Giochiamo 626 - Gaming for Health and Security in Workerplaces

Study Overview
=================
Brief Summary
-----------------
The aim of the 626 Giochiamo project is to realise and evaluate the effectiveness of a training course involving the use of games, which helps to convey the basic principles of health and safety in the workplace.

Detailed Description
-----------------
The seminar on health and safety in the workplace and basic principles will be presented to the recruited workers. At the end of the intervention they will be divided into two groups: the control group and the intervention group. The intervention group will be involved in a meeting dedicated to games in three different types, board, card and role-playing games. A questionnaire on occupational health and safety knowledge will be administered to all study participants before the seminar (T=0), after the seminar (T=1) and after the intervention group has played (T=2).

Official Title
-----------------
Giochiamo 626 - Gaming for Health and Security in Workerplaces

Conditions
-----------------
Health, Safety, Workplace

Intervention / Treatment
-----------------
* Other: GiochiAMO a 626


Participation Criteria
=================
Eligibility Criteria
-----------------
Inclusion Criteria: - Exclusion Criteria: No worker

Ages Eligible for Study
-----------------
Minimum Age: 17 Years
Maximum Age: 69 Years

Sexes Eligible for Study
-----------------
All

Accepts Healthy Volunteers
-----------------
Accepts Healthy Volunteers

Study Plan
=================
How is the study designed?
-----------------

Design Details

Primary Purpose: Other
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: The trial consists of three meetings. In the first meeting all enrolled participants will take part in a seminar. Before the seminar starts and at the end, a questionnaire will be administered to them to investigate their prior and acquired knowledge on the subject. At the end the participants will be divided into two groups, the control group will not participate in the second phase, the intervention group will be invited to a game meeting. The third meeting will take place days later, where the third and final game will be conducted with the intervention group. At the end of the game, the questionnaire will be administered.
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Intervention gruop<br>Partecipant will participate in playful encounters | Other: GiochiAMO a 626<br>* The subjects of the intervention group will play three different games: a role-playing game, a card game and a board game.<br>|
| No Intervention: Control group<br>Subjects will not partecipate in the games | |

What is the study measuring?
-----------------
Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| The percentage of knowledge increased as a result of participation in the games | Effectiveness is understood as acquiring and increasing knowledge of key concepts on safety in the workplace, the roles of key persons who can influence health and safety, and the tools available for evaluation and monitoring. | Participants are assessed by means of a questionnaire administered at the beginning of the trial (t=0), one day after the seminar (t=1) and after one month (t=2). | 

 Terms related to the study
=================
Keywords Provided by Centre Hospitalier Valida
-----------------
Health and Safety workplace