Evaluation of Virtual Reality in Hazmat Training

Study Overview
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Brief Summary
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Type of study: Two-group comparison. Main question it aims to answer: Does the use of virtual reality emergency scenarios provide a practical and effective tool to supplement traditional instructor-led training for first responder trainees? A. For the traditional hazmat response training group; Traditional training will be held in the classroom environment for 45 minutes in the form of a lecture, then the training session will be terminated. B. For VR hazmat response training group; After the traditional classroom session has ended, the participants will complete the additional VR training scenario, online content, and question-answer session. Once completed the session will be closed.

Official Title
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Evaluation of Virtual Reality in Hazmat Training

Conditions
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No Disease or Condition is Being Studied, Evaluating a Brief Intervention, Does Virtual Reality Aid in Hazmat Training

Intervention / Treatment
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* Behavioral: Classroom Training
* Behavioral: Virtual Reality Training


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: currently enrolled in a hazmat training course Exclusion Criteria: under the age of 18 or over the age of 65

Ages Eligible for Study
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Minimum Age: 18 Years
Maximum Age: 65 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Other
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: An experimental and a pretest-posttest control group design method were applied in this regard.
Masking: Single


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Active Comparator: Classroom Training<br>The active control group is given traditional hazmat response training which is already part of their curriculum. For the traditional training group the session is given in the classroom for 45 minutes and the training session is ended. | Behavioral: Classroom Training<br>* Active Comparator<br>|
| Experimental: Virtual Reality Training<br>After the traditional training has ended, the experimental group will receive the additional VR scenario, online educational content and question and answer session. For the VR training group, the participant is asked to perform the analyze, plan, implement, and evaluation steps individually. After the training is completed the session is closed. | Behavioral: Virtual Reality Training<br>* Experimental<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Keywords identified on questionnaire | Participants will receive a score of zero to ten based on the number of keywords they identified. Each correct key word identified is worth 1 point. Minimum 0, maximum 10 points can be scored. Higher scores mean a better outcome. | day 1 |