Clinical trial NCT06981403: The Effect of the Virtual Escape Room Method on Pediatric Drug Administration Knowledge, Self-Efficacy, Clinical Comfort, and Anxiety in Nursing Students: A Randomized Controlled Study
Official title: The Effect of the Virtual Escape Room Method on Pediatric Drug Administration in Nursing Students:
Study type: INTERVENTIONAL
Overall status: RECRUITING
Phase: NA
Conditions: Pediatric Medication
Keywords: Virtual escape room, nursing, paediatric drug administration, self-efficacy, anxiety, clinical comfort
Lead sponsor: Selcuk University
Sponsor class: OTHER
First posted: 2025-05-20
Enrollment: 70
Sex: ALL
Maximum age (years): 45
Standard ages: CHILD
ADULT
Accepts healthy volunteers: yes
Allocation: RANDOMIZED
Intervention model: PARALLEL
Intervention model description: Intervention: virtual escape room game education and control: standard education
Primary purpose: SUPPORTIVE_CARE

Brief summary: Children are particularly vulnerable to injuries resulting from medication errors due to the severity of the illness, the need for high-risk drugs with a narrow therapeutic range, and the frequent use of intravenous infusions. Despite recent advances in pharmacological research in the pediatric population, the issue of availability of medications suitable for children has not yet been resolved. Therefore, in the pediatric group, it is necessary to calculate the correct dosage of medications, prepare them with appropriate methods, and dilute them with suitable diluents. The literature indicates that dosage calculation errors are the most common medication errors in neonatal and pediatric patients. It is unclear whether nursing students are adequately prepared to provide pharmaceutical care in practice. Nursing students and new nursing graduates often lack the competence to administer medications safely. Therefore, training should be planned to enhance students' competencies and knowledge levels. The inclusion of newer methods in educational techniques has become essential as technology and social media increasingly engage nursing students. Today's nursing students need alternative, innovative ways to be involved in the learning process. Among these methods, gaming is used in nursing education to support the development of critical thinking and practical skills in students. Game-based learning has the potential to engage students and enhance learning, offering numerous advantages alongside innovation and excitement. In light of these advantages, the aim of this study is to evaluate the effects of a virtual escape room application on nursing students' knowledge level, self-efficacy, clinical comfort, and anxiety in pediatric medication management.


Eligibility criteria: Inclusion Criteria:

* Being a 3rd year nursing student,
* Having a computer or smart phone,
* Volunteering to participate in the study

Exclusion Criteria:

* Students who repeated a grade,
* Students who suspended their nursing education,
* Students who cancelled their registration

Primary outcomes:
measure: Pediatric Medication Management Knowledge Level Form
timeFrame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
measure: Pediatric Nursing Student Clinical Comfort and Worry Assessment Tool
timeFrame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
measure: Self-Efficacy Scale for Medication Administration in Children for Nursing Students
timeFrame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
Secondary outcomes:
Other outcomes:
Locations:
city: Konya
country: Turkey
facility: Selcuk University
city: Konya
country: Turkey
facility: Selcuk University
Study officials:
References: