opened
rolinger
username_0
During the "cordova build iOS" as well as in Xcode's "build to simulator/device" I am getting the following errors:

`warning: no rule to process file '/Users/test/dev/myApp/platforms/ios/myApp/Plugins/cordova-universal-links-plugin/Model/CULHost.h' of type sourcecode.c.h for architecture x86_64
warning: no rule to process file '/Users/test/dev/myApp/platforms/ios/myApp/Plugins/cordova-universal-links-plugin/Model/CULPath.h' of type sourcecode.c.h for architecture x86_64
warning: no rule to process file '/Users/test/dev/myApp/platforms/ios/myApp/Plugins/cordova-universal-links-plugin/Parser/CULXmlTags.h' of type sourcecode.c.h for architecture x86_64
warning: no rule to process file '/Users/test/dev/myApp/platforms/ios/myApp/Plugins/cordova-universal-links-plugin/Parser/CULConfigXmlParser.h' of type sourcecode.c.h for architecture x86_64
warning: no rule to process file '/Users/test/dev/myApp/platforms/ios/myApp/Plugins/cordova-universal-links-plugin/Utils/NSBundle+CULPlugin.h' of type sourcecode.c.h for architecture x86_64`
Warning during build on iOS breaking universal-links
issue
created
nikDemyankov
username_1
Usually this warning is because of some misconfiguration in the project: header files are added to the build phase. Cordova itself is responsible for setting up the project. So I would suggest to try one of the following:

1. Remove and then add ios platform. And try to build again.
2. Clean up the project: first try from the console, then from xcode.
3. In Xcode go to Build Phases tab and remove these headers from it.
comment
created
jpduckwo
username_2
I also have this problem recurring whenever I regenerate the cordova project, I don't get any other problems like this for other plugins and I'm using 8. Is there something that can be changed in the plugin to handle this better?
comment
created
nikDemyankov
username_1
Found what causing it. Will fix that.
comment
created
nikDemyankov
username_1
Fixed in repo, will release new version a bit later.
comment
created
rolinger
username_0
good to know.  I had to remove the plugin from my ios build.  once updated I will load it again into my ios project.  Thanks
comment
closed
nikDemyankov
username_1
issue
created
nikDemyankov
username_1
Released v1.2.1. Should be fixed.
comment