Cognitive Motor Therapy Applications Using Videogame Platform

Study Overview
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Brief Summary
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This study designs and develops an evidence-based game approach that will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities in an inpatient rehabilitation stroke population.

Detailed Description
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The rehabilitation industry is the incipient stages of developing and using electronic based assessment and intervention tools. With the growing understanding of cognitive recovery following stroke, rehabilitation specialists are optimistic that appropriate rehabilitation interventions may optimize and enhance functional outcomes. The use of technology based assessments via video games may assist in a patient's cognitive recovery. Design and development of an evidence-based game approach will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities. There is no intervention only an assessment for usability.

Official Title
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Cognitive Motor Therapy Applications Using Videogame Platform

Conditions
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Stroke

Intervention / Treatment
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* Other: Paper and Pencil Assessments


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: New onset stroke Ability to follow one-step commands All participants must be admitted to the inpatient rehabilitation unit at Cedars-Sinai Medical Center Scores needed for Participation in Study on the Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination and the Montreal Cognitive Assessment: Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination-Participants must obtain a total score of at least 5/6 item pairs to participate Montreal Cognitive Assessment-Participants must obtain a total score of 16 or greater and obtain a score of 6/6 on the orientation subtest In order to participate, participants must meet both of the above criteria Exclusion Criteria: Patients who do not meet inclusion criteria as noted above.

Ages Eligible for Study
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Minimum Age: 18 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Other
Allocation: Non-Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: Two treatment sessions during an inpatient rehabilitation stay. Part 1 is the screening (Montreal Cognitive Assessment and the Boston Diagnostic Aphasia Examination). Assessments will be given to make sure patient is eligible for the study. If eligible, will complete part 2-paper and pencil tasks and video game tests.
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Active Comparator: Standardized Assessments<br>Standardized Assessments (paper and pencil tests) to be given to each participant. The standardized assessments will be completed in paper and pencil format. These tests include: Line Bisection Test Patient Reported Outcomes Trial Making A and B Usability Questionnaire | Other: Paper and Pencil Assessments<br>* Videogame Assessments<br>|
| Experimental: Videogame Assessments<br>Videogame assessments will be performed by each participant using videogames. The videogame assessments will be performed using videogames on a tabletop platform with touchscreen which includes: Line Crossing Patient Reported Outcomes Trial Making A & B-Asteroid Adventure Game Usability Questionnaire | Other: Paper and Pencil Assessments<br>* Videogame Assessments<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Usability Questionnaire | Participant will perform videogame assessments and standardized paper-pencil assessments and evaluate the utility of the touch screen tests compared to the traditional testing methods using the Usability Questionnaire. The focus will be on the Usability Questionnaire (not the video or paper assessments) | Session in which participant completes standardized assessments before the patient's discharge from inpatient rehabilitation (within 2 weeks) | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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Videogames; stroke