Ocular and Cardiac Effects of Battle Ground

Study Overview
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Brief Summary
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Mobile battle ground games are widely used in various age groups, there are ocular and cardiac affection that may affect users of this type of action games.

Detailed Description
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The aim of this study is to assess the possible ocular and cardiac changes that may affect users of this type of mobile games in real life among various age groups and especially in adults with history of recent corona virus (COVID-19) disease. There is no medical recommendations about the time and the hazards of using this games for longer periods in real practice.

Official Title
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Ocular and Cardiac Effects of Mobile Battle Ground Games

Conditions
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COVID-19, Accommodation Spasm, Tachycardia, Stress Reaction, Cardiac Arrhythmia

Intervention / Treatment
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* Diagnostic Test: Changes in heart pulse rate
* Diagnostic Test: Changes in eye strain


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Normal subjects that are playing or not playing action mobile battle ground games will be included. Post COVID-19 subjects with average 6 months of infection and are playing mobile battle. Ground games will be included. Exclusion Criteria: Subjects that refuse to enter the study. Users of mobile battle ground games with other diseases that may affect ocular and cardiac assessment as diabetic eye disease, cardiac congenital anomalies or recent cardiac or ocular surgery.

Ages Eligible for Study
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Minimum Age: 18 Years
Maximum Age: 40 Years

Sexes Eligible for Study
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All

Study Plan
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How is the study designed?
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Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Normal subjects users of battle ground games (Group 1)<br>Subjects with no history of any medical diseases that are using mobile battle ground games for average 2 hours per day. | Diagnostic Test: Changes in heart pulse rate<br>* Measuring heart pulse rate using a wrest smart watch.<br>* Other names: Pulse oximeter changes;Diagnostic Test: Changes in eye strain<br>* Changes in Accommodation measured by auto refractometer before and after mobile battle ground gaming.<br>|
| Post COVID-19 users of battle ground games (Group 2)<br>Adults with a recent history of COVID-19 (average of 6 months after onset of the disease) that returned to their normal life style and are using mobile battle ground games. | Diagnostic Test: Changes in heart pulse rate<br>* Measuring heart pulse rate using a wrest smart watch.<br>* Other names: Pulse oximeter changes;Diagnostic Test: Changes in eye strain<br>* Changes in Accommodation measured by auto refractometer before and after mobile battle ground gaming.<br>|
| Normal subjects not playing mobile games (Groups 3)<br>Normal subjects that are not using any action mobile games. | Diagnostic Test: Changes in heart pulse rate<br>* Measuring heart pulse rate using a wrest smart watch.<br>* Other names: Pulse oximeter changes;Diagnostic Test: Changes in eye strain<br>* Changes in Accommodation measured by auto refractometer before and after mobile battle ground gaming.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Changes in heart pulse rate | Changes in pulse in each group members measured by smart wrest watch in pulse beat/per minute. | During playing mobile battle ground games | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Changes in accommodation | Changes in eye accommodation measured by auto refractometer in diopter (D). | Before and immediately after mobile battle ground games | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Battle ground games, Accommodation, Spasm, Eye strain, Pulse disorder, Tachycardia