Clinical trial NCT05956938: Effect of Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.
Official title: Effect of Training Using Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.
Study type: INTERVENTIONAL
Overall status: NOT_YET_RECRUITING
Phase: NA
Conditions: Visual Acuity
Keywords: Dynamic visual acuity
Action video games
Stroboscopic glasses
Lead sponsor: Universitat Politècnica de Catalunya
Sponsor class: OTHER
First posted: 2023-07-24
Enrollment: 60
Sex: ALL
Minimum age (years): 18
Maximum age (years): 39
Standard ages: ADULT
Accepts healthy volunteers: yes
Allocation: RANDOMIZED
Intervention model: PARALLEL
Primary purpose: TREATMENT

Brief summary: The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Detailed description: During the last years there have been several investigations related to the effect of action video games (VA) on the visual system, specifically perceptual and cognitive processes. These investigations indicate that playing VA can be a powerful tool for improving visuo-spatial attention, visuo-motor control, and reaction time. On the other hand, certain studies indicate that the use of stroboscopic glasses can help improve sports performance, and especially dynamic visual acuity , as well as various visual performance skills. The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Eligibility criteria: Inclusion Criteria:

* No strabismus and/or amblyopia.
* Not presenting accommodative difficulties or difficulties in ocular convergence.

Exclusion Criteria:

* Presence of amblyopia and strabismus, accommodative insufficiency, convergence insufficiency
* Be federated in any sport in which they train more than 3 hours a week in the past and previous year (1 year ago) from the day of the experimental measurements.

Primary outcomes:
measure: Dynamic Visual Acuity
timeFrame: Before the intervention
measure: Dynamic Visual Acuity
timeFrame: Immediately after the intervention
measure: Dynamic Visual Acuity
timeFrame: 1 month
measure: Dynamic Visual Acuity
timeFrame: Before the intervention
measure: Dynamic Visual Acuity
timeFrame: Immediately after the intervention
measure: Dynamic Visual Acuity
timeFrame: 1 month
measure: Dynamic Visual Acuity
timeFrame: Before the intervention
measure: Dynamic Visual Acuity
timeFrame: Immediately after the intervention
measure: Dynamic Visual Acuity
timeFrame: 1 month
measure: Dynamic Visual Acuity
timeFrame: Before the intervention
measure: Dynamic Visual Acuity
timeFrame: Immediately after the intervention
measure: Dynamic Visual Acuity
timeFrame: 1 month
Secondary outcomes:
measure: Posner task
timeFrame: Before the intervention
measure: Posner task
timeFrame: Immediately after the intervention
measure: Posner task
timeFrame: 1 month
measure: Go - No - Go task
timeFrame: Before the intervention
measure: Go - No - Go task
timeFrame: Immediately after the intervention
measure: Go - No - Go task
timeFrame: 1 month
measure: Multiple object tracking (MOT)
timeFrame: Before the intervention
measure: Multiple object tracking (MOT)
timeFrame: Immediately after the intervention
measure: Multiple object tracking (MOT)
timeFrame: 1 month
Other outcomes:
Locations:
Study officials:
References:
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citation: Green CS, Bavelier D. Learning, attentional control, and action video games. Curr Biol. 2012 Mar 20;22(6):R197-206. doi: 10.1016/j.cub.2012.02.012.
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citation: Wilkins L, Appelbaum LG. An early review of stroboscopic visual training: insights, challenges and accomplishments to guide future studies. Int Rev Sport Exerc Psychol. 2020;13(1):65-80.
citation: Clark JF, Ellis JK, Bench J, Khoury J, Graman P. High-performance vision training improves batting statistics for University of Cincinnati baseball players. PLoS One. 2012;7(1):e29109. doi: 10.1371/journal.pone.0029109. Epub 2012 Jan 19.
citation: Wilkins L, Nelson C, Tweddle S. Stroboscopic visual training: A pilot study with three elite youth football goalkeepers. Journal of Cognitive Enhancement. 2018;2:3-11.
citation: Holliday J. Effect of stroboscopic vision training on dynamic visual acuity scores: Nike Vapor Strobe® Eyewear. 2013
citation: Wilkins L, Gray R. EFFECTS OF STROBOSCOPIC VISUAL TRAINING ON VISUAL ATTENTION, MOTION PERCEPTION, AND CATCHING PERFORMANCE. Percept Mot Skills. 2015 Aug;121(1):57-79. doi: 10.2466/22.25.PMS.121c11x0. Epub 2015 Jun 30.