Position: Animation Programmer
Company: 4A Games
Category: C++
Experience required: 2y
English level: intermediate
Published: 2020-04-01T00:00:00+03:00

Development and support of in-house game engine (4A Engine).

Extend engine and game animation systems to enable high quality features.

Work directly with animators to prototype and deliver excellent combat, character locomotion, movement mechanics, and cinematics.

Collaborate daily with Designers and AI Programmers to build elegant solutions to challenging problems in complex game worlds.

Proactively come up with ideas on how to improve animation pipeline.

Proactively identify and fix bugs and performance problems in core engine and game systems.

Implement features taking care to write efficient code and with an eye to a quality end-user experience.

Write clean, professional, and maintainable code.

Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

Writing necessary supporting documentation.


REQUIREMENTS
Minimum of 3 years’ experience in animation, AI, or a related programming field.

Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.

Excellent communicator with strong verbal and written English skills (Russian is a plus).

Minimum of 5 years’ experience writing, debugging, and optimizing C++.

Advanced 3D math skills.

Excellent problem solving and time management skills.

Bachelor’s degree or equivalent in Computer Science or Engineering.

Understanding of the full software development life cycle.

Proactive attitude, self-direction, and motivation.

Desire to help drive the improvement of the game engine year-over-year.

Ability and discipline to execute on strict deadlines

PREFERENCES
Experience implementing IK-driven features.

Experience working with procedural/physically-altered animation techniques.

Experience with cinematics and facial animation.

Experience with animation pipelines and character rigs.