['colonist', 'manage', 'battle', 'EmptyParameter', 'EmptyParameter'] ['colonist', 'battle', 'they', 'EmptyParameter', 'EmptyParameter'] ['officer', 'manage', 'battle', 'EmptyParameter', 'EmptyParameter'] ['officer', 'battle', 'they', 'EmptyParameter', 'EmptyParameter'] ['officer', 'lure', 'they', 'trap', 'into']
["Synset('traveler.n.01')", 'succeed-74-1-1', 'battle-36.4-1', 'EmptyParameter', 'EmptyParameter'] ["Synset('traveler.n.01')", 'battle-36.4-1', '<PRP>', 'EmptyParameter', 'EmptyParameter'] ["Synset('sailor.n.01')", 'succeed-74-1-1', 'battle-36.4-1', 'EmptyParameter', 'EmptyParameter'] ["Synset('sailor.n.01')", 'battle-36.4-1', '<PRP>', 'EmptyParameter', 'EmptyParameter'] ["Synset('sailor.n.01')", 'lure-59.3', '<PRP>', "Synset('mechanism.n.05')", 'into']
The colonists and the Enterprise officers manage to successfully battle them and lure them into the trap, setting the field on fire to block their path.
the Synset('traveler.n.01') and the <VESSEL>0 Synset('sailor.n.01') manage to successfully battle <PRP> and lure <PRP> into the trap, setting the Synset('natural_phenomenon.n.01') on Synset('substance.n.01') to block <PRP> Synset('action.n.01').