Impact of Exergaming on Adolescent Youth

Study Overview
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Brief Summary
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The purpose of this study is to gather information on how much exercising with video games (ExerGaming) can increase the physical activity among overweight and youth. This study will try to see if participating in physical activity and exercising with video games at the same time can make overweight children move around more to better their own health. The hypothesis is that those in Exergaming arm will physiological changes and increase physical activity.

Official Title
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RCMI Clinical Research Infrastructure Initiative: Exergaming

Conditions
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Childhood Obesity

Intervention / Treatment
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* Behavioral: Exergaming


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: male and female aged 12-14 years baseline BMI > 25 gender- and age-specific 85th percentile cutoff points from the CDC growth chart parental consent and subject assent Exclusion Criteria: subjects not meeting the inclusion criteria or with physician-determined musculoskeletal, cardiopulmonary, metabolic, psychological, neuro-developmental or behavioral conditions that make mild-to-moderate physical activity potentially hazardous. Participants under the age of 12 are excluded from the study because Weingart YMCA has an age policy. Children under the age of 12 are not allowed to be at the facility alone. Therefore, the minimum age for the study is 12 years old so supervision is not a problem.

Ages Eligible for Study
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Minimum Age: 12 Years
Maximum Age: 14 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| No Intervention: Usual Physical Activity<br>Participants in this arm are do not have access to Exergames, only usual physical activity at the gym | |
| Experimental: Exergaming<br>Participants in this arm will have access to usual physical activity at the gym as well as access to Exergaming equipment (video games that require physical activity) | Behavioral: Exergaming<br>* Participants will have access to Exergaming equipment (video games that require physical activity)<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in mean daily physical activity | Change in mean daily physical activity from baseline (7-day activity log expressed as Kcal/day from relative MET intensity | 2 years | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in caloric expenditure, body composition, and BMI | (a) Total daily caloric expenditure, (b) change in body composition (total body estimates of fat mass, fat-free mass, and lean body mass), and (c) change in BMI z score from baseline. | 2 years | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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adolescent obesity