['they', 'continue', 'fight', 'EmptyParameter', 'EmptyParameter'] ['they', 'fight', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter'] ['he', 'have', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter'] ['they', 'arrest', 'EmptyParameter', 'brig', 'in'] ['they', 'hold', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter'] ['they', 'tear', 'other', 'piece', 'to']
['<PRP>', 'continue-55.3', 'battle-36.4', 'EmptyParameter', 'EmptyParameter'] ['<PRP>', 'battle-36.4', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter'] ['<PRP>', 'own-100', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter'] ['<PRP>', 'prosecute-33.2', 'EmptyParameter', "Synset('vessel.n.02')", 'in'] ['<PRP>', 'conjecture-29.5', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter'] ['<PRP>', 'split-23.2', "Synset('other.a.01')", "Synset('equipment.n.01')", 'to']
If they continue to fight, he'll have them arrested and held in the brig where they can both tear each other to pieces themselves.
if <PRP> continue to fight, he'll have <PRP> arrested and held in the Synset('vessel.n.02') where <PRP> can Synset('physical_entity.n.01') tear each Synset('other.a.01') to Synset('equipment.n.01') <PRP>.