['distortion', 'pass', 'EmptyParameter', 'desk', 'through'] ['distortion', 'knock', 'cup', 'air', 'into'] ['distortion', 'leave', 'hang', 'EmptyParameter', 'EmptyParameter'] ['contents', 'hang', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter']
["Synset('physical_phenomenon.n.01')", 'escape-51.1', 'EmptyParameter', "Synset('furniture.n.01')", 'through'] ["Synset('physical_phenomenon.n.01')", 'hit-18.1', "Synset('award.n.02')", "Synset('fluid.n.02')", 'into'] ["Synset('physical_phenomenon.n.01')", 'leave-51.2-1', 'spatial_configuration-47.6', 'EmptyParameter', 'EmptyParameter'] ["Synset('database.n.01')", 'poison-42.2', 'EmptyParameter', 'EmptyParameter', 'EmptyParameter']
Back in the ready room, a distortion passes through Archer's desk, knocking the cup into the air, and leaving the contents hanging there as well.
back in the <LOCATION>0 room, a Synset('physical_phenomenon.n.01') passes through Archer's desk, knocking the Synset('award.n.02') into the air, and leaving the Synset('database.n.01') hanging there as well.