พูดคุย:เอจออฟเอ็มไพร์ส (วิดีโอเกม)

message: ==Gameplay==
Age of Empires requires the player to develop a civilization from a handful of [[hunter-gatherer]]s to an expansive [[ยุคเหล็ก]] [[จักรวรรดิ]]. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, for example, trees that are cut down will not grow back.<ref name=GameRevolution /><ref name="GSPreview">{{cite web |url= http://uk.gamespot.com/pc/strategy/ageofempires/news.html?sid=2554687&mode=all |title= Age of Empires preview|accessdate=2008-07-06 |work= |publisher= GameSpot |date= February 14, 1997}}</ref>
Twelve [[อารยธรรม]]s are available. Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.<ref name="Ensemble">{{Cite web|url=http://www.ensemblestudios.com/Games/AgeOfEmpires/Default.aspx|title=Age of Empires|publisher=[[เอนเซมเบิลสตูดิโอส์]]|accessdate=2008-10-13| archiveurl= http://web.archive.org/web/20081026080001/http://www.ensemblestudios.com/Games/AgeOfEmpires/Default.aspx| archivedate= 26 October 2008 <!--DASHBot-->| deadurl= no}}</ref>
A major component of the game is the advancement through four ages. These are the [[ยุคหิน]] ([[Mesolithic]]/[[ชนร่อนเร่]]/[[ยุคหินเก่า]]), the Tool Age ([[ยุคหินใหม่]]/[[Chalcolithic]]), the [[ยุคสัมฤทธิ์]] and the [[ยุคเหล็ก]]. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.<ref name="GSPreview" /><ref name=CVGReview>{{Cite web|url=http://www.computerandvideogames.com/article.php?id=2701 |title=PC Review: Age Of Empires|publisher=[[Computer and Video Games]]|author= Chris Anderson |date=2001-08-13|accessdate=2008-02-24| archiveurl= http://web.archive.org/web/20080209233322/http://www.computerandvideogames.com/article.php?id=2701| archivedate= 9 February 2008 <!--DASHBot-->| deadurl= no}}</ref>
===Modes===
[[ไฟล์:Champions Of The Magnificent City.JPG|thumb|A custom scenario: [[อาณาจักรจามปา]] invaders attack the [[จักรวรรดิขแมร์]], which attempts to construct the legendary [[นครวัด]].]]
The game features four [[วิดีโอเกมผู้เล่นคนเดียว]] campaigns in which the player is required to complete specific objectives. Campaigns are a collection of scenarios which are completed in a linear fashion. The campaigns follow the history of the [[อียิปต์โบราณ|Egyptian]], [[ประวัติศาสตร์กรีซ|Greek]], [[บาบิโลเนีย]]n and [[Yamato Period|Yamato]] civilizations; there's also a complete campaign specially made for the demo version that takes place in the [[Hittites|Hittite]] Empire.<ref>{{Cite web|url=http://aoe.heavengames.com/academy/SinglePlayerMenu.shtml |title=Single Player Help|publisher=HeavenGames|work=Age of Empires Heaven|accessdate=2008-02-25}}</ref> Aside from the campaigns, there is a game mode called "[[random map]]", in which a different map is generated for each new game. Variations of random map, such as the resource-heavy "[[Deathmatch (gaming)|death match]]", are also available.<ref name="GSPreview" /><ref>{{Cite web|url=http://www.mobiletechreview.com/games/age_of_empires.htm |title=Review: Age of Empires|publisher=MobileTechReview.com|accessdate=2008-02-25}}</ref><ref>{{Cite web|url=http://www.insanely-great.com/reviews/aoe.html |title=Age of Empires|author=Brent Hecht|date=1999-08-19|accessdate=2008-02-25}}</ref>
Age of Empires also facilitated [[เกมออนไลน์|online]] and [[เครือข่ายคอมพิวเตอร์|network]] play with up to 8 people simultaneously. Because the network play is less sophisticated than that of modern games, [[lag]] and disconnections often occur.<ref>{{Cite web|url=http://artho.com/age/lag.html |title=Age of Empires tips - lag|publisher=artho.com|accessdate=2008-02-26| archiveurl= http://web.archive.org/web/20080213023150/http://artho.com/age/lag.html| archivedate= 13 February 2008 <!--DASHBot-->| deadurl= no}}</ref> Until 19 June 2006, multiplayer gameplay was supported by [[Microsoft Gaming Zone]]. At that point, the Zone abandoned support of most CD-ROM games, including Age of Empires and [[Age of Empires II: The Age of Kings]].<ref>{{Cite web|url=http://zone.msn.com/en/general/article/genbeyondthezone.htm |title=Beyond the Zone – MSN Games Looks to the Future|publisher=[[MSN Games]]|accessdate=2008-02-26|date=2006-06-19| archiveurl= http://web.archive.org/web/20080228064007/http://zone.msn.com/en/general/article/genbeyondthezone.htm| archivedate= 28 February 2008 <!--DASHBot-->| deadurl= no}}</ref>
