Virtual Reality as a Tool for Rehabilitation on Elderly People

Study Overview
=================
Brief Summary
-----------------
Assessment of energy expenditure and the quadriceps muscle fatigue of healthy seniors, after two physical activities, being one of an activity guided by interactive video game (Xbox) and another on the treadmill. The participants will perform the activities in two different days, the order will be obtained by randomization.

Official Title
-----------------
Physical Activity With an Active Video Game Provides Bigger Energy Expenditure and Less Muscle Fatigue

Conditions
-----------------
Aged

Intervention / Treatment
-----------------
* Device: videogame
* Device: treadmill


Participation Criteria
=================
Eligibility Criteria
-----------------
Inclusion Criteria: Participate in this study elderly Of both sexes, Over 60 years, without cardiac and respiratory diseases Who accept to participate in the research, giving your consent by signing the informed consent Exclusion Criteria: Those who oppose the signing of the informed consent Submit proposals and activities intolerance who can't understand or accomplish correctly the procedures due to physical and or mental limitations.

Ages Eligible for Study
-----------------
Minimum Age: 60 Years

Sexes Eligible for Study
-----------------
All

Accepts Healthy Volunteers
-----------------
Accepts Healthy Volunteers

Study Plan
=================
How is the study designed?
-----------------

Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Active Comparator: treadmill<br>patients will be 30 minutes of activity on treadmill, before and after exercise the same shall be assessed as fatigue of quadriceps by surface electromyography | Device: treadmill<br>* Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute activity in treadmill.<br>|
| Active Comparator: videogame<br>patients will be 30 minutes of activity with video games, before and after exercise the same shall be assessed as fatigue of quadriceps by surface electromyography | Device: videogame<br>* Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute guided activity through an active video game<br>* Other names: virtual reality;|

What is the study measuring?
-----------------
Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Assessment of quadriceps muscle fatigue |  | one year | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Evaluation of heart rate's | during the activities the patients will be evaluated as the heart rate variation, by means of a frequency meter | one year | 
| Evaluation of peripheral oxygen saturation | During the activities the patients will be evaluated as the peripheral oxygen saturation, by means of a Pulse Oximeter. | one year | 
| Assessment of energy expenditure | during the implementation of the proposed activities, patients will be assessed to the energy expenditure with the use of an armband | one year | 

 Terms related to the study
=================
Keywords Provided by Centre Hospitalier Valida
-----------------
Elderly, Videogame, energy expenditure, electromyography, rehabilitation