The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder

Study Overview
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Brief Summary
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Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming disorder. 96 children and their parents studying in the central districts of a province and at risk for the development of IOBB were divided into intervention (48) and control groups (48) according to the randomization list. The I know digital games training consisting of three modules and 10 videos was given to the intervention group via the website prepared by the researchers, and no intervention was made to the control group. The research data were collected at three different times using the Internet Gaming Disorder Scale Short Form (İOOBÖ9-SF) and the forms developed by the researchers. In the analysis of data; descriptive statistics, Chi-square, Mann Whitney U test, and repeated measures ANOVA were used. Before the analysis, eight missing data in the control group were estimated with regression estimation models from intent to treat protocols. Statistical significance level p ≤0.05 was taken in all analyzes. Parents and children in the intervention and control groups were similar in terms of sociodemographic characteristics and playing characteristics (p>0.05). It would be beneficial to involve parents in the interventions that nurses will make for primary school children in order to prevent IOB.

Official Title
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The Effect of Web-Based Education Given to Parents on Children's İnternet Gaming Disorder

Conditions
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Internet Gaming Disorder

Intervention / Treatment
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* Behavioral: web-based I know digital games training for intervation grup
* Other: The control group was not trained


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: For kids To have a score between 25-36 from IOOBÖ9-SF [69] Willingness to participate in the study, No communication barrier, Being educated in high socioeconomic level schools, Not having a psychiatric diagnosis and/or not using psychiatric medication for parents Your child's score between 25-36 on IOOBÖ9-SF, Willingness to participate in the study, No communication barrier, Having at least one tablet/smartphone/computer and being able to use these devices, Having mobile or home internet, Being literate, The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication. Exclusion Criteria: For kids Having received 25 points below or 36 points above IOOBÖ9-SF Not being willing to participate in the study, Having a communication barrier (not being able to speak or understand Turkish…), Having a psychiatric diagnosis and/or using psychiatric medication for parents Your child's score below 25 or above 36 on OOOBÖ9-SF Not being willing to participate in the study, Having a communication barrier (not being able to speak or understand Turkish…) Not having at least one tablet/smartphone/computer, Not having mobile or home internet, Being illiterate, The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.

Ages Eligible for Study
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Minimum Age: 9 Years
Maximum Age: 10 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Prevention
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Single


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: web-based training for parents in the intervention group<br>Parents were given I know digital games training with 10 videos from the website. | Behavioral: web-based I know digital games training for intervation grup<br>* I know digital games training consisting of 10 web-based videos<br>|
| Other: parents in the control group<br>No intervention was applied to the parents in the control group. | Other: The control group was not trained<br>* The control group was not trained<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Internet Gaming Disorder Scale Short Form (IGDS9-SF) score | An increase in the scale scores means that the problematic behavior increases. (Min:9; Max:36) | 4 months | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Parents' knowledge points on digital games | Evaluation of parents' knowledge scores about digital games | 4 months | 
| Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores | Evaluation of the scores obtained by parents from the form in the dimensions of controlling their children's digital games, protecting them from the harms of digital games, limiting their digital games, forcefully controlling (punishing) digital games, guiding digital games. | 4 months | 
| Problems that parents have with their children due to digital games | Evaluation of the problems parents experience with their children due to digital games | 4 months | 
| children's digital gaming time | Evaluation of children's digital game playing time | 4 months | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Internet Gaming Disorder, Parents, Prevention methods, Child, Web-Based Education