Sylxis Jynn

Shield, Chill Touch, Aid, Bane, Cure Wounds, Toll the Dead, Prayer of Healing, Guidance, Spare the Dying

Flexible Casting (Create Spell Slot), Metamagic - Distant Spell, Favored by the Gods, Metamagic - Twinned Spell, Sorcery Points, Fey Step (Winter), Fey Step, Flexible Casting (Create Sorcery Points)

Caterina 'Stormie' Kelythendri

Faerie Fire, Prestidigitation, Disguise Self, Aid, Bane, Cure Wounds, Hold Person, Vicious Mockery

Song of Rest, Cutting Words, Bardic Inspiration

Caterina leads two lives in one as she harbors a dark secret from her own family. When she is with her family and other adventuring parties, Caterina ties up her red hair down her shoulder as she wears a silver circlet around her head. When she is addressing her dark secret, she is known as "Stormie," and wears her hair totally down while wearing a rose flower crown over her head. Her deep blue eyes, height (5'6), and makeup remain the same.

**Age:** 44

Shield, Prestidigitation, Fireball, Mage Armor, Magic Missile, Greater Invisibility, Mage Hand, Fire Bolt, Light, Ice Storm, Misty Step, Counterspell, Fly, Cone of Cold, Detect Magic, Suggestion

Sylxis Jynn casts Chill Touch!
Sylxis Jynn gained Chilling Touch.
Sylxis Jynn attacked MA1 and hit.
MA1 took 5 damage.
MA1 gained Chill Touch.


Aratak

Magic Missile, Spirit Guardians, Light, Web, Slow, Guidance, Armor of Agathys, Raulothim's Psychic Lance, Eldritch Blast, Mind Sliver, Booming Blade, Shield, Aid, Spiritual Weapon, Counterspell, Polymorph, Absorb Elements, Gift of Alacrity, Thaumaturgy, Bless, Wrathful Smite, Misty Step, Green-Flame Blade

Hexblade's Curse (Heal), Metamagic - Quickened Spell, Flexible Casting (Create Spell Slot), Fey Touched: Misty Step, Favored by the Gods, Agonizing Blast, Sorcery Points, Hexblade's Curse, Metamagic - Subtle Spell, Hex Warrior, Flexible Casting (Create Sorcery Points), Magical Guidance, Empowered Healing

Riena

Javelin, Bop, Unarmed Strike, Fighting Style: Unarmed Fighting (armed), Improvised Weapon

Maneuvers: Trip Attack, Maneuvers: Riposte, Tavern Brawler Grapple, Fighting Style: Unarmed Fighting (Grapple), Second Wind, Maneuvers: Ambush, Bear Rage, Extra Attack, Maneuvers: Disarming Attack, Rage, Superiority Dice, Maneuvers: Menacing Attack, Fighting Style: Unarmed Fighting (armed), Know Your Enemy, Action Surge

A burly 5'11 lady with with short ginger hair tied up in a bun by what looks like a patch of flowrs. She has brown eyes, her hands in her pockets and her gaze shifting around. She wears suspenders with a white polo underneath

Mick "Ram" Gordon

Crystal Greatsword, Longbow, Maul, +1, Ran Sidearm, Unarmed Strike

Intimidating Presence, Relentless Rage, Instinctive Pounce, Chef: Special Food, Rage, Frenzy Rage, Chef: Feed Treats

Drukul

Bite, Claw, Tail, Frightful Presence, Lightning Breath, Legendary Action: Wing Attack, Lair Action: Ceiling Collapse, Lair Action: Swirling Sands, Lair Action: Lightning Arcs

Loerthial the HordeSlayer

Dagger, Dagger of Venom, Dart, Greatsword, Handaxe, Longbow, Mace of Terror, Moon-Touched, Rapier, Rapier, Scimitar, Shortsword, Sling, Warhammer, 2-Handed Warhammer, Unarmed Strike

Shield Master Shove, Second Wind, Cunning Action, Heavy Armor Master, Uncanny Dodge, Shield Master Evasion, Extra Attack, Sneak Attack, Mask of the Wild, Action Surge

A hallow gold and dark forest green armored individual stands quietly, roughly 5'9". The celestial plate seems to shift in the light, when at ease gleaming, while darkening when hidden as if the armor reacts to intent. Not a trace of the one inside can be seen, save for two glowing red points inside the near fully closed helm, any other features buried in darkness.

Tarin Dumont

Greatbow +1, Handaxe, Handaxe2, JavL1, JavL2, JavL3, JavL4, JavL5, JavL6, Javelin, Moon-Touched Sword, Scimitar, Nimh (crystal scimitar), Rat (+3 shortsword), Sun-Touched, Rapier, Unlin Aldre’s morning ritual, Warhammer of Warning, 2-Handed Warhammer of Warning, Unarmed Strike

Daylight, Conjure Elemental, Dimension Door, Light, Scorching Ray

Maneuvers: Trip Attack, Maneuvers: Riposte, Indomitable, Second Wind, Maneuvers: Ambush, Heavy Armor Master, Extra Attack, Maneuvers: Parry, Maneuvers: Menacing Attack, Superiority Dice, Maneuvers: Commanding Presence, Maneuvers: Tactical Assessment, Sentinel Attack, Know Your Enemy, Action Surge

A six foot tall human with deep, golden-brown eyes, Tarin is quick with a smile and bristling with weapons.

Rusalka

Faerie Fire, Arms of Hadar, Sending, Mage Hand, Detect Thoughts, Light, Animate Objects, Sickening Radiance, Hold Monster, Prestidigitation, Armor of Agathys, Telekinesis, Wither and Bloom, Hex, Calm Emotions, Dispel Magic, Rary's Telepathic Bond, Druidcraft, Eldritch Blast, Disintegrate, Mind Sliver, Shield, Fireball, Enlarge/Reduce, Minor Illusion, Counterspell, Polymorph, Absorb Elements, Gift of Alacrity, Summon Aberration, Evard's Black Tentacles, Mold Earth, Banishment, Misty Step, Hunger of Hadar, Mending, Dissonant Whispers, Toll the Dead

Metamagic - Quickened Spell, Form of Dread: Fear, Telepathic Speech, Flexible Casting (Create Spell Slot), Form of Dread, Fairy Magic: Enlarge/Reduce, Fey Touched: Misty Step, Fairy Magic: Faerie Fire, Metamagic - Heightened Spell, Metamagic - Twinned Spell, Agonizing Blast, Sorcery Points, Psionic Sorcery, Metamagic - Subtle Spell, Metamagic - Careful Spell, Flexible Casting (Create Sorcery Points), Magical Guidance

Rusalka has been described to be lovely a doll; from her facial features to her demure countenance, an impression reinforced by her 4'0" height, sylphlike and dainty appearance. Her skin is pale like snow. Large, limpid eyes of odd colors that hint not a single thought in her head; her right eye turquoise and her left garnet red. Silk lengthy hair of white tied in two large bundles goes down and reaching her feet, turning into feathery wings at the end. And rather donning anything colorful, Rusalka prefers dresses of white, or similar shades, above else.

Jaguar

Crystal Greatsword, Giant Slayer Greataxe, Greataxe, +1, Javelin, Javelin of Lightning, Javelin of Lightning2, Javelin of Lightning3, Javelin of Lightning4, Javelin of Lightning5, Sunforger, 2-Handed Sunforger, Unarmed Strike

Dimension Door, Mage Hand, Blindness/Deafness, Enhance Ability, Ceremony, Guidance, Sanctuary, Sacred Flame, Guiding Bolt, Magic Weapon, Spare the Dying, Protection from Poison, Spiritual Weapon, Shield of Faith, Speak with Animals, Bless, Divine Favor, Cure Wounds, Toll the Dead

Channel Divinity: Turn Undead, Channel Divinity: Guided Strike (War Domain), War Priest, Telekinetic - Shove, Bear Rage, Rage, Stone's Endurance, Channel Divinity

Crusader

Handaxe, Handaxe2, Kan , 2-Handed Kan , Katana, +2, 2-Handed Katana, +2, Longsword, +1, 2-Handed Longsword, +1, Sun, 2-Handed Sun, reaper, Unarmed Strike

Psionic Power: Telekinetic Movement, Psionic Power: Psionic Energy, Second Wind, Psionic Power: Protective Field, Psionic Power: Psionic Strike, Telekinetic Adept: Telekinetic Thrust (Prone), Guarded Mind, Extra Attack, Psionic Power: Recovery, Telekinetic Adept: Psi-Powered Leap, Indomitable, Action Surge, Telekinetic Adept: Telekinetic Thrust (Move)

!a greatbow -t Drukul -d 2d6[fire] -rr 3

Tarin Dumont attacks with a Greatbow +1!
Tarin Dumont attacked Drukul and hit.
Drukul took 23 damage.
Tarin Dumont attacked Drukul and hit.
Drukul took 26 damage.
Tarin Dumont attacked Drukul and crit!
Drukul took 36 damage.

