['this', 'make', 'decapitate', 'EmptyParameter', 'EmptyParameter'] ['it', 'decapitate', 'leadership', 'EmptyParameter', 'EmptyParameter'] ['force', 'decapitate', 'leadership', 'EmptyParameter', 'EmptyParameter']
['this', 'build-26.1', 'poison-42.2', 'EmptyParameter', 'EmptyParameter'] ['<PRP>', 'poison-42.2', "Synset('cognition.n.01')", 'EmptyParameter', 'EmptyParameter'] ["Synset('out.n.01')", 'poison-42.2', "Synset('cognition.n.01')", 'EmptyParameter', 'EmptyParameter']
This made it easy for an enemy force to decapitate the leadership.
this made <PRP> Synset('easy.a.03') for an Synset('unit.n.03') Synset('out.n.01') to decapitate the Synset('cognition.n.01').