Comparison of Effects of Interactive Video Games in the Elderly

Study Overview
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Brief Summary
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The aim of this study is to assess the effectiveness of interactive video-games on mobility and wellbeing and to compare them with activity-based approaches in geriatric population. 100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.

Detailed Description
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100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.

Official Title
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Comparison of Effects of Interactive Video Games and Activity Based Approaches on Mobility and General Well Being in the Elderly

Conditions
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Virtual Rehabilitation

Intervention / Treatment
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* Other: Virtual Rehabilitation


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: mini mental test score abowe 21 age between 65 and 85 Exclusion Criteria: neurological disorders orthopedical problems -

Ages Eligible for Study
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Minimum Age: 65 Years
Maximum Age: 85 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Prevention
Allocation: Non-Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: There will be three groups in this study. Two intervention and one control gruop to be compared after the intervention.
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: virtual rehabilitation<br>video based exercise | Other: Virtual Rehabilitation<br>* Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation will be used<br>|
| No Intervention: physical Activity<br>different type of physical Activity | |

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Berg Balance Scale | Balance measurement | 5 minute | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| 10-meter walking test | functional ability and balancing | 3 minute | 
| WHQOL-Bref | quality of life | 15 minute | 
| Hamilton Depression Scale | Assessment of emotional situation | 15 minute |