opened
ZiterGic
username_0
I try to build the website and  communicate with Server (not web server), by using unity3D. 
The problem is that, when i run both code on unity3d (one is client, other one Server). Both can send/ receive test string very well.
[client side will send text:0,1,2,3,4,5,....][client side receive text:123,123]
[server side will send test:123,123. if server receive client side data][server side receive text:0,1,2,3,4,5,....]

But when i build the [website(client) code] to html5 by using unity3D and run on Firefox browser. The server only receive One text data. 
[server side receive the text:0]
[client side no receive]

# This is website(client) code:

public class EchoTest : MonoBehaviour {

	// Use this for initialization
	IEnumerator Start () {
        WebSocket w = new WebSocket(new Uri("ws://127.0.0.1:3000")); 
        yield return StartCoroutine(w.Connect());
        w.SendString("0");
        int i = 0;
        while (true)
		{
			string reply = w.RecvString();
			if (reply != null)
			{
				Debug.Log ("Received: "+reply);
				w.SendString(""+i++);
			}
			if (w.error != null)
			{
				Debug.LogError ("Error: "+w.error);
				break;
			}
			yield return 0;
		}
        w.Close();
	}
}


# This is Server code:

public class IOWebSocket : MonoBehaviour
{

    private username_1tic int i = 0;
    WebSocketServer server;

    void Start()
    {
        server = new WebSocketServer(3000);
        server.AddWebSocketService<Echo>("/");
        server.Start();     
    }

    void OnDestroy()
    {
        server.Stop();
        server = null;
    }
}
// Update is called once per frame
public class Echo : WebSocketBehavior
{
   protected override void OnMessage(MessageEventArgs e)
   {
      Sessions.Broadcast("123");
      Debug.Log(System.Text.Encoding.Default.GetString(e.RawData));
   }
}



I need some help,plz
Browser and Server Communication Problem - Server only receive One text?
issue
created
sta
username_1
Hello there,

I think issue #181 is helpful for you.
comment
created
ZiterGic
username_0
Thank you form helping, i solve the problem. 
**send data must be byte data in HTML5 mod
comment