Acute Effects of Two Different Trainings on Balance and Performance in Young Footballers

Study Overview
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Brief Summary
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The aim of this study is to investigate the acute effect of two different training on the balance and performance of healthy young football players. Cognitive-Based Neuromuscular Education (CBNE) will be applied to one group and Game Based Education (GBE) will be applied to the other group. In addition to study groups, there will also be a control group. Individuals will be randomly placed in groups. Sociodemographic data will be recorded at the beginning for all athletes. Then the first measurements of dynamic balance and performance will be taken. Star Balance Excursion Test will be used to assess the dynamic balance. Measurements shall be taken in 8 directions including anterior (A), anterolateral (AL), lateral (L), posterolateral (PL), posterior (P), posteromedial (PM), medial (M) and anteromedial (AM) for the right and left sides. Performance will be evaluated by Speed Dribbling test. After the first measurements, two study groups will be trained. The control group will spend this time relaxing. After the trainings, the final measurements will be taken. Purposes The primary purpose; The aim of this study was to investigate the acute effect of CBNE and GBE on dynamic balance and performance in healthy young football players. Secondary objectives; The aim of this study is to investigate the relationship between dynamic balance and performance in healthy young football players. hypotheses H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on balance. H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on performance. H1: CBNE and / or GBE have an acute effect on balance in healthy young football players. H2: CBNE and / or GBE have an acute effect on performance in healthy young football players.

Official Title
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Acute Effects of Cognitive Based Neuromuscular Education and Game Based Education on the Balance and Performance of Healthy Young Football Players

Conditions
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Sports Physical Therapy

Intervention / Treatment
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* Other: Education


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: To be playing active football for at least three years Males Exclusion Criteria: Those with orthopedic, neurological or congenital problems Those who have experienced injuries that affect balance and performance in the last 6 months Individuals staying more than two weeks away from sport in the last three months

Ages Eligible for Study
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Minimum Age: 15 Years
Maximum Age: 20 Years

Sexes Eligible for Study
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Male

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Other
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Cognitive Based Neuromuscular Education<br>It will be applied for one hour. There are individual and partner parts. For example, in this training, the athlete will throw the tennis ball up and down on one foot. | Other: Education<br>* Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.<br>|
| Experimental: Game Based Education<br>It will be applied for one hour. There are individual and partner parts. The active game will be played using the Xbox game console and the kinect sensor. | Other: Education<br>* Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.<br>|
| No Intervention: Control Group<br>You will not receive any training. Athletes who continue their training as athletes in the other group. | |

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Balance | Star Excursion Balance Test (cm) | 45 minute | 
| Performance | Speed Dribbling Test (sec) | 30 minute | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Sports, Athletic Injuries, Exercise