Position: Junior UX/UI Designer
Company: DataArt
Category: Design
Experience required: 1y
English level: pre
Published: 2023-02-01T00:00:00+02:00

POSITION OVERVIEW
DataArt is a global software engineering firm. With over 25 years of experience, teams of highly-trained engineers around the world, deep industry sector knowledge, and ongoing technology research, we help clients create custom software that improves their operations and opens new markets.
We are looking for Junior UI/UX designers who will join our Media&Entertainment design team.

The specialist should be able to understand and incorporate complex technical and business requirements to create an intuitive user-centered design solution. We are working on many complex and interesting projects, mainly B2C/B2B/SaaS. We design UX for web and mobile applications, serving clients mainly in Media&Entertainment industry.

Responsibilities
Communicate with specialists from different departments, cooperating with technical and other teams in order to create best-in-class software
Have perfect reporting skills to be able to create flows, mindmaps, wireframes, prototypes, and illustrations for UI — under the supervision of a Senior designer, and have daily communication with the internal tech team as well as regular demos with the clients
Design implementation validation
Creation and support of design libraries

Requirements
Neat UI/UX Portfolio (at least 2 full cases with design methods applied)
Good understanding of all stages of the HCD process, participating in selected stages
Knowledge of Material Design/HIG principles
Solid visual design knowledge (composition, consistency, modular grids, trends and styles)
Proficiency in graphic editing tools (Sketch, Figma, Adobe products, and others)
Excellent understanding of typography, ability to work with text
Being able to independently solve minor tasks (get the information needed from the internet, team members or other stakeholders)
Attention to detail (indents, deadlines)
Remote work and teamwork experience
Being able to receive (not always positive) feedback
Good written and spoken English

Nice to have
Understanding of the principles and stages of IT product development
Experience in communicating directly with customers
Knowledge of responsive design principles
Drawing skills
Animation skills