Effect of Virtual Reality on Balance in Autism

Study Overview
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Brief Summary
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Children with ASD have poorer postural balance when compared to normal individuals. So, The aim of this study is to assess the effect of Virtual Reality on postural control in Autistic children

Detailed Description
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Autism spectrum disorders are a collection of persistent neurodevelopmental disorders characterized by difficulties in social interactions, communication, and repetitive, stereotyped, and restricting behaviors. Movement problems can occur throughout infancy and are one of the early indications of autism. Furthermore, movement impairments are the most often observed nonverbal deficits in autistic children. Postural stability is described as the capacity to maintain an upright posture by keeping the body's center of gravity over its base of support with little swaying or maximal steadiness, and it is considered a fundamental skill required for normal motor development. Virtual Reality has been used in the field of balance rehabilitation and training because of its relatively low cost and enjoyment. Therefore, the purpose of this study was to study the effect of VR on balance in children with ASD.

Official Title
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Influence of Virtual Reality Rehabilitation Training on Posture Control in Children With Autism Spectrum Disorders

Conditions
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Autism

Intervention / Treatment
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* Device: Virtual reality rehabilitation
* Other: Traditional physical therapy


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Mild ASD Exclusion Criteria: Taking medication affect motor Had a head injury, genetic disorder, blindness, fracture

Ages Eligible for Study
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Minimum Age: 6 Years
Maximum Age: 12 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: Study and control groups
Masking: Single


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Study<br>Virtual reality plus traditional physical therapy | Device: Virtual reality rehabilitation<br>* Children in this group received Virtual Reality Rehabilitation plus traditional physical therapy<br>Other: Traditional physical therapy<br>* Flexibility exercises, strengthening exercises, endurance exercises, and postural stability exercises<br>|
| Active Comparator: Control<br>Traditional physical therapy | Other: Traditional physical therapy<br>* Flexibility exercises, strengthening exercises, endurance exercises, and postural stability exercises<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Static Balance | Change of overall postural sway scores using Biodex balance system | 12 weeks | 
| Functional Balance | Change in balance scores was measured using a pediatric balance scale. PBS collect scores for the 14 tasks assessed. The tasks are scored on a five-point scale (0, 1, 2, 3, or 4), with zero denoting an inability to perform the activity without assistance and four denoting the ability to perform the task with complete independence. Scores range from 0 to 56, with higher scores indicating better postural control | 12 weeks | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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autism spectrum disorder, Biodex, Postural Control, Virtual Reality