Jaguar

Dimension Door, Mage Hand, Blindness/Deafness, Enhance Ability, Ceremony, Guidance, Sanctuary, Sacred Flame, Guiding Bolt, Magic Weapon, Spare the Dying, Fireball, Protection from Poison, Spiritual Weapon, Shield of Faith, Speak with Animals, Bless, Divine Favor, Cure Wounds, Toll the Dead

Yumo: Player 2 (11): !a greatbow -t Ettian -d 2d6[fire] -rr 3


Aratak casts Magic Missile!
Drukul took 7 damage.
Drukul took 7 damage.
Drukul took 7 damage.
Drukul took 7 damage.
Drukul took 7 damage.

Player 7: !cast Magic Missile -l 3 -i -rr 5 -d 4 - t Drukul


(Is drukul within 120 feet
*Would lob a javelin toward Drukul*

Riena attacks with a Javelin!
Riena attacked Drukul and hit.
Drukul took 12 damage.

Bones| Player 0 (10) No.55 (7): (Is drukul within 120 feet

Bones| Player 0 (10) No.55 (7): *Would lob a javelin toward Drukul*


Jaguar attacks with a Crystal Greatsword!
Jaguar attacked Drukul and crit!
Drukul took 36 damage.

Player 9: !a crystal adv -t drakul  -d 2 -d 1d4


Aratak casts Armor of Agathys!
Aratak gained Armor of Agathys.
Aratak gained 15 temp HP.

Aratak

Armor of Agathys, Whip of Warning, Unarmed Strike

Bless, Blessed, Hexblade's Curse, Armor of Agathys


Rusalka

Blessed, Form of Dread, Enlarge/Reduce, Mind Splinter

Jaguar casts Guiding Bolt!
Jaguar gained Guiding Shot.
Jaguar attacked Drukul and hit.
Drukul took 19 damage.
Drukul gained Guiding Bolt.

Drukul

Hexblade's Cursed, Prone, Mind Sliver, Guiding Bolt

Player 7: "Stand tall! You can do this!"


Emyr Twryf Lliant

Club, Club, +1, Moon Sickle, +1, Unarmed Strike, Keoghtom's Ointment

Arms of Hadar, Fireball, Conjure Elemental, Protection from Evil and Good, Alarm, Hex, Magic Stone, Charm Person, Beast Sense, Minor Illusion, Misty Step, Shillelagh, Pass without Trace, Zephyr Strike, Absorb Elements, Eldritch Blast, Speak with Animals, Hunter's Mark

Beguiling Twist (Charm), Primal Awareness: Beast Sense, Shapechange, Agonizing Blast, Primal Awareness: Speak with Animals, Fey Presence (Fear), Beguiling Twist (Fear), Dreadful Strikes, Fey Presence (Charm)

__**Varies. | weight | Changeling | Ranger (Fey Wanderer)**__
> *Red. Green. Purple. This particular changeling's physical appearance as well as his many clothes shift near-daily; an arrogant and boastful individual, they're nothing if not proud of keeping on top of their grooming and maintaining their looks. The way they hold themself is one that resembles someone well-trained in etiquette.*
**Personality Traits**
◊ No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
◊ I take great pains to always look my best and follow the latest fashions.
◊ I think myself far greater than anyone in the world.
**Ideals**
◊ Hedonism. What's wrong with being indulgent in my desires?
**Bonds**
◊ My family are eager to get rid of me as the next in line for the inheritance.
**Flaws**
◊ By my words and actions, I often bring shame to my family.
◊ I have an insatiable desire for carnal pleasures.
◊ My appetite for gambling is unhealthy.
**Alignment**
CE

Elysium uses Aura of Protection!
Primrose gained Aura of Protection.

Primrose

Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection

Etri Feiro

Flame Tongue Longsword, 2-Handed Flame Tongue Longsword, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Javelin, +1, Unarmed Strike, Keoghtom's Ointment

Find Steed, Magic Missile, Protection from Evil and Good, Thunderous Smite, Protection from Energy, Zone of Truth, Aid, Aura of Vitality, Misty Step, Bane, Haste, Shield of Faith, Revivify, Blinding Smite, Bless, Hold Person, Hunter's Mark

Divine Sense, Shield Master Shove, Lay on Hands, Shield Master Evasion, Lay on Hands (Cleanse), Extra Attack, Improved Divine Smite, Channel Divinity: Abjure Enemy, Channel Divinity: Vow of Enmity, Divine Smite, Aura of Protection, Relentless Avenger, Channel Divinity

__**5'11 | 165 lb. | Half-Elf | Paladin (Oath of Vengeance)**__
> For a warrior and traveller his features are surprisingly soft. Slim for a figther but still visibly fit. His hair always messy to cover his peculiarly pointy ears for a half elf. Yet his equipment is always kept tidy and youthful face always has a warm smile.
**Personality Traits**
There is no such thing as good and evil only right or wrong. However I wish I could do more.
Is always respectful as long as he deems you worthy of it.
**Ideals**
Generosity. My talents were given to me so that I could use them to aid good hearted people.
**Bonds**
I fight for those who cannot fight for themselves in pursuit of good.
**Flaws**
My hatred of my enemies is blind and unreasoning. Evil cannot be undone and must be rectified.
**Alignment**
CG

Player 1: "...You might want to have a drink. Or several, darling." *Genuine concern? Wowie.*


Elysium

Magic Missile, Mage Hand, Shatter, Fear, Light, Bane, Suggestion, Hold Person, Conjure Elemental, Gust of Wind, Hex, Prayer of Healing, Eldritch Blast, Message, Mind Sliver, Shield, Animal Friendship, Aid, Counterspell, Shield of Faith, Warding Bond, Speak with Animals, Bless, Daylight, Divine Favor, Hypnotic Pattern, Wrathful Smite, Misty Step, Hunger of Hadar, Sunbeam, Cure Wounds, Comprehend Languages, Hunter's Mark

Inspiring Leader, Eldritch Smite, Lay on Hands, Blessing of the Raven Queen, Lay on Hands (Cleanse), Extra Attack, Tomb of Levistus, Hexblade's Curse, Accursed Specter, Hex Warrior, Channel Divinity, Blessing of the Raven Queen (Resistance), Eldritch Smite (Prone), Harness Divine Power, Channel Divinity: Abjure Enemy, Channel Divinity: Vow of Enmity, Divine Sense, Create Pact Weapon, Divine Smite, Aura of Protection, Hexblade's Curse (Heal)

__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__
> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he’d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that’d just completed their coming of age ceremony. Of particular note is the lack of eyepatch – his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.
> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He’d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.
> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.
**Personality Traits**
I express affection or contempt in ways that are unfamiliar to others.
I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.
**Ideals**
Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)
**Bonds**
My freedom is my most precious possession. I’ll never let anyone take it from me again.
**Flaws**
When I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice
**Alignment**
TN

!cast aid -l 3 -i -t Emyr -t Ely -t Etri

Elysium casts Aid!
Emyr Twryf Lliant gained Aid.
Emyr Twryf Lliant healed for -10 health.
Elysium gained Aid.
Elysium healed for -10 health.
Etri Feiro gained Aid.
Etri Feiro healed for -10 health.

Hunter's Mark, Shift Hunter's Mark, Duskcrusher, 2-Handed Duskcrusher, Javelin, Javelin of Lightning, Unarmed Strike, Keoghtom's Ointment, Nirvana, Valhalla

Player 3: "N-n-no, definitely only going to m-make it worse. Something about this place, I don't k-now. Let's just move on."
*Definitely not keen on showing any vulnerability in front of a stranger, despite how bad he was at hiding it.*


Emyr Twryf Lliant

Shillelagh, Club, Club, +1, Moon Sickle, +1, Unarmed Strike, Keoghtom's Ointment

Mount

Hunter's Mark (Elysium), Shift Hunter's Mark (Elysium), Duskcrusher (Elysium), 2-Handed Duskcrusher (Elysium), Javelin (Elysium), Javelin of Lightning (Elysium), Unarmed Strike (Elysium), Keoghtom's Ointment (Elysium), Nirvana (Elysium), Valhalla (Elysium), Hooves (Primrose), Trampling Charge (Primrose)

!a val eadv -d 1d6 -f "Hunter’s Mark | When you hit a marked creature with a weapon attack you can deal an extra 1d6 damage to the target." -t DA5

Elysium attacks with a Valhalla!
Elysium attacked DA5 and crit!
DA5 took 31 damage.

*Schmoving on to , this time cracking a few kinder jokes. Not really going to bother rolling deception because you know the drill but for lack of a better word, he takes on a more refreshing attitude.*


Urasim

Amaratine Scimitar (Scimitar, +3), Crystal Scimitar, Flame Tongue Scimitar, Longbow, OffScim, OffShortsword, Offhand Frost Brand Scimitar, Quarterstaff, 2-Handed Quarterstaff, Scimitar, Shortsword, Sling, Staff of Power, 2-Handed Staff of Power, Unarmed Strike, Dynamite, Eat Memories, Pseudopod

Dimension Door, Fear, Suggestion, Hold Monster, True Seeing, Tasha's Otherworldly Guise, Chill Touch, Antimagic Field, Spirit Shroud, Gentle Repose, Feather Fall, Raulothim's Psychic Lance, Dispel Magic, Reverse Gravity, Disintegrate, Blade Ward, Mind Sliver, Booming Blade, Shield, Fireball, Animal Friendship, Greater Invisibility, Foresight, Counterspell, Poison Spray, Absorb Elements, Speak with Animals, Mind Blank, Fire Bolt, Haste, Misty Step, Forcecage

Cantrip Formulas, Arcane Recovery, Innate Spellcasting: Suggestion, Song of Defense, Luck, Bladesong

Nexus

Club of Warning, Dancing Greatsword, Nodachi, Piercer, Slasher, 2-Handed Slasher, Unarmed Strike, Destructive form, Doom Slayer

Divine Favor, Find Steed, Dimension Door, Spirit Shroud, Mind Blank, Spellsteal, Beast Sense, Aid, Banishment, Remove Curse, Ceremony, Cure Wounds, Dispel Magic, Revivify, Speak with Animals, Bless

Harness Divine Power, Judgement, Fanged Bite, Divine Sense, Cleansing Touch, Heal, Bear Rage, Extra Attack, Improved Divine Smite, Heal (Cleanse), Rage, Aura of Protection, Vampiric Bite (Bonus), Channel Divinity, Vampiric Bite (Heal)

Heidiklum

Bite, Claw, Cold Breath, Paralyzing Breath

Rin Vincenzo

Cresant moon, 2-Handed Cresant moon, Greatbow +1, Nepenthe, 2-Handed Nepenthe, Unarmed Strike, Nepenthe Magic Spell Resistance

Destructive Wave, Dimension Door, Aura of Vitality, Bane, Guidance, Hold Monster, Hold Person, Find Steed, Crusader's Mantle, Spirit Shroud, Remove Curse, Dispel Magic, Protection from Energy, Aid, Forcecage, Shield of Faith, Scrying, Bless, Daylight, Protection from Evil and Good, Haste, Banishment, Misty Step, Heroism, Toll the Dead, Holy Weapon, Hunter's Mark

Divine Sense, Cleansing Touch, Soul of Vengeance, Lay on Hands, Lay on Hands (Cleanse), Extra Attack, Improved Divine Smite, Channel Divinity: Abjure Enemy, Channel Divinity: Vow of Enmity, Divine Smite, Sentinel Attack, Relentless Avenger, Aura of Protection, Channel Divinity

Raya

Chromatic Orb, Sending, Dimension Door, Lightning Bolt, Guidance, Sanctuary, Hold Monster, Power Up, Prestidigitation, Chill Touch, Sacred Flame, Guiding Bolt, Tidal Wave, Freedom of the Waves, Dancing Lights, Raulothim's Psychic Lance, Dispel Magic, Rary's Telepathic Bond, Crown of Stars, Disintegrate, Mind Sliver, Lightning Lure, Create Bonfire, Shield, Fireball, Fog Cloud, Legend Lore, Counterspell, Shield of Faith, Absorb Elements, Bless, Fizban's Platinum Shield, Fire Bolt, Thunderwave, Misty Step, Mending, Heroism, Rime's Binding Ice

Storm Guide, Flexible Casting (Create Sorcery Points), Tempestuous Magic, Wrath of the Storm (Lightning), Sorcery Points, Heart of the Storm (Thunder), Heart of the Storm (Lightning), Channel Divinity, Harness Divine Power, Channel Divinity: Turn Undead, Flexible Casting (Create Spell Slot), Fey Touched: Misty Step, Storm's Fury, Channel Divinity: Destructive Wrath, Magical Guidance, Metamagic - Extended Spell, Wrath of the Storm (Thunder), Metamagic - Quickened Spell, Metamagic - Transmuted Spell, Metamagic - Twinned Spell, Metamagic - Subtle Spell

Orizon

Javelin of Lightning, Katana, +3, 2-Handed Katana, +3, Net, +3, Trident of Justice!, Whoopin' Stick, 2-Handed Whoopin' Stick, Whoopin' Stick (No Force Damage), 2-Handed Whoopin' Stick (No Force Damage), Unarmed Strike, Arcane Strike, Polearm Master - Opportunity Attack

True Strike, Globe of Invulnerability, Locate Object, Magic Missile, Dimension Door, Flame Blade, Light, Lightning Bolt, Command, Ceremony, Magic Circle, Wall of Force, Vortex Warp, Teleport, Death Ward, Sanctuary, Hold Monster, True Seeing, Prestidigitation, Shape Water, Lesser Restoration, Spirit Shroud, Gentle Repose, Steel Wind Strike, Raulothim's Psychic Lance, Cone of Cold, Dispel Magic, Hellish Rebuke, Control Flames, Disintegrate, Blade Ward, Mind Sliver, Booming Blade, Shield, Fireball, Aid, Ray of Enfeeblement, Minor Illusion, Counterspell, Warding Bond, Absorb Elements, Find Familiar, Daylight, Blink, Protection from Evil and Good, Fire Shield, Fire Bolt, Zone of Truth, Mold Earth, Misty Step, Purify Food and Drink, Mirror Image, Mending, Cure Wounds, Levitate, Shadow of Moil, Comprehend Languages, Green-Flame Blade

Polearm Master - Bonus Attack, Metamagic - Empowered Spell, Lay on Hands, Lay on Hands (Cleanse), Extra Attack, Polearm Master - Opportunity Attack, Flexible Casting (Create Sorcery Points), Arcane Strike, Sorcery Points, War Caster, Channel Divinity, Harness Divine Power, Channel Divinity: Turn the Unholy, Flexible Casting (Create Spell Slot), Magical Guidance, Metamagic - Quickened Spell, Divine Sense, Divine Smite, Metamagic - Subtle Spell, Aura of Protection, Channel Divinity: Sacred Weapon

Orizon casts Aid!
Heidiklum gained Aid.
Heidiklum healed for -35 health.
Orizon gained Aid.
Orizon healed for -35 health.
Raya gained Aid.
Raya healed for -35 health.

oobuu

Bite, Claw, Tail, Frightful Presence, Lightning Breath, Legendary Action: Wing Attack, Lair Action: Ceiling Collapse, Lair Action: Swirling Sands, Lair Action: Lightning Arcs

Player 5: !cast aid -l 8 -t Heidi -t orizon -t raya -l 8


Longsword (1H), Longsword (2H), Longbow, Undead Fortitude

!cast death -t rin -t nexus -t ray -t ori -t ura  -i

Rin Vincenzo casts Death Ward!
Rin Vincenzo gained Death Ward.
Nexus gained Death Ward.
Raya gained Death Ward.
Orizon gained Death Ward.
Urasim gained Death Ward.

Player 4: !cast death -t rin -t urasim -t shiro -t ray -t or -t nex -i


Shiro Usagi

Faerie Fire, Chromatic Orb, Shocking Grasp, Magic Missile, Dimension Door, Mage Hand, Lightning Bolt, Slow, Guidance, Sanctuary, Hold Monster, Tasha's Otherworldly Guise, Prestidigitation, Wither and Bloom, Raulothim's Psychic Lance, Disintegrate, Spare the Dying, Shield, Temporal Shunt, Counterspell, Gift of Alacrity, Absorb Elements, Sapping Sting, Vampiric Touch, Alarm, Dragon's Breath, Fire Bolt, Misty Step, Tasha's Caustic Brew, Cure Wounds

Cantrip Formulas, Chronal Shift, Knowledge from a Past Life, Arcane Recovery, Infuse Item, Arcane Abeyance, Momentary Stasis, Magical Tinkering

Urasim

Foresight, Death Ward, Magical resistance

Rin Vincenzo

Holy Weapon, Holy Weapon Burst, Cresant moon, 2-Handed Cresant moon, Greatbow +1, Nepenthe, 2-Handed Nepenthe, Unarmed Strike, Nepenthe Magic Spell Resistance

Death Ward, Holy Weapon, Blessed Weapon, Sanctifying Weapon, Magical resistance

Shiro Usagi casts Death Ward!
Shiro Usagi gained Death Ward.

Player 9: oh I didn't get the ping hehe I wil join now


Death Ward, Holy Weapon, Blessed Weapon, Sanctifying Weapon, Magical resistance, Enlarged/Reduced

Urasim uses Bladesong!
Urasim gained Bladesong.

Urasim

Foresight, Death Ward, Magical resistance, Bladesong

Player 6: The posy is at 30ft, 10ft apart and he big thing is 20 behind them.


Foresight, Death Ward, Magical resistance, Bladesong, Reverse Gravity

Urasim attacks with an Unarmed Strike!
Urasim attacked posy1 and hit.
posy1 took 17 damage.
Urasim attacked posy2 and hit.
posy2 took 24 damage.
Urasim attacked posy3 and hit.
posy3 took 19 damage.
Urasim attacked posy4 and hit.
posy4 took 22 damage.
Urasim attacked posy5 and hit.
posy5 took 24 damage.

“The area is reverse gravity so watch out”


Heidiklum unleashes their Paralyzing Breath!
posy1 rolled a Constitution save and succeeded.

posy2 rolled a Constitution save and succeeded.

posy3 rolled a Constitution save but failed.
posy3 gained Paralyzed.
posy4 rolled a Constitution save and succeeded.

posy5 rolled a Constitution save but failed.
posy5 gained Paralyzed.

Player 3: “The area is reverse gravity so watch out”

Player 5: *flies up to the ones stuck on the ceiling*


Heidiklum

Death Ward, Aid, Aura of Protection, Animated Shield

Rin Vincenzo attacks with a Nepenthe!
Rin Vincenzo attacked posy1 but missed.

Rin Vincenzo attacked posy1 and hit.
posy1 took 49 damage.

Player 4: !a ne -t 1 -d 2d8[radiant] -d 1d8[radiant] -rr 2


oobuu unleashes their Lightning Breath!
Urasim rolled a Dexterity save but failed.
Urasim took 64 damage.
Raya rolled a Dexterity save and succeeded.
Raya took 16 damage.
Dalila rolled a Dexterity save but failed.
Dalila took 64 damage.

Player 6: Takes a deep breath and fires off a ray of something something


Shiro Usagi

Death Ward, Enlarge/Reduce, Psychic Lance

Orizon

Aid, Death Ward, Magical resistance, Sacred Weapon, SWBonus

Urasim casts Chill Touch!
Urasim gained Chilling Touch.
Urasim attacked oobuu but missed.

Urasim attacked oobuu and hit.
oobuu took 9 damage.
oobuu gained Chill Touch.

Urasim

Foresight, Death Ward, Magical resistance, Bladesong, Reverse Gravity, Chilling Touch


Oobuu is in melee with Raya
End reverse gravity to drop the zombies

Nexus attacks with an Unarmed Strike!
Nexus attacked posy2 and hit.
posy2 took 31 damage.
Nexus attacked posy3 and hit.
posy3 took 30 damage.
Nexus attacked posy4 and hit.
posy4 took 36 damage.
Nexus attacked posy5 and hit.
posy5 took 36 damage.

Player 6: Oobuu is in melee with Player 15

Player 3: End reverse gravity to drop the zombies


Urasim attacks with a Pseudopod!
Urasim attacked oobuu and hit.
oobuu took 12 damage.
Urasim attacked oobuu but missed.


!i a claw -t uu -rr 2 -d 1 -b 1 -d 1d6[force]

Heidiklum attacks with a Claw!
Heidiklum attacked oobuu and hit.
oobuu took 18 damage.
Heidiklum attacked oobuu but missed.

Player 5: BA activates eldritch claw tattoo


At the end of Raya's turn Oobuu takes a legendary action.

Shiro Usagi

Death Ward, Enlarge/Reduce, Psychic Lance, Frightened

Heidiklum

Death Ward, Aid, Aura of Protection, Animated Shield, Insignia of Claws, Magical resistance

Raya casts Raulothim's Psychic Lance!
Raya gained Psychic Lance.
oobuu rolled a Intelligence save but failed.
oobuu took 32 damage.
oobuu gained Incapacitated.

Raya

Aid, Death Ward, Magical resistance, Psychic Lance

oobuu

Chill Touch, Vow of Enmity, Incapacitated

Player 6: At the end of Player 15's turn Oobuu takes a legendary action.

Player 7: Player 15 uses her movement to get on Heidi


Shiro Usagi

Death Ward, Enlarge/Reduce, Frightened, Psychic Lance

Raya

Aid, Death Ward, Magical resistance, Psychic Lance, Mind Splinter, Aura of Protection

Orizon

Spirit Shroud, Javelin of Lightning, Katana, +3, 2-Handed Katana, +3, Net, +3, Trident of Justice!, Whoopin' Stick, 2-Handed Whoopin' Stick, Whoopin' Stick (No Force Damage), 2-Handed Whoopin' Stick (No Force Damage), Unarmed Strike, Arcane Strike, Polearm Master - Opportunity Attack

Aid, Death Ward, Magical resistance, Sacred Weapon, SWBonus, Spirit Shroud, Shroud

Urasim

Foresight, Death Ward, Magical resistance, Bladesong, Hold Monster


Heidiklum

Death Ward, Aid, Animated Shield, Insignia of Claws, Magical resistance

Raya

Aid, Death Ward, Magical resistance, Psychic Lance, Mind Splinter

Rin Vincenzo

Death Ward, Holy Weapon, Blessed Weapon, Sanctifying Weapon, Magical resistance, Enlarged/Reduced

!a ne -t oo -d 2d8[radiant] -d 1d8[radiant] -d 5 -b -3 adv

Rin Vincenzo attacks with a Nepenthe!
Rin Vincenzo attacked oobuu and hit.
oobuu took 50 damage.

Player 4: !a c -t oo -d 2d8[radiant] -d 1d8[radiant] -d 5 -b -3 adv


At the end of Raya's turn Oobuu takes a legendary action

Raya

Aid, Death Ward, Magical resistance, Mind Splinter

Raya casts Disintegrate!
oobuu rolled a Dexterity save but failed.
oobuu took 97 damage.

Player 6: At the end of Player 15's turn Oobuu takes a legendary action


Harpoon Arm, Sorrowful Embrace, Psychic Leech

Primrose

Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection

Emyr Twryf Lliant casts Hex!
Emyr Twryf Lliant gained Hexing.
TL1 gained Hexed.

Emyr Twryf Lliant

Hex, Shift Hex, Club, Club, +1, Moon Sickle, +1, Unarmed Strike, Keoghtom's Ointment

Player 3: "Mh, yeah, no, you really aren't worth my time. Do me a favour and be an eyesore away from me, hm?"


TL1 attacks with a Psychic Leech!
Etri Feiro rolled a Wisdom save and succeeded.

Player 3: *You're laughing. He's there, on the floor, crying because three people decided to ruin his already awful day and you're LAUGHING.*


!cast eld -t tl1 -rr 2 -d 5 -f "Agonizing Blast|Adds Damage equal to your Charisma Modifier to your Eldritch Blasts" -d "1d6[necrotic]" -f "Hex|You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature."

Emyr Twryf Lliant casts Eldritch Blast!
Emyr Twryf Lliant attacked TL1 and hit.
TL1 took 11 damage.
Emyr Twryf Lliant attacked TL1 and hit.
TL1 took 18 damage.

*Out of disgust , he'll look away.* "Let's just move on, alright darlings? This kind of spectacle is hardly the kind we're looking for."


