Quit IT: Development of a Web-based, 3D Coping Skills Game to Increase Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization

Study Overview
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Brief Summary
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The purpose of this study is to test a web-based video game to help cancer patients quit smoking. The investigators are interested in what participants like and do not like about the game.

Official Title
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Quit IT: Development of a Web-based, 3D Coping Skills Game to Increase Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization

Conditions
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Tobacco Use Cessation

Intervention / Treatment
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* Other: web-based video game (Quit IT)
* Behavioral: Questionnaires
* Behavioral: Evaluation Interview


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Treated by the MSKCC Tobacco Cessation Program At least 30 years of age Exclusion Criteria: Insufficient manual dexterity and vision to use a computer and mouse as per self-report Unstable medical or psychiatric condition as determined by the PI and Co-PI.

Ages Eligible for Study
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Minimum Age: 30 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Prevention
Intervention Model: Single Group Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Alpha game testers and questionaires<br>This a video game designed to help smokers quit & remain non-smokers. Before the start the game,the participant will fill out a brief questionnaire. It should take about 5 minutes to complete. Once this is done, the game play should last about 30 minutes & will present with different scenes. These scenes will show situations that may trigger smoking urges such as walking into a room where another person is smoking. In the game, the participant will be able to use different ways of coping with urges to smoke such as taking several deep breaths or listening to music. The participant will be asked to talk aloud about what they think of the game. The participant will be video &/or audio recorded while doing this. Once finished testing the game, we will then ask you a few questions about what you thought of the game. We will also ask you how relevant different situations are to you as a smoker or someone who is trying to avoid smoking. The entire visit is expected to last about 1.5 hours. | Other: web-based video game (Quit IT)<br> <br> Behavioral: Questionnaires<br> <br> Behavioral: Evaluation Interview<br> <br> |

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Usability (10-item Game Usability Scale) | we will ask each participant to complete a Game Usability Scale3 which is a robust and highly recommended 10-item measure of usability developed for software testing that provides a global view of subjective assessments of usability. | 1 time | 
| Satisfaction | (users' subjective reactions to using the system) After the game play session, we will have participants complete an Avatar and Situation Menu Questionnaire so that participants can give feedback on 3 different avatars and 15 different coping with smoking challenges regarding how relevant each is to them as a smoker or someone trying to avoid smoking. | 1 time | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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11-043, MSKCC Tobacco Cessation Program