Position: Art Producer
Company: Thundermark
Category: Unity
Experience required: 1y
English level: upper
Published: 2022-03-01T00:00:00+02:00

**Responsibilities:**
● Work with Producers, Art Director, and Art Leads to create, manage, and execute project schedules, resource plans, and processes;
● Create and validate art production schedule that meets the requirements of the product team;
● Process content requests and participate in effort estimation for art production;
● Coordinate day-to-day operations, remove roadblocks in production activities;
● Track asset completion, review, and integration status;
● Provide regular reports on team progress to multiple levels of management, share knowledge and experience to aid and improve the integration process;
● Identify project risks through regular monitoring of production status, team morale, and communication channels;
● Run planning meetings and review meetings with Art Director and Producers;
● Assist Art leads and Art Director to track and document workflow and pipeline challenges;
● Create, manage and review Art documentation;
● Lead production efforts for all art development cycles;
● Work with Producers and Art Director to identify assets that need to be outsourced; 
● Prepare complete tasks descriptions for external artists;
● Provide vendors with all necessary references/specifications for external development;
● Ensure outsourcing assets follow the pipeline and milestones are met.

**Requirements:**
● 1+ years experience managing 2D and 3D content production;
● Knowledge of art production process, project management, and resource management;
● Knowledge and experience of Agile/Waterfall development methodologies;
● Good project management experience: planning, scheduling, project communication, issue resolution, change request management, risk management, and release management;
● Excellent spoken and written English level;
● Excellent leadership, organization, and problem-solving skills;
● Passion for games.

**Would be a plus:**
● Shipped one or more games in a production role;
● Experience setting up and optimizing art content pipelines;
● Experience in managing external contractors.

**Perks and benefits:**
● Work from home or in a cozy office;
● Flexible work schedules;
● Relocation & accommodation support;
● Paid Vacation & Sick Days.