The Effects of Board Game in Learning Medication Knowledge Among Nursing Students

Study Overview
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Brief Summary
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Background: Maintaining patient safety is one of the primary tasks of a professional nurse. Correct identification of medicine, understanding of pharmacological mechanisms and side effects are the basic academic knowledge that each nurse must possess. Therefore, it is an important duty for nursing teachers to teach students the knowledge of drugs and use them correctly in clinical practice. In this way, the safety of patients can be guaranteed and the quality of care can be improved. Board games have been used for study in different subjects, and they all have visible effects. Their competitive and entertaining qualities make learning more interesting and allow students to learn in a pleasant atmosphere. Therefore, the purpose of this study is to examine the effectiveness of using board games to teach medication knowledge to nursing students. Methodology: This is a randomized controlled trial study. Convenience sampling will be applied in one university in Northern Taiwan.It is expected that 60-100 participants will be recruited and randomly assigned to the experimental group and comparison group by computer. The experimental group will use board game to learn medication, while the comparison group will be taught in a traditional way. The questionnaires will be conducted before the intervention, after the intervention, and one month later. The time for completing questionnaire is about 5 15 minutes. The questionnaires include demographic information, medication knowledge questionnaire, and learning satisfaction questionnaire. This study will use SPSS 22.0 software for data analysis, including frequency, percentage, mean, standard deviation, t-test, chi-square, and generalized estimation equation (GEE). Expected results: This study will be able to understand the effects of board games in learning medication among nursing students.

Official Title
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The Effects of Board Game in Learning Medication Knowledge Among Nursing Students

Conditions
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Knowledge

Intervention / Treatment
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* Other: Board game
* Other: Traditional lecture


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Nursing student The student who has not yet taken a practicum course Exclusion Criteria: The student who had already taken a pharmacology course or is taking a pharmacology course.

Ages Eligible for Study
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Minimum Age: 18 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Other
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Single


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Experimental group<br>The students in this group will learn medication knowledge by using board game. | Other: Board game<br>* The students in the experimental group will play board game to learn medication about 30-60 minutes.<br>|
| Active Comparator: Comparison group<br>The students in this group will learn medication knowledge through tradition lecture. | Other: Traditional lecture<br>* The students in the comparison group will receive medication lecture using PPT slides about 30-60 minutes.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change from Baseline Medication knowledge at 1 month | This self-developed questionnaire which was validated by 5 experts will be used to understand students' medication knowledge level. The questionnaire includes 20 questions, 1 point for correct answers, 0 points for incorrect answers or not knowing, the total score is between 0 and 20 points, the higher the score represent the higher understanding of medical knowledge. | The data will be collected at baseline,immediately after the intervention, and one month after the intervention. | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Learning satisfaction questionnaire | This self-developed questionnaire which was validated by 5 experts will be used to understand students' sanctification level regarding learning through board game or traditional lecture.The questionnaire consists of 8 questions. It is scored using the Likert scale 5 points method. 1 point is strongly disagreeable, 2 points are disagreeable. 3 points are generally agreed. 4 points are agreed. The total score is between 8-40 points, a higher score indicates that the student is more satisfied with the teaching method. | The data will be collected immediately after the intervention. | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Nursing students, Board game, Medication knowledge