Bite, Paralyzing Ray, Fear Ray, Enervation Ray, Disintegration Ray, Undead Fortitude

Elysium uses Aura of Protection!
Primrose gained Aura of Protection.

Club, Club, +1, Moon Sickle, +1, Unarmed Strike, Keoghtom's Ointment

Elysium

Duskcrusher, 2-Handed Duskcrusher, Javelin, Javelin of Lightning, Unarmed Strike, Keoghtom's Ointment, Nirvana, Valhalla

Player 1: "R-right." *No matter how much this place amplified his negative emotions he was way too desensitized to that sort of sight.*

Player 1: *Duskcrusher has been on the entire time btw*


Etri Feiro

Flame Tongue Longsword, 2-Handed Flame Tongue Longsword, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Javelin, +1, Unarmed Strike, Keoghtom's Ointment

Elysium

Hunter's Mark, Shift Hunter's Mark, Duskcrusher, 2-Handed Duskcrusher, Javelin, Javelin of Lightning, Unarmed Strike, Keoghtom's Ointment, Nirvana, Valhalla

BZ1 uses their Enervation Ray!
Primrose rolled a Constitution save and succeeded.
Primrose took 21 damage.

Player 4: *Wand out, he'll hold onto the spell, heat rippling out from the tip of his wand as he aims upwards and waits for all of the undead to gather as for him to be able to hit all the large fuckers at once without harming his own allies.*

Player 4: *The conga line of Dashing Minotaur Skeletons continue.*

Player 4: *But this one isn't a skeleton, is it?*

Player 4: *Drifting closer 20ft, it'll charge up one of its many eyebeams before firing off at...*


!cast "fireball" -i -l 3 -dc 15 -phrase "at level 3 using the Wand of Fireballs" -f "Wand of Fireballs|This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed."
-f "Wand of Fireballs (-1)|◉◉◉◉◉◉〇"
-thumb https://media-waterdeep.cursecdn.com/avatars/thumbnails/7/470/315/315/636284781766780802.jpeg
-footer "!wFireballs [charges used] [-t target(s)]" -t ms1 -t ms2 -t ms3 -t ms4 -t ms5 -t ms6

Emyr Twryf Lliant casts Fireball!
MS1 rolled a Dexterity save but failed.
MS1 took 27 damage.
MS2 rolled a Dexterity save but failed.
MS2 took 27 damage.
MS3 rolled a Dexterity save but failed.
MS3 took 27 damage.
MS4 rolled a Dexterity save but failed.
MS4 took 27 damage.
MS5 rolled a Dexterity save and succeeded.
MS5 took 13 damage.
MS6 rolled a Dexterity save but failed.
MS6 took 27 damage.

Player 4: *Skelly cow down, I repeat, SKELLY COW DOWN! This one, too joins the crowd of massive skeletal creatures, ready and wanting to gore the party. Unfortunately  that does mean that the Fireball does pop off above people's heads. Uh oh.*


Elysium attacks with a Valhalla!
Elysium attacked MS3 and hit.
MS3 took 13 damage.

Player 4: DM:*This fat fuck  will move back 10ft before charging head on to try and gore the changeling.*


MS5 attacks with a Gore!
MS5 attacked Elysium but missed.

MS5 attacked Elysium but missed.

Player 4: *The process repeats, now to the one who dares strike against their ally.*


Mount

Hunter's Mark (Elysium), Shift Hunter's Mark (Elysium), Duskcrusher (Elysium), 2-Handed Duskcrusher (Elysium), Javelin (Elysium), Javelin of Lightning (Elysium), Unarmed Strike (Elysium), Keoghtom's Ointment (Elysium), Nirvana (Elysium), Valhalla (Elysium), Hooves (Primrose), Trampling Charge (Primrose)

Elysium moves to Shift Hunter's Mark!
BZ1 gained Marked.


Alfred Leopalm

Handaxe, Handaxe2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike

Fighting Style: Protection, Action Surge, Second Wind

Sindri Bindle

Crossbow, light, Mace, Spear, 2-Handed Spear, Unarmed Strike

Bless, Spare the Dying, Guidance, Sacred Flame, Cure Wounds

Disciple of Life, Channel Divinity: Preserve Life, Channel Divinity: Turn Undead, Channel Divinity

Maude Mystwud

Dagger, Warhammer, 2-Handed Warhammer, Unarmed Strike

Eldritch Blast, Illusory Script, Hex, Booming Blade, Cause Fear

Hexblade's Curse, War Caster, Hex Warrior, Hexblade's Curse (Heal)

Short, lithe, and clever.

Ka'lastar

Action Surge, Breath Weapon (Blue), Second Wind

Alfred Leopalm attacks with a Spear!
Alfred Leopalm attacked Fire Demon and hit.
Fire Demon took 2 damage.

Maude Mystwud

Short, lithe, and clever.


Short, lithe, and clever.

!a breath weapon -t golem -vuln slashing

Ka'lastar uses Breath Weapon (Blue)!
Fire Golem rolled a Dexterity save and succeeded.
Fire Golem took 2 damage.

Short, lithe, and clever.

Player 3: > !a longsword -t golem -vuln slashing


Short, lithe, and clever.

Short, lithe, and clever.

Maude Mystwud attacks with a Warhammer!
Maude Mystwud attacked Fire Golem and hit.
Fire Golem took 14 damage.

Short, lithe, and clever.

Short, lithe, and clever.

Player 3: > !cast booming blade -t golem -b 2 -criton 19 -adv

Player 3: !a warhammer -t golem -b 2 -criton 19 -vuln bludgeoning -adv

Player 2: !cast booming  blade -t golem -b 2 -criton 19 -adv


Sergeant "Sonny" (Gil)

Dagger, Rapier, Unarmed Strike, Pain, Suffering

Sickening Radiance, Hypnotic Pattern, Shocking Grasp, Prestidigitation, Lightning Bolt, Mind Sliver, Raulothim's Psychic Lance, Mage Armor, Misty Step, Shield, Counterspell, Green-Flame Blade, Absorb Elements, Gift of Alacrity, Fireball, Hold Person, Fire Bolt

Arcane Recovery, Bladesong, Action Surge, Fey Touched: Misty Step, Second Wind

Audacity Nijena

Bless, Wrathful Smite, Searing Smite, Divine Favor, Hunter's Mark, Misty Step, Thunderous Smite, Bane, Hold Person

Lay on Hands, Necrotic Shroud (Extra Damage), Lay on Hands (Restoration), Necrotic Shroud, Divine Smite, Divine Sense, Healing Hands

Audacity Nijena is a level 6 Fallen Aasimar Paladin (Vengeance). She is 18 years old, 6'4 ft tall, and appears to weigh about 165 lb.. She has red eyes, dark red hair, and brown
 skin.

Sergeant "Sonny" (Gil) casts Mage Armor!
Sergeant "Sonny" (Gil) gained Mage Armor.

Player 1: Join at your leisure, I gotta relook at the statblocks to make sure I picked a good challenge but I just gotta also make meatloaf for my parents

Player 1: Mainly cuz my fucking dad can't ask me shit more than an hour ahead of time lol man knows I work at random hours and still is like "yeah I'll assume he's free to cook dinner in an hour"

Player 1: What did you do to make Avrae mad?????


Sergeant "Sonny" (Gil) casts Hypnotic Pattern!
GsWS1 rolled a Wisdom save but failed.
GsWS1 gained Charmed (Hypnotic Pattern).

Player 1: He is a lil bit in front of you and 15 ft in the air

Player 3: does it look like it's flying or hovering?

Player 3: scrap that, just seen the description


Necrotic Shroud Damage, Greatsword of Vengeance, Wing Blade

Sergeant "Sonny" (Gil) casts Lightning Bolt!
GsWS1 rolled a Dexterity save and succeeded.
GsWS1 took 17 damage.

Player 3: Will silvery barbs that one and give  adv. can you re-roll  ?

Player 3: Scrap that - I don’t have SB on Sonny! Been too long since I used them clearly!


Audacity Nijena attacks with a Wing Blade!
Audacity Nijena attacked GsWS1 but missed.

You can tell with the energy in this area, you are in the demons home. The energy alone will bring them back unless you use radiant damage on your killing blow or a divine type of damaging spell

Player 2: I got a third attack unless he wants to pop off!


