['Dessel', 'force', 'leave', 'EmptyParameter', 'EmptyParameter'] ['Dessel', 'leave', 'Apatros', 'EmptyParameter', 'EmptyParameter'] ['Dessel', 'win', 'EmptyParameter', 'help', 'with']
['<PERSON>2', 'urge-58.1', 'leave-51.2-1', 'EmptyParameter', 'EmptyParameter'] ['<PERSON>2', 'leave-51.2-1', '<LOCATION>0', 'EmptyParameter', 'EmptyParameter'] ['<PERSON>2', 'succeed-74-2', 'EmptyParameter', "Synset('person.n.01')", 'with']
Shortly after, Dessel is forced to leave Apatros after killing a Republic naval officer in a fight over a sabacc game, which Dessel had won with the help of precognitive Force powers.
shortly after, <PERSON>2 is forced to leave <LOCATION>0 after killing a <ORGANIZATION>1 Synset('naval.a.01') Synset('sailor.n.01') in a Synset('group_action.n.01') over a <LOCATION>1 game, which <PERSON>2 had won with the Synset('person.n.01') of precognitive Synset('out.n.01') Synset('notation.n.01').