Benefit of Virtual Reality Headset Use on Apathy in Older Adults With Major Neurocognitive Disorders

Study Overview
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Brief Summary
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The goal of this clinical trial is to verify that virtual reality is tolerably compatible with apathetic pathologies in patients and residents with major neurocognitive disorders. The main questions it aims to answer are: Does virtual reality have an impact on symptoms of apathy in the elderly? Is virtual reality well tolerated by the elderly? Participants will benefit from a 3-session virtual reality headset program with a healthcare professional. They will have one session per week for 3 weeks. They will be observed by another professional, who will complete observation grids on apathy, engagement in activity and tolerance of the virtual reality headset. There is not a comparison group: Researchers will compare the scores before and after the intervention: the participant will be his own control.

Detailed Description
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This study is a multicenter interventional exploratory study in two nursing homes and a geriatric long-term care service. Thirty patients will be included. They will be recruited from residents of the long-term care departments of two hospitals, and 4 nursing homes. A pre- and post-intervention comparison will be made by assessing apathy using the apathy inventory and the neuropsychiatric inventory in the care team version. A comparison of participants' engagement will be carried out through ecological observation of the interventions. This will be objectivized by the Caregiver Interaction Behavior Scale (ECPAI) before the immersion program, and during the first and third virtual reality sessions. An ECPAI scale taken during a conventional animation prior to the program will establish a baseline state for the participant. The main goal is to verify that virtual reality is tolerably compatible with apathetic pathologies in patients and residents with major neurocognitive disorders.

Official Title
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Benefit of Virtual Reality Headset Use on Apathy in Older Adults With Major Neurocognitive Disorders

Conditions
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Aged, Apathy in Dementia, Virtual Reality, Neurocognitive Disorders

Intervention / Treatment
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* Device: Casque Lumeen


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Persons over 65 years of age Persons living in nursing homes or hospitalized in long-term care Persons with correct vision or vision corrected by glasses People with no hearing problems, or with hearing loss corrected by a hearing aid Person with a major neurocognitive disorder Person with a Mini Mental State Examination (MMSE) cognitive score <26 Individuals with documented apathy Exclusion Criteria: Person with a history of epilepsy Persons wearing a pacemaker Person with open wounds of the face or skull Disabling headache or neck pain Person at the immediate end of life or in active palliative care Person with a contagious disease People who are bedridden or unable to get into a wheelchair Persons with severe neurological impairment Person with severe behavioral disorders endangering self or staff Persons unable to give oral consent

Ages Eligible for Study
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Minimum Age: 65 Years
Maximum Age: 110 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Supportive Care
Intervention Model: Single Group Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Intervention<br>The participant will benefit from three immersion sessions with the virtual reality headset, either individually or in a group session, accompanied by a team member trained in the use of the headset (psychomotrician, occupational therapist, doctor, psychologist, facilitator). At each session, the scale of observed emotions and the cybermalaise questionnaire will be completed (T1, T2, T3). At sessions 1 (T1) and 3 (T3), the investigator will administer the ECPAI behavior scale. | Device: Casque Lumeen<br>* Participants will take part in virtual reality sessions via headset. They will benefit from a before/after evaluation, and a 3-week intervention where they will have 1 virtual reality session per week.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Tolerance of virtual reality sessions | No change in Simulator Sickness Questionnaire (SSQ), or maintenance of none and slight scores. There are 16 items, each item is rated with the scale from none, slight, moderate to severe. After some calculations you have 3 subscores : Computation of nausea (N), oculomotor r disturbance (O), disorientation (D), and total simulator sickness (TS) scores. | through study completion, an average of 6 months | 
| Effectiveness of virtual reality sessions on apathy symptoms | Decrease in apathy scores on the Apathy Inventory (IA) (NPI). IA clinician assessment (0 to 4 score) has to take into account several factors: useful observation points, Patient history and social environment, personality, Information coming from the caregiver, Patient's responses to the clinical domains, autonomy. A score equal or upper to 4 is pathological. | through study completion, an average of 6 months | 
| Effectiveness of virtual reality sessions on apathy symptoms | Decrease in apathy scores on the Neuropsychiatric Inventory (NPI), caregiver version. The NPI-ES is based on responses from a member of the healthcare team involved in the patient's care. Responses refer to behaviours that have been present over the past week or other well-defined during other well-defined periods (e.g. 1 month ago, or since the last assessment). Answers should be brief, and can be formulated as yes or no. In clinical practice, the most relevant factor to consider is the frequency x severity score for each area (a score greater than 2 is pathological). | through study completion, an average of 6 months | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Security | no technical problems endangering the user during sessions, resulting in the session being stopped | through study completion, an average of 6 months |