Elysium

Wrathful Smite, Prayer of Healing, Hypnotic Pattern, Bane, Hold Person, Cure Wounds, Bless, Mage Hand, Hex, Magic Missile, Misty Step, Aid, Fear, Conjure Elemental, Eldritch Blast, Hunger of Hadar, Mind Sliver, Comprehend Languages, Shatter, Hunter's Mark, Warding Bond, Sunbeam, Message, Shield, Counterspell, Speak with Animals, Shield of Faith, Light, Animal Friendship, Daylight, Divine Favor, Suggestion, Gust of Wind

Lay on Hands, Channel Divinity: Vow of Enmity, Hexblade's Curse, Tomb of Levistus, Eldritch Smite, Aura of Protection, Harness Divine Power, Divine Smite, Hex Warrior, Channel Divinity: Abjure Enemy, Channel Divinity, Create Pact Weapon, Divine Sense, Extra Attack, Lay on Hands (Cleanse), Accursed Specter, Blessing of the Raven Queen, Eldritch Smite (Prone), Blessing of the Raven Queen (Resistance), Hexblade's Curse (Heal), Inspiring Leader

Etri Feiro

Bless, Protection from Evil and Good, Blinding Smite, Zone of Truth, Haste, Protection from Energy, Magic Missile, Aid, Hunter's Mark, Misty Step, Thunderous Smite, Bane, Find Steed, Shield of Faith, Hold Person, Revivify, Aura of Vitality

Lay on Hands, Extra Attack, Shield Master Evasion, Aura of Protection, Lay on Hands (Cleanse), Improved Divine Smite, Channel Divinity: Vow of Enmity, Divine Smite, Relentless Avenger, Channel Divinity, Divine Sense, Channel Divinity: Abjure Enemy, Shield Master Shove

Dancing Lights, Darkness, Faerie Fire, Levitate

Player 1: *Oh goody. More spider silk. Sighing, he'll conjure up a **Minor Illusion** in the palm of his hand to show to the others as to what he encountered while he had become split off from them within the mines.* "This, my roguishly handsome compatriots, was what I came across in a similarly arachnid based setting as this. Any bets on whether we'll find another one?"


Elysium casts Hunter's Mark!
Elysium gained Marking Target.

*70ft away, the drows are alerted to your presence. What looks to be a better-geared one than most yells in Undercommon, seeming to be ready to turn and raise the alarm for more reinforcements to arrive. Get this show on the road, y'all.*

Player 2: "N-n-no need to bet. We've been h-here before. It's guarded."


Emyr Twryf Lliant

Eldritch Blast, Arms of Hadar, Protection from Evil and Good, Magic Stone, Hex, Alarm, Zephyr Strike, Hunter's Mark, Pass without Trace, Charm Person, Misty Step, Minor Illusion, Shillelagh, Beast Sense, Absorb Elements, Speak with Animals, Fireball, Conjure Elemental

Fey Presence (Charm), Beguiling Twist (Charm), Fey Presence (Fear), Dreadful Strikes, Primal Awareness: Beast Sense, Agonizing Blast, Shapechange, Primal Awareness: Speak with Animals, Beguiling Twist (Fear)

Elysium moves to Shift Hunter's Mark!
DEW1 gained Marked.

Player 1: *70ft away, the drows are alerted to your presence. What looks to be a better-geared one than most yells in Undercommon, seeming to be ready to turn and raise the alarm for more reinforcements to arrive. Get this show on the road, y'all.*

Player 1: *The first of many drow move closer, speaking some unknowable incantation before beautiful lights descend upon the party, bursting into a bubbling menagerie of glitter and something...weirdly sticky. Ew.*


DR3 attacks with a Shortsword!
DR3 attacked Elysium but missed.

Player 1: *Moving swiftly past the cavalcade of drow and spider, Elysium manages to descend upon the Drow Commander with a ferocity that demands respect and fear in equal parts. The drows turn their focus on the one in their midst.*


Emyr Twryf Lliant casts Shillelagh!
Emyr Twryf Lliant gained Shillelagh.

Hex, Shift Hex, Shillelagh, Club, Club, +1, Moon Sickle, +1, Unarmed Strike, Keoghtom's Ointment

Player 1: *Scuttling up into melee of the gang.*


!a val eadv -d 1d6 -f "Hunter’s Mark | When you hit a marked creature with a weapon attack you can deal an extra 1d6 damage to the target." -t DR4

Elysium attacks with a Valhalla!
Elysium attacked DR4 and hit.
DR4 took 14 damage.

*Agonising Blast :) The last drow clutches at his head as blood pours out of all the cavities of his face, a horrifyingly slow death cut short by the merciful acts of Elysium. RIP drow mook, you will not be missed.*

*He pulls out thieve's tools from his bag.* "I-I know how to use these bu-t I'm not the most dexterous, d-do you know how to as well?" *Looks to Emyr, who he can tell is def a lot better with his hands*

"You know me, darling. You really think I would be so well-known without having magic fingers?" *Wink wonk before he lowers himself to the locking mechanism, neatly pulling out a bobby pin and seeing if he can't finesse the alarming to stay shut the fuck up.*

"G-guess your magic fingers aren't so m-magic today."

*Unfortunately he's not really good at this stuff, more at cards.* "Oops?" *is all he gets to say before oh no, web time!*


Bite, Longsword (1H), Longsword (2H), Longbow

Thaumaturgy, Mass Cure Wounds, Resistance, Levitate, Spare the Dying, Guidance, Darkness, Faerie Fire, Conjure Animals, Dispel Magic, Cure Wounds, Web, Detect Poison and Disease, Poison Spray, Divination, Insect Plague, Ray of Sickness, Lesser Restoration, Protection from Poison, Dancing Lights, Animal Friendship, Freedom of Movement

Confusion, Dancing Lights, Darkness, Faerie Fire

DR2 attacks with a Longbow!
DR2 attacked Etri Feiro but missed.

DR2 attacked Etri Feiro and hit.
Etri Feiro took 13 damage.
DR2 attacked Etri Feiro but missed.

Player 1: *Unfortunately he's not really good at this stuff, more at cards.* "Oops?" *is all he gets to say before oh no, web time!*

Player 1: "Pfht, I'm glad to see you're both stooping down to my level then, hm? Or should I say standing up?" *No time for banter, murder is coming.*

Player 1: *20ftx20ftx20ft room, which forces everything to be covered in the sticky icky webbing.*

Player 1: *Scratch that, room's a bit deeper outside of just the entrance as the Priestess is 50ft away.*

Player 1: *Flanking on either side of the room well within the webbing, the driders begin launching arrows at the party.*


Shillelagh, Club, Club, +1, Moon Sickle, +1, Unarmed Strike, Keoghtom's Ointment

!cast "fireball" -i -l 3 -dc 15 -phrase "at level 3 using the Wand of Fireballs" -f "Wand of Fireballs|This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed."
-f "Wand of Fireballs (-1)|◉◉◉◉〇〇〇"
-thumb https://media-waterdeep.cursecdn.com/avatars/thumbnails/7/470/315/315/636284781766780802.jpeg
-footer "!wFireballs [charges used] [-t target(s)]" -t dpo -t dr1 -t dr2 -t dr3 -t dr4

Emyr Twryf Lliant casts Fireball!
DPoL1 rolled a Dexterity save and succeeded.
DPoL1 took 16 damage.
DR1 rolled a Dexterity save but failed.
DR1 took 16 damage.
DR2 rolled a Dexterity save and succeeded.
DR2 took 16 damage.
DR3 rolled a Dexterity save and succeeded.
DR3 took 16 damage.
DR4 rolled a Dexterity save but failed.
DR4 took 32 damage.

*The fireball is yeeted right into the priestess' face, with a fire starting quite a ways away from where Emyr has gotten stuck in the web.*


Bite, Poisonous Touch, Web, Change Shape, Plague of Insects

Mage Hand, Invisibility, Fly, Etherealness, Darkness, Dispel Magic, Faerie Fire, Dancing Lights, Insect Plague

Thaumaturgy, True Seeing, Silence, Detect Thoughts, Detect Magic, Levitate, Suggestion, Darkness, Message, Dispel Magic, Faerie Fire, Dancing Lights, Clairvoyance

!i cast fae -t etr -t ely -t prim -t emy

DEW2 casts Faerie Fire!
Etri Feiro rolled a Dexterity save and succeeded.

Elysium rolled a Dexterity save and succeeded.

