaborators: name: Cairo University
First posted: 2020-12-21
Enrollment: 34
Sex: ALL
Minimum age (years): 18
Maximum age (years): 40
Standard ages: ADULT
Accepts healthy volunteers: no
Allocation: RANDOMIZED
Intervention model: PARALLEL
Primary purpose: TREATMENT

Brief summary: To investigate the potential effects of Wii fit rehabilitation programs on functional capacity, mobility, balance and muscle strength in lower limb burn patients after hospital discharge.

Detailed description: The use of virtual reality technology in burn conditions improved joint flexibility and reduced pain associated with physical therapy, dressing changes, and wound debridement. However, the primary concern of burn rehabilitation is not only survival but also maximizing functional outcome and decreasing the time for return to work.

Eligibility criteria: Inclusion Criteria:

* adult with a deep partial thickness or a full thickness burn in the lower extremities.
* induced by either a scaled or a flame thermal burn.
* total body surface area (TBSA) more than 40%.
* age ranged from 18 to 40 years.
* recent hospital discharge.

Exclusion Criteria:

* Infection.
* Diabetes.
* inhalation injury.
* Fracture.
* degenerative joint diseases of the lower extremities.
* peripheral nerve diseases.
* Pre-established psychologically and physically disorders.

Primary outcomes:
measure: high mobility assessment tool
timeFrame: at baseline
measure: high mobility assessment tool
timeFrame: after 12 weeks
measure: Lower Limb Functional Index
timeFrame: at baseline
measure: Lower Limb Functional Index
timeFrame: after 12 weeks
measure: Timed-up and go test
timeFrame: at baseline
measure: Timed-up and go test
timeFrame: after 12 weeks
Secondary outcomes:
measure: The six-minute walk test
timeFrame: at baseline
measure: The six-minute walk test
timeFrame: after 12 weeks
measure: Isokinetic Muscle Strength Assessment
timeFrame: at baseline
measure: Isokinetic Muscle Strength Assessment
timeFrame: after 12 weeks
measure: Stability Index
timeFrame: at baseline
measure: Stability Index
timeFrame: after 12 weeks
Other outcomes:
Locations:
Study officials:
affiliation: Qassim University
name: Maged Basha
role: PRINCIPAL_INVESTIGATOR
References:
citation: Jeschke MG, Chinkes DL, Finnerty CC, Kulp G, Suman OE, Norbury WB, Branski LK, Gauglitz GG, Mlcak RP, Herndon DN. Pathophysiologic response to severe burn injury. Ann Surg. 2008 Sep;248(3):387-401. doi: 10.1097/SLA.0b013e3181856241.
citation: Dyster-Aas J, Kildal M, Willebrand M. Return to work and health-related quality of life after burn injury. J Rehabil Med. 2007 Jan;39(1):49-55. doi: 10.2340/16501977-0005.
citation: Kim KJ, Heo M. Effects of virtual reality programs on balance in functional ankle instability. J Phys Ther Sci. 2015 Oct;27(10):3097-101. doi: 10.1589/jpts.27.3097. Epub 2015 Oct 30.
citation: Basha MA, Abdel-Aal NM, Kamel FAH. Effects of Wii Fit Rehabilitation on Lower Extremity Functional Status in Adults With Severe Burns: A Randomized Controlled Trial. Arch Phys Med Rehabil. 2022 Feb;103(2):289-296. doi: 10.1016/j.apmr.2021.08.020. Epub 2021 Sep 24.