Research on the Intervention of VR-based Emotion Regulation Technology on Adolescent Non-suicide Self-injury Behavior

Study Overview
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Brief Summary
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Non suicidal self injury (NSSI) has become a serious social and public health problem allover the world, and the incidence rate is increasing year by year. Although the aim of NSSI is not to suicide, but its negative impact is extremely serious, which will seriously threaten the physical and mental health of adolescents. Virtual Reality (VR), a computer simulation technology, can enable people to enter and experience the artificial virtual world in an immersive way, has been used for the auxiliary treatment of anxiety disorder, post-traumatic stress disorder and other diseases. This study explored the impact of VR on the depression and mental health of NSSI adolescents, so as to reduce the incidence of non-suicide self-injury behavior in NSSI adolescent patients and improve the quality of life of such patients.

Official Title
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Psychiatry Department of The Second Affiliated Hospital of Zhejiang University School of Medicine

Conditions
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Non-suicidal Self-injury

Intervention / Treatment
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* Device: Virtual Reality Technology
* Other: Routine mental health course training


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: According to the diagnostic criteria of NSSI in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders. Have a past history of non-suicidal self-injury behavior. No virtual reality technology intervention before enrollment. age: ≥ 18 to<24. Exclusion Criteria: Those who have serious physical diseases Those who cannot cooperate with the completion of virtual reality technology finally complete the intervention content<50%.

Ages Eligible for Study
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Minimum Age: 18 Years
Maximum Age: 24 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Experimental group<br> | Device: Virtual Reality Technology<br>* Make a pair of glasses through virtual reality technology, through which participants can observe and participate in the treatment process.<br>|
| Other: Control group<br> | Other: Routine mental health course training<br>* Conduct mental health education for patients by making a speech.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Ottawa Self-injury Inventory Chinese Revision | This item describes the addictive characteristics of non-suicidal self-injury behavior. There are seven items in total. Add the seven items to get the original total score. The higher the original total score, the more addictive the non-suicidal self-injury behavior of the individual. The minimum value is 0 and maximum value is 28. | up to one month | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Non-suicidal Self-injury, Virtual Reality Technology, Adolescent