The creation of user-made scenarios or series of scenarios (campaigns) for the game was made possible using the Scenario Builder. This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities as a result. [[เอนเซมเบิลสตูดิโอส์]] used the Scenario Builder to make the single-player campaigns which shipped with the retail game. Various unofficial sites exist where custom scenarios can be submitted and downloaded. In late 2005, it was discovered that by modifying various data files, units present in the [[beta version]]s of the game could be made available in the editor. Some obscure units include a [[ยานอวกาศ|spaceship]] and a hero that changes ownership when units move near it. Through data editing, the rules of unit placement can also be modified. This allows units to be placed on any terrain and on top of other units, which creates new possibilities for design. Other significant discoveries include new terrain templates, a mode to treble each unit's hitpoints and a tool to edit map sizes.<ref>{{cite web |url= http://www.tribulationdesigns.com/modules.php?name=Content&pa=showpage&pid=8 |title= The "Glitch" Template |accessdate=2008-07-06 |work= |publisher= Tribulation Designs |date= October 24, 2005 }}</ref>
===Civilizations===
Players choose to play as one of 12 civilizations. The civilizations are sorted into four distinct [[สถาปัตยกรรม]] styles, based on [[เอเชียตะวันออก]]n, [[เมโสโปเตเมีย]], [[อียิปต์โบราณ|Egyptian]] and [[กรีซโบราณ|Greek]] architecture, which determine their in-game appearance.<ref name=FeaturesHistorical>{{Cite web|url=http://www.microsoft.com/games/empires/features_historical.htm |title=Age of Empires presents you with an opportunity to shape history|publisher=[[ไมโครซอฟท์]]|accessdate=2008-02-24| archiveurl= http://web.archive.org/web/20080307015947/http://www.microsoft.com/games/empires/features_historical.htm| archivedate= 7 March 2008 <!--DASHBot-->| deadurl= no}}</ref> The 12 civilizations are:
{|class="wikitable"
!Group
!width=25%, align=center|Eastern Mediterranean
!width=25%, align=center|Western Mesopotamia
!width=25%, align=center|Eastern Mesopotamia
!width=25%, align=center|Asia
|-
|Civilizations
|
*[[กรีซโบราณ|Greeks]]
*[[อารยธรรมไมนวน|Minoans]]
*[[ฟินิเชีย]]ns
|
*[[อียิปต์โบราณ|Egyptians]]
*[[อัสซีเรีย]]ns
*[[ซูเมอร์]]ians
|
*[[บาบิโลเนีย]]ns
*[[จักรวรรดิอะคีเมนิด|Persians]]
*[[Hittites]]
|
*[[ราชวงศ์ซาง|Shang]]
*[[อาณาจักรโชซ็อนโบราณ|Choson]]
*[[Yamato period|Yamato]]
|}
===Technology===
Technology is researched at specific buildings, to which they are generally related; for example, religious research is done in temples and improved armor is researched in the storage pit.<ref name="GSPreview"/> Technological advances come in many categories, such as military upgrades (better arms and armor for units), economic upgrades (increasing the efficiency of resource gathering), religious upgrades (faster conversion rates and more abilities for priests) and infrastructure upgrades (stronger fortifications and more resilient buildings). As basic technology research is completed, more advanced technologies may become available. Some technologies are not available to certain civilizations.<ref name="GSPreview"/>
Technology plays a very important role in the strategy of the game.<ref name="Allgame">{{Cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:714|title=Age of Empires - Overview|publisher=Allgame|accessdate=2008-10-31}}</ref> As a civilization progresses through the ages, technology becomes more and more expensive, which makes collecting the necessary resources to research them difficult.<ref name="Allgame"/> As a consequence, balancing the workforce of villagers across the various resources can make the difference between victory and defeat.<ref name="Allgame"/>
[[ไฟล์:AgeOfEmpiresScreenshot.jpg|thumb|left|Two armies squaring off, sporting an array of units.]]
