Clinical trial NCT05567146: The Effect of Tele-Nursing Gamification Technique
Official title: The Effect of Tele-Nursing Gamification Technique on Nutritional Behavior and Physical Activity Level of Adolescents
Study type: INTERVENTIONAL
Overall status: UNKNOWN
Phase: NA
Conditions: Adolescent
Keywords: Nutrition
Adolescent
Gamification
Tele-Nursing
Physical Activity
Lead sponsor: Aksaray University
Sponsor class: OTHER
Collaborators: name: Eskisehir Osmangazi University
First posted: 2022-10-05
Enrollment: 80
Sex: ALL
Minimum age (years): 14
Maximum age (years): 19
Standard ages: CHILD
ADULT
Accepts healthy volunteers: yes
Allocation: RANDOMIZED
Intervention model: PARALLEL
Intervention model description: It is an experimental study with randomized pretest-posttest control group.
Primary purpose: PREVENTION

Brief summary: Adolescent health, safety and well-being cause it to be considered as an important and priority problem in terms of public health, as it affects many parts of the society. In this study, it was aimed to determine the effect of the gamification technique performed with tele-nursing on the nutritional behavior and physical activity level of adolescents.

Detailed description: In recent years, with the advancement and widespread use of technology, the decrease in physical activity and the fact that the energy taken is more than the energy spent has brought the risks of many non-communicable diseases (such as obesity, cardiovascular diseases, certain types of cancer and diabetes).

It has been determined that one out of every four adults in the world does not meet the internationally recommended physical activity levels and more than 80% of the adolescent population is not physically active enough.

According to researches, there are unhealthy eating attitudes and behaviors in children and adolescents. Especially weight gain due to unhealthy diet makes individuals more susceptible to chronic diseases that increase the risk of disease and death. The most basic principle accepted for protection from these diseases and for a healthy life is to change the lifestyle and eating habits at an early age. In this context, schools that are in constant contact with students have been the most popular settings to promote healthy eating and adequate physical activity.

Considering our society's need for health services; In addition to the advantages of tele-nursing such as being accessible and cheap, providing long-term follow-up and counseling with ease of application, providing quick solutions in the detection of early-term symptoms, reducing emergency service applications, increasing patient satisfaction, and saving in cost-effectiveness and health expenditures, especially in our recent experience. It is seen that tele-nursing applications should be used in school health services, with the least number of people in contact with and providing cost-effective service in the upcoming pandemic processes. In addition, it is emphasized that the use of gamification techniques is more promising to increase telehealth-based physical activity interventions and to provide permanent behavior change.

Gamification is the use of game design elements such as scores and levels. It has been found that the applications made with the gamification technique motivate individuals to change their behaviors, increase participation and have a lasting effect on healthy behavior change.

With this study, it is thought that various applications that can be made within the scope of tele-nursing can provide continuity in the provision of school health services, as well as guide health personnel and school administrators in future health service planning in gaining permanent health behaviors. In addition, the importance of using digital approaches to optimize public health practices during the Covid-19 pandemic has been understood more and more and will contribute to the literature for various applications that can be made with tele-nursing in reducing and controlling health problems in possible pandemic situations.

Objective: In this study, to determine the effect of tele-nursing gamification technique on the nutritional behavior and physical activity level of adolescents.

Methodology: This is an experimental study with randomized pretest-posttest control group. The sample consisted of 80 students (40 in the experimental group, 40 in the control group) studying at Somuncubaba Anatolian High School, Uluırmak Vocational and Technical High School and Abdülhamit Han Science High School located in the city center of Aksaray. The gamification technique was applied via tele-nursing. Data were collected using Descriptive Characteristics Form, Adolescents Physical Activity Scale (AFAI), Step Count Tracking Chart, Water Drinking Tracking Chart, Beverage Consumption Form, Fruit and Vegetable Consumption Change Process Scale (MSTSS), Nutritional Behavior Scale, Health Status Perception Scale. Interviews were conducted using the form-filling technique. The gamification technique will be performed for a total of 7 weeks.

Eligibility criteria: Inclusion Criteria:

* To be studying in high schools determined by lot in Aksaray city center
* Volunteering to participate in research
* Signing the pediatric voluntary consent form
* Permission of the student to participate in the research by the parent
* Having a smartphone and an active WhatsApp account

Exclusion Criteria:

* Implementing a regular exercise program
* To apply any diet program (diabetic, vegan, vegetarian, alkaline, ketogenic diet etc.)
* Having a chronic illness
* Using regular medication

Primary outcomes:
measure: Descriptive Characteristics Information Form
timeFrame: week 0
measure: Physical Activity Scale for Adolescents
timeFrame: week 0
measure: Beverage Consumption Form
timeFrame: week 0
measure: Fruit and Vegetable Consumption Change Process Scale
timeFrame: week 0
measure: Feeding Behavior Scale
timeFrame: week 0
measure: Health Status Perception Scale
timeFrame: week 0
Secondary outcomes:
measure: Physical Activity Scale for Adolescents
timeFrame: 7 weeks
measure: Beverage Consumption Form
timeFrame: 7 weeks
measure: Fruit and Vegetable Consumption Change Process Scale
timeFrame: 7 weeks
measure: Feeding Behavior Scale
timeFrame: 7 weeks
measure: Health Status Perception Scale
timeFrame: 7 weeks
Other outcomes:
Locations:
city: Aksaray
country: Turkey
facility: Aksaray University
state: Centre
Study officials:
affiliation: Aksaray University
name: sevim uğur
role: PRINCIPAL_INVESTIGATOR
affiliation: Eskisehir Osmangazi University
name: özlem örsal
role: STUDY_DIRECTOR
References: