diff --git "a/filtered/c728d53a22e1c4b23ac8867ac3f56ca2.jsonl" "b/filtered/c728d53a22e1c4b23ac8867ac3f56ca2.jsonl" new file mode 100644--- /dev/null +++ "b/filtered/c728d53a22e1c4b23ac8867ac3f56ca2.jsonl" @@ -0,0 +1,82 @@ +{"speaker_id": "241231790126634711", "before_utterances": ["\"It has to be this way..\" *Cuco saw them once more. The Oni. The haregon of time cracked his neck. He didn't have time to be pussyfooting around with such dorks. Complicated solution dictates he still show mercy. But it won't be a kind death for one of them. He'll make sure they stop messing with him.*\n\n\"**Come!**\"", "*The bunny was here. Needing to step up his edge a bit as he felt weakened. Using another spell on top of the one already used. Casting **Guidance** on himself as he wandered straight for the Citadel. Not wanting to fight anything, but not having the strength to care.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast banishment -t on2"], "automation_results": ["Cuco casts Banishment!\nON2 rolled a Charisma save but failed.\nON2 gained Banished."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*Sending one away. It was time to kill the other, as the bunny stepped back 30 feet. Forcing them to come to him. He'd deal with them here and now. This one would die by many cuts.* \n\n\"**Try me.. I'm not.. in a state to place nice.**"], "utterance_history": ["Player 1: *The bunny was here. Needing to step up his edge a bit as he felt weakened. Using another spell on top of the one already used. Casting **Guidance** on himself as he wandered straight for the Citadel. Not wanting to fight anything, but not having the strength to care.*", "Player 1: \"It has to be this way..\" *Cuco saw them once more. The Oni. The haregon of time cracked his neck. He didn't have time to be pussyfooting around with such dorks. Complicated solution dictates he still show mercy. But it won't be a kind death for one of them. He'll make sure they stop messing with him.*\n\n\"**Come!**\""], "before_idxs": [1, 2], "before_state_idx": 20, "command_idxs": [22, 23, 24, 26], "after_state_idx": 24, "after_idxs": [27], "embed_idxs": [25]} +{"speaker_id": "241231790126634711", "before_utterances": ["```Moving up 30 feet, the oni wasted time casting out a spell. Breathing out fridge ice in a massive area. Not realizing that this rabbit wouldn't take any damage to their body.```"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i cast cone -t cuco"], "automation_results": ["ON1 casts Cone of Cold!\nCuco rolled a Constitution save and succeeded.\nCuco took 0 damage."], "caster_after": {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: *The bunny was here. Needing to step up his edge a bit as he felt weakened. Using another spell on top of the one already used. Casting **Guidance** on himself as he wandered straight for the Citadel. Not wanting to fight anything, but not having the strength to care.*", "Player 1: \"It has to be this way..\" *Cuco saw them once more. The Oni. The haregon of time cracked his neck. He didn't have time to be pussyfooting around with such dorks. Complicated solution dictates he still show mercy. But it won't be a kind death for one of them. He'll make sure they stop messing with him.*\n\n\"**Come!**\"", "Player 1: *Sending one away. It was time to kill the other, as the bunny stepped back 30 feet. Forcing them to come to him. He'd deal with them here and now. This one would die by many cuts.* \n\n\"**Try me.. I'm not.. in a state to place nice.**", "Player 1: ```Moving up 30 feet, the oni wasted time casting out a spell. Breathing out fridge ice in a massive area. Not realizing that this rabbit wouldn't take any damage to their body.```"], "before_idxs": [33], "before_state_idx": 31, "command_idxs": [34, 35, 36, 38], "after_state_idx": 36, "after_idxs": [], "embed_idxs": [37]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"You've chosen this!\" *The rabbit scoffed at the weak ice breath. Not even able to land any harm to him. As the immune rabbit of time was ready for anything. Preparing his next spell for the giant.* \n\n\"**Uven..**\""], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Bane\" -t on1 -i -dc 17 noconc -phrase \"Uven! It means Enemey!\" -title \"Bane to my enemies.\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Bane to my enemies.\nON1 rolled a Charisma save but failed.\nON1 gained Baned."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: *The bunny was here. Needing to step up his edge a bit as he felt weakened. Using another spell on top of the one already used. Casting **Guidance** on himself as he wandered straight for the Citadel. Not wanting to fight anything, but not having the strength to care.*", "Player 1: \"It has to be this way..\" *Cuco saw them once more. The Oni. The haregon of time cracked his neck. He didn't have time to be pussyfooting around with such dorks. Complicated solution dictates he still show mercy. But it won't be a kind death for one of them. He'll make sure they stop messing with him.*\n\n\"**Come!**\"", "Player 1: *Sending one away. It was time to kill the other, as the bunny stepped back 30 feet. Forcing them to come to him. He'd deal with them here and now. This one would die by many cuts.* \n\n\"**Try me.. I'm not.. in a state to place nice.**", "Player 1: ```Moving up 30 feet, the oni wasted time casting out a spell. Breathing out fridge ice in a massive area. Not realizing that this rabbit wouldn't take any damage to their body.```", "Player 1: \"You've chosen this!\" *The rabbit scoffed at the weak ice breath. Not even able to land any harm to him. As the immune rabbit of time was ready for anything. Preparing his next spell for the giant.* \n\n\"**Uven..**\""], "before_idxs": [39], "before_state_idx": 42, "command_idxs": [47, 48, 49, 51], "after_state_idx": 49, "after_idxs": [], "embed_idxs": [50]} +{"speaker_id": "241231790126634711", "before_utterances": ["`\"Listen to me! Your death will not come easy. A enemy of me will not get a chance to escape.\"` ***Giant** Speaking in their tongue. Cuco wasn't going to show mercy to them. Readying to strike out as the bunny stood there in close proximity. Raising his shield to fight.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a glaive -t cuco -rr 2"], "automation_results": ["ON1 attacks with a Glaive!\nON1 attacked Cuco but missed.\n\nON1 attacked Cuco but missed.\n"], "caster_after": {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: \"It has to be this way..\" *Cuco saw them once more. The Oni. The haregon of time cracked his neck. He didn't have time to be pussyfooting around with such dorks. Complicated solution dictates he still show mercy. But it won't be a kind death for one of them. He'll make sure they stop messing with him.*\n\n\"**Come!**\"", "Player 1: *Sending one away. It was time to kill the other, as the bunny stepped back 30 feet. Forcing them to come to him. He'd deal with them here and now. This one would die by many cuts.* \n\n\"**Try me.. I'm not.. in a state to place nice.**", "Player 1: ```Moving up 30 feet, the oni wasted time casting out a spell. Breathing out fridge ice in a massive area. Not realizing that this rabbit wouldn't take any damage to their body.```", "Player 1: \"You've chosen this!\" *The rabbit scoffed at the weak ice breath. Not even able to land any harm to him. As the immune rabbit of time was ready for anything. Preparing his next spell for the giant.* \n\n\"**Uven..**\"", "Player 1: `\"Listen to me! Your death will not come easy. A enemy of me will not get a chance to escape.\"` ***Giant** Speaking in their tongue. Cuco wasn't going to show mercy to them. Readying to strike out as the bunny stood there in close proximity. Raising his shield to fight.*"], "before_idxs": [52], "before_state_idx": 55, "command_idxs": [57, 58, 59, 61], "after_state_idx": 59, "after_idxs": [], "embed_idxs": [60]} +{"speaker_id": "241231790126634711", "before_utterances": ["```Blocking with the brilliant white shield of the ancient dragon of white. Cuco was not ever going to lose a singular combat against such a weak fighter. Already planning on punishing them with a heavy amount of pain.```", "*Stepping back 5 feet, still in threat range of the glaive. The rabbit of time launched two skeleton hands upon their figure. Wanting to see them suffer the pains of time and decay.* \n\n\"**Chilling touch**\""], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Chill Touch\" -t on1 -rr 2 -title \"Time is up, a touch of death!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Time is up, a touch of death!\nCuco gained Chilling Touch.\nCuco gained Chilling Touch.\nCuco attacked ON1 and hit.\nON1 took 9 damage.\nON1 gained Chill Touch.\nCuco attacked ON1 and hit.\nON1 took 14 damage.\nON1 gained Chill Touch."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON1", "hp": "<87/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Chill Touch", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<87/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["`\"Feels bad right? Like your life force is being drained!\"`**Giant** *Cuco was targeting their weaknesses. Making sure they knew he already killed a few before. And would do it again here.*", "```A brilliant darkness streamed over the area. Trying to create a place where the rabbit couldn't see... however.```"], "utterance_history": ["Player 1: ```Moving up 30 feet, the oni wasted time casting out a spell. Breathing out fridge ice in a massive area. Not realizing that this rabbit wouldn't take any damage to their body.```", "Player 1: \"You've chosen this!\" *The rabbit scoffed at the weak ice breath. Not even able to land any harm to him. As the immune rabbit of time was ready for anything. Preparing his next spell for the giant.* \n\n\"**Uven..**\"", "Player 1: `\"Listen to me! Your death will not come easy. A enemy of me will not get a chance to escape.\"` ***Giant** Speaking in their tongue. Cuco wasn't going to show mercy to them. Readying to strike out as the bunny stood there in close proximity. Raising his shield to fight.*", "Player 1: ```Blocking with the brilliant white shield of the ancient dragon of white. Cuco was not ever going to lose a singular combat against such a weak fighter. Already planning on punishing them with a heavy amount of pain.```", "Player 1: *Stepping back 5 feet, still in threat range of the glaive. The rabbit of time launched two skeleton hands upon their figure. Wanting to see them suffer the pains of time and decay.* \n\n\"**Chilling touch**\""], "before_idxs": [67, 68], "before_state_idx": 65, "command_idxs": [69, 70, 71, 73], "after_state_idx": 71, "after_idxs": [74, 84], "embed_idxs": [72]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"**You think you can hide in shadows!?**\" **Giant** *Cuco brought out his flaming dagger. As the darkness vanished from around him. Launching out more strikes with his skeleton hands.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<87/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Chill Touch, Darkness", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Chill Touch\" -t on1 -rr 2 -title \"Time is up, a touch of death!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Time is up, a touch of death!\nCuco gained Chilling Touch.\nCuco gained Chilling Touch.\nCuco attacked ON1 and hit.\nON1 took 8 damage.\nON1 gained Chill Touch.\nCuco attacked ON1 and hit.\nON1 took 14 damage.\nON1 gained Chill Touch."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON1", "hp": "<65/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<65/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```Blocking with the brilliant white shield of the ancient dragon of white. Cuco was not ever going to lose a singular combat against such a weak fighter. Already planning on punishing them with a heavy amount of pain.```", "Player 1: *Stepping back 5 feet, still in threat range of the glaive. The rabbit of time launched two skeleton hands upon their figure. Wanting to see them suffer the pains of time and decay.* \n\n\"**Chilling touch**\"", "Player 1: `\"Feels bad right? Like your life force is being drained!\"`**Giant** *Cuco was targeting their weaknesses. Making sure they knew he already killed a few before. And would do it again here.*", "Player 1: ```A brilliant darkness streamed over the area. Trying to create a place where the rabbit couldn't see... however.```", "Player 1: \"**You think you can hide in shadows!?**\" **Giant** *Cuco brought out his flaming dagger. As the darkness vanished from around him. Launching out more strikes with his skeleton hands.*"], "before_idxs": [94], "before_state_idx": 91, "command_idxs": [95, 96, 97, 99], "after_state_idx": 97, "after_idxs": [], "embed_idxs": [98]} +{"speaker_id": "241231790126634711", "before_utterances": ["`\"Fight and die!\"` ***Giant** Cuco was demanding them to try their best. As this was not even his strongest. Still exhausted from the previous engagement.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<65/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "ON1", "hp": "<65/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a glaive -t cuco -rr 2"], "automation_results": ["ON1 attacks with a Glaive!\nON1 attacked Cuco but missed.\n\nON1 attacked Cuco and hit.\nCuco took 13 damage."], "caster_after": {"name": "ON1", "hp": "<65/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<65/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: *Stepping back 5 feet, still in threat range of the glaive. The rabbit of time launched two skeleton hands upon their figure. Wanting to see them suffer the pains of time and decay.* \n\n\"**Chilling touch**\"", "Player 1: `\"Feels bad right? Like your life force is being drained!\"`**Giant** *Cuco was targeting their weaknesses. Making sure they knew he already killed a few before. And would do it again here.*", "Player 1: ```A brilliant darkness streamed over the area. Trying to create a place where the rabbit couldn't see... however.```", "Player 1: \"**You think you can hide in shadows!?**\" **Giant** *Cuco brought out his flaming dagger. As the darkness vanished from around him. Launching out more strikes with his skeleton hands.*", "Player 1: `\"Fight and die!\"` ***Giant** Cuco was demanding them to try their best. As this was not even his strongest. Still exhausted from the previous engagement.*"], "before_idxs": [100], "before_state_idx": 103, "command_idxs": [105, 106, 107, 109], "after_state_idx": 107, "after_idxs": [], "embed_idxs": [108]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"That's it!\" *Cuco had only a few more rounds to spare. Needing to remove them quickly less this get turned into a two on one match. As more hands kept applying the pressure. Not giving them a chance to do much, as he'd move back and forth between ranges of 10 and 5.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<65/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Chill Touch\" -t on1 -rr 2 -title \"Time is up, a touch of death!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Time is up, a touch of death!\nCuco gained Chilling Touch.\nCuco gained Chilling Touch.\nCuco attacked ON1 and hit.\nON1 took 7 damage.\nON1 gained Chill Touch.\nCuco attacked ON1 and hit.\nON1 took 19 damage.\nON1 gained Chill Touch."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON1", "hp": "<39/110 HP; Bloodied>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<39/110 HP; Bloodied>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: `\"Feels bad right? Like your life force is being drained!\"`**Giant** *Cuco was targeting their weaknesses. Making sure they knew he already killed a few before. And would do it again here.*", "Player 1: ```A brilliant darkness streamed over the area. Trying to create a place where the rabbit couldn't see... however.```", "Player 1: \"**You think you can hide in shadows!?**\" **Giant** *Cuco brought out his flaming dagger. As the darkness vanished from around him. Launching out more strikes with his skeleton hands.*", "Player 1: `\"Fight and die!\"` ***Giant** Cuco was demanding them to try their best. As this was not even his strongest. Still exhausted from the previous engagement.*", "Player 1: \"That's it!\" *Cuco had only a few more rounds to spare. Needing to remove them quickly less this get turned into a two on one match. As more hands kept applying the pressure. Not giving them a chance to do much, as he'd move back and forth between ranges of 10 and 5.*"], "before_idxs": [118], "before_state_idx": 116, "command_idxs": [119, 120, 121, 123], "after_state_idx": 121, "after_idxs": [], "embed_idxs": [122]} +{"speaker_id": "241231790126634711", "before_utterances": ["*There wasn't anything much to go off. Either Cuco falls, or the oni does. One or the other. As the fighting continued in the streets. The strength of the rabbit not yet taken any significant damage compared to the bloodied mess the oni was in.*\n\n`\"If only I had a stronger weapon...\"` *The bunny would probably forge himself a weapon to be amplified in times like this to really deal more significant harm.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<39/110 HP; Bloodied>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Chill Touch\" -t on1 -rr 2 -title \"Time is up, a touch of death!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Time is up, a touch of death!\nCuco gained Chilling Touch.\nCuco gained Chilling Touch.\nCuco attacked ON1 and hit.\nON1 took 16 damage.\nON1 gained Chill Touch.\nCuco attacked ON1 and hit.\nON1 took 17 damage.\nON1 gained Chill Touch."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON1", "hp": "<6/110 HP; Critical>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<6/110 HP; Critical>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```A brilliant darkness streamed over the area. Trying to create a place where the rabbit couldn't see... however.```", "Player 1: \"**You think you can hide in shadows!?**\" **Giant** *Cuco brought out his flaming dagger. As the darkness vanished from around him. Launching out more strikes with his skeleton hands.*", "Player 1: `\"Fight and die!\"` ***Giant** Cuco was demanding them to try their best. As this was not even his strongest. Still exhausted from the previous engagement.*", "Player 1: \"That's it!\" *Cuco had only a few more rounds to spare. Needing to remove them quickly less this get turned into a two on one match. As more hands kept applying the pressure. Not giving them a chance to do much, as he'd move back and forth between ranges of 10 and 5.*", "Player 1: *There wasn't anything much to go off. Either Cuco falls, or the oni does. One or the other. As the fighting continued in the streets. The strength of the rabbit not yet taken any significant damage compared to the bloodied mess the oni was in.*\n\n`\"If only I had a stronger weapon...\"` *The bunny would probably forge himself a weapon to be amplified in times like this to really deal more significant harm.*"], "before_idxs": [139], "before_state_idx": 137, "command_idxs": [140, 141, 142, 144], "after_state_idx": 142, "after_idxs": [], "embed_idxs": [143]} +{"speaker_id": "241231790126634711", "before_utterances": ["```If they flee they'll be killed. If they fight, they'll be killed. If the cast spells, they'll be killed. There was no escape. And it was apparent. Struggling in their last efforts to break the spells.```"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<6/110 HP; Critical>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "ON1", "hp": "<6/110 HP; Critical>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a glaive -t cuco -rr 2"], "automation_results": ["ON1 attacks with a Glaive!\nON1 attacked Cuco but missed.\n\nON1 attacked Cuco but missed.\n"], "caster_after": {"name": "ON1", "hp": "<6/110 HP; Critical>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Banishment, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON1", "hp": "<6/110 HP; Critical>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Baned, Darkness, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: \"**You think you can hide in shadows!?**\" **Giant** *Cuco brought out his flaming dagger. As the darkness vanished from around him. Launching out more strikes with his skeleton hands.*", "Player 1: `\"Fight and die!\"` ***Giant** Cuco was demanding them to try their best. As this was not even his strongest. Still exhausted from the previous engagement.*", "Player 1: \"That's it!\" *Cuco had only a few more rounds to spare. Needing to remove them quickly less this get turned into a two on one match. As more hands kept applying the pressure. Not giving them a chance to do much, as he'd move back and forth between ranges of 10 and 5.*", "Player 1: *There wasn't anything much to go off. Either Cuco falls, or the oni does. One or the other. As the fighting continued in the streets. The strength of the rabbit not yet taken any significant damage compared to the bloodied mess the oni was in.*\n\n`\"If only I had a stronger weapon...\"` *The bunny would probably forge himself a weapon to be amplified in times like this to really deal more significant harm.*", "Player 1: ```If they flee they'll be killed. If they fight, they'll be killed. If the cast spells, they'll be killed. There was no escape. And it was apparent. Struggling in their last efforts to break the spells.```"], "before_idxs": [149], "before_state_idx": 147, "command_idxs": [150, 151, 152, 154], "after_state_idx": 152, "after_idxs": [], "embed_idxs": [153]} +{"speaker_id": "241231790126634711", "before_utterances": ["*Watching them wither to nothing after avoiding the strikes. The bunny of time made his little way over to wards the location of the last oni. Preparing himself, he waited a short while before releasing the spell and started firing. *", "`\"Your friend is dead, and your next!\"` **Giant** *Cuco prepared by launching mental strikes on this one. He was going to make it worse on them quickly.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Mind\" -t on2 -rr 2 -thumb https://cdn.discordapp.com/attachments/795327845302927361/989962663348015135/ezgif.com-gif-maker_4.png"], "automation_results": ["Cuco casts Mind Sliver!\nCuco gained Mind Splinter.\nCuco gained Mind Splinter.\nON2 rolled a Intelligence save but failed.\nON2 took 8 damage.\nON2 gained Mind Sliver.\nON2 rolled a Intelligence save but failed.\nON2 took 15 damage.\nON2 gained Mind Sliver."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON2", "hp": "<87/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<87/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: \"That's it!\" *Cuco had only a few more rounds to spare. Needing to remove them quickly less this get turned into a two on one match. As more hands kept applying the pressure. Not giving them a chance to do much, as he'd move back and forth between ranges of 10 and 5.*", "Player 1: *There wasn't anything much to go off. Either Cuco falls, or the oni does. One or the other. As the fighting continued in the streets. The strength of the rabbit not yet taken any significant damage compared to the bloodied mess the oni was in.*\n\n`\"If only I had a stronger weapon...\"` *The bunny would probably forge himself a weapon to be amplified in times like this to really deal more significant harm.*", "Player 1: ```If they flee they'll be killed. If they fight, they'll be killed. If the cast spells, they'll be killed. There was no escape. And it was apparent. Struggling in their last efforts to break the spells.```", "Player 1: *Watching them wither to nothing after avoiding the strikes. The bunny of time made his little way over to wards the location of the last oni. Preparing himself, he waited a short while before releasing the spell and started firing. *", "Player 1: `\"Your friend is dead, and your next!\"` **Giant** *Cuco prepared by launching mental strikes on this one. He was going to make it worse on them quickly.*"], "before_idxs": [166, 180], "before_state_idx": 178, "command_idxs": [181, 184, 185, 187], "after_state_idx": 185, "after_idxs": [], "embed_idxs": [186]} +{"speaker_id": "241231790126634711", "before_utterances": ["```Pointless attempt at freezing the rabbit dead. The spell came out of the mouth of the warrior who's mind was rocked.```"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<97/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "ON2", "hp": "<97/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i cast cone -t cuco"], "automation_results": ["ON2 casts Cone of Cold!\nCuco rolled a Constitution save and succeeded.\nCuco took 0 damage."], "caster_after": {"name": "ON2", "hp": "<97/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<97/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: *There wasn't anything much to go off. Either Cuco falls, or the oni does. One or the other. As the fighting continued in the streets. The strength of the rabbit not yet taken any significant damage compared to the bloodied mess the oni was in.*\n\n`\"If only I had a stronger weapon...\"` *The bunny would probably forge himself a weapon to be amplified in times like this to really deal more significant harm.*", "Player 1: ```If they flee they'll be killed. If they fight, they'll be killed. If the cast spells, they'll be killed. There was no escape. And it was apparent. Struggling in their last efforts to break the spells.```", "Player 1: *Watching them wither to nothing after avoiding the strikes. The bunny of time made his little way over to wards the location of the last oni. Preparing himself, he waited a short while before releasing the spell and started firing. *", "Player 1: `\"Your friend is dead, and your next!\"` **Giant** *Cuco prepared by launching mental strikes on this one. He was going to make it worse on them quickly.*", "Player 1: ```Pointless attempt at freezing the rabbit dead. The spell came out of the mouth of the warrior who's mind was rocked.```"], "before_idxs": [204], "before_state_idx": 198, "command_idxs": [205, 206, 207, 209], "after_state_idx": 207, "after_idxs": [], "embed_idxs": [208]} +{"speaker_id": "241231790126634711", "before_utterances": ["`\"Like a gust of cool air. Nothing more.\"` **Giant** *Immune to the effects once again. The haregon could only question why they relied on such poor spell choices. Though didn't seem they were naturally gifted as himself.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<97/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Hold monster\" -t on2 -thumb https://png.clipart.me/istock/previews/4979/49793470-cartoon-iron-nail.jpg"], "automation_results": ["Cuco casts Hold Monster!\nON2 rolled a Wisdom save but failed.\nON2 gained Paralyzed (Hold Monster)."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON2", "hp": "<97/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Mind Splinter, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<97/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Mind Sliver, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```If they flee they'll be killed. If they fight, they'll be killed. If the cast spells, they'll be killed. There was no escape. And it was apparent. Struggling in their last efforts to break the spells.```", "Player 1: *Watching them wither to nothing after avoiding the strikes. The bunny of time made his little way over to wards the location of the last oni. Preparing himself, he waited a short while before releasing the spell and started firing. *", "Player 1: `\"Your friend is dead, and your next!\"` **Giant** *Cuco prepared by launching mental strikes on this one. He was going to make it worse on them quickly.*", "Player 1: ```Pointless attempt at freezing the rabbit dead. The spell came out of the mouth of the warrior who's mind was rocked.```", "Player 1: `\"Like a gust of cool air. Nothing more.\"` **Giant** *Immune to the effects once again. The haregon could only question why they relied on such poor spell choices. Though didn't seem they were naturally gifted as himself.*"], "before_idxs": [210], "before_state_idx": 213, "command_idxs": [215, 216, 217, 219], "after_state_idx": 217, "after_idxs": [], "embed_idxs": [218]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"Now you're mine...\" *Cuco drew closer. Readying to blast them away. As he aimed his skeleton rays towards them. Waiting for the chance to regain his mana and fire the twin spells off.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<97/110 HP; Injured>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Chill Touch\" -t on2 -rr 2 crit adv -title \"Time is up, a touch of death!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Time is up, a touch of death!\nCuco gained Chilling Touch.\nCuco gained Chilling Touch.\nCuco attacked ON2 and crit!\nON2 took 41 damage.\nON2 gained Chill Touch.\nCuco attacked ON2 and crit!\nON2 took 39 damage.\nON2 gained Chill Touch."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON2", "hp": "<17/110 HP; Bloodied>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Paralyzed (Hold Monster), Chill Touch", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<17/110 HP; Bloodied>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Paralyzed (Hold Monster), Chill Touch", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: *Watching them wither to nothing after avoiding the strikes. The bunny of time made his little way over to wards the location of the last oni. Preparing himself, he waited a short while before releasing the spell and started firing. *", "Player 1: `\"Your friend is dead, and your next!\"` **Giant** *Cuco prepared by launching mental strikes on this one. He was going to make it worse on them quickly.*", "Player 1: ```Pointless attempt at freezing the rabbit dead. The spell came out of the mouth of the warrior who's mind was rocked.```", "Player 1: `\"Like a gust of cool air. Nothing more.\"` **Giant** *Immune to the effects once again. The haregon could only question why they relied on such poor spell choices. Though didn't seem they were naturally gifted as himself.*", "Player 1: \"Now you're mine...\" *Cuco drew closer. Readying to blast them away. As he aimed his skeleton rays towards them. Waiting for the chance to regain his mana and fire the twin spells off.*"], "before_idxs": [220], "before_state_idx": 232, "command_idxs": [234, 235, 236, 238], "after_state_idx": 236, "after_idxs": [], "embed_idxs": [237]} +{"speaker_id": "241231790126634711", "before_utterances": ["*Watching them struggle against the bindings. Cuco decided it was better to kill them at this point. If he had to eradicate every single one of these stealthy giants in the slums he would. The rash on his body festering in agitation as he continued his attack.*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<17/110 HP; Bloodied>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Chill Touch\" -t on2 -rr 2 crit adv -title \"Time is up, a touch of death!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Time is up, a touch of death!\nCuco gained Chilling Touch.\nCuco gained Chilling Touch.\nCuco attacked ON2 and crit!\nON2 took 37 damage.\nON2 gained Chill Touch.\nCuco attacked ON2 and crit!\nON2 took 38 damage.\nON2 gained Chill Touch."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "ON2", "hp": "<-58/110 HP; Dead>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Paralyzed (Hold Monster), Chill Touch", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+20 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "ON2", "hp": "<-58/110 HP; Dead>", "class": null, "race": "Oni", "attacks": "Claw, Glaive, Glaive (Small or Medium), Regeneration", "spells": "Charm Person, Invisibility, Darkness, Gaseous Form, Cone of Cold, Sleep", "actions": null, "effects": "Paralyzed (Hold Monster), Chill Touch", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["\"This exhaustion.. it's taking a toll on my ability. Need to go restore my health.\" *Cuco groaned a bit as he walked back to . Using a simple cantrip to burn the remains of the giants as he hoped they'd never bother him again. But that wasn't likely to happen.*"], "utterance_history": ["Player 1: `\"Your friend is dead, and your next!\"` **Giant** *Cuco prepared by launching mental strikes on this one. He was going to make it worse on them quickly.*", "Player 1: ```Pointless attempt at freezing the rabbit dead. The spell came out of the mouth of the warrior who's mind was rocked.```", "Player 1: `\"Like a gust of cool air. Nothing more.\"` **Giant** *Immune to the effects once again. The haregon could only question why they relied on such poor spell choices. Though didn't seem they were naturally gifted as himself.*", "Player 1: \"Now you're mine...\" *Cuco drew closer. Readying to blast them away. As he aimed his skeleton rays towards them. Waiting for the chance to regain his mana and fire the twin spells off.*", "Player 1: *Watching them struggle against the bindings. Cuco decided it was better to kill them at this point. If he had to eradicate every single one of these stealthy giants in the slums he would. The rash on his body festering in agitation as he continued his attack.*"], "before_idxs": [239], "before_state_idx": 251, "command_idxs": [253, 254, 255, 257], "after_state_idx": 255, "after_idxs": [276], "embed_idxs": [256]} +{"speaker_id": "282209416319374907", "before_utterances": ["// immoon to frighten yessu", "~caste haste -t gumbo -i"], "combat_state_before": [{"name": "Acacia", "hp": "<159/152 HP; Healthy>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/115 HP; Healthy>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+12 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!cast haste -t gumbo -i"], "automation_results": ["Gumbo casts Haste!\nGumbo gained Hasted."], "caster_after": {"name": "Gumbo", "hp": "<132/115 HP; Healthy>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, "targets_after": [{"name": "Gumbo", "hp": "<132/115 HP; Healthy>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/115 HP; Healthy>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 2: // immoon to frighten yessu", "Player 2: ~caste haste -t gumbo -i"], "before_idxs": [6, 41], "before_state_idx": 38, "command_idxs": [43, 44, 45, 48], "after_state_idx": 45, "after_idxs": [], "embed_idxs": [47]} +{"speaker_id": "282209416319374907", "before_utterances": ["// oh already. lemme just roll conc-", "~i opt Acacia -hp 159/159", "Gumbo reels a bit from the sharp pain before he attempts to hold up his bow, aiming at the guy close to Shen. \"`Ayan na. Usap tayo.`\" he banters ina bit of dracon~~yo~~ic"], "combat_state_before": [{"name": "Acacia", "hp": "<159/152 HP; Healthy>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+12 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a longbow -d1 \"2d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\" -d 2 \n-b 2\n-f \"Sniper: Held Breath | If you don't move at any point on your turn, you gain a bonus to your attack and damage rolls. This starts at +2 and increases by +1 at 10th, 15th, and 20th level.\" -b -5 -d 10 -f \"Sharpshooter|Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.\" -f \"Electro Talisman | Once per turn, you may deal an additional 3d6 lightning damage to one attack.\" -d 3d6[lightning] -d 1d6[cold] -f \"Dragon Wing Bow: Cold| When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow.\" -thumb https://cdn.discordapp.com/attachments/706751894202351677/898630932519616553/7qzL.gif adv -b 1d4"], "automation_results": ["Gumbo attacks with a Scaled Shot (Dragonwing Longbow; Cold)!\n"], "caster_after": {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 2: // immoon to frighten yessu", "Player 2: ~caste haste -t gumbo -i", "Player 2: // oh already. lemme just roll conc-", "Player 4: ~i opt Acacia -hp 159/159", "Player 2: Gumbo reels a bit from the sharp pain before he attempts to hold up his bow, aiming at the guy close to Shen. \"`Ayan na. Usap tayo.`\" he banters ina bit of dracon~~yo~~ic"], "before_idxs": [131, 136, 143], "before_state_idx": 123, "command_idxs": [145, 146, 147, 148, 149, 150, 151, 152, 153, 155], "after_state_idx": 153, "after_idxs": [], "embed_idxs": [154]} +{"speaker_id": "584266370155766605", "before_utterances": ["Using a bonus action to attack again"], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+12 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a thorns"], "automation_results": ["Elena Rose attacks with a Thorn (Rapier of speed)!\n"], "caster_after": {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 2: ~caste haste -t gumbo -i", "Player 2: // oh already. lemme just roll conc-", "Player 4: ~i opt Acacia -hp 159/159", "Player 2: Gumbo reels a bit from the sharp pain before he attempts to hold up his bow, aiming at the guy close to Shen. \"`Ayan na. Usap tayo.`\" he banters ina bit of dracon~~yo~~ic", "Player 5: Using a bonus action to attack again"], "before_idxs": [187], "before_state_idx": 184, "command_idxs": [188, 191, 192, 194], "after_state_idx": 192, "after_idxs": [], "embed_idxs": [193]} +{"speaker_id": "584266370155766605", "before_utterances": [], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+12 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!cast shocking hit"], "automation_results": ["Elena Rose casts Shocking Grasp!\n"], "caster_after": {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": ["\"you won't hit me once.\""], "utterance_history": ["Player 2: ~caste haste -t gumbo -i", "Player 2: // oh already. lemme just roll conc-", "Player 4: ~i opt Acacia -hp 159/159", "Player 2: Gumbo reels a bit from the sharp pain before he attempts to hold up his bow, aiming at the guy close to Shen. \"`Ayan na. Usap tayo.`\" he banters ina bit of dracon~~yo~~ic", "Player 5: Using a bonus action to attack again"], "before_idxs": [], "before_state_idx": 192, "command_idxs": [197, 198, 199, 201], "after_state_idx": 199, "after_idxs": [204], "embed_idxs": [200]} +{"speaker_id": "126934499824326614", "before_utterances": ["\"Not unless I take care of you!\" :scheming:"], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+12 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a red -rr 2 -d 1d8[radiant] -f \"Regenerative Embrace|Your melee attacks deal an extra 1d8 radiant damage. These benefits last for 1 hour, until you lose all your hit points from this feature, or until you use your Wild Shape Again.\""], "automation_results": ["La Shen attacks with a Red Rider's Axe!\n"], "caster_after": {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+12 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 4: ~i opt Acacia -hp 159/159", "Player 2: Gumbo reels a bit from the sharp pain before he attempts to hold up his bow, aiming at the guy close to Shen. \"`Ayan na. Usap tayo.`\" he banters ina bit of dracon~~yo~~ic", "Player 5: Using a bonus action to attack again", "Player 5: \"you won't hit me once.\"", "Player 6: \"Not unless I take care of you!\" :scheming:"], "before_idxs": [205], "before_state_idx": 199, "command_idxs": [211, 212, 213, 214, 216], "after_state_idx": 214, "after_idxs": [], "embed_idxs": [215]} +{"speaker_id": "282209416319374907", "before_utterances": ["// oh right pala. Ready action procs"], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a longbow -d1 \"2d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\" -d 2 \n-b 2\n-f \"Sniper: Held Breath | If you don't move at any point on your turn, you gain a bonus to your attack and damage rolls. This starts at +2 and increases by +1 at 10th, 15th, and 20th level.\" -b -5 -d 10 -f \"Sharpshooter|Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.\" -f \"Electro Talisman | Once per turn, you may deal an additional 3d6 lightning damage to one attack.\" -d 3d6[lightning] -d 1d6[cold] -f \"Dragon Wing Bow: Cold| When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow.\" -thumb https://cdn.discordapp.com/attachments/706751894202351677/898630932519616553/7qzL.gif"], "automation_results": ["Gumbo attacks with a Scaled Shot (Dragonwing Longbow; Cold)!\n"], "caster_after": {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 2: Gumbo reels a bit from the sharp pain before he attempts to hold up his bow, aiming at the guy close to Shen. \"`Ayan na. Usap tayo.`\" he banters ina bit of dracon~~yo~~ic", "Player 5: Using a bonus action to attack again", "Player 5: \"you won't hit me once.\"", "Player 6: \"Not unless I take care of you!\" :scheming:", "Player 2: // oh right pala. Ready action procs"], "before_idxs": [222], "before_state_idx": 214, "command_idxs": [227, 228, 229, 230, 231, 232, 233, 234, 235, 237], "after_state_idx": 235, "after_idxs": [], "embed_idxs": [236]} +{"speaker_id": "164518432838217201", "before_utterances": ["Elrin hovers abave grips the Tsuki sword hard before he mutters `Wave` in Undercommon and swings three times towards the general.", "Then a mask appears covering his face."], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a tensen -rr 3 -ac 19"], "automation_results": ["Elrin Tschavarz attacks with Tensen (Bankai Form)!\n"], "caster_after": {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy> (+12 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<50/108 HP; Bloodied> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 5: \"you won't hit me once.\"", "Player 6: \"Not unless I take care of you!\" :scheming:", "Player 2: // oh right pala. Ready action procs", "Player 1: Elrin hovers abave grips the Tsuki sword hard before he mutters `Wave` in Undercommon and swings three times towards the general.", "Player 1: Then a mask appears covering his face."], "before_idxs": [243, 244], "before_state_idx": 235, "command_idxs": [250, 251, 252, 254], "after_state_idx": 252, "after_idxs": [], "embed_idxs": [253]} +{"speaker_id": "282209416319374907", "before_utterances": ["He uses his bonus action to desiengage"], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<50/108 HP; Bloodied> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a longbow -d1 \"2d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\" -d 2 \n-b 2\n-f \"Sniper: Held Breath | If you don't move at any point on your turn, you gain a bonus to your attack and damage rolls. This starts at +2 and increases by +1 at 10th, 15th, and 20th level.\" -b -5 -d 10 -f \"Sharpshooter|Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.\" -f \"Electro Talisman | Once per turn, you may deal an additional 3d6 lightning damage to one attack.\" -d 3d6[lightning] -d 1d6[cold] -f \"Dragon Wing Bow: Cold| When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow.\" -thumb https://cdn.discordapp.com/attachments/706751894202351677/898630932519616553/7qzL.gif -b 1d4+1 -d 1"], "automation_results": ["Gumbo attacks with a Scaled Shot (Dragonwing Longbow; Cold)!\n"], "caster_after": {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<139/108 HP; Healthy> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 6: \"Not unless I take care of you!\" :scheming:", "Player 2: // oh right pala. Ready action procs", "Player 1: Elrin hovers abave grips the Tsuki sword hard before he mutters `Wave` in Undercommon and swings three times towards the general.", "Player 1: Then a mask appears covering his face.", "Player 2: He uses his bonus action to desiengage"], "before_idxs": [345], "before_state_idx": 332, "command_idxs": [348, 349, 350, 351, 352, 353, 354, 355, 356, 358], "after_state_idx": 356, "after_idxs": [], "embed_idxs": [357]} +{"speaker_id": "282209416319374907", "before_utterances": [], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<50/108 HP; Bloodied> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a chemical"], "automation_results": ["Gumbo attacks with a Status Ammo (Chemical Coater Infusion)!\n"], "caster_after": {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<139/108 HP; Healthy> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": ["He then repositions and readies another shot for the next attack"], "utterance_history": ["Player 6: \"Not unless I take care of you!\" :scheming:", "Player 2: // oh right pala. Ready action procs", "Player 1: Elrin hovers abave grips the Tsuki sword hard before he mutters `Wave` in Undercommon and swings three times towards the general.", "Player 1: Then a mask appears covering his face.", "Player 2: He uses his bonus action to desiengage"], "before_idxs": [], "before_state_idx": 356, "command_idxs": [361, 362, 363, 365], "after_state_idx": 363, "after_idxs": [373], "embed_idxs": [364]} +{"speaker_id": "584266370155766605", "before_utterances": ["Elena takes a step forward and swings her sword thrice, aiming to cut one of its legs off."], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<50/108 HP; Bloodied> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a thorn -rr 3"], "automation_results": ["Elena Rose attacks with a Thorn (Rapier of speed)!\n"], "caster_after": {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<139/108 HP; Healthy> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 1: Elrin hovers abave grips the Tsuki sword hard before he mutters `Wave` in Undercommon and swings three times towards the general.", "Player 1: Then a mask appears covering his face.", "Player 2: He uses his bonus action to desiengage", "Player 2: He then repositions and readies another shot for the next attack", "Player 5: Elena takes a step forward and swings her sword thrice, aiming to cut one of its legs off."], "before_idxs": [385], "before_state_idx": 363, "command_idxs": [386, 387, 388, 390], "after_state_idx": 388, "after_idxs": [], "embed_idxs": [389]} +{"speaker_id": "281788566543242825", "before_utterances": [".// who wants catnap on my carpet :fingerguns:"], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<50/108 HP; Bloodied> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a cure -rr 5"], "automation_results": ["Acacia activates Spell-Storing Item: Healing Scalpel (Cure Wounds)!\n"], "caster_after": {"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<115/115 HP; Healthy>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<139/108 HP; Healthy> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 1: Then a mask appears covering his face.", "Player 2: He uses his bonus action to desiengage", "Player 2: He then repositions and readies another shot for the next attack", "Player 5: Elena takes a step forward and swings her sword thrice, aiming to cut one of its legs off.", "Player 4: .// who wants catnap on my carpet :fingerguns:"], "before_idxs": [466], "before_state_idx": 417, "command_idxs": [486, 487, 488, 490], "after_state_idx": 488, "after_idxs": [], "embed_idxs": [489]} +{"speaker_id": "281788566543242825", "before_utterances": [".// oh hhhmmm i think 4 is enough"], "combat_state_before": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<132/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<132/132 HP; Healthy> (+42 temp)", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<139/108 HP; Healthy> (+10 temp)", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "current_actor": null, "commands_norm": ["!a cure -rr 4"], "automation_results": ["Acacia activates Spell-Storing Item: Healing Scalpel (Cure Wounds)!\n"], "caster_after": {"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, "targets_after": [], "combat_state_after": [{"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Guidance, Fireball, Mending, Shield, Toll the Dead, Mordenkainen's Private Sanctum, Fly, Otiluke's Resilient Sphere, Wind Wall, Blur, Heat Metal, Lightning Lure, Vortex Warp, Fire Bolt, Haste, Dispel Magic, Revivify, Thunderwave, Faerie Fire, Feather Fall, Cure Wounds, Shatter, Wall of Fire, Lesser Restoration, Ice Storm, Absorb Elements", "actions": "", "effects": "Haste, Potion of Boldness", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Gumbo", "hp": "<115/145 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Guidance, Rope Trick, Fireball, Sleep, Rokuda's Thunder Cartridge, Locate Object, Invisibility, Ashardalon's Stride, Protection from Poison, Haste, Healing Spirit, Hunter's Mark, Revivify, Shield Other, Feather Fall, See Invisibility, Light, Thorn Whip, Absorb Elements", "actions": "", "effects": "Haste, Hasted", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Hold Person, Shield, Misty Step, Enlarge/Reduce, Shocking Grasp, Mage Hand, Ceremony, Mirror Image, Ray of Frost, Counterspell, Blight, Branding Smite, Poison Spray, Zephyr Strike, Cure Wounds, Prestidigitation, Bless, Absorb Elements, Mold Earth, Firebolt", "actions": "Lay on Hands (Cleanse), Channel Divinity: Nature's Wrath (Dexterity), Divine Sense, Strength of the Grave, Channel Divinity: Nature's Wrath (Strength), Innate Spellcasting: Suggestion, Divine Smite, Aura of Warding, Channel Divinity: Turn the Faithless, Eyes of the Dark, Lay on Hands", "effects": "Hasted", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}, {"name": "La Shen", "hp": "<115/115 HP; Healthy>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Fire Shield, Guidance, Healing Word, Death Ward, Primal Savagery, Lightning Cloak, Shield, Toll the Dead, Detect Magic, Aid, Sanctuary, Wrath of Nature, Mass Cure Wounds, Water Jetstream, Enhance Ability, Elemental Weapon, Produce Flame, Druidcraft, Contagion, Thaumaturgy, Feral Onslaught, Guiding Bolt, Healing Spirit, Dispel Magic, Spare the Dying, Blight, Heroes' Feast, Revivify, Greater Restoration, Earth Tremor, Protection from Evil and Good, Shield of Faith, Faerie Fire, Spirit Shroud, Freedom of Movement, Heal, Thorn Whip, Guardian of Nature, Lesser Restoration, Absorb Elements, Bless, Draconic Transformation, Flinching Flash, Mold Earth, Inflict Wounds", "actions": "", "effects": "Potion of Boldness", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy>", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Minor Illusion, Invisibility, False Life, Mage Hand, Light, Shield, Longstrider, Message, Prestidigitation", "actions": "", "effects": "Potion of Boldness", "description": "", "controller_id": "164518432838217201"}], "after_utterances": [], "utterance_history": ["Player 2: He uses his bonus action to desiengage", "Player 2: He then repositions and readies another shot for the next attack", "Player 5: Elena takes a step forward and swings her sword thrice, aiming to cut one of its legs off.", "Player 4: .// who wants catnap on my carpet :fingerguns:", "Player 4: .// oh hhhmmm i think 4 is enough"], "before_idxs": [521], "before_state_idx": 488, "command_idxs": [524, 525, 526, 528], "after_state_idx": 526, "after_idxs": [], "embed_idxs": [527]} +{"speaker_id": "257310588978331107", "before_utterances": ["!a thorn -t ML1 -d 1d8[radiant]"], "combat_state_before": [{"name": "Brunhilde", "hp": "<123/123 HP; Healthy>", "class": "Cleric 12", "race": "Hill Dwarf", "attacks": "Spread the Spirit Guardians (Radiant), Spread the Spirit Guardians (Necrotic), Warhammer+1, Handaxe +1", "spells": "Grasping Vine, Guidance, Healing Word, Mending, Death Ward, Command, Plant Growth, Tree Stride, Detect Magic, Aid, Sanctuary, Sacred Flame, Wind Wall, Insect Plague, Spike Growth, Animal Friendship, Speak with Animals, Dominate Beast, Dispel Magic, Spare the Dying, Spiritual Weapon, Revivify, Greater Restoration, Word of Radiance, Freedom of Movement, Barkskin, Heal, Thorn Whip, Lesser Restoration, Bless, Spirit Guardians, Blindness/Deafness", "actions": "Divine Intervention, Harness Divine Power", "effects": "Spirit Guardians, Spiritual Guardians", "description": "Brunhilde is a level 12 Hill Dwarf Nature Cleric 12. They are 95 years old, 4'6\" tall, and appears to weigh about 120 lb.. They have blue eyes, red hair, and light skin.", "controller_id": "257310588978331107"}, {"name": "ML1", "hp": "<70/97 HP; Injured>", "class": null, "race": "Mummy Lord", "attacks": "Rotting Fist, Dreadful Glare, Blinding Dust, Blasphemous Word", "spells": "Divination, Shield of Faith, Guiding Bolt, Harm, Command, Hold Person, Insect Plague, Dispel Magic, Silence, Contagion, Thaumaturgy, Spiritual Weapon, Guardian of Faith, Animate Dead, Sacred Flame", "actions": null, "effects": "Spirit Guardians", "description": null, "controller_id": "257310588978331107"}, {"name": "MU1", "hp": "<49/58 HP; Injured>", "class": null, "race": "Mummy", "attacks": "Rotting Fist, Dreadful Glare", "spells": "", "actions": null, "effects": "Spirit Guardians", "description": null, "controller_id": "257310588978331107"}], "current_actor": {"name": "Brunhilde", "hp": "<123/123 HP; Healthy>", "class": "Cleric 12", "race": "Hill Dwarf", "attacks": "Spread the Spirit Guardians (Radiant), Spread the Spirit Guardians (Necrotic), Warhammer+1, Handaxe +1", "spells": "Grasping Vine, Guidance, Healing Word, Mending, Death Ward, Command, Plant Growth, Tree Stride, Detect Magic, Aid, Sanctuary, Sacred Flame, Wind Wall, Insect Plague, Spike Growth, Animal Friendship, Speak with Animals, Dominate Beast, Dispel Magic, Spare the Dying, Spiritual Weapon, Revivify, Greater Restoration, Word of Radiance, Freedom of Movement, Barkskin, Heal, Thorn Whip, Lesser Restoration, Bless, Spirit Guardians, Blindness/Deafness", "actions": "Divine Intervention, Harness Divine Power", "effects": "Spirit Guardians, Spiritual Guardians", "description": "Brunhilde is a level 12 Hill Dwarf Nature Cleric 12. They are 95 years old, 4'6\" tall, and appears to weigh about 120 lb.. They have blue eyes, red hair, and light skin.", "controller_id": "257310588978331107"}, "commands_norm": ["!cast thorn -t ML1 -d 1d8[radiant]"], "automation_results": ["Brunhilde casts Thorn Whip!\nBrunhilde attacked ML1 but missed.\n"], "caster_after": {"name": "Brunhilde", "hp": "<123/123 HP; Healthy>", "class": "Cleric 12", "race": "Hill Dwarf", "attacks": "Spread the Spirit Guardians (Radiant), Spread the Spirit Guardians (Necrotic), Warhammer+1, Handaxe +1", "spells": "Grasping Vine, Guidance, Healing Word, Mending, Death Ward, Command, Plant Growth, Tree Stride, Detect Magic, Aid, Sanctuary, Sacred Flame, Wind Wall, Insect Plague, Spike Growth, Animal Friendship, Speak with Animals, Dominate Beast, Dispel Magic, Spare the Dying, Spiritual Weapon, Revivify, Greater Restoration, Word of Radiance, Freedom of Movement, Barkskin, Heal, Thorn Whip, Lesser Restoration, Bless, Spirit Guardians, Blindness/Deafness", "actions": "Divine Intervention, Harness Divine Power", "effects": "Spirit Guardians, Spiritual Guardians", "description": "Brunhilde is a level 12 Hill Dwarf Nature Cleric 12. They are 95 years old, 4'6\" tall, and appears to weigh about 120 lb.. They have blue eyes, red hair, and light skin.", "controller_id": "257310588978331107"}, "targets_after": [{"name": "ML1", "hp": "<70/97 HP; Injured>", "class": null, "race": "Mummy Lord", "attacks": "Rotting Fist, Dreadful Glare, Blinding Dust, Blasphemous Word", "spells": "Divination, Shield of Faith, Guiding Bolt, Harm, Command, Hold Person, Insect Plague, Dispel Magic, Silence, Contagion, Thaumaturgy, Spiritual Weapon, Guardian of Faith, Animate Dead, Sacred Flame", "actions": null, "effects": "Spirit Guardians", "description": null, "controller_id": "257310588978331107"}], "combat_state_after": [{"name": "Brunhilde", "hp": "<123/123 HP; Healthy>", "class": "Cleric 12", "race": "Hill Dwarf", "attacks": "Spread the Spirit Guardians (Radiant), Spread the Spirit Guardians (Necrotic), Warhammer+1, Handaxe +1", "spells": "Grasping Vine, Guidance, Healing Word, Mending, Death Ward, Command, Plant Growth, Tree Stride, Detect Magic, Aid, Sanctuary, Sacred Flame, Wind Wall, Insect Plague, Spike Growth, Animal Friendship, Speak with Animals, Dominate Beast, Dispel Magic, Spare the Dying, Spiritual Weapon, Revivify, Greater Restoration, Word of Radiance, Freedom of Movement, Barkskin, Heal, Thorn Whip, Lesser Restoration, Bless, Spirit Guardians, Blindness/Deafness", "actions": "Divine Intervention, Harness Divine Power", "effects": "Spirit Guardians, Spiritual Guardians", "description": "Brunhilde is a level 12 Hill Dwarf Nature Cleric 12. They are 95 years old, 4'6\" tall, and appears to weigh about 120 lb.. They have blue eyes, red hair, and light skin.", "controller_id": "257310588978331107"}, {"name": "ML1", "hp": "<70/97 HP; Injured>", "class": null, "race": "Mummy Lord", "attacks": "Rotting Fist, Dreadful Glare, Blinding Dust, Blasphemous Word", "spells": "Divination, Shield of Faith, Guiding Bolt, Harm, Command, Hold Person, Insect Plague, Dispel Magic, Silence, Contagion, Thaumaturgy, Spiritual Weapon, Guardian of Faith, Animate Dead, Sacred Flame", "actions": null, "effects": "Spirit Guardians", "description": null, "controller_id": "257310588978331107"}, {"name": "MU1", "hp": "<49/58 HP; Injured>", "class": null, "race": "Mummy", "attacks": "Rotting Fist, Dreadful Glare", "spells": "", "actions": null, "effects": "Spirit Guardians", "description": null, "controller_id": "257310588978331107"}], "after_utterances": [], "utterance_history": ["Player 1: !a thorn -t ML1 -d 1d8[radiant]"], "before_idxs": [81], "before_state_idx": 78, "command_idxs": [83, 84, 85, 87], "after_state_idx": 85, "after_idxs": [], "embed_idxs": [86]} +{"speaker_id": "241231790126634711", "before_utterances": ["```From the shadows, the unusual group of fiends gathered in wait. Having heard that someone of some ability was killing the Oni around here. They wanted to see who stepped on their turf.``` \n\n", "```Two of them were in line of sight of Vaz, but two would be getting a surprise round to act at this distance. As they tested the waters with the party.```", "```They fired off one ray from an unseen position in surprise at....```"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a ray -t cuco adv"], "automation_results": ["CA1 attacks with a Fire Ray!\nCA1 attacked Cuco and hit.\nCuco took 10 damage."], "caster_after": {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```From the shadows, the unusual group of fiends gathered in wait. Having heard that someone of some ability was killing the Oni around here. They wanted to see who stepped on their turf.``` \n\n", "Player 1: ```Two of them were in line of sight of Vaz, but two would be getting a surprise round to act at this distance. As they tested the waters with the party.```", "Player 1: ```They fired off one ray from an unseen position in surprise at....```"], "before_idxs": [2, 3, 52], "before_state_idx": 50, "command_idxs": [56, 57, 58, 60], "after_state_idx": 58, "after_idxs": [], "embed_idxs": [59]} +{"speaker_id": "241231790126634711", "before_utterances": ["```Moving forward 60 feet. another ray of fire comes out again.```"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a ray -t cuco"], "automation_results": ["CA1 attacks with a Fire Ray!\nCA1 attacked Cuco and hit.\nCuco took 16 damage."], "caster_after": {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```From the shadows, the unusual group of fiends gathered in wait. Having heard that someone of some ability was killing the Oni around here. They wanted to see who stepped on their turf.``` \n\n", "Player 1: ```Two of them were in line of sight of Vaz, but two would be getting a surprise round to act at this distance. As they tested the waters with the party.```", "Player 1: ```They fired off one ray from an unseen position in surprise at....```", "Player 1: ```Moving forward 60 feet. another ray of fire comes out again.```"], "before_idxs": [61], "before_state_idx": 58, "command_idxs": [62, 63, 64, 66], "after_state_idx": 64, "after_idxs": [], "embed_idxs": [65]} +{"speaker_id": "241231790126634711", "before_utterances": ["!rc \"Cuco\" shield -l 2"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i rc \"Cuco\" \"Shield\" -l 2"], "automation_results": ["Cuco casts Shield!\nCuco gained Shield."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Shield", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Shield", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```From the shadows, the unusual group of fiends gathered in wait. Having heard that someone of some ability was killing the Oni around here. They wanted to see who stepped on their turf.``` \n\n", "Player 1: ```Two of them were in line of sight of Vaz, but two would be getting a surprise round to act at this distance. As they tested the waters with the party.```", "Player 1: ```They fired off one ray from an unseen position in surprise at....```", "Player 1: ```Moving forward 60 feet. another ray of fire comes out again.```", "Player 1: !rc \"Cuco\" shield -l 2"], "before_idxs": [67], "before_state_idx": 64, "command_idxs": [68, 69, 70, 72], "after_state_idx": 70, "after_idxs": [], "embed_idxs": [71]} +{"speaker_id": "241231790126634711", "before_utterances": ["```Seeing the rays dink off the shield. They opt to fire on the halfling. The first beam in stealth from an unknown location.```"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Shield", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a ray -t vaz adv"], "automation_results": ["CA3 attacks with a Fire Ray!\nCA3 attacked Vaz but missed.\n"], "caster_after": {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Shield", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```Two of them were in line of sight of Vaz, but two would be getting a surprise round to act at this distance. As they tested the waters with the party.```", "Player 1: ```They fired off one ray from an unseen position in surprise at....```", "Player 1: ```Moving forward 60 feet. another ray of fire comes out again.```", "Player 1: !rc \"Cuco\" shield -l 2", "Player 1: ```Seeing the rays dink off the shield. They opt to fire on the halfling. The first beam in stealth from an unknown location.```"], "before_idxs": [93], "before_state_idx": 91, "command_idxs": [94, 95, 96, 98], "after_state_idx": 96, "after_idxs": [], "embed_idxs": [97]} +{"speaker_id": "241231790126634711", "before_utterances": ["```Unable to land again, as they also move forward the distance. Firing another ray of flames towards the people in the wrong part of town.```"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Shield", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a ray -t vaz"], "automation_results": ["CA3 attacks with a Fire Ray!\nCA3 attacked Vaz and hit.\nVaz took 14 damage."], "caster_after": {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Shield", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```The surprise was over. As it was looking a bit rough trying to fight these fiends in such a place. Will the party fight them all off? Or decide some other method of attack.```"], "utterance_history": ["Player 1: ```They fired off one ray from an unseen position in surprise at....```", "Player 1: ```Moving forward 60 feet. another ray of fire comes out again.```", "Player 1: !rc \"Cuco\" shield -l 2", "Player 1: ```Seeing the rays dink off the shield. They opt to fire on the halfling. The first beam in stealth from an unknown location.```", "Player 1: ```Unable to land again, as they also move forward the distance. Firing another ray of flames towards the people in the wrong part of town.```"], "before_idxs": [99], "before_state_idx": 96, "command_idxs": [100, 101, 102, 104], "after_state_idx": 102, "after_idxs": [113], "embed_idxs": [103]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"This really sucks. I dealt with Giants but these don't look normal at all.\" *Cuco was not wanting to deal with this encounter. But he decided there was no use crying over spilt milk and the like. Getting himself prepared as he brought up his iron nail.* \n\n\"Vaz, **Kill** them all. I don't have time for mercy. And fiends like them will return back here after some time.\" *Cuco **Readied** his spell waiting for three to get in range.*", "```Already spotted they tried to throw off the rabbits casting. Shooting two rays of fire into cuco. Not letting them have chance to breath.```"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a ray -t cuco -rr 2"], "automation_results": ["CA2 attacks with a Fire Ray!\nCA2 attacked Cuco and hit.\nCuco took 6 damage.\nCA2 attacked Cuco and hit.\nCuco took 8 damage."], "caster_after": {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```Darting forward to cut off their escape the spell goes off from ready.```"], "utterance_history": ["Player 1: ```Seeing the rays dink off the shield. They opt to fire on the halfling. The first beam in stealth from an unknown location.```", "Player 1: ```Unable to land again, as they also move forward the distance. Firing another ray of flames towards the people in the wrong part of town.```", "Player 1: ```The surprise was over. As it was looking a bit rough trying to fight these fiends in such a place. Will the party fight them all off? Or decide some other method of attack.```", "Player 1: \"This really sucks. I dealt with Giants but these don't look normal at all.\" *Cuco was not wanting to deal with this encounter. But he decided there was no use crying over spilt milk and the like. Getting himself prepared as he brought up his iron nail.* \n\n\"Vaz, **Kill** them all. I don't have time for mercy. And fiends like them will return back here after some time.\" *Cuco **Readied** his spell waiting for three to get in range.*", "Player 1: ```Already spotted they tried to throw off the rabbits casting. Shooting two rays of fire into cuco. Not letting them have chance to breath.```"], "before_idxs": [115, 124], "before_state_idx": 122, "command_idxs": [128, 129, 130, 132], "after_state_idx": 130, "after_idxs": [138], "embed_idxs": [131]} +{"speaker_id": "241231790126634711", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i rc \"Cuco\" \"Hold monster\" -t ca1 -t ca2 -t ca3 -l 7 -title \"No mercy. HOLD!\" -thumb https://png.clipart.me/istock/previews/4979/49793470-cartoon-iron-nail.jpg"], "automation_results": ["No mercy. HOLD!\nCA1 rolled a Wisdom save but failed.\nCA1 gained Paralyzed (Hold Monster).\nCA2 rolled a Wisdom save but failed.\nCA2 gained Paralyzed (Hold Monster).\nCA3 rolled a Wisdom save but failed.\nCA3 gained Paralyzed (Hold Monster)."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["\"Now!\" *Cuco saw them all caught in his web of magic. They were vulnerable and weak.*"], "utterance_history": ["Player 1: ```Unable to land again, as they also move forward the distance. Firing another ray of flames towards the people in the wrong part of town.```", "Player 1: ```The surprise was over. As it was looking a bit rough trying to fight these fiends in such a place. Will the party fight them all off? Or decide some other method of attack.```", "Player 1: \"This really sucks. I dealt with Giants but these don't look normal at all.\" *Cuco was not wanting to deal with this encounter. But he decided there was no use crying over spilt milk and the like. Getting himself prepared as he brought up his iron nail.* \n\n\"Vaz, **Kill** them all. I don't have time for mercy. And fiends like them will return back here after some time.\" *Cuco **Readied** his spell waiting for three to get in range.*", "Player 1: ```Already spotted they tried to throw off the rabbits casting. Shooting two rays of fire into cuco. Not letting them have chance to breath.```", "Player 1: ```Darting forward to cut off their escape the spell goes off from ready.```"], "before_idxs": [], "before_state_idx": 130, "command_idxs": [139, 140, 141, 143], "after_state_idx": 141, "after_idxs": [144], "embed_idxs": [142]} +{"speaker_id": "207850219761157526", "before_utterances": ["*Vaz would grit his teeth, thankfully Vaz doesn't know the nature of Cambions, thankfully even if he knew leaving them alive wouldn't do any good either their existence in itself it's only to brigh fourth more evil and these many of them in this part of the city can only point out that there's a a bigger issue with the what seemed to be the standard corruption, the corruption now seem to be of fiendish nature*", "*35 can still slash lol*", "*Vaz takes a deep breath and closes his eyes letting everything go black and white he'd not need to see himself be covered in the crimson of them*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!a \"Longsword, +1\" -t CA1 -rr 4"], "automation_results": ["Vaz attacks with a Longsword, +1!\nVaz attacked CA1 but missed.\n\nVaz attacked CA1 but missed.\n\nVaz attacked CA1 and hit.\nCA1 took 10 damage.\nVaz attacked CA1 but missed.\n"], "caster_after": {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "CA1", "hp": "<72/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA1", "hp": "<72/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Paralyzed (Hold Monster)", "description": null, "controller_id": "241231790126634711"}, {"name": "CA3", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```Darting forward to cut off their escape the spell goes off from ready.```", "Player 1: \"Now!\" *Cuco saw them all caught in his web of magic. They were vulnerable and weak.*", "Player 2: *Vaz would grit his teeth, thankfully Vaz doesn't know the nature of Cambions, thankfully even if he knew leaving them alive wouldn't do any good either their existence in itself it's only to brigh fourth more evil and these many of them in this part of the city can only point out that there's a a bigger issue with the what seemed to be the standard corruption, the corruption now seem to be of fiendish nature*", "Player 2: *35 can still slash lol*", "Player 2: *Vaz takes a deep breath and closes his eyes letting everything go black and white he'd not need to see himself be covered in the crimson of them*"], "before_idxs": [163, 164, 165], "before_state_idx": 161, "command_idxs": [170, 171, 172, 174], "after_state_idx": 172, "after_idxs": [], "embed_idxs": [173]} +{"speaker_id": "241231790126634711", "before_utterances": ["```Flying forward to use a spell to make the rabbit drop the spell. Commanding them to,``` \"**Release!**\""], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA3", "hp": "<6/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i cast command -t cuco"], "automation_results": ["CA4 casts Command!\nCuco rolled a Wisdom save and succeeded.\n"], "caster_after": {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy> (+7 temp)", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Readying an Action, Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA3", "hp": "<6/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "100 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["\"Why would I do that? You've started this mess. I'm only going to end it..\" *Cuco said confused. As he brushed it off.*"], "utterance_history": ["Player 1: \"Now!\" *Cuco saw them all caught in his web of magic. They were vulnerable and weak.*", "Player 2: *Vaz would grit his teeth, thankfully Vaz doesn't know the nature of Cambions, thankfully even if he knew leaving them alive wouldn't do any good either their existence in itself it's only to brigh fourth more evil and these many of them in this part of the city can only point out that there's a a bigger issue with the what seemed to be the standard corruption, the corruption now seem to be of fiendish nature*", "Player 2: *35 can still slash lol*", "Player 2: *Vaz takes a deep breath and closes his eyes letting everything go black and white he'd not need to see himself be covered in the crimson of them*", "Player 1: ```Flying forward to use a spell to make the rabbit drop the spell. Commanding them to,``` \"**Release!**\""], "before_idxs": [249], "before_state_idx": 247, "command_idxs": [250, 251, 252, 254], "after_state_idx": 252, "after_idxs": [255], "embed_idxs": [253]} +{"speaker_id": "241231790126634711", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA3", "hp": "<6/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Chill Touch\" -t ca2 -rr 2 crit -title \"Time is up, a touch of death!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Time is up, a touch of death!\nCuco gained Chilling Touch.\nCuco gained Chilling Touch.\nCuco attacked CA2 and crit!\nCA2 took 39 damage.\nCA2 gained Chill Touch.\nCuco attacked CA2 and crit!\nCA2 took 32 damage.\nCA2 gained Chill Touch."], "caster_after": {"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "CA2", "hp": "<11/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<11/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA3", "hp": "<6/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*Not caring that he was being imposed disadvantage by the one who could still move. Cuco fired off two rays of skeleton energies to drain the life of the one still held still. Readying to see Vaz's foot work once more.*"], "utterance_history": ["Player 2: *Vaz would grit his teeth, thankfully Vaz doesn't know the nature of Cambions, thankfully even if he knew leaving them alive wouldn't do any good either their existence in itself it's only to brigh fourth more evil and these many of them in this part of the city can only point out that there's a a bigger issue with the what seemed to be the standard corruption, the corruption now seem to be of fiendish nature*", "Player 2: *35 can still slash lol*", "Player 2: *Vaz takes a deep breath and closes his eyes letting everything go black and white he'd not need to see himself be covered in the crimson of them*", "Player 1: ```Flying forward to use a spell to make the rabbit drop the spell. Commanding them to,``` \"**Release!**\"", "Player 1: \"Why would I do that? You've started this mess. I'm only going to end it..\" *Cuco said confused. As he brushed it off.*"], "before_idxs": [], "before_state_idx": 268, "command_idxs": [273, 274, 275, 277], "after_state_idx": 275, "after_idxs": [278], "embed_idxs": [276]} +{"speaker_id": "207850219761157526", "before_utterances": ["```Ca2 and CA4 are standing along side each other. With Ca4 the only one able to move still. The fiends trapped in the grasp of the spell, unable to do anything but wait for defeat. Biting way more then they could have chewed.```", "\"Dang Cuco, I was thinking of doing something more. . .I dunno I guess I just wasn't expecting it to be this much of a slaughter, alas let's send these fiends to the pits where they came.\" *turning to finish off the last two he'd glare at the last one* \"You'll be the next, repent for being what you are beings of true-evil.\" *slash slosh*"], "combat_state_before": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<11/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA3", "hp": "<6/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!a \"Longsword, +1\" -t CA2"], "automation_results": ["Vaz attacks with a Longsword, +1!\nVaz attacked CA2 and hit.\nCA2 took 11 damage."], "caster_after": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "CA2", "hp": "<0/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<0/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA3", "hp": "<6/82 HP; Critical>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```Flying forward to use a spell to make the rabbit drop the spell. Commanding them to,``` \"**Release!**\"", "Player 1: \"Why would I do that? You've started this mess. I'm only going to end it..\" *Cuco said confused. As he brushed it off.*", "Player 1: *Not caring that he was being imposed disadvantage by the one who could still move. Cuco fired off two rays of skeleton energies to drain the life of the one still held still. Readying to see Vaz's foot work once more.*", "Player 1: ```Ca2 and CA4 are standing along side each other. With Ca4 the only one able to move still. The fiends trapped in the grasp of the spell, unable to do anything but wait for defeat. Biting way more then they could have chewed.```", "Player 2: \"Dang Cuco, I was thinking of doing something more. . .I dunno I guess I just wasn't expecting it to be this much of a slaughter, alas let's send these fiends to the pits where they came.\" *turning to finish off the last two he'd glare at the last one* \"You'll be the next, repent for being what you are beings of true-evil.\" *slash slosh*"], "before_idxs": [292, 293], "before_state_idx": 290, "command_idxs": [294, 295, 296, 298], "after_state_idx": 296, "after_idxs": [], "embed_idxs": [297]} +{"speaker_id": "207850219761157526", "before_utterances": ["*Then Vaz would move another 35 to bitch smack the last cambion*"], "combat_state_before": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<0/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA3", "hp": "<-10/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<82/82 HP; Healthy>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!a \"Longsword, +1\" -t CA4"], "automation_results": ["Vaz attacks with a Longsword, +1!\nVaz attacked CA4 and hit.\nCA4 took 15 damage."], "caster_after": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<0/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA3", "hp": "<-10/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: \"Why would I do that? You've started this mess. I'm only going to end it..\" *Cuco said confused. As he brushed it off.*", "Player 1: *Not caring that he was being imposed disadvantage by the one who could still move. Cuco fired off two rays of skeleton energies to drain the life of the one still held still. Readying to see Vaz's foot work once more.*", "Player 1: ```Ca2 and CA4 are standing along side each other. With Ca4 the only one able to move still. The fiends trapped in the grasp of the spell, unable to do anything but wait for defeat. Biting way more then they could have chewed.```", "Player 2: \"Dang Cuco, I was thinking of doing something more. . .I dunno I guess I just wasn't expecting it to be this much of a slaughter, alas let's send these fiends to the pits where they came.\" *turning to finish off the last two he'd glare at the last one* \"You'll be the next, repent for being what you are beings of true-evil.\" *slash slosh*", "Player 2: *Then Vaz would move another 35 to bitch smack the last cambion*"], "before_idxs": [305], "before_state_idx": 302, "command_idxs": [306, 307, 308, 310], "after_state_idx": 308, "after_idxs": [], "embed_idxs": [309]} +{"speaker_id": "241231790126634711", "before_utterances": ["```Trying to corrupt the mind of the halfling. Wanting their sword to help be aimed at the haregon's heart. They tempted them. Wanting them to join on his side.```"], "combat_state_before": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<0/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a charm -t vaz"], "automation_results": ["CA4 uses their Fiendish Charm!\nVaz rolled a Wisdom save but failed.\nVaz gained Charmed."], "caster_after": {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}], "combat_state_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster, Chilling Touch", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<0/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet, Chill Touch", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["`\"Attack the hare with everything you have.\"` *A simple order laid out for them to follow.*"], "utterance_history": ["Player 1: *Not caring that he was being imposed disadvantage by the one who could still move. Cuco fired off two rays of skeleton energies to drain the life of the one still held still. Readying to see Vaz's foot work once more.*", "Player 1: ```Ca2 and CA4 are standing along side each other. With Ca4 the only one able to move still. The fiends trapped in the grasp of the spell, unable to do anything but wait for defeat. Biting way more then they could have chewed.```", "Player 2: \"Dang Cuco, I was thinking of doing something more. . .I dunno I guess I just wasn't expecting it to be this much of a slaughter, alas let's send these fiends to the pits where they came.\" *turning to finish off the last two he'd glare at the last one* \"You'll be the next, repent for being what you are beings of true-evil.\" *slash slosh*", "Player 2: *Then Vaz would move another 35 to bitch smack the last cambion*", "Player 1: ```Trying to corrupt the mind of the halfling. Wanting their sword to help be aimed at the haregon's heart. They tempted them. Wanting them to join on his side.```"], "before_idxs": [319], "before_state_idx": 317, "command_idxs": [320, 321, 322, 324], "after_state_idx": 322, "after_idxs": [334], "embed_idxs": [323]} +{"speaker_id": "241231790126634711", "before_utterances": ["*Cuco could tell something fucky wucky was up. But he wasn't sure how yet. The rabbit of time wasn't the best at dealing with foes. Deciding that it was time to show off the power of curses.* \n\n\"Damn.. well this is going to make sure you regret everything. **Curse of pain!**\""], "combat_state_before": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<0/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "Paralyzed (Hold Monster), 40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Hold Monster", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"bestow\" -t ca4 -title \"Increased damage of death!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001646685275029525/rune-guard-rune.gif"], "automation_results": ["Increased damage of death!\nCuco gained Bestowed Curse.\nCA4 rolled a Wisdom save but failed.\nCA4 gained Cursed (Bestow Curse)."], "caster_after": {"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "CA2", "hp": "<0/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*The bunny placed a curse upon the cambion. One they'll see all too soon.* \"Um, Vaz, you need to clear your mind! Come on! Don't fall to whatever spell they used to command you.\""], "utterance_history": ["Player 2: \"Dang Cuco, I was thinking of doing something more. . .I dunno I guess I just wasn't expecting it to be this much of a slaughter, alas let's send these fiends to the pits where they came.\" *turning to finish off the last two he'd glare at the last one* \"You'll be the next, repent for being what you are beings of true-evil.\" *slash slosh*", "Player 2: *Then Vaz would move another 35 to bitch smack the last cambion*", "Player 1: ```Trying to corrupt the mind of the halfling. Wanting their sword to help be aimed at the haregon's heart. They tempted them. Wanting them to join on his side.```", "Player 1: `\"Attack the hare with everything you have.\"` *A simple order laid out for them to follow.*", "Player 1: *Cuco could tell something fucky wucky was up. But he wasn't sure how yet. The rabbit of time wasn't the best at dealing with foes. Deciding that it was time to show off the power of curses.* \n\n\"Damn.. well this is going to make sure you regret everything. **Curse of pain!**\""], "before_idxs": [340], "before_state_idx": 337, "command_idxs": [341, 342, 343, 345], "after_state_idx": 343, "after_idxs": [346], "embed_idxs": [344]} +{"speaker_id": "207850219761157526", "before_utterances": ["*Vaz reaises his sword looking at Cuco, his irises gone hidden behind his eyelids, as he would attempt to cut down his friend, tears would start flowing down his visage*"], "combat_state_before": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!a \"Longsword, 1\" -t Cuco -rr 2"], "automation_results": ["Vaz attacks with a Longsword, +1!\nVaz attacked Cuco and hit.\nCuco took 11 damage.\nVaz attacked Cuco but missed.\n"], "caster_after": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: ```Trying to corrupt the mind of the halfling. Wanting their sword to help be aimed at the haregon's heart. They tempted them. Wanting them to join on his side.```", "Player 1: `\"Attack the hare with everything you have.\"` *A simple order laid out for them to follow.*", "Player 1: *Cuco could tell something fucky wucky was up. But he wasn't sure how yet. The rabbit of time wasn't the best at dealing with foes. Deciding that it was time to show off the power of curses.* \n\n\"Damn.. well this is going to make sure you regret everything. **Curse of pain!**\"", "Player 1: *The bunny placed a curse upon the cambion. One they'll see all too soon.* \"Um, Vaz, you need to clear your mind! Come on! Don't fall to whatever spell they used to command you.\"", "Player 2: *Vaz reaises his sword looking at Cuco, his irises gone hidden behind his eyelids, as he would attempt to cut down his friend, tears would start flowing down his visage*"], "before_idxs": [358], "before_state_idx": 354, "command_idxs": [359, 362, 363, 365], "after_state_idx": 363, "after_idxs": [], "embed_idxs": [364]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"Eep.. you dare to--- no. You wouldn't. It's going to be fine vaz, I'll dispel the magic somehow soon.\" *Cuco said as he took a strike from them. Blocking the other with his shield.*"], "combat_state_before": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a spear -t cuco -rr 2"], "automation_results": ["CA4 attacks with a Spear (2H)!\nCA4 attacked Cuco but missed.\n\nCA4 attacked Cuco and hit.\nCuco took 14 damage."], "caster_after": {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<114/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: `\"Attack the hare with everything you have.\"` *A simple order laid out for them to follow.*", "Player 1: *Cuco could tell something fucky wucky was up. But he wasn't sure how yet. The rabbit of time wasn't the best at dealing with foes. Deciding that it was time to show off the power of curses.* \n\n\"Damn.. well this is going to make sure you regret everything. **Curse of pain!**\"", "Player 1: *The bunny placed a curse upon the cambion. One they'll see all too soon.* \"Um, Vaz, you need to clear your mind! Come on! Don't fall to whatever spell they used to command you.\"", "Player 2: *Vaz reaises his sword looking at Cuco, his irises gone hidden behind his eyelids, as he would attempt to cut down his friend, tears would start flowing down his visage*", "Player 1: \"Eep.. you dare to--- no. You wouldn't. It's going to be fine vaz, I'll dispel the magic somehow soon.\" *Cuco said as he took a strike from them. Blocking the other with his shield.*"], "before_idxs": [371], "before_state_idx": 374, "command_idxs": [376, 379, 380, 382], "after_state_idx": 380, "after_idxs": [], "embed_idxs": [381]} +{"speaker_id": "241231790126634711", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<67/82 HP; Injured>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Magic Missile\" -rr 9 -i -t ca4 -d 1d8[necrotic] -title \"Leave them alone! DIE!\" -thumb https://i.pinimg.com/originals/62/de/b9/62deb9ac012ea59eb75bcfec5207ac5c.gif"], "automation_results": ["Leave them alone! DIE!\nCA4 took 6 damage.\nCA4 took 6 damage.\nCA4 took 6 damage.\nCA4 took 6 damage.\nCA4 took 6 damage.\nCA4 took 6 damage.\nCA4 took 6 damage.\nCA4 took 6 damage.\nCA4 took 6 damage."], "caster_after": {"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "CA4", "hp": "<13/82 HP; Bloodied>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<77/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<13/82 HP; Bloodied>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*Blasting out with his wand everything it had. It was... not the best showing of it. Probably the magic was out of juice as the beams didn't manage to slay them.* \"Damn, was expecting it to be enough. Bet that felt like a wallop regardless.\""], "utterance_history": ["Player 1: `\"Attack the hare with everything you have.\"` *A simple order laid out for them to follow.*", "Player 1: *Cuco could tell something fucky wucky was up. But he wasn't sure how yet. The rabbit of time wasn't the best at dealing with foes. Deciding that it was time to show off the power of curses.* \n\n\"Damn.. well this is going to make sure you regret everything. **Curse of pain!**\"", "Player 1: *The bunny placed a curse upon the cambion. One they'll see all too soon.* \"Um, Vaz, you need to clear your mind! Come on! Don't fall to whatever spell they used to command you.\"", "Player 2: *Vaz reaises his sword looking at Cuco, his irises gone hidden behind his eyelids, as he would attempt to cut down his friend, tears would start flowing down his visage*", "Player 1: \"Eep.. you dare to--- no. You wouldn't. It's going to be fine vaz, I'll dispel the magic somehow soon.\" *Cuco said as he took a strike from them. Blocking the other with his shield.*"], "before_idxs": [], "before_state_idx": 385, "command_idxs": [394, 395, 396, 398], "after_state_idx": 396, "after_idxs": [400], "embed_idxs": [397]} +{"speaker_id": "207850219761157526", "before_utterances": ["*More crying more apologising, the halfling bites against his innerlip he knows what he's being made to do yet he cannot control his body*"], "combat_state_before": [{"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<13/82 HP; Bloodied>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!a \"Longsword, +1\" -t Cuco -rr 2"], "automation_results": ["Vaz attacks with a Longsword, +1!\nVaz attacked Cuco and hit.\nCuco took 12 damage.\nVaz attacked Cuco and hit.\nCuco took 13 damage."], "caster_after": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<77/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<13/82 HP; Bloodied>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 1: *The bunny placed a curse upon the cambion. One they'll see all too soon.* \"Um, Vaz, you need to clear your mind! Come on! Don't fall to whatever spell they used to command you.\"", "Player 2: *Vaz reaises his sword looking at Cuco, his irises gone hidden behind his eyelids, as he would attempt to cut down his friend, tears would start flowing down his visage*", "Player 1: \"Eep.. you dare to--- no. You wouldn't. It's going to be fine vaz, I'll dispel the magic somehow soon.\" *Cuco said as he took a strike from them. Blocking the other with his shield.*", "Player 1: *Blasting out with his wand everything it had. It was... not the best showing of it. Probably the magic was out of juice as the beams didn't manage to slay them.* \"Damn, was expecting it to be enough. Bet that felt like a wallop regardless.\"", "Player 2: *More crying more apologising, the halfling bites against his innerlip he knows what he's being made to do yet he cannot control his body*"], "before_idxs": [406], "before_state_idx": 404, "command_idxs": [407, 408, 409, 411], "after_state_idx": 409, "after_idxs": [], "embed_idxs": [410]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"Need to block some of that then.\" *Cuco put up a barrier as he took time to avoid the painful strikes on his person. To think his ally would be so dangerous. It was going to be a bit closer then expected.*"], "combat_state_before": [{"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<13/82 HP; Bloodied>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!i rc \"cuco\" Shield -l 2"], "automation_results": ["Cuco casts Shield!\nCuco gained Shield."], "caster_after": {"name": "Cuco", "hp": "<89/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse, Shield", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [], "combat_state_after": [{"name": "Cuco", "hp": "<77/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse, Shield", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<13/82 HP; Bloodied>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: *Vaz reaises his sword looking at Cuco, his irises gone hidden behind his eyelids, as he would attempt to cut down his friend, tears would start flowing down his visage*", "Player 1: \"Eep.. you dare to--- no. You wouldn't. It's going to be fine vaz, I'll dispel the magic somehow soon.\" *Cuco said as he took a strike from them. Blocking the other with his shield.*", "Player 1: *Blasting out with his wand everything it had. It was... not the best showing of it. Probably the magic was out of juice as the beams didn't manage to slay them.* \"Damn, was expecting it to be enough. Bet that felt like a wallop regardless.\"", "Player 2: *More crying more apologising, the halfling bites against his innerlip he knows what he's being made to do yet he cannot control his body*", "Player 1: \"Need to block some of that then.\" *Cuco put up a barrier as he took time to avoid the painful strikes on his person. To think his ally would be so dangerous. It was going to be a bit closer then expected.*"], "before_idxs": [412], "before_state_idx": 409, "command_idxs": [413, 414, 415, 417], "after_state_idx": 415, "after_idxs": [], "embed_idxs": [416]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"I'll get you out soon. Wait for me.\" *Cuco saw their suffering as he had to get rid of the cambion quickly. Hopping back before launching a mental attack with his stop watch.* \n\n\"**Time takes its toll!**\""], "combat_state_before": [{"name": "Cuco", "hp": "<77/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<13/82 HP; Bloodied>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<77/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Toll\" -t ca4 -rr 2 -d 1d8"], "automation_results": ["Cuco casts Toll the Dead!\nCA4 rolled a Wisdom save but failed.\nCA4 took 26 damage.\nCA4 rolled a Wisdom save but failed.\nCA4 took 22 damage."], "caster_after": {"name": "Cuco", "hp": "<77/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "CA4", "hp": "<-35/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<77/121 HP; Injured>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Banishment, Guidance, Fireball, Gust of Wind, Hold Person, Sword Burst, Shield, Toll the Dead, Sanctuary, Bestow Curse, Fly, Hold Monster, Eyebite, Illusory Script, Chill Touch, Ray of Frost, Comprehend Languages, Evard's Black Tentacles, Haste, Mind Sliver, Counterspell, Bane, Gift of Alacrity, Daylight, Wall of Force, Faerie Fire, Feather Fall, Greater Invisibility, Cure Wounds, Light, Slow, Absorb Elements, Blindness/Deafness, Temporal Shunt, Prestidigitation", "actions": "Magical Tinkering, War Caster, Momentary Stasis, Chronal Shift, Rabbit Hop, Cantrip Formulas, Arcane Recovery, Arcane Abeyance, Lucky Footwork", "effects": "Bestow Curse, Bestowed Curse", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<63/77 HP; Injured>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Fireball, Healing Word, Stone Shape, Fly, Wind Wall, Invisibility, Vicious Mockery, Hypnotic Pattern, Comprehend Languages, Calm Emotions, Dispel Magic, Nathair's Mischief, Kinetic Jaunt, Levitate, Protection from Evil and Good, Feather Fall, Greater Invisibility, Freedom of Movement, Thunderclap, Wall of Fire, Light", "actions": "Slashing Flourish, Mobile Flourish, Bardic Inspiration, Action Surge, Defensive Flourish, Magical Inspiration, Second Wind, Countercharm, Song of Rest", "effects": "Charmed", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "CA4", "hp": "<-35/82 HP; Dead>", "class": null, "race": "Cambion", "attacks": "Spear (1H), Spear (2H), Fire Ray, Fiendish Charm", "spells": "Alter Self, Command, Plane Shift, Detect Magic", "actions": null, "effects": "40 feet, Cursed (Bestow Curse)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*Cuco saw them fall. But it wasn't over. Darting back to be 55 feet away from vaz as he looked through his bag.*", "*Magical effect wears off. Charm is gone. The battle was over finally as the bunny breathed out a sigh of relief.*"], "utterance_history": ["Player 1: \"Eep.. you dare to--- no. You wouldn't. It's going to be fine vaz, I'll dispel the magic somehow soon.\" *Cuco said as he took a strike from them. Blocking the other with his shield.*", "Player 1: *Blasting out with his wand everything it had. It was... not the best showing of it. Probably the magic was out of juice as the beams didn't manage to slay them.* \"Damn, was expecting it to be enough. Bet that felt like a wallop regardless.\"", "Player 2: *More crying more apologising, the halfling bites against his innerlip he knows what he's being made to do yet he cannot control his body*", "Player 1: \"Need to block some of that then.\" *Cuco put up a barrier as he took time to avoid the painful strikes on his person. To think his ally would be so dangerous. It was going to be a bit closer then expected.*", "Player 1: \"I'll get you out soon. Wait for me.\" *Cuco saw their suffering as he had to get rid of the cambion quickly. Hopping back before launching a mental attack with his stop watch.* \n\n\"**Time takes its toll!**\""], "before_idxs": [439], "before_state_idx": 437, "command_idxs": [443, 444, 445, 447], "after_state_idx": 445, "after_idxs": [448, 493], "embed_idxs": [446]} +{"speaker_id": "321141965377077837", "before_utterances": ["`The assassin appeared 20 feet in front of Lythra. Crouched down, with a mask over the lower half of her face, she drew her shortswords. Lythra did the same. They stared one another down, ready for a vicious melee battle.`", "*Lythra moved first, running forward to close the 20 ft gap between the two of them. She took a slight hop forwards at her enemy, leading the with point of her shortsword, putting a little extra force, and a brutal hiss, behind the initial attack.*"], "combat_state_before": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "current_actor": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "commands_norm": ["!i a shortsword -d1 1d4[psychic] -f \"Dreadful Strikes | You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.\" -t TA1"], "automation_results": ["Lythra attacks with a Shortsword!\nLythra attacked TA1 and hit.\nTA1 took 7 damage."], "caster_after": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "targets_after": [{"name": "TA1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "combat_state_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "after_utterances": [], "utterance_history": ["Player 0: `The assassin appeared 20 feet in front of Lythra. Crouched down, with a mask over the lower half of her face, she drew her shortswords. Lythra did the same. They stared one another down, ready for a vicious melee battle.`", "Player 0: *Lythra moved first, running forward to close the 20 ft gap between the two of them. She took a slight hop forwards at her enemy, leading the with point of her shortsword, putting a little extra force, and a brutal hiss, behind the initial attack.*"], "before_idxs": [0, 19], "before_state_idx": 17, "command_idxs": [20, 21, 22, 23, 25], "after_state_idx": 23, "after_idxs": [], "embed_idxs": [24]} +{"speaker_id": "321141965377077837", "before_utterances": ["*Her first sword pierced the shoulder of the assassin between the pieces of her leather armour. The next just barely missed, hitting dead air next to the assassin's abdomen. Lythra glared at her enemy with her yellow eyes. Next time, she promised, I'll take her down.*", "*The assassin seemed to share her fighting style. Twirling sword swords slashed and stabbed at Lythra as the assassin pushed forward into the half-orc.*"], "combat_state_before": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "current_actor": {"name": "TA1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}, "commands_norm": ["!i a shortsword -t Lythra"], "automation_results": ["TA1 attacks with a Shortsword!\nTA1 attacked Lythra but missed.\n"], "caster_after": {"name": "TA1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}, "targets_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}], "combat_state_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "after_utterances": [], "utterance_history": ["Player 0: `The assassin appeared 20 feet in front of Lythra. Crouched down, with a mask over the lower half of her face, she drew her shortswords. Lythra did the same. They stared one another down, ready for a vicious melee battle.`", "Player 0: *Lythra moved first, running forward to close the 20 ft gap between the two of them. She took a slight hop forwards at her enemy, leading the with point of her shortsword, putting a little extra force, and a brutal hiss, behind the initial attack.*", "Player 0: *Her first sword pierced the shoulder of the assassin between the pieces of her leather armour. The next just barely missed, hitting dead air next to the assassin's abdomen. Lythra glared at her enemy with her yellow eyes. Next time, she promised, I'll take her down.*", "Player 0: *The assassin seemed to share her fighting style. Twirling sword swords slashed and stabbed at Lythra as the assassin pushed forward into the half-orc.*"], "before_idxs": [31, 36], "before_state_idx": 34, "command_idxs": [37, 38, 39, 41], "after_state_idx": 39, "after_idxs": [], "embed_idxs": [40]} +{"speaker_id": "321141965377077837", "before_utterances": ["*The steel whizzed past Lythra's large, orcish ears. She ducked and swerved, each attack from the assassin just barely missed her.*"], "combat_state_before": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "current_actor": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "commands_norm": ["!i a shortsword -d1 1d4[psychic] -f \"Dreadful Strikes | You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.\" -t TA1"], "automation_results": ["Lythra attacks with a Shortsword!\nLythra attacked TA1 and hit.\nTA1 took 9 damage."], "caster_after": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "targets_after": [{"name": "TA1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "combat_state_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "after_utterances": [], "utterance_history": ["Player 0: `The assassin appeared 20 feet in front of Lythra. Crouched down, with a mask over the lower half of her face, she drew her shortswords. Lythra did the same. They stared one another down, ready for a vicious melee battle.`", "Player 0: *Lythra moved first, running forward to close the 20 ft gap between the two of them. She took a slight hop forwards at her enemy, leading the with point of her shortsword, putting a little extra force, and a brutal hiss, behind the initial attack.*", "Player 0: *Her first sword pierced the shoulder of the assassin between the pieces of her leather armour. The next just barely missed, hitting dead air next to the assassin's abdomen. Lythra glared at her enemy with her yellow eyes. Next time, she promised, I'll take her down.*", "Player 0: *The assassin seemed to share her fighting style. Twirling sword swords slashed and stabbed at Lythra as the assassin pushed forward into the half-orc.*", "Player 0: *The steel whizzed past Lythra's large, orcish ears. She ducked and swerved, each attack from the assassin just barely missed her.*"], "before_idxs": [47], "before_state_idx": 50, "command_idxs": [52, 53, 54, 55, 57], "after_state_idx": 55, "after_idxs": [], "embed_idxs": [56]} +{"speaker_id": "321141965377077837", "before_utterances": ["*Now it was the half-orc's turn to act! She drove her attacks straight through her enemy. With vicious grunts, Lythra drove her two swords into the assassin. One into her leg, the second into the left side of her abdomen. The assassin looked rough and desperate as she saw her own blood splashed across the half-orc's face. With a fierce cry, the assassin retaliated.*"], "combat_state_before": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<21/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "current_actor": {"name": "TA1", "hp": "<21/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}, "commands_norm": ["!i a shortsword -t lythra"], "automation_results": ["TA1 attacks with a Shortsword!\nTA1 attacked Lythra but missed.\n"], "caster_after": {"name": "TA1", "hp": "<21/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}, "targets_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}], "combat_state_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<21/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "after_utterances": [], "utterance_history": ["Player 0: *Lythra moved first, running forward to close the 20 ft gap between the two of them. She took a slight hop forwards at her enemy, leading the with point of her shortsword, putting a little extra force, and a brutal hiss, behind the initial attack.*", "Player 0: *Her first sword pierced the shoulder of the assassin between the pieces of her leather armour. The next just barely missed, hitting dead air next to the assassin's abdomen. Lythra glared at her enemy with her yellow eyes. Next time, she promised, I'll take her down.*", "Player 0: *The assassin seemed to share her fighting style. Twirling sword swords slashed and stabbed at Lythra as the assassin pushed forward into the half-orc.*", "Player 0: *The steel whizzed past Lythra's large, orcish ears. She ducked and swerved, each attack from the assassin just barely missed her.*", "Player 0: *Now it was the half-orc's turn to act! She drove her attacks straight through her enemy. With vicious grunts, Lythra drove her two swords into the assassin. One into her leg, the second into the left side of her abdomen. The assassin looked rough and desperate as she saw her own blood splashed across the half-orc's face. With a fierce cry, the assassin retaliated.*"], "before_idxs": [63], "before_state_idx": 66, "command_idxs": [68, 69, 70, 72], "after_state_idx": 70, "after_idxs": [], "embed_idxs": [71]} +{"speaker_id": "321141965377077837", "before_utterances": ["*Desperately the assassin jabbed her blades at the ranger, but to no avail! Her mortal wounds made her desperate and sloppy, both attacks skidded off the half-orc's armour. The assassin cried out in frustration and pain as she swung.*", "!i a shortsword ds -t TA1"], "combat_state_before": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<21/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "current_actor": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "commands_norm": ["!i a shortsword -d1 1d4[psychic] -f \"Dreadful Strikes | You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.\" -t TA1"], "automation_results": ["Lythra attacks with a Shortsword!\nLythra attacked TA1 but missed.\n"], "caster_after": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "targets_after": [{"name": "TA1", "hp": "<21/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "combat_state_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<21/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "after_utterances": [], "utterance_history": ["Player 0: *The assassin seemed to share her fighting style. Twirling sword swords slashed and stabbed at Lythra as the assassin pushed forward into the half-orc.*", "Player 0: *The steel whizzed past Lythra's large, orcish ears. She ducked and swerved, each attack from the assassin just barely missed her.*", "Player 0: *Now it was the half-orc's turn to act! She drove her attacks straight through her enemy. With vicious grunts, Lythra drove her two swords into the assassin. One into her leg, the second into the left side of her abdomen. The assassin looked rough and desperate as she saw her own blood splashed across the half-orc's face. With a fierce cry, the assassin retaliated.*", "Player 0: *Desperately the assassin jabbed her blades at the ranger, but to no avail! Her mortal wounds made her desperate and sloppy, both attacks skidded off the half-orc's armour. The assassin cried out in frustration and pain as she swung.*", "Player 0: !i a shortsword ds -t TA1"], "before_idxs": [78, 83], "before_state_idx": 81, "command_idxs": [85, 86, 87, 88, 90], "after_state_idx": 88, "after_idxs": [], "embed_idxs": [89]} +{"speaker_id": "321141965377077837", "before_utterances": ["*The half orc grinned, a wild blood-thirst expression occupying her face. She was too confident in her first attack, just missing the assassin. But her second hit its mark. Driving her sword into the side of the assassin, she growled like a feral animal.*"], "combat_state_before": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<12/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "current_actor": {"name": "TA1", "hp": "<12/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}, "commands_norm": ["!i a shortsword -t Lythra"], "automation_results": ["TA1 attacks with a Shortsword!\nTA1 attacked Lythra and hit.\nLythra took 9 damage."], "caster_after": {"name": "TA1", "hp": "<12/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}, "targets_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}], "combat_state_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<12/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "after_utterances": [], "utterance_history": ["Player 0: *The steel whizzed past Lythra's large, orcish ears. She ducked and swerved, each attack from the assassin just barely missed her.*", "Player 0: *Now it was the half-orc's turn to act! She drove her attacks straight through her enemy. With vicious grunts, Lythra drove her two swords into the assassin. One into her leg, the second into the left side of her abdomen. The assassin looked rough and desperate as she saw her own blood splashed across the half-orc's face. With a fierce cry, the assassin retaliated.*", "Player 0: *Desperately the assassin jabbed her blades at the ranger, but to no avail! Her mortal wounds made her desperate and sloppy, both attacks skidded off the half-orc's armour. The assassin cried out in frustration and pain as she swung.*", "Player 0: !i a shortsword ds -t TA1", "Player 0: *The half orc grinned, a wild blood-thirst expression occupying her face. She was too confident in her first attack, just missing the assassin. But her second hit its mark. Driving her sword into the side of the assassin, she growled like a feral animal.*"], "before_idxs": [97], "before_state_idx": 100, "command_idxs": [102, 103, 104, 106], "after_state_idx": 104, "after_idxs": [], "embed_idxs": [105]} +{"speaker_id": "321141965377077837", "before_utterances": ["*The assassin spat out her own blood and sought revenge. Wildly she slashed at the half orc, her first sword stabbed into Lythra's bicep, the second just barely missing its mark. Lythra went to clutch at the wound.* \"Shit,\" *She hissed. It was her first wound this fight and it stung deep in her muscles.*"], "combat_state_before": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<12/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "current_actor": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "commands_norm": ["!i a shortsword -d1 1d4[psychic] -f \"Dreadful Strikes | You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.\" -t TA1"], "automation_results": ["Lythra attacks with a Shortsword!\nLythra attacked TA1 but missed.\n"], "caster_after": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "targets_after": [{"name": "TA1", "hp": "<12/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "combat_state_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<12/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "after_utterances": [], "utterance_history": ["Player 0: *Now it was the half-orc's turn to act! She drove her attacks straight through her enemy. With vicious grunts, Lythra drove her two swords into the assassin. One into her leg, the second into the left side of her abdomen. The assassin looked rough and desperate as she saw her own blood splashed across the half-orc's face. With a fierce cry, the assassin retaliated.*", "Player 0: *Desperately the assassin jabbed her blades at the ranger, but to no avail! Her mortal wounds made her desperate and sloppy, both attacks skidded off the half-orc's armour. The assassin cried out in frustration and pain as she swung.*", "Player 0: !i a shortsword ds -t TA1", "Player 0: *The half orc grinned, a wild blood-thirst expression occupying her face. She was too confident in her first attack, just missing the assassin. But her second hit its mark. Driving her sword into the side of the assassin, she growled like a feral animal.*", "Player 0: *The assassin spat out her own blood and sought revenge. Wildly she slashed at the half orc, her first sword stabbed into Lythra's bicep, the second just barely missing its mark. Lythra went to clutch at the wound.* \"Shit,\" *She hissed. It was her first wound this fight and it stung deep in her muscles.*"], "before_idxs": [112], "before_state_idx": 115, "command_idxs": [117, 118, 119, 120, 122], "after_state_idx": 120, "after_idxs": [], "embed_idxs": [121]} +{"speaker_id": "321141965377077837", "before_utterances": [], "combat_state_before": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<12/45 HP; Bloodied>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "current_actor": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "commands_norm": ["!i a shortsword -d1 1d4[psychic] -f \"Dreadful Strikes | You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.\" -t TA1"], "automation_results": ["Lythra attacks with a Shortsword!\nLythra attacked TA1 and hit.\nTA1 took 13 damage."], "caster_after": {"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, "targets_after": [{"name": "TA1", "hp": "<-1/45 HP; Dead>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "combat_state_after": [{"name": "Lythra", "hp": "<35/35 HP; Healthy>", "class": "Ranger 3/Rogue 1", "race": "Half-Orc", "attacks": "Longbow, +1, Shortsword, Shortsword2, Unarmed Strike", "spells": "Speak with Animals, Hunter's Mark, Charm Person, Absorb Elements, Ensnaring Strike", "actions": "Dreadful Strikes, Sneak Attack, Primal Awareness: Speak with Animals, Favored Foe, Relentless Endurance", "effects": "", "description": "__**6' 2\" | 185 lb. | Half-Orc | Ranger (Fey Wanderer)**__\n> Lythra is a vicious looking half-orc with wild red hair decorated with gold jewelry, green skin covered in scars, and prominent tusks. Her eyes are almost a glowing yellow and gold piercings fill her ears, nose and lips. She has a strong, athletic figure towering at 6\u2019 2\u201d tall and 185 lbs. Despite this intimidating appearance, Lythra is surrounded by colourful illusory butterflies and smells like sweet nectar, a mark of her time in the feywild. She is often seen sporting jewelry made from bones and fangs from trophies from her hunts and wears tattered, well-worn leather armour.\n**Personality Traits**\nI am utterly serene, even in the face of disaster.\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nSelf-Knowledge. If you know yourself, there\u2019s nothing left to know. (Any)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "321141965377077837"}, {"name": "TA1", "hp": "<-1/45 HP; Dead>", "class": null, "race": "Tarkanan Assassin", "attacks": "Shortsword", "spells": "Chromatic Orb, Fire Bolt", "actions": null, "effects": "", "description": null, "controller_id": "321141965377077837"}], "after_utterances": ["*Lythra dealt the killing blow. She shoved the assassin back and jabbed her sword straight into her foe's chest. The assassin let out a meek scream before her heart gave out and she collapsed.*", "*The half-orc wiped her swords clean on the dusty arena floor, then turned away from the corpse of the assassin. She collected her winnings and headed back to the happy with her success and feeling stronger already.*"], "utterance_history": ["Player 0: *Now it was the half-orc's turn to act! She drove her attacks straight through her enemy. With vicious grunts, Lythra drove her two swords into the assassin. One into her leg, the second into the left side of her abdomen. The assassin looked rough and desperate as she saw her own blood splashed across the half-orc's face. With a fierce cry, the assassin retaliated.*", "Player 0: *Desperately the assassin jabbed her blades at the ranger, but to no avail! Her mortal wounds made her desperate and sloppy, both attacks skidded off the half-orc's armour. The assassin cried out in frustration and pain as she swung.*", "Player 0: !i a shortsword ds -t TA1", "Player 0: *The half orc grinned, a wild blood-thirst expression occupying her face. She was too confident in her first attack, just missing the assassin. But her second hit its mark. Driving her sword into the side of the assassin, she growled like a feral animal.*", "Player 0: *The assassin spat out her own blood and sought revenge. Wildly she slashed at the half orc, her first sword stabbed into Lythra's bicep, the second just barely missing its mark. Lythra went to clutch at the wound.* \"Shit,\" *She hissed. It was her first wound this fight and it stung deep in her muscles.*"], "before_idxs": [], "before_state_idx": 120, "command_idxs": [123, 124, 125, 126, 128], "after_state_idx": 126, "after_idxs": [129, 145], "embed_idxs": [127]} +{"speaker_id": "126934499824326614", "before_utterances": [], "combat_state_before": [{"name": "La Shen", "hp": "<113/115 HP; Injured>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Freedom of Movement, Greater Restoration, Enhance Ability, Shield of Faith, Heroes' Feast, Mass Cure Wounds, Feral Onslaught, Thaumaturgy, Detect Magic, Guardian of Nature, Draconic Transformation, Shield, Druidcraft, Thorn Whip, Mold Earth, Lightning Cloak, Heal, Revivify, Dispel Magic, Absorb Elements, Sanctuary, Guidance, Water Jetstream, Aid, Toll the Dead, Elemental Weapon, Healing Word, Fire Shield, Wrath of Nature, Blight, Produce Flame, Guiding Bolt, Protection from Evil and Good, Flinching Flash, Healing Spirit, Death Ward, Primal Savagery, Lesser Restoration, Inflict Wounds, Faerie Fire, Bless, Contagion, Earth Tremor, Spirit Shroud, Spare the Dying", "actions": "", "effects": "", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy>", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Mage Hand, Longstrider, Shield, False Life, Message, Minor Illusion, Invisibility, Light, Prestidigitation", "actions": "", "effects": "", "description": "", "controller_id": "164518432838217201"}, {"name": "Gumbo", "hp": "<113/115 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Ashardalon's Stride, See Invisibility, Thorn Whip, Protection from Poison, Sleep, Invisibility, Revivify, Light, Absorb Elements, Guidance, Shield Other, Rokuda's Thunder Cartridge, Locate Object, Healing Spirit, Hunter's Mark, Fireball, Rope Trick, Feather Fall, Haste", "actions": "", "effects": "", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Wall of Fire, Ice Storm, Fly, Blur, Lightning Lure, Shield, Heat Metal, Mending, Thunderwave, Vortex Warp, Revivify, Dispel Magic, Guidance, Absorb Elements, Toll the Dead, Shatter, Otiluke's Resilient Sphere, Fire Bolt, Mordenkainen's Private Sanctum, Cure Wounds, Lesser Restoration, Fireball, Faerie Fire, Feather Fall, Haste, Wind Wall", "actions": "", "effects": "", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Shocking Grasp, Firebolt, Enlarge/Reduce, Shield, Ceremony, Mold Earth, Misty Step, Absorb Elements, Prestidigitation, Poison Spray, Counterspell, Mage Hand, Branding Smite, Hold Person, Cure Wounds, Mirror Image, Zephyr Strike, Bless, Ray of Frost, Blight", "actions": "Divine Sense, Strength of the Grave, Lay on Hands, Channel Divinity: Nature's Wrath (Strength), Channel Divinity: Turn the Faithless, Innate Spellcasting: Suggestion, Channel Divinity: Nature's Wrath (Dexterity), Eyes of the Dark, Aura of Warding, Divine Smite, Lay on Hands (Cleanse)", "effects": "", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}], "current_actor": {"name": "La Shen", "hp": "<113/115 HP; Injured>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Freedom of Movement, Greater Restoration, Enhance Ability, Shield of Faith, Heroes' Feast, Mass Cure Wounds, Feral Onslaught, Thaumaturgy, Detect Magic, Guardian of Nature, Draconic Transformation, Shield, Druidcraft, Thorn Whip, Mold Earth, Lightning Cloak, Heal, Revivify, Dispel Magic, Absorb Elements, Sanctuary, Guidance, Water Jetstream, Aid, Toll the Dead, Elemental Weapon, Healing Word, Fire Shield, Wrath of Nature, Blight, Produce Flame, Guiding Bolt, Protection from Evil and Good, Flinching Flash, Healing Spirit, Death Ward, Primal Savagery, Lesser Restoration, Inflict Wounds, Faerie Fire, Bless, Contagion, Earth Tremor, Spirit Shroud, Spare the Dying", "actions": "", "effects": "", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, "commands_norm": ["!cast draconic"], "automation_results": ["La Shen casts Draconic Transformation!\nLa Shen gained Draconic Form."], "caster_after": {"name": "La Shen", "hp": "<113/115 HP; Injured>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Draconic Breath, Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Freedom of Movement, Greater Restoration, Enhance Ability, Shield of Faith, Heroes' Feast, Mass Cure Wounds, Feral Onslaught, Thaumaturgy, Detect Magic, Guardian of Nature, Draconic Transformation, Shield, Druidcraft, Thorn Whip, Mold Earth, Lightning Cloak, Heal, Revivify, Dispel Magic, Absorb Elements, Sanctuary, Guidance, Water Jetstream, Aid, Toll the Dead, Elemental Weapon, Healing Word, Fire Shield, Wrath of Nature, Blight, Produce Flame, Guiding Bolt, Protection from Evil and Good, Flinching Flash, Healing Spirit, Death Ward, Primal Savagery, Lesser Restoration, Inflict Wounds, Faerie Fire, Bless, Contagion, Earth Tremor, Spirit Shroud, Spare the Dying", "actions": "", "effects": "Draconic Transformation, Draconic Form", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, "targets_after": [], "combat_state_after": [{"name": "La Shen", "hp": "<113/115 HP; Injured>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Draconic Breath, Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Freedom of Movement, Greater Restoration, Enhance Ability, Shield of Faith, Heroes' Feast, Mass Cure Wounds, Feral Onslaught, Thaumaturgy, Detect Magic, Guardian of Nature, Draconic Transformation, Shield, Druidcraft, Thorn Whip, Mold Earth, Lightning Cloak, Heal, Revivify, Dispel Magic, Absorb Elements, Sanctuary, Guidance, Water Jetstream, Aid, Toll the Dead, Elemental Weapon, Healing Word, Fire Shield, Wrath of Nature, Blight, Produce Flame, Guiding Bolt, Protection from Evil and Good, Flinching Flash, Healing Spirit, Death Ward, Primal Savagery, Lesser Restoration, Inflict Wounds, Faerie Fire, Bless, Contagion, Earth Tremor, Spirit Shroud, Spare the Dying", "actions": "", "effects": "Draconic Transformation, Draconic Form", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy>", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Mage Hand, Longstrider, Shield, False Life, Message, Minor Illusion, Invisibility, Light, Prestidigitation", "actions": "", "effects": "", "description": "", "controller_id": "164518432838217201"}, {"name": "Gumbo", "hp": "<113/115 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Ashardalon's Stride, See Invisibility, Thorn Whip, Protection from Poison, Sleep, Invisibility, Revivify, Light, Absorb Elements, Guidance, Shield Other, Rokuda's Thunder Cartridge, Locate Object, Healing Spirit, Hunter's Mark, Fireball, Rope Trick, Feather Fall, Haste", "actions": "", "effects": "", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Wall of Fire, Ice Storm, Fly, Blur, Lightning Lure, Shield, Heat Metal, Mending, Thunderwave, Vortex Warp, Revivify, Dispel Magic, Guidance, Absorb Elements, Toll the Dead, Shatter, Otiluke's Resilient Sphere, Fire Bolt, Mordenkainen's Private Sanctum, Cure Wounds, Lesser Restoration, Fireball, Faerie Fire, Feather Fall, Haste, Wind Wall", "actions": "", "effects": "", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Shocking Grasp, Firebolt, Enlarge/Reduce, Shield, Ceremony, Mold Earth, Misty Step, Absorb Elements, Prestidigitation, Poison Spray, Counterspell, Mage Hand, Branding Smite, Hold Person, Cure Wounds, Mirror Image, Zephyr Strike, Bless, Ray of Frost, Blight", "actions": "Divine Sense, Strength of the Grave, Lay on Hands, Channel Divinity: Nature's Wrath (Strength), Channel Divinity: Turn the Faithless, Innate Spellcasting: Suggestion, Channel Divinity: Nature's Wrath (Dexterity), Eyes of the Dark, Aura of Warding, Divine Smite, Lay on Hands (Cleanse)", "effects": "", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}], "after_utterances": ["You find four unlit pyres and behind it is a crystal.", "Four Lords of Flame\n\nFour Flames to Feed\n\nTo the river styx these lords will lead\n\nThe first to light her fire dared not march to the front\n\nThe second, although known for his legendary blade, was cautious\n\nThe third followed the path without a care\n\nThe last was jealous of the first standing away from him and yet desired to have her blade drink his blood", "\"So, we're supposed to light these things?\""], "utterance_history": ["Player 0: \"I can do that~ I learned something new to do.\" :melting:", "Player 0: // it's just rocks here right", "Player 0: //alright gonna do sum'n dum :wheeze:", "Player 0: \"Errrr, not really much I can work it. But, I guess it'll do.\" :hrmph:", "Player 0: Shen suddenly sprouts a pair of large wings as he burps and flies over to one of the humanoids and carries him up to the ceiling."], "before_idxs": [], "before_state_idx": 56, "command_idxs": [67, 68, 69, 71], "after_state_idx": 69, "after_idxs": [95, 101, 102], "embed_idxs": [70]} +{"speaker_id": "281788566543242825", "before_utterances": [], "combat_state_before": [{"name": "La Shen", "hp": "<113/115 HP; Injured>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Draconic Breath, Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Freedom of Movement, Greater Restoration, Enhance Ability, Shield of Faith, Heroes' Feast, Mass Cure Wounds, Feral Onslaught, Thaumaturgy, Detect Magic, Guardian of Nature, Draconic Transformation, Shield, Druidcraft, Thorn Whip, Mold Earth, Lightning Cloak, Heal, Revivify, Dispel Magic, Absorb Elements, Sanctuary, Guidance, Water Jetstream, Aid, Toll the Dead, Elemental Weapon, Healing Word, Fire Shield, Wrath of Nature, Blight, Produce Flame, Guiding Bolt, Protection from Evil and Good, Flinching Flash, Healing Spirit, Death Ward, Primal Savagery, Lesser Restoration, Inflict Wounds, Faerie Fire, Bless, Contagion, Earth Tremor, Spirit Shroud, Spare the Dying", "actions": "", "effects": "Draconic Transformation, Draconic Form", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy>", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Mage Hand, Longstrider, Shield, False Life, Message, Minor Illusion, Invisibility, Light, Prestidigitation", "actions": "", "effects": "", "description": "", "controller_id": "164518432838217201"}, {"name": "Gumbo", "hp": "<113/115 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Ashardalon's Stride, See Invisibility, Thorn Whip, Protection from Poison, Sleep, Invisibility, Revivify, Light, Absorb Elements, Guidance, Shield Other, Rokuda's Thunder Cartridge, Locate Object, Healing Spirit, Hunter's Mark, Fireball, Rope Trick, Feather Fall, Haste", "actions": "", "effects": "", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Wall of Fire, Ice Storm, Fly, Blur, Lightning Lure, Shield, Heat Metal, Mending, Thunderwave, Vortex Warp, Revivify, Dispel Magic, Guidance, Absorb Elements, Toll the Dead, Shatter, Otiluke's Resilient Sphere, Fire Bolt, Mordenkainen's Private Sanctum, Cure Wounds, Lesser Restoration, Fireball, Faerie Fire, Feather Fall, Haste, Wind Wall", "actions": "", "effects": "", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Shocking Grasp, Firebolt, Enlarge/Reduce, Shield, Ceremony, Mold Earth, Misty Step, Absorb Elements, Prestidigitation, Poison Spray, Counterspell, Mage Hand, Branding Smite, Hold Person, Cure Wounds, Mirror Image, Zephyr Strike, Bless, Ray of Frost, Blight", "actions": "Divine Sense, Strength of the Grave, Lay on Hands, Channel Divinity: Nature's Wrath (Strength), Channel Divinity: Turn the Faithless, Innate Spellcasting: Suggestion, Channel Divinity: Nature's Wrath (Dexterity), Eyes of the Dark, Aura of Warding, Divine Smite, Lay on Hands (Cleanse)", "effects": "", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}], "current_actor": {"name": "La Shen", "hp": "<113/115 HP; Injured>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Draconic Breath, Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Freedom of Movement, Greater Restoration, Enhance Ability, Shield of Faith, Heroes' Feast, Mass Cure Wounds, Feral Onslaught, Thaumaturgy, Detect Magic, Guardian of Nature, Draconic Transformation, Shield, Druidcraft, Thorn Whip, Mold Earth, Lightning Cloak, Heal, Revivify, Dispel Magic, Absorb Elements, Sanctuary, Guidance, Water Jetstream, Aid, Toll the Dead, Elemental Weapon, Healing Word, Fire Shield, Wrath of Nature, Blight, Produce Flame, Guiding Bolt, Protection from Evil and Good, Flinching Flash, Healing Spirit, Death Ward, Primal Savagery, Lesser Restoration, Inflict Wounds, Faerie Fire, Bless, Contagion, Earth Tremor, Spirit Shroud, Spare the Dying", "actions": "", "effects": "Draconic Transformation, Draconic Form", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, "commands_norm": ["!a protector"], "automation_results": ["Acacia uses a Wall-E: Protector!\n"], "caster_after": {"name": "Acacia", "hp": "<141/152 HP; Injured>", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Wall of Fire, Ice Storm, Fly, Blur, Lightning Lure, Shield, Heat Metal, Mending, Thunderwave, Vortex Warp, Revivify, Dispel Magic, Guidance, Absorb Elements, Toll the Dead, Shatter, Otiluke's Resilient Sphere, Fire Bolt, Mordenkainen's Private Sanctum, Cure Wounds, Lesser Restoration, Fireball, Faerie Fire, Feather Fall, Haste, Wind Wall", "actions": "", "effects": "", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, "targets_after": [], "combat_state_after": [{"name": "La Shen", "hp": "<113/115 HP; Injured>", "class": "Druid 14/Cleric 2", "race": "Demi-Human", "attacks": "Draconic Breath, Red Rider's Axe, Versatile Rider's Axe, Staff of the Woodlands", "spells": "Freedom of Movement, Greater Restoration, Enhance Ability, Shield of Faith, Heroes' Feast, Mass Cure Wounds, Feral Onslaught, Thaumaturgy, Detect Magic, Guardian of Nature, Draconic Transformation, Shield, Druidcraft, Thorn Whip, Mold Earth, Lightning Cloak, Heal, Revivify, Dispel Magic, Absorb Elements, Sanctuary, Guidance, Water Jetstream, Aid, Toll the Dead, Elemental Weapon, Healing Word, Fire Shield, Wrath of Nature, Blight, Produce Flame, Guiding Bolt, Protection from Evil and Good, Flinching Flash, Healing Spirit, Death Ward, Primal Savagery, Lesser Restoration, Inflict Wounds, Faerie Fire, Bless, Contagion, Earth Tremor, Spirit Shroud, Spare the Dying", "actions": "", "effects": "Draconic Transformation, Draconic Form", "description": "Around five feet tall, the pink-haired man stands to the side with a coy smile. The antennae perched on the man's head twitch lightly as he introduces himself.\n\n\"Call me Shen. Sir La, if ya nasty.\" \ud83d\ude09 \u2728", "controller_id": "126934499824326614"}, {"name": "Elrin Tschavarz", "hp": "<125/108 HP; Healthy>", "class": "Fighter 12/Magister 1", "race": "Human (Imperial)", "attacks": "Dagger, Unarmed Strike, Rasaka's Venom Fang (Shortsword, +1), Levin Sword, Virtuous Contract, Necro-blades, Tensen (Bankai Form), Tsuki", "spells": "Mage Hand, Longstrider, Shield, False Life, Message, Minor Illusion, Invisibility, Light, Prestidigitation", "actions": "", "effects": "", "description": "", "controller_id": "164518432838217201"}, {"name": "Gumbo", "hp": "<113/115 HP; Injured>", "class": "Artificer 12/Rogue 4", "race": "Aganman", "attacks": "Reed Shooter (Crossbow, light), Dagger, Pipe (Greatclub), Scaled Shot (Dragonwing Longbow; Cold), Might Seed, Adamant Seed, Status Ammo (Chemical Coater Infusion), Charged Shot (Charge Line Infusion), Binding Demon Sash", "spells": "Ashardalon's Stride, See Invisibility, Thorn Whip, Protection from Poison, Sleep, Invisibility, Revivify, Light, Absorb Elements, Guidance, Shield Other, Rokuda's Thunder Cartridge, Locate Object, Healing Spirit, Hunter's Mark, Fireball, Rope Trick, Feather Fall, Haste", "actions": "", "effects": "", "description": "A 5'10 big guy in scaled leather and ragged parachute pants. Most of the time he wears a gas mask for safety measures.\n\nStrapped around him are different tribal tools and materials used mainly for survival, most notably a sheathed dagger on his shoulder.\n\n\"Yo. What `sucker` are we `slicing` today? We're gonna be hunting something right?\" he speaks in broken draconic.", "controller_id": "282209416319374907"}, {"name": "Acacia", "hp": "<114/152 HP; Injured> (+10 temp)", "class": "Artificer 16", "race": "Half-Elf (High-Elf)", "attacks": "Longsword, Healing Scalpel (Dagger), Eve: Force Ballista, Eve: Flamethrower, Eve: Protector, Spell-Storing Item: Healing Scalpel (Cure Wounds), Wall-E: Force Ballista, Wall-E: Flamethrower, Wall-E: Protector", "spells": "Wall of Fire, Ice Storm, Fly, Blur, Lightning Lure, Shield, Heat Metal, Mending, Thunderwave, Vortex Warp, Revivify, Dispel Magic, Guidance, Absorb Elements, Toll the Dead, Shatter, Otiluke's Resilient Sphere, Fire Bolt, Mordenkainen's Private Sanctum, Cure Wounds, Lesser Restoration, Fireball, Faerie Fire, Feather Fall, Haste, Wind Wall", "actions": "", "effects": "", "description": "The Apostle of Hephaestus, Master of Fire and Crafts.\n\nMastered in craftsmanship of Dwarves and Elves.\n\nHe shall seek knowledge of every crafts and blueprints he can find. All ancient knowledge won't go undiscovered. Driven by his work, He won't stop until he is satisfied.", "controller_id": "281788566543242825"}, {"name": "Elena Rose", "hp": "<102/102 HP; Healthy>", "class": "Paladin 7/Sorcerer 7", "race": "Yuan-ti Pureblood", "attacks": "Thorn (Rapier of speed), Interrogation, Poison Spray, Ray of Frost, Shocking Grasp", "spells": "Shocking Grasp, Firebolt, Enlarge/Reduce, Shield, Ceremony, Mold Earth, Misty Step, Absorb Elements, Prestidigitation, Poison Spray, Counterspell, Mage Hand, Branding Smite, Hold Person, Cure Wounds, Mirror Image, Zephyr Strike, Bless, Ray of Frost, Blight", "actions": "Divine Sense, Strength of the Grave, Lay on Hands, Channel Divinity: Nature's Wrath (Strength), Channel Divinity: Turn the Faithless, Innate Spellcasting: Suggestion, Channel Divinity: Nature's Wrath (Dexterity), Eyes of the Dark, Aura of Warding, Divine Smite, Lay on Hands (Cleanse)", "effects": "", "description": "Elena appears to be a young human girl in her 20's. She walks with confidence and purpose. She stands at 5'4. ", "controller_id": "584266370155766605"}], "after_utterances": ["\u2018THE PEOPLE FROM UNDREK\u2019THOZ HAVE UNCOVERED THE LOCATION OF ONE OF THE RUINS HOUSING ONE OF THE PARTS OF THE ROD OF LAW. RETRIEVE IT OR DON\u2019T BOTHER RETURNING. YELLOW EYES\u2019", "\"We got what we need and thats all we need. Let us just go back.\"", "*Throws purple bullet to gumbo*", "\"Hhhmmm i dont think its wise. We are kind of surrounded.\"", "`Potion of Maximum Power\n\nSource: Explorer's Guide to Wildemount\n\nPotion, rare\n\nThe first time you cast a damage-dealing spell of 4th level or lower within 1 minute after drinking the potion, instead of rolling dice to determine the damage dealt, you can instead use the highest number possible for each die.\n\nThis glowing purple liquid smells of sugar and plum, but it has a muddy taste.`"], "utterance_history": ["Player 0: \"Errrr, not really much I can work it. But, I guess it'll do.\" :hrmph:", "Player 0: Shen suddenly sprouts a pair of large wings as he burps and flies over to one of the humanoids and carries him up to the ceiling.", "Player 6: You find four unlit pyres and behind it is a crystal.", "Player 6: Four Lords of Flame\n\nFour Flames to Feed\n\nTo the river styx these lords will lead\n\nThe first to light her fire dared not march to the front\n\nThe second, although known for his legendary blade, was cautious\n\nThe third followed the path without a care\n\nThe last was jealous of the first standing away from him and yet desired to have her blade drink his blood", "Player 0: \"So, we're supposed to light these things?\""], "before_idxs": [], "before_state_idx": 97, "command_idxs": [161, 166, 167, 169], "after_state_idx": 167, "after_idxs": [193, 207, 242, 255, 268], "embed_idxs": [168]} +{"speaker_id": "319560869307799920", "before_utterances": ["*Face red she lifts her blade in a high ready stance and steps forward*"], "combat_state_before": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<51/51 HP; Healthy>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "", "description": null, "controller_id": "868472465974210487"}], "current_actor": null, "commands_norm": ["!a bear -d \"2\"\r\n-f \"Rage|When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.\""], "automation_results": ["Athena uses Bear Rage!\nAthena gained Rage."], "caster_after": {"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, "targets_after": [], "combat_state_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "", "description": null, "controller_id": "868472465974210487"}], "after_utterances": [], "utterance_history": ["Player 0\u2078 / Red\u00b3: *Face red she lifts her blade in a high ready stance and steps forward*"], "before_idxs": [20], "before_state_idx": 17, "command_idxs": [22, 23, 24, 25, 27], "after_state_idx": 25, "after_idxs": [], "embed_idxs": [26]} +{"speaker_id": "868472465974210487", "before_utterances": [], "combat_state_before": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<51/51 HP; Healthy>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "", "description": null, "controller_id": "868472465974210487"}], "current_actor": null, "commands_norm": ["!cast shield"], "automation_results": ["Mont Spriggan casts Shield!\nMont Spriggan gained Shield."], "caster_after": {"name": "Mont Spriggan", "hp": "<51/51 HP; Healthy>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Shield", "description": null, "controller_id": "868472465974210487"}, "targets_after": [], "combat_state_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Shield", "description": null, "controller_id": "868472465974210487"}], "after_utterances": ["*he sees her face turn red then rushes at him swinging wildly. He raises his hand in time to ward of the second strike after the first connects* \"Aight. Gotta go serious then.\""], "utterance_history": ["Player 0\u2078 / Red\u00b3: *Face red she lifts her blade in a high ready stance and steps forward*"], "before_idxs": [], "before_state_idx": 32, "command_idxs": [35, 36, 37, 39], "after_state_idx": 37, "after_idxs": [45], "embed_idxs": [38]} +{"speaker_id": "868472465974210487", "before_utterances": ["got more moves to do?", "\"Ok this one's new. Will you be my guinea pig Athena?\" *he asks her as he raises his hand in her direction as if to clutch her throat*"], "combat_state_before": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<51/51 HP; Healthy>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "", "description": null, "controller_id": "868472465974210487"}], "current_actor": {"name": "Mont Spriggan", "hp": "<51/51 HP; Healthy>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "", "description": null, "controller_id": "868472465974210487"}, "commands_norm": ["!cast \"hold person\" -t athena"], "automation_results": ["Mont Spriggan casts Hold Person!\nAthena rolled a Wisdom save but failed.\nAthena gained Paralyzed (Hold Person)."], "caster_after": {"name": "Mont Spriggan", "hp": "<51/51 HP; Healthy>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Hold Person", "description": null, "controller_id": "868472465974210487"}, "targets_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage, Paralyzed (Hold Person)", "description": null, "controller_id": "319560869307799920"}], "combat_state_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage, Paralyzed (Hold Person)", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Hold Person", "description": null, "controller_id": "868472465974210487"}], "after_utterances": ["*mentally she breaks the hold*", "*he watches as Athena remains frozen in place with his new spell* \"Ah so that's how it works. Sweet!\" *but then he sees her break from it* \"Aw man.... Well atleast I now know how it works.\" *he chuckles then touches his sword as he casts darkness on it*"], "utterance_history": ["Player 0\u2078 / Red\u00b3: *Face red she lifts her blade in a high ready stance and steps forward*", "Player 3: *he sees her face turn red then rushes at him swinging wildly. He raises his hand in time to ward of the second strike after the first connects* \"Aight. Gotta go serious then.\"", "Player 3: got more moves to do?", "Player 3: \"Ok this one's new. Will you be my guinea pig Player 0?\" *he asks her as he raises his hand in her direction as if to clutch her throat*"], "before_idxs": [47, 48], "before_state_idx": 58, "command_idxs": [60, 61, 62, 64], "after_state_idx": 62, "after_idxs": [79, 85], "embed_idxs": [63]} +{"speaker_id": "868472465974210487", "before_utterances": ["*Even though the darkness Athena skill finds purchase*"], "combat_state_before": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "current_actor": {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}, "commands_norm": ["!a greatsword adv -d \"1d8 [fire]\" -title \"Mont Spriggan casts Green-Flame Blade and attacks with [aname]!\" -phrase \"As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier. This spell's damage increases when you reach higher levels.\" -t athena"], "automation_results": ["Mont Spriggan casts Green-Flame Blade and attacks with a Greatsword!\nMont Spriggan attacked Athena and hit.\nAthena took 7 damage."], "caster_after": {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}, "targets_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}], "combat_state_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "after_utterances": ["\"Damn!\" *he curses under his breath as he notices her thick skin*"], "utterance_history": ["Player 3: got more moves to do?", "Player 3: \"Ok this one's new. Will you be my guinea pig Player 0?\" *he asks her as he raises his hand in her direction as if to clutch her throat*", "Player 0\u2078 / Red\u00b3: *mentally she breaks the hold*", "Player 3: *he watches as Player 0 remains frozen in place with his new spell* \"Ah so that's how it works. Sweet!\" *but then he sees her break from it* \"Aw man.... Well atleast I now know how it works.\" *he chuckles then touches his sword as he casts darkness on it*", "Player 0\u2078 / Red\u00b3: *Even though the darkness Player 0 skill finds purchase*"], "before_idxs": [115], "before_state_idx": 119, "command_idxs": [121, 122, 123, 124, 126], "after_state_idx": 124, "after_idxs": [127], "embed_idxs": [125]} +{"speaker_id": "319560869307799920", "before_utterances": [], "combat_state_before": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "current_actor": {"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, "commands_norm": ["!a stone endurance"], "automation_results": ["Athena uses Stone's Endurance!\nAthena healed for -6 health."], "caster_after": {"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, "targets_after": [], "combat_state_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "after_utterances": ["*Athena takes the attacks head on with little to show for them*"], "utterance_history": ["Player 3: \"Ok this one's new. Will you be my guinea pig Player 0?\" *he asks her as he raises his hand in her direction as if to clutch her throat*", "Player 0\u2078 / Red\u00b3: *mentally she breaks the hold*", "Player 3: *he watches as Player 0 remains frozen in place with his new spell* \"Ah so that's how it works. Sweet!\" *but then he sees her break from it* \"Aw man.... Well atleast I now know how it works.\" *he chuckles then touches his sword as he casts darkness on it*", "Player 0\u2078 / Red\u00b3: *Even though the darkness Player 0 skill finds purchase*", "Player 3: \"Damn!\" *he curses under his breath as he notices her thick skin*"], "before_idxs": [], "before_state_idx": 131, "command_idxs": [133, 134, 135, 137], "after_state_idx": 135, "after_idxs": [139], "embed_idxs": [136]} +{"speaker_id": "868472465974210487", "before_utterances": [], "combat_state_before": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "current_actor": {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}, "commands_norm": ["!a greatsword adv -d \"1d8 [fire]\" -title \"Mont Spriggan casts Green-Flame Blade and attacks with [aname]!\" -phrase \"As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier. This spell's damage increases when you reach higher levels.\" -t athena"], "automation_results": ["Mont Spriggan casts Green-Flame Blade and attacks with a Greatsword!\nMont Spriggan attacked Athena and hit.\nAthena took 9 damage."], "caster_after": {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}, "targets_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}], "combat_state_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "after_utterances": ["*continues to hit her but with her skin it all seems futile*"], "utterance_history": ["Player 0\u2078 / Red\u00b3: *mentally she breaks the hold*", "Player 3: *he watches as Player 0 remains frozen in place with his new spell* \"Ah so that's how it works. Sweet!\" *but then he sees her break from it* \"Aw man.... Well atleast I now know how it works.\" *he chuckles then touches his sword as he casts darkness on it*", "Player 0\u2078 / Red\u00b3: *Even though the darkness Player 0 skill finds purchase*", "Player 3: \"Damn!\" *he curses under his breath as he notices her thick skin*", "Player 0\u2078 / Red\u00b3: *Player 0 takes the attacks head on with little to show for them*"], "before_idxs": [], "before_state_idx": 185, "command_idxs": [187, 188, 189, 190, 192], "after_state_idx": 190, "after_idxs": [197], "embed_idxs": [191]} +{"speaker_id": "319560869307799920", "before_utterances": ["*Battering a shield in the shadows is starting to wear thin with Athena*"], "combat_state_before": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "current_actor": {"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, "commands_norm": ["!a greatsword -d \"2\"\r\n-f \"Rage|When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.\" -t mo -rr 2"], "automation_results": ["Athena attacks with a Greatsword!\nAthena attacked Mont Spriggan and crit!\nMont Spriggan took 25 damage.\nAthena attacked Mont Spriggan and hit.\nMont Spriggan took 19 damage."], "caster_after": {"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, "targets_after": [{"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "combat_state_after": [{"name": "Athena", "hp": "<106/106 HP; Healthy>", "class": "Barbarian 5/Fighter 3", "race": "Goliath", "attacks": "Greatsword, Halberd, Javelin, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Beast Sense, Speak with Animals", "actions": "Fire Rune, Stone's Endurance, Rage, Second Wind, Bear Rage, Frost Rune, Giant's Might, Action Surge", "effects": "Rage", "description": null, "controller_id": "319560869307799920"}, {"name": "Mont Spriggan", "hp": "<32/51 HP; Injured>", "class": "Paladin 2/Sorcerer 4", "race": "Variant Human", "attacks": "Greatsword, Handaxe, Longbow, Longsword, 2-Handed Longsword, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Hold Person, Mage Hand, Cure Wounds, Shield, Shield of Faith, Green-Flame Blade, Darkness, Mending, Message, Purify Food and Drink, Control Flames, See Invisibility, Absorb Elements, Bless, Feather Fall, Detect Magic", "actions": "Divine Sense, Strength of the Grave, Flexible Casting (Create Sorcery Points), Lay on Hands, Sorcery Points, Metamagic - Twinned Spell, Eyes of the Dark, Metamagic - Quickened Spell, War Caster, Divine Smite, Lay on Hands (Cleanse), Flexible Casting (Create Spell Slot)", "effects": "Darkness", "description": null, "controller_id": "868472465974210487"}], "after_utterances": ["\"Your magic, it was invigorating. You wield it so flawlessly. Truly a sight to behold, thank you for sparring with me\" *She offers a hand to help them up* \"How did you stop me like that?\""], "utterance_history": ["Player 0\u2078 / Red\u00b3: *Even though the darkness Player 0 skill finds purchase*", "Player 3: \"Damn!\" *he curses under his breath as he notices her thick skin*", "Player 0\u2078 / Red\u00b3: *Player 0 takes the attacks head on with little to show for them*", "Player 3: *continues to hit her but with her skin it all seems futile*", "Player 0\u2078 / Red\u00b3: *Battering a shield in the shadows is starting to wear thin with Player 0*"], "before_idxs": [204], "before_state_idx": 201, "command_idxs": [206, 207, 208, 209, 211], "after_state_idx": 209, "after_idxs": [214], "embed_idxs": [210]} +{"speaker_id": "241231790126634711", "before_utterances": ["```The march of the kobolds! They flew! Like valiant little gremlins. Coats and scales of green they were here to cause some trouble. But they oddly were similar to some other kobold the group knew of. What they were up to it seemed to be causing trouble. All swarming down to the grounds to pick up rocks as they spotted the party. Calling out for an attack!```", "\"I don't have time to show mercy. Um, I'm sorry, but you're not welcomed on the premises without invitation.\" *Cuco gave a clear warning as he readied a bead of flame towards them. He'd fire off the moment they charged forward.*\n\n\"Don't make me do it.\""], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Comprehend Languages, Illusory Script, Blindness/Deafness, Daylight, Sword Burst, Fly, Temporal Shunt, Shield, Bestow Curse, Greater Invisibility, Mind Sliver, Chill Touch, Light, Absorb Elements, Guidance, Sanctuary, Bane, Eyebite, Prestidigitation, Counterspell, Toll the Dead, Hold Monster, Gift of Alacrity, Slow, Wall of Force, Hold Person, Cure Wounds, Gust of Wind, Evard's Black Tentacles, Fireball, Faerie Fire, Banishment, Feather Fall, Haste, Ray of Frost", "actions": "Magical Tinkering, Cantrip Formulas, Chronal Shift, Momentary Stasis, Rabbit Hop, Arcane Abeyance, War Caster, Arcane Recovery, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "WK9", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK2", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK8", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK5", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK1", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK4", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK10", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Comprehend Languages, Levitate, Wall of Fire, Freedom of Movement, Fly, Greater Invisibility, Stone Shape, Invisibility, Dispel Magic, Light, Nathair's Mischief, Healing Word, Vicious Mockery, Calm Emotions, Kinetic Jaunt, Fireball, Thunderclap, Protection from Evil and Good, Feather Fall, Hypnotic Pattern, Wind Wall", "actions": "Defensive Flourish, Countercharm, Second Wind, Slashing Flourish, Bardic Inspiration, Mobile Flourish, Magical Inspiration, Action Surge, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "WK3", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK7", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK6", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK11", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "WK9", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i rc \"Cuco\" \"FireBall\" -t wk1 -t wk2 -t wk3 -t wk4 -t wk5 -t wk6 -title \"Fire Implosion!\" -thumb https://cdn.discordapp.com/attachments/770931950188757026/992615228531556533/original_ebf70716b933f991bee15aa859ff2c55.gif"], "automation_results": ["Fire Implosion!\nWK1 rolled a Dexterity save but failed.\nWK1 took 18 damage.\nWK2 rolled a Dexterity save but failed.\nWK2 took 18 damage.\nWK3 rolled a Dexterity save and succeeded.\nWK3 took 9 damage.\nWK4 rolled a Dexterity save and succeeded.\nWK4 took 9 damage.\nWK5 rolled a Dexterity save but failed.\nWK5 took 18 damage.\nWK6 rolled a Dexterity save but failed.\nWK6 took 18 damage."], "caster_after": {"name": "Cuco", "hp": "<121/121 HP; Healthy>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Comprehend Languages, Illusory Script, Blindness/Deafness, Daylight, Sword Burst, Fly, Temporal Shunt, Shield, Bestow Curse, Greater Invisibility, Mind Sliver, Chill Touch, Light, Absorb Elements, Guidance, Sanctuary, Bane, Eyebite, Prestidigitation, Counterspell, Toll the Dead, Hold Monster, Gift of Alacrity, Slow, Wall of Force, Hold Person, Cure Wounds, Gust of Wind, Evard's Black Tentacles, Fireball, Faerie Fire, Banishment, Feather Fall, Haste, Ray of Frost", "actions": "Magical Tinkering, Cantrip Formulas, Chronal Shift, Momentary Stasis, Rabbit Hop, Arcane Abeyance, War Caster, Arcane Recovery, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "WK1", "hp": "<-11/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK2", "hp": "<-11/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK3", "hp": "<-2/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK4", "hp": "<-2/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK5", "hp": "<-11/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK6", "hp": "<-11/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Comprehend Languages, Illusory Script, Blindness/Deafness, Daylight, Sword Burst, Fly, Temporal Shunt, Shield, Bestow Curse, Greater Invisibility, Mind Sliver, Chill Touch, Light, Absorb Elements, Guidance, Sanctuary, Bane, Eyebite, Prestidigitation, Counterspell, Toll the Dead, Hold Monster, Gift of Alacrity, Slow, Wall of Force, Hold Person, Cure Wounds, Gust of Wind, Evard's Black Tentacles, Fireball, Faerie Fire, Banishment, Feather Fall, Haste, Ray of Frost", "actions": "Magical Tinkering, Cantrip Formulas, Chronal Shift, Momentary Stasis, Rabbit Hop, Arcane Abeyance, War Caster, Arcane Recovery, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "WK9", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK2", "hp": "<-11/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK8", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK5", "hp": "<-11/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK1", "hp": "<-11/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK4", "hp": "<-2/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK10", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Comprehend Languages, Levitate, Wall of Fire, Freedom of Movement, Fly, Greater Invisibility, Stone Shape, Invisibility, Dispel Magic, Light, Nathair's Mischief, Healing Word, Vicious Mockery, Calm Emotions, Kinetic Jaunt, Fireball, Thunderclap, Protection from Evil and Good, Feather Fall, Hypnotic Pattern, Wind Wall", "actions": "Defensive Flourish, Countercharm, Second Wind, Slashing Flourish, Bardic Inspiration, Mobile Flourish, Magical Inspiration, Action Surge, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "WK3", "hp": "<-2/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK7", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK6", "hp": "<-11/7 HP; Dead>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK11", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```The massive explosion hit the air as they fell down as ashes. As they charged forward ever faster! Arriving above head.```", "\"I gave them a clear warning.. and I can't be lenient with it. I'm running low on magic. If this was done inside the house.. it might be different.\" *Cuco said as he was breathing laboriously. Having little energy to really be showing mercy.*", "```Dashing in range. They all arrived above head. Preparing their lethal weapons... of stones.```"], "utterance_history": ["Player 0: ```The march of the kobolds! They flew! Like valiant little gremlins. Coats and scales of green they were here to cause some trouble. But they oddly were similar to some other kobold the group knew of. What they were up to it seemed to be causing trouble. All swarming down to the grounds to pick up rocks as they spotted the party. Calling out for an attack!```", "Player 0: \"I don't have time to show mercy. Um, I'm sorry, but you're not welcomed on the premises without invitation.\" *Cuco gave a clear warning as he readied a bead of flame towards them. He'd fire off the moment they charged forward.*\n\n\"Don't make me do it.\""], "before_idxs": [0, 25], "before_state_idx": 29, "command_idxs": [35, 36, 37, 39], "after_state_idx": 37, "after_idxs": [44, 54, 55], "embed_idxs": [38]} +{"speaker_id": "207850219761157526", "before_utterances": ["*Vaz would sigh* \"Fine, but I am not we can throw away the last of these!\" *He'd say breathing in and infusing his will upon the lyre, the strings glowing with magic as two invisible forces appear in front of all Kobolds*"], "combat_state_before": [{"name": "Cuco", "hp": "<121/121 HP; Healthy>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Comprehend Languages, Illusory Script, Blindness/Deafness, Daylight, Sword Burst, Fly, Temporal Shunt, Shield, Bestow Curse, Greater Invisibility, Mind Sliver, Chill Touch, Light, Absorb Elements, Guidance, Sanctuary, Bane, Eyebite, Prestidigitation, Counterspell, Toll the Dead, Hold Monster, Gift of Alacrity, Slow, Wall of Force, Hold Person, Cure Wounds, Gust of Wind, Evard's Black Tentacles, Fireball, Faerie Fire, Banishment, Feather Fall, Haste, Ray of Frost", "actions": "Magical Tinkering, Cantrip Formulas, Chronal Shift, Momentary Stasis, Rabbit Hop, Arcane Abeyance, War Caster, Arcane Recovery, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "WK9", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above", "description": null, "controller_id": "241231790126634711"}, {"name": "WK8", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above", "description": null, "controller_id": "241231790126634711"}, {"name": "WK10", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Comprehend Languages, Levitate, Wall of Fire, Freedom of Movement, Fly, Greater Invisibility, Stone Shape, Invisibility, Dispel Magic, Light, Nathair's Mischief, Healing Word, Vicious Mockery, Calm Emotions, Kinetic Jaunt, Fireball, Thunderclap, Protection from Evil and Good, Feather Fall, Hypnotic Pattern, Wind Wall", "actions": "Defensive Flourish, Countercharm, Second Wind, Slashing Flourish, Bardic Inspiration, Mobile Flourish, Magical Inspiration, Action Surge, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "WK7", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "WK11", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Comprehend Languages, Levitate, Wall of Fire, Freedom of Movement, Fly, Greater Invisibility, Stone Shape, Invisibility, Dispel Magic, Light, Nathair's Mischief, Healing Word, Vicious Mockery, Calm Emotions, Kinetic Jaunt, Fireball, Thunderclap, Protection from Evil and Good, Feather Fall, Hypnotic Pattern, Wind Wall", "actions": "Defensive Flourish, Countercharm, Second Wind, Slashing Flourish, Bardic Inspiration, Mobile Flourish, Magical Inspiration, Action Surge, Song of Rest", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!cast \"Hypnotic Pattern\" -t WK9 -t WK10 -t WK8 -t WK7 -t WK11 sdis"], "automation_results": ["Vaz casts Hypnotic Pattern!\nWK9 rolled a Wisdom save but failed.\nWK9 gained Charmed (Hypnotic Pattern).\nWK10 rolled a Wisdom save but failed.\nWK10 gained Charmed (Hypnotic Pattern).\nWK8 rolled a Wisdom save but failed.\nWK8 gained Charmed (Hypnotic Pattern).\nWK7 rolled a Wisdom save but failed.\nWK7 gained Charmed (Hypnotic Pattern).\nWK11 rolled a Wisdom save but failed.\nWK11 gained Charmed (Hypnotic Pattern)."], "caster_after": {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Comprehend Languages, Levitate, Wall of Fire, Freedom of Movement, Fly, Greater Invisibility, Stone Shape, Invisibility, Dispel Magic, Light, Nathair's Mischief, Healing Word, Vicious Mockery, Calm Emotions, Kinetic Jaunt, Fireball, Thunderclap, Protection from Evil and Good, Feather Fall, Hypnotic Pattern, Wind Wall", "actions": "Defensive Flourish, Countercharm, Second Wind, Slashing Flourish, Bardic Inspiration, Mobile Flourish, Magical Inspiration, Action Surge, Song of Rest", "effects": "Hypnotic Pattern", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "WK9", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above, Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}, {"name": "WK10", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above, Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}, {"name": "WK8", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above, Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}, {"name": "WK7", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}, {"name": "WK11", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<121/121 HP; Healthy>", "class": "Artificer 1/Wizard 12", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Comprehend Languages, Illusory Script, Blindness/Deafness, Daylight, Sword Burst, Fly, Temporal Shunt, Shield, Bestow Curse, Greater Invisibility, Mind Sliver, Chill Touch, Light, Absorb Elements, Guidance, Sanctuary, Bane, Eyebite, Prestidigitation, Counterspell, Toll the Dead, Hold Monster, Gift of Alacrity, Slow, Wall of Force, Hold Person, Cure Wounds, Gust of Wind, Evard's Black Tentacles, Fireball, Faerie Fire, Banishment, Feather Fall, Haste, Ray of Frost", "actions": "Magical Tinkering, Cantrip Formulas, Chronal Shift, Momentary Stasis, Rabbit Hop, Arcane Abeyance, War Caster, Arcane Recovery, Lucky Footwork", "effects": "", "description": "__6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)__\nCuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n\nOver the time he'd been here in Eventide as an adventurer. As opposed to a common sage and researcher. This haregon had started to truly fill into his shape. The courage to stand toe to toe with the largest of them, while still being able to keep his leveled head. His tailormade equipment are always something that keeps him busy. However much of his Giant rune research has been put on halt, as that special equipment would be saved for when it was truly needed.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "WK9", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above, Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}, {"name": "WK8", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above, Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}, {"name": "WK10", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "15 feet above, Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}, {"name": "Vaz", "hp": "<77/77 HP; Healthy>", "class": "Bard 7/Fighter 2", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Weapon of Certain Death, Warhammer, 2-Handed Weapon of Certain Death, Warhammer, Unarmed Strike, Keoghtom's Ointment", "spells": "Comprehend Languages, Levitate, Wall of Fire, Freedom of Movement, Fly, Greater Invisibility, Stone Shape, Invisibility, Dispel Magic, Light, Nathair's Mischief, Healing Word, Vicious Mockery, Calm Emotions, Kinetic Jaunt, Fireball, Thunderclap, Protection from Evil and Good, Feather Fall, Hypnotic Pattern, Wind Wall", "actions": "Defensive Flourish, Countercharm, Second Wind, Slashing Flourish, Bardic Inspiration, Mobile Flourish, Magical Inspiration, Action Surge, Song of Rest", "effects": "Hypnotic Pattern", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Appearance: Pero Vaz de Caminha is a very athletic halfling, with broad shoulders and impressive physique, in his face rests the most luscious of moustaches and his skin is dark grey. \n> Backstory: Vaz comes from a successful family that ran a cosy inn, atop some high mountains. However on a dreadful night A gith ship crash landed on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now stranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitised to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "WK7", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}, {"name": "WK11", "hp": "<7/7 HP; Healthy>", "class": null, "race": "Winged Kobold", "attacks": "Dagger, Dropped Rock", "spells": "", "actions": null, "effects": "Charmed (Hypnotic Pattern)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*As he sees all the kobolds falling in rapid succesion and by the worst luck in the world all falling upon the back of their necks and dying, Vaz would not cry, he'd instead be frustrated as he closes his first and buries it deep into a wall of brittle wood* \"GOD FUCKING DAMMIT.\"", "\"Well... that was more clean.. ish?\" *Cuco saw the piles of kobolds cracking their necks against the pavement. It was pretty good work being able to hit two sets of targets at once. Not even an explosion or fire or the like..*"], "utterance_history": ["Player 0: \"I don't have time to show mercy. Um, I'm sorry, but you're not welcomed on the premises without invitation.\" *Cuco gave a clear warning as he readied a bead of flame towards them. He'd fire off the moment they charged forward.*\n\n\"Don't make me do it.\"", "Player 0: ```The massive explosion hit the air as they fell down as ashes. As they charged forward ever faster! Arriving above head.```", "Player 0: \"I gave them a clear warning.. and I can't be lenient with it. I'm running low on magic. If this was done inside the house.. it might be different.\" *Cuco said as he was breathing laboriously. Having little energy to really be showing mercy.*", "Player 0: ```Dashing in range. They all arrived above head. Preparing their lethal weapons... of stones.```", "Player 2: *Vaz would sigh* \"Fine, but I am not we can throw away the last of these!