['officer', 'try', 're-initialize', 'EmptyParameter', 'EmptyParameter'] ['officer', 're-initialize', 'reactor', 'EmptyParameter', 'EmptyParameter'] ['reactor', 'show', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter'] ['they', 'decide', 'help', 'EmptyParameter', 'EmptyParameter'] ['they', 'help', 'themselves', 'Enterprise', 'to']
["Synset('sailor.n.01')", 'try-61.1', 're-initialize', 'EmptyParameter', 'EmptyParameter'] ["Synset('sailor.n.01')", 're-initialize', "Synset('equipment.n.01')", 'EmptyParameter', 'EmptyParameter'] ["Synset('equipment.n.01')", 'transfer_mesg-37.1.1', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter'] ['<PRP>', 'settle-36.1.2', 'help-72.1-1-1', 'EmptyParameter', 'EmptyParameter'] ['<PRP>', 'help-72.1-1-1', '<PRP>', '<VESSEL>0', 'to']
The Militia officers are trying to re-initialize the warp reactor, which shows that they've already decided to help themselves to Enterprise.
the <ORGANIZATION>2 Synset('sailor.n.01') are trying to re-initialize the Synset('cord.n.01') reactor, which shows that they've already decided to help <PRP> to <VESSEL>0.