Use of Virtual Reality Devices for Vestibular Rehabilitation

Study Overview
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Brief Summary
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The aim of this study is to investigate the superiority of virtual reality-supported vestibular rehabilitation exercises over conventional vestibular rehabilitation exercises in patients with complaints such as vertigo, loss of balance, falling, and gait imbalance.

Official Title
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Use of Virtual Reality Devices for Vestibular Rehabilitation in Patients With Vestibular Hypofunction

Conditions
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Virtual Reality

Intervention / Treatment
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* Device: Virtual Reality
* Other: Traditional home exercises


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Complaining dizziness and/or instability for more than 3 months Patients aged 40 and over and under 65 Exclusion Criteria: Ear disease, head injury Ototoxic drug use Neurological and psychiatric illness that causes cooperation disorder Patients with orthopedic and systemic disorders that prevent exercising Patients with active malignancies Diseases that affect the use of glasses (epilepsy, vision loss, etc.)

Ages Eligible for Study
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Minimum Age: 40 Years
Maximum Age: 65 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Group 1<br>Group 1 use virtual reality. | Device: Virtual Reality<br>* Vestibular rehabilitation is an exercise-based program, designed by a specialty-trained vestibular physical therapist, to improve balance and reduce problems related to dizziness.<br>|
| Experimental: Group 2<br>Group 2 do traditional home exercises. | Other: Traditional home exercises<br>* Vestibular rehabilitation is an exercise-based program, designed by a specialty-trained vestibular physical therapist, to improve balance and reduce problems related to dizziness.<br>|
| Experimental: Group 3<br>Group 3 do traditional home exercises and virtual reality. | Device: Virtual Reality<br>* Vestibular rehabilitation is an exercise-based program, designed by a specialty-trained vestibular physical therapist, to improve balance and reduce problems related to dizziness.<br>Other: Traditional home exercises<br>* Vestibular rehabilitation is an exercise-based program, designed by a specialty-trained vestibular physical therapist, to improve balance and reduce problems related to dizziness.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Posturography | Posturography; It gives numerical data by comparing the data obtained from these three systems, whichever is caused by the patient's balance disorder, somatosensory system affected, visual system affected, or vestibular system affected. | 1 year | 
| Subjective Visual Vertical | Subjective visual vertical test, measures the functions of the utricular end organ. | 1 year |