Builder: Mission has started .

Architect: this kinda looks like a colorful eiffel tower

Architect: place the 4 corners of a 7x7 purple square on the ground

Builder: place purple 3 1 -3, place purple 3 1 3, place purple -3 1 3, place purple -3 1 -3

Architect: within that ,

Architect: place a 5x5 yellow ring on the ground 

Builder: place yellow -2 1 2, place yellow -1 1 2, place yellow 0 1 2, place yellow 1 1 2, place yellow 2 1 2, place yellow 2 1 1, place yellow 2 1 0, place yellow 2 1 -1, place yellow 2 1 -2, place yellow 1 1 -2, place yellow 0 1 -3, pick yellow 0 1 -3, place yellow 0 1 -3, pick yellow 0 1 -3, place yellow -1 1 -2, place yellow -2 1 -2, place yellow -2 1 -1, place yellow -2 1 0, place yellow -2 1 1

Architect: on each corner of the yellow ring ,

Architect: place a purple block

Builder: place purple -2 2 -2, place purple -2 1 3, pick purple -2 1 3, place purple -2 2 2, place purple 2 2 2, place purple 2 2 -2

Architect: continue the pattern the purple blocks are making for one more layer

Architect: so they will be going up and towards the center

Builder: place purple 2 3 2, pick purple 2 3 2, place purple -1 2 2, pick purple -1 2 2, place purple -1 3 1, pick purple -1 3 2, place purple 0 3 1, place purple 1 3 1, place purple 1 3 0, place purple 1 3 -1, place purple 0 3 -1, place purple -1 3 -1, pick purple 1 3 0, pick purple 0 3 1, pick purple 0 3 -1

Architect: perfect

Architect: on top of that ,

Architect: place a 3x3 blue ring

Builder: place blue -1 4 -1, place blue -1 4 0, place blue -1 4 1, place blue 0 4 1, place blue 1 4 1, place blue 1 4 0, place blue 1 4 -1, place blue 0 4 -1

Architect: lastly we have a stack of 5 green blocks .

Architect: not inside of the hole though

Architect: it starts one block above the hole

Builder: place green 1 5 0, place green 0 5 0, pick green 1 5 0, place green 0 6 0, pick green 0 5 0, place green 0 7 0, place green 0 8 0, place green 0 9 0

Architect: shifted one lower

Architect: sorry

Builder: place green 0 5 0

Architect: prefect