opened
JoseEmilio-ARM
username_0
Generated ASTC compressed normal maps using astcenc 2.0 with the following parameters

`-cl 10x10 -thorough -normal`

The -normal option improves quality but stores data as a two channel X+Y(RGB=X, A=Y). The Z component must be recovered programatically in shader code:

```
vec3 nml;
nml.xy = texture(...).ga;                // Load normals (range 0 to 1)
nml.xy = nml.xy * 2.0f - 1.0f;           // Unpack normals (range -1 to +1)
nml.z = sqrt(1 - dot(nml.xy, nml.xy));   // Compute Z, given unit length
```

Generated ASTC compressed roughness-metallic maps using astcenc 2.0 with the following parameters

`-cl 10x10 -thorough`

The new settings improve quality and use a more appropriate color space for these assets.
Bonza KTX textures update
issue
created
wasimabbas-arm
username_1
These are ASTC textures without mip-maps we should add mip-maps too.
comment