Validation of the Occupational Sitting and Physical Activity Questionnaire for E-Sports Players

Study Overview
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Brief Summary
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Electronic sports (Esports) has become a branch that started to gain popularity in the gaming community in the early 2000s and that more and more individuals are interested in. Esports players are often called sedentary athletes because gaming requires prolonged sedentary activity. The aim of this study is to adapt the Occupational Sitting and Physical Activity Questionnaire to individuals playing Esports and to validate it in Turkish.

Detailed Description
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Electronic sports (Esports) has become a branch that started to gain popularity in the gaming community in the early 2000s and that more and more individuals are interested in. Esports players are often called sedentary athletes because gaming requires prolonged sedentary activity. Although studies have examined the physical activity levels of Esports players with questionnaires, they emphasize that the results may be more variable because they do not control for potential confounding factors such as gender, age, game type, and performance level. Among the questionnaires used in the studies, there was no study evaluating the player-specific physical activity level. Therefore, the aim of this study is to validate the Occupational Sitting and Physical Activity Questionnaire in individuals playing Esports. Individuals aged 12-24, who play computer games 3-4 times a week for 2-4 hours professionally or 7-14 hours a week as an amateur, and have the ability to read and understand Turkish will be included in the study. Individuals with severe physical limitations that prevent physical activity and individuals with cognitive impairment will be excluded from the study. Correlation of the scale with Visual Analogue Scale (VAS), International Physical Activity Questionnaire-Short Form for construct validity, Young Internet Addiction Test-Short Form (YİBT-SF) and Buss-Perry Aggression Scale will be tested, respectively. In order to determine the test-retest reliability of the Turkish version of the scale, individuals will be asked to fill in the scale again 7-14 days after they first filled out the scale.

Official Title
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Validation of the Occupational Sitting and Physical Activity Questionnaire for E-Sports Players

Conditions
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Physical Inactivity, Sedentary Time, Pain

Intervention / Treatment
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* Other: questionnaire application


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: ESports Players: Volunteer to participate in the study Age between of 12-24 Training for 2-4 hours 3-4 times a week Playing e-sports for at least 1 year Play and be licensed as an active esports player in an official esports tournament or league Amateur Recreational players: Not having an e-athlete license Age between of 12-24 Playing games 7-14 hours a week Have an active game account in any region Exclusion Criteria: ESports Players: Having had a head injury accident within the last week No e-sports license Having a congenital disease or deformity Having a diagnosis of psychiatric and neurological disease Having a diagnosis of musculoskeletal disease Amateur Recreational players: Having a systemic or congenital disease Having a diagnosis of neurological and psychiatric disease Having a disorder that affects the musculoskeletal system

Ages Eligible for Study
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Minimum Age: 12 Years
Maximum Age: 24 Years

Sexes Eligible for Study
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All

Study Plan
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How is the study designed?
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Arms and Interventions

| Intervention/Treatment |
| --- |
|Other: questionnaire application|Participants will be asked to fill in the Occupational Sitting and Physical Activity Questionnaire adapted into Turkish. Correlation of the scale with the International Physical Activity Questionnaire-Short Form, VAS and YİBT-SF, Buss-Perry Aggression Scale will be tested. The questionnaire will be repeated every 7-14 days in order to perform the test-retest analysis of the questionnaire.|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Occupational Sitting and Physical Activity Questionnaire (OSPAQ) | Occupational Sitting and Physical Activity Questionnaire; It is a short scale that records the proportion of working time spent sitting, standing, walking, and doing heavy work, and the total time worked in the last five working days. Participants will be asked to indicate the percentage of time they spend on these activities in a day. All percentages specified by participants for sitting, standing, walking and heavy work activities will be added up. | Baseline (First assessment) | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Occupational Sitting and Physical Activity Questionnaire (OSPAQ) | Occupational Sitting and Physical Activity Questionnaire; It is a short scale that records the proportion of working time spent sitting, standing, walking, and doing heavy work, and the total time worked in the last five working days. Participants will be asked to indicate the percentage of time they spend on these activities in a day. All percentages specified by participants for sitting, standing, walking and heavy work activities will be added up. | Within a 7-to-14-day period after the first assessment (Second assessment) | 
| International Physical Activity Questionnaire-Short Form (IPAQ-Short Form) | IPAQ was developed to measure the health and physical activity levels of the society. This global scale allows the assessment of physical activity. The short version provides information about the time spent walking, moderate and vigorous activities, and sedentary activities. Outcome evaluation is carried out by reporting weekly activity duration with an estimation of MET energy expenditure for each activity category. | Baseline (First assessment) | 
| Visual Analogue Scale (VAS) | The VAS is a pain assessment scale using a 10 cm line graded as no pain 0 points and worst pain imaginable 10 points. | Baseline (First assessment) | 
| Young Internet Addiction Test-Short Form (YİBT-SF) | The YİBT-SF, which measures internet addiction, consists of 12 items and is a five-point Likert scale (1=Never, 5=Very often). | Baseline (First assessment) | 
| Buss-Perry Aggression Questionnaire | It is an aggression assessment scale consisting of 34 items. The situations described in the items question five sub-forms of aggression (physical aggression, verbal aggression, anger, hostility, and indirect aggression). It is a five-point Likert-type self-rating scale. | Baseline (First assessment) | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Gaming, Esport, Questionnaire, physical activity