Position: Game Designer
Company: Gameloft
Category: Design
Experience required: 1y
English level: intermediate
Published: 2021-08-01T00:00:00+03:00

Responsibilities:

Developing the game project vision with Creative Director/Lead guidance
Documenting the solutions considering game mechanics and making them available to the team including Artists, Programmers, Producers. Updating / improving project documentation with its development on a regular basis
Taking active part in the game prototyping and debugging; working with game/resource editors, graphics software and scripting
Creating a level design considering such aspects of Player’s experience as dynamics, complexity and learning curve
Developing, prototyping and polishing user interface considering ergonomic and artistic values. Making user interface both player-friendly and promoting in-game monetization.
Cooperating with other team members in the implementation process and bringing up ideas that will improve quality of the game.
Ensuring that Player’s Experience reaches Gameloft level of quality and is at the decent competitive level.
Applicant Profile:

Excellent command / highly proficient in spoken and written English Proficient user (C1)
Passion to video games of various genres
Deep knowledge of the mobile games market and PC/console games, rich gaming experience
Understanding of game design theoretical fundamentals
Understanding of the OOD principles
Understanding of ergonomics and visual aesthetics values, fundamentals of composition and color, psychological principles of perception
Understanding of the basics of Free To Play monetization techniques. Insight on the monetization of top grossing mobile games
Flexibility of the mind, pragmatism and perfectionism
Preferred skills and background:

Good knowledge of scripting languages
1+ year of the game design experience in genres: tycoons, farms and casual games
Spatial imagination, ability to work with 3D graphics
Ability to code in at least one programming language at the high-school student level
Experience using game editors (e.g. UDK, Unity, Hammer)
Experience in scriptwriting/directing
Indie-development experience or building mods for existing games