Acceptability of Video Games to Promote Asthma Education and Self-management in Children

Study Overview
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Brief Summary
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Asthma is a chronic lung disease affecting over 800,000 Canadian children. Knowing how to avoid asthma triggers, to take care of one's health, and to know when and why to do one's treatment can help prevent asthma crises, and have a better quality of life. Games in health can make the management of asthma easier by helping the child better understand his condition, his triggers, and manage his asthma by himself. Games also offer a personalized experience, where players can receive feedback about their learning. However, few studies explored the use of games in childhood asthma. This study will test 4 games for children with asthma. Through different characters and scenarios, the goals of the games are to help the child with asthma to better recognize and manage his asthma triggers and symptoms. The objectives of this study are: Evaluate the acceptability of these games in children with asthma Gather feedback on the games to guide future development

Official Title
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Acceptability of Video Games to Promote Asthma Education and Self-management in Children

Conditions
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Asthma

Intervention / Treatment
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* Device: Video games


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Along with a parent, children aged 8-12 years inclusively with physician-diagnosed asthma who are on a daily controller medication who understand French or English. Exclusion Criteria: children with chronic respiratory conditions other than asthma cardiovascular diseases neuromuscular disorders developmental delay.

Ages Eligible for Study
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Minimum Age: 8 Years
Maximum Age: 12 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Device Feasibility
Intervention Model: Single Group Assignment
Interventional Model Description: Participants will be asked to play 4 video games on asthma.
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Video games<br>All participants will be asked to play 4 video games. | Device: Video games<br>* The 4 videos games consists of: Asthmonaut, a desktop game in which the child navigates through different scenarios and interacts with nine characters to learn about asthma symptoms and management (30 minutes) Lung Launcher, a mobile game in which the character encounters different asthma triggers (customizable to the child) and the child has to find the correct preventive method to address each trigger (4 minutes) Asthma Heroes, a desktop game where the player interacts with several characters to learn about their symptoms, treatment and context, and collects objects to help them manage their asthma (30 minutes) Bloïd, a mobile game where the player uses a pressure sensor as an input device to guide a spacecraft and destroy meteorites in its path (4 minutes).<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Gaming experience, relevance for end-user, and areas of improvement of the games | This is a qualitative outcome which includes the quality of the interface as assessed by the player, the gaming experience, its relevance for the end-user, and areas of improvement. This will be assessed through a questionnaire and a focus group. | Immediately after playing the games (same day) | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Asthma knowledge | This includes retention of key messages and whether the games respond to the families' knowledge gaps. Knowledge transfer will be assessed through a questionnaire administered to the child before and after the gaming experience. This questionnaire contains 16 true or false questions and 5 questions with short answers on asthma. The maximal score on this questionnaire is 25 (range 0-25). | Immediately after playing the games (same day) | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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video games