Effect of Virtual Video Reality Gaming on Fine Motor Skills in Children With Down's Syndrome

Study Overview
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Brief Summary
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Down's syndrome is genetic disorder caused by trisomy 21. Children with Down's syndrome are characterized by awkward movements, gait, increased flexibility of joints, timing of mastering of basic skills, under development of fine motor skills. Virtual Reality Therapy (VRT) is a technique that uses interactive games as a physical therapy resource and has shown positive results in cortical reorganization, improving functional mobility, and quality of movement. This is an experimental study in which randomized controlled trials study design is being used.

Detailed Description
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Down's syndrome is a genetic disorder caused by trisomy 21. Down's syndrome is characterized by a variety of dysmorphic features, congenital malformations and other health problems and medical conditions. Not all of them are present in each affected individual. The impact of Down's syndrome for each person is variable some are more affected, some are mild affected and some are fully independent.Children with Down's syndrome are characterized by awkward movements, gait, increased flexibility of joints, timing of mastering of basic skills, under development of fine motor skills. Virtual video gaming is a best method for development of fine motor skills in Down's syndrome children. Virtual Reality Therapy (VRT) is a technique that uses interactive games as a physical therapy resource and has shown positive results in cortical reorganization, improving functional mobility, and quality of movement. This is an experimental study in which randomized controlled trials study design is being used. Data will be collected from rising sun institute within 6 months after the approval of synopsis. Randomized sampling method will be used. Sample size will be 16 children with Down's syndrome. One group is Control group (self-help skills) in which only self-help skills effect on fine motor skills in Down's syndrome children will be assessed. Other group is Experimental group (virtual video gaming) in which effect of virtual video gaming on fine motor skills will be assessed. ABILHAND-KIDS tool will be used for measurement of effectiveness of virtual video gaming in children with Down' s syndrome. The objective of study is to determine the effects of virtual reality video gaming on fine motor skills in children with Down' s syndrome.

Official Title
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Effects of Virtual Video Reality Gaming on Fine Motor Skills in Children With Down's Syndrome

Conditions
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Down's Syndrome, Fine Motor Skills

Intervention / Treatment
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* Other: Self-help skills
* Device: Virtual video reality gaming


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Age group of patients ranged between 6 years to 10years. Both the gender will be considered. Subject who is able to follow the instruct Exclusion Criteria: Patients with medical co-morbid. Gross deformity of upper /lower limb Epilepsy

Ages Eligible for Study
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Minimum Age: 6 Years
Maximum Age: 10 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Double


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Active Comparator: Self-help skills<br>Effect of self-help skills on fine motor skills in children with down's syndrome | Other: Self-help skills<br>* Self-help skills were given to down's syndrome children 3 times per week upto 15 minutes.<br>|
| Experimental: Virtual video reality gaming<br>Effects of virtual video reality gaming on fine motor skills in children with down's syndrome | Device: Virtual video reality gaming<br>* Virtual video reality gaming was given to children with down's Syndrome 3 time per week upto 15 minutes.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| The abilhand-kids tool | The ABILHAND-KIDS tool was developed as a measure of manual ability of children with cerebral palsy. It describes most representative inventory of manual activities. The 21 items of ABILHAND-KIDS defined a valid and reliable manual ability scale. The ABILHAND-KIDS was originally developed by using the Rasch measurement model. It allows to convert ordinal score into linear measure located on unidimensional score. | 4th day | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Fine motor skills, Down's Syndrome, Self- help skills, Computer game