====Units====
Players control a variety of [[Civilian]] and [[การทหาร]] units.<ref name="Allgame"/> Most units can be upgraded through research (e.g. faster gathering for villagers, stronger armor for military units, and longer range for archers).<ref name="Allgame"/>
Land-based units are the most prevalent in gameplay. Villagers are the most basic units in Age of Empires. Their primary function is to collect resources, cutting down trees for wood, mining for stone and gold, and [[hunting]], [[foraging]], [[เกษตรกรรม]], or [[การตกปลา]] to acquire food.<ref name="Allgame"/> Villagers can also construct buildings and repair both buildings and naval vessels, and are capable of engaging in hand-to-hand combat when necessary. Priests are non-combat units which can heal allied units or "convert" enemy units (in which case the target unit changes allegiance). Infantry units, such as [[Club (weapon)|clubmen]], [[swordsmen]], and [[ฮอปไลต์]]s use melee combat to attack at short range. Mounted units include [[chariot]]s, [[ทหารม้า]], and [[ยุทธหัตถี]]s. Archers, mounted or on foot, attack at range. Siege units are of two types: [[catapult]]s and [[ballista]]. Catapults hurl stones which generate blast damage, affecting all units in a small area, and are especially effective against buildings and groups of units. The ballista is less damaging against buildings and units, but it fires faster and is cheaper than the catapult.
Nautical units often play a secondary role, but can be essential to victory. [[Fishing boat]]s are similar to villagers in that they can gather fish. [[พ่อค้า]] ships trade resources from the stockpile and exchange it for gold at another player's dock, with the amount of gold earned being relative to the distance between both docks. [[การขนส่ง]] ships carry land units from one area of land to another. As well as attacking enemy ships, warships can be very effective in attacking land-based units close to the shoreline (because melee units cannot fight back). Warships come either as [[galley]]s which fire arrows or [[trireme]]s which launch bolts or boulders (very effective against buildings near the shoreline).
Unit types are identical, regardless of civilization (though certain civilizations may have improved variations of these units). So, for example, a Korean [[อาณาจักรโชซ็อนโบราณ|Choson]] broad [[swordsman]] is identical to a Persian or Phoenician one, as are bowmen, axemen, short swordsmen, [[ทหารม้า]], and so forth. Some armors and clothes are historically inaccurate, with the long swordsman bearing more resemblance to a Roman [[องค์รักษ์เพรทอเรียน|praetorian]]. Some units were also available in the game to civilizations that never, historically, had them; hoplites can be trained by every civilization except Persia, and some middle-Asian civilizations can train [[Roman legion|Legion]]s and [[Centurions]], while Japanese [[Yamato Province|Yamato]] can build triremes.
====Buildings====
[[ไฟล์:AoE 4 Wonders.JPG|right|thumb|The four different wonders for each of the four architectural styles.]]
The Town Center is one of the most important buildings in the game. Here villagers are created, and age advancement is researched.<ref name="Allgame"/> Most scenarios have each player begin with a single Town Center; the ability to build multiple Town Centers is unlocked by the construction of the Government Center during the [[ยุคสัมฤทธิ์]].<ref name="Allgame"/> The Town Center provides population support for four units. In order to build more units, houses must be constructed. Each house supports four units, and although any number of houses can be built (a concept which was not maintained in later games like [[เอจออฟมีโธโลจี]]), they can only support a maximum of fifty units.<ref name="Allgame"/>
Military units are produced at specific buildings relevant to their area. All sea units are created at the docks. Walls and towers are defensive fortifications (Age of Empires was one of the first real-time strategy games to include walls strong enough to form a feasible means of defense). Farms are used to produce food. Granaries, storage pits, and the Town Center are used to store resources deposited by the villagers.
