Effect of Physical Activity Through Interactive Video Games in Overweight Children

Study Overview
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Brief Summary
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The purpose of this study is to determine the effect of interactive video game in management of overweight in children. The investigators will evaluate the effect of product versus standard physical activity.

Detailed Description
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Background. Child Overweight and obesity are a world public health problem, in low income countries is more. One difficulty in the management is the poor adherence to physical activity, some studies show that active video games could improve this. Objective: Establish the effect of the introduction of active video game (Nintendo Wii) on fitness, anthropometry and adherence to treatment, as part of an intervention program for the management of childhood obesity in children over 5 years of age with obesity Methodology: A clinical trial, randomized and controlled. children between 5-10 years with a diagnosis of overweight or obese, were divided into two groups. (Wii group), received 3 weekly sessions of one hour of physical activity by an active video game, the other group (control group) received 3 weekly sessions of one hour of physical activity by static exercises.

Official Title
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Effect of Physical Activity Trough Interactive Video Games in Overweight, Randomized, Controlled Study.

Conditions
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Obesity, Overweight

Intervention / Treatment
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* Other: Nintendo Wii


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: children aged 5-10 years with a diagnosis of overweight or obese (according to WHO criteria) Exclusion Criteria: overweight or obese due other disease.

Ages Eligible for Study
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Minimum Age: 5 Years
Maximum Age: 10 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Phisical activity with Nintendo Wii<br>3 hours of weekly of physical activity, divided in 1 hour interday with Nintendo WII. games applied: Wii Boxing, Wii Tennis; Wii Bowling | Other: Nintendo Wii<br>* Tennis, box and bowling on Nintendo Wii, 3 hours per week.<br>* Other names: active video games;|
| No Intervention: phisical activity with phisiotherapist<br>3 hours of weekly physical activity, divided in 1 hour interday. applying cardiovascular and muscular endurance static exercises. | |

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Change in Body Mass Index |  | one month | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| change in weight |  | one month | 
| change in physical endurance |  | one month | 
| variations in serum lipids | Cholesterol, triglycerides. | 1 month | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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BMI, Obesity, overweight, child, Physical activity