opened
dankamongmen
username_0
Now that we cna have true glyph transparency, it's time to improve the demo's HUD, ideally turning it on by default. The right hand side has already been handled -- quadblitter-rendered graphics show up perfectly. The left is still filling gaps with spaces due to use of minimum widths in `ncplane_printf()`. We instead want to use no maximum width, and then reposition the cursor. Once this is done, we ought be able to see the background perfectly through the HUD, and can turn it on in all cases.
Make HUD glyph-transparent
issue
created
dankamongmen
username_0
Got the spaces padding the frame count. Still need to get the spaces right-aligning the timer, and the space between timer and name.
comment
closed
dankamongmen
username_0
issue