Clinical trial NCT06965179: The Impact of Game Activities on Life Satisfaction and Psychological Well-Being in Older Adults
Official title: The Impact of Game Activities on Life Satisfaction and Psychological Well-Being in Older Adults
Study type: INTERVENTIONAL
Overall status: ENROLLING_BY_INVITATION
Phase: NA
Conditions: Elderly
Game
Well Being
Keywords: Elderly
Jenga
Bocce game
life satisfaction
Psychological Well-Being
Lead sponsor: Mersin University
Sponsor class: OTHER
First posted: 2025-05-11
Enrollment: 36
Sex: ALL
Minimum age (years): 60
Maximum age (years): 85
Standard ages: ADULT
OLDER_ADULT
Accepts healthy volunteers: yes
Allocation: RANDOMIZED
Intervention model: PARALLEL
Intervention model description: The study is planned to be conducted with a total of 36 volunteer participants, with 12 individuals in each group that meets the inclusion criteria (Jenga game group, Bocce game group, and control group)."
Primary purpose: PREVENTION

Brief summary: The rapid global increase in the elderly population has made supportive interventions for enhancing quality of life and psychological well-being in older adults increasingly important. Physical activity not only improves physiological functioning but also positively impacts mental health in the elderly. Exercise and even light physical activity contribute to reduced depressive symptoms, improved quality of life, and increased social engagement. Game-based activities such as bocce and Jenga encourage physical movement while also supporting cognitive functioning, thereby enhancing psychological well-being. Although relatively new in Türkiye, bocce has been utilized in nursing homes to promote active aging, while Jenga is a mentally stimulating activity known to improve cognitive performance. In this context, the impact of game-based interventions on life satisfaction and psychological well-being has gained significance. Nurses play a crucial role in facilitating older adults' participation in such activities, supporting their holistic care, and enhancing their well-being. The aim of this study is to investigate the effects of game-based activities-specifically bocce and Jenga-on life satisfaction, quality of life, and psychological well-being among older adults.


Eligibility criteria: Inclusion Criteria:

* Be 60 years old or older

Be literate

Not have visual or hearing impairments

Be able to communicate verbally

Not have sensory loss, arthritis, phlebitis, inflammation, eczema, fractures, etc.

Not have any loss of fingers or limbs

Have a score of 25 or higher on the Standardized Mini-Mental State Examination (SMMSE)

Not have been diagnosed with mental illnesses such as Parkinson's, Alzheimer's, or major depression

Be enrolled in the 60+ Lifelong University

Agree to participate in the study

Exclusion Criteria:Be 85 years old or older (35)

Have sensory problems in the hands

Have deformities in the hands and nails

Have open wounds or burns on the hands

Have limb loss in the fingers

Have neuropathy

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Primary outcomes:
measure: Psychological Well-Being
timeFrame: Pre-intervention and 5th week post-intervention
measure: Life Satisfaction
timeFrame: Pre-intervention and 5th week post-intervention
Secondary outcomes:
Other outcomes:
Locations:
city: Mersin
country: Turkey
facility: Mersin University
state: Yenişehir
Study officials:
References:
citation: Tse MMY, Lau JL, Kwan R, Cheung D, Tang ASK, Ng SSM, Lee PH, Yeung SSY. Effects of play activities program for nursing home residents with dementia on pain and psychological well-being: Cluster randomized controlled trial. Geriatr Gerontol Int. 2018 Oct;18(10):1485-1490. doi: 10.1111/ggi.13509. Epub 2018 Sep 25.