Predicting Emergency Department Delirium With an Interactive Customizable Tablet to Prevent Repeat Visits

Study Overview
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Brief Summary
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Delirium is a common and serious complication of medical care that affects 10% of older Emergency Department (ED) patients, which unfortunately is unrecognized in up to 75% of ED patients.Studies have shown that 26 - 42% of patient with delirium are sent home. And 80% of patients sent home with unrecognized delirium are re-hospitalized within 4 days. Unrecognized delirium also has grave consequences for patient care - Kakuma showed that patient with unrecognized delirium who were sent home had 3-8x the mortality rate of patients with recognized delirium at 6 months. Fluctuating severity over time is a key clinical characteristics of delirium, making its diagnosis challenging. Regardless of cause, failure to recognize delirium means that ED staff cannot meet their patients needs. For example, ED staff may miss serious medical conditions associated with delirium, may not provide understandable discharge instructions or ensure a caregiver can supervise and assist a patient with delirium who is discharged. These care adaptations require staff to recognize the presence of delirium. Thus it is not surprising that unrecognized delirium has such grave consequences for patients. Thus recognition of delirium is critical to improving patient outcomes and reducing repeat ED visits. Patients with delirium may appear to have normal mental status at times, making its diagnosis challenging. High levels of service demand in the ED, plus the competing demands of numerous other initiatives to improve quality and reduce waiting times may explain why delirium continue to go unrecognized despite guidelines promoting routine delirium screening as a top priority in the ED. To address this care gap, the investigators developed an innovative solution. Rather than adding tasks to overburdened ED staff, our solution takes advantage of the long waiting times clients have in the ED for their initial assessments and between interactions with clinical staff. During these times, patients will use the PrEDICT serious game - similar to the Whack-a-Mole carnival game. The investigators have developed an algorithm based on participants performance on this simple but serious game that can identify patients at high risk for delirium. The investigators propose to conduct a prospective, multi-center randomized clinical trial in 4 provinces. The primary objective of this study is to assess the impact of our tablet technology on the recognition of delirium by ED staff. All eligible patients who agree to participate will be treated in the same manner and will play the PrEDICT tablet based game. The investigators will randomly assign half of patients to have their test performance shared with clinical staff. Patients assigned to the control condition will be treated using the current standard of care, clinical assessments, to identify delirium. This project will allow us to solidly advance this technology from a working prototype (TRL7) to a commercially ready product demonstrated effective in multiple real-world environments under expected operational conditions (TRL8). Also it will provide evidence that the PrEDICT tablet app is clinically, technically, commercially and operationally feasible.

Official Title
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Predicting Emergency Department Delirium With an Interactive Customizable Tablet to Prevent Repeat Visits (PrEDDICT-PReV) App

Conditions
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Delirium

Intervention / Treatment
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* Diagnostic Test: PrEDICT game score


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: 65 years of age and older Have been in the ED for a minimum of 4 hours at the time of screening Exclusion Criteria: Live in a full care nursing home Have a critical illness (Canadian Triage Acuity Score rendering them unable to communicate or provide consent) Have delirium prior to ED arrival Do not assent to study participation Have visual impairment that makes them unable to use the serious game tablet Have other communication difficulties preventing use of the serious game tablet

Ages Eligible for Study
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Minimum Age: 65 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Diagnostic
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Double


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| No Intervention: Control<br>Patients assigned to the control condition will be treated using the current standard of care, clinical assessments, to identify delirium. | |
| Experimental: Intervention<br>PrEDICTgame score (subject's relative risk of delirium) will be shared with ED physicians in the intervention arm. After viewing the tests results, ED physicians will be asked to reassess delirium risk, and indicate if they would change their management based on the PrEDICT app scores. | Diagnostic Test: PrEDICT game score<br>* PrEDICT game score will be shared with the emergency physicians and health care professionals<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Delirium recognition by ED staff | Design a simple dichotomous question to assess whether MD's clinically diagnose the presence of delirium in a specific patient(not delirious vs. delirious). In addition, ask MD's to rate their certainty of their diagnosis on a 10 point Numeric Rating scale. The primary outcome will be determined based on the dichotomous question | Delirium recognition by ED staff will be measured during their index ED visit, within 4 hours of assessment using the PrEDICT app. | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Ability of the PrEDICT app to identify patients with incident delirium | Our Secondary outcome will be to correlate the PrEDICT game score with patients who develop incident delirium as assessed using the CAM | Between 7-14 days of ED discharge | 
| Ability of the PrEDICT app to identify patients at high risk for incident delirium | Our Secondary outcome will be to correlate the PrEDICT game score with patients who develop incident delirium as assessed using delirium index | Between 7-14 days of ED discharge | 
| Unanticipated Barriers to using the PrEDICT app | Clinical feasibility will be assessed as the proportion of eligible patients that are able to complete use of the PrEDICT serious game. | Day 1(ED visit) to Day 4 | 
| Feasibility of Tablet Administration by Other Stakeholders | In patients who have already completed the main study and primary outcome, a convenience subsample will be recruited to compare the relative completion rate of the PrEDICT app by patients who are being supervised by: i) nurses; ii) trained hospital volunteers; and iii) family members and care givers. | Day 1(ED visit) to Day 4 | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Delirium, Delirium Recognition