opened
blurymind
username_0
It would be great if we could control bone rotation and ttranslation via scripting. That way the player could look in a specific direction (mouse cursor for example).
[feature request] Translate bones via runtime code in game
issue
created
blurymind
username_0
set_bone_pos and set_bone_rot! Please this will be amazing to have :)
comment
created
kestrelm
username_1
Sounds good, I have a number of tasks I need to push out first but I will definitely take note of this.

Cheers
comment
created
blurymind
username_0
This would really put it on par with spine 2d..
I guess ideally it would be best if we can overlay a rotation on top of the animation that is running on a bone. Overlay or Overwrite - control with a 0-1 degree 

It will enable to make a game where the character is aiming his gun to where the mouse pointer is for example, while running
comment