Wonders are enormous monuments representing the architectural achievements of the time, such as the [[พีระมิดอียิปต์]]. They require huge amounts of resources to build and are constructed very slowly. Wonders can neither produce units nor conduct research. In scenarios with Standard Victory conditions, a player can win by constructing a wonder and keeping it from being destroyed for 2,000 years (about 10 minutes in the real world). Building a wonder also greatly increases a player's score, which is beneficial in "score" games. Players typically make it their top priority to destroy enemy wonders, especially under Standard Victory conditions. For this reason and because a wonder is relatively easy to destroy, a wonder must be well-guarded at all times.<ref name=FeaturesHistorical/>
==Development==
{{expand-section|date=August 2014}}
Age of Empires (under the working title Dawn of Man<ref>{{Cite book|last=Grossman|first=Austin|title=Postmortems from Game Developer|publisher=Focal Press|year=2003|isbn=1-57820-214-0}}</ref>) was the first game [[game development|developed]] by [[เอนเซมเบิลสตูดิโอส์]]. Its historical setting was chosen to be more plausible and accessible, particularly to casual gamers, than existing games.<ref>{{Cite web|url=http://www.gamasutra.com/features/20031126/carless_01.shtml|title=Interview: Bruce Shelley - The Mythology of Empires|last=Carless|first=Simon|date=November 26, 2003|publisher=Gamasutra|accessdate=2008-09-02| archiveurl= http://web.archive.org/web/20081011041451/http://www.gamasutra.com/features/20031126/carless_01.shtml| archivedate= 11 October 2008 <!--DASHBot-->| deadurl= no}}</ref> At the time, other real-time strategy games had science fiction and fantasy settings, so the historical setting of Age of Empires enabled it to stand out.<ref name="BehindBruce">{{Cite web|url=http://www.microsoft.com/games/empires/behind_bruce.htm|title=Behind the Scenes: Bruce Shelly|publisher=Microsoft.com|accessdate=2008-09-02}}</ref> The designers received much of their inspiration from the game [[Civilization (video game)|Civilization]], with its proven historical setting; this was noted among reviewers as something positive.<ref>{{Cite web|url=http://www.microsoft.com/games/empires/behind.htm|title=Behind the Scenes|publisher=Microsoft.com|accessdate=2008-09-02| archiveurl= http://web.archive.org/web/20080725113501/http://www.microsoft.com/games/empires/behind.htm| archivedate= 25 July 2008 <!--DASHBot-->| deadurl= no}}</ref> Age of Empires was designed by [[Bruce Shelley]],<ref name="BehindBruce"/> Tony Goodman (in charge of the game's artwork),<ref>{{Cite web|url=http://www.microsoft.com/games/empires/behind_tony.htm|title=Behind the Scenes: Tony Goodman|publisher=Microsoft.com|accessdate=2008-09-02}}</ref> and [[Dave Pottinger]] (in charge of the game's [[ปัญญาประดิษฐ์]]).<ref>{{Cite web|url=http://www.microsoft.com/games/empires/behind_dave.htm|title=Behind the Scenes: Dave Pottinger|publisher=Microsoft.com|accessdate=2008-09-02| archiveurl= http://web.archive.org/web/20081013144438/http://www.microsoft.com/games/empires/behind_dave.htm| archivedate= 13 October 2008 <!--DASHBot-->| deadurl= no}}</ref> [[Stephen Rippy]] was the music director (a role he kept through the series), with occasional help from his brother, David Rippy, as well as Kevin McMullan.<ref name=m4g>{{Cite web|url=http://www.music4games.net/Features_Display.aspx?id=64 |title=Interview with Age of Empires III lead composer Stephen Rippy|publisher=[[Music4Games]]|date=2006-02-01|accessdate=2008-01-23| archiveurl= http://web.archive.org/web/20080217213329/http://www.music4games.net/Features_Display.aspx?id=64| archivedate= 17 February 2008 <!--DASHBot-->| deadurl= no}}</ref> He created the original music in Age of Empires using sounds from actual instruments from the periods in the game, as well as their [[แซมเพลอร์|digital samples]].<ref name=AoEH /> The tunes were the result of extensive research on the cultures, styles, and instruments used.<ref name=AoEH>{{Cite web|url=http://aoe.heavengames.com/town/esteam/chat1.shtml |title=Ensemble Studios Chat 16Oct97|publisher=HeavenGames|work=Age of Empires Heaven|date=1997-10-16|accessdate=2008-01-24}}</ref>
==Reception==
{{การตอบรับของวิดีโอเกม
|Allgame={{Rating|4.5|5}}<ref name=Allgamerev>{{Cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:714~T1 |title=Age of Empires > Review|publisher=[[Allgame]]|author=Chris Couper|accessdate=2008-06-23}}</ref>
