Comparison of Videogame Based Dance Training With Agility Ladder Drills on Agility of Volleyball Players

Study Overview
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Brief Summary
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This study will examine the effects of six week dance training, using the Xbox Kinect Just Dance 2014 programme, on the agility scores along with general and hamstring flexibility and extensibility of the hip flexor. The effects of the dance programme will be compared with those of proven agility training techniques (ladder drills).

Detailed Description
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A randomised clinical trial will be used consisting of 34 (17 in each group) athletes undergoing training. Both groups will undergo one hour of training three times weekly for six weeks, with one group doing dance training (DT) using the Xbox Kinect and the other doing standard training (ST) using traditional ladder drills. Outcomes will be assessed using the Illinois Agility test for agility, sit and reach test for general flexibility, straight leg raise test for hamstring flexibility and the Thomas test for hip flexor extensibility.

Official Title
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A Comparison of a Dance Programme Delivered With the XBOX Kinect With Traditional Agility Ladder Drills on Agility Scores of Club Level Volleyball Players of the University of the West Indies, Mona

Conditions
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Healthy Athletes

Intervention / Treatment
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* Device: XBOX Kinect Just Dance 2014
* Other: Agility Ladder Drills


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: To be included in the study persons must be playing volleyball at the University of the West Indies at competitive levels and will be required to give written consent to participate in the study. Exclusion Criteria: - 1. Anyone who currently has a musculoskeletal injury of the lower limb that prevents them from performing the respective activities. 2. Anyone involved in a dance programme as this will confound the results of the study.

Ages Eligible for Study
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Minimum Age: 18 Years
Maximum Age: 40 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Other
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Dance Group<br>Training: participants will engage in dance training with the Xbox Kinect 360 using the Just Dance 2014 disc. Duration : 45 minutes per session. Frequency: three times per week for six weeks. | Device: XBOX Kinect Just Dance 2014<br>* The XBOX Kinect Just dance 2014 is videogame based interactive dance programme designed to encourage activity while gaming.<br>|
| Active Comparator: Ladder Drills<br>Intervention: Agility ladder drill training. Duration: 45 minutes per session. Frequency: three times per week for six weeks | Other: Agility Ladder Drills<br>* Types of ladder drill exercises including single leg hop right and left leg, bunny hop, slalom jumps, bunny twist, lateral runs right and left, high knees with forward progression, backward run, bunny hop backward, single leg lateral hops, lateral bunny hops and snake carrioca moguls.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in Agility From Baseline to 6 Weeks | Illinois Agility Test - The athlete is timed during completion of a marked out course | baseline and at 6 weeks | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in Hamstring Extensibility From Baseline to 6 Weeks | Straight leg raise test - the person lies on their back and are asked to lift the leg straight up trying to keep the knee straight. The knee angle is measured with a goniometer. | Baseline and at 6 weeks | 
| Change in Hip Flexor Extensibility From Baseline to 6 Weeks | Thomas test - person lies on their back with the one leg held close to the chest and the other hanging off the bed. The angle at the knee is measured with a goniometer. | baseline and at 6 weeks |