Mobile Cognitive Behavior Therapy Targeting Anxiety Disorders

Study Overview
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Brief Summary
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This study aims to examine different ways of motivating people to make use of Maya, a mobile cognitive behavior therapy (CBT) program for adolescents and young adults experiencing anxiety symptoms, and to assess whether social supports are as efficacious, or more efficacious, than other non-monetary incentives. Subjects will use the Maya app for at least 20 minutes per day, 2 days per week, for 6 weeks. Assessments will include a weekly check in with a member of the research team, questionnaires, and an optional magnetic resonance imaging (MRI) recording.

Detailed Description
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There is a growing need for easily accessed anxiety treatments designed for young adults. Mobile app-based interventions can be disseminated more broadly than traditional psychosocial interventions and may be particularly appealing to this age group, which uses mobile devices frequently. Mobile apps can also collect real-time data about patient symptom severity and provide tailored, in-the-moment coping strategies. This study aims to examine different ways of motivating people to make use of Maya, a mobile cognitive behavior therapy (CBT) app for adolescents and young adults experiencing anxiety symptoms, and to assess whether social supports are as efficacious, or more efficacious, than other non-monetary incentives. Young adults with anxiety will be randomized to one of three conditions: a social support condition, a gain-framed condition in which participants can earn points for completing their assigned sessions, and a loss-framed condition in which participants lose points for failing to complete their assigned sessions. Subjects will use the Maya app for at least 20 minutes per day, 2 days per week, for 6 weeks and will complete assessments at baseline, week 3, week 6 (end of treatment), and a follow-up assessment at week 12. Subjects may also choose to complete an optional magnetic resonance imaging (MRI) recording at the baseline and end of treatment (week 6).

Official Title
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Mobile Cognitive Behavior Therapy Targeting Anxiety Disorders

Conditions
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Anxiety Disorders and Symptoms

Intervention / Treatment
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* Behavioral: Maya mobile app
* Behavioral: Social Support
* Behavioral: Gain Framed
* Behavioral: Loss Framed


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Between the ages of 18 and 25 Primary diagnosis of an anxiety disorder, as determined by a score of 4 on the Clinical Severity Rating from the Anxiety Disorders Interview Schedule (ADIS) Exclusion Criteria: Score of < 4 on the ADIS Primary psychiatric diagnosis other than an anxiety disorder Currently in cognitive behavioral therapy outside of the study Change in dose of a psychiatric medication in the past 12 weeks Intent or plan to attempt suicide

Ages Eligible for Study
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Minimum Age: 18 Years
Maximum Age: 25 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: This is a randomized clinical trial designed to assess the feasibility of Maya, an app-based CBT intervention, and provide preliminary efficacy data for three different incentive strategies. Participants will be randomized to one of three incentive conditions: 1) a social support condition, 2) a gain-framed condition in which participants can earn points for completing assigned therapy sessions, and 3) a loss-framed condition in which participants begin with a specified number of points that they can lose for failing to complete assigned therapy sessions on time.
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Social Support<br>Participants receive treatment with the Maya app in conjunction with social support incentives for 6 weeks. | Behavioral: Maya mobile app<br>* The Maya app teaches cognitive behavioral therapy (CBT) techniques including emotion monitoring, cognitive restructuring, mindfulness, and exposure to help individuals with anxiety.<br>Behavioral: Social Support<br>* Participants earn points and badges for completing sessions, homework, and skills on time and receive post session feedback via text message. Participants can identify a person they know to receive updates about their progress and support them throughout their time in the program. Participants will not be required to choose a person they know to receive updates about their use of the program; instead, they can choose to have a member of the study team serve as their social support if they are assigned to this condition.<br>|
| Experimental: Gain Framed<br>Participants receive treatment with the Maya app in conjunction with gain-framed incentives for 6 weeks. | Behavioral: Maya mobile app<br>* The Maya app teaches cognitive behavioral therapy (CBT) techniques including emotion monitoring, cognitive restructuring, mindfulness, and exposure to help individuals with anxiety.<br>Behavioral: Gain Framed<br>* Participants earn points and badges for completing sessions, homework, and skills on time and receive post session feedback via text message.<br>|
| Experimental: Loss Framed<br>Participants receive treatment with the Maya app in conjunction with loss-framed incentives for 6 weeks. | Behavioral: Maya mobile app<br>* The Maya app teaches cognitive behavioral therapy (CBT) techniques including emotion monitoring, cognitive restructuring, mindfulness, and exposure to help individuals with anxiety.<br>Behavioral: Loss Framed<br>* Participants lost points and badges for not completing sessions, homework, and skills on time and receive post session feedback via text message.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in anxious symptoms from baseline to end of treatment (Week 6) | Change in anxiety between the three incentive conditions will be measured using the Hamilton Rating Scale for Anxiety (HAM-A), a 14-item questionnaire measure of the severity of anxiety symptoms. The items measure both psychic anxiety and somatic anxiety, where higher scores, defined by a score range of 18-56, indicate a greater presence of symptoms and lower scores, defined by a score range of 0-17, indicate mild to no anxiety symptoms. | Baseline to week 6 (end of intervention) | 
| Change in anxious symptoms from baseline to end of treatment (Week 6) | Change in anxiety between the three incentive conditions will be measured using the Anxiety Sensitivity Index (ASI). The ASI is an 18-item scale containing three subscales measuring physical, cognitive, and social concerns regarding anxiety. Higher scores, defined by a score range of 18-72, reflect greater self-reported concern and lower scores, defined by a score range of 0-17, reflect little self-reported concern. | Baseline to week 6 (end of intervention) | 
| Change in anxious symptoms from baseline to end of treatment (Week 6) | Change in anxiety between the three incentive conditions will be measured using the the Leibowitz Social Anxiety Scale (LSAS). The LSAS is a 24-item scale measuring fear and avoidance across social situations. Higher scores, defined by a score range of 50-95 or greater, indicate greater fear and avoidance severity and lower scores, defined by a score range of 0-49, indicate mild to no fear or avoidance. | Baseline to week 6 (end of intervention) | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Number of sessions completed | Number of sessions completed in the mobile app over the course of treatment will be totaled. A greater number of sessions completed over the course of treatment will indicate greater engagement. | End of intervention (week 6) | 
| Mean rating score on the Mobile Application Rating Scale | Average of all three rating score on the uMARS throughout the intervention (average of week 1, 3, and 6) for each participant. The Mobile Application Rating Scale (uMARS) is a 26-item measure of mobile application engagement, functionality, aesthetics, quality of information, and perceived impact. Higher scores, defined by a mean score of 4 or greater, indicate greater application feasibility and lower scores, defined by a mean score of 3 or lower, indicate poorer application feasibility. | End of intervention (week 6) | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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anxiety, mental health, adolescents, young adults, CBT, mobile app, Cognitive Behavior Therapy