opened
Monsterovich
username_0
### Software information

The game works fine under wine and normal wine's d3d9.

### System information
- GPU: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2)
- Driver: Mesa 19.1.0-devel - padoka PPA
- Wine version: Wine Staging 4.7
- DXVK version: 0.10

### Apitrace file(s)


### Log files
[swtor_d3d9.log](https://github.com/Joshua-Ashton/d9vk/files/3161910/swtor_d3d9.log)
[swtor_dxgi.log](https://github.com/Joshua-Ashton/d9vk/files/3161911/swtor_dxgi.log)
Star Wars: The Old Republic black screen
issue
created
kassindornelles
username_1
Try to apitrace the game, that could be really helpful. 
apitrace dll [here](https://drive.google.com/open?id=1By-5qUdVsz_xJozRDJ-LHnkfXo_VhtA-)
comment
created
Monsterovich
username_0
I can't. The game is run through launcher which runs the actual game exe.
comment
created
varris1
username_2
You don't have to start through apitrace.exe.

put the d3d9.dll in the wrapper folder next to the .exe and set d3d9 to native,builtin
comment
created
Monsterovich
username_0
I didn't know that output files will appear on my desktop. I expected it appear in the game folder.
[swtor.1.trace.zip](https://github.com/Joshua-Ashton/d9vk/files/3162502/swtor.1.trace.zip)
comment
created
K0bin
username_3
That file is way too small. You still did something wrong.
comment
created
Monsterovich
username_0
I waited for over 2 mins and got the same file with size of 16396290 bytes.
I have black screen and d9vk just stuck on the CreatePixelShader.
comment
created
tannisroot
username_4
Are you trying to apitrace it with d9vk? Because that is really not preferred and could cause issues. Use wined3d or better, native D3D on Windows instead.
comment
created
Monsterovich
username_0
Okay, I run it with wined3d9. Here's .trace file.
https://drive.google.com/open?id=1gJA9vY-tYNVHXBZ4yrao9vZnp6C4_97Z
comment
created
fls2018
username_5
I have the same issue, here's my trace: 

https://drive.google.com/file/d/1jT3oTXEyG1Z07JjoPKK0pZGYSJXWq_aF/view
comment
created
Monsterovich
username_0
Your trace is working for me.

![изображение](https://user-images.githubusercontent.com/3750982/58060457-d5cccb00-7b71-11e9-98b6-4c2e98ab8fdc.png)
comment
created
fls2018
username_5
Because the trace was done under wined3d it doesn't have the issue, however they can still look at the api calls to figure out why d9vk wouldn't work.
comment
closed
Monsterovich
username_0
issue
created
Monsterovich
username_0
Fixed in Version 0.13f - Hypnofrog.

![cb_2019-07-15_Jul-17-26-1366x768](https://user-images.githubusercontent.com/3750982/61247120-bbb60000-a750-11e9-8b4d-ca06c27a3e91.png)
![cb_2019-07-15_Jul-26-43-1366x768](https://user-images.githubusercontent.com/3750982/61247119-b8bb0f80-a750-11e9-9097-e266588bbf13.png)
comment
created
Monsterovich
username_0
[swtor_dxgi.log](https://github.com/Joshua-Ashton/d9vk/files/3394118/swtor_dxgi.log)
[swtor_d3d9.log](https://github.com/Joshua-Ashton/d9vk/files/3394119/swtor_d3d9.log)
comment
created
K0bin
username_3
Why are you posting logs if the issue is fixed?
comment
created
fls2018
username_5
It's not fixed here, splash screen starts but crashes thereafter.
comment
created
K0bin
username_3
Then post an apitrace so we can actually debug this
comment
created
fls2018
username_5
@username_3 

Here's an apitrace, as you see it just hangs at the splash screen. I also used native d3d_compiler & d3dx9 as suggested in the release notes.

https://drive.google.com/file/d/1uDsT16FPVBVPCfUhC9rf24RWKbi_QSKI/view
comment
created
Monsterovich
username_0
![cb_2019-07-21_Jul-14-35-1366x768](https://user-images.githubusercontent.com/3750982/61590585-dc041580-abbb-11e9-826d-522300f0cdf5.png)

I noticed graphical artifacts in the main menu. This happens only when anti-aliasing is above medium.
comment
created
fls2018
username_5
Haven't tried this since my last post but it appears to be working now since 0.20 at least.

![Screenshot from 2019-08-27 01-41-06](https://user-images.githubusercontent.com/43592670/63732374-e6c16280-c86b-11e9-9ae4-4e0b7dc573bd.png)
comment