Primrose rolled a Dexterity save but failed.
Primrose gained Marked (Faerie Fire).
Emyr Twryf Lliant rolled a Dexterity save and succeeded.

Primrose

Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Marked (Faerie Fire)

Player 1: *The fireball is yeeted right into the priestess' face, with a fire starting quite a ways away from where Emyr has gotten stuck in the web.*

Player 1: *Staying at range, BA turn into beeg spooder.*

Player 1: *30ft closer before a spell is slung out.*


Elysium

Hunter's Mark, Marking Target, Aid, Marked (Faerie Fire), Hasted

!a val eadv -d 1d6 -f "Hunter’s Mark | When you hit a marked creature with a weapon attack you can deal an extra 1d6 damage to the target." -t DEW3

Elysium attacks with a Valhalla!
Elysium attacked DEW3 and hit.
DEW3 took 11 damage.

Player 2: *Prim goes into range, dodge action*


!cast eld -t dew3 -rr 2 -d "1d6[necrotic]" -f "Hex|You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature." -d 5 -f "Agonizing Blast|Adds Damage equal to your Charisma Modifier to your Eldritch Blasts"

Emyr Twryf Lliant casts Eldritch Blast!
Emyr Twryf Lliant attacked DEW3 and hit.
DEW3 took 12 damage.
Emyr Twryf Lliant attacked DEW3 and hit.
DEW3 took 15 damage.


Hunter's Mark, Marking Target, Aid, Hasted

DEW5 attacks with a Hand Crossbow!
DEW5 attacked Etri Feiro but missed.

Player 1: *Moving out of insect plague :)*

Player 1: *Schmoving closer before firing off a shot :).*


Death Lance, Spectral Dagger, Floating Dagger

DA1 spins a Web!
DA1 gained Web Used.
DA1 attacked Elysium but missed.

Insect Plague, Plague of Insects, Web Used

Emyr Twryf Lliant

Hex, Shift Hex, Club, Club, +1, Moon Sickle, +1, Unarmed Strike, Keoghtom's Ointment

Player 1: *Whoops, sunlight made them miss, owie zowie their eyes.*


Insect Plague, Plague of Insects, Web Used, Hexed

Elysium

Hunter's Mark, Marking Target, Aid, Hasted, Shield

Spectral Dagger Used, Spectral Dagger Used x2, Spectral Dagger Used x3, Spectral Dagger Used x4, Spectral Dagger Used x5, Spectral Dagger

Etri Feiro attacks with a Flame Tongue Longsword!
Etri Feiro attacked DI1 and hit.
DI1 took 28 damage.
Etri Feiro attacked DI1 but missed.

Player 1: *Emyr salutes the horse on the way out.*


Senusret Badru

Form of the Beast: Bite (Heal), Form of the Beast: Claws, Form of the Beast: Tail (reaction), Bestial Soul: Jumping, Form of the Beast: Tail, Wildhunt Shifting, Grappling Pin, Shift, Rage, Form of the Beast: Bite

__**6'3" | 218 lb. | Shifter | Barbarian (Path of the Beast)**__
> A tall and large individual that while muscular keeps a tight leanness to himself. Much like some would expect of quick and swift hunting dog. His nails and canines sharpened beyond formal for a human, tuffs of fur grow up the back of his forearms and shins, and black canine ears poke out from the tops of his head.
**Personality Traits**
I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.
I have a strong code of honor or sense of propriety that others don’t comprehend.
**Ideals**
Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)
**Bonds**
I’m fascinated by the beauty and wonder of this new land.
**Flaws**
I have a weakness for the exotic beauty of the people of these lands.
**Alignment**
LN

Namaka'e

Crossbow, light, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment

Control Air and Water: Water Walk, Polearm Master - Bonus Attack, Hill Rune, Emissary of the Sea, Control Air and Water: Gust of Wind, Control Air and Water: Fog Cloud, Cloud Rune, Action Surge, Fire Rune, Giant's Might, Runic Shield, Polearm Master - Opportunity Attack, Extra Attack, Second Wind

__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__
> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion.
**Personality Traits**
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
I’m willing to listen to every side of an argument before I make my own judgment.
**Ideals**
Logic. Emotions must not cloud our logical thinking. (Lawful)
**Bonds**
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
**Flaws**
I speak without really thinking through my words, invariably insulting others.
**Alignment**
LN

Ephraim Landon

Boomslang, Glaive, Greatsword, Javelin, Viper, Unarmed Strike, Polearm Master - Opportunity Attack, Viper Butt, Bootyslang, Keoghtom's Ointment

Bless, Protection from Evil and Good, Inflict Wounds, Aid, Crown of Madness, Darkness, Lesser Restoration, Hellish Rebuke, Gentle Repose, Shield of Faith, Cure Wounds

Channel Divinity: Control Undead, Lay on Hands, Polearm Master - Bonus Attack, Aura of Protection, Lay on Hands (Cleanse), Aura of Hate, Channel Divinity: Dreadful Aspect, Great Weapon Master Attack, Harness Divine Power, Divine Smite, Channel Divinity, Divine Sense, Polearm Master - Opportunity Attack, Rage, Extra Attack

__**6' | 160 lb. | Variant Human | Paladin (Oathbreaker)/Barbarian**__
> It brings tears to the eyes; resurrects the dead, makes one smile, and reverses time. It forms in an instant but lasts a life time. A memory, such a dreadful thing.
>
> Ephraim was haunted by this very thing. A memory. Of when his oath broke. Of when he let the rage take over. It would have been better if that had been the end of it. If that moment had passed and life had moved on. But a memory was a merciless thing, it filled the heart with regret, it made one suffer, it made one.....hope. Hope that they could move past the memory.
>
> This hope was what drove Ephraim. He knew this memory was forever a part of him. That what he'd done that day had changed who he'd been forever, but, regardless, he hoped, that one day, there would be reconciliation.
**Personality Traits**
I’m always try to be polite and respectful and keep my cool.
I see omens in every event and action. The gods try to speak to us, we just need to listen.
**Ideals**
I seek redemption through my actions even if I believe deep down it will never come.
**Bonds**
There’s a deep rage in me, I can feel it everyday. I must keep it in control.
**Flaws**
I have certain rituals that I must follow every day. I can never break them.
**Alignment**
NG

Vumnu

Dagger, Dagger2, Pistol, Unarmed Strike, Infiltrator Armor: Lightning Launcher (DEX)

Tasha's Caustic Brew, Catapult, Fireball, Expeditious Retreat, Mirror Image, Invisibility, Prestidigitation, Magic Missile, Alter Self, Enlarge/Reduce, Shatter, Lesser Restoration, Cure Wounds, Fire Bolt, Thunderwave

Infuse Item, Infiltrator Armor: Lightning Launcher (DEX), Tool Expertise, Flash of Genius, The Right Tool for the Job, Magical Tinkering, Lightning Launcher, Arcane Armor - Create Armor

__**7’ | 190 lb. | Variant Tiefling | Artificer (Armorer)**__
> Vumnu grew up the child of a guard and a smith. They were fascinated by their mother out fighting criminals, and their father’s creations in the forge. They grew up studying both, and started up their investigation business. It started out a toddler finding the toy that was hidden in the house, to now a consultant for the city guard, who helps whenever they can. Though due to a misunderstanding (Sleeping with the captain of the guard’s son) they were forced out of the city with a quick farewell to the parents. Though Vumnu still writes to to them.
**Personality Traits**
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
I’m always polite and respectful.
**Ideals**
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
**Bonds**
Those who fight beside me are those worth dying for.
**Flaws**
The monstrous enemy we faced in battle still leaves me quivering with fear.
**Alignment**
CG

Kib, the Great

Dagger, Pistol, +1, Unarmed Strike, Eldritch Cannon: Flamethrower, Flamethrower, Force Ballista, Keoghtom's Ointment

Tasha's Caustic Brew, Scorching Ray, Longstrider, Invisibility, Enlarge/Reduce, Shatter, Aid, Guidance, Feather Fall, Shield, Absorb Elements, Ray of Frost, Cure Wounds, Thunderwave

Eldritch Cannon: Force Ballista, Infuse Item, Arcane Firearm, Create Eldritch Cannon, Eldritch Cannon: Protector, Tool Expertise, Flash of Genius, The Right Tool for the Job, Magical Tinkering, Draconic Cry

**2' | 24 lb. | Kobold | Artificer (Artillerist)**
> A short, green scaled kobold with orange eyes that must look up at everyone he talks to in order to actually see them. The kobold, despite that, carries himself taller than most goliaths are, with a confident stride that often turns into a scuttle when he eventually gets bored of not being fast enough.
> His eyes constantly dart around in search of anything that is shiny or that can be stolen with ease from any and all humanoids that are not of the same race.
**Personality Traits**
The best way to get me to do something is to tell me I can’t do it.
I always speak what's in my mind.
Anything that has value will eventually be mine.
**Ideals**
I will one day become a dragon to rule all the lands!(Evil)
**Bonds**
My tribe is the most important thing for me, besides my own goals that is.
**Flaws**
When I see something valuable, I can’t think about anything but how to steal it.
When faced with a choice between money and my friends, I usually choose the money.
An innocent person is in prison for a crime that I committed. I’m okay with that.
I'm not so secretly sure of my superiority.
**Alignment**
NE

!cast aid -t Ephraim -t Nama -t Vumnu -i

Ephraim Landon casts Aid!
Ephraim Landon gained Aid.
Ephraim Landon healed for -5 health.
Namaka'e gained Aid.
Namaka'e healed for -5 health.
Vumnu gained Aid.
Vumnu healed for -5 health.

Cuco

Haste, Guidance, Dispel Magic, Hold Person, Cure Wounds, Feather Fall, Vortex Warp, Minor Illusion, Ray of Frost, Scorching Ray, Warding Wind, Mind Sliver, Comprehend Languages, Shield, Counterspell, Absorb Elements, Light, Tasha's Mind Whip, Sword Burst, Daylight, Sanctuary, Prestidigitation, False Life, Slow, Gust of Wind, Gift of Alacrity

Chronal Shift, War Caster, Rabbit Hop, Momentary Stasis, Arcane Recovery, Lucky Footwork, Magical Tinkering

__**6'3" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__
> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.
**Personality Traits**
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
I am horribly, horribly awkward in social situations.
**Ideals**
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
**Bonds**
I’ve been searching my whole life for the answer to a certain question.
**Flaws**
Unlocking an ancient mystery is worth the price of a civilization.
**Alignment**
TN

Player 0: `In the skies high bove the party is a small flock of flying creatures, flying fast towards the party and soon enough taking shape, that of an eagle mixed with a lion. They seem to be wanting lizard today.`

*The kobold wasn't being sneaky this time, so upon seeing them he shouts in fear.* "Oh gawd not again!"


Vumnu

Aid, Mount Celestia Bless, Aura of Protection

!i cast "Fire Ball" -t gr1 -t gr2 -t gr3 -t gr4 -i -dc 15 -title "Fire Implosion!" -thumb https://cdn.discordapp.com/attachments/770931950188757026/992615228531556533/original_ebf70716b933f991bee15aa859ff2c55.gif

Fire Implosion!
GR1 rolled a Dexterity save and succeeded.
GR1 took 14 damage.
GR2 rolled a Dexterity save but failed.
GR2 took 28 damage.
GR3 rolled a Dexterity save but failed.
GR3 took 28 damage.
GR4 rolled a Dexterity save and succeeded.
GR4 took 14 damage.

Player 6: "Look, seems that something *else* wants a bite of Kib again. Fine, let's settle this quickly then." *Cuco said with a glance to his allies. Before pulling out his **Wand of Fireballs** aiming it down to a cluster of creatures that were hungry.*

"**Implosion.**"


Senusret Badru casts Compelled Duel!
GR1 rolled a Wisdom save and succeeded.

Senusret Badru

40 Feet, Readying an Action, Compelled Duel

Player 0: *The winged beast flies to Senu, attemping to scratch at him then grapple.*


GR1 attacks with a Beak!
GR1 attacked Senusret Badru but missed.

Player 0: (I am aware, but I guess I won't be doing the fun thing then


Namaka'e attacks with a Sunforger!
Namaka'e attacked GR1 and hit.
GR1 took 11 damage.

Player 3: *Nama took out her hammer and threw it! Didn't make it explode though.*


GR4 attacks with a Beak!
GR4 attacked Senusret Badru and hit.
Senusret Badru took 12 damage.

Player 0: *It flies forward towards Senu.*


GR3 attacks with a Beak!
GR3 attacked Senusret Badru but missed.

Player 0: *This one does the same thing, as that is the only target that doesn't waste their time in attacking.*


Vumnu casts Fireball!
GR1 rolled a Dexterity save and succeeded.
GR1 took 12 damage.
GR3 rolled a Dexterity save but failed.
GR3 took 25 damage.
GR4 rolled a Dexterity save but failed.
GR4 took 25 damage.

Player 0: (Dog man has more meat than tiny lizard and metal tiefling

Player 0: (They're large creatures so you can avoid Senu

Player 5: *Vumnu draws their own wand of fireballs, and unleashes a single charge. Aiming at the three attacking Senu.*


Kib, the Great casts Ray of Frost!
Kib, the Great gained Frosty Ray.
Kib, the Great attacked GR3 but missed.

Player 0: "This is for the last and the other times too!" *The kobold begins shooting.*


Kib, the Great attacks with a Force Ballista!
Kib, the Great attacked GR3 and hit.
GR3 took 7 damage.

*His gun may malfunction, but his cannon is every-helpful, so Kib stands his ground.*

*Senu looks like someone strong, however, Ephraim on the other hand...*
*It moves to try and grab the pally with its claws, making sure to keep a distance from Senu to avoid future aoo.*


!i cast "Blindness" -t gr1 -t gr2 -t gr4 -title "Gem of Brightness, Cone!" -dc 15 -i  -thumb https://dawolfx.files.wordpress.com/2010/10/flash-bang.gif

Gem of Brightness, Cone!
GR1 rolled a Constitution save but failed.
GR1 gained Blinded/Deafened.
GR2 rolled a Constitution save and succeeded.

GR4 rolled a Constitution save and succeeded.

40 Feet, Melee: Senusret, Blinded/Deafened

Cuco

Haste, Guidance, Faerie Fire, Hold Person, Cure Wounds, Feather Fall, Vortex Warp, Minor Illusion, Ray of Frost, Scorching Ray, Warding Wind, Mind Sliver, Comprehend Languages, Shield, Counterspell, Absorb Elements, Light, Tasha's Mind Whip, Sword Burst, Daylight, Sanctuary, Prestidigitation, Slow, Gust of Wind, Stinking Cloud, Gift of Alacrity

"Guess they are pretty used to the heavens.." *it was worth saving some resources. But maybe he was too frugal.*

Player 0: *Senu looks like someone strong, however, Ephraim on the other hand...*
*It moves to try and grab the pally with its claws, making sure to keep a distance from Senu to avoid future aoo.*

Player 0: (thanks, I was looking for it and couldn't find it

Player 0: (I was there but didn't want to delay the fight much by trying to find it

Player 0: *Seeing this pally isn't as twinkish as it thought, it'll resort to the good old dicing and eating.*

Player 6: *Darting off to the side. Cuco was going to get an angle on these last birds of prey. Seeing that it was better to not shine his light on his allies that enjoyed being up close and personal. The little gemstone radiating the light of the heavens before flashing them.*

"**Brilliant Light!**"


!a -b 1 -d 1 magical -f "Insignia of Claws | The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical." -t GR1 -rr 2 adv claws

Senusret Badru uses Form of the Beast: Claws!
Senusret Badru attacked GR1 and hit.
GR1 took 10 damage.
Senusret Badru attacked GR1 and hit.
GR1 took 10 damage.

Player 6: "Guess they are pretty used to the heavens.." *it was worth saving some resources. But maybe he was too frugal.*

Player 2: *Senusret gets angry after taking all those gashes and tries to takes hold of the Griffon in front of him*


40 Feet, Melee: Senusret, Blinded/Deafened, Grappled: Senusret

!i a boom -t GR1 adv -f "Reckless|At the start of its turn, the monster can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."

Ephraim Landon attacks with a Boomslang!
Ephraim Landon attacked GR1 and hit.
GR1 took 12 damage.

Player 4: *Ephraim took a deep breath as he focused on the fighting around him, the long glaive in his hand flying out and spinning with tremendous force as it attacked multiple targets.*


!i a boom -t GR2 adv -f "Reckless|At the start of its turn, the monster can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn." -b -5 -d 10

Ephraim Landon attacks with a Boomslang!
Ephraim Landon attacked GR2 and crit!
GR2 took 33 damage.