The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

Study Overview
=================
Brief Summary
-----------------
In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.

Detailed Description
-----------------
The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.

Official Title
-----------------
Investigation of the Effects of Video Based Training and Aerobic Exercise Training on Game Addiction Level and Functional Performance in Individuals With Internet Gaming Disorder

Conditions
-----------------
Gaming Disorder, Sedentary Behavior

Intervention / Treatment
-----------------
* Other: aerobic exercise
* Other: Video based exercise
* Other: Control group


Participation Criteria
=================
Eligibility Criteria
-----------------
Inclusion Criteria: DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items No communication barrier Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year Exclusion Criteria: Cigarette use over 10 packsXyear be using any medicine Be actively involved in any sport. Having chronic disease Having physical disability

Ages Eligible for Study
-----------------
Minimum Age: 18 Years

Sexes Eligible for Study
-----------------
All

Accepts Healthy Volunteers
-----------------
Accepts Healthy Volunteers

Study Plan
=================
How is the study designed?
-----------------

Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Factorial Assignment
Interventional Model Description: participants are grouped randomly, the first group is the aerobic exercise group, the second group is the video based exercise group and the third group is the combination of these.
Masking: Double


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: aerobic exercise group<br>Aerobic exercise group is received treadmill training. | Other: aerobic exercise<br>* Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.<br>* Other names: Treadmill training;|
| Experimental: Video based exercise group<br>Video based exercise group is received exergame training. | Other: Video based exercise<br>* Exergame training include virtual reality games by xbox kinect.<br>* Other names: exergame;|
| Experimental: Control group<br>Control group | Other: Control group<br>* first and last evaluations will be made<br>* Other names: no intervention;|

What is the study measuring?
-----------------
Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) | It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction. | 2 Monthly change | 
| The International Physical Activity Questionnaire (IPAQ) | Used to calculate weekly physical activity level and METs | 2 Monthly change | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Quality of Life Assessment: Short Form-36. | Short Form-36., quality of life questionnaire will be used. This questionnaire consists of questions measuring physical function, physical role limitation, pain, general health, vitality, social function, emotional role limitations, and mental health status. The scores that can be obtained from the scale vary between 0 and 100 and the increase in the scores indicates that the quality of life is high. | 2 Monthly change | 
| Anxiety Scale | Beck Anxiety Scale will be used to determine the anxiety levels of individuals.The scores that can be obtained from the scale vary between 0 and 30 and the increase in the scores indicates that the anxiety is high. | 2 Monthly change | 
| Senior Fitness Test (SFT) | It is a test with seven physical fitness test parameters. Time and length measurements are saved in these parameters. | 2 Monthly change | 
| 20m-Shuttle Run Test | It is used to assess aerobic capacity with the treadmill. The maximum oxygen consumption is saved. | 2 Monthly change | 

 Terms related to the study
=================
Keywords Provided by Centre Hospitalier Valida
-----------------
gaming disorder, aerobic exercise, exergame