Serious Games for Training in Oral Rehabilitation

Study Overview
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Brief Summary
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Coronavirus disease-19 (COVID-19) dramatically changed the learning conditions of dental students, with restricted access to training sessions and clinical practice. The Playdent project proposed the integration of serious games (SGs) in the third-year curriculum, based on tailor-made scenarios questioning the first dental visit of edentulous patients, and examined whether training with the games would advance students' learning outcomes.

Detailed Description
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Three Serious games proposed in addition to conventional lectures and practical exercises in oral rehabilitation of edentulous patients were supposed to improve knowledge and skills of undergraduates. However, in order to assess the influence of SGs on students' learning outcomes and subsequent satisfaction, a single-blind controlled protocol was designed. The null hypothesis was that SGs had no impact on the learning outcomes of undergraduate students.

Official Title
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Implementation of Game-based Training in Oral Rehabilitation of Edentulous Patients in Undergraduate Dental Course

Conditions
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Health Knowledge, Attitudes, Practice

Intervention / Treatment
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* Device: Playing Serious Games during a four-week test period in addition to conventional lectures


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: adult students (aged at least 18) enrolled in the third-year at the faculty of dental surgery of the University of Paris, agreeing to participate in the study Exclusion Criteria: Third-year students who had repeated their courses

Ages Eligible for Study
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Minimum Age: 20 Years
Maximum Age: 25 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Basic Science
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: Participants were allocated either to a test group which accessed Serious games during a four-week test period in addition to conventional lectures or to a control group which benefited solely from conventional lectures
Masking: Double


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: test group<br>test group which accessed SGs during a four-week test period in addition to conventional lectures | Device: Playing Serious Games during a four-week test period in addition to conventional lectures<br>* Playing SGs during a four-week test period in addition to conventional lectures in oral rehabilitation<br>|
| No Intervention: control group<br>control group which benefited solely from conventional lectures | |

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| performance | Students' performance for managing a dental visit of edentulous patients were assessed by measuring score to a test developed by the teaching team. Scores were calculated ranging from 0 (no correct answer) to 15 (100% correct answers). | One month | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| students' satisfaction | a questionnaire was drawn up for the students in the form of an self-administered questionnaire, which included questions pertaining to their satisfaction ranging from 0 (=very unsatisfactory) to 10 (=very satisfactory). | one month | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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health education