Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients

Study Overview
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Brief Summary
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The purpose of the study is to compare the effectiveness of virtual reality and mirror therapy in stroke patients. Different studies has been done to find out the best therapy for stroke patients. Use of virtual reality in medical field is becoming more popular now-a-days. Different devices and applications are available to treat various conditions. Research has been done to find the clinical applications of virtual reality for upper limb motor rehabilitation in stroke. in another study, mirror therapy with bilateral arm training was used for hemiplegic upper extremity motor functions in patients with chronic stroke. After doing literature review, it was found that no research has been done to compare the effectiveness of mirror therapy with virtual reality in improving motor function of upper limb of stroke patients. So, In this study these two therapies are compared. For virtual reality Oculus Quest 2 has been used. Patients were allowed to use beat saber game on Oculus.

Official Title
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Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients

Conditions
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Stroke

Intervention / Treatment
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* Device: Oculus Quest 2
* Device: Mirror therapy box


Participation Criteria
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Eligibility Criteria
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Inclusion Criteria: Stroke affecting upper limb Exclusion Criteria: mental problem cognitive problem
Sexes Eligible for Study
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All

Accepts Healthy Volunteers
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Accepts Healthy Volunteers

Study Plan
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How is the study designed?
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Design Details

Primary Purpose: Treatment
Allocation: Randomized
Intervention Model: Parallel Assignment
Interventional Model Description: The participant are divided into two groups. The group a received virtual reality and group b received mirror therapy.
Masking: None (Open Label)


Arms and Interventions

| Participant Group/Arm | Intervention/Treatment |
| --- | --- |
| Experimental: Group A<br>Group A receives virtual reality through Oculus Quest 2. Beat saber application will be used to improve upper limb's motor function of stroke patients. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks | Device: Oculus Quest 2<br>* Oculus Quest 2 is virtual reality headset with 2 hand control remotes. Beat Saber application will be used on Oculus Quest 2.<br>|
| Other: Group B<br>Group B receives mirror therapy through mirror therapy box. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks | Device: Mirror therapy box<br>* Mirror therapy is provided by mirror therapy box by placing it in sagittal plane of patient.<br>|

What is the study measuring?
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Primary Outcome Measures

| Outcome Measure | Measure Description | Time Frame |
| --- | --- | --- |
| Fugl- Meyer Upper extremity scale | Used to assess motor function of upper limb | 4 weeks | 
| Action arm research test | To check motor activity of upper limb | 4 weeks | 
| Wolf motor function | To identify motor activity of upper limb | 4 weeks | 

 Terms related to the study
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Keywords Provided by Centre Hospitalier Valida
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virtual reallity, Mirror therapy