|CVG=9.0<ref name=CVGrev>{{Cite web|url=http://www.computerandvideogames.com/article.php?id=8065 |title=The best news for Megalomaniacs all year|publisher=[[Computer and Video Games]]|date=August 15, 2001|author=Kim Randell|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080610114634/http://www.computerandvideogames.com/article.php?id=8065| archivedate= 10 June 2008 <!--DASHBot-->| deadurl= no}}</ref>
|GameRev=B+<ref name=GameRevRev>{{Cite web|url=http://www.gamerevolution.com/review/pc/age_of_empires |title=Build an Empire to Surpass Microsoft's|publisher=[[Game Revolution]]|author=Daniel Gies|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080724141339/http://www.gamerevolution.com/review/pc/age_of_empires| archivedate= 24 July 2008 <!--DASHBot-->| deadurl= no}}</ref>
|GSpot=6.8<ref name=GameSpotRev>{{Cite web|url=http://gamespot.com/pc/strategy/ageofempires/review.html |title=This is not quite the game you hoped for. Even worse, it has some definite problems.|publisher=[[เกมสปอต]]|author=T. Liam McDonald|date=October 27, 1999|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080726183453/http://www.gamespot.com/pc/strategy/ageofempires/review.html| archivedate= 26 July 2008 <!--DASHBot-->| deadurl= no}}</ref>
|IGN=7 (Mac version)<ref name=IGNMac>{{Cite web|url=http://au.mac.ign.com/articles/361/361672p1.html |title=Real time strategy meets empire building|publisher=[[IGN]]|author=Rich Sanchez|date=June 2, 2002|accessdate=2008-06-23}}</ref>
|PCZone=9.4<ref name=PCZrev>{{Cite web|url=http://www.computerandvideogames.com/article.php?id=2701 |title=PC Review: Age Of Empires|publisher=[[PC Zone]]|date=August 13, 2001|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080518133649/http://www.computerandvideogames.com/article.php?id=2701| archivedate= 18 May 2008 <!--DASHBot-->| deadurl= no}}</ref>
|rev1=PC Gameworld
|rev1Score=91%<ref name=PCGameworld>{{Cite web|url=http://pcgames.gwn.com/reviews/gamereview.php/id/21/p/0/title/Age_of_Empires.html |title=Age of Empires is a "must have" for any real-time strategy fan|publisher=PC Gameworld|author=James Holland|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080611224845/http://pcgames.gwn.com/reviews/gamereview.php/id/21/p/0/title/Age_of_Empires.html| archivedate= 11 June 2008 <!--DASHBot-->| deadurl= no}}</ref>
|rev2=Coming Soon Magazine
|rev2Score=90%<ref name=ComingSoon>{{Cite web|url=http://www.csoon.com/issue31/aoe.htm |title=Age of Empires review|author=Daniel Roth|publisher=Coming Soon Magazine|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080513105556/http://www.csoon.com/issue31/aoe.htm| archivedate= 13 May 2008 <!--DASHBot-->| deadurl= no}}</ref>
|rev3=GameVortex
|rev3Score=75%<ref name=GameVortex>{{Cite web|url=http://www.gamevortex.com/gamevortex/soft_rev.php/316 |title=Age of Empires review|author=Phil Bordelon|publisher=GameVortex|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080514131300/http://www.gamevortex.com/gamevortex/soft_rev.php/316| archivedate= 14 May 2008 <!--DASHBot-->| deadurl= no}}</ref>
|rev4=[[Computer Gaming World]]
|rev4Score={{เรตติง|4.5|5}}<ref name=cgw>{{cite web | archiveurl=http://web.archive.org/web/20000816004345/www.gamespot.com/strategy/ageof/review_cgw.html | url=http://www.gamespot.com/strategy/ageof/review_cgw.html | archivedate=August 16, 2000 | title=Age of Empires | date=November 21, 1997 | first=Elliott | last=Chin | work=[[Computer Gaming World]] | accessdate=April 14, 2010 }}</ref>
|GR=87%<ref name=GameRankings />
|MC=83<ref name=Metacritic />
|MG=85<ref name=MobyGames />
}}
Although not as acclaimed as the later games in the series, the first Age of Empires was generally well received by critics, and scored highly on [[review aggregator]] websites <ref>Age of Empires - PC, a collection of reviews at [[GameRankings]]</ref> including an 8.3 out of 10 on [[Metacritic]],<ref name=Metacritic>{{Cite web|url=http://www.metacritic.com/games/platforms/pc/ageofempires |title=Age of Empires (pc: 1997)|publisher=[[Metacritic]]|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080620015900/http://www.metacritic.com/games/platforms/pc/ageofempires| archivedate= 20 June 2008 <!--DASHBot-->| deadurl= no}}</ref> an 87% on [[Game Rankings]],<ref name=GameRankings>{{Cite web|url=http://www.gamerankings.com/htmlpages2/90380.asp |title=Age of Empires Reviews|publisher=[[Game Rankings]]|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080704004628/http://www.gamerankings.com/htmlpages2/90380.asp| archivedate= 4 July 2008 <!--DASHBot-->| deadurl= no}}</ref> an 85 out of 100 on [[MobyGames]].<ref name=MobyGames>{{Cite web|url=http://www.mobygames.com/game/windows/age-of-empires/mobyrank |title=Age of Empires for Windows|publisher=[[MobyGames]]|accessdate=2008-06-23| archiveurl= http://web.archive.org/web/20080622143635/http://www.mobygames.com/game/windows/age-of-empires/mobyrank| archivedate= 22 June 2008 <!--DASHBot-->| deadurl= no}}</ref>
