opened
oxysoft
username_0
Tracepoints are hugely useful, however the output is not in a very useful place for a developer working with Unity3D. In fact I remember a while back it took me quite some time to find where they went initially. It would be a huge win if we could set tracepoints and see their output directly in the Unity console. They could be prefixed with "[TRACEPOINT]" or something for clarity sake.

(to be clear, when I say tracepoint I mean a breakpoint with _Evaluate and log_ set and _suspend_ off)
Ability to redirect tracepoint output to Unity console
issue
created
van800
username_1
Thank you for the idea. Couple of screenshots would help a lot. By "Unity console" do you mean in Rider or in Unity?
comment
created
oxysoft
username_0
I mean the console inside of Unity but I think both would be nice. Essentially, hitting a tracepoint would result in `Debug.Log` firing with the evaluated content of the tracepoint to print.
comment
created
DmitriyYukhanov
username_2
Second this, that would be super helpful!
comment
created
mfandreich
username_3
Must have )
comment
created
5argon
username_4
This is a must have!
comment
created
van800
username_1
Workaround for this is to create a function somewhere in your project and call it in the `Evaluate and log`
```
    [UsedImplicitly]
    public T Log<T>(T s)
    {
        Debug.Log(s);
        return s;
    }
```
![image](https://user-images.githubusercontent.com/1482681/109792399-c23e0780-7c13-11eb-88f7-3debf5e93b0d.png)
comment