Position: Lead Character Artist (Unreal Engine)
Company: Argentics
Category: Artist
Experience required: 5y
English level: fluent
Published: 2023-08-01T00:00:00+03:00

**Argentics gamedev** production company is looking for an experienced and enthusiastic **Lead Character Artist (Unreal Engine)** for the from-scratch development of a 3-rd person AAA (stylized) team shooter with role-playing elements.

It’s a long-term project where you will have a chance to work with experts from world's top gamedev studios who represent the US-based part of our international team.

If you want to be a part of an ambitious multiplayer project, if you have a positive attitude, good command of English and some soft skills, please send us your resume with the list of shipped titles!

**Requirements:**
– 7+ experience as a game Character artist with  Unreal Engine
– High proficiency of a major 3D software (3dsMax or Maya), Z-Brush, Substance Designer / Painter and Photoshop, and Marvelous Designer
– Excellent High and Low poly modeling skills, as well as demonstrable skill with texture and shader creation within a PBR pipeline
– Strong knowledge of human and animal anatomy, materials and garb
– Solid grasp of color theory and lighting techniques for quality presentation and the best player experience
– Shipped titles 
– Ability to rapidly master proprietary tools and development pipelines
– Ability to be resourceful and come up with creative solutions
– Ability to be receptive to art direction and critiques from project art leads
– Strong foundation in traditional art
– Excellent communication skills with the ability to effectively coordinate with producers, programmers, designers, as well as artists.
– Strong organizational, supervisory and mentoring skills
– Passion for gaming

**Will be an advantage:**
– Exceptional visual and technical understanding of 3D modeling and texturing of characters and creatures
– Knowledge of rig creation and skinning of verts
– Character and prop concepting skills
– Scripting experience in MaxScript Python or MEL
– Background in portrait painting, Photography or Cinematography
– Passion with Games

**Responsibilities:**
– Provide strong leadership and thoughtful direction
– Create (Sculpt, Model, UV, texture and create materials) stylized high quality characters and creatures
– Provide creative and technical direction to character artists
– Set the tone for character creation using advanced techniques, including Substance Designer and Painter
– Work closely with Creative Director and Lead Artist to ensure the visual target is always exceeded and stylistically consistent
– Actively participate in technical and aesthetic problem solving discussions for the entire project
– Coordinate with tools and technology teams to develop necessary solutions for creating the best characters possible
– Review assets to make certain that they satisfy their intended design and are ready for rigging and animation
– Mentor artists by providing creative and technical training, guidance, and feedback

**Portfolio Requirements:**
– A portfolio that demonstrates a range of high quality 3D and 2D art
– Shipped projects
Portfolio Pluses:
– Real-time Shader Examples
– Advance Material and Rendering Samples

**We offer:**
- Long-term cooperation that goes beyond a single title
- Unique large-scale PC and Console project
- A chance to work hand-in-hand with top talents from a few world renowned game studios
- Full remote cooperation and flexible working hours