The Effect of Motivational Interviews on the Digital Game Addiction Levels of Nursing Students

Study Overview
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Brief Summary
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The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.

Detailed Description
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The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Each group will contain 36 participants. the participants in intervention group will take motivational interventions while the individuals who have digital game addiction in control group will not take this application. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.

Official Title
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The Effect of Motivational Interviews Based on Change Stages on the Digital Game Addiction Levels of Nursing Students

Conditions
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Motivational Interview, Addiction

Intervention / Treatment
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* Behavioral: Motivational interview in digital game addiction


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Nursing students who: agree to participate in the study are over 18 years have game addiction agree to participate in the negotiations Exclusion Criteria: Individuals who: do not agree to participate in the study

Ages Eligible for Study
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Minimum Age: 18 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Other
Allocation: Non-Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: Our study has two groups of 36 participants each. Our study is an experimental study with pretest-posttest control group.
Masking: Single


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Motivational interview group<br>Motivational interviews will be held to the participants with digital game addiction in this group. | Behavioral: Motivational interview in digital game addiction<br>* Motivational interviewing, which is a technique developed by William Miller that aims to change behavior by revealing the contradiction of problematic behavior with the value judgments of the person and creating motivation by the counselor, will be applied to the individuals with digital game addiction.<br>|
| No Intervention: Control group<br>This group will be control group and any motivational interviews will not be held to the participants with digital game addiction in this group. | |

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Digital Game Addiction Scale | The scale has a five-point Likert type, single-factor structure and scores between 1-5 (1=never, 5=always) (range: 7-35). Evaluation is made using monoetic and polyethical diagnoses. According to the monothetic diagnosis, if the person scores three (sometimes) or more on seven of the seven items; According to the polythetic diagnosis, if at least four of the seven items score three (sometimes) or more, it is defined as game addict. | up to three months | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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digital game addiction, nursing study, change stages, motivational interview