A Novel Virtual Reality Task in Parkinson's Disease

Study Overview
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Brief Summary
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The purpose of this study is to compare experiences and effects of a virtual reality physical program to an in-person Rock Steady Boxing Program. People with Parkinson's disease, age 18 and up, who participate in Rock Steady Boxing weekly may join this study.

Detailed Description
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If you agree to be in this study, we will ask you to do the following things: Provide basic information about yourself, complete tests of thinking on the computer and in person, participate in your regular Rock Steady boxing, and for three weeks replace your Rock Steady Boxing with a virtual reality game done with a headset. You will work independently with a study team member. Visit 1 or Visit 1 and 2 if split up: Beginning Measures/Demographics, Parkinson's disease symptoms, Cognition (about 45 minutes), VR training (30 minutes) or Regular Rock Steady Boxing (1 hour) Visit 2-5: Virtual Reality training (30 minutes or Regular Rock Steady Boxing (1 hour) Visit 6: Virtual Reality training (30 minutes) or Regular Rock Steady Boxing (1 hour), Cognitive measures (about 20 minutes) Visit 7: Cognitive measures (about 20 minutes), Virtual Reality training (30 minutes) or Regular Rock Steady Boxing (1 hour); Intrinsic Motivation Inventory (5 minutes) Visit 8-11: Virtual Reality training (30 minutes) or Regular Rock Steady Boxing (1 hour) Visit 12 or Visit 13 if baseline was split up: Virtual Reality training (30 minutes) or Regular Rock Steady Boxing (1 hour), Cognitive Measures (20 minutes), Intrinsic Motivation Inventory (5 minutes), End of Study Survey (5-10 minutes)

Official Title
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A Crossover Pilot Study of a Novel Virtual Reality Task in Parkinson's Disease Compared to a Group In-Person Rock Steady Boxing Program; Task Performance, Cognitive Outcomes, Perceptions, and Comparisons

Conditions
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Parkinson Disease

Intervention / Treatment
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* Other: Virtual Reality Pixel Plucker
* Other: Rock Steady Boxing


Participation Criteria
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Eligibility Criteria
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Inclusion criteria: Diagnosed with Parkinson's disease Age 18+ years Currently involved in rock steady boxing Willing to participate 2-3 days/week Exclusion criteria: Known history of movement-induced vertigo Other cognitive or movement disorders

Ages Eligible for Study
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Minimum Age: 18 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Active Comparator: Boxing<br>Rock Steady Boxing | Other: Rock Steady Boxing<br>* An in-person boxing class designed for individuals with Parkinson's disease.<br>|
| Experimental: Virtual Reality Pixel Plucker<br>30 minutes of VR engagement | Other: Virtual Reality Pixel Plucker<br>* A virtual reality task where participants wear the Virtual Reality headset and respond to targets.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Stroop Test, Inquisit Millisecond | measure of executive function | through study completion, an average of one year |