Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners

Study Overview
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Brief Summary
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We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva). We then carried out a randomized trial comparing the learning provided by a week of access to the game versus source articles, in a population of clinical supervisors (CS) from 13 French departments of general practice.

Detailed Description
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Continuing medical education is important but burdensome work for general practitioners. Current training tools have limitations and may lack the ability to engage some practitioners. Serious games are new pedagogical tools that use video games as engaging education tools. They have significant advantages in terms of efficiency and dissemination. The aim of this work was to create a new serious game and to evaluate it in terms of efficiency and satisfaction, comparing it with a traditional method of continuing education: article reading. We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva). We then carried out a randomized trial comparing the learning provided by a week of access to the game versus source articles, in a population of clinical supervisors (CS) from 14 French departments of general practice.

Official Title
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Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners: a Randomized Trial

Conditions
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CONTINUING MEDICAL EDUCATION

Intervention / Treatment
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* Device: Hygie
* Device: Source articles


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: to be a french general practice clinical supervisor Exclusion Criteria: none
Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Other
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: randomized trial comparing the learning provided by a week of access to the game Hygie or source articles
Masking: Quadruple


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Active Comparator: Hygie game<br>Prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva). | Device: Hygie<br>* Prototype video game called Hygie, accessible on the Internet, on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva).<br>|
| Active Comparator: Source articles<br>9 articles from independent journals based on evidence (reviews by Prescrire and Minerva) | Device: Source articles<br>* 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva), about the 5 most common reasons of consultation in general practice, accessible on the Internet.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Knowledge test | Mean score at a final knowledge test | completed 3 to 5 weeks after the end of the intervention, i.e. 4 to 6 weeks after randomization | 
| Delta knowledge | Mean difference score between knowledge pretest and final knowledge test (posttest | pretest before randomization, posttest 3 to 5 weeks after the end of the intervention (i.e. 4 to 6 weeks after randomization) | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Satisfaction | Satisfaction survey completed at the end of the intervention access week | one week after randomization (end of access to support) | 
| Playing time | Time spended playing by subjects assigned to Hygie | during the first week of access to support of intervention | 
| Use in practice | completed 3 to 5 weeks after the end of the intervention, participants answer the question In the course of your practice, did you use the knowledge you learned through the teaching material? | completed 3 to 5 weeks after the end of the intervention, i.e. 4 to 6 weeks after randomization | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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PEDAGOGY, GENERAL PRACTICE, SERIOUS GAME, EVIDENCE BASED MEDICINE, RANDOMIZED CONTROLLED TRIAL