['Bane', 'manage', 'overpower', 'EmptyParameter', 'EmptyParameter'] ['Bane', 'overpower', 'ability', 'EmptyParameter', 'EmptyParameter'] ['Bane', 'overpower', 'tap', 'EmptyParameter', 'EmptyParameter'] ['Bane', 'avoid', 'stab', 'EmptyParameter', 'EmptyParameter']
['<PERSON>3', 'cope-83', 'overpower', 'EmptyParameter', 'EmptyParameter'] ['<PERSON>3', 'overpower', "Synset('psychological_feature.n.01')", 'EmptyParameter', 'EmptyParameter'] ['<PERSON>3', 'overpower', "Synset('work.n.01')", 'EmptyParameter', 'EmptyParameter'] ['<PERSON>3', 'avoid-52', "Synset('stroke.n.12')", 'EmptyParameter', 'EmptyParameter']
Bane finally manages to overpower the Huntress' ability and taps into the Force, shredding his restraints and avoiding the diving stabs of the Huntress, only getting cut on the arm.
<PERSON>3 finally manages to overpower <MISC>3 Huntress' Synset('psychological_feature.n.01') and Synset('work.n.01') into <MISC>3 Force, shredding <PRP> Synset('activity.n.01') and avoiding <MISC>3 Synset('contest.n.01') Synset('stroke.n.12') of <MISC>3 Huntress, only getting cut on <MISC>3 Synset('extremity.n.01').