Comparing Concussion Education Types

Study Overview
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Brief Summary
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The purpose of this study is to determine if there are differences in knowledge, self-efficacy, and empathy surrounding concussions, as well as intent to report a concussion, after viewing concussion education (CrashCourse and Brain Fly-Through) in 2D versus in 3D. In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

Detailed Description
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In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D). During their in person study visit, participants will complete a brief (  5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants will then be asked to complete a brief (  2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions. Two months later, participants will receive a brief (  5 minute) follow-up survey via email, assessing the same constructs.

Official Title
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Comparison of Concussion Education Types

Conditions
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Brain Concussion, Knowledge, Attitudes, Practice

Intervention / Treatment
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* Other: CrashCourse Concussion Education in Virtual Reality


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: at least 18 years of age health professions student (ex: Nursing, PT, OT, Pharmacy, Athletic Training) and/or a student-athlete at Concordia University (Ann Arbor or Mequon campus) Exclusion Criteria: - have previously viewed the TeachAids CrashCourse concussion education

Ages Eligible for Study
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Minimum Age: 18 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Other
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D). During their in person study visit, participants will complete a brief (  5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants will then be asked to complete a brief (  2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions. Two months later, participants will receive a brief (  5 minute) follow-up survey via email, assessing the same constructs.
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Active Comparator: 2D Concussion Education<br>During their in person study visit, participants will complete a brief (  5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 2D (via a video on a laptop). Participants will then be asked to complete a brief (  2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions. | Other: CrashCourse Concussion Education in Virtual Reality<br>* The TeachAids concussion education, including CrashCourse and Brain Fly-Through, will be shown in 3D (via a Virtual Reality headset). These educations are the exact same content as the 2D versions viewed on a laptop, but the modality (via a VR headset) is different.<br>|
| Experimental: 3D Concussion Education<br>During their in person study visit, participants will complete a brief (  5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 3D (via a Virtual Reality headset). Participants will then be asked to complete a brief (  2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions. | Other: CrashCourse Concussion Education in Virtual Reality<br>* The TeachAids concussion education, including CrashCourse and Brain Fly-Through, will be shown in 3D (via a Virtual Reality headset). These educations are the exact same content as the 2D versions viewed on a laptop, but the modality (via a VR headset) is different.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in the participant's knowledge, self-efficacy, and empathy surrounding concussions | Participants will take a pre-survey (prior to receiving the concussion education), an immediate post-survey (right after completion of the concussion education), and two-month post-survey (two months after the concussion education. These surveys will assess participant's knowledge, self-efficacy, and empathy surrounding concussions. | 2 months |