The Impact of Exergame on User Health

Study Overview
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Brief Summary
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The purpose of this study is to examine whether exergame use can improve user health, in terms of physical fitness, self-rated mental health and physical health, and favorable attitude, strong intention, and actual behavior of future exercise. Moreover, this study also examines whether past exercise moderates the impact of exergame use on user health.

Detailed Description
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The main hypotheses are: H1: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in physical fitness. The difference between these two groups in the amount of change is negatively related to past exercise. H2: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) mental health and (b) physical health after the intervention. The difference between these two groups in the amount of change is negatively related to past exercise. H3: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) attitude, (b) intention and (c) behavior of doing another exercise in the future. The difference between these two groups in the amount of change is negatively related to past exercise.

Official Title
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The Impact of Exergame on User Health: A Randomized Controlled Trial

Conditions
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Impact of Exergame Use on User Health

Intervention / Treatment
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* Device: Xbox 360


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: junior and senior undergraduate student senior graduate student Exclusion Criteria: asthma high myopia anemia vertigo cardiopathy hypertension unstable of intracranial pressure and blood pressure cardiac arrhythmia heart failure angor pectoris injury of vertebra ankylosing spondylitis hereditary cardiac arrhythmia musculoskeletal system injury glaucoma psychiatric disorders

Ages Eligible for Study
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Minimum Age: 20 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Health Services Research
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Double


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: exergame<br>Participants were asked to use exergame (Xbox 360) half hour for three times per week in the 12-week study period. | Device: Xbox 360<br>* For each participant in the experimental arm, two Xbox 360 exercise items were randomly selected from the nine items, which are related to user health. Each participant takes the two exercise items in turn.<br>|
| No Intervention: control<br>Participants were not asked to use exergames. | |

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in physical fitness | Physical fitness was assessed twice by Chang Gung Memorial Hospital, including body composition, cardio-pulmonary function, muscular strength, muscular endurance, explosive force, flexibility, agility, sense of balance, and cardiorespiratory endurance. | The beginning and the end of expected average of 12 weeks | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in mental and physical health (12 weeks) | Self-rated mental and physical health, using the SF-36 scale. | The beginning and the end of expected average of 12 weeks | 
| Change in attitude of future exercise (12 weeks) | Self-reported questionnaires assessing users' attitude toward future exercise between an expected average of 12 weeks since randomization. | The beginning and the end of expected average of 12 weeks | 
| Change in intention of future exercise (12 weeks) | Self-reported questionnaires assessing users' intention to do exercise in the future between an expected average of 12 weeks since randomization. | The beginning and the end of expected average of 12 weeks | 
| Change in behavior of future exercise (12 weeks) | Self-reported questionnaires assessing users' actual exercise behavior between an expected average of 12 weeks since randomization. | The beginning and the end of expected average of 12 weeks | 
| Change in mental and physical health (8 weeks) | Self-rated mental and physical health, using the SF-36 scale. | The beginning and the end of expected average of 8 weeks | 
| Change in attitude of future exercise (8 weeks) | Self-reported questionnaires assessing users' attitude toward future exercise between an expected average of 8 weeks since randomization. | The beginning and the end of expected average of 8 weeks | 
| Change in intention of future exercise (8 weeks) | Self-reported questionnaires assessing users' intention to do exercise in the future between an expected average of 8 weeks since randomization. | The beginning and the end of expected average of 8 weeks | 
| Change in behavior of future exercise (8 weeks) | Self-reported questionnaires assessing users' actual exercise behavior between an expected average of 8 weeks since randomization. | The beginning and the end of expected average of 8 weeks | 
| Change in mental and physical health (4 weeks) | Self-rated mental and physical health, using the SF-36 scale. | The beginning and the end of expected average of 4 weeks | 
| Change in attitude of future exercise (4 weeks) | Self-reported questionnaires assessing users' attitude toward future exercise between an expected average of 4 weeks since randomization. | The beginning and the end of expected average of 4 weeks | 
| Change in intention of future exercise (4 weeks) | Self-reported questionnaires assessing users' intention to do exercise in the future between an expected average of 4 weeks since randomization. | The beginning and the end of expected average of 4 weeks | 
| Change in behavior of future exercise (4 weeks) | Self-reported questionnaires assessing users' actual exercise behavior between an expected average of 4 weeks since randomization. | The beginning and the end of expected average of 4 weeks | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Exergame, user health, exercise