The Effect of Diabetes Education Digital Games and Video Animation on Quality of Life

Study Overview
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Brief Summary
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This research will be conducted to evaluate the effect of digital game and video animation-based diabetes education on the quality of life of children with Type 1 Diabetes. HbA1c, diabetes knowledge and Quality of Life Scale in Children with Diabetes (PedsQL 3.0) score will be taken into consideration when evaluating the quality of life of children with type 1 diabetes.

Detailed Description
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This research was conducted to examine the effects of diabetes education given to children with Type 1 Diabetes Mellitus with digital game and video animation on quality of life and metabolic control. The study is a single-blind, randomized controlled trial. It was conducted with a total of 55 children with Type 1 Diabetes Mellitus, including the experimental (n=27) and control group (n=28). Diabetes education was given to the experimental group with digital games and video animations. Data were collected before the training, at the 3rd and 6th months after the training. Research data were collected with Descriptive Information Form, Quality of Life Scale in Children with Diabetes Mellitus and Metabolic Control Parameters Follow-up Form. Children in the control group received routine outpatient examination/check-up and diabetes education by a diabetes nurse. Children in the intervention group were given digital game and video animation-based training, as well as routine outpatient examination/check-up and training given by a diabetes nurse.

Official Title
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The Effect of Diabetes Education Given to Children With Type 1 Diabetes Mellitus With Digital Games and Video Animation on Quality of Life

Conditions
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Type 1 Diabetes Mellitus

Intervention / Treatment
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* Behavioral: digital game and video animation based diabetes education


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Children's willingness to participate in the research (written consent of their parents, verbal consent was obtained from the children), Being between the ages of 8-12, Having been diagnosed with Type 1 Diabetes Mellitus at least 1 year ago To have regular follow-ups, No communication disability (speech, hearing, vision problems) It means having a device (computer) with internet connection at home and being able to use it. Exclusion Criteria: Having any chronic disease together with diabetes, Using an insulin pump

Ages Eligible for Study
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Minimum Age: 8 Years
Maximum Age: 12 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Supportive Care
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: This study is a parallel group randomized controlled study
Masking: Single


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Intervention Group<br>Experimental: Intervention Group Application of the Introductory Information Form and the Quality of Life Scale in Children with Diabetes Mellitus (PedsQL 3.0 Diabetes Scale) test Giving digital game and video animation-based diabetes education to the children in the experimental group, in addition to the education given by the diabetes nurse, Applying the first post-training follow-up test to children in the experimental and control groups 3 months after the training. Applying the post-training-2nd follow-up test to the children in the experimental and control groups 6 months after the training. | Behavioral: digital game and video animation based diabetes education<br>* While creating the digital game and video animation, an agreement was made with a software company and this company was responsible for the software and repair of the game. Digital games and video animations cover the basic educational topics of Type 1 diabetes. Expert opinions were received from experts in the field of Child Health and Disease Nursing to ensure the suitability of the content of the educational material. The name of the game site and how to use it were explained to the children in the intervention group by the researcher. In addition, children in the intervention group were given usernames and passwords to log in to the site. Game Sections; What is Diabetes? Medical Nutrition Treatment in Diabetes, Insulin Treatment and Application, Exercise and Physical Activity in Diabetes, Complications of Type 1 Diabetes Mellitus, Diabetes Management at School.<br>* Other names: digital game, video animation;|
| No Intervention: Control Group<br>The control group received routine nursing care in the endocrine policlinic. | |

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in HbA1c | Measuring the changes in HbA1c levels of children with type 1 diabetes before training and at the 3rd and 6th months after training. HbA1c was measured from blood values measured every 3 months. | Baseline, 3. and 6. months | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Changes in quality of life | Measuring the changes in quality of life of children with type 1 diabetes before training and at the 3rd and 6th months after training. Quality of life was measured with the Quality of Life Scale in Children with Diabetes Mellitus (PedsQL 3.0 Diabetes Scale) | Baseline, 3. and 6. months | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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diabetes education, digital game, video animation