Position: Level Artist
Company: Vostok Games
Category: Unity
Experience required: 2y
English level: intermediate
Published: 2020-04-01T00:00:00+03:00

**Main responsibilities**
Work with the game designers, artists, and programmers to create and deliver environments that embody the creative vision of the game.

Research and analyze information pertaining to the design, look, and engineering behind level locations and game flow.

Inform designers, artists, and engineers of performance degradation, potential optimizations, as well as in-depth analysis of assets and features within the game.

Design and create rich layouts, landscapes.

Create scripted events in UE4

Communicate effectively with the team to fulfill the visual goals of game assets and environments.

**Production Skills**
Experience with modern game engines (Unreal, Unity, etc.).

Experience with building functional gameplay in a visual scripting tool (Unreal Blueprint), experience in code-like scripting environments is a strong plus.

Experience with building maps, levels, or worlds.

Previously shipped titles in a level design role or demonstrable portfolio of prior non-professional work demonstrating your abilities.

Experience in visual scripting.

A passion for diversity & representation in games & game development

Familiar with fundamental world-building concepts: flow, landmarking, scale, visibility, metrics, etc.

A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own.

Comfortable with rapid iteration based on feedback. Capable of filtering large volumes of feedback into concrete and actionable improvements.

Ability to iterate & collaborate under production constraints.

**Qualifications**
Minimum of two years of experience and/or one or more published titles having worked in a level/game design capacity.

Ability to communicate effectively with other designers, management, and peers in other disciplines.

Proactive in communicating progress and solving problems.

Proficiency in one or more 3D packages is a plus.

Familiarity first-person shooter games and the trends of the genre.