Effects of Video Game on Patients With Knee Osteoarthritis

Study Overview
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Brief Summary
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To investigate the effects of video game play therapy in patients with knee osteoarthritis

Detailed Description
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A total of 80 patients with knee osteoarthritis were randomized into two groups, including video game group and exercise group. Physical activity, quality of life, emotion, and balance were assessed at before treatment and follow-up assessments, including at after 2 week of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated, respectively.

Official Title
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Therapeutic Effects Video Game Play Therapy on Patients With Knee Osteoarthritis: a Single Blind, Randomized-controlled Clinical Trial

Conditions
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Knee Osteoarthritis

Intervention / Treatment
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* Other: video game
* Other: exercise


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Knee osteoarthritis with Kellgren/Lawrence grade II of greater ambulatory for more than 15 meters without support or orthosis usage Exclusion Criteria: Knee operation history participants with pregnancy stroke history infection or fracture over lower limbs previously

Ages Eligible for Study
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Minimum Age: 40 Years
Maximum Age: 85 Years

Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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No

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Single


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Active Comparator: video game<br>Participants received a total of twelve 40-min sessions of hot pack therapy combined transcutaneous electrical nerve simulation over the knees followed by 20-min supervised video game play therapy 20-min per session for 3 times per week for a 4-week duration. Therapeutic effects of video game intervention for patients with knee osteoarthritis were assessed. | Other: video game<br>* 20-min per session for 3 times per week for a 4-week duration<br>|
| Sham Comparator: exercise group<br>Participants received a total of twelve 40-min sessions of hot pack therapy combined transcutaneous electrical nerve simulation over the knees followed by 20-min supervised therapeutic exercise 20-min per session for 3 times per week for a 4-week duration. Therapeutic effects of therapeutic exercise for patients with knee osteoarthritis were assessed. | Other: exercise<br>* 20-min per session for 3 times per week for a 4-week duration<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| change of Western Ontario and McMaster Universities Osteoarthritis index | Western Ontario and McMaster Universities Osteoarthritis index | scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated. | 

Secondary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| change of quality of life | World Health Organization-Quality of life-Brief Vision | scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated. | 
| change of emotion | Hospital Anxiety and Depression Scale | scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated. | 
| change of fatigue | Multidimensional Fatigue Inventory | scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated. | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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knee osteoarthritis, video game, therapeutic effects