Position: C++ Software Engineer (focus on Windows GUI)
Company: GlobalLogic
Category: C++
Experience required: 2y
English level: intermediate
Published: 2021-06-01T00:00:00+03:00

Description:

Avid is a global leader in technology solutions for film, video, audio, animation, games, and broadcast industry: the shows, commercials, and news programs you watch on TV, the entertaining video and film stories you see on the web and on the big screen, the personal audio and video treasures that people make at home to preserve their favourite moments in life. 

Our products – and our customers – have received the most prestigious awards in the industries that we serve, including multiple Oscar, Emmy, and Grammy statuettes.

Avid in partnership with GlobalLogic is running a Product Engineering Lab in Ukraine. 

Requirements:
Must have:

- Good theoretical and practical knowledge of C++ and STL
- Readiness to investigate and resolve complex and challenging problems within the code
- Good spoken English (daily standups)
- 3+ years of C++ working experience
- Experience in Win32 GDI + Direct2D 
 
Desirable skills:

- Knowledge of multi-threading is highly desired
- Knowledge of Boost and C++11 or newer standard
- Debugging techniques
- Experience in development for Windows, knowledge of WinAPI
- MacOS experience (knowledge of Objective-C and POSIX is a plus)
 
Nice to have:

- Familiarity with sound recording/music production, ability to play a musical instrument

Responsibilities:

Our product is an industry-leading award-winning cross-platform (Mac and Windows) C++ solution.

Our team evolves the project and implements features for new releases in different areas: user interface, databases, audio engine, networking, localization. The team is engaged in customer escalations troubleshooting, bug-fixing, refactoring, performance tuning, and the development of new features. This product is adored by the sound industry and we share the passion for helping the whole industry to transform.