opened
SeijiEmery
username_0
- should pick random floors, walls, etc
- currently tightly integrated w/ renderer (which also needs to be refactored out)
- goal is so you can write: `render(generateWallsAndFloors(<your-generator>(...)))`
Add generator that adapts room / corridor arrays => floor, wall, and object (optional) arrays
issue
closed
SeijiEmery
username_0
issue