[[Game Informer]] ranked it the 81st best game ever made in its 100th issue in 2001. They called it a cross between [[Warcraft]] and [[เกมชุดซิมซิตี]] and praised its multi-player and its popularity among gamers.<ref>{{cite web |title=Game Informer's Top 100 Games Of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |work=[[Game Informer]] |last=Cork |first=Jeff |date=2009-11-16 |accessdate=2013-12-02}}</ref> [[Game Revolution]] categorized the game as "a cross between [[Civilization II]] and [[Warcraft II: Tides of Darkness]]",<ref name="GameRevolution">{{Cite web|url=http://www.gamerevolution.com/oldsite/games/pc/strategy/ageofempires.htm |title=Build an Empire to Surpass Microsoft's|publisher=[[Game Revolution]]|author=Daniel Gies|accessdate=2008-02-24|date=November 1997}}</ref> while [[เกมสปอต]] lamented that it was "a simple combat game rather than a glorious empire-builder", describing it as "Warcraft with a hint of Civilization."<ref name="gamespot">T. Liam McDonald, PC Age of Empires Review, [[เกมสปอต]], October 27, 1997</ref> While [[Computer Gaming World]]{{'}}s Elliott Chin compared the game extensively to WarCraft II, he said that it has "great depth, and when compared to its real-time brethren, it has to be the most sophisticated of the bunch".<ref name=cgw /> GameVortex wanted less of a combat-oriented gameplay, but praised the modes of play, commenting that "the random map generation [...] really keeps the game spiced up."<ref name="gamevortex">Phil Bordelon, Age of Empires at GameVortex</ref> GameSpot decried the level of [[Micromanagement (gameplay)|micromanagement]] necessary to control the game (which was due to absence of production queues and low [[ปัญญาประดิษฐ์|AI]] of the player's units) calling it "a poor idea", which "seriously diminishes AOE's enjoyability."<ref name="gamespot"/> GameVortex echoed this criticism,<ref name="gamevortex"/> while PC Gameworld pointed out the subsequently released [[แพตช์|patches]] improving some of the faulty AI programming.<ref name="pcgameworld">James Holland, Age of Empires at PC Gameworld</ref> Elliott Chin criticized the game's population limit, which he thought to be its "most serious grievance".<ref name=cgw />
While noting the similarities with Warcraft II, PC Gameworld praised the uniqueness of each playable civilization, and noted that the "graphics are extremely detailed and have a hand-painted feel to them. It's rare to see a game this beautiful with such detailed unit movements."<ref name="pcgameworld"/> Game Revolution was impressed by the amount of different units of the game, and noted that the developers "obviously did [their] research here, and the result is a well rounded, historically accurate product (at least for a game)".<ref name=GameRevolution /> The soundscape of the game was also criticized, with GameVortex stating that "the oral clues just aren't enough to let you differentiate just what's going on."<ref name="gamevortex"/> With a view to the future of the game, Game-Revolution emphasized the scenario editor, which "allows you total control in the design of scenarios and campaigns", a "tool at your disposal to create a scenario exactly to your liking."<ref name=GameRevolution />
The game won numerous awards, including [[เกมสปอต]]'s 1997 Game of the Year<ref>{{Cite web|url=http://artho.com/age/AoE_1.html |title=Age of Empires Receives Worldwide Praise |publisher=Artho.com|accessdate=2008-01-19| archiveurl= http://web.archive.org/web/20080201020542/http://artho.com/age/AoE_1.html| archivedate= 1 February 2008 <!--DASHBot-->| deadurl= no}}</ref> and the 1998 [[Academy of Interactive Arts & Sciences|AIAS]] Computer Strategy Game of the Year award.<ref>1st Annual Interactive Achievement Awards at [[Academy of Interactive Arts & Sciences]]</ref>
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--Dtac - Building Knowledge to Thai Society (พูดคุย) 15:11, 26 สิงหาคม 2557 (ICT)
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