\" *He'd say breathing in and infusing his will upon the lyre, the strings glowing with magic as two invisible forces appear in front of all Kobolds*"], "before_idxs": [68], "before_state_idx": 66, "command_idxs": [75, 76, 77, 79], "after_state_idx": 77, "after_idxs": [114, 115], "embed_idxs": [78]} +{"speaker_id": "143201786893572286", "before_utterances": [], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<133/133 HP; Healthy>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<59/59 HP; Healthy>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, "commands_norm": ["!cast -t dc1"], "automation_results": ["Dama casts Magic Missile!\nDC1 took 2 damage."], "caster_after": {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, "targets_after": [{"name": "DC1", "hp": "<131/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<131/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "after_utterances": [], "utterance_history": ["Player 0: !cast -t raven", "Player 0: oh, shit lol, this char doesn't have guiding bolt. ok", "Player 0: !cast -t raven", "Player 0: !c -t dc1", "Player 0: fuck me. im not an idiot, i swear"], "before_idxs": [], "before_state_idx": 76, "command_idxs": [100, 104, 105, 107], "after_state_idx": 105, "after_idxs": [], "embed_idxs": [106]} +{"speaker_id": "130678288849823230", "before_utterances": ["*in his bear form, he rages*"], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<117/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<59/59 HP; Healthy>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, "commands_norm": ["!a bear"], "automation_results": ["Mordule uses Bear Rage!\nMordule gained Rage."], "caster_after": {"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, "targets_after": [], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<117/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "after_utterances": ["*he uses his movement to get next to the creature and goes for a claw and bite*"], "utterance_history": ["Player 0: oh, shit lol, this char doesn't have guiding bolt. ok", "Player 0: !cast -t raven", "Player 0: !c -t dc1", "Player 0: fuck me. im not an idiot, i swear", "Player 4: *in his bear form, he rages*"], "before_idxs": [211], "before_state_idx": 209, "command_idxs": [214, 215, 216, 218], "after_state_idx": 216, "after_idxs": [224], "embed_idxs": [217]} +{"speaker_id": "115812094393196547", "before_utterances": ["how do i use rage in avrae haven't used a barb yet here"], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<117/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<59/59 HP; Healthy>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "", "description": null, "controller_id": "115812094393196547"}, "commands_norm": ["!a rage"], "automation_results": ["Vutha uses Rage!\nVutha gained Rage."], "caster_after": {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, "targets_after": [], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<117/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "after_utterances": [], "utterance_history": ["Player 0: !c -t dc1", "Player 0: fuck me. im not an idiot, i swear", "Player 4: *in his bear form, he rages*", "Player 4: *he uses his movement to get next to the creature and goes for a claw and bite*", "Player 5: how do i use rage in avrae haven't used a barb yet here"], "before_idxs": [268], "before_state_idx": 262, "command_idxs": [270, 271, 272, 274], "after_state_idx": 272, "after_idxs": [], "embed_idxs": [273]} +{"speaker_id": "224874611243730608", "before_utterances": ["i drag guy 5 ft away from mordule"], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<117/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<59/59 HP; Healthy>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage", "description": null, "controller_id": "224874611243730608"}, "commands_norm": ["!a giant's might"], "automation_results": ["Vlita the Rooster uses Giant's Might!\nVlita the Rooster gained Giant's Might."], "caster_after": {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might", "description": null, "controller_id": "224874611243730608"}, "targets_after": [], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<117/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "after_utterances": [], "utterance_history": ["Player 0: fuck me. im not an idiot, i swear", "Player 4: *in his bear form, he rages*", "Player 4: *he uses his movement to get next to the creature and goes for a claw and bite*", "Player 5: how do i use rage in avrae haven't used a barb yet here", "Player 1: i drag guy 5 ft away from mordule"], "before_idxs": [289], "before_state_idx": 286, "command_idxs": [290, 291, 292, 294], "after_state_idx": 292, "after_idxs": [], "embed_idxs": [293]} +{"speaker_id": "224874611243730608", "before_utterances": [], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<109/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<59/59 HP; Healthy>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might", "description": null, "controller_id": "224874611243730608"}, "commands_norm": ["!a unarmed strike -t dc1"], "automation_results": ["Vlita the Rooster attacks with a Fighting Style: Unarmed Fighting!\nVlita the Rooster attacked DC1 and hit.\nDC1 took 11 damage."], "caster_after": {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might", "description": null, "controller_id": "224874611243730608"}, "targets_after": [{"name": "DC1", "hp": "<98/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<98/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "after_utterances": ["she wrangles the monster and unleashes a flurry of attacks", "the monster tries to escape"], "utterance_history": ["Player 0: fuck me. im not an idiot, i swear", "Player 4: *in his bear form, he rages*", "Player 4: *he uses his movement to get next to the creature and goes for a claw and bite*", "Player 5: how do i use rage in avrae haven't used a barb yet here", "Player 1: i drag guy 5 ft away from mordule"], "before_idxs": [], "before_state_idx": 310, "command_idxs": [313, 316, 317, 319], "after_state_idx": 317, "after_idxs": [324, 329], "embed_idxs": [318]} +{"speaker_id": "115812094393196547", "before_utterances": ["Pulls out rapier then stabs at the bird and then attempts to bite it"], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<61/61 HP; Healthy>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<78/133 HP; Injured>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, "commands_norm": ["!a Rapier -t DC1 -adv -phrase \"Reckless Attack\""], "automation_results": ["Vutha attacks with a Rapier!\nVutha attacked DC1 and crit!\nDC1 took 15 damage."], "caster_after": {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, "targets_after": [{"name": "DC1", "hp": "<63/133 HP; Bloodied>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<63/133 HP; Bloodied>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "after_utterances": [], "utterance_history": ["Player 5: how do i use rage in avrae haven't used a barb yet here", "Player 1: i drag guy 5 ft away from mordule", "Player 1: she wrangles the monster and unleashes a flurry of attacks", "Player 2: the monster tries to escape", "Player 5: Pulls out rapier then stabs at the bird and then attempts to bite it"], "before_idxs": [451], "before_state_idx": 445, "command_idxs": [453, 454, 455, 457], "after_state_idx": 455, "after_idxs": [], "embed_idxs": [456]} +{"speaker_id": "316937147444148082", "before_utterances": ["!a mandibles adv -t mord"], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might, Frost Rune", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<44/133 HP; Bloodied>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "DC1", "hp": "<44/133 HP; Bloodied>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a mandibles adv -t mordule"], "automation_results": ["DC1 attacks with Mandibles!\nDC1 attacked Mordule and crit!\nMordule took 10 damage.\nMordule gained Grappled."], "caster_after": {"name": "DC1", "hp": "<44/133 HP; Bloodied>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "BB1", "hp": "<34/34 HP; Healthy>", "class": null, "race": "Brown Bear", "attacks": "Bite, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might, Frost Rune", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<44/133 HP; Bloodied>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "316937147444148082"}], "after_utterances": [], "utterance_history": ["Player 1: i drag guy 5 ft away from mordule", "Player 1: she wrangles the monster and unleashes a flurry of attacks", "Player 2: the monster tries to escape", "Player 5: Pulls out rapier then stabs at the bird and then attempts to bite it", "Player 2: !a mandibles adv -t mord"], "before_idxs": [524], "before_state_idx": 517, "command_idxs": [528, 529, 530, 532], "after_state_idx": 530, "after_idxs": [], "embed_idxs": [531]} +{"speaker_id": "130678288849823230", "before_utterances": [], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might, Frost Rune", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<17/133 HP; Critical>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "Thunderous Anchor", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, "commands_norm": ["!a moon -t DC1 -rr 2 -d 2 adv -phrase \"reckless\""], "automation_results": ["Mordule attacks with a Moon-Touched Sword, Greatsword!\nMordule attacked DC1 and hit.\nDC1 took 13 damage.\nMordule attacked DC1 but missed.\n"], "caster_after": {"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, "targets_after": [{"name": "DC1", "hp": "<4/133 HP; Critical>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might, Frost Rune", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<4/133 HP; Critical>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "Thunderous Anchor", "description": null, "controller_id": "316937147444148082"}], "after_utterances": [], "utterance_history": ["Player 4: then ill take my 2 swings", "Player 4: !remove effect \"grappled\" -t mordule", "Player 4: i have 2 attacks buh i just broke outta grapple", "Player 4: and i got a 20 sum", "Player 4: it says it under my turn"], "before_idxs": [], "before_state_idx": 615, "command_idxs": [632, 633, 634, 636], "after_state_idx": 634, "after_idxs": [], "embed_idxs": [635]} +{"speaker_id": "143201786893572286", "before_utterances": ["congrats, you beat a deep crow in under an hour"], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might, Frost Rune", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<-5/133 HP; Dead>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "Thunderous Anchor", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, "commands_norm": ["!cast magic missile -t -rr 3 -i"], "automation_results": ["Dama casts Magic Missile!\nMordule took 2 damage.\nMordule took 2 damage.\nMordule took 2 damage."], "caster_after": {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, "targets_after": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might, Frost Rune", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<-5/133 HP; Dead>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "Thunderous Anchor", "description": null, "controller_id": "316937147444148082"}], "after_utterances": [], "utterance_history": ["Player 4: !remove effect \"grappled\" -t mordule", "Player 4: i have 2 attacks buh i just broke outta grapple", "Player 4: and i got a 20 sum", "Player 4: it says it under my turn", "Player 2: congrats, you beat a deep crow in under an hour"], "before_idxs": [654], "before_state_idx": 650, "command_idxs": [658, 664, 665, 667], "after_state_idx": 665, "after_idxs": [], "embed_idxs": [666]} +{"speaker_id": "130678288849823230", "before_utterances": [], "combat_state_before": [{"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might, Frost Rune", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<-5/133 HP; Dead>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "Thunderous Anchor", "description": null, "controller_id": "316937147444148082"}], "current_actor": {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, "commands_norm": ["!a shift"], "automation_results": ["Mordule uses Shifting - Beasthide!\nMordule gained 17 temp HP.\nMordule gained Shifting."], "caster_after": {"name": "Mordule", "hp": "<89/89 HP; Healthy>", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled, Shifting", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, "targets_after": [], "combat_state_after": [{"name": "Mordule", "hp": "<83/89 HP; Injured> (+17 temp)", "class": "Barbarian 6/Druid 2", "race": "Beasthide", "attacks": "Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike", "spells": "Longstrider, Cure Wounds, Produce Flame, Thunderwave, Guidance", "actions": "Wild Shape, Shifting, Rage, Bear Rage, Shifting - Beasthide, Combat Wild Shape", "effects": "Rage, Grappled, Shifting", "description": "Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.", "controller_id": "130678288849823230"}, {"name": "Dama", "hp": "<14/14 HP; Healthy>", "class": "Wizard 2", "race": "Levismar", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Find Familiar, Shield, Mind Sliver, Absorb Elements, Magic Missile, Mage Armor, Fire Bolt, Prestidigitation", "actions": "Arcane Recovery", "effects": "", "description": null, "controller_id": "143201786893572286"}, {"name": "Vutha", "hp": "<23/23 HP; Healthy>", "class": "Barbarian 2", "race": "Lizardfolk", "attacks": "Handaxe, Handaxe2, Javelin, Rapier, Unarmed Strike, Bite, Hungry Jaws", "spells": "", "actions": "Rage", "effects": "Rage", "description": null, "controller_id": "115812094393196547"}, {"name": "Vlita the Rooster", "hp": "<56/61 HP; Injured>", "class": "Fighter 6/Barbarian 1", "race": "Variant Human", "attacks": "Giant's Smash, Handaxe, Handaxe2, Net, Net2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Fighting Style: Unarmed Fighting, Fighting Style: Unarmed Fighting (armed)", "spells": "", "actions": "Fighting Style: Unarmed Fighting (armed), Tavern Brawler Strike, Rage, Second Wind, Fighting Style: Unarmed Fighting (Grapple), Frost Rune, Giant's Might, Stone Rune, Action Surge, Fighting Style: Unarmed Fighting, Extra Attack, Tavern Brawler Grapple", "effects": "Rage, Giant's Might, Frost Rune", "description": null, "controller_id": "224874611243730608"}, {"name": "DC1", "hp": "<-5/133 HP; Dead>", "class": null, "race": "Deep Crow", "attacks": "Mandibles, Claw", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "128526862240178817"}, {"name": "Kaskin", "hp": "<53/59 HP; Injured>", "class": "Rogue 8", "race": "Lightfoot Halfling", "attacks": "Dagger, Dagger2, Rapier, Shortbow, +1, Unarmed Strike", "spells": "Shadow Blade, Mage Hand, Find Familiar, Burning Hands, Booming Blade, Minor Illusion, Misty Step, Mage Armor, Magic Missile", "actions": "Uncanny Dodge, Cunning Action, Steady Aim, Sneak Attack", "effects": "Thunderous Anchor", "description": null, "controller_id": "316937147444148082"}], "after_utterances": ["\"Well, that was easier than expected.\""], "utterance_history": ["Player 4: !remove effect \"grappled\" -t mordule", "Player 4: i have 2 attacks buh i just broke outta grapple", "Player 4: and i got a 20 sum", "Player 4: it says it under my turn", "Player 2: congrats, you beat a deep crow in under an hour"], "before_idxs": [], "before_state_idx": 665, "command_idxs": [671, 672, 673, 675], "after_state_idx": 673, "after_idxs": [683], "embed_idxs": [674]} +{"speaker_id": "257310588978331107", "before_utterances": ["you go ahead and run this one"], "combat_state_before": [{"name": "GCS1", "hp": "<60/60 HP; Healthy>", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy>", "class": "Druid 5", "race": "Centaur", "attacks": "Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<90/90 HP; Healthy>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "", "description": null, "controller_id": "156982178525322073"}], "current_actor": {"name": "Skald", "hp": "<43/43 HP; Healthy>", "class": "Druid 5", "race": "Centaur", "attacks": "Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, "commands_norm": ["!a totem"], "automation_results": ["Skald uses Spirit Totem (Bear Totem)!\nSkald gained Spirit Totem (Bear Totem)."], "caster_after": {"name": "Skald", "hp": "<43/43 HP; Healthy>", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem)", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, "targets_after": [], "combat_state_after": [{"name": "GCS1", "hp": "<60/60 HP; Healthy>", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem)", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<90/90 HP; Healthy>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<41/49 HP; Injured>", "class": "Fighter 5", "race": "Centaur", "attacks": "Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "", "description": null, "controller_id": "156982178525322073"}], "after_utterances": [], "utterance_history": ["Player 1: you go ahead and run this one"], "before_idxs": [2], "before_state_idx": 48, "command_idxs": [56, 59, 60, 62], "after_state_idx": 60, "after_idxs": [], "embed_idxs": [61]} +{"speaker_id": "156982178525322073", "before_utterances": ["No grapple, but trip sounds nice."], "combat_state_before": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy>", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<90/90 HP; Healthy>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura", "description": null, "controller_id": "156982178525322073"}], "current_actor": {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura", "description": null, "controller_id": "156982178525322073"}, "commands_norm": ["!a giant"], "automation_results": ["Dorik uses Giant's Might!\nDorik gained Giant's Might."], "caster_after": {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}, "targets_after": [], "combat_state_after": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<90/90 HP; Healthy>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<41/49 HP; Injured>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}], "after_utterances": [], "utterance_history": ["Player 1: you go ahead and run this one", "Player 0: No grapple, but trip sounds nice."], "before_idxs": [101], "before_state_idx": 98, "command_idxs": [102, 103, 104, 106], "after_state_idx": 104, "after_idxs": [], "embed_idxs": [105]} +{"speaker_id": "156982178525322073", "before_utterances": [], "combat_state_before": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<64/90 HP; Injured>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained), Frostbite", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}], "current_actor": {"name": "AH1", "hp": "<64/90 HP; Injured>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained), Frostbite", "description": null, "controller_id": "156982178525322073"}, "commands_norm": ["!i a crush -t GCS1 dis"], "automation_results": ["AH1 reaches out for a Crushing Hug!\nAH1 attacked GCS1 but missed.\n"], "caster_after": {"name": "AH1", "hp": "<64/90 HP; Injured>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained), Frostbite", "description": null, "controller_id": "156982178525322073"}, "targets_after": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}], "combat_state_after": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<64/90 HP; Injured>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained), Frostbite", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<41/49 HP; Injured>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}], "after_utterances": ["Tried to hug the snake. Unable."], "utterance_history": ["Player 1: you go ahead and run this one", "Player 0: No grapple, but trip sounds nice."], "before_idxs": [], "before_state_idx": 161, "command_idxs": [163, 164, 165, 167], "after_state_idx": 165, "after_idxs": [168], "embed_idxs": [166]} +{"speaker_id": "156982178525322073", "before_utterances": ["I mean, I'm fine with it."], "combat_state_before": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<29/90 HP; Bloodied>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained)", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}], "current_actor": {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}, "commands_norm": ["!a action"], "automation_results": ["Dorik uses Action Surge!\n"], "caster_after": {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}, "targets_after": [], "combat_state_after": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<29/90 HP; Bloodied>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained)", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<41/49 HP; Injured>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}], "after_utterances": [], "utterance_history": ["Player 1: you go ahead and run this one", "Player 0: No grapple, but trip sounds nice.", "Player 0: Tried to hug the snake. Unable.", "Player 0: I mean, I'm fine with it."], "before_idxs": [189], "before_state_idx": 186, "command_idxs": [191, 192, 193, 195], "after_state_idx": 193, "after_idxs": [], "embed_idxs": [194]} +{"speaker_id": "257310588978331107", "before_utterances": ["Back up to 30 and charge!"], "combat_state_before": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<11/90 HP; Critical>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained)", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<49/49 HP; Healthy>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}], "current_actor": {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, "commands_norm": ["!a scimitar -t AH1"], "automation_results": ["Skald attacks with a Scimitar!\nSkald attacked AH1 but missed.\n"], "caster_after": {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, "targets_after": [{"name": "AH1", "hp": "<11/90 HP; Critical>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained)", "description": null, "controller_id": "156982178525322073"}], "combat_state_after": [{"name": "GCS1", "hp": "<60/60 HP; Healthy> (+5 temp)", "class": null, "race": "Giant Constrictor Snake", "attacks": "Bite, Constrict", "spells": "", "actions": null, "effects": "Bear Totem Aura", "description": null, "controller_id": "257310588978331107"}, {"name": "Skald", "hp": "<43/43 HP; Healthy> (+5 temp)", "class": "Druid 5", "race": "Centaur", "attacks": "Spread Bear Totem Aura, Unarmed Strike, Hooves, Scimitar", "spells": "Longstrider, Enlarge/Reduce, Healing Word, Thorn Whip, Spike Growth, Wither and Bloom, Frostbite, Absorb Elements, Dispel Magic, Guidance, Conjure Animals", "actions": "Wild Shape, Wild Companion, Spirit Totem (Bear Totem), Hooves, Spirit Totem (Unicorn Spirit), Spirit Totem (Hawk Spirit)", "effects": "Conjure Animals, Spirit Totem (Bear Totem), Bear Totem Aura", "description": "Skald is a level 5 Centaur Shepherd Druid 5. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "257310588978331107"}, {"name": "AH1", "hp": "<11/90 HP; Critical>", "class": null, "race": "Annis Hag", "attacks": "Bite, Claw, Crushing Hug", "spells": "Fog Cloud, Disguise Self", "actions": null, "effects": "Prone, Grappled (Restrained)", "description": null, "controller_id": "156982178525322073"}, {"name": "Dorik", "hp": "<41/49 HP; Injured>", "class": "Fighter 5", "race": "Centaur", "attacks": "Giant's Smash, Crossbow, light, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Charge: Hooves, Hooves", "spells": "", "actions": "Fire Rune, Fighting Style: Interception, Cloud Rune, Second Wind, Giant's Might, Action Surge, Extra Attack", "effects": "Bear Totem Aura, Giant's Might", "description": null, "controller_id": "156982178525322073"}], "after_utterances": [], "utterance_history": ["Player 1: you go ahead and run this one", "Player 0: No grapple, but trip sounds nice.", "Player 0: Tried to hug the snake. Unable.", "Player 0: I mean, I'm fine with it.", "Player 1: Back up to 30 and charge!"], "before_idxs": [215], "before_state_idx": 213, "command_idxs": [216, 217, 218, 220], "after_state_idx": 218, "after_idxs": [], "embed_idxs": [219]}