['assailant', 'appear', 'EmptyParameter', 'she', 'behind'] ['assailant', 'knock', 'she', 'ground', 'to']
["Synset('bad_person.n.01')", 'appear-48.1.1', 'EmptyParameter', '<PRP>', 'behind'] ["Synset('bad_person.n.01')", 'sound_emission-43.2', '<PRP>', "Synset('instrumentality.n.03')", 'to']
Another hooded assailant appears behind her and knocks her to the ground.
another hooded Synset('bad_person.n.01') appears behind <PRP> and knocks <PRP> to the Synset('instrumentality.n.03').