Clinical trial NCT06744803: The Effect of a Gamified Neuropathy Management Application on Cancer Behavior in Cancer Patients Undergoing Chemotherapy
Official title: The Effect of a Gamified Neuropathy Management Application on Cancer Behavior in Cancer Patients Undergoing Chemotherapy: A Prospective Follow-Up Study
Study type: INTERVENTIONAL
Overall status: NOT_YET_RECRUITING
Phase: NA
Conditions: Cancer
Chemotherapy Induced Pain Neuropathy
Nursing
Gamification
Keywords: cancer
chemotherapy induced pain neuropathy
nursing
gamification
Lead sponsor: Ankara Yildirim Beyazıt University
Sponsor class: OTHER
First posted: 2024-12-20
Enrollment: 60
Sex: ALL
Minimum age (years): 18
Maximum age (years): 65
Standard ages: ADULT
OLDER_ADULT
Accepts healthy volunteers: no
Allocation: RANDOMIZED
Intervention model: PARALLEL
Intervention model description: Randomized control trial (prospective follow up study)
Primary purpose: SUPPORTIVE_CARE

Brief summary: This study will be conducted to determine the effect of a gamified neuropathy management application on cancer behavior in cancer patients undergoing chemotherapy.

Detailed description: Cancer patients may experience treatment-related issues throughout their treatment process. Chemotherapy-induced peripheral neuropathy is one of the symptoms that negatively affects patients' overall health status. Peripheral neuropathy can occur during or after chemotherapy, leading to sensory, motor, and autonomic nerve damage. It is particularly common among cancer patients receiving taxane- and platinum-based chemotherapy.

Effective management of neuropathy is a crucial aspect of nursing care. Here are some key points regarding this issue: pharmacological and non-pharmacological methods, lifestyle control, and nursing interventions are employed. The management of peripheral neuropathy can have a significant impact on the overall health and well-being of cancer patients undergoing chemotherapy. Nurses play a vital role in this process by providing support that enhances patients' quality of life and improves treatment outcomes.

Gamification applications, which have recently started to be used in patient education, represent a contemporary approach. However, no studies have been found utilizing gamification specifically in patient education for cancer. For this reason, this study aims to contribute to patients' neuropathy management using a gamification application.

Eligibility criteria: Inclusion Criteria:

* Undergoing chemotherapy treatment and have completed their first cycle.
* Literate (able to read and write).
* Able to use a smartphone.
* Aged between 18 and 65 years.
* Willing to participate in the study voluntarily.

Exclusion Criteria:

* Participants who do not use the application during the study period
* Participants who fail to complete the data collection forms

Primary outcomes:
measure: The effect of gamified neuropathy management application on chemotherapy-associated peripheral neuropathic pain.
timeFrame: 6 months
measure: The effect of gamified neuropathy management application on chemotherapy-associated peripheral neuropathic level
timeFrame: 6 months
measure: The effect of gamified neuropathy management application on cancer behaviour
timeFrame: 6 months
Secondary outcomes:
Other outcomes:
Locations:
city: Ankara
country: Turkey
facility: Ankara Yıldırım Beyazit